diff --git a/Cargo.toml b/Cargo.toml index 634bf38..ea0358c 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -12,7 +12,7 @@ clap = { version = "4.5", features = ["derive"] } chrono = { version = "0.4", features = ["serde"] } heck = "0.5" log = "0.4" -memflow = "0.2" +memflow = "= 0.2.1" memflow-native = { git = "https://github.com/memflow/memflow-native" } phf = { version = "0.11", features = ["macros"] } serde = { version = "1.0", features = ["derive"] } diff --git a/output/libanimationsystem.so.cs b/output/animationsystem_dll.cs similarity index 91% rename from output/libanimationsystem.so.cs rename to output/animationsystem_dll.cs index acb7c6c..a5d3485 100644 --- a/output/libanimationsystem.so.cs +++ b/output/animationsystem_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libanimationsystem.so - // Classes count: 401 - // Enums count: 77 - public static class LibanimationsystemSo { + // Module: animationsystem.dll + // Class count: 401 + // Enum count: 77 + public static class AnimationsystemDll { // Alignment: 4 - // Members count: 17 + // Member count: 17 public enum SeqCmd_t : uint { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, @@ -28,7 +28,7 @@ namespace CS2Dumper.Schemas { SeqCmd_Transform = 0x10 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum BoneTransformSpace_t : uint { BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, BoneTransformSpace_Parent = 0x0, @@ -36,7 +36,7 @@ namespace CS2Dumper.Schemas { BoneTransformSpace_World = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum CAnimationGraphVisualizerPrimitiveType : uint { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, @@ -45,21 +45,21 @@ namespace CS2Dumper.Schemas { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum NmTransitionRule_t : byte { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum BinaryNodeTiming : uint { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum SolveIKChainAnimNodeDebugSetting : uint { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, @@ -70,7 +70,7 @@ namespace CS2Dumper.Schemas { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 6 + // Member count: 6 public enum MovementGait_t : byte { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -80,21 +80,21 @@ namespace CS2Dumper.Schemas { eCount = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum IKTargetCoordinateSystem : uint { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 - // Members count: 23 + // Member count: 23 public enum NmEasingOperation_t : byte { Linear = 0x0, InQuad = 0x1, @@ -121,20 +121,20 @@ namespace CS2Dumper.Schemas { None = 0x16 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum MatterialAttributeTagType_t : uint { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum AnimPoseControl : uint { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2 } // Alignment: 1 - // Members count: 4 + // Member count: 4 public enum NmTransitionRuleCondition_t : byte { AnyAllowed = 0x0, FullyAllowed = 0x1, @@ -142,19 +142,19 @@ namespace CS2Dumper.Schemas { Blocked = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum EDemoBoneSelectionMode : uint { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum StepPhase : uint { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 - // Members count: 26 + // Member count: 26 public enum FlexOpCode_t : uint { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, @@ -184,13 +184,13 @@ namespace CS2Dumper.Schemas { FLEX_OP_ABS = 0x1A } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum AnimNodeNetworkMode : uint { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, @@ -199,7 +199,7 @@ namespace CS2Dumper.Schemas { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum AnimParamType_t : byte { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, @@ -212,7 +212,7 @@ namespace CS2Dumper.Schemas { ANIMPARAM_COUNT = 0x8 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum NmEasingFunction_t : byte { Linear = 0x0, Quad = 0x1, @@ -225,14 +225,14 @@ namespace CS2Dumper.Schemas { Back = 0x8 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum IKTargetSource : uint { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 - // Members count: 15 + // Member count: 15 public enum PermModelInfo_t__FlagEnum : uint { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, @@ -251,14 +251,14 @@ namespace CS2Dumper.Schemas { FLAG_MODEL_DOC = 0x800000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum AnimParamNetworkSetting : uint { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum MorphFlexControllerRemapType_t : uint { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, @@ -266,7 +266,7 @@ namespace CS2Dumper.Schemas { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 - // Members count: 8 + // Member count: 8 public enum MeshDrawPrimitiveFlags_t : uint { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, @@ -278,7 +278,7 @@ namespace CS2Dumper.Schemas { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ModelBoneFlexComponent_t : uint { MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_BONE_FLEX_TX = 0x0, @@ -286,14 +286,14 @@ namespace CS2Dumper.Schemas { MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum PoseType_t : byte { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 36 + // Member count: 36 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, @@ -333,13 +333,13 @@ namespace CS2Dumper.Schemas { FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum RagdollPoseControl : uint { Absolute = 0x0, Relative = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum IKSolverType : uint { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, @@ -349,26 +349,26 @@ namespace CS2Dumper.Schemas { IKSOLVER_COUNT = 0x5 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum Blend2DMode : uint { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ChoiceChangeMethod : uint { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ChoiceBlendMethod : uint { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, @@ -376,7 +376,7 @@ namespace CS2Dumper.Schemas { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum BlendKeyType : uint { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, @@ -384,7 +384,7 @@ namespace CS2Dumper.Schemas { BlendKey_RemainingDistance = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum StateActionBehavior : uint { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, @@ -392,7 +392,7 @@ namespace CS2Dumper.Schemas { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 - // Members count: 4 + // Member count: 4 public enum NmRootMotionBlendMode_t : byte { Blend = 0x0, Additive = 0x1, @@ -400,7 +400,7 @@ namespace CS2Dumper.Schemas { IgnoreTarget = 0x3 } // Alignment: 1 - // Members count: 6 + // Member count: 6 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, LeftFootPassing = 0x1, @@ -410,7 +410,7 @@ namespace CS2Dumper.Schemas { RightPhase = 0x5 } // Alignment: 4 - // Members count: 22 + // Member count: 22 public enum ModelSkeletonData_t__BoneFlags_t : uint { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, @@ -436,7 +436,7 @@ namespace CS2Dumper.Schemas { FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum MorphBundleType_t : uint { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, @@ -444,14 +444,14 @@ namespace CS2Dumper.Schemas { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum NmPoseBlendMode_t : byte { Overlay = 0x0, Additive = 0x1, GlobalSpace = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum ResetCycleOption : uint { Beginning = 0x0, SameCycleAsSource = 0x1, @@ -460,7 +460,7 @@ namespace CS2Dumper.Schemas { SameTimeAsSource = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum IKChannelMode : uint { TwoBone = 0x0, TwoBone_Translate = 0x1, @@ -468,7 +468,7 @@ namespace CS2Dumper.Schemas { OneBone_Translate = 0x3 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum NmGraphValueType_t : byte { Unknown = 0x0, Bool = 0x1, @@ -481,7 +481,7 @@ namespace CS2Dumper.Schemas { Special = 0x8 } // Alignment: 1 - // Members count: 4 + // Member count: 4 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, RightFootPassing = 0x1, @@ -489,40 +489,40 @@ namespace CS2Dumper.Schemas { LeftFootPassing = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum FootstepLandedFootSoundType_t : uint { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum FootLockSubVisualization : uint { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum NmFrameSnapEventMode_t : uint { Floor = 0x0, Round = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum FootPinningTimingSource : uint { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum DampingSpeedFunction : uint { NoDamping = 0x0, Constant = 0x1, Spring = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum AnimationProcessingType_t : uint { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, @@ -532,33 +532,33 @@ namespace CS2Dumper.Schemas { ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum JiggleBoneSimSpace : uint { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum StanceOverrideMode : uint { Sequence = 0x0, Node = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum IkEndEffectorType : uint { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 - // Members count: 3 + // Member count: 3 public enum AnimScriptType : ushort { ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum SeqPoseSetting_t : uint { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, @@ -566,7 +566,7 @@ namespace CS2Dumper.Schemas { SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum AnimParamButton_t : uint { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, @@ -583,21 +583,21 @@ namespace CS2Dumper.Schemas { ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SelectorTagBehavior_t : uint { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum CNmBoneMask__WeightInfo_t : byte { Zero = 0x0, Mixed = 0x1, One = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum HandshakeTagType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eTask = 0x0, @@ -605,7 +605,7 @@ namespace CS2Dumper.Schemas { eCount = 0x2 } // Alignment: 4 - // Members count: 18 + // Member count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, PATTACH_ABSORIGIN = 0x0, @@ -627,14 +627,14 @@ namespace CS2Dumper.Schemas { MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum FieldNetworkOption : uint { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 } // Alignment: 1 - // Members count: 8 + // Member count: 8 public enum CNmTransitionNode__TransitionOptions_t : byte { None = 0x0, ClampDuration = 0x1, @@ -646,21 +646,21 @@ namespace CS2Dumper.Schemas { PreferClosestSyncEventID = 0x40 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum VPhysXJoint_t__Flags_t : uint { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum VelocityMetricMode : byte { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } // Alignment: 1 - // Members count: 5 + // Member count: 5 public enum FacingMode : byte { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, @@ -669,7 +669,7 @@ namespace CS2Dumper.Schemas { FacingMode_ManualPosition = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum AimMatrixBlendMode : uint { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, @@ -677,7 +677,7 @@ namespace CS2Dumper.Schemas { AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum AnimationSnapshotType_t : uint { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, @@ -688,7 +688,7 @@ namespace CS2Dumper.Schemas { ANIMATION_SNAPSHOT_MAX = 0x6 } // Alignment: 4 - // Members count: 8 + // Member count: 8 public enum FootFallTagFoot_t : uint { FOOT1 = 0x0, FOOT2 = 0x1, @@ -700,7 +700,7 @@ namespace CS2Dumper.Schemas { FOOT8 = 0x7 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ChoiceMethod : uint { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, @@ -708,7 +708,7 @@ namespace CS2Dumper.Schemas { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 14 + // Member count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, FacingDirection = 0x1, @@ -726,7 +726,7 @@ namespace CS2Dumper.Schemas { ManualTarget_WorldSpace = 0xD } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum IkTargetType : uint { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, @@ -734,7 +734,7 @@ namespace CS2Dumper.Schemas { IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum BoneMaskBlendSpace : uint { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, @@ -742,7 +742,7 @@ namespace CS2Dumper.Schemas { BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum ModelConfigAttachmentType_t : uint { MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, @@ -751,25 +751,25 @@ namespace CS2Dumper.Schemas { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum BinaryNodeChildOption : uint { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum JumpCorrectionMethod : uint { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum MoodType_t : uint { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -779,14 +779,14 @@ namespace CS2Dumper.Schemas { public const nint m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -794,7 +794,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -808,7 +808,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +817,7 @@ namespace CS2Dumper.Schemas { public const nint m_sequenceName = 0x58; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -830,32 +830,32 @@ namespace CS2Dumper.Schemas { public const nint m_vTintColor = 0x60; // Vector4D } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycle { } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { - public const nint m_defaultValue = 0x78; // int32 - public const nint m_minValue = 0x7C; // int32 - public const nint m_maxValue = 0x80; // int32 + public const nint m_defaultValue = 0x80; // int32 + public const nint m_minValue = 0x84; // int32 + public const nint m_maxValue = 0x88; // int32 } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -863,7 +863,7 @@ namespace CS2Dumper.Schemas { public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -872,7 +872,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x2C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -881,7 +881,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -890,7 +890,7 @@ namespace CS2Dumper.Schemas { public const nint m_nStartEventOffset = 0xA8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -902,7 +902,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -914,7 +914,7 @@ namespace CS2Dumper.Schemas { public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -922,7 +922,7 @@ namespace CS2Dumper.Schemas { public const nint m_subCode = 0x0; // uint8[8] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -933,7 +933,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x3C; // float32 } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -941,7 +941,7 @@ namespace CS2Dumper.Schemas { public static class CTaskStatusAnimTag { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -953,7 +953,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSampleCount = 0x1C; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -965,7 +965,7 @@ namespace CS2Dumper.Schemas { public const nint m_selectableSamples = 0x68; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -976,7 +976,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWeight = 0x18; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -984,7 +984,7 @@ namespace CS2Dumper.Schemas { public const nint m_scriptInfo = 0x10; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -997,7 +997,7 @@ namespace CS2Dumper.Schemas { public const nint m_decodedAnims = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1006,7 +1006,7 @@ namespace CS2Dumper.Schemas { public const nint m_nConfig = 0x2; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1021,7 +1021,7 @@ namespace CS2Dumper.Schemas { public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1034,15 +1034,15 @@ namespace CS2Dumper.Schemas { public const nint m_bLoop = 0xA0; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmPassthroughNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1051,7 +1051,7 @@ namespace CS2Dumper.Schemas { public const nint m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1066,7 +1066,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1084,7 +1084,7 @@ namespace CS2Dumper.Schemas { public const nint m_bModelDoc = 0xA; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1101,7 +1101,7 @@ namespace CS2Dumper.Schemas { public const nint m_keyValueText = 0x50; // CUtlString } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1110,12 +1110,12 @@ namespace CS2Dumper.Schemas { public const nint m_flDirection = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class IKBoneNameAndIndex_t { public const nint m_Name = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1123,7 +1123,7 @@ namespace CS2Dumper.Schemas { public const nint m_hParam = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1147,11 +1147,11 @@ namespace CS2Dumper.Schemas { public const nint m_flHipDipDelay = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmPoseNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1163,7 +1163,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsReferenced = 0x48; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1177,20 +1177,20 @@ namespace CS2Dumper.Schemas { public const nint m_bLoop = 0x54; // bool } // Parent: AnimationSnapshotBase_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x108; // int32 - public const nint m_modelName = 0x110; // CUtlString + public const nint m_nEntIndex = 0x110; // int32 + public const nint m_modelName = 0x118; // CUtlString } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmVectorValueNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1199,22 +1199,22 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterTargetNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1226,17 +1226,17 @@ namespace CS2Dumper.Schemas { public const nint m_frameCount = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x78; // Vector - public const nint m_bInterpolate = 0x84; // bool + public const nint m_defaultValue = 0x80; // Vector + public const nint m_bInterpolate = 0x8C; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1246,7 +1246,7 @@ namespace CS2Dumper.Schemas { public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1257,7 +1257,7 @@ namespace CS2Dumper.Schemas { public const nint m_eMode = 0x94; // StanceOverrideMode } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1266,25 +1266,25 @@ namespace CS2Dumper.Schemas { public const nint m_weight = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionNode__CDefinition { - public const nint m_targetCNmStateNodeIdx = 0xA; // int16 - public const nint m_durationOverrideNodeIdx = 0xC; // int16 - public const nint m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 - public const nint m_startBoneMaskNodeIdx = 0x10; // int16 - public const nint m_flDuration = 0x14; // float32 - public const nint m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t - public const nint m_syncEventOffset = 0x1C; // float32 - public const nint m_transitionOptions = 0x20; // CNmTransitionNode::TransitionOptions_t - public const nint m_targetSyncIDNodeIdx = 0x22; // int16 - public const nint m_blendWeightEasing = 0x24; // NmEasingOperation_t - public const nint m_rootMotionBlend = 0x25; // NmRootMotionBlendMode_t + public const nint m_targetCNmStateNodeIdx = 0x10; // int16 + public const nint m_durationOverrideNodeIdx = 0x12; // int16 + public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 + public const nint m_startBoneMaskNodeIdx = 0x16; // int16 + public const nint m_flDuration = 0x18; // float32 + public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t + public const nint m_syncEventOffset = 0x20; // float32 + public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t + public const nint m_targetSyncIDNodeIdx = 0x26; // int16 + public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t + public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1298,14 +1298,14 @@ namespace CS2Dumper.Schemas { public const nint m_bHasUserBitArray = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CRootUpdateNode { } // Parent: CLeafUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1313,7 +1313,7 @@ namespace CS2Dumper.Schemas { public const nint m_pMotionGraph = 0x58; // CSmartPtr } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1322,7 +1322,7 @@ namespace CS2Dumper.Schemas { public const nint m_index = 0x1; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1331,7 +1331,7 @@ namespace CS2Dumper.Schemas { public const nint m_weights = 0x8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1340,7 +1340,7 @@ namespace CS2Dumper.Schemas { public const nint m_nMotion = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1351,7 +1351,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchRotation = 0x85; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1360,7 +1360,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1375,7 +1375,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNetworkLookTarget = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1384,7 +1384,7 @@ namespace CS2Dumper.Schemas { public const nint m_bNetworkingEnabled = 0x20; // bool } // Parent: CLeafUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1395,14 +1395,14 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBlockSelectionMetricEvaluator { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1412,7 +1412,7 @@ namespace CS2Dumper.Schemas { public const nint m_Configs = 0x8; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1427,7 +1427,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSubtract = 0x7; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1436,7 +1436,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1446,7 +1446,7 @@ namespace CS2Dumper.Schemas { public const nint m_controls = 0x10; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1455,7 +1455,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphRectDatas = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1466,7 +1466,7 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild = 0xC0; // bool } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1481,15 +1481,15 @@ namespace CS2Dumper.Schemas { public const nint m_eType = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterFloatNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1504,7 +1504,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreRotation = 0x84; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1514,7 +1514,7 @@ namespace CS2Dumper.Schemas { public const nint m_ConeCutoff = 0xF; // int8 } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // MGetKV3ClassDefaults @@ -1545,7 +1545,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFriction = 0xAC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1557,7 +1557,7 @@ namespace CS2Dumper.Schemas { public const nint m_resetCycleOption = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1568,7 +1568,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinTimeRemaining = 0x5C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1577,14 +1577,14 @@ namespace CS2Dumper.Schemas { public const nint m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1601,7 +1601,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFootIndex = 0x3C; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1611,7 +1611,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTopLevel = 0x20; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1620,7 +1620,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1643,7 +1643,7 @@ namespace CS2Dumper.Schemas { public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1657,7 +1657,7 @@ namespace CS2Dumper.Schemas { public const nint m_externalGraphSlots = 0x80; // CUtlVector } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1679,7 +1679,7 @@ namespace CS2Dumper.Schemas { public const nint m_ikChains = 0x68; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1691,7 +1691,7 @@ namespace CS2Dumper.Schemas { public const nint m_oneBoneEnd = 0x20; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1704,7 +1704,7 @@ namespace CS2Dumper.Schemas { public const nint m_b2D_TRI = 0x5; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1713,7 +1713,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMax = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1725,7 +1725,7 @@ namespace CS2Dumper.Schemas { public const nint m_damping = 0x80; // CAnimInputDamping } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1737,14 +1737,14 @@ namespace CS2Dumper.Schemas { public const nint m_bHasMovement = 0x2D; // bool } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimCycle { } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1752,7 +1752,7 @@ namespace CS2Dumper.Schemas { public const nint m_actions = 0x30; // CUtlVector> } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1762,21 +1762,21 @@ namespace CS2Dumper.Schemas { public const nint m_resources = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x20; // float32 - public const nint m_flMinSpeedScale = 0x24; // float32 - public const nint m_hAnticipationPosParam = 0x28; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle - public const nint m_flSpringConstant = 0x2C; // float32 - public const nint m_flMinSpringTension = 0x30; // float32 - public const nint m_flMaxSpringTension = 0x34; // float32 + public const nint m_flAnticipationTime = 0x2C; // float32 + public const nint m_flMinSpeedScale = 0x30; // float32 + public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + public const nint m_flSpringConstant = 0x38; // float32 + public const nint m_flMinSpringTension = 0x3C; // float32 + public const nint m_flMaxSpringTension = 0x40; // float32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1784,15 +1784,15 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoneMaskNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1801,7 +1801,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStoppingSpeedScale = 0x6C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1810,7 +1810,7 @@ namespace CS2Dumper.Schemas { public const nint m_materials = 0x8; // CUtlVector> } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1821,7 +1821,7 @@ namespace CS2Dumper.Schemas { public const nint m_ranges = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1829,7 +1829,7 @@ namespace CS2Dumper.Schemas { public const nint m_Choices = 0x48; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1838,7 +1838,7 @@ namespace CS2Dumper.Schemas { public const nint m_orientationHandle = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1854,14 +1854,14 @@ namespace CS2Dumper.Schemas { public const nint m_bAnimationDriven = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CChoreoUpdateNode { } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1870,7 +1870,7 @@ namespace CS2Dumper.Schemas { public const nint m_nUpType = 0x80; // uint32 } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1879,7 +1879,7 @@ namespace CS2Dumper.Schemas { public const nint m_foot = 0x58; // FootFallTagFoot_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1898,7 +1898,7 @@ namespace CS2Dumper.Schemas { public const nint m_material = 0xD8; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1912,7 +1912,7 @@ namespace CS2Dumper.Schemas { public const nint m_boneMasks = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1921,7 +1921,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinStepsRemaining = 0x68; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1932,7 +1932,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBodyGroupOption = 0x8; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1942,32 +1942,32 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensions = 0x1C; // int32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 - public const nint m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable - public const nint m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable - public const nint m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable - public const nint m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable - public const nint m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable - public const nint m_nLayerWeightNodeIdx = 0xA0; // int16 - public const nint m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 - public const nint m_nLayerBoneMaskNodeIdx = 0xA4; // int16 - public const nint m_bIsOffState = 0xA6; // bool + public const nint m_nChildNodeIdx = 0x10; // int16 + public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 + public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 + public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 + public const nint m_bIsOffState = 0xAE; // bool } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterVectorNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1975,7 +1975,7 @@ namespace CS2Dumper.Schemas { public const nint m_footIndices = 0x50; // CUtlVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -1995,7 +1995,7 @@ namespace CS2Dumper.Schemas { public const nint m_nHitBoxIndex = 0x48; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2009,7 +2009,7 @@ namespace CS2Dumper.Schemas { public const nint m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2018,7 +2018,7 @@ namespace CS2Dumper.Schemas { public const nint m_flDuration = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2027,7 +2027,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRangeLength = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2037,7 +2037,7 @@ namespace CS2Dumper.Schemas { public const nint m_endCycle = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2046,7 +2046,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNumChannels = 0x8; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2055,7 +2055,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensionCount = 0x18; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2064,7 +2064,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensions = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2081,7 +2081,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDontResetSameSelection = 0xB2; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2091,7 +2091,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParent = 0x30; // int32 } // Parent: CAnimActionUpdater - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2101,7 +2101,7 @@ namespace CS2Dumper.Schemas { public const nint m_hScript = 0x1C; // AnimScriptHandle } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2111,7 +2111,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x60; // Color } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2120,7 +2120,7 @@ namespace CS2Dumper.Schemas { public const nint m_paramIndex = 0x6C; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2128,7 +2128,7 @@ namespace CS2Dumper.Schemas { public const nint m_items = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2139,14 +2139,14 @@ namespace CS2Dumper.Schemas { public const nint m_targets = 0x58; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2159,32 +2159,32 @@ namespace CS2Dumper.Schemas { public const nint m_bUseCustomDuration = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CNmClipNode__CDefinition { - public const nint m_nPlayInReverseValueNodeIdx = 0xA; // int16 - public const nint m_nResetTimeValueNodeIdx = 0xC; // int16 - public const nint m_bSampleRootMotion = 0xE; // bool - public const nint m_bAllowLooping = 0xF; // bool - public const nint m_nDataSlotIdx = 0x10; // int16 + public const nint m_nPlayInReverseValueNodeIdx = 0x10; // int16 + public const nint m_nResetTimeValueNodeIdx = 0x12; // int16 + public const nint m_bSampleRootMotion = 0x14; // bool + public const nint m_bAllowLooping = 0x15; // bool + public const nint m_nDataSlotIdx = 0x16; // int16 } // Parent: CAnimParameterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x6C; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x70; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x74; // bool - public const nint m_bAutoReset = 0x75; // bool - public const nint m_bGameWritable = 0x76; // bool - public const nint m_bGraphWritable = 0x77; // bool + public const nint m_previewButton = 0x70; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x74; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x78; // bool + public const nint m_bAutoReset = 0x79; // bool + public const nint m_bGameWritable = 0x7A; // bool + public const nint m_bGraphWritable = 0x7B; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2193,7 +2193,7 @@ namespace CS2Dumper.Schemas { public const nint m_ChoiceWeights = 0x60; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2204,7 +2204,7 @@ namespace CS2Dumper.Schemas { public const nint m_params = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2217,7 +2217,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsAttachment = 0x59; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2234,7 +2234,7 @@ namespace CS2Dumper.Schemas { public const nint m_Frames = 0xA8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2243,7 +2243,7 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2258,7 +2258,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2274,7 +2274,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTraceRadius = 0x3C; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2287,7 +2287,7 @@ namespace CS2Dumper.Schemas { public const nint m_activityArray = 0x28; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2302,7 +2302,7 @@ namespace CS2Dumper.Schemas { public const nint m_blendMode = 0xB; // NmPoseBlendMode_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2313,7 +2313,7 @@ namespace CS2Dumper.Schemas { public const nint m_bStartEnabled = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2335,7 +2335,7 @@ namespace CS2Dumper.Schemas { public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2346,7 +2346,7 @@ namespace CS2Dumper.Schemas { public const nint m_refModel = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2363,16 +2363,16 @@ namespace CS2Dumper.Schemas { public const nint m_nSequenceMaxFrame = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x78; // CGlobalSymbol + public const nint m_defaultValue = 0x80; // CGlobalSymbol } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2383,7 +2383,7 @@ namespace CS2Dumper.Schemas { public const nint m_bCanBeForced = 0x6; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2391,7 +2391,7 @@ namespace CS2Dumper.Schemas { public const nint m_HitBoxSets = 0x0; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2399,7 +2399,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2408,7 +2408,7 @@ namespace CS2Dumper.Schemas { public const nint m_tags = 0x8; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2416,14 +2416,14 @@ namespace CS2Dumper.Schemas { public const nint m_spans = 0x0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimActionUpdater { } // Parent: CAnimTagBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2441,7 +2441,7 @@ namespace CS2Dumper.Schemas { public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2449,7 +2449,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x0; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2461,7 +2461,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchTargetOrientation = 0xD; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2477,7 +2477,7 @@ namespace CS2Dumper.Schemas { public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2486,7 +2486,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2497,7 +2497,7 @@ namespace CS2Dumper.Schemas { public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2507,7 +2507,7 @@ namespace CS2Dumper.Schemas { public const nint m_startStateIndex = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2515,7 +2515,7 @@ namespace CS2Dumper.Schemas { public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } // Parent: None - // Fields count: 17 + // Field count: 17 public static class CCompressorGroup { public const nint m_nTotalElementCount = 0x0; // int32 public const nint m_szChannelClass = 0x8; // CUtlVector @@ -2536,7 +2536,7 @@ namespace CS2Dumper.Schemas { public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2553,7 +2553,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2561,7 +2561,7 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2569,7 +2569,7 @@ namespace CS2Dumper.Schemas { public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2577,7 +2577,7 @@ namespace CS2Dumper.Schemas { public const nint m_nodeIndex = 0x8; // int32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2592,11 +2592,11 @@ namespace CS2Dumper.Schemas { public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmBoneMaskValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2608,7 +2608,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLooping = 0x1C; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2617,7 +2617,7 @@ namespace CS2Dumper.Schemas { public const nint m_nChoice = 0x50; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2631,7 +2631,7 @@ namespace CS2Dumper.Schemas { public const nint position = 0x20; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2641,7 +2641,7 @@ namespace CS2Dumper.Schemas { public const nint m_triggerPhase = 0x1C; // StepPhase } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2650,7 +2650,7 @@ namespace CS2Dumper.Schemas { public const nint m_ID = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2661,7 +2661,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinExtrapolationSpeed = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2688,11 +2688,11 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableRootHeightDamping = 0x135; // bool } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmIDValueNode__CDefinition { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2706,29 +2706,29 @@ namespace CS2Dumper.Schemas { public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CJumpHelperUpdateNode { - public const nint m_hTargetParam = 0xA1; // CAnimParamHandle - public const nint m_flOriginalJumpMovement = 0xA4; // Vector - public const nint m_flOriginalJumpDuration = 0xB0; // float32 - public const nint m_flJumpStartCycle = 0xB4; // float32 - public const nint m_flJumpEndCycle = 0xB8; // float32 - public const nint m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod - public const nint m_bTranslationAxis = 0xC0; // bool[3] - public const nint m_bScaleSpeed = 0xC3; // bool + public const nint m_hTargetParam = 0xA8; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xAC; // Vector + public const nint m_flOriginalJumpDuration = 0xB8; // float32 + public const nint m_flJumpStartCycle = 0xBC; // float32 + public const nint m_flJumpEndCycle = 0xC0; // float32 + public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC8; // bool[3] + public const nint m_bScaleSpeed = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2753,7 +2753,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStretchExtensionScale = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2761,7 +2761,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2769,7 +2769,7 @@ namespace CS2Dumper.Schemas { public const nint m_Gradient = 0x48; // CColorGradient } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2779,7 +2779,7 @@ namespace CS2Dumper.Schemas { public const nint m_bAdditive = 0x20; // bool } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2787,7 +2787,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2797,7 +2797,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWeight = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2805,7 +2805,7 @@ namespace CS2Dumper.Schemas { public const nint m_nServerLOD = 0x30; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2821,7 +2821,7 @@ namespace CS2Dumper.Schemas { public const nint m_nElementMaskArray = 0x78; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2833,7 +2833,7 @@ namespace CS2Dumper.Schemas { public const nint m_bundleDatas = 0x10; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2845,7 +2845,7 @@ namespace CS2Dumper.Schemas { public const nint m_toeBoneIndex = 0x24; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2855,14 +2855,14 @@ namespace CS2Dumper.Schemas { public const nint m_weights = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParentConstraint { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2871,7 +2871,7 @@ namespace CS2Dumper.Schemas { public const nint m_timeValue = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2880,12 +2880,12 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreSlope = 0x68; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 public static class HSequence { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2895,7 +2895,7 @@ namespace CS2Dumper.Schemas { public const nint m_hParamOut = 0x1A; // CAnimParamHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2908,7 +2908,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEndFrame = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2926,7 +2926,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2936,7 +2936,7 @@ namespace CS2Dumper.Schemas { public const nint m_bInterpolate = 0x90; // bool } // Parent: None - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -2966,14 +2966,14 @@ namespace CS2Dumper.Schemas { public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } // Parent: CStaticPoseCache - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CStaticPoseCacheBuilder { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -2994,7 +2994,7 @@ namespace CS2Dumper.Schemas { public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3006,7 +3006,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockStateWhenWaning = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3019,7 +3019,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0x165; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3035,7 +3035,7 @@ namespace CS2Dumper.Schemas { public const nint m_FlexControllerWeights = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3044,7 +3044,7 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3058,7 +3058,7 @@ namespace CS2Dumper.Schemas { public const nint m_sEventName = 0x38; // CGlobalSymbol } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3070,7 +3070,7 @@ namespace CS2Dumper.Schemas { public const nint m_totalDelta = 0x30; // CTransform } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3079,7 +3079,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3088,7 +3088,7 @@ namespace CS2Dumper.Schemas { public const nint m_Data = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3103,7 +3103,7 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3116,7 +3116,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0x141; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3130,7 +3130,7 @@ namespace CS2Dumper.Schemas { public const nint m_flags = 0x44; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3143,7 +3143,7 @@ namespace CS2Dumper.Schemas { public const nint m_autoResetMap = 0xA0; // CUtlHashtable } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3157,13 +3157,13 @@ namespace CS2Dumper.Schemas { public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 public static class CBoneConstraintPoseSpaceMorph__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputWeightList = 0x10; // CUtlVector } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3183,7 +3183,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOut = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3191,7 +3191,7 @@ namespace CS2Dumper.Schemas { public const nint m_paramIndex = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3200,7 +3200,7 @@ namespace CS2Dumper.Schemas { public const nint m_dataSlotIdx = 0x2; // int16 } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3209,18 +3209,18 @@ namespace CS2Dumper.Schemas { public const nint m_nChoice = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmBoolValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3232,7 +3232,7 @@ namespace CS2Dumper.Schemas { public const nint m_timeStamp = 0x80; // float32 } // Parent: CNmEvent - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3241,15 +3241,15 @@ namespace CS2Dumper.Schemas { public const nint m_ID = 0x18; // CGlobalSymbol } // Parent: CAnimMotorUpdaterBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x19; // bool + public const nint m_bLockToPath = 0x20; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3263,7 +3263,7 @@ namespace CS2Dumper.Schemas { public const nint m_propJoints = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3272,7 +3272,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3280,7 +3280,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3295,7 +3295,7 @@ namespace CS2Dumper.Schemas { public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3303,7 +3303,7 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3312,7 +3312,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x54; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3327,19 +3327,19 @@ namespace CS2Dumper.Schemas { public const nint m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x8C; // bool - public const nint m_bApplyChannelsSeparately = 0x8D; // bool - public const nint m_bUseModelSpace = 0x8E; // bool - public const nint m_bApplyScale = 0x8F; // bool + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool + public const nint m_bApplyScale = 0x93; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3347,7 +3347,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3355,7 +3355,7 @@ namespace CS2Dumper.Schemas { public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3365,7 +3365,7 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x14; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3374,14 +3374,14 @@ namespace CS2Dumper.Schemas { public const nint m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmLegacyEvent { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3391,7 +3391,7 @@ namespace CS2Dumper.Schemas { public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3403,26 +3403,26 @@ namespace CS2Dumper.Schemas { public const nint m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x80; // uint8 - public const nint m_enumOptions = 0x88; // CUtlVector - public const nint m_vecEnumReferenced = 0xA0; // CUtlVector + public const nint m_defaultValue = 0x88; // uint8 + public const nint m_enumOptions = 0x90; // CUtlVector + public const nint m_vecEnumReferenced = 0xA8; // CUtlVector } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CHandshakeAnimTagBase { - public const nint m_bIsDisableTag = 0x49; // bool + public const nint m_bIsDisableTag = 0x50; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3431,7 +3431,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3442,7 +3442,7 @@ namespace CS2Dumper.Schemas { public const nint m_container = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3456,7 +3456,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3466,7 +3466,7 @@ namespace CS2Dumper.Schemas { public const nint m_fSpeedScale = 0xC; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3477,7 +3477,7 @@ namespace CS2Dumper.Schemas { public const nint m_SourceFilename = 0x28; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3490,7 +3490,7 @@ namespace CS2Dumper.Schemas { public const nint m_vDebugOffset = 0x40; // VectorAligned } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3502,7 +3502,7 @@ namespace CS2Dumper.Schemas { public const nint m_sName = 0x28; // CUtlString } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3518,7 +3518,7 @@ namespace CS2Dumper.Schemas { public const nint m_footLandCycle = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3527,7 +3527,7 @@ namespace CS2Dumper.Schemas { public const nint m_eParamType = 0x78; // AnimParamType_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3538,7 +3538,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDimensionStartIndex = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3549,17 +3549,17 @@ namespace CS2Dumper.Schemas { public const nint m_eMode = 0x5C; // VelocityMetricMode } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x14; // CAnimNodePath - public const nint m_networkMode = 0x44; // AnimNodeNetworkMode + public const nint m_nodePath = 0x18; // CAnimNodePath + public const nint m_networkMode = 0x48; // AnimNodeNetworkMode public const nint m_name = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3568,7 +3568,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x1A; // CAnimVariant } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3577,7 +3577,7 @@ namespace CS2Dumper.Schemas { public const nint m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3592,7 +3592,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTickCount = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3600,7 +3600,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3609,14 +3609,14 @@ namespace CS2Dumper.Schemas { public const nint m_nBindOffsetBytes = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmExternalGraphNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3625,13 +3625,13 @@ namespace CS2Dumper.Schemas { public const nint m_CullingData = 0x8; // CDrawCullingData } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMorphSetData { - public const nint m_nWidth = 0xC; // int32 - public const nint m_nHeight = 0x10; // int32 + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 public const nint m_bundleTypes = 0x18; // CUtlVector public const nint m_morphDatas = 0x30; // CUtlVector public const nint m_pTextureAtlas = 0x48; // CStrongHandle @@ -3640,7 +3640,7 @@ namespace CS2Dumper.Schemas { public const nint m_FlexRules = 0x80; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3651,7 +3651,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMax = 0x80; // float32 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3663,7 +3663,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexSet = 0x68; // CUtlString } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3678,7 +3678,7 @@ namespace CS2Dumper.Schemas { public const nint m_bAnimGraphAdditive = 0x7; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3687,7 +3687,7 @@ namespace CS2Dumper.Schemas { public const nint m_flControlPoint2 = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3695,7 +3695,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNodeIdx = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3705,7 +3705,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x54; // Color } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3714,7 +3714,7 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x10; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3725,7 +3725,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3733,13 +3733,13 @@ namespace CS2Dumper.Schemas { public static class CMovementHandshakeAnimTag { } // Parent: None - // Fields count: 2 + // Field count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputTransformList = 0x10; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3756,7 +3756,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3774,7 +3774,7 @@ namespace CS2Dumper.Schemas { public const nint m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3789,7 +3789,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3802,21 +3802,21 @@ namespace CS2Dumper.Schemas { public const nint m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGroup { - public const nint m_nFlags = 0xC; // uint32 - public const nint m_name = 0x10; // CBufferString - public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector> - public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector> - public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle - public const nint m_decodeKey = 0x90; // CAnimKeyData - public const nint m_szScripts = 0x108; // CUtlVector + public const nint m_nFlags = 0x10; // uint32 + public const nint m_name = 0x18; // CBufferString + public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> + public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> + public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle + public const nint m_decodeKey = 0x98; // CAnimKeyData + public const nint m_szScripts = 0x110; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3825,7 +3825,7 @@ namespace CS2Dumper.Schemas { public const nint m_percentageThrough = 0x4; // NmPercent_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3841,7 +3841,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsAdditive = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3850,11 +3850,11 @@ namespace CS2Dumper.Schemas { public const nint m_bSetEnabled = 0x1C; // bool } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3864,14 +3864,14 @@ namespace CS2Dumper.Schemas { public const nint m_nOwningAnimNodePathCount = 0x38; // int32 } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBindPoseUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3880,7 +3880,7 @@ namespace CS2Dumper.Schemas { public const nint m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3890,7 +3890,7 @@ namespace CS2Dumper.Schemas { public const nint m_Text = 0x58; // CUtlString } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3900,7 +3900,7 @@ namespace CS2Dumper.Schemas { public const nint m_flProgression = 0x10; // float32 } // Parent: CLeafUpdateNode - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3930,7 +3930,7 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableDistanceScaling = 0x138; // bool } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3948,7 +3948,7 @@ namespace CS2Dumper.Schemas { public const nint m_footMotion = 0x108; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3959,7 +3959,7 @@ namespace CS2Dumper.Schemas { public const nint max = 0x14; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3969,7 +3969,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRecordingTime = 0x30; // float32 } // Parent: CMotionNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3979,7 +3979,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPlaybackSpeed = 0x44; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3987,7 +3987,7 @@ namespace CS2Dumper.Schemas { public const nint m_szFacs = 0x0; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3999,7 +3999,7 @@ namespace CS2Dumper.Schemas { public const nint m_pGroomData = 0x1F0; // CRenderGroom* } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4014,7 +4014,7 @@ namespace CS2Dumper.Schemas { public const nint m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4026,7 +4026,7 @@ namespace CS2Dumper.Schemas { public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4035,7 +4035,7 @@ namespace CS2Dumper.Schemas { public const nint m_flAxisSize = 0x60; // float32 } // Parent: CBaseConstraint - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4045,7 +4045,7 @@ namespace CS2Dumper.Schemas { public const nint m_qChildBindRotation = 0x90; // Quaternion } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4057,7 +4057,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMax = 0x18; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4073,7 +4073,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLineNumber = 0x14; // int16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4087,7 +4087,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyFootRotationLimits = 0x29; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4099,7 +4099,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSphereRadius = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4113,7 +4113,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFilterGoalOvershoot = 0x62; // bool } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4123,7 +4123,7 @@ namespace CS2Dumper.Schemas { public const nint m_allTags = 0x70; // CUtlVector } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4131,7 +4131,7 @@ namespace CS2Dumper.Schemas { public const nint m_ID = 0x10; // CGlobalSymbol } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4140,7 +4140,7 @@ namespace CS2Dumper.Schemas { public const nint m_FlexOps = 0x8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4152,7 +4152,7 @@ namespace CS2Dumper.Schemas { public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4170,7 +4170,7 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4179,7 +4179,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSlaveAxis = 0x74; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4187,7 +4187,7 @@ namespace CS2Dumper.Schemas { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4200,7 +4200,7 @@ namespace CS2Dumper.Schemas { public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4212,11 +4212,11 @@ namespace CS2Dumper.Schemas { public const nint m_paramIndex = 0x88; // CAnimParamHandle } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmFloatValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4226,7 +4226,7 @@ namespace CS2Dumper.Schemas { public const nint m_nMorphCount = 0x2C; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4244,7 +4244,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseHysteresis = 0xBB; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4252,7 +4252,7 @@ namespace CS2Dumper.Schemas { public const nint m_settingsGroups = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4261,7 +4261,7 @@ namespace CS2Dumper.Schemas { public const nint m_pSharedData = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4269,7 +4269,7 @@ namespace CS2Dumper.Schemas { public const nint m_inputList = 0x70; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4278,7 +4278,7 @@ namespace CS2Dumper.Schemas { public const nint m_flKeyValue = 0x8; // float32 } // Parent: CBoneConstraintBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4290,19 +4290,19 @@ namespace CS2Dumper.Schemas { public const nint m_bClamp = 0x68; // bool } // Parent: CConcreteAnimParameter - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x78; // float32 - public const nint m_fMinValue = 0x7C; // float32 - public const nint m_fMaxValue = 0x80; // float32 - public const nint m_bInterpolate = 0x84; // bool + public const nint m_fDefaultValue = 0x80; // float32 + public const nint m_fMinValue = 0x84; // float32 + public const nint m_fMaxValue = 0x88; // float32 + public const nint m_bInterpolate = 0x8C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4311,7 +4311,7 @@ namespace CS2Dumper.Schemas { public const nint m_eBehavior = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4324,7 +4324,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseAcceleration = 0x48; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4334,7 +4334,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBoneWeightCount = 0x48; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4345,7 +4345,7 @@ namespace CS2Dumper.Schemas { public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4353,7 +4353,7 @@ namespace CS2Dumper.Schemas { public const nint m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -4374,7 +4374,7 @@ namespace CS2Dumper.Schemas { public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4388,7 +4388,7 @@ namespace CS2Dumper.Schemas { public const nint m_wheelDrag = 0x18; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4399,7 +4399,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x70; // Color } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4410,21 +4410,21 @@ namespace CS2Dumper.Schemas { public const nint m_flRemap = 0x40; // float32[4] } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPointConstraint { } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4433,7 +4433,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTraceRadius = 0x4; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4442,7 +4442,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x14; // float32 } // Parent: None - // Fields count: 46 + // Field count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4495,7 +4495,7 @@ namespace CS2Dumper.Schemas { public const nint m_projectionAngularTolerance = 0xF4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4510,18 +4510,18 @@ namespace CS2Dumper.Schemas { public const nint m_bIsPassthrough = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 public static class CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class COrientConstraint { } // Parent: CUnaryUpdateNode - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4540,17 +4540,17 @@ namespace CS2Dumper.Schemas { public const nint m_bLimitOnly = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__CDefinition { - public const nint m_nBaseNodeIdx = 0xA; // int16 - public const nint m_bOnlySampleBaseRootMotion = 0xC; // bool - public const nint m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_nBaseNodeIdx = 0x10; // int16 + public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool + public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4559,7 +4559,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDefault = 0x18; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4567,18 +4567,18 @@ namespace CS2Dumper.Schemas { public const nint m_boneSettings = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x8C; // bool - public const nint m_bApplyChannelsSeparately = 0x8D; // bool - public const nint m_bUseModelSpace = 0x8E; // bool + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4587,7 +4587,7 @@ namespace CS2Dumper.Schemas { public const nint m_eType = 0x2; // PoseType_t } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4596,7 +4596,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4615,28 +4615,28 @@ namespace CS2Dumper.Schemas { public const nint m_poseSettingArray = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x88; // int32 - public const nint m_flRootMotionBlend = 0x8C; // float32 - public const nint m_blendSpace = 0x90; // BoneMaskBlendSpace - public const nint m_footMotionTiming = 0x94; // BinaryNodeChildOption - public const nint m_bUseBlendScale = 0x98; // bool - public const nint m_blendValueSource = 0x9C; // AnimValueSource - public const nint m_hBlendParameter = 0xA0; // CAnimParamHandle + public const nint m_nWeightListIndex = 0x8C; // int32 + public const nint m_flRootMotionBlend = 0x90; // float32 + public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x9C; // bool + public const nint m_blendValueSource = 0xA0; // AnimValueSource + public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CLeafUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4645,7 +4645,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchTargetOrientation = 0x18; // bool } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4667,7 +4667,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxTwist = 0x150; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4684,7 +4684,7 @@ namespace CS2Dumper.Schemas { public const nint m_rootNodePath = 0xB8; // CAnimNodePath } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4696,7 +4696,7 @@ namespace CS2Dumper.Schemas { public const nint m_numInfluences = 0x78; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4704,14 +4704,14 @@ namespace CS2Dumper.Schemas { public const nint m_trajectories = 0x0; // CUtlVector } // Parent: CMotionGraph - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CEditableMotionGraph { } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4719,16 +4719,16 @@ namespace CS2Dumper.Schemas { public static class CStringAnimTag { } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x78; // bool + public const nint m_bDefaultValue = 0x80; // bool } // Parent: CAnimTagBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4742,7 +4742,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDestroy = 0x6C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4751,7 +4751,7 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4760,7 +4760,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4770,7 +4770,7 @@ namespace CS2Dumper.Schemas { public const nint m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4779,15 +4779,15 @@ namespace CS2Dumper.Schemas { public const nint m_id = 0x0; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmChildGraphNode__CDefinition { - public const nint m_nChildGraphIdx = 0xA; // int16 + public const nint m_nChildGraphIdx = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4796,15 +4796,15 @@ namespace CS2Dumper.Schemas { public const nint m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterIDNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4816,7 +4816,7 @@ namespace CS2Dumper.Schemas { public const nint m_flBoneScaleArray = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4831,7 +4831,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLockBlendOnReset = 0xA1; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4843,7 +4843,7 @@ namespace CS2Dumper.Schemas { public const nint m_flEndCycle = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4852,7 +4852,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTolerance = 0x84; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 public static class IKTargetSettings_t { public const nint m_TargetSource = 0x0; // IKTargetSource public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t @@ -4861,7 +4861,7 @@ namespace CS2Dumper.Schemas { public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4869,7 +4869,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x48; // Color } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4879,7 +4879,7 @@ namespace CS2Dumper.Schemas { public const nint m_codeIndices = 0xA0; // CUtlVector } // Parent: CMotionNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4888,14 +4888,14 @@ namespace CS2Dumper.Schemas { public const nint m_nParamIndex = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4904,7 +4904,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecSize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4912,7 +4912,7 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4929,7 +4929,7 @@ namespace CS2Dumper.Schemas { public const nint m_vMassCenterOverride = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4937,7 +4937,7 @@ namespace CS2Dumper.Schemas { public static class CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4957,7 +4957,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4977,7 +4977,7 @@ namespace CS2Dumper.Schemas { public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4985,7 +4985,7 @@ namespace CS2Dumper.Schemas { public const nint m_hScript = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4994,21 +4994,21 @@ namespace CS2Dumper.Schemas { public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintBase { } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5020,7 +5020,7 @@ namespace CS2Dumper.Schemas { public const nint m_Color = 0x68; // Color } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5028,7 +5028,7 @@ namespace CS2Dumper.Schemas { public const nint m_phase = 0x10; // NmFootPhase_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5043,7 +5043,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOcclusionFactor = 0x1C; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5057,7 +5057,7 @@ namespace CS2Dumper.Schemas { public const nint m_end = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5070,7 +5070,7 @@ namespace CS2Dumper.Schemas { public const nint m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5079,15 +5079,15 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoolNode__CDefinition { - public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5097,7 +5097,7 @@ namespace CS2Dumper.Schemas { public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5105,7 +5105,7 @@ namespace CS2Dumper.Schemas { public const nint m_scriptsToRun = 0x30; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5117,13 +5117,13 @@ namespace CS2Dumper.Schemas { public const nint m_segmentArray = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 public static class IKSolverSettings_t { public const nint m_SolverType = 0x0; // IKSolverType public const nint m_nNumIterations = 0x4; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5136,7 +5136,7 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild2 = 0x81; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5149,12 +5149,12 @@ namespace CS2Dumper.Schemas { public const nint m_dataChannelArray = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 public static class AttachmentHandle_t { public const nint m_Value = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5162,7 +5162,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CBufferString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5180,7 +5180,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxRotationRight = 0x40; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5192,7 +5192,7 @@ namespace CS2Dumper.Schemas { public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5202,7 +5202,7 @@ namespace CS2Dumper.Schemas { public const nint m_duration = 0xC; // NmPercent_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5215,14 +5215,14 @@ namespace CS2Dumper.Schemas { public const nint m_bIsSet = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5234,7 +5234,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPreventUndershoot = 0x76; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5245,7 +5245,7 @@ namespace CS2Dumper.Schemas { public const nint m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5266,7 +5266,7 @@ namespace CS2Dumper.Schemas { public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libanimationsystem.so.hpp b/output/animationsystem_dll.hpp similarity index 91% rename from output/libanimationsystem.so.hpp rename to output/animationsystem_dll.hpp index 4bf4f5b..86de391 100644 --- a/output/libanimationsystem.so.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libanimationsystem.so - // Classes count: 401 - // Enums count: 77 - namespace libanimationsystem_so { + // Module: animationsystem.dll + // Class count: 401 + // Enum count: 77 + namespace animationsystem_dll { // Alignment: 4 - // Members count: 17 + // Member count: 17 enum class SeqCmd_t : uint32_t { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, @@ -33,7 +33,7 @@ namespace cs2_dumper { SeqCmd_Transform = 0x10 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class BoneTransformSpace_t : uint32_t { BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, BoneTransformSpace_Parent = 0x0, @@ -41,7 +41,7 @@ namespace cs2_dumper { BoneTransformSpace_World = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, @@ -50,21 +50,21 @@ namespace cs2_dumper { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class NmTransitionRule_t : uint8_t { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class BinaryNodeTiming : uint32_t { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class SolveIKChainAnimNodeDebugSetting : uint32_t { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, @@ -75,7 +75,7 @@ namespace cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 }; // Alignment: 1 - // Members count: 6 + // Member count: 6 enum class MovementGait_t : uint8_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -85,21 +85,21 @@ namespace cs2_dumper { eCount = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class IKTargetCoordinateSystem : uint32_t { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 }; // Alignment: 1 - // Members count: 23 + // Member count: 23 enum class NmEasingOperation_t : uint8_t { Linear = 0x0, InQuad = 0x1, @@ -126,20 +126,20 @@ namespace cs2_dumper { None = 0x16 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class MatterialAttributeTagType_t : uint32_t { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class AnimPoseControl : uint32_t { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2 }; // Alignment: 1 - // Members count: 4 + // Member count: 4 enum class NmTransitionRuleCondition_t : uint8_t { AnyAllowed = 0x0, FullyAllowed = 0x1, @@ -147,19 +147,19 @@ namespace cs2_dumper { Blocked = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class EDemoBoneSelectionMode : uint32_t { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class StepPhase : uint32_t { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 }; // Alignment: 4 - // Members count: 26 + // Member count: 26 enum class FlexOpCode_t : uint32_t { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, @@ -189,13 +189,13 @@ namespace cs2_dumper { FLEX_OP_ABS = 0x1A }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class AnimNodeNetworkMode : uint32_t { ServerAuthoritative = 0x0, ClientSimulate = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, @@ -204,7 +204,7 @@ namespace cs2_dumper { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class AnimParamType_t : uint8_t { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, @@ -217,7 +217,7 @@ namespace cs2_dumper { ANIMPARAM_COUNT = 0x8 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class NmEasingFunction_t : uint8_t { Linear = 0x0, Quad = 0x1, @@ -230,14 +230,14 @@ namespace cs2_dumper { Back = 0x8 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class IKTargetSource : uint32_t { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 }; // Alignment: 4 - // Members count: 15 + // Member count: 15 enum class PermModelInfo_t__FlagEnum : uint32_t { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, @@ -256,14 +256,14 @@ namespace cs2_dumper { FLAG_MODEL_DOC = 0x800000 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class AnimParamNetworkSetting : uint32_t { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class MorphFlexControllerRemapType_t : uint32_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, @@ -271,7 +271,7 @@ namespace cs2_dumper { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class MeshDrawPrimitiveFlags_t : uint32_t { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, @@ -283,7 +283,7 @@ namespace cs2_dumper { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ModelBoneFlexComponent_t : uint32_t { MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_BONE_FLEX_TX = 0x0, @@ -291,14 +291,14 @@ namespace cs2_dumper { MODEL_BONE_FLEX_TZ = 0x2 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class PoseType_t : uint8_t { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF }; // Alignment: 4 - // Members count: 36 + // Member count: 36 enum class AnimValueSource : uint32_t { MoveHeading = 0x0, MoveSpeed = 0x1, @@ -338,13 +338,13 @@ namespace cs2_dumper { FingerSplay_Ring_Pinky = 0x23 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class RagdollPoseControl : uint32_t { Absolute = 0x0, Relative = 0x1 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class IKSolverType : uint32_t { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, @@ -354,26 +354,26 @@ namespace cs2_dumper { IKSOLVER_COUNT = 0x5 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class Blend2DMode : uint32_t { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ChoiceChangeMethod : uint32_t { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ChoiceBlendMethod : uint32_t { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, @@ -381,7 +381,7 @@ namespace cs2_dumper { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class BlendKeyType : uint32_t { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, @@ -389,7 +389,7 @@ namespace cs2_dumper { BlendKey_RemainingDistance = 0x3 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class StateActionBehavior : uint32_t { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, @@ -397,7 +397,7 @@ namespace cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 }; // Alignment: 1 - // Members count: 4 + // Member count: 4 enum class NmRootMotionBlendMode_t : uint8_t { Blend = 0x0, Additive = 0x1, @@ -405,7 +405,7 @@ namespace cs2_dumper { IgnoreTarget = 0x3 }; // Alignment: 1 - // Members count: 6 + // Member count: 6 enum class NmFootPhaseCondition_t : uint8_t { LeftFootDown = 0x0, LeftFootPassing = 0x1, @@ -415,7 +415,7 @@ namespace cs2_dumper { RightPhase = 0x5 }; // Alignment: 4 - // Members count: 22 + // Member count: 22 enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, @@ -441,7 +441,7 @@ namespace cs2_dumper { FLAG_PROCEDURAL = 0x400000 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class MorphBundleType_t : uint32_t { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, @@ -449,14 +449,14 @@ namespace cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class NmPoseBlendMode_t : uint8_t { Overlay = 0x0, Additive = 0x1, GlobalSpace = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ResetCycleOption : uint32_t { Beginning = 0x0, SameCycleAsSource = 0x1, @@ -465,7 +465,7 @@ namespace cs2_dumper { SameTimeAsSource = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class IKChannelMode : uint32_t { TwoBone = 0x0, TwoBone_Translate = 0x1, @@ -473,7 +473,7 @@ namespace cs2_dumper { OneBone_Translate = 0x3 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class NmGraphValueType_t : uint8_t { Unknown = 0x0, Bool = 0x1, @@ -486,7 +486,7 @@ namespace cs2_dumper { Special = 0x8 }; // Alignment: 1 - // Members count: 4 + // Member count: 4 enum class NmFootPhase_t : uint8_t { LeftFootDown = 0x0, RightFootPassing = 0x1, @@ -494,40 +494,40 @@ namespace cs2_dumper { LeftFootPassing = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class FootstepLandedFootSoundType_t : uint32_t { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class FootLockSubVisualization : uint32_t { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class NmFrameSnapEventMode_t : uint32_t { Floor = 0x0, Round = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class FootPinningTimingSource : uint32_t { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class DampingSpeedFunction : uint32_t { NoDamping = 0x0, Constant = 0x1, Spring = 0x2 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class AnimationProcessingType_t : uint32_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, @@ -537,33 +537,33 @@ namespace cs2_dumper { ANIMATION_PROCESSING_MAX = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class JiggleBoneSimSpace : uint32_t { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class StanceOverrideMode : uint32_t { Sequence = 0x0, Node = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class IkEndEffectorType : uint32_t { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 }; // Alignment: 2 - // Members count: 3 + // Member count: 3 enum class AnimScriptType : uint16_t { ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class SeqPoseSetting_t : uint32_t { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, @@ -571,7 +571,7 @@ namespace cs2_dumper { SEQ_POSE_SETTING_VELOCITY = 0x3 }; // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class AnimParamButton_t : uint32_t { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, @@ -588,21 +588,21 @@ namespace cs2_dumper { ANIMPARAM_BUTTON_RTRIGGER = 0xC }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SelectorTagBehavior_t : uint32_t { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class CNmBoneMask__WeightInfo_t : uint8_t { Zero = 0x0, Mixed = 0x1, One = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class HandshakeTagType_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eTask = 0x0, @@ -610,7 +610,7 @@ namespace cs2_dumper { eCount = 0x2 }; // Alignment: 4 - // Members count: 18 + // Member count: 18 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, PATTACH_ABSORIGIN = 0x0, @@ -632,14 +632,14 @@ namespace cs2_dumper { MAX_PATTACH_TYPES = 0x10 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class FieldNetworkOption : uint32_t { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 }; // Alignment: 1 - // Members count: 8 + // Member count: 8 enum class CNmTransitionNode__TransitionOptions_t : uint8_t { None = 0x0, ClampDuration = 0x1, @@ -651,21 +651,21 @@ namespace cs2_dumper { PreferClosestSyncEventID = 0x40 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class VPhysXJoint_t__Flags_t : uint32_t { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class VelocityMetricMode : uint8_t { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 }; // Alignment: 1 - // Members count: 5 + // Member count: 5 enum class FacingMode : uint8_t { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, @@ -674,7 +674,7 @@ namespace cs2_dumper { FacingMode_ManualPosition = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class AimMatrixBlendMode : uint32_t { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, @@ -682,7 +682,7 @@ namespace cs2_dumper { AimMatrixBlendMode_BoneMask = 0x3 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class AnimationSnapshotType_t : uint32_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, @@ -693,7 +693,7 @@ namespace cs2_dumper { ANIMATION_SNAPSHOT_MAX = 0x6 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class FootFallTagFoot_t : uint32_t { FOOT1 = 0x0, FOOT2 = 0x1, @@ -705,7 +705,7 @@ namespace cs2_dumper { FOOT8 = 0x7 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ChoiceMethod : uint32_t { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, @@ -713,7 +713,7 @@ namespace cs2_dumper { IterateRandom = 0x3 }; // Alignment: 4 - // Members count: 14 + // Member count: 14 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, FacingDirection = 0x1, @@ -731,7 +731,7 @@ namespace cs2_dumper { ManualTarget_WorldSpace = 0xD }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class IkTargetType : uint32_t { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, @@ -739,7 +739,7 @@ namespace cs2_dumper { IkTarget_Parameter_WorldSpace = 0x3 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class BoneMaskBlendSpace : uint32_t { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, @@ -747,7 +747,7 @@ namespace cs2_dumper { BlendSpace_Model_TranslationOnly = 0x3 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ModelConfigAttachmentType_t : uint32_t { MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, @@ -756,25 +756,25 @@ namespace cs2_dumper { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class BinaryNodeChildOption : uint32_t { Child1 = 0x0, Child2 = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class JumpCorrectionMethod : uint32_t { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class MoodType_t : uint32_t { eMoodType_Head = 0x0, eMoodType_Body = 0x1 }; // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -784,14 +784,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -799,7 +799,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -813,7 +813,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -822,7 +822,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sequenceName = 0x58; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -835,32 +835,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CFootCycle { } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 - constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x80; // int32 + constexpr std::ptrdiff_t m_minValue = 0x84; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x88; // int32 } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -868,7 +868,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -877,7 +877,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -886,7 +886,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -895,7 +895,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -907,7 +907,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -919,7 +919,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -927,7 +927,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -938,7 +938,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +946,7 @@ namespace cs2_dumper { namespace CTaskStatusAnimTag { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -958,7 +958,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +970,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -981,7 +981,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -989,7 +989,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1002,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1011,7 +1011,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1026,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1039,15 +1039,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmPassthroughNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1056,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1071,7 +1071,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1089,7 +1089,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1106,7 +1106,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1115,12 +1115,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace IKBoneNameAndIndex_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1128,7 +1128,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1152,11 +1152,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmPoseNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1168,7 +1168,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1182,20 +1182,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLoop = 0x54; // bool } // Parent: AnimationSnapshotBase_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 - constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString + constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 + constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmVectorValueNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1204,22 +1204,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterTargetNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1231,17 +1231,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1251,7 +1251,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1262,7 +1262,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1271,25 +1271,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weight = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionNode__CDefinition { - constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0xA; // int16 - constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0xC; // int16 - constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 - constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 - constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t - constexpr std::ptrdiff_t m_syncEventOffset = 0x1C; // float32 - constexpr std::ptrdiff_t m_transitionOptions = 0x20; // CNmTransitionNode::TransitionOptions_t - constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x22; // int16 - constexpr std::ptrdiff_t m_blendWeightEasing = 0x24; // NmEasingOperation_t - constexpr std::ptrdiff_t m_rootMotionBlend = 0x25; // NmRootMotionBlendMode_t + constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 + constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // int16 + constexpr std::ptrdiff_t m_flDuration = 0x18; // float32 + constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t + constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // float32 + constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // int16 + constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // NmEasingOperation_t + constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1303,14 +1303,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CRootUpdateNode { } // Parent: CLeafUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1318,7 +1318,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1327,7 +1327,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_index = 0x1; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1336,7 +1336,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1345,7 +1345,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1356,7 +1356,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1365,7 +1365,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1380,7 +1380,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1389,7 +1389,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool } // Parent: CLeafUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1400,14 +1400,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBlockSelectionMetricEvaluator { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1417,7 +1417,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1432,7 +1432,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1441,7 +1441,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1451,7 +1451,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1460,7 +1460,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1471,7 +1471,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1486,15 +1486,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eType = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterFloatNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1509,7 +1509,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1519,7 +1519,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // MGetKV3ClassDefaults @@ -1550,7 +1550,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1562,7 +1562,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1573,7 +1573,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1582,14 +1582,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1606,7 +1606,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1616,7 +1616,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1625,7 +1625,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1648,7 +1648,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1662,7 +1662,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1684,7 +1684,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ikChains = 0x68; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1696,7 +1696,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1709,7 +1709,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1718,7 +1718,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMax = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1730,7 +1730,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1742,14 +1742,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimCycle { } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1757,7 +1757,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1767,21 +1767,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x20; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x24; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x28; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x30; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x34; // float32 + constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 + constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1789,15 +1789,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoneMaskNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1806,7 +1806,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1815,7 +1815,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1826,7 +1826,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1834,7 +1834,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1843,7 +1843,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1859,14 +1859,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CChoreoUpdateNode { } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1875,7 +1875,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1884,7 +1884,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_foot = 0x58; // FootFallTagFoot_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1903,7 +1903,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1917,7 +1917,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1926,7 +1926,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1937,7 +1937,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1947,32 +1947,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace CNmStateNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 - constexpr std::ptrdiff_t m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA0; // int16 - constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 - constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xA4; // int16 - constexpr std::ptrdiff_t m_bIsOffState = 0xA6; // bool + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // int16 + constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 + constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 + constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterVectorNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1980,7 +1980,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -2000,7 +2000,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2014,7 +2014,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2023,7 +2023,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2032,7 +2032,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2042,7 +2042,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2051,7 +2051,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2060,7 +2060,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2069,7 +2069,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2086,7 +2086,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2096,7 +2096,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParent = 0x30; // int32 } // Parent: CAnimActionUpdater - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2106,7 +2106,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2116,7 +2116,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x60; // Color } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2125,7 +2125,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2133,7 +2133,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2144,14 +2144,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2164,32 +2164,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CNmClipNode__CDefinition { - constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0xA; // int16 - constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0xC; // int16 - constexpr std::ptrdiff_t m_bSampleRootMotion = 0xE; // bool - constexpr std::ptrdiff_t m_bAllowLooping = 0xF; // bool - constexpr std::ptrdiff_t m_nDataSlotIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_bSampleRootMotion = 0x14; // bool + constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // bool + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // int16 } // Parent: CAnimParameterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x6C; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x70; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x74; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x75; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x76; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x77; // bool + constexpr std::ptrdiff_t m_previewButton = 0x70; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x74; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x78; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x79; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2198,7 +2198,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2209,7 +2209,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2222,7 +2222,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2239,7 +2239,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2248,7 +2248,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2263,7 +2263,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2279,7 +2279,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2292,7 +2292,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2307,7 +2307,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendMode = 0xB; // NmPoseBlendMode_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2318,7 +2318,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2340,7 +2340,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2351,7 +2351,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2368,16 +2368,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultValue = 0x80; // CGlobalSymbol } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2388,7 +2388,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2396,7 +2396,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2404,7 +2404,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2413,7 +2413,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2421,14 +2421,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CAnimActionUpdater { } // Parent: CAnimTagBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2446,7 +2446,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2454,7 +2454,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2466,7 +2466,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2482,7 +2482,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2491,7 +2491,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2502,7 +2502,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2512,7 +2512,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2520,7 +2520,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef } // Parent: None - // Fields count: 17 + // Field count: 17 namespace CCompressorGroup { constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32 constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector @@ -2541,7 +2541,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2558,7 +2558,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2566,7 +2566,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2574,7 +2574,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2582,7 +2582,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2597,11 +2597,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmBoneMaskValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2613,7 +2613,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2622,7 +2622,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2636,7 +2636,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t position = 0x20; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2646,7 +2646,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2655,7 +2655,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2666,7 +2666,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2693,11 +2693,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmIDValueNode__CDefinition { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2711,29 +2711,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CJumpHelperUpdateNode { - constexpr std::ptrdiff_t m_hTargetParam = 0xA1; // CAnimParamHandle - constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xA4; // Vector - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB0; // float32 - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xB4; // float32 - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xB8; // float32 - constexpr std::ptrdiff_t m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod - constexpr std::ptrdiff_t m_bTranslationAxis = 0xC0; // bool[3] - constexpr std::ptrdiff_t m_bScaleSpeed = 0xC3; // bool + constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // Vector + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2758,7 +2758,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2766,7 +2766,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2774,7 +2774,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2784,7 +2784,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2792,7 +2792,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2802,7 +2802,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2810,7 +2810,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2826,7 +2826,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2838,7 +2838,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2850,7 +2850,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2860,14 +2860,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParentConstraint { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2876,7 +2876,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2885,12 +2885,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 namespace HSequence { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2900,7 +2900,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2913,7 +2913,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -2931,7 +2931,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2941,7 +2941,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool } // Parent: None - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -2971,14 +2971,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } // Parent: CStaticPoseCache - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CStaticPoseCacheBuilder { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -2999,7 +2999,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3011,7 +3011,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3024,7 +3024,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3040,7 +3040,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3049,7 +3049,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3063,7 +3063,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sEventName = 0x38; // CGlobalSymbol } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3075,7 +3075,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3084,7 +3084,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3093,7 +3093,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Data = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3108,7 +3108,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3121,7 +3121,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3135,7 +3135,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flags = 0x44; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3148,7 +3148,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3162,13 +3162,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 namespace CBoneConstraintPoseSpaceMorph__Input_t { constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3188,7 +3188,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3196,7 +3196,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3205,7 +3205,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3214,18 +3214,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmBoolValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3237,7 +3237,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 } // Parent: CNmEvent - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3246,15 +3246,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol } // Parent: CAnimMotorUpdaterBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x19; // bool + constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3268,7 +3268,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3277,7 +3277,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3285,7 +3285,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3300,7 +3300,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3308,7 +3308,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3317,7 +3317,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x54; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3332,19 +3332,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool - constexpr std::ptrdiff_t m_bApplyScale = 0x8F; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + constexpr std::ptrdiff_t m_bApplyScale = 0x93; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3352,7 +3352,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3360,7 +3360,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3370,7 +3370,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x14; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3379,14 +3379,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmLegacyEvent { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3396,7 +3396,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3408,26 +3408,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CHandshakeAnimTagBase { - constexpr std::ptrdiff_t m_bIsDisableTag = 0x49; // bool + constexpr std::ptrdiff_t m_bIsDisableTag = 0x50; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3436,7 +3436,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3447,7 +3447,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3461,7 +3461,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3471,7 +3471,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3482,7 +3482,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3495,7 +3495,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3507,7 +3507,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3523,7 +3523,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3532,7 +3532,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eParamType = 0x78; // AnimParamType_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3543,7 +3543,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3554,17 +3554,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x14; // CAnimNodePath - constexpr std::ptrdiff_t m_networkMode = 0x44; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode constexpr std::ptrdiff_t m_name = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3573,7 +3573,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3582,7 +3582,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3597,7 +3597,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3605,7 +3605,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3614,14 +3614,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmExternalGraphNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3630,13 +3630,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0xC; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x10; // int32 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle @@ -3645,7 +3645,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3656,7 +3656,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMax = 0x80; // float32 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3668,7 +3668,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexSet = 0x68; // CUtlString } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3683,7 +3683,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3692,7 +3692,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3700,7 +3700,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3710,7 +3710,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x54; // Color } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3719,7 +3719,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3730,7 +3730,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3738,13 +3738,13 @@ namespace cs2_dumper { namespace CMovementHandshakeAnimTag { } // Parent: None - // Fields count: 2 + // Field count: 2 namespace CBoneConstraintPoseSpaceBone__Input_t { constexpr std::ptrdiff_t m_inputValue = 0x0; // Vector constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3761,7 +3761,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3779,7 +3779,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3794,7 +3794,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3807,21 +3807,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint32 - constexpr std::ptrdiff_t m_name = 0x10; // CBufferString - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x70; // CUtlVector> - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x88; // CStrongHandle - constexpr std::ptrdiff_t m_decodeKey = 0x90; // CAnimKeyData - constexpr std::ptrdiff_t m_szScripts = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t m_name = 0x18; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector> + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle + constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3830,7 +3830,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3846,7 +3846,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3855,11 +3855,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3869,14 +3869,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBindPoseUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3885,7 +3885,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3895,7 +3895,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3905,7 +3905,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 } // Parent: CLeafUpdateNode - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3935,7 +3935,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3953,7 +3953,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3964,7 +3964,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t max = 0x14; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3974,7 +3974,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 } // Parent: CMotionNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3984,7 +3984,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3992,7 +3992,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4004,7 +4004,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4019,7 +4019,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4031,7 +4031,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4040,7 +4040,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 } // Parent: CBaseConstraint - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4050,7 +4050,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4062,7 +4062,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMax = 0x18; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4078,7 +4078,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4092,7 +4092,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4104,7 +4104,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4118,7 +4118,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4128,7 +4128,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4136,7 +4136,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4145,7 +4145,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4157,7 +4157,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4175,7 +4175,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4184,7 +4184,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4192,7 +4192,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4205,7 +4205,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4217,11 +4217,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmFloatValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4231,7 +4231,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4249,7 +4249,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4257,7 +4257,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4266,7 +4266,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4274,7 +4274,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4283,7 +4283,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 } // Parent: CBoneConstraintBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4295,19 +4295,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bClamp = 0x68; // bool } // Parent: CConcreteAnimParameter - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + constexpr std::ptrdiff_t m_fDefaultValue = 0x80; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x84; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x88; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4316,7 +4316,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4329,7 +4329,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4339,7 +4339,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4350,7 +4350,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4358,7 +4358,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -4379,7 +4379,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4393,7 +4393,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4404,7 +4404,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x70; // Color } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4415,21 +4415,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPointConstraint { } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4438,7 +4438,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4447,7 +4447,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 } // Parent: None - // Fields count: 46 + // Field count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4500,7 +4500,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4515,18 +4515,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 namespace CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace COrientConstraint { } // Parent: CUnaryUpdateNode - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4545,17 +4545,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CNmLayerBlendNode__CDefinition { - constexpr std::ptrdiff_t m_nBaseNodeIdx = 0xA; // int16 - constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0xC; // bool - constexpr std::ptrdiff_t m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // bool + constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4564,7 +4564,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDefault = 0x18; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4572,18 +4572,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4592,7 +4592,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4601,7 +4601,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4620,28 +4620,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x88; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x8C; // float32 - constexpr std::ptrdiff_t m_blendSpace = 0x90; // BoneMaskBlendSpace - constexpr std::ptrdiff_t m_footMotionTiming = 0x94; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bUseBlendScale = 0x98; // bool - constexpr std::ptrdiff_t m_blendValueSource = 0x9C; // AnimValueSource - constexpr std::ptrdiff_t m_hBlendParameter = 0xA0; // CAnimParamHandle + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CLeafUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4650,7 +4650,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4672,7 +4672,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4689,7 +4689,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4701,7 +4701,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4709,14 +4709,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector } // Parent: CMotionGraph - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CEditableMotionGraph { } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4724,16 +4724,16 @@ namespace cs2_dumper { namespace CStringAnimTag { } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool + constexpr std::ptrdiff_t m_bDefaultValue = 0x80; // bool } // Parent: CAnimTagBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4747,7 +4747,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDestroy = 0x6C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4756,7 +4756,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4765,7 +4765,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4775,7 +4775,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4784,15 +4784,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmChildGraphNode__CDefinition { - constexpr std::ptrdiff_t m_nChildGraphIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildGraphIdx = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4801,15 +4801,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterIDNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4821,7 +4821,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4836,7 +4836,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4848,7 +4848,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4857,7 +4857,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 namespace IKTargetSettings_t { constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t @@ -4866,7 +4866,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4874,7 +4874,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x48; // Color } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4884,7 +4884,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector } // Parent: CMotionNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4893,14 +4893,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4909,7 +4909,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4917,7 +4917,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4934,7 +4934,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4942,7 +4942,7 @@ namespace cs2_dumper { namespace CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4962,7 +4962,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4982,7 +4982,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4990,7 +4990,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4999,21 +4999,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintBase { } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5025,7 +5025,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Color = 0x68; // Color } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5033,7 +5033,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5048,7 +5048,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5062,7 +5062,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_end = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5075,7 +5075,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5084,15 +5084,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmVirtualParameterBoolNode__CDefinition { - constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5102,7 +5102,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5110,7 +5110,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5122,13 +5122,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 namespace IKSolverSettings_t { constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5141,7 +5141,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5154,12 +5154,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 namespace AttachmentHandle_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5167,7 +5167,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5185,7 +5185,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5197,7 +5197,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5207,7 +5207,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5220,14 +5220,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsSet = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5239,7 +5239,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5250,7 +5250,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5271,7 +5271,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libanimationsystem.so.json b/output/animationsystem_dll.json similarity index 97% rename from output/libanimationsystem.so.json rename to output/animationsystem_dll.json index 9e4f16f..ad5569c 100644 --- a/output/libanimationsystem.so.json +++ b/output/animationsystem_dll.json @@ -1,5 +1,5 @@ { - "libanimationsystem.so": { + "animationsystem.dll": { "classes": { "AimCameraOpFixedSettings_t": { "fields": { @@ -207,8 +207,8 @@ }, "AnimationSnapshot_t": { "fields": { - "m_modelName": 272, - "m_nEntIndex": 264 + "m_modelName": 280, + "m_nEntIndex": 272 }, "metadata": [ { @@ -274,11 +274,11 @@ }, "CAddUpdateNode": { "fields": { - "m_bApplyChannelsSeparately": 141, - "m_bApplyScale": 143, - "m_bApplyToFootMotion": 140, - "m_bUseModelSpace": 142, - "m_footMotionTiming": 136 + "m_bApplyChannelsSeparately": 145, + "m_bApplyScale": 147, + "m_bApplyToFootMotion": 144, + "m_bUseModelSpace": 146, + "m_footMotionTiming": 140 }, "metadata": [ { @@ -1017,8 +1017,8 @@ "CAnimUpdateNodeBase": { "fields": { "m_name": 80, - "m_networkMode": 68, - "m_nodePath": 20 + "m_networkMode": 72, + "m_nodePath": 24 }, "metadata": [ { @@ -1173,13 +1173,13 @@ }, "CAnimationGroup": { "fields": { - "m_decodeKey": 144, - "m_directHSeqGroup_Handle": 136, - "m_includedGroupArray_Handle": 112, - "m_localHAnimArray_Handle": 88, - "m_nFlags": 12, - "m_name": 16, - "m_szScripts": 264 + "m_decodeKey": 152, + "m_directHSeqGroup_Handle": 144, + "m_includedGroupArray_Handle": 120, + "m_localHAnimArray_Handle": 96, + "m_nFlags": 16, + "m_name": 24, + "m_szScripts": 272 }, "metadata": [ { @@ -1452,13 +1452,13 @@ }, "CBoneMaskUpdateNode": { "fields": { - "m_bUseBlendScale": 152, - "m_blendSpace": 144, - "m_blendValueSource": 156, - "m_flRootMotionBlend": 140, - "m_footMotionTiming": 148, - "m_hBlendParameter": 160, - "m_nWeightListIndex": 136 + "m_bUseBlendScale": 156, + "m_blendSpace": 148, + "m_blendValueSource": 160, + "m_flRootMotionBlend": 144, + "m_footMotionTiming": 152, + "m_hBlendParameter": 164, + "m_nWeightListIndex": 140 }, "metadata": [ { @@ -1494,7 +1494,7 @@ }, "CBoolAnimParameter": { "fields": { - "m_bDefaultValue": 120 + "m_bDefaultValue": 128 }, "metadata": [ { @@ -1610,12 +1610,12 @@ }, "CConcreteAnimParameter": { "fields": { - "m_bAutoReset": 117, - "m_bGameWritable": 118, - "m_bGraphWritable": 119, - "m_bUseMostRecentValue": 116, - "m_eNetworkSetting": 112, - "m_previewButton": 108 + "m_bAutoReset": 121, + "m_bGameWritable": 122, + "m_bGraphWritable": 123, + "m_bUseMostRecentValue": 120, + "m_eNetworkSetting": 116, + "m_previewButton": 112 }, "metadata": [ { @@ -1721,13 +1721,13 @@ }, "CDampedPathAnimMotorUpdater": { "fields": { - "m_flAnticipationTime": 32, - "m_flMaxSpringTension": 52, - "m_flMinSpeedScale": 36, - "m_flMinSpringTension": 48, - "m_flSpringConstant": 44, - "m_hAnticipationHeadingParam": 42, - "m_hAnticipationPosParam": 40 + "m_flAnticipationTime": 44, + "m_flMaxSpringTension": 64, + "m_flMinSpeedScale": 48, + "m_flMinSpringTension": 60, + "m_flSpringConstant": 56, + "m_hAnticipationHeadingParam": 54, + "m_hAnticipationPosParam": 52 }, "metadata": [ { @@ -1878,9 +1878,9 @@ }, "CEnumAnimParameter": { "fields": { - "m_defaultValue": 128, - "m_enumOptions": 136, - "m_vecEnumReferenced": 160 + "m_defaultValue": 136, + "m_enumOptions": 144, + "m_vecEnumReferenced": 168 }, "metadata": [ { @@ -1963,10 +1963,10 @@ }, "CFloatAnimParameter": { "fields": { - "m_bInterpolate": 132, - "m_fDefaultValue": 120, - "m_fMaxValue": 128, - "m_fMinValue": 124 + "m_bInterpolate": 140, + "m_fDefaultValue": 128, + "m_fMaxValue": 136, + "m_fMinValue": 132 }, "metadata": [ { @@ -2302,7 +2302,7 @@ }, "CHandshakeAnimTagBase": { "fields": { - "m_bIsDisableTag": 73 + "m_bIsDisableTag": 80 }, "metadata": [ { @@ -2394,9 +2394,9 @@ }, "CIntAnimParameter": { "fields": { - "m_defaultValue": 120, - "m_maxValue": 128, - "m_minValue": 124 + "m_defaultValue": 128, + "m_maxValue": 136, + "m_minValue": 132 }, "metadata": [ { @@ -2424,14 +2424,14 @@ }, "CJumpHelperUpdateNode": { "fields": { - "m_bScaleSpeed": 195, - "m_bTranslationAxis": 192, - "m_eCorrectionMethod": 188, - "m_flJumpEndCycle": 184, - "m_flJumpStartCycle": 180, - "m_flOriginalJumpDuration": 176, - "m_flOriginalJumpMovement": 164, - "m_hTargetParam": 161 + "m_bScaleSpeed": 203, + "m_bTranslationAxis": 200, + "m_eCorrectionMethod": 196, + "m_flJumpEndCycle": 192, + "m_flJumpStartCycle": 188, + "m_flOriginalJumpDuration": 184, + "m_flOriginalJumpMovement": 172, + "m_hTargetParam": 168 }, "metadata": [ { @@ -2837,8 +2837,8 @@ "m_FlexRules": 128, "m_bundleTypes": 24, "m_morphDatas": 48, - "m_nHeight": 16, - "m_nWidth": 12, + "m_nHeight": 20, + "m_nWidth": 16, "m_pTextureAtlas": 72 }, "metadata": [ @@ -3125,7 +3125,7 @@ }, "CNmChildGraphNode__CDefinition": { "fields": { - "m_nChildGraphIdx": 10 + "m_nChildGraphIdx": 16 }, "metadata": [ { @@ -3157,11 +3157,11 @@ }, "CNmClipNode__CDefinition": { "fields": { - "m_bAllowLooping": 15, - "m_bSampleRootMotion": 14, - "m_nDataSlotIdx": 16, - "m_nPlayInReverseValueNodeIdx": 10, - "m_nResetTimeValueNodeIdx": 12 + "m_bAllowLooping": 21, + "m_bSampleRootMotion": 20, + "m_nDataSlotIdx": 22, + "m_nPlayInReverseValueNodeIdx": 16, + "m_nResetTimeValueNodeIdx": 18 }, "metadata": [ { @@ -3375,9 +3375,9 @@ }, "CNmLayerBlendNode__CDefinition": { "fields": { - "m_bOnlySampleBaseRootMotion": 12, - "m_layerDefinition": 16, - "m_nBaseNodeIdx": 10 + "m_bOnlySampleBaseRootMotion": 18, + "m_layerDefinition": 24, + "m_nBaseNodeIdx": 16 }, "metadata": [ { @@ -3418,7 +3418,7 @@ }, "CNmPassthroughNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3511,16 +3511,16 @@ }, "CNmStateNode__CDefinition": { "fields": { - "m_bIsOffState": 166, - "m_entryEvents": 16, - "m_executeEvents": 48, - "m_exitEvents": 80, - "m_nChildNodeIdx": 10, - "m_nLayerBoneMaskNodeIdx": 164, - "m_nLayerRootMotionWeightNodeIdx": 162, - "m_nLayerWeightNodeIdx": 160, - "m_timedElapsedEvents": 136, - "m_timedRemainingEvents": 112 + "m_bIsOffState": 174, + "m_entryEvents": 24, + "m_executeEvents": 56, + "m_exitEvents": 88, + "m_nChildNodeIdx": 16, + "m_nLayerBoneMaskNodeIdx": 172, + "m_nLayerRootMotionWeightNodeIdx": 170, + "m_nLayerWeightNodeIdx": 168, + "m_timedElapsedEvents": 144, + "m_timedRemainingEvents": 120 }, "metadata": [ { @@ -3620,17 +3620,17 @@ }, "CNmTransitionNode__CDefinition": { "fields": { - "m_blendWeightEasing": 36, - "m_boneMaskBlendInTimePercentage": 24, - "m_durationOverrideNodeIdx": 12, - "m_flDuration": 20, - "m_rootMotionBlend": 37, - "m_startBoneMaskNodeIdx": 16, - "m_syncEventOffset": 28, - "m_syncEventOffsetOverrideNodeIdx": 14, - "m_targetCNmStateNodeIdx": 10, - "m_targetSyncIDNodeIdx": 34, - "m_transitionOptions": 32 + "m_blendWeightEasing": 40, + "m_boneMaskBlendInTimePercentage": 28, + "m_durationOverrideNodeIdx": 18, + "m_flDuration": 24, + "m_rootMotionBlend": 41, + "m_startBoneMaskNodeIdx": 22, + "m_syncEventOffset": 32, + "m_syncEventOffsetOverrideNodeIdx": 20, + "m_targetCNmStateNodeIdx": 16, + "m_targetSyncIDNodeIdx": 38, + "m_transitionOptions": 36 }, "metadata": [ { @@ -3652,7 +3652,7 @@ }, "CNmVirtualParameterBoneMaskNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3664,7 +3664,7 @@ }, "CNmVirtualParameterBoolNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3676,7 +3676,7 @@ }, "CNmVirtualParameterFloatNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3688,7 +3688,7 @@ }, "CNmVirtualParameterIDNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3700,7 +3700,7 @@ }, "CNmVirtualParameterTargetNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3712,7 +3712,7 @@ }, "CNmVirtualParameterVectorNode__CDefinition": { "fields": { - "m_nChildNodeIdx": 10 + "m_nChildNodeIdx": 16 }, "metadata": [ { @@ -3791,7 +3791,7 @@ }, "CPathAnimMotorUpdaterBase": { "fields": { - "m_bLockToPath": 25 + "m_bLockToPath": 32 }, "metadata": [ { @@ -4757,10 +4757,10 @@ }, "CSubtractUpdateNode": { "fields": { - "m_bApplyChannelsSeparately": 141, - "m_bApplyToFootMotion": 140, - "m_bUseModelSpace": 142, - "m_footMotionTiming": 136 + "m_bApplyChannelsSeparately": 145, + "m_bApplyToFootMotion": 144, + "m_bUseModelSpace": 146, + "m_footMotionTiming": 140 }, "metadata": [ { @@ -4772,7 +4772,7 @@ }, "CSymbolAnimParameter": { "fields": { - "m_defaultValue": 120 + "m_defaultValue": 128 }, "metadata": [ { @@ -4939,8 +4939,8 @@ }, "CVectorAnimParameter": { "fields": { - "m_bInterpolate": 132, - "m_defaultValue": 120 + "m_bInterpolate": 140, + "m_defaultValue": 128 }, "metadata": [ { diff --git a/output/libanimationsystem.so.rs b/output/animationsystem_dll.rs similarity index 90% rename from output/libanimationsystem.so.rs rename to output/animationsystem_dll.rs index 2106007..aa57726 100644 --- a/output/libanimationsystem.so.rs +++ b/output/animationsystem_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libanimationsystem.so - // Classes count: 401 - // Enums count: 77 - pub mod libanimationsystem_so { + // Module: animationsystem.dll + // Class count: 401 + // Enum count: 77 + pub mod animationsystem_dll { // Alignment: 4 - // Members count: 17 + // Member count: 17 #[repr(u32)] pub enum SeqCmd_t { SeqCmd_Nop = 0x0, @@ -32,7 +32,7 @@ pub mod cs2_dumper { SeqCmd_Transform = 0x10 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum BoneTransformSpace_t { BoneTransformSpace_Invalid = u32::MAX, @@ -41,7 +41,7 @@ pub mod cs2_dumper { BoneTransformSpace_World = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum CAnimationGraphVisualizerPrimitiveType { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, @@ -51,7 +51,7 @@ pub mod cs2_dumper { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum NmTransitionRule_t { AllowTransition = 0x0, @@ -59,7 +59,7 @@ pub mod cs2_dumper { BlockTransition = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum BinaryNodeTiming { UseChild1 = 0x0, @@ -67,7 +67,7 @@ pub mod cs2_dumper { SyncChildren = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum SolveIKChainAnimNodeDebugSetting { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, @@ -79,7 +79,7 @@ pub mod cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 6 + // Member count: 6 #[repr(u8)] pub enum MovementGait_t { eInvalid = u8::MAX, @@ -90,7 +90,7 @@ pub mod cs2_dumper { eCount = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum IKTargetCoordinateSystem { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, @@ -98,7 +98,7 @@ pub mod cs2_dumper { IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, @@ -106,7 +106,7 @@ pub mod cs2_dumper { FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 - // Members count: 23 + // Member count: 23 #[repr(u8)] pub enum NmEasingOperation_t { Linear = 0x0, @@ -134,14 +134,14 @@ pub mod cs2_dumper { None = 0x16 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum MatterialAttributeTagType_t { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum AnimPoseControl { NoPoseControl = 0x0, @@ -149,7 +149,7 @@ pub mod cs2_dumper { RelativePoseControl = 0x2 } // Alignment: 1 - // Members count: 4 + // Member count: 4 #[repr(u8)] pub enum NmTransitionRuleCondition_t { AnyAllowed = 0x0, @@ -158,21 +158,21 @@ pub mod cs2_dumper { Blocked = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum EDemoBoneSelectionMode { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum StepPhase { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 - // Members count: 26 + // Member count: 26 #[repr(u32)] pub enum FlexOpCode_t { FLEX_OP_CONST = 0x1, @@ -203,14 +203,14 @@ pub mod cs2_dumper { FLEX_OP_ABS = 0x1A } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum AnimNodeNetworkMode { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { FLAG_STATIC = 0x1, @@ -220,7 +220,7 @@ pub mod cs2_dumper { FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum AnimParamType_t { ANIMPARAM_UNKNOWN = 0x0, @@ -234,7 +234,7 @@ pub mod cs2_dumper { ANIMPARAM_COUNT = 0x8 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum NmEasingFunction_t { Linear = 0x0, @@ -248,7 +248,7 @@ pub mod cs2_dumper { Back = 0x8 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum IKTargetSource { IKTARGETSOURCE_Bone = 0x0, @@ -256,7 +256,7 @@ pub mod cs2_dumper { IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 - // Members count: 15 + // Member count: 15 #[repr(u32)] pub enum PermModelInfo_t__FlagEnum { FLAG_TRANSLUCENT = 0x1, @@ -276,7 +276,7 @@ pub mod cs2_dumper { FLAG_MODEL_DOC = 0x800000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum AnimParamNetworkSetting { Auto = 0x0, @@ -284,7 +284,7 @@ pub mod cs2_dumper { NeverNetwork = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum MorphFlexControllerRemapType_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, @@ -293,7 +293,7 @@ pub mod cs2_dumper { MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum MeshDrawPrimitiveFlags_t { MESH_DRAW_FLAGS_NONE = 0x0, @@ -306,7 +306,7 @@ pub mod cs2_dumper { MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ModelBoneFlexComponent_t { MODEL_BONE_FLEX_INVALID = u32::MAX, @@ -315,7 +315,7 @@ pub mod cs2_dumper { MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum PoseType_t { POSETYPE_STATIC = 0x0, @@ -323,7 +323,7 @@ pub mod cs2_dumper { POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 36 + // Member count: 36 #[repr(u32)] pub enum AnimValueSource { MoveHeading = 0x0, @@ -364,14 +364,14 @@ pub mod cs2_dumper { FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum RagdollPoseControl { Absolute = 0x0, Relative = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum IKSolverType { IKSOLVER_Perlin = 0x0, @@ -382,14 +382,14 @@ pub mod cs2_dumper { IKSOLVER_COUNT = 0x5 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum Blend2DMode { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ChoiceChangeMethod { OnReset = 0x0, @@ -397,14 +397,14 @@ pub mod cs2_dumper { OnResetOrCycleEnd = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ChoiceBlendMethod { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum VPhysXConstraintParams_t__EnumFlags0_t { FLAG0_SHIFT_INTERPENETRATE = 0x0, @@ -413,7 +413,7 @@ pub mod cs2_dumper { FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum BlendKeyType { BlendKey_UserValue = 0x0, @@ -422,7 +422,7 @@ pub mod cs2_dumper { BlendKey_RemainingDistance = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum StateActionBehavior { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, @@ -431,7 +431,7 @@ pub mod cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 - // Members count: 4 + // Member count: 4 #[repr(u8)] pub enum NmRootMotionBlendMode_t { Blend = 0x0, @@ -440,7 +440,7 @@ pub mod cs2_dumper { IgnoreTarget = 0x3 } // Alignment: 1 - // Members count: 6 + // Member count: 6 #[repr(u8)] pub enum NmFootPhaseCondition_t { LeftFootDown = 0x0, @@ -451,7 +451,7 @@ pub mod cs2_dumper { RightPhase = 0x5 } // Alignment: 4 - // Members count: 22 + // Member count: 22 #[repr(u32)] pub enum ModelSkeletonData_t__BoneFlags_t { FLAG_NO_BONE_FLAGS = 0x0, @@ -478,7 +478,7 @@ pub mod cs2_dumper { FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum MorphBundleType_t { MORPH_BUNDLE_TYPE_NONE = 0x0, @@ -487,7 +487,7 @@ pub mod cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum NmPoseBlendMode_t { Overlay = 0x0, @@ -495,7 +495,7 @@ pub mod cs2_dumper { GlobalSpace = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ResetCycleOption { Beginning = 0x0, @@ -505,7 +505,7 @@ pub mod cs2_dumper { SameTimeAsSource = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum IKChannelMode { TwoBone = 0x0, @@ -514,7 +514,7 @@ pub mod cs2_dumper { OneBone_Translate = 0x3 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum NmGraphValueType_t { Unknown = 0x0, @@ -528,7 +528,7 @@ pub mod cs2_dumper { Special = 0x8 } // Alignment: 1 - // Members count: 4 + // Member count: 4 #[repr(u8)] pub enum NmFootPhase_t { LeftFootDown = 0x0, @@ -537,7 +537,7 @@ pub mod cs2_dumper { LeftFootPassing = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum FootstepLandedFootSoundType_t { FOOTSOUND_Left = 0x0, @@ -545,21 +545,21 @@ pub mod cs2_dumper { FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum FootLockSubVisualization { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum NmFrameSnapEventMode_t { Floor = 0x0, Round = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum FootPinningTimingSource { FootMotion = 0x0, @@ -567,7 +567,7 @@ pub mod cs2_dumper { Parameter = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum DampingSpeedFunction { NoDamping = 0x0, @@ -575,7 +575,7 @@ pub mod cs2_dumper { Spring = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum AnimationProcessingType_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, @@ -586,7 +586,7 @@ pub mod cs2_dumper { ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum JiggleBoneSimSpace { SimSpace_Local = 0x0, @@ -594,21 +594,21 @@ pub mod cs2_dumper { SimSpace_World = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum StanceOverrideMode { Sequence = 0x0, Node = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum IkEndEffectorType { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 - // Members count: 3 + // Member count: 3 #[repr(u16)] pub enum AnimScriptType { ANIMSCRIPT_TYPE_INVALID = u16::MAX, @@ -616,7 +616,7 @@ pub mod cs2_dumper { ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum SeqPoseSetting_t { SEQ_POSE_SETTING_CONSTANT = 0x0, @@ -625,7 +625,7 @@ pub mod cs2_dumper { SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum AnimParamButton_t { ANIMPARAM_BUTTON_NONE = 0x0, @@ -643,7 +643,7 @@ pub mod cs2_dumper { ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SelectorTagBehavior_t { SelectorTagBehavior_OnWhileCurrent = 0x0, @@ -651,7 +651,7 @@ pub mod cs2_dumper { SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum CNmBoneMask__WeightInfo_t { Zero = 0x0, @@ -659,7 +659,7 @@ pub mod cs2_dumper { One = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum HandshakeTagType_t { eInvalid = u32::MAX, @@ -668,7 +668,7 @@ pub mod cs2_dumper { eCount = 0x2 } // Alignment: 4 - // Members count: 18 + // Member count: 18 #[repr(u32)] pub enum ParticleAttachment_t { PATTACH_INVALID = u32::MAX, @@ -691,7 +691,7 @@ pub mod cs2_dumper { MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum FieldNetworkOption { Auto = 0x0, @@ -699,7 +699,7 @@ pub mod cs2_dumper { ForceDisable = 0x2 } // Alignment: 1 - // Members count: 8 + // Member count: 8 #[repr(u8)] pub enum CNmTransitionNode__TransitionOptions_t { None = 0x0, @@ -712,7 +712,7 @@ pub mod cs2_dumper { PreferClosestSyncEventID = 0x40 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum VPhysXJoint_t__Flags_t { JOINT_FLAGS_NONE = 0x0, @@ -720,7 +720,7 @@ pub mod cs2_dumper { JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum VelocityMetricMode { DirectionOnly = 0x0, @@ -728,7 +728,7 @@ pub mod cs2_dumper { DirectionAndMagnitude = 0x2 } // Alignment: 1 - // Members count: 5 + // Member count: 5 #[repr(u8)] pub enum FacingMode { FacingMode_Invalid = 0x0, @@ -738,7 +738,7 @@ pub mod cs2_dumper { FacingMode_ManualPosition = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum AimMatrixBlendMode { AimMatrixBlendMode_None = 0x0, @@ -747,7 +747,7 @@ pub mod cs2_dumper { AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum AnimationSnapshotType_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, @@ -759,7 +759,7 @@ pub mod cs2_dumper { ANIMATION_SNAPSHOT_MAX = 0x6 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum FootFallTagFoot_t { FOOT1 = 0x0, @@ -772,7 +772,7 @@ pub mod cs2_dumper { FOOT8 = 0x7 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ChoiceMethod { WeightedRandom = 0x0, @@ -781,7 +781,7 @@ pub mod cs2_dumper { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 14 + // Member count: 14 #[repr(u32)] pub enum AnimVectorSource { MoveDirection = 0x0, @@ -800,7 +800,7 @@ pub mod cs2_dumper { ManualTarget_WorldSpace = 0xD } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum IkTargetType { IkTarget_Attachment = 0x0, @@ -809,7 +809,7 @@ pub mod cs2_dumper { IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum BoneMaskBlendSpace { BlendSpace_Parent = 0x0, @@ -818,7 +818,7 @@ pub mod cs2_dumper { BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ModelConfigAttachmentType_t { MODEL_CONFIG_ATTACHMENT_INVALID = u32::MAX, @@ -828,28 +828,28 @@ pub mod cs2_dumper { MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum BinaryNodeChildOption { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum JumpCorrectionMethod { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum MoodType_t { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -859,14 +859,14 @@ pub mod cs2_dumper { pub const m_segmentIndexArray: usize = 0x8; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -874,7 +874,7 @@ pub mod cs2_dumper { pub const m_flSlowDownStrength: usize = 0x68; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -888,7 +888,7 @@ pub mod cs2_dumper { pub const m_bIsReferenced: usize = 0x69; // bool } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -897,7 +897,7 @@ pub mod cs2_dumper { pub const m_sequenceName: usize = 0x58; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -910,32 +910,32 @@ pub mod cs2_dumper { pub const m_vTintColor: usize = 0x60; // Vector4D } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CFootCycle { } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x78; // int32 - pub const m_minValue: usize = 0x7C; // int32 - pub const m_maxValue: usize = 0x80; // int32 + pub const m_defaultValue: usize = 0x80; // int32 + pub const m_minValue: usize = 0x84; // int32 + pub const m_maxValue: usize = 0x88; // int32 } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -943,7 +943,7 @@ pub mod cs2_dumper { pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -952,7 +952,7 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x2C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -961,7 +961,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +970,7 @@ pub mod cs2_dumper { pub const m_nStartEventOffset: usize = 0xA8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -982,7 +982,7 @@ pub mod cs2_dumper { pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -994,7 +994,7 @@ pub mod cs2_dumper { pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1002,7 @@ pub mod cs2_dumper { pub const m_subCode: usize = 0x0; // uint8[8] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1013,7 +1013,7 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x3C; // float32 } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1021,7 +1021,7 @@ pub mod cs2_dumper { pub mod CTaskStatusAnimTag { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1033,7 +1033,7 @@ pub mod cs2_dumper { pub const m_nSampleCount: usize = 0x1C; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1045,7 +1045,7 @@ pub mod cs2_dumper { pub const m_selectableSamples: usize = 0x68; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1056,7 @@ pub mod cs2_dumper { pub const m_nWeight: usize = 0x18; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1064,7 +1064,7 @@ pub mod cs2_dumper { pub const m_scriptInfo: usize = 0x10; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1077,7 +1077,7 @@ pub mod cs2_dumper { pub const m_decodedAnims: usize = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1086,7 @@ pub mod cs2_dumper { pub const m_nConfig: usize = 0x2; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1101,7 +1101,7 @@ pub mod cs2_dumper { pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1114,15 +1114,15 @@ pub mod cs2_dumper { pub const m_bLoop: usize = 0xA0; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmPassthroughNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1131,7 +1131,7 @@ pub mod cs2_dumper { pub const m_slotID: usize = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1146,7 +1146,7 @@ pub mod cs2_dumper { pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1164,7 +1164,7 @@ pub mod cs2_dumper { pub const m_bModelDoc: usize = 0xA; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1181,7 +1181,7 @@ pub mod cs2_dumper { pub const m_keyValueText: usize = 0x50; // CUtlString } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1190,12 +1190,12 @@ pub mod cs2_dumper { pub const m_flDirection: usize = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod IKBoneNameAndIndex_t { pub const m_Name: usize = 0x0; // CUtlString } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1203,7 +1203,7 @@ pub mod cs2_dumper { pub const m_hParam: usize = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -1227,11 +1227,11 @@ pub mod cs2_dumper { pub const m_flHipDipDelay: usize = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmPoseNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1243,7 +1243,7 @@ pub mod cs2_dumper { pub const m_bIsReferenced: usize = 0x48; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1257,20 +1257,20 @@ pub mod cs2_dumper { pub const m_bLoop: usize = 0x54; // bool } // Parent: AnimationSnapshotBase_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x108; // int32 - pub const m_modelName: usize = 0x110; // CUtlString + pub const m_nEntIndex: usize = 0x110; // int32 + pub const m_modelName: usize = 0x118; // CUtlString } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmVectorValueNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1279,22 +1279,22 @@ pub mod cs2_dumper { pub const m_flFadeOutTime: usize = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterTargetNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1306,17 +1306,17 @@ pub mod cs2_dumper { pub const m_frameCount: usize = 0x68; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x78; // Vector - pub const m_bInterpolate: usize = 0x84; // bool + pub const m_defaultValue: usize = 0x80; // Vector + pub const m_bInterpolate: usize = 0x8C; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1326,7 +1326,7 @@ pub mod cs2_dumper { pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1337,7 +1337,7 @@ pub mod cs2_dumper { pub const m_eMode: usize = 0x94; // StanceOverrideMode } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1346,25 +1346,25 @@ pub mod cs2_dumper { pub const m_weight: usize = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionNode__CDefinition { - pub const m_targetCNmStateNodeIdx: usize = 0xA; // int16 - pub const m_durationOverrideNodeIdx: usize = 0xC; // int16 - pub const m_syncEventOffsetOverrideNodeIdx: usize = 0xE; // int16 - pub const m_startBoneMaskNodeIdx: usize = 0x10; // int16 - pub const m_flDuration: usize = 0x14; // float32 - pub const m_boneMaskBlendInTimePercentage: usize = 0x18; // NmPercent_t - pub const m_syncEventOffset: usize = 0x1C; // float32 - pub const m_transitionOptions: usize = 0x20; // CNmTransitionNode::TransitionOptions_t - pub const m_targetSyncIDNodeIdx: usize = 0x22; // int16 - pub const m_blendWeightEasing: usize = 0x24; // NmEasingOperation_t - pub const m_rootMotionBlend: usize = 0x25; // NmRootMotionBlendMode_t + pub const m_targetCNmStateNodeIdx: usize = 0x10; // int16 + pub const m_durationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // int16 + pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 + pub const m_flDuration: usize = 0x18; // float32 + pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t + pub const m_syncEventOffset: usize = 0x20; // float32 + pub const m_transitionOptions: usize = 0x24; // CNmTransitionNode::TransitionOptions_t + pub const m_targetSyncIDNodeIdx: usize = 0x26; // int16 + pub const m_blendWeightEasing: usize = 0x28; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x29; // NmRootMotionBlendMode_t } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1378,14 +1378,14 @@ pub mod cs2_dumper { pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CRootUpdateNode { } // Parent: CLeafUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1393,7 +1393,7 @@ pub mod cs2_dumper { pub const m_pMotionGraph: usize = 0x58; // CSmartPtr } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1402,7 +1402,7 @@ pub mod cs2_dumper { pub const m_index: usize = 0x1; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1411,7 +1411,7 @@ pub mod cs2_dumper { pub const m_weights: usize = 0x8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1420,7 +1420,7 @@ pub mod cs2_dumper { pub const m_nMotion: usize = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1431,7 +1431,7 @@ pub mod cs2_dumper { pub const m_bMatchRotation: usize = 0x85; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1440,7 +1440,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1455,7 +1455,7 @@ pub mod cs2_dumper { pub const m_bNetworkLookTarget: usize = 0x42; // bool } // Parent: CAnimGraphSettingsGroup - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1464,7 +1464,7 @@ pub mod cs2_dumper { pub const m_bNetworkingEnabled: usize = 0x20; // bool } // Parent: CLeafUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1475,14 +1475,14 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x78; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBlockSelectionMetricEvaluator { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1492,7 +1492,7 @@ pub mod cs2_dumper { pub const m_Configs: usize = 0x8; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1507,7 +1507,7 @@ pub mod cs2_dumper { pub const m_bSubtract: usize = 0x7; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1516,7 +1516,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1526,7 +1526,7 @@ pub mod cs2_dumper { pub const m_controls: usize = 0x10; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1535,7 +1535,7 @@ pub mod cs2_dumper { pub const m_morphRectDatas: usize = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1546,7 +1546,7 @@ pub mod cs2_dumper { pub const m_bResetChild: usize = 0xC0; // bool } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1561,15 +1561,15 @@ pub mod cs2_dumper { pub const m_eType: usize = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterFloatNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -1584,7 +1584,7 @@ pub mod cs2_dumper { pub const m_bIgnoreRotation: usize = 0x84; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1594,7 +1594,7 @@ pub mod cs2_dumper { pub const m_ConeCutoff: usize = 0xF; // int8 } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // MGetKV3ClassDefaults @@ -1625,7 +1625,7 @@ pub mod cs2_dumper { pub const m_flFriction: usize = 0xAC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1637,7 +1637,7 @@ pub mod cs2_dumper { pub const m_resetCycleOption: usize = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1648,7 +1648,7 @@ pub mod cs2_dumper { pub const m_flMinTimeRemaining: usize = 0x5C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1657,14 +1657,14 @@ pub mod cs2_dumper { pub const m_NestedElements: usize = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterVectorNode__CDefinition { } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1681,7 +1681,7 @@ pub mod cs2_dumper { pub const m_nFootIndex: usize = 0x3C; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1691,7 +1691,7 @@ pub mod cs2_dumper { pub const m_bTopLevel: usize = 0x20; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1700,7 +1700,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -1723,7 +1723,7 @@ pub mod cs2_dumper { pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1737,7 +1737,7 @@ pub mod cs2_dumper { pub const m_externalGraphSlots: usize = 0x80; // CUtlVector } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -1759,7 +1759,7 @@ pub mod cs2_dumper { pub const m_ikChains: usize = 0x68; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1771,7 +1771,7 @@ pub mod cs2_dumper { pub const m_oneBoneEnd: usize = 0x20; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1784,7 +1784,7 @@ pub mod cs2_dumper { pub const m_b2D_TRI: usize = 0x5; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1793,7 +1793,7 @@ pub mod cs2_dumper { pub const m_flMax: usize = 0x4; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1805,7 +1805,7 @@ pub mod cs2_dumper { pub const m_damping: usize = 0x80; // CAnimInputDamping } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1817,14 +1817,14 @@ pub mod cs2_dumper { pub const m_bHasMovement: usize = 0x2D; // bool } // Parent: CCycleBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimCycle { } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1832,7 +1832,7 @@ pub mod cs2_dumper { pub const m_actions: usize = 0x30; // CUtlVector> } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1842,21 +1842,21 @@ pub mod cs2_dumper { pub const m_resources: usize = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x20; // float32 - pub const m_flMinSpeedScale: usize = 0x24; // float32 - pub const m_hAnticipationPosParam: usize = 0x28; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x2A; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x2C; // float32 - pub const m_flMinSpringTension: usize = 0x30; // float32 - pub const m_flMaxSpringTension: usize = 0x34; // float32 + pub const m_flAnticipationTime: usize = 0x2C; // float32 + pub const m_flMinSpeedScale: usize = 0x30; // float32 + pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x38; // float32 + pub const m_flMinSpringTension: usize = 0x3C; // float32 + pub const m_flMaxSpringTension: usize = 0x40; // float32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1864,15 +1864,15 @@ pub mod cs2_dumper { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoneMaskNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1881,7 +1881,7 @@ pub mod cs2_dumper { pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1890,7 +1890,7 @@ pub mod cs2_dumper { pub const m_materials: usize = 0x8; // CUtlVector> } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1901,7 +1901,7 @@ pub mod cs2_dumper { pub const m_ranges: usize = 0x20; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1909,7 +1909,7 @@ pub mod cs2_dumper { pub const m_Choices: usize = 0x48; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1918,7 +1918,7 @@ pub mod cs2_dumper { pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1934,14 +1934,14 @@ pub mod cs2_dumper { pub const m_bAnimationDriven: usize = 0xA1; // bool } // Parent: CUnaryUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CChoreoUpdateNode { } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1950,7 +1950,7 @@ pub mod cs2_dumper { pub const m_nUpType: usize = 0x80; // uint32 } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1959,7 +1959,7 @@ pub mod cs2_dumper { pub const m_foot: usize = 0x58; // FootFallTagFoot_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -1978,7 +1978,7 @@ pub mod cs2_dumper { pub const m_material: usize = 0xD8; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -1992,7 +1992,7 @@ pub mod cs2_dumper { pub const m_boneMasks: usize = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2001,7 +2001,7 @@ pub mod cs2_dumper { pub const m_flMinStepsRemaining: usize = 0x68; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2012,7 +2012,7 @@ pub mod cs2_dumper { pub const m_nBodyGroupOption: usize = 0x8; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2022,32 +2022,32 @@ pub mod cs2_dumper { pub const m_nDimensions: usize = 0x1C; // int32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod CNmStateNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 - pub const m_entryEvents: usize = 0x10; // CUtlLeanVectorFixedGrowable - pub const m_executeEvents: usize = 0x30; // CUtlLeanVectorFixedGrowable - pub const m_exitEvents: usize = 0x50; // CUtlLeanVectorFixedGrowable - pub const m_timedRemainingEvents: usize = 0x70; // CUtlLeanVectorFixedGrowable - pub const m_timedElapsedEvents: usize = 0x88; // CUtlLeanVectorFixedGrowable - pub const m_nLayerWeightNodeIdx: usize = 0xA0; // int16 - pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xA2; // int16 - pub const m_nLayerBoneMaskNodeIdx: usize = 0xA4; // int16 - pub const m_bIsOffState: usize = 0xA6; // bool + pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable + pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 + pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 + pub const m_bIsOffState: usize = 0xAE; // bool } // Parent: CNmVectorValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterVectorNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2055,7 +2055,7 @@ pub mod cs2_dumper { pub const m_footIndices: usize = 0x50; // CUtlVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -2075,7 +2075,7 @@ pub mod cs2_dumper { pub const m_nHitBoxIndex: usize = 0x48; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2089,7 +2089,7 @@ pub mod cs2_dumper { pub const m_boneScaleParent: usize = 0x90; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2098,7 +2098,7 @@ pub mod cs2_dumper { pub const m_flDuration: usize = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2107,7 +2107,7 @@ pub mod cs2_dumper { pub const m_flRangeLength: usize = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2117,7 +2117,7 @@ pub mod cs2_dumper { pub const m_endCycle: usize = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2126,7 +2126,7 @@ pub mod cs2_dumper { pub const m_nNumChannels: usize = 0x8; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2135,7 +2135,7 @@ pub mod cs2_dumper { pub const m_nDimensionCount: usize = 0x18; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2144,7 +2144,7 @@ pub mod cs2_dumper { pub const m_nDimensions: usize = 0x18; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2161,7 +2161,7 @@ pub mod cs2_dumper { pub const m_bDontResetSameSelection: usize = 0xB2; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2171,7 +2171,7 @@ pub mod cs2_dumper { pub const m_nParent: usize = 0x30; // int32 } // Parent: CAnimActionUpdater - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2181,7 +2181,7 @@ pub mod cs2_dumper { pub const m_hScript: usize = 0x1C; // AnimScriptHandle } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2191,7 +2191,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x60; // Color } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2200,7 +2200,7 @@ pub mod cs2_dumper { pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2208,7 +2208,7 @@ pub mod cs2_dumper { pub const m_items: usize = 0x30; // CUtlVector } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2219,14 +2219,14 @@ pub mod cs2_dumper { pub const m_targets: usize = 0x58; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterFloatNode__CDefinition { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2239,32 +2239,32 @@ pub mod cs2_dumper { pub const m_bUseCustomDuration: usize = 0x38; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CNmClipNode__CDefinition { - pub const m_nPlayInReverseValueNodeIdx: usize = 0xA; // int16 - pub const m_nResetTimeValueNodeIdx: usize = 0xC; // int16 - pub const m_bSampleRootMotion: usize = 0xE; // bool - pub const m_bAllowLooping: usize = 0xF; // bool - pub const m_nDataSlotIdx: usize = 0x10; // int16 + pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // int16 + pub const m_nResetTimeValueNodeIdx: usize = 0x12; // int16 + pub const m_bSampleRootMotion: usize = 0x14; // bool + pub const m_bAllowLooping: usize = 0x15; // bool + pub const m_nDataSlotIdx: usize = 0x16; // int16 } // Parent: CAnimParameterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x6C; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x70; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x74; // bool - pub const m_bAutoReset: usize = 0x75; // bool - pub const m_bGameWritable: usize = 0x76; // bool - pub const m_bGraphWritable: usize = 0x77; // bool + pub const m_previewButton: usize = 0x70; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x74; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x78; // bool + pub const m_bAutoReset: usize = 0x79; // bool + pub const m_bGameWritable: usize = 0x7A; // bool + pub const m_bGraphWritable: usize = 0x7B; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2273,7 +2273,7 @@ pub mod cs2_dumper { pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2284,7 +2284,7 @@ pub mod cs2_dumper { pub const m_params: usize = 0x8; // VPhysXConstraintParams_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2297,7 +2297,7 @@ pub mod cs2_dumper { pub const m_bIsAttachment: usize = 0x59; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2314,7 +2314,7 @@ pub mod cs2_dumper { pub const m_Frames: usize = 0xA8; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2323,7 +2323,7 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x10; // int32 } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2338,7 +2338,7 @@ pub mod cs2_dumper { pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2354,7 +2354,7 @@ pub mod cs2_dumper { pub const m_flTraceRadius: usize = 0x3C; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2367,7 +2367,7 @@ pub mod cs2_dumper { pub const m_activityArray: usize = 0x28; // CUtlVector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2382,7 +2382,7 @@ pub mod cs2_dumper { pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2393,7 +2393,7 @@ pub mod cs2_dumper { pub const m_bStartEnabled: usize = 0x28; // bool } // Parent: CAnimUpdateNodeBase - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -2415,7 +2415,7 @@ pub mod cs2_dumper { pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2426,7 +2426,7 @@ pub mod cs2_dumper { pub const m_refModel: usize = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2443,16 +2443,16 @@ pub mod cs2_dumper { pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + pub const m_defaultValue: usize = 0x80; // CGlobalSymbol } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2463,7 +2463,7 @@ pub mod cs2_dumper { pub const m_bCanBeForced: usize = 0x6; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2471,7 +2471,7 @@ pub mod cs2_dumper { pub const m_HitBoxSets: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2479,7 +2479,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2488,7 +2488,7 @@ pub mod cs2_dumper { pub const m_tags: usize = 0x8; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2496,14 +2496,14 @@ pub mod cs2_dumper { pub const m_spans: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimActionUpdater { } // Parent: CAnimTagBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2521,7 +2521,7 @@ pub mod cs2_dumper { pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2529,7 +2529,7 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x0; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2541,7 +2541,7 @@ pub mod cs2_dumper { pub const m_bMatchTargetOrientation: usize = 0xD; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2557,7 +2557,7 @@ pub mod cs2_dumper { pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2566,7 +2566,7 @@ pub mod cs2_dumper { pub const m_bIsZeroDuration: usize = 0x1C; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2577,7 +2577,7 @@ pub mod cs2_dumper { pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2587,7 +2587,7 @@ pub mod cs2_dumper { pub const m_startStateIndex: usize = 0x50; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2595,7 +2595,7 @@ pub mod cs2_dumper { pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef } // Parent: None - // Fields count: 17 + // Field count: 17 pub mod CCompressorGroup { pub const m_nTotalElementCount: usize = 0x0; // int32 pub const m_szChannelClass: usize = 0x8; // CUtlVector @@ -2616,7 +2616,7 @@ pub mod cs2_dumper { pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2633,7 +2633,7 @@ pub mod cs2_dumper { pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2641,7 +2641,7 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x0; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2649,7 +2649,7 @@ pub mod cs2_dumper { pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2657,7 +2657,7 @@ pub mod cs2_dumper { pub const m_nodeIndex: usize = 0x8; // int32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2672,11 +2672,11 @@ pub mod cs2_dumper { pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmBoneMaskValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2688,7 +2688,7 @@ pub mod cs2_dumper { pub const m_bLooping: usize = 0x1C; // bool } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2697,7 +2697,7 @@ pub mod cs2_dumper { pub const m_nChoice: usize = 0x50; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2711,7 +2711,7 @@ pub mod cs2_dumper { pub const position: usize = 0x20; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2721,7 +2721,7 @@ pub mod cs2_dumper { pub const m_triggerPhase: usize = 0x1C; // StepPhase } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2730,7 +2730,7 @@ pub mod cs2_dumper { pub const m_ID: usize = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -2741,7 +2741,7 @@ pub mod cs2_dumper { pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2768,11 +2768,11 @@ pub mod cs2_dumper { pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmIDValueNode__CDefinition { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2786,29 +2786,29 @@ pub mod cs2_dumper { pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CJumpHelperUpdateNode { - pub const m_hTargetParam: usize = 0xA1; // CAnimParamHandle - pub const m_flOriginalJumpMovement: usize = 0xA4; // Vector - pub const m_flOriginalJumpDuration: usize = 0xB0; // float32 - pub const m_flJumpStartCycle: usize = 0xB4; // float32 - pub const m_flJumpEndCycle: usize = 0xB8; // float32 - pub const m_eCorrectionMethod: usize = 0xBC; // JumpCorrectionMethod - pub const m_bTranslationAxis: usize = 0xC0; // bool[3] - pub const m_bScaleSpeed: usize = 0xC3; // bool + pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector + pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 + pub const m_flJumpStartCycle: usize = 0xBC; // float32 + pub const m_flJumpEndCycle: usize = 0xC0; // float32 + pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC8; // bool[3] + pub const m_bScaleSpeed: usize = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterBoolNode__CDefinition { } // Parent: None - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults @@ -2833,7 +2833,7 @@ pub mod cs2_dumper { pub const m_flStretchExtensionScale: usize = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2841,7 +2841,7 @@ pub mod cs2_dumper { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2849,7 +2849,7 @@ pub mod cs2_dumper { pub const m_Gradient: usize = 0x48; // CColorGradient } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2859,7 +2859,7 @@ pub mod cs2_dumper { pub const m_bAdditive: usize = 0x20; // bool } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2867,7 +2867,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2877,7 +2877,7 @@ pub mod cs2_dumper { pub const m_flWeight: usize = 0x8; // float32 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -2885,7 +2885,7 @@ pub mod cs2_dumper { pub const m_nServerLOD: usize = 0x30; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -2901,7 +2901,7 @@ pub mod cs2_dumper { pub const m_nElementMaskArray: usize = 0x78; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2913,7 +2913,7 @@ pub mod cs2_dumper { pub const m_bundleDatas: usize = 0x10; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2925,7 +2925,7 @@ pub mod cs2_dumper { pub const m_toeBoneIndex: usize = 0x24; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2935,14 +2935,14 @@ pub mod cs2_dumper { pub const m_weights: usize = 0x18; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParentConstraint { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2951,7 +2951,7 @@ pub mod cs2_dumper { pub const m_timeValue: usize = 0x8; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -2960,12 +2960,12 @@ pub mod cs2_dumper { pub const m_bIgnoreSlope: usize = 0x68; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod HSequence { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2975,7 +2975,7 @@ pub mod cs2_dumper { pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2988,7 +2988,7 @@ pub mod cs2_dumper { pub const m_nEndFrame: usize = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3006,7 +3006,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0xCF; // bool } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3016,7 +3016,7 @@ pub mod cs2_dumper { pub const m_bInterpolate: usize = 0x90; // bool } // Parent: None - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -3046,14 +3046,14 @@ pub mod cs2_dumper { pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } // Parent: CStaticPoseCache - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CStaticPoseCacheBuilder { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3074,7 +3074,7 @@ pub mod cs2_dumper { pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3086,7 +3086,7 @@ pub mod cs2_dumper { pub const m_bLockStateWhenWaning: usize = 0xF5; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3099,7 +3099,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0x165; // bool } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3115,7 +3115,7 @@ pub mod cs2_dumper { pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3124,7 +3124,7 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x50; // KeyValues3 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3138,7 +3138,7 @@ pub mod cs2_dumper { pub const m_sEventName: usize = 0x38; // CGlobalSymbol } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3150,7 +3150,7 @@ pub mod cs2_dumper { pub const m_totalDelta: usize = 0x30; // CTransform } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3159,7 +3159,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3168,7 +3168,7 @@ pub mod cs2_dumper { pub const m_Data: usize = 0x4; // int32 } // Parent: CUnaryUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3183,7 +3183,7 @@ pub mod cs2_dumper { pub const m_bResetChild: usize = 0xC4; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3196,7 +3196,7 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0x141; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3210,7 +3210,7 @@ pub mod cs2_dumper { pub const m_flags: usize = 0x44; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3223,7 +3223,7 @@ pub mod cs2_dumper { pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3237,13 +3237,13 @@ pub mod cs2_dumper { pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod CBoneConstraintPoseSpaceMorph__Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputWeightList: usize = 0x10; // CUtlVector } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -3263,7 +3263,7 @@ pub mod cs2_dumper { pub const m_flFadeOut: usize = 0x58; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3271,7 +3271,7 @@ pub mod cs2_dumper { pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3280,7 +3280,7 @@ pub mod cs2_dumper { pub const m_dataSlotIdx: usize = 0x2; // int16 } // Parent: CModelConfigElement - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3289,18 +3289,18 @@ pub mod cs2_dumper { pub const m_nChoice: usize = 0x50; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmBoolValueNode__CDefinition { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3312,7 +3312,7 @@ pub mod cs2_dumper { pub const m_timeStamp: usize = 0x80; // float32 } // Parent: CNmEvent - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3321,15 +3321,15 @@ pub mod cs2_dumper { pub const m_ID: usize = 0x18; // CGlobalSymbol } // Parent: CAnimMotorUpdaterBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x19; // bool + pub const m_bLockToPath: usize = 0x20; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3343,7 +3343,7 @@ pub mod cs2_dumper { pub const m_propJoints: usize = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3352,7 +3352,7 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3360,7 +3360,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3375,7 +3375,7 @@ pub mod cs2_dumper { pub const m_paramHandles: usize = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3383,7 +3383,7 @@ pub mod cs2_dumper { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3392,7 +3392,7 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x54; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3407,19 +3407,19 @@ pub mod cs2_dumper { pub const m_bIsScaleStatic: usize = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x8C; // bool - pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool - pub const m_bUseModelSpace: usize = 0x8E; // bool - pub const m_bApplyScale: usize = 0x8F; // bool + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool + pub const m_bApplyScale: usize = 0x93; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MPropertyEditClassAsString @@ -3427,7 +3427,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x0; // uint8 } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3435,7 +3435,7 @@ pub mod cs2_dumper { pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3445,7 +3445,7 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x14; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3454,14 +3454,14 @@ pub mod cs2_dumper { pub const m_trajectories: usize = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmLegacyEvent { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3471,7 +3471,7 @@ pub mod cs2_dumper { pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3483,26 +3483,26 @@ pub mod cs2_dumper { pub const m_BoneName: usize = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x80; // uint8 - pub const m_enumOptions: usize = 0x88; // CUtlVector - pub const m_vecEnumReferenced: usize = 0xA0; // CUtlVector + pub const m_defaultValue: usize = 0x88; // uint8 + pub const m_enumOptions: usize = 0x90; // CUtlVector + pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector } // Parent: CAnimTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CHandshakeAnimTagBase { - pub const m_bIsDisableTag: usize = 0x49; // bool + pub const m_bIsDisableTag: usize = 0x50; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3511,7 +3511,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3522,7 +3522,7 @@ pub mod cs2_dumper { pub const m_container: usize = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3536,7 +3536,7 @@ pub mod cs2_dumper { pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3546,7 +3546,7 @@ pub mod cs2_dumper { pub const m_fSpeedScale: usize = 0xC; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3557,7 +3557,7 @@ pub mod cs2_dumper { pub const m_SourceFilename: usize = 0x28; // CUtlString } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3570,7 +3570,7 @@ pub mod cs2_dumper { pub const m_vDebugOffset: usize = 0x40; // VectorAligned } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3582,7 +3582,7 @@ pub mod cs2_dumper { pub const m_sName: usize = 0x28; // CUtlString } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3598,7 +3598,7 @@ pub mod cs2_dumper { pub const m_footLandCycle: usize = 0x38; // CFootCycle } // Parent: CAnimParameterBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3607,7 +3607,7 @@ pub mod cs2_dumper { pub const m_eParamType: usize = 0x78; // AnimParamType_t } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3618,7 +3618,7 @@ pub mod cs2_dumper { pub const m_nDimensionStartIndex: usize = 0x4C; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3629,17 +3629,17 @@ pub mod cs2_dumper { pub const m_eMode: usize = 0x5C; // VelocityMetricMode } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x14; // CAnimNodePath - pub const m_networkMode: usize = 0x44; // AnimNodeNetworkMode + pub const m_nodePath: usize = 0x18; // CAnimNodePath + pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode pub const m_name: usize = 0x50; // CUtlString } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3648,7 +3648,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x1A; // CAnimVariant } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3657,7 +3657,7 @@ pub mod cs2_dumper { pub const m_dataSet: usize = 0x8; // CNmGraphDataSet } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3672,7 +3672,7 @@ pub mod cs2_dumper { pub const m_nTickCount: usize = 0x18; // int32 } // Parent: CMotionMetricEvaluator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3680,7 +3680,7 @@ pub mod cs2_dumper { pub const m_nBoneIndex: usize = 0x50; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3689,14 +3689,14 @@ pub mod cs2_dumper { pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmExternalGraphNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3705,13 +3705,13 @@ pub mod cs2_dumper { pub const m_CullingData: usize = 0x8; // CDrawCullingData } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CMorphSetData { - pub const m_nWidth: usize = 0xC; // int32 - pub const m_nHeight: usize = 0x10; // int32 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 pub const m_bundleTypes: usize = 0x18; // CUtlVector pub const m_morphDatas: usize = 0x30; // CUtlVector pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle @@ -3720,7 +3720,7 @@ pub mod cs2_dumper { pub const m_FlexRules: usize = 0x80; // CUtlVector } // Parent: CBaseConstraint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3731,7 +3731,7 @@ pub mod cs2_dumper { pub const m_flMax: usize = 0x80; // float32 } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3743,7 +3743,7 @@ pub mod cs2_dumper { pub const m_nVertexSet: usize = 0x68; // CUtlString } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3758,7 +3758,7 @@ pub mod cs2_dumper { pub const m_bAnimGraphAdditive: usize = 0x7; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3767,7 +3767,7 @@ pub mod cs2_dumper { pub const m_flControlPoint2: usize = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -3775,7 +3775,7 @@ pub mod cs2_dumper { pub const m_nNodeIdx: usize = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3785,7 +3785,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x54; // Color } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3794,7 +3794,7 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x10; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3805,7 +3805,7 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3813,13 +3813,13 @@ pub mod cs2_dumper { pub mod CMovementHandshakeAnimTag { } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod CBoneConstraintPoseSpaceBone__Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputTransformList: usize = 0x10; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -3836,7 +3836,7 @@ pub mod cs2_dumper { pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3854,7 +3854,7 @@ pub mod cs2_dumper { pub const m_skidStop: usize = 0x50; // CUtlString } // Parent: CAnimTagBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -3869,7 +3869,7 @@ pub mod cs2_dumper { pub const m_bPlayOnClient: usize = 0x6F; // bool } // Parent: CUnaryUpdateNode - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -3882,21 +3882,21 @@ pub mod cs2_dumper { pub const m_bUseManualTurnOffset: usize = 0x80; // bool } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimationGroup { - pub const m_nFlags: usize = 0xC; // uint32 - pub const m_name: usize = 0x10; // CBufferString - pub const m_localHAnimArray_Handle: usize = 0x58; // CUtlVector> - pub const m_includedGroupArray_Handle: usize = 0x70; // CUtlVector> - pub const m_directHSeqGroup_Handle: usize = 0x88; // CStrongHandle - pub const m_decodeKey: usize = 0x90; // CAnimKeyData - pub const m_szScripts: usize = 0x108; // CUtlVector + pub const m_nFlags: usize = 0x10; // uint32 + pub const m_name: usize = 0x18; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle + pub const m_decodeKey: usize = 0x98; // CAnimKeyData + pub const m_szScripts: usize = 0x110; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3905,7 +3905,7 @@ pub mod cs2_dumper { pub const m_percentageThrough: usize = 0x4; // NmPercent_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -3921,7 +3921,7 @@ pub mod cs2_dumper { pub const m_bIsAdditive: usize = 0x1A0; // bool } // Parent: CAnimActionUpdater - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3930,11 +3930,11 @@ pub mod cs2_dumper { pub const m_bSetEnabled: usize = 0x1C; // bool } // Parent: CNmGraphNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3944,14 +3944,14 @@ pub mod cs2_dumper { pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 } // Parent: CLeafUpdateNode - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBindPoseUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3960,7 +3960,7 @@ pub mod cs2_dumper { pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3970,7 +3970,7 @@ pub mod cs2_dumper { pub const m_Text: usize = 0x58; // CUtlString } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3980,7 +3980,7 @@ pub mod cs2_dumper { pub const m_flProgression: usize = 0x10; // float32 } // Parent: CLeafUpdateNode - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults @@ -4010,7 +4010,7 @@ pub mod cs2_dumper { pub const m_bEnableDistanceScaling: usize = 0x138; // bool } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4028,7 +4028,7 @@ pub mod cs2_dumper { pub const m_footMotion: usize = 0x108; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4039,7 +4039,7 @@ pub mod cs2_dumper { pub const max: usize = 0x14; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4049,7 +4049,7 @@ pub mod cs2_dumper { pub const m_flRecordingTime: usize = 0x30; // float32 } // Parent: CMotionNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4059,7 +4059,7 @@ pub mod cs2_dumper { pub const m_flPlaybackSpeed: usize = 0x44; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4067,7 +4067,7 @@ pub mod cs2_dumper { pub const m_szFacs: usize = 0x0; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4079,7 +4079,7 @@ pub mod cs2_dumper { pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4094,7 +4094,7 @@ pub mod cs2_dumper { pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4106,7 +4106,7 @@ pub mod cs2_dumper { pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4115,7 +4115,7 @@ pub mod cs2_dumper { pub const m_flAxisSize: usize = 0x60; // float32 } // Parent: CBaseConstraint - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4125,7 +4125,7 @@ pub mod cs2_dumper { pub const m_qChildBindRotation: usize = 0x90; // Quaternion } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4137,7 +4137,7 @@ pub mod cs2_dumper { pub const m_flMax: usize = 0x18; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4153,7 +4153,7 @@ pub mod cs2_dumper { pub const m_nLineNumber: usize = 0x14; // int16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4167,7 +4167,7 @@ pub mod cs2_dumper { pub const m_bApplyFootRotationLimits: usize = 0x29; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4179,7 +4179,7 @@ pub mod cs2_dumper { pub const m_flSphereRadius: usize = 0x58; // float32 } // Parent: CMotionMetricEvaluator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4193,7 +4193,7 @@ pub mod cs2_dumper { pub const m_bFilterGoalOvershoot: usize = 0x62; // bool } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4203,7 +4203,7 @@ pub mod cs2_dumper { pub const m_allTags: usize = 0x70; // CUtlVector } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4211,7 +4211,7 @@ pub mod cs2_dumper { pub const m_ID: usize = 0x10; // CGlobalSymbol } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4220,7 +4220,7 @@ pub mod cs2_dumper { pub const m_FlexOps: usize = 0x8; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4232,7 +4232,7 @@ pub mod cs2_dumper { pub const m_eScriptType: usize = 0x50; // AnimScriptType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4250,7 +4250,7 @@ pub mod cs2_dumper { pub const m_bEnableSimulation: usize = 0x48; // bool } // Parent: CBaseConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4259,7 +4259,7 @@ pub mod cs2_dumper { pub const m_nSlaveAxis: usize = 0x74; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4267,7 +4267,7 @@ pub mod cs2_dumper { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4280,7 +4280,7 @@ pub mod cs2_dumper { pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 } // Parent: CLeafUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4292,11 +4292,11 @@ pub mod cs2_dumper { pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmFloatValueNode__CDefinition { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4306,7 +4306,7 @@ pub mod cs2_dumper { pub const m_nMorphCount: usize = 0x2C; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -4324,7 +4324,7 @@ pub mod cs2_dumper { pub const m_bUseHysteresis: usize = 0xBB; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4332,7 +4332,7 @@ pub mod cs2_dumper { pub const m_settingsGroups: usize = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4341,7 +4341,7 @@ pub mod cs2_dumper { pub const m_pSharedData: usize = 0x10; // CSmartPtr } // Parent: CBaseConstraint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4349,7 +4349,7 @@ pub mod cs2_dumper { pub const m_inputList: usize = 0x70; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4358,7 +4358,7 @@ pub mod cs2_dumper { pub const m_flKeyValue: usize = 0x8; // float32 } // Parent: CBoneConstraintBase - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4370,19 +4370,19 @@ pub mod cs2_dumper { pub const m_bClamp: usize = 0x68; // bool } // Parent: CConcreteAnimParameter - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x78; // float32 - pub const m_fMinValue: usize = 0x7C; // float32 - pub const m_fMaxValue: usize = 0x80; // float32 - pub const m_bInterpolate: usize = 0x84; // bool + pub const m_fDefaultValue: usize = 0x80; // float32 + pub const m_fMinValue: usize = 0x84; // float32 + pub const m_fMaxValue: usize = 0x88; // float32 + pub const m_bInterpolate: usize = 0x8C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4391,7 +4391,7 @@ pub mod cs2_dumper { pub const m_eBehavior: usize = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4404,7 +4404,7 @@ pub mod cs2_dumper { pub const m_bUseAcceleration: usize = 0x48; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4414,7 +4414,7 @@ pub mod cs2_dumper { pub const m_nBoneWeightCount: usize = 0x48; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4425,7 +4425,7 @@ pub mod cs2_dumper { pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4433,7 +4433,7 @@ pub mod cs2_dumper { pub const m_list: usize = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -4454,7 +4454,7 @@ pub mod cs2_dumper { pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4468,7 +4468,7 @@ pub mod cs2_dumper { pub const m_wheelDrag: usize = 0x18; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4479,7 +4479,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x70; // Color } // Parent: CBoneConstraintBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -4490,21 +4490,21 @@ pub mod cs2_dumper { pub const m_flRemap: usize = 0x40; // float32[4] } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPointConstraint { } // Parent: CMotionMetricEvaluator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CCurrentRotationVelocityMetricEvaluator { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4513,7 +4513,7 @@ pub mod cs2_dumper { pub const m_flTraceRadius: usize = 0x4; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4522,7 +4522,7 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x14; // float32 } // Parent: None - // Fields count: 46 + // Field count: 46 // // Metadata: // MGetKV3ClassDefaults @@ -4575,7 +4575,7 @@ pub mod cs2_dumper { pub const m_projectionAngularTolerance: usize = 0xF4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4590,18 +4590,18 @@ pub mod cs2_dumper { pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition - // Fields count: 0 + // Field count: 0 pub mod CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod COrientConstraint { } // Parent: CUnaryUpdateNode - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4620,17 +4620,17 @@ pub mod cs2_dumper { pub const m_bLimitOnly: usize = 0x98; // bool } // Parent: CNmPoseNode__CDefinition - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CNmLayerBlendNode__CDefinition { - pub const m_nBaseNodeIdx: usize = 0xA; // int16 - pub const m_bOnlySampleBaseRootMotion: usize = 0xC; // bool - pub const m_layerDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_nBaseNodeIdx: usize = 0x10; // int16 + pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool + pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4639,7 +4639,7 @@ pub mod cs2_dumper { pub const m_bDefault: usize = 0x18; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4647,18 +4647,18 @@ pub mod cs2_dumper { pub const m_boneSettings: usize = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x8C; // bool - pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool - pub const m_bUseModelSpace: usize = 0x8E; // bool + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4667,7 +4667,7 @@ pub mod cs2_dumper { pub const m_eType: usize = 0x2; // PoseType_t } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4676,7 +4676,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -4695,28 +4695,28 @@ pub mod cs2_dumper { pub const m_poseSettingArray: usize = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x88; // int32 - pub const m_flRootMotionBlend: usize = 0x8C; // float32 - pub const m_blendSpace: usize = 0x90; // BoneMaskBlendSpace - pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption - pub const m_bUseBlendScale: usize = 0x98; // bool - pub const m_blendValueSource: usize = 0x9C; // AnimValueSource - pub const m_hBlendParameter: usize = 0xA0; // CAnimParamHandle + pub const m_nWeightListIndex: usize = 0x8C; // int32 + pub const m_flRootMotionBlend: usize = 0x90; // float32 + pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x9C; // bool + pub const m_blendValueSource: usize = 0xA0; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CLeafUpdateNode { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4725,7 +4725,7 @@ pub mod cs2_dumper { pub const m_bMatchTargetOrientation: usize = 0x18; // bool } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4747,7 +4747,7 @@ pub mod cs2_dumper { pub const m_flMaxTwist: usize = 0x150; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -4764,7 +4764,7 @@ pub mod cs2_dumper { pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4776,7 +4776,7 @@ pub mod cs2_dumper { pub const m_numInfluences: usize = 0x78; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4784,14 +4784,14 @@ pub mod cs2_dumper { pub const m_trajectories: usize = 0x0; // CUtlVector } // Parent: CMotionGraph - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CEditableMotionGraph { } // Parent: CAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4799,16 +4799,16 @@ pub mod cs2_dumper { pub mod CStringAnimTag { } // Parent: CConcreteAnimParameter - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x78; // bool + pub const m_bDefaultValue: usize = 0x80; // bool } // Parent: CAnimTagBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -4822,7 +4822,7 @@ pub mod cs2_dumper { pub const m_bDestroy: usize = 0x6C; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4831,7 +4831,7 @@ pub mod cs2_dumper { pub const m_id: usize = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4840,7 +4840,7 @@ pub mod cs2_dumper { pub const m_nDefaultStateIndex: usize = 0x130; // int16 } // Parent: CAnimTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4850,7 +4850,7 @@ pub mod cs2_dumper { pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4859,15 +4859,15 @@ pub mod cs2_dumper { pub const m_id: usize = 0x0; // uint32 } // Parent: CNmPoseNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmChildGraphNode__CDefinition { - pub const m_nChildGraphIdx: usize = 0xA; // int16 + pub const m_nChildGraphIdx: usize = 0x10; // int16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4876,15 +4876,15 @@ pub mod cs2_dumper { pub const m_elems: usize = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterIDNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4896,7 +4896,7 @@ pub mod cs2_dumper { pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector } // Parent: CLeafUpdateNode - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -4911,7 +4911,7 @@ pub mod cs2_dumper { pub const m_bLockBlendOnReset: usize = 0xA1; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4923,7 +4923,7 @@ pub mod cs2_dumper { pub const m_flEndCycle: usize = 0x20; // float32 } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4932,7 +4932,7 @@ pub mod cs2_dumper { pub const m_flTolerance: usize = 0x84; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 pub mod IKTargetSettings_t { pub const m_TargetSource: usize = 0x0; // IKTargetSource pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t @@ -4941,7 +4941,7 @@ pub mod cs2_dumper { pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem } // Parent: CModelConfigElement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4949,7 +4949,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x48; // Color } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4959,7 +4959,7 @@ pub mod cs2_dumper { pub const m_codeIndices: usize = 0xA0; // CUtlVector } // Parent: CMotionNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4968,14 +4968,14 @@ pub mod cs2_dumper { pub const m_nParamIndex: usize = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterTargetNode__CDefinition { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -4984,7 +4984,7 @@ pub mod cs2_dumper { pub const m_vecSize: usize = 0xC; // Vector } // Parent: CUnaryUpdateNode - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -4992,7 +4992,7 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -5009,7 +5009,7 @@ pub mod cs2_dumper { pub const m_vMassCenterOverride: usize = 0x94; // Vector } // Parent: CHandshakeAnimTagBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5017,7 +5017,7 @@ pub mod cs2_dumper { pub mod CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -5037,7 +5037,7 @@ pub mod cs2_dumper { pub const m_bTurnToFace: usize = 0xA4; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -5057,7 +5057,7 @@ pub mod cs2_dumper { pub const m_biasAndClampBlendCurve: usize = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5065,7 +5065,7 @@ pub mod cs2_dumper { pub const m_hScript: usize = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5074,21 +5074,21 @@ pub mod cs2_dumper { pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintBase { } // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPathAnimMotorUpdater { } // Parent: CAnimTagBase - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -5100,7 +5100,7 @@ pub mod cs2_dumper { pub const m_Color: usize = 0x68; // Color } // Parent: CNmEvent - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5108,7 +5108,7 @@ pub mod cs2_dumper { pub const m_phase: usize = 0x10; // NmFootPhase_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -5123,7 +5123,7 @@ pub mod cs2_dumper { pub const m_flOcclusionFactor: usize = 0x1C; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5137,7 +5137,7 @@ pub mod cs2_dumper { pub const m_end: usize = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5150,7 +5150,7 @@ pub mod cs2_dumper { pub const m_ParticleBoneName: usize = 0x78; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5159,15 +5159,15 @@ pub mod cs2_dumper { pub const m_flFadeOutTime: usize = 0x4; // float32 } // Parent: CNmBoolValueNode__CDefinition - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmVirtualParameterBoolNode__CDefinition { - pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_nChildNodeIdx: usize = 0x10; // int16 } // Parent: CUnaryUpdateNode - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5177,7 +5177,7 @@ pub mod cs2_dumper { pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5185,7 +5185,7 @@ pub mod cs2_dumper { pub const m_scriptsToRun: usize = 0x30; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5197,13 +5197,13 @@ pub mod cs2_dumper { pub const m_segmentArray: usize = 0x58; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod IKSolverSettings_t { pub const m_SolverType: usize = 0x0; // IKSolverType pub const m_nNumIterations: usize = 0x4; // int32 } // Parent: CAnimUpdateNodeBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5216,7 +5216,7 @@ pub mod cs2_dumper { pub const m_bResetChild2: usize = 0x81; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5229,12 +5229,12 @@ pub mod cs2_dumper { pub const m_dataChannelArray: usize = 0x60; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod AttachmentHandle_t { pub const m_Value: usize = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -5242,7 +5242,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CBufferString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -5260,7 +5260,7 @@ pub mod cs2_dumper { pub const m_flMaxRotationRight: usize = 0x40; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5272,7 +5272,7 @@ pub mod cs2_dumper { pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5282,7 +5282,7 @@ pub mod cs2_dumper { pub const m_duration: usize = 0xC; // NmPercent_t } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -5295,14 +5295,14 @@ pub mod cs2_dumper { pub const m_bIsSet: usize = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -5314,7 +5314,7 @@ pub mod cs2_dumper { pub const m_bPreventUndershoot: usize = 0x76; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -5325,7 +5325,7 @@ pub mod cs2_dumper { pub const m_animationLayers: usize = 0xE8; // CUtlVector } // Parent: CModelConfigElement - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -5346,7 +5346,7 @@ pub mod cs2_dumper { pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/buttons.cs b/output/buttons.cs index 2cd50d8..23d0557 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x38EF7F0; - public const nint attack2 = 0x38EF750; - public const nint back = 0x38EF3D0; - public const nint duck = 0x38EEF30; - public const nint forward = 0x38EF470; - public const nint jump = 0x38EEFD0; - public const nint left = 0x38EF330; - public const nint lookatweapon = 0x3902CD0; - public const nint reload = 0x38EF890; - public const nint right = 0x38EF290; - public const nint showscores = 0x3902E10; - public const nint sprint = 0x38EF930; - public const nint turnleft = 0x38EF6B0; - public const nint turnright = 0x38EF610; - public const nint use = 0x38EF070; - public const nint zoom = 0x3902D70; + public const nint attack = 0x17CD040; + public const nint attack2 = 0x17CD0D0; + public const nint back = 0x17CD310; + public const nint duck = 0x17CD5E0; + public const nint forward = 0x17CD280; + public const nint jump = 0x17CD550; + public const nint left = 0x17CD3A0; + public const nint lookatweapon = 0x19DACC0; + public const nint reload = 0x17CCFB0; + public const nint right = 0x17CD430; + public const nint showscores = 0x19DABA0; + public const nint sprint = 0x17CCF20; + public const nint turnleft = 0x17CD160; + public const nint turnright = 0x17CD1F0; + public const nint use = 0x17CD4C0; + public const nint zoom = 0x19DAC30; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index cf2e41c..7383811 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x38EF7F0; - constexpr std::ptrdiff_t attack2 = 0x38EF750; - constexpr std::ptrdiff_t back = 0x38EF3D0; - constexpr std::ptrdiff_t duck = 0x38EEF30; - constexpr std::ptrdiff_t forward = 0x38EF470; - constexpr std::ptrdiff_t jump = 0x38EEFD0; - constexpr std::ptrdiff_t left = 0x38EF330; - constexpr std::ptrdiff_t lookatweapon = 0x3902CD0; - constexpr std::ptrdiff_t reload = 0x38EF890; - constexpr std::ptrdiff_t right = 0x38EF290; - constexpr std::ptrdiff_t showscores = 0x3902E10; - constexpr std::ptrdiff_t sprint = 0x38EF930; - constexpr std::ptrdiff_t turnleft = 0x38EF6B0; - constexpr std::ptrdiff_t turnright = 0x38EF610; - constexpr std::ptrdiff_t use = 0x38EF070; - constexpr std::ptrdiff_t zoom = 0x3902D70; + constexpr std::ptrdiff_t attack = 0x17CD040; + constexpr std::ptrdiff_t attack2 = 0x17CD0D0; + constexpr std::ptrdiff_t back = 0x17CD310; + constexpr std::ptrdiff_t duck = 0x17CD5E0; + constexpr std::ptrdiff_t forward = 0x17CD280; + constexpr std::ptrdiff_t jump = 0x17CD550; + constexpr std::ptrdiff_t left = 0x17CD3A0; + constexpr std::ptrdiff_t lookatweapon = 0x19DACC0; + constexpr std::ptrdiff_t reload = 0x17CCFB0; + constexpr std::ptrdiff_t right = 0x17CD430; + constexpr std::ptrdiff_t showscores = 0x19DABA0; + constexpr std::ptrdiff_t sprint = 0x17CCF20; + constexpr std::ptrdiff_t turnleft = 0x17CD160; + constexpr std::ptrdiff_t turnright = 0x17CD1F0; + constexpr std::ptrdiff_t use = 0x17CD4C0; + constexpr std::ptrdiff_t zoom = 0x19DAC30; } } diff --git a/output/buttons.json b/output/buttons.json index e319595..56fe561 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 59701232, - "attack2": 59701072, - "back": 59700176, - "duck": 59698992, - "forward": 59700336, - "jump": 59699152, - "left": 59700016, - "lookatweapon": 59780304, - "reload": 59701392, - "right": 59699856, - "showscores": 59780624, - "sprint": 59701552, - "turnleft": 59700912, - "turnright": 59700752, - "use": 59699312, - "zoom": 59780464 + "attack": 24956992, + "attack2": 24957136, + "back": 24957712, + "duck": 24958432, + "forward": 24957568, + "jump": 24958288, + "left": 24957856, + "lookatweapon": 27110592, + "reload": 24956848, + "right": 24958000, + "showscores": 27110304, + "sprint": 24956704, + "turnleft": 24957280, + "turnright": 24957424, + "use": 24958144, + "zoom": 27110448 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index c98f5ec..e2abb48 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x38EF7F0; - pub const attack2: usize = 0x38EF750; - pub const back: usize = 0x38EF3D0; - pub const duck: usize = 0x38EEF30; - pub const forward: usize = 0x38EF470; - pub const jump: usize = 0x38EEFD0; - pub const left: usize = 0x38EF330; - pub const lookatweapon: usize = 0x3902CD0; - pub const reload: usize = 0x38EF890; - pub const right: usize = 0x38EF290; - pub const showscores: usize = 0x3902E10; - pub const sprint: usize = 0x38EF930; - pub const turnleft: usize = 0x38EF6B0; - pub const turnright: usize = 0x38EF610; - pub const r#use: usize = 0x38EF070; - pub const zoom: usize = 0x3902D70; + pub const attack: usize = 0x17CD040; + pub const attack2: usize = 0x17CD0D0; + pub const back: usize = 0x17CD310; + pub const duck: usize = 0x17CD5E0; + pub const forward: usize = 0x17CD280; + pub const jump: usize = 0x17CD550; + pub const left: usize = 0x17CD3A0; + pub const lookatweapon: usize = 0x19DACC0; + pub const reload: usize = 0x17CCFB0; + pub const right: usize = 0x17CD430; + pub const showscores: usize = 0x19DABA0; + pub const sprint: usize = 0x17CCF20; + pub const turnleft: usize = 0x17CD160; + pub const turnright: usize = 0x17CD1F0; + pub const r#use: usize = 0x17CD4C0; + pub const zoom: usize = 0x19DAC30; } } diff --git a/output/libclient.so.cs b/output/client_dll.cs similarity index 61% rename from output/libclient.so.cs rename to output/client_dll.cs index e94c33c..d402d83 100644 --- a/output/libclient.so.cs +++ b/output/client_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libclient.so - // Classes count: 414 - // Enums count: 7 - public static class LibclientSo { + // Module: client.dll + // Class count: 415 + // Enum count: 7 + public static class ClientDll { // Alignment: 4 - // Members count: 15 + // Member count: 15 public enum CompositeMaterialInputLooseVariableType_t : uint { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -26,7 +26,7 @@ namespace CS2Dumper.Schemas { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum CompositeMaterialInputTextureType_t : uint { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, @@ -37,7 +37,7 @@ namespace CS2Dumper.Schemas { INPUT_TEXTURE_TYPE_AO = 0x6 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum CompositeMaterialInputContainerSourceType_t : uint { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, @@ -47,7 +47,7 @@ namespace CS2Dumper.Schemas { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 } // Alignment: 4 - // Members count: 10 + // Member count: 10 public enum CompMatPropertyMutatorType_t : uint { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, @@ -61,13 +61,13 @@ namespace CS2Dumper.Schemas { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum CompositeMaterialVarSystemVar_t : uint { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum CompositeMaterialMatchFilterType_t : uint { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, @@ -77,30 +77,30 @@ namespace CS2Dumper.Schemas { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum CompMatPropertyMutatorConditionType_t : uint { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_HEGrenade { } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 public static class C_FuncMover { } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 public static class C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 + // Field count: 37 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -124,46 +124,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x214; // float32 - public const nint m_vecLadderNormal = 0x218; // Vector - public const nint m_nLadderSurfacePropIndex = 0x224; // int32 - public const nint m_flDuckAmount = 0x228; // float32 - public const nint m_flDuckSpeed = 0x22C; // float32 - public const nint m_bDuckOverride = 0x230; // bool - public const nint m_bDesiresDuck = 0x231; // bool - public const nint m_flDuckOffset = 0x234; // float32 - public const nint m_nDuckTimeMsecs = 0x238; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32 - public const nint m_nJumpTimeMsecs = 0x240; // uint32 - public const nint m_flLastDuckTime = 0x244; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D - public const nint m_duckUntilOnGround = 0x258; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool - public const nint m_bInStuckTest = 0x25A; // bool - public const nint m_flStuckCheckTime = 0x268; // float32[64][2] - public const nint m_nTraceCount = 0x468; // int32 - public const nint m_StuckLast = 0x46C; // int32 - public const nint m_bSpeedCropped = 0x470; // bool - public const nint m_nOldWaterLevel = 0x474; // int32 - public const nint m_flWaterEntryTime = 0x478; // float32 - public const nint m_vecForward = 0x47C; // Vector - public const nint m_vecLeft = 0x488; // Vector - public const nint m_vecUp = 0x494; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 - public const nint m_bOldJumpPressed = 0x4A4; // bool - public const nint m_flJumpPressedTime = 0x4A8; // float32 - public const nint m_flJumpUntil = 0x4AC; // float32 - public const nint m_flJumpVel = 0x4B0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32 - public const nint m_flStamina = 0x4C8; // float32 - public const nint m_flHeightAtJumpStart = 0x4CC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 + public const nint m_flMaxFallVelocity = 0x218; // float32 + public const nint m_vecLadderNormal = 0x21C; // Vector + public const nint m_nLadderSurfacePropIndex = 0x228; // int32 + public const nint m_flDuckAmount = 0x22C; // float32 + public const nint m_flDuckSpeed = 0x230; // float32 + public const nint m_bDuckOverride = 0x234; // bool + public const nint m_bDesiresDuck = 0x235; // bool + public const nint m_flDuckOffset = 0x238; // float32 + public const nint m_nDuckTimeMsecs = 0x23C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 + public const nint m_nJumpTimeMsecs = 0x244; // uint32 + public const nint m_flLastDuckTime = 0x248; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D + public const nint m_duckUntilOnGround = 0x260; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool + public const nint m_bInStuckTest = 0x262; // bool + public const nint m_flStuckCheckTime = 0x270; // float32[64][2] + public const nint m_nTraceCount = 0x470; // int32 + public const nint m_StuckLast = 0x474; // int32 + public const nint m_bSpeedCropped = 0x478; // bool + public const nint m_nOldWaterLevel = 0x47C; // int32 + public const nint m_flWaterEntryTime = 0x480; // float32 + public const nint m_vecForward = 0x484; // Vector + public const nint m_vecLeft = 0x490; // Vector + public const nint m_vecUp = 0x49C; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 + public const nint m_bOldJumpPressed = 0x4AC; // bool + public const nint m_flJumpPressedTime = 0x4B0; // float32 + public const nint m_flJumpUntil = 0x4B4; // float32 + public const nint m_flJumpVel = 0x4B8; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 + public const nint m_flStamina = 0x4D0; // float32 + public const nint m_flHeightAtJumpStart = 0x4D4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -181,28 +181,28 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponM4A1 { } // Parent: C_EconEntity - // Fields count: 1 + // Field count: 1 public static class C_Item { - public const nint m_pReticleHintTextName = 0x2460; // char[256] + public const nint m_pReticleHintTextName = 0x15B0; // char[256] } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class C_SoundEventPathCornerEntity { - public const nint m_vecCornerPairsNetworked = 0x6D0; // C_NetworkUtlVectorBase + public const nint m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 100 + // Field count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -301,121 +301,121 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class C_CSGameRules { - public const nint m_bFreezePeriod = 0x39; // bool - public const nint m_bWarmupPeriod = 0x3A; // bool - public const nint m_fWarmupPeriodEnd = 0x3C; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x40; // GameTime_t - public const nint m_bServerPaused = 0x44; // bool - public const nint m_bTerroristTimeOutActive = 0x45; // bool - public const nint m_bCTTimeOutActive = 0x46; // bool - public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 - public const nint m_flCTTimeOutRemaining = 0x4C; // float32 - public const nint m_nTerroristTimeOuts = 0x50; // int32 - public const nint m_nCTTimeOuts = 0x54; // int32 - public const nint m_bTechnicalTimeOut = 0x58; // bool - public const nint m_bMatchWaitingForResume = 0x59; // bool - public const nint m_iRoundTime = 0x5C; // int32 - public const nint m_fMatchStartTime = 0x60; // float32 - public const nint m_fRoundStartTime = 0x64; // GameTime_t - public const nint m_flRestartRoundTime = 0x68; // GameTime_t - public const nint m_bGameRestart = 0x6C; // bool - public const nint m_flGameStartTime = 0x70; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 - public const nint m_gamePhase = 0x78; // int32 - public const nint m_totalRoundsPlayed = 0x7C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 - public const nint m_nOvertimePlaying = 0x84; // int32 - public const nint m_iHostagesRemaining = 0x88; // int32 - public const nint m_bAnyHostageReached = 0x8C; // bool - public const nint m_bMapHasBombTarget = 0x8D; // bool - public const nint m_bMapHasRescueZone = 0x8E; // bool - public const nint m_bMapHasBuyZone = 0x8F; // bool - public const nint m_bIsQueuedMatchmaking = 0x90; // bool - public const nint m_nQueuedMatchmakingMode = 0x94; // int32 - public const nint m_bIsValveDS = 0x98; // bool - public const nint m_bLogoMap = 0x99; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool - public const nint m_iSpectatorSlotCount = 0x9C; // int32 - public const nint m_MatchDevice = 0xA0; // int32 - public const nint m_bHasMatchStarted = 0xA4; // bool - public const nint m_nNextMapInMapgroup = 0xA8; // int32 - public const nint m_szTournamentEventName = 0xAC; // char[512] - public const nint m_szTournamentEventStage = 0x2AC; // char[512] - public const nint m_szMatchStatTxt = 0x4AC; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - public const nint m_bIsDroppingItems = 0x8B8; // bool - public const nint m_bIsQuestEligible = 0x8B9; // bool - public const nint m_bIsHltvActive = 0x8BA; // bool - public const nint m_arrProhibitedItemIndices = 0x8BC; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] - public const nint m_numBestOfMaps = 0x994; // int32 - public const nint m_nHalloweenMaskListSeed = 0x998; // int32 - public const nint m_bBombDropped = 0x99C; // bool - public const nint m_bBombPlanted = 0x99D; // bool - public const nint m_iRoundWinStatus = 0x9A0; // int32 - public const nint m_eRoundWinReason = 0x9A4; // int32 - public const nint m_bTCantBuy = 0x9A8; // bool - public const nint m_bCTCantBuy = 0x9A9; // bool - public const nint m_iMatchStats_RoundResults = 0x9AC; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB14; // float32[32] - public const nint m_flNextRespawnWave = 0xB94; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC14; // int32 - public const nint m_vMinimapMins = 0xC18; // Vector - public const nint m_vMinimapMaxs = 0xC24; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC30; // float32[8] - public const nint m_bSpawnedTerrorHuntHeavy = 0xC50; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCA4; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCA8; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD20; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD24; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD25; // bool - public const nint m_pGameModeRules = 0xD40; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD48; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xE60; // uint8 - public const nint m_nTTeamIntroVariant = 0xE64; // int32 - public const nint m_nCTTeamIntroVariant = 0xE68; // int32 - public const nint m_bTeamIntroPeriod = 0xE6C; // bool - public const nint m_iRoundEndWinnerTeam = 0xE70; // int32 - public const nint m_eRoundEndReason = 0xE74; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xE78; // bool - public const nint m_iRoundEndTimerTime = 0xE7C; // int32 - public const nint m_sRoundEndFunFactToken = 0xE80; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xE88; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xE8C; // int32 - public const nint m_iRoundEndFunFactData2 = 0xE90; // int32 - public const nint m_iRoundEndFunFactData3 = 0xE94; // int32 - public const nint m_sRoundEndMessage = 0xE98; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEA0; // int32 - public const nint m_bRoundEndNoMusic = 0xEA4; // bool - public const nint m_iRoundEndLegacy = 0xEA8; // int32 - public const nint m_nRoundEndCount = 0xEAC; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEB0; // int32 - public const nint m_nRoundStartCount = 0xEB4; // uint8 - public const nint m_flLastPerfSampleTime = 0x4EC0; // float64 + public const nint m_bFreezePeriod = 0x40; // bool + public const nint m_bWarmupPeriod = 0x41; // bool + public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t + public const nint m_bServerPaused = 0x4C; // bool + public const nint m_bTerroristTimeOutActive = 0x4D; // bool + public const nint m_bCTTimeOutActive = 0x4E; // bool + public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 + public const nint m_flCTTimeOutRemaining = 0x54; // float32 + public const nint m_nTerroristTimeOuts = 0x58; // int32 + public const nint m_nCTTimeOuts = 0x5C; // int32 + public const nint m_bTechnicalTimeOut = 0x60; // bool + public const nint m_bMatchWaitingForResume = 0x61; // bool + public const nint m_iRoundTime = 0x64; // int32 + public const nint m_fMatchStartTime = 0x68; // float32 + public const nint m_fRoundStartTime = 0x6C; // GameTime_t + public const nint m_flRestartRoundTime = 0x70; // GameTime_t + public const nint m_bGameRestart = 0x74; // bool + public const nint m_flGameStartTime = 0x78; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 + public const nint m_gamePhase = 0x80; // int32 + public const nint m_totalRoundsPlayed = 0x84; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 + public const nint m_nOvertimePlaying = 0x8C; // int32 + public const nint m_iHostagesRemaining = 0x90; // int32 + public const nint m_bAnyHostageReached = 0x94; // bool + public const nint m_bMapHasBombTarget = 0x95; // bool + public const nint m_bMapHasRescueZone = 0x96; // bool + public const nint m_bMapHasBuyZone = 0x97; // bool + public const nint m_bIsQueuedMatchmaking = 0x98; // bool + public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 + public const nint m_bIsValveDS = 0xA0; // bool + public const nint m_bLogoMap = 0xA1; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool + public const nint m_iSpectatorSlotCount = 0xA4; // int32 + public const nint m_MatchDevice = 0xA8; // int32 + public const nint m_bHasMatchStarted = 0xAC; // bool + public const nint m_nNextMapInMapgroup = 0xB0; // int32 + public const nint m_szTournamentEventName = 0xB4; // char[512] + public const nint m_szTournamentEventStage = 0x2B4; // char[512] + public const nint m_szMatchStatTxt = 0x4B4; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + public const nint m_bIsDroppingItems = 0x8C0; // bool + public const nint m_bIsQuestEligible = 0x8C1; // bool + public const nint m_bIsHltvActive = 0x8C2; // bool + public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + public const nint m_numBestOfMaps = 0x99C; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 + public const nint m_bBombDropped = 0x9A4; // bool + public const nint m_bBombPlanted = 0x9A5; // bool + public const nint m_iRoundWinStatus = 0x9A8; // int32 + public const nint m_eRoundWinReason = 0x9AC; // int32 + public const nint m_bTCantBuy = 0x9B0; // bool + public const nint m_bCTCantBuy = 0x9B1; // bool + public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC1C; // int32 + public const nint m_vMinimapMins = 0xC20; // Vector + public const nint m_vMinimapMaxs = 0xC2C; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xC58; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCAC; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD28; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool + public const nint m_pGameModeRules = 0xD48; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD50; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xE68; // uint8 + public const nint m_nTTeamIntroVariant = 0xE6C; // int32 + public const nint m_nCTTeamIntroVariant = 0xE70; // int32 + public const nint m_bTeamIntroPeriod = 0xE74; // bool + public const nint m_iRoundEndWinnerTeam = 0xE78; // int32 + public const nint m_eRoundEndReason = 0xE7C; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xE80; // bool + public const nint m_iRoundEndTimerTime = 0xE84; // int32 + public const nint m_sRoundEndFunFactToken = 0xE88; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xE94; // int32 + public const nint m_iRoundEndFunFactData2 = 0xE98; // int32 + public const nint m_iRoundEndFunFactData3 = 0xE9C; // int32 + public const nint m_sRoundEndMessage = 0xEA0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEA8; // int32 + public const nint m_bRoundEndNoMusic = 0xEAC; // bool + public const nint m_iRoundEndLegacy = 0xEB0; // int32 + public const nint m_nRoundEndCount = 0xEB4; // uint8 + public const nint m_iRoundStartRoundNumber = 0xEB8; // int32 + public const nint m_nRoundStartCount = 0xEBC; // uint8 + public const nint m_flLastPerfSampleTime = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponCZ75a { } // Parent: C_BaseEntity - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -440,50 +440,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0x9A0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x9A8; // CHitboxComponent - public const nint m_bInitModelEffects = 0x9F0; // bool - public const nint m_bIsStaticProp = 0x9F1; // bool - public const nint m_nLastAddDecal = 0x9F4; // int32 - public const nint m_nDecalsAdded = 0x9F8; // int32 - public const nint m_iOldHealth = 0x9FC; // int32 - public const nint m_nRenderMode = 0xA00; // RenderMode_t - public const nint m_nRenderFX = 0xA01; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA02; // bool - public const nint m_clrRender = 0xA03; // Color - public const nint m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xA70; // bool - public const nint m_Collision = 0xA78; // CCollisionProperty - public const nint m_Glow = 0xB28; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xB80; // float32 - public const nint m_fadeMinDist = 0xB84; // float32 - public const nint m_fadeMaxDist = 0xB88; // float32 - public const nint m_flFadeScale = 0xB8C; // float32 - public const nint m_flShadowStrength = 0xB90; // float32 - public const nint m_nObjectCulling = 0xB94; // uint8 - public const nint m_nAddDecal = 0xB98; // int32 - public const nint m_vDecalPosition = 0xB9C; // Vector - public const nint m_vDecalForwardAxis = 0xBA8; // Vector - public const nint m_flDecalHealBloodRate = 0xBB4; // float32 - public const nint m_flDecalHealHeightRate = 0xBB8; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC10; // Color - public const nint m_bUseClientOverrideTint = 0xC14; // bool + public const nint m_CRenderComponent = 0xA18; // CRenderComponent* + public const nint m_CHitboxComponent = 0xA20; // CHitboxComponent + public const nint m_bInitModelEffects = 0xA68; // bool + public const nint m_bIsStaticProp = 0xA69; // bool + public const nint m_nLastAddDecal = 0xA6C; // int32 + public const nint m_nDecalsAdded = 0xA70; // int32 + public const nint m_iOldHealth = 0xA74; // int32 + public const nint m_nRenderMode = 0xA78; // RenderMode_t + public const nint m_nRenderFX = 0xA79; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA7A; // bool + public const nint m_clrRender = 0xA7B; // Color + public const nint m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xAE8; // bool + public const nint m_Collision = 0xAF0; // CCollisionProperty + public const nint m_Glow = 0xBA0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xBF8; // float32 + public const nint m_fadeMinDist = 0xBFC; // float32 + public const nint m_fadeMaxDist = 0xC00; // float32 + public const nint m_flFadeScale = 0xC04; // float32 + public const nint m_flShadowStrength = 0xC08; // float32 + public const nint m_nObjectCulling = 0xC0C; // uint8 + public const nint m_nAddDecal = 0xC10; // int32 + public const nint m_vDecalPosition = 0xC14; // Vector + public const nint m_vDecalForwardAxis = 0xC20; // Vector + public const nint m_flDecalHealBloodRate = 0xC2C; // float32 + public const nint m_flDecalHealHeightRate = 0xC30; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC88; // Color + public const nint m_bUseClientOverrideTint = 0xC8C; // bool } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0xC58; // CUtlSymbolLarge - public const nint m_destination = 0xC60; // CUtlSymbolLarge + public const nint m_source = 0xCD0; // CUtlSymbolLarge + public const nint m_destination = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -499,32 +499,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xC88; // bool - public const nint m_bIgnoreInput = 0xE08; // bool - public const nint m_flWidth = 0xE0C; // float32 - public const nint m_flHeight = 0xE10; // float32 - public const nint m_flDPI = 0xE14; // float32 - public const nint m_flInteractDistance = 0xE18; // float32 - public const nint m_flDepthOffset = 0xE1C; // float32 - public const nint m_unOwnerContext = 0xE20; // uint32 - public const nint m_unHorizontalAlign = 0xE24; // uint32 - public const nint m_unVerticalAlign = 0xE28; // uint32 - public const nint m_unOrientation = 0xE2C; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE30; // bool - public const nint m_vecCSSClasses = 0xE38; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xD00; // bool + public const nint m_bIgnoreInput = 0xE80; // bool + public const nint m_flWidth = 0xE84; // float32 + public const nint m_flHeight = 0xE88; // float32 + public const nint m_flDPI = 0xE8C; // float32 + public const nint m_flInteractDistance = 0xE90; // float32 + public const nint m_flDepthOffset = 0xE94; // float32 + public const nint m_unOwnerContext = 0xE98; // uint32 + public const nint m_unHorizontalAlign = 0xE9C; // uint32 + public const nint m_unVerticalAlign = 0xEA0; // uint32 + public const nint m_unOrientation = 0xEA4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xC50; // float32 - public const nint m_Radius = 0xC54; // float32 + public const nint m_flLightScale = 0xCC8; // float32 + public const nint m_Radius = 0xCCC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -540,7 +540,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -565,34 +565,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { - public const nint m_FOV = 0x6CC; // float32 - public const nint m_Resolution = 0x6D0; // float32 - public const nint m_bFogEnable = 0x6D4; // bool - public const nint m_FogColor = 0x6D5; // Color - public const nint m_flFogStart = 0x6DC; // float32 - public const nint m_flFogEnd = 0x6E0; // float32 - public const nint m_flFogMaxDensity = 0x6E4; // float32 - public const nint m_bActive = 0x6E8; // bool - public const nint m_bUseScreenAspectRatio = 0x6E9; // bool - public const nint m_flAspectRatio = 0x6EC; // float32 - public const nint m_bNoSky = 0x6F0; // bool - public const nint m_fBrightness = 0x6F4; // float32 - public const nint m_flZFar = 0x6F8; // float32 - public const nint m_flZNear = 0x6FC; // float32 - public const nint m_bCanHLTVUse = 0x700; // bool - public const nint m_bDofEnabled = 0x701; // bool - public const nint m_flDofNearBlurry = 0x704; // float32 - public const nint m_flDofNearCrisp = 0x708; // float32 - public const nint m_flDofFarCrisp = 0x70C; // float32 - public const nint m_flDofFarBlurry = 0x710; // float32 - public const nint m_flDofTiltToGround = 0x714; // float32 - public const nint m_TargetFOV = 0x718; // float32 - public const nint m_DegreesPerSecond = 0x71C; // float32 - public const nint m_bIsOn = 0x720; // bool - public const nint m_pNext = 0x728; // C_PointCamera* + public const nint m_FOV = 0x548; // float32 + public const nint m_Resolution = 0x54C; // float32 + public const nint m_bFogEnable = 0x550; // bool + public const nint m_FogColor = 0x551; // Color + public const nint m_flFogStart = 0x558; // float32 + public const nint m_flFogEnd = 0x55C; // float32 + public const nint m_flFogMaxDensity = 0x560; // float32 + public const nint m_bActive = 0x564; // bool + public const nint m_bUseScreenAspectRatio = 0x565; // bool + public const nint m_flAspectRatio = 0x568; // float32 + public const nint m_bNoSky = 0x56C; // bool + public const nint m_fBrightness = 0x570; // float32 + public const nint m_flZFar = 0x574; // float32 + public const nint m_flZNear = 0x578; // float32 + public const nint m_bCanHLTVUse = 0x57C; // bool + public const nint m_bDofEnabled = 0x57D; // bool + public const nint m_flDofNearBlurry = 0x580; // float32 + public const nint m_flDofNearCrisp = 0x584; // float32 + public const nint m_flDofFarCrisp = 0x588; // float32 + public const nint m_flDofFarBlurry = 0x58C; // float32 + public const nint m_flDofTiltToGround = 0x590; // float32 + public const nint m_TargetFOV = 0x594; // float32 + public const nint m_DegreesPerSecond = 0x598; // float32 + public const nint m_bIsOn = 0x59C; // bool + public const nint m_pNext = 0x5A0; // C_PointCamera* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -600,67 +600,67 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 public static class C_LightSpotEntity { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { - public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1028; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1029; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1030; // float32 - public const nint m_flWaterNextTraceTime = 0x1034; // float32 - public const nint m_flFieldOfView = 0x1038; // float32 + public const nint m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1080; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1081; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1088; // float32 + public const nint m_flWaterNextTraceTime = 0x108C; // float32 + public const nint m_flFieldOfView = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 public static class C_FlashbangProjectile { } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundEventSphereEntity { - public const nint m_flRadius = 0x6CC; // float32 + public const nint m_flRadius = 0x548; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 public static class C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 public static class C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -671,21 +671,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x6D8; // bool - public const nint m_bPaused = 0x6D9; // bool - public const nint m_bMultiplayer = 0x6DA; // bool - public const nint m_bAutogenerated = 0x6DB; // bool - public const nint m_flForceClientTime = 0x6DC; // float32 - public const nint m_nSceneStringIndex = 0x6E0; // uint16 - public const nint m_bClientOnly = 0x6E2; // bool - public const nint m_hOwner = 0x6E4; // CHandle - public const nint m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x700; // bool - public const nint m_QueuedEvents = 0x710; // CUtlVector - public const nint m_flCurrentTime = 0x728; // float32 + public const nint m_bIsPlayingBack = 0x550; // bool + public const nint m_bPaused = 0x551; // bool + public const nint m_bMultiplayer = 0x552; // bool + public const nint m_bAutogenerated = 0x553; // bool + public const nint m_flForceClientTime = 0x554; // float32 + public const nint m_nSceneStringIndex = 0x558; // uint16 + public const nint m_bClientOnly = 0x55A; // bool + public const nint m_hOwner = 0x55C; // CHandle + public const nint m_hActorList = 0x560; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x578; // bool + public const nint m_QueuedEvents = 0x588; // CUtlVector + public const nint m_flCurrentTime = 0x5A0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -720,7 +720,7 @@ namespace CS2Dumper.Schemas { public const nint m_angDemoViewAngles = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -738,24 +738,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x2918; // bool - public const nint m_bRedraw = 0x2919; // bool - public const nint m_bIsHeldByPlayer = 0x291A; // bool - public const nint m_bPinPulled = 0x291B; // bool - public const nint m_bJumpThrow = 0x291C; // bool - public const nint m_bThrowAnimating = 0x291D; // bool - public const nint m_fThrowTime = 0x2920; // GameTime_t - public const nint m_flThrowStrength = 0x2924; // float32 - public const nint m_flThrowStrengthApproach = 0x2928; // float32 - public const nint m_fDropTime = 0x292C; // GameTime_t - public const nint m_fPinPullTime = 0x2930; // GameTime_t - public const nint m_bJustPulledPin = 0x2934; // bool - public const nint m_nNextHoldTick = 0x2938; // GameTick_t - public const nint m_flNextHoldFrac = 0x293C; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle + public const nint m_bClientPredictDelete = 0x1A70; // bool + public const nint m_bRedraw = 0x1A71; // bool + public const nint m_bIsHeldByPlayer = 0x1A72; // bool + public const nint m_bPinPulled = 0x1A73; // bool + public const nint m_bJumpThrow = 0x1A74; // bool + public const nint m_bThrowAnimating = 0x1A75; // bool + public const nint m_fThrowTime = 0x1A78; // GameTime_t + public const nint m_flThrowStrength = 0x1A7C; // float32 + public const nint m_flThrowStrengthApproach = 0x1A80; // float32 + public const nint m_fDropTime = 0x1A84; // GameTime_t + public const nint m_fPinPullTime = 0x1A88; // GameTime_t + public const nint m_bJustPulledPin = 0x1A8C; // bool + public const nint m_nNextHoldTick = 0x1A90; // GameTick_t + public const nint m_flNextHoldFrac = 0x1A94; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle } // Parent: C_FuncBrush - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -767,44 +767,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xC50; // CUtlString - public const nint m_nResolutionEnum = 0xC58; // int32 - public const nint m_bRenderShadows = 0xC5C; // bool - public const nint m_bUseUniqueColorTarget = 0xC5D; // bool - public const nint m_brushModelName = 0xC60; // CUtlString - public const nint m_hTargetCamera = 0xC68; // CHandle - public const nint m_bEnabled = 0xC6C; // bool - public const nint m_bDraw3DSkybox = 0xC6D; // bool + public const nint m_targetCamera = 0xCC8; // CUtlString + public const nint m_nResolutionEnum = 0xCD0; // int32 + public const nint m_bRenderShadows = 0xCD4; // bool + public const nint m_bUseUniqueColorTarget = 0xCD5; // bool + public const nint m_brushModelName = 0xCD8; // CUtlString + public const nint m_hTargetCamera = 0xCE0; // CHandle + public const nint m_bEnabled = 0xCE4; // bool + public const nint m_bDraw3DSkybox = 0xCE5; // bool } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 public static class C_TriggerMultiple { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class C_RopeKeyframe__CPhysicsDelegate { public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 public static class CBodyComponent { public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x6EC; // float32 + public const nint m_flRadius = 0x570; // float32 } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -820,17 +820,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xC50; // uint32 - public const nint m_nVerticalSize = 0xC54; // uint32 - public const nint m_nMinDist = 0xC58; // uint32 - public const nint m_nMaxDist = 0xC5C; // uint32 - public const nint m_nOuterMaxDist = 0xC60; // uint32 - public const nint m_flGlowProxySize = 0xC64; // float32 - public const nint m_flHDRColorScale = 0xC68; // float32 - public const nint m_GlowOverlay = 0xC70; // C_LightGlowOverlay + public const nint m_nHorizontalSize = 0xCC8; // uint32 + public const nint m_nVerticalSize = 0xCCC; // uint32 + public const nint m_nMinDist = 0xCD0; // uint32 + public const nint m_nMaxDist = 0xCD4; // uint32 + public const nint m_nOuterMaxDist = 0xCD8; // uint32 + public const nint m_flGlowProxySize = 0xCDC; // float32 + public const nint m_flHDRColorScale = 0xCE0; // float32 + public const nint m_GlowOverlay = 0xCE8; // C_LightGlowOverlay } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -844,7 +844,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -853,31 +853,45 @@ namespace CS2Dumper.Schemas { public const nint m_hOwner = 0x8; // CEntityHandle public const nint m_name = 0xC; // CUtlStringToken } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + public static class PredictedDamageTag_t { + public const nint nTagTick = 0x30; // GameTick_t + public const nint flFlinchModSmall = 0x34; // float32 + public const nint flFlinchModLarge = 0x38; // float32 + public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } // Parent: CBaseAnimGraph - // Fields count: 14 + // Field count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xE78; // bool - public const nint m_bImportant = 0xE79; // bool - public const nint m_flEffectTime = 0xE7C; // GameTime_t - public const nint m_gibDespawnTime = 0xE80; // GameTime_t - public const nint m_iCurrentFriction = 0xE84; // int32 - public const nint m_iMinFriction = 0xE88; // int32 - public const nint m_iMaxFriction = 0xE8C; // int32 - public const nint m_iFrictionAnimState = 0xE90; // int32 - public const nint m_bReleaseRagdoll = 0xE94; // bool - public const nint m_iEyeAttachment = 0xE95; // AttachmentHandle_t - public const nint m_bFadingOut = 0xE96; // bool - public const nint m_flScaleEnd = 0xE98; // float32[10] - public const nint m_flScaleTimeStart = 0xEC0; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0xEE8; // GameTime_t[10] + public const nint m_bFadeOut = 0xED0; // bool + public const nint m_bImportant = 0xED1; // bool + public const nint m_flEffectTime = 0xED4; // GameTime_t + public const nint m_gibDespawnTime = 0xED8; // GameTime_t + public const nint m_iCurrentFriction = 0xEDC; // int32 + public const nint m_iMinFriction = 0xEE0; // int32 + public const nint m_iMaxFriction = 0xEE4; // int32 + public const nint m_iFrictionAnimState = 0xEE8; // int32 + public const nint m_bReleaseRagdoll = 0xEEC; // bool + public const nint m_iEyeAttachment = 0xEED; // AttachmentHandle_t + public const nint m_bFadingOut = 0xEEE; // bool + public const nint m_flScaleEnd = 0xEF0; // float32[10] + public const nint m_flScaleTimeStart = 0xF18; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xB90; // uint16 + public const nint m_WindClothForceHandle = 0xA10; // uint16 } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -890,19 +904,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x6CC; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x6D8; // bool[12] - public const nint m_iHostageEntityIDs = 0x6E4; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x714; // Vector - public const nint m_bombsiteCenterB = 0x720; // Vector - public const nint m_hostageRescueX = 0x72C; // int32[4] - public const nint m_hostageRescueY = 0x73C; // int32[4] - public const nint m_hostageRescueZ = 0x74C; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x75C; // bool - public const nint m_foundGoalPositions = 0x75D; // bool + public const nint m_bHostageAlive = 0x548; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x554; // bool[12] + public const nint m_iHostageEntityIDs = 0x560; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x590; // Vector + public const nint m_bombsiteCenterB = 0x59C; // Vector + public const nint m_hostageRescueX = 0x5A8; // int32[4] + public const nint m_hostageRescueY = 0x5B8; // int32[4] + public const nint m_hostageRescueZ = 0x5C8; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // bool + public const nint m_foundGoalPositions = 0x5D9; // bool } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -912,32 +926,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3B0; // bool - public const nint m_bUseParentRenderBounds = 0x3B1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool + public const nint m_bIsAnimationEnabled = 0x3A0; // bool + public const nint m_bUseParentRenderBounds = 0x3A1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3B4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3B8; // uint8 + public const nint m_materialGroup = 0x3A4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x480; // CBaseAnimGraphController + public const nint m_animationController = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x60; // CGameSceneNode + public const nint m_sceneNode = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -947,37 +961,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 - public const nint m_bDidSmokeEffect = 0x10FC; // bool - public const nint m_nRandomSeed = 0x1100; // int32 - public const nint m_vSmokeColor = 0x1104; // Vector - public const nint m_vSmokeDetonationPos = 0x1110; // Vector - public const nint m_VoxelFrameData = 0x1120; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool - public const nint m_bSmokeEffectSpawned = 0x1139; // bool + public const nint m_nSmokeEffectTickBegin = 0x1158; // int32 + public const nint m_bDidSmokeEffect = 0x115C; // bool + public const nint m_nRandomSeed = 0x1160; // int32 + public const nint m_vSmokeColor = 0x1164; // Vector + public const nint m_vSmokeDetonationPos = 0x1170; // Vector + public const nint m_VoxelFrameData = 0x1180; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x1198; // bool + public const nint m_bSmokeEffectSpawned = 0x1199; // bool } // Parent: C_SoundEventEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x6CC; // float32 - public const nint m_flZNear = 0x6D0; // float32 - public const nint m_bLoop = 0x6D4; // bool - public const nint m_bVerticalFOV = 0x6D5; // bool - public const nint m_bConstantSpeed = 0x6D6; // bool - public const nint m_flDuration = 0x6D8; // float32 - public const nint m_flPathLength = 0x720; // float32 - public const nint m_flPathDuration = 0x724; // float32 + public const nint m_flZFar = 0x548; // float32 + public const nint m_flZNear = 0x54C; // float32 + public const nint m_bLoop = 0x550; // bool + public const nint m_bVerticalFOV = 0x551; // bool + public const nint m_bConstantSpeed = 0x552; // bool + public const nint m_flDuration = 0x554; // float32 + public const nint m_flPathLength = 0x598; // float32 + public const nint m_flPathDuration = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -990,41 +1004,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xC98; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xCA0; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xCA8; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xCB0; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xCB8; // CStrongHandle - public const nint m_firePositions = 0xCC0; // Vector[64] - public const nint m_fireParentPositions = 0xFC0; // Vector[64] - public const nint m_bFireIsBurning = 0x12C0; // bool[64] - public const nint m_BurnNormal = 0x1300; // Vector[64] - public const nint m_fireCount = 0x1600; // int32 - public const nint m_nInfernoType = 0x1604; // int32 - public const nint m_nFireLifetime = 0x1608; // float32 - public const nint m_bInPostEffectTime = 0x160C; // bool - public const nint m_lastFireCount = 0x1610; // int32 - public const nint m_nFireEffectTickBegin = 0x1614; // int32 - public const nint m_drawableCount = 0x8220; // int32 - public const nint m_blosCheck = 0x8224; // bool - public const nint m_nlosperiod = 0x8228; // int32 - public const nint m_maxFireHalfWidth = 0x822C; // float32 - public const nint m_maxFireHeight = 0x8230; // float32 - public const nint m_minBounds = 0x8234; // Vector - public const nint m_maxBounds = 0x8240; // Vector - public const nint m_flLastGrassBurnThink = 0x824C; // float32 + public const nint m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle + public const nint m_firePositions = 0xD38; // Vector[64] + public const nint m_fireParentPositions = 0x1038; // Vector[64] + public const nint m_bFireIsBurning = 0x1338; // bool[64] + public const nint m_BurnNormal = 0x1378; // Vector[64] + public const nint m_fireCount = 0x1678; // int32 + public const nint m_nInfernoType = 0x167C; // int32 + public const nint m_nFireLifetime = 0x1680; // float32 + public const nint m_bInPostEffectTime = 0x1684; // bool + public const nint m_lastFireCount = 0x1688; // int32 + public const nint m_nFireEffectTickBegin = 0x168C; // int32 + public const nint m_drawableCount = 0x8290; // int32 + public const nint m_blosCheck = 0x8294; // bool + public const nint m_nlosperiod = 0x8298; // int32 + public const nint m_maxFireHalfWidth = 0x829C; // float32 + public const nint m_maxFireHeight = 0x82A0; // float32 + public const nint m_minBounds = 0x82A4; // Vector + public const nint m_maxBounds = 0x82B0; // Vector + public const nint m_flLastGrassBurnThink = 0x82BC; // float32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1033,18 +1047,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { - public const nint m_hPlayer = 0x700; // CHandle - public const nint m_hPingedEntity = 0x704; // CHandle - public const nint m_iType = 0x708; // int32 - public const nint m_bUrgent = 0x70C; // bool - public const nint m_szPlaceName = 0x70D; // char[18] + public const nint m_hPlayer = 0x578; // CHandle + public const nint m_hPingedEntity = 0x57C; // CHandle + public const nint m_iType = 0x580; // int32 + public const nint m_bUrgent = 0x584; // bool + public const nint m_szPlaceName = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponMP7 { } // Parent: C_Team - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1058,41 +1072,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x785; // char[512] - public const nint m_numMapVictories = 0x988; // int32 - public const nint m_bSurrendered = 0x98C; // bool - public const nint m_scoreFirstHalf = 0x990; // int32 - public const nint m_scoreSecondHalf = 0x994; // int32 - public const nint m_scoreOvertime = 0x998; // int32 - public const nint m_szClanTeamname = 0x99C; // char[129] - public const nint m_iClanID = 0xA20; // uint32 - public const nint m_szTeamFlagImage = 0xA24; // char[8] - public const nint m_szTeamLogoImage = 0xA2C; // char[8] + public const nint m_szTeamMatchStat = 0x600; // char[512] + public const nint m_numMapVictories = 0x800; // int32 + public const nint m_bSurrendered = 0x804; // bool + public const nint m_scoreFirstHalf = 0x808; // int32 + public const nint m_scoreSecondHalf = 0x80C; // int32 + public const nint m_scoreOvertime = 0x810; // int32 + public const nint m_szClanTeamname = 0x814; // char[129] + public const nint m_iClanID = 0x898; // uint32 + public const nint m_szTeamFlagImage = 0x89C; // char[8] + public const nint m_szTeamLogoImage = 0x8A4; // char[8] } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x6D8; // int32 - public const nint m_vInTangentLocal = 0x6DC; // Vector - public const nint m_vOutTangentLocal = 0x6E8; // Vector - public const nint m_flFOV = 0x6F4; // float32 - public const nint m_flCameraSpeed = 0x6F8; // float32 - public const nint m_flEaseIn = 0x6FC; // float32 - public const nint m_flEaseOut = 0x700; // float32 - public const nint m_vInTangentWorld = 0x704; // Vector - public const nint m_vOutTangentWorld = 0x710; // Vector + public const nint m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x550; // int32 + public const nint m_vInTangentLocal = 0x554; // Vector + public const nint m_vOutTangentLocal = 0x560; // Vector + public const nint m_flFOV = 0x56C; // float32 + public const nint m_flCameraSpeed = 0x570; // float32 + public const nint m_flEaseIn = 0x574; // float32 + public const nint m_flEaseOut = 0x578; // float32 + public const nint m_vInTangentWorld = 0x57C; // Vector + public const nint m_vOutTangentWorld = 0x588; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_DEagle { } // Parent: C_CSPlayerPawnBase - // Fields count: 99 + // Field count: 103 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1163,6 +1177,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -1173,109 +1188,114 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1410; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1418; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1420; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1428; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x143C; // GameTime_t - public const nint m_bHasFemaleVoice = 0x1440; // bool - public const nint m_flLandingTimeSeconds = 0x1444; // float32 - public const nint m_flOldFallVelocity = 0x1448; // float32 - public const nint m_szLastPlaceName = 0x144C; // char[18] - public const nint m_bPrevDefuser = 0x145E; // bool - public const nint m_bPrevHelmet = 0x145F; // bool - public const nint m_nPrevArmorVal = 0x1460; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x1464; // int32 - public const nint m_unPreviousWeaponHash = 0x1468; // uint32 - public const nint m_unWeaponHash = 0x146C; // uint32 - public const nint m_bInBuyZone = 0x1470; // bool - public const nint m_bPreviouslyInBuyZone = 0x1471; // bool - public const nint m_aimPunchAngle = 0x1474; // QAngle - public const nint m_aimPunchAngleVel = 0x1480; // QAngle - public const nint m_aimPunchTickBase = 0x148C; // int32 - public const nint m_aimPunchTickFraction = 0x1490; // float32 - public const nint m_aimPunchCache = 0x1498; // CUtlVector - public const nint m_bInLanding = 0x14B8; // bool - public const nint m_flLandingStartTime = 0x14BC; // float32 - public const nint m_bInHostageRescueZone = 0x14C0; // bool - public const nint m_bInBombZone = 0x14C1; // bool - public const nint m_bIsBuyMenuOpen = 0x14C2; // bool - public const nint m_flTimeOfLastInjury = 0x14C4; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x14C8; // GameTime_t - public const nint m_iRetakesOffering = 0x15F8; // int32 - public const nint m_iRetakesOfferingCard = 0x15FC; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1600; // bool - public const nint m_bRetakesMVPLastRound = 0x1601; // bool - public const nint m_iRetakesMVPBoostItem = 0x1604; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1608; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1628; // bool - public const nint m_EconGloves = 0x1630; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x2980; // uint8 - public const nint m_bMustSyncRagdollState = 0x2981; // bool - public const nint m_nRagdollDamageBone = 0x2984; // int32 - public const nint m_vRagdollDamageForce = 0x2988; // Vector - public const nint m_vRagdollDamagePosition = 0x2994; // Vector - public const nint m_szRagdollDamageWeaponName = 0x29A0; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x29E0; // bool - public const nint m_vRagdollServerOrigin = 0x29E4; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2FF8; // bool - public const nint m_lastLandTime = 0x2FFC; // GameTime_t - public const nint m_bOnGroundLastTick = 0x3000; // bool - public const nint m_qDeathEyeAngles = 0x301C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x3028; // bool - public const nint m_bLeftHanded = 0x3029; // bool - public const nint m_fSwitchedHandednessTime = 0x302C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x3030; // float32 - public const nint m_flViewmodelOffsetY = 0x3034; // float32 - public const nint m_flViewmodelOffsetZ = 0x3038; // float32 - public const nint m_flViewmodelFOV = 0x303C; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x3040; // uint32[5] - public const nint m_GunGameImmunityColor = 0x3078; // Color - public const nint m_vecBulletHitModels = 0x30C8; // CUtlVector - public const nint m_bIsWalking = 0x30E0; // bool - public const nint m_thirdPersonHeading = 0x30E8; // QAngle - public const nint m_flSlopeDropOffset = 0x3100; // float32 - public const nint m_flSlopeDropHeight = 0x3110; // float32 - public const nint m_vHeadConstraintOffset = 0x3120; // Vector - public const nint m_entitySpottedState = 0x3138; // EntitySpottedState_t - public const nint m_bIsScoped = 0x3150; // bool - public const nint m_bResumeZoom = 0x3151; // bool - public const nint m_bIsDefusing = 0x3152; // bool - public const nint m_bIsGrabbingHostage = 0x3153; // bool - public const nint m_iBlockingUseActionInProgress = 0x3154; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x3158; // GameTime_t - public const nint m_bInNoDefuseArea = 0x315C; // bool - public const nint m_nWhichBombZone = 0x3160; // int32 - public const nint m_iShotsFired = 0x3164; // int32 - public const nint m_flVelocityModifier = 0x3168; // float32 - public const nint m_flHitHeading = 0x316C; // float32 - public const nint m_nHitBodyPart = 0x3170; // int32 - public const nint m_bWaitForNoAttack = 0x3174; // bool - public const nint m_ignoreLadderJumpTime = 0x3178; // float32 - public const nint m_bKilledByHeadshot = 0x317D; // bool - public const nint m_ArmorValue = 0x3180; // int32 - public const nint m_unCurrentEquipmentValue = 0x3184; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x3186; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x3188; // uint16 - public const nint m_nLastKillerIndex = 0x318C; // CEntityIndex - public const nint m_bOldIsScoped = 0x3190; // bool - public const nint m_bHasDeathInfo = 0x3191; // bool - public const nint m_flDeathInfoTime = 0x3194; // float32 - public const nint m_vecDeathInfoOrigin = 0x3198; // Vector - public const nint m_grenadeParameterStashTime = 0x31A4; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x31A8; // bool - public const nint m_angStashedShootAngles = 0x31AC; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x31B8; // Vector - public const nint m_vecStashedVelocity = 0x31C4; // Vector - public const nint m_angShootAngleHistory = 0x31D0; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x31E8; // Vector[2] - public const nint m_vecVelocityHistory = 0x3200; // Vector[2] + public const nint m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x1494; // GameTime_t + public const nint m_bHasFemaleVoice = 0x1498; // bool + public const nint m_flLandingTimeSeconds = 0x149C; // float32 + public const nint m_flOldFallVelocity = 0x14A0; // float32 + public const nint m_szLastPlaceName = 0x14A4; // char[18] + public const nint m_bPrevDefuser = 0x14B6; // bool + public const nint m_bPrevHelmet = 0x14B7; // bool + public const nint m_nPrevArmorVal = 0x14B8; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // int32 + public const nint m_unPreviousWeaponHash = 0x14C0; // uint32 + public const nint m_unWeaponHash = 0x14C4; // uint32 + public const nint m_bInBuyZone = 0x14C8; // bool + public const nint m_bPreviouslyInBuyZone = 0x14C9; // bool + public const nint m_aimPunchAngle = 0x14CC; // QAngle + public const nint m_aimPunchAngleVel = 0x14D8; // QAngle + public const nint m_aimPunchTickBase = 0x14E4; // int32 + public const nint m_aimPunchTickFraction = 0x14E8; // float32 + public const nint m_aimPunchCache = 0x14F0; // CUtlVector + public const nint m_bInLanding = 0x1510; // bool + public const nint m_flLandingStartTime = 0x1514; // float32 + public const nint m_bInHostageRescueZone = 0x1518; // bool + public const nint m_bInBombZone = 0x1519; // bool + public const nint m_bIsBuyMenuOpen = 0x151A; // bool + public const nint m_flTimeOfLastInjury = 0x151C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1520; // GameTime_t + public const nint m_iRetakesOffering = 0x1650; // int32 + public const nint m_iRetakesOfferingCard = 0x1654; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1658; // bool + public const nint m_bRetakesMVPLastRound = 0x1659; // bool + public const nint m_iRetakesMVPBoostItem = 0x165C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1680; // bool + public const nint m_EconGloves = 0x1688; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1AD0; // uint8 + public const nint m_bMustSyncRagdollState = 0x1AD1; // bool + public const nint m_nRagdollDamageBone = 0x1AD4; // int32 + public const nint m_vRagdollDamageForce = 0x1AD8; // Vector + public const nint m_vRagdollDamagePosition = 0x1AE4; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1AF0; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1B30; // bool + public const nint m_vRagdollServerOrigin = 0x1B34; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x2148; // bool + public const nint m_lastLandTime = 0x214C; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2150; // bool + public const nint m_qDeathEyeAngles = 0x216C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2178; // bool + public const nint m_bLeftHanded = 0x2179; // bool + public const nint m_fSwitchedHandednessTime = 0x217C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x2180; // float32 + public const nint m_flViewmodelOffsetY = 0x2184; // float32 + public const nint m_flViewmodelOffsetZ = 0x2188; // float32 + public const nint m_flViewmodelFOV = 0x218C; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] + public const nint m_GunGameImmunityColor = 0x21C8; // Color + public const nint m_vecBulletHitModels = 0x2218; // CUtlVector + public const nint m_bIsWalking = 0x2230; // bool + public const nint m_thirdPersonHeading = 0x2238; // QAngle + public const nint m_flSlopeDropOffset = 0x2250; // float32 + public const nint m_flSlopeDropHeight = 0x2260; // float32 + public const nint m_vHeadConstraintOffset = 0x2270; // Vector + public const nint m_entitySpottedState = 0x2288; // EntitySpottedState_t + public const nint m_bIsScoped = 0x22A0; // bool + public const nint m_bResumeZoom = 0x22A1; // bool + public const nint m_bIsDefusing = 0x22A2; // bool + public const nint m_bIsGrabbingHostage = 0x22A3; // bool + public const nint m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x22A8; // GameTime_t + public const nint m_bInNoDefuseArea = 0x22AC; // bool + public const nint m_nWhichBombZone = 0x22B0; // int32 + public const nint m_iShotsFired = 0x22B4; // int32 + public const nint m_flFlinchStack = 0x22B8; // float32 + public const nint m_flVelocityModifier = 0x22BC; // float32 + public const nint m_flHitHeading = 0x22C0; // float32 + public const nint m_nHitBodyPart = 0x22C4; // int32 + public const nint m_bWaitForNoAttack = 0x22C8; // bool + public const nint m_ignoreLadderJumpTime = 0x22CC; // float32 + public const nint m_bKilledByHeadshot = 0x22D1; // bool + public const nint m_ArmorValue = 0x22D4; // int32 + public const nint m_unCurrentEquipmentValue = 0x22D8; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x22DA; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 + public const nint m_nLastKillerIndex = 0x22E0; // CEntityIndex + public const nint m_bOldIsScoped = 0x22E4; // bool + public const nint m_bHasDeathInfo = 0x22E5; // bool + public const nint m_flDeathInfoTime = 0x22E8; // float32 + public const nint m_vecDeathInfoOrigin = 0x22EC; // Vector + public const nint m_grenadeParameterStashTime = 0x22F8; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x22FC; // bool + public const nint m_angStashedShootAngles = 0x2300; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x230C; // Vector + public const nint m_vecStashedVelocity = 0x2318; // Vector + public const nint m_angShootAngleHistory = 0x2324; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x233C; // Vector[2] + public const nint m_vecVelocityHistory = 0x2354; // Vector[2] + public const nint m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t + public const nint m_nHighestAppliedDamageTagTick = 0x23C4; // int32 } // Parent: C_RagdollProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1283,16 +1303,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xEF0; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xEF4; // uint32 - public const nint m_attachmentPointBoneSpace = 0xEF8; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF04; // Vector - public const nint m_vecOffset = 0xF10; // Vector - public const nint m_parentTime = 0xF1C; // float32 - public const nint m_bHasParent = 0xF20; // bool + public const nint m_boneIndexAttached = 0xF48; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xF4C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xF50; // Vector + public const nint m_attachmentPointRagdollSpace = 0xF5C; // Vector + public const nint m_vecOffset = 0xF68; // Vector + public const nint m_parentTime = 0xF74; // float32 + public const nint m_bHasParent = 0xF78; // bool } // Parent: C_BaseGrenade - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1302,46 +1322,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x105C; // Vector - public const nint m_vInitialVelocity = 0x1068; // Vector - public const nint m_nBounces = 0x1074; // int32 - public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 - public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector - public const nint m_flSpawnTime = 0x1090; // GameTime_t - public const nint vecLastTrailLinePos = 0x1094; // Vector - public const nint flNextTrailLineTime = 0x10A0; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x10A4; // bool - public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + public const nint m_vInitialPosition = 0x10B8; // Vector + public const nint m_vInitialVelocity = 0x10C4; // Vector + public const nint m_nBounces = 0x10D0; // int32 + public const nint m_nExplodeEffectIndex = 0x10D8; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x10E0; // int32 + public const nint m_vecExplodeEffectOrigin = 0x10E4; // Vector + public const nint m_flSpawnTime = 0x10F0; // GameTime_t + public const nint vecLastTrailLinePos = 0x10F4; // Vector + public const nint flNextTrailLineTime = 0x1100; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x1104; // bool + public const nint m_bCanCreateGrenadeTrail = 0x1105; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 } // Parent: C_BaseToggle - // Fields count: 2 + // Field count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { - public const nint m_bDisabled = 0xC50; // bool - public const nint m_bClientSidePredicted = 0xC51; // bool + public const nint m_bDisabled = 0xCC8; // bool + public const nint m_bClientSidePredicted = 0xCC9; // bool } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x2918; // CountdownTimer - public const nint m_bRedraw = 0x2930; // bool + public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + public const nint m_bRedraw = 0x1A88; // bool } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1389,27 +1409,27 @@ namespace CS2Dumper.Schemas { public const nint m_nExplosionType = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 public static class C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_MolotovGrenade { } // Parent: C_BaseToggle - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xC50; // CHandle - public const nint m_usable = 0xC54; // bool - public const nint m_szDisplayText = 0xC58; // CUtlSymbolLarge + public const nint m_glowEntity = 0xCC8; // CHandle + public const nint m_usable = 0xCCC; // bool + public const nint m_szDisplayText = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1417,11 +1437,11 @@ namespace CS2Dumper.Schemas { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1446,11 +1466,11 @@ namespace CS2Dumper.Schemas { public const nint m_nStepside = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponAug { } // Parent: C_BaseClientUIEntity - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1477,41 +1497,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xC88; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool - public const nint m_bCheckCSSClasses = 0xC8A; // bool - public const nint m_anchorDeltaTransform = 0xC90; // CTransform - public const nint m_pOffScreenIndicator = 0xE28; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xE50; // bool - public const nint m_bLit = 0xE51; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xE52; // bool - public const nint m_flWidth = 0xE54; // float32 - public const nint m_flHeight = 0xE58; // float32 - public const nint m_flDPI = 0xE5C; // float32 - public const nint m_flInteractDistance = 0xE60; // float32 - public const nint m_flDepthOffset = 0xE64; // float32 - public const nint m_unOwnerContext = 0xE68; // uint32 - public const nint m_unHorizontalAlign = 0xE6C; // uint32 - public const nint m_unVerticalAlign = 0xE70; // uint32 - public const nint m_unOrientation = 0xE74; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE78; // bool - public const nint m_vecCSSClasses = 0xE80; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xE98; // bool - public const nint m_bNoDepth = 0xE99; // bool - public const nint m_bRenderBackface = 0xE9A; // bool - public const nint m_bUseOffScreenIndicator = 0xE9B; // bool - public const nint m_bExcludeFromSaveGames = 0xE9C; // bool - public const nint m_bGrabbable = 0xE9D; // bool - public const nint m_bOnlyRenderToTexture = 0xE9E; // bool - public const nint m_bDisableMipGen = 0xE9F; // bool - public const nint m_nExplicitImageLayout = 0xEA0; // int32 + public const nint m_bForceRecreateNextUpdate = 0xD00; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xD01; // bool + public const nint m_bCheckCSSClasses = 0xD02; // bool + public const nint m_anchorDeltaTransform = 0xD10; // CTransform + public const nint m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xED0; // bool + public const nint m_bLit = 0xED1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // bool + public const nint m_flWidth = 0xED4; // float32 + public const nint m_flHeight = 0xED8; // float32 + public const nint m_flDPI = 0xEDC; // float32 + public const nint m_flInteractDistance = 0xEE0; // float32 + public const nint m_flDepthOffset = 0xEE4; // float32 + public const nint m_unOwnerContext = 0xEE8; // uint32 + public const nint m_unHorizontalAlign = 0xEEC; // uint32 + public const nint m_unVerticalAlign = 0xEF0; // uint32 + public const nint m_unOrientation = 0xEF4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool + public const nint m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xF18; // bool + public const nint m_bNoDepth = 0xF19; // bool + public const nint m_bRenderBackface = 0xF1A; // bool + public const nint m_bUseOffScreenIndicator = 0xF1B; // bool + public const nint m_bExcludeFromSaveGames = 0xF1C; // bool + public const nint m_bGrabbable = 0xF1D; // bool + public const nint m_bOnlyRenderToTexture = 0xF1E; // bool + public const nint m_bDisableMipGen = 0xF1F; // bool + public const nint m_nExplicitImageLayout = 0xF20; // int32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1523,15 +1543,15 @@ namespace CS2Dumper.Schemas { public const nint m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetAABBEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1544,15 +1564,15 @@ namespace CS2Dumper.Schemas { public const nint m_bGamePaused = 0x38; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class C_WorldModelNametag { } // Parent: C_BasePropDoor - // Fields count: 0 + // Field count: 0 public static class C_PropDoorRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -1561,23 +1581,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class C_Team { - public const nint m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x700; // int32 - public const nint m_szTeamname = 0x704; // char[129] + public const nint m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x560; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x578; // int32 + public const nint m_szTeamname = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x6EC; // Vector - public const nint m_vMax = 0x6F8; // Vector + public const nint m_vMin = 0x570; // Vector + public const nint m_vMax = 0x57C; // Vector } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1589,46 +1609,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xC50; // bool - public const nint m_flFPS = 0xC54; // float32 - public const nint m_hPositionKeys = 0xC58; // CStrongHandle - public const nint m_hRotationKeys = 0xC60; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xC68; // Vector - public const nint m_vAnimationBoundsMax = 0xC74; // Vector - public const nint m_flStartTime = 0xC80; // float32 - public const nint m_flStartFrame = 0xC84; // float32 + public const nint m_bLoop = 0xCC8; // bool + public const nint m_flFPS = 0xCCC; // float32 + public const nint m_hPositionKeys = 0xCD0; // CStrongHandle + public const nint m_hRotationKeys = 0xCD8; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xCE0; // Vector + public const nint m_vAnimationBoundsMax = 0xCEC; // Vector + public const nint m_flStartTime = 0xCF8; // float32 + public const nint m_flStartFrame = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetPointEntity { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class C_WorldModelStattrak { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 public static class C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Fields count: 3 + // Field count: 3 public static class CCSPlayer_WaterServices { public const nint m_flWaterJumpTime = 0x40; // float32 public const nint m_vecWaterJumpVel = 0x44; // Vector public const nint m_flSwimSoundTime = 0x50; // float32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x6CC; // WorldGroupId_t - public const nint m_hSkyCamera = 0x6D0; // CHandle + public const nint m_worldGroupId = 0x548; // WorldGroupId_t + public const nint m_hSkyCamera = 0x54C; // CHandle } // Parent: C_TonemapController2 - // Fields count: 0 + // Field count: 0 public static class C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1694,7 +1714,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFlipHorizontal = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1716,35 +1736,35 @@ namespace CS2Dumper.Schemas { public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Fields count: 0 + // Field count: 0 public static class C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Fields count: 6 + // Field count: 6 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool - public const nint m_nWeaponParity = 0xF14; // uint32 - public const nint m_nOldWeaponParity = 0xF18; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF20; // bool - public const nint m_vLoweredWeaponOffset = 0xF70; // QAngle + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + public const nint m_nWeaponParity = 0xF6C; // uint32 + public const nint m_nOldWeaponParity = 0xF70; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool + public const nint m_vLoweredWeaponOffset = 0xFC8; // QAngle } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 public static class CScriptComponent { public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1765,31 +1785,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x16B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x16D0; // Vector - public const nint m_Entity_vBoxMaxs = 0x16DC; // Vector - public const nint m_Entity_bMoveable = 0x16E8; // bool - public const nint m_Entity_nHandshake = 0x16EC; // int32 - public const nint m_Entity_nPriority = 0x16F0; // int32 - public const nint m_Entity_bStartDisabled = 0x16F4; // bool - public const nint m_Entity_nLightProbeSizeX = 0x16F8; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x16FC; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1700; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1704; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1708; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x170C; // int32 - public const nint m_Entity_bEnabled = 0x1719; // bool + public const nint m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1548; // Vector + public const nint m_Entity_vBoxMaxs = 0x1554; // Vector + public const nint m_Entity_bMoveable = 0x1560; // bool + public const nint m_Entity_nHandshake = 0x1564; // int32 + public const nint m_Entity_nPriority = 0x1568; // int32 + public const nint m_Entity_bStartDisabled = 0x156C; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1570; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1574; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1578; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x157C; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1580; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // int32 + public const nint m_Entity_bEnabled = 0x1591; // bool } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 public static class C_ViewmodelAttachmentModel { - public const nint m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool + public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1797,15 +1817,15 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_Flashbang { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CBumpMine { } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1837,7 +1857,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEnemiesFlashed = 0x60; // int32 } // Parent: C_BaseEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1856,39 +1876,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x6CC; // bool - public const nint m_flTimeRemaining = 0x6D0; // float32 - public const nint m_flTimerEndTime = 0x6D4; // GameTime_t - public const nint m_bIsDisabled = 0x6D8; // bool - public const nint m_bShowInHUD = 0x6D9; // bool - public const nint m_nTimerLength = 0x6DC; // int32 - public const nint m_nTimerInitialLength = 0x6E0; // int32 - public const nint m_nTimerMaxLength = 0x6E4; // int32 - public const nint m_bAutoCountdown = 0x6E8; // bool - public const nint m_nSetupTimeLength = 0x6EC; // int32 - public const nint m_nState = 0x6F0; // int32 - public const nint m_bStartPaused = 0x6F4; // bool - public const nint m_bInCaptureWatchState = 0x6F5; // bool - public const nint m_flTotalTime = 0x6F8; // float32 - public const nint m_bStopWatchTimer = 0x6FC; // bool - public const nint m_bFireFinished = 0x6FD; // bool - public const nint m_bFire5MinRemain = 0x6FE; // bool - public const nint m_bFire4MinRemain = 0x6FF; // bool - public const nint m_bFire3MinRemain = 0x700; // bool - public const nint m_bFire2MinRemain = 0x701; // bool - public const nint m_bFire1MinRemain = 0x702; // bool - public const nint m_bFire30SecRemain = 0x703; // bool - public const nint m_bFire10SecRemain = 0x704; // bool - public const nint m_bFire5SecRemain = 0x705; // bool - public const nint m_bFire4SecRemain = 0x706; // bool - public const nint m_bFire3SecRemain = 0x707; // bool - public const nint m_bFire2SecRemain = 0x708; // bool - public const nint m_bFire1SecRemain = 0x709; // bool - public const nint m_nOldTimerLength = 0x70C; // int32 - public const nint m_nOldTimerState = 0x710; // int32 + public const nint m_bTimerPaused = 0x548; // bool + public const nint m_flTimeRemaining = 0x54C; // float32 + public const nint m_flTimerEndTime = 0x550; // GameTime_t + public const nint m_bIsDisabled = 0x554; // bool + public const nint m_bShowInHUD = 0x555; // bool + public const nint m_nTimerLength = 0x558; // int32 + public const nint m_nTimerInitialLength = 0x55C; // int32 + public const nint m_nTimerMaxLength = 0x560; // int32 + public const nint m_bAutoCountdown = 0x564; // bool + public const nint m_nSetupTimeLength = 0x568; // int32 + public const nint m_nState = 0x56C; // int32 + public const nint m_bStartPaused = 0x570; // bool + public const nint m_bInCaptureWatchState = 0x571; // bool + public const nint m_flTotalTime = 0x574; // float32 + public const nint m_bStopWatchTimer = 0x578; // bool + public const nint m_bFireFinished = 0x579; // bool + public const nint m_bFire5MinRemain = 0x57A; // bool + public const nint m_bFire4MinRemain = 0x57B; // bool + public const nint m_bFire3MinRemain = 0x57C; // bool + public const nint m_bFire2MinRemain = 0x57D; // bool + public const nint m_bFire1MinRemain = 0x57E; // bool + public const nint m_bFire30SecRemain = 0x57F; // bool + public const nint m_bFire10SecRemain = 0x580; // bool + public const nint m_bFire5SecRemain = 0x581; // bool + public const nint m_bFire4SecRemain = 0x582; // bool + public const nint m_bFire3SecRemain = 0x583; // bool + public const nint m_bFire2SecRemain = 0x584; // bool + public const nint m_bFire1SecRemain = 0x585; // bool + public const nint m_nOldTimerLength = 0x588; // int32 + public const nint m_nOldTimerState = 0x58C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1898,28 +1918,28 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Fields count: 0 + // Field count: 0 public static class C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 public static class CPathSimple { - public const nint m_pathString = 0x720; // CUtlString + public const nint m_pathString = 0x598; // CUtlString } // Parent: CPlayer_CameraServices - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1936,15 +1956,15 @@ namespace CS2Dumper.Schemas { public const nint m_flLastShotFOV = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 4 + // Field count: 4 public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0xEA4; // bool - public const nint m_bHide = 0xEA5; // bool - public const nint m_flSeenTargetTime = 0xEA8; // float32 - public const nint m_pTargetPanel = 0xEB0; // C_PointClientUIWorldPanel* + public const nint m_bBeenEnabled = 0xF30; // bool + public const nint m_bHide = 0xF31; // bool + public const nint m_flSeenTargetTime = 0xF34; // float32 + public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1952,42 +1972,42 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 public static class CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x2918; // int32 - public const nint m_iBurstShotsRemaining = 0x291C; // int32 - public const nint m_iSilencerBodygroup = 0x2920; // int32 - public const nint m_silencedModelIndex = 0x2930; // int32 - public const nint m_inPrecache = 0x2934; // bool - public const nint m_bNeedsBoltAction = 0x2935; // bool + public const nint m_zoomLevel = 0x1A70; // int32 + public const nint m_iBurstShotsRemaining = 0x1A74; // int32 + public const nint m_iSilencerBodygroup = 0x1A78; // int32 + public const nint m_silencedModelIndex = 0x1A88; // int32 + public const nint m_inPrecache = 0x1A8C; // bool + public const nint m_bNeedsBoltAction = 0x1A8D; // bool } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { - public const nint m_skyboxData = 0x6D0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x760; // CUtlStringToken - public const nint m_bUseAngles = 0x764; // bool - public const nint m_pNext = 0x768; // C_SkyCamera* + public const nint m_skyboxData = 0x548; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x5D8; // CUtlStringToken + public const nint m_bUseAngles = 0x5DC; // bool + public const nint m_pNext = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_World { } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2001,26 +2021,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xC58; // GameTime_t - public const nint m_flFadeInStart = 0xC5C; // float32 - public const nint m_flFadeInLength = 0xC60; // float32 - public const nint m_flFadeOutModelStart = 0xC64; // float32 - public const nint m_flFadeOutModelLength = 0xC68; // float32 - public const nint m_flFadeOutStart = 0xC6C; // float32 - public const nint m_flFadeOutLength = 0xC70; // float32 - public const nint m_flNextSparkTime = 0xC74; // GameTime_t - public const nint m_nDissolveType = 0xC78; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xC7C; // Vector - public const nint m_nMagnitude = 0xC88; // uint32 - public const nint m_bCoreExplode = 0xC8C; // bool - public const nint m_bLinkedToServerEnt = 0xC8D; // bool + public const nint m_flStartTime = 0xCD0; // GameTime_t + public const nint m_flFadeInStart = 0xCD4; // float32 + public const nint m_flFadeInLength = 0xCD8; // float32 + public const nint m_flFadeOutModelStart = 0xCDC; // float32 + public const nint m_flFadeOutModelLength = 0xCE0; // float32 + public const nint m_flFadeOutStart = 0xCE4; // float32 + public const nint m_flFadeOutLength = 0xCE8; // float32 + public const nint m_flNextSparkTime = 0xCEC; // GameTime_t + public const nint m_nDissolveType = 0xCF0; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xCF4; // Vector + public const nint m_nMagnitude = 0xD00; // uint32 + public const nint m_bCoreExplode = 0xD04; // bool + public const nint m_bLinkedToServerEnt = 0xD05; // bool } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_UseServices { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2041,7 +2061,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 65 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -2066,78 +2086,78 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x1258; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x1268; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x1278; // int32 - public const nint m_vecLastClipCameraPos = 0x127C; // Vector - public const nint m_vecLastClipCameraForward = 0x1288; // Vector - public const nint m_bClipHitStaticWorld = 0x1294; // bool - public const nint m_bCachedPlaneIsValid = 0x1295; // bool - public const nint m_pClippingWeapon = 0x1298; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12A0; // CSPlayerState - public const nint m_iPlayerState = 0x12A4; // CSPlayerState - public const nint m_bIsRescuing = 0x12A8; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t - public const nint m_bGunGameImmunity = 0x12B4; // bool - public const nint m_bHasMovedSinceSpawn = 0x12B5; // bool - public const nint m_fMolotovUseTime = 0x12B8; // float32 - public const nint m_fMolotovDamageTime = 0x12BC; // float32 - public const nint m_iThrowGrenadeCounter = 0x12C0; // int32 - public const nint m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t - public const nint m_iProgressBarDuration = 0x12C8; // int32 - public const nint m_flProgressBarStartTime = 0x12CC; // float32 - public const nint m_vecIntroStartEyePosition = 0x12D0; // Vector - public const nint m_vecIntroStartPlayerForward = 0x12DC; // Vector - public const nint m_flClientDeathTime = 0x12E8; // GameTime_t - public const nint m_bScreenTearFrameCaptured = 0x12EC; // bool - public const nint m_flFlashBangTime = 0x12F0; // float32 - public const nint m_flFlashScreenshotAlpha = 0x12F4; // float32 - public const nint m_flFlashOverlayAlpha = 0x12F8; // float32 - public const nint m_bFlashBuildUp = 0x12FC; // bool - public const nint m_bFlashDspHasBeenCleared = 0x12FD; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool - public const nint m_flFlashMaxAlpha = 0x1300; // float32 - public const nint m_flFlashDuration = 0x1304; // float32 - public const nint m_iHealthBarRenderMaskIndex = 0x1308; // int32 - public const nint m_flHealthFadeValue = 0x130C; // float32 - public const nint m_flHealthFadeAlpha = 0x1310; // float32 - public const nint m_flDeathCCWeight = 0x1320; // float32 - public const nint m_flPrevRoundEndTime = 0x1324; // float32 - public const nint m_flPrevMatchEndTime = 0x1328; // float32 - public const nint m_angEyeAngles = 0x1330; // QAngle - public const nint m_fNextThinkPushAway = 0x1348; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x134C; // bool - public const nint m_bShouldAutobuyNow = 0x134D; // bool - public const nint m_iIDEntIndex = 0x1350; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x1358; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x1370; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x1374; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x1378; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x1394; // float32 - public const nint m_flMusicRoundStartTime = 0x1398; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x139C; // bool - public const nint m_cycleLatch = 0x13A0; // int32 - public const nint m_serverIntendedCycle = 0x13A4; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x13A8; // float32 - public const nint m_flLastSmokeAge = 0x13AC; // float32 - public const nint m_vLastSmokeOverlayColor = 0x13B0; // Vector - public const nint m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x13C8; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x13CC; // int32 - public const nint m_vecLastAliveLocalVelocity = 0x13D0; // Vector - public const nint m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool - public const nint m_hOriginalController = 0x1400; // CHandle + public const nint m_pPingServices = 0x12B0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x12C0; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // int32 + public const nint m_vecLastClipCameraPos = 0x12D4; // Vector + public const nint m_vecLastClipCameraForward = 0x12E0; // Vector + public const nint m_bClipHitStaticWorld = 0x12EC; // bool + public const nint m_bCachedPlaneIsValid = 0x12ED; // bool + public const nint m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x12F8; // CSPlayerState + public const nint m_iPlayerState = 0x12FC; // CSPlayerState + public const nint m_bIsRescuing = 0x1300; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t + public const nint m_bGunGameImmunity = 0x130C; // bool + public const nint m_bHasMovedSinceSpawn = 0x130D; // bool + public const nint m_fMolotovUseTime = 0x1310; // float32 + public const nint m_fMolotovDamageTime = 0x1314; // float32 + public const nint m_iThrowGrenadeCounter = 0x1318; // int32 + public const nint m_flLastSpawnTimeIndex = 0x131C; // GameTime_t + public const nint m_iProgressBarDuration = 0x1320; // int32 + public const nint m_flProgressBarStartTime = 0x1324; // float32 + public const nint m_vecIntroStartEyePosition = 0x1328; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1334; // Vector + public const nint m_flClientDeathTime = 0x1340; // GameTime_t + public const nint m_bScreenTearFrameCaptured = 0x1344; // bool + public const nint m_flFlashBangTime = 0x1348; // float32 + public const nint m_flFlashScreenshotAlpha = 0x134C; // float32 + public const nint m_flFlashOverlayAlpha = 0x1350; // float32 + public const nint m_bFlashBuildUp = 0x1354; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1355; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool + public const nint m_flFlashMaxAlpha = 0x1358; // float32 + public const nint m_flFlashDuration = 0x135C; // float32 + public const nint m_iHealthBarRenderMaskIndex = 0x1360; // int32 + public const nint m_flHealthFadeValue = 0x1364; // float32 + public const nint m_flHealthFadeAlpha = 0x1368; // float32 + public const nint m_flDeathCCWeight = 0x1378; // float32 + public const nint m_flPrevRoundEndTime = 0x137C; // float32 + public const nint m_flPrevMatchEndTime = 0x1380; // float32 + public const nint m_angEyeAngles = 0x1388; // QAngle + public const nint m_fNextThinkPushAway = 0x13A0; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // bool + public const nint m_bShouldAutobuyNow = 0x13A5; // bool + public const nint m_iIDEntIndex = 0x13A8; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x13B0; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x13C8; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x13CC; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x13D0; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x13EC; // float32 + public const nint m_flMusicRoundStartTime = 0x13F0; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // bool + public const nint m_cycleLatch = 0x13F8; // int32 + public const nint m_serverIntendedCycle = 0x13FC; // float32 + public const nint m_flLastSmokeOverlayAlpha = 0x1400; // float32 + public const nint m_flLastSmokeAge = 0x1404; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1408; // Vector + public const nint m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x1420; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x1424; // int32 + public const nint m_vecLastAliveLocalVelocity = 0x1428; // Vector + public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // bool + public const nint m_hOriginalController = 0x1458; // CHandle } // Parent: C_WeaponBaseItem - // Fields count: 0 + // Field count: 0 public static class C_Item_Healthshot { } // Parent: None - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2186,7 +2206,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEntIndex = 0x90; // CEntityIndex } // Parent: C_BaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2206,25 +2226,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xC68; // CStrongHandle - public const nint m_flFadeDuration = 0xC70; // float32 - public const nint m_flMinLogExposure = 0xC74; // float32 - public const nint m_flMaxLogExposure = 0xC78; // float32 - public const nint m_flMinExposure = 0xC7C; // float32 - public const nint m_flMaxExposure = 0xC80; // float32 - public const nint m_flExposureCompensation = 0xC84; // float32 - public const nint m_flExposureFadeSpeedUp = 0xC88; // float32 - public const nint m_flExposureFadeSpeedDown = 0xC8C; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xC90; // float32 - public const nint m_bMaster = 0xC94; // bool - public const nint m_bExposureControl = 0xC95; // bool - public const nint m_flRate = 0xC98; // float32 - public const nint m_flTonemapPercentTarget = 0xC9C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xCA0; // float32 - public const nint m_flTonemapMinAvgLum = 0xCA4; // float32 + public const nint m_hPostSettings = 0xCE0; // CStrongHandle + public const nint m_flFadeDuration = 0xCE8; // float32 + public const nint m_flMinLogExposure = 0xCEC; // float32 + public const nint m_flMaxLogExposure = 0xCF0; // float32 + public const nint m_flMinExposure = 0xCF4; // float32 + public const nint m_flMaxExposure = 0xCF8; // float32 + public const nint m_flExposureCompensation = 0xCFC; // float32 + public const nint m_flExposureFadeSpeedUp = 0xD00; // float32 + public const nint m_flExposureFadeSpeedDown = 0xD04; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD08; // float32 + public const nint m_bMaster = 0xD0C; // bool + public const nint m_bExposureControl = 0xD0D; // bool + public const nint m_flRate = 0xD10; // float32 + public const nint m_flTonemapPercentTarget = 0xD14; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD18; // float32 + public const nint m_flTonemapMinAvgLum = 0xD1C; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2232,15 +2252,15 @@ namespace CS2Dumper.Schemas { public const nint m_hPlayerPing = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CServerOnlyModelEntity { } // Parent: CAttributeManager - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkIncludeByName @@ -2250,11 +2270,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Item (CEconItemView) public static class C_AttributeContainer { public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 - public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 + public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 + public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkOverride @@ -2262,7 +2282,7 @@ namespace CS2Dumper.Schemas { public static class C_FuncRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2270,13 +2290,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { - public const nint m_flScale = 0x6CC; // float32 - public const nint m_flStartScale = 0x6D0; // float32 - public const nint m_flScaleTime = 0x6D4; // float32 - public const nint m_nFlags = 0x6D8; // uint32 + public const nint m_flScale = 0x548; // float32 + public const nint m_flStartScale = 0x54C; // float32 + public const nint m_flScaleTime = 0x550; // float32 + public const nint m_nFlags = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -2297,25 +2317,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x6D8; // int32 - public const nint m_CommandContext = 0x6E0; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x778; // uint64 - public const nint m_nTickBase = 0x780; // uint32 - public const nint m_hPawn = 0x784; // CHandle - public const nint m_bKnownTeamMismatch = 0x788; // bool - public const nint m_hPredictedPawn = 0x78C; // CHandle - public const nint m_nSplitScreenSlot = 0x790; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x794; // CHandle - public const nint m_hSplitScreenPlayers = 0x798; // CUtlVector> - public const nint m_bIsHLTV = 0x7B0; // bool - public const nint m_iConnected = 0x7B4; // PlayerConnectedState - public const nint m_iszPlayerName = 0x7B8; // char[128] - public const nint m_steamID = 0x840; // uint64 - public const nint m_bIsLocalPlayerController = 0x848; // bool - public const nint m_iDesiredFOV = 0x84C; // uint32 + public const nint m_nFinalPredictedTick = 0x550; // int32 + public const nint m_CommandContext = 0x558; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x600; // uint64 + public const nint m_nTickBase = 0x608; // uint32 + public const nint m_hPawn = 0x60C; // CHandle + public const nint m_bKnownTeamMismatch = 0x610; // bool + public const nint m_hPredictedPawn = 0x614; // CHandle + public const nint m_nSplitScreenSlot = 0x618; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x61C; // CHandle + public const nint m_hSplitScreenPlayers = 0x620; // CUtlVector> + public const nint m_bIsHLTV = 0x638; // bool + public const nint m_iConnected = 0x63C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x640; // char[128] + public const nint m_steamID = 0x6C8; // uint64 + public const nint m_bIsLocalPlayerController = 0x6D0; // bool + public const nint m_iDesiredFOV = 0x6D4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2323,28 +2343,28 @@ namespace CS2Dumper.Schemas { public static class CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x10EC; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + public const nint m_nDecoyShotTick = 0x1150; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class C_WaterBullet { } // Parent: C_CSPlayerPawn - // Fields count: 3 + // Field count: 3 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x3218; // CUtlString - public const nint m_animgraphCharacterModeString = 0x3220; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x3228; // float32 + public const nint m_animgraph = 0x23C8; // CUtlString + public const nint m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x23D8; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2369,11 +2389,11 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2382,20 +2402,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class C_C4 { - public const nint m_szScreenText = 0x2918; // char[32] - public const nint m_activeLightParticleIndex = 0x2938; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x293C; // C4LightEffect_t - public const nint m_bStartedArming = 0x2940; // bool - public const nint m_fArmedTime = 0x2944; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x2948; // bool - public const nint m_bIsPlantingViaUse = 0x2949; // bool - public const nint m_entitySpottedState = 0x2950; // EntitySpottedState_t - public const nint m_nSpotRules = 0x2968; // int32 - public const nint m_bPlayedArmingBeeps = 0x296C; // bool[7] - public const nint m_bBombPlanted = 0x2973; // bool + public const nint m_szScreenText = 0x1A70; // char[32] + public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + public const nint m_bStartedArming = 0x1A98; // bool + public const nint m_fArmedTime = 0x1A9C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1AA0; // bool + public const nint m_bIsPlantingViaUse = 0x1AA1; // bool + public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1AC0; // int32 + public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + public const nint m_bBombPlanted = 0x1ACB; // bool } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkIncludeByName @@ -2406,38 +2426,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool - public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool - public const nint m_flMaxSlopeDistance = 0xCDC; // float32 - public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector - public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool - public const nint m_vecForce = 0xCF0; // Vector - public const nint m_nForceBone = 0xCFC; // int32 - public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD08; // bool - public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0xD28; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // bool + public const nint m_bSuppressAnimEventSounds = 0xD42; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xD50; // bool + public const nint m_flMaxSlopeDistance = 0xD54; // float32 + public const nint m_vLastSlopeCheckPos = 0xD58; // Vector + public const nint m_bAnimationUpdateScheduled = 0xD64; // bool + public const nint m_vecForce = 0xD68; // Vector + public const nint m_nForceBone = 0xD74; // int32 + public const nint m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD80; // bool + public const nint m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0xDA0; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class C_Melee { } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 public static class CBreachChargeProjectile { } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_PointEntity { } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 public static class C_MultiplayRules { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2445,7 +2465,7 @@ namespace CS2Dumper.Schemas { public static class CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2461,25 +2481,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x6CC; // bool - public const nint m_flMaxSimulationTime = 0x6D0; // float32 - public const nint m_iszEffectName = 0x6D8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x6E0; // CUtlVector - public const nint m_flParticleSpacing = 0x6F8; // float32 - public const nint m_flSlack = 0x6FC; // float32 - public const nint m_flRadius = 0x700; // float32 - public const nint m_ColorTint = 0x704; // Color - public const nint m_nEffectState = 0x708; // int32 - public const nint m_iEffectIndex = 0x710; // CStrongHandle - public const nint m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase + public const nint m_bStartActive = 0x548; // bool + public const nint m_flMaxSimulationTime = 0x54C; // float32 + public const nint m_iszEffectName = 0x550; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x558; // CUtlVector + public const nint m_flParticleSpacing = 0x570; // float32 + public const nint m_flSlack = 0x574; // float32 + public const nint m_flRadius = 0x578; // float32 + public const nint m_ColorTint = 0x57C; // Color + public const nint m_nEffectState = 0x580; // int32 + public const nint m_iEffectIndex = 0x588; // CStrongHandle + public const nint m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2487,21 +2507,21 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventAABBEntity { - public const nint m_vMins = 0x6CC; // Vector - public const nint m_vMaxs = 0x6D8; // Vector + public const nint m_vMins = 0x548; // Vector + public const nint m_vMaxs = 0x554; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponP90 { } // Parent: C_EconEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -2519,16 +2539,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x2460; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x2464; // float32 - public const nint m_nNextSecondaryAttackTick = 0x2468; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x246C; // float32 - public const nint m_iClip1 = 0x2470; // int32 - public const nint m_iClip2 = 0x2474; // int32 - public const nint m_pReserveAmmo = 0x2478; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 + public const nint m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 + public const nint m_iClip1 = 0x15C0; // int32 + public const nint m_iClip2 = 0x15C4; // int32 + public const nint m_pReserveAmmo = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2555,7 +2575,7 @@ namespace CS2Dumper.Schemas { public const nint m_iPosition = 0x24C; // int32 } // Parent: CBaseAnimGraph - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -2567,32 +2587,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0xE78; // Vector - public const nint m_vel = 0xE84; // Vector - public const nint m_angles = 0xE90; // QAngle - public const nint m_localLifeState = 0xE9C; // int32 - public const nint m_deathDepth = 0xEA0; // float32 - public const nint m_deathAngle = 0xEA4; // float32 - public const nint m_buoyancy = 0xEA8; // float32 - public const nint m_wiggleTimer = 0xEB0; // CountdownTimer - public const nint m_wigglePhase = 0xEC8; // float32 - public const nint m_wiggleRate = 0xECC; // float32 - public const nint m_actualPos = 0xED0; // Vector - public const nint m_actualAngles = 0xEDC; // QAngle - public const nint m_poolOrigin = 0xEE8; // Vector - public const nint m_waterLevel = 0xEF4; // float32 - public const nint m_gotUpdate = 0xEF8; // bool - public const nint m_x = 0xEFC; // float32 - public const nint m_y = 0xF00; // float32 - public const nint m_z = 0xF04; // float32 - public const nint m_angle = 0xF08; // float32 - public const nint m_errorHistory = 0xF0C; // float32[20] - public const nint m_errorHistoryIndex = 0xF5C; // int32 - public const nint m_errorHistoryCount = 0xF60; // int32 - public const nint m_averageError = 0xF64; // float32 + public const nint m_pos = 0xED0; // Vector + public const nint m_vel = 0xEDC; // Vector + public const nint m_angles = 0xEE8; // QAngle + public const nint m_localLifeState = 0xEF4; // int32 + public const nint m_deathDepth = 0xEF8; // float32 + public const nint m_deathAngle = 0xEFC; // float32 + public const nint m_buoyancy = 0xF00; // float32 + public const nint m_wiggleTimer = 0xF08; // CountdownTimer + public const nint m_wigglePhase = 0xF20; // float32 + public const nint m_wiggleRate = 0xF24; // float32 + public const nint m_actualPos = 0xF28; // Vector + public const nint m_actualAngles = 0xF34; // QAngle + public const nint m_poolOrigin = 0xF40; // Vector + public const nint m_waterLevel = 0xF4C; // float32 + public const nint m_gotUpdate = 0xF50; // bool + public const nint m_x = 0xF54; // float32 + public const nint m_y = 0xF58; // float32 + public const nint m_z = 0xF5C; // float32 + public const nint m_angle = 0xF60; // float32 + public const nint m_errorHistory = 0xF64; // float32[20] + public const nint m_errorHistoryIndex = 0xFB4; // int32 + public const nint m_errorHistoryCount = 0xFB8; // int32 + public const nint m_averageError = 0xFBC; // float32 } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2612,11 +2632,11 @@ namespace CS2Dumper.Schemas { public const nint m_bStopped = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Fields count: 28 + // Field count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2652,37 +2672,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 - public const nint v_angle = 0x1144; // QAngle - public const nint v_anglePrevious = 0x1150; // QAngle - public const nint m_iHideHUD = 0x115C; // uint32 - public const nint m_skybox3d = 0x1160; // sky3dparams_t - public const nint m_flDeathTime = 0x11F0; // GameTime_t - public const nint m_vecPredictionError = 0x11F4; // Vector - public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector - public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x1214; // float32 - public const nint m_flMouseSensitivity = 0x1218; // float32 - public const nint m_vOldOrigin = 0x121C; // Vector - public const nint m_flOldSimulationTime = 0x1228; // float32 - public const nint m_nLastExecutedCommandNumber = 0x122C; // int32 - public const nint m_nLastExecutedCommandTick = 0x1230; // int32 - public const nint m_hController = 0x1234; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1238; // bool + public const nint m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x1100; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1110; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1118; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1120; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1130; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1138; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 + public const nint v_angle = 0x119C; // QAngle + public const nint v_anglePrevious = 0x11A8; // QAngle + public const nint m_iHideHUD = 0x11B4; // uint32 + public const nint m_skybox3d = 0x11B8; // sky3dparams_t + public const nint m_flDeathTime = 0x1248; // GameTime_t + public const nint m_vecPredictionError = 0x124C; // Vector + public const nint m_flPredictionErrorTime = 0x1258; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector + public const nint m_flLastCameraSetupTime = 0x1268; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x126C; // float32 + public const nint m_flMouseSensitivity = 0x1270; // float32 + public const nint m_vOldOrigin = 0x1274; // Vector + public const nint m_flOldSimulationTime = 0x1280; // float32 + public const nint m_nLastExecutedCommandNumber = 0x1284; // int32 + public const nint m_nLastExecutedCommandTick = 0x1288; // int32 + public const nint m_hController = 0x128C; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1290; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2697,11 +2717,11 @@ namespace CS2Dumper.Schemas { public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2755,16 +2775,16 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xC58; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xC78; // float32 + public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCF0; // float32 } // Parent: C_BaseModelEntity - // Fields count: 41 + // Field count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2791,50 +2811,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xC58; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xC5C; // int32 - public const nint m_bApplyWind = 0xC60; // bool - public const nint m_fPrevLockedPoints = 0xC64; // int32 - public const nint m_iForcePointMoveCounter = 0xC68; // int32 - public const nint m_bPrevEndPointPos = 0xC6C; // bool[2] - public const nint m_vPrevEndPointPos = 0xC70; // Vector[2] - public const nint m_flCurScroll = 0xC88; // float32 - public const nint m_flScrollSpeed = 0xC8C; // float32 - public const nint m_RopeFlags = 0xC90; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle - public const nint m_LightValues = 0xF10; // Vector[10] - public const nint m_nSegments = 0xF88; // uint8 - public const nint m_hStartPoint = 0xF8C; // CHandle - public const nint m_hEndPoint = 0xF90; // CHandle - public const nint m_iStartAttachment = 0xF94; // AttachmentHandle_t - public const nint m_iEndAttachment = 0xF95; // AttachmentHandle_t - public const nint m_Subdiv = 0xF96; // uint8 - public const nint m_RopeLength = 0xF98; // int16 - public const nint m_Slack = 0xF9A; // int16 - public const nint m_TextureScale = 0xF9C; // float32 - public const nint m_fLockedPoints = 0xFA0; // uint8 - public const nint m_nChangeCount = 0xFA1; // uint8 - public const nint m_Width = 0xFA4; // float32 - public const nint m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0xFB8; // CStrongHandle - public const nint m_TextureHeight = 0xFC0; // int32 - public const nint m_vecImpulse = 0xFC4; // Vector - public const nint m_vecPreviousImpulse = 0xFD0; // Vector - public const nint m_flCurrentGustTimer = 0xFDC; // float32 - public const nint m_flCurrentGustLifetime = 0xFE0; // float32 - public const nint m_flTimeToNextGust = 0xFE4; // float32 - public const nint m_vWindDir = 0xFE8; // Vector - public const nint m_vColorMod = 0xFF4; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x1030; // bool + public const nint m_LinksTouchingSomething = 0xCD0; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xCD4; // int32 + public const nint m_bApplyWind = 0xCD8; // bool + public const nint m_fPrevLockedPoints = 0xCDC; // int32 + public const nint m_iForcePointMoveCounter = 0xCE0; // int32 + public const nint m_bPrevEndPointPos = 0xCE4; // bool[2] + public const nint m_vPrevEndPointPos = 0xCE8; // Vector[2] + public const nint m_flCurScroll = 0xD00; // float32 + public const nint m_flScrollSpeed = 0xD04; // float32 + public const nint m_RopeFlags = 0xD08; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle + public const nint m_LightValues = 0xF88; // Vector[10] + public const nint m_nSegments = 0x1000; // uint8 + public const nint m_hStartPoint = 0x1004; // CHandle + public const nint m_hEndPoint = 0x1008; // CHandle + public const nint m_iStartAttachment = 0x100C; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x100D; // AttachmentHandle_t + public const nint m_Subdiv = 0x100E; // uint8 + public const nint m_RopeLength = 0x1010; // int16 + public const nint m_Slack = 0x1012; // int16 + public const nint m_TextureScale = 0x1014; // float32 + public const nint m_fLockedPoints = 0x1018; // uint8 + public const nint m_nChangeCount = 0x1019; // uint8 + public const nint m_Width = 0x101C; // float32 + public const nint m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1030; // CStrongHandle + public const nint m_TextureHeight = 0x1038; // int32 + public const nint m_vecImpulse = 0x103C; // Vector + public const nint m_vecPreviousImpulse = 0x1048; // Vector + public const nint m_flCurrentGustTimer = 0x1054; // float32 + public const nint m_flCurrentGustLifetime = 0x1058; // float32 + public const nint m_flTimeToNextGust = 0x105C; // float32 + public const nint m_vWindDir = 0x1060; // Vector + public const nint m_vColorMod = 0x106C; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x10A8; // bool public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 public const nint m_bPhysicsInitted = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2853,25 +2873,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x6D0; // CStrongHandle - public const nint m_flFogStartDistance = 0x6D8; // float32 - public const nint m_flFogEndDistance = 0x6DC; // float32 - public const nint m_bHeightFogEnabled = 0x6E0; // bool - public const nint m_flFogStartHeight = 0x6E4; // float32 - public const nint m_flFogEndHeight = 0x6E8; // float32 - public const nint m_flFarZ = 0x6EC; // float32 - public const nint m_flFogMaxOpacity = 0x6F0; // float32 - public const nint m_flFogFalloffExponent = 0x6F4; // float32 - public const nint m_flFogVerticalExponent = 0x6F8; // float32 - public const nint m_fogColor = 0x6FC; // Color - public const nint m_flFogStrength = 0x700; // float32 - public const nint m_flFadeTime = 0x704; // float32 - public const nint m_bStartDisabled = 0x708; // bool - public const nint m_bIsEnabled = 0x709; // bool - public const nint m_bGradientFogNeedsTextures = 0x70A; // bool + public const nint m_hGradientFogTexture = 0x548; // CStrongHandle + public const nint m_flFogStartDistance = 0x550; // float32 + public const nint m_flFogEndDistance = 0x554; // float32 + public const nint m_bHeightFogEnabled = 0x558; // bool + public const nint m_flFogStartHeight = 0x55C; // float32 + public const nint m_flFogEndHeight = 0x560; // float32 + public const nint m_flFarZ = 0x564; // float32 + public const nint m_flFogMaxOpacity = 0x568; // float32 + public const nint m_flFogFalloffExponent = 0x56C; // float32 + public const nint m_flFogVerticalExponent = 0x570; // float32 + public const nint m_fogColor = 0x574; // Color + public const nint m_flFogStrength = 0x578; // float32 + public const nint m_flFadeTime = 0x57C; // float32 + public const nint m_bStartDisabled = 0x580; // bool + public const nint m_bIsEnabled = 0x581; // bool + public const nint m_bGradientFogNeedsTextures = 0x582; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2881,37 +2901,37 @@ namespace CS2Dumper.Schemas { public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 + // Field count: 7 public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x734; // int32 - public const nint m_bDofEnabled = 0x738; // bool - public const nint m_flDofNearBlurry = 0x73C; // float32 - public const nint m_flDofNearCrisp = 0x740; // float32 - public const nint m_flDofFarCrisp = 0x744; // float32 - public const nint m_flDofFarBlurry = 0x748; // float32 - public const nint m_flDofTiltToGround = 0x74C; // float32 + public const nint m_nVariant = 0x5B0; // int32 + public const nint m_bDofEnabled = 0x5B4; // bool + public const nint m_flDofNearBlurry = 0x5B8; // float32 + public const nint m_flDofNearCrisp = 0x5BC; // float32 + public const nint m_flDofFarCrisp = 0x5C0; // float32 + public const nint m_flDofFarBlurry = 0x5C4; // float32 + public const nint m_flDofTiltToGround = 0x5C8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 + // Field count: 1 public static class CCSPlayer_CameraServices { public const nint m_flDeathCamTilt = 0x228; // float32 } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Fields count: 2 + // Field count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x2460; // int32 - public const nint m_bAlwaysAllow = 0x2464; // bool + public const nint m_nForceSkin = 0x15B0; // int32 + public const nint m_bAlwaysAllow = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2920,18 +2940,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x64; // int32 - public const nint m_iEnemy4Ks = 0x68; // int32 - public const nint m_iEnemy3Ks = 0x6C; // int32 - public const nint m_iEnemyKnifeKills = 0x70; // int32 - public const nint m_iEnemyTaserKills = 0x74; // int32 + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2950,36 +2970,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x6CC; // bool - public const nint m_vBoxMins = 0x6D0; // Vector - public const nint m_vBoxMaxs = 0x6DC; // Vector - public const nint m_bStartDisabled = 0x6E8; // bool - public const nint m_flStrength = 0x6EC; // float32 - public const nint m_nFalloffShape = 0x6F0; // int32 - public const nint m_flFalloffExponent = 0x6F4; // float32 - public const nint m_flHeightFogDepth = 0x6F8; // float32 - public const nint m_fHeightFogEdgeWidth = 0x6FC; // float32 - public const nint m_fIndirectLightStrength = 0x700; // float32 - public const nint m_fSunLightStrength = 0x704; // float32 - public const nint m_fNoiseStrength = 0x708; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x70C; // bool - public const nint m_bOverrideSunLightStrength = 0x70D; // bool - public const nint m_bOverrideNoiseStrength = 0x70E; // bool + public const nint m_bActive = 0x548; // bool + public const nint m_vBoxMins = 0x54C; // Vector + public const nint m_vBoxMaxs = 0x558; // Vector + public const nint m_bStartDisabled = 0x564; // bool + public const nint m_flStrength = 0x568; // float32 + public const nint m_nFalloffShape = 0x56C; // int32 + public const nint m_flFalloffExponent = 0x570; // float32 + public const nint m_flHeightFogDepth = 0x574; // float32 + public const nint m_fHeightFogEdgeWidth = 0x578; // float32 + public const nint m_fIndirectLightStrength = 0x57C; // float32 + public const nint m_fSunLightStrength = 0x580; // float32 + public const nint m_fNoiseStrength = 0x584; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x588; // bool + public const nint m_bOverrideSunLightStrength = 0x589; // bool + public const nint m_bOverrideNoiseStrength = 0x58A; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CWaterSplasher { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkOverride @@ -2987,30 +3007,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x6DC; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x6E0; // int32 - public const nint m_flScaleRegister = 0x6E4; // float32 - public const nint m_flScaleStart = 0x6E8; // float32 - public const nint m_flScaleEnd = 0x6EC; // float32 - public const nint m_flScaleTimeStart = 0x6F0; // GameTime_t - public const nint m_flScaleTimeEnd = 0x6F4; // GameTime_t - public const nint m_flChildFlameSpread = 0x6F8; // float32 - public const nint m_flClipPerc = 0x70C; // float32 - public const nint m_bClipTested = 0x710; // bool - public const nint m_bFadingOut = 0x711; // bool - public const nint m_tParticleSpawn = 0x714; // TimedEvent - public const nint m_pFireOverlay = 0x720; // CFireOverlay* + public const nint m_nFlameModelIndex = 0x558; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x55C; // int32 + public const nint m_flScaleRegister = 0x560; // float32 + public const nint m_flScaleStart = 0x564; // float32 + public const nint m_flScaleEnd = 0x568; // float32 + public const nint m_flScaleTimeStart = 0x56C; // GameTime_t + public const nint m_flScaleTimeEnd = 0x570; // GameTime_t + public const nint m_flChildFlameSpread = 0x574; // float32 + public const nint m_flClipPerc = 0x588; // float32 + public const nint m_bClipTested = 0x58C; // bool + public const nint m_bFadingOut = 0x58D; // bool + public const nint m_tParticleSpawn = 0x590; // TimedEvent + public const nint m_pFireOverlay = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponRevolver { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 public static class C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3038,37 +3058,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1730; // Color - public const nint m_Entity_flBrightness = 0x1734; // float32 - public const nint m_Entity_hCubemapTexture = 0x1738; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1740; // bool - public const nint m_Entity_hLightProbeTexture = 0x1748; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1750; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1758; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1760; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1768; // Vector - public const nint m_Entity_vBoxMaxs = 0x1774; // Vector - public const nint m_Entity_bMoveable = 0x1780; // bool - public const nint m_Entity_nHandshake = 0x1784; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1788; // int32 - public const nint m_Entity_nPriority = 0x178C; // int32 - public const nint m_Entity_bStartDisabled = 0x1790; // bool - public const nint m_Entity_flEdgeFadeDist = 0x1794; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1798; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x17A4; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x17A8; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x17AC; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x17B0; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x17B4; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x17B8; // int32 - public const nint m_Entity_bEnabled = 0x17D1; // bool + public const nint m_Entity_Color = 0x15A8; // Color + public const nint m_Entity_flBrightness = 0x15AC; // float32 + public const nint m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // bool + public const nint m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x15E0; // Vector + public const nint m_Entity_vBoxMaxs = 0x15EC; // Vector + public const nint m_Entity_bMoveable = 0x15F8; // bool + public const nint m_Entity_nHandshake = 0x15FC; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 + public const nint m_Entity_nPriority = 0x1604; // int32 + public const nint m_Entity_bStartDisabled = 0x1608; // bool + public const nint m_Entity_flEdgeFadeDist = 0x160C; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1610; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x161C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1620; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1624; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1628; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x162C; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // int32 + public const nint m_Entity_bEnabled = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3082,15 +3102,15 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponMP5SD { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 public static class C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3098,23 +3118,23 @@ namespace CS2Dumper.Schemas { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x6D0; // CEntityIOOutput - public const nint m_OnSpawn = 0x6F8; // CEntityIOOutput - public const nint m_bDisabled = 0x720; // bool - public const nint m_bWaitForRefire = 0x721; // bool - public const nint m_bTriggerOnce = 0x722; // bool - public const nint m_bFastRetrigger = 0x723; // bool - public const nint m_bPassthoughCaller = 0x724; // bool + public const nint m_OnTrigger = 0x548; // CEntityIOOutput + public const nint m_OnSpawn = 0x570; // CEntityIOOutput + public const nint m_bDisabled = 0x598; // bool + public const nint m_bWaitForRefire = 0x599; // bool + public const nint m_bTriggerOnce = 0x59A; // bool + public const nint m_bFastRetrigger = 0x59B; // bool + public const nint m_bPassthoughCaller = 0x59C; // bool } // Parent: C_PointCamera - // Fields count: 1 + // Field count: 1 public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x730; // float32 + public const nint m_flVerticalFOV = 0x5A8; // float32 } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3126,7 +3146,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Fields count: 51 + // Field count: 51 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3180,60 +3200,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class C_BarnLight { - public const nint m_bEnabled = 0xC50; // bool - public const nint m_nColorMode = 0xC54; // int32 - public const nint m_Color = 0xC58; // Color - public const nint m_flColorTemperature = 0xC5C; // float32 - public const nint m_flBrightness = 0xC60; // float32 - public const nint m_flBrightnessScale = 0xC64; // float32 - public const nint m_nDirectLight = 0xC68; // int32 - public const nint m_nBakedShadowIndex = 0xC6C; // int32 - public const nint m_nLuminaireShape = 0xC70; // int32 - public const nint m_flLuminaireSize = 0xC74; // float32 - public const nint m_flLuminaireAnisotropy = 0xC78; // float32 - public const nint m_LightStyleString = 0xC80; // CUtlString - public const nint m_flLightStyleStartTime = 0xC88; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xCD8; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xD78; // CStrongHandle - public const nint m_flShape = 0xD80; // float32 - public const nint m_flSoftX = 0xD84; // float32 - public const nint m_flSoftY = 0xD88; // float32 - public const nint m_flSkirt = 0xD8C; // float32 - public const nint m_flSkirtNear = 0xD90; // float32 - public const nint m_vSizeParams = 0xD94; // Vector - public const nint m_flRange = 0xDA0; // float32 - public const nint m_vShear = 0xDA4; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xDB0; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector - public const nint m_nCastShadows = 0xDC0; // int32 - public const nint m_nShadowMapSize = 0xDC4; // int32 - public const nint m_nShadowPriority = 0xDC8; // int32 - public const nint m_bContactShadow = 0xDCC; // bool - public const nint m_nBounceLight = 0xDD0; // int32 - public const nint m_flBounceScale = 0xDD4; // float32 - public const nint m_flMinRoughness = 0xDD8; // float32 - public const nint m_vAlternateColor = 0xDDC; // Vector - public const nint m_fAlternateColorBrightness = 0xDE8; // float32 - public const nint m_nFog = 0xDEC; // int32 - public const nint m_flFogStrength = 0xDF0; // float32 - public const nint m_nFogShadows = 0xDF4; // int32 - public const nint m_flFogScale = 0xDF8; // float32 - public const nint m_flFadeSizeStart = 0xDFC; // float32 - public const nint m_flFadeSizeEnd = 0xE00; // float32 - public const nint m_flShadowFadeSizeStart = 0xE04; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE08; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE0C; // bool - public const nint m_vPrecomputedBoundsMins = 0xE10; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE1C; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xE28; // Vector - public const nint m_vPrecomputedOBBAngles = 0xE34; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xE40; // Vector + public const nint m_bEnabled = 0xCC8; // bool + public const nint m_nColorMode = 0xCCC; // int32 + public const nint m_Color = 0xCD0; // Color + public const nint m_flColorTemperature = 0xCD4; // float32 + public const nint m_flBrightness = 0xCD8; // float32 + public const nint m_flBrightnessScale = 0xCDC; // float32 + public const nint m_nDirectLight = 0xCE0; // int32 + public const nint m_nBakedShadowIndex = 0xCE4; // int32 + public const nint m_nLuminaireShape = 0xCE8; // int32 + public const nint m_flLuminaireSize = 0xCEC; // float32 + public const nint m_flLuminaireAnisotropy = 0xCF0; // float32 + public const nint m_LightStyleString = 0xCF8; // CUtlString + public const nint m_flLightStyleStartTime = 0xD00; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xD50; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDF0; // CStrongHandle + public const nint m_flShape = 0xDF8; // float32 + public const nint m_flSoftX = 0xDFC; // float32 + public const nint m_flSoftY = 0xE00; // float32 + public const nint m_flSkirt = 0xE04; // float32 + public const nint m_flSkirtNear = 0xE08; // float32 + public const nint m_vSizeParams = 0xE0C; // Vector + public const nint m_flRange = 0xE18; // float32 + public const nint m_vShear = 0xE1C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xE28; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector + public const nint m_nCastShadows = 0xE38; // int32 + public const nint m_nShadowMapSize = 0xE3C; // int32 + public const nint m_nShadowPriority = 0xE40; // int32 + public const nint m_bContactShadow = 0xE44; // bool + public const nint m_nBounceLight = 0xE48; // int32 + public const nint m_flBounceScale = 0xE4C; // float32 + public const nint m_flMinRoughness = 0xE50; // float32 + public const nint m_vAlternateColor = 0xE54; // Vector + public const nint m_fAlternateColorBrightness = 0xE60; // float32 + public const nint m_nFog = 0xE64; // int32 + public const nint m_flFogStrength = 0xE68; // float32 + public const nint m_nFogShadows = 0xE6C; // int32 + public const nint m_flFogScale = 0xE70; // float32 + public const nint m_flFadeSizeStart = 0xE74; // float32 + public const nint m_flFadeSizeEnd = 0xE78; // float32 + public const nint m_flShadowFadeSizeStart = 0xE7C; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE80; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE84; // bool + public const nint m_vPrecomputedBoundsMins = 0xE88; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE94; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xEA0; // Vector + public const nint m_vPrecomputedOBBAngles = 0xEAC; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEB8; // Vector } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3245,30 +3265,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x6CC; // float32 - public const nint m_flAutoExposureMax = 0x6D0; // float32 - public const nint m_flTonemapPercentTarget = 0x6D4; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x6D8; // float32 - public const nint m_flTonemapMinAvgLum = 0x6DC; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x6E0; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x6E4; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x6E8; // float32 + public const nint m_flAutoExposureMin = 0x548; // float32 + public const nint m_flAutoExposureMax = 0x54C; // float32 + public const nint m_flTonemapPercentTarget = 0x550; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x554; // float32 + public const nint m_flTonemapMinAvgLum = 0x558; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x55C; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x560; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x564; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xC50; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3279,41 +3299,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1020; // float32 - public const nint m_flFlexDelayedWeight = 0x1028; // float32* - public const nint m_bAttributesInitialized = 0x1030; // bool - public const nint m_AttributeManager = 0x1038; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32 - public const nint m_nFallbackPaintKit = 0x23F0; // int32 - public const nint m_nFallbackSeed = 0x23F4; // int32 - public const nint m_flFallbackWear = 0x23F8; // float32 - public const nint m_nFallbackStatTrak = 0x23FC; // int32 - public const nint m_bClientside = 0x2400; // bool - public const nint m_bParticleSystemsCreated = 0x2401; // bool - public const nint m_vecAttachedParticles = 0x2408; // CUtlVector - public const nint m_hViewmodelAttachment = 0x2420; // CHandle - public const nint m_iOldTeam = 0x2424; // int32 - public const nint m_bAttachmentDirty = 0x2428; // bool - public const nint m_nUnloadedModelIndex = 0x242C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x2430; // int32 - public const nint m_hOldProvidee = 0x2440; // CHandle - public const nint m_vecAttachedModels = 0x2448; // CUtlVector + public const nint m_flFlexDelayTime = 0x1078; // float32 + public const nint m_flFlexDelayedWeight = 0x1080; // float32* + public const nint m_bAttributesInitialized = 0x1088; // bool + public const nint m_AttributeManager = 0x1090; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1538; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x153C; // uint32 + public const nint m_nFallbackPaintKit = 0x1540; // int32 + public const nint m_nFallbackSeed = 0x1544; // int32 + public const nint m_flFallbackWear = 0x1548; // float32 + public const nint m_nFallbackStatTrak = 0x154C; // int32 + public const nint m_bClientside = 0x1550; // bool + public const nint m_bParticleSystemsCreated = 0x1551; // bool + public const nint m_vecAttachedParticles = 0x1558; // CUtlVector + public const nint m_hViewmodelAttachment = 0x1570; // CHandle + public const nint m_iOldTeam = 0x1574; // int32 + public const nint m_bAttachmentDirty = 0x1578; // bool + public const nint m_nUnloadedModelIndex = 0x157C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1580; // int32 + public const nint m_hOldProvidee = 0x1590; // CHandle + public const nint m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponSG556 { } // Parent: C_BarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0xE98; // bool + public const nint m_bShowLight = 0xF10; // bool } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3338,49 +3358,49 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xC50; // char[512] - public const nint m_bActive = 0xE50; // bool - public const nint m_bFrozen = 0xE51; // bool - public const nint m_flFreezeTransitionDuration = 0xE54; // float32 - public const nint m_nStopType = 0xE58; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xE5C; // bool - public const nint m_iEffectIndex = 0xE60; // CStrongHandle - public const nint m_flStartTime = 0xE68; // GameTime_t - public const nint m_flPreSimTime = 0xE6C; // float32 - public const nint m_vServerControlPoints = 0xE70; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xEA0; // uint8[4] - public const nint m_hControlPointEnts = 0xEA4; // CHandle[64] - public const nint m_bNoSave = 0xFA4; // bool - public const nint m_bNoFreeze = 0xFA5; // bool - public const nint m_bNoRamp = 0xFA6; // bool - public const nint m_bStartActive = 0xFA7; // bool - public const nint m_iszEffectName = 0xFA8; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x11B0; // int32 - public const nint m_vecDataCPValue = 0x11B4; // Vector - public const nint m_nTintCP = 0x11C0; // int32 - public const nint m_clrTint = 0x11C4; // Color - public const nint m_bOldActive = 0x11E8; // bool - public const nint m_bOldFrozen = 0x11E9; // bool + public const nint m_szSnapshotFileName = 0xCC8; // char[512] + public const nint m_bActive = 0xEC8; // bool + public const nint m_bFrozen = 0xEC9; // bool + public const nint m_flFreezeTransitionDuration = 0xECC; // float32 + public const nint m_nStopType = 0xED0; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xED4; // bool + public const nint m_iEffectIndex = 0xED8; // CStrongHandle + public const nint m_flStartTime = 0xEE0; // GameTime_t + public const nint m_flPreSimTime = 0xEE4; // float32 + public const nint m_vServerControlPoints = 0xEE8; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF18; // uint8[4] + public const nint m_hControlPointEnts = 0xF1C; // CHandle[64] + public const nint m_bNoSave = 0x101C; // bool + public const nint m_bNoFreeze = 0x101D; // bool + public const nint m_bNoRamp = 0x101E; // bool + public const nint m_bStartActive = 0x101F; // bool + public const nint m_iszEffectName = 0x1020; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1228; // int32 + public const nint m_vecDataCPValue = 0x122C; // Vector + public const nint m_nTintCP = 0x1238; // int32 + public const nint m_clrTint = 0x123C; // Color + public const nint m_bOldActive = 0x1260; // bool + public const nint m_bOldFrozen = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponGlock { } // Parent: C_GameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x6D0; // C_CSGameRules* + public const nint m_pGameRules = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3394,19 +3414,19 @@ namespace CS2Dumper.Schemas { public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 public static class C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Fields count: 6 + // Field count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t @@ -3416,18 +3436,18 @@ namespace CS2Dumper.Schemas { public const nint m_flCyclesPerSecond = 0x14; // float32 } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0xE80; // CHandle + public const nint m_hTargetC4 = 0xED8; // CHandle } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 public static class C_CsmFovOverride { - public const nint m_cameraName = 0x6D0; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x6D8; // float32 + public const nint m_cameraName = 0x548; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x550; // float32 } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3440,22 +3460,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xC50; // CStrongHandle - public const nint m_flWidth = 0xC58; // float32 - public const nint m_flHeight = 0xC5C; // float32 - public const nint m_flDepth = 0xC60; // float32 - public const nint m_nRenderOrder = 0xC64; // uint32 - public const nint m_bProjectOnWorld = 0xC68; // bool - public const nint m_bProjectOnCharacters = 0xC69; // bool - public const nint m_bProjectOnWater = 0xC6A; // bool - public const nint m_flDepthSortBias = 0xC6C; // float32 + public const nint m_hDecalMaterial = 0xCC8; // CStrongHandle + public const nint m_flWidth = 0xCD0; // float32 + public const nint m_flHeight = 0xCD4; // float32 + public const nint m_flDepth = 0xCD8; // float32 + public const nint m_nRenderOrder = 0xCDC; // uint32 + public const nint m_bProjectOnWorld = 0xCE0; // bool + public const nint m_bProjectOnCharacters = 0xCE1; // bool + public const nint m_bProjectOnWater = 0xCE2; // bool + public const nint m_flDepthSortBias = 0xCE4; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 public static class CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3471,31 +3491,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x6CC; // Vector - public const nint m_MinFalloff = 0x6D8; // float32 - public const nint m_MaxFalloff = 0x6DC; // float32 - public const nint m_flFadeInDuration = 0x6E0; // float32 - public const nint m_flFadeOutDuration = 0x6E4; // float32 - public const nint m_flMaxWeight = 0x6E8; // float32 - public const nint m_flCurWeight = 0x6EC; // float32 - public const nint m_netlookupFilename = 0x6F0; // char[512] - public const nint m_bEnabled = 0x8F0; // bool - public const nint m_bMaster = 0x8F1; // bool - public const nint m_bClientSide = 0x8F2; // bool - public const nint m_bExclusive = 0x8F3; // bool - public const nint m_bEnabledOnClient = 0x8F4; // bool[1] - public const nint m_flCurWeightOnClient = 0x8F8; // float32[1] - public const nint m_bFadingIn = 0x8FC; // bool[1] - public const nint m_flFadeStartWeight = 0x900; // float32[1] - public const nint m_flFadeStartTime = 0x904; // float32[1] - public const nint m_flFadeDuration = 0x908; // float32[1] + public const nint m_vecOrigin = 0x548; // Vector + public const nint m_MinFalloff = 0x554; // float32 + public const nint m_MaxFalloff = 0x558; // float32 + public const nint m_flFadeInDuration = 0x55C; // float32 + public const nint m_flFadeOutDuration = 0x560; // float32 + public const nint m_flMaxWeight = 0x564; // float32 + public const nint m_flCurWeight = 0x568; // float32 + public const nint m_netlookupFilename = 0x56C; // char[512] + public const nint m_bEnabled = 0x76C; // bool + public const nint m_bMaster = 0x76D; // bool + public const nint m_bClientSide = 0x76E; // bool + public const nint m_bExclusive = 0x76F; // bool + public const nint m_bEnabledOnClient = 0x770; // bool[1] + public const nint m_flCurWeightOnClient = 0x774; // float32[1] + public const nint m_bFadingIn = 0x778; // bool[1] + public const nint m_flFadeStartWeight = 0x77C; // float32[1] + public const nint m_flFadeStartTime = 0x780; // float32[1] + public const nint m_flFadeDuration = 0x784; // float32[1] } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 public static class CHostageRescueZoneShim { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3507,21 +3527,21 @@ namespace CS2Dumper.Schemas { public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x22A; // int8 - public const nint m_nForceLOD = 0x22B; // int8 - public const nint m_nClothUpdateFlags = 0x22C; // int8 + public const nint m_nIdealMotionType = 0x21A; // int8 + public const nint m_nForceLOD = 0x21B; // int8 + public const nint m_nClothUpdateFlags = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponP250 { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class C_EconEntity__AttachedModelData_t { public const nint m_iModelDisplayFlags = 0x0; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3530,54 +3550,54 @@ namespace CS2Dumper.Schemas { public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Fields count: 0 + // Field count: 0 public static class C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 public static class C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xC50; // bool + public const nint m_bIsUsable = 0xCC8; // bool } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xC70; // float32 - public const nint m_nType = 0xC74; // GrenadeType_t + public const nint m_flTracerDuration = 0xCE8; // float32 + public const nint m_nType = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xC52; // bool + public const nint m_bBombPlantedHere = 0xCD0; // bool } // Parent: C_BaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xC80; // CHandle - public const nint m_bStartEnabled = 0xC84; // bool + public const nint m_hActivator = 0xCF8; // CHandle + public const nint m_bStartEnabled = 0xCFC; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -3585,7 +3605,7 @@ namespace CS2Dumper.Schemas { public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3619,11 +3639,11 @@ namespace CS2Dumper.Schemas { public const nint m_killType = 0x69; // EKillTypes_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3633,26 +3653,26 @@ namespace CS2Dumper.Schemas { public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool public const nint m_nSplitscreenFlags = 0x54; // uint32 public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xC0; // bool + public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventOBBEntity { - public const nint m_vMins = 0x6CC; // Vector - public const nint m_vMaxs = 0x6D8; // Vector + public const nint m_vMins = 0x548; // Vector + public const nint m_vMaxs = 0x554; // Vector } // Parent: CEntityComponent - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3721,83 +3741,83 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // Vector - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 + public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer + public const nint m_Color = 0x75; // Color + public const nint m_SecondaryColor = 0x79; // Color + public const nint m_flBrightness = 0x80; // float32 + public const nint m_flBrightnessScale = 0x84; // float32 + public const nint m_flBrightnessMult = 0x88; // float32 + public const nint m_flRange = 0x8C; // float32 + public const nint m_flFalloff = 0x90; // float32 + public const nint m_flAttenuation0 = 0x94; // float32 + public const nint m_flAttenuation1 = 0x98; // float32 + public const nint m_flAttenuation2 = 0x9C; // float32 + public const nint m_flTheta = 0xA0; // float32 + public const nint m_flPhi = 0xA4; // float32 + public const nint m_hLightCookie = 0xA8; // CStrongHandle + public const nint m_nCascades = 0xB0; // int32 + public const nint m_nCastShadows = 0xB4; // int32 + public const nint m_nShadowWidth = 0xB8; // int32 + public const nint m_nShadowHeight = 0xBC; // int32 + public const nint m_bRenderDiffuse = 0xC0; // bool + public const nint m_nRenderSpecular = 0xC4; // int32 + public const nint m_bRenderTransmissive = 0xC8; // bool + public const nint m_flOrthoLightWidth = 0xCC; // float32 + public const nint m_flOrthoLightHeight = 0xD0; // float32 + public const nint m_nStyle = 0xD4; // int32 + public const nint m_Pattern = 0xD8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 + public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 + public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution1 = 0x100; // int32 + public const nint m_nShadowCascadeResolution2 = 0x104; // int32 + public const nint m_nShadowCascadeResolution3 = 0x108; // int32 + public const nint m_bUsesBakedShadowing = 0x10C; // bool + public const nint m_nShadowPriority = 0x110; // int32 + public const nint m_nBakedShadowIndex = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class CEntityComponent { } // Parent: IEconItemInterface - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3812,79 +3832,79 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x70; // bool - public const nint m_bInventoryImageTriedCache = 0x71; // bool - public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool - public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 - public const nint m_iEntityQuality = 0x10C4; // int32 - public const nint m_iEntityLevel = 0x10C8; // uint32 - public const nint m_iItemID = 0x10D0; // uint64 - public const nint m_iItemIDHigh = 0x10D8; // uint32 - public const nint m_iItemIDLow = 0x10DC; // uint32 - public const nint m_iAccountID = 0x10E0; // uint32 - public const nint m_iInventoryPosition = 0x10E4; // uint32 - public const nint m_bInitialized = 0x10F0; // bool - public const nint m_bDisallowSOC = 0x10F1; // bool - public const nint m_bIsStoreItem = 0x10F2; // bool - public const nint m_bIsTradeItem = 0x10F3; // bool - public const nint m_iEntityQuantity = 0x10F4; // int32 - public const nint m_iRarityOverride = 0x10F8; // int32 - public const nint m_iQualityOverride = 0x10FC; // int32 - public const nint m_unClientFlags = 0x1100; // uint8 - public const nint m_unOverrideStyle = 0x1101; // uint8 - public const nint m_AttributeList = 0x1118; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList - public const nint m_szCustomName = 0x11D8; // char[161] - public const nint m_szCustomNameOverride = 0x1279; // char[161] - public const nint m_bInitializedTags = 0x1348; // bool + public const nint m_bInventoryImageRgbaRequested = 0x60; // bool + public const nint m_bInventoryImageTriedCache = 0x61; // bool + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 + public const nint m_iEntityQuality = 0x1BC; // int32 + public const nint m_iEntityLevel = 0x1C0; // uint32 + public const nint m_iItemID = 0x1C8; // uint64 + public const nint m_iItemIDHigh = 0x1D0; // uint32 + public const nint m_iItemIDLow = 0x1D4; // uint32 + public const nint m_iAccountID = 0x1D8; // uint32 + public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_bInitialized = 0x1E8; // bool + public const nint m_bDisallowSOC = 0x1E9; // bool + public const nint m_bIsStoreItem = 0x1EA; // bool + public const nint m_bIsTradeItem = 0x1EB; // bool + public const nint m_iEntityQuantity = 0x1EC; // int32 + public const nint m_iRarityOverride = 0x1F0; // int32 + public const nint m_iQualityOverride = 0x1F4; // int32 + public const nint m_unClientFlags = 0x1F8; // uint8 + public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_AttributeList = 0x210; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList + public const nint m_szCustomName = 0x2D0; // char[161] + public const nint m_szCustomNameOverride = 0x371; // char[161] + public const nint m_bInitializedTags = 0x440; // bool } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { - public const nint m_Handle = 0x6CC; // CHandle - public const nint m_bSendHandle = 0x6D0; // bool + public const nint m_Handle = 0x548; // CHandle + public const nint m_bSendHandle = 0x54C; // bool } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared + public const nint m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x2938; // float32 + public const nint m_flDisplayHealth = 0x1A90; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xEA4; // char[512] + public const nint m_messageText = 0xF30; // char[512] } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 public static class CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3908,7 +3928,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3929,7 +3949,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCrouchTime = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3943,29 +3963,29 @@ namespace CS2Dumper.Schemas { public const nint m_iCashSpentThisRound = 0x4C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 public static class C_EnvWindShared__WindVariationEvent_t { public const nint m_flWindAngleVariation = 0x0; // float32 public const nint m_flWindSpeedVariation = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponUSPSilencer { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 public static class CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 public static class C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponFamas { } // Parent: C_ParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -3974,26 +3994,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1200; // float32 - public const nint m_flRadiusScale = 0x1204; // float32 - public const nint m_flSelfIllumScale = 0x1208; // float32 - public const nint m_ColorTint = 0x120C; // Color - public const nint m_hTextureOverride = 0x1210; // CStrongHandle + public const nint m_flAlphaScale = 0x1278; // float32 + public const nint m_flRadiusScale = 0x127C; // float32 + public const nint m_flSelfIllumScale = 0x1280; // float32 + public const nint m_ColorTint = 0x1284; // Color + public const nint m_hTextureOverride = 0x1288; // CStrongHandle } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Fields count: 0 + // Field count: 0 public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByName @@ -4017,31 +4037,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t - public const nint m_fdistNormalize = 0xC58; // float32 - public const nint m_vSunPos = 0xC5C; // Vector - public const nint m_vDirection = 0xC68; // Vector - public const nint m_iszEffectName = 0xC78; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xC80; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xC88; // Color - public const nint m_bOn = 0xC8C; // bool - public const nint m_bmaxColor = 0xC8D; // bool - public const nint m_flSize = 0xC90; // float32 - public const nint m_flHazeScale = 0xC94; // float32 - public const nint m_flRotation = 0xC98; // float32 - public const nint m_flHDRColorScale = 0xC9C; // float32 - public const nint m_flAlphaHaze = 0xCA0; // float32 - public const nint m_flAlphaScale = 0xCA4; // float32 - public const nint m_flAlphaHdr = 0xCA8; // float32 - public const nint m_flFarZScale = 0xCAC; // float32 + public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t + public const nint m_fdistNormalize = 0xCD0; // float32 + public const nint m_vSunPos = 0xCD4; // Vector + public const nint m_vDirection = 0xCE0; // Vector + public const nint m_iszEffectName = 0xCF0; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xD00; // Color + public const nint m_bOn = 0xD04; // bool + public const nint m_bmaxColor = 0xD05; // bool + public const nint m_flSize = 0xD08; // float32 + public const nint m_flHazeScale = 0xD0C; // float32 + public const nint m_flRotation = 0xD10; // float32 + public const nint m_flHDRColorScale = 0xD14; // float32 + public const nint m_flAlphaHaze = 0xD18; // float32 + public const nint m_flAlphaScale = 0xD1C; // float32 + public const nint m_flAlphaHdr = 0xD20; // float32 + public const nint m_flFarZScale = 0xD24; // float32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4052,12 +4072,12 @@ namespace CS2Dumper.Schemas { public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x108; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 - public const nint m_unTotalRoundDamageDealt = 0x110; // uint32 + public const nint m_iNumRoundKills = 0x110; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x114; // int32 + public const nint m_unTotalRoundDamageDealt = 0x118; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4065,7 +4085,7 @@ namespace CS2Dumper.Schemas { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4074,32 +4094,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xC54; // float32 - public const nint m_LastEnterTime = 0xC58; // float32 - public const nint m_LastExitWeight = 0xC5C; // float32 - public const nint m_LastExitTime = 0xC60; // float32 - public const nint m_bEnabled = 0xC64; // bool - public const nint m_MaxWeight = 0xC68; // float32 - public const nint m_FadeDuration = 0xC6C; // float32 - public const nint m_Weight = 0xC70; // float32 - public const nint m_lookupFilename = 0xC74; // char[512] + public const nint m_LastEnterWeight = 0xCD0; // float32 + public const nint m_LastEnterTime = 0xCD4; // float32 + public const nint m_LastExitWeight = 0xCD8; // float32 + public const nint m_LastExitTime = 0xCDC; // float32 + public const nint m_bEnabled = 0xCE0; // bool + public const nint m_MaxWeight = 0xCE4; // float32 + public const nint m_FadeDuration = 0xCE8; // float32 + public const nint m_Weight = 0xCEC; // float32 + public const nint m_lookupFilename = 0xCF0; // char[512] } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Fields count: 6 + // Field count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0xE78; // matrix3x4_t - public const nint m_iBoneIndex = 0xEA8; // int32 - public const nint m_hPlayerParent = 0xEAC; // CHandle - public const nint m_bIsHit = 0xEB0; // bool - public const nint m_flTimeCreated = 0xEB4; // float32 - public const nint m_vecStartPos = 0xEB8; // Vector + public const nint m_matLocal = 0xED0; // matrix3x4_t + public const nint m_iBoneIndex = 0xF00; // int32 + public const nint m_hPlayerParent = 0xF04; // CHandle + public const nint m_bIsHit = 0xF08; // bool + public const nint m_flTimeCreated = 0xF0C; // float32 + public const nint m_vecStartPos = 0xF10; // Vector } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4118,53 +4138,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x6DC; // int32 - public const nint m_nTeamWinningCoinToss = 0x6E0; // int32 - public const nint m_nTeamWithFirstChoice = 0x6E4; // int32[64] - public const nint m_nVoteMapIdsList = 0x7E4; // int32[7] - public const nint m_nAccountIDs = 0x800; // int32[64] - public const nint m_nMapId0 = 0x900; // int32[64] - public const nint m_nMapId1 = 0xA00; // int32[64] - public const nint m_nMapId2 = 0xB00; // int32[64] - public const nint m_nMapId3 = 0xC00; // int32[64] - public const nint m_nMapId4 = 0xD00; // int32[64] - public const nint m_nMapId5 = 0xE00; // int32[64] - public const nint m_nStartingSide0 = 0xF00; // int32[64] - public const nint m_nCurrentPhase = 0x1000; // int32 - public const nint m_nPhaseStartTick = 0x1004; // int32 - public const nint m_nPhaseDurationTicks = 0x1008; // int32 - public const nint m_nPostDataUpdateTick = 0x100C; // int32 - public const nint m_bDisabledHud = 0x1010; // bool + public const nint m_nDraftType = 0x558; // int32 + public const nint m_nTeamWinningCoinToss = 0x55C; // int32 + public const nint m_nTeamWithFirstChoice = 0x560; // int32[64] + public const nint m_nVoteMapIdsList = 0x660; // int32[7] + public const nint m_nAccountIDs = 0x67C; // int32[64] + public const nint m_nMapId0 = 0x77C; // int32[64] + public const nint m_nMapId1 = 0x87C; // int32[64] + public const nint m_nMapId2 = 0x97C; // int32[64] + public const nint m_nMapId3 = 0xA7C; // int32[64] + public const nint m_nMapId4 = 0xB7C; // int32[64] + public const nint m_nMapId5 = 0xC7C; // int32[64] + public const nint m_nStartingSide0 = 0xD7C; // int32[64] + public const nint m_nCurrentPhase = 0xE7C; // int32 + public const nint m_nPhaseStartTick = 0xE80; // int32 + public const nint m_nPhaseDurationTicks = 0xE84; // int32 + public const nint m_nPostDataUpdateTick = 0xE88; // int32 + public const nint m_bDisabledHud = 0xE8C; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0xE98; // float32 - public const nint m_flOuterAngle = 0xE9C; // float32 - public const nint m_bShowLight = 0xEA0; // bool + public const nint m_flInnerAngle = 0xF10; // float32 + public const nint m_flOuterAngle = 0xF14; // float32 + public const nint m_bShowLight = 0xF18; // bool } // Parent: C_Inferno - // Fields count: 0 + // Field count: 0 public static class C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponMP9 { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4172,7 +4192,7 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4188,7 +4208,7 @@ namespace CS2Dumper.Schemas { public const nint m_iBombSite = 0x104; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4200,11 +4220,11 @@ namespace CS2Dumper.Schemas { public const nint m_timescale = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CCSPlayer_GlowServices { } // Parent: None - // Fields count: 5 + // Field count: 5 public static class C_BaseFlex__Emphasized_Phoneme { public const nint m_sClassName = 0x0; // CUtlString public const nint m_flAmount = 0x18; // float32 @@ -4213,7 +4233,7 @@ namespace CS2Dumper.Schemas { public const nint m_bValid = 0x1E; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4223,11 +4243,11 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4236,22 +4256,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xC50; // Vector - public const nint m_Dismounts = 0xC60; // CUtlVector> - public const nint m_vecLocalTop = 0xC78; // Vector - public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector - public const nint m_flAutoRideSpeed = 0xC9C; // float32 - public const nint m_bDisabled = 0xCA0; // bool - public const nint m_bFakeLadder = 0xCA1; // bool - public const nint m_bHasSlack = 0xCA2; // bool + public const nint m_vecLadderDir = 0xCC8; // Vector + public const nint m_Dismounts = 0xCD8; // CUtlVector> + public const nint m_vecLocalTop = 0xCF0; // Vector + public const nint m_vecPlayerMountPositionTop = 0xCFC; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xD08; // Vector + public const nint m_flAutoRideSpeed = 0xD14; // float32 + public const nint m_bDisabled = 0xD18; // bool + public const nint m_bFakeLadder = 0xD19; // bool + public const nint m_bHasSlack = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4265,14 +4285,14 @@ namespace CS2Dumper.Schemas { public const nint m_iAmmo = 0x60; // uint16[32] } // Parent: None - // Fields count: 3 + // Field count: 3 public static class CAttributeManager__cached_attribute_float_t { public const nint flIn = 0x0; // float32 public const nint iAttribHook = 0x8; // CUtlSymbolLarge public const nint flOut = 0x10; // float32 } // Parent: C_BaseFlex - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -4293,26 +4313,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1010; // bool - public const nint m_bIsSmokeGrenade = 0x1011; // bool - public const nint m_bIsLive = 0x1012; // bool - public const nint m_DmgRadius = 0x1014; // float32 - public const nint m_flDetonateTime = 0x1018; // GameTime_t - public const nint m_flWarnAITime = 0x101C; // float32 - public const nint m_flDamage = 0x1020; // float32 - public const nint m_iszBounceSound = 0x1028; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1030; // CUtlString - public const nint m_hThrower = 0x103C; // CHandle - public const nint m_flNextAttack = 0x1054; // GameTime_t - public const nint m_hOriginalThrower = 0x1058; // CHandle + public const nint m_bHasWarnedAI = 0x1068; // bool + public const nint m_bIsSmokeGrenade = 0x1069; // bool + public const nint m_bIsLive = 0x106A; // bool + public const nint m_DmgRadius = 0x106C; // float32 + public const nint m_flDetonateTime = 0x1070; // GameTime_t + public const nint m_flWarnAITime = 0x1074; // float32 + public const nint m_flDamage = 0x1078; // float32 + public const nint m_iszBounceSound = 0x1080; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1088; // CUtlString + public const nint m_hThrower = 0x1094; // CHandle + public const nint m_flNextAttack = 0x10AC; // GameTime_t + public const nint m_hOriginalThrower = 0x10B0; // CHandle } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4334,7 +4354,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4369,45 +4389,45 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x6CC; // float32 - public const nint m_flAnisotropy = 0x6D0; // float32 - public const nint m_flFadeSpeed = 0x6D4; // float32 - public const nint m_flDrawDistance = 0x6D8; // float32 - public const nint m_flFadeInStart = 0x6DC; // float32 - public const nint m_flFadeInEnd = 0x6E0; // float32 - public const nint m_flIndirectStrength = 0x6E4; // float32 - public const nint m_nIndirectTextureDimX = 0x6E8; // int32 - public const nint m_nIndirectTextureDimY = 0x6EC; // int32 - public const nint m_nIndirectTextureDimZ = 0x6F0; // int32 - public const nint m_vBoxMins = 0x6F4; // Vector - public const nint m_vBoxMaxs = 0x700; // Vector - public const nint m_bActive = 0x70C; // bool - public const nint m_flStartAnisoTime = 0x710; // GameTime_t - public const nint m_flStartScatterTime = 0x714; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x718; // GameTime_t - public const nint m_flStartAnisotropy = 0x71C; // float32 - public const nint m_flStartScattering = 0x720; // float32 - public const nint m_flStartDrawDistance = 0x724; // float32 - public const nint m_flDefaultAnisotropy = 0x728; // float32 - public const nint m_flDefaultScattering = 0x72C; // float32 - public const nint m_flDefaultDrawDistance = 0x730; // float32 - public const nint m_bStartDisabled = 0x734; // bool - public const nint m_bEnableIndirect = 0x735; // bool - public const nint m_bIndirectUseLPVs = 0x736; // bool - public const nint m_bIsMaster = 0x737; // bool - public const nint m_hFogIndirectTexture = 0x738; // CStrongHandle - public const nint m_nForceRefreshCount = 0x740; // int32 - public const nint m_fNoiseSpeed = 0x744; // float32 - public const nint m_fNoiseStrength = 0x748; // float32 - public const nint m_vNoiseScale = 0x74C; // Vector - public const nint m_bFirstTime = 0x758; // bool + public const nint m_flScattering = 0x548; // float32 + public const nint m_flAnisotropy = 0x54C; // float32 + public const nint m_flFadeSpeed = 0x550; // float32 + public const nint m_flDrawDistance = 0x554; // float32 + public const nint m_flFadeInStart = 0x558; // float32 + public const nint m_flFadeInEnd = 0x55C; // float32 + public const nint m_flIndirectStrength = 0x560; // float32 + public const nint m_nIndirectTextureDimX = 0x564; // int32 + public const nint m_nIndirectTextureDimY = 0x568; // int32 + public const nint m_nIndirectTextureDimZ = 0x56C; // int32 + public const nint m_vBoxMins = 0x570; // Vector + public const nint m_vBoxMaxs = 0x57C; // Vector + public const nint m_bActive = 0x588; // bool + public const nint m_flStartAnisoTime = 0x58C; // GameTime_t + public const nint m_flStartScatterTime = 0x590; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x594; // GameTime_t + public const nint m_flStartAnisotropy = 0x598; // float32 + public const nint m_flStartScattering = 0x59C; // float32 + public const nint m_flStartDrawDistance = 0x5A0; // float32 + public const nint m_flDefaultAnisotropy = 0x5A4; // float32 + public const nint m_flDefaultScattering = 0x5A8; // float32 + public const nint m_flDefaultDrawDistance = 0x5AC; // float32 + public const nint m_bStartDisabled = 0x5B0; // bool + public const nint m_bEnableIndirect = 0x5B1; // bool + public const nint m_bIndirectUseLPVs = 0x5B2; // bool + public const nint m_bIsMaster = 0x5B3; // bool + public const nint m_hFogIndirectTexture = 0x5B8; // CStrongHandle + public const nint m_nForceRefreshCount = 0x5C0; // int32 + public const nint m_fNoiseSpeed = 0x5C4; // float32 + public const nint m_fNoiseStrength = 0x5C8; // float32 + public const nint m_vNoiseScale = 0x5CC; // Vector + public const nint m_bFirstTime = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4421,30 +4441,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0xE80; // bool - public const nint m_bWasActive = 0xE81; // bool - public const nint m_flEndTime = 0xE84; // GameTime_t - public const nint m_flStartTime = 0xE88; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xE8C; // float32 - public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge - public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xEA8; // int32 - public const nint m_iNodeNumberMax = 0xEAC; // int32 - public const nint m_bListenedTo = 0xEB0; // bool - public const nint m_hViewPosition = 0xEC0; // CHandle - public const nint m_bRestartAfterRestore = 0xEC4; // bool + public const nint m_bActive = 0xED8; // bool + public const nint m_bWasActive = 0xED9; // bool + public const nint m_flEndTime = 0xEDC; // GameTime_t + public const nint m_flStartTime = 0xEE0; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xEE4; // float32 + public const nint m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge + public const nint m_iszTitle = 0xEF0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEF8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xF00; // int32 + public const nint m_iNodeNumberMax = 0xF04; // int32 + public const nint m_bListenedTo = 0xF08; // bool + public const nint m_hViewPosition = 0xF18; // CHandle + public const nint m_bRestartAfterRestore = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 public static class CCSClientPointScriptEntity { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4460,41 +4480,41 @@ namespace CS2Dumper.Schemas { public const nint soundEventHash = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x6D0; // int32 - public const nint m_vBoxSize = 0x6D4; // Vector - public const nint m_bEnabled = 0x6E0; // bool + public const nint m_nMode = 0x54C; // int32 + public const nint m_vBoxSize = 0x550; // Vector + public const nint m_bEnabled = 0x55C; // bool } // Parent: C_Sprite - // Fields count: 2 + // Field count: 2 public static class C_FireSprite { - public const nint m_vecMoveDir = 0xD60; // Vector - public const nint m_bFadeFromAbove = 0xD6C; // bool + public const nint m_vecMoveDir = 0xDD8; // Vector + public const nint m_bFadeFromAbove = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Fields count: 8 + // Field count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0xC54; // float32 - public const nint m_flParticleInnerDist = 0xC60; // float32 - public const nint m_pParticleDef = 0xC68; // char* - public const nint m_tParticlePrecipTraceTimer = 0xC90; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0xC98; // bool[1] - public const nint m_bParticlePrecipInitialized = 0xC99; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xC9A; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xC9C; // int32 + public const nint m_flDensity = 0xCD0; // float32 + public const nint m_flParticleInnerDist = 0xCE0; // float32 + public const nint m_pParticleDef = 0xCE8; // char* + public const nint m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xD19; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4508,12 +4528,12 @@ namespace CS2Dumper.Schemas { public const nint m_szModifier = 0x120; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CBuoyancyHelper { public const nint m_flFluidDensity = 0x18; // float32 } // Parent: C_BaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4521,20 +4541,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xC58; // bool - public const nint m_DialogXMLName = 0xC60; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xC68; // CUtlSymbolLarge - public const nint m_PanelID = 0xC70; // CUtlSymbolLarge + public const nint m_bEnabled = 0xCD0; // bool + public const nint m_DialogXMLName = 0xCD8; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCE0; // CUtlSymbolLarge + public const nint m_PanelID = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 3 + // Field count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xC50; // int32 - public const nint m_flRadius = 0xC54; // float32 - public const nint m_flLineLength = 0xC58; // float32 + public const nint m_nLongAxis = 0xCC8; // int32 + public const nint m_flRadius = 0xCCC; // float32 + public const nint m_flLineLength = 0xCD0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4547,7 +4567,7 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -4577,24 +4597,24 @@ namespace CS2Dumper.Schemas { public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 1 + // Field count: 1 public static class C_SceneEntity__QueuedEvents_t { public const nint starttime = 0x0; // float32 } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xE78; // bool - public const nint m_iShapeType = 0xE7C; // int32 - public const nint m_bConformToCollisionBounds = 0xE80; // bool - public const nint m_mPreferredCatchTransform = 0xE84; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xED0; // bool + public const nint m_iShapeType = 0xED4; // int32 + public const nint m_bConformToCollisionBounds = 0xED8; // bool + public const nint m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4602,50 +4622,50 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x6D0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x6D8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x6E0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x6E8; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x6EC; // bool - public const nint m_pOutputOnSpawned = 0x6F0; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x718; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x71C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x720; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x738; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x750; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x758; // HSCRIPT + public const nint m_iszWorldName = 0x548; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x558; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x560; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x564; // bool + public const nint m_pOutputOnSpawned = 0x568; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x598; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x5B0; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x5C8; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CTripWireFire { } // Parent: C_BaseFlex - // Fields count: 6 + // Field count: 6 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1010; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1018; // CGlobalSymbol - public const nint m_defaultAnim = 0x1020; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1028; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x102C; // float32 - public const nint m_sInitialWeaponState = 0x1030; // CUtlString + public const nint m_animgraph = 0x1068; // CUtlString + public const nint m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol + public const nint m_defaultAnim = 0x1078; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1084; // float32 + public const nint m_sInitialWeaponState = 0x1088; // CUtlString } // Parent: C_PointEntity - // Fields count: 5 + // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x6CC; // bool - public const nint m_flRange = 0x6D0; // float32 - public const nint m_nImportance = 0x6D4; // int32 - public const nint m_nLightChoice = 0x6D8; // int32 - public const nint m_hLight = 0x6DC; // CHandle + public const nint m_bDisabled = 0x548; // bool + public const nint m_flRange = 0x54C; // float32 + public const nint m_nImportance = 0x550; // int32 + public const nint m_nLightChoice = 0x554; // int32 + public const nint m_hLight = 0x558; // CHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4653,7 +4673,7 @@ namespace CS2Dumper.Schemas { public static class CTakeDamageInfoAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4661,15 +4681,15 @@ namespace CS2Dumper.Schemas { public static class C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Fields count: 0 + // Field count: 0 public static class C_MapPreviewParticleSystem { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4695,7 +4715,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGlowing = 0x51; // bool } // Parent: C_BaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4712,22 +4732,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xC54; // float32 - public const nint m_linearLimit = 0xC58; // float32 - public const nint m_linearDamping = 0xC5C; // float32 - public const nint m_angularLimit = 0xC60; // float32 - public const nint m_angularDamping = 0xC64; // float32 - public const nint m_linearForce = 0xC68; // float32 - public const nint m_flFrequency = 0xC6C; // float32 - public const nint m_flDampingRatio = 0xC70; // float32 - public const nint m_vecLinearForcePointAt = 0xC74; // Vector - public const nint m_bCollapseToForcePoint = 0xC80; // bool - public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector - public const nint m_vecLinearForceDirection = 0xC90; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool + public const nint m_gravityScale = 0xCD0; // float32 + public const nint m_linearLimit = 0xCD4; // float32 + public const nint m_linearDamping = 0xCD8; // float32 + public const nint m_angularLimit = 0xCDC; // float32 + public const nint m_angularDamping = 0xCE0; // float32 + public const nint m_linearForce = 0xCE4; // float32 + public const nint m_flFrequency = 0xCE8; // float32 + public const nint m_flDampingRatio = 0xCEC; // float32 + public const nint m_vecLinearForcePointAt = 0xCF0; // Vector + public const nint m_bCollapseToForcePoint = 0xCFC; // bool + public const nint m_vecLinearForcePointAtWorld = 0xD00; // Vector + public const nint m_vecLinearForceDirection = 0xD0C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xD18; // bool } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4737,15 +4757,15 @@ namespace CS2Dumper.Schemas { public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CBreachCharge { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 public static class C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4767,42 +4787,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x750; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x758; // bool - public const nint m_Entity_flInfluenceRadius = 0x75C; // float32 - public const nint m_Entity_vBoxProjectMins = 0x760; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x76C; // Vector - public const nint m_Entity_bMoveable = 0x778; // bool - public const nint m_Entity_nHandshake = 0x77C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x780; // int32 - public const nint m_Entity_nPriority = 0x784; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x788; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x78C; // Vector - public const nint m_Entity_flDiffuseScale = 0x798; // float32 - public const nint m_Entity_bStartDisabled = 0x79C; // bool - public const nint m_Entity_bDefaultEnvMap = 0x79D; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x79E; // bool - public const nint m_Entity_bIndoorCubeMap = 0x79F; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - public const nint m_Entity_bEnabled = 0x7B0; // bool + public const nint m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // bool + public const nint m_Entity_flInfluenceRadius = 0x5D4; // float32 + public const nint m_Entity_vBoxProjectMins = 0x5D8; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // Vector + public const nint m_Entity_bMoveable = 0x5F0; // bool + public const nint m_Entity_nHandshake = 0x5F4; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 + public const nint m_Entity_nPriority = 0x5FC; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x600; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x604; // Vector + public const nint m_Entity_flDiffuseScale = 0x610; // float32 + public const nint m_Entity_bStartDisabled = 0x614; // bool + public const nint m_Entity_bDefaultEnvMap = 0x615; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // bool + public const nint m_Entity_bIndoorCubeMap = 0x617; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool + public const nint m_Entity_bEnabled = 0x628; // bool } // Parent: C_BaseViewModel - // Fields count: 3 + // Field count: 3 public static class C_PredictedViewModel { - public const nint m_vPredictedLagOffset = 0xEE0; // Vector - public const nint m_targetSpeed = 0xEEC; // QAngle - public const nint m_currentSpeed = 0xEF8; // QAngle + public const nint m_vPredictedLagOffset = 0xF38; // Vector + public const nint m_targetSpeed = 0xF44; // QAngle + public const nint m_currentSpeed = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_AK47 { } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4823,56 +4843,56 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x6CC; // bool - public const nint m_bDisabledOld = 0x6CD; // bool - public const nint m_bUpdateOnClient = 0x6CE; // bool - public const nint m_nInputType = 0x6D0; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x6D4; // CHandle - public const nint m_hRemapLineEnd = 0x6D8; // CHandle - public const nint m_flMaximumChangePerSecond = 0x6DC; // float32 - public const nint m_flDisengageDistance = 0x6E0; // float32 - public const nint m_flEngageDistance = 0x6E4; // float32 - public const nint m_bRequiresUseKey = 0x6E8; // bool - public const nint m_nOutputType = 0x6EC; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x6F0; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x708; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x70C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x710; // float32 - public const nint m_flSnapValue = 0x714; // float32 - public const nint m_flCurrentMomentum = 0x718; // float32 - public const nint m_nRatchetType = 0x71C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x720; // float32 - public const nint m_flInputOffset = 0x724; // float32 - public const nint m_bEngaged = 0x728; // bool - public const nint m_bFirstUpdate = 0x729; // bool - public const nint m_flPreviousValue = 0x72C; // float32 - public const nint m_flPreviousUpdateTickTime = 0x730; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x734; // Vector + public const nint m_bDisabled = 0x548; // bool + public const nint m_bDisabledOld = 0x549; // bool + public const nint m_bUpdateOnClient = 0x54A; // bool + public const nint m_nInputType = 0x54C; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x550; // CHandle + public const nint m_hRemapLineEnd = 0x554; // CHandle + public const nint m_flMaximumChangePerSecond = 0x558; // float32 + public const nint m_flDisengageDistance = 0x55C; // float32 + public const nint m_flEngageDistance = 0x560; // float32 + public const nint m_bRequiresUseKey = 0x564; // bool + public const nint m_nOutputType = 0x568; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x588; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x590; // float32 + public const nint m_flSnapValue = 0x594; // float32 + public const nint m_flCurrentMomentum = 0x598; // float32 + public const nint m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x5A0; // float32 + public const nint m_flInputOffset = 0x5A4; // float32 + public const nint m_bEngaged = 0x5A8; // bool + public const nint m_bFirstUpdate = 0x5A9; // bool + public const nint m_flPreviousValue = 0x5AC; // float32 + public const nint m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x5B4; // Vector } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class C_Knife { } // Parent: C_EnvCubemap - // Fields count: 0 + // Field count: 0 public static class C_EnvCubemapBox { } // Parent: C_Item - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x2560; // CHandle - public const nint m_KillingPlayer = 0x2564; // CHandle + public const nint m_OwningPlayer = 0x16B0; // CHandle + public const nint m_KillingPlayer = 0x16B4; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4881,18 +4901,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x6D0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x6D8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x6E0; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x6E8; // int32 - public const nint m_bUseAutoCompare = 0x6EC; // bool + public const nint m_iszStackName = 0x548; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x550; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x558; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x560; // int32 + public const nint m_bUseAutoCompare = 0x564; // bool } // Parent: C_Breakable - // Fields count: 0 + // Field count: 0 public static class C_PhysBox { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -4900,44 +4920,44 @@ namespace CS2Dumper.Schemas { public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x2938; // GameTime_t - public const nint m_nLastAttackTick = 0x293C; // int32 + public const nint m_fFireTime = 0x1A90; // GameTime_t + public const nint m_nLastAttackTick = 0x1A94; // int32 } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x2918; // bool - public const nint m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool + public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Fields count: 0 + // Field count: 0 public static class C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x6E0; // Vector - public const nint m_vBoxMaxs = 0x6EC; // Vector + public const nint m_vBoxMins = 0x560; // Vector + public const nint m_vBoxMaxs = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 public static class C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4958,31 +4978,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x6CC; // float32 - public const nint m_flStartDistance = 0x6D0; // float32 - public const nint m_flFogFalloffExponent = 0x6D4; // float32 - public const nint m_bHeightFogEnabled = 0x6D8; // bool - public const nint m_flFogHeightWidth = 0x6DC; // float32 - public const nint m_flFogHeightEnd = 0x6E0; // float32 - public const nint m_flFogHeightStart = 0x6E4; // float32 - public const nint m_flFogHeightExponent = 0x6E8; // float32 - public const nint m_flLODBias = 0x6EC; // float32 - public const nint m_bActive = 0x6F0; // bool - public const nint m_bStartDisabled = 0x6F1; // bool - public const nint m_flFogMaxOpacity = 0x6F4; // float32 - public const nint m_nCubemapSourceType = 0x6F8; // int32 - public const nint m_hSkyMaterial = 0x700; // CStrongHandle - public const nint m_iszSkyEntity = 0x708; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x710; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x718; // bool - public const nint m_bFirstTime = 0x719; // bool + public const nint m_flEndDistance = 0x548; // float32 + public const nint m_flStartDistance = 0x54C; // float32 + public const nint m_flFogFalloffExponent = 0x550; // float32 + public const nint m_bHeightFogEnabled = 0x554; // bool + public const nint m_flFogHeightWidth = 0x558; // float32 + public const nint m_flFogHeightEnd = 0x55C; // float32 + public const nint m_flFogHeightStart = 0x560; // float32 + public const nint m_flFogHeightExponent = 0x564; // float32 + public const nint m_flLODBias = 0x568; // float32 + public const nint m_bActive = 0x56C; // bool + public const nint m_bStartDisabled = 0x56D; // bool + public const nint m_flFogMaxOpacity = 0x570; // float32 + public const nint m_nCubemapSourceType = 0x574; // int32 + public const nint m_hSkyMaterial = 0x578; // CStrongHandle + public const nint m_iszSkyEntity = 0x580; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x588; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x590; // bool + public const nint m_bFirstTime = 0x591; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class C_WeaponSawedoff { } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5019,7 +5039,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5036,7 +5056,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: C_ModelPointEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5055,25 +5075,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xC50; // int32 - public const nint m_unAccountID = 0xC54; // uint32 - public const nint m_unTraceID = 0xC58; // uint32 - public const nint m_rtGcTime = 0xC5C; // uint32 - public const nint m_vecEndPos = 0xC60; // Vector - public const nint m_vecStart = 0xC6C; // Vector - public const nint m_vecLeft = 0xC78; // Vector - public const nint m_vecNormal = 0xC84; // Vector - public const nint m_nPlayer = 0xC90; // int32 - public const nint m_nEntity = 0xC94; // int32 - public const nint m_nHitbox = 0xC98; // int32 - public const nint m_flCreationTime = 0xC9C; // float32 - public const nint m_nTintID = 0xCA0; // int32 - public const nint m_nVersion = 0xCA4; // uint8 - public const nint m_ubSignature = 0xCA5; // uint8[128] - public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xCC8; // int32 + public const nint m_unAccountID = 0xCCC; // uint32 + public const nint m_unTraceID = 0xCD0; // uint32 + public const nint m_rtGcTime = 0xCD4; // uint32 + public const nint m_vecEndPos = 0xCD8; // Vector + public const nint m_vecStart = 0xCE4; // Vector + public const nint m_vecLeft = 0xCF0; // Vector + public const nint m_vecNormal = 0xCFC; // Vector + public const nint m_nPlayer = 0xD08; // int32 + public const nint m_nEntity = 0xD0C; // int32 + public const nint m_nHitbox = 0xD10; // int32 + public const nint m_flCreationTime = 0xD14; // float32 + public const nint m_nTintID = 0xD18; // int32 + public const nint m_nVersion = 0xD1C; // uint8 + public const nint m_ubSignature = 0xD1D; // uint8[128] + public const nint m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5083,28 +5103,28 @@ namespace CS2Dumper.Schemas { public const nint m_Values = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0xFF0; // shard_model_desc_t + public const nint m_ShardDesc = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponElite { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xC50; // CLightComponent* + public const nint m_CLightComponent = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5114,15 +5134,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x6CC; // float32 - public const nint m_flFogDistanceMultiplier = 0x6D0; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x6D4; // float32 - public const nint m_flFadeTime = 0x6D8; // float32 - public const nint m_bStartDisabled = 0x6DC; // bool - public const nint m_bIsEnabled = 0x6DD; // bool + public const nint m_flVisibilityStrength = 0x548; // float32 + public const nint m_flFogDistanceMultiplier = 0x54C; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x550; // float32 + public const nint m_flFadeTime = 0x554; // float32 + public const nint m_bStartDisabled = 0x558; // bool + public const nint m_bIsEnabled = 0x559; // bool } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5177,42 +5197,42 @@ namespace CS2Dumper.Schemas { public const nint m_bPadding = 0x67; // bool } // Parent: CBaseAnimGraph - // Fields count: 19 + // Field count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { - public const nint m_flexWeight = 0xE88; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xEA0; // Vector - public const nint m_blinktoggle = 0xEB8; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32 - public const nint m_CachedViewTarget = 0xF1C; // Vector - public const nint m_nNextSceneEventId = 0xF28; // SceneEventId_t - public const nint m_iBlink = 0xF2C; // int32 - public const nint m_blinktime = 0xF30; // float32 - public const nint m_prevblinktoggle = 0xF34; // bool - public const nint m_iJawOpen = 0xF38; // int32 - public const nint m_flJawOpenAmount = 0xF3C; // float32 - public const nint m_flBlinkAmount = 0xF40; // float32 - public const nint m_iMouthAttachment = 0xF44; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xF45; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xF46; // bool - public const nint m_nEyeOcclusionRendererBone = 0xF60; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector - public const nint m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + public const nint m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xEF8; // Vector + public const nint m_blinktoggle = 0xF10; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF70; // int32 + public const nint m_CachedViewTarget = 0xF74; // Vector + public const nint m_nNextSceneEventId = 0xF80; // SceneEventId_t + public const nint m_iBlink = 0xF84; // int32 + public const nint m_blinktime = 0xF88; // float32 + public const nint m_prevblinktoggle = 0xF8C; // bool + public const nint m_iJawOpen = 0xF90; // int32 + public const nint m_flJawOpenAmount = 0xF94; // float32 + public const nint m_flBlinkAmount = 0xF98; // float32 + public const nint m_iMouthAttachment = 0xF9C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // bool + public const nint m_nEyeOcclusionRendererBone = 0xFB8; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + public const nint m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x6CC; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x548; // int8 } // Parent: C_BaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5228,60 +5248,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xC50; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle - public const nint m_bStartDisabled = 0xC60; // bool - public const nint m_vTintColor = 0xC61; // Color - public const nint m_vTintColorLightingOnly = 0xC65; // Color - public const nint m_flBrightnessScale = 0xC6C; // float32 - public const nint m_nFogType = 0xC70; // int32 - public const nint m_flFogMinStart = 0xC74; // float32 - public const nint m_flFogMinEnd = 0xC78; // float32 - public const nint m_flFogMaxStart = 0xC7C; // float32 - public const nint m_flFogMaxEnd = 0xC80; // float32 - public const nint m_bEnabled = 0xC84; // bool + public const nint m_hSkyMaterial = 0xCC8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle + public const nint m_bStartDisabled = 0xCD8; // bool + public const nint m_vTintColor = 0xCD9; // Color + public const nint m_vTintColorLightingOnly = 0xCDD; // Color + public const nint m_flBrightnessScale = 0xCE4; // float32 + public const nint m_nFogType = 0xCE8; // int32 + public const nint m_flFogMinStart = 0xCEC; // float32 + public const nint m_flFogMinEnd = 0xCF0; // float32 + public const nint m_flFogMaxStart = 0xCF4; // float32 + public const nint m_flFogMaxEnd = 0xCF8; // float32 + public const nint m_bEnabled = 0xCFC; // bool } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0xFE5; // bool - public const nint m_bUseAnimGraph = 0xFE6; // bool - public const nint m_pOutputAnimBegun = 0xFE8; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1010; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1038; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x1060; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x1088; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x10B0; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x10B8; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x10BC; // bool - public const nint m_bStartDisabled = 0x10BD; // bool - public const nint m_bFiredStartEndOutput = 0x10BE; // bool - public const nint m_bForceNpcExclude = 0x10BF; // bool - public const nint m_bCreateNonSolid = 0x10C0; // bool - public const nint m_bIsOverrideProp = 0x10C1; // bool - public const nint m_iInitialGlowState = 0x10C4; // int32 - public const nint m_nGlowRange = 0x10C8; // int32 - public const nint m_nGlowRangeMin = 0x10CC; // int32 - public const nint m_glowColor = 0x10D0; // Color - public const nint m_nGlowTeam = 0x10D4; // int32 - public const nint m_iCachedFrameCount = 0x10D8; // int32 - public const nint m_vecCachedRenderMins = 0x10DC; // Vector - public const nint m_vecCachedRenderMaxs = 0x10E8; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x1040; // bool + public const nint m_bUseAnimGraph = 0x1041; // bool + public const nint m_pOutputAnimBegun = 0x1048; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1070; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x1110; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x111C; // bool + public const nint m_bStartDisabled = 0x111D; // bool + public const nint m_bFiredStartEndOutput = 0x111E; // bool + public const nint m_bForceNpcExclude = 0x111F; // bool + public const nint m_bCreateNonSolid = 0x1120; // bool + public const nint m_bIsOverrideProp = 0x1121; // bool + public const nint m_iInitialGlowState = 0x1124; // int32 + public const nint m_nGlowRange = 0x1128; // int32 + public const nint m_nGlowRangeMin = 0x112C; // int32 + public const nint m_glowColor = 0x1130; // Color + public const nint m_nGlowTeam = 0x1134; // int32 + public const nint m_iCachedFrameCount = 0x1138; // int32 + public const nint m_vecCachedRenderMins = 0x113C; // Vector + public const nint m_vecCachedRenderMaxs = 0x1148; // Vector } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 public static class CPropDataComponent { public const nint m_flDmgModBullet = 0x10; // float32 public const nint m_flDmgModClub = 0x14; // float32 @@ -5295,15 +5315,15 @@ namespace CS2Dumper.Schemas { public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class C_DecoyGrenade { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -5311,7 +5331,7 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5323,17 +5343,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x6E8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x6F0; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x6F8; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x700; // Vector - public const nint m_vDistanceInnerMaxs = 0x70C; // Vector - public const nint m_vDistanceOuterMins = 0x718; // Vector - public const nint m_vDistanceOuterMaxs = 0x724; // Vector - public const nint m_nAABBDirection = 0x730; // int32 + public const nint m_iszStackName = 0x560; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x568; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x570; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x578; // Vector + public const nint m_vDistanceInnerMaxs = 0x584; // Vector + public const nint m_vDistanceOuterMins = 0x590; // Vector + public const nint m_vDistanceOuterMaxs = 0x59C; // Vector + public const nint m_nAABBDirection = 0x5A8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5349,62 +5369,62 @@ namespace CS2Dumper.Schemas { public const nint m_hItem = 0x40; // CEntityHandle } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 public static class C_SingleplayRules { } // Parent: CBaseAnimGraph - // Fields count: 25 + // Field count: 25 public static class C_LocalTempEntity { - public const nint flags = 0xE78; // int32 - public const nint die = 0xE7C; // GameTime_t - public const nint m_flFrameMax = 0xE80; // float32 - public const nint x = 0xE84; // float32 - public const nint y = 0xE88; // float32 - public const nint fadeSpeed = 0xE8C; // float32 - public const nint bounceFactor = 0xE90; // float32 - public const nint hitSound = 0xE94; // int32 - public const nint priority = 0xE98; // int32 - public const nint tentOffset = 0xE9C; // Vector - public const nint m_vecTempEntAngVelocity = 0xEA8; // QAngle - public const nint tempent_renderamt = 0xEB4; // int32 - public const nint m_vecNormal = 0xEB8; // Vector - public const nint m_flSpriteScale = 0xEC4; // float32 - public const nint m_nFlickerFrame = 0xEC8; // int32 - public const nint m_flFrameRate = 0xECC; // float32 - public const nint m_flFrame = 0xED0; // float32 - public const nint m_pszImpactEffect = 0xED8; // char* - public const nint m_pszParticleEffect = 0xEE0; // char* - public const nint m_bParticleCollision = 0xEE8; // bool - public const nint m_iLastCollisionFrame = 0xEEC; // int32 - public const nint m_vLastCollisionOrigin = 0xEF0; // Vector - public const nint m_vecTempEntVelocity = 0xEFC; // Vector - public const nint m_vecPrevAbsOrigin = 0xF08; // Vector - public const nint m_vecTempEntAcceleration = 0xF14; // Vector + public const nint flags = 0xED0; // int32 + public const nint die = 0xED4; // GameTime_t + public const nint m_flFrameMax = 0xED8; // float32 + public const nint x = 0xEDC; // float32 + public const nint y = 0xEE0; // float32 + public const nint fadeSpeed = 0xEE4; // float32 + public const nint bounceFactor = 0xEE8; // float32 + public const nint hitSound = 0xEEC; // int32 + public const nint priority = 0xEF0; // int32 + public const nint tentOffset = 0xEF4; // Vector + public const nint m_vecTempEntAngVelocity = 0xF00; // QAngle + public const nint tempent_renderamt = 0xF0C; // int32 + public const nint m_vecNormal = 0xF10; // Vector + public const nint m_flSpriteScale = 0xF1C; // float32 + public const nint m_nFlickerFrame = 0xF20; // int32 + public const nint m_flFrameRate = 0xF24; // float32 + public const nint m_flFrame = 0xF28; // float32 + public const nint m_pszImpactEffect = 0xF30; // char* + public const nint m_pszParticleEffect = 0xF38; // char* + public const nint m_bParticleCollision = 0xF40; // bool + public const nint m_iLastCollisionFrame = 0xF44; // int32 + public const nint m_vLastCollisionOrigin = 0xF48; // Vector + public const nint m_vecTempEntVelocity = 0xF54; // Vector + public const nint m_vecPrevAbsOrigin = 0xF60; // Vector + public const nint m_vecTempEntAcceleration = 0xF6C; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 public static class C_EnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x10EC; // bool + public const nint m_bIsIncGrenade = 0x1150; // bool } // Parent: C_LightDirectionalEntity - // Fields count: 0 + // Field count: 0 public static class C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponUMP45 { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5416,18 +5436,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x6CC; // bool - public const nint m_nResolutionX = 0x6D0; // int32 - public const nint m_nResolutionY = 0x6D4; // int32 - public const nint m_szLayoutFileName = 0x6D8; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x6E0; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x6E8; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x700; // int32 - public const nint m_vecCSSClasses = 0x708; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x880; // bool + public const nint m_bDisabled = 0x548; // bool + public const nint m_nResolutionX = 0x54C; // int32 + public const nint m_nResolutionY = 0x550; // int32 + public const nint m_szLayoutFileName = 0x558; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x560; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x580; // int32 + public const nint m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x700; // bool } // Parent: C_BaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5438,16 +5458,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xC50; // uint8 - public const nint m_LightStyle = 0xC51; // uint8 - public const nint m_Radius = 0xC54; // float32 - public const nint m_Exponent = 0xC58; // int32 - public const nint m_InnerAngle = 0xC5C; // float32 - public const nint m_OuterAngle = 0xC60; // float32 - public const nint m_SpotRadius = 0xC64; // float32 + public const nint m_Flags = 0xCC8; // uint8 + public const nint m_LightStyle = 0xCC9; // uint8 + public const nint m_Radius = 0xCCC; // float32 + public const nint m_Exponent = 0xCD0; // int32 + public const nint m_InnerAngle = 0xCD4; // float32 + public const nint m_OuterAngle = 0xCD8; // float32 + public const nint m_SpotRadius = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 72 + // Field count: 72 // // Metadata: // MNetworkExcludeByName @@ -5480,96 +5500,96 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x24CC; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32 - public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t - public const nint m_seqIdle = 0x24E0; // HSequence - public const nint m_seqFirePrimary = 0x24E4; // HSequence - public const nint m_seqFireSecondary = 0x24E8; // HSequence - public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence - public const nint m_nSilencerBoneIndex = 0x250C; // int32 - public const nint m_thirdPersonSequences = 0x2510; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t - public const nint m_iState = 0x254C; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x2550; // float32 - public const nint m_iAmmoLastCheck = 0x2554; // int32 - public const nint m_iAlpha = 0x2558; // int32 - public const nint m_iScopeTextureID = 0x255C; // int32 - public const nint m_iCrosshairTextureID = 0x2560; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32 - public const nint m_nViewModelIndex = 0x256C; // uint32 - public const nint m_bReloadsWithClips = 0x2570; // bool - public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t - public const nint m_bFireOnEmpty = 0x2578; // bool - public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput - public const nint m_weaponMode = 0x25A8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector - public const nint m_flTurningInaccuracy = 0x25BC; // float32 - public const nint m_fAccuracyPenalty = 0x25C0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32 - public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t - public const nint m_iRecoilIndex = 0x25D0; // int32 - public const nint m_flRecoilIndex = 0x25D4; // float32 - public const nint m_bBurstMode = 0x25D8; // bool - public const nint m_flLastBurstModeChangeTime = 0x25DC; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x25E0; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x25E4; // float32 - public const nint m_bInReload = 0x25E8; // bool - public const nint m_bReloadVisuallyComplete = 0x25E9; // bool - public const nint m_flDroppedAtTime = 0x25EC; // GameTime_t - public const nint m_bIsHauledBack = 0x25F0; // bool - public const nint m_bSilencerOn = 0x25F1; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x25F4; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x25F8; // int32 - public const nint m_iMostRecentTeamNumber = 0x25FC; // int32 - public const nint m_bDroppedNearBuyZone = 0x2600; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x2604; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x26A0; // bool - public const nint m_bVisualsDataSet = 0x26A1; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x26A2; // bool - public const nint m_bUIWeapon = 0x26A3; // bool - public const nint m_nCustomEconReloadEventId = 0x26A4; // int32 - public const nint m_hPrevOwner = 0x26B0; // CHandle - public const nint m_nDropTick = 0x26B4; // GameTick_t - public const nint m_donated = 0x26D4; // bool - public const nint m_fLastShotTime = 0x26D8; // GameTime_t - public const nint m_bWasOwnedByCT = 0x26DC; // bool - public const nint m_bWasOwnedByTerrorist = 0x26DD; // bool - public const nint m_gunHeat = 0x26E0; // float32 - public const nint m_smokeAttachments = 0x26E4; // uint32 - public const nint m_lastSmokeTime = 0x26E8; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x26EC; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x26F0; // float32 - public const nint m_IronSightController = 0x27D0; // C_IronSightController - public const nint m_iIronSightMode = 0x2880; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x2890; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x2894; // int32 - public const nint m_flLastMagDropRequestTime = 0x2910; // GameTime_t - public const nint m_flWatTickOffset = 0x2914; // float32 + public const nint m_flFireSequenceStartTime = 0x1624; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x1628; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x162C; // int32 + public const nint m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t + public const nint m_seqIdle = 0x1638; // HSequence + public const nint m_seqFirePrimary = 0x163C; // HSequence + public const nint m_seqFireSecondary = 0x1640; // HSequence + public const nint m_thirdPersonFireSequences = 0x1648; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1660; // HSequence + public const nint m_nSilencerBoneIndex = 0x1664; // int32 + public const nint m_thirdPersonSequences = 0x1668; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t + public const nint m_iState = 0x16A4; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x16A8; // float32 + public const nint m_iAmmoLastCheck = 0x16AC; // int32 + public const nint m_iAlpha = 0x16B0; // int32 + public const nint m_iScopeTextureID = 0x16B4; // int32 + public const nint m_iCrosshairTextureID = 0x16B8; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x16C0; // int32 + public const nint m_nViewModelIndex = 0x16C4; // uint32 + public const nint m_bReloadsWithClips = 0x16C8; // bool + public const nint m_flTimeWeaponIdle = 0x16CC; // GameTime_t + public const nint m_bFireOnEmpty = 0x16D0; // bool + public const nint m_OnPlayerPickup = 0x16D8; // CEntityIOOutput + public const nint m_weaponMode = 0x1700; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x1704; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector + public const nint m_flTurningInaccuracy = 0x1714; // float32 + public const nint m_fAccuracyPenalty = 0x1718; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1720; // float32 + public const nint m_fScopeZoomEndTime = 0x1724; // GameTime_t + public const nint m_iRecoilIndex = 0x1728; // int32 + public const nint m_flRecoilIndex = 0x172C; // float32 + public const nint m_bBurstMode = 0x1730; // bool + public const nint m_flLastBurstModeChangeTime = 0x1734; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x1738; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x173C; // float32 + public const nint m_bInReload = 0x1740; // bool + public const nint m_bReloadVisuallyComplete = 0x1741; // bool + public const nint m_flDroppedAtTime = 0x1744; // GameTime_t + public const nint m_bIsHauledBack = 0x1748; // bool + public const nint m_bSilencerOn = 0x1749; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1750; // int32 + public const nint m_iMostRecentTeamNumber = 0x1754; // int32 + public const nint m_bDroppedNearBuyZone = 0x1758; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x175C; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x17F8; // bool + public const nint m_bVisualsDataSet = 0x17F9; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x17FA; // bool + public const nint m_bUIWeapon = 0x17FB; // bool + public const nint m_nCustomEconReloadEventId = 0x17FC; // int32 + public const nint m_hPrevOwner = 0x1808; // CHandle + public const nint m_nDropTick = 0x180C; // GameTick_t + public const nint m_donated = 0x182C; // bool + public const nint m_fLastShotTime = 0x1830; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1834; // bool + public const nint m_bWasOwnedByTerrorist = 0x1835; // bool + public const nint m_gunHeat = 0x1838; // float32 + public const nint m_smokeAttachments = 0x183C; // uint32 + public const nint m_lastSmokeTime = 0x1840; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x1844; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + public const nint m_IronSightController = 0x1920; // C_IronSightController + public const nint m_iIronSightMode = 0x19D0; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x19E4; // int32 + public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + public const nint m_flWatTickOffset = 0x1A64; // float32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_TriggerVolume { } // Parent: C_FuncBrush - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xC50; // ParticleIndex_t - public const nint m_EffectName = 0xC58; // CUtlSymbolLarge - public const nint m_bState = 0xC60; // bool + public const nint m_nAmbientEffect = 0xCC8; // ParticleIndex_t + public const nint m_EffectName = 0xCD0; // CUtlSymbolLarge + public const nint m_bState = 0xCD8; // bool } // Parent: CPlayer_WeaponServices - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5583,17 +5603,17 @@ namespace CS2Dumper.Schemas { public const nint m_nOldInputHistoryCount = 0x458; // uint32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x6CC; // float32 - public const nint m_flFadeEndDist = 0x6D0; // float32 + public const nint m_flFadeStartDist = 0x548; // float32 + public const nint m_flFadeEndDist = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 82 + // Field count: 82 // // Metadata: // MNetworkExcludeByName @@ -5643,89 +5663,89 @@ namespace CS2Dumper.Schemas { public static class C_BaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x478; // GameTick_t - public const nint m_pGameSceneNode = 0x480; // CGameSceneNode* - public const nint m_pRenderComponent = 0x488; // CRenderComponent* - public const nint m_pCollision = 0x490; // CCollisionProperty* - public const nint m_iMaxHealth = 0x498; // int32 - public const nint m_iHealth = 0x49C; // int32 - public const nint m_lifeState = 0x4A0; // uint8 - public const nint m_bTakesDamage = 0x4A1; // bool - public const nint m_nTakeDamageFlags = 0x4A8; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x4B0; // bool - public const nint m_ubInterpolationFrame = 0x4B1; // uint8 - public const nint m_hSceneObjectController = 0x4B4; // CHandle - public const nint m_nNoInterpolationTick = 0x4B8; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x4BC; // int32 - public const nint m_flProxyRandomValue = 0x4C0; // float32 - public const nint m_iEFlags = 0x4C4; // int32 - public const nint m_nWaterType = 0x4C8; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x4C9; // bool - public const nint m_bPredictionEligible = 0x4CA; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x4CB; // bool - public const nint m_tokLayerMatchID = 0x4CC; // CUtlStringToken - public const nint m_nSubclassID = 0x4D0; // CUtlStringToken - public const nint m_nSimulationTick = 0x4E0; // int32 - public const nint m_iCurrentThinkContext = 0x4E4; // int32 - public const nint m_aThinkFunctions = 0x4E8; // CUtlVector - public const nint m_bDisabledContextThinks = 0x500; // bool - public const nint m_flAnimTime = 0x504; // float32 - public const nint m_flSimulationTime = 0x508; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x50C; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x50D; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x50E; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x50F; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x510; // int32[2] - public const nint m_ListEntry = 0x518; // uint16[11] - public const nint m_flCreateTime = 0x530; // GameTime_t - public const nint m_flSpeed = 0x534; // float32 - public const nint m_EntClientFlags = 0x538; // uint16 - public const nint m_bClientSideRagdoll = 0x53A; // bool - public const nint m_iTeamNum = 0x53B; // uint8 - public const nint m_spawnflags = 0x53C; // uint32 - public const nint m_nNextThinkTick = 0x540; // GameTick_t - public const nint m_fFlags = 0x544; // uint32 - public const nint m_vecAbsVelocity = 0x548; // Vector - public const nint m_vecVelocity = 0x558; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x588; // Vector - public const nint m_hEffectEntity = 0x594; // CHandle - public const nint m_hOwnerEntity = 0x598; // CHandle - public const nint m_MoveCollide = 0x59C; // MoveCollide_t - public const nint m_MoveType = 0x59D; // MoveType_t - public const nint m_nActualMoveType = 0x59E; // MoveType_t - public const nint m_flWaterLevel = 0x5A0; // float32 - public const nint m_fEffects = 0x5A4; // uint32 - public const nint m_hGroundEntity = 0x5A8; // CHandle - public const nint m_nGroundBodyIndex = 0x5AC; // int32 - public const nint m_flFriction = 0x5B0; // float32 - public const nint m_flElasticity = 0x5B4; // float32 - public const nint m_flGravityScale = 0x5B8; // float32 - public const nint m_flTimeScale = 0x5BC; // float32 - public const nint m_bAnimatedEveryTick = 0x5C0; // bool - public const nint m_flNavIgnoreUntilTime = 0x5C4; // GameTime_t - public const nint m_hThink = 0x5C8; // uint16 - public const nint m_fBBoxVisFlags = 0x5D8; // uint8 - public const nint m_bPredictable = 0x5D9; // bool - public const nint m_bRenderWithViewModels = 0x5DA; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x5E0; // int32 - public const nint m_nLastPredictableCommand = 0x5E4; // int32 - public const nint m_hOldMoveParent = 0x5E8; // CHandle - public const nint m_Particles = 0x5F0; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x618; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x660; // int32 - public const nint m_vecAngVelocity = 0x670; // QAngle - public const nint m_DataChangeEventRef = 0x67C; // int32 - public const nint m_dependencies = 0x680; // CUtlVector - public const nint m_nCreationTick = 0x698; // int32 - public const nint m_bAnimTimeChanged = 0x6B1; // bool - public const nint m_bSimulationTimeChanged = 0x6B2; // bool - public const nint m_sUniqueHammerID = 0x6C0; // CUtlString - public const nint m_nBloodType = 0x6C8; // BloodType + public const nint m_nLastThinkTick = 0x300; // GameTick_t + public const nint m_pGameSceneNode = 0x308; // CGameSceneNode* + public const nint m_pRenderComponent = 0x310; // CRenderComponent* + public const nint m_pCollision = 0x318; // CCollisionProperty* + public const nint m_iMaxHealth = 0x320; // int32 + public const nint m_iHealth = 0x324; // int32 + public const nint m_lifeState = 0x328; // uint8 + public const nint m_bTakesDamage = 0x329; // bool + public const nint m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x338; // bool + public const nint m_ubInterpolationFrame = 0x339; // uint8 + public const nint m_hSceneObjectController = 0x33C; // CHandle + public const nint m_nNoInterpolationTick = 0x340; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 + public const nint m_flProxyRandomValue = 0x348; // float32 + public const nint m_iEFlags = 0x34C; // int32 + public const nint m_nWaterType = 0x350; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool + public const nint m_bPredictionEligible = 0x352; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool + public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken + public const nint m_nSubclassID = 0x358; // CUtlStringToken + public const nint m_nSimulationTick = 0x368; // int32 + public const nint m_iCurrentThinkContext = 0x36C; // int32 + public const nint m_aThinkFunctions = 0x370; // CUtlVector + public const nint m_bDisabledContextThinks = 0x388; // bool + public const nint m_flAnimTime = 0x38C; // float32 + public const nint m_flSimulationTime = 0x390; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x394; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x395; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x396; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] + public const nint m_ListEntry = 0x3A0; // uint16[11] + public const nint m_flCreateTime = 0x3B8; // GameTime_t + public const nint m_flSpeed = 0x3BC; // float32 + public const nint m_EntClientFlags = 0x3C0; // uint16 + public const nint m_bClientSideRagdoll = 0x3C2; // bool + public const nint m_iTeamNum = 0x3C3; // uint8 + public const nint m_spawnflags = 0x3C4; // uint32 + public const nint m_nNextThinkTick = 0x3C8; // GameTick_t + public const nint m_fFlags = 0x3CC; // uint32 + public const nint m_vecAbsVelocity = 0x3D0; // Vector + public const nint m_vecVelocity = 0x3E0; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x410; // Vector + public const nint m_hEffectEntity = 0x41C; // CHandle + public const nint m_hOwnerEntity = 0x420; // CHandle + public const nint m_MoveCollide = 0x424; // MoveCollide_t + public const nint m_MoveType = 0x425; // MoveType_t + public const nint m_nActualMoveType = 0x426; // MoveType_t + public const nint m_flWaterLevel = 0x428; // float32 + public const nint m_fEffects = 0x42C; // uint32 + public const nint m_hGroundEntity = 0x430; // CHandle + public const nint m_nGroundBodyIndex = 0x434; // int32 + public const nint m_flFriction = 0x438; // float32 + public const nint m_flElasticity = 0x43C; // float32 + public const nint m_flGravityScale = 0x440; // float32 + public const nint m_flTimeScale = 0x444; // float32 + public const nint m_bAnimatedEveryTick = 0x448; // bool + public const nint m_flNavIgnoreUntilTime = 0x44C; // GameTime_t + public const nint m_hThink = 0x450; // uint16 + public const nint m_fBBoxVisFlags = 0x460; // uint8 + public const nint m_bPredictable = 0x461; // bool + public const nint m_bRenderWithViewModels = 0x462; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x468; // int32 + public const nint m_nLastPredictableCommand = 0x46C; // int32 + public const nint m_hOldMoveParent = 0x470; // CHandle + public const nint m_Particles = 0x478; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 + public const nint m_vecAngVelocity = 0x4F8; // QAngle + public const nint m_DataChangeEventRef = 0x504; // int32 + public const nint m_dependencies = 0x508; // CUtlVector + public const nint m_nCreationTick = 0x520; // int32 + public const nint m_bAnimTimeChanged = 0x52D; // bool + public const nint m_bSimulationTimeChanged = 0x52E; // bool + public const nint m_sUniqueHammerID = 0x538; // CUtlString + public const nint m_nBloodType = 0x540; // BloodType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5743,7 +5763,7 @@ namespace CS2Dumper.Schemas { public const nint m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: C_BreakableProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName @@ -5755,44 +5775,44 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0xFE5; // bool + public const nint m_bAwake = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0xEB8; // CPropDataComponent - public const nint m_OnBreak = 0xEF8; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xF20; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xF48; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xF70; // float32 - public const nint m_iMinHealthDmg = 0xF74; // int32 - public const nint m_flPressureDelay = 0xF78; // float32 - public const nint m_flDefBurstScale = 0xF7C; // float32 - public const nint m_vDefBurstOffset = 0xF80; // Vector - public const nint m_hBreaker = 0xF8C; // CHandle - public const nint m_PerformanceMode = 0xF90; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xF94; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xF98; // bool - public const nint m_explodeDamage = 0xF9C; // float32 - public const nint m_explodeRadius = 0xFA0; // float32 - public const nint m_explosionDelay = 0xFA8; // float32 - public const nint m_explosionBuildupSound = 0xFB0; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xFB8; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xFC0; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xFC8; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xFD0; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xFD4; // GameTime_t - public const nint m_flDefaultFadeScale = 0xFD8; // float32 - public const nint m_hLastAttacker = 0xFDC; // CHandle - public const nint m_hFlareEnt = 0xFE0; // CHandle - public const nint m_noGhostCollision = 0xFE4; // bool + public const nint m_CPropDataComponent = 0xF10; // CPropDataComponent + public const nint m_OnBreak = 0xF50; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xF78; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xFA0; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xFC8; // float32 + public const nint m_iMinHealthDmg = 0xFCC; // int32 + public const nint m_flPressureDelay = 0xFD0; // float32 + public const nint m_flDefBurstScale = 0xFD4; // float32 + public const nint m_vDefBurstOffset = 0xFD8; // Vector + public const nint m_hBreaker = 0xFE4; // CHandle + public const nint m_PerformanceMode = 0xFE8; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // bool + public const nint m_explodeDamage = 0xFF4; // float32 + public const nint m_explodeRadius = 0xFF8; // float32 + public const nint m_explosionDelay = 0x1000; // float32 + public const nint m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x1018; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x1020; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x1028; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t + public const nint m_flDefaultFadeScale = 0x1030; // float32 + public const nint m_hLastAttacker = 0x1034; // CHandle + public const nint m_hFlareEnt = 0x1038; // CHandle + public const nint m_noGhostCollision = 0x103C; // bool } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkIncludeByName @@ -5801,7 +5821,7 @@ namespace CS2Dumper.Schemas { public static class C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5832,33 +5852,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class C_Beam { - public const nint m_flFrameRate = 0xC50; // float32 - public const nint m_flHDRColorScale = 0xC54; // float32 - public const nint m_flFireTime = 0xC58; // GameTime_t - public const nint m_flDamage = 0xC5C; // float32 - public const nint m_nNumBeamEnts = 0xC60; // uint8 - public const nint m_queryHandleHalo = 0xC64; // int32 - public const nint m_hBaseMaterial = 0xC88; // CStrongHandle - public const nint m_nHaloIndex = 0xC90; // CStrongHandle - public const nint m_nBeamType = 0xC98; // BeamType_t - public const nint m_nBeamFlags = 0xC9C; // uint32 - public const nint m_hAttachEntity = 0xCA0; // CHandle[10] - public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xCD4; // float32 - public const nint m_fEndWidth = 0xCD8; // float32 - public const nint m_fFadeLength = 0xCDC; // float32 - public const nint m_fHaloScale = 0xCE0; // float32 - public const nint m_fAmplitude = 0xCE4; // float32 - public const nint m_fStartFrame = 0xCE8; // float32 - public const nint m_fSpeed = 0xCEC; // float32 - public const nint m_flFrame = 0xCF0; // float32 - public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xCF8; // bool - public const nint m_vecEndPos = 0xCFC; // Vector - public const nint m_hEndEntity = 0xD08; // CHandle + public const nint m_flFrameRate = 0xCC8; // float32 + public const nint m_flHDRColorScale = 0xCCC; // float32 + public const nint m_flFireTime = 0xCD0; // GameTime_t + public const nint m_flDamage = 0xCD4; // float32 + public const nint m_nNumBeamEnts = 0xCD8; // uint8 + public const nint m_queryHandleHalo = 0xCDC; // int32 + public const nint m_hBaseMaterial = 0xD00; // CStrongHandle + public const nint m_nHaloIndex = 0xD08; // CStrongHandle + public const nint m_nBeamType = 0xD10; // BeamType_t + public const nint m_nBeamFlags = 0xD14; // uint32 + public const nint m_hAttachEntity = 0xD18; // CHandle[10] + public const nint m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD4C; // float32 + public const nint m_fEndWidth = 0xD50; // float32 + public const nint m_fFadeLength = 0xD54; // float32 + public const nint m_fHaloScale = 0xD58; // float32 + public const nint m_fAmplitude = 0xD5C; // float32 + public const nint m_fStartFrame = 0xD60; // float32 + public const nint m_fSpeed = 0xD64; // float32 + public const nint m_flFrame = 0xD68; // float32 + public const nint m_nClipStyle = 0xD6C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD70; // bool + public const nint m_vecEndPos = 0xD74; // Vector + public const nint m_hEndEntity = 0xD80; // CHandle } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5870,21 +5890,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x6CC; // int32 - public const nint m_nRandom = 0x6D0; // int32 - public const nint m_nOrdinal = 0x6D4; // int32 - public const nint m_sWeaponName = 0x6D8; // CUtlString - public const nint m_xuid = 0x6E0; // uint64 - public const nint m_agentItem = 0x6E8; // C_EconItemView - public const nint m_glovesItem = 0x1A38; // C_EconItemView - public const nint m_weaponItem = 0x2D88; // C_EconItemView + public const nint m_nVariant = 0x548; // int32 + public const nint m_nRandom = 0x54C; // int32 + public const nint m_nOrdinal = 0x550; // int32 + public const nint m_sWeaponName = 0x558; // CUtlString + public const nint m_xuid = 0x560; // uint64 + public const nint m_agentItem = 0x568; // C_EconItemView + public const nint m_glovesItem = 0x9B0; // C_EconItemView + public const nint m_weaponItem = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 public static class C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5893,18 +5913,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x720; // float32[10] - public const nint m_flStartTime = 0x748; // GameTime_t - public const nint m_iDesiredOverlay = 0x74C; // int32 - public const nint m_bIsActive = 0x750; // bool - public const nint m_bWasActive = 0x751; // bool - public const nint m_iCachedDesiredOverlay = 0x754; // int32 - public const nint m_iCurrentOverlay = 0x758; // int32 - public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t + public const nint m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x598; // float32[10] + public const nint m_flStartTime = 0x5C0; // GameTime_t + public const nint m_iDesiredOverlay = 0x5C4; // int32 + public const nint m_bIsActive = 0x5C8; // bool + public const nint m_bWasActive = 0x5C9; // bool + public const nint m_iCachedDesiredOverlay = 0x5CC; // int32 + public const nint m_iCurrentOverlay = 0x5D0; // int32 + public const nint m_flCurrentOverlayTime = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -6005,7 +6025,7 @@ namespace CS2Dumper.Schemas { public const nint m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -6020,25 +6040,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xC58; // bool - public const nint m_messageText = 0xC68; // char[512] - public const nint m_FontName = 0xE68; // char[64] - public const nint m_bEnabled = 0xEA8; // bool - public const nint m_bFullbright = 0xEA9; // bool - public const nint m_flWorldUnitsPerPx = 0xEAC; // float32 - public const nint m_flFontSize = 0xEB0; // float32 - public const nint m_flDepthOffset = 0xEB4; // float32 - public const nint m_Color = 0xEB8; // Color - public const nint m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + public const nint m_bForceRecreateNextUpdate = 0xCD0; // bool + public const nint m_messageText = 0xCE0; // char[512] + public const nint m_FontName = 0xEE0; // char[64] + public const nint m_bEnabled = 0xF20; // bool + public const nint m_bFullbright = 0xF21; // bool + public const nint m_flWorldUnitsPerPx = 0xF24; // float32 + public const nint m_flFontSize = 0xF28; // float32 + public const nint m_flDepthOffset = 0xF2C; // float32 + public const nint m_Color = 0xF30; // Color + public const nint m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 62 + // Field count: 62 // // Metadata: // MNetworkUserGroupProxy @@ -6093,75 +6113,75 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x898; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool - public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x8A8; // uint8 - public const nint m_flForceTeamTime = 0x8AC; // GameTime_t - public const nint m_iCompTeammateColor = 0x8B0; // int32 - public const nint m_bEverPlayedOnTeam = 0x8B4; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t - public const nint m_szClan = 0x8C0; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString - public const nint m_iCoachingTeam = 0x8D0; // int32 - public const nint m_nPlayerDominated = 0x8D8; // uint64 - public const nint m_nPlayerDominatingMe = 0x8E0; // uint64 - public const nint m_iCompetitiveRanking = 0x8E8; // int32 - public const nint m_iCompetitiveWins = 0x8EC; // int32 - public const nint m_iCompetitiveRankType = 0x8F0; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 - public const nint m_nEndMatchNextMapVote = 0x900; // int32 - public const nint m_unActiveQuestId = 0x904; // uint16 - public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x90C; // uint32 - public const nint m_iDraftIndex = 0x938; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 - public const nint m_uiAbandonRecordedReason = 0x940; // uint32 - public const nint m_bCannotBeKicked = 0x944; // bool - public const nint m_bEverFullyConnected = 0x945; // bool - public const nint m_bAbandonAllowsSurrender = 0x946; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool - public const nint m_bScoreReported = 0x949; // bool - public const nint m_nDisconnectionTick = 0x94C; // int32 - public const nint m_bControllingBot = 0x958; // bool - public const nint m_bHasControlledBotThisRound = 0x959; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool - public const nint m_nBotsControlledThisRound = 0x95C; // int32 - public const nint m_bCanControlObservedBot = 0x960; // bool - public const nint m_hPlayerPawn = 0x964; // CHandle - public const nint m_hObserverPawn = 0x968; // CHandle - public const nint m_bPawnIsAlive = 0x96C; // bool - public const nint m_iPawnHealth = 0x970; // uint32 - public const nint m_iPawnArmor = 0x974; // int32 - public const nint m_bPawnHasDefuser = 0x978; // bool - public const nint m_bPawnHasHelmet = 0x979; // bool - public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16 - public const nint m_iPawnLifetimeStart = 0x97C; // int32 - public const nint m_iPawnLifetimeEnd = 0x980; // int32 - public const nint m_iPawnBotDifficulty = 0x984; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle - public const nint m_iScore = 0x98C; // int32 - public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x9A8; // bool - public const nint m_eMvpReason = 0x9AC; // int32 - public const nint m_iMusicKitID = 0x9B0; // int32 - public const nint m_iMusicKitMVPs = 0x9B4; // int32 - public const nint m_iMVPs = 0x9B8; // int32 - public const nint m_bIsPlayerNameDirty = 0x9BC; // bool + public const nint m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x720; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x724; // bool + public const nint m_szCrosshairCodes = 0x728; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x730; // uint8 + public const nint m_flForceTeamTime = 0x734; // GameTime_t + public const nint m_iCompTeammateColor = 0x738; // int32 + public const nint m_bEverPlayedOnTeam = 0x73C; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t + public const nint m_szClan = 0x748; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x750; // CUtlString + public const nint m_iCoachingTeam = 0x758; // int32 + public const nint m_nPlayerDominated = 0x760; // uint64 + public const nint m_nPlayerDominatingMe = 0x768; // uint64 + public const nint m_iCompetitiveRanking = 0x770; // int32 + public const nint m_iCompetitiveWins = 0x774; // int32 + public const nint m_iCompetitiveRankType = 0x778; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 + public const nint m_nEndMatchNextMapVote = 0x788; // int32 + public const nint m_unActiveQuestId = 0x78C; // uint16 + public const nint m_nQuestProgressReason = 0x790; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x794; // uint32 + public const nint m_iDraftIndex = 0x7C0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32 + public const nint m_bCannotBeKicked = 0x7CC; // bool + public const nint m_bEverFullyConnected = 0x7CD; // bool + public const nint m_bAbandonAllowsSurrender = 0x7CE; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7CF; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7D0; // bool + public const nint m_bScoreReported = 0x7D1; // bool + public const nint m_nDisconnectionTick = 0x7D4; // int32 + public const nint m_bControllingBot = 0x7E0; // bool + public const nint m_bHasControlledBotThisRound = 0x7E1; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool + public const nint m_nBotsControlledThisRound = 0x7E4; // int32 + public const nint m_bCanControlObservedBot = 0x7E8; // bool + public const nint m_hPlayerPawn = 0x7EC; // CHandle + public const nint m_hObserverPawn = 0x7F0; // CHandle + public const nint m_bPawnIsAlive = 0x7F4; // bool + public const nint m_iPawnHealth = 0x7F8; // uint32 + public const nint m_iPawnArmor = 0x7FC; // int32 + public const nint m_bPawnHasDefuser = 0x800; // bool + public const nint m_bPawnHasHelmet = 0x801; // bool + public const nint m_nPawnCharacterDefIndex = 0x802; // uint16 + public const nint m_iPawnLifetimeStart = 0x804; // int32 + public const nint m_iPawnLifetimeEnd = 0x808; // int32 + public const nint m_iPawnBotDifficulty = 0x80C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle + public const nint m_iScore = 0x814; // int32 + public const nint m_vecKills = 0x818; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x830; // bool + public const nint m_eMvpReason = 0x834; // int32 + public const nint m_iMusicKitID = 0x838; // int32 + public const nint m_iMusicKitMVPs = 0x83C; // int32 + public const nint m_iMVPs = 0x840; // int32 + public const nint m_bIsPlayerNameDirty = 0x844; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -6177,65 +6197,65 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1104; // DoorState_t - public const nint m_modelChanged = 0x1108; // bool - public const nint m_bLocked = 0x1109; // bool - public const nint m_closedPosition = 0x110C; // Vector - public const nint m_closedAngles = 0x1118; // QAngle - public const nint m_hMaster = 0x1124; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1128; // Vector + public const nint m_eDoorState = 0x1168; // DoorState_t + public const nint m_modelChanged = 0x116C; // bool + public const nint m_bLocked = 0x116D; // bool + public const nint m_closedPosition = 0x1170; // Vector + public const nint m_closedAngles = 0x117C; // QAngle + public const nint m_hMaster = 0x1188; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 6 + // Field count: 6 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0xFE8; // GameTime_t - public const nint m_fDeathTime = 0xFEC; // GameTime_t - public const nint m_inertiaScale = 0xFF0; // float32 - public const nint m_vecDamagePosition = 0xFF4; // Vector - public const nint m_vecDamageDirection = 0x1000; // Vector - public const nint m_nDamageType = 0x100C; // int32 + public const nint m_flTouchDelta = 0x1040; // GameTime_t + public const nint m_fDeathTime = 0x1044; // GameTime_t + public const nint m_inertiaScale = 0x1048; // float32 + public const nint m_vecDamagePosition = 0x104C; // Vector + public const nint m_vecDamageDirection = 0x1058; // Vector + public const nint m_nDamageType = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x6CC; // bool - public const nint m_bWasEnabled = 0x6D4; // bool - public const nint m_iszSoundAreaType = 0x6D8; // CUtlSymbolLarge - public const nint m_vPos = 0x6E0; // Vector + public const nint m_bDisabled = 0x548; // bool + public const nint m_bWasEnabled = 0x550; // bool + public const nint m_iszSoundAreaType = 0x558; // CUtlSymbolLarge + public const nint m_vPos = 0x560; // Vector } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { - public const nint m_fog = 0x6D0; // fogparams_t - public const nint m_bUseAngles = 0x738; // bool - public const nint m_iChangedVariables = 0x73C; // int32 + public const nint m_fog = 0x548; // fogparams_t + public const nint m_bUseAngles = 0x5B0; // bool + public const nint m_iChangedVariables = 0x5B4; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_FuncBrush { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6243,32 +6263,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput - public const nint m_worldName = 0x6F8; // CUtlSymbolLarge - public const nint m_layerName = 0x700; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x708; // bool - public const nint m_bEntitiesSpawned = 0x709; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x70A; // bool - public const nint m_hLayerSpawnGroup = 0x70C; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x710; // bool + public const nint m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput + public const nint m_worldName = 0x570; // CUtlSymbolLarge + public const nint m_layerName = 0x578; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x580; // bool + public const nint m_bEntitiesSpawned = 0x581; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x582; // bool + public const nint m_hLayerSpawnGroup = 0x584; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x588; // bool } // Parent: C_BaseCombatCharacter - // Fields count: 0 + // Field count: 0 public static class C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xE78; // char* + public const nint m_worldModel = 0xED0; // char* } // Parent: CBaseAnimGraph - // Fields count: 2 + // Field count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xE78; // CUtlVector - public const nint m_aAttachedObjects = 0xE90; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0xED0; // CUtlVector + public const nint m_aAttachedObjects = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByName @@ -6284,17 +6304,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector - public const nint m_flTargetSpeed = 0xC64; // float32 - public const nint m_nTransitionStartTick = 0xC68; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xC6C; // int32 - public const nint m_flTransitionStartSpeed = 0xC70; // float32 - public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xC90; // float32 - public const nint m_flCurrentConveyorSpeed = 0xC94; // float32 + public const nint m_vecMoveDirEntitySpace = 0xCD0; // Vector + public const nint m_flTargetSpeed = 0xCDC; // float32 + public const nint m_nTransitionStartTick = 0xCE0; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCE4; // int32 + public const nint m_flTransitionStartSpeed = 0xCE8; // float32 + public const nint m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xD08; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD0C; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6306,14 +6326,14 @@ namespace CS2Dumper.Schemas { public const nint m_bVisibleinPVS = 0x30; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 public static class ServerAuthoritativeWeaponSlot_t { public const nint unClass = 0x28; // uint16 public const nint unSlot = 0x2A; // uint16 public const nint unItemDefIdx = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByName @@ -6336,34 +6356,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xE80; // Vector - public const nint m_nViewModelIndex = 0xE8C; // uint32 - public const nint m_nAnimationParity = 0xE90; // uint32 - public const nint m_flAnimationStartTime = 0xE94; // float32 - public const nint m_hWeapon = 0xE98; // CHandle - public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xEB0; // CHandle - public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xEB8; // QAngle - public const nint m_previousElapsedDuration = 0xEC4; // float32 - public const nint m_previousCycle = 0xEC8; // float32 - public const nint m_nOldAnimationParity = 0xECC; // int32 - public const nint m_hOldLayerSequence = 0xED0; // HSequence - public const nint m_oldLayer = 0xED4; // int32 - public const nint m_oldLayerStartTime = 0xED8; // float32 - public const nint m_hControlPanel = 0xEDC; // CHandle + public const nint m_vecLastFacing = 0xED8; // Vector + public const nint m_nViewModelIndex = 0xEE4; // uint32 + public const nint m_nAnimationParity = 0xEE8; // uint32 + public const nint m_flAnimationStartTime = 0xEEC; // float32 + public const nint m_hWeapon = 0xEF0; // CHandle + public const nint m_sVMName = 0xEF8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xF08; // CHandle + public const nint m_iCameraAttachment = 0xF0C; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xF10; // QAngle + public const nint m_previousElapsedDuration = 0xF1C; // float32 + public const nint m_previousCycle = 0xF20; // float32 + public const nint m_nOldAnimationParity = 0xF24; // int32 + public const nint m_hOldLayerSequence = 0xF28; // HSequence + public const nint m_oldLayer = 0xF2C; // int32 + public const nint m_oldLayerStartTime = 0xF30; // float32 + public const nint m_hControlPanel = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 public static class CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponNegev { } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6402,21 +6422,21 @@ namespace CS2Dumper.Schemas { public const nint m_nHierarchyType = 0xF4; // uint8 public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken - public const nint m_flZOffset = 0x14C; // float32 - public const nint m_flClientLocalScale = 0x150; // float32 - public const nint m_vRenderOrigin = 0x154; // Vector + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector } // Parent: C_MolotovGrenade - // Fields count: 0 + // Field count: 0 public static class C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CTablet { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6427,7 +6447,7 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6441,29 +6461,29 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1404; // CEntityHandle + public const nint m_hDetectParentChange = 0x1460; // CEntityHandle } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { - public const nint m_hEntAttached = 0x6CC; // CHandle - public const nint m_hOldAttached = 0x6F0; // CHandle - public const nint m_bCheapEffect = 0x6F4; // bool + public const nint m_hEntAttached = 0x548; // CHandle + public const nint m_hOldAttached = 0x570; // CHandle + public const nint m_bCheapEffect = 0x574; // bool } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 public static class CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 public static class C_Breakable { } // Parent: CPlayer_ObserverServices - // Fields count: 8 + // Field count: 8 public static class CCSObserver_ObserverServices { public const nint m_hLastObserverTarget = 0x58; // CEntityHandle public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector @@ -6475,15 +6495,15 @@ namespace CS2Dumper.Schemas { public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 public static class C_TintController { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -6505,32 +6525,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t - public const nint m_leader = 0x10B8; // CHandle - public const nint m_reuseTimer = 0x10C0; // CountdownTimer - public const nint m_vel = 0x10D8; // Vector - public const nint m_isRescued = 0x10E4; // bool - public const nint m_jumpedThisFrame = 0x10E5; // bool - public const nint m_nHostageState = 0x10E8; // int32 - public const nint m_bHandsHaveBeenCut = 0x10EC; // bool - public const nint m_hHostageGrabber = 0x10F0; // CHandle - public const nint m_fLastGrabTime = 0x10F4; // GameTime_t - public const nint m_vecGrabbedPos = 0x10F8; // Vector - public const nint m_flRescueStartTime = 0x1104; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t - public const nint m_flDropStartTime = 0x110C; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t - public const nint m_blinkTimer = 0x1118; // CountdownTimer - public const nint m_lookAt = 0x1130; // Vector - public const nint m_lookAroundTimer = 0x1140; // CountdownTimer - public const nint m_isInit = 0x1158; // bool - public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t - public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + public const nint m_entitySpottedState = 0x10F8; // EntitySpottedState_t + public const nint m_leader = 0x1110; // CHandle + public const nint m_reuseTimer = 0x1118; // CountdownTimer + public const nint m_vel = 0x1130; // Vector + public const nint m_isRescued = 0x113C; // bool + public const nint m_jumpedThisFrame = 0x113D; // bool + public const nint m_nHostageState = 0x1140; // int32 + public const nint m_bHandsHaveBeenCut = 0x1144; // bool + public const nint m_hHostageGrabber = 0x1148; // CHandle + public const nint m_fLastGrabTime = 0x114C; // GameTime_t + public const nint m_vecGrabbedPos = 0x1150; // Vector + public const nint m_flRescueStartTime = 0x115C; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1160; // GameTime_t + public const nint m_flDropStartTime = 0x1164; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1168; // GameTime_t + public const nint m_blinkTimer = 0x1170; // CountdownTimer + public const nint m_lookAt = 0x1188; // Vector + public const nint m_lookAroundTimer = 0x1198; // CountdownTimer + public const nint m_isInit = 0x11B0; // bool + public const nint m_eyeAttachment = 0x11B1; // AttachmentHandle_t + public const nint m_chestAttachment = 0x11B2; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x11B8; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6546,37 +6566,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xC50; // CStrongHandle - public const nint m_hAttachedToEntity = 0xC58; // CHandle - public const nint m_nAttachment = 0xC5C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xC60; // float32 - public const nint m_flFrame = 0xC64; // float32 - public const nint m_flDieTime = 0xC68; // GameTime_t - public const nint m_nBrightness = 0xC78; // uint32 - public const nint m_flBrightnessDuration = 0xC7C; // float32 - public const nint m_flSpriteScale = 0xC80; // float32 - public const nint m_flScaleDuration = 0xC84; // float32 - public const nint m_bWorldSpaceScale = 0xC88; // bool - public const nint m_flGlowProxySize = 0xC8C; // float32 - public const nint m_flHDRColorScale = 0xC90; // float32 - public const nint m_flLastTime = 0xC94; // GameTime_t - public const nint m_flMaxFrame = 0xC98; // float32 - public const nint m_flStartScale = 0xC9C; // float32 - public const nint m_flDestScale = 0xCA0; // float32 - public const nint m_flScaleTimeStart = 0xCA4; // GameTime_t - public const nint m_nStartBrightness = 0xCA8; // int32 - public const nint m_nDestBrightness = 0xCAC; // int32 - public const nint m_flBrightnessTimeStart = 0xCB0; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xCB8; // CWeakHandle - public const nint m_nSpriteWidth = 0xD58; // int32 - public const nint m_nSpriteHeight = 0xD5C; // int32 + public const nint m_hSpriteMaterial = 0xCC8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xCD0; // CHandle + public const nint m_nAttachment = 0xCD4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCD8; // float32 + public const nint m_flFrame = 0xCDC; // float32 + public const nint m_flDieTime = 0xCE0; // GameTime_t + public const nint m_nBrightness = 0xCF0; // uint32 + public const nint m_flBrightnessDuration = 0xCF4; // float32 + public const nint m_flSpriteScale = 0xCF8; // float32 + public const nint m_flScaleDuration = 0xCFC; // float32 + public const nint m_bWorldSpaceScale = 0xD00; // bool + public const nint m_flGlowProxySize = 0xD04; // float32 + public const nint m_flHDRColorScale = 0xD08; // float32 + public const nint m_flLastTime = 0xD0C; // GameTime_t + public const nint m_flMaxFrame = 0xD10; // float32 + public const nint m_flStartScale = 0xD14; // float32 + public const nint m_flDestScale = 0xD18; // float32 + public const nint m_flScaleTimeStart = 0xD1C; // GameTime_t + public const nint m_nStartBrightness = 0xD20; // int32 + public const nint m_nDestBrightness = 0xD24; // int32 + public const nint m_flBrightnessTimeStart = 0xD28; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD30; // CWeakHandle + public const nint m_nSpriteWidth = 0xDD0; // int32 + public const nint m_nSpriteHeight = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6594,38 +6614,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xE78; // bool - public const nint m_nBombSite = 0xE7C; // int32 - public const nint m_nSourceSoundscapeHash = 0xE80; // int32 - public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t - public const nint m_flNextGlow = 0xEA0; // GameTime_t - public const nint m_flNextBeep = 0xEA4; // GameTime_t - public const nint m_flC4Blow = 0xEA8; // GameTime_t - public const nint m_bCannotBeDefused = 0xEAC; // bool - public const nint m_bHasExploded = 0xEAD; // bool - public const nint m_flTimerLength = 0xEB0; // float32 - public const nint m_bBeingDefused = 0xEB4; // bool - public const nint m_bTriggerWarning = 0xEB8; // float32 - public const nint m_bExplodeWarning = 0xEBC; // float32 - public const nint m_bC4Activated = 0xEC0; // bool - public const nint m_bTenSecWarning = 0xEC1; // bool - public const nint m_flDefuseLength = 0xEC4; // float32 - public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t - public const nint m_bBombDefused = 0xECC; // bool - public const nint m_hBombDefuser = 0xED0; // CHandle - public const nint m_hControlPanel = 0xED4; // CHandle - public const nint m_hDefuserMultimeter = 0xED8; // CHandle - public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t - public const nint m_bRadarFlash = 0xEE0; // bool - public const nint m_pBombDefuser = 0xEE4; // CHandle - public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t - public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32 + public const nint m_bBombTicking = 0xED0; // bool + public const nint m_nBombSite = 0xED4; // int32 + public const nint m_nSourceSoundscapeHash = 0xED8; // int32 + public const nint m_entitySpottedState = 0xEE0; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEF8; // GameTime_t + public const nint m_flNextBeep = 0xEFC; // GameTime_t + public const nint m_flC4Blow = 0xF00; // GameTime_t + public const nint m_bCannotBeDefused = 0xF04; // bool + public const nint m_bHasExploded = 0xF05; // bool + public const nint m_flTimerLength = 0xF08; // float32 + public const nint m_bBeingDefused = 0xF0C; // bool + public const nint m_bTriggerWarning = 0xF10; // float32 + public const nint m_bExplodeWarning = 0xF14; // float32 + public const nint m_bC4Activated = 0xF18; // bool + public const nint m_bTenSecWarning = 0xF19; // bool + public const nint m_flDefuseLength = 0xF1C; // float32 + public const nint m_flDefuseCountDown = 0xF20; // GameTime_t + public const nint m_bBombDefused = 0xF24; // bool + public const nint m_hBombDefuser = 0xF28; // CHandle + public const nint m_hControlPanel = 0xF2C; // CHandle + public const nint m_hDefuserMultimeter = 0xF30; // CHandle + public const nint m_flNextRadarFlashTime = 0xF34; // GameTime_t + public const nint m_bRadarFlash = 0xF38; // bool + public const nint m_pBombDefuser = 0xF3C; // CHandle + public const nint m_fLastDefuseTime = 0xF40; // GameTime_t + public const nint m_pPredictionOwner = 0xF48; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xF50; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF68; // float32 } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6633,21 +6653,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) public static class C_RagdollProp { - public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xEB0; // float32 - public const nint m_hRagdollSource = 0xEB4; // CHandle - public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xEBC; // float32 - public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + public const nint m_ragPos = 0xED8; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xF08; // float32 + public const nint m_hRagdollSource = 0xF0C; // CHandle + public const nint m_iEyeAttachment = 0xF10; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xF14; // float32 + public const nint m_parentPhysicsBoneIndices = 0xF18; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 public static class C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6656,16 +6676,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x6DC; // int32 - public const nint m_iOnlyTeamToVote = 0x6E0; // int32 - public const nint m_nVoteOptionCount = 0x6E4; // int32[5] - public const nint m_nPotentialVotes = 0x6F8; // int32 - public const nint m_bVotesDirty = 0x6FC; // bool - public const nint m_bTypeDirty = 0x6FD; // bool - public const nint m_bIsYesNoVote = 0x6FE; // bool + public const nint m_iActiveIssueIndex = 0x558; // int32 + public const nint m_iOnlyTeamToVote = 0x55C; // int32 + public const nint m_nVoteOptionCount = 0x560; // int32[5] + public const nint m_nPotentialVotes = 0x574; // int32 + public const nint m_bVotesDirty = 0x578; // bool + public const nint m_bTypeDirty = 0x579; // bool + public const nint m_bIsYesNoVote = 0x57A; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6677,23 +6697,23 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1100; // CHandle - public const nint m_jumpedThisFrame = 0x1104; // bool - public const nint m_leader = 0x1108; // CHandle - public const nint m_AttributeManager = 0x1110; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x24C0; // bool - public const nint m_hWaterWakeParticles = 0x24C4; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x24C8; // bool + public const nint m_hHolidayHatAddon = 0x1160; // CHandle + public const nint m_jumpedThisFrame = 0x1164; // bool + public const nint m_leader = 0x1168; // CHandle + public const nint m_AttributeManager = 0x1170; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x1618; // bool + public const nint m_hWaterWakeParticles = 0x161C; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x1620; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libclient.so.hpp b/output/client_dll.hpp similarity index 72% rename from output/libclient.so.hpp rename to output/client_dll.hpp index 3ca6e50..df7c796 100644 --- a/output/libclient.so.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libclient.so - // Classes count: 414 - // Enums count: 7 - namespace libclient_so { + // Module: client.dll + // Class count: 415 + // Enum count: 7 + namespace client_dll { // Alignment: 4 - // Members count: 15 + // Member count: 15 enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -31,7 +31,7 @@ namespace cs2_dumper { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class CompositeMaterialInputTextureType_t : uint32_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, @@ -42,7 +42,7 @@ namespace cs2_dumper { INPUT_TEXTURE_TYPE_AO = 0x6 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class CompositeMaterialInputContainerSourceType_t : uint32_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, @@ -52,7 +52,7 @@ namespace cs2_dumper { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class CompMatPropertyMutatorType_t : uint32_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, @@ -66,13 +66,13 @@ namespace cs2_dumper { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class CompositeMaterialVarSystemVar_t : uint32_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class CompositeMaterialMatchFilterType_t : uint32_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, @@ -82,30 +82,30 @@ namespace cs2_dumper { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class CompMatPropertyMutatorConditionType_t : uint32_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 }; // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_HEGrenade { } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 namespace C_FuncMover { } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 namespace C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 + // Field count: 37 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -129,46 +129,46 @@ namespace cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x214; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x47C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x488; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x494; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4A8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4AC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x484; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x490; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x49C; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -186,28 +186,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponM4A1 { } // Parent: C_EconEntity - // Fields count: 1 + // Field count: 1 namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2460; // char[256] + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // char[256] } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace C_SoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x6D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 100 + // Field count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -306,121 +306,121 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace C_CSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0x39; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x3A; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x3C; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x45; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x46; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8BC; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x994; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x998; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x99C; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x99D; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A0; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9A4; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9A8; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9A9; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9AC; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB14; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB94; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC14; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC18; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC24; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC30; // float32[8] - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC50; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCA4; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCA8; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD20; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD24; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD25; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD40; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD48; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xE60; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE64; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE68; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE6C; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE70; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xE74; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE78; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE7C; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE80; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE88; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE8C; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE90; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE94; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xE98; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA0; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEA4; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEA8; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEAC; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEB4; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC0; // float64 + constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0x4C; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4D; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4E; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC1C; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC20; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC2C; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC38; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC58; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC5C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC84; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCAC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponCZ75a { } // Parent: C_BaseEntity - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -445,50 +445,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x9A0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x9A8; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0x9F0; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0x9F1; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0x9F4; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0x9F8; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0x9FC; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA00; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA01; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA02; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA03; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xA70; // bool - constexpr std::ptrdiff_t m_Collision = 0xA78; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xB28; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xB80; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xB84; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xB88; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xB8C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xB90; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xB94; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xB98; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xB9C; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xBA8; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xBB4; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xBB8; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC10; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC14; // bool + constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA7B; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // bool + constexpr std::ptrdiff_t m_Collision = 0xAF0; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xBA0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // bool } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -504,32 +504,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC88; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE08; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE0C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE10; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE14; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE18; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE1C; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE20; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE24; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xE28; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE30; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xE38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xC50; // float32 - constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -545,7 +545,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -570,34 +570,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x6CC; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x6D0; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x6D4; // bool - constexpr std::ptrdiff_t m_FogColor = 0x6D5; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x6E4; // float32 - constexpr std::ptrdiff_t m_bActive = 0x6E8; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x6E9; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x6EC; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x6F0; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x6FC; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x700; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x701; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x704; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x708; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x70C; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x710; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x714; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x718; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x71C; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x720; // bool - constexpr std::ptrdiff_t m_pNext = 0x728; // C_PointCamera* + constexpr std::ptrdiff_t m_FOV = 0x548; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x54C; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x550; // bool + constexpr std::ptrdiff_t m_FogColor = 0x551; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // float32 + constexpr std::ptrdiff_t m_bActive = 0x564; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x56C; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x570; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x574; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x578; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x594; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x59C; // bool + constexpr std::ptrdiff_t m_pNext = 0x5A0; // C_PointCamera* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -605,67 +605,67 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 namespace C_LightSpotEntity { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1028; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1029; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1030; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1034; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x1038; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 namespace C_FlashbangProjectile { } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 namespace C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 namespace C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -676,21 +676,21 @@ namespace cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x6D8; // bool - constexpr std::ptrdiff_t m_bPaused = 0x6D9; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x6DA; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x6DB; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x6DC; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x6E0; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x6E2; // bool - constexpr std::ptrdiff_t m_hOwner = 0x6E4; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x700; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x710; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x728; // float32 + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // bool + constexpr std::ptrdiff_t m_bPaused = 0x551; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // bool + constexpr std::ptrdiff_t m_hOwner = 0x55C; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x560; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -725,7 +725,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -743,24 +743,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2918; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x2919; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x291A; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x291B; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x291C; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x291D; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x2920; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x2924; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2928; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x292C; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x2930; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x2934; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x2938; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x293C; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x1A88; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A8C; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A90; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A94; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle } // Parent: C_FuncBrush - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -772,44 +772,44 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xC50; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xC58; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xC5C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xC5D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xC60; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xC68; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xC6C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xC6D; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // bool } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 namespace C_TriggerMultiple { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace C_RopeKeyframe__CPhysicsDelegate { constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 namespace CBodyComponent { constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -825,17 +825,17 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xC50; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xC58; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xC5C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xC60; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xC64; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC68; // float32 - constexpr std::ptrdiff_t m_GlowOverlay = 0xC70; // C_LightGlowOverlay + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // C_LightGlowOverlay } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -849,7 +849,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -858,31 +858,45 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + namespace PredictedDamageTag_t { + constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t + constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 + constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 + constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } // Parent: CBaseAnimGraph - // Fields count: 14 + // Field count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xE78; // bool - constexpr std::ptrdiff_t m_bImportant = 0xE79; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0xE7C; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0xE80; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xE84; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xE88; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xE8C; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xE90; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xE94; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0xE95; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0xE96; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0xE98; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xEC0; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xEE8; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // bool + constexpr std::ptrdiff_t m_bImportant = 0xED1; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xB90; // uint16 + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16 } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -895,19 +909,19 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x6CC; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6D8; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x6E4; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x714; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x720; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x72C; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x73C; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x74C; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x75C; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x75D; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // bool } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -917,32 +931,32 @@ namespace cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x480; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -952,37 +966,37 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // bool } // Parent: C_SoundEventEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x6D0; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x6D4; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x6D5; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x6D6; // bool - constexpr std::ptrdiff_t m_flDuration = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x720; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x724; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x548; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x54C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x550; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // bool + constexpr std::ptrdiff_t m_flDuration = 0x554; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x598; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -995,41 +1009,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xC98; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xCA0; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xCA8; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xCB0; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xCB8; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xCC0; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xFC0; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x12C0; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1300; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1600; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1604; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1608; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x160C; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1610; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1614; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8220; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8224; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8228; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x822C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8230; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8234; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x8240; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x824C; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xD38; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1678; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8290; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8294; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x82A4; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // float32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1038,18 +1052,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x700; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x704; // CHandle - constexpr std::ptrdiff_t m_iType = 0x708; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x70C; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x70D; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x578; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // CHandle + constexpr std::ptrdiff_t m_iType = 0x580; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x584; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponMP7 { } // Parent: C_Team - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1063,41 +1077,41 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x785; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x988; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x98C; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x990; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x994; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x998; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x99C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0xA20; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA24; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA2C; // char[8] + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x800; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x804; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x898; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // char[8] } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x6D8; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x6DC; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x6E8; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flCameraSpeed = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x700; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x704; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x710; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x56C; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x574; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x578; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_DEagle { } // Parent: C_CSPlayerPawnBase - // Fields count: 99 + // Field count: 103 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1168,6 +1182,7 @@ namespace cs2_dumper { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -1178,109 +1193,114 @@ namespace cs2_dumper { // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1410; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1418; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1420; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1428; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x143C; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1440; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1444; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1448; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x144C; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x145E; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x145F; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1460; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1464; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1468; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x146C; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x1470; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1471; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1474; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1480; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x148C; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1490; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1498; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x14B8; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x14BC; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x14C0; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x14C1; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x14C2; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x14C4; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x14C8; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x15F8; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x15FC; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1600; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1601; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1604; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1608; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1628; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1630; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2980; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2981; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2984; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2988; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2994; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x29A0; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x29E0; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x29E4; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2FF8; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x2FFC; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3000; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x301C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3028; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x3029; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x302C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3030; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x3034; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3038; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x303C; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3040; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x3078; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x30C8; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x30E0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x30E8; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x3100; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x3110; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3120; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x3138; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x3150; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x3151; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x3152; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x3153; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x3154; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x3158; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x315C; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x3160; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x3164; // int32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x3168; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x316C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x3170; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x3174; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x3178; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x317D; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x3180; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x3184; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x3186; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x3188; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x318C; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x3190; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x3191; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x3194; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x3198; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x31A4; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x31A8; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x31AC; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x31B8; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x31C4; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x31D0; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x31E8; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x3200; // Vector[2] + constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1510; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1650; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1654; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1658; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1659; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x165C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1680; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1688; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AD0; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AD1; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AD4; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AD8; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AE4; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AF0; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B30; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B34; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2148; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x214C; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2150; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x216C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2178; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x2179; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x217C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2180; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2184; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2188; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x218C; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21C8; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2218; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x2230; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2238; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2250; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2260; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2270; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x2288; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x22A0; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x22A1; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x22A2; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x22A3; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x22A8; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x22AC; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x22B0; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x22B4; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x22B8; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x22BC; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x22C0; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x22C4; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22C8; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22CC; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22D1; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x22D4; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22D8; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22DA; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22E0; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x22E4; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22E5; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22E8; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22EC; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22F8; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22FC; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2300; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x230C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2318; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2324; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x233C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2354; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x23C4; // int32 } // Parent: C_RagdollProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1288,16 +1308,16 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xEF8; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF04; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF10; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF20; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF68; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF74; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF78; // bool } // Parent: C_BaseGrenade - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1307,46 +1327,46 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x105C; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x10D0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 } // Parent: C_BaseToggle - // Fields count: 2 + // Field count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xC50; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC51; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // bool } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x2918; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x2930; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1394,27 +1414,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 namespace C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_MolotovGrenade { } // Parent: C_BaseToggle - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xC50; // CHandle - constexpr std::ptrdiff_t m_usable = 0xC54; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_usable = 0xCCC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1422,11 +1442,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1451,11 +1471,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponAug { } // Parent: C_BaseClientUIEntity - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1482,41 +1502,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC88; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xC89; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC8A; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xC90; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE28; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE50; // bool - constexpr std::ptrdiff_t m_bLit = 0xE51; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xE52; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE54; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE58; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE5C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE60; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE64; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE68; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE6C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xE70; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xE74; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE78; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xE80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xE98; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xE99; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xE9A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xE9B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xE9C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xE9D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xE9E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xE9F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xEA0; // int32 + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // bool + constexpr std::ptrdiff_t m_bLit = 0xED1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // bool + constexpr std::ptrdiff_t m_flWidth = 0xED4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xED8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF18; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // int32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1528,15 +1548,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetAABBEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1549,15 +1569,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace C_WorldModelNametag { } // Parent: C_BasePropDoor - // Fields count: 0 + // Field count: 0 namespace C_PropDoorRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -1566,23 +1586,23 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x700; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x704; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x560; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x578; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x6EC; // Vector - constexpr std::ptrdiff_t m_vMax = 0x6F8; // Vector + constexpr std::ptrdiff_t m_vMin = 0x570; // Vector + constexpr std::ptrdiff_t m_vMax = 0x57C; // Vector } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1594,46 +1614,46 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xC50; // bool - constexpr std::ptrdiff_t m_flFPS = 0xC54; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xC58; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xC60; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xC68; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xC74; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xC80; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xC84; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xCC8; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCCC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetPointEntity { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace C_WorldModelStattrak { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 namespace C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Fields count: 3 + // Field count: 3 namespace CCSPlayer_WaterServices { constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x6CC; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x6D0; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x548; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // CHandle } // Parent: C_TonemapController2 - // Fields count: 0 + // Field count: 0 namespace C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1699,7 +1719,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1721,35 +1741,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Fields count: 0 + // Field count: 0 namespace C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Fields count: 6 + // Field count: 6 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF20; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF70; // QAngle + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // QAngle } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 namespace CScriptComponent { constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1770,31 +1790,31 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x16B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16D0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16DC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x16E8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x16EC; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x16F0; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x16F4; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x16F8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x16FC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1700; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1704; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1708; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x170C; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1719; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // bool } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 namespace C_ViewmodelAttachmentModel { - constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1802,15 +1822,15 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_Flashbang { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CBumpMine { } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1842,7 +1862,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } // Parent: C_BaseEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1861,39 +1881,39 @@ namespace cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x6CC; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x6D4; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x6D8; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x6D9; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x6DC; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x6E4; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x6E8; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x6EC; // int32 - constexpr std::ptrdiff_t m_nState = 0x6F0; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x6F4; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x6F5; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x6F8; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x6FC; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x6FD; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x6FE; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x6FF; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x700; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x701; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x702; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x703; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x704; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x705; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x706; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x707; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x708; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x709; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x70C; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x710; // int32 + constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x558; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // int32 + constexpr std::ptrdiff_t m_nState = 0x56C; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x570; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x574; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x579; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1903,28 +1923,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Fields count: 0 + // Field count: 0 namespace C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x720; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x598; // CUtlString } // Parent: CPlayer_CameraServices - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1941,15 +1961,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 4 + // Field count: 4 namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0xEA4; // bool - constexpr std::ptrdiff_t m_bHide = 0xEA5; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0xEB0; // C_PointClientUIWorldPanel* + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool + constexpr std::ptrdiff_t m_bHide = 0xF31; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1957,42 +1977,42 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 namespace CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x2918; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x291C; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x2920; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x2930; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x2934; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x2935; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x6D0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x760; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x764; // bool - constexpr std::ptrdiff_t m_pNext = 0x768; // C_SkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x548; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // bool + constexpr std::ptrdiff_t m_pNext = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_World { } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2006,26 +2026,26 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xC58; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xC60; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xC64; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xC68; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xC6C; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xC70; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xC74; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xC78; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xC7C; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xC88; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xC8C; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xC8D; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // bool } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_UseServices { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2046,7 +2066,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 65 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -2071,78 +2091,78 @@ namespace cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x1258; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1268; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1278; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x127C; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1288; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1294; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1295; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x1298; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12A0; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x12A4; // CSPlayerState - constexpr std::ptrdiff_t m_bIsRescuing = 0x12A8; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x12B4; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x12B5; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x12B8; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x12BC; // float32 - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x12C0; // int32 - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12C8; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x12CC; // float32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x12D0; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x12DC; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x12E8; // GameTime_t - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x12EC; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x12F0; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x12F4; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x12F8; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x12FC; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x12FD; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1300; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x1304; // float32 - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1308; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x130C; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1310; // float32 - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1320; // float32 - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1324; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1328; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1330; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1348; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x134C; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x134D; // bool - constexpr std::ptrdiff_t m_iIDEntIndex = 0x1350; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1358; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x1370; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1374; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1378; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1394; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1398; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x139C; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x13A0; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13A4; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x13A8; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x13AC; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x13B0; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x13C8; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x13CC; // int32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x13D0; // Vector - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1400; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // CSPlayerState + constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // float32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // int32 + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // float32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // GameTime_t + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // float32 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // bool + constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // int32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // Vector + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // CHandle } // Parent: C_WeaponBaseItem - // Fields count: 0 + // Field count: 0 namespace C_Item_Healthshot { } // Parent: None - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2191,7 +2211,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex } // Parent: C_BaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2211,25 +2231,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xC68; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xC70; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xC74; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xC78; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xC80; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xC84; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xC88; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC90; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xC94; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xC95; // bool - constexpr std::ptrdiff_t m_flRate = 0xC98; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC9C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xCA0; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xCA4; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD0C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // bool + constexpr std::ptrdiff_t m_flRate = 0xD10; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2237,15 +2257,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CServerOnlyModelEntity { } // Parent: CAttributeManager - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkIncludeByName @@ -2255,11 +2275,11 @@ namespace cs2_dumper { // NetworkVarNames: m_Item (CEconItemView) namespace C_AttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkOverride @@ -2267,7 +2287,7 @@ namespace cs2_dumper { namespace C_FuncRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2275,13 +2295,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x6D4; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x6D8; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x548; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x54C; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x550; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -2302,25 +2322,25 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x6D8; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x6E0; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x778; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x780; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x784; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x788; // bool - constexpr std::ptrdiff_t m_hPredictedPawn = 0x78C; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x790; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x794; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x798; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x7B0; // bool - constexpr std::ptrdiff_t m_iConnected = 0x7B4; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x7B8; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x840; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x848; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x84C; // uint32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x558; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x600; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x608; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x60C; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x610; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x614; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x618; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x61C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x620; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x638; // bool + constexpr std::ptrdiff_t m_iConnected = 0x63C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x640; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x6C8; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6D0; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6D4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2328,28 +2348,28 @@ namespace cs2_dumper { namespace CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x10EC; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace C_WaterBullet { } // Parent: C_CSPlayerPawn - // Fields count: 3 + // Field count: 3 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x3218; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3220; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x3228; // float32 + constexpr std::ptrdiff_t m_animgraph = 0x23C8; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x23D8; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2374,11 +2394,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2387,20 +2407,20 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x2918; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x2938; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x293C; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x2940; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x2944; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x2948; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x2949; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x2950; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x2968; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x296C; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x2973; // bool + constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkIncludeByName @@ -2411,38 +2431,38 @@ namespace cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC8; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCCA; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCDC; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCE0; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xCEC; // bool - constexpr std::ptrdiff_t m_vecForce = 0xCF0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xCFC; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD08; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xD28; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD38; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD68; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xD74; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace C_Melee { } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 namespace CBreachChargeProjectile { } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_PointEntity { } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 namespace C_MultiplayRules { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2450,7 +2470,7 @@ namespace cs2_dumper { namespace CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2466,25 +2486,25 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x6CC; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6D0; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x6E0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x700; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x704; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x708; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x548; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x574; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x57C; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x580; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2492,21 +2512,21 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x6CC; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x6D8; // Vector + constexpr std::ptrdiff_t m_vMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponP90 { } // Parent: C_EconEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -2524,16 +2544,16 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x2460; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x2464; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x2468; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x246C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x2470; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x2474; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x2478; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2560,7 +2580,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 } // Parent: CBaseAnimGraph - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -2572,32 +2592,32 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xE78; // Vector - constexpr std::ptrdiff_t m_vel = 0xE84; // Vector - constexpr std::ptrdiff_t m_angles = 0xE90; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xE9C; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEA0; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEA4; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xEA8; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xEB0; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xEC8; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xECC; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xED0; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xEDC; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xEE8; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xEF4; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xEF8; // bool - constexpr std::ptrdiff_t m_x = 0xEFC; // float32 - constexpr std::ptrdiff_t m_y = 0xF00; // float32 - constexpr std::ptrdiff_t m_z = 0xF04; // float32 - constexpr std::ptrdiff_t m_angle = 0xF08; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF0C; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF5C; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xF60; // int32 - constexpr std::ptrdiff_t m_averageError = 0xF64; // float32 + constexpr std::ptrdiff_t m_pos = 0xED0; // Vector + constexpr std::ptrdiff_t m_vel = 0xEDC; // Vector + constexpr std::ptrdiff_t m_angles = 0xEE8; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF00; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF28; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xF34; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // bool + constexpr std::ptrdiff_t m_x = 0xF54; // float32 + constexpr std::ptrdiff_t m_y = 0xF58; // float32 + constexpr std::ptrdiff_t m_z = 0xF5C; // float32 + constexpr std::ptrdiff_t m_angle = 0xF60; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF64; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // int32 + constexpr std::ptrdiff_t m_averageError = 0xFBC; // float32 } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2617,11 +2637,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Fields count: 28 + // Field count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2657,37 +2677,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x10A8; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x10C0; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x10C8; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x10D8; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x10E0; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 - constexpr std::ptrdiff_t v_angle = 0x1144; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x1150; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x115C; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x1160; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x11F0; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x11F4; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1200; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1210; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1214; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1218; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x121C; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1228; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x122C; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1230; // int32 - constexpr std::ptrdiff_t m_hController = 0x1234; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1238; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1100; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1120; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 + constexpr std::ptrdiff_t v_angle = 0x119C; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // int32 + constexpr std::ptrdiff_t m_hController = 0x128C; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2702,11 +2722,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2760,16 +2780,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC58; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xC78; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // float32 } // Parent: C_BaseModelEntity - // Fields count: 41 + // Field count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2796,50 +2816,50 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xC58; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xC5C; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xC60; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xC64; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xC68; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xC6C; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xC70; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xC88; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xC8C; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xC90; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF10; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0xF88; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0xF8C; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0xF90; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0xF94; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0xF95; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0xF96; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0xF98; // int16 - constexpr std::ptrdiff_t m_Slack = 0xF9A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0xF9C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0xFA0; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0xFA1; // uint8 - constexpr std::ptrdiff_t m_Width = 0xFA4; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0xFB8; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0xFC0; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0xFC4; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0xFD0; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0xFDC; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0xFE0; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0xFE4; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0xFE8; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0xFF4; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1030; // bool + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF88; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0x1000; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x100E; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1010; // int16 + constexpr std::ptrdiff_t m_Slack = 0x1012; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x1014; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // uint8 + constexpr std::ptrdiff_t m_Width = 0x101C; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1030; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1060; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x106C; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // bool constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2858,25 +2878,25 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x6D0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x6DC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6E0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x6F8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x6FC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x700; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x704; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x708; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x709; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x70A; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x574; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x578; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2886,37 +2906,37 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 + // Field count: 7 namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x734; // int32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x738; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x73C; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x740; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x744; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x748; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x74C; // float32 + constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 + // Field count: 1 namespace CCSPlayer_CameraServices { constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Fields count: 2 + // Field count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x2460; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x2464; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2925,18 +2945,18 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2955,36 +2975,36 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x6CC; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x6D0; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x6DC; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x6E8; // bool - constexpr std::ptrdiff_t m_flStrength = 0x6EC; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x6F0; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x6F8; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x6FC; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x700; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x704; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x708; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x70C; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x70D; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x70E; // bool + constexpr std::ptrdiff_t m_bActive = 0x548; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool + constexpr std::ptrdiff_t m_flStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CWaterSplasher { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkOverride @@ -2992,30 +3012,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x6DC; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x6E0; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x6F0; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x6F4; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x70C; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x710; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x711; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x714; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x720; // CFireOverlay* + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x564; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x588; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x58C; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponRevolver { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 namespace C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3043,37 +3063,37 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1730; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1734; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1738; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1740; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1748; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1750; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1758; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1760; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1768; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1774; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1780; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1784; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1788; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x178C; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1790; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1794; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1798; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17A4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17A8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17AC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17B0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x17B4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x17B8; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x17D1; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3087,15 +3107,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponMP5SD { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 namespace C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3103,23 +3123,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x6D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x6F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x721; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x722; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x723; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x724; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x598; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // bool } // Parent: C_PointCamera - // Fields count: 1 + // Field count: 1 namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x730; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // float32 } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3131,7 +3151,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Fields count: 51 + // Field count: 51 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3185,60 +3205,60 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xC50; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xC54; // int32 - constexpr std::ptrdiff_t m_Color = 0xC58; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xC60; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xC64; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xC68; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xC6C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xC70; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xC74; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xC78; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xC80; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xC88; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xCD8; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xD78; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xD80; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xD84; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xD88; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xD8C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xD90; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xD94; // Vector - constexpr std::ptrdiff_t m_flRange = 0xDA0; // float32 - constexpr std::ptrdiff_t m_vShear = 0xDA4; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xDB0; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xDC0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xDC4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xDC8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xDCC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xDD0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xDD4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xDD8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xDDC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xDE8; // float32 - constexpr std::ptrdiff_t m_nFog = 0xDEC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xDF0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xDF4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE00; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE04; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE08; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE0C; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE10; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE1C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE28; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xE34; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xE40; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // int32 + constexpr std::ptrdiff_t m_Color = 0xCD0; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE00; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE04; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE18; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE1C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE64; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE70; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // Vector } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3250,30 +3270,30 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC50; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3284,41 +3304,41 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1020; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1028; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1030; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1038; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x23E8; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x23EC; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x23F0; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x23F4; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x23F8; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x23FC; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x2400; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x2401; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x2408; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x2420; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x2424; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x2428; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x242C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x2430; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x2440; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x2448; // CUtlVector + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1550; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponSG556 { } // Parent: C_BarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xE98; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3343,49 +3363,49 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xC50; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xE50; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xE51; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xE54; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xE58; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xE5C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xE60; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xE68; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xE6C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xE70; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xEA0; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xEA4; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xFA4; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xFA5; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xFA6; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xFA7; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xFA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x11B0; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x11B4; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x11C0; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x11C4; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x11E8; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x11E9; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xEC8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xED0; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x101C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x101F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1228; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1238; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x123C; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1260; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponGlock { } // Parent: C_GameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x6D0; // C_CSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3399,19 +3419,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 namespace C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Fields count: 6 + // Field count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t @@ -3421,18 +3441,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xE80; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // CHandle } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x6D0; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x6D8; // float32 + constexpr std::ptrdiff_t m_cameraName = 0x548; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // float32 } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3445,22 +3465,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xC50; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xC58; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC60; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xC64; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xC68; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xC69; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xC6A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xC6C; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 namespace CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3476,31 +3496,31 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x6CC; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x6D8; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x6EC; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x6F0; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x8F0; // bool - constexpr std::ptrdiff_t m_bMaster = 0x8F1; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x8F2; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x8F3; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x8F4; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x8F8; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x8FC; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x900; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x904; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x908; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x548; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x554; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x568; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x76C; // bool + constexpr std::ptrdiff_t m_bMaster = 0x76D; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x76E; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x76F; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x778; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // float32[1] } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 namespace CHostageRescueZoneShim { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3512,21 +3532,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponP250 { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace C_EconEntity__AttachedModelData_t { constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3535,54 +3555,54 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Fields count: 0 + // Field count: 0 namespace C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 namespace C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xC50; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // bool } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xC70; // float32 - constexpr std::ptrdiff_t m_nType = 0xC74; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nType = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC52; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // bool } // Parent: C_BaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xC80; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xC84; // bool + constexpr std::ptrdiff_t m_hActivator = 0xCF8; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -3590,7 +3610,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3624,11 +3644,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3638,26 +3658,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x6CC; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x6D8; // Vector + constexpr std::ptrdiff_t m_vMins = 0x548; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector } // Parent: CEntityComponent - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3726,83 +3746,83 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x75; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 + constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CEntityComponent { } // Parent: IEconItemInterface - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3817,79 +3837,79 @@ namespace cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1100; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1101; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x6CC; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x6D0; // bool + constexpr std::ptrdiff_t m_Handle = 0x548; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // bool } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x2938; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xEA4; // char[512] + constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 namespace CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3913,7 +3933,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3934,7 +3954,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3948,29 +3968,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 namespace C_EnvWindShared__WindVariationEvent_t { constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponUSPSilencer { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 namespace CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 namespace C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponFamas { } // Parent: C_ParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -3979,26 +3999,26 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1200; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1204; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1208; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x120C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1210; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x1284; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // CStrongHandle } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Fields count: 0 + // Field count: 0 namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByName @@ -4022,31 +4042,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xC58; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xC5C; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xC68; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xC78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xC80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xC88; // Color - constexpr std::ptrdiff_t m_bOn = 0xC8C; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xC8D; // bool - constexpr std::ptrdiff_t m_flSize = 0xC90; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xC94; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xC98; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC9C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xCA0; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xCA4; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xCA8; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xCAC; // float32 + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xCE0; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // Color + constexpr std::ptrdiff_t m_bOn = 0xD04; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // bool + constexpr std::ptrdiff_t m_flSize = 0xD08; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD10; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // float32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4057,12 +4077,12 @@ namespace cs2_dumper { namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x110; // uint32 + constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4070,7 +4090,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4079,32 +4099,32 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xC54; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xC58; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xC5C; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xC60; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xC64; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xC68; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xC6C; // float32 - constexpr std::ptrdiff_t m_Weight = 0xC70; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xC74; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCEC; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // char[512] } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Fields count: 6 + // Field count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xE78; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xEA8; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0xEAC; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0xEB0; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xEB4; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0xEB8; // Vector + constexpr std::ptrdiff_t m_matLocal = 0xED0; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xF08; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // Vector } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4123,53 +4143,53 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x6DC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x6E4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x7E4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x800; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x900; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0xA00; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xB00; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xC00; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xD00; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xE00; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xF00; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0x1000; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1004; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1008; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x100C; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0x1010; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x558; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xE98; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xE9C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xEA0; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool } // Parent: C_Inferno - // Fields count: 0 + // Field count: 0 namespace C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponMP9 { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4177,7 +4197,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4193,7 +4213,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4205,11 +4225,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CCSPlayer_GlowServices { } // Parent: None - // Fields count: 5 + // Field count: 5 namespace C_BaseFlex__Emphasized_Phoneme { constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 @@ -4218,7 +4238,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bValid = 0x1E; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4228,11 +4248,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4241,22 +4261,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xC50; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xC60; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xC78; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xC84; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xC90; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xC9C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xCA0; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xCA1; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xCA2; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD18; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4270,14 +4290,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] } // Parent: None - // Fields count: 3 + // Field count: 3 namespace CAttributeManager__cached_attribute_float_t { constexpr std::ptrdiff_t flIn = 0x0; // float32 constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t flOut = 0x10; // float32 } // Parent: C_BaseFlex - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -4298,26 +4318,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1010; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1011; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x1012; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x1014; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1018; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x101C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1020; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1028; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1030; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x103C; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x1054; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x1058; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x106A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1078; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1094; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // CHandle } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4339,7 +4359,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4374,45 +4394,45 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x6E4; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x6E8; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x6EC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x6F0; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x6F4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x700; // Vector - constexpr std::ptrdiff_t m_bActive = 0x70C; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x710; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x714; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x71C; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x720; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x724; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x728; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x72C; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x730; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x734; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x735; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x736; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x737; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x738; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x740; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x744; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x748; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x74C; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x758; // bool + constexpr std::ptrdiff_t m_flScattering = 0x548; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_bActive = 0x588; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4426,30 +4446,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xE80; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xE81; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xE84; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xE88; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE8C; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xE98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xEA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xEA8; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEAC; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xEB0; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xEC0; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xEC4; // bool + constexpr std::ptrdiff_t m_bActive = 0xED8; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xED9; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 namespace CCSClientPointScriptEntity { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4465,41 +4485,41 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x6D0; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x6D4; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x6E0; // bool + constexpr std::ptrdiff_t m_nMode = 0x54C; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x550; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x55C; // bool } // Parent: C_Sprite - // Fields count: 2 + // Field count: 2 namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xD60; // Vector - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xD6C; // bool + constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Fields count: 8 + // Field count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xC54; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xC60; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0xC68; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xC90; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xC98; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xC99; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xC9A; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xC9C; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4513,12 +4533,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CBuoyancyHelper { constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 } // Parent: C_BaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4526,20 +4546,20 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xC58; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xC60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xC68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xC70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 3 + // Field count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xC50; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xC54; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xC58; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4552,7 +4572,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -4582,24 +4602,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 1 + // Field count: 1 namespace C_SceneEntity__QueuedEvents_t { constexpr std::ptrdiff_t starttime = 0x0; // float32 } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xE78; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xE7C; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xE80; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xE84; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xED4; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4607,50 +4627,50 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x6E8; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x6EC; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x6F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x718; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x71C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x720; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x738; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x750; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x758; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CTripWireFire { } // Parent: C_BaseFlex - // Fields count: 6 + // Field count: 6 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1010; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1018; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1020; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1028; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x102C; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1030; // CUtlString + constexpr std::ptrdiff_t m_animgraph = 0x1068; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // CUtlString } // Parent: C_PointEntity - // Fields count: 5 + // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool - constexpr std::ptrdiff_t m_flRange = 0x6D0; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x6D4; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x6D8; // int32 - constexpr std::ptrdiff_t m_hLight = 0x6DC; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_flRange = 0x54C; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x550; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x554; // int32 + constexpr std::ptrdiff_t m_hLight = 0x558; // CHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4658,7 +4678,7 @@ namespace cs2_dumper { namespace CTakeDamageInfoAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4666,15 +4686,15 @@ namespace cs2_dumper { namespace C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Fields count: 0 + // Field count: 0 namespace C_MapPreviewParticleSystem { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4700,7 +4720,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } // Parent: C_BaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4717,22 +4737,22 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xC54; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xC58; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xC5C; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xC60; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xC64; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xC68; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xC6C; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xC70; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC74; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC80; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC84; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC90; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC9C; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // bool } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4742,15 +4762,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CBreachCharge { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 namespace C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4772,42 +4792,42 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x750; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x758; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x75C; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x760; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x76C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x778; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x77C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x780; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x784; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x788; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x78C; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x798; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x79C; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x79D; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x79E; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x79F; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x7B0; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // bool } // Parent: C_BaseViewModel - // Fields count: 3 + // Field count: 3 namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xEE0; // Vector - constexpr std::ptrdiff_t m_targetSpeed = 0xEEC; // QAngle - constexpr std::ptrdiff_t m_currentSpeed = 0xEF8; // QAngle + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // Vector + constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_AK47 { } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4828,56 +4848,56 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x6CD; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x6CE; // bool - constexpr std::ptrdiff_t m_nInputType = 0x6D0; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x6D4; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x6D8; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x6E4; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x6E8; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x6EC; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x6F0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x708; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x70C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x710; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x714; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x718; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x71C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x720; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x724; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x728; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x729; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x72C; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x730; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x734; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // bool + constexpr std::ptrdiff_t m_nInputType = 0x54C; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x568; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x588; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x594; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // Vector } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace C_Knife { } // Parent: C_EnvCubemap - // Fields count: 0 + // Field count: 0 namespace C_EnvCubemapBox { } // Parent: C_Item - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x2560; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x2564; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4886,18 +4906,18 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x6E8; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x6EC; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // bool } // Parent: C_Breakable - // Fields count: 0 + // Field count: 0 namespace C_PhysBox { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -4905,44 +4925,44 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x2938; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x293C; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A94; // int32 } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2918; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Fields count: 0 + // Field count: 0 namespace C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x6E0; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x6EC; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x560; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 namespace C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4963,31 +4983,31 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6D4; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6D8; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x6EC; // float32 - constexpr std::ptrdiff_t m_bActive = 0x6F0; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x6F1; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F4; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x6F8; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x708; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x718; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x719; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x548; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x568; // float32 + constexpr std::ptrdiff_t m_bActive = 0x56C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x578; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x591; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace C_WeaponSawedoff { } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5024,7 +5044,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5041,7 +5061,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: C_ModelPointEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5060,25 +5080,25 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xC50; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xC54; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xC58; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xC5C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xC60; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xC6C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xC78; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xC84; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xC90; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xC94; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xC98; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xC9C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xCA0; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xCA4; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xCA5; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xCE4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xD08; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD10; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD18; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD1C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5088,28 +5108,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0xFF0; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponElite { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xC50; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5119,15 +5139,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x6D8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x6DC; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x6DD; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x554; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // bool } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5182,42 +5202,42 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } // Parent: CBaseAnimGraph - // Fields count: 19 + // Field count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xE88; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA0; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xEB8; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF18; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF1C; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0xF2C; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF30; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF34; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF38; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF3C; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF40; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF44; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF45; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF46; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF60; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + constexpr std::ptrdiff_t m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0xF84; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF88; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6CC; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // int8 } // Parent: C_BaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5233,60 +5253,60 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xC50; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xC60; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xC61; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xC65; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xC6C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xC70; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xC74; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xC78; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xC80; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xC84; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCE8; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFE5; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFE6; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1010; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1038; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1060; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1088; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x10B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x10B8; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x10BC; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x10BD; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x10BE; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10BF; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10C0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10C1; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x10C4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x10C8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10CC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x10D0; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x10D4; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10D8; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10DC; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10E8; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x1130; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // Vector } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 namespace CPropDataComponent { constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 @@ -5300,15 +5320,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace C_DecoyGrenade { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -5316,7 +5336,7 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5328,17 +5348,17 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x6E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x6F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x6F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x700; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x70C; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x718; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x724; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x730; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5354,62 +5374,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 namespace C_SingleplayRules { } // Parent: CBaseAnimGraph - // Fields count: 25 + // Field count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xE78; // int32 - constexpr std::ptrdiff_t die = 0xE7C; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xE80; // float32 - constexpr std::ptrdiff_t x = 0xE84; // float32 - constexpr std::ptrdiff_t y = 0xE88; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xE8C; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xE90; // float32 - constexpr std::ptrdiff_t hitSound = 0xE94; // int32 - constexpr std::ptrdiff_t priority = 0xE98; // int32 - constexpr std::ptrdiff_t tentOffset = 0xE9C; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xEA8; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xEB4; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0xEB8; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xEC4; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xEC8; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xECC; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xED0; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0xED8; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0xEE0; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0xEE8; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xEEC; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xEF0; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xEFC; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF08; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF14; // Vector + constexpr std::ptrdiff_t flags = 0xED0; // int32 + constexpr std::ptrdiff_t die = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // float32 + constexpr std::ptrdiff_t x = 0xEDC; // float32 + constexpr std::ptrdiff_t y = 0xEE0; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xEE8; // float32 + constexpr std::ptrdiff_t hitSound = 0xEEC; // int32 + constexpr std::ptrdiff_t priority = 0xEF0; // int32 + constexpr std::ptrdiff_t tentOffset = 0xEF4; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xF10; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF28; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 namespace C_EnvWindShared__WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10EC; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // bool } // Parent: C_LightDirectionalEntity - // Fields count: 0 + // Field count: 0 namespace C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponUMP45 { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5421,18 +5441,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x6D0; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x6D4; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x6E8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x700; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x708; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x880; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x550; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // bool } // Parent: C_BaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5443,16 +5463,16 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xC50; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xC51; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xC58; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xC5C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xC60; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xC64; // float32 + constexpr std::ptrdiff_t m_Flags = 0xCC8; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCD0; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 72 + // Field count: 72 // // Metadata: // MNetworkExcludeByName @@ -5485,96 +5505,96 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x24CC; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x24D0; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x24D4; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x24E0; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x24E4; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x24E8; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x24F0; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x2508; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x250C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x2510; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x254C; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2550; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x2554; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x2558; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x255C; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2560; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x2564; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2568; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x256C; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2570; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x2574; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2578; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2580; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x25A8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x25AC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x25BC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x25C0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x25C8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x25CC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x25D0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x25D4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x25D8; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x25DC; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x25E0; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x25E4; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x25E8; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x25E9; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x25EC; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x25F0; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x25F1; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x25F4; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x25F8; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x25FC; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x2600; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x2604; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x26A0; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x26A1; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x26A2; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x26A3; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x26A4; // int32 - constexpr std::ptrdiff_t m_hPrevOwner = 0x26B0; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x26B4; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x26D4; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x26D8; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x26DC; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x26DD; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x26E0; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x26E4; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x26E8; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x26EC; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x26F0; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x27D0; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x2880; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2890; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2894; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x2910; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x2914; // float32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1638; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x16A4; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1700; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1740; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17F8; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17F9; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17FA; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x17FB; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17FC; // int32 + constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x182C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_TriggerVolume { } // Parent: C_FuncBrush - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xC50; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xC60; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCD8; // bool } // Parent: CPlayer_WeaponServices - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5588,17 +5608,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 82 + // Field count: 82 // // Metadata: // MNetworkExcludeByName @@ -5648,89 +5668,89 @@ namespace cs2_dumper { namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x478; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x480; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x488; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x490; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x498; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x49C; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x4A0; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x4A1; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x4A8; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x4B0; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x4B1; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x4B4; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x4B8; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x4BC; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x4C0; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x4C8; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x4C9; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x4CA; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x4CB; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x4CC; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x4D0; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x4E0; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4E4; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x4E8; // CUtlVector - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x500; // bool - constexpr std::ptrdiff_t m_flAnimTime = 0x504; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x508; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x50C; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x50D; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x50E; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x50F; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x510; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x518; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x530; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x534; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x538; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x53A; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x53B; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x53C; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x540; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x544; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x548; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x558; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x588; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x594; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x598; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x59C; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x59D; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x59E; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x5A0; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x5A4; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x5A8; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x5AC; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x5BC; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x5C0; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x5C4; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x5C8; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x5D8; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x5D9; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x5DA; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x5E0; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x5E4; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x5E8; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x5F0; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x618; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x660; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x670; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x67C; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x680; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x698; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x6B1; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x6B2; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6C0; // CUtlString - constexpr std::ptrdiff_t m_nBloodType = 0x6C8; // BloodType + constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x318; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x324; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x328; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3CC; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x3E0; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x424; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x425; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x42C; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x438; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x43C; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x440; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x444; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x450; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x540; // BloodType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5748,7 +5768,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: C_BreakableProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName @@ -5760,44 +5780,44 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0xFE5; // bool + constexpr std::ptrdiff_t m_bAwake = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xEB8; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0xEF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xF20; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xF48; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF70; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF74; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xF78; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xF7C; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xF80; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xF8C; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xF90; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF94; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF98; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xF9C; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFA0; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xFA8; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xFC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xFC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFD0; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFD4; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFD8; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xFDC; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xFE0; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0xFE4; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF78; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkIncludeByName @@ -5806,7 +5826,7 @@ namespace cs2_dumper { namespace C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5837,33 +5857,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xC50; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC54; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xC58; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xC5C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xC60; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xC64; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xC88; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xC90; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xC98; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xC9C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xCA0; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xCD4; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xCDC; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xCE0; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xCE4; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xCE8; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCF0; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xCF4; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xCF8; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xCFC; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD08; // CHandle + constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCD4; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD00; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD10; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD4C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD64; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // CHandle } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5875,21 +5895,21 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x6CC; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x6D0; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x6D4; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x6D8; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x6E0; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x6E8; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x1A38; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x2D88; // C_EconItemView + constexpr std::ptrdiff_t m_nVariant = 0x548; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x54C; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x550; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x558; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x560; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x568; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 namespace C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5898,18 +5918,18 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x720; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x74C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x750; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x751; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x754; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x758; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x75C; // GameTime_t + constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -6010,7 +6030,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -6025,25 +6045,25 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC58; // bool - constexpr std::ptrdiff_t m_messageText = 0xC68; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xE68; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xEA8; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xEA9; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xEAC; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xEB0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEB4; // float32 - constexpr std::ptrdiff_t m_Color = 0xEB8; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // bool + constexpr std::ptrdiff_t m_messageText = 0xCE0; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xEE0; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF20; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF21; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF28; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // float32 + constexpr std::ptrdiff_t m_Color = 0xF30; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 62 + // Field count: 62 // // Metadata: // MNetworkUserGroupProxy @@ -6098,75 +6118,75 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x898; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x89C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8A8; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x8AC; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8B0; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8B4; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8C8; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x8D0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x8D8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x8E0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x8E8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x8EC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8F0; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x900; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x904; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x908; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x90C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x938; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x940; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x944; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x945; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x946; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x947; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x948; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x949; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x94C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x958; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x959; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x95C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x960; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x964; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x968; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x96C; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x970; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x974; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x978; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x979; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x97A; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x97C; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x980; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x984; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x98C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x990; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9A8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x9AC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x9B0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9B4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x9B8; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9BC; // bool + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x720; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x724; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x730; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x734; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x738; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x73C; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x750; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x758; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x760; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x768; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x770; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x774; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x778; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x788; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x78C; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x790; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x794; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7CC; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CD; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CE; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CF; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7D0; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7D1; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7F4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7F8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7FC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x800; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x801; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x802; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x804; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x808; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x80C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x814; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x818; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x830; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x834; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x838; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x83C; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -6182,65 +6202,65 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1104; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x1108; // bool - constexpr std::ptrdiff_t m_bLocked = 0x1109; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x110C; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x1118; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1124; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1128; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x1168; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x116C; // bool + constexpr std::ptrdiff_t m_bLocked = 0x116D; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1170; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x117C; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1188; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 6 + // Field count: 6 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0xFE8; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0xFEC; // GameTime_t - constexpr std::ptrdiff_t m_inertiaScale = 0xFF0; // float32 - constexpr std::ptrdiff_t m_vecDamagePosition = 0xFF4; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1000; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x100C; // int32 + constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // GameTime_t + constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // float32 + constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x6D4; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x6E0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x560; // Vector } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x6D0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x738; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x73C; // int32 + constexpr std::ptrdiff_t m_fog = 0x548; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_FuncBrush { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6248,32 +6268,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x6F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x700; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x708; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x709; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x70A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x70C; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x710; // bool + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // bool } // Parent: C_BaseCombatCharacter - // Fields count: 0 + // Field count: 0 namespace C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xE78; // char* + constexpr std::ptrdiff_t m_worldModel = 0xED0; // char* } // Parent: CBaseAnimGraph - // Fields count: 2 + // Field count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xE78; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0xE90; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByName @@ -6289,17 +6309,17 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xC58; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xC64; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xC68; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xC6C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xC70; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xC90; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xC94; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6311,14 +6331,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 namespace ServerAuthoritativeWeaponSlot_t { constexpr std::ptrdiff_t unClass = 0x28; // uint16 constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByName @@ -6341,34 +6361,34 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xE80; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xE8C; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xE90; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE94; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xE98; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xEA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xEB0; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xEB4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEB8; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xEC4; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xEC8; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xECC; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED0; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xED4; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xEDC; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF20; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 namespace CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponNegev { } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6407,21 +6427,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector } // Parent: C_MolotovGrenade - // Fields count: 0 + // Field count: 0 namespace C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CTablet { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6432,7 +6452,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6446,29 +6466,29 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1404; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // CEntityHandle } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x6CC; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x6F0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x6F4; // bool + constexpr std::ptrdiff_t m_hEntAttached = 0x548; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x570; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // bool } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 namespace CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 namespace C_Breakable { } // Parent: CPlayer_ObserverServices - // Fields count: 8 + // Field count: 8 namespace CCSObserver_ObserverServices { constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector @@ -6480,15 +6500,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 namespace C_TintController { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -6510,32 +6530,32 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10A0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x10B8; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x10C0; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x10D8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x10E4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x10E8; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10EC; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F0; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x10F4; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10F8; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x1104; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x110C; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1110; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1130; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1140; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x1158; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x1159; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x115A; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x1160; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1110; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1130; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x113C; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1140; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1188; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x11B0; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6551,37 +6571,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xC50; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xC58; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xC5C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xC60; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xC64; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xC68; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xC78; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xC80; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xC84; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xC88; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC90; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xC94; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xC98; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xC9C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xCA0; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xCA4; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xCA8; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xCAC; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xCB0; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xCB8; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xD58; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xD5C; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCC8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6599,38 +6619,38 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xE78; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE80; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xE88; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xEA0; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xEA4; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xEA8; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEAC; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xEAD; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xEB0; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xEB4; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xEB8; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xEBC; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xEC0; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC1; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xEC8; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xECC; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xED0; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xED4; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xED8; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xEE0; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xEE4; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF0; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xEF8; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF04; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF10; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xED4; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // float32 } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6638,21 +6658,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xE80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xE98; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xEB0; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xEB4; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEB8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEBC; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + constexpr std::ptrdiff_t m_ragPos = 0xED8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 namespace C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6661,16 +6681,16 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x6DC; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x6E4; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x6F8; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x6FC; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x6FD; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x6FE; // bool + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6682,23 +6702,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1100; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1104; // bool - constexpr std::ptrdiff_t m_leader = 0x1108; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1110; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x24C0; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x24C4; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x24C8; // bool + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // bool + constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libclient.so.json b/output/client_dll.json similarity index 81% rename from output/libclient.so.json rename to output/client_dll.json index fb7a63c..4a9a1cd 100644 --- a/output/libclient.so.json +++ b/output/client_dll.json @@ -1,5 +1,5 @@ { - "libclient.so": { + "client.dll": { "classes": { "ActiveModelConfig_t": { "fields": { @@ -236,19 +236,19 @@ }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 3288, - "m_bAnimationUpdateScheduled": 3308, - "m_bBuiltRagdoll": 3336, - "m_bHasAnimatedMaterialAttributes": 3384, - "m_bInitiallyPopulateInterpHistory": 3272, - "m_bRagdollClientSide": 3368, - "m_bSuppressAnimEventSounds": 3274, - "m_flMaxSlopeDistance": 3292, - "m_nForceBone": 3324, - "m_pClientsideRagdoll": 3328, - "m_pRagdollPose": 3360, - "m_vLastSlopeCheckPos": 3296, - "m_vecForce": 3312 + "m_bAnimGraphUpdateEnabled": 3408, + "m_bAnimationUpdateScheduled": 3428, + "m_bBuiltRagdoll": 3456, + "m_bHasAnimatedMaterialAttributes": 3504, + "m_bInitiallyPopulateInterpHistory": 3392, + "m_bRagdollClientSide": 3488, + "m_bSuppressAnimEventSounds": 3394, + "m_flMaxSlopeDistance": 3412, + "m_nForceBone": 3444, + "m_pClientsideRagdoll": 3448, + "m_pRagdollPose": 3480, + "m_vLastSlopeCheckPos": 3416, + "m_vecForce": 3432 }, "metadata": [ { @@ -336,22 +336,22 @@ }, "CBasePlayerController": { "fields": { - "m_CommandContext": 1760, - "m_bIsHLTV": 1968, - "m_bIsLocalPlayerController": 2120, - "m_bKnownTeamMismatch": 1928, - "m_hPawn": 1924, - "m_hPredictedPawn": 1932, - "m_hSplitOwner": 1940, - "m_hSplitScreenPlayers": 1944, - "m_iConnected": 1972, - "m_iDesiredFOV": 2124, - "m_iszPlayerName": 1976, - "m_nFinalPredictedTick": 1752, - "m_nInButtonsWhichAreToggles": 1912, - "m_nSplitScreenSlot": 1936, - "m_nTickBase": 1920, - "m_steamID": 2112 + "m_CommandContext": 1368, + "m_bIsHLTV": 1592, + "m_bIsLocalPlayerController": 1744, + "m_bKnownTeamMismatch": 1552, + "m_hPawn": 1548, + "m_hPredictedPawn": 1556, + "m_hSplitOwner": 1564, + "m_hSplitScreenPlayers": 1568, + "m_iConnected": 1596, + "m_iDesiredFOV": 1748, + "m_iszPlayerName": 1600, + "m_nFinalPredictedTick": 1360, + "m_nInButtonsWhichAreToggles": 1536, + "m_nSplitScreenSlot": 1560, + "m_nTickBase": 1544, + "m_steamID": 1736 }, "metadata": [ { @@ -504,17 +504,17 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 3712, - "m_bModelOverrodeBlockLOS": 3704, - "m_iShapeType": 3708, - "m_mPreferredCatchTransform": 3716 + "m_bConformToCollisionBounds": 3800, + "m_bModelOverrodeBlockLOS": 3792, + "m_iShapeType": 3796, + "m_mPreferredCatchTransform": 3804 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBodyComponent": { "fields": { - "__m_pChainEntity": 40, + "__m_pChainEntity": 32, "m_pSceneNode": 8 }, "metadata": [], @@ -522,7 +522,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1152 + "m_animationController": 1120 }, "metadata": [ { @@ -540,7 +540,7 @@ }, "CBodyComponentPoint": { "fields": { - "m_sceneNode": 96 + "m_sceneNode": 80 }, "metadata": [ { @@ -553,7 +553,7 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "m_skeletonInstance": 96 + "m_skeletonInstance": 80 }, "metadata": [ { @@ -566,7 +566,7 @@ }, "CBombTarget": { "fields": { - "m_bBombPlantedHere": 3154 + "m_bBombPlantedHere": 3280 }, "metadata": [ { @@ -748,68 +748,68 @@ }, "CCSPlayerController": { "fields": { - "m_bAbandonAllowsSurrender": 2374, - "m_bAbandonOffersInstantSurrender": 2375, - "m_bCanControlObservedBot": 2400, - "m_bCannotBeKicked": 2372, - "m_bControllingBot": 2392, - "m_bDisconnection1MinWarningPrinted": 2376, - "m_bEverFullyConnected": 2373, - "m_bEverPlayedOnTeam": 2228, - "m_bHasBeenControlledByPlayerThisRound": 2394, - "m_bHasCommunicationAbuseMute": 2204, - "m_bHasControlledBotThisRound": 2393, - "m_bIsPlayerNameDirty": 2492, - "m_bMvpNoMusic": 2472, - "m_bPawnHasDefuser": 2424, - "m_bPawnHasHelmet": 2425, - "m_bPawnIsAlive": 2412, - "m_bScoreReported": 2377, - "m_eMvpReason": 2476, - "m_flForceTeamTime": 2220, - "m_flPreviousForceJoinTeamTime": 2232, - "m_hObserverPawn": 2408, - "m_hOriginalControllerOfCurrentPawn": 2440, - "m_hPlayerPawn": 2404, - "m_iCoachingTeam": 2256, - "m_iCompTeammateColor": 2224, - "m_iCompetitiveRankType": 2288, - "m_iCompetitiveRanking": 2280, - "m_iCompetitiveRankingPredicted_Loss": 2296, - "m_iCompetitiveRankingPredicted_Tie": 2300, - "m_iCompetitiveRankingPredicted_Win": 2292, - "m_iCompetitiveWins": 2284, - "m_iDraftIndex": 2360, - "m_iMVPs": 2488, - "m_iMusicKitID": 2480, - "m_iMusicKitMVPs": 2484, - "m_iPawnArmor": 2420, - "m_iPawnBotDifficulty": 2436, - "m_iPawnHealth": 2416, - "m_iPawnLifetimeEnd": 2432, - "m_iPawnLifetimeStart": 2428, - "m_iPendingTeamNum": 2216, - "m_iPing": 2200, - "m_iScore": 2444, - "m_msQueuedModeDisconnectionTimestamp": 2364, - "m_nBotsControlledThisRound": 2396, - "m_nDisconnectionTick": 2380, - "m_nEndMatchNextMapVote": 2304, - "m_nPawnCharacterDefIndex": 2426, - "m_nPlayerDominated": 2264, - "m_nPlayerDominatingMe": 2272, - "m_nQuestProgressReason": 2312, - "m_pActionTrackingServices": 2184, - "m_pDamageServices": 2192, - "m_pInGameMoneyServices": 2168, - "m_pInventoryServices": 2176, - "m_sSanitizedPlayerName": 2248, - "m_szClan": 2240, - "m_szCrosshairCodes": 2208, - "m_uiAbandonRecordedReason": 2368, - "m_unActiveQuestId": 2308, - "m_unPlayerTvControlFlags": 2316, - "m_vecKills": 2448 + "m_bAbandonAllowsSurrender": 1998, + "m_bAbandonOffersInstantSurrender": 1999, + "m_bCanControlObservedBot": 2024, + "m_bCannotBeKicked": 1996, + "m_bControllingBot": 2016, + "m_bDisconnection1MinWarningPrinted": 2000, + "m_bEverFullyConnected": 1997, + "m_bEverPlayedOnTeam": 1852, + "m_bHasBeenControlledByPlayerThisRound": 2018, + "m_bHasCommunicationAbuseMute": 1828, + "m_bHasControlledBotThisRound": 2017, + "m_bIsPlayerNameDirty": 2116, + "m_bMvpNoMusic": 2096, + "m_bPawnHasDefuser": 2048, + "m_bPawnHasHelmet": 2049, + "m_bPawnIsAlive": 2036, + "m_bScoreReported": 2001, + "m_eMvpReason": 2100, + "m_flForceTeamTime": 1844, + "m_flPreviousForceJoinTeamTime": 1856, + "m_hObserverPawn": 2032, + "m_hOriginalControllerOfCurrentPawn": 2064, + "m_hPlayerPawn": 2028, + "m_iCoachingTeam": 1880, + "m_iCompTeammateColor": 1848, + "m_iCompetitiveRankType": 1912, + "m_iCompetitiveRanking": 1904, + "m_iCompetitiveRankingPredicted_Loss": 1920, + "m_iCompetitiveRankingPredicted_Tie": 1924, + "m_iCompetitiveRankingPredicted_Win": 1916, + "m_iCompetitiveWins": 1908, + "m_iDraftIndex": 1984, + "m_iMVPs": 2112, + "m_iMusicKitID": 2104, + "m_iMusicKitMVPs": 2108, + "m_iPawnArmor": 2044, + "m_iPawnBotDifficulty": 2060, + "m_iPawnHealth": 2040, + "m_iPawnLifetimeEnd": 2056, + "m_iPawnLifetimeStart": 2052, + "m_iPendingTeamNum": 1840, + "m_iPing": 1824, + "m_iScore": 2068, + "m_msQueuedModeDisconnectionTimestamp": 1988, + "m_nBotsControlledThisRound": 2020, + "m_nDisconnectionTick": 2004, + "m_nEndMatchNextMapVote": 1928, + "m_nPawnCharacterDefIndex": 2050, + "m_nPlayerDominated": 1888, + "m_nPlayerDominatingMe": 1896, + "m_nQuestProgressReason": 1936, + "m_pActionTrackingServices": 1808, + "m_pDamageServices": 1816, + "m_pInGameMoneyServices": 1792, + "m_pInventoryServices": 1800, + "m_sSanitizedPlayerName": 1872, + "m_szClan": 1864, + "m_szCrosshairCodes": 1832, + "m_uiAbandonRecordedReason": 1992, + "m_unActiveQuestId": 1932, + "m_unPlayerTvControlFlags": 1940, + "m_vecKills": 2072 }, "metadata": [ { @@ -1069,11 +1069,11 @@ }, "CCSPlayerController_ActionTrackingServices": { "fields": { - "m_iNumRoundKills": 264, - "m_iNumRoundKillsHeadshots": 268, + "m_iNumRoundKills": 272, + "m_iNumRoundKillsHeadshots": 276, "m_matchStats": 144, "m_perRoundStats": 64, - "m_unTotalRoundDamageDealt": 272 + "m_unTotalRoundDamageDealt": 280 }, "metadata": [ { @@ -1319,43 +1319,43 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1132, - "m_bDesiresDuck": 561, - "m_bDuckOverride": 560, - "m_bHasWalkMovedSinceLastJump": 601, - "m_bInStuckTest": 602, - "m_bOldJumpPressed": 1188, - "m_bSpeedCropped": 1136, - "m_duckUntilOnGround": 600, - "m_fStashGrenadeParameterWhen": 1204, - "m_flDuckAmount": 552, - "m_flDuckOffset": 564, - "m_flDuckSpeed": 556, - "m_flHeightAtJumpStart": 1228, - "m_flJumpPressedTime": 1192, - "m_flJumpUntil": 1196, - "m_flJumpVel": 1200, - "m_flLastDuckTime": 580, - "m_flMaxFallVelocity": 532, - "m_flMaxJumpHeightThisJump": 1232, - "m_flOffsetTickCompleteTime": 1216, - "m_flOffsetTickStashedSpeed": 1220, - "m_flStamina": 1224, - "m_flStuckCheckTime": 616, - "m_flWaterEntryTime": 1144, - "m_nButtonDownMaskPrev": 1208, - "m_nDuckJumpTimeMsecs": 572, - "m_nDuckTimeMsecs": 568, - "m_nGameCodeHasMovedPlayerAfterCommand": 1184, - "m_nJumpTimeMsecs": 576, - "m_nLadderSurfacePropIndex": 548, - "m_nOldWaterLevel": 1140, - "m_nTraceCount": 1128, - "m_vecForward": 1148, - "m_vecLadderNormal": 536, - "m_vecLastPositionAtFullCrouchSpeed": 592, - "m_vecLeft": 1160, - "m_vecUp": 1172 + "m_StuckLast": 1140, + "m_bDesiresDuck": 565, + "m_bDuckOverride": 564, + "m_bHasWalkMovedSinceLastJump": 609, + "m_bInStuckTest": 610, + "m_bOldJumpPressed": 1196, + "m_bSpeedCropped": 1144, + "m_duckUntilOnGround": 608, + "m_fStashGrenadeParameterWhen": 1212, + "m_flDuckAmount": 556, + "m_flDuckOffset": 568, + "m_flDuckSpeed": 560, + "m_flHeightAtJumpStart": 1236, + "m_flJumpPressedTime": 1200, + "m_flJumpUntil": 1204, + "m_flJumpVel": 1208, + "m_flLastDuckTime": 584, + "m_flMaxFallVelocity": 536, + "m_flMaxJumpHeightThisJump": 1240, + "m_flOffsetTickCompleteTime": 1224, + "m_flOffsetTickStashedSpeed": 1228, + "m_flStamina": 1232, + "m_flStuckCheckTime": 624, + "m_flWaterEntryTime": 1152, + "m_nButtonDownMaskPrev": 1216, + "m_nDuckJumpTimeMsecs": 576, + "m_nDuckTimeMsecs": 572, + "m_nGameCodeHasMovedPlayerAfterCommand": 1192, + "m_nJumpTimeMsecs": 580, + "m_nLadderSurfacePropIndex": 552, + "m_nOldWaterLevel": 1148, + "m_nTraceCount": 1136, + "m_vecForward": 1156, + "m_vecLadderNormal": 540, + "m_vecLastPositionAtFullCrouchSpeed": 600, + "m_vecLeft": 1168, + "m_vecUp": 1180 }, "metadata": [ { @@ -1754,14 +1754,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1776, - "m_iszOpvarName": 1784, - "m_iszStackName": 1768, - "m_nAABBDirection": 1840, - "m_vDistanceInnerMaxs": 1804, - "m_vDistanceInnerMins": 1792, - "m_vDistanceOuterMaxs": 1828, - "m_vDistanceOuterMins": 1816 + "m_iszOperatorName": 1384, + "m_iszOpvarName": 1392, + "m_iszStackName": 1376, + "m_nAABBDirection": 1448, + "m_vDistanceInnerMaxs": 1412, + "m_vDistanceInnerMins": 1400, + "m_vDistanceOuterMaxs": 1436, + "m_vDistanceOuterMins": 1424 }, "metadata": [ { @@ -2213,7 +2213,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 3152 + "m_BuoyancyHelper": 3272 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2234,11 +2234,11 @@ "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, "m_flAbsScale": 232, - "m_flClientLocalScale": 336, + "m_flClientLocalScale": 320, "m_flScale": 204, - "m_flZOffset": 332, + "m_flZOffset": 316, "m_hParent": 120, - "m_hierarchyAttachName": 328, + "m_hierarchyAttachName": 312, "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, "m_nHierarchicalDepth": 243, "m_nHierarchyType": 244, @@ -2250,7 +2250,7 @@ "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 340, + "m_vRenderOrigin": 324, "m_vecAbsOrigin": 208, "m_vecOrigin": 136 }, @@ -2372,8 +2372,8 @@ }, "CGrenadeTracer": { "fields": { - "m_flTracerDuration": 3184, - "m_nType": 3188 + "m_flTracerDuration": 3304, + "m_nType": 3308 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2403,34 +2403,34 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1740, - "m_flRange": 1744, - "m_hLight": 1756, - "m_nImportance": 1748, - "m_nLightChoice": 1752 + "m_bDisabled": 1352, + "m_flRange": 1356, + "m_hLight": 1368, + "m_nImportance": 1360, + "m_nLightChoice": 1364 }, "metadata": [], "parent": "C_PointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1772, - "m_vBoxMins": 1760 + "m_vBoxMaxs": 1388, + "m_vBoxMins": 1376 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_RenderAttrName": 1760, - "m_TargetEntities": 1768, - "m_bCheckCSSClasses": 2176, - "m_bDisabled": 1740, - "m_nResolutionX": 1744, - "m_nResolutionY": 1748, - "m_nTargetChangeCount": 1792, - "m_szLayoutFileName": 1752, - "m_vecCSSClasses": 1800 + "m_RenderAttrName": 1376, + "m_TargetEntities": 1384, + "m_bCheckCSSClasses": 1792, + "m_bDisabled": 1352, + "m_nResolutionX": 1356, + "m_nResolutionY": 1360, + "m_nTargetChangeCount": 1408, + "m_szLayoutFileName": 1368, + "m_vecCSSClasses": 1416 }, "metadata": [ { @@ -2488,14 +2488,14 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1802, - "m_bEntitiesSpawned": 1801, - "m_bWorldLayerActuallyVisible": 1808, - "m_bWorldLayerVisible": 1800, - "m_hLayerSpawnGroup": 1804, - "m_layerName": 1792, - "m_pOutputOnEntitiesSpawned": 1744, - "m_worldName": 1784 + "m_bCreateAsChildSpawnGroup": 1410, + "m_bEntitiesSpawned": 1409, + "m_bWorldLayerActuallyVisible": 1416, + "m_bWorldLayerVisible": 1408, + "m_hLayerSpawnGroup": 1412, + "m_layerName": 1400, + "m_pOutputOnEntitiesSpawned": 1352, + "m_worldName": 1392 }, "metadata": [ { @@ -2523,72 +2523,72 @@ }, "CLightComponent": { "fields": { - "__m_pChainEntity": 72, - "m_Color": 133, - "m_Pattern": 232, - "m_SecondaryColor": 137, - "m_SkyAmbientBounce": 412, - "m_SkyColor": 404, - "m_bEnabled": 324, - "m_bFlicker": 325, - "m_bMixedShadows": 417, - "m_bPrecomputedFieldsValid": 326, - "m_bRenderDiffuse": 208, - "m_bRenderToCubemaps": 296, - "m_bRenderTransmissive": 216, - "m_bUseSecondaryColor": 416, - "m_bUsesBakedShadowing": 284, - "m_flAttenuation0": 164, - "m_flAttenuation1": 168, - "m_flAttenuation2": 172, - "m_flBrightness": 144, - "m_flBrightnessMult": 152, - "m_flBrightnessScale": 148, - "m_flCapsuleLength": 424, - "m_flFadeMaxDist": 312, - "m_flFadeMinDist": 308, - "m_flFalloff": 160, - "m_flFogContributionStength": 396, - "m_flLightStyleStartTime": 420, - "m_flMinRoughness": 428, - "m_flNearClipPlane": 400, - "m_flOrthoLightHeight": 224, - "m_flOrthoLightWidth": 220, - "m_flPhi": 180, - "m_flPrecomputedMaxRange": 388, - "m_flRange": 156, - "m_flShadowCascadeCrossFade": 244, - "m_flShadowCascadeDistance0": 252, - "m_flShadowCascadeDistance1": 256, - "m_flShadowCascadeDistance2": 260, - "m_flShadowCascadeDistance3": 264, - "m_flShadowCascadeDistanceFade": 248, - "m_flShadowFadeMaxDist": 320, - "m_flShadowFadeMinDist": 316, - "m_flSkyIntensity": 408, - "m_flTheta": 176, - "m_hLightCookie": 184, - "m_nBakedShadowIndex": 292, - "m_nCascadeRenderStaticObjects": 240, - "m_nCascades": 192, - "m_nCastShadows": 196, - "m_nDirectLight": 300, - "m_nFogLightingMode": 392, - "m_nIndirectLight": 304, - "m_nRenderSpecular": 212, - "m_nShadowCascadeResolution0": 268, - "m_nShadowCascadeResolution1": 272, - "m_nShadowCascadeResolution2": 276, - "m_nShadowCascadeResolution3": 280, - "m_nShadowHeight": 204, - "m_nShadowPriority": 288, - "m_nShadowWidth": 200, - "m_nStyle": 228, - "m_vPrecomputedBoundsMaxs": 340, - "m_vPrecomputedBoundsMins": 328, - "m_vPrecomputedOBBAngles": 364, - "m_vPrecomputedOBBExtent": 376, - "m_vPrecomputedOBBOrigin": 352 + "__m_pChainEntity": 56, + "m_Color": 117, + "m_Pattern": 216, + "m_SecondaryColor": 121, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bRenderDiffuse": 192, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 200, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 268, + "m_flAttenuation0": 148, + "m_flAttenuation1": 152, + "m_flAttenuation2": 156, + "m_flBrightness": 128, + "m_flBrightnessMult": 136, + "m_flBrightnessScale": 132, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 144, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 208, + "m_flOrthoLightWidth": 204, + "m_flPhi": 164, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 140, + "m_flShadowCascadeCrossFade": 228, + "m_flShadowCascadeDistance0": 236, + "m_flShadowCascadeDistance1": 240, + "m_flShadowCascadeDistance2": 244, + "m_flShadowCascadeDistance3": 248, + "m_flShadowCascadeDistanceFade": 232, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 160, + "m_hLightCookie": 168, + "m_nBakedShadowIndex": 276, + "m_nCascadeRenderStaticObjects": 224, + "m_nCascades": 176, + "m_nCastShadows": 180, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nRenderSpecular": 196, + "m_nShadowCascadeResolution0": 252, + "m_nShadowCascadeResolution1": 256, + "m_nShadowCascadeResolution2": 260, + "m_nShadowCascadeResolution3": 264, + "m_nShadowHeight": 188, + "m_nShadowPriority": 272, + "m_nShadowWidth": 184, + "m_nStyle": 212, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 }, "metadata": [ { @@ -2921,13 +2921,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1784, - "m_OnTrigger": 1744, - "m_bDisabled": 1824, - "m_bFastRetrigger": 1827, - "m_bPassthoughCaller": 1828, - "m_bTriggerOnce": 1826, - "m_bWaitForRefire": 1825 + "m_OnSpawn": 1392, + "m_OnTrigger": 1352, + "m_bDisabled": 1432, + "m_bFastRetrigger": 1435, + "m_bPassthoughCaller": 1436, + "m_bTriggerOnce": 1434, + "m_bWaitForRefire": 1433 }, "metadata": [], "parent": "CLogicalEntity" @@ -2943,9 +2943,9 @@ "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 556, - "m_nForceLOD": 555, - "m_nIdealMotionType": 554 + "m_nClothUpdateFlags": 540, + "m_nForceLOD": 539, + "m_nIdealMotionType": 538 }, "metadata": [ { @@ -3003,7 +3003,7 @@ }, "CPathSimple": { "fields": { - "m_pathString": 1824 + "m_pathString": 1432 }, "metadata": [], "parent": "C_BaseEntity" @@ -3257,28 +3257,28 @@ }, "CPointOffScreenIndicatorUi": { "fields": { - "m_bBeenEnabled": 3748, - "m_bHide": 3749, - "m_flSeenTargetTime": 3752, - "m_pTargetPanel": 3760 + "m_bBeenEnabled": 3888, + "m_bHide": 3889, + "m_flSeenTargetTime": 3892, + "m_pTargetPanel": 3896 }, "metadata": [], "parent": "C_PointClientUIWorldPanel" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1880, - "m_ScriptSpawnCallback": 1872, - "m_SpawnedEntityHandles": 1848, - "m_bAsynchronouslySpawnEntities": 1772, - "m_clientOnlyEntityBehavior": 1816, - "m_createdSpawnGroupHandles": 1824, - "m_flTimeoutInterval": 1768, - "m_iszEntityFilterName": 1760, - "m_iszSource2EntityLumpName": 1752, - "m_iszWorldName": 1744, - "m_ownerSpawnGroupType": 1820, - "m_pOutputOnSpawned": 1776 + "m_ScriptCallbackScope": 1488, + "m_ScriptSpawnCallback": 1480, + "m_SpawnedEntityHandles": 1456, + "m_bAsynchronouslySpawnEntities": 1380, + "m_clientOnlyEntityBehavior": 1424, + "m_createdSpawnGroupHandles": 1432, + "m_flTimeoutInterval": 1376, + "m_iszEntityFilterName": 1368, + "m_iszSource2EntityLumpName": 1360, + "m_iszWorldName": 1352, + "m_ownerSpawnGroupType": 1428, + "m_pOutputOnSpawned": 1384 }, "metadata": [], "parent": "CLogicalEntity" @@ -3522,7 +3522,7 @@ "fields": { "__m_pChainEntity": 16, "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 192, + "m_bInterpolationReadyToDraw": 176, "m_bIsRenderingWithViewModels": 80, "m_nSplitscreenFlags": 84 }, @@ -3531,11 +3531,11 @@ }, "CSMatchStats_t": { "fields": { - "m_iEnemy3Ks": 108, - "m_iEnemy4Ks": 104, - "m_iEnemy5Ks": 100, - "m_iEnemyKnifeKills": 112, - "m_iEnemyTaserKills": 116 + "m_iEnemy3Ks": 112, + "m_iEnemy4Ks": 108, + "m_iEnemy5Ks": 104, + "m_iEnemyKnifeKills": 116, + "m_iEnemyTaserKills": 120 }, "metadata": [ { @@ -3676,13 +3676,13 @@ "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 946, - "m_bIsAnimationEnabled": 944, + "m_bDisableSolidCollisionsForHierarchy": 930, + "m_bIsAnimationEnabled": 928, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 945, - "m_materialGroup": 948, + "m_bUseParentRenderBounds": 929, + "m_materialGroup": 932, "m_modelState": 368, - "m_nHitboxSet": 952 + "m_nHitboxSet": 936 }, "metadata": [ { @@ -3715,8 +3715,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1744, - "m_worldGroupId": 1740 + "m_hSkyCamera": 1356, + "m_worldGroupId": 1352 }, "metadata": [], "parent": "C_BaseEntity" @@ -3822,8 +3822,8 @@ "C_AttributeContainer": { "fields": { "m_Item": 80, - "m_iExternalItemProviderRegisteredToken": 5024, - "m_ullRegisteredAsItemID": 5032 + "m_iExternalItemProviderRegisteredToken": 1176, + "m_ullRegisteredAsItemID": 1184 }, "metadata": [ { @@ -3852,57 +3852,57 @@ }, "C_BarnLight": { "fields": { - "m_Color": 3160, - "m_LightStyleEvents": 3240, - "m_LightStyleString": 3200, - "m_LightStyleTargets": 3264, - "m_QueuedLightStyleStrings": 3216, - "m_StyleEvent": 3288, - "m_bContactShadow": 3532, - "m_bEnabled": 3152, - "m_bPrecomputedFieldsValid": 3596, - "m_fAlternateColorBrightness": 3560, - "m_flBounceScale": 3540, - "m_flBrightness": 3168, - "m_flBrightnessScale": 3172, - "m_flColorTemperature": 3164, - "m_flFadeSizeEnd": 3584, - "m_flFadeSizeStart": 3580, - "m_flFogScale": 3576, - "m_flFogStrength": 3568, - "m_flLightStyleStartTime": 3208, - "m_flLuminaireAnisotropy": 3192, - "m_flLuminaireSize": 3188, - "m_flMinRoughness": 3544, - "m_flRange": 3488, - "m_flShadowFadeSizeEnd": 3592, - "m_flShadowFadeSizeStart": 3588, - "m_flShape": 3456, - "m_flSkirt": 3468, - "m_flSkirtNear": 3472, - "m_flSoftX": 3460, - "m_flSoftY": 3464, - "m_hLightCookie": 3448, - "m_nBakeSpecularToCubemaps": 3504, - "m_nBakedShadowIndex": 3180, - "m_nBounceLight": 3536, - "m_nCastShadows": 3520, - "m_nColorMode": 3156, - "m_nDirectLight": 3176, - "m_nFog": 3564, - "m_nFogShadows": 3572, - "m_nLuminaireShape": 3184, - "m_nShadowMapSize": 3524, - "m_nShadowPriority": 3528, - "m_vAlternateColor": 3548, - "m_vBakeSpecularToCubemapsSize": 3508, - "m_vPrecomputedBoundsMaxs": 3612, - "m_vPrecomputedBoundsMins": 3600, - "m_vPrecomputedOBBAngles": 3636, - "m_vPrecomputedOBBExtent": 3648, - "m_vPrecomputedOBBOrigin": 3624, - "m_vShear": 3492, - "m_vSizeParams": 3476 + "m_Color": 3280, + "m_LightStyleEvents": 3360, + "m_LightStyleString": 3320, + "m_LightStyleTargets": 3384, + "m_QueuedLightStyleStrings": 3336, + "m_StyleEvent": 3408, + "m_bContactShadow": 3652, + "m_bEnabled": 3272, + "m_bPrecomputedFieldsValid": 3716, + "m_fAlternateColorBrightness": 3680, + "m_flBounceScale": 3660, + "m_flBrightness": 3288, + "m_flBrightnessScale": 3292, + "m_flColorTemperature": 3284, + "m_flFadeSizeEnd": 3704, + "m_flFadeSizeStart": 3700, + "m_flFogScale": 3696, + "m_flFogStrength": 3688, + "m_flLightStyleStartTime": 3328, + "m_flLuminaireAnisotropy": 3312, + "m_flLuminaireSize": 3308, + "m_flMinRoughness": 3664, + "m_flRange": 3608, + "m_flShadowFadeSizeEnd": 3712, + "m_flShadowFadeSizeStart": 3708, + "m_flShape": 3576, + "m_flSkirt": 3588, + "m_flSkirtNear": 3592, + "m_flSoftX": 3580, + "m_flSoftY": 3584, + "m_hLightCookie": 3568, + "m_nBakeSpecularToCubemaps": 3624, + "m_nBakedShadowIndex": 3300, + "m_nBounceLight": 3656, + "m_nCastShadows": 3640, + "m_nColorMode": 3276, + "m_nDirectLight": 3296, + "m_nFog": 3684, + "m_nFogShadows": 3692, + "m_nLuminaireShape": 3304, + "m_nShadowMapSize": 3644, + "m_nShadowPriority": 3648, + "m_vAlternateColor": 3668, + "m_vBakeSpecularToCubemapsSize": 3628, + "m_vPrecomputedBoundsMaxs": 3732, + "m_vPrecomputedBoundsMins": 3720, + "m_vPrecomputedOBBAngles": 3756, + "m_vPrecomputedOBBExtent": 3768, + "m_vPrecomputedOBBOrigin": 3744, + "m_vShear": 3612, + "m_vSizeParams": 3596 }, "metadata": [ { @@ -4160,9 +4160,9 @@ }, "C_BaseButton": { "fields": { - "m_glowEntity": 3152, - "m_szDisplayText": 3160, - "m_usable": 3156 + "m_glowEntity": 3272, + "m_szDisplayText": 3280, + "m_usable": 3276 }, "metadata": [ { @@ -4185,21 +4185,21 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 10520, - "m_bIsHeldByPlayer": 10522, - "m_bJumpThrow": 10524, - "m_bJustPulledPin": 10548, - "m_bPinPulled": 10523, - "m_bRedraw": 10521, - "m_bThrowAnimating": 10525, - "m_fDropTime": 10540, - "m_fPinPullTime": 10544, - "m_fThrowTime": 10528, - "m_flNextHoldFrac": 10556, - "m_flThrowStrength": 10532, - "m_flThrowStrengthApproach": 10536, - "m_hSwitchToWeaponAfterThrow": 10560, - "m_nNextHoldTick": 10552 + "m_bClientPredictDelete": 6768, + "m_bIsHeldByPlayer": 6770, + "m_bJumpThrow": 6772, + "m_bJustPulledPin": 6796, + "m_bPinPulled": 6771, + "m_bRedraw": 6769, + "m_bThrowAnimating": 6773, + "m_fDropTime": 6788, + "m_fPinPullTime": 6792, + "m_fThrowTime": 6776, + "m_flNextHoldFrac": 6804, + "m_flThrowStrength": 6780, + "m_flThrowStrengthApproach": 6784, + "m_hSwitchToWeaponAfterThrow": 6808, + "m_nNextHoldTick": 6800 }, "metadata": [ { @@ -4277,22 +4277,22 @@ }, "C_BaseCSGrenadeProjectile": { "fields": { - "flNextTrailLineTime": 4256, - "m_arrTrajectoryTrailPointCreationTimes": 4304, - "m_arrTrajectoryTrailPoints": 4280, - "m_bCanCreateGrenadeTrail": 4261, - "m_bExplodeEffectBegan": 4260, - "m_flSpawnTime": 4240, - "m_flTrajectoryTrailEffectCreationTime": 4328, - "m_hSnapshotTrajectoryParticleSnapshot": 4272, - "m_nBounces": 4212, - "m_nExplodeEffectIndex": 4216, - "m_nExplodeEffectTickBegin": 4224, - "m_nSnapshotTrajectoryEffectIndex": 4264, - "m_vInitialPosition": 4188, - "m_vInitialVelocity": 4200, - "m_vecExplodeEffectOrigin": 4228, - "vecLastTrailLinePos": 4244 + "flNextTrailLineTime": 4352, + "m_arrTrajectoryTrailPointCreationTimes": 4400, + "m_arrTrajectoryTrailPoints": 4376, + "m_bCanCreateGrenadeTrail": 4357, + "m_bExplodeEffectBegan": 4356, + "m_flSpawnTime": 4336, + "m_flTrajectoryTrailEffectCreationTime": 4424, + "m_hSnapshotTrajectoryParticleSnapshot": 4368, + "m_nBounces": 4304, + "m_nExplodeEffectIndex": 4312, + "m_nExplodeEffectTickBegin": 4320, + "m_nSnapshotTrajectoryEffectIndex": 4360, + "m_vInitialPosition": 4280, + "m_vInitialVelocity": 4292, + "m_vecExplodeEffectOrigin": 4324, + "vecLastTrailLinePos": 4340 }, "metadata": [ { @@ -4330,10 +4330,10 @@ }, "C_BaseClientUIEntity": { "fields": { - "m_DialogXMLName": 3168, - "m_PanelClassName": 3176, - "m_PanelID": 3184, - "m_bEnabled": 3160 + "m_DialogXMLName": 3288, + "m_PanelClassName": 3296, + "m_PanelID": 3304, + "m_bEnabled": 3280 }, "metadata": [ { @@ -4361,13 +4361,13 @@ }, "C_BaseCombatCharacter": { "fields": { - "m_flFieldOfView": 4152, - "m_flWaterNextTraceTime": 4148, - "m_flWaterWorldZ": 4144, - "m_hMyWearables": 4112, - "m_leftFootAttachment": 4136, - "m_nWaterWakeMode": 4140, - "m_rightFootAttachment": 4137 + "m_flFieldOfView": 4240, + "m_flWaterNextTraceTime": 4236, + "m_flWaterWorldZ": 4232, + "m_hMyWearables": 4200, + "m_leftFootAttachment": 4224, + "m_nWaterWakeMode": 4228, + "m_rightFootAttachment": 4225 }, "metadata": [ { @@ -4389,7 +4389,7 @@ }, "C_BaseDoor": { "fields": { - "m_bIsUsable": 3152 + "m_bIsUsable": 3272 }, "metadata": [ { @@ -4403,87 +4403,87 @@ "C_BaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_DataChangeEventRef": 1660, - "m_EntClientFlags": 1336, - "m_ListEntry": 1304, - "m_MoveCollide": 1436, - "m_MoveType": 1437, + "m_DataChangeEventRef": 1284, + "m_EntClientFlags": 960, + "m_ListEntry": 928, + "m_MoveCollide": 1060, + "m_MoveType": 1061, "m_NetworkTransmitComponent": 64, - "m_Particles": 1520, - "m_aThinkFunctions": 1256, - "m_bAnimTimeChanged": 1713, - "m_bAnimatedEveryTick": 1472, - "m_bApplyLayerMatchIDToModel": 1227, - "m_bClientSideRagdoll": 1338, - "m_bDisabledContextThinks": 1280, - "m_bHasAddedVarsToInterpolation": 1294, - "m_bHasSuccessfullyInterpolated": 1293, - "m_bInterpolateEvenWithNoModel": 1225, - "m_bIsPlatform": 1200, - "m_bPredictable": 1497, - "m_bPredictionEligible": 1226, - "m_bRenderEvenWhenNotSuccessfullyInterpolated": 1295, - "m_bRenderWithViewModels": 1498, - "m_bSimulationTimeChanged": 1714, - "m_bTakesDamage": 1185, - "m_dependencies": 1664, - "m_fBBoxVisFlags": 1496, - "m_fEffects": 1444, - "m_fFlags": 1348, - "m_flAnimTime": 1284, - "m_flCreateTime": 1328, - "m_flElasticity": 1460, - "m_flFriction": 1456, - "m_flGravityScale": 1464, - "m_flNavIgnoreUntilTime": 1476, - "m_flProxyRandomValue": 1216, - "m_flSimulationTime": 1288, - "m_flSpeed": 1332, - "m_flTimeScale": 1468, - "m_flWaterLevel": 1440, - "m_hEffectEntity": 1428, - "m_hGroundEntity": 1448, - "m_hOldMoveParent": 1512, - "m_hOwnerEntity": 1432, - "m_hSceneObjectController": 1204, - "m_hThink": 1480, - "m_iCurrentThinkContext": 1252, - "m_iEFlags": 1220, - "m_iHealth": 1180, - "m_iMaxHealth": 1176, - "m_iTeamNum": 1339, - "m_lifeState": 1184, - "m_nActualMoveType": 1438, - "m_nBloodType": 1736, - "m_nCreationTick": 1688, - "m_nFirstPredictableCommand": 1504, - "m_nGroundBodyIndex": 1452, - "m_nInterpolationLatchDirtyFlags": 1296, - "m_nLastPredictableCommand": 1508, - "m_nLastThinkTick": 1144, - "m_nNextScriptVarRecordID": 1632, - "m_nNextThinkTick": 1344, - "m_nNoInterpolationTick": 1208, - "m_nSceneObjectOverrideFlags": 1292, - "m_nSimulationTick": 1248, - "m_nSplitUserPlayerPredictionSlot": 1500, - "m_nSubclassID": 1232, - "m_nTakeDamageFlags": 1192, - "m_nVisibilityNoInterpolationTick": 1212, - "m_nWaterType": 1224, - "m_pCollision": 1168, - "m_pGameSceneNode": 1152, - "m_pRenderComponent": 1160, - "m_sUniqueHammerID": 1728, - "m_spawnflags": 1340, - "m_tokLayerMatchID": 1228, - "m_ubInterpolationFrame": 1201, - "m_vecAbsVelocity": 1352, - "m_vecAngVelocity": 1648, - "m_vecBaseVelocity": 1416, - "m_vecPredictedScriptFloatIDs": 1584, - "m_vecPredictedScriptFloats": 1560, - "m_vecVelocity": 1368 + "m_Particles": 1144, + "m_aThinkFunctions": 880, + "m_bAnimTimeChanged": 1325, + "m_bAnimatedEveryTick": 1096, + "m_bApplyLayerMatchIDToModel": 851, + "m_bClientSideRagdoll": 962, + "m_bDisabledContextThinks": 904, + "m_bHasAddedVarsToInterpolation": 918, + "m_bHasSuccessfullyInterpolated": 917, + "m_bInterpolateEvenWithNoModel": 849, + "m_bIsPlatform": 824, + "m_bPredictable": 1121, + "m_bPredictionEligible": 850, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 919, + "m_bRenderWithViewModels": 1122, + "m_bSimulationTimeChanged": 1326, + "m_bTakesDamage": 809, + "m_dependencies": 1288, + "m_fBBoxVisFlags": 1120, + "m_fEffects": 1068, + "m_fFlags": 972, + "m_flAnimTime": 908, + "m_flCreateTime": 952, + "m_flElasticity": 1084, + "m_flFriction": 1080, + "m_flGravityScale": 1088, + "m_flNavIgnoreUntilTime": 1100, + "m_flProxyRandomValue": 840, + "m_flSimulationTime": 912, + "m_flSpeed": 956, + "m_flTimeScale": 1092, + "m_flWaterLevel": 1064, + "m_hEffectEntity": 1052, + "m_hGroundEntity": 1072, + "m_hOldMoveParent": 1136, + "m_hOwnerEntity": 1056, + "m_hSceneObjectController": 828, + "m_hThink": 1104, + "m_iCurrentThinkContext": 876, + "m_iEFlags": 844, + "m_iHealth": 804, + "m_iMaxHealth": 800, + "m_iTeamNum": 963, + "m_lifeState": 808, + "m_nActualMoveType": 1062, + "m_nBloodType": 1344, + "m_nCreationTick": 1312, + "m_nFirstPredictableCommand": 1128, + "m_nGroundBodyIndex": 1076, + "m_nInterpolationLatchDirtyFlags": 920, + "m_nLastPredictableCommand": 1132, + "m_nLastThinkTick": 768, + "m_nNextScriptVarRecordID": 1256, + "m_nNextThinkTick": 968, + "m_nNoInterpolationTick": 832, + "m_nSceneObjectOverrideFlags": 916, + "m_nSimulationTick": 872, + "m_nSplitUserPlayerPredictionSlot": 1124, + "m_nSubclassID": 856, + "m_nTakeDamageFlags": 816, + "m_nVisibilityNoInterpolationTick": 836, + "m_nWaterType": 848, + "m_pCollision": 792, + "m_pGameSceneNode": 776, + "m_pRenderComponent": 784, + "m_sUniqueHammerID": 1336, + "m_spawnflags": 964, + "m_tokLayerMatchID": 852, + "m_ubInterpolationFrame": 825, + "m_vecAbsVelocity": 976, + "m_vecAngVelocity": 1272, + "m_vecBaseVelocity": 1040, + "m_vecPredictedScriptFloatIDs": 1208, + "m_vecPredictedScriptFloats": 1184, + "m_vecVelocity": 992 }, "metadata": [ { @@ -4715,10 +4715,10 @@ }, "C_BaseFire": { "fields": { - "m_flScale": 1740, - "m_flScaleTime": 1748, - "m_flStartScale": 1744, - "m_nFlags": 1752 + "m_flScale": 1352, + "m_flScaleTime": 1360, + "m_flStartScale": 1356, + "m_nFlags": 1364 }, "metadata": [ { @@ -4746,25 +4746,25 @@ }, "C_BaseFlex": { "fields": { - "m_CachedViewTarget": 3868, - "m_PhonemeClasses": 4016, - "m_bResetFlexWeightsOnModelChange": 3910, - "m_blinktime": 3888, - "m_blinktoggle": 3768, - "m_flBlinkAmount": 3904, - "m_flJawOpenAmount": 3900, - "m_flexWeight": 3720, - "m_iBlink": 3884, - "m_iEyeAttachment": 3909, - "m_iJawOpen": 3896, - "m_iMouthAttachment": 3908, - "m_mEyeOcclusionRendererCameraToBoneTransform": 3940, - "m_nEyeOcclusionRendererBone": 3936, - "m_nLastFlexUpdateFrameCount": 3864, - "m_nNextSceneEventId": 3880, - "m_prevblinktoggle": 3892, - "m_vEyeOcclusionRendererHalfExtent": 3988, - "m_vLookTargetPosition": 3744 + "m_CachedViewTarget": 3956, + "m_PhonemeClasses": 4104, + "m_bResetFlexWeightsOnModelChange": 3998, + "m_blinktime": 3976, + "m_blinktoggle": 3856, + "m_flBlinkAmount": 3992, + "m_flJawOpenAmount": 3988, + "m_flexWeight": 3808, + "m_iBlink": 3972, + "m_iEyeAttachment": 3997, + "m_iJawOpen": 3984, + "m_iMouthAttachment": 3996, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4028, + "m_nEyeOcclusionRendererBone": 4024, + "m_nLastFlexUpdateFrameCount": 3952, + "m_nNextSceneEventId": 3968, + "m_prevblinktoggle": 3980, + "m_vEyeOcclusionRendererHalfExtent": 4076, + "m_vLookTargetPosition": 3832 }, "metadata": [ { @@ -4793,18 +4793,18 @@ }, "C_BaseGrenade": { "fields": { - "m_DmgRadius": 4116, - "m_ExplosionSound": 4144, - "m_bHasWarnedAI": 4112, - "m_bIsLive": 4114, - "m_bIsSmokeGrenade": 4113, - "m_flDamage": 4128, - "m_flDetonateTime": 4120, - "m_flNextAttack": 4180, - "m_flWarnAITime": 4124, - "m_hOriginalThrower": 4184, - "m_hThrower": 4156, - "m_iszBounceSound": 4136 + "m_DmgRadius": 4204, + "m_ExplosionSound": 4232, + "m_bHasWarnedAI": 4200, + "m_bIsLive": 4202, + "m_bIsSmokeGrenade": 4201, + "m_flDamage": 4216, + "m_flDetonateTime": 4208, + "m_flNextAttack": 4268, + "m_flWarnAITime": 4212, + "m_hOriginalThrower": 4272, + "m_hThrower": 4244, + "m_iszBounceSound": 4224 }, "metadata": [ { @@ -4885,37 +4885,37 @@ }, "C_BaseModelEntity": { "fields": { - "m_CHitboxComponent": 2472, - "m_CRenderComponent": 2464, - "m_ClientOverrideTint": 3088, - "m_Collision": 2680, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3008, - "m_Glow": 2856, - "m_bAllowFadeInView": 2562, - "m_bInitModelEffects": 2544, - "m_bIsStaticProp": 2545, - "m_bRenderToCubemaps": 2672, - "m_bUseClientOverrideTint": 3092, - "m_clrRender": 2563, - "m_fadeMaxDist": 2952, - "m_fadeMinDist": 2948, - "m_flDecalHealBloodRate": 2996, - "m_flDecalHealHeightRate": 3000, - "m_flFadeScale": 2956, - "m_flGlowBackfaceMult": 2944, - "m_flShadowStrength": 2960, - "m_iOldHealth": 2556, - "m_nAddDecal": 2968, - "m_nDecalsAdded": 2552, - "m_nLastAddDecal": 2548, - "m_nObjectCulling": 2964, - "m_nRenderFX": 2561, - "m_nRenderMode": 2560, - "m_pClientAlphaProperty": 3080, - "m_vDecalForwardAxis": 2984, - "m_vDecalPosition": 2972, - "m_vecRenderAttributes": 2568, - "m_vecViewOffset": 3032 + "m_CHitboxComponent": 2592, + "m_CRenderComponent": 2584, + "m_ClientOverrideTint": 3208, + "m_Collision": 2800, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3128, + "m_Glow": 2976, + "m_bAllowFadeInView": 2682, + "m_bInitModelEffects": 2664, + "m_bIsStaticProp": 2665, + "m_bRenderToCubemaps": 2792, + "m_bUseClientOverrideTint": 3212, + "m_clrRender": 2683, + "m_fadeMaxDist": 3072, + "m_fadeMinDist": 3068, + "m_flDecalHealBloodRate": 3116, + "m_flDecalHealHeightRate": 3120, + "m_flFadeScale": 3076, + "m_flGlowBackfaceMult": 3064, + "m_flShadowStrength": 3080, + "m_iOldHealth": 2676, + "m_nAddDecal": 3088, + "m_nDecalsAdded": 2672, + "m_nLastAddDecal": 2668, + "m_nObjectCulling": 3084, + "m_nRenderFX": 2681, + "m_nRenderMode": 2680, + "m_pClientAlphaProperty": 3200, + "m_vDecalForwardAxis": 3104, + "m_vDecalPosition": 3092, + "m_vecRenderAttributes": 2688, + "m_vecViewOffset": 3152 }, "metadata": [ { @@ -5028,34 +5028,34 @@ }, "C_BasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 4336, - "m_bIsSwappingToPredictableController": 4664, - "m_flDeathTime": 4592, - "m_flFOVSensitivityAdjust": 4628, - "m_flLastCameraSetupTime": 4624, - "m_flMouseSensitivity": 4632, - "m_flOldSimulationTime": 4648, - "m_flPredictionErrorTime": 4608, - "m_hController": 4660, - "m_iHideHUD": 4444, - "m_nHighestConsumedServerViewAngleChangeIndex": 4416, - "m_nLastExecutedCommandNumber": 4652, - "m_nLastExecutedCommandTick": 4656, - "m_pAutoaimServices": 4272, - "m_pCameraServices": 4312, - "m_pFlashlightServices": 4304, - "m_pItemServices": 4264, - "m_pMovementServices": 4320, - "m_pObserverServices": 4280, - "m_pUseServices": 4296, - "m_pWaterServices": 4288, - "m_pWeaponServices": 4256, - "m_skybox3d": 4448, - "m_vOldOrigin": 4636, - "m_vecLastCameraSetupLocalOrigin": 4612, - "m_vecPredictionError": 4596, - "v_angle": 4420, - "v_anglePrevious": 4432 + "m_ServerViewAngleChanges": 4424, + "m_bIsSwappingToPredictableController": 4752, + "m_flDeathTime": 4680, + "m_flFOVSensitivityAdjust": 4716, + "m_flLastCameraSetupTime": 4712, + "m_flMouseSensitivity": 4720, + "m_flOldSimulationTime": 4736, + "m_flPredictionErrorTime": 4696, + "m_hController": 4748, + "m_iHideHUD": 4532, + "m_nHighestConsumedServerViewAngleChangeIndex": 4504, + "m_nLastExecutedCommandNumber": 4740, + "m_nLastExecutedCommandTick": 4744, + "m_pAutoaimServices": 4360, + "m_pCameraServices": 4400, + "m_pFlashlightServices": 4392, + "m_pItemServices": 4352, + "m_pMovementServices": 4408, + "m_pObserverServices": 4368, + "m_pUseServices": 4384, + "m_pWaterServices": 4376, + "m_pWeaponServices": 4344, + "m_skybox3d": 4536, + "m_vOldOrigin": 4724, + "m_vecLastCameraSetupLocalOrigin": 4700, + "m_vecPredictionError": 4684, + "v_angle": 4508, + "v_anglePrevious": 4520 }, "metadata": [ { @@ -5205,13 +5205,13 @@ }, "C_BasePlayerWeapon": { "fields": { - "m_flNextPrimaryAttackTickRatio": 9316, - "m_flNextSecondaryAttackTickRatio": 9324, - "m_iClip1": 9328, - "m_iClip2": 9332, - "m_nNextPrimaryAttackTick": 9312, - "m_nNextSecondaryAttackTick": 9320, - "m_pReserveAmmo": 9336 + "m_flNextPrimaryAttackTickRatio": 5556, + "m_flNextSecondaryAttackTickRatio": 5564, + "m_iClip1": 5568, + "m_iClip2": 5572, + "m_nNextPrimaryAttackTick": 5552, + "m_nNextSecondaryAttackTick": 5560, + "m_pReserveAmmo": 5576 }, "metadata": [ { @@ -5282,13 +5282,13 @@ }, "C_BasePropDoor": { "fields": { - "m_bLocked": 4361, - "m_closedAngles": 4376, - "m_closedPosition": 4364, - "m_eDoorState": 4356, - "m_hMaster": 4388, - "m_modelChanged": 4360, - "m_vWhereToSetLightingOrigin": 4392 + "m_bLocked": 4461, + "m_closedAngles": 4476, + "m_closedPosition": 4464, + "m_eDoorState": 4456, + "m_hMaster": 4488, + "m_modelChanged": 4460, + "m_vWhereToSetLightingOrigin": 4492 }, "metadata": [ { @@ -5354,8 +5354,8 @@ }, "C_BaseTrigger": { "fields": { - "m_bClientSidePredicted": 3153, - "m_bDisabled": 3152 + "m_bClientSidePredicted": 3273, + "m_bDisabled": 3272 }, "metadata": [ { @@ -5377,23 +5377,23 @@ }, "C_BaseViewModel": { "fields": { - "m_flAnimationStartTime": 3732, - "m_hControlPanel": 3804, - "m_hOldLayerSequence": 3792, - "m_hWeapon": 3736, - "m_hWeaponModel": 3760, - "m_iCameraAttachment": 3764, - "m_nAnimationParity": 3728, - "m_nOldAnimationParity": 3788, - "m_nViewModelIndex": 3724, - "m_oldLayer": 3796, - "m_oldLayerStartTime": 3800, - "m_previousCycle": 3784, - "m_previousElapsedDuration": 3780, - "m_sAnimationPrefix": 3752, - "m_sVMName": 3744, - "m_vecLastCameraAngles": 3768, - "m_vecLastFacing": 3712 + "m_flAnimationStartTime": 3820, + "m_hControlPanel": 3892, + "m_hOldLayerSequence": 3880, + "m_hWeapon": 3824, + "m_hWeaponModel": 3848, + "m_iCameraAttachment": 3852, + "m_nAnimationParity": 3816, + "m_nOldAnimationParity": 3876, + "m_nViewModelIndex": 3812, + "m_oldLayer": 3884, + "m_oldLayerStartTime": 3888, + "m_previousCycle": 3872, + "m_previousElapsedDuration": 3868, + "m_sAnimationPrefix": 3840, + "m_sVMName": 3832, + "m_vecLastCameraAngles": 3856, + "m_vecLastFacing": 3800 }, "metadata": [ { @@ -5482,30 +5482,30 @@ }, "C_Beam": { "fields": { - "m_bTurnedOff": 3320, - "m_fAmplitude": 3300, - "m_fEndWidth": 3288, - "m_fFadeLength": 3292, - "m_fHaloScale": 3296, - "m_fSpeed": 3308, - "m_fStartFrame": 3304, - "m_fWidth": 3284, - "m_flDamage": 3164, - "m_flFireTime": 3160, - "m_flFrame": 3312, - "m_flFrameRate": 3152, - "m_flHDRColorScale": 3156, - "m_hAttachEntity": 3232, - "m_hBaseMaterial": 3208, - "m_hEndEntity": 3336, - "m_nAttachIndex": 3272, - "m_nBeamFlags": 3228, - "m_nBeamType": 3224, - "m_nClipStyle": 3316, - "m_nHaloIndex": 3216, - "m_nNumBeamEnts": 3168, - "m_queryHandleHalo": 3172, - "m_vecEndPos": 3324 + "m_bTurnedOff": 3440, + "m_fAmplitude": 3420, + "m_fEndWidth": 3408, + "m_fFadeLength": 3412, + "m_fHaloScale": 3416, + "m_fSpeed": 3428, + "m_fStartFrame": 3424, + "m_fWidth": 3404, + "m_flDamage": 3284, + "m_flFireTime": 3280, + "m_flFrame": 3432, + "m_flFrameRate": 3272, + "m_flHDRColorScale": 3276, + "m_hAttachEntity": 3352, + "m_hBaseMaterial": 3328, + "m_hEndEntity": 3456, + "m_nAttachIndex": 3392, + "m_nBeamFlags": 3348, + "m_nBeamType": 3344, + "m_nClipStyle": 3436, + "m_nHaloIndex": 3336, + "m_nNumBeamEnts": 3288, + "m_queryHandleHalo": 3292, + "m_vecEndPos": 3444 }, "metadata": [ { @@ -5646,32 +5646,32 @@ }, "C_BreakableProp": { "fields": { - "m_CPropDataComponent": 3768, - "m_OnBreak": 3832, - "m_OnHealthChanged": 3872, - "m_OnTakeDamage": 3912, - "m_PerformanceMode": 3984, - "m_bHasBreakPiecesOrCommands": 3992, - "m_explodeDamage": 3996, - "m_explodeRadius": 4000, - "m_explosionBuildupSound": 4016, - "m_explosionCustomEffect": 4024, - "m_explosionCustomSound": 4032, - "m_explosionDelay": 4008, - "m_explosionModifier": 4040, - "m_flDefBurstScale": 3964, - "m_flDefaultFadeScale": 4056, - "m_flLastPhysicsInfluenceTime": 4052, - "m_flPressureDelay": 3960, - "m_flPreventDamageBeforeTime": 3988, - "m_hBreaker": 3980, - "m_hFlareEnt": 4064, - "m_hLastAttacker": 4060, - "m_hPhysicsAttacker": 4048, - "m_iMinHealthDmg": 3956, - "m_impactEnergyScale": 3952, - "m_noGhostCollision": 4068, - "m_vDefBurstOffset": 3968 + "m_CPropDataComponent": 3856, + "m_OnBreak": 3920, + "m_OnHealthChanged": 3960, + "m_OnTakeDamage": 4000, + "m_PerformanceMode": 4072, + "m_bHasBreakPiecesOrCommands": 4080, + "m_explodeDamage": 4084, + "m_explodeRadius": 4088, + "m_explosionBuildupSound": 4104, + "m_explosionCustomEffect": 4112, + "m_explosionCustomSound": 4120, + "m_explosionDelay": 4096, + "m_explosionModifier": 4128, + "m_flDefBurstScale": 4052, + "m_flDefaultFadeScale": 4144, + "m_flLastPhysicsInfluenceTime": 4140, + "m_flPressureDelay": 4048, + "m_flPreventDamageBeforeTime": 4076, + "m_hBreaker": 4068, + "m_hFlareEnt": 4152, + "m_hLastAttacker": 4148, + "m_hPhysicsAttacker": 4136, + "m_iMinHealthDmg": 4044, + "m_impactEnergyScale": 4040, + "m_noGhostCollision": 4156, + "m_vDefBurstOffset": 4056 }, "metadata": [ { @@ -5689,29 +5689,29 @@ }, "C_BulletHitModel": { "fields": { - "m_bIsHit": 3760, - "m_flTimeCreated": 3764, - "m_hPlayerParent": 3756, - "m_iBoneIndex": 3752, - "m_matLocal": 3704, - "m_vecStartPos": 3768 + "m_bIsHit": 3848, + "m_flTimeCreated": 3852, + "m_hPlayerParent": 3844, + "m_iBoneIndex": 3840, + "m_matLocal": 3792, + "m_vecStartPos": 3856 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_C4": { "fields": { - "m_activeLightParticleIndex": 10552, - "m_bBombPlacedAnimation": 10568, - "m_bBombPlanted": 10611, - "m_bIsPlantingViaUse": 10569, - "m_bPlayedArmingBeeps": 10604, - "m_bStartedArming": 10560, - "m_eActiveLightEffect": 10556, - "m_entitySpottedState": 10576, - "m_fArmedTime": 10564, - "m_nSpotRules": 10600, - "m_szScreenText": 10520 + "m_activeLightParticleIndex": 6800, + "m_bBombPlacedAnimation": 6816, + "m_bBombPlanted": 6859, + "m_bIsPlantingViaUse": 6817, + "m_bPlayedArmingBeeps": 6852, + "m_bStartedArming": 6808, + "m_eActiveLightEffect": 6804, + "m_entitySpottedState": 6824, + "m_fArmedTime": 6812, + "m_nSpotRules": 6848, + "m_szScreenText": 6768 }, "metadata": [ { @@ -5744,12 +5744,12 @@ }, "C_CSGOViewModel": { "fields": { - "m_bNeedToQueueHighResComposite": 3872, - "m_bShouldIgnoreOffsetAndAccuracy": 3856, - "m_nLastKnownAssociatedWeaponEntIndex": 3868, - "m_nOldWeaponParity": 3864, - "m_nWeaponParity": 3860, - "m_vLoweredWeaponOffset": 3952 + "m_bNeedToQueueHighResComposite": 3960, + "m_bShouldIgnoreOffsetAndAccuracy": 3944, + "m_nLastKnownAssociatedWeaponEntIndex": 3956, + "m_nOldWeaponParity": 3952, + "m_nWeaponParity": 3948, + "m_vLoweredWeaponOffset": 4040 }, "metadata": [ { @@ -5806,42 +5806,42 @@ }, "C_CSGO_MapPreviewCameraPath": { "fields": { - "m_bConstantSpeed": 1750, - "m_bLoop": 1748, - "m_bVerticalFOV": 1749, - "m_flDuration": 1752, - "m_flPathDuration": 1828, - "m_flPathLength": 1824, - "m_flZFar": 1740, - "m_flZNear": 1744 + "m_bConstantSpeed": 1362, + "m_bLoop": 1360, + "m_bVerticalFOV": 1361, + "m_flDuration": 1364, + "m_flPathDuration": 1436, + "m_flPathLength": 1432, + "m_flZFar": 1352, + "m_flZNear": 1356 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_MapPreviewCameraPathNode": { "fields": { - "m_flCameraSpeed": 1784, - "m_flEaseIn": 1788, - "m_flEaseOut": 1792, - "m_flFOV": 1780, - "m_nPathIndex": 1752, - "m_szParentPathUniqueID": 1744, - "m_vInTangentLocal": 1756, - "m_vInTangentWorld": 1796, - "m_vOutTangentLocal": 1768, - "m_vOutTangentWorld": 1808 + "m_flCameraSpeed": 1392, + "m_flEaseIn": 1396, + "m_flEaseOut": 1400, + "m_flFOV": 1388, + "m_nPathIndex": 1360, + "m_szParentPathUniqueID": 1352, + "m_vInTangentLocal": 1364, + "m_vInTangentWorld": 1404, + "m_vOutTangentLocal": 1376, + "m_vOutTangentWorld": 1416 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_PreviewModel": { "fields": { - "m_animgraph": 4112, - "m_animgraphCharacterModeString": 4120, - "m_defaultAnim": 4128, - "m_flInitialModelScale": 4140, - "m_nDefaultAnimLoopMode": 4136, - "m_sInitialWeaponState": 4144 + "m_animgraph": 4200, + "m_animgraphCharacterModeString": 4208, + "m_defaultAnim": 4216, + "m_flInitialModelScale": 4228, + "m_nDefaultAnimLoopMode": 4224, + "m_sInitialWeaponState": 4232 }, "metadata": [], "parent": "C_BaseFlex" @@ -5853,9 +5853,9 @@ }, "C_CSGO_PreviewPlayer": { "fields": { - "m_animgraph": 12824, - "m_animgraphCharacterModeString": 12832, - "m_flInitialModelScale": 12840 + "m_animgraph": 9160, + "m_animgraphCharacterModeString": 9168, + "m_flInitialModelScale": 9176 }, "metadata": [], "parent": "C_CSPlayerPawn" @@ -5882,27 +5882,27 @@ }, "C_CSGO_TeamPreviewCamera": { "fields": { - "m_bDofEnabled": 1848, - "m_flDofFarBlurry": 1864, - "m_flDofFarCrisp": 1860, - "m_flDofNearBlurry": 1852, - "m_flDofNearCrisp": 1856, - "m_flDofTiltToGround": 1868, - "m_nVariant": 1844 + "m_bDofEnabled": 1460, + "m_flDofFarBlurry": 1476, + "m_flDofFarCrisp": 1472, + "m_flDofNearBlurry": 1464, + "m_flDofNearCrisp": 1468, + "m_flDofTiltToGround": 1480, + "m_nVariant": 1456 }, "metadata": [], "parent": "C_CSGO_MapPreviewCameraPath" }, "C_CSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1768, - "m_glovesItem": 6712, - "m_nOrdinal": 1748, - "m_nRandom": 1744, - "m_nVariant": 1740, - "m_sWeaponName": 1752, - "m_weaponItem": 11656, - "m_xuid": 1760 + "m_agentItem": 1384, + "m_glovesItem": 2480, + "m_nOrdinal": 1360, + "m_nRandom": 1356, + "m_nVariant": 1352, + "m_sWeaponName": 1368, + "m_weaponItem": 3576, + "m_xuid": 1376 }, "metadata": [ { @@ -5985,106 +5985,106 @@ }, "C_CSGameRules": { "fields": { - "m_MatchDevice": 160, - "m_MinimapVerticalSectionHeights": 3120, - "m_RetakeRules": 3400, - "m_TeamRespawnWaveTimes": 2836, - "m_arrProhibitedItemIndices": 2236, - "m_arrTournamentActiveCasterAccounts": 2436, - "m_bAnyHostageReached": 140, - "m_bBombDropped": 2460, - "m_bBombPlanted": 2461, - "m_bCTCantBuy": 2473, - "m_bCTTimeOutActive": 70, - "m_bFreezePeriod": 57, - "m_bGameRestart": 108, - "m_bHasMatchStarted": 164, - "m_bHasTriggeredRoundStartMusic": 3364, - "m_bIsDroppingItems": 2232, - "m_bIsHltvActive": 2234, - "m_bIsQuestEligible": 2233, - "m_bIsQueuedMatchmaking": 144, - "m_bIsValveDS": 152, - "m_bLogoMap": 153, - "m_bMapHasBombTarget": 141, - "m_bMapHasBuyZone": 143, - "m_bMapHasRescueZone": 142, - "m_bMarkClientStopRecordAtRoundEnd": 3272, - "m_bMatchWaitingForResume": 89, - "m_bPlayAllStepSoundsOnServer": 154, - "m_bRoundEndNoMusic": 3748, - "m_bRoundEndShowTimerDefend": 3704, - "m_bServerPaused": 68, - "m_bSpawnedTerrorHuntHeavy": 3152, - "m_bSwitchingTeamsAtRoundReset": 3365, - "m_bTCantBuy": 2472, - "m_bTeamIntroPeriod": 3692, - "m_bTechnicalTimeOut": 88, - "m_bTerroristTimeOutActive": 69, - "m_bWarmupPeriod": 58, - "m_eRoundEndReason": 3700, - "m_eRoundWinReason": 2468, - "m_fMatchStartTime": 96, - "m_fRoundStartTime": 100, - "m_fWarmupPeriodEnd": 60, - "m_fWarmupPeriodStart": 64, - "m_flCMMItemDropRevealEndTime": 2228, - "m_flCMMItemDropRevealStartTime": 2224, - "m_flCTTimeOutRemaining": 76, - "m_flGameStartTime": 112, - "m_flLastPerfSampleTime": 20160, - "m_flNextRespawnWave": 2964, - "m_flRestartRoundTime": 104, - "m_flTerroristTimeOutRemaining": 72, - "m_gamePhase": 120, - "m_iHostagesRemaining": 136, - "m_iMatchStats_PlayersAlive_CT": 2596, - "m_iMatchStats_PlayersAlive_T": 2716, - "m_iMatchStats_RoundResults": 2476, - "m_iNumConsecutiveCTLoses": 3240, - "m_iNumConsecutiveTerroristLoses": 3244, - "m_iRoundEndFunFactData1": 3724, - "m_iRoundEndFunFactData2": 3728, - "m_iRoundEndFunFactData3": 3732, - "m_iRoundEndFunFactPlayerSlot": 3720, - "m_iRoundEndLegacy": 3752, - "m_iRoundEndPlayerCount": 3744, - "m_iRoundEndTimerTime": 3708, - "m_iRoundEndWinnerTeam": 3696, - "m_iRoundStartRoundNumber": 3760, - "m_iRoundTime": 92, - "m_iRoundWinStatus": 2464, - "m_iSpectatorSlotCount": 156, - "m_nCTTeamIntroVariant": 3688, - "m_nCTTimeOuts": 84, - "m_nEndMatchMapGroupVoteOptions": 3196, - "m_nEndMatchMapGroupVoteTypes": 3156, - "m_nEndMatchMapVoteWinner": 3236, - "m_nHalloweenMaskListSeed": 2456, - "m_nMatchAbortedEarlyReason": 3360, - "m_nMatchEndCount": 3680, - "m_nNextMapInMapgroup": 168, - "m_nOvertimePlaying": 132, - "m_nQueuedMatchmakingMode": 148, - "m_nRoundEndCount": 3756, - "m_nRoundStartCount": 3764, - "m_nRoundsPlayedThisPhase": 128, - "m_nServerQuestID": 3092, - "m_nTTeamIntroVariant": 3684, - "m_nTerroristTimeOuts": 80, - "m_nTournamentPredictionsPct": 2220, - "m_numBestOfMaps": 2452, - "m_pGameModeRules": 3392, - "m_sRoundEndFunFactToken": 3712, - "m_sRoundEndMessage": 3736, - "m_szMatchStatTxt": 1196, - "m_szTournamentEventName": 172, - "m_szTournamentEventStage": 684, - "m_szTournamentPredictionsTxt": 1708, - "m_timeUntilNextPhaseStarts": 116, - "m_totalRoundsPlayed": 124, - "m_vMinimapMaxs": 3108, - "m_vMinimapMins": 3096 + "m_MatchDevice": 168, + "m_MinimapVerticalSectionHeights": 3128, + "m_RetakeRules": 3408, + "m_TeamRespawnWaveTimes": 2844, + "m_arrProhibitedItemIndices": 2244, + "m_arrTournamentActiveCasterAccounts": 2444, + "m_bAnyHostageReached": 148, + "m_bBombDropped": 2468, + "m_bBombPlanted": 2469, + "m_bCTCantBuy": 2481, + "m_bCTTimeOutActive": 78, + "m_bFreezePeriod": 64, + "m_bGameRestart": 116, + "m_bHasMatchStarted": 172, + "m_bHasTriggeredRoundStartMusic": 3372, + "m_bIsDroppingItems": 2240, + "m_bIsHltvActive": 2242, + "m_bIsQuestEligible": 2241, + "m_bIsQueuedMatchmaking": 152, + "m_bIsValveDS": 160, + "m_bLogoMap": 161, + "m_bMapHasBombTarget": 149, + "m_bMapHasBuyZone": 151, + "m_bMapHasRescueZone": 150, + "m_bMarkClientStopRecordAtRoundEnd": 3280, + "m_bMatchWaitingForResume": 97, + "m_bPlayAllStepSoundsOnServer": 162, + "m_bRoundEndNoMusic": 3756, + "m_bRoundEndShowTimerDefend": 3712, + "m_bServerPaused": 76, + "m_bSpawnedTerrorHuntHeavy": 3160, + "m_bSwitchingTeamsAtRoundReset": 3373, + "m_bTCantBuy": 2480, + "m_bTeamIntroPeriod": 3700, + "m_bTechnicalTimeOut": 96, + "m_bTerroristTimeOutActive": 77, + "m_bWarmupPeriod": 65, + "m_eRoundEndReason": 3708, + "m_eRoundWinReason": 2476, + "m_fMatchStartTime": 104, + "m_fRoundStartTime": 108, + "m_fWarmupPeriodEnd": 68, + "m_fWarmupPeriodStart": 72, + "m_flCMMItemDropRevealEndTime": 2236, + "m_flCMMItemDropRevealStartTime": 2232, + "m_flCTTimeOutRemaining": 84, + "m_flGameStartTime": 120, + "m_flLastPerfSampleTime": 20168, + "m_flNextRespawnWave": 2972, + "m_flRestartRoundTime": 112, + "m_flTerroristTimeOutRemaining": 80, + "m_gamePhase": 128, + "m_iHostagesRemaining": 144, + "m_iMatchStats_PlayersAlive_CT": 2604, + "m_iMatchStats_PlayersAlive_T": 2724, + "m_iMatchStats_RoundResults": 2484, + "m_iNumConsecutiveCTLoses": 3248, + "m_iNumConsecutiveTerroristLoses": 3252, + "m_iRoundEndFunFactData1": 3732, + "m_iRoundEndFunFactData2": 3736, + "m_iRoundEndFunFactData3": 3740, + "m_iRoundEndFunFactPlayerSlot": 3728, + "m_iRoundEndLegacy": 3760, + "m_iRoundEndPlayerCount": 3752, + "m_iRoundEndTimerTime": 3716, + "m_iRoundEndWinnerTeam": 3704, + "m_iRoundStartRoundNumber": 3768, + "m_iRoundTime": 100, + "m_iRoundWinStatus": 2472, + "m_iSpectatorSlotCount": 164, + "m_nCTTeamIntroVariant": 3696, + "m_nCTTimeOuts": 92, + "m_nEndMatchMapGroupVoteOptions": 3204, + "m_nEndMatchMapGroupVoteTypes": 3164, + "m_nEndMatchMapVoteWinner": 3244, + "m_nHalloweenMaskListSeed": 2464, + "m_nMatchAbortedEarlyReason": 3368, + "m_nMatchEndCount": 3688, + "m_nNextMapInMapgroup": 176, + "m_nOvertimePlaying": 140, + "m_nQueuedMatchmakingMode": 156, + "m_nRoundEndCount": 3764, + "m_nRoundStartCount": 3772, + "m_nRoundsPlayedThisPhase": 136, + "m_nServerQuestID": 3100, + "m_nTTeamIntroVariant": 3692, + "m_nTerroristTimeOuts": 88, + "m_nTournamentPredictionsPct": 2228, + "m_numBestOfMaps": 2460, + "m_pGameModeRules": 3400, + "m_sRoundEndFunFactToken": 3720, + "m_sRoundEndMessage": 3744, + "m_szMatchStatTxt": 1204, + "m_szTournamentEventName": 180, + "m_szTournamentEventStage": 692, + "m_szTournamentPredictionsTxt": 1716, + "m_timeUntilNextPhaseStarts": 124, + "m_totalRoundsPlayed": 132, + "m_vMinimapMaxs": 3116, + "m_vMinimapMins": 3104 }, "metadata": [ { @@ -6567,7 +6567,7 @@ }, "C_CSGameRulesProxy": { "fields": { - "m_pGameRules": 1744 + "m_pGameRules": 1352 }, "metadata": [ { @@ -6585,7 +6585,7 @@ }, "C_CSObserverPawn": { "fields": { - "m_hDetectParentChange": 5124 + "m_hDetectParentChange": 5216 }, "metadata": [ { @@ -6633,105 +6633,109 @@ }, "C_CSPlayerPawn": { "fields": { - "m_ArmorValue": 12672, - "m_EconGloves": 5680, - "m_GunGameImmunityColor": 12408, - "m_RetakesMVPBoostExtraUtility": 5640, - "m_aimPunchAngle": 5236, - "m_aimPunchAngleVel": 5248, - "m_aimPunchCache": 5272, - "m_aimPunchTickBase": 5260, - "m_aimPunchTickFraction": 5264, - "m_angShootAngleHistory": 12752, - "m_angStashedShootAngles": 12716, - "m_bGrenadeParametersStashed": 12712, - "m_bHasDeathInfo": 12689, - "m_bHasFemaleVoice": 5184, - "m_bInBombZone": 5313, - "m_bInBuyZone": 5232, - "m_bInHostageRescueZone": 5312, - "m_bInLanding": 5304, - "m_bInNoDefuseArea": 12636, - "m_bIsBuyMenuOpen": 5314, - "m_bIsDefusing": 12626, - "m_bIsGrabbingHostage": 12627, - "m_bIsScoped": 12624, - "m_bIsWalking": 12512, - "m_bKilledByHeadshot": 12669, - "m_bLastHeadBoneTransformIsValid": 12280, - "m_bLeftHanded": 12329, - "m_bMustSyncRagdollState": 10625, - "m_bNeedToReApplyGloves": 5672, - "m_bOldIsScoped": 12688, - "m_bOnGroundLastTick": 12288, - "m_bPrevDefuser": 5214, - "m_bPrevHelmet": 5215, - "m_bPreviouslyInBuyZone": 5233, - "m_bRagdollDamageHeadshot": 10720, - "m_bResumeZoom": 12625, - "m_bRetakesHasDefuseKit": 5632, - "m_bRetakesMVPLastRound": 5633, - "m_bSkipOneHeadConstraintUpdate": 12328, - "m_bWaitForNoAttack": 12660, - "m_entitySpottedState": 12600, - "m_fSwitchedHandednessTime": 12332, - "m_flDeathInfoTime": 12692, - "m_flEmitSoundTime": 12632, - "m_flHealthShotBoostExpirationTime": 5176, - "m_flHitHeading": 12652, - "m_flLandingStartTime": 5308, - "m_flLandingTimeSeconds": 5188, - "m_flLastFiredWeaponTime": 5180, - "m_flNextSprayDecalTime": 5320, - "m_flOldFallVelocity": 5192, - "m_flSlopeDropHeight": 12560, - "m_flSlopeDropOffset": 12544, - "m_flTimeOfLastInjury": 5316, - "m_flVelocityModifier": 12648, - "m_flViewmodelFOV": 12348, - "m_flViewmodelOffsetX": 12336, - "m_flViewmodelOffsetY": 12340, - "m_flViewmodelOffsetZ": 12344, - "m_grenadeParameterStashTime": 12708, - "m_iBlockingUseActionInProgress": 12628, - "m_iRetakesMVPBoostItem": 5636, - "m_iRetakesOffering": 5624, - "m_iRetakesOfferingCard": 5628, - "m_iShotsFired": 12644, - "m_ignoreLadderJumpTime": 12664, - "m_lastLandTime": 12284, - "m_nEconGlovesChanged": 10624, - "m_nHitBodyPart": 12656, - "m_nLastKillerIndex": 12684, - "m_nPrevArmorVal": 5216, - "m_nPrevGrenadeAmmoCount": 5220, - "m_nRagdollDamageBone": 10628, - "m_nWhichBombZone": 12640, - "m_pActionTrackingServices": 5168, - "m_pBulletServices": 5136, - "m_pBuyServices": 5152, - "m_pGlowServices": 5160, - "m_pHostageServices": 5144, - "m_qDeathEyeAngles": 12316, - "m_szLastPlaceName": 5196, - "m_szRagdollDamageWeaponName": 10656, - "m_thirdPersonHeading": 12520, - "m_unCurrentEquipmentValue": 12676, - "m_unFreezetimeEndEquipmentValue": 12680, - "m_unPreviousWeaponHash": 5224, - "m_unRoundStartEquipmentValue": 12678, - "m_unWeaponHash": 5228, - "m_vHeadConstraintOffset": 12576, - 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"m_bIsDefusing": 8866, + "m_bIsGrabbingHostage": 8867, + "m_bIsScoped": 8864, + "m_bIsWalking": 8752, + "m_bKilledByHeadshot": 8913, + "m_bLastHeadBoneTransformIsValid": 8520, + "m_bLeftHanded": 8569, + "m_bMustSyncRagdollState": 6865, + "m_bNeedToReApplyGloves": 5760, + "m_bOldIsScoped": 8932, + "m_bOnGroundLastTick": 8528, + "m_bPrevDefuser": 5302, + "m_bPrevHelmet": 5303, + "m_bPreviouslyInBuyZone": 5321, + "m_bRagdollDamageHeadshot": 6960, + "m_bResumeZoom": 8865, + "m_bRetakesHasDefuseKit": 5720, + "m_bRetakesMVPLastRound": 5721, + "m_bSkipOneHeadConstraintUpdate": 8568, + "m_bWaitForNoAttack": 8904, + "m_entitySpottedState": 8840, + "m_fSwitchedHandednessTime": 8572, + "m_flDeathInfoTime": 8936, + "m_flEmitSoundTime": 8872, + "m_flFlinchStack": 8888, + "m_flHealthShotBoostExpirationTime": 5264, + "m_flHitHeading": 8896, + "m_flLandingStartTime": 5396, + "m_flLandingTimeSeconds": 5276, + "m_flLastFiredWeaponTime": 5268, + "m_flNextSprayDecalTime": 5408, + "m_flOldFallVelocity": 5280, + "m_flSlopeDropHeight": 8800, + "m_flSlopeDropOffset": 8784, + "m_flTimeOfLastInjury": 5404, + "m_flVelocityModifier": 8892, + "m_flViewmodelFOV": 8588, + "m_flViewmodelOffsetX": 8576, + "m_flViewmodelOffsetY": 8580, + "m_flViewmodelOffsetZ": 8584, + "m_grenadeParameterStashTime": 8952, + "m_iBlockingUseActionInProgress": 8868, + "m_iRetakesMVPBoostItem": 5724, + "m_iRetakesOffering": 5712, + "m_iRetakesOfferingCard": 5716, + "m_iShotsFired": 8884, + "m_ignoreLadderJumpTime": 8908, + "m_lastLandTime": 8524, + "m_nEconGlovesChanged": 6864, + "m_nHighestAppliedDamageTagTick": 9156, + "m_nHitBodyPart": 8900, + "m_nLastKillerIndex": 8928, + "m_nPrevArmorVal": 5304, + "m_nPrevGrenadeAmmoCount": 5308, + "m_nPrevHighestReceivedDamageTagTick": 9152, + "m_nRagdollDamageBone": 6868, + "m_nWhichBombZone": 8880, + "m_pActionTrackingServices": 5256, + "m_pBulletServices": 5224, + "m_pBuyServices": 5240, + "m_pGlowServices": 5248, + "m_pHostageServices": 5232, + "m_qDeathEyeAngles": 8556, + "m_szLastPlaceName": 5284, + "m_szRagdollDamageWeaponName": 6896, + "m_thirdPersonHeading": 8760, + "m_unCurrentEquipmentValue": 8920, + "m_unFreezetimeEndEquipmentValue": 8924, + "m_unPreviousWeaponHash": 5312, + "m_unRoundStartEquipmentValue": 8922, + "m_unWeaponHash": 5316, + "m_vHeadConstraintOffset": 8816, + "m_vRagdollDamageForce": 6872, + "m_vRagdollDamagePosition": 6884, + "m_vRagdollServerOrigin": 6964, + "m_vecBulletHitModels": 8728, + "m_vecDeathInfoOrigin": 8940, + "m_vecPlayerPatchEconIndices": 8592, + "m_vecStashedGrenadeThrowPosition": 8972, + "m_vecStashedVelocity": 8984, + "m_vecThrowPositionHistory": 9020, + "m_vecVelocityHistory": 9044 }, "metadata": [ { @@ -7058,6 +7062,11 @@ "type": "NetworkVarNames", "type_name": "int" }, + { + "name": "m_flFlinchStack", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_flVelocityModifier", "type": "NetworkVarNames", @@ -7107,77 +7116,82 @@ "name": "m_nLastKillerIndex", "type": "NetworkVarNames", "type_name": "CEntityIndex" + }, + { + "name": "m_PredictedDamageTags", + "type": "NetworkVarNames", + "type_name": "PredictedDamageTag_t" } ], "parent": "C_CSPlayerPawnBase" }, "C_CSPlayerPawnBase": { "fields": { - "m_angEyeAngles": 4912, - "m_bCachedPlaneIsValid": 4757, - "m_bClipHitStaticWorld": 4756, - "m_bDeferStartMusicOnWarmup": 5020, - "m_bFlashBuildUp": 4860, - "m_bFlashDspHasBeenCleared": 4861, - "m_bFlashScreenshotHasBeenGrabbed": 4862, - "m_bGuardianShouldSprayCustomXMark": 5112, - "m_bGunGameImmunity": 4788, - "m_bHasMovedSinceSpawn": 4789, - "m_bIsRescuing": 4776, - "m_bScreenTearFrameCaptured": 4844, - "m_bShouldAutobuyDMWeapons": 4940, - "m_bShouldAutobuyNow": 4941, - "m_cycleLatch": 5024, - "m_delayTargetIDTimer": 4952, - "m_fImmuneToGunGameDamageTime": 4780, - "m_fImmuneToGunGameDamageTimeLast": 4784, - "m_fMolotovDamageTime": 4796, - "m_fMolotovUseTime": 4792, - "m_fNextThinkPushAway": 4936, - "m_fRenderingClipPlane": 4712, - "m_flClientDeathTime": 4840, - "m_flCurrentMusicStartTime": 5012, - "m_flDeathCCWeight": 4896, - "m_flFlashBangTime": 4848, - "m_flFlashDuration": 4868, - "m_flFlashMaxAlpha": 4864, - "m_flFlashOverlayAlpha": 4856, - "m_flFlashScreenshotAlpha": 4852, - "m_flHealthFadeAlpha": 4880, - "m_flHealthFadeValue": 4876, - "m_flLastSmokeAge": 5036, - "m_flLastSmokeOverlayAlpha": 5032, - "m_flLastSpawnTimeIndex": 4804, - "m_flMusicRoundStartTime": 5016, - "m_flNextMagDropTime": 5064, - "m_flPrevMatchEndTime": 4904, - "m_flPrevRoundEndTime": 4900, - "m_flProgressBarStartTime": 4812, - "m_hOriginalController": 5120, - "m_holdTargetIDTimer": 4984, - "m_iHealthBarRenderMaskIndex": 4872, - "m_iIDEntIndex": 4944, - "m_iOldIDEntIndex": 4980, - "m_iPlayerState": 4772, - "m_iProgressBarDuration": 4808, - "m_iTargetItemEntIdx": 4976, - "m_iThrowGrenadeCounter": 4800, - "m_nLastClipPlaneSetupFrame": 4728, - "m_nLastMagDropAttachmentIndex": 5068, - "m_nPlayerInfernoBodyFx": 5056, - "m_nPlayerInfernoFootFx": 5060, - "m_nPlayerSmokedFx": 5052, - "m_pClippingWeapon": 4760, - "m_pPingServices": 4696, - "m_pViewModelServices": 4704, - "m_previousPlayerState": 4768, - "m_serverIntendedCycle": 5028, - "m_vLastSmokeOverlayColor": 5040, - "m_vecIntroStartEyePosition": 4816, - "m_vecIntroStartPlayerForward": 4828, - "m_vecLastAliveLocalVelocity": 5072, - "m_vecLastClipCameraForward": 4744, - "m_vecLastClipCameraPos": 4732 + "m_angEyeAngles": 5000, + "m_bCachedPlaneIsValid": 4845, + "m_bClipHitStaticWorld": 4844, + "m_bDeferStartMusicOnWarmup": 5108, + "m_bFlashBuildUp": 4948, + "m_bFlashDspHasBeenCleared": 4949, + "m_bFlashScreenshotHasBeenGrabbed": 4950, + "m_bGuardianShouldSprayCustomXMark": 5200, + "m_bGunGameImmunity": 4876, + "m_bHasMovedSinceSpawn": 4877, + "m_bIsRescuing": 4864, + "m_bScreenTearFrameCaptured": 4932, + "m_bShouldAutobuyDMWeapons": 5028, + "m_bShouldAutobuyNow": 5029, + "m_cycleLatch": 5112, + "m_delayTargetIDTimer": 5040, + "m_fImmuneToGunGameDamageTime": 4868, + "m_fImmuneToGunGameDamageTimeLast": 4872, + "m_fMolotovDamageTime": 4884, + "m_fMolotovUseTime": 4880, + "m_fNextThinkPushAway": 5024, + "m_fRenderingClipPlane": 4800, + "m_flClientDeathTime": 4928, + "m_flCurrentMusicStartTime": 5100, + "m_flDeathCCWeight": 4984, + "m_flFlashBangTime": 4936, + "m_flFlashDuration": 4956, + "m_flFlashMaxAlpha": 4952, + "m_flFlashOverlayAlpha": 4944, + "m_flFlashScreenshotAlpha": 4940, + "m_flHealthFadeAlpha": 4968, + "m_flHealthFadeValue": 4964, + "m_flLastSmokeAge": 5124, + "m_flLastSmokeOverlayAlpha": 5120, + "m_flLastSpawnTimeIndex": 4892, + "m_flMusicRoundStartTime": 5104, + "m_flNextMagDropTime": 5152, + "m_flPrevMatchEndTime": 4992, + "m_flPrevRoundEndTime": 4988, + "m_flProgressBarStartTime": 4900, + "m_hOriginalController": 5208, + "m_holdTargetIDTimer": 5072, + "m_iHealthBarRenderMaskIndex": 4960, + "m_iIDEntIndex": 5032, + "m_iOldIDEntIndex": 5068, + "m_iPlayerState": 4860, + "m_iProgressBarDuration": 4896, + "m_iTargetItemEntIdx": 5064, + "m_iThrowGrenadeCounter": 4888, + "m_nLastClipPlaneSetupFrame": 4816, + "m_nLastMagDropAttachmentIndex": 5156, + "m_nPlayerInfernoBodyFx": 5144, + "m_nPlayerInfernoFootFx": 5148, + "m_nPlayerSmokedFx": 5140, + "m_pClippingWeapon": 4848, + "m_pPingServices": 4784, + "m_pViewModelServices": 4792, + "m_previousPlayerState": 4856, + "m_serverIntendedCycle": 5116, + "m_vLastSmokeOverlayColor": 5128, + "m_vecIntroStartEyePosition": 4904, + "m_vecIntroStartPlayerForward": 4916, + "m_vecLastAliveLocalVelocity": 5160, + "m_vecLastClipCameraForward": 4832, + "m_vecLastClipCameraPos": 4820 }, "metadata": [ { @@ -7285,16 +7299,16 @@ }, "C_CSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1884, - "m_bHostageAlive": 1740, - "m_bombsiteCenterA": 1812, - "m_bombsiteCenterB": 1824, - "m_foundGoalPositions": 1885, - "m_hostageRescueX": 1836, - "m_hostageRescueY": 1852, - "m_hostageRescueZ": 1868, - "m_iHostageEntityIDs": 1764, - "m_isHostageFollowingSomeone": 1752 + "m_bEndMatchNextMapAllVoted": 1496, + "m_bHostageAlive": 1352, + "m_bombsiteCenterA": 1424, + "m_bombsiteCenterB": 1436, + "m_foundGoalPositions": 1497, + "m_hostageRescueX": 1448, + "m_hostageRescueY": 1464, + "m_hostageRescueZ": 1480, + "m_iHostageEntityIDs": 1376, + "m_isHostageFollowingSomeone": 1364 }, "metadata": [ { @@ -7347,16 +7361,16 @@ }, "C_CSTeam": { "fields": { - "m_bSurrendered": 2444, - "m_iClanID": 2592, - "m_numMapVictories": 2440, - "m_scoreFirstHalf": 2448, - "m_scoreOvertime": 2456, - "m_scoreSecondHalf": 2452, - "m_szClanTeamname": 2460, - "m_szTeamFlagImage": 2596, - "m_szTeamLogoImage": 2604, - "m_szTeamMatchStat": 1925 + "m_bSurrendered": 2052, + "m_iClanID": 2200, + "m_numMapVictories": 2048, + "m_scoreFirstHalf": 2056, + "m_scoreOvertime": 2064, + "m_scoreSecondHalf": 2060, + "m_szClanTeamname": 2068, + "m_szTeamFlagImage": 2204, + "m_szTeamLogoImage": 2212, + "m_szTeamMatchStat": 1536 }, "metadata": [ { @@ -7414,78 +7428,78 @@ }, "C_CSWeaponBase": { "fields": { - "m_ClientPreviousWeaponState": 9544, - "m_IronSightController": 10192, - "m_OnPlayerPickup": 9600, - "m_bBurstMode": 9688, - "m_bClearWeaponIdentifyingUGC": 9888, - "m_bDroppedNearBuyZone": 9728, - "m_bFireOnEmpty": 9592, - "m_bInReload": 9704, - "m_bIsHauledBack": 9712, - "m_bOldFirstPersonSpectatedState": 9890, - "m_bReloadVisuallyComplete": 9705, - "m_bReloadsWithClips": 9584, - "m_bSilencerOn": 9713, - "m_bUIWeapon": 9891, - "m_bVisualsDataSet": 9889, - "m_bWasOwnedByCT": 9948, - "m_bWasOwnedByTerrorist": 9949, - "m_donated": 9940, - "m_ePlayerFireEvent": 9432, - "m_ePlayerFireEventAttackType": 9436, - "m_fAccuracyPenalty": 9664, - "m_fAccuracySmoothedForZoom": 9672, - "m_fLastShotTime": 9944, - "m_fScopeZoomEndTime": 9676, - "m_flCrosshairDistance": 9552, - "m_flDroppedAtTime": 9708, - "m_flFireSequenceStartTime": 9420, - "m_flGunAccuracyPositionDeprecated": 9572, - "m_flLastAccuracyUpdateTime": 9668, - "m_flLastBurstModeChangeTime": 9692, - "m_flLastLOSTraceFailureTime": 10384, - "m_flLastMagDropRequestTime": 10512, - "m_flNextAttackRenderTimeOffset": 9732, - "m_flNextClientFireBulletTime": 9964, - "m_flNextClientFireBulletTime_Repredict": 9968, - "m_flPostponeFireReadyFrac": 9700, - "m_flRecoilIndex": 9684, - "m_flTimeSilencerSwitchComplete": 9716, - "m_flTimeWeaponIdle": 9588, - "m_flTurningInaccuracy": 9660, - "m_flTurningInaccuracyDelta": 9644, - "m_flWatTickOffset": 10516, - "m_gunHeat": 9952, - "m_hCurrentThirdPersonSequence": 9480, - "m_hPrevOwner": 9904, - "m_iAlpha": 9560, - "m_iAmmoLastCheck": 9556, - "m_iCrosshairTextureID": 9568, - "m_iIronSightMode": 10368, - "m_iMostRecentTeamNumber": 9724, - "m_iNumEmptyAttacks": 10388, - "m_iOriginalTeamNumber": 9720, - "m_iRecoilIndex": 9680, - "m_iScopeTextureID": 9564, - "m_iState": 9548, - "m_lastSmokeTime": 9960, - "m_nCustomEconReloadEventId": 9892, - "m_nDropTick": 9908, - "m_nFireSequenceStartTimeAck": 9428, - "m_nFireSequenceStartTimeChange": 9424, - "m_nLastEmptySoundCmdNum": 9576, - "m_nPostponeFireReadyTicks": 9696, - "m_nSilencerBoneIndex": 9484, - "m_nViewModelIndex": 9580, - "m_seqFirePrimary": 9444, - "m_seqFireSecondary": 9448, - "m_seqIdle": 9440, - "m_smokeAttachments": 9956, - "m_thirdPersonFireSequences": 9456, - "m_thirdPersonSequences": 9488, - "m_vecTurningInaccuracyEyeDirLast": 9648, - "m_weaponMode": 9640 + "m_ClientPreviousWeaponState": 5792, + "m_IronSightController": 6432, + "m_OnPlayerPickup": 5848, + "m_bBurstMode": 5936, + "m_bClearWeaponIdentifyingUGC": 6136, + "m_bDroppedNearBuyZone": 5976, + "m_bFireOnEmpty": 5840, + "m_bInReload": 5952, + "m_bIsHauledBack": 5960, + "m_bOldFirstPersonSpectatedState": 6138, + "m_bReloadVisuallyComplete": 5953, + "m_bReloadsWithClips": 5832, + "m_bSilencerOn": 5961, + "m_bUIWeapon": 6139, + "m_bVisualsDataSet": 6137, + "m_bWasOwnedByCT": 6196, + "m_bWasOwnedByTerrorist": 6197, + "m_donated": 6188, + "m_ePlayerFireEvent": 5680, + "m_ePlayerFireEventAttackType": 5684, + "m_fAccuracyPenalty": 5912, + "m_fAccuracySmoothedForZoom": 5920, + "m_fLastShotTime": 6192, + "m_fScopeZoomEndTime": 5924, + "m_flCrosshairDistance": 5800, + "m_flDroppedAtTime": 5956, + "m_flFireSequenceStartTime": 5668, + "m_flGunAccuracyPositionDeprecated": 5820, + "m_flLastAccuracyUpdateTime": 5916, + "m_flLastBurstModeChangeTime": 5940, + "m_flLastLOSTraceFailureTime": 6624, + "m_flLastMagDropRequestTime": 6752, + "m_flNextAttackRenderTimeOffset": 5980, + "m_flNextClientFireBulletTime": 6212, + "m_flNextClientFireBulletTime_Repredict": 6216, + "m_flPostponeFireReadyFrac": 5948, + "m_flRecoilIndex": 5932, + "m_flTimeSilencerSwitchComplete": 5964, + "m_flTimeWeaponIdle": 5836, + "m_flTurningInaccuracy": 5908, + "m_flTurningInaccuracyDelta": 5892, + "m_flWatTickOffset": 6756, + "m_gunHeat": 6200, + "m_hCurrentThirdPersonSequence": 5728, + "m_hPrevOwner": 6152, + "m_iAlpha": 5808, + "m_iAmmoLastCheck": 5804, + "m_iCrosshairTextureID": 5816, + "m_iIronSightMode": 6608, + "m_iMostRecentTeamNumber": 5972, + "m_iNumEmptyAttacks": 6628, + "m_iOriginalTeamNumber": 5968, + "m_iRecoilIndex": 5928, + "m_iScopeTextureID": 5812, + "m_iState": 5796, + "m_lastSmokeTime": 6208, + "m_nCustomEconReloadEventId": 6140, + "m_nDropTick": 6156, + "m_nFireSequenceStartTimeAck": 5676, + "m_nFireSequenceStartTimeChange": 5672, + "m_nLastEmptySoundCmdNum": 5824, + "m_nPostponeFireReadyTicks": 5944, + "m_nSilencerBoneIndex": 5732, + "m_nViewModelIndex": 5828, + "m_seqFirePrimary": 5692, + "m_seqFireSecondary": 5696, + "m_seqIdle": 5688, + "m_smokeAttachments": 6204, + "m_thirdPersonFireSequences": 5704, + "m_thirdPersonSequences": 5736, + "m_vecTurningInaccuracyEyeDirLast": 5896, + "m_weaponMode": 5888 }, "metadata": [ { @@ -7637,12 +7651,12 @@ }, "C_CSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 10549, - "m_iBurstShotsRemaining": 10524, - "m_iSilencerBodygroup": 10528, - "m_inPrecache": 10548, - "m_silencedModelIndex": 10544, - "m_zoomLevel": 10520 + "m_bNeedsBoltAction": 6797, + "m_iBurstShotsRemaining": 6772, + "m_iSilencerBodygroup": 6776, + "m_inPrecache": 6796, + "m_silencedModelIndex": 6792, + "m_zoomLevel": 6768 }, "metadata": [ { @@ -7665,13 +7679,13 @@ }, "C_Chicken": { "fields": { - "m_AttributeManager": 4368, - "m_bAttributesInitialized": 9408, - "m_bIsPreviewModel": 9416, - "m_hHolidayHatAddon": 4352, - "m_hWaterWakeParticles": 9412, - "m_jumpedThisFrame": 4356, - "m_leader": 4360 + "m_AttributeManager": 4464, + "m_bAttributesInitialized": 5656, + "m_bIsPreviewModel": 5664, + "m_hHolidayHatAddon": 4448, + "m_hWaterWakeParticles": 5660, + "m_jumpedThisFrame": 4452, + "m_leader": 4456 }, "metadata": [ { @@ -7694,44 +7708,44 @@ }, "C_ClientRagdoll": { "fields": { - "m_bFadeOut": 3704, - "m_bFadingOut": 3734, - "m_bImportant": 3705, - "m_bReleaseRagdoll": 3732, - "m_flEffectTime": 3708, - "m_flScaleEnd": 3736, - "m_flScaleTimeEnd": 3816, - "m_flScaleTimeStart": 3776, - "m_gibDespawnTime": 3712, - "m_iCurrentFriction": 3716, - "m_iEyeAttachment": 3733, - "m_iFrictionAnimState": 3728, - "m_iMaxFriction": 3724, - "m_iMinFriction": 3720 + "m_bFadeOut": 3792, + "m_bFadingOut": 3822, + "m_bImportant": 3793, + "m_bReleaseRagdoll": 3820, + "m_flEffectTime": 3796, + "m_flScaleEnd": 3824, + "m_flScaleTimeEnd": 3904, + "m_flScaleTimeStart": 3864, + "m_gibDespawnTime": 3800, + "m_iCurrentFriction": 3804, + "m_iEyeAttachment": 3821, + "m_iFrictionAnimState": 3816, + "m_iMaxFriction": 3812, + "m_iMinFriction": 3808 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ColorCorrection": { "fields": { - "m_MaxFalloff": 1756, - "m_MinFalloff": 1752, - "m_bClientSide": 2290, - "m_bEnabled": 2288, - "m_bEnabledOnClient": 2292, - "m_bExclusive": 2291, - "m_bFadingIn": 2300, - "m_bMaster": 2289, - "m_flCurWeight": 1772, - "m_flCurWeightOnClient": 2296, - "m_flFadeDuration": 2312, - "m_flFadeInDuration": 1760, - "m_flFadeOutDuration": 1764, - "m_flFadeStartTime": 2308, - "m_flFadeStartWeight": 2304, - "m_flMaxWeight": 1768, - "m_netlookupFilename": 1776, - "m_vecOrigin": 1740 + "m_MaxFalloff": 1368, + "m_MinFalloff": 1364, + "m_bClientSide": 1902, + "m_bEnabled": 1900, + "m_bEnabledOnClient": 1904, + "m_bExclusive": 1903, + "m_bFadingIn": 1912, + "m_bMaster": 1901, + "m_flCurWeight": 1384, + "m_flCurWeightOnClient": 1908, + "m_flFadeDuration": 1924, + "m_flFadeInDuration": 1372, + "m_flFadeOutDuration": 1376, + "m_flFadeStartTime": 1920, + "m_flFadeStartWeight": 1916, + "m_flMaxWeight": 1380, + "m_netlookupFilename": 1388, + "m_vecOrigin": 1352 }, "metadata": [ { @@ -7798,15 +7812,15 @@ }, "C_ColorCorrectionVolume": { "fields": { - "m_FadeDuration": 3180, - "m_LastEnterTime": 3160, - "m_LastEnterWeight": 3156, - "m_LastExitTime": 3168, - "m_LastExitWeight": 3164, - "m_MaxWeight": 3176, - "m_Weight": 3184, - "m_bEnabled": 3172, - "m_lookupFilename": 3188 + "m_FadeDuration": 3304, + "m_LastEnterTime": 3284, + "m_LastEnterWeight": 3280, + "m_LastExitTime": 3292, + "m_LastExitWeight": 3288, + "m_MaxWeight": 3300, + "m_Weight": 3308, + "m_bEnabled": 3296, + "m_lookupFilename": 3312 }, "metadata": [ { @@ -7839,8 +7853,8 @@ }, "C_CsmFovOverride": { "fields": { - "m_cameraName": 1744, - "m_flCsmFovOverrideValue": 1752 + "m_cameraName": 1352, + "m_flCsmFovOverrideValue": 1360 }, "metadata": [], "parent": "C_BaseEntity" @@ -7857,9 +7871,9 @@ }, "C_DecoyProjectile": { "fields": { - "m_flTimeParticleEffectSpawn": 4376, - "m_nClientLastKnownDecoyShotTick": 4336, - "m_nDecoyShotTick": 4332 + "m_flTimeParticleEffectSpawn": 4472, + "m_nClientLastKnownDecoyShotTick": 4436, + "m_nDecoyShotTick": 4432 }, "metadata": [ { @@ -7872,13 +7886,13 @@ }, "C_DynamicLight": { "fields": { - "m_Exponent": 3160, - "m_Flags": 3152, - "m_InnerAngle": 3164, - "m_LightStyle": 3153, - "m_OuterAngle": 3168, - "m_Radius": 3156, - "m_SpotRadius": 3172 + "m_Exponent": 3280, + "m_Flags": 3272, + "m_InnerAngle": 3284, + "m_LightStyle": 3273, + "m_OuterAngle": 3288, + "m_Radius": 3276, + "m_SpotRadius": 3292 }, "metadata": [ { @@ -7921,29 +7935,29 @@ }, "C_DynamicProp": { "fields": { - "m_OnAnimReachedEnd": 4232, - "m_OnAnimReachedStart": 4192, - "m_bCreateNonSolid": 4288, - "m_bFiredStartEndOutput": 4286, - "m_bForceNpcExclude": 4287, - "m_bIsOverrideProp": 4289, - "m_bRandomizeCycle": 4284, - "m_bStartDisabled": 4285, - "m_bUseAnimGraph": 4070, - "m_bUseHitboxesForRenderBox": 4069, - "m_glowColor": 4304, - "m_iCachedFrameCount": 4312, - "m_iInitialGlowState": 4292, - "m_iszIdleAnim": 4272, - "m_nGlowRange": 4296, - "m_nGlowRangeMin": 4300, - "m_nGlowTeam": 4308, - "m_nIdleAnimLoopMode": 4280, - "m_pOutputAnimBegun": 4072, - "m_pOutputAnimLoopCycleOver": 4152, - "m_pOutputAnimOver": 4112, - "m_vecCachedRenderMaxs": 4328, - "m_vecCachedRenderMins": 4316 + "m_OnAnimReachedEnd": 4328, + "m_OnAnimReachedStart": 4288, + "m_bCreateNonSolid": 4384, + "m_bFiredStartEndOutput": 4382, + "m_bForceNpcExclude": 4383, + "m_bIsOverrideProp": 4385, + "m_bRandomizeCycle": 4380, + "m_bStartDisabled": 4381, + "m_bUseAnimGraph": 4161, + "m_bUseHitboxesForRenderBox": 4160, + "m_glowColor": 4400, + "m_iCachedFrameCount": 4408, + "m_iInitialGlowState": 4388, + "m_iszIdleAnim": 4368, + "m_nGlowRange": 4392, + "m_nGlowRangeMin": 4396, + "m_nGlowTeam": 4404, + "m_nIdleAnimLoopMode": 4376, + "m_pOutputAnimBegun": 4168, + "m_pOutputAnimLoopCycleOver": 4248, + "m_pOutputAnimOver": 4208, + "m_vecCachedRenderMaxs": 4424, + "m_vecCachedRenderMins": 4412 }, "metadata": [ { @@ -7976,26 +7990,26 @@ }, "C_EconEntity": { "fields": { - "m_AttributeManager": 4152, - "m_OriginalOwnerXuidHigh": 9196, - "m_OriginalOwnerXuidLow": 9192, - "m_bAttachmentDirty": 9256, - "m_bAttributesInitialized": 4144, - "m_bClientside": 9216, - "m_bParticleSystemsCreated": 9217, - "m_flFallbackWear": 9208, - "m_flFlexDelayTime": 4128, - "m_flFlexDelayedWeight": 4136, - "m_hOldProvidee": 9280, - "m_hViewmodelAttachment": 9248, - "m_iNumOwnerValidationRetries": 9264, - "m_iOldTeam": 9252, - "m_nFallbackPaintKit": 9200, - "m_nFallbackSeed": 9204, - "m_nFallbackStatTrak": 9212, - "m_nUnloadedModelIndex": 9260, - "m_vecAttachedModels": 9288, - "m_vecAttachedParticles": 9224 + "m_AttributeManager": 4240, + "m_OriginalOwnerXuidHigh": 5436, + "m_OriginalOwnerXuidLow": 5432, + "m_bAttachmentDirty": 5496, + "m_bAttributesInitialized": 4232, + "m_bClientside": 5456, + "m_bParticleSystemsCreated": 5457, + "m_flFallbackWear": 5448, + "m_flFlexDelayTime": 4216, + "m_flFlexDelayedWeight": 4224, + "m_hOldProvidee": 5520, + "m_hViewmodelAttachment": 5488, + "m_iNumOwnerValidationRetries": 5504, + "m_iOldTeam": 5492, + "m_nFallbackPaintKit": 5440, + "m_nFallbackSeed": 5444, + "m_nFallbackStatTrak": 5452, + "m_nUnloadedModelIndex": 5500, + "m_vecAttachedModels": 5528, + "m_vecAttachedParticles": 5464 }, "metadata": [ { @@ -8045,34 +8059,34 @@ }, "C_EconItemView": { "fields": { - "m_AttributeList": 4376, - "m_NetworkedDynamicAttributes": 4472, - "m_bDisallowSOC": 4337, - "m_bInitialized": 4336, - "m_bInitializedTags": 4936, - "m_bInventoryImageRgbaRequested": 112, - "m_bInventoryImageTriedCache": 113, - "m_bIsStoreItem": 4338, - "m_bIsTradeItem": 4339, - "m_bRestoreCustomMaterialAfterPrecache": 4288, - "m_iAccountID": 4320, - "m_iEntityLevel": 4296, - "m_iEntityQuality": 4292, - "m_iEntityQuantity": 4340, - "m_iInventoryPosition": 4324, - "m_iItemDefinitionIndex": 4290, - "m_iItemID": 4304, - "m_iItemIDHigh": 4312, - "m_iItemIDLow": 4316, - "m_iQualityOverride": 4348, - "m_iRarityOverride": 4344, - "m_nInventoryImageRgbaHeight": 148, - "m_nInventoryImageRgbaWidth": 144, - "m_szCurrentLoadCachedFileName": 152, - "m_szCustomName": 4568, - "m_szCustomNameOverride": 4729, - "m_unClientFlags": 4352, - "m_unOverrideStyle": 4353 + "m_AttributeList": 528, + "m_NetworkedDynamicAttributes": 624, + "m_bDisallowSOC": 489, + "m_bInitialized": 488, + "m_bInitializedTags": 1088, + "m_bInventoryImageRgbaRequested": 96, + "m_bInventoryImageTriedCache": 97, + "m_bIsStoreItem": 490, + "m_bIsTradeItem": 491, + "m_bRestoreCustomMaterialAfterPrecache": 440, + "m_iAccountID": 472, + "m_iEntityLevel": 448, + "m_iEntityQuality": 444, + "m_iEntityQuantity": 492, + "m_iInventoryPosition": 476, + "m_iItemDefinitionIndex": 442, + "m_iItemID": 456, + "m_iItemIDHigh": 464, + "m_iItemIDLow": 468, + "m_iQualityOverride": 500, + "m_iRarityOverride": 496, + "m_nInventoryImageRgbaHeight": 132, + "m_nInventoryImageRgbaWidth": 128, + "m_szCurrentLoadCachedFileName": 136, + "m_szCustomName": 720, + "m_szCustomNameOverride": 881, + "m_unClientFlags": 504, + "m_unOverrideStyle": 505 }, "metadata": [ { @@ -8135,27 +8149,27 @@ }, "C_EconWearable": { "fields": { - "m_bAlwaysAllow": 9316, - "m_nForceSkin": 9312 + "m_bAlwaysAllow": 5556, + "m_nForceSkin": 5552 }, "metadata": [], "parent": "C_EconEntity" }, "C_EntityDissolve": { "fields": { - "m_bCoreExplode": 3212, - "m_bLinkedToServerEnt": 3213, - "m_flFadeInLength": 3168, - "m_flFadeInStart": 3164, - "m_flFadeOutLength": 3184, - "m_flFadeOutModelLength": 3176, - "m_flFadeOutModelStart": 3172, - "m_flFadeOutStart": 3180, - "m_flNextSparkTime": 3188, - "m_flStartTime": 3160, - "m_nDissolveType": 3192, - "m_nMagnitude": 3208, - "m_vDissolverOrigin": 3196 + "m_bCoreExplode": 3332, + "m_bLinkedToServerEnt": 3333, + "m_flFadeInLength": 3288, + "m_flFadeInStart": 3284, + "m_flFadeOutLength": 3304, + "m_flFadeOutModelLength": 3296, + "m_flFadeOutModelStart": 3292, + "m_flFadeOutStart": 3300, + "m_flNextSparkTime": 3308, + "m_flStartTime": 3280, + "m_nDissolveType": 3312, + "m_nMagnitude": 3328, + "m_vDissolverOrigin": 3316 }, "metadata": [ { @@ -8213,9 +8227,9 @@ }, "C_EntityFlame": { "fields": { - "m_bCheapEffect": 1780, - "m_hEntAttached": 1740, - "m_hOldAttached": 1776 + "m_bCheapEffect": 1396, + "m_hEntAttached": 1352, + "m_hOldAttached": 1392 }, "metadata": [ { @@ -8233,30 +8247,30 @@ }, "C_EnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 5936, - "m_Entity_bCustomCubemapTexture": 5952, - "m_Entity_bEnabled": 6097, - "m_Entity_bMoveable": 6016, - "m_Entity_bStartDisabled": 6032, - "m_Entity_flBrightness": 5940, - "m_Entity_flEdgeFadeDist": 6036, - "m_Entity_hCubemapTexture": 5944, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5968, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5976, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5984, - "m_Entity_hLightProbeTexture": 5960, - "m_Entity_nEnvCubeMapArrayIndex": 6024, - "m_Entity_nHandshake": 6020, - "m_Entity_nLightProbeAtlasX": 6064, - "m_Entity_nLightProbeAtlasY": 6068, - "m_Entity_nLightProbeAtlasZ": 6072, - "m_Entity_nLightProbeSizeX": 6052, - "m_Entity_nLightProbeSizeY": 6056, - "m_Entity_nLightProbeSizeZ": 6060, - "m_Entity_nPriority": 6028, - "m_Entity_vBoxMaxs": 6004, - "m_Entity_vBoxMins": 5992, - "m_Entity_vEdgeFadeDists": 6040 + "m_Entity_Color": 5544, + "m_Entity_bCustomCubemapTexture": 5560, + "m_Entity_bEnabled": 5705, + "m_Entity_bMoveable": 5624, + "m_Entity_bStartDisabled": 5640, + "m_Entity_flBrightness": 5548, + "m_Entity_flEdgeFadeDist": 5644, + "m_Entity_hCubemapTexture": 5552, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5576, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5584, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5592, + "m_Entity_hLightProbeTexture": 5568, + "m_Entity_nEnvCubeMapArrayIndex": 5632, + "m_Entity_nHandshake": 5628, + "m_Entity_nLightProbeAtlasX": 5672, + "m_Entity_nLightProbeAtlasY": 5676, + "m_Entity_nLightProbeAtlasZ": 5680, + "m_Entity_nLightProbeSizeX": 5660, + "m_Entity_nLightProbeSizeY": 5664, + "m_Entity_nLightProbeSizeZ": 5668, + "m_Entity_nPriority": 5636, + "m_Entity_vBoxMaxs": 5612, + "m_Entity_vBoxMins": 5600, + "m_Entity_vEdgeFadeDists": 5648 }, "metadata": [ { @@ -8384,24 +8398,24 @@ }, "C_EnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 1952, - "m_Entity_bCustomCubemapTexture": 1880, - "m_Entity_bDefaultEnvMap": 1949, - "m_Entity_bDefaultSpecEnvMap": 1950, - "m_Entity_bEnabled": 1968, - "m_Entity_bIndoorCubeMap": 1951, - "m_Entity_bMoveable": 1912, - "m_Entity_bStartDisabled": 1948, - "m_Entity_flDiffuseScale": 1944, - "m_Entity_flEdgeFadeDist": 1928, - "m_Entity_flInfluenceRadius": 1884, - "m_Entity_hCubemapTexture": 1872, - "m_Entity_nEnvCubeMapArrayIndex": 1920, - "m_Entity_nHandshake": 1916, - "m_Entity_nPriority": 1924, - "m_Entity_vBoxProjectMaxs": 1900, - "m_Entity_vBoxProjectMins": 1888, - "m_Entity_vEdgeFadeDists": 1932 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1560, + "m_Entity_bCustomCubemapTexture": 1488, + "m_Entity_bDefaultEnvMap": 1557, + "m_Entity_bDefaultSpecEnvMap": 1558, + "m_Entity_bEnabled": 1576, + "m_Entity_bIndoorCubeMap": 1559, + "m_Entity_bMoveable": 1520, + "m_Entity_bStartDisabled": 1556, + "m_Entity_flDiffuseScale": 1552, + "m_Entity_flEdgeFadeDist": 1536, + "m_Entity_flInfluenceRadius": 1492, + "m_Entity_hCubemapTexture": 1480, + "m_Entity_nEnvCubeMapArrayIndex": 1528, + "m_Entity_nHandshake": 1524, + "m_Entity_nPriority": 1532, + "m_Entity_vBoxProjectMaxs": 1508, + "m_Entity_vBoxProjectMins": 1496, + "m_Entity_vEdgeFadeDists": 1540 }, "metadata": [ { @@ -8504,24 +8518,24 @@ }, "C_EnvCubemapFog": { "fields": { - "m_bActive": 1776, - "m_bFirstTime": 1817, - "m_bHasHeightFogEnd": 1816, - "m_bHeightFogEnabled": 1752, - "m_bStartDisabled": 1777, - "m_flEndDistance": 1740, - "m_flFogFalloffExponent": 1748, - "m_flFogHeightEnd": 1760, - "m_flFogHeightExponent": 1768, - "m_flFogHeightStart": 1764, - "m_flFogHeightWidth": 1756, - "m_flFogMaxOpacity": 1780, - "m_flLODBias": 1772, - "m_flStartDistance": 1744, - "m_hFogCubemapTexture": 1808, - "m_hSkyMaterial": 1792, - "m_iszSkyEntity": 1800, - "m_nCubemapSourceType": 1784 + "m_bActive": 1388, + "m_bFirstTime": 1425, + "m_bHasHeightFogEnd": 1424, + "m_bHeightFogEnabled": 1364, + "m_bStartDisabled": 1389, + "m_flEndDistance": 1352, + "m_flFogFalloffExponent": 1360, + "m_flFogHeightEnd": 1372, + "m_flFogHeightExponent": 1380, + "m_flFogHeightStart": 1376, + "m_flFogHeightWidth": 1368, + "m_flFogMaxOpacity": 1392, + "m_flLODBias": 1384, + "m_flStartDistance": 1356, + "m_hFogCubemapTexture": 1416, + "m_hSkyMaterial": 1400, + "m_iszSkyEntity": 1408, + "m_nCubemapSourceType": 1396 }, "metadata": [ { @@ -8614,15 +8628,15 @@ }, "C_EnvDecal": { "fields": { - "m_bProjectOnCharacters": 3177, - "m_bProjectOnWater": 3178, - "m_bProjectOnWorld": 3176, - "m_flDepth": 3168, - "m_flDepthSortBias": 3180, - "m_flHeight": 3164, - "m_flWidth": 3160, - "m_hDecalMaterial": 3152, - "m_nRenderOrder": 3172 + "m_bProjectOnCharacters": 3297, + "m_bProjectOnWater": 3298, + "m_bProjectOnWorld": 3296, + "m_flDepth": 3288, + "m_flDepthSortBias": 3300, + "m_flHeight": 3284, + "m_flWidth": 3280, + "m_hDecalMaterial": 3272, + "m_nRenderOrder": 3292 }, "metadata": [ { @@ -8675,8 +8689,8 @@ }, "C_EnvDetailController": { "fields": { - "m_flFadeEndDist": 1744, - "m_flFadeStartDist": 1740 + "m_flFadeEndDist": 1356, + "m_flFadeStartDist": 1352 }, "metadata": [ { @@ -8694,23 +8708,23 @@ }, "C_EnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 5913, - "m_Entity_bMoveable": 5864, - "m_Entity_bStartDisabled": 5876, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5816, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5824, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5832, - "m_Entity_hLightProbeTexture": 5808, - "m_Entity_nHandshake": 5868, - "m_Entity_nLightProbeAtlasX": 5892, - "m_Entity_nLightProbeAtlasY": 5896, - "m_Entity_nLightProbeAtlasZ": 5900, - "m_Entity_nLightProbeSizeX": 5880, - "m_Entity_nLightProbeSizeY": 5884, - "m_Entity_nLightProbeSizeZ": 5888, - "m_Entity_nPriority": 5872, - "m_Entity_vBoxMaxs": 5852, - "m_Entity_vBoxMins": 5840 + "m_Entity_bEnabled": 5521, + "m_Entity_bMoveable": 5472, + "m_Entity_bStartDisabled": 5484, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5424, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5432, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5440, + "m_Entity_hLightProbeTexture": 5416, + "m_Entity_nHandshake": 5476, + "m_Entity_nLightProbeAtlasX": 5500, + "m_Entity_nLightProbeAtlasY": 5504, + "m_Entity_nLightProbeAtlasZ": 5508, + "m_Entity_nLightProbeSizeX": 5488, + "m_Entity_nLightProbeSizeY": 5492, + "m_Entity_nLightProbeSizeZ": 5496, + "m_Entity_nPriority": 5480, + "m_Entity_vBoxMaxs": 5460, + "m_Entity_vBoxMins": 5448 }, "metadata": [ { @@ -8803,11 +8817,11 @@ }, "C_EnvParticleGlow": { "fields": { - "m_ColorTint": 4620, - "m_flAlphaScale": 4608, - "m_flRadiusScale": 4612, - "m_flSelfIllumScale": 4616, - "m_hTextureOverride": 4624 + "m_ColorTint": 4740, + "m_flAlphaScale": 4728, + "m_flRadiusScale": 4732, + "m_flSelfIllumScale": 4736, + "m_hTextureOverride": 4744 }, "metadata": [ { @@ -8845,15 +8859,15 @@ }, "C_EnvScreenOverlay": { "fields": { - "m_bIsActive": 1872, - "m_bWasActive": 1873, - "m_flCurrentOverlayTime": 1884, - "m_flOverlayTimes": 1824, - "m_flStartTime": 1864, - "m_iCachedDesiredOverlay": 1876, - "m_iCurrentOverlay": 1880, - "m_iDesiredOverlay": 1868, - "m_iszOverlayNames": 1744 + "m_bIsActive": 1480, + "m_bWasActive": 1481, + "m_flCurrentOverlayTime": 1492, + "m_flOverlayTimes": 1432, + "m_flStartTime": 1472, + "m_iCachedDesiredOverlay": 1484, + "m_iCurrentOverlay": 1488, + "m_iDesiredOverlay": 1476, + "m_iszOverlayNames": 1352 }, "metadata": [ { @@ -8886,18 +8900,18 @@ }, "C_EnvSky": { "fields": { - "m_bEnabled": 3204, - "m_bStartDisabled": 3168, - "m_flBrightnessScale": 3180, - "m_flFogMaxEnd": 3200, - "m_flFogMaxStart": 3196, - "m_flFogMinEnd": 3192, - "m_flFogMinStart": 3188, - "m_hSkyMaterial": 3152, - "m_hSkyMaterialLightingOnly": 3160, - "m_nFogType": 3184, - "m_vTintColor": 3169, - "m_vTintColorLightingOnly": 3173 + "m_bEnabled": 3324, + "m_bStartDisabled": 3288, + "m_flBrightnessScale": 3300, + "m_flFogMaxEnd": 3320, + "m_flFogMaxStart": 3316, + "m_flFogMinEnd": 3312, + "m_flFogMinStart": 3308, + "m_hSkyMaterial": 3272, + "m_hSkyMaterialLightingOnly": 3280, + "m_nFogType": 3304, + "m_vTintColor": 3289, + "m_vTintColorLightingOnly": 3293 }, "metadata": [ { @@ -8965,38 +8979,38 @@ }, "C_EnvVolumetricFogController": { "fields": { - "m_bActive": 1804, - "m_bEnableIndirect": 1845, - "m_bFirstTime": 1880, - "m_bIndirectUseLPVs": 1846, - "m_bIsMaster": 1847, - "m_bStartDisabled": 1844, - "m_fNoiseSpeed": 1860, - "m_fNoiseStrength": 1864, - "m_flAnisotropy": 1744, - "m_flDefaultAnisotropy": 1832, - "m_flDefaultDrawDistance": 1840, - "m_flDefaultScattering": 1836, - "m_flDrawDistance": 1752, - "m_flFadeInEnd": 1760, - "m_flFadeInStart": 1756, - "m_flFadeSpeed": 1748, - "m_flIndirectStrength": 1764, - "m_flScattering": 1740, - "m_flStartAnisoTime": 1808, - "m_flStartAnisotropy": 1820, - "m_flStartDrawDistance": 1828, - "m_flStartDrawDistanceTime": 1816, - "m_flStartScatterTime": 1812, - "m_flStartScattering": 1824, - "m_hFogIndirectTexture": 1848, - "m_nForceRefreshCount": 1856, - "m_nIndirectTextureDimX": 1768, - "m_nIndirectTextureDimY": 1772, - "m_nIndirectTextureDimZ": 1776, - "m_vBoxMaxs": 1792, - "m_vBoxMins": 1780, - "m_vNoiseScale": 1868 + "m_bActive": 1416, + "m_bEnableIndirect": 1457, + "m_bFirstTime": 1496, + "m_bIndirectUseLPVs": 1458, + "m_bIsMaster": 1459, + "m_bStartDisabled": 1456, + "m_fNoiseSpeed": 1476, + "m_fNoiseStrength": 1480, + "m_flAnisotropy": 1356, + "m_flDefaultAnisotropy": 1444, + "m_flDefaultDrawDistance": 1452, + "m_flDefaultScattering": 1448, + "m_flDrawDistance": 1364, + "m_flFadeInEnd": 1372, + "m_flFadeInStart": 1368, + "m_flFadeSpeed": 1360, + "m_flIndirectStrength": 1376, + "m_flScattering": 1352, + "m_flStartAnisoTime": 1420, + "m_flStartAnisotropy": 1432, + "m_flStartDrawDistance": 1440, + "m_flStartDrawDistanceTime": 1428, + "m_flStartScatterTime": 1424, + "m_flStartScattering": 1436, + "m_hFogIndirectTexture": 1464, + "m_nForceRefreshCount": 1472, + "m_nIndirectTextureDimX": 1380, + "m_nIndirectTextureDimY": 1384, + "m_nIndirectTextureDimZ": 1388, + "m_vBoxMaxs": 1404, + "m_vBoxMins": 1392, + "m_vNoiseScale": 1484 }, "metadata": [ { @@ -9159,21 +9173,21 @@ }, "C_EnvVolumetricFogVolume": { "fields": { - "m_bActive": 1740, - "m_bOverrideIndirectLightStrength": 1804, - "m_bOverrideNoiseStrength": 1806, - "m_bOverrideSunLightStrength": 1805, - "m_bStartDisabled": 1768, - "m_fHeightFogEdgeWidth": 1788, - "m_fIndirectLightStrength": 1792, - "m_fNoiseStrength": 1800, - "m_fSunLightStrength": 1796, - "m_flFalloffExponent": 1780, - "m_flHeightFogDepth": 1784, - "m_flStrength": 1772, - "m_nFalloffShape": 1776, - "m_vBoxMaxs": 1756, - "m_vBoxMins": 1744 + "m_bActive": 1352, + "m_bOverrideIndirectLightStrength": 1416, + "m_bOverrideNoiseStrength": 1418, + "m_bOverrideSunLightStrength": 1417, + "m_bStartDisabled": 1380, + "m_fHeightFogEdgeWidth": 1400, + "m_fIndirectLightStrength": 1404, + "m_fNoiseStrength": 1412, + "m_fSunLightStrength": 1408, + "m_flFalloffExponent": 1392, + "m_flHeightFogDepth": 1396, + "m_flStrength": 1384, + "m_nFalloffShape": 1388, + "m_vBoxMaxs": 1368, + "m_vBoxMins": 1356 }, "metadata": [ { @@ -9256,7 +9270,7 @@ }, "C_EnvWind": { "fields": { - "m_EnvWindShared": 1744 + "m_EnvWindShared": 1352 }, "metadata": [ { @@ -9269,7 +9283,7 @@ }, "C_EnvWindClientside": { "fields": { - "m_EnvWindShared": 1744 + "m_EnvWindShared": 1352 }, "metadata": [ { @@ -9414,19 +9428,19 @@ }, "C_FireSmoke": { "fields": { - "m_bClipTested": 1808, - "m_bFadingOut": 1809, - "m_flChildFlameSpread": 1784, - "m_flClipPerc": 1804, - "m_flScaleEnd": 1772, - "m_flScaleRegister": 1764, - "m_flScaleStart": 1768, - "m_flScaleTimeEnd": 1780, - "m_flScaleTimeStart": 1776, - "m_nFlameFromAboveModelIndex": 1760, - "m_nFlameModelIndex": 1756, - "m_pFireOverlay": 1824, - "m_tParticleSpawn": 1812 + "m_bClipTested": 1420, + "m_bFadingOut": 1421, + "m_flChildFlameSpread": 1396, + "m_flClipPerc": 1416, + "m_flScaleEnd": 1384, + "m_flScaleRegister": 1376, + "m_flScaleStart": 1380, + "m_flScaleTimeEnd": 1392, + "m_flScaleTimeStart": 1388, + "m_nFlameFromAboveModelIndex": 1372, + "m_nFlameModelIndex": 1368, + "m_pFireOverlay": 1432, + "m_tParticleSpawn": 1424 }, "metadata": [ { @@ -9452,37 +9466,37 @@ }, "C_FireSprite": { "fields": { - "m_bFadeFromAbove": 3436, - "m_vecMoveDir": 3424 + "m_bFadeFromAbove": 3556, + "m_vecMoveDir": 3544 }, "metadata": [], "parent": "C_Sprite" }, "C_Fish": { "fields": { - "m_actualAngles": 3804, - "m_actualPos": 3792, - "m_angle": 3848, - "m_angles": 3728, - "m_averageError": 3940, - "m_buoyancy": 3752, - "m_deathAngle": 3748, - "m_deathDepth": 3744, - "m_errorHistory": 3852, - "m_errorHistoryCount": 3936, - "m_errorHistoryIndex": 3932, - "m_gotUpdate": 3832, - "m_localLifeState": 3740, - "m_poolOrigin": 3816, - "m_pos": 3704, - "m_vel": 3716, - "m_waterLevel": 3828, - "m_wigglePhase": 3784, - "m_wiggleRate": 3788, - "m_wiggleTimer": 3760, - "m_x": 3836, - "m_y": 3840, - "m_z": 3844 + "m_actualAngles": 3892, + "m_actualPos": 3880, + "m_angle": 3936, + "m_angles": 3816, + "m_averageError": 4028, + "m_buoyancy": 3840, + "m_deathAngle": 3836, + "m_deathDepth": 3832, + "m_errorHistory": 3940, + "m_errorHistoryCount": 4024, + "m_errorHistoryIndex": 4020, + "m_gotUpdate": 3920, + "m_localLifeState": 3828, + "m_poolOrigin": 3904, + "m_pos": 3792, + "m_vel": 3804, + "m_waterLevel": 3916, + "m_wigglePhase": 3872, + "m_wiggleRate": 3876, + "m_wiggleTimer": 3848, + "m_x": 3924, + "m_y": 3928, + "m_z": 3932 }, "metadata": [ { @@ -9528,8 +9542,8 @@ }, "C_Fists": { "fields": { - "m_bPlayingUninterruptableAct": 10520, - "m_nUninterruptableActivity": 10524 + "m_bPlayingUninterruptableAct": 6768, + "m_nUninterruptableActivity": 6772 }, "metadata": [ { @@ -9557,9 +9571,9 @@ }, "C_FogController": { "fields": { - "m_bUseAngles": 1848, - "m_fog": 1744, - "m_iChangedVariables": 1852 + "m_bUseAngles": 1456, + "m_fog": 1352, + "m_iChangedVariables": 1460 }, "metadata": [ { @@ -9572,8 +9586,8 @@ }, "C_FootstepControl": { "fields": { - "m_destination": 3168, - "m_source": 3160 + "m_destination": 3288, + "m_source": 3280 }, "metadata": [ { @@ -9596,14 +9610,14 @@ }, "C_FuncConveyor": { "fields": { - "m_flCurrentConveyorOffset": 3216, - "m_flCurrentConveyorSpeed": 3220, - "m_flTargetSpeed": 3172, - "m_flTransitionStartSpeed": 3184, - "m_hConveyorModels": 3192, - "m_nTransitionDurationTicks": 3180, - "m_nTransitionStartTick": 3176, - "m_vecMoveDirEntitySpace": 3160 + "m_flCurrentConveyorOffset": 3336, + "m_flCurrentConveyorSpeed": 3340, + "m_flTargetSpeed": 3292, + "m_flTransitionStartSpeed": 3304, + "m_hConveyorModels": 3312, + "m_nTransitionDurationTicks": 3300, + "m_nTransitionStartTick": 3296, + "m_vecMoveDirEntitySpace": 3280 }, "metadata": [ { @@ -9665,9 +9679,9 @@ }, "C_FuncElectrifiedVolume": { "fields": { - "m_EffectName": 3160, - "m_bState": 3168, - "m_nAmbientEffect": 3152 + "m_EffectName": 3280, + "m_bState": 3288, + "m_nAmbientEffect": 3272 }, "metadata": [ { @@ -9685,15 +9699,15 @@ }, "C_FuncLadder": { "fields": { - "m_Dismounts": 3168, - "m_bDisabled": 3232, - "m_bFakeLadder": 3233, - "m_bHasSlack": 3234, - "m_flAutoRideSpeed": 3228, - "m_vecLadderDir": 3152, - "m_vecLocalTop": 3192, - "m_vecPlayerMountPositionBottom": 3216, - "m_vecPlayerMountPositionTop": 3204 + "m_Dismounts": 3288, + "m_bDisabled": 3352, + "m_bFakeLadder": 3353, + "m_bHasSlack": 3354, + "m_flAutoRideSpeed": 3348, + "m_vecLadderDir": 3272, + "m_vecLocalTop": 3312, + "m_vecPlayerMountPositionBottom": 3336, + "m_vecPlayerMountPositionTop": 3324 }, "metadata": [ { @@ -9726,14 +9740,14 @@ }, "C_FuncMonitor": { "fields": { - "m_bDraw3DSkybox": 3181, - "m_bEnabled": 3180, - "m_bRenderShadows": 3164, - "m_bUseUniqueColorTarget": 3165, - "m_brushModelName": 3168, - "m_hTargetCamera": 3176, - "m_nResolutionEnum": 3160, - "m_targetCamera": 3152 + "m_bDraw3DSkybox": 3301, + "m_bEnabled": 3300, + "m_bRenderShadows": 3284, + "m_bUseUniqueColorTarget": 3285, + "m_brushModelName": 3288, + "m_hTargetCamera": 3296, + "m_nResolutionEnum": 3280, + "m_targetCamera": 3272 }, "metadata": [ { @@ -9818,9 +9832,9 @@ }, "C_FuncTrackTrain": { "fields": { - "m_flLineLength": 3160, - "m_flRadius": 3156, - "m_nLongAxis": 3152 + "m_flLineLength": 3280, + "m_flRadius": 3276, + "m_nLongAxis": 3272 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -9858,29 +9872,29 @@ }, "C_GlobalLight": { "fields": { - "m_WindClothForceHandle": 2960 + "m_WindClothForceHandle": 2576 }, "metadata": [], "parent": "C_BaseEntity" }, "C_GradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1802, - "m_bHeightFogEnabled": 1760, - "m_bIsEnabled": 1801, - "m_bStartDisabled": 1800, - "m_flFadeTime": 1796, - "m_flFarZ": 1772, - "m_flFogEndDistance": 1756, - "m_flFogEndHeight": 1768, - "m_flFogFalloffExponent": 1780, - "m_flFogMaxOpacity": 1776, - "m_flFogStartDistance": 1752, - "m_flFogStartHeight": 1764, - "m_flFogStrength": 1792, - "m_flFogVerticalExponent": 1784, - "m_fogColor": 1788, - "m_hGradientFogTexture": 1744 + "m_bGradientFogNeedsTextures": 1410, + "m_bHeightFogEnabled": 1368, + "m_bIsEnabled": 1409, + "m_bStartDisabled": 1408, + "m_flFadeTime": 1404, + "m_flFarZ": 1380, + "m_flFogEndDistance": 1364, + "m_flFogEndHeight": 1376, + "m_flFogFalloffExponent": 1388, + "m_flFogMaxOpacity": 1384, + "m_flFogStartDistance": 1360, + "m_flFogStartHeight": 1372, + "m_flFogStrength": 1400, + "m_flFogVerticalExponent": 1392, + "m_fogColor": 1396, + "m_hGradientFogTexture": 1352 }, "metadata": [ { @@ -9973,8 +9987,8 @@ }, "C_HandleTest": { "fields": { - "m_Handle": 1740, - "m_bSendHandle": 1744 + "m_Handle": 1352, + "m_bSendHandle": 1356 }, "metadata": [ { @@ -9992,29 +10006,29 @@ }, "C_Hostage": { "fields": { - "m_bHandsHaveBeenCut": 4332, - "m_blinkTimer": 4376, - "m_chestAttachment": 4442, - "m_entitySpottedState": 4256, - "m_eyeAttachment": 4441, - "m_fLastGrabTime": 4340, - "m_fNewestAlphaThinkTime": 4456, - "m_flDeadOrRescuedTime": 4368, - "m_flDropStartTime": 4364, - "m_flGrabSuccessTime": 4360, - "m_flRescueStartTime": 4356, - "m_hHostageGrabber": 4336, - "m_isInit": 4440, - "m_isRescued": 4324, - "m_jumpedThisFrame": 4325, - "m_leader": 4280, - "m_lookAroundTimer": 4416, - "m_lookAt": 4400, - "m_nHostageState": 4328, - "m_pPredictionOwner": 4448, - "m_reuseTimer": 4288, - "m_vecGrabbedPos": 4344, - "m_vel": 4312 + "m_bHandsHaveBeenCut": 4420, + "m_blinkTimer": 4464, + "m_chestAttachment": 4530, + "m_entitySpottedState": 4344, + "m_eyeAttachment": 4529, + "m_fLastGrabTime": 4428, + "m_fNewestAlphaThinkTime": 4544, + "m_flDeadOrRescuedTime": 4456, + "m_flDropStartTime": 4452, + "m_flGrabSuccessTime": 4448, + "m_flRescueStartTime": 4444, + "m_hHostageGrabber": 4424, + "m_isInit": 4528, + "m_isRescued": 4412, + "m_jumpedThisFrame": 4413, + "m_leader": 4368, + "m_lookAroundTimer": 4504, + "m_lookAt": 4488, + "m_nHostageState": 4416, + "m_pPredictionOwner": 4536, + "m_reuseTimer": 4376, + "m_vecGrabbedPos": 4432, + "m_vel": 4400 }, "metadata": [ { @@ -10116,30 +10130,30 @@ }, "C_Inferno": { "fields": { - "m_BurnNormal": 4864, - "m_bFireIsBurning": 4800, - "m_bInPostEffectTime": 5644, - "m_blosCheck": 33316, - "m_drawableCount": 33312, - "m_fireCount": 5632, - "m_fireParentPositions": 4032, - "m_firePositions": 3264, - "m_flLastGrassBurnThink": 33356, - "m_hInfernoClimbingOutlinePointsSnapshot": 3248, - "m_hInfernoDecalsSnapshot": 3256, - "m_hInfernoFillerPointsSnapshot": 3232, - "m_hInfernoOutlinePointsSnapshot": 3240, - "m_hInfernoPointsSnapshot": 3224, - "m_lastFireCount": 5648, - "m_maxBounds": 33344, - "m_maxFireHalfWidth": 33324, - "m_maxFireHeight": 33328, - "m_minBounds": 33332, - "m_nFireEffectTickBegin": 5652, - "m_nFireLifetime": 5640, - "m_nInfernoType": 5636, - "m_nfxFireDamageEffect": 3216, - "m_nlosperiod": 33320 + "m_BurnNormal": 4984, + "m_bFireIsBurning": 4920, + "m_bInPostEffectTime": 5764, + "m_blosCheck": 33428, + "m_drawableCount": 33424, + "m_fireCount": 5752, + "m_fireParentPositions": 4152, + "m_firePositions": 3384, + "m_flLastGrassBurnThink": 33468, + "m_hInfernoClimbingOutlinePointsSnapshot": 3368, + "m_hInfernoDecalsSnapshot": 3376, + "m_hInfernoFillerPointsSnapshot": 3352, + "m_hInfernoOutlinePointsSnapshot": 3360, + "m_hInfernoPointsSnapshot": 3344, + "m_lastFireCount": 5768, + "m_maxBounds": 33456, + "m_maxFireHalfWidth": 33436, + "m_maxFireHeight": 33440, + "m_minBounds": 33444, + "m_nFireEffectTickBegin": 5772, + "m_nFireLifetime": 5760, + "m_nInfernoType": 5756, + "m_nfxFireDamageEffect": 3336, + "m_nlosperiod": 33432 }, "metadata": [ { @@ -10202,9 +10216,9 @@ }, "C_InfoVisibilityBox": { "fields": { - "m_bEnabled": 1760, - "m_nMode": 1744, - "m_vBoxSize": 1748 + "m_bEnabled": 1372, + "m_nMode": 1356, + "m_vBoxSize": 1360 }, "metadata": [ { @@ -10227,15 +10241,15 @@ }, "C_Item": { "fields": { - "m_pReticleHintTextName": 9312 + "m_pReticleHintTextName": 5552 }, "metadata": [], "parent": "C_EconEntity" }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 9572, - "m_OwningPlayer": 9568 + "m_KillingPlayer": 5812, + "m_OwningPlayer": 5808 }, "metadata": [ { @@ -10268,7 +10282,7 @@ }, "C_LightEntity": { "fields": { - "m_CLightComponent": 3152 + "m_CLightComponent": 3272 }, "metadata": [ { @@ -10286,14 +10300,14 @@ }, "C_LightGlow": { "fields": { - "m_GlowOverlay": 3184, - "m_flGlowProxySize": 3172, - "m_flHDRColorScale": 3176, - "m_nHorizontalSize": 3152, - "m_nMaxDist": 3164, - "m_nMinDist": 3160, - "m_nOuterMaxDist": 3168, - "m_nVerticalSize": 3156 + "m_GlowOverlay": 3304, + "m_flGlowProxySize": 3292, + "m_flHDRColorScale": 3296, + "m_nHorizontalSize": 3272, + "m_nMaxDist": 3284, + "m_nMinDist": 3280, + "m_nOuterMaxDist": 3288, + "m_nVerticalSize": 3276 }, "metadata": [ { @@ -10366,31 +10380,31 @@ }, "C_LocalTempEntity": { "fields": { - "bounceFactor": 3728, - "die": 3708, - "fadeSpeed": 3724, - "flags": 3704, - "hitSound": 3732, - "m_bParticleCollision": 3816, - "m_flFrame": 3792, - "m_flFrameMax": 3712, - "m_flFrameRate": 3788, - "m_flSpriteScale": 3780, - "m_iLastCollisionFrame": 3820, - "m_nFlickerFrame": 3784, - "m_pszImpactEffect": 3800, - "m_pszParticleEffect": 3808, - "m_vLastCollisionOrigin": 3824, - "m_vecNormal": 3768, - "m_vecPrevAbsOrigin": 3848, - "m_vecTempEntAcceleration": 3860, - "m_vecTempEntAngVelocity": 3752, - "m_vecTempEntVelocity": 3836, - "priority": 3736, - "tempent_renderamt": 3764, - "tentOffset": 3740, - "x": 3716, - "y": 3720 + "bounceFactor": 3816, + "die": 3796, + "fadeSpeed": 3812, + "flags": 3792, + "hitSound": 3820, + "m_bParticleCollision": 3904, + "m_flFrame": 3880, + "m_flFrameMax": 3800, + "m_flFrameRate": 3876, + "m_flSpriteScale": 3868, + "m_iLastCollisionFrame": 3908, + "m_nFlickerFrame": 3872, + "m_pszImpactEffect": 3888, + "m_pszParticleEffect": 3896, + "m_vLastCollisionOrigin": 3912, + "m_vecNormal": 3856, + "m_vecPrevAbsOrigin": 3936, + "m_vecTempEntAcceleration": 3948, + "m_vecTempEntAngVelocity": 3840, + "m_vecTempEntVelocity": 3924, + "priority": 3824, + "tempent_renderamt": 3852, + "tentOffset": 3828, + "x": 3804, + "y": 3808 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10402,23 +10416,23 @@ }, "C_MapVetoPickController": { "fields": { - "m_bDisabledHud": 4112, - "m_nAccountIDs": 2048, - "m_nCurrentPhase": 4096, - "m_nDraftType": 1756, - "m_nMapId0": 2304, - "m_nMapId1": 2560, - "m_nMapId2": 2816, - "m_nMapId3": 3072, - "m_nMapId4": 3328, - "m_nMapId5": 3584, - "m_nPhaseDurationTicks": 4104, - "m_nPhaseStartTick": 4100, - "m_nPostDataUpdateTick": 4108, - "m_nStartingSide0": 3840, - "m_nTeamWinningCoinToss": 1760, - "m_nTeamWithFirstChoice": 1764, - "m_nVoteMapIdsList": 2020 + "m_bDisabledHud": 3724, + "m_nAccountIDs": 1660, + "m_nCurrentPhase": 3708, + "m_nDraftType": 1368, + "m_nMapId0": 1916, + "m_nMapId1": 2172, + "m_nMapId2": 2428, + "m_nMapId3": 2684, + "m_nMapId4": 2940, + "m_nMapId5": 3196, + "m_nPhaseDurationTicks": 3716, + "m_nPhaseStartTick": 3712, + "m_nPostDataUpdateTick": 3720, + "m_nStartingSide0": 3452, + "m_nTeamWinningCoinToss": 1372, + "m_nTeamWithFirstChoice": 1376, + "m_nVoteMapIdsList": 1632 }, "metadata": [ { @@ -10516,7 +10530,7 @@ }, "C_MolotovProjectile": { "fields": { - "m_bIsIncGrenade": 4332 + "m_bIsIncGrenade": 4432 }, "metadata": [ { @@ -10529,7 +10543,7 @@ }, "C_Multimeter": { "fields": { - "m_hTargetC4": 3712 + "m_hTargetC4": 3800 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10546,9 +10560,9 @@ }, "C_OmniLight": { "fields": { - "m_bShowLight": 3744, - "m_flInnerAngle": 3736, - "m_flOuterAngle": 3740 + "m_bShowLight": 3864, + "m_flInnerAngle": 3856, + "m_flOuterAngle": 3860 }, "metadata": [ { @@ -10571,30 +10585,30 @@ }, "C_ParticleSystem": { "fields": { - "m_bActive": 3664, - "m_bAnimateDuringGameplayPause": 3676, - "m_bFrozen": 3665, - "m_bNoFreeze": 4005, - "m_bNoRamp": 4006, - "m_bNoSave": 4004, - "m_bOldActive": 4584, - "m_bOldFrozen": 4585, - "m_bStartActive": 4007, - "m_clrTint": 4548, - "m_flFreezeTransitionDuration": 3668, - "m_flPreSimTime": 3692, - "m_flStartTime": 3688, - "m_hControlPointEnts": 3748, - "m_iEffectIndex": 3680, - "m_iServerControlPointAssignments": 3744, - "m_iszControlPointNames": 4016, - "m_iszEffectName": 4008, - "m_nDataCP": 4528, - "m_nStopType": 3672, - "m_nTintCP": 4544, - "m_szSnapshotFileName": 3152, - "m_vServerControlPoints": 3696, - "m_vecDataCPValue": 4532 + "m_bActive": 3784, + "m_bAnimateDuringGameplayPause": 3796, + "m_bFrozen": 3785, + "m_bNoFreeze": 4125, + "m_bNoRamp": 4126, + "m_bNoSave": 4124, + "m_bOldActive": 4704, + "m_bOldFrozen": 4705, + "m_bStartActive": 4127, + "m_clrTint": 4668, + "m_flFreezeTransitionDuration": 3788, + "m_flPreSimTime": 3812, + "m_flStartTime": 3808, + "m_hControlPointEnts": 3868, + "m_iEffectIndex": 3800, + "m_iServerControlPointAssignments": 3864, + "m_iszControlPointNames": 4136, + "m_iszEffectName": 4128, + "m_nDataCP": 4648, + "m_nStopType": 3792, + "m_nTintCP": 4664, + "m_szSnapshotFileName": 3272, + "m_vServerControlPoints": 3816, + "m_vecDataCPValue": 4652 }, "metadata": [ { @@ -10701,22 +10715,22 @@ }, "C_PathParticleRope": { "fields": { - "m_ColorTint": 1796, - "m_PathNodes_Color": 1888, - "m_PathNodes_Name": 1760, - "m_PathNodes_PinEnabled": 1912, - "m_PathNodes_Position": 1816, - "m_PathNodes_RadiusScale": 1936, - "m_PathNodes_TangentIn": 1840, - "m_PathNodes_TangentOut": 1864, - "m_bStartActive": 1740, - "m_flMaxSimulationTime": 1744, - "m_flParticleSpacing": 1784, - "m_flRadius": 1792, - "m_flSlack": 1788, - "m_iEffectIndex": 1808, - "m_iszEffectName": 1752, - "m_nEffectState": 1800 + "m_ColorTint": 1404, + "m_PathNodes_Color": 1496, + "m_PathNodes_Name": 1368, + "m_PathNodes_PinEnabled": 1520, + "m_PathNodes_Position": 1424, + "m_PathNodes_RadiusScale": 1544, + "m_PathNodes_TangentIn": 1448, + "m_PathNodes_TangentOut": 1472, + "m_bStartActive": 1352, + "m_flMaxSimulationTime": 1356, + "m_flParticleSpacing": 1392, + "m_flRadius": 1400, + "m_flSlack": 1396, + "m_iEffectIndex": 1416, + "m_iszEffectName": 1360, + "m_nEffectState": 1408 }, "metadata": [ { @@ -10794,27 +10808,27 @@ }, "C_PhysMagnet": { "fields": { - "m_aAttachedObjects": 3728, - "m_aAttachedObjectsFromServer": 3704 + "m_aAttachedObjects": 3816, + "m_aAttachedObjectsFromServer": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_PhysPropClientside": { "fields": { - "m_fDeathTime": 4076, - "m_flTouchDelta": 4072, - "m_inertiaScale": 4080, - "m_nDamageType": 4108, - "m_vecDamageDirection": 4096, - "m_vecDamagePosition": 4084 + "m_fDeathTime": 4164, + "m_flTouchDelta": 4160, + "m_inertiaScale": 4168, + "m_nDamageType": 4196, + "m_vecDamageDirection": 4184, + "m_vecDamagePosition": 4172 }, "metadata": [], "parent": "C_BreakableProp" }, "C_PhysicsProp": { "fields": { - "m_bAwake": 4069 + "m_bAwake": 4160 }, "metadata": [ { @@ -10860,35 +10874,35 @@ }, "C_PlantedC4": { "fields": { - "m_bBeingDefused": 3764, - "m_bBombDefused": 3788, - "m_bBombTicking": 3704, - "m_bC4Activated": 3776, - "m_bCannotBeDefused": 3756, - "m_bExplodeWarning": 3772, - "m_bHasExploded": 3757, - "m_bRadarFlash": 3808, - "m_bTenSecWarning": 3777, - "m_bTriggerWarning": 3768, - "m_entitySpottedState": 3720, - "m_fLastDefuseTime": 3816, - "m_flC4Blow": 3752, - "m_flC4ExplodeSpectateDuration": 3856, - "m_flDefuseCountDown": 3784, - "m_flDefuseLength": 3780, - "m_flNextBeep": 3748, - "m_flNextGlow": 3744, - "m_flNextRadarFlashTime": 3804, - "m_flTimerLength": 3760, - "m_hBombDefuser": 3792, - "m_hControlPanel": 3796, - "m_hDefuserMultimeter": 3800, - "m_nBombSite": 3708, - "m_nSourceSoundscapeHash": 3712, - "m_pBombDefuser": 3812, - "m_pPredictionOwner": 3824, - "m_vecC4ExplodeSpectateAng": 3844, - "m_vecC4ExplodeSpectatePos": 3832 + "m_bBeingDefused": 3852, + "m_bBombDefused": 3876, + "m_bBombTicking": 3792, + "m_bC4Activated": 3864, + "m_bCannotBeDefused": 3844, + "m_bExplodeWarning": 3860, + "m_bHasExploded": 3845, + "m_bRadarFlash": 3896, + "m_bTenSecWarning": 3865, + "m_bTriggerWarning": 3856, + "m_entitySpottedState": 3808, + "m_fLastDefuseTime": 3904, + "m_flC4Blow": 3840, + "m_flC4ExplodeSpectateDuration": 3944, + "m_flDefuseCountDown": 3872, + "m_flDefuseLength": 3868, + "m_flNextBeep": 3836, + "m_flNextGlow": 3832, + "m_flNextRadarFlashTime": 3892, + "m_flTimerLength": 3848, + "m_hBombDefuser": 3880, + "m_hControlPanel": 3884, + "m_hDefuserMultimeter": 3888, + "m_nBombSite": 3796, + "m_nSourceSoundscapeHash": 3800, + "m_pBombDefuser": 3900, + "m_pPredictionOwner": 3912, + "m_vecC4ExplodeSpectateAng": 3932, + "m_vecC4ExplodeSpectatePos": 3920 }, "metadata": [ { @@ -10966,11 +10980,11 @@ }, "C_PlayerPing": { "fields": { - "m_bUrgent": 1804, - "m_hPingedEntity": 1796, - "m_hPlayer": 1792, - "m_iType": 1800, - "m_szPlaceName": 1805 + "m_bUrgent": 1412, + "m_hPingedEntity": 1404, + "m_hPlayer": 1400, + "m_iType": 1408, + "m_szPlaceName": 1413 }, "metadata": [ { @@ -11003,22 +11017,22 @@ }, "C_PlayerSprayDecal": { "fields": { - "m_SprayRenderHelper": 3376, - "m_flCreationTime": 3228, - "m_nEntity": 3220, - "m_nHitbox": 3224, - "m_nPlayer": 3216, - "m_nTintID": 3232, - "m_nUniqueID": 3152, - "m_nVersion": 3236, - "m_rtGcTime": 3164, - "m_ubSignature": 3237, - "m_unAccountID": 3156, - "m_unTraceID": 3160, - "m_vecEndPos": 3168, - "m_vecLeft": 3192, - "m_vecNormal": 3204, - "m_vecStart": 3180 + "m_SprayRenderHelper": 3496, + "m_flCreationTime": 3348, + "m_nEntity": 3340, + "m_nHitbox": 3344, + "m_nPlayer": 3336, + "m_nTintID": 3352, + "m_nUniqueID": 3272, + "m_nVersion": 3356, + "m_rtGcTime": 3284, + "m_ubSignature": 3357, + "m_unAccountID": 3276, + "m_unTraceID": 3280, + "m_vecEndPos": 3288, + "m_vecLeft": 3312, + "m_vecNormal": 3324, + "m_vecStart": 3300 }, "metadata": [ { @@ -11101,12 +11115,12 @@ }, "C_PlayerVisibility": { "fields": { - "m_bIsEnabled": 1757, - "m_bStartDisabled": 1756, - "m_flFadeTime": 1752, - "m_flFogDistanceMultiplier": 1744, - "m_flFogMaxDensityMultiplier": 1748, - "m_flVisibilityStrength": 1740 + "m_bIsEnabled": 1369, + "m_bStartDisabled": 1368, + "m_flFadeTime": 1364, + "m_flFogDistanceMultiplier": 1356, + "m_flFogMaxDensityMultiplier": 1360, + "m_flVisibilityStrength": 1352 }, "metadata": [ { @@ -11144,31 +11158,31 @@ }, "C_PointCamera": { "fields": { - "m_DegreesPerSecond": 1820, - "m_FOV": 1740, - "m_FogColor": 1749, - "m_Resolution": 1744, - "m_TargetFOV": 1816, - "m_bActive": 1768, - "m_bCanHLTVUse": 1792, - "m_bDofEnabled": 1793, - "m_bFogEnable": 1748, - "m_bIsOn": 1824, - "m_bNoSky": 1776, - "m_bUseScreenAspectRatio": 1769, - "m_fBrightness": 1780, - "m_flAspectRatio": 1772, - "m_flDofFarBlurry": 1808, - "m_flDofFarCrisp": 1804, - "m_flDofNearBlurry": 1796, - "m_flDofNearCrisp": 1800, - "m_flDofTiltToGround": 1812, - "m_flFogEnd": 1760, - "m_flFogMaxDensity": 1764, - "m_flFogStart": 1756, - "m_flZFar": 1784, - "m_flZNear": 1788, - "m_pNext": 1832 + "m_DegreesPerSecond": 1432, + "m_FOV": 1352, + "m_FogColor": 1361, + "m_Resolution": 1356, + "m_TargetFOV": 1428, + "m_bActive": 1380, + "m_bCanHLTVUse": 1404, + "m_bDofEnabled": 1405, + "m_bFogEnable": 1360, + "m_bIsOn": 1436, + "m_bNoSky": 1388, + "m_bUseScreenAspectRatio": 1381, + "m_fBrightness": 1392, + "m_flAspectRatio": 1384, + "m_flDofFarBlurry": 1420, + "m_flDofFarCrisp": 1416, + "m_flDofNearBlurry": 1408, + "m_flDofNearCrisp": 1412, + "m_flDofTiltToGround": 1424, + "m_flFogEnd": 1372, + "m_flFogMaxDensity": 1376, + "m_flFogStart": 1368, + "m_flZFar": 1396, + "m_flZNear": 1400, + "m_pNext": 1440 }, "metadata": [ { @@ -11281,15 +11295,15 @@ }, "C_PointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1840 + "m_flVerticalFOV": 1448 }, "metadata": [], "parent": "C_PointCamera" }, "C_PointClientUIDialog": { "fields": { - "m_bStartEnabled": 3204, - "m_hActivator": 3200 + "m_bStartEnabled": 3324, + "m_hActivator": 3320 }, "metadata": [ { @@ -11302,19 +11316,19 @@ }, "C_PointClientUIHUD": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 3632, - "m_bCheckCSSClasses": 3208, - "m_bIgnoreInput": 3592, - "m_flDPI": 3604, - "m_flDepthOffset": 3612, - "m_flHeight": 3600, - "m_flInteractDistance": 3608, - "m_flWidth": 3596, - "m_unHorizontalAlign": 3620, - "m_unOrientation": 3628, - "m_unOwnerContext": 3616, - "m_unVerticalAlign": 3624, - "m_vecCSSClasses": 3640 + "m_bAllowInteractionFromAllSceneWorlds": 3752, + "m_bCheckCSSClasses": 3328, + "m_bIgnoreInput": 3712, + "m_flDPI": 3724, + "m_flDepthOffset": 3732, + "m_flHeight": 3720, + "m_flInteractDistance": 3728, + "m_flWidth": 3716, + "m_unHorizontalAlign": 3740, + "m_unOrientation": 3748, + "m_unOwnerContext": 3736, + "m_unVerticalAlign": 3744, + "m_vecCSSClasses": 3760 }, "metadata": [ { @@ -11382,34 +11396,34 @@ }, "C_PointClientUIWorldPanel": { "fields": { - "m_anchorDeltaTransform": 3216, - "m_bAllowInteractionFromAllSceneWorlds": 3704, - "m_bCheckCSSClasses": 3210, - "m_bDisableMipGen": 3743, - "m_bExcludeFromSaveGames": 3740, - "m_bFollowPlayerAcrossTeleport": 3666, - "m_bForceRecreateNextUpdate": 3208, - "m_bGrabbable": 3741, - "m_bIgnoreInput": 3664, - "m_bLit": 3665, - "m_bMoveViewToPlayerNextThink": 3209, - "m_bNoDepth": 3737, - "m_bOnlyRenderToTexture": 3742, - "m_bOpaque": 3736, - "m_bRenderBackface": 3738, - "m_bUseOffScreenIndicator": 3739, - "m_flDPI": 3676, - "m_flDepthOffset": 3684, - "m_flHeight": 3672, - "m_flInteractDistance": 3680, - "m_flWidth": 3668, - "m_nExplicitImageLayout": 3744, - "m_pOffScreenIndicator": 3624, - "m_unHorizontalAlign": 3692, - "m_unOrientation": 3700, - "m_unOwnerContext": 3688, - "m_unVerticalAlign": 3696, - "m_vecCSSClasses": 3712 + "m_anchorDeltaTransform": 3344, + "m_bAllowInteractionFromAllSceneWorlds": 3832, + "m_bCheckCSSClasses": 3330, + "m_bDisableMipGen": 3871, + "m_bExcludeFromSaveGames": 3868, + "m_bFollowPlayerAcrossTeleport": 3794, + "m_bForceRecreateNextUpdate": 3328, + "m_bGrabbable": 3869, + "m_bIgnoreInput": 3792, + "m_bLit": 3793, + "m_bMoveViewToPlayerNextThink": 3329, + "m_bNoDepth": 3865, + "m_bOnlyRenderToTexture": 3870, + "m_bOpaque": 3864, + "m_bRenderBackface": 3866, + "m_bUseOffScreenIndicator": 3867, + "m_flDPI": 3804, + "m_flDepthOffset": 3812, + "m_flHeight": 3800, + "m_flInteractDistance": 3808, + "m_flWidth": 3796, + "m_nExplicitImageLayout": 3872, + "m_pOffScreenIndicator": 3752, + "m_unHorizontalAlign": 3820, + "m_unOrientation": 3828, + "m_unOwnerContext": 3816, + "m_unVerticalAlign": 3824, + "m_vecCSSClasses": 3840 }, "metadata": [ { @@ -11532,7 +11546,7 @@ }, "C_PointClientUIWorldTextPanel": { "fields": { - "m_messageText": 3748 + "m_messageText": 3888 }, "metadata": [ { @@ -11545,19 +11559,19 @@ }, "C_PointCommentaryNode": { "fields": { - "m_bActive": 3712, - "m_bListenedTo": 3760, - "m_bRestartAfterRestore": 3780, - "m_bWasActive": 3713, - "m_flEndTime": 3716, - "m_flStartTime": 3720, - "m_flStartTimeInCommentary": 3724, - "m_hViewPosition": 3776, - "m_iNodeNumber": 3752, - "m_iNodeNumberMax": 3756, - "m_iszCommentaryFile": 3728, - "m_iszSpeakers": 3744, - "m_iszTitle": 3736 + "m_bActive": 3800, + "m_bListenedTo": 3848, + "m_bRestartAfterRestore": 3868, + "m_bWasActive": 3801, + "m_flEndTime": 3804, + "m_flStartTime": 3808, + "m_flStartTimeInCommentary": 3812, + "m_hViewPosition": 3864, + "m_iNodeNumber": 3840, + "m_iNodeNumberMax": 3844, + "m_iszCommentaryFile": 3816, + "m_iszSpeakers": 3832, + "m_iszTitle": 3824 }, "metadata": [ { @@ -11620,31 +11634,31 @@ }, "C_PointValueRemapper": { "fields": { - "m_bDisabled": 1740, - "m_bDisabledOld": 1741, - "m_bEngaged": 1832, - "m_bFirstUpdate": 1833, - "m_bRequiresUseKey": 1768, - "m_bUpdateOnClient": 1742, - "m_flCurrentMomentum": 1816, - "m_flDisengageDistance": 1760, - "m_flEngageDistance": 1764, - "m_flInputOffset": 1828, - "m_flMaximumChangePerSecond": 1756, - "m_flMomentumModifier": 1808, - "m_flPreviousUpdateTickTime": 1840, - "m_flPreviousValue": 1836, - "m_flRatchetOffset": 1824, - "m_flSnapValue": 1812, - "m_hOutputEntities": 1776, - "m_hRemapLineEnd": 1752, - "m_hRemapLineStart": 1748, - "m_nHapticsType": 1800, - "m_nInputType": 1744, - "m_nMomentumType": 1804, - "m_nOutputType": 1772, - "m_nRatchetType": 1820, - "m_vecPreviousTestPoint": 1844 + "m_bDisabled": 1352, + "m_bDisabledOld": 1353, + "m_bEngaged": 1448, + "m_bFirstUpdate": 1449, + "m_bRequiresUseKey": 1380, + "m_bUpdateOnClient": 1354, + "m_flCurrentMomentum": 1432, + "m_flDisengageDistance": 1372, + "m_flEngageDistance": 1376, + "m_flInputOffset": 1444, + "m_flMaximumChangePerSecond": 1368, + "m_flMomentumModifier": 1424, + "m_flPreviousUpdateTickTime": 1456, + "m_flPreviousValue": 1452, + "m_flRatchetOffset": 1440, + "m_flSnapValue": 1428, + "m_hOutputEntities": 1392, + "m_hRemapLineEnd": 1364, + "m_hRemapLineStart": 1360, + "m_nHapticsType": 1416, + "m_nInputType": 1356, + "m_nMomentumType": 1420, + "m_nOutputType": 1384, + "m_nRatchetType": 1436, + "m_vecPreviousTestPoint": 1460 }, "metadata": [ { @@ -11737,18 +11751,18 @@ }, "C_PointWorldText": { "fields": { - "m_Color": 3768, - "m_FontName": 3688, - "m_bEnabled": 3752, - "m_bForceRecreateNextUpdate": 3160, - "m_bFullbright": 3753, - "m_flDepthOffset": 3764, - "m_flFontSize": 3760, - "m_flWorldUnitsPerPx": 3756, - "m_messageText": 3176, - "m_nJustifyHorizontal": 3772, - "m_nJustifyVertical": 3776, - "m_nReorientMode": 3780 + "m_Color": 3888, + "m_FontName": 3808, + "m_bEnabled": 3872, + "m_bForceRecreateNextUpdate": 3280, + "m_bFullbright": 3873, + "m_flDepthOffset": 3884, + "m_flFontSize": 3880, + "m_flWorldUnitsPerPx": 3876, + "m_messageText": 3296, + "m_nJustifyHorizontal": 3892, + "m_nJustifyVertical": 3896, + "m_nReorientMode": 3900 }, "metadata": [ { @@ -11811,22 +11825,22 @@ }, "C_PostProcessingVolume": { "fields": { - "m_bExposureControl": 3221, - "m_bMaster": 3220, - "m_flExposureCompensation": 3204, - "m_flExposureFadeSpeedDown": 3212, - "m_flExposureFadeSpeedUp": 3208, - "m_flFadeDuration": 3184, - "m_flMaxExposure": 3200, - "m_flMaxLogExposure": 3192, - "m_flMinExposure": 3196, - "m_flMinLogExposure": 3188, - "m_flRate": 3224, - "m_flTonemapEVSmoothingRange": 3216, - "m_flTonemapMinAvgLum": 3236, - "m_flTonemapPercentBrightPixels": 3232, - "m_flTonemapPercentTarget": 3228, - "m_hPostSettings": 3176 + "m_bExposureControl": 3341, + "m_bMaster": 3340, + "m_flExposureCompensation": 3324, + "m_flExposureFadeSpeedDown": 3332, + "m_flExposureFadeSpeedUp": 3328, + "m_flFadeDuration": 3304, + "m_flMaxExposure": 3320, + "m_flMaxLogExposure": 3312, + "m_flMinExposure": 3316, + "m_flMinLogExposure": 3308, + "m_flRate": 3344, + "m_flTonemapEVSmoothingRange": 3336, + "m_flTonemapMinAvgLum": 3356, + "m_flTonemapPercentBrightPixels": 3352, + "m_flTonemapPercentTarget": 3348, + "m_hPostSettings": 3296 }, "metadata": [ { @@ -11914,14 +11928,14 @@ }, "C_Precipitation": { "fields": { - "m_bActiveParticlePrecipEmitter": 3224, - "m_bHasSimulatedSinceLastSceneObjectUpdate": 3226, - "m_bParticlePrecipInitialized": 3225, - "m_flDensity": 3156, - "m_flParticleInnerDist": 3168, - "m_nAvailableSheetSequencesMaxIndex": 3228, - "m_pParticleDef": 3176, - "m_tParticlePrecipTraceTimer": 3216 + "m_bActiveParticlePrecipEmitter": 3352, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 3354, + "m_bParticlePrecipInitialized": 3353, + "m_flDensity": 3280, + "m_flParticleInnerDist": 3296, + "m_nAvailableSheetSequencesMaxIndex": 3356, + "m_pParticleDef": 3304, + "m_tParticlePrecipTraceTimer": 3344 }, "metadata": [], "parent": "C_BaseTrigger" @@ -11933,9 +11947,9 @@ }, "C_PredictedViewModel": { "fields": { - "m_currentSpeed": 3832, - "m_targetSpeed": 3820, - "m_vPredictedLagOffset": 3808 + "m_currentSpeed": 3920, + "m_targetSpeed": 3908, + "m_vPredictedLagOffset": 3896 }, "metadata": [], "parent": "C_BaseViewModel" @@ -11947,7 +11961,7 @@ }, "C_RagdollManager": { "fields": { - "m_iCurrentMaxRagdollCount": 1740 + "m_iCurrentMaxRagdollCount": 1352 }, "metadata": [ { @@ -11960,14 +11974,14 @@ }, "C_RagdollProp": { "fields": { - "m_flBlendWeight": 3760, - "m_flBlendWeightCurrent": 3772, - "m_hRagdollSource": 3764, - "m_iEyeAttachment": 3768, - "m_parentPhysicsBoneIndices": 3776, - "m_ragAngles": 3736, - "m_ragPos": 3712, - "m_worldSpaceBoneComputationOrder": 3800 + "m_flBlendWeight": 3848, + "m_flBlendWeightCurrent": 3860, + "m_hRagdollSource": 3852, + "m_iEyeAttachment": 3856, + "m_parentPhysicsBoneIndices": 3864, + "m_ragAngles": 3824, + "m_ragPos": 3800, + "m_worldSpaceBoneComputationOrder": 3888 }, "metadata": [ { @@ -11995,13 +12009,13 @@ }, "C_RagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3832, - "m_attachmentPointRagdollSpace": 3844, - "m_bHasParent": 3872, - "m_boneIndexAttached": 3824, - "m_parentTime": 3868, - "m_ragdollAttachedObjectIndex": 3828, - "m_vecOffset": 3856 + "m_attachmentPointBoneSpace": 3920, + "m_attachmentPointRagdollSpace": 3932, + "m_bHasParent": 3960, + "m_boneIndexAttached": 3912, + "m_parentTime": 3956, + "m_ragdollAttachedObjectIndex": 3916, + "m_vecOffset": 3944 }, "metadata": [ { @@ -12029,7 +12043,7 @@ }, "C_RectLight": { "fields": { - "m_bShowLight": 3736 + "m_bShowLight": 3856 }, "metadata": [ { @@ -12079,47 +12093,47 @@ }, "C_RopeKeyframe": { "fields": { - "m_LightValues": 3856, - "m_LinksTouchingSomething": 3160, - "m_PhysicsDelegate": 4008, - "m_RopeFlags": 3216, - "m_RopeLength": 3992, - "m_Slack": 3994, - "m_Subdiv": 3990, - "m_TextureHeight": 4032, - "m_TextureScale": 3996, - "m_Width": 4004, - "m_bApplyWind": 3168, - "m_bConstrainBetweenEndpoints": 4144, + "m_LightValues": 3976, + "m_LinksTouchingSomething": 3280, + "m_PhysicsDelegate": 4128, + "m_RopeFlags": 3336, + "m_RopeLength": 4112, + "m_Slack": 4114, + "m_Subdiv": 4110, + "m_TextureHeight": 4152, + "m_TextureScale": 4116, + "m_Width": 4124, + "m_bApplyWind": 3288, + "m_bConstrainBetweenEndpoints": 4264, "m_bEndPointAttachmentAnglesDirty": 0, "m_bEndPointAttachmentPositionsDirty": 0, "m_bNewDataThisFrame": 0, "m_bPhysicsInitted": 0, - "m_bPrevEndPointPos": 3180, - "m_fLockedPoints": 4000, - "m_fPrevLockedPoints": 3172, - "m_flCurScroll": 3208, - "m_flCurrentGustLifetime": 4064, - "m_flCurrentGustTimer": 4060, - "m_flScrollSpeed": 3212, - "m_flTimeToNextGust": 4068, - "m_hEndPoint": 3984, - "m_hMaterial": 4024, - "m_hStartPoint": 3980, - "m_iEndAttachment": 3989, - "m_iForcePointMoveCounter": 3176, - "m_iRopeMaterialModelIndex": 3224, - "m_iStartAttachment": 3988, - "m_nChangeCount": 4001, - "m_nLinksTouchingSomething": 3164, - "m_nSegments": 3976, - "m_vCachedEndPointAttachmentAngle": 4120, - "m_vCachedEndPointAttachmentPos": 4096, - "m_vColorMod": 4084, - "m_vPrevEndPointPos": 3184, - "m_vWindDir": 4072, - "m_vecImpulse": 4036, - "m_vecPreviousImpulse": 4048 + "m_bPrevEndPointPos": 3300, + "m_fLockedPoints": 4120, + "m_fPrevLockedPoints": 3292, + "m_flCurScroll": 3328, + "m_flCurrentGustLifetime": 4184, + "m_flCurrentGustTimer": 4180, + "m_flScrollSpeed": 3332, + "m_flTimeToNextGust": 4188, + "m_hEndPoint": 4104, + "m_hMaterial": 4144, + "m_hStartPoint": 4100, + "m_iEndAttachment": 4109, + "m_iForcePointMoveCounter": 3296, + "m_iRopeMaterialModelIndex": 3344, + "m_iStartAttachment": 4108, + "m_nChangeCount": 4121, + "m_nLinksTouchingSomething": 3284, + "m_nSegments": 4096, + "m_vCachedEndPointAttachmentAngle": 4240, + "m_vCachedEndPointAttachmentPos": 4216, + "m_vColorMod": 4204, + "m_vPrevEndPointPos": 3304, + "m_vWindDir": 4192, + "m_vecImpulse": 4156, + "m_vecPreviousImpulse": 4168 }, "metadata": [ { @@ -12242,18 +12256,18 @@ }, "C_SceneEntity": { "fields": { - "m_QueuedEvents": 1808, - "m_bAutogenerated": 1755, - "m_bClientOnly": 1762, - "m_bIsPlayingBack": 1752, - "m_bMultiplayer": 1754, - "m_bPaused": 1753, - "m_bWasPlaying": 1792, - "m_flCurrentTime": 1832, - "m_flForceClientTime": 1756, - "m_hActorList": 1768, - "m_hOwner": 1764, - "m_nSceneStringIndex": 1760 + "m_QueuedEvents": 1416, + "m_bAutogenerated": 1363, + "m_bClientOnly": 1370, + "m_bIsPlayingBack": 1360, + "m_bMultiplayer": 1362, + "m_bPaused": 1361, + "m_bWasPlaying": 1400, + "m_flCurrentTime": 1440, + "m_flForceClientTime": 1364, + "m_hActorList": 1376, + "m_hOwner": 1372, + "m_nSceneStringIndex": 1368 }, "metadata": [ { @@ -12313,7 +12327,7 @@ }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4080 + "m_ShardDesc": 4176 }, "metadata": [ { @@ -12335,10 +12349,10 @@ }, "C_SkyCamera": { "fields": { - "m_bUseAngles": 1892, - "m_pNext": 1896, - "m_skyboxData": 1744, - "m_skyboxSlotToken": 1888 + "m_bUseAngles": 1500, + "m_pNext": 1504, + "m_skyboxData": 1352, + "m_skyboxSlotToken": 1496 }, "metadata": [ { @@ -12361,14 +12375,14 @@ }, "C_SmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 4384, - "m_bDidSmokeEffect": 4348, - "m_bSmokeEffectSpawned": 4409, - "m_bSmokeVolumeDataReceived": 4408, - "m_nRandomSeed": 4352, - "m_nSmokeEffectTickBegin": 4344, - "m_vSmokeColor": 4356, - "m_vSmokeDetonationPos": 4368 + "m_VoxelFrameData": 4480, + "m_bDidSmokeEffect": 4444, + "m_bSmokeEffectSpawned": 4505, + "m_bSmokeVolumeDataReceived": 4504, + "m_nRandomSeed": 4448, + "m_nSmokeEffectTickBegin": 4440, + "m_vSmokeColor": 4452, + "m_vSmokeDetonationPos": 4464 }, "metadata": [ { @@ -12406,10 +12420,10 @@ }, "C_SoundAreaEntityBase": { "fields": { - "m_bDisabled": 1740, - "m_bWasEnabled": 1748, - "m_iszSoundAreaType": 1752, - "m_vPos": 1760 + "m_bDisabled": 1352, + "m_bWasEnabled": 1360, + "m_iszSoundAreaType": 1368, + "m_vPos": 1376 }, "metadata": [ { @@ -12432,8 +12446,8 @@ }, "C_SoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1784, - "m_vMin": 1772 + "m_vMax": 1404, + "m_vMin": 1392 }, "metadata": [ { @@ -12451,7 +12465,7 @@ }, "C_SoundAreaEntitySphere": { "fields": { - "m_flRadius": 1772 + "m_flRadius": 1392 }, "metadata": [ { @@ -12464,8 +12478,8 @@ }, "C_SoundEventAABBEntity": { "fields": { - "m_vMaxs": 1752, - "m_vMins": 1740 + "m_vMaxs": 1364, + "m_vMins": 1352 }, "metadata": [ { @@ -12493,8 +12507,8 @@ }, "C_SoundEventOBBEntity": { "fields": { - "m_vMaxs": 1752, - "m_vMins": 1740 + "m_vMaxs": 1364, + "m_vMins": 1352 }, "metadata": [ { @@ -12512,7 +12526,7 @@ }, "C_SoundEventPathCornerEntity": { "fields": { - "m_vecCornerPairsNetworked": 1744 + "m_vecCornerPairsNetworked": 1352 }, "metadata": [ { @@ -12525,7 +12539,7 @@ }, "C_SoundEventSphereEntity": { "fields": { - "m_flRadius": 1740 + "m_flRadius": 1352 }, "metadata": [ { @@ -12563,11 +12577,11 @@ }, "C_SoundOpvarSetPointBase": { "fields": { - "m_bUseAutoCompare": 1772, - "m_iOpvarIndex": 1768, - "m_iszOperatorName": 1752, - "m_iszOpvarName": 1760, - "m_iszStackName": 1744 + "m_bUseAutoCompare": 1380, + "m_iOpvarIndex": 1376, + "m_iszOperatorName": 1360, + "m_iszOpvarName": 1368, + "m_iszStackName": 1352 }, "metadata": [ { @@ -12605,8 +12619,8 @@ }, "C_SpotlightEnd": { "fields": { - "m_Radius": 3156, - "m_flLightScale": 3152 + "m_Radius": 3276, + "m_flLightScale": 3272 }, "metadata": [ { @@ -12624,30 +12638,30 @@ }, "C_Sprite": { "fields": { - "m_bWorldSpaceScale": 3208, - "m_flBrightnessDuration": 3196, - "m_flBrightnessTimeStart": 3248, - "m_flDestScale": 3232, - "m_flDieTime": 3176, - "m_flFrame": 3172, - "m_flGlowProxySize": 3212, - "m_flHDRColorScale": 3216, - "m_flLastTime": 3220, - "m_flMaxFrame": 3224, - "m_flScaleDuration": 3204, - "m_flScaleTimeStart": 3236, - "m_flSpriteFramerate": 3168, - "m_flSpriteScale": 3200, - "m_flStartScale": 3228, - "m_hAttachedToEntity": 3160, - "m_hOldSpriteMaterial": 3256, - "m_hSpriteMaterial": 3152, - "m_nAttachment": 3164, - "m_nBrightness": 3192, - "m_nDestBrightness": 3244, - "m_nSpriteHeight": 3420, - "m_nSpriteWidth": 3416, - "m_nStartBrightness": 3240 + "m_bWorldSpaceScale": 3328, + "m_flBrightnessDuration": 3316, + "m_flBrightnessTimeStart": 3368, + "m_flDestScale": 3352, + "m_flDieTime": 3296, + "m_flFrame": 3292, + "m_flGlowProxySize": 3332, + "m_flHDRColorScale": 3336, + "m_flLastTime": 3340, + "m_flMaxFrame": 3344, + "m_flScaleDuration": 3324, + "m_flScaleTimeStart": 3356, + "m_flSpriteFramerate": 3288, + "m_flSpriteScale": 3320, + "m_flStartScale": 3348, + "m_hAttachedToEntity": 3280, + "m_hOldSpriteMaterial": 3376, + "m_hSpriteMaterial": 3272, + "m_nAttachment": 3284, + "m_nBrightness": 3312, + "m_nDestBrightness": 3364, + "m_nSpriteHeight": 3540, + "m_nSpriteWidth": 3536, + "m_nStartBrightness": 3360 }, "metadata": [ { @@ -12715,24 +12729,24 @@ }, "C_Sun": { "fields": { - "m_bOn": 3212, - "m_bmaxColor": 3213, - "m_clrOverlay": 3208, - "m_fdistNormalize": 3160, - "m_flAlphaHaze": 3232, - "m_flAlphaHdr": 3240, - "m_flAlphaScale": 3236, - "m_flFarZScale": 3244, - "m_flHDRColorScale": 3228, - "m_flHazeScale": 3220, - "m_flRotation": 3224, - "m_flSize": 3216, - "m_fxSSSunFlareEffectIndex": 3152, - "m_fxSunFlareEffectIndex": 3156, - "m_iszEffectName": 3192, - "m_iszSSEffectName": 3200, - "m_vDirection": 3176, - "m_vSunPos": 3164 + "m_bOn": 3332, + "m_bmaxColor": 3333, + "m_clrOverlay": 3328, + "m_fdistNormalize": 3280, + "m_flAlphaHaze": 3352, + "m_flAlphaHdr": 3360, + "m_flAlphaScale": 3356, + "m_flFarZScale": 3364, + "m_flHDRColorScale": 3348, + "m_flHazeScale": 3340, + "m_flRotation": 3344, + "m_flSize": 3336, + "m_fxSSSunFlareEffectIndex": 3272, + "m_fxSunFlareEffectIndex": 3276, + "m_iszEffectName": 3312, + "m_iszSSEffectName": 3320, + "m_vDirection": 3296, + "m_vSunPos": 3284 }, "metadata": [ { @@ -12834,10 +12848,10 @@ }, "C_Team": { "fields": { - "m_aPlayerControllers": 1744, - "m_aPlayers": 1768, - "m_iScore": 1792, - "m_szTeamname": 1796 + "m_aPlayerControllers": 1352, + "m_aPlayers": 1376, + "m_iScore": 1400, + "m_szTeamname": 1404 }, "metadata": [ { @@ -12869,36 +12883,36 @@ }, "C_TeamRoundTimer": { "fields": { - "m_bAutoCountdown": 1768, - "m_bFire10SecRemain": 1796, - "m_bFire1MinRemain": 1794, - "m_bFire1SecRemain": 1801, - "m_bFire2MinRemain": 1793, - "m_bFire2SecRemain": 1800, - "m_bFire30SecRemain": 1795, - "m_bFire3MinRemain": 1792, - "m_bFire3SecRemain": 1799, - "m_bFire4MinRemain": 1791, - "m_bFire4SecRemain": 1798, - "m_bFire5MinRemain": 1790, - "m_bFire5SecRemain": 1797, - "m_bFireFinished": 1789, - "m_bInCaptureWatchState": 1781, - "m_bIsDisabled": 1752, - "m_bShowInHUD": 1753, - "m_bStartPaused": 1780, - "m_bStopWatchTimer": 1788, - "m_bTimerPaused": 1740, - "m_flTimeRemaining": 1744, - "m_flTimerEndTime": 1748, - "m_flTotalTime": 1784, - "m_nOldTimerLength": 1804, - "m_nOldTimerState": 1808, - "m_nSetupTimeLength": 1772, - "m_nState": 1776, - "m_nTimerInitialLength": 1760, - "m_nTimerLength": 1756, - "m_nTimerMaxLength": 1764 + "m_bAutoCountdown": 1380, + "m_bFire10SecRemain": 1408, + "m_bFire1MinRemain": 1406, + "m_bFire1SecRemain": 1413, + "m_bFire2MinRemain": 1405, + "m_bFire2SecRemain": 1412, + "m_bFire30SecRemain": 1407, + "m_bFire3MinRemain": 1404, + "m_bFire3SecRemain": 1411, + "m_bFire4MinRemain": 1403, + "m_bFire4SecRemain": 1410, + "m_bFire5MinRemain": 1402, + "m_bFire5SecRemain": 1409, + "m_bFireFinished": 1401, + "m_bInCaptureWatchState": 1393, + "m_bIsDisabled": 1364, + "m_bShowInHUD": 1365, + "m_bStartPaused": 1392, + "m_bStopWatchTimer": 1400, + "m_bTimerPaused": 1352, + "m_flTimeRemaining": 1356, + "m_flTimerEndTime": 1360, + "m_flTotalTime": 1396, + "m_nOldTimerLength": 1416, + "m_nOldTimerState": 1420, + "m_nSetupTimeLength": 1384, + "m_nState": 1388, + "m_nTimerInitialLength": 1372, + "m_nTimerLength": 1368, + "m_nTimerMaxLength": 1376 }, "metadata": [ { @@ -12986,14 +13000,14 @@ }, "C_TextureBasedAnimatable": { "fields": { - "m_bLoop": 3152, - "m_flFPS": 3156, - "m_flStartFrame": 3204, - "m_flStartTime": 3200, - "m_hPositionKeys": 3160, - "m_hRotationKeys": 3168, - "m_vAnimationBoundsMax": 3188, - "m_vAnimationBoundsMin": 3176 + "m_bLoop": 3272, + "m_flFPS": 3276, + "m_flStartFrame": 3324, + "m_flStartTime": 3320, + "m_hPositionKeys": 3280, + "m_hRotationKeys": 3288, + "m_vAnimationBoundsMax": 3308, + "m_vAnimationBoundsMin": 3296 }, "metadata": [ { @@ -13046,14 +13060,14 @@ }, "C_TonemapController2": { "fields": { - "m_flAutoExposureMax": 1744, - "m_flAutoExposureMin": 1740, - "m_flExposureAdaptationSpeedDown": 1764, - "m_flExposureAdaptationSpeedUp": 1760, - "m_flTonemapEVSmoothingRange": 1768, - "m_flTonemapMinAvgLum": 1756, - "m_flTonemapPercentBrightPixels": 1752, - "m_flTonemapPercentTarget": 1748 + "m_flAutoExposureMax": 1356, + "m_flAutoExposureMin": 1352, + "m_flExposureAdaptationSpeedDown": 1376, + "m_flExposureAdaptationSpeedUp": 1372, + "m_flTonemapEVSmoothingRange": 1380, + "m_flTonemapMinAvgLum": 1368, + "m_flTonemapPercentBrightPixels": 1364, + "m_flTonemapPercentTarget": 1360 }, "metadata": [ { @@ -13106,8 +13120,8 @@ }, "C_TriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 3160, - "m_flFluidDensity": 3192 + "m_BuoyancyHelper": 3280, + "m_flFluidDensity": 3312 }, "metadata": [ { @@ -13130,19 +13144,19 @@ }, "C_TriggerPhysics": { "fields": { - "m_angularDamping": 3172, - "m_angularLimit": 3168, - "m_bCollapseToForcePoint": 3200, - "m_bConvertToDebrisWhenPossible": 3228, - "m_flDampingRatio": 3184, - "m_flFrequency": 3180, - "m_gravityScale": 3156, - "m_linearDamping": 3164, - "m_linearForce": 3176, - "m_linearLimit": 3160, - "m_vecLinearForceDirection": 3216, - "m_vecLinearForcePointAt": 3188, - "m_vecLinearForcePointAtWorld": 3204 + "m_angularDamping": 3296, + "m_angularLimit": 3292, + "m_bCollapseToForcePoint": 3324, + "m_bConvertToDebrisWhenPossible": 3352, + "m_flDampingRatio": 3308, + "m_flFrequency": 3304, + "m_gravityScale": 3280, + "m_linearDamping": 3288, + "m_linearForce": 3300, + "m_linearLimit": 3284, + "m_vecLinearForceDirection": 3340, + "m_vecLinearForcePointAt": 3312, + "m_vecLinearForcePointAtWorld": 3328 }, "metadata": [ { @@ -13220,27 +13234,27 @@ }, "C_ViewmodelAttachmentModel": { "fields": { - "m_bShouldFrontFaceCullLeftHanded": 3704 + "m_bShouldFrontFaceCullLeftHanded": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ViewmodelWeapon": { "fields": { - "m_worldModel": 3704 + "m_worldModel": 3792 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_VoteController": { "fields": { - "m_bIsYesNoVote": 1790, - "m_bTypeDirty": 1789, - "m_bVotesDirty": 1788, - "m_iActiveIssueIndex": 1756, - "m_iOnlyTeamToVote": 1760, - "m_nPotentialVotes": 1784, - "m_nVoteOptionCount": 1764 + "m_bIsYesNoVote": 1402, + "m_bTypeDirty": 1401, + "m_bVotesDirty": 1400, + "m_iActiveIssueIndex": 1368, + "m_iOnlyTeamToVote": 1372, + "m_nPotentialVotes": 1396, + "m_nVoteOptionCount": 1376 }, "metadata": [ { @@ -13288,8 +13302,8 @@ }, "C_WeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 10520, - "m_bRedraw": 10544 + "m_SequenceCompleteTimer": 6768, + "m_bRedraw": 6792 }, "metadata": [ { @@ -13437,7 +13451,7 @@ }, "C_WeaponShield": { "fields": { - "m_flDisplayHealth": 10552 + "m_flDisplayHealth": 6800 }, "metadata": [ { @@ -13450,8 +13464,8 @@ }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 10552, - "m_nLastAttackTick": 10556 + "m_fFireTime": 6800, + "m_nLastAttackTick": 6804 }, "metadata": [ { @@ -13662,6 +13676,37 @@ ], "parent": null }, + "PredictedDamageTag_t": { + "fields": { + "flFlinchModLarge": 56, + "flFlinchModSmall": 52, + "flFriendlyFireDamageReductionRatio": 60, + "nTagTick": 48 + }, + "metadata": [ + { + "name": "nTagTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "flFlinchModSmall", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFlinchModLarge", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFriendlyFireDamageReductionRatio", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, "SellbackPurchaseEntry_t": { "fields": { "m_bPrevHelmet": 60, diff --git a/output/libclient.so.rs b/output/client_dll.rs similarity index 64% rename from output/libclient.so.rs rename to output/client_dll.rs index 841e05f..25ce7b9 100644 --- a/output/libclient.so.rs +++ b/output/client_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libclient.so - // Classes count: 414 - // Enums count: 7 - pub mod libclient_so { + // Module: client.dll + // Class count: 415 + // Enum count: 7 + pub mod client_dll { // Alignment: 4 - // Members count: 15 + // Member count: 15 #[repr(u32)] pub enum CompositeMaterialInputLooseVariableType_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, @@ -30,7 +30,7 @@ pub mod cs2_dumper { LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum CompositeMaterialInputTextureType_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, @@ -42,7 +42,7 @@ pub mod cs2_dumper { INPUT_TEXTURE_TYPE_AO = 0x6 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum CompositeMaterialInputContainerSourceType_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, @@ -53,7 +53,7 @@ pub mod cs2_dumper { CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum CompMatPropertyMutatorType_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, @@ -68,14 +68,14 @@ pub mod cs2_dumper { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum CompositeMaterialVarSystemVar_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum CompositeMaterialMatchFilterType_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, @@ -86,7 +86,7 @@ pub mod cs2_dumper { MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum CompMatPropertyMutatorConditionType_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, @@ -94,23 +94,23 @@ pub mod cs2_dumper { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamSelectCharacterPosition { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_HEGrenade { } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 pub mod C_FuncMover { } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 pub mod C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 + // Field count: 37 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -134,46 +134,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x214; // float32 - pub const m_vecLadderNormal: usize = 0x218; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32 - pub const m_flDuckAmount: usize = 0x228; // float32 - pub const m_flDuckSpeed: usize = 0x22C; // float32 - pub const m_bDuckOverride: usize = 0x230; // bool - pub const m_bDesiresDuck: usize = 0x231; // bool - pub const m_flDuckOffset: usize = 0x234; // float32 - pub const m_nDuckTimeMsecs: usize = 0x238; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_flLastDuckTime: usize = 0x244; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D - pub const m_duckUntilOnGround: usize = 0x258; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool - pub const m_bInStuckTest: usize = 0x25A; // bool - pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] - pub const m_nTraceCount: usize = 0x468; // int32 - pub const m_StuckLast: usize = 0x46C; // int32 - pub const m_bSpeedCropped: usize = 0x470; // bool - pub const m_nOldWaterLevel: usize = 0x474; // int32 - pub const m_flWaterEntryTime: usize = 0x478; // float32 - pub const m_vecForward: usize = 0x47C; // Vector - pub const m_vecLeft: usize = 0x488; // Vector - pub const m_vecUp: usize = 0x494; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A0; // int32 - pub const m_bOldJumpPressed: usize = 0x4A4; // bool - pub const m_flJumpPressedTime: usize = 0x4A8; // float32 - pub const m_flJumpUntil: usize = 0x4AC; // float32 - pub const m_flJumpVel: usize = 0x4B0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4B4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32 - pub const m_flStamina: usize = 0x4C8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 + pub const m_flMaxFallVelocity: usize = 0x218; // float32 + pub const m_vecLadderNormal: usize = 0x21C; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 + pub const m_flDuckAmount: usize = 0x22C; // float32 + pub const m_flDuckSpeed: usize = 0x230; // float32 + pub const m_bDuckOverride: usize = 0x234; // bool + pub const m_bDesiresDuck: usize = 0x235; // bool + pub const m_flDuckOffset: usize = 0x238; // float32 + pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 + pub const m_flLastDuckTime: usize = 0x248; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D + pub const m_duckUntilOnGround: usize = 0x260; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool + pub const m_bInStuckTest: usize = 0x262; // bool + pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] + pub const m_nTraceCount: usize = 0x470; // int32 + pub const m_StuckLast: usize = 0x474; // int32 + pub const m_bSpeedCropped: usize = 0x478; // bool + pub const m_nOldWaterLevel: usize = 0x47C; // int32 + pub const m_flWaterEntryTime: usize = 0x480; // float32 + pub const m_vecForward: usize = 0x484; // Vector + pub const m_vecLeft: usize = 0x490; // Vector + pub const m_vecUp: usize = 0x49C; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 + pub const m_bOldJumpPressed: usize = 0x4AC; // bool + pub const m_flJumpPressedTime: usize = 0x4B0; // float32 + pub const m_flJumpUntil: usize = 0x4B4; // float32 + pub const m_flJumpVel: usize = 0x4B8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 + pub const m_flStamina: usize = 0x4D0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -191,28 +191,28 @@ pub mod cs2_dumper { pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponM4A1 { } // Parent: C_EconEntity - // Fields count: 1 + // Field count: 1 pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x2460; // char[256] + pub const m_pReticleHintTextName: usize = 0x15B0; // char[256] } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod C_SoundEventPathCornerEntity { - pub const m_vecCornerPairsNetworked: usize = 0x6D0; // C_NetworkUtlVectorBase + pub const m_vecCornerPairsNetworked: usize = 0x548; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponM249 { } // Parent: C_TeamplayRules - // Fields count: 100 + // Field count: 100 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -311,121 +311,121 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod C_CSGameRules { - pub const m_bFreezePeriod: usize = 0x39; // bool - pub const m_bWarmupPeriod: usize = 0x3A; // bool - pub const m_fWarmupPeriodEnd: usize = 0x3C; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x40; // GameTime_t - pub const m_bServerPaused: usize = 0x44; // bool - pub const m_bTerroristTimeOutActive: usize = 0x45; // bool - pub const m_bCTTimeOutActive: usize = 0x46; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 - pub const m_bTechnicalTimeOut: usize = 0x58; // bool - pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 - pub const m_fRoundStartTime: usize = 0x64; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t - pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 - pub const m_bAnyHostageReached: usize = 0x8C; // bool - pub const m_bMapHasBombTarget: usize = 0x8D; // bool - pub const m_bMapHasRescueZone: usize = 0x8E; // bool - pub const m_bMapHasBuyZone: usize = 0x8F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 - pub const m_bIsValveDS: usize = 0x98; // bool - pub const m_bLogoMap: usize = 0x99; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 - pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 - pub const m_szTournamentEventName: usize = 0xAC; // char[512] - pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] - pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8B8; // bool - pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_bIsHltvActive: usize = 0x8BA; // bool - pub const m_arrProhibitedItemIndices: usize = 0x8BC; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x984; // uint32[4] - pub const m_numBestOfMaps: usize = 0x994; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x998; // int32 - pub const m_bBombDropped: usize = 0x99C; // bool - pub const m_bBombPlanted: usize = 0x99D; // bool - pub const m_iRoundWinStatus: usize = 0x9A0; // int32 - pub const m_eRoundWinReason: usize = 0x9A4; // int32 - pub const m_bTCantBuy: usize = 0x9A8; // bool - pub const m_bCTCantBuy: usize = 0x9A9; // bool - pub const m_iMatchStats_RoundResults: usize = 0x9AC; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA24; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xA9C; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB14; // float32[32] - pub const m_flNextRespawnWave: usize = 0xB94; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC14; // int32 - pub const m_vMinimapMins: usize = 0xC18; // Vector - pub const m_vMinimapMaxs: usize = 0xC24; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC30; // float32[8] - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC50; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC54; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC7C; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCA4; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCA8; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCAC; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCC8; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD20; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD24; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD25; // bool - pub const m_pGameModeRules: usize = 0xD40; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD48; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xE60; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xE64; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xE68; // int32 - pub const m_bTeamIntroPeriod: usize = 0xE6C; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xE70; // int32 - pub const m_eRoundEndReason: usize = 0xE74; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xE78; // bool - pub const m_iRoundEndTimerTime: usize = 0xE7C; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xE80; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE88; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xE8C; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xE90; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xE94; // int32 - pub const m_sRoundEndMessage: usize = 0xE98; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEA0; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEA4; // bool - pub const m_iRoundEndLegacy: usize = 0xEA8; // int32 - pub const m_nRoundEndCount: usize = 0xEAC; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEB0; // int32 - pub const m_nRoundStartCount: usize = 0xEB4; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4EC0; // float64 + pub const m_bFreezePeriod: usize = 0x40; // bool + pub const m_bWarmupPeriod: usize = 0x41; // bool + pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t + pub const m_bServerPaused: usize = 0x4C; // bool + pub const m_bTerroristTimeOutActive: usize = 0x4D; // bool + pub const m_bCTTimeOutActive: usize = 0x4E; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 + pub const m_nTerroristTimeOuts: usize = 0x58; // int32 + pub const m_nCTTimeOuts: usize = 0x5C; // int32 + pub const m_bTechnicalTimeOut: usize = 0x60; // bool + pub const m_bMatchWaitingForResume: usize = 0x61; // bool + pub const m_iRoundTime: usize = 0x64; // int32 + pub const m_fMatchStartTime: usize = 0x68; // float32 + pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t + pub const m_bGameRestart: usize = 0x74; // bool + pub const m_flGameStartTime: usize = 0x78; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 + pub const m_gamePhase: usize = 0x80; // int32 + pub const m_totalRoundsPlayed: usize = 0x84; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 + pub const m_nOvertimePlaying: usize = 0x8C; // int32 + pub const m_iHostagesRemaining: usize = 0x90; // int32 + pub const m_bAnyHostageReached: usize = 0x94; // bool + pub const m_bMapHasBombTarget: usize = 0x95; // bool + pub const m_bMapHasRescueZone: usize = 0x96; // bool + pub const m_bMapHasBuyZone: usize = 0x97; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 + pub const m_bIsValveDS: usize = 0xA0; // bool + pub const m_bLogoMap: usize = 0xA1; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool + pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 + pub const m_MatchDevice: usize = 0xA8; // int32 + pub const m_bHasMatchStarted: usize = 0xAC; // bool + pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 + pub const m_szTournamentEventName: usize = 0xB4; // char[512] + pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] + pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8C0; // bool + pub const m_bIsQuestEligible: usize = 0x8C1; // bool + pub const m_bIsHltvActive: usize = 0x8C2; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] + pub const m_numBestOfMaps: usize = 0x99C; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 + pub const m_bBombDropped: usize = 0x9A4; // bool + pub const m_bBombPlanted: usize = 0x9A5; // bool + pub const m_iRoundWinStatus: usize = 0x9A8; // int32 + pub const m_eRoundWinReason: usize = 0x9AC; // int32 + pub const m_bTCantBuy: usize = 0x9B0; // bool + pub const m_bCTCantBuy: usize = 0x9B1; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] + pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC1C; // int32 + pub const m_vMinimapMins: usize = 0xC20; // Vector + pub const m_vMinimapMaxs: usize = 0xC2C; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC58; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC5C; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC84; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCAC; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // bool + pub const m_pGameModeRules: usize = 0xD48; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD50; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xE68; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xE6C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xE70; // int32 + pub const m_bTeamIntroPeriod: usize = 0xE74; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xE78; // int32 + pub const m_eRoundEndReason: usize = 0xE7C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // bool + pub const m_iRoundEndTimerTime: usize = 0xE84; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xE88; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xE94; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xE98; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xE9C; // int32 + pub const m_sRoundEndMessage: usize = 0xEA0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEA8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEAC; // bool + pub const m_iRoundEndLegacy: usize = 0xEB0; // int32 + pub const m_nRoundEndCount: usize = 0xEB4; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xEB8; // int32 + pub const m_nRoundStartCount: usize = 0xEBC; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4EC8; // float64 } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponCZ75a { } // Parent: C_BaseEntity - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -450,50 +450,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0x9A0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x9A8; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0x9F0; // bool - pub const m_bIsStaticProp: usize = 0x9F1; // bool - pub const m_nLastAddDecal: usize = 0x9F4; // int32 - pub const m_nDecalsAdded: usize = 0x9F8; // int32 - pub const m_iOldHealth: usize = 0x9FC; // int32 - pub const m_nRenderMode: usize = 0xA00; // RenderMode_t - pub const m_nRenderFX: usize = 0xA01; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA02; // bool - pub const m_clrRender: usize = 0xA03; // Color - pub const m_vecRenderAttributes: usize = 0xA08; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xA70; // bool - pub const m_Collision: usize = 0xA78; // CCollisionProperty - pub const m_Glow: usize = 0xB28; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xB80; // float32 - pub const m_fadeMinDist: usize = 0xB84; // float32 - pub const m_fadeMaxDist: usize = 0xB88; // float32 - pub const m_flFadeScale: usize = 0xB8C; // float32 - pub const m_flShadowStrength: usize = 0xB90; // float32 - pub const m_nObjectCulling: usize = 0xB94; // uint8 - pub const m_nAddDecal: usize = 0xB98; // int32 - pub const m_vDecalPosition: usize = 0xB9C; // Vector - pub const m_vDecalForwardAxis: usize = 0xBA8; // Vector - pub const m_flDecalHealBloodRate: usize = 0xBB4; // float32 - pub const m_flDecalHealHeightRate: usize = 0xBB8; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xBC0; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xBD8; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC08; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC10; // Color - pub const m_bUseClientOverrideTint: usize = 0xC14; // bool + pub const m_CRenderComponent: usize = 0xA18; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA20; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xA68; // bool + pub const m_bIsStaticProp: usize = 0xA69; // bool + pub const m_nLastAddDecal: usize = 0xA6C; // int32 + pub const m_nDecalsAdded: usize = 0xA70; // int32 + pub const m_iOldHealth: usize = 0xA74; // int32 + pub const m_nRenderMode: usize = 0xA78; // RenderMode_t + pub const m_nRenderFX: usize = 0xA79; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA7A; // bool + pub const m_clrRender: usize = 0xA7B; // Color + pub const m_vecRenderAttributes: usize = 0xA80; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xAE8; // bool + pub const m_Collision: usize = 0xAF0; // CCollisionProperty + pub const m_Glow: usize = 0xBA0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xBF8; // float32 + pub const m_fadeMinDist: usize = 0xBFC; // float32 + pub const m_fadeMaxDist: usize = 0xC00; // float32 + pub const m_flFadeScale: usize = 0xC04; // float32 + pub const m_flShadowStrength: usize = 0xC08; // float32 + pub const m_nObjectCulling: usize = 0xC0C; // uint8 + pub const m_nAddDecal: usize = 0xC10; // int32 + pub const m_vDecalPosition: usize = 0xC14; // Vector + pub const m_vDecalForwardAxis: usize = 0xC20; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC2C; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC30; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xC50; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC80; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC88; // Color + pub const m_bUseClientOverrideTint: usize = 0xC8C; // bool } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0xC58; // CUtlSymbolLarge - pub const m_destination: usize = 0xC60; // CUtlSymbolLarge + pub const m_source: usize = 0xCD0; // CUtlSymbolLarge + pub const m_destination: usize = 0xCD8; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -509,32 +509,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xC88; // bool - pub const m_bIgnoreInput: usize = 0xE08; // bool - pub const m_flWidth: usize = 0xE0C; // float32 - pub const m_flHeight: usize = 0xE10; // float32 - pub const m_flDPI: usize = 0xE14; // float32 - pub const m_flInteractDistance: usize = 0xE18; // float32 - pub const m_flDepthOffset: usize = 0xE1C; // float32 - pub const m_unOwnerContext: usize = 0xE20; // uint32 - pub const m_unHorizontalAlign: usize = 0xE24; // uint32 - pub const m_unVerticalAlign: usize = 0xE28; // uint32 - pub const m_unOrientation: usize = 0xE2C; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE30; // bool - pub const m_vecCSSClasses: usize = 0xE38; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xD00; // bool + pub const m_bIgnoreInput: usize = 0xE80; // bool + pub const m_flWidth: usize = 0xE84; // float32 + pub const m_flHeight: usize = 0xE88; // float32 + pub const m_flDPI: usize = 0xE8C; // float32 + pub const m_flInteractDistance: usize = 0xE90; // float32 + pub const m_flDepthOffset: usize = 0xE94; // float32 + pub const m_unOwnerContext: usize = 0xE98; // uint32 + pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 + pub const m_unVerticalAlign: usize = 0xEA0; // uint32 + pub const m_unOrientation: usize = 0xEA4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool + pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xC50; // float32 - pub const m_Radius: usize = 0xC54; // float32 + pub const m_flLightScale: usize = 0xCC8; // float32 + pub const m_Radius: usize = 0xCCC; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -550,7 +550,7 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -575,34 +575,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { - pub const m_FOV: usize = 0x6CC; // float32 - pub const m_Resolution: usize = 0x6D0; // float32 - pub const m_bFogEnable: usize = 0x6D4; // bool - pub const m_FogColor: usize = 0x6D5; // Color - pub const m_flFogStart: usize = 0x6DC; // float32 - pub const m_flFogEnd: usize = 0x6E0; // float32 - pub const m_flFogMaxDensity: usize = 0x6E4; // float32 - pub const m_bActive: usize = 0x6E8; // bool - pub const m_bUseScreenAspectRatio: usize = 0x6E9; // bool - pub const m_flAspectRatio: usize = 0x6EC; // float32 - pub const m_bNoSky: usize = 0x6F0; // bool - pub const m_fBrightness: usize = 0x6F4; // float32 - pub const m_flZFar: usize = 0x6F8; // float32 - pub const m_flZNear: usize = 0x6FC; // float32 - pub const m_bCanHLTVUse: usize = 0x700; // bool - pub const m_bDofEnabled: usize = 0x701; // bool - pub const m_flDofNearBlurry: usize = 0x704; // float32 - pub const m_flDofNearCrisp: usize = 0x708; // float32 - pub const m_flDofFarCrisp: usize = 0x70C; // float32 - pub const m_flDofFarBlurry: usize = 0x710; // float32 - pub const m_flDofTiltToGround: usize = 0x714; // float32 - pub const m_TargetFOV: usize = 0x718; // float32 - pub const m_DegreesPerSecond: usize = 0x71C; // float32 - pub const m_bIsOn: usize = 0x720; // bool - pub const m_pNext: usize = 0x728; // C_PointCamera* + pub const m_FOV: usize = 0x548; // float32 + pub const m_Resolution: usize = 0x54C; // float32 + pub const m_bFogEnable: usize = 0x550; // bool + pub const m_FogColor: usize = 0x551; // Color + pub const m_flFogStart: usize = 0x558; // float32 + pub const m_flFogEnd: usize = 0x55C; // float32 + pub const m_flFogMaxDensity: usize = 0x560; // float32 + pub const m_bActive: usize = 0x564; // bool + pub const m_bUseScreenAspectRatio: usize = 0x565; // bool + pub const m_flAspectRatio: usize = 0x568; // float32 + pub const m_bNoSky: usize = 0x56C; // bool + pub const m_fBrightness: usize = 0x570; // float32 + pub const m_flZFar: usize = 0x574; // float32 + pub const m_flZNear: usize = 0x578; // float32 + pub const m_bCanHLTVUse: usize = 0x57C; // bool + pub const m_bDofEnabled: usize = 0x57D; // bool + pub const m_flDofNearBlurry: usize = 0x580; // float32 + pub const m_flDofNearCrisp: usize = 0x584; // float32 + pub const m_flDofFarCrisp: usize = 0x588; // float32 + pub const m_flDofFarBlurry: usize = 0x58C; // float32 + pub const m_flDofTiltToGround: usize = 0x590; // float32 + pub const m_TargetFOV: usize = 0x594; // float32 + pub const m_DegreesPerSecond: usize = 0x598; // float32 + pub const m_bIsOn: usize = 0x59C; // bool + pub const m_pNext: usize = 0x5A0; // C_PointCamera* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -610,67 +610,67 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 pub mod C_LightSpotEntity { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_GameRulesProxy { } // Parent: C_BaseFlex - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1010; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1028; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1029; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1030; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1034; // float32 - pub const m_flFieldOfView: usize = 0x1038; // float32 + pub const m_hMyWearables: usize = 0x1068; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1080; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1081; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1088; // float32 + pub const m_flWaterNextTraceTime: usize = 0x108C; // float32 + pub const m_flFieldOfView: usize = 0x1090; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 pub mod C_FlashbangProjectile { } // Parent: C_SoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundEventSphereEntity { - pub const m_flRadius: usize = 0x6CC; // float32 + pub const m_flRadius: usize = 0x548; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 pub mod C_DynamicPropAlias_cable_dynamic { } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 pub mod C_InfoInstructorHintHostageRescueZone { } // Parent: C_PointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -681,21 +681,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x6D8; // bool - pub const m_bPaused: usize = 0x6D9; // bool - pub const m_bMultiplayer: usize = 0x6DA; // bool - pub const m_bAutogenerated: usize = 0x6DB; // bool - pub const m_flForceClientTime: usize = 0x6DC; // float32 - pub const m_nSceneStringIndex: usize = 0x6E0; // uint16 - pub const m_bClientOnly: usize = 0x6E2; // bool - pub const m_hOwner: usize = 0x6E4; // CHandle - pub const m_hActorList: usize = 0x6E8; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x700; // bool - pub const m_QueuedEvents: usize = 0x710; // CUtlVector - pub const m_flCurrentTime: usize = 0x728; // float32 + pub const m_bIsPlayingBack: usize = 0x550; // bool + pub const m_bPaused: usize = 0x551; // bool + pub const m_bMultiplayer: usize = 0x552; // bool + pub const m_bAutogenerated: usize = 0x553; // bool + pub const m_flForceClientTime: usize = 0x554; // float32 + pub const m_nSceneStringIndex: usize = 0x558; // uint16 + pub const m_bClientOnly: usize = 0x55A; // bool + pub const m_hOwner: usize = 0x55C; // CHandle + pub const m_hActorList: usize = 0x560; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x578; // bool + pub const m_QueuedEvents: usize = 0x588; // CUtlVector + pub const m_flCurrentTime: usize = 0x5A0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -730,7 +730,7 @@ pub mod cs2_dumper { pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle } // Parent: C_CSWeaponBase - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -748,24 +748,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x2918; // bool - pub const m_bRedraw: usize = 0x2919; // bool - pub const m_bIsHeldByPlayer: usize = 0x291A; // bool - pub const m_bPinPulled: usize = 0x291B; // bool - pub const m_bJumpThrow: usize = 0x291C; // bool - pub const m_bThrowAnimating: usize = 0x291D; // bool - pub const m_fThrowTime: usize = 0x2920; // GameTime_t - pub const m_flThrowStrength: usize = 0x2924; // float32 - pub const m_flThrowStrengthApproach: usize = 0x2928; // float32 - pub const m_fDropTime: usize = 0x292C; // GameTime_t - pub const m_fPinPullTime: usize = 0x2930; // GameTime_t - pub const m_bJustPulledPin: usize = 0x2934; // bool - pub const m_nNextHoldTick: usize = 0x2938; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x293C; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x2940; // CHandle + pub const m_bClientPredictDelete: usize = 0x1A70; // bool + pub const m_bRedraw: usize = 0x1A71; // bool + pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool + pub const m_bPinPulled: usize = 0x1A73; // bool + pub const m_bJumpThrow: usize = 0x1A74; // bool + pub const m_bThrowAnimating: usize = 0x1A75; // bool + pub const m_fThrowTime: usize = 0x1A78; // GameTime_t + pub const m_flThrowStrength: usize = 0x1A7C; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 + pub const m_fDropTime: usize = 0x1A84; // GameTime_t + pub const m_fPinPullTime: usize = 0x1A88; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1A8C; // bool + pub const m_nNextHoldTick: usize = 0x1A90; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1A94; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A98; // CHandle } // Parent: C_FuncBrush - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -777,44 +777,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xC50; // CUtlString - pub const m_nResolutionEnum: usize = 0xC58; // int32 - pub const m_bRenderShadows: usize = 0xC5C; // bool - pub const m_bUseUniqueColorTarget: usize = 0xC5D; // bool - pub const m_brushModelName: usize = 0xC60; // CUtlString - pub const m_hTargetCamera: usize = 0xC68; // CHandle - pub const m_bEnabled: usize = 0xC6C; // bool - pub const m_bDraw3DSkybox: usize = 0xC6D; // bool + pub const m_targetCamera: usize = 0xCC8; // CUtlString + pub const m_nResolutionEnum: usize = 0xCD0; // int32 + pub const m_bRenderShadows: usize = 0xCD4; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCD5; // bool + pub const m_brushModelName: usize = 0xCD8; // CUtlString + pub const m_hTargetCamera: usize = 0xCE0; // CHandle + pub const m_bEnabled: usize = 0xCE4; // bool + pub const m_bDraw3DSkybox: usize = 0xCE5; // bool } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 pub mod C_TriggerMultiple { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod C_RopeKeyframe__CPhysicsDelegate { pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x6EC; // float32 + pub const m_flRadius: usize = 0x570; // float32 } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_MovementServices { } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByUserGroup @@ -830,17 +830,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xC50; // uint32 - pub const m_nVerticalSize: usize = 0xC54; // uint32 - pub const m_nMinDist: usize = 0xC58; // uint32 - pub const m_nMaxDist: usize = 0xC5C; // uint32 - pub const m_nOuterMaxDist: usize = 0xC60; // uint32 - pub const m_flGlowProxySize: usize = 0xC64; // float32 - pub const m_flHDRColorScale: usize = 0xC68; // float32 - pub const m_GlowOverlay: usize = 0xC70; // C_LightGlowOverlay + pub const m_nHorizontalSize: usize = 0xCC8; // uint32 + pub const m_nVerticalSize: usize = 0xCCC; // uint32 + pub const m_nMinDist: usize = 0xCD0; // uint32 + pub const m_nMaxDist: usize = 0xCD4; // uint32 + pub const m_nOuterMaxDist: usize = 0xCD8; // uint32 + pub const m_flGlowProxySize: usize = 0xCDC; // float32 + pub const m_flHDRColorScale: usize = 0xCE0; // float32 + pub const m_GlowOverlay: usize = 0xCE8; // C_LightGlowOverlay } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -854,7 +854,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -863,31 +863,45 @@ pub mod cs2_dumper { pub const m_hOwner: usize = 0x8; // CEntityHandle pub const m_name: usize = 0xC; // CUtlStringToken } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub mod PredictedDamageTag_t { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + } // Parent: CBaseAnimGraph - // Fields count: 14 + // Field count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xE78; // bool - pub const m_bImportant: usize = 0xE79; // bool - pub const m_flEffectTime: usize = 0xE7C; // GameTime_t - pub const m_gibDespawnTime: usize = 0xE80; // GameTime_t - pub const m_iCurrentFriction: usize = 0xE84; // int32 - pub const m_iMinFriction: usize = 0xE88; // int32 - pub const m_iMaxFriction: usize = 0xE8C; // int32 - pub const m_iFrictionAnimState: usize = 0xE90; // int32 - pub const m_bReleaseRagdoll: usize = 0xE94; // bool - pub const m_iEyeAttachment: usize = 0xE95; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xE96; // bool - pub const m_flScaleEnd: usize = 0xE98; // float32[10] - pub const m_flScaleTimeStart: usize = 0xEC0; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xEE8; // GameTime_t[10] + pub const m_bFadeOut: usize = 0xED0; // bool + pub const m_bImportant: usize = 0xED1; // bool + pub const m_flEffectTime: usize = 0xED4; // GameTime_t + pub const m_gibDespawnTime: usize = 0xED8; // GameTime_t + pub const m_iCurrentFriction: usize = 0xEDC; // int32 + pub const m_iMinFriction: usize = 0xEE0; // int32 + pub const m_iMaxFriction: usize = 0xEE4; // int32 + pub const m_iFrictionAnimState: usize = 0xEE8; // int32 + pub const m_bReleaseRagdoll: usize = 0xEEC; // bool + pub const m_iEyeAttachment: usize = 0xEED; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xEEE; // bool + pub const m_flScaleEnd: usize = 0xEF0; // float32[10] + pub const m_flScaleTimeStart: usize = 0xF18; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xF40; // GameTime_t[10] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xB90; // uint16 + pub const m_WindClothForceHandle: usize = 0xA10; // uint16 } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -900,19 +914,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x6CC; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x6D8; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x6E4; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x714; // Vector - pub const m_bombsiteCenterB: usize = 0x720; // Vector - pub const m_hostageRescueX: usize = 0x72C; // int32[4] - pub const m_hostageRescueY: usize = 0x73C; // int32[4] - pub const m_hostageRescueZ: usize = 0x74C; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x75C; // bool - pub const m_foundGoalPositions: usize = 0x75D; // bool + pub const m_bHostageAlive: usize = 0x548; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x554; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x560; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x590; // Vector + pub const m_bombsiteCenterB: usize = 0x59C; // Vector + pub const m_hostageRescueX: usize = 0x5A8; // int32[4] + pub const m_hostageRescueY: usize = 0x5B8; // int32[4] + pub const m_hostageRescueZ: usize = 0x5C8; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // bool + pub const m_foundGoalPositions: usize = 0x5D9; // bool } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -922,32 +936,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool + pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3B8; // uint8 + pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3A8; // uint8 } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x480; // CBaseAnimGraphController + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x60; // CGameSceneNode + pub const m_sceneNode: usize = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -957,37 +971,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 - pub const m_bDidSmokeEffect: usize = 0x10FC; // bool - pub const m_nRandomSeed: usize = 0x1100; // int32 - pub const m_vSmokeColor: usize = 0x1104; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector - pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x1158; // int32 + pub const m_bDidSmokeEffect: usize = 0x115C; // bool + pub const m_nRandomSeed: usize = 0x1160; // int32 + pub const m_vSmokeColor: usize = 0x1164; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1170; // Vector + pub const m_VoxelFrameData: usize = 0x1180; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1199; // bool } // Parent: C_SoundEventEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundEventEntityAlias_snd_event_point { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x6CC; // float32 - pub const m_flZNear: usize = 0x6D0; // float32 - pub const m_bLoop: usize = 0x6D4; // bool - pub const m_bVerticalFOV: usize = 0x6D5; // bool - pub const m_bConstantSpeed: usize = 0x6D6; // bool - pub const m_flDuration: usize = 0x6D8; // float32 - pub const m_flPathLength: usize = 0x720; // float32 - pub const m_flPathDuration: usize = 0x724; // float32 + pub const m_flZFar: usize = 0x548; // float32 + pub const m_flZNear: usize = 0x54C; // float32 + pub const m_bLoop: usize = 0x550; // bool + pub const m_bVerticalFOV: usize = 0x551; // bool + pub const m_bConstantSpeed: usize = 0x552; // bool + pub const m_flDuration: usize = 0x554; // float32 + pub const m_flPathLength: usize = 0x598; // float32 + pub const m_flPathDuration: usize = 0x59C; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -1000,41 +1014,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xC90; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xC98; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xCA0; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xCA8; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xCB0; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xCB8; // CStrongHandle - pub const m_firePositions: usize = 0xCC0; // Vector[64] - pub const m_fireParentPositions: usize = 0xFC0; // Vector[64] - pub const m_bFireIsBurning: usize = 0x12C0; // bool[64] - pub const m_BurnNormal: usize = 0x1300; // Vector[64] - pub const m_fireCount: usize = 0x1600; // int32 - pub const m_nInfernoType: usize = 0x1604; // int32 - pub const m_nFireLifetime: usize = 0x1608; // float32 - pub const m_bInPostEffectTime: usize = 0x160C; // bool - pub const m_lastFireCount: usize = 0x1610; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1614; // int32 - pub const m_drawableCount: usize = 0x8220; // int32 - pub const m_blosCheck: usize = 0x8224; // bool - pub const m_nlosperiod: usize = 0x8228; // int32 - pub const m_maxFireHalfWidth: usize = 0x822C; // float32 - pub const m_maxFireHeight: usize = 0x8230; // float32 - pub const m_minBounds: usize = 0x8234; // Vector - pub const m_maxBounds: usize = 0x8240; // Vector - pub const m_flLastGrassBurnThink: usize = 0x824C; // float32 + pub const m_nfxFireDamageEffect: usize = 0xD08; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xD10; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // CStrongHandle + pub const m_firePositions: usize = 0xD38; // Vector[64] + pub const m_fireParentPositions: usize = 0x1038; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1338; // bool[64] + pub const m_BurnNormal: usize = 0x1378; // Vector[64] + pub const m_fireCount: usize = 0x1678; // int32 + pub const m_nInfernoType: usize = 0x167C; // int32 + pub const m_nFireLifetime: usize = 0x1680; // float32 + pub const m_bInPostEffectTime: usize = 0x1684; // bool + pub const m_lastFireCount: usize = 0x1688; // int32 + pub const m_nFireEffectTickBegin: usize = 0x168C; // int32 + pub const m_drawableCount: usize = 0x8290; // int32 + pub const m_blosCheck: usize = 0x8294; // bool + pub const m_nlosperiod: usize = 0x8298; // int32 + pub const m_maxFireHalfWidth: usize = 0x829C; // float32 + pub const m_maxFireHeight: usize = 0x82A0; // float32 + pub const m_minBounds: usize = 0x82A4; // Vector + pub const m_maxBounds: usize = 0x82B0; // Vector + pub const m_flLastGrassBurnThink: usize = 0x82BC; // float32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod C_HostageCarriableProp { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TerroristWingmanIntroCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -1043,18 +1057,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x700; // CHandle - pub const m_hPingedEntity: usize = 0x704; // CHandle - pub const m_iType: usize = 0x708; // int32 - pub const m_bUrgent: usize = 0x70C; // bool - pub const m_szPlaceName: usize = 0x70D; // char[18] + pub const m_hPlayer: usize = 0x578; // CHandle + pub const m_hPingedEntity: usize = 0x57C; // CHandle + pub const m_iType: usize = 0x580; // int32 + pub const m_bUrgent: usize = 0x584; // bool + pub const m_szPlaceName: usize = 0x585; // char[18] } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponMP7 { } // Parent: C_Team - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_szTeamMatchStat (char) @@ -1068,41 +1082,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x785; // char[512] - pub const m_numMapVictories: usize = 0x988; // int32 - pub const m_bSurrendered: usize = 0x98C; // bool - pub const m_scoreFirstHalf: usize = 0x990; // int32 - pub const m_scoreSecondHalf: usize = 0x994; // int32 - pub const m_scoreOvertime: usize = 0x998; // int32 - pub const m_szClanTeamname: usize = 0x99C; // char[129] - pub const m_iClanID: usize = 0xA20; // uint32 - pub const m_szTeamFlagImage: usize = 0xA24; // char[8] - pub const m_szTeamLogoImage: usize = 0xA2C; // char[8] + pub const m_szTeamMatchStat: usize = 0x600; // char[512] + pub const m_numMapVictories: usize = 0x800; // int32 + pub const m_bSurrendered: usize = 0x804; // bool + pub const m_scoreFirstHalf: usize = 0x808; // int32 + pub const m_scoreSecondHalf: usize = 0x80C; // int32 + pub const m_scoreOvertime: usize = 0x810; // int32 + pub const m_szClanTeamname: usize = 0x814; // char[129] + pub const m_iClanID: usize = 0x898; // uint32 + pub const m_szTeamFlagImage: usize = 0x89C; // char[8] + pub const m_szTeamLogoImage: usize = 0x8A4; // char[8] } // Parent: C_BaseEntity - // Fields count: 10 + // Field count: 10 pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x6D0; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x6D8; // int32 - pub const m_vInTangentLocal: usize = 0x6DC; // Vector - pub const m_vOutTangentLocal: usize = 0x6E8; // Vector - pub const m_flFOV: usize = 0x6F4; // float32 - pub const m_flCameraSpeed: usize = 0x6F8; // float32 - pub const m_flEaseIn: usize = 0x6FC; // float32 - pub const m_flEaseOut: usize = 0x700; // float32 - pub const m_vInTangentWorld: usize = 0x704; // Vector - pub const m_vOutTangentWorld: usize = 0x710; // Vector + pub const m_szParentPathUniqueID: usize = 0x548; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x550; // int32 + pub const m_vInTangentLocal: usize = 0x554; // Vector + pub const m_vOutTangentLocal: usize = 0x560; // Vector + pub const m_flFOV: usize = 0x56C; // float32 + pub const m_flCameraSpeed: usize = 0x570; // float32 + pub const m_flEaseIn: usize = 0x574; // float32 + pub const m_flEaseOut: usize = 0x578; // float32 + pub const m_vInTangentWorld: usize = 0x57C; // Vector + pub const m_vOutTangentWorld: usize = 0x588; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponMag7 { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_DEagle { } // Parent: C_CSPlayerPawnBase - // Fields count: 99 + // Field count: 103 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -1173,6 +1187,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -1183,109 +1198,114 @@ pub mod cs2_dumper { // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1410; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1418; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1420; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1428; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1430; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1438; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x143C; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1440; // bool - pub const m_flLandingTimeSeconds: usize = 0x1444; // float32 - pub const m_flOldFallVelocity: usize = 0x1448; // float32 - pub const m_szLastPlaceName: usize = 0x144C; // char[18] - pub const m_bPrevDefuser: usize = 0x145E; // bool - pub const m_bPrevHelmet: usize = 0x145F; // bool - pub const m_nPrevArmorVal: usize = 0x1460; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x1464; // int32 - pub const m_unPreviousWeaponHash: usize = 0x1468; // uint32 - pub const m_unWeaponHash: usize = 0x146C; // uint32 - pub const m_bInBuyZone: usize = 0x1470; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1471; // bool - pub const m_aimPunchAngle: usize = 0x1474; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1480; // QAngle - pub const m_aimPunchTickBase: usize = 0x148C; // int32 - pub const m_aimPunchTickFraction: usize = 0x1490; // float32 - pub const m_aimPunchCache: usize = 0x1498; // CUtlVector - pub const m_bInLanding: usize = 0x14B8; // bool - pub const m_flLandingStartTime: usize = 0x14BC; // float32 - pub const m_bInHostageRescueZone: usize = 0x14C0; // bool - pub const m_bInBombZone: usize = 0x14C1; // bool - pub const m_bIsBuyMenuOpen: usize = 0x14C2; // bool - pub const m_flTimeOfLastInjury: usize = 0x14C4; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x14C8; // GameTime_t - pub const m_iRetakesOffering: usize = 0x15F8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x15FC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1600; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1601; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x1604; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1608; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1628; // bool - pub const m_EconGloves: usize = 0x1630; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x2980; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x2981; // bool - pub const m_nRagdollDamageBone: usize = 0x2984; // int32 - pub const m_vRagdollDamageForce: usize = 0x2988; // Vector - pub const m_vRagdollDamagePosition: usize = 0x2994; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x29A0; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x29E0; // bool - pub const m_vRagdollServerOrigin: usize = 0x29E4; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2FF8; // bool - pub const m_lastLandTime: usize = 0x2FFC; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x3000; // bool - pub const m_qDeathEyeAngles: usize = 0x301C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3028; // bool - pub const m_bLeftHanded: usize = 0x3029; // bool - pub const m_fSwitchedHandednessTime: usize = 0x302C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x3030; // float32 - pub const m_flViewmodelOffsetY: usize = 0x3034; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x3038; // float32 - pub const m_flViewmodelFOV: usize = 0x303C; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x3040; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x3078; // Color - pub const m_vecBulletHitModels: usize = 0x30C8; // CUtlVector - pub const m_bIsWalking: usize = 0x30E0; // bool - pub const m_thirdPersonHeading: usize = 0x30E8; // QAngle - pub const m_flSlopeDropOffset: usize = 0x3100; // float32 - pub const m_flSlopeDropHeight: usize = 0x3110; // float32 - pub const m_vHeadConstraintOffset: usize = 0x3120; // Vector - pub const m_entitySpottedState: usize = 0x3138; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x3150; // bool - pub const m_bResumeZoom: usize = 0x3151; // bool - pub const m_bIsDefusing: usize = 0x3152; // bool - pub const m_bIsGrabbingHostage: usize = 0x3153; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x3154; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x3158; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x315C; // bool - pub const m_nWhichBombZone: usize = 0x3160; // int32 - pub const m_iShotsFired: usize = 0x3164; // int32 - pub const m_flVelocityModifier: usize = 0x3168; // float32 - pub const m_flHitHeading: usize = 0x316C; // float32 - pub const m_nHitBodyPart: usize = 0x3170; // int32 - pub const m_bWaitForNoAttack: usize = 0x3174; // bool - pub const m_ignoreLadderJumpTime: usize = 0x3178; // float32 - pub const m_bKilledByHeadshot: usize = 0x317D; // bool - pub const m_ArmorValue: usize = 0x3180; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x3184; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x3186; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x3188; // uint16 - pub const m_nLastKillerIndex: usize = 0x318C; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x3190; // bool - pub const m_bHasDeathInfo: usize = 0x3191; // bool - pub const m_flDeathInfoTime: usize = 0x3194; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x3198; // Vector - pub const m_grenadeParameterStashTime: usize = 0x31A4; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x31A8; // bool - pub const m_angStashedShootAngles: usize = 0x31AC; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x31B8; // Vector - pub const m_vecStashedVelocity: usize = 0x31C4; // Vector - pub const m_angShootAngleHistory: usize = 0x31D0; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x31E8; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x3200; // Vector[2] + pub const m_pBulletServices: usize = 0x1468; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1470; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1478; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1480; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1488; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1494; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1498; // bool + pub const m_flLandingTimeSeconds: usize = 0x149C; // float32 + pub const m_flOldFallVelocity: usize = 0x14A0; // float32 + pub const m_szLastPlaceName: usize = 0x14A4; // char[18] + pub const m_bPrevDefuser: usize = 0x14B6; // bool + pub const m_bPrevHelmet: usize = 0x14B7; // bool + pub const m_nPrevArmorVal: usize = 0x14B8; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // int32 + pub const m_unPreviousWeaponHash: usize = 0x14C0; // uint32 + pub const m_unWeaponHash: usize = 0x14C4; // uint32 + pub const m_bInBuyZone: usize = 0x14C8; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // bool + pub const m_aimPunchAngle: usize = 0x14CC; // QAngle + pub const m_aimPunchAngleVel: usize = 0x14D8; // QAngle + pub const m_aimPunchTickBase: usize = 0x14E4; // int32 + pub const m_aimPunchTickFraction: usize = 0x14E8; // float32 + pub const m_aimPunchCache: usize = 0x14F0; // CUtlVector + pub const m_bInLanding: usize = 0x1510; // bool + pub const m_flLandingStartTime: usize = 0x1514; // float32 + pub const m_bInHostageRescueZone: usize = 0x1518; // bool + pub const m_bInBombZone: usize = 0x1519; // bool + pub const m_bIsBuyMenuOpen: usize = 0x151A; // bool + pub const m_flTimeOfLastInjury: usize = 0x151C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1520; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1650; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1654; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1658; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1659; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x165C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1660; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1680; // bool + pub const m_EconGloves: usize = 0x1688; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1AD0; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1AD1; // bool + pub const m_nRagdollDamageBone: usize = 0x1AD4; // int32 + pub const m_vRagdollDamageForce: usize = 0x1AD8; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1AE4; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1AF0; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1B30; // bool + pub const m_vRagdollServerOrigin: usize = 0x1B34; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2148; // bool + pub const m_lastLandTime: usize = 0x214C; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2150; // bool + pub const m_qDeathEyeAngles: usize = 0x216C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2178; // bool + pub const m_bLeftHanded: usize = 0x2179; // bool + pub const m_fSwitchedHandednessTime: usize = 0x217C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x2180; // float32 + pub const m_flViewmodelOffsetY: usize = 0x2184; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x2188; // float32 + pub const m_flViewmodelFOV: usize = 0x218C; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x2190; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x21C8; // Color + pub const m_vecBulletHitModels: usize = 0x2218; // CUtlVector + pub const m_bIsWalking: usize = 0x2230; // bool + pub const m_thirdPersonHeading: usize = 0x2238; // QAngle + pub const m_flSlopeDropOffset: usize = 0x2250; // float32 + pub const m_flSlopeDropHeight: usize = 0x2260; // float32 + pub const m_vHeadConstraintOffset: usize = 0x2270; // Vector + pub const m_entitySpottedState: usize = 0x2288; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x22A0; // bool + pub const m_bResumeZoom: usize = 0x22A1; // bool + pub const m_bIsDefusing: usize = 0x22A2; // bool + pub const m_bIsGrabbingHostage: usize = 0x22A3; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x22A4; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x22A8; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x22AC; // bool + pub const m_nWhichBombZone: usize = 0x22B0; // int32 + pub const m_iShotsFired: usize = 0x22B4; // int32 + pub const m_flFlinchStack: usize = 0x22B8; // float32 + pub const m_flVelocityModifier: usize = 0x22BC; // float32 + pub const m_flHitHeading: usize = 0x22C0; // float32 + pub const m_nHitBodyPart: usize = 0x22C4; // int32 + pub const m_bWaitForNoAttack: usize = 0x22C8; // bool + pub const m_ignoreLadderJumpTime: usize = 0x22CC; // float32 + pub const m_bKilledByHeadshot: usize = 0x22D1; // bool + pub const m_ArmorValue: usize = 0x22D4; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x22D8; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x22DA; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x22DC; // uint16 + pub const m_nLastKillerIndex: usize = 0x22E0; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x22E4; // bool + pub const m_bHasDeathInfo: usize = 0x22E5; // bool + pub const m_flDeathInfoTime: usize = 0x22E8; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x22EC; // Vector + pub const m_grenadeParameterStashTime: usize = 0x22F8; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x22FC; // bool + pub const m_angStashedShootAngles: usize = 0x2300; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x230C; // Vector + pub const m_vecStashedVelocity: usize = 0x2318; // Vector + pub const m_angShootAngleHistory: usize = 0x2324; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x233C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x2354; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x2370; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x23C0; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x23C4; // int32 } // Parent: C_RagdollProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -1293,16 +1313,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xEF0; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xEF4; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xEF8; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF04; // Vector - pub const m_vecOffset: usize = 0xF10; // Vector - pub const m_parentTime: usize = 0xF1C; // float32 - pub const m_bHasParent: usize = 0xF20; // bool + pub const m_boneIndexAttached: usize = 0xF48; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF50; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // Vector + pub const m_vecOffset: usize = 0xF68; // Vector + pub const m_parentTime: usize = 0xF74; // float32 + pub const m_bHasParent: usize = 0xF78; // bool } // Parent: C_BaseGrenade - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -1312,46 +1332,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x105C; // Vector - pub const m_vInitialVelocity: usize = 0x1068; // Vector - pub const m_nBounces: usize = 0x1074; // int32 - pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector - pub const m_flSpawnTime: usize = 0x1090; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x1094; // Vector - pub const flNextTrailLineTime: usize = 0x10A0; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x10A4; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 + pub const m_vInitialPosition: usize = 0x10B8; // Vector + pub const m_vInitialVelocity: usize = 0x10C4; // Vector + pub const m_nBounces: usize = 0x10D0; // int32 + pub const m_nExplodeEffectIndex: usize = 0x10D8; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // Vector + pub const m_flSpawnTime: usize = 0x10F0; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x10F4; // Vector + pub const flNextTrailLineTime: usize = 0x1100; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x1104; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // float32 } // Parent: C_BaseToggle - // Fields count: 2 + // Field count: 2 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xC50; // bool - pub const m_bClientSidePredicted: usize = 0xC51; // bool + pub const m_bDisabled: usize = 0xCC8; // bool + pub const m_bClientSidePredicted: usize = 0xCC9; // bool } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x2918; // CountdownTimer - pub const m_bRedraw: usize = 0x2930; // bool + pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer + pub const m_bRedraw: usize = 0x1A88; // bool } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -1399,27 +1419,27 @@ pub mod cs2_dumper { pub const m_nExplosionType: usize = 0x6E; // uint8 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 pub mod C_SensorGrenadeProjectile { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_MolotovGrenade { } // Parent: C_BaseToggle - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xC50; // CHandle - pub const m_usable: usize = 0xC54; // bool - pub const m_szDisplayText: usize = 0xC58; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xCC8; // CHandle + pub const m_usable: usize = 0xCCC; // bool + pub const m_szDisplayText: usize = 0xCD0; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -1427,11 +1447,11 @@ pub mod cs2_dumper { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoParticleTarget { } // Parent: CPlayer_MovementServices - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -1456,11 +1476,11 @@ pub mod cs2_dumper { pub const m_nStepside: usize = 0x210; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponAug { } // Parent: C_BaseClientUIEntity - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -1487,41 +1507,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xC88; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xC89; // bool - pub const m_bCheckCSSClasses: usize = 0xC8A; // bool - pub const m_anchorDeltaTransform: usize = 0xC90; // CTransform - pub const m_pOffScreenIndicator: usize = 0xE28; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xE50; // bool - pub const m_bLit: usize = 0xE51; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xE52; // bool - pub const m_flWidth: usize = 0xE54; // float32 - pub const m_flHeight: usize = 0xE58; // float32 - pub const m_flDPI: usize = 0xE5C; // float32 - pub const m_flInteractDistance: usize = 0xE60; // float32 - pub const m_flDepthOffset: usize = 0xE64; // float32 - pub const m_unOwnerContext: usize = 0xE68; // uint32 - pub const m_unHorizontalAlign: usize = 0xE6C; // uint32 - pub const m_unVerticalAlign: usize = 0xE70; // uint32 - pub const m_unOrientation: usize = 0xE74; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE78; // bool - pub const m_vecCSSClasses: usize = 0xE80; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xE98; // bool - pub const m_bNoDepth: usize = 0xE99; // bool - pub const m_bRenderBackface: usize = 0xE9A; // bool - pub const m_bUseOffScreenIndicator: usize = 0xE9B; // bool - pub const m_bExcludeFromSaveGames: usize = 0xE9C; // bool - pub const m_bGrabbable: usize = 0xE9D; // bool - pub const m_bOnlyRenderToTexture: usize = 0xE9E; // bool - pub const m_bDisableMipGen: usize = 0xE9F; // bool - pub const m_nExplicitImageLayout: usize = 0xEA0; // int32 + pub const m_bForceRecreateNextUpdate: usize = 0xD00; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // bool + pub const m_bCheckCSSClasses: usize = 0xD02; // bool + pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform + pub const m_pOffScreenIndicator: usize = 0xEA8; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xED0; // bool + pub const m_bLit: usize = 0xED1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // bool + pub const m_flWidth: usize = 0xED4; // float32 + pub const m_flHeight: usize = 0xED8; // float32 + pub const m_flDPI: usize = 0xEDC; // float32 + pub const m_flInteractDistance: usize = 0xEE0; // float32 + pub const m_flDepthOffset: usize = 0xEE4; // float32 + pub const m_unOwnerContext: usize = 0xEE8; // uint32 + pub const m_unHorizontalAlign: usize = 0xEEC; // uint32 + pub const m_unVerticalAlign: usize = 0xEF0; // uint32 + pub const m_unOrientation: usize = 0xEF4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // bool + pub const m_vecCSSClasses: usize = 0xF00; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xF18; // bool + pub const m_bNoDepth: usize = 0xF19; // bool + pub const m_bRenderBackface: usize = 0xF1A; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF1B; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF1C; // bool + pub const m_bGrabbable: usize = 0xF1D; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF1E; // bool + pub const m_bDisableMipGen: usize = 0xF1F; // bool + pub const m_nExplicitImageLayout: usize = 0xF20; // int32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_CSMinimapBoundary { } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -1533,15 +1553,15 @@ pub mod cs2_dumper { pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_EndOfMatchCharacterPosition { } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetAABBEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -1554,15 +1574,15 @@ pub mod cs2_dumper { pub const m_bGamePaused: usize = 0x38; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod C_WorldModelNametag { } // Parent: C_BasePropDoor - // Fields count: 0 + // Field count: 0 pub mod C_PropDoorRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -1571,23 +1591,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x6D0; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x6E8; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x700; // int32 - pub const m_szTeamname: usize = 0x704; // char[129] + pub const m_aPlayerControllers: usize = 0x548; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x560; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x578; // int32 + pub const m_szTeamname: usize = 0x57C; // char[129] } // Parent: C_SoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x6EC; // Vector - pub const m_vMax: usize = 0x6F8; // Vector + pub const m_vMin: usize = 0x570; // Vector + pub const m_vMax: usize = 0x57C; // Vector } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -1599,46 +1619,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xC50; // bool - pub const m_flFPS: usize = 0xC54; // float32 - pub const m_hPositionKeys: usize = 0xC58; // CStrongHandle - pub const m_hRotationKeys: usize = 0xC60; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xC68; // Vector - pub const m_vAnimationBoundsMax: usize = 0xC74; // Vector - pub const m_flStartTime: usize = 0xC80; // float32 - pub const m_flStartFrame: usize = 0xC84; // float32 + pub const m_bLoop: usize = 0xCC8; // bool + pub const m_flFPS: usize = 0xCCC; // float32 + pub const m_hPositionKeys: usize = 0xCD0; // CStrongHandle + pub const m_hRotationKeys: usize = 0xCD8; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xCE0; // Vector + pub const m_vAnimationBoundsMax: usize = 0xCEC; // Vector + pub const m_flStartTime: usize = 0xCF8; // float32 + pub const m_flStartFrame: usize = 0xCFC; // float32 } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetPointEntity { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod C_WorldModelStattrak { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 pub mod C_LightOrthoEntity { } // Parent: CPlayer_WaterServices - // Fields count: 3 + // Field count: 3 pub mod CCSPlayer_WaterServices { pub const m_flWaterJumpTime: usize = 0x40; // float32 pub const m_vecWaterJumpVel: usize = 0x44; // Vector pub const m_flSwimSoundTime: usize = 0x50; // float32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x6CC; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x6D0; // CHandle + pub const m_worldGroupId: usize = 0x548; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x54C; // CHandle } // Parent: C_TonemapController2 - // Fields count: 0 + // Field count: 0 pub mod C_TonemapController2Alias_env_tonemap_controller2 { } // Parent: None - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -1704,7 +1724,7 @@ pub mod cs2_dumper { pub const m_bFlipHorizontal: usize = 0x26C; // bool } // Parent: CPlayerControllerComponent - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -1726,35 +1746,35 @@ pub mod cs2_dumper { pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_PathParticleRope - // Fields count: 0 + // Field count: 0 pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Fields count: 6 + // Field count: 6 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF10; // bool - pub const m_nWeaponParity: usize = 0xF14; // uint32 - pub const m_nOldWeaponParity: usize = 0xF18; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF1C; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF20; // bool - pub const m_vLoweredWeaponOffset: usize = 0xF70; // QAngle + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool + pub const m_nWeaponParity: usize = 0xF6C; // uint32 + pub const m_nOldWeaponParity: usize = 0xF70; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool + pub const m_vLoweredWeaponOffset: usize = 0xFC8; // QAngle } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -1775,31 +1795,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x16B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16B8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16C0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16C8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x16D0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x16DC; // Vector - pub const m_Entity_bMoveable: usize = 0x16E8; // bool - pub const m_Entity_nHandshake: usize = 0x16EC; // int32 - pub const m_Entity_nPriority: usize = 0x16F0; // int32 - pub const m_Entity_bStartDisabled: usize = 0x16F4; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x16F8; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x16FC; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1700; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1704; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1708; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x170C; // int32 - pub const m_Entity_bEnabled: usize = 0x1719; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1548; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1554; // Vector + pub const m_Entity_bMoveable: usize = 0x1560; // bool + pub const m_Entity_nHandshake: usize = 0x1564; // int32 + pub const m_Entity_nPriority: usize = 0x1568; // int32 + pub const m_Entity_bStartDisabled: usize = 0x156C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_Entity_bEnabled: usize = 0x1591; // bool } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 pub mod C_ViewmodelAttachmentModel { - pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xE78; // bool + pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1807,15 +1827,15 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player_controller { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_Flashbang { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CBumpMine { } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -1847,7 +1867,7 @@ pub mod cs2_dumper { pub const m_iEnemiesFlashed: usize = 0x60; // int32 } // Parent: C_BaseEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bTimerPaused (bool) @@ -1866,39 +1886,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x6CC; // bool - pub const m_flTimeRemaining: usize = 0x6D0; // float32 - pub const m_flTimerEndTime: usize = 0x6D4; // GameTime_t - pub const m_bIsDisabled: usize = 0x6D8; // bool - pub const m_bShowInHUD: usize = 0x6D9; // bool - pub const m_nTimerLength: usize = 0x6DC; // int32 - pub const m_nTimerInitialLength: usize = 0x6E0; // int32 - pub const m_nTimerMaxLength: usize = 0x6E4; // int32 - pub const m_bAutoCountdown: usize = 0x6E8; // bool - pub const m_nSetupTimeLength: usize = 0x6EC; // int32 - pub const m_nState: usize = 0x6F0; // int32 - pub const m_bStartPaused: usize = 0x6F4; // bool - pub const m_bInCaptureWatchState: usize = 0x6F5; // bool - pub const m_flTotalTime: usize = 0x6F8; // float32 - pub const m_bStopWatchTimer: usize = 0x6FC; // bool - pub const m_bFireFinished: usize = 0x6FD; // bool - pub const m_bFire5MinRemain: usize = 0x6FE; // bool - pub const m_bFire4MinRemain: usize = 0x6FF; // bool - pub const m_bFire3MinRemain: usize = 0x700; // bool - pub const m_bFire2MinRemain: usize = 0x701; // bool - pub const m_bFire1MinRemain: usize = 0x702; // bool - pub const m_bFire30SecRemain: usize = 0x703; // bool - pub const m_bFire10SecRemain: usize = 0x704; // bool - pub const m_bFire5SecRemain: usize = 0x705; // bool - pub const m_bFire4SecRemain: usize = 0x706; // bool - pub const m_bFire3SecRemain: usize = 0x707; // bool - pub const m_bFire2SecRemain: usize = 0x708; // bool - pub const m_bFire1SecRemain: usize = 0x709; // bool - pub const m_nOldTimerLength: usize = 0x70C; // int32 - pub const m_nOldTimerState: usize = 0x710; // int32 + pub const m_bTimerPaused: usize = 0x548; // bool + pub const m_flTimeRemaining: usize = 0x54C; // float32 + pub const m_flTimerEndTime: usize = 0x550; // GameTime_t + pub const m_bIsDisabled: usize = 0x554; // bool + pub const m_bShowInHUD: usize = 0x555; // bool + pub const m_nTimerLength: usize = 0x558; // int32 + pub const m_nTimerInitialLength: usize = 0x55C; // int32 + pub const m_nTimerMaxLength: usize = 0x560; // int32 + pub const m_bAutoCountdown: usize = 0x564; // bool + pub const m_nSetupTimeLength: usize = 0x568; // int32 + pub const m_nState: usize = 0x56C; // int32 + pub const m_bStartPaused: usize = 0x570; // bool + pub const m_bInCaptureWatchState: usize = 0x571; // bool + pub const m_flTotalTime: usize = 0x574; // float32 + pub const m_bStopWatchTimer: usize = 0x578; // bool + pub const m_bFireFinished: usize = 0x579; // bool + pub const m_bFire5MinRemain: usize = 0x57A; // bool + pub const m_bFire4MinRemain: usize = 0x57B; // bool + pub const m_bFire3MinRemain: usize = 0x57C; // bool + pub const m_bFire2MinRemain: usize = 0x57D; // bool + pub const m_bFire1MinRemain: usize = 0x57E; // bool + pub const m_bFire30SecRemain: usize = 0x57F; // bool + pub const m_bFire10SecRemain: usize = 0x580; // bool + pub const m_bFire5SecRemain: usize = 0x581; // bool + pub const m_bFire4SecRemain: usize = 0x582; // bool + pub const m_bFire3SecRemain: usize = 0x583; // bool + pub const m_bFire2SecRemain: usize = 0x584; // bool + pub const m_bFire1SecRemain: usize = 0x585; // bool + pub const m_nOldTimerLength: usize = 0x588; // int32 + pub const m_nOldTimerState: usize = 0x58C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -1908,28 +1928,28 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x32; // uint16 } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_SmokeGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponGalilAR { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod C_WorldModelGloves { } // Parent: C_ModelPointEntity - // Fields count: 0 + // Field count: 0 pub mod C_EnvProjectedTexture { } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 pub mod CPathSimple { - pub const m_pathString: usize = 0x720; // CUtlString + pub const m_pathString: usize = 0x598; // CUtlString } // Parent: CPlayer_CameraServices - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -1946,15 +1966,15 @@ pub mod cs2_dumper { pub const m_flLastShotFOV: usize = 0x224; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 4 + // Field count: 4 pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xEA4; // bool - pub const m_bHide: usize = 0xEA5; // bool - pub const m_flSeenTargetTime: usize = 0xEA8; // float32 - pub const m_pTargetPanel: usize = 0xEB0; // C_PointClientUIWorldPanel* + pub const m_bBeenEnabled: usize = 0xF30; // bool + pub const m_bHide: usize = 0xF31; // bool + pub const m_flSeenTargetTime: usize = 0xF34; // float32 + pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1962,42 +1982,42 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 pub mod CBodyComponentBaseModelEntity { } // Parent: C_CSWeaponBase - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x2918; // int32 - pub const m_iBurstShotsRemaining: usize = 0x291C; // int32 - pub const m_iSilencerBodygroup: usize = 0x2920; // int32 - pub const m_silencedModelIndex: usize = 0x2930; // int32 - pub const m_inPrecache: usize = 0x2934; // bool - pub const m_bNeedsBoltAction: usize = 0x2935; // bool + pub const m_zoomLevel: usize = 0x1A70; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 + pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 + pub const m_silencedModelIndex: usize = 0x1A88; // int32 + pub const m_inPrecache: usize = 0x1A8C; // bool + pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x6D0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x760; // CUtlStringToken - pub const m_bUseAngles: usize = 0x764; // bool - pub const m_pNext: usize = 0x768; // C_SkyCamera* + pub const m_skyboxData: usize = 0x548; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5D8; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5DC; // bool + pub const m_pNext: usize = 0x5E0; // C_SkyCamera* } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_World { } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2011,26 +2031,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xC58; // GameTime_t - pub const m_flFadeInStart: usize = 0xC5C; // float32 - pub const m_flFadeInLength: usize = 0xC60; // float32 - pub const m_flFadeOutModelStart: usize = 0xC64; // float32 - pub const m_flFadeOutModelLength: usize = 0xC68; // float32 - pub const m_flFadeOutStart: usize = 0xC6C; // float32 - pub const m_flFadeOutLength: usize = 0xC70; // float32 - pub const m_flNextSparkTime: usize = 0xC74; // GameTime_t - pub const m_nDissolveType: usize = 0xC78; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xC7C; // Vector - pub const m_nMagnitude: usize = 0xC88; // uint32 - pub const m_bCoreExplode: usize = 0xC8C; // bool - pub const m_bLinkedToServerEnt: usize = 0xC8D; // bool + pub const m_flStartTime: usize = 0xCD0; // GameTime_t + pub const m_flFadeInStart: usize = 0xCD4; // float32 + pub const m_flFadeInLength: usize = 0xCD8; // float32 + pub const m_flFadeOutModelStart: usize = 0xCDC; // float32 + pub const m_flFadeOutModelLength: usize = 0xCE0; // float32 + pub const m_flFadeOutStart: usize = 0xCE4; // float32 + pub const m_flFadeOutLength: usize = 0xCE8; // float32 + pub const m_flNextSparkTime: usize = 0xCEC; // GameTime_t + pub const m_nDissolveType: usize = 0xCF0; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCF4; // Vector + pub const m_nMagnitude: usize = 0xD00; // uint32 + pub const m_bCoreExplode: usize = 0xD04; // bool + pub const m_bLinkedToServerEnt: usize = 0xD05; // bool } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_UseServices { } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2051,7 +2071,7 @@ pub mod cs2_dumper { pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: C_BasePlayerPawn - // Fields count: 65 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -2076,78 +2096,78 @@ pub mod cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x1258; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x1260; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x1268; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x1278; // int32 - pub const m_vecLastClipCameraPos: usize = 0x127C; // Vector - pub const m_vecLastClipCameraForward: usize = 0x1288; // Vector - pub const m_bClipHitStaticWorld: usize = 0x1294; // bool - pub const m_bCachedPlaneIsValid: usize = 0x1295; // bool - pub const m_pClippingWeapon: usize = 0x1298; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12A0; // CSPlayerState - pub const m_iPlayerState: usize = 0x12A4; // CSPlayerState - pub const m_bIsRescuing: usize = 0x12A8; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x12AC; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x12B0; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x12B4; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x12B5; // bool - pub const m_fMolotovUseTime: usize = 0x12B8; // float32 - pub const m_fMolotovDamageTime: usize = 0x12BC; // float32 - pub const m_iThrowGrenadeCounter: usize = 0x12C0; // int32 - pub const m_flLastSpawnTimeIndex: usize = 0x12C4; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x12C8; // int32 - pub const m_flProgressBarStartTime: usize = 0x12CC; // float32 - pub const m_vecIntroStartEyePosition: usize = 0x12D0; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x12DC; // Vector - pub const m_flClientDeathTime: usize = 0x12E8; // GameTime_t - pub const m_bScreenTearFrameCaptured: usize = 0x12EC; // bool - pub const m_flFlashBangTime: usize = 0x12F0; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x12F4; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x12F8; // float32 - pub const m_bFlashBuildUp: usize = 0x12FC; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x12FD; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x12FE; // bool - pub const m_flFlashMaxAlpha: usize = 0x1300; // float32 - pub const m_flFlashDuration: usize = 0x1304; // float32 - pub const m_iHealthBarRenderMaskIndex: usize = 0x1308; // int32 - pub const m_flHealthFadeValue: usize = 0x130C; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1310; // float32 - pub const m_flDeathCCWeight: usize = 0x1320; // float32 - pub const m_flPrevRoundEndTime: usize = 0x1324; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1328; // float32 - pub const m_angEyeAngles: usize = 0x1330; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1348; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x134C; // bool - pub const m_bShouldAutobuyNow: usize = 0x134D; // bool - pub const m_iIDEntIndex: usize = 0x1350; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x1358; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x1370; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x1374; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x1378; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x1394; // float32 - pub const m_flMusicRoundStartTime: usize = 0x1398; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x139C; // bool - pub const m_cycleLatch: usize = 0x13A0; // int32 - pub const m_serverIntendedCycle: usize = 0x13A4; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x13A8; // float32 - pub const m_flLastSmokeAge: usize = 0x13AC; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x13B0; // Vector - pub const m_nPlayerSmokedFx: usize = 0x13BC; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x13C0; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x13C4; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x13C8; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x13CC; // int32 - pub const m_vecLastAliveLocalVelocity: usize = 0x13D0; // Vector - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x13F8; // bool - pub const m_hOriginalController: usize = 0x1400; // CHandle + pub const m_pPingServices: usize = 0x12B0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x12B8; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x12C0; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // int32 + pub const m_vecLastClipCameraPos: usize = 0x12D4; // Vector + pub const m_vecLastClipCameraForward: usize = 0x12E0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x12EC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x12ED; // bool + pub const m_pClippingWeapon: usize = 0x12F0; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x12F8; // CSPlayerState + pub const m_iPlayerState: usize = 0x12FC; // CSPlayerState + pub const m_bIsRescuing: usize = 0x1300; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x130C; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x130D; // bool + pub const m_fMolotovUseTime: usize = 0x1310; // float32 + pub const m_fMolotovDamageTime: usize = 0x1314; // float32 + pub const m_iThrowGrenadeCounter: usize = 0x1318; // int32 + pub const m_flLastSpawnTimeIndex: usize = 0x131C; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x1320; // int32 + pub const m_flProgressBarStartTime: usize = 0x1324; // float32 + pub const m_vecIntroStartEyePosition: usize = 0x1328; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1334; // Vector + pub const m_flClientDeathTime: usize = 0x1340; // GameTime_t + pub const m_bScreenTearFrameCaptured: usize = 0x1344; // bool + pub const m_flFlashBangTime: usize = 0x1348; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x134C; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1350; // float32 + pub const m_bFlashBuildUp: usize = 0x1354; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // bool + pub const m_flFlashMaxAlpha: usize = 0x1358; // float32 + pub const m_flFlashDuration: usize = 0x135C; // float32 + pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // int32 + pub const m_flHealthFadeValue: usize = 0x1364; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1368; // float32 + pub const m_flDeathCCWeight: usize = 0x1378; // float32 + pub const m_flPrevRoundEndTime: usize = 0x137C; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1380; // float32 + pub const m_angEyeAngles: usize = 0x1388; // QAngle + pub const m_fNextThinkPushAway: usize = 0x13A0; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // bool + pub const m_bShouldAutobuyNow: usize = 0x13A5; // bool + pub const m_iIDEntIndex: usize = 0x13A8; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x13B0; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x13C8; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x13CC; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x13D0; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x13EC; // float32 + pub const m_flMusicRoundStartTime: usize = 0x13F0; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // bool + pub const m_cycleLatch: usize = 0x13F8; // int32 + pub const m_serverIntendedCycle: usize = 0x13FC; // float32 + pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // float32 + pub const m_flLastSmokeAge: usize = 0x1404; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1408; // Vector + pub const m_nPlayerSmokedFx: usize = 0x1414; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x141C; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1420; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // int32 + pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // Vector + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // bool + pub const m_hOriginalController: usize = 0x1458; // CHandle } // Parent: C_WeaponBaseItem - // Fields count: 0 + // Field count: 0 pub mod C_Item_Healthshot { } // Parent: None - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -2196,7 +2216,7 @@ pub mod cs2_dumper { pub const m_iEntIndex: usize = 0x90; // CEntityIndex } // Parent: C_BaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -2216,25 +2236,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xC68; // CStrongHandle - pub const m_flFadeDuration: usize = 0xC70; // float32 - pub const m_flMinLogExposure: usize = 0xC74; // float32 - pub const m_flMaxLogExposure: usize = 0xC78; // float32 - pub const m_flMinExposure: usize = 0xC7C; // float32 - pub const m_flMaxExposure: usize = 0xC80; // float32 - pub const m_flExposureCompensation: usize = 0xC84; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xC88; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xC8C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xC90; // float32 - pub const m_bMaster: usize = 0xC94; // bool - pub const m_bExposureControl: usize = 0xC95; // bool - pub const m_flRate: usize = 0xC98; // float32 - pub const m_flTonemapPercentTarget: usize = 0xC9C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xCA0; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xCA4; // float32 + pub const m_hPostSettings: usize = 0xCE0; // CStrongHandle + pub const m_flFadeDuration: usize = 0xCE8; // float32 + pub const m_flMinLogExposure: usize = 0xCEC; // float32 + pub const m_flMaxLogExposure: usize = 0xCF0; // float32 + pub const m_flMinExposure: usize = 0xCF4; // float32 + pub const m_flMaxExposure: usize = 0xCF8; // float32 + pub const m_flExposureCompensation: usize = 0xCFC; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD00; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD04; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // float32 + pub const m_bMaster: usize = 0xD0C; // bool + pub const m_bExposureControl: usize = 0xD0D; // bool + pub const m_flRate: usize = 0xD10; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD14; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD1C; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -2242,15 +2262,15 @@ pub mod cs2_dumper { pub const m_hPlayerPing: usize = 0x40; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_FlashlightServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CServerOnlyModelEntity { } // Parent: CAttributeManager - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkIncludeByName @@ -2260,11 +2280,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_Item (CEconItemView) pub mod C_AttributeContainer { pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x13A0; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkOverride @@ -2272,7 +2292,7 @@ pub mod cs2_dumper { pub mod C_FuncRotating { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -2280,13 +2300,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { - pub const m_flScale: usize = 0x6CC; // float32 - pub const m_flStartScale: usize = 0x6D0; // float32 - pub const m_flScaleTime: usize = 0x6D4; // float32 - pub const m_nFlags: usize = 0x6D8; // uint32 + pub const m_flScale: usize = 0x548; // float32 + pub const m_flStartScale: usize = 0x54C; // float32 + pub const m_flScaleTime: usize = 0x550; // float32 + pub const m_nFlags: usize = 0x554; // uint32 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -2307,25 +2327,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x6D8; // int32 - pub const m_CommandContext: usize = 0x6E0; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x778; // uint64 - pub const m_nTickBase: usize = 0x780; // uint32 - pub const m_hPawn: usize = 0x784; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x788; // bool - pub const m_hPredictedPawn: usize = 0x78C; // CHandle - pub const m_nSplitScreenSlot: usize = 0x790; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x794; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x798; // CUtlVector> - pub const m_bIsHLTV: usize = 0x7B0; // bool - pub const m_iConnected: usize = 0x7B4; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x7B8; // char[128] - pub const m_steamID: usize = 0x840; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x848; // bool - pub const m_iDesiredFOV: usize = 0x84C; // uint32 + pub const m_nFinalPredictedTick: usize = 0x550; // int32 + pub const m_CommandContext: usize = 0x558; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x600; // uint64 + pub const m_nTickBase: usize = 0x608; // uint32 + pub const m_hPawn: usize = 0x60C; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x610; // bool + pub const m_hPredictedPawn: usize = 0x614; // CHandle + pub const m_nSplitScreenSlot: usize = 0x618; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x61C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x620; // CUtlVector> + pub const m_bIsHLTV: usize = 0x638; // bool + pub const m_iConnected: usize = 0x63C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x640; // char[128] + pub const m_steamID: usize = 0x6C8; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6D0; // bool + pub const m_iDesiredFOV: usize = 0x6D4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2333,28 +2353,28 @@ pub mod cs2_dumper { pub mod CPointTemplateAPI { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x10EC; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x10F0; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1118; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x1150; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // GameTime_t } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod C_WaterBullet { } // Parent: C_CSPlayerPawn - // Fields count: 3 + // Field count: 3 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x3218; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x3220; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x3228; // float32 + pub const m_animgraph: usize = 0x23C8; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x23D0; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x23D8; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2379,11 +2399,11 @@ pub mod cs2_dumper { pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod CCSPointScriptEntity { } // Parent: C_CSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -2392,20 +2412,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod C_C4 { - pub const m_szScreenText: usize = 0x2918; // char[32] - pub const m_activeLightParticleIndex: usize = 0x2938; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x293C; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x2940; // bool - pub const m_fArmedTime: usize = 0x2944; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x2948; // bool - pub const m_bIsPlantingViaUse: usize = 0x2949; // bool - pub const m_entitySpottedState: usize = 0x2950; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x2968; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x296C; // bool[7] - pub const m_bBombPlanted: usize = 0x2973; // bool + pub const m_szScreenText: usize = 0x1A70; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1A98; // bool + pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool + pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool + pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AC0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] + pub const m_bBombPlanted: usize = 0x1ACB; // bool } // Parent: C_BaseModelEntity - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkIncludeByName @@ -2416,38 +2436,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC8; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xCCA; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xCD8; // bool - pub const m_flMaxSlopeDistance: usize = 0xCDC; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xCE0; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xCEC; // bool - pub const m_vecForce: usize = 0xCF0; // Vector - pub const m_nForceBone: usize = 0xCFC; // int32 - pub const m_pClientsideRagdoll: usize = 0xD00; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD08; // bool - pub const m_pRagdollPose: usize = 0xD20; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0xD28; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xD38; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD42; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // bool + pub const m_flMaxSlopeDistance: usize = 0xD54; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD58; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xD64; // bool + pub const m_vecForce: usize = 0xD68; // Vector + pub const m_nForceBone: usize = 0xD74; // int32 + pub const m_pClientsideRagdoll: usize = 0xD78; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD80; // bool + pub const m_pRagdollPose: usize = 0xD98; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0xDA0; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod C_Melee { } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CBreachChargeProjectile { } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_PointEntity { } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 pub mod C_MultiplayRules { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2455,7 +2475,7 @@ pub mod cs2_dumper { pub mod CBasePlayerControllerAPI { } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -2471,25 +2491,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x6CC; // bool - pub const m_flMaxSimulationTime: usize = 0x6D0; // float32 - pub const m_iszEffectName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x6E0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x6F8; // float32 - pub const m_flSlack: usize = 0x6FC; // float32 - pub const m_flRadius: usize = 0x700; // float32 - pub const m_ColorTint: usize = 0x704; // Color - pub const m_nEffectState: usize = 0x708; // int32 - pub const m_iEffectIndex: usize = 0x710; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x718; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x730; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x748; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x760; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x778; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x790; // C_NetworkUtlVectorBase + pub const m_bStartActive: usize = 0x548; // bool + pub const m_flMaxSimulationTime: usize = 0x54C; // float32 + pub const m_iszEffectName: usize = 0x550; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x558; // CUtlVector + pub const m_flParticleSpacing: usize = 0x570; // float32 + pub const m_flSlack: usize = 0x574; // float32 + pub const m_flRadius: usize = 0x578; // float32 + pub const m_ColorTint: usize = 0x57C; // Color + pub const m_nEffectState: usize = 0x580; // int32 + pub const m_iEffectIndex: usize = 0x588; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x590; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x5A8; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x5C0; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x5D8; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x5F0; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x608; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2497,21 +2517,21 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventAABBEntity { - pub const m_vMins: usize = 0x6CC; // Vector - pub const m_vMaxs: usize = 0x6D8; // Vector + pub const m_vMins: usize = 0x548; // Vector + pub const m_vMaxs: usize = 0x554; // Vector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponP90 { } // Parent: C_EconEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -2529,16 +2549,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x2460; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x2464; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x2468; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x246C; // float32 - pub const m_iClip1: usize = 0x2470; // int32 - pub const m_iClip2: usize = 0x2474; // int32 - pub const m_pReserveAmmo: usize = 0x2478; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // float32 + pub const m_iClip1: usize = 0x15C0; // int32 + pub const m_iClip2: usize = 0x15C4; // int32 + pub const m_pReserveAmmo: usize = 0x15C8; // int32[2] } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -2565,7 +2585,7 @@ pub mod cs2_dumper { pub const m_iPosition: usize = 0x24C; // int32 } // Parent: CBaseAnimGraph - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -2577,32 +2597,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0xE78; // Vector - pub const m_vel: usize = 0xE84; // Vector - pub const m_angles: usize = 0xE90; // QAngle - pub const m_localLifeState: usize = 0xE9C; // int32 - pub const m_deathDepth: usize = 0xEA0; // float32 - pub const m_deathAngle: usize = 0xEA4; // float32 - pub const m_buoyancy: usize = 0xEA8; // float32 - pub const m_wiggleTimer: usize = 0xEB0; // CountdownTimer - pub const m_wigglePhase: usize = 0xEC8; // float32 - pub const m_wiggleRate: usize = 0xECC; // float32 - pub const m_actualPos: usize = 0xED0; // Vector - pub const m_actualAngles: usize = 0xEDC; // QAngle - pub const m_poolOrigin: usize = 0xEE8; // Vector - pub const m_waterLevel: usize = 0xEF4; // float32 - pub const m_gotUpdate: usize = 0xEF8; // bool - pub const m_x: usize = 0xEFC; // float32 - pub const m_y: usize = 0xF00; // float32 - pub const m_z: usize = 0xF04; // float32 - pub const m_angle: usize = 0xF08; // float32 - pub const m_errorHistory: usize = 0xF0C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xF5C; // int32 - pub const m_errorHistoryCount: usize = 0xF60; // int32 - pub const m_averageError: usize = 0xF64; // float32 + pub const m_pos: usize = 0xED0; // Vector + pub const m_vel: usize = 0xEDC; // Vector + pub const m_angles: usize = 0xEE8; // QAngle + pub const m_localLifeState: usize = 0xEF4; // int32 + pub const m_deathDepth: usize = 0xEF8; // float32 + pub const m_deathAngle: usize = 0xEFC; // float32 + pub const m_buoyancy: usize = 0xF00; // float32 + pub const m_wiggleTimer: usize = 0xF08; // CountdownTimer + pub const m_wigglePhase: usize = 0xF20; // float32 + pub const m_wiggleRate: usize = 0xF24; // float32 + pub const m_actualPos: usize = 0xF28; // Vector + pub const m_actualAngles: usize = 0xF34; // QAngle + pub const m_poolOrigin: usize = 0xF40; // Vector + pub const m_waterLevel: usize = 0xF4C; // float32 + pub const m_gotUpdate: usize = 0xF50; // bool + pub const m_x: usize = 0xF54; // float32 + pub const m_y: usize = 0xF58; // float32 + pub const m_z: usize = 0xF5C; // float32 + pub const m_angle: usize = 0xF60; // float32 + pub const m_errorHistory: usize = 0xF64; // float32[20] + pub const m_errorHistoryIndex: usize = 0xFB4; // int32 + pub const m_errorHistoryCount: usize = 0xFB8; // int32 + pub const m_averageError: usize = 0xFBC; // float32 } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -2622,11 +2642,11 @@ pub mod cs2_dumper { pub const m_bStopped: usize = 0x220; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponAWP { } // Parent: C_BaseCombatCharacter - // Fields count: 28 + // Field count: 28 // // Metadata: // MNetworkUserGroupProxy @@ -2662,37 +2682,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10A0; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x10A8; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x10B0; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x10B8; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x10C0; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x10C8; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x10D0; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x10D8; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x10E0; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1140; // uint32 - pub const v_angle: usize = 0x1144; // QAngle - pub const v_anglePrevious: usize = 0x1150; // QAngle - pub const m_iHideHUD: usize = 0x115C; // uint32 - pub const m_skybox3d: usize = 0x1160; // sky3dparams_t - pub const m_flDeathTime: usize = 0x11F0; // GameTime_t - pub const m_vecPredictionError: usize = 0x11F4; // Vector - pub const m_flPredictionErrorTime: usize = 0x1200; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1204; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1210; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1214; // float32 - pub const m_flMouseSensitivity: usize = 0x1218; // float32 - pub const m_vOldOrigin: usize = 0x121C; // Vector - pub const m_flOldSimulationTime: usize = 0x1228; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x122C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1230; // int32 - pub const m_hController: usize = 0x1234; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1238; // bool + pub const m_pWeaponServices: usize = 0x10F8; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1100; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1108; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1110; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1118; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1120; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1128; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1130; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1138; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1148; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // uint32 + pub const v_angle: usize = 0x119C; // QAngle + pub const v_anglePrevious: usize = 0x11A8; // QAngle + pub const m_iHideHUD: usize = 0x11B4; // uint32 + pub const m_skybox3d: usize = 0x11B8; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1248; // GameTime_t + pub const m_vecPredictionError: usize = 0x124C; // Vector + pub const m_flPredictionErrorTime: usize = 0x1258; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1268; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x126C; // float32 + pub const m_flMouseSensitivity: usize = 0x1270; // float32 + pub const m_vOldOrigin: usize = 0x1274; // Vector + pub const m_flOldSimulationTime: usize = 0x1280; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x1284; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1288; // int32 + pub const m_hController: usize = 0x128C; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1290; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -2707,11 +2727,11 @@ pub mod cs2_dumper { pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -2765,16 +2785,16 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: C_BaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xC58; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xC78; // float32 + pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCF0; // float32 } // Parent: C_BaseModelEntity - // Fields count: 41 + // Field count: 41 // // Metadata: // MNetworkIncludeByUserGroup @@ -2801,50 +2821,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xC58; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xC5C; // int32 - pub const m_bApplyWind: usize = 0xC60; // bool - pub const m_fPrevLockedPoints: usize = 0xC64; // int32 - pub const m_iForcePointMoveCounter: usize = 0xC68; // int32 - pub const m_bPrevEndPointPos: usize = 0xC6C; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xC70; // Vector[2] - pub const m_flCurScroll: usize = 0xC88; // float32 - pub const m_flScrollSpeed: usize = 0xC8C; // float32 - pub const m_RopeFlags: usize = 0xC90; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xC98; // CStrongHandle - pub const m_LightValues: usize = 0xF10; // Vector[10] - pub const m_nSegments: usize = 0xF88; // uint8 - pub const m_hStartPoint: usize = 0xF8C; // CHandle - pub const m_hEndPoint: usize = 0xF90; // CHandle - pub const m_iStartAttachment: usize = 0xF94; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0xF95; // AttachmentHandle_t - pub const m_Subdiv: usize = 0xF96; // uint8 - pub const m_RopeLength: usize = 0xF98; // int16 - pub const m_Slack: usize = 0xF9A; // int16 - pub const m_TextureScale: usize = 0xF9C; // float32 - pub const m_fLockedPoints: usize = 0xFA0; // uint8 - pub const m_nChangeCount: usize = 0xFA1; // uint8 - pub const m_Width: usize = 0xFA4; // float32 - pub const m_PhysicsDelegate: usize = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0xFB8; // CStrongHandle - pub const m_TextureHeight: usize = 0xFC0; // int32 - pub const m_vecImpulse: usize = 0xFC4; // Vector - pub const m_vecPreviousImpulse: usize = 0xFD0; // Vector - pub const m_flCurrentGustTimer: usize = 0xFDC; // float32 - pub const m_flCurrentGustLifetime: usize = 0xFE0; // float32 - pub const m_flTimeToNextGust: usize = 0xFE4; // float32 - pub const m_vWindDir: usize = 0xFE8; // Vector - pub const m_vColorMod: usize = 0xFF4; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1000; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1018; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x1030; // bool + pub const m_LinksTouchingSomething: usize = 0xCD0; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xCD4; // int32 + pub const m_bApplyWind: usize = 0xCD8; // bool + pub const m_fPrevLockedPoints: usize = 0xCDC; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCE0; // int32 + pub const m_bPrevEndPointPos: usize = 0xCE4; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCE8; // Vector[2] + pub const m_flCurScroll: usize = 0xD00; // float32 + pub const m_flScrollSpeed: usize = 0xD04; // float32 + pub const m_RopeFlags: usize = 0xD08; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD10; // CStrongHandle + pub const m_LightValues: usize = 0xF88; // Vector[10] + pub const m_nSegments: usize = 0x1000; // uint8 + pub const m_hStartPoint: usize = 0x1004; // CHandle + pub const m_hEndPoint: usize = 0x1008; // CHandle + pub const m_iStartAttachment: usize = 0x100C; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x100D; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x100E; // uint8 + pub const m_RopeLength: usize = 0x1010; // int16 + pub const m_Slack: usize = 0x1012; // int16 + pub const m_TextureScale: usize = 0x1014; // float32 + pub const m_fLockedPoints: usize = 0x1018; // uint8 + pub const m_nChangeCount: usize = 0x1019; // uint8 + pub const m_Width: usize = 0x101C; // float32 + pub const m_PhysicsDelegate: usize = 0x1020; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1030; // CStrongHandle + pub const m_TextureHeight: usize = 0x1038; // int32 + pub const m_vecImpulse: usize = 0x103C; // Vector + pub const m_vecPreviousImpulse: usize = 0x1048; // Vector + pub const m_flCurrentGustTimer: usize = 0x1054; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1058; // float32 + pub const m_flTimeToNextGust: usize = 0x105C; // float32 + pub const m_vWindDir: usize = 0x1060; // Vector + pub const m_vColorMod: usize = 0x106C; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // bool pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 } // Parent: C_BaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -2863,25 +2883,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x6D0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x6D8; // float32 - pub const m_flFogEndDistance: usize = 0x6DC; // float32 - pub const m_bHeightFogEnabled: usize = 0x6E0; // bool - pub const m_flFogStartHeight: usize = 0x6E4; // float32 - pub const m_flFogEndHeight: usize = 0x6E8; // float32 - pub const m_flFarZ: usize = 0x6EC; // float32 - pub const m_flFogMaxOpacity: usize = 0x6F0; // float32 - pub const m_flFogFalloffExponent: usize = 0x6F4; // float32 - pub const m_flFogVerticalExponent: usize = 0x6F8; // float32 - pub const m_fogColor: usize = 0x6FC; // Color - pub const m_flFogStrength: usize = 0x700; // float32 - pub const m_flFadeTime: usize = 0x704; // float32 - pub const m_bStartDisabled: usize = 0x708; // bool - pub const m_bIsEnabled: usize = 0x709; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x70A; // bool + pub const m_hGradientFogTexture: usize = 0x548; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x550; // float32 + pub const m_flFogEndDistance: usize = 0x554; // float32 + pub const m_bHeightFogEnabled: usize = 0x558; // bool + pub const m_flFogStartHeight: usize = 0x55C; // float32 + pub const m_flFogEndHeight: usize = 0x560; // float32 + pub const m_flFarZ: usize = 0x564; // float32 + pub const m_flFogMaxOpacity: usize = 0x568; // float32 + pub const m_flFogFalloffExponent: usize = 0x56C; // float32 + pub const m_flFogVerticalExponent: usize = 0x570; // float32 + pub const m_fogColor: usize = 0x574; // Color + pub const m_flFogStrength: usize = 0x578; // float32 + pub const m_flFadeTime: usize = 0x57C; // float32 + pub const m_bStartDisabled: usize = 0x580; // bool + pub const m_bIsEnabled: usize = 0x581; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x582; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -2891,37 +2911,37 @@ pub mod cs2_dumper { pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 + // Field count: 7 pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x734; // int32 - pub const m_bDofEnabled: usize = 0x738; // bool - pub const m_flDofNearBlurry: usize = 0x73C; // float32 - pub const m_flDofNearCrisp: usize = 0x740; // float32 - pub const m_flDofFarCrisp: usize = 0x744; // float32 - pub const m_flDofFarBlurry: usize = 0x748; // float32 - pub const m_flDofTiltToGround: usize = 0x74C; // float32 + pub const m_nVariant: usize = 0x5B0; // int32 + pub const m_bDofEnabled: usize = 0x5B4; // bool + pub const m_flDofNearBlurry: usize = 0x5B8; // float32 + pub const m_flDofNearCrisp: usize = 0x5BC; // float32 + pub const m_flDofFarCrisp: usize = 0x5C0; // float32 + pub const m_flDofFarBlurry: usize = 0x5C4; // float32 + pub const m_flDofTiltToGround: usize = 0x5C8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 + // Field count: 1 pub mod CCSPlayer_CameraServices { pub const m_flDeathCamTilt: usize = 0x228; // float32 } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamSelectCounterTerroristPosition { } // Parent: C_EconEntity - // Fields count: 2 + // Field count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x2460; // int32 - pub const m_bAlwaysAllow: usize = 0x2464; // bool + pub const m_nForceSkin: usize = 0x15B0; // int32 + pub const m_bAlwaysAllow: usize = 0x15B4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -2930,18 +2950,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x64; // int32 - pub const m_iEnemy4Ks: usize = 0x68; // int32 - pub const m_iEnemy3Ks: usize = 0x6C; // int32 - pub const m_iEnemyKnifeKills: usize = 0x70; // int32 - pub const m_iEnemyTaserKills: usize = 0x74; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_BaseToggle { } // Parent: C_BaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2960,36 +2980,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x6CC; // bool - pub const m_vBoxMins: usize = 0x6D0; // Vector - pub const m_vBoxMaxs: usize = 0x6DC; // Vector - pub const m_bStartDisabled: usize = 0x6E8; // bool - pub const m_flStrength: usize = 0x6EC; // float32 - pub const m_nFalloffShape: usize = 0x6F0; // int32 - pub const m_flFalloffExponent: usize = 0x6F4; // float32 - pub const m_flHeightFogDepth: usize = 0x6F8; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x6FC; // float32 - pub const m_fIndirectLightStrength: usize = 0x700; // float32 - pub const m_fSunLightStrength: usize = 0x704; // float32 - pub const m_fNoiseStrength: usize = 0x708; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x70C; // bool - pub const m_bOverrideSunLightStrength: usize = 0x70D; // bool - pub const m_bOverrideNoiseStrength: usize = 0x70E; // bool + pub const m_bActive: usize = 0x548; // bool + pub const m_vBoxMins: usize = 0x54C; // Vector + pub const m_vBoxMaxs: usize = 0x558; // Vector + pub const m_bStartDisabled: usize = 0x564; // bool + pub const m_flStrength: usize = 0x568; // float32 + pub const m_nFalloffShape: usize = 0x56C; // int32 + pub const m_flFalloffExponent: usize = 0x570; // float32 + pub const m_flHeightFogDepth: usize = 0x574; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x578; // float32 + pub const m_fIndirectLightStrength: usize = 0x57C; // float32 + pub const m_fSunLightStrength: usize = 0x580; // float32 + pub const m_fNoiseStrength: usize = 0x584; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x588; // bool + pub const m_bOverrideSunLightStrength: usize = 0x589; // bool + pub const m_bOverrideNoiseStrength: usize = 0x58A; // bool } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CWaterSplasher { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_ModelPointEntity { } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_ViewModelServices { } // Parent: C_BaseFire - // Fields count: 13 + // Field count: 13 // // Metadata: // MNetworkOverride @@ -2997,30 +3017,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x6DC; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x6E0; // int32 - pub const m_flScaleRegister: usize = 0x6E4; // float32 - pub const m_flScaleStart: usize = 0x6E8; // float32 - pub const m_flScaleEnd: usize = 0x6EC; // float32 - pub const m_flScaleTimeStart: usize = 0x6F0; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x6F4; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x6F8; // float32 - pub const m_flClipPerc: usize = 0x70C; // float32 - pub const m_bClipTested: usize = 0x710; // bool - pub const m_bFadingOut: usize = 0x711; // bool - pub const m_tParticleSpawn: usize = 0x714; // TimedEvent - pub const m_pFireOverlay: usize = 0x720; // CFireOverlay* + pub const m_nFlameModelIndex: usize = 0x558; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // int32 + pub const m_flScaleRegister: usize = 0x560; // float32 + pub const m_flScaleStart: usize = 0x564; // float32 + pub const m_flScaleEnd: usize = 0x568; // float32 + pub const m_flScaleTimeStart: usize = 0x56C; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x570; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x574; // float32 + pub const m_flClipPerc: usize = 0x588; // float32 + pub const m_bClipTested: usize = 0x58C; // bool + pub const m_bFadingOut: usize = 0x58D; // bool + pub const m_tParticleSpawn: usize = 0x590; // TimedEvent + pub const m_pFireOverlay: usize = 0x598; // CFireOverlay* } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponRevolver { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 pub mod C_FireFromAboveSprite { } // Parent: C_BaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -3048,37 +3068,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1730; // Color - pub const m_Entity_flBrightness: usize = 0x1734; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1738; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1740; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x1748; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1750; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1758; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1760; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1768; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1774; // Vector - pub const m_Entity_bMoveable: usize = 0x1780; // bool - pub const m_Entity_nHandshake: usize = 0x1784; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1788; // int32 - pub const m_Entity_nPriority: usize = 0x178C; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1790; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x1794; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1798; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x17A4; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x17A8; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x17AC; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x17B0; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x17B4; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x17B8; // int32 - pub const m_Entity_bEnabled: usize = 0x17D1; // bool + pub const m_Entity_Color: usize = 0x15A8; // Color + pub const m_Entity_flBrightness: usize = 0x15AC; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x15B0; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x15E0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x15EC; // Vector + pub const m_Entity_bMoveable: usize = 0x15F8; // bool + pub const m_Entity_nHandshake: usize = 0x15FC; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 + pub const m_Entity_nPriority: usize = 0x1604; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1608; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // int32 + pub const m_Entity_bEnabled: usize = 0x1649; // bool } // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetOBBWindEntity { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -3092,15 +3112,15 @@ pub mod cs2_dumper { pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponMP5SD { } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 pub mod C_DynamicPropAlias_dynamic_prop { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -3108,23 +3128,23 @@ pub mod cs2_dumper { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x6D0; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x6F8; // CEntityIOOutput - pub const m_bDisabled: usize = 0x720; // bool - pub const m_bWaitForRefire: usize = 0x721; // bool - pub const m_bTriggerOnce: usize = 0x722; // bool - pub const m_bFastRetrigger: usize = 0x723; // bool - pub const m_bPassthoughCaller: usize = 0x724; // bool + pub const m_OnTrigger: usize = 0x548; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x570; // CEntityIOOutput + pub const m_bDisabled: usize = 0x598; // bool + pub const m_bWaitForRefire: usize = 0x599; // bool + pub const m_bTriggerOnce: usize = 0x59A; // bool + pub const m_bFastRetrigger: usize = 0x59B; // bool + pub const m_bPassthoughCaller: usize = 0x59C; // bool } // Parent: C_PointCamera - // Fields count: 1 + // Field count: 1 pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x730; // float32 + pub const m_flVerticalFOV: usize = 0x5A8; // float32 } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -3136,7 +3156,7 @@ pub mod cs2_dumper { pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: C_BaseModelEntity - // Fields count: 51 + // Field count: 51 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3190,60 +3210,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xC50; // bool - pub const m_nColorMode: usize = 0xC54; // int32 - pub const m_Color: usize = 0xC58; // Color - pub const m_flColorTemperature: usize = 0xC5C; // float32 - pub const m_flBrightness: usize = 0xC60; // float32 - pub const m_flBrightnessScale: usize = 0xC64; // float32 - pub const m_nDirectLight: usize = 0xC68; // int32 - pub const m_nBakedShadowIndex: usize = 0xC6C; // int32 - pub const m_nLuminaireShape: usize = 0xC70; // int32 - pub const m_flLuminaireSize: usize = 0xC74; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xC78; // float32 - pub const m_LightStyleString: usize = 0xC80; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xC88; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xC90; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xCA8; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xCC0; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xCD8; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xD78; // CStrongHandle - pub const m_flShape: usize = 0xD80; // float32 - pub const m_flSoftX: usize = 0xD84; // float32 - pub const m_flSoftY: usize = 0xD88; // float32 - pub const m_flSkirt: usize = 0xD8C; // float32 - pub const m_flSkirtNear: usize = 0xD90; // float32 - pub const m_vSizeParams: usize = 0xD94; // Vector - pub const m_flRange: usize = 0xDA0; // float32 - pub const m_vShear: usize = 0xDA4; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xDB0; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xDB4; // Vector - pub const m_nCastShadows: usize = 0xDC0; // int32 - pub const m_nShadowMapSize: usize = 0xDC4; // int32 - pub const m_nShadowPriority: usize = 0xDC8; // int32 - pub const m_bContactShadow: usize = 0xDCC; // bool - pub const m_nBounceLight: usize = 0xDD0; // int32 - pub const m_flBounceScale: usize = 0xDD4; // float32 - pub const m_flMinRoughness: usize = 0xDD8; // float32 - pub const m_vAlternateColor: usize = 0xDDC; // Vector - pub const m_fAlternateColorBrightness: usize = 0xDE8; // float32 - pub const m_nFog: usize = 0xDEC; // int32 - pub const m_flFogStrength: usize = 0xDF0; // float32 - pub const m_nFogShadows: usize = 0xDF4; // int32 - pub const m_flFogScale: usize = 0xDF8; // float32 - pub const m_flFadeSizeStart: usize = 0xDFC; // float32 - pub const m_flFadeSizeEnd: usize = 0xE00; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE04; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE08; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE0C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE10; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE1C; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xE28; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xE34; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xE40; // Vector + pub const m_bEnabled: usize = 0xCC8; // bool + pub const m_nColorMode: usize = 0xCCC; // int32 + pub const m_Color: usize = 0xCD0; // Color + pub const m_flColorTemperature: usize = 0xCD4; // float32 + pub const m_flBrightness: usize = 0xCD8; // float32 + pub const m_flBrightnessScale: usize = 0xCDC; // float32 + pub const m_nDirectLight: usize = 0xCE0; // int32 + pub const m_nBakedShadowIndex: usize = 0xCE4; // int32 + pub const m_nLuminaireShape: usize = 0xCE8; // int32 + pub const m_flLuminaireSize: usize = 0xCEC; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCF0; // float32 + pub const m_LightStyleString: usize = 0xCF8; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD00; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD08; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD20; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD38; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xD50; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDF0; // CStrongHandle + pub const m_flShape: usize = 0xDF8; // float32 + pub const m_flSoftX: usize = 0xDFC; // float32 + pub const m_flSoftY: usize = 0xE00; // float32 + pub const m_flSkirt: usize = 0xE04; // float32 + pub const m_flSkirtNear: usize = 0xE08; // float32 + pub const m_vSizeParams: usize = 0xE0C; // Vector + pub const m_flRange: usize = 0xE18; // float32 + pub const m_vShear: usize = 0xE1C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // Vector + pub const m_nCastShadows: usize = 0xE38; // int32 + pub const m_nShadowMapSize: usize = 0xE3C; // int32 + pub const m_nShadowPriority: usize = 0xE40; // int32 + pub const m_bContactShadow: usize = 0xE44; // bool + pub const m_nBounceLight: usize = 0xE48; // int32 + pub const m_flBounceScale: usize = 0xE4C; // float32 + pub const m_flMinRoughness: usize = 0xE50; // float32 + pub const m_vAlternateColor: usize = 0xE54; // Vector + pub const m_fAlternateColorBrightness: usize = 0xE60; // float32 + pub const m_nFog: usize = 0xE64; // int32 + pub const m_flFogStrength: usize = 0xE68; // float32 + pub const m_nFogShadows: usize = 0xE6C; // int32 + pub const m_flFogScale: usize = 0xE70; // float32 + pub const m_flFadeSizeStart: usize = 0xE74; // float32 + pub const m_flFadeSizeEnd: usize = 0xE78; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE7C; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE80; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE84; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE88; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // Vector } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -3255,30 +3275,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x6CC; // float32 - pub const m_flAutoExposureMax: usize = 0x6D0; // float32 - pub const m_flTonemapPercentTarget: usize = 0x6D4; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x6D8; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x6DC; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x6E0; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x6E4; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x6E8; // float32 + pub const m_flAutoExposureMin: usize = 0x548; // float32 + pub const m_flAutoExposureMax: usize = 0x54C; // float32 + pub const m_flTonemapPercentTarget: usize = 0x550; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x554; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x558; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x564; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponG3SG1 { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xC50; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetAutoRoomEntity { } // Parent: C_BaseFlex - // Fields count: 20 + // Field count: 20 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -3289,41 +3309,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1020; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1028; // float32* - pub const m_bAttributesInitialized: usize = 0x1030; // bool - pub const m_AttributeManager: usize = 0x1038; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x23E8; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x23EC; // uint32 - pub const m_nFallbackPaintKit: usize = 0x23F0; // int32 - pub const m_nFallbackSeed: usize = 0x23F4; // int32 - pub const m_flFallbackWear: usize = 0x23F8; // float32 - pub const m_nFallbackStatTrak: usize = 0x23FC; // int32 - pub const m_bClientside: usize = 0x2400; // bool - pub const m_bParticleSystemsCreated: usize = 0x2401; // bool - pub const m_vecAttachedParticles: usize = 0x2408; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x2420; // CHandle - pub const m_iOldTeam: usize = 0x2424; // int32 - pub const m_bAttachmentDirty: usize = 0x2428; // bool - pub const m_nUnloadedModelIndex: usize = 0x242C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x2430; // int32 - pub const m_hOldProvidee: usize = 0x2440; // CHandle - pub const m_vecAttachedModels: usize = 0x2448; // CUtlVector + pub const m_flFlexDelayTime: usize = 0x1078; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1080; // float32* + pub const m_bAttributesInitialized: usize = 0x1088; // bool + pub const m_AttributeManager: usize = 0x1090; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1538; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1540; // int32 + pub const m_nFallbackSeed: usize = 0x1544; // int32 + pub const m_flFallbackWear: usize = 0x1548; // float32 + pub const m_nFallbackStatTrak: usize = 0x154C; // int32 + pub const m_bClientside: usize = 0x1550; // bool + pub const m_bParticleSystemsCreated: usize = 0x1551; // bool + pub const m_vecAttachedParticles: usize = 0x1558; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1570; // CHandle + pub const m_iOldTeam: usize = 0x1574; // int32 + pub const m_bAttachmentDirty: usize = 0x1578; // bool + pub const m_nUnloadedModelIndex: usize = 0x157C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1580; // int32 + pub const m_hOldProvidee: usize = 0x1590; // CHandle + pub const m_vecAttachedModels: usize = 0x1598; // CUtlVector } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponSG556 { } // Parent: C_BarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0xE98; // bool + pub const m_bShowLight: usize = 0xF10; // bool } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -3348,49 +3368,49 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xC50; // char[512] - pub const m_bActive: usize = 0xE50; // bool - pub const m_bFrozen: usize = 0xE51; // bool - pub const m_flFreezeTransitionDuration: usize = 0xE54; // float32 - pub const m_nStopType: usize = 0xE58; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xE5C; // bool - pub const m_iEffectIndex: usize = 0xE60; // CStrongHandle - pub const m_flStartTime: usize = 0xE68; // GameTime_t - pub const m_flPreSimTime: usize = 0xE6C; // float32 - pub const m_vServerControlPoints: usize = 0xE70; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xEA0; // uint8[4] - pub const m_hControlPointEnts: usize = 0xEA4; // CHandle[64] - pub const m_bNoSave: usize = 0xFA4; // bool - pub const m_bNoFreeze: usize = 0xFA5; // bool - pub const m_bNoRamp: usize = 0xFA6; // bool - pub const m_bStartActive: usize = 0xFA7; // bool - pub const m_iszEffectName: usize = 0xFA8; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xFB0; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x11B0; // int32 - pub const m_vecDataCPValue: usize = 0x11B4; // Vector - pub const m_nTintCP: usize = 0x11C0; // int32 - pub const m_clrTint: usize = 0x11C4; // Color - pub const m_bOldActive: usize = 0x11E8; // bool - pub const m_bOldFrozen: usize = 0x11E9; // bool + pub const m_szSnapshotFileName: usize = 0xCC8; // char[512] + pub const m_bActive: usize = 0xEC8; // bool + pub const m_bFrozen: usize = 0xEC9; // bool + pub const m_flFreezeTransitionDuration: usize = 0xECC; // float32 + pub const m_nStopType: usize = 0xED0; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // bool + pub const m_iEffectIndex: usize = 0xED8; // CStrongHandle + pub const m_flStartTime: usize = 0xEE0; // GameTime_t + pub const m_flPreSimTime: usize = 0xEE4; // float32 + pub const m_vServerControlPoints: usize = 0xEE8; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF18; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF1C; // CHandle[64] + pub const m_bNoSave: usize = 0x101C; // bool + pub const m_bNoFreeze: usize = 0x101D; // bool + pub const m_bNoRamp: usize = 0x101E; // bool + pub const m_bStartActive: usize = 0x101F; // bool + pub const m_iszEffectName: usize = 0x1020; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1028; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1228; // int32 + pub const m_vecDataCPValue: usize = 0x122C; // Vector + pub const m_nTintCP: usize = 0x1238; // int32 + pub const m_clrTint: usize = 0x123C; // Color + pub const m_bOldActive: usize = 0x1260; // bool + pub const m_bOldFrozen: usize = 0x1261; // bool } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamPreviewModel { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponGlock { } // Parent: C_GameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x6D0; // C_CSGameRules* + pub const m_pGameRules: usize = 0x548; // C_CSGameRules* } // Parent: CPlayerPawnComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -3404,19 +3424,19 @@ pub mod cs2_dumper { pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_WaterServices { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_EndOfMatchLineupEnd { } // Parent: None - // Fields count: 6 + // Field count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t @@ -3426,18 +3446,18 @@ pub mod cs2_dumper { pub const m_flCyclesPerSecond: usize = 0x14; // float32 } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xE80; // CHandle + pub const m_hTargetC4: usize = 0xED8; // CHandle } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x6D0; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x6D8; // float32 + pub const m_cameraName: usize = 0x548; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x550; // float32 } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3450,22 +3470,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xC50; // CStrongHandle - pub const m_flWidth: usize = 0xC58; // float32 - pub const m_flHeight: usize = 0xC5C; // float32 - pub const m_flDepth: usize = 0xC60; // float32 - pub const m_nRenderOrder: usize = 0xC64; // uint32 - pub const m_bProjectOnWorld: usize = 0xC68; // bool - pub const m_bProjectOnCharacters: usize = 0xC69; // bool - pub const m_bProjectOnWater: usize = 0xC6A; // bool - pub const m_flDepthSortBias: usize = 0xC6C; // float32 + pub const m_hDecalMaterial: usize = 0xCC8; // CStrongHandle + pub const m_flWidth: usize = 0xCD0; // float32 + pub const m_flHeight: usize = 0xCD4; // float32 + pub const m_flDepth: usize = 0xCD8; // float32 + pub const m_nRenderOrder: usize = 0xCDC; // uint32 + pub const m_bProjectOnWorld: usize = 0xCE0; // bool + pub const m_bProjectOnCharacters: usize = 0xCE1; // bool + pub const m_bProjectOnWater: usize = 0xCE2; // bool + pub const m_flDepthSortBias: usize = 0xCE4; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 pub mod CCSGameModeRules_Noop { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByUserGroup @@ -3481,31 +3501,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x6CC; // Vector - pub const m_MinFalloff: usize = 0x6D8; // float32 - pub const m_MaxFalloff: usize = 0x6DC; // float32 - pub const m_flFadeInDuration: usize = 0x6E0; // float32 - pub const m_flFadeOutDuration: usize = 0x6E4; // float32 - pub const m_flMaxWeight: usize = 0x6E8; // float32 - pub const m_flCurWeight: usize = 0x6EC; // float32 - pub const m_netlookupFilename: usize = 0x6F0; // char[512] - pub const m_bEnabled: usize = 0x8F0; // bool - pub const m_bMaster: usize = 0x8F1; // bool - pub const m_bClientSide: usize = 0x8F2; // bool - pub const m_bExclusive: usize = 0x8F3; // bool - pub const m_bEnabledOnClient: usize = 0x8F4; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x8F8; // float32[1] - pub const m_bFadingIn: usize = 0x8FC; // bool[1] - pub const m_flFadeStartWeight: usize = 0x900; // float32[1] - pub const m_flFadeStartTime: usize = 0x904; // float32[1] - pub const m_flFadeDuration: usize = 0x908; // float32[1] + pub const m_vecOrigin: usize = 0x548; // Vector + pub const m_MinFalloff: usize = 0x554; // float32 + pub const m_MaxFalloff: usize = 0x558; // float32 + pub const m_flFadeInDuration: usize = 0x55C; // float32 + pub const m_flFadeOutDuration: usize = 0x560; // float32 + pub const m_flMaxWeight: usize = 0x564; // float32 + pub const m_flCurWeight: usize = 0x568; // float32 + pub const m_netlookupFilename: usize = 0x56C; // char[512] + pub const m_bEnabled: usize = 0x76C; // bool + pub const m_bMaster: usize = 0x76D; // bool + pub const m_bClientSide: usize = 0x76E; // bool + pub const m_bExclusive: usize = 0x76F; // bool + pub const m_bEnabledOnClient: usize = 0x770; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x774; // float32[1] + pub const m_bFadingIn: usize = 0x778; // bool[1] + pub const m_flFadeStartWeight: usize = 0x77C; // float32[1] + pub const m_flFadeStartTime: usize = 0x780; // float32[1] + pub const m_flFadeDuration: usize = 0x784; // float32[1] } // Parent: C_BaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CHostageRescueZoneShim { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -3517,21 +3537,21 @@ pub mod cs2_dumper { pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x22A; // int8 - pub const m_nForceLOD: usize = 0x22B; // int8 - pub const m_nClothUpdateFlags: usize = 0x22C; // int8 + pub const m_nIdealMotionType: usize = 0x21A; // int8 + pub const m_nForceLOD: usize = 0x21B; // int8 + pub const m_nClothUpdateFlags: usize = 0x21C; // int8 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponP250 { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod C_EconEntity__AttachedModelData_t { pub const m_iModelDisplayFlags: usize = 0x0; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -3540,54 +3560,54 @@ pub mod cs2_dumper { pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: C_MultiplayRules - // Fields count: 0 + // Field count: 0 pub mod C_TeamplayRules { } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod C_WeaponNOVA { } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 pub mod C_HEGrenadeProjectile { } // Parent: C_BaseToggle - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xC50; // bool + pub const m_bIsUsable: usize = 0xCC8; // bool } // Parent: C_BaseModelEntity - // Fields count: 2 + // Field count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xC70; // float32 - pub const m_nType: usize = 0xC74; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xCE8; // float32 + pub const m_nType: usize = 0xCEC; // GrenadeType_t } // Parent: C_BaseTrigger - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xC52; // bool + pub const m_bBombPlantedHere: usize = 0xCD0; // bool } // Parent: C_BaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xC80; // CHandle - pub const m_bStartEnabled: usize = 0xC84; // bool + pub const m_hActivator: usize = 0xCF8; // CHandle + pub const m_bStartEnabled: usize = 0xCFC; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -3595,7 +3615,7 @@ pub mod cs2_dumper { pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -3629,11 +3649,11 @@ pub mod cs2_dumper { pub const m_killType: usize = 0x69; // EKillTypes_t } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_InfoLadderDismount { } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -3643,26 +3663,26 @@ pub mod cs2_dumper { pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool pub const m_nSplitscreenFlags: usize = 0x54; // uint32 pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } // Parent: C_SoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventOBBEntity { - pub const m_vMins: usize = 0x6CC; // Vector - pub const m_vMaxs: usize = 0x6D8; // Vector + pub const m_vMins: usize = 0x548; // Vector + pub const m_vMaxs: usize = 0x554; // Vector } // Parent: CEntityComponent - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -3731,83 +3751,83 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_CounterTerroristTeamIntroCamera { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CEntityComponent { } // Parent: IEconItemInterface - // Fields count: 28 + // Field count: 28 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3822,79 +3842,79 @@ pub mod cs2_dumper { // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool - pub const m_bInventoryImageTriedCache: usize = 0x71; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool - pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 - pub const m_iEntityQuality: usize = 0x10C4; // int32 - pub const m_iEntityLevel: usize = 0x10C8; // uint32 - pub const m_iItemID: usize = 0x10D0; // uint64 - pub const m_iItemIDHigh: usize = 0x10D8; // uint32 - pub const m_iItemIDLow: usize = 0x10DC; // uint32 - pub const m_iAccountID: usize = 0x10E0; // uint32 - pub const m_iInventoryPosition: usize = 0x10E4; // uint32 - pub const m_bInitialized: usize = 0x10F0; // bool - pub const m_bDisallowSOC: usize = 0x10F1; // bool - pub const m_bIsStoreItem: usize = 0x10F2; // bool - pub const m_bIsTradeItem: usize = 0x10F3; // bool - pub const m_iEntityQuantity: usize = 0x10F4; // int32 - pub const m_iRarityOverride: usize = 0x10F8; // int32 - pub const m_iQualityOverride: usize = 0x10FC; // int32 - pub const m_unClientFlags: usize = 0x1100; // uint8 - pub const m_unOverrideStyle: usize = 0x1101; // uint8 - pub const m_AttributeList: usize = 0x1118; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList - pub const m_szCustomName: usize = 0x11D8; // char[161] - pub const m_szCustomNameOverride: usize = 0x1279; // char[161] - pub const m_bInitializedTags: usize = 0x1348; // bool + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bDisallowSOC: usize = 0x1E9; // bool + pub const m_bIsStoreItem: usize = 0x1EA; // bool + pub const m_bIsTradeItem: usize = 0x1EB; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_unClientFlags: usize = 0x1F8; // uint8 + pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_AttributeList: usize = 0x210; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList + pub const m_szCustomName: usize = 0x2D0; // char[161] + pub const m_szCustomNameOverride: usize = 0x371; // char[161] + pub const m_bInitializedTags: usize = 0x440; // bool } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { - pub const m_Handle: usize = 0x6CC; // CHandle - pub const m_bSendHandle: usize = 0x6D0; // bool + pub const m_Handle: usize = 0x548; // CHandle + pub const m_bSendHandle: usize = 0x54C; // bool } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponMAC10 { } // Parent: C_CSWeaponBaseGun - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x2938; // float32 + pub const m_flDisplayHealth: usize = 0x1A90; // float32 } // Parent: C_PointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xEA4; // char[512] + pub const m_messageText: usize = 0xF30; // char[512] } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 pub mod CCSPlayer_UseServices { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3918,7 +3938,7 @@ pub mod cs2_dumper { pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -3939,7 +3959,7 @@ pub mod cs2_dumper { pub const m_flCrouchTime: usize = 0x174; // float32 } // Parent: CPlayerControllerComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -3953,29 +3973,29 @@ pub mod cs2_dumper { pub const m_iCashSpentThisRound: usize = 0x4C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod C_EnvWindShared__WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; // float32 pub const m_flWindSpeedVariation: usize = 0x4; // float32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponUSPSilencer { } // Parent: C_Sprite - // Fields count: 0 + // Field count: 0 pub mod CSpriteOriented { } // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_EndOfMatchLineupStart { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponFamas { } // Parent: C_ParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -3984,26 +4004,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1200; // float32 - pub const m_flRadiusScale: usize = 0x1204; // float32 - pub const m_flSelfIllumScale: usize = 0x1208; // float32 - pub const m_ColorTint: usize = 0x120C; // Color - pub const m_hTextureOverride: usize = 0x1210; // CStrongHandle + pub const m_flAlphaScale: usize = 0x1278; // float32 + pub const m_flRadiusScale: usize = 0x127C; // float32 + pub const m_flSelfIllumScale: usize = 0x1280; // float32 + pub const m_ColorTint: usize = 0x1284; // Color + pub const m_hTextureOverride: usize = 0x1288; // CStrongHandle } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundEventEntity { } // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamIntroCharacterPosition { } // Parent: C_CSGO_PreviewModel - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { } // Parent: C_BaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkIncludeByName @@ -4027,31 +4047,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xC50; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xC54; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xC58; // float32 - pub const m_vSunPos: usize = 0xC5C; // Vector - pub const m_vDirection: usize = 0xC68; // Vector - pub const m_iszEffectName: usize = 0xC78; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xC80; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xC88; // Color - pub const m_bOn: usize = 0xC8C; // bool - pub const m_bmaxColor: usize = 0xC8D; // bool - pub const m_flSize: usize = 0xC90; // float32 - pub const m_flHazeScale: usize = 0xC94; // float32 - pub const m_flRotation: usize = 0xC98; // float32 - pub const m_flHDRColorScale: usize = 0xC9C; // float32 - pub const m_flAlphaHaze: usize = 0xCA0; // float32 - pub const m_flAlphaScale: usize = 0xCA4; // float32 - pub const m_flAlphaHdr: usize = 0xCA8; // float32 - pub const m_flFarZScale: usize = 0xCAC; // float32 + pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCD0; // float32 + pub const m_vSunPos: usize = 0xCD4; // Vector + pub const m_vDirection: usize = 0xCE0; // Vector + pub const m_iszEffectName: usize = 0xCF0; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xCF8; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xD00; // Color + pub const m_bOn: usize = 0xD04; // bool + pub const m_bmaxColor: usize = 0xD05; // bool + pub const m_flSize: usize = 0xD08; // float32 + pub const m_flHazeScale: usize = 0xD0C; // float32 + pub const m_flRotation: usize = 0xD10; // float32 + pub const m_flHDRColorScale: usize = 0xD14; // float32 + pub const m_flAlphaHaze: usize = 0xD18; // float32 + pub const m_flAlphaScale: usize = 0xD1C; // float32 + pub const m_flAlphaHdr: usize = 0xD20; // float32 + pub const m_flFarZScale: usize = 0xD24; // float32 } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -4062,12 +4082,12 @@ pub mod cs2_dumper { pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x108; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x110; // uint32 + pub const m_iNumRoundKills: usize = 0x110; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -4075,7 +4095,7 @@ pub mod cs2_dumper { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: C_BaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4084,32 +4104,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xC54; // float32 - pub const m_LastEnterTime: usize = 0xC58; // float32 - pub const m_LastExitWeight: usize = 0xC5C; // float32 - pub const m_LastExitTime: usize = 0xC60; // float32 - pub const m_bEnabled: usize = 0xC64; // bool - pub const m_MaxWeight: usize = 0xC68; // float32 - pub const m_FadeDuration: usize = 0xC6C; // float32 - pub const m_Weight: usize = 0xC70; // float32 - pub const m_lookupFilename: usize = 0xC74; // char[512] + pub const m_LastEnterWeight: usize = 0xCD0; // float32 + pub const m_LastEnterTime: usize = 0xCD4; // float32 + pub const m_LastExitWeight: usize = 0xCD8; // float32 + pub const m_LastExitTime: usize = 0xCDC; // float32 + pub const m_bEnabled: usize = 0xCE0; // bool + pub const m_MaxWeight: usize = 0xCE4; // float32 + pub const m_FadeDuration: usize = 0xCE8; // float32 + pub const m_Weight: usize = 0xCEC; // float32 + pub const m_lookupFilename: usize = 0xCF0; // char[512] } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_PrecipitationBlocker { } // Parent: CBaseAnimGraph - // Fields count: 6 + // Field count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xE78; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xEA8; // int32 - pub const m_hPlayerParent: usize = 0xEAC; // CHandle - pub const m_bIsHit: usize = 0xEB0; // bool - pub const m_flTimeCreated: usize = 0xEB4; // float32 - pub const m_vecStartPos: usize = 0xEB8; // Vector + pub const m_matLocal: usize = 0xED0; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xF00; // int32 + pub const m_hPlayerParent: usize = 0xF04; // CHandle + pub const m_bIsHit: usize = 0xF08; // bool + pub const m_flTimeCreated: usize = 0xF0C; // float32 + pub const m_vecStartPos: usize = 0xF10; // Vector } // Parent: C_BaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -4128,53 +4148,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x6DC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x6E0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x6E4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x7E4; // int32[7] - pub const m_nAccountIDs: usize = 0x800; // int32[64] - pub const m_nMapId0: usize = 0x900; // int32[64] - pub const m_nMapId1: usize = 0xA00; // int32[64] - pub const m_nMapId2: usize = 0xB00; // int32[64] - pub const m_nMapId3: usize = 0xC00; // int32[64] - pub const m_nMapId4: usize = 0xD00; // int32[64] - pub const m_nMapId5: usize = 0xE00; // int32[64] - pub const m_nStartingSide0: usize = 0xF00; // int32[64] - pub const m_nCurrentPhase: usize = 0x1000; // int32 - pub const m_nPhaseStartTick: usize = 0x1004; // int32 - pub const m_nPhaseDurationTicks: usize = 0x1008; // int32 - pub const m_nPostDataUpdateTick: usize = 0x100C; // int32 - pub const m_bDisabledHud: usize = 0x1010; // bool + pub const m_nDraftType: usize = 0x558; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x55C; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x560; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x660; // int32[7] + pub const m_nAccountIDs: usize = 0x67C; // int32[64] + pub const m_nMapId0: usize = 0x77C; // int32[64] + pub const m_nMapId1: usize = 0x87C; // int32[64] + pub const m_nMapId2: usize = 0x97C; // int32[64] + pub const m_nMapId3: usize = 0xA7C; // int32[64] + pub const m_nMapId4: usize = 0xB7C; // int32[64] + pub const m_nMapId5: usize = 0xC7C; // int32[64] + pub const m_nStartingSide0: usize = 0xD7C; // int32[64] + pub const m_nCurrentPhase: usize = 0xE7C; // int32 + pub const m_nPhaseStartTick: usize = 0xE80; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE84; // int32 + pub const m_nPostDataUpdateTick: usize = 0xE88; // int32 + pub const m_bDisabledHud: usize = 0xE8C; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CSharedGapTypeQueryRegistration { } // Parent: C_BarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xE98; // float32 - pub const m_flOuterAngle: usize = 0xE9C; // float32 - pub const m_bShowLight: usize = 0xEA0; // bool + pub const m_flInnerAngle: usize = 0xF10; // float32 + pub const m_flOuterAngle: usize = 0xF14; // float32 + pub const m_bShowLight: usize = 0xF18; // bool } // Parent: C_Inferno - // Fields count: 0 + // Field count: 0 pub mod C_FireCrackerBlast { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponMP9 { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -4182,7 +4202,7 @@ pub mod cs2_dumper { pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -4198,7 +4218,7 @@ pub mod cs2_dumper { pub const m_iBombSite: usize = 0x104; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -4210,11 +4230,11 @@ pub mod cs2_dumper { pub const m_timescale: usize = 0x10; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CCSPlayer_GlowServices { } // Parent: None - // Fields count: 5 + // Field count: 5 pub mod C_BaseFlex__Emphasized_Phoneme { pub const m_sClassName: usize = 0x0; // CUtlString pub const m_flAmount: usize = 0x18; // float32 @@ -4223,7 +4243,7 @@ pub mod cs2_dumper { pub const m_bValid: usize = 0x1E; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -4233,11 +4253,11 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponSSG08 { } // Parent: C_BaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -4246,22 +4266,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xC50; // Vector - pub const m_Dismounts: usize = 0xC60; // CUtlVector> - pub const m_vecLocalTop: usize = 0xC78; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xC84; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xC90; // Vector - pub const m_flAutoRideSpeed: usize = 0xC9C; // float32 - pub const m_bDisabled: usize = 0xCA0; // bool - pub const m_bFakeLadder: usize = 0xCA1; // bool - pub const m_bHasSlack: usize = 0xCA2; // bool + pub const m_vecLadderDir: usize = 0xCC8; // Vector + pub const m_Dismounts: usize = 0xCD8; // CUtlVector> + pub const m_vecLocalTop: usize = 0xCF0; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // Vector + pub const m_flAutoRideSpeed: usize = 0xD14; // float32 + pub const m_bDisabled: usize = 0xD18; // bool + pub const m_bFakeLadder: usize = 0xD19; // bool + pub const m_bHasSlack: usize = 0xD1A; // bool } // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetOBBEntity { } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -4275,14 +4295,14 @@ pub mod cs2_dumper { pub const m_iAmmo: usize = 0x60; // uint16[32] } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod CAttributeManager__cached_attribute_float_t { pub const flIn: usize = 0x0; // float32 pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge pub const flOut: usize = 0x10; // float32 } // Parent: C_BaseFlex - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -4303,26 +4323,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1010; // bool - pub const m_bIsSmokeGrenade: usize = 0x1011; // bool - pub const m_bIsLive: usize = 0x1012; // bool - pub const m_DmgRadius: usize = 0x1014; // float32 - pub const m_flDetonateTime: usize = 0x1018; // GameTime_t - pub const m_flWarnAITime: usize = 0x101C; // float32 - pub const m_flDamage: usize = 0x1020; // float32 - pub const m_iszBounceSound: usize = 0x1028; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1030; // CUtlString - pub const m_hThrower: usize = 0x103C; // CHandle - pub const m_flNextAttack: usize = 0x1054; // GameTime_t - pub const m_hOriginalThrower: usize = 0x1058; // CHandle + pub const m_bHasWarnedAI: usize = 0x1068; // bool + pub const m_bIsSmokeGrenade: usize = 0x1069; // bool + pub const m_bIsLive: usize = 0x106A; // bool + pub const m_DmgRadius: usize = 0x106C; // float32 + pub const m_flDetonateTime: usize = 0x1070; // GameTime_t + pub const m_flWarnAITime: usize = 0x1074; // float32 + pub const m_flDamage: usize = 0x1078; // float32 + pub const m_iszBounceSound: usize = 0x1080; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1088; // CUtlString + pub const m_hThrower: usize = 0x1094; // CHandle + pub const m_flNextAttack: usize = 0x10AC; // GameTime_t + pub const m_hOriginalThrower: usize = 0x10B0; // CHandle } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -4344,7 +4364,7 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4379,45 +4399,45 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x6CC; // float32 - pub const m_flAnisotropy: usize = 0x6D0; // float32 - pub const m_flFadeSpeed: usize = 0x6D4; // float32 - pub const m_flDrawDistance: usize = 0x6D8; // float32 - pub const m_flFadeInStart: usize = 0x6DC; // float32 - pub const m_flFadeInEnd: usize = 0x6E0; // float32 - pub const m_flIndirectStrength: usize = 0x6E4; // float32 - pub const m_nIndirectTextureDimX: usize = 0x6E8; // int32 - pub const m_nIndirectTextureDimY: usize = 0x6EC; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x6F0; // int32 - pub const m_vBoxMins: usize = 0x6F4; // Vector - pub const m_vBoxMaxs: usize = 0x700; // Vector - pub const m_bActive: usize = 0x70C; // bool - pub const m_flStartAnisoTime: usize = 0x710; // GameTime_t - pub const m_flStartScatterTime: usize = 0x714; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x718; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x71C; // float32 - pub const m_flStartScattering: usize = 0x720; // float32 - pub const m_flStartDrawDistance: usize = 0x724; // float32 - pub const m_flDefaultAnisotropy: usize = 0x728; // float32 - pub const m_flDefaultScattering: usize = 0x72C; // float32 - pub const m_flDefaultDrawDistance: usize = 0x730; // float32 - pub const m_bStartDisabled: usize = 0x734; // bool - pub const m_bEnableIndirect: usize = 0x735; // bool - pub const m_bIndirectUseLPVs: usize = 0x736; // bool - pub const m_bIsMaster: usize = 0x737; // bool - pub const m_hFogIndirectTexture: usize = 0x738; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x740; // int32 - pub const m_fNoiseSpeed: usize = 0x744; // float32 - pub const m_fNoiseStrength: usize = 0x748; // float32 - pub const m_vNoiseScale: usize = 0x74C; // Vector - pub const m_bFirstTime: usize = 0x758; // bool + pub const m_flScattering: usize = 0x548; // float32 + pub const m_flAnisotropy: usize = 0x54C; // float32 + pub const m_flFadeSpeed: usize = 0x550; // float32 + pub const m_flDrawDistance: usize = 0x554; // float32 + pub const m_flFadeInStart: usize = 0x558; // float32 + pub const m_flFadeInEnd: usize = 0x55C; // float32 + pub const m_flIndirectStrength: usize = 0x560; // float32 + pub const m_nIndirectTextureDimX: usize = 0x564; // int32 + pub const m_nIndirectTextureDimY: usize = 0x568; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x56C; // int32 + pub const m_vBoxMins: usize = 0x570; // Vector + pub const m_vBoxMaxs: usize = 0x57C; // Vector + pub const m_bActive: usize = 0x588; // bool + pub const m_flStartAnisoTime: usize = 0x58C; // GameTime_t + pub const m_flStartScatterTime: usize = 0x590; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x594; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x598; // float32 + pub const m_flStartScattering: usize = 0x59C; // float32 + pub const m_flStartDrawDistance: usize = 0x5A0; // float32 + pub const m_flDefaultAnisotropy: usize = 0x5A4; // float32 + pub const m_flDefaultScattering: usize = 0x5A8; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5AC; // float32 + pub const m_bStartDisabled: usize = 0x5B0; // bool + pub const m_bEnableIndirect: usize = 0x5B1; // bool + pub const m_bIndirectUseLPVs: usize = 0x5B2; // bool + pub const m_bIsMaster: usize = 0x5B3; // bool + pub const m_hFogIndirectTexture: usize = 0x5B8; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x5C0; // int32 + pub const m_fNoiseSpeed: usize = 0x5C4; // float32 + pub const m_fNoiseStrength: usize = 0x5C8; // float32 + pub const m_vNoiseScale: usize = 0x5CC; // Vector + pub const m_bFirstTime: usize = 0x5D8; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponTec9 { } // Parent: CBaseAnimGraph - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -4431,30 +4451,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xE80; // bool - pub const m_bWasActive: usize = 0xE81; // bool - pub const m_flEndTime: usize = 0xE84; // GameTime_t - pub const m_flStartTime: usize = 0xE88; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xE8C; // float32 - pub const m_iszCommentaryFile: usize = 0xE90; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xE98; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xEA0; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xEA8; // int32 - pub const m_iNodeNumberMax: usize = 0xEAC; // int32 - pub const m_bListenedTo: usize = 0xEB0; // bool - pub const m_hViewPosition: usize = 0xEC0; // CHandle - pub const m_bRestartAfterRestore: usize = 0xEC4; // bool + pub const m_bActive: usize = 0xED8; // bool + pub const m_bWasActive: usize = 0xED9; // bool + pub const m_flEndTime: usize = 0xEDC; // GameTime_t + pub const m_flStartTime: usize = 0xEE0; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xEE4; // float32 + pub const m_iszCommentaryFile: usize = 0xEE8; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEF0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEF8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF00; // int32 + pub const m_iNodeNumberMax: usize = 0xF04; // int32 + pub const m_bListenedTo: usize = 0xF08; // bool + pub const m_hViewPosition: usize = 0xF18; // CHandle + pub const m_bRestartAfterRestore: usize = 0xF1C; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_CameraServices { } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 pub mod CCSClientPointScriptEntity { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -4470,41 +4490,41 @@ pub mod cs2_dumper { pub const soundEventHash: usize = 0x74; // uint32 } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x6D0; // int32 - pub const m_vBoxSize: usize = 0x6D4; // Vector - pub const m_bEnabled: usize = 0x6E0; // bool + pub const m_nMode: usize = 0x54C; // int32 + pub const m_vBoxSize: usize = 0x550; // Vector + pub const m_bEnabled: usize = 0x55C; // bool } // Parent: C_Sprite - // Fields count: 2 + // Field count: 2 pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xD60; // Vector - pub const m_bFadeFromAbove: usize = 0xD6C; // bool + pub const m_vecMoveDir: usize = 0xDD8; // Vector + pub const m_bFadeFromAbove: usize = 0xDE4; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamIntroTerroristPosition { } // Parent: C_BaseTrigger - // Fields count: 8 + // Field count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0xC54; // float32 - pub const m_flParticleInnerDist: usize = 0xC60; // float32 - pub const m_pParticleDef: usize = 0xC68; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xC90; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xC98; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xC99; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xC9A; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xC9C; // int32 + pub const m_flDensity: usize = 0xCD0; // float32 + pub const m_flParticleInnerDist: usize = 0xCE0; // float32 + pub const m_pParticleDef: usize = 0xCE8; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD19; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // int32 } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -4518,12 +4538,12 @@ pub mod cs2_dumper { pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CBuoyancyHelper { pub const m_flFluidDensity: usize = 0x18; // float32 } // Parent: C_BaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -4531,20 +4551,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xC58; // bool - pub const m_DialogXMLName: usize = 0xC60; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xC68; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xC70; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xCD0; // bool + pub const m_DialogXMLName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCE8; // CUtlSymbolLarge } // Parent: C_BaseModelEntity - // Fields count: 3 + // Field count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xC50; // int32 - pub const m_flRadius: usize = 0xC54; // float32 - pub const m_flLineLength: usize = 0xC58; // float32 + pub const m_nLongAxis: usize = 0xCC8; // int32 + pub const m_flRadius: usize = 0xCCC; // float32 + pub const m_flLineLength: usize = 0xCD0; // float32 } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -4557,7 +4577,7 @@ pub mod cs2_dumper { pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -4587,24 +4607,24 @@ pub mod cs2_dumper { pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod C_SceneEntity__QueuedEvents_t { pub const starttime: usize = 0x0; // float32 } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xE78; // bool - pub const m_iShapeType: usize = 0xE7C; // int32 - pub const m_bConformToCollisionBounds: usize = 0xE80; // bool - pub const m_mPreferredCatchTransform: usize = 0xE84; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // bool + pub const m_iShapeType: usize = 0xED4; // int32 + pub const m_bConformToCollisionBounds: usize = 0xED8; // bool + pub const m_mPreferredCatchTransform: usize = 0xEDC; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4612,50 +4632,50 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_observer { } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x6D0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x6E8; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x6EC; // bool - pub const m_pOutputOnSpawned: usize = 0x6F0; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x718; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x71C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x720; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x738; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x750; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x758; // HSCRIPT + pub const m_iszWorldName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x558; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x560; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // bool + pub const m_pOutputOnSpawned: usize = 0x568; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x590; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x594; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x598; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x5B0; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x5C8; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x5D0; // HSCRIPT } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponHKP2000 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CTripWireFire { } // Parent: C_BaseFlex - // Fields count: 6 + // Field count: 6 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1010; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1018; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1020; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1028; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x102C; // float32 - pub const m_sInitialWeaponState: usize = 0x1030; // CUtlString + pub const m_animgraph: usize = 0x1068; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1070; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x1078; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1080; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1084; // float32 + pub const m_sInitialWeaponState: usize = 0x1088; // CUtlString } // Parent: C_PointEntity - // Fields count: 5 + // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x6CC; // bool - pub const m_flRange: usize = 0x6D0; // float32 - pub const m_nImportance: usize = 0x6D4; // int32 - pub const m_nLightChoice: usize = 0x6D8; // int32 - pub const m_hLight: usize = 0x6DC; // CHandle + pub const m_bDisabled: usize = 0x548; // bool + pub const m_flRange: usize = 0x54C; // float32 + pub const m_nImportance: usize = 0x550; // int32 + pub const m_nLightChoice: usize = 0x554; // int32 + pub const m_hLight: usize = 0x558; // CHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4663,7 +4683,7 @@ pub mod cs2_dumper { pub mod CTakeDamageInfoAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -4671,15 +4691,15 @@ pub mod cs2_dumper { pub mod C_BaseEntityAPI { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod C_WeaponXM1014 { } // Parent: C_ParticleSystem - // Fields count: 0 + // Field count: 0 pub mod C_MapPreviewParticleSystem { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -4705,7 +4725,7 @@ pub mod cs2_dumper { pub const m_bGlowing: usize = 0x51; // bool } // Parent: C_BaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -4722,22 +4742,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xC54; // float32 - pub const m_linearLimit: usize = 0xC58; // float32 - pub const m_linearDamping: usize = 0xC5C; // float32 - pub const m_angularLimit: usize = 0xC60; // float32 - pub const m_angularDamping: usize = 0xC64; // float32 - pub const m_linearForce: usize = 0xC68; // float32 - pub const m_flFrequency: usize = 0xC6C; // float32 - pub const m_flDampingRatio: usize = 0xC70; // float32 - pub const m_vecLinearForcePointAt: usize = 0xC74; // Vector - pub const m_bCollapseToForcePoint: usize = 0xC80; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xC84; // Vector - pub const m_vecLinearForceDirection: usize = 0xC90; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xC9C; // bool + pub const m_gravityScale: usize = 0xCD0; // float32 + pub const m_linearLimit: usize = 0xCD4; // float32 + pub const m_linearDamping: usize = 0xCD8; // float32 + pub const m_angularLimit: usize = 0xCDC; // float32 + pub const m_angularDamping: usize = 0xCE0; // float32 + pub const m_linearForce: usize = 0xCE4; // float32 + pub const m_flFrequency: usize = 0xCE8; // float32 + pub const m_flDampingRatio: usize = 0xCEC; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCF0; // Vector + pub const m_bCollapseToForcePoint: usize = 0xCFC; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // Vector + pub const m_vecLinearForceDirection: usize = 0xD0C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // bool } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -4747,15 +4767,15 @@ pub mod cs2_dumper { pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CBreachCharge { } // Parent: C_LightEntity - // Fields count: 0 + // Field count: 0 pub mod C_LightDirectionalEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -4777,42 +4797,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x750; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x758; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x75C; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x760; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x76C; // Vector - pub const m_Entity_bMoveable: usize = 0x778; // bool - pub const m_Entity_nHandshake: usize = 0x77C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x780; // int32 - pub const m_Entity_nPriority: usize = 0x784; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x788; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x78C; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x798; // float32 - pub const m_Entity_bStartDisabled: usize = 0x79C; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x79D; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x79E; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x79F; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool - pub const m_Entity_bEnabled: usize = 0x7B0; // bool + pub const m_Entity_hCubemapTexture: usize = 0x5C8; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // Vector + pub const m_Entity_bMoveable: usize = 0x5F0; // bool + pub const m_Entity_nHandshake: usize = 0x5F4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // int32 + pub const m_Entity_nPriority: usize = 0x5FC; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x600; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x604; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x610; // float32 + pub const m_Entity_bStartDisabled: usize = 0x614; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x615; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x617; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // bool + pub const m_Entity_bEnabled: usize = 0x628; // bool } // Parent: C_BaseViewModel - // Fields count: 3 + // Field count: 3 pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xEE0; // Vector - pub const m_targetSpeed: usize = 0xEEC; // QAngle - pub const m_currentSpeed: usize = 0xEF8; // QAngle + pub const m_vPredictedLagOffset: usize = 0xF38; // Vector + pub const m_targetSpeed: usize = 0xF44; // QAngle + pub const m_currentSpeed: usize = 0xF50; // QAngle } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponBizon { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_AK47 { } // Parent: C_BaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4833,56 +4853,56 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x6CC; // bool - pub const m_bDisabledOld: usize = 0x6CD; // bool - pub const m_bUpdateOnClient: usize = 0x6CE; // bool - pub const m_nInputType: usize = 0x6D0; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x6D4; // CHandle - pub const m_hRemapLineEnd: usize = 0x6D8; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x6DC; // float32 - pub const m_flDisengageDistance: usize = 0x6E0; // float32 - pub const m_flEngageDistance: usize = 0x6E4; // float32 - pub const m_bRequiresUseKey: usize = 0x6E8; // bool - pub const m_nOutputType: usize = 0x6EC; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x6F0; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x708; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x70C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x710; // float32 - pub const m_flSnapValue: usize = 0x714; // float32 - pub const m_flCurrentMomentum: usize = 0x718; // float32 - pub const m_nRatchetType: usize = 0x71C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x720; // float32 - pub const m_flInputOffset: usize = 0x724; // float32 - pub const m_bEngaged: usize = 0x728; // bool - pub const m_bFirstUpdate: usize = 0x729; // bool - pub const m_flPreviousValue: usize = 0x72C; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x730; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x734; // Vector + pub const m_bDisabled: usize = 0x548; // bool + pub const m_bDisabledOld: usize = 0x549; // bool + pub const m_bUpdateOnClient: usize = 0x54A; // bool + pub const m_nInputType: usize = 0x54C; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x550; // CHandle + pub const m_hRemapLineEnd: usize = 0x554; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x558; // float32 + pub const m_flDisengageDistance: usize = 0x55C; // float32 + pub const m_flEngageDistance: usize = 0x560; // float32 + pub const m_bRequiresUseKey: usize = 0x564; // bool + pub const m_nOutputType: usize = 0x568; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x570; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x588; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x58C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x590; // float32 + pub const m_flSnapValue: usize = 0x594; // float32 + pub const m_flCurrentMomentum: usize = 0x598; // float32 + pub const m_nRatchetType: usize = 0x59C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x5A0; // float32 + pub const m_flInputOffset: usize = 0x5A4; // float32 + pub const m_bEngaged: usize = 0x5A8; // bool + pub const m_bFirstUpdate: usize = 0x5A9; // bool + pub const m_flPreviousValue: usize = 0x5AC; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5B4; // Vector } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod C_Knife { } // Parent: C_EnvCubemap - // Fields count: 0 + // Field count: 0 pub mod C_EnvCubemapBox { } // Parent: C_Item - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x2560; // CHandle - pub const m_KillingPlayer: usize = 0x2564; // CHandle + pub const m_OwningPlayer: usize = 0x16B0; // CHandle + pub const m_KillingPlayer: usize = 0x16B4; // CHandle } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_EndOfMatchCamera { } // Parent: C_BaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -4891,18 +4911,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x6D0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x6E8; // int32 - pub const m_bUseAutoCompare: usize = 0x6EC; // bool + pub const m_iszStackName: usize = 0x548; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x558; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x560; // int32 + pub const m_bUseAutoCompare: usize = 0x564; // bool } // Parent: C_Breakable - // Fields count: 0 + // Field count: 0 pub mod C_PhysBox { } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -4910,44 +4930,44 @@ pub mod cs2_dumper { pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_SensorGrenade { } // Parent: C_CSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x2938; // GameTime_t - pub const m_nLastAttackTick: usize = 0x293C; // int32 + pub const m_fFireTime: usize = 0x1A90; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1A94; // int32 } // Parent: C_CSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x2918; // bool - pub const m_nUninterruptableActivity: usize = 0x291C; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool + pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t } // Parent: C_PhysicsProp - // Fields count: 0 + // Field count: 0 pub mod C_PhysicsPropMultiplayer { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x6E0; // Vector - pub const m_vBoxMaxs: usize = 0x6EC; // Vector + pub const m_vBoxMins: usize = 0x560; // Vector + pub const m_vBoxMaxs: usize = 0x56C; // Vector } // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 + // Field count: 0 pub mod C_SoundOpvarSetPathCornerEntity { } // Parent: C_BaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -4968,31 +4988,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x6CC; // float32 - pub const m_flStartDistance: usize = 0x6D0; // float32 - pub const m_flFogFalloffExponent: usize = 0x6D4; // float32 - pub const m_bHeightFogEnabled: usize = 0x6D8; // bool - pub const m_flFogHeightWidth: usize = 0x6DC; // float32 - pub const m_flFogHeightEnd: usize = 0x6E0; // float32 - pub const m_flFogHeightStart: usize = 0x6E4; // float32 - pub const m_flFogHeightExponent: usize = 0x6E8; // float32 - pub const m_flLODBias: usize = 0x6EC; // float32 - pub const m_bActive: usize = 0x6F0; // bool - pub const m_bStartDisabled: usize = 0x6F1; // bool - pub const m_flFogMaxOpacity: usize = 0x6F4; // float32 - pub const m_nCubemapSourceType: usize = 0x6F8; // int32 - pub const m_hSkyMaterial: usize = 0x700; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x708; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x710; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x718; // bool - pub const m_bFirstTime: usize = 0x719; // bool + pub const m_flEndDistance: usize = 0x548; // float32 + pub const m_flStartDistance: usize = 0x54C; // float32 + pub const m_flFogFalloffExponent: usize = 0x550; // float32 + pub const m_bHeightFogEnabled: usize = 0x554; // bool + pub const m_flFogHeightWidth: usize = 0x558; // float32 + pub const m_flFogHeightEnd: usize = 0x55C; // float32 + pub const m_flFogHeightStart: usize = 0x560; // float32 + pub const m_flFogHeightExponent: usize = 0x564; // float32 + pub const m_flLODBias: usize = 0x568; // float32 + pub const m_bActive: usize = 0x56C; // bool + pub const m_bStartDisabled: usize = 0x56D; // bool + pub const m_flFogMaxOpacity: usize = 0x570; // float32 + pub const m_nCubemapSourceType: usize = 0x574; // int32 + pub const m_hSkyMaterial: usize = 0x578; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x580; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x588; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x590; // bool + pub const m_bFirstTime: usize = 0x591; // bool } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod C_WeaponSawedoff { } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -5029,7 +5049,7 @@ pub mod cs2_dumper { pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -5046,7 +5066,7 @@ pub mod cs2_dumper { pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: C_ModelPointEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5065,25 +5085,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xC50; // int32 - pub const m_unAccountID: usize = 0xC54; // uint32 - pub const m_unTraceID: usize = 0xC58; // uint32 - pub const m_rtGcTime: usize = 0xC5C; // uint32 - pub const m_vecEndPos: usize = 0xC60; // Vector - pub const m_vecStart: usize = 0xC6C; // Vector - pub const m_vecLeft: usize = 0xC78; // Vector - pub const m_vecNormal: usize = 0xC84; // Vector - pub const m_nPlayer: usize = 0xC90; // int32 - pub const m_nEntity: usize = 0xC94; // int32 - pub const m_nHitbox: usize = 0xC98; // int32 - pub const m_flCreationTime: usize = 0xC9C; // float32 - pub const m_nTintID: usize = 0xCA0; // int32 - pub const m_nVersion: usize = 0xCA4; // uint8 - pub const m_ubSignature: usize = 0xCA5; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xD30; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xCC8; // int32 + pub const m_unAccountID: usize = 0xCCC; // uint32 + pub const m_unTraceID: usize = 0xCD0; // uint32 + pub const m_rtGcTime: usize = 0xCD4; // uint32 + pub const m_vecEndPos: usize = 0xCD8; // Vector + pub const m_vecStart: usize = 0xCE4; // Vector + pub const m_vecLeft: usize = 0xCF0; // Vector + pub const m_vecNormal: usize = 0xCFC; // Vector + pub const m_nPlayer: usize = 0xD08; // int32 + pub const m_nEntity: usize = 0xD0C; // int32 + pub const m_nHitbox: usize = 0xD10; // int32 + pub const m_flCreationTime: usize = 0xD14; // float32 + pub const m_nTintID: usize = 0xD18; // int32 + pub const m_nVersion: usize = 0xD1C; // uint8 + pub const m_ubSignature: usize = 0xD1D; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDA8; // CPlayerSprayDecalRenderHelper } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -5093,28 +5113,28 @@ pub mod cs2_dumper { pub const m_Values: usize = 0x34; // Vector4D } // Parent: C_PhysicsProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0xFF0; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x1050; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponElite { } // Parent: C_BaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xC50; // CLightComponent* + pub const m_CLightComponent: usize = 0xCC8; // CLightComponent* } // Parent: C_BaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -5124,15 +5144,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x6CC; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x6D0; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x6D4; // float32 - pub const m_flFadeTime: usize = 0x6D8; // float32 - pub const m_bStartDisabled: usize = 0x6DC; // bool - pub const m_bIsEnabled: usize = 0x6DD; // bool + pub const m_flVisibilityStrength: usize = 0x548; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x54C; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x550; // float32 + pub const m_flFadeTime: usize = 0x554; // float32 + pub const m_bStartDisabled: usize = 0x558; // bool + pub const m_bIsEnabled: usize = 0x559; // bool } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -5187,42 +5207,42 @@ pub mod cs2_dumper { pub const m_bPadding: usize = 0x67; // bool } // Parent: CBaseAnimGraph - // Fields count: 19 + // Field count: 19 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xE88; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xEA0; // Vector - pub const m_blinktoggle: usize = 0xEB8; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF18; // int32 - pub const m_CachedViewTarget: usize = 0xF1C; // Vector - pub const m_nNextSceneEventId: usize = 0xF28; // SceneEventId_t - pub const m_iBlink: usize = 0xF2C; // int32 - pub const m_blinktime: usize = 0xF30; // float32 - pub const m_prevblinktoggle: usize = 0xF34; // bool - pub const m_iJawOpen: usize = 0xF38; // int32 - pub const m_flJawOpenAmount: usize = 0xF3C; // float32 - pub const m_flBlinkAmount: usize = 0xF40; // float32 - pub const m_iMouthAttachment: usize = 0xF44; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xF45; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF46; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xF60; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF64; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF94; // Vector - pub const m_PhonemeClasses: usize = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + pub const m_flexWeight: usize = 0xEE0; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xEF8; // Vector + pub const m_blinktoggle: usize = 0xF10; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // int32 + pub const m_CachedViewTarget: usize = 0xF74; // Vector + pub const m_nNextSceneEventId: usize = 0xF80; // SceneEventId_t + pub const m_iBlink: usize = 0xF84; // int32 + pub const m_blinktime: usize = 0xF88; // float32 + pub const m_prevblinktoggle: usize = 0xF8C; // bool + pub const m_iJawOpen: usize = 0xF90; // int32 + pub const m_flJawOpenAmount: usize = 0xF94; // float32 + pub const m_flBlinkAmount: usize = 0xF98; // float32 + pub const m_iMouthAttachment: usize = 0xF9C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // Vector + pub const m_PhonemeClasses: usize = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x6CC; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x548; // int8 } // Parent: C_BaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -5238,60 +5258,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xC50; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xC58; // CStrongHandle - pub const m_bStartDisabled: usize = 0xC60; // bool - pub const m_vTintColor: usize = 0xC61; // Color - pub const m_vTintColorLightingOnly: usize = 0xC65; // Color - pub const m_flBrightnessScale: usize = 0xC6C; // float32 - pub const m_nFogType: usize = 0xC70; // int32 - pub const m_flFogMinStart: usize = 0xC74; // float32 - pub const m_flFogMinEnd: usize = 0xC78; // float32 - pub const m_flFogMaxStart: usize = 0xC7C; // float32 - pub const m_flFogMaxEnd: usize = 0xC80; // float32 - pub const m_bEnabled: usize = 0xC84; // bool + pub const m_hSkyMaterial: usize = 0xCC8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xCD0; // CStrongHandle + pub const m_bStartDisabled: usize = 0xCD8; // bool + pub const m_vTintColor: usize = 0xCD9; // Color + pub const m_vTintColorLightingOnly: usize = 0xCDD; // Color + pub const m_flBrightnessScale: usize = 0xCE4; // float32 + pub const m_nFogType: usize = 0xCE8; // int32 + pub const m_flFogMinStart: usize = 0xCEC; // float32 + pub const m_flFogMinEnd: usize = 0xCF0; // float32 + pub const m_flFogMaxStart: usize = 0xCF4; // float32 + pub const m_flFogMaxEnd: usize = 0xCF8; // float32 + pub const m_bEnabled: usize = 0xCFC; // bool } // Parent: C_PointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoTarget { } // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0xFE5; // bool - pub const m_bUseAnimGraph: usize = 0xFE6; // bool - pub const m_pOutputAnimBegun: usize = 0xFE8; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1010; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1038; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x1060; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x1088; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x10B0; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x10B8; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x10BC; // bool - pub const m_bStartDisabled: usize = 0x10BD; // bool - pub const m_bFiredStartEndOutput: usize = 0x10BE; // bool - pub const m_bForceNpcExclude: usize = 0x10BF; // bool - pub const m_bCreateNonSolid: usize = 0x10C0; // bool - pub const m_bIsOverrideProp: usize = 0x10C1; // bool - pub const m_iInitialGlowState: usize = 0x10C4; // int32 - pub const m_nGlowRange: usize = 0x10C8; // int32 - pub const m_nGlowRangeMin: usize = 0x10CC; // int32 - pub const m_glowColor: usize = 0x10D0; // Color - pub const m_nGlowTeam: usize = 0x10D4; // int32 - pub const m_iCachedFrameCount: usize = 0x10D8; // int32 - pub const m_vecCachedRenderMins: usize = 0x10DC; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x10E8; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // bool + pub const m_bUseAnimGraph: usize = 0x1041; // bool + pub const m_pOutputAnimBegun: usize = 0x1048; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1070; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x10C0; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x10E8; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1110; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1118; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x111C; // bool + pub const m_bStartDisabled: usize = 0x111D; // bool + pub const m_bFiredStartEndOutput: usize = 0x111E; // bool + pub const m_bForceNpcExclude: usize = 0x111F; // bool + pub const m_bCreateNonSolid: usize = 0x1120; // bool + pub const m_bIsOverrideProp: usize = 0x1121; // bool + pub const m_iInitialGlowState: usize = 0x1124; // int32 + pub const m_nGlowRange: usize = 0x1128; // int32 + pub const m_nGlowRangeMin: usize = 0x112C; // int32 + pub const m_glowColor: usize = 0x1130; // Color + pub const m_nGlowTeam: usize = 0x1134; // int32 + pub const m_iCachedFrameCount: usize = 0x1138; // int32 + pub const m_vecCachedRenderMins: usize = 0x113C; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1148; // Vector } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 pub mod CPropDataComponent { pub const m_flDmgModBullet: usize = 0x10; // float32 pub const m_flDmgModClub: usize = 0x14; // float32 @@ -5305,15 +5325,15 @@ pub mod cs2_dumper { pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponSCAR20 { } // Parent: C_BaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod C_DecoyGrenade { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -5321,7 +5341,7 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -5333,17 +5353,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x6E8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x6F0; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x6F8; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x700; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x70C; // Vector - pub const m_vDistanceOuterMins: usize = 0x718; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x724; // Vector - pub const m_nAABBDirection: usize = 0x730; // int32 + pub const m_iszStackName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x570; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x578; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x584; // Vector + pub const m_vDistanceOuterMins: usize = 0x590; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x59C; // Vector + pub const m_nAABBDirection: usize = 0x5A8; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -5359,62 +5379,62 @@ pub mod cs2_dumper { pub const m_hItem: usize = 0x40; // CEntityHandle } // Parent: C_GameRules - // Fields count: 0 + // Field count: 0 pub mod C_SingleplayRules { } // Parent: CBaseAnimGraph - // Fields count: 25 + // Field count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0xE78; // int32 - pub const die: usize = 0xE7C; // GameTime_t - pub const m_flFrameMax: usize = 0xE80; // float32 - pub const x: usize = 0xE84; // float32 - pub const y: usize = 0xE88; // float32 - pub const fadeSpeed: usize = 0xE8C; // float32 - pub const bounceFactor: usize = 0xE90; // float32 - pub const hitSound: usize = 0xE94; // int32 - pub const priority: usize = 0xE98; // int32 - pub const tentOffset: usize = 0xE9C; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xEA8; // QAngle - pub const tempent_renderamt: usize = 0xEB4; // int32 - pub const m_vecNormal: usize = 0xEB8; // Vector - pub const m_flSpriteScale: usize = 0xEC4; // float32 - pub const m_nFlickerFrame: usize = 0xEC8; // int32 - pub const m_flFrameRate: usize = 0xECC; // float32 - pub const m_flFrame: usize = 0xED0; // float32 - pub const m_pszImpactEffect: usize = 0xED8; // char* - pub const m_pszParticleEffect: usize = 0xEE0; // char* - pub const m_bParticleCollision: usize = 0xEE8; // bool - pub const m_iLastCollisionFrame: usize = 0xEEC; // int32 - pub const m_vLastCollisionOrigin: usize = 0xEF0; // Vector - pub const m_vecTempEntVelocity: usize = 0xEFC; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF08; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF14; // Vector + pub const flags: usize = 0xED0; // int32 + pub const die: usize = 0xED4; // GameTime_t + pub const m_flFrameMax: usize = 0xED8; // float32 + pub const x: usize = 0xEDC; // float32 + pub const y: usize = 0xEE0; // float32 + pub const fadeSpeed: usize = 0xEE4; // float32 + pub const bounceFactor: usize = 0xEE8; // float32 + pub const hitSound: usize = 0xEEC; // int32 + pub const priority: usize = 0xEF0; // int32 + pub const tentOffset: usize = 0xEF4; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xF00; // QAngle + pub const tempent_renderamt: usize = 0xF0C; // int32 + pub const m_vecNormal: usize = 0xF10; // Vector + pub const m_flSpriteScale: usize = 0xF1C; // float32 + pub const m_nFlickerFrame: usize = 0xF20; // int32 + pub const m_flFrameRate: usize = 0xF24; // float32 + pub const m_flFrame: usize = 0xF28; // float32 + pub const m_pszImpactEffect: usize = 0xF30; // char* + pub const m_pszParticleEffect: usize = 0xF38; // char* + pub const m_bParticleCollision: usize = 0xF40; // bool + pub const m_iLastCollisionFrame: usize = 0xF44; // int32 + pub const m_vLastCollisionOrigin: usize = 0xF48; // Vector + pub const m_vecTempEntVelocity: usize = 0xF54; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xF60; // Vector + pub const m_vecTempEntAcceleration: usize = 0xF6C; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod C_EnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x10EC; // bool + pub const m_bIsIncGrenade: usize = 0x1150; // bool } // Parent: C_LightDirectionalEntity - // Fields count: 0 + // Field count: 0 pub mod C_LightEnvironmentEntity { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponUMP45 { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -5426,18 +5446,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x6CC; // bool - pub const m_nResolutionX: usize = 0x6D0; // int32 - pub const m_nResolutionY: usize = 0x6D4; // int32 - pub const m_szLayoutFileName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x6E8; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x700; // int32 - pub const m_vecCSSClasses: usize = 0x708; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x880; // bool + pub const m_bDisabled: usize = 0x548; // bool + pub const m_nResolutionX: usize = 0x54C; // int32 + pub const m_nResolutionY: usize = 0x550; // int32 + pub const m_szLayoutFileName: usize = 0x558; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x560; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x568; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x580; // int32 + pub const m_vecCSSClasses: usize = 0x588; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x700; // bool } // Parent: C_BaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -5448,16 +5468,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xC50; // uint8 - pub const m_LightStyle: usize = 0xC51; // uint8 - pub const m_Radius: usize = 0xC54; // float32 - pub const m_Exponent: usize = 0xC58; // int32 - pub const m_InnerAngle: usize = 0xC5C; // float32 - pub const m_OuterAngle: usize = 0xC60; // float32 - pub const m_SpotRadius: usize = 0xC64; // float32 + pub const m_Flags: usize = 0xCC8; // uint8 + pub const m_LightStyle: usize = 0xCC9; // uint8 + pub const m_Radius: usize = 0xCCC; // float32 + pub const m_Exponent: usize = 0xCD0; // int32 + pub const m_InnerAngle: usize = 0xCD4; // float32 + pub const m_OuterAngle: usize = 0xCD8; // float32 + pub const m_SpotRadius: usize = 0xCDC; // float32 } // Parent: C_BasePlayerWeapon - // Fields count: 72 + // Field count: 72 // // Metadata: // MNetworkExcludeByName @@ -5490,96 +5510,96 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x24CC; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x24D0; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x24D4; // int32 - pub const m_ePlayerFireEvent: usize = 0x24D8; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x24DC; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x24E0; // HSequence - pub const m_seqFirePrimary: usize = 0x24E4; // HSequence - pub const m_seqFireSecondary: usize = 0x24E8; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x24F0; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x2508; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x250C; // int32 - pub const m_thirdPersonSequences: usize = 0x2510; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x2548; // CSWeaponState_t - pub const m_iState: usize = 0x254C; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x2550; // float32 - pub const m_iAmmoLastCheck: usize = 0x2554; // int32 - pub const m_iAlpha: usize = 0x2558; // int32 - pub const m_iScopeTextureID: usize = 0x255C; // int32 - pub const m_iCrosshairTextureID: usize = 0x2560; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x2564; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x2568; // int32 - pub const m_nViewModelIndex: usize = 0x256C; // uint32 - pub const m_bReloadsWithClips: usize = 0x2570; // bool - pub const m_flTimeWeaponIdle: usize = 0x2574; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x2578; // bool - pub const m_OnPlayerPickup: usize = 0x2580; // CEntityIOOutput - pub const m_weaponMode: usize = 0x25A8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x25AC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x25B0; // Vector - pub const m_flTurningInaccuracy: usize = 0x25BC; // float32 - pub const m_fAccuracyPenalty: usize = 0x25C0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x25C4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x25C8; // float32 - pub const m_fScopeZoomEndTime: usize = 0x25CC; // GameTime_t - pub const m_iRecoilIndex: usize = 0x25D0; // int32 - pub const m_flRecoilIndex: usize = 0x25D4; // float32 - pub const m_bBurstMode: usize = 0x25D8; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x25DC; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x25E0; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x25E4; // float32 - pub const m_bInReload: usize = 0x25E8; // bool - pub const m_bReloadVisuallyComplete: usize = 0x25E9; // bool - pub const m_flDroppedAtTime: usize = 0x25EC; // GameTime_t - pub const m_bIsHauledBack: usize = 0x25F0; // bool - pub const m_bSilencerOn: usize = 0x25F1; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x25F4; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x25F8; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x25FC; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x2600; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x2604; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x26A0; // bool - pub const m_bVisualsDataSet: usize = 0x26A1; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x26A2; // bool - pub const m_bUIWeapon: usize = 0x26A3; // bool - pub const m_nCustomEconReloadEventId: usize = 0x26A4; // int32 - pub const m_hPrevOwner: usize = 0x26B0; // CHandle - pub const m_nDropTick: usize = 0x26B4; // GameTick_t - pub const m_donated: usize = 0x26D4; // bool - pub const m_fLastShotTime: usize = 0x26D8; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x26DC; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x26DD; // bool - pub const m_gunHeat: usize = 0x26E0; // float32 - pub const m_smokeAttachments: usize = 0x26E4; // uint32 - pub const m_lastSmokeTime: usize = 0x26E8; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x26EC; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x26F0; // float32 - pub const m_IronSightController: usize = 0x27D0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x2880; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x2890; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x2894; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x2910; // GameTime_t - pub const m_flWatTickOffset: usize = 0x2914; // float32 + pub const m_flFireSequenceStartTime: usize = 0x1624; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // int32 + pub const m_ePlayerFireEvent: usize = 0x1630; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x1634; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1638; // HSequence + pub const m_seqFirePrimary: usize = 0x163C; // HSequence + pub const m_seqFireSecondary: usize = 0x1640; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1648; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x1664; // int32 + pub const m_thirdPersonSequences: usize = 0x1668; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x16A0; // CSWeaponState_t + pub const m_iState: usize = 0x16A4; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x16A8; // float32 + pub const m_iAmmoLastCheck: usize = 0x16AC; // int32 + pub const m_iAlpha: usize = 0x16B0; // int32 + pub const m_iScopeTextureID: usize = 0x16B4; // int32 + pub const m_iCrosshairTextureID: usize = 0x16B8; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // int32 + pub const m_nViewModelIndex: usize = 0x16C4; // uint32 + pub const m_bReloadsWithClips: usize = 0x16C8; // bool + pub const m_flTimeWeaponIdle: usize = 0x16CC; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x16D0; // bool + pub const m_OnPlayerPickup: usize = 0x16D8; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1700; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x1704; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // Vector + pub const m_flTurningInaccuracy: usize = 0x1714; // float32 + pub const m_fAccuracyPenalty: usize = 0x1718; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // float32 + pub const m_fScopeZoomEndTime: usize = 0x1724; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1728; // int32 + pub const m_flRecoilIndex: usize = 0x172C; // float32 + pub const m_bBurstMode: usize = 0x1730; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x1734; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x1738; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x173C; // float32 + pub const m_bInReload: usize = 0x1740; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1741; // bool + pub const m_flDroppedAtTime: usize = 0x1744; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1748; // bool + pub const m_bSilencerOn: usize = 0x1749; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1750; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1754; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1758; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x17F8; // bool + pub const m_bVisualsDataSet: usize = 0x17F9; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x17FA; // bool + pub const m_bUIWeapon: usize = 0x17FB; // bool + pub const m_nCustomEconReloadEventId: usize = 0x17FC; // int32 + pub const m_hPrevOwner: usize = 0x1808; // CHandle + pub const m_nDropTick: usize = 0x180C; // GameTick_t + pub const m_donated: usize = 0x182C; // bool + pub const m_fLastShotTime: usize = 0x1830; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1834; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool + pub const m_gunHeat: usize = 0x1838; // float32 + pub const m_smokeAttachments: usize = 0x183C; // uint32 + pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 + pub const m_IronSightController: usize = 0x1920; // C_IronSightController + pub const m_iIronSightMode: usize = 0x19D0; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1A64; // float32 } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_TriggerVolume { } // Parent: C_FuncBrush - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xC50; // ParticleIndex_t - pub const m_EffectName: usize = 0xC58; // CUtlSymbolLarge - pub const m_bState: usize = 0xC60; // bool + pub const m_nAmbientEffect: usize = 0xCC8; // ParticleIndex_t + pub const m_EffectName: usize = 0xCD0; // CUtlSymbolLarge + pub const m_bState: usize = 0xCD8; // bool } // Parent: CPlayer_WeaponServices - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) @@ -5593,17 +5613,17 @@ pub mod cs2_dumper { pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 } // Parent: C_BaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x6CC; // float32 - pub const m_flFadeEndDist: usize = 0x6D0; // float32 + pub const m_flFadeStartDist: usize = 0x548; // float32 + pub const m_flFadeEndDist: usize = 0x54C; // float32 } // Parent: CEntityInstance - // Fields count: 82 + // Field count: 82 // // Metadata: // MNetworkExcludeByName @@ -5653,89 +5673,89 @@ pub mod cs2_dumper { pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x478; // GameTick_t - pub const m_pGameSceneNode: usize = 0x480; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x488; // CRenderComponent* - pub const m_pCollision: usize = 0x490; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x498; // int32 - pub const m_iHealth: usize = 0x49C; // int32 - pub const m_lifeState: usize = 0x4A0; // uint8 - pub const m_bTakesDamage: usize = 0x4A1; // bool - pub const m_nTakeDamageFlags: usize = 0x4A8; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x4B0; // bool - pub const m_ubInterpolationFrame: usize = 0x4B1; // uint8 - pub const m_hSceneObjectController: usize = 0x4B4; // CHandle - pub const m_nNoInterpolationTick: usize = 0x4B8; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x4BC; // int32 - pub const m_flProxyRandomValue: usize = 0x4C0; // float32 - pub const m_iEFlags: usize = 0x4C4; // int32 - pub const m_nWaterType: usize = 0x4C8; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x4C9; // bool - pub const m_bPredictionEligible: usize = 0x4CA; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x4CB; // bool - pub const m_tokLayerMatchID: usize = 0x4CC; // CUtlStringToken - pub const m_nSubclassID: usize = 0x4D0; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x4E0; // int32 - pub const m_iCurrentThinkContext: usize = 0x4E4; // int32 - pub const m_aThinkFunctions: usize = 0x4E8; // CUtlVector - pub const m_bDisabledContextThinks: usize = 0x500; // bool - pub const m_flAnimTime: usize = 0x504; // float32 - pub const m_flSimulationTime: usize = 0x508; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x50C; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x50D; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x50E; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x50F; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x510; // int32[2] - pub const m_ListEntry: usize = 0x518; // uint16[11] - pub const m_flCreateTime: usize = 0x530; // GameTime_t - pub const m_flSpeed: usize = 0x534; // float32 - pub const m_EntClientFlags: usize = 0x538; // uint16 - pub const m_bClientSideRagdoll: usize = 0x53A; // bool - pub const m_iTeamNum: usize = 0x53B; // uint8 - pub const m_spawnflags: usize = 0x53C; // uint32 - pub const m_nNextThinkTick: usize = 0x540; // GameTick_t - pub const m_fFlags: usize = 0x544; // uint32 - pub const m_vecAbsVelocity: usize = 0x548; // Vector - pub const m_vecVelocity: usize = 0x558; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x588; // Vector - pub const m_hEffectEntity: usize = 0x594; // CHandle - pub const m_hOwnerEntity: usize = 0x598; // CHandle - pub const m_MoveCollide: usize = 0x59C; // MoveCollide_t - pub const m_MoveType: usize = 0x59D; // MoveType_t - pub const m_nActualMoveType: usize = 0x59E; // MoveType_t - pub const m_flWaterLevel: usize = 0x5A0; // float32 - pub const m_fEffects: usize = 0x5A4; // uint32 - pub const m_hGroundEntity: usize = 0x5A8; // CHandle - pub const m_nGroundBodyIndex: usize = 0x5AC; // int32 - pub const m_flFriction: usize = 0x5B0; // float32 - pub const m_flElasticity: usize = 0x5B4; // float32 - pub const m_flGravityScale: usize = 0x5B8; // float32 - pub const m_flTimeScale: usize = 0x5BC; // float32 - pub const m_bAnimatedEveryTick: usize = 0x5C0; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x5C4; // GameTime_t - pub const m_hThink: usize = 0x5C8; // uint16 - pub const m_fBBoxVisFlags: usize = 0x5D8; // uint8 - pub const m_bPredictable: usize = 0x5D9; // bool - pub const m_bRenderWithViewModels: usize = 0x5DA; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x5DC; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x5E0; // int32 - pub const m_nLastPredictableCommand: usize = 0x5E4; // int32 - pub const m_hOldMoveParent: usize = 0x5E8; // CHandle - pub const m_Particles: usize = 0x5F0; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x618; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x630; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x660; // int32 - pub const m_vecAngVelocity: usize = 0x670; // QAngle - pub const m_DataChangeEventRef: usize = 0x67C; // int32 - pub const m_dependencies: usize = 0x680; // CUtlVector - pub const m_nCreationTick: usize = 0x698; // int32 - pub const m_bAnimTimeChanged: usize = 0x6B1; // bool - pub const m_bSimulationTimeChanged: usize = 0x6B2; // bool - pub const m_sUniqueHammerID: usize = 0x6C0; // CUtlString - pub const m_nBloodType: usize = 0x6C8; // BloodType + pub const m_nLastThinkTick: usize = 0x300; // GameTick_t + pub const m_pGameSceneNode: usize = 0x308; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x310; // CRenderComponent* + pub const m_pCollision: usize = 0x318; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x320; // int32 + pub const m_iHealth: usize = 0x324; // int32 + pub const m_lifeState: usize = 0x328; // uint8 + pub const m_bTakesDamage: usize = 0x329; // bool + pub const m_nTakeDamageFlags: usize = 0x330; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x338; // bool + pub const m_ubInterpolationFrame: usize = 0x339; // uint8 + pub const m_hSceneObjectController: usize = 0x33C; // CHandle + pub const m_nNoInterpolationTick: usize = 0x340; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 + pub const m_flProxyRandomValue: usize = 0x348; // float32 + pub const m_iEFlags: usize = 0x34C; // int32 + pub const m_nWaterType: usize = 0x350; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool + pub const m_bPredictionEligible: usize = 0x352; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool + pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken + pub const m_nSubclassID: usize = 0x358; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x368; // int32 + pub const m_iCurrentThinkContext: usize = 0x36C; // int32 + pub const m_aThinkFunctions: usize = 0x370; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x388; // bool + pub const m_flAnimTime: usize = 0x38C; // float32 + pub const m_flSimulationTime: usize = 0x390; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x394; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // int32[2] + pub const m_ListEntry: usize = 0x3A0; // uint16[11] + pub const m_flCreateTime: usize = 0x3B8; // GameTime_t + pub const m_flSpeed: usize = 0x3BC; // float32 + pub const m_EntClientFlags: usize = 0x3C0; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3C2; // bool + pub const m_iTeamNum: usize = 0x3C3; // uint8 + pub const m_spawnflags: usize = 0x3C4; // uint32 + pub const m_nNextThinkTick: usize = 0x3C8; // GameTick_t + pub const m_fFlags: usize = 0x3CC; // uint32 + pub const m_vecAbsVelocity: usize = 0x3D0; // Vector + pub const m_vecVelocity: usize = 0x3E0; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x410; // Vector + pub const m_hEffectEntity: usize = 0x41C; // CHandle + pub const m_hOwnerEntity: usize = 0x420; // CHandle + pub const m_MoveCollide: usize = 0x424; // MoveCollide_t + pub const m_MoveType: usize = 0x425; // MoveType_t + pub const m_nActualMoveType: usize = 0x426; // MoveType_t + pub const m_flWaterLevel: usize = 0x428; // float32 + pub const m_fEffects: usize = 0x42C; // uint32 + pub const m_hGroundEntity: usize = 0x430; // CHandle + pub const m_nGroundBodyIndex: usize = 0x434; // int32 + pub const m_flFriction: usize = 0x438; // float32 + pub const m_flElasticity: usize = 0x43C; // float32 + pub const m_flGravityScale: usize = 0x440; // float32 + pub const m_flTimeScale: usize = 0x444; // float32 + pub const m_bAnimatedEveryTick: usize = 0x448; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x44C; // GameTime_t + pub const m_hThink: usize = 0x450; // uint16 + pub const m_fBBoxVisFlags: usize = 0x460; // uint8 + pub const m_bPredictable: usize = 0x461; // bool + pub const m_bRenderWithViewModels: usize = 0x462; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x468; // int32 + pub const m_nLastPredictableCommand: usize = 0x46C; // int32 + pub const m_hOldMoveParent: usize = 0x470; // CHandle + pub const m_Particles: usize = 0x478; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 + pub const m_vecAngVelocity: usize = 0x4F8; // QAngle + pub const m_DataChangeEventRef: usize = 0x504; // int32 + pub const m_dependencies: usize = 0x508; // CUtlVector + pub const m_nCreationTick: usize = 0x520; // int32 + pub const m_bAnimTimeChanged: usize = 0x52D; // bool + pub const m_bSimulationTimeChanged: usize = 0x52E; // bool + pub const m_sUniqueHammerID: usize = 0x538; // CUtlString + pub const m_nBloodType: usize = 0x540; // BloodType } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -5753,7 +5773,7 @@ pub mod cs2_dumper { pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } // Parent: C_BreakableProp - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkExcludeByName @@ -5765,44 +5785,44 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0xFE5; // bool + pub const m_bAwake: usize = 0x1040; // bool } // Parent: CBaseProp - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0xEB8; // CPropDataComponent - pub const m_OnBreak: usize = 0xEF8; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF20; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xF48; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF70; // float32 - pub const m_iMinHealthDmg: usize = 0xF74; // int32 - pub const m_flPressureDelay: usize = 0xF78; // float32 - pub const m_flDefBurstScale: usize = 0xF7C; // float32 - pub const m_vDefBurstOffset: usize = 0xF80; // Vector - pub const m_hBreaker: usize = 0xF8C; // CHandle - pub const m_PerformanceMode: usize = 0xF90; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xF94; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xF98; // bool - pub const m_explodeDamage: usize = 0xF9C; // float32 - pub const m_explodeRadius: usize = 0xFA0; // float32 - pub const m_explosionDelay: usize = 0xFA8; // float32 - pub const m_explosionBuildupSound: usize = 0xFB0; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xFB8; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xFC0; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xFC8; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xFD0; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xFD4; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0xFD8; // float32 - pub const m_hLastAttacker: usize = 0xFDC; // CHandle - pub const m_hFlareEnt: usize = 0xFE0; // CHandle - pub const m_noGhostCollision: usize = 0xFE4; // bool + pub const m_CPropDataComponent: usize = 0xF10; // CPropDataComponent + pub const m_OnBreak: usize = 0xF50; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF78; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xFA0; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xFC8; // float32 + pub const m_iMinHealthDmg: usize = 0xFCC; // int32 + pub const m_flPressureDelay: usize = 0xFD0; // float32 + pub const m_flDefBurstScale: usize = 0xFD4; // float32 + pub const m_vDefBurstOffset: usize = 0xFD8; // Vector + pub const m_hBreaker: usize = 0xFE4; // CHandle + pub const m_PerformanceMode: usize = 0xFE8; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // bool + pub const m_explodeDamage: usize = 0xFF4; // float32 + pub const m_explodeRadius: usize = 0xFF8; // float32 + pub const m_explosionDelay: usize = 0x1000; // float32 + pub const m_explosionBuildupSound: usize = 0x1008; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x1010; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1018; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1020; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x1028; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x1030; // float32 + pub const m_hLastAttacker: usize = 0x1034; // CHandle + pub const m_hFlareEnt: usize = 0x1038; // CHandle + pub const m_noGhostCollision: usize = 0x103C; // bool } // Parent: C_BaseToggle - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkIncludeByName @@ -5811,7 +5831,7 @@ pub mod cs2_dumper { pub mod C_FuncMoveLinear { } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -5842,33 +5862,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xC50; // float32 - pub const m_flHDRColorScale: usize = 0xC54; // float32 - pub const m_flFireTime: usize = 0xC58; // GameTime_t - pub const m_flDamage: usize = 0xC5C; // float32 - pub const m_nNumBeamEnts: usize = 0xC60; // uint8 - pub const m_queryHandleHalo: usize = 0xC64; // int32 - pub const m_hBaseMaterial: usize = 0xC88; // CStrongHandle - pub const m_nHaloIndex: usize = 0xC90; // CStrongHandle - pub const m_nBeamType: usize = 0xC98; // BeamType_t - pub const m_nBeamFlags: usize = 0xC9C; // uint32 - pub const m_hAttachEntity: usize = 0xCA0; // CHandle[10] - pub const m_nAttachIndex: usize = 0xCC8; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xCD4; // float32 - pub const m_fEndWidth: usize = 0xCD8; // float32 - pub const m_fFadeLength: usize = 0xCDC; // float32 - pub const m_fHaloScale: usize = 0xCE0; // float32 - pub const m_fAmplitude: usize = 0xCE4; // float32 - pub const m_fStartFrame: usize = 0xCE8; // float32 - pub const m_fSpeed: usize = 0xCEC; // float32 - pub const m_flFrame: usize = 0xCF0; // float32 - pub const m_nClipStyle: usize = 0xCF4; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xCF8; // bool - pub const m_vecEndPos: usize = 0xCFC; // Vector - pub const m_hEndEntity: usize = 0xD08; // CHandle + pub const m_flFrameRate: usize = 0xCC8; // float32 + pub const m_flHDRColorScale: usize = 0xCCC; // float32 + pub const m_flFireTime: usize = 0xCD0; // GameTime_t + pub const m_flDamage: usize = 0xCD4; // float32 + pub const m_nNumBeamEnts: usize = 0xCD8; // uint8 + pub const m_queryHandleHalo: usize = 0xCDC; // int32 + pub const m_hBaseMaterial: usize = 0xD00; // CStrongHandle + pub const m_nHaloIndex: usize = 0xD08; // CStrongHandle + pub const m_nBeamType: usize = 0xD10; // BeamType_t + pub const m_nBeamFlags: usize = 0xD14; // uint32 + pub const m_hAttachEntity: usize = 0xD18; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD40; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD4C; // float32 + pub const m_fEndWidth: usize = 0xD50; // float32 + pub const m_fFadeLength: usize = 0xD54; // float32 + pub const m_fHaloScale: usize = 0xD58; // float32 + pub const m_fAmplitude: usize = 0xD5C; // float32 + pub const m_fStartFrame: usize = 0xD60; // float32 + pub const m_fSpeed: usize = 0xD64; // float32 + pub const m_flFrame: usize = 0xD68; // float32 + pub const m_nClipStyle: usize = 0xD6C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD70; // bool + pub const m_vecEndPos: usize = 0xD74; // Vector + pub const m_hEndEntity: usize = 0xD80; // CHandle } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -5880,21 +5900,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x6CC; // int32 - pub const m_nRandom: usize = 0x6D0; // int32 - pub const m_nOrdinal: usize = 0x6D4; // int32 - pub const m_sWeaponName: usize = 0x6D8; // CUtlString - pub const m_xuid: usize = 0x6E0; // uint64 - pub const m_agentItem: usize = 0x6E8; // C_EconItemView - pub const m_glovesItem: usize = 0x1A38; // C_EconItemView - pub const m_weaponItem: usize = 0x2D88; // C_EconItemView + pub const m_nVariant: usize = 0x548; // int32 + pub const m_nRandom: usize = 0x54C; // int32 + pub const m_nOrdinal: usize = 0x550; // int32 + pub const m_sWeaponName: usize = 0x558; // CUtlString + pub const m_xuid: usize = 0x560; // uint64 + pub const m_agentItem: usize = 0x568; // C_EconItemView + pub const m_glovesItem: usize = 0x9B0; // C_EconItemView + pub const m_weaponItem: usize = 0xDF8; // C_EconItemView } // Parent: C_DynamicProp - // Fields count: 0 + // Field count: 0 pub mod C_DynamicPropAlias_prop_dynamic_override { } // Parent: C_PointEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -5903,18 +5923,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x6D0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x720; // float32[10] - pub const m_flStartTime: usize = 0x748; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x74C; // int32 - pub const m_bIsActive: usize = 0x750; // bool - pub const m_bWasActive: usize = 0x751; // bool - pub const m_iCachedDesiredOverlay: usize = 0x754; // int32 - pub const m_iCurrentOverlay: usize = 0x758; // int32 - pub const m_flCurrentOverlayTime: usize = 0x75C; // GameTime_t + pub const m_iszOverlayNames: usize = 0x548; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x598; // float32[10] + pub const m_flStartTime: usize = 0x5C0; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5C4; // int32 + pub const m_bIsActive: usize = 0x5C8; // bool + pub const m_bWasActive: usize = 0x5C9; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5CC; // int32 + pub const m_iCurrentOverlay: usize = 0x5D0; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5D4; // GameTime_t } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -6015,7 +6035,7 @@ pub mod cs2_dumper { pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol } // Parent: C_ModelPointEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -6030,25 +6050,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xC58; // bool - pub const m_messageText: usize = 0xC68; // char[512] - pub const m_FontName: usize = 0xE68; // char[64] - pub const m_bEnabled: usize = 0xEA8; // bool - pub const m_bFullbright: usize = 0xEA9; // bool - pub const m_flWorldUnitsPerPx: usize = 0xEAC; // float32 - pub const m_flFontSize: usize = 0xEB0; // float32 - pub const m_flDepthOffset: usize = 0xEB4; // float32 - pub const m_Color: usize = 0xEB8; // Color - pub const m_nJustifyHorizontal: usize = 0xEBC; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xEC0; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xEC4; // PointWorldTextReorientMode_t + pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // bool + pub const m_messageText: usize = 0xCE0; // char[512] + pub const m_FontName: usize = 0xEE0; // char[64] + pub const m_bEnabled: usize = 0xF20; // bool + pub const m_bFullbright: usize = 0xF21; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF24; // float32 + pub const m_flFontSize: usize = 0xF28; // float32 + pub const m_flDepthOffset: usize = 0xF2C; // float32 + pub const m_Color: usize = 0xF30; // Color + pub const m_nJustifyHorizontal: usize = 0xF34; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF38; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF3C; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 62 + // Field count: 62 // // Metadata: // MNetworkUserGroupProxy @@ -6103,75 +6123,75 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x878; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x880; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x888; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x890; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x898; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x89C; // bool - pub const m_szCrosshairCodes: usize = 0x8A0; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x8A8; // uint8 - pub const m_flForceTeamTime: usize = 0x8AC; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x8B0; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x8B4; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x8B8; // GameTime_t - pub const m_szClan: usize = 0x8C0; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x8C8; // CUtlString - pub const m_iCoachingTeam: usize = 0x8D0; // int32 - pub const m_nPlayerDominated: usize = 0x8D8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x8E0; // uint64 - pub const m_iCompetitiveRanking: usize = 0x8E8; // int32 - pub const m_iCompetitiveWins: usize = 0x8EC; // int32 - pub const m_iCompetitiveRankType: usize = 0x8F0; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8F4; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8F8; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8FC; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x900; // int32 - pub const m_unActiveQuestId: usize = 0x904; // uint16 - pub const m_nQuestProgressReason: usize = 0x908; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x90C; // uint32 - pub const m_iDraftIndex: usize = 0x938; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x93C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x940; // uint32 - pub const m_bCannotBeKicked: usize = 0x944; // bool - pub const m_bEverFullyConnected: usize = 0x945; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x946; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x947; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x948; // bool - pub const m_bScoreReported: usize = 0x949; // bool - pub const m_nDisconnectionTick: usize = 0x94C; // int32 - pub const m_bControllingBot: usize = 0x958; // bool - pub const m_bHasControlledBotThisRound: usize = 0x959; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x95A; // bool - pub const m_nBotsControlledThisRound: usize = 0x95C; // int32 - pub const m_bCanControlObservedBot: usize = 0x960; // bool - pub const m_hPlayerPawn: usize = 0x964; // CHandle - pub const m_hObserverPawn: usize = 0x968; // CHandle - pub const m_bPawnIsAlive: usize = 0x96C; // bool - pub const m_iPawnHealth: usize = 0x970; // uint32 - pub const m_iPawnArmor: usize = 0x974; // int32 - pub const m_bPawnHasDefuser: usize = 0x978; // bool - pub const m_bPawnHasHelmet: usize = 0x979; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x97A; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x97C; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x980; // int32 - pub const m_iPawnBotDifficulty: usize = 0x984; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x988; // CHandle - pub const m_iScore: usize = 0x98C; // int32 - pub const m_vecKills: usize = 0x990; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x9A8; // bool - pub const m_eMvpReason: usize = 0x9AC; // int32 - pub const m_iMusicKitID: usize = 0x9B0; // int32 - pub const m_iMusicKitMVPs: usize = 0x9B4; // int32 - pub const m_iMVPs: usize = 0x9B8; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x9BC; // bool + pub const m_pInGameMoneyServices: usize = 0x700; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x708; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x710; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x718; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x720; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x724; // bool + pub const m_szCrosshairCodes: usize = 0x728; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x730; // uint8 + pub const m_flForceTeamTime: usize = 0x734; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x738; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x73C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x740; // GameTime_t + pub const m_szClan: usize = 0x748; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x750; // CUtlString + pub const m_iCoachingTeam: usize = 0x758; // int32 + pub const m_nPlayerDominated: usize = 0x760; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x768; // uint64 + pub const m_iCompetitiveRanking: usize = 0x770; // int32 + pub const m_iCompetitiveWins: usize = 0x774; // int32 + pub const m_iCompetitiveRankType: usize = 0x778; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x77C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x780; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x784; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x788; // int32 + pub const m_unActiveQuestId: usize = 0x78C; // uint16 + pub const m_nQuestProgressReason: usize = 0x790; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x794; // uint32 + pub const m_iDraftIndex: usize = 0x7C0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32 + pub const m_bCannotBeKicked: usize = 0x7CC; // bool + pub const m_bEverFullyConnected: usize = 0x7CD; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7CE; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7CF; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7D0; // bool + pub const m_bScoreReported: usize = 0x7D1; // bool + pub const m_nDisconnectionTick: usize = 0x7D4; // int32 + pub const m_bControllingBot: usize = 0x7E0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7E1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; // bool + pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32 + pub const m_bCanControlObservedBot: usize = 0x7E8; // bool + pub const m_hPlayerPawn: usize = 0x7EC; // CHandle + pub const m_hObserverPawn: usize = 0x7F0; // CHandle + pub const m_bPawnIsAlive: usize = 0x7F4; // bool + pub const m_iPawnHealth: usize = 0x7F8; // uint32 + pub const m_iPawnArmor: usize = 0x7FC; // int32 + pub const m_bPawnHasDefuser: usize = 0x800; // bool + pub const m_bPawnHasHelmet: usize = 0x801; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x802; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x804; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x808; // int32 + pub const m_iPawnBotDifficulty: usize = 0x80C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x810; // CHandle + pub const m_iScore: usize = 0x814; // int32 + pub const m_vecKills: usize = 0x818; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x830; // bool + pub const m_eMvpReason: usize = 0x834; // int32 + pub const m_iMusicKitID: usize = 0x838; // int32 + pub const m_iMusicKitMVPs: usize = 0x83C; // int32 + pub const m_iMVPs: usize = 0x840; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x844; // bool } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponFiveSeven { } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkExcludeByName @@ -6187,65 +6207,65 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1104; // DoorState_t - pub const m_modelChanged: usize = 0x1108; // bool - pub const m_bLocked: usize = 0x1109; // bool - pub const m_closedPosition: usize = 0x110C; // Vector - pub const m_closedAngles: usize = 0x1118; // QAngle - pub const m_hMaster: usize = 0x1124; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1128; // Vector + pub const m_eDoorState: usize = 0x1168; // DoorState_t + pub const m_modelChanged: usize = 0x116C; // bool + pub const m_bLocked: usize = 0x116D; // bool + pub const m_closedPosition: usize = 0x1170; // Vector + pub const m_closedAngles: usize = 0x117C; // QAngle + pub const m_hMaster: usize = 0x1188; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamSelectTerroristPosition { } // Parent: C_BreakableProp - // Fields count: 6 + // Field count: 6 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0xFE8; // GameTime_t - pub const m_fDeathTime: usize = 0xFEC; // GameTime_t - pub const m_inertiaScale: usize = 0xFF0; // float32 - pub const m_vecDamagePosition: usize = 0xFF4; // Vector - pub const m_vecDamageDirection: usize = 0x1000; // Vector - pub const m_nDamageType: usize = 0x100C; // int32 + pub const m_flTouchDelta: usize = 0x1040; // GameTime_t + pub const m_fDeathTime: usize = 0x1044; // GameTime_t + pub const m_inertiaScale: usize = 0x1048; // float32 + pub const m_vecDamagePosition: usize = 0x104C; // Vector + pub const m_vecDamageDirection: usize = 0x1058; // Vector + pub const m_nDamageType: usize = 0x1064; // int32 } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TeamSelectCamera { } // Parent: C_BaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x6CC; // bool - pub const m_bWasEnabled: usize = 0x6D4; // bool - pub const m_iszSoundAreaType: usize = 0x6D8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x6E0; // Vector + pub const m_bDisabled: usize = 0x548; // bool + pub const m_bWasEnabled: usize = 0x550; // bool + pub const m_iszSoundAreaType: usize = 0x558; // CUtlSymbolLarge + pub const m_vPos: usize = 0x560; // Vector } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { - pub const m_fog: usize = 0x6D0; // fogparams_t - pub const m_bUseAngles: usize = 0x738; // bool - pub const m_iChangedVariables: usize = 0x73C; // int32 + pub const m_fog: usize = 0x548; // fogparams_t + pub const m_bUseAngles: usize = 0x5B0; // bool + pub const m_iChangedVariables: usize = 0x5B4; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_ItemServices { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_FuncBrush { } // Parent: C_BaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -6253,32 +6273,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x6D0; // CEntityIOOutput - pub const m_worldName: usize = 0x6F8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x700; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x708; // bool - pub const m_bEntitiesSpawned: usize = 0x709; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x70A; // bool - pub const m_hLayerSpawnGroup: usize = 0x70C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x710; // bool + pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // CEntityIOOutput + pub const m_worldName: usize = 0x570; // CUtlSymbolLarge + pub const m_layerName: usize = 0x578; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x580; // bool + pub const m_bEntitiesSpawned: usize = 0x581; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // bool + pub const m_hLayerSpawnGroup: usize = 0x584; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x588; // bool } // Parent: C_BaseCombatCharacter - // Fields count: 0 + // Field count: 0 pub mod C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xE78; // char* + pub const m_worldModel: usize = 0xED0; // char* } // Parent: CBaseAnimGraph - // Fields count: 2 + // Field count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xE78; // CUtlVector - pub const m_aAttachedObjects: usize = 0xE90; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0xED0; // CUtlVector + pub const m_aAttachedObjects: usize = 0xEE8; // CUtlVector> } // Parent: C_BaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkIncludeByName @@ -6294,17 +6314,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xC58; // Vector - pub const m_flTargetSpeed: usize = 0xC64; // float32 - pub const m_nTransitionStartTick: usize = 0xC68; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xC6C; // int32 - pub const m_flTransitionStartSpeed: usize = 0xC70; // float32 - pub const m_hConveyorModels: usize = 0xC78; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xC90; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xC94; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // Vector + pub const m_flTargetSpeed: usize = 0xCDC; // float32 + pub const m_nTransitionStartTick: usize = 0xCE0; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCE4; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCE8; // float32 + pub const m_hConveyorModels: usize = 0xCF0; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xD08; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -6316,14 +6336,14 @@ pub mod cs2_dumper { pub const m_bVisibleinPVS: usize = 0x30; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod ServerAuthoritativeWeaponSlot_t { pub const unClass: usize = 0x28; // uint16 pub const unSlot: usize = 0x2A; // uint16 pub const unItemDefIdx: usize = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByName @@ -6346,34 +6366,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xE80; // Vector - pub const m_nViewModelIndex: usize = 0xE8C; // uint32 - pub const m_nAnimationParity: usize = 0xE90; // uint32 - pub const m_flAnimationStartTime: usize = 0xE94; // float32 - pub const m_hWeapon: usize = 0xE98; // CHandle - pub const m_sVMName: usize = 0xEA0; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xEA8; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xEB0; // CHandle - pub const m_iCameraAttachment: usize = 0xEB4; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xEB8; // QAngle - pub const m_previousElapsedDuration: usize = 0xEC4; // float32 - pub const m_previousCycle: usize = 0xEC8; // float32 - pub const m_nOldAnimationParity: usize = 0xECC; // int32 - pub const m_hOldLayerSequence: usize = 0xED0; // HSequence - pub const m_oldLayer: usize = 0xED4; // int32 - pub const m_oldLayerStartTime: usize = 0xED8; // float32 - pub const m_hControlPanel: usize = 0xEDC; // CHandle + pub const m_vecLastFacing: usize = 0xED8; // Vector + pub const m_nViewModelIndex: usize = 0xEE4; // uint32 + pub const m_nAnimationParity: usize = 0xEE8; // uint32 + pub const m_flAnimationStartTime: usize = 0xEEC; // float32 + pub const m_hWeapon: usize = 0xEF0; // CHandle + pub const m_sVMName: usize = 0xEF8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xF00; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xF08; // CHandle + pub const m_iCameraAttachment: usize = 0xF0C; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xF10; // QAngle + pub const m_previousElapsedDuration: usize = 0xF1C; // float32 + pub const m_previousCycle: usize = 0xF20; // float32 + pub const m_nOldAnimationParity: usize = 0xF24; // int32 + pub const m_hOldLayerSequence: usize = 0xF28; // HSequence + pub const m_oldLayer: usize = 0xF2C; // int32 + pub const m_oldLayerStartTime: usize = 0xF30; // float32 + pub const m_hControlPanel: usize = 0xF34; // CHandle } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 pub mod CHostageRescueZone { } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponNegev { } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -6412,21 +6432,21 @@ pub mod cs2_dumper { pub const m_nHierarchyType: usize = 0xF4; // uint8 pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken - pub const m_flZOffset: usize = 0x14C; // float32 - pub const m_flClientLocalScale: usize = 0x150; // float32 - pub const m_vRenderOrigin: usize = 0x154; // Vector + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector } // Parent: C_MolotovGrenade - // Fields count: 0 + // Field count: 0 pub mod C_IncendiaryGrenade { } // Parent: C_CSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CTablet { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -6437,7 +6457,7 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* } // Parent: C_CSPlayerPawnBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkVarTypeOverride @@ -6451,29 +6471,29 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1404; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x1460; // CEntityHandle } // Parent: C_BaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x6CC; // CHandle - pub const m_hOldAttached: usize = 0x6F0; // CHandle - pub const m_bCheapEffect: usize = 0x6F4; // bool + pub const m_hEntAttached: usize = 0x548; // CHandle + pub const m_hOldAttached: usize = 0x570; // CHandle + pub const m_bCheapEffect: usize = 0x574; // bool } // Parent: C_BaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CTripWireFireProjectile { } // Parent: C_BaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod C_Breakable { } // Parent: CPlayer_ObserverServices - // Fields count: 8 + // Field count: 8 pub mod CCSObserver_ObserverServices { pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector @@ -6485,15 +6505,15 @@ pub mod cs2_dumper { pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool } // Parent: C_BaseEntity - // Fields count: 0 + // Field count: 0 pub mod C_TintController { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_AutoaimServices { } // Parent: C_BaseCombatCharacter - // Fields count: 23 + // Field count: 23 // // Metadata: // MNetworkIncludeByName @@ -6515,32 +6535,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10A0; // EntitySpottedState_t - pub const m_leader: usize = 0x10B8; // CHandle - pub const m_reuseTimer: usize = 0x10C0; // CountdownTimer - pub const m_vel: usize = 0x10D8; // Vector - pub const m_isRescued: usize = 0x10E4; // bool - pub const m_jumpedThisFrame: usize = 0x10E5; // bool - pub const m_nHostageState: usize = 0x10E8; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x10EC; // bool - pub const m_hHostageGrabber: usize = 0x10F0; // CHandle - pub const m_fLastGrabTime: usize = 0x10F4; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x10F8; // Vector - pub const m_flRescueStartTime: usize = 0x1104; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1108; // GameTime_t - pub const m_flDropStartTime: usize = 0x110C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1110; // GameTime_t - pub const m_blinkTimer: usize = 0x1118; // CountdownTimer - pub const m_lookAt: usize = 0x1130; // Vector - pub const m_lookAroundTimer: usize = 0x1140; // CountdownTimer - pub const m_isInit: usize = 0x1158; // bool - pub const m_eyeAttachment: usize = 0x1159; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x115A; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x1160; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x1168; // GameTime_t + pub const m_entitySpottedState: usize = 0x10F8; // EntitySpottedState_t + pub const m_leader: usize = 0x1110; // CHandle + pub const m_reuseTimer: usize = 0x1118; // CountdownTimer + pub const m_vel: usize = 0x1130; // Vector + pub const m_isRescued: usize = 0x113C; // bool + pub const m_jumpedThisFrame: usize = 0x113D; // bool + pub const m_nHostageState: usize = 0x1140; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x1144; // bool + pub const m_hHostageGrabber: usize = 0x1148; // CHandle + pub const m_fLastGrabTime: usize = 0x114C; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1150; // Vector + pub const m_flRescueStartTime: usize = 0x115C; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1160; // GameTime_t + pub const m_flDropStartTime: usize = 0x1164; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1168; // GameTime_t + pub const m_blinkTimer: usize = 0x1170; // CountdownTimer + pub const m_lookAt: usize = 0x1188; // Vector + pub const m_lookAroundTimer: usize = 0x1198; // CountdownTimer + pub const m_isInit: usize = 0x11B0; // bool + pub const m_eyeAttachment: usize = 0x11B1; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x11B2; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x11B8; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // GameTime_t } // Parent: C_BaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -6556,37 +6576,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xC50; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xC58; // CHandle - pub const m_nAttachment: usize = 0xC5C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xC60; // float32 - pub const m_flFrame: usize = 0xC64; // float32 - pub const m_flDieTime: usize = 0xC68; // GameTime_t - pub const m_nBrightness: usize = 0xC78; // uint32 - pub const m_flBrightnessDuration: usize = 0xC7C; // float32 - pub const m_flSpriteScale: usize = 0xC80; // float32 - pub const m_flScaleDuration: usize = 0xC84; // float32 - pub const m_bWorldSpaceScale: usize = 0xC88; // bool - pub const m_flGlowProxySize: usize = 0xC8C; // float32 - pub const m_flHDRColorScale: usize = 0xC90; // float32 - pub const m_flLastTime: usize = 0xC94; // GameTime_t - pub const m_flMaxFrame: usize = 0xC98; // float32 - pub const m_flStartScale: usize = 0xC9C; // float32 - pub const m_flDestScale: usize = 0xCA0; // float32 - pub const m_flScaleTimeStart: usize = 0xCA4; // GameTime_t - pub const m_nStartBrightness: usize = 0xCA8; // int32 - pub const m_nDestBrightness: usize = 0xCAC; // int32 - pub const m_flBrightnessTimeStart: usize = 0xCB0; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xCB8; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xD58; // int32 - pub const m_nSpriteHeight: usize = 0xD5C; // int32 + pub const m_hSpriteMaterial: usize = 0xCC8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xCD0; // CHandle + pub const m_nAttachment: usize = 0xCD4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCD8; // float32 + pub const m_flFrame: usize = 0xCDC; // float32 + pub const m_flDieTime: usize = 0xCE0; // GameTime_t + pub const m_nBrightness: usize = 0xCF0; // uint32 + pub const m_flBrightnessDuration: usize = 0xCF4; // float32 + pub const m_flSpriteScale: usize = 0xCF8; // float32 + pub const m_flScaleDuration: usize = 0xCFC; // float32 + pub const m_bWorldSpaceScale: usize = 0xD00; // bool + pub const m_flGlowProxySize: usize = 0xD04; // float32 + pub const m_flHDRColorScale: usize = 0xD08; // float32 + pub const m_flLastTime: usize = 0xD0C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD10; // float32 + pub const m_flStartScale: usize = 0xD14; // float32 + pub const m_flDestScale: usize = 0xD18; // float32 + pub const m_flScaleTimeStart: usize = 0xD1C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD20; // int32 + pub const m_nDestBrightness: usize = 0xD24; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD28; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD30; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xDD0; // int32 + pub const m_nSpriteHeight: usize = 0xDD4; // int32 } // Parent: C_CSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Fields count: 29 + // Field count: 29 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6604,38 +6624,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xE78; // bool - pub const m_nBombSite: usize = 0xE7C; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xE80; // int32 - pub const m_entitySpottedState: usize = 0xE88; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xEA0; // GameTime_t - pub const m_flNextBeep: usize = 0xEA4; // GameTime_t - pub const m_flC4Blow: usize = 0xEA8; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xEAC; // bool - pub const m_bHasExploded: usize = 0xEAD; // bool - pub const m_flTimerLength: usize = 0xEB0; // float32 - pub const m_bBeingDefused: usize = 0xEB4; // bool - pub const m_bTriggerWarning: usize = 0xEB8; // float32 - pub const m_bExplodeWarning: usize = 0xEBC; // float32 - pub const m_bC4Activated: usize = 0xEC0; // bool - pub const m_bTenSecWarning: usize = 0xEC1; // bool - pub const m_flDefuseLength: usize = 0xEC4; // float32 - pub const m_flDefuseCountDown: usize = 0xEC8; // GameTime_t - pub const m_bBombDefused: usize = 0xECC; // bool - pub const m_hBombDefuser: usize = 0xED0; // CHandle - pub const m_hControlPanel: usize = 0xED4; // CHandle - pub const m_hDefuserMultimeter: usize = 0xED8; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xEDC; // GameTime_t - pub const m_bRadarFlash: usize = 0xEE0; // bool - pub const m_pBombDefuser: usize = 0xEE4; // CHandle - pub const m_fLastDefuseTime: usize = 0xEE8; // GameTime_t - pub const m_pPredictionOwner: usize = 0xEF0; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xEF8; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF04; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF10; // float32 + pub const m_bBombTicking: usize = 0xED0; // bool + pub const m_nBombSite: usize = 0xED4; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xED8; // int32 + pub const m_entitySpottedState: usize = 0xEE0; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEF8; // GameTime_t + pub const m_flNextBeep: usize = 0xEFC; // GameTime_t + pub const m_flC4Blow: usize = 0xF00; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xF04; // bool + pub const m_bHasExploded: usize = 0xF05; // bool + pub const m_flTimerLength: usize = 0xF08; // float32 + pub const m_bBeingDefused: usize = 0xF0C; // bool + pub const m_bTriggerWarning: usize = 0xF10; // float32 + pub const m_bExplodeWarning: usize = 0xF14; // float32 + pub const m_bC4Activated: usize = 0xF18; // bool + pub const m_bTenSecWarning: usize = 0xF19; // bool + pub const m_flDefuseLength: usize = 0xF1C; // float32 + pub const m_flDefuseCountDown: usize = 0xF20; // GameTime_t + pub const m_bBombDefused: usize = 0xF24; // bool + pub const m_hBombDefuser: usize = 0xF28; // CHandle + pub const m_hControlPanel: usize = 0xF2C; // CHandle + pub const m_hDefuserMultimeter: usize = 0xF30; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xF34; // GameTime_t + pub const m_bRadarFlash: usize = 0xF38; // bool + pub const m_pBombDefuser: usize = 0xF3C; // CHandle + pub const m_fLastDefuseTime: usize = 0xF40; // GameTime_t + pub const m_pPredictionOwner: usize = 0xF48; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // float32 } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -6643,21 +6663,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xE80; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xE98; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xEB0; // float32 - pub const m_hRagdollSource: usize = 0xEB4; // CHandle - pub const m_iEyeAttachment: usize = 0xEB8; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xEBC; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xEC0; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xED8; // CUtlVector + pub const m_ragPos: usize = 0xED8; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xEF0; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xF08; // float32 + pub const m_hRagdollSource: usize = 0xF0C; // CHandle + pub const m_iEyeAttachment: usize = 0xF10; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF14; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF18; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 + // Field count: 0 pub mod C_CSGO_TerroristTeamIntroCamera { } // Parent: C_BaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -6666,16 +6686,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x6DC; // int32 - pub const m_iOnlyTeamToVote: usize = 0x6E0; // int32 - pub const m_nVoteOptionCount: usize = 0x6E4; // int32[5] - pub const m_nPotentialVotes: usize = 0x6F8; // int32 - pub const m_bVotesDirty: usize = 0x6FC; // bool - pub const m_bTypeDirty: usize = 0x6FD; // bool - pub const m_bIsYesNoVote: usize = 0x6FE; // bool + pub const m_iActiveIssueIndex: usize = 0x558; // int32 + pub const m_iOnlyTeamToVote: usize = 0x55C; // int32 + pub const m_nVoteOptionCount: usize = 0x560; // int32[5] + pub const m_nPotentialVotes: usize = 0x574; // int32 + pub const m_bVotesDirty: usize = 0x578; // bool + pub const m_bTypeDirty: usize = 0x579; // bool + pub const m_bIsYesNoVote: usize = 0x57A; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -6687,23 +6707,23 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: C_DynamicProp - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1100; // CHandle - pub const m_jumpedThisFrame: usize = 0x1104; // bool - pub const m_leader: usize = 0x1108; // CHandle - pub const m_AttributeManager: usize = 0x1110; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x24C0; // bool - pub const m_hWaterWakeParticles: usize = 0x24C4; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x24C8; // bool + pub const m_hHolidayHatAddon: usize = 0x1160; // CHandle + pub const m_jumpedThisFrame: usize = 0x1164; // bool + pub const m_leader: usize = 0x1168; // CHandle + pub const m_AttributeManager: usize = 0x1170; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x1618; // bool + pub const m_hWaterWakeParticles: usize = 0x161C; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x1620; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libengine2.so.cs b/output/engine2_dll.cs similarity index 83% rename from output/libengine2.so.cs rename to output/engine2_dll.cs index 269469e..410c071 100644 --- a/output/libengine2.so.cs +++ b/output/engine2_dll.cs @@ -1,20 +1,20 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libengine2.so - // Classes count: 44 - // Enums count: 4 - public static class Libengine2So { + // Module: engine2.dll + // Class count: 44 + // Enum count: 4 + public static class Engine2Dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum EntityDormancyType_t : uint { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum EntityIOTargetType_t : uint { ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_IO_TARGET_ENTITYNAME = 0x2, @@ -22,14 +22,14 @@ namespace CS2Dumper.Schemas { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SpawnDebugOverrideState_t : uint { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum SpawnDebugRestrictionOverrideState_t : uint { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, @@ -38,36 +38,36 @@ namespace CS2Dumper.Schemas { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventClientPostSimulate_t { } // Parent: None - // Fields count: 3 + // Field count: 3 public static class EventSimpleLoopFrameUpdate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 public const nint m_flFrameTime = 0x2C; // float32 } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x2C; // int32 - public const nint m_nCurrentTickThisFrame = 0x30; // int32 - public const nint m_nTotalTicksThisFrame = 0x34; // int32 - public const nint m_nTotalTicks = 0x38; // int32 + public const nint m_nCurrentTick = 0x30; // int32 + public const nint m_nCurrentTickThisFrame = 0x34; // int32 + public const nint m_nTotalTicksThisFrame = 0x38; // int32 + public const nint m_nTotalTicks = 0x3C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventClientSceneSystemThreadStateChange_t { public const nint m_bThreadsActive = 0x0; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 public static class EventClientOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float32 @@ -76,11 +76,11 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x34; // bool } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventServerPostSimulate_t { } // Parent: None - // Fields count: 4 + // Field count: 4 public static class CEntityComponentHelper { public const nint m_flags = 0x8; // uint32 public const nint m_pInfo = 0x10; // EntComponentInfo_t* @@ -88,24 +88,24 @@ namespace CS2Dumper.Schemas { public const nint m_pNext = 0x20; // CEntityComponentHelper* } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 public static class EventClientAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EntInput_t { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CNetworkVarChainer { public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventClientSimulate_t { } // Parent: None - // Fields count: 5 + // Field count: 5 public static class EventClientPostOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float64 @@ -114,89 +114,89 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x38; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 public static class EventClientPollInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventPreDataUpdate_t { public const nint m_nCount = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 public static class EventClientProcessGameInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 public const nint m_flFrameTime = 0x2C; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventFrameBoundary_t { public const nint m_flFrameTime = 0x0; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventAppShutdown_t { public const nint m_nDummy0 = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 public static class EventServerPostAdvanceTick_t { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventProfileStorageAvailable_t { public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventPostDataUpdate_t { public const nint m_nCount = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventClientPauseSimulate_t { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EventClientProcessNetworking_t { } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x2C; // int32 - public const nint m_nCurrentTickThisFrame = 0x30; // int32 - public const nint m_nTotalTicksThisFrame = 0x34; // int32 - public const nint m_nTotalTicks = 0x38; // int32 + public const nint m_nCurrentTick = 0x30; // int32 + public const nint m_nCurrentTickThisFrame = 0x34; // int32 + public const nint m_nTotalTicksThisFrame = 0x38; // int32 + public const nint m_nTotalTicks = 0x3C; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 public static class EventClientPostAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class CVariantDefaultAllocator { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EventModInitialized_t { } // Parent: None - // Fields count: 6 + // Field count: 6 public static class EventClientPreOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float64 @@ -206,7 +206,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x44; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 public static class EventClientFrameSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 @@ -214,11 +214,11 @@ namespace CS2Dumper.Schemas { public const nint m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 public static class EventServerAdvanceTick_t { } // Parent: None - // Fields count: 8 + // Field count: 8 public static class EventSetTime_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_nClientOutputFrames = 0x28; // int32 @@ -230,30 +230,30 @@ namespace CS2Dumper.Schemas { public const nint m_flTickRemainder = 0x58; // float64 } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EntOutput_t { } // Parent: None - // Fields count: 3 + // Field count: 3 public static class EventSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_bFirstTick = 0x28; // bool public const nint m_bLastTick = 0x29; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 public static class EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventServerProcessNetworking_t { } // Parent: None - // Fields count: 0 + // Field count: 0 public static class CEmptyEntityInstance { } // Parent: None - // Fields count: 7 + // Field count: 7 public static class EntComponentInfo_t { public const nint m_pName = 0x0; // char* public const nint m_pCPPClassname = 0x8; // char* @@ -264,7 +264,7 @@ namespace CS2Dumper.Schemas { public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } // Parent: None - // Fields count: 4 + // Field count: 4 public static class EngineLoopState_t { public const nint m_nPlatWindowWidth = 0x18; // int32 public const nint m_nPlatWindowHeight = 0x1C; // int32 @@ -272,12 +272,12 @@ namespace CS2Dumper.Schemas { public const nint m_nRenderHeight = 0x24; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class EventClientPollNetworking_t { public const nint m_nTickCount = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 public static class EventClientProcessInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 @@ -285,7 +285,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTickStartTime = 0x30; // float64 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 public static class EventServerPollNetworking_t { } } diff --git a/output/libengine2.so.hpp b/output/engine2_dll.hpp similarity index 84% rename from output/libengine2.so.hpp rename to output/engine2_dll.hpp index fb6ef1a..a66ecca 100644 --- a/output/libengine2.so.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,19 +7,19 @@ namespace cs2_dumper { namespace schemas { - // Module: libengine2.so - // Classes count: 44 - // Enums count: 4 - namespace libengine2_so { + // Module: engine2.dll + // Class count: 44 + // Enum count: 4 + namespace engine2_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class EntityDormancyType_t : uint32_t { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class EntityIOTargetType_t : uint32_t { ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_IO_TARGET_ENTITYNAME = 0x2, @@ -27,14 +27,14 @@ namespace cs2_dumper { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SpawnDebugOverrideState_t : uint32_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class SpawnDebugRestrictionOverrideState_t : uint32_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, @@ -43,36 +43,36 @@ namespace cs2_dumper { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 }; // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventClientPostSimulate_t { } // Parent: None - // Fields count: 3 + // Field count: 3 namespace EventSimpleLoopFrameUpdate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CEntityIOOutput { constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventClientSceneSystemThreadStateChange_t { constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 namespace EventClientOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 @@ -81,11 +81,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventServerPostSimulate_t { } // Parent: None - // Fields count: 4 + // Field count: 4 namespace CEntityComponentHelper { constexpr std::ptrdiff_t m_flags = 0x8; // uint32 constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* @@ -93,24 +93,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 namespace EventClientAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EntInput_t { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CNetworkVarChainer { constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventClientSimulate_t { } // Parent: None - // Fields count: 5 + // Field count: 5 namespace EventClientPostOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 @@ -119,89 +119,89 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 namespace EventClientPollInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventPreDataUpdate_t { constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 namespace EventClientProcessGameInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventFrameBoundary_t { constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventAppShutdown_t { constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 namespace EventServerPostAdvanceTick_t { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventProfileStorageAvailable_t { constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventPostDataUpdate_t { constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventClientPauseSimulate_t { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EventClientProcessNetworking_t { } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x2C; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x30; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x38; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 namespace EventClientPostAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CVariantDefaultAllocator { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EventModInitialized_t { } // Parent: None - // Fields count: 6 + // Field count: 6 namespace EventClientPreOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 @@ -211,7 +211,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 namespace EventClientFrameSimulate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 @@ -219,11 +219,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 namespace EventServerAdvanceTick_t { } // Parent: None - // Fields count: 8 + // Field count: 8 namespace EventSetTime_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 @@ -235,30 +235,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EntOutput_t { } // Parent: None - // Fields count: 3 + // Field count: 3 namespace EventSimulate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 namespace EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventServerProcessNetworking_t { } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CEmptyEntityInstance { } // Parent: None - // Fields count: 7 + // Field count: 7 namespace EntComponentInfo_t { constexpr std::ptrdiff_t m_pName = 0x0; // char* constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* @@ -269,7 +269,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } // Parent: None - // Fields count: 4 + // Field count: 4 namespace EngineLoopState_t { constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 @@ -277,12 +277,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace EventClientPollNetworking_t { constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 namespace EventClientProcessInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 @@ -290,7 +290,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // float64 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 namespace EventServerPollNetworking_t { } } diff --git a/output/libengine2.so.json b/output/engine2_dll.json similarity index 96% rename from output/libengine2.so.json rename to output/engine2_dll.json index 92de778..5588a50 100644 --- a/output/libengine2.so.json +++ b/output/engine2_dll.json @@ -1,5 +1,5 @@ { - "libengine2.so": { + "engine2.dll": { "classes": { "CEmptyEntityInstance": { "fields": {}, @@ -70,10 +70,10 @@ }, "EventAdvanceTick_t": { "fields": { - "m_nCurrentTick": 44, - "m_nCurrentTickThisFrame": 48, - "m_nTotalTicks": 56, - "m_nTotalTicksThisFrame": 52 + "m_nCurrentTick": 48, + "m_nCurrentTickThisFrame": 52, + "m_nTotalTicks": 60, + "m_nTotalTicksThisFrame": 56 }, "metadata": [], "parent": "EventSimulate_t" @@ -224,10 +224,10 @@ }, "EventPostAdvanceTick_t": { "fields": { - "m_nCurrentTick": 44, - "m_nCurrentTickThisFrame": 48, - "m_nTotalTicks": 56, - "m_nTotalTicksThisFrame": 52 + "m_nCurrentTick": 48, + "m_nCurrentTickThisFrame": 52, + "m_nTotalTicks": 60, + "m_nTotalTicksThisFrame": 56 }, "metadata": [], "parent": "EventSimulate_t" diff --git a/output/libengine2.so.rs b/output/engine2_dll.rs similarity index 82% rename from output/libengine2.so.rs rename to output/engine2_dll.rs index d72ce20..f49951d 100644 --- a/output/libengine2.so.rs +++ b/output/engine2_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libengine2.so - // Classes count: 44 - // Enums count: 4 - pub mod libengine2_so { + // Module: engine2.dll + // Class count: 44 + // Enum count: 4 + pub mod engine2_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum EntityDormancyType_t { ENTITY_NOT_DORMANT = 0x0, @@ -18,7 +18,7 @@ pub mod cs2_dumper { ENTITY_SUSPENDED = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum EntityIOTargetType_t { ENTITY_IO_TARGET_INVALID = u32::MAX, @@ -27,7 +27,7 @@ pub mod cs2_dumper { ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SpawnDebugOverrideState_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, @@ -35,7 +35,7 @@ pub mod cs2_dumper { SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum SpawnDebugRestrictionOverrideState_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, @@ -45,36 +45,36 @@ pub mod cs2_dumper { SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventClientPostSimulate_t { } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod EventSimpleLoopFrameUpdate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x2C; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicks: usize = 0x38; // int32 + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventClientSceneSystemThreadStateChange_t { pub const m_bThreadsActive: usize = 0x0; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 pub mod EventClientOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float32 @@ -83,11 +83,11 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x34; // bool } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventServerPostSimulate_t { } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod CEntityComponentHelper { pub const m_flags: usize = 0x8; // uint32 pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* @@ -95,24 +95,24 @@ pub mod cs2_dumper { pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 pub mod EventClientAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EntInput_t { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CNetworkVarChainer { pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventClientSimulate_t { } // Parent: None - // Fields count: 5 + // Field count: 5 pub mod EventClientPostOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 @@ -121,89 +121,89 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x38; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod EventClientPollInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventPreDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod EventClientProcessGameInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventFrameBoundary_t { pub const m_flFrameTime: usize = 0x0; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventAppShutdown_t { pub const m_nDummy0: usize = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventServerSimulate_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 pub mod EventServerPostAdvanceTick_t { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventProfileStorageAvailable_t { pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventPostDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventClientPreSimulate_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventClientPauseSimulate_t { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EventClientProcessNetworking_t { } // Parent: EventSimulate_t - // Fields count: 4 + // Field count: 4 pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x2C; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x30; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicks: usize = 0x38; // int32 + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EventSplitScreenStateChanged_t { } // Parent: EventPostAdvanceTick_t - // Fields count: 0 + // Field count: 0 pub mod EventClientPostAdvanceTick_t { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CVariantDefaultAllocator { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EventModInitialized_t { } // Parent: None - // Fields count: 6 + // Field count: 6 pub mod EventClientPreOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 @@ -213,7 +213,7 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x44; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod EventClientFrameSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 @@ -221,11 +221,11 @@ pub mod cs2_dumper { pub const m_bScheduleSendTickPacket: usize = 0x30; // bool } // Parent: EventAdvanceTick_t - // Fields count: 0 + // Field count: 0 pub mod EventServerAdvanceTick_t { } // Parent: None - // Fields count: 8 + // Field count: 8 pub mod EventSetTime_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_nClientOutputFrames: usize = 0x28; // int32 @@ -237,30 +237,30 @@ pub mod cs2_dumper { pub const m_flTickRemainder: usize = 0x58; // float64 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EntOutput_t { } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod EventSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod EventClientAdvanceNonRenderedFrame_t { } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventServerProcessNetworking_t { } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CEmptyEntityInstance { } // Parent: None - // Fields count: 7 + // Field count: 7 pub mod EntComponentInfo_t { pub const m_pName: usize = 0x0; // char* pub const m_pCPPClassname: usize = 0x8; // char* @@ -271,7 +271,7 @@ pub mod cs2_dumper { pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod EngineLoopState_t { pub const m_nPlatWindowWidth: usize = 0x18; // int32 pub const m_nPlatWindowHeight: usize = 0x1C; // int32 @@ -279,12 +279,12 @@ pub mod cs2_dumper { pub const m_nRenderHeight: usize = 0x24; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod EventClientPollNetworking_t { pub const m_nTickCount: usize = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod EventClientProcessInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 @@ -292,7 +292,7 @@ pub mod cs2_dumper { pub const m_flTickStartTime: usize = 0x30; // float64 } // Parent: EventSimulate_t - // Fields count: 0 + // Field count: 0 pub mod EventServerPollNetworking_t { } } diff --git a/output/libhost.so.cs b/output/host_dll.cs similarity index 66% rename from output/libhost.so.cs rename to output/host_dll.cs index 7c37fad..06f3350 100644 --- a/output/libhost.so.cs +++ b/output/host_dll.cs @@ -1,18 +1,18 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libhost.so - // Classes count: 2 - // Enums count: 0 - public static class LibhostSo { + // Module: host.dll + // Class count: 2 + // Enum count: 0 + public static class HostDll { // Parent: CAnimScriptBase - // Fields count: 1 + // Field count: 1 public static class EmptyTestScript { public const nint m_hTest = 0x10; // CAnimScriptParam } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CAnimScriptBase { public const nint m_bIsValid = 0x8; // bool } diff --git a/output/libhost.so.hpp b/output/host_dll.hpp similarity index 69% rename from output/libhost.so.hpp rename to output/host_dll.hpp index 9a3b2d7..53107e7 100644 --- a/output/libhost.so.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,17 +7,17 @@ namespace cs2_dumper { namespace schemas { - // Module: libhost.so - // Classes count: 2 - // Enums count: 0 - namespace libhost_so { + // Module: host.dll + // Class count: 2 + // Enum count: 0 + namespace host_dll { // Parent: CAnimScriptBase - // Fields count: 1 + // Field count: 1 namespace EmptyTestScript { constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CAnimScriptBase { constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool } diff --git a/output/libhost.so.json b/output/host_dll.json similarity index 94% rename from output/libhost.so.json rename to output/host_dll.json index 00667aa..114932b 100644 --- a/output/libhost.so.json +++ b/output/host_dll.json @@ -1,5 +1,5 @@ { - "libhost.so": { + "host.dll": { "classes": { "CAnimScriptBase": { "fields": { diff --git a/output/libhost.so.rs b/output/host_dll.rs similarity index 70% rename from output/libhost.so.rs rename to output/host_dll.rs index d560328..1073ecd 100644 --- a/output/libhost.so.rs +++ b/output/host_dll.rs @@ -1,21 +1,21 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libhost.so - // Classes count: 2 - // Enums count: 0 - pub mod libhost_so { + // Module: host.dll + // Class count: 2 + // Enum count: 0 + pub mod host_dll { // Parent: CAnimScriptBase - // Fields count: 1 + // Field count: 1 pub mod EmptyTestScript { pub const m_hTest: usize = 0x10; // CAnimScriptParam } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CAnimScriptBase { pub const m_bIsValid: usize = 0x8; // bool } diff --git a/output/info.json b/output/info.json index 1b0bcaa..7779423 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14022, - "timestamp": "2024-07-22T10:50:13.060719885+00:00" + "build_number": 14027, + "timestamp": "2024-08-19T23:33:08.462588500+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 28dcc32..adc9348 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,220 +1,242 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Interfaces { - // Module: libanimationsystem.so - public static class LibanimationsystemSo { - public const nint AnimationSystemUtils_001 = 0x1A5100; - public const nint AnimationSystem_001 = 0x1A4EF0; + // Module: animationsystem.dll + public static class AnimationsystemDll { + public const nint AnimationSystemUtils_001 = 0x58FFC8; + public const nint AnimationSystem_001 = 0x587EF0; } - // Module: libclient.so - public static class LibclientSo { - public const nint ClientToolsInfo_001 = 0xDCAE50; - public const nint EmptyWorldService001_Client = 0xAA8F30; - public const nint GameClientExports001 = 0xDCAA30; - public const nint LegacyGameUI001 = 0xFAF340; - public const nint Source2Client002 = 0xDCAA90; - public const nint Source2ClientConfig001 = 0xA93D10; - public const nint Source2ClientPrediction001 = 0xE60640; - public const nint Source2ClientUI001 = 0xF64140; + // Module: client.dll + public static class ClientDll { + public const nint ClientToolsInfo_001 = 0x17CC650; + public const nint EmptyWorldService001_Client = 0x1789D80; + public const nint GameClientExports001 = 0x17C9308; + public const nint LegacyGameUI001 = 0x17E8E10; + public const nint Source2Client002 = 0x19C4E50; + public const nint Source2ClientConfig001 = 0x19657F0; + public const nint Source2ClientPrediction001 = 0x17D46B0; + public const nint Source2ClientUI001 = 0x17E7890; } - // Module: libengine2.so - public static class Libengine2So { - public const nint BenchmarkService001 = 0x217E20; - public const nint BugService001 = 0x214030; - public const nint ClientServerEngineLoopService_001 = 0x1E48E0; - public const nint EngineGameUI001 = 0x3A6AF0; - public const nint EngineServiceMgr001 = 0x1D3B70; - public const nint GameEventSystemClientV001 = 0x1D8E50; - public const nint GameEventSystemServerV001 = 0x1D8E60; - public const nint GameResourceServiceClientV001 = 0x219780; - public const nint GameResourceServiceServerV001 = 0x219790; - public const nint GameUIService_001 = 0x221350; - public const nint HostStateMgr001 = 0x1DF430; - public const nint INETSUPPORT_001 = 0x370CE0; - public const nint InputService_001 = 0x225A20; - public const nint KeyValueCache001 = 0x1E1D80; - public const nint MapListService_001 = 0x239FE0; - public const nint NetworkClientService_001 = 0x25CCF0; - public const nint NetworkP2PService_001 = 0x271FE0; - public const nint NetworkServerService_001 = 0x23E090; - public const nint NetworkService_001 = 0x23D7B0; - public const nint RenderService_001 = 0x277100; - public const nint ScreenshotService001 = 0x279C40; - public const nint SimpleEngineLoopService_001 = 0x1FA120; - public const nint SoundService_001 = 0x27DE40; - public const nint Source2EngineToClient001 = 0x2F7BC0; - public const nint Source2EngineToClientStringTable001 = 0x2CE430; - public const nint Source2EngineToServer001 = 0x31E500; - public const nint Source2EngineToServerStringTable001 = 0x300D90; - public const nint SplitScreenService_001 = 0x285460; - public const nint StatsService_001 = 0x288F90; - public const nint ToolService_001 = 0x28E0C0; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x3A6570; - public const nint VProfService_001 = 0x28F940; + // Module: engine2.dll + public static class Engine2Dll { + public const nint BenchmarkService001 = 0x535610; + public const nint BugService001 = 0x5B1130; + public const nint ClientServerEngineLoopService_001 = 0x536280; + public const nint EngineGameUI001 = 0x5335A0; + public const nint EngineServiceMgr001 = 0x5F2240; + public const nint GameEventSystemClientV001 = 0x5F2560; + public const nint GameEventSystemServerV001 = 0x5F26A0; + public const nint GameResourceServiceClientV001 = 0x535710; + public const nint GameResourceServiceServerV001 = 0x535770; + public const nint GameUIService_001 = 0x5B1430; + public const nint HostStateMgr001 = 0x536170; + public const nint INETSUPPORT_001 = 0x52EEE0; + public const nint InputService_001 = 0x5B1740; + public const nint KeyValueCache001 = 0x536220; + public const nint MapListService_001 = 0x5F0740; + public const nint NetworkClientService_001 = 0x5F08D0; + public const nint NetworkP2PService_001 = 0x535A00; + public const nint NetworkServerService_001 = 0x5F0C60; + public const nint NetworkService_001 = 0x535B50; + public const nint RenderService_001 = 0x5F0EC0; + public const nint ScreenshotService001 = 0x5F1180; + public const nint SimpleEngineLoopService_001 = 0x536390; + public const nint SoundService_001 = 0x5F1360; + public const nint Source2EngineToClient001 = 0x532C80; + public const nint Source2EngineToClientStringTable001 = 0x532CE0; + public const nint Source2EngineToServer001 = 0x532D78; + public const nint Source2EngineToServerStringTable001 = 0x532DA0; + public const nint SplitScreenService_001 = 0x535D90; + public const nint StatsService_001 = 0x5F1830; + public const nint ToolService_001 = 0x535FA0; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; + public const nint VProfService_001 = 0x535FE0; } - // Module: libfilesystem_stdio.so - public static class LibfilesystemStdioSo { - public const nint VAsyncFileSystem2_001 = 0x7D950; - public const nint VFileSystem017 = 0x7D940; + // Module: filesystem_stdio.dll + public static class FilesystemStdioDll { + public const nint VAsyncFileSystem2_001 = 0x20D5A0; + public const nint VFileSystem017 = 0x2128A0; } - // Module: libhost.so - public static class LibhostSo { - public const nint DebugDrawQueueManager001 = 0xC5690; - public const nint GameModelInfo001 = 0xC0690; - public const nint GameSystem2HostHook = 0xC0DD0; - public const nint HostUtils001 = 0xC1250; - public const nint PredictionDiffManager001 = 0xC21D0; - public const nint SaveRestoreDataVersion001 = 0xC41D0; - public const nint SinglePlayerSharedMemory001 = 0xC4490; - public const nint Source2Host001 = 0xC4BF0; + // Module: host.dll + public static class HostDll { + public const nint DebugDrawQueueManager001 = 0x135FC0; + public const nint GameModelInfo001 = 0x136000; + public const nint GameSystem2HostHook = 0x136040; + public const nint HostUtils001 = 0x136070; + public const nint PredictionDiffManager001 = 0x1362C0; + public const nint SaveRestoreDataVersion001 = 0x1363F0; + public const nint SinglePlayerSharedMemory001 = 0x136420; + public const nint Source2Host001 = 0x136490; } - // Module: libinputsystem.so - public static class LibinputsystemSo { - public const nint InputStackSystemVersion001 = 0x11860; - public const nint InputSystemVersion001 = 0x12D50; + // Module: imemanager.dll + public static class ImemanagerDll { + public const nint IMEManager001 = 0x2E8E0; } - // Module: liblocalize.so - public static class LiblocalizeSo { - public const nint Localize_001 = 0x1DBB0; + // Module: inputsystem.dll + public static class InputsystemDll { + public const nint InputStackSystemVersion001 = 0x35B70; + public const nint InputSystemVersion001 = 0x377E0; } - // Module: libmatchmaking.so - public static class LibmatchmakingSo { - public const nint GameTypes001 = 0xF57E0; - public const nint MATCHFRAMEWORK_001 = 0x1CA5D0; + // Module: localize.dll + public static class LocalizeDll { + public const nint Localize_001 = 0x3BAD0; } - // Module: libmaterialsystem2.so - public static class Libmaterialsystem2So { - public const nint FontManager_001 = 0x7B1E0; - public const nint MaterialUtils_001 = 0x65BB0; - public const nint PostProcessingSystem_001 = 0x8A6A0; - public const nint TextLayout_001 = 0x87C30; - public const nint VMaterialSystem2_001 = 0x2C800; + // Module: matchmaking.dll + public static class MatchmakingDll { + public const nint GameTypes001 = 0x1A41C0; + public const nint MATCHFRAMEWORK_001 = 0x1AC390; } - // Module: libmeshsystem.so - public static class LibmeshsystemSo { - public const nint MeshSystem001 = 0x97530; + // Module: materialsystem2.dll + public static class Materialsystem2Dll { + public const nint FontManager_001 = 0x10D320; + public const nint MaterialUtils_001 = 0x1084F0; + public const nint PostProcessingSystem_001 = 0x108400; + public const nint TextLayout_001 = 0x108480; + public const nint VMaterialSystem2_001 = 0x10C930; } - // Module: libnetworksystem.so - public static class LibnetworksystemSo { - public const nint FlattenedSerializersVersion001 = 0x163920; - public const nint NetworkMessagesVersion001 = 0x18AC50; - public const nint NetworkSystemVersion001 = 0x1B4D50; - public const nint SerializedEntitiesVersion001 = 0x1CECD0; + // Module: meshsystem.dll + public static class MeshsystemDll { + public const nint MeshSystem001 = 0x144A30; } - // Module: libpanorama.so - public static class LibpanoramaSo { - public const nint PanoramaUIEngine001 = 0x230A10; + // Module: navsystem.dll + public static class NavsystemDll { + public const nint NavSystem001 = 0xC04E0; } - // Module: libpanorama_text_pango.so - public static class LibpanoramaTextPangoSo { - public const nint PanoramaTextServices001 = 0xBBAD0; + // Module: networksystem.dll + public static class NetworksystemDll { + public const nint FlattenedSerializersVersion001 = 0x23D4B0; + public const nint NetworkMessagesVersion001 = 0x26F4C0; + public const nint NetworkSystemVersion001 = 0x267240; + public const nint SerializedEntitiesVersion001 = 0x267330; } - // Module: libpanoramauiclient.so - public static class LibpanoramauiclientSo { - public const nint PanoramaUIClient001 = 0x109990; + // Module: panorama.dll + public static class PanoramaDll { + public const nint PanoramaUIEngine001 = 0x4E2260; } - // Module: libparticles.so - public static class LibparticlesSo { - public const nint ParticleSystemMgr003 = 0x20DAA0; + // Module: panorama_text_pango.dll + public static class PanoramaTextPangoDll { + public const nint PanoramaTextServices001 = 0x2B38F0; } - // Module: libpulse_system.so - public static class LibpulseSystemSo { - public const nint IPulseSystem_001 = 0x3F250; + // Module: panoramauiclient.dll + public static class PanoramauiclientDll { + public const nint PanoramaUIClient001 = 0x289860; } - // Module: librendersystemvulkan.so - public static class LibrendersystemvulkanSo { - public const nint RenderDeviceMgr001 = 0x147B90; - public const nint RenderUtils_001 = 0xCB510; + // Module: particles.dll + public static class ParticlesDll { + public const nint ParticleSystemMgr003 = 0x5BC750; } - // Module: libresourcesystem.so - public static class LibresourcesystemSo { - public const nint ResourceSystem013 = 0x30E70; + // Module: pulse_system.dll + public static class PulseSystemDll { + public const nint IPulseSystem_001 = 0x14D450; } - // Module: libscenefilecache.so - public static class LibscenefilecacheSo { - public const nint ResponseRulesCache001 = 0x89070; - public const nint SceneFileCache002 = 0x85D30; + // Module: rendersystemdx11.dll + public static class Rendersystemdx11Dll { + public const nint RenderDeviceMgr001 = 0x3ED210; + public const nint RenderUtils_001 = 0x3EDA78; + public const nint VRenderDeviceMgrBackdoor001 = 0x3ED2A8; } - // Module: libscenesystem.so - public static class LibscenesystemSo { - public const nint RenderingPipelines_001 = 0x137330; - public const nint SceneSystem_002 = 0x17AC60; - public const nint SceneUtils_001 = 0x1F5330; + // Module: resourcesystem.dll + public static class ResourcesystemDll { + public const nint ResourceSystem013 = 0x6AF10; } - // Module: libschemasystem.so - public static class LibschemasystemSo { - public const nint SchemaSystem_001 = 0x202A0; + // Module: scenefilecache.dll + public static class ScenefilecacheDll { + public const nint ResponseRulesCache001 = 0x6B110; + public const nint SceneFileCache002 = 0x6B290; } - // Module: libserver.so - public static class LibserverSo { - public const nint EmptyWorldService001_Server = 0xBD0FE0; - public const nint EntitySubclassUtilsV001 = 0x8DAFD0; - public const nint NavGameTest001 = 0x1119DD0; - public const nint ServerToolsInfo_001 = 0xEE6D80; - public const nint Source2GameClients001 = 0xEE6D20; - public const nint Source2GameDirector001 = 0x738A60; - public const nint Source2GameEntities001 = 0xEE6D10; - public const nint Source2Server001 = 0xEE6A20; - public const nint Source2ServerConfig001 = 0xB6E550; - public const nint customnavsystem001 = 0x866340; + // Module: scenesystem.dll + public static class ScenesystemDll { + public const nint RenderingPipelines_001 = 0x54CFB0; + public const nint SceneSystem_002 = 0x598970; + public const nint SceneUtils_001 = 0x54D790; } - // Module: libsoundsystem.so - public static class LibsoundsystemSo { - public const nint SoundOpSystem001 = 0x16C900; - public const nint SoundOpSystemEdit001 = 0xB59E0; - public const nint SoundSystem001 = 0x1DAE40; - public const nint VMixEditTool001 = 0x20DF30; + // Module: schemasystem.dll + public static class SchemasystemDll { + public const nint SchemaSystem_001 = 0x5C710; } - // Module: libsteamaudio.so - public static class LibsteamaudioSo { - public const nint SteamAudio001 = 0x9EF00; + // Module: server.dll + public static class ServerDll { + public const nint EmptyWorldService001_Server = 0x13176D0; + public const nint EntitySubclassUtilsV001 = 0x12CA200; + public const nint NavGameTest001 = 0x13B5768; + public const nint ServerToolsInfo_001 = 0x136AEE8; + public const nint Source2GameClients001 = 0x13662C0; + public const nint Source2GameDirector001 = 0x1494B70; + public const nint Source2GameEntities001 = 0x136AE10; + public const nint Source2Server001 = 0x136AC80; + public const nint Source2ServerConfig001 = 0x154F988; + public const nint customnavsystem001 = 0x12AFA78; } - // Module: libtier0.so - public static class Libtier0So { - public const nint TestScriptMgr001 = 0x1C8D60; - public const nint VEngineCvar007 = 0xF20B0; - public const nint VProcessUtils002 = 0x1A5B00; - public const nint VStringTokenSystem001 = 0x1F8070; + // Module: soundsystem.dll + public static class SoundsystemDll { + public const nint SoundOpSystem001 = 0x3353A0; + public const nint SoundOpSystemEdit001 = 0x335270; + public const nint SoundSystem001 = 0x334E40; + public const nint VMixEditTool001 = 0x48288DEA; } - // Module: libv8system.so - public static class Libv8systemSo { - public const nint Source2V8System001 = 0x1B6F0; + // Module: steamaudio.dll + public static class SteamaudioDll { + public const nint SteamAudio001 = 0x255750; } - // Module: libvphysics2.so - public static class Libvphysics2So { - public const nint VPhysics2_Handle_Interface_001 = 0xC4A60; - public const nint VPhysics2_Interface_001 = 0xC4650; + // Module: steamclient64.dll + public static class Steamclient64Dll { + public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; + public const nint IVALIDATE001 = 0x14EDA30; + public const nint SteamClient006 = 0x14EB270; + public const nint SteamClient007 = 0x14EB278; + public const nint SteamClient008 = 0x14EB280; + public const nint SteamClient009 = 0x14EB288; + public const nint SteamClient010 = 0x14EB290; + public const nint SteamClient011 = 0x14EB298; + public const nint SteamClient012 = 0x14EB2A0; + public const nint SteamClient013 = 0x14EB2A8; + public const nint SteamClient014 = 0x14EB2B0; + public const nint SteamClient015 = 0x14EB2B8; + public const nint SteamClient016 = 0x14EB2C0; + public const nint SteamClient017 = 0x14EB2C8; + public const nint SteamClient018 = 0x14EB2D0; + public const nint SteamClient019 = 0x14EB2D8; + public const nint SteamClient020 = 0x14EB2E0; + public const nint SteamClient021 = 0x14EB2E8; + public const nint p2pvoice002 = 0x14E5C5F; + public const nint p2pvoicesingleton002 = 0x14C90E0; } - // Module: libvscript.so - public static class LibvscriptSo { - public const nint VScriptManager010 = 0x262D0; + // Module: tier0.dll + public static class Tier0Dll { + public const nint TestScriptMgr001 = 0x36DA00; + public const nint VEngineCvar007 = 0x37C550; + public const nint VProcessUtils002 = 0x36D910; + public const nint VStringTokenSystem001 = 0x394E90; } - // Module: libworldrenderer.so - public static class LibworldrendererSo { - public const nint WorldRendererMgr001 = 0xAEC80; + // Module: v8system.dll + public static class V8systemDll { + public const nint Source2V8System001 = 0x2C480; } - // Module: steamclient.so - public static class SteamclientSo { - public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x11E0130; - public const nint IVALIDATE001 = 0x11DBC00; - public const nint SteamClient006 = 0xE6D620; - public const nint SteamClient007 = 0xE6D630; - public const nint SteamClient008 = 0xE6D640; - public const nint SteamClient009 = 0xE6D650; - public const nint SteamClient010 = 0xE6D660; - public const nint SteamClient011 = 0xE6D670; - public const nint SteamClient012 = 0xE6D680; - public const nint SteamClient013 = 0xE6D690; - public const nint SteamClient014 = 0xE6D6A0; - public const nint SteamClient015 = 0xE6D6B0; - public const nint SteamClient016 = 0xE6D6E0; - public const nint SteamClient017 = 0xE6D710; - public const nint SteamClient018 = 0xE6D740; - public const nint SteamClient019 = 0xE6D770; - public const nint SteamClient020 = 0xE6D7A0; - public const nint SteamClient021 = 0xE6D7D0; - public const nint p2pvoice002 = 0x1834810; - public const nint p2pvoicesingleton002 = 0x182CEA0; + // Module: valve_avi.dll + public static class ValveAviDll { + public const nint VAvi001 = 0x22320; + } + // Module: valve_wmf.dll + public static class ValveWmfDll { + public const nint VMediaFoundation001 = 0x1FA20; + } + // Module: vphysics2.dll + public static class Vphysics2Dll { + public const nint VPhysics2_Handle_Interface_001 = 0x37E510; + public const nint VPhysics2_Interface_001 = 0x37E550; + } + // Module: vscript.dll + public static class VscriptDll { + public const nint VScriptManager010 = 0x128600; + } + // Module: vstdlib_s64.dll + public static class VstdlibS64Dll { + public const nint IVALIDATE001 = 0xA5B40; + public const nint VEngineCvar002 = 0x63070; + } + // Module: worldrenderer.dll + public static class WorldrendererDll { + public const nint WorldRendererMgr001 = 0x15FF70; } } diff --git a/output/interfaces.hpp b/output/interfaces.hpp index fcb4d3c..ddc0bb1 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,220 +7,242 @@ namespace cs2_dumper { namespace interfaces { - // Module: libanimationsystem.so - namespace libanimationsystem_so { - constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x1A5100; - constexpr std::ptrdiff_t AnimationSystem_001 = 0x1A4EF0; + // Module: animationsystem.dll + namespace animationsystem_dll { + constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x58FFC8; + constexpr std::ptrdiff_t AnimationSystem_001 = 0x587EF0; } - // Module: libclient.so - namespace libclient_so { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xDCAE50; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xAA8F30; - constexpr std::ptrdiff_t GameClientExports001 = 0xDCAA30; - constexpr std::ptrdiff_t LegacyGameUI001 = 0xFAF340; - constexpr std::ptrdiff_t Source2Client002 = 0xDCAA90; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA93D10; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xE60640; - constexpr std::ptrdiff_t Source2ClientUI001 = 0xF64140; + // Module: client.dll + namespace client_dll { + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x17CC650; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1789D80; + constexpr std::ptrdiff_t GameClientExports001 = 0x17C9308; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x17E8E10; + constexpr std::ptrdiff_t Source2Client002 = 0x19C4E50; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19657F0; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x17D46B0; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x17E7890; } - // Module: libengine2.so - namespace libengine2_so { - constexpr std::ptrdiff_t BenchmarkService001 = 0x217E20; - constexpr std::ptrdiff_t BugService001 = 0x214030; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1E48E0; - constexpr std::ptrdiff_t EngineGameUI001 = 0x3A6AF0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1D3B70; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1D8E50; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1D8E60; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x219780; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x219790; - constexpr std::ptrdiff_t GameUIService_001 = 0x221350; - constexpr std::ptrdiff_t HostStateMgr001 = 0x1DF430; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x370CE0; - constexpr std::ptrdiff_t InputService_001 = 0x225A20; - constexpr std::ptrdiff_t KeyValueCache001 = 0x1E1D80; - constexpr std::ptrdiff_t MapListService_001 = 0x239FE0; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x25CCF0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x271FE0; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x23E090; - constexpr std::ptrdiff_t NetworkService_001 = 0x23D7B0; - constexpr std::ptrdiff_t RenderService_001 = 0x277100; - constexpr std::ptrdiff_t ScreenshotService001 = 0x279C40; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1FA120; - constexpr std::ptrdiff_t SoundService_001 = 0x27DE40; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2F7BC0; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2CE430; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x31E500; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x300D90; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x285460; - constexpr std::ptrdiff_t StatsService_001 = 0x288F90; - constexpr std::ptrdiff_t ToolService_001 = 0x28E0C0; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x3A6570; - constexpr std::ptrdiff_t VProfService_001 = 0x28F940; + // Module: engine2.dll + namespace engine2_dll { + constexpr std::ptrdiff_t BenchmarkService001 = 0x535610; + constexpr std::ptrdiff_t BugService001 = 0x5B1130; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536280; + constexpr std::ptrdiff_t EngineGameUI001 = 0x5335A0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x5F2240; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x5F2560; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x5F26A0; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x535710; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535770; + constexpr std::ptrdiff_t GameUIService_001 = 0x5B1430; + constexpr std::ptrdiff_t HostStateMgr001 = 0x536170; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52EEE0; + constexpr std::ptrdiff_t InputService_001 = 0x5B1740; + constexpr std::ptrdiff_t KeyValueCache001 = 0x536220; + constexpr std::ptrdiff_t MapListService_001 = 0x5F0740; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x5F08D0; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535A00; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x5F0C60; + constexpr std::ptrdiff_t NetworkService_001 = 0x535B50; + constexpr std::ptrdiff_t RenderService_001 = 0x5F0EC0; + constexpr std::ptrdiff_t ScreenshotService001 = 0x5F1180; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536390; + constexpr std::ptrdiff_t SoundService_001 = 0x5F1360; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532C80; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x532CE0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532D78; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532DA0; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x535D90; + constexpr std::ptrdiff_t StatsService_001 = 0x5F1830; + constexpr std::ptrdiff_t ToolService_001 = 0x535FA0; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; + constexpr std::ptrdiff_t VProfService_001 = 0x535FE0; } - // Module: libfilesystem_stdio.so - namespace libfilesystem_stdio_so { - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x7D950; - constexpr std::ptrdiff_t VFileSystem017 = 0x7D940; + // Module: filesystem_stdio.dll + namespace filesystem_stdio_dll { + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x20D5A0; + constexpr std::ptrdiff_t VFileSystem017 = 0x2128A0; } - // Module: libhost.so - namespace libhost_so { - constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0xC5690; - constexpr std::ptrdiff_t GameModelInfo001 = 0xC0690; - constexpr std::ptrdiff_t GameSystem2HostHook = 0xC0DD0; - constexpr std::ptrdiff_t HostUtils001 = 0xC1250; - constexpr std::ptrdiff_t PredictionDiffManager001 = 0xC21D0; - constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0xC41D0; - constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0xC4490; - constexpr std::ptrdiff_t Source2Host001 = 0xC4BF0; + // Module: host.dll + namespace host_dll { + constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x135FC0; + constexpr std::ptrdiff_t GameModelInfo001 = 0x136000; + constexpr std::ptrdiff_t GameSystem2HostHook = 0x136040; + constexpr std::ptrdiff_t HostUtils001 = 0x136070; + constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1362C0; + constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x1363F0; + constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x136420; + constexpr std::ptrdiff_t Source2Host001 = 0x136490; } - // Module: libinputsystem.so - namespace libinputsystem_so { - constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x11860; - constexpr std::ptrdiff_t InputSystemVersion001 = 0x12D50; + // Module: imemanager.dll + namespace imemanager_dll { + constexpr std::ptrdiff_t IMEManager001 = 0x2E8E0; } - // Module: liblocalize.so - namespace liblocalize_so { - constexpr std::ptrdiff_t Localize_001 = 0x1DBB0; + // Module: inputsystem.dll + namespace inputsystem_dll { + constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x35B70; + constexpr std::ptrdiff_t InputSystemVersion001 = 0x377E0; } - // Module: libmatchmaking.so - namespace libmatchmaking_so { - constexpr std::ptrdiff_t GameTypes001 = 0xF57E0; - constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1CA5D0; + // Module: localize.dll + namespace localize_dll { + constexpr std::ptrdiff_t Localize_001 = 0x3BAD0; } - // Module: libmaterialsystem2.so - namespace libmaterialsystem2_so { - constexpr std::ptrdiff_t FontManager_001 = 0x7B1E0; - constexpr std::ptrdiff_t MaterialUtils_001 = 0x65BB0; - constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x8A6A0; - constexpr std::ptrdiff_t TextLayout_001 = 0x87C30; - constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x2C800; + // Module: matchmaking.dll + namespace matchmaking_dll { + constexpr std::ptrdiff_t GameTypes001 = 0x1A41C0; + constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC390; } - // Module: libmeshsystem.so - namespace libmeshsystem_so { - constexpr std::ptrdiff_t MeshSystem001 = 0x97530; + // Module: materialsystem2.dll + namespace materialsystem2_dll { + constexpr std::ptrdiff_t FontManager_001 = 0x10D320; + constexpr std::ptrdiff_t MaterialUtils_001 = 0x1084F0; + constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x108400; + constexpr std::ptrdiff_t TextLayout_001 = 0x108480; + constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x10C930; } - // Module: libnetworksystem.so - namespace libnetworksystem_so { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x163920; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x18AC50; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x1B4D50; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x1CECD0; + // Module: meshsystem.dll + namespace meshsystem_dll { + constexpr std::ptrdiff_t MeshSystem001 = 0x144A30; } - // Module: libpanorama.so - namespace libpanorama_so { - constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x230A10; + // Module: navsystem.dll + namespace navsystem_dll { + constexpr std::ptrdiff_t NavSystem001 = 0xC04E0; } - // Module: libpanorama_text_pango.so - namespace libpanorama_text_pango_so { - constexpr std::ptrdiff_t PanoramaTextServices001 = 0xBBAD0; + // Module: networksystem.dll + namespace networksystem_dll { + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23D4B0; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x26F4C0; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x267240; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x267330; } - // Module: libpanoramauiclient.so - namespace libpanoramauiclient_so { - constexpr std::ptrdiff_t PanoramaUIClient001 = 0x109990; + // Module: panorama.dll + namespace panorama_dll { + constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x4E2260; } - // Module: libparticles.so - namespace libparticles_so { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x20DAA0; + // Module: panorama_text_pango.dll + namespace panorama_text_pango_dll { + constexpr std::ptrdiff_t PanoramaTextServices001 = 0x2B38F0; } - // Module: libpulse_system.so - namespace libpulse_system_so { - constexpr std::ptrdiff_t IPulseSystem_001 = 0x3F250; + // Module: panoramauiclient.dll + namespace panoramauiclient_dll { + constexpr std::ptrdiff_t PanoramaUIClient001 = 0x289860; } - // Module: librendersystemvulkan.so - namespace librendersystemvulkan_so { - constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x147B90; - constexpr std::ptrdiff_t RenderUtils_001 = 0xCB510; + // Module: particles.dll + namespace particles_dll { + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5BC750; } - // Module: libresourcesystem.so - namespace libresourcesystem_so { - constexpr std::ptrdiff_t ResourceSystem013 = 0x30E70; + // Module: pulse_system.dll + namespace pulse_system_dll { + constexpr std::ptrdiff_t IPulseSystem_001 = 0x14D450; } - // Module: libscenefilecache.so - namespace libscenefilecache_so { - constexpr std::ptrdiff_t ResponseRulesCache001 = 0x89070; - constexpr std::ptrdiff_t SceneFileCache002 = 0x85D30; + // Module: rendersystemdx11.dll + namespace rendersystemdx11_dll { + constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x3ED210; + constexpr std::ptrdiff_t RenderUtils_001 = 0x3EDA78; + constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x3ED2A8; } - // Module: libscenesystem.so - namespace libscenesystem_so { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x137330; - constexpr std::ptrdiff_t SceneSystem_002 = 0x17AC60; - constexpr std::ptrdiff_t SceneUtils_001 = 0x1F5330; + // Module: resourcesystem.dll + namespace resourcesystem_dll { + constexpr std::ptrdiff_t ResourceSystem013 = 0x6AF10; } - // Module: libschemasystem.so - namespace libschemasystem_so { - constexpr std::ptrdiff_t SchemaSystem_001 = 0x202A0; + // Module: scenefilecache.dll + namespace scenefilecache_dll { + constexpr std::ptrdiff_t ResponseRulesCache001 = 0x6B110; + constexpr std::ptrdiff_t SceneFileCache002 = 0x6B290; } - // Module: libserver.so - namespace libserver_so { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xBD0FE0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x8DAFD0; - constexpr std::ptrdiff_t NavGameTest001 = 0x1119DD0; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xEE6D80; - constexpr std::ptrdiff_t Source2GameClients001 = 0xEE6D20; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x738A60; - constexpr std::ptrdiff_t Source2GameEntities001 = 0xEE6D10; - constexpr std::ptrdiff_t Source2Server001 = 0xEE6A20; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB6E550; - constexpr std::ptrdiff_t customnavsystem001 = 0x866340; + // Module: scenesystem.dll + namespace scenesystem_dll { + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x54CFB0; + constexpr std::ptrdiff_t SceneSystem_002 = 0x598970; + constexpr std::ptrdiff_t SceneUtils_001 = 0x54D790; } - // Module: libsoundsystem.so - namespace libsoundsystem_so { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x16C900; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xB59E0; - constexpr std::ptrdiff_t SoundSystem001 = 0x1DAE40; - constexpr std::ptrdiff_t VMixEditTool001 = 0x20DF30; + // Module: schemasystem.dll + namespace schemasystem_dll { + constexpr std::ptrdiff_t SchemaSystem_001 = 0x5C710; } - // Module: libsteamaudio.so - namespace libsteamaudio_so { - constexpr std::ptrdiff_t SteamAudio001 = 0x9EF00; + // Module: server.dll + namespace server_dll { + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x13176D0; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x12CA200; + constexpr std::ptrdiff_t NavGameTest001 = 0x13B5768; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x136AEE8; + constexpr std::ptrdiff_t Source2GameClients001 = 0x13662C0; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x1494B70; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x136AE10; + constexpr std::ptrdiff_t Source2Server001 = 0x136AC80; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x154F988; + constexpr std::ptrdiff_t customnavsystem001 = 0x12AFA78; } - // Module: libtier0.so - namespace libtier0_so { - constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C8D60; - constexpr std::ptrdiff_t VEngineCvar007 = 0xF20B0; - constexpr std::ptrdiff_t VProcessUtils002 = 0x1A5B00; - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1F8070; + // Module: soundsystem.dll + namespace soundsystem_dll { + constexpr std::ptrdiff_t SoundOpSystem001 = 0x3353A0; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x335270; + constexpr std::ptrdiff_t SoundSystem001 = 0x334E40; + constexpr std::ptrdiff_t VMixEditTool001 = 0x48288DEA; } - // Module: libv8system.so - namespace libv8system_so { - constexpr std::ptrdiff_t Source2V8System001 = 0x1B6F0; + // Module: steamaudio.dll + namespace steamaudio_dll { + constexpr std::ptrdiff_t SteamAudio001 = 0x255750; } - // Module: libvphysics2.so - namespace libvphysics2_so { - constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0xC4A60; - constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0xC4650; + // Module: steamclient64.dll + namespace steamclient64_dll { + constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; + constexpr std::ptrdiff_t IVALIDATE001 = 0x14EDA30; + constexpr std::ptrdiff_t SteamClient006 = 0x14EB270; + constexpr std::ptrdiff_t SteamClient007 = 0x14EB278; + constexpr std::ptrdiff_t SteamClient008 = 0x14EB280; + constexpr std::ptrdiff_t SteamClient009 = 0x14EB288; + constexpr std::ptrdiff_t SteamClient010 = 0x14EB290; + constexpr std::ptrdiff_t SteamClient011 = 0x14EB298; + constexpr std::ptrdiff_t SteamClient012 = 0x14EB2A0; + constexpr std::ptrdiff_t SteamClient013 = 0x14EB2A8; + constexpr std::ptrdiff_t SteamClient014 = 0x14EB2B0; + constexpr std::ptrdiff_t SteamClient015 = 0x14EB2B8; + constexpr std::ptrdiff_t SteamClient016 = 0x14EB2C0; + constexpr std::ptrdiff_t SteamClient017 = 0x14EB2C8; + constexpr std::ptrdiff_t SteamClient018 = 0x14EB2D0; + constexpr std::ptrdiff_t SteamClient019 = 0x14EB2D8; + constexpr std::ptrdiff_t SteamClient020 = 0x14EB2E0; + constexpr std::ptrdiff_t SteamClient021 = 0x14EB2E8; + constexpr std::ptrdiff_t p2pvoice002 = 0x14E5C5F; + constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x14C90E0; } - // Module: libvscript.so - namespace libvscript_so { - constexpr std::ptrdiff_t VScriptManager010 = 0x262D0; + // Module: tier0.dll + namespace tier0_dll { + constexpr std::ptrdiff_t TestScriptMgr001 = 0x36DA00; + constexpr std::ptrdiff_t VEngineCvar007 = 0x37C550; + constexpr std::ptrdiff_t VProcessUtils002 = 0x36D910; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x394E90; } - // Module: libworldrenderer.so - namespace libworldrenderer_so { - constexpr std::ptrdiff_t WorldRendererMgr001 = 0xAEC80; + // Module: v8system.dll + namespace v8system_dll { + constexpr std::ptrdiff_t Source2V8System001 = 0x2C480; } - // Module: steamclient.so - namespace steamclient_so { - constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x11E0130; - constexpr std::ptrdiff_t IVALIDATE001 = 0x11DBC00; - constexpr std::ptrdiff_t SteamClient006 = 0xE6D620; - constexpr std::ptrdiff_t SteamClient007 = 0xE6D630; - constexpr std::ptrdiff_t SteamClient008 = 0xE6D640; - constexpr std::ptrdiff_t SteamClient009 = 0xE6D650; - constexpr std::ptrdiff_t SteamClient010 = 0xE6D660; - constexpr std::ptrdiff_t SteamClient011 = 0xE6D670; - constexpr std::ptrdiff_t SteamClient012 = 0xE6D680; - constexpr std::ptrdiff_t SteamClient013 = 0xE6D690; - constexpr std::ptrdiff_t SteamClient014 = 0xE6D6A0; - constexpr std::ptrdiff_t SteamClient015 = 0xE6D6B0; - constexpr std::ptrdiff_t SteamClient016 = 0xE6D6E0; - constexpr std::ptrdiff_t SteamClient017 = 0xE6D710; - constexpr std::ptrdiff_t SteamClient018 = 0xE6D740; - constexpr std::ptrdiff_t SteamClient019 = 0xE6D770; - constexpr std::ptrdiff_t SteamClient020 = 0xE6D7A0; - constexpr std::ptrdiff_t SteamClient021 = 0xE6D7D0; - constexpr std::ptrdiff_t p2pvoice002 = 0x1834810; - constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x182CEA0; + // Module: valve_avi.dll + namespace valve_avi_dll { + constexpr std::ptrdiff_t VAvi001 = 0x22320; + } + // Module: valve_wmf.dll + namespace valve_wmf_dll { + constexpr std::ptrdiff_t VMediaFoundation001 = 0x1FA20; + } + // Module: vphysics2.dll + namespace vphysics2_dll { + constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x37E510; + constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x37E550; + } + // Module: vscript.dll + namespace vscript_dll { + constexpr std::ptrdiff_t VScriptManager010 = 0x128600; + } + // Module: vstdlib_s64.dll + namespace vstdlib_s64_dll { + constexpr std::ptrdiff_t IVALIDATE001 = 0xA5B40; + constexpr std::ptrdiff_t VEngineCvar002 = 0x63070; + } + // Module: worldrenderer.dll + namespace worldrenderer_dll { + constexpr std::ptrdiff_t WorldRendererMgr001 = 0x15FF70; } } } diff --git a/output/interfaces.json b/output/interfaces.json index c235263..9fab70d 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -1,187 +1,204 @@ { - "libanimationsystem.so": { - "AnimationSystemUtils_001": 1724672, - "AnimationSystem_001": 1724144 + "animationsystem.dll": { + "AnimationSystemUtils_001": 5832648, + "AnimationSystem_001": 5799664 }, - "libclient.so": { - "ClientToolsInfo_001": 14462544, - "EmptyWorldService001_Client": 11177776, - "GameClientExports001": 14461488, - "LegacyGameUI001": 16446272, - "Source2Client002": 14461584, - "Source2ClientConfig001": 11091216, - "Source2ClientPrediction001": 15074880, - "Source2ClientUI001": 16138560 + "client.dll": { + "ClientToolsInfo_001": 24954448, + "EmptyWorldService001_Client": 24681856, + "GameClientExports001": 24941320, + "LegacyGameUI001": 25071120, + "Source2Client002": 27020880, + "Source2ClientConfig001": 26630128, + "Source2ClientPrediction001": 24987312, + "Source2ClientUI001": 25065616 }, - "libengine2.so": { - "BenchmarkService001": 2194976, - "BugService001": 2179120, - "ClientServerEngineLoopService_001": 1984736, - "EngineGameUI001": 3828464, - "EngineServiceMgr001": 1915760, - "GameEventSystemClientV001": 1936976, - "GameEventSystemServerV001": 1936992, - "GameResourceServiceClientV001": 2201472, - "GameResourceServiceServerV001": 2201488, - "GameUIService_001": 2233168, - "HostStateMgr001": 1963056, - "INETSUPPORT_001": 3607776, - "InputService_001": 2251296, - "KeyValueCache001": 1973632, - "MapListService_001": 2334688, - "NetworkClientService_001": 2477296, - "NetworkP2PService_001": 2564064, - "NetworkServerService_001": 2351248, - "NetworkService_001": 2348976, - "RenderService_001": 2584832, - "ScreenshotService001": 2595904, - "SimpleEngineLoopService_001": 2072864, - "SoundService_001": 2612800, - "Source2EngineToClient001": 3111872, - "Source2EngineToClientStringTable001": 2942000, - "Source2EngineToServer001": 3269888, - "Source2EngineToServerStringTable001": 3149200, - "SplitScreenService_001": 2643040, - "StatsService_001": 2658192, - "ToolService_001": 2678976, - "VENGINE_GAMEUIFUNCS_VERSION005": 3827056, - "VProfService_001": 2685248 + "engine2.dll": { + "BenchmarkService001": 5461520, + "BugService001": 5968176, + "ClientServerEngineLoopService_001": 5464704, + "EngineGameUI001": 5453216, + "EngineServiceMgr001": 6234688, + "GameEventSystemClientV001": 6235488, + "GameEventSystemServerV001": 6235808, + "GameResourceServiceClientV001": 5461776, + "GameResourceServiceServerV001": 5461872, + "GameUIService_001": 5968944, + "HostStateMgr001": 5464432, + "INETSUPPORT_001": 5435104, + "InputService_001": 5969728, + "KeyValueCache001": 5464608, + "MapListService_001": 6227776, + "NetworkClientService_001": 6228176, + "NetworkP2PService_001": 5462528, + "NetworkServerService_001": 6229088, + "NetworkService_001": 5462864, + "RenderService_001": 6229696, + "ScreenshotService001": 6230400, + "SimpleEngineLoopService_001": 5464976, + "SoundService_001": 6230880, + "Source2EngineToClient001": 5450880, + "Source2EngineToClientStringTable001": 5450976, + "Source2EngineToServer001": 5451128, + "Source2EngineToServerStringTable001": 5451168, + "SplitScreenService_001": 5463440, + "StatsService_001": 6232112, + "ToolService_001": 5463968, + "VENGINE_GAMEUIFUNCS_VERSION005": 5453360, + "VProfService_001": 5464032 }, - "libfilesystem_stdio.so": { - "VAsyncFileSystem2_001": 514384, - "VFileSystem017": 514368 + "filesystem_stdio.dll": { + "VAsyncFileSystem2_001": 2151840, + "VFileSystem017": 2173088 }, - "libhost.so": { - "DebugDrawQueueManager001": 808592, - "GameModelInfo001": 788112, - "GameSystem2HostHook": 789968, - "HostUtils001": 791120, - "PredictionDiffManager001": 795088, - "SaveRestoreDataVersion001": 803280, - "SinglePlayerSharedMemory001": 803984, - "Source2Host001": 805872 + "host.dll": { + "DebugDrawQueueManager001": 1269696, + "GameModelInfo001": 1269760, + "GameSystem2HostHook": 1269824, + "HostUtils001": 1269872, + "PredictionDiffManager001": 1270464, + "SaveRestoreDataVersion001": 1270768, + "SinglePlayerSharedMemory001": 1270816, + "Source2Host001": 1270928 }, - "libinputsystem.so": { - "InputStackSystemVersion001": 71776, - "InputSystemVersion001": 77136 + "imemanager.dll": { + "IMEManager001": 190688 }, - "liblocalize.so": { - "Localize_001": 121776 + "inputsystem.dll": { + "InputStackSystemVersion001": 220016, + "InputSystemVersion001": 227296 }, - "libmatchmaking.so": { - "GameTypes001": 1005536, - "MATCHFRAMEWORK_001": 1877456 + "localize.dll": { + "Localize_001": 244432 }, - "libmaterialsystem2.so": { - "FontManager_001": 504288, - "MaterialUtils_001": 416688, - "PostProcessingSystem_001": 566944, - "TextLayout_001": 556080, - "VMaterialSystem2_001": 182272 + "matchmaking.dll": { + "GameTypes001": 1720768, + "MATCHFRAMEWORK_001": 1754000 }, - "libmeshsystem.so": { - "MeshSystem001": 619824 + "materialsystem2.dll": { + "FontManager_001": 1102624, + "MaterialUtils_001": 1082608, + "PostProcessingSystem_001": 1082368, + "TextLayout_001": 1082496, + "VMaterialSystem2_001": 1100080 }, - "libnetworksystem.so": { - "FlattenedSerializersVersion001": 1456416, - "NetworkMessagesVersion001": 1616976, - "NetworkSystemVersion001": 1789264, - "SerializedEntitiesVersion001": 1895632 + "meshsystem.dll": { + "MeshSystem001": 1329712 }, - "libpanorama.so": { - "PanoramaUIEngine001": 2296336 + "navsystem.dll": { + "NavSystem001": 787680 }, - "libpanorama_text_pango.so": { - "PanoramaTextServices001": 768720 + "networksystem.dll": { + "FlattenedSerializersVersion001": 2348208, + "NetworkMessagesVersion001": 2553024, + "NetworkSystemVersion001": 2519616, + "SerializedEntitiesVersion001": 2519856 }, - "libpanoramauiclient.so": { - "PanoramaUIClient001": 1087888 + "panorama.dll": { + "PanoramaUIEngine001": 5120608 }, - "libparticles.so": { - "ParticleSystemMgr003": 2153120 + "panorama_text_pango.dll": { + "PanoramaTextServices001": 2832624 }, - "libpulse_system.so": { - "IPulseSystem_001": 258640 + "panoramauiclient.dll": { + "PanoramaUIClient001": 2660448 }, - "librendersystemvulkan.so": { - "RenderDeviceMgr001": 1342352, - "RenderUtils_001": 832784 + "particles.dll": { + "ParticleSystemMgr003": 6014800 }, - "libresourcesystem.so": { - "ResourceSystem013": 200304 + "pulse_system.dll": { + "IPulseSystem_001": 1365072 }, - "libscenefilecache.so": { - "ResponseRulesCache001": 561264, - "SceneFileCache002": 548144 + "rendersystemdx11.dll": { + "RenderDeviceMgr001": 4117008, + "RenderUtils_001": 4119160, + "VRenderDeviceMgrBackdoor001": 4117160 }, - "libscenesystem.so": { - "RenderingPipelines_001": 1274672, - "SceneSystem_002": 1551456, - "SceneUtils_001": 2052912 + "resourcesystem.dll": { + "ResourceSystem013": 438032 }, - "libschemasystem.so": { - "SchemaSystem_001": 131744 + "scenefilecache.dll": { + "ResponseRulesCache001": 438544, + "SceneFileCache002": 438928 }, - "libserver.so": { - "EmptyWorldService001_Server": 12390368, - "EntitySubclassUtilsV001": 9285584, - "NavGameTest001": 17931728, - "ServerToolsInfo_001": 15625600, - "Source2GameClients001": 15625504, - "Source2GameDirector001": 7572064, - "Source2GameEntities001": 15625488, - "Source2Server001": 15624736, - "Source2ServerConfig001": 11986256, - "customnavsystem001": 8807232 + "scenesystem.dll": { + "RenderingPipelines_001": 5558192, + "SceneSystem_002": 5867888, + "SceneUtils_001": 5560208 }, - "libsoundsystem.so": { - "SoundOpSystem001": 1493248, - "SoundOpSystemEdit001": 743904, - "SoundSystem001": 1945152, - "VMixEditTool001": 2154288 + "schemasystem.dll": { + "SchemaSystem_001": 378640 }, - "libsteamaudio.so": { - "SteamAudio001": 651008 + "server.dll": { + "EmptyWorldService001_Server": 20018896, + "EntitySubclassUtilsV001": 19702272, + "NavGameTest001": 20666216, + "ServerToolsInfo_001": 20360936, + "Source2GameClients001": 20341440, + "Source2GameDirector001": 21580656, + "Source2GameEntities001": 20360720, + "Source2Server001": 20360320, + "Source2ServerConfig001": 22346120, + "customnavsystem001": 19593848 }, - "libtier0.so": { - "TestScriptMgr001": 1871200, - "VEngineCvar007": 991408, - "VProcessUtils002": 1727232, - "VStringTokenSystem001": 2064496 + "soundsystem.dll": { + "SoundOpSystem001": 3363744, + "SoundOpSystemEdit001": 3363440, + "SoundSystem001": 3362368, + "VMixEditTool001": 1210617322 }, - "libv8system.so": { - "Source2V8System001": 112368 + "steamaudio.dll": { + "SteamAudio001": 2447184 }, - "libvphysics2.so": { - "VPhysics2_Handle_Interface_001": 805472, - "VPhysics2_Interface_001": 804432 + "steamclient64.dll": { + "CLIENTENGINE_INTERFACE_VERSION005": 1705819434, + "IVALIDATE001": 21944880, + "SteamClient006": 21934704, + "SteamClient007": 21934712, + "SteamClient008": 21934720, + "SteamClient009": 21934728, + "SteamClient010": 21934736, + "SteamClient011": 21934744, + "SteamClient012": 21934752, + "SteamClient013": 21934760, + "SteamClient014": 21934768, + "SteamClient015": 21934776, + "SteamClient016": 21934784, + "SteamClient017": 21934792, + "SteamClient018": 21934800, + "SteamClient019": 21934808, + "SteamClient020": 21934816, + "SteamClient021": 21934824, + "p2pvoice002": 21912671, + "p2pvoicesingleton002": 21795040 }, - "libvscript.so": { - "VScriptManager010": 156368 + "tier0.dll": { + "TestScriptMgr001": 3594752, + "VEngineCvar007": 3654992, + "VProcessUtils002": 3594512, + "VStringTokenSystem001": 3755664 }, - "libworldrenderer.so": { - "WorldRendererMgr001": 715904 + "v8system.dll": { + "Source2V8System001": 181376 }, - "steamclient.so": { - "CLIENTENGINE_INTERFACE_VERSION005": 18743600, - "IVALIDATE001": 18725888, - "SteamClient006": 15128096, - "SteamClient007": 15128112, - "SteamClient008": 15128128, - "SteamClient009": 15128144, - "SteamClient010": 15128160, - "SteamClient011": 15128176, - "SteamClient012": 15128192, - "SteamClient013": 15128208, - "SteamClient014": 15128224, - "SteamClient015": 15128240, - "SteamClient016": 15128288, - "SteamClient017": 15128336, - "SteamClient018": 15128384, - "SteamClient019": 15128432, - "SteamClient020": 15128480, - "SteamClient021": 15128528, - "p2pvoice002": 25380880, - "p2pvoicesingleton002": 25349792 + "valve_avi.dll": { + "VAvi001": 140064 + }, + "valve_wmf.dll": { + "VMediaFoundation001": 129568 + }, + "vphysics2.dll": { + "VPhysics2_Handle_Interface_001": 3663120, + "VPhysics2_Interface_001": 3663184 + }, + "vscript.dll": { + "VScriptManager010": 1213952 + }, + "vstdlib_s64.dll": { + "IVALIDATE001": 678720, + "VEngineCvar002": 405616 + }, + "worldrenderer.dll": { + "WorldRendererMgr001": 1441648 } } \ No newline at end of file diff --git a/output/interfaces.rs b/output/interfaces.rs index 0c5bea7..9ce449e 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,224 +1,246 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod interfaces { - // Module: libanimationsystem.so - pub mod libanimationsystem_so { - pub const AnimationSystemUtils_001: usize = 0x1A5100; - pub const AnimationSystem_001: usize = 0x1A4EF0; + // Module: animationsystem.dll + pub mod animationsystem_dll { + pub const AnimationSystemUtils_001: usize = 0x58FFC8; + pub const AnimationSystem_001: usize = 0x587EF0; } - // Module: libclient.so - pub mod libclient_so { - pub const ClientToolsInfo_001: usize = 0xDCAE50; - pub const EmptyWorldService001_Client: usize = 0xAA8F30; - pub const GameClientExports001: usize = 0xDCAA30; - pub const LegacyGameUI001: usize = 0xFAF340; - pub const Source2Client002: usize = 0xDCAA90; - pub const Source2ClientConfig001: usize = 0xA93D10; - pub const Source2ClientPrediction001: usize = 0xE60640; - pub const Source2ClientUI001: usize = 0xF64140; + // Module: client.dll + pub mod client_dll { + pub const ClientToolsInfo_001: usize = 0x17CC650; + pub const EmptyWorldService001_Client: usize = 0x1789D80; + pub const GameClientExports001: usize = 0x17C9308; + pub const LegacyGameUI001: usize = 0x17E8E10; + pub const Source2Client002: usize = 0x19C4E50; + pub const Source2ClientConfig001: usize = 0x19657F0; + pub const Source2ClientPrediction001: usize = 0x17D46B0; + pub const Source2ClientUI001: usize = 0x17E7890; } - // Module: libengine2.so - pub mod libengine2_so { - pub const BenchmarkService001: usize = 0x217E20; - pub const BugService001: usize = 0x214030; - pub const ClientServerEngineLoopService_001: usize = 0x1E48E0; - pub const EngineGameUI001: usize = 0x3A6AF0; - pub const EngineServiceMgr001: usize = 0x1D3B70; - pub const GameEventSystemClientV001: usize = 0x1D8E50; - pub const GameEventSystemServerV001: usize = 0x1D8E60; - pub const GameResourceServiceClientV001: usize = 0x219780; - pub const GameResourceServiceServerV001: usize = 0x219790; - pub const GameUIService_001: usize = 0x221350; - pub const HostStateMgr001: usize = 0x1DF430; - pub const INETSUPPORT_001: usize = 0x370CE0; - pub const InputService_001: usize = 0x225A20; - pub const KeyValueCache001: usize = 0x1E1D80; - pub const MapListService_001: usize = 0x239FE0; - pub const NetworkClientService_001: usize = 0x25CCF0; - pub const NetworkP2PService_001: usize = 0x271FE0; - pub const NetworkServerService_001: usize = 0x23E090; - pub const NetworkService_001: usize = 0x23D7B0; - pub const RenderService_001: usize = 0x277100; - pub const ScreenshotService001: usize = 0x279C40; - pub const SimpleEngineLoopService_001: usize = 0x1FA120; - pub const SoundService_001: usize = 0x27DE40; - pub const Source2EngineToClient001: usize = 0x2F7BC0; - pub const Source2EngineToClientStringTable001: usize = 0x2CE430; - pub const Source2EngineToServer001: usize = 0x31E500; - pub const Source2EngineToServerStringTable001: usize = 0x300D90; - pub const SplitScreenService_001: usize = 0x285460; - pub const StatsService_001: usize = 0x288F90; - pub const ToolService_001: usize = 0x28E0C0; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x3A6570; - pub const VProfService_001: usize = 0x28F940; + // Module: engine2.dll + pub mod engine2_dll { + pub const BenchmarkService001: usize = 0x535610; + pub const BugService001: usize = 0x5B1130; + pub const ClientServerEngineLoopService_001: usize = 0x536280; + pub const EngineGameUI001: usize = 0x5335A0; + pub const EngineServiceMgr001: usize = 0x5F2240; + pub const GameEventSystemClientV001: usize = 0x5F2560; + pub const GameEventSystemServerV001: usize = 0x5F26A0; + pub const GameResourceServiceClientV001: usize = 0x535710; + pub const GameResourceServiceServerV001: usize = 0x535770; + pub const GameUIService_001: usize = 0x5B1430; + pub const HostStateMgr001: usize = 0x536170; + pub const INETSUPPORT_001: usize = 0x52EEE0; + pub const InputService_001: usize = 0x5B1740; + pub const KeyValueCache001: usize = 0x536220; + pub const MapListService_001: usize = 0x5F0740; + pub const NetworkClientService_001: usize = 0x5F08D0; + pub const NetworkP2PService_001: usize = 0x535A00; + pub const NetworkServerService_001: usize = 0x5F0C60; + pub const NetworkService_001: usize = 0x535B50; + pub const RenderService_001: usize = 0x5F0EC0; + pub const ScreenshotService001: usize = 0x5F1180; + pub const SimpleEngineLoopService_001: usize = 0x536390; + pub const SoundService_001: usize = 0x5F1360; + pub const Source2EngineToClient001: usize = 0x532C80; + pub const Source2EngineToClientStringTable001: usize = 0x532CE0; + pub const Source2EngineToServer001: usize = 0x532D78; + pub const Source2EngineToServerStringTable001: usize = 0x532DA0; + pub const SplitScreenService_001: usize = 0x535D90; + pub const StatsService_001: usize = 0x5F1830; + pub const ToolService_001: usize = 0x535FA0; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x533630; + pub const VProfService_001: usize = 0x535FE0; } - // Module: libfilesystem_stdio.so - pub mod libfilesystem_stdio_so { - pub const VAsyncFileSystem2_001: usize = 0x7D950; - pub const VFileSystem017: usize = 0x7D940; + // Module: filesystem_stdio.dll + pub mod filesystem_stdio_dll { + pub const VAsyncFileSystem2_001: usize = 0x20D5A0; + pub const VFileSystem017: usize = 0x2128A0; } - // Module: libhost.so - pub mod libhost_so { - pub const DebugDrawQueueManager001: usize = 0xC5690; - pub const GameModelInfo001: usize = 0xC0690; - pub const GameSystem2HostHook: usize = 0xC0DD0; - pub const HostUtils001: usize = 0xC1250; - pub const PredictionDiffManager001: usize = 0xC21D0; - pub const SaveRestoreDataVersion001: usize = 0xC41D0; - pub const SinglePlayerSharedMemory001: usize = 0xC4490; - pub const Source2Host001: usize = 0xC4BF0; + // Module: host.dll + pub mod host_dll { + pub const DebugDrawQueueManager001: usize = 0x135FC0; + pub const GameModelInfo001: usize = 0x136000; + pub const GameSystem2HostHook: usize = 0x136040; + pub const HostUtils001: usize = 0x136070; + pub const PredictionDiffManager001: usize = 0x1362C0; + pub const SaveRestoreDataVersion001: usize = 0x1363F0; + pub const SinglePlayerSharedMemory001: usize = 0x136420; + pub const Source2Host001: usize = 0x136490; } - // Module: libinputsystem.so - pub mod libinputsystem_so { - pub const InputStackSystemVersion001: usize = 0x11860; - pub const InputSystemVersion001: usize = 0x12D50; + // Module: imemanager.dll + pub mod imemanager_dll { + pub const IMEManager001: usize = 0x2E8E0; } - // Module: liblocalize.so - pub mod liblocalize_so { - pub const Localize_001: usize = 0x1DBB0; + // Module: inputsystem.dll + pub mod inputsystem_dll { + pub const InputStackSystemVersion001: usize = 0x35B70; + pub const InputSystemVersion001: usize = 0x377E0; } - // Module: libmatchmaking.so - pub mod libmatchmaking_so { - pub const GameTypes001: usize = 0xF57E0; - pub const MATCHFRAMEWORK_001: usize = 0x1CA5D0; + // Module: localize.dll + pub mod localize_dll { + pub const Localize_001: usize = 0x3BAD0; } - // Module: libmaterialsystem2.so - pub mod libmaterialsystem2_so { - pub const FontManager_001: usize = 0x7B1E0; - pub const MaterialUtils_001: usize = 0x65BB0; - pub const PostProcessingSystem_001: usize = 0x8A6A0; - pub const TextLayout_001: usize = 0x87C30; - pub const VMaterialSystem2_001: usize = 0x2C800; + // Module: matchmaking.dll + pub mod matchmaking_dll { + pub const GameTypes001: usize = 0x1A41C0; + pub const MATCHFRAMEWORK_001: usize = 0x1AC390; } - // Module: libmeshsystem.so - pub mod libmeshsystem_so { - pub const MeshSystem001: usize = 0x97530; + // Module: materialsystem2.dll + pub mod materialsystem2_dll { + pub const FontManager_001: usize = 0x10D320; + pub const MaterialUtils_001: usize = 0x1084F0; + pub const PostProcessingSystem_001: usize = 0x108400; + pub const TextLayout_001: usize = 0x108480; + pub const VMaterialSystem2_001: usize = 0x10C930; } - // Module: libnetworksystem.so - pub mod libnetworksystem_so { - pub const FlattenedSerializersVersion001: usize = 0x163920; - pub const NetworkMessagesVersion001: usize = 0x18AC50; - pub const NetworkSystemVersion001: usize = 0x1B4D50; - pub const SerializedEntitiesVersion001: usize = 0x1CECD0; + // Module: meshsystem.dll + pub mod meshsystem_dll { + pub const MeshSystem001: usize = 0x144A30; } - // Module: libpanorama.so - pub mod libpanorama_so { - pub const PanoramaUIEngine001: usize = 0x230A10; + // Module: navsystem.dll + pub mod navsystem_dll { + pub const NavSystem001: usize = 0xC04E0; } - // Module: libpanorama_text_pango.so - pub mod libpanorama_text_pango_so { - pub const PanoramaTextServices001: usize = 0xBBAD0; + // Module: networksystem.dll + pub mod networksystem_dll { + pub const FlattenedSerializersVersion001: usize = 0x23D4B0; + pub const NetworkMessagesVersion001: usize = 0x26F4C0; + pub const NetworkSystemVersion001: usize = 0x267240; + pub const SerializedEntitiesVersion001: usize = 0x267330; } - // Module: libpanoramauiclient.so - pub mod libpanoramauiclient_so { - pub const PanoramaUIClient001: usize = 0x109990; + // Module: panorama.dll + pub mod panorama_dll { + pub const PanoramaUIEngine001: usize = 0x4E2260; } - // Module: libparticles.so - pub mod libparticles_so { - pub const ParticleSystemMgr003: usize = 0x20DAA0; + // Module: panorama_text_pango.dll + pub mod panorama_text_pango_dll { + pub const PanoramaTextServices001: usize = 0x2B38F0; } - // Module: libpulse_system.so - pub mod libpulse_system_so { - pub const IPulseSystem_001: usize = 0x3F250; + // Module: panoramauiclient.dll + pub mod panoramauiclient_dll { + pub const PanoramaUIClient001: usize = 0x289860; } - // Module: librendersystemvulkan.so - pub mod librendersystemvulkan_so { - pub const RenderDeviceMgr001: usize = 0x147B90; - pub const RenderUtils_001: usize = 0xCB510; + // Module: particles.dll + pub mod particles_dll { + pub const ParticleSystemMgr003: usize = 0x5BC750; } - // Module: libresourcesystem.so - pub mod libresourcesystem_so { - pub const ResourceSystem013: usize = 0x30E70; + // Module: pulse_system.dll + pub mod pulse_system_dll { + pub const IPulseSystem_001: usize = 0x14D450; } - // Module: libscenefilecache.so - pub mod libscenefilecache_so { - pub const ResponseRulesCache001: usize = 0x89070; - pub const SceneFileCache002: usize = 0x85D30; + // Module: rendersystemdx11.dll + pub mod rendersystemdx11_dll { + pub const RenderDeviceMgr001: usize = 0x3ED210; + pub const RenderUtils_001: usize = 0x3EDA78; + pub const VRenderDeviceMgrBackdoor001: usize = 0x3ED2A8; } - // Module: libscenesystem.so - pub mod libscenesystem_so { - pub const RenderingPipelines_001: usize = 0x137330; - pub const SceneSystem_002: usize = 0x17AC60; - pub const SceneUtils_001: usize = 0x1F5330; + // Module: resourcesystem.dll + pub mod resourcesystem_dll { + pub const ResourceSystem013: usize = 0x6AF10; } - // Module: libschemasystem.so - pub mod libschemasystem_so { - pub const SchemaSystem_001: usize = 0x202A0; + // Module: scenefilecache.dll + pub mod scenefilecache_dll { + pub const ResponseRulesCache001: usize = 0x6B110; + pub const SceneFileCache002: usize = 0x6B290; } - // Module: libserver.so - pub mod libserver_so { - pub const EmptyWorldService001_Server: usize = 0xBD0FE0; - pub const EntitySubclassUtilsV001: usize = 0x8DAFD0; - pub const NavGameTest001: usize = 0x1119DD0; - pub const ServerToolsInfo_001: usize = 0xEE6D80; - pub const Source2GameClients001: usize = 0xEE6D20; - pub const Source2GameDirector001: usize = 0x738A60; - pub const Source2GameEntities001: usize = 0xEE6D10; - pub const Source2Server001: usize = 0xEE6A20; - pub const Source2ServerConfig001: usize = 0xB6E550; - pub const customnavsystem001: usize = 0x866340; + // Module: scenesystem.dll + pub mod scenesystem_dll { + pub const RenderingPipelines_001: usize = 0x54CFB0; + pub const SceneSystem_002: usize = 0x598970; + pub const SceneUtils_001: usize = 0x54D790; } - // Module: libsoundsystem.so - pub mod libsoundsystem_so { - pub const SoundOpSystem001: usize = 0x16C900; - pub const SoundOpSystemEdit001: usize = 0xB59E0; - pub const SoundSystem001: usize = 0x1DAE40; - pub const VMixEditTool001: usize = 0x20DF30; + // Module: schemasystem.dll + pub mod schemasystem_dll { + pub const SchemaSystem_001: usize = 0x5C710; } - // Module: libsteamaudio.so - pub mod libsteamaudio_so { - pub const SteamAudio001: usize = 0x9EF00; + // Module: server.dll + pub mod server_dll { + pub const EmptyWorldService001_Server: usize = 0x13176D0; + pub const EntitySubclassUtilsV001: usize = 0x12CA200; + pub const NavGameTest001: usize = 0x13B5768; + pub const ServerToolsInfo_001: usize = 0x136AEE8; + pub const Source2GameClients001: usize = 0x13662C0; + pub const Source2GameDirector001: usize = 0x1494B70; + pub const Source2GameEntities001: usize = 0x136AE10; + pub const Source2Server001: usize = 0x136AC80; + pub const Source2ServerConfig001: usize = 0x154F988; + pub const customnavsystem001: usize = 0x12AFA78; } - // Module: libtier0.so - pub mod libtier0_so { - pub const TestScriptMgr001: usize = 0x1C8D60; - pub const VEngineCvar007: usize = 0xF20B0; - pub const VProcessUtils002: usize = 0x1A5B00; - pub const VStringTokenSystem001: usize = 0x1F8070; + // Module: soundsystem.dll + pub mod soundsystem_dll { + pub const SoundOpSystem001: usize = 0x3353A0; + pub const SoundOpSystemEdit001: usize = 0x335270; + pub const SoundSystem001: usize = 0x334E40; + pub const VMixEditTool001: usize = 0x48288DEA; } - // Module: libv8system.so - pub mod libv8system_so { - pub const Source2V8System001: usize = 0x1B6F0; + // Module: steamaudio.dll + pub mod steamaudio_dll { + pub const SteamAudio001: usize = 0x255750; } - // Module: libvphysics2.so - pub mod libvphysics2_so { - pub const VPhysics2_Handle_Interface_001: usize = 0xC4A60; - pub const VPhysics2_Interface_001: usize = 0xC4650; + // Module: steamclient64.dll + pub mod steamclient64_dll { + pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x65ACBD2A; + pub const IVALIDATE001: usize = 0x14EDA30; + pub const SteamClient006: usize = 0x14EB270; + pub const SteamClient007: usize = 0x14EB278; + pub const SteamClient008: usize = 0x14EB280; + pub const SteamClient009: usize = 0x14EB288; + pub const SteamClient010: usize = 0x14EB290; + pub const SteamClient011: usize = 0x14EB298; + pub const SteamClient012: usize = 0x14EB2A0; + pub const SteamClient013: usize = 0x14EB2A8; + pub const SteamClient014: usize = 0x14EB2B0; + pub const SteamClient015: usize = 0x14EB2B8; + pub const SteamClient016: usize = 0x14EB2C0; + pub const SteamClient017: usize = 0x14EB2C8; + pub const SteamClient018: usize = 0x14EB2D0; + pub const SteamClient019: usize = 0x14EB2D8; + pub const SteamClient020: usize = 0x14EB2E0; + pub const SteamClient021: usize = 0x14EB2E8; + pub const p2pvoice002: usize = 0x14E5C5F; + pub const p2pvoicesingleton002: usize = 0x14C90E0; } - // Module: libvscript.so - pub mod libvscript_so { - pub const VScriptManager010: usize = 0x262D0; + // Module: tier0.dll + pub mod tier0_dll { + pub const TestScriptMgr001: usize = 0x36DA00; + pub const VEngineCvar007: usize = 0x37C550; + pub const VProcessUtils002: usize = 0x36D910; + pub const VStringTokenSystem001: usize = 0x394E90; } - // Module: libworldrenderer.so - pub mod libworldrenderer_so { - pub const WorldRendererMgr001: usize = 0xAEC80; + // Module: v8system.dll + pub mod v8system_dll { + pub const Source2V8System001: usize = 0x2C480; } - // Module: steamclient.so - pub mod steamclient_so { - pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x11E0130; - pub const IVALIDATE001: usize = 0x11DBC00; - pub const SteamClient006: usize = 0xE6D620; - pub const SteamClient007: usize = 0xE6D630; - pub const SteamClient008: usize = 0xE6D640; - pub const SteamClient009: usize = 0xE6D650; - pub const SteamClient010: usize = 0xE6D660; - pub const SteamClient011: usize = 0xE6D670; - pub const SteamClient012: usize = 0xE6D680; - pub const SteamClient013: usize = 0xE6D690; - pub const SteamClient014: usize = 0xE6D6A0; - pub const SteamClient015: usize = 0xE6D6B0; - pub const SteamClient016: usize = 0xE6D6E0; - pub const SteamClient017: usize = 0xE6D710; - pub const SteamClient018: usize = 0xE6D740; - pub const SteamClient019: usize = 0xE6D770; - pub const SteamClient020: usize = 0xE6D7A0; - pub const SteamClient021: usize = 0xE6D7D0; - pub const p2pvoice002: usize = 0x1834810; - pub const p2pvoicesingleton002: usize = 0x182CEA0; + // Module: valve_avi.dll + pub mod valve_avi_dll { + pub const VAvi001: usize = 0x22320; + } + // Module: valve_wmf.dll + pub mod valve_wmf_dll { + pub const VMediaFoundation001: usize = 0x1FA20; + } + // Module: vphysics2.dll + pub mod vphysics2_dll { + pub const VPhysics2_Handle_Interface_001: usize = 0x37E510; + pub const VPhysics2_Interface_001: usize = 0x37E550; + } + // Module: vscript.dll + pub mod vscript_dll { + pub const VScriptManager010: usize = 0x128600; + } + // Module: vstdlib_s64.dll + pub mod vstdlib_s64_dll { + pub const IVALIDATE001: usize = 0xA5B40; + pub const VEngineCvar002: usize = 0x63070; + } + // Module: worldrenderer.dll + pub mod worldrenderer_dll { + pub const WorldRendererMgr001: usize = 0x15FF70; } } } diff --git a/output/libnetworksystem.so.cs b/output/libnetworksystem.so.cs deleted file mode 100644 index 6b5271d..0000000 --- a/output/libnetworksystem.so.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC - -namespace CS2Dumper.Schemas { - // Module: libnetworksystem.so - // Classes count: 1 - // Enums count: 0 - public static class LibnetworksystemSo { - // Parent: None - // Fields count: 1 - public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; // int16 - } - } -} diff --git a/output/libnetworksystem.so.hpp b/output/libnetworksystem.so.hpp deleted file mode 100644 index d578c96..0000000 --- a/output/libnetworksystem.so.hpp +++ /dev/null @@ -1,21 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC - -#pragma once - -#include - -namespace cs2_dumper { - namespace schemas { - // Module: libnetworksystem.so - // Classes count: 1 - // Enums count: 0 - namespace libnetworksystem_so { - // Parent: None - // Fields count: 1 - namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 - } - } - } -} diff --git a/output/libparticles.so.cs b/output/libparticles.so.cs deleted file mode 100644 index b5abd8c..0000000 --- a/output/libparticles.so.cs +++ /dev/null @@ -1,6613 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC - -namespace CS2Dumper.Schemas { - // Module: libparticles.so - // Classes count: 445 - // Enums count: 76 - public static class LibparticlesSo { - // Alignment: 4 - // Members count: 6 - public enum ParticleSetMethod_t : uint { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Members count: 7 - public enum Detail2Combo_t : uint { - DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Members count: 4 - public enum MissingParentInheritBehavior_t : uint { - MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleFloatBiasType_t : uint { - PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleTraceMissBehavior_t : uint { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Members count: 7 - public enum PFuncVisualizationType_t : uint { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleVRHandChoiceList_t : uint { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleReplicationMode_t : uint { - PARTICLE_REPLICATIONMODE_NONE = 0x0, - PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum PetGroundType_t : uint { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum InheritableBoolType_t : uint { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 24 - public enum ParticleFloatType_t : uint { - PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, - PF_TYPE_PARTICLE_NOISE = 0xE, - PF_TYPE_PARTICLE_AGE = 0xF, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, - PF_TYPE_PARTICLE_FLOAT = 0x11, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, - PF_TYPE_PARTICLE_SPEED = 0x13, - PF_TYPE_PARTICLE_NUMBER = 0x14, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, - PF_TYPE_COUNT = 0x16 - } - // Alignment: 4 - // Members count: 6 - public enum ParticlePostProcessPriorityGroup_t : uint { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Members count: 6 - public enum PFNoiseTurbulence_t : uint { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleColorBlendMode_t : uint { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Members count: 13 - public enum ParticleColorBlendType_t : uint { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Members count: 4 - public enum DetailCombo_t : uint { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Members count: 9 - public enum ScalarExpressionType_t : uint { - SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7 - } - // Alignment: 4 - // Members count: 14 - public enum SpriteCardPerParticleScale_t : uint { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Members count: 2 - public enum BlurFilterType_t : uint { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum StandardLightingAttenuationStyle_t : uint { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleParentSetMode_t : uint { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleModelType_t : uint { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightingQuality_t : uint { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 4 - public enum PFNoiseType_t : uint { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Members count: 11 - public enum EventTypeSelection_t : uint { - PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, - PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, - PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, - PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, - PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, - PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, - PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, - PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, - PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, - PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, - PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleMassMode_t : uint { - PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, - PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleDirectionNoiseType_t : uint { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleHitboxBiasType_t : uint { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Members count: 6 - public enum ParticleControlPointAxis_t : uint { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Members count: 12 - public enum ParticlePinDistance_t : uint { - PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Members count: 7 - public enum VectorFloatExpressionType_t : uint { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleFogType_t : uint { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 9 - public enum VectorExpressionType_t : uint { - VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleRotationLockType_t : uint { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum HitboxLerpType_t : uint { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum AnimationType_t : uint { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleAttrBoxFlags_t : uint { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleTopology_t : uint { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightBehaviorChoiceList_t : uint { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum ModelHitboxType_t : uint { - MODEL_HITBOX_TYPE_STANDARD = 0x0, - MODEL_HITBOX_TYPE_RAW_BONES = 0x1, - MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, - MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 - } - // Alignment: 4 - // Members count: 8 - public enum ParticleFloatMapType_t : uint { - PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleTraceSet_t : uint { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Members count: 7 - public enum ParticleTextureLayerBlendType_t : uint { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleSelection_t : uint { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleFloatInputMode_t : uint { - PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum SnapshotIndexType_t : uint { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Members count: 7 - public enum ParticleOutputBlendMode_t : uint { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleLightnintBranchBehavior_t : uint { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum MaterialProxyType_t : uint { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleDepthFeatheringMode_t : uint { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleFloatRandomMode_t : uint { - PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum PFNoiseModifier_t : uint { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Members count: 19 - public enum ParticleVecType_t : uint { - PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_VELOCITY = 0x4, - PVEC_TYPE_CP_VALUE = 0x5, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, - PVEC_TYPE_CP_RELATIVE_DIR = 0x7, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, - PVEC_TYPE_FLOAT_COMPONENTS = 0x9, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, - PVEC_TYPE_RANDOM_UNIFORM = 0xD, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, - PVEC_TYPE_CP_DELTA = 0xF, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, - PVEC_TYPE_COUNT = 0x11 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleLightUnitChoiceList_t : uint { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleFalloffFunction_t : uint { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleSequenceCropOverride_t : uint { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleDetailLevel_t : uint { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum BBoxVolumeType_t : uint { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Members count: 10 - public enum SpriteCardTextureType_t : uint { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleAlphaReferenceType_t : uint { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Members count: 15 - public enum SpriteCardTextureChannel_t : uint { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Members count: 5 - public enum ParticleTransformType_t : uint { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 4 - public enum RenderModelSubModelFieldType_t : uint { - SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, - SUBMODEL_AS_MESHGROUP_INDEX = 0x1, - SUBMODEL_AS_MESHGROUP_MASK = 0x2, - SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleHitboxDataSelection_t : uint { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 6 - public enum ParticleOrientationChoiceList_t : uint { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleCollisionMode_t : uint { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 2 - public enum ParticleSortingChoiceList_t : uint { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleEndcapMode_t : uint { - PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ClosestPointTestType_t : uint { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Members count: 6 - public enum ParticleImpulseType_t : uint { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Members count: 2 - public enum SpriteCardShaderType_t : uint { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleOmni2LightTypeChoiceList_t : uint { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightFogLightingMode_t : uint { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleLightTypeChoiceList_t : uint { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleOrientationSetMode_t : uint { - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum TextureRepetitionMode_t : uint { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapGravityToVector { - public const nint m_vInput1 = 0x1B0; // CPerParticleVecInput - public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x7E8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1B0; // bool - public const nint m_bForcePreserveParticleOrder = 0x1B1; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x1FA; // bool - public const nint m_bUseTexture = 0x1FB; // bool - public const nint m_flRadiusScale = 0x1FC; // float32 - public const nint m_flAlphaScale = 0x200; // float32 - public const nint m_nAlpha2Field = 0x204; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x83C; // float32 - public const nint m_flStartFalloff = 0x840; // float32 - public const nint m_flDistanceFalloff = 0x844; // float32 - public const nint m_flSpotFoV = 0x848; // float32 - public const nint m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x858; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x860; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1B4; // int32 - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // int32 - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_bUseDeltaV = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; // int32 - } - // Parent: CParticleInput - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - // MParticleCustomFieldDefaultValue - public static class CParticleModelInput { - public const nint m_nType = 0xC; // ParticleModelType_t - public const nint m_NamedValue = 0x10; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x50; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1B0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1B0; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x300; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x450; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5A0; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x6F0; // CPerParticleVecInput - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2640; // bool - public const nint m_flMinSize = 0x2644; // float32 - public const nint m_flMaxSize = 0x2648; // float32 - public const nint m_flStartFadeSize = 0x264C; // float32 - public const nint m_flEndFadeSize = 0x2650; // float32 - public const nint m_flStartFadeDot = 0x2654; // float32 - public const nint m_flEndFadeDot = 0x2658; // float32 - public const nint m_flRadiusTaper = 0x265C; // float32 - public const nint m_nMinTesselation = 0x2660; // int32 - public const nint m_nMaxTesselation = 0x2664; // int32 - public const nint m_flTessScale = 0x2668; // float32 - public const nint m_flTextureVWorldSize = 0x2670; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x27C0; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x2910; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2A60; // int32 - public const nint m_bClampV = 0x2A64; // bool - public const nint m_nScaleCP1 = 0x2A68; // int32 - public const nint m_nScaleCP2 = 0x2A6C; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2A70; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2A74; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2A78; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2A7D; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2A80; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2A84; // float32 - public const nint m_bReverseOrder = 0x2A88; // bool - public const nint m_bClosedLoop = 0x2A89; // bool - public const nint m_nOrientationType = 0x2A8C; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2A90; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2A94; // bool - public const nint m_bGenerateNormals = 0x2A95; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1B4; // float32 - public const nint m_flSFXNormalAmount = 0x1B8; // float32 - public const nint m_flSFXMetalnessAmount = 0x1BC; // float32 - public const nint m_flSFXRoughnessAmount = 0x1C0; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1C4; // float32 - public const nint m_flSFXSScale = 0x1C8; // float32 - public const nint m_flSFXSScrollX = 0x1CC; // float32 - public const nint m_flSFXSScrollY = 0x1D0; // float32 - public const nint m_flSFXSScrollZ = 0x1D4; // float32 - public const nint m_flSFXSOffsetX = 0x1D8; // float32 - public const nint m_flSFXSOffsetY = 0x1DC; // float32 - public const nint m_flSFXSOffsetZ = 0x1E0; // float32 - public const nint m_nDetailCombo = 0x1E4; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1E8; // float32 - public const nint m_flSFXSDetailScale = 0x1EC; // float32 - public const nint m_flSFXSDetailScrollX = 0x1F0; // float32 - public const nint m_flSFXSDetailScrollY = 0x1F4; // float32 - public const nint m_flSFXSDetailScrollZ = 0x1F8; // float32 - public const nint m_flSFXSUseModelUVs = 0x1FC; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x1FC; // float32 - public const nint m_flSndLvlScale = 0x200; // float32 - public const nint m_flPitchScale = 0x204; // float32 - public const nint m_flVolumeScale = 0x208; // float32 - public const nint m_nSndLvlField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x210; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x214; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x218; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x21C; // int32 - public const nint m_nCPReference = 0x220; // int32 - public const nint m_pszSoundName = 0x224; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x324; // bool - } - // Parent: None - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; // float32 - public const nint m_nCPin = 0x4; // int32 - public const nint m_flProxyRadius = 0x8; // float32 - public const nint m_flInputMin = 0xC; // float32 - public const nint m_flInputMax = 0x10; // float32 - public const nint m_flInputPixelVisFade = 0x14; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x18; // float32 - public const nint m_flDistanceInputMin = 0x1C; // float32 - public const nint m_flDistanceInputMax = 0x20; // float32 - public const nint m_flDotInputMin = 0x24; // float32 - public const nint m_flDotInputMax = 0x28; // float32 - public const nint m_bDotCPAngles = 0x2C; // bool - public const nint m_bDotCameraAngles = 0x2D; // bool - public const nint m_flAlphaScaleMin = 0x30; // float32 - public const nint m_flAlphaScaleMax = 0x34; // float32 - public const nint m_flRadiusScaleMin = 0x38; // float32 - public const nint m_flRadiusScaleMax = 0x3C; // float32 - public const nint m_flRadiusScaleFOVBase = 0x40; // float32 - public const nint m_bRightEye = 0x44; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nFirstSourcePoint = 0x1BC; // int32 - public const nint m_bSetOrientation = 0x1C0; // bool - public const nint m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1C8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x458; // Vector - public const nint m_vValueAtMin = 0x464; // Vector - public const nint m_vValueAtMax = 0x470; // Vector - public const nint m_vValueAboveMax = 0x47C; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B8; // float32 - public const nint m_bNormalize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewBodyGroup_t { - public const nint m_bodyGroupName = 0x0; // CUtlString - public const nint m_nValue = 0x8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_Frequency = 0x1B4; // float32 - public const nint m_nField = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1BC; // float32 - public const nint m_flOscAdd = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1B4; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1B8; // float32 - public const nint m_flDetail2Scale = 0x1BC; // float32 - public const nint m_flDetail2BlendFactor = 0x1C0; // float32 - public const nint m_flColorWarpIntensity = 0x1C4; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1C8; // float32 - public const nint m_flEnvMapIntensity = 0x1CC; // float32 - public const nint m_flAmbientScale = 0x1D0; // float32 - public const nint m_specularColor = 0x1D4; // Color - public const nint m_flSpecularScale = 0x1D8; // float32 - public const nint m_flSpecularExponent = 0x1DC; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1E0; // float32 - public const nint m_flSpecularBlendToFull = 0x1E4; // float32 - public const nint m_rimLightColor = 0x1E8; // Color - public const nint m_flRimLightScale = 0x1EC; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 - public const nint m_flMetalnessBlendToFull = 0x1F4; // float32 - public const nint m_flSelfIllumBlendToFull = 0x1F8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1B4; // Vector - public const nint m_vecTestNormal = 0x1C0; // Vector - public const nint m_bUseVelocity = 0x1CC; // bool - public const nint m_bCullOnMiss = 0x1CD; // bool - public const nint m_bLifeAdjust = 0x1CE; // bool - public const nint m_RtEnvName = 0x1CF; // char[128] - public const nint m_nRTEnvCP = 0x250; // int32 - public const nint m_nComponent = 0x254; // int32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x300; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x450; // int32 - public const nint m_CenterOffset = 0x454; // Vector - public const nint m_bGlobalCenter = 0x460; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1B4; // Vector - public const nint m_vecMax = 0x1C0; // Vector - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1B4; // Vector - public const nint m_vecAbsValInv = 0x1C0; // Vector - public const nint m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput - public const nint m_flOffset = 0x800; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x950; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xF80; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x15B0; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput - public const nint m_TransformInput = 0x1850; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x18B0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleChildrenInfo_t { - public const nint m_ChildRef = 0x0; // CStrongHandle - public const nint m_flDelay = 0x8; // float32 - public const nint m_bEndCap = 0xC; // bool - public const nint m_bDisableChild = 0xD; // bool - public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1B0; // bool - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flRemapTime = 0x1CC; // float32 - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelSequence { - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1B0; // int32 - public const nint m_vecPlaneDirection = 0x1B4; // Vector - public const nint m_bLocalSpace = 0x1C0; // bool - public const nint m_flPlaneOffset = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x308; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x10B8; // bool - public const nint m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_bBoundBox = 0x1B4; // bool - public const nint m_bOutside = 0x1B5; // bool - public const nint m_bUseBones = 0x1B6; // bool - public const nint m_HitboxSetName = 0x1B7; // char[128] - public const nint m_vecPosOffset = 0x238; // CPerParticleVecInput - public const nint m_fDrag = 0x868; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1BC; // float32 - public const nint m_TwistAxis = 0x1C0; // Vector - public const nint m_bLocalSpace = 0x1CC; // bool - public const nint m_nControlPointNumber = 0x1D0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1B0; // int32 - public const nint m_nCPVelocity = 0x1B4; // int32 - public const nint m_nCPMisc = 0x1B8; // int32 - public const nint m_nCPColor = 0x1BC; // int32 - public const nint m_nCPInvalidColor = 0x1C0; // int32 - public const nint m_nCPExtraArcData = 0x1C4; // int32 - public const nint m_vGravity = 0x1C8; // Vector - public const nint m_flArcMaxDuration = 0x1D4; // float32 - public const nint m_flSegmentBreak = 0x1D8; // float32 - public const nint m_flArcSpeed = 0x1DC; // float32 - public const nint m_flAlpha = 0x1E0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x7F0; // bool - public const nint m_nOutVectorField = 0x7F4; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x350; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x4A0; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x5F0; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x5F8; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC28; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC2C; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC30; // CUtlString - public const nint m_flCenterXOffset = 0xC38; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xD88; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xED8; // float32 - public const nint m_nCropTextureOverride = 0xEDC; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xEE0; // CUtlVector - public const nint m_flAnimationRate = 0xEF8; // float32 - public const nint m_nAnimationType = 0xEFC; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF00; // bool - public const nint m_flSelfIllumAmount = 0xF08; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x1058; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x11A8; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x12F8; // int32 - public const nint m_nSelfIllumPerParticle = 0x12FC; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1300; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x1304; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x1305; // bool - public const nint m_flAddSelfAmount = 0x1308; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x1458; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x15A8; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x16F8; // int32 - public const nint m_nFogType = 0x16FC; // ParticleFogType_t - public const nint m_flFogAmount = 0x1700; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x1850; // bool - public const nint m_bTintByGlobalLight = 0x1851; // bool - public const nint m_nPerParticleAlphaReference = 0x1854; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x1858; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x185C; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x1860; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x19B0; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1B00; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1C50; // bool - public const nint m_bRefractSolid = 0x1C51; // bool - public const nint m_flRefractAmount = 0x1C58; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1DA8; // int32 - public const nint m_nRefractBlurType = 0x1DAC; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DB0; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DB1; // bool - public const nint m_bUseMixedResolutionRendering = 0x1DB2; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DB3; // bool - public const nint m_stencilTestID = 0x1DB4; // char[128] - public const nint m_bStencilTestExclude = 0x1E34; // bool - public const nint m_stencilWriteID = 0x1E35; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1EB5; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1EB6; // bool - public const nint m_bReverseZBuffering = 0x1EB7; // bool - public const nint m_bDisableZBuffering = 0x1EB8; // bool - public const nint m_nFeatheringMode = 0x1EBC; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1EC0; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x2010; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2160; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x22B0; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x2400; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x2404; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x2405; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSpinUpdateBase { - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1B0; // float32 - public const nint m_flSpinStrength = 0x1B4; // float32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1B4; // int32 - public const nint m_nInputCP2 = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_nOutVectorField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1E0; // CStrongHandle - public const nint m_outputMinName = 0x1E8; // CUtlString - public const nint m_outputMaxName = 0x1F0; // CUtlString - public const nint m_bModelFromRenderer = 0x1F8; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x28F1; // bool - public const nint m_flStartFadeDot = 0x28F4; // float32 - public const nint m_flEndFadeDot = 0x28F8; // float32 - public const nint m_nPrevPntSource = 0x28FC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x2900; // float32 - public const nint m_flMinLength = 0x2904; // float32 - public const nint m_bIgnoreDT = 0x2908; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x290C; // float32 - public const nint m_flLengthScale = 0x2910; // float32 - public const nint m_flLengthFadeInTime = 0x2914; // float32 - public const nint m_flRadiusHeadTaper = 0x2918; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2A68; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x3098; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x31E8; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3338; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3968; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3AB8; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3ABC; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3AC0; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3AC4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_pszTimeOfDayParameter = 0x1B8; // char[128] - public const nint m_vecDefaultValue = 0x238; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1B0; // int32 - public const nint m_flDecayDelay = 0x1B4; // float32 - public const nint m_nSnapshotControlPoint = 0x1B8; // int32 - public const nint m_bLifespanDecay = 0x1BC; // bool - public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x310; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1B4; // char[256] - public const nint m_SequenceName = 0x2B4; // char[256] - public const nint m_hModel = 0x3B8; // CStrongHandle - } - // Parent: CParticleVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleVecInput { - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput - public const nint m_bRopes = 0x310; // bool - public const nint m_bRopesZOnly = 0x311; // bool - public const nint m_bExplosions = 0x312; // bool - public const nint m_bParticles = 0x313; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1B4; // int32 - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // int32 - public const nint m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x708; // int32 - public const nint m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xD40; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1B8; // int32 - public const nint m_nAlphaMax = 0x1BC; // int32 - public const nint m_flAlphaRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x308; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5A8; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x1FC; // float32 - public const nint m_flTonemapWeight = 0x200; // float32 - public const nint m_nTonemapLevelField = 0x204; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - public const nint m_bNormalize = 0x1B8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nDesiredHitbox = 0x1B8; // int32 - public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x7F0; // char[128] - public const nint m_bUseBones = 0x870; // bool - public const nint m_bUseClosestPointOnHitbox = 0x871; // bool - public const nint m_nTestType = 0x874; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x878; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0x9C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x368; // CPerParticleFloatInput - public const nint m_flThickness = 0x4B8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput - public const nint m_flRoll = 0x8A8; // CPerParticleFloatInput - public const nint m_flPitch = 0x9F8; // CPerParticleFloatInput - public const nint m_flYaw = 0xB48; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xC98; // bool - public const nint m_bXYVelocityOnly = 0xC99; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1B4; // float32 - public const nint m_flMaxLength = 0x1B8; // float32 - public const nint m_flLengthRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_bOldCode = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1B8; // CParticleTransformInput - public const nint m_TransformEnd = 0x218; // CParticleTransformInput - public const nint m_flInputMin = 0x278; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3C8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x518; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x668; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7B8; // float32 - public const nint m_flLOSScale = 0x7BC; // float32 - public const nint m_CollisionGroupName = 0x7C0; // char[128] - public const nint m_nTraceSet = 0x840; // ParticleTraceSet_t - public const nint m_bLOS = 0x844; // bool - public const nint m_nSetMethod = 0x848; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1B4; // float32 - public const nint m_flNumToAssign = 0x1B8; // float32 - public const nint m_bLoop = 0x1BC; // bool - public const nint m_bCPPairs = 0x1BD; // bool - public const nint m_bSaveOffset = 0x1BE; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1B0; // int32 - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_flMinInputValue = 0x1B8; // float32 - public const nint m_flMaxInputValue = 0x1BC; // float32 - public const nint m_bInfiniteLine = 0x1C0; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x458; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5A8; // float32 - public const nint m_flScalePerParentParticle = 0x5AC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5B0; // bool - public const nint m_nEventType = 0x5B4; // EventTypeSelection_t - public const nint m_nSnapshotControlPoint = 0x5B8; // int32 - public const nint m_nLimitPerUpdate = 0x5BC; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5C0; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5C1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1B0; // Vector - public const nint m_Frequency = 0x1BC; // Vector - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 - public const nint m_bOffset = 0x1D4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x308; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x458; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5A8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x6F8; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x848; // int32 - public const nint m_bTrailBias = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flStartTime = 0x1CC; // float32 - public const nint m_flEndTime = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D8; // bool - public const nint m_flRemapBias = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetUserEvent { - public const nint m_flInput = 0x1B0; // CPerParticleFloatInput - public const nint m_flRisingEdge = 0x300; // CPerParticleFloatInput - public const nint m_nRisingEventType = 0x450; // EventTypeSelection_t - public const nint m_flFallingEdge = 0x458; // CPerParticleFloatInput - public const nint m_nFallingEventType = 0x5A8; // EventTypeSelection_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - } - // Parent: CBasePulseGraphInstance - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseDomainHookInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - // MPulseDomainOptInFeatureTag - public static class CParticleCollectionBindingInstance { - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput - public const nint m_massControls = 0x930; // CParticleMassCalculationParameters - public const nint m_nMaxConstraintPasses = 0xD28; // int32 - public const nint m_bUseNewCode = 0xD2C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_names = 0x1C0; // CUtlVector - public const nint m_bShuffle = 0x1D8; // bool - public const nint m_bLinear = 0x1D9; // bool - public const nint m_bModelFromRenderer = 0x1DA; // bool - public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nEventType = 0x1B8; // EventTypeSelection_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Callback { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunction { - public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x158; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x15C; // float32 - public const nint m_flOpEndFadeInTime = 0x160; // float32 - public const nint m_flOpStartFadeOutTime = 0x164; // float32 - public const nint m_flOpEndFadeOutTime = 0x168; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x16C; // float32 - public const nint m_bNormalizeToStopTime = 0x170; // bool - public const nint m_flOpTimeOffsetMin = 0x174; // float32 - public const nint m_flOpTimeOffsetMax = 0x178; // float32 - public const nint m_nOpTimeOffsetSeed = 0x17C; // int32 - public const nint m_nOpTimeScaleSeed = 0x180; // int32 - public const nint m_flOpTimeScaleMin = 0x184; // float32 - public const nint m_flOpTimeScaleMax = 0x188; // float32 - public const nint m_bDisableOperator = 0x18E; // bool - public const nint m_Notes = 0x190; // CUtlString - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_bClampLowerRange = 0x1B4; // bool - public const nint m_bClampUpperRange = 0x1B5; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nParticleIncrement = 0x1BC; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1C4; // bool - public const nint m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_nChildControlPoint = 0x1B8; // int32 - public const nint m_nNumControlPoints = 0x1BC; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // int32 - public const nint m_bSetOrientation = 0x1C4; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1BC; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1B0; // CParticleCollectionVecInput - public const nint m_vecMax = 0x7E0; // CParticleCollectionVecInput - public const nint m_nCP = 0xE10; // int32 - public const nint m_bLocalSpace = 0xE14; // bool - public const nint m_bAccountForRadius = 0xE15; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nScaleCP = 0x1B8; // int32 - public const nint m_nComponent = 0x1BC; // int32 - public const nint m_fRadCentCore = 0x1C0; // float32 - public const nint m_fRadPerPoint = 0x1C4; // float32 - public const nint m_fRadPerPointTo = 0x1C8; // float32 - public const nint m_fpointAngle = 0x1CC; // float32 - public const nint m_fsizeOverall = 0x1D0; // float32 - public const nint m_fRadBias = 0x1D4; // float32 - public const nint m_fMinRad = 0x1D8; // float32 - public const nint m_fDistBias = 0x1DC; // float32 - public const nint m_bUseLocalCoords = 0x1E0; // bool - public const nint m_bUseWithContEmit = 0x1E1; // bool - public const nint m_bUseOrigRadius = 0x1E2; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1BC; // Vector - public const nint m_fForceAmount = 0x1C8; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x318; // float32 - public const nint m_TransformInput = 0x320; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x380; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x4D0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1B4; // float32 - public const nint m_fLifetimeMax = 0x1B8; // float32 - public const nint m_fLifetimeRandExponent = 0x1BC; // float32 - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x308; // CPerParticleFloatInput - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x458; // Vector - public const nint m_bIgnoreDelta = 0x465; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1B4; // float32 - public const nint m_flRadiusMax = 0x1B8; // float32 - public const nint m_flRadiusRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1B0; // float32 - public const nint m_flSpinStrength = 0x1B4; // float32 - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureControls_t { - public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput - public const nint m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput - public const nint m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x930; // bool - public const nint m_bClampUVs = 0x931; // bool - public const nint m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; // int32 - public const nint m_vOffsetFromControlPoint = 0x4; // Vector - public const nint m_bOffsetInLocalSpace = 0x10; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1B8; // int32 - public const nint m_vInput1 = 0x1C0; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x7F0; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1B4; // int32 - public const nint m_nCPStartPnt = 0x1B8; // int32 - public const nint m_nCPEndPnt = 0x1BC; // int32 - public const nint m_flSegments = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x310; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x700; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x850; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleInput { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE18; // int32 - public const nint m_nControlPointNumber = 0xE1C; // int32 - public const nint m_nRadiusComponent = 0xE20; // int32 - public const nint m_flWarpTime = 0xE24; // float32 - public const nint m_flWarpStartTime = 0xE28; // float32 - public const nint m_flPrevPosScale = 0xE2C; // float32 - public const nint m_bInvertWarp = 0xE30; // bool - public const nint m_bUseCount = 0xE31; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x300; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x450; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x308; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5A8; // int32 - public const nint m_nOutVectorField = 0x5AC; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionForce { - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_bRandomDistribution = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x21C; // float32 - public const nint m_flInputMax = 0x220; // float32 - public const nint m_vecOutputMin = 0x224; // Vector - public const nint m_vecOutputMax = 0x230; // Vector - public const nint m_flRadius = 0x23C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x308; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x1FA; // bool - public const nint m_hModel = 0x200; // CStrongHandle - public const nint m_modelInput = 0x208; // CParticleModelInput - public const nint m_nLOD = 0x260; // int32 - public const nint m_bDisableShadows = 0x264; // bool - public const nint m_bDisableMotionBlur = 0x265; // bool - public const nint m_bAcceptsDecals = 0x266; // bool - public const nint m_nAngularVelocityField = 0x268; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x308; // int32 - public const nint m_nOutVectorField = 0x30C; // int32 - public const nint m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1B1; // bool - public const nint m_bIncludeChildren = 0x1B2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; // int32 - public const nint m_nEndControlPointNumber = 0x4; // int32 - public const nint m_nBulgeControl = 0x8; // int32 - public const nint m_flBulge = 0xC; // float32 - public const nint m_flMidPoint = 0x10; // float32 - public const nint m_vStartPointOffset = 0x14; // Vector - public const nint m_vMidPointOffset = 0x20; // Vector - public const nint m_vEndOffset = 0x2C; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1B4; // Vector - public const nint m_vecOffsetMax = 0x1C0; // Vector - public const nint m_bUseNormal = 0x1CD; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_nCPOut = 0x1C4; // int32 - public const nint m_nCPOutField = 0x1C8; // int32 - public const nint m_nCPSSPosOut = 0x1CC; // int32 - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinUpdate { - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1B4; // Vector - public const nint m_OffsetMax = 0x1C0; // Vector - public const nint m_nControlPointNumber = 0x1CC; // int32 - public const nint m_bLocalCoords = 0x1D0; // bool - public const nint m_bNormalize = 0x1D1; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1C8; // Vector - public const nint m_vMaxOutputValue = 0x1D4; // Vector - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_flModelScale = 0x21C; // float32 - public const nint m_bFitToModelSize = 0x220; // bool - public const nint m_bNonUniformScaling = 0x221; // bool - public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x230; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1B8; // bool - public const nint m_bAbsValInv = 0x1B9; // bool - public const nint m_flOffset = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_flNoiseScale = 0x1C8; // float32 - public const nint m_flNoiseScaleLoc = 0x1CC; // float32 - public const nint m_vecOffsetLoc = 0x1D0; // Vector - public const nint m_flWorldTimeScale = 0x1DC; // float32 - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Spin { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueConfiguration_t { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_ConfigValue = 0x8; // KeyValues3 - public const nint m_iAttachType = 0x18; // ParticleAttachment_t - public const nint m_BoundEntityPath = 0x20; // CUtlString - public const nint m_strEntityScope = 0x28; // CUtlString - public const nint m_strAttachmentName = 0x30; // CUtlString - } - // Parent: CParticleInput - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - // MParticleCustomFieldDefaultValue - public static class CParticleVecInput { - public const nint m_nType = 0xC; // ParticleVecType_t - public const nint m_vLiteralValue = 0x10; // Vector - public const nint m_LiteralColor = 0x1C; // Color - public const nint m_NamedValue = 0x20; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x60; // bool - public const nint m_nVectorAttribute = 0x64; // ParticleAttributeIndex_t - public const nint m_vVectorAttributeScale = 0x68; // Vector - public const nint m_nControlPoint = 0x74; // int32 - public const nint m_nDeltaControlPoint = 0x78; // int32 - public const nint m_vCPValueScale = 0x7C; // Vector - public const nint m_vCPRelativePosition = 0x88; // Vector - public const nint m_vCPRelativeDir = 0x94; // Vector - public const nint m_FloatComponentX = 0xA0; // CParticleFloatInput - public const nint m_FloatComponentY = 0x1F0; // CParticleFloatInput - public const nint m_FloatComponentZ = 0x340; // CParticleFloatInput - public const nint m_FloatInterp = 0x490; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x5E0; // float32 - public const nint m_flInterpInput1 = 0x5E4; // float32 - public const nint m_vInterpOutput0 = 0x5E8; // Vector - public const nint m_vInterpOutput1 = 0x5F4; // Vector - public const nint m_Gradient = 0x600; // CColorGradient - public const nint m_vRandomMin = 0x618; // Vector - public const nint m_vRandomMax = 0x624; // Vector - } - // Parent: CParticleFunctionEmitter - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x458; // float32 - public const nint m_nEventType = 0x45C; // EventTypeSelection_t - public const nint m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5B0; // int32 - public const nint m_nSnapshotControlPoint = 0x5B4; // int32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1B4; // Vector - public const nint m_flTraceOffset = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTraceTolerance = 0x1C8; // float32 - public const nint m_nMaxPlanes = 0x1CC; // int32 - public const nint m_CollisionGroupName = 0x1D4; // char[128] - public const nint m_nTraceSet = 0x254; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x260; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2640; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2644; // int32 - public const nint m_flMinSize = 0x2648; // float32 - public const nint m_flMaxSize = 0x264C; // float32 - public const nint m_flStartFadeSize = 0x2650; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x27A0; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x28F0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1B8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x7E8; // CParticleTransformInput - public const nint m_flVelocityScale = 0x848; // float32 - public const nint m_bDirectionOnly = 0x84C; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bRandomize = 0x1B3; // bool - public const nint m_bSetOnce = 0x1B4; // bool - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nHeadLocation = 0x1BC; // int32 - public const nint m_vecRotation = 0x1C0; // QAngle - public const nint m_vecRotationB = 0x1CC; // QAngle - public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B0; // int32 - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_bRandom = 0x1B8; // bool - public const nint m_nRandomSeed = 0x1BC; // int32 - public const nint m_bSetNormal = 0x1C0; // bool - public const nint m_bSetRadius = 0x1C1; // bool - public const nint m_nIndexType = 0x1C4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1C8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x318; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x708; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1B0; // Vector - public const nint m_RateMax = 0x1BC; // Vector - public const nint m_FrequencyMin = 0x1C8; // Vector - public const nint m_FrequencyMax = 0x1D4; // Vector - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1E4; // bool - public const nint m_bProportionalOp = 0x1E5; // bool - public const nint m_bOffset = 0x1E6; // bool - public const nint m_flStartTime_min = 0x1E8; // float32 - public const nint m_flStartTime_max = 0x1EC; // float32 - public const nint m_flEndTime_min = 0x1F0; // float32 - public const nint m_flEndTime_max = 0x1F4; // float32 - public const nint m_flOscMult = 0x1F8; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x348; // CPerParticleFloatInput - public const nint m_flRateScale = 0x498; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x210; // float32 - public const nint m_flStartTime_max = 0x214; // float32 - public const nint m_flStartTime_exp = 0x218; // float32 - public const nint m_flEndTime_min = 0x21C; // float32 - public const nint m_flEndTime_max = 0x220; // float32 - public const nint m_flEndTime_exp = 0x224; // float32 - public const nint m_flRange = 0x228; // float32 - public const nint m_flRangeBias = 0x230; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x380; // float32 - public const nint m_flPrevPosScale = 0x384; // float32 - public const nint m_bLockRot = 0x388; // bool - public const nint m_vecScale = 0x390; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x1FC; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x200; // int32 - public const nint m_nOutputField = 0x204; // int32 - public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1B4; // int32 - public const nint m_nCPIn = 0x1B8; // int32 - public const nint m_flUpdateRate = 0x1BC; // float32 - public const nint m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x310; // float32 - public const nint m_flOffset = 0x314; // float32 - public const nint m_vecTraceDir = 0x318; // Vector - public const nint m_CollisionGroupName = 0x324; // char[128] - public const nint m_nTraceSet = 0x3A4; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3A8; // bool - public const nint m_bTraceToClosestSurface = 0x3A9; // bool - public const nint m_bIncludeWater = 0x3AA; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1B0; // float32 - public const nint m_flEndTime = 0x1B4; // float32 - public const nint m_flStartScale = 0x1B8; // float32 - public const nint m_flEndScale = 0x1BC; // float32 - public const nint m_bEaseInAndOut = 0x1C0; // bool - public const nint m_flBias = 0x1C4; // float32 - } - // Parent: None - // Fields count: 1 - public static class ParticleAttributeIndex_t { - public const nint m_Value = 0x0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B4; // float32 - public const nint m_flOutputMax = 0x1B8; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1BC; // float32 - public const nint m_flNoiseCoordScale1 = 0x1C0; // float32 - public const nint m_flNoiseCoordScale2 = 0x1C4; // float32 - public const nint m_flNoiseCoordScale3 = 0x1C8; // float32 - public const nint m_vecNoiseAmount0 = 0x1CC; // Vector - public const nint m_vecNoiseAmount1 = 0x1D8; // Vector - public const nint m_vecNoiseAmount2 = 0x1E4; // Vector - public const nint m_vecNoiseAmount3 = 0x1F0; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1B0; // CStrongHandle - public const nint m_inNames = 0x1B8; // CUtlVector - public const nint m_outNames = 0x1D0; // CUtlVector - public const nint m_fallbackNames = 0x1E8; // CUtlVector - public const nint m_bModelFromRenderer = 0x200; // bool - public const nint m_bProportional = 0x201; // bool - public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x20C; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_bOrientToEyes = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x1FA; // bool - public const nint m_nVertexCountKb = 0x1FC; // uint32 - public const nint m_nIndexCountKb = 0x200; // uint32 - public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x358; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4A8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x5F8; // int32 - public const nint m_hMaterial = 0x600; // CStrongHandle - } - // Parent: IParticleEffect - // Fields count: 32 - public static class CNewParticleEffect { - public const nint m_pNext = 0x10; // CNewParticleEffect* - public const nint m_pPrev = 0x18; // CNewParticleEffect* - public const nint m_pParticles = 0x20; // IParticleCollection* - public const nint m_pDebugName = 0x28; // char* - public const nint m_bDontRemove = 0x0; // bitfield:1 - public const nint m_bRemove = 0x0; // bitfield:1 - public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1 - public const nint m_bIsFirstFrame = 0x0; // bitfield:1 - public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1 - public const nint m_bAllocated = 0x0; // bitfield:1 - public const nint m_bSimulate = 0x0; // bitfield:1 - public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1 - public const nint m_bForceNoDraw = 0x0; // bitfield:1 - public const nint m_bShouldSave = 0x0; // bitfield:1 - public const nint m_bDisableAggregation = 0x0; // bitfield:1 - public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 - public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 - public const nint m_vSortOrigin = 0x40; // Vector - public const nint m_flScale = 0x4C; // float32 - public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* - public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* - public const nint m_flFreezeTransitionStart = 0x70; // float32 - public const nint m_flFreezeTransitionDuration = 0x74; // float32 - public const nint m_flFreezeTransitionOverride = 0x78; // float32 - public const nint m_bFreezeTransitionActive = 0x7C; // bool - public const nint m_bFreezeTargetState = 0x7D; // bool - public const nint m_bCanFreeze = 0x7E; // bool - public const nint m_LastMin = 0x80; // Vector - public const nint m_LastMax = 0x8C; // Vector - public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot - public const nint m_vecAggregationCenter = 0x9C; // Vector - public const nint m_RefCount = 0xC0; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bOrient = 0x1B2; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHeadLocation = 0x1B8; // int32 - public const nint m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x310; // Vector - public const nint m_vecCPMaxPos = 0x31C; // Vector - public const nint m_flInterpolation = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x21C; // float32 - public const nint m_flInputMax = 0x220; // float32 - public const nint m_flOutputMin = 0x224; // float32 - public const nint m_flOutputMax = 0x228; // float32 - public const nint m_flRadius = 0x22C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nControlPointNumber = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionOperator { - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x300; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x450; // bool - public const nint m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xA88; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueSource_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_IsPublic = 0x8; // bool - public const nint m_ValueType = 0xC; // PulseValueType_t - public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - public const nint m_NamedConfigs = 0x48; // CUtlVector - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1B0; // bool - public const nint m_bTransformRadii = 0x1B1; // bool - public const nint m_nControlPointNumber = 0x1B4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1B1; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x7E8; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1B8; // int32 - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flStartTime = 0x1CC; // float32 - public const nint m_flEndTime = 0x1D0; // float32 - public const nint m_flInterpRate = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x1F8; // bool - public const nint m_bSkipRenderingOnMobile = 0x1F9; // bool - } - // Parent: IParticleSystemDefinition - // Fields count: 65 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; // int32 - public const nint m_PreEmissionOperators = 0x10; // CUtlVector - public const nint m_Emitters = 0x28; // CUtlVector - public const nint m_Initializers = 0x40; // CUtlVector - public const nint m_Operators = 0x58; // CUtlVector - public const nint m_ForceGenerators = 0x70; // CUtlVector - public const nint m_Constraints = 0x88; // CUtlVector - public const nint m_Renderers = 0xA0; // CUtlVector - public const nint m_Children = 0xB8; // CUtlVector - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 - public const nint m_BoundingBoxMin = 0x21C; // Vector - public const nint m_BoundingBoxMax = 0x228; // Vector - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 - public const nint m_bInfiniteBounds = 0x23C; // bool - public const nint m_bEnableNamedValues = 0x23D; // bool - public const nint m_NamedValueDomain = 0x240; // CUtlString - public const nint m_NamedValueLocals = 0x248; // CUtlVector - public const nint m_ConstantColor = 0x260; // Color - public const nint m_ConstantNormal = 0x264; // Vector - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 - public const nint m_hSnapshot = 0x290; // CStrongHandle - public const nint m_pszCullReplacementName = 0x298; // CStrongHandle - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 - public const nint m_hFallback = 0x2B0; // CStrongHandle - public const nint m_nFallbackMaxCount = 0x2B8; // int32 - public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle - public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 - public const nint m_bShouldBatch = 0x30C; // bool - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool - public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t - public const nint m_bScreenSpaceEffect = 0x314; // bool - public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 - public const nint m_bShouldSort = 0x328; // bool - public const nint m_controlPointConfigurations = 0x370; // CUtlVector - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_TransformStart = 0x1D8; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x29C; // bool - public const nint m_bRadialCheck = 0x29D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x1FC; // float32 - public const nint m_flForwardDegrees = 0x200; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1B0; // Color - public const nint m_flBrightnessScale = 0x1B4; // float32 - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_flMinimumLightingRadius = 0x1BC; // float32 - public const nint m_flMaximumLightingRadius = 0x1C0; // float32 - public const nint m_flPositionDampingConstant = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1B8; // CPerParticleVecInput - public const nint m_vecMax = 0x7E8; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE18; // int32 - public const nint m_bLocalSpace = 0xE1C; // bool - public const nint m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nControlPoint1 = 0x640; // int32 - public const nint m_nControlPoint2 = 0x644; // int32 - public const nint m_nControlPoint3 = 0x648; // int32 - public const nint m_nControlPoint4 = 0x64C; // int32 - public const nint m_vecCPOffset1 = 0x650; // Vector - public const nint m_vecCPOffset2 = 0x65C; // Vector - public const nint m_vecCPOffset3 = 0x668; // Vector - public const nint m_vecCPOffset4 = 0x674; // Vector - public const nint m_LightFiftyDist1 = 0x680; // float32 - public const nint m_LightZeroDist1 = 0x684; // float32 - public const nint m_LightFiftyDist2 = 0x688; // float32 - public const nint m_LightZeroDist2 = 0x68C; // float32 - public const nint m_LightFiftyDist3 = 0x690; // float32 - public const nint m_LightZeroDist3 = 0x694; // float32 - public const nint m_LightFiftyDist4 = 0x698; // float32 - public const nint m_LightZeroDist4 = 0x69C; // float32 - public const nint m_LightColor1 = 0x6A0; // Color - public const nint m_LightColor2 = 0x6A4; // Color - public const nint m_LightColor3 = 0x6A8; // Color - public const nint m_LightColor4 = 0x6AC; // Color - public const nint m_bLightType1 = 0x6B0; // bool - public const nint m_bLightType2 = 0x6B1; // bool - public const nint m_bLightType3 = 0x6B2; // bool - public const nint m_bLightType4 = 0x6B3; // bool - public const nint m_bLightDynamic1 = 0x6B4; // bool - public const nint m_bLightDynamic2 = 0x6B5; // bool - public const nint m_bLightDynamic3 = 0x6B6; // bool - public const nint m_bLightDynamic4 = 0x6B7; // bool - public const nint m_bUseNormal = 0x6B8; // bool - public const nint m_bUseHLambert = 0x6B9; // bool - public const nint m_bClampLowerRange = 0x6BE; // bool - public const nint m_bClampUpperRange = 0x6BF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_vecScale = 0x310; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x940; // float32 - public const nint m_bSetVelocity = 0x944; // bool - public const nint m_bLockToSurface = 0x945; // bool - public const nint m_flGridSpacing = 0x948; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x6F8; // CParticleTransformInput - public const nint m_TransformEnd = 0x758; // CParticleTransformInput - public const nint m_nSetMethod = 0x7B8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7BC; // bool - public const nint m_bAdditive = 0x7BD; // bool - public const nint m_bCapsule = 0x7BE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x308; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x458; // char[128] - public const nint m_nTraceSet = 0x4D8; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x4EC; // bool - public const nint m_bSetNormal = 0x4ED; // bool - public const nint m_bSetPXYZOnly = 0x4EE; // bool - public const nint m_bTraceAlongNormal = 0x4EF; // bool - public const nint m_bOffsetonColOnly = 0x4F0; // bool - public const nint m_flOffsetByRadiusFactor = 0x4F4; // float32 - public const nint m_nPreserveOffsetCP = 0x4F8; // int32 - public const nint m_nIgnoreCP = 0x4FC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_flExponent = 0x1BC; // float32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x350; // CStrongHandle - public const nint m_nPriority = 0x358; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_vecCpOffset = 0x1B4; // Vector - public const nint m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1C8; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1CC; // char[128] - public const nint m_bWorldOnly = 0x24C; // bool - public const nint m_bBrushOnly = 0x24D; // bool - public const nint m_bIncludeWater = 0x24E; // bool - public const nint m_nIgnoreCP = 0x250; // int32 - public const nint m_flCpMovementTolerance = 0x254; // float32 - public const nint m_flRetestRate = 0x258; // float32 - public const nint m_flTraceTolerance = 0x25C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x260; // float32 - public const nint m_nMaxTracesPerFrame = 0x264; // float32 - public const nint m_flRadiusScale = 0x268; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3B8; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x508; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x658; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7A8; // bool - public const nint m_bKillonContact = 0x7A9; // bool - public const nint m_flMinSpeed = 0x7AC; // float32 - public const nint m_bSetNormal = 0x7B0; // bool - public const nint m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7B8; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t - } - // Parent: CParticleVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionVecInput { - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x350; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x4A0; // CParticleCollectionRendererFloatInput - public const nint m_nVertexCountKb = 0x5F0; // uint32 - public const nint m_nIndexCountKb = 0x5F4; // uint32 - public const nint m_nScaleCP = 0x5F8; // int32 - public const nint m_MaterialVars = 0x600; // CUtlVector - public const nint m_hMaterial = 0x630; // CStrongHandle - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_FrequencyMin = 0x1B8; // float32 - public const nint m_FrequencyMax = 0x1BC; // float32 - public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1C4; // bool - public const nint m_bProportionalOp = 0x1C5; // bool - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flOscMult = 0x1D8; // float32 - public const nint m_flOscAdd = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1B0; // float32 - public const nint m_flFadeOutTimeMax = 0x1B4; // float32 - public const nint m_flFadeOutTimeExp = 0x1B8; // float32 - public const nint m_flFadeBias = 0x1BC; // float32 - public const nint m_bProportional = 0x1F0; // bool - public const nint m_bEaseInAndOut = 0x1F1; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1B4; // int32 - public const nint m_nSequenceMax = 0x1B8; // int32 - public const nint m_bShuffle = 0x1BC; // bool - public const nint m_bLinear = 0x1BD; // bool - public const nint m_WeightedList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_flStartTime = 0x1B4; // float32 - public const nint m_flEndTime = 0x1B8; // float32 - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - public const nint m_bEaseOut = 0x1E4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1B4; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x308; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_nWeightUpdateCP = 0x1BC; // int32 - public const nint m_bUseVerticalVelocity = 0x1C0; // bool - public const nint m_vecScale = 0x1C8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1B4; // Vector - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1C8; // Vector - public const nint m_vOffsetMax = 0x1D4; // Vector - public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x214; // float32 - public const nint m_flSpinStrength = 0x218; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureDetail2 = 0x208; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle - public const nint m_pTextureEnvMap = 0x230; // CStrongHandle - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1BC; // Vector - public const nint m_MaxForce = 0x1C8; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B4; // int32 - public const nint m_nInputMax = 0x1B8; // int32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_bBackwards = 0x1C4; // bool - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewState_t { - public const nint m_previewModel = 0x0; // CUtlString - public const nint m_nModSpecificData = 0x8; // uint32 - public const nint m_groundType = 0xC; // PetGroundType_t - public const nint m_sequenceName = 0x10; // CUtlString - public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 - public const nint m_hitboxSetName = 0x20; // CUtlString - public const nint m_materialGroupName = 0x28; // CUtlString - public const nint m_vecBodyGroups = 0x30; // CUtlVector - public const nint m_flPlaybackSpeed = 0x48; // float32 - public const nint m_flParticleSimulationRate = 0x4C; // float32 - public const nint m_bShouldDrawHitboxes = 0x50; // bool - public const nint m_bShouldDrawAttachments = 0x51; // bool - public const nint m_bShouldDrawAttachmentNames = 0x52; // bool - public const nint m_bShouldDrawControlPointAxes = 0x53; // bool - public const nint m_bAnimationNonLooping = 0x54; // bool - public const nint m_vecPreviewGravity = 0x58; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1BC; // int32 - public const nint m_nScaleCP = 0x1C0; // int32 - public const nint m_vecAccel = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_bBoundBox = 0x1B4; // bool - public const nint m_bCullOutside = 0x1B5; // bool - public const nint m_bUseBones = 0x1B6; // bool - public const nint m_HitboxSetName = 0x1B7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t - public const nint m_Lerp = 0x308; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1B8; // Vector - public const nint m_vInputMax = 0x1C4; // Vector - public const nint m_vOutputMin = 0x1D0; // Vector - public const nint m_vOutputMax = 0x1DC; // Vector - public const nint m_TransformInput = 0x1E8; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x248; // CParticleTransformInput - public const nint m_flStartTime = 0x2A8; // float32 - public const nint m_flEndTime = 0x2AC; // float32 - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2B4; // bool - public const nint m_bAccelerate = 0x2B5; // bool - public const nint m_flRemapBias = 0x2B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1B0; // Vector - public const nint m_vTint_0 = 0x1BC; // Vector - public const nint m_vTint_1 = 0x1C8; // Vector - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1C8; // float32 - public const nint m_flMaxOutputValue = 0x1CC; // float32 - } - // Parent: CParticleFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleRemapFloatInput { - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1B0; // int32 - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1BC; // int32 - public const nint m_bRandom = 0x1C0; // bool - public const nint m_bReverse = 0x1C1; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - public const nint m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x468; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5B8; // bool - public const nint m_bPrev = 0x5B9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1B4; // int32 - public const nint m_nEndCP = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_nOutputCPField = 0x1C0; // int32 - public const nint m_bSetOnce = 0x1C4; // bool - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flMaxTraceLength = 0x1D8; // float32 - public const nint m_flLOSScale = 0x1DC; // float32 - public const nint m_bLOS = 0x1E0; // bool - public const nint m_CollisionGroupName = 0x1E1; // char[128] - public const nint m_nTraceSet = 0x264; // ParticleTraceSet_t - public const nint m_nSetParent = 0x268; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHand = 0x1B8; // int32 - public const nint m_vecCP1Pos = 0x1BC; // Vector - public const nint m_bOrientToHand = 0x1C8; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance0 = 0x1B4; // float32 - public const nint m_flMaxDistanceMid = 0x1B8; // float32 - public const nint m_flMaxDistance1 = 0x1BC; // float32 - public const nint m_PathParameters = 0x1C0; // CPathParameters - public const nint m_flTravelTime = 0x200; // float32 - public const nint m_nFieldScale = 0x204; // ParticleAttributeIndex_t - public const nint m_nManualTField = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1B0; // int32 - public const nint m_vecPointOffset = 0x1B4; // Vector - public const nint m_flDistance = 0x1C0; // float32 - public const nint m_bCullInside = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1B4; // float32 - public const nint m_PathParams = 0x1C0; // CPathParameters - public const nint m_bUseRandomCPs = 0x200; // bool - public const nint m_vEndOffset = 0x204; // Vector - public const nint m_bSaveOffset = 0x210; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1B0; // char[128] - public const nint m_AttachmentName = 0x230; // char[128] - public const nint m_nFirstControlPoint = 0x2B0; // int32 - public const nint m_nNumControlPoints = 0x2B4; // int32 - public const nint m_nFirstSourcePoint = 0x2B8; // int32 - public const nint m_bSkin = 0x2BC; // bool - public const nint m_bAttachment = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1B0; // Color - public const nint m_ColorFadeMax = 0x1CC; // Color - public const nint m_flFadeStartTime = 0x1DC; // float32 - public const nint m_flFadeEndTime = 0x1E0; // float32 - public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1E8; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_OP_RenderPoints - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x208; // float32 - public const nint m_nAnimationType = 0x20C; // AnimationType_t - public const nint m_bAnimateInFPS = 0x210; // bool - public const nint m_flMinSize = 0x214; // float32 - public const nint m_flMaxSize = 0x218; // float32 - public const nint m_flStartFadeSize = 0x21C; // float32 - public const nint m_flEndFadeSize = 0x220; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRandomNumberGeneratorParameters { - public const nint m_bDistributeEvenly = 0x0; // bool - public const nint m_nSeed = 0x4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1CC; // Color - public const nint m_ColorMax = 0x1D0; // Color - public const nint m_TintMin = 0x1D4; // Color - public const nint m_TintMax = 0x1D8; // Color - public const nint m_flTintPerc = 0x1DC; // float32 - public const nint m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1E4; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x200; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x308; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x308; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x458; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x848; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x998; // int32 - public const nint m_bLocalSpace = 0x99C; // bool - public const nint m_bCenter = 0x99D; // bool - public const nint m_bHollow = 0x99E; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_vecRateMin = 0x1B8; // Vector - public const nint m_vecRateMax = 0x1C4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1B0; // float32 - public const nint m_flSpdScale = 0x1B4; // float32 - public const nint m_nCPBroadcast = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_flExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1B4; // bool - public const nint m_bForceZ = 0x1B5; // bool - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nHeightCP = 0x1BC; // int32 - public const nint m_bUseWaterHeight = 0x1C0; // bool - public const nint m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x948; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xF78; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xF7C; // bool - public const nint m_bPreferMovingBoxes = 0xF7D; // bool - public const nint m_HitboxSetName = 0xF7E; // char[128] - public const nint m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleVariableRef { - public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage - public const nint m_variableType = 0x38; // PulseValueType_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1B0; // float32 - public const nint m_flDurationMax = 0x1B4; // float32 - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nCPField = 0x1BC; // int32 - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_bOnlyChildren = 0x1C4; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderClothForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1B8; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x308; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x458; // bool - public const nint m_bCPPairs = 0x459; // bool - public const nint m_bSaveOffset = 0x45A; // bool - public const nint m_PathParams = 0x460; // CPathParameters - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VecInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_vecInput = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flScale = 0x21C; // float32 - public const nint m_flOffsetRot = 0x220; // float32 - public const nint m_vecOffsetAxis = 0x224; // Vector - public const nint m_bNormalize = 0x230; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1B0; // float32 - public const nint m_flFadeEnd = 0x1B4; // float32 - public const nint m_bCPPairs = 0x1B8; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1B0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_vecRotation = 0x218; // Vector - public const nint m_bUseQuat = 0x224; // bool - public const nint m_bWriteNormal = 0x225; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1B0; // float32 - public const nint m_flCullStart = 0x1B4; // float32 - public const nint m_flCullEnd = 0x1B8; // float32 - public const nint m_flCullExp = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1B4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; // int32 - public const nint m_flRelativeWeight = 0x4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_DistanceCheck = 0x1C0; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x1FA; // Color - public const nint m_DefaultText = 0x200; // CUtlString - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - public const nint m_nCacheField = 0x308; // ParticleAttributeIndex_t - public const nint m_flScale = 0x310; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x460; // CParticleCollectionVecInput - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotation { - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1B4; // Vector - public const nint m_flLerpTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1B0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1B4; // int32 - public const nint m_nOutputCP = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x310; // bool - public const nint m_bAvoidSingularity = 0x311; // bool - public const nint m_bPointAway = 0x312; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1B8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D0; // bool - public const nint m_bClosedLoop = 0x1D1; // bool - public const nint m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1B0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x300; // float32 - public const nint m_flTolerance = 0x304; // float32 - public const nint m_flTraceOffset = 0x308; // float32 - public const nint m_flLerpRate = 0x30C; // float32 - public const nint m_CollisionGroupName = 0x310; // char[128] - public const nint m_nTraceSet = 0x390; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x394; // int32 - public const nint m_nRefCP2 = 0x398; // int32 - public const nint m_nLerpCP = 0x39C; // int32 - public const nint m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3AC; // bool - public const nint m_bIncludeWater = 0x3AD; // bool - public const nint m_bSetNormal = 0x3B0; // bool - public const nint m_bScaleOffset = 0x3B1; // bool - public const nint m_nPreserveOffsetCP = 0x3B4; // int32 - public const nint m_nIgnoreCP = 0x3B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1B0; // int32 - public const nint m_nOutputControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1B0; // CPerParticleVecInput - public const nint m_InputVec2 = 0x7E0; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE14; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_vecRotation = 0x210; // Vector - public const nint m_bUseQuat = 0x21C; // bool - public const nint m_bWriteNormal = 0x21D; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotationSpeed { - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_bRandomDistribution = 0x1BC; // bool - public const nint m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1B4; // int32 - public const nint m_nSequenceMax = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1B0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t - public const nint m_Lerp = 0x308; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; // int32 - public const nint m_bLocalCoords = 0x4; // bool - public const nint m_vOffset = 0x8; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHeadLocationMin = 0x1B8; // int32 - public const nint m_nHeadLocationMax = 0x1BC; // int32 - public const nint m_flResetRate = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1B4; // bool - public const nint m_bAbsValInv = 0x1B5; // bool - public const nint m_flOffset = 0x1B8; // float32 - public const nint m_flAgeMin = 0x1BC; // float32 - public const nint m_flAgeMax = 0x1C0; // float32 - public const nint m_flNoiseScale = 0x1C4; // float32 - public const nint m_flNoiseScaleLoc = 0x1C8; // float32 - public const nint m_vecOffsetLoc = 0x1CC; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1B8; // float32 - public const nint m_flDegreesMin = 0x1BC; // float32 - public const nint m_flDegreesMax = 0x1C0; // float32 - public const nint m_flRotationRandExponent = 0x1C4; // float32 - public const nint m_bRandomlyFlipDirection = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput - public const nint m_flInputMin = 0xE18; // CPerParticleFloatInput - public const nint m_flInputMax = 0xF68; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x10B8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1208; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x135C; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_flRange = 0x1B4; // float32 - public const nint m_flScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1B0; // Vector - public const nint m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1C0; // float32 - public const nint m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1C8; // float32 - public const nint m_nControlPointInput1 = 0x1CC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1E0; // float32 - public const nint m_nControlPointInput2 = 0x1E4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x1F8; // float32 - public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x200; // Vector - } - // Parent: CParticleInput - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - // MParticleCustomFieldDefaultValue - public static class CParticleTransformInput { - public const nint m_nType = 0xC; // ParticleTransformType_t - public const nint m_NamedValue = 0x10; // CParticleNamedValueRef - public const nint m_bFollowNamedValue = 0x50; // bool - public const nint m_bSupportsDisabled = 0x51; // bool - public const nint m_bUseOrientation = 0x52; // bool - public const nint m_nControlPoint = 0x54; // int32 - public const nint m_nControlPointRangeMax = 0x58; // int32 - public const nint m_flEndCPGrowthTime = 0x5C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1B0; // CParticleModelInput - public const nint m_transformInput = 0x208; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x268; // float32 - public const nint m_flLifeTimeFadeEnd = 0x26C; // float32 - public const nint m_flJumpThreshold = 0x270; // float32 - public const nint m_flPrevPosScale = 0x274; // float32 - public const nint m_HitboxSetName = 0x278; // char[128] - public const nint m_bRigid = 0x2F8; // bool - public const nint m_bUseBones = 0x2F9; // bool - public const nint m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x304; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x308; // bool - public const nint m_vecRotation = 0x310; // CPerParticleVecInput - public const nint m_flRotLerp = 0x940; // CPerParticleFloatInput - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1B0; // Vector - public const nint m_nCP = 0x1BC; // int32 - public const nint m_bRadiusScale = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVec { - public const nint m_InputValue = 0x1B0; // CPerParticleVecInput - public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t - public const nint m_Lerp = 0x7E8; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x938; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1B4; // float32 - public const nint m_flIncrement = 0x1B8; // float32 - public const nint m_bRandomDistribution = 0x1BC; // bool - public const nint m_nRandomSeed = 0x1C0; // int32 - public const nint m_bSubFrame = 0x1C4; // bool - } - // Parent: None - // Fields count: 0 - public static class IParticleEffect { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelBodyPart { - } - // Parent: None - // Fields count: 1 - public static class PARTICLE_EHANDLE__ { - public const nint unused = 0x0; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x1FC; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x838; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xAD8; // bool - public const nint m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC30; // CPerParticleFloatInput - public const nint m_flRange = 0xD80; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x1170; // CStrongHandle - public const nint m_bSphericalCookie = 0x1178; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1B0; // int32 - public const nint m_nSecondControlPoint = 0x1B4; // int32 - public const nint m_bUseRadius = 0x1B8; // bool - public const nint m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput - } - // Parent: CParticleFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleFloatInput { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bRandom = 0x1BC; // bool - public const nint m_nRandomSeed = 0x1C0; // int32 - public const nint m_bRigid = 0x1C4; // bool - public const nint m_bSetNormal = 0x1C5; // bool - public const nint m_bIgnoreDt = 0x1C6; // bool - public const nint m_flMinNormalVelocity = 0x1C8; // float32 - public const nint m_flMaxNormalVelocity = 0x1CC; // float32 - public const nint m_nIndexType = 0x1D0; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x328; // float32 - public const nint m_nFullLoopIncrement = 0x32C; // int32 - public const nint m_nSnapShotStartPoint = 0x330; // int32 - public const nint m_flBoneVelocity = 0x334; // float32 - public const nint m_flBoneVelocityMax = 0x338; // float32 - public const nint m_bCopyColor = 0x33C; // bool - public const nint m_bCopyAlpha = 0x33D; // bool - public const nint m_bSetRadius = 0x33E; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1B0; // int32 - public const nint m_nLatencyCP = 0x1B4; // int32 - public const nint m_nLatencyCPField = 0x1B8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1B0; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B4; // float32 - public const nint m_flOutputMax = 0x1B8; // float32 - public const nint m_fl4NoiseScale = 0x1BC; // float32 - public const nint m_bAdditive = 0x1C0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1B0; // float32 - public const nint m_flEndFadeInTime = 0x1B4; // float32 - public const nint m_flStartFadeOutTime = 0x1B8; // float32 - public const nint m_flEndFadeOutTime = 0x1BC; // float32 - public const nint m_flStartAlpha = 0x1C0; // float32 - public const nint m_flEndAlpha = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1B0; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleMassCalculationParameters { - public const nint m_nMassMode = 0x0; // ParticleMassMode_t - public const nint m_flRadius = 0x8; // CPerParticleFloatInput - public const nint m_flNominalRadius = 0x158; // CPerParticleFloatInput - public const nint m_flScale = 0x2A8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x7EC; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x7F0; // bool - public const nint m_bWritePreviousPosition = 0x7F1; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nForceInModel = 0x1B8; // int32 - public const nint m_bEvenDistribution = 0x1BC; // bool - public const nint m_nDesiredHitbox = 0x1C0; // int32 - public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x7F8; // Vector - public const nint m_bMaintainHitbox = 0x804; // bool - public const nint m_bUseBones = 0x805; // bool - public const nint m_HitboxSetName = 0x806; // char[128] - public const nint m_flShellSize = 0x888; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 - public const nint m_bSetNormal = 0x1B8; // bool - public const nint m_bSetRadius = 0x1B9; // bool - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_flTValue = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1B8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x308; // float32 - public const nint m_flEndTime = 0x30C; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1B4; // char[128] - public const nint m_nTraceSet = 0x234; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x238; // Vector - public const nint m_vecOutputMax = 0x244; // Vector - public const nint m_nControlPointNumber = 0x250; // int32 - public const nint m_bPerParticle = 0x254; // bool - public const nint m_bTranslate = 0x255; // bool - public const nint m_bProportional = 0x256; // bool - public const nint m_flTraceLength = 0x258; // float32 - public const nint m_bPerParticleTR = 0x25C; // bool - public const nint m_bInherit = 0x25D; // bool - public const nint m_nChildCP = 0x260; // int32 - public const nint m_nChildGroupID = 0x264; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x308; // CPerParticleFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_bOrientToHMD = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1CC; // bool - public const nint m_bSetPreviousParticle = 0x1CD; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x7E8; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xF68; // int32 - public const nint m_nOutVectorField = 0xF6C; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x228; // CParticleTransformInput - public const nint m_nSetMethod = 0x288; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x28C; // bool - public const nint m_bRadialCheck = 0x28D; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1B4; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x308; // bool - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererFloatInput { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_bRandom = 0x1C4; // bool - public const nint m_bReverse = 0x1C5; // bool - public const nint m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x468; // int32 - public const nint m_bLocalSpaceAngles = 0x46C; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x350; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4A0; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xAD0; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xAD8; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xAE0; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xAE8; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC38; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xD88; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xED8; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1028; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x1178; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x12C8; // bool - public const nint m_flCapRoundness = 0x12CC; // float32 - public const nint m_flCapOffsetAmount = 0x12D0; // float32 - public const nint m_flTessScale = 0x12D4; // float32 - public const nint m_nMinTesselation = 0x12D8; // int32 - public const nint m_nMaxTesselation = 0x12DC; // int32 - public const nint m_nRoundness = 0x12E0; // int32 - public const nint m_LightingTransform = 0x12E8; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x1348; // CUtlVector - public const nint m_MaterialVecVars = 0x1378; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_flVelocityScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1B4; // int32 - public const nint m_nDestCP = 0x1B8; // int32 - public const nint m_nFlowCP = 0x1BC; // int32 - public const nint m_nActiveCP = 0x1C0; // int32 - public const nint m_nActiveCPField = 0x1C4; // int32 - public const nint m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x318; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1B8; // CPerParticleVecInput - public const nint m_OffsetMax = 0x7E8; // CPerParticleVecInput - public const nint m_TransformInput = 0xE18; // CParticleTransformInput - public const nint m_bLocalCoords = 0xE78; // bool - public const nint m_bProportional = 0xE79; // bool - public const nint m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1B8; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x310; // bool - public const nint m_bSetOrientation = 0x311; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x6F8; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD28; // CPerParticleVecInput - public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x135C; // int32 - public const nint m_b3D = 0x1360; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B8; // float32 - public const nint m_flOffsetRot = 0x1BC; // float32 - public const nint m_vecOffsetAxis = 0x1C0; // Vector - public const nint m_bNormalize = 0x1CC; // bool - public const nint m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1B4; // int32 - public const nint m_nOutputField = 0x1B8; // int32 - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_StackName = 0x1D0; // CUtlString - public const nint m_OperatorName = 0x1D8; // CUtlString - public const nint m_FieldName = 0x1E0; // CUtlString - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1B0; // Vector - public const nint m_vecTestNormal = 0x1BC; // Vector - public const nint m_bCullOnMiss = 0x1C8; // bool - public const nint m_bStickInsteadOfCull = 0x1C9; // bool - public const nint m_RtEnvName = 0x1CA; // char[128] - public const nint m_nRTEnvCP = 0x24C; // int32 - public const nint m_nComponent = 0x250; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_vecOffset = 0x1B8; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x7E8; // bool - public const nint m_nParticleSelection = 0x7EC; // ParticleSelection_t - public const nint m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x940; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x948; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput - public const nint m_flAge = 0xBE8; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD38; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD3C; // int32 - public const nint m_flBreakValue = 0xD40; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xE90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_vInputMin = 0x1BC; // Vector - public const nint m_vInputMax = 0x1C8; // Vector - public const nint m_vOutputMin = 0x1D4; // Vector - public const nint m_vOutputMax = 0x1E0; // Vector - public const nint m_flStartTime = 0x1EC; // float32 - public const nint m_flEndTime = 0x1F0; // float32 - public const nint m_flInterpRate = 0x1F4; // float32 - public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t - public const nint m_bOffset = 0x1FC; // bool - public const nint m_bAccelerate = 0x1FD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1B8; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x308; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x460; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5B0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1BC; // float32 - public const nint m_flForceScale = 0x1C0; // float32 - public const nint m_flTargetDensity = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1B4; // int32 - public const nint m_nComponent2 = 0x1B8; // int32 - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticleDensity = 0x220; // CPerParticleFloatInput - public const nint m_flOffset = 0x370; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4C0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x610; // CPerParticleFloatInput - public const nint m_bUseCount = 0x760; // bool - public const nint m_bUseLocalCoords = 0x761; // bool - public const nint m_bOffsetExistingPos = 0x762; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance = 0x1B4; // float32 - public const nint m_flTimeScale = 0x1B8; // float32 - public const nint m_bLoopedPath = 0x1BC; // bool - public const nint m_pointList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bOrient = 0x1B2; // bool - public const nint m_bSetOnce = 0x1B3; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nCP2 = 0x1B8; // int32 - public const nint m_nCP3 = 0x1BC; // int32 - public const nint m_nCP4 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_vecCP2Pos = 0x1D0; // Vector - public const nint m_vecCP3Pos = 0x1DC; // Vector - public const nint m_vecCP4Pos = 0x1E8; // Vector - public const nint m_nHeadLocation = 0x1F4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1B0; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xF68; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xF6C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x7E0; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x930; // CParticleTransformInput - public const nint m_bLocalSpace = 0x990; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_IntraParticleForce { - public const nint m_flAttractionMinDistance = 0x1BC; // float32 - public const nint m_flAttractionMaxDistance = 0x1C0; // float32 - public const nint m_flAttractionMaxStrength = 0x1C4; // float32 - public const nint m_flRepulsionMinDistance = 0x1C8; // float32 - public const nint m_flRepulsionMaxDistance = 0x1CC; // float32 - public const nint m_flRepulsionMaxStrength = 0x1D0; // float32 - public const nint m_bUseAABB = 0x1D4; // bool - public const nint m_bThreadIt = 0x1D5; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x30C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x210; // CParticleTransformInput - public const nint m_nForceInModel = 0x270; // int32 - public const nint m_bScaleToVolume = 0x274; // bool - public const nint m_bEvenDistribution = 0x275; // bool - public const nint m_nDesiredHitbox = 0x278; // CParticleCollectionFloatInput - public const nint m_nHitboxValueFromControlPointIndex = 0x3C8; // int32 - public const nint m_vecHitBoxScale = 0x3D0; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0xA00; // float32 - public const nint m_flMaxBoneVelocity = 0xA04; // float32 - public const nint m_vecDirectionBias = 0xA08; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x1038; // char[128] - public const nint m_bLocalCoords = 0x10B8; // bool - public const nint m_bUseBones = 0x10B9; // bool - public const nint m_bUseMesh = 0x10BA; // bool - public const nint m_flShellSize = 0x10C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_nGroupID = 0x1BC; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput - public const nint m_vForce = 0x310; // CPerParticleVecInput - public const nint m_nCP = 0x940; // int32 - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionRenderer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x1FA; // bool - public const nint m_bProjectWorld = 0x1FB; // bool - public const nint m_bProjectWater = 0x1FC; // bool - public const nint m_bFlipHorizontal = 0x1FD; // bool - public const nint m_bEnableProjectedDepthControls = 0x1FE; // bool - public const nint m_flMinProjectionDepth = 0x200; // float32 - public const nint m_flMaxProjectionDepth = 0x204; // float32 - public const nint m_vecProjectedMaterials = 0x208; // CUtlVector - public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x370; // float32 - public const nint m_bOrientToNormal = 0x374; // bool - public const nint m_MaterialVars = 0x378; // CUtlVector - public const nint m_flRadiusScale = 0x390; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x4E0; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x630; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x780; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x788; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xDB8; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1B0; // float32 - public const nint m_flMinVelocity = 0x1B4; // float32 - public const nint m_nOverrideCP = 0x1B8; // int32 - public const nint m_nOverrideCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1B4; // float32 - public const nint m_fSpeedMax = 0x1B8; // float32 - public const nint m_bIgnoreDt = 0x1BC; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // float32 - public const nint m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x460; // float32 - public const nint m_nSnapshotControlPoint = 0x464; // int32 - public const nint m_bEmitInstantaneously = 0x468; // bool - public const nint m_bFinalEmitOnStop = 0x469; // bool - public const nint m_flScale = 0x470; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1B4; // int32 - public const nint m_nControlPointNumberEnd = 0x1B8; // int32 - public const nint m_bLocalCoords = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x21C; // float32 - public const nint m_nComponent = 0x220; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1B0; // float32 - public const nint m_flEndFadeInTime = 0x1B4; // float32 - public const nint m_flStartFadeOutTime = 0x1B8; // float32 - public const nint m_flEndFadeOutTime = 0x1BC; // float32 - public const nint m_flStartAlpha = 0x1C0; // float32 - public const nint m_flEndAlpha = 0x1C4; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1C8; // bool - } - // Parent: None - // Fields count: 1 - public static class PARTICLE_WORLD_HANDLE__ { - public const nint unused = 0x0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1B0; // Color - public const nint m_flFadeStartTime = 0x1C0; // float32 - public const nint m_flFadeEndTime = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_flStartTime_min = 0x1B8; // float32 - public const nint m_flStartTime_max = 0x1BC; // float32 - public const nint m_flEndTime_min = 0x1C0; // float32 - public const nint m_flEndTime_max = 0x1C4; // float32 - public const nint m_flBias = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool - public const nint m_bEaseOut = 0x1F5; // bool - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1B0; // float32 - public const nint m_flNumToAssign = 0x1B4; // float32 - public const nint m_flCohesionStrength = 0x1B8; // float32 - public const nint m_flTolerance = 0x1BC; // float32 - public const nint m_bLoop = 0x1C0; // bool - public const nint m_bUseParticleCount = 0x1C1; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x308; // bool - public const nint m_bPlayEndCap = 0x309; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1B0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1B4; // int32 - public const nint m_fSpinRateStopTime = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1B4; // float32 - public const nint m_flFadeEnd = 0x1B8; // float32 - public const nint m_bCPPairs = 0x1BC; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_names = 0x1C0; // CUtlVector - public const nint m_values = 0x1D8; // CUtlVector - public const nint m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x1FC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1B8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureNormal = 0x208; // CStrongHandle - public const nint m_pTextureMetalness = 0x210; // CStrongHandle - public const nint m_pTextureRoughness = 0x218; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle - public const nint m_pTextureDetail = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nField = 0x1BC; // int32 - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1DC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class IParticleSystemDefinition { - } - // Parent: CParticleFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionFloatInput { - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WindForce { - public const nint m_vForce = 0x1BC; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1B8; // CParticleVariableRef - public const nint m_transformInput = 0x1F8; // CParticleTransformInput - public const nint m_positionOffset = 0x258; // Vector - public const nint m_rotationOffset = 0x264; // QAngle - public const nint m_vecInput = 0x270; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8A0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x1FC; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x988; // bool - public const nint m_flTheta = 0x990; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x1178; // bool - public const nint m_bRenderSpecular = 0x1179; // bool - public const nint m_lightCookie = 0x1180; // CUtlString - public const nint m_nPriority = 0x1188; // int32 - public const nint m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x12E4; // float32 - public const nint m_bReverseOrder = 0x12E8; // bool - public const nint m_bClosedLoop = 0x12E9; // bool - public const nint m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x12F0; // float32 - public const nint m_flMinLength = 0x12F4; // float32 - public const nint m_bIgnoreDT = 0x12F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 - public const nint m_flLengthScale = 0x1300; // float32 - public const nint m_flLengthFadeInTime = 0x1304; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x6F8; // CParticleTransformInput - public const nint m_bLOS = 0x758; // bool - public const nint m_CollisionGroupName = 0x759; // char[128] - public const nint m_nTraceSet = 0x7DC; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7E0; // float32 - public const nint m_flLOSScale = 0x7E4; // float32 - public const nint m_nSetMethod = 0x7E8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7EC; // bool - public const nint m_bAdditive = 0x7ED; // bool - public const nint m_vecComponentScale = 0x7F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1B8; // float32 - public const nint m_nComponent = 0x1BC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_nSetParent = 0x1C4; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_nOutVectorField = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1B0; // int32 - public const nint m_nInputCP2 = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_bUseParticleVelocity = 0x1CC; // bool - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bUseParticleNormal = 0x1D5; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1B4; // int32 - public const nint m_nOutputControlPoint = 0x1B8; // int32 - public const nint m_nInputField = 0x1BC; // int32 - public const nint m_nOutputField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bDerivative = 0x1D4; // bool - public const nint m_flInterpRate = 0x1D8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x7E8; // CParticleCollectionFloatInput - public const nint m_nCP = 0x938; // int32 - public const nint m_nLocalCP = 0x93C; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x7F0; // CPerParticleVecInput - public const nint m_vecOffset = 0xE20; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x1450; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1A80; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1BC; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1B0; // float32 - public const nint m_flFadeInTimeMax = 0x1B4; // float32 - public const nint m_flFadeInTimeExp = 0x1B8; // float32 - public const nint m_bProportional = 0x1BC; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x1FC; // float32 - public const nint m_flRadiusScale = 0x200; // float32 - public const nint m_flFrequencyScale = 0x204; // float32 - public const nint m_flAmplitudeScale = 0x208; // float32 - public const nint m_nRadiusField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x210; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x214; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x218; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x21C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1B4; // int32 - public const nint m_nColorGemEnableCP = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_DefaultHSVColor = 0x1C0; // Color - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nScaleControlPointNumber = 0x1B8; // int32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_bScaleRadius = 0x1C0; // bool - public const nint m_bScalePosition = 0x1C1; // bool - public const nint m_bScaleVelocity = 0x1C2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1B4; // float32 - public const nint m_flVelocityMax = 0x1B8; // float32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_HitboxSetName = 0x1C0; // char[128] - public const nint m_bUseBones = 0x240; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1B4; // Vector - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1B4; // int32 - public const nint m_nDestCP = 0x1B8; // int32 - public const nint m_nCPField = 0x1BC; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureGroup_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bReplaceTextureWithGradient = 0x1; // bool - public const nint m_hTexture = 0x8; // CStrongHandle - public const nint m_Gradient = 0x10; // CColorGradient - public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t - public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t - public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x188; // TextureControls_t - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1BC; // float32 - public const nint m_StartingForce = 0x1C0; // Vector - public const nint m_flEndLerpTime = 0x1CC; // float32 - public const nint m_EndingForce = 0x1D0; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1B0; // float32 - public const nint m_flMaxTraceLength = 0x1B4; // float32 - public const nint m_flTolerance = 0x1B8; // float32 - public const nint m_flTraceOffset = 0x1BC; // float32 - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_nInputCP = 0x244; // int32 - public const nint m_nOutputCP = 0x248; // int32 - public const nint m_bIncludeWater = 0x258; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1B0; // bool - public const nint m_bTransformRadii = 0x1B1; // bool - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1B8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1BC; // float32 - public const nint m_flJumpThreshold = 0x1C0; // float32 - public const nint m_flPrevPosScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1B8; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x308; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x458; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xA88; // Vector - public const nint m_TransformInput = 0xA98; // CParticleTransformInput - public const nint m_fSpeedMin = 0xAF8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC48; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xD98; // float32 - public const nint m_bLocalCoords = 0xD9C; // bool - public const nint m_flEndCPGrowthTime = 0xDA0; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1B0; // float32 - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1E8; // int32 - public const nint m_bLocalCoords = 0x1EC; // bool - public const nint m_flRemapBias = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1B4; // float32 - public const nint m_flStartTime = 0x1B8; // float32 - public const nint m_flEmissionScale = 0x1BC; // float32 - public const nint m_nScaleControlPoint = 0x1C0; // int32 - public const nint m_nScaleControlPointField = 0x1C4; // int32 - public const nint m_nWorldNoisePoint = 0x1C8; // int32 - public const nint m_bAbsVal = 0x1CC; // bool - public const nint m_bAbsValInv = 0x1CD; // bool - public const nint m_flOffset = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flNoiseScale = 0x1DC; // float32 - public const nint m_flWorldNoiseScale = 0x1E0; // float32 - public const nint m_vecOffsetLoc = 0x1E4; // Vector - public const nint m_flWorldTimeScale = 0x1F0; // float32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B0; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x308; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5A8; // bool - public const nint m_bDestroyImmediately = 0x5A9; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelReference_t { - public const nint m_model = 0x0; // CStrongHandle - public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1B0; // Vector - public const nint m_PlaneNormal = 0x1BC; // Vector - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bGlobalOrigin = 0x1CC; // bool - public const nint m_bGlobalNormal = 0x1CD; // bool - public const nint m_flRadiusScale = 0x1D0; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x470; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1B4; // int32 - public const nint m_nMinCP = 0x1B8; // int32 - public const nint m_nMaxCP = 0x1BC; // int32 - public const nint m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1B0; // int32 - public const nint m_nMaxCol = 0x1B4; // int32 - public const nint m_nMinRow = 0x1B8; // int32 - public const nint m_nMaxRow = 0x1BC; // int32 - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flBlendValue = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nOverrideCP = 0x1B8; // int32 - public const nint m_nDensity = 0x1BC; // int32 - public const nint m_flInitialRadius = 0x1C0; // float32 - public const nint m_flInitialSpeedMin = 0x1C4; // float32 - public const nint m_flInitialSpeedMax = 0x1C8; // float32 - public const nint m_bUseParticleCount = 0x1CC; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_flScale = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1B0; // CStrongHandle - public const nint m_inNames = 0x1B8; // CUtlVector - public const nint m_outNames = 0x1D0; // CUtlVector - public const nint m_fallbackNames = 0x1E8; // CUtlVector - public const nint m_bModelFromRenderer = 0x200; // bool - public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1B8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1B0; // CParticleModelInput - public const nint m_transformInput = 0x208; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x26C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x270; // float32 - public const nint m_flPrevPosScale = 0x274; // float32 - public const nint m_HitboxSetName = 0x278; // char[128] - public const nint m_bUseBones = 0x2F8; // bool - public const nint m_nLerpType = 0x2FC; // HitboxLerpType_t - public const nint m_flInterpolation = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleInput - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - // MParticleCustomFieldDefaultValue - public static class CParticleFloatInput { - public const nint m_nType = 0xC; // ParticleFloatType_t - public const nint m_nMapType = 0x10; // ParticleFloatMapType_t - public const nint m_flLiteralValue = 0x14; // float32 - public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x58; // int32 - public const nint m_nScalarAttribute = 0x5C; // ParticleAttributeIndex_t - public const nint m_nVectorAttribute = 0x60; // ParticleAttributeIndex_t - public const nint m_nVectorComponent = 0x64; // int32 - public const nint m_flRandomMin = 0x68; // float32 - public const nint m_flRandomMax = 0x6C; // float32 - public const nint m_bHasRandomSignFlip = 0x70; // bool - public const nint m_nRandomSeed = 0x74; // int32 - public const nint m_nRandomMode = 0x78; // ParticleFloatRandomMode_t - public const nint m_flLOD0 = 0x80; // float32 - public const nint m_flLOD1 = 0x84; // float32 - public const nint m_flLOD2 = 0x88; // float32 - public const nint m_flLOD3 = 0x8C; // float32 - public const nint m_nNoiseInputVectorAttribute = 0x90; // ParticleAttributeIndex_t - public const nint m_flNoiseOutputMin = 0x94; // float32 - public const nint m_flNoiseOutputMax = 0x98; // float32 - public const nint m_flNoiseScale = 0x9C; // float32 - public const nint m_vecNoiseOffsetRate = 0xA0; // Vector - public const nint m_flNoiseOffset = 0xAC; // float32 - public const nint m_nNoiseOctaves = 0xB0; // int32 - public const nint m_nNoiseTurbulence = 0xB4; // PFNoiseTurbulence_t - public const nint m_nNoiseType = 0xB8; // PFNoiseType_t - public const nint m_nNoiseModifier = 0xBC; // PFNoiseModifier_t - public const nint m_flNoiseTurbulenceScale = 0xC0; // float32 - public const nint m_flNoiseTurbulenceMix = 0xC4; // float32 - public const nint m_flNoiseImgPreviewScale = 0xC8; // float32 - public const nint m_bNoiseImgPreviewLive = 0xCC; // bool - public const nint m_flNoCameraFallback = 0xD8; // float32 - public const nint m_bUseBoundsCenter = 0xDC; // bool - public const nint m_nInputMode = 0xE0; // ParticleFloatInputMode_t - public const nint m_flMultFactor = 0xE4; // float32 - public const nint m_flInput0 = 0xE8; // float32 - public const nint m_flInput1 = 0xEC; // float32 - public const nint m_flOutput0 = 0xF0; // float32 - public const nint m_flOutput1 = 0xF4; // float32 - public const nint m_flNotchedRangeMin = 0xF8; // float32 - public const nint m_flNotchedRangeMax = 0xFC; // float32 - public const nint m_flNotchedOutputOutside = 0x100; // float32 - public const nint m_flNotchedOutputInside = 0x104; // float32 - public const nint m_nBiasType = 0x108; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x10C; // float32 - public const nint m_Curve = 0x110; // CPiecewiseCurve - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1B8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D0; // bool - public const nint m_bClosedLoop = 0x1D1; // bool - public const nint m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1B0; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x304; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1D0; // Color - public const nint m_ColorMax = 0x1D4; // Color - public const nint m_TintMin = 0x1D8; // Color - public const nint m_TintMax = 0x1DC; // Color - public const nint m_flTintPerc = 0x1E0; // float32 - public const nint m_flUpdateThreshold = 0x1E4; // float32 - public const nint m_nTintCP = 0x1E8; // int32 - public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x310; // bool - public const nint m_bSetZDown = 0x311; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B8; // int32 - public const nint m_nInputMax = 0x1BC; // int32 - public const nint m_nScaleControlPoint = 0x1C0; // int32 - public const nint m_nScaleControlPointField = 0x1C4; // int32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bInvert = 0x1D5; // bool - public const nint m_bWrap = 0x1D6; // bool - public const nint m_flRemapBias = 0x1D8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1BC; // int32 - public const nint m_bRandomDistribution = 0x1C0; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_flStartTime = 0x1B4; // float32 - public const nint m_flEndTime = 0x1B8; // float32 - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1B4; // float32 - public const nint m_flBParm = 0x1B8; // float32 - public const nint m_flCParm = 0x1BC; // float32 - public const nint m_flDParm = 0x1C0; // float32 - public const nint m_flScale = 0x1C4; // float32 - public const nint m_flSpeedMin = 0x1C8; // float32 - public const nint m_flSpeedMax = 0x1CC; // float32 - public const nint m_nBaseCP = 0x1D0; // int32 - public const nint m_bUniformSpeed = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nScaleControlPoint = 0x1B4; // int32 - public const nint m_nScaleCPField = 0x1B8; // int32 - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1C4; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x1FC; // float32 - public const nint m_nStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x204; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x838; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x988; // bool - public const nint m_flSkirt = 0x990; // CParticleCollectionFloatInput - public const nint m_flRange = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC30; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_nFirstChild = 0x1B8; // int32 - public const nint m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x310; // bool - public const nint m_bPlayEndcapOnStop = 0x311; // bool - public const nint m_bDestroyImmediately = 0x312; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_nStartCP = 0x6F8; // int32 - public const nint m_bLOS = 0x6FC; // bool - public const nint m_CollisionGroupName = 0x6FD; // char[128] - public const nint m_nTraceSet = 0x780; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x788; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x8D8; // float32 - public const nint m_nSetMethod = 0x8DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x8E0; // bool - public const nint m_vecDistanceScale = 0x8E4; // Vector - public const nint m_flRemapBias = 0x8F0; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CReplicationParameters { - public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t - public const nint m_bScaleChildParticleRadii = 0x4; // bool - public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - public const nint m_flMaxRandomRadiusScale = 0x158; // CParticleCollectionFloatInput - public const nint m_vMinRandomDisplacement = 0x2A8; // CParticleCollectionVecInput - public const nint m_vMaxRandomDisplacement = 0x8D8; // CParticleCollectionVecInput - public const nint m_flModellingScale = 0xF08; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapDecay { - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1BC; // float32 - public const nint m_vecForceAtMinDist = 0x1C0; // Vector - public const nint m_flMaxDist = 0x1CC; // float32 - public const nint m_vecForceAtMaxDist = 0x1D0; // Vector - public const nint m_vecPlaneNormal = 0x1DC; // Vector - public const nint m_nControlPointNumber = 0x1E8; // int32 - public const nint m_flExponent = 0x1EC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1B8; // float32 - public const nint m_flDensityMax = 0x1BC; // float32 - public const nint m_vecOutputMin = 0x1C0; // Vector - public const nint m_vecOutputMax = 0x1CC; // Vector - public const nint m_bUseParentDensity = 0x1D8; // bool - public const nint m_nVoxelGridResolution = 0x1DC; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointConfiguration_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_drivers = 0x8; // CUtlVector - public const nint m_previewState = 0x20; // ParticlePreviewState_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1C0; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t - public const nint m_flScale = 0xC; // float32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionConstraint { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_nSetMethod = 0x1C4; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1C8; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1FA; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1FB; // bool - public const nint m_bUseMixedResolutionRendering = 0x1FC; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1FD; // bool - public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_nBodyGroupField = 0x218; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x21C; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x220; // bool - public const nint m_bOrientZ = 0x221; // bool - public const nint m_bCenterOffset = 0x222; // bool - public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xE88; // bool - public const nint m_nModelScaleCP = 0xE8C; // int32 - public const nint m_vecComponentScale = 0xE90; // CPerParticleVecInput - public const nint m_bLocalScale = 0x14C0; // bool - public const nint m_nSizeCullBloat = 0x14C4; // int32 - public const nint m_bAnimated = 0x14C8; // bool - public const nint m_flAnimationRate = 0x14D0; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x1620; // bool - public const nint m_bForceLoopingAnimation = 0x1621; // bool - public const nint m_bResetAnimOnStop = 0x1622; // bool - public const nint m_bManualAnimFrame = 0x1623; // bool - public const nint m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x1628; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x1630; // char[256] - public const nint m_SequenceName = 0x1730; // char[256] - public const nint m_bEnableClothSimulation = 0x1830; // bool - public const nint m_ClothEffectName = 0x1831; // char[64] - public const nint m_hOverrideMaterial = 0x1878; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1880; // bool - public const nint m_nSkin = 0x1888; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x19D8; // CUtlVector - public const nint m_flManualModelSelection = 0x19F0; // CPerParticleFloatInput - public const nint m_modelInput = 0x1B40; // CParticleModelInput - public const nint m_nLOD = 0x1B98; // int32 - public const nint m_EconSlotName = 0x1B9C; // char[256] - public const nint m_bOriginalModel = 0x1C9C; // bool - public const nint m_bSuppressTint = 0x1C9D; // bool - public const nint m_nSubModelFieldType = 0x1CA0; // RenderModelSubModelFieldType_t - public const nint m_bDisableShadows = 0x1CA4; // bool - public const nint m_bDisableDepthPrepass = 0x1CA5; // bool - public const nint m_bAcceptsDecals = 0x1CA6; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1CA7; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1CA8; // bool - public const nint m_bAllowApproximateTransforms = 0x1CA9; // bool - public const nint m_szRenderAttribute = 0x1CAA; // char[4096] - public const nint m_flRadiusScale = 0x2CB0; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x2E00; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2F50; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x30A0; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x30A8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x36D8; // ParticleColorBlendType_t - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B0; // int32 - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x300; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x450; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5A0; // float32 - public const nint m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1B4; // Vector - public const nint m_vecWarpMax = 0x1C0; // Vector - public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x320; // float32 - public const nint m_nScaleControlPointNumber = 0x324; // int32 - public const nint m_nControlPointNumber = 0x328; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1B4; // Vector - public const nint m_vecOutputMax = 0x1C0; // Vector - public const nint m_fl4NoiseScale = 0x1CC; // float32 - public const nint m_bAdditive = 0x1D0; // bool - public const nint m_bOffset = 0x1D1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 - } - // Parent: None - // Fields count: 0 - public static class IParticleCollection { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x308; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x458; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x6F8; // bool - public const nint m_nSetMethod = 0x6FC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1B4; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1B8; // int32 - public const nint m_nOutControlPointNumber = 0x1BC; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1C0; // int32 - public const nint m_nField = 0x1C4; // int32 - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_vecOffset = 0x1B4; // Vector - public const nint m_bOffsetLocal = 0x1C0; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; // int32 - public const nint m_iAttachType = 0x4; // ParticleAttachment_t - public const nint m_attachmentName = 0x8; // CUtlString - public const nint m_vecOffset = 0x10; // Vector - public const nint m_angOffset = 0x1C; // QAngle - public const nint m_entityName = 0x28; // CUtlString - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1BC; // float32 - public const nint m_vecTwistAxis = 0x1C0; // Vector - public const nint m_bFlipBasedOnYaw = 0x1CC; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutputVel = 0x1B8; // int32 - public const nint m_bNormalize = 0x1BC; // bool - public const nint m_nCPOutputMag = 0x1C0; // int32 - public const nint m_nCPField = 0x1C4; // int32 - public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClientPhysics { - public const nint m_strPhysicsType = 0x200; // CUtlString - public const nint m_bKillParticles = 0x208; // bool - public const nint m_bDeleteSim = 0x209; // bool - public const nint m_nControlPoint = 0x20C; // int32 - public const nint m_nColorBlendType = 0x210; // ParticleColorBlendType_t - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinYaw { - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderProjectedMaterial_t { - public const nint m_hMaterial = 0x0; // CStrongHandle - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1C0; // CPerParticleVecInput - public const nint m_vecScale = 0x7F0; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE20; // bool - public const nint m_bSampleWater = 0xE21; // bool - public const nint m_bDampenNearWaterPlane = 0xE22; // bool - public const nint m_bSampleGravity = 0xE23; // bool - public const nint m_vecGravityForce = 0xE28; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x1458; // bool - public const nint m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_bBoundBox = 0x1B8; // bool - public const nint m_bCullOutside = 0x1B9; // bool - public const nint m_bUseBones = 0x1BA; // bool - public const nint m_HitboxSetName = 0x1BB; // char[128] - } - // Parent: CBaseRendererSource2 - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2640; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2790; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2794; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2798; // bool - public const nint m_flMinSize = 0x27A0; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x28F0; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A40; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2B90; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2CE0; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2E30; // float32 - public const nint m_flEndFadeDot = 0x2E34; // float32 - public const nint m_bDistanceAlpha = 0x2E38; // bool - public const nint m_bSoftEdges = 0x2E39; // bool - public const nint m_flEdgeSoftnessStart = 0x2E3C; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2E40; // float32 - public const nint m_bOutline = 0x2E44; // bool - public const nint m_OutlineColor = 0x2E45; // Color - public const nint m_nOutlineAlpha = 0x2E4C; // int32 - public const nint m_flOutlineStart0 = 0x2E50; // float32 - public const nint m_flOutlineStart1 = 0x2E54; // float32 - public const nint m_flOutlineEnd0 = 0x2E58; // float32 - public const nint m_flOutlineEnd1 = 0x2E5C; // float32 - public const nint m_nLightingMode = 0x2E60; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2E68; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x2FB8; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3108; // bool - public const nint m_flShadowDensity = 0x310C; // float32 - public const nint m_replicationParameters = 0x3110; // CReplicationParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_TransformStart = 0x1C0; // CParticleTransformInput - public const nint m_TransformEnd = 0x220; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x280; // int32 - public const nint m_nOutputStartField = 0x284; // int32 - public const nint m_nOutputEndCP = 0x288; // int32 - public const nint m_nOutputEndField = 0x28C; // int32 - public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x294; // bool - public const nint m_bRadialCheck = 0x295; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x460; // bool - public const nint m_nOrientationField = 0x464; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x468; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x1FC; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x204; // float32 - public const nint m_nRadiusFieldOverride = 0x208; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x20C; // float32 - public const nint m_flTransitionTime = 0x210; // float32 - public const nint m_flTwistAmount = 0x214; // float32 - public const nint m_flRadialAmount = 0x218; // float32 - public const nint m_flControlPointOrientationAmount = 0x21C; // float32 - public const nint m_nControlPointForLinearDirection = 0x220; // int32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x308; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1B4; // float32 - public const nint m_flEndValue = 0x1B8; // float32 - public const nint m_flCycleTime = 0x1BC; // float32 - public const nint m_bDoNotRepeatCycle = 0x1C0; // bool - public const nint m_bSynchronizeParticles = 0x1C1; // bool - public const nint m_nCPScale = 0x1C4; // int32 - public const nint m_nCPFieldMin = 0x1C8; // int32 - public const nint m_nCPFieldMax = 0x1CC; // int32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x1FC; // int32 - public const nint m_nProxyType = 0x200; // MaterialProxyType_t - public const nint m_MaterialVars = 0x208; // CUtlVector - public const nint m_hOverrideMaterial = 0x220; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x378; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9A8; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xAF8; // ParticleColorBlendType_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FloatInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_flInput = 0x8; // CParticleCollectionFloatInput - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererVecInput { - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_flStartTime_min = 0x1B8; // float32 - public const nint m_flStartTime_max = 0x1BC; // float32 - public const nint m_flEndTime_min = 0x1C0; // float32 - public const nint m_flEndTime_max = 0x1C4; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1B4; // Vector - public const nint m_vecRotAxisMax = 0x1C0; // Vector - public const nint m_flRotRateMin = 0x1CC; // float32 - public const nint m_flRotRateMax = 0x1D0; // float32 - public const nint m_bNormalize = 0x1D4; // bool - public const nint m_flScale = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1B4; // bool - public const nint m_bRadiusScale = 0x1B5; // bool - public const nint m_nCP = 0x1B8; // int32 - public const nint m_vecOffset = 0x1BC; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1B0; // float32 - public const nint m_flInputMax = 0x1B4; // float32 - public const nint m_flInputBias = 0x1B8; // float32 - public const nint m_nStartCP = 0x1BC; // int32 - public const nint m_nEndCP = 0x1C0; // int32 - public const nint m_nOffsetCP = 0x1C4; // int32 - public const nint m_nOuputCP = 0x1C8; // int32 - public const nint m_nInputCP = 0x1CC; // int32 - public const nint m_bRadialCheck = 0x1D0; // bool - public const nint m_bScaleOffset = 0x1D1; // bool - public const nint m_vecOffset = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1B4; // float32 - public const nint m_flLerpTime = 0x1B8; // float32 - } - // Parent: None - // Fields count: 0 - public static class CParticleProperty { - } - } -} diff --git a/output/libmaterialsystem2.so.cs b/output/materialsystem2_dll.cs similarity index 92% rename from output/libmaterialsystem2.so.cs rename to output/materialsystem2_dll.cs index 4b0e74b..f38b650 100644 --- a/output/libmaterialsystem2.so.cs +++ b/output/materialsystem2_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 5 - public static class Libmaterialsystem2So { + // Module: materialsystem2.dll + // Class count: 13 + // Enum count: 5 + public static class Materialsystem2Dll { // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum VertJustification_e : uint { VERT_JUSTIFICATION_TOP = 0x0, VERT_JUSTIFICATION_CENTER = 0x1, @@ -15,28 +15,28 @@ namespace CS2Dumper.Schemas { VERT_JUSTIFICATION_NONE = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum LayoutPositionType_e : uint { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, LAYOUTPOSITIONTYPE_NONE = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ViewFadeMode_t : uint { VIEW_FADE_CONSTANT_COLOR = 0x0, VIEW_FADE_MODULATE = 0x1, VIEW_FADE_MOD2X = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum BloomBlendMode_t : uint { BLOOM_BLEND_ADD = 0x0, BLOOM_BLEND_SCREEN = 0x1, BLOOM_BLEND_BLUR = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum HorizJustification_e : uint { HORIZ_JUSTIFICATION_LEFT = 0x0, HORIZ_JUSTIFICATION_CENTER = 0x1, @@ -44,7 +44,7 @@ namespace CS2Dumper.Schemas { HORIZ_JUSTIFICATION_NONE = 0x3 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +60,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // Vector4D } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -68,7 +68,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // CUtlString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -86,7 +86,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasColorCorrection = 0x110; // bool } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -94,7 +94,7 @@ namespace CS2Dumper.Schemas { public const nint m_nValue = 0x8; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -107,7 +107,7 @@ namespace CS2Dumper.Schemas { public const nint m_vColorTint = 0x18; // Vector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -119,7 +119,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -141,7 +141,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxHighlightLum = 0x38; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -149,7 +149,7 @@ namespace CS2Dumper.Schemas { public const nint m_value = 0x8; // CUtlBinaryBlock } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -170,7 +170,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderAttributesUsed = 0x118; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -187,7 +187,7 @@ namespace CS2Dumper.Schemas { public const nint m_vBlurTint = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -195,7 +195,7 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x8; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libmaterialsystem2.so.hpp b/output/materialsystem2_dll.hpp similarity index 92% rename from output/libmaterialsystem2.so.hpp rename to output/materialsystem2_dll.hpp index 005113f..10cc47d 100644 --- a/output/libmaterialsystem2.so.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 5 - namespace libmaterialsystem2_so { + // Module: materialsystem2.dll + // Class count: 13 + // Enum count: 5 + namespace materialsystem2_dll { // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class VertJustification_e : uint32_t { VERT_JUSTIFICATION_TOP = 0x0, VERT_JUSTIFICATION_CENTER = 0x1, @@ -20,28 +20,28 @@ namespace cs2_dumper { VERT_JUSTIFICATION_NONE = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class LayoutPositionType_e : uint32_t { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, LAYOUTPOSITIONTYPE_NONE = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ViewFadeMode_t : uint32_t { VIEW_FADE_CONSTANT_COLOR = 0x0, VIEW_FADE_MODULATE = 0x1, VIEW_FADE_MOD2X = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class BloomBlendMode_t : uint32_t { BLOOM_BLEND_ADD = 0x0, BLOOM_BLEND_SCREEN = 0x1, BLOOM_BLEND_BLUR = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class HorizJustification_e : uint32_t { HORIZ_JUSTIFICATION_LEFT = 0x0, HORIZ_JUSTIFICATION_CENTER = 0x1, @@ -49,7 +49,7 @@ namespace cs2_dumper { HORIZ_JUSTIFICATION_NONE = 0x3 }; // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -57,7 +57,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -65,7 +65,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // Vector4D } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -73,7 +73,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // CUtlString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +91,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -99,7 +99,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -112,7 +112,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -124,7 +124,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -146,7 +146,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -154,7 +154,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -175,7 +175,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -192,7 +192,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -200,7 +200,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x8; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libmaterialsystem2.so.json b/output/materialsystem2_dll.json similarity index 99% rename from output/libmaterialsystem2.so.json rename to output/materialsystem2_dll.json index 8639200..f68ee85 100644 --- a/output/libmaterialsystem2.so.json +++ b/output/materialsystem2_dll.json @@ -1,5 +1,5 @@ { - "libmaterialsystem2.so": { + "materialsystem2.dll": { "classes": { "MaterialParamBuffer_t": { "fields": { diff --git a/output/libmaterialsystem2.so.rs b/output/materialsystem2_dll.rs similarity index 92% rename from output/libmaterialsystem2.so.rs rename to output/materialsystem2_dll.rs index 46de7ac..dffe287 100644 --- a/output/libmaterialsystem2.so.rs +++ b/output/materialsystem2_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 5 - pub mod libmaterialsystem2_so { + // Module: materialsystem2.dll + // Class count: 13 + // Enum count: 5 + pub mod materialsystem2_dll { // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum VertJustification_e { VERT_JUSTIFICATION_TOP = 0x0, @@ -19,7 +19,7 @@ pub mod cs2_dumper { VERT_JUSTIFICATION_NONE = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum LayoutPositionType_e { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { LAYOUTPOSITIONTYPE_NONE = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ViewFadeMode_t { VIEW_FADE_CONSTANT_COLOR = 0x0, @@ -35,7 +35,7 @@ pub mod cs2_dumper { VIEW_FADE_MOD2X = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum BloomBlendMode_t { BLOOM_BLEND_ADD = 0x0, @@ -43,7 +43,7 @@ pub mod cs2_dumper { BLOOM_BLEND_BLUR = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum HorizJustification_e { HORIZ_JUSTIFICATION_LEFT = 0x0, @@ -52,7 +52,7 @@ pub mod cs2_dumper { HORIZ_JUSTIFICATION_NONE = 0x3 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +60,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -68,7 +68,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // Vector4D } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -76,7 +76,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // CUtlString } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -94,7 +94,7 @@ pub mod cs2_dumper { pub const m_bHasColorCorrection: usize = 0x110; // bool } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -102,7 +102,7 @@ pub mod cs2_dumper { pub const m_nValue: usize = 0x8; // int32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -115,7 +115,7 @@ pub mod cs2_dumper { pub const m_vColorTint: usize = 0x18; // Vector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -127,7 +127,7 @@ pub mod cs2_dumper { pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 } // Parent: None - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -149,7 +149,7 @@ pub mod cs2_dumper { pub const m_flMaxHighlightLum: usize = 0x38; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,7 +157,7 @@ pub mod cs2_dumper { pub const m_value: usize = 0x8; // CUtlBinaryBlock } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -178,7 +178,7 @@ pub mod cs2_dumper { pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -195,7 +195,7 @@ pub mod cs2_dumper { pub const m_vBlurTint: usize = 0x34; // Vector[5] } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -203,7 +203,7 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x8; // float32 } // Parent: MaterialParam_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs new file mode 100644 index 0000000..c5a387a --- /dev/null +++ b/output/networksystem_dll.cs @@ -0,0 +1,15 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-19 23:33:08.462588500 UTC + +namespace CS2Dumper.Schemas { + // Module: networksystem.dll + // Class count: 1 + // Enum count: 0 + public static class NetworksystemDll { + // Parent: None + // Field count: 1 + public static class ChangeAccessorFieldPathIndex_t { + public const nint m_Value = 0x0; // int32 + } + } +} diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp new file mode 100644 index 0000000..44d7bfa --- /dev/null +++ b/output/networksystem_dll.hpp @@ -0,0 +1,21 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-19 23:33:08.462588500 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: networksystem.dll + // Class count: 1 + // Enum count: 0 + namespace networksystem_dll { + // Parent: None + // Field count: 1 + namespace ChangeAccessorFieldPathIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + } + } +} diff --git a/output/libnetworksystem.so.json b/output/networksystem_dll.json similarity index 87% rename from output/libnetworksystem.so.json rename to output/networksystem_dll.json index 7339776..f64ee0b 100644 --- a/output/libnetworksystem.so.json +++ b/output/networksystem_dll.json @@ -1,5 +1,5 @@ { - "libnetworksystem.so": { + "networksystem.dll": { "classes": { "ChangeAccessorFieldPathIndex_t": { "fields": { diff --git a/output/libnetworksystem.so.rs b/output/networksystem_dll.rs similarity index 53% rename from output/libnetworksystem.so.rs rename to output/networksystem_dll.rs index 0680f4f..8dd6ea6 100644 --- a/output/libnetworksystem.so.rs +++ b/output/networksystem_dll.rs @@ -1,18 +1,18 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libnetworksystem.so - // Classes count: 1 - // Enums count: 0 - pub mod libnetworksystem_so { + // Module: networksystem.dll + // Class count: 1 + // Enum count: 0 + pub mod networksystem_dll { // Parent: None - // Fields count: 1 + // Field count: 1 pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // int32 } } } diff --git a/output/offsets.cs b/output/offsets.cs index 17f02ad..1092474 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,47 +1,53 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Offsets { - // Module: libclient.so - public static class LibclientSo { - public const nint dwCSGOInput = 0x38FD6C0; - public const nint dwEntityList = 0x37601C8; - public const nint dwGameEntitySystem = 0x3A28720; - public const nint dwGameEntitySystem_highestEntityIndex = 0x1540; - public const nint dwGameRules = 0x38F0840; - public const nint dwGlobalVars = 0x371F0B8; - public const nint dwGlowManager = 0x38F0750; - public const nint dwLocalPlayerController = 0x38D58B8; - public const nint dwLocalPlayerPawn = 0x38F6508; - public const nint dwPlantedC4 = 0x390A758; - public const nint dwPrediction = 0x38F63C0; - public const nint dwSensitivity = 0x38F4888; + // Module: client.dll + public static class ClientDll { + public const nint dwCSGOInput = 0x19D4B78; + public const nint dwEntityList = 0x1969518; + public const nint dwGameEntitySystem = 0x1A891A8; + public const nint dwGameEntitySystem_highestEntityIndex = 0x1510; + public const nint dwGameRules = 0x19C6508; + public const nint dwGlobalVars = 0x17C8518; + public const nint dwGlowManager = 0x19C6528; + public const nint dwLocalPlayerController = 0x19B9178; + public const nint dwLocalPlayerPawn = 0x17D4810; + public const nint dwPlantedC4 = 0x19CFED8; + public const nint dwPrediction = 0x17D46B0; + public const nint dwSensitivity = 0x19C7AE8; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x3902AE8; - public const nint dwViewMatrix = 0x38F6D60; - public const nint dwViewRender = 0x38F6F10; + public const nint dwViewAngles = 0x19DA8F8; + public const nint dwViewMatrix = 0x19CB4A0; + public const nint dwViewRender = 0x19CBC30; + public const nint dwWeaponC4 = 0x196D520; } - // Module: libengine2.so - public static class Libengine2So { - public const nint dwBuildNumber = 0x793914; - public const nint dwNetworkGameClient = 0x7942E8; - public const nint dwNetworkGameClient_clientTickCount = 0x188; - public const nint dwNetworkGameClient_deltaTick = 0x298; - public const nint dwNetworkGameClient_isBackgroundMap = 0x2814A7; - public const nint dwNetworkGameClient_localPlayer = 0x108; - public const nint dwNetworkGameClient_maxClients = 0x290; - public const nint dwNetworkGameClient_serverTickCount = 0x184; - public const nint dwNetworkGameClient_signOnState = 0x280; - public const nint dwWindowHeight = 0x79D4C4; - public const nint dwWindowWidth = 0x79D4C0; + // Module: engine2.dll + public static class Engine2Dll { + public const nint dwBuildNumber = 0x52F7F4; + public const nint dwNetworkGameClient = 0x52EB80; + public const nint dwNetworkGameClient_clientTickCount = 0x178; + public const nint dwNetworkGameClient_deltaTick = 0x27C; + public const nint dwNetworkGameClient_isBackgroundMap = 0x281477; + public const nint dwNetworkGameClient_localPlayer = 0xF0; + public const nint dwNetworkGameClient_maxClients = 0x270; + public const nint dwNetworkGameClient_serverTickCount = 0x174; + public const nint dwNetworkGameClient_signOnState = 0x260; + public const nint dwWindowHeight = 0x5F4BF4; + public const nint dwWindowWidth = 0x5F4BF0; } - // Module: libinputsystem.so - public static class LibinputsystemSo { - public const nint dwInputSystem = 0x41160; + // Module: inputsystem.dll + public static class InputsystemDll { + public const nint dwInputSystem = 0x377E0; } - // Module: libmatchmaking.so - public static class LibmatchmakingSo { - public const nint dwGameTypes = 0x3360A0; - public const nint dwGameTypes_mapName = 0x3361C0; + // Module: matchmaking.dll + public static class MatchmakingDll { + public const nint dwGameTypes = 0x1A41C0; + public const nint dwGameTypes_mapName = 0x120; + } + // Module: soundsystem.dll + public static class SoundsystemDll { + public const nint dwSoundSystem = 0x334E40; + public const nint dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index 39bd5be..29a0cee 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,47 +7,53 @@ namespace cs2_dumper { namespace offsets { - // Module: libclient.so - namespace libclient_so { - constexpr std::ptrdiff_t dwCSGOInput = 0x38FD6C0; - constexpr std::ptrdiff_t dwEntityList = 0x37601C8; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x3A28720; - constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1540; - constexpr std::ptrdiff_t dwGameRules = 0x38F0840; - constexpr std::ptrdiff_t dwGlobalVars = 0x371F0B8; - constexpr std::ptrdiff_t dwGlowManager = 0x38F0750; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x38D58B8; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x38F6508; - constexpr std::ptrdiff_t dwPlantedC4 = 0x390A758; - constexpr std::ptrdiff_t dwPrediction = 0x38F63C0; - constexpr std::ptrdiff_t dwSensitivity = 0x38F4888; + // Module: client.dll + namespace client_dll { + constexpr std::ptrdiff_t dwCSGOInput = 0x19D4B78; + constexpr std::ptrdiff_t dwEntityList = 0x1969518; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A891A8; + constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510; + constexpr std::ptrdiff_t dwGameRules = 0x19C6508; + constexpr std::ptrdiff_t dwGlobalVars = 0x17C8518; + constexpr std::ptrdiff_t dwGlowManager = 0x19C6528; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x19B9178; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17D4810; + constexpr std::ptrdiff_t dwPlantedC4 = 0x19CFED8; + constexpr std::ptrdiff_t dwPrediction = 0x17D46B0; + constexpr std::ptrdiff_t dwSensitivity = 0x19C7AE8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x3902AE8; - constexpr std::ptrdiff_t dwViewMatrix = 0x38F6D60; - constexpr std::ptrdiff_t dwViewRender = 0x38F6F10; + constexpr std::ptrdiff_t dwViewAngles = 0x19DA8F8; + constexpr std::ptrdiff_t dwViewMatrix = 0x19CB4A0; + constexpr std::ptrdiff_t dwViewRender = 0x19CBC30; + constexpr std::ptrdiff_t dwWeaponC4 = 0x196D520; } - // Module: libengine2.so - namespace libengine2_so { - constexpr std::ptrdiff_t dwBuildNumber = 0x793914; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x7942E8; - constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x188; - constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x298; - constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2814A7; - constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0x108; - constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x290; - constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x184; - constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x280; - constexpr std::ptrdiff_t dwWindowHeight = 0x79D4C4; - constexpr std::ptrdiff_t dwWindowWidth = 0x79D4C0; + // Module: engine2.dll + namespace engine2_dll { + constexpr std::ptrdiff_t dwBuildNumber = 0x52F7F4; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EB80; + constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178; + constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; + constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477; + constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; + constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270; + constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174; + constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; + constexpr std::ptrdiff_t dwWindowHeight = 0x5F4BF4; + constexpr std::ptrdiff_t dwWindowWidth = 0x5F4BF0; } - // Module: libinputsystem.so - namespace libinputsystem_so { - constexpr std::ptrdiff_t dwInputSystem = 0x41160; + // Module: inputsystem.dll + namespace inputsystem_dll { + constexpr std::ptrdiff_t dwInputSystem = 0x377E0; } - // Module: libmatchmaking.so - namespace libmatchmaking_so { - constexpr std::ptrdiff_t dwGameTypes = 0x3360A0; - constexpr std::ptrdiff_t dwGameTypes_mapName = 0x3361C0; + // Module: matchmaking.dll + namespace matchmaking_dll { + constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0; + constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; + } + // Module: soundsystem.dll + namespace soundsystem_dll { + constexpr std::ptrdiff_t dwSoundSystem = 0x334E40; + constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } } diff --git a/output/offsets.json b/output/offsets.json index c356def..b9eb6ff 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,130 +1,45 @@ { - "libclient.so": [ - { - "name": "dwCSGOInput", - "value": 59758272 - }, - { - "name": "dwEntityList", - "value": 58065352 - }, - { - "name": "dwGameEntitySystem", - "value": 60983072 - }, - { - "name": "dwGameEntitySystem_highestEntityIndex", - "value": 5440 - }, - { - "name": "dwGameRules", - "value": 59705408 - }, - { - "name": "dwGlobalVars", - "value": 57798840 - }, - { - "name": "dwGlowManager", - "value": 59705168 - }, - { - "name": "dwLocalPlayerController", - "value": 59594936 - }, - { - "name": "dwLocalPlayerPawn", - "value": 59729160 - }, - { - "name": "dwPlantedC4", - "value": 59811672 - }, - { - "name": "dwPrediction", - "value": 59728832 - }, - { - "name": "dwSensitivity", - "value": 59721864 - }, - { - "name": "dwSensitivity_sensitivity", - "value": 64 - }, - { - "name": "dwViewAngles", - "value": 59779816 - }, - { - "name": "dwViewMatrix", - "value": 59731296 - }, - { - "name": "dwViewRender", - "value": 59731728 - } - ], - "libengine2.so": [ - { - "name": "dwBuildNumber", - "value": 7944468 - }, - { - "name": "dwNetworkGameClient", - "value": 7946984 - }, - { - "name": "dwNetworkGameClient_clientTickCount", - "value": 392 - }, - { - "name": "dwNetworkGameClient_deltaTick", - "value": 664 - }, - { - "name": "dwNetworkGameClient_isBackgroundMap", - "value": 2626727 - }, - { - "name": "dwNetworkGameClient_localPlayer", - "value": 264 - }, - { - "name": "dwNetworkGameClient_maxClients", - "value": 656 - }, - { - "name": "dwNetworkGameClient_serverTickCount", - "value": 388 - }, - { - "name": "dwNetworkGameClient_signOnState", - "value": 640 - }, - { - "name": "dwWindowHeight", - "value": 7984324 - }, - { - "name": "dwWindowWidth", - "value": 7984320 - } - ], - "libinputsystem.so": [ - { - "name": "dwInputSystem", - "value": 266592 - } - ], - "libmatchmaking.so": [ - { - "name": "dwGameTypes", - "value": 3367072 - }, - { - "name": "dwGameTypes_mapName", - "value": 3367360 - } - ] + "client.dll": { + "dwCSGOInput": 27085688, + "dwEntityList": 26645784, + "dwGameEntitySystem": 27824552, + "dwGameEntitySystem_highestEntityIndex": 5392, + "dwGameRules": 27026696, + "dwGlobalVars": 24937752, + "dwGlowManager": 27026728, + "dwLocalPlayerController": 26972536, + "dwLocalPlayerPawn": 24987664, + "dwPlantedC4": 27066072, + "dwPrediction": 24987312, + "dwSensitivity": 27032296, + "dwSensitivity_sensitivity": 64, + "dwViewAngles": 27109624, + "dwViewMatrix": 27047072, + "dwViewRender": 27049008, + "dwWeaponC4": 26662176 + }, + "engine2.dll": { + "dwBuildNumber": 5437428, + "dwNetworkGameClient": 5434240, + "dwNetworkGameClient_clientTickCount": 376, + "dwNetworkGameClient_deltaTick": 636, + "dwNetworkGameClient_isBackgroundMap": 2626679, + "dwNetworkGameClient_localPlayer": 240, + "dwNetworkGameClient_maxClients": 624, + "dwNetworkGameClient_serverTickCount": 372, + "dwNetworkGameClient_signOnState": 608, + "dwWindowHeight": 6245364, + "dwWindowWidth": 6245360 + }, + "inputsystem.dll": { + "dwInputSystem": 227296 + }, + "matchmaking.dll": { + "dwGameTypes": 1720768, + "dwGameTypes_mapName": 288 + }, + "soundsystem.dll": { + "dwSoundSystem": 3362368, + "dwSoundSystem_engineViewData": 124 + } } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index 0fd13e1..6f6dbac 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,51 +1,57 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { - // Module: libclient.so - pub mod libclient_so { - pub const dwCSGOInput: usize = 0x38FD6C0; - pub const dwEntityList: usize = 0x37601C8; - pub const dwGameEntitySystem: usize = 0x3A28720; - pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1540; - pub const dwGameRules: usize = 0x38F0840; - pub const dwGlobalVars: usize = 0x371F0B8; - pub const dwGlowManager: usize = 0x38F0750; - pub const dwLocalPlayerController: usize = 0x38D58B8; - pub const dwLocalPlayerPawn: usize = 0x38F6508; - pub const dwPlantedC4: usize = 0x390A758; - pub const dwPrediction: usize = 0x38F63C0; - pub const dwSensitivity: usize = 0x38F4888; + // Module: client.dll + pub mod client_dll { + pub const dwCSGOInput: usize = 0x19D4B78; + pub const dwEntityList: usize = 0x1969518; + pub const dwGameEntitySystem: usize = 0x1A891A8; + pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; + pub const dwGameRules: usize = 0x19C6508; + pub const dwGlobalVars: usize = 0x17C8518; + pub const dwGlowManager: usize = 0x19C6528; + pub const dwLocalPlayerController: usize = 0x19B9178; + pub const dwLocalPlayerPawn: usize = 0x17D4810; + pub const dwPlantedC4: usize = 0x19CFED8; + pub const dwPrediction: usize = 0x17D46B0; + pub const dwSensitivity: usize = 0x19C7AE8; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x3902AE8; - pub const dwViewMatrix: usize = 0x38F6D60; - pub const dwViewRender: usize = 0x38F6F10; + pub const dwViewAngles: usize = 0x19DA8F8; + pub const dwViewMatrix: usize = 0x19CB4A0; + pub const dwViewRender: usize = 0x19CBC30; + pub const dwWeaponC4: usize = 0x196D520; } - // Module: libengine2.so - pub mod libengine2_so { - pub const dwBuildNumber: usize = 0x793914; - pub const dwNetworkGameClient: usize = 0x7942E8; - pub const dwNetworkGameClient_clientTickCount: usize = 0x188; - pub const dwNetworkGameClient_deltaTick: usize = 0x298; - pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2814A7; - pub const dwNetworkGameClient_localPlayer: usize = 0x108; - pub const dwNetworkGameClient_maxClients: usize = 0x290; - pub const dwNetworkGameClient_serverTickCount: usize = 0x184; - pub const dwNetworkGameClient_signOnState: usize = 0x280; - pub const dwWindowHeight: usize = 0x79D4C4; - pub const dwWindowWidth: usize = 0x79D4C0; + // Module: engine2.dll + pub mod engine2_dll { + pub const dwBuildNumber: usize = 0x52F7F4; + pub const dwNetworkGameClient: usize = 0x52EB80; + pub const dwNetworkGameClient_clientTickCount: usize = 0x178; + pub const dwNetworkGameClient_deltaTick: usize = 0x27C; + pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; + pub const dwNetworkGameClient_localPlayer: usize = 0xF0; + pub const dwNetworkGameClient_maxClients: usize = 0x270; + pub const dwNetworkGameClient_serverTickCount: usize = 0x174; + pub const dwNetworkGameClient_signOnState: usize = 0x260; + pub const dwWindowHeight: usize = 0x5F4BF4; + pub const dwWindowWidth: usize = 0x5F4BF0; } - // Module: libinputsystem.so - pub mod libinputsystem_so { - pub const dwInputSystem: usize = 0x41160; + // Module: inputsystem.dll + pub mod inputsystem_dll { + pub const dwInputSystem: usize = 0x377E0; } - // Module: libmatchmaking.so - pub mod libmatchmaking_so { - pub const dwGameTypes: usize = 0x3360A0; - pub const dwGameTypes_mapName: usize = 0x3361C0; + // Module: matchmaking.dll + pub mod matchmaking_dll { + pub const dwGameTypes: usize = 0x1A41C0; + pub const dwGameTypes_mapName: usize = 0x120; + } + // Module: soundsystem.dll + pub mod soundsystem_dll { + pub const dwSoundSystem: usize = 0x334E40; + pub const dwSoundSystem_engineViewData: usize = 0x7C; } } } diff --git a/output/libpanorama.so.cs b/output/panorama_dll.cs similarity index 84% rename from output/libpanorama.so.cs rename to output/panorama_dll.cs index f7055a7..4605af0 100644 --- a/output/libpanorama.so.cs +++ b/output/panorama_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 2 - public static class LibpanoramaSo { + // Module: panorama.dll + // Class count: 0 + // Enum count: 2 + public static class PanoramaDll { // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum ELayoutNodeType : uint { ROOT = 0x0, STYLES = 0x1, @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 16 + // Member count: 16 public enum EStyleNodeType : uint { ROOT = 0x0, EXPRESSION = 0x1, diff --git a/output/libpanorama.so.hpp b/output/panorama_dll.hpp similarity index 86% rename from output/libpanorama.so.hpp rename to output/panorama_dll.hpp index bf46324..468ad24 100644 --- a/output/libpanorama.so.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 2 - namespace libpanorama_so { + // Module: panorama.dll + // Class count: 0 + // Enum count: 2 + namespace panorama_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class ELayoutNodeType : uint32_t { ROOT = 0x0, STYLES = 0x1, @@ -29,7 +29,7 @@ namespace cs2_dumper { REFERENCE_PASSTHROUGH = 0xC }; // Alignment: 4 - // Members count: 16 + // Member count: 16 enum class EStyleNodeType : uint32_t { ROOT = 0x0, EXPRESSION = 0x1, diff --git a/output/libpanorama.so.json b/output/panorama_dll.json similarity index 98% rename from output/libpanorama.so.json rename to output/panorama_dll.json index 4ffea2a..4998473 100644 --- a/output/libpanorama.so.json +++ b/output/panorama_dll.json @@ -1,5 +1,5 @@ { - "libpanorama.so": { + "panorama.dll": { "classes": {}, "enums": { "ELayoutNodeType": { diff --git a/output/libpanorama.so.rs b/output/panorama_dll.rs similarity index 86% rename from output/libpanorama.so.rs rename to output/panorama_dll.rs index f61c5b2..91d4a32 100644 --- a/output/libpanorama.so.rs +++ b/output/panorama_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 2 - pub mod libpanorama_so { + // Module: panorama.dll + // Class count: 0 + // Enum count: 2 + pub mod panorama_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum ELayoutNodeType { ROOT = 0x0, @@ -28,7 +28,7 @@ pub mod cs2_dumper { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 16 + // Member count: 16 #[repr(u32)] pub enum EStyleNodeType { ROOT = 0x0, diff --git a/output/particles_dll.cs b/output/particles_dll.cs new file mode 100644 index 0000000..8454241 --- /dev/null +++ b/output/particles_dll.cs @@ -0,0 +1,6613 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-19 23:33:08.462588500 UTC + +namespace CS2Dumper.Schemas { + // Module: particles.dll + // Class count: 445 + // Enum count: 76 + public static class ParticlesDll { + // Alignment: 4 + // Member count: 6 + public enum ParticleSetMethod_t : uint { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + } + // Alignment: 4 + // Member count: 7 + public enum Detail2Combo_t : uint { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + } + // Alignment: 4 + // Member count: 4 + public enum MissingParentInheritBehavior_t : uint { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleFloatBiasType_t : uint { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleTraceMissBehavior_t : uint { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum PFuncVisualizationType_t : uint { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleVRHandChoiceList_t : uint { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleReplicationMode_t : uint { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum PetGroundType_t : uint { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum InheritableBoolType_t : uint { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + } + // Alignment: 4 + // Member count: 24 + public enum ParticleFloatType_t : uint { + PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, + PF_TYPE_PARTICLE_NOISE = 0xE, + PF_TYPE_PARTICLE_AGE = 0xF, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, + PF_TYPE_PARTICLE_FLOAT = 0x11, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, + PF_TYPE_PARTICLE_SPEED = 0x13, + PF_TYPE_PARTICLE_NUMBER = 0x14, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, + PF_TYPE_COUNT = 0x16 + } + // Alignment: 4 + // Member count: 6 + public enum ParticlePostProcessPriorityGroup_t : uint { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + } + // Alignment: 4 + // Member count: 6 + public enum PFNoiseTurbulence_t : uint { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleColorBlendMode_t : uint { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + } + // Alignment: 4 + // Member count: 13 + public enum ParticleColorBlendType_t : uint { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + } + // Alignment: 4 + // Member count: 4 + public enum DetailCombo_t : uint { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + } + // Alignment: 4 + // Member count: 9 + public enum ScalarExpressionType_t : uint { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7 + } + // Alignment: 4 + // Member count: 14 + public enum SpriteCardPerParticleScale_t : uint { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + } + // Alignment: 4 + // Member count: 2 + public enum BlurFilterType_t : uint { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum StandardLightingAttenuationStyle_t : uint { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleParentSetMode_t : uint { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleModelType_t : uint { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLightingQuality_t : uint { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Member count: 4 + public enum PFNoiseType_t : uint { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + } + // Alignment: 4 + // Member count: 11 + public enum EventTypeSelection_t : uint { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleMassMode_t : uint { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleDirectionNoiseType_t : uint { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleHitboxBiasType_t : uint { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleControlPointAxis_t : uint { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + } + // Alignment: 4 + // Member count: 12 + public enum ParticlePinDistance_t : uint { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + } + // Alignment: 4 + // Member count: 7 + public enum VectorFloatExpressionType_t : uint { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleFogType_t : uint { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + } + // Alignment: 4 + // Member count: 9 + public enum VectorExpressionType_t : uint { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleRotationLockType_t : uint { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum HitboxLerpType_t : uint { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum AnimationType_t : uint { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleAttrBoxFlags_t : uint { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleTopology_t : uint { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLightBehaviorChoiceList_t : uint { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ModelHitboxType_t : uint { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 + // Member count: 8 + public enum ParticleFloatMapType_t : uint { + PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_COUNT = 0x6 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleTraceSet_t : uint { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleTextureLayerBlendType_t : uint { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleSelection_t : uint { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleFloatInputMode_t : uint { + PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum SnapshotIndexType_t : uint { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleOutputBlendMode_t : uint { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleLightnintBranchBehavior_t : uint { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum MaterialProxyType_t : uint { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleDepthFeatheringMode_t : uint { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleFloatRandomMode_t : uint { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum PFNoiseModifier_t : uint { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + } + // Alignment: 4 + // Member count: 19 + public enum ParticleVecType_t : uint { + PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_VELOCITY = 0x4, + PVEC_TYPE_CP_VALUE = 0x5, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, + PVEC_TYPE_CP_RELATIVE_DIR = 0x7, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, + PVEC_TYPE_FLOAT_COMPONENTS = 0x9, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, + PVEC_TYPE_RANDOM_UNIFORM = 0xD, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, + PVEC_TYPE_CP_DELTA = 0xF, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, + PVEC_TYPE_COUNT = 0x11 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleLightUnitChoiceList_t : uint { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleFalloffFunction_t : uint { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleSequenceCropOverride_t : uint { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleDetailLevel_t : uint { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum BBoxVolumeType_t : uint { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + } + // Alignment: 4 + // Member count: 10 + public enum SpriteCardTextureType_t : uint { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleAlphaReferenceType_t : uint { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + } + // Alignment: 4 + // Member count: 15 + public enum SpriteCardTextureChannel_t : uint { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + } + // Alignment: 4 + // Member count: 5 + public enum ParticleTransformType_t : uint { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum RenderModelSubModelFieldType_t : uint { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleHitboxDataSelection_t : uint { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleOrientationChoiceList_t : uint { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleCollisionMode_t : uint { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Member count: 2 + public enum ParticleSortingChoiceList_t : uint { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleEndcapMode_t : uint { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ClosestPointTestType_t : uint { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleImpulseType_t : uint { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + } + // Alignment: 4 + // Member count: 2 + public enum SpriteCardShaderType_t : uint { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleOmni2LightTypeChoiceList_t : uint { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLightFogLightingMode_t : uint { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleLightTypeChoiceList_t : uint { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleOrientationSetMode_t : uint { + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum TextureRepetitionMode_t : uint { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapGravityToVector { + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x818; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Decay { + public const nint m_bRopeDecay = 0x1B8; // bool + public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderDeferredLight { + public const nint m_bUseAlphaTestWindow = 0x208; // bool + public const nint m_bUseTexture = 0x209; // bool + public const nint m_flRadiusScale = 0x20C; // float32 + public const nint m_flAlphaScale = 0x210; // float32 + public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x874; // float32 + public const nint m_flStartFalloff = 0x878; // float32 + public const nint m_flDistanceFalloff = 0x87C; // float32 + public const nint m_flSpotFoV = 0x880; // float32 + public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x890; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x898; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseDeltaV = 0x1DC; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformToVelocity { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CollisionGroupContext_t { + public const nint m_nCollisionGroupNumber = 0x0; // int32 + } + // Parent: CParticleInput + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + // MParticleCustomFieldDefaultValue + public static class CParticleModelInput { + public const nint m_nType = 0x10; // ParticleModelType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x58; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionPreEmission { + public const nint m_bRunOnce = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOutSimple { + public const nint m_flFadeOutTime = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpringToVectorConstraint { + public const nint m_flRestLength = 0x1B8; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x310; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x468; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5C0; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput + } + // Parent: CBaseRendererSource2 + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderRopes { + public const nint m_bEnableFadingAndClamping = 0x2718; // bool + public const nint m_flMinSize = 0x271C; // float32 + public const nint m_flMaxSize = 0x2720; // float32 + public const nint m_flStartFadeSize = 0x2724; // float32 + public const nint m_flEndFadeSize = 0x2728; // float32 + public const nint m_flStartFadeDot = 0x272C; // float32 + public const nint m_flEndFadeDot = 0x2730; // float32 + public const nint m_flRadiusTaper = 0x2734; // float32 + public const nint m_nMinTesselation = 0x2738; // int32 + public const nint m_nMaxTesselation = 0x273C; // int32 + public const nint m_flTessScale = 0x2740; // float32 + public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2B50; // int32 + public const nint m_bClampV = 0x2B54; // bool + public const nint m_nScaleCP1 = 0x2B58; // int32 + public const nint m_nScaleCP2 = 0x2B5C; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 + public const nint m_bReverseOrder = 0x2B78; // bool + public const nint m_bClosedLoop = 0x2B79; // bool + public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2B84; // bool + public const nint m_bGenerateNormals = 0x2B85; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffectCitadel { + public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 + public const nint m_flSFXNormalAmount = 0x1C4; // float32 + public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 + public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 + public const nint m_flSFXSScale = 0x1D4; // float32 + public const nint m_flSFXSScrollX = 0x1D8; // float32 + public const nint m_flSFXSScrollY = 0x1DC; // float32 + public const nint m_flSFXSScrollZ = 0x1E0; // float32 + public const nint m_flSFXSOffsetX = 0x1E4; // float32 + public const nint m_flSFXSOffsetY = 0x1E8; // float32 + public const nint m_flSFXSOffsetZ = 0x1EC; // float32 + public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1F4; // float32 + public const nint m_flSFXSDetailScale = 0x1F8; // float32 + public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 + public const nint m_flSFXSDetailScrollY = 0x200; // float32 + public const nint m_flSFXSDetailScrollZ = 0x204; // float32 + public const nint m_flSFXSUseModelUVs = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSound { + public const nint m_flDurationScale = 0x208; // float32 + public const nint m_flSndLvlScale = 0x20C; // float32 + public const nint m_flPitchScale = 0x210; // float32 + public const nint m_flVolumeScale = 0x214; // float32 + public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x228; // int32 + public const nint m_nCPReference = 0x22C; // int32 + public const nint m_pszSoundName = 0x230; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x330; // bool + } + // Parent: None + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleVisibilityInputs { + public const nint m_flCameraBias = 0x0; // float32 + public const nint m_nCPin = 0x4; // int32 + public const nint m_flProxyRadius = 0x8; // float32 + public const nint m_flInputMin = 0xC; // float32 + public const nint m_flInputMax = 0x10; // float32 + public const nint m_flInputPixelVisFade = 0x14; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x18; // float32 + public const nint m_flDistanceInputMin = 0x1C; // float32 + public const nint m_flDistanceInputMax = 0x20; // float32 + public const nint m_flDotInputMin = 0x24; // float32 + public const nint m_flDotInputMax = 0x28; // float32 + public const nint m_bDotCPAngles = 0x2C; // bool + public const nint m_bDotCameraAngles = 0x2D; // bool + public const nint m_flAlphaScaleMin = 0x30; // float32 + public const nint m_flAlphaScaleMax = 0x34; // float32 + public const nint m_flRadiusScaleMin = 0x38; // float32 + public const nint m_flRadiusScaleMax = 0x3C; // float32 + public const nint m_flRadiusScaleFOVBase = 0x40; // float32 + public const nint m_bRightEye = 0x44; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nFirstSourcePoint = 0x1C4; // int32 + public const nint m_bSetOrientation = 0x1C8; // bool + public const nint m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToVectorAttribute { + public const nint m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x470; // Vector + public const nint m_vValueAtMin = 0x47C; // Vector + public const nint m_vValueAtMax = 0x488; // Vector + public const nint m_vValueAboveMax = 0x494; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPVelocityToVector { + public const nint m_nControlPoint = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bNormalize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PointVectorAtNextParticle { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewBodyGroup_t { + public const nint m_bodyGroupName = 0x0; // CUtlString + public const nint m_nValue = 0x8; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalarSimple { + public const nint m_Rate = 0x1B8; // float32 + public const nint m_Frequency = 0x1BC; // float32 + public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1C4; // float32 + public const nint m_flOscAdd = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffect { + public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1C4; // float32 + public const nint m_flDetail2Scale = 0x1C8; // float32 + public const nint m_flDetail2BlendFactor = 0x1CC; // float32 + public const nint m_flColorWarpIntensity = 0x1D0; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + public const nint m_flEnvMapIntensity = 0x1D8; // float32 + public const nint m_flAmbientScale = 0x1DC; // float32 + public const nint m_specularColor = 0x1E0; // Color + public const nint m_flSpecularScale = 0x1E4; // float32 + public const nint m_flSpecularExponent = 0x1E8; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 + public const nint m_flSpecularBlendToFull = 0x1F0; // float32 + public const nint m_rimLightColor = 0x1F4; // Color + public const nint m_flRimLightScale = 0x1F8; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + public const nint m_flMetalnessBlendToFull = 0x200; // float32 + public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RtEnvCull { + public const nint m_vecTestDir = 0x1C0; // Vector + public const nint m_vecTestNormal = 0x1CC; // Vector + public const nint m_bUseVelocity = 0x1D8; // bool + public const nint m_bCullOnMiss = 0x1D9; // bool + public const nint m_bLifeAdjust = 0x1DA; // bool + public const nint m_RtEnvName = 0x1DB; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionConstraint + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistance { + public const nint m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x310; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x468; // int32 + public const nint m_CenterOffset = 0x46C; // Vector + public const nint m_bGlobalCenter = 0x478; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVector { + public const nint m_vecMin = 0x1C0; // Vector + public const nint m_vecMax = 0x1CC; // Vector + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityNoise { + public const nint m_vecAbsVal = 0x1C0; // Vector + public const nint m_vecAbsValInv = 0x1CC; // Vector + public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + public const nint m_flOffset = 0x830; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput + public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + public const nint m_TransformInput = 0x18E8; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x1950; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleChildrenInfo_t { + public const nint m_ChildRef = 0x0; // CStrongHandle + public const nint m_flDelay = 0x8; // float32 + public const nint m_bEndCap = 0xC; // bool + public const nint m_bDisableChild = 0xD; // bool + public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarOnceTimed { + public const nint m_bProportional = 0x1B8; // bool + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flRemapTime = 0x1D4; // float32 + } + // Parent: C_INIT_RandomNamedModelElement + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelSequence { + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlaneCull { + public const nint m_nPlaneControlPoint = 0x1B8; // int32 + public const nint m_vecPlaneDirection = 0x1BC; // Vector + public const nint m_bLocalSpace = 0x1C8; // bool + public const nint m_flPlaneOffset = 0x1CC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRandom { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1128; // bool + public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelDampenMovement { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_bBoundBox = 0x1BC; // bool + public const nint m_bOutside = 0x1BD; // bool + public const nint m_bUseBones = 0x1BE; // bool + public const nint m_HitboxSetName = 0x1BF; // char[128] + public const nint m_vecPosOffset = 0x240; // CPerParticleVecInput + public const nint m_fDrag = 0x898; // float32 + } + // Parent: CParticleFunctionForce + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TwistAroundAxis { + public const nint m_fForceAmount = 0x1C8; // float32 + public const nint m_TwistAxis = 0x1CC; // Vector + public const nint m_bLocalSpace = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TeleportBeam { + public const nint m_nCPPosition = 0x1B8; // int32 + public const nint m_nCPVelocity = 0x1BC; // int32 + public const nint m_nCPMisc = 0x1C0; // int32 + public const nint m_nCPColor = 0x1C4; // int32 + public const nint m_nCPInvalidColor = 0x1C8; // int32 + public const nint m_nCPExtraArcData = 0x1CC; // int32 + public const nint m_vGravity = 0x1D0; // Vector + public const nint m_flArcMaxDuration = 0x1DC; // float32 + public const nint m_flSegmentBreak = 0x1E0; // float32 + public const nint m_flArcSpeed = 0x1E4; // float32 + public const nint m_flAlpha = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapExternalWindToCP { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x820; // bool + public const nint m_nOutVectorField = 0x824; // int32 + } + // Parent: CParticleFunctionRenderer + // Field count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseRendererSource2 { + public const nint m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC70; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC74; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC78; // CUtlString + public const nint m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF30; // float32 + public const nint m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF38; // CUtlVector + public const nint m_flAnimationRate = 0xF50; // float32 + public const nint m_nAnimationType = 0xF54; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF58; // bool + public const nint m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1368; // int32 + public const nint m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x1374; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // bool + public const nint m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1780; // int32 + public const nint m_nFogType = 0x1784; // ParticleFogType_t + public const nint m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x18E0; // bool + public const nint m_bTintByGlobalLight = 0x18E1; // bool + public const nint m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1CF8; // bool + public const nint m_bRefractSolid = 0x1CF9; // bool + public const nint m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1E58; // int32 + public const nint m_nRefractBlurType = 0x1E5C; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool + public const nint m_bUseMixedResolutionRendering = 0x1E62; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool + public const nint m_stencilTestID = 0x1E64; // char[128] + public const nint m_bStencilTestExclude = 0x1EE4; // bool + public const nint m_stencilWriteID = 0x1EE5; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1F65; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1F66; // bool + public const nint m_bReverseZBuffering = 0x1F67; // bool + public const nint m_bDisableZBuffering = 0x1F68; // bool + public const nint m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x24D4; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpinUpdateBase { + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OrientTo2dDirection { + public const nint m_flRotOffset = 0x1B8; // float32 + public const nint m_flSpinStrength = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToCP { + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_nOutVectorField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + } + // Parent: C_INIT_RemapParticleCountToScalar + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelElementScalar { + public const nint m_hModel = 0x1F0; // CStrongHandle + public const nint m_outputMinName = 0x1F8; // CUtlString + public const nint m_outputMaxName = 0x200; // CUtlString + public const nint m_bModelFromRenderer = 0x208; // bool + } + // Parent: CBaseTrailRenderer + // Field count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTrails { + public const nint m_bEnableFadingAndClamping = 0x29E0; // bool + public const nint m_flStartFadeDot = 0x29E4; // float32 + public const nint m_flEndFadeDot = 0x29E8; // float32 + public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x29F0; // float32 + public const nint m_flMinLength = 0x29F4; // float32 + public const nint m_bIgnoreDT = 0x29F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + public const nint m_flLengthScale = 0x2A00; // float32 + public const nint m_flLengthFadeInTime = 0x2A04; // float32 + public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3C20; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToTimeOfDayValue { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_pszTimeOfDayParameter = 0x1C4; // char[128] + public const nint m_vecDefaultValue = 0x244; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayMaintainCount { + public const nint m_nParticlesToMaintain = 0x1B8; // int32 + public const nint m_flDecayDelay = 0x1BC; // float32 + public const nint m_nSnapshotControlPoint = 0x1C0; // int32 + public const nint m_bLifespanDecay = 0x1C4; // bool + public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomModelSequence { + public const nint m_ActivityName = 0x1C0; // char[256] + public const nint m_SequenceName = 0x2C0; // char[256] + public const nint m_hModel = 0x3C0; // CStrongHandle + } + // Parent: CParticleVecInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleVecInput { + } + // Parent: CParticleFunctionForce + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalGameImpulseForce { + public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput + public const nint m_bRopes = 0x320; // bool + public const nint m_bRopesZOnly = 0x321; // bool + public const nint m_bExplosions = 0x322; // bool + public const nint m_bParticles = 0x323; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageHitboxSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // int32 + public const nint m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x730; // int32 + public const nint m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xD90; // char[128] + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlpha { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1C4; // int32 + public const nint m_nAlphaMax = 0x1C8; // int32 + public const nint m_flAlphaRandExponent = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalizeVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeInSimple { + public const nint m_flFadeInTime = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RepeatedTriggerChildGroup { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x320; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5D0; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTonemapController { + public const nint m_flTonemapLevel = 0x208; // float32 + public const nint m_flTonemapWeight = 0x20C; // float32 + public const nint m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVelocityToVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 + public const nint m_bNormalize = 0x1C0; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToClosest { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nDesiredHitbox = 0x1C4; // int32 + public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x820; // char[128] + public const nint m_bUseBones = 0x8A0; // bool + public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool + public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0xA00; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RingWave { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput + public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput + public const nint m_flPitch = 0xA38; // CPerParticleFloatInput + public const nint m_flYaw = 0xB90; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xCE8; // bool + public const nint m_bXYVelocityOnly = 0xCE9; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomTrailLength { + public const nint m_flMinLength = 0x1C0; // float32 + public const nint m_flMaxLength = 0x1C4; // float32 + public const nint m_flLengthRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalar { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_bOldCode = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenTransforms { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C0; // CParticleTransformInput + public const nint m_TransformEnd = 0x228; // CParticleTransformInput + public const nint m_flInputMin = 0x290; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3E8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x540; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x698; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7F0; // float32 + public const nint m_flLOSScale = 0x7F4; // float32 + public const nint m_CollisionGroupName = 0x7F8; // char[128] + public const nint m_nTraceSet = 0x878; // ParticleTraceSet_t + public const nint m_bLOS = 0x87C; // bool + public const nint m_nSetMethod = 0x880; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayOffscreen { + public const nint m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_bLoop = 0x1C8; // bool + public const nint m_bCPPairs = 0x1C9; // bool + public const nint m_bSaveOffset = 0x1CA; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedDecay { + public const nint m_flDecayTime = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentBase { + public const nint m_nCP0 = 0x1B8; // int32 + public const nint m_nCP1 = 0x1BC; // int32 + public const nint m_flMinInputValue = 0x1C0; // float32 + public const nint m_flMaxInputValue = 0x1C4; // float32 + public const nint m_bInfiniteLine = 0x1C8; // bool + } + // Parent: CParticleFunctionEmitter + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ContinuousEmitter { + public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x5C8; // float32 + public const nint m_flScalePerParentParticle = 0x5CC; // float32 + public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool + public const nint m_nEventType = 0x5D4; // EventTypeSelection_t + public const nint m_nSnapshotControlPoint = 0x5D8; // int32 + public const nint m_nLimitPerUpdate = 0x5DC; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5E0; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVectorSimple { + public const nint m_Rate = 0x1B8; // Vector + public const nint m_Frequency = 0x1C4; // Vector + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1D4; // float32 + public const nint m_flOscAdd = 0x1D8; // float32 + public const nint m_bOffset = 0x1DC; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceLifeTime { + public const nint m_flFramerate = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_MoveBetweenPoints { + public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x878; // int32 + public const nint m_bTrailBias = 0x87C; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D8; // float32 + public const nint m_flEndTime = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_flRemapBias = 0x1E8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetUserEvent { + public const nint m_flInput = 0x1B8; // CPerParticleFloatInput + public const nint m_flRisingEdge = 0x310; // CPerParticleFloatInput + public const nint m_nRisingEventType = 0x468; // EventTypeSelection_t + public const nint m_flFallingEdge = 0x470; // CPerParticleFloatInput + public const nint m_nFallingEventType = 0x5C8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeFloat { + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + } + // Parent: CBasePulseGraphInstance + // Field count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInFeatureTag + public static class CParticleCollectionBindingInstance { + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BasicMovement { + public const nint m_Gravity = 0x1B8; // CParticleCollectionVecInput + public const nint m_fDrag = 0x810; // CParticleCollectionFloatInput + public const nint m_massControls = 0x968; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xD78; // int32 + public const nint m_bUseNewCode = 0xD7C; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelElement { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_names = 0x1C8; // CUtlVector + public const nint m_bShuffle = 0x1E0; // bool + public const nint m_bLinear = 0x1E1; // bool + public const nint m_bModelFromRenderer = 0x1E2; // bool + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromParentKilled { + public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1C4; // EventTypeSelection_t + } + // Parent: CParticleFunctionRenderer + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Callback { + } + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunction { + public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput + public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x164; // float32 + public const nint m_flOpEndFadeInTime = 0x168; // float32 + public const nint m_flOpStartFadeOutTime = 0x16C; // float32 + public const nint m_flOpEndFadeOutTime = 0x170; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 + public const nint m_bNormalizeToStopTime = 0x178; // bool + public const nint m_flOpTimeOffsetMin = 0x17C; // float32 + public const nint m_flOpTimeOffsetMax = 0x180; // float32 + public const nint m_nOpTimeOffsetSeed = 0x184; // int32 + public const nint m_nOpTimeScaleSeed = 0x188; // int32 + public const nint m_flOpTimeScaleMin = 0x18C; // float32 + public const nint m_flOpTimeScaleMax = 0x190; // float32 + public const nint m_bDisableOperator = 0x196; // bool + public const nint m_Notes = 0x198; // CUtlString + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_GlobalLight { + public const nint m_flScale = 0x1B8; // float32 + public const nint m_bClampLowerRange = 0x1BC; // bool + public const nint m_bClampUpperRange = 0x1BD; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_OffsetVectorToVector { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // Vector + public const nint m_vecOutputMax = 0x1D4; // Vector + public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPointFromAttribute { + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nParticleIncrement = 0x1C4; // int32 + public const nint m_nFirstSourcePoint = 0x1C8; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1CC; // bool + public const nint m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetParentControlPointsToChildCP { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nChildControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool + } + // Parent: CParticleFunctionForce + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFForce { + public const nint m_flForceScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionConstraint + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BoxConstraint { + public const nint m_vecMin = 0x1B8; // CParticleCollectionVecInput + public const nint m_vecMax = 0x810; // CParticleCollectionVecInput + public const nint m_nCP = 0xE68; // int32 + public const nint m_bLocalSpace = 0xE6C; // bool + public const nint m_bAccountForRadius = 0xE6D; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreatePhyllotaxis { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleCP = 0x1C4; // int32 + public const nint m_nComponent = 0x1C8; // int32 + public const nint m_fRadCentCore = 0x1CC; // float32 + public const nint m_fRadPerPoint = 0x1D0; // float32 + public const nint m_fRadPerPointTo = 0x1D4; // float32 + public const nint m_fpointAngle = 0x1D8; // float32 + public const nint m_fsizeOverall = 0x1DC; // float32 + public const nint m_fRadBias = 0x1E0; // float32 + public const nint m_fMinRad = 0x1E4; // float32 + public const nint m_fDistBias = 0x1E8; // float32 + public const nint m_bUseLocalCoords = 0x1EC; // bool + public const nint m_bUseWithContEmit = 0x1ED; // bool + public const nint m_bUseOrigRadius = 0x1EE; // bool + } + // Parent: CParticleFunctionForce + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AttractToControlPoint { + public const nint m_vecComponentScale = 0x1C8; // Vector + public const nint m_fForceAmount = 0x1D8; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x330; // float32 + public const nint m_TransformInput = 0x338; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x4F8; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomLifeTime { + public const nint m_fLifetimeMin = 0x1C0; // float32 + public const nint m_fLifetimeMax = 0x1C4; // float32 + public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRadialRandom { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector + public const nint m_bIgnoreDelta = 0x485; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRadius { + public const nint m_flRadiusMin = 0x1C0; // float32 + public const nint m_flRadiusMax = 0x1C4; // float32 + public const nint m_flRadiusRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Orient2DRelToCP { + public const nint m_flRotOffset = 0x1B8; // float32 + public const nint m_flSpinStrength = 0x1BC; // float32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureControls_t { + public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0x968; // bool + public const nint m_bClampUVs = 0x969; // bool + public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ControlPointReference_t { + public const nint m_controlPointNameString = 0x0; // int32 + public const nint m_vOffsetFromControlPoint = 0x4; // Vector + public const nint m_bOffsetInLocalSpace = 0x10; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_vInput1 = 0x1C8; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x820; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE78; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LightningSnapshotGenerator { + public const nint m_nCPSnapshot = 0x1C0; // int32 + public const nint m_nCPStartPnt = 0x1C4; // int32 + public const nint m_nCPEndPnt = 0x1C8; // int32 + public const nint m_flSegments = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x328; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x730; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x888; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleInput { + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapSpeedToScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flStartTime = 0x1C8; // float32 + public const nint m_flEndTime = 0x1CC; // float32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1E4; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapQAnglesToRotation { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarp { + public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xE70; // int32 + public const nint m_nControlPointNumber = 0xE74; // int32 + public const nint m_nRadiusComponent = 0xE78; // int32 + public const nint m_flWarpTime = 0xE7C; // float32 + public const nint m_flWarpStartTime = 0xE80; // float32 + public const nint m_flPrevPosScale = 0xE84; // float32 + public const nint m_bInvertWarp = 0xE88; // bool + public const nint m_bUseCount = 0xE89; // bool + } + // Parent: CParticleFunctionConstraint + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFConstraint { + public const nint m_flMinDist = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x310; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x468; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToScalarExpression { + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x320; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5D0; // int32 + public const nint m_nOutVectorField = 0x5D4; // int32 + } + // Parent: CParticleFunction + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionForce { + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVectorComponent { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticles { + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_bRandomDistribution = 0x1C4; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToVector { + public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x22C; // float32 + public const nint m_flInputMax = 0x230; // float32 + public const nint m_vecOutputMin = 0x234; // Vector + public const nint m_vecOutputMax = 0x240; // Vector + public const nint m_flRadius = 0x24C; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DirectionBetweenVecsToVec { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementLoopInsideSphere { + public const nint m_nCP = 0x1B8; // int32 + public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x318; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSimpleModelCollection { + public const nint m_bCenterOffset = 0x208; // bool + public const nint m_hModel = 0x210; // CStrongHandle + public const nint m_modelInput = 0x218; // CParticleModelInput + public const nint m_nLOD = 0x278; // int32 + public const nint m_bDisableShadows = 0x27C; // bool + public const nint m_bDisableMotionBlur = 0x27D; // bool + public const nint m_bAcceptsDecals = 0x27E; // bool + public const nint m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeCPComponent { + public const nint m_flInputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x318; // int32 + public const nint m_nOutVectorField = 0x31C; // int32 + public const nint m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlayEndCapWhenFinished { + public const nint m_bFireOnEmissionEnd = 0x1C0; // bool + public const nint m_bIncludeChildren = 0x1C1; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloatCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathParameters { + public const nint m_nStartControlPointNumber = 0x0; // int32 + public const nint m_nEndControlPointNumber = 0x4; // int32 + public const nint m_nBulgeControl = 0x8; // int32 + public const nint m_flBulge = 0xC; // float32 + public const nint m_flMidPoint = 0x10; // float32 + public const nint m_vStartPointOffset = 0x14; // Vector + public const nint m_vMidPointOffset = 0x20; // Vector + public const nint m_vEndOffset = 0x2C; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarEndCap { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromPlaneCache { + public const nint m_vecOffsetMin = 0x1C0; // Vector + public const nint m_vecOffsetMax = 0x1CC; // Vector + public const nint m_bUseNormal = 0x1D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlPointToRadialScreenSpace { + public const nint m_nCPIn = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_nCPOut = 0x1D0; // int32 + public const nint m_nCPOutField = 0x1D4; // int32 + public const nint m_nCPSSPosOut = 0x1D8; // int32 + } + // Parent: CSpinUpdateBase + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinUpdate { + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalOffset { + public const nint m_OffsetMin = 0x1C0; // Vector + public const nint m_OffsetMax = 0x1CC; // Vector + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bLocalCoords = 0x1DC; // bool + public const nint m_bNormalize = 0x1DD; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToVector { + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1D4; // Vector + public const nint m_vMaxOutputValue = 0x1E0; // Vector + } + // Parent: CParticleFunctionRenderer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderAsModels { + public const nint m_ModelList = 0x208; // CUtlVector + public const nint m_flModelScale = 0x224; // float32 + public const nint m_bFitToModelSize = 0x228; // bool + public const nint m_bNonUniformScaling = 0x229; // bool + public const nint m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x238; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreationNoise { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1C4; // bool + public const nint m_bAbsValInv = 0x1C5; // bool + public const nint m_flOffset = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flNoiseScale = 0x1D4; // float32 + public const nint m_flNoiseScaleLoc = 0x1D8; // float32 + public const nint m_vecOffsetLoc = 0x1DC; // Vector + public const nint m_flWorldTimeScale = 0x1E8; // float32 + } + // Parent: CGeneralSpin + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Spin { + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueConfiguration_t { + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_ConfigValue = 0x8; // KeyValues3 + public const nint m_iAttachType = 0x18; // ParticleAttachment_t + public const nint m_BoundEntityPath = 0x20; // CUtlString + public const nint m_strEntityScope = 0x28; // CUtlString + public const nint m_strAttachmentName = 0x30; // CUtlString + } + // Parent: CParticleInput + // Field count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + // MParticleCustomFieldDefaultValue + public static class CParticleVecInput { + public const nint m_nType = 0x10; // ParticleVecType_t + public const nint m_vLiteralValue = 0x14; // Vector + public const nint m_LiteralColor = 0x20; // Color + public const nint m_NamedValue = 0x28; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x68; // bool + public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + public const nint m_vVectorAttributeScale = 0x70; // Vector + public const nint m_nControlPoint = 0x7C; // int32 + public const nint m_nDeltaControlPoint = 0x80; // int32 + public const nint m_vCPValueScale = 0x84; // Vector + public const nint m_vCPRelativePosition = 0x90; // Vector + public const nint m_vCPRelativeDir = 0x9C; // Vector + public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput + public const nint m_FloatComponentY = 0x200; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput + public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x608; // float32 + public const nint m_flInterpInput1 = 0x60C; // float32 + public const nint m_vInterpOutput0 = 0x610; // Vector + public const nint m_vInterpOutput1 = 0x61C; // Vector + public const nint m_Gradient = 0x628; // CColorGradient + public const nint m_vRandomMin = 0x640; // Vector + public const nint m_vRandomMax = 0x64C; // Vector + } + // Parent: CParticleFunctionEmitter + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InstantaneousEmitter { + public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x470; // float32 + public const nint m_nEventType = 0x474; // EventTypeSelection_t + public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 + public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + } + // Parent: CParticleFunctionConstraint + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainLineLength { + public const nint m_flMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_LifespanFromVelocity { + public const nint m_vecComponentScale = 0x1C0; // Vector + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_flMaxTraceLength = 0x1D0; // float32 + public const nint m_flTraceTolerance = 0x1D4; // float32 + public const nint m_nMaxPlanes = 0x1D8; // int32 + public const nint m_CollisionGroupName = 0x1E0; // char[128] + public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x270; // bool + } + // Parent: CBaseRendererSource2 + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseTrailRenderer { + public const nint m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x271C; // int32 + public const nint m_flMinSize = 0x2720; // float32 + public const nint m_flMaxSize = 0x2724; // float32 + public const nint m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x29D8; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromCP { + public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x818; // CParticleTransformInput + public const nint m_flVelocityScale = 0x880; // float32 + public const nint m_bDirectionOnly = 0x884; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientation { + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bRandomize = 0x1C2; // bool + public const nint m_bSetOnce = 0x1C3; // bool + public const nint m_nCP = 0x1C4; // int32 + public const nint m_nHeadLocation = 0x1C8; // int32 + public const nint m_vecRotation = 0x1CC; // QAngle + public const nint m_vecRotationB = 0x1D8; // QAngle + public const nint m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1B8; // int32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bRandom = 0x1C0; // bool + public const nint m_nRandomSeed = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_nIndexType = 0x1CC; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D0; // CPerParticleFloatInput + public const nint m_flIncrement = 0x328; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x730; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVector { + public const nint m_RateMin = 0x1B8; // Vector + public const nint m_RateMax = 0x1C4; // Vector + public const nint m_FrequencyMin = 0x1D0; // Vector + public const nint m_FrequencyMax = 0x1DC; // Vector + public const nint m_nField = 0x1E8; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1EC; // bool + public const nint m_bProportionalOp = 0x1ED; // bool + public const nint m_bOffset = 0x1EE; // bool + public const nint m_flStartTime_min = 0x1F0; // float32 + public const nint m_flStartTime_max = 0x1F4; // float32 + public const nint m_flEndTime_min = 0x1F8; // float32 + public const nint m_flEndTime_max = 0x1FC; // float32 + public const nint m_flOscMult = 0x200; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x358; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4B0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PositionLock { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_flStartTime_min = 0x220; // float32 + public const nint m_flStartTime_max = 0x224; // float32 + public const nint m_flStartTime_exp = 0x228; // float32 + public const nint m_flEndTime_min = 0x22C; // float32 + public const nint m_flEndTime_max = 0x230; // float32 + public const nint m_flEndTime_exp = 0x234; // float32 + public const nint m_flRange = 0x238; // float32 + public const nint m_flRangeBias = 0x240; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x398; // float32 + public const nint m_flPrevPosScale = 0x39C; // float32 + public const nint m_bLockRot = 0x3A0; // bool + public const nint m_vecScale = 0x3A8; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderVRHapticEvent { + public const nint m_nHand = 0x208; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x20C; // int32 + public const nint m_nOutputField = 0x210; // int32 + public const nint m_flAmplitude = 0x218; // CPerParticleFloatInput + } + // Parent: CParticleFunctionPreEmission + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToImpactPoint { + public const nint m_nCPOut = 0x1C0; // int32 + public const nint m_nCPIn = 0x1C4; // int32 + public const nint m_flUpdateRate = 0x1C8; // float32 + public const nint m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x328; // float32 + public const nint m_flOffset = 0x32C; // float32 + public const nint m_vecTraceDir = 0x330; // Vector + public const nint m_CollisionGroupName = 0x33C; // char[128] + public const nint m_nTraceSet = 0x3BC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3C0; // bool + public const nint m_bTraceToClosestSurface = 0x3C1; // bool + public const nint m_bIncludeWater = 0x3C2; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InterpolateRadius { + public const nint m_flStartTime = 0x1B8; // float32 + public const nint m_flEndTime = 0x1BC; // float32 + public const nint m_flStartScale = 0x1C0; // float32 + public const nint m_flEndScale = 0x1C4; // float32 + public const nint m_bEaseInAndOut = 0x1C8; // bool + public const nint m_flBias = 0x1CC; // float32 + } + // Parent: None + // Field count: 1 + public static class ParticleAttributeIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReinitializeScalarEndCap { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + } + // Parent: CParticleFunctionForce + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TurbulenceForce { + public const nint m_flNoiseCoordScale0 = 0x1C8; // float32 + public const nint m_flNoiseCoordScale1 = 0x1CC; // float32 + public const nint m_flNoiseCoordScale2 = 0x1D0; // float32 + public const nint m_flNoiseCoordScale3 = 0x1D4; // float32 + public const nint m_vecNoiseAmount0 = 0x1D8; // Vector + public const nint m_vecNoiseAmount1 = 0x1E4; // Vector + public const nint m_vecNoiseAmount2 = 0x1F0; // Vector + public const nint m_vecNoiseAmount3 = 0x1FC; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementOnceTimed { + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_inNames = 0x1C0; // CUtlVector + public const nint m_outNames = 0x1D8; // CUtlVector + public const nint m_fallbackNames = 0x1F0; // CUtlVector + public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_bProportional = 0x209; // bool + public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x214; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToPlayer { + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_bOrientToEyes = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedFreeze { + public const nint m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderGpuImplicit { + public const nint m_bUsePerParticleRadius = 0x208; // bool + public const nint m_nVertexCountKb = 0x20C; // uint32 + public const nint m_nIndexCountKb = 0x210; // uint32 + public const nint m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x620; // int32 + public const nint m_hMaterial = 0x628; // CStrongHandle + } + // Parent: IParticleEffect + // Field count: 32 + public static class CNewParticleEffect { + public const nint m_pNext = 0x10; // CNewParticleEffect* + public const nint m_pPrev = 0x18; // CNewParticleEffect* + public const nint m_pParticles = 0x20; // IParticleCollection* + public const nint m_pDebugName = 0x28; // char* + public const nint m_bDontRemove = 0x0; // bitfield:1 + public const nint m_bRemove = 0x0; // bitfield:1 + public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1 + public const nint m_bIsFirstFrame = 0x0; // bitfield:1 + public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1 + public const nint m_bAllocated = 0x0; // bitfield:1 + public const nint m_bSimulate = 0x0; // bitfield:1 + public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1 + public const nint m_bForceNoDraw = 0x0; // bitfield:1 + public const nint m_bShouldSave = 0x0; // bitfield:1 + public const nint m_bDisableAggregation = 0x0; // bitfield:1 + public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 + public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 + public const nint m_vSortOrigin = 0x40; // Vector + public const nint m_flScale = 0x4C; // float32 + public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* + public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* + public const nint m_flFreezeTransitionStart = 0x70; // float32 + public const nint m_flFreezeTransitionDuration = 0x74; // float32 + public const nint m_flFreezeTransitionOverride = 0x78; // float32 + public const nint m_bFreezeTransitionActive = 0x7C; // bool + public const nint m_bFreezeTargetState = 0x7D; // bool + public const nint m_bCanFreeze = 0x7E; // bool + public const nint m_LastMin = 0x80; // Vector + public const nint m_LastMax = 0x8C; // Vector + public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot + public const nint m_vecAggregationCenter = 0x9C; // Vector + public const nint m_RefCount = 0xC0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetRandomControlPointPosition { + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bOrient = 0x1C1; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_nHeadLocation = 0x1C8; // int32 + public const nint m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x328; // Vector + public const nint m_vecCPMaxPos = 0x334; // Vector + public const nint m_flInterpolation = 0x340; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToScalar { + public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x22C; // float32 + public const nint m_flInputMax = 0x230; // float32 + public const nint m_flOutputMin = 0x234; // float32 + public const nint m_flOutputMax = 0x238; // float32 + public const nint m_flRadius = 0x23C; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointDirectionToVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1BC; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32 + } + // Parent: CParticleFunction + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionOperator { + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DragRelativeToPlane { + public const nint m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x310; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x468; // bool + public const nint m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xAC8; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPtoVector { + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueSource_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_IsPublic = 0x8; // bool + public const nint m_ValueType = 0xC; // PulseValueType_t + public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + public const nint m_NamedConfigs = 0x48; // CUtlVector + } + // Parent: CGeneralRandomRotation + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYaw { + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotRigidSkinToBones { + public const nint m_bTransformNormals = 0x1B8; // bool + public const nint m_bTransformRadii = 0x1B9; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSingleControlPointPosition { + public const nint m_bSetOnce = 0x1C0; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x820; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToNeighborCull { + public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoScalar { + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flStartTime = 0x1D4; // float32 + public const nint m_flEndTime = 0x1D8; // float32 + public const nint m_flInterpRate = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunction + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionRenderer { + public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x200; // bool + public const nint m_bSkipRenderingOnMobile = 0x201; // bool + } + // Parent: IParticleSystemDefinition + // Field count: 65 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleSystemDefinition { + public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_PreEmissionOperators = 0x10; // CUtlVector + public const nint m_Emitters = 0x28; // CUtlVector + public const nint m_Initializers = 0x40; // CUtlVector + public const nint m_Operators = 0x58; // CUtlVector + public const nint m_ForceGenerators = 0x70; // CUtlVector + public const nint m_Constraints = 0x88; // CUtlVector + public const nint m_Renderers = 0xA0; // CUtlVector + public const nint m_Children = 0xB8; // CUtlVector + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + public const nint m_nInitialParticles = 0x210; // int32 + public const nint m_nMaxParticles = 0x214; // int32 + public const nint m_nGroupID = 0x218; // int32 + public const nint m_BoundingBoxMin = 0x21C; // Vector + public const nint m_BoundingBoxMax = 0x228; // Vector + public const nint m_flDepthSortBias = 0x234; // float32 + public const nint m_nSortOverridePositionCP = 0x238; // int32 + public const nint m_bInfiniteBounds = 0x23C; // bool + public const nint m_bEnableNamedValues = 0x23D; // bool + public const nint m_NamedValueDomain = 0x240; // CUtlString + public const nint m_NamedValueLocals = 0x248; // CUtlVector + public const nint m_ConstantColor = 0x260; // Color + public const nint m_ConstantNormal = 0x264; // Vector + public const nint m_flConstantRadius = 0x270; // float32 + public const nint m_flConstantRotation = 0x274; // float32 + public const nint m_flConstantRotationSpeed = 0x278; // float32 + public const nint m_flConstantLifespan = 0x27C; // float32 + public const nint m_nConstantSequenceNumber = 0x280; // int32 + public const nint m_nConstantSequenceNumber1 = 0x284; // int32 + public const nint m_nSnapshotControlPoint = 0x288; // int32 + public const nint m_hSnapshot = 0x290; // CStrongHandle + public const nint m_pszCullReplacementName = 0x298; // CStrongHandle + public const nint m_flCullRadius = 0x2A0; // float32 + public const nint m_flCullFillCost = 0x2A4; // float32 + public const nint m_nCullControlPoint = 0x2A8; // int32 + public const nint m_hFallback = 0x2B0; // CStrongHandle + public const nint m_nFallbackMaxCount = 0x2B8; // int32 + public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle + public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle + public const nint m_flPreSimulationTime = 0x2D0; // float32 + public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 + public const nint m_flMaximumTimeStep = 0x2D8; // float32 + public const nint m_flMaximumSimTime = 0x2DC; // float32 + public const nint m_flMinimumSimTime = 0x2E0; // float32 + public const nint m_flMinimumTimeStep = 0x2E4; // float32 + public const nint m_nMinimumFrames = 0x2E8; // int32 + public const nint m_nMinCPULevel = 0x2EC; // int32 + public const nint m_nMinGPULevel = 0x2F0; // int32 + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + public const nint m_flMaxDrawDistance = 0x2F8; // float32 + public const nint m_flStartFadeDistance = 0x2FC; // float32 + public const nint m_flMaxCreationDistance = 0x300; // float32 + public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 + public const nint m_flAggregateRadius = 0x308; // float32 + public const nint m_bShouldBatch = 0x30C; // bool + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool + public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t + public const nint m_bScreenSpaceEffect = 0x314; // bool + public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + public const nint m_nSkipRenderControlPoint = 0x320; // int32 + public const nint m_nAllowRenderControlPoint = 0x324; // int32 + public const nint m_bShouldSort = 0x328; // bool + public const nint m_controlPointConfigurations = 0x370; // CUtlVector + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformsVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_TransformStart = 0x1E0; // CParticleTransformInput + public const nint m_TransformEnd = 0x248; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderScreenVelocityRotate { + public const nint m_flRotateRateDegrees = 0x208; // float32 + public const nint m_flForwardDegrees = 0x20C; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_UpdateLightSource { + public const nint m_vColorTint = 0x1B8; // Color + public const nint m_flBrightnessScale = 0x1BC; // float32 + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_flMinimumLightingRadius = 0x1C4; // float32 + public const nint m_flMaximumLightingRadius = 0x1C8; // float32 + public const nint m_flPositionDampingConstant = 0x1CC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinBox { + public const nint m_vecMin = 0x1C0; // CPerParticleVecInput + public const nint m_vecMax = 0x818; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xE70; // int32 + public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionPreEmission + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChooseRandomChildrenInGroup { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlpointLight { + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nControlPoint1 = 0x640; // int32 + public const nint m_nControlPoint2 = 0x644; // int32 + public const nint m_nControlPoint3 = 0x648; // int32 + public const nint m_nControlPoint4 = 0x64C; // int32 + public const nint m_vecCPOffset1 = 0x650; // Vector + public const nint m_vecCPOffset2 = 0x65C; // Vector + public const nint m_vecCPOffset3 = 0x668; // Vector + public const nint m_vecCPOffset4 = 0x674; // Vector + public const nint m_LightFiftyDist1 = 0x680; // float32 + public const nint m_LightZeroDist1 = 0x684; // float32 + public const nint m_LightFiftyDist2 = 0x688; // float32 + public const nint m_LightZeroDist2 = 0x68C; // float32 + public const nint m_LightFiftyDist3 = 0x690; // float32 + public const nint m_LightZeroDist3 = 0x694; // float32 + public const nint m_LightFiftyDist4 = 0x698; // float32 + public const nint m_LightZeroDist4 = 0x69C; // float32 + public const nint m_LightColor1 = 0x6A0; // Color + public const nint m_LightColor2 = 0x6A4; // Color + public const nint m_LightColor3 = 0x6A8; // Color + public const nint m_LightColor4 = 0x6AC; // Color + public const nint m_bLightType1 = 0x6B0; // bool + public const nint m_bLightType2 = 0x6B1; // bool + public const nint m_bLightType3 = 0x6B2; // bool + public const nint m_bLightType4 = 0x6B3; // bool + public const nint m_bLightDynamic1 = 0x6B4; // bool + public const nint m_bLightDynamic2 = 0x6B5; // bool + public const nint m_bLightDynamic3 = 0x6B6; // bool + public const nint m_bLightDynamic4 = 0x6B7; // bool + public const nint m_bUseNormal = 0x6B8; // bool + public const nint m_bUseHLambert = 0x6B9; // bool + public const nint m_bClampLowerRange = 0x6BE; // bool + public const nint m_bClampUpperRange = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_vecScale = 0x320; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x978; // float32 + public const nint m_bSetVelocity = 0x97C; // bool + public const nint m_bLockToSurface = 0x97D; // bool + public const nint m_flGridSpacing = 0x980; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CylindricalDistanceToTransform { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x720; // CParticleTransformInput + public const nint m_TransformEnd = 0x788; // CParticleTransformInput + public const nint m_nSetMethod = 0x7F0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7F4; // bool + public const nint m_bAdditive = 0x7F5; // bool + public const nint m_bCapsule = 0x7F6; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionPlaceOnGround { + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x470; // char[128] + public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x504; // bool + public const nint m_bSetNormal = 0x505; // bool + public const nint m_bSetPXYZOnly = 0x506; // bool + public const nint m_bTraceAlongNormal = 0x507; // bool + public const nint m_bOffsetonColOnly = 0x508; // bool + public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 + public const nint m_nPreserveOffsetCP = 0x510; // int32 + public const nint m_nIgnoreCP = 0x514; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomScalar { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderPostProcessing { + public const nint m_flPostProcessStrength = 0x208; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x360; // CStrongHandle + public const nint m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionConstraint + // Field count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldTraceConstraint { + public const nint m_nCP = 0x1B8; // int32 + public const nint m_vecCpOffset = 0x1BC; // Vector + public const nint m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1D0; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1D4; // char[128] + public const nint m_bWorldOnly = 0x254; // bool + public const nint m_bBrushOnly = 0x255; // bool + public const nint m_bIncludeWater = 0x256; // bool + public const nint m_nIgnoreCP = 0x258; // int32 + public const nint m_flCpMovementTolerance = 0x25C; // float32 + public const nint m_flRetestRate = 0x260; // float32 + public const nint m_flTraceTolerance = 0x264; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x268; // float32 + public const nint m_nMaxTracesPerFrame = 0x26C; // float32 + public const nint m_flRadiusScale = 0x270; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3C8; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x520; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x678; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7D0; // bool + public const nint m_bKillonContact = 0x7D1; // bool + public const nint m_flMinSpeed = 0x7D4; // float32 + public const nint m_bSetNormal = 0x7D8; // bool + public const nint m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x7E0; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t + } + // Parent: CParticleVecInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionVecInput { + } + // Parent: CParticleFunctionRenderer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderBlobs { + public const nint m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nVertexCountKb = 0x610; // uint32 + public const nint m_nIndexCountKb = 0x614; // uint32 + public const nint m_nScaleCP = 0x618; // int32 + public const nint m_MaterialVars = 0x620; // CUtlVector + public const nint m_hMaterial = 0x650; // CStrongHandle + } + // Parent: CParticleFunctionOperator + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalar { + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_FrequencyMin = 0x1C0; // float32 + public const nint m_FrequencyMax = 0x1C4; // float32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1CC; // bool + public const nint m_bProportionalOp = 0x1CD; // bool + public const nint m_flStartTime_min = 0x1D0; // float32 + public const nint m_flStartTime_max = 0x1D4; // float32 + public const nint m_flEndTime_min = 0x1D8; // float32 + public const nint m_flEndTime_max = 0x1DC; // float32 + public const nint m_flOscMult = 0x1E0; // float32 + public const nint m_flOscAdd = 0x1E4; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOut { + public const nint m_flFadeOutTimeMin = 0x1B8; // float32 + public const nint m_flFadeOutTimeMax = 0x1BC; // float32 + public const nint m_flFadeOutTimeExp = 0x1C0; // float32 + public const nint m_flFadeBias = 0x1C4; // float32 + public const nint m_bProportional = 0x200; // bool + public const nint m_bEaseInAndOut = 0x201; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSequence { + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_bShuffle = 0x1C8; // bool + public const nint m_bLinear = 0x1C9; // bool + public const nint m_WeightedList = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSplineSimple { + public const nint m_Rate = 0x1B8; // float32 + public const nint m_flStartTime = 0x1BC; // float32 + public const nint m_flEndTime = 0x1C0; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bEaseOut = 0x1F4; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool + } + // Parent: CParticleFunctionConstraint + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithParentParticles { + public const nint m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromVectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nLocalSpaceCP = 0x1C4; // int32 + public const nint m_nWeightUpdateCP = 0x1C8; // int32 + public const nint m_bUseVerticalVelocity = 0x1CC; // bool + public const nint m_vecScale = 0x1D0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1B8; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_vInput2 = 0x818; // CPerParticleVecInput + public const nint m_nOutputField = 0xE70; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE74; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE78; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AddVectorToVector { + public const nint m_vecScale = 0x1C0; // Vector + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1D4; // Vector + public const nint m_vOffsetMax = 0x1E0; // Vector + public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialVisibilityScalar { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToYaw { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x224; // float32 + public const nint m_flSpinStrength = 0x228; // float32 + } + // Parent: CParticleFunctionRenderer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffect { + public const nint m_pTextureColorWarp = 0x208; // CStrongHandle + public const nint m_pTextureDetail2 = 0x210; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x218; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x220; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x228; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x230; // CStrongHandle + public const nint m_pTextureEnvMap = 0x238; // CStrongHandle + } + // Parent: CParticleFunctionForce + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RandomForce { + public const nint m_MinForce = 0x1C8; // Vector + public const nint m_MaxForce = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountOnScalarEndCap { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1BC; // int32 + public const nint m_nInputMax = 0x1C0; // int32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_bBackwards = 0x1CC; // bool + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewState_t { + public const nint m_previewModel = 0x0; // CUtlString + public const nint m_nModSpecificData = 0x8; // uint32 + public const nint m_groundType = 0xC; // PetGroundType_t + public const nint m_sequenceName = 0x10; // CUtlString + public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 + public const nint m_hitboxSetName = 0x20; // CUtlString + public const nint m_materialGroupName = 0x28; // CUtlString + public const nint m_vecBodyGroups = 0x30; // CUtlVector + public const nint m_flPlaybackSpeed = 0x48; // float32 + public const nint m_flParticleSimulationRate = 0x4C; // float32 + public const nint m_bShouldDrawHitboxes = 0x50; // bool + public const nint m_bShouldDrawAttachments = 0x51; // bool + public const nint m_bShouldDrawAttachmentNames = 0x52; // bool + public const nint m_bShouldDrawControlPointAxes = 0x53; // bool + public const nint m_bAnimationNonLooping = 0x54; // bool + public const nint m_vecPreviewGravity = 0x58; // Vector + } + // Parent: CParticleFunctionForce + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LocalAccelerationForce { + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nScaleCP = 0x1CC; // int32 + public const nint m_vecAccel = 0x1D0; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelCull { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_bBoundBox = 0x1BC; // bool + public const nint m_bCullOutside = 0x1BD; // bool + public const nint m_bUseBones = 0x1BE; // bool + public const nint m_HitboxSetName = 0x1BF; // char[128] + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloat { + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t + public const nint m_Lerp = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1C4; // Vector + public const nint m_vInputMax = 0x1D0; // Vector + public const nint m_vOutputMin = 0x1DC; // Vector + public const nint m_vOutputMax = 0x1E8; // Vector + public const nint m_TransformInput = 0x1F8; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput + public const nint m_flStartTime = 0x2C8; // float32 + public const nint m_flEndTime = 0x2CC; // float32 + public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t + public const nint m_bOffset = 0x2D4; // bool + public const nint m_bAccelerate = 0x2D5; // bool + public const nint m_flRemapBias = 0x2D8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFLighting { + public const nint m_vLightingDir = 0x1B8; // Vector + public const nint m_vTint_0 = 0x1C4; // Vector + public const nint m_vTint_1 = 0x1D0; // Vector + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToScalar { + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1D4; // float32 + public const nint m_flMaxOutputValue = 0x1D8; // float32 + } + // Parent: CParticleFloatInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleRemapFloatInput { + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectortoCP { + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_bReverse = 0x1C9; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x480; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5D8; // bool + public const nint m_bPrev = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenCPsToCP { + public const nint m_nStartCP = 0x1C0; // int32 + public const nint m_nEndCP = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_nOutputCPField = 0x1CC; // int32 + public const nint m_bSetOnce = 0x1D0; // bool + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_flMaxTraceLength = 0x1E4; // float32 + public const nint m_flLOSScale = 0x1E8; // float32 + public const nint m_bLOS = 0x1EC; // bool + public const nint m_CollisionGroupName = 0x1ED; // char[128] + public const nint m_nTraceSet = 0x270; // ParticleTraceSet_t + public const nint m_nSetParent = 0x274; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHand { + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_nHand = 0x1C4; // int32 + public const nint m_vecCP1Pos = 0x1C8; // Vector + public const nint m_bOrientToHand = 0x1D4; // bool + } + // Parent: CParticleFunctionConstraint + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToPath { + public const nint m_fMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance0 = 0x1BC; // float32 + public const nint m_flMaxDistanceMid = 0x1C0; // float32 + public const nint m_flMaxDistance1 = 0x1C4; // float32 + public const nint m_PathParameters = 0x1D0; // CPathParameters + public const nint m_flTravelTime = 0x210; // float32 + public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t + public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceCull { + public const nint m_nControlPoint = 0x1B8; // int32 + public const nint m_vecPointOffset = 0x1BC; // Vector + public const nint m_flDistance = 0x1C8; // float32 + public const nint m_bCullInside = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToScalarAttribute { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x720; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateAlongPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_bUseRandomCPs = 0x210; // bool + public const nint m_vEndOffset = 0x214; // Vector + public const nint m_bSaveOffset = 0x220; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToModelParticles { + public const nint m_HitboxSetName = 0x1B8; // char[128] + public const nint m_AttachmentName = 0x238; // char[128] + public const nint m_nFirstControlPoint = 0x2B8; // int32 + public const nint m_nNumControlPoints = 0x2BC; // int32 + public const nint m_nFirstSourcePoint = 0x2C0; // int32 + public const nint m_bSkin = 0x2C4; // bool + public const nint m_bAttachment = 0x2C5; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolateRandom { + public const nint m_ColorFadeMin = 0x1B8; // Color + public const nint m_ColorFadeMax = 0x1D4; // Color + public const nint m_flFadeStartTime = 0x1E4; // float32 + public const nint m_flFadeEndTime = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F0; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_OP_RenderPoints + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderLights { + public const nint m_flAnimationRate = 0x210; // float32 + public const nint m_nAnimationType = 0x214; // AnimationType_t + public const nint m_bAnimateInFPS = 0x218; // bool + public const nint m_flMinSize = 0x21C; // float32 + public const nint m_flMaxSize = 0x220; // float32 + public const nint m_flStartFadeSize = 0x224; // float32 + public const nint m_flEndFadeSize = 0x228; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayClampCount { + public const nint m_nCount = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRandomNumberGeneratorParameters { + public const nint m_bDistributeEvenly = 0x0; // bool + public const nint m_nSeed = 0x4; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ColorLitPerParticle { + public const nint m_ColorMin = 0x1D8; // Color + public const nint m_ColorMax = 0x1DC; // Color + public const nint m_TintMin = 0x1E0; // Color + public const nint m_TintMax = 0x1E4; // Color + public const nint m_flTintPerc = 0x1E8; // float32 + public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1F0; // float32 + } + // Parent: CParticleFunctionRenderer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderPoints { + public const nint m_hMaterial = 0x208; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x320; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnGrid { + public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x9D0; // int32 + public const nint m_bLocalSpace = 0x9D4; // bool + public const nint m_bCenter = 0x9D5; // bool + public const nint m_bHollow = 0x9D6; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampCPLinearRandom { + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_vecRateMin = 0x1C4; // Vector + public const nint m_vecRateMax = 0x1D0; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityMatchingForce { + public const nint m_flDirScale = 0x1B8; // float32 + public const nint m_flSpdScale = 0x1BC; // float32 + public const nint m_nCPBroadcast = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlphaWindowThreshold { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModelAtHeight { + public const nint m_bUseBones = 0x1C0; // bool + public const nint m_bForceZ = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nHeightCP = 0x1C8; // int32 + public const nint m_bUseWaterHeight = 0x1CC; // bool + public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0xFDC; // bool + public const nint m_bPreferMovingBoxes = 0xFDD; // bool + public const nint m_HitboxSetName = 0xFDE; // char[128] + public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleVariableRef { + public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage + public const nint m_variableType = 0x38; // PulseValueType_t + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RestartAfterDuration { + public const nint m_flDurationMin = 0x1B8; // float32 + public const nint m_flDurationMax = 0x1BC; // float32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCPField = 0x1C4; // int32 + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_bOnlyChildren = 0x1CC; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderClothForce { + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVisibilityScalar { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_flRadiusScale = 0x1D0; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPathV2 { + public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x470; // bool + public const nint m_bCPPairs = 0x471; // bool + public const nint m_bSaveOffset = 0x472; // bool + public const nint m_PathParams = 0x480; // CPathParameters + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VecInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_vecInput = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialDirectionToTransformToVector { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flScale = 0x22C; // float32 + public const nint m_flOffsetRot = 0x230; // float32 + public const nint m_vecOffsetAxis = 0x234; // Vector + public const nint m_bNormalize = 0x240; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPathV2 { + public const nint m_flFadeStart = 0x1B8; // float32 + public const nint m_flFadeEnd = 0x1BC; // float32 + public const nint m_bCPPairs = 0x1C0; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalLock { + public const nint m_nControlPointNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // Vector + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Cull { + public const nint m_flCullPerc = 0x1B8; // float32 + public const nint m_flCullStart = 0x1BC; // float32 + public const nint m_flCullEnd = 0x1C0; // float32 + public const nint m_flCullExp = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYawFlip { + public const nint m_flPercent = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFGradientToVectorAttribute { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SequenceWeightedList_t { + public const nint m_nSequence = 0x0; // int32 + public const nint m_flRelativeWeight = 0x4; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReadFromNeighboringParticle { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_DistanceCheck = 0x1C8; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionRenderer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderText { + public const nint m_OutlineColor = 0x208; // Color + public const nint m_DefaultText = 0x210; // CUtlString + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToInitialPosition { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nCacheField = 0x318; // ParticleAttributeIndex_t + public const nint m_flScale = 0x320; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x478; // CParticleCollectionVecInput + } + // Parent: CGeneralRandomRotation + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotation { + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1BC; // Vector + public const nint m_flLerpTime = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityDecay { + public const nint m_flMinVelocity = 0x1B8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToPointAtCP { + public const nint m_nInputCP = 0x1C0; // int32 + public const nint m_nOutputCP = 0x1C4; // int32 + public const nint m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x320; // bool + public const nint m_bAvoidSingularity = 0x321; // bool + public const nint m_bPointAway = 0x322; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToPointList { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C0; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D8; // bool + public const nint m_bClosedLoop = 0x1D9; // bool + public const nint m_nNumPointsAlongPath = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementPlaceOnGround { + public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x310; // float32 + public const nint m_flTolerance = 0x314; // float32 + public const nint m_flTraceOffset = 0x318; // float32 + public const nint m_flLerpRate = 0x31C; // float32 + public const nint m_CollisionGroupName = 0x320; // char[128] + public const nint m_nTraceSet = 0x3A0; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3A4; // int32 + public const nint m_nRefCP2 = 0x3A8; // int32 + public const nint m_nLerpCP = 0x3AC; // int32 + public const nint m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3BC; // bool + public const nint m_bIncludeWater = 0x3BD; // bool + public const nint m_bSetNormal = 0x3C0; // bool + public const nint m_bScaleOffset = 0x3C1; // bool + public const nint m_nPreserveOffsetCP = 0x3C4; // int32 + public const nint m_nIgnoreCP = 0x3C8; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToDirection { + public const nint m_nInputControlPoint = 0x1B8; // int32 + public const nint m_nOutputControlPoint = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCrossProductOfTwoVectorsToVector { + public const nint m_InputVec1 = 0x1B8; // CPerParticleVecInput + public const nint m_InputVec2 = 0x810; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE6C; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_vecRotation = 0x220; // Vector + public const nint m_bUseQuat = 0x22C; // bool + public const nint m_bWriteNormal = 0x22D; // bool + } + // Parent: CGeneralRandomRotation + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotationSpeed { + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticlesV2 { + public const nint m_flScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_bRandomDistribution = 0x1C4; // bool + public const nint m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSecondSequence { + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatCollection { + public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t + public const nint m_Lerp = 0x318; // CParticleCollectionFloatInput + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinition_t { + public const nint m_nControlPoint = 0x0; // int32 + public const nint m_bLocalCoords = 0x4; // bool + public const nint m_vOffset = 0x8; // Vector + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToRandomActiveCP { + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_nHeadLocationMin = 0x1C4; // int32 + public const nint m_nHeadLocationMax = 0x1C8; // int32 + public const nint m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Diffusion { + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AgeNoise { + public const nint m_bAbsVal = 0x1C0; // bool + public const nint m_bAbsValInv = 0x1C1; // bool + public const nint m_flOffset = 0x1C4; // float32 + public const nint m_flAgeMin = 0x1C8; // float32 + public const nint m_flAgeMax = 0x1CC; // float32 + public const nint m_flNoiseScale = 0x1D0; // float32 + public const nint m_flNoiseScaleLoc = 0x1D4; // float32 + public const nint m_vecOffsetLoc = 0x1D8; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectorComponentToScalar { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralRandomRotation { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1C4; // float32 + public const nint m_flDegreesMin = 0x1C8; // float32 + public const nint m_flDegreesMax = 0x1CC; // float32 + public const nint m_flRotationRandExponent = 0x1D0; // float32 + public const nint m_bRandomlyFlipDirection = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenVecs { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + public const nint m_flInputMin = 0xE70; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFC8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1120; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1278; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13D4; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DampenToCP { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_flRange = 0x1BC; // float32 + public const nint m_flScale = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CalculateVectorAttribute { + public const nint m_vStartValue = 0x1B8; // Vector + public const nint m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1C8; // float32 + public const nint m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D0; // float32 + public const nint m_nControlPointInput1 = 0x1D4; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1E8; // float32 + public const nint m_nControlPointInput2 = 0x1EC; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x200; // float32 + public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x208; // Vector + } + // Parent: CParticleInput + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + // MParticleCustomFieldDefaultValue + public static class CParticleTransformInput { + public const nint m_nType = 0x10; // ParticleTransformType_t + public const nint m_NamedValue = 0x18; // CParticleNamedValueRef + public const nint m_bFollowNamedValue = 0x58; // bool + public const nint m_bSupportsDisabled = 0x59; // bool + public const nint m_bUseOrientation = 0x5A; // bool + public const nint m_nControlPoint = 0x5C; // int32 + public const nint m_nControlPointRangeMax = 0x60; // int32 + public const nint m_flEndCPGrowthTime = 0x64; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToBone { + public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_transformInput = 0x218; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x280; // float32 + public const nint m_flLifeTimeFadeEnd = 0x284; // float32 + public const nint m_flJumpThreshold = 0x288; // float32 + public const nint m_flPrevPosScale = 0x28C; // float32 + public const nint m_HitboxSetName = 0x290; // char[128] + public const nint m_bRigid = 0x310; // bool + public const nint m_bUseBones = 0x311; // bool + public const nint m_nFieldOutput = 0x314; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x31C; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x320; // bool + public const nint m_vecRotation = 0x328; // CPerParticleVecInput + public const nint m_flRotLerp = 0x980; // CPerParticleFloatInput + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMaintainOffset { + public const nint m_vecOffset = 0x1B8; // Vector + public const nint m_nCP = 0x1C4; // int32 + public const nint m_bRadiusScale = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVec { + public const nint m_InputValue = 0x1B8; // CPerParticleVecInput + public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t + public const nint m_Lerp = 0x818; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x970; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromParentParticles { + public const nint m_flVelocityScale = 0x1C0; // float32 + public const nint m_flIncrement = 0x1C4; // float32 + public const nint m_bRandomDistribution = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSubFrame = 0x1D0; // bool + } + // Parent: None + // Field count: 0 + public static class IParticleEffect { + } + // Parent: C_INIT_RandomNamedModelElement + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelBodyPart { + } + // Parent: None + // Field count: 1 + public static class PARTICLE_EHANDLE__ { + public const nint unused = 0x0; // int32 + } + // Parent: CParticleFunctionRenderer + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderOmni2Light { + public const nint m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x870; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB20; // bool + public const nint m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC80; // CPerParticleFloatInput + public const nint m_flRange = 0xDD8; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x11E0; // CStrongHandle + public const nint m_bSphericalCookie = 0x11E8; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConnectParentParticleToNearest { + public const nint m_nFirstControlPoint = 0x1B8; // int32 + public const nint m_nSecondControlPoint = 0x1BC; // int32 + public const nint m_bUseRadius = 0x1C0; // bool + public const nint m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFloatInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleFloatInput { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: CParticleFunctionInitializer + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bRigid = 0x1D0; // bool + public const nint m_bSetNormal = 0x1D1; // bool + public const nint m_bIgnoreDt = 0x1D2; // bool + public const nint m_flMinNormalVelocity = 0x1D4; // float32 + public const nint m_flMaxNormalVelocity = 0x1D8; // float32 + public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput + public const nint m_flIncrement = 0x338; // float32 + public const nint m_nFullLoopIncrement = 0x33C; // int32 + public const nint m_nSnapShotStartPoint = 0x340; // int32 + public const nint m_flBoneVelocity = 0x344; // float32 + public const nint m_flBoneVelocityMax = 0x348; // float32 + public const nint m_bCopyColor = 0x34C; // bool + public const nint m_bCopyAlpha = 0x34D; // bool + public const nint m_bSetRadius = 0x34E; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LagCompensation { + public const nint m_nDesiredVelocityCP = 0x1B8; // int32 + public const nint m_nLatencyCP = 0x1BC; // int32 + public const nint m_nLatencyCPField = 0x1C0; // int32 + public const nint m_nDesiredVelocityCPField = 0x1C4; // int32 + } + // Parent: CParticleFunctionConstraint + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithSelf { + public const nint m_flRadiusScale = 0x1B8; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Noise { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_fl4NoiseScale = 0x1C4; // float32 + public const nint m_bAdditive = 0x1C8; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKillForTracers { + public const nint m_flStartFadeInTime = 0x1B8; // float32 + public const nint m_flEndFadeInTime = 0x1BC; // float32 + public const nint m_flStartFadeOutTime = 0x1C0; // float32 + public const nint m_flEndFadeOutTime = 0x1C4; // float32 + public const nint m_flStartAlpha = 0x1C8; // float32 + public const nint m_flEndAlpha = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorAdjustHSL { + public const nint m_flHueAdjust = 0x1B8; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x310; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleMassCalculationParameters { + public const nint m_nMassMode = 0x0; // ParticleMassMode_t + public const nint m_flRadius = 0x8; // CPerParticleFloatInput + public const nint m_flNominalRadius = 0x160; // CPerParticleFloatInput + public const nint m_flScale = 0x2B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SequenceFromModel { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AlphaDecay { + public const nint m_flMinAlpha = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityGradientToVectorAttribute { + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVec { + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x820; // bool + public const nint m_bWritePreviousPosition = 0x821; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nForceInModel = 0x1C4; // int32 + public const nint m_bEvenDistribution = 0x1C8; // bool + public const nint m_nDesiredHitbox = 0x1CC; // int32 + public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x828; // Vector + public const nint m_bMaintainHitbox = 0x834; // bool + public const nint m_bUseBones = 0x835; // bool + public const nint m_HitboxSetName = 0x836; // char[128] + public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1BC; // int32 + public const nint m_bSetNormal = 0x1C0; // bool + public const nint m_bSetRadius = 0x1C1; // bool + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_flTValue = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpScalar { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C0; // CPerParticleFloatInput + public const nint m_flStartTime = 0x318; // float32 + public const nint m_flEndTime = 0x31C; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialRepulsionVelocity { + public const nint m_CollisionGroupName = 0x1C0; // char[128] + public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x244; // Vector + public const nint m_vecOutputMax = 0x250; // Vector + public const nint m_nControlPointNumber = 0x25C; // int32 + public const nint m_bPerParticle = 0x260; // bool + public const nint m_bTranslate = 0x261; // bool + public const nint m_bProportional = 0x262; // bool + public const nint m_flTraceLength = 0x264; // float32 + public const nint m_bPerParticleTR = 0x268; // bool + public const nint m_bInherit = 0x269; // bool + public const nint m_nChildCP = 0x26C; // int32 + public const nint m_nChildGroupID = 0x270; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampScalar { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHMD { + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_bOrientToHMD = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DifferencePreviousParticle { + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D4; // bool + public const nint m_bSetPreviousParticle = 0x1D5; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldFromVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1C8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x820; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFD0; // int32 + public const nint m_nOutVectorField = 0xFD4; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransforms { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2A4; // bool + public const nint m_bRadialCheck = 0x2A5; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PlaneCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: CParticleCollectionFloatInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererFloatInput { + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x488; // int32 + public const nint m_bLocalSpaceAngles = 0x48C; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderCables { + public const nint m_flRadiusScale = 0x208; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x360; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4B8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB18; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1338; // bool + public const nint m_flCapRoundness = 0x133C; // float32 + public const nint m_flCapOffsetAmount = 0x1340; // float32 + public const nint m_flTessScale = 0x1344; // float32 + public const nint m_nMinTesselation = 0x1348; // int32 + public const nint m_nMaxTesselation = 0x134C; // int32 + public const nint m_nRoundness = 0x1350; // int32 + public const nint m_LightingTransform = 0x1358; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x13C0; // CUtlVector + public const nint m_MaterialVecVars = 0x13F0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritVelocity { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flVelocityScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToWaterSurface { + public const nint m_nSourceCP = 0x1C0; // int32 + public const nint m_nDestCP = 0x1C4; // int32 + public const nint m_nFlowCP = 0x1C8; // int32 + public const nint m_nActiveCP = 0x1CC; // int32 + public const nint m_nActiveCPField = 0x1D0; // int32 + public const nint m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x330; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffset { + public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput + public const nint m_OffsetMax = 0x818; // CPerParticleVecInput + public const nint m_TransformInput = 0xE70; // CParticleTransformInput + public const nint m_bLocalCoords = 0xED8; // bool + public const nint m_bProportional = 0xED9; // bool + public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalAlignToCP { + public const nint m_transformInput = 0x1C0; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionConstraint + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ShapeMatchingConstraint { + public const nint m_flShapeRestorationTime = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetChildControlPoints { + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x320; // bool + public const nint m_bSetOrientation = 0x321; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChladniWave { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x720; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xD78; // CPerParticleVecInput + public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x13D4; // int32 + public const nint m_b3D = 0x13D8; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDirectionToCPToVector { + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C0; // float32 + public const nint m_flOffsetRot = 0x1C4; // float32 + public const nint m_vecOffsetAxis = 0x1C8; // Vector + public const nint m_bNormalize = 0x1D4; // bool + public const nint m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DriveCPFromGlobalSoundFloat { + public const nint m_nOutputControlPoint = 0x1C0; // int32 + public const nint m_nOutputField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_StackName = 0x1D8; // CUtlString + public const nint m_OperatorName = 0x1E0; // CUtlString + public const nint m_FieldName = 0x1E8; // CUtlString + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RtEnvCull { + public const nint m_vecTestDir = 0x1B8; // Vector + public const nint m_vecTestNormal = 0x1C4; // Vector + public const nint m_bCullOnMiss = 0x1D0; // bool + public const nint m_bStickInsteadOfCull = 0x1D1; // bool + public const nint m_RtEnvName = 0x1D2; // char[128] + public const nint m_nRTEnvCP = 0x254; // int32 + public const nint m_nComponent = 0x258; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PinParticleToCP { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_vecOffset = 0x1C0; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x818; // bool + public const nint m_nParticleSelection = 0x81C; // ParticleSelection_t + public const nint m_nParticleNumber = 0x820; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x978; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x980; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC30; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD88; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD8C; // int32 + public const nint m_flBreakValue = 0xD90; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEE8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoVector { + public const nint m_nCPInput = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_vInputMin = 0x1C4; // Vector + public const nint m_vInputMax = 0x1D0; // Vector + public const nint m_vOutputMin = 0x1DC; // Vector + public const nint m_vOutputMax = 0x1E8; // Vector + public const nint m_flStartTime = 0x1F4; // float32 + public const nint m_flEndTime = 0x1F8; // float32 + public const nint m_flInterpRate = 0x1FC; // float32 + public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t + public const nint m_bOffset = 0x204; // bool + public const nint m_bAccelerate = 0x205; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateParticleImpulse { + public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionForce + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DensityForce { + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flForceScale = 0x1CC; // float32 + public const nint m_flTargetDensity = 0x1D0; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateInEpitrochoid { + public const nint m_nComponent1 = 0x1C0; // int32 + public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput + public const nint m_flOffset = 0x388; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput + public const nint m_bUseCount = 0x790; // bool + public const nint m_bUseLocalCoords = 0x791; // bool + public const nint m_bOffsetExistingPos = 0x792; // bool + } + // Parent: CParticleFunctionConstraint + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToUserSpecifiedPath { + public const nint m_fMinDistance = 0x1B8; // float32 + public const nint m_flMaxDistance = 0x1BC; // float32 + public const nint m_flTimeScale = 0x1C0; // float32 + public const nint m_bLoopedPath = 0x1C4; // bool + public const nint m_pointList = 0x1C8; // CUtlVector + } + // Parent: CParticleFunctionPreEmission + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositions { + public const nint m_bUseWorldLocation = 0x1C0; // bool + public const nint m_bOrient = 0x1C1; // bool + public const nint m_bSetOnce = 0x1C2; // bool + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_nCP2 = 0x1C8; // int32 + public const nint m_nCP3 = 0x1CC; // int32 + public const nint m_nCP4 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // Vector + public const nint m_vecCP2Pos = 0x1E0; // Vector + public const nint m_vecCP3Pos = 0x1EC; // Vector + public const nint m_vecCP4Pos = 0x1F8; // Vector + public const nint m_nHeadLocation = 0x204; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatAttributeToVectorExpression { + public const nint m_nExpression = 0x1B8; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_vInput2 = 0x818; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE70; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFC8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFCC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRotateParticleAroundAxis { + public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x968; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9D0; // bool + } + // Parent: CParticleFunctionForce + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_IntraParticleForce { + public const nint m_flAttractionMinDistance = 0x1C8; // float32 + public const nint m_flAttractionMaxDistance = 0x1CC; // float32 + public const nint m_flAttractionMaxStrength = 0x1D0; // float32 + public const nint m_flRepulsionMinDistance = 0x1D4; // float32 + public const nint m_flRepulsionMaxDistance = 0x1D8; // float32 + public const nint m_flRepulsionMaxStrength = 0x1DC; // float32 + public const nint m_bUseAABB = 0x1E0; // bool + public const nint m_bThreadIt = 0x1E1; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModel { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_nForceInModel = 0x288; // int32 + public const nint m_bScaleToVolume = 0x28C; // bool + public const nint m_bEvenDistribution = 0x28D; // bool + public const nint m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 + public const nint m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xA48; // float32 + public const nint m_flMaxBoneVelocity = 0xA4C; // float32 + public const nint m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x10A8; // char[128] + public const nint m_bLocalCoords = 0x1128; // bool + public const nint m_bUseBones = 0x1129; // bool + public const nint m_bUseMesh = 0x112A; // bool + public const nint m_flShellSize = 0x1130; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InheritFromPeerSystem { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_nGroupID = 0x1C4; // int32 + } + // Parent: CParticleFunctionForce + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PerParticleForce { + public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput + public const nint m_vForce = 0x320; // CPerParticleVecInput + public const nint m_nCP = 0x978; // int32 + } + // Parent: C_INIT_RandomNamedModelElement + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionRenderer + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderProjected { + public const nint m_bProjectCharacter = 0x208; // bool + public const nint m_bProjectWorld = 0x209; // bool + public const nint m_bProjectWater = 0x20A; // bool + public const nint m_bFlipHorizontal = 0x20B; // bool + public const nint m_bEnableProjectedDepthControls = 0x20C; // bool + public const nint m_flMinProjectionDepth = 0x210; // float32 + public const nint m_flMaxProjectionDepth = 0x214; // float32 + public const nint m_vecProjectedMaterials = 0x218; // CUtlVector + public const nint m_flMaterialSelection = 0x230; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x388; // float32 + public const nint m_bOrientToNormal = 0x38C; // bool + public const nint m_MaterialVars = 0x390; // CUtlVector + public const nint m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x500; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x658; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x7B8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaxVelocity { + public const nint m_flMaxVelocity = 0x1B8; // float32 + public const nint m_flMinVelocity = 0x1BC; // float32 + public const nint m_nOverrideCP = 0x1C0; // int32 + public const nint m_nOverrideCPField = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromNormal { + public const nint m_fSpeedMin = 0x1C0; // float32 + public const nint m_fSpeedMax = 0x1C4; // float32 + public const nint m_bIgnoreDt = 0x1C8; // bool + } + // Parent: CParticleFunctionEmitter + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainEmitter { + public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // float32 + public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x478; // float32 + public const nint m_nSnapshotControlPoint = 0x47C; // int32 + public const nint m_bEmitInstantaneously = 0x480; // bool + public const nint m_bFinalEmitOnStop = 0x481; // bool + public const nint m_flScale = 0x488; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffsetToCP { + public const nint m_nControlPointNumberStart = 0x1C0; // int32 + public const nint m_nControlPointNumberEnd = 0x1C4; // int32 + public const nint m_bLocalCoords = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialTransformDirectionToRotation { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x22C; // float32 + public const nint m_nComponent = 0x230; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKill { + public const nint m_flStartFadeInTime = 0x1B8; // float32 + public const nint m_flEndFadeInTime = 0x1BC; // float32 + public const nint m_flStartFadeOutTime = 0x1C0; // float32 + public const nint m_flEndFadeOutTime = 0x1C4; // float32 + public const nint m_flStartAlpha = 0x1C8; // float32 + public const nint m_flEndAlpha = 0x1CC; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1D0; // bool + } + // Parent: None + // Field count: 1 + public static class PARTICLE_WORLD_HANDLE__ { + public const nint unused = 0x0; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolate { + public const nint m_ColorFade = 0x1B8; // Color + public const nint m_flFadeStartTime = 0x1C8; // float32 + public const nint m_flFadeEndTime = 0x1CC; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSpline { + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_flStartTime_min = 0x1C0; // float32 + public const nint m_flStartTime_max = 0x1C4; // float32 + public const nint m_flEndTime_min = 0x1C8; // float32 + public const nint m_flEndTime_max = 0x1CC; // float32 + public const nint m_flBias = 0x1D0; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool + public const nint m_bEaseOut = 0x205; // bool + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: CParticleFunctionPreEmission + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFromObjectScale { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainSequentialPath { + public const nint m_fMaxDistance = 0x1B8; // float32 + public const nint m_flNumToAssign = 0x1BC; // float32 + public const nint m_flCohesionStrength = 0x1C0; // float32 + public const nint m_flTolerance = 0x1C4; // float32 + public const nint m_bLoop = 0x1C8; // bool + public const nint m_bUseParticleCount = 0x1C9; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_StopAfterCPDuration { + public const nint m_flDuration = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x318; // bool + public const nint m_bPlayEndCap = 0x319; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralSpin { + public const nint m_nSpinRateDegrees = 0x1B8; // int32 + public const nint m_nSpinRateMinDegrees = 0x1BC; // int32 + public const nint m_fSpinRateStopTime = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPath { + public const nint m_flFadeStart = 0x1BC; // float32 + public const nint m_flFadeEnd = 0x1C0; // float32 + public const nint m_bCPPairs = 0x1C4; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelElementToScalar { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_names = 0x1C8; // CUtlVector + public const nint m_values = 0x1E0; // CUtlVector + public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x204; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C0; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x818; // CPerParticleVecInput + } + // Parent: CParticleFunctionRenderer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffectCitadel { + public const nint m_pTextureColorWarp = 0x208; // CStrongHandle + public const nint m_pTextureNormal = 0x210; // CStrongHandle + public const nint m_pTextureMetalness = 0x218; // CStrongHandle + public const nint m_pTextureRoughness = 0x220; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x228; // CStrongHandle + public const nint m_pTextureDetail = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapCPtoScalar { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1E8; // float32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class IParticleSystemDefinition { + } + // Parent: CParticleFloatInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionFloatInput { + } + // Parent: CParticleFunctionForce + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WindForce { + public const nint m_vForce = 0x1C8; // Vector + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVariable { + public const nint m_variableReference = 0x1C0; // CParticleVariableRef + public const nint m_transformInput = 0x200; // CParticleTransformInput + public const nint m_positionOffset = 0x268; // Vector + public const nint m_rotationOffset = 0x274; // QAngle + public const nint m_vecInput = 0x280; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Field count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStandardLight { + public const nint m_nLightType = 0x208; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x870; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C8; // bool + public const nint m_flTheta = 0x9D0; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB28; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11E8; // bool + public const nint m_bRenderSpecular = 0x11E9; // bool + public const nint m_lightCookie = 0x11F0; // CUtlString + public const nint m_nPriority = 0x11F8; // int32 + public const nint m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x135C; // float32 + public const nint m_bReverseOrder = 0x1360; // bool + public const nint m_bClosedLoop = 0x1361; // bool + public const nint m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1368; // float32 + public const nint m_flMinLength = 0x136C; // float32 + public const nint m_bIgnoreDT = 0x1370; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // float32 + public const nint m_flLengthScale = 0x1378; // float32 + public const nint m_flLengthFadeInTime = 0x137C; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceToTransform { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x318; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x720; // CParticleTransformInput + public const nint m_bLOS = 0x788; // bool + public const nint m_CollisionGroupName = 0x789; // char[128] + public const nint m_nTraceSet = 0x80C; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x810; // float32 + public const nint m_flLOSScale = 0x814; // float32 + public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x81C; // bool + public const nint m_bAdditive = 0x81D; // bool + public const nint m_vecComponentScale = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointOrientationToRotation { + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C0; // float32 + public const nint m_nComponent = 0x1C4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCenter { + public const nint m_nCP1 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageScalarValuetoCP { + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nOutVectorField = 0x1C4; // int32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToScalar { + public const nint m_nInputCP1 = 0x1B8; // int32 + public const nint m_nInputCP2 = 0x1BC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bUseParticleVelocity = 0x1D4; // bool + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bUseParticleNormal = 0x1DD; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoCP { + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 + public const nint m_nInputField = 0x1C8; // int32 + public const nint m_nOutputField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_bDerivative = 0x1E0; // bool + public const nint m_flInterpRate = 0x1E4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointRotation { + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput + public const nint m_nCP = 0x970; // int32 + public const nint m_nLocalCP = 0x974; // int32 + } + // Parent: CParticleFunctionForce + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CurlNoiseForce { + public const nint m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x828; // CPerParticleVecInput + public const nint m_vecOffset = 0xE80; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x14D8; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1B30; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_Orient2DRelToCP { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSimulationRate { + public const nint m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeIn { + public const nint m_flFadeInTimeMin = 0x1B8; // float32 + public const nint m_flFadeInTimeMax = 0x1BC; // float32 + public const nint m_flFadeInTimeExp = 0x1C0; // float32 + public const nint m_bProportional = 0x1C4; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderScreenShake { + public const nint m_flDurationScale = 0x208; // float32 + public const nint m_flRadiusScale = 0x20C; // float32 + public const nint m_flFrequencyScale = 0x210; // float32 + public const nint m_flAmplitudeScale = 0x214; // float32 + public const nint m_nRadiusField = 0x218; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x220; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x228; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapBoundingVolumetoCP { + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_HSVShiftToCP { + public const nint m_nColorCP = 0x1C0; // int32 + public const nint m_nColorGemEnableCP = 0x1C4; // int32 + public const nint m_nOutputCP = 0x1C8; // int32 + public const nint m_DefaultHSVColor = 0x1CC; // Color + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_GlobalScale { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nScaleControlPointNumber = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_bScaleRadius = 0x1CC; // bool + public const nint m_bScalePosition = 0x1CD; // bool + public const nint m_bScaleVelocity = 0x1CE; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RadiusFromCPObject { + public const nint m_nControlPoint = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityFromHitbox { + public const nint m_flVelocityMin = 0x1C0; // float32 + public const nint m_flVelocityMax = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_HitboxSetName = 0x1CC; // char[128] + public const nint m_bUseBones = 0x24C; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1BC; // Vector + public const nint m_flStartTime = 0x1C8; // float32 + public const nint m_flEndTime = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToWater { + public const nint m_nSourceCP = 0x1C0; // int32 + public const nint m_nDestCP = 0x1C4; // int32 + public const nint m_nCPField = 0x1C8; // int32 + } + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureGroup_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_bReplaceTextureWithGradient = 0x1; // bool + public const nint m_hTexture = 0x8; // CStrongHandle + public const nint m_Gradient = 0x10; // CColorGradient + public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t + public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + public const nint m_TextureControls = 0x190; // TextureControls_t + } + // Parent: CParticleFunctionForce + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TimeVaryingForce { + public const nint m_flStartLerpTime = 0x1C8; // float32 + public const nint m_StartingForce = 0x1CC; // Vector + public const nint m_flEndLerpTime = 0x1D8; // float32 + public const nint m_EndingForce = 0x1DC; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToGroundNormal { + public const nint m_flInterpRate = 0x1B8; // float32 + public const nint m_flMaxTraceLength = 0x1BC; // float32 + public const nint m_flTolerance = 0x1C0; // float32 + public const nint m_flTraceOffset = 0x1C4; // float32 + public const nint m_CollisionGroupName = 0x1C8; // char[128] + public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t + public const nint m_nInputCP = 0x24C; // int32 + public const nint m_nOutputCP = 0x250; // int32 + public const nint m_bIncludeWater = 0x260; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotSkinToBones { + public const nint m_bTransformNormals = 0x1B8; // bool + public const nint m_bTransformRadii = 0x1B9; // bool + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C0; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1C4; // float32 + public const nint m_flJumpThreshold = 0x1C8; // float32 + public const nint m_flPrevPosScale = 0x1CC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinSphereTransform { + public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector + public const nint m_TransformInput = 0xAD8; // CParticleTransformInput + public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xDF0; // float32 + public const nint m_bLocalCoords = 0xDF4; // bool + public const nint m_flEndCPGrowthTime = 0xDF8; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RadiusDecay { + public const nint m_flMinRadius = 0x1B8; // float32 + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: CParticleFunctionInitializer + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalarToVector { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // Vector + public const nint m_vecOutputMax = 0x1DC; // Vector + public const nint m_flStartTime = 0x1E8; // float32 + public const nint m_flEndTime = 0x1EC; // float32 + public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_bLocalCoords = 0x1F8; // bool + public const nint m_flRemapBias = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialSequenceFromModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionEmitter + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NoiseEmitter { + public const nint m_flEmissionDuration = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEmissionScale = 0x1C8; // float32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_nWorldNoisePoint = 0x1D4; // int32 + public const nint m_bAbsVal = 0x1D8; // bool + public const nint m_bAbsValInv = 0x1D9; // bool + public const nint m_flOffset = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_flNoiseScale = 0x1E8; // float32 + public const nint m_flWorldNoiseScale = 0x1EC; // float32 + public const nint m_vecOffsetLoc = 0x1F0; // Vector + public const nint m_flWorldTimeScale = 0x1FC; // float32 + } + // Parent: CParticleFunction + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionInitializer { + public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SelectivelyEnableChildren { + public const nint m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x318; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5C8; // bool + public const nint m_bDestroyImmediately = 0x5C9; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelReference_t { + public const nint m_model = 0x0; // CStrongHandle + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 + } + // Parent: CParticleFunctionConstraint + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlanarConstraint { + public const nint m_PointOnPlane = 0x1B8; // Vector + public const nint m_PlaneNormal = 0x1C4; // Vector + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_bGlobalOrigin = 0x1D4; // bool + public const nint m_bGlobalNormal = 0x1D5; // bool + public const nint m_flRadiusScale = 0x1D8; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x488; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromCPs { + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_nMinCP = 0x1C4; // int32 + public const nint m_nMaxCP = 0x1C8; // int32 + public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockPoints { + public const nint m_nMinCol = 0x1B8; // int32 + public const nint m_nMaxCol = 0x1BC; // int32 + public const nint m_nMinRow = 0x1C0; // int32 + public const nint m_nMaxRow = 0x1C4; // int32 + public const nint m_nControlPoint = 0x1C8; // int32 + public const nint m_flBlendValue = 0x1CC; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateSpiralSphere { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nOverrideCP = 0x1C4; // int32 + public const nint m_nDensity = 0x1C8; // int32 + public const nint m_flInitialRadius = 0x1CC; // float32 + public const nint m_flInitialSpeedMin = 0x1D0; // float32 + public const nint m_flInitialSpeedMax = 0x1D4; // float32 + public const nint m_bUseParticleCount = 0x1D8; // bool + } + // Parent: CParticleFunctionForce + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPVelocityForce { + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flScale = 0x1D0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementEndCap { + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_inNames = 0x1C0; // CUtlVector + public const nint m_outNames = 0x1D8; // CUtlVector + public const nint m_fallbackNames = 0x1F0; // CUtlVector + public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ScaleVelocity { + public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MoveToHitbox { + public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_transformInput = 0x218; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x284; // float32 + public const nint m_flLifeTimeLerpEnd = 0x288; // float32 + public const nint m_flPrevPosScale = 0x28C; // float32 + public const nint m_HitboxSetName = 0x290; // char[128] + public const nint m_bUseBones = 0x310; // bool + public const nint m_nLerpType = 0x314; // HitboxLerpType_t + public const nint m_flInterpolation = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleInput + // Field count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + // MParticleCustomFieldDefaultValue + public static class CParticleFloatInput { + public const nint m_nType = 0x10; // ParticleFloatType_t + public const nint m_nMapType = 0x14; // ParticleFloatMapType_t + public const nint m_flLiteralValue = 0x18; // float32 + public const nint m_NamedValue = 0x20; // CParticleNamedValueRef + public const nint m_nControlPoint = 0x60; // int32 + public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + public const nint m_nVectorComponent = 0x6C; // int32 + public const nint m_flRandomMin = 0x70; // float32 + public const nint m_flRandomMax = 0x74; // float32 + public const nint m_bHasRandomSignFlip = 0x78; // bool + public const nint m_nRandomSeed = 0x7C; // int32 + public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + public const nint m_flLOD0 = 0x88; // float32 + public const nint m_flLOD1 = 0x8C; // float32 + public const nint m_flLOD2 = 0x90; // float32 + public const nint m_flLOD3 = 0x94; // float32 + public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + public const nint m_flNoiseOutputMin = 0x9C; // float32 + public const nint m_flNoiseOutputMax = 0xA0; // float32 + public const nint m_flNoiseScale = 0xA4; // float32 + public const nint m_vecNoiseOffsetRate = 0xA8; // Vector + public const nint m_flNoiseOffset = 0xB4; // float32 + public const nint m_nNoiseOctaves = 0xB8; // int32 + public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + public const nint m_nNoiseType = 0xC0; // PFNoiseType_t + public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 + public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 + public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 + public const nint m_bNoiseImgPreviewLive = 0xD4; // bool + public const nint m_flNoCameraFallback = 0xE0; // float32 + public const nint m_bUseBoundsCenter = 0xE4; // bool + public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t + public const nint m_flMultFactor = 0xEC; // float32 + public const nint m_flInput0 = 0xF0; // float32 + public const nint m_flInput1 = 0xF4; // float32 + public const nint m_flOutput0 = 0xF8; // float32 + public const nint m_flOutput1 = 0xFC; // float32 + public const nint m_flNotchedRangeMin = 0x100; // float32 + public const nint m_flNotchedRangeMax = 0x104; // float32 + public const nint m_flNotchedOutputOutside = 0x108; // float32 + public const nint m_flNotchedOutputInside = 0x10C; // float32 + public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x114; // float32 + public const nint m_Curve = 0x118; // CPiecewiseCurve + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PointList { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToOtherAttribute { + public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x314; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomColor { + public const nint m_ColorMin = 0x1DC; // Color + public const nint m_ColorMax = 0x1E0; // Color + public const nint m_TintMin = 0x1E4; // Color + public const nint m_TintMax = 0x1E8; // Color + public const nint m_flTintPerc = 0x1EC; // float32 + public const nint m_flUpdateThreshold = 0x1F0; // float32 + public const nint m_nTintCP = 0x1F4; // int32 + public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x200; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetGravityToCP { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x320; // bool + public const nint m_bSetZDown = 0x321; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E0; // bool + public const nint m_bInvert = 0x1E1; // bool + public const nint m_bWrap = 0x1E2; // bool + public const nint m_flRemapBias = 0x1E4; // float32 + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritFromParentParticles { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nRandomSeed = 0x1D0; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinearSimple { + public const nint m_Rate = 0x1B8; // float32 + public const nint m_flStartTime = 0x1BC; // float32 + public const nint m_flEndTime = 0x1C0; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ChaoticAttractor { + public const nint m_flAParm = 0x1C0; // float32 + public const nint m_flBParm = 0x1C4; // float32 + public const nint m_flCParm = 0x1C8; // float32 + public const nint m_flDParm = 0x1CC; // float32 + public const nint m_flScale = 0x1D0; // float32 + public const nint m_flSpeedMin = 0x1D4; // float32 + public const nint m_flSpeedMax = 0x1D8; // float32 + public const nint m_nBaseCP = 0x1DC; // int32 + public const nint m_bUniformSpeed = 0x1E0; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRigidAttachToCP { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nScaleControlPoint = 0x1BC; // int32 + public const nint m_nScaleCPField = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1CC; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderFlattenGrass { + public const nint m_flFlattenStrength = 0x208; // float32 + public const nint m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x210; // float32 + } + // Parent: CParticleFunctionRenderer + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderLightBeam { + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C0; // bool + public const nint m_flSkirt = 0x9C8; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB20; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC78; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EnableChildrenFromParentParticleCount { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstChild = 0x1C4; // int32 + public const nint m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x320; // bool + public const nint m_bPlayEndcapOnStop = 0x321; // bool + public const nint m_bDestroyImmediately = 0x322; // bool + } + // Parent: CParticleFunctionInitializer + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToCPInit { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_nStartCP = 0x728; // int32 + public const nint m_bLOS = 0x72C; // bool + public const nint m_CollisionGroupName = 0x72D; // char[128] + public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x910; // float32 + public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x918; // bool + public const nint m_vecDistanceScale = 0x91C; // Vector + public const nint m_flRemapBias = 0x928; // float32 + } + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CReplicationParameters { + public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t + public const nint m_bScaleChildParticleRadii = 0x4; // bool + public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput + public const nint m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput + public const nint m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput + public const nint m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapDecay { + } + // Parent: CParticleFunctionForce + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceBasedOnDistanceToPlane { + public const nint m_flMinDist = 0x1C8; // float32 + public const nint m_vecForceAtMinDist = 0x1CC; // Vector + public const nint m_flMaxDist = 0x1D8; // float32 + public const nint m_vecForceAtMaxDist = 0x1DC; // Vector + public const nint m_vecPlaneNormal = 0x1E8; // Vector + public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_flExponent = 0x1F8; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityToVector { + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1C0; // float32 + public const nint m_flDensityMax = 0x1C4; // float32 + public const nint m_vecOutputMin = 0x1C8; // Vector + public const nint m_vecOutputMax = 0x1D4; // Vector + public const nint m_bUseParentDensity = 0x1E0; // bool + public const nint m_nVoxelGridResolution = 0x1E4; // int32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointConfiguration_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_drivers = 0x8; // CUtlVector + public const nint m_previewState = 0x20; // ParticlePreviewState_t + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetRigidAttachment { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1CC; // bool + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t + public const nint m_flScale = 0xC; // float32 + } + // Parent: CParticleFunction + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionConstraint { + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeed { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1D0; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderModels { + public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // bool + public const nint m_bUseMixedResolutionRendering = 0x20A; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool + public const nint m_ModelList = 0x210; // CUtlVector + public const nint m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x22C; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x230; // bool + public const nint m_bOrientZ = 0x231; // bool + public const nint m_bCenterOffset = 0x232; // bool + public const nint m_vecLocalOffset = 0x238; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x890; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xEE8; // bool + public const nint m_nModelScaleCP = 0xEEC; // int32 + public const nint m_vecComponentScale = 0xEF0; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1548; // bool + public const nint m_nSizeCullBloat = 0x154C; // int32 + public const nint m_bAnimated = 0x1550; // bool + public const nint m_flAnimationRate = 0x1558; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x16B0; // bool + public const nint m_bForceLoopingAnimation = 0x16B1; // bool + public const nint m_bResetAnimOnStop = 0x16B2; // bool + public const nint m_bManualAnimFrame = 0x16B3; // bool + public const nint m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x16C0; // char[256] + public const nint m_SequenceName = 0x17C0; // char[256] + public const nint m_bEnableClothSimulation = 0x18C0; // bool + public const nint m_ClothEffectName = 0x18C1; // char[64] + public const nint m_hOverrideMaterial = 0x1908; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1910; // bool + public const nint m_nSkin = 0x1918; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1A70; // CUtlVector + public const nint m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput + public const nint m_modelInput = 0x1BE0; // CParticleModelInput + public const nint m_nLOD = 0x1C40; // int32 + public const nint m_EconSlotName = 0x1C44; // char[256] + public const nint m_bOriginalModel = 0x1D44; // bool + public const nint m_bSuppressTint = 0x1D45; // bool + public const nint m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x1D4C; // bool + public const nint m_bDisableDepthPrepass = 0x1D4D; // bool + public const nint m_bAcceptsDecals = 0x1D4E; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1D50; // bool + public const nint m_bAllowApproximateTransforms = 0x1D51; // bool + public const nint m_szRenderAttribute = 0x1D52; // char[260] + public const nint m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2108; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x2268; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + } + // Parent: CParticleFunction + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionEmitter { + public const nint m_nEmitterIndex = 0x1B8; // int32 + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionPreEmission + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientationToCPVelocity { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutput = 0x1C4; // int32 + } + // Parent: CParticleFunctionConstraint + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RopeSpringConstraint { + public const nint m_flRestLength = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x310; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x468; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5C0; // float32 + public const nint m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarpScalar { + public const nint m_vecWarpMin = 0x1C0; // Vector + public const nint m_vecWarpMax = 0x1CC; // Vector + public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x330; // float32 + public const nint m_nScaleControlPointNumber = 0x334; // int32 + public const nint m_nControlPointNumber = 0x338; // int32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceControlPointStub { + public const nint m_ControlPoint = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorNoise { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1BC; // Vector + public const nint m_vecOutputMax = 0x1C8; // Vector + public const nint m_fl4NoiseScale = 0x1D4; // float32 + public const nint m_bAdditive = 0x1D8; // bool + public const nint m_bOffset = 0x1D9; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1DC; // float32 + } + // Parent: None + // Field count: 0 + public static class IParticleCollection { + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x470; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x720; // bool + public const nint m_nSetMethod = 0x724; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_QuantizeFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionPreEmission + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapModelVolumetoCP { + public const nint m_nBBoxType = 0x1C0; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1C4; // int32 + public const nint m_nOutControlPointNumber = 0x1C8; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1CC; // int32 + public const nint m_nField = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetToCP { + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_vecOffset = 0x1BC; // Vector + public const nint m_bOffsetLocal = 0x1C8; // bool + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointDriver_t { + public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iAttachType = 0x4; // ParticleAttachment_t + public const nint m_attachmentName = 0x8; // CUtlString + public const nint m_vecOffset = 0x10; // Vector + public const nint m_angOffset = 0x1C; // QAngle + public const nint m_entityName = 0x28; // CUtlString + } + // Parent: CParticleFunctionForce + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParentVortices { + public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_vecTwistAxis = 0x1CC; // Vector + public const nint m_bFlipBasedOnYaw = 0x1D8; // bool + } + // Parent: CParticleFunctionPreEmission + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCPVelocity { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPOutputVel = 0x1C4; // int32 + public const nint m_bNormalize = 0x1C8; // bool + public const nint m_nCPOutputMag = 0x1CC; // int32 + public const nint m_nCPField = 0x1D0; // int32 + public const nint m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClientPhysics { + public const nint m_strPhysicsType = 0x208; // CUtlString + public const nint m_bKillParticles = 0x210; // bool + public const nint m_bDeleteSim = 0x211; // bool + public const nint m_nControlPoint = 0x214; // int32 + public const nint m_nColorBlendType = 0x218; // ParticleColorBlendType_t + } + // Parent: CGeneralSpin + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinYaw { + } + // Parent: PointDefinition_t + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinitionWithTimeValues_t { + public const nint m_flTimeDuration = 0x14; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderProjectedMaterial_t { + public const nint m_hMaterial = 0x0; // CStrongHandle + } + // Parent: CParticleFunctionForce + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalWindForce { + public const nint m_vecSamplePosition = 0x1C8; // CPerParticleVecInput + public const nint m_vecScale = 0x820; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE78; // bool + public const nint m_bSampleWater = 0xE79; // bool + public const nint m_bDampenNearWaterPlane = 0xE7A; // bool + public const nint m_bSampleGravity = 0xE7B; // bool + public const nint m_vecGravityForce = 0xE80; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x14D8; // bool + public const nint m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ModelCull { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CBaseRendererSource2 + // Field count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSprites { + public const nint m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2874; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2878; // bool + public const nint m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2F38; // float32 + public const nint m_flEndFadeDot = 0x2F3C; // float32 + public const nint m_bDistanceAlpha = 0x2F40; // bool + public const nint m_bSoftEdges = 0x2F41; // bool + public const nint m_flEdgeSoftnessStart = 0x2F44; // float32 + public const nint m_flEdgeSoftnessEnd = 0x2F48; // float32 + public const nint m_bOutline = 0x2F4C; // bool + public const nint m_OutlineColor = 0x2F4D; // Color + public const nint m_nOutlineAlpha = 0x2F54; // int32 + public const nint m_flOutlineStart0 = 0x2F58; // float32 + public const nint m_flOutlineStart1 = 0x2F5C; // float32 + public const nint m_flOutlineEnd0 = 0x2F60; // float32 + public const nint m_flOutlineEnd1 = 0x2F64; // float32 + public const nint m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x3220; // bool + public const nint m_flShadowDensity = 0x3224; // float32 + public const nint m_replicationParameters = 0x3228; // CReplicationParameters + } + // Parent: CParticleFunctionOperator + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformLerpCPs { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x298; // int32 + public const nint m_nOutputStartField = 0x29C; // int32 + public const nint m_nOutputEndCP = 0x2A0; // int32 + public const nint m_nOutputEndField = 0x2A4; // int32 + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPoint { + public const nint m_nChildGroupID = 0x1B8; // int32 + public const nint m_nFirstControlPoint = 0x1BC; // int32 + public const nint m_nNumControlPoints = 0x1C0; // int32 + public const nint m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x478; // bool + public const nint m_nOrientationField = 0x47C; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x480; // bool + } + // Parent: CParticleFunctionRenderer + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTreeShake { + public const nint m_flPeakStrength = 0x208; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x210; // float32 + public const nint m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x218; // float32 + public const nint m_flTransitionTime = 0x21C; // float32 + public const nint m_flTwistAmount = 0x220; // float32 + public const nint m_flRadialAmount = 0x224; // float32 + public const nint m_flControlPointOrientationAmount = 0x228; // float32 + public const nint m_nControlPointForLinearDirection = 0x22C; // int32 + } + // Parent: CParticleFunctionConstraint + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionOperator + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1B8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C0; // CPerParticleFloatInput + public const nint m_flInput2 = 0x318; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CycleScalar { + public const nint m_nDestField = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1BC; // float32 + public const nint m_flEndValue = 0x1C0; // float32 + public const nint m_flCycleTime = 0x1C4; // float32 + public const nint m_bDoNotRepeatCycle = 0x1C8; // bool + public const nint m_bSynchronizeParticles = 0x1C9; // bool + public const nint m_nCPScale = 0x1CC; // int32 + public const nint m_nCPFieldMin = 0x1D0; // int32 + public const nint m_nCPFieldMax = 0x1D4; // int32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionRenderer + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderMaterialProxy { + public const nint m_nMaterialControlPoint = 0x208; // int32 + public const nint m_nProxyType = 0x20C; // MaterialProxyType_t + public const nint m_MaterialVars = 0x210; // CUtlVector + public const nint m_hOverrideMaterial = 0x228; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x388; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9E0; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FloatInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_flInput = 0x8; // CParticleCollectionFloatInput + } + // Parent: CParticleCollectionVecInput + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererVecInput { + } + // Parent: CParticleFunctionOperator + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinear { + public const nint m_RateMin = 0x1B8; // float32 + public const nint m_RateMax = 0x1BC; // float32 + public const nint m_flStartTime_min = 0x1C0; // float32 + public const nint m_flStartTime_max = 0x1C4; // float32 + public const nint m_flEndTime_min = 0x1C8; // float32 + public const nint m_flEndTime_max = 0x1CC; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RotateVector { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1BC; // Vector + public const nint m_vecRotAxisMax = 0x1C8; // Vector + public const nint m_flRotRateMin = 0x1D4; // float32 + public const nint m_flRotRateMax = 0x1D8; // float32 + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_flScale = 0x1E0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVecCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceFromCP { + public const nint m_bKillUnused = 0x1C0; // bool + public const nint m_bRadiusScale = 0x1C1; // bool + public const nint m_nCP = 0x1C4; // int32 + public const nint m_vecOffset = 0x1C8; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPOffsetToPercentageBetweenCPs { + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flInputBias = 0x1C0; // float32 + public const nint m_nStartCP = 0x1C4; // int32 + public const nint m_nEndCP = 0x1C8; // int32 + public const nint m_nOffsetCP = 0x1CC; // int32 + public const nint m_nOuputCP = 0x1D0; // int32 + public const nint m_nInputCP = 0x1D4; // int32 + public const nint m_bRadialCheck = 0x1D8; // bool + public const nint m_bScaleOffset = 0x1D9; // bool + public const nint m_vecOffset = 0x1DC; // Vector + } + // Parent: CParticleFunctionOperator + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapScalar { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1BC; // float32 + public const nint m_flLerpTime = 0x1C0; // float32 + } + // Parent: None + // Field count: 0 + public static class CParticleProperty { + } + } +} diff --git a/output/libparticles.so.hpp b/output/particles_dll.hpp similarity index 62% rename from output/libparticles.so.hpp rename to output/particles_dll.hpp index f99527d..d78f57f 100644 --- a/output/libparticles.so.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libparticles.so - // Classes count: 445 - // Enums count: 76 - namespace libparticles_so { + // Module: particles.dll + // Class count: 445 + // Enum count: 76 + namespace particles_dll { // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ParticleSetMethod_t : uint32_t { PARTICLE_SET_REPLACE_VALUE = 0x0, PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, @@ -22,7 +22,7 @@ namespace cs2_dumper { PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class Detail2Combo_t : uint32_t { DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, DETAIL_2_COMBO_OFF = 0x0, @@ -33,7 +33,7 @@ namespace cs2_dumper { DETAIL_2_COMBO_CROSSFADE = 0x5 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class MissingParentInheritBehavior_t : uint32_t { MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, MISSING_PARENT_KILL = 0x0, @@ -41,7 +41,7 @@ namespace cs2_dumper { MISSING_PARENT_SAME_INDEX = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleFloatBiasType_t : uint32_t { PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_BIAS_TYPE_STANDARD = 0x0, @@ -50,14 +50,14 @@ namespace cs2_dumper { PF_BIAS_TYPE_COUNT = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleTraceMissBehavior_t : uint32_t { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class PFuncVisualizationType_t : uint32_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, @@ -68,7 +68,7 @@ namespace cs2_dumper { PFUNC_VISUALIZATION_CYLINDER = 0x6 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleVRHandChoiceList_t : uint32_t { PARTICLE_VRHAND_LEFT = 0x0, PARTICLE_VRHAND_RIGHT = 0x1, @@ -76,27 +76,27 @@ namespace cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleReplicationMode_t : uint32_t { PARTICLE_REPLICATIONMODE_NONE = 0x0, PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, PET_GROUND_GRID = 0x1, PET_GROUND_PLANE = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class InheritableBoolType_t : uint32_t { INHERITABLE_BOOL_INHERIT = 0x0, INHERITABLE_BOOL_FALSE = 0x1, INHERITABLE_BOOL_TRUE = 0x2 }; // Alignment: 4 - // Members count: 24 + // Member count: 24 enum class ParticleFloatType_t : uint32_t { PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_TYPE_LITERAL = 0x0, @@ -124,7 +124,7 @@ namespace cs2_dumper { PF_TYPE_COUNT = 0x16 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ParticlePostProcessPriorityGroup_t : uint32_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, @@ -134,7 +134,7 @@ namespace cs2_dumper { PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class PFNoiseTurbulence_t : uint32_t { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, @@ -144,7 +144,7 @@ namespace cs2_dumper { PF_NOISE_TURB_ALTERNATE = 0x5 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleColorBlendMode_t : uint32_t { PARTICLEBLEND_DEFAULT = 0x0, PARTICLEBLEND_OVERLAY = 0x1, @@ -153,7 +153,7 @@ namespace cs2_dumper { PARTICLEBLEND_MULTIPLY = 0x4 }; // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class ParticleColorBlendType_t : uint32_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, @@ -170,7 +170,7 @@ namespace cs2_dumper { PARTICLE_COLOR_BLEND_LUMINANCE = 0xC }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class DetailCombo_t : uint32_t { DETAIL_COMBO_OFF = 0x0, DETAIL_COMBO_ADD = 0x1, @@ -178,7 +178,7 @@ namespace cs2_dumper { DETAIL_COMBO_MOD2X = 0x3 }; // Alignment: 4 - // Members count: 9 + // Member count: 9 enum class ScalarExpressionType_t : uint32_t { SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, SCALAR_EXPRESSION_ADD = 0x0, @@ -191,7 +191,7 @@ namespace cs2_dumper { SCALAR_EXPRESSION_MOD = 0x7 }; // Alignment: 4 - // Members count: 14 + // Member count: 14 enum class SpriteCardPerParticleScale_t : uint32_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, @@ -209,26 +209,26 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class BlurFilterType_t : uint32_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class StandardLightingAttenuationStyle_t : uint32_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleParentSetMode_t : uint32_t { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1, PARTICLE_SET_PARENT_ROOT = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleModelType_t : uint32_t { PM_TYPE_INVALID = 0x0, PM_TYPE_NAMED_VALUE_MODEL = 0x1, @@ -237,14 +237,14 @@ namespace cs2_dumper { PM_TYPE_COUNT = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleLightingQuality_t : uint32_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PFNoiseType_t : uint32_t { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, @@ -252,7 +252,7 @@ namespace cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 }; // Alignment: 4 - // Members count: 11 + // Member count: 11 enum class EventTypeSelection_t : uint32_t { PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, @@ -267,26 +267,26 @@ namespace cs2_dumper { PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleMassMode_t : uint32_t { PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, PARTICLE_DIR_NOISE_CURL = 0x1, PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleHitboxBiasType_t : uint32_t { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ParticleControlPointAxis_t : uint32_t { PARTICLE_CP_AXIS_X = 0x0, PARTICLE_CP_AXIS_Y = 0x1, @@ -296,7 +296,7 @@ namespace cs2_dumper { PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 }; // Alignment: 4 - // Members count: 12 + // Member count: 12 enum class ParticlePinDistance_t : uint32_t { PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, @@ -312,7 +312,7 @@ namespace cs2_dumper { PARTICLE_PIN_FLOAT_VALUE = 0xB }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class VectorFloatExpressionType_t : uint32_t { VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, @@ -323,14 +323,14 @@ namespace cs2_dumper { VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleFogType_t : uint32_t { PARTICLE_FOG_GAME_DEFAULT = 0x0, PARTICLE_FOG_ENABLED = 0x1, PARTICLE_FOG_DISABLED = 0x2 }; // Alignment: 4 - // Members count: 9 + // Member count: 9 enum class VectorExpressionType_t : uint32_t { VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, VECTOR_EXPRESSION_ADD = 0x0, @@ -343,33 +343,33 @@ namespace cs2_dumper { VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleRotationLockType_t : uint32_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, PARTICLE_ROTATION_LOCK_NORMAL = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class HitboxLerpType_t : uint32_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class AnimationType_t : uint32_t { ANIMATION_TYPE_FIXED_RATE = 0x0, ANIMATION_TYPE_FIT_LIFETIME = 0x1, ANIMATION_TYPE_MANUAL_FRAMES = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleAttrBoxFlags_t : uint32_t { PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleTopology_t : uint32_t { PARTICLE_TOPOLOGY_POINTS = 0x0, PARTICLE_TOPOLOGY_LINES = 0x1, @@ -378,14 +378,14 @@ namespace cs2_dumper { PARTICLE_TOPOLOGY_CUBES = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleLightBehaviorChoiceList_t : uint32_t { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ModelHitboxType_t : uint32_t { MODEL_HITBOX_TYPE_STANDARD = 0x0, MODEL_HITBOX_TYPE_RAW_BONES = 0x1, @@ -393,7 +393,7 @@ namespace cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_MAP_TYPE_DIRECT = 0x0, @@ -405,7 +405,7 @@ namespace cs2_dumper { PF_MAP_TYPE_COUNT = 0x6 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleTraceSet_t : uint32_t { PARTICLE_TRACE_SET_ALL = 0x0, PARTICLE_TRACE_SET_STATIC = 0x1, @@ -413,7 +413,7 @@ namespace cs2_dumper { PARTICLE_TRACE_SET_DYNAMIC = 0x3 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class ParticleTextureLayerBlendType_t : uint32_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, @@ -424,14 +424,14 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleSelection_t : uint32_t { PARTICLE_SELECTION_FIRST = 0x0, PARTICLE_SELECTION_LAST = 0x1, PARTICLE_SELECTION_NUMBER = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleFloatInputMode_t : uint32_t { PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_INPUT_MODE_CLAMPED = 0x0, @@ -439,13 +439,13 @@ namespace cs2_dumper { PF_INPUT_MODE_COUNT = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class SnapshotIndexType_t : uint32_t { SNAPSHOT_INDEX_INCREMENT = 0x0, SNAPSHOT_INDEX_DIRECT = 0x1 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class ParticleOutputBlendMode_t : uint32_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, @@ -456,26 +456,26 @@ namespace cs2_dumper { PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleLightnintBranchBehavior_t : uint32_t { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class MaterialProxyType_t : uint32_t { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleDepthFeatheringMode_t : uint32_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleFloatRandomMode_t : uint32_t { PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_RANDOM_MODE_CONSTANT = 0x0, @@ -483,7 +483,7 @@ namespace cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PFNoiseModifier_t : uint32_t { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, @@ -491,7 +491,7 @@ namespace cs2_dumper { PF_NOISE_MODIFIER_RINGS = 0x3 }; // Alignment: 4 - // Members count: 19 + // Member count: 19 enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PVEC_TYPE_LITERAL = 0x0, @@ -514,27 +514,27 @@ namespace cs2_dumper { PVEC_TYPE_COUNT = 0x11 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleLightUnitChoiceList_t : uint32_t { PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, PARTICLE_LIGHT_UNIT_LUMENS = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleFalloffFunction_t : uint32_t { PARTICLE_FALLOFF_CONSTANT = 0x0, PARTICLE_FALLOFF_LINEAR = 0x1, PARTICLE_FALLOFF_EXPONENTIAL = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleSequenceCropOverride_t : uint32_t { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleDetailLevel_t : uint32_t { PARTICLEDETAIL_LOW = 0x0, PARTICLEDETAIL_MEDIUM = 0x1, @@ -542,14 +542,14 @@ namespace cs2_dumper { PARTICLEDETAIL_ULTRA = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class BBoxVolumeType_t : uint32_t { BBOX_VOLUME = 0x0, BBOX_DIMENSIONS = 0x1, BBOX_MINS_MAXS = 0x2 }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class SpriteCardTextureType_t : uint32_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, SPRITECARD_TEXTURE_ZOOM = 0x1, @@ -563,7 +563,7 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleAlphaReferenceType_t : uint32_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, @@ -571,7 +571,7 @@ namespace cs2_dumper { PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 }; // Alignment: 4 - // Members count: 15 + // Member count: 15 enum class SpriteCardTextureChannel_t : uint32_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, @@ -590,7 +590,7 @@ namespace cs2_dumper { SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleTransformType_t : uint32_t { PT_TYPE_INVALID = 0x0, PT_TYPE_NAMED_VALUE = 0x1, @@ -599,7 +599,7 @@ namespace cs2_dumper { PT_TYPE_COUNT = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class RenderModelSubModelFieldType_t : uint32_t { SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, SUBMODEL_AS_MESHGROUP_INDEX = 0x1, @@ -607,13 +607,13 @@ namespace cs2_dumper { SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleHitboxDataSelection_t : uint32_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, PARTICLE_HITBOX_COUNT = 0x1 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ParticleOrientationChoiceList_t : uint32_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, @@ -623,7 +623,7 @@ namespace cs2_dumper { PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class ParticleCollisionMode_t : uint32_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, COLLISION_MODE_USE_NEAREST_TRACE = 0x2, @@ -632,27 +632,27 @@ namespace cs2_dumper { COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleSortingChoiceList_t : uint32_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleEndcapMode_t : uint32_t { PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, PARTICLE_ENDCAP_ENDCAP_ON = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ClosestPointTestType_t : uint32_t { PARTICLE_CLOSEST_TYPE_BOX = 0x0, PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ParticleImpulseType_t : uint32_t { IMPULSE_TYPE_NONE = 0x0, IMPULSE_TYPE_GENERIC = 0x1, @@ -662,26 +662,26 @@ namespace cs2_dumper { IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class SpriteCardShaderType_t : uint32_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ParticleLightFogLightingMode_t : uint32_t { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ParticleLightTypeChoiceList_t : uint32_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, PARTICLE_LIGHT_TYPE_SPOT = 0x1, @@ -689,85 +689,85 @@ namespace cs2_dumper { PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ParticleOrientationSetMode_t : uint32_t { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class TextureRepetitionMode_t : uint32_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1 }; // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapGravityToVector { - constexpr std::ptrdiff_t m_vInput1 = 0x1B0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x7E8; // bool + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1B0; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B1; // bool + constexpr std::ptrdiff_t m_bRopeDecay = 0x1B8; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1FA; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x1FB; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x200; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x838; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x83C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x840; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x848; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x860; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x209; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x874; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x890; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1D0; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // bool } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -775,130 +775,130 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 } // Parent: CParticleInput - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleModelInput { - constexpr std::ptrdiff_t m_nType = 0xC; // ParticleModelType_t - constexpr std::ptrdiff_t m_NamedValue = 0x10; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x50; // int32 + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1B0; // bool + constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x6F0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 - // Fields count: 30 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2640; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2644; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2648; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x264C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2650; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2654; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2658; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x265C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2660; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2664; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2668; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2670; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x2910; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A60; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2A64; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A68; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A6C; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A70; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A74; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A78; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A7D; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A80; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A84; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2A88; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2A89; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2A8C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A90; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A94; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A95; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2740; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2B54; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1E4; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x208; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x21C; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x220; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x224; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x324; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x228; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x22C; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x230; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // bool } // Parent: None - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -924,56 +924,56 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C0; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1C8; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C8; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x458; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x464; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x470; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x47C; // Vector + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x470; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x47C; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x488; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -982,99 +982,99 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nValue = 0x8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1B4; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1D4; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1E4; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1E8; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1CD; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1CE; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1CF; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x250; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x254; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x450; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x454; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x460; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x468; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x46C; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x800; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x950; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xF80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x15B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x1850; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x18B0; // bool + constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1086,281 +1086,281 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1B0; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1B8; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelSequence { } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1B4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x10B8; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1B5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x238; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x868; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1BD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x898; // float32 } // Parent: CParticleFunctionForce - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1BC; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1C8; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x7F0; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // int32 } // Parent: CParticleFunctionRenderer - // Fields count: 62 + // Field count: 62 // // Metadata: // MGetKV3ClassDefaults namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x350; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x4A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x5F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x5F8; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC28; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC2C; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xD88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xED8; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xEDC; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xEE0; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xEF8; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xEFC; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF00; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF08; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1058; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x11A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x12F8; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x12FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1300; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1304; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1305; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1308; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x1458; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x15A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x16F8; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x16FC; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1700; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x1850; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1851; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1854; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1858; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x185C; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1860; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x19B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1C50; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1C51; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1C58; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1DA8; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1DAC; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1DB0; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1DB1; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1DB2; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1DB3; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1DB4; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1E34; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1E35; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1EB5; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1EB6; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1EB7; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1EB8; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1EBC; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1EC0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2010; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2160; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x22B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x2400; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2404; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2405; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC74; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1784; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool } // Parent: CParticleFunctionOperator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSpinUpdateBase { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1E0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1E8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x1F0; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1F8; // bool + constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool } // Parent: CBaseTrailRenderer - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28F1; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x28F4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x28FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x2900; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x2904; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x2908; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x290C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2910; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2914; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2918; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A68; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3098; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3338; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3968; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3ABC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3AC0; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3AC4; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1B8; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x238; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1BC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x310; // bool + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1C4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x320; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1B4; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2B4; // char[256] - constexpr std::ptrdiff_t m_hModel = 0x3B8; // CStrongHandle + constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1368,312 +1368,312 @@ namespace cs2_dumper { namespace CPerParticleVecInput { } // Parent: CParticleFunctionForce - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x310; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x311; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x312; // bool - constexpr std::ptrdiff_t m_bParticles = 0x313; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x320; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x321; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x322; // bool + constexpr std::ptrdiff_t m_bParticles = 0x323; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x708; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xD40; // char[128] + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // char[128] } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5A8; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x200; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1B8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x7F0; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x870; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x871; // bool - constexpr std::ptrdiff_t m_nTestType = 0x874; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0x9C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool + constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x368; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0x9F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB48; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xC98; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xC99; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1C8; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x518; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x668; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7BC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x840; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x844; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x848; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x290; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x540; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x698; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x878; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x87C; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x880; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1BC; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1BD; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1BE; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C0; // bool + constexpr std::ptrdiff_t m_nCP0 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5B0; // bool - constexpr std::ptrdiff_t m_nEventType = 0x5B4; // EventTypeSelection_t - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B8; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5BC; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5C0; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5C1; // bool + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool + constexpr std::ptrdiff_t m_nEventType = 0x5D4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5DC; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5E0; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1D4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1B8; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1DC; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x6F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x848; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x84C; // bool + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetUserEvent { - constexpr std::ptrdiff_t m_flInput = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRisingEdge = 0x300; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRisingEventType = 0x450; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flFallingEdge = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFallingEventType = 0x5A8; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flInput = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRisingEdge = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRisingEventType = 0x468; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flFallingEdge = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -1684,247 +1684,247 @@ namespace cs2_dumper { namespace CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_massControls = 0x930; // CParticleMassCalculationParameters - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD28; // int32 - constexpr std::ptrdiff_t m_bUseNewCode = 0xD2C; // bool + constexpr std::ptrdiff_t m_Gravity = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_massControls = 0x968; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1D8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1D9; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1DA; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEventType = 0x1B8; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1C4; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Callback { } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunction { constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x158; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x15C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x160; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x16C; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x170; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x174; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x178; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x17C; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x180; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x184; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x188; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x18E; // bool - constexpr std::ptrdiff_t m_Notes = 0x190; // CUtlString + constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool + constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1B4; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1B5; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1BC; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1C4; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1CC; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C4; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool } // Parent: CParticleFunctionForce - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x7E0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE10; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE14; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE15; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x810; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE68; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1E0; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1E1; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1E2; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool } // Parent: CParticleFunctionForce - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1BC; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x318; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x320; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x4D0; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x338; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1BC; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x458; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x465; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x485; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults namespace TextureControls_t { constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x930; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x931; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1934,244 +1934,244 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7F0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x700; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x850; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x730; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x888; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleInput { } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1D8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE18; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE1C; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE20; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE24; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE28; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE2C; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE30; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE31; // bool + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x450; // int32 + constexpr std::ptrdiff_t m_flMinDist = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5A8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5AC; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // int32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionForce { } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x224; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x230; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x24C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x308; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x318; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x1FA; // bool - constexpr std::ptrdiff_t m_hModel = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x260; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x264; // bool - constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x265; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x266; // bool - constexpr std::ptrdiff_t m_nAngularVelocityField = 0x268; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // bool + constexpr std::ptrdiff_t m_hModel = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x218; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x278; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // bool + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x308; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x30C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x318; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x31C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1B1; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1B2; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2186,110 +2186,110 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1CD; // bool + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // int32 } // Parent: CSpinUpdateBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpinUpdate { } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1D0; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1D1; // bool + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // Vector } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x224; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x228; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x229; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1B8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1B9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 } // Parent: CGeneralSpin - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Spin { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2302,301 +2302,301 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString } // Parent: CParticleInput - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleVecInput { - constexpr std::ptrdiff_t m_nType = 0xC; // ParticleVecType_t - constexpr std::ptrdiff_t m_vLiteralValue = 0x10; // Vector - constexpr std::ptrdiff_t m_LiteralColor = 0x1C; // Color - constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x60; // bool - constexpr std::ptrdiff_t m_nVectorAttribute = 0x64; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x68; // Vector - constexpr std::ptrdiff_t m_nControlPoint = 0x74; // int32 - constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x78; // int32 - constexpr std::ptrdiff_t m_vCPValueScale = 0x7C; // Vector - constexpr std::ptrdiff_t m_vCPRelativePosition = 0x88; // Vector - constexpr std::ptrdiff_t m_vCPRelativeDir = 0x94; // Vector - constexpr std::ptrdiff_t m_FloatComponentX = 0xA0; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentY = 0x1F0; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentZ = 0x340; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatInterp = 0x490; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x5E4; // float32 - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x5E8; // Vector - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x5F4; // Vector - constexpr std::ptrdiff_t m_Gradient = 0x600; // CColorGradient - constexpr std::ptrdiff_t m_vRandomMin = 0x618; // Vector - constexpr std::ptrdiff_t m_vRandomMax = 0x624; // Vector + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t + constexpr std::ptrdiff_t m_vLiteralValue = 0x14; // Vector + constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color + constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool + constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // Vector + constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 + constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // Vector + constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector + constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector + constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector + constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x640; // Vector + constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x458; // float32 - constexpr std::ptrdiff_t m_nEventType = 0x45C; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5B0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 + constexpr std::ptrdiff_t m_nEventType = 0x474; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1CC; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x254; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool } // Parent: CBaseRendererSource2 - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2640; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2644; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2648; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x264C; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2650; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x27A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x28F0; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x29D8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x848; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x84C; // bool + constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1B3; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1B4; // bool - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1BC; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1C0; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1CC; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1B8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1C4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x708; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1CC; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1E4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1E5; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1E6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x348; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x498; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1EC; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1ED; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1EE; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x358; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x210; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x214; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x218; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x21C; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x220; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x224; // float32 - constexpr std::ptrdiff_t m_flRange = 0x228; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x230; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x380; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x384; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x388; // bool - constexpr std::ptrdiff_t m_vecScale = 0x390; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // float32 + constexpr std::ptrdiff_t m_flRange = 0x238; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x240; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3A8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x1FC; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x200; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x204; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x208; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x210; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x218; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x310; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x314; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x318; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x324; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A4; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3A8; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3A9; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3AA; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x328; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x32C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C8; // bool + constexpr std::ptrdiff_t m_flBias = 0x1CC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace ParticleAttributeIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 } // Parent: CParticleFunctionForce - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool - constexpr std::ptrdiff_t m_bProportional = 0x201; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x20C; // float32 + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_bProportional = 0x209; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x214; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1C4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1FA; // bool - constexpr std::ptrdiff_t m_nVertexCountKb = 0x1FC; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x200; // uint32 - constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x358; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x5F8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x600; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x620; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x628; // CStrongHandle } // Parent: IParticleEffect - // Fields count: 32 + // Field count: 32 namespace CNewParticleEffect { constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* @@ -2632,75 +2632,75 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x310; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x31C; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x340; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x224; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x228; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x22C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionOperator { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x450; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xA88; // int32 + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x468; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2712,71 +2712,71 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYaw { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1B1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1F8; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1F9; // bool + constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x200; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // bool } // Parent: IParticleSystemDefinition - // Fields count: 65 + // Field count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2848,79 +2848,79 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelMeshGroupEndCap { } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x298; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x29C; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x29D; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x200; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1B0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x1B8; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE18; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE1C; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 33 + // Field count: 33 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 @@ -2955,116 +2955,116 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x940; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x944; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x945; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x948; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x320; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x758; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7BC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7BD; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7BE; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x788; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x458; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x4D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x4EC; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x4ED; // bool - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x4EE; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x4EF; // bool - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x4F0; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x4F4; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x4FC; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x350; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x358; // ParticlePostProcessPriorityGroup_t + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x360; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint - // Fields count: 27 + // Field count: 27 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1C8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x24C; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x24D; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x24E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x250; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x254; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x258; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x25C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x260; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x264; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x268; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x508; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x658; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7A8; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7A9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7AC; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7B0; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1D0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x254; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x255; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x256; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x258; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x25C; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x260; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x264; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x268; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x26C; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x270; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x520; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x678; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7D0; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7D1; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7D4; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x7D8; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x7E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3072,196 +3072,196 @@ namespace cs2_dumper { namespace CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x350; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x4A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nVertexCountKb = 0x5F0; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x5F4; // uint32 - constexpr std::ptrdiff_t m_nScaleCP = 0x5F8; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x600; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x630; // CStrongHandle + constexpr std::ptrdiff_t m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nVertexCountKb = 0x610; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x614; // uint32 + constexpr std::ptrdiff_t m_nScaleCP = 0x618; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x620; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1C5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1DC; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1CD; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1F0; // bool - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1F1; // bool + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x200; // bool + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1BC; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1BD; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseOut = 0x1E4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1C0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1B4; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x214; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x218; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x224; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1BC; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1C4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1CC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -3284,80 +3284,80 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1B5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1BD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0x1E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x248; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2A8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2AC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2B4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2B5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1B0; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vLightingDir = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // float32 } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3365,178 +3365,178 @@ namespace cs2_dumper { namespace CParticleRemapFloatInput { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C1; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x468; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5B8; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5B9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1C9; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x480; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5D8; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1C4; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1E0; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E1; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x264; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x268; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1EC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x270; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x274; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_PathParameters = 0x1C0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x200; // float32 - constexpr std::ptrdiff_t m_nFieldScale = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualTField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 + constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1C4; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x720; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x200; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x204; // Vector - constexpr std::ptrdiff_t m_bSaveOffset = 0x210; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector + constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B0; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x230; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2B4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2B8; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2BC; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2BD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B8; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x238; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B8; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2C4; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B0; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1CC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1E8; // bool + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B8; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1D4; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_OP_RenderPoints - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x208; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0x20C; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x210; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x214; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x218; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x21C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x220; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCount = 0x1B8; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3545,110 +3545,110 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1CC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1D0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1D4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1D8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1E4; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterial = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x848; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x998; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0x99C; // bool - constexpr std::ptrdiff_t m_bCenter = 0x99D; // bool - constexpr std::ptrdiff_t m_bHollow = 0x99E; // bool + constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool + constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool + constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1B4; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1B5; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1C0; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x948; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xF78; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xF7C; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xF7D; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xF7E; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3658,55 +3658,55 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1C4; // bool + constexpr std::ptrdiff_t m_flDurationMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderClothForce { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x458; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x459; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x45A; // bool - constexpr std::ptrdiff_t m_PathParams = 0x460; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x470; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool + constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3715,78 +3715,78 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x220; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x224; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x230; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1B4; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1B8; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C0; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x218; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x224; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x225; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3795,185 +3795,185 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x1FA; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x200; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x208; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x210; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x308; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x460; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRotation { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x310; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x311; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x312; // bool + constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x322; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x300; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x304; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x308; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x30C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x310; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x390; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x394; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x398; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x39C; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3AC; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3AD; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3B0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3B1; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3B4; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3B8; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x310; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x314; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x318; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x31C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x320; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3A4; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3A8; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3BC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3BD; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3C0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3C4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1B0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x7E0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE14; // bool + constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x810; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x210; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x21C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x21D; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRotationSpeed { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x318; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -3983,239 +3983,239 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1B4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1B5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1C8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE18; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xF68; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x10B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x135C; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE70; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1B0; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1CC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1E4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x200; // Vector + constexpr std::ptrdiff_t m_vStartValue = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1D4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1EC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x200; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // Vector } // Parent: CParticleInput - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue namespace CParticleTransformInput { - constexpr std::ptrdiff_t m_nType = 0xC; // ParticleTransformType_t - constexpr std::ptrdiff_t m_NamedValue = 0x10; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_bFollowNamedValue = 0x50; // bool - constexpr std::ptrdiff_t m_bSupportsDisabled = 0x51; // bool - constexpr std::ptrdiff_t m_bUseOrientation = 0x52; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x54; // int32 - constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x58; // int32 - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x5C; // float32 + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t + constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool + constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool + constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x268; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x26C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x270; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x2F8; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x2F9; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x304; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x308; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x940; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x310; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x311; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x980; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelBodyPartOnceTimed { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1B0; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C0; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x7E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x938; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x818; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1C4; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 namespace IParticleEffect { } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelBodyPart { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PARTICLE_EHANDLE__ { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x1FC; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x838; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xAD8; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xD80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x1170; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x1178; // bool + constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xDD8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1B8; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1C0; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4223,295 +4223,295 @@ namespace cs2_dumper { namespace CPerParticleFloatInput { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1BC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1C4; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1C5; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C6; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1D0; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x328; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x32C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x330; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x334; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x338; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x33C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x33D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x33E; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1C0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1C8; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x300; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x450; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flHueAdjust = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // CPerParticleFloatInput } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CParticleMassCalculationParameters { constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNominalRadius = 0x158; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flScale = 0x2A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNominalRadius = 0x160; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x7EC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x7F0; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x7F1; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bEvenDistribution = 0x1BC; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x7F8; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x804; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x805; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x806; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x888; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1B8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1B9; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x30C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x31C; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1B4; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x234; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x238; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x244; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x250; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x254; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x255; // bool - constexpr std::ptrdiff_t m_bProportional = 0x256; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x258; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x25C; // bool - constexpr std::ptrdiff_t m_bInherit = 0x25D; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x260; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x264; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool + constexpr std::ptrdiff_t m_bProportional = 0x262; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool + constexpr std::ptrdiff_t m_bInherit = 0x269; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1C4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1CC; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1CD; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x7E8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xF68; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xF6C; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x820; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x288; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x28C; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x28D; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelSequenceEndCap { } // Parent: CParticleCollectionFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4519,653 +4519,653 @@ namespace cs2_dumper { namespace CParticleCollectionRendererFloatInput { } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C4; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C5; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x468; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x46C; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 22 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x350; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4A0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAD0; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xAD8; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xAE0; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xAE8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xD88; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xED8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1028; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1178; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x12C8; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x12CC; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x12D0; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x12D4; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x12D8; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x12DC; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x12E0; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x12E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1348; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x1378; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB18; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x1344; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1350; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x1358; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13C0; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x13F0; // CUtlVector } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x318; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xE18; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xE78; // bool - constexpr std::ptrdiff_t m_bProportional = 0xE79; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool + constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t + constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x310; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x311; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x320; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // bool } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x6F8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD28; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x135C; // int32 - constexpr std::ptrdiff_t m_b3D = 0x1360; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // int32 + constexpr std::ptrdiff_t m_b3D = 0x13D8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1D0; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1D8; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1D8; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1C8; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1C9; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1CA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x24C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x250; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D0; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D1; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1D2; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x258; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x7E8; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x7EC; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x940; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x948; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xBE8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD38; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD3C; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD40; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xE90; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x1FC; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x1FD; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x204; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x205; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x460; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5B0; // ParticleImpulseType_t + constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x220; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x370; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x610; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x760; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x761; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x762; // bool + constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1BC; // bool - constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1C4; // bool + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1B3; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x1E8; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x1F4; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xF68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xF6C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x930; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x990; // bool + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x968; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // bool } // Parent: CParticleFunctionForce - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_IntraParticleForce { - constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1D4; // bool - constexpr std::ptrdiff_t m_bThreadIt = 0x1D5; // bool + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool + constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x30C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x270; // int32 - constexpr std::ptrdiff_t m_bScaleToVolume = 0x274; // bool - constexpr std::ptrdiff_t m_bEvenDistribution = 0x275; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x278; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3C8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0xA00; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA04; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0xA08; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x1038; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0x10B8; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x10B9; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0x10BA; // bool - constexpr std::ptrdiff_t m_flShellSize = 0x10C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 + constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1129; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x1130; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // int32 } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x940; // int32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x320; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x978; // int32 } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x1FA; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x1FB; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x1FC; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1FD; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FE; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x200; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x204; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x220; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x370; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x374; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_flRadiusScale = 0x390; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x4E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x630; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x780; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x788; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xDB8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x218; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x658; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1BC; // bool + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x460; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x464; // int32 - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x468; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x469; // bool - constexpr std::ptrdiff_t m_flScale = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool + constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1BC; // bool + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x21C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x220; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C8; // bool + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PARTICLE_WORLD_HANDLE__ { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1B0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1CC; // bool + constexpr std::ptrdiff_t m_ColorFade = 0x1B8; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool - constexpr std::ptrdiff_t m_bEaseOut = 0x1F5; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelSequenceOnceTimed { } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C0; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C1; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C9; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelBodyPartEndCap { } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x308; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x309; // bool + constexpr std::ptrdiff_t m_flDuration = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x318; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1BC; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1BC; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C4; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1FC; // bool + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace IParticleSystemDefinition { } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5173,304 +5173,304 @@ namespace cs2_dumper { namespace CParticleCollectionFloatInput { } // Parent: CParticleFunctionForce - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1C8; // Vector } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1B8; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x1F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x258; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x264; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x270; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_variableReference = 0x1C0; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x200; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x268; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x274; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x280; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 29 + // Field count: 29 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x1FC; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x838; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool - constexpr std::ptrdiff_t m_flTheta = 0x990; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1178; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x1179; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x1180; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x1188; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x12E4; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x12E8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x12E9; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x12F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x12F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x12F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1300; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1304; // float32 + constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x870; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11F8; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x136C; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x758; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x759; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7DC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x7E8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7EC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7ED; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x7F0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x788; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x814; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nSetParent = 0x1C4; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1D5; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1D4; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1D4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoCP { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x7E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x938; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x93C; // int32 + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x970; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x974; // int32 } // Parent: CParticleFunctionForce - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x7F0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE20; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x1450; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1A80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1BC; // bool + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x208; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x21C; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x228; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1C0; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // Color } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1C0; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1C1; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1C2; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x240; // bool + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C8; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5483,163 +5483,163 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x188; // TextureControls_t + constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t } // Parent: CParticleFunctionForce - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1BC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x244; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x248; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x258; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x24C; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x250; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xA88; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0xA98; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xAF8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC48; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xD98; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xD9C; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDA0; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1CC; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1CD; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E4; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 } // Parent: CParticleFunction - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5A8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5A9; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5C8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5648,343 +5648,343 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 } // Parent: CParticleFunctionConstraint - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1B0; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1CC; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1CD; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x470; // bool + constexpr std::ptrdiff_t m_PointOnPlane = 0x1B8; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1D4; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1D5; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool } // Parent: CParticleFunctionForce - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x26C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x270; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x2F8; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x2FC; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x310; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x314; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x318; // CPerParticleFloatInput } // Parent: CParticleInput - // Fields count: 46 + // Field count: 46 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue namespace CParticleFloatInput { - constexpr std::ptrdiff_t m_nType = 0xC; // ParticleFloatType_t - constexpr std::ptrdiff_t m_nMapType = 0x10; // ParticleFloatMapType_t - constexpr std::ptrdiff_t m_flLiteralValue = 0x14; // float32 - constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 - constexpr std::ptrdiff_t m_nScalarAttribute = 0x5C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorAttribute = 0x60; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorComponent = 0x64; // int32 - constexpr std::ptrdiff_t m_flRandomMin = 0x68; // float32 - constexpr std::ptrdiff_t m_flRandomMax = 0x6C; // float32 - constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x70; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x74; // int32 - constexpr std::ptrdiff_t m_nRandomMode = 0x78; // ParticleFloatRandomMode_t - constexpr std::ptrdiff_t m_flLOD0 = 0x80; // float32 - constexpr std::ptrdiff_t m_flLOD1 = 0x84; // float32 - constexpr std::ptrdiff_t m_flLOD2 = 0x88; // float32 - constexpr std::ptrdiff_t m_flLOD3 = 0x8C; // float32 - constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x90; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x94; // float32 - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0x98; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x9C; // float32 - constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA0; // Vector - constexpr std::ptrdiff_t m_flNoiseOffset = 0xAC; // float32 - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB0; // int32 - constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xB4; // PFNoiseTurbulence_t - constexpr std::ptrdiff_t m_nNoiseType = 0xB8; // PFNoiseType_t - constexpr std::ptrdiff_t m_nNoiseModifier = 0xBC; // PFNoiseModifier_t - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC0; // float32 - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xC4; // float32 - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xC8; // float32 - constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xCC; // bool - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xD8; // float32 - constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xDC; // bool - constexpr std::ptrdiff_t m_nInputMode = 0xE0; // ParticleFloatInputMode_t - constexpr std::ptrdiff_t m_flMultFactor = 0xE4; // float32 - constexpr std::ptrdiff_t m_flInput0 = 0xE8; // float32 - constexpr std::ptrdiff_t m_flInput1 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flOutput0 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flOutput1 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0xF8; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0xFC; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x100; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x104; // float32 - constexpr std::ptrdiff_t m_nBiasType = 0x108; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x10C; // float32 - constexpr std::ptrdiff_t m_Curve = 0x110; // CPiecewiseCurve + constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t + constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t + constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 + constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef + constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 + constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 + constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 + constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 + constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t + constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 + constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 + constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 + constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // Vector + constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t + constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t + constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool + constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t + constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 + constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 + constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 + constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 + constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x304; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x314; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1D0; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1D4; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F4; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x310; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x311; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x321; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1D5; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1D6; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1D4; // bool + constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C4; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x838; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x990; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC78; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x310; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x311; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x312; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x6F8; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x6FC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x6FD; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x780; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x8DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x8E0; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x8E4; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x8F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -5992,49 +5992,49 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x158; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2A8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x8D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flModellingScale = 0xF08; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapDecay { } // Parent: CParticleFunctionForce - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1DC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x1F8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1D8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E0; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6044,18 +6044,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6065,213 +6065,213 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flScale = 0xC; // float32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionConstraint { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1C8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 54 + // Field count: 54 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1FA; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1FB; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1FC; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1FD; // bool - constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x220; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x221; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x222; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x228; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x858; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xE88; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xE8C; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xE90; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x14C0; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x14C4; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x14C8; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x14D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1620; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1621; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1622; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1623; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x1628; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x1630; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x1730; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1830; // bool - constexpr std::ptrdiff_t m_ClothEffectName = 0x1831; // char[64] - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1878; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1880; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1888; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x19D8; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x19F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1B40; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1B98; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1B9C; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1C9C; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1C9D; // bool - constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1CA0; // RenderModelSubModelFieldType_t - constexpr std::ptrdiff_t m_bDisableShadows = 0x1CA4; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1CA5; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1CA6; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1CA7; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1CA8; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1CA9; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1CAA; // char[4096] - constexpr std::ptrdiff_t m_flRadiusScale = 0x2CB0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x2E00; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2F50; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x30A0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x30A8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x36D8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool + constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x231; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1550; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // bool + constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1908; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1918; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1A70; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1C40; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2108; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t } // Parent: CParticleFunction - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x320; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x324; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x328; // int32 + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1D1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D8; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1D9; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace IParticleCollection { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x6F8; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x6FC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x720; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1B4; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6284,49 +6284,49 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1CC; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClientPhysics { - constexpr std::ptrdiff_t m_strPhysicsType = 0x200; // CUtlString - constexpr std::ptrdiff_t m_bKillParticles = 0x208; // bool - constexpr std::ptrdiff_t m_bDeleteSim = 0x209; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x20C; // int32 - constexpr std::ptrdiff_t m_nColorBlendType = 0x210; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // CUtlString + constexpr std::ptrdiff_t m_bKillParticles = 0x210; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x214; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // ParticleColorBlendType_t } // Parent: CGeneralSpin - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpinYaw { } // Parent: PointDefinition_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6334,7 +6334,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6342,175 +6342,175 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle } // Parent: CParticleFunctionForce - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x7F0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE20; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE21; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE22; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE23; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE28; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1458; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B8; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1B9; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BA; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BB; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 28 + // Field count: 28 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2640; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2790; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2794; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2798; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x27A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x28F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2A40; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2B90; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2CE0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2E30; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E34; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2E38; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2E39; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2E3C; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2E40; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2E44; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2E45; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2E4C; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2E50; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2E54; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2E58; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2E5C; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2E60; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2E68; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2FB8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3108; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x310C; // float32 - constexpr std::ptrdiff_t m_replicationParameters = 0x3110; // CReplicationParameters + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // CReplicationParameters } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x280; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x284; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x288; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x28C; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x290; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x294; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x295; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x460; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x464; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x468; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x478; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x47C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x204; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x20C; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x210; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x214; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x21C; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x220; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x210; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1B8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nDestField = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C9; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1FC; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x200; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x378; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAF8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x20C; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x388; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // ParticleColorBlendType_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6519,7 +6519,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput } // Parent: CParticleCollectionVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -6527,91 +6527,91 @@ namespace cs2_dumper { namespace CParticleCollectionRendererVecInput { } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1B4; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1B5; // bool - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1D0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1D1; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1D8; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1D9; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CParticleProperty { } } diff --git a/output/libparticles.so.json b/output/particles_dll.json similarity index 66% rename from output/libparticles.so.json rename to output/particles_dll.json index 33de752..ff001f3 100644 --- a/output/libparticles.so.json +++ b/output/particles_dll.json @@ -1,70 +1,70 @@ { - "libparticles.so": { + "particles.dll": { "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 3840, - "m_bBlendFramesSeq0": 9220, - "m_bDisableZBuffering": 7864, - "m_bGammaCorrectVertexColors": 4868, - "m_bMaxLuminanceBlendingSequence0": 9221, - "m_bOnlyRenderInEffecsGameOverlay": 7603, - "m_bOnlyRenderInEffectsBloomPass": 7600, - "m_bOnlyRenderInEffectsWaterPass": 7601, - "m_bRefract": 7248, - "m_bRefractSolid": 7249, - "m_bReverseZBuffering": 7863, - "m_bSaturateColorPreAlphaBlend": 4869, - "m_bStencilTestExclude": 7732, - "m_bTintByFOW": 6224, - "m_bTintByGlobalLight": 6225, - "m_bUseMixedResolutionRendering": 7602, - "m_bWriteStencilOnDepthFail": 7862, - "m_bWriteStencilOnDepthPass": 7861, - "m_flAddSelfAmount": 4872, - "m_flAlphaReferenceSoftness": 6240, - "m_flAlphaScale": 848, - "m_flAnimationRate": 3832, - "m_flBumpStrength": 3800, - "m_flCenterXOffset": 3128, - "m_flCenterYOffset": 3464, - "m_flDepthBias": 8880, - "m_flDesaturation": 5208, - "m_flDiffuseAmount": 4184, - "m_flDiffuseClamp": 4520, - "m_flFeatheringFilter": 8544, - "m_flFeatheringMaxDist": 8208, - "m_flFeatheringMinDist": 7872, - "m_flFogAmount": 5888, - "m_flOverbrightFactor": 5544, - "m_flRadiusScale": 512, - "m_flRefractAmount": 7256, - "m_flRollScale": 1184, - "m_flSelfIllumAmount": 3848, - "m_flSourceAlphaValueToMapToOne": 6912, - "m_flSourceAlphaValueToMapToZero": 6576, - "m_nAlpha2Field": 1520, - "m_nAlphaReferenceType": 6236, - "m_nAnimationType": 3836, - "m_nColorBlendType": 3112, - "m_nCropTextureOverride": 3804, - "m_nFeatheringMode": 7868, - "m_nFogType": 5884, - "m_nHSVShiftControlPoint": 5880, - "m_nLightingControlPoint": 4856, - "m_nOutputBlendMode": 4864, - "m_nPerParticleAlphaRefWindow": 6232, - "m_nPerParticleAlphaReference": 6228, - "m_nRefractBlurRadius": 7592, - "m_nRefractBlurType": 7596, - "m_nSelfIllumPerParticle": 4860, - "m_nShaderType": 3116, - "m_nSortMethod": 9216, - "m_stencilTestID": 7604, - "m_stencilWriteID": 7733, - "m_strShaderOverride": 3120, - "m_vecColorScale": 1528, - "m_vecTexturesInput": 3808 + "m_bAnimateInFPS": 3928, + "m_bBlendFramesSeq0": 9428, + "m_bDisableZBuffering": 8040, + "m_bGammaCorrectVertexColors": 4980, + "m_bMaxLuminanceBlendingSequence0": 9429, + "m_bOnlyRenderInEffecsGameOverlay": 7779, + "m_bOnlyRenderInEffectsBloomPass": 7776, + "m_bOnlyRenderInEffectsWaterPass": 7777, + "m_bRefract": 7416, + "m_bRefractSolid": 7417, + "m_bReverseZBuffering": 8039, + "m_bSaturateColorPreAlphaBlend": 4981, + "m_bStencilTestExclude": 7908, + "m_bTintByFOW": 6368, + "m_bTintByGlobalLight": 6369, + "m_bUseMixedResolutionRendering": 7778, + "m_bWriteStencilOnDepthFail": 8038, + "m_bWriteStencilOnDepthPass": 8037, + "m_flAddSelfAmount": 4984, + "m_flAlphaReferenceSoftness": 6384, + "m_flAlphaScale": 864, + "m_flAnimationRate": 3920, + "m_flBumpStrength": 3888, + "m_flCenterXOffset": 3200, + "m_flCenterYOffset": 3544, + "m_flDepthBias": 9080, + "m_flDesaturation": 5328, + "m_flDiffuseAmount": 4280, + "m_flDiffuseClamp": 4624, + "m_flFeatheringFilter": 8736, + "m_flFeatheringMaxDist": 8392, + "m_flFeatheringMinDist": 8048, + "m_flFogAmount": 6024, + "m_flOverbrightFactor": 5672, + "m_flRadiusScale": 520, + "m_flRefractAmount": 7424, + "m_flRollScale": 1208, + "m_flSelfIllumAmount": 3936, + "m_flSourceAlphaValueToMapToOne": 7072, + "m_flSourceAlphaValueToMapToZero": 6728, + "m_nAlpha2Field": 1552, + "m_nAlphaReferenceType": 6380, + "m_nAnimationType": 3924, + "m_nColorBlendType": 3184, + "m_nCropTextureOverride": 3892, + "m_nFeatheringMode": 8044, + "m_nFogType": 6020, + "m_nHSVShiftControlPoint": 6016, + "m_nLightingControlPoint": 4968, + "m_nOutputBlendMode": 4976, + "m_nPerParticleAlphaRefWindow": 6376, + "m_nPerParticleAlphaReference": 6372, + "m_nRefractBlurRadius": 7768, + "m_nRefractBlurType": 7772, + "m_nSelfIllumPerParticle": 4972, + "m_nShaderType": 3188, + "m_nSortMethod": 9424, + "m_stencilTestID": 7780, + "m_stencilWriteID": 7909, + "m_strShaderOverride": 3192, + "m_vecColorScale": 1560, + "m_vecTexturesInput": 3896 }, "metadata": [ { @@ -76,13 +76,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 10480, - "m_flEndFadeSize": 10144, - "m_flMaxSize": 9804, - "m_flMinSize": 9800, - "m_flStartFadeSize": 9808, - "m_nOrientationControlPoint": 9796, - "m_nOrientationType": 9792 + "m_bClampV": 10712, + "m_flEndFadeSize": 10368, + "m_flMaxSize": 10020, + "m_flMinSize": 10016, + "m_flStartFadeSize": 10024, + "m_nOrientationControlPoint": 10012, + "m_nOrientationType": 10008 }, "metadata": [ { @@ -94,12 +94,12 @@ }, "CGeneralRandomRotation": { "fields": { - "m_bRandomlyFlipDirection": 456, - "m_flDegrees": 440, - "m_flDegreesMax": 448, - "m_flDegreesMin": 444, - "m_flRotationRandExponent": 452, - "m_nFieldOutput": 436 + "m_bRandomlyFlipDirection": 468, + "m_flDegrees": 452, + "m_flDegreesMax": 460, + "m_flDegreesMin": 456, + "m_flRotationRandExponent": 464, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -111,9 +111,9 @@ }, "CGeneralSpin": { "fields": { - "m_fSpinRateStopTime": 444, - "m_nSpinRateDegrees": 432, - "m_nSpinRateMinDegrees": 436 + "m_fSpinRateStopTime": 452, + "m_nSpinRateDegrees": 440, + "m_nSpinRateMinDegrees": 444 }, "metadata": [ { @@ -245,52 +245,52 @@ }, "CParticleFloatInput": { "fields": { - "m_Curve": 272, - "m_NamedValue": 24, - "m_bHasRandomSignFlip": 112, - "m_bNoiseImgPreviewLive": 204, - "m_bUseBoundsCenter": 220, - "m_flBiasParameter": 268, - "m_flInput0": 232, - "m_flInput1": 236, - "m_flLOD0": 128, - "m_flLOD1": 132, - "m_flLOD2": 136, - "m_flLOD3": 140, - "m_flLiteralValue": 20, - "m_flMultFactor": 228, - "m_flNoCameraFallback": 216, - "m_flNoiseImgPreviewScale": 200, - "m_flNoiseOffset": 172, - "m_flNoiseOutputMax": 152, - "m_flNoiseOutputMin": 148, - "m_flNoiseScale": 156, - "m_flNoiseTurbulenceMix": 196, - "m_flNoiseTurbulenceScale": 192, - "m_flNotchedOutputInside": 260, - "m_flNotchedOutputOutside": 256, - "m_flNotchedRangeMax": 252, - "m_flNotchedRangeMin": 248, - "m_flOutput0": 240, - "m_flOutput1": 244, - "m_flRandomMax": 108, - "m_flRandomMin": 104, - "m_nBiasType": 264, - "m_nControlPoint": 88, - "m_nInputMode": 224, - "m_nMapType": 16, - "m_nNoiseInputVectorAttribute": 144, - "m_nNoiseModifier": 188, - "m_nNoiseOctaves": 176, - "m_nNoiseTurbulence": 180, - "m_nNoiseType": 184, - "m_nRandomMode": 120, - "m_nRandomSeed": 116, - "m_nScalarAttribute": 92, - "m_nType": 12, - "m_nVectorAttribute": 96, - "m_nVectorComponent": 100, - "m_vecNoiseOffsetRate": 160 + "m_Curve": 280, + "m_NamedValue": 32, + "m_bHasRandomSignFlip": 120, + "m_bNoiseImgPreviewLive": 212, + "m_bUseBoundsCenter": 228, + "m_flBiasParameter": 276, + "m_flInput0": 240, + "m_flInput1": 244, + "m_flLOD0": 136, + "m_flLOD1": 140, + "m_flLOD2": 144, + "m_flLOD3": 148, + "m_flLiteralValue": 24, + "m_flMultFactor": 236, + "m_flNoCameraFallback": 224, + "m_flNoiseImgPreviewScale": 208, + "m_flNoiseOffset": 180, + "m_flNoiseOutputMax": 160, + "m_flNoiseOutputMin": 156, + "m_flNoiseScale": 164, + "m_flNoiseTurbulenceMix": 204, + "m_flNoiseTurbulenceScale": 200, + "m_flNotchedOutputInside": 268, + "m_flNotchedOutputOutside": 264, + "m_flNotchedRangeMax": 260, + "m_flNotchedRangeMin": 256, + "m_flOutput0": 248, + "m_flOutput1": 252, + "m_flRandomMax": 116, + "m_flRandomMin": 112, + "m_nBiasType": 272, + "m_nControlPoint": 96, + "m_nInputMode": 232, + "m_nMapType": 20, + "m_nNoiseInputVectorAttribute": 152, + "m_nNoiseModifier": 196, + "m_nNoiseOctaves": 184, + "m_nNoiseTurbulence": 188, + "m_nNoiseType": 192, + "m_nRandomMode": 128, + "m_nRandomSeed": 124, + "m_nScalarAttribute": 100, + "m_nType": 16, + "m_nVectorAttribute": 104, + "m_nVectorComponent": 108, + "m_vecNoiseOffsetRate": 168 }, "metadata": [ { @@ -306,22 +306,22 @@ }, "CParticleFunction": { "fields": { - "m_Notes": 400, - "m_bDisableOperator": 398, - "m_bNormalizeToStopTime": 368, - "m_flOpEndFadeInTime": 352, - "m_flOpEndFadeOutTime": 360, - "m_flOpFadeOscillatePeriod": 364, - "m_flOpStartFadeInTime": 348, - "m_flOpStartFadeOutTime": 356, + "m_Notes": 408, + "m_bDisableOperator": 406, + "m_bNormalizeToStopTime": 376, + "m_flOpEndFadeInTime": 360, + "m_flOpEndFadeOutTime": 368, + "m_flOpFadeOscillatePeriod": 372, + "m_flOpStartFadeInTime": 356, + "m_flOpStartFadeOutTime": 364, "m_flOpStrength": 8, - "m_flOpTimeOffsetMax": 376, - "m_flOpTimeOffsetMin": 372, - "m_flOpTimeScaleMax": 392, - "m_flOpTimeScaleMin": 388, - "m_nOpEndCapState": 344, - "m_nOpTimeOffsetSeed": 380, - "m_nOpTimeScaleSeed": 384 + "m_flOpTimeOffsetMax": 384, + "m_flOpTimeOffsetMin": 380, + "m_flOpTimeScaleMax": 400, + "m_flOpTimeScaleMin": 396, + "m_nOpEndCapState": 352, + "m_nOpTimeOffsetSeed": 388, + "m_nOpTimeScaleSeed": 392 }, "metadata": [ { @@ -343,7 +343,7 @@ }, "CParticleFunctionEmitter": { "fields": { - "m_nEmitterIndex": 432 + "m_nEmitterIndex": 440 }, "metadata": [ { @@ -365,7 +365,7 @@ }, "CParticleFunctionInitializer": { "fields": { - "m_nAssociatedEmitterIndex": 432 + "m_nAssociatedEmitterIndex": 440 }, "metadata": [ { @@ -387,7 +387,7 @@ }, "CParticleFunctionPreEmission": { "fields": { - "m_bRunOnce": 432 + "m_bRunOnce": 440 }, "metadata": [ { @@ -399,9 +399,9 @@ }, "CParticleFunctionRenderer": { "fields": { - "VisibilityInputs": 432, - "m_bCannotBeRefracted": 504, - "m_bSkipRenderingOnMobile": 505 + "VisibilityInputs": 440, + "m_bCannotBeRefracted": 512, + "m_bSkipRenderingOnMobile": 513 }, "metadata": [ { @@ -423,9 +423,9 @@ }, "CParticleMassCalculationParameters": { "fields": { - "m_flNominalRadius": 344, + "m_flNominalRadius": 352, "m_flRadius": 8, - "m_flScale": 680, + "m_flScale": 696, "m_nMassMode": 0 }, "metadata": [ @@ -438,9 +438,9 @@ }, "CParticleModelInput": { "fields": { - "m_NamedValue": 16, - "m_nControlPoint": 80, - "m_nType": 12 + "m_NamedValue": 24, + "m_nControlPoint": 88, + "m_nType": 16 }, "metadata": [ { @@ -555,14 +555,14 @@ }, "CParticleTransformInput": { "fields": { - "m_NamedValue": 16, - "m_bFollowNamedValue": 80, - "m_bSupportsDisabled": 81, - "m_bUseOrientation": 82, - "m_flEndCPGrowthTime": 92, - "m_nControlPoint": 84, - "m_nControlPointRangeMax": 88, - "m_nType": 12 + "m_NamedValue": 24, + "m_bFollowNamedValue": 88, + "m_bSupportsDisabled": 89, + "m_bUseOrientation": 90, + "m_flEndCPGrowthTime": 100, + "m_nControlPoint": 92, + "m_nControlPointRangeMax": 96, + "m_nType": 16 }, "metadata": [ { @@ -599,29 +599,29 @@ }, "CParticleVecInput": { "fields": { - "m_FloatComponentX": 160, - "m_FloatComponentY": 496, - "m_FloatComponentZ": 832, - "m_FloatInterp": 1168, - "m_Gradient": 1536, - "m_LiteralColor": 28, - "m_NamedValue": 32, - "m_bFollowNamedValue": 96, - "m_flInterpInput0": 1504, - "m_flInterpInput1": 1508, - "m_nControlPoint": 116, - "m_nDeltaControlPoint": 120, - "m_nType": 12, - "m_nVectorAttribute": 100, - "m_vCPRelativeDir": 148, - "m_vCPRelativePosition": 136, - "m_vCPValueScale": 124, - "m_vInterpOutput0": 1512, - "m_vInterpOutput1": 1524, - "m_vLiteralValue": 16, - "m_vRandomMax": 1572, - "m_vRandomMin": 1560, - "m_vVectorAttributeScale": 104 + "m_FloatComponentX": 168, + "m_FloatComponentY": 512, + "m_FloatComponentZ": 856, + "m_FloatInterp": 1200, + "m_Gradient": 1576, + "m_LiteralColor": 32, + "m_NamedValue": 40, + "m_bFollowNamedValue": 104, + "m_flInterpInput0": 1544, + "m_flInterpInput1": 1548, + "m_nControlPoint": 124, + "m_nDeltaControlPoint": 128, + "m_nType": 16, + "m_nVectorAttribute": 108, + "m_vCPRelativeDir": 156, + "m_vCPRelativePosition": 144, + "m_vCPValueScale": 132, + "m_vInterpOutput0": 1552, + "m_vInterpOutput1": 1564, + "m_vLiteralValue": 20, + "m_vRandomMax": 1612, + "m_vRandomMin": 1600, + "m_vVectorAttributeScale": 112 }, "metadata": [ { @@ -728,12 +728,12 @@ "CReplicationParameters": { "fields": { "m_bScaleChildParticleRadii": 4, - "m_flMaxRandomRadiusScale": 344, + "m_flMaxRandomRadiusScale": 352, "m_flMinRandomRadiusScale": 8, - "m_flModellingScale": 3848, + "m_flModellingScale": 3944, "m_nReplicationMode": 0, - "m_vMaxRandomDisplacement": 2264, - "m_vMinRandomDisplacement": 680 + "m_vMaxRandomDisplacement": 2320, + "m_vMinRandomDisplacement": 696 }, "metadata": [ { @@ -755,12 +755,12 @@ }, "C_INIT_AddVectorToVector": { "fields": { - "m_nFieldInput": 452, - "m_nFieldOutput": 448, - "m_randomnessParameters": 480, - "m_vOffsetMax": 468, - "m_vOffsetMin": 456, - "m_vecScale": 436 + "m_nFieldInput": 464, + "m_nFieldOutput": 460, + "m_randomnessParameters": 492, + "m_vOffsetMax": 480, + "m_vOffsetMin": 468, + "m_vecScale": 448 }, "metadata": [ { @@ -772,14 +772,14 @@ }, "C_INIT_AgeNoise": { "fields": { - "m_bAbsVal": 436, - "m_bAbsValInv": 437, - "m_flAgeMax": 448, - "m_flAgeMin": 444, - "m_flNoiseScale": 452, - "m_flNoiseScaleLoc": 456, - "m_flOffset": 440, - "m_vecOffsetLoc": 460 + "m_bAbsVal": 448, + "m_bAbsValInv": 449, + "m_flAgeMax": 460, + "m_flAgeMin": 456, + "m_flNoiseScale": 464, + "m_flNoiseScaleLoc": 468, + "m_flOffset": 452, + "m_vecOffsetLoc": 472 }, "metadata": [ { @@ -791,15 +791,15 @@ }, "C_INIT_ChaoticAttractor": { "fields": { - "m_bUniformSpeed": 468, - "m_flAParm": 436, - "m_flBParm": 440, - "m_flCParm": 444, - "m_flDParm": 448, - "m_flScale": 452, - "m_flSpeedMax": 460, - "m_flSpeedMin": 456, - "m_nBaseCP": 464 + "m_bUniformSpeed": 480, + "m_flAParm": 448, + "m_flBParm": 452, + "m_flCParm": 456, + "m_flDParm": 460, + "m_flScale": 464, + "m_flSpeedMax": 472, + "m_flSpeedMin": 468, + "m_nBaseCP": 476 }, "metadata": [ { @@ -811,13 +811,13 @@ }, "C_INIT_ColorLitPerParticle": { "fields": { - "m_ColorMax": 464, - "m_ColorMin": 460, - "m_TintMax": 472, - "m_TintMin": 468, - "m_flLightAmplification": 484, - "m_flTintPerc": 476, - "m_nTintBlendMode": 480 + "m_ColorMax": 476, + "m_ColorMin": 472, + "m_TintMax": 484, + "m_TintMin": 480, + "m_flLightAmplification": 496, + "m_flTintPerc": 488, + "m_nTintBlendMode": 492 }, "metadata": [ { @@ -829,11 +829,11 @@ }, "C_INIT_CreateAlongPath": { "fields": { - "m_PathParams": 448, - "m_bSaveOffset": 528, - "m_bUseRandomCPs": 512, - "m_fMaxDistance": 436, - "m_vEndOffset": 516 + "m_PathParams": 464, + "m_bSaveOffset": 544, + "m_bUseRandomCPs": 528, + "m_fMaxDistance": 448, + "m_vEndOffset": 532 }, "metadata": [ { @@ -845,10 +845,10 @@ }, "C_INIT_CreateFromCPs": { "fields": { - "m_nDynamicCPCount": 448, - "m_nIncrement": 436, - "m_nMaxCP": 444, - "m_nMinCP": 440 + "m_nDynamicCPCount": 464, + "m_nIncrement": 448, + "m_nMaxCP": 456, + "m_nMinCP": 452 }, "metadata": [ { @@ -860,11 +860,11 @@ }, "C_INIT_CreateFromParentParticles": { "fields": { - "m_bRandomDistribution": 444, - "m_bSubFrame": 452, - "m_flIncrement": 440, - "m_flVelocityScale": 436, - "m_nRandomSeed": 448 + "m_bRandomDistribution": 456, + "m_bSubFrame": 464, + "m_flIncrement": 452, + "m_flVelocityScale": 448, + "m_nRandomSeed": 460 }, "metadata": [ { @@ -876,9 +876,9 @@ }, "C_INIT_CreateFromPlaneCache": { "fields": { - "m_bUseNormal": 461, - "m_vecOffsetMax": 448, - "m_vecOffsetMin": 436 + "m_bUseNormal": 473, + "m_vecOffsetMax": 460, + "m_vecOffsetMin": 448 }, "metadata": [ { @@ -890,16 +890,16 @@ }, "C_INIT_CreateInEpitrochoid": { "fields": { - "m_TransformInput": 448, - "m_bOffsetExistingPos": 1890, - "m_bUseCount": 1888, - "m_bUseLocalCoords": 1889, - "m_flOffset": 880, - "m_flParticleDensity": 544, - "m_flRadius1": 1216, - "m_flRadius2": 1552, - "m_nComponent1": 436, - "m_nComponent2": 440 + "m_TransformInput": 456, + "m_bOffsetExistingPos": 1938, + "m_bUseCount": 1936, + "m_bUseLocalCoords": 1937, + "m_flOffset": 904, + "m_flParticleDensity": 560, + "m_flRadius1": 1248, + "m_flRadius2": 1592, + "m_nComponent1": 448, + "m_nComponent2": 452 }, "metadata": [ { @@ -911,16 +911,16 @@ }, "C_INIT_CreateOnGrid": { "fields": { - "m_bCenter": 2461, - "m_bHollow": 2462, - "m_bLocalSpace": 2460, - "m_nControlPointNumber": 2456, - "m_nXCount": 440, - "m_nXSpacing": 1448, - "m_nYCount": 776, - "m_nYSpacing": 1784, - "m_nZCount": 1112, - "m_nZSpacing": 2120 + "m_bCenter": 2517, + "m_bHollow": 2518, + "m_bLocalSpace": 2516, + "m_nControlPointNumber": 2512, + "m_nXCount": 448, + "m_nXSpacing": 1480, + "m_nYCount": 792, + "m_nYSpacing": 1824, + "m_nZCount": 1136, + "m_nZSpacing": 2168 }, "metadata": [ { @@ -932,22 +932,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 4152, - "m_bEvenDistribution": 629, - "m_bLocalCoords": 4280, - "m_bScaleToVolume": 628, - "m_bUseBones": 4281, - "m_bUseMesh": 4282, - "m_flBoneVelocity": 2560, - "m_flMaxBoneVelocity": 2564, - "m_flShellSize": 4288, - "m_modelInput": 440, - "m_nDesiredHitbox": 632, - "m_nForceInModel": 624, - "m_nHitboxValueFromControlPointIndex": 968, - "m_transformInput": 528, - "m_vecDirectionBias": 2568, - "m_vecHitBoxScale": 976 + "m_HitboxSetName": 4264, + "m_bEvenDistribution": 653, + "m_bLocalCoords": 4392, + "m_bScaleToVolume": 652, + "m_bUseBones": 4393, + "m_bUseMesh": 4394, + "m_flBoneVelocity": 2632, + "m_flMaxBoneVelocity": 2636, + "m_flShellSize": 4400, + "m_modelInput": 448, + "m_nDesiredHitbox": 656, + "m_nForceInModel": 648, + "m_nHitboxValueFromControlPointIndex": 1000, + "m_transformInput": 544, + "m_vecDirectionBias": 2640, + "m_vecHitBoxScale": 1008 }, "metadata": [ { @@ -959,20 +959,20 @@ }, "C_INIT_CreateOnModelAtHeight": { "fields": { - "m_HitboxSetName": 3966, - "m_bForceZ": 437, - "m_bLocalCoords": 3964, - "m_bPreferMovingBoxes": 3965, - "m_bUseBones": 436, - "m_bUseWaterHeight": 448, - "m_flDesiredHeight": 456, - "m_flHitboxVelocityScale": 4096, - "m_flMaxBoneVelocity": 4432, - "m_nBiasType": 3960, - "m_nControlPointNumber": 440, - "m_nHeightCP": 444, - "m_vecDirectionBias": 2376, - "m_vecHitBoxScale": 792 + "m_HitboxSetName": 4062, + "m_bForceZ": 449, + "m_bLocalCoords": 4060, + "m_bPreferMovingBoxes": 4061, + "m_bUseBones": 448, + "m_bUseWaterHeight": 460, + "m_flDesiredHeight": 464, + "m_flHitboxVelocityScale": 4192, + "m_flMaxBoneVelocity": 4536, + "m_nBiasType": 4056, + "m_nControlPointNumber": 452, + "m_nHeightCP": 456, + "m_vecDirectionBias": 2432, + "m_vecHitBoxScale": 808 }, "metadata": [ { @@ -984,11 +984,11 @@ }, "C_INIT_CreateParticleImpulse": { "fields": { - "m_InputFalloffExp": 1120, - "m_InputMagnitude": 776, - "m_InputRadius": 440, - "m_nFalloffFunction": 1112, - "m_nImpulseType": 1456 + "m_InputFalloffExp": 1144, + "m_InputMagnitude": 792, + "m_InputRadius": 448, + "m_nFalloffFunction": 1136, + "m_nImpulseType": 1488 }, "metadata": [ { @@ -1000,20 +1000,20 @@ }, "C_INIT_CreatePhyllotaxis": { "fields": { - "m_bUseLocalCoords": 480, - "m_bUseOrigRadius": 482, - "m_bUseWithContEmit": 481, - "m_fDistBias": 476, - "m_fMinRad": 472, - "m_fRadBias": 468, - "m_fRadCentCore": 448, - "m_fRadPerPoint": 452, - "m_fRadPerPointTo": 456, - "m_fpointAngle": 460, - "m_fsizeOverall": 464, - "m_nComponent": 444, - "m_nControlPointNumber": 436, - "m_nScaleCP": 440 + "m_bUseLocalCoords": 492, + "m_bUseOrigRadius": 494, + "m_bUseWithContEmit": 493, + "m_fDistBias": 488, + "m_fMinRad": 484, + "m_fRadBias": 480, + "m_fRadCentCore": 460, + "m_fRadPerPoint": 464, + "m_fRadPerPointTo": 468, + "m_fpointAngle": 472, + "m_fsizeOverall": 476, + "m_nComponent": 456, + "m_nControlPointNumber": 448, + "m_nScaleCP": 452 }, "metadata": [ { @@ -1025,12 +1025,12 @@ }, "C_INIT_CreateSequentialPath": { "fields": { - "m_PathParams": 448, - "m_bCPPairs": 445, - "m_bLoop": 444, - "m_bSaveOffset": 446, - "m_fMaxDistance": 436, - "m_flNumToAssign": 440 + "m_PathParams": 464, + "m_bCPPairs": 457, + "m_bLoop": 456, + "m_bSaveOffset": 458, + "m_fMaxDistance": 448, + "m_flNumToAssign": 452 }, "metadata": [ { @@ -1050,12 +1050,12 @@ }, "C_INIT_CreateSequentialPathV2": { "fields": { - "m_PathParams": 1120, - "m_bCPPairs": 1113, - "m_bLoop": 1112, - "m_bSaveOffset": 1114, - "m_fMaxDistance": 440, - "m_flNumToAssign": 776 + "m_PathParams": 1152, + "m_bCPPairs": 1137, + "m_bLoop": 1136, + "m_bSaveOffset": 1138, + "m_fMaxDistance": 448, + "m_flNumToAssign": 792 }, "metadata": [ { @@ -1071,13 +1071,13 @@ }, "C_INIT_CreateSpiralSphere": { "fields": { - "m_bUseParticleCount": 460, - "m_flInitialRadius": 448, - "m_flInitialSpeedMax": 456, - "m_flInitialSpeedMin": 452, - "m_nControlPointNumber": 436, - "m_nDensity": 444, - "m_nOverrideCP": 440 + "m_bUseParticleCount": 472, + "m_flInitialRadius": 460, + "m_flInitialSpeedMax": 468, + "m_flInitialSpeedMin": 464, + "m_nControlPointNumber": 448, + "m_nDensity": 456, + "m_nOverrideCP": 452 }, "metadata": [ { @@ -1089,11 +1089,11 @@ }, "C_INIT_CreateWithinBox": { "fields": { - "m_bLocalSpace": 3612, - "m_nControlPointNumber": 3608, - "m_randomnessParameters": 3616, - "m_vecMax": 2024, - "m_vecMin": 440 + "m_bLocalSpace": 3700, + "m_nControlPointNumber": 3696, + "m_randomnessParameters": 3704, + "m_vecMax": 2072, + "m_vecMin": 448 }, "metadata": [ { @@ -1105,20 +1105,20 @@ }, "C_INIT_CreateWithinSphereTransform": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 5080, - "m_LocalCoordinateSystemSpeedMin": 3496, - "m_TransformInput": 2712, - "m_bLocalCoords": 3484, - "m_fRadiusMax": 776, - "m_fRadiusMin": 440, - "m_fSpeedMax": 3144, - "m_fSpeedMin": 2808, - "m_fSpeedRandExp": 3480, - "m_flEndCPGrowthTime": 3488, - "m_nFieldOutput": 6664, - "m_nFieldVelocity": 6668, - "m_vecDistanceBias": 1112, - "m_vecDistanceBiasAbs": 2696 + "m_LocalCoordinateSystemSpeedMax": 5208, + "m_LocalCoordinateSystemSpeedMin": 3584, + "m_TransformInput": 2776, + "m_bLocalCoords": 3572, + "m_fRadiusMax": 792, + "m_fRadiusMin": 448, + "m_fSpeedMax": 3224, + "m_fSpeedMin": 2880, + "m_fSpeedRandExp": 3568, + "m_flEndCPGrowthTime": 3576, + "m_nFieldOutput": 6832, + "m_nFieldVelocity": 6836, + "m_vecDistanceBias": 1136, + "m_vecDistanceBiasAbs": 2760 }, "metadata": [ { @@ -1130,16 +1130,16 @@ }, "C_INIT_CreationNoise": { "fields": { - "m_bAbsVal": 440, - "m_bAbsValInv": 441, - "m_flNoiseScale": 456, - "m_flNoiseScaleLoc": 460, - "m_flOffset": 444, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_flWorldTimeScale": 476, - "m_nFieldOutput": 436, - "m_vecOffsetLoc": 464 + "m_bAbsVal": 452, + "m_bAbsValInv": 453, + "m_flNoiseScale": 468, + "m_flNoiseScaleLoc": 472, + "m_flOffset": 456, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flWorldTimeScale": 488, + "m_nFieldOutput": 448, + "m_vecOffsetLoc": 476 }, "metadata": [ { @@ -1151,9 +1151,9 @@ }, "C_INIT_DistanceCull": { "fields": { - "m_bCullInside": 776, - "m_flDistance": 440, - "m_nControlPoint": 436 + "m_bCullInside": 800, + "m_flDistance": 456, + "m_nControlPoint": 448 }, "metadata": [ { @@ -1165,21 +1165,21 @@ }, "C_INIT_DistanceToCPInit": { "fields": { - "m_CollisionGroupName": 1789, - "m_bActiveRange": 2272, - "m_bLOS": 1788, - "m_flInputMax": 776, - "m_flInputMin": 440, - "m_flLOSScale": 2264, - "m_flMaxTraceLength": 1928, - "m_flOutputMax": 1448, - "m_flOutputMin": 1112, - "m_flRemapBias": 2288, - "m_nFieldOutput": 436, - "m_nSetMethod": 2268, - "m_nStartCP": 1784, - "m_nTraceSet": 1920, - "m_vecDistanceScale": 2276 + "m_CollisionGroupName": 1837, + "m_bActiveRange": 2328, + "m_bLOS": 1836, + "m_flInputMax": 800, + "m_flInputMin": 456, + "m_flLOSScale": 2320, + "m_flMaxTraceLength": 1976, + "m_flOutputMax": 1488, + "m_flOutputMin": 1144, + "m_flRemapBias": 2344, + "m_nFieldOutput": 448, + "m_nSetMethod": 2324, + "m_nStartCP": 1832, + "m_nTraceSet": 1968, + "m_vecDistanceScale": 2332 }, "metadata": [ { @@ -1191,7 +1191,7 @@ }, "C_INIT_DistanceToNeighborCull": { "fields": { - "m_flDistance": 440 + "m_flDistance": 448 }, "metadata": [ { @@ -1203,12 +1203,12 @@ }, "C_INIT_GlobalScale": { "fields": { - "m_bScalePosition": 449, - "m_bScaleRadius": 448, - "m_bScaleVelocity": 450, - "m_flScale": 436, - "m_nControlPointNumber": 444, - "m_nScaleControlPointNumber": 440 + "m_bScalePosition": 461, + "m_bScaleRadius": 460, + "m_bScaleVelocity": 462, + "m_flScale": 448, + "m_nControlPointNumber": 456, + "m_nScaleControlPointNumber": 452 }, "metadata": [ { @@ -1220,11 +1220,11 @@ }, "C_INIT_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 448, - "m_flScale": 436, - "m_nFieldOutput": 440, - "m_nIncrement": 444, - "m_nRandomSeed": 452 + "m_bRandomDistribution": 460, + "m_flScale": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456, + "m_nRandomSeed": 464 }, "metadata": [ { @@ -1236,8 +1236,8 @@ }, "C_INIT_InheritVelocity": { "fields": { - "m_flVelocityScale": 440, - "m_nControlPointNumber": 436 + "m_flVelocityScale": 452, + "m_nControlPointNumber": 448 }, "metadata": [ { @@ -1249,10 +1249,10 @@ }, "C_INIT_InitFloat": { "fields": { - "m_InputStrength": 784, - "m_InputValue": 440, - "m_nOutputField": 776, - "m_nSetMethod": 780 + "m_InputStrength": 800, + "m_InputValue": 448, + "m_nOutputField": 792, + "m_nSetMethod": 796 }, "metadata": [ { @@ -1264,8 +1264,8 @@ }, "C_INIT_InitFloatCollection": { "fields": { - "m_InputValue": 440, - "m_nOutputField": 776 + "m_InputValue": 448, + "m_nOutputField": 792 }, "metadata": [ { @@ -1277,16 +1277,16 @@ }, "C_INIT_InitFromCPSnapshot": { "fields": { - "m_bLocalSpaceAngles": 1132, - "m_bRandom": 452, - "m_bReverse": 453, - "m_nAttributeToRead": 440, - "m_nAttributeToWrite": 444, - "m_nControlPointNumber": 436, - "m_nLocalSpaceCP": 448, - "m_nManualSnapshotIndex": 792, - "m_nRandomSeed": 1128, - "m_nSnapShotIncrement": 456 + "m_bLocalSpaceAngles": 1164, + "m_bRandom": 464, + "m_bReverse": 465, + "m_nAttributeToRead": 452, + "m_nAttributeToWrite": 456, + "m_nControlPointNumber": 448, + "m_nLocalSpaceCP": 460, + "m_nManualSnapshotIndex": 816, + "m_nRandomSeed": 1160, + "m_nSnapShotIncrement": 472 }, "metadata": [ { @@ -1298,8 +1298,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 436, - "m_nEventType": 440 + "m_nAttributeToCopy": 448, + "m_nEventType": 452 }, "metadata": [ { @@ -1311,11 +1311,11 @@ }, "C_INIT_InitFromVectorFieldSnapshot": { "fields": { - "m_bUseVerticalVelocity": 448, - "m_nControlPointNumber": 436, - "m_nLocalSpaceCP": 440, - "m_nWeightUpdateCP": 444, - "m_vecScale": 456 + "m_bUseVerticalVelocity": 460, + "m_nControlPointNumber": 448, + "m_nLocalSpaceCP": 452, + "m_nWeightUpdateCP": 456, + "m_vecScale": 464 }, "metadata": [ { @@ -1327,25 +1327,25 @@ }, "C_INIT_InitSkinnedPositionFromCPSnapshot": { "fields": { - "m_bCopyAlpha": 829, - "m_bCopyColor": 828, - "m_bIgnoreDt": 454, - "m_bRandom": 444, - "m_bRigid": 452, - "m_bSetNormal": 453, - "m_bSetRadius": 830, - "m_flBoneVelocity": 820, - "m_flBoneVelocityMax": 824, - "m_flIncrement": 808, - "m_flMaxNormalVelocity": 460, - "m_flMinNormalVelocity": 456, - "m_flReadIndex": 472, - "m_nControlPointNumber": 440, - "m_nFullLoopIncrement": 812, - "m_nIndexType": 464, - "m_nRandomSeed": 448, - "m_nSnapShotStartPoint": 816, - "m_nSnapshotControlPointNumber": 436 + "m_bCopyAlpha": 845, + "m_bCopyColor": 844, + "m_bIgnoreDt": 466, + "m_bRandom": 456, + "m_bRigid": 464, + "m_bSetNormal": 465, + "m_bSetRadius": 846, + "m_flBoneVelocity": 836, + "m_flBoneVelocityMax": 840, + "m_flIncrement": 824, + "m_flMaxNormalVelocity": 472, + "m_flMinNormalVelocity": 468, + "m_flReadIndex": 480, + "m_nControlPointNumber": 452, + "m_nFullLoopIncrement": 828, + "m_nIndexType": 476, + "m_nRandomSeed": 460, + "m_nSnapShotStartPoint": 832, + "m_nSnapshotControlPointNumber": 448 }, "metadata": [ { @@ -1357,11 +1357,11 @@ }, "C_INIT_InitVec": { "fields": { - "m_InputValue": 440, - "m_bNormalizedOutput": 2032, - "m_bWritePreviousPosition": 2033, - "m_nOutputField": 2024, - "m_nSetMethod": 2028 + "m_InputValue": 448, + "m_bNormalizedOutput": 2080, + "m_bWritePreviousPosition": 2081, + "m_nOutputField": 2072, + "m_nSetMethod": 2076 }, "metadata": [ { @@ -1373,8 +1373,8 @@ }, "C_INIT_InitVecCollection": { "fields": { - "m_InputValue": 440, - "m_nOutputField": 2024 + "m_InputValue": 448, + "m_nOutputField": 2072 }, "metadata": [ { @@ -1386,19 +1386,19 @@ }, "C_INIT_InitialRepulsionVelocity": { "fields": { - "m_CollisionGroupName": 436, - "m_bInherit": 605, - "m_bPerParticle": 596, - "m_bPerParticleTR": 604, - "m_bProportional": 598, - "m_bTranslate": 597, - "m_flTraceLength": 600, - "m_nChildCP": 608, - "m_nChildGroupID": 612, - "m_nControlPointNumber": 592, - "m_nTraceSet": 564, - "m_vecOutputMax": 580, - "m_vecOutputMin": 568 + "m_CollisionGroupName": 448, + "m_bInherit": 617, + "m_bPerParticle": 608, + "m_bPerParticleTR": 616, + "m_bProportional": 610, + "m_bTranslate": 609, + "m_flTraceLength": 612, + "m_nChildCP": 620, + "m_nChildGroupID": 624, + "m_nControlPointNumber": 604, + "m_nTraceSet": 576, + "m_vecOutputMax": 592, + "m_vecOutputMin": 580 }, "metadata": [ { @@ -1410,14 +1410,14 @@ }, "C_INIT_InitialSequenceFromModel": { "fields": { - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nControlPointNumber": 436, - "m_nFieldOutput": 440, - "m_nFieldOutputAnim": 444, - "m_nSetMethod": 464 + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nControlPointNumber": 448, + "m_nFieldOutput": 452, + "m_nFieldOutputAnim": 456, + "m_nSetMethod": 476 }, "metadata": [ { @@ -1429,11 +1429,11 @@ }, "C_INIT_InitialVelocityFromHitbox": { "fields": { - "m_HitboxSetName": 448, - "m_bUseBones": 576, - "m_flVelocityMax": 440, - "m_flVelocityMin": 436, - "m_nControlPointNumber": 444 + "m_HitboxSetName": 460, + "m_bUseBones": 588, + "m_flVelocityMax": 452, + "m_flVelocityMin": 448, + "m_nControlPointNumber": 456 }, "metadata": [ { @@ -1445,16 +1445,16 @@ }, "C_INIT_InitialVelocityNoise": { "fields": { - "m_TransformInput": 6224, - "m_bIgnoreDt": 6320, - "m_flNoiseScale": 5552, - "m_flNoiseScaleLoc": 5888, - "m_flOffset": 2048, - "m_vecAbsVal": 436, - "m_vecAbsValInv": 448, - "m_vecOffsetLoc": 464, - "m_vecOutputMax": 3968, - "m_vecOutputMin": 2384 + "m_TransformInput": 6376, + "m_bIgnoreDt": 6480, + "m_flNoiseScale": 5688, + "m_flNoiseScaleLoc": 6032, + "m_flOffset": 2096, + "m_vecAbsVal": 448, + "m_vecAbsValInv": 460, + "m_vecOffsetLoc": 472, + "m_vecOutputMax": 4064, + "m_vecOutputMin": 2440 }, "metadata": [ { @@ -1466,14 +1466,14 @@ }, "C_INIT_LifespanFromVelocity": { "fields": { - "m_CollisionGroupName": 468, - "m_bIncludeWater": 608, - "m_flMaxTraceLength": 452, - "m_flTraceOffset": 448, - "m_flTraceTolerance": 456, - "m_nMaxPlanes": 460, - "m_nTraceSet": 596, - "m_vecComponentScale": 436 + "m_CollisionGroupName": 480, + "m_bIncludeWater": 624, + "m_flMaxTraceLength": 464, + "m_flTraceOffset": 460, + "m_flTraceTolerance": 468, + "m_nMaxPlanes": 472, + "m_nTraceSet": 608, + "m_vecComponentScale": 448 }, "metadata": [ { @@ -1485,11 +1485,11 @@ }, "C_INIT_ModelCull": { "fields": { - "m_HitboxSetName": 443, - "m_bBoundBox": 440, - "m_bCullOutside": 441, - "m_bUseBones": 442, - "m_nControlPointNumber": 436 + "m_HitboxSetName": 455, + "m_bBoundBox": 452, + "m_bCullOutside": 453, + "m_bUseBones": 454, + "m_nControlPointNumber": 448 }, "metadata": [ { @@ -1501,13 +1501,13 @@ }, "C_INIT_MoveBetweenPoints": { "fields": { - "m_bTrailBias": 2124, - "m_flEndOffset": 1784, - "m_flEndSpread": 1112, - "m_flSpeedMax": 776, - "m_flSpeedMin": 440, - "m_flStartOffset": 1448, - "m_nEndControlPointNumber": 2120 + "m_bTrailBias": 2172, + "m_flEndOffset": 1824, + "m_flEndSpread": 1136, + "m_flSpeedMax": 792, + "m_flSpeedMin": 448, + "m_flStartOffset": 1480, + "m_nEndControlPointNumber": 2168 }, "metadata": [ { @@ -1519,8 +1519,8 @@ }, "C_INIT_NormalAlignToCP": { "fields": { - "m_nControlPointAxis": 536, - "m_transformInput": 440 + "m_nControlPointAxis": 552, + "m_transformInput": 448 }, "metadata": [ { @@ -1532,11 +1532,11 @@ }, "C_INIT_NormalOffset": { "fields": { - "m_OffsetMax": 448, - "m_OffsetMin": 436, - "m_bLocalCoords": 464, - "m_bNormalize": 465, - "m_nControlPointNumber": 460 + "m_OffsetMax": 460, + "m_OffsetMin": 448, + "m_bLocalCoords": 476, + "m_bNormalize": 477, + "m_nControlPointNumber": 472 }, "metadata": [ { @@ -1548,11 +1548,11 @@ }, "C_INIT_OffsetVectorToVector": { "fields": { - "m_nFieldInput": 436, - "m_nFieldOutput": 440, - "m_randomnessParameters": 468, - "m_vecOutputMax": 456, - "m_vecOutputMin": 444 + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_randomnessParameters": 480, + "m_vecOutputMax": 468, + "m_vecOutputMin": 456 }, "metadata": [ { @@ -1564,9 +1564,9 @@ }, "C_INIT_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 444, - "m_nCP": 436, - "m_nFieldOutput": 440 + "m_flRotOffset": 456, + "m_nCP": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -1578,9 +1578,9 @@ }, "C_INIT_PlaneCull": { "fields": { - "m_bCullInside": 776, - "m_flDistance": 440, - "m_nControlPoint": 436 + "m_bCullInside": 800, + "m_flDistance": 456, + "m_nControlPoint": 448 }, "metadata": [ { @@ -1592,11 +1592,11 @@ }, "C_INIT_PointList": { "fields": { - "m_bClosedLoop": 465, - "m_bPlaceAlongPath": 464, - "m_nFieldOutput": 436, - "m_nNumPointsAlongPath": 468, - "m_pointList": 440 + "m_bClosedLoop": 481, + "m_bPlaceAlongPath": 480, + "m_nFieldOutput": 448, + "m_nNumPointsAlongPath": 484, + "m_pointList": 456 }, "metadata": [ { @@ -1608,12 +1608,12 @@ }, "C_INIT_PositionOffset": { "fields": { - "m_OffsetMax": 2024, - "m_OffsetMin": 440, - "m_TransformInput": 3608, - "m_bLocalCoords": 3704, - "m_bProportional": 3705, - "m_randomnessParameters": 3708 + "m_OffsetMax": 2072, + "m_OffsetMin": 448, + "m_TransformInput": 3696, + "m_bLocalCoords": 3800, + "m_bProportional": 3801, + "m_randomnessParameters": 3804 }, "metadata": [ { @@ -1625,9 +1625,9 @@ }, "C_INIT_PositionOffsetToCP": { "fields": { - "m_bLocalCoords": 444, - "m_nControlPointNumberEnd": 440, - "m_nControlPointNumberStart": 436 + "m_bLocalCoords": 456, + "m_nControlPointNumberEnd": 452, + "m_nControlPointNumberStart": 448 }, "metadata": [ { @@ -1639,19 +1639,19 @@ }, "C_INIT_PositionPlaceOnGround": { "fields": { - "m_CollisionGroupName": 1112, - "m_bIncludeWater": 1260, - "m_bOffsetonColOnly": 1264, - "m_bSetNormal": 1261, - "m_bSetPXYZOnly": 1262, - "m_bTraceAlongNormal": 1263, - "m_flMaxTraceLength": 776, - "m_flOffset": 440, - "m_flOffsetByRadiusFactor": 1268, - "m_nIgnoreCP": 1276, - "m_nPreserveOffsetCP": 1272, - "m_nTraceMissBehavior": 1256, - "m_nTraceSet": 1240 + "m_CollisionGroupName": 1136, + "m_bIncludeWater": 1284, + "m_bOffsetonColOnly": 1288, + "m_bSetNormal": 1285, + "m_bSetPXYZOnly": 1286, + "m_bTraceAlongNormal": 1287, + "m_flMaxTraceLength": 792, + "m_flOffset": 448, + "m_flOffsetByRadiusFactor": 1292, + "m_nIgnoreCP": 1300, + "m_nPreserveOffsetCP": 1296, + "m_nTraceMissBehavior": 1280, + "m_nTraceSet": 1264 }, "metadata": [ { @@ -1663,16 +1663,16 @@ }, "C_INIT_PositionWarp": { "fields": { - "m_bInvertWarp": 3632, - "m_bUseCount": 3633, - "m_flPrevPosScale": 3628, - "m_flWarpStartTime": 3624, - "m_flWarpTime": 3620, - "m_nControlPointNumber": 3612, - "m_nRadiusComponent": 3616, - "m_nScaleControlPointNumber": 3608, - "m_vecWarpMax": 2024, - "m_vecWarpMin": 440 + "m_bInvertWarp": 3720, + "m_bUseCount": 3721, + "m_flPrevPosScale": 3716, + "m_flWarpStartTime": 3712, + "m_flWarpTime": 3708, + "m_nControlPointNumber": 3700, + "m_nRadiusComponent": 3704, + "m_nScaleControlPointNumber": 3696, + "m_vecWarpMax": 2072, + "m_vecWarpMin": 448 }, "metadata": [ { @@ -1684,12 +1684,12 @@ }, "C_INIT_PositionWarpScalar": { "fields": { - "m_InputValue": 464, - "m_flPrevPosScale": 800, - "m_nControlPointNumber": 808, - "m_nScaleControlPointNumber": 804, - "m_vecWarpMax": 448, - "m_vecWarpMin": 436 + "m_InputValue": 472, + "m_flPrevPosScale": 816, + "m_nControlPointNumber": 824, + "m_nScaleControlPointNumber": 820, + "m_vecWarpMax": 460, + "m_vecWarpMin": 448 }, "metadata": [ { @@ -1701,8 +1701,8 @@ }, "C_INIT_QuantizeFloat": { "fields": { - "m_InputValue": 440, - "m_nOutputField": 776 + "m_InputValue": 448, + "m_nOutputField": 792 }, "metadata": [ { @@ -1714,7 +1714,7 @@ }, "C_INIT_RadiusFromCPObject": { "fields": { - "m_nControlPoint": 436 + "m_nControlPoint": 448 }, "metadata": [ { @@ -1726,10 +1726,10 @@ }, "C_INIT_RandomAlpha": { "fields": { - "m_flAlphaRandExponent": 456, - "m_nAlphaMax": 444, - "m_nAlphaMin": 440, - "m_nFieldOutput": 436 + "m_flAlphaRandExponent": 468, + "m_nAlphaMax": 456, + "m_nAlphaMin": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -1741,9 +1741,9 @@ }, "C_INIT_RandomAlphaWindowThreshold": { "fields": { - "m_flExponent": 444, - "m_flMax": 440, - "m_flMin": 436 + "m_flExponent": 456, + "m_flMax": 452, + "m_flMin": 448 }, "metadata": [ { @@ -1755,16 +1755,16 @@ }, "C_INIT_RandomColor": { "fields": { - "m_ColorMax": 468, - "m_ColorMin": 464, - "m_TintMax": 476, - "m_TintMin": 472, - "m_flLightAmplification": 500, - "m_flTintPerc": 480, - "m_flUpdateThreshold": 484, - "m_nFieldOutput": 492, - "m_nTintBlendMode": 496, - "m_nTintCP": 488 + "m_ColorMax": 480, + "m_ColorMin": 476, + "m_TintMax": 488, + "m_TintMin": 484, + "m_flLightAmplification": 512, + "m_flTintPerc": 492, + "m_flUpdateThreshold": 496, + "m_nFieldOutput": 504, + "m_nTintBlendMode": 508, + "m_nTintCP": 500 }, "metadata": [ { @@ -1776,9 +1776,9 @@ }, "C_INIT_RandomLifeTime": { "fields": { - "m_fLifetimeMax": 440, - "m_fLifetimeMin": 436, - "m_fLifetimeRandExponent": 444 + "m_fLifetimeMax": 452, + "m_fLifetimeMin": 448, + "m_fLifetimeRandExponent": 456 }, "metadata": [ { @@ -1790,9 +1790,9 @@ }, "C_INIT_RandomModelSequence": { "fields": { - "m_ActivityName": 436, - "m_SequenceName": 692, - "m_hModel": 952 + "m_ActivityName": 448, + "m_SequenceName": 704, + "m_hModel": 960 }, "metadata": [ { @@ -1814,12 +1814,12 @@ }, "C_INIT_RandomNamedModelElement": { "fields": { - "m_bLinear": 473, - "m_bModelFromRenderer": 474, - "m_bShuffle": 472, - "m_hModel": 440, - "m_nFieldOutput": 476, - "m_names": 448 + "m_bLinear": 481, + "m_bModelFromRenderer": 482, + "m_bShuffle": 480, + "m_hModel": 448, + "m_nFieldOutput": 484, + "m_names": 456 }, "metadata": [ { @@ -1851,9 +1851,9 @@ }, "C_INIT_RandomRadius": { "fields": { - "m_flRadiusMax": 440, - "m_flRadiusMin": 436, - "m_flRadiusRandExponent": 444 + "m_flRadiusMax": 452, + "m_flRadiusMin": 448, + "m_flRadiusRandExponent": 456 }, "metadata": [ { @@ -1885,10 +1885,10 @@ }, "C_INIT_RandomScalar": { "fields": { - "m_flExponent": 444, - "m_flMax": 440, - "m_flMin": 436, - "m_nFieldOutput": 448 + "m_flExponent": 456, + "m_flMax": 452, + "m_flMin": 448, + "m_nFieldOutput": 460 }, "metadata": [ { @@ -1900,8 +1900,8 @@ }, "C_INIT_RandomSecondSequence": { "fields": { - "m_nSequenceMax": 440, - "m_nSequenceMin": 436 + "m_nSequenceMax": 452, + "m_nSequenceMin": 448 }, "metadata": [ { @@ -1913,11 +1913,11 @@ }, "C_INIT_RandomSequence": { "fields": { - "m_WeightedList": 448, - "m_bLinear": 445, - "m_bShuffle": 444, - "m_nSequenceMax": 440, - "m_nSequenceMin": 436 + "m_WeightedList": 464, + "m_bLinear": 457, + "m_bShuffle": 456, + "m_nSequenceMax": 452, + "m_nSequenceMin": 448 }, "metadata": [ { @@ -1929,9 +1929,9 @@ }, "C_INIT_RandomTrailLength": { "fields": { - "m_flLengthRandExponent": 444, - "m_flMaxLength": 440, - "m_flMinLength": 436 + "m_flLengthRandExponent": 456, + "m_flMaxLength": 452, + "m_flMinLength": 448 }, "metadata": [ { @@ -1943,10 +1943,10 @@ }, "C_INIT_RandomVector": { "fields": { - "m_nFieldOutput": 460, - "m_randomnessParameters": 464, - "m_vecMax": 448, - "m_vecMin": 436 + "m_nFieldOutput": 472, + "m_randomnessParameters": 476, + "m_vecMax": 460, + "m_vecMin": 448 }, "metadata": [ { @@ -1958,10 +1958,10 @@ }, "C_INIT_RandomVectorComponent": { "fields": { - "m_flMax": 440, - "m_flMin": 436, - "m_nComponent": 448, - "m_nFieldOutput": 444 + "m_flMax": 452, + "m_flMin": 448, + "m_nComponent": 460, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -1983,7 +1983,7 @@ }, "C_INIT_RandomYawFlip": { "fields": { - "m_flPercent": 436 + "m_flPercent": 448 }, "metadata": [ { @@ -1995,17 +1995,17 @@ }, "C_INIT_RemapCPtoScalar": { "fields": { - "m_flEndTime": 468, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_flRemapBias": 476, - "m_flStartTime": 464, - "m_nCPInput": 436, - "m_nField": 444, - "m_nFieldOutput": 440, - "m_nSetMethod": 472 + "m_flEndTime": 480, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flRemapBias": 488, + "m_flStartTime": 476, + "m_nCPInput": 448, + "m_nField": 456, + "m_nFieldOutput": 452, + "m_nSetMethod": 484 }, "metadata": [ { @@ -2017,12 +2017,12 @@ }, "C_INIT_RemapInitialDirectionToTransformToVector": { "fields": { - "m_TransformInput": 440, - "m_bNormalize": 560, - "m_flOffsetRot": 544, - "m_flScale": 540, - "m_nFieldOutput": 536, - "m_vecOffsetAxis": 548 + "m_TransformInput": 448, + "m_bNormalize": 576, + "m_flOffsetRot": 560, + "m_flScale": 556, + "m_nFieldOutput": 552, + "m_vecOffsetAxis": 564 }, "metadata": [ { @@ -2034,10 +2034,10 @@ }, "C_INIT_RemapInitialTransformDirectionToRotation": { "fields": { - "m_TransformInput": 440, - "m_flOffsetRot": 540, - "m_nComponent": 544, - "m_nFieldOutput": 536 + "m_TransformInput": 448, + "m_flOffsetRot": 556, + "m_nComponent": 560, + "m_nFieldOutput": 552 }, "metadata": [ { @@ -2049,11 +2049,11 @@ }, "C_INIT_RemapInitialVisibilityScalar": { "fields": { - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 440 + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -2075,13 +2075,13 @@ }, "C_INIT_RemapNamedModelElementToScalar": { "fields": { - "m_bModelFromRenderer": 508, - "m_hModel": 440, - "m_nFieldInput": 496, - "m_nFieldOutput": 500, - "m_nSetMethod": 504, - "m_names": 448, - "m_values": 472 + "m_bModelFromRenderer": 516, + "m_hModel": 448, + "m_nFieldInput": 504, + "m_nFieldOutput": 508, + "m_nSetMethod": 512, + "m_names": 456, + "m_values": 480 }, "metadata": [ { @@ -2123,10 +2123,10 @@ }, "C_INIT_RemapParticleCountToNamedModelElementScalar": { "fields": { - "m_bModelFromRenderer": 504, - "m_hModel": 480, - "m_outputMaxName": 496, - "m_outputMinName": 488 + "m_bModelFromRenderer": 520, + "m_hModel": 496, + "m_outputMaxName": 512, + "m_outputMinName": 504 }, "metadata": [ { @@ -2158,18 +2158,18 @@ }, "C_INIT_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 468, - "m_bInvert": 469, - "m_bWrap": 470, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_flRemapBias": 472, - "m_nFieldOutput": 436, - "m_nInputMax": 444, - "m_nInputMin": 440, - "m_nScaleControlPoint": 448, - "m_nScaleControlPointField": 452, - "m_nSetMethod": 464 + "m_bActiveRange": 480, + "m_bInvert": 481, + "m_bWrap": 482, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flRemapBias": 484, + "m_nFieldOutput": 448, + "m_nInputMax": 456, + "m_nInputMin": 452, + "m_nScaleControlPoint": 460, + "m_nScaleControlPointField": 464, + "m_nSetMethod": 476 }, "metadata": [ { @@ -2181,7 +2181,7 @@ }, "C_INIT_RemapQAnglesToRotation": { "fields": { - "m_TransformInput": 440 + "m_TransformInput": 448 }, "metadata": [ { @@ -2193,17 +2193,17 @@ }, "C_INIT_RemapScalar": { "fields": { - "m_bActiveRange": 472, - "m_flEndTime": 464, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_flRemapBias": 476, - "m_flStartTime": 460, - "m_nFieldInput": 436, - "m_nFieldOutput": 440, - "m_nSetMethod": 468 + "m_bActiveRange": 484, + "m_flEndTime": 476, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_flRemapBias": 488, + "m_flStartTime": 472, + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_nSetMethod": 480 }, "metadata": [ { @@ -2215,18 +2215,18 @@ }, "C_INIT_RemapScalarToVector": { "fields": { - "m_bLocalCoords": 492, - "m_flEndTime": 480, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flRemapBias": 496, - "m_flStartTime": 476, - "m_nControlPointNumber": 488, - "m_nFieldInput": 436, - "m_nFieldOutput": 440, - "m_nSetMethod": 484, - "m_vecOutputMax": 464, - "m_vecOutputMin": 452 + "m_bLocalCoords": 504, + "m_flEndTime": 492, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flRemapBias": 508, + "m_flStartTime": 488, + "m_nControlPointNumber": 500, + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_nSetMethod": 496, + "m_vecOutputMax": 476, + "m_vecOutputMin": 464 }, "metadata": [ { @@ -2238,16 +2238,16 @@ }, "C_INIT_RemapSpeedToScalar": { "fields": { - "m_bPerParticle": 472, - "m_flEndTime": 448, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_flStartTime": 444, - "m_nControlPointNumber": 440, - "m_nFieldOutput": 436, - "m_nSetMethod": 468 + "m_bPerParticle": 484, + "m_flEndTime": 460, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_flStartTime": 456, + "m_nControlPointNumber": 452, + "m_nFieldOutput": 448, + "m_nSetMethod": 480 }, "metadata": [ { @@ -2259,10 +2259,10 @@ }, "C_INIT_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 440, - "m_bUseQuat": 548, - "m_bWriteNormal": 549, - "m_vecRotation": 536 + "m_TransformInput": 448, + "m_bUseQuat": 564, + "m_bWriteNormal": 565, + "m_vecRotation": 552 }, "metadata": [ { @@ -2274,19 +2274,19 @@ }, "C_INIT_RemapTransformToVector": { "fields": { - "m_LocalSpaceTransform": 584, - "m_TransformInput": 488, - "m_bAccelerate": 693, - "m_bOffset": 692, - "m_flEndTime": 684, - "m_flRemapBias": 696, - "m_flStartTime": 680, - "m_nFieldOutput": 436, - "m_nSetMethod": 688, - "m_vInputMax": 452, - "m_vInputMin": 440, - "m_vOutputMax": 476, - "m_vOutputMin": 464 + "m_LocalSpaceTransform": 608, + "m_TransformInput": 504, + "m_bAccelerate": 725, + "m_bOffset": 724, + "m_flEndTime": 716, + "m_flRemapBias": 728, + "m_flStartTime": 712, + "m_nFieldOutput": 448, + "m_nSetMethod": 720, + "m_vInputMax": 464, + "m_vInputMin": 452, + "m_vOutputMax": 488, + "m_vOutputMin": 476 }, "metadata": [ { @@ -2298,17 +2298,17 @@ }, "C_INIT_RingWave": { "fields": { - "m_TransformInput": 440, - "m_bEvenDistribution": 3224, - "m_bXYVelocityOnly": 3225, - "m_flInitialRadius": 872, - "m_flInitialSpeedMax": 1880, - "m_flInitialSpeedMin": 1544, - "m_flParticlesPerOrbit": 536, - "m_flPitch": 2552, - "m_flRoll": 2216, - "m_flThickness": 1208, - "m_flYaw": 2888 + "m_TransformInput": 448, + "m_bEvenDistribution": 3304, + "m_bXYVelocityOnly": 3305, + "m_flInitialRadius": 896, + "m_flInitialSpeedMax": 1928, + "m_flInitialSpeedMin": 1584, + "m_flParticlesPerOrbit": 552, + "m_flPitch": 2616, + "m_flRoll": 2272, + "m_flThickness": 1240, + "m_flYaw": 2960 }, "metadata": [ { @@ -2320,14 +2320,14 @@ }, "C_INIT_RtEnvCull": { "fields": { - "m_RtEnvName": 463, - "m_bCullOnMiss": 461, - "m_bLifeAdjust": 462, - "m_bUseVelocity": 460, - "m_nComponent": 596, - "m_nRTEnvCP": 592, - "m_vecTestDir": 436, - "m_vecTestNormal": 448 + "m_RtEnvName": 475, + "m_bCullOnMiss": 473, + "m_bLifeAdjust": 474, + "m_bUseVelocity": 472, + "m_nComponent": 608, + "m_nRTEnvCP": 604, + "m_vecTestDir": 448, + "m_vecTestNormal": 460 }, "metadata": [ { @@ -2339,7 +2339,7 @@ }, "C_INIT_ScaleVelocity": { "fields": { - "m_vecScale": 440 + "m_vecScale": 448 }, "metadata": [ { @@ -2351,10 +2351,10 @@ }, "C_INIT_SequenceFromCP": { "fields": { - "m_bKillUnused": 436, - "m_bRadiusScale": 437, - "m_nCP": 440, - "m_vecOffset": 444 + "m_bKillUnused": 448, + "m_bRadiusScale": 449, + "m_nCP": 452, + "m_vecOffset": 456 }, "metadata": [ { @@ -2366,7 +2366,7 @@ }, "C_INIT_SequenceLifeTime": { "fields": { - "m_flFramerate": 436 + "m_flFramerate": 448 }, "metadata": [ { @@ -2378,12 +2378,12 @@ }, "C_INIT_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 440, - "m_flInput2": 776, - "m_flOutputRemap": 1112, - "m_nExpression": 436, - "m_nOutputField": 1448, - "m_nSetMethod": 1452 + "m_flInput1": 456, + "m_flInput2": 800, + "m_flOutputRemap": 1144, + "m_nExpression": 448, + "m_nOutputField": 1488, + "m_nSetMethod": 1492 }, "metadata": [ { @@ -2395,15 +2395,15 @@ }, "C_INIT_SetHitboxToClosest": { "fields": { - "m_HitboxSetName": 2032, - "m_bUpdatePosition": 2504, - "m_bUseBones": 2160, - "m_bUseClosestPointOnHitbox": 2161, - "m_flHybridRatio": 2168, - "m_nControlPointNumber": 436, - "m_nDesiredHitbox": 440, - "m_nTestType": 2164, - "m_vecHitBoxScale": 448 + "m_HitboxSetName": 2080, + "m_bUpdatePosition": 2560, + "m_bUseBones": 2208, + "m_bUseClosestPointOnHitbox": 2209, + "m_flHybridRatio": 2216, + "m_nControlPointNumber": 448, + "m_nDesiredHitbox": 452, + "m_nTestType": 2212, + "m_vecHitBoxScale": 456 }, "metadata": [ { @@ -2415,16 +2415,16 @@ }, "C_INIT_SetHitboxToModel": { "fields": { - "m_HitboxSetName": 2054, - "m_bEvenDistribution": 444, - "m_bMaintainHitbox": 2052, - "m_bUseBones": 2053, - "m_flShellSize": 2184, - "m_nControlPointNumber": 436, - "m_nDesiredHitbox": 448, - "m_nForceInModel": 440, - "m_vecDirectionBias": 2040, - "m_vecHitBoxScale": 456 + "m_HitboxSetName": 2102, + "m_bEvenDistribution": 456, + "m_bMaintainHitbox": 2100, + "m_bUseBones": 2101, + "m_flShellSize": 2232, + "m_nControlPointNumber": 448, + "m_nDesiredHitbox": 460, + "m_nForceInModel": 452, + "m_vecDirectionBias": 2088, + "m_vecHitBoxScale": 464 }, "metadata": [ { @@ -2436,10 +2436,10 @@ }, "C_INIT_SetRigidAttachment": { "fields": { - "m_bLocalSpace": 448, - "m_nControlPointNumber": 436, - "m_nFieldInput": 440, - "m_nFieldOutput": 444 + "m_bLocalSpace": 460, + "m_nControlPointNumber": 448, + "m_nFieldInput": 452, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -2451,12 +2451,12 @@ }, "C_INIT_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3616, - "m_nExpression": 436, - "m_nOutputField": 3608, - "m_nSetMethod": 3612, - "m_vInput1": 440, - "m_vInput2": 2024 + "m_bNormalizedOutput": 3712, + "m_nExpression": 448, + "m_nOutputField": 3704, + "m_nSetMethod": 3708, + "m_vInput1": 456, + "m_vInput2": 2080 }, "metadata": [ { @@ -2468,24 +2468,24 @@ }, "C_INIT_StatusEffect": { "fields": { - "m_flAmbientScale": 464, - "m_flColorWarpIntensity": 452, - "m_flDetail2BlendFactor": 448, - "m_flDetail2Rotation": 440, - "m_flDetail2Scale": 444, - "m_flDiffuseWarpBlendToFull": 456, - "m_flEnvMapIntensity": 460, - "m_flMetalnessBlendToFull": 500, - "m_flReflectionsTintByBaseBlendToNone": 496, - "m_flRimLightScale": 492, - "m_flSelfIllumBlendToFull": 504, - "m_flSpecularBlendToFull": 484, - "m_flSpecularExponent": 476, - "m_flSpecularExponentBlendToFull": 480, - "m_flSpecularScale": 472, - "m_nDetail2Combo": 436, - "m_rimLightColor": 488, - "m_specularColor": 468 + "m_flAmbientScale": 476, + "m_flColorWarpIntensity": 464, + "m_flDetail2BlendFactor": 460, + "m_flDetail2Rotation": 452, + "m_flDetail2Scale": 456, + "m_flDiffuseWarpBlendToFull": 468, + "m_flEnvMapIntensity": 472, + "m_flMetalnessBlendToFull": 512, + "m_flReflectionsTintByBaseBlendToNone": 508, + "m_flRimLightScale": 504, + "m_flSelfIllumBlendToFull": 516, + "m_flSpecularBlendToFull": 496, + "m_flSpecularExponent": 488, + "m_flSpecularExponentBlendToFull": 492, + "m_flSpecularScale": 484, + "m_nDetail2Combo": 448, + "m_rimLightColor": 500, + "m_specularColor": 480 }, "metadata": [ { @@ -2497,25 +2497,25 @@ }, "C_INIT_StatusEffectCitadel": { "fields": { - "m_flSFXColorWarpAmount": 436, - "m_flSFXMetalnessAmount": 444, - "m_flSFXNormalAmount": 440, - "m_flSFXRoughnessAmount": 448, - "m_flSFXSDetailAmount": 488, - "m_flSFXSDetailScale": 492, - "m_flSFXSDetailScrollX": 496, - "m_flSFXSDetailScrollY": 500, - "m_flSFXSDetailScrollZ": 504, - "m_flSFXSOffsetX": 472, - "m_flSFXSOffsetY": 476, - "m_flSFXSOffsetZ": 480, - "m_flSFXSScale": 456, - "m_flSFXSScrollX": 460, - "m_flSFXSScrollY": 464, - "m_flSFXSScrollZ": 468, - "m_flSFXSUseModelUVs": 508, - "m_flSFXSelfIllumAmount": 452, - "m_nDetailCombo": 484 + "m_flSFXColorWarpAmount": 448, + "m_flSFXMetalnessAmount": 456, + "m_flSFXNormalAmount": 452, + "m_flSFXRoughnessAmount": 460, + "m_flSFXSDetailAmount": 500, + "m_flSFXSDetailScale": 504, + "m_flSFXSDetailScrollX": 508, + "m_flSFXSDetailScrollY": 512, + "m_flSFXSDetailScrollZ": 516, + "m_flSFXSOffsetX": 484, + "m_flSFXSOffsetY": 488, + "m_flSFXSOffsetZ": 492, + "m_flSFXSScale": 468, + "m_flSFXSScrollX": 472, + "m_flSFXSScrollY": 476, + "m_flSFXSScrollZ": 480, + "m_flSFXSUseModelUVs": 520, + "m_flSFXSelfIllumAmount": 464, + "m_nDetailCombo": 496 }, "metadata": [ { @@ -2527,10 +2527,10 @@ }, "C_INIT_VelocityFromCP": { "fields": { - "m_bDirectionOnly": 2124, - "m_flVelocityScale": 2120, - "m_transformInput": 2024, - "m_velocityInput": 440 + "m_bDirectionOnly": 2180, + "m_flVelocityScale": 2176, + "m_transformInput": 2072, + "m_velocityInput": 448 }, "metadata": [ { @@ -2542,9 +2542,9 @@ }, "C_INIT_VelocityFromNormal": { "fields": { - "m_bIgnoreDt": 444, - "m_fSpeedMax": 440, - "m_fSpeedMin": 436 + "m_bIgnoreDt": 456, + "m_fSpeedMax": 452, + "m_fSpeedMin": 448 }, "metadata": [ { @@ -2556,11 +2556,11 @@ }, "C_INIT_VelocityRadialRandom": { "fields": { - "m_bIgnoreDelta": 1125, - "m_fSpeedMax": 776, - "m_fSpeedMin": 440, - "m_nControlPointNumber": 436, - "m_vecLocalCoordinateSystemSpeedScale": 1112 + "m_bIgnoreDelta": 1157, + "m_fSpeedMax": 800, + "m_fSpeedMin": 456, + "m_nControlPointNumber": 448, + "m_vecLocalCoordinateSystemSpeedScale": 1144 }, "metadata": [ { @@ -2572,13 +2572,13 @@ }, "C_INIT_VelocityRandom": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 2696, - "m_LocalCoordinateSystemSpeedMin": 1112, - "m_bIgnoreDT": 4280, - "m_fSpeedMax": 776, - "m_fSpeedMin": 440, - "m_nControlPointNumber": 436, - "m_randomnessParameters": 4284 + "m_LocalCoordinateSystemSpeedMax": 2768, + "m_LocalCoordinateSystemSpeedMin": 1144, + "m_bIgnoreDT": 4392, + "m_fSpeedMax": 800, + "m_fSpeedMin": 456, + "m_nControlPointNumber": 448, + "m_randomnessParameters": 4396 }, "metadata": [ { @@ -2590,7 +2590,7 @@ }, "C_OP_AlphaDecay": { "fields": { - "m_flMinAlpha": 432 + "m_flMinAlpha": 440 }, "metadata": [ { @@ -2602,12 +2602,12 @@ }, "C_OP_AttractToControlPoint": { "fields": { - "m_TransformInput": 800, - "m_bApplyMinForce": 1232, - "m_fFalloffPower": 792, - "m_fForceAmount": 456, - "m_fForceAmountMin": 896, - "m_vecComponentScale": 444 + "m_TransformInput": 824, + "m_bApplyMinForce": 1272, + "m_fFalloffPower": 816, + "m_fForceAmount": 472, + "m_fForceAmountMin": 928, + "m_vecComponentScale": 456 }, "metadata": [ { @@ -2619,11 +2619,11 @@ }, "C_OP_BasicMovement": { "fields": { - "m_Gravity": 432, - "m_bUseNewCode": 3372, - "m_fDrag": 2016, - "m_massControls": 2352, - "m_nMaxConstraintPasses": 3368 + "m_Gravity": 440, + "m_bUseNewCode": 3452, + "m_fDrag": 2064, + "m_massControls": 2408, + "m_nMaxConstraintPasses": 3448 }, "metadata": [ { @@ -2635,11 +2635,11 @@ }, "C_OP_BoxConstraint": { "fields": { - "m_bAccountForRadius": 3605, - "m_bLocalSpace": 3604, - "m_nCP": 3600, - "m_vecMax": 2016, - "m_vecMin": 432 + "m_bAccountForRadius": 3693, + "m_bLocalSpace": 3692, + "m_nCP": 3688, + "m_vecMax": 2064, + "m_vecMin": 440 }, "metadata": [ { @@ -2651,17 +2651,17 @@ }, "C_OP_CPOffsetToPercentageBetweenCPs": { "fields": { - "m_bRadialCheck": 464, - "m_bScaleOffset": 465, - "m_flInputBias": 440, - "m_flInputMax": 436, - "m_flInputMin": 432, - "m_nEndCP": 448, - "m_nInputCP": 460, - "m_nOffsetCP": 452, - "m_nOuputCP": 456, - "m_nStartCP": 444, - "m_vecOffset": 468 + "m_bRadialCheck": 472, + "m_bScaleOffset": 473, + "m_flInputBias": 448, + "m_flInputMax": 444, + "m_flInputMin": 440, + "m_nEndCP": 456, + "m_nInputCP": 468, + "m_nOffsetCP": 460, + "m_nOuputCP": 464, + "m_nStartCP": 452, + "m_vecOffset": 476 }, "metadata": [ { @@ -2673,8 +2673,8 @@ }, "C_OP_CPVelocityForce": { "fields": { - "m_flScale": 448, - "m_nControlPointNumber": 444 + "m_flScale": 464, + "m_nControlPointNumber": 456 }, "metadata": [ { @@ -2686,17 +2686,17 @@ }, "C_OP_CalculateVectorAttribute": { "fields": { - "m_flControlPointScale1": 480, - "m_flControlPointScale2": 504, - "m_flInputScale1": 448, - "m_flInputScale2": 456, - "m_nControlPointInput1": 460, - "m_nControlPointInput2": 484, - "m_nFieldInput1": 444, - "m_nFieldInput2": 452, - "m_nFieldOutput": 508, - "m_vFinalOutputScale": 512, - "m_vStartValue": 432 + "m_flControlPointScale1": 488, + "m_flControlPointScale2": 512, + "m_flInputScale1": 456, + "m_flInputScale2": 464, + "m_nControlPointInput1": 468, + "m_nControlPointInput2": 492, + "m_nFieldInput1": 452, + "m_nFieldInput2": 460, + "m_nFieldOutput": 516, + "m_vFinalOutputScale": 520, + "m_vStartValue": 440 }, "metadata": [ { @@ -2718,16 +2718,16 @@ }, "C_OP_ChladniWave": { "fields": { - "m_b3D": 4960, - "m_flInputMax": 776, - "m_flInputMin": 440, - "m_flOutputMax": 1448, - "m_flOutputMin": 1112, - "m_nFieldOutput": 432, - "m_nLocalSpaceControlPoint": 4956, - "m_nSetMethod": 4952, - "m_vecHarmonics": 3368, - "m_vecWaveLength": 1784 + "m_b3D": 5080, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nLocalSpaceControlPoint": 5076, + "m_nSetMethod": 5072, + "m_vecHarmonics": 3448, + "m_vecWaveLength": 1824 }, "metadata": [ { @@ -2739,8 +2739,8 @@ }, "C_OP_ChooseRandomChildrenInGroup": { "fields": { - "m_flNumberOfChildren": 440, - "m_nChildGroupID": 436 + "m_flNumberOfChildren": 456, + "m_nChildGroupID": 448 }, "metadata": [ { @@ -2752,9 +2752,9 @@ }, "C_OP_ClampScalar": { "fields": { - "m_flOutputMax": 776, - "m_flOutputMin": 440, - "m_nFieldOutput": 432 + "m_flOutputMax": 792, + "m_flOutputMin": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -2766,9 +2766,9 @@ }, "C_OP_ClampVector": { "fields": { - "m_nFieldOutput": 432, - "m_vecOutputMax": 2024, - "m_vecOutputMin": 440 + "m_nFieldOutput": 440, + "m_vecOutputMax": 2072, + "m_vecOutputMin": 448 }, "metadata": [ { @@ -2780,11 +2780,11 @@ }, "C_OP_ClientPhysics": { "fields": { - "m_bDeleteSim": 521, - "m_bKillParticles": 520, - "m_nColorBlendType": 528, - "m_nControlPoint": 524, - "m_strPhysicsType": 512 + "m_bDeleteSim": 529, + "m_bKillParticles": 528, + "m_nColorBlendType": 536, + "m_nControlPoint": 532, + "m_strPhysicsType": 520 }, "metadata": [ { @@ -2796,8 +2796,8 @@ }, "C_OP_CollideWithParentParticles": { "fields": { - "m_flParentRadiusScale": 432, - "m_flRadiusScale": 768 + "m_flParentRadiusScale": 440, + "m_flRadiusScale": 784 }, "metadata": [ { @@ -2809,8 +2809,8 @@ }, "C_OP_CollideWithSelf": { "fields": { - "m_flMinimumSpeed": 768, - "m_flRadiusScale": 432 + "m_flMinimumSpeed": 784, + "m_flRadiusScale": 440 }, "metadata": [ { @@ -2822,9 +2822,9 @@ }, "C_OP_ColorAdjustHSL": { "fields": { - "m_flHueAdjust": 432, - "m_flLightnessAdjust": 1104, - "m_flSaturationAdjust": 768 + "m_flHueAdjust": 440, + "m_flLightnessAdjust": 1128, + "m_flSaturationAdjust": 784 }, "metadata": [ { @@ -2836,11 +2836,11 @@ }, "C_OP_ColorInterpolate": { "fields": { - "m_ColorFade": 432, - "m_bEaseInOut": 460, - "m_flFadeEndTime": 452, - "m_flFadeStartTime": 448, - "m_nFieldOutput": 456 + "m_ColorFade": 440, + "m_bEaseInOut": 468, + "m_flFadeEndTime": 460, + "m_flFadeStartTime": 456, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -2852,12 +2852,12 @@ }, "C_OP_ColorInterpolateRandom": { "fields": { - "m_ColorFadeMax": 460, - "m_ColorFadeMin": 432, - "m_bEaseInOut": 488, - "m_flFadeEndTime": 480, - "m_flFadeStartTime": 476, - "m_nFieldOutput": 484 + "m_ColorFadeMax": 468, + "m_ColorFadeMin": 440, + "m_bEaseInOut": 496, + "m_flFadeEndTime": 488, + "m_flFadeStartTime": 484, + "m_nFieldOutput": 492 }, "metadata": [ { @@ -2869,11 +2869,11 @@ }, "C_OP_ConnectParentParticleToNearest": { "fields": { - "m_bUseRadius": 440, - "m_flParentRadiusScale": 784, - "m_flRadiusScale": 448, - "m_nFirstControlPoint": 432, - "m_nSecondControlPoint": 436 + "m_bUseRadius": 448, + "m_flParentRadiusScale": 800, + "m_flRadiusScale": 456, + "m_nFirstControlPoint": 440, + "m_nSecondControlPoint": 444 }, "metadata": [ { @@ -2885,11 +2885,11 @@ }, "C_OP_ConstrainDistance": { "fields": { - "m_CenterOffset": 1108, - "m_bGlobalCenter": 1120, - "m_fMaxDistance": 768, - "m_fMinDistance": 432, - "m_nControlPointNumber": 1104 + "m_CenterOffset": 1132, + "m_bGlobalCenter": 1144, + "m_fMaxDistance": 784, + "m_fMinDistance": 440, + "m_nControlPointNumber": 1128 }, "metadata": [ { @@ -2901,14 +2901,14 @@ }, "C_OP_ConstrainDistanceToPath": { "fields": { - "m_PathParameters": 448, - "m_fMinDistance": 432, - "m_flMaxDistance0": 436, - "m_flMaxDistance1": 444, - "m_flMaxDistanceMid": 440, - "m_flTravelTime": 512, - "m_nFieldScale": 516, - "m_nManualTField": 520 + "m_PathParameters": 464, + "m_fMinDistance": 440, + "m_flMaxDistance0": 444, + "m_flMaxDistance1": 452, + "m_flMaxDistanceMid": 448, + "m_flTravelTime": 528, + "m_nFieldScale": 532, + "m_nManualTField": 536 }, "metadata": [ { @@ -2920,11 +2920,11 @@ }, "C_OP_ConstrainDistanceToUserSpecifiedPath": { "fields": { - "m_bLoopedPath": 444, - "m_fMinDistance": 432, - "m_flMaxDistance": 436, - "m_flTimeScale": 440, - "m_pointList": 448 + "m_bLoopedPath": 452, + "m_fMinDistance": 440, + "m_flMaxDistance": 444, + "m_flTimeScale": 448, + "m_pointList": 456 }, "metadata": [ { @@ -2936,8 +2936,8 @@ }, "C_OP_ConstrainLineLength": { "fields": { - "m_flMaxDistance": 436, - "m_flMinDistance": 432 + "m_flMaxDistance": 444, + "m_flMinDistance": 440 }, "metadata": [ { @@ -2949,17 +2949,17 @@ }, "C_OP_ContinuousEmitter": { "fields": { - "m_bForceEmitOnFirstUpdate": 1472, - "m_bForceEmitOnLastUpdate": 1473, - "m_bInitFromKilledParentParticles": 1456, - "m_flEmissionDuration": 440, - "m_flEmissionScale": 1448, - "m_flEmitRate": 1112, - "m_flScalePerParentParticle": 1452, - "m_flStartTime": 776, - "m_nEventType": 1460, - "m_nLimitPerUpdate": 1468, - "m_nSnapshotControlPoint": 1464 + "m_bForceEmitOnFirstUpdate": 1504, + "m_bForceEmitOnLastUpdate": 1505, + "m_bInitFromKilledParentParticles": 1488, + "m_flEmissionDuration": 448, + "m_flEmissionScale": 1480, + "m_flEmitRate": 1136, + "m_flScalePerParentParticle": 1484, + "m_flStartTime": 792, + "m_nEventType": 1492, + "m_nLimitPerUpdate": 1500, + "m_nSnapshotControlPoint": 1496 }, "metadata": [ { @@ -2971,11 +2971,11 @@ }, "C_OP_ControlPointToRadialScreenSpace": { "fields": { - "m_nCPIn": 436, - "m_nCPOut": 452, - "m_nCPOutField": 456, - "m_nCPSSPosOut": 460, - "m_vecCP1Pos": 440 + "m_nCPIn": 448, + "m_nCPOut": 464, + "m_nCPOutField": 468, + "m_nCPSSPosOut": 472, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -3011,7 +3011,7 @@ "m_bLightType4": 1715, "m_bUseHLambert": 1721, "m_bUseNormal": 1720, - "m_flScale": 432, + "m_flScale": 440, "m_nControlPoint1": 1600, "m_nControlPoint2": 1604, "m_nControlPoint3": 1608, @@ -3031,10 +3031,10 @@ }, "C_OP_Cull": { "fields": { - "m_flCullEnd": 440, - "m_flCullExp": 444, - "m_flCullPerc": 432, - "m_flCullStart": 436 + "m_flCullEnd": 448, + "m_flCullExp": 452, + "m_flCullPerc": 440, + "m_flCullStart": 444 }, "metadata": [ { @@ -3046,13 +3046,13 @@ }, "C_OP_CurlNoiseForce": { "fields": { - "m_flWorleyJitter": 7120, - "m_flWorleySeed": 6784, - "m_nNoiseType": 444, - "m_vecNoiseFreq": 448, - "m_vecNoiseScale": 2032, - "m_vecOffset": 3616, - "m_vecOffsetRate": 5200 + "m_flWorleyJitter": 7304, + "m_flWorleySeed": 6960, + "m_nNoiseType": 456, + "m_vecNoiseFreq": 464, + "m_vecNoiseScale": 2088, + "m_vecOffset": 3712, + "m_vecOffsetRate": 5336 }, "metadata": [ { @@ -3064,16 +3064,16 @@ }, "C_OP_CycleScalar": { "fields": { - "m_bDoNotRepeatCycle": 448, - "m_bSynchronizeParticles": 449, - "m_flCycleTime": 444, - "m_flEndValue": 440, - "m_flStartValue": 436, - "m_nCPFieldMax": 460, - "m_nCPFieldMin": 456, - "m_nCPScale": 452, - "m_nDestField": 432, - "m_nSetMethod": 464 + "m_bDoNotRepeatCycle": 456, + "m_bSynchronizeParticles": 457, + "m_flCycleTime": 452, + "m_flEndValue": 448, + "m_flStartValue": 444, + "m_nCPFieldMax": 468, + "m_nCPFieldMin": 464, + "m_nCPScale": 460, + "m_nDestField": 440, + "m_nSetMethod": 472 }, "metadata": [ { @@ -3085,17 +3085,17 @@ }, "C_OP_CylindricalDistanceToTransform": { "fields": { - "m_TransformEnd": 1880, - "m_TransformStart": 1784, - "m_bActiveRange": 1980, - "m_bAdditive": 1981, - "m_bCapsule": 1982, - "m_flInputMax": 776, - "m_flInputMin": 440, - "m_flOutputMax": 1448, - "m_flOutputMin": 1112, - "m_nFieldOutput": 432, - "m_nSetMethod": 1976 + "m_TransformEnd": 1928, + "m_TransformStart": 1824, + "m_bActiveRange": 2036, + "m_bAdditive": 2037, + "m_bCapsule": 2038, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nSetMethod": 2032 }, "metadata": [ { @@ -3107,9 +3107,9 @@ }, "C_OP_DampenToCP": { "fields": { - "m_flRange": 436, - "m_flScale": 440, - "m_nControlPointNumber": 432 + "m_flRange": 444, + "m_flScale": 448, + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -3121,8 +3121,8 @@ }, "C_OP_Decay": { "fields": { - "m_bForcePreserveParticleOrder": 433, - "m_bRopeDecay": 432 + "m_bForcePreserveParticleOrder": 441, + "m_bRopeDecay": 440 }, "metadata": [ { @@ -3134,7 +3134,7 @@ }, "C_OP_DecayClampCount": { "fields": { - "m_nCount": 432 + "m_nCount": 440 }, "metadata": [ { @@ -3146,12 +3146,12 @@ }, "C_OP_DecayMaintainCount": { "fields": { - "m_bKillNewest": 784, - "m_bLifespanDecay": 444, - "m_flDecayDelay": 436, - "m_flScale": 448, - "m_nParticlesToMaintain": 432, - "m_nSnapshotControlPoint": 440 + "m_bKillNewest": 800, + "m_bLifespanDecay": 452, + "m_flDecayDelay": 444, + "m_flScale": 456, + "m_nParticlesToMaintain": 440, + "m_nSnapshotControlPoint": 448 }, "metadata": [ { @@ -3163,7 +3163,7 @@ }, "C_OP_DecayOffscreen": { "fields": { - "m_flOffscreenTime": 432 + "m_flOffscreenTime": 440 }, "metadata": [ { @@ -3175,9 +3175,9 @@ }, "C_OP_DensityForce": { "fields": { - "m_flForceScale": 448, - "m_flRadiusScale": 444, - "m_flTargetDensity": 452 + "m_flForceScale": 460, + "m_flRadiusScale": 456, + "m_flTargetDensity": 464 }, "metadata": [ { @@ -3189,15 +3189,15 @@ }, "C_OP_DifferencePreviousParticle": { "fields": { - "m_bActiveRange": 460, - "m_bSetPreviousParticle": 461, - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_nFieldInput": 432, - "m_nFieldOutput": 436, - "m_nSetMethod": 456 + "m_bActiveRange": 468, + "m_bSetPreviousParticle": 469, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444, + "m_nSetMethod": 464 }, "metadata": [ { @@ -3209,9 +3209,9 @@ }, "C_OP_Diffusion": { "fields": { - "m_flRadiusScale": 432, - "m_nFieldOutput": 436, - "m_nVoxelGridResolution": 440 + "m_flRadiusScale": 440, + "m_nFieldOutput": 444, + "m_nVoxelGridResolution": 448 }, "metadata": [ { @@ -3223,9 +3223,9 @@ }, "C_OP_DirectionBetweenVecsToVec": { "fields": { - "m_nFieldOutput": 432, - "m_vecPoint1": 440, - "m_vecPoint2": 2024 + "m_nFieldOutput": 440, + "m_vecPoint1": 448, + "m_vecPoint2": 2072 }, "metadata": [ { @@ -3237,21 +3237,21 @@ }, "C_OP_DistanceBetweenCPsToCP": { "fields": { - "m_CollisionGroupName": 481, - "m_bLOS": 480, - "m_bSetOnce": 452, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flLOSScale": 476, - "m_flMaxTraceLength": 472, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nEndCP": 440, - "m_nOutputCP": 444, - "m_nOutputCPField": 448, - "m_nSetParent": 616, - "m_nStartCP": 436, - "m_nTraceSet": 612 + "m_CollisionGroupName": 493, + "m_bLOS": 492, + "m_bSetOnce": 464, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flLOSScale": 488, + "m_flMaxTraceLength": 484, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nEndCP": 452, + "m_nOutputCP": 456, + "m_nOutputCPField": 460, + "m_nSetParent": 628, + "m_nStartCP": 448, + "m_nTraceSet": 624 }, "metadata": [ { @@ -3263,19 +3263,19 @@ }, "C_OP_DistanceBetweenTransforms": { "fields": { - "m_CollisionGroupName": 1984, - "m_TransformEnd": 536, - "m_TransformStart": 440, - "m_bLOS": 2116, - "m_flInputMax": 968, - "m_flInputMin": 632, - "m_flLOSScale": 1980, - "m_flMaxTraceLength": 1976, - "m_flOutputMax": 1640, - "m_flOutputMin": 1304, - "m_nFieldOutput": 432, - "m_nSetMethod": 2120, - "m_nTraceSet": 2112 + "m_CollisionGroupName": 2040, + "m_TransformEnd": 552, + "m_TransformStart": 448, + "m_bLOS": 2172, + "m_flInputMax": 1000, + "m_flInputMin": 656, + "m_flLOSScale": 2036, + "m_flMaxTraceLength": 2032, + "m_flOutputMax": 1688, + "m_flOutputMin": 1344, + "m_nFieldOutput": 440, + "m_nSetMethod": 2176, + "m_nTraceSet": 2168 }, "metadata": [ { @@ -3287,15 +3287,15 @@ }, "C_OP_DistanceBetweenVecs": { "fields": { - "m_bDeltaTime": 4956, - "m_flInputMax": 3944, - "m_flInputMin": 3608, - "m_flOutputMax": 4616, - "m_flOutputMin": 4280, - "m_nFieldOutput": 432, - "m_nSetMethod": 4952, - "m_vecPoint1": 440, - "m_vecPoint2": 2024 + "m_bDeltaTime": 5076, + "m_flInputMax": 4040, + "m_flInputMin": 3696, + "m_flOutputMax": 4728, + "m_flOutputMin": 4384, + "m_nFieldOutput": 440, + "m_nSetMethod": 5072, + "m_vecPoint1": 448, + "m_vecPoint2": 2072 }, "metadata": [ { @@ -3307,10 +3307,10 @@ }, "C_OP_DistanceCull": { "fields": { - "m_bCullInside": 452, - "m_flDistance": 448, - "m_nControlPoint": 432, - "m_vecPointOffset": 436 + "m_bCullInside": 460, + "m_flDistance": 456, + "m_nControlPoint": 440, + "m_vecPointOffset": 444 }, "metadata": [ { @@ -3322,21 +3322,21 @@ }, "C_OP_DistanceToTransform": { "fields": { - "m_CollisionGroupName": 1881, - "m_TransformStart": 1784, - "m_bActiveRange": 2028, - "m_bAdditive": 2029, - "m_bLOS": 1880, - "m_flInputMax": 776, - "m_flInputMin": 440, - "m_flLOSScale": 2020, - "m_flMaxTraceLength": 2016, - "m_flOutputMax": 1448, - "m_flOutputMin": 1112, - "m_nFieldOutput": 432, - "m_nSetMethod": 2024, - "m_nTraceSet": 2012, - "m_vecComponentScale": 2032 + "m_CollisionGroupName": 1929, + "m_TransformStart": 1824, + "m_bActiveRange": 2076, + "m_bAdditive": 2077, + "m_bLOS": 1928, + "m_flInputMax": 792, + "m_flInputMin": 448, + "m_flLOSScale": 2068, + "m_flMaxTraceLength": 2064, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nSetMethod": 2072, + "m_nTraceSet": 2060, + "m_vecComponentScale": 2080 }, "metadata": [ { @@ -3348,11 +3348,11 @@ }, "C_OP_DragRelativeToPlane": { "fields": { - "m_bDirectional": 1104, - "m_flDragAtPlane": 432, - "m_flFalloff": 768, - "m_nControlPointNumber": 2696, - "m_vecPlaneNormal": 1112 + "m_bDirectional": 1128, + "m_flDragAtPlane": 440, + "m_flFalloff": 784, + "m_nControlPointNumber": 2760, + "m_vecPlaneNormal": 1136 }, "metadata": [ { @@ -3364,15 +3364,15 @@ }, "C_OP_DriveCPFromGlobalSoundFloat": { "fields": { - "m_FieldName": 480, - "m_OperatorName": 472, - "m_StackName": 464, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nOutputControlPoint": 436, - "m_nOutputField": 440 + "m_FieldName": 488, + "m_OperatorName": 480, + "m_StackName": 472, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nOutputControlPoint": 448, + "m_nOutputField": 452 }, "metadata": [ { @@ -3384,12 +3384,12 @@ }, "C_OP_EnableChildrenFromParentParticleCount": { "fields": { - "m_bDestroyImmediately": 786, - "m_bDisableChildren": 784, - "m_bPlayEndcapOnStop": 785, - "m_nChildGroupID": 436, - "m_nFirstChild": 440, - "m_nNumChildrenToEnable": 448 + "m_bDestroyImmediately": 802, + "m_bDisableChildren": 800, + "m_bPlayEndcapOnStop": 801, + "m_nChildGroupID": 448, + "m_nFirstChild": 452, + "m_nNumChildrenToEnable": 456 }, "metadata": [ { @@ -3411,7 +3411,7 @@ }, "C_OP_EndCapTimedDecay": { "fields": { - "m_flDecayTime": 432 + "m_flDecayTime": 440 }, "metadata": [ { @@ -3423,7 +3423,7 @@ }, "C_OP_EndCapTimedFreeze": { "fields": { - "m_flFreezeTime": 432 + "m_flFreezeTime": 440 }, "metadata": [ { @@ -3435,11 +3435,11 @@ }, "C_OP_ExternalGameImpulseForce": { "fields": { - "m_bExplosions": 786, - "m_bParticles": 787, - "m_bRopes": 784, - "m_bRopesZOnly": 785, - "m_flForceScale": 448 + "m_bExplosions": 802, + "m_bParticles": 803, + "m_bRopes": 800, + "m_bRopesZOnly": 801, + "m_flForceScale": 456 }, "metadata": [ { @@ -3451,17 +3451,17 @@ }, "C_OP_ExternalWindForce": { "fields": { - "m_bDampenNearWaterPlane": 3618, - "m_bSampleGravity": 3619, - "m_bSampleWater": 3617, - "m_bSampleWind": 3616, - "m_bUseBasicMovementGravity": 5208, - "m_flLocalBuoyancyScale": 5552, - "m_flLocalGravityScale": 5216, - "m_vecBuoyancyForce": 5888, - "m_vecGravityForce": 3624, - "m_vecSamplePosition": 448, - "m_vecScale": 2032 + "m_bDampenNearWaterPlane": 3706, + "m_bSampleGravity": 3707, + "m_bSampleWater": 3705, + "m_bSampleWind": 3704, + "m_bUseBasicMovementGravity": 5336, + "m_flLocalBuoyancyScale": 5688, + "m_flLocalGravityScale": 5344, + "m_vecBuoyancyForce": 6032, + "m_vecGravityForce": 3712, + "m_vecSamplePosition": 456, + "m_vecScale": 2080 }, "metadata": [ { @@ -3473,13 +3473,13 @@ }, "C_OP_FadeAndKill": { "fields": { - "m_bForcePreserveParticleOrder": 456, - "m_flEndAlpha": 452, - "m_flEndFadeInTime": 436, - "m_flEndFadeOutTime": 444, - "m_flStartAlpha": 448, - "m_flStartFadeInTime": 432, - "m_flStartFadeOutTime": 440 + "m_bForcePreserveParticleOrder": 464, + "m_flEndAlpha": 460, + "m_flEndFadeInTime": 444, + "m_flEndFadeOutTime": 452, + "m_flStartAlpha": 456, + "m_flStartFadeInTime": 440, + "m_flStartFadeOutTime": 448 }, "metadata": [ { @@ -3491,12 +3491,12 @@ }, "C_OP_FadeAndKillForTracers": { "fields": { - "m_flEndAlpha": 452, - "m_flEndFadeInTime": 436, - "m_flEndFadeOutTime": 444, - "m_flStartAlpha": 448, - "m_flStartFadeInTime": 432, - "m_flStartFadeOutTime": 440 + "m_flEndAlpha": 460, + "m_flEndFadeInTime": 444, + "m_flEndFadeOutTime": 452, + "m_flStartAlpha": 456, + "m_flStartFadeInTime": 440, + "m_flStartFadeOutTime": 448 }, "metadata": [ { @@ -3508,10 +3508,10 @@ }, "C_OP_FadeIn": { "fields": { - "m_bProportional": 444, - "m_flFadeInTimeExp": 440, - "m_flFadeInTimeMax": 436, - "m_flFadeInTimeMin": 432 + "m_bProportional": 452, + "m_flFadeInTimeExp": 448, + "m_flFadeInTimeMax": 444, + "m_flFadeInTimeMin": 440 }, "metadata": [ { @@ -3523,8 +3523,8 @@ }, "C_OP_FadeInSimple": { "fields": { - "m_flFadeInTime": 432, - "m_nFieldOutput": 436 + "m_flFadeInTime": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -3536,12 +3536,12 @@ }, "C_OP_FadeOut": { "fields": { - "m_bEaseInAndOut": 497, - "m_bProportional": 496, - "m_flFadeBias": 444, - "m_flFadeOutTimeExp": 440, - "m_flFadeOutTimeMax": 436, - "m_flFadeOutTimeMin": 432 + "m_bEaseInAndOut": 513, + "m_bProportional": 512, + "m_flFadeBias": 452, + "m_flFadeOutTimeExp": 448, + "m_flFadeOutTimeMax": 444, + "m_flFadeOutTimeMin": 440 }, "metadata": [ { @@ -3553,8 +3553,8 @@ }, "C_OP_FadeOutSimple": { "fields": { - "m_flFadeOutTime": 432, - "m_nFieldOutput": 436 + "m_flFadeOutTime": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -3566,13 +3566,13 @@ }, "C_OP_ForceBasedOnDistanceToPlane": { "fields": { - "m_flExponent": 492, - "m_flMaxDist": 460, - "m_flMinDist": 444, - "m_nControlPointNumber": 488, - "m_vecForceAtMaxDist": 464, - "m_vecForceAtMinDist": 448, - "m_vecPlaneNormal": 476 + "m_flExponent": 504, + "m_flMaxDist": 472, + "m_flMinDist": 456, + "m_nControlPointNumber": 500, + "m_vecForceAtMaxDist": 476, + "m_vecForceAtMinDist": 460, + "m_vecPlaneNormal": 488 }, "metadata": [ { @@ -3584,7 +3584,7 @@ }, "C_OP_ForceControlPointStub": { "fields": { - "m_ControlPoint": 436 + "m_ControlPoint": 448 }, "metadata": [ { @@ -3596,9 +3596,9 @@ }, "C_OP_GlobalLight": { "fields": { - "m_bClampLowerRange": 436, - "m_bClampUpperRange": 437, - "m_flScale": 432 + "m_bClampLowerRange": 444, + "m_bClampUpperRange": 445, + "m_flScale": 440 }, "metadata": [ { @@ -3610,10 +3610,10 @@ }, "C_OP_HSVShiftToCP": { "fields": { - "m_DefaultHSVColor": 448, - "m_nColorCP": 436, - "m_nColorGemEnableCP": 440, - "m_nOutputCP": 444 + "m_DefaultHSVColor": 460, + "m_nColorCP": 448, + "m_nColorGemEnableCP": 452, + "m_nOutputCP": 456 }, "metadata": [ { @@ -3625,10 +3625,10 @@ }, "C_OP_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 444, - "m_flScale": 432, - "m_nFieldOutput": 436, - "m_nIncrement": 440 + "m_bRandomDistribution": 452, + "m_flScale": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448 }, "metadata": [ { @@ -3648,11 +3648,11 @@ }, "C_OP_InheritFromParentParticlesV2": { "fields": { - "m_bRandomDistribution": 444, - "m_flScale": 432, - "m_nFieldOutput": 436, - "m_nIncrement": 440, - "m_nMissingParentBehavior": 448 + "m_bRandomDistribution": 452, + "m_flScale": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448, + "m_nMissingParentBehavior": 456 }, "metadata": [ { @@ -3668,10 +3668,10 @@ }, "C_OP_InheritFromPeerSystem": { "fields": { - "m_nFieldInput": 436, - "m_nFieldOutput": 432, - "m_nGroupID": 444, - "m_nIncrement": 440 + "m_nFieldInput": 444, + "m_nFieldOutput": 440, + "m_nGroupID": 452, + "m_nIncrement": 448 }, "metadata": [ { @@ -3683,13 +3683,13 @@ }, "C_OP_InstantaneousEmitter": { "fields": { - "m_flInitFromKilledParentParticles": 1112, - "m_flParentParticleScale": 1120, - "m_flStartTime": 776, - "m_nEventType": 1116, - "m_nMaxEmittedPerFrame": 1456, - "m_nParticlesToEmit": 440, - "m_nSnapshotControlPoint": 1460 + "m_flInitFromKilledParentParticles": 1136, + "m_flParentParticleScale": 1144, + "m_flStartTime": 792, + "m_nEventType": 1140, + "m_nMaxEmittedPerFrame": 1488, + "m_nParticlesToEmit": 448, + "m_nSnapshotControlPoint": 1492 }, "metadata": [ { @@ -3701,12 +3701,12 @@ }, "C_OP_InterpolateRadius": { "fields": { - "m_bEaseInAndOut": 448, - "m_flBias": 452, - "m_flEndScale": 444, - "m_flEndTime": 436, - "m_flStartScale": 440, - "m_flStartTime": 432 + "m_bEaseInAndOut": 456, + "m_flBias": 460, + "m_flEndScale": 452, + "m_flEndTime": 444, + "m_flStartScale": 448, + "m_flStartTime": 440 }, "metadata": [ { @@ -3718,14 +3718,14 @@ }, "C_OP_IntraParticleForce": { "fields": { - "m_bThreadIt": 469, - "m_bUseAABB": 468, - "m_flAttractionMaxDistance": 448, - "m_flAttractionMaxStrength": 452, - "m_flAttractionMinDistance": 444, - "m_flRepulsionMaxDistance": 460, - "m_flRepulsionMaxStrength": 464, - "m_flRepulsionMinDistance": 456 + "m_bThreadIt": 481, + "m_bUseAABB": 480, + "m_flAttractionMaxDistance": 460, + "m_flAttractionMaxStrength": 464, + "m_flAttractionMinDistance": 456, + "m_flRepulsionMaxDistance": 472, + "m_flRepulsionMaxStrength": 476, + "m_flRepulsionMinDistance": 468 }, "metadata": [ { @@ -3737,10 +3737,10 @@ }, "C_OP_LagCompensation": { "fields": { - "m_nDesiredVelocityCP": 432, - "m_nDesiredVelocityCPField": 444, - "m_nLatencyCP": 436, - "m_nLatencyCPField": 440 + "m_nDesiredVelocityCP": 440, + "m_nDesiredVelocityCPField": 452, + "m_nLatencyCP": 444, + "m_nLatencyCPField": 448 }, "metadata": [ { @@ -3752,9 +3752,9 @@ }, "C_OP_LerpEndCapScalar": { "fields": { - "m_flLerpTime": 440, - "m_flOutput": 436, - "m_nFieldOutput": 432 + "m_flLerpTime": 448, + "m_flOutput": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -3766,9 +3766,9 @@ }, "C_OP_LerpEndCapVector": { "fields": { - "m_flLerpTime": 448, - "m_nFieldOutput": 432, - "m_vecOutput": 436 + "m_flLerpTime": 456, + "m_nFieldOutput": 440, + "m_vecOutput": 444 }, "metadata": [ { @@ -3780,10 +3780,10 @@ }, "C_OP_LerpScalar": { "fields": { - "m_flEndTime": 780, - "m_flOutput": 440, - "m_flStartTime": 776, - "m_nFieldOutput": 432 + "m_flEndTime": 796, + "m_flOutput": 448, + "m_flStartTime": 792, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -3795,11 +3795,11 @@ }, "C_OP_LerpToInitialPosition": { "fields": { - "m_flInterpolation": 440, - "m_flScale": 784, - "m_nCacheField": 776, - "m_nControlPointNumber": 432, - "m_vecScale": 1120 + "m_flInterpolation": 448, + "m_flScale": 800, + "m_nCacheField": 792, + "m_nControlPointNumber": 440, + "m_vecScale": 1144 }, "metadata": [ { @@ -3811,10 +3811,10 @@ }, "C_OP_LerpToOtherAttribute": { "fields": { - "m_flInterpolation": 432, - "m_nFieldInput": 772, - "m_nFieldInputFrom": 768, - "m_nFieldOutput": 776 + "m_flInterpolation": 440, + "m_nFieldInput": 788, + "m_nFieldInputFrom": 784, + "m_nFieldOutput": 792 }, "metadata": [ { @@ -3826,11 +3826,11 @@ }, "C_OP_LerpVector": { "fields": { - "m_flEndTime": 452, - "m_flStartTime": 448, - "m_nFieldOutput": 432, - "m_nSetMethod": 456, - "m_vecOutput": 436 + "m_flEndTime": 460, + "m_flStartTime": 456, + "m_nFieldOutput": 440, + "m_nSetMethod": 464, + "m_vecOutput": 444 }, "metadata": [ { @@ -3842,21 +3842,21 @@ }, "C_OP_LightningSnapshotGenerator": { "fields": { - "m_flBranchTwist": 2800, - "m_flDedicatedPool": 3816, - "m_flOffset": 784, - "m_flOffsetDecay": 1120, - "m_flRadiusEnd": 3480, - "m_flRadiusStart": 3144, - "m_flRecalcRate": 1456, - "m_flSegments": 448, - "m_flSplitRate": 2464, - "m_flUVOffset": 2128, - "m_flUVScale": 1792, - "m_nBranchBehavior": 3136, - "m_nCPEndPnt": 444, - "m_nCPSnapshot": 436, - "m_nCPStartPnt": 440 + "m_flBranchTwist": 2872, + "m_flDedicatedPool": 3912, + "m_flOffset": 808, + "m_flOffsetDecay": 1152, + "m_flRadiusEnd": 3568, + "m_flRadiusStart": 3224, + "m_flRecalcRate": 1496, + "m_flSegments": 464, + "m_flSplitRate": 2528, + "m_flUVOffset": 2184, + "m_flUVScale": 1840, + "m_nBranchBehavior": 3216, + "m_nCPEndPnt": 456, + "m_nCPSnapshot": 448, + "m_nCPStartPnt": 452 }, "metadata": [ { @@ -3868,9 +3868,9 @@ }, "C_OP_LocalAccelerationForce": { "fields": { - "m_nCP": 444, - "m_nScaleCP": 448, - "m_vecAccel": 456 + "m_nCP": 456, + "m_nScaleCP": 460, + "m_vecAccel": 464 }, "metadata": [ { @@ -3882,12 +3882,12 @@ }, "C_OP_LockPoints": { "fields": { - "m_flBlendValue": 452, - "m_nControlPoint": 448, - "m_nMaxCol": 436, - "m_nMaxRow": 444, - "m_nMinCol": 432, - "m_nMinRow": 440 + "m_flBlendValue": 460, + "m_nControlPoint": 456, + "m_nMaxCol": 444, + "m_nMaxRow": 452, + "m_nMinCol": 440, + "m_nMinRow": 448 }, "metadata": [ { @@ -3899,21 +3899,21 @@ }, "C_OP_LockToBone": { "fields": { - "m_HitboxSetName": 632, - "m_bRigid": 760, - "m_bRigidRotationLock": 776, - "m_bUseBones": 761, - "m_flJumpThreshold": 624, - "m_flLifeTimeFadeEnd": 620, - "m_flLifeTimeFadeStart": 616, - "m_flPrevPosScale": 628, - "m_flRotLerp": 2368, - "m_modelInput": 432, - "m_nFieldOutput": 764, - "m_nFieldOutputPrev": 768, - "m_nRotationSetType": 772, - "m_transformInput": 520, - "m_vecRotation": 784 + "m_HitboxSetName": 656, + "m_bRigid": 784, + "m_bRigidRotationLock": 800, + "m_bUseBones": 785, + "m_flJumpThreshold": 648, + "m_flLifeTimeFadeEnd": 644, + "m_flLifeTimeFadeStart": 640, + "m_flPrevPosScale": 652, + "m_flRotLerp": 2432, + "m_modelInput": 440, + "m_nFieldOutput": 788, + "m_nFieldOutputPrev": 792, + "m_nRotationSetType": 796, + "m_transformInput": 536, + "m_vecRotation": 808 }, "metadata": [ { @@ -3925,11 +3925,11 @@ }, "C_OP_LockToPointList": { "fields": { - "m_bClosedLoop": 465, - "m_bPlaceAlongPath": 464, - "m_nFieldOutput": 432, - "m_nNumPointsAlongPath": 468, - "m_pointList": 440 + "m_bClosedLoop": 473, + "m_bPlaceAlongPath": 472, + "m_nFieldOutput": 440, + "m_nNumPointsAlongPath": 476, + "m_pointList": 448 }, "metadata": [ { @@ -3941,10 +3941,10 @@ }, "C_OP_LockToSavedSequentialPath": { "fields": { - "m_PathParams": 448, - "m_bCPPairs": 444, - "m_flFadeEnd": 440, - "m_flFadeStart": 436 + "m_PathParams": 464, + "m_bCPPairs": 452, + "m_flFadeEnd": 448, + "m_flFadeStart": 444 }, "metadata": [ { @@ -3964,10 +3964,10 @@ }, "C_OP_LockToSavedSequentialPathV2": { "fields": { - "m_PathParams": 448, - "m_bCPPairs": 440, - "m_flFadeEnd": 436, - "m_flFadeStart": 432 + "m_PathParams": 464, + "m_bCPPairs": 448, + "m_flFadeEnd": 444, + "m_flFadeStart": 440 }, "metadata": [ { @@ -3983,14 +3983,14 @@ }, "C_OP_MaintainEmitter": { "fields": { - "m_bEmitInstantaneously": 1128, - "m_bFinalEmitOnStop": 1129, - "m_flEmissionDuration": 784, - "m_flEmissionRate": 1120, - "m_flScale": 1136, - "m_flStartTime": 776, - "m_nParticlesToMaintain": 440, - "m_nSnapshotControlPoint": 1124 + "m_bEmitInstantaneously": 1152, + "m_bFinalEmitOnStop": 1153, + "m_flEmissionDuration": 800, + "m_flEmissionRate": 1144, + "m_flScale": 1160, + "m_flStartTime": 792, + "m_nParticlesToMaintain": 448, + "m_nSnapshotControlPoint": 1148 }, "metadata": [ { @@ -4003,12 +4003,12 @@ "C_OP_MaintainSequentialPath": { "fields": { "m_PathParams": 464, - "m_bLoop": 448, - "m_bUseParticleCount": 449, - "m_fMaxDistance": 432, - "m_flCohesionStrength": 440, - "m_flNumToAssign": 436, - "m_flTolerance": 444 + "m_bLoop": 456, + "m_bUseParticleCount": 457, + "m_fMaxDistance": 440, + "m_flCohesionStrength": 448, + "m_flNumToAssign": 444, + "m_flTolerance": 452 }, "metadata": [ { @@ -4020,10 +4020,10 @@ }, "C_OP_MaxVelocity": { "fields": { - "m_flMaxVelocity": 432, - "m_flMinVelocity": 436, - "m_nOverrideCP": 440, - "m_nOverrideCPField": 444 + "m_flMaxVelocity": 440, + "m_flMinVelocity": 444, + "m_nOverrideCP": 448, + "m_nOverrideCPField": 452 }, "metadata": [ { @@ -4035,11 +4035,11 @@ }, "C_OP_ModelCull": { "fields": { - "m_HitboxSetName": 439, - "m_bBoundBox": 436, - "m_bCullOutside": 437, - "m_bUseBones": 438, - "m_nControlPointNumber": 432 + "m_HitboxSetName": 447, + "m_bBoundBox": 444, + "m_bCullOutside": 445, + "m_bUseBones": 446, + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -4051,13 +4051,13 @@ }, "C_OP_ModelDampenMovement": { "fields": { - "m_HitboxSetName": 439, - "m_bBoundBox": 436, - "m_bOutside": 437, - "m_bUseBones": 438, - "m_fDrag": 2152, - "m_nControlPointNumber": 432, - "m_vecPosOffset": 568 + "m_HitboxSetName": 447, + "m_bBoundBox": 444, + "m_bOutside": 445, + "m_bUseBones": 446, + "m_fDrag": 2200, + "m_nControlPointNumber": 440, + "m_vecPosOffset": 576 }, "metadata": [ { @@ -4069,15 +4069,15 @@ }, "C_OP_MoveToHitbox": { "fields": { - "m_HitboxSetName": 632, - "m_bUseBones": 760, - "m_flInterpolation": 768, - "m_flLifeTimeLerpEnd": 624, - "m_flLifeTimeLerpStart": 620, - "m_flPrevPosScale": 628, - "m_modelInput": 432, - "m_nLerpType": 764, - "m_transformInput": 520 + "m_HitboxSetName": 656, + "m_bUseBones": 784, + "m_flInterpolation": 792, + "m_flLifeTimeLerpEnd": 648, + "m_flLifeTimeLerpStart": 644, + "m_flPrevPosScale": 652, + "m_modelInput": 440, + "m_nLerpType": 788, + "m_transformInput": 536 }, "metadata": [ { @@ -4089,10 +4089,10 @@ }, "C_OP_MovementLoopInsideSphere": { "fields": { - "m_flDistance": 440, - "m_nCP": 432, - "m_nDistSqrAttr": 2360, - "m_vecScale": 776 + "m_flDistance": 448, + "m_nCP": 440, + "m_nDistSqrAttr": 2416, + "m_vecScale": 792 }, "metadata": [ { @@ -4104,9 +4104,9 @@ }, "C_OP_MovementMaintainOffset": { "fields": { - "m_bRadiusScale": 448, - "m_nCP": 444, - "m_vecOffset": 432 + "m_bRadiusScale": 456, + "m_nCP": 452, + "m_vecOffset": 440 }, "metadata": [ { @@ -4118,12 +4118,12 @@ }, "C_OP_MovementMoveAlongSkinnedCPSnapshot": { "fields": { - "m_bSetNormal": 440, - "m_bSetRadius": 441, - "m_flInterpolation": 448, - "m_flTValue": 784, - "m_nControlPointNumber": 432, - "m_nSnapshotControlPointNumber": 436 + "m_bSetNormal": 448, + "m_bSetRadius": 449, + "m_flInterpolation": 456, + "m_flTValue": 800, + "m_nControlPointNumber": 440, + "m_nSnapshotControlPointNumber": 444 }, "metadata": [ { @@ -4135,23 +4135,23 @@ }, "C_OP_MovementPlaceOnGround": { "fields": { - "m_CollisionGroupName": 784, - "m_bIncludeShotHull": 940, - "m_bIncludeWater": 941, - "m_bScaleOffset": 945, - "m_bSetNormal": 944, - "m_flLerpRate": 780, - "m_flMaxTraceLength": 768, - "m_flOffset": 432, - "m_flTolerance": 772, - "m_flTraceOffset": 776, - "m_nIgnoreCP": 952, - "m_nLerpCP": 924, - "m_nPreserveOffsetCP": 948, - "m_nRefCP1": 916, - "m_nRefCP2": 920, - "m_nTraceMissBehavior": 936, - "m_nTraceSet": 912 + "m_CollisionGroupName": 800, + "m_bIncludeShotHull": 956, + "m_bIncludeWater": 957, + "m_bScaleOffset": 961, + "m_bSetNormal": 960, + "m_flLerpRate": 796, + "m_flMaxTraceLength": 784, + "m_flOffset": 440, + "m_flTolerance": 788, + "m_flTraceOffset": 792, + "m_nIgnoreCP": 968, + "m_nLerpCP": 940, + "m_nPreserveOffsetCP": 964, + "m_nRefCP1": 932, + "m_nRefCP2": 936, + "m_nTraceMissBehavior": 952, + "m_nTraceSet": 928 }, "metadata": [ { @@ -4163,12 +4163,12 @@ }, "C_OP_MovementRigidAttachToCP": { "fields": { - "m_bOffsetLocal": 452, - "m_nControlPointNumber": 432, - "m_nFieldInput": 444, - "m_nFieldOutput": 448, - "m_nScaleCPField": 440, - "m_nScaleControlPoint": 436 + "m_bOffsetLocal": 460, + "m_nControlPointNumber": 440, + "m_nFieldInput": 452, + "m_nFieldOutput": 456, + "m_nScaleCPField": 448, + "m_nScaleControlPoint": 444 }, "metadata": [ { @@ -4180,10 +4180,10 @@ }, "C_OP_MovementRotateParticleAroundAxis": { "fields": { - "m_TransformInput": 2352, - "m_bLocalSpace": 2448, - "m_flRotRate": 2016, - "m_vecRotAxis": 432 + "m_TransformInput": 2408, + "m_bLocalSpace": 2512, + "m_flRotRate": 2064, + "m_vecRotAxis": 440 }, "metadata": [ { @@ -4195,18 +4195,18 @@ }, "C_OP_MovementSkinnedPositionFromCPSnapshot": { "fields": { - "m_bRandom": 440, - "m_bSetNormal": 448, - "m_bSetRadius": 449, - "m_flIncrement": 792, - "m_flInterpolation": 1800, - "m_flReadIndex": 456, - "m_nControlPointNumber": 436, - "m_nFullLoopIncrement": 1128, - "m_nIndexType": 452, - "m_nRandomSeed": 444, - "m_nSnapShotStartPoint": 1464, - "m_nSnapshotControlPointNumber": 432 + "m_bRandom": 448, + "m_bSetNormal": 456, + "m_bSetRadius": 457, + "m_flIncrement": 808, + "m_flInterpolation": 1840, + "m_flReadIndex": 464, + "m_nControlPointNumber": 444, + "m_nFullLoopIncrement": 1152, + "m_nIndexType": 460, + "m_nRandomSeed": 452, + "m_nSnapShotStartPoint": 1496, + "m_nSnapshotControlPointNumber": 440 }, "metadata": [ { @@ -4218,12 +4218,12 @@ }, "C_OP_Noise": { "fields": { - "m_bAdditive": 448, - "m_fl4NoiseScale": 444, - "m_flNoiseAnimationTimeScale": 452, - "m_flOutputMax": 440, - "m_flOutputMin": 436, - "m_nFieldOutput": 432 + "m_bAdditive": 456, + "m_fl4NoiseScale": 452, + "m_flNoiseAnimationTimeScale": 460, + "m_flOutputMax": 448, + "m_flOutputMin": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4235,21 +4235,21 @@ }, "C_OP_NoiseEmitter": { "fields": { - "m_bAbsVal": 460, - "m_bAbsValInv": 461, - "m_flEmissionDuration": 436, - "m_flEmissionScale": 444, - "m_flNoiseScale": 476, - "m_flOffset": 464, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flStartTime": 440, - "m_flWorldNoiseScale": 480, - "m_flWorldTimeScale": 496, - "m_nScaleControlPoint": 448, - "m_nScaleControlPointField": 452, - "m_nWorldNoisePoint": 456, - "m_vecOffsetLoc": 484 + "m_bAbsVal": 472, + "m_bAbsValInv": 473, + "m_flEmissionDuration": 448, + "m_flEmissionScale": 456, + "m_flNoiseScale": 488, + "m_flOffset": 476, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_flStartTime": 452, + "m_flWorldNoiseScale": 492, + "m_flWorldTimeScale": 508, + "m_nScaleControlPoint": 460, + "m_nScaleControlPointField": 464, + "m_nWorldNoisePoint": 468, + "m_vecOffsetLoc": 496 }, "metadata": [ { @@ -4261,7 +4261,7 @@ }, "C_OP_NormalLock": { "fields": { - "m_nControlPointNumber": 432 + "m_nControlPointNumber": 440 }, "metadata": [ { @@ -4273,8 +4273,8 @@ }, "C_OP_NormalizeVector": { "fields": { - "m_flScale": 436, - "m_nFieldOutput": 432 + "m_flScale": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4286,10 +4286,10 @@ }, "C_OP_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 432, - "m_flSpinStrength": 436, - "m_nCP": 440, - "m_nFieldOutput": 444 + "m_flRotOffset": 440, + "m_flSpinStrength": 444, + "m_nCP": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -4301,9 +4301,9 @@ }, "C_OP_OrientTo2dDirection": { "fields": { - "m_flRotOffset": 432, - "m_flSpinStrength": 436, - "m_nFieldOutput": 440 + "m_flRotOffset": 440, + "m_flSpinStrength": 444, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4315,19 +4315,19 @@ }, "C_OP_OscillateScalar": { "fields": { - "m_FrequencyMax": 444, - "m_FrequencyMin": 440, - "m_RateMax": 436, - "m_RateMin": 432, - "m_bProportional": 452, - "m_bProportionalOp": 453, - "m_flEndTime_max": 468, - "m_flEndTime_min": 464, - "m_flOscAdd": 476, - "m_flOscMult": 472, - "m_flStartTime_max": 460, - "m_flStartTime_min": 456, - "m_nField": 448 + "m_FrequencyMax": 452, + "m_FrequencyMin": 448, + "m_RateMax": 444, + "m_RateMin": 440, + "m_bProportional": 460, + "m_bProportionalOp": 461, + "m_flEndTime_max": 476, + "m_flEndTime_min": 472, + "m_flOscAdd": 484, + "m_flOscMult": 480, + "m_flStartTime_max": 468, + "m_flStartTime_min": 464, + "m_nField": 456 }, "metadata": [ { @@ -4339,11 +4339,11 @@ }, "C_OP_OscillateScalarSimple": { "fields": { - "m_Frequency": 436, - "m_Rate": 432, - "m_flOscAdd": 448, - "m_flOscMult": 444, - "m_nField": 440 + "m_Frequency": 444, + "m_Rate": 440, + "m_flOscAdd": 456, + "m_flOscMult": 452, + "m_nField": 448 }, "metadata": [ { @@ -4355,21 +4355,21 @@ }, "C_OP_OscillateVector": { "fields": { - "m_FrequencyMax": 468, - "m_FrequencyMin": 456, - "m_RateMax": 444, - "m_RateMin": 432, - "m_bOffset": 486, - "m_bProportional": 484, - "m_bProportionalOp": 485, - "m_flEndTime_max": 500, - "m_flEndTime_min": 496, - "m_flOscAdd": 840, - "m_flOscMult": 504, - "m_flRateScale": 1176, - "m_flStartTime_max": 492, - "m_flStartTime_min": 488, - "m_nField": 480 + "m_FrequencyMax": 476, + "m_FrequencyMin": 464, + "m_RateMax": 452, + "m_RateMin": 440, + "m_bOffset": 494, + "m_bProportional": 492, + "m_bProportionalOp": 493, + "m_flEndTime_max": 508, + "m_flEndTime_min": 504, + "m_flOscAdd": 856, + "m_flOscMult": 512, + "m_flRateScale": 1200, + "m_flStartTime_max": 500, + "m_flStartTime_min": 496, + "m_nField": 488 }, "metadata": [ { @@ -4381,12 +4381,12 @@ }, "C_OP_OscillateVectorSimple": { "fields": { - "m_Frequency": 444, - "m_Rate": 432, - "m_bOffset": 468, - "m_flOscAdd": 464, - "m_flOscMult": 460, - "m_nField": 456 + "m_Frequency": 452, + "m_Rate": 440, + "m_bOffset": 476, + "m_flOscAdd": 472, + "m_flOscMult": 468, + "m_nField": 464 }, "metadata": [ { @@ -4398,9 +4398,9 @@ }, "C_OP_ParentVortices": { "fields": { - "m_bFlipBasedOnYaw": 460, - "m_flForceScale": 444, - "m_vecTwistAxis": 448 + "m_bFlipBasedOnYaw": 472, + "m_flForceScale": 456, + "m_vecTwistAxis": 460 }, "metadata": [ { @@ -4412,9 +4412,9 @@ }, "C_OP_PerParticleForce": { "fields": { - "m_flForceScale": 448, - "m_nCP": 2368, - "m_vForce": 784 + "m_flForceScale": 456, + "m_nCP": 2424, + "m_vForce": 800 }, "metadata": [ { @@ -4426,18 +4426,18 @@ }, "C_OP_PercentageBetweenTransformLerpCPs": { "fields": { - "m_TransformEnd": 544, - "m_TransformStart": 448, - "m_bActiveRange": 660, - "m_bRadialCheck": 661, - "m_flInputMax": 440, - "m_flInputMin": 436, - "m_nFieldOutput": 432, - "m_nOutputEndCP": 648, - "m_nOutputEndField": 652, - "m_nOutputStartCP": 640, - "m_nOutputStartField": 644, - "m_nSetMethod": 656 + "m_TransformEnd": 560, + "m_TransformStart": 456, + "m_bActiveRange": 684, + "m_bRadialCheck": 685, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_nFieldOutput": 440, + "m_nOutputEndCP": 672, + "m_nOutputEndField": 676, + "m_nOutputStartCP": 664, + "m_nOutputStartField": 668, + "m_nSetMethod": 680 }, "metadata": [ { @@ -4449,16 +4449,16 @@ }, "C_OP_PercentageBetweenTransforms": { "fields": { - "m_TransformEnd": 552, - "m_TransformStart": 456, - "m_bActiveRange": 652, - "m_bRadialCheck": 653, - "m_flInputMax": 440, - "m_flInputMin": 436, - "m_flOutputMax": 448, - "m_flOutputMin": 444, - "m_nFieldOutput": 432, - "m_nSetMethod": 648 + "m_TransformEnd": 568, + "m_TransformStart": 464, + "m_bActiveRange": 676, + "m_bRadialCheck": 677, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nSetMethod": 672 }, "metadata": [ { @@ -4470,16 +4470,16 @@ }, "C_OP_PercentageBetweenTransformsVector": { "fields": { - "m_TransformEnd": 568, - "m_TransformStart": 472, - "m_bActiveRange": 668, - "m_bRadialCheck": 669, - "m_flInputMax": 440, - "m_flInputMin": 436, - "m_nFieldOutput": 432, - "m_nSetMethod": 664, - "m_vecOutputMax": 456, - "m_vecOutputMin": 444 + "m_TransformEnd": 584, + "m_TransformStart": 480, + "m_bActiveRange": 692, + "m_bRadialCheck": 693, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_nFieldOutput": 440, + "m_nSetMethod": 688, + "m_vecOutputMax": 464, + "m_vecOutputMin": 452 }, "metadata": [ { @@ -4491,19 +4491,19 @@ }, "C_OP_PinParticleToCP": { "fields": { - "m_bOffsetLocal": 2024, - "m_flAge": 3048, - "m_flBreakDistance": 2376, - "m_flBreakSpeed": 2712, - "m_flBreakValue": 3392, - "m_flInterpolation": 3728, - "m_nBreakControlPointNumber": 3384, - "m_nBreakControlPointNumber2": 3388, - "m_nControlPointNumber": 432, - "m_nParticleNumber": 2032, - "m_nParticleSelection": 2028, - "m_nPinBreakType": 2368, - "m_vecOffset": 440 + "m_bOffsetLocal": 2072, + "m_flAge": 3120, + "m_flBreakDistance": 2432, + "m_flBreakSpeed": 2776, + "m_flBreakValue": 3472, + "m_flInterpolation": 3816, + "m_nBreakControlPointNumber": 3464, + "m_nBreakControlPointNumber2": 3468, + "m_nControlPointNumber": 440, + "m_nParticleNumber": 2080, + "m_nParticleSelection": 2076, + "m_nPinBreakType": 2424, + "m_vecOffset": 448 }, "metadata": [ { @@ -4515,14 +4515,14 @@ }, "C_OP_PlanarConstraint": { "fields": { - "m_PlaneNormal": 444, - "m_PointOnPlane": 432, - "m_bGlobalNormal": 461, - "m_bGlobalOrigin": 460, - "m_bUseOldCode": 1136, - "m_flMaximumDistanceToCP": 800, - "m_flRadiusScale": 464, - "m_nControlPointNumber": 456 + "m_PlaneNormal": 452, + "m_PointOnPlane": 440, + "m_bGlobalNormal": 469, + "m_bGlobalOrigin": 468, + "m_bUseOldCode": 1160, + "m_flMaximumDistanceToCP": 816, + "m_flRadiusScale": 472, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -4534,10 +4534,10 @@ }, "C_OP_PlaneCull": { "fields": { - "m_bLocalSpace": 448, - "m_flPlaneOffset": 452, - "m_nPlaneControlPoint": 432, - "m_vecPlaneDirection": 436 + "m_bLocalSpace": 456, + "m_flPlaneOffset": 460, + "m_nPlaneControlPoint": 440, + "m_vecPlaneDirection": 444 }, "metadata": [ { @@ -4549,8 +4549,8 @@ }, "C_OP_PlayEndCapWhenFinished": { "fields": { - "m_bFireOnEmissionEnd": 433, - "m_bIncludeChildren": 434 + "m_bFireOnEmissionEnd": 448, + "m_bIncludeChildren": 449 }, "metadata": [ { @@ -4562,8 +4562,8 @@ }, "C_OP_PointVectorAtNextParticle": { "fields": { - "m_flInterpolation": 440, - "m_nFieldOutput": 432 + "m_flInterpolation": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4575,21 +4575,21 @@ }, "C_OP_PositionLock": { "fields": { - "m_TransformInput": 432, - "m_bLockRot": 904, - "m_flEndTime_exp": 548, - "m_flEndTime_max": 544, - "m_flEndTime_min": 540, - "m_flJumpThreshold": 896, - "m_flPrevPosScale": 900, - "m_flRange": 552, - "m_flRangeBias": 560, - "m_flStartTime_exp": 536, - "m_flStartTime_max": 532, - "m_flStartTime_min": 528, - "m_nFieldOutput": 2496, - "m_nFieldOutputPrev": 2500, - "m_vecScale": 912 + "m_TransformInput": 440, + "m_bLockRot": 928, + "m_flEndTime_exp": 564, + "m_flEndTime_max": 560, + "m_flEndTime_min": 556, + "m_flJumpThreshold": 920, + "m_flPrevPosScale": 924, + "m_flRange": 568, + "m_flRangeBias": 576, + "m_flStartTime_exp": 552, + "m_flStartTime_max": 548, + "m_flStartTime_min": 544, + "m_nFieldOutput": 2560, + "m_nFieldOutputPrev": 2564, + "m_vecScale": 936 }, "metadata": [ { @@ -4601,10 +4601,10 @@ }, "C_OP_QuantizeCPComponent": { "fields": { - "m_flInputValue": 440, - "m_flQuantizeValue": 784, - "m_nCPOutput": 776, - "m_nOutVectorField": 780 + "m_flInputValue": 448, + "m_flQuantizeValue": 800, + "m_nCPOutput": 792, + "m_nOutVectorField": 796 }, "metadata": [ { @@ -4616,8 +4616,8 @@ }, "C_OP_QuantizeFloat": { "fields": { - "m_InputValue": 432, - "m_nOutputField": 768 + "m_InputValue": 440, + "m_nOutputField": 784 }, "metadata": [ { @@ -4629,7 +4629,7 @@ }, "C_OP_RadiusDecay": { "fields": { - "m_flMinRadius": 432 + "m_flMinRadius": 440 }, "metadata": [ { @@ -4641,9 +4641,9 @@ }, "C_OP_RampCPLinearRandom": { "fields": { - "m_nOutControlPointNumber": 436, - "m_vecRateMax": 452, - "m_vecRateMin": 440 + "m_nOutControlPointNumber": 448, + "m_vecRateMax": 464, + "m_vecRateMin": 452 }, "metadata": [ { @@ -4655,13 +4655,13 @@ }, "C_OP_RampScalarLinear": { "fields": { - "m_RateMax": 436, - "m_RateMin": 432, + "m_RateMax": 444, + "m_RateMin": 440, "m_bProportionalOp": 500, - "m_flEndTime_max": 452, - "m_flEndTime_min": 448, - "m_flStartTime_max": 444, - "m_flStartTime_min": 440, + "m_flEndTime_max": 460, + "m_flEndTime_min": 456, + "m_flStartTime_max": 452, + "m_flStartTime_min": 448, "m_nField": 496 }, "metadata": [ @@ -4674,10 +4674,10 @@ }, "C_OP_RampScalarLinearSimple": { "fields": { - "m_Rate": 432, - "m_flEndTime": 440, - "m_flStartTime": 436, - "m_nField": 480 + "m_Rate": 440, + "m_flEndTime": 448, + "m_flStartTime": 444, + "m_nField": 496 }, "metadata": [ { @@ -4689,16 +4689,16 @@ }, "C_OP_RampScalarSpline": { "fields": { - "m_RateMax": 436, - "m_RateMin": 432, - "m_bEaseOut": 501, - "m_bProportionalOp": 500, - "m_flBias": 456, - "m_flEndTime_max": 452, - "m_flEndTime_min": 448, - "m_flStartTime_max": 444, - "m_flStartTime_min": 440, - "m_nField": 496 + "m_RateMax": 444, + "m_RateMin": 440, + "m_bEaseOut": 517, + "m_bProportionalOp": 516, + "m_flBias": 464, + "m_flEndTime_max": 460, + "m_flEndTime_min": 456, + "m_flStartTime_max": 452, + "m_flStartTime_min": 448, + "m_nField": 512 }, "metadata": [ { @@ -4710,11 +4710,11 @@ }, "C_OP_RampScalarSplineSimple": { "fields": { - "m_Rate": 432, - "m_bEaseOut": 484, - "m_flEndTime": 440, - "m_flStartTime": 436, - "m_nField": 480 + "m_Rate": 440, + "m_bEaseOut": 500, + "m_flEndTime": 448, + "m_flStartTime": 444, + "m_nField": 496 }, "metadata": [ { @@ -4726,8 +4726,8 @@ }, "C_OP_RandomForce": { "fields": { - "m_MaxForce": 456, - "m_MinForce": 444 + "m_MaxForce": 468, + "m_MinForce": 456 }, "metadata": [ { @@ -4739,11 +4739,11 @@ }, "C_OP_ReadFromNeighboringParticle": { "fields": { - "m_DistanceCheck": 448, - "m_flInterpolation": 784, - "m_nFieldInput": 432, - "m_nFieldOutput": 436, - "m_nIncrement": 440 + "m_DistanceCheck": 456, + "m_flInterpolation": 800, + "m_nFieldInput": 440, + "m_nFieldOutput": 444, + "m_nIncrement": 448 }, "metadata": [ { @@ -4755,9 +4755,9 @@ }, "C_OP_ReinitializeScalarEndCap": { "fields": { - "m_flOutputMax": 440, - "m_flOutputMin": 436, - "m_nFieldOutput": 432 + "m_flOutputMax": 448, + "m_flOutputMin": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4769,17 +4769,17 @@ }, "C_OP_RemapAverageHitboxSpeedtoCP": { "fields": { - "m_HitboxSetName": 3392, - "m_flInputMax": 792, - "m_flInputMin": 456, - "m_flOutputMax": 1464, - "m_flOutputMin": 1128, - "m_nField": 444, - "m_nHeightControlPointNumber": 1800, - "m_nHitboxDataType": 448, - "m_nInControlPointNumber": 436, - "m_nOutControlPointNumber": 440, - "m_vecComparisonVelocity": 1808 + "m_HitboxSetName": 3472, + "m_flInputMax": 808, + "m_flInputMin": 464, + "m_flOutputMax": 1496, + "m_flOutputMin": 1152, + "m_nField": 456, + "m_nHeightControlPointNumber": 1840, + "m_nHitboxDataType": 460, + "m_nInControlPointNumber": 448, + "m_nOutControlPointNumber": 452, + "m_vecComparisonVelocity": 1848 }, "metadata": [ { @@ -4791,13 +4791,13 @@ }, "C_OP_RemapAverageScalarValuetoCP": { "fields": { - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nField": 444, - "m_nOutControlPointNumber": 436, - "m_nOutVectorField": 440 + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nField": 456, + "m_nOutControlPointNumber": 448, + "m_nOutVectorField": 452 }, "metadata": [ { @@ -4809,11 +4809,11 @@ }, "C_OP_RemapBoundingVolumetoCP": { "fields": { - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_nOutControlPointNumber": 436 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nOutControlPointNumber": 448 }, "metadata": [ { @@ -4825,10 +4825,10 @@ }, "C_OP_RemapCPVelocityToVector": { "fields": { - "m_bNormalize": 444, - "m_flScale": 440, - "m_nControlPoint": 432, - "m_nFieldOutput": 436 + "m_bNormalize": 452, + "m_flScale": 448, + "m_nControlPoint": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4840,16 +4840,16 @@ }, "C_OP_RemapCPtoCP": { "fields": { - "m_bDerivative": 468, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flInterpRate": 472, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nInputControlPoint": 436, - "m_nInputField": 444, - "m_nOutputControlPoint": 440, - "m_nOutputField": 448 + "m_bDerivative": 480, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flInterpRate": 484, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nInputControlPoint": 448, + "m_nInputField": 456, + "m_nOutputControlPoint": 452, + "m_nOutputField": 460 }, "metadata": [ { @@ -4861,17 +4861,17 @@ }, "C_OP_RemapCPtoScalar": { "fields": { - "m_flEndTime": 464, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flInterpRate": 468, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_flStartTime": 460, - "m_nCPInput": 432, - "m_nField": 440, - "m_nFieldOutput": 436, - "m_nSetMethod": 472 + "m_flEndTime": 472, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flInterpRate": 476, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flStartTime": 468, + "m_nCPInput": 440, + "m_nField": 448, + "m_nFieldOutput": 444, + "m_nSetMethod": 480 }, "metadata": [ { @@ -4883,19 +4883,19 @@ }, "C_OP_RemapCPtoVector": { "fields": { - "m_bAccelerate": 509, - "m_bOffset": 508, - "m_flEndTime": 496, - "m_flInterpRate": 500, - "m_flStartTime": 492, - "m_nCPInput": 432, - "m_nFieldOutput": 436, - "m_nLocalSpaceCP": 440, - "m_nSetMethod": 504, - "m_vInputMax": 456, - "m_vInputMin": 444, - "m_vOutputMax": 480, - "m_vOutputMin": 468 + "m_bAccelerate": 517, + "m_bOffset": 516, + "m_flEndTime": 504, + "m_flInterpRate": 508, + "m_flStartTime": 500, + "m_nCPInput": 440, + "m_nFieldOutput": 444, + "m_nLocalSpaceCP": 448, + "m_nSetMethod": 512, + "m_vInputMax": 464, + "m_vInputMin": 452, + "m_vOutputMax": 488, + "m_vOutputMin": 476 }, "metadata": [ { @@ -4907,9 +4907,9 @@ }, "C_OP_RemapControlPointDirectionToVector": { "fields": { - "m_flScale": 436, - "m_nControlPointNumber": 440, - "m_nFieldOutput": 432 + "m_flScale": 444, + "m_nControlPointNumber": 448, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -4921,10 +4921,10 @@ }, "C_OP_RemapControlPointOrientationToRotation": { "fields": { - "m_flOffsetRot": 440, - "m_nCP": 432, - "m_nComponent": 444, - "m_nFieldOutput": 436 + "m_flOffsetRot": 448, + "m_nCP": 440, + "m_nComponent": 452, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4936,10 +4936,10 @@ }, "C_OP_RemapCrossProductOfTwoVectorsToVector": { "fields": { - "m_InputVec1": 432, - "m_InputVec2": 2016, - "m_bNormalize": 3604, - "m_nFieldOutput": 3600 + "m_InputVec1": 440, + "m_InputVec2": 2064, + "m_bNormalize": 3692, + "m_nFieldOutput": 3688 }, "metadata": [ { @@ -4951,8 +4951,8 @@ }, "C_OP_RemapDensityGradientToVectorAttribute": { "fields": { - "m_flRadiusScale": 432, - "m_nFieldOutput": 436 + "m_flRadiusScale": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -4964,14 +4964,14 @@ }, "C_OP_RemapDensityToVector": { "fields": { - "m_bUseParentDensity": 472, - "m_flDensityMax": 444, - "m_flDensityMin": 440, - "m_flRadiusScale": 432, - "m_nFieldOutput": 436, - "m_nVoxelGridResolution": 476, - "m_vecOutputMax": 460, - "m_vecOutputMin": 448 + "m_bUseParentDensity": 480, + "m_flDensityMax": 452, + "m_flDensityMin": 448, + "m_flRadiusScale": 440, + "m_nFieldOutput": 444, + "m_nVoxelGridResolution": 484, + "m_vecOutputMax": 468, + "m_vecOutputMin": 456 }, "metadata": [ { @@ -4983,13 +4983,13 @@ }, "C_OP_RemapDirectionToCPToVector": { "fields": { - "m_bNormalize": 460, - "m_flOffsetRot": 444, - "m_flScale": 440, - "m_nCP": 432, - "m_nFieldOutput": 436, - "m_nFieldStrength": 464, - "m_vecOffsetAxis": 448 + "m_bNormalize": 468, + "m_flOffsetRot": 452, + "m_flScale": 448, + "m_nCP": 440, + "m_nFieldOutput": 444, + "m_nFieldStrength": 472, + "m_vecOffsetAxis": 456 }, "metadata": [ { @@ -5001,11 +5001,11 @@ }, "C_OP_RemapDistanceToLineSegmentBase": { "fields": { - "m_bInfiniteLine": 448, - "m_flMaxInputValue": 444, - "m_flMinInputValue": 440, - "m_nCP0": 432, - "m_nCP1": 436 + "m_bInfiniteLine": 456, + "m_flMaxInputValue": 452, + "m_flMinInputValue": 448, + "m_nCP0": 440, + "m_nCP1": 444 }, "metadata": [ { @@ -5017,9 +5017,9 @@ }, "C_OP_RemapDistanceToLineSegmentToScalar": { "fields": { - "m_flMaxOutputValue": 460, - "m_flMinOutputValue": 456, - "m_nFieldOutput": 452 + "m_flMaxOutputValue": 472, + "m_flMinOutputValue": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -5031,9 +5031,9 @@ }, "C_OP_RemapDistanceToLineSegmentToVector": { "fields": { - "m_nFieldOutput": 452, - "m_vMaxOutputValue": 468, - "m_vMinOutputValue": 456 + "m_nFieldOutput": 464, + "m_vMaxOutputValue": 480, + "m_vMinOutputValue": 468 }, "metadata": [ { @@ -5045,14 +5045,14 @@ }, "C_OP_RemapDotProductToCP": { "fields": { - "m_flInputMax": 792, - "m_flInputMin": 456, - "m_flOutputMax": 1464, - "m_flOutputMin": 1128, - "m_nInputCP1": 436, - "m_nInputCP2": 440, - "m_nOutVectorField": 448, - "m_nOutputCP": 444 + "m_flInputMax": 808, + "m_flInputMin": 464, + "m_flOutputMax": 1496, + "m_flOutputMin": 1152, + "m_nInputCP1": 448, + "m_nInputCP2": 452, + "m_nOutVectorField": 460, + "m_nOutputCP": 456 }, "metadata": [ { @@ -5064,17 +5064,17 @@ }, "C_OP_RemapDotProductToScalar": { "fields": { - "m_bActiveRange": 468, - "m_bUseParticleNormal": 469, - "m_bUseParticleVelocity": 460, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 440, - "m_nInputCP1": 432, - "m_nInputCP2": 436, - "m_nSetMethod": 464 + "m_bActiveRange": 476, + "m_bUseParticleNormal": 477, + "m_bUseParticleVelocity": 468, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nInputCP1": 440, + "m_nInputCP2": 444, + "m_nSetMethod": 472 }, "metadata": [ { @@ -5086,11 +5086,11 @@ }, "C_OP_RemapExternalWindToCP": { "fields": { - "m_bSetMagnitude": 2032, - "m_nCP": 436, - "m_nCPOutput": 440, - "m_nOutVectorField": 2036, - "m_vecScale": 448 + "m_bSetMagnitude": 2080, + "m_nCP": 448, + "m_nCPOutput": 452, + "m_nOutVectorField": 2084, + "m_vecScale": 456 }, "metadata": [ { @@ -5102,10 +5102,10 @@ }, "C_OP_RemapGravityToVector": { "fields": { - "m_bNormalizedOutput": 2024, - "m_nOutputField": 2016, - "m_nSetMethod": 2020, - "m_vInput1": 432 + "m_bNormalizedOutput": 2072, + "m_nOutputField": 2064, + "m_nSetMethod": 2068, + "m_vInput1": 440 }, "metadata": [ { @@ -5117,15 +5117,15 @@ }, "C_OP_RemapModelVolumetoCP": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nBBoxType": 436, - "m_nField": 452, - "m_nInControlPointNumber": 440, - "m_nOutControlPointMaxNumber": 448, - "m_nOutControlPointNumber": 444 + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nBBoxType": 448, + "m_nField": 464, + "m_nInControlPointNumber": 452, + "m_nOutControlPointMaxNumber": 460, + "m_nOutControlPointNumber": 456 }, "metadata": [ { @@ -5157,13 +5157,13 @@ }, "C_OP_RemapNamedModelElementEndCap": { "fields": { - "m_bModelFromRenderer": 512, - "m_fallbackNames": 488, - "m_hModel": 432, - "m_inNames": 440, - "m_nFieldInput": 516, - "m_nFieldOutput": 520, - "m_outNames": 464 + "m_bModelFromRenderer": 520, + "m_fallbackNames": 496, + "m_hModel": 440, + "m_inNames": 448, + "m_nFieldInput": 524, + "m_nFieldOutput": 528, + "m_outNames": 472 }, "metadata": [ { @@ -5175,15 +5175,15 @@ }, "C_OP_RemapNamedModelElementOnceTimed": { "fields": { - "m_bModelFromRenderer": 512, - "m_bProportional": 513, - "m_fallbackNames": 488, - "m_flRemapTime": 524, - "m_hModel": 432, - "m_inNames": 440, - "m_nFieldInput": 516, - "m_nFieldOutput": 520, - "m_outNames": 464 + "m_bModelFromRenderer": 520, + "m_bProportional": 521, + "m_fallbackNames": 496, + "m_flRemapTime": 532, + "m_hModel": 440, + "m_inNames": 448, + "m_nFieldInput": 524, + "m_nFieldOutput": 528, + "m_outNames": 472 }, "metadata": [ { @@ -5235,13 +5235,13 @@ }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { - "m_bBackwards": 452, - "m_flOutputMax": 448, - "m_flOutputMin": 444, - "m_nFieldOutput": 432, - "m_nInputMax": 440, - "m_nInputMin": 436, - "m_nSetMethod": 456 + "m_bBackwards": 460, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nInputMax": 448, + "m_nInputMin": 444, + "m_nSetMethod": 464 }, "metadata": [ { @@ -5253,13 +5253,13 @@ }, "C_OP_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 1784, - "m_flOutputMax": 1448, - "m_flOutputMin": 1112, - "m_nFieldOutput": 432, - "m_nInputMax": 776, - "m_nInputMin": 440, - "m_nSetMethod": 1788 + "m_bActiveRange": 1824, + "m_flOutputMax": 1480, + "m_flOutputMin": 1136, + "m_nFieldOutput": 440, + "m_nInputMax": 792, + "m_nInputMin": 448, + "m_nSetMethod": 1828 }, "metadata": [ { @@ -5271,14 +5271,14 @@ }, "C_OP_RemapSDFDistanceToScalarAttribute": { "fields": { - "m_flMaxDistance": 776, - "m_flMinDistance": 440, - "m_flValueAboveMax": 2120, - "m_flValueAtMax": 1784, - "m_flValueAtMin": 1448, - "m_flValueBelowMin": 1112, - "m_nFieldOutput": 432, - "m_nVectorFieldInput": 436 + "m_flMaxDistance": 792, + "m_flMinDistance": 448, + "m_flValueAboveMax": 2168, + "m_flValueAtMax": 1824, + "m_flValueAtMin": 1480, + "m_flValueBelowMin": 1136, + "m_nFieldOutput": 440, + "m_nVectorFieldInput": 444 }, "metadata": [ { @@ -5290,14 +5290,14 @@ }, "C_OP_RemapSDFDistanceToVectorAttribute": { "fields": { - "m_flMaxDistance": 776, - "m_flMinDistance": 440, - "m_nVectorFieldInput": 436, - "m_nVectorFieldOutput": 432, - "m_vValueAboveMax": 1148, - "m_vValueAtMax": 1136, - "m_vValueAtMin": 1124, - "m_vValueBelowMin": 1112 + "m_flMaxDistance": 792, + "m_flMinDistance": 448, + "m_nVectorFieldInput": 444, + "m_nVectorFieldOutput": 440, + "m_vValueAboveMax": 1172, + "m_vValueAtMax": 1160, + "m_vValueAtMin": 1148, + "m_vValueBelowMin": 1136 }, "metadata": [ { @@ -5309,7 +5309,7 @@ }, "C_OP_RemapSDFGradientToVectorAttribute": { "fields": { - "m_nFieldOutput": 432 + "m_nFieldOutput": 440 }, "metadata": [ { @@ -5321,13 +5321,13 @@ }, "C_OP_RemapScalar": { "fields": { - "m_bOldCode": 456, - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_nFieldInput": 432, - "m_nFieldOutput": 436 + "m_bOldCode": 464, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5339,12 +5339,12 @@ }, "C_OP_RemapScalarEndCap": { "fields": { - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_nFieldInput": 432, - "m_nFieldOutput": 436 + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5356,14 +5356,14 @@ }, "C_OP_RemapScalarOnceTimed": { "fields": { - "m_bProportional": 432, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_flRemapTime": 460, - "m_nFieldInput": 436, - "m_nFieldOutput": 440 + "m_bProportional": 440, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_flRemapTime": 468, + "m_nFieldInput": 444, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -5375,13 +5375,13 @@ }, "C_OP_RemapSpeed": { "fields": { - "m_bIgnoreDelta": 456, - "m_flInputMax": 440, - "m_flInputMin": 436, - "m_flOutputMax": 448, - "m_flOutputMin": 444, - "m_nFieldOutput": 432, - "m_nSetMethod": 452 + "m_bIgnoreDelta": 464, + "m_flInputMax": 448, + "m_flInputMin": 444, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 440, + "m_nSetMethod": 460 }, "metadata": [ { @@ -5393,14 +5393,14 @@ }, "C_OP_RemapSpeedtoCP": { "fields": { - "m_bUseDeltaV": 464, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nField": 444, - "m_nInControlPointNumber": 436, - "m_nOutControlPointNumber": 440 + "m_bUseDeltaV": 476, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nField": 456, + "m_nInControlPointNumber": 448, + "m_nOutControlPointNumber": 452 }, "metadata": [ { @@ -5412,10 +5412,10 @@ }, "C_OP_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 432, - "m_bUseQuat": 540, - "m_bWriteNormal": 541, - "m_vecRotation": 528 + "m_TransformInput": 440, + "m_bUseQuat": 556, + "m_bWriteNormal": 557, + "m_vecRotation": 544 }, "metadata": [ { @@ -5427,10 +5427,10 @@ }, "C_OP_RemapTransformOrientationToYaw": { "fields": { - "m_TransformInput": 432, - "m_flRotOffset": 532, - "m_flSpinStrength": 536, - "m_nFieldOutput": 528 + "m_TransformInput": 440, + "m_flRotOffset": 548, + "m_flSpinStrength": 552, + "m_nFieldOutput": 544 }, "metadata": [ { @@ -5442,7 +5442,7 @@ }, "C_OP_RemapTransformToVelocity": { "fields": { - "m_TransformInput": 432 + "m_TransformInput": 440 }, "metadata": [ { @@ -5454,14 +5454,14 @@ }, "C_OP_RemapTransformVisibilityToScalar": { "fields": { - "m_TransformInput": 440, - "m_flInputMax": 544, - "m_flInputMin": 540, - "m_flOutputMax": 552, - "m_flOutputMin": 548, - "m_flRadius": 556, - "m_nFieldOutput": 536, - "m_nSetMethod": 432 + "m_TransformInput": 448, + "m_flInputMax": 560, + "m_flInputMin": 556, + "m_flOutputMax": 568, + "m_flOutputMin": 564, + "m_flRadius": 572, + "m_nFieldOutput": 552, + "m_nSetMethod": 440 }, "metadata": [ { @@ -5473,14 +5473,14 @@ }, "C_OP_RemapTransformVisibilityToVector": { "fields": { - "m_TransformInput": 440, - "m_flInputMax": 544, - "m_flInputMin": 540, - "m_flRadius": 572, - "m_nFieldOutput": 536, - "m_nSetMethod": 432, - "m_vecOutputMax": 560, - "m_vecOutputMin": 548 + "m_TransformInput": 448, + "m_flInputMax": 560, + "m_flInputMin": 556, + "m_flRadius": 588, + "m_nFieldOutput": 552, + "m_nSetMethod": 440, + "m_vecOutputMax": 576, + "m_vecOutputMin": 564 }, "metadata": [ { @@ -5492,9 +5492,9 @@ }, "C_OP_RemapVectorComponentToScalar": { "fields": { - "m_nComponent": 440, - "m_nFieldInput": 432, - "m_nFieldOutput": 436 + "m_nComponent": 448, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5506,9 +5506,9 @@ }, "C_OP_RemapVectortoCP": { "fields": { - "m_nFieldInput": 436, - "m_nOutControlPointNumber": 432, - "m_nParticleNumber": 440 + "m_nFieldInput": 444, + "m_nOutControlPointNumber": 440, + "m_nParticleNumber": 448 }, "metadata": [ { @@ -5520,9 +5520,9 @@ }, "C_OP_RemapVelocityToVector": { "fields": { - "m_bNormalize": 440, - "m_flScale": 436, - "m_nFieldOutput": 432 + "m_bNormalize": 448, + "m_flScale": 444, + "m_nFieldOutput": 440 }, "metadata": [ { @@ -5534,13 +5534,13 @@ }, "C_OP_RemapVisibilityScalar": { "fields": { - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_flOutputMax": 452, - "m_flOutputMin": 448, - "m_flRadiusScale": 456, - "m_nFieldInput": 432, - "m_nFieldOutput": 436 + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_flOutputMax": 460, + "m_flOutputMin": 456, + "m_flRadiusScale": 464, + "m_nFieldInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -5552,14 +5552,14 @@ }, "C_OP_RenderAsModels": { "fields": { - "m_ModelList": 512, - "m_bFitToModelSize": 544, - "m_bNonUniformScaling": 545, - "m_flModelScale": 540, - "m_nSizeCullBloat": 560, - "m_nXAxisScalingAttribute": 548, - "m_nYAxisScalingAttribute": 552, - "m_nZAxisScalingAttribute": 556 + "m_ModelList": 520, + "m_bFitToModelSize": 552, + "m_bNonUniformScaling": 553, + "m_flModelScale": 548, + "m_nSizeCullBloat": 568, + "m_nXAxisScalingAttribute": 556, + "m_nYAxisScalingAttribute": 560, + "m_nZAxisScalingAttribute": 564 }, "metadata": [ { @@ -5571,14 +5571,14 @@ }, "C_OP_RenderBlobs": { "fields": { - "m_MaterialVars": 1536, - "m_cubeWidth": 512, - "m_cutoffRadius": 848, - "m_hMaterial": 1584, - "m_nIndexCountKb": 1524, - "m_nScaleCP": 1528, - "m_nVertexCountKb": 1520, - "m_renderRadius": 1184 + "m_MaterialVars": 1568, + "m_cubeWidth": 520, + "m_cutoffRadius": 864, + "m_hMaterial": 1616, + "m_nIndexCountKb": 1556, + "m_nScaleCP": 1560, + "m_nVertexCountKb": 1552, + "m_renderRadius": 1208 }, "metadata": [ { @@ -5590,28 +5590,28 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 4840, - "m_MaterialFloatVars": 4936, - "m_MaterialVecVars": 4984, - "m_bDrawCableCaps": 4808, - "m_flAlphaScale": 848, - "m_flCapOffsetAmount": 4816, - "m_flCapRoundness": 4812, - "m_flColorMapOffsetU": 3800, - "m_flColorMapOffsetV": 3464, - "m_flNormalMapOffsetU": 4472, - "m_flNormalMapOffsetV": 4136, - "m_flRadiusScale": 512, - "m_flTessScale": 4820, - "m_flTextureRepeatsCircumference": 3128, - "m_flTextureRepeatsPerSegment": 2792, - "m_hMaterial": 2776, - "m_nColorBlendType": 2768, - "m_nMaxTesselation": 4828, - "m_nMinTesselation": 4824, - "m_nRoundness": 4832, - "m_nTextureRepetitionMode": 2784, - "m_vecColorScale": 1184 + "m_LightingTransform": 4952, + "m_MaterialFloatVars": 5056, + "m_MaterialVecVars": 5104, + "m_bDrawCableCaps": 4920, + "m_flAlphaScale": 864, + "m_flCapOffsetAmount": 4928, + "m_flCapRoundness": 4924, + "m_flColorMapOffsetU": 3888, + "m_flColorMapOffsetV": 3544, + "m_flNormalMapOffsetU": 4576, + "m_flNormalMapOffsetV": 4232, + "m_flRadiusScale": 520, + "m_flTessScale": 4932, + "m_flTextureRepeatsCircumference": 3200, + "m_flTextureRepeatsPerSegment": 2856, + "m_hMaterial": 2840, + "m_nColorBlendType": 2832, + "m_nMaxTesselation": 4940, + "m_nMinTesselation": 4936, + "m_nRoundness": 4944, + "m_nTextureRepetitionMode": 2848, + "m_vecColorScale": 1208 }, "metadata": [ { @@ -5633,22 +5633,22 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 506, - "m_bUseTexture": 507, - "m_flAlphaScale": 512, - "m_flDistanceFalloff": 2116, - "m_flLightDistance": 2108, - "m_flRadiusScale": 508, - "m_flSpotFoV": 2120, - "m_flStartFalloff": 2112, - "m_hTexture": 2136, - "m_nAlpha2Field": 516, - "m_nAlphaTestPointField": 2124, - "m_nAlphaTestRangeField": 2128, - "m_nAlphaTestSharpnessField": 2132, - "m_nColorBlendType": 2104, - "m_nHSVShiftControlPoint": 2144, - "m_vecColorScale": 520 + "m_bUseAlphaTestWindow": 520, + "m_bUseTexture": 521, + "m_flAlphaScale": 528, + "m_flDistanceFalloff": 2172, + "m_flLightDistance": 2164, + "m_flRadiusScale": 524, + "m_flSpotFoV": 2176, + "m_flStartFalloff": 2168, + "m_hTexture": 2192, + "m_nAlpha2Field": 532, + "m_nAlphaTestPointField": 2180, + "m_nAlphaTestRangeField": 2184, + "m_nAlphaTestSharpnessField": 2188, + "m_nColorBlendType": 2160, + "m_nHSVShiftControlPoint": 2200, + "m_vecColorScale": 536 }, "metadata": [ { @@ -5660,9 +5660,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 508, - "m_flRadiusScale": 516, - "m_nStrengthFieldOverride": 512 + "m_flFlattenStrength": 520, + "m_flRadiusScale": 528, + "m_nStrengthFieldOverride": 524 }, "metadata": [ { @@ -5674,14 +5674,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 506, - "m_fGridSize": 520, - "m_fIsosurfaceThreshold": 1192, - "m_fRadiusScale": 856, - "m_hMaterial": 1536, - "m_nIndexCountKb": 512, - "m_nScaleCP": 1528, - "m_nVertexCountKb": 508 + "m_bUsePerParticleRadius": 520, + "m_fGridSize": 536, + "m_fIsosurfaceThreshold": 1224, + "m_fRadiusScale": 880, + "m_hMaterial": 1576, + "m_nIndexCountKb": 528, + "m_nScaleCP": 1568, + "m_nVertexCountKb": 524 }, "metadata": [ { @@ -5693,13 +5693,13 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2440, - "m_flBrightnessLumensPerMeter": 2104, - "m_flRange": 2784, - "m_flSkirt": 2448, - "m_flThickness": 3120, - "m_nColorBlendType": 2096, - "m_vColorBlend": 512 + "m_bCastShadows": 2496, + "m_flBrightnessLumensPerMeter": 2152, + "m_flRange": 2848, + "m_flSkirt": 2504, + "m_flThickness": 3192, + "m_nColorBlendType": 2144, + "m_vColorBlend": 520 }, "metadata": [ { @@ -5711,13 +5711,13 @@ }, "C_OP_RenderLights": { "fields": { - "m_bAnimateInFPS": 528, - "m_flAnimationRate": 520, - "m_flEndFadeSize": 544, - "m_flMaxSize": 536, - "m_flMinSize": 532, - "m_flStartFadeSize": 540, - "m_nAnimationType": 524 + "m_bAnimateInFPS": 536, + "m_flAnimationRate": 528, + "m_flEndFadeSize": 552, + "m_flMaxSize": 544, + "m_flMinSize": 540, + "m_flStartFadeSize": 548, + "m_nAnimationType": 532 }, "metadata": [ { @@ -5729,14 +5729,14 @@ }, "C_OP_RenderMaterialProxy": { "fields": { - "m_MaterialVars": 520, - "m_flAlpha": 2472, - "m_flMaterialOverrideEnabled": 552, - "m_hOverrideMaterial": 544, - "m_nColorBlendType": 2808, - "m_nMaterialControlPoint": 508, - "m_nProxyType": 512, - "m_vecColorScale": 888 + "m_MaterialVars": 528, + "m_flAlpha": 2528, + "m_flMaterialOverrideEnabled": 560, + "m_hOverrideMaterial": 552, + "m_nColorBlendType": 2872, + "m_nMaterialControlPoint": 520, + "m_nProxyType": 524, + "m_vecColorScale": 904 }, "metadata": [ { @@ -5748,60 +5748,60 @@ }, "C_OP_RenderModels": { "fields": { - "m_ActivityName": 5680, - "m_ClothEffectName": 6193, - "m_EconSlotName": 7068, - "m_MaterialVars": 6616, - "m_ModelList": 512, - "m_SequenceName": 5936, - "m_bAcceptsDecals": 7334, - "m_bAllowApproximateTransforms": 7337, - "m_bAnimated": 5320, - "m_bCenterOffset": 546, - "m_bDisableDepthPrepass": 7333, - "m_bDisableShadows": 7332, - "m_bDoNotDrawInParticlePass": 7336, - "m_bEnableClothSimulation": 6192, - "m_bForceDrawInterlevedWithSiblings": 7335, - "m_bForceLoopingAnimation": 5665, - "m_bIgnoreNormal": 544, - "m_bIgnoreRadius": 3720, - "m_bLocalScale": 5312, - "m_bManualAnimFrame": 5667, - "m_bOnlyRenderInEffecsGameOverlay": 509, - "m_bOnlyRenderInEffectsBloomPass": 506, - "m_bOnlyRenderInEffectsWaterPass": 507, - "m_bOrientZ": 545, - "m_bOriginalModel": 7324, - "m_bOverrideTranslucentMaterials": 6272, - "m_bResetAnimOnStop": 5666, - "m_bScaleAnimationRate": 5664, - "m_bSuppressTint": 7325, - "m_bUseMixedResolutionRendering": 508, - "m_flAlphaScale": 11776, - "m_flAnimationRate": 5328, - "m_flManualModelSelection": 6640, - "m_flRadiusScale": 11440, - "m_flRollScale": 12112, - "m_hOverrideMaterial": 6264, - "m_modelInput": 6976, - "m_nAlpha2Field": 12448, - "m_nAnimationField": 5672, - "m_nAnimationScaleField": 5668, - "m_nBodyGroupField": 536, - "m_nColorBlendType": 14040, - "m_nLOD": 7064, - "m_nManualFrameField": 5676, - "m_nModelScaleCP": 3724, - "m_nSizeCullBloat": 5316, - "m_nSkin": 6280, - "m_nSubModelField": 540, - "m_nSubModelFieldType": 7328, - "m_szRenderAttribute": 7338, - "m_vecColorScale": 12456, - "m_vecComponentScale": 3728, - "m_vecLocalOffset": 552, - "m_vecLocalRotation": 2136 + "m_ActivityName": 5824, + "m_ClothEffectName": 6337, + "m_EconSlotName": 7236, + "m_MaterialVars": 6768, + "m_ModelList": 528, + "m_SequenceName": 6080, + "m_bAcceptsDecals": 7502, + "m_bAllowApproximateTransforms": 7505, + "m_bAnimated": 5456, + "m_bCenterOffset": 562, + "m_bDisableDepthPrepass": 7501, + "m_bDisableShadows": 7500, + "m_bDoNotDrawInParticlePass": 7504, + "m_bEnableClothSimulation": 6336, + "m_bForceDrawInterlevedWithSiblings": 7503, + "m_bForceLoopingAnimation": 5809, + "m_bIgnoreNormal": 560, + "m_bIgnoreRadius": 3816, + "m_bLocalScale": 5448, + "m_bManualAnimFrame": 5811, + "m_bOnlyRenderInEffecsGameOverlay": 523, + "m_bOnlyRenderInEffectsBloomPass": 520, + "m_bOnlyRenderInEffectsWaterPass": 521, + "m_bOrientZ": 561, + "m_bOriginalModel": 7492, + "m_bOverrideTranslucentMaterials": 6416, + "m_bResetAnimOnStop": 5810, + "m_bScaleAnimationRate": 5808, + "m_bSuppressTint": 7493, + "m_bUseMixedResolutionRendering": 522, + "m_flAlphaScale": 8112, + "m_flAnimationRate": 5464, + "m_flManualModelSelection": 6792, + "m_flRadiusScale": 7768, + "m_flRollScale": 8456, + "m_hOverrideMaterial": 6408, + "m_modelInput": 7136, + "m_nAlpha2Field": 8800, + "m_nAnimationField": 5816, + "m_nAnimationScaleField": 5812, + "m_nBodyGroupField": 552, + "m_nColorBlendType": 10432, + "m_nLOD": 7232, + "m_nManualFrameField": 5820, + "m_nModelScaleCP": 3820, + "m_nSizeCullBloat": 5452, + "m_nSkin": 6424, + "m_nSubModelField": 556, + "m_nSubModelFieldType": 7496, + "m_szRenderAttribute": 7506, + "m_vecColorScale": 8808, + "m_vecComponentScale": 3824, + "m_vecLocalOffset": 568, + "m_vecLocalRotation": 2192 }, "metadata": [ { @@ -5813,20 +5813,20 @@ }, "C_OP_RenderOmni2Light": { "fields": { - "m_bCastShadows": 2776, - "m_bSphericalCookie": 4472, - "m_flBrightnessCandelas": 2440, - "m_flBrightnessLumens": 2104, - "m_flInnerConeAngle": 3792, - "m_flLuminaireRadius": 2784, - "m_flOuterConeAngle": 4128, - "m_flRange": 3456, - "m_flSkirt": 3120, - "m_hLightCookie": 4464, - "m_nBrightnessUnit": 2100, - "m_nColorBlendType": 2096, - "m_nLightType": 508, - "m_vColorBlend": 512 + "m_bCastShadows": 2848, + "m_bSphericalCookie": 4584, + "m_flBrightnessCandelas": 2504, + "m_flBrightnessLumens": 2160, + "m_flInnerConeAngle": 3888, + "m_flLuminaireRadius": 2856, + "m_flOuterConeAngle": 4232, + "m_flRange": 3544, + "m_flSkirt": 3200, + "m_hLightCookie": 4576, + "m_nBrightnessUnit": 2156, + "m_nColorBlendType": 2152, + "m_nLightType": 520, + "m_vColorBlend": 528 }, "metadata": [ { @@ -5838,7 +5838,7 @@ }, "C_OP_RenderPoints": { "fields": { - "m_hMaterial": 512 + "m_hMaterial": 520 }, "metadata": [ { @@ -5850,9 +5850,9 @@ }, "C_OP_RenderPostProcessing": { "fields": { - "m_flPostProcessStrength": 512, - "m_hPostTexture": 848, - "m_nPriority": 856 + "m_flPostProcessStrength": 520, + "m_hPostTexture": 864, + "m_nPriority": 872 }, "metadata": [ { @@ -5864,24 +5864,24 @@ }, "C_OP_RenderProjected": { "fields": { - "m_MaterialVars": 888, - "m_bEnableProjectedDepthControls": 510, - "m_bFlipHorizontal": 509, - "m_bOrientToNormal": 884, - "m_bProjectCharacter": 506, - "m_bProjectWater": 508, - "m_bProjectWorld": 507, - "m_flAlphaScale": 1248, - "m_flAnimationTimeScale": 880, - "m_flMaterialSelection": 544, - "m_flMaxProjectionDepth": 516, - "m_flMinProjectionDepth": 512, - "m_flRadiusScale": 912, - "m_flRollScale": 1584, - "m_nAlpha2Field": 1920, - "m_nColorBlendType": 3512, - "m_vecColorScale": 1928, - "m_vecProjectedMaterials": 520 + "m_MaterialVars": 912, + "m_bEnableProjectedDepthControls": 524, + "m_bFlipHorizontal": 523, + "m_bOrientToNormal": 908, + "m_bProjectCharacter": 520, + "m_bProjectWater": 522, + "m_bProjectWorld": 521, + "m_flAlphaScale": 1280, + "m_flAnimationTimeScale": 904, + "m_flMaterialSelection": 560, + "m_flMaxProjectionDepth": 532, + "m_flMinProjectionDepth": 528, + "m_flRadiusScale": 936, + "m_flRollScale": 1624, + "m_nAlpha2Field": 1968, + "m_nColorBlendType": 3600, + "m_vecColorScale": 1976, + "m_vecProjectedMaterials": 536 }, "metadata": [ { @@ -5893,36 +5893,36 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 10852, - "m_bClosedLoop": 10889, - "m_bDrawAsOpaque": 10900, - "m_bEnableFadingAndClamping": 9792, - "m_bGenerateNormals": 10901, - "m_bReverseOrder": 10888, - "m_bUseScalarForTextureCoordinate": 10877, - "m_flEndFadeDot": 9816, - "m_flEndFadeSize": 9808, - "m_flMaxSize": 9800, - "m_flMinSize": 9796, - "m_flRadiusTaper": 9820, - "m_flScalarAttributeTextureCoordScale": 10884, - "m_flScaleVOffsetByControlPointDistance": 10872, - "m_flScaleVScrollByControlPointDistance": 10868, - "m_flScaleVSizeByControlPointDistance": 10864, - "m_flStartFadeDot": 9812, - "m_flStartFadeSize": 9804, - "m_flTessScale": 9832, - "m_flTextureVOffset": 10512, - "m_flTextureVScrollRate": 10176, - "m_flTextureVWorldSize": 9840, - "m_nMaxTesselation": 9828, - "m_nMinTesselation": 9824, - "m_nOrientationType": 10892, - "m_nScalarFieldForTextureCoordinate": 10880, - "m_nScaleCP1": 10856, - "m_nScaleCP2": 10860, - "m_nTextureVParamsCP": 10848, - "m_nVectorFieldForOrientation": 10896 + "m_bClampV": 11092, + "m_bClosedLoop": 11129, + "m_bDrawAsOpaque": 11140, + "m_bEnableFadingAndClamping": 10008, + "m_bGenerateNormals": 11141, + "m_bReverseOrder": 11128, + "m_bUseScalarForTextureCoordinate": 11117, + "m_flEndFadeDot": 10032, + "m_flEndFadeSize": 10024, + "m_flMaxSize": 10016, + "m_flMinSize": 10012, + "m_flRadiusTaper": 10036, + "m_flScalarAttributeTextureCoordScale": 11124, + "m_flScaleVOffsetByControlPointDistance": 11112, + "m_flScaleVScrollByControlPointDistance": 11108, + "m_flScaleVSizeByControlPointDistance": 11104, + "m_flStartFadeDot": 10028, + "m_flStartFadeSize": 10020, + "m_flTessScale": 10048, + "m_flTextureVOffset": 10744, + "m_flTextureVScrollRate": 10400, + "m_flTextureVWorldSize": 10056, + "m_nMaxTesselation": 10044, + "m_nMinTesselation": 10040, + "m_nOrientationType": 11132, + "m_nScalarFieldForTextureCoordinate": 11120, + "m_nScaleCP1": 11096, + "m_nScaleCP2": 11100, + "m_nTextureVParamsCP": 11088, + "m_nVectorFieldForOrientation": 11136 }, "metadata": [ { @@ -5934,15 +5934,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 520, - "m_flDurationScale": 508, - "m_flFrequencyScale": 516, - "m_flRadiusScale": 512, - "m_nAmplitudeField": 536, - "m_nDurationField": 528, - "m_nFilterCP": 540, - "m_nFrequencyField": 532, - "m_nRadiusField": 524 + "m_flAmplitudeScale": 532, + "m_flDurationScale": 520, + "m_flFrequencyScale": 528, + "m_flRadiusScale": 524, + "m_nAmplitudeField": 548, + "m_nDurationField": 540, + "m_nFilterCP": 552, + "m_nFrequencyField": 544, + "m_nRadiusField": 536 }, "metadata": [ { @@ -5954,8 +5954,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 512, - "m_flRotateRateDegrees": 508 + "m_flForwardDegrees": 524, + "m_flRotateRateDegrees": 520 }, "metadata": [ { @@ -5967,14 +5967,14 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 614, - "m_bCenterOffset": 506, - "m_bDisableMotionBlur": 613, - "m_bDisableShadows": 612, - "m_hModel": 512, - "m_modelInput": 520, - "m_nAngularVelocityField": 616, - "m_nLOD": 608 + "m_bAcceptsDecals": 638, + "m_bCenterOffset": 520, + "m_bDisableMotionBlur": 637, + "m_bDisableShadows": 636, + "m_hModel": 528, + "m_modelInput": 536, + "m_nAngularVelocityField": 640, + "m_nLOD": 632 }, "metadata": [ { @@ -5986,18 +5986,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 804, - "m_flDurationScale": 508, - "m_flPitchScale": 516, - "m_flSndLvlScale": 512, - "m_flVolumeScale": 520, - "m_nCPReference": 544, - "m_nChannel": 540, - "m_nDurationField": 528, - "m_nPitchField": 532, - "m_nSndLvlField": 524, - "m_nVolumeField": 536, - "m_pszSoundName": 548 + "m_bSuppressStopSoundEvent": 816, + "m_flDurationScale": 520, + "m_flPitchScale": 528, + "m_flSndLvlScale": 524, + "m_flVolumeScale": 532, + "m_nCPReference": 556, + "m_nChannel": 552, + "m_nDurationField": 540, + "m_nPitchField": 544, + "m_nSndLvlField": 536, + "m_nVolumeField": 548, + "m_pszSoundName": 560 }, "metadata": [ { @@ -6009,34 +6009,34 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 11845, - "m_bDistanceAlpha": 11832, - "m_bOutline": 11844, - "m_bParticleShadows": 12552, - "m_bSoftEdges": 11833, - "m_bUseYawWithNormalAligned": 10136, - "m_flAlphaAdjustWithSizeAdjust": 10816, - "m_flEdgeSoftnessEnd": 11840, - "m_flEdgeSoftnessStart": 11836, - "m_flEndFadeDot": 11828, - "m_flEndFadeSize": 11488, - "m_flLightingDirectionality": 12216, - "m_flLightingTessellation": 11880, - "m_flMaxSize": 10480, - "m_flMinSize": 10144, - "m_flOutlineEnd0": 11864, - "m_flOutlineEnd1": 11868, - "m_flOutlineStart0": 11856, - "m_flOutlineStart1": 11860, - "m_flShadowDensity": 12556, - "m_flStartFadeDot": 11824, - "m_flStartFadeSize": 11152, - "m_nLightingMode": 11872, - "m_nOrientationControlPoint": 10132, - "m_nOrientationType": 10128, - "m_nOutlineAlpha": 11852, - "m_nSequenceOverride": 9792, - "m_replicationParameters": 12560 + "m_OutlineColor": 12109, + "m_bDistanceAlpha": 12096, + "m_bOutline": 12108, + "m_bParticleShadows": 12832, + "m_bSoftEdges": 12097, + "m_bUseYawWithNormalAligned": 10360, + "m_flAlphaAdjustWithSizeAdjust": 11056, + "m_flEdgeSoftnessEnd": 12104, + "m_flEdgeSoftnessStart": 12100, + "m_flEndFadeDot": 12092, + "m_flEndFadeSize": 11744, + "m_flLightingDirectionality": 12488, + "m_flLightingTessellation": 12144, + "m_flMaxSize": 10712, + "m_flMinSize": 10368, + "m_flOutlineEnd0": 12128, + "m_flOutlineEnd1": 12132, + "m_flOutlineStart0": 12120, + "m_flOutlineStart1": 12124, + "m_flShadowDensity": 12836, + "m_flStartFadeDot": 12088, + "m_flStartFadeSize": 11400, + "m_nLightingMode": 12136, + "m_nOrientationControlPoint": 10356, + "m_nOrientationType": 10352, + "m_nOutlineAlpha": 12116, + "m_nSequenceOverride": 10008, + "m_replicationParameters": 12840 }, "metadata": [ { @@ -6048,35 +6048,35 @@ }, "C_OP_RenderStandardLight": { "fields": { - "m_bCastShadows": 2440, - "m_bClosedLoop": 4841, - "m_bIgnoreDT": 4856, - "m_bRenderDiffuse": 4472, - "m_bRenderSpecular": 4473, - "m_bReverseOrder": 4840, - "m_flCapsuleLength": 4836, - "m_flConstrainRadiusToLengthRatio": 4860, - "m_flFalloffLinearity": 3464, - "m_flFiftyPercentFalloff": 3800, - "m_flFogContribution": 4496, - "m_flIntensity": 2104, - "m_flLengthFadeInTime": 4868, - "m_flLengthScale": 4864, - "m_flMaxLength": 4848, - "m_flMinLength": 4852, - "m_flPhi": 2784, - "m_flRadiusMultiplier": 3120, - "m_flTheta": 2448, - "m_flZeroPercentFalloff": 4136, - "m_lightCookie": 4480, - "m_nAttenuationStyle": 3456, - "m_nCapsuleLightBehavior": 4832, - "m_nColorBlendType": 2096, - "m_nFogLightingMode": 4492, - "m_nLightType": 508, - "m_nPrevPntSource": 4844, - "m_nPriority": 4488, - "m_vecColorScale": 512 + "m_bCastShadows": 2504, + "m_bClosedLoop": 4961, + "m_bIgnoreDT": 4976, + "m_bRenderDiffuse": 4584, + "m_bRenderSpecular": 4585, + "m_bReverseOrder": 4960, + "m_flCapsuleLength": 4956, + "m_flConstrainRadiusToLengthRatio": 4980, + "m_flFalloffLinearity": 3552, + "m_flFiftyPercentFalloff": 3896, + "m_flFogContribution": 4608, + "m_flIntensity": 2160, + "m_flLengthFadeInTime": 4988, + "m_flLengthScale": 4984, + "m_flMaxLength": 4968, + "m_flMinLength": 4972, + "m_flPhi": 2856, + "m_flRadiusMultiplier": 3200, + "m_flTheta": 2512, + "m_flZeroPercentFalloff": 4240, + "m_lightCookie": 4592, + "m_nAttenuationStyle": 3544, + "m_nCapsuleLightBehavior": 4952, + "m_nColorBlendType": 2152, + "m_nFogLightingMode": 4604, + "m_nLightType": 520, + "m_nPrevPntSource": 4964, + "m_nPriority": 4600, + "m_vecColorScale": 528 }, "metadata": [ { @@ -6088,13 +6088,13 @@ }, "C_OP_RenderStatusEffect": { "fields": { - "m_pTextureColorWarp": 512, - "m_pTextureDetail2": 520, - "m_pTextureDiffuseWarp": 528, - "m_pTextureEnvMap": 560, - "m_pTextureFresnelColorWarp": 536, - "m_pTextureFresnelWarp": 544, - "m_pTextureSpecularWarp": 552 + "m_pTextureColorWarp": 520, + "m_pTextureDetail2": 528, + "m_pTextureDiffuseWarp": 536, + "m_pTextureEnvMap": 568, + "m_pTextureFresnelColorWarp": 544, + "m_pTextureFresnelWarp": 552, + "m_pTextureSpecularWarp": 560 }, "metadata": [ { @@ -6106,12 +6106,12 @@ }, "C_OP_RenderStatusEffectCitadel": { "fields": { - "m_pTextureColorWarp": 512, - "m_pTextureDetail": 552, - "m_pTextureMetalness": 528, - "m_pTextureNormal": 520, - "m_pTextureRoughness": 536, - "m_pTextureSelfIllum": 544 + "m_pTextureColorWarp": 520, + "m_pTextureDetail": 560, + "m_pTextureMetalness": 536, + "m_pTextureNormal": 528, + "m_pTextureRoughness": 544, + "m_pTextureSelfIllum": 552 }, "metadata": [ { @@ -6123,8 +6123,8 @@ }, "C_OP_RenderText": { "fields": { - "m_DefaultText": 512, - "m_OutlineColor": 506 + "m_DefaultText": 528, + "m_OutlineColor": 520 }, "metadata": [ { @@ -6136,10 +6136,10 @@ }, "C_OP_RenderTonemapController": { "fields": { - "m_flTonemapLevel": 508, - "m_flTonemapWeight": 512, - "m_nTonemapLevelField": 516, - "m_nTonemapWeightField": 520 + "m_flTonemapLevel": 520, + "m_flTonemapWeight": 524, + "m_nTonemapLevelField": 528, + "m_nTonemapWeightField": 532 }, "metadata": [ { @@ -6151,26 +6151,26 @@ }, "C_OP_RenderTrails": { "fields": { - "m_bEnableFadingAndClamping": 10481, - "m_bFlipUVBasedOnPitchYaw": 15044, - "m_bIgnoreDT": 10504, - "m_flConstrainRadiusToLengthRatio": 10508, - "m_flEndFadeDot": 10488, - "m_flForwardShift": 15040, - "m_flHeadAlphaScale": 12440, - "m_flLengthFadeInTime": 10516, - "m_flLengthScale": 10512, - "m_flMaxLength": 10496, - "m_flMinLength": 10500, - "m_flRadiusHeadTaper": 10520, - "m_flRadiusTaper": 12776, - "m_flStartFadeDot": 10484, - "m_flTailAlphaScale": 14696, - "m_nHorizCropField": 15032, - "m_nPrevPntSource": 10492, - "m_nVertCropField": 15036, - "m_vecHeadColorScale": 10856, - "m_vecTailColorScale": 13112 + "m_bEnableFadingAndClamping": 10720, + "m_bFlipUVBasedOnPitchYaw": 15396, + "m_bIgnoreDT": 10744, + "m_flConstrainRadiusToLengthRatio": 10748, + "m_flEndFadeDot": 10728, + "m_flForwardShift": 15392, + "m_flHeadAlphaScale": 12728, + "m_flLengthFadeInTime": 10756, + "m_flLengthScale": 10752, + "m_flMaxLength": 10736, + "m_flMinLength": 10740, + "m_flRadiusHeadTaper": 10760, + "m_flRadiusTaper": 13072, + "m_flStartFadeDot": 10724, + "m_flTailAlphaScale": 15040, + "m_nHorizCropField": 15384, + "m_nPrevPntSource": 10732, + "m_nVertCropField": 15388, + "m_vecHeadColorScale": 11104, + "m_vecTailColorScale": 13416 }, "metadata": [ { @@ -6182,16 +6182,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 540, - "m_flPeakStrength": 508, - "m_flRadialAmount": 536, - "m_flRadius": 516, - "m_flShakeDuration": 524, - "m_flTransitionTime": 528, - "m_flTwistAmount": 532, - "m_nControlPointForLinearDirection": 544, - "m_nPeakStrengthFieldOverride": 512, - "m_nRadiusFieldOverride": 520 + "m_flControlPointOrientationAmount": 552, + "m_flPeakStrength": 520, + "m_flRadialAmount": 548, + "m_flRadius": 528, + "m_flShakeDuration": 536, + "m_flTransitionTime": 540, + "m_flTwistAmount": 544, + "m_nControlPointForLinearDirection": 556, + "m_nPeakStrengthFieldOverride": 524, + "m_nRadiusFieldOverride": 532 }, "metadata": [ { @@ -6203,10 +6203,10 @@ }, "C_OP_RenderVRHapticEvent": { "fields": { - "m_flAmplitude": 520, - "m_nHand": 508, - "m_nOutputField": 516, - "m_nOutputHandCP": 512 + "m_flAmplitude": 536, + "m_nHand": 520, + "m_nOutputField": 528, + "m_nOutputHandCP": 524 }, "metadata": [ { @@ -6218,11 +6218,11 @@ }, "C_OP_RepeatedTriggerChildGroup": { "fields": { - "m_bLimitChildCount": 1448, - "m_flClusterCooldown": 1112, - "m_flClusterRefireTime": 440, - "m_flClusterSize": 776, - "m_nChildGroupID": 436 + "m_bLimitChildCount": 1488, + "m_flClusterCooldown": 1144, + "m_flClusterRefireTime": 456, + "m_flClusterSize": 800, + "m_nChildGroupID": 448 }, "metadata": [ { @@ -6234,12 +6234,12 @@ }, "C_OP_RestartAfterDuration": { "fields": { - "m_bOnlyChildren": 452, - "m_flDurationMax": 436, - "m_flDurationMin": 432, - "m_nCP": 440, - "m_nCPField": 444, - "m_nChildGroupID": 448 + "m_bOnlyChildren": 460, + "m_flDurationMax": 444, + "m_flDurationMin": 440, + "m_nCP": 448, + "m_nCPField": 452, + "m_nChildGroupID": 456 }, "metadata": [ { @@ -6251,11 +6251,11 @@ }, "C_OP_RopeSpringConstraint": { "fields": { - "m_flAdjustmentScale": 1440, - "m_flInitialRestingLength": 1448, - "m_flMaxDistance": 1104, - "m_flMinDistance": 768, - "m_flRestLength": 432 + "m_flAdjustmentScale": 1472, + "m_flInitialRestingLength": 1480, + "m_flMaxDistance": 1128, + "m_flMinDistance": 784, + "m_flRestLength": 440 }, "metadata": [ { @@ -6267,13 +6267,13 @@ }, "C_OP_RotateVector": { "fields": { - "m_bNormalize": 468, - "m_flRotRateMax": 464, - "m_flRotRateMin": 460, - "m_flScale": 472, - "m_nFieldOutput": 432, - "m_vecRotAxisMax": 448, - "m_vecRotAxisMin": 436 + "m_bNormalize": 476, + "m_flRotRateMax": 472, + "m_flRotRateMin": 468, + "m_flScale": 480, + "m_nFieldOutput": 440, + "m_vecRotAxisMax": 456, + "m_vecRotAxisMin": 444 }, "metadata": [ { @@ -6285,13 +6285,13 @@ }, "C_OP_RtEnvCull": { "fields": { - "m_RtEnvName": 458, - "m_bCullOnMiss": 456, - "m_bStickInsteadOfCull": 457, - "m_nComponent": 592, - "m_nRTEnvCP": 588, - "m_vecTestDir": 432, - "m_vecTestNormal": 444 + "m_RtEnvName": 466, + "m_bCullOnMiss": 464, + "m_bStickInsteadOfCull": 465, + "m_nComponent": 600, + "m_nRTEnvCP": 596, + "m_vecTestDir": 440, + "m_vecTestNormal": 452 }, "metadata": [ { @@ -6303,9 +6303,9 @@ }, "C_OP_SDFConstraint": { "fields": { - "m_flMaxDist": 768, - "m_flMinDist": 432, - "m_nMaxIterations": 1104 + "m_flMaxDist": 784, + "m_flMinDist": 440, + "m_nMaxIterations": 1128 }, "metadata": [ { @@ -6317,7 +6317,7 @@ }, "C_OP_SDFForce": { "fields": { - "m_flForceScale": 444 + "m_flForceScale": 456 }, "metadata": [ { @@ -6329,9 +6329,9 @@ }, "C_OP_SDFLighting": { "fields": { - "m_vLightingDir": 432, - "m_vTint_0": 444, - "m_vTint_1": 456 + "m_vLightingDir": 440, + "m_vTint_0": 452, + "m_vTint_1": 464 }, "metadata": [ { @@ -6343,11 +6343,11 @@ }, "C_OP_SelectivelyEnableChildren": { "fields": { - "m_bDestroyImmediately": 1449, - "m_bPlayEndcapOnStop": 1448, - "m_nChildGroupID": 440, - "m_nFirstChild": 776, - "m_nNumChildrenToEnable": 1112 + "m_bDestroyImmediately": 1481, + "m_bPlayEndcapOnStop": 1480, + "m_nChildGroupID": 448, + "m_nFirstChild": 792, + "m_nNumChildrenToEnable": 1136 }, "metadata": [ { @@ -6359,14 +6359,14 @@ }, "C_OP_SequenceFromModel": { "fields": { - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nControlPointNumber": 432, - "m_nFieldOutput": 436, - "m_nFieldOutputAnim": 440, - "m_nSetMethod": 460 + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nControlPointNumber": 440, + "m_nFieldOutput": 444, + "m_nFieldOutputAnim": 448, + "m_nSetMethod": 468 }, "metadata": [ { @@ -6378,12 +6378,12 @@ }, "C_OP_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 440, - "m_flInput2": 776, - "m_flOutputRemap": 1112, - "m_nExpression": 432, - "m_nOutputField": 1448, - "m_nSetMethod": 1452 + "m_flInput1": 448, + "m_flInput2": 792, + "m_flOutputRemap": 1136, + "m_nExpression": 440, + "m_nOutputField": 1480, + "m_nSetMethod": 1484 }, "metadata": [ { @@ -6395,8 +6395,8 @@ }, "C_OP_SetCPOrientationToDirection": { "fields": { - "m_nInputControlPoint": 432, - "m_nOutputControlPoint": 436 + "m_nInputControlPoint": 440, + "m_nOutputControlPoint": 444 }, "metadata": [ { @@ -6408,15 +6408,15 @@ }, "C_OP_SetCPOrientationToGroundNormal": { "fields": { - "m_CollisionGroupName": 448, - "m_bIncludeWater": 600, - "m_flInterpRate": 432, - "m_flMaxTraceLength": 436, - "m_flTolerance": 440, - "m_flTraceOffset": 444, - "m_nInputCP": 580, - "m_nOutputCP": 584, - "m_nTraceSet": 576 + "m_CollisionGroupName": 456, + "m_bIncludeWater": 608, + "m_flInterpRate": 440, + "m_flMaxTraceLength": 444, + "m_flTolerance": 448, + "m_flTraceOffset": 452, + "m_nInputCP": 588, + "m_nOutputCP": 592, + "m_nTraceSet": 584 }, "metadata": [ { @@ -6428,12 +6428,12 @@ }, "C_OP_SetCPOrientationToPointAtCP": { "fields": { - "m_b2DOrientation": 784, - "m_bAvoidSingularity": 785, - "m_bPointAway": 786, - "m_flInterpolation": 448, - "m_nInputCP": 436, - "m_nOutputCP": 440 + "m_b2DOrientation": 800, + "m_bAvoidSingularity": 801, + "m_bPointAway": 802, + "m_flInterpolation": 456, + "m_nInputCP": 448, + "m_nOutputCP": 452 }, "metadata": [ { @@ -6445,8 +6445,8 @@ }, "C_OP_SetCPtoVector": { "fields": { - "m_nCPInput": 432, - "m_nFieldOutput": 436 + "m_nCPInput": 440, + "m_nFieldOutput": 444 }, "metadata": [ { @@ -6458,12 +6458,12 @@ }, "C_OP_SetChildControlPoints": { "fields": { - "m_bReverse": 784, - "m_bSetOrientation": 785, - "m_nChildGroupID": 432, - "m_nFirstControlPoint": 436, - "m_nFirstSourcePoint": 448, - "m_nNumControlPoints": 440 + "m_bReverse": 800, + "m_bSetOrientation": 801, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 456, + "m_nNumControlPoints": 448 }, "metadata": [ { @@ -6475,12 +6475,12 @@ }, "C_OP_SetControlPointFieldFromVectorExpression": { "fields": { - "m_flOutputRemap": 3608, - "m_nExpression": 436, - "m_nOutVectorField": 3948, - "m_nOutputCP": 3944, - "m_vecInput1": 440, - "m_vecInput2": 2024 + "m_flOutputRemap": 3704, + "m_nExpression": 448, + "m_nOutVectorField": 4052, + "m_nOutputCP": 4048, + "m_vecInput1": 456, + "m_vecInput2": 2080 }, "metadata": [ { @@ -6492,12 +6492,12 @@ }, "C_OP_SetControlPointFieldToScalarExpression": { "fields": { - "m_flInput1": 440, - "m_flInput2": 776, - "m_flOutputRemap": 1112, - "m_nExpression": 436, - "m_nOutVectorField": 1452, - "m_nOutputCP": 1448 + "m_flInput1": 456, + "m_flInput2": 800, + "m_flOutputRemap": 1144, + "m_nExpression": 448, + "m_nOutVectorField": 1492, + "m_nOutputCP": 1488 }, "metadata": [ { @@ -6509,9 +6509,9 @@ }, "C_OP_SetControlPointFieldToWater": { "fields": { - "m_nCPField": 444, - "m_nDestCP": 440, - "m_nSourceCP": 436 + "m_nCPField": 456, + "m_nDestCP": 452, + "m_nSourceCP": 448 }, "metadata": [ { @@ -6523,8 +6523,8 @@ }, "C_OP_SetControlPointFromObjectScale": { "fields": { - "m_nCPInput": 436, - "m_nCPOutput": 440 + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6536,14 +6536,14 @@ }, "C_OP_SetControlPointOrientation": { "fields": { - "m_bRandomize": 435, - "m_bSetOnce": 436, - "m_bUseWorldLocation": 433, - "m_flInterpolation": 472, - "m_nCP": 440, - "m_nHeadLocation": 444, - "m_vecRotation": 448, - "m_vecRotationB": 460 + "m_bRandomize": 450, + "m_bSetOnce": 451, + "m_bUseWorldLocation": 448, + "m_flInterpolation": 488, + "m_nCP": 452, + "m_nHeadLocation": 456, + "m_vecRotation": 460, + "m_vecRotationB": 472 }, "metadata": [ { @@ -6555,8 +6555,8 @@ }, "C_OP_SetControlPointOrientationToCPVelocity": { "fields": { - "m_nCPInput": 436, - "m_nCPOutput": 440 + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6568,10 +6568,10 @@ }, "C_OP_SetControlPointPositionToRandomActiveCP": { "fields": { - "m_flResetRate": 448, - "m_nCP1": 436, - "m_nHeadLocationMax": 444, - "m_nHeadLocationMin": 440 + "m_flResetRate": 464, + "m_nCP1": 448, + "m_nHeadLocationMax": 456, + "m_nHeadLocationMin": 452 }, "metadata": [ { @@ -6583,9 +6583,9 @@ }, "C_OP_SetControlPointPositionToTimeOfDayValue": { "fields": { - "m_nControlPointNumber": 436, - "m_pszTimeOfDayParameter": 440, - "m_vecDefaultValue": 568 + "m_nControlPointNumber": 448, + "m_pszTimeOfDayParameter": 452, + "m_vecDefaultValue": 580 }, "metadata": [ { @@ -6597,18 +6597,18 @@ }, "C_OP_SetControlPointPositions": { "fields": { - "m_bOrient": 434, - "m_bSetOnce": 435, - "m_bUseWorldLocation": 433, - "m_nCP1": 436, - "m_nCP2": 440, - "m_nCP3": 444, - "m_nCP4": 448, - "m_nHeadLocation": 500, - "m_vecCP1Pos": 452, - "m_vecCP2Pos": 464, - "m_vecCP3Pos": 476, - "m_vecCP4Pos": 488 + "m_bOrient": 449, + "m_bSetOnce": 450, + "m_bUseWorldLocation": 448, + "m_nCP1": 452, + "m_nCP2": 456, + "m_nCP3": 460, + "m_nCP4": 464, + "m_nHeadLocation": 516, + "m_vecCP1Pos": 468, + "m_vecCP2Pos": 480, + "m_vecCP3Pos": 492, + "m_vecCP4Pos": 504 }, "metadata": [ { @@ -6620,10 +6620,10 @@ }, "C_OP_SetControlPointRotation": { "fields": { - "m_flRotRate": 2024, - "m_nCP": 2360, - "m_nLocalCP": 2364, - "m_vecRotAxis": 440 + "m_flRotRate": 2072, + "m_nCP": 2416, + "m_nLocalCP": 2420, + "m_vecRotAxis": 448 }, "metadata": [ { @@ -6635,12 +6635,12 @@ }, "C_OP_SetControlPointToCPVelocity": { "fields": { - "m_bNormalize": 444, - "m_nCPField": 452, - "m_nCPInput": 436, - "m_nCPOutputMag": 448, - "m_nCPOutputVel": 440, - "m_vecComparisonVelocity": 456 + "m_bNormalize": 456, + "m_nCPField": 464, + "m_nCPInput": 448, + "m_nCPOutputMag": 460, + "m_nCPOutputVel": 452, + "m_vecComparisonVelocity": 472 }, "metadata": [ { @@ -6652,9 +6652,9 @@ }, "C_OP_SetControlPointToCenter": { "fields": { - "m_nCP1": 436, - "m_nSetParent": 452, - "m_vecCP1Pos": 440 + "m_nCP1": 448, + "m_nSetParent": 464, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6666,9 +6666,9 @@ }, "C_OP_SetControlPointToHMD": { "fields": { - "m_bOrientToHMD": 452, - "m_nCP1": 436, - "m_vecCP1Pos": 440 + "m_bOrientToHMD": 464, + "m_nCP1": 448, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6680,10 +6680,10 @@ }, "C_OP_SetControlPointToHand": { "fields": { - "m_bOrientToHand": 456, - "m_nCP1": 436, - "m_nHand": 440, - "m_vecCP1Pos": 444 + "m_bOrientToHand": 468, + "m_nCP1": 448, + "m_nHand": 452, + "m_vecCP1Pos": 456 }, "metadata": [ { @@ -6695,18 +6695,18 @@ }, "C_OP_SetControlPointToImpactPoint": { "fields": { - "m_CollisionGroupName": 804, - "m_bIncludeWater": 938, - "m_bSetToEndpoint": 936, - "m_bTraceToClosestSurface": 937, - "m_flOffset": 788, - "m_flStartOffset": 784, - "m_flTraceLength": 448, - "m_flUpdateRate": 444, - "m_nCPIn": 440, - "m_nCPOut": 436, - "m_nTraceSet": 932, - "m_vecTraceDir": 792 + "m_CollisionGroupName": 828, + "m_bIncludeWater": 962, + "m_bSetToEndpoint": 960, + "m_bTraceToClosestSurface": 961, + "m_flOffset": 812, + "m_flStartOffset": 808, + "m_flTraceLength": 464, + "m_flUpdateRate": 456, + "m_nCPIn": 452, + "m_nCPOut": 448, + "m_nTraceSet": 956, + "m_vecTraceDir": 816 }, "metadata": [ { @@ -6718,9 +6718,9 @@ }, "C_OP_SetControlPointToPlayer": { "fields": { - "m_bOrientToEyes": 452, - "m_nCP1": 436, - "m_vecCP1Pos": 440 + "m_bOrientToEyes": 464, + "m_nCP1": 448, + "m_vecCP1Pos": 452 }, "metadata": [ { @@ -6732,11 +6732,11 @@ }, "C_OP_SetControlPointToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3616, - "m_nExpression": 436, - "m_nOutputCP": 440, - "m_vInput1": 448, - "m_vInput2": 2032 + "m_bNormalizedOutput": 3704, + "m_nExpression": 448, + "m_nOutputCP": 452, + "m_vInput1": 456, + "m_vInput2": 2080 }, "metadata": [ { @@ -6748,13 +6748,13 @@ }, "C_OP_SetControlPointToWaterSurface": { "fields": { - "m_bAdaptiveThreshold": 792, - "m_flRetestRate": 456, - "m_nActiveCP": 448, - "m_nActiveCPField": 452, - "m_nDestCP": 440, - "m_nFlowCP": 444, - "m_nSourceCP": 436 + "m_bAdaptiveThreshold": 816, + "m_flRetestRate": 472, + "m_nActiveCP": 460, + "m_nActiveCPField": 464, + "m_nDestCP": 452, + "m_nFlowCP": 456, + "m_nSourceCP": 448 }, "metadata": [ { @@ -6766,13 +6766,13 @@ }, "C_OP_SetControlPointsToModelParticles": { "fields": { - "m_AttachmentName": 560, - "m_HitboxSetName": 432, - "m_bAttachment": 701, - "m_bSkin": 700, - "m_nFirstControlPoint": 688, - "m_nFirstSourcePoint": 696, - "m_nNumControlPoints": 692 + "m_AttachmentName": 568, + "m_HitboxSetName": 440, + "m_bAttachment": 709, + "m_bSkin": 708, + "m_nFirstControlPoint": 696, + "m_nFirstSourcePoint": 704, + "m_nNumControlPoints": 700 }, "metadata": [ { @@ -6784,13 +6784,13 @@ }, "C_OP_SetControlPointsToParticle": { "fields": { - "m_bSetOrientation": 448, - "m_nChildGroupID": 432, - "m_nFirstControlPoint": 436, - "m_nFirstSourcePoint": 444, - "m_nNumControlPoints": 440, - "m_nOrientationMode": 452, - "m_nSetParent": 456 + "m_bSetOrientation": 456, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 452, + "m_nNumControlPoints": 448, + "m_nOrientationMode": 460, + "m_nSetParent": 464 }, "metadata": [ { @@ -6802,10 +6802,10 @@ }, "C_OP_SetFloat": { "fields": { - "m_InputValue": 432, - "m_Lerp": 776, - "m_nOutputField": 768, - "m_nSetMethod": 772 + "m_InputValue": 440, + "m_Lerp": 792, + "m_nOutputField": 784, + "m_nSetMethod": 788 }, "metadata": [ { @@ -6817,12 +6817,12 @@ }, "C_OP_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3608, - "m_nExpression": 432, - "m_nOutputField": 3944, - "m_nSetMethod": 3948, - "m_vInput1": 440, - "m_vInput2": 2024 + "m_flOutputRemap": 3696, + "m_nExpression": 440, + "m_nOutputField": 4040, + "m_nSetMethod": 4044, + "m_vInput1": 448, + "m_vInput2": 2072 }, "metadata": [ { @@ -6834,10 +6834,10 @@ }, "C_OP_SetFloatCollection": { "fields": { - "m_InputValue": 432, - "m_Lerp": 776, - "m_nOutputField": 768, - "m_nSetMethod": 772 + "m_InputValue": 440, + "m_Lerp": 792, + "m_nOutputField": 784, + "m_nSetMethod": 788 }, "metadata": [ { @@ -6849,18 +6849,18 @@ }, "C_OP_SetFromCPSnapshot": { "fields": { - "m_bPrev": 1465, - "m_bRandom": 448, - "m_bReverse": 449, - "m_bSubSample": 1464, - "m_flInterpolation": 1128, - "m_nAttributeToRead": 436, - "m_nAttributeToWrite": 440, - "m_nControlPointNumber": 432, - "m_nLocalSpaceCP": 444, - "m_nRandomSeed": 452, - "m_nSnapShotIncrement": 792, - "m_nSnapShotStartPoint": 456 + "m_bPrev": 1497, + "m_bRandom": 456, + "m_bReverse": 457, + "m_bSubSample": 1496, + "m_flInterpolation": 1152, + "m_nAttributeToRead": 444, + "m_nAttributeToWrite": 448, + "m_nControlPointNumber": 440, + "m_nLocalSpaceCP": 452, + "m_nRandomSeed": 460, + "m_nSnapShotIncrement": 808, + "m_nSnapShotStartPoint": 464 }, "metadata": [ { @@ -6872,11 +6872,11 @@ }, "C_OP_SetGravityToCP": { "fields": { - "m_bSetOrientation": 784, - "m_bSetZDown": 785, - "m_flScale": 448, - "m_nCPInput": 436, - "m_nCPOutput": 440 + "m_bSetOrientation": 800, + "m_bSetZDown": 801, + "m_flScale": 456, + "m_nCPInput": 448, + "m_nCPOutput": 452 }, "metadata": [ { @@ -6888,11 +6888,11 @@ }, "C_OP_SetParentControlPointsToChildCP": { "fields": { - "m_bSetOrientation": 452, - "m_nChildControlPoint": 440, - "m_nChildGroupID": 436, - "m_nFirstSourcePoint": 448, - "m_nNumControlPoints": 444 + "m_bSetOrientation": 464, + "m_nChildControlPoint": 452, + "m_nChildGroupID": 448, + "m_nFirstSourcePoint": 460, + "m_nNumControlPoints": 456 }, "metadata": [ { @@ -6904,14 +6904,14 @@ }, "C_OP_SetPerChildControlPoint": { "fields": { - "m_bNumBasedOnParticleCount": 1128, - "m_bSetOrientation": 1120, - "m_nChildGroupID": 432, - "m_nFirstControlPoint": 436, - "m_nFirstSourcePoint": 784, - "m_nNumControlPoints": 440, - "m_nOrientationField": 1124, - "m_nParticleIncrement": 448 + "m_bNumBasedOnParticleCount": 1152, + "m_bSetOrientation": 1144, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 800, + "m_nNumControlPoints": 448, + "m_nOrientationField": 1148, + "m_nParticleIncrement": 456 }, "metadata": [ { @@ -6923,14 +6923,14 @@ }, "C_OP_SetPerChildControlPointFromAttribute": { "fields": { - "m_bNumBasedOnParticleCount": 452, - "m_nAttributeToRead": 456, - "m_nCPField": 460, - "m_nChildGroupID": 432, - "m_nFirstControlPoint": 436, - "m_nFirstSourcePoint": 448, - "m_nNumControlPoints": 440, - "m_nParticleIncrement": 444 + "m_bNumBasedOnParticleCount": 460, + "m_nAttributeToRead": 464, + "m_nCPField": 468, + "m_nChildGroupID": 440, + "m_nFirstControlPoint": 444, + "m_nFirstSourcePoint": 456, + "m_nNumControlPoints": 448, + "m_nParticleIncrement": 452 }, "metadata": [ { @@ -6942,14 +6942,14 @@ }, "C_OP_SetRandomControlPointPosition": { "fields": { - "m_bOrient": 434, - "m_bUseWorldLocation": 433, - "m_flInterpolation": 808, - "m_flReRandomRate": 448, - "m_nCP1": 436, - "m_nHeadLocation": 440, - "m_vecCPMaxPos": 796, - "m_vecCPMinPos": 784 + "m_bOrient": 449, + "m_bUseWorldLocation": 448, + "m_flInterpolation": 832, + "m_flReRandomRate": 464, + "m_nCP1": 452, + "m_nHeadLocation": 456, + "m_vecCPMaxPos": 820, + "m_vecCPMinPos": 808 }, "metadata": [ { @@ -6961,7 +6961,7 @@ }, "C_OP_SetSimulationRate": { "fields": { - "m_flSimulationScale": 440 + "m_flSimulationScale": 448 }, "metadata": [ { @@ -6973,10 +6973,10 @@ }, "C_OP_SetSingleControlPointPosition": { "fields": { - "m_bSetOnce": 433, - "m_nCP1": 436, - "m_transformInput": 2024, - "m_vecCP1Pos": 440 + "m_bSetOnce": 448, + "m_nCP1": 452, + "m_transformInput": 2080, + "m_vecCP1Pos": 456 }, "metadata": [ { @@ -6988,9 +6988,9 @@ }, "C_OP_SetToCP": { "fields": { - "m_bOffsetLocal": 448, - "m_nControlPointNumber": 432, - "m_vecOffset": 436 + "m_bOffsetLocal": 456, + "m_nControlPointNumber": 440, + "m_vecOffset": 444 }, "metadata": [ { @@ -7002,11 +7002,11 @@ }, "C_OP_SetUserEvent": { "fields": { - "m_flFallingEdge": 1112, - "m_flInput": 432, - "m_flRisingEdge": 768, - "m_nFallingEventType": 1448, - "m_nRisingEventType": 1104 + "m_flFallingEdge": 1136, + "m_flInput": 440, + "m_flRisingEdge": 784, + "m_nFallingEventType": 1480, + "m_nRisingEventType": 1128 }, "metadata": [ { @@ -7018,12 +7018,12 @@ }, "C_OP_SetVariable": { "fields": { - "m_floatInput": 2208, - "m_positionOffset": 600, - "m_rotationOffset": 612, - "m_transformInput": 504, - "m_variableReference": 440, - "m_vecInput": 624 + "m_floatInput": 2264, + "m_positionOffset": 616, + "m_rotationOffset": 628, + "m_transformInput": 512, + "m_variableReference": 448, + "m_vecInput": 640 }, "metadata": [ { @@ -7035,11 +7035,11 @@ }, "C_OP_SetVec": { "fields": { - "m_InputValue": 432, - "m_Lerp": 2024, - "m_bNormalizedOutput": 2360, - "m_nOutputField": 2016, - "m_nSetMethod": 2020 + "m_InputValue": 440, + "m_Lerp": 2072, + "m_bNormalizedOutput": 2416, + "m_nOutputField": 2064, + "m_nSetMethod": 2068 }, "metadata": [ { @@ -7051,12 +7051,12 @@ }, "C_OP_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3616, - "m_nExpression": 432, - "m_nOutputField": 3608, - "m_nSetMethod": 3612, - "m_vInput1": 440, - "m_vInput2": 2024 + "m_bNormalizedOutput": 3704, + "m_nExpression": 440, + "m_nOutputField": 3696, + "m_nSetMethod": 3700, + "m_vInput1": 448, + "m_vInput2": 2072 }, "metadata": [ { @@ -7068,7 +7068,7 @@ }, "C_OP_ShapeMatchingConstraint": { "fields": { - "m_flShapeRestorationTime": 432 + "m_flShapeRestorationTime": 440 }, "metadata": [ { @@ -7080,9 +7080,9 @@ }, "C_OP_SnapshotRigidSkinToBones": { "fields": { - "m_bTransformNormals": 432, - "m_bTransformRadii": 433, - "m_nControlPointNumber": 436 + "m_bTransformNormals": 440, + "m_bTransformRadii": 441, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -7094,13 +7094,13 @@ }, "C_OP_SnapshotSkinToBones": { "fields": { - "m_bTransformNormals": 432, - "m_bTransformRadii": 433, - "m_flJumpThreshold": 448, - "m_flLifeTimeFadeEnd": 444, - "m_flLifeTimeFadeStart": 440, - "m_flPrevPosScale": 452, - "m_nControlPointNumber": 436 + "m_bTransformNormals": 440, + "m_bTransformRadii": 441, + "m_flJumpThreshold": 456, + "m_flLifeTimeFadeEnd": 452, + "m_flLifeTimeFadeStart": 448, + "m_flPrevPosScale": 460, + "m_nControlPointNumber": 444 }, "metadata": [ { @@ -7142,11 +7142,11 @@ }, "C_OP_SpringToVectorConstraint": { "fields": { - "m_flMaxDistance": 1104, - "m_flMinDistance": 768, - "m_flRestLength": 432, - "m_flRestingLength": 1440, - "m_vecAnchorVector": 1776 + "m_flMaxDistance": 1128, + "m_flMinDistance": 784, + "m_flRestLength": 440, + "m_flRestingLength": 1472, + "m_vecAnchorVector": 1816 }, "metadata": [ { @@ -7158,9 +7158,9 @@ }, "C_OP_StopAfterCPDuration": { "fields": { - "m_bDestroyImmediately": 776, - "m_bPlayEndCap": 777, - "m_flDuration": 440 + "m_bDestroyImmediately": 792, + "m_bPlayEndCap": 793, + "m_flDuration": 448 }, "metadata": [ { @@ -7172,17 +7172,17 @@ }, "C_OP_TeleportBeam": { "fields": { - "m_flAlpha": 480, - "m_flArcMaxDuration": 468, - "m_flArcSpeed": 476, - "m_flSegmentBreak": 472, - "m_nCPColor": 444, - "m_nCPExtraArcData": 452, - "m_nCPInvalidColor": 448, - "m_nCPMisc": 440, - "m_nCPPosition": 432, - "m_nCPVelocity": 436, - "m_vGravity": 456 + "m_flAlpha": 488, + "m_flArcMaxDuration": 476, + "m_flArcSpeed": 484, + "m_flSegmentBreak": 480, + "m_nCPColor": 452, + "m_nCPExtraArcData": 460, + "m_nCPInvalidColor": 456, + "m_nCPMisc": 448, + "m_nCPPosition": 440, + "m_nCPVelocity": 444, + "m_vGravity": 464 }, "metadata": [ { @@ -7194,10 +7194,10 @@ }, "C_OP_TimeVaryingForce": { "fields": { - "m_EndingForce": 464, - "m_StartingForce": 448, - "m_flEndLerpTime": 460, - "m_flStartLerpTime": 444 + "m_EndingForce": 476, + "m_StartingForce": 460, + "m_flEndLerpTime": 472, + "m_flStartLerpTime": 456 }, "metadata": [ { @@ -7209,14 +7209,14 @@ }, "C_OP_TurbulenceForce": { "fields": { - "m_flNoiseCoordScale0": 444, - "m_flNoiseCoordScale1": 448, - "m_flNoiseCoordScale2": 452, - "m_flNoiseCoordScale3": 456, - "m_vecNoiseAmount0": 460, - "m_vecNoiseAmount1": 472, - "m_vecNoiseAmount2": 484, - "m_vecNoiseAmount3": 496 + "m_flNoiseCoordScale0": 456, + "m_flNoiseCoordScale1": 460, + "m_flNoiseCoordScale2": 464, + "m_flNoiseCoordScale3": 468, + "m_vecNoiseAmount0": 472, + "m_vecNoiseAmount1": 484, + "m_vecNoiseAmount2": 496, + "m_vecNoiseAmount3": 508 }, "metadata": [ { @@ -7228,10 +7228,10 @@ }, "C_OP_TwistAroundAxis": { "fields": { - "m_TwistAxis": 448, - "m_bLocalSpace": 460, - "m_fForceAmount": 444, - "m_nControlPointNumber": 464 + "m_TwistAxis": 460, + "m_bLocalSpace": 472, + "m_fForceAmount": 456, + "m_nControlPointNumber": 476 }, "metadata": [ { @@ -7243,12 +7243,12 @@ }, "C_OP_UpdateLightSource": { "fields": { - "m_flBrightnessScale": 436, - "m_flMaximumLightingRadius": 448, - "m_flMinimumLightingRadius": 444, - "m_flPositionDampingConstant": 452, - "m_flRadiusScale": 440, - "m_vColorTint": 432 + "m_flBrightnessScale": 444, + "m_flMaximumLightingRadius": 456, + "m_flMinimumLightingRadius": 452, + "m_flPositionDampingConstant": 460, + "m_flRadiusScale": 448, + "m_vColorTint": 440 }, "metadata": [ { @@ -7260,15 +7260,15 @@ }, "C_OP_VectorFieldSnapshot": { "fields": { - "m_bLockToSurface": 2373, - "m_bSetVelocity": 2372, - "m_flBoundaryDampening": 2368, - "m_flGridSpacing": 2376, - "m_flInterpolation": 448, - "m_nAttributeToWrite": 436, - "m_nControlPointNumber": 432, - "m_nLocalSpaceCP": 440, - "m_vecScale": 784 + "m_bLockToSurface": 2429, + "m_bSetVelocity": 2428, + "m_flBoundaryDampening": 2424, + "m_flGridSpacing": 2432, + "m_flInterpolation": 456, + "m_nAttributeToWrite": 444, + "m_nControlPointNumber": 440, + "m_nLocalSpaceCP": 448, + "m_vecScale": 800 }, "metadata": [ { @@ -7280,13 +7280,13 @@ }, "C_OP_VectorNoise": { "fields": { - "m_bAdditive": 464, - "m_bOffset": 465, - "m_fl4NoiseScale": 460, - "m_flNoiseAnimationTimeScale": 468, - "m_nFieldOutput": 432, - "m_vecOutputMax": 448, - "m_vecOutputMin": 436 + "m_bAdditive": 472, + "m_bOffset": 473, + "m_fl4NoiseScale": 468, + "m_flNoiseAnimationTimeScale": 476, + "m_nFieldOutput": 440, + "m_vecOutputMax": 456, + "m_vecOutputMin": 444 }, "metadata": [ { @@ -7298,7 +7298,7 @@ }, "C_OP_VelocityDecay": { "fields": { - "m_flMinVelocity": 432 + "m_flMinVelocity": 440 }, "metadata": [ { @@ -7310,9 +7310,9 @@ }, "C_OP_VelocityMatchingForce": { "fields": { - "m_flDirScale": 432, - "m_flSpdScale": 436, - "m_nCPBroadcast": 440 + "m_flDirScale": 440, + "m_flSpdScale": 444, + "m_nCPBroadcast": 448 }, "metadata": [ { @@ -7324,7 +7324,7 @@ }, "C_OP_WindForce": { "fields": { - "m_vForce": 444 + "m_vForce": 456 }, "metadata": [ { @@ -7346,33 +7346,33 @@ }, "C_OP_WorldTraceConstraint": { "fields": { - "m_CollisionGroupName": 460, - "m_bBrushOnly": 589, - "m_bDecayBounce": 1960, - "m_bIncludeWater": 590, - "m_bKillonContact": 1961, - "m_bSetNormal": 1968, - "m_bWorldOnly": 588, - "m_flBounceAmount": 952, - "m_flCollisionConfirmationSpeed": 608, - "m_flCpMovementTolerance": 596, - "m_flMinSpeed": 1964, - "m_flRadiusScale": 616, - "m_flRandomDirScale": 1624, - "m_flRetestRate": 600, - "m_flSlideAmount": 1288, - "m_flStopSpeed": 1976, - "m_flTraceTolerance": 604, - "m_nCP": 432, - "m_nCollisionMode": 448, - "m_nCollisionModeMin": 452, - "m_nEntityStickDataField": 2312, - "m_nEntityStickNormalField": 2316, - "m_nIgnoreCP": 592, - "m_nMaxTracesPerFrame": 612, - "m_nStickOnCollisionField": 1972, - "m_nTraceSet": 456, - "m_vecCpOffset": 436 + "m_CollisionGroupName": 468, + "m_bBrushOnly": 597, + "m_bDecayBounce": 2000, + "m_bIncludeWater": 598, + "m_bKillonContact": 2001, + "m_bSetNormal": 2008, + "m_bWorldOnly": 596, + "m_flBounceAmount": 968, + "m_flCollisionConfirmationSpeed": 616, + "m_flCpMovementTolerance": 604, + "m_flMinSpeed": 2004, + "m_flRadiusScale": 624, + "m_flRandomDirScale": 1656, + "m_flRetestRate": 608, + "m_flSlideAmount": 1312, + "m_flStopSpeed": 2016, + "m_flTraceTolerance": 612, + "m_nCP": 440, + "m_nCollisionMode": 456, + "m_nCollisionModeMin": 460, + "m_nEntityStickDataField": 2360, + "m_nEntityStickNormalField": 2364, + "m_nIgnoreCP": 600, + "m_nMaxTracesPerFrame": 620, + "m_nStickOnCollisionField": 2012, + "m_nTraceSet": 464, + "m_vecCpOffset": 444 }, "metadata": [ { @@ -7662,22 +7662,22 @@ }, "TextureControls_t": { "fields": { - "m_bClampUVs": 2353, - "m_bRandomizeOffsets": 2352, - "m_flDistortion": 2016, - "m_flFinalTextureOffsetU": 672, - "m_flFinalTextureOffsetV": 1008, + "m_bClampUVs": 2409, + "m_bRandomizeOffsets": 2408, + "m_flDistortion": 2064, + "m_flFinalTextureOffsetU": 688, + "m_flFinalTextureOffsetV": 1032, "m_flFinalTextureScaleU": 0, - "m_flFinalTextureScaleV": 336, - "m_flFinalTextureUVRotation": 1344, - "m_flZoomScale": 1680, - "m_nPerParticleBlend": 2356, - "m_nPerParticleDistortion": 2380, - "m_nPerParticleOffsetU": 2364, - "m_nPerParticleOffsetV": 2368, - "m_nPerParticleRotation": 2372, - "m_nPerParticleScale": 2360, - "m_nPerParticleZoom": 2376 + "m_flFinalTextureScaleV": 344, + "m_flFinalTextureUVRotation": 1376, + "m_flZoomScale": 1720, + "m_nPerParticleBlend": 2412, + "m_nPerParticleDistortion": 2436, + "m_nPerParticleOffsetU": 2420, + "m_nPerParticleOffsetV": 2424, + "m_nPerParticleRotation": 2428, + "m_nPerParticleScale": 2416, + "m_nPerParticleZoom": 2432 }, "metadata": [ { @@ -7690,7 +7690,7 @@ "TextureGroup_t": { "fields": { "m_Gradient": 16, - "m_TextureControls": 392, + "m_TextureControls": 400, "m_bEnabled": 0, "m_bReplaceTextureWithGradient": 1, "m_flTextureBlend": 56, diff --git a/output/libparticles.so.rs b/output/particles_dll.rs similarity index 52% rename from output/libparticles.so.rs rename to output/particles_dll.rs index a01a38c..343a261 100644 --- a/output/libparticles.so.rs +++ b/output/particles_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libparticles.so - // Classes count: 445 - // Enums count: 76 - pub mod libparticles_so { + // Module: particles.dll + // Class count: 445 + // Enum count: 76 + pub mod particles_dll { // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ParticleSetMethod_t { PARTICLE_SET_REPLACE_VALUE = 0x0, @@ -21,7 +21,7 @@ pub mod cs2_dumper { PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum Detail2Combo_t { DETAIL_2_COMBO_UNINITIALIZED = u32::MAX, @@ -33,7 +33,7 @@ pub mod cs2_dumper { DETAIL_2_COMBO_CROSSFADE = 0x5 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum MissingParentInheritBehavior_t { MISSING_PARENT_DO_NOTHING = u32::MAX, @@ -42,7 +42,7 @@ pub mod cs2_dumper { MISSING_PARENT_SAME_INDEX = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleFloatBiasType_t { PF_BIAS_TYPE_INVALID = u32::MAX, @@ -52,7 +52,7 @@ pub mod cs2_dumper { PF_BIAS_TYPE_COUNT = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleTraceMissBehavior_t { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, @@ -60,7 +60,7 @@ pub mod cs2_dumper { PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum PFuncVisualizationType_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, @@ -72,7 +72,7 @@ pub mod cs2_dumper { PFUNC_VISUALIZATION_CYLINDER = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleVRHandChoiceList_t { PARTICLE_VRHAND_LEFT = 0x0, @@ -81,14 +81,14 @@ pub mod cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleReplicationMode_t { PARTICLE_REPLICATIONMODE_NONE = 0x0, PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PetGroundType_t { PET_GROUND_NONE = 0x0, @@ -96,7 +96,7 @@ pub mod cs2_dumper { PET_GROUND_PLANE = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum InheritableBoolType_t { INHERITABLE_BOOL_INHERIT = 0x0, @@ -104,7 +104,7 @@ pub mod cs2_dumper { INHERITABLE_BOOL_TRUE = 0x2 } // Alignment: 4 - // Members count: 24 + // Member count: 24 #[repr(u32)] pub enum ParticleFloatType_t { PF_TYPE_INVALID = u32::MAX, @@ -133,7 +133,7 @@ pub mod cs2_dumper { PF_TYPE_COUNT = 0x16 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ParticlePostProcessPriorityGroup_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, @@ -144,7 +144,7 @@ pub mod cs2_dumper { PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum PFNoiseTurbulence_t { PF_NOISE_TURB_NONE = 0x0, @@ -155,7 +155,7 @@ pub mod cs2_dumper { PF_NOISE_TURB_ALTERNATE = 0x5 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleColorBlendMode_t { PARTICLEBLEND_DEFAULT = 0x0, @@ -165,7 +165,7 @@ pub mod cs2_dumper { PARTICLEBLEND_MULTIPLY = 0x4 } // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum ParticleColorBlendType_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, @@ -183,7 +183,7 @@ pub mod cs2_dumper { PARTICLE_COLOR_BLEND_LUMINANCE = 0xC } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum DetailCombo_t { DETAIL_COMBO_OFF = 0x0, @@ -192,7 +192,7 @@ pub mod cs2_dumper { DETAIL_COMBO_MOD2X = 0x3 } // Alignment: 4 - // Members count: 9 + // Member count: 9 #[repr(u32)] pub enum ScalarExpressionType_t { SCALAR_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -206,7 +206,7 @@ pub mod cs2_dumper { SCALAR_EXPRESSION_MOD = 0x7 } // Alignment: 4 - // Members count: 14 + // Member count: 14 #[repr(u32)] pub enum SpriteCardPerParticleScale_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, @@ -225,28 +225,28 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum BlurFilterType_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum StandardLightingAttenuationStyle_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleParentSetMode_t { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleModelType_t { PM_TYPE_INVALID = 0x0, @@ -256,7 +256,7 @@ pub mod cs2_dumper { PM_TYPE_COUNT = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleLightingQuality_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, @@ -264,7 +264,7 @@ pub mod cs2_dumper { PARTICLE_LIGHTING_PER_PIXEL = u32::MAX } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PFNoiseType_t { PF_NOISE_TYPE_PERLIN = 0x0, @@ -273,7 +273,7 @@ pub mod cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 - // Members count: 11 + // Member count: 11 #[repr(u32)] pub enum EventTypeSelection_t { PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, @@ -289,14 +289,14 @@ pub mod cs2_dumper { PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleMassMode_t { PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleDirectionNoiseType_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -304,14 +304,14 @@ pub mod cs2_dumper { PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleHitboxBiasType_t { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ParticleControlPointAxis_t { PARTICLE_CP_AXIS_X = 0x0, @@ -322,7 +322,7 @@ pub mod cs2_dumper { PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 } // Alignment: 4 - // Members count: 12 + // Member count: 12 #[repr(u32)] pub enum ParticlePinDistance_t { PARTICLE_PIN_DISTANCE_NONE = u32::MAX, @@ -339,7 +339,7 @@ pub mod cs2_dumper { PARTICLE_PIN_FLOAT_VALUE = 0xB } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum VectorFloatExpressionType_t { VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -351,7 +351,7 @@ pub mod cs2_dumper { VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleFogType_t { PARTICLE_FOG_GAME_DEFAULT = 0x0, @@ -359,7 +359,7 @@ pub mod cs2_dumper { PARTICLE_FOG_DISABLED = 0x2 } // Alignment: 4 - // Members count: 9 + // Member count: 9 #[repr(u32)] pub enum VectorExpressionType_t { VECTOR_EXPRESSION_UNINITIALIZED = u32::MAX, @@ -373,7 +373,7 @@ pub mod cs2_dumper { VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleRotationLockType_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, @@ -381,14 +381,14 @@ pub mod cs2_dumper { PARTICLE_ROTATION_LOCK_NORMAL = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum HitboxLerpType_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum AnimationType_t { ANIMATION_TYPE_FIXED_RATE = 0x0, @@ -396,14 +396,14 @@ pub mod cs2_dumper { ANIMATION_TYPE_MANUAL_FRAMES = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleAttrBoxFlags_t { PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleTopology_t { PARTICLE_TOPOLOGY_POINTS = 0x0, @@ -413,7 +413,7 @@ pub mod cs2_dumper { PARTICLE_TOPOLOGY_CUBES = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleLightBehaviorChoiceList_t { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, @@ -421,7 +421,7 @@ pub mod cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ModelHitboxType_t { MODEL_HITBOX_TYPE_STANDARD = 0x0, @@ -430,7 +430,7 @@ pub mod cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum ParticleFloatMapType_t { PF_MAP_TYPE_INVALID = u32::MAX, @@ -443,7 +443,7 @@ pub mod cs2_dumper { PF_MAP_TYPE_COUNT = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleTraceSet_t { PARTICLE_TRACE_SET_ALL = 0x0, @@ -452,7 +452,7 @@ pub mod cs2_dumper { PARTICLE_TRACE_SET_DYNAMIC = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum ParticleTextureLayerBlendType_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, @@ -464,7 +464,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleSelection_t { PARTICLE_SELECTION_FIRST = 0x0, @@ -472,7 +472,7 @@ pub mod cs2_dumper { PARTICLE_SELECTION_NUMBER = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleFloatInputMode_t { PF_INPUT_MODE_INVALID = u32::MAX, @@ -481,14 +481,14 @@ pub mod cs2_dumper { PF_INPUT_MODE_COUNT = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum SnapshotIndexType_t { SNAPSHOT_INDEX_INCREMENT = 0x0, SNAPSHOT_INDEX_DIRECT = 0x1 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum ParticleOutputBlendMode_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, @@ -500,21 +500,21 @@ pub mod cs2_dumper { PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleLightnintBranchBehavior_t { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum MaterialProxyType_t { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleDepthFeatheringMode_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, @@ -522,7 +522,7 @@ pub mod cs2_dumper { PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleFloatRandomMode_t { PF_RANDOM_MODE_INVALID = u32::MAX, @@ -531,7 +531,7 @@ pub mod cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PFNoiseModifier_t { PF_NOISE_MODIFIER_NONE = 0x0, @@ -540,7 +540,7 @@ pub mod cs2_dumper { PF_NOISE_MODIFIER_RINGS = 0x3 } // Alignment: 4 - // Members count: 19 + // Member count: 19 #[repr(u32)] pub enum ParticleVecType_t { PVEC_TYPE_INVALID = u32::MAX, @@ -564,14 +564,14 @@ pub mod cs2_dumper { PVEC_TYPE_COUNT = 0x11 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleLightUnitChoiceList_t { PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, PARTICLE_LIGHT_UNIT_LUMENS = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleFalloffFunction_t { PARTICLE_FALLOFF_CONSTANT = 0x0, @@ -579,7 +579,7 @@ pub mod cs2_dumper { PARTICLE_FALLOFF_EXPONENTIAL = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleSequenceCropOverride_t { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = u32::MAX, @@ -587,7 +587,7 @@ pub mod cs2_dumper { PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleDetailLevel_t { PARTICLEDETAIL_LOW = 0x0, @@ -596,7 +596,7 @@ pub mod cs2_dumper { PARTICLEDETAIL_ULTRA = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum BBoxVolumeType_t { BBOX_VOLUME = 0x0, @@ -604,7 +604,7 @@ pub mod cs2_dumper { BBOX_MINS_MAXS = 0x2 } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum SpriteCardTextureType_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, @@ -619,7 +619,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleAlphaReferenceType_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, @@ -628,7 +628,7 @@ pub mod cs2_dumper { PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 } // Alignment: 4 - // Members count: 15 + // Member count: 15 #[repr(u32)] pub enum SpriteCardTextureChannel_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, @@ -648,7 +648,7 @@ pub mod cs2_dumper { SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleTransformType_t { PT_TYPE_INVALID = 0x0, @@ -658,7 +658,7 @@ pub mod cs2_dumper { PT_TYPE_COUNT = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum RenderModelSubModelFieldType_t { SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, @@ -667,14 +667,14 @@ pub mod cs2_dumper { SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleHitboxDataSelection_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, PARTICLE_HITBOX_COUNT = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ParticleOrientationChoiceList_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, @@ -685,7 +685,7 @@ pub mod cs2_dumper { PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum ParticleCollisionMode_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, @@ -695,14 +695,14 @@ pub mod cs2_dumper { COLLISION_MODE_DISABLED = u32::MAX } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleSortingChoiceList_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleEndcapMode_t { PARTICLE_ENDCAP_ALWAYS_ON = u32::MAX, @@ -710,7 +710,7 @@ pub mod cs2_dumper { PARTICLE_ENDCAP_ENDCAP_ON = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ClosestPointTestType_t { PARTICLE_CLOSEST_TYPE_BOX = 0x0, @@ -718,7 +718,7 @@ pub mod cs2_dumper { PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ParticleImpulseType_t { IMPULSE_TYPE_NONE = 0x0, @@ -729,21 +729,21 @@ pub mod cs2_dumper { IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum SpriteCardShaderType_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleOmni2LightTypeChoiceList_t { PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ParticleLightFogLightingMode_t { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, @@ -751,7 +751,7 @@ pub mod cs2_dumper { PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ParticleLightTypeChoiceList_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, @@ -760,87 +760,87 @@ pub mod cs2_dumper { PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ParticleOrientationSetMode_t { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum TextureRepetitionMode_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapGravityToVector { - pub const m_vInput1: usize = 0x1B0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x7E8; // bool + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x818; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1B0; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1B1; // bool + pub const m_bRopeDecay: usize = 0x1B8; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x1FA; // bool - pub const m_bUseTexture: usize = 0x1FB; // bool - pub const m_flRadiusScale: usize = 0x1FC; // float32 - pub const m_flAlphaScale: usize = 0x200; // float32 - pub const m_nAlpha2Field: usize = 0x204; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x838; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x83C; // float32 - pub const m_flStartFalloff: usize = 0x840; // float32 - pub const m_flDistanceFalloff: usize = 0x844; // float32 - pub const m_flSpotFoV: usize = 0x848; // float32 - pub const m_nAlphaTestPointField: usize = 0x84C; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x850; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x854; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x858; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x860; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x208; // bool + pub const m_bUseTexture: usize = 0x209; // bool + pub const m_flRadiusScale: usize = 0x20C; // float32 + pub const m_flAlphaScale: usize = 0x210; // float32 + pub const m_nAlpha2Field: usize = 0x214; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x870; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x874; // float32 + pub const m_flStartFalloff: usize = 0x878; // float32 + pub const m_flDistanceFalloff: usize = 0x87C; // float32 + pub const m_flSpotFoV: usize = 0x880; // float32 + pub const m_nAlphaTestPointField: usize = 0x884; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x88C; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x890; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x898; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // int32 - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_bUseDeltaV: usize = 0x1D0; // bool + pub const m_nInControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseDeltaV: usize = 0x1DC; // bool } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -848,130 +848,130 @@ pub mod cs2_dumper { pub const m_nCollisionGroupNumber: usize = 0x0; // int32 } // Parent: CParticleInput - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleModelInput { - pub const m_nType: usize = 0xC; // ParticleModelType_t - pub const m_NamedValue: usize = 0x10; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x50; // int32 + pub const m_nType: usize = 0x10; // ParticleModelType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x58; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1B0; // bool + pub const m_bRunOnce: usize = 0x1B8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flFadeOutTime: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x300; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x450; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5A0; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x6F0; // CPerParticleVecInput + pub const m_flRestLength: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x310; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x468; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5C0; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x718; // CPerParticleVecInput } // Parent: CBaseRendererSource2 - // Fields count: 30 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2640; // bool - pub const m_flMinSize: usize = 0x2644; // float32 - pub const m_flMaxSize: usize = 0x2648; // float32 - pub const m_flStartFadeSize: usize = 0x264C; // float32 - pub const m_flEndFadeSize: usize = 0x2650; // float32 - pub const m_flStartFadeDot: usize = 0x2654; // float32 - pub const m_flEndFadeDot: usize = 0x2658; // float32 - pub const m_flRadiusTaper: usize = 0x265C; // float32 - pub const m_nMinTesselation: usize = 0x2660; // int32 - pub const m_nMaxTesselation: usize = 0x2664; // int32 - pub const m_flTessScale: usize = 0x2668; // float32 - pub const m_flTextureVWorldSize: usize = 0x2670; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x27C0; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x2910; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2A60; // int32 - pub const m_bClampV: usize = 0x2A64; // bool - pub const m_nScaleCP1: usize = 0x2A68; // int32 - pub const m_nScaleCP2: usize = 0x2A6C; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A70; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A74; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A78; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2A7D; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A80; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A84; // float32 - pub const m_bReverseOrder: usize = 0x2A88; // bool - pub const m_bClosedLoop: usize = 0x2A89; // bool - pub const m_nOrientationType: usize = 0x2A8C; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2A90; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2A94; // bool - pub const m_bGenerateNormals: usize = 0x2A95; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2718; // bool + pub const m_flMinSize: usize = 0x271C; // float32 + pub const m_flMaxSize: usize = 0x2720; // float32 + pub const m_flStartFadeSize: usize = 0x2724; // float32 + pub const m_flEndFadeSize: usize = 0x2728; // float32 + pub const m_flStartFadeDot: usize = 0x272C; // float32 + pub const m_flEndFadeDot: usize = 0x2730; // float32 + pub const m_flRadiusTaper: usize = 0x2734; // float32 + pub const m_nMinTesselation: usize = 0x2738; // int32 + pub const m_nMaxTesselation: usize = 0x273C; // int32 + pub const m_flTessScale: usize = 0x2740; // float32 + pub const m_flTextureVWorldSize: usize = 0x2748; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x28A0; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x29F8; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2B50; // int32 + pub const m_bClampV: usize = 0x2B54; // bool + pub const m_nScaleCP1: usize = 0x2B58; // int32 + pub const m_nScaleCP2: usize = 0x2B5C; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // float32 + pub const m_bReverseOrder: usize = 0x2B78; // bool + pub const m_bClosedLoop: usize = 0x2B79; // bool + pub const m_nOrientationType: usize = 0x2B7C; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2B80; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2B84; // bool + pub const m_bGenerateNormals: usize = 0x2B85; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1B4; // float32 - pub const m_flSFXNormalAmount: usize = 0x1B8; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1BC; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1C0; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1C4; // float32 - pub const m_flSFXSScale: usize = 0x1C8; // float32 - pub const m_flSFXSScrollX: usize = 0x1CC; // float32 - pub const m_flSFXSScrollY: usize = 0x1D0; // float32 - pub const m_flSFXSScrollZ: usize = 0x1D4; // float32 - pub const m_flSFXSOffsetX: usize = 0x1D8; // float32 - pub const m_flSFXSOffsetY: usize = 0x1DC; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1E0; // float32 - pub const m_nDetailCombo: usize = 0x1E4; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1E8; // float32 - pub const m_flSFXSDetailScale: usize = 0x1EC; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1F0; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x1F8; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x1FC; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 + pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 + pub const m_flSFXSScale: usize = 0x1D4; // float32 + pub const m_flSFXSScrollX: usize = 0x1D8; // float32 + pub const m_flSFXSScrollY: usize = 0x1DC; // float32 + pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 + pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 + pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 + pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 + pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x1FC; // float32 - pub const m_flSndLvlScale: usize = 0x200; // float32 - pub const m_flPitchScale: usize = 0x204; // float32 - pub const m_flVolumeScale: usize = 0x208; // float32 - pub const m_nSndLvlField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x21C; // int32 - pub const m_nCPReference: usize = 0x220; // int32 - pub const m_pszSoundName: usize = 0x224; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x324; // bool + pub const m_flDurationScale: usize = 0x208; // float32 + pub const m_flSndLvlScale: usize = 0x20C; // float32 + pub const m_flPitchScale: usize = 0x210; // float32 + pub const m_flVolumeScale: usize = 0x214; // float32 + pub const m_nSndLvlField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x228; // int32 + pub const m_nCPReference: usize = 0x22C; // int32 + pub const m_pszSoundName: usize = 0x230; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x330; // bool } // Parent: None - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -997,56 +997,56 @@ pub mod cs2_dumper { pub const m_bRightEye: usize = 0x44; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1BC; // int32 - pub const m_bSetOrientation: usize = 0x1C0; // bool - pub const m_nOrientationMode: usize = 0x1C4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1C8; // ParticleParentSetMode_t + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C4; // int32 + pub const m_bSetOrientation: usize = 0x1C8; // bool + pub const m_nOrientationMode: usize = 0x1CC; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x458; // Vector - pub const m_vValueAtMin: usize = 0x464; // Vector - pub const m_vValueAtMax: usize = 0x470; // Vector - pub const m_vValueAboveMax: usize = 0x47C; // Vector + pub const m_nVectorFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x470; // Vector + pub const m_vValueAtMin: usize = 0x47C; // Vector + pub const m_vValueAtMax: usize = 0x488; // Vector + pub const m_vValueAboveMax: usize = 0x494; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_bNormalize: usize = 0x1BC; // bool + pub const m_nControlPoint: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bNormalize: usize = 0x1C4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1055,99 +1055,99 @@ pub mod cs2_dumper { pub const m_nValue: usize = 0x8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_Frequency: usize = 0x1B4; // float32 - pub const m_nField: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1BC; // float32 - pub const m_flOscAdd: usize = 0x1C0; // float32 + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_Frequency: usize = 0x1BC; // float32 + pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1C4; // float32 + pub const m_flOscAdd: usize = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1B4; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1B8; // float32 - pub const m_flDetail2Scale: usize = 0x1BC; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1C0; // float32 - pub const m_flColorWarpIntensity: usize = 0x1C4; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1C8; // float32 - pub const m_flEnvMapIntensity: usize = 0x1CC; // float32 - pub const m_flAmbientScale: usize = 0x1D0; // float32 - pub const m_specularColor: usize = 0x1D4; // Color - pub const m_flSpecularScale: usize = 0x1D8; // float32 - pub const m_flSpecularExponent: usize = 0x1DC; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1E0; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1E4; // float32 - pub const m_rimLightColor: usize = 0x1E8; // Color - pub const m_flRimLightScale: usize = 0x1EC; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1F0; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x1F4; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x1F8; // float32 + pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1C4; // float32 + pub const m_flDetail2Scale: usize = 0x1C8; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 + pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 + pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 + pub const m_flAmbientScale: usize = 0x1DC; // float32 + pub const m_specularColor: usize = 0x1E0; // Color + pub const m_flSpecularScale: usize = 0x1E4; // float32 + pub const m_flSpecularExponent: usize = 0x1E8; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 + pub const m_rimLightColor: usize = 0x1F4; // Color + pub const m_flRimLightScale: usize = 0x1F8; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B4; // Vector - pub const m_vecTestNormal: usize = 0x1C0; // Vector - pub const m_bUseVelocity: usize = 0x1CC; // bool - pub const m_bCullOnMiss: usize = 0x1CD; // bool - pub const m_bLifeAdjust: usize = 0x1CE; // bool - pub const m_RtEnvName: usize = 0x1CF; // char[128] - pub const m_nRTEnvCP: usize = 0x250; // int32 - pub const m_nComponent: usize = 0x254; // int32 + pub const m_vecTestDir: usize = 0x1C0; // Vector + pub const m_vecTestNormal: usize = 0x1CC; // Vector + pub const m_bUseVelocity: usize = 0x1D8; // bool + pub const m_bCullOnMiss: usize = 0x1D9; // bool + pub const m_bLifeAdjust: usize = 0x1DA; // bool + pub const m_RtEnvName: usize = 0x1DB; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x300; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x450; // int32 - pub const m_CenterOffset: usize = 0x454; // Vector - pub const m_bGlobalCenter: usize = 0x460; // bool + pub const m_fMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x310; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x468; // int32 + pub const m_CenterOffset: usize = 0x46C; // Vector + pub const m_bGlobalCenter: usize = 0x478; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1B4; // Vector - pub const m_vecMax: usize = 0x1C0; // Vector - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1D0; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1C0; // Vector + pub const m_vecMax: usize = 0x1CC; // Vector + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1B4; // Vector - pub const m_vecAbsValInv: usize = 0x1C0; // Vector - pub const m_vecOffsetLoc: usize = 0x1D0; // CPerParticleVecInput - pub const m_flOffset: usize = 0x800; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x950; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xF80; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x15B0; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1700; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x1850; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x18B0; // bool + pub const m_vecAbsVal: usize = 0x1C0; // Vector + pub const m_vecAbsValInv: usize = 0x1CC; // Vector + pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput + pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1950; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1159,281 +1159,281 @@ pub mod cs2_dumper { pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1B0; // bool - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flRemapTime: usize = 0x1CC; // float32 + pub const m_bProportional: usize = 0x1B8; // bool + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flRemapTime: usize = 0x1D4; // float32 } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelSequence { } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1B0; // int32 - pub const m_vecPlaneDirection: usize = 0x1B4; // Vector - pub const m_bLocalSpace: usize = 0x1C0; // bool - pub const m_flPlaneOffset: usize = 0x1C4; // float32 + pub const m_nPlaneControlPoint: usize = 0x1B8; // int32 + pub const m_vecPlaneDirection: usize = 0x1BC; // Vector + pub const m_bLocalSpace: usize = 0x1C8; // bool + pub const m_flPlaneOffset: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_fSpeedMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x308; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x458; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xA88; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x10B8; // bool - pub const m_randomnessParameters: usize = 0x10BC; // CRandomNumberGeneratorParameters + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1128; // bool + pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_bBoundBox: usize = 0x1B4; // bool - pub const m_bOutside: usize = 0x1B5; // bool - pub const m_bUseBones: usize = 0x1B6; // bool - pub const m_HitboxSetName: usize = 0x1B7; // char[128] - pub const m_vecPosOffset: usize = 0x238; // CPerParticleVecInput - pub const m_fDrag: usize = 0x868; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_bBoundBox: usize = 0x1BC; // bool + pub const m_bOutside: usize = 0x1BD; // bool + pub const m_bUseBones: usize = 0x1BE; // bool + pub const m_HitboxSetName: usize = 0x1BF; // char[128] + pub const m_vecPosOffset: usize = 0x240; // CPerParticleVecInput + pub const m_fDrag: usize = 0x898; // float32 } // Parent: CParticleFunctionForce - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1BC; // float32 - pub const m_TwistAxis: usize = 0x1C0; // Vector - pub const m_bLocalSpace: usize = 0x1CC; // bool - pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_fForceAmount: usize = 0x1C8; // float32 + pub const m_TwistAxis: usize = 0x1CC; // Vector + pub const m_bLocalSpace: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1B0; // int32 - pub const m_nCPVelocity: usize = 0x1B4; // int32 - pub const m_nCPMisc: usize = 0x1B8; // int32 - pub const m_nCPColor: usize = 0x1BC; // int32 - pub const m_nCPInvalidColor: usize = 0x1C0; // int32 - pub const m_nCPExtraArcData: usize = 0x1C4; // int32 - pub const m_vGravity: usize = 0x1C8; // Vector - pub const m_flArcMaxDuration: usize = 0x1D4; // float32 - pub const m_flSegmentBreak: usize = 0x1D8; // float32 - pub const m_flArcSpeed: usize = 0x1DC; // float32 - pub const m_flAlpha: usize = 0x1E0; // float32 + pub const m_nCPPosition: usize = 0x1B8; // int32 + pub const m_nCPVelocity: usize = 0x1BC; // int32 + pub const m_nCPMisc: usize = 0x1C0; // int32 + pub const m_nCPColor: usize = 0x1C4; // int32 + pub const m_nCPInvalidColor: usize = 0x1C8; // int32 + pub const m_nCPExtraArcData: usize = 0x1CC; // int32 + pub const m_vGravity: usize = 0x1D0; // Vector + pub const m_flArcMaxDuration: usize = 0x1DC; // float32 + pub const m_flSegmentBreak: usize = 0x1E0; // float32 + pub const m_flArcSpeed: usize = 0x1E4; // float32 + pub const m_flAlpha: usize = 0x1E8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x7F0; // bool - pub const m_nOutVectorField: usize = 0x7F4; // int32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x820; // bool + pub const m_nOutVectorField: usize = 0x824; // int32 } // Parent: CParticleFunctionRenderer - // Fields count: 62 + // Field count: 62 // // Metadata: // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x350; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x4A0; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x5F0; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x5F8; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC28; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC2C; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC30; // CUtlString - pub const m_flCenterXOffset: usize = 0xC38; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xD88; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xED8; // float32 - pub const m_nCropTextureOverride: usize = 0xEDC; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xEE0; // CUtlVector - pub const m_flAnimationRate: usize = 0xEF8; // float32 - pub const m_nAnimationType: usize = 0xEFC; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF00; // bool - pub const m_flSelfIllumAmount: usize = 0xF08; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x1058; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x11A8; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x12F8; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x12FC; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1300; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x1304; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1305; // bool - pub const m_flAddSelfAmount: usize = 0x1308; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x1458; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x15A8; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x16F8; // int32 - pub const m_nFogType: usize = 0x16FC; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1700; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x1850; // bool - pub const m_bTintByGlobalLight: usize = 0x1851; // bool - pub const m_nPerParticleAlphaReference: usize = 0x1854; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x1858; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x185C; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x1860; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x19B0; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1B00; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1C50; // bool - pub const m_bRefractSolid: usize = 0x1C51; // bool - pub const m_flRefractAmount: usize = 0x1C58; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1DA8; // int32 - pub const m_nRefractBlurType: usize = 0x1DAC; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1DB0; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1DB1; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1DB2; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1DB3; // bool - pub const m_stencilTestID: usize = 0x1DB4; // char[128] - pub const m_bStencilTestExclude: usize = 0x1E34; // bool - pub const m_stencilWriteID: usize = 0x1E35; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1EB5; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1EB6; // bool - pub const m_bReverseZBuffering: usize = 0x1EB7; // bool - pub const m_bDisableZBuffering: usize = 0x1EB8; // bool - pub const m_nFeatheringMode: usize = 0x1EBC; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1EC0; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x2010; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2160; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x22B0; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x2400; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x2404; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2405; // bool + pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x610; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x618; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC70; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC74; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC78; // CUtlString + pub const m_flCenterXOffset: usize = 0xC80; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xDD8; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF30; // float32 + pub const m_nCropTextureOverride: usize = 0xF34; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF38; // CUtlVector + pub const m_flAnimationRate: usize = 0xF50; // float32 + pub const m_nAnimationType: usize = 0xF54; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF58; // bool + pub const m_flSelfIllumAmount: usize = 0xF60; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x10B8; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1210; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1368; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x136C; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1370; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1374; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // bool + pub const m_flAddSelfAmount: usize = 0x1378; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x14D0; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1628; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1780; // int32 + pub const m_nFogType: usize = 0x1784; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x18E0; // bool + pub const m_bTintByGlobalLight: usize = 0x18E1; // bool + pub const m_nPerParticleAlphaReference: usize = 0x18E4; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x18EC; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x18F0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A48; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1BA0; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1CF8; // bool + pub const m_bRefractSolid: usize = 0x1CF9; // bool + pub const m_flRefractAmount: usize = 0x1D00; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1E58; // int32 + pub const m_nRefractBlurType: usize = 0x1E5C; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // bool + pub const m_stencilTestID: usize = 0x1E64; // char[128] + pub const m_bStencilTestExclude: usize = 0x1EE4; // bool + pub const m_stencilWriteID: usize = 0x1EE5; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // bool + pub const m_bReverseZBuffering: usize = 0x1F67; // bool + pub const m_bDisableZBuffering: usize = 0x1F68; // bool + pub const m_nFeatheringMode: usize = 0x1F6C; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1F70; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x20C8; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2220; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2378; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x24D0; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x24D4; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // bool } // Parent: CParticleFunctionOperator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSpinUpdateBase { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1B0; // float32 - pub const m_flSpinStrength: usize = 0x1B4; // float32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // float32 + pub const m_flSpinStrength: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1B4; // int32 - pub const m_nInputCP2: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_nOutVectorField: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_nOutVectorField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1E0; // CStrongHandle - pub const m_outputMinName: usize = 0x1E8; // CUtlString - pub const m_outputMaxName: usize = 0x1F0; // CUtlString - pub const m_bModelFromRenderer: usize = 0x1F8; // bool + pub const m_hModel: usize = 0x1F0; // CStrongHandle + pub const m_outputMinName: usize = 0x1F8; // CUtlString + pub const m_outputMaxName: usize = 0x200; // CUtlString + pub const m_bModelFromRenderer: usize = 0x208; // bool } // Parent: CBaseTrailRenderer - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x28F1; // bool - pub const m_flStartFadeDot: usize = 0x28F4; // float32 - pub const m_flEndFadeDot: usize = 0x28F8; // float32 - pub const m_nPrevPntSource: usize = 0x28FC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x2900; // float32 - pub const m_flMinLength: usize = 0x2904; // float32 - pub const m_bIgnoreDT: usize = 0x2908; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x290C; // float32 - pub const m_flLengthScale: usize = 0x2910; // float32 - pub const m_flLengthFadeInTime: usize = 0x2914; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2918; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2A68; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x3098; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x31E8; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3338; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3968; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3AB8; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3ABC; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3AC0; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3AC4; // bool + pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool + pub const m_flStartFadeDot: usize = 0x29E4; // float32 + pub const m_flEndFadeDot: usize = 0x29E8; // float32 + pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x29F0; // float32 + pub const m_flMinLength: usize = 0x29F4; // float32 + pub const m_bIgnoreDT: usize = 0x29F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 + pub const m_flLengthScale: usize = 0x2A00; // float32 + pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3C20; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1B8; // char[128] - pub const m_vecDefaultValue: usize = 0x238; // Vector + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1C4; // char[128] + pub const m_vecDefaultValue: usize = 0x244; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1B0; // int32 - pub const m_flDecayDelay: usize = 0x1B4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1B8; // int32 - pub const m_bLifespanDecay: usize = 0x1BC; // bool - pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x310; // bool + pub const m_nParticlesToMaintain: usize = 0x1B8; // int32 + pub const m_flDecayDelay: usize = 0x1BC; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1C0; // int32 + pub const m_bLifespanDecay: usize = 0x1C4; // bool + pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x320; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1B4; // char[256] - pub const m_SequenceName: usize = 0x2B4; // char[256] - pub const m_hModel: usize = 0x3B8; // CStrongHandle + pub const m_ActivityName: usize = 0x1C0; // char[256] + pub const m_SequenceName: usize = 0x2C0; // char[256] + pub const m_hModel: usize = 0x3C0; // CStrongHandle } // Parent: CParticleVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1441,312 +1441,312 @@ pub mod cs2_dumper { pub mod CPerParticleVecInput { } // Parent: CParticleFunctionForce - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x310; // bool - pub const m_bRopesZOnly: usize = 0x311; // bool - pub const m_bExplosions: usize = 0x312; // bool - pub const m_bParticles: usize = 0x313; // bool + pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x320; // bool + pub const m_bRopesZOnly: usize = 0x321; // bool + pub const m_bExplosions: usize = 0x322; // bool + pub const m_bParticles: usize = 0x323; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // int32 - pub const m_nHitboxDataType: usize = 0x1C0; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x708; // int32 - pub const m_vecComparisonVelocity: usize = 0x710; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xD40; // char[128] + pub const m_nInControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // int32 + pub const m_nHitboxDataType: usize = 0x1CC; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x730; // int32 + pub const m_vecComparisonVelocity: usize = 0x738; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xD90; // char[128] } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1B8; // int32 - pub const m_nAlphaMax: usize = 0x1BC; // int32 - pub const m_flAlphaRandExponent: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1C4; // int32 + pub const m_nAlphaMax: usize = 0x1C8; // int32 + pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flFadeInTime: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_flClusterRefireTime: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x458; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5A8; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_flClusterRefireTime: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x478; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5D0; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x1FC; // float32 - pub const m_flTonemapWeight: usize = 0x200; // float32 - pub const m_nTonemapLevelField: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x208; // float32 + pub const m_flTonemapWeight: usize = 0x20C; // float32 + pub const m_nTonemapLevelField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x214; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_bNormalize: usize = 0x1B8; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_bNormalize: usize = 0x1C0; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nDesiredHitbox: usize = 0x1B8; // int32 - pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x7F0; // char[128] - pub const m_bUseBones: usize = 0x870; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x871; // bool - pub const m_nTestType: usize = 0x874; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x878; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0x9C8; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nDesiredHitbox: usize = 0x1C4; // int32 + pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x820; // char[128] + pub const m_bUseBones: usize = 0x8A0; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool + pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA00; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x218; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x368; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4B8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x608; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x758; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8A8; // CPerParticleFloatInput - pub const m_flPitch: usize = 0x9F8; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB48; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xC98; // bool - pub const m_bXYVelocityOnly: usize = 0xC99; // bool + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xCE8; // bool + pub const m_bXYVelocityOnly: usize = 0xCE9; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1B4; // float32 - pub const m_flMaxLength: usize = 0x1B8; // float32 - pub const m_flLengthRandExponent: usize = 0x1BC; // float32 + pub const m_flMinLength: usize = 0x1C0; // float32 + pub const m_flMaxLength: usize = 0x1C4; // float32 + pub const m_flLengthRandExponent: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_bOldCode: usize = 0x1C8; // bool + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_bOldCode: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1B8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x218; // CParticleTransformInput - pub const m_flInputMin: usize = 0x278; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3C8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x518; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x668; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7B8; // float32 - pub const m_flLOSScale: usize = 0x7BC; // float32 - pub const m_CollisionGroupName: usize = 0x7C0; // char[128] - pub const m_nTraceSet: usize = 0x840; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x844; // bool - pub const m_nSetMethod: usize = 0x848; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput + pub const m_flInputMin: usize = 0x290; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3E8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x540; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x698; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7F0; // float32 + pub const m_flLOSScale: usize = 0x7F4; // float32 + pub const m_CollisionGroupName: usize = 0x7F8; // char[128] + pub const m_nTraceSet: usize = 0x878; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x87C; // bool + pub const m_nSetMethod: usize = 0x880; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flOffscreenTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1B4; // float32 - pub const m_flNumToAssign: usize = 0x1B8; // float32 - pub const m_bLoop: usize = 0x1BC; // bool - pub const m_bCPPairs: usize = 0x1BD; // bool - pub const m_bSaveOffset: usize = 0x1BE; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_bLoop: usize = 0x1C8; // bool + pub const m_bCPPairs: usize = 0x1C9; // bool + pub const m_bSaveOffset: usize = 0x1CA; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1B0; // float32 + pub const m_flDecayTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1B0; // int32 - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_flMinInputValue: usize = 0x1B8; // float32 - pub const m_flMaxInputValue: usize = 0x1BC; // float32 - pub const m_bInfiniteLine: usize = 0x1C0; // bool + pub const m_nCP0: usize = 0x1B8; // int32 + pub const m_nCP1: usize = 0x1BC; // int32 + pub const m_flMinInputValue: usize = 0x1C0; // float32 + pub const m_flMaxInputValue: usize = 0x1C4; // float32 + pub const m_bInfiniteLine: usize = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5A8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5AC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5B0; // bool - pub const m_nEventType: usize = 0x5B4; // EventTypeSelection_t - pub const m_nSnapshotControlPoint: usize = 0x5B8; // int32 - pub const m_nLimitPerUpdate: usize = 0x5BC; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5C0; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5C1; // bool + pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x5C8; // float32 + pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool + pub const m_nEventType: usize = 0x5D4; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x5D8; // int32 + pub const m_nLimitPerUpdate: usize = 0x5DC; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5E0; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1B0; // Vector - pub const m_Frequency: usize = 0x1BC; // Vector - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 - pub const m_bOffset: usize = 0x1D4; // bool + pub const m_Rate: usize = 0x1B8; // Vector + pub const m_Frequency: usize = 0x1C4; // Vector + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1D4; // float32 + pub const m_flOscAdd: usize = 0x1D8; // float32 + pub const m_bOffset: usize = 0x1DC; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1B4; // float32 + pub const m_flFramerate: usize = 0x1C0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x458; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5A8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x6F8; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x848; // int32 - pub const m_bTrailBias: usize = 0x84C; // bool + pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x878; // int32 + pub const m_bTrailBias: usize = 0x87C; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flStartTime: usize = 0x1CC; // float32 - pub const m_flEndTime: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D8; // bool - pub const m_flRemapBias: usize = 0x1DC; // float32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D8; // float32 + pub const m_flEndTime: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_flRemapBias: usize = 0x1E8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetUserEvent { - pub const m_flInput: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flRisingEdge: usize = 0x300; // CPerParticleFloatInput - pub const m_nRisingEventType: usize = 0x450; // EventTypeSelection_t - pub const m_flFallingEdge: usize = 0x458; // CPerParticleFloatInput - pub const m_nFallingEventType: usize = 0x5A8; // EventTypeSelection_t + pub const m_flInput: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x310; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x468; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x470; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x5C8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -1757,247 +1757,247 @@ pub mod cs2_dumper { pub mod CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_massControls: usize = 0x930; // CParticleMassCalculationParameters - pub const m_nMaxConstraintPasses: usize = 0xD28; // int32 - pub const m_bUseNewCode: usize = 0xD2C; // bool + pub const m_Gravity: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x810; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x968; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xD78; // int32 + pub const m_bUseNewCode: usize = 0xD7C; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_names: usize = 0x1C0; // CUtlVector - pub const m_bShuffle: usize = 0x1D8; // bool - pub const m_bLinear: usize = 0x1D9; // bool - pub const m_bModelFromRenderer: usize = 0x1DA; // bool - pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_names: usize = 0x1C8; // CUtlVector + pub const m_bShuffle: usize = 0x1E0; // bool + pub const m_bLinear: usize = 0x1E1; // bool + pub const m_bModelFromRenderer: usize = 0x1E2; // bool + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nEventType: usize = 0x1B8; // EventTypeSelection_t + pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1C4; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Callback { } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x158; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x15C; // float32 - pub const m_flOpEndFadeInTime: usize = 0x160; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x164; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x168; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x16C; // float32 - pub const m_bNormalizeToStopTime: usize = 0x170; // bool - pub const m_flOpTimeOffsetMin: usize = 0x174; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x178; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x17C; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x180; // int32 - pub const m_flOpTimeScaleMin: usize = 0x184; // float32 - pub const m_flOpTimeScaleMax: usize = 0x188; // float32 - pub const m_bDisableOperator: usize = 0x18E; // bool - pub const m_Notes: usize = 0x190; // CUtlString + pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x164; // float32 + pub const m_flOpEndFadeInTime: usize = 0x168; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 + pub const m_bNormalizeToStopTime: usize = 0x178; // bool + pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 + pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 + pub const m_flOpTimeScaleMax: usize = 0x190; // float32 + pub const m_bDisableOperator: usize = 0x196; // bool + pub const m_Notes: usize = 0x198; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_bClampLowerRange: usize = 0x1B4; // bool - pub const m_bClampUpperRange: usize = 0x1B5; // bool + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_bClampLowerRange: usize = 0x1BC; // bool + pub const m_bClampUpperRange: usize = 0x1BD; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_randomnessParameters: usize = 0x1D4; // CRandomNumberGeneratorParameters + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // Vector + pub const m_vecOutputMax: usize = 0x1D4; // Vector + pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nParticleIncrement: usize = 0x1BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1C4; // bool - pub const m_nAttributeToRead: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nParticleIncrement: usize = 0x1C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C8; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1CC; // bool + pub const m_nAttributeToRead: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1D4; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_nChildControlPoint: usize = 0x1B8; // int32 - pub const m_nNumControlPoints: usize = 0x1BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 - pub const m_bSetOrientation: usize = 0x1C4; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nChildControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool } // Parent: CParticleFunctionForce - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1BC; // float32 + pub const m_flForceScale: usize = 0x1C8; // float32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x7E0; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE10; // int32 - pub const m_bLocalSpace: usize = 0xE14; // bool - pub const m_bAccountForRadius: usize = 0xE15; // bool + pub const m_vecMin: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x810; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE68; // int32 + pub const m_bLocalSpace: usize = 0xE6C; // bool + pub const m_bAccountForRadius: usize = 0xE6D; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nScaleCP: usize = 0x1B8; // int32 - pub const m_nComponent: usize = 0x1BC; // int32 - pub const m_fRadCentCore: usize = 0x1C0; // float32 - pub const m_fRadPerPoint: usize = 0x1C4; // float32 - pub const m_fRadPerPointTo: usize = 0x1C8; // float32 - pub const m_fpointAngle: usize = 0x1CC; // float32 - pub const m_fsizeOverall: usize = 0x1D0; // float32 - pub const m_fRadBias: usize = 0x1D4; // float32 - pub const m_fMinRad: usize = 0x1D8; // float32 - pub const m_fDistBias: usize = 0x1DC; // float32 - pub const m_bUseLocalCoords: usize = 0x1E0; // bool - pub const m_bUseWithContEmit: usize = 0x1E1; // bool - pub const m_bUseOrigRadius: usize = 0x1E2; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleCP: usize = 0x1C4; // int32 + pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_fRadCentCore: usize = 0x1CC; // float32 + pub const m_fRadPerPoint: usize = 0x1D0; // float32 + pub const m_fRadPerPointTo: usize = 0x1D4; // float32 + pub const m_fpointAngle: usize = 0x1D8; // float32 + pub const m_fsizeOverall: usize = 0x1DC; // float32 + pub const m_fRadBias: usize = 0x1E0; // float32 + pub const m_fMinRad: usize = 0x1E4; // float32 + pub const m_fDistBias: usize = 0x1E8; // float32 + pub const m_bUseLocalCoords: usize = 0x1EC; // bool + pub const m_bUseWithContEmit: usize = 0x1ED; // bool + pub const m_bUseOrigRadius: usize = 0x1EE; // bool } // Parent: CParticleFunctionForce - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1BC; // Vector - pub const m_fForceAmount: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x318; // float32 - pub const m_TransformInput: usize = 0x320; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x380; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x4D0; // bool + pub const m_vecComponentScale: usize = 0x1C8; // Vector + pub const m_fForceAmount: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x330; // float32 + pub const m_TransformInput: usize = 0x338; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3A0; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x4F8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1B4; // float32 - pub const m_fLifetimeMax: usize = 0x1B8; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1BC; // float32 + pub const m_fLifetimeMin: usize = 0x1C0; // float32 + pub const m_fLifetimeMax: usize = 0x1C4; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_fSpeedMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x308; // CPerParticleFloatInput - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x458; // Vector - pub const m_bIgnoreDelta: usize = 0x465; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x478; // Vector + pub const m_bIgnoreDelta: usize = 0x485; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1B4; // float32 - pub const m_flRadiusMax: usize = 0x1B8; // float32 - pub const m_flRadiusRandExponent: usize = 0x1BC; // float32 + pub const m_flRadiusMin: usize = 0x1C0; // float32 + pub const m_flRadiusMax: usize = 0x1C4; // float32 + pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1B0; // float32 - pub const m_flSpinStrength: usize = 0x1B4; // float32 - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1B8; // float32 + pub const m_flSpinStrength: usize = 0x1BC; // float32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod TextureControls_t { pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureScaleV: usize = 0x150; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetU: usize = 0x2A0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetV: usize = 0x3F0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureUVRotation: usize = 0x540; // CParticleCollectionRendererFloatInput - pub const m_flZoomScale: usize = 0x690; // CParticleCollectionRendererFloatInput - pub const m_flDistortion: usize = 0x7E0; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x930; // bool - pub const m_bClampUVs: usize = 0x931; // bool - pub const m_nPerParticleBlend: usize = 0x934; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x938; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x93C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x940; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x944; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x948; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x94C; // SpriteCardPerParticleScale_t + pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0x968; // bool + pub const m_bClampUVs: usize = 0x969; // bool + pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2007,244 +2007,244 @@ pub mod cs2_dumper { pub const m_bOffsetInLocalSpace: usize = 0x10; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1B8; // int32 - pub const m_vInput1: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x7F0; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE20; // bool + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_vInput1: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x820; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE78; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1B4; // int32 - pub const m_nCPStartPnt: usize = 0x1B8; // int32 - pub const m_nCPEndPnt: usize = 0x1BC; // int32 - pub const m_flSegments: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x460; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5B0; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x700; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x850; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9A0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xAF0; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xC40; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xC48; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xD98; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xEE8; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1C0; // int32 + pub const m_nCPStartPnt: usize = 0x1C4; // int32 + pub const m_nCPEndPnt: usize = 0x1C8; // int32 + pub const m_flSegments: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x730; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x888; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9E0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB38; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xC90; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xC98; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xDF0; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF48; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleInput { } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1D8; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flStartTime: usize = 0x1C8; // float32 + pub const m_flEndTime: usize = 0x1CC; // float32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1E4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x7E8; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE18; // int32 - pub const m_nControlPointNumber: usize = 0xE1C; // int32 - pub const m_nRadiusComponent: usize = 0xE20; // int32 - pub const m_flWarpTime: usize = 0xE24; // float32 - pub const m_flWarpStartTime: usize = 0xE28; // float32 - pub const m_flPrevPosScale: usize = 0xE2C; // float32 - pub const m_bInvertWarp: usize = 0xE30; // bool - pub const m_bUseCount: usize = 0xE31; // bool + pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 + pub const m_nControlPointNumber: usize = 0xE74; // int32 + pub const m_nRadiusComponent: usize = 0xE78; // int32 + pub const m_flWarpTime: usize = 0xE7C; // float32 + pub const m_flWarpStartTime: usize = 0xE80; // float32 + pub const m_flPrevPosScale: usize = 0xE84; // float32 + pub const m_bInvertWarp: usize = 0xE88; // bool + pub const m_bUseCount: usize = 0xE89; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x300; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x450; // int32 + pub const m_flMinDist: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x310; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x468; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5A8; // int32 - pub const m_nOutVectorField: usize = 0x5AC; // int32 + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5D0; // int32 + pub const m_nOutVectorField: usize = 0x5D4; // int32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionForce { } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C0; // int32 + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1CC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_bRandomDistribution: usize = 0x1C4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE20; // bool + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x21C; // float32 - pub const m_flInputMax: usize = 0x220; // float32 - pub const m_vecOutputMin: usize = 0x224; // Vector - pub const m_vecOutputMax: usize = 0x230; // Vector - pub const m_flRadius: usize = 0x23C; // float32 + pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x22C; // float32 + pub const m_flInputMax: usize = 0x230; // float32 + pub const m_vecOutputMin: usize = 0x234; // Vector + pub const m_vecOutputMax: usize = 0x240; // Vector + pub const m_flRadius: usize = 0x24C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x308; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x938; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x318; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x970; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x1FA; // bool - pub const m_hModel: usize = 0x200; // CStrongHandle - pub const m_modelInput: usize = 0x208; // CParticleModelInput - pub const m_nLOD: usize = 0x260; // int32 - pub const m_bDisableShadows: usize = 0x264; // bool - pub const m_bDisableMotionBlur: usize = 0x265; // bool - pub const m_bAcceptsDecals: usize = 0x266; // bool - pub const m_nAngularVelocityField: usize = 0x268; // ParticleAttributeIndex_t + pub const m_bCenterOffset: usize = 0x208; // bool + pub const m_hModel: usize = 0x210; // CStrongHandle + pub const m_modelInput: usize = 0x218; // CParticleModelInput + pub const m_nLOD: usize = 0x278; // int32 + pub const m_bDisableShadows: usize = 0x27C; // bool + pub const m_bDisableMotionBlur: usize = 0x27D; // bool + pub const m_bAcceptsDecals: usize = 0x27E; // bool + pub const m_nAngularVelocityField: usize = 0x280; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x308; // int32 - pub const m_nOutVectorField: usize = 0x30C; // int32 - pub const m_flQuantizeValue: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flInputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x318; // int32 + pub const m_nOutVectorField: usize = 0x31C; // int32 + pub const m_flQuantizeValue: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1B1; // bool - pub const m_bIncludeChildren: usize = 0x1B2; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1C0; // bool + pub const m_bIncludeChildren: usize = 0x1C1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -2259,110 +2259,110 @@ pub mod cs2_dumper { pub const m_vEndOffset: usize = 0x2C; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1B4; // Vector - pub const m_vecOffsetMax: usize = 0x1C0; // Vector - pub const m_bUseNormal: usize = 0x1CD; // bool + pub const m_vecOffsetMin: usize = 0x1C0; // Vector + pub const m_vecOffsetMax: usize = 0x1CC; // Vector + pub const m_bUseNormal: usize = 0x1D9; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_nCPOut: usize = 0x1C4; // int32 - pub const m_nCPOutField: usize = 0x1C8; // int32 - pub const m_nCPSSPosOut: usize = 0x1CC; // int32 + pub const m_nCPIn: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_nCPOut: usize = 0x1D0; // int32 + pub const m_nCPOutField: usize = 0x1D4; // int32 + pub const m_nCPSSPosOut: usize = 0x1D8; // int32 } // Parent: CSpinUpdateBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpinUpdate { } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1B4; // Vector - pub const m_OffsetMax: usize = 0x1C0; // Vector - pub const m_nControlPointNumber: usize = 0x1CC; // int32 - pub const m_bLocalCoords: usize = 0x1D0; // bool - pub const m_bNormalize: usize = 0x1D1; // bool + pub const m_OffsetMin: usize = 0x1C0; // Vector + pub const m_OffsetMax: usize = 0x1CC; // Vector + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bLocalCoords: usize = 0x1DC; // bool + pub const m_bNormalize: usize = 0x1DD; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1C8; // Vector - pub const m_vMaxOutputValue: usize = 0x1D4; // Vector + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1D4; // Vector + pub const m_vMaxOutputValue: usize = 0x1E0; // Vector } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_flModelScale: usize = 0x21C; // float32 - pub const m_bFitToModelSize: usize = 0x220; // bool - pub const m_bNonUniformScaling: usize = 0x221; // bool - pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x230; // int32 + pub const m_ModelList: usize = 0x208; // CUtlVector + pub const m_flModelScale: usize = 0x224; // float32 + pub const m_bFitToModelSize: usize = 0x228; // bool + pub const m_bNonUniformScaling: usize = 0x229; // bool + pub const m_nXAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x238; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1B8; // bool - pub const m_bAbsValInv: usize = 0x1B9; // bool - pub const m_flOffset: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_flNoiseScale: usize = 0x1C8; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1CC; // float32 - pub const m_vecOffsetLoc: usize = 0x1D0; // Vector - pub const m_flWorldTimeScale: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1C4; // bool + pub const m_bAbsValInv: usize = 0x1C5; // bool + pub const m_flOffset: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flNoiseScale: usize = 0x1D4; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 + pub const m_vecOffsetLoc: usize = 0x1DC; // Vector + pub const m_flWorldTimeScale: usize = 0x1E8; // float32 } // Parent: CGeneralSpin - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Spin { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -2375,301 +2375,301 @@ pub mod cs2_dumper { pub const m_strAttachmentName: usize = 0x30; // CUtlString } // Parent: CParticleInput - // Fields count: 23 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleVecInput { - pub const m_nType: usize = 0xC; // ParticleVecType_t - pub const m_vLiteralValue: usize = 0x10; // Vector - pub const m_LiteralColor: usize = 0x1C; // Color - pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x60; // bool - pub const m_nVectorAttribute: usize = 0x64; // ParticleAttributeIndex_t - pub const m_vVectorAttributeScale: usize = 0x68; // Vector - pub const m_nControlPoint: usize = 0x74; // int32 - pub const m_nDeltaControlPoint: usize = 0x78; // int32 - pub const m_vCPValueScale: usize = 0x7C; // Vector - pub const m_vCPRelativePosition: usize = 0x88; // Vector - pub const m_vCPRelativeDir: usize = 0x94; // Vector - pub const m_FloatComponentX: usize = 0xA0; // CParticleFloatInput - pub const m_FloatComponentY: usize = 0x1F0; // CParticleFloatInput - pub const m_FloatComponentZ: usize = 0x340; // CParticleFloatInput - pub const m_FloatInterp: usize = 0x490; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x5E0; // float32 - pub const m_flInterpInput1: usize = 0x5E4; // float32 - pub const m_vInterpOutput0: usize = 0x5E8; // Vector - pub const m_vInterpOutput1: usize = 0x5F4; // Vector - pub const m_Gradient: usize = 0x600; // CColorGradient - pub const m_vRandomMin: usize = 0x618; // Vector - pub const m_vRandomMax: usize = 0x624; // Vector + pub const m_nType: usize = 0x10; // ParticleVecType_t + pub const m_vLiteralValue: usize = 0x14; // Vector + pub const m_LiteralColor: usize = 0x20; // Color + pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x68; // bool + pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t + pub const m_vVectorAttributeScale: usize = 0x70; // Vector + pub const m_nControlPoint: usize = 0x7C; // int32 + pub const m_nDeltaControlPoint: usize = 0x80; // int32 + pub const m_vCPValueScale: usize = 0x84; // Vector + pub const m_vCPRelativePosition: usize = 0x90; // Vector + pub const m_vCPRelativeDir: usize = 0x9C; // Vector + pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput + pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x608; // float32 + pub const m_flInterpInput1: usize = 0x60C; // float32 + pub const m_vInterpOutput0: usize = 0x610; // Vector + pub const m_vInterpOutput1: usize = 0x61C; // Vector + pub const m_Gradient: usize = 0x628; // CColorGradient + pub const m_vRandomMin: usize = 0x640; // Vector + pub const m_vRandomMax: usize = 0x64C; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x458; // float32 - pub const m_nEventType: usize = 0x45C; // EventTypeSelection_t - pub const m_flParentParticleScale: usize = 0x460; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5B0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 + pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 + pub const m_nEventType: usize = 0x474; // EventTypeSelection_t + pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance: usize = 0x1B4; // float32 + pub const m_flMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance: usize = 0x1BC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1B4; // Vector - pub const m_flTraceOffset: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTraceTolerance: usize = 0x1C8; // float32 - pub const m_nMaxPlanes: usize = 0x1CC; // int32 - pub const m_CollisionGroupName: usize = 0x1D4; // char[128] - pub const m_nTraceSet: usize = 0x254; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x260; // bool + pub const m_vecComponentScale: usize = 0x1C0; // Vector + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_flMaxTraceLength: usize = 0x1D0; // float32 + pub const m_flTraceTolerance: usize = 0x1D4; // float32 + pub const m_nMaxPlanes: usize = 0x1D8; // int32 + pub const m_CollisionGroupName: usize = 0x1E0; // char[128] + pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x270; // bool } // Parent: CBaseRendererSource2 - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2640; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2644; // int32 - pub const m_flMinSize: usize = 0x2648; // float32 - pub const m_flMaxSize: usize = 0x264C; // float32 - pub const m_flStartFadeSize: usize = 0x2650; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x27A0; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x28F0; // bool + pub const m_nOrientationType: usize = 0x2718; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x271C; // int32 + pub const m_flMinSize: usize = 0x2720; // float32 + pub const m_flMaxSize: usize = 0x2724; // float32 + pub const m_flStartFadeSize: usize = 0x2728; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2880; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x29D8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x848; // float32 - pub const m_bDirectionOnly: usize = 0x84C; // bool + pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x818; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x880; // float32 + pub const m_bDirectionOnly: usize = 0x884; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bRandomize: usize = 0x1B3; // bool - pub const m_bSetOnce: usize = 0x1B4; // bool - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nHeadLocation: usize = 0x1BC; // int32 - pub const m_vecRotation: usize = 0x1C0; // QAngle - pub const m_vecRotationB: usize = 0x1CC; // QAngle - pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bRandomize: usize = 0x1C2; // bool + pub const m_bSetOnce: usize = 0x1C3; // bool + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_nHeadLocation: usize = 0x1C8; // int32 + pub const m_vecRotation: usize = 0x1CC; // QAngle + pub const m_vecRotationB: usize = 0x1D8; // QAngle + pub const m_flInterpolation: usize = 0x1E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B0; // int32 - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_bRandom: usize = 0x1B8; // bool - pub const m_nRandomSeed: usize = 0x1BC; // int32 - pub const m_bSetNormal: usize = 0x1C0; // bool - pub const m_bSetRadius: usize = 0x1C1; // bool - pub const m_nIndexType: usize = 0x1C4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x468; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5B8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x708; // CPerParticleFloatInput + pub const m_nSnapshotControlPointNumber: usize = 0x1B8; // int32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bRandom: usize = 0x1C0; // bool + pub const m_nRandomSeed: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_nIndexType: usize = 0x1CC; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x480; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x730; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1B0; // Vector - pub const m_RateMax: usize = 0x1BC; // Vector - pub const m_FrequencyMin: usize = 0x1C8; // Vector - pub const m_FrequencyMax: usize = 0x1D4; // Vector - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1E4; // bool - pub const m_bProportionalOp: usize = 0x1E5; // bool - pub const m_bOffset: usize = 0x1E6; // bool - pub const m_flStartTime_min: usize = 0x1E8; // float32 - pub const m_flStartTime_max: usize = 0x1EC; // float32 - pub const m_flEndTime_min: usize = 0x1F0; // float32 - pub const m_flEndTime_max: usize = 0x1F4; // float32 - pub const m_flOscMult: usize = 0x1F8; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x348; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x498; // CPerParticleFloatInput + pub const m_RateMin: usize = 0x1B8; // Vector + pub const m_RateMax: usize = 0x1C4; // Vector + pub const m_FrequencyMin: usize = 0x1D0; // Vector + pub const m_FrequencyMax: usize = 0x1DC; // Vector + pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1EC; // bool + pub const m_bProportionalOp: usize = 0x1ED; // bool + pub const m_bOffset: usize = 0x1EE; // bool + pub const m_flStartTime_min: usize = 0x1F0; // float32 + pub const m_flStartTime_max: usize = 0x1F4; // float32 + pub const m_flEndTime_min: usize = 0x1F8; // float32 + pub const m_flEndTime_max: usize = 0x1FC; // float32 + pub const m_flOscMult: usize = 0x200; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x358; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4B0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x210; // float32 - pub const m_flStartTime_max: usize = 0x214; // float32 - pub const m_flStartTime_exp: usize = 0x218; // float32 - pub const m_flEndTime_min: usize = 0x21C; // float32 - pub const m_flEndTime_max: usize = 0x220; // float32 - pub const m_flEndTime_exp: usize = 0x224; // float32 - pub const m_flRange: usize = 0x228; // float32 - pub const m_flRangeBias: usize = 0x230; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x380; // float32 - pub const m_flPrevPosScale: usize = 0x384; // float32 - pub const m_bLockRot: usize = 0x388; // bool - pub const m_vecScale: usize = 0x390; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0x9C0; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x9C4; // ParticleAttributeIndex_t + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x220; // float32 + pub const m_flStartTime_max: usize = 0x224; // float32 + pub const m_flStartTime_exp: usize = 0x228; // float32 + pub const m_flEndTime_min: usize = 0x22C; // float32 + pub const m_flEndTime_max: usize = 0x230; // float32 + pub const m_flEndTime_exp: usize = 0x234; // float32 + pub const m_flRange: usize = 0x238; // float32 + pub const m_flRangeBias: usize = 0x240; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x398; // float32 + pub const m_flPrevPosScale: usize = 0x39C; // float32 + pub const m_bLockRot: usize = 0x3A0; // bool + pub const m_vecScale: usize = 0x3A8; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA00; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA04; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x1FC; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x200; // int32 - pub const m_nOutputField: usize = 0x204; // int32 - pub const m_flAmplitude: usize = 0x208; // CPerParticleFloatInput + pub const m_nHand: usize = 0x208; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x20C; // int32 + pub const m_nOutputField: usize = 0x210; // int32 + pub const m_flAmplitude: usize = 0x218; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1B4; // int32 - pub const m_nCPIn: usize = 0x1B8; // int32 - pub const m_flUpdateRate: usize = 0x1BC; // float32 - pub const m_flTraceLength: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x310; // float32 - pub const m_flOffset: usize = 0x314; // float32 - pub const m_vecTraceDir: usize = 0x318; // Vector - pub const m_CollisionGroupName: usize = 0x324; // char[128] - pub const m_nTraceSet: usize = 0x3A4; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3A8; // bool - pub const m_bTraceToClosestSurface: usize = 0x3A9; // bool - pub const m_bIncludeWater: usize = 0x3AA; // bool + pub const m_nCPOut: usize = 0x1C0; // int32 + pub const m_nCPIn: usize = 0x1C4; // int32 + pub const m_flUpdateRate: usize = 0x1C8; // float32 + pub const m_flTraceLength: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x328; // float32 + pub const m_flOffset: usize = 0x32C; // float32 + pub const m_vecTraceDir: usize = 0x330; // Vector + pub const m_CollisionGroupName: usize = 0x33C; // char[128] + pub const m_nTraceSet: usize = 0x3BC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3C0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3C1; // bool + pub const m_bIncludeWater: usize = 0x3C2; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1B0; // float32 - pub const m_flEndTime: usize = 0x1B4; // float32 - pub const m_flStartScale: usize = 0x1B8; // float32 - pub const m_flEndScale: usize = 0x1BC; // float32 - pub const m_bEaseInAndOut: usize = 0x1C0; // bool - pub const m_flBias: usize = 0x1C4; // float32 + pub const m_flStartTime: usize = 0x1B8; // float32 + pub const m_flEndTime: usize = 0x1BC; // float32 + pub const m_flStartScale: usize = 0x1C0; // float32 + pub const m_flEndScale: usize = 0x1C4; // float32 + pub const m_bEaseInAndOut: usize = 0x1C8; // bool + pub const m_flBias: usize = 0x1CC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod ParticleAttributeIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B4; // float32 - pub const m_flOutputMax: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 } // Parent: CParticleFunctionForce - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1BC; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1C0; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1C4; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1C8; // float32 - pub const m_vecNoiseAmount0: usize = 0x1CC; // Vector - pub const m_vecNoiseAmount1: usize = 0x1D8; // Vector - pub const m_vecNoiseAmount2: usize = 0x1E4; // Vector - pub const m_vecNoiseAmount3: usize = 0x1F0; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1C8; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1CC; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1D0; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1D4; // float32 + pub const m_vecNoiseAmount0: usize = 0x1D8; // Vector + pub const m_vecNoiseAmount1: usize = 0x1E4; // Vector + pub const m_vecNoiseAmount2: usize = 0x1F0; // Vector + pub const m_vecNoiseAmount3: usize = 0x1FC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1B0; // CStrongHandle - pub const m_inNames: usize = 0x1B8; // CUtlVector - pub const m_outNames: usize = 0x1D0; // CUtlVector - pub const m_fallbackNames: usize = 0x1E8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x200; // bool - pub const m_bProportional: usize = 0x201; // bool - pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x20C; // float32 + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_inNames: usize = 0x1C0; // CUtlVector + pub const m_outNames: usize = 0x1D8; // CUtlVector + pub const m_fallbackNames: usize = 0x1F0; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_bProportional: usize = 0x209; // bool + pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x214; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_bOrientToEyes: usize = 0x1C4; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_bOrientToEyes: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flFreezeTime: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x1FA; // bool - pub const m_nVertexCountKb: usize = 0x1FC; // uint32 - pub const m_nIndexCountKb: usize = 0x200; // uint32 - pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x358; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4A8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x5F8; // int32 - pub const m_hMaterial: usize = 0x600; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x208; // bool + pub const m_nVertexCountKb: usize = 0x20C; // uint32 + pub const m_nIndexCountKb: usize = 0x210; // uint32 + pub const m_fGridSize: usize = 0x218; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x370; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4C8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x620; // int32 + pub const m_hMaterial: usize = 0x628; // CStrongHandle } // Parent: IParticleEffect - // Fields count: 32 + // Field count: 32 pub mod CNewParticleEffect { pub const m_pNext: usize = 0x10; // CNewParticleEffect* pub const m_pPrev: usize = 0x18; // CNewParticleEffect* @@ -2705,75 +2705,75 @@ pub mod cs2_dumper { pub const m_RefCount: usize = 0xC0; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bOrient: usize = 0x1B2; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHeadLocation: usize = 0x1B8; // int32 - pub const m_flReRandomRate: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x310; // Vector - pub const m_vecCPMaxPos: usize = 0x31C; // Vector - pub const m_flInterpolation: usize = 0x328; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bOrient: usize = 0x1C1; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_nHeadLocation: usize = 0x1C8; // int32 + pub const m_flReRandomRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x328; // Vector + pub const m_vecCPMaxPos: usize = 0x334; // Vector + pub const m_flInterpolation: usize = 0x340; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x21C; // float32 - pub const m_flInputMax: usize = 0x220; // float32 - pub const m_flOutputMin: usize = 0x224; // float32 - pub const m_flOutputMax: usize = 0x228; // float32 - pub const m_flRadius: usize = 0x22C; // float32 + pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x22C; // float32 + pub const m_flInputMax: usize = 0x230; // float32 + pub const m_flOutputMin: usize = 0x234; // float32 + pub const m_flOutputMax: usize = 0x238; // float32 + pub const m_flRadius: usize = 0x23C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionOperator { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x300; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x450; // bool - pub const m_vecPlaneNormal: usize = 0x458; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xA88; // int32 + pub const m_flDragAtPlane: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x310; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x468; // bool + pub const m_vecPlaneNormal: usize = 0x470; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xAC8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2785,71 +2785,71 @@ pub mod cs2_dumper { pub const m_NamedConfigs: usize = 0x48; // CUtlVector } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYaw { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1B0; // bool - pub const m_bTransformRadii: usize = 0x1B1; // bool - pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_bTransformNormals: usize = 0x1B8; // bool + pub const m_bTransformRadii: usize = 0x1B9; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1B1; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput + pub const m_bSetOnce: usize = 0x1C0; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_vecCP1Pos: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x820; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1B8; // int32 - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flStartTime: usize = 0x1CC; // float32 - pub const m_flEndTime: usize = 0x1D0; // float32 - pub const m_flInterpRate: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_flInterpRate: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunction - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B0; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x1F8; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x1F9; // bool + pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x200; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x201; // bool } // Parent: IParticleSystemDefinition - // Fields count: 65 + // Field count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2921,79 +2921,79 @@ pub mod cs2_dumper { pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelMeshGroupEndCap { } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x298; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x29C; // bool - pub const m_bRadialCheck: usize = 0x29D; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x1FC; // float32 - pub const m_flForwardDegrees: usize = 0x200; // float32 + pub const m_flRotateRateDegrees: usize = 0x208; // float32 + pub const m_flForwardDegrees: usize = 0x20C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1B0; // Color - pub const m_flBrightnessScale: usize = 0x1B4; // float32 - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1BC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1C0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1C4; // float32 + pub const m_vColorTint: usize = 0x1B8; // Color + pub const m_flBrightnessScale: usize = 0x1BC; // float32 + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1C4; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1C8; // float32 + pub const m_flPositionDampingConstant: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecMax: usize = 0x7E8; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE18; // int32 - pub const m_bLocalSpace: usize = 0xE1C; // bool - pub const m_randomnessParameters: usize = 0xE20; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecMax: usize = 0x818; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xE70; // int32 + pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_flNumberOfChildren: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_flNumberOfChildren: usize = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 33 + // Field count: 33 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1B0; // float32 + pub const m_flScale: usize = 0x1B8; // float32 pub const m_nControlPoint1: usize = 0x640; // int32 pub const m_nControlPoint2: usize = 0x644; // int32 pub const m_nControlPoint3: usize = 0x648; // int32 @@ -3028,116 +3028,116 @@ pub mod cs2_dumper { pub const m_bClampUpperRange: usize = 0x6BF; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nAttributeToWrite: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x310; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x940; // float32 - pub const m_bSetVelocity: usize = 0x944; // bool - pub const m_bLockToSurface: usize = 0x945; // bool - pub const m_flGridSpacing: usize = 0x948; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x320; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x978; // float32 + pub const m_bSetVelocity: usize = 0x97C; // bool + pub const m_bLockToSurface: usize = 0x97D; // bool + pub const m_flGridSpacing: usize = 0x980; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x758; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7B8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7BC; // bool - pub const m_bAdditive: usize = 0x7BD; // bool - pub const m_bCapsule: usize = 0x7BE; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x720; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x788; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7F0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7F4; // bool + pub const m_bAdditive: usize = 0x7F5; // bool + pub const m_bCapsule: usize = 0x7F6; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x308; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x458; // char[128] - pub const m_nTraceSet: usize = 0x4D8; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x4E8; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x4EC; // bool - pub const m_bSetNormal: usize = 0x4ED; // bool - pub const m_bSetPXYZOnly: usize = 0x4EE; // bool - pub const m_bTraceAlongNormal: usize = 0x4EF; // bool - pub const m_bOffsetonColOnly: usize = 0x4F0; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x4F4; // float32 - pub const m_nPreserveOffsetCP: usize = 0x4F8; // int32 - pub const m_nIgnoreCP: usize = 0x4FC; // int32 + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x470; // char[128] + pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x504; // bool + pub const m_bSetNormal: usize = 0x505; // bool + pub const m_bSetPXYZOnly: usize = 0x506; // bool + pub const m_bTraceAlongNormal: usize = 0x507; // bool + pub const m_bOffsetonColOnly: usize = 0x508; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 + pub const m_nPreserveOffsetCP: usize = 0x510; // int32 + pub const m_nIgnoreCP: usize = 0x514; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_flExponent: usize = 0x1BC; // float32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x350; // CStrongHandle - pub const m_nPriority: usize = 0x358; // ParticlePostProcessPriorityGroup_t + pub const m_flPostProcessStrength: usize = 0x208; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x360; // CStrongHandle + pub const m_nPriority: usize = 0x368; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint - // Fields count: 27 + // Field count: 27 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_vecCpOffset: usize = 0x1B4; // Vector - pub const m_nCollisionMode: usize = 0x1C0; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1C4; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1C8; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1CC; // char[128] - pub const m_bWorldOnly: usize = 0x24C; // bool - pub const m_bBrushOnly: usize = 0x24D; // bool - pub const m_bIncludeWater: usize = 0x24E; // bool - pub const m_nIgnoreCP: usize = 0x250; // int32 - pub const m_flCpMovementTolerance: usize = 0x254; // float32 - pub const m_flRetestRate: usize = 0x258; // float32 - pub const m_flTraceTolerance: usize = 0x25C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x260; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x264; // float32 - pub const m_flRadiusScale: usize = 0x268; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3B8; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x508; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x658; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7A8; // bool - pub const m_bKillonContact: usize = 0x7A9; // bool - pub const m_flMinSpeed: usize = 0x7AC; // float32 - pub const m_bSetNormal: usize = 0x7B0; // bool - pub const m_nStickOnCollisionField: usize = 0x7B4; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7B8; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x908; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x90C; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_vecCpOffset: usize = 0x1BC; // Vector + pub const m_nCollisionMode: usize = 0x1C8; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1CC; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1D0; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1D4; // char[128] + pub const m_bWorldOnly: usize = 0x254; // bool + pub const m_bBrushOnly: usize = 0x255; // bool + pub const m_bIncludeWater: usize = 0x256; // bool + pub const m_nIgnoreCP: usize = 0x258; // int32 + pub const m_flCpMovementTolerance: usize = 0x25C; // float32 + pub const m_flRetestRate: usize = 0x260; // float32 + pub const m_flTraceTolerance: usize = 0x264; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x268; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x26C; // float32 + pub const m_flRadiusScale: usize = 0x270; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3C8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x520; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x678; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7D0; // bool + pub const m_bKillonContact: usize = 0x7D1; // bool + pub const m_flMinSpeed: usize = 0x7D4; // float32 + pub const m_bSetNormal: usize = 0x7D8; // bool + pub const m_nStickOnCollisionField: usize = 0x7DC; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x7E0; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x938; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x93C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3145,196 +3145,196 @@ pub mod cs2_dumper { pub mod CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x350; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x4A0; // CParticleCollectionRendererFloatInput - pub const m_nVertexCountKb: usize = 0x5F0; // uint32 - pub const m_nIndexCountKb: usize = 0x5F4; // uint32 - pub const m_nScaleCP: usize = 0x5F8; // int32 - pub const m_MaterialVars: usize = 0x600; // CUtlVector - pub const m_hMaterial: usize = 0x630; // CStrongHandle + pub const m_cubeWidth: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x610; // uint32 + pub const m_nIndexCountKb: usize = 0x614; // uint32 + pub const m_nScaleCP: usize = 0x618; // int32 + pub const m_MaterialVars: usize = 0x620; // CUtlVector + pub const m_hMaterial: usize = 0x650; // CStrongHandle } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_FrequencyMin: usize = 0x1B8; // float32 - pub const m_FrequencyMax: usize = 0x1BC; // float32 - pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1C4; // bool - pub const m_bProportionalOp: usize = 0x1C5; // bool - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flOscMult: usize = 0x1D8; // float32 - pub const m_flOscAdd: usize = 0x1DC; // float32 + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_FrequencyMin: usize = 0x1C0; // float32 + pub const m_FrequencyMax: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1CC; // bool + pub const m_bProportionalOp: usize = 0x1CD; // bool + pub const m_flStartTime_min: usize = 0x1D0; // float32 + pub const m_flStartTime_max: usize = 0x1D4; // float32 + pub const m_flEndTime_min: usize = 0x1D8; // float32 + pub const m_flEndTime_max: usize = 0x1DC; // float32 + pub const m_flOscMult: usize = 0x1E0; // float32 + pub const m_flOscAdd: usize = 0x1E4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1B0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1B4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1B8; // float32 - pub const m_flFadeBias: usize = 0x1BC; // float32 - pub const m_bProportional: usize = 0x1F0; // bool - pub const m_bEaseInAndOut: usize = 0x1F1; // bool + pub const m_flFadeOutTimeMin: usize = 0x1B8; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1BC; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1C0; // float32 + pub const m_flFadeBias: usize = 0x1C4; // float32 + pub const m_bProportional: usize = 0x200; // bool + pub const m_bEaseInAndOut: usize = 0x201; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1B4; // int32 - pub const m_nSequenceMax: usize = 0x1B8; // int32 - pub const m_bShuffle: usize = 0x1BC; // bool - pub const m_bLinear: usize = 0x1BD; // bool - pub const m_WeightedList: usize = 0x1C0; // CUtlVector + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_bShuffle: usize = 0x1C8; // bool + pub const m_bLinear: usize = 0x1C9; // bool + pub const m_WeightedList: usize = 0x1D0; // CUtlVector } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_flStartTime: usize = 0x1B4; // float32 - pub const m_flEndTime: usize = 0x1B8; // float32 - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_bEaseOut: usize = 0x1E4; // bool + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_flStartTime: usize = 0x1BC; // float32 + pub const m_flEndTime: usize = 0x1C0; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x1F4; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1B4; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x308; // bool + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x300; // CPerParticleFloatInput + pub const m_flParentRadiusScale: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_nWeightUpdateCP: usize = 0x1BC; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1C0; // bool - pub const m_vecScale: usize = 0x1C8; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 + pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool + pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE20; // bool + pub const m_nExpression: usize = 0x1B8; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x818; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE70; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE74; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE78; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1B4; // Vector - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1C8; // Vector - pub const m_vOffsetMax: usize = 0x1D4; // Vector - pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters + pub const m_vecScale: usize = 0x1C0; // Vector + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1D4; // Vector + pub const m_vOffsetMax: usize = 0x1E0; // Vector + pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x214; // float32 - pub const m_flSpinStrength: usize = 0x218; // float32 + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x224; // float32 + pub const m_flSpinStrength: usize = 0x228; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x210; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x230; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x238; // CStrongHandle } // Parent: CParticleFunctionForce - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1BC; // Vector - pub const m_MaxForce: usize = 0x1C8; // Vector + pub const m_MinForce: usize = 0x1C8; // Vector + pub const m_MaxForce: usize = 0x1D4; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B4; // int32 - pub const m_nInputMax: usize = 0x1B8; // int32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_bBackwards: usize = 0x1C4; // bool - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1BC; // int32 + pub const m_nInputMax: usize = 0x1C0; // int32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_bBackwards: usize = 0x1CC; // bool + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: None - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -3357,80 +3357,80 @@ pub mod cs2_dumper { pub const m_vecPreviewGravity: usize = 0x58; // Vector } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1BC; // int32 - pub const m_nScaleCP: usize = 0x1C0; // int32 - pub const m_vecAccel: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nScaleCP: usize = 0x1CC; // int32 + pub const m_vecAccel: usize = 0x1D0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_bBoundBox: usize = 0x1B4; // bool - pub const m_bCullOutside: usize = 0x1B5; // bool - pub const m_bUseBones: usize = 0x1B6; // bool - pub const m_HitboxSetName: usize = 0x1B7; // char[128] + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_bBoundBox: usize = 0x1BC; // bool + pub const m_bCullOutside: usize = 0x1BD; // bool + pub const m_bUseBones: usize = 0x1BE; // bool + pub const m_HitboxSetName: usize = 0x1BF; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x308; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1B8; // Vector - pub const m_vInputMax: usize = 0x1C4; // Vector - pub const m_vOutputMin: usize = 0x1D0; // Vector - pub const m_vOutputMax: usize = 0x1DC; // Vector - pub const m_TransformInput: usize = 0x1E8; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x248; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2A8; // float32 - pub const m_flEndTime: usize = 0x2AC; // float32 - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2B4; // bool - pub const m_bAccelerate: usize = 0x2B5; // bool - pub const m_flRemapBias: usize = 0x2B8; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1C4; // Vector + pub const m_vInputMax: usize = 0x1D0; // Vector + pub const m_vOutputMin: usize = 0x1DC; // Vector + pub const m_vOutputMax: usize = 0x1E8; // Vector + pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2C8; // float32 + pub const m_flEndTime: usize = 0x2CC; // float32 + pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2D4; // bool + pub const m_bAccelerate: usize = 0x2D5; // bool + pub const m_flRemapBias: usize = 0x2D8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1B0; // Vector - pub const m_vTint_0: usize = 0x1BC; // Vector - pub const m_vTint_1: usize = 0x1C8; // Vector + pub const m_vLightingDir: usize = 0x1B8; // Vector + pub const m_vTint_0: usize = 0x1C4; // Vector + pub const m_vTint_1: usize = 0x1D0; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1C8; // float32 - pub const m_flMaxOutputValue: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1D4; // float32 + pub const m_flMaxOutputValue: usize = 0x1D8; // float32 } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -3438,178 +3438,178 @@ pub mod cs2_dumper { pub mod CParticleRemapFloatInput { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1B0; // int32 - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1B8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nAttributeToRead: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1BC; // int32 - pub const m_bRandom: usize = 0x1C0; // bool - pub const m_bReverse: usize = 0x1C1; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x468; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5B8; // bool - pub const m_bPrev: usize = 0x5B9; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nAttributeToRead: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_bReverse: usize = 0x1C9; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x480; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5D8; // bool + pub const m_bPrev: usize = 0x5D9; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1B4; // int32 - pub const m_nEndCP: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_nOutputCPField: usize = 0x1C0; // int32 - pub const m_bSetOnce: usize = 0x1C4; // bool - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flMaxTraceLength: usize = 0x1D8; // float32 - pub const m_flLOSScale: usize = 0x1DC; // float32 - pub const m_bLOS: usize = 0x1E0; // bool - pub const m_CollisionGroupName: usize = 0x1E1; // char[128] - pub const m_nTraceSet: usize = 0x264; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x268; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1C0; // int32 + pub const m_nEndCP: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_nOutputCPField: usize = 0x1CC; // int32 + pub const m_bSetOnce: usize = 0x1D0; // bool + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_flMaxTraceLength: usize = 0x1E4; // float32 + pub const m_flLOSScale: usize = 0x1E8; // float32 + pub const m_bLOS: usize = 0x1EC; // bool + pub const m_CollisionGroupName: usize = 0x1ED; // char[128] + pub const m_nTraceSet: usize = 0x270; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x274; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHand: usize = 0x1B8; // int32 - pub const m_vecCP1Pos: usize = 0x1BC; // Vector - pub const m_bOrientToHand: usize = 0x1C8; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_nHand: usize = 0x1C4; // int32 + pub const m_vecCP1Pos: usize = 0x1C8; // Vector + pub const m_bOrientToHand: usize = 0x1D4; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance0: usize = 0x1B4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1B8; // float32 - pub const m_flMaxDistance1: usize = 0x1BC; // float32 - pub const m_PathParameters: usize = 0x1C0; // CPathParameters - pub const m_flTravelTime: usize = 0x200; // float32 - pub const m_nFieldScale: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nManualTField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_fMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance0: usize = 0x1BC; // float32 + pub const m_flMaxDistanceMid: usize = 0x1C0; // float32 + pub const m_flMaxDistance1: usize = 0x1C4; // float32 + pub const m_PathParameters: usize = 0x1D0; // CPathParameters + pub const m_flTravelTime: usize = 0x210; // float32 + pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1B0; // int32 - pub const m_vecPointOffset: usize = 0x1B4; // Vector - pub const m_flDistance: usize = 0x1C0; // float32 - pub const m_bCullInside: usize = 0x1C4; // bool + pub const m_nControlPoint: usize = 0x1B8; // int32 + pub const m_vecPointOffset: usize = 0x1BC; // Vector + pub const m_flDistance: usize = 0x1C8; // float32 + pub const m_bCullInside: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x6F8; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x848; // CParticleCollectionFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x720; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x878; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1B4; // float32 - pub const m_PathParams: usize = 0x1C0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x200; // bool - pub const m_vEndOffset: usize = 0x204; // Vector - pub const m_bSaveOffset: usize = 0x210; // bool + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x210; // bool + pub const m_vEndOffset: usize = 0x214; // Vector + pub const m_bSaveOffset: usize = 0x220; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1B0; // char[128] - pub const m_AttachmentName: usize = 0x230; // char[128] - pub const m_nFirstControlPoint: usize = 0x2B0; // int32 - pub const m_nNumControlPoints: usize = 0x2B4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2B8; // int32 - pub const m_bSkin: usize = 0x2BC; // bool - pub const m_bAttachment: usize = 0x2BD; // bool + pub const m_HitboxSetName: usize = 0x1B8; // char[128] + pub const m_AttachmentName: usize = 0x238; // char[128] + pub const m_nFirstControlPoint: usize = 0x2B8; // int32 + pub const m_nNumControlPoints: usize = 0x2BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C0; // int32 + pub const m_bSkin: usize = 0x2C4; // bool + pub const m_bAttachment: usize = 0x2C5; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1B0; // Color - pub const m_ColorFadeMax: usize = 0x1CC; // Color - pub const m_flFadeStartTime: usize = 0x1DC; // float32 - pub const m_flFadeEndTime: usize = 0x1E0; // float32 - pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1E8; // bool + pub const m_ColorFadeMin: usize = 0x1B8; // Color + pub const m_ColorFadeMax: usize = 0x1D4; // Color + pub const m_flFadeStartTime: usize = 0x1E4; // float32 + pub const m_flFadeEndTime: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F0; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelSequenceToScalar { } // Parent: C_OP_RenderPoints - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x208; // float32 - pub const m_nAnimationType: usize = 0x20C; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0x210; // bool - pub const m_flMinSize: usize = 0x214; // float32 - pub const m_flMaxSize: usize = 0x218; // float32 - pub const m_flStartFadeSize: usize = 0x21C; // float32 - pub const m_flEndFadeSize: usize = 0x220; // float32 + pub const m_flAnimationRate: usize = 0x210; // float32 + pub const m_nAnimationType: usize = 0x214; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x218; // bool + pub const m_flMinSize: usize = 0x21C; // float32 + pub const m_flMaxSize: usize = 0x220; // float32 + pub const m_flStartFadeSize: usize = 0x224; // float32 + pub const m_flEndFadeSize: usize = 0x228; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_nCount: usize = 0x1B8; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3618,110 +3618,110 @@ pub mod cs2_dumper { pub const m_nSeed: usize = 0x4; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1CC; // Color - pub const m_ColorMax: usize = 0x1D0; // Color - pub const m_TintMin: usize = 0x1D4; // Color - pub const m_TintMax: usize = 0x1D8; // Color - pub const m_flTintPerc: usize = 0x1DC; // float32 - pub const m_nTintBlendMode: usize = 0x1E0; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1E4; // float32 + pub const m_ColorMin: usize = 0x1D8; // Color + pub const m_ColorMax: usize = 0x1DC; // Color + pub const m_TintMin: usize = 0x1E0; // Color + pub const m_TintMax: usize = 0x1E4; // Color + pub const m_flTintPerc: usize = 0x1E8; // float32 + pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1F0; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x200; // CStrongHandle + pub const m_hMaterial: usize = 0x208; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x308; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x458; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x6F8; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x848; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x998; // int32 - pub const m_bLocalSpace: usize = 0x99C; // bool - pub const m_bCenter: usize = 0x99D; // bool - pub const m_bHollow: usize = 0x99E; // bool + pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x9D0; // int32 + pub const m_bLocalSpace: usize = 0x9D4; // bool + pub const m_bCenter: usize = 0x9D5; // bool + pub const m_bHollow: usize = 0x9D6; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_vecRateMin: usize = 0x1B8; // Vector - pub const m_vecRateMax: usize = 0x1C4; // Vector + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecRateMin: usize = 0x1C4; // Vector + pub const m_vecRateMax: usize = 0x1D0; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1B0; // float32 - pub const m_flSpdScale: usize = 0x1B4; // float32 - pub const m_nCPBroadcast: usize = 0x1B8; // int32 + pub const m_flDirScale: usize = 0x1B8; // float32 + pub const m_flSpdScale: usize = 0x1BC; // float32 + pub const m_nCPBroadcast: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_flExponent: usize = 0x1BC; // float32 + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1B4; // bool - pub const m_bForceZ: usize = 0x1B5; // bool - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nHeightCP: usize = 0x1BC; // int32 - pub const m_bUseWaterHeight: usize = 0x1C0; // bool - pub const m_flDesiredHeight: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x318; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x948; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xF78; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xF7C; // bool - pub const m_bPreferMovingBoxes: usize = 0xF7D; // bool - pub const m_HitboxSetName: usize = 0xF7E; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1000; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x1150; // CParticleCollectionFloatInput + pub const m_bUseBones: usize = 0x1C0; // bool + pub const m_bForceZ: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nHeightCP: usize = 0x1C8; // int32 + pub const m_bUseWaterHeight: usize = 0x1CC; // bool + pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0xFDC; // bool + pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool + pub const m_HitboxSetName: usize = 0xFDE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3731,55 +3731,55 @@ pub mod cs2_dumper { pub const m_variableType: usize = 0x38; // PulseValueType_t } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1B0; // float32 - pub const m_flDurationMax: usize = 0x1B4; // float32 - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nCPField: usize = 0x1BC; // int32 - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_bOnlyChildren: usize = 0x1C4; // bool + pub const m_flDurationMin: usize = 0x1B8; // float32 + pub const m_flDurationMax: usize = 0x1BC; // float32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCPField: usize = 0x1C4; // int32 + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_bOnlyChildren: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderClothForce { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_flRadiusScale: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x308; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x458; // bool - pub const m_bCPPairs: usize = 0x459; // bool - pub const m_bSaveOffset: usize = 0x45A; // bool - pub const m_PathParams: usize = 0x460; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x470; // bool + pub const m_bCPPairs: usize = 0x471; // bool + pub const m_bSaveOffset: usize = 0x472; // bool + pub const m_PathParams: usize = 0x480; // CPathParameters } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3788,78 +3788,78 @@ pub mod cs2_dumper { pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x21C; // float32 - pub const m_flOffsetRot: usize = 0x220; // float32 - pub const m_vecOffsetAxis: usize = 0x224; // Vector - pub const m_bNormalize: usize = 0x230; // bool + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x22C; // float32 + pub const m_flOffsetRot: usize = 0x230; // float32 + pub const m_vecOffsetAxis: usize = 0x234; // Vector + pub const m_bNormalize: usize = 0x240; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1B0; // float32 - pub const m_flFadeEnd: usize = 0x1B4; // float32 - pub const m_bCPPairs: usize = 0x1B8; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters + pub const m_flFadeStart: usize = 0x1B8; // float32 + pub const m_flFadeEnd: usize = 0x1BC; // float32 + pub const m_bCPPairs: usize = 0x1C0; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x218; // Vector - pub const m_bUseQuat: usize = 0x224; // bool - pub const m_bWriteNormal: usize = 0x225; // bool + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // Vector + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1B0; // float32 - pub const m_flCullStart: usize = 0x1B4; // float32 - pub const m_flCullEnd: usize = 0x1B8; // float32 - pub const m_flCullExp: usize = 0x1BC; // float32 + pub const m_flCullPerc: usize = 0x1B8; // float32 + pub const m_flCullStart: usize = 0x1BC; // float32 + pub const m_flCullEnd: usize = 0x1C0; // float32 + pub const m_flCullExp: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1B4; // float32 + pub const m_flPercent: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -3868,185 +3868,185 @@ pub mod cs2_dumper { pub const m_flRelativeWeight: usize = 0x4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_DistanceCheck: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x310; // CPerParticleFloatInput + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_DistanceCheck: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x1FA; // Color - pub const m_DefaultText: usize = 0x200; // CUtlString + pub const m_OutlineColor: usize = 0x208; // Color + pub const m_DefaultText: usize = 0x210; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x308; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x310; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x460; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x320; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x478; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRotation { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1B4; // Vector - pub const m_flLerpTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1BC; // Vector + pub const m_flLerpTime: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1B0; // float32 + pub const m_flMinVelocity: usize = 0x1B8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1B4; // int32 - pub const m_nOutputCP: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x310; // bool - pub const m_bAvoidSingularity: usize = 0x311; // bool - pub const m_bPointAway: usize = 0x312; // bool + pub const m_nInputCP: usize = 0x1C0; // int32 + pub const m_nOutputCP: usize = 0x1C4; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x320; // bool + pub const m_bAvoidSingularity: usize = 0x321; // bool + pub const m_bPointAway: usize = 0x322; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1B8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D0; // bool - pub const m_bClosedLoop: usize = 0x1D1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D8; // bool + pub const m_bClosedLoop: usize = 0x1D9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x300; // float32 - pub const m_flTolerance: usize = 0x304; // float32 - pub const m_flTraceOffset: usize = 0x308; // float32 - pub const m_flLerpRate: usize = 0x30C; // float32 - pub const m_CollisionGroupName: usize = 0x310; // char[128] - pub const m_nTraceSet: usize = 0x390; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x394; // int32 - pub const m_nRefCP2: usize = 0x398; // int32 - pub const m_nLerpCP: usize = 0x39C; // int32 - pub const m_nTraceMissBehavior: usize = 0x3A8; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3AC; // bool - pub const m_bIncludeWater: usize = 0x3AD; // bool - pub const m_bSetNormal: usize = 0x3B0; // bool - pub const m_bScaleOffset: usize = 0x3B1; // bool - pub const m_nPreserveOffsetCP: usize = 0x3B4; // int32 - pub const m_nIgnoreCP: usize = 0x3B8; // int32 + pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x310; // float32 + pub const m_flTolerance: usize = 0x314; // float32 + pub const m_flTraceOffset: usize = 0x318; // float32 + pub const m_flLerpRate: usize = 0x31C; // float32 + pub const m_CollisionGroupName: usize = 0x320; // char[128] + pub const m_nTraceSet: usize = 0x3A0; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3A4; // int32 + pub const m_nRefCP2: usize = 0x3A8; // int32 + pub const m_nLerpCP: usize = 0x3AC; // int32 + pub const m_nTraceMissBehavior: usize = 0x3B8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3BC; // bool + pub const m_bIncludeWater: usize = 0x3BD; // bool + pub const m_bSetNormal: usize = 0x3C0; // bool + pub const m_bScaleOffset: usize = 0x3C1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3C4; // int32 + pub const m_nIgnoreCP: usize = 0x3C8; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1B0; // int32 - pub const m_nOutputControlPoint: usize = 0x1B4; // int32 + pub const m_nInputControlPoint: usize = 0x1B8; // int32 + pub const m_nOutputControlPoint: usize = 0x1BC; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1B0; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x7E0; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE10; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE14; // bool + pub const m_InputVec1: usize = 0x1B8; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x810; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE68; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE6C; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x210; // Vector - pub const m_bUseQuat: usize = 0x21C; // bool - pub const m_bWriteNormal: usize = 0x21D; // bool + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x220; // Vector + pub const m_bUseQuat: usize = 0x22C; // bool + pub const m_bWriteNormal: usize = 0x22D; // bool } // Parent: CGeneralRandomRotation - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRotationSpeed { } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool - pub const m_nMissingParentBehavior: usize = 0x1C0; // MissingParentInheritBehavior_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_bRandomDistribution: usize = 0x1C4; // bool + pub const m_nMissingParentBehavior: usize = 0x1C8; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1B4; // int32 - pub const m_nSequenceMax: usize = 0x1B8; // int32 + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x308; // CParticleCollectionFloatInput + pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x318; // CParticleCollectionFloatInput } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -4056,239 +4056,239 @@ pub mod cs2_dumper { pub const m_vOffset: usize = 0x8; // Vector } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHeadLocationMin: usize = 0x1B8; // int32 - pub const m_nHeadLocationMax: usize = 0x1BC; // int32 - pub const m_flResetRate: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_nHeadLocationMin: usize = 0x1C4; // int32 + pub const m_nHeadLocationMax: usize = 0x1C8; // int32 + pub const m_flResetRate: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1B8; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1B4; // bool - pub const m_bAbsValInv: usize = 0x1B5; // bool - pub const m_flOffset: usize = 0x1B8; // float32 - pub const m_flAgeMin: usize = 0x1BC; // float32 - pub const m_flAgeMax: usize = 0x1C0; // float32 - pub const m_flNoiseScale: usize = 0x1C4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1C8; // float32 - pub const m_vecOffsetLoc: usize = 0x1CC; // Vector + pub const m_bAbsVal: usize = 0x1C0; // bool + pub const m_bAbsValInv: usize = 0x1C1; // bool + pub const m_flOffset: usize = 0x1C4; // float32 + pub const m_flAgeMin: usize = 0x1C8; // float32 + pub const m_flAgeMax: usize = 0x1CC; // float32 + pub const m_flNoiseScale: usize = 0x1D0; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 + pub const m_vecOffsetLoc: usize = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1B8; // int32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1B8; // float32 - pub const m_flDegreesMin: usize = 0x1BC; // float32 - pub const m_flDegreesMax: usize = 0x1C0; // float32 - pub const m_flRotationRandExponent: usize = 0x1C4; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1C8; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1C4; // float32 + pub const m_flDegreesMin: usize = 0x1C8; // float32 + pub const m_flDegreesMax: usize = 0x1CC; // float32 + pub const m_flRotationRandExponent: usize = 0x1D0; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE18; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xF68; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x10B8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1208; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x135C; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE70; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFC8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1120; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1278; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_flRange: usize = 0x1B4; // float32 - pub const m_flScale: usize = 0x1B8; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_flRange: usize = 0x1BC; // float32 + pub const m_flScale: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1B0; // Vector - pub const m_nFieldInput1: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1C0; // float32 - pub const m_nFieldInput2: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1C8; // float32 - pub const m_nControlPointInput1: usize = 0x1CC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1E0; // float32 - pub const m_nControlPointInput2: usize = 0x1E4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x1F8; // float32 - pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x200; // Vector + pub const m_vStartValue: usize = 0x1B8; // Vector + pub const m_nFieldInput1: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1C8; // float32 + pub const m_nFieldInput2: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D0; // float32 + pub const m_nControlPointInput1: usize = 0x1D4; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1E8; // float32 + pub const m_nControlPointInput2: usize = 0x1EC; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x200; // float32 + pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x208; // Vector } // Parent: CParticleInput - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults // MPropertyCustomEditor // MParticleCustomFieldDefaultValue pub mod CParticleTransformInput { - pub const m_nType: usize = 0xC; // ParticleTransformType_t - pub const m_NamedValue: usize = 0x10; // CParticleNamedValueRef - pub const m_bFollowNamedValue: usize = 0x50; // bool - pub const m_bSupportsDisabled: usize = 0x51; // bool - pub const m_bUseOrientation: usize = 0x52; // bool - pub const m_nControlPoint: usize = 0x54; // int32 - pub const m_nControlPointRangeMax: usize = 0x58; // int32 - pub const m_flEndCPGrowthTime: usize = 0x5C; // float32 + pub const m_nType: usize = 0x10; // ParticleTransformType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x58; // bool + pub const m_bSupportsDisabled: usize = 0x59; // bool + pub const m_bUseOrientation: usize = 0x5A; // bool + pub const m_nControlPoint: usize = 0x5C; // int32 + pub const m_nControlPointRangeMax: usize = 0x60; // int32 + pub const m_flEndCPGrowthTime: usize = 0x64; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1B0; // CParticleModelInput - pub const m_transformInput: usize = 0x208; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x268; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x26C; // float32 - pub const m_flJumpThreshold: usize = 0x270; // float32 - pub const m_flPrevPosScale: usize = 0x274; // float32 - pub const m_HitboxSetName: usize = 0x278; // char[128] - pub const m_bRigid: usize = 0x2F8; // bool - pub const m_bUseBones: usize = 0x2F9; // bool - pub const m_nFieldOutput: usize = 0x2FC; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x304; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x308; // bool - pub const m_vecRotation: usize = 0x310; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x940; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_transformInput: usize = 0x218; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x280; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x284; // float32 + pub const m_flJumpThreshold: usize = 0x288; // float32 + pub const m_flPrevPosScale: usize = 0x28C; // float32 + pub const m_HitboxSetName: usize = 0x290; // char[128] + pub const m_bRigid: usize = 0x310; // bool + pub const m_bUseBones: usize = 0x311; // bool + pub const m_nFieldOutput: usize = 0x314; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x31C; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x320; // bool + pub const m_vecRotation: usize = 0x328; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x980; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelBodyPartOnceTimed { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1B0; // Vector - pub const m_nCP: usize = 0x1BC; // int32 - pub const m_bRadiusScale: usize = 0x1C0; // bool + pub const m_vecOffset: usize = 0x1B8; // Vector + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_bRadiusScale: usize = 0x1C8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1B0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x7E8; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x938; // bool + pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x818; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x970; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1B4; // float32 - pub const m_flIncrement: usize = 0x1B8; // float32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool - pub const m_nRandomSeed: usize = 0x1C0; // int32 - pub const m_bSubFrame: usize = 0x1C4; // bool + pub const m_flVelocityScale: usize = 0x1C0; // float32 + pub const m_flIncrement: usize = 0x1C4; // float32 + pub const m_bRandomDistribution: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSubFrame: usize = 0x1D0; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod IParticleEffect { } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelBodyPart { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PARTICLE_EHANDLE__ { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x1FC; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x834; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x838; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x988; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xAD8; // bool - pub const m_flLuminaireRadius: usize = 0xAE0; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC30; // CPerParticleFloatInput - pub const m_flRange: usize = 0xD80; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xED0; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1020; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x1170; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x1178; // bool + pub const m_nLightType: usize = 0x208; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x86C; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x870; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9C8; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB20; // bool + pub const m_flLuminaireRadius: usize = 0xB28; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC80; // CPerParticleFloatInput + pub const m_flRange: usize = 0xDD8; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xF30; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1088; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x11E0; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x11E8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1B0; // int32 - pub const m_nSecondControlPoint: usize = 0x1B4; // int32 - pub const m_bUseRadius: usize = 0x1B8; // bool - pub const m_flRadiusScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x310; // CParticleCollectionFloatInput + pub const m_nFirstControlPoint: usize = 0x1B8; // int32 + pub const m_nSecondControlPoint: usize = 0x1BC; // int32 + pub const m_bUseRadius: usize = 0x1C0; // bool + pub const m_flRadiusScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x320; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4296,295 +4296,295 @@ pub mod cs2_dumper { pub mod CPerParticleFloatInput { } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 19 + // Field count: 19 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bRandom: usize = 0x1BC; // bool - pub const m_nRandomSeed: usize = 0x1C0; // int32 - pub const m_bRigid: usize = 0x1C4; // bool - pub const m_bSetNormal: usize = 0x1C5; // bool - pub const m_bIgnoreDt: usize = 0x1C6; // bool - pub const m_flMinNormalVelocity: usize = 0x1C8; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1CC; // float32 - pub const m_nIndexType: usize = 0x1D0; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x328; // float32 - pub const m_nFullLoopIncrement: usize = 0x32C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x330; // int32 - pub const m_flBoneVelocity: usize = 0x334; // float32 - pub const m_flBoneVelocityMax: usize = 0x338; // float32 - pub const m_bCopyColor: usize = 0x33C; // bool - pub const m_bCopyAlpha: usize = 0x33D; // bool - pub const m_bSetRadius: usize = 0x33E; // bool + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bRigid: usize = 0x1D0; // bool + pub const m_bSetNormal: usize = 0x1D1; // bool + pub const m_bIgnoreDt: usize = 0x1D2; // bool + pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 + pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x338; // float32 + pub const m_nFullLoopIncrement: usize = 0x33C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x340; // int32 + pub const m_flBoneVelocity: usize = 0x344; // float32 + pub const m_flBoneVelocityMax: usize = 0x348; // float32 + pub const m_bCopyColor: usize = 0x34C; // bool + pub const m_bCopyAlpha: usize = 0x34D; // bool + pub const m_bSetRadius: usize = 0x34E; // bool } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1B0; // int32 - pub const m_nLatencyCP: usize = 0x1B4; // int32 - pub const m_nLatencyCPField: usize = 0x1B8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1BC; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1B8; // int32 + pub const m_nLatencyCP: usize = 0x1BC; // int32 + pub const m_nLatencyCPField: usize = 0x1C0; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x300; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B4; // float32 - pub const m_flOutputMax: usize = 0x1B8; // float32 - pub const m_fl4NoiseScale: usize = 0x1BC; // float32 - pub const m_bAdditive: usize = 0x1C0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_fl4NoiseScale: usize = 0x1C4; // float32 + pub const m_bAdditive: usize = 0x1C8; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1B0; // float32 - pub const m_flEndFadeInTime: usize = 0x1B4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 - pub const m_flStartAlpha: usize = 0x1C0; // float32 - pub const m_flEndAlpha: usize = 0x1C4; // float32 + pub const m_flStartFadeInTime: usize = 0x1B8; // float32 + pub const m_flEndFadeInTime: usize = 0x1BC; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 + pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 + pub const m_flStartAlpha: usize = 0x1C8; // float32 + pub const m_flEndAlpha: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x300; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x450; // CPerParticleFloatInput + pub const m_flHueAdjust: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x310; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x468; // CPerParticleFloatInput } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleMassCalculationParameters { pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput - pub const m_flNominalRadius: usize = 0x158; // CPerParticleFloatInput - pub const m_flScale: usize = 0x2A8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x160; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2B8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1B0; // float32 + pub const m_flMinAlpha: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x7EC; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x7F0; // bool - pub const m_bWritePreviousPosition: usize = 0x7F1; // bool + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x820; // bool + pub const m_bWritePreviousPosition: usize = 0x821; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nForceInModel: usize = 0x1B8; // int32 - pub const m_bEvenDistribution: usize = 0x1BC; // bool - pub const m_nDesiredHitbox: usize = 0x1C0; // int32 - pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x7F8; // Vector - pub const m_bMaintainHitbox: usize = 0x804; // bool - pub const m_bUseBones: usize = 0x805; // bool - pub const m_HitboxSetName: usize = 0x806; // char[128] - pub const m_flShellSize: usize = 0x888; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nForceInModel: usize = 0x1C4; // int32 + pub const m_bEvenDistribution: usize = 0x1C8; // bool + pub const m_nDesiredHitbox: usize = 0x1CC; // int32 + pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x828; // Vector + pub const m_bMaintainHitbox: usize = 0x834; // bool + pub const m_bUseBones: usize = 0x835; // bool + pub const m_HitboxSetName: usize = 0x836; // char[128] + pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 - pub const m_bSetNormal: usize = 0x1B8; // bool - pub const m_bSetRadius: usize = 0x1B9; // bool - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x310; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // int32 + pub const m_bSetNormal: usize = 0x1C0; // bool + pub const m_bSetRadius: usize = 0x1C1; // bool + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x308; // float32 - pub const m_flEndTime: usize = 0x30C; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flEndTime: usize = 0x31C; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1B4; // char[128] - pub const m_nTraceSet: usize = 0x234; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x238; // Vector - pub const m_vecOutputMax: usize = 0x244; // Vector - pub const m_nControlPointNumber: usize = 0x250; // int32 - pub const m_bPerParticle: usize = 0x254; // bool - pub const m_bTranslate: usize = 0x255; // bool - pub const m_bProportional: usize = 0x256; // bool - pub const m_flTraceLength: usize = 0x258; // float32 - pub const m_bPerParticleTR: usize = 0x25C; // bool - pub const m_bInherit: usize = 0x25D; // bool - pub const m_nChildCP: usize = 0x260; // int32 - pub const m_nChildGroupID: usize = 0x264; // int32 + pub const m_CollisionGroupName: usize = 0x1C0; // char[128] + pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x244; // Vector + pub const m_vecOutputMax: usize = 0x250; // Vector + pub const m_nControlPointNumber: usize = 0x25C; // int32 + pub const m_bPerParticle: usize = 0x260; // bool + pub const m_bTranslate: usize = 0x261; // bool + pub const m_bProportional: usize = 0x262; // bool + pub const m_flTraceLength: usize = 0x264; // float32 + pub const m_bPerParticleTR: usize = 0x268; // bool + pub const m_bInherit: usize = 0x269; // bool + pub const m_nChildCP: usize = 0x26C; // int32 + pub const m_nChildGroupID: usize = 0x270; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_bOrientToHMD: usize = 0x1C4; // bool + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_bOrientToHMD: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1CC; // bool - pub const m_bSetPreviousParticle: usize = 0x1CD; // bool + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D4; // bool + pub const m_bSetPreviousParticle: usize = 0x1D5; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x7E8; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xF68; // int32 - pub const m_nOutVectorField: usize = 0xF6C; // int32 + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x820; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFD0; // int32 + pub const m_nOutVectorField: usize = 0xFD4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x288; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x28C; // bool - pub const m_bRadialCheck: usize = 0x28D; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2A4; // bool + pub const m_bRadialCheck: usize = 0x2A5; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1B4; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x308; // bool + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelSequenceEndCap { } // Parent: CParticleCollectionFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -4592,653 +4592,653 @@ pub mod cs2_dumper { pub mod CParticleCollectionRendererFloatInput { } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nAttributeToRead: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_bRandom: usize = 0x1C4; // bool - pub const m_bReverse: usize = 0x1C5; // bool - pub const m_nSnapShotIncrement: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x318; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x468; // int32 - pub const m_bLocalSpaceAngles: usize = 0x46C; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x488; // int32 + pub const m_bLocalSpaceAngles: usize = 0x48C; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 22 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x350; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4A0; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xAD0; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xAD8; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xAE0; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xAE8; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC38; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xD88; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xED8; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1028; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x1178; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x12C8; // bool - pub const m_flCapRoundness: usize = 0x12CC; // float32 - pub const m_flCapOffsetAmount: usize = 0x12D0; // float32 - pub const m_flTessScale: usize = 0x12D4; // float32 - pub const m_nMinTesselation: usize = 0x12D8; // int32 - pub const m_nMaxTesselation: usize = 0x12DC; // int32 - pub const m_nRoundness: usize = 0x12E0; // int32 - pub const m_LightingTransform: usize = 0x12E8; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x1348; // CUtlVector - pub const m_MaterialVecVars: usize = 0x1378; // CUtlVector + pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4B8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xB10; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB18; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xB20; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC80; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF30; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1088; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x11E0; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1338; // bool + pub const m_flCapRoundness: usize = 0x133C; // float32 + pub const m_flCapOffsetAmount: usize = 0x1340; // float32 + pub const m_flTessScale: usize = 0x1344; // float32 + pub const m_nMinTesselation: usize = 0x1348; // int32 + pub const m_nMaxTesselation: usize = 0x134C; // int32 + pub const m_nRoundness: usize = 0x1350; // int32 + pub const m_LightingTransform: usize = 0x1358; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x13C0; // CUtlVector + pub const m_MaterialVecVars: usize = 0x13F0; // CUtlVector } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_flVelocityScale: usize = 0x1B8; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flVelocityScale: usize = 0x1C4; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1B4; // int32 - pub const m_nDestCP: usize = 0x1B8; // int32 - pub const m_nFlowCP: usize = 0x1BC; // int32 - pub const m_nActiveCP: usize = 0x1C0; // int32 - pub const m_nActiveCPField: usize = 0x1C4; // int32 - pub const m_flRetestRate: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x318; // bool + pub const m_nSourceCP: usize = 0x1C0; // int32 + pub const m_nDestCP: usize = 0x1C4; // int32 + pub const m_nFlowCP: usize = 0x1C8; // int32 + pub const m_nActiveCP: usize = 0x1CC; // int32 + pub const m_nActiveCPField: usize = 0x1D0; // int32 + pub const m_flRetestRate: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x330; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x7E8; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xE18; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xE78; // bool - pub const m_bProportional: usize = 0xE79; // bool - pub const m_randomnessParameters: usize = 0xE7C; // CRandomNumberGeneratorParameters + pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xED8; // bool + pub const m_bProportional: usize = 0xED9; // bool + pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x218; // ParticleControlPointAxis_t + pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1B0; // float32 + pub const m_flShapeRestorationTime: usize = 0x1B8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x310; // bool - pub const m_bSetOrientation: usize = 0x311; // bool + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x320; // bool + pub const m_bSetOrientation: usize = 0x321; // bool } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x6F8; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD28; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x135C; // int32 - pub const m_b3D: usize = 0x1360; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x720; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xD78; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // int32 + pub const m_b3D: usize = 0x13D8; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_flOffsetRot: usize = 0x1BC; // float32 - pub const m_vecOffsetAxis: usize = 0x1C0; // Vector - pub const m_bNormalize: usize = 0x1CC; // bool - pub const m_nFieldStrength: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flOffsetRot: usize = 0x1C4; // float32 + pub const m_vecOffsetAxis: usize = 0x1C8; // Vector + pub const m_bNormalize: usize = 0x1D4; // bool + pub const m_nFieldStrength: usize = 0x1D8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1B4; // int32 - pub const m_nOutputField: usize = 0x1B8; // int32 - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_StackName: usize = 0x1D0; // CUtlString - pub const m_OperatorName: usize = 0x1D8; // CUtlString - pub const m_FieldName: usize = 0x1E0; // CUtlString + pub const m_nOutputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_StackName: usize = 0x1D8; // CUtlString + pub const m_OperatorName: usize = 0x1E0; // CUtlString + pub const m_FieldName: usize = 0x1E8; // CUtlString } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B0; // Vector - pub const m_vecTestNormal: usize = 0x1BC; // Vector - pub const m_bCullOnMiss: usize = 0x1C8; // bool - pub const m_bStickInsteadOfCull: usize = 0x1C9; // bool - pub const m_RtEnvName: usize = 0x1CA; // char[128] - pub const m_nRTEnvCP: usize = 0x24C; // int32 - pub const m_nComponent: usize = 0x250; // int32 + pub const m_vecTestDir: usize = 0x1B8; // Vector + pub const m_vecTestNormal: usize = 0x1C4; // Vector + pub const m_bCullOnMiss: usize = 0x1D0; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D1; // bool + pub const m_RtEnvName: usize = 0x1D2; // char[128] + pub const m_nRTEnvCP: usize = 0x254; // int32 + pub const m_nComponent: usize = 0x258; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_vecOffset: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x7E8; // bool - pub const m_nParticleSelection: usize = 0x7EC; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x7F0; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x940; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x948; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xA98; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xBE8; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD38; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD3C; // int32 - pub const m_flBreakValue: usize = 0xD40; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xE90; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_vecOffset: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x818; // bool + pub const m_nParticleSelection: usize = 0x81C; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x820; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x978; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x980; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAD8; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD88; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD8C; // int32 + pub const m_flBreakValue: usize = 0xD90; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEE8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_vInputMin: usize = 0x1BC; // Vector - pub const m_vInputMax: usize = 0x1C8; // Vector - pub const m_vOutputMin: usize = 0x1D4; // Vector - pub const m_vOutputMax: usize = 0x1E0; // Vector - pub const m_flStartTime: usize = 0x1EC; // float32 - pub const m_flEndTime: usize = 0x1F0; // float32 - pub const m_flInterpRate: usize = 0x1F4; // float32 - pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x1FC; // bool - pub const m_bAccelerate: usize = 0x1FD; // bool + pub const m_nCPInput: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_vInputMin: usize = 0x1C4; // Vector + pub const m_vInputMax: usize = 0x1D0; // Vector + pub const m_vOutputMin: usize = 0x1DC; // Vector + pub const m_vOutputMax: usize = 0x1E8; // Vector + pub const m_flStartTime: usize = 0x1F4; // float32 + pub const m_flEndTime: usize = 0x1F8; // float32 + pub const m_flInterpRate: usize = 0x1FC; // float32 + pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x204; // bool + pub const m_bAccelerate: usize = 0x205; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1B8; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x308; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x458; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x460; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5B0; // ParticleImpulseType_t + pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1BC; // float32 - pub const m_flForceScale: usize = 0x1C0; // float32 - pub const m_flTargetDensity: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flForceScale: usize = 0x1CC; // float32 + pub const m_flTargetDensity: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1B4; // int32 - pub const m_nComponent2: usize = 0x1B8; // int32 - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x220; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x370; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4C0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x610; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x760; // bool - pub const m_bUseLocalCoords: usize = 0x761; // bool - pub const m_bOffsetExistingPos: usize = 0x762; // bool + pub const m_nComponent1: usize = 0x1C0; // int32 + pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x790; // bool + pub const m_bUseLocalCoords: usize = 0x791; // bool + pub const m_bOffsetExistingPos: usize = 0x792; // bool } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance: usize = 0x1B4; // float32 - pub const m_flTimeScale: usize = 0x1B8; // float32 - pub const m_bLoopedPath: usize = 0x1BC; // bool - pub const m_pointList: usize = 0x1C0; // CUtlVector + pub const m_fMinDistance: usize = 0x1B8; // float32 + pub const m_flMaxDistance: usize = 0x1BC; // float32 + pub const m_flTimeScale: usize = 0x1C0; // float32 + pub const m_bLoopedPath: usize = 0x1C4; // bool + pub const m_pointList: usize = 0x1C8; // CUtlVector } // Parent: CParticleFunctionPreEmission - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bOrient: usize = 0x1B2; // bool - pub const m_bSetOnce: usize = 0x1B3; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nCP2: usize = 0x1B8; // int32 - pub const m_nCP3: usize = 0x1BC; // int32 - pub const m_nCP4: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_vecCP2Pos: usize = 0x1D0; // Vector - pub const m_vecCP3Pos: usize = 0x1DC; // Vector - pub const m_vecCP4Pos: usize = 0x1E8; // Vector - pub const m_nHeadLocation: usize = 0x1F4; // int32 + pub const m_bUseWorldLocation: usize = 0x1C0; // bool + pub const m_bOrient: usize = 0x1C1; // bool + pub const m_bSetOnce: usize = 0x1C2; // bool + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_nCP2: usize = 0x1C8; // int32 + pub const m_nCP3: usize = 0x1CC; // int32 + pub const m_nCP4: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // Vector + pub const m_vecCP2Pos: usize = 0x1E0; // Vector + pub const m_vecCP3Pos: usize = 0x1EC; // Vector + pub const m_vecCP4Pos: usize = 0x1F8; // Vector + pub const m_nHeadLocation: usize = 0x204; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B0; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xF68; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xF6C; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x818; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE70; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFC8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFCC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x930; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x990; // bool + pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x968; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9D0; // bool } // Parent: CParticleFunctionForce - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_IntraParticleForce { - pub const m_flAttractionMinDistance: usize = 0x1BC; // float32 - pub const m_flAttractionMaxDistance: usize = 0x1C0; // float32 - pub const m_flAttractionMaxStrength: usize = 0x1C4; // float32 - pub const m_flRepulsionMinDistance: usize = 0x1C8; // float32 - pub const m_flRepulsionMaxDistance: usize = 0x1CC; // float32 - pub const m_flRepulsionMaxStrength: usize = 0x1D0; // float32 - pub const m_bUseAABB: usize = 0x1D4; // bool - pub const m_bThreadIt: usize = 0x1D5; // bool + pub const m_flAttractionMinDistance: usize = 0x1C8; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1CC; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1D0; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1D4; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1D8; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1DC; // float32 + pub const m_bUseAABB: usize = 0x1E0; // bool + pub const m_bThreadIt: usize = 0x1E1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x30C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x310; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 16 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x210; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x270; // int32 - pub const m_bScaleToVolume: usize = 0x274; // bool - pub const m_bEvenDistribution: usize = 0x275; // bool - pub const m_nDesiredHitbox: usize = 0x278; // CParticleCollectionFloatInput - pub const m_nHitboxValueFromControlPointIndex: usize = 0x3C8; // int32 - pub const m_vecHitBoxScale: usize = 0x3D0; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0xA00; // float32 - pub const m_flMaxBoneVelocity: usize = 0xA04; // float32 - pub const m_vecDirectionBias: usize = 0xA08; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x1038; // char[128] - pub const m_bLocalCoords: usize = 0x10B8; // bool - pub const m_bUseBones: usize = 0x10B9; // bool - pub const m_bUseMesh: usize = 0x10BA; // bool - pub const m_flShellSize: usize = 0x10C0; // CParticleCollectionFloatInput + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x288; // int32 + pub const m_bScaleToVolume: usize = 0x28C; // bool + pub const m_bEvenDistribution: usize = 0x28D; // bool + pub const m_nDesiredHitbox: usize = 0x290; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // int32 + pub const m_vecHitBoxScale: usize = 0x3F0; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xA48; // float32 + pub const m_flMaxBoneVelocity: usize = 0xA4C; // float32 + pub const m_vecDirectionBias: usize = 0xA50; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x10A8; // char[128] + pub const m_bLocalCoords: usize = 0x1128; // bool + pub const m_bUseBones: usize = 0x1129; // bool + pub const m_bUseMesh: usize = 0x112A; // bool + pub const m_flShellSize: usize = 0x1130; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_nGroupID: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_nGroupID: usize = 0x1C4; // int32 } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_vForce: usize = 0x310; // CPerParticleVecInput - pub const m_nCP: usize = 0x940; // int32 + pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput + pub const m_vForce: usize = 0x320; // CPerParticleVecInput + pub const m_nCP: usize = 0x978; // int32 } // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 18 + // Field count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x1FA; // bool - pub const m_bProjectWorld: usize = 0x1FB; // bool - pub const m_bProjectWater: usize = 0x1FC; // bool - pub const m_bFlipHorizontal: usize = 0x1FD; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x1FE; // bool - pub const m_flMinProjectionDepth: usize = 0x200; // float32 - pub const m_flMaxProjectionDepth: usize = 0x204; // float32 - pub const m_vecProjectedMaterials: usize = 0x208; // CUtlVector - pub const m_flMaterialSelection: usize = 0x220; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x370; // float32 - pub const m_bOrientToNormal: usize = 0x374; // bool - pub const m_MaterialVars: usize = 0x378; // CUtlVector - pub const m_flRadiusScale: usize = 0x390; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x4E0; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x630; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x780; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x788; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xDB8; // ParticleColorBlendType_t + pub const m_bProjectCharacter: usize = 0x208; // bool + pub const m_bProjectWorld: usize = 0x209; // bool + pub const m_bProjectWater: usize = 0x20A; // bool + pub const m_bFlipHorizontal: usize = 0x20B; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x20C; // bool + pub const m_flMinProjectionDepth: usize = 0x210; // float32 + pub const m_flMaxProjectionDepth: usize = 0x214; // float32 + pub const m_vecProjectedMaterials: usize = 0x218; // CUtlVector + pub const m_flMaterialSelection: usize = 0x230; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x388; // float32 + pub const m_bOrientToNormal: usize = 0x38C; // bool + pub const m_MaterialVars: usize = 0x390; // CUtlVector + pub const m_flRadiusScale: usize = 0x3A8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x500; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x658; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x7B0; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x7B8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xE10; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1B0; // float32 - pub const m_flMinVelocity: usize = 0x1B4; // float32 - pub const m_nOverrideCP: usize = 0x1B8; // int32 - pub const m_nOverrideCPField: usize = 0x1BC; // int32 + pub const m_flMaxVelocity: usize = 0x1B8; // float32 + pub const m_flMinVelocity: usize = 0x1BC; // float32 + pub const m_nOverrideCP: usize = 0x1C0; // int32 + pub const m_nOverrideCPField: usize = 0x1C4; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1B4; // float32 - pub const m_fSpeedMax: usize = 0x1B8; // float32 - pub const m_bIgnoreDt: usize = 0x1BC; // bool + pub const m_fSpeedMin: usize = 0x1C0; // float32 + pub const m_fSpeedMax: usize = 0x1C4; // float32 + pub const m_bIgnoreDt: usize = 0x1C8; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // float32 - pub const m_flEmissionDuration: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x460; // float32 - pub const m_nSnapshotControlPoint: usize = 0x464; // int32 - pub const m_bEmitInstantaneously: usize = 0x468; // bool - pub const m_bFinalEmitOnStop: usize = 0x469; // bool - pub const m_flScale: usize = 0x470; // CParticleCollectionFloatInput + pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x478; // float32 + pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 + pub const m_bEmitInstantaneously: usize = 0x480; // bool + pub const m_bFinalEmitOnStop: usize = 0x481; // bool + pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1B4; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1B8; // int32 - pub const m_bLocalCoords: usize = 0x1BC; // bool + pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 + pub const m_bLocalCoords: usize = 0x1C8; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x21C; // float32 - pub const m_nComponent: usize = 0x220; // int32 + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x22C; // float32 + pub const m_nComponent: usize = 0x230; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1B0; // float32 - pub const m_flEndFadeInTime: usize = 0x1B4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 - pub const m_flStartAlpha: usize = 0x1C0; // float32 - pub const m_flEndAlpha: usize = 0x1C4; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1C8; // bool + pub const m_flStartFadeInTime: usize = 0x1B8; // float32 + pub const m_flEndFadeInTime: usize = 0x1BC; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 + pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 + pub const m_flStartAlpha: usize = 0x1C8; // float32 + pub const m_flEndAlpha: usize = 0x1CC; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PARTICLE_WORLD_HANDLE__ { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1B0; // Color - pub const m_flFadeStartTime: usize = 0x1C0; // float32 - pub const m_flFadeEndTime: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1CC; // bool + pub const m_ColorFade: usize = 0x1B8; // Color + pub const m_flFadeStartTime: usize = 0x1C8; // float32 + pub const m_flFadeEndTime: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1D4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_flStartTime_min: usize = 0x1B8; // float32 - pub const m_flStartTime_max: usize = 0x1BC; // float32 - pub const m_flEndTime_min: usize = 0x1C0; // float32 - pub const m_flEndTime_max: usize = 0x1C4; // float32 - pub const m_flBias: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x1F4; // bool - pub const m_bEaseOut: usize = 0x1F5; // bool + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_flStartTime_min: usize = 0x1C0; // float32 + pub const m_flStartTime_max: usize = 0x1C4; // float32 + pub const m_flEndTime_min: usize = 0x1C8; // float32 + pub const m_flEndTime_max: usize = 0x1CC; // float32 + pub const m_flBias: usize = 0x1D0; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool + pub const m_bEaseOut: usize = 0x205; // bool } // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelSequenceOnceTimed { } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1B0; // float32 - pub const m_flNumToAssign: usize = 0x1B4; // float32 - pub const m_flCohesionStrength: usize = 0x1B8; // float32 - pub const m_flTolerance: usize = 0x1BC; // float32 - pub const m_bLoop: usize = 0x1C0; // bool - pub const m_bUseParticleCount: usize = 0x1C1; // bool + pub const m_fMaxDistance: usize = 0x1B8; // float32 + pub const m_flNumToAssign: usize = 0x1BC; // float32 + pub const m_flCohesionStrength: usize = 0x1C0; // float32 + pub const m_flTolerance: usize = 0x1C4; // float32 + pub const m_bLoop: usize = 0x1C8; // bool + pub const m_bUseParticleCount: usize = 0x1C9; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelBodyPartEndCap { } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x308; // bool - pub const m_bPlayEndCap: usize = 0x309; // bool + pub const m_flDuration: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x318; // bool + pub const m_bPlayEndCap: usize = 0x319; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1B0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1B4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1BC; // float32 + pub const m_nSpinRateDegrees: usize = 0x1B8; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1BC; // int32 + pub const m_fSpinRateStopTime: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MParticleMaxVersion // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1B4; // float32 - pub const m_flFadeEnd: usize = 0x1B8; // float32 - pub const m_bCPPairs: usize = 0x1BC; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters + pub const m_flFadeStart: usize = 0x1BC; // float32 + pub const m_flFadeEnd: usize = 0x1C0; // float32 + pub const m_bCPPairs: usize = 0x1C4; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_names: usize = 0x1C0; // CUtlVector - pub const m_values: usize = 0x1D8; // CUtlVector - pub const m_nFieldInput: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x1FC; // bool + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_names: usize = 0x1C8; // CUtlVector + pub const m_values: usize = 0x1E0; // CUtlVector + pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x204; // bool } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x7E8; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x818; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureNormal: usize = 0x208; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle - pub const m_pTextureDetail: usize = 0x228; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureNormal: usize = 0x210; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x218; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x220; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x228; // CStrongHandle + pub const m_pTextureDetail: usize = 0x230; // CStrongHandle } // Parent: CParticleFunctionInitializer - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1BC; // int32 - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1DC; // float32 + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1E8; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod IParticleSystemDefinition { } // Parent: CParticleFloatInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -5246,304 +5246,304 @@ pub mod cs2_dumper { pub mod CParticleCollectionFloatInput { } // Parent: CParticleFunctionForce - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1BC; // Vector + pub const m_vForce: usize = 0x1C8; // Vector } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1B8; // CParticleVariableRef - pub const m_transformInput: usize = 0x1F8; // CParticleTransformInput - pub const m_positionOffset: usize = 0x258; // Vector - pub const m_rotationOffset: usize = 0x264; // QAngle - pub const m_vecInput: usize = 0x270; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8A0; // CParticleCollectionFloatInput + pub const m_variableReference: usize = 0x1C0; // CParticleVariableRef + pub const m_transformInput: usize = 0x200; // CParticleTransformInput + pub const m_positionOffset: usize = 0x268; // Vector + pub const m_rotationOffset: usize = 0x274; // QAngle + pub const m_vecInput: usize = 0x280; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 29 + // Field count: 29 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x1FC; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x838; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x988; // bool - pub const m_flTheta: usize = 0x990; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xD80; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xD88; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xED8; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x1178; // bool - pub const m_bRenderSpecular: usize = 0x1179; // bool - pub const m_lightCookie: usize = 0x1180; // CUtlString - pub const m_nPriority: usize = 0x1188; // int32 - pub const m_nFogLightingMode: usize = 0x118C; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x1190; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x12E0; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x12E4; // float32 - pub const m_bReverseOrder: usize = 0x12E8; // bool - pub const m_bClosedLoop: usize = 0x12E9; // bool - pub const m_nPrevPntSource: usize = 0x12EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x12F0; // float32 - pub const m_flMinLength: usize = 0x12F4; // float32 - pub const m_bIgnoreDT: usize = 0x12F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x12FC; // float32 - pub const m_flLengthScale: usize = 0x1300; // float32 - pub const m_flLengthFadeInTime: usize = 0x1304; // float32 + pub const m_nLightType: usize = 0x208; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x870; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C8; // bool + pub const m_flTheta: usize = 0x9D0; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB28; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC80; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDD8; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDE0; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF38; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1090; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11E8; // bool + pub const m_bRenderSpecular: usize = 0x11E9; // bool + pub const m_lightCookie: usize = 0x11F0; // CUtlString + pub const m_nPriority: usize = 0x11F8; // int32 + pub const m_nFogLightingMode: usize = 0x11FC; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1200; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1358; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x135C; // float32 + pub const m_bReverseOrder: usize = 0x1360; // bool + pub const m_bClosedLoop: usize = 0x1361; // bool + pub const m_nPrevPntSource: usize = 0x1364; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1368; // float32 + pub const m_flMinLength: usize = 0x136C; // float32 + pub const m_bIgnoreDT: usize = 0x1370; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // float32 + pub const m_flLengthScale: usize = 0x1378; // float32 + pub const m_flLengthFadeInTime: usize = 0x137C; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput - pub const m_bLOS: usize = 0x758; // bool - pub const m_CollisionGroupName: usize = 0x759; // char[128] - pub const m_nTraceSet: usize = 0x7DC; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7E0; // float32 - pub const m_flLOSScale: usize = 0x7E4; // float32 - pub const m_nSetMethod: usize = 0x7E8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7EC; // bool - pub const m_bAdditive: usize = 0x7ED; // bool - pub const m_vecComponentScale: usize = 0x7F0; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x720; // CParticleTransformInput + pub const m_bLOS: usize = 0x788; // bool + pub const m_CollisionGroupName: usize = 0x789; // char[128] + pub const m_nTraceSet: usize = 0x80C; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x810; // float32 + pub const m_flLOSScale: usize = 0x814; // float32 + pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x81C; // bool + pub const m_bAdditive: usize = 0x81D; // bool + pub const m_vecComponentScale: usize = 0x820; // CPerParticleVecInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1B8; // float32 - pub const m_nComponent: usize = 0x1BC; // int32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C0; // float32 + pub const m_nComponent: usize = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_nSetParent: usize = 0x1C4; // ParticleParentSetMode_t + pub const m_nCP1: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutVectorField: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutVectorField: usize = 0x1C4; // int32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1B0; // int32 - pub const m_nInputCP2: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_bUseParticleVelocity: usize = 0x1CC; // bool - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bUseParticleNormal: usize = 0x1D5; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1B4; // int32 - pub const m_nOutputControlPoint: usize = 0x1B8; // int32 - pub const m_nInputField: usize = 0x1BC; // int32 - pub const m_nOutputField: usize = 0x1C0; // int32 + pub const m_nInputCP1: usize = 0x1B8; // int32 + pub const m_nInputCP2: usize = 0x1BC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float32 pub const m_flInputMax: usize = 0x1C8; // float32 pub const m_flOutputMin: usize = 0x1CC; // float32 pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bDerivative: usize = 0x1D4; // bool - pub const m_flInterpRate: usize = 0x1D8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1D4; // bool + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bUseParticleNormal: usize = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoCP { + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + pub const m_nInputField: usize = 0x1C8; // int32 + pub const m_nOutputField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_bDerivative: usize = 0x1E0; // bool + pub const m_flInterpRate: usize = 0x1E4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x7E8; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x938; // int32 - pub const m_nLocalCP: usize = 0x93C; // int32 + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x970; // int32 + pub const m_nLocalCP: usize = 0x974; // int32 } // Parent: CParticleFunctionForce - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1BC; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x7F0; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE20; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x1450; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1A80; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1BD0; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1C8; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1D0; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x828; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE80; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x14D8; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1B30; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1C88; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1BC; // float32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C8; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flSimulationScale: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1B0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1B4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1B8; // float32 - pub const m_bProportional: usize = 0x1BC; // bool + pub const m_flFadeInTimeMin: usize = 0x1B8; // float32 + pub const m_flFadeInTimeMax: usize = 0x1BC; // float32 + pub const m_flFadeInTimeExp: usize = 0x1C0; // float32 + pub const m_bProportional: usize = 0x1C4; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x1FC; // float32 - pub const m_flRadiusScale: usize = 0x200; // float32 - pub const m_flFrequencyScale: usize = 0x204; // float32 - pub const m_flAmplitudeScale: usize = 0x208; // float32 - pub const m_nRadiusField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x21C; // int32 + pub const m_flDurationScale: usize = 0x208; // float32 + pub const m_flRadiusScale: usize = 0x20C; // float32 + pub const m_flFrequencyScale: usize = 0x210; // float32 + pub const m_flAmplitudeScale: usize = 0x214; // float32 + pub const m_nRadiusField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x228; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1B4; // int32 - pub const m_nColorGemEnableCP: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_DefaultHSVColor: usize = 0x1C0; // Color + pub const m_nColorCP: usize = 0x1C0; // int32 + pub const m_nColorGemEnableCP: usize = 0x1C4; // int32 + pub const m_nOutputCP: usize = 0x1C8; // int32 + pub const m_DefaultHSVColor: usize = 0x1CC; // Color } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1B8; // int32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_bScaleRadius: usize = 0x1C0; // bool - pub const m_bScalePosition: usize = 0x1C1; // bool - pub const m_bScaleVelocity: usize = 0x1C2; // bool + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_bScaleRadius: usize = 0x1CC; // bool + pub const m_bScalePosition: usize = 0x1CD; // bool + pub const m_bScaleVelocity: usize = 0x1CE; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1B4; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1B4; // float32 - pub const m_flVelocityMax: usize = 0x1B8; // float32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_HitboxSetName: usize = 0x1C0; // char[128] - pub const m_bUseBones: usize = 0x240; // bool + pub const m_flVelocityMin: usize = 0x1C0; // float32 + pub const m_flVelocityMax: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_HitboxSetName: usize = 0x1CC; // char[128] + pub const m_bUseBones: usize = 0x24C; // bool } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1B4; // Vector - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1BC; // Vector + pub const m_flStartTime: usize = 0x1C8; // float32 + pub const m_flEndTime: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1B4; // int32 - pub const m_nDestCP: usize = 0x1B8; // int32 - pub const m_nCPField: usize = 0x1BC; // int32 + pub const m_nSourceCP: usize = 0x1C0; // int32 + pub const m_nDestCP: usize = 0x1C4; // int32 + pub const m_nCPField: usize = 0x1C8; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -5556,163 +5556,163 @@ pub mod cs2_dumper { pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x188; // TextureControls_t + pub const m_TextureControls: usize = 0x190; // TextureControls_t } // Parent: CParticleFunctionForce - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1BC; // float32 - pub const m_StartingForce: usize = 0x1C0; // Vector - pub const m_flEndLerpTime: usize = 0x1CC; // float32 - pub const m_EndingForce: usize = 0x1D0; // Vector + pub const m_flStartLerpTime: usize = 0x1C8; // float32 + pub const m_StartingForce: usize = 0x1CC; // Vector + pub const m_flEndLerpTime: usize = 0x1D8; // float32 + pub const m_EndingForce: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1B0; // float32 - pub const m_flMaxTraceLength: usize = 0x1B4; // float32 - pub const m_flTolerance: usize = 0x1B8; // float32 - pub const m_flTraceOffset: usize = 0x1BC; // float32 - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x244; // int32 - pub const m_nOutputCP: usize = 0x248; // int32 - pub const m_bIncludeWater: usize = 0x258; // bool + pub const m_flInterpRate: usize = 0x1B8; // float32 + pub const m_flMaxTraceLength: usize = 0x1BC; // float32 + pub const m_flTolerance: usize = 0x1C0; // float32 + pub const m_flTraceOffset: usize = 0x1C4; // float32 + pub const m_CollisionGroupName: usize = 0x1C8; // char[128] + pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x24C; // int32 + pub const m_nOutputCP: usize = 0x250; // int32 + pub const m_bIncludeWater: usize = 0x260; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1B0; // bool - pub const m_bTransformRadii: usize = 0x1B1; // bool - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1B8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1BC; // float32 - pub const m_flJumpThreshold: usize = 0x1C0; // float32 - pub const m_flPrevPosScale: usize = 0x1C4; // float32 + pub const m_bTransformNormals: usize = 0x1B8; // bool + pub const m_bTransformRadii: usize = 0x1B9; // bool + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C0; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1C4; // float32 + pub const m_flJumpThreshold: usize = 0x1C8; // float32 + pub const m_flPrevPosScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x308; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x458; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xA88; // Vector - pub const m_TransformInput: usize = 0xA98; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xAF8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC48; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xD98; // float32 - pub const m_bLocalCoords: usize = 0xD9C; // bool - pub const m_flEndCPGrowthTime: usize = 0xDA0; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xDA8; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x13D8; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1A08; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1A0C; // ParticleAttributeIndex_t + pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector + pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xDF0; // float32 + pub const m_bLocalCoords: usize = 0xDF4; // bool + pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1B0; // float32 + pub const m_flMinRadius: usize = 0x1B8; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelBodyPartToScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1E8; // int32 - pub const m_bLocalCoords: usize = 0x1EC; // bool - pub const m_flRemapBias: usize = 0x1F0; // float32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // Vector + pub const m_vecOutputMax: usize = 0x1DC; // Vector + pub const m_flStartTime: usize = 0x1E8; // float32 + pub const m_flEndTime: usize = 0x1EC; // float32 + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_bLocalCoords: usize = 0x1F8; // bool + pub const m_flRemapBias: usize = 0x1FC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1B4; // float32 - pub const m_flStartTime: usize = 0x1B8; // float32 - pub const m_flEmissionScale: usize = 0x1BC; // float32 - pub const m_nScaleControlPoint: usize = 0x1C0; // int32 - pub const m_nScaleControlPointField: usize = 0x1C4; // int32 - pub const m_nWorldNoisePoint: usize = 0x1C8; // int32 - pub const m_bAbsVal: usize = 0x1CC; // bool - pub const m_bAbsValInv: usize = 0x1CD; // bool - pub const m_flOffset: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flNoiseScale: usize = 0x1DC; // float32 - pub const m_flWorldNoiseScale: usize = 0x1E0; // float32 - pub const m_vecOffsetLoc: usize = 0x1E4; // Vector - pub const m_flWorldTimeScale: usize = 0x1F0; // float32 + pub const m_flEmissionDuration: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEmissionScale: usize = 0x1C8; // float32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 + pub const m_bAbsVal: usize = 0x1D8; // bool + pub const m_bAbsValInv: usize = 0x1D9; // bool + pub const m_flOffset: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_flNoiseScale: usize = 0x1E8; // float32 + pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 + pub const m_vecOffsetLoc: usize = 0x1F0; // Vector + pub const m_flWorldTimeScale: usize = 0x1FC; // float32 } // Parent: CParticleFunction - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B0; // int32 + pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x308; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x458; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5A8; // bool - pub const m_bDestroyImmediately: usize = 0x5A9; // bool + pub const m_nChildGroupID: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x470; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5C8; // bool + pub const m_bDestroyImmediately: usize = 0x5C9; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -5721,343 +5721,343 @@ pub mod cs2_dumper { pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 } // Parent: CParticleFunctionConstraint - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1B0; // Vector - pub const m_PlaneNormal: usize = 0x1BC; // Vector - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bGlobalOrigin: usize = 0x1CC; // bool - pub const m_bGlobalNormal: usize = 0x1CD; // bool - pub const m_flRadiusScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x320; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x470; // bool + pub const m_PointOnPlane: usize = 0x1B8; // Vector + pub const m_PlaneNormal: usize = 0x1C4; // Vector + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bGlobalOrigin: usize = 0x1D4; // bool + pub const m_bGlobalNormal: usize = 0x1D5; // bool + pub const m_flRadiusScale: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x330; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x488; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1B4; // int32 - pub const m_nMinCP: usize = 0x1B8; // int32 - pub const m_nMaxCP: usize = 0x1BC; // int32 - pub const m_nDynamicCPCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_nMinCP: usize = 0x1C4; // int32 + pub const m_nMaxCP: usize = 0x1C8; // int32 + pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1B0; // int32 - pub const m_nMaxCol: usize = 0x1B4; // int32 - pub const m_nMinRow: usize = 0x1B8; // int32 - pub const m_nMaxRow: usize = 0x1BC; // int32 - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flBlendValue: usize = 0x1C4; // float32 + pub const m_nMinCol: usize = 0x1B8; // int32 + pub const m_nMaxCol: usize = 0x1BC; // int32 + pub const m_nMinRow: usize = 0x1C0; // int32 + pub const m_nMaxRow: usize = 0x1C4; // int32 + pub const m_nControlPoint: usize = 0x1C8; // int32 + pub const m_flBlendValue: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOverrideCP: usize = 0x1B8; // int32 - pub const m_nDensity: usize = 0x1BC; // int32 - pub const m_flInitialRadius: usize = 0x1C0; // float32 - pub const m_flInitialSpeedMin: usize = 0x1C4; // float32 - pub const m_flInitialSpeedMax: usize = 0x1C8; // float32 - pub const m_bUseParticleCount: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOverrideCP: usize = 0x1C4; // int32 + pub const m_nDensity: usize = 0x1C8; // int32 + pub const m_flInitialRadius: usize = 0x1CC; // float32 + pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 + pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 + pub const m_bUseParticleCount: usize = 0x1D8; // bool } // Parent: CParticleFunctionForce - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_flScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1B0; // CStrongHandle - pub const m_inNames: usize = 0x1B8; // CUtlVector - pub const m_outNames: usize = 0x1D0; // CUtlVector - pub const m_fallbackNames: usize = 0x1E8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x200; // bool - pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_inNames: usize = 0x1C0; // CUtlVector + pub const m_outNames: usize = 0x1D8; // CUtlVector + pub const m_fallbackNames: usize = 0x1F0; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1B0; // CParticleModelInput - pub const m_transformInput: usize = 0x208; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x26C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x270; // float32 - pub const m_flPrevPosScale: usize = 0x274; // float32 - pub const m_HitboxSetName: usize = 0x278; // char[128] - pub const m_bUseBones: usize = 0x2F8; // bool - pub const m_nLerpType: usize = 0x2FC; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x300; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_transformInput: usize = 0x218; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x284; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x288; // float32 + pub const m_flPrevPosScale: usize = 0x28C; // float32 + pub const m_HitboxSetName: usize = 0x290; // char[128] + pub const m_bUseBones: usize = 0x310; // bool + pub const m_nLerpType: usize = 0x314; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x318; // CPerParticleFloatInput } // Parent: CParticleInput - // Fields count: 46 + // Field count: 46 // // Metadata: // MGetKV3ClassDefaults // MParticleCustomFieldDefaultValue pub mod CParticleFloatInput { - pub const m_nType: usize = 0xC; // ParticleFloatType_t - pub const m_nMapType: usize = 0x10; // ParticleFloatMapType_t - pub const m_flLiteralValue: usize = 0x14; // float32 - pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x58; // int32 - pub const m_nScalarAttribute: usize = 0x5C; // ParticleAttributeIndex_t - pub const m_nVectorAttribute: usize = 0x60; // ParticleAttributeIndex_t - pub const m_nVectorComponent: usize = 0x64; // int32 - pub const m_flRandomMin: usize = 0x68; // float32 - pub const m_flRandomMax: usize = 0x6C; // float32 - pub const m_bHasRandomSignFlip: usize = 0x70; // bool - pub const m_nRandomSeed: usize = 0x74; // int32 - pub const m_nRandomMode: usize = 0x78; // ParticleFloatRandomMode_t - pub const m_flLOD0: usize = 0x80; // float32 - pub const m_flLOD1: usize = 0x84; // float32 - pub const m_flLOD2: usize = 0x88; // float32 - pub const m_flLOD3: usize = 0x8C; // float32 - pub const m_nNoiseInputVectorAttribute: usize = 0x90; // ParticleAttributeIndex_t - pub const m_flNoiseOutputMin: usize = 0x94; // float32 - pub const m_flNoiseOutputMax: usize = 0x98; // float32 - pub const m_flNoiseScale: usize = 0x9C; // float32 - pub const m_vecNoiseOffsetRate: usize = 0xA0; // Vector - pub const m_flNoiseOffset: usize = 0xAC; // float32 - pub const m_nNoiseOctaves: usize = 0xB0; // int32 - pub const m_nNoiseTurbulence: usize = 0xB4; // PFNoiseTurbulence_t - pub const m_nNoiseType: usize = 0xB8; // PFNoiseType_t - pub const m_nNoiseModifier: usize = 0xBC; // PFNoiseModifier_t - pub const m_flNoiseTurbulenceScale: usize = 0xC0; // float32 - pub const m_flNoiseTurbulenceMix: usize = 0xC4; // float32 - pub const m_flNoiseImgPreviewScale: usize = 0xC8; // float32 - pub const m_bNoiseImgPreviewLive: usize = 0xCC; // bool - pub const m_flNoCameraFallback: usize = 0xD8; // float32 - pub const m_bUseBoundsCenter: usize = 0xDC; // bool - pub const m_nInputMode: usize = 0xE0; // ParticleFloatInputMode_t - pub const m_flMultFactor: usize = 0xE4; // float32 - pub const m_flInput0: usize = 0xE8; // float32 - pub const m_flInput1: usize = 0xEC; // float32 - pub const m_flOutput0: usize = 0xF0; // float32 - pub const m_flOutput1: usize = 0xF4; // float32 - pub const m_flNotchedRangeMin: usize = 0xF8; // float32 - pub const m_flNotchedRangeMax: usize = 0xFC; // float32 - pub const m_flNotchedOutputOutside: usize = 0x100; // float32 - pub const m_flNotchedOutputInside: usize = 0x104; // float32 - pub const m_nBiasType: usize = 0x108; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x10C; // float32 - pub const m_Curve: usize = 0x110; // CPiecewiseCurve + pub const m_nType: usize = 0x10; // ParticleFloatType_t + pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t + pub const m_flLiteralValue: usize = 0x18; // float32 + pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x60; // int32 + pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t + pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t + pub const m_nVectorComponent: usize = 0x6C; // int32 + pub const m_flRandomMin: usize = 0x70; // float32 + pub const m_flRandomMax: usize = 0x74; // float32 + pub const m_bHasRandomSignFlip: usize = 0x78; // bool + pub const m_nRandomSeed: usize = 0x7C; // int32 + pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t + pub const m_flLOD0: usize = 0x88; // float32 + pub const m_flLOD1: usize = 0x8C; // float32 + pub const m_flLOD2: usize = 0x90; // float32 + pub const m_flLOD3: usize = 0x94; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0x9C; // float32 + pub const m_flNoiseOutputMax: usize = 0xA0; // float32 + pub const m_flNoiseScale: usize = 0xA4; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector + pub const m_flNoiseOffset: usize = 0xB4; // float32 + pub const m_nNoiseOctaves: usize = 0xB8; // int32 + pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool + pub const m_flNoCameraFallback: usize = 0xE0; // float32 + pub const m_bUseBoundsCenter: usize = 0xE4; // bool + pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xEC; // float32 + pub const m_flInput0: usize = 0xF0; // float32 + pub const m_flInput1: usize = 0xF4; // float32 + pub const m_flOutput0: usize = 0xF8; // float32 + pub const m_flOutput1: usize = 0xFC; // float32 + pub const m_flNotchedRangeMin: usize = 0x100; // float32 + pub const m_flNotchedRangeMax: usize = 0x104; // float32 + pub const m_flNotchedOutputOutside: usize = 0x108; // float32 + pub const m_flNotchedOutputInside: usize = 0x10C; // float32 + pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x114; // float32 + pub const m_Curve: usize = 0x118; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1B8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D0; // bool - pub const m_bClosedLoop: usize = 0x1D1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x304; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x308; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x310; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x314; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1D0; // Color - pub const m_ColorMax: usize = 0x1D4; // Color - pub const m_TintMin: usize = 0x1D8; // Color - pub const m_TintMax: usize = 0x1DC; // Color - pub const m_flTintPerc: usize = 0x1E0; // float32 - pub const m_flUpdateThreshold: usize = 0x1E4; // float32 - pub const m_nTintCP: usize = 0x1E8; // int32 - pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1F0; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F4; // float32 + pub const m_ColorMin: usize = 0x1DC; // Color + pub const m_ColorMax: usize = 0x1E0; // Color + pub const m_TintMin: usize = 0x1E4; // Color + pub const m_TintMax: usize = 0x1E8; // Color + pub const m_flTintPerc: usize = 0x1EC; // float32 + pub const m_flUpdateThreshold: usize = 0x1F0; // float32 + pub const m_nTintCP: usize = 0x1F4; // int32 + pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x200; // float32 } // Parent: CParticleFunctionPreEmission - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x310; // bool - pub const m_bSetZDown: usize = 0x311; // bool + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x320; // bool + pub const m_bSetZDown: usize = 0x321; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B8; // int32 - pub const m_nInputMax: usize = 0x1BC; // int32 - pub const m_nScaleControlPoint: usize = 0x1C0; // int32 - pub const m_nScaleControlPointField: usize = 0x1C4; // int32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bInvert: usize = 0x1D5; // bool - pub const m_bWrap: usize = 0x1D6; // bool - pub const m_flRemapBias: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E0; // bool + pub const m_bInvert: usize = 0x1E1; // bool + pub const m_bWrap: usize = 0x1E2; // bool + pub const m_flRemapBias: usize = 0x1E4; // float32 } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1BC; // int32 - pub const m_bRandomDistribution: usize = 0x1C0; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nRandomSeed: usize = 0x1D0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_flStartTime: usize = 0x1B4; // float32 - pub const m_flEndTime: usize = 0x1B8; // float32 - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_Rate: usize = 0x1B8; // float32 + pub const m_flStartTime: usize = 0x1BC; // float32 + pub const m_flEndTime: usize = 0x1C0; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1B4; // float32 - pub const m_flBParm: usize = 0x1B8; // float32 - pub const m_flCParm: usize = 0x1BC; // float32 - pub const m_flDParm: usize = 0x1C0; // float32 - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_flSpeedMin: usize = 0x1C8; // float32 - pub const m_flSpeedMax: usize = 0x1CC; // float32 - pub const m_nBaseCP: usize = 0x1D0; // int32 - pub const m_bUniformSpeed: usize = 0x1D4; // bool + pub const m_flAParm: usize = 0x1C0; // float32 + pub const m_flBParm: usize = 0x1C4; // float32 + pub const m_flCParm: usize = 0x1C8; // float32 + pub const m_flDParm: usize = 0x1CC; // float32 + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_flSpeedMin: usize = 0x1D4; // float32 + pub const m_flSpeedMax: usize = 0x1D8; // float32 + pub const m_nBaseCP: usize = 0x1DC; // int32 + pub const m_bUniformSpeed: usize = 0x1E0; // bool } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nScaleControlPoint: usize = 0x1B4; // int32 - pub const m_nScaleCPField: usize = 0x1B8; // int32 - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1C4; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nScaleControlPoint: usize = 0x1BC; // int32 + pub const m_nScaleCPField: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x1FC; // float32 - pub const m_nStrengthFieldOverride: usize = 0x200; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flFlattenStrength: usize = 0x208; // float32 + pub const m_nStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x210; // float32 } // Parent: CParticleFunctionRenderer - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x838; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x988; // bool - pub const m_flSkirt: usize = 0x990; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x868; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C0; // bool + pub const m_flSkirt: usize = 0x9C8; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC78; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_nFirstChild: usize = 0x1B8; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x310; // bool - pub const m_bPlayEndcapOnStop: usize = 0x311; // bool - pub const m_bDestroyImmediately: usize = 0x312; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstChild: usize = 0x1C4; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x320; // bool + pub const m_bPlayEndcapOnStop: usize = 0x321; // bool + pub const m_bDestroyImmediately: usize = 0x322; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 15 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x6F8; // int32 - pub const m_bLOS: usize = 0x6FC; // bool - pub const m_CollisionGroupName: usize = 0x6FD; // char[128] - pub const m_nTraceSet: usize = 0x780; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x788; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x8D8; // float32 - pub const m_nSetMethod: usize = 0x8DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x8E0; // bool - pub const m_vecDistanceScale: usize = 0x8E4; // Vector - pub const m_flRemapBias: usize = 0x8F0; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x728; // int32 + pub const m_bLOS: usize = 0x72C; // bool + pub const m_CollisionGroupName: usize = 0x72D; // char[128] + pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x910; // float32 + pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x918; // bool + pub const m_vecDistanceScale: usize = 0x91C; // Vector + pub const m_flRemapBias: usize = 0x928; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -6065,49 +6065,49 @@ pub mod cs2_dumper { pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t pub const m_bScaleChildParticleRadii: usize = 0x4; // bool pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput - pub const m_flMaxRandomRadiusScale: usize = 0x158; // CParticleCollectionFloatInput - pub const m_vMinRandomDisplacement: usize = 0x2A8; // CParticleCollectionVecInput - pub const m_vMaxRandomDisplacement: usize = 0x8D8; // CParticleCollectionVecInput - pub const m_flModellingScale: usize = 0xF08; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x160; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2B8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x910; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0xF68; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapDecay { } // Parent: CParticleFunctionForce - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1BC; // float32 - pub const m_vecForceAtMinDist: usize = 0x1C0; // Vector - pub const m_flMaxDist: usize = 0x1CC; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1D0; // Vector - pub const m_vecPlaneNormal: usize = 0x1DC; // Vector - pub const m_nControlPointNumber: usize = 0x1E8; // int32 - pub const m_flExponent: usize = 0x1EC; // float32 + pub const m_flMinDist: usize = 0x1C8; // float32 + pub const m_vecForceAtMinDist: usize = 0x1CC; // Vector + pub const m_flMaxDist: usize = 0x1D8; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1DC; // Vector + pub const m_vecPlaneNormal: usize = 0x1E8; // Vector + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_flExponent: usize = 0x1F8; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1B8; // float32 - pub const m_flDensityMax: usize = 0x1BC; // float32 - pub const m_vecOutputMin: usize = 0x1C0; // Vector - pub const m_vecOutputMax: usize = 0x1CC; // Vector - pub const m_bUseParentDensity: usize = 0x1D8; // bool - pub const m_nVoxelGridResolution: usize = 0x1DC; // int32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1C0; // float32 + pub const m_flDensityMax: usize = 0x1C4; // float32 + pub const m_vecOutputMin: usize = 0x1C8; // Vector + pub const m_vecOutputMax: usize = 0x1D4; // Vector + pub const m_bUseParentDensity: usize = 0x1E0; // bool + pub const m_nVoxelGridResolution: usize = 0x1E4; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6117,18 +6117,18 @@ pub mod cs2_dumper { pub const m_previewState: usize = 0x20; // ParticlePreviewState_t } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1C0; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1CC; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -6138,213 +6138,213 @@ pub mod cs2_dumper { pub const m_flScale: usize = 0xC; // float32 } // Parent: CParticleFunction - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionConstraint { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_nSetMethod: usize = 0x1C4; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1C8; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1D0; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 54 + // Field count: 54 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1FA; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1FB; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1FC; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1FD; // bool - pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_nBodyGroupField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x220; // bool - pub const m_bOrientZ: usize = 0x221; // bool - pub const m_bCenterOffset: usize = 0x222; // bool - pub const m_vecLocalOffset: usize = 0x228; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x858; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xE88; // bool - pub const m_nModelScaleCP: usize = 0xE8C; // int32 - pub const m_vecComponentScale: usize = 0xE90; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x14C0; // bool - pub const m_nSizeCullBloat: usize = 0x14C4; // int32 - pub const m_bAnimated: usize = 0x14C8; // bool - pub const m_flAnimationRate: usize = 0x14D0; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x1620; // bool - pub const m_bForceLoopingAnimation: usize = 0x1621; // bool - pub const m_bResetAnimOnStop: usize = 0x1622; // bool - pub const m_bManualAnimFrame: usize = 0x1623; // bool - pub const m_nAnimationScaleField: usize = 0x1624; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x1628; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x162C; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x1630; // char[256] - pub const m_SequenceName: usize = 0x1730; // char[256] - pub const m_bEnableClothSimulation: usize = 0x1830; // bool - pub const m_ClothEffectName: usize = 0x1831; // char[64] - pub const m_hOverrideMaterial: usize = 0x1878; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1880; // bool - pub const m_nSkin: usize = 0x1888; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x19D8; // CUtlVector - pub const m_flManualModelSelection: usize = 0x19F0; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1B40; // CParticleModelInput - pub const m_nLOD: usize = 0x1B98; // int32 - pub const m_EconSlotName: usize = 0x1B9C; // char[256] - pub const m_bOriginalModel: usize = 0x1C9C; // bool - pub const m_bSuppressTint: usize = 0x1C9D; // bool - pub const m_nSubModelFieldType: usize = 0x1CA0; // RenderModelSubModelFieldType_t - pub const m_bDisableShadows: usize = 0x1CA4; // bool - pub const m_bDisableDepthPrepass: usize = 0x1CA5; // bool - pub const m_bAcceptsDecals: usize = 0x1CA6; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1CA7; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1CA8; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1CA9; // bool - pub const m_szRenderAttribute: usize = 0x1CAA; // char[4096] - pub const m_flRadiusScale: usize = 0x2CB0; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x2E00; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2F50; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x30A0; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x30A8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x36D8; // ParticleColorBlendType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x20A; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // bool + pub const m_ModelList: usize = 0x210; // CUtlVector + pub const m_nBodyGroupField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x230; // bool + pub const m_bOrientZ: usize = 0x231; // bool + pub const m_bCenterOffset: usize = 0x232; // bool + pub const m_vecLocalOffset: usize = 0x238; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x890; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xEE8; // bool + pub const m_nModelScaleCP: usize = 0xEEC; // int32 + pub const m_vecComponentScale: usize = 0xEF0; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1548; // bool + pub const m_nSizeCullBloat: usize = 0x154C; // int32 + pub const m_bAnimated: usize = 0x1550; // bool + pub const m_flAnimationRate: usize = 0x1558; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x16B0; // bool + pub const m_bForceLoopingAnimation: usize = 0x16B1; // bool + pub const m_bResetAnimOnStop: usize = 0x16B2; // bool + pub const m_bManualAnimFrame: usize = 0x16B3; // bool + pub const m_nAnimationScaleField: usize = 0x16B4; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x16B8; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x16BC; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x16C0; // char[256] + pub const m_SequenceName: usize = 0x17C0; // char[256] + pub const m_bEnableClothSimulation: usize = 0x18C0; // bool + pub const m_ClothEffectName: usize = 0x18C1; // char[64] + pub const m_hOverrideMaterial: usize = 0x1908; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // bool + pub const m_nSkin: usize = 0x1918; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1A70; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1A88; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1BE0; // CParticleModelInput + pub const m_nLOD: usize = 0x1C40; // int32 + pub const m_EconSlotName: usize = 0x1C44; // char[256] + pub const m_bOriginalModel: usize = 0x1D44; // bool + pub const m_bSuppressTint: usize = 0x1D45; // bool + pub const m_nSubModelFieldType: usize = 0x1D48; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x1D4C; // bool + pub const m_bDisableDepthPrepass: usize = 0x1D4D; // bool + pub const m_bAcceptsDecals: usize = 0x1D4E; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1D51; // bool + pub const m_szRenderAttribute: usize = 0x1D52; // char[260] + pub const m_flRadiusScale: usize = 0x1E58; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x1FB0; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2108; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2260; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x2268; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x28C0; // ParticleColorBlendType_t } // Parent: CParticleFunction - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B0; // int32 + pub const m_nEmitterIndex: usize = 0x1B8; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelMeshGroupToScalar { } // Parent: CParticleFunctionPreEmission - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutput: usize = 0x1C4; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x300; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x450; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5A0; // float32 - pub const m_flInitialRestingLength: usize = 0x5A8; // CParticleCollectionFloatInput + pub const m_flRestLength: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5C0; // float32 + pub const m_flInitialRestingLength: usize = 0x5C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1B4; // Vector - pub const m_vecWarpMax: usize = 0x1C0; // Vector - pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x320; // float32 - pub const m_nScaleControlPointNumber: usize = 0x324; // int32 - pub const m_nControlPointNumber: usize = 0x328; // int32 + pub const m_vecWarpMin: usize = 0x1C0; // Vector + pub const m_vecWarpMax: usize = 0x1CC; // Vector + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x330; // float32 + pub const m_nScaleControlPointNumber: usize = 0x334; // int32 + pub const m_nControlPointNumber: usize = 0x338; // int32 } // Parent: CParticleFunctionPreEmission - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1B4; // int32 + pub const m_ControlPoint: usize = 0x1C0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1B4; // Vector - pub const m_vecOutputMax: usize = 0x1C0; // Vector - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 - pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_bOffset: usize = 0x1D1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1BC; // Vector + pub const m_vecOutputMax: usize = 0x1C8; // Vector + pub const m_fl4NoiseScale: usize = 0x1D4; // float32 + pub const m_bAdditive: usize = 0x1D8; // bool + pub const m_bOffset: usize = 0x1D9; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod IParticleCollection { } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x6F8; // bool - pub const m_nSetMethod: usize = 0x6FC; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x720; // bool + pub const m_nSetMethod: usize = 0x724; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1B4; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1B8; // int32 - pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1C0; // int32 - pub const m_nField: usize = 0x1C4; // int32 - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nBBoxType: usize = 0x1C0; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1C4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // int32 + pub const m_nField: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_vecOffset: usize = 0x1B4; // Vector - pub const m_bOffsetLocal: usize = 0x1C0; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_vecOffset: usize = 0x1BC; // Vector + pub const m_bOffsetLocal: usize = 0x1C8; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -6357,49 +6357,49 @@ pub mod cs2_dumper { pub const m_entityName: usize = 0x28; // CUtlString } // Parent: CParticleFunctionForce - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1BC; // float32 - pub const m_vecTwistAxis: usize = 0x1C0; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1CC; // bool + pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_vecTwistAxis: usize = 0x1CC; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1D8; // bool } // Parent: CParticleFunctionPreEmission - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutputVel: usize = 0x1B8; // int32 - pub const m_bNormalize: usize = 0x1BC; // bool - pub const m_nCPOutputMag: usize = 0x1C0; // int32 - pub const m_nCPField: usize = 0x1C4; // int32 - pub const m_vecComparisonVelocity: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPOutputVel: usize = 0x1C4; // int32 + pub const m_bNormalize: usize = 0x1C8; // bool + pub const m_nCPOutputMag: usize = 0x1CC; // int32 + pub const m_nCPField: usize = 0x1D0; // int32 + pub const m_vecComparisonVelocity: usize = 0x1D8; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClientPhysics { - pub const m_strPhysicsType: usize = 0x200; // CUtlString - pub const m_bKillParticles: usize = 0x208; // bool - pub const m_bDeleteSim: usize = 0x209; // bool - pub const m_nControlPoint: usize = 0x20C; // int32 - pub const m_nColorBlendType: usize = 0x210; // ParticleColorBlendType_t + pub const m_strPhysicsType: usize = 0x208; // CUtlString + pub const m_bKillParticles: usize = 0x210; // bool + pub const m_bDeleteSim: usize = 0x211; // bool + pub const m_nControlPoint: usize = 0x214; // int32 + pub const m_nColorBlendType: usize = 0x218; // ParticleColorBlendType_t } // Parent: CGeneralSpin - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpinYaw { } // Parent: PointDefinition_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6407,7 +6407,7 @@ pub mod cs2_dumper { pub const m_flTimeDuration: usize = 0x14; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -6415,175 +6415,175 @@ pub mod cs2_dumper { pub const m_hMaterial: usize = 0x0; // CStrongHandle } // Parent: CParticleFunctionForce - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecScale: usize = 0x7F0; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE20; // bool - pub const m_bSampleWater: usize = 0xE21; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE22; // bool - pub const m_bSampleGravity: usize = 0xE23; // bool - pub const m_vecGravityForce: usize = 0xE28; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x1458; // bool - pub const m_flLocalGravityScale: usize = 0x1460; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x15B0; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1700; // CPerParticleVecInput + pub const m_vecSamplePosition: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecScale: usize = 0x820; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE78; // bool + pub const m_bSampleWater: usize = 0xE79; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE7A; // bool + pub const m_bSampleGravity: usize = 0xE7B; // bool + pub const m_vecGravityForce: usize = 0xE80; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x14D8; // bool + pub const m_flLocalGravityScale: usize = 0x14E0; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1638; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1790; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_bBoundBox: usize = 0x1B8; // bool - pub const m_bCullOutside: usize = 0x1B9; // bool - pub const m_bUseBones: usize = 0x1BA; // bool - pub const m_HitboxSetName: usize = 0x1BB; // char[128] + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 28 + // Field count: 28 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2640; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2790; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2794; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2798; // bool - pub const m_flMinSize: usize = 0x27A0; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x28F0; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2A40; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2B90; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2CE0; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2E30; // float32 - pub const m_flEndFadeDot: usize = 0x2E34; // float32 - pub const m_bDistanceAlpha: usize = 0x2E38; // bool - pub const m_bSoftEdges: usize = 0x2E39; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2E3C; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2E40; // float32 - pub const m_bOutline: usize = 0x2E44; // bool - pub const m_OutlineColor: usize = 0x2E45; // Color - pub const m_nOutlineAlpha: usize = 0x2E4C; // int32 - pub const m_flOutlineStart0: usize = 0x2E50; // float32 - pub const m_flOutlineStart1: usize = 0x2E54; // float32 - pub const m_flOutlineEnd0: usize = 0x2E58; // float32 - pub const m_flOutlineEnd1: usize = 0x2E5C; // float32 - pub const m_nLightingMode: usize = 0x2E60; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2E68; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x2FB8; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3108; // bool - pub const m_flShadowDensity: usize = 0x310C; // float32 - pub const m_replicationParameters: usize = 0x3110; // CReplicationParameters + pub const m_nSequenceOverride: usize = 0x2718; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2870; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2874; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2878; // bool + pub const m_flMinSize: usize = 0x2880; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x29D8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B30; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2C88; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2DE0; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2F38; // float32 + pub const m_flEndFadeDot: usize = 0x2F3C; // float32 + pub const m_bDistanceAlpha: usize = 0x2F40; // bool + pub const m_bSoftEdges: usize = 0x2F41; // bool + pub const m_flEdgeSoftnessStart: usize = 0x2F44; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // float32 + pub const m_bOutline: usize = 0x2F4C; // bool + pub const m_OutlineColor: usize = 0x2F4D; // Color + pub const m_nOutlineAlpha: usize = 0x2F54; // int32 + pub const m_flOutlineStart0: usize = 0x2F58; // float32 + pub const m_flOutlineStart1: usize = 0x2F5C; // float32 + pub const m_flOutlineEnd0: usize = 0x2F60; // float32 + pub const m_flOutlineEnd1: usize = 0x2F64; // float32 + pub const m_nLightingMode: usize = 0x2F68; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x2F70; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x30C8; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x3220; // bool + pub const m_flShadowDensity: usize = 0x3224; // float32 + pub const m_replicationParameters: usize = 0x3228; // CReplicationParameters } // Parent: CParticleFunctionOperator - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x220; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x280; // int32 - pub const m_nOutputStartField: usize = 0x284; // int32 - pub const m_nOutputEndCP: usize = 0x288; // int32 - pub const m_nOutputEndField: usize = 0x28C; // int32 - pub const m_nSetMethod: usize = 0x290; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x294; // bool - pub const m_bRadialCheck: usize = 0x295; // bool + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x298; // int32 + pub const m_nOutputStartField: usize = 0x29C; // int32 + pub const m_nOutputEndCP: usize = 0x2A0; // int32 + pub const m_nOutputEndField: usize = 0x2A4; // int32 + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nParticleIncrement: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x310; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x460; // bool - pub const m_nOrientationField: usize = 0x464; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x468; // bool + pub const m_nChildGroupID: usize = 0x1B8; // int32 + pub const m_nFirstControlPoint: usize = 0x1BC; // int32 + pub const m_nNumControlPoints: usize = 0x1C0; // int32 + pub const m_nParticleIncrement: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x320; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x478; // bool + pub const m_nOrientationField: usize = 0x47C; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x480; // bool } // Parent: CParticleFunctionRenderer - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x1FC; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x200; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x204; // float32 - pub const m_nRadiusFieldOverride: usize = 0x208; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x20C; // float32 - pub const m_flTransitionTime: usize = 0x210; // float32 - pub const m_flTwistAmount: usize = 0x214; // float32 - pub const m_flRadialAmount: usize = 0x218; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x21C; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x220; // int32 + pub const m_flPeakStrength: usize = 0x208; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x210; // float32 + pub const m_nRadiusFieldOverride: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x218; // float32 + pub const m_flTransitionTime: usize = 0x21C; // float32 + pub const m_flTwistAmount: usize = 0x220; // float32 + pub const m_flRadialAmount: usize = 0x224; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x228; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x22C; // int32 } // Parent: CParticleFunctionConstraint - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldCollideConstraint { } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1B8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x318; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5C8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1B4; // float32 - pub const m_flEndValue: usize = 0x1B8; // float32 - pub const m_flCycleTime: usize = 0x1BC; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1C0; // bool - pub const m_bSynchronizeParticles: usize = 0x1C1; // bool - pub const m_nCPScale: usize = 0x1C4; // int32 - pub const m_nCPFieldMin: usize = 0x1C8; // int32 - pub const m_nCPFieldMax: usize = 0x1CC; // int32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nDestField: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1BC; // float32 + pub const m_flEndValue: usize = 0x1C0; // float32 + pub const m_flCycleTime: usize = 0x1C4; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1C8; // bool + pub const m_bSynchronizeParticles: usize = 0x1C9; // bool + pub const m_nCPScale: usize = 0x1CC; // int32 + pub const m_nCPFieldMin: usize = 0x1D0; // int32 + pub const m_nCPFieldMax: usize = 0x1D4; // int32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x1FC; // int32 - pub const m_nProxyType: usize = 0x200; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x208; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x378; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9A8; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xAF8; // ParticleColorBlendType_t + pub const m_nMaterialControlPoint: usize = 0x208; // int32 + pub const m_nProxyType: usize = 0x20C; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x210; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x228; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x230; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x388; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9E0; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB38; // ParticleColorBlendType_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -6592,7 +6592,7 @@ pub mod cs2_dumper { pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput } // Parent: CParticleCollectionVecInput - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -6600,91 +6600,91 @@ pub mod cs2_dumper { pub mod CParticleCollectionRendererVecInput { } // Parent: CParticleFunctionOperator - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_flStartTime_min: usize = 0x1B8; // float32 - pub const m_flStartTime_max: usize = 0x1BC; // float32 - pub const m_flEndTime_min: usize = 0x1C0; // float32 - pub const m_flEndTime_max: usize = 0x1C4; // float32 + pub const m_RateMin: usize = 0x1B8; // float32 + pub const m_RateMax: usize = 0x1BC; // float32 + pub const m_flStartTime_min: usize = 0x1C0; // float32 + pub const m_flStartTime_max: usize = 0x1C4; // float32 + pub const m_flEndTime_min: usize = 0x1C8; // float32 + pub const m_flEndTime_max: usize = 0x1CC; // float32 pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x1F4; // bool } // Parent: CParticleFunctionOperator - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1B4; // Vector - pub const m_vecRotAxisMax: usize = 0x1C0; // Vector - pub const m_flRotRateMin: usize = 0x1CC; // float32 - pub const m_flRotRateMax: usize = 0x1D0; // float32 - pub const m_bNormalize: usize = 0x1D4; // bool - pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1BC; // Vector + pub const m_vecRotAxisMax: usize = 0x1C8; // Vector + pub const m_flRotRateMin: usize = 0x1D4; // float32 + pub const m_flRotRateMax: usize = 0x1D8; // float32 + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_flScale: usize = 0x1E0; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { } // Parent: CParticleFunctionInitializer - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1B4; // bool - pub const m_bRadiusScale: usize = 0x1B5; // bool - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1BC; // Vector + pub const m_bKillUnused: usize = 0x1C0; // bool + pub const m_bRadiusScale: usize = 0x1C1; // bool + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_vecOffset: usize = 0x1C8; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1B0; // float32 - pub const m_flInputMax: usize = 0x1B4; // float32 - pub const m_flInputBias: usize = 0x1B8; // float32 - pub const m_nStartCP: usize = 0x1BC; // int32 - pub const m_nEndCP: usize = 0x1C0; // int32 - pub const m_nOffsetCP: usize = 0x1C4; // int32 - pub const m_nOuputCP: usize = 0x1C8; // int32 - pub const m_nInputCP: usize = 0x1CC; // int32 - pub const m_bRadialCheck: usize = 0x1D0; // bool - pub const m_bScaleOffset: usize = 0x1D1; // bool - pub const m_vecOffset: usize = 0x1D4; // Vector + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flInputBias: usize = 0x1C0; // float32 + pub const m_nStartCP: usize = 0x1C4; // int32 + pub const m_nEndCP: usize = 0x1C8; // int32 + pub const m_nOffsetCP: usize = 0x1CC; // int32 + pub const m_nOuputCP: usize = 0x1D0; // int32 + pub const m_nInputCP: usize = 0x1D4; // int32 + pub const m_bRadialCheck: usize = 0x1D8; // bool + pub const m_bScaleOffset: usize = 0x1D9; // bool + pub const m_vecOffset: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1B4; // float32 - pub const m_flLerpTime: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1BC; // float32 + pub const m_flLerpTime: usize = 0x1C0; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CParticleProperty { } } diff --git a/output/libpulse_system.so.cs b/output/pulse_system_dll.cs similarity index 92% rename from output/libpulse_system.so.cs rename to output/pulse_system_dll.cs index 731dce1..fd9f1dd 100644 --- a/output/libpulse_system.so.cs +++ b/output/pulse_system_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libpulse_system.so - // Classes count: 108 - // Enums count: 9 - public static class LibpulseSystemSo { + // Module: pulse_system.dll + // Class count: 108 + // Enum count: 9 + public static class PulseSystemDll { // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum EPulseGraphExecutionHistoryFlag : uint { NO_FLAGS = 0x0, CURSOR_ADD_TAG = 0x1, @@ -17,20 +17,20 @@ namespace CS2Dumper.Schemas { REQUIREMENT_FAIL = 0x10 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum PulseTestEnumShape_t : uint { CIRCLE = 0x64, SQUARE = 0xC8, TRIANGLE = 0x12C } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum PulseMethodCallMode_t : uint { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PulseCursorExecResult_t : uint { Succeeded = 0x0, Canceled = 0x1, @@ -38,7 +38,7 @@ namespace CS2Dumper.Schemas { OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 20 + // Member count: 20 public enum PulseValueType_t : uint { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -62,7 +62,7 @@ namespace CS2Dumper.Schemas { PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 73 + // Member count: 73 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -139,7 +139,7 @@ namespace CS2Dumper.Schemas { GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum PulseTestEnumColor_t : uint { BLACK = 0x0, WHITE = 0x1, @@ -148,7 +148,7 @@ namespace CS2Dumper.Schemas { BLUE = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PulseCursorCancelPriority_t : uint { None = 0x0, CancelOnSucceeded = 0x1, @@ -156,7 +156,7 @@ namespace CS2Dumper.Schemas { HardCancel = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PulseDomainValueType_t : uint { INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_NAME = 0x0, @@ -164,7 +164,7 @@ namespace CS2Dumper.Schemas { COUNT = 0x2 } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -175,7 +175,7 @@ namespace CS2Dumper.Schemas { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -186,7 +186,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -194,7 +194,7 @@ namespace CS2Dumper.Schemas { public static class CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -205,7 +205,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -217,22 +217,22 @@ namespace CS2Dumper.Schemas { public const nint m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeVarIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeEntrypointIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeDomainValueIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -242,12 +242,12 @@ namespace CS2Dumper.Schemas { public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeInvokeIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -255,7 +255,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNextIndex = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -264,7 +264,7 @@ namespace CS2Dumper.Schemas { public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -272,12 +272,12 @@ namespace CS2Dumper.Schemas { public static class CPulseTestScriptLib { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeRegisterIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -288,7 +288,7 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 4 + // Field count: 4 public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -296,19 +296,19 @@ namespace CS2Dumper.Schemas { public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseCursorID_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo public static class CBasePulseGraphInstance { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +316,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -324,7 +324,7 @@ namespace CS2Dumper.Schemas { public const nint nTestStep = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -332,7 +332,7 @@ namespace CS2Dumper.Schemas { public static class CPulseTestFuncs_DerivedDomain { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -344,7 +344,7 @@ namespace CS2Dumper.Schemas { public const nint nLastValidEntryIdx = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -355,7 +355,7 @@ namespace CS2Dumper.Schemas { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -366,7 +366,7 @@ namespace CS2Dumper.Schemas { public const nint m_HookName = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -380,7 +380,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Fields count: 2 + // Field count: 2 // // Metadata: // MPulseLibraryBindings @@ -389,7 +389,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCursorValueB = 0xA4; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -398,7 +398,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outparams = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -412,14 +412,14 @@ namespace CS2Dumper.Schemas { public const nint m_nCursorsAllowedToRunParallel = 0x80; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseRequirement { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -427,7 +427,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -439,7 +439,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -449,14 +449,14 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CPulseTestGapTypeQueryRegistration { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -468,7 +468,7 @@ namespace CS2Dumper.Schemas { public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -478,7 +478,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -492,7 +492,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -501,18 +501,18 @@ namespace CS2Dumper.Schemas { public const nint m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 public static class CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -523,7 +523,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -534,7 +534,7 @@ namespace CS2Dumper.Schemas { public const nint m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -543,7 +543,7 @@ namespace CS2Dumper.Schemas { public const nint m_EndTime = 0x4; // GameTime_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -553,7 +553,7 @@ namespace CS2Dumper.Schemas { public const nint m_ParamType = 0x10; // CPulseValueFullType } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -561,7 +561,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -575,7 +575,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -586,7 +586,7 @@ namespace CS2Dumper.Schemas { public const nint m_Param = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -600,7 +600,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLimitCount = 0x48; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -609,11 +609,11 @@ namespace CS2Dumper.Schemas { public const nint strBindingName = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Fields count: 0 + // Field count: 0 public static class SignatureOutflow_Resume { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -621,7 +621,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +636,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnFinished = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -645,14 +645,14 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseFlow { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -664,12 +664,12 @@ namespace CS2Dumper.Schemas { public const nint tagName = 0x10; // CUtlSymbolLarge } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseCursorYieldToken_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -681,7 +681,7 @@ namespace CS2Dumper.Schemas { public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -694,7 +694,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -705,14 +705,14 @@ namespace CS2Dumper.Schemas { public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +731,7 @@ namespace CS2Dumper.Schemas { public const nint m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +743,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -757,7 +757,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -772,7 +772,7 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Fields count: 6 + // Field count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -788,7 +788,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTestYesOrNoPath = 0x118; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -796,7 +796,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntityDerivedB_tAPI { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -805,7 +805,7 @@ namespace CS2Dumper.Schemas { public const nint m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -816,17 +816,17 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeOutputIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { public const nint m_TagName = 0x0; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -835,7 +835,7 @@ namespace CS2Dumper.Schemas { public const nint bFailOnCancel = 0x4; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +845,7 @@ namespace CS2Dumper.Schemas { public const nint m_ExpectedRuntimeType = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -856,7 +856,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -869,7 +869,7 @@ namespace CS2Dumper.Schemas { public const nint m_Input = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -877,16 +877,16 @@ namespace CS2Dumper.Schemas { public static class CPulseMathlib { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeBlackboardReferenceIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 public static class SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -901,17 +901,17 @@ namespace CS2Dumper.Schemas { public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x11C; // int32 + public const nint m_nInstanceValueX = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -925,12 +925,12 @@ namespace CS2Dumper.Schemas { public const nint m_ExpectedParamType = 0x88; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeConstantIndex_t { public const nint m_Value = 0x0; // int16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -938,7 +938,7 @@ namespace CS2Dumper.Schemas { public static class FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -949,12 +949,12 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseDocNodeID_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -965,7 +965,7 @@ namespace CS2Dumper.Schemas { public const nint m_NodeName = 0xF0; // CGlobalSymbol } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +973,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCurrentCount = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -984,7 +984,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -997,7 +997,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x38; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1009,21 +1009,21 @@ namespace CS2Dumper.Schemas { public const nint m_nLastReadByInstruction = 0x54; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeCellIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 public static class CPulseExecCursor { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseGraphInstanceID_t { public const nint m_Value = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1035,7 @@ namespace CS2Dumper.Schemas { public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1056,7 +1056,7 @@ namespace CS2Dumper.Schemas { public const nint m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1066,7 +1066,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1075,7 @@ namespace CS2Dumper.Schemas { public const nint m_Value = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1090,7 +1090,7 @@ namespace CS2Dumper.Schemas { public const nint m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1099,12 +1099,12 @@ namespace CS2Dumper.Schemas { public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeCallInfoIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1112,7 +1112,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1126,7 +1126,7 @@ namespace CS2Dumper.Schemas { public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1140,7 +1140,7 @@ namespace CS2Dumper.Schemas { public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1150,12 +1150,12 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Step_DebugLog { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeChunkIndex_t { public const nint m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1166,7 +1166,7 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1176,12 +1176,12 @@ namespace CS2Dumper.Schemas { public const nint m_Type = 0x40; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 public static class PulseRuntimeStateOffset_t { public const nint m_Value = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1194,12 +1194,12 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Fields count: 4 + // Field count: 4 // // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0x9E; // Color + public const nint m_Color = 0xA0; // Color public const nint m_vPos = 0xA4; // Vector2D public const nint m_flHeadingDeg = 0xAC; // float32 public const nint m_bPenUp = 0xB0; // bool diff --git a/output/libpulse_system.so.hpp b/output/pulse_system_dll.hpp similarity index 92% rename from output/libpulse_system.so.hpp rename to output/pulse_system_dll.hpp index d6eb7ef..73948d1 100644 --- a/output/libpulse_system.so.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libpulse_system.so - // Classes count: 108 - // Enums count: 9 - namespace libpulse_system_so { + // Module: pulse_system.dll + // Class count: 108 + // Enum count: 9 + namespace pulse_system_dll { // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class EPulseGraphExecutionHistoryFlag : uint32_t { NO_FLAGS = 0x0, CURSOR_ADD_TAG = 0x1, @@ -22,20 +22,20 @@ namespace cs2_dumper { REQUIREMENT_FAIL = 0x10 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PulseTestEnumShape_t : uint32_t { CIRCLE = 0x64, SQUARE = 0xC8, TRIANGLE = 0x12C }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class PulseMethodCallMode_t : uint32_t { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PulseCursorExecResult_t : uint32_t { Succeeded = 0x0, Canceled = 0x1, @@ -43,7 +43,7 @@ namespace cs2_dumper { OngoingNotify = 0x3 }; // Alignment: 4 - // Members count: 20 + // Member count: 20 enum class PulseValueType_t : uint32_t { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -67,7 +67,7 @@ namespace cs2_dumper { PVAL_COUNT = 0x12 }; // Alignment: 2 - // Members count: 73 + // Member count: 73 enum class PulseInstructionCode_t : uint16_t { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -144,7 +144,7 @@ namespace cs2_dumper { GET_CONST_INLINE_STORAGE = 0x48 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class PulseTestEnumColor_t : uint32_t { BLACK = 0x0, WHITE = 0x1, @@ -153,7 +153,7 @@ namespace cs2_dumper { BLUE = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PulseCursorCancelPriority_t : uint32_t { None = 0x0, CancelOnSucceeded = 0x1, @@ -161,7 +161,7 @@ namespace cs2_dumper { HardCancel = 0x3 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PulseDomainValueType_t : uint32_t { INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_NAME = 0x0, @@ -169,7 +169,7 @@ namespace cs2_dumper { COUNT = 0x2 }; // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -180,7 +180,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -191,7 +191,7 @@ namespace cs2_dumper { namespace CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -199,7 +199,7 @@ namespace cs2_dumper { namespace CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -210,7 +210,7 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -222,22 +222,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeVarIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeEntrypointIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeDomainValueIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -247,12 +247,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeInvokeIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +260,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -269,7 +269,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -277,12 +277,12 @@ namespace cs2_dumper { namespace CPulseTestScriptLib { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeRegisterIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -293,7 +293,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 4 + // Field count: 4 namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t @@ -301,19 +301,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseCursorID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo namespace CBasePulseGraphInstance { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -321,7 +321,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -329,7 +329,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nTestStep = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -337,7 +337,7 @@ namespace cs2_dumper { namespace CPulseTestFuncs_DerivedDomain { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -349,7 +349,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -360,7 +360,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -371,7 +371,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -385,7 +385,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Fields count: 2 + // Field count: 2 // // Metadata: // MPulseLibraryBindings @@ -394,7 +394,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -403,7 +403,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -417,14 +417,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseRequirement { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -432,7 +432,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -444,7 +444,7 @@ namespace cs2_dumper { namespace CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -454,14 +454,14 @@ namespace cs2_dumper { namespace CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CPulseTestGapTypeQueryRegistration { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -473,7 +473,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -483,7 +483,7 @@ namespace cs2_dumper { namespace CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -497,7 +497,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -506,18 +506,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 namespace CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -528,7 +528,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -539,7 +539,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -548,7 +548,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -558,7 +558,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -566,7 +566,7 @@ namespace cs2_dumper { namespace CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -580,7 +580,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -591,7 +591,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -605,7 +605,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -614,11 +614,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t strBindingName = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Fields count: 0 + // Field count: 0 namespace SignatureOutflow_Resume { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -626,7 +626,7 @@ namespace cs2_dumper { namespace FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -641,7 +641,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -650,14 +650,14 @@ namespace cs2_dumper { namespace CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseFlow { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -669,12 +669,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t tagName = 0x10; // CUtlSymbolLarge } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseCursorYieldToken_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -686,7 +686,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -699,7 +699,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -710,14 +710,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -736,7 +736,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -748,7 +748,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -762,7 +762,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -777,7 +777,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Fields count: 6 + // Field count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -793,7 +793,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -801,7 +801,7 @@ namespace cs2_dumper { namespace FakeEntityDerivedB_tAPI { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -810,7 +810,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -821,17 +821,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeOutputIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { constexpr std::ptrdiff_t m_TagName = 0x0; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +840,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -850,7 +850,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -861,7 +861,7 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -874,7 +874,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -882,16 +882,16 @@ namespace cs2_dumper { namespace CPulseMathlib { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeBlackboardReferenceIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 namespace SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -906,17 +906,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x11C; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -930,12 +930,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeConstantIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -943,7 +943,7 @@ namespace cs2_dumper { namespace FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -954,12 +954,12 @@ namespace cs2_dumper { namespace CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseDocNodeID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +970,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NodeName = 0xF0; // CGlobalSymbol } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -978,7 +978,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -989,7 +989,7 @@ namespace cs2_dumper { namespace CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1002,7 +1002,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1014,21 +1014,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeCellIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CPulseExecCursor { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseGraphInstanceID_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1040,7 +1040,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1061,7 +1061,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1071,7 +1071,7 @@ namespace cs2_dumper { namespace CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1080,7 +1080,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1095,7 +1095,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1104,12 +1104,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeCallInfoIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1117,7 +1117,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1131,7 +1131,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1145,7 +1145,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1155,12 +1155,12 @@ namespace cs2_dumper { namespace CPulseCell_Step_DebugLog { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeChunkIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1171,7 +1171,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1181,12 +1181,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 namespace PulseRuntimeStateOffset_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1199,12 +1199,12 @@ namespace cs2_dumper { namespace CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Fields count: 4 + // Field count: 4 // // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0x9E; // Color + constexpr std::ptrdiff_t m_Color = 0xA0; // Color constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool diff --git a/output/libpulse_system.so.json b/output/pulse_system_dll.json similarity index 99% rename from output/libpulse_system.so.json rename to output/pulse_system_dll.json index 75c4c69..5f0c752 100644 --- a/output/libpulse_system.so.json +++ b/output/pulse_system_dll.json @@ -1,5 +1,5 @@ { - "libpulse_system.so": { + "pulse_system.dll": { "classes": { "CBasePulseGraphInstance": { "fields": {}, @@ -1272,7 +1272,7 @@ }, "CPulseGraphInstance_TestDomain_Derived": { "fields": { - "m_nInstanceValueX": 284 + "m_nInstanceValueX": 288 }, "metadata": [ { @@ -1390,7 +1390,7 @@ }, "CPulseTurtleGraphicsCursor": { "fields": { - "m_Color": 158, + "m_Color": 160, "m_bPenUp": 176, "m_flHeadingDeg": 172, "m_vPos": 164 diff --git a/output/libpulse_system.so.rs b/output/pulse_system_dll.rs similarity index 91% rename from output/libpulse_system.so.rs rename to output/pulse_system_dll.rs index 634da43..0c5ea70 100644 --- a/output/libpulse_system.so.rs +++ b/output/pulse_system_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libpulse_system.so - // Classes count: 108 - // Enums count: 9 - pub mod libpulse_system_so { + // Module: pulse_system.dll + // Class count: 108 + // Enum count: 9 + pub mod pulse_system_dll { // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum EPulseGraphExecutionHistoryFlag { NO_FLAGS = 0x0, @@ -21,7 +21,7 @@ pub mod cs2_dumper { REQUIREMENT_FAIL = 0x10 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PulseTestEnumShape_t { CIRCLE = 0x64, @@ -29,14 +29,14 @@ pub mod cs2_dumper { TRIANGLE = 0x12C } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum PulseMethodCallMode_t { SYNC_WAIT_FOR_COMPLETION = 0x0, ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PulseCursorExecResult_t { Succeeded = 0x0, @@ -45,7 +45,7 @@ pub mod cs2_dumper { OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 20 + // Member count: 20 #[repr(u32)] pub enum PulseValueType_t { PVAL_INVALID = u32::MAX, @@ -70,7 +70,7 @@ pub mod cs2_dumper { PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 73 + // Member count: 73 #[repr(u16)] pub enum PulseInstructionCode_t { INVALID = 0x0, @@ -148,7 +148,7 @@ pub mod cs2_dumper { GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum PulseTestEnumColor_t { BLACK = 0x0, @@ -158,7 +158,7 @@ pub mod cs2_dumper { BLUE = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PulseCursorCancelPriority_t { None = 0x0, @@ -167,7 +167,7 @@ pub mod cs2_dumper { HardCancel = 0x3 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PulseDomainValueType_t { INVALID = u32::MAX, @@ -176,7 +176,7 @@ pub mod cs2_dumper { COUNT = 0x2 } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -187,7 +187,7 @@ pub mod cs2_dumper { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -198,7 +198,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Val_TestDomainFindEntityByName { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -206,7 +206,7 @@ pub mod cs2_dumper { pub mod CPulseTestFuncs_LibraryA { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -217,7 +217,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -229,22 +229,22 @@ pub mod cs2_dumper { pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeVarIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeEntrypointIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeDomainValueIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -254,12 +254,12 @@ pub mod cs2_dumper { pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeInvokeIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -267,7 +267,7 @@ pub mod cs2_dumper { pub const m_nNextIndex: usize = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -276,7 +276,7 @@ pub mod cs2_dumper { pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -284,12 +284,12 @@ pub mod cs2_dumper { pub mod CPulseTestScriptLib { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeRegisterIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -300,7 +300,7 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t @@ -308,19 +308,19 @@ pub mod cs2_dumper { pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseCursorID_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo pub mod CBasePulseGraphInstance { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -328,7 +328,7 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +336,7 @@ pub mod cs2_dumper { pub const nTestStep: usize = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -344,7 +344,7 @@ pub mod cs2_dumper { pub mod CPulseTestFuncs_DerivedDomain { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -356,7 +356,7 @@ pub mod cs2_dumper { pub const nLastValidEntryIdx: usize = 0x24; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -367,7 +367,7 @@ pub mod cs2_dumper { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -378,7 +378,7 @@ pub mod cs2_dumper { pub const m_HookName: usize = 0x70; // CUtlSymbolLarge } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -392,7 +392,7 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseExecCursor - // Fields count: 2 + // Field count: 2 // // Metadata: // MPulseLibraryBindings @@ -401,7 +401,7 @@ pub mod cs2_dumper { pub const m_nCursorValueB: usize = 0xA4; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -410,7 +410,7 @@ pub mod cs2_dumper { pub const m_Outparams: usize = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -424,14 +424,14 @@ pub mod cs2_dumper { pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseRequirement { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -439,7 +439,7 @@ pub mod cs2_dumper { pub const m_Outflows: usize = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +451,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_TestValue50 { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -461,14 +461,14 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CPulseTestGapTypeQueryRegistration { } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -480,7 +480,7 @@ pub mod cs2_dumper { pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -490,7 +490,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_NoInflow { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -504,7 +504,7 @@ pub mod cs2_dumper { pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -513,18 +513,18 @@ pub mod cs2_dumper { pub const m_nNextShuffle: usize = 0x20; // int32 } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseValue { } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 pub mod CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -535,7 +535,7 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -546,7 +546,7 @@ pub mod cs2_dumper { pub const m_EventName: usize = 0x70; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -555,7 +555,7 @@ pub mod cs2_dumper { pub const m_EndTime: usize = 0x4; // GameTime_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -565,7 +565,7 @@ pub mod cs2_dumper { pub const m_ParamType: usize = 0x10; // CPulseValueFullType } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -573,7 +573,7 @@ pub mod cs2_dumper { pub mod CPulseCursorFuncs { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -587,7 +587,7 @@ pub mod cs2_dumper { pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -598,7 +598,7 @@ pub mod cs2_dumper { pub const m_Param: usize = 0x18; // CUtlSymbolLarge } // Parent: CPulseCell_BaseRequirement - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -612,7 +612,7 @@ pub mod cs2_dumper { pub const m_nLimitCount: usize = 0x48; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -621,11 +621,11 @@ pub mod cs2_dumper { pub const strBindingName: usize = 0x10; // CUtlSymbolLarge } // Parent: CPulse_ResumePoint - // Fields count: 0 + // Field count: 0 pub mod SignatureOutflow_Resume { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -633,7 +633,7 @@ pub mod cs2_dumper { pub mod FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -648,7 +648,7 @@ pub mod cs2_dumper { pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint } // Parent: CBasePulseGraphInstance - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -657,14 +657,14 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_TurtleGraphics { } // Parent: CPulseCell_Base - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseFlow { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -676,12 +676,12 @@ pub mod cs2_dumper { pub const tagName: usize = 0x10; // CUtlSymbolLarge } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseCursorYieldToken_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -693,7 +693,7 @@ pub mod cs2_dumper { pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +706,7 @@ pub mod cs2_dumper { pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -717,14 +717,14 @@ pub mod cs2_dumper { pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +743,7 @@ pub mod cs2_dumper { pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -755,7 +755,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x30; // int32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -769,7 +769,7 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -784,7 +784,7 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance - // Fields count: 6 + // Field count: 6 // // Metadata: // MPulseInstanceDomainInfo @@ -800,7 +800,7 @@ pub mod cs2_dumper { pub const m_bTestYesOrNoPath: usize = 0x118; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -808,7 +808,7 @@ pub mod cs2_dumper { pub mod FakeEntityDerivedB_tAPI { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +817,7 @@ pub mod cs2_dumper { pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -828,17 +828,17 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeOutputIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { pub const m_TagName: usize = 0x0; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -847,7 +847,7 @@ pub mod cs2_dumper { pub const bFailOnCancel: usize = 0x4; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -857,7 +857,7 @@ pub mod cs2_dumper { pub const m_ExpectedRuntimeType: usize = 0x10; // CGlobalSymbol } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -868,7 +868,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -881,7 +881,7 @@ pub mod cs2_dumper { pub const m_Input: usize = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings @@ -889,16 +889,16 @@ pub mod cs2_dumper { pub mod CPulseMathlib { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeBlackboardReferenceIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: CPulse_OutflowConnection - // Fields count: 0 + // Field count: 0 pub mod SignatureOutflow_Continue { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -913,17 +913,17 @@ pub mod cs2_dumper { pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x11C; // int32 + pub const m_nInstanceValueX: usize = 0x120; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -937,12 +937,12 @@ pub mod cs2_dumper { pub const m_ExpectedParamType: usize = 0x88; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeConstantIndex_t { pub const m_Value: usize = 0x0; // int16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -950,7 +950,7 @@ pub mod cs2_dumper { pub mod FakeEntityDerivedA_tAPI { } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -961,12 +961,12 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_TestDomainTracepoint { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseDocNodeID_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -977,7 +977,7 @@ pub mod cs2_dumper { pub const m_NodeName: usize = 0xF0; // CGlobalSymbol } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +985,7 @@ pub mod cs2_dumper { pub const m_nCurrentCount: usize = 0x0; // int32 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +996,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Val_TestDomainGetEntityName { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1009,7 +1009,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x38; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1021,21 +1021,21 @@ pub mod cs2_dumper { pub const m_nLastReadByInstruction: usize = 0x54; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeCellIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CPulseExecCursor { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseGraphInstanceID_t { pub const m_Value: usize = 0x0; // uint32 } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1047,7 +1047,7 @@ pub mod cs2_dumper { pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -1068,7 +1068,7 @@ pub mod cs2_dumper { pub const m_OutputConnections: usize = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1078,7 +1078,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1087,7 +1087,7 @@ pub mod cs2_dumper { pub const m_Value: usize = 0x10; // KeyValues3 } // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1102,7 +1102,7 @@ pub mod cs2_dumper { pub const m_nDesiredKillPriority: usize = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1111,12 +1111,12 @@ pub mod cs2_dumper { pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeCallInfoIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1124,7 +1124,7 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1138,7 +1138,7 @@ pub mod cs2_dumper { pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1152,7 +1152,7 @@ pub mod cs2_dumper { pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1162,12 +1162,12 @@ pub mod cs2_dumper { pub mod CPulseCell_Step_DebugLog { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeChunkIndex_t { pub const m_Value: usize = 0x0; // int32 } // Parent: CPulseCell_BaseFlow - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1178,7 +1178,7 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1188,12 +1188,12 @@ pub mod cs2_dumper { pub const m_Type: usize = 0x40; // CPulseValueFullType } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod PulseRuntimeStateOffset_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: CPulseCell_BaseValue - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -1206,12 +1206,12 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_RandomInt { } // Parent: CPulseExecCursor - // Fields count: 4 + // Field count: 4 // // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0x9E; // Color + pub const m_Color: usize = 0xA0; // Color pub const m_vPos: usize = 0xA4; // Vector2D pub const m_flHeadingDeg: usize = 0xAC; // float32 pub const m_bPenUp: usize = 0xB0; // bool diff --git a/output/librendersystemvulkan.so.cs b/output/rendersystemdx11_dll.cs similarity index 90% rename from output/librendersystemvulkan.so.cs rename to output/rendersystemdx11_dll.cs index 74dfe26..da2e2ea 100644 --- a/output/librendersystemvulkan.so.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: librendersystemvulkan.so - // Classes count: 3 - // Enums count: 5 - public static class LibrendersystemvulkanSo { + // Module: rendersystemdx11.dll + // Class count: 3 + // Enum count: 5 + public static class Rendersystemdx11Dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum RenderPrimitiveType_t : uint { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -41,7 +41,7 @@ namespace CS2Dumper.Schemas { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 - // Members count: 8 + // Member count: 8 public enum RenderMultisampleType_t : byte { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, @@ -53,7 +53,7 @@ namespace CS2Dumper.Schemas { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum InputLayoutVariation_t : uint { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, @@ -61,14 +61,14 @@ namespace CS2Dumper.Schemas { INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum RenderSlotType_t : uint { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None - // Fields count: 4 + // Field count: 4 public static class VsInputSignatureElement_t { public const nint m_pName = 0x0; // char[64] public const nint m_pSemantic = 0x40; // char[64] @@ -76,12 +76,12 @@ namespace CS2Dumper.Schemas { public const nint m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class VsInputSignature_t { public const nint m_elems = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 public static class RenderInputLayoutField_t { public const nint m_pSemanticName = 0x0; // uint8[32] public const nint m_nSemanticIndex = 0x20; // int32 diff --git a/output/librendersystemvulkan.so.hpp b/output/rendersystemdx11_dll.hpp similarity index 90% rename from output/librendersystemvulkan.so.hpp rename to output/rendersystemdx11_dll.hpp index da82d6a..bfd6caf 100644 --- a/output/librendersystemvulkan.so.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: librendersystemvulkan.so - // Classes count: 3 - // Enums count: 5 - namespace librendersystemvulkan_so { + // Module: rendersystemdx11.dll + // Class count: 3 + // Enum count: 5 + namespace rendersystemdx11_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, @@ -29,7 +29,7 @@ namespace cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC }; // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -46,7 +46,7 @@ namespace cs2_dumper { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 }; // Alignment: 1 - // Members count: 8 + // Member count: 8 enum class RenderMultisampleType_t : uint8_t { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, @@ -58,7 +58,7 @@ namespace cs2_dumper { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class InputLayoutVariation_t : uint32_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, @@ -66,14 +66,14 @@ namespace cs2_dumper { INPUT_LAYOUT_VARIATION_MAX = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class RenderSlotType_t : uint32_t { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 }; // Parent: None - // Fields count: 4 + // Field count: 4 namespace VsInputSignatureElement_t { constexpr std::ptrdiff_t m_pName = 0x0; // char[64] constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] @@ -81,12 +81,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace VsInputSignature_t { constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 namespace RenderInputLayoutField_t { constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 diff --git a/output/librendersystemvulkan.so.json b/output/rendersystemdx11_dll.json similarity index 99% rename from output/librendersystemvulkan.so.json rename to output/rendersystemdx11_dll.json index 16728f9..318e103 100644 --- a/output/librendersystemvulkan.so.json +++ b/output/rendersystemdx11_dll.json @@ -1,5 +1,5 @@ { - "librendersystemvulkan.so": { + "rendersystemdx11.dll": { "classes": { "RenderInputLayoutField_t": { "fields": { diff --git a/output/librendersystemvulkan.so.rs b/output/rendersystemdx11_dll.rs similarity index 90% rename from output/librendersystemvulkan.so.rs rename to output/rendersystemdx11_dll.rs index f6f206c..fd4fbfb 100644 --- a/output/librendersystemvulkan.so.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: librendersystemvulkan.so - // Classes count: 3 - // Enums count: 5 - pub mod librendersystemvulkan_so { + // Module: rendersystemdx11.dll + // Class count: 3 + // Enum count: 5 + pub mod rendersystemdx11_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum RenderPrimitiveType_t { RENDER_PRIM_POINTS = 0x0, @@ -28,7 +28,7 @@ pub mod cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -46,7 +46,7 @@ pub mod cs2_dumper { RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 - // Members count: 8 + // Member count: 8 #[repr(u8)] pub enum RenderMultisampleType_t { RENDER_MULTISAMPLE_INVALID = u8::MAX, @@ -59,7 +59,7 @@ pub mod cs2_dumper { RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum InputLayoutVariation_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, @@ -68,7 +68,7 @@ pub mod cs2_dumper { INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum RenderSlotType_t { RENDER_SLOT_INVALID = u32::MAX, @@ -76,7 +76,7 @@ pub mod cs2_dumper { RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod VsInputSignatureElement_t { pub const m_pName: usize = 0x0; // char[64] pub const m_pSemantic: usize = 0x40; // char[64] @@ -84,12 +84,12 @@ pub mod cs2_dumper { pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod VsInputSignature_t { pub const m_elems: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 pub mod RenderInputLayoutField_t { pub const m_pSemanticName: usize = 0x0; // uint8[32] pub const m_nSemanticIndex: usize = 0x20; // int32 diff --git a/output/libresourcesystem.so.cs b/output/resourcesystem_dll.cs similarity index 87% rename from output/libresourcesystem.so.cs rename to output/resourcesystem_dll.cs index a862c44..3551e58 100644 --- a/output/libresourcesystem.so.cs +++ b/output/resourcesystem_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libresourcesystem.so - // Classes count: 58 - // Enums count: 2 - public static class LibresourcesystemSo { + // Module: resourcesystem.dll + // Class count: 58 + // Enum count: 2 + public static class ResourcesystemDll { // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum FuseVariableType_t : byte { INVALID = 0x0, BOOL = 0x1, @@ -20,68 +20,68 @@ namespace CS2Dumper.Schemas { FLOAT32 = 0x8 } // Alignment: 1 - // Members count: 2 + // Member count: 2 public enum FuseVariableAccess_t : byte { WRITABLE = 0x0, READ_ONLY = 0x1 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCResponseRulesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCMorphSetData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Fields count: 2 + // Field count: 2 public static class PackedAABB_t { public const nint m_nPackedMin = 0x0; // uint32 public const nint m_nPackedMax = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -91,33 +91,33 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class FuseFunctionIndex_t { public const nint m_Value = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -130,21 +130,21 @@ namespace CS2Dumper.Schemas { public const nint m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCRenderMesh { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -152,48 +152,48 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmClip { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeWorld_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Fields count: 2 + // Field count: 2 public static class AABB_t { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -206,14 +206,14 @@ namespace CS2Dumper.Schemas { public const nint m_eAccess = 0x10; // FuseVariableAccess_t } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Fields count: 4 + // Field count: 4 public static class FourQuaternions { public const nint x = 0x0; // fltx4 public const nint y = 0x10; // fltx4 @@ -221,98 +221,98 @@ namespace CS2Dumper.Schemas { public const nint w = 0x30; // fltx4 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmSkeleton { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeTestResource_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimationGroup { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCWorldNode { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCSmartProp { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -323,56 +323,56 @@ namespace CS2Dumper.Schemas { public const nint m_nMaxTempVarsUsed = 0x48; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVMixListResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCAnimData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIMaterial2 { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIVectorGraphic { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -384,54 +384,54 @@ namespace CS2Dumper.Schemas { public const nint m_bIsPure = 0x1A; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCVDataResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCModel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCTextureBase { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class FuseVariableIndex_t { public const nint m_Value = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -440,14 +440,14 @@ namespace CS2Dumper.Schemas { public const nint m_child = 0x8; // CStrongHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCEntityLump { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/libresourcesystem.so.hpp b/output/resourcesystem_dll.hpp similarity index 86% rename from output/libresourcesystem.so.hpp rename to output/resourcesystem_dll.hpp index 6226769..63241aa 100644 --- a/output/libresourcesystem.so.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libresourcesystem.so - // Classes count: 58 - // Enums count: 2 - namespace libresourcesystem_so { + // Module: resourcesystem.dll + // Class count: 58 + // Enum count: 2 + namespace resourcesystem_dll { // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class FuseVariableType_t : uint8_t { INVALID = 0x0, BOOL = 0x1, @@ -25,68 +25,68 @@ namespace cs2_dumper { FLOAT32 = 0x8 }; // Alignment: 1 - // Members count: 2 + // Member count: 2 enum class FuseVariableAccess_t : uint8_t { WRITABLE = 0x0, READ_ONLY = 0x1 }; // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCResponseRulesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCMorphSetData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Fields count: 2 + // Field count: 2 namespace PackedAABB_t { constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -96,33 +96,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace FuseFunctionIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -135,21 +135,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCRenderMesh { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,48 +157,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmClip { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeWorld_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Fields count: 2 + // Field count: 2 namespace AABB_t { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -211,14 +211,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Fields count: 4 + // Field count: 4 namespace FourQuaternions { constexpr std::ptrdiff_t x = 0x0; // fltx4 constexpr std::ptrdiff_t y = 0x10; // fltx4 @@ -226,98 +226,98 @@ namespace cs2_dumper { constexpr std::ptrdiff_t w = 0x30; // fltx4 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmSkeleton { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeTestResource_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimationGroup { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCWorldNode { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCSmartProp { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -328,56 +328,56 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVMixListResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCAnimData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIMaterial2 { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIVectorGraphic { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -389,54 +389,54 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCVDataResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCModel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCTextureBase { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace FuseVariableIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -445,14 +445,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCEntityLump { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/libresourcesystem.so.json b/output/resourcesystem_dll.json similarity index 99% rename from output/libresourcesystem.so.json rename to output/resourcesystem_dll.json index c2228d5..ec60da6 100644 --- a/output/libresourcesystem.so.json +++ b/output/resourcesystem_dll.json @@ -1,5 +1,5 @@ { - "libresourcesystem.so": { + "resourcesystem.dll": { "classes": { "AABB_t": { "fields": { diff --git a/output/libresourcesystem.so.rs b/output/resourcesystem_dll.rs similarity index 86% rename from output/libresourcesystem.so.rs rename to output/resourcesystem_dll.rs index 3b4af1d..6a7bf79 100644 --- a/output/libresourcesystem.so.rs +++ b/output/resourcesystem_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libresourcesystem.so - // Classes count: 58 - // Enums count: 2 - pub mod libresourcesystem_so { + // Module: resourcesystem.dll + // Class count: 58 + // Enum count: 2 + pub mod resourcesystem_dll { // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum FuseVariableType_t { INVALID = 0x0, @@ -24,69 +24,69 @@ pub mod cs2_dumper { FLOAT32 = 0x8 } // Alignment: 1 - // Members count: 2 + // Member count: 2 #[repr(u8)] pub enum FuseVariableAccess_t { WRITABLE = 0x0, READ_ONLY = 0x1 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCResponseRulesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCDotaItemDefinitionResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCMorphSetData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCChoreoSceneFileData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundStackScriptList { } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod PackedAABB_t { pub const m_nPackedMin: usize = 0x0; // uint32 pub const m_nPackedMax: usize = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeManifestTestResource_t { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -96,33 +96,33 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0xC; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod FuseFunctionIndex_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCGcExportableExternalData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIAnimGraphModelBinding { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCJavaScriptResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -135,21 +135,21 @@ pub mod cs2_dumper { pub const m_functionMap: usize = 0x88; // CUtlHashtable } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCRenderMesh { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoxelVisibility { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -157,48 +157,48 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPhysAggregateData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmClip { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeWorld_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeProceduralTestResource_t { } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod AABB_t { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPostProcessingResource { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -211,14 +211,14 @@ pub mod cs2_dumper { pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSnapshot { } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod FourQuaternions { pub const x: usize = 0x0; // fltx4 pub const y: usize = 0x10; // fltx4 @@ -226,98 +226,98 @@ pub mod cs2_dumper { pub const w: usize = 0x30; // fltx4 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaLayout { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCTypeScriptResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmSkeleton { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeTestResource_t { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimationGroup { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundEventScriptList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVoiceContainerBase { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaStyle { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCWorldNode { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraphVariation { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCCSGOEconItem { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmGraphDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCSmartProp { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -328,56 +328,56 @@ pub mod cs2_dumper { pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCCompositeMaterialKit { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVMixListResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCAnimData { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIMaterial2 { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIVectorGraphic { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaDynamicImages { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIPulseGraphDef { } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -389,54 +389,54 @@ pub mod cs2_dumper { pub const m_bIsPure: usize = 0x1A; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCVDataResource { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCModel { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCDOTANovelsList { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCTextureBase { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod FuseVariableIndex_t { pub const m_Value: usize = 0x0; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSystemDefinition { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCSequenceGroupData { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -445,14 +445,14 @@ pub mod cs2_dumper { pub const m_child: usize = 0x8; // CStrongHandle } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCEntityLump { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType diff --git a/output/libscenesystem.so.cs b/output/scenesystem_dll.cs similarity index 88% rename from output/libscenesystem.so.cs rename to output/scenesystem_dll.cs index fa1f4f4..bb18f07 100644 --- a/output/libscenesystem.so.cs +++ b/output/scenesystem_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 1 - public static class LibscenesystemSo { + // Module: scenesystem.dll + // Class count: 9 + // Enum count: 1 + public static class ScenesystemDll { // Alignment: 1 - // Members count: 4 + // Member count: 4 public enum DisableShadows_t : byte { kDisableShadows_None = 0x0, kDisableShadows_All = 0x1, @@ -15,7 +15,7 @@ namespace CS2Dumper.Schemas { kDisableShadows_Realtime = 0x3 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -32,7 +32,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFormat = 0x2C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -41,7 +41,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFrameCount = 0x8; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -50,14 +50,14 @@ namespace CS2Dumper.Schemas { public const nint m_ViewName = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_PostLayer { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -70,14 +70,14 @@ namespace CS2Dumper.Schemas { public const nint m_displayText = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSSDSMsg_PreLayer { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -87,7 +87,7 @@ namespace CS2Dumper.Schemas { public const nint m_Targets = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -96,7 +96,7 @@ namespace CS2Dumper.Schemas { public const nint m_ViewName = 0x10; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libscenesystem.so.hpp b/output/scenesystem_dll.hpp similarity index 88% rename from output/libscenesystem.so.hpp rename to output/scenesystem_dll.hpp index af31689..e533595 100644 --- a/output/libscenesystem.so.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 1 - namespace libscenesystem_so { + // Module: scenesystem.dll + // Class count: 9 + // Enum count: 1 + namespace scenesystem_dll { // Alignment: 1 - // Members count: 4 + // Member count: 4 enum class DisableShadows_t : uint8_t { kDisableShadows_None = 0x0, kDisableShadows_All = 0x1, @@ -20,7 +20,7 @@ namespace cs2_dumper { kDisableShadows_Realtime = 0x3 }; // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -37,7 +37,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -46,7 +46,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -55,14 +55,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_PostLayer { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -75,14 +75,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSSDSMsg_PreLayer { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -92,7 +92,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -101,7 +101,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libscenesystem.so.json b/output/scenesystem_dll.json similarity index 99% rename from output/libscenesystem.so.json rename to output/scenesystem_dll.json index 26101ae..75a0ff7 100644 --- a/output/libscenesystem.so.json +++ b/output/scenesystem_dll.json @@ -1,5 +1,5 @@ { - "libscenesystem.so": { + "scenesystem.dll": { "classes": { "CSSDSEndFrameViewInfo": { "fields": { diff --git a/output/libscenesystem.so.rs b/output/scenesystem_dll.rs similarity index 88% rename from output/libscenesystem.so.rs rename to output/scenesystem_dll.rs index c86f6d7..9e3eec6 100644 --- a/output/libscenesystem.so.rs +++ b/output/scenesystem_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 1 - pub mod libscenesystem_so { + // Module: scenesystem.dll + // Class count: 9 + // Enum count: 1 + pub mod scenesystem_dll { // Alignment: 1 - // Members count: 4 + // Member count: 4 #[repr(u8)] pub enum DisableShadows_t { kDisableShadows_None = 0x0, @@ -19,7 +19,7 @@ pub mod cs2_dumper { kDisableShadows_Realtime = 0x3 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ pub mod cs2_dumper { pub const m_nFormat: usize = 0x2C; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -45,7 +45,7 @@ pub mod cs2_dumper { pub const m_nFrameCount: usize = 0x8; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -54,14 +54,14 @@ pub mod cs2_dumper { pub const m_ViewName: usize = 0x8; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_PostLayer { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -74,14 +74,14 @@ pub mod cs2_dumper { pub const m_displayText: usize = 0x30; // CUtlString } // Parent: CSSDSMsg_LayerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSSDSMsg_PreLayer { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +91,7 @@ pub mod cs2_dumper { pub const m_Targets: usize = 0x18; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -100,7 +100,7 @@ pub mod cs2_dumper { pub const m_ViewName: usize = 0x10; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libschemasystem.so.cs b/output/schemasystem_dll.cs similarity index 92% rename from output/libschemasystem.so.cs rename to output/schemasystem_dll.cs index 5c648cf..c76c880 100644 --- a/output/libschemasystem.so.cs +++ b/output/schemasystem_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libschemasystem.so - // Classes count: 7 - // Enums count: 2 - public static class LibschemasystemSo { + // Module: schemasystem.dll + // Class count: 7 + // Enum count: 2 + public static class SchemasystemDll { // Alignment: 1 - // Members count: 81 + // Member count: 81 public enum fieldtype_t : byte { FIELD_VOID = 0x0, FIELD_FLOAT32 = 0x1, @@ -92,21 +92,21 @@ namespace CS2Dumper.Schemas { FIELD_TYPECOUNT = 0x50 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ThreeState_t : uint { TRS_FALSE = 0x0, TRS_TRUE = 0x1, TRS_NONE = 0x2 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Fields count: 22 + // Field count: 22 public static class CSchemaSystemInternalRegistration { public const nint m_Vector2D = 0x0; // Vector2D public const nint m_Vector = 0x8; // Vector @@ -132,15 +132,15 @@ namespace CS2Dumper.Schemas { public const nint m_KV3 = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0xC; // int32 + public const nint m_nDerivedA = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -148,20 +148,20 @@ namespace CS2Dumper.Schemas { public const nint m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0xC; // int32 + public const nint m_nDerivedB = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class ResourceId_t { public const nint m_Value = 0x0; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libschemasystem.so.hpp b/output/schemasystem_dll.hpp similarity index 92% rename from output/libschemasystem.so.hpp rename to output/schemasystem_dll.hpp index 466ef74..dc28abd 100644 --- a/output/libschemasystem.so.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libschemasystem.so - // Classes count: 7 - // Enums count: 2 - namespace libschemasystem_so { + // Module: schemasystem.dll + // Class count: 7 + // Enum count: 2 + namespace schemasystem_dll { // Alignment: 1 - // Members count: 81 + // Member count: 81 enum class fieldtype_t : uint8_t { FIELD_VOID = 0x0, FIELD_FLOAT32 = 0x1, @@ -97,21 +97,21 @@ namespace cs2_dumper { FIELD_TYPECOUNT = 0x50 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ThreeState_t : uint32_t { TRS_FALSE = 0x0, TRS_TRUE = 0x1, TRS_NONE = 0x2 }; // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Fields count: 22 + // Field count: 22 namespace CSchemaSystemInternalRegistration { constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D constexpr std::ptrdiff_t m_Vector = 0x8; // Vector @@ -137,15 +137,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0xC; // int32 + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -153,20 +153,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBase = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0xC; // int32 + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace ResourceId_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libschemasystem.so.json b/output/schemasystem_dll.json similarity index 98% rename from output/libschemasystem.so.json rename to output/schemasystem_dll.json index 57fdd18..aadc4cf 100644 --- a/output/libschemasystem.so.json +++ b/output/schemasystem_dll.json @@ -1,5 +1,5 @@ { - "libschemasystem.so": { + "schemasystem.dll": { "classes": { "CExampleSchemaVData_Monomorphic": { "fields": { @@ -28,7 +28,7 @@ }, "CExampleSchemaVData_PolymorphicDerivedA": { "fields": { - "m_nDerivedA": 12 + "m_nDerivedA": 16 }, "metadata": [ { @@ -40,7 +40,7 @@ }, "CExampleSchemaVData_PolymorphicDerivedB": { "fields": { - "m_nDerivedB": 12 + "m_nDerivedB": 16 }, "metadata": [ { diff --git a/output/libschemasystem.so.rs b/output/schemasystem_dll.rs similarity index 92% rename from output/libschemasystem.so.rs rename to output/schemasystem_dll.rs index 7f23948..1f9dedf 100644 --- a/output/libschemasystem.so.rs +++ b/output/schemasystem_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libschemasystem.so - // Classes count: 7 - // Enums count: 2 - pub mod libschemasystem_so { + // Module: schemasystem.dll + // Class count: 7 + // Enum count: 2 + pub mod schemasystem_dll { // Alignment: 1 - // Members count: 81 + // Member count: 81 #[repr(u8)] pub enum fieldtype_t { FIELD_VOID = 0x0, @@ -96,7 +96,7 @@ pub mod cs2_dumper { FIELD_TYPECOUNT = 0x50 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ThreeState_t { TRS_FALSE = 0x0, @@ -104,14 +104,14 @@ pub mod cs2_dumper { TRS_NONE = 0x2 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeCResourceManifestInternal { } // Parent: None - // Fields count: 22 + // Field count: 22 pub mod CSchemaSystemInternalRegistration { pub const m_Vector2D: usize = 0x0; // Vector2D pub const m_Vector: usize = 0x8; // Vector @@ -137,15 +137,15 @@ pub mod cs2_dumper { pub const m_KV3: usize = 0x170; // KeyValues3 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0xC; // int32 + pub const m_nDerivedA: usize = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -153,20 +153,20 @@ pub mod cs2_dumper { pub const m_nBase: usize = 0x8; // int32 } // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0xC; // int32 + pub const m_nDerivedB: usize = 0x10; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod ResourceId_t { pub const m_Value: usize = 0x0; // uint64 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libserver.so.cs b/output/server_dll.cs similarity index 56% rename from output/libserver.so.cs rename to output/server_dll.cs index 9873cb1..184931a 100644 --- a/output/libserver.so.cs +++ b/output/server_dll.cs @@ -1,33 +1,33 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libserver.so - // Classes count: 650 - // Enums count: 131 - public static class LibserverSo { + // Module: server.dll + // Class count: 651 + // Enum count: 131 + public static class ServerDll { // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum PropDoorRotatingOpenDirection_e : uint { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum SceneOnPlayerDeath_t : uint { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum LessonPanelLayoutFileTypes_t : uint { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum TimelineCompression_t : uint { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, @@ -36,21 +36,21 @@ namespace CS2Dumper.Schemas { TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SubclassVDataChangeType_t : uint { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum C4LightEffect_t : uint { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum StanceType_t : uint { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, @@ -59,14 +59,14 @@ namespace CS2Dumper.Schemas { NUM_STANCES = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum Explosions : uint { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 } // Alignment: 4 - // Members count: 10 + // Member count: 10 public enum PreviewCharacterMode : uint { DIORAMA = 0x0, MAIN_MENU = 0x1, @@ -80,42 +80,42 @@ namespace CS2Dumper.Schemas { BANNER = 0x9 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ObserverInterpState_t : uint { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum WorldTextPanelOrientation_t : uint { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum WorldTextPanelHorizontalAlign_t : uint { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum SequenceFinishNotifyState_t : byte { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SoundEventStartType_t : uint { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum TrainOrientationType_t : uint { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, @@ -123,7 +123,7 @@ namespace CS2Dumper.Schemas { TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum CSWeaponCategory : uint { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, @@ -134,14 +134,14 @@ namespace CS2Dumper.Schemas { WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum BeginDeathLifeStateTransition_t : byte { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Members count: 12 + // Member count: 12 public enum SoundTypes_t : ushort { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -157,7 +157,7 @@ namespace CS2Dumper.Schemas { NUM_AI_SOUND_TYPES = 0xB } // Alignment: 4 - // Members count: 24 + // Member count: 24 public enum PlayerAnimEvent_t : uint { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, @@ -185,7 +185,7 @@ namespace CS2Dumper.Schemas { PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum ItemFlagTypes_t : byte { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, @@ -198,13 +198,13 @@ namespace CS2Dumper.Schemas { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Members count: 2 + // Member count: 2 public enum ShatterPanelMode : byte { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 } // Alignment: 1 - // Members count: 10 + // Member count: 10 public enum SurroundingBoundsType_t : byte { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, @@ -218,7 +218,7 @@ namespace CS2Dumper.Schemas { SURROUNDING_TYPE_BIT_COUNT = 0x3 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum LifeState_t : uint { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, @@ -227,7 +227,7 @@ namespace CS2Dumper.Schemas { LIFE_RESPAWNING = 0x4 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum NPCFollowFormation_t : uint { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, @@ -236,21 +236,21 @@ namespace CS2Dumper.Schemas { Sidekick = 0x6 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum CSWeaponMode : uint { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum OnFrame : byte { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 } // Alignment: 4 - // Members count: 12 + // Member count: 12 public enum Materials : uint { matGlass = 0x0, matWood = 0x1, @@ -266,7 +266,7 @@ namespace CS2Dumper.Schemas { matLastMaterial = 0xB } // Alignment: 4 - // Members count: 9 + // Member count: 9 public enum BloodType : uint { None = 0xFFFFFFFFFFFFFFFF, ColorRed = 0x0, @@ -279,7 +279,7 @@ namespace CS2Dumper.Schemas { ColorRedLVL6 = 0x7 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum ScriptedMoveTo_t : uint { eWait = 0x0, eMoveWithGait = 0x3, @@ -289,7 +289,7 @@ namespace CS2Dumper.Schemas { eObsoleteBackCompat2 = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum AnimLoopMode_t : uint { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, @@ -298,7 +298,7 @@ namespace CS2Dumper.Schemas { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Members count: 9 + // Member count: 9 public enum SoundFlags_t : ushort { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -311,7 +311,7 @@ namespace CS2Dumper.Schemas { SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 - // Members count: 10 + // Member count: 10 public enum Class_T : uint { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, @@ -325,20 +325,20 @@ namespace CS2Dumper.Schemas { NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum filter_t : uint { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum CSWeaponSilencerType : uint { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 - // Members count: 17 + // Member count: 17 public enum BaseExplosionTypes_t : uint { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, @@ -359,7 +359,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 44 + // Member count: 44 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -407,14 +407,14 @@ namespace CS2Dumper.Schemas { AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 - // Members count: 3 + // Member count: 3 public enum FixAngleSet_t : byte { None = 0x0, Absolute = 0x1, Relative = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum IChoreoServices__ScriptState_t : uint { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, @@ -423,13 +423,13 @@ namespace CS2Dumper.Schemas { SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum CommandEntitySpecType_t : uint { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum Touch_t : uint { touch_none = 0x0, touch_player_only = 0x1, @@ -438,14 +438,14 @@ namespace CS2Dumper.Schemas { touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum TrainVelocityType_t : uint { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 - // Members count: 20 + // Member count: 20 public enum CSWeaponType : uint { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, @@ -469,14 +469,14 @@ namespace CS2Dumper.Schemas { WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum EntFinderMethod_t : uint { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PropDoorRotatingSpawnPos_t : uint { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, @@ -484,13 +484,13 @@ namespace CS2Dumper.Schemas { DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 - // Members count: 2 + // Member count: 2 public enum ShardSolid_t : byte { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum PulseNPCCondition_t : uint { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, @@ -499,7 +499,7 @@ namespace CS2Dumper.Schemas { COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 - // Members count: 13 + // Member count: 13 public enum RenderMode_t : byte { kRenderNormal = 0x0, kRenderTransColor = 0x1, @@ -516,14 +516,14 @@ namespace CS2Dumper.Schemas { kRenderModeCount = 0xC } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ForcedCrouchState_t : uint { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PerformanceMode_t : uint { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, @@ -531,7 +531,7 @@ namespace CS2Dumper.Schemas { PM_REDUCED_GIBS = 0x3 } // Alignment: 4 - // Members count: 8 + // Member count: 8 public enum TOGGLE_STATE : uint { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, @@ -543,7 +543,7 @@ namespace CS2Dumper.Schemas { DOOR_CLOSING = 0x3 } // Alignment: 4 - // Members count: 74 + // Member count: 74 public enum loadout_slot_t : uint { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -621,7 +621,7 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 20 + // Member count: 20 public enum NavAttributeEnum : uint { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, @@ -645,14 +645,14 @@ namespace CS2Dumper.Schemas { NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum MoveLinearAuthoredPos_t : uint { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ValueRemapperMomentumType_t : uint { MomentumType_None = 0x0, MomentumType_Friction = 0x1, @@ -660,7 +660,7 @@ namespace CS2Dumper.Schemas { MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 - // Members count: 12 + // Member count: 12 public enum Hull_t : uint { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, @@ -676,7 +676,7 @@ namespace CS2Dumper.Schemas { HULL_NONE = 0xB } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum PreviewWeaponState : uint { DROPPED = 0x0, HOLSTERED = 0x1, @@ -686,7 +686,7 @@ namespace CS2Dumper.Schemas { ICON = 0x5 } // Alignment: 4 - // Members count: 9 + // Member count: 9 public enum EInButtonState : uint { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, @@ -699,7 +699,7 @@ namespace CS2Dumper.Schemas { IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum BeamClipStyle_t : uint { kNOCLIP = 0x0, kGEOCLIP = 0x1, @@ -707,7 +707,7 @@ namespace CS2Dumper.Schemas { kBEAMCLIPSTYLE_NUMBITS = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum WeaponAttackType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, @@ -715,7 +715,7 @@ namespace CS2Dumper.Schemas { eCount = 0x2 } // Alignment: 4 - // Members count: 18 + // Member count: 18 public enum CSPlayerBlockingUseAction_t : uint { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, @@ -737,14 +737,14 @@ namespace CS2Dumper.Schemas { k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum CSWeaponState_t : uint { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum CommandExecMode_t : uint { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, @@ -752,7 +752,7 @@ namespace CS2Dumper.Schemas { EXEC_MODES_COUNT = 0x3 } // Alignment: 1 - // Members count: 5 + // Member count: 5 public enum ShatterDamageCause : byte { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, @@ -761,7 +761,7 @@ namespace CS2Dumper.Schemas { SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ScriptedOnDeath_t : uint { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, @@ -769,7 +769,7 @@ namespace CS2Dumper.Schemas { SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ChoreoLookAtSpeed_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -777,7 +777,7 @@ namespace CS2Dumper.Schemas { eFast = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ScriptedMoveType_t : uint { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -785,7 +785,7 @@ namespace CS2Dumper.Schemas { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 17 + // Member count: 17 public enum gear_slot_t : uint { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, @@ -806,7 +806,7 @@ namespace CS2Dumper.Schemas { GEAR_SLOT_LAST = 0xC } // Alignment: 4 - // Members count: 10 + // Member count: 10 public enum CSPlayerState : uint { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, @@ -820,13 +820,13 @@ namespace CS2Dumper.Schemas { NUM_PLAYER_STATES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ScriptedConflictResponse_t : uint { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 - // Members count: 7 + // Member count: 7 public enum WaterLevel_t : byte { WL_NotInWater = 0x0, WL_Feet = 0x1, @@ -837,14 +837,14 @@ namespace CS2Dumper.Schemas { WL_Count = 0x6 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum WorldTextPanelVerticalAlign_t : uint { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum AmmoPosition_t : uint { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, @@ -852,7 +852,7 @@ namespace CS2Dumper.Schemas { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 - // Members count: 23 + // Member count: 23 public enum PreviewEOMCelebration : uint { WALKUP = 0x0, PUNCHING = 0x1, @@ -879,7 +879,7 @@ namespace CS2Dumper.Schemas { VYPA_DEFEAT = 0x16 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum EntityDisolveType_t : uint { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, @@ -888,7 +888,7 @@ namespace CS2Dumper.Schemas { ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 - // Members count: 21 + // Member count: 21 public enum InputBitMask_t : ulong { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, @@ -913,7 +913,7 @@ namespace CS2Dumper.Schemas { IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 - // Members count: 14 + // Member count: 14 public enum HitGroup_t : uint { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, @@ -931,7 +931,7 @@ namespace CS2Dumper.Schemas { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum ChickenActivity : uint { IDLE = 0x0, SQUAT = 0x1, @@ -942,13 +942,13 @@ namespace CS2Dumper.Schemas { PANIC = 0x6 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum PointWorldTextReorientMode_t : uint { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 40 + // Member count: 40 public enum DebugOverlayBits_t : ulong { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -992,14 +992,14 @@ namespace CS2Dumper.Schemas { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum AmmoFlags_t : uint { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum HierarchyType_t : uint { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, @@ -1009,14 +1009,14 @@ namespace CS2Dumper.Schemas { HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum doorCheck_e : uint { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum BeamType_t : uint { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, @@ -1027,7 +1027,7 @@ namespace CS2Dumper.Schemas { BEAM_LASER = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum EntitySubclassScope_t : uint { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, @@ -1035,13 +1035,13 @@ namespace CS2Dumper.Schemas { SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum PointTemplateClientOnlyEntityBehavior_t : uint { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } // Alignment: 1 - // Members count: 5 + // Member count: 5 public enum ShatterGlassStressType : byte { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, @@ -1050,14 +1050,14 @@ namespace CS2Dumper.Schemas { SHATTERGLASS_EXPLOSIVE = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum TrackOrientationType_t : uint { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum WeaponSwitchReason_t : uint { eDrawn = 0x0, eEquipped = 0x1, @@ -1065,13 +1065,13 @@ namespace CS2Dumper.Schemas { eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ValueRemapperRatchetType_t : uint { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum NavDirType : uint { NORTH = 0x0, EAST = 0x1, @@ -1080,13 +1080,13 @@ namespace CS2Dumper.Schemas { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum CRR_Response__ResponseEnum_t : uint { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum MoveMountingAmount_t : uint { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, @@ -1094,7 +1094,7 @@ namespace CS2Dumper.Schemas { MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 - // Members count: 20 + // Member count: 20 public enum RenderFx_t : byte { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, @@ -1118,7 +1118,7 @@ namespace CS2Dumper.Schemas { kRenderFxMax = 0x13 } // Alignment: 4 - // Members count: 35 + // Member count: 35 public enum vote_create_failed_t : uint { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, @@ -1157,7 +1157,7 @@ namespace CS2Dumper.Schemas { VOTE_FAILED_MAX = 0x22 } // Alignment: 4 - // Members count: 27 + // Member count: 27 public enum RumbleEffect_t : uint { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, @@ -1188,7 +1188,7 @@ namespace CS2Dumper.Schemas { NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum LatchDirtyPermission_t : uint { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, @@ -1198,7 +1198,7 @@ namespace CS2Dumper.Schemas { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum DoorState_t : uint { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, @@ -1207,7 +1207,7 @@ namespace CS2Dumper.Schemas { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ChoreoLookAtMode_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eChest = 0x0, @@ -1215,14 +1215,14 @@ namespace CS2Dumper.Schemas { eEyesOnly = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum ChatIgnoreType_t : uint { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum PlayerConnectedState : uint { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, @@ -1233,19 +1233,19 @@ namespace CS2Dumper.Schemas { PlayerReserved = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 } // Alignment: 4 - // Members count: 1 + // Member count: 1 public enum navproperties_t : uint { NAV_IGNORE = 0x1 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum SolidType_t : byte { SOLID_NONE = 0x0, SOLID_BSP = 0x1, @@ -1258,7 +1258,7 @@ namespace CS2Dumper.Schemas { SOLID_LAST = 0x8 } // Alignment: 4 - // Members count: 24 + // Member count: 24 public enum DamageTypes_t : uint { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, @@ -1286,20 +1286,20 @@ namespace CS2Dumper.Schemas { DMG_DANGERZONE = 0x4000000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum PointWorldTextJustifyVertical_t : uint { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum attributeprovidertypes_t : uint { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 - // Members count: 6 + // Member count: 6 public enum MoveCollide_t : byte { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, @@ -1309,7 +1309,7 @@ namespace CS2Dumper.Schemas { MOVECOLLIDE_MAX_BITS = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum IChoreoServices__ChoreoState_t : uint { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, @@ -1320,7 +1320,7 @@ namespace CS2Dumper.Schemas { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum ValueRemapperOutputType_t : uint { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, @@ -1328,28 +1328,28 @@ namespace CS2Dumper.Schemas { OutputType_RotationZ = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum PointTemplateOwnerSpawnGroupType_t : uint { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum eSplinePushType : uint { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum ShakeCommand_t : uint { SHAKE_START = 0x0, SHAKE_STOP = 0x1, @@ -1359,21 +1359,21 @@ namespace CS2Dumper.Schemas { SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum TRAIN_CODE : uint { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum BrushSolidities_e : uint { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum QuestProgress__Reason : uint { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, @@ -1390,19 +1390,19 @@ namespace CS2Dumper.Schemas { QUEST_REASON_MAX = 0xC } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ModifyDamageReturn_t : uint { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ShadowType_t : uint { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 - // Members count: 8 + // Member count: 8 public enum GrenadeType_t : uint { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, @@ -1414,13 +1414,13 @@ namespace CS2Dumper.Schemas { GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ValueRemapperInputType_t : uint { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 - // Members count: 8 + // Member count: 8 public enum EKillTypes_t : byte { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, @@ -1432,7 +1432,7 @@ namespace CS2Dumper.Schemas { KILLTYPE_COUNT = 0x7 } // Alignment: 4 - // Members count: 25 + // Member count: 25 public enum WeaponSound_t : uint { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, @@ -1461,7 +1461,7 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Members count: 16 + // Member count: 16 public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1481,13 +1481,13 @@ namespace CS2Dumper.Schemas { DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum ValueRemapperHapticsType_t : uint { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 - // Members count: 10 + // Member count: 10 public enum Disposition_t : uint { D_ER = 0x0, D_HT = 0x1, @@ -1501,14 +1501,14 @@ namespace CS2Dumper.Schemas { D_NEUTRAL = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum CanPlaySequence_t : uint { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum MedalRank_t : uint { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, @@ -1517,7 +1517,7 @@ namespace CS2Dumper.Schemas { MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 - // Members count: 7 + // Member count: 7 public enum ObserverMode_t : uint { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, @@ -1528,20 +1528,20 @@ namespace CS2Dumper.Schemas { NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum FuncDoorSpawnPos_t : uint { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum EOverrideBlockLOS_t : uint { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 - // Members count: 14 + // Member count: 14 public enum MoveType_t : byte { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, @@ -1559,52 +1559,52 @@ namespace CS2Dumper.Schemas { MOVETYPE_MAX_BITS = 0x5 } // Parent: CBaseCombatCharacter - // Fields count: 1 + // Field count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xD10; // CAI_Expresser* + public const nint m_pExpresser = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0xBC4; // CHandle - public const nint m_SoundscapeName = 0xBC8; // CUtlSymbolLarge - public const nint m_spectators = 0xBD0; // CUtlVector> + public const nint m_hSoundscape = 0x8E0; // CHandle + public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + public const nint m_spectators = 0x8F0; // CUtlVector> } // Parent: CBreakableProp - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xD90; // bool - public const nint m_bUseHitboxesForRenderBox = 0xD91; // bool - public const nint m_bUseAnimGraph = 0xD92; // bool - public const nint m_pOutputAnimBegun = 0xD98; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xDC0; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xDE8; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xE10; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xE38; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xE60; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xE68; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xE6C; // bool - public const nint m_bStartDisabled = 0xE6D; // bool - public const nint m_bFiredStartEndOutput = 0xE6E; // bool - public const nint m_bForceNpcExclude = 0xE6F; // bool - public const nint m_bCreateNonSolid = 0xE70; // bool - public const nint m_bIsOverrideProp = 0xE71; // bool - public const nint m_iInitialGlowState = 0xE74; // int32 - public const nint m_nGlowRange = 0xE78; // int32 - public const nint m_nGlowRangeMin = 0xE7C; // int32 - public const nint m_glowColor = 0xE80; // Color - public const nint m_nGlowTeam = 0xE84; // int32 + public const nint m_bCreateNavObstacle = 0xA88; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool + public const nint m_bUseAnimGraph = 0xA8A; // bool + public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xB64; // bool + public const nint m_bStartDisabled = 0xB65; // bool + public const nint m_bFiredStartEndOutput = 0xB66; // bool + public const nint m_bForceNpcExclude = 0xB67; // bool + public const nint m_bCreateNonSolid = 0xB68; // bool + public const nint m_bIsOverrideProp = 0xB69; // bool + public const nint m_iInitialGlowState = 0xB6C; // int32 + public const nint m_nGlowRange = 0xB70; // int32 + public const nint m_nGlowRangeMin = 0xB74; // int32 + public const nint m_glowColor = 0xB78; // Color + public const nint m_nGlowTeam = 0xB7C; // int32 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1628,48 +1628,48 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x224; // float32 - public const nint m_vecLadderNormal = 0x228; // Vector - public const nint m_nLadderSurfacePropIndex = 0x234; // int32 - public const nint m_flDuckAmount = 0x238; // float32 - public const nint m_flDuckSpeed = 0x23C; // float32 - public const nint m_bDuckOverride = 0x240; // bool - public const nint m_bDesiresDuck = 0x241; // bool - public const nint m_flDuckOffset = 0x244; // float32 - public const nint m_nDuckTimeMsecs = 0x248; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 - public const nint m_nJumpTimeMsecs = 0x250; // uint32 - public const nint m_flLastDuckTime = 0x254; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D - public const nint m_duckUntilOnGround = 0x268; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool - public const nint m_bInStuckTest = 0x26A; // bool - public const nint m_flStuckCheckTime = 0x278; // float32[64][2] - public const nint m_nTraceCount = 0x478; // int32 - public const nint m_StuckLast = 0x47C; // int32 - public const nint m_bSpeedCropped = 0x480; // bool - public const nint m_nOldWaterLevel = 0x484; // int32 - public const nint m_flWaterEntryTime = 0x488; // float32 - public const nint m_vecForward = 0x48C; // Vector - public const nint m_vecLeft = 0x498; // Vector - public const nint m_vecUp = 0x4A4; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 - public const nint m_bMadeFootstepNoise = 0x4B4; // bool - public const nint m_iFootsteps = 0x4B8; // int32 - public const nint m_bOldJumpPressed = 0x4BC; // bool - public const nint m_flJumpPressedTime = 0x4C0; // float32 - public const nint m_flJumpUntil = 0x4C4; // float32 - public const nint m_flJumpVel = 0x4C8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 - public const nint m_flStamina = 0x4E0; // float32 - public const nint m_flHeightAtJumpStart = 0x4E4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 + public const nint m_flMaxFallVelocity = 0x228; // float32 + public const nint m_vecLadderNormal = 0x22C; // Vector + public const nint m_nLadderSurfacePropIndex = 0x238; // int32 + public const nint m_flDuckAmount = 0x23C; // float32 + public const nint m_flDuckSpeed = 0x240; // float32 + public const nint m_bDuckOverride = 0x244; // bool + public const nint m_bDesiresDuck = 0x245; // bool + public const nint m_flDuckOffset = 0x248; // float32 + public const nint m_nDuckTimeMsecs = 0x24C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 + public const nint m_nJumpTimeMsecs = 0x254; // uint32 + public const nint m_flLastDuckTime = 0x258; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + public const nint m_duckUntilOnGround = 0x270; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool + public const nint m_bInStuckTest = 0x272; // bool + public const nint m_flStuckCheckTime = 0x280; // float32[64][2] + public const nint m_nTraceCount = 0x480; // int32 + public const nint m_StuckLast = 0x484; // int32 + public const nint m_bSpeedCropped = 0x488; // bool + public const nint m_nOldWaterLevel = 0x48C; // int32 + public const nint m_flWaterEntryTime = 0x490; // float32 + public const nint m_vecForward = 0x494; // Vector + public const nint m_vecLeft = 0x4A0; // Vector + public const nint m_vecUp = 0x4AC; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + public const nint m_bMadeFootstepNoise = 0x4BC; // bool + public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_bOldJumpPressed = 0x4C4; // bool + public const nint m_flJumpPressedTime = 0x4C8; // float32 + public const nint m_flJumpUntil = 0x4CC; // float32 + public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 + public const nint m_flStamina = 0x4E8; // float32 + public const nint m_flHeightAtJumpStart = 0x4EC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1687,156 +1687,156 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0x11A0; // bool - public const nint m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0x11A8; // bool - public const nint m_hWeaponBeforePrevious = 0x11AC; // CHandle - public const nint m_hWeaponPrevious = 0x11B0; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0x11B4; // bool - public const nint m_bDestroyAfterTaunt = 0x11B5; // bool + public const nint m_bPlayingUninterruptableAct = 0xE98; // bool + public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xEA0; // bool + public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle + public const nint m_hWeaponPrevious = 0xEA8; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool + public const nint m_bDestroyAfterTaunt = 0xEAD; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0xBC8; // CEntityIOOutput + public const nint m_OnRemove = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterName { - public const nint m_iFilterName = 0x7F8; // CUtlSymbolLarge + public const nint m_iFilterName = 0x518; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CProjectedDecal { - public const nint m_nTexture = 0x7A4; // int32 - public const nint m_flDistance = 0x7A8; // float32 + public const nint m_nTexture = 0x4C0; // int32 + public const nint m_flDistance = 0x4C4; // float32 } // Parent: CFuncTrackChange - // Fields count: 0 + // Field count: 0 public static class CFuncTrackAuto { } // Parent: CBreakable - // Fields count: 0 + // Field count: 0 public static class CPushable { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerTripWire { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0xBC8; // CEntityIOOutput + public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0xBC4; // QAngle - public const nint m_vecPushDirEntitySpace = 0xBD0; // Vector - public const nint m_bTriggerOnStartTouch = 0xBDC; // bool - public const nint m_bUsePathSimple = 0xBDD; // bool - public const nint m_iszPathSimpleName = 0xBE0; // CUtlSymbolLarge - public const nint m_PathSimple = 0xBE8; // CPathSimple* - public const nint m_splinePushType = 0xBF0; // uint32 + public const nint m_angPushEntitySpace = 0x8E0; // QAngle + public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector + public const nint m_bTriggerOnStartTouch = 0x8F8; // bool + public const nint m_bUsePathSimple = 0x8F9; // bool + public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + public const nint m_PathSimple = 0x908; // CPathSimple* + public const nint m_splinePushType = 0x910; // uint32 } // Parent: CBaseFilter - // Fields count: 3 + // Field count: 3 public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x7F8; // bool - public const nint m_iHealthMin = 0x7FC; // int32 - public const nint m_iHealthMax = 0x800; // int32 + public const nint m_bAdrenalineActive = 0x518; // bool + public const nint m_iHealthMin = 0x51C; // int32 + public const nint m_iHealthMax = 0x520; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Fields count: 5 + // Field count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0xBC4; // CHandle - public const nint m_iszMeasureTarget = 0xBC8; // CUtlSymbolLarge - public const nint m_fRadius = 0xBD0; // float32 - public const nint m_nTouchers = 0xBD4; // int32 - public const nint m_NearestEntityDistance = 0xBD8; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0x8E0; // CHandle + public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + public const nint m_fRadius = 0x8F0; // float32 + public const nint m_nTouchers = 0x8F4; // int32 + public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0xA18; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge - public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge + public const nint m_EffectName = 0x730; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CBaseDMStart { - public const nint m_Master = 0x7A8; // CUtlSymbolLarge + public const nint m_Master = 0x4C0; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x7A8; // CCSGameRules* + public const nint m_pGameRules = 0x4C0; // CCSGameRules* } // Parent: CBaseModelEntity - // Fields count: 5 + // Field count: 5 public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x9F8; // CEntityIOOutput - public const nint m_OnEndTouch = 0xA20; // CEntityIOOutput - public const nint m_OnUse = 0xA48; // CEntityIOOutput - public const nint m_iInputFilter = 0xA70; // int32 - public const nint m_iDontMessageParent = 0xA74; // int32 + public const nint m_OnStartTouch = 0x710; // CEntityIOOutput + public const nint m_OnEndTouch = 0x738; // CEntityIOOutput + public const nint m_OnUse = 0x760; // CEntityIOOutput + public const nint m_iInputFilter = 0x788; // int32 + public const nint m_iDontMessageParent = 0x78C; // int32 } // Parent: CBeam - // Fields count: 19 + // Field count: 19 public static class CEnvBeam { - public const nint m_active = 0xA98; // int32 - public const nint m_spriteTexture = 0xAA0; // CStrongHandle - public const nint m_iszStartEntity = 0xAA8; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0xAB0; // CUtlSymbolLarge - public const nint m_life = 0xAB8; // float32 - public const nint m_boltWidth = 0xABC; // float32 - public const nint m_noiseAmplitude = 0xAC0; // float32 - public const nint m_speed = 0xAC4; // int32 - public const nint m_restrike = 0xAC8; // float32 - public const nint m_iszSpriteName = 0xAD0; // CUtlSymbolLarge - public const nint m_frameStart = 0xAD8; // int32 - public const nint m_vEndPointWorld = 0xADC; // Vector - public const nint m_vEndPointRelative = 0xAE8; // Vector - public const nint m_radius = 0xAF4; // float32 - public const nint m_TouchType = 0xAF8; // Touch_t - public const nint m_iFilterName = 0xB00; // CUtlSymbolLarge - public const nint m_hFilter = 0xB08; // CHandle - public const nint m_iszDecal = 0xB10; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0xB18; // CEntityIOOutput + public const nint m_active = 0x7B0; // int32 + public const nint m_spriteTexture = 0x7B8; // CStrongHandle + public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + public const nint m_life = 0x7D0; // float32 + public const nint m_boltWidth = 0x7D4; // float32 + public const nint m_noiseAmplitude = 0x7D8; // float32 + public const nint m_speed = 0x7DC; // int32 + public const nint m_restrike = 0x7E0; // float32 + public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + public const nint m_frameStart = 0x7F0; // int32 + public const nint m_vEndPointWorld = 0x7F4; // Vector + public const nint m_vEndPointRelative = 0x800; // Vector + public const nint m_radius = 0x80C; // float32 + public const nint m_TouchType = 0x810; // Touch_t + public const nint m_iFilterName = 0x818; // CUtlSymbolLarge + public const nint m_hFilter = 0x820; // CHandle + public const nint m_iszDecal = 0x828; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0xBC8; // CUtlSymbolLarge - public const nint m_hTonemapController = 0xBD0; // CEntityHandle + public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x8E8; // CEntityHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1852,25 +1852,25 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: CWeaponBaseItem - // Fields count: 0 + // Field count: 0 public static class CItem_Healthshot { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 public static class CFogTrigger { - public const nint m_fog = 0xBC8; // fogparams_t + public const nint m_fog = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x7A8; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x7B0; // CUtlSymbolLarge - public const nint m_supportMultipleEntitiesWithSameName = 0x7B8; // bool - public const nint m_disabled = 0x7B9; // bool - public const nint m_succeeded = 0x7BA; // bool + public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + public const nint m_disabled = 0x4D1; // bool + public const nint m_succeeded = 0x4D2; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1878,52 +1878,52 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Fields count: 4 + // Field count: 4 public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x7A4; // Vector - public const nint m_vSaveAngles = 0x7B0; // QAngle - public const nint m_bTeleportParentedEntities = 0x7BC; // bool - public const nint m_bTeleportUseCurrentAngle = 0x7BD; // bool + public const nint m_vSaveOrigin = 0x4C0; // Vector + public const nint m_vSaveAngles = 0x4CC; // QAngle + public const nint m_bTeleportParentedEntities = 0x4D8; // bool + public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Fields count: 3 + // Field count: 3 public static class CBtNodeConditionInactive { public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CWeaponSawedoff { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xBC8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xBE8; // float32 + public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x900; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 public static class CMoverPathNode { - public const nint m_vInTangentLocal = 0x7A4; // Vector - public const nint m_vOutTangentLocal = 0x7B0; // Vector - public const nint m_szParentPathUniqueID = 0x7C0; // CUtlSymbolLarge - public const nint m_OnPassThrough = 0x7C8; // CEntityIOOutput - public const nint m_hMover = 0x7F0; // CHandle + public const nint m_vInTangentLocal = 0x4C0; // Vector + public const nint m_vOutTangentLocal = 0x4CC; // Vector + public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput + public const nint m_hMover = 0x508; // CHandle } // Parent: CBtNode - // Fields count: 12 + // Field count: 12 public static class CBtActionAim { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szAimReadyKey = 0x80; // CUtlString @@ -1939,19 +1939,19 @@ namespace CS2Dumper.Schemas { public const nint m_bAcquired = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 public static class CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -1978,46 +1978,46 @@ namespace CS2Dumper.Schemas { public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { - public const nint m_fog = 0x7A8; // fogparams_t - public const nint m_bUseAngles = 0x810; // bool - public const nint m_iChangedVariables = 0x814; // int32 + public const nint m_fog = 0x4C0; // fogparams_t + public const nint m_bUseAngles = 0x528; // bool + public const nint m_iChangedVariables = 0x52C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 public static class CBodyComponent { public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer + public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xD98; // int32 - public const nint m_shotsRemaining = 0xD9C; // int32 - public const nint m_fExpireTime = 0xDA0; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xDB0; // uint16 + public const nint m_nDecoyShotTick = 0xA98; // int32 + public const nint m_shotsRemaining = 0xA9C; // int32 + public const nint m_fExpireTime = 0xAA0; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_MovementServices { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2031,7 +2031,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2041,19 +2041,19 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponMP9 { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x7B0; // CHandle - public const nint m_hPhysicsBlocker = 0x7B4; // CHandle - public const nint m_separationDuration = 0x7B8; // float32 - public const nint m_cancelTime = 0x7BC; // GameTime_t + public const nint m_hMovingEntity = 0x4C8; // CHandle + public const nint m_hPhysicsBlocker = 0x4CC; // CHandle + public const nint m_separationDuration = 0x4D0; // float32 + public const nint m_cancelTime = 0x4D4; // GameTime_t } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2062,18 +2062,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { - public const nint m_hPlayer = 0x7AC; // CHandle - public const nint m_hPingedEntity = 0x7B0; // CHandle - public const nint m_iType = 0x7B4; // int32 - public const nint m_bUrgent = 0x7B8; // bool - public const nint m_szPlaceName = 0x7B9; // char[18] + public const nint m_hPlayer = 0x4C8; // CHandle + public const nint m_hPingedEntity = 0x4CC; // CHandle + public const nint m_iType = 0x4D0; // int32 + public const nint m_bUrgent = 0x4D4; // bool + public const nint m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + public static class PredictedDamageTag_t { + public const nint nTagTick = 0x30; // GameTick_t + public const nint flFlinchModSmall = 0x34; // float32 + public const nint flFlinchModLarge = 0x38; // float32 + public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 public static class CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2083,122 +2097,122 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3B0; // bool - public const nint m_bUseParentRenderBounds = 0x3B1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool + public const nint m_bIsAnimationEnabled = 0x3A0; // bool + public const nint m_bUseParentRenderBounds = 0x3A1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3B4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3B8; // uint8 + public const nint m_materialGroup = 0x3A4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3A8; // uint8 } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x480; // CBaseAnimGraphController + public const nint m_animationController = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x60; // CGameSceneNode + public const nint m_sceneNode = 0x50; // CGameSceneNode } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 public static class CEnvFireSensor { - public const nint m_bEnabled = 0x7A4; // bool - public const nint m_bHeatAtLevel = 0x7A5; // bool - public const nint m_radius = 0x7A8; // float32 - public const nint m_targetLevel = 0x7AC; // float32 - public const nint m_targetTime = 0x7B0; // float32 - public const nint m_levelTime = 0x7B4; // float32 - public const nint m_OnHeatLevelStart = 0x7B8; // CEntityIOOutput - public const nint m_OnHeatLevelEnd = 0x7E0; // CEntityIOOutput + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_bHeatAtLevel = 0x4C1; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_targetLevel = 0x4C8; // float32 + public const nint m_targetTime = 0x4CC; // float32 + public const nint m_levelTime = 0x4D0; // float32 + public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Fields count: 2 + // Field count: 2 public static class CEnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 public static class CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x7A8; // CUtlSymbolLarge - public const nint m_bDisabled = 0x7B0; // bool + public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4C8; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 public static class CEnvShake { - public const nint m_limitToEntity = 0x7A8; // CUtlSymbolLarge - public const nint m_Amplitude = 0x7B0; // float32 - public const nint m_Frequency = 0x7B4; // float32 - public const nint m_Duration = 0x7B8; // float32 - public const nint m_Radius = 0x7BC; // float32 - public const nint m_stopTime = 0x7C0; // GameTime_t - public const nint m_nextShake = 0x7C4; // GameTime_t - public const nint m_currentAmp = 0x7C8; // float32 - public const nint m_maxForce = 0x7CC; // Vector - public const nint m_shakeCallback = 0x7E0; // CPhysicsShake + public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4C8; // float32 + public const nint m_Frequency = 0x4CC; // float32 + public const nint m_Duration = 0x4D0; // float32 + public const nint m_Radius = 0x4D4; // float32 + public const nint m_stopTime = 0x4D8; // GameTime_t + public const nint m_nextShake = 0x4DC; // GameTime_t + public const nint m_currentAmp = 0x4E0; // float32 + public const nint m_maxForce = 0x4E4; // Vector + public const nint m_shakeCallback = 0x4F8; // CPhysicsShake } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Fields count: 11 + // Field count: 11 public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x7F4; // int32 - public const nint m_iRotationInterpolator = 0x7F8; // int32 - public const nint m_flAnimStartTime = 0x7FC; // float32 - public const nint m_flAnimEndTime = 0x800; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x804; // float32 - public const nint m_pCurrentKeyFrame = 0x808; // CPathKeyFrame* - public const nint m_pTargetKeyFrame = 0x810; // CPathKeyFrame* - public const nint m_pPreKeyFrame = 0x818; // CPathKeyFrame* - public const nint m_pPostKeyFrame = 0x820; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x828; // float32 - public const nint m_iDirection = 0x82C; // int32 + public const nint m_iPositionInterpolator = 0x520; // int32 + public const nint m_iRotationInterpolator = 0x524; // int32 + public const nint m_flAnimStartTime = 0x528; // float32 + public const nint m_flAnimEndTime = 0x52C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 + public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x558; // float32 + public const nint m_iDirection = 0x55C; // int32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CFuncNavObstruction { - public const nint m_bDisabled = 0xA00; // bool + public const nint m_bDisabled = 0x718; // bool } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 public static class CEnvTilt { - public const nint m_Duration = 0x7A4; // float32 - public const nint m_Radius = 0x7A8; // float32 - public const nint m_TiltTime = 0x7AC; // float32 - public const nint m_stopTime = 0x7B0; // GameTime_t + public const nint m_Duration = 0x4C0; // float32 + public const nint m_Radius = 0x4C4; // float32 + public const nint m_TiltTime = 0x4C8; // float32 + public const nint m_stopTime = 0x4CC; // GameTime_t } // Parent: CCSWeaponBase - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2216,38 +2230,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0x11A0; // bool - public const nint m_bIsHeldByPlayer = 0x11A1; // bool - public const nint m_bPinPulled = 0x11A2; // bool - public const nint m_bJumpThrow = 0x11A3; // bool - public const nint m_bThrowAnimating = 0x11A4; // bool - public const nint m_fThrowTime = 0x11A8; // GameTime_t - public const nint m_flThrowStrength = 0x11AC; // float32 - public const nint m_flThrowStrengthApproach = 0x11B0; // float32 - public const nint m_fDropTime = 0x11B4; // GameTime_t - public const nint m_fPinPullTime = 0x11B8; // GameTime_t - public const nint m_bJustPulledPin = 0x11BC; // bool - public const nint m_nNextHoldTick = 0x11C0; // GameTick_t - public const nint m_flNextHoldFrac = 0x11C4; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle + public const nint m_bRedraw = 0xE98; // bool + public const nint m_bIsHeldByPlayer = 0xE99; // bool + public const nint m_bPinPulled = 0xE9A; // bool + public const nint m_bJumpThrow = 0xE9B; // bool + public const nint m_bThrowAnimating = 0xE9C; // bool + public const nint m_fThrowTime = 0xEA0; // GameTime_t + public const nint m_flThrowStrength = 0xEA4; // float32 + public const nint m_flThrowStrengthApproach = 0xEA8; // float32 + public const nint m_fDropTime = 0xEAC; // GameTime_t + public const nint m_fPinPullTime = 0xEB0; // GameTime_t + public const nint m_bJustPulledPin = 0xEB4; // bool + public const nint m_nNextHoldTick = 0xEB8; // GameTick_t + public const nint m_flNextHoldFrac = 0xEBC; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x9F8; // CHandle + public const nint m_hParentItem = 0x710; // CHandle } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x7A8; // CUtlSymbolLarge[16] - public const nint m_LogicBranchList = 0x828; // CUtlVector> - public const nint m_eLastState = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t - public const nint m_OnAllTrue = 0x848; // CEntityIOOutput - public const nint m_OnAllFalse = 0x870; // CEntityIOOutput - public const nint m_OnMixed = 0x898; // CEntityIOOutput + public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x540; // CUtlVector> + public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x560; // CEntityIOOutput + public const nint m_OnAllFalse = 0x588; // CEntityIOOutput + public const nint m_OnMixed = 0x5B0; // CEntityIOOutput } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2268,30 +2282,30 @@ namespace CS2Dumper.Schemas { public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser - // Fields count: 0 + // Field count: 0 public static class CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Fields count: 3 + // Field count: 3 public static class CRevertSaved { - public const nint m_loadTime = 0x9F8; // float32 - public const nint m_Duration = 0x9FC; // float32 - public const nint m_HoldTime = 0xA00; // float32 + public const nint m_loadTime = 0x710; // float32 + public const nint m_Duration = 0x714; // float32 + public const nint m_HoldTime = 0x718; // float32 } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x7A8; // CUtlSymbolLarge - public const nint m_iszLightClassFilter = 0x7B0; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x7B8; // float32 - public const nint m_flBrightnessDelta = 0x7BC; // float32 - public const nint m_bPerformScreenFade = 0x7C0; // bool - public const nint m_flTargetBrightnessMultiplier = 0x7C4; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x7C8; // float32 - public const nint m_vecLights = 0x7D0; // CUtlVector> + public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x4D0; // float32 + public const nint m_flBrightnessDelta = 0x4D4; // float32 + public const nint m_bPerformScreenFade = 0x4D8; // bool + public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + public const nint m_vecLights = 0x4E8; // CUtlVector> } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2339,52 +2353,52 @@ namespace CS2Dumper.Schemas { public const nint m_nExplosionType = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CEntityBlocker { } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 public static class CLogicCase { - public const nint m_nCase = 0x7A8; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x8A8; // int32 - public const nint m_nLastShuffleCase = 0x8AC; // int32 - public const nint m_uchShuffleCaseMap = 0x8B0; // uint8[32] - public const nint m_OnCase = 0x8D0; // CEntityIOOutput[32] - public const nint m_OnDefault = 0xDD0; // CEntityOutputTemplate> + public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5C0; // int32 + public const nint m_nLastShuffleCase = 0x5C4; // int32 + public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] + public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem - // Fields count: 2 + // Field count: 2 public static class CItemDefuser { - public const nint m_entitySpottedState = 0xCC8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xCE0; // int32 + public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x9D8; // int32 } // Parent: CRuleEntity - // Fields count: 0 + // Field count: 0 public static class CRuleBrushEntity { } // Parent: CInferno - // Fields count: 0 + // Field count: 0 public static class CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 13 + // Field count: 13 public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x7A4; // bool - public const nint m_bToLocalPlayer = 0x7A5; // bool - public const nint m_bStopOnNew = 0x7A6; // bool - public const nint m_bSaveRestore = 0x7A7; // bool - public const nint m_bSavedIsPlaying = 0x7A8; // bool - public const nint m_flSavedElapsedTime = 0x7AC; // float32 - public const nint m_iszSourceEntityName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x7B8; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x7C0; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x7E8; // CEntityIOOutput - public const nint m_iszSoundName = 0x838; // CUtlSymbolLarge - public const nint m_hSource = 0x848; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x84C; // int32 + public const nint m_bStartOnSpawn = 0x4C0; // bool + public const nint m_bToLocalPlayer = 0x4C1; // bool + public const nint m_bStopOnNew = 0x4C2; // bool + public const nint m_bSaveRestore = 0x4C3; // bool + public const nint m_bSavedIsPlaying = 0x4C4; // bool + public const nint m_flSavedElapsedTime = 0x4C8; // float32 + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x508; // CEntityIOOutput + public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge + public const nint m_hSource = 0x568; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2392,21 +2406,21 @@ namespace CS2Dumper.Schemas { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x11A0; // CountdownTimer - public const nint m_bRedraw = 0x11B8; // bool + public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer + public const nint m_bRedraw = 0xEB0; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2441,41 +2455,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x7A4; // float32 - public const nint m_flAnisotropy = 0x7A8; // float32 - public const nint m_flFadeSpeed = 0x7AC; // float32 - public const nint m_flDrawDistance = 0x7B0; // float32 - public const nint m_flFadeInStart = 0x7B4; // float32 - public const nint m_flFadeInEnd = 0x7B8; // float32 - public const nint m_flIndirectStrength = 0x7BC; // float32 - public const nint m_nIndirectTextureDimX = 0x7C0; // int32 - public const nint m_nIndirectTextureDimY = 0x7C4; // int32 - public const nint m_nIndirectTextureDimZ = 0x7C8; // int32 - public const nint m_vBoxMins = 0x7CC; // Vector - public const nint m_vBoxMaxs = 0x7D8; // Vector - public const nint m_bActive = 0x7E4; // bool - public const nint m_flStartAnisoTime = 0x7E8; // GameTime_t - public const nint m_flStartScatterTime = 0x7EC; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x7F0; // GameTime_t - public const nint m_flStartAnisotropy = 0x7F4; // float32 - public const nint m_flStartScattering = 0x7F8; // float32 - public const nint m_flStartDrawDistance = 0x7FC; // float32 - public const nint m_flDefaultAnisotropy = 0x800; // float32 - public const nint m_flDefaultScattering = 0x804; // float32 - public const nint m_flDefaultDrawDistance = 0x808; // float32 - public const nint m_bStartDisabled = 0x80C; // bool - public const nint m_bEnableIndirect = 0x80D; // bool - public const nint m_bIndirectUseLPVs = 0x80E; // bool - public const nint m_bIsMaster = 0x80F; // bool - public const nint m_hFogIndirectTexture = 0x810; // CStrongHandle - public const nint m_nForceRefreshCount = 0x818; // int32 - public const nint m_fNoiseSpeed = 0x81C; // float32 - public const nint m_fNoiseStrength = 0x820; // float32 - public const nint m_vNoiseScale = 0x824; // Vector - public const nint m_bFirstTime = 0x830; // bool + public const nint m_flScattering = 0x4C0; // float32 + public const nint m_flAnisotropy = 0x4C4; // float32 + public const nint m_flFadeSpeed = 0x4C8; // float32 + public const nint m_flDrawDistance = 0x4CC; // float32 + public const nint m_flFadeInStart = 0x4D0; // float32 + public const nint m_flFadeInEnd = 0x4D4; // float32 + public const nint m_flIndirectStrength = 0x4D8; // float32 + public const nint m_nIndirectTextureDimX = 0x4DC; // int32 + public const nint m_nIndirectTextureDimY = 0x4E0; // int32 + public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 + public const nint m_vBoxMins = 0x4E8; // Vector + public const nint m_vBoxMaxs = 0x4F4; // Vector + public const nint m_bActive = 0x500; // bool + public const nint m_flStartAnisoTime = 0x504; // GameTime_t + public const nint m_flStartScatterTime = 0x508; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t + public const nint m_flStartAnisotropy = 0x510; // float32 + public const nint m_flStartScattering = 0x514; // float32 + public const nint m_flStartDrawDistance = 0x518; // float32 + public const nint m_flDefaultAnisotropy = 0x51C; // float32 + public const nint m_flDefaultScattering = 0x520; // float32 + public const nint m_flDefaultDrawDistance = 0x524; // float32 + public const nint m_bStartDisabled = 0x528; // bool + public const nint m_bEnableIndirect = 0x529; // bool + public const nint m_bIndirectUseLPVs = 0x52A; // bool + public const nint m_bIsMaster = 0x52B; // bool + public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle + public const nint m_nForceRefreshCount = 0x538; // int32 + public const nint m_fNoiseSpeed = 0x53C; // float32 + public const nint m_fNoiseStrength = 0x540; // float32 + public const nint m_vNoiseScale = 0x544; // Vector + public const nint m_bFirstTime = 0x550; // bool } // Parent: CPlayer_MovementServices - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2502,30 +2516,30 @@ namespace CS2Dumper.Schemas { public const nint m_vecSmoothedVelocity = 0x218; // Vector } // Parent: CPhysicsProp - // Fields count: 5 + // Field count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xEF0; // Vector - public const nint m_vOriginalSpawnAngles = 0xEFC; // QAngle - public const nint m_vOriginalMins = 0xF08; // Vector - public const nint m_vOriginalMaxs = 0xF14; // Vector - public const nint m_flRespawnDuration = 0xF20; // float32 + public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector + public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle + public const nint m_vOriginalMins = 0xC00; // Vector + public const nint m_vOriginalMaxs = 0xC0C; // Vector + public const nint m_flRespawnDuration = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy - // Fields count: 0 + // Field count: 0 public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 public static class CPhysBallSocket { - public const nint m_flJointFriction = 0x820; // float32 - public const nint m_bEnableSwingLimit = 0x824; // bool - public const nint m_flSwingLimit = 0x828; // float32 - public const nint m_bEnableTwistLimit = 0x82C; // bool - public const nint m_flMinTwistAngle = 0x830; // float32 - public const nint m_flMaxTwistAngle = 0x834; // float32 + public const nint m_flJointFriction = 0x538; // float32 + public const nint m_bEnableSwingLimit = 0x53C; // bool + public const nint m_flSwingLimit = 0x540; // float32 + public const nint m_bEnableTwistLimit = 0x544; // bool + public const nint m_flMinTwistAngle = 0x548; // float32 + public const nint m_flMaxTwistAngle = 0x54C; // float32 } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2537,28 +2551,28 @@ namespace CS2Dumper.Schemas { public const nint m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Fields count: 0 + // Field count: 0 public static class CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x7A4; // bool + public const nint m_bDisabled = 0x4C0; // bool } // Parent: CSoundOpvarSetPointBase - // Fields count: 8 + // Field count: 8 public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x840; // Vector - public const nint m_vMaxs = 0x84C; // Vector - public const nint m_vDistanceMins = 0x858; // Vector - public const nint m_vDistanceMaxs = 0x864; // Vector - public const nint m_flWindMin = 0x870; // float32 - public const nint m_flWindMax = 0x874; // float32 - public const nint m_flWindMapMin = 0x878; // float32 - public const nint m_flWindMapMax = 0x87C; // float32 + public const nint m_vMins = 0x558; // Vector + public const nint m_vMaxs = 0x564; // Vector + public const nint m_vDistanceMins = 0x570; // Vector + public const nint m_vDistanceMaxs = 0x57C; // Vector + public const nint m_flWindMin = 0x588; // float32 + public const nint m_flWindMax = 0x58C; // float32 + public const nint m_flWindMapMin = 0x590; // float32 + public const nint m_flWindMapMax = 0x594; // float32 } // Parent: CRagdollProp - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2566,65 +2580,65 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xD90; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xD94; // uint32 - public const nint m_attachmentPointBoneSpace = 0xD98; // Vector - public const nint m_attachmentPointRagdollSpace = 0xDA4; // Vector - public const nint m_bShouldDetach = 0xDB0; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC0; // bool + public const nint m_boneIndexAttached = 0xA88; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA90; // Vector + public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector + public const nint m_bShouldDetach = 0xAA8; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool } // Parent: CItem - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { - public const nint m_OwningPlayer = 0xCC8; // CHandle - public const nint m_KillingPlayer = 0xCCC; // CHandle + public const nint m_OwningPlayer = 0x9C0; // CHandle + public const nint m_KillingPlayer = 0x9C4; // CHandle } // Parent: CItem - // Fields count: 32 + // Field count: 32 public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0xCD0; // bool - public const nint m_bHasPickupRadius = 0xCD1; // bool - public const nint m_flPickupRadiusSqr = 0xCD4; // float32 - public const nint m_flTriggerRadiusSqr = 0xCD8; // float32 - public const nint m_flLastPickupCheck = 0xCDC; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0xCE0; // bool - public const nint m_bPlayerInTriggerRadius = 0xCE1; // bool - public const nint m_hSpawnParticleEffect = 0xCE8; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0xCF0; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0xCF8; // bool - public const nint m_pSpawnScriptFunction = 0xD00; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xD08; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xD10; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xD18; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xD20; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xD28; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xD30; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xD38; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xD40; // CHandle - public const nint m_OnPickup = 0xD48; // CEntityIOOutput - public const nint m_OnTimeout = 0xD70; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xD98; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xDC0; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xDE8; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xE10; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xE18; // float32 - public const nint m_flTriggerRadius = 0xE1C; // float32 - public const nint m_pTriggerSoundEffect = 0xE20; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xE28; // bool - public const nint m_glowColor = 0xE29; // Color - public const nint m_bUseable = 0xE2D; // bool - public const nint m_hTriggerHelper = 0xE30; // CHandle + public const nint m_bHasTriggerRadius = 0x9C8; // bool + public const nint m_bHasPickupRadius = 0x9C9; // bool + public const nint m_flPickupRadiusSqr = 0x9CC; // float32 + public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 + public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool + public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool + public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0x9F0; // bool + public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xA38; // CHandle + public const nint m_OnPickup = 0xA40; // CEntityIOOutput + public const nint m_OnTimeout = 0xA68; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xB10; // float32 + public const nint m_flTriggerRadius = 0xB14; // float32 + public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xB20; // bool + public const nint m_glowColor = 0xB21; // Color + public const nint m_bUseable = 0xB25; // bool + public const nint m_hTriggerHelper = 0xB28; // CHandle } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 public static class CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Fields count: 6 + // Field count: 6 public static class CCSPlayer_WaterServices { public const nint m_NextDrownDamageTime = 0x40; // float32 public const nint m_nDrownDmgRate = 0x44; // int32 @@ -2634,34 +2648,34 @@ namespace CS2Dumper.Schemas { public const nint m_flSwimSoundTime = 0x5C; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x7A4; // WorldGroupId_t - public const nint m_hSkyCamera = 0x7A8; // CHandle + public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t + public const nint m_hSkyCamera = 0x4C4; // CHandle } // Parent: CBasePropDoor - // Fields count: 17 + // Field count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0x1110; // Vector - public const nint m_flDistance = 0x111C; // float32 - public const nint m_eSpawnPosition = 0x1120; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0x1124; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0x1128; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0x112C; // float32 - public const nint m_angRotationAjarDeprecated = 0x1130; // QAngle - public const nint m_angRotationClosed = 0x113C; // QAngle - public const nint m_angRotationOpenForward = 0x1148; // QAngle - public const nint m_angRotationOpenBack = 0x1154; // QAngle - public const nint m_angGoal = 0x1160; // QAngle - public const nint m_vecForwardBoundsMin = 0x116C; // Vector - public const nint m_vecForwardBoundsMax = 0x1178; // Vector - public const nint m_vecBackBoundsMin = 0x1184; // Vector - public const nint m_vecBackBoundsMax = 0x1190; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0x119C; // bool - public const nint m_hEntityBlocker = 0x11A0; // CHandle + public const nint m_vecAxis = 0xE10; // Vector + public const nint m_flDistance = 0xE1C; // float32 + public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xE2C; // float32 + public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle + public const nint m_angRotationClosed = 0xE3C; // QAngle + public const nint m_angRotationOpenForward = 0xE48; // QAngle + public const nint m_angRotationOpenBack = 0xE54; // QAngle + public const nint m_angGoal = 0xE60; // QAngle + public const nint m_vecForwardBoundsMin = 0xE6C; // Vector + public const nint m_vecForwardBoundsMax = 0xE78; // Vector + public const nint m_vecBackBoundsMin = 0xE84; // Vector + public const nint m_vecBackBoundsMax = 0xE90; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + public const nint m_hEntityBlocker = 0xEA0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 21 + // Field count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2688,30 +2702,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { - public const nint m_RopeFlags = 0xA00; // uint16 - public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge - public const nint m_Slack = 0xA10; // int16 - public const nint m_Width = 0xA14; // float32 - public const nint m_TextureScale = 0xA18; // float32 - public const nint m_nSegments = 0xA1C; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool - public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle - public const nint m_Subdiv = 0xA30; // uint8 - public const nint m_nChangeCount = 0xA31; // uint8 - public const nint m_RopeLength = 0xA32; // int16 - public const nint m_fLockedPoints = 0xA34; // uint8 - public const nint m_bCreatedFromMapFile = 0xA35; // bool - public const nint m_flScrollSpeed = 0xA38; // float32 - public const nint m_bStartPointValid = 0xA3C; // bool - public const nint m_bEndPointValid = 0xA3D; // bool - public const nint m_hStartPoint = 0xA40; // CHandle - public const nint m_hEndPoint = 0xA44; // CHandle - public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t - public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t + public const nint m_RopeFlags = 0x718; // uint16 + public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge + public const nint m_Slack = 0x728; // int16 + public const nint m_Width = 0x72C; // float32 + public const nint m_TextureScale = 0x730; // float32 + public const nint m_nSegments = 0x734; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x735; // bool + public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + public const nint m_Subdiv = 0x748; // uint8 + public const nint m_nChangeCount = 0x749; // uint8 + public const nint m_RopeLength = 0x74A; // int16 + public const nint m_fLockedPoints = 0x74C; // uint8 + public const nint m_bCreatedFromMapFile = 0x74D; // bool + public const nint m_flScrollSpeed = 0x750; // float32 + public const nint m_bStartPointValid = 0x754; // bool + public const nint m_bEndPointValid = 0x755; // bool + public const nint m_hStartPoint = 0x758; // CHandle + public const nint m_hEndPoint = 0x75C; // CHandle + public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Fields count: 52 + // Field count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2765,82 +2779,82 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class CBarnLight { - public const nint m_bEnabled = 0x9F8; // bool - public const nint m_nColorMode = 0x9FC; // int32 - public const nint m_Color = 0xA00; // Color - public const nint m_flColorTemperature = 0xA04; // float32 - public const nint m_flBrightness = 0xA08; // float32 - public const nint m_flBrightnessScale = 0xA0C; // float32 - public const nint m_nDirectLight = 0xA10; // int32 - public const nint m_nBakedShadowIndex = 0xA14; // int32 - public const nint m_nLuminaireShape = 0xA18; // int32 - public const nint m_flLuminaireSize = 0xA1C; // float32 - public const nint m_flLuminaireAnisotropy = 0xA20; // float32 - public const nint m_LightStyleString = 0xA28; // CUtlString - public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xB40; // CStrongHandle - public const nint m_flShape = 0xB48; // float32 - public const nint m_flSoftX = 0xB4C; // float32 - public const nint m_flSoftY = 0xB50; // float32 - public const nint m_flSkirt = 0xB54; // float32 - public const nint m_flSkirtNear = 0xB58; // float32 - public const nint m_vSizeParams = 0xB5C; // Vector - public const nint m_flRange = 0xB68; // float32 - public const nint m_vShear = 0xB6C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector - public const nint m_nCastShadows = 0xB88; // int32 - public const nint m_nShadowMapSize = 0xB8C; // int32 - public const nint m_nShadowPriority = 0xB90; // int32 - public const nint m_bContactShadow = 0xB94; // bool - public const nint m_nBounceLight = 0xB98; // int32 - public const nint m_flBounceScale = 0xB9C; // float32 - public const nint m_flMinRoughness = 0xBA0; // float32 - public const nint m_vAlternateColor = 0xBA4; // Vector - public const nint m_fAlternateColorBrightness = 0xBB0; // float32 - public const nint m_nFog = 0xBB4; // int32 - public const nint m_flFogStrength = 0xBB8; // float32 - public const nint m_nFogShadows = 0xBBC; // int32 - public const nint m_flFogScale = 0xBC0; // float32 - public const nint m_flFadeSizeStart = 0xBC4; // float32 - public const nint m_flFadeSizeEnd = 0xBC8; // float32 - public const nint m_flShadowFadeSizeStart = 0xBCC; // float32 - public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32 - public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool - public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector - public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector - public const nint m_bPvsModifyEntity = 0xC14; // bool + public const nint m_bEnabled = 0x710; // bool + public const nint m_nColorMode = 0x714; // int32 + public const nint m_Color = 0x718; // Color + public const nint m_flColorTemperature = 0x71C; // float32 + public const nint m_flBrightness = 0x720; // float32 + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_nDirectLight = 0x728; // int32 + public const nint m_nBakedShadowIndex = 0x72C; // int32 + public const nint m_nLuminaireShape = 0x730; // int32 + public const nint m_flLuminaireSize = 0x734; // float32 + public const nint m_flLuminaireAnisotropy = 0x738; // float32 + public const nint m_LightStyleString = 0x740; // CUtlString + public const nint m_flLightStyleStartTime = 0x748; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x858; // CStrongHandle + public const nint m_flShape = 0x860; // float32 + public const nint m_flSoftX = 0x864; // float32 + public const nint m_flSoftY = 0x868; // float32 + public const nint m_flSkirt = 0x86C; // float32 + public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_vSizeParams = 0x874; // Vector + public const nint m_flRange = 0x880; // float32 + public const nint m_vShear = 0x884; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector + public const nint m_nCastShadows = 0x8A0; // int32 + public const nint m_nShadowMapSize = 0x8A4; // int32 + public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_bContactShadow = 0x8AC; // bool + public const nint m_nBounceLight = 0x8B0; // int32 + public const nint m_flBounceScale = 0x8B4; // float32 + public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_vAlternateColor = 0x8BC; // Vector + public const nint m_fAlternateColorBrightness = 0x8C8; // float32 + public const nint m_nFog = 0x8CC; // int32 + public const nint m_flFogStrength = 0x8D0; // float32 + public const nint m_nFogShadows = 0x8D4; // int32 + public const nint m_flFogScale = 0x8D8; // float32 + public const nint m_flFadeSizeStart = 0x8DC; // float32 + public const nint m_flFadeSizeEnd = 0x8E0; // float32 + public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool + public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector + public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x920; // Vector + public const nint m_bPvsModifyEntity = 0x92C; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 public static class CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CEnvViewPunch { - public const nint m_flRadius = 0x7A4; // float32 - public const nint m_angViewPunch = 0x7A8; // QAngle + public const nint m_flRadius = 0x4C0; // float32 + public const nint m_angViewPunch = 0x4C4; // QAngle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CDEagle { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 public static class CPathCorner { - public const nint m_flWait = 0x7A4; // float32 - public const nint m_flRadius = 0x7A8; // float32 - public const nint m_OnPass = 0x7B0; // CEntityIOOutput + public const nint m_flWait = 0x4C0; // float32 + public const nint m_flRadius = 0x4C4; // float32 + public const nint m_OnPass = 0x4C8; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2863,7 +2877,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkIncludeByName @@ -2875,66 +2889,66 @@ namespace CS2Dumper.Schemas { public const nint m_Item = 0x50; // CEconItemView } // Parent: CHostage - // Fields count: 0 + // Field count: 0 public static class CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 public static class CMultiSource { - public const nint m_rgEntities = 0x7A4; // CHandle[32] - public const nint m_rgTriggered = 0x824; // int32[32] - public const nint m_OnTrigger = 0x8A8; // CEntityIOOutput - public const nint m_iTotal = 0x8D0; // int32 - public const nint m_globalstate = 0x8D8; // CUtlSymbolLarge + public const nint m_rgEntities = 0x4C0; // CHandle[32] + public const nint m_rgTriggered = 0x540; // int32[32] + public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput + public const nint m_iTotal = 0x5E8; // int32 + public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 2 + // Field count: 2 public static class CLogicNavigation { - public const nint m_isOn = 0x7B0; // bool - public const nint m_navProperty = 0x7B4; // navproperties_t + public const nint m_isOn = 0x4C8; // bool + public const nint m_navProperty = 0x4CC; // navproperties_t } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x7A4; // Vector - public const nint m_vecEntityMaxs = 0x7B0; // Vector - public const nint m_hCurrentInstance = 0x7BC; // CHandle - public const nint m_hCurrentBlocker = 0x7C0; // CHandle - public const nint m_vecBlockerOrigin = 0x7C4; // Vector - public const nint m_angPostSpawnDirection = 0x7D0; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x7DC; // float32 - public const nint m_flPostSpawnSpeed = 0x7E0; // float32 - public const nint m_bPostSpawnUseAngles = 0x7E4; // bool - public const nint m_iszTemplate = 0x7E8; // CUtlSymbolLarge - public const nint m_pOutputOnSpawned = 0x7F0; // CEntityIOOutput - public const nint m_pOutputOnFailedSpawn = 0x818; // CEntityIOOutput + public const nint m_vecEntityMins = 0x4C0; // Vector + public const nint m_vecEntityMaxs = 0x4CC; // Vector + public const nint m_hCurrentInstance = 0x4D8; // CHandle + public const nint m_hCurrentBlocker = 0x4DC; // CHandle + public const nint m_vecBlockerOrigin = 0x4E0; // Vector + public const nint m_angPostSpawnDirection = 0x4EC; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 + public const nint m_flPostSpawnSpeed = 0x4FC; // float32 + public const nint m_bPostSpawnUseAngles = 0x500; // bool + public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CPointEntity { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 public static class CLogicEventListener { - public const nint m_strEventName = 0x7B8; // CUtlString - public const nint m_bIsEnabled = 0x7C0; // bool - public const nint m_nTeam = 0x7C4; // int32 - public const nint m_OnEventFired = 0x7C8; // CEntityIOOutput + public const nint m_strEventName = 0x4D0; // CUtlString + public const nint m_bIsEnabled = 0x4D8; // bool + public const nint m_nTeam = 0x4DC; // int32 + public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 4 + // Field count: 4 public static class CFilterMultiple { - public const nint m_nFilterType = 0x7F8; // filter_t - public const nint m_iFilterName = 0x800; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x850; // CHandle[10] - public const nint m_nFilterCount = 0x878; // int32 + public const nint m_nFilterType = 0x518; // filter_t + public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x570; // CHandle[10] + public const nint m_nFilterCount = 0x598; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -2947,25 +2961,25 @@ namespace CS2Dumper.Schemas { public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 public static class CScriptComponent { public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 public static class CPhysicsWire { - public const nint m_nDensity = 0x7A4; // int32 + public const nint m_nDensity = 0x4C0; // int32 } // Parent: CPropDoorRotating - // Fields count: 4 + // Field count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0x11A4; // bool - public const nint m_isAbleToCloseAreaPortals = 0x11A5; // bool - public const nint m_currentDamageState = 0x11A8; // int32 - public const nint m_damageStates = 0x11B0; // CUtlVector + public const nint m_bBreakable = 0xEA8; // bool + public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool + public const nint m_currentDamageState = 0xEAC; // int32 + public const nint m_damageStates = 0xEB0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2973,21 +2987,21 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x7B4; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x7B8; // int32 + public const nint m_nFlameModelIndex = 0x4D0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CBumpMine { } // Parent: CBaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3003,16 +3017,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CLightGlow { - public const nint m_nHorizontalSize = 0x9F8; // uint32 - public const nint m_nVerticalSize = 0x9FC; // uint32 - public const nint m_nMinDist = 0xA00; // uint32 - public const nint m_nMaxDist = 0xA04; // uint32 - public const nint m_nOuterMaxDist = 0xA08; // uint32 - public const nint m_flGlowProxySize = 0xA0C; // float32 - public const nint m_flHDRColorScale = 0xA10; // float32 + public const nint m_nHorizontalSize = 0x710; // uint32 + public const nint m_nVerticalSize = 0x714; // uint32 + public const nint m_nMinDist = 0x718; // uint32 + public const nint m_nMaxDist = 0x71C; // uint32 + public const nint m_nOuterMaxDist = 0x720; // uint32 + public const nint m_flGlowProxySize = 0x724; // float32 + public const nint m_flHDRColorScale = 0x728; // float32 } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3044,7 +3058,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEnemiesFlashed = 0x60; // int32 } // Parent: CDynamicProp - // Fields count: 37 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -3060,102 +3074,102 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xE94; // float32 - public const nint m_hDoorList = 0xE98; // CUtlVector> - public const nint m_nHardwareType = 0xEB0; // int32 - public const nint m_bNeedsHardware = 0xEB4; // bool - public const nint m_eDoorState = 0xEB8; // DoorState_t - public const nint m_bLocked = 0xEBC; // bool - public const nint m_closedPosition = 0xEC0; // Vector - public const nint m_closedAngles = 0xECC; // QAngle - public const nint m_hBlocker = 0xED8; // CHandle - public const nint m_bFirstBlocked = 0xEDC; // bool - public const nint m_ls = 0xEE0; // locksound_t - public const nint m_bForceClosed = 0xF00; // bool - public const nint m_vecLatchWorldPosition = 0xF04; // Vector - public const nint m_hActivator = 0xF10; // CHandle - public const nint m_SoundMoving = 0xF20; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xF28; // CUtlSymbolLarge - public const nint m_SoundClose = 0xF30; // CUtlSymbolLarge - public const nint m_SoundLock = 0xF38; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xF40; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xF48; // CUtlSymbolLarge - public const nint m_SoundPound = 0xF50; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xF58; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xF60; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xF68; // int32 - public const nint m_nPhysicsMaterial = 0xF6C; // CUtlStringToken - public const nint m_SlaveName = 0xF70; // CUtlSymbolLarge - public const nint m_hMaster = 0xF78; // CHandle - public const nint m_OnBlockedClosing = 0xF80; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xFA8; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xFD0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xFF8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x1020; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x1048; // CEntityIOOutput - public const nint m_OnClose = 0x1070; // CEntityIOOutput - public const nint m_OnOpen = 0x1098; // CEntityIOOutput - public const nint m_OnLockedUse = 0x10C0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0x10E8; // CEntityIOOutput + public const nint m_flAutoReturnDelay = 0xB90; // float32 + public const nint m_hDoorList = 0xB98; // CUtlVector> + public const nint m_nHardwareType = 0xBB0; // int32 + public const nint m_bNeedsHardware = 0xBB4; // bool + public const nint m_eDoorState = 0xBB8; // DoorState_t + public const nint m_bLocked = 0xBBC; // bool + public const nint m_closedPosition = 0xBC0; // Vector + public const nint m_closedAngles = 0xBCC; // QAngle + public const nint m_hBlocker = 0xBD8; // CHandle + public const nint m_bFirstBlocked = 0xBDC; // bool + public const nint m_ls = 0xBE0; // locksound_t + public const nint m_bForceClosed = 0xC00; // bool + public const nint m_vecLatchWorldPosition = 0xC04; // Vector + public const nint m_hActivator = 0xC10; // CHandle + public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge + public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge + public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge + public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xC68; // int32 + public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge + public const nint m_hMaster = 0xC78; // CHandle + public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput + public const nint m_OnClose = 0xD70; // CEntityIOOutput + public const nint m_OnOpen = 0xD98; // CEntityIOOutput + public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x7A4; // int8 - public const nint m_iMaxRagdollCount = 0x7A8; // int32 - public const nint m_bSaveImportant = 0x7AC; // bool + public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 + public const nint m_iMaxRagdollCount = 0x4C4; // int32 + public const nint m_bSaveImportant = 0x4C8; // bool } // Parent: CBaseTrigger - // Fields count: 12 + // Field count: 12 public static class CTriggerFan { - public const nint m_vFanOrigin = 0xBC4; // Vector - public const nint m_vFanEnd = 0xBD0; // Vector - public const nint m_vNoise = 0xBDC; // Vector - public const nint m_flForce = 0xBE8; // float32 - public const nint m_flRopeForceScale = 0xBEC; // float32 - public const nint m_flPlayerForce = 0xBF0; // float32 - public const nint m_flRampTime = 0xBF4; // float32 - public const nint m_bFalloff = 0xBF8; // bool - public const nint m_bPushPlayer = 0xBF9; // bool - public const nint m_bRampDown = 0xBFA; // bool - public const nint m_bAddNoise = 0xBFB; // bool - public const nint m_RampTimer = 0xC00; // CountdownTimer + public const nint m_vFanOrigin = 0x8E0; // Vector + public const nint m_vFanEnd = 0x8EC; // Vector + public const nint m_vNoise = 0x8F8; // Vector + public const nint m_flForce = 0x904; // float32 + public const nint m_flRopeForceScale = 0x908; // float32 + public const nint m_flPlayerForce = 0x90C; // float32 + public const nint m_flRampTime = 0x910; // float32 + public const nint m_bFalloff = 0x914; // bool + public const nint m_bPushPlayer = 0x915; // bool + public const nint m_bRampDown = 0x916; // bool + public const nint m_bAddNoise = 0x917; // bool + public const nint m_RampTimer = 0x918; // CountdownTimer } // Parent: CMolotovGrenade - // Fields count: 0 + // Field count: 0 public static class CIncendiaryGrenade { } // Parent: CPathCorner - // Fields count: 0 + // Field count: 0 public static class CPathCornerCrash { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { - public const nint m_Handle = 0x7A4; // CHandle - public const nint m_bSendHandle = 0x7A8; // bool + public const nint m_Handle = 0x4C0; // CHandle + public const nint m_bSendHandle = 0x4C4; // bool } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x7B8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x7C0; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x7C8; // int32 - public const nint m_nOpvarIndex = 0x7CC; // int32 - public const nint m_flOpvarValue = 0x7D0; // float32 - public const nint m_OpvarValueString = 0x7D8; // CUtlSymbolLarge - public const nint m_bSetOnSpawn = 0x7E0; // bool + public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x4E0; // int32 + public const nint m_nOpvarIndex = 0x4E4; // int32 + public const nint m_flOpvarValue = 0x4E8; // float32 + public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x4F8; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3165,29 +3179,29 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x32; // uint16 } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x7A4; // bool + public const nint m_bCreateFlightSpace = 0x4C0; // bool } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 public static class CLogicAchievement { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_iszAchievementEventID = 0x7A8; // CUtlSymbolLarge - public const nint m_OnFired = 0x7B0; // CEntityIOOutput + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + public const nint m_OnFired = 0x4D0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 public static class CPathSimple { - public const nint m_pathString = 0x7F8; // CUtlString + public const nint m_pathString = 0x510; // CUtlString } // Parent: CBtNode - // Fields count: 1 + // Field count: 1 public static class CBtActionParachutePositioning { public const nint m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3205,23 +3219,23 @@ namespace CS2Dumper.Schemas { public const nint m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent - // Fields count: 0 + // Field count: 0 public static class CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 public static class CItem { - public const nint m_OnPlayerTouch = 0xBF8; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xC20; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0xC48; // bool - public const nint m_OnCacheInteraction = 0xC50; // CEntityIOOutput - public const nint m_OnGlovePulled = 0xC78; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0xCA0; // Vector - public const nint m_vOriginalSpawnAngles = 0xCAC; // QAngle - public const nint m_bPhysStartAsleep = 0xCB8; // bool + public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x940; // bool + public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput + public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0x998; // Vector + public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle + public const nint m_bPhysStartAsleep = 0x9B0; // bool } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3229,23 +3243,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x9F8; // bool - public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge - public const nint m_PanelID = 0xA10; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput - public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput - public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput - public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput - public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput - public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput - public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput - public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput - public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput - public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput + public const nint m_bEnabled = 0x710; // bool + public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge + public const nint m_PanelID = 0x728; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3258,18 +3272,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle - public const nint m_flWidth = 0xA00; // float32 - public const nint m_flHeight = 0xA04; // float32 - public const nint m_flDepth = 0xA08; // float32 - public const nint m_nRenderOrder = 0xA0C; // uint32 - public const nint m_bProjectOnWorld = 0xA10; // bool - public const nint m_bProjectOnCharacters = 0xA11; // bool - public const nint m_bProjectOnWater = 0xA12; // bool - public const nint m_flDepthSortBias = 0xA14; // float32 + public const nint m_hDecalMaterial = 0x710; // CStrongHandle + public const nint m_flWidth = 0x718; // float32 + public const nint m_flHeight = 0x71C; // float32 + public const nint m_flDepth = 0x720; // float32 + public const nint m_nRenderOrder = 0x724; // uint32 + public const nint m_bProjectOnWorld = 0x728; // bool + public const nint m_bProjectOnCharacters = 0x729; // bool + public const nint m_bProjectOnWater = 0x72A; // bool + public const nint m_flDepthSortBias = 0x72C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3277,26 +3291,26 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 public static class CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x7A8; // CEntityIOOutput - public const nint m_OnDemoMapSpawn = 0x7D0; // CEntityIOOutput - public const nint m_OnNewGame = 0x7F8; // CEntityIOOutput - public const nint m_OnLoadGame = 0x820; // CEntityIOOutput - public const nint m_OnMapTransition = 0x848; // CEntityIOOutput - public const nint m_OnBackgroundMap = 0x870; // CEntityIOOutput - public const nint m_OnMultiNewMap = 0x898; // CEntityIOOutput - public const nint m_OnMultiNewRound = 0x8C0; // CEntityIOOutput - public const nint m_OnVREnabled = 0x8E8; // CEntityIOOutput - public const nint m_OnVRNotEnabled = 0x910; // CEntityIOOutput - public const nint m_globalstate = 0x938; // CUtlSymbolLarge + public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + public const nint m_OnNewGame = 0x510; // CEntityIOOutput + public const nint m_OnLoadGame = 0x538; // CEntityIOOutput + public const nint m_OnMapTransition = 0x560; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + public const nint m_OnVREnabled = 0x600; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput + public const nint m_globalstate = 0x650; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3305,69 +3319,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_hSource = 0x7A8; // CEntityHandle - public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x810; // Vector - public const nint m_iszStackName = 0x820; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x828; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x830; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x838; // int32 - public const nint m_bUseAutoCompare = 0x83C; // bool + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hSource = 0x4C4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x528; // Vector + public const nint m_iszStackName = 0x538; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x550; // int32 + public const nint m_bUseAutoCompare = 0x554; // bool } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 public static class CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Fields count: 0 + // Field count: 0 public static class CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Fields count: 9 + // Field count: 9 public static class CFuncTrackChange { - public const nint m_trackTop = 0xAC0; // CPathTrack* - public const nint m_trackBottom = 0xAC8; // CPathTrack* - public const nint m_train = 0xAD0; // CFuncTrackTrain* - public const nint m_trackTopName = 0xAD8; // CUtlSymbolLarge - public const nint m_trackBottomName = 0xAE0; // CUtlSymbolLarge - public const nint m_trainName = 0xAE8; // CUtlSymbolLarge - public const nint m_code = 0xAF0; // TRAIN_CODE - public const nint m_targetState = 0xAF4; // int32 - public const nint m_use = 0xAF8; // int32 + public const nint m_trackTop = 0x7D8; // CPathTrack* + public const nint m_trackBottom = 0x7E0; // CPathTrack* + public const nint m_train = 0x7E8; // CFuncTrackTrain* + public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge + public const nint m_trainName = 0x800; // CUtlSymbolLarge + public const nint m_code = 0x808; // TRAIN_CODE + public const nint m_targetState = 0x80C; // int32 + public const nint m_use = 0x810; // int32 } // Parent: CRuleBrushEntity - // Fields count: 4 + // Field count: 4 public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0xA00; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0xA28; // CEntityIOOutput - public const nint m_PlayersInCount = 0xA50; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0xA78; // CEntityOutputTemplate + public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput + public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate } // Parent: CRuleEntity - // Fields count: 1 + // Field count: 1 public static class CRulePointEntity { - public const nint m_Score = 0xA00; // int32 + public const nint m_Score = 0x718; // int32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 public static class CMessageEntity { - public const nint m_radius = 0x7A4; // int32 - public const nint m_messageText = 0x7A8; // CUtlSymbolLarge - public const nint m_drawText = 0x7B0; // bool - public const nint m_bDeveloperOnly = 0x7B1; // bool - public const nint m_bEnabled = 0x7B2; // bool + public const nint m_radius = 0x4C0; // int32 + public const nint m_messageText = 0x4C8; // CUtlSymbolLarge + public const nint m_drawText = 0x4D0; // bool + public const nint m_bDeveloperOnly = 0x4D1; // bool + public const nint m_bEnabled = 0x4D2; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CSmokeGrenade { } // Parent: CBaseAnimGraph - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkIncludeByName @@ -3390,20 +3404,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { - public const nint m_vecLastFacing = 0xBF8; // Vector - public const nint m_nViewModelIndex = 0xC04; // uint32 - public const nint m_nAnimationParity = 0xC08; // uint32 - public const nint m_flAnimationStartTime = 0xC0C; // float32 - public const nint m_hWeapon = 0xC10; // CHandle - public const nint m_sVMName = 0xC18; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0xC28; // HSequence - public const nint m_oldLayer = 0xC2C; // int32 - public const nint m_oldLayerStartTime = 0xC30; // float32 - public const nint m_hControlPanel = 0xC34; // CHandle + public const nint m_vecLastFacing = 0x8F0; // Vector + public const nint m_nViewModelIndex = 0x8FC; // uint32 + public const nint m_nAnimationParity = 0x900; // uint32 + public const nint m_flAnimationStartTime = 0x904; // float32 + public const nint m_hWeapon = 0x908; // CHandle + public const nint m_sVMName = 0x910; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x920; // HSequence + public const nint m_oldLayer = 0x924; // int32 + public const nint m_oldLayerStartTime = 0x928; // float32 + public const nint m_hControlPanel = 0x92C; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3412,15 +3426,15 @@ namespace CS2Dumper.Schemas { public const nint m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CServerOnlyModelEntity { } // Parent: CBtNode - // Fields count: 4 + // Field count: 4 public static class CBtActionCombatPositioning { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szIsAttackingKey = 0x80; // CUtlString @@ -3428,7 +3442,7 @@ namespace CS2Dumper.Schemas { public const nint m_bCrouching = 0xA0; // bool } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3436,68 +3450,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { - public const nint m_flScale = 0x7A4; // float32 - public const nint m_flStartScale = 0x7A8; // float32 - public const nint m_flScaleTime = 0x7AC; // float32 - public const nint m_nFlags = 0x7B0; // uint32 + public const nint m_flScale = 0x4C0; // float32 + public const nint m_flStartScale = 0x4C4; // float32 + public const nint m_flScaleTime = 0x4C8; // float32 + public const nint m_nFlags = 0x4CC; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponGlock { } // Parent: CBaseViewModel - // Fields count: 0 + // Field count: 0 public static class CPredictedViewModel { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0xBC8; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0xBF0; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 18 + // Field count: 18 public static class CEnvMicrophone { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_hMeasureTarget = 0x7A8; // CHandle - public const nint m_nSoundType = 0x7AC; // SoundTypes_t - public const nint m_nSoundFlags = 0x7AE; // SoundFlags_t - public const nint m_flSensitivity = 0x7B0; // float32 - public const nint m_flSmoothFactor = 0x7B4; // float32 - public const nint m_flMaxRange = 0x7B8; // float32 - public const nint m_iszSpeakerName = 0x7C0; // CUtlSymbolLarge - public const nint m_hSpeaker = 0x7C8; // CHandle - public const nint m_bAvoidFeedback = 0x7CC; // bool - public const nint m_iSpeakerDSPPreset = 0x7D0; // int32 - public const nint m_iszListenFilter = 0x7D8; // CUtlSymbolLarge - public const nint m_hListenFilter = 0x7E0; // CHandle - public const nint m_SoundLevel = 0x7E8; // CEntityOutputTemplate - public const nint m_OnRoutedSound = 0x810; // CEntityIOOutput - public const nint m_OnHeardSound = 0x838; // CEntityIOOutput - public const nint m_szLastSound = 0x860; // char[256] - public const nint m_iLastRoutedFrame = 0x960; // int32 + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hMeasureTarget = 0x4C4; // CHandle + public const nint m_nSoundType = 0x4C8; // SoundTypes_t + public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t + public const nint m_flSensitivity = 0x4CC; // float32 + public const nint m_flSmoothFactor = 0x4D0; // float32 + public const nint m_flMaxRange = 0x4D4; // float32 + public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x4E0; // CHandle + public const nint m_bAvoidFeedback = 0x4E4; // bool + public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 + public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x4F8; // CHandle + public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput + public const nint m_OnHeardSound = 0x550; // CEntityIOOutput + public const nint m_szLastSound = 0x578; // char[256] + public const nint m_iLastRoutedFrame = 0x678; // int32 } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x7A8; // CEntityIOOutput - public const nint m_OnSpawnGroupLoadFinished = 0x7D0; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadStarted = 0x7F8; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadFinished = 0x820; // CEntityIOOutput - public const nint m_iszSpawnGroupName = 0x848; // CUtlSymbolLarge - public const nint m_iszSpawnGroupFilterName = 0x850; // CUtlSymbolLarge - public const nint m_iszLandmarkName = 0x858; // CUtlSymbolLarge - public const nint m_sFixedSpawnGroupName = 0x860; // CUtlString - public const nint m_flTimeoutInterval = 0x868; // float32 - public const nint m_bStreamingStarted = 0x86C; // bool - public const nint m_bUnloadingStarted = 0x86D; // bool + public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString + public const nint m_flTimeoutInterval = 0x580; // float32 + public const nint m_bStreamingStarted = 0x584; // bool + public const nint m_bUnloadingStarted = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -3517,33 +3531,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64 - public const nint m_nTickBase = 0x7B8; // uint32 - public const nint m_hPawn = 0x7E8; // CHandle - public const nint m_bKnownTeamMismatch = 0x7EC; // bool - public const nint m_nSplitScreenSlot = 0x7F0; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x7F4; // CHandle - public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector> - public const nint m_bIsHLTV = 0x810; // bool - public const nint m_iConnected = 0x814; // PlayerConnectedState - public const nint m_iszPlayerName = 0x818; // char[128] - public const nint m_szNetworkIDString = 0x898; // CUtlString - public const nint m_fLerpTime = 0x8A0; // float32 - public const nint m_bLagCompensation = 0x8A4; // bool - public const nint m_bPredict = 0x8A5; // bool - public const nint m_bAutoKickDisabled = 0x8A6; // bool - public const nint m_bIsLowViolence = 0x8A7; // bool - public const nint m_bGamePaused = 0x8A8; // bool - public const nint m_iIgnoreGlobalChat = 0x9D0; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x9D4; // float32 - public const nint m_flLastEntitySteadyState = 0x9D8; // float32 - public const nint m_nAvailableEntitySteadyState = 0x9DC; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x9E0; // bool - public const nint m_steamID = 0x9F0; // uint64 - public const nint m_iDesiredFOV = 0x9F8; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + public const nint m_nTickBase = 0x4D0; // uint32 + public const nint m_hPawn = 0x500; // CHandle + public const nint m_bKnownTeamMismatch = 0x504; // bool + public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x50C; // CHandle + public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> + public const nint m_bIsHLTV = 0x528; // bool + public const nint m_iConnected = 0x52C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x530; // char[128] + public const nint m_szNetworkIDString = 0x5B0; // CUtlString + public const nint m_fLerpTime = 0x5B8; // float32 + public const nint m_bLagCompensation = 0x5BC; // bool + public const nint m_bPredict = 0x5BD; // bool + public const nint m_bAutoKickDisabled = 0x5BE; // bool + public const nint m_bIsLowViolence = 0x5BF; // bool + public const nint m_bGamePaused = 0x5C0; // bool + public const nint m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x704; // float32 + public const nint m_flLastEntitySteadyState = 0x708; // float32 + public const nint m_nAvailableEntitySteadyState = 0x70C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x710; // bool + public const nint m_steamID = 0x720; // uint64 + public const nint m_iDesiredFOV = 0x728; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3551,89 +3565,89 @@ namespace CS2Dumper.Schemas { public static class CPointTemplateAPI { } // Parent: CCSWeaponBase - // Fields count: 1 + // Field count: 1 public static class CKnife { - public const nint m_bFirstAttack = 0x11A0; // bool + public const nint m_bFirstAttack = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 37 + // Field count: 37 public static class CFuncTrackTrain { - public const nint m_ppath = 0x9F8; // CHandle - public const nint m_length = 0x9FC; // float32 - public const nint m_vPosPrev = 0xA00; // Vector - public const nint m_angPrev = 0xA0C; // QAngle - public const nint m_controlMins = 0xA18; // Vector - public const nint m_controlMaxs = 0xA24; // Vector - public const nint m_lastBlockPos = 0xA30; // Vector - public const nint m_lastBlockTick = 0xA3C; // int32 - public const nint m_flVolume = 0xA40; // float32 - public const nint m_flBank = 0xA44; // float32 - public const nint m_oldSpeed = 0xA48; // float32 - public const nint m_flBlockDamage = 0xA4C; // float32 - public const nint m_height = 0xA50; // float32 - public const nint m_maxSpeed = 0xA54; // float32 - public const nint m_dir = 0xA58; // float32 - public const nint m_iszSoundMove = 0xA60; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0xA68; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0xA70; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0xA78; // CUtlSymbolLarge - public const nint m_strPathTarget = 0xA80; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0xA88; // float32 - public const nint m_flMoveSoundMaxDuration = 0xA8C; // float32 - public const nint m_flNextMoveSoundTime = 0xA90; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0xA94; // float32 - public const nint m_flMoveSoundMaxPitch = 0xA98; // float32 - public const nint m_eOrientationType = 0xA9C; // TrainOrientationType_t - public const nint m_eVelocityType = 0xAA0; // TrainVelocityType_t - public const nint m_OnStart = 0xAB0; // CEntityIOOutput - public const nint m_OnNext = 0xAD8; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0xB00; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0xB28; // bool - public const nint m_flDesiredSpeed = 0xB2C; // float32 - public const nint m_flSpeedChangeTime = 0xB30; // GameTime_t - public const nint m_flAccelSpeed = 0xB34; // float32 - public const nint m_flDecelSpeed = 0xB38; // float32 - public const nint m_bAccelToSpeed = 0xB3C; // bool - public const nint m_flNextMPSoundTime = 0xB40; // GameTime_t + public const nint m_ppath = 0x710; // CHandle + public const nint m_length = 0x714; // float32 + public const nint m_vPosPrev = 0x718; // Vector + public const nint m_angPrev = 0x724; // QAngle + public const nint m_controlMins = 0x730; // Vector + public const nint m_controlMaxs = 0x73C; // Vector + public const nint m_lastBlockPos = 0x748; // Vector + public const nint m_lastBlockTick = 0x754; // int32 + public const nint m_flVolume = 0x758; // float32 + public const nint m_flBank = 0x75C; // float32 + public const nint m_oldSpeed = 0x760; // float32 + public const nint m_flBlockDamage = 0x764; // float32 + public const nint m_height = 0x768; // float32 + public const nint m_maxSpeed = 0x76C; // float32 + public const nint m_dir = 0x770; // float32 + public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 + public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 + public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 + public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 + public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t + public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t + public const nint m_OnStart = 0x7C8; // CEntityIOOutput + public const nint m_OnNext = 0x7F0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x840; // bool + public const nint m_flDesiredSpeed = 0x844; // float32 + public const nint m_flSpeedChangeTime = 0x848; // GameTime_t + public const nint m_flAccelSpeed = 0x84C; // float32 + public const nint m_flDecelSpeed = 0x850; // float32 + public const nint m_bAccelToSpeed = 0x854; // bool + public const nint m_flNextMPSoundTime = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity - // Fields count: 5 + // Field count: 5 public static class CFogVolume { - public const nint m_fogName = 0x9F8; // CUtlSymbolLarge - public const nint m_postProcessName = 0xA00; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0xA08; // CUtlSymbolLarge - public const nint m_bDisabled = 0xA18; // bool - public const nint m_bInFogVolumesList = 0xA19; // bool + public const nint m_fogName = 0x710; // CUtlSymbolLarge + public const nint m_postProcessName = 0x718; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0x730; // bool + public const nint m_bInFogVolumesList = 0x731; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 public static class CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Fields count: 19 + // Field count: 19 public static class CFire { - public const nint m_hEffect = 0x9F8; // CHandle - public const nint m_hOwner = 0x9FC; // CHandle - public const nint m_nFireType = 0xA00; // int32 - public const nint m_flFuel = 0xA04; // float32 - public const nint m_flDamageTime = 0xA08; // GameTime_t - public const nint m_lastDamage = 0xA0C; // GameTime_t - public const nint m_flFireSize = 0xA10; // float32 - public const nint m_flLastNavUpdateTime = 0xA14; // GameTime_t - public const nint m_flHeatLevel = 0xA18; // float32 - public const nint m_flHeatAbsorb = 0xA1C; // float32 - public const nint m_flDamageScale = 0xA20; // float32 - public const nint m_flMaxHeat = 0xA24; // float32 - public const nint m_flLastHeatLevel = 0xA28; // float32 - public const nint m_flAttackTime = 0xA2C; // float32 - public const nint m_bEnabled = 0xA30; // bool - public const nint m_bStartDisabled = 0xA31; // bool - public const nint m_bDidActivate = 0xA32; // bool - public const nint m_OnIgnited = 0xA38; // CEntityIOOutput - public const nint m_OnExtinguished = 0xA60; // CEntityIOOutput + public const nint m_hEffect = 0x710; // CHandle + public const nint m_hOwner = 0x714; // CHandle + public const nint m_nFireType = 0x718; // int32 + public const nint m_flFuel = 0x71C; // float32 + public const nint m_flDamageTime = 0x720; // GameTime_t + public const nint m_lastDamage = 0x724; // GameTime_t + public const nint m_flFireSize = 0x728; // float32 + public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t + public const nint m_flHeatLevel = 0x730; // float32 + public const nint m_flHeatAbsorb = 0x734; // float32 + public const nint m_flDamageScale = 0x738; // float32 + public const nint m_flMaxHeat = 0x73C; // float32 + public const nint m_flLastHeatLevel = 0x740; // float32 + public const nint m_flAttackTime = 0x744; // float32 + public const nint m_bEnabled = 0x748; // bool + public const nint m_bStartDisabled = 0x749; // bool + public const nint m_bDidActivate = 0x74A; // bool + public const nint m_OnIgnited = 0x750; // CEntityIOOutput + public const nint m_OnExtinguished = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3658,80 +3672,80 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponBizon { } // Parent: CBasePlatTrain - // Fields count: 1 + // Field count: 1 public static class CFuncPlat { - public const nint m_sNoise = 0xAA0; // CUtlSymbolLarge + public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 48 + // Field count: 48 public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x828; // JointMotion_t - public const nint m_nLinearMotionY = 0x82C; // JointMotion_t - public const nint m_nLinearMotionZ = 0x830; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x834; // float32 - public const nint m_flLinearFrequencyY = 0x838; // float32 - public const nint m_flLinearFrequencyZ = 0x83C; // float32 - public const nint m_flLinearDampingRatioX = 0x840; // float32 - public const nint m_flLinearDampingRatioY = 0x844; // float32 - public const nint m_flLinearDampingRatioZ = 0x848; // float32 - public const nint m_flMaxLinearImpulseX = 0x84C; // float32 - public const nint m_flMaxLinearImpulseY = 0x850; // float32 - public const nint m_flMaxLinearImpulseZ = 0x854; // float32 - public const nint m_flBreakAfterTimeX = 0x858; // float32 - public const nint m_flBreakAfterTimeY = 0x85C; // float32 - public const nint m_flBreakAfterTimeZ = 0x860; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x864; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x868; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x86C; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x870; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x874; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x878; // float32 - public const nint m_flNotifyForceX = 0x87C; // float32 - public const nint m_flNotifyForceY = 0x880; // float32 - public const nint m_flNotifyForceZ = 0x884; // float32 - public const nint m_flNotifyForceMinTimeX = 0x888; // float32 - public const nint m_flNotifyForceMinTimeY = 0x88C; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x890; // float32 - public const nint m_flNotifyForceLastTimeX = 0x894; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x898; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x89C; // GameTime_t - public const nint m_bAxisNotifiedX = 0x8A0; // bool - public const nint m_bAxisNotifiedY = 0x8A1; // bool - public const nint m_bAxisNotifiedZ = 0x8A2; // bool - public const nint m_nAngularMotionX = 0x8A4; // JointMotion_t - public const nint m_nAngularMotionY = 0x8A8; // JointMotion_t - public const nint m_nAngularMotionZ = 0x8AC; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x8B0; // float32 - public const nint m_flAngularFrequencyY = 0x8B4; // float32 - public const nint m_flAngularFrequencyZ = 0x8B8; // float32 - public const nint m_flAngularDampingRatioX = 0x8BC; // float32 - public const nint m_flAngularDampingRatioY = 0x8C0; // float32 - public const nint m_flAngularDampingRatioZ = 0x8C4; // float32 - public const nint m_flMaxAngularImpulseX = 0x8C8; // float32 - public const nint m_flMaxAngularImpulseY = 0x8CC; // float32 - public const nint m_flMaxAngularImpulseZ = 0x8D0; // float32 - public const nint m_NotifyForceReachedX = 0x8D8; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x900; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x928; // CEntityIOOutput + public const nint m_nLinearMotionX = 0x540; // JointMotion_t + public const nint m_nLinearMotionY = 0x544; // JointMotion_t + public const nint m_nLinearMotionZ = 0x548; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x54C; // float32 + public const nint m_flLinearFrequencyY = 0x550; // float32 + public const nint m_flLinearFrequencyZ = 0x554; // float32 + public const nint m_flLinearDampingRatioX = 0x558; // float32 + public const nint m_flLinearDampingRatioY = 0x55C; // float32 + public const nint m_flLinearDampingRatioZ = 0x560; // float32 + public const nint m_flMaxLinearImpulseX = 0x564; // float32 + public const nint m_flMaxLinearImpulseY = 0x568; // float32 + public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 + public const nint m_flBreakAfterTimeX = 0x570; // float32 + public const nint m_flBreakAfterTimeY = 0x574; // float32 + public const nint m_flBreakAfterTimeZ = 0x578; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 + public const nint m_flNotifyForceX = 0x594; // float32 + public const nint m_flNotifyForceY = 0x598; // float32 + public const nint m_flNotifyForceZ = 0x59C; // float32 + public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 + public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 + public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + public const nint m_bAxisNotifiedX = 0x5B8; // bool + public const nint m_bAxisNotifiedY = 0x5B9; // bool + public const nint m_bAxisNotifiedZ = 0x5BA; // bool + public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t + public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5C8; // float32 + public const nint m_flAngularFrequencyY = 0x5CC; // float32 + public const nint m_flAngularFrequencyZ = 0x5D0; // float32 + public const nint m_flAngularDampingRatioX = 0x5D4; // float32 + public const nint m_flAngularDampingRatioY = 0x5D8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 + public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 + public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 + public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 + public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // MNetworkIncludeByName @@ -3742,28 +3756,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool - public const nint m_pChoreoServices = 0xA78; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool - public const nint m_flMaxSlopeDistance = 0xA84; // float32 - public const nint m_vLastSlopeCheckPos = 0xA88; // Vector - public const nint m_bAnimationUpdateScheduled = 0xA94; // bool - public const nint m_vecForce = 0xA98; // Vector - public const nint m_nForceBone = 0xAA4; // int32 - public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0xAC0; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool + public const nint m_pChoreoServices = 0x790; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool + public const nint m_flMaxSlopeDistance = 0x79C; // float32 + public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector + public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool + public const nint m_vecForce = 0x7B0; // Vector + public const nint m_nForceBone = 0x7BC; // int32 + public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0x7D8; // bool } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 public static class CPhysTorque { - public const nint m_axis = 0x808; // Vector + public const nint m_axis = 0x520; // Vector } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 public static class CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3771,44 +3785,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { - public const nint m_ragdoll = 0xBF8; // ragdoll_t - public const nint m_bStartDisabled = 0xC30; // bool - public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0xC68; // CHandle - public const nint m_lastUpdateTickCount = 0xC6C; // uint32 - public const nint m_allAsleep = 0xC70; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool - public const nint m_hDamageEntity = 0xC74; // CHandle - public const nint m_hKiller = 0xC78; // CHandle - public const nint m_hPhysicsAttacker = 0xC7C; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t - public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t - public const nint m_flFadeTime = 0xC88; // float32 - public const nint m_vecLastOrigin = 0xC8C; // Vector - public const nint m_flAwakeTime = 0xC98; // GameTime_t - public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t - public const nint m_strOriginClassName = 0xCA0; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0xCA8; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0xCB0; // bool - public const nint m_bShouldTeleportPhysics = 0xCB1; // bool - public const nint m_flBlendWeight = 0xCB4; // float32 - public const nint m_flDefaultFadeScale = 0xCB8; // float32 - public const nint m_ragdollMins = 0xCC0; // CUtlVector - public const nint m_ragdollMaxs = 0xCD8; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0xCF0; // bool - public const nint m_bValidatePoweredRagdollPose = 0xD50; // bool + public const nint m_ragdoll = 0x8F0; // ragdoll_t + public const nint m_bStartDisabled = 0x928; // bool + public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0x960; // CHandle + public const nint m_lastUpdateTickCount = 0x964; // uint32 + public const nint m_allAsleep = 0x968; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool + public const nint m_hDamageEntity = 0x96C; // CHandle + public const nint m_hKiller = 0x970; // CHandle + public const nint m_hPhysicsAttacker = 0x974; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t + public const nint m_flFadeTime = 0x980; // float32 + public const nint m_vecLastOrigin = 0x984; // Vector + public const nint m_flAwakeTime = 0x990; // GameTime_t + public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t + public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x9A8; // bool + public const nint m_bShouldTeleportPhysics = 0x9A9; // bool + public const nint m_flBlendWeight = 0x9AC; // float32 + public const nint m_flDefaultFadeScale = 0x9B0; // float32 + public const nint m_ragdollMins = 0x9B8; // CUtlVector + public const nint m_ragdollMaxs = 0x9D0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool + public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class CItemSoda { } // Parent: CEnvCubemap - // Fields count: 0 + // Field count: 0 public static class CEnvCubemapBox { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3816,7 +3830,7 @@ namespace CS2Dumper.Schemas { public static class CBasePlayerControllerAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3824,64 +3838,64 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x7A4; // float32 - public const nint m_flFadeEndDist = 0x7A8; // float32 + public const nint m_flFadeStartDist = 0x4C0; // float32 + public const nint m_flFadeEndDist = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0xBF0; // CHandle - public const nint m_flFieldOfView = 0xBF4; // float32 - public const nint m_flLookTime = 0xBF8; // float32 - public const nint m_flLookTimeTotal = 0xBFC; // float32 - public const nint m_flLookTimeLast = 0xC00; // GameTime_t - public const nint m_flTimeoutDuration = 0xC04; // float32 - public const nint m_bTimeoutFired = 0xC08; // bool - public const nint m_bIsLooking = 0xC09; // bool - public const nint m_b2DFOV = 0xC0A; // bool - public const nint m_bUseVelocity = 0xC0B; // bool - public const nint m_bTestOcclusion = 0xC0C; // bool - public const nint m_OnTimeout = 0xC10; // CEntityIOOutput - public const nint m_OnStartLook = 0xC38; // CEntityIOOutput - public const nint m_OnEndLook = 0xC60; // CEntityIOOutput + public const nint m_hLookTarget = 0x908; // CHandle + public const nint m_flFieldOfView = 0x90C; // float32 + public const nint m_flLookTime = 0x910; // float32 + public const nint m_flLookTimeTotal = 0x914; // float32 + public const nint m_flLookTimeLast = 0x918; // GameTime_t + public const nint m_flTimeoutDuration = 0x91C; // float32 + public const nint m_bTimeoutFired = 0x920; // bool + public const nint m_bIsLooking = 0x921; // bool + public const nint m_b2DFOV = 0x922; // bool + public const nint m_bUseVelocity = 0x923; // bool + public const nint m_bTestOcclusion = 0x924; // bool + public const nint m_OnTimeout = 0x928; // CEntityIOOutput + public const nint m_OnStartLook = 0x950; // CEntityIOOutput + public const nint m_OnEndLook = 0x978; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoTeleportDestination { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 public static class CMathRemap { - public const nint m_flInMin = 0x7A4; // float32 - public const nint m_flInMax = 0x7A8; // float32 - public const nint m_flOut1 = 0x7AC; // float32 - public const nint m_flOut2 = 0x7B0; // float32 - public const nint m_flOldInValue = 0x7B4; // float32 - public const nint m_bEnabled = 0x7B8; // bool - public const nint m_OutValue = 0x7C0; // CEntityOutputTemplate - public const nint m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput - public const nint m_OnRoseAboveMax = 0x810; // CEntityIOOutput - public const nint m_OnFellBelowMin = 0x838; // CEntityIOOutput - public const nint m_OnFellBelowMax = 0x860; // CEntityIOOutput + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_flOut1 = 0x4C8; // float32 + public const nint m_flOut2 = 0x4CC; // float32 + public const nint m_flOldInValue = 0x4D0; // float32 + public const nint m_bEnabled = 0x4D4; // bool + public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 public static class CInstructorEventEntity { - public const nint m_iszName = 0x7A8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge - public const nint m_hTargetPlayer = 0x7B8; // CHandle + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x4D0; // CHandle } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -3900,69 +3914,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle - public const nint m_flFogStartDistance = 0x7B0; // float32 - public const nint m_flFogEndDistance = 0x7B4; // float32 - public const nint m_bHeightFogEnabled = 0x7B8; // bool - public const nint m_flFogStartHeight = 0x7BC; // float32 - public const nint m_flFogEndHeight = 0x7C0; // float32 - public const nint m_flFarZ = 0x7C4; // float32 - public const nint m_flFogMaxOpacity = 0x7C8; // float32 - public const nint m_flFogFalloffExponent = 0x7CC; // float32 - public const nint m_flFogVerticalExponent = 0x7D0; // float32 - public const nint m_fogColor = 0x7D4; // Color - public const nint m_flFogStrength = 0x7D8; // float32 - public const nint m_flFadeTime = 0x7DC; // float32 - public const nint m_bStartDisabled = 0x7E0; // bool - public const nint m_bIsEnabled = 0x7E1; // bool - public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool + public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4C8; // float32 + public const nint m_flFogEndDistance = 0x4CC; // float32 + public const nint m_bHeightFogEnabled = 0x4D0; // bool + public const nint m_flFogStartHeight = 0x4D4; // float32 + public const nint m_flFogEndHeight = 0x4D8; // float32 + public const nint m_flFarZ = 0x4DC; // float32 + public const nint m_flFogMaxOpacity = 0x4E0; // float32 + public const nint m_flFogFalloffExponent = 0x4E4; // float32 + public const nint m_flFogVerticalExponent = 0x4E8; // float32 + public const nint m_fogColor = 0x4EC; // Color + public const nint m_flFogStrength = 0x4F0; // float32 + public const nint m_flFadeTime = 0x4F4; // float32 + public const nint m_bStartDisabled = 0x4F8; // bool + public const nint m_bIsEnabled = 0x4F9; // bool + public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0xBC8; // CUtlSymbolLarge - public const nint m_destination = 0xBD0; // CUtlSymbolLarge + public const nint m_source = 0x8E0; // CUtlSymbolLarge + public const nint m_destination = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 public static class CTriggerVolume { - public const nint m_iFilterName = 0x9F8; // CUtlSymbolLarge - public const nint m_hFilter = 0xA00; // CHandle + public const nint m_iFilterName = 0x710; // CUtlSymbolLarge + public const nint m_hFilter = 0x718; // CHandle } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoInstructorHintHostageRescueZone { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 public static class CEnvSoundscapeAlias_snd_soundscape { } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 public static class CFishPool { - public const nint m_fishCount = 0x7B4; // int32 - public const nint m_maxRange = 0x7B8; // float32 - public const nint m_swimDepth = 0x7BC; // float32 - public const nint m_waterLevel = 0x7C0; // float32 - public const nint m_isDormant = 0x7C4; // bool - public const nint m_fishes = 0x7C8; // CUtlVector> - public const nint m_visTimer = 0x7E0; // CountdownTimer + public const nint m_fishCount = 0x4D0; // int32 + public const nint m_maxRange = 0x4D4; // float32 + public const nint m_swimDepth = 0x4D8; // float32 + public const nint m_waterLevel = 0x4DC; // float32 + public const nint m_isDormant = 0x4E0; // bool + public const nint m_fishes = 0x4E8; // CUtlVector> + public const nint m_visTimer = 0x500; // CountdownTimer } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CPointClientCommand { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x9F8; // bool + public const nint m_bDisabled = 0x710; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 public static class CCSPlayer_RadioServices { public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t @@ -3971,23 +3985,23 @@ namespace CS2Dumper.Schemas { public const nint m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity - // Fields count: 7 + // Field count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xD08; // CHandle - public const nint m_bHadOwner = 0xD0C; // bool - public const nint m_flPostSpeakDelay = 0xD10; // float32 - public const nint m_flPreDelay = 0xD14; // float32 - public const nint m_bIsBackground = 0xD18; // bool - public const nint m_bRemoveOnCompletion = 0xD19; // bool - public const nint m_hTarget = 0xD1C; // CHandle + public const nint m_hOwner = 0xA20; // CHandle + public const nint m_bHadOwner = 0xA24; // bool + public const nint m_flPostSpeakDelay = 0xA28; // float32 + public const nint m_flPreDelay = 0xA2C; // float32 + public const nint m_bIsBackground = 0xA30; // bool + public const nint m_bRemoveOnCompletion = 0xA31; // bool + public const nint m_hTarget = 0xA34; // CHandle } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CEnvHudHint { - public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 22 + // Field count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4012,31 +4026,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x9F8; // char[512] - public const nint m_bActive = 0xBF8; // bool - public const nint m_bFrozen = 0xBF9; // bool - public const nint m_flFreezeTransitionDuration = 0xBFC; // float32 - public const nint m_nStopType = 0xC00; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool - public const nint m_iEffectIndex = 0xC08; // CStrongHandle - public const nint m_flStartTime = 0xC10; // GameTime_t - public const nint m_flPreSimTime = 0xC14; // float32 - public const nint m_vServerControlPoints = 0xC18; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4] - public const nint m_hControlPointEnts = 0xC4C; // CHandle[64] - public const nint m_bNoSave = 0xD4C; // bool - public const nint m_bNoFreeze = 0xD4D; // bool - public const nint m_bNoRamp = 0xD4E; // bool - public const nint m_bStartActive = 0xD4F; // bool - public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xF58; // int32 - public const nint m_vecDataCPValue = 0xF5C; // Vector - public const nint m_nTintCP = 0xF68; // int32 - public const nint m_clrTint = 0xF6C; // Color + public const nint m_szSnapshotFileName = 0x710; // char[512] + public const nint m_bActive = 0x910; // bool + public const nint m_bFrozen = 0x911; // bool + public const nint m_flFreezeTransitionDuration = 0x914; // float32 + public const nint m_nStopType = 0x918; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool + public const nint m_iEffectIndex = 0x920; // CStrongHandle + public const nint m_flStartTime = 0x928; // GameTime_t + public const nint m_flPreSimTime = 0x92C; // float32 + public const nint m_vServerControlPoints = 0x930; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] + public const nint m_hControlPointEnts = 0x964; // CHandle[64] + public const nint m_bNoSave = 0xA64; // bool + public const nint m_bNoFreeze = 0xA65; // bool + public const nint m_bNoRamp = 0xA66; // bool + public const nint m_bStartActive = 0xA67; // bool + public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xC70; // int32 + public const nint m_vecDataCPValue = 0xC74; // Vector + public const nint m_nTintCP = 0xC80; // int32 + public const nint m_clrTint = 0xC84; // Color } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -4063,7 +4077,7 @@ namespace CS2Dumper.Schemas { public const nint m_iPosition = 0x24C; // int32 } // Parent: CCSPlayerPawnBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4079,12 +4093,12 @@ namespace CS2Dumper.Schemas { public static class CCSObserverPawn { } // Parent: CItem - // Fields count: 1 + // Field count: 1 public static class CScriptItem { - public const nint m_MoveTypeOverride = 0xCC8; // MoveType_t + public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4104,25 +4118,25 @@ namespace CS2Dumper.Schemas { public const nint m_bStopped = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponSG556 { } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 public static class CAmbientGeneric { - public const nint m_radius = 0x7A4; // float32 - public const nint m_flMaxRadius = 0x7A8; // float32 - public const nint m_iSoundLevel = 0x7AC; // soundlevel_t - public const nint m_dpv = 0x7B0; // dynpitchvol_t - public const nint m_fActive = 0x814; // bool - public const nint m_fLooping = 0x815; // bool - public const nint m_iszSound = 0x818; // CUtlSymbolLarge - public const nint m_sSourceEntName = 0x820; // CUtlSymbolLarge - public const nint m_hSoundSource = 0x828; // CHandle - public const nint m_nSoundSourceEntIndex = 0x82C; // CEntityIndex + public const nint m_radius = 0x4C0; // float32 + public const nint m_flMaxRadius = 0x4C4; // float32 + public const nint m_iSoundLevel = 0x4C8; // soundlevel_t + public const nint m_dpv = 0x4CC; // dynpitchvol_t + public const nint m_fActive = 0x530; // bool + public const nint m_fLooping = 0x531; // bool + public const nint m_iszSound = 0x538; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x548; // CHandle + public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4133,34 +4147,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { - public const nint m_ActualFlags = 0x9F8; // uint8 - public const nint m_Flags = 0x9F9; // uint8 - public const nint m_LightStyle = 0x9FA; // uint8 - public const nint m_On = 0x9FB; // bool - public const nint m_Radius = 0x9FC; // float32 - public const nint m_Exponent = 0xA00; // int32 - public const nint m_InnerAngle = 0xA04; // float32 - public const nint m_OuterAngle = 0xA08; // float32 - public const nint m_SpotRadius = 0xA0C; // float32 + public const nint m_ActualFlags = 0x710; // uint8 + public const nint m_Flags = 0x711; // uint8 + public const nint m_LightStyle = 0x712; // uint8 + public const nint m_On = 0x713; // bool + public const nint m_Radius = 0x714; // float32 + public const nint m_Exponent = 0x718; // int32 + public const nint m_InnerAngle = 0x71C; // float32 + public const nint m_OuterAngle = 0x720; // float32 + public const nint m_SpotRadius = 0x724; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerToggleSave { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CPrecipitation { } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CPointServerCommand { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4175,11 +4189,11 @@ namespace CS2Dumper.Schemas { public const nint m_CachedResults = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 public static class CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4233,7 +4247,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 33 + // Field count: 33 // // Metadata: // MNetworkExcludeByName @@ -4245,46 +4259,46 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xD90; // CEntityIOOutput - public const nint m_OnAwakened = 0xDB8; // CEntityIOOutput - public const nint m_OnAwake = 0xDE0; // CEntityIOOutput - public const nint m_OnAsleep = 0xE08; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xE30; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xE58; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xE80; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xEA8; // bool - public const nint m_bNoNavmeshBlocker = 0xEA9; // bool - public const nint m_bForceNpcExclude = 0xEAA; // bool - public const nint m_massScale = 0xEAC; // float32 - public const nint m_inertiaScale = 0xEB0; // float32 - public const nint m_buoyancyScale = 0xEB4; // float32 - public const nint m_damageType = 0xEB8; // int32 - public const nint m_damageToEnableMotion = 0xEBC; // int32 - public const nint m_flForceToEnableMotion = 0xEC0; // float32 - public const nint m_bThrownByPlayer = 0xEC4; // bool - public const nint m_bDroppedByPlayer = 0xEC5; // bool - public const nint m_bTouchedByPlayer = 0xEC6; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xEC7; // bool - public const nint m_iExploitableByPlayer = 0xEC8; // int32 - public const nint m_bHasBeenAwakened = 0xECC; // bool - public const nint m_bIsOverrideProp = 0xECD; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xED0; // GameTime_t - public const nint m_iInitialGlowState = 0xED4; // int32 - public const nint m_nGlowRange = 0xED8; // int32 - public const nint m_nGlowRangeMin = 0xEDC; // int32 - public const nint m_glowColor = 0xEE0; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xEE4; // bool - public const nint m_bMuteImpactEffects = 0xEE5; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xEEC; // bool - public const nint m_bEnableUseOutput = 0xEED; // bool - public const nint m_bAwake = 0xEEE; // bool + public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput + public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput + public const nint m_OnAwake = 0xAD8; // CEntityIOOutput + public const nint m_OnAsleep = 0xB00; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xBA0; // bool + public const nint m_bNoNavmeshBlocker = 0xBA1; // bool + public const nint m_bForceNpcExclude = 0xBA2; // bool + public const nint m_massScale = 0xBA4; // float32 + public const nint m_inertiaScale = 0xBA8; // float32 + public const nint m_buoyancyScale = 0xBAC; // float32 + public const nint m_damageType = 0xBB0; // int32 + public const nint m_damageToEnableMotion = 0xBB4; // int32 + public const nint m_flForceToEnableMotion = 0xBB8; // float32 + public const nint m_bThrownByPlayer = 0xBBC; // bool + public const nint m_bDroppedByPlayer = 0xBBD; // bool + public const nint m_bTouchedByPlayer = 0xBBE; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool + public const nint m_iExploitableByPlayer = 0xBC0; // int32 + public const nint m_bHasBeenAwakened = 0xBC4; // bool + public const nint m_bIsOverrideProp = 0xBC5; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + public const nint m_iInitialGlowState = 0xBCC; // int32 + public const nint m_nGlowRange = 0xBD0; // int32 + public const nint m_nGlowRangeMin = 0xBD4; // int32 + public const nint m_glowColor = 0xBD8; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + public const nint m_bMuteImpactEffects = 0xBDD; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + public const nint m_bEnableUseOutput = 0xBE5; // bool + public const nint m_bAwake = 0xBE6; // bool } // Parent: CFuncWall - // Fields count: 0 + // Field count: 0 public static class CFuncWallToggle { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4294,22 +4308,22 @@ namespace CS2Dumper.Schemas { public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xD90; // GameTime_t - public const nint m_fNextDetectPlayerSound = 0xD94; // GameTime_t - public const nint m_hDisplayGrenade = 0xD98; // CHandle + public const nint m_fExpireTime = 0xA90; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t + public const nint m_hDisplayGrenade = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 public static class CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4318,138 +4332,138 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x64; // int32 - public const nint m_iEnemy4Ks = 0x68; // int32 - public const nint m_iEnemy3Ks = 0x6C; // int32 - public const nint m_iEnemyKnifeKills = 0x70; // int32 - public const nint m_iEnemyTaserKills = 0x74; // int32 - public const nint m_iEnemy2Ks = 0x78; // int32 - public const nint m_iUtility_Count = 0x7C; // int32 - public const nint m_iUtility_Successes = 0x80; // int32 - public const nint m_iUtility_Enemies = 0x84; // int32 - public const nint m_iFlash_Count = 0x88; // int32 - public const nint m_iFlash_Successes = 0x8C; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x90; // int32 - public const nint m_nHealthPointsDealtTotal = 0x94; // int32 - public const nint m_nShotsFiredTotal = 0x98; // int32 - public const nint m_nShotsOnTargetTotal = 0x9C; // int32 - public const nint m_i1v1Count = 0xA0; // int32 - public const nint m_i1v1Wins = 0xA4; // int32 - public const nint m_i1v2Count = 0xA8; // int32 - public const nint m_i1v2Wins = 0xAC; // int32 - public const nint m_iEntryCount = 0xB0; // int32 - public const nint m_iEntryWins = 0xB4; // int32 + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy2Ks = 0x7C; // int32 + public const nint m_iUtility_Count = 0x80; // int32 + public const nint m_iUtility_Successes = 0x84; // int32 + public const nint m_iUtility_Enemies = 0x88; // int32 + public const nint m_iFlash_Count = 0x8C; // int32 + public const nint m_iFlash_Successes = 0x90; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 + public const nint m_nHealthPointsDealtTotal = 0x98; // int32 + public const nint m_nShotsFiredTotal = 0x9C; // int32 + public const nint m_nShotsOnTargetTotal = 0xA0; // int32 + public const nint m_i1v1Count = 0xA4; // int32 + public const nint m_i1v1Wins = 0xA8; // int32 + public const nint m_i1v2Count = 0xAC; // int32 + public const nint m_i1v2Wins = 0xB0; // int32 + public const nint m_iEntryCount = 0xB4; // int32 + public const nint m_iEntryWins = 0xB8; // int32 } // Parent: CFuncLadder - // Fields count: 0 + // Field count: 0 public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0xBC8; // CUtlVector> - public const nint m_flPosition = 0xBE0; // Vector - public const nint m_flCenterSize = 0xBEC; // float32 - public const nint m_flMinVal = 0xBF0; // float32 - public const nint m_flMaxVal = 0xBF4; // float32 - public const nint m_opvarName = 0xBF8; // CUtlSymbolLarge - public const nint m_stackName = 0xC00; // CUtlSymbolLarge - public const nint m_operatorName = 0xC08; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0xC10; // bool - public const nint m_opvarNameChar = 0xC11; // char[256] - public const nint m_stackNameChar = 0xD11; // char[256] - public const nint m_operatorNameChar = 0xE11; // char[256] - public const nint m_VecNormPos = 0xF14; // Vector - public const nint m_flNormCenterSize = 0xF20; // float32 + public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> + public const nint m_flPosition = 0x8F8; // Vector + public const nint m_flCenterSize = 0x904; // float32 + public const nint m_flMinVal = 0x908; // float32 + public const nint m_flMaxVal = 0x90C; // float32 + public const nint m_opvarName = 0x910; // CUtlSymbolLarge + public const nint m_stackName = 0x918; // CUtlSymbolLarge + public const nint m_operatorName = 0x920; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x928; // bool + public const nint m_opvarNameChar = 0x929; // char[256] + public const nint m_stackNameChar = 0xA29; // char[256] + public const nint m_operatorNameChar = 0xB29; // char[256] + public const nint m_VecNormPos = 0xC2C; // Vector + public const nint m_flNormCenterSize = 0xC38; // float32 } // Parent: CItem - // Fields count: 0 + // Field count: 0 public static class CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 70 + // Field count: 70 public static class CScriptedSequence { - public const nint m_iszEntry = 0x7A8; // CUtlSymbolLarge - public const nint m_iszPreIdle = 0x7B0; // CUtlSymbolLarge - public const nint m_iszPlay = 0x7B8; // CUtlSymbolLarge - public const nint m_iszPostIdle = 0x7C0; // CUtlSymbolLarge - public const nint m_iszModifierToAddOnPlay = 0x7C8; // CUtlSymbolLarge - public const nint m_iszNextScript = 0x7D0; // CUtlSymbolLarge - public const nint m_iszEntity = 0x7D8; // CUtlSymbolLarge - public const nint m_iszSyncGroup = 0x7E0; // CUtlSymbolLarge - public const nint m_nMoveTo = 0x7E8; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x7EC; // MovementGait_t - public const nint m_bIsPlayingPreIdle = 0x7ED; // bool - public const nint m_bIsPlayingEntry = 0x7EE; // bool - public const nint m_bIsPlayingAction = 0x7EF; // bool - public const nint m_bIsPlayingPostIdle = 0x7F0; // bool - public const nint m_bDontRotateOther = 0x7F1; // bool - public const nint m_bIsRepeatable = 0x7F2; // bool - public const nint m_bShouldLeaveCorpse = 0x7F3; // bool - public const nint m_bStartOnSpawn = 0x7F4; // bool - public const nint m_bDisallowInterrupts = 0x7F5; // bool - public const nint m_bCanOverrideNPCState = 0x7F6; // bool - public const nint m_bDontTeleportAtEnd = 0x7F7; // bool - public const nint m_bHighPriority = 0x7F8; // bool - public const nint m_bHideDebugComplaints = 0x7F9; // bool - public const nint m_bContinueOnDeath = 0x7FA; // bool - public const nint m_bLoopPreIdleSequence = 0x7FB; // bool - public const nint m_bLoopActionSequence = 0x7FC; // bool - public const nint m_bLoopPostIdleSequence = 0x7FD; // bool - public const nint m_bSynchPostIdles = 0x7FE; // bool - public const nint m_bIgnoreLookAt = 0x7FF; // bool - public const nint m_bIgnoreGravity = 0x800; // bool - public const nint m_bDisableNPCCollisions = 0x801; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x802; // bool - public const nint m_bDontAddModifiers = 0x803; // bool - public const nint m_flRadius = 0x804; // float32 - public const nint m_flRepeat = 0x808; // float32 - public const nint m_flPlayAnimFadeInTime = 0x80C; // float32 - public const nint m_flMoveInterpTime = 0x810; // float32 - public const nint m_flAngRate = 0x814; // float32 - public const nint m_nNotReadySequenceCount = 0x818; // int32 - public const nint m_startTime = 0x81C; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x820; // bool - public const nint m_saved_effects = 0x824; // int32 - public const nint m_savedFlags = 0x828; // int32 - public const nint m_savedCollisionGroup = 0x82C; // int32 - public const nint m_bInterruptable = 0x830; // bool - public const nint m_sequenceStarted = 0x831; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x832; // bool - public const nint m_hTargetEnt = 0x834; // CHandle - public const nint m_hNextCine = 0x838; // CHandle - public const nint m_bThinking = 0x83C; // bool - public const nint m_bInitiatedSelfDelete = 0x83D; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x83E; // bool - public const nint m_bAllowCustomInterruptConditions = 0x83F; // bool - public const nint m_hForcedTarget = 0x840; // CHandle - public const nint m_bDontCancelOtherSequences = 0x844; // bool - public const nint m_bForceSynch = 0x845; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x846; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x847; // bool - public const nint m_onDeathBehavior = 0x848; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x84C; // ScriptedConflictResponse_t - public const nint m_OnBeginSequence = 0x850; // CEntityIOOutput - public const nint m_OnActionStartOrLoop = 0x878; // CEntityIOOutput - public const nint m_OnEndSequence = 0x8A0; // CEntityIOOutput - public const nint m_OnPostIdleEndSequence = 0x8C8; // CEntityIOOutput - public const nint m_OnCancelSequence = 0x8F0; // CEntityIOOutput - public const nint m_OnCancelFailedSequence = 0x918; // CEntityIOOutput - public const nint m_OnScriptEvent = 0x940; // CEntityIOOutput[8] - public const nint m_matOtherToMain = 0xA80; // CTransform - public const nint m_hInteractionMainEntity = 0xAA0; // CHandle - public const nint m_iPlayerDeathBehavior = 0xAA4; // int32 + public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge + public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x504; // MovementGait_t + public const nint m_bIsPlayingPreIdle = 0x505; // bool + public const nint m_bIsPlayingEntry = 0x506; // bool + public const nint m_bIsPlayingAction = 0x507; // bool + public const nint m_bIsPlayingPostIdle = 0x508; // bool + public const nint m_bDontRotateOther = 0x509; // bool + public const nint m_bIsRepeatable = 0x50A; // bool + public const nint m_bShouldLeaveCorpse = 0x50B; // bool + public const nint m_bStartOnSpawn = 0x50C; // bool + public const nint m_bDisallowInterrupts = 0x50D; // bool + public const nint m_bCanOverrideNPCState = 0x50E; // bool + public const nint m_bDontTeleportAtEnd = 0x50F; // bool + public const nint m_bHighPriority = 0x510; // bool + public const nint m_bHideDebugComplaints = 0x511; // bool + public const nint m_bContinueOnDeath = 0x512; // bool + public const nint m_bLoopPreIdleSequence = 0x513; // bool + public const nint m_bLoopActionSequence = 0x514; // bool + public const nint m_bLoopPostIdleSequence = 0x515; // bool + public const nint m_bSynchPostIdles = 0x516; // bool + public const nint m_bIgnoreLookAt = 0x517; // bool + public const nint m_bIgnoreGravity = 0x518; // bool + public const nint m_bDisableNPCCollisions = 0x519; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool + public const nint m_bDontAddModifiers = 0x51B; // bool + public const nint m_flRadius = 0x51C; // float32 + public const nint m_flRepeat = 0x520; // float32 + public const nint m_flPlayAnimFadeInTime = 0x524; // float32 + public const nint m_flMoveInterpTime = 0x528; // float32 + public const nint m_flAngRate = 0x52C; // float32 + public const nint m_nNotReadySequenceCount = 0x530; // int32 + public const nint m_startTime = 0x534; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x538; // bool + public const nint m_saved_effects = 0x53C; // int32 + public const nint m_savedFlags = 0x540; // int32 + public const nint m_savedCollisionGroup = 0x544; // int32 + public const nint m_bInterruptable = 0x548; // bool + public const nint m_sequenceStarted = 0x549; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool + public const nint m_hTargetEnt = 0x54C; // CHandle + public const nint m_hNextCine = 0x550; // CHandle + public const nint m_bThinking = 0x554; // bool + public const nint m_bInitiatedSelfDelete = 0x555; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool + public const nint m_bAllowCustomInterruptConditions = 0x557; // bool + public const nint m_hForcedTarget = 0x558; // CHandle + public const nint m_bDontCancelOtherSequences = 0x55C; // bool + public const nint m_bForceSynch = 0x55D; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x7A0; // CTransform + public const nint m_hInteractionMainEntity = 0x7C0; // CHandle + public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponGalilAR { } // Parent: CModelPointEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4483,63 +4497,63 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x9F8; // CHandle - public const nint m_bState = 0x9FC; // bool - public const nint m_bAlwaysUpdate = 0x9FD; // bool - public const nint m_flLightFOV = 0xA00; // float32 - public const nint m_bEnableShadows = 0xA04; // bool - public const nint m_bSimpleProjection = 0xA05; // bool - public const nint m_bLightOnlyTarget = 0xA06; // bool - public const nint m_bLightWorld = 0xA07; // bool - public const nint m_bCameraSpace = 0xA08; // bool - public const nint m_flBrightnessScale = 0xA0C; // float32 - public const nint m_LightColor = 0xA10; // Color - public const nint m_flIntensity = 0xA14; // float32 - public const nint m_flLinearAttenuation = 0xA18; // float32 - public const nint m_flQuadraticAttenuation = 0xA1C; // float32 - public const nint m_bVolumetric = 0xA20; // bool - public const nint m_flNoiseStrength = 0xA24; // float32 - public const nint m_flFlashlightTime = 0xA28; // float32 - public const nint m_nNumPlanes = 0xA2C; // uint32 - public const nint m_flPlaneOffset = 0xA30; // float32 - public const nint m_flVolumetricIntensity = 0xA34; // float32 - public const nint m_flColorTransitionTime = 0xA38; // float32 - public const nint m_flAmbient = 0xA3C; // float32 - public const nint m_SpotlightTextureName = 0xA40; // char[512] - public const nint m_nSpotlightTextureFrame = 0xC40; // int32 - public const nint m_nShadowQuality = 0xC44; // uint32 - public const nint m_flNearZ = 0xC48; // float32 - public const nint m_flFarZ = 0xC4C; // float32 - public const nint m_flProjectionSize = 0xC50; // float32 - public const nint m_flRotation = 0xC54; // float32 - public const nint m_bFlipHorizontal = 0xC58; // bool + public const nint m_hTargetEntity = 0x710; // CHandle + public const nint m_bState = 0x714; // bool + public const nint m_bAlwaysUpdate = 0x715; // bool + public const nint m_flLightFOV = 0x718; // float32 + public const nint m_bEnableShadows = 0x71C; // bool + public const nint m_bSimpleProjection = 0x71D; // bool + public const nint m_bLightOnlyTarget = 0x71E; // bool + public const nint m_bLightWorld = 0x71F; // bool + public const nint m_bCameraSpace = 0x720; // bool + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_LightColor = 0x728; // Color + public const nint m_flIntensity = 0x72C; // float32 + public const nint m_flLinearAttenuation = 0x730; // float32 + public const nint m_flQuadraticAttenuation = 0x734; // float32 + public const nint m_bVolumetric = 0x738; // bool + public const nint m_flNoiseStrength = 0x73C; // float32 + public const nint m_flFlashlightTime = 0x740; // float32 + public const nint m_nNumPlanes = 0x744; // uint32 + public const nint m_flPlaneOffset = 0x748; // float32 + public const nint m_flVolumetricIntensity = 0x74C; // float32 + public const nint m_flColorTransitionTime = 0x750; // float32 + public const nint m_flAmbient = 0x754; // float32 + public const nint m_SpotlightTextureName = 0x758; // char[512] + public const nint m_nSpotlightTextureFrame = 0x958; // int32 + public const nint m_nShadowQuality = 0x95C; // uint32 + public const nint m_flNearZ = 0x960; // float32 + public const nint m_flFarZ = 0x964; // float32 + public const nint m_flProjectionSize = 0x968; // float32 + public const nint m_flRotation = 0x96C; // float32 + public const nint m_bFlipHorizontal = 0x970; // bool } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 public static class CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 public static class CSceneListManager { - public const nint m_hListManagers = 0x7A8; // CUtlVector> - public const nint m_iszScenes = 0x7C0; // CUtlSymbolLarge[16] - public const nint m_hScenes = 0x840; // CHandle[16] + public const nint m_hListManagers = 0x4C0; // CUtlVector> + public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 1 + // Field count: 1 public static class CSplineConstraint { - public const nint m_vAnchorOffsetRestore = 0x868; // Vector + public const nint m_vAnchorOffsetRestore = 0x580; // Vector } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 public static class CDynamicPropAlias_dynamic_prop { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4553,48 +4567,48 @@ namespace CS2Dumper.Schemas { public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 public static class CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Fields count: 5 + // Field count: 5 public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0xA78; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0xA80; // CUtlSymbolLarge - public const nint m_volume = 0xA90; // float32 - public const nint m_flTWidth = 0xA94; // float32 - public const nint m_flTLength = 0xA98; // float32 + public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge + public const nint m_volume = 0x7A8; // float32 + public const nint m_flTWidth = 0x7AC; // float32 + public const nint m_flTLength = 0x7B0; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 public static class CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 public static class CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Fields count: 0 + // Field count: 0 public static class CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CTankTargetChange { - public const nint m_newTarget = 0x7A8; // CVariantBase - public const nint m_newTargetName = 0x7B8; // CUtlSymbolLarge + public const nint m_newTarget = 0x4C0; // CVariantBase + public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 public static class CLogicCompare { - public const nint m_flInValue = 0x7A4; // float32 - public const nint m_flCompareValue = 0x7A8; // float32 - public const nint m_OnLessThan = 0x7B0; // CEntityOutputTemplate - public const nint m_OnEqualTo = 0x7D8; // CEntityOutputTemplate - public const nint m_OnNotEqualTo = 0x800; // CEntityOutputTemplate - public const nint m_OnGreaterThan = 0x828; // CEntityOutputTemplate + public const nint m_flInValue = 0x4C0; // float32 + public const nint m_flCompareValue = 0x4C4; // float32 + public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4602,18 +4616,18 @@ namespace CS2Dumper.Schemas { public const nint m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x7A8; // CEntityIOOutput - public const nint m_OnSpawn = 0x7D0; // CEntityIOOutput - public const nint m_bDisabled = 0x7F8; // bool - public const nint m_bWaitForRefire = 0x7F9; // bool - public const nint m_bTriggerOnce = 0x7FA; // bool - public const nint m_bFastRetrigger = 0x7FB; // bool - public const nint m_bPassthoughCaller = 0x7FC; // bool + public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput + public const nint m_bDisabled = 0x510; // bool + public const nint m_bWaitForRefire = 0x511; // bool + public const nint m_bTriggerOnce = 0x512; // bool + public const nint m_bFastRetrigger = 0x513; // bool + public const nint m_bPassthoughCaller = 0x514; // bool } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4625,36 +4639,36 @@ namespace CS2Dumper.Schemas { public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x7B0; // Vector - public const nint m_localTestAxis = 0x7BC; // Vector - public const nint m_nameAttach = 0x7D0; // CUtlSymbolLarge - public const nint m_attachedObject = 0x7D8; // CHandle - public const nint m_angularLimit = 0x7DC; // float32 - public const nint m_bActive = 0x7E0; // bool - public const nint m_bDampAllRotation = 0x7E1; // bool + public const nint m_worldGoalAxis = 0x4C8; // Vector + public const nint m_localTestAxis = 0x4D4; // Vector + public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge + public const nint m_attachedObject = 0x4F0; // CHandle + public const nint m_angularLimit = 0x4F4; // float32 + public const nint m_bActive = 0x4F8; // bool + public const nint m_bDampAllRotation = 0x4F9; // bool } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CModelPointEntity { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x9F8; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x7A4; // float32 - public const nint m_flAcceleration = 0x7A8; // float32 - public const nint m_flMinBlendRate = 0x7AC; // float32 - public const nint m_flBlendDeltaMultiplier = 0x7B0; // float32 - public const nint m_isStarted = 0x7B4; // bool + public const nint m_flDesiredTimescale = 0x4C0; // float32 + public const nint m_flAcceleration = 0x4C4; // float32 + public const nint m_flMinBlendRate = 0x4C8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 + public const nint m_isStarted = 0x4D0; // bool } // Parent: CBtNode - // Fields count: 14 + // Field count: 14 public static class CBtActionMoveTo { public const nint m_szDestinationInputKey = 0x60; // CUtlString public const nint m_szHidingSpotInputKey = 0x68; // CUtlString @@ -4672,7 +4686,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4684,50 +4698,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x7A4; // float32 - public const nint m_flAutoExposureMax = 0x7A8; // float32 - public const nint m_flTonemapPercentTarget = 0x7AC; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x7B0; // float32 - public const nint m_flTonemapMinAvgLum = 0x7B4; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x7B8; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x7BC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x7C0; // float32 + public const nint m_flAutoExposureMin = 0x4C0; // float32 + public const nint m_flAutoExposureMax = 0x4C4; // float32 + public const nint m_flTonemapPercentTarget = 0x4C8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 } // Parent: CPulseExecCursor - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings public static class CPulseServerCursor { } // Parent: CRopeKeyframe - // Fields count: 0 + // Field count: 0 public static class CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x7A8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge - public const nint m_iTimeout = 0x7B8; // int32 - public const nint m_iszCaption = 0x7C0; // CUtlSymbolLarge - public const nint m_iszStartSound = 0x7C8; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x7D0; // int32 - public const nint m_iszCustomLayoutFile = 0x7D8; // CUtlSymbolLarge - public const nint m_iAttachType = 0x7E0; // int32 - public const nint m_flHeightOffset = 0x7E4; // float32 + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D0; // int32 + public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x4E8; // int32 + public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + public const nint m_iAttachType = 0x4F8; // int32 + public const nint m_flHeightOffset = 0x4FC; // float32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CWeaponXM1014 { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CPlatTrigger { - public const nint m_pPlatform = 0x9F8; // CHandle + public const nint m_pPlatform = 0x710; // CHandle } // Parent: None - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4778,21 +4792,21 @@ namespace CS2Dumper.Schemas { public const nint m_iEntIndex = 0xE0; // CEntityIndex } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CMolotovGrenade { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 public static class CPointHurt { - public const nint m_nDamage = 0x7A4; // int32 - public const nint m_bitsDamageType = 0x7A8; // int32 - public const nint m_flRadius = 0x7AC; // float32 - public const nint m_flDelay = 0x7B0; // float32 - public const nint m_strTarget = 0x7B8; // CUtlSymbolLarge - public const nint m_pActivator = 0x7C0; // CHandle + public const nint m_nDamage = 0x4C0; // int32 + public const nint m_bitsDamageType = 0x4C4; // int32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flDelay = 0x4CC; // float32 + public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge + public const nint m_pActivator = 0x4D8; // CHandle } // Parent: CBaseEntity - // Fields count: 44 + // Field count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4813,125 +4827,125 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class CPointValueRemapper { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_bUpdateOnClient = 0x7A5; // bool - public const nint m_nInputType = 0x7A8; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x7C0; // CHandle - public const nint m_hRemapLineEnd = 0x7C4; // CHandle - public const nint m_flMaximumChangePerSecond = 0x7C8; // float32 - public const nint m_flDisengageDistance = 0x7CC; // float32 - public const nint m_flEngageDistance = 0x7D0; // float32 - public const nint m_bRequiresUseKey = 0x7D4; // bool - public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x820; // float32 - public const nint m_flSnapValue = 0x824; // float32 - public const nint m_flCurrentMomentum = 0x828; // float32 - public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x830; // float32 - public const nint m_flInputOffset = 0x834; // float32 - public const nint m_bEngaged = 0x838; // bool - public const nint m_bFirstUpdate = 0x839; // bool - public const nint m_flPreviousValue = 0x83C; // float32 - public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x844; // Vector - public const nint m_hUsingPlayer = 0x850; // CHandle - public const nint m_flCustomOutputValue = 0x854; // float32 - public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge - public const nint m_Position = 0x888; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput - public const nint m_OnEngage = 0x950; // CEntityIOOutput - public const nint m_OnDisengage = 0x978; // CEntityIOOutput + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bUpdateOnClient = 0x4C1; // bool + public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4D8; // CHandle + public const nint m_hRemapLineEnd = 0x4DC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 + public const nint m_flDisengageDistance = 0x4E4; // float32 + public const nint m_flEngageDistance = 0x4E8; // float32 + public const nint m_bRequiresUseKey = 0x4EC; // bool + public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x538; // float32 + public const nint m_flSnapValue = 0x53C; // float32 + public const nint m_flCurrentMomentum = 0x540; // float32 + public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x548; // float32 + public const nint m_flInputOffset = 0x54C; // float32 + public const nint m_bEngaged = 0x550; // bool + public const nint m_bFirstUpdate = 0x551; // bool + public const nint m_flPreviousValue = 0x554; // float32 + public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x55C; // Vector + public const nint m_hUsingPlayer = 0x568; // CHandle + public const nint m_flCustomOutputValue = 0x56C; // float32 + public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + public const nint m_Position = 0x5A0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput + public const nint m_OnEngage = 0x668; // CEntityIOOutput + public const nint m_OnDisengage = 0x690; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Fields count: 4 + // Field count: 4 public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0xAE8; // Vector - public const nint m_vDistanceOuterMaxs = 0xAF4; // Vector - public const nint m_vOuterMins = 0xB00; // Vector - public const nint m_vOuterMaxs = 0xB0C; // Vector + public const nint m_vDistanceOuterMins = 0x800; // Vector + public const nint m_vDistanceOuterMaxs = 0x80C; // Vector + public const nint m_vOuterMins = 0x818; // Vector + public const nint m_vOuterMaxs = 0x824; // Vector } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 public static class CLightOrthoEntity { } // Parent: CEnvSoundscapeTriggerable - // Fields count: 0 + // Field count: 0 public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Fields count: 23 + // Field count: 23 public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x840; // CEntityIOOutput - public const nint m_OnExit = 0x868; // CEntityIOOutput - public const nint m_bAutoDisable = 0x890; // bool - public const nint m_flDistanceMin = 0x8D4; // float32 - public const nint m_flDistanceMax = 0x8D8; // float32 - public const nint m_flDistanceMapMin = 0x8DC; // float32 - public const nint m_flDistanceMapMax = 0x8E0; // float32 - public const nint m_flOcclusionRadius = 0x8E4; // float32 - public const nint m_flOcclusionMin = 0x8E8; // float32 - public const nint m_flOcclusionMax = 0x8EC; // float32 - public const nint m_flValSetOnDisable = 0x8F0; // float32 - public const nint m_bSetValueOnDisable = 0x8F4; // bool - public const nint m_nSimulationMode = 0x8F8; // int32 - public const nint m_nVisibilitySamples = 0x8FC; // int32 - public const nint m_vDynamicProxyPoint = 0x900; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x90C; // float32 - public const nint m_hDynamicEntity = 0x910; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x920; // float32 - public const nint m_vPathingSourcePos = 0x924; // Vector - public const nint m_vPathingListenerPos = 0x930; // Vector - public const nint m_vPathingDirection = 0x93C; // Vector - public const nint m_nPathingSourceIndex = 0x948; // int32 + public const nint m_OnEnter = 0x558; // CEntityIOOutput + public const nint m_OnExit = 0x580; // CEntityIOOutput + public const nint m_bAutoDisable = 0x5A8; // bool + public const nint m_flDistanceMin = 0x5EC; // float32 + public const nint m_flDistanceMax = 0x5F0; // float32 + public const nint m_flDistanceMapMin = 0x5F4; // float32 + public const nint m_flDistanceMapMax = 0x5F8; // float32 + public const nint m_flOcclusionRadius = 0x5FC; // float32 + public const nint m_flOcclusionMin = 0x600; // float32 + public const nint m_flOcclusionMax = 0x604; // float32 + public const nint m_flValSetOnDisable = 0x608; // float32 + public const nint m_bSetValueOnDisable = 0x60C; // bool + public const nint m_nSimulationMode = 0x610; // int32 + public const nint m_nVisibilitySamples = 0x614; // int32 + public const nint m_vDynamicProxyPoint = 0x618; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 + public const nint m_hDynamicEntity = 0x628; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x638; // float32 + public const nint m_vPathingSourcePos = 0x63C; // Vector + public const nint m_vPathingListenerPos = 0x648; // Vector + public const nint m_vPathingDirection = 0x654; // Vector + public const nint m_nPathingSourceIndex = 0x660; // int32 } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { - public const nint m_skyboxData = 0x7A8; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x838; // CUtlStringToken - public const nint m_bUseAngles = 0x83C; // bool - public const nint m_pNext = 0x840; // CSkyCamera* + public const nint m_skyboxData = 0x4C0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken + public const nint m_bUseAngles = 0x554; // bool + public const nint m_pNext = 0x558; // CSkyCamera* } // Parent: CRulePointEntity - // Fields count: 4 + // Field count: 4 public static class CGameMoney { - public const nint m_OnMoneySpent = 0xA08; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0xA30; // CEntityIOOutput - public const nint m_nMoney = 0xA58; // int32 - public const nint m_strAwardText = 0xA60; // CUtlString + public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput + public const nint m_nMoney = 0x770; // int32 + public const nint m_strAwardText = 0x778; // CUtlString } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x7A4; // CHandle - public const nint m_PlayerHasAmmo = 0x7A8; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x7D0; // CEntityIOOutput - public const nint m_PlayerDied = 0x7F8; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x820; // CEntityOutputTemplate + public const nint m_hPlayer = 0x4C0; // CHandle + public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + public const nint m_PlayerDied = 0x518; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -4943,18 +4957,18 @@ namespace CS2Dumper.Schemas { public const nint m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 public static class CPhysImpact { - public const nint m_damage = 0x7A4; // float32 - public const nint m_distance = 0x7A8; // float32 - public const nint m_directionEntityName = 0x7B0; // CUtlSymbolLarge + public const nint m_damage = 0x4C0; // float32 + public const nint m_distance = 0x4C4; // float32 + public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -4982,41 +4996,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1808; // Color - public const nint m_Entity_flBrightness = 0x180C; // float32 - public const nint m_Entity_hCubemapTexture = 0x1810; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1818; // bool - public const nint m_Entity_hLightProbeTexture = 0x1820; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1828; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1830; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1838; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1840; // Vector - public const nint m_Entity_vBoxMaxs = 0x184C; // Vector - public const nint m_Entity_bMoveable = 0x1858; // bool - public const nint m_Entity_nHandshake = 0x185C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1860; // int32 - public const nint m_Entity_nPriority = 0x1864; // int32 - public const nint m_Entity_bStartDisabled = 0x1868; // bool - public const nint m_Entity_flEdgeFadeDist = 0x186C; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1870; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x187C; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1880; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1884; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1888; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x188C; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1890; // int32 - public const nint m_Entity_bEnabled = 0x18A9; // bool + public const nint m_Entity_Color = 0x1520; // Color + public const nint m_Entity_flBrightness = 0x1524; // float32 + public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool + public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1558; // Vector + public const nint m_Entity_vBoxMaxs = 0x1564; // Vector + public const nint m_Entity_bMoveable = 0x1570; // bool + public const nint m_Entity_nHandshake = 0x1574; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + public const nint m_Entity_nPriority = 0x157C; // int32 + public const nint m_Entity_bStartDisabled = 0x1580; // bool + public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + public const nint m_Entity_bEnabled = 0x15C1; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponM249 { } // Parent: CParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5025,26 +5039,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xF70; // float32 - public const nint m_flRadiusScale = 0xF74; // float32 - public const nint m_flSelfIllumScale = 0xF78; // float32 - public const nint m_ColorTint = 0xF7C; // Color - public const nint m_hTextureOverride = 0xF80; // CStrongHandle + public const nint m_flAlphaScale = 0xC88; // float32 + public const nint m_flRadiusScale = 0xC8C; // float32 + public const nint m_flSelfIllumScale = 0xC90; // float32 + public const nint m_ColorTint = 0xC94; // Color + public const nint m_hTextureOverride = 0xC98; // CStrongHandle } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x7BC; // float32 + public const nint m_flRadius = 0x4E0; // float32 } // Parent: CFuncBrush - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5056,22 +5070,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { - public const nint m_targetCamera = 0xA18; // CUtlString - public const nint m_nResolutionEnum = 0xA20; // int32 - public const nint m_bRenderShadows = 0xA24; // bool - public const nint m_bUseUniqueColorTarget = 0xA25; // bool - public const nint m_brushModelName = 0xA28; // CUtlString - public const nint m_hTargetCamera = 0xA30; // CHandle - public const nint m_bEnabled = 0xA34; // bool - public const nint m_bDraw3DSkybox = 0xA35; // bool - public const nint m_bStartEnabled = 0xA36; // bool + public const nint m_targetCamera = 0x730; // CUtlString + public const nint m_nResolutionEnum = 0x738; // int32 + public const nint m_bRenderShadows = 0x73C; // bool + public const nint m_bUseUniqueColorTarget = 0x73D; // bool + public const nint m_brushModelName = 0x740; // CUtlString + public const nint m_hTargetCamera = 0x748; // CHandle + public const nint m_bEnabled = 0x74C; // bool + public const nint m_bDraw3DSkybox = 0x74D; // bool + public const nint m_bStartEnabled = 0x74E; // bool } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CEnvFunnel { } // Parent: None - // Fields count: 6 + // Field count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t @@ -5081,90 +5095,90 @@ namespace CS2Dumper.Schemas { public const nint m_flCyclesPerSecond = 0x14; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 public static class CCSGameModeRules_Noop { } // Parent: CPointEntity - // Fields count: 16 + // Field count: 16 public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x7A4; // CHandle - public const nint m_flThreshold = 0x7A8; // float32 - public const nint m_nLastCompareResult = 0x7AC; // int32 - public const nint m_nLastFireResult = 0x7B0; // int32 - public const nint m_flFireTime = 0x7B4; // GameTime_t - public const nint m_flFireInterval = 0x7B8; // float32 - public const nint m_flLastAngVelocity = 0x7BC; // float32 - public const nint m_lastOrientation = 0x7C0; // QAngle - public const nint m_vecAxis = 0x7CC; // Vector - public const nint m_bUseHelper = 0x7D8; // bool - public const nint m_AngularVelocity = 0x7E0; // CEntityOutputTemplate - public const nint m_OnLessThan = 0x808; // CEntityIOOutput - public const nint m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput - public const nint m_OnGreaterThan = 0x858; // CEntityIOOutput - public const nint m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput - public const nint m_OnEqualTo = 0x8A8; // CEntityIOOutput + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_flThreshold = 0x4C4; // float32 + public const nint m_nLastCompareResult = 0x4C8; // int32 + public const nint m_nLastFireResult = 0x4CC; // int32 + public const nint m_flFireTime = 0x4D0; // GameTime_t + public const nint m_flFireInterval = 0x4D4; // float32 + public const nint m_flLastAngVelocity = 0x4D8; // float32 + public const nint m_lastOrientation = 0x4DC; // QAngle + public const nint m_vecAxis = 0x4E8; // Vector + public const nint m_bUseHelper = 0x4F4; // bool + public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x520; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xD8E; // bool - public const nint m_bDetonated = 0xD98; // bool - public const nint m_stillTimer = 0xDA0; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xE80; // bool + public const nint m_bIsIncGrenade = 0xA90; // bool + public const nint m_bDetonated = 0xA9C; // bool + public const nint m_stillTimer = 0xAA0; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB80; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CHostageRescueZoneShim { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CPointPulse { } // Parent: CPointEntity - // Fields count: 24 + // Field count: 24 public static class CEnvInstructorHint { - public const nint m_iszName = 0x7A8; // CUtlSymbolLarge - public const nint m_iszReplace_Key = 0x7B0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x7B8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x7C0; // int32 - public const nint m_iDisplayLimit = 0x7C4; // int32 - public const nint m_iszIcon_Onscreen = 0x7C8; // CUtlSymbolLarge - public const nint m_iszIcon_Offscreen = 0x7D0; // CUtlSymbolLarge - public const nint m_iszCaption = 0x7D8; // CUtlSymbolLarge - public const nint m_iszActivatorCaption = 0x7E0; // CUtlSymbolLarge - public const nint m_Color = 0x7E8; // Color - public const nint m_fIconOffset = 0x7EC; // float32 - public const nint m_fRange = 0x7F0; // float32 - public const nint m_iPulseOption = 0x7F4; // uint8 - public const nint m_iAlphaOption = 0x7F5; // uint8 - public const nint m_iShakeOption = 0x7F6; // uint8 - public const nint m_bStatic = 0x7F7; // bool - public const nint m_bNoOffscreen = 0x7F8; // bool - public const nint m_bForceCaption = 0x7F9; // bool - public const nint m_iInstanceType = 0x7FC; // int32 - public const nint m_bSuppressRest = 0x800; // bool - public const nint m_iszBinding = 0x808; // CUtlSymbolLarge - public const nint m_bAllowNoDrawTarget = 0x810; // bool - public const nint m_bAutoStart = 0x811; // bool - public const nint m_bLocalPlayerOnly = 0x812; // bool + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D8; // int32 + public const nint m_iDisplayLimit = 0x4DC; // int32 + public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + public const nint m_Color = 0x500; // Color + public const nint m_fIconOffset = 0x504; // float32 + public const nint m_fRange = 0x508; // float32 + public const nint m_iPulseOption = 0x50C; // uint8 + public const nint m_iAlphaOption = 0x50D; // uint8 + public const nint m_iShakeOption = 0x50E; // uint8 + public const nint m_bStatic = 0x50F; // bool + public const nint m_bNoOffscreen = 0x510; // bool + public const nint m_bForceCaption = 0x511; // bool + public const nint m_iInstanceType = 0x514; // int32 + public const nint m_bSuppressRest = 0x518; // bool + public const nint m_iszBinding = 0x520; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x528; // bool + public const nint m_bAutoStart = 0x529; // bool + public const nint m_bLocalPlayerOnly = 0x52A; // bool } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CEnvTracer { - public const nint m_vecEnd = 0x7A4; // Vector - public const nint m_flDelay = 0x7B0; // float32 + public const nint m_vecEnd = 0x4C0; // Vector + public const nint m_flDelay = 0x4CC; // float32 } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x7A8; // CUtlSymbolLarge - public const nint m_flRange = 0x7B0; // float32 + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_flRange = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5189,34 +5203,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class CPointCamera { - public const nint m_FOV = 0x7A4; // float32 - public const nint m_Resolution = 0x7A8; // float32 - public const nint m_bFogEnable = 0x7AC; // bool - public const nint m_FogColor = 0x7AD; // Color - public const nint m_flFogStart = 0x7B4; // float32 - public const nint m_flFogEnd = 0x7B8; // float32 - public const nint m_flFogMaxDensity = 0x7BC; // float32 - public const nint m_bActive = 0x7C0; // bool - public const nint m_bUseScreenAspectRatio = 0x7C1; // bool - public const nint m_flAspectRatio = 0x7C4; // float32 - public const nint m_bNoSky = 0x7C8; // bool - public const nint m_fBrightness = 0x7CC; // float32 - public const nint m_flZFar = 0x7D0; // float32 - public const nint m_flZNear = 0x7D4; // float32 - public const nint m_bCanHLTVUse = 0x7D8; // bool - public const nint m_bDofEnabled = 0x7D9; // bool - public const nint m_flDofNearBlurry = 0x7DC; // float32 - public const nint m_flDofNearCrisp = 0x7E0; // float32 - public const nint m_flDofFarCrisp = 0x7E4; // float32 - public const nint m_flDofFarBlurry = 0x7E8; // float32 - public const nint m_flDofTiltToGround = 0x7EC; // float32 - public const nint m_TargetFOV = 0x7F0; // float32 - public const nint m_DegreesPerSecond = 0x7F4; // float32 - public const nint m_bIsOn = 0x7F8; // bool - public const nint m_pNext = 0x800; // CPointCamera* + public const nint m_FOV = 0x4C0; // float32 + public const nint m_Resolution = 0x4C4; // float32 + public const nint m_bFogEnable = 0x4C8; // bool + public const nint m_FogColor = 0x4C9; // Color + public const nint m_flFogStart = 0x4D0; // float32 + public const nint m_flFogEnd = 0x4D4; // float32 + public const nint m_flFogMaxDensity = 0x4D8; // float32 + public const nint m_bActive = 0x4DC; // bool + public const nint m_bUseScreenAspectRatio = 0x4DD; // bool + public const nint m_flAspectRatio = 0x4E0; // float32 + public const nint m_bNoSky = 0x4E4; // bool + public const nint m_fBrightness = 0x4E8; // float32 + public const nint m_flZFar = 0x4EC; // float32 + public const nint m_flZNear = 0x4F0; // float32 + public const nint m_bCanHLTVUse = 0x4F4; // bool + public const nint m_bDofEnabled = 0x4F5; // bool + public const nint m_flDofNearBlurry = 0x4F8; // float32 + public const nint m_flDofNearCrisp = 0x4FC; // float32 + public const nint m_flDofFarCrisp = 0x500; // float32 + public const nint m_flDofFarBlurry = 0x504; // float32 + public const nint m_flDofTiltToGround = 0x508; // float32 + public const nint m_TargetFOV = 0x50C; // float32 + public const nint m_DegreesPerSecond = 0x510; // float32 + public const nint m_bIsOn = 0x514; // bool + public const nint m_pNext = 0x518; // CPointCamera* } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5228,12 +5242,12 @@ namespace CS2Dumper.Schemas { public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool public const nint m_MeshGroupMask = 0x198; // uint64 - public const nint m_nIdealMotionType = 0x22A; // int8 - public const nint m_nForceLOD = 0x22B; // int8 - public const nint m_nClothUpdateFlags = 0x22C; // int8 + public const nint m_nIdealMotionType = 0x21A; // int8 + public const nint m_nForceLOD = 0x21B; // int8 + public const nint m_nClothUpdateFlags = 0x21C; // int8 } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5242,40 +5256,40 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { - public const nint m_vecLadderDir = 0x9F8; // Vector - public const nint m_Dismounts = 0xA08; // CUtlVector> - public const nint m_vecLocalTop = 0xA20; // Vector - public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector - public const nint m_flAutoRideSpeed = 0xA44; // float32 - public const nint m_bDisabled = 0xA48; // bool - public const nint m_bFakeLadder = 0xA49; // bool - public const nint m_bHasSlack = 0xA4A; // bool - public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + public const nint m_vecLadderDir = 0x710; // Vector + public const nint m_Dismounts = 0x720; // CUtlVector> + public const nint m_vecLocalTop = 0x738; // Vector + public const nint m_vecPlayerMountPositionTop = 0x744; // Vector + public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector + public const nint m_flAutoRideSpeed = 0x75C; // float32 + public const nint m_bDisabled = 0x760; // bool + public const nint m_bFakeLadder = 0x761; // bool + public const nint m_bHasSlack = 0x762; // bool + public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 public static class CPathKeyFrame { - public const nint m_Origin = 0x7A4; // Vector - public const nint m_Angles = 0x7B0; // QAngle - public const nint m_qAngle = 0x7C0; // Quaternion - public const nint m_iNextKey = 0x7D0; // CUtlSymbolLarge - public const nint m_flNextTime = 0x7D8; // float32 - public const nint m_pNextKey = 0x7E0; // CPathKeyFrame* - public const nint m_pPrevKey = 0x7E8; // CPathKeyFrame* - public const nint m_flMoveSpeed = 0x7F0; // float32 + public const nint m_Origin = 0x4C0; // Vector + public const nint m_Angles = 0x4CC; // QAngle + public const nint m_qAngle = 0x4E0; // Quaternion + public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge + public const nint m_flNextTime = 0x4F8; // float32 + public const nint m_pNextKey = 0x500; // CPathKeyFrame* + public const nint m_pPrevKey = 0x508; // CPathKeyFrame* + public const nint m_flMoveSpeed = 0x510; // float32 } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x9F8; // bool - public const nint m_iszInteractsAs = 0xA00; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0xA08; // CUtlSymbolLarge + public const nint m_bDisabled = 0x710; // bool + public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5284,31 +5298,31 @@ namespace CS2Dumper.Schemas { public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: CGameRules - // Fields count: 0 + // Field count: 0 public static class CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponRevolver { } // Parent: CDynamicProp - // Fields count: 1 + // Field count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xE88; // CUtlSymbolLarge + public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 public static class CLogicGameEvent { - public const nint m_iszEventName = 0x7A8; // CUtlSymbolLarge + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x7A4; // float32 - public const nint m_iszParentAttachment = 0x7A8; // CUtlSymbolLarge + public const nint m_flScale = 0x4C0; // float32 + public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5327,52 +5341,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x9F8; // int32 - public const nint m_unAccountID = 0x9FC; // uint32 - public const nint m_unTraceID = 0xA00; // uint32 - public const nint m_rtGcTime = 0xA04; // uint32 - public const nint m_vecEndPos = 0xA08; // Vector - public const nint m_vecStart = 0xA14; // Vector - public const nint m_vecLeft = 0xA20; // Vector - public const nint m_vecNormal = 0xA2C; // Vector - public const nint m_nPlayer = 0xA38; // int32 - public const nint m_nEntity = 0xA3C; // int32 - public const nint m_nHitbox = 0xA40; // int32 - public const nint m_flCreationTime = 0xA44; // float32 - public const nint m_nTintID = 0xA48; // int32 - public const nint m_nVersion = 0xA4C; // uint8 - public const nint m_ubSignature = 0xA4D; // uint8[128] + public const nint m_nUniqueID = 0x710; // int32 + public const nint m_unAccountID = 0x714; // uint32 + public const nint m_unTraceID = 0x718; // uint32 + public const nint m_rtGcTime = 0x71C; // uint32 + public const nint m_vecEndPos = 0x720; // Vector + public const nint m_vecStart = 0x72C; // Vector + public const nint m_vecLeft = 0x738; // Vector + public const nint m_vecNormal = 0x744; // Vector + public const nint m_nPlayer = 0x750; // int32 + public const nint m_nEntity = 0x754; // int32 + public const nint m_nHitbox = 0x758; // int32 + public const nint m_flCreationTime = 0x75C; // float32 + public const nint m_nTintID = 0x760; // int32 + public const nint m_nVersion = 0x764; // uint8 + public const nint m_ubSignature = 0x765; // uint8[128] } // Parent: CBaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0xBC8; // CEntityIOOutput - public const nint m_OnBombPlanted = 0xBF0; // CEntityIOOutput - public const nint m_OnBombDefused = 0xC18; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0xC40; // bool - public const nint m_bIsHeistBombTarget = 0xC41; // bool - public const nint m_bBombPlantedHere = 0xC42; // bool - public const nint m_szMountTarget = 0xC48; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0xC50; // CHandle - public const nint m_nBombSiteDesignation = 0xC54; // int32 + public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput + public const nint m_OnBombDefused = 0x930; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x958; // bool + public const nint m_bIsHeistBombTarget = 0x959; // bool + public const nint m_bBombPlantedHere = 0x95A; // bool + public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x968; // CHandle + public const nint m_nBombSiteDesignation = 0x96C; // int32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 public static class CPhysicsSpring { - public const nint m_flFrequency = 0x7B0; // float32 - public const nint m_flDampingRatio = 0x7B4; // float32 - public const nint m_flRestLength = 0x7B8; // float32 - public const nint m_nameAttachStart = 0x7C0; // CUtlSymbolLarge - public const nint m_nameAttachEnd = 0x7C8; // CUtlSymbolLarge - public const nint m_start = 0x7D0; // Vector - public const nint m_end = 0x7DC; // Vector - public const nint m_teleportTick = 0x7E8; // uint32 + public const nint m_flFrequency = 0x4C8; // float32 + public const nint m_flDampingRatio = 0x4CC; // float32 + public const nint m_flRestLength = 0x4D0; // float32 + public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + public const nint m_start = 0x4E8; // Vector + public const nint m_end = 0x4F4; // Vector + public const nint m_teleportTick = 0x500; // uint32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5393,26 +5407,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x1788; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1790; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1798; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x17A0; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x17A8; // Vector - public const nint m_Entity_vBoxMaxs = 0x17B4; // Vector - public const nint m_Entity_bMoveable = 0x17C0; // bool - public const nint m_Entity_nHandshake = 0x17C4; // int32 - public const nint m_Entity_nPriority = 0x17C8; // int32 - public const nint m_Entity_bStartDisabled = 0x17CC; // bool - public const nint m_Entity_nLightProbeSizeX = 0x17D0; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x17D4; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x17D8; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x17DC; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x17E0; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x17E4; // int32 - public const nint m_Entity_bEnabled = 0x17F1; // bool + public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x14C0; // Vector + public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector + public const nint m_Entity_bMoveable = 0x14D8; // bool + public const nint m_Entity_nHandshake = 0x14DC; // int32 + public const nint m_Entity_nPriority = 0x14E0; // int32 + public const nint m_Entity_bStartDisabled = 0x14E4; // bool + public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + public const nint m_Entity_bEnabled = 0x1509; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5420,22 +5434,22 @@ namespace CS2Dumper.Schemas { public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Fields count: 1 + // Field count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0xBF4; // Vector + public const nint m_vExtent = 0x918; // Vector } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x7A4; // float32 + public const nint m_flLifetime = 0x4C0; // float32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CFuncWall { - public const nint m_nState = 0x9F8; // int32 + public const nint m_nState = 0x710; // int32 } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5469,14 +5483,14 @@ namespace CS2Dumper.Schemas { public const nint m_killType = 0x69; // EKillTypes_t } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x7A4; // bool - public const nint m_minHitPoints = 0x7A8; // int32 - public const nint m_minHitPointsToCommit = 0x7AC; // int32 + public const nint m_bForceNewLevelUnit = 0x4C0; // bool + public const nint m_minHitPoints = 0x4C4; // int32 + public const nint m_minHitPointsToCommit = 0x4C8; // int32 } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5486,35 +5500,35 @@ namespace CS2Dumper.Schemas { public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool public const nint m_nSplitscreenFlags = 0x54; // uint32 public const nint m_bEnableRendering = 0x60; // bool - public const nint m_bInterpolationReadyToDraw = 0xC0; // bool + public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } // Parent: CSoundEventEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x850; // CUtlSymbolLarge - public const nint m_iCountMax = 0x858; // int32 - public const nint m_flDistanceMax = 0x85C; // float32 - public const nint m_flDistMaxSqr = 0x860; // float32 - public const nint m_flDotProductMax = 0x864; // float32 - public const nint m_bPlaying = 0x868; // bool - public const nint m_vecCornerPairsNetworked = 0x890; // CNetworkUtlVectorBase + public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge + public const nint m_iCountMax = 0x578; // int32 + public const nint m_flDistanceMax = 0x57C; // float32 + public const nint m_flDistMaxSqr = 0x580; // float32 + public const nint m_flDotProductMax = 0x584; // float32 + public const nint m_bPlaying = 0x588; // bool + public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape - // Fields count: 1 + // Field count: 1 public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x840; // CUtlSymbolLarge + public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge } // Parent: CEntityComponent - // Fields count: 67 + // Field count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5583,76 +5597,76 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // Vector - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 - public const nint m_bPvsModifyEntity = 0x1C0; // bool + public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer + public const nint m_Color = 0x75; // Color + public const nint m_SecondaryColor = 0x79; // Color + public const nint m_flBrightness = 0x80; // float32 + public const nint m_flBrightnessScale = 0x84; // float32 + public const nint m_flBrightnessMult = 0x88; // float32 + public const nint m_flRange = 0x8C; // float32 + public const nint m_flFalloff = 0x90; // float32 + public const nint m_flAttenuation0 = 0x94; // float32 + public const nint m_flAttenuation1 = 0x98; // float32 + public const nint m_flAttenuation2 = 0x9C; // float32 + public const nint m_flTheta = 0xA0; // float32 + public const nint m_flPhi = 0xA4; // float32 + public const nint m_hLightCookie = 0xA8; // CStrongHandle + public const nint m_nCascades = 0xB0; // int32 + public const nint m_nCastShadows = 0xB4; // int32 + public const nint m_nShadowWidth = 0xB8; // int32 + public const nint m_nShadowHeight = 0xBC; // int32 + public const nint m_bRenderDiffuse = 0xC0; // bool + public const nint m_nRenderSpecular = 0xC4; // int32 + public const nint m_bRenderTransmissive = 0xC8; // bool + public const nint m_flOrthoLightWidth = 0xCC; // float32 + public const nint m_flOrthoLightHeight = 0xD0; // float32 + public const nint m_nStyle = 0xD4; // int32 + public const nint m_Pattern = 0xD8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 + public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 + public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution1 = 0x100; // int32 + public const nint m_nShadowCascadeResolution2 = 0x104; // int32 + public const nint m_nShadowCascadeResolution3 = 0x108; // int32 + public const nint m_bUsesBakedShadowing = 0x10C; // bool + public const nint m_nShadowPriority = 0x110; // int32 + public const nint m_nBakedShadowIndex = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 + public const nint m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5662,256 +5676,256 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xDA8; // int32 - public const nint m_bDidSmokeEffect = 0xDAC; // bool - public const nint m_nRandomSeed = 0xDB0; // int32 - public const nint m_vSmokeColor = 0xDB4; // Vector - public const nint m_vSmokeDetonationPos = 0xDC0; // Vector - public const nint m_VoxelFrameData = 0xDD0; // CUtlVector - public const nint m_flLastBounce = 0xDE8; // GameTime_t - public const nint m_fllastSimulationTime = 0xDEC; // GameTime_t - public const nint m_bExplodeFromInferno = 0x3070; // bool + public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 + public const nint m_bDidSmokeEffect = 0xAAC; // bool + public const nint m_nRandomSeed = 0xAB0; // int32 + public const nint m_vSmokeColor = 0xAB4; // Vector + public const nint m_vSmokeDetonationPos = 0xAC0; // Vector + public const nint m_VoxelFrameData = 0xAD0; // CUtlVector + public const nint m_flLastBounce = 0xAE8; // GameTime_t + public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2D70; // bool } // Parent: CTriggerMultiple - // Fields count: 1 + // Field count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0xBF0; // Vector + public const nint m_vExtent = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 + // Field count: 4 public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x950; // CUtlVector - public const nint m_flSize = 0x980; // float32 - public const nint m_flHeightTolerance = 0x984; // float32 - public const nint m_flSizeSqr = 0x988; // float32 + public const nint m_traceResults = 0x668; // CUtlVector + public const nint m_flSize = 0x698; // float32 + public const nint m_flHeightTolerance = 0x69C; // float32 + public const nint m_flSizeSqr = 0x6A0; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 public static class CEntityComponent { } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class FilterDamageType { - public const nint m_iDamageType = 0x7F8; // int32 + public const nint m_iDamageType = 0x518; // int32 } // Parent: CBot - // Fields count: 139 + // Field count: 139 public static class CCSBot { - public const nint m_eyePosition = 0xF0; // Vector - public const nint m_name = 0xFC; // char[64] - public const nint m_combatRange = 0x13C; // float32 - public const nint m_isRogue = 0x140; // bool - public const nint m_rogueTimer = 0x148; // CountdownTimer - public const nint m_diedLastRound = 0x164; // bool - public const nint m_safeTime = 0x168; // float32 - public const nint m_wasSafe = 0x16C; // bool - public const nint m_blindFire = 0x174; // bool - public const nint m_surpriseTimer = 0x178; // CountdownTimer - public const nint m_bAllowActive = 0x190; // bool - public const nint m_isFollowing = 0x191; // bool - public const nint m_leader = 0x194; // CHandle - public const nint m_followTimestamp = 0x198; // float32 - public const nint m_allowAutoFollowTime = 0x19C; // float32 - public const nint m_hurryTimer = 0x1A0; // CountdownTimer - public const nint m_alertTimer = 0x1B8; // CountdownTimer - public const nint m_sneakTimer = 0x1D0; // CountdownTimer - public const nint m_panicTimer = 0x1E8; // CountdownTimer - public const nint m_stateTimestamp = 0x4B8; // float32 - public const nint m_isAttacking = 0x4BC; // bool - public const nint m_isOpeningDoor = 0x4BD; // bool - public const nint m_taskEntity = 0x4C4; // CHandle - public const nint m_goalPosition = 0x4D4; // Vector - public const nint m_goalEntity = 0x4E0; // CHandle - public const nint m_avoid = 0x4E4; // CHandle - public const nint m_avoidTimestamp = 0x4E8; // float32 - public const nint m_isStopping = 0x4EC; // bool - public const nint m_hasVisitedEnemySpawn = 0x4ED; // bool - public const nint m_stillTimer = 0x4F0; // IntervalTimer - public const nint m_bEyeAnglesUnderPathFinderControl = 0x500; // bool - public const nint m_pathIndex = 0x55D8; // int32 - public const nint m_areaEnteredTimestamp = 0x55DC; // GameTime_t - public const nint m_repathTimer = 0x55E0; // CountdownTimer - public const nint m_avoidFriendTimer = 0x55F8; // CountdownTimer - public const nint m_isFriendInTheWay = 0x5610; // bool - public const nint m_politeTimer = 0x5618; // CountdownTimer - public const nint m_isWaitingBehindFriend = 0x5630; // bool - public const nint m_pathLadderEnd = 0x565C; // float32 - public const nint m_mustRunTimer = 0x56A8; // CountdownTimer - public const nint m_waitTimer = 0x56C0; // CountdownTimer - public const nint m_updateTravelDistanceTimer = 0x56D8; // CountdownTimer - public const nint m_playerTravelDistance = 0x56F0; // float32[64] - public const nint m_travelDistancePhase = 0x57F0; // uint8 - public const nint m_hostageEscortCount = 0x5988; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x598C; // float32 - public const nint m_desiredTeam = 0x5990; // int32 - public const nint m_hasJoined = 0x5994; // bool - public const nint m_isWaitingForHostage = 0x5995; // bool - public const nint m_inhibitWaitingForHostageTimer = 0x5998; // CountdownTimer - public const nint m_waitForHostageTimer = 0x59B0; // CountdownTimer - public const nint m_noisePosition = 0x59C8; // Vector - public const nint m_noiseTravelDistance = 0x59D4; // float32 - public const nint m_noiseTimestamp = 0x59D8; // float32 - public const nint m_noiseSource = 0x59E0; // CCSPlayerPawn* - public const nint m_noiseBendTimer = 0x59F8; // CountdownTimer - public const nint m_bentNoisePosition = 0x5A10; // Vector - public const nint m_bendNoisePositionValid = 0x5A1C; // bool - public const nint m_lookAroundStateTimestamp = 0x5A20; // float32 - public const nint m_lookAheadAngle = 0x5A24; // float32 - public const nint m_forwardAngle = 0x5A28; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x5A2C; // float32 - public const nint m_lookAtSpot = 0x5A34; // Vector - public const nint m_lookAtSpotDuration = 0x5A44; // float32 - public const nint m_lookAtSpotTimestamp = 0x5A48; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x5A4C; // float32 - public const nint m_lookAtSpotClearIfClose = 0x5A50; // bool - public const nint m_lookAtSpotAttack = 0x5A51; // bool - public const nint m_lookAtDesc = 0x5A58; // char* - public const nint m_peripheralTimestamp = 0x5A60; // float32 - public const nint m_approachPointCount = 0x5BE8; // uint8 - public const nint m_approachPointViewPosition = 0x5BEC; // Vector - public const nint m_viewSteadyTimer = 0x5BF8; // IntervalTimer - public const nint m_tossGrenadeTimer = 0x5C10; // CountdownTimer - public const nint m_isAvoidingGrenade = 0x5C30; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x5C50; // float32 - public const nint m_checkedHidingSpotCount = 0x6058; // int32 - public const nint m_lookPitch = 0x605C; // float32 - public const nint m_lookPitchVel = 0x6060; // float32 - public const nint m_lookYaw = 0x6064; // float32 - public const nint m_lookYawVel = 0x6068; // float32 - public const nint m_targetSpot = 0x606C; // Vector - public const nint m_targetSpotVelocity = 0x6078; // Vector - public const nint m_targetSpotPredicted = 0x6084; // Vector - public const nint m_aimError = 0x6090; // QAngle - public const nint m_aimGoal = 0x609C; // QAngle - public const nint m_targetSpotTime = 0x60A8; // GameTime_t - public const nint m_aimFocus = 0x60AC; // float32 - public const nint m_aimFocusInterval = 0x60B0; // float32 - public const nint m_aimFocusNextUpdate = 0x60B4; // GameTime_t - public const nint m_ignoreEnemiesTimer = 0x60C0; // CountdownTimer - public const nint m_enemy = 0x60D8; // CHandle - public const nint m_isEnemyVisible = 0x60DC; // bool - public const nint m_visibleEnemyParts = 0x60DD; // uint8 - public const nint m_lastEnemyPosition = 0x60E0; // Vector - public const nint m_lastSawEnemyTimestamp = 0x60EC; // float32 - public const nint m_firstSawEnemyTimestamp = 0x60F0; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x60F4; // float32 - public const nint m_enemyDeathTimestamp = 0x60F8; // float32 - public const nint m_friendDeathTimestamp = 0x60FC; // float32 - public const nint m_isLastEnemyDead = 0x6100; // bool - public const nint m_nearbyEnemyCount = 0x6104; // int32 - public const nint m_bomber = 0x6310; // CHandle - public const nint m_nearbyFriendCount = 0x6314; // int32 - public const nint m_closestVisibleFriend = 0x6318; // CHandle - public const nint m_closestVisibleHumanFriend = 0x631C; // CHandle - public const nint m_attentionInterval = 0x6320; // IntervalTimer - public const nint m_attacker = 0x6330; // CHandle - public const nint m_attackedTimestamp = 0x6334; // float32 - public const nint m_burnedByFlamesTimer = 0x6338; // IntervalTimer - public const nint m_lastVictimID = 0x6348; // int32 - public const nint m_isAimingAtEnemy = 0x634C; // bool - public const nint m_isRapidFiring = 0x634D; // bool - public const nint m_equipTimer = 0x6350; // IntervalTimer - public const nint m_zoomTimer = 0x6360; // CountdownTimer - public const nint m_fireWeaponTimestamp = 0x6378; // GameTime_t - public const nint m_lookForWeaponsOnGroundTimer = 0x6380; // CountdownTimer - public const nint m_bIsSleeping = 0x6398; // bool - public const nint m_isEnemySniperVisible = 0x6399; // bool - public const nint m_sawEnemySniperTimer = 0x63A0; // CountdownTimer - public const nint m_enemyQueueIndex = 0x6458; // uint8 - public const nint m_enemyQueueCount = 0x6459; // uint8 - public const nint m_enemyQueueAttendIndex = 0x645A; // uint8 - public const nint m_isStuck = 0x645B; // bool - public const nint m_stuckTimestamp = 0x645C; // GameTime_t - public const nint m_stuckSpot = 0x6460; // Vector - public const nint m_wiggleTimer = 0x6470; // CountdownTimer - public const nint m_stuckJumpTimer = 0x6488; // CountdownTimer - public const nint m_nextCleanupCheckTimestamp = 0x64A0; // GameTime_t - public const nint m_avgVel = 0x64A4; // float32[10] - public const nint m_avgVelIndex = 0x64CC; // int32 - public const nint m_avgVelCount = 0x64D0; // int32 - public const nint m_lastOrigin = 0x64D4; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x64E4; // float32 - public const nint m_lastRadioSentTimestamp = 0x64E8; // float32 - public const nint m_radioSubject = 0x64EC; // CHandle - public const nint m_radioPosition = 0x64F0; // Vector - public const nint m_voiceEndTimestamp = 0x64FC; // float32 - public const nint m_lastValidReactionQueueFrame = 0x6508; // int32 + public const nint m_eyePosition = 0x108; // Vector + public const nint m_name = 0x114; // char[64] + public const nint m_combatRange = 0x154; // float32 + public const nint m_isRogue = 0x158; // bool + public const nint m_rogueTimer = 0x160; // CountdownTimer + public const nint m_diedLastRound = 0x17C; // bool + public const nint m_safeTime = 0x180; // float32 + public const nint m_wasSafe = 0x184; // bool + public const nint m_blindFire = 0x18C; // bool + public const nint m_surpriseTimer = 0x190; // CountdownTimer + public const nint m_bAllowActive = 0x1A8; // bool + public const nint m_isFollowing = 0x1A9; // bool + public const nint m_leader = 0x1AC; // CHandle + public const nint m_followTimestamp = 0x1B0; // float32 + public const nint m_allowAutoFollowTime = 0x1B4; // float32 + public const nint m_hurryTimer = 0x1B8; // CountdownTimer + public const nint m_alertTimer = 0x1D0; // CountdownTimer + public const nint m_sneakTimer = 0x1E8; // CountdownTimer + public const nint m_panicTimer = 0x200; // CountdownTimer + public const nint m_stateTimestamp = 0x4D0; // float32 + public const nint m_isAttacking = 0x4D4; // bool + public const nint m_isOpeningDoor = 0x4D5; // bool + public const nint m_taskEntity = 0x4DC; // CHandle + public const nint m_goalPosition = 0x4EC; // Vector + public const nint m_goalEntity = 0x4F8; // CHandle + public const nint m_avoid = 0x4FC; // CHandle + public const nint m_avoidTimestamp = 0x500; // float32 + public const nint m_isStopping = 0x504; // bool + public const nint m_hasVisitedEnemySpawn = 0x505; // bool + public const nint m_stillTimer = 0x508; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + public const nint m_pathIndex = 0x5610; // int32 + public const nint m_areaEnteredTimestamp = 0x5614; // GameTime_t + public const nint m_repathTimer = 0x5618; // CountdownTimer + public const nint m_avoidFriendTimer = 0x5630; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5648; // bool + public const nint m_politeTimer = 0x5650; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5668; // bool + public const nint m_pathLadderEnd = 0x5694; // float32 + public const nint m_mustRunTimer = 0x56E0; // CountdownTimer + public const nint m_waitTimer = 0x56F8; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x5710; // CountdownTimer + public const nint m_playerTravelDistance = 0x5728; // float32[64] + public const nint m_travelDistancePhase = 0x5828; // uint8 + public const nint m_hostageEscortCount = 0x59C0; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x59C4; // float32 + public const nint m_desiredTeam = 0x59C8; // int32 + public const nint m_hasJoined = 0x59CC; // bool + public const nint m_isWaitingForHostage = 0x59CD; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer + public const nint m_waitForHostageTimer = 0x59E8; // CountdownTimer + public const nint m_noisePosition = 0x5A00; // Vector + public const nint m_noiseTravelDistance = 0x5A0C; // float32 + public const nint m_noiseTimestamp = 0x5A10; // float32 + public const nint m_noiseSource = 0x5A18; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x5A30; // CountdownTimer + public const nint m_bentNoisePosition = 0x5A48; // Vector + public const nint m_bendNoisePositionValid = 0x5A54; // bool + public const nint m_lookAroundStateTimestamp = 0x5A58; // float32 + public const nint m_lookAheadAngle = 0x5A5C; // float32 + public const nint m_forwardAngle = 0x5A60; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x5A64; // float32 + public const nint m_lookAtSpot = 0x5A6C; // Vector + public const nint m_lookAtSpotDuration = 0x5A7C; // float32 + public const nint m_lookAtSpotTimestamp = 0x5A80; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x5A84; // float32 + public const nint m_lookAtSpotClearIfClose = 0x5A88; // bool + public const nint m_lookAtSpotAttack = 0x5A89; // bool + public const nint m_lookAtDesc = 0x5A90; // char* + public const nint m_peripheralTimestamp = 0x5A98; // float32 + public const nint m_approachPointCount = 0x5C20; // uint8 + public const nint m_approachPointViewPosition = 0x5C24; // Vector + public const nint m_viewSteadyTimer = 0x5C30; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x5C48; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x5C68; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x5C88; // float32 + public const nint m_checkedHidingSpotCount = 0x6090; // int32 + public const nint m_lookPitch = 0x6094; // float32 + public const nint m_lookPitchVel = 0x6098; // float32 + public const nint m_lookYaw = 0x609C; // float32 + public const nint m_lookYawVel = 0x60A0; // float32 + public const nint m_targetSpot = 0x60A4; // Vector + public const nint m_targetSpotVelocity = 0x60B0; // Vector + public const nint m_targetSpotPredicted = 0x60BC; // Vector + public const nint m_aimError = 0x60C8; // QAngle + public const nint m_aimGoal = 0x60D4; // QAngle + public const nint m_targetSpotTime = 0x60E0; // GameTime_t + public const nint m_aimFocus = 0x60E4; // float32 + public const nint m_aimFocusInterval = 0x60E8; // float32 + public const nint m_aimFocusNextUpdate = 0x60EC; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer + public const nint m_enemy = 0x6110; // CHandle + public const nint m_isEnemyVisible = 0x6114; // bool + public const nint m_visibleEnemyParts = 0x6115; // uint8 + public const nint m_lastEnemyPosition = 0x6118; // Vector + public const nint m_lastSawEnemyTimestamp = 0x6124; // float32 + public const nint m_firstSawEnemyTimestamp = 0x6128; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x612C; // float32 + public const nint m_enemyDeathTimestamp = 0x6130; // float32 + public const nint m_friendDeathTimestamp = 0x6134; // float32 + public const nint m_isLastEnemyDead = 0x6138; // bool + public const nint m_nearbyEnemyCount = 0x613C; // int32 + public const nint m_bomber = 0x6348; // CHandle + public const nint m_nearbyFriendCount = 0x634C; // int32 + public const nint m_closestVisibleFriend = 0x6350; // CHandle + public const nint m_closestVisibleHumanFriend = 0x6354; // CHandle + public const nint m_attentionInterval = 0x6358; // IntervalTimer + public const nint m_attacker = 0x6368; // CHandle + public const nint m_attackedTimestamp = 0x636C; // float32 + public const nint m_burnedByFlamesTimer = 0x6370; // IntervalTimer + public const nint m_lastVictimID = 0x6380; // int32 + public const nint m_isAimingAtEnemy = 0x6384; // bool + public const nint m_isRapidFiring = 0x6385; // bool + public const nint m_equipTimer = 0x6388; // IntervalTimer + public const nint m_zoomTimer = 0x6398; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x63B0; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer + public const nint m_bIsSleeping = 0x63D0; // bool + public const nint m_isEnemySniperVisible = 0x63D1; // bool + public const nint m_sawEnemySniperTimer = 0x63D8; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6490; // uint8 + public const nint m_enemyQueueCount = 0x6491; // uint8 + public const nint m_enemyQueueAttendIndex = 0x6492; // uint8 + public const nint m_isStuck = 0x6493; // bool + public const nint m_stuckTimestamp = 0x6494; // GameTime_t + public const nint m_stuckSpot = 0x6498; // Vector + public const nint m_wiggleTimer = 0x64A8; // CountdownTimer + public const nint m_stuckJumpTimer = 0x64C0; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t + public const nint m_avgVel = 0x64DC; // float32[10] + public const nint m_avgVelIndex = 0x6504; // int32 + public const nint m_avgVelCount = 0x6508; // int32 + public const nint m_lastOrigin = 0x650C; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x651C; // float32 + public const nint m_lastRadioSentTimestamp = 0x6520; // float32 + public const nint m_radioSubject = 0x6524; // CHandle + public const nint m_radioPosition = 0x6528; // Vector + public const nint m_voiceEndTimestamp = 0x6534; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6540; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 public static class CPhysMotor { - public const nint m_nameAttach = 0x7A8; // CUtlSymbolLarge - public const nint m_hAttachedObject = 0x7B0; // CHandle - public const nint m_spinUp = 0x7B4; // float32 - public const nint m_additionalAcceleration = 0x7B8; // float32 - public const nint m_angularAcceleration = 0x7BC; // float32 - public const nint m_lastTime = 0x7C0; // GameTime_t - public const nint m_motor = 0x7D8; // CMotorController + public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x4C8; // CHandle + public const nint m_spinUp = 0x4CC; // float32 + public const nint m_additionalAcceleration = 0x4D0; // float32 + public const nint m_angularAcceleration = 0x4D4; // float32 + public const nint m_lastTime = 0x4D8; // GameTime_t + public const nint m_motor = 0x4F0; // CMotorController } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_iszSoundAreaType = 0x7A8; // CUtlSymbolLarge - public const nint m_vPos = 0x7B0; // Vector + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + public const nint m_vPos = 0x4D0; // Vector } // Parent: CPlayer_UseServices - // Fields count: 3 + // Field count: 3 public static class CCSPlayer_UseServices { public const nint m_hLastKnownUseEntity = 0x40; // CHandle public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Fields count: 0 + // Field count: 0 public static class CItemKevlar { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0xBC4; // float32 - public const nint m_flDamage = 0xBC8; // float32 - public const nint m_flDamageCap = 0xBCC; // float32 - public const nint m_flLastDmgTime = 0xBD0; // GameTime_t - public const nint m_flForgivenessDelay = 0xBD4; // float32 - public const nint m_bitsDamageInflict = 0xBD8; // int32 - public const nint m_damageModel = 0xBDC; // int32 - public const nint m_bNoDmgForce = 0xBE0; // bool - public const nint m_vDamageForce = 0xBE4; // Vector - public const nint m_thinkAlways = 0xBF0; // bool - public const nint m_hurtThinkPeriod = 0xBF4; // float32 - public const nint m_OnHurt = 0xBF8; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0xC20; // CEntityIOOutput - public const nint m_hurtEntities = 0xC48; // CUtlVector> + public const nint m_flOriginalDamage = 0x8E0; // float32 + public const nint m_flDamage = 0x8E4; // float32 + public const nint m_flDamageCap = 0x8E8; // float32 + public const nint m_flLastDmgTime = 0x8EC; // GameTime_t + public const nint m_flForgivenessDelay = 0x8F0; // float32 + public const nint m_bitsDamageInflict = 0x8F4; // int32 + public const nint m_damageModel = 0x8F8; // int32 + public const nint m_bNoDmgForce = 0x8FC; // bool + public const nint m_vDamageForce = 0x900; // Vector + public const nint m_thinkAlways = 0x90C; // bool + public const nint m_hurtThinkPeriod = 0x910; // float32 + public const nint m_OnHurt = 0x918; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput + public const nint m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x7B0; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x7B8; // CUtlSymbolLarge - public const nint m_hAttach1 = 0x7C0; // CHandle - public const nint m_hAttach2 = 0x7C4; // CHandle - public const nint m_nameAttachment1 = 0x7C8; // CUtlSymbolLarge - public const nint m_nameAttachment2 = 0x7D0; // CUtlSymbolLarge - public const nint m_breakSound = 0x7D8; // CUtlSymbolLarge - public const nint m_forceLimit = 0x7E0; // float32 - public const nint m_torqueLimit = 0x7E4; // float32 - public const nint m_teleportTick = 0x7E8; // uint32 - public const nint m_minTeleportDistance = 0x7EC; // float32 - public const nint m_bSnapObjectPositions = 0x7F0; // bool - public const nint m_OnBreak = 0x7F8; // CEntityIOOutput + public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + public const nint m_hAttach1 = 0x4D8; // CHandle + public const nint m_hAttach2 = 0x4DC; // CHandle + public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge + public const nint m_forceLimit = 0x4F8; // float32 + public const nint m_torqueLimit = 0x4FC; // float32 + public const nint m_teleportTick = 0x500; // uint32 + public const nint m_minTeleportDistance = 0x504; // float32 + public const nint m_bSnapObjectPositions = 0x508; // bool + public const nint m_OnBreak = 0x510; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -5930,49 +5944,49 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x7A4; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A5; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x7C0; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x7C8; // bool - public const nint m_nDraftType = 0x7CC; // int32 - public const nint m_nTeamWinningCoinToss = 0x7D0; // int32 - public const nint m_nTeamWithFirstChoice = 0x7D4; // int32[64] - public const nint m_nVoteMapIdsList = 0x8D4; // int32[7] - public const nint m_nAccountIDs = 0x8F0; // int32[64] - public const nint m_nMapId0 = 0x9F0; // int32[64] - public const nint m_nMapId1 = 0xAF0; // int32[64] - public const nint m_nMapId2 = 0xBF0; // int32[64] - public const nint m_nMapId3 = 0xCF0; // int32[64] - public const nint m_nMapId4 = 0xDF0; // int32[64] - public const nint m_nMapId5 = 0xEF0; // int32[64] - public const nint m_nStartingSide0 = 0xFF0; // int32[64] - public const nint m_nCurrentPhase = 0x10F0; // int32 - public const nint m_nPhaseStartTick = 0x10F4; // int32 - public const nint m_nPhaseDurationTicks = 0x10F8; // int32 - public const nint m_OnMapVetoed = 0x1100; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0x1128; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0x1150; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0x1178; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0x11A0; // CEntityOutputTemplate + public const nint m_bPlayedIntroVcd = 0x4C0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool + public const nint m_nDraftType = 0x4EC; // int32 + public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 + public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] + public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] + public const nint m_nAccountIDs = 0x610; // int32[64] + public const nint m_nMapId0 = 0x710; // int32[64] + public const nint m_nMapId1 = 0x810; // int32[64] + public const nint m_nMapId2 = 0x910; // int32[64] + public const nint m_nMapId3 = 0xA10; // int32[64] + public const nint m_nMapId4 = 0xB10; // int32[64] + public const nint m_nMapId5 = 0xC10; // int32[64] + public const nint m_nStartingSide0 = 0xD10; // int32[64] + public const nint m_nCurrentPhase = 0xE10; // int32 + public const nint m_nPhaseStartTick = 0xE14; // int32 + public const nint m_nPhaseDurationTicks = 0xE18; // int32 + public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CCSMinimapBoundary { } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 public static class CSoundEnt { - public const nint m_iFreeSound = 0x7A4; // int32 - public const nint m_iActiveSound = 0x7A8; // int32 - public const nint m_cLastActiveSounds = 0x7AC; // int32 - public const nint m_SoundPool = 0x7B0; // CSound[128] + public const nint m_iFreeSound = 0x4C0; // int32 + public const nint m_iActiveSound = 0x4C4; // int32 + public const nint m_cLastActiveSounds = 0x4C8; // int32 + public const nint m_SoundPool = 0x4CC; // CSound[128] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -5996,39 +6010,39 @@ namespace CS2Dumper.Schemas { public const nint m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0xBC1; // bool - public const nint m_fDangerousTimer = 0xBC4; // float32 - public const nint m_minHitPoints = 0xBC8; // int32 + public const nint m_bForceNewLevelUnit = 0x8E0; // bool + public const nint m_fDangerousTimer = 0x8E4; // float32 + public const nint m_minHitPoints = 0x8E8; // int32 } // Parent: CPhysConstraint - // Fields count: 11 + // Field count: 11 public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x820; // float32 - public const nint m_flSuspensionDampingRatio = 0x824; // float32 - public const nint m_flSuspensionHeightOffset = 0x828; // float32 - public const nint m_bEnableSuspensionLimit = 0x82C; // bool - public const nint m_flMinSuspensionOffset = 0x830; // float32 - public const nint m_flMaxSuspensionOffset = 0x834; // float32 - public const nint m_bEnableSteeringLimit = 0x838; // bool - public const nint m_flMinSteeringAngle = 0x83C; // float32 - public const nint m_flMaxSteeringAngle = 0x840; // float32 - public const nint m_flSteeringAxisFriction = 0x844; // float32 - public const nint m_flSpinAxisFriction = 0x848; // float32 + public const nint m_flSuspensionFrequency = 0x538; // float32 + public const nint m_flSuspensionDampingRatio = 0x53C; // float32 + public const nint m_flSuspensionHeightOffset = 0x540; // float32 + public const nint m_bEnableSuspensionLimit = 0x544; // bool + public const nint m_flMinSuspensionOffset = 0x548; // float32 + public const nint m_flMaxSuspensionOffset = 0x54C; // float32 + public const nint m_bEnableSteeringLimit = 0x550; // bool + public const nint m_flMinSteeringAngle = 0x554; // float32 + public const nint m_flMaxSteeringAngle = 0x558; // float32 + public const nint m_flSteeringAxisFriction = 0x55C; // float32 + public const nint m_flSpinAxisFriction = 0x560; // float32 } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x820; // float32 - public const nint m_flLinearDampingRatio = 0x824; // float32 - public const nint m_flAngularFrequency = 0x828; // float32 - public const nint m_flAngularDampingRatio = 0x82C; // float32 - public const nint m_bEnableLinearConstraint = 0x830; // bool - public const nint m_bEnableAngularConstraint = 0x831; // bool + public const nint m_flLinearFrequency = 0x538; // float32 + public const nint m_flLinearDampingRatio = 0x53C; // float32 + public const nint m_flAngularFrequency = 0x540; // float32 + public const nint m_flAngularDampingRatio = 0x544; // float32 + public const nint m_bEnableLinearConstraint = 0x548; // bool + public const nint m_bEnableAngularConstraint = 0x549; // bool } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6049,22 +6063,22 @@ namespace CS2Dumper.Schemas { public const nint m_flCrouchTime = 0x174; // float32 } // Parent: CServerOnlyEntity - // Fields count: 11 + // Field count: 11 public static class CEnvSoundscape { - public const nint m_OnPlay = 0x7A8; // CEntityIOOutput - public const nint m_flRadius = 0x7D0; // float32 - public const nint m_soundscapeName = 0x7D8; // CUtlSymbolLarge - public const nint m_soundEventName = 0x7E0; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x7E8; // bool - public const nint m_soundscapeIndex = 0x7EC; // int32 - public const nint m_soundscapeEntityListId = 0x7F0; // int32 - public const nint m_soundEventHash = 0x7F4; // uint32 - public const nint m_positionNames = 0x7F8; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x838; // CHandle - public const nint m_bDisabled = 0x83C; // bool + public const nint m_OnPlay = 0x4C0; // CEntityIOOutput + public const nint m_flRadius = 0x4E8; // float32 + public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge + public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x500; // bool + public const nint m_soundscapeIndex = 0x504; // int32 + public const nint m_soundscapeEntityListId = 0x508; // int32 + public const nint m_soundEventHash = 0x50C; // uint32 + public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x550; // CHandle + public const nint m_bDisabled = 0x554; // bool } // Parent: CPlayerControllerComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6080,48 +6094,48 @@ namespace CS2Dumper.Schemas { public const nint m_iCashSpentThisRound = 0x54; // int32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 public static class CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 public static class CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponM4A1 { } // Parent: CBeam - // Fields count: 5 + // Field count: 5 public static class CEnvLaser { - public const nint m_iszLaserTarget = 0xA98; // CUtlSymbolLarge - public const nint m_pSprite = 0xAA0; // CSprite* - public const nint m_iszSpriteName = 0xAA8; // CUtlSymbolLarge - public const nint m_firePosition = 0xAB0; // Vector - public const nint m_flStartFrame = 0xABC; // float32 + public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + public const nint m_pSprite = 0x7B8; // CSprite* + public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + public const nint m_firePosition = 0x7C8; // Vector + public const nint m_flStartFrame = 0x7D4; // float32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 public static class CCommentaryViewPosition { } // Parent: CTonemapController2 - // Fields count: 0 + // Field count: 0 public static class CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Fields count: 4 + // Field count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x820; // Vector - public const nint m_offset = 0x82C; // Vector[2] - public const nint m_addLength = 0x844; // float32 - public const nint m_gearRatio = 0x848; // float32 + public const nint m_position2 = 0x538; // Vector + public const nint m_offset = 0x544; // Vector[2] + public const nint m_addLength = 0x55C; // float32 + public const nint m_gearRatio = 0x560; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CGameRulesProxy { } // Parent: CEconEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkExcludeByName @@ -6139,17 +6153,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 - public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32 - public const nint m_iClip1 = 0xF88; // int32 - public const nint m_iClip2 = 0xF8C; // int32 - public const nint m_pReserveAmmo = 0xF90; // int32[2] - public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput + public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + public const nint m_iClip1 = 0xC80; // int32 + public const nint m_iClip2 = 0xC84; // int32 + public const nint m_pReserveAmmo = 0xC88; // int32[2] + public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6159,13 +6173,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0xB8; // CSMatchStats_t + public const nint m_matchStats = 0xB0; // CSMatchStats_t public const nint m_iNumRoundKills = 0x170; // int32 public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6173,11 +6187,11 @@ namespace CS2Dumper.Schemas { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex - // Fields count: 0 + // Field count: 0 public static class CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -6189,117 +6203,117 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0xBF0; // CHandle - public const nint m_id = 0xBF4; // uint32 - public const nint m_x = 0xBF8; // float32 - public const nint m_y = 0xBFC; // float32 - public const nint m_z = 0xC00; // float32 - public const nint m_angle = 0xC04; // float32 - public const nint m_angleChange = 0xC08; // float32 - public const nint m_forward = 0xC0C; // Vector - public const nint m_perp = 0xC18; // Vector - public const nint m_poolOrigin = 0xC24; // Vector - public const nint m_waterLevel = 0xC30; // float32 - public const nint m_speed = 0xC34; // float32 - public const nint m_desiredSpeed = 0xC38; // float32 - public const nint m_calmSpeed = 0xC3C; // float32 - public const nint m_panicSpeed = 0xC40; // float32 - public const nint m_avoidRange = 0xC44; // float32 - public const nint m_turnTimer = 0xC48; // CountdownTimer - public const nint m_turnClockwise = 0xC60; // bool - public const nint m_goTimer = 0xC68; // CountdownTimer - public const nint m_moveTimer = 0xC80; // CountdownTimer - public const nint m_panicTimer = 0xC98; // CountdownTimer - public const nint m_disperseTimer = 0xCB0; // CountdownTimer - public const nint m_proximityTimer = 0xCC8; // CountdownTimer - public const nint m_visible = 0xCE0; // CUtlVector + public const nint m_pool = 0x8E8; // CHandle + public const nint m_id = 0x8EC; // uint32 + public const nint m_x = 0x8F0; // float32 + public const nint m_y = 0x8F4; // float32 + public const nint m_z = 0x8F8; // float32 + public const nint m_angle = 0x8FC; // float32 + public const nint m_angleChange = 0x900; // float32 + public const nint m_forward = 0x904; // Vector + public const nint m_perp = 0x910; // Vector + public const nint m_poolOrigin = 0x91C; // Vector + public const nint m_waterLevel = 0x928; // float32 + public const nint m_speed = 0x92C; // float32 + public const nint m_desiredSpeed = 0x930; // float32 + public const nint m_calmSpeed = 0x934; // float32 + public const nint m_panicSpeed = 0x938; // float32 + public const nint m_avoidRange = 0x93C; // float32 + public const nint m_turnTimer = 0x940; // CountdownTimer + public const nint m_turnClockwise = 0x958; // bool + public const nint m_goTimer = 0x960; // CountdownTimer + public const nint m_moveTimer = 0x978; // CountdownTimer + public const nint m_panicTimer = 0x990; // CountdownTimer + public const nint m_disperseTimer = 0x9A8; // CountdownTimer + public const nint m_proximityTimer = 0x9C0; // CountdownTimer + public const nint m_visible = 0x9D8; // CUtlVector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 public static class CEnvFireSource { - public const nint m_bEnabled = 0x7A4; // bool - public const nint m_radius = 0x7A8; // float32 - public const nint m_damage = 0x7AC; // float32 + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_damage = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CInfoLadderDismount { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0xBC8; // CUtlString - public const nint m_strEndTouchEventName = 0xBD0; // CUtlString - public const nint m_strTriggerID = 0xBD8; // CUtlString + public const nint m_strStartTouchEventName = 0x8E0; // CUtlString + public const nint m_strEndTouchEventName = 0x8E8; // CUtlString + public const nint m_strTriggerID = 0x8F0; // CUtlString } // Parent: CPhysConstraint - // Fields count: 10 + // Field count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x828; // Vector - public const nint m_slideFriction = 0x834; // float32 - public const nint m_systemLoadScale = 0x838; // float32 - public const nint m_initialOffset = 0x83C; // float32 - public const nint m_bEnableLinearConstraint = 0x840; // bool - public const nint m_bEnableAngularConstraint = 0x841; // bool - public const nint m_flMotorFrequency = 0x844; // float32 - public const nint m_flMotorDampingRatio = 0x848; // float32 - public const nint m_bUseEntityPivot = 0x84C; // bool - public const nint m_soundInfo = 0x850; // ConstraintSoundInfo + public const nint m_axisEnd = 0x540; // Vector + public const nint m_slideFriction = 0x54C; // float32 + public const nint m_systemLoadScale = 0x550; // float32 + public const nint m_initialOffset = 0x554; // float32 + public const nint m_bEnableLinearConstraint = 0x558; // bool + public const nint m_bEnableAngularConstraint = 0x559; // bool + public const nint m_flMotorFrequency = 0x55C; // float32 + public const nint m_flMotorDampingRatio = 0x560; // float32 + public const nint m_bUseEntityPivot = 0x564; // bool + public const nint m_soundInfo = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 public static class CDebugHistory { - public const nint m_nNpcEvents = 0x1F47E8; // int32 + public const nint m_nNpcEvents = 0x1F4500; // int32 } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 public static class CInfoData { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class CHostageCarriableProp { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { - public const nint m_CLightComponent = 0x9F8; // CLightComponent* + public const nint m_CLightComponent = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride public static class CFuncRotating { - public const nint m_OnStopped = 0x9F8; // CEntityIOOutput - public const nint m_OnStarted = 0xA20; // CEntityIOOutput - public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput - public const nint m_localRotationVector = 0xA70; // RotationVector - public const nint m_flFanFriction = 0xA7C; // float32 - public const nint m_flAttenuation = 0xA80; // float32 - public const nint m_flVolume = 0xA84; // float32 - public const nint m_flTargetSpeed = 0xA88; // float32 - public const nint m_flMaxSpeed = 0xA8C; // float32 - public const nint m_flBlockDamage = 0xA90; // float32 - public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge - public const nint m_bReversed = 0xAA0; // bool - public const nint m_bAccelDecel = 0xAA1; // bool - public const nint m_prevLocalAngles = 0xAAC; // QAngle - public const nint m_angStart = 0xAB8; // QAngle - public const nint m_bStopAtStartPos = 0xAC4; // bool - public const nint m_vecClientOrigin = 0xAC8; // Vector - public const nint m_vecClientAngles = 0xAD4; // QAngle + public const nint m_OnStopped = 0x710; // CEntityIOOutput + public const nint m_OnStarted = 0x738; // CEntityIOOutput + public const nint m_OnReachedStart = 0x760; // CEntityIOOutput + public const nint m_localRotationVector = 0x788; // RotationVector + public const nint m_flFanFriction = 0x794; // float32 + public const nint m_flAttenuation = 0x798; // float32 + public const nint m_flVolume = 0x79C; // float32 + public const nint m_flTargetSpeed = 0x7A0; // float32 + public const nint m_flMaxSpeed = 0x7A4; // float32 + public const nint m_flBlockDamage = 0x7A8; // float32 + public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + public const nint m_bReversed = 0x7B8; // bool + public const nint m_bAccelDecel = 0x7B9; // bool + public const nint m_prevLocalAngles = 0x7C4; // QAngle + public const nint m_angStart = 0x7D0; // QAngle + public const nint m_bStopAtStartPos = 0x7DC; // bool + public const nint m_vecClientOrigin = 0x7E0; // Vector + public const nint m_vecClientAngles = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6309,35 +6323,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xD24; // Vector - public const nint m_vInitialVelocity = 0xD30; // Vector - public const nint m_nBounces = 0xD3C; // int32 - public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xD48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector - public const nint m_flSpawnTime = 0xD58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xD5C; // uint8 - public const nint m_bDetonationRecorded = 0xD5D; // bool - public const nint m_nItemIndex = 0xD5E; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xD60; // Vector - public const nint m_flLastBounceSoundTime = 0xD6C; // GameTime_t - public const nint m_vecGrenadeSpin = 0xD70; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xD7C; // Vector - public const nint m_nTicksAtZeroVelocity = 0xD88; // int32 - public const nint m_bHasEverHitPlayer = 0xD8C; // bool - public const nint m_bClearFromPlayers = 0xD8D; // bool + public const nint m_vInitialPosition = 0xA20; // Vector + public const nint m_vInitialVelocity = 0xA2C; // Vector + public const nint m_nBounces = 0xA38; // int32 + public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector + public const nint m_flSpawnTime = 0xA58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xA5C; // uint8 + public const nint m_bDetonationRecorded = 0xA5D; // bool + public const nint m_nItemIndex = 0xA5E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector + public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA70; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 + public const nint m_bHasEverHitPlayer = 0xA8C; // bool + public const nint m_bClearFromPlayers = 0xA8D; // bool } // Parent: CServerOnlyModelEntity - // Fields count: 1 + // Field count: 1 public static class CCSPlace { - public const nint m_name = 0xA00; // CUtlSymbolLarge + public const nint m_name = 0x718; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CFuncTrainControls { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6351,57 +6365,57 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x9F8; // float32 - public const nint m_flFadeInLength = 0x9FC; // float32 - public const nint m_flFadeOutModelStart = 0xA00; // float32 - public const nint m_flFadeOutModelLength = 0xA04; // float32 - public const nint m_flFadeOutStart = 0xA08; // float32 - public const nint m_flFadeOutLength = 0xA0C; // float32 - public const nint m_flStartTime = 0xA10; // GameTime_t - public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xA18; // Vector - public const nint m_nMagnitude = 0xA24; // uint32 + public const nint m_flFadeInStart = 0x710; // float32 + public const nint m_flFadeInLength = 0x714; // float32 + public const nint m_flFadeOutModelStart = 0x718; // float32 + public const nint m_flFadeOutModelLength = 0x71C; // float32 + public const nint m_flFadeOutStart = 0x720; // float32 + public const nint m_flFadeOutLength = 0x724; // float32 + public const nint m_flStartTime = 0x728; // GameTime_t + public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x730; // Vector + public const nint m_nMagnitude = 0x73C; // uint32 } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 public static class CPointAngleSensor { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_nLookAtName = 0x7A8; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x7B0; // CHandle - public const nint m_hLookAtEntity = 0x7B4; // CHandle - public const nint m_flDuration = 0x7B8; // float32 - public const nint m_flDotTolerance = 0x7BC; // float32 - public const nint m_flFacingTime = 0x7C0; // GameTime_t - public const nint m_bFired = 0x7C4; // bool - public const nint m_OnFacingLookat = 0x7C8; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x7F0; // CEntityIOOutput - public const nint m_TargetDir = 0x818; // CEntityOutputTemplate - public const nint m_FacingPercentage = 0x840; // CEntityOutputTemplate + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x4D0; // CHandle + public const nint m_hLookAtEntity = 0x4D4; // CHandle + public const nint m_flDuration = 0x4D8; // float32 + public const nint m_flDotTolerance = 0x4DC; // float32 + public const nint m_flFacingTime = 0x4E0; // GameTime_t + public const nint m_bFired = 0x4E4; // bool + public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput + public const nint m_TargetDir = 0x538; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x850; // Vector - public const nint m_vMaxs = 0x85C; // Vector + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector } // Parent: CBtNodeDecorator - // Fields count: 1 + // Field count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6420,24 +6434,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x7A4; // bool - public const nint m_vBoxMins = 0x7A8; // Vector - public const nint m_vBoxMaxs = 0x7B4; // Vector - public const nint m_bStartDisabled = 0x7C0; // bool - public const nint m_flStrength = 0x7C4; // float32 - public const nint m_nFalloffShape = 0x7C8; // int32 - public const nint m_flFalloffExponent = 0x7CC; // float32 - public const nint m_flHeightFogDepth = 0x7D0; // float32 - public const nint m_fHeightFogEdgeWidth = 0x7D4; // float32 - public const nint m_fIndirectLightStrength = 0x7D8; // float32 - public const nint m_fSunLightStrength = 0x7DC; // float32 - public const nint m_fNoiseStrength = 0x7E0; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x7E4; // bool - public const nint m_bOverrideSunLightStrength = 0x7E5; // bool - public const nint m_bOverrideNoiseStrength = 0x7E6; // bool + public const nint m_bActive = 0x4C0; // bool + public const nint m_vBoxMins = 0x4C4; // Vector + public const nint m_vBoxMaxs = 0x4D0; // Vector + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_flStrength = 0x4E0; // float32 + public const nint m_nFalloffShape = 0x4E4; // int32 + public const nint m_flFalloffExponent = 0x4E8; // float32 + public const nint m_flHeightFogDepth = 0x4EC; // float32 + public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 + public const nint m_fIndirectLightStrength = 0x4F4; // float32 + public const nint m_fSunLightStrength = 0x4F8; // float32 + public const nint m_fNoiseStrength = 0x4FC; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x500; // bool + public const nint m_bOverrideSunLightStrength = 0x501; // bool + public const nint m_bOverrideNoiseStrength = 0x502; // bool } // Parent: CBaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6468,33 +6482,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class CBeam { - public const nint m_flFrameRate = 0x9F8; // float32 - public const nint m_flHDRColorScale = 0x9FC; // float32 - public const nint m_flFireTime = 0xA00; // GameTime_t - public const nint m_flDamage = 0xA04; // float32 - public const nint m_nNumBeamEnts = 0xA08; // uint8 - public const nint m_hBaseMaterial = 0xA10; // CStrongHandle - public const nint m_nHaloIndex = 0xA18; // CStrongHandle - public const nint m_nBeamType = 0xA20; // BeamType_t - public const nint m_nBeamFlags = 0xA24; // uint32 - public const nint m_hAttachEntity = 0xA28; // CHandle[10] - public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xA5C; // float32 - public const nint m_fEndWidth = 0xA60; // float32 - public const nint m_fFadeLength = 0xA64; // float32 - public const nint m_fHaloScale = 0xA68; // float32 - public const nint m_fAmplitude = 0xA6C; // float32 - public const nint m_fStartFrame = 0xA70; // float32 - public const nint m_fSpeed = 0xA74; // float32 - public const nint m_flFrame = 0xA78; // float32 - public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xA80; // bool - public const nint m_vecEndPos = 0xA84; // Vector - public const nint m_hEndEntity = 0xA90; // CHandle - public const nint m_nDissolveType = 0xA94; // int32 + public const nint m_flFrameRate = 0x710; // float32 + public const nint m_flHDRColorScale = 0x714; // float32 + public const nint m_flFireTime = 0x718; // GameTime_t + public const nint m_flDamage = 0x71C; // float32 + public const nint m_nNumBeamEnts = 0x720; // uint8 + public const nint m_hBaseMaterial = 0x728; // CStrongHandle + public const nint m_nHaloIndex = 0x730; // CStrongHandle + public const nint m_nBeamType = 0x738; // BeamType_t + public const nint m_nBeamFlags = 0x73C; // uint32 + public const nint m_hAttachEntity = 0x740; // CHandle[10] + public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x774; // float32 + public const nint m_fEndWidth = 0x778; // float32 + public const nint m_fFadeLength = 0x77C; // float32 + public const nint m_fHaloScale = 0x780; // float32 + public const nint m_fAmplitude = 0x784; // float32 + public const nint m_fStartFrame = 0x788; // float32 + public const nint m_fSpeed = 0x78C; // float32 + public const nint m_flFrame = 0x790; // float32 + public const nint m_nClipStyle = 0x794; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x798; // bool + public const nint m_vecEndPos = 0x79C; // Vector + public const nint m_hEndEntity = 0x7A8; // CHandle + public const nint m_nDissolveType = 0x7AC; // int32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6520,85 +6534,85 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x7A8; // CRenderComponent* - public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t - public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput - public const nint m_nRenderMode = 0x808; // RenderMode_t - public const nint m_nRenderFX = 0x809; // RenderFx_t - public const nint m_bAllowFadeInView = 0x80A; // bool - public const nint m_clrRender = 0x80B; // Color - public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x860; // bool - public const nint m_Collision = 0x868; // CCollisionProperty - public const nint m_Glow = 0x918; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x970; // float32 - public const nint m_fadeMinDist = 0x974; // float32 - public const nint m_fadeMaxDist = 0x978; // float32 - public const nint m_flFadeScale = 0x97C; // float32 - public const nint m_flShadowStrength = 0x980; // float32 - public const nint m_nObjectCulling = 0x984; // uint8 - public const nint m_nAddDecal = 0x988; // int32 - public const nint m_vDecalPosition = 0x98C; // Vector - public const nint m_vDecalForwardAxis = 0x998; // Vector - public const nint m_flDecalHealBloodRate = 0x9A4; // float32 - public const nint m_flDecalHealHeightRate = 0x9A8; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t + public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput + public const nint m_nRenderMode = 0x520; // RenderMode_t + public const nint m_nRenderFX = 0x521; // RenderFx_t + public const nint m_bAllowFadeInView = 0x522; // bool + public const nint m_clrRender = 0x523; // Color + public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x578; // bool + public const nint m_Collision = 0x580; // CCollisionProperty + public const nint m_Glow = 0x630; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x688; // float32 + public const nint m_fadeMinDist = 0x68C; // float32 + public const nint m_fadeMaxDist = 0x690; // float32 + public const nint m_flFadeScale = 0x694; // float32 + public const nint m_flShadowStrength = 0x698; // float32 + public const nint m_nObjectCulling = 0x69C; // uint8 + public const nint m_nAddDecal = 0x6A0; // int32 + public const nint m_vDecalPosition = 0x6A4; // Vector + public const nint m_vDecalForwardAxis = 0x6B0; // Vector + public const nint m_flDecalHealBloodRate = 0x6BC; // float32 + public const nint m_flDecalHealHeightRate = 0x6C0; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Fields count: 12 + // Field count: 12 public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0xBF0; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0xC18; // CEntityIOOutput - public const nint m_massScale = 0xC40; // float32 - public const nint m_forceLimit = 0xC44; // float32 - public const nint m_torqueLimit = 0xC48; // float32 - public const nint m_MagnettedEntities = 0xC50; // CUtlVector - public const nint m_bActive = 0xC68; // bool - public const nint m_bHasHitSomething = 0xC69; // bool - public const nint m_flTotalMass = 0xC6C; // float32 - public const nint m_flRadius = 0xC70; // float32 - public const nint m_flNextSuckTime = 0xC74; // GameTime_t - public const nint m_iMaxObjectsAttached = 0xC78; // int32 + public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput + public const nint m_massScale = 0x938; // float32 + public const nint m_forceLimit = 0x93C; // float32 + public const nint m_torqueLimit = 0x940; // float32 + public const nint m_MagnettedEntities = 0x948; // CUtlVector + public const nint m_bActive = 0x960; // bool + public const nint m_bHasHitSomething = 0x961; // bool + public const nint m_flTotalMass = 0x964; // float32 + public const nint m_flRadius = 0x968; // float32 + public const nint m_flNextSuckTime = 0x96C; // GameTime_t + public const nint m_iMaxObjectsAttached = 0x970; // int32 } // Parent: CSceneEntity - // Fields count: 0 + // Field count: 0 public static class CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x9F8; // bool - public const nint m_nBlockedTeamNumber = 0x9FC; // int32 + public const nint m_bDisabled = 0x710; // bool + public const nint m_nBlockedTeamNumber = 0x714; // int32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 public static class CRagdollMagnet { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_radius = 0x7A8; // float32 - public const nint m_force = 0x7AC; // float32 - public const nint m_axis = 0x7B0; // Vector + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_force = 0x4C8; // float32 + public const nint m_axis = 0x4CC; // Vector } // Parent: CBaseModelEntity - // Fields count: 6 + // Field count: 6 public static class CFuncBrush { - public const nint m_iSolidity = 0x9F8; // BrushSolidities_e - public const nint m_iDisabled = 0x9FC; // int32 - public const nint m_bSolidBsp = 0xA00; // bool - public const nint m_iszExcludedClass = 0xA08; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0xA10; // bool - public const nint m_bScriptedMovement = 0xA11; // bool + public const nint m_iSolidity = 0x710; // BrushSolidities_e + public const nint m_iDisabled = 0x714; // int32 + public const nint m_bSolidBsp = 0x718; // bool + public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x728; // bool + public const nint m_bScriptedMovement = 0x729; // bool } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 public static class CPointProximitySensor { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_hTargetEntity = 0x7A8; // CHandle - public const nint m_Distance = 0x7B0; // CEntityOutputTemplate + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_Distance = 0x4C8; // CEntityOutputTemplate } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6606,24 +6620,24 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterClass { - public const nint m_iFilterClass = 0x7F8; // CUtlSymbolLarge + public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CMelee { } // Parent: CMultiplayRules - // Fields count: 0 + // Field count: 0 public static class CTeamplayRules { } // Parent: CBaseFilter - // Fields count: 0 + // Field count: 0 public static class CFilterLOS { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6635,26 +6649,26 @@ namespace CS2Dumper.Schemas { public const nint m_timescale = 0x10; // float32 } // Parent: CBreakable - // Fields count: 15 + // Field count: 15 public static class CPhysBox { - public const nint m_damageType = 0xACC; // int32 - public const nint m_massScale = 0xAD0; // float32 - public const nint m_damageToEnableMotion = 0xAD4; // int32 - public const nint m_flForceToEnableMotion = 0xAD8; // float32 - public const nint m_angPreferredCarryAngles = 0xADC; // QAngle - public const nint m_bNotSolidToWorld = 0xAE8; // bool - public const nint m_bEnableUseOutput = 0xAE9; // bool - public const nint m_iExploitableByPlayer = 0xAEC; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0xAF0; // float32 - public const nint m_OnDamaged = 0xAF8; // CEntityIOOutput - public const nint m_OnAwakened = 0xB20; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0xB48; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB70; // CEntityIOOutput - public const nint m_OnStartTouch = 0xB98; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0xBC0; // CHandle + public const nint m_damageType = 0x7E8; // int32 + public const nint m_massScale = 0x7EC; // float32 + public const nint m_damageToEnableMotion = 0x7F0; // int32 + public const nint m_flForceToEnableMotion = 0x7F4; // float32 + public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle + public const nint m_bNotSolidToWorld = 0x804; // bool + public const nint m_bEnableUseOutput = 0x805; // bool + public const nint m_iExploitableByPlayer = 0x808; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 + public const nint m_OnDamaged = 0x810; // CEntityIOOutput + public const nint m_OnAwakened = 0x838; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput + public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x8D8; // CHandle } // Parent: CBaseFlex - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -6675,56 +6689,56 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput - public const nint m_OnExplode = 0xCB0; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0xCD8; // bool - public const nint m_bIsSmokeGrenade = 0xCD9; // bool - public const nint m_bIsLive = 0xCDA; // bool - public const nint m_DmgRadius = 0xCDC; // float32 - public const nint m_flDetonateTime = 0xCE0; // GameTime_t - public const nint m_flWarnAITime = 0xCE4; // float32 - public const nint m_flDamage = 0xCE8; // float32 - public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0xCF8; // CUtlString - public const nint m_hThrower = 0xD04; // CHandle - public const nint m_flNextAttack = 0xD1C; // GameTime_t - public const nint m_hOriginalThrower = 0xD20; // CHandle + public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput + public const nint m_OnExplode = 0x9A8; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0x9D0; // bool + public const nint m_bIsSmokeGrenade = 0x9D1; // bool + public const nint m_bIsLive = 0x9D2; // bool + public const nint m_DmgRadius = 0x9D4; // float32 + public const nint m_flDetonateTime = 0x9D8; // GameTime_t + public const nint m_flWarnAITime = 0x9DC; // float32 + public const nint m_flDamage = 0x9E0; // float32 + public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x9F0; // CUtlString + public const nint m_hThrower = 0x9FC; // CHandle + public const nint m_flNextAttack = 0xA14; // GameTime_t + public const nint m_hOriginalThrower = 0xA18; // CHandle } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 public static class CTimerEntity { - public const nint m_OnTimer = 0x7A8; // CEntityIOOutput - public const nint m_OnTimerHigh = 0x7D0; // CEntityIOOutput - public const nint m_OnTimerLow = 0x7F8; // CEntityIOOutput - public const nint m_iDisabled = 0x820; // int32 - public const nint m_flInitialDelay = 0x824; // float32 - public const nint m_flRefireTime = 0x828; // float32 - public const nint m_bUpDownState = 0x82C; // bool - public const nint m_iUseRandomTime = 0x830; // int32 - public const nint m_bPauseAfterFiring = 0x834; // bool - public const nint m_flLowerRandomBound = 0x838; // float32 - public const nint m_flUpperRandomBound = 0x83C; // float32 - public const nint m_flRemainingTime = 0x840; // float32 - public const nint m_bPaused = 0x844; // bool + public const nint m_OnTimer = 0x4C0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput + public const nint m_OnTimerLow = 0x510; // CEntityIOOutput + public const nint m_iDisabled = 0x538; // int32 + public const nint m_flInitialDelay = 0x53C; // float32 + public const nint m_flRefireTime = 0x540; // float32 + public const nint m_bUpDownState = 0x544; // bool + public const nint m_iUseRandomTime = 0x548; // int32 + public const nint m_bPauseAfterFiring = 0x54C; // bool + public const nint m_flLowerRandomBound = 0x550; // float32 + public const nint m_flUpperRandomBound = 0x554; // float32 + public const nint m_flRemainingTime = 0x558; // float32 + public const nint m_bPaused = 0x55C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 public static class CHEGrenadeProjectile { } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { - public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared + public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6734,7 +6748,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Fields count: 64 + // Field count: 64 // // Metadata: // MNetworkExcludeByName @@ -6767,121 +6781,121 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xFE8; // bool - public const nint m_flFireSequenceStartTime = 0xFF0; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32 - public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t - public const nint m_seqIdle = 0x1004; // HSequence - public const nint m_seqFirePrimary = 0x1008; // HSequence - public const nint m_seqFireSecondary = 0x100C; // HSequence - public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence - public const nint m_nSilencerBoneIndex = 0x102C; // int32 - public const nint m_thirdPersonSequences = 0x1030; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool - public const nint m_bRequireUseToTouch = 0x1059; // bool - public const nint m_iState = 0x105C; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0x1060; // GameTime_t - public const nint m_flLastDeployTime = 0x1064; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32 - public const nint m_nViewModelIndex = 0x106C; // uint32 - public const nint m_bReloadsWithClips = 0x1070; // bool - public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t - public const nint m_bFireOnEmpty = 0x1094; // bool - public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput - public const nint m_weaponMode = 0x10C0; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector - public const nint m_flTurningInaccuracy = 0x10D4; // float32 - public const nint m_fAccuracyPenalty = 0x10D8; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32 - public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t - public const nint m_iRecoilIndex = 0x10E8; // int32 - public const nint m_flRecoilIndex = 0x10EC; // float32 - public const nint m_bBurstMode = 0x10F0; // bool - public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32 - public const nint m_bInReload = 0x10FC; // bool - public const nint m_bReloadVisuallyComplete = 0x10FD; // bool - public const nint m_flDroppedAtTime = 0x1100; // GameTime_t - public const nint m_bIsHauledBack = 0x1104; // bool - public const nint m_bSilencerOn = 0x1105; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x110C; // int32 - public const nint m_iMostRecentTeamNumber = 0x1110; // int32 - public const nint m_bDroppedNearBuyZone = 0x1114; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x1118; // float32 - public const nint m_bCanBePickedUp = 0x1130; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1131; // bool - public const nint m_nextOwnerTouchTime = 0x1134; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0x1138; // GameTime_t - public const nint m_hPrevOwner = 0x1140; // CHandle - public const nint m_nDropTick = 0x1144; // GameTick_t - public const nint m_donated = 0x1164; // bool - public const nint m_fLastShotTime = 0x1168; // GameTime_t - public const nint m_bWasOwnedByCT = 0x116C; // bool - public const nint m_bWasOwnedByTerrorist = 0x116D; // bool - public const nint m_bFiredOutOfAmmoEvent = 0x116E; // bool - public const nint m_numRemoveUnownedWeaponThink = 0x1170; // int32 - public const nint m_IronSightController = 0x1178; // CIronSightController - public const nint m_iIronSightMode = 0x1190; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x1194; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x1198; // int32 - public const nint m_flWatTickOffset = 0x119C; // float32 + public const nint m_bRemoveable = 0xCE0; // bool + public const nint m_flFireSequenceStartTime = 0xCE8; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 + public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + public const nint m_seqIdle = 0xCFC; // HSequence + public const nint m_seqFirePrimary = 0xD00; // HSequence + public const nint m_seqFireSecondary = 0xD04; // HSequence + public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence + public const nint m_nSilencerBoneIndex = 0xD24; // int32 + public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool + public const nint m_bRequireUseToTouch = 0xD51; // bool + public const nint m_iState = 0xD54; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xD58; // GameTime_t + public const nint m_flLastDeployTime = 0xD5C; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 + public const nint m_nViewModelIndex = 0xD64; // uint32 + public const nint m_bReloadsWithClips = 0xD68; // bool + public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t + public const nint m_bFireOnEmpty = 0xD8C; // bool + public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput + public const nint m_weaponMode = 0xDB8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector + public const nint m_flTurningInaccuracy = 0xDCC; // float32 + public const nint m_fAccuracyPenalty = 0xDD0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 + public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t + public const nint m_iRecoilIndex = 0xDE0; // int32 + public const nint m_flRecoilIndex = 0xDE4; // float32 + public const nint m_bBurstMode = 0xDE8; // bool + public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 + public const nint m_bInReload = 0xDF4; // bool + public const nint m_bReloadVisuallyComplete = 0xDF5; // bool + public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t + public const nint m_bIsHauledBack = 0xDFC; // bool + public const nint m_bSilencerOn = 0xDFD; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xE04; // int32 + public const nint m_iMostRecentTeamNumber = 0xE08; // int32 + public const nint m_bDroppedNearBuyZone = 0xE0C; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 + public const nint m_bCanBePickedUp = 0xE28; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool + public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t + public const nint m_hPrevOwner = 0xE38; // CHandle + public const nint m_nDropTick = 0xE3C; // GameTick_t + public const nint m_donated = 0xE5C; // bool + public const nint m_fLastShotTime = 0xE60; // GameTime_t + public const nint m_bWasOwnedByCT = 0xE64; // bool + public const nint m_bWasOwnedByTerrorist = 0xE65; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 + public const nint m_IronSightController = 0xE70; // CIronSightController + public const nint m_iIronSightMode = 0xE88; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xE90; // int32 + public const nint m_flWatTickOffset = 0xE94; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CHandleDummy { } // Parent: CPhysConstraint - // Fields count: 9 + // Field count: 9 public static class CRagdollConstraint { - public const nint m_xmin = 0x820; // float32 - public const nint m_xmax = 0x824; // float32 - public const nint m_ymin = 0x828; // float32 - public const nint m_ymax = 0x82C; // float32 - public const nint m_zmin = 0x830; // float32 - public const nint m_zmax = 0x834; // float32 - public const nint m_xfriction = 0x838; // float32 - public const nint m_yfriction = 0x83C; // float32 - public const nint m_zfriction = 0x840; // float32 + public const nint m_xmin = 0x538; // float32 + public const nint m_xmax = 0x53C; // float32 + public const nint m_ymin = 0x540; // float32 + public const nint m_ymax = 0x544; // float32 + public const nint m_zmin = 0x548; // float32 + public const nint m_zmax = 0x54C; // float32 + public const nint m_xfriction = 0x550; // float32 + public const nint m_yfriction = 0x554; // float32 + public const nint m_zfriction = 0x558; // float32 } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x7A4; // bool - public const nint m_flMagnitude = 0x7A8; // float32 - public const nint m_flDamage = 0x7AC; // float32 - public const nint m_radius = 0x7B0; // float32 - public const nint m_targetEntityName = 0x7B8; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x7C0; // float32 - public const nint m_flPushScale = 0x7C4; // float32 - public const nint m_bConvertToDebrisWhenPossible = 0x7C8; // bool - public const nint m_OnPushedPlayer = 0x7D0; // CEntityIOOutput + public const nint m_bExplodeOnSpawn = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flDamage = 0x4C8; // float32 + public const nint m_radius = 0x4CC; // float32 + public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x4D8; // float32 + public const nint m_flPushScale = 0x4DC; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool + public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 public static class CPointPush { - public const nint m_bEnabled = 0x7A4; // bool - public const nint m_flMagnitude = 0x7A8; // float32 - public const nint m_flRadius = 0x7AC; // float32 - public const nint m_flInnerRadius = 0x7B0; // float32 - public const nint m_flConeOfInfluence = 0x7B4; // float32 - public const nint m_iszFilterName = 0x7B8; // CUtlSymbolLarge - public const nint m_hFilter = 0x7C0; // CHandle + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flInnerRadius = 0x4CC; // float32 + public const nint m_flConeOfInfluence = 0x4D0; // float32 + public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4E0; // CHandle } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 public static class CCredits { - public const nint m_OnCreditsDone = 0x7A8; // CEntityIOOutput - public const nint m_bRolledOutroCredits = 0x7D0; // bool - public const nint m_flLogoLength = 0x7D4; // float32 + public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x4E8; // bool + public const nint m_flLogoLength = 0x4EC; // float32 } // Parent: CBaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -6894,19 +6908,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x7A4; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x7B0; // bool[12] - public const nint m_iHostageEntityIDs = 0x7BC; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x7EC; // Vector - public const nint m_bombsiteCenterB = 0x7F8; // Vector - public const nint m_hostageRescueX = 0x804; // int32[4] - public const nint m_hostageRescueY = 0x814; // int32[4] - public const nint m_hostageRescueZ = 0x824; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x834; // bool - public const nint m_foundGoalPositions = 0x835; // bool + public const nint m_bHostageAlive = 0x4C0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] + public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x508; // Vector + public const nint m_bombsiteCenterB = 0x514; // Vector + public const nint m_hostageRescueX = 0x520; // int32[4] + public const nint m_hostageRescueY = 0x530; // int32[4] + public const nint m_hostageRescueZ = 0x540; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool + public const nint m_foundGoalPositions = 0x551; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -6921,14 +6935,14 @@ namespace CS2Dumper.Schemas { public const nint m_bPreventWeaponPickup = 0xA0; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 public static class CAttributeManager__cached_attribute_float_t { public const nint flIn = 0x0; // float32 public const nint iAttribHook = 0x8; // CUtlSymbolLarge public const nint flOut = 0x10; // float32 } // Parent: CTeam - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -6942,28 +6956,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32 - public const nint m_bSurrendered = 0x868; // bool - public const nint m_szTeamMatchStat = 0x869; // char[512] - public const nint m_numMapVictories = 0xA6C; // int32 - public const nint m_scoreFirstHalf = 0xA70; // int32 - public const nint m_scoreSecondHalf = 0xA74; // int32 - public const nint m_scoreOvertime = 0xA78; // int32 - public const nint m_szClanTeamname = 0xA7C; // char[129] - public const nint m_iClanID = 0xB00; // uint32 - public const nint m_szTeamFlagImage = 0xB04; // char[8] - public const nint m_szTeamLogoImage = 0xB0C; // char[8] - public const nint m_flNextResourceTime = 0xB14; // float32 - public const nint m_iLastUpdateSentAt = 0xB18; // int32 + public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + public const nint m_bSurrendered = 0x580; // bool + public const nint m_szTeamMatchStat = 0x581; // char[512] + public const nint m_numMapVictories = 0x784; // int32 + public const nint m_scoreFirstHalf = 0x788; // int32 + public const nint m_scoreSecondHalf = 0x78C; // int32 + public const nint m_scoreOvertime = 0x790; // int32 + public const nint m_szClanTeamname = 0x794; // char[129] + public const nint m_iClanID = 0x818; // uint32 + public const nint m_szTeamFlagImage = 0x81C; // char[8] + public const nint m_szTeamLogoImage = 0x824; // char[8] + public const nint m_flNextResourceTime = 0x82C; // float32 + public const nint m_iLastUpdateSentAt = 0x830; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -6985,15 +6999,15 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Fields count: 4 + // Field count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0xBF0; // float32 - public const nint m_flNoise = 0xBF4; // float32 - public const nint m_flViewkick = 0xBF8; // float32 - public const nint m_pOutputForce = 0xC00; // CEntityOutputTemplate + public const nint m_flMagnitude = 0x908; // float32 + public const nint m_flNoise = 0x90C; // float32 + public const nint m_flViewkick = 0x910; // float32 + public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -7012,42 +7026,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { - public const nint m_vDirection = 0x9F8; // Vector - public const nint m_clrOverlay = 0xA04; // Color - public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge - public const nint m_bOn = 0xA18; // bool - public const nint m_bmaxColor = 0xA19; // bool - public const nint m_flSize = 0xA1C; // float32 - public const nint m_flRotation = 0xA20; // float32 - public const nint m_flHazeScale = 0xA24; // float32 - public const nint m_flAlphaHaze = 0xA28; // float32 - public const nint m_flAlphaHdr = 0xA2C; // float32 - public const nint m_flAlphaScale = 0xA30; // float32 - public const nint m_flHDRColorScale = 0xA34; // float32 - public const nint m_flFarZScale = 0xA38; // float32 + public const nint m_vDirection = 0x710; // Vector + public const nint m_clrOverlay = 0x71C; // Color + public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge + public const nint m_bOn = 0x730; // bool + public const nint m_bmaxColor = 0x731; // bool + public const nint m_flSize = 0x734; // float32 + public const nint m_flRotation = 0x738; // float32 + public const nint m_flHazeScale = 0x73C; // float32 + public const nint m_flAlphaHaze = 0x740; // float32 + public const nint m_flAlphaHdr = 0x744; // float32 + public const nint m_flAlphaScale = 0x748; // float32 + public const nint m_flHDRColorScale = 0x74C; // float32 + public const nint m_flFarZScale = 0x750; // float32 } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0xBC1; // bool - public const nint m_OnDetectedBulletFire = 0xBC8; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0x8E0; // bool + public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 public static class CWorld { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CPointGiveAmmo { - public const nint m_pActivator = 0x7A4; // CHandle + public const nint m_pActivator = 0x4C0; // CHandle } // Parent: CFuncMoveLinear - // Fields count: 0 + // Field count: 0 public static class CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7063,25 +7077,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class CPathParticleRope { - public const nint m_bStartActive = 0x7A4; // bool - public const nint m_flMaxSimulationTime = 0x7A8; // float32 - public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x7B8; // CUtlVector - public const nint m_flParticleSpacing = 0x7D0; // float32 - public const nint m_flSlack = 0x7D4; // float32 - public const nint m_flRadius = 0x7D8; // float32 - public const nint m_ColorTint = 0x7DC; // Color - public const nint m_nEffectState = 0x7E0; // int32 - public const nint m_iEffectIndex = 0x7E8; // CStrongHandle - public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + public const nint m_bStartActive = 0x4C0; // bool + public const nint m_flMaxSimulationTime = 0x4C4; // float32 + public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4D0; // CUtlVector + public const nint m_flParticleSpacing = 0x4E8; // float32 + public const nint m_flSlack = 0x4EC; // float32 + public const nint m_flRadius = 0x4F0; // float32 + public const nint m_ColorTint = 0x4F4; // Color + public const nint m_nEffectState = 0x4F8; // int32 + public const nint m_iEffectIndex = 0x500; // CStrongHandle + public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7091,68 +7105,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x7A4; // float32 - public const nint m_flFogDistanceMultiplier = 0x7A8; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x7AC; // float32 - public const nint m_flFadeTime = 0x7B0; // float32 - public const nint m_bStartDisabled = 0x7B4; // bool - public const nint m_bIsEnabled = 0x7B5; // bool + public const nint m_flVisibilityStrength = 0x4C0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 + public const nint m_flFadeTime = 0x4CC; // float32 + public const nint m_bStartDisabled = 0x4D0; // bool + public const nint m_bIsEnabled = 0x4D1; // bool } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 public static class CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CAK47 { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 public static class CTriggerTeleport { - public const nint m_iLandmark = 0xBC8; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0xBD0; // bool - public const nint m_bMirrorPlayer = 0xBD1; // bool + public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x8E8; // bool + public const nint m_bMirrorPlayer = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Fields count: 26 + // Field count: 26 public static class CFuncMover { - public const nint m_iszPathName = 0x9F8; // CUtlSymbolLarge - public const nint m_hPathMover = 0xA00; // CHandle - public const nint m_iszPathNodeStart = 0xA08; // CUtlSymbolLarge - public const nint m_eMoveType = 0xA10; // CFuncMover::Move_t - public const nint m_bIsReversing = 0xA14; // bool - public const nint m_vTarget = 0xA18; // Vector - public const nint m_flStartSpeed = 0xA24; // float32 - public const nint m_flPathLocation = 0xA28; // float32 - public const nint m_flT = 0xA2C; // float32 - public const nint m_nCurrentNodeIndex = 0xA30; // int32 - public const nint m_nPreviousNodeIndex = 0xA34; // int32 - public const nint m_bFixedOrientation = 0xA38; // bool - public const nint m_bFixedPitch = 0xA39; // bool - public const nint m_eSolidType = 0xA3A; // SolidType_t - public const nint m_bIsMoving = 0xA3B; // bool - public const nint m_flTimeToReachMaxSpeed = 0xA3C; // float32 - public const nint m_flTimeToReachZeroSpeed = 0xA40; // float32 - public const nint m_flTimeMovementStart = 0xA44; // GameTime_t - public const nint m_flTimeMovementStop = 0xA48; // GameTime_t - public const nint m_hStopAtNode = 0xA4C; // CHandle - public const nint m_flPathLocationToBeginStop = 0xA50; // float32 - public const nint m_bMatchPathNodeUp = 0xA54; // bool - public const nint m_bFacePlayer = 0xA55; // bool - public const nint m_flTimeStartRoll = 0xA58; // GameTime_t - public const nint m_vOriginalUp = 0xA5C; // Vector - public const nint m_flTimeToRollToNewUp = 0xA68; // float32 + public const nint m_iszPathName = 0x710; // CUtlSymbolLarge + public const nint m_hPathMover = 0x718; // CHandle + public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + public const nint m_eMoveType = 0x728; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x72C; // bool + public const nint m_vTarget = 0x730; // Vector + public const nint m_flStartSpeed = 0x73C; // float32 + public const nint m_flPathLocation = 0x740; // float32 + public const nint m_flT = 0x744; // float32 + public const nint m_nCurrentNodeIndex = 0x748; // int32 + public const nint m_nPreviousNodeIndex = 0x74C; // int32 + public const nint m_bFixedOrientation = 0x750; // bool + public const nint m_bFixedPitch = 0x751; // bool + public const nint m_eSolidType = 0x752; // SolidType_t + public const nint m_bIsMoving = 0x753; // bool + public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 + public const nint m_flTimeMovementStart = 0x75C; // GameTime_t + public const nint m_flTimeMovementStop = 0x760; // GameTime_t + public const nint m_hStopAtNode = 0x764; // CHandle + public const nint m_flPathLocationToBeginStop = 0x768; // float32 + public const nint m_bMatchPathNodeUp = 0x76C; // bool + public const nint m_bFacePlayer = 0x76D; // bool + public const nint m_flTimeStartRoll = 0x770; // GameTime_t + public const nint m_vOriginalUp = 0x774; // Vector + public const nint m_flTimeToRollToNewUp = 0x780; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7168,26 +7182,26 @@ namespace CS2Dumper.Schemas { public const nint soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CHEGrenade { } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 public static class CGameEnd { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerCallback { } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 public static class CBubbling { - public const nint m_density = 0x9F8; // int32 - public const nint m_frequency = 0x9FC; // int32 - public const nint m_state = 0xA00; // int32 + public const nint m_density = 0x710; // int32 + public const nint m_frequency = 0x714; // int32 + public const nint m_state = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 189 + // Field count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7448,48 +7462,48 @@ namespace CS2Dumper.Schemas { public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool public const nint m_pGameModeRules = 0x14D8; // CCSGameModeRules* public const nint m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - public const nint m_hPlayerResource = 0x1548; // CHandle - public const nint m_RetakeRules = 0x1550; // CRetakeGameRules - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x16E8; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1748; // bool[4] - public const nint m_nMatchEndCount = 0x1770; // uint8 - public const nint m_nTTeamIntroVariant = 0x1774; // int32 - public const nint m_nCTTeamIntroVariant = 0x1778; // int32 - public const nint m_bTeamIntroPeriod = 0x177C; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1780; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x1784; // bool - public const nint m_iRoundEndWinnerTeam = 0x1788; // int32 - public const nint m_eRoundEndReason = 0x178C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1790; // bool - public const nint m_iRoundEndTimerTime = 0x1794; // int32 - public const nint m_sRoundEndFunFactToken = 0x1798; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x17A0; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x17A4; // int32 - public const nint m_iRoundEndFunFactData2 = 0x17A8; // int32 - public const nint m_iRoundEndFunFactData3 = 0x17AC; // int32 - public const nint m_sRoundEndMessage = 0x17B0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x17B8; // int32 - public const nint m_bRoundEndNoMusic = 0x17BC; // bool - public const nint m_iRoundEndLegacy = 0x17C0; // int32 - public const nint m_nRoundEndCount = 0x17C4; // uint8 - public const nint m_iRoundStartRoundNumber = 0x17C8; // int32 - public const nint m_nRoundStartCount = 0x17CC; // uint8 - public const nint m_flLastPerfSampleTime = 0x57D8; // float64 + public const nint m_hPlayerResource = 0x1570; // CHandle + public const nint m_RetakeRules = 0x1578; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] + public const nint m_nMatchEndCount = 0x1798; // uint8 + public const nint m_nTTeamIntroVariant = 0x179C; // int32 + public const nint m_nCTTeamIntroVariant = 0x17A0; // int32 + public const nint m_bTeamIntroPeriod = 0x17A4; // bool + public const nint m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x17AC; // bool + public const nint m_iRoundEndWinnerTeam = 0x17B0; // int32 + public const nint m_eRoundEndReason = 0x17B4; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x17B8; // bool + public const nint m_iRoundEndTimerTime = 0x17BC; // int32 + public const nint m_sRoundEndFunFactToken = 0x17C0; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x17CC; // int32 + public const nint m_iRoundEndFunFactData2 = 0x17D0; // int32 + public const nint m_iRoundEndFunFactData3 = 0x17D4; // int32 + public const nint m_sRoundEndMessage = 0x17D8; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x17E0; // int32 + public const nint m_bRoundEndNoMusic = 0x17E4; // bool + public const nint m_iRoundEndLegacy = 0x17E8; // int32 + public const nint m_nRoundEndCount = 0x17EC; // uint8 + public const nint m_iRoundStartRoundNumber = 0x17F0; // int32 + public const nint m_nRoundStartCount = 0x17F4; // uint8 + public const nint m_flLastPerfSampleTime = 0x5800; // float64 } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 public static class CPhysicsPropOverride { } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x7A4; // int32 - public const nint m_strSearchName = 0x7A8; // CUtlSymbolLarge - public const nint m_strNewHintGroup = 0x7B0; // CUtlSymbolLarge - public const nint m_flRadius = 0x7B8; // float32 + public const nint m_iSearchType = 0x4C0; // int32 + public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + public const nint m_flRadius = 0x4D8; // float32 } // Parent: CBaseTrigger - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7498,32 +7512,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0xBC1; // bool - public const nint m_MaxWeight = 0xBC4; // float32 - public const nint m_FadeDuration = 0xBC8; // float32 - public const nint m_bStartDisabled = 0xBCC; // bool - public const nint m_Weight = 0xBD0; // float32 - public const nint m_lookupFilename = 0xBD4; // char[512] - public const nint m_LastEnterWeight = 0xDD4; // float32 - public const nint m_LastEnterTime = 0xDD8; // GameTime_t - public const nint m_LastExitWeight = 0xDDC; // float32 - public const nint m_LastExitTime = 0xDE0; // GameTime_t + public const nint m_bEnabled = 0x8E0; // bool + public const nint m_MaxWeight = 0x8E4; // float32 + public const nint m_FadeDuration = 0x8E8; // float32 + public const nint m_bStartDisabled = 0x8EC; // bool + public const nint m_Weight = 0x8F0; // float32 + public const nint m_lookupFilename = 0x8F4; // char[512] + public const nint m_LastEnterWeight = 0xAF4; // float32 + public const nint m_LastEnterTime = 0xAF8; // GameTime_t + public const nint m_LastExitWeight = 0xAFC; // float32 + public const nint m_LastExitTime = 0xB00; // GameTime_t } // Parent: CBaseFilter - // Fields count: 5 + // Field count: 5 public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x7F8; // CUtlSymbolLarge - public const nint m_flRadius = 0x800; // float32 - public const nint m_flOuterRadius = 0x804; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x808; // int32 - public const nint m_iszPlayerName = 0x810; // CUtlSymbolLarge + public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge + public const nint m_flRadius = 0x520; // float32 + public const nint m_flOuterRadius = 0x524; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 + public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 0 + // Field count: 0 public static class CShower { } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7544,64 +7558,64 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x7A4; // float32 - public const nint m_flStartDistance = 0x7A8; // float32 - public const nint m_flFogFalloffExponent = 0x7AC; // float32 - public const nint m_bHeightFogEnabled = 0x7B0; // bool - public const nint m_flFogHeightWidth = 0x7B4; // float32 - public const nint m_flFogHeightEnd = 0x7B8; // float32 - public const nint m_flFogHeightStart = 0x7BC; // float32 - public const nint m_flFogHeightExponent = 0x7C0; // float32 - public const nint m_flLODBias = 0x7C4; // float32 - public const nint m_bActive = 0x7C8; // bool - public const nint m_bStartDisabled = 0x7C9; // bool - public const nint m_flFogMaxOpacity = 0x7CC; // float32 - public const nint m_nCubemapSourceType = 0x7D0; // int32 - public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle - public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x7F0; // bool - public const nint m_bFirstTime = 0x7F1; // bool + public const nint m_flEndDistance = 0x4C0; // float32 + public const nint m_flStartDistance = 0x4C4; // float32 + public const nint m_flFogFalloffExponent = 0x4C8; // float32 + public const nint m_bHeightFogEnabled = 0x4CC; // bool + public const nint m_flFogHeightWidth = 0x4D0; // float32 + public const nint m_flFogHeightEnd = 0x4D4; // float32 + public const nint m_flFogHeightStart = 0x4D8; // float32 + public const nint m_flFogHeightExponent = 0x4DC; // float32 + public const nint m_flLODBias = 0x4E0; // float32 + public const nint m_bActive = 0x4E4; // bool + public const nint m_bStartDisabled = 0x4E5; // bool + public const nint m_flFogMaxOpacity = 0x4E8; // float32 + public const nint m_nCubemapSourceType = 0x4EC; // int32 + public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle + public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x508; // bool + public const nint m_bFirstTime = 0x509; // bool } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 public static class CPhysicalButton { } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 public static class CEnvExplosion { - public const nint m_iMagnitude = 0x9F8; // int32 - public const nint m_flPlayerDamage = 0x9FC; // float32 - public const nint m_iRadiusOverride = 0xA00; // int32 - public const nint m_flInnerRadius = 0xA04; // float32 - public const nint m_spriteScale = 0xA08; // int32 - public const nint m_flDamageForce = 0xA0C; // float32 - public const nint m_hInflictor = 0xA10; // CHandle - public const nint m_iCustomDamageType = 0xA14; // int32 - public const nint m_iszExplosionType = 0xA20; // CUtlSymbolLarge - public const nint m_iszCustomEffectName = 0xA28; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0xA30; // CUtlSymbolLarge - public const nint m_iClassIgnore = 0xA38; // Class_T - public const nint m_iClassIgnore2 = 0xA3C; // Class_T - public const nint m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0xA48; // CHandle + public const nint m_iMagnitude = 0x710; // int32 + public const nint m_flPlayerDamage = 0x714; // float32 + public const nint m_iRadiusOverride = 0x718; // int32 + public const nint m_flInnerRadius = 0x71C; // float32 + public const nint m_spriteScale = 0x720; // int32 + public const nint m_flDamageForce = 0x724; // float32 + public const nint m_hInflictor = 0x728; // CHandle + public const nint m_iCustomDamageType = 0x72C; // int32 + public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0x750; // Class_T + public const nint m_iClassIgnore2 = 0x754; // Class_T + public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x760; // CHandle } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x850; // Vector - public const nint m_vMaxs = 0x85C; // Vector + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector } // Parent: CTriggerMultiple - // Fields count: 0 + // Field count: 0 public static class CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7615,11 +7629,11 @@ namespace CS2Dumper.Schemas { public const nint m_szModifier = 0x120; // CUtlString } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CLogicProximity { } // Parent: CBaseAnimGraph - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7633,39 +7647,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge - public const nint m_hViewTarget = 0xC10; // CHandle - public const nint m_hViewTargetAngles = 0xC14; // CHandle - public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge - public const nint m_hViewPosition = 0xC20; // CHandle - public const nint m_hViewPositionMover = 0xC24; // CHandle - public const nint m_bPreventMovement = 0xC28; // bool - public const nint m_bUnderCrosshair = 0xC29; // bool - public const nint m_bUnstoppable = 0xC2A; // bool - public const nint m_flFinishedTime = 0xC2C; // GameTime_t - public const nint m_vecFinishOrigin = 0xC30; // Vector - public const nint m_vecOriginalAngles = 0xC3C; // QAngle - public const nint m_vecFinishAngles = 0xC48; // QAngle - public const nint m_bPreventChangesWhileMoving = 0xC54; // bool - public const nint m_bDisabled = 0xC55; // bool - public const nint m_vecTeleportOrigin = 0xC58; // Vector - public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t - public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput - public const nint m_bActive = 0xCB8; // bool - public const nint m_flStartTime = 0xCBC; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xCC0; // float32 - public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xCD8; // int32 - public const nint m_iNodeNumberMax = 0xCDC; // int32 - public const nint m_bListenedTo = 0xCE0; // bool + public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x908; // CHandle + public const nint m_hViewTargetAngles = 0x90C; // CHandle + public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x918; // CHandle + public const nint m_hViewPositionMover = 0x91C; // CHandle + public const nint m_bPreventMovement = 0x920; // bool + public const nint m_bUnderCrosshair = 0x921; // bool + public const nint m_bUnstoppable = 0x922; // bool + public const nint m_flFinishedTime = 0x924; // GameTime_t + public const nint m_vecFinishOrigin = 0x928; // Vector + public const nint m_vecOriginalAngles = 0x934; // QAngle + public const nint m_vecFinishAngles = 0x940; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x94C; // bool + public const nint m_bDisabled = 0x94D; // bool + public const nint m_vecTeleportOrigin = 0x950; // Vector + public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + public const nint m_bActive = 0x9B0; // bool + public const nint m_flStartTime = 0x9B4; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x9B8; // float32 + public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x9D0; // int32 + public const nint m_iNodeNumberMax = 0x9D4; // int32 + public const nint m_bListenedTo = 0x9D8; // bool } // Parent: CBaseClientUIEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7692,51 +7706,51 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0xBA8; // bool - public const nint m_bLit = 0xBA9; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool - public const nint m_flWidth = 0xBAC; // float32 - public const nint m_flHeight = 0xBB0; // float32 - public const nint m_flDPI = 0xBB4; // float32 - public const nint m_flInteractDistance = 0xBB8; // float32 - public const nint m_flDepthOffset = 0xBBC; // float32 - public const nint m_unOwnerContext = 0xBC0; // uint32 - public const nint m_unHorizontalAlign = 0xBC4; // uint32 - public const nint m_unVerticalAlign = 0xBC8; // uint32 - public const nint m_unOrientation = 0xBCC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool - public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0xBF0; // bool - public const nint m_bNoDepth = 0xBF1; // bool - public const nint m_bRenderBackface = 0xBF2; // bool - public const nint m_bUseOffScreenIndicator = 0xBF3; // bool - public const nint m_bExcludeFromSaveGames = 0xBF4; // bool - public const nint m_bGrabbable = 0xBF5; // bool - public const nint m_bOnlyRenderToTexture = 0xBF6; // bool - public const nint m_bDisableMipGen = 0xBF7; // bool - public const nint m_nExplicitImageLayout = 0xBF8; // int32 + public const nint m_bIgnoreInput = 0x8C0; // bool + public const nint m_bLit = 0x8C1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + public const nint m_flWidth = 0x8C4; // float32 + public const nint m_flHeight = 0x8C8; // float32 + public const nint m_flDPI = 0x8CC; // float32 + public const nint m_flInteractDistance = 0x8D0; // float32 + public const nint m_flDepthOffset = 0x8D4; // float32 + public const nint m_unOwnerContext = 0x8D8; // uint32 + public const nint m_unHorizontalAlign = 0x8DC; // uint32 + public const nint m_unVerticalAlign = 0x8E0; // uint32 + public const nint m_unOrientation = 0x8E4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x908; // bool + public const nint m_bNoDepth = 0x909; // bool + public const nint m_bRenderBackface = 0x90A; // bool + public const nint m_bUseOffScreenIndicator = 0x90B; // bool + public const nint m_bExcludeFromSaveGames = 0x90C; // bool + public const nint m_bGrabbable = 0x90D; // bool + public const nint m_bOnlyRenderToTexture = 0x90E; // bool + public const nint m_bDisableMipGen = 0x90F; // bool + public const nint m_nExplicitImageLayout = 0x910; // int32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterContext { - public const nint m_iFilterContext = 0x7F8; // CUtlSymbolLarge + public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Fields count: 0 + // Field count: 0 public static class CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Fields count: 1 + // Field count: 1 public static class CBuoyancyHelper { public const nint m_flFluidDensity = 0x18; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x7F8; // CUtlStringToken + public const nint m_sAttributeName = 0x518; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7749,28 +7763,28 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 public static class CAISound { - public const nint m_iSoundType = 0x7A4; // SoundTypes_t - public const nint m_iSoundFlags = 0x7A6; // SoundFlags_t - public const nint m_iVolume = 0x7A8; // int32 - public const nint m_iSoundIndex = 0x7AC; // int32 - public const nint m_flDuration = 0x7B0; // float32 - public const nint m_iszProxyEntityName = 0x7B8; // CUtlSymbolLarge + public const nint m_iSoundType = 0x4C0; // SoundTypes_t + public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t + public const nint m_iVolume = 0x4C4; // int32 + public const nint m_iSoundIndex = 0x4C8; // int32 + public const nint m_flDuration = 0x4CC; // float32 + public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 public static class CPointEntityFinder { - public const nint m_hEntity = 0x7A4; // CHandle - public const nint m_iFilterName = 0x7A8; // CUtlSymbolLarge - public const nint m_hFilter = 0x7B0; // CHandle - public const nint m_iRefName = 0x7B8; // CUtlSymbolLarge - public const nint m_hReference = 0x7C0; // CHandle - public const nint m_FindMethod = 0x7C4; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x7C8; // CEntityIOOutput + public const nint m_hEntity = 0x4C0; // CHandle + public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4D0; // CHandle + public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge + public const nint m_hReference = 0x4E0; // CHandle + public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -7800,15 +7814,15 @@ namespace CS2Dumper.Schemas { public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xBF0; // bool - public const nint m_iShapeType = 0xBF4; // int32 - public const nint m_bConformToCollisionBounds = 0xBF8; // bool - public const nint m_mPreferredCatchTransform = 0xBFC; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool + public const nint m_iShapeType = 0x8EC; // int32 + public const nint m_bConformToCollisionBounds = 0x8F0; // bool + public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7824,50 +7838,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class CEnvSky { - public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle - public const nint m_bStartDisabled = 0xA08; // bool - public const nint m_vTintColor = 0xA09; // Color - public const nint m_vTintColorLightingOnly = 0xA0D; // Color - public const nint m_flBrightnessScale = 0xA14; // float32 - public const nint m_nFogType = 0xA18; // int32 - public const nint m_flFogMinStart = 0xA1C; // float32 - public const nint m_flFogMinEnd = 0xA20; // float32 - public const nint m_flFogMaxStart = 0xA24; // float32 - public const nint m_flFogMaxEnd = 0xA28; // float32 - public const nint m_bEnabled = 0xA2C; // bool + public const nint m_hSkyMaterial = 0x710; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + public const nint m_bStartDisabled = 0x720; // bool + public const nint m_vTintColor = 0x721; // Color + public const nint m_vTintColorLightingOnly = 0x725; // Color + public const nint m_flBrightnessScale = 0x72C; // float32 + public const nint m_nFogType = 0x730; // int32 + public const nint m_flFogMinStart = 0x734; // float32 + public const nint m_flFogMinEnd = 0x738; // float32 + public const nint m_flFogMaxStart = 0x73C; // float32 + public const nint m_flFogMaxEnd = 0x740; // float32 + public const nint m_bEnabled = 0x744; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x7A4; // CHandle - public const nint m_vecAxis = 0x7A8; // Vector - public const nint m_bEnabled = 0x7B4; // bool - public const nint m_fPrevVelocity = 0x7B8; // float32 - public const nint m_flAvgInterval = 0x7BC; // float32 - public const nint m_Velocity = 0x7C0; // CEntityOutputTemplate + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_vecAxis = 0x4C4; // Vector + public const nint m_bEnabled = 0x4D0; // bool + public const nint m_fPrevVelocity = 0x4D4; // float32 + public const nint m_flAvgInterval = 0x4D8; // float32 + public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x7F8; // float32 + public const nint m_fFilterMass = 0x518; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class FilterTeam { - public const nint m_iFilterTeam = 0x7F8; // int32 + public const nint m_iFilterTeam = 0x518; // int32 } // Parent: CFuncTrackTrain - // Fields count: 1 + // Field count: 1 public static class CFuncTankTrain { - public const nint m_OnDeath = 0xB48; // CEntityIOOutput + public const nint m_OnDeath = 0x860; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CNullEntity { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7875,85 +7889,85 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Fields count: 1 + // Field count: 1 public static class CMarkupVolumeTagged_NavGame { - public const nint m_bFloodFillAttribute = 0xA48; // bool + public const nint m_bFloodFillAttribute = 0x768; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0xBC4; // int32 + public const nint m_LegacyTeamNum = 0x8E0; // int32 } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x7A8; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x7B8; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x7C0; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x7C4; // bool - public const nint m_pOutputOnSpawned = 0x7C8; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x7F4; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x7F8; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x810; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x828; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x830; // HSCRIPT + public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x4D8; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool + public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CTripWireFire { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 public static class CPhysForce { - public const nint m_nameAttach = 0x7B0; // CUtlSymbolLarge - public const nint m_force = 0x7B8; // float32 - public const nint m_forceTime = 0x7BC; // float32 - public const nint m_attachedObject = 0x7C0; // CHandle - public const nint m_wasRestored = 0x7C4; // bool - public const nint m_integrator = 0x7C8; // CConstantForceController + public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge + public const nint m_force = 0x4D0; // float32 + public const nint m_forceTime = 0x4D4; // float32 + public const nint m_attachedObject = 0x4D8; // CHandle + public const nint m_wasRestored = 0x4DC; // bool + public const nint m_integrator = 0x4E0; // CConstantForceController } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x7A8; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x7B0; // float32 - public const nint m_bForceNewLevelUnit = 0x7B4; // bool - public const nint m_bCheckCough = 0x7B5; // bool - public const nint m_bThinkDangerous = 0x7B6; // bool - public const nint m_flDangerousTime = 0x7B8; // float32 + public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4C8; // float32 + public const nint m_bForceNewLevelUnit = 0x4CC; // bool + public const nint m_bCheckCough = 0x4CD; // bool + public const nint m_bThinkDangerous = 0x4CE; // bool + public const nint m_flDangerousTime = 0x4D0; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_flRange = 0x7A8; // float32 - public const nint m_nImportance = 0x7AC; // int32 - public const nint m_nLightChoice = 0x7B0; // int32 - public const nint m_hLight = 0x7B4; // CHandle + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_flRange = 0x4C4; // float32 + public const nint m_nImportance = 0x4C8; // int32 + public const nint m_nLightChoice = 0x4CC; // int32 + public const nint m_hLight = 0x4D0; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 + // Field count: 9 public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x94C; // Vector - public const nint m_vDistanceInnerMaxs = 0x958; // Vector - public const nint m_vDistanceOuterMins = 0x964; // Vector - public const nint m_vDistanceOuterMaxs = 0x970; // Vector - public const nint m_nAABBDirection = 0x97C; // int32 - public const nint m_vInnerMins = 0x980; // Vector - public const nint m_vInnerMaxs = 0x98C; // Vector - public const nint m_vOuterMins = 0x998; // Vector - public const nint m_vOuterMaxs = 0x9A4; // Vector + public const nint m_vDistanceInnerMins = 0x668; // Vector + public const nint m_vDistanceInnerMaxs = 0x674; // Vector + public const nint m_vDistanceOuterMins = 0x680; // Vector + public const nint m_vDistanceOuterMaxs = 0x68C; // Vector + public const nint m_nAABBDirection = 0x698; // int32 + public const nint m_vInnerMins = 0x69C; // Vector + public const nint m_vInnerMaxs = 0x6A8; // Vector + public const nint m_vOuterMins = 0x6B4; // Vector + public const nint m_vOuterMaxs = 0x6C0; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 public static class CEnvWindShared__WindVariationEvent_t { public const nint m_flWindAngleVariation = 0x0; // float32 public const nint m_flWindSpeedVariation = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7961,16 +7975,16 @@ namespace CS2Dumper.Schemas { public static class CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Fields count: 1 + // Field count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0xBF0; // Vector + public const nint m_vExtent = 0x908; // Vector } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CNavWalkable { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -7996,26 +8010,26 @@ namespace CS2Dumper.Schemas { public const nint m_bGlowing = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xD90; // float32 - public const nint m_numOpponentsHit = 0xD94; // uint8 - public const nint m_numTeammatesHit = 0xD95; // uint8 + public const nint m_flTimeToDetonate = 0xA90; // float32 + public const nint m_numOpponentsHit = 0xA94; // uint8 + public const nint m_numTeammatesHit = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0xBFC; // char[512] + public const nint m_messageText = 0x918; // char[512] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8025,206 +8039,206 @@ namespace CS2Dumper.Schemas { public const nint m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponSSG08 { } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CBreachCharge { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 public static class CLogicBranch { - public const nint m_bInValue = 0x7A4; // bool - public const nint m_Listeners = 0x7A8; // CUtlVector> - public const nint m_OnTrue = 0x7C0; // CEntityIOOutput - public const nint m_OnFalse = 0x7E8; // CEntityIOOutput + public const nint m_bInValue = 0x4C0; // bool + public const nint m_Listeners = 0x4C8; // CUtlVector> + public const nint m_OnTrue = 0x4E0; // CEntityIOOutput + public const nint m_OnFalse = 0x508; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponUMP45 { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0xA78; // QAngle - public const nint m_fStayPushed = 0xA84; // bool - public const nint m_fRotating = 0xA85; // bool - public const nint m_ls = 0xA88; // locksound_t - public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge - public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0xAC0; // CUtlSymbolLarge - public const nint m_bLocked = 0xAC8; // bool - public const nint m_bDisabled = 0xAC9; // bool - public const nint m_flUseLockedTime = 0xACC; // GameTime_t - public const nint m_bSolidBsp = 0xAD0; // bool - public const nint m_OnDamaged = 0xAD8; // CEntityIOOutput - public const nint m_OnPressed = 0xB00; // CEntityIOOutput - public const nint m_OnUseLocked = 0xB28; // CEntityIOOutput - public const nint m_OnIn = 0xB50; // CEntityIOOutput - public const nint m_OnOut = 0xB78; // CEntityIOOutput - public const nint m_nState = 0xBA0; // int32 - public const nint m_hConstraint = 0xBA4; // CEntityHandle - public const nint m_hConstraintParent = 0xBA8; // CEntityHandle - public const nint m_bForceNpcExclude = 0xBAC; // bool - public const nint m_sGlowEntity = 0xBB0; // CUtlSymbolLarge - public const nint m_glowEntity = 0xBB8; // CHandle - public const nint m_usable = 0xBBC; // bool - public const nint m_szDisplayText = 0xBC0; // CUtlSymbolLarge + public const nint m_angMoveEntitySpace = 0x790; // QAngle + public const nint m_fStayPushed = 0x79C; // bool + public const nint m_fRotating = 0x79D; // bool + public const nint m_ls = 0x7A0; // locksound_t + public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + public const nint m_bLocked = 0x7E0; // bool + public const nint m_bDisabled = 0x7E1; // bool + public const nint m_flUseLockedTime = 0x7E4; // GameTime_t + public const nint m_bSolidBsp = 0x7E8; // bool + public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput + public const nint m_OnPressed = 0x818; // CEntityIOOutput + public const nint m_OnUseLocked = 0x840; // CEntityIOOutput + public const nint m_OnIn = 0x868; // CEntityIOOutput + public const nint m_OnOut = 0x890; // CEntityIOOutput + public const nint m_nState = 0x8B8; // int32 + public const nint m_hConstraint = 0x8BC; // CEntityHandle + public const nint m_hConstraintParent = 0x8C0; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8C4; // bool + public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8D0; // CHandle + public const nint m_usable = 0x8D4; // bool + public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 public static class CPhysLength { - public const nint m_offset = 0x820; // Vector[2] - public const nint m_vecAttach = 0x838; // Vector - public const nint m_addLength = 0x844; // float32 - public const nint m_minLength = 0x848; // float32 - public const nint m_totalLength = 0x84C; // float32 - public const nint m_bEnableCollision = 0x850; // bool + public const nint m_offset = 0x538; // Vector[2] + public const nint m_vecAttach = 0x550; // Vector + public const nint m_addLength = 0x55C; // float32 + public const nint m_minLength = 0x560; // float32 + public const nint m_totalLength = 0x564; // float32 + public const nint m_bEnableCollision = 0x568; // bool } // Parent: CBaseEntity - // Fields count: 48 + // Field count: 48 public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x7A8; // CEntityIOOutput - public const nint m_OnMaxCountAll = 0x7D0; // CEntityIOOutput - public const nint m_OnFactorAll = 0x7F8; // CEntityOutputTemplate - public const nint m_OnMinPlayerDistAll = 0x820; // CEntityOutputTemplate - public const nint m_OnMinCount_1 = 0x848; // CEntityIOOutput - public const nint m_OnMaxCount_1 = 0x870; // CEntityIOOutput - public const nint m_OnFactor_1 = 0x898; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_1 = 0x8C0; // CEntityOutputTemplate - public const nint m_OnMinCount_2 = 0x8E8; // CEntityIOOutput - public const nint m_OnMaxCount_2 = 0x910; // CEntityIOOutput - public const nint m_OnFactor_2 = 0x938; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_2 = 0x960; // CEntityOutputTemplate - public const nint m_OnMinCount_3 = 0x988; // CEntityIOOutput - public const nint m_OnMaxCount_3 = 0x9B0; // CEntityIOOutput - public const nint m_OnFactor_3 = 0x9D8; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_3 = 0xA00; // CEntityOutputTemplate - public const nint m_hSource = 0xA28; // CEntityHandle - public const nint m_iszSourceEntityName = 0xA30; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0xA38; // float32 - public const nint m_bDisabled = 0xA3C; // bool - public const nint m_nMinCountAll = 0xA40; // int32 - public const nint m_nMaxCountAll = 0xA44; // int32 - public const nint m_nMinFactorAll = 0xA48; // int32 - public const nint m_nMaxFactorAll = 0xA4C; // int32 - public const nint m_iszNPCClassname_1 = 0xA58; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0xA60; // int32 - public const nint m_bInvertState_1 = 0xA64; // bool - public const nint m_nMinCount_1 = 0xA68; // int32 - public const nint m_nMaxCount_1 = 0xA6C; // int32 - public const nint m_nMinFactor_1 = 0xA70; // int32 - public const nint m_nMaxFactor_1 = 0xA74; // int32 - public const nint m_flDefaultDist_1 = 0xA7C; // float32 - public const nint m_iszNPCClassname_2 = 0xA80; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0xA88; // int32 - public const nint m_bInvertState_2 = 0xA8C; // bool - public const nint m_nMinCount_2 = 0xA90; // int32 - public const nint m_nMaxCount_2 = 0xA94; // int32 - public const nint m_nMinFactor_2 = 0xA98; // int32 - public const nint m_nMaxFactor_2 = 0xA9C; // int32 - public const nint m_flDefaultDist_2 = 0xAA4; // float32 - public const nint m_iszNPCClassname_3 = 0xAA8; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0xAB0; // int32 - public const nint m_bInvertState_3 = 0xAB4; // bool - public const nint m_nMinCount_3 = 0xAB8; // int32 - public const nint m_nMaxCount_3 = 0xABC; // int32 - public const nint m_nMinFactor_3 = 0xAC0; // int32 - public const nint m_nMaxFactor_3 = 0xAC4; // int32 - public const nint m_flDefaultDist_3 = 0xACC; // float32 + public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + public const nint m_hSource = 0x740; // CEntityHandle + public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x750; // float32 + public const nint m_bDisabled = 0x754; // bool + public const nint m_nMinCountAll = 0x758; // int32 + public const nint m_nMaxCountAll = 0x75C; // int32 + public const nint m_nMinFactorAll = 0x760; // int32 + public const nint m_nMaxFactorAll = 0x764; // int32 + public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x778; // int32 + public const nint m_bInvertState_1 = 0x77C; // bool + public const nint m_nMinCount_1 = 0x780; // int32 + public const nint m_nMaxCount_1 = 0x784; // int32 + public const nint m_nMinFactor_1 = 0x788; // int32 + public const nint m_nMaxFactor_1 = 0x78C; // int32 + public const nint m_flDefaultDist_1 = 0x794; // float32 + public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x7A0; // int32 + public const nint m_bInvertState_2 = 0x7A4; // bool + public const nint m_nMinCount_2 = 0x7A8; // int32 + public const nint m_nMaxCount_2 = 0x7AC; // int32 + public const nint m_nMinFactor_2 = 0x7B0; // int32 + public const nint m_nMaxFactor_2 = 0x7B4; // int32 + public const nint m_flDefaultDist_2 = 0x7BC; // float32 + public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7C8; // int32 + public const nint m_bInvertState_3 = 0x7CC; // bool + public const nint m_nMinCount_3 = 0x7D0; // int32 + public const nint m_nMaxCount_3 = 0x7D4; // int32 + public const nint m_nMinFactor_3 = 0x7D8; // int32 + public const nint m_nMaxFactor_3 = 0x7DC; // int32 + public const nint m_flDefaultDist_3 = 0x7E4; // float32 } // Parent: CPredictedViewModel - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool - public const nint m_nWeaponParity = 0xC3C; // uint32 - public const nint m_nOldWeaponParity = 0xC40; // uint32 + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + public const nint m_nWeaponParity = 0x934; // uint32 + public const nint m_nOldWeaponParity = 0x938; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0x11BC; // float32 - public const nint m_flLastBulletHitSoundTime = 0x11C0; // GameTime_t - public const nint m_flDisplayHealth = 0x11C4; // float32 + public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 + public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t + public const nint m_flDisplayHealth = 0xEC0; // float32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 public static class CBlood { - public const nint m_vecSprayAngles = 0x7A4; // QAngle - public const nint m_vecSprayDir = 0x7B0; // Vector - public const nint m_flAmount = 0x7BC; // float32 - public const nint m_Color = 0x7C0; // BloodType + public const nint m_vecSprayAngles = 0x4C0; // QAngle + public const nint m_vecSprayDir = 0x4CC; // Vector + public const nint m_flAmount = 0x4D8; // float32 + public const nint m_Color = 0x4DC; // BloodType } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { - public const nint m_fadeColor = 0x7A4; // Color - public const nint m_Duration = 0x7A8; // float32 - public const nint m_HoldDuration = 0x7AC; // float32 - public const nint m_OnBeginFade = 0x7B0; // CEntityIOOutput + public const nint m_fadeColor = 0x4C0; // Color + public const nint m_Duration = 0x4C4; // float32 + public const nint m_HoldDuration = 0x4C8; // float32 + public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { - public const nint m_CPropDataComponent = 0xC38; // CPropDataComponent - public const nint m_OnBreak = 0xC78; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xCA0; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xCC8; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xCF0; // float32 - public const nint m_iMinHealthDmg = 0xCF4; // int32 - public const nint m_preferredCarryAngles = 0xCF8; // QAngle - public const nint m_flPressureDelay = 0xD04; // float32 - public const nint m_flDefBurstScale = 0xD08; // float32 - public const nint m_vDefBurstOffset = 0xD0C; // Vector - public const nint m_hBreaker = 0xD18; // CHandle - public const nint m_PerformanceMode = 0xD1C; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xD20; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xD24; // bool - public const nint m_explodeDamage = 0xD28; // float32 - public const nint m_explodeRadius = 0xD2C; // float32 - public const nint m_explosionDelay = 0xD34; // float32 - public const nint m_explosionBuildupSound = 0xD38; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xD40; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xD48; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xD50; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xD58; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xD5C; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xD60; // bool - public const nint m_flDefaultFadeScale = 0xD64; // float32 - public const nint m_hLastAttacker = 0xD68; // CHandle - public const nint m_hFlareEnt = 0xD6C; // CHandle - public const nint m_bUsePuntSound = 0xD70; // bool - public const nint m_iszPuntSound = 0xD78; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xD80; // bool + public const nint m_CPropDataComponent = 0x930; // CPropDataComponent + public const nint m_OnBreak = 0x970; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x9E8; // float32 + public const nint m_iMinHealthDmg = 0x9EC; // int32 + public const nint m_preferredCarryAngles = 0x9F0; // QAngle + public const nint m_flPressureDelay = 0x9FC; // float32 + public const nint m_flDefBurstScale = 0xA00; // float32 + public const nint m_vDefBurstOffset = 0xA04; // Vector + public const nint m_hBreaker = 0xA10; // CHandle + public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool + public const nint m_explodeDamage = 0xA20; // float32 + public const nint m_explodeRadius = 0xA24; // float32 + public const nint m_explosionDelay = 0xA2C; // float32 + public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xA50; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xA58; // bool + public const nint m_flDefaultFadeScale = 0xA5C; // float32 + public const nint m_hLastAttacker = 0xA60; // CHandle + public const nint m_hFlareEnt = 0xA64; // CHandle + public const nint m_bUsePuntSound = 0xA68; // bool + public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -8232,27 +8246,27 @@ namespace CS2Dumper.Schemas { public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0xC80; // bool - public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0xCA0; // float32 - public const nint m_impactEnergyScale = 0xCA4; // float32 - public const nint m_LastHitGroup = 0xCA8; // HitGroup_t - public const nint m_bApplyStressDamage = 0xCAC; // bool - public const nint m_iDamageCount = 0xCF0; // int32 - public const nint m_pVecRelationships = 0xCF8; // CUtlVector* - public const nint m_strRelationships = 0xD00; // CUtlSymbolLarge - public const nint m_eHull = 0xD08; // Hull_t - public const nint m_nNavHullIdx = 0xD0C; // uint32 + public const nint m_bForceServerRagdoll = 0x978; // bool + public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0x998; // float32 + public const nint m_impactEnergyScale = 0x99C; // float32 + public const nint m_LastHitGroup = 0x9A0; // HitGroup_t + public const nint m_bApplyStressDamage = 0x9A4; // bool + public const nint m_iDamageCount = 0x9E8; // int32 + public const nint m_pVecRelationships = 0x9F0; // CUtlVector* + public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge + public const nint m_eHull = 0xA00; // Hull_t + public const nint m_nNavHullIdx = 0xA04; // uint32 } // Parent: CBaseModelEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8265,50 +8279,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0xA04; // Vector[64] - public const nint m_fireParentPositions = 0xD04; // Vector[64] - public const nint m_bFireIsBurning = 0x1004; // bool[64] - public const nint m_BurnNormal = 0x1044; // Vector[64] - public const nint m_fireCount = 0x1344; // int32 - public const nint m_nInfernoType = 0x1348; // int32 - public const nint m_nFireEffectTickBegin = 0x134C; // int32 - public const nint m_nFireLifetime = 0x1350; // float32 - public const nint m_bInPostEffectTime = 0x1354; // bool - public const nint m_nFiresExtinguishCount = 0x1358; // int32 - public const nint m_bWasCreatedInSmoke = 0x135C; // bool - public const nint m_extent = 0x1560; // Extent - public const nint m_damageTimer = 0x1578; // CountdownTimer - public const nint m_damageRampTimer = 0x1590; // CountdownTimer - public const nint m_splashVelocity = 0x15A8; // Vector - public const nint m_InitialSplashVelocity = 0x15B4; // Vector - public const nint m_startPos = 0x15C0; // Vector - public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector - public const nint m_activeTimer = 0x15D8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x15E8; // int32 - public const nint m_nMaxFlames = 0x15EC; // int32 - public const nint m_nSpreadCount = 0x15F0; // int32 - public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1628; // uint16 + public const nint m_firePositions = 0x720; // Vector[64] + public const nint m_fireParentPositions = 0xA20; // Vector[64] + public const nint m_bFireIsBurning = 0xD20; // bool[64] + public const nint m_BurnNormal = 0xD60; // Vector[64] + public const nint m_fireCount = 0x1060; // int32 + public const nint m_nInfernoType = 0x1064; // int32 + public const nint m_nFireEffectTickBegin = 0x1068; // int32 + public const nint m_nFireLifetime = 0x106C; // float32 + public const nint m_bInPostEffectTime = 0x1070; // bool + public const nint m_nFiresExtinguishCount = 0x1074; // int32 + public const nint m_bWasCreatedInSmoke = 0x1078; // bool + public const nint m_extent = 0x1280; // Extent + public const nint m_damageTimer = 0x1298; // CountdownTimer + public const nint m_damageRampTimer = 0x12B0; // CountdownTimer + public const nint m_splashVelocity = 0x12C8; // Vector + public const nint m_InitialSplashVelocity = 0x12D4; // Vector + public const nint m_startPos = 0x12E0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector + public const nint m_activeTimer = 0x12F8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1308; // int32 + public const nint m_nMaxFlames = 0x130C; // int32 + public const nint m_nSpreadCount = 0x1310; // int32 + public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1348; // uint16 } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 public static class CEnvGlobal { - public const nint m_outCounter = 0x7A8; // CEntityOutputTemplate - public const nint m_globalstate = 0x7D0; // CUtlSymbolLarge - public const nint m_triggermode = 0x7D8; // int32 - public const nint m_initialstate = 0x7DC; // int32 - public const nint m_counter = 0x7E0; // int32 + public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate + public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge + public const nint m_triggermode = 0x4F0; // int32 + public const nint m_initialstate = 0x4F4; // int32 + public const nint m_counter = 0x4F8; // int32 } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 public static class CBaseFilter { - public const nint m_bNegated = 0x7A4; // bool - public const nint m_OnPass = 0x7A8; // CEntityIOOutput - public const nint m_OnFail = 0x7D0; // CEntityIOOutput + public const nint m_bNegated = 0x4C0; // bool + public const nint m_OnPass = 0x4C8; // CEntityIOOutput + public const nint m_OnFail = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -8317,17 +8331,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class CTeam { - public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x7D8; // int32 - public const nint m_szTeamname = 0x7DC; // char[129] + public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x4F0; // int32 + public const nint m_szTeamname = 0x4F4; // char[129] } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8343,158 +8357,158 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { - public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xA00; // CHandle - public const nint m_nAttachment = 0xA04; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xA08; // float32 - public const nint m_flFrame = 0xA0C; // float32 - public const nint m_flDieTime = 0xA10; // GameTime_t - public const nint m_nBrightness = 0xA20; // uint32 - public const nint m_flBrightnessDuration = 0xA24; // float32 - public const nint m_flSpriteScale = 0xA28; // float32 - public const nint m_flScaleDuration = 0xA2C; // float32 - public const nint m_bWorldSpaceScale = 0xA30; // bool - public const nint m_flGlowProxySize = 0xA34; // float32 - public const nint m_flHDRColorScale = 0xA38; // float32 - public const nint m_flLastTime = 0xA3C; // GameTime_t - public const nint m_flMaxFrame = 0xA40; // float32 - public const nint m_flStartScale = 0xA44; // float32 - public const nint m_flDestScale = 0xA48; // float32 - public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t - public const nint m_nStartBrightness = 0xA50; // int32 - public const nint m_nDestBrightness = 0xA54; // int32 - public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t - public const nint m_nSpriteWidth = 0xA5C; // int32 - public const nint m_nSpriteHeight = 0xA60; // int32 + public const nint m_hSpriteMaterial = 0x710; // CStrongHandle + public const nint m_hAttachedToEntity = 0x718; // CHandle + public const nint m_nAttachment = 0x71C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x720; // float32 + public const nint m_flFrame = 0x724; // float32 + public const nint m_flDieTime = 0x728; // GameTime_t + public const nint m_nBrightness = 0x738; // uint32 + public const nint m_flBrightnessDuration = 0x73C; // float32 + public const nint m_flSpriteScale = 0x740; // float32 + public const nint m_flScaleDuration = 0x744; // float32 + public const nint m_bWorldSpaceScale = 0x748; // bool + public const nint m_flGlowProxySize = 0x74C; // float32 + public const nint m_flHDRColorScale = 0x750; // float32 + public const nint m_flLastTime = 0x754; // GameTime_t + public const nint m_flMaxFrame = 0x758; // float32 + public const nint m_flStartScale = 0x75C; // float32 + public const nint m_flDestScale = 0x760; // float32 + public const nint m_flScaleTimeStart = 0x764; // GameTime_t + public const nint m_nStartBrightness = 0x768; // int32 + public const nint m_nDestBrightness = 0x76C; // int32 + public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t + public const nint m_nSpriteWidth = 0x774; // int32 + public const nint m_nSpriteHeight = 0x778; // int32 } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerGravity { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x7B8; // Vector - public const nint m_vBoxMaxs = 0x7C4; // Vector + public const nint m_vBoxMins = 0x4D8; // Vector + public const nint m_vBoxMaxs = 0x4E4; // Vector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 public static class CPathMover { - public const nint m_vecPathNodes = 0x7A8; // CUtlVector> - public const nint m_flPathLength = 0x7C0; // float32 - public const nint m_bClosedLoop = 0x7C4; // bool + public const nint m_vecPathNodes = 0x4C0; // CUtlVector> + public const nint m_flPathLength = 0x4D8; // float32 + public const nint m_bClosedLoop = 0x4DC; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CFlashbang { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponAug { } // Parent: CDynamicProp - // Fields count: 34 + // Field count: 34 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xEA8; // CAttributeContainer - public const nint m_sActivityFinishedTag = 0x1198; // CUtlStringToken - public const nint m_updateTimer = 0x11A0; // CountdownTimer - public const nint m_stuckAnchor = 0x11B8; // Vector - public const nint m_stuckTimer = 0x11C8; // CountdownTimer - public const nint m_collisionStuckTimer = 0x11E0; // CountdownTimer - public const nint m_isOnGround = 0x11F8; // bool - public const nint m_vFallVelocity = 0x11FC; // Vector - public const nint m_desiredActivity = 0x1208; // ChickenActivity - public const nint m_currentActivity = 0x120C; // ChickenActivity - public const nint m_activityTimer = 0x1210; // CountdownTimer - public const nint m_turnRate = 0x1228; // float32 - public const nint m_fleeFrom = 0x122C; // CHandle - public const nint m_moveRateThrottleTimer = 0x1230; // CountdownTimer - public const nint m_startleTimer = 0x1248; // CountdownTimer - public const nint m_vocalizeTimer = 0x1260; // CountdownTimer - public const nint m_flWhenZombified = 0x1278; // GameTime_t - public const nint m_jumpedThisFrame = 0x127C; // bool - public const nint m_leader = 0x1280; // CHandle - public const nint m_reuseTimer = 0x1298; // CountdownTimer - public const nint m_hasBeenUsed = 0x12B0; // bool - public const nint m_jumpTimer = 0x12B8; // CountdownTimer - public const nint m_flLastJumpTime = 0x12D0; // float32 - public const nint m_bInJump = 0x12D4; // bool - public const nint m_isWaitingForLeader = 0x12D5; // bool - public const nint m_repathTimer = 0x32E0; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x32F8; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3388; // CountdownTimer - public const nint m_vecPathGoal = 0x33A8; // Vector - public const nint m_flActiveFollowStartTime = 0x33B4; // GameTime_t - public const nint m_followMinuteTimer = 0x33B8; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x33D0; // Vector - public const nint m_vecEggsPooped = 0x33E0; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x3400; // CountdownTimer + public const nint m_AttributeManager = 0xBA0; // CAttributeContainer + public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken + public const nint m_updateTimer = 0xE90; // CountdownTimer + public const nint m_stuckAnchor = 0xEA8; // Vector + public const nint m_stuckTimer = 0xEB8; // CountdownTimer + public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer + public const nint m_isOnGround = 0xEE8; // bool + public const nint m_vFallVelocity = 0xEEC; // Vector + public const nint m_desiredActivity = 0xEF8; // ChickenActivity + public const nint m_currentActivity = 0xEFC; // ChickenActivity + public const nint m_activityTimer = 0xF00; // CountdownTimer + public const nint m_turnRate = 0xF18; // float32 + public const nint m_fleeFrom = 0xF1C; // CHandle + public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer + public const nint m_startleTimer = 0xF38; // CountdownTimer + public const nint m_vocalizeTimer = 0xF50; // CountdownTimer + public const nint m_flWhenZombified = 0xF68; // GameTime_t + public const nint m_jumpedThisFrame = 0xF6C; // bool + public const nint m_leader = 0xF70; // CHandle + public const nint m_reuseTimer = 0xF88; // CountdownTimer + public const nint m_hasBeenUsed = 0xFA0; // bool + public const nint m_jumpTimer = 0xFA8; // CountdownTimer + public const nint m_flLastJumpTime = 0xFC0; // float32 + public const nint m_bInJump = 0xFC4; // bool + public const nint m_isWaitingForLeader = 0xFC5; // bool + public const nint m_repathTimer = 0x2FD0; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + public const nint m_vecPathGoal = 0x3098; // Vector + public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t + public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector + public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0xBC8; // CUtlString - public const nint m_sLandmarkName = 0xBD0; // CUtlString - public const nint m_OnChangeLevel = 0xBD8; // CEntityIOOutput - public const nint m_bTouched = 0xC00; // bool - public const nint m_bNoTouch = 0xC01; // bool - public const nint m_bNewChapter = 0xC02; // bool - public const nint m_bOnChangeLevelFired = 0xC03; // bool + public const nint m_sMapName = 0x8E0; // CUtlString + public const nint m_sLandmarkName = 0x8E8; // CUtlString + public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput + public const nint m_bTouched = 0x918; // bool + public const nint m_bNoTouch = 0x919; // bool + public const nint m_bNewChapter = 0x91A; // bool + public const nint m_bOnChangeLevelFired = 0x91B; // bool } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0xBC8; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0xBD0; // CHandle - public const nint m_iszLerpTargetAttachment = 0xBD8; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0xBE0; // AttachmentHandle_t - public const nint m_flLerpDuration = 0xBE4; // float32 - public const nint m_bLerpRestoreMoveType = 0xBE8; // bool - public const nint m_bSingleLerpObject = 0xBE9; // bool - public const nint m_vecLerpingObjects = 0xBF0; // CUtlVector - public const nint m_iszLerpEffect = 0xC08; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0xC10; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0xC18; // bool - public const nint m_hEntityToWaitForDisconnect = 0xC1C; // CHandle - public const nint m_OnLerpStarted = 0xC20; // CEntityIOOutput - public const nint m_OnLerpFinished = 0xC48; // CEntityIOOutput + public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x8E8; // CHandle + public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x8FC; // float32 + public const nint m_bLerpRestoreMoveType = 0x900; // bool + public const nint m_bSingleLerpObject = 0x901; // bool + public const nint m_vecLerpingObjects = 0x908; // CUtlVector + public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x930; // bool + public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle + public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { - public const nint m_bDisabled = 0xA78; // bool - public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge - public const nint m_hFilter = 0xA88; // CHandle - public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput - public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput - public const nint m_OnTouching = 0xB30; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0xB58; // CEntityIOOutput - public const nint m_OnNotTouching = 0xB80; // CEntityIOOutput - public const nint m_hTouchingEntities = 0xBA8; // CUtlVector> - public const nint m_bClientSidePredicted = 0xBC0; // bool + public const nint m_bDisabled = 0x790; // bool + public const nint m_iFilterName = 0x798; // CUtlSymbolLarge + public const nint m_hFilter = 0x7A0; // CHandle + public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput + public const nint m_OnTouching = 0x848; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + public const nint m_OnNotTouching = 0x898; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> + public const nint m_bClientSidePredicted = 0x8D8; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CLogicScript { } // Parent: CBaseFlex - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8505,18 +8519,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { - public const nint m_AttributeManager = 0xC90; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32 - public const nint m_nFallbackPaintKit = 0xF60; // int32 - public const nint m_nFallbackSeed = 0xF64; // int32 - public const nint m_flFallbackWear = 0xF68; // float32 - public const nint m_nFallbackStatTrak = 0xF6C; // int32 - public const nint m_hOldProvidee = 0xF70; // CHandle - public const nint m_iOldOwnerClass = 0xF74; // int32 + public const nint m_AttributeManager = 0x988; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 + public const nint m_nFallbackPaintKit = 0xC58; // int32 + public const nint m_nFallbackSeed = 0xC5C; // int32 + public const nint m_flFallbackWear = 0xC60; // float32 + public const nint m_nFallbackStatTrak = 0xC64; // int32 + public const nint m_hOldProvidee = 0xC68; // CHandle + public const nint m_iOldOwnerClass = 0xC6C; // int32 } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8553,11 +8567,11 @@ namespace CS2Dumper.Schemas { public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CServerOnlyEntity { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8574,7 +8588,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CModelPointEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -8589,30 +8603,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { - public const nint m_messageText = 0x9F8; // char[512] - public const nint m_FontName = 0xBF8; // char[64] - public const nint m_bEnabled = 0xC38; // bool - public const nint m_bFullbright = 0xC39; // bool - public const nint m_flWorldUnitsPerPx = 0xC3C; // float32 - public const nint m_flFontSize = 0xC40; // float32 - public const nint m_flDepthOffset = 0xC44; // float32 - public const nint m_Color = 0xC48; // Color - public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + public const nint m_messageText = 0x710; // char[512] + public const nint m_FontName = 0x910; // char[64] + public const nint m_bEnabled = 0x950; // bool + public const nint m_bFullbright = 0x951; // bool + public const nint m_flWorldUnitsPerPx = 0x954; // float32 + public const nint m_flFontSize = 0x958; // float32 + public const nint m_flDepthOffset = 0x95C; // float32 + public const nint m_Color = 0x960; // Color + public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x7BC; // Vector - public const nint m_vMax = 0x7C8; // Vector + public const nint m_vMin = 0x4E0; // Vector + public const nint m_vMax = 0x4EC; // Vector } // Parent: CBaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8629,22 +8643,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0xBD8; // float32 - public const nint m_linearLimit = 0xBDC; // float32 - public const nint m_linearDamping = 0xBE0; // float32 - public const nint m_angularLimit = 0xBE4; // float32 - public const nint m_angularDamping = 0xBE8; // float32 - public const nint m_linearForce = 0xBEC; // float32 - public const nint m_flFrequency = 0xBF0; // float32 - public const nint m_flDampingRatio = 0xBF4; // float32 - public const nint m_vecLinearForcePointAt = 0xBF8; // Vector - public const nint m_bCollapseToForcePoint = 0xC04; // bool - public const nint m_vecLinearForcePointAtWorld = 0xC08; // Vector - public const nint m_vecLinearForceDirection = 0xC14; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xC20; // bool + public const nint m_gravityScale = 0x8F0; // float32 + public const nint m_linearLimit = 0x8F4; // float32 + public const nint m_linearDamping = 0x8F8; // float32 + public const nint m_angularLimit = 0x8FC; // float32 + public const nint m_angularDamping = 0x900; // float32 + public const nint m_linearForce = 0x904; // float32 + public const nint m_flFrequency = 0x908; // float32 + public const nint m_flDampingRatio = 0x90C; // float32 + public const nint m_vecLinearForcePointAt = 0x910; // Vector + public const nint m_bCollapseToForcePoint = 0x91C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector + public const nint m_vecLinearForceDirection = 0x92C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8654,63 +8668,63 @@ namespace CS2Dumper.Schemas { public const nint m_Values = 0x34; // Vector4D } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Fields count: 32 + // Field count: 32 public static class CFuncShatterglass { - public const nint m_hGlassMaterialDamaged = 0x9F8; // CStrongHandle - public const nint m_hGlassMaterialUndamaged = 0xA00; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFace = 0xA08; // CStrongHandle - public const nint m_hConcreteMaterialEdgeCaps = 0xA10; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFins = 0xA18; // CStrongHandle - public const nint m_matPanelTransform = 0xA20; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0xA50; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0xA80; // CUtlVector - public const nint m_PanelSize = 0xA98; // Vector2D - public const nint m_vecPanelNormalWs = 0xAA0; // Vector - public const nint m_nNumShardsEverCreated = 0xAAC; // int32 - public const nint m_flLastShatterSoundEmitTime = 0xAB0; // GameTime_t - public const nint m_flLastCleanupTime = 0xAB4; // GameTime_t - public const nint m_flInitAtTime = 0xAB8; // GameTime_t - public const nint m_flGlassThickness = 0xABC; // float32 - public const nint m_flSpawnInvulnerability = 0xAC0; // float32 - public const nint m_bBreakSilent = 0xAC4; // bool - public const nint m_bBreakShardless = 0xAC5; // bool - public const nint m_bBroken = 0xAC6; // bool - public const nint m_bHasRateLimitedShards = 0xAC7; // bool - public const nint m_bGlassNavIgnore = 0xAC8; // bool - public const nint m_bGlassInFrame = 0xAC9; // bool - public const nint m_bStartBroken = 0xACA; // bool - public const nint m_iInitialDamageType = 0xACB; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0xAD0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0xAD8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0xAE0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0xAE8; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0xAF0; // CUtlVector - public const nint m_vExtraDamagePositions = 0xB08; // CUtlVector - public const nint m_OnBroken = 0xB20; // CEntityIOOutput - public const nint m_iSurfaceType = 0xB49; // uint8 + public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle + public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + public const nint m_matPanelTransform = 0x738; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x798; // CUtlVector + public const nint m_PanelSize = 0x7B0; // Vector2D + public const nint m_vecPanelNormalWs = 0x7B8; // Vector + public const nint m_nNumShardsEverCreated = 0x7C4; // int32 + public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t + public const nint m_flInitAtTime = 0x7D0; // GameTime_t + public const nint m_flGlassThickness = 0x7D4; // float32 + public const nint m_flSpawnInvulnerability = 0x7D8; // float32 + public const nint m_bBreakSilent = 0x7DC; // bool + public const nint m_bBreakShardless = 0x7DD; // bool + public const nint m_bBroken = 0x7DE; // bool + public const nint m_bHasRateLimitedShards = 0x7DF; // bool + public const nint m_bGlassNavIgnore = 0x7E0; // bool + public const nint m_bGlassInFrame = 0x7E1; // bool + public const nint m_bStartBroken = 0x7E2; // bool + public const nint m_iInitialDamageType = 0x7E3; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x808; // CUtlVector + public const nint m_vExtraDamagePositions = 0x820; // CUtlVector + public const nint m_OnBroken = 0x838; // CEntityIOOutput + public const nint m_iSurfaceType = 0x861; // uint8 } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 public static class CRotButton { } // Parent: CSoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundEventSphereEntity { - public const nint m_flRadius = 0x850; // float32 + public const nint m_flRadius = 0x570; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -8728,49 +8742,49 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CPlantedC4 { - public const nint m_bBombTicking = 0xBF0; // bool - public const nint m_flC4Blow = 0xBF4; // GameTime_t - public const nint m_nBombSite = 0xBF8; // int32 - public const nint m_nSourceSoundscapeHash = 0xBFC; // int32 - public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0xC78; // bool - public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t - public const nint m_nSpotRules = 0xC98; // int32 - public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool - public const nint m_bHasExploded = 0xC9D; // bool - public const nint m_flTimerLength = 0xCA0; // float32 - public const nint m_bBeingDefused = 0xCA4; // bool - public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t - public const nint m_flDefuseLength = 0xCB4; // float32 - public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t - public const nint m_bBombDefused = 0xCBC; // bool - public const nint m_hBombDefuser = 0xCC0; // CHandle - public const nint m_hControlPanel = 0xCC4; // CHandle - public const nint m_iProgressBarTime = 0xCC8; // int32 - public const nint m_bVoiceAlertFired = 0xCCC; // bool - public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4] - public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle - public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + public const nint m_bBombTicking = 0x8E8; // bool + public const nint m_flC4Blow = 0x8EC; // GameTime_t + public const nint m_nBombSite = 0x8F0; // int32 + public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 + public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x970; // bool + public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t + public const nint m_nSpotRules = 0x990; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x994; // bool + public const nint m_bHasExploded = 0x995; // bool + public const nint m_flTimerLength = 0x998; // float32 + public const nint m_bBeingDefused = 0x99C; // bool + public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t + public const nint m_flDefuseLength = 0x9AC; // float32 + public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t + public const nint m_bBombDefused = 0x9B4; // bool + public const nint m_hBombDefuser = 0x9B8; // CHandle + public const nint m_hControlPanel = 0x9BC; // CHandle + public const nint m_iProgressBarTime = 0x9C0; // int32 + public const nint m_bVoiceAlertFired = 0x9C4; // bool + public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] + public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle + public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t } // Parent: CBaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { - public const nint m_hActivator = 0xBA8; // CHandle - public const nint m_bStartEnabled = 0xBAC; // bool + public const nint m_hActivator = 0x8C0; // CHandle + public const nint m_bStartEnabled = 0x8C4; // bool } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 public static class CEnvSplash { - public const nint m_flScale = 0x7A4; // float32 + public const nint m_flScale = 0x4C0; // float32 } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8825,120 +8839,120 @@ namespace CS2Dumper.Schemas { public const nint m_bPadding = 0x67; // bool } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CWeaponNOVA { } // Parent: CPointCamera - // Fields count: 1 + // Field count: 1 public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x808; // float32 + public const nint m_flVerticalFOV = 0x520; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0x11BC; // GameTime_t - public const nint m_nLastAttackTick = 0x11C0; // int32 + public const nint m_fFireTime = 0xEB8; // GameTime_t + public const nint m_nLastAttackTick = 0xEBC; // int32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 public static class CWaterBullet { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CMarkupVolume { - public const nint m_bDisabled = 0x9F8; // bool + public const nint m_bDisabled = 0x710; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 public static class CMessage { - public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x7B0; // float32 - public const nint m_MessageAttenuation = 0x7B4; // int32 - public const nint m_Radius = 0x7B8; // float32 - public const nint m_sNoise = 0x7C0; // CUtlSymbolLarge - public const nint m_OnShowMessage = 0x7C8; // CEntityIOOutput + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4C8; // float32 + public const nint m_MessageAttenuation = 0x4CC; // int32 + public const nint m_Radius = 0x4D0; // float32 + public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput - public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge - public const nint m_bEnabled = 0x7F0; // bool - public const nint m_bStartDisabled = 0x7F1; // bool + public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge + public const nint m_bEnabled = 0x508; // bool + public const nint m_bStartDisabled = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_CPropDataComponent = 0xA00; // CPropDataComponent - public const nint m_Material = 0xA40; // Materials - public const nint m_hBreaker = 0xA44; // CHandle - public const nint m_Explosion = 0xA48; // Explosions - public const nint m_iszSpawnObject = 0xA50; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0xA58; // float32 - public const nint m_iMinHealthDmg = 0xA5C; // int32 - public const nint m_iszPropData = 0xA60; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0xA68; // float32 - public const nint m_nOverrideBlockLOS = 0xA6C; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0xA70; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xA98; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0xAC0; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0xAC4; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xAC8; // GameTime_t + public const nint m_CPropDataComponent = 0x718; // CPropDataComponent + public const nint m_Material = 0x758; // Materials + public const nint m_hBreaker = 0x75C; // CHandle + public const nint m_Explosion = 0x760; // Explosions + public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x770; // float32 + public const nint m_iMinHealthDmg = 0x774; // int32 + public const nint m_iszPropData = 0x778; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x780; // float32 + public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x788; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x7DC; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t } // Parent: CBaseModelEntity - // Fields count: 16 + // Field count: 16 public static class CBaseToggle { - public const nint m_toggle_state = 0x9F8; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x9FC; // float32 - public const nint m_flWait = 0xA00; // float32 - public const nint m_flLip = 0xA04; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0xA08; // bool - public const nint m_vecPosition1 = 0xA0C; // Vector - public const nint m_vecPosition2 = 0xA18; // Vector - public const nint m_vecMoveAng = 0xA24; // QAngle - public const nint m_vecAngle1 = 0xA30; // QAngle - public const nint m_vecAngle2 = 0xA3C; // QAngle - public const nint m_flHeight = 0xA48; // float32 - public const nint m_hActivator = 0xA4C; // CHandle - public const nint m_vecFinalDest = 0xA50; // Vector - public const nint m_vecFinalAngle = 0xA5C; // QAngle - public const nint m_movementType = 0xA68; // int32 - public const nint m_sMaster = 0xA70; // CUtlSymbolLarge + public const nint m_toggle_state = 0x710; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x714; // float32 + public const nint m_flWait = 0x718; // float32 + public const nint m_flLip = 0x71C; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool + public const nint m_vecPosition1 = 0x724; // Vector + public const nint m_vecPosition2 = 0x730; // Vector + public const nint m_vecMoveAng = 0x73C; // QAngle + public const nint m_vecAngle1 = 0x748; // QAngle + public const nint m_vecAngle2 = 0x754; // QAngle + public const nint m_flHeight = 0x760; // float32 + public const nint m_hActivator = 0x764; // CHandle + public const nint m_vecFinalDest = 0x768; // Vector + public const nint m_vecFinalAngle = 0x774; // QAngle + public const nint m_movementType = 0x780; // int32 + public const nint m_sMaster = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoTarget { } // Parent: CRotButton - // Fields count: 14 + // Field count: 14 public static class CMomentaryRotButton { - public const nint m_Position = 0xBC8; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0xBF0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xC18; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xC40; // CEntityIOOutput - public const nint m_OnReachedPosition = 0xC68; // CEntityIOOutput - public const nint m_lastUsed = 0xC90; // int32 - public const nint m_start = 0xC94; // QAngle - public const nint m_end = 0xCA0; // QAngle - public const nint m_IdealYaw = 0xCAC; // float32 - public const nint m_sNoise = 0xCB0; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0xCB8; // bool - public const nint m_direction = 0xCBC; // int32 - public const nint m_returnSpeed = 0xCC0; // float32 - public const nint m_flStartPosition = 0xCC4; // float32 + public const nint m_Position = 0x8E0; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x908; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput + public const nint m_lastUsed = 0x9A8; // int32 + public const nint m_start = 0x9AC; // QAngle + public const nint m_end = 0x9B8; // QAngle + public const nint m_IdealYaw = 0x9C4; // float32 + public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0x9D0; // bool + public const nint m_direction = 0x9D4; // int32 + public const nint m_returnSpeed = 0x9D8; // float32 + public const nint m_flStartPosition = 0x9DC; // float32 } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 public static class CPropDataComponent { public const nint m_flDmgModBullet = 0x10; // float32 public const nint m_flDmgModClub = 0x14; // float32 @@ -8952,17 +8966,17 @@ namespace CS2Dumper.Schemas { public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity - // Fields count: 2 + // Field count: 2 public static class CGameText { - public const nint m_iszMessage = 0xA08; // CUtlSymbolLarge - public const nint m_textParms = 0xA10; // hudtextparms_t + public const nint m_iszMessage = 0x720; // CUtlSymbolLarge + public const nint m_textParms = 0x728; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponMP5SD { } // Parent: CBaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -8974,29 +8988,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x9F8; // bool - public const nint m_flFPS = 0x9FC; // float32 - public const nint m_hPositionKeys = 0xA00; // CStrongHandle - public const nint m_hRotationKeys = 0xA08; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xA10; // Vector - public const nint m_vAnimationBoundsMax = 0xA1C; // Vector - public const nint m_flStartTime = 0xA28; // float32 - public const nint m_flStartFrame = 0xA2C; // float32 + public const nint m_bLoop = 0x710; // bool + public const nint m_flFPS = 0x714; // float32 + public const nint m_hPositionKeys = 0x718; // CStrongHandle + public const nint m_hRotationKeys = 0x720; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x728; // Vector + public const nint m_vAnimationBoundsMax = 0x734; // Vector + public const nint m_flStartTime = 0x740; // float32 + public const nint m_flStartFrame = 0x744; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 3 + // Field count: 3 public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0xA35; // bool - public const nint m_vRefPos = 0xA38; // Vector - public const nint m_flRefDot = 0xA44; // float32 + public const nint m_bUseRef = 0x750; // bool + public const nint m_vRefPos = 0x754; // Vector + public const nint m_flRefDot = 0x760; // float32 } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 public static class CPhysThruster { - public const nint m_localOrigin = 0x808; // Vector + public const nint m_localOrigin = 0x520; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9004,7 +9018,7 @@ namespace CS2Dumper.Schemas { public static class CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9016,17 +9030,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x7A8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x7B8; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x7C0; // Vector - public const nint m_vDistanceInnerMaxs = 0x7CC; // Vector - public const nint m_vDistanceOuterMins = 0x7D8; // Vector - public const nint m_vDistanceOuterMaxs = 0x7E4; // Vector - public const nint m_nAABBDirection = 0x7F0; // int32 + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x4D8; // Vector + public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector + public const nint m_vDistanceOuterMins = 0x4F0; // Vector + public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector + public const nint m_nAABBDirection = 0x508; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9042,27 +9056,27 @@ namespace CS2Dumper.Schemas { public const nint m_hItem = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponFamas { } // Parent: CPhysicsProp - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xEEF; // bool - public const nint m_hParentShard = 0xEF0; // uint32 - public const nint m_ShardDesc = 0xEF8; // shard_model_desc_t + public const nint m_bDebris = 0xBE8; // bool + public const nint m_hParentShard = 0xBEC; // uint32 + public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterModel { - public const nint m_iFilterModel = 0x7F8; // CUtlSymbolLarge + public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 22 + // Field count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9085,67 +9099,67 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xEB8; // CTouchExpansionComponent - public const nint m_pPingServices = 0xF08; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xF10; // CPlayer_ViewModelServices* - public const nint m_blindUntilTime = 0xF18; // GameTime_t - public const nint m_blindStartTime = 0xF1C; // GameTime_t - public const nint m_iPlayerState = 0xF20; // CSPlayerState - public const nint m_bRespawning = 0xFD0; // bool - public const nint m_fImmuneToGunGameDamageTime = 0xFD4; // GameTime_t - public const nint m_bGunGameImmunity = 0xFD8; // bool - public const nint m_fMolotovDamageTime = 0xFDC; // float32 - public const nint m_bHasMovedSinceSpawn = 0xFE0; // bool - public const nint m_iNumSpawns = 0xFE4; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xFEC; // float32 - public const nint m_fNextRadarUpdateTime = 0xFF0; // float32 - public const nint m_flFlashDuration = 0xFF4; // float32 - public const nint m_flFlashMaxAlpha = 0xFF8; // float32 - public const nint m_flProgressBarStartTime = 0xFFC; // float32 - public const nint m_iProgressBarDuration = 0x1000; // int32 - public const nint m_angEyeAngles = 0x1004; // QAngle - public const nint m_wasNotKilledNaturally = 0x1010; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0x1011; // bool - public const nint m_hOriginalController = 0x1014; // CHandle + public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xC10; // GameTime_t + public const nint m_blindStartTime = 0xC14; // GameTime_t + public const nint m_iPlayerState = 0xC18; // CSPlayerState + public const nint m_bRespawning = 0xCC8; // bool + public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + public const nint m_bGunGameImmunity = 0xCD0; // bool + public const nint m_fMolotovDamageTime = 0xCD4; // float32 + public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool + public const nint m_iNumSpawns = 0xCDC; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 + public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 + public const nint m_flFlashDuration = 0xCEC; // float32 + public const nint m_flFlashMaxAlpha = 0xCF0; // float32 + public const nint m_flProgressBarStartTime = 0xCF4; // float32 + public const nint m_iProgressBarDuration = 0xCF8; // int32 + public const nint m_angEyeAngles = 0xCFC; // QAngle + public const nint m_wasNotKilledNaturally = 0xD08; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool + public const nint m_hOriginalController = 0xD0C; // CHandle } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 public static class CPathTrack { - public const nint m_pnext = 0x7A8; // CPathTrack* - public const nint m_pprevious = 0x7B0; // CPathTrack* - public const nint m_paltpath = 0x7B8; // CPathTrack* - public const nint m_flRadius = 0x7C0; // float32 - public const nint m_length = 0x7C4; // float32 - public const nint m_altName = 0x7C8; // CUtlSymbolLarge - public const nint m_nIterVal = 0x7D0; // int32 - public const nint m_eOrientationType = 0x7D4; // TrackOrientationType_t - public const nint m_OnPass = 0x7D8; // CEntityIOOutput + public const nint m_pnext = 0x4C0; // CPathTrack* + public const nint m_pprevious = 0x4C8; // CPathTrack* + public const nint m_paltpath = 0x4D0; // CPathTrack* + public const nint m_flRadius = 0x4D8; // float32 + public const nint m_length = 0x4DC; // float32 + public const nint m_altName = 0x4E0; // CUtlSymbolLarge + public const nint m_nIterVal = 0x4E8; // int32 + public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t + public const nint m_OnPass = 0x4F0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x7A8; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x7B0; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x7B8; // float32 - public const nint m_flZone2Distance = 0x7BC; // float32 - public const nint m_InZone1 = 0x7C0; // CEntityIOOutput - public const nint m_InZone2 = 0x7E8; // CEntityIOOutput - public const nint m_InZone3 = 0x810; // CEntityIOOutput + public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x4D0; // float32 + public const nint m_flZone2Distance = 0x4D4; // float32 + public const nint m_InZone1 = 0x4D8; // CEntityIOOutput + public const nint m_InZone2 = 0x500; // CEntityIOOutput + public const nint m_InZone3 = 0x528; // CEntityIOOutput } // Parent: CBarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { - public const nint m_flInnerAngle = 0xC20; // float32 - public const nint m_flOuterAngle = 0xC24; // float32 - public const nint m_bShowLight = 0xC28; // bool + public const nint m_flInnerAngle = 0x938; // float32 + public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_bShowLight = 0x940; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9157,124 +9171,124 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x7A4; // bool - public const nint m_nResolutionX = 0x7A8; // int32 - public const nint m_nResolutionY = 0x7AC; // int32 - public const nint m_szLayoutFileName = 0x7B0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x7B8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x7C0; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x7D8; // int32 - public const nint m_vecCSSClasses = 0x7E0; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x7F8; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x800; // CUtlVector> + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nResolutionX = 0x4C4; // int32 + public const nint m_nResolutionY = 0x4C8; // int32 + public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x4F8; // int32 + public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class CInfoVisibilityBox { - public const nint m_nMode = 0x7A8; // int32 - public const nint m_vBoxSize = 0x7AC; // Vector - public const nint m_bEnabled = 0x7B8; // bool + public const nint m_nMode = 0x4C4; // int32 + public const nint m_vBoxSize = 0x4C8; // Vector + public const nint m_bEnabled = 0x4D4; // bool } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 public static class CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 + // Field count: 3 public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x968; // float32 - public const nint m_flDistMaxSqr = 0x96C; // float32 - public const nint m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge + public const nint m_flDistMinSqr = 0x680; // float32 + public const nint m_flDistMaxSqr = 0x684; // float32 + public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA4; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xA8; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool - public const nint m_hSavedWeapon = 0xAC; // CHandle - public const nint m_nTimeToMelee = 0xB0; // int32 - public const nint m_nTimeToSecondary = 0xB4; // int32 - public const nint m_nTimeToPrimary = 0xB8; // int32 - public const nint m_nTimeToSniperRifle = 0xBC; // int32 - public const nint m_bIsBeingGivenItem = 0xC0; // bool - public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool - public const nint m_bPickedUpWeapon = 0xC2; // bool - public const nint m_bDisableAutoDeploy = 0xC3; // bool - public const nint m_bIsPickingUpGroundWeapon = 0xC4; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 - public const nint m_nOldInputHistoryCount = 0x460; // uint32 + public const nint m_flNextAttack = 0xA8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xAC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool + public const nint m_hSavedWeapon = 0xB0; // CHandle + public const nint m_nTimeToMelee = 0xB4; // int32 + public const nint m_nTimeToSecondary = 0xB8; // int32 + public const nint m_nTimeToPrimary = 0xBC; // int32 + public const nint m_nTimeToSniperRifle = 0xC0; // int32 + public const nint m_bIsBeingGivenItem = 0xC4; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool + public const nint m_bPickedUpWeapon = 0xC6; // bool + public const nint m_bDisableAutoDeploy = 0xC7; // bool + public const nint m_bIsPickingUpGroundWeapon = 0xC8; // bool + public const nint m_nOldShootPositionHistoryCount = 0xCC; // uint32 + public const nint m_nOldInputHistoryCount = 0x468; // uint32 } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { - public const nint m_hEntAttached = 0x7A4; // CHandle - public const nint m_bCheapEffect = 0x7A8; // bool - public const nint m_flSize = 0x7AC; // float32 - public const nint m_bUseHitboxes = 0x7B0; // bool - public const nint m_iNumHitboxFires = 0x7B4; // int32 - public const nint m_flHitboxFireScale = 0x7B8; // float32 - public const nint m_flLifetime = 0x7BC; // GameTime_t - public const nint m_hAttacker = 0x7C0; // CHandle - public const nint m_iDangerSound = 0x7C4; // int32 - public const nint m_flDirectDamagePerSecond = 0x7C8; // float32 - public const nint m_iCustomDamageType = 0x7CC; // int32 + public const nint m_hEntAttached = 0x4C0; // CHandle + public const nint m_bCheapEffect = 0x4C4; // bool + public const nint m_flSize = 0x4C8; // float32 + public const nint m_bUseHitboxes = 0x4CC; // bool + public const nint m_iNumHitboxFires = 0x4D0; // int32 + public const nint m_flHitboxFireScale = 0x4D4; // float32 + public const nint m_flLifetime = 0x4D8; // GameTime_t + public const nint m_hAttacker = 0x4DC; // CHandle + public const nint m_iDangerSound = 0x4E0; // int32 + public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 + public const nint m_iCustomDamageType = 0x4E8; // int32 } // Parent: CCSWeaponBase - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0x11A0; // int32 - public const nint m_iBurstShotsRemaining = 0x11A4; // int32 - public const nint m_silencedModelIndex = 0x11B0; // int32 - public const nint m_inPrecache = 0x11B4; // bool - public const nint m_bNeedsBoltAction = 0x11B5; // bool - public const nint m_bSkillReloadAvailable = 0x11B6; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0x11B7; // bool - public const nint m_bSkillBoltInterruptAvailable = 0x11B8; // bool - public const nint m_bSkillBoltLiftedFireKey = 0x11B9; // bool + public const nint m_zoomLevel = 0xE98; // int32 + public const nint m_iBurstShotsRemaining = 0xE9C; // int32 + public const nint m_silencedModelIndex = 0xEA8; // int32 + public const nint m_inPrecache = 0xEAC; // bool + public const nint m_bNeedsBoltAction = 0xEAD; // bool + public const nint m_bSkillReloadAvailable = 0xEAE; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 public static class CBot { public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pPlayer = 0x18; // CCSPlayerPawn* public const nint m_bHasSpawned = 0x20; // bool public const nint m_id = 0x24; // uint32 - public const nint m_isRunning = 0xA8; // bool - public const nint m_isCrouching = 0xA9; // bool - public const nint m_forwardSpeed = 0xAC; // float32 - public const nint m_leftSpeed = 0xB0; // float32 - public const nint m_verticalSpeed = 0xB4; // float32 - public const nint m_buttonFlags = 0xB8; // uint64 - public const nint m_jumpTimestamp = 0xC0; // float32 - public const nint m_viewForward = 0xC4; // Vector - public const nint m_postureStackIndex = 0xE0; // int32 + public const nint m_isRunning = 0xC0; // bool + public const nint m_isCrouching = 0xC1; // bool + public const nint m_forwardSpeed = 0xC4; // float32 + public const nint m_leftSpeed = 0xC8; // float32 + public const nint m_verticalSpeed = 0xCC; // float32 + public const nint m_buttonFlags = 0xD0; // uint64 + public const nint m_jumpTimestamp = 0xD8; // float32 + public const nint m_viewForward = 0xDC; // Vector + public const nint m_postureStackIndex = 0xF8; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9292,20 +9306,20 @@ namespace CS2Dumper.Schemas { public const nint m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Fields count: 3 + // Field count: 3 public static class CGunTarget { - public const nint m_on = 0xA78; // bool - public const nint m_hTargetEnt = 0xA7C; // CHandle - public const nint m_OnDeath = 0xA80; // CEntityIOOutput + public const nint m_on = 0x790; // bool + public const nint m_hTargetEnt = 0x794; // CHandle + public const nint m_OnDeath = 0x798; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 public static class CSoundEventParameter { - public const nint m_iszParamName = 0x7B0; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x7B8; // float32 + public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x4D0; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9315,47 +9329,47 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Fields count: 5 + // Field count: 5 public static class CMarkupVolumeTagged { - public const nint m_bIsGroup = 0xA30; // bool - public const nint m_bGroupByPrefab = 0xA31; // bool - public const nint m_bGroupByVolume = 0xA32; // bool - public const nint m_bGroupOtherGroups = 0xA33; // bool - public const nint m_bIsInGroup = 0xA34; // bool + public const nint m_bIsGroup = 0x748; // bool + public const nint m_bGroupByPrefab = 0x749; // bool + public const nint m_bGroupByVolume = 0x74A; // bool + public const nint m_bGroupOtherGroups = 0x74B; // bool + public const nint m_bIsInGroup = 0x74C; // bool } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 public static class CTestEffect { - public const nint m_iLoop = 0x7A4; // int32 - public const nint m_iBeam = 0x7A8; // int32 - public const nint m_pBeam = 0x7B0; // CBeam*[24] - public const nint m_flBeamTime = 0x870; // GameTime_t[24] - public const nint m_flStartTime = 0x8D0; // GameTime_t + public const nint m_iLoop = 0x4C0; // int32 + public const nint m_iBeam = 0x4C4; // int32 + public const nint m_pBeam = 0x4C8; // CBeam*[24] + public const nint m_flBeamTime = 0x588; // GameTime_t[24] + public const nint m_flStartTime = 0x5E8; // GameTime_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Fields count: 1 + // Field count: 1 public static class CScriptNavBlocker { - public const nint m_vExtent = 0xA08; // Vector + public const nint m_vExtent = 0x720; // Vector } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 public static class CConstraintAnchor { - public const nint m_massScale = 0xBF0; // float32 + public const nint m_massScale = 0x8E8; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 public static class CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9366,93 +9380,93 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) public static class CSceneEntity { - public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x800; // CHandle - public const nint m_hTarget2 = 0x804; // CHandle - public const nint m_hTarget3 = 0x808; // CHandle - public const nint m_hTarget4 = 0x80C; // CHandle - public const nint m_hTarget5 = 0x810; // CHandle - public const nint m_hTarget6 = 0x814; // CHandle - public const nint m_hTarget7 = 0x818; // CHandle - public const nint m_hTarget8 = 0x81C; // CHandle - public const nint m_sTargetAttachment = 0x820; // CUtlSymbolLarge - public const nint m_bIsPlayingBack = 0x828; // bool - public const nint m_bPaused = 0x829; // bool - public const nint m_bMultiplayer = 0x82A; // bool - public const nint m_bAutogenerated = 0x82B; // bool - public const nint m_flForceClientTime = 0x82C; // float32 - public const nint m_flCurrentTime = 0x830; // float32 - public const nint m_flFrameTime = 0x834; // float32 - public const nint m_bCancelAtNextInterrupt = 0x838; // bool - public const nint m_fPitch = 0x83C; // float32 - public const nint m_bAutomated = 0x840; // bool - public const nint m_nAutomatedAction = 0x844; // int32 - public const nint m_flAutomationDelay = 0x848; // float32 - public const nint m_flAutomationTime = 0x84C; // float32 - public const nint m_hWaitingForThisResumeScene = 0x850; // CHandle - public const nint m_bWaitingForResumeScene = 0x854; // bool - public const nint m_bPausedViaInput = 0x855; // bool - public const nint m_bPauseAtNextInterrupt = 0x856; // bool - public const nint m_bWaitingForActor = 0x857; // bool - public const nint m_bWaitingForInterrupt = 0x858; // bool - public const nint m_bInterruptedActorsScenes = 0x859; // bool - public const nint m_bBreakOnNonIdle = 0x85A; // bool - public const nint m_bSceneFinished = 0x85B; // bool - public const nint m_hActorList = 0x860; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x878; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x8C0; // int32 - public const nint m_nSceneStringIndex = 0x8C4; // uint16 - public const nint m_OnStart = 0x8C8; // CEntityIOOutput - public const nint m_OnCompletion = 0x8F0; // CEntityIOOutput - public const nint m_OnCanceled = 0x918; // CEntityIOOutput - public const nint m_OnPaused = 0x940; // CEntityIOOutput - public const nint m_OnResumed = 0x968; // CEntityIOOutput - public const nint m_OnTrigger = 0x990; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0xCA0; // CHandle - public const nint m_nInterruptCount = 0xCA4; // int32 - public const nint m_bSceneMissing = 0xCA8; // bool - public const nint m_bInterrupted = 0xCA9; // bool - public const nint m_bCompletedEarly = 0xCAA; // bool - public const nint m_bInterruptSceneFinished = 0xCAB; // bool - public const nint m_bRestoring = 0xCAC; // bool - public const nint m_hNotifySceneCompletion = 0xCB0; // CUtlVector> - public const nint m_hListManagers = 0xCC8; // CUtlVector> - public const nint m_iszSoundName = 0xCE0; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xCE8; // CUtlSymbolLarge - public const nint m_hActor = 0xCF0; // CHandle - public const nint m_hActivator = 0xCF4; // CHandle - public const nint m_BusyActor = 0xCF8; // int32 - public const nint m_iPlayerDeathBehavior = 0xCFC; // SceneOnPlayerDeath_t + public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x518; // CHandle + public const nint m_hTarget2 = 0x51C; // CHandle + public const nint m_hTarget3 = 0x520; // CHandle + public const nint m_hTarget4 = 0x524; // CHandle + public const nint m_hTarget5 = 0x528; // CHandle + public const nint m_hTarget6 = 0x52C; // CHandle + public const nint m_hTarget7 = 0x530; // CHandle + public const nint m_hTarget8 = 0x534; // CHandle + public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x540; // bool + public const nint m_bPaused = 0x541; // bool + public const nint m_bMultiplayer = 0x542; // bool + public const nint m_bAutogenerated = 0x543; // bool + public const nint m_flForceClientTime = 0x544; // float32 + public const nint m_flCurrentTime = 0x548; // float32 + public const nint m_flFrameTime = 0x54C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x550; // bool + public const nint m_fPitch = 0x554; // float32 + public const nint m_bAutomated = 0x558; // bool + public const nint m_nAutomatedAction = 0x55C; // int32 + public const nint m_flAutomationDelay = 0x560; // float32 + public const nint m_flAutomationTime = 0x564; // float32 + public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle + public const nint m_bWaitingForResumeScene = 0x56C; // bool + public const nint m_bPausedViaInput = 0x56D; // bool + public const nint m_bPauseAtNextInterrupt = 0x56E; // bool + public const nint m_bWaitingForActor = 0x56F; // bool + public const nint m_bWaitingForInterrupt = 0x570; // bool + public const nint m_bInterruptedActorsScenes = 0x571; // bool + public const nint m_bBreakOnNonIdle = 0x572; // bool + public const nint m_bSceneFinished = 0x573; // bool + public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x590; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5D8; // int32 + public const nint m_nSceneStringIndex = 0x5DC; // uint16 + public const nint m_OnStart = 0x5E0; // CEntityIOOutput + public const nint m_OnCompletion = 0x608; // CEntityIOOutput + public const nint m_OnCanceled = 0x630; // CEntityIOOutput + public const nint m_OnPaused = 0x658; // CEntityIOOutput + public const nint m_OnResumed = 0x680; // CEntityIOOutput + public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9B8; // CHandle + public const nint m_nInterruptCount = 0x9BC; // int32 + public const nint m_bSceneMissing = 0x9C0; // bool + public const nint m_bInterrupted = 0x9C1; // bool + public const nint m_bCompletedEarly = 0x9C2; // bool + public const nint m_bInterruptSceneFinished = 0x9C3; // bool + public const nint m_bRestoring = 0x9C4; // bool + public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + public const nint m_hListManagers = 0x9E0; // CUtlVector> + public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge + public const nint m_hActor = 0xA08; // CHandle + public const nint m_hActivator = 0xA0C; // CHandle + public const nint m_BusyActor = 0xA10; // int32 + public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Fields count: 0 + // Field count: 0 public static class CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Fields count: 4 + // Field count: 4 public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x7B0; // int32 - public const nint m_flTimeToTrigger = 0x7B4; // float32 - public const nint m_flStartTime = 0x7B8; // GameTime_t - public const nint m_flDangerousTime = 0x7BC; // float32 + public const nint m_TriggerHitPoints = 0x4D0; // int32 + public const nint m_flTimeToTrigger = 0x4D4; // float32 + public const nint m_flStartTime = 0x4D8; // GameTime_t + public const nint m_flDangerousTime = 0x4DC; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x7A4; // bool - public const nint m_nBeverageType = 0x7A8; // int32 + public const nint m_CanInDispenser = 0x4C0; // bool + public const nint m_nBeverageType = 0x4C4; // int32 } // Parent: CBaseEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9461,52 +9475,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x7A4; // int32 - public const nint m_iOnlyTeamToVote = 0x7A8; // int32 - public const nint m_nVoteOptionCount = 0x7AC; // int32[5] - public const nint m_nPotentialVotes = 0x7C0; // int32 - public const nint m_bIsYesNoVote = 0x7C4; // bool - public const nint m_acceptingVotesTimer = 0x7C8; // CountdownTimer - public const nint m_executeCommandTimer = 0x7E0; // CountdownTimer - public const nint m_resetVoteTimer = 0x7F8; // CountdownTimer - public const nint m_nVotesCast = 0x810; // int32[64] - public const nint m_playerHoldingVote = 0x910; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x914; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x918; // int32 - public const nint m_potentialIssues = 0x920; // CUtlVector - public const nint m_VoteOptions = 0x938; // CUtlVector + public const nint m_iActiveIssueIndex = 0x4C0; // int32 + public const nint m_iOnlyTeamToVote = 0x4C4; // int32 + public const nint m_nVoteOptionCount = 0x4C8; // int32[5] + public const nint m_nPotentialVotes = 0x4DC; // int32 + public const nint m_bIsYesNoVote = 0x4E0; // bool + public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer + public const nint m_executeCommandTimer = 0x500; // CountdownTimer + public const nint m_resetVoteTimer = 0x518; // CountdownTimer + public const nint m_nVotesCast = 0x530; // int32[64] + public const nint m_playerHoldingVote = 0x630; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x638; // int32 + public const nint m_potentialIssues = 0x640; // CUtlVector + public const nint m_VoteOptions = 0x658; // CUtlVector } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponP250 { } // Parent: CBaseAnimGraph - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { - public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xC08; // Vector - public const nint m_blinktoggle = 0xC14; // bool - public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t - public const nint m_nNextSceneEventId = 0xC70; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0xC74; // bool + public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x900; // Vector + public const nint m_blinktoggle = 0x90C; // bool + public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t + public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0x96C; // bool } // Parent: CTriggerHurt - // Fields count: 1 + // Field count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0xC60; // Vector + public const nint m_vExtent = 0x980; // Vector } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -9607,16 +9621,16 @@ namespace CS2Dumper.Schemas { public const nint m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 public static class CMathColorBlend { - public const nint m_flInMin = 0x7A4; // float32 - public const nint m_flInMax = 0x7A8; // float32 - public const nint m_OutColor1 = 0x7AC; // Color - public const nint m_OutColor2 = 0x7B0; // Color - public const nint m_OutValue = 0x7B8; // CEntityOutputTemplate + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_OutColor1 = 0x4C8; // Color + public const nint m_OutColor2 = 0x4CC; // Color + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9625,14 +9639,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x7F8; // float32[10] - public const nint m_flStartTime = 0x820; // GameTime_t - public const nint m_iDesiredOverlay = 0x824; // int32 - public const nint m_bIsActive = 0x828; // bool + public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x510; // float32[10] + public const nint m_flStartTime = 0x538; // GameTime_t + public const nint m_iDesiredOverlay = 0x53C; // int32 + public const nint m_bIsActive = 0x540; // bool } // Parent: CCSPlayerPawnBase - // Fields count: 117 + // Field count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9699,6 +9713,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -9714,131 +9729,133 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0x1020; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1028; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1030; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0x1038; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0x1040; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0x1048; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0x1050; // uint16 - public const nint m_bHasFemaleVoice = 0x1052; // bool - public const nint m_strVOPrefix = 0x1058; // CUtlString - public const nint m_szLastPlaceName = 0x1060; // char[18] - public const nint m_bInHostageResetZone = 0x1120; // bool - public const nint m_bInBuyZone = 0x1121; // bool - public const nint m_TouchingBuyZones = 0x1128; // CUtlVector> - public const nint m_bWasInBuyZone = 0x1140; // bool - public const nint m_bInHostageRescueZone = 0x1141; // bool - public const nint m_bInBombZone = 0x1142; // bool - public const nint m_bWasInHostageRescueZone = 0x1143; // bool - public const nint m_iRetakesOffering = 0x1144; // int32 - public const nint m_iRetakesOfferingCard = 0x1148; // int32 - public const nint m_bRetakesHasDefuseKit = 0x114C; // bool - public const nint m_bRetakesMVPLastRound = 0x114D; // bool - public const nint m_iRetakesMVPBoostItem = 0x1150; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1154; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0x1158; // GameTime_t - public const nint m_flLandingTimeSeconds = 0x115C; // float32 - public const nint m_aimPunchAngle = 0x1160; // QAngle - public const nint m_aimPunchAngleVel = 0x116C; // QAngle - public const nint m_aimPunchTickBase = 0x1178; // int32 - public const nint m_aimPunchTickFraction = 0x117C; // float32 - public const nint m_aimPunchCache = 0x1180; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0x1198; // bool - public const nint m_xLastHeadBoneTransform = 0x17E0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x1800; // bool - public const nint m_lastLandTime = 0x1804; // GameTime_t - public const nint m_bOnGroundLastTick = 0x1808; // bool - public const nint m_iPlayerLocked = 0x180C; // int32 - public const nint m_flTimeOfLastInjury = 0x1814; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1818; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x181C; // bool - public const nint m_nRagdollDamageBone = 0x1820; // int32 - public const nint m_vRagdollDamageForce = 0x1824; // Vector - public const nint m_vRagdollDamagePosition = 0x1830; // Vector - public const nint m_szRagdollDamageWeaponName = 0x183C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x187C; // bool - public const nint m_vRagdollServerOrigin = 0x1880; // Vector - public const nint m_EconGloves = 0x1890; // CEconItemView - public const nint m_nEconGlovesChanged = 0x1B08; // uint8 - public const nint m_qDeathEyeAngles = 0x1B0C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1B18; // bool - public const nint m_bLeftHanded = 0x1B19; // bool - public const nint m_fSwitchedHandednessTime = 0x1B1C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1B20; // float32 - public const nint m_flViewmodelOffsetY = 0x1B24; // float32 - public const nint m_flViewmodelOffsetZ = 0x1B28; // float32 - public const nint m_flViewmodelFOV = 0x1B2C; // float32 - public const nint m_bIsWalking = 0x1B30; // bool - public const nint m_fLastGivenDefuserTime = 0x1B34; // float32 - public const nint m_fLastGivenBombTime = 0x1B38; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1B3C; // float32 - public const nint m_iDisplayHistoryBits = 0x1B40; // uint32 - public const nint m_flLastAttackedTeammate = 0x1B44; // float32 - public const nint m_allowAutoFollowTime = 0x1B48; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x1B4C; // bool - public const nint m_nLastKillerIndex = 0x1B50; // CEntityIndex - public const nint m_entitySpottedState = 0x1B58; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1B70; // int32 - public const nint m_bIsScoped = 0x1B74; // bool - public const nint m_bResumeZoom = 0x1B75; // bool - public const nint m_bIsDefusing = 0x1B76; // bool - public const nint m_bIsGrabbingHostage = 0x1B77; // bool - public const nint m_iBlockingUseActionInProgress = 0x1B78; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x1B7C; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1B80; // bool - public const nint m_iBombSiteIndex = 0x1B84; // CEntityIndex - public const nint m_nWhichBombZone = 0x1B88; // int32 - public const nint m_bInBombZoneTrigger = 0x1B8C; // bool - public const nint m_bWasInBombZoneTrigger = 0x1B8D; // bool - public const nint m_iShotsFired = 0x1B90; // int32 - public const nint m_flFlinchStack = 0x1B94; // float32 - public const nint m_flVelocityModifier = 0x1B98; // float32 - public const nint m_flHitHeading = 0x1B9C; // float32 - public const nint m_nHitBodyPart = 0x1BA0; // int32 - public const nint m_vecTotalBulletForce = 0x1BA4; // Vector - public const nint m_bWaitForNoAttack = 0x1BB0; // bool - public const nint m_ignoreLadderJumpTime = 0x1BB4; // float32 - public const nint m_bKilledByHeadshot = 0x1BB8; // bool - public const nint m_LastHitBox = 0x1BBC; // int32 - public const nint m_LastHealth = 0x1BC0; // int32 - public const nint m_pBot = 0x1BC8; // CCSBot* - public const nint m_bBotAllowActive = 0x1BD0; // bool - public const nint m_thirdPersonHeading = 0x1BD4; // QAngle - public const nint m_flSlopeDropOffset = 0x1BE0; // float32 - public const nint m_flSlopeDropHeight = 0x1BE4; // float32 - public const nint m_vHeadConstraintOffset = 0x1BE8; // Vector - public const nint m_nLastPickupPriority = 0x1BF4; // int32 - public const nint m_flLastPickupPriorityTime = 0x1BF8; // float32 - public const nint m_ArmorValue = 0x1BFC; // int32 - public const nint m_unCurrentEquipmentValue = 0x1C00; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1C02; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1C04; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x1C08; // int32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0x1C0C; // float32 - public const nint m_bIsSpawning = 0x1C10; // bool - public const nint m_iDeathFlags = 0x1C20; // int32 - public const nint m_bHasDeathInfo = 0x1C24; // bool - public const nint m_flDeathInfoTime = 0x1C28; // float32 - public const nint m_vecDeathInfoOrigin = 0x1C2C; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1C38; // uint32[5] - public const nint m_GunGameImmunityColor = 0x1C4C; // Color - public const nint m_grenadeParameterStashTime = 0x1C50; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x1C54; // bool - public const nint m_angStashedShootAngles = 0x1C58; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1C64; // Vector - public const nint m_vecStashedVelocity = 0x1C70; // Vector - public const nint m_angShootAngleHistory = 0x1C7C; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1C94; // Vector[2] - public const nint m_vecVelocityHistory = 0x1CAC; // Vector[2] + public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xD48; // uint16 + public const nint m_bHasFemaleVoice = 0xD4A; // bool + public const nint m_strVOPrefix = 0xD50; // CUtlString + public const nint m_szLastPlaceName = 0xD58; // char[18] + public const nint m_bInHostageResetZone = 0xE18; // bool + public const nint m_bInBuyZone = 0xE19; // bool + public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> + public const nint m_bWasInBuyZone = 0xE38; // bool + public const nint m_bInHostageRescueZone = 0xE39; // bool + public const nint m_bInBombZone = 0xE3A; // bool + public const nint m_bWasInHostageRescueZone = 0xE3B; // bool + public const nint m_iRetakesOffering = 0xE3C; // int32 + public const nint m_iRetakesOfferingCard = 0xE40; // int32 + public const nint m_bRetakesHasDefuseKit = 0xE44; // bool + public const nint m_bRetakesMVPLastRound = 0xE45; // bool + public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t + public const nint m_flLandingTimeSeconds = 0xE54; // float32 + public const nint m_aimPunchAngle = 0xE58; // QAngle + public const nint m_aimPunchAngleVel = 0xE64; // QAngle + public const nint m_aimPunchTickBase = 0xE70; // int32 + public const nint m_aimPunchTickFraction = 0xE74; // float32 + public const nint m_aimPunchCache = 0xE78; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0xE90; // bool + public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool + public const nint m_lastLandTime = 0x14F4; // GameTime_t + public const nint m_bOnGroundLastTick = 0x14F8; // bool + public const nint m_iPlayerLocked = 0x14FC; // int32 + public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool + public const nint m_nRagdollDamageBone = 0x1510; // int32 + public const nint m_vRagdollDamageForce = 0x1514; // Vector + public const nint m_vRagdollDamagePosition = 0x1520; // Vector + public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x156C; // bool + public const nint m_vRagdollServerOrigin = 0x1570; // Vector + public const nint m_EconGloves = 0x1580; // CEconItemView + public const nint m_nEconGlovesChanged = 0x17F8; // uint8 + public const nint m_qDeathEyeAngles = 0x17FC; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool + public const nint m_bLeftHanded = 0x1809; // bool + public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1810; // float32 + public const nint m_flViewmodelOffsetY = 0x1814; // float32 + public const nint m_flViewmodelOffsetZ = 0x1818; // float32 + public const nint m_flViewmodelFOV = 0x181C; // float32 + public const nint m_bIsWalking = 0x1820; // bool + public const nint m_fLastGivenDefuserTime = 0x1824; // float32 + public const nint m_fLastGivenBombTime = 0x1828; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 + public const nint m_iDisplayHistoryBits = 0x1830; // uint32 + public const nint m_flLastAttackedTeammate = 0x1834; // float32 + public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x183C; // bool + public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex + public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1860; // int32 + public const nint m_bIsScoped = 0x1864; // bool + public const nint m_bResumeZoom = 0x1865; // bool + public const nint m_bIsDefusing = 0x1866; // bool + public const nint m_bIsGrabbingHostage = 0x1867; // bool + public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x186C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1870; // bool + public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex + public const nint m_nWhichBombZone = 0x1878; // int32 + public const nint m_bInBombZoneTrigger = 0x187C; // bool + public const nint m_bWasInBombZoneTrigger = 0x187D; // bool + public const nint m_iShotsFired = 0x1880; // int32 + public const nint m_flFlinchStack = 0x1884; // float32 + public const nint m_flVelocityModifier = 0x1888; // float32 + public const nint m_flHitHeading = 0x188C; // float32 + public const nint m_nHitBodyPart = 0x1890; // int32 + public const nint m_vecTotalBulletForce = 0x1894; // Vector + public const nint m_bWaitForNoAttack = 0x18A0; // bool + public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 + public const nint m_bKilledByHeadshot = 0x18A8; // bool + public const nint m_LastHitBox = 0x18AC; // int32 + public const nint m_LastHealth = 0x18B0; // int32 + public const nint m_pBot = 0x18B8; // CCSBot* + public const nint m_bBotAllowActive = 0x18C0; // bool + public const nint m_thirdPersonHeading = 0x18C4; // QAngle + public const nint m_flSlopeDropOffset = 0x18D0; // float32 + public const nint m_flSlopeDropHeight = 0x18D4; // float32 + public const nint m_vHeadConstraintOffset = 0x18D8; // Vector + public const nint m_nLastPickupPriority = 0x18E4; // int32 + public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 + public const nint m_ArmorValue = 0x18EC; // int32 + public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 + public const nint m_bIsSpawning = 0x18FC; // bool + public const nint m_iDeathFlags = 0x1908; // int32 + public const nint m_bHasDeathInfo = 0x190C; // bool + public const nint m_flDeathInfoTime = 0x1910; // float32 + public const nint m_vecDeathInfoOrigin = 0x1914; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1934; // Color + public const nint m_grenadeParameterStashTime = 0x1938; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x193C; // bool + public const nint m_angStashedShootAngles = 0x1940; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x194C; // Vector + public const nint m_vecStashedVelocity = 0x1958; // Vector + public const nint m_angShootAngleHistory = 0x1964; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x197C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1994; // Vector[2] + public const nint m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1A00; // int32 } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 86 + // Field count: 86 // // Metadata: // MNetworkUserGroupProxy @@ -9893,95 +9910,95 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0xA38; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0xA40; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0xA48; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0xA50; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0xA58; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0xA5C; // bool - public const nint m_szCrosshairCodes = 0xA60; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0xA68; // uint8 - public const nint m_flForceTeamTime = 0xA6C; // GameTime_t - public const nint m_iCompTeammateColor = 0xA70; // int32 - public const nint m_bEverPlayedOnTeam = 0xA74; // bool - public const nint m_bAttemptedToGetColor = 0xA75; // bool - public const nint m_iTeammatePreferredColor = 0xA78; // int32 - public const nint m_bTeamChanged = 0xA7C; // bool - public const nint m_bInSwitchTeam = 0xA7D; // bool - public const nint m_bHasSeenJoinGame = 0xA7E; // bool - public const nint m_bJustBecameSpectator = 0xA7F; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0xA80; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0xA81; // bool - public const nint m_szClan = 0xA88; // CUtlSymbolLarge - public const nint m_szClanName = 0xA90; // char[32] - public const nint m_iCoachingTeam = 0xAB0; // int32 - public const nint m_nPlayerDominated = 0xAB8; // uint64 - public const nint m_nPlayerDominatingMe = 0xAC0; // uint64 - public const nint m_iCompetitiveRanking = 0xAC8; // int32 - public const nint m_iCompetitiveWins = 0xACC; // int32 - public const nint m_iCompetitiveRankType = 0xAD0; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0xAD4; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0xAD8; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0xADC; // int32 - public const nint m_nEndMatchNextMapVote = 0xAE0; // int32 - public const nint m_unActiveQuestId = 0xAE4; // uint16 - public const nint m_nQuestProgressReason = 0xAE8; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0xAEC; // uint32 - public const nint m_iDraftIndex = 0xB18; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0xB1C; // uint32 - public const nint m_uiAbandonRecordedReason = 0xB20; // uint32 - public const nint m_bCannotBeKicked = 0xB24; // bool - public const nint m_bEverFullyConnected = 0xB25; // bool - public const nint m_bAbandonAllowsSurrender = 0xB26; // bool - public const nint m_bAbandonOffersInstantSurrender = 0xB27; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0xB28; // bool - public const nint m_bScoreReported = 0xB29; // bool - public const nint m_nDisconnectionTick = 0xB2C; // int32 - public const nint m_bControllingBot = 0xB38; // bool - public const nint m_bHasControlledBotThisRound = 0xB39; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0xB3A; // bool - public const nint m_nBotsControlledThisRound = 0xB3C; // int32 - public const nint m_bCanControlObservedBot = 0xB40; // bool - public const nint m_hPlayerPawn = 0xB44; // CHandle - public const nint m_hObserverPawn = 0xB48; // CHandle - public const nint m_DesiredObserverMode = 0xB4C; // int32 - public const nint m_hDesiredObserverTarget = 0xB50; // CEntityHandle - public const nint m_bPawnIsAlive = 0xB54; // bool - public const nint m_iPawnHealth = 0xB58; // uint32 - public const nint m_iPawnArmor = 0xB5C; // int32 - public const nint m_bPawnHasDefuser = 0xB60; // bool - public const nint m_bPawnHasHelmet = 0xB61; // bool - public const nint m_nPawnCharacterDefIndex = 0xB62; // uint16 - public const nint m_iPawnLifetimeStart = 0xB64; // int32 - public const nint m_iPawnLifetimeEnd = 0xB68; // int32 - public const nint m_iPawnBotDifficulty = 0xB6C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0xB70; // CHandle - public const nint m_iScore = 0xB74; // int32 - public const nint m_iRoundScore = 0xB78; // int32 - public const nint m_iRoundsWon = 0xB7C; // int32 - public const nint m_vecKills = 0xB80; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0xB98; // bool - public const nint m_eMvpReason = 0xB9C; // int32 - public const nint m_iMusicKitID = 0xBA0; // int32 - public const nint m_iMusicKitMVPs = 0xBA4; // int32 - public const nint m_iMVPs = 0xBA8; // int32 - public const nint m_nUpdateCounter = 0xBAC; // int32 - public const nint m_flSmoothedPing = 0xBB0; // float32 - public const nint m_lastHeldVoteTimer = 0xFC58; // IntervalTimer - public const nint m_bShowHints = 0xFC70; // bool - public const nint m_iNextTimeCheck = 0xFC74; // int32 - public const nint m_bJustDidTeamKill = 0xFC78; // bool - public const nint m_bPunishForTeamKill = 0xFC79; // bool - public const nint m_bGaveTeamDamageWarning = 0xFC7A; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xFC7B; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFC80; // float64 - public const nint m_LastTeamDamageWarningTime = 0xFC88; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFC8C; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xFC90; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xFC94; // uint32 + public const nint m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x788; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x78C; // bool + public const nint m_szCrosshairCodes = 0x790; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x798; // uint8 + public const nint m_flForceTeamTime = 0x79C; // GameTime_t + public const nint m_iCompTeammateColor = 0x7A0; // int32 + public const nint m_bEverPlayedOnTeam = 0x7A4; // bool + public const nint m_bAttemptedToGetColor = 0x7A5; // bool + public const nint m_iTeammatePreferredColor = 0x7A8; // int32 + public const nint m_bTeamChanged = 0x7AC; // bool + public const nint m_bInSwitchTeam = 0x7AD; // bool + public const nint m_bHasSeenJoinGame = 0x7AE; // bool + public const nint m_bJustBecameSpectator = 0x7AF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool + public const nint m_szClan = 0x7B8; // CUtlSymbolLarge + public const nint m_szClanName = 0x7C0; // char[32] + public const nint m_iCoachingTeam = 0x7E0; // int32 + public const nint m_nPlayerDominated = 0x7E8; // uint64 + public const nint m_nPlayerDominatingMe = 0x7F0; // uint64 + public const nint m_iCompetitiveRanking = 0x7F8; // int32 + public const nint m_iCompetitiveWins = 0x7FC; // int32 + public const nint m_iCompetitiveRankType = 0x800; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x804; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 + public const nint m_nEndMatchNextMapVote = 0x810; // int32 + public const nint m_unActiveQuestId = 0x814; // uint16 + public const nint m_nQuestProgressReason = 0x818; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x81C; // uint32 + public const nint m_iDraftIndex = 0x848; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x850; // uint32 + public const nint m_bCannotBeKicked = 0x854; // bool + public const nint m_bEverFullyConnected = 0x855; // bool + public const nint m_bAbandonAllowsSurrender = 0x856; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x857; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x858; // bool + public const nint m_bScoreReported = 0x859; // bool + public const nint m_nDisconnectionTick = 0x85C; // int32 + public const nint m_bControllingBot = 0x868; // bool + public const nint m_bHasControlledBotThisRound = 0x869; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool + public const nint m_nBotsControlledThisRound = 0x86C; // int32 + public const nint m_bCanControlObservedBot = 0x870; // bool + public const nint m_hPlayerPawn = 0x874; // CHandle + public const nint m_hObserverPawn = 0x878; // CHandle + public const nint m_DesiredObserverMode = 0x87C; // int32 + public const nint m_hDesiredObserverTarget = 0x880; // CEntityHandle + public const nint m_bPawnIsAlive = 0x884; // bool + public const nint m_iPawnHealth = 0x888; // uint32 + public const nint m_iPawnArmor = 0x88C; // int32 + public const nint m_bPawnHasDefuser = 0x890; // bool + public const nint m_bPawnHasHelmet = 0x891; // bool + public const nint m_nPawnCharacterDefIndex = 0x892; // uint16 + public const nint m_iPawnLifetimeStart = 0x894; // int32 + public const nint m_iPawnLifetimeEnd = 0x898; // int32 + public const nint m_iPawnBotDifficulty = 0x89C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle + public const nint m_iScore = 0x8A4; // int32 + public const nint m_iRoundScore = 0x8A8; // int32 + public const nint m_iRoundsWon = 0x8AC; // int32 + public const nint m_vecKills = 0x8B0; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x8C8; // bool + public const nint m_eMvpReason = 0x8CC; // int32 + public const nint m_iMusicKitID = 0x8D0; // int32 + public const nint m_iMusicKitMVPs = 0x8D4; // int32 + public const nint m_iMVPs = 0x8D8; // int32 + public const nint m_nUpdateCounter = 0x8DC; // int32 + public const nint m_flSmoothedPing = 0x8E0; // float32 + public const nint m_lastHeldVoteTimer = 0xF988; // IntervalTimer + public const nint m_bShowHints = 0xF9A0; // bool + public const nint m_iNextTimeCheck = 0xF9A4; // int32 + public const nint m_bJustDidTeamKill = 0xF9A8; // bool + public const nint m_bPunishForTeamKill = 0xF9A9; // bool + public const nint m_bGaveTeamDamageWarning = 0xF9AA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF9C0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 } // Parent: IEconItemInterface - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10011,15 +10028,15 @@ namespace CS2Dumper.Schemas { public const nint m_szCustomNameOverride = 0x1D1; // char[161] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 public static class CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponAWP { } // Parent: CBaseCombatCharacter - // Fields count: 25 + // Field count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10056,34 +10073,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xD10; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xD18; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xD20; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xD28; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xD30; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xD38; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xD40; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xD48; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xD50; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xD60; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB0; // uint32 - public const nint v_angle = 0xDB4; // QAngle - public const nint v_anglePrevious = 0xDC0; // QAngle - public const nint m_iHideHUD = 0xDCC; // uint32 - public const nint m_skybox3d = 0xDD0; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xE60; // GameTime_t - public const nint m_flDeathTime = 0xE64; // GameTime_t - public const nint m_fNextSuicideTime = 0xE68; // GameTime_t - public const nint m_fInitHUD = 0xE6C; // bool - public const nint m_pExpresser = 0xE70; // CAI_Expresser* - public const nint m_hController = 0xE78; // CHandle - public const nint m_fHltvReplayDelay = 0xE80; // float32 - public const nint m_fHltvReplayEnd = 0xE84; // float32 - public const nint m_iHltvReplayEntity = 0xE88; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xE90; // CUtlVector + public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + public const nint v_angle = 0xAAC; // QAngle + public const nint v_anglePrevious = 0xAB8; // QAngle + public const nint m_iHideHUD = 0xAC4; // uint32 + public const nint m_skybox3d = 0xAC8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB58; // GameTime_t + public const nint m_flDeathTime = 0xB5C; // GameTime_t + public const nint m_fNextSuicideTime = 0xB60; // GameTime_t + public const nint m_fInitHUD = 0xB64; // bool + public const nint m_pExpresser = 0xB68; // CAI_Expresser* + public const nint m_hController = 0xB70; // CHandle + public const nint m_fHltvReplayDelay = 0xB78; // float32 + public const nint m_fHltvReplayEnd = 0xB7C; // float32 + public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10103,46 +10120,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0xBD8; // CStrongHandle - public const nint m_flFadeDuration = 0xBE0; // float32 - public const nint m_flMinLogExposure = 0xBE4; // float32 - public const nint m_flMaxLogExposure = 0xBE8; // float32 - public const nint m_flMinExposure = 0xBEC; // float32 - public const nint m_flMaxExposure = 0xBF0; // float32 - public const nint m_flExposureCompensation = 0xBF4; // float32 - public const nint m_flExposureFadeSpeedUp = 0xBF8; // float32 - public const nint m_flExposureFadeSpeedDown = 0xBFC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xC00; // float32 - public const nint m_bMaster = 0xC04; // bool - public const nint m_bExposureControl = 0xC05; // bool - public const nint m_flRate = 0xC08; // float32 - public const nint m_flTonemapPercentTarget = 0xC0C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xC10; // float32 - public const nint m_flTonemapMinAvgLum = 0xC14; // float32 + public const nint m_hPostSettings = 0x8F0; // CStrongHandle + public const nint m_flFadeDuration = 0x8F8; // float32 + public const nint m_flMinLogExposure = 0x8FC; // float32 + public const nint m_flMaxLogExposure = 0x900; // float32 + public const nint m_flMinExposure = 0x904; // float32 + public const nint m_flMaxExposure = 0x908; // float32 + public const nint m_flExposureCompensation = 0x90C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x910; // float32 + public const nint m_flExposureFadeSpeedDown = 0x914; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 + public const nint m_bMaster = 0x91C; // bool + public const nint m_bExposureControl = 0x91D; // bool + public const nint m_flRate = 0x920; // float32 + public const nint m_flTonemapPercentTarget = 0x924; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 + public const nint m_flTonemapMinAvgLum = 0x92C; // float32 } // Parent: CBaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { - public const nint m_flLightScale = 0x9F8; // float32 - public const nint m_Radius = 0x9FC; // float32 - public const nint m_vSpotlightDir = 0xA00; // Vector - public const nint m_vSpotlightOrg = 0xA0C; // Vector + public const nint m_flLightScale = 0x710; // float32 + public const nint m_Radius = 0x714; // float32 + public const nint m_vSpotlightDir = 0x718; // Vector + public const nint m_vSpotlightOrg = 0x724; // Vector } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 public static class CRuleEntity { - public const nint m_iszMaster = 0x9F8; // CUtlSymbolLarge + public const nint m_iszMaster = 0x710; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 public static class CSensorGrenade { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10154,69 +10171,69 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x7A4; // int32 - public const nint m_nRandom = 0x7A8; // int32 - public const nint m_nOrdinal = 0x7AC; // int32 - public const nint m_sWeaponName = 0x7B0; // CUtlString - public const nint m_xuid = 0x7B8; // uint64 - public const nint m_agentItem = 0x7C0; // CEconItemView - public const nint m_glovesItem = 0xA38; // CEconItemView - public const nint m_weaponItem = 0xCB0; // CEconItemView + public const nint m_nVariant = 0x4C0; // int32 + public const nint m_nRandom = 0x4C4; // int32 + public const nint m_nOrdinal = 0x4C8; // int32 + public const nint m_sWeaponName = 0x4D0; // CUtlString + public const nint m_xuid = 0x4D8; // uint64 + public const nint m_agentItem = 0x4E0; // CEconItemView + public const nint m_glovesItem = 0x758; // CEconItemView + public const nint m_weaponItem = 0x9D0; // CEconItemView } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0xC00; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 public static class CSoundStackSave { - public const nint m_iszStackName = 0x7A8; // CUtlSymbolLarge + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 18 + // Field count: 18 public static class CPhysHinge { - public const nint m_soundInfo = 0x828; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x8B0; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x8D8; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x900; // bool - public const nint m_bAtMaxLimit = 0x901; // bool - public const nint m_hinge = 0x904; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x944; // float32 - public const nint m_systemLoadScale = 0x948; // float32 - public const nint m_bIsAxisLocal = 0x94C; // bool - public const nint m_flMinRotation = 0x950; // float32 - public const nint m_flMaxRotation = 0x954; // float32 - public const nint m_flInitialRotation = 0x958; // float32 - public const nint m_flMotorFrequency = 0x95C; // float32 - public const nint m_flMotorDampingRatio = 0x960; // float32 - public const nint m_flAngleSpeed = 0x964; // float32 - public const nint m_flAngleSpeedThreshold = 0x968; // float32 - public const nint m_OnStartMoving = 0x970; // CEntityIOOutput - public const nint m_OnStopMoving = 0x998; // CEntityIOOutput + public const nint m_soundInfo = 0x540; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x618; // bool + public const nint m_bAtMaxLimit = 0x619; // bool + public const nint m_hinge = 0x61C; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x65C; // float32 + public const nint m_systemLoadScale = 0x660; // float32 + public const nint m_bIsAxisLocal = 0x664; // bool + public const nint m_flMinRotation = 0x668; // float32 + public const nint m_flMaxRotation = 0x66C; // float32 + public const nint m_flInitialRotation = 0x670; // float32 + public const nint m_flMotorFrequency = 0x674; // float32 + public const nint m_flMotorDampingRatio = 0x678; // float32 + public const nint m_flAngleSpeed = 0x67C; // float32 + public const nint m_flAngleSpeedThreshold = 0x680; // float32 + public const nint m_OnStartMoving = 0x688; // CEntityIOOutput + public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput } // Parent: CGameRules - // Fields count: 1 + // Field count: 1 public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0xBD; // bool + public const nint m_bSinglePlayerGameEnding = 0xC0; // bool } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 public static class CFilterProximity { - public const nint m_flRadius = 0x7F8; // float32 + public const nint m_flRadius = 0x518; // float32 } // Parent: CEconEntity - // Fields count: 2 + // Field count: 2 public static class CEconWearable { - public const nint m_nForceSkin = 0xF78; // int32 - public const nint m_bAlwaysAllow = 0xF7C; // bool + public const nint m_nForceSkin = 0xC70; // int32 + public const nint m_bAlwaysAllow = 0xC74; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // MNetworkIncludeByName @@ -10232,37 +10249,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0xA00; // float32 - public const nint m_angMoveEntitySpace = 0xA04; // QAngle - public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector - public const nint m_flTargetSpeed = 0xA1C; // float32 - public const nint m_nTransitionStartTick = 0xA20; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xA24; // int32 - public const nint m_flTransitionStartSpeed = 0xA28; // float32 - public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x718; // float32 + public const nint m_angMoveEntitySpace = 0x71C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x728; // Vector + public const nint m_flTargetSpeed = 0x734; // float32 + public const nint m_nTransitionStartTick = 0x738; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x73C; // int32 + public const nint m_flTransitionStartSpeed = 0x740; // float32 + public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponMag7 { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 public static class CMathCounter { - public const nint m_flMin = 0x7A4; // float32 - public const nint m_flMax = 0x7A8; // float32 - public const nint m_bHitMin = 0x7AC; // bool - public const nint m_bHitMax = 0x7AD; // bool - public const nint m_bDisabled = 0x7AE; // bool - public const nint m_OutValue = 0x7B0; // CEntityOutputTemplate - public const nint m_OnGetValue = 0x7D8; // CEntityOutputTemplate - public const nint m_OnHitMin = 0x800; // CEntityIOOutput - public const nint m_OnHitMax = 0x828; // CEntityIOOutput - public const nint m_OnChangedFromMin = 0x850; // CEntityIOOutput - public const nint m_OnChangedFromMax = 0x878; // CEntityIOOutput + public const nint m_flMin = 0x4C0; // float32 + public const nint m_flMax = 0x4C4; // float32 + public const nint m_bHitMin = 0x4C8; // bool + public const nint m_bHitMax = 0x4C9; // bool + public const nint m_bDisabled = 0x4CA; // bool + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x520; // CEntityIOOutput + public const nint m_OnHitMax = 0x548; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10270,41 +10287,41 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput - public const nint m_worldName = 0x7D0; // CUtlSymbolLarge - public const nint m_layerName = 0x7D8; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x7E0; // bool - public const nint m_bEntitiesSpawned = 0x7E1; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool - public const nint m_hLayerSpawnGroup = 0x7E4; // uint32 + public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + public const nint m_worldName = 0x4E8; // CUtlSymbolLarge + public const nint m_layerName = 0x4F0; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x4F8; // bool + public const nint m_bEntitiesSpawned = 0x4F9; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool + public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 } // Parent: CBarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { - public const nint m_bShowLight = 0xC20; // bool + public const nint m_bShowLight = 0x938; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 public static class CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Fields count: 1 + // Field count: 1 public static class CRotDoor { - public const nint m_bSolidBsp = 0xC7B; // bool + public const nint m_bSolidBsp = 0x998; // bool } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 public static class CLogicLineToEntity { - public const nint m_Line = 0x7A8; // CEntityOutputTemplate - public const nint m_SourceName = 0x7D0; // CUtlSymbolLarge - public const nint m_StartEntity = 0x7D8; // CHandle - public const nint m_EndEntity = 0x7DC; // CHandle + public const nint m_Line = 0x4C0; // CEntityOutputTemplate + public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge + public const nint m_StartEntity = 0x4F0; // CHandle + public const nint m_EndEntity = 0x4F4; // CHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10319,7 +10336,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGamePaused = 0xBC; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10331,7 +10348,7 @@ namespace CS2Dumper.Schemas { public const nint m_bVisibleinPVS = 0x30; // bool } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10353,38 +10370,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x828; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x830; // bool - public const nint m_Entity_flInfluenceRadius = 0x834; // float32 - public const nint m_Entity_vBoxProjectMins = 0x838; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x844; // Vector - public const nint m_Entity_bMoveable = 0x850; // bool - public const nint m_Entity_nHandshake = 0x854; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x858; // int32 - public const nint m_Entity_nPriority = 0x85C; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x860; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x864; // Vector - public const nint m_Entity_flDiffuseScale = 0x870; // float32 - public const nint m_Entity_bStartDisabled = 0x874; // bool - public const nint m_Entity_bDefaultEnvMap = 0x875; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x876; // bool - public const nint m_Entity_bIndoorCubeMap = 0x877; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x878; // bool - public const nint m_Entity_bEnabled = 0x888; // bool + public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool + public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x550; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector + public const nint m_Entity_bMoveable = 0x568; // bool + public const nint m_Entity_nHandshake = 0x56C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_Entity_nPriority = 0x574; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector + public const nint m_Entity_flDiffuseScale = 0x588; // float32 + public const nint m_Entity_bStartDisabled = 0x58C; // bool + public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_Entity_bEnabled = 0x5A0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CCSPlayer_DamageReactServices { } // Parent: None - // Fields count: 3 + // Field count: 3 public static class ServerAuthoritativeWeaponSlot_t { public const nint unClass = 0x28; // uint16 public const nint unSlot = 0x2A; // uint16 public const nint unItemDefIdx = 0x2C; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10400,7 +10417,7 @@ namespace CS2Dumper.Schemas { public const nint m_iBombSite = 0x104; // int32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10416,34 +10433,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x7A4; // float32 - public const nint m_flFadeOutDuration = 0x7A8; // float32 - public const nint m_flStartFadeInWeight = 0x7AC; // float32 - public const nint m_flStartFadeOutWeight = 0x7B0; // float32 - public const nint m_flTimeStartFadeIn = 0x7B4; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x7B8; // GameTime_t - public const nint m_flMaxWeight = 0x7BC; // float32 - public const nint m_bStartDisabled = 0x7C0; // bool - public const nint m_bEnabled = 0x7C1; // bool - public const nint m_bMaster = 0x7C2; // bool - public const nint m_bClientSide = 0x7C3; // bool - public const nint m_bExclusive = 0x7C4; // bool - public const nint m_MinFalloff = 0x7C8; // float32 - public const nint m_MaxFalloff = 0x7CC; // float32 - public const nint m_flCurWeight = 0x7D0; // float32 - public const nint m_netlookupFilename = 0x7D4; // char[512] - public const nint m_lookupFilename = 0x9D8; // CUtlSymbolLarge + public const nint m_flFadeInDuration = 0x4C0; // float32 + public const nint m_flFadeOutDuration = 0x4C4; // float32 + public const nint m_flStartFadeInWeight = 0x4C8; // float32 + public const nint m_flStartFadeOutWeight = 0x4CC; // float32 + public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t + public const nint m_flMaxWeight = 0x4D8; // float32 + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_bEnabled = 0x4DD; // bool + public const nint m_bMaster = 0x4DE; // bool + public const nint m_bClientSide = 0x4DF; // bool + public const nint m_bExclusive = 0x4E0; // bool + public const nint m_MinFalloff = 0x4E4; // float32 + public const nint m_MaxFalloff = 0x4E8; // float32 + public const nint m_flCurWeight = 0x4EC; // float32 + public const nint m_netlookupFilename = 0x4F0; // char[512] + public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponElite { } // Parent: CSoundEventEntity - // Fields count: 0 + // Field count: 0 public static class CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10451,7 +10468,7 @@ namespace CS2Dumper.Schemas { public static class CBaseEntityAPI { } // Parent: CCSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10460,68 +10477,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0x11A0; // Vector - public const nint m_vecLastValidDroppedPosition = 0x11AC; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0x11B8; // bool - public const nint m_bStartedArming = 0x11B9; // bool - public const nint m_fArmedTime = 0x11BC; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x11C0; // bool - public const nint m_bIsPlantingViaUse = 0x11C1; // bool - public const nint m_entitySpottedState = 0x11C8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x11E0; // int32 - public const nint m_bPlayedArmingBeeps = 0x11E4; // bool[7] - public const nint m_bBombPlanted = 0x11EB; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector + public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool + public const nint m_bStartedArming = 0xEB1; // bool + public const nint m_fArmedTime = 0xEB4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xEB8; // bool + public const nint m_bIsPlantingViaUse = 0xEB9; // bool + public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xED8; // int32 + public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] + public const nint m_bBombPlanted = 0xEE3; // bool } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 public static class CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Fields count: 6 + // Field count: 6 public static class CPointPrefab { - public const nint m_targetMapName = 0x7A8; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge - public const nint m_fixupNames = 0x7C0; // bool - public const nint m_bLoadDynamic = 0x7C1; // bool - public const nint m_associatedRelayEntity = 0x7C4; // CHandle + public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge + public const nint m_fixupNames = 0x4D8; // bool + public const nint m_bLoadDynamic = 0x4D9; // bool + public const nint m_associatedRelayEntity = 0x4DC; // CHandle } // Parent: CBaseToggle - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0xA84; // QAngle - public const nint m_vecMoveDirParentSpace = 0xA90; // Vector - public const nint m_ls = 0xAA0; // locksound_t - public const nint m_bForceClosed = 0xAC0; // bool - public const nint m_bDoorGroup = 0xAC1; // bool - public const nint m_bLocked = 0xAC2; // bool - public const nint m_bIgnoreDebris = 0xAC3; // bool - public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0xAC8; // float32 - public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge - public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput - public const nint m_OnClose = 0xBE8; // CEntityIOOutput - public const nint m_OnOpen = 0xC10; // CEntityIOOutput - public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0xC60; // bool - public const nint m_bCreateNavObstacle = 0xC78; // bool - public const nint m_isChaining = 0xC79; // bool - public const nint m_bIsUsable = 0xC7A; // bool + public const nint m_angMoveEntitySpace = 0x7A0; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector + public const nint m_ls = 0x7B8; // locksound_t + public const nint m_bForceClosed = 0x7D8; // bool + public const nint m_bDoorGroup = 0x7D9; // bool + public const nint m_bLocked = 0x7DA; // bool + public const nint m_bIgnoreDebris = 0x7DB; // bool + public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x7E0; // float32 + public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput + public const nint m_OnClose = 0x900; // CEntityIOOutput + public const nint m_OnOpen = 0x928; // CEntityIOOutput + public const nint m_OnLockedUse = 0x950; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x978; // bool + public const nint m_bCreateNavObstacle = 0x990; // bool + public const nint m_isChaining = 0x991; // bool + public const nint m_bIsUsable = 0x992; // bool } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10560,36 +10577,36 @@ namespace CS2Dumper.Schemas { public const nint m_nHierarchyType = 0xF4; // uint8 public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken - public const nint m_flZOffset = 0x14C; // float32 - public const nint m_flClientLocalScale = 0x150; // float32 - public const nint m_vRenderOrigin = 0x154; // Vector + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 public static class CTablet { } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 public static class CTankTrainAI { - public const nint m_hTrain = 0x7A4; // CHandle - public const nint m_hTargetEntity = 0x7A8; // CHandle - public const nint m_soundPlaying = 0x7AC; // int32 - public const nint m_startSoundName = 0x7C0; // CUtlSymbolLarge - public const nint m_engineSoundName = 0x7C8; // CUtlSymbolLarge - public const nint m_movementSoundName = 0x7D0; // CUtlSymbolLarge - public const nint m_targetEntityName = 0x7D8; // CUtlSymbolLarge + public const nint m_hTrain = 0x4C0; // CHandle + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_soundPlaying = 0x4C8; // int32 + public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x7C8; // bool - public const nint m_iCurrentMaxPieces = 0x7CC; // int32 - public const nint m_iMaxPieces = 0x7D0; // int32 - public const nint m_iLastFrame = 0x7D4; // int32 + public const nint m_bAllowNewGibs = 0x4E0; // bool + public const nint m_iCurrentMaxPieces = 0x4E4; // int32 + public const nint m_iMaxPieces = 0x4E8; // int32 + public const nint m_iLastFrame = 0x4EC; // int32 } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10600,67 +10617,67 @@ namespace CS2Dumper.Schemas { public const nint m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Fields count: 0 + // Field count: 0 public static class CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 public static class CCSSprite { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 public static class CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Fields count: 3 + // Field count: 3 public static class SpawnPoint { - public const nint m_iPriority = 0x7A4; // int32 - public const nint m_bEnabled = 0x7A8; // bool - public const nint m_nType = 0x7AC; // int32 + public const nint m_iPriority = 0x4C0; // int32 + public const nint m_bEnabled = 0x4C4; // bool + public const nint m_nType = 0x4C8; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 public static class CWeaponSCAR20 { } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 public static class CTripWireFireProjectile { } // Parent: CFuncPlat - // Fields count: 2 + // Field count: 2 public static class CFuncPlatRot { - public const nint m_end = 0xAA8; // QAngle - public const nint m_start = 0xAB4; // QAngle + public const nint m_end = 0x7C0; // QAngle + public const nint m_start = 0x7CC; // QAngle } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 public static class CEnvSpark { - public const nint m_flDelay = 0x7A4; // float32 - public const nint m_nMagnitude = 0x7A8; // int32 - public const nint m_nTrailLength = 0x7AC; // int32 - public const nint m_nType = 0x7B0; // int32 - public const nint m_OnSpark = 0x7B8; // CEntityIOOutput + public const nint m_flDelay = 0x4C0; // float32 + public const nint m_nMagnitude = 0x4C4; // int32 + public const nint m_nTrailLength = 0x4C8; // int32 + public const nint m_nType = 0x4CC; // int32 + public const nint m_OnSpark = 0x4D0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Fields count: 0 + // Field count: 0 public static class CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 public static class CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Fields count: 6 + // Field count: 6 public static class CFuncTrain { - public const nint m_hCurrentTarget = 0xA9C; // CHandle - public const nint m_activated = 0xAA0; // bool - public const nint m_hEnemy = 0xAA4; // CHandle - public const nint m_flBlockDamage = 0xAA8; // float32 - public const nint m_flNextBlockTime = 0xAAC; // GameTime_t - public const nint m_iszLastTarget = 0xAB0; // CUtlSymbolLarge + public const nint m_hCurrentTarget = 0x7B8; // CHandle + public const nint m_activated = 0x7BC; // bool + public const nint m_hEnemy = 0x7C0; // CHandle + public const nint m_flBlockDamage = 0x7C4; // float32 + public const nint m_flNextBlockTime = 0x7C8; // GameTime_t + public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10681,109 +10698,109 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xD28; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xD50; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xD78; // CEntityIOOutput - public const nint m_OnRescued = 0xDA0; // CEntityIOOutput - public const nint m_entitySpottedState = 0xDC8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xDE0; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xDE4; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xDE8; // uint32 - public const nint m_bRemove = 0xDEC; // bool - public const nint m_vel = 0xDF0; // Vector - public const nint m_isRescued = 0xDFC; // bool - public const nint m_jumpedThisFrame = 0xDFD; // bool - public const nint m_nHostageState = 0xE00; // int32 - public const nint m_leader = 0xE04; // CHandle - public const nint m_lastLeader = 0xE08; // CHandle - public const nint m_reuseTimer = 0xE10; // CountdownTimer - public const nint m_hasBeenUsed = 0xE28; // bool - public const nint m_accel = 0xE2C; // Vector - public const nint m_isRunning = 0xE38; // bool - public const nint m_isCrouching = 0xE39; // bool - public const nint m_jumpTimer = 0xE40; // CountdownTimer - public const nint m_isWaitingForLeader = 0xE58; // bool - public const nint m_repathTimer = 0x2E68; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2E80; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2F10; // CountdownTimer - public const nint m_wiggleTimer = 0x2F30; // CountdownTimer - public const nint m_isAdjusted = 0x2F4C; // bool - public const nint m_bHandsHaveBeenCut = 0x2F4D; // bool - public const nint m_hHostageGrabber = 0x2F50; // CHandle - public const nint m_fLastGrabTime = 0x2F54; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F58; // Vector - public const nint m_vecGrabbedPos = 0x2F64; // Vector - public const nint m_flRescueStartTime = 0x2F70; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2F74; // GameTime_t - public const nint m_flDropStartTime = 0x2F78; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2F7C; // int32 - public const nint m_nPickupEventCount = 0x2F80; // int32 - public const nint m_vecSpawnGroundPos = 0x2F84; // Vector - public const nint m_vecHostageResetPosition = 0x2FA4; // Vector + public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + public const nint m_OnRescued = 0xA98; // CEntityIOOutput + public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAD8; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + public const nint m_bRemove = 0xAE4; // bool + public const nint m_vel = 0xAE8; // Vector + public const nint m_isRescued = 0xAF4; // bool + public const nint m_jumpedThisFrame = 0xAF5; // bool + public const nint m_nHostageState = 0xAF8; // int32 + public const nint m_leader = 0xAFC; // CHandle + public const nint m_lastLeader = 0xB00; // CHandle + public const nint m_reuseTimer = 0xB08; // CountdownTimer + public const nint m_hasBeenUsed = 0xB20; // bool + public const nint m_accel = 0xB24; // Vector + public const nint m_isRunning = 0xB30; // bool + public const nint m_isCrouching = 0xB31; // bool + public const nint m_jumpTimer = 0xB38; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB50; // bool + public const nint m_repathTimer = 0x2B60; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + public const nint m_wiggleTimer = 0x2C28; // CountdownTimer + public const nint m_isAdjusted = 0x2C44; // bool + public const nint m_bHandsHaveBeenCut = 0x2C45; // bool + public const nint m_hHostageGrabber = 0x2C48; // CHandle + public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + public const nint m_vecGrabbedPos = 0x2C5C; // Vector + public const nint m_flRescueStartTime = 0x2C68; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t + public const nint m_flDropStartTime = 0x2C70; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C74; // int32 + public const nint m_nPickupEventCount = 0x2C78; // int32 + public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector + public const nint m_vecHostageResetPosition = 0x2C9C; // Vector } // Parent: CPointEntity - // Fields count: 13 + // Field count: 13 public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x7A4; // float32 - public const nint m_vLocatorOffset = 0x7A8; // Vector - public const nint m_qLocatorAnglesOffset = 0x7B4; // QAngle - public const nint m_strMovementForward = 0x7C0; // CUtlSymbolLarge - public const nint m_strMovementReverse = 0x7C8; // CUtlSymbolLarge - public const nint m_nNavLinkIdForward = 0x7D0; // int32 - public const nint m_nNavLinkIdReverse = 0x7D4; // int32 - public const nint m_bEnabled = 0x7D8; // bool - public const nint m_strFilterName = 0x7E0; // CUtlSymbolLarge - public const nint m_hFilter = 0x7E8; // CHandle - public const nint m_OnNavLinkStart = 0x7F0; // CEntityIOOutput - public const nint m_OnNavLinkFinish = 0x818; // CEntityIOOutput - public const nint m_bIsTerminus = 0x840; // bool + public const nint m_flWidth = 0x4C0; // float32 + public const nint m_vLocatorOffset = 0x4C4; // Vector + public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle + public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x4F0; // int32 + public const nint m_nNavLinkIdReverse = 0x4F4; // int32 + public const nint m_bEnabled = 0x4F8; // bool + public const nint m_strFilterName = 0x500; // CUtlSymbolLarge + public const nint m_hFilter = 0x508; // CHandle + public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput + public const nint m_bIsTerminus = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0xA7C; // QAngle - public const nint m_vecMoveDirParentSpace = 0xA88; // Vector - public const nint m_soundStart = 0xA98; // CUtlSymbolLarge - public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge - public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0xAB0; // float32 - public const nint m_flStartPosition = 0xAB4; // float32 - public const nint m_OnFullyOpen = 0xAC0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xAE8; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0xB10; // bool - public const nint m_bCreateNavObstacle = 0xB11; // bool + public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x794; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector + public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge + public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x7C8; // float32 + public const nint m_flStartPosition = 0x7CC; // float32 + public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x828; // bool + public const nint m_bCreateNavObstacle = 0x829; // bool } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x7A8; // CEntityIOOutput - public const nint m_OnCommentaryMidGame = 0x7D0; // CEntityIOOutput - public const nint m_OnCommentaryMultiplayerSpawn = 0x7F8; // CEntityIOOutput + public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 8 + // Field count: 8 public static class CMapInfo { - public const nint m_iBuyingStatus = 0x7A4; // int32 - public const nint m_flBombRadius = 0x7A8; // float32 - public const nint m_iPetPopulation = 0x7AC; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x7B0; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x7B1; // bool - public const nint m_flBotMaxVisionDistance = 0x7B4; // float32 - public const nint m_iHostageCount = 0x7B8; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x7BC; // bool + public const nint m_iBuyingStatus = 0x4C0; // int32 + public const nint m_flBombRadius = 0x4C4; // float32 + public const nint m_iPetPopulation = 0x4C8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 + public const nint m_iHostageCount = 0x4D4; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 public static class CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 77 + // Field count: 77 // // Metadata: // MNetworkExcludeByName @@ -10833,97 +10850,97 @@ namespace CS2Dumper.Schemas { public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x4E0; // CUtlVector - public const nint m_iCurrentThinkContext = 0x4F8; // int32 - public const nint m_nLastThinkTick = 0x4FC; // GameTick_t - public const nint m_bDisabledContextThinks = 0x500; // bool - public const nint m_isSteadyState = 0x510; // CBitVec<64> - public const nint m_lastNetworkChange = 0x518; // float32 - public const nint m_ResponseContexts = 0x530; // CUtlVector - public const nint m_iszResponseContext = 0x548; // CUtlSymbolLarge - public const nint m_iHealth = 0x590; // int32 - public const nint m_iMaxHealth = 0x594; // int32 - public const nint m_lifeState = 0x598; // uint8 - public const nint m_flDamageAccumulator = 0x59C; // float32 - public const nint m_bTakesDamage = 0x5A0; // bool - public const nint m_nTakeDamageFlags = 0x5A8; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x5B0; // bool - public const nint m_MoveCollide = 0x5B2; // MoveCollide_t - public const nint m_MoveType = 0x5B3; // MoveType_t - public const nint m_nActualMoveType = 0x5B4; // MoveType_t - public const nint m_nWaterTouch = 0x5B5; // uint8 - public const nint m_nSlimeTouch = 0x5B6; // uint8 - public const nint m_bRestoreInHierarchy = 0x5B7; // bool - public const nint m_target = 0x5B8; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x5C0; // CHandle - public const nint m_iszDamageFilterName = 0x5C8; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x5D0; // float32 - public const nint m_nSubclassID = 0x5D4; // CUtlStringToken - public const nint m_flAnimTime = 0x5E0; // float32 - public const nint m_flSimulationTime = 0x5E4; // float32 - public const nint m_flCreateTime = 0x5E8; // GameTime_t - public const nint m_bClientSideRagdoll = 0x5EC; // bool - public const nint m_ubInterpolationFrame = 0x5ED; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x5F0; // Vector - public const nint m_iTeamNum = 0x5FC; // uint8 - public const nint m_iGlobalname = 0x600; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x608; // int32 - public const nint m_flSpeed = 0x60C; // float32 - public const nint m_sUniqueHammerID = 0x610; // CUtlString - public const nint m_spawnflags = 0x618; // uint32 - public const nint m_nNextThinkTick = 0x61C; // GameTick_t - public const nint m_nSimulationTick = 0x620; // int32 - public const nint m_OnKilled = 0x628; // CEntityIOOutput - public const nint m_fFlags = 0x650; // uint32 - public const nint m_vecAbsVelocity = 0x654; // Vector - public const nint m_vecVelocity = 0x660; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x690; // Vector - public const nint m_nPushEnumCount = 0x69C; // int32 - public const nint m_pCollision = 0x6A0; // CCollisionProperty* - public const nint m_hEffectEntity = 0x6A8; // CHandle - public const nint m_hOwnerEntity = 0x6AC; // CHandle - public const nint m_fEffects = 0x6B0; // uint32 - public const nint m_hGroundEntity = 0x6B4; // CHandle - public const nint m_nGroundBodyIndex = 0x6B8; // int32 - public const nint m_flFriction = 0x6BC; // float32 - public const nint m_flElasticity = 0x6C0; // float32 - public const nint m_flGravityScale = 0x6C4; // float32 - public const nint m_flTimeScale = 0x6C8; // float32 - public const nint m_flWaterLevel = 0x6CC; // float32 - public const nint m_bAnimatedEveryTick = 0x6D0; // bool - public const nint m_bDisableLowViolence = 0x6D1; // bool - public const nint m_nWaterType = 0x6D2; // uint8 - public const nint m_iEFlags = 0x6D4; // int32 - public const nint m_OnUser1 = 0x6D8; // CEntityIOOutput - public const nint m_OnUser2 = 0x700; // CEntityIOOutput - public const nint m_OnUser3 = 0x728; // CEntityIOOutput - public const nint m_OnUser4 = 0x750; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x778; // int32 - public const nint m_flNavIgnoreUntilTime = 0x77C; // GameTime_t - public const nint m_vecAngVelocity = 0x780; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x78C; // bool - public const nint m_bLagCompensate = 0x78D; // bool - public const nint m_flOverriddenFriction = 0x790; // float32 - public const nint m_pBlocker = 0x794; // CHandle - public const nint m_flLocalTime = 0x798; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x79C; // float32 - public const nint m_nBloodType = 0x7A0; // BloodType + public const nint m_aThinkFunctions = 0x220; // CUtlVector + public const nint m_iCurrentThinkContext = 0x238; // int32 + public const nint m_nLastThinkTick = 0x23C; // GameTick_t + public const nint m_bDisabledContextThinks = 0x240; // bool + public const nint m_isSteadyState = 0x250; // CBitVec<64> + public const nint m_lastNetworkChange = 0x258; // float32 + public const nint m_ResponseContexts = 0x268; // CUtlVector + public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge + public const nint m_iHealth = 0x2A8; // int32 + public const nint m_iMaxHealth = 0x2AC; // int32 + public const nint m_lifeState = 0x2B0; // uint8 + public const nint m_flDamageAccumulator = 0x2B4; // float32 + public const nint m_bTakesDamage = 0x2B8; // bool + public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x2C8; // bool + public const nint m_MoveCollide = 0x2CA; // MoveCollide_t + public const nint m_MoveType = 0x2CB; // MoveType_t + public const nint m_nActualMoveType = 0x2CC; // MoveType_t + public const nint m_nWaterTouch = 0x2CD; // uint8 + public const nint m_nSlimeTouch = 0x2CE; // uint8 + public const nint m_bRestoreInHierarchy = 0x2CF; // bool + public const nint m_target = 0x2D0; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x2D8; // CHandle + public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x2E8; // float32 + public const nint m_nSubclassID = 0x2EC; // CUtlStringToken + public const nint m_flAnimTime = 0x2F8; // float32 + public const nint m_flSimulationTime = 0x2FC; // float32 + public const nint m_flCreateTime = 0x300; // GameTime_t + public const nint m_bClientSideRagdoll = 0x304; // bool + public const nint m_ubInterpolationFrame = 0x305; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector + public const nint m_iTeamNum = 0x314; // uint8 + public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x320; // int32 + public const nint m_flSpeed = 0x324; // float32 + public const nint m_sUniqueHammerID = 0x328; // CUtlString + public const nint m_spawnflags = 0x330; // uint32 + public const nint m_nNextThinkTick = 0x334; // GameTick_t + public const nint m_nSimulationTick = 0x338; // int32 + public const nint m_OnKilled = 0x340; // CEntityIOOutput + public const nint m_fFlags = 0x368; // uint32 + public const nint m_vecAbsVelocity = 0x36C; // Vector + public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3A8; // Vector + public const nint m_nPushEnumCount = 0x3B4; // int32 + public const nint m_pCollision = 0x3B8; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3C0; // CHandle + public const nint m_hOwnerEntity = 0x3C4; // CHandle + public const nint m_fEffects = 0x3C8; // uint32 + public const nint m_hGroundEntity = 0x3CC; // CHandle + public const nint m_nGroundBodyIndex = 0x3D0; // int32 + public const nint m_flFriction = 0x3D4; // float32 + public const nint m_flElasticity = 0x3D8; // float32 + public const nint m_flGravityScale = 0x3DC; // float32 + public const nint m_flTimeScale = 0x3E0; // float32 + public const nint m_flWaterLevel = 0x3E4; // float32 + public const nint m_bAnimatedEveryTick = 0x3E8; // bool + public const nint m_bDisableLowViolence = 0x3E9; // bool + public const nint m_nWaterType = 0x3EA; // uint8 + public const nint m_iEFlags = 0x3EC; // int32 + public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput + public const nint m_OnUser2 = 0x418; // CEntityIOOutput + public const nint m_OnUser3 = 0x440; // CEntityIOOutput + public const nint m_OnUser4 = 0x468; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x490; // int32 + public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t + public const nint m_vecAngVelocity = 0x498; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + public const nint m_bLagCompensate = 0x4A5; // bool + public const nint m_flOverriddenFriction = 0x4A8; // float32 + public const nint m_pBlocker = 0x4AC; // CHandle + public const nint m_flLocalTime = 0x4B0; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + public const nint m_nBloodType = 0x4B8; // BloodType } // Parent: CLogicalEntity - // Fields count: 9 + // Field count: 9 public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x7A8; // CUtlSymbolLarge - public const nint m_strMeasureReference = 0x7B0; // CUtlSymbolLarge - public const nint m_strTargetReference = 0x7B8; // CUtlSymbolLarge - public const nint m_hMeasureTarget = 0x7C0; // CHandle - public const nint m_hMeasureReference = 0x7C4; // CHandle - public const nint m_hTarget = 0x7C8; // CHandle - public const nint m_hTargetReference = 0x7CC; // CHandle - public const nint m_flScale = 0x7D0; // float32 - public const nint m_nMeasureType = 0x7D4; // int32 + public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x4D8; // CHandle + public const nint m_hMeasureReference = 0x4DC; // CHandle + public const nint m_hTarget = 0x4E0; // CHandle + public const nint m_hTargetReference = 0x4E4; // CHandle + public const nint m_flScale = 0x4E8; // float32 + public const nint m_nMeasureType = 0x4EC; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -10935,7 +10952,7 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libserver.so.hpp b/output/server_dll.hpp similarity index 67% rename from output/libserver.so.hpp rename to output/server_dll.hpp index 67e768e..dda7d71 100644 --- a/output/libserver.so.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,32 +7,32 @@ namespace cs2_dumper { namespace schemas { - // Module: libserver.so - // Classes count: 650 - // Enums count: 131 - namespace libserver_so { + // Module: server.dll + // Class count: 651 + // Enum count: 131 + namespace server_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PropDoorRotatingOpenDirection_e : uint32_t { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, @@ -41,21 +41,21 @@ namespace cs2_dumper { TIMELINE_COMPRESSION_TOTAL = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SubclassVDataChangeType_t : uint32_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class C4LightEffect_t : uint32_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class StanceType_t : uint32_t { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, @@ -64,14 +64,14 @@ namespace cs2_dumper { NUM_STANCES = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class PreviewCharacterMode : uint32_t { DIORAMA = 0x0, MAIN_MENU = 0x1, @@ -85,42 +85,42 @@ namespace cs2_dumper { BANNER = 0x9 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ObserverInterpState_t : uint32_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class SequenceFinishNotifyState_t : uint8_t { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SoundEventStartType_t : uint32_t { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, @@ -128,7 +128,7 @@ namespace cs2_dumper { TrainOrientation_EaseInEaseOut = 0x3 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class CSWeaponCategory : uint32_t { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, @@ -139,14 +139,14 @@ namespace cs2_dumper { WEAPONCATEGORY_COUNT = 0x6 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class BeginDeathLifeStateTransition_t : uint8_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; // Alignment: 2 - // Members count: 12 + // Member count: 12 enum class SoundTypes_t : uint16_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -162,7 +162,7 @@ namespace cs2_dumper { NUM_AI_SOUND_TYPES = 0xB }; // Alignment: 4 - // Members count: 24 + // Member count: 24 enum class PlayerAnimEvent_t : uint32_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, @@ -190,7 +190,7 @@ namespace cs2_dumper { PLAYERANIMEVENT_COUNT = 0x17 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, @@ -203,13 +203,13 @@ namespace cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 }; // Alignment: 1 - // Members count: 2 + // Member count: 2 enum class ShatterPanelMode : uint8_t { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 }; // Alignment: 1 - // Members count: 10 + // Member count: 10 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, @@ -223,7 +223,7 @@ namespace cs2_dumper { SURROUNDING_TYPE_BIT_COUNT = 0x3 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, @@ -232,7 +232,7 @@ namespace cs2_dumper { LIFE_RESPAWNING = 0x4 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class NPCFollowFormation_t : uint32_t { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, @@ -241,21 +241,21 @@ namespace cs2_dumper { Sidekick = 0x6 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class CSWeaponMode : uint32_t { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class OnFrame : uint8_t { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 }; // Alignment: 4 - // Members count: 12 + // Member count: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, @@ -271,7 +271,7 @@ namespace cs2_dumper { matLastMaterial = 0xB }; // Alignment: 4 - // Members count: 9 + // Member count: 9 enum class BloodType : uint32_t { None = 0xFFFFFFFFFFFFFFFF, ColorRed = 0x0, @@ -284,7 +284,7 @@ namespace cs2_dumper { ColorRedLVL6 = 0x7 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ScriptedMoveTo_t : uint32_t { eWait = 0x0, eMoveWithGait = 0x3, @@ -294,7 +294,7 @@ namespace cs2_dumper { eObsoleteBackCompat2 = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class AnimLoopMode_t : uint32_t { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, @@ -303,7 +303,7 @@ namespace cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 }; // Alignment: 2 - // Members count: 9 + // Member count: 9 enum class SoundFlags_t : uint16_t { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -316,7 +316,7 @@ namespace cs2_dumper { SOUND_FLAG_PANIC_NPCS = 0x80 }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, @@ -330,20 +330,20 @@ namespace cs2_dumper { NUM_CLASSIFY_CLASSES = 0x9 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class CSWeaponSilencerType : uint32_t { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 }; // Alignment: 4 - // Members count: 17 + // Member count: 17 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, @@ -364,7 +364,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Members count: 44 + // Member count: 44 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -412,14 +412,14 @@ namespace cs2_dumper { AE_GRENADE_THROW_COMPLETE = 0x2B }; // Alignment: 1 - // Members count: 3 + // Member count: 3 enum class FixAngleSet_t : uint8_t { None = 0x0, Absolute = 0x1, Relative = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, @@ -428,13 +428,13 @@ namespace cs2_dumper { SCRIPT_MOVE_TO_MARK = 0x4 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class CommandEntitySpecType_t : uint32_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, @@ -443,14 +443,14 @@ namespace cs2_dumper { touch_player_or_npc_or_physicsprop = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class TrainVelocityType_t : uint32_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 }; // Alignment: 4 - // Members count: 20 + // Member count: 20 enum class CSWeaponType : uint32_t { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, @@ -474,14 +474,14 @@ namespace cs2_dumper { WEAPONTYPE_UNKNOWN = 0x13 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PropDoorRotatingSpawnPos_t : uint32_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, @@ -489,13 +489,13 @@ namespace cs2_dumper { DOOR_SPAWN_AJAR = 0x3 }; // Alignment: 1 - // Members count: 2 + // Member count: 2 enum class ShardSolid_t : uint8_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class PulseNPCCondition_t : uint32_t { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, @@ -504,7 +504,7 @@ namespace cs2_dumper { COND_NO_PRIMARY_AMMO = 0x5 }; // Alignment: 1 - // Members count: 13 + // Member count: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, @@ -521,14 +521,14 @@ namespace cs2_dumper { kRenderModeCount = 0xC }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ForcedCrouchState_t : uint32_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, @@ -536,7 +536,7 @@ namespace cs2_dumper { PM_REDUCED_GIBS = 0x3 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, @@ -548,7 +548,7 @@ namespace cs2_dumper { DOOR_CLOSING = 0x3 }; // Alignment: 4 - // Members count: 74 + // Member count: 74 enum class loadout_slot_t : uint32_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -626,7 +626,7 @@ namespace cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 }; // Alignment: 4 - // Members count: 20 + // Member count: 20 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, @@ -650,14 +650,14 @@ namespace cs2_dumper { NAV_ATTR_LAST_INDEX = 0x1F }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class MoveLinearAuthoredPos_t : uint32_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, @@ -665,7 +665,7 @@ namespace cs2_dumper { MomentumType_SpringAwayFromSnapValue = 0x3 }; // Alignment: 4 - // Members count: 12 + // Member count: 12 enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, @@ -681,7 +681,7 @@ namespace cs2_dumper { HULL_NONE = 0xB }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class PreviewWeaponState : uint32_t { DROPPED = 0x0, HOLSTERED = 0x1, @@ -691,7 +691,7 @@ namespace cs2_dumper { ICON = 0x5 }; // Alignment: 4 - // Members count: 9 + // Member count: 9 enum class EInButtonState : uint32_t { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, @@ -704,7 +704,7 @@ namespace cs2_dumper { IN_BUTTON_STATE_COUNT = 0x8 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, @@ -712,7 +712,7 @@ namespace cs2_dumper { kBEAMCLIPSTYLE_NUMBITS = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class WeaponAttackType_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, @@ -720,7 +720,7 @@ namespace cs2_dumper { eCount = 0x2 }; // Alignment: 4 - // Members count: 18 + // Member count: 18 enum class CSPlayerBlockingUseAction_t : uint32_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, @@ -742,14 +742,14 @@ namespace cs2_dumper { k_CSPlayerBlockingUseAction_MaxCount = 0x11 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class CSWeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class CommandExecMode_t : uint32_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, @@ -757,7 +757,7 @@ namespace cs2_dumper { EXEC_MODES_COUNT = 0x3 }; // Alignment: 1 - // Members count: 5 + // Member count: 5 enum class ShatterDamageCause : uint8_t { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, @@ -766,7 +766,7 @@ namespace cs2_dumper { SHATTERDAMAGE_EXPLOSIVE = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ScriptedOnDeath_t : uint32_t { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, @@ -774,7 +774,7 @@ namespace cs2_dumper { SS_ONDEATH_ANIMATED_DEATH = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ChoreoLookAtSpeed_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, @@ -782,7 +782,7 @@ namespace cs2_dumper { eFast = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -790,7 +790,7 @@ namespace cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 }; // Alignment: 4 - // Members count: 17 + // Member count: 17 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, @@ -811,7 +811,7 @@ namespace cs2_dumper { GEAR_SLOT_LAST = 0xC }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class CSPlayerState : uint32_t { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, @@ -825,13 +825,13 @@ namespace cs2_dumper { NUM_PLAYER_STATES = 0x9 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ScriptedConflictResponse_t : uint32_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 }; // Alignment: 1 - // Members count: 7 + // Member count: 7 enum class WaterLevel_t : uint8_t { WL_NotInWater = 0x0, WL_Feet = 0x1, @@ -842,14 +842,14 @@ namespace cs2_dumper { WL_Count = 0x6 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class AmmoPosition_t : uint32_t { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, @@ -857,7 +857,7 @@ namespace cs2_dumper { AMMO_POSITION_COUNT = 0x2 }; // Alignment: 4 - // Members count: 23 + // Member count: 23 enum class PreviewEOMCelebration : uint32_t { WALKUP = 0x0, PUNCHING = 0x1, @@ -884,7 +884,7 @@ namespace cs2_dumper { VYPA_DEFEAT = 0x16 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, @@ -893,7 +893,7 @@ namespace cs2_dumper { ENTITY_DISSOLVE_CORE = 0x3 }; // Alignment: 8 - // Members count: 21 + // Member count: 21 enum class InputBitMask_t : uint64_t { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, @@ -918,7 +918,7 @@ namespace cs2_dumper { IN_LOOK_AT_WEAPON = 0x800000000 }; // Alignment: 4 - // Members count: 14 + // Member count: 14 enum class HitGroup_t : uint32_t { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, @@ -936,7 +936,7 @@ namespace cs2_dumper { HITGROUP_COUNT = 0xC }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class ChickenActivity : uint32_t { IDLE = 0x0, SQUAT = 0x1, @@ -947,13 +947,13 @@ namespace cs2_dumper { PANIC = 0x6 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 }; // Alignment: 8 - // Members count: 40 + // Member count: 40 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -997,14 +997,14 @@ namespace cs2_dumper { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, @@ -1014,14 +1014,14 @@ namespace cs2_dumper { HIERARCHY_TYPE_COUNT = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class doorCheck_e : uint32_t { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, @@ -1032,7 +1032,7 @@ namespace cs2_dumper { BEAM_LASER = 0x6 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, @@ -1040,13 +1040,13 @@ namespace cs2_dumper { SUBCLASS_SCOPE_COUNT = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 }; // Alignment: 1 - // Members count: 5 + // Member count: 5 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, @@ -1055,14 +1055,14 @@ namespace cs2_dumper { SHATTERGLASS_EXPLOSIVE = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class TrackOrientationType_t : uint32_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class WeaponSwitchReason_t : uint32_t { eDrawn = 0x0, eEquipped = 0x1, @@ -1070,13 +1070,13 @@ namespace cs2_dumper { eUserInitiatedSwitchHands = 0x3 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, @@ -1085,13 +1085,13 @@ namespace cs2_dumper { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class CRR_Response__ResponseEnum_t : uint32_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class MoveMountingAmount_t : uint32_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, @@ -1099,7 +1099,7 @@ namespace cs2_dumper { MOVE_MOUNT_MAXCOUNT = 0x3 }; // Alignment: 1 - // Members count: 20 + // Member count: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, @@ -1123,7 +1123,7 @@ namespace cs2_dumper { kRenderFxMax = 0x13 }; // Alignment: 4 - // Members count: 35 + // Member count: 35 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, @@ -1162,7 +1162,7 @@ namespace cs2_dumper { VOTE_FAILED_MAX = 0x22 }; // Alignment: 4 - // Members count: 27 + // Member count: 27 enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, @@ -1193,7 +1193,7 @@ namespace cs2_dumper { NUM_RUMBLE_EFFECTS = 0x19 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, @@ -1203,7 +1203,7 @@ namespace cs2_dumper { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, @@ -1212,7 +1212,7 @@ namespace cs2_dumper { DOOR_STATE_AJAR = 0x4 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ChoreoLookAtMode_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, eChest = 0x0, @@ -1220,14 +1220,14 @@ namespace cs2_dumper { eEyesOnly = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class PlayerConnectedState : uint32_t { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, @@ -1238,19 +1238,19 @@ namespace cs2_dumper { PlayerReserved = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 }; // Alignment: 4 - // Members count: 1 + // Member count: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class SolidType_t : uint8_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, @@ -1263,7 +1263,7 @@ namespace cs2_dumper { SOLID_LAST = 0x8 }; // Alignment: 4 - // Members count: 24 + // Member count: 24 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, @@ -1291,20 +1291,20 @@ namespace cs2_dumper { DMG_DANGERZONE = 0x4000000 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 }; // Alignment: 1 - // Members count: 6 + // Member count: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, @@ -1314,7 +1314,7 @@ namespace cs2_dumper { MOVECOLLIDE_MAX_BITS = 0x3 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class IChoreoServices__ChoreoState_t : uint32_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, @@ -1325,7 +1325,7 @@ namespace cs2_dumper { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, @@ -1333,28 +1333,28 @@ namespace cs2_dumper { OutputType_RotationZ = 0x3 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class eSplinePushType : uint32_t { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, @@ -1364,21 +1364,21 @@ namespace cs2_dumper { SHAKE_START_NORUMBLE = 0x5 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class TRAIN_CODE : uint32_t { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 }; // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class QuestProgress__Reason : uint32_t { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, @@ -1395,19 +1395,19 @@ namespace cs2_dumper { QUEST_REASON_MAX = 0xC }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ModifyDamageReturn_t : uint32_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, @@ -1419,13 +1419,13 @@ namespace cs2_dumper { GRENADE_TYPE_TOTAL = 0x7 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 }; // Alignment: 1 - // Members count: 8 + // Member count: 8 enum class EKillTypes_t : uint8_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, @@ -1437,7 +1437,7 @@ namespace cs2_dumper { KILLTYPE_COUNT = 0x7 }; // Alignment: 4 - // Members count: 25 + // Member count: 25 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, @@ -1466,7 +1466,7 @@ namespace cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 }; // Alignment: 8 - // Members count: 16 + // Member count: 16 enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1486,13 +1486,13 @@ namespace cs2_dumper { DFLAG_SUPPRESS_UTILREMOVE = 0x2000 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 }; // Alignment: 4 - // Members count: 10 + // Member count: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, @@ -1506,14 +1506,14 @@ namespace cs2_dumper { D_NEUTRAL = 0x4 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class CanPlaySequence_t : uint32_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class MedalRank_t : uint32_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, @@ -1522,7 +1522,7 @@ namespace cs2_dumper { MEDAL_RANK_COUNT = 0x4 }; // Alignment: 4 - // Members count: 7 + // Member count: 7 enum class ObserverMode_t : uint32_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, @@ -1533,20 +1533,20 @@ namespace cs2_dumper { NUM_OBSERVER_MODES = 0x6 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class FuncDoorSpawnPos_t : uint32_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class EOverrideBlockLOS_t : uint32_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 }; // Alignment: 1 - // Members count: 14 + // Member count: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, @@ -1564,52 +1564,52 @@ namespace cs2_dumper { MOVETYPE_MAX_BITS = 0x5 }; // Parent: CBaseCombatCharacter - // Fields count: 1 + // Field count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xD10; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0xBC4; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0xBD0; // CUtlVector> + constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> } // Parent: CBreakableProp - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD90; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD91; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD92; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xE10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE38; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xE60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE68; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE6C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xE6D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE6E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE6F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE70; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE71; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xE74; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xE78; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE7C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xE80; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xE84; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1633,48 +1633,48 @@ namespace cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1692,156 +1692,156 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x11A0; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A8; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11AC; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11B0; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11B4; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11B5; // bool + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x7A4; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x7A8; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 } // Parent: CFuncTrackChange - // Fields count: 0 + // Field count: 0 namespace CFuncTrackAuto { } // Parent: CBreakable - // Fields count: 0 + // Field count: 0 namespace CPushable { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerTripWire { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0xBC4; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0xBD0; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0xBDC; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0xBDD; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0xBE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0xBE8; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0xBF0; // uint32 + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 } // Parent: CBaseFilter - // Fields count: 3 + // Field count: 3 namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x7F8; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x7FC; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x800; // int32 + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Fields count: 5 + // Field count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0xBC4; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0xBD0; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0xBD4; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0xBD8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* } // Parent: CBaseModelEntity - // Fields count: 5 + // Field count: 5 namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0xA70; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0xA74; // int32 + constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 } // Parent: CBeam - // Fields count: 19 + // Field count: 19 namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0xA98; // int32 - constexpr std::ptrdiff_t m_spriteTexture = 0xAA0; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0xAB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0xAB8; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0xABC; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0xAC0; // float32 - constexpr std::ptrdiff_t m_speed = 0xAC4; // int32 - constexpr std::ptrdiff_t m_restrike = 0xAC8; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0xAD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0xAD8; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0xADC; // Vector - constexpr std::ptrdiff_t m_vEndPointRelative = 0xAE8; // Vector - constexpr std::ptrdiff_t m_radius = 0xAF4; // float32 - constexpr std::ptrdiff_t m_TouchType = 0xAF8; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0xB00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0xB08; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0xB10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0xB18; // CEntityIOOutput + constexpr std::ptrdiff_t m_active = 0x7B0; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x7D0; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 + constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 + constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector + constexpr std::ptrdiff_t m_radius = 0x80C; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0xBD0; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1857,25 +1857,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: CWeaponBaseItem - // Fields count: 0 + // Field count: 0 namespace CItem_Healthshot { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0xBC8; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x7B8; // bool - constexpr std::ptrdiff_t m_disabled = 0x7B9; // bool - constexpr std::ptrdiff_t m_succeeded = 0x7BA; // bool + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1883,52 +1883,52 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Fields count: 4 + // Field count: 4 namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x7A4; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x7B0; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x7BC; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x7BD; // bool + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Fields count: 3 + // Field count: 3 namespace CBtNodeConditionInactive { constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CWeaponSawedoff { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBC8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xBE8; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 namespace CMoverPathNode { - constexpr std::ptrdiff_t m_vInTangentLocal = 0x7A4; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x7B0; // Vector - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPassThrough = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle } // Parent: CBtNode - // Fields count: 12 + // Field count: 12 namespace CBtActionAim { constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString @@ -1944,19 +1944,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 namespace CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -1983,46 +1983,46 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32 + constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 namespace CBodyComponent { constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xD98; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xD9C; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xDA0; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB0; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_MovementServices { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2036,7 +2036,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2046,19 +2046,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponMP9 { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x7B4; // CHandle - constexpr std::ptrdiff_t m_separationDuration = 0x7B8; // float32 - constexpr std::ptrdiff_t m_cancelTime = 0x7BC; // GameTime_t + constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2067,18 +2067,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x7AC; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_iType = 0x7B4; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x7B8; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x7B9; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + namespace PredictedDamageTag_t { + constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t + constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 + constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 + constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 namespace CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2088,122 +2102,122 @@ namespace cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x480; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x7A5; // bool - constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x7AC; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x7B0; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x7B4; // float32 - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x7B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Fields count: 2 + // Field count: 2 namespace CEnvWindShared__WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 namespace CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x7B0; // bool + constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x7B0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x7B4; // float32 - constexpr std::ptrdiff_t m_Duration = 0x7B8; // float32 - constexpr std::ptrdiff_t m_Radius = 0x7BC; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x7C0; // GameTime_t - constexpr std::ptrdiff_t m_nextShake = 0x7C4; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x7C8; // float32 - constexpr std::ptrdiff_t m_maxForce = 0x7CC; // Vector - constexpr std::ptrdiff_t m_shakeCallback = 0x7E0; // CPhysicsShake + constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Fields count: 11 + // Field count: 11 namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x7F4; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x7F8; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x800; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x804; // float32 - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x808; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x810; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x818; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x820; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x828; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x82C; // int32 + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0xA00; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x7A4; // float32 - constexpr std::ptrdiff_t m_Radius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x7AC; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x7B0; // GameTime_t + constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t } // Parent: CCSWeaponBase - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2221,38 +2235,38 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0x11A0; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11A1; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x11A2; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x11A3; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x11A4; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x11A8; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x11AC; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11B0; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x11B4; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x11B8; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x11BC; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x11C0; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11C4; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x9F8; // CHandle + constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x7A8; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_LogicBranchList = 0x828; // CUtlVector> - constexpr std::ptrdiff_t m_eLastState = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t - constexpr std::ptrdiff_t m_OnAllTrue = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAllFalse = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMixed = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2273,30 +2287,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser - // Fields count: 0 + // Field count: 0 namespace CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Fields count: 3 + // Field count: 3 namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x9F8; // float32 - constexpr std::ptrdiff_t m_Duration = 0x9FC; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0xA00; // float32 + constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 + constexpr std::ptrdiff_t m_Duration = 0x714; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x7BC; // float32 - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x7C0; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x7C8; // float32 - constexpr std::ptrdiff_t m_vecLights = 0x7D0; // CUtlVector> + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2344,52 +2358,52 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CEntityBlocker { } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x7A8; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x8A8; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x8AC; // int32 - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x8B0; // uint8[32] - constexpr std::ptrdiff_t m_OnCase = 0x8D0; // CEntityIOOutput[32] - constexpr std::ptrdiff_t m_OnDefault = 0xDD0; // CEntityOutputTemplate> + constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem - // Fields count: 2 + // Field count: 2 namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0xCC8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xCE0; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 } // Parent: CRuleEntity - // Fields count: 0 + // Field count: 0 namespace CRuleBrushEntity { } // Parent: CInferno - // Fields count: 0 + // Field count: 0 namespace CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 13 + // Field count: 13 namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7A4; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x7A5; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x7A6; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x7A7; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x7A8; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x7AC; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x7C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSoundName = 0x838; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x848; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x84C; // int32 + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2397,21 +2411,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x11A0; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x11B8; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2446,41 +2460,41 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x7BC; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C4; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7C8; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x7CC; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x7D8; // Vector - constexpr std::ptrdiff_t m_bActive = 0x7E4; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7E8; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x7EC; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F0; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F4; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x800; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x804; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x808; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x80C; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x80D; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x80E; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x80F; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x810; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x818; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x81C; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x820; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x824; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x830; // bool + constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector + constexpr std::ptrdiff_t m_bActive = 0x500; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool } // Parent: CPlayer_MovementServices - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2507,30 +2521,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector } // Parent: CPhysicsProp - // Fields count: 5 + // Field count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xEF0; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xEFC; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xF08; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xF14; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xF20; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy - // Fields count: 0 + // Field count: 0 namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flJointFriction = 0x820; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x824; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x828; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x82C; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x830; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x834; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2542,28 +2556,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Fields count: 0 + // Field count: 0 namespace CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool } // Parent: CSoundOpvarSetPointBase - // Fields count: 8 + // Field count: 8 namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x840; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x84C; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x858; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x864; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x870; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x874; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x878; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x87C; // float32 + constexpr std::ptrdiff_t m_vMins = 0x558; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32 } // Parent: CRagdollProp - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2571,65 +2585,65 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xD90; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD94; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xD98; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDA4; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xDB0; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC0; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool } // Parent: CItem - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle } // Parent: CItem - // Fields count: 32 + // Field count: 32 namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xCD0; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0xCD1; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0xCDC; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xCE0; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xCE1; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xCE8; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xCF8; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xD00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xD10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xD18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xD20; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xD28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xD30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xD38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xD40; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xD48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xDE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xE10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xE18; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xE1C; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xE20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xE28; // bool - constexpr std::ptrdiff_t m_glowColor = 0xE29; // Color - constexpr std::ptrdiff_t m_bUseable = 0xE2D; // bool - constexpr std::ptrdiff_t m_hTriggerHelper = 0xE30; // CHandle + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool + constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color + constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 namespace CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Fields count: 6 + // Field count: 6 namespace CCSPlayer_WaterServices { constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 @@ -2639,34 +2653,34 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x7A4; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle } // Parent: CBasePropDoor - // Fields count: 17 + // Field count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0x1110; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x111C; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0x1120; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0x1124; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1128; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0x112C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1130; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0x113C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1148; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1154; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0x1160; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x116C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1178; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1184; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1190; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x119C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0x11A0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 21 + // Field count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2693,30 +2707,30 @@ namespace cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0xA10; // int16 - constexpr std::ptrdiff_t m_Width = 0xA14; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32 - constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t + constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x728; // int16 + constexpr std::ptrdiff_t m_Width = 0x72C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Fields count: 52 + // Field count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2770,82 +2784,82 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32 - constexpr std::ptrdiff_t m_Color = 0xA00; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xB48; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector - constexpr std::ptrdiff_t m_flRange = 0xB68; // float32 - constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32 - constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 + constexpr std::ptrdiff_t m_Color = 0x718; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x860; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector + constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_vShear = 0x884; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 namespace CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x7A4; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x7A8; // QAngle + constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CDEagle { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_OnPass = 0x7B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2868,7 +2882,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkIncludeByName @@ -2880,66 +2894,66 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView } // Parent: CHostage - // Fields count: 0 + // Field count: 0 namespace CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x7A4; // CHandle[32] - constexpr std::ptrdiff_t m_rgTriggered = 0x824; // int32[32] - constexpr std::ptrdiff_t m_OnTrigger = 0x8A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x8D0; // int32 - constexpr std::ptrdiff_t m_globalstate = 0x8D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 2 + // Field count: 2 namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x7B0; // bool - constexpr std::ptrdiff_t m_navProperty = 0x7B4; // navproperties_t + constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x7A4; // Vector - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x7B0; // Vector - constexpr std::ptrdiff_t m_hCurrentInstance = 0x7BC; // CHandle - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x7C4; // Vector - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x7D0; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x7E0; // float32 - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x7E4; // bool - constexpr std::ptrdiff_t m_iszTemplate = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CPointEntity { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 namespace CLogicEventListener { - constexpr std::ptrdiff_t m_strEventName = 0x7B8; // CUtlString - constexpr std::ptrdiff_t m_bIsEnabled = 0x7C0; // bool - constexpr std::ptrdiff_t m_nTeam = 0x7C4; // int32 - constexpr std::ptrdiff_t m_OnEventFired = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool + constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 4 + // Field count: 4 namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x7F8; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x800; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x850; // CHandle[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x878; // int32 + constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -2952,25 +2966,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 namespace CScriptComponent { constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x7A4; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 } // Parent: CPropDoorRotating - // Fields count: 4 + // Field count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0x11A4; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x11A5; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0x11A8; // int32 - constexpr std::ptrdiff_t m_damageStates = 0x11B0; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -2978,21 +2992,21 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B4; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7B8; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CBumpMine { } // Parent: CBaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3008,16 +3022,16 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3049,7 +3063,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 } // Parent: CDynamicProp - // Fields count: 37 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -3065,102 +3079,102 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE94; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xE98; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xEB0; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xEB4; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xEB8; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xEBC; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xEC0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xECC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xED8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xEDC; // bool - constexpr std::ptrdiff_t m_ls = 0xEE0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xF00; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xF04; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xF10; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xF20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xF28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xF30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xF38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xF40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xF48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xF50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xF58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xF68; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF6C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xF70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xF78; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xFA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x1020; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x1048; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x1070; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x10C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0x10E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool + constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A4; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7A8; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x7AC; // bool + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool } // Parent: CBaseTrigger - // Fields count: 12 + // Field count: 12 namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0xBC4; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0xBD0; // Vector - constexpr std::ptrdiff_t m_vNoise = 0xBDC; // Vector - constexpr std::ptrdiff_t m_flForce = 0xBE8; // float32 - constexpr std::ptrdiff_t m_flRopeForceScale = 0xBEC; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0xBF0; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0xBF4; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0xBF8; // bool - constexpr std::ptrdiff_t m_bPushPlayer = 0xBF9; // bool - constexpr std::ptrdiff_t m_bRampDown = 0xBFA; // bool - constexpr std::ptrdiff_t m_bAddNoise = 0xBFB; // bool - constexpr std::ptrdiff_t m_RampTimer = 0xC00; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector + constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer } // Parent: CMolotovGrenade - // Fields count: 0 + // Field count: 0 namespace CIncendiaryGrenade { } // Parent: CPathCorner - // Fields count: 0 + // Field count: 0 namespace CPathCornerCrash { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x7A8; // bool + constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x7C8; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x7CC; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x7D0; // float32 - constexpr std::ptrdiff_t m_OpvarValueString = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x7E0; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3170,29 +3184,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x7A4; // bool + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x7B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x7F8; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString } // Parent: CBtNode - // Fields count: 1 + // Field count: 1 namespace CBtActionParachutePositioning { constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3210,23 +3224,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent - // Fields count: 0 + // Field count: 0 namespace CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0xBF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC20; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xC48; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0xC50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0xC78; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xCA0; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xCAC; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xCB8; // bool + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3234,23 +3248,23 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3263,18 +3277,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3282,26 +3296,26 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 namespace CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNewGame = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLoadGame = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMapTransition = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x8C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVREnabled = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_globalstate = 0x938; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3310,69 +3324,69 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_hSource = 0x7A8; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x810; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x830; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 namespace CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Fields count: 0 + // Field count: 0 namespace CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Fields count: 9 + // Field count: 9 namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0xAC0; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0xAC8; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0xAD0; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0xAD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0xAE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0xAE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0xAF0; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0xAF4; // int32 - constexpr std::ptrdiff_t m_use = 0xAF8; // int32 + constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 + constexpr std::ptrdiff_t m_use = 0x810; // int32 } // Parent: CRuleBrushEntity - // Fields count: 4 + // Field count: 4 namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0xA00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0xA28; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0xA50; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0xA78; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate } // Parent: CRuleEntity - // Fields count: 1 + // Field count: 1 namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0xA00; // int32 + constexpr std::ptrdiff_t m_Score = 0x718; // int32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x7A4; // int32 - constexpr std::ptrdiff_t m_messageText = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x7B0; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x7B1; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7B2; // bool + constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CSmokeGrenade { } // Parent: CBaseAnimGraph - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkIncludeByName @@ -3395,20 +3409,20 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3417,15 +3431,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CServerOnlyModelEntity { } // Parent: CBtNode - // Fields count: 4 + // Field count: 4 namespace CBtActionCombatPositioning { constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString @@ -3433,7 +3447,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3441,68 +3455,68 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x7AC; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x7B0; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponGlock { } // Parent: CBaseViewModel - // Fields count: 0 + // Field count: 0 namespace CPredictedViewModel { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0xBC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0xBF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 18 + // Field count: 18 namespace CEnvMicrophone { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_hMeasureTarget = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_nSoundType = 0x7AC; // SoundTypes_t - constexpr std::ptrdiff_t m_nSoundFlags = 0x7AE; // SoundFlags_t - constexpr std::ptrdiff_t m_flSensitivity = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flSmoothFactor = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flMaxRange = 0x7B8; // float32 - constexpr std::ptrdiff_t m_iszSpeakerName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSpeaker = 0x7C8; // CHandle - constexpr std::ptrdiff_t m_bAvoidFeedback = 0x7CC; // bool - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x7D0; // int32 - constexpr std::ptrdiff_t m_iszListenFilter = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hListenFilter = 0x7E0; // CHandle - constexpr std::ptrdiff_t m_SoundLevel = 0x7E8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoutedSound = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeardSound = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_szLastSound = 0x860; // char[256] - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x960; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t + constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x850; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLandmarkName = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x860; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x868; // float32 - constexpr std::ptrdiff_t m_bStreamingStarted = 0x86C; // bool - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x86D; // bool + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -3522,33 +3536,33 @@ namespace cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x7EC; // bool - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7F0; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x7F4; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool - constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool - constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x9D0; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x9D8; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x9DC; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x9E0; // bool - constexpr std::ptrdiff_t m_steamID = 0x9F0; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x9F8; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool + constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x704; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x708; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x70C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x710; // bool + constexpr std::ptrdiff_t m_steamID = 0x720; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x728; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3556,89 +3570,89 @@ namespace cs2_dumper { namespace CPointTemplateAPI { } // Parent: CCSWeaponBase - // Fields count: 1 + // Field count: 1 namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x11A0; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 37 + // Field count: 37 namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x9F8; // CHandle - constexpr std::ptrdiff_t m_length = 0x9FC; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0xA00; // Vector - constexpr std::ptrdiff_t m_angPrev = 0xA0C; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0xA18; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0xA24; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0xA30; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0xA3C; // int32 - constexpr std::ptrdiff_t m_flVolume = 0xA40; // float32 - constexpr std::ptrdiff_t m_flBank = 0xA44; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0xA48; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0xA4C; // float32 - constexpr std::ptrdiff_t m_height = 0xA50; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0xA54; // float32 - constexpr std::ptrdiff_t m_dir = 0xA58; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0xA60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0xA68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0xA70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0xA78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0xA88; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0xA8C; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0xA90; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0xA94; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0xA98; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0xA9C; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0xAA0; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0xAB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0xAD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0xB28; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0xB2C; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0xB30; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0xB34; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0xB38; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0xB3C; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0xB40; // GameTime_t + constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle + constexpr std::ptrdiff_t m_length = 0x714; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 + constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 + constexpr std::ptrdiff_t m_height = 0x768; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 + constexpr std::ptrdiff_t m_dir = 0x770; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity - // Fields count: 5 + // Field count: 5 namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0xA18; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0xA19; // bool + constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 namespace CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Fields count: 19 + // Field count: 19 namespace CFire { - constexpr std::ptrdiff_t m_hEffect = 0x9F8; // CHandle - constexpr std::ptrdiff_t m_hOwner = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_nFireType = 0xA00; // int32 - constexpr std::ptrdiff_t m_flFuel = 0xA04; // float32 - constexpr std::ptrdiff_t m_flDamageTime = 0xA08; // GameTime_t - constexpr std::ptrdiff_t m_lastDamage = 0xA0C; // GameTime_t - constexpr std::ptrdiff_t m_flFireSize = 0xA10; // float32 - constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0xA14; // GameTime_t - constexpr std::ptrdiff_t m_flHeatLevel = 0xA18; // float32 - constexpr std::ptrdiff_t m_flHeatAbsorb = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flDamageScale = 0xA20; // float32 - constexpr std::ptrdiff_t m_flMaxHeat = 0xA24; // float32 - constexpr std::ptrdiff_t m_flLastHeatLevel = 0xA28; // float32 - constexpr std::ptrdiff_t m_flAttackTime = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xA30; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xA31; // bool - constexpr std::ptrdiff_t m_bDidActivate = 0xA32; // bool - constexpr std::ptrdiff_t m_OnIgnited = 0xA38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExtinguished = 0xA60; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle + constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 + constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3663,80 +3677,80 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponBizon { } // Parent: CBasePlatTrain - // Fields count: 1 + // Field count: 1 namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 48 + // Field count: 48 namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x828; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x82C; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x830; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x834; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x838; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x83C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x840; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x844; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x848; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x84C; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x850; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x854; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x858; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x85C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x860; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x864; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x868; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x86C; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x870; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x874; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x878; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x87C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x880; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x884; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x888; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x88C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x890; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x894; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x898; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x89C; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x8A0; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x8A1; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x8A2; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x8A4; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x8A8; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x8AC; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x8B0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x8B8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x8BC; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x8C0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x8D0; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // MNetworkIncludeByName @@ -3747,28 +3761,28 @@ namespace cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool - constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xAC0; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool + constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x808; // Vector + constexpr std::ptrdiff_t m_axis = 0x520; // Vector } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 namespace CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3776,44 +3790,44 @@ namespace cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool - constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0xCA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0xCA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB0; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB1; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0xCB4; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCB8; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0xCC0; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0xCD8; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF0; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD50; // bool + constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool + constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace CItemSoda { } // Parent: CEnvCubemap - // Fields count: 0 + // Field count: 0 namespace CEnvCubemapBox { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3821,7 +3835,7 @@ namespace cs2_dumper { namespace CBasePlayerControllerAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3829,64 +3843,64 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0xBF4; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0xBF8; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBFC; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0xC00; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0xC04; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0xC08; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0xC09; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0xC0A; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0xC0B; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0xC0C; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0xC10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0xC38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoTeleportDestination { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x7B4; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x7B8; // bool - constexpr std::ptrdiff_t m_OutValue = 0x7C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetPlayer = 0x7B8; // CHandle + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -3905,69 +3919,69 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xBD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0xA00; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoInstructorHintHostageRescueZone { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 namespace CEnvSoundscapeAlias_snd_soundscape { } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x7B4; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x7B8; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x7BC; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x7C0; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x7C4; // bool - constexpr std::ptrdiff_t m_fishes = 0x7C8; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x7E0; // CountdownTimer + constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool + constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CPointClientCommand { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 namespace CCSPlayer_RadioServices { constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t @@ -3976,23 +3990,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity - // Fields count: 7 + // Field count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xD08; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xD0C; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xD10; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xD14; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xD18; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xD19; // bool - constexpr std::ptrdiff_t m_hTarget = 0xD1C; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 22 + // Field count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4017,31 +4031,31 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x910; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -4068,7 +4082,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 } // Parent: CCSPlayerPawnBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4084,12 +4098,12 @@ namespace cs2_dumper { namespace CCSObserverPawn { } // Parent: CItem - // Fields count: 1 + // Field count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0xCC8; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4109,25 +4123,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponSG556 { } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_iSoundLevel = 0x7AC; // soundlevel_t - constexpr std::ptrdiff_t m_dpv = 0x7B0; // dynpitchvol_t - constexpr std::ptrdiff_t m_fActive = 0x814; // bool - constexpr std::ptrdiff_t m_fLooping = 0x815; // bool - constexpr std::ptrdiff_t m_iszSound = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSourceEntName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSoundSource = 0x828; // CHandle - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x82C; // CEntityIndex + constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x530; // bool + constexpr std::ptrdiff_t m_fLooping = 0x531; // bool + constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4138,34 +4152,34 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8 - constexpr std::ptrdiff_t m_On = 0x9FB; // bool - constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32 + constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 + constexpr std::ptrdiff_t m_On = 0x713; // bool + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerToggleSave { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CPrecipitation { } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CPointServerCommand { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4180,11 +4194,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 namespace CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4238,7 +4252,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 33 + // Field count: 33 // // Metadata: // MNetworkExcludeByName @@ -4250,46 +4264,46 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xDB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xDE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xE08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xE30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE80; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEA8; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEA9; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEAA; // bool - constexpr std::ptrdiff_t m_massScale = 0xEAC; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xEB0; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xEB4; // float32 - constexpr std::ptrdiff_t m_damageType = 0xEB8; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xEBC; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xEC0; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEC4; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEC5; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEC6; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEC7; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEC8; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xECC; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xECD; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xED0; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xED4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xED8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEDC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xEE0; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEE4; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEE5; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xEEC; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xEED; // bool - constexpr std::ptrdiff_t m_bAwake = 0xEEE; // bool + constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool + constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 + constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool + constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool } // Parent: CFuncWall - // Fields count: 0 + // Field count: 0 namespace CFuncWallToggle { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4299,22 +4313,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xD90; // GameTime_t - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xD94; // GameTime_t - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xD98; // CHandle + constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 namespace CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4323,138 +4337,138 @@ namespace cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 } // Parent: CFuncLadder - // Fields count: 0 + // Field count: 0 namespace CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0xBC8; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0xBE0; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0xBEC; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0xBF0; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0xBF4; // float32 - constexpr std::ptrdiff_t m_opvarName = 0xBF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0xC10; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0xC11; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xD11; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xE11; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xF14; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xF20; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 } // Parent: CItem - // Fields count: 0 + // Field count: 0 namespace CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 70 + // Field count: 70 namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPreIdle = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPlay = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostIdle = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszNextScript = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntity = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSyncGroup = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nMoveTo = 0x7E8; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x7EC; // MovementGait_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x7ED; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x7EE; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x7EF; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x7F0; // bool - constexpr std::ptrdiff_t m_bDontRotateOther = 0x7F1; // bool - constexpr std::ptrdiff_t m_bIsRepeatable = 0x7F2; // bool - constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x7F3; // bool - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7F4; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x7F5; // bool - constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x7F6; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x7F7; // bool - constexpr std::ptrdiff_t m_bHighPriority = 0x7F8; // bool - constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x7F9; // bool - constexpr std::ptrdiff_t m_bContinueOnDeath = 0x7FA; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x7FB; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x7FC; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x7FD; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x7FE; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x7FF; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x800; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x801; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x802; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x803; // bool - constexpr std::ptrdiff_t m_flRadius = 0x804; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x808; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x80C; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x810; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x814; // float32 - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x818; // int32 - constexpr std::ptrdiff_t m_startTime = 0x81C; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x820; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x824; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x828; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x82C; // int32 - constexpr std::ptrdiff_t m_bInterruptable = 0x830; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x831; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x832; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x834; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x838; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x83C; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x83D; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x83E; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x83F; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x840; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x844; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x845; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x846; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x847; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x848; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x84C; // ScriptedConflictResponse_t - constexpr std::ptrdiff_t m_OnBeginSequence = 0x850; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x878; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndSequence = 0x8A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x8C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelSequence = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnScriptEvent = 0x940; // CEntityIOOutput[8] - constexpr std::ptrdiff_t m_matOtherToMain = 0xA80; // CTransform - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0xAA0; // CHandle - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xAA4; // int32 + constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool + constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 + constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x554; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponGalilAR { } // Parent: CModelPointEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4488,63 +4502,63 @@ namespace cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle - constexpr std::ptrdiff_t m_bState = 0x9FC; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 - constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color - constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle + constexpr std::ptrdiff_t m_bState = 0x714; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x728; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 namespace CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 namespace CSceneListManager { - constexpr std::ptrdiff_t m_hListManagers = 0x7A8; // CUtlVector> - constexpr std::ptrdiff_t m_iszScenes = 0x7C0; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_hScenes = 0x840; // CHandle[16] + constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 1 + // Field count: 1 namespace CSplineConstraint { - constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x868; // Vector + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 namespace CDynamicPropAlias_dynamic_prop { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4558,48 +4572,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 namespace CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Fields count: 5 + // Field count: 5 namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0xA78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0xA90; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0xA94; // float32 - constexpr std::ptrdiff_t m_flTLength = 0xA98; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 namespace CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 namespace CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Fields count: 0 + // Field count: 0 namespace CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CTankTargetChange { - constexpr std::ptrdiff_t m_newTarget = 0x7A8; // CVariantBase - constexpr std::ptrdiff_t m_newTargetName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x7A8; // float32 - constexpr std::ptrdiff_t m_OnLessThan = 0x7B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnEqualTo = 0x7D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNotEqualTo = 0x800; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGreaterThan = 0x828; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4607,18 +4621,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x7F9; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x7FA; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x7FB; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x7FC; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4630,36 +4644,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x7B0; // Vector - constexpr std::ptrdiff_t m_localTestAxis = 0x7BC; // Vector - constexpr std::ptrdiff_t m_nameAttach = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_attachedObject = 0x7D8; // CHandle - constexpr std::ptrdiff_t m_angularLimit = 0x7DC; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7E0; // bool - constexpr std::ptrdiff_t m_bDampAllRotation = 0x7E1; // bool + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CModelPointEntity { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9F8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x7B0; // float32 - constexpr std::ptrdiff_t m_isStarted = 0x7B4; // bool + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool } // Parent: CBtNode - // Fields count: 14 + // Field count: 14 namespace CBtActionMoveTo { constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString @@ -4677,7 +4691,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4689,50 +4703,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 } // Parent: CPulseExecCursor - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings namespace CPulseServerCursor { } // Parent: CRopeKeyframe - // Fields count: 0 + // Field count: 0 namespace CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x7B8; // int32 - constexpr std::ptrdiff_t m_iszCaption = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartSound = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x7D0; // int32 - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x7E0; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x7E4; // float32 + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CWeaponXM1014 { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x9F8; // CHandle + constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle } // Parent: None - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4783,21 +4797,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CMolotovGrenade { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x7A4; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x7A8; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x7B0; // float32 - constexpr std::ptrdiff_t m_strTarget = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pActivator = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle } // Parent: CBaseEntity - // Fields count: 44 + // Field count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4818,125 +4832,125 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A5; // bool - constexpr std::ptrdiff_t m_nInputType = 0x7A8; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Fields count: 4 + // Field count: 4 namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0xAE8; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0xAF4; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0xB00; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0xB0C; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 namespace CLightOrthoEntity { } // Parent: CEnvSoundscapeTriggerable - // Fields count: 0 + // Field count: 0 namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Fields count: 23 + // Field count: 23 namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x890; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x8F4; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x8F8; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x8FC; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x900; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x90C; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x910; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x920; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x924; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x930; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x93C; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x948; // int32 + constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32 } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x7A8; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x838; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x83C; // bool - constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool + constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* } // Parent: CRulePointEntity - // Fields count: 4 + // Field count: 4 namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0xA08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0xA30; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0xA58; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0xA60; // CUtlString + constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x820; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -4948,18 +4962,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponZoneRepulsor { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x7A4; // float32 - constexpr std::ptrdiff_t m_distance = 0x7A8; // float32 - constexpr std::ptrdiff_t m_directionEntityName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -4987,41 +5001,41 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1808; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x180C; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1810; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1818; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1820; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1828; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1830; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1838; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1840; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x184C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1858; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x185C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1860; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1864; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1868; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x186C; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1870; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x187C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1880; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1884; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1888; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x188C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1890; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x18A9; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponM249 { } // Parent: CParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5030,26 +5044,26 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 } // Parent: CFuncBrush - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5061,22 +5075,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool + constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CEnvFunnel { } // Parent: None - // Fields count: 6 + // Field count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t @@ -5086,90 +5100,90 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 namespace CCSGameModeRules_Noop { } // Parent: CPointEntity - // Fields count: 16 + // Field count: 16 namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x7A8; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x7B0; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x7B4; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x7BC; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x7C0; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x7CC; // Vector - constexpr std::ptrdiff_t m_bUseHelper = 0x7D8; // bool - constexpr std::ptrdiff_t m_AngularVelocity = 0x7E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLessThan = 0x808; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThan = 0x858; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEqualTo = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD8E; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xD98; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xDA0; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE80; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CHostageRescueZoneShim { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CPointPulse { } // Parent: CPointEntity - // Fields count: 24 + // Field count: 24 namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReplace_Key = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x7C0; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x7C4; // int32 - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCaption = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Color = 0x7E8; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x7EC; // float32 - constexpr std::ptrdiff_t m_fRange = 0x7F0; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x7F4; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x7F5; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x7F6; // uint8 - constexpr std::ptrdiff_t m_bStatic = 0x7F7; // bool - constexpr std::ptrdiff_t m_bNoOffscreen = 0x7F8; // bool - constexpr std::ptrdiff_t m_bForceCaption = 0x7F9; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x7FC; // int32 - constexpr std::ptrdiff_t m_bSuppressRest = 0x800; // bool - constexpr std::ptrdiff_t m_iszBinding = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x810; // bool - constexpr std::ptrdiff_t m_bAutoStart = 0x811; // bool - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x812; // bool + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x500; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 + constexpr std::ptrdiff_t m_fRange = 0x508; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CEnvTracer { - constexpr std::ptrdiff_t m_vecEnd = 0x7A4; // Vector - constexpr std::ptrdiff_t m_flDelay = 0x7B0; // float32 + constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x7B0; // float32 + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5194,34 +5208,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x7A4; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x7A8; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x7AC; // bool - constexpr std::ptrdiff_t m_FogColor = 0x7AD; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7BC; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7C0; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C1; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x7C4; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x7C8; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x7D0; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x7D4; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x7D9; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7EC; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x7F0; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F4; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x7F8; // bool - constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera* + constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool + constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5233,12 +5247,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5247,40 +5261,40 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x7A4; // Vector - constexpr std::ptrdiff_t m_Angles = 0x7B0; // QAngle - constexpr std::ptrdiff_t m_qAngle = 0x7C0; // Quaternion - constexpr std::ptrdiff_t m_iNextKey = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x7D8; // float32 - constexpr std::ptrdiff_t m_pNextKey = 0x7E0; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPrevKey = 0x7E8; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flMoveSpeed = 0x7F0; // float32 + constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector + constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5289,31 +5303,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: CGameRules - // Fields count: 0 + // Field count: 0 namespace CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponRevolver { } // Parent: CDynamicProp - // Fields count: 1 + // Field count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xE88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5332,52 +5346,52 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128] + constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] } // Parent: CBaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0xBC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC40; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC41; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC42; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0xC48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0xC50; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC54; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x7B8; // float32 - constexpr std::ptrdiff_t m_nameAttachStart = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachEnd = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x7D0; // Vector - constexpr std::ptrdiff_t m_end = 0x7DC; // Vector - constexpr std::ptrdiff_t m_teleportTick = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x4E8; // Vector + constexpr std::ptrdiff_t m_end = 0x4F4; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5398,26 +5412,26 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1788; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1790; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1798; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x17A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x17A8; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x17B4; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x17C0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x17C4; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x17C8; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x17CC; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17D0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17D4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17D8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17DC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x17E0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x17E4; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x17F1; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5425,22 +5439,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Fields count: 1 + // Field count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0xBF4; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x9F8; // int32 + constexpr std::ptrdiff_t m_nState = 0x710; // int32 } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5474,14 +5488,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7A4; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x7A8; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x7AC; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5491,35 +5505,35 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } // Parent: CSoundEventEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x850; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x858; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x85C; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x860; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x864; // float32 - constexpr std::ptrdiff_t m_bPlaying = 0x868; // bool - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x890; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape - // Fields count: 1 + // Field count: 1 namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge } // Parent: CEntityComponent - // Fields count: 67 + // Field count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5588,76 +5602,76 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x75; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 + constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5667,256 +5681,256 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDA8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDAC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xDB4; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC0; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD0; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xDE8; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDEC; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x3070; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool } // Parent: CTriggerMultiple - // Fields count: 1 + // Field count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0xBF0; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 + // Field count: 4 namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x950; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x980; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x984; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x988; // float32 + constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector + constexpr std::ptrdiff_t m_flSize = 0x698; // float32 + constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32 + constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace CEntityComponent { } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 } // Parent: CBot - // Fields count: 139 + // Field count: 139 namespace CCSBot { - constexpr std::ptrdiff_t m_eyePosition = 0xF0; // Vector - constexpr std::ptrdiff_t m_name = 0xFC; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x13C; // float32 - constexpr std::ptrdiff_t m_isRogue = 0x140; // bool - constexpr std::ptrdiff_t m_rogueTimer = 0x148; // CountdownTimer - constexpr std::ptrdiff_t m_diedLastRound = 0x164; // bool - constexpr std::ptrdiff_t m_safeTime = 0x168; // float32 - constexpr std::ptrdiff_t m_wasSafe = 0x16C; // bool - constexpr std::ptrdiff_t m_blindFire = 0x174; // bool - constexpr std::ptrdiff_t m_surpriseTimer = 0x178; // CountdownTimer - constexpr std::ptrdiff_t m_bAllowActive = 0x190; // bool - constexpr std::ptrdiff_t m_isFollowing = 0x191; // bool - constexpr std::ptrdiff_t m_leader = 0x194; // CHandle - constexpr std::ptrdiff_t m_followTimestamp = 0x198; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x19C; // float32 - constexpr std::ptrdiff_t m_hurryTimer = 0x1A0; // CountdownTimer - constexpr std::ptrdiff_t m_alertTimer = 0x1B8; // CountdownTimer - constexpr std::ptrdiff_t m_sneakTimer = 0x1D0; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x1E8; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4B8; // float32 - constexpr std::ptrdiff_t m_isAttacking = 0x4BC; // bool - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4BD; // bool - constexpr std::ptrdiff_t m_taskEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4D4; // Vector - constexpr std::ptrdiff_t m_goalEntity = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_avoid = 0x4E4; // CHandle - constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E8; // float32 - constexpr std::ptrdiff_t m_isStopping = 0x4EC; // bool - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4ED; // bool - constexpr std::ptrdiff_t m_stillTimer = 0x4F0; // IntervalTimer - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x500; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x55D8; // int32 - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x55DC; // GameTime_t - constexpr std::ptrdiff_t m_repathTimer = 0x55E0; // CountdownTimer - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x55F8; // CountdownTimer - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5610; // bool - constexpr std::ptrdiff_t m_politeTimer = 0x5618; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5630; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x565C; // float32 - constexpr std::ptrdiff_t m_mustRunTimer = 0x56A8; // CountdownTimer - constexpr std::ptrdiff_t m_waitTimer = 0x56C0; // CountdownTimer - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x56D8; // CountdownTimer - constexpr std::ptrdiff_t m_playerTravelDistance = 0x56F0; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x57F0; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x5988; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x598C; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x5990; // int32 - constexpr std::ptrdiff_t m_hasJoined = 0x5994; // bool - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x5995; // bool - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x5998; // CountdownTimer - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59B0; // CountdownTimer - constexpr std::ptrdiff_t m_noisePosition = 0x59C8; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59D4; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x59D8; // float32 - constexpr std::ptrdiff_t m_noiseSource = 0x59E0; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_noiseBendTimer = 0x59F8; // CountdownTimer - constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A10; // Vector - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A1C; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A20; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A24; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x5A28; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A2C; // float32 - constexpr std::ptrdiff_t m_lookAtSpot = 0x5A34; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A44; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A48; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A4C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A50; // bool - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A51; // bool - constexpr std::ptrdiff_t m_lookAtDesc = 0x5A58; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A60; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x5BE8; // uint8 - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5BEC; // Vector - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5BF8; // IntervalTimer - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C10; // CountdownTimer - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C30; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C50; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6058; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x605C; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x6060; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x6064; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x6068; // float32 - constexpr std::ptrdiff_t m_targetSpot = 0x606C; // Vector - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x6078; // Vector - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x6084; // Vector - constexpr std::ptrdiff_t m_aimError = 0x6090; // QAngle - constexpr std::ptrdiff_t m_aimGoal = 0x609C; // QAngle - constexpr std::ptrdiff_t m_targetSpotTime = 0x60A8; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x60AC; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x60B0; // float32 - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60B4; // GameTime_t - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60C0; // CountdownTimer - constexpr std::ptrdiff_t m_enemy = 0x60D8; // CHandle - constexpr std::ptrdiff_t m_isEnemyVisible = 0x60DC; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x60DD; // uint8 - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x60E0; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x60EC; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x60F0; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x60F4; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x60F8; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x60FC; // float32 - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6100; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x6104; // int32 - constexpr std::ptrdiff_t m_bomber = 0x6310; // CHandle - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x6314; // int32 - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6318; // CHandle - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x631C; // CHandle - constexpr std::ptrdiff_t m_attentionInterval = 0x6320; // IntervalTimer - constexpr std::ptrdiff_t m_attacker = 0x6330; // CHandle - constexpr std::ptrdiff_t m_attackedTimestamp = 0x6334; // float32 - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6338; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x6348; // int32 - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x634C; // bool - constexpr std::ptrdiff_t m_isRapidFiring = 0x634D; // bool - constexpr std::ptrdiff_t m_equipTimer = 0x6350; // IntervalTimer - constexpr std::ptrdiff_t m_zoomTimer = 0x6360; // CountdownTimer - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x6378; // GameTime_t - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x6380; // CountdownTimer - constexpr std::ptrdiff_t m_bIsSleeping = 0x6398; // bool - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x6399; // bool - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63A0; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6458; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x6459; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x645A; // uint8 - constexpr std::ptrdiff_t m_isStuck = 0x645B; // bool - constexpr std::ptrdiff_t m_stuckTimestamp = 0x645C; // GameTime_t - constexpr std::ptrdiff_t m_stuckSpot = 0x6460; // Vector - constexpr std::ptrdiff_t m_wiggleTimer = 0x6470; // CountdownTimer - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x6488; // CountdownTimer - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64A0; // GameTime_t - constexpr std::ptrdiff_t m_avgVel = 0x64A4; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x64CC; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x64D0; // int32 - constexpr std::ptrdiff_t m_lastOrigin = 0x64D4; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x64E4; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x64E8; // float32 - constexpr std::ptrdiff_t m_radioSubject = 0x64EC; // CHandle - constexpr std::ptrdiff_t m_radioPosition = 0x64F0; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x64FC; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6508; // int32 + constexpr std::ptrdiff_t m_eyePosition = 0x108; // Vector + constexpr std::ptrdiff_t m_name = 0x114; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x154; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x158; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool + constexpr std::ptrdiff_t m_safeTime = 0x180; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool + constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool + constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x504; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x5610; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5614; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x5618; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5630; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5648; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5650; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5668; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x5694; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x56E0; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x56F8; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5710; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5728; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x5828; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x59C0; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59C4; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x59C8; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x59CC; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59CD; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59E8; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x5A00; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x5A0C; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A10; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x5A18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A30; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A48; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A54; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A58; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A5C; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x5A60; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A64; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A6C; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A7C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A80; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A84; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A88; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A89; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A90; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A98; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x5C20; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C24; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C30; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C48; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C68; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C88; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6090; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x6094; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x6098; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x609C; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x60A0; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x60A4; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60B0; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60BC; // Vector + constexpr std::ptrdiff_t m_aimError = 0x60C8; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x60D4; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x60E0; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x60E4; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60E8; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60EC; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x6110; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x6114; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6115; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6118; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6124; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6128; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x612C; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6130; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6134; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6138; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x613C; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6348; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x634C; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6350; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6354; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6358; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6368; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x636C; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6370; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6380; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6384; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x6385; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6388; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6398; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63B0; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x63D0; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63D1; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63D8; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6490; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6491; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6492; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x6493; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x6494; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6498; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x64A8; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64C0; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x64DC; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x6504; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x6508; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x650C; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x651C; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6520; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x6524; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x6528; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6534; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6540; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttachedObject = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_spinUp = 0x7B4; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x7B8; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x7BC; // float32 - constexpr std::ptrdiff_t m_lastTime = 0x7C0; // GameTime_t - constexpr std::ptrdiff_t m_motor = 0x7D8; // CMotorController + constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x7B0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector } // Parent: CPlayer_UseServices - // Fields count: 3 + // Field count: 3 namespace CCSPlayer_UseServices { constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Fields count: 0 + // Field count: 0 namespace CItemKevlar { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0xBD0; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0xBD4; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0xBD8; // int32 - constexpr std::ptrdiff_t m_damageModel = 0xBDC; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0xBE0; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0xBE4; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0xBF0; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0xBF4; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0xBF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0xC20; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0xC48; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 + constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttach1 = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_hAttach2 = 0x7C4; // CHandle - constexpr std::ptrdiff_t m_nameAttachment1 = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachment2 = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x7E0; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x7E4; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x7E8; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x7EC; // float32 - constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x7F0; // bool - constexpr std::ptrdiff_t m_OnBreak = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -5935,49 +5949,49 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A4; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A5; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C0; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7C8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x7CC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7D4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8D4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x8F0; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x9F0; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0xAF0; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xBF0; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xCF0; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xDF0; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xEF0; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF0; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F0; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10F4; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x10F8; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0x1100; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0x1128; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0x1150; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1178; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CCSMinimapBoundary { } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x7A4; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x7A8; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x7AC; // int32 - constexpr std::ptrdiff_t m_SoundPool = 0x7B0; // CSound[128] + constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -6001,39 +6015,39 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0xBC1; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0xBC4; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0xBC8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 } // Parent: CPhysConstraint - // Fields count: 11 + // Field count: 11 namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x820; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x824; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x828; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x82C; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x830; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x834; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x838; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x83C; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x840; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x848; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x820; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x824; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x828; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x82C; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x830; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x831; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6054,22 +6068,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 } // Parent: CServerOnlyEntity - // Fields count: 11 + // Field count: 11 namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x7D0; // float32 - constexpr std::ptrdiff_t m_soundscapeName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x7E8; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x7EC; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x7F0; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x7F4; // uint32 - constexpr std::ptrdiff_t m_positionNames = 0x7F8; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x838; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x83C; // bool + constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 + constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32 + constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32 + constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool } // Parent: CPlayerControllerComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6085,48 +6099,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 namespace CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 namespace CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponM4A1 { } // Parent: CBeam - // Fields count: 5 + // Field count: 5 namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0xAA0; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0xAB0; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0xABC; // float32 + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 namespace CCommentaryViewPosition { } // Parent: CTonemapController2 - // Fields count: 0 + // Field count: 0 namespace CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Fields count: 4 + // Field count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x820; // Vector - constexpr std::ptrdiff_t m_offset = 0x82C; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x844; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x848; // float32 + constexpr std::ptrdiff_t m_position2 = 0x538; // Vector + constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CGameRulesProxy { } // Parent: CEconEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkExcludeByName @@ -6144,17 +6158,17 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6164,13 +6178,13 @@ namespace cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0xB8; // CSMatchStats_t + constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6178,11 +6192,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex - // Fields count: 0 + // Field count: 0 namespace CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -6194,117 +6208,117 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_id = 0xBF4; // uint32 - constexpr std::ptrdiff_t m_x = 0xBF8; // float32 - constexpr std::ptrdiff_t m_y = 0xBFC; // float32 - constexpr std::ptrdiff_t m_z = 0xC00; // float32 - constexpr std::ptrdiff_t m_angle = 0xC04; // float32 - constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32 - constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector - constexpr std::ptrdiff_t m_perp = 0xC18; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32 - constexpr std::ptrdiff_t m_speed = 0xC34; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool - constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector + constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 + constexpr std::ptrdiff_t m_x = 0x8F0; // float32 + constexpr std::ptrdiff_t m_y = 0x8F4; // float32 + constexpr std::ptrdiff_t m_z = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 + constexpr std::ptrdiff_t m_forward = 0x904; // Vector + constexpr std::ptrdiff_t m_perp = 0x910; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 + constexpr std::ptrdiff_t m_speed = 0x92C; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool + constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_damage = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CInfoLadderDismount { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBC8; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBD0; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0xBD8; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString } // Parent: CPhysConstraint - // Fields count: 10 + // Field count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x828; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x834; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x838; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x83C; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x840; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x841; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x844; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x848; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x84C; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x850; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x1F47E8; // int32 + constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 namespace CInfoData { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace CHostageCarriableProp { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32 - constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle - constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle + constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6314,35 +6328,35 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xD5E; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD60; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD6C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD70; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD7C; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD88; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD8C; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD8D; // bool + constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool } // Parent: CServerOnlyModelEntity - // Fields count: 1 + // Field count: 1 namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CFuncTrainControls { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6356,57 +6370,57 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x7B4; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x7C0; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x7C4; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x818; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_FacingPercentage = 0x840; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x850; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x85C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector } // Parent: CBtNodeDecorator - // Fields count: 1 + // Field count: 1 namespace CBtNodeCondition { constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6425,24 +6439,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x7A4; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x7A8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B4; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x7C0; // bool - constexpr std::ptrdiff_t m_flStrength = 0x7C4; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x7C8; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x7D0; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x7D4; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x7D8; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x7DC; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x7E0; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x7E4; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x7E5; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x7E6; // bool + constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool } // Parent: CBaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6473,33 +6487,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6525,85 +6539,85 @@ namespace cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool - constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool - constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool + constexpr std::ptrdiff_t m_clrRender = 0x523; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool + constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Fields count: 12 + // Field count: 12 namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xC40; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0xC44; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0xC48; // float32 - constexpr std::ptrdiff_t m_MagnettedEntities = 0xC50; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0xC68; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0xC69; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0xC6C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0xC70; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0xC74; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xC78; // int32 + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0x938; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0x960; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 } // Parent: CSceneEntity - // Fields count: 0 + // Field count: 0 namespace CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x9FC; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_force = 0x7AC; // float32 - constexpr std::ptrdiff_t m_axis = 0x7B0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_force = 0x4C8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector } // Parent: CBaseModelEntity - // Fields count: 6 + // Field count: 6 namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x9F8; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x9FC; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0xA00; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0xA10; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0xA11; // bool + constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_Distance = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6611,24 +6625,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CMelee { } // Parent: CMultiplayRules - // Fields count: 0 + // Field count: 0 namespace CTeamplayRules { } // Parent: CBaseFilter - // Fields count: 0 + // Field count: 0 namespace CFilterLOS { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6640,26 +6654,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: CBreakable - // Fields count: 15 + // Field count: 15 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0xACC; // int32 - constexpr std::ptrdiff_t m_massScale = 0xAD0; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xAD4; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xAD8; // float32 - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0xADC; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0xAE8; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xAE9; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xAEC; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0xAF0; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0xB48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0xB98; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0xBC0; // CHandle + constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 + constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle } // Parent: CBaseFlex - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -6680,56 +6694,56 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool - constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerHigh = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerLow = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x820; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x824; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x828; // float32 - constexpr std::ptrdiff_t m_bUpDownState = 0x82C; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x830; // int32 - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x834; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x838; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x83C; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x840; // float32 - constexpr std::ptrdiff_t m_bPaused = 0x844; // bool + constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 namespace CHEGrenadeProjectile { } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6739,7 +6753,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Fields count: 64 + // Field count: 64 // // Metadata: // MNetworkExcludeByName @@ -6772,121 +6786,121 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool - constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1110; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1114; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1118; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1130; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1131; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x1134; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1138; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0x1140; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x1144; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x1164; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x116C; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x116D; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x116E; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1170; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0x1178; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1190; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1194; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1198; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0x119C; // float32 + constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool + constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xE5C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CHandleDummy { } // Parent: CPhysConstraint - // Fields count: 9 + // Field count: 9 namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x820; // float32 - constexpr std::ptrdiff_t m_xmax = 0x824; // float32 - constexpr std::ptrdiff_t m_ymin = 0x828; // float32 - constexpr std::ptrdiff_t m_ymax = 0x82C; // float32 - constexpr std::ptrdiff_t m_zmin = 0x830; // float32 - constexpr std::ptrdiff_t m_zmax = 0x834; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x838; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x83C; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x840; // float32 + constexpr std::ptrdiff_t m_xmin = 0x538; // float32 + constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x540; // float32 + constexpr std::ptrdiff_t m_ymax = 0x544; // float32 + constexpr std::ptrdiff_t m_zmin = 0x548; // float32 + constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x7A4; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x7AC; // float32 - constexpr std::ptrdiff_t m_radius = 0x7B0; // float32 - constexpr std::ptrdiff_t m_targetEntityName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x7C4; // float32 - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x7C8; // bool - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x7B4; // float32 - constexpr std::ptrdiff_t m_iszFilterName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x7D0; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x7D4; // float32 + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 } // Parent: CBaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -6899,19 +6913,19 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x7A4; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7B0; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7BC; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x7EC; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x7F8; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x804; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x814; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x824; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x834; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x835; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -6926,14 +6940,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 namespace CAttributeManager__cached_attribute_float_t { constexpr std::ptrdiff_t flIn = 0x0; // float32 constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t flOut = 0x10; // float32 } // Parent: CTeam - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -6947,28 +6961,28 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32 + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -6990,15 +7004,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Fields count: 4 + // Field count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0xBF0; // float32 - constexpr std::ptrdiff_t m_flNoise = 0xBF4; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0xBF8; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0xC00; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -7017,42 +7031,42 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector - constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0xA18; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool - constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 + constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x730; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool + constexpr std::ptrdiff_t m_flSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0xBC1; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 namespace CWorld { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle } // Parent: CFuncMoveLinear - // Fields count: 0 + // Field count: 0 namespace CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7068,25 +7082,25 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x7A4; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7A8; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7096,68 +7110,68 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x7B0; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7B4; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x7B5; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 namespace CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CAK47 { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0xBD0; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0xBD1; // bool + constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Fields count: 26 + // Field count: 26 namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0xA00; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0xA10; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0xA14; // bool - constexpr std::ptrdiff_t m_vTarget = 0xA18; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0xA24; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0xA28; // float32 - constexpr std::ptrdiff_t m_flT = 0xA2C; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0xA30; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0xA34; // int32 - constexpr std::ptrdiff_t m_bFixedOrientation = 0xA38; // bool - constexpr std::ptrdiff_t m_bFixedPitch = 0xA39; // bool - constexpr std::ptrdiff_t m_eSolidType = 0xA3A; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0xA3B; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0xA3C; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0xA40; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0xA44; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0xA48; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0xA4C; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0xA50; // float32 - constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0xA54; // bool - constexpr std::ptrdiff_t m_bFacePlayer = 0xA55; // bool - constexpr std::ptrdiff_t m_flTimeStartRoll = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_vOriginalUp = 0xA5C; // Vector - constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0xA68; // float32 + constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool + constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 + constexpr std::ptrdiff_t m_flT = 0x744; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool + constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 + constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool + constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool + constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector + constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7173,26 +7187,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CHEGrenade { } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 namespace CGameEnd { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerCallback { } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x9F8; // int32 - constexpr std::ptrdiff_t m_frequency = 0x9FC; // int32 - constexpr std::ptrdiff_t m_state = 0xA00; // int32 + constexpr std::ptrdiff_t m_density = 0x710; // int32 + constexpr std::ptrdiff_t m_frequency = 0x714; // int32 + constexpr std::ptrdiff_t m_state = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 189 + // Field count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7453,48 +7467,48 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // CCSGameModeRules* constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1548; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1550; // CRetakeGameRules - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16E8; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1748; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x1770; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1774; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1778; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x177C; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1780; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1784; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1788; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x178C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1790; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1794; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1798; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17A0; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17A4; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17A8; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17AC; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17B0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17B8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17BC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17C0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x17C4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17C8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x17CC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57D8; // float64 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1798; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x179C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17A0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17A4; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17AC; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17B0; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x17B4; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B8; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17BC; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17C0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17CC; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17D0; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17D4; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17E0; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17E4; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E8; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x17EC; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17F0; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x17F4; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5800; // float64 } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 namespace CPhysicsPropOverride { } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x7A4; // int32 - constexpr std::ptrdiff_t m_strSearchName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strNewHintGroup = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x7B8; // float32 + constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 } // Parent: CBaseTrigger - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7503,32 +7517,32 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0xBC1; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xBC4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xBC8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0xBCC; // bool - constexpr std::ptrdiff_t m_Weight = 0xBD0; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xBD4; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xDD4; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xDD8; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xDDC; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xDE0; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool + constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t } // Parent: CBaseFilter - // Fields count: 5 + // Field count: 5 namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x800; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x804; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x808; // int32 - constexpr std::ptrdiff_t m_iszPlayerName = 0x810; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 0 + // Field count: 0 namespace CShower { } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7549,64 +7563,64 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7AC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B0; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x7C4; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7C8; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x7C9; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7CC; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D0; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 namespace CPhysicalButton { } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x9F8; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x9FC; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0xA00; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0xA04; // float32 - constexpr std::ptrdiff_t m_spriteScale = 0xA08; // int32 - constexpr std::ptrdiff_t m_flDamageForce = 0xA0C; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0xA10; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0xA14; // int32 - constexpr std::ptrdiff_t m_iszExplosionType = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomEffectName = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iClassIgnore = 0xA38; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0xA3C; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0xA48; // CHandle + constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 + constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x850; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x85C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector } // Parent: CTriggerMultiple - // Fields count: 0 + // Field count: 0 namespace CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7620,11 +7634,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CLogicProximity { } // Parent: CBaseAnimGraph - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7638,39 +7652,39 @@ namespace cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool - constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool + constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool + constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool } // Parent: CBaseClientUIEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7697,51 +7711,51 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool - constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool - constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32 + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool + constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Fields count: 0 + // Field count: 0 namespace CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Fields count: 1 + // Field count: 1 namespace CBuoyancyHelper { constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x7F8; // CUtlStringToken + constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7754,28 +7768,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x7A4; // SoundTypes_t - constexpr std::ptrdiff_t m_iSoundFlags = 0x7A6; // SoundFlags_t - constexpr std::ptrdiff_t m_iVolume = 0x7A8; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x7AC; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x7B0; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x7C4; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -7805,15 +7819,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xBF0; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xBF4; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xBF8; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xBFC; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7829,50 +7843,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_vecAxis = 0x7A8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x7B4; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x7BC; // float32 - constexpr std::ptrdiff_t m_Velocity = 0x7C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x7F8; // float32 + constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 } // Parent: CFuncTrackTrain - // Fields count: 1 + // Field count: 1 namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CNullEntity { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7880,85 +7894,85 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Fields count: 1 + // Field count: 1 namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0xA48; // bool + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0xBC4; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x7C0; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x7C4; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x7F4; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x7F8; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x810; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x828; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x830; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CTripWireFire { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x7B8; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x7BC; // float32 - constexpr std::ptrdiff_t m_attachedObject = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_wasRestored = 0x7C4; // bool - constexpr std::ptrdiff_t m_integrator = 0x7C8; // CConstantForceController + constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x4D0; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool + constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x7B0; // float32 - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7B4; // bool - constexpr std::ptrdiff_t m_bCheckCough = 0x7B5; // bool - constexpr std::ptrdiff_t m_bThinkDangerous = 0x7B6; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x7B8; // float32 + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_flRange = 0x7A8; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x7B0; // int32 - constexpr std::ptrdiff_t m_hLight = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 + // Field count: 9 namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x94C; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x958; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x964; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x970; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x97C; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x980; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x98C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x998; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x9A4; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 namespace CEnvWindShared__WindVariationEvent_t { constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7966,16 +7980,16 @@ namespace cs2_dumper { namespace CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Fields count: 1 + // Field count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0xBF0; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CNavWalkable { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -8001,26 +8015,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xD90; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xD94; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xD95; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512] + constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8030,206 +8044,206 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponSSG08 { } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CBreachCharge { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x7A4; // bool - constexpr std::ptrdiff_t m_Listeners = 0x7A8; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x7C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool + constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponUMP45 { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 namespace CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool - constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool - constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0xAC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0xAC8; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xAC9; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0xACC; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0xAD0; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0xAD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0xB28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0xB50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0xB78; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0xBA0; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0xBA4; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0xBA8; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBAC; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0xBB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0xBB8; // CHandle - constexpr std::ptrdiff_t m_usable = 0xBBC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xBC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool + constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool + constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle + constexpr std::ptrdiff_t m_usable = 0x8D4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x820; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x838; // Vector - constexpr std::ptrdiff_t m_addLength = 0x844; // float32 - constexpr std::ptrdiff_t m_minLength = 0x848; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x84C; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x850; // bool + constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x560; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool } // Parent: CBaseEntity - // Fields count: 48 + // Field count: 48 namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactorAll = 0x7F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x820; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_1 = 0x898; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x8C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_2 = 0x938; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x960; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x9B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_3 = 0x9D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0xA00; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_hSource = 0xA28; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0xA38; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xA3C; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0xA40; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0xA44; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0xA48; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0xA4C; // int32 - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0xA58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0xA60; // int32 - constexpr std::ptrdiff_t m_bInvertState_1 = 0xA64; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0xA68; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0xA6C; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0xA70; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0xA74; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0xA7C; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0xA88; // int32 - constexpr std::ptrdiff_t m_bInvertState_2 = 0xA8C; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0xA90; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0xA94; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0xA98; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0xA9C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0xAA4; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0xAB0; // int32 - constexpr std::ptrdiff_t m_bInvertState_3 = 0xAB4; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0xAB8; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0xABC; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0xAC0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0xAC4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0xACC; // float32 + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 } // Parent: CPredictedViewModel - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32 + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11BC; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11C0; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0x11C4; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x7A4; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x7B0; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x7BC; // float32 - constexpr std::ptrdiff_t m_Color = 0x7C0; // BloodType + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x7A4; // Color - constexpr std::ptrdiff_t m_Duration = 0x7A8; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x7AC; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x7B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xC38; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0xC78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xCA0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xCC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xCF0; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCF4; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCF8; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0xD04; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xD08; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xD0C; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xD18; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xD1C; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xD20; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD24; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xD28; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xD2C; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xD34; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xD48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xD50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD58; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD60; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD64; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xD68; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xD6C; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xD70; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xD78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xD80; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -8237,27 +8251,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool - constexpr std::ptrdiff_t m_iDamageCount = 0xCF0; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0xCF8; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xD00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xD08; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xD0C; // uint32 + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool + constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 } // Parent: CBaseModelEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8270,50 +8284,50 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool - constexpr std::ptrdiff_t m_extent = 0x1560; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector - constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16 + constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool + constexpr std::ptrdiff_t m_extent = 0x1280; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x7A8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_globalstate = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x7D8; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x7DC; // int32 - constexpr std::ptrdiff_t m_counter = 0x7E0; // int32 + constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 + constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x7A4; // bool - constexpr std::ptrdiff_t m_OnPass = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -8322,17 +8336,17 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8348,158 +8362,158 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerGravity { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x7B8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 namespace CPathMover { - constexpr std::ptrdiff_t m_vecPathNodes = 0x7A8; // CUtlVector> - constexpr std::ptrdiff_t m_flPathLength = 0x7C0; // float32 - constexpr std::ptrdiff_t m_bClosedLoop = 0x7C4; // bool + constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CFlashbang { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponAug { } // Parent: CDynamicProp - // Fields count: 34 + // Field count: 34 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xEA8; // CAttributeContainer - constexpr std::ptrdiff_t m_sActivityFinishedTag = 0x1198; // CUtlStringToken - constexpr std::ptrdiff_t m_updateTimer = 0x11A0; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0x11B8; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0x11C8; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0x11E0; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0x11F8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0x11FC; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0x1208; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0x120C; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0x1210; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0x1228; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0x122C; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x1230; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0x1248; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0x1260; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0x1278; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x127C; // bool - constexpr std::ptrdiff_t m_leader = 0x1280; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1298; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0x12B0; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0x12B8; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0x12D0; // float32 - constexpr std::ptrdiff_t m_bInJump = 0x12D4; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0x12D5; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x32E0; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32F8; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3388; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x33A8; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x33B4; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x33B8; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x33D0; // Vector - constexpr std::ptrdiff_t m_vecEggsPooped = 0x33E0; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3400; // CountdownTimer + constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer + constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken + constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool + constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0xBC8; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0xBD0; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0xBD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0xC00; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0xC01; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0xC02; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0xC03; // bool + constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x918; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0xBD0; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0xBD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0xBE0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0xBE4; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0xBE8; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0xBE9; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0xBF0; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0xC10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xC18; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xC1C; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0xC20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0xC48; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool - constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0xB80; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0xBA8; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xBC0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CLogicScript { } // Parent: CBaseFlex - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8510,18 +8524,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8558,11 +8572,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CServerOnlyEntity { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8579,7 +8593,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CModelPointEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -8594,30 +8608,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32 - constexpr std::ptrdiff_t m_Color = 0xC48; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 + constexpr std::ptrdiff_t m_Color = 0x960; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x7BC; // Vector - constexpr std::ptrdiff_t m_vMax = 0x7C8; // Vector + constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector } // Parent: CBaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8634,22 +8648,22 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xBD8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xBDC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xBE0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xBE4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xBE8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xBEC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xBF0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xBF4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBF8; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC04; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC08; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC14; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC20; // bool + constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8659,63 +8673,63 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Fields count: 32 + // Field count: 32 namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0xA08; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0xA10; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_matPanelTransform = 0xA20; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0xA50; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0xA80; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0xA98; // Vector2D - constexpr std::ptrdiff_t m_vecPanelNormalWs = 0xAA0; // Vector - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0xAAC; // int32 - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0xAB0; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0xAB4; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0xAB8; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0xABC; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0xAC0; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0xAC4; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0xAC5; // bool - constexpr std::ptrdiff_t m_bBroken = 0xAC6; // bool - constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0xAC7; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0xAC8; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0xAC9; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0xACA; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0xACB; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0xAD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0xAD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0xAE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0xAE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0xAF0; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0xB08; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0xB49; // uint8 + constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D + constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool + constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool + constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 namespace CRotButton { } // Parent: CSoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x850; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -8733,49 +8747,49 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t } // Parent: CBaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool + constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8830,120 +8844,120 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPadding = 0x67; // bool } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CWeaponNOVA { } // Parent: CPointCamera - // Fields count: 1 + // Field count: 1 namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x808; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x11BC; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x11C0; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 namespace CWaterBullet { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x7B0; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x7B4; // int32 - constexpr std::ptrdiff_t m_Radius = 0x7B8; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnShowMessage = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool + constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xA00; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0xA40; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0xA44; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0xA48; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0xA50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0xA58; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xA5C; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0xA60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0xA68; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0xA6C; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xA98; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0xAC0; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xAC4; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xAC8; // GameTime_t + constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x758; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t } // Parent: CBaseModelEntity - // Fields count: 16 + // Field count: 16 namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x9F8; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flWait = 0xA00; // float32 - constexpr std::ptrdiff_t m_flLip = 0xA04; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0xA08; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0xA0C; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0xA18; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0xA24; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0xA30; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0xA3C; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0xA48; // float32 - constexpr std::ptrdiff_t m_hActivator = 0xA4C; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0xA50; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0xA5C; // QAngle - constexpr std::ptrdiff_t m_movementType = 0xA68; // int32 - constexpr std::ptrdiff_t m_sMaster = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 + constexpr std::ptrdiff_t m_flWait = 0x718; // float32 + constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x780; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoTarget { } // Parent: CRotButton - // Fields count: 14 + // Field count: 14 namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0xBC8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xC40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0xC68; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0xC90; // int32 - constexpr std::ptrdiff_t m_start = 0xC94; // QAngle - constexpr std::ptrdiff_t m_end = 0xCA0; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0xCAC; // float32 - constexpr std::ptrdiff_t m_sNoise = 0xCB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0xCB8; // bool - constexpr std::ptrdiff_t m_direction = 0xCBC; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0xCC4; // float32 + constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 + constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle + constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool + constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 namespace CPropDataComponent { constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 @@ -8957,17 +8971,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity - // Fields count: 2 + // Field count: 2 namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0xA10; // hudtextparms_t + constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponMP5SD { } // Parent: CBaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -8979,29 +8993,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool - constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x710; // bool + constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 3 + // Field count: 3 namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0xA35; // bool - constexpr std::ptrdiff_t m_vRefPos = 0xA38; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0xA44; // float32 + constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool + constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x808; // Vector + constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9009,7 +9023,7 @@ namespace cs2_dumper { namespace CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9021,17 +9035,17 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x7C0; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x7CC; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x7D8; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x7E4; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x7F0; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9047,27 +9061,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponFamas { } // Parent: CPhysicsProp - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xEEF; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xEF8; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 22 + // Field count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9090,67 +9104,67 @@ namespace cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEB8; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xF08; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xF10; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xF18; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xF1C; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xF20; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xFD0; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xFD4; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xFD8; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xFDC; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xFE0; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xFE4; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xFEC; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xFF0; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xFF4; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xFF8; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xFFC; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1000; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1004; // QAngle - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1010; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1011; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1014; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x7A8; // CPathTrack* - constexpr std::ptrdiff_t m_pprevious = 0x7B0; // CPathTrack* - constexpr std::ptrdiff_t m_paltpath = 0x7B8; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x7C0; // float32 - constexpr std::ptrdiff_t m_length = 0x7C4; // float32 - constexpr std::ptrdiff_t m_altName = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x7D0; // int32 - constexpr std::ptrdiff_t m_eOrientationType = 0x7D4; // TrackOrientationType_t - constexpr std::ptrdiff_t m_OnPass = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_length = 0x4DC; // float32 + constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x7BC; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x7C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput } // Parent: CBarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9162,124 +9176,124 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x7AC; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x7C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7D8; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x800; // CUtlVector> + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x7A8; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x7AC; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x7B8; // bool + constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 namespace CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 + // Field count: 3 namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x968; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x96C; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool - constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC4; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // uint32 } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x7A8; // bool - constexpr std::ptrdiff_t m_flSize = 0x7AC; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x7B0; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x7BC; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x7C4; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7C8; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x7CC; // int32 + constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 } // Parent: CCSWeaponBase - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x11A0; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11A4; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x11B0; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x11B4; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11B5; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11B6; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11B7; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B8; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B9; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 namespace CBot { constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool constexpr std::ptrdiff_t m_id = 0x24; // uint32 - constexpr std::ptrdiff_t m_isRunning = 0xA8; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xA9; // bool - constexpr std::ptrdiff_t m_forwardSpeed = 0xAC; // float32 - constexpr std::ptrdiff_t m_leftSpeed = 0xB0; // float32 - constexpr std::ptrdiff_t m_verticalSpeed = 0xB4; // float32 - constexpr std::ptrdiff_t m_buttonFlags = 0xB8; // uint64 - constexpr std::ptrdiff_t m_jumpTimestamp = 0xC0; // float32 - constexpr std::ptrdiff_t m_viewForward = 0xC4; // Vector - constexpr std::ptrdiff_t m_postureStackIndex = 0xE0; // int32 + constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9297,20 +9311,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Fields count: 3 + // Field count: 3 namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0xA78; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0xA7C; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0xA80; // CEntityIOOutput + constexpr std::ptrdiff_t m_on = 0x790; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x7B8; // float32 + constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9320,47 +9334,47 @@ namespace cs2_dumper { namespace CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Fields count: 5 + // Field count: 5 namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_bIsGroup = 0xA30; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0xA31; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0xA32; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0xA33; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0xA34; // bool + constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x7A4; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x7A8; // int32 - constexpr std::ptrdiff_t m_pBeam = 0x7B0; // CBeam*[24] - constexpr std::ptrdiff_t m_flBeamTime = 0x870; // GameTime_t[24] - constexpr std::ptrdiff_t m_flStartTime = 0x8D0; // GameTime_t + constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Fields count: 1 + // Field count: 1 namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0xA08; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0xBF0; // float32 + constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 namespace CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9371,93 +9385,93 @@ namespace cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle - constexpr std::ptrdiff_t m_sTargetAttachment = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x828; // bool - constexpr std::ptrdiff_t m_bPaused = 0x829; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x82A; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x82B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x830; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x834; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x838; // bool - constexpr std::ptrdiff_t m_fPitch = 0x83C; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x840; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x844; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x848; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x84C; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x850; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x854; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x855; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x856; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x857; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x858; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x859; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x85A; // bool - constexpr std::ptrdiff_t m_bSceneFinished = 0x85B; // bool - constexpr std::ptrdiff_t m_hActorList = 0x860; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x878; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8C0; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8C4; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x8C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x940; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x968; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x990; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0xCA0; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0xCA4; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0xCA8; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0xCA9; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0xCAA; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCAB; // bool - constexpr std::ptrdiff_t m_bRestoring = 0xCAC; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCB0; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0xCC8; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xCE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xCF0; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xCF4; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xCF8; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCFC; // SceneOnPlayerDeath_t + constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool + constexpr std::ptrdiff_t m_bPaused = 0x541; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool + constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool + constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Fields count: 0 + // Field count: 0 namespace CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Fields count: 4 + // Field count: 4 namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x7B0; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x7B8; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x7BC; // float32 + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x7A4; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x7A8; // int32 + constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 } // Parent: CBaseEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9466,52 +9480,52 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A4; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7AC; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C0; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C4; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7C8; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E0; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x7F8; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x810; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x910; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x914; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x918; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x920; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x938; // CUtlVector + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponP250 { } // Parent: CBaseAnimGraph - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool + constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool } // Parent: CTriggerHurt - // Fields count: 1 + // Field count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0xC60; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -9612,16 +9626,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x7A8; // float32 - constexpr std::ptrdiff_t m_OutColor1 = 0x7AC; // Color - constexpr std::ptrdiff_t m_OutColor2 = 0x7B0; // Color - constexpr std::ptrdiff_t m_OutValue = 0x7B8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9630,14 +9644,14 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool } // Parent: CCSPlayerPawnBase - // Fields count: 117 + // Field count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9704,6 +9718,7 @@ namespace cs2_dumper { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -9719,131 +9734,133 @@ namespace cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1020; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1028; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1030; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1038; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0x1040; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0x1048; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1050; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1052; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0x1058; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0x1060; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0x1120; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0x1121; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0x1128; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1140; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1141; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1142; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x1143; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1144; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1148; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x114C; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x114D; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1150; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1154; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1158; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x115C; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1160; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x116C; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1178; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x117C; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1180; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1198; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x17E0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1800; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x1804; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1808; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x180C; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1814; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1818; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x181C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1820; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1824; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1830; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x183C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x187C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1880; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x1890; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1B08; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1B0C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1B18; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1B19; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1B1C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1B20; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1B24; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1B28; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1B2C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1B30; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1B34; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1B38; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1B3C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1B40; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1B44; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B48; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1B4C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1B50; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1B58; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1B70; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1B74; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1B75; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1B76; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1B77; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1B78; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1B7C; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1B80; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1B84; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1B88; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1B8C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1B8D; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1B90; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1B94; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1B98; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1B9C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1BA0; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1BA4; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1BB0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1BB4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1BB8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x1BBC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x1BC0; // int32 - constexpr std::ptrdiff_t m_pBot = 0x1BC8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x1BD0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1BD4; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1BE0; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1BE4; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1BE8; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1BF4; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1BF8; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1BFC; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1C00; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1C02; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1C04; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1C08; // int32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x1C0C; // float32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x1C10; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1C20; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1C24; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1C28; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1C2C; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1C38; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1C4C; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1C50; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1C54; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1C58; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1C64; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1C70; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1C7C; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1C94; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1CAC; // Vector[2] + constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x18FC; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1908; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x190C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1910; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1914; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1934; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1938; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x193C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1940; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x194C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1958; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1964; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x197C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1994; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1A00; // int32 } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 86 + // Field count: 86 // // Metadata: // MNetworkUserGroupProxy @@ -9898,95 +9915,95 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0xA38; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0xA40; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xA48; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0xA50; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0xA58; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0xA5C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0xA60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0xA68; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0xA6C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0xA70; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0xA74; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0xA75; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0xA78; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0xA7C; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0xA7D; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0xA7E; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0xA7F; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0xA80; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0xA81; // bool - constexpr std::ptrdiff_t m_szClan = 0xA88; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0xA90; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0xAB0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0xAB8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xAC0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xAC8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0xACC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xAD0; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xAD4; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xAD8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xADC; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xAE0; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0xAE4; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0xAE8; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xAEC; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0xB18; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xB1C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xB20; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0xB24; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0xB25; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xB26; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xB27; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xB28; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0xB29; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0xB2C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0xB38; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xB39; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xB3A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xB3C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xB40; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0xB44; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0xB48; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0xB4C; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xB50; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0xB54; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0xB58; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0xB5C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xB60; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xB61; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xB62; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xB64; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xB68; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xB6C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xB70; // CHandle - constexpr std::ptrdiff_t m_iScore = 0xB74; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0xB78; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0xB7C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0xB80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB98; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0xB9C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0xBA0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xBA4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0xBA8; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0xBAC; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0xBB0; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFC58; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xFC70; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFC74; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFC78; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFC79; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFC7A; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFC7B; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFC80; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFC88; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFC8C; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC90; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC94; // uint32 + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x788; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x78C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x798; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x79C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7A4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7A5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7A8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x7AC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7AD; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7AE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7AF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool + constexpr std::ptrdiff_t m_szClan = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x7C0; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x7E0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x7E8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7F0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x800; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x804; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x810; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x814; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x818; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x81C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x848; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x850; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x854; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x855; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x856; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x857; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x858; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x859; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x85C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x868; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x869; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x86C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x870; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x874; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x878; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x87C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x880; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x884; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x888; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x88C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x890; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x891; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x892; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x894; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x898; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x89C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x8A4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x8A8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x8AC; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x8B0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8C8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x8CC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x8D0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8D4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x8D8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x8DC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x8E0; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF988; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF9A0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9A4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9A8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9A9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9AA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9C0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 } // Parent: IEconItemInterface - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10016,15 +10033,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 namespace CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponAWP { } // Parent: CBaseCombatCharacter - // Fields count: 25 + // Field count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10061,34 +10078,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xD10; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xD18; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xD20; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xD28; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xD30; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xD38; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xD40; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xD48; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xD50; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD60; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB0; // uint32 - constexpr std::ptrdiff_t v_angle = 0xDB4; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xDC0; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xDCC; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xDD0; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xE64; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE68; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xE6C; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xE70; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xE78; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE80; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE84; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE88; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE90; // CUtlVector + constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector } // Parent: CBaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10108,46 +10125,46 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xBD8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xBE0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xBE4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBE8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xBEC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xBF0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xBF4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBF8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBFC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC00; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xC04; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xC05; // bool - constexpr std::ptrdiff_t m_flRate = 0xC08; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC0C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xC10; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xC14; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool + constexpr std::ptrdiff_t m_flRate = 0x920; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 } // Parent: CBaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32 - constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector + constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 namespace CSensorGrenade { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10159,69 +10176,69 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x7A4; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x7AC; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x7B0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x7B8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x7C0; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0xA38; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xCB0; // CEconItemView + constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0xC00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 18 + // Field count: 18 namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x828; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x900; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x901; // bool - constexpr std::ptrdiff_t m_hinge = 0x904; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x944; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x948; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x94C; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x950; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x954; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x958; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x95C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x960; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x964; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x968; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x998; // CEntityIOOutput + constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool + constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput } // Parent: CGameRules - // Fields count: 1 + // Field count: 1 namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xBD; // bool + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 } // Parent: CEconEntity - // Fields count: 2 + // Field count: 2 namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xF78; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xF7C; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // MNetworkIncludeByName @@ -10237,37 +10254,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponMag7 { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x7A8; // float32 - constexpr std::ptrdiff_t m_bHitMin = 0x7AC; // bool - constexpr std::ptrdiff_t m_bHitMax = 0x7AD; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7AE; // bool - constexpr std::ptrdiff_t m_OutValue = 0x7B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGetValue = 0x7D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnHitMin = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHitMax = 0x828; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x850; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10275,41 +10292,41 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32 + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 } // Parent: CBarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool + constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 namespace CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Fields count: 1 + // Field count: 1 namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0xC7B; // bool + constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x7A8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_SourceName = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_StartEntity = 0x7D8; // CHandle - constexpr std::ptrdiff_t m_EndEntity = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10324,7 +10341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10336,7 +10353,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10358,38 +10375,38 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x828; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x830; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x834; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x838; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x844; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x850; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x854; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x858; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x85C; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x860; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x864; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x870; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x874; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x875; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x876; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x877; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x878; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x888; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CCSPlayer_DamageReactServices { } // Parent: None - // Fields count: 3 + // Field count: 3 namespace ServerAuthoritativeWeaponSlot_t { constexpr std::ptrdiff_t unClass = 0x28; // uint16 constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10405,7 +10422,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10421,34 +10438,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7B4; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7B8; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x7BC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7C0; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7C1; // bool - constexpr std::ptrdiff_t m_bMaster = 0x7C2; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x7C3; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x7C4; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x7C8; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x7D0; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x7D4; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x9D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool + constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponElite { } // Parent: CSoundEventEntity - // Fields count: 0 + // Field count: 0 namespace CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10456,7 +10473,7 @@ namespace cs2_dumper { namespace CBaseEntityAPI { } // Parent: CCSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10465,68 +10482,68 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x11A0; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11AC; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B8; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0x11B9; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x11BC; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11C0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11C1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x11C8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x11E0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11E4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x11EB; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 namespace CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Fields count: 6 + // Field count: 6 namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x7C0; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x7C1; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle } // Parent: CBaseToggle - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector - constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool - constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool - constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector + constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool + constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool + constexpr std::ptrdiff_t m_isChaining = 0x991; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10565,36 +10582,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 namespace CTablet { } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x7A4; // CHandle - constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_soundPlaying = 0x7AC; // int32 - constexpr std::ptrdiff_t m_startSoundName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_engineSoundName = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_movementSoundName = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_targetEntityName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x7C8; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x7CC; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x7D0; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10605,67 +10622,67 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Fields count: 0 + // Field count: 0 namespace CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 namespace CCSSprite { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 namespace CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Fields count: 3 + // Field count: 3 namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x7A4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_nType = 0x7AC; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool + constexpr std::ptrdiff_t m_nType = 0x4C8; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 namespace CWeaponSCAR20 { } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 namespace CTripWireFireProjectile { } // Parent: CFuncPlat - // Fields count: 2 + // Field count: 2 namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0xAA8; // QAngle - constexpr std::ptrdiff_t m_start = 0xAB4; // QAngle + constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle + constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x7A4; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nType = 0x7B0; // int32 - constexpr std::ptrdiff_t m_OnSpark = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Fields count: 0 + // Field count: 0 namespace CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 namespace CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Fields count: 6 + // Field count: 6 namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0xA9C; // CHandle - constexpr std::ptrdiff_t m_activated = 0xAA0; // bool - constexpr std::ptrdiff_t m_hEnemy = 0xAA4; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0xAA8; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0xAAC; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle + constexpr std::ptrdiff_t m_activated = 0x7BC; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10686,109 +10703,109 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xDA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xDC8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xDE0; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDE4; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDE8; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xDEC; // bool - constexpr std::ptrdiff_t m_vel = 0xDF0; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xDFC; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xDFD; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xE00; // int32 - constexpr std::ptrdiff_t m_leader = 0xE04; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xE08; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xE10; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xE28; // bool - constexpr std::ptrdiff_t m_accel = 0xE2C; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xE38; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xE39; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xE40; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE58; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2E68; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E80; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F10; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2F30; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2F4C; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F4D; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F50; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F54; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F58; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F64; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F70; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F74; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2F78; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F7C; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F80; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F84; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FA4; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool + constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 + constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool + constexpr std::ptrdiff_t m_accel = 0xB24; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector } // Parent: CPointEntity - // Fields count: 13 + // Field count: 13 namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x7A4; // float32 - constexpr std::ptrdiff_t m_vLocatorOffset = 0x7A8; // Vector - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x7B4; // QAngle - constexpr std::ptrdiff_t m_strMovementForward = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMovementReverse = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x7D4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool - constexpr std::ptrdiff_t m_strFilterName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7E8; // CHandle - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsTerminus = 0x840; // bool + constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector - constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xAE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB10; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB11; // bool + constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 8 + // Field count: 8 namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x7A4; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x7AC; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x7B0; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x7B1; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x7B4; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x7B8; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x7BC; // bool + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 namespace CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 77 + // Field count: 77 // // Metadata: // MNetworkExcludeByName @@ -10838,97 +10855,97 @@ namespace cs2_dumper { namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x4E0; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x4FC; // GameTick_t - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x500; // bool - constexpr std::ptrdiff_t m_isSteadyState = 0x510; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x518; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x590; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x594; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x598; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x59C; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x5A0; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5A8; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x5B0; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x5B2; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x5B3; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x5B4; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x5B5; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x5B6; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5B7; // bool - constexpr std::ptrdiff_t m_target = 0x5B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x5C0; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5D0; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x5D4; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x5E8; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x5EC; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x5ED; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x5F0; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x5FC; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x600; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x608; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x60C; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x610; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x618; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x61C; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x620; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x650; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x654; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x660; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x690; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x69C; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x6A0; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x6A8; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x6AC; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x6B0; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x6B4; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x6B8; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x6BC; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x6C0; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x6C4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x6C8; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x6CC; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6D0; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6D1; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x6D2; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x6D4; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x6D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x700; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x728; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x778; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x77C; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x780; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x78C; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x78D; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x790; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x794; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x798; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x79C; // float32 - constexpr std::ptrdiff_t m_nBloodType = 0x7A0; // BloodType + constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool + constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType } // Parent: CLogicalEntity - // Fields count: 9 + // Field count: 9 namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMeasureReference = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strTargetReference = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMeasureTarget = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_hMeasureReference = 0x7C4; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x7C8; // CHandle - constexpr std::ptrdiff_t m_hTargetReference = 0x7CC; // CHandle - constexpr std::ptrdiff_t m_flScale = 0x7D0; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -10940,7 +10957,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libserver.so.json b/output/server_dll.json similarity index 75% rename from output/libserver.so.json rename to output/server_dll.json index fa0d16a..2f999cb 100644 --- a/output/libserver.so.json +++ b/output/server_dll.json @@ -1,5 +1,5 @@ { - "libserver.so": { + "server.dll": { "classes": { "ActiveModelConfig_t": { "fields": { @@ -34,22 +34,22 @@ }, "CAISound": { "fields": { - "m_flDuration": 1968, - "m_iSoundFlags": 1958, - "m_iSoundIndex": 1964, - "m_iSoundType": 1956, - "m_iVolume": 1960, - "m_iszProxyEntityName": 1976 + "m_flDuration": 1228, + "m_iSoundFlags": 1218, + "m_iSoundIndex": 1224, + "m_iSoundType": 1216, + "m_iVolume": 1220, + "m_iszProxyEntityName": 1232 }, "metadata": [], "parent": "CPointEntity" }, "CAI_ChangeHintGroup": { "fields": { - "m_flRadius": 1976, - "m_iSearchType": 1956, - "m_strNewHintGroup": 1968, - "m_strSearchName": 1960 + "m_flRadius": 1240, + "m_iSearchType": 1216, + "m_strNewHintGroup": 1232, + "m_strSearchName": 1224 }, "metadata": [], "parent": "CBaseEntity" @@ -61,16 +61,16 @@ }, "CAmbientGeneric": { "fields": { - "m_dpv": 1968, - "m_fActive": 2068, - "m_fLooping": 2069, - "m_flMaxRadius": 1960, - "m_hSoundSource": 2088, - "m_iSoundLevel": 1964, - "m_iszSound": 2072, - "m_nSoundSourceEntIndex": 2092, - "m_radius": 1956, - "m_sSourceEntName": 2080 + "m_dpv": 1228, + "m_fActive": 1328, + "m_fLooping": 1329, + "m_flMaxRadius": 1220, + "m_hSoundSource": 1352, + "m_iSoundLevel": 1224, + "m_iszSound": 1336, + "m_nSoundSourceEntIndex": 1356, + "m_radius": 1216, + "m_sSourceEntName": 1344 }, "metadata": [], "parent": "CPointEntity" @@ -308,58 +308,58 @@ }, "CBarnLight": { "fields": { - "m_Color": 2560, - "m_LightStyleEvents": 2640, - "m_LightStyleString": 2600, - "m_LightStyleTargets": 2664, - "m_QueuedLightStyleStrings": 2616, - "m_StyleEvent": 2688, - "m_bContactShadow": 2964, - "m_bEnabled": 2552, - "m_bPrecomputedFieldsValid": 3028, - "m_bPvsModifyEntity": 3092, - "m_fAlternateColorBrightness": 2992, - "m_flBounceScale": 2972, - "m_flBrightness": 2568, - "m_flBrightnessScale": 2572, - "m_flColorTemperature": 2564, - "m_flFadeSizeEnd": 3016, - "m_flFadeSizeStart": 3012, - "m_flFogScale": 3008, - "m_flFogStrength": 3000, - "m_flLightStyleStartTime": 2608, - "m_flLuminaireAnisotropy": 2592, - "m_flLuminaireSize": 2588, - "m_flMinRoughness": 2976, - "m_flRange": 2920, - "m_flShadowFadeSizeEnd": 3024, - "m_flShadowFadeSizeStart": 3020, - "m_flShape": 2888, - "m_flSkirt": 2900, - "m_flSkirtNear": 2904, - "m_flSoftX": 2892, - "m_flSoftY": 2896, - "m_hLightCookie": 2880, - "m_nBakeSpecularToCubemaps": 2936, - "m_nBakedShadowIndex": 2580, - "m_nBounceLight": 2968, - "m_nCastShadows": 2952, - "m_nColorMode": 2556, - "m_nDirectLight": 2576, - "m_nFog": 2996, - "m_nFogShadows": 3004, - "m_nLuminaireShape": 2584, - "m_nShadowMapSize": 2956, - "m_nShadowPriority": 2960, - "m_vAlternateColor": 2980, - "m_vBakeSpecularToCubemapsSize": 2940, - "m_vPrecomputedBoundsMaxs": 3044, - "m_vPrecomputedBoundsMins": 3032, - "m_vPrecomputedOBBAngles": 3068, - "m_vPrecomputedOBBExtent": 3080, - "m_vPrecomputedOBBOrigin": 3056, - "m_vShear": 2924, - "m_vSizeParams": 2908 + "m_Color": 1816, + "m_LightStyleEvents": 1896, + "m_LightStyleString": 1856, + "m_LightStyleTargets": 1920, + "m_QueuedLightStyleStrings": 1872, + "m_StyleEvent": 1944, + "m_bContactShadow": 2220, + "m_bEnabled": 1808, + "m_bPrecomputedFieldsValid": 2284, + "m_bPvsModifyEntity": 2348, + "m_fAlternateColorBrightness": 2248, + "m_flBounceScale": 2228, + "m_flBrightness": 1824, + "m_flBrightnessScale": 1828, + "m_flColorTemperature": 1820, + "m_flFadeSizeEnd": 2272, + "m_flFadeSizeStart": 2268, + "m_flFogScale": 2264, + "m_flFogStrength": 2256, + "m_flLightStyleStartTime": 1864, + "m_flLuminaireAnisotropy": 1848, + "m_flLuminaireSize": 1844, + "m_flMinRoughness": 2232, + "m_flRange": 2176, + "m_flShadowFadeSizeEnd": 2280, + "m_flShadowFadeSizeStart": 2276, + "m_flShape": 2144, + "m_flSkirt": 2156, + "m_flSkirtNear": 2160, + "m_flSoftX": 2148, + "m_flSoftY": 2152, + "m_hLightCookie": 2136, + "m_nBakeSpecularToCubemaps": 2192, + "m_nBakedShadowIndex": 1836, + "m_nBounceLight": 2224, + "m_nCastShadows": 2208, + "m_nColorMode": 1812, + "m_nDirectLight": 1832, + "m_nFog": 2252, + "m_nFogShadows": 2260, + "m_nLuminaireShape": 1840, + "m_nShadowMapSize": 2212, + "m_nShadowPriority": 2216, + "m_vAlternateColor": 2236, + "m_vBakeSpecularToCubemapsSize": 2196, + "m_vPrecomputedBoundsMaxs": 2300, + "m_vPrecomputedBoundsMins": 2288, + "m_vPrecomputedOBBAngles": 2324, + "m_vPrecomputedOBBExtent": 2336, + "m_vPrecomputedOBBOrigin": 2312, + "m_vShear": 2180, + "m_vSizeParams": 2164 }, "metadata": [ { @@ -617,16 +617,16 @@ }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 2688, - "m_bAnimationUpdateScheduled": 2708, - "m_bInitiallyPopulateInterpHistory": 2672, - "m_bRagdollClientSide": 2752, - "m_flMaxSlopeDistance": 2692, - "m_nForceBone": 2724, - "m_pChoreoServices": 2680, - "m_pRagdollPose": 2744, - "m_vLastSlopeCheckPos": 2696, - "m_vecForce": 2712 + "m_bAnimGraphUpdateEnabled": 1944, + "m_bAnimationUpdateScheduled": 1964, + "m_bInitiallyPopulateInterpHistory": 1928, + "m_bRagdollClientSide": 2008, + "m_flMaxSlopeDistance": 1948, + "m_nForceBone": 1980, + "m_pChoreoServices": 1936, + "m_pRagdollPose": 2000, + "m_vLastSlopeCheckPos": 1952, + "m_vecForce": 1968 }, "metadata": [ { @@ -714,31 +714,31 @@ }, "CBaseButton": { "fields": { - "m_OnDamaged": 2776, - "m_OnIn": 2896, - "m_OnOut": 2936, - "m_OnPressed": 2816, - "m_OnUseLocked": 2856, - "m_angMoveEntitySpace": 2680, - "m_bDisabled": 2761, - "m_bForceNpcExclude": 2988, - "m_bLocked": 2760, - "m_bSolidBsp": 2768, - "m_fRotating": 2693, - "m_fStayPushed": 2692, - "m_flUseLockedTime": 2764, - "m_glowEntity": 3000, - "m_hConstraint": 2980, - "m_hConstraintParent": 2984, - "m_ls": 2696, - "m_nState": 2976, - "m_sGlowEntity": 2992, - "m_sLockedSound": 2736, - "m_sOverrideAnticipationName": 2752, - "m_sUnlockedSound": 2744, - "m_sUseSound": 2728, - "m_szDisplayText": 3008, - "m_usable": 3004 + "m_OnDamaged": 2032, + "m_OnIn": 2152, + "m_OnOut": 2192, + "m_OnPressed": 2072, + "m_OnUseLocked": 2112, + "m_angMoveEntitySpace": 1936, + "m_bDisabled": 2017, + "m_bForceNpcExclude": 2244, + "m_bLocked": 2016, + "m_bSolidBsp": 2024, + "m_fRotating": 1949, + "m_fStayPushed": 1948, + "m_flUseLockedTime": 2020, + "m_glowEntity": 2256, + "m_hConstraint": 2236, + "m_hConstraintParent": 2240, + "m_ls": 1952, + "m_nState": 2232, + "m_sGlowEntity": 2248, + "m_sLockedSound": 1992, + "m_sOverrideAnticipationName": 2008, + "m_sUnlockedSound": 2000, + "m_sUseSound": 1984, + "m_szDisplayText": 2264, + "m_usable": 2260 }, "metadata": [ { @@ -761,20 +761,20 @@ }, "CBaseCSGrenade": { "fields": { - "m_bIsHeldByPlayer": 4513, - "m_bJumpThrow": 4515, - "m_bJustPulledPin": 4540, - "m_bPinPulled": 4514, - "m_bRedraw": 4512, - "m_bThrowAnimating": 4516, - "m_fDropTime": 4532, - "m_fPinPullTime": 4536, - "m_fThrowTime": 4520, - "m_flNextHoldFrac": 4548, - "m_flThrowStrength": 4524, - "m_flThrowStrengthApproach": 4528, - "m_hSwitchToWeaponAfterThrow": 4552, - "m_nNextHoldTick": 4544 + "m_bIsHeldByPlayer": 3737, + "m_bJumpThrow": 3739, + "m_bJustPulledPin": 3764, + "m_bPinPulled": 3738, + "m_bRedraw": 3736, + "m_bThrowAnimating": 3740, + "m_fDropTime": 3756, + "m_fPinPullTime": 3760, + "m_fThrowTime": 3744, + "m_flNextHoldFrac": 3772, + "m_flThrowStrength": 3748, + "m_flThrowStrengthApproach": 3752, + "m_hSwitchToWeaponAfterThrow": 3776, + "m_nNextHoldTick": 3768 }, "metadata": [ { @@ -852,23 +852,23 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bClearFromPlayers": 3469, - "m_bDetonationRecorded": 3421, - "m_bHasEverHitPlayer": 3468, - "m_flLastBounceSoundTime": 3436, - "m_flSpawnTime": 3416, - "m_nBounces": 3388, - "m_nExplodeEffectIndex": 3392, - "m_nExplodeEffectTickBegin": 3400, - "m_nItemIndex": 3422, - "m_nTicksAtZeroVelocity": 3464, - "m_unOGSExtraFlags": 3420, - "m_vInitialPosition": 3364, - "m_vInitialVelocity": 3376, - "m_vecExplodeEffectOrigin": 3404, - "m_vecGrenadeSpin": 3440, - "m_vecLastHitSurfaceNormal": 3452, - "m_vecOriginalSpawnLocation": 3424 + "m_bClearFromPlayers": 2701, + "m_bDetonationRecorded": 2653, + "m_bHasEverHitPlayer": 2700, + "m_flLastBounceSoundTime": 2668, + "m_flSpawnTime": 2648, + "m_nBounces": 2616, + "m_nExplodeEffectIndex": 2624, + "m_nExplodeEffectTickBegin": 2632, + "m_nItemIndex": 2654, + "m_nTicksAtZeroVelocity": 2696, + "m_unOGSExtraFlags": 2652, + "m_vInitialPosition": 2592, + "m_vInitialVelocity": 2604, + "m_vecExplodeEffectOrigin": 2636, + "m_vecGrenadeSpin": 2672, + "m_vecLastHitSurfaceNormal": 2684, + "m_vecOriginalSpawnLocation": 2656 }, "metadata": [ { @@ -906,20 +906,20 @@ }, "CBaseClientUIEntity": { "fields": { - "m_CustomOutput0": 2584, - "m_CustomOutput1": 2624, - "m_CustomOutput2": 2664, - "m_CustomOutput3": 2704, - "m_CustomOutput4": 2744, - "m_CustomOutput5": 2784, - "m_CustomOutput6": 2824, - "m_CustomOutput7": 2864, - "m_CustomOutput8": 2904, - "m_CustomOutput9": 2944, - "m_DialogXMLName": 2560, - "m_PanelClassName": 2568, - "m_PanelID": 2576, - "m_bEnabled": 2552 + "m_CustomOutput0": 1840, + "m_CustomOutput1": 1880, + "m_CustomOutput2": 1920, + "m_CustomOutput3": 1960, + "m_CustomOutput4": 2000, + "m_CustomOutput5": 2040, + "m_CustomOutput6": 2080, + "m_CustomOutput7": 2120, + "m_CustomOutput8": 2160, + "m_CustomOutput9": 2200, + "m_DialogXMLName": 1816, + "m_PanelClassName": 1824, + "m_PanelID": 1832, + "m_bEnabled": 1808 }, "metadata": [ { @@ -947,17 +947,17 @@ }, "CBaseCombatCharacter": { "fields": { - "m_LastHitGroup": 3240, - "m_bApplyStressDamage": 3244, - "m_bForceServerRagdoll": 3200, - "m_eHull": 3336, - "m_flFieldOfView": 3232, - "m_hMyWearables": 3208, - "m_iDamageCount": 3312, - "m_impactEnergyScale": 3236, - "m_nNavHullIdx": 3340, - "m_pVecRelationships": 3320, - "m_strRelationships": 3328 + "m_LastHitGroup": 2464, + "m_bApplyStressDamage": 2468, + "m_bForceServerRagdoll": 2424, + "m_eHull": 2560, + "m_flFieldOfView": 2456, + "m_hMyWearables": 2432, + "m_iDamageCount": 2536, + "m_impactEnergyScale": 2460, + "m_nNavHullIdx": 2564, + "m_pVecRelationships": 2544, + "m_strRelationships": 2552 }, "metadata": [ { @@ -979,40 +979,40 @@ }, "CBaseDMStart": { "fields": { - "m_Master": 1960 + "m_Master": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CBaseDoor": { "fields": { - "m_ChainTarget": 2800, - "m_NoiseArrived": 2776, - "m_NoiseArrivedClosed": 2792, - "m_NoiseMoving": 2768, - "m_NoiseMovingClosed": 2784, - "m_OnBlockedClosing": 2808, - "m_OnBlockedOpening": 2848, - "m_OnClose": 3048, - "m_OnFullyClosed": 2968, - "m_OnFullyOpen": 3008, - "m_OnLockedUse": 3128, - "m_OnOpen": 3088, - "m_OnUnblockedClosing": 2888, - "m_OnUnblockedOpening": 2928, - "m_angMoveEntitySpace": 2692, - "m_bCreateNavObstacle": 3192, - "m_bDoorGroup": 2753, - "m_bForceClosed": 2752, - "m_bIgnoreDebris": 2755, - "m_bIsUsable": 3194, - "m_bLocked": 2754, - "m_bLoopMoveSound": 3168, - "m_eSpawnPosition": 2756, - "m_flBlockDamage": 2760, - "m_isChaining": 3193, - "m_ls": 2720, - "m_vecMoveDirParentSpace": 2704 + "m_ChainTarget": 2056, + "m_NoiseArrived": 2032, + "m_NoiseArrivedClosed": 2048, + "m_NoiseMoving": 2024, + "m_NoiseMovingClosed": 2040, + "m_OnBlockedClosing": 2064, + "m_OnBlockedOpening": 2104, + "m_OnClose": 2304, + "m_OnFullyClosed": 2224, + "m_OnFullyOpen": 2264, + "m_OnLockedUse": 2384, + "m_OnOpen": 2344, + "m_OnUnblockedClosing": 2144, + "m_OnUnblockedOpening": 2184, + "m_angMoveEntitySpace": 1952, + "m_bCreateNavObstacle": 2448, + "m_bDoorGroup": 2009, + "m_bForceClosed": 2008, + "m_bIgnoreDebris": 2011, + "m_bIsUsable": 2450, + "m_bLocked": 2010, + "m_bLoopMoveSound": 2424, + "m_eSpawnPosition": 2012, + "m_flBlockDamage": 2016, + "m_isChaining": 2449, + "m_ls": 1976, + "m_vecMoveDirParentSpace": 1964 }, "metadata": [ { @@ -1026,82 +1026,82 @@ "CBaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_MoveCollide": 1458, - "m_MoveType": 1459, + "m_MoveCollide": 714, + "m_MoveType": 715, "m_NetworkTransmitComponent": 64, - "m_OnKilled": 1576, - "m_OnUser1": 1752, - "m_OnUser2": 1792, - "m_OnUser3": 1832, - "m_OnUser4": 1872, - "m_ResponseContexts": 1328, - "m_aThinkFunctions": 1248, - "m_bAnimatedEveryTick": 1744, - "m_bClientSideRagdoll": 1516, - "m_bDisableLowViolence": 1745, - "m_bDisabledContextThinks": 1280, - "m_bIsPlatform": 1456, - "m_bLagCompensate": 1933, - "m_bNetworkQuantizeOriginAndAngles": 1932, - "m_bRestoreInHierarchy": 1463, - "m_bTakesDamage": 1440, - "m_fEffects": 1712, - "m_fFlags": 1616, - "m_flAnimTime": 1504, - "m_flCreateTime": 1512, - "m_flDamageAccumulator": 1436, - "m_flElasticity": 1728, - "m_flFriction": 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"m_flGravityScale": 988, + "m_flLocalTime": 1200, + "m_flMoveDoneTime": 744, + "m_flNavIgnoreUntilTime": 1172, + "m_flOverriddenFriction": 1192, + "m_flSimulationTime": 764, + "m_flSpeed": 804, + "m_flTimeScale": 992, + "m_flVPhysicsUpdateLocalTime": 1204, + "m_flWaterLevel": 996, + "m_hDamageFilter": 728, + "m_hEffectEntity": 960, + "m_hGroundEntity": 972, + "m_hOwnerEntity": 964, + "m_iCurrentThinkContext": 568, + "m_iEFlags": 1004, + "m_iGlobalname": 792, + "m_iHealth": 680, + "m_iInitialTeamNum": 1168, + "m_iMaxHealth": 684, + "m_iSentToClients": 800, + "m_iTeamNum": 788, + "m_isSteadyState": 592, + "m_iszDamageFilterName": 736, + "m_iszResponseContext": 640, + "m_lastNetworkChange": 600, + "m_lifeState": 688, + "m_nActualMoveType": 716, + "m_nBloodType": 1208, + "m_nGroundBodyIndex": 976, + "m_nLastThinkTick": 572, + "m_nNextThinkTick": 820, + "m_nPushEnumCount": 948, + "m_nSimulationTick": 824, + "m_nSlimeTouch": 718, + "m_nSubclassID": 748, + "m_nTakeDamageFlags": 704, + "m_nWaterTouch": 717, + "m_nWaterType": 1002, + "m_pBlocker": 1196, + "m_pCollision": 952, + "m_sUniqueHammerID": 808, + "m_spawnflags": 816, + "m_target": 720, + "m_ubInterpolationFrame": 773, + "m_vPrevVPhysicsUpdatePos": 776, + "m_vecAbsVelocity": 876, + "m_vecAngVelocity": 1176, + "m_vecBaseVelocity": 936, + "m_vecVelocity": 888 }, "metadata": [ { @@ -1334,19 +1334,19 @@ }, "CBaseFilter": { "fields": { - "m_OnFail": 2000, - "m_OnPass": 1960, - "m_bNegated": 1956 + "m_OnFail": 1264, + "m_OnPass": 1224, + "m_bNegated": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CBaseFire": { "fields": { - "m_flScale": 1956, - "m_flScaleTime": 1964, - "m_flStartScale": 1960, - "m_nFlags": 1968 + "m_flScale": 1216, + "m_flScaleTime": 1224, + "m_flStartScale": 1220, + "m_nFlags": 1228 }, "metadata": [ { @@ -1374,13 +1374,13 @@ }, "CBaseFlex": { "fields": { - "m_bUpdateLayerPriorities": 3188, - "m_blinktoggle": 3092, - "m_flAllowResponsesEndTime": 3176, - "m_flLastFlexAnimationTime": 3180, - "m_flexWeight": 3056, - "m_nNextSceneEventId": 3184, - "m_vLookTargetPosition": 3080 + "m_bUpdateLayerPriorities": 2412, + "m_blinktoggle": 2316, + "m_flAllowResponsesEndTime": 2400, + "m_flLastFlexAnimationTime": 2404, + "m_flexWeight": 2280, + "m_nNextSceneEventId": 2408, + "m_vLookTargetPosition": 2304 }, "metadata": [ { @@ -1408,20 +1408,20 @@ }, "CBaseGrenade": { "fields": { - "m_DmgRadius": 3292, - "m_ExplosionSound": 3320, - "m_OnExplode": 3248, - "m_OnPlayerPickup": 3208, - "m_bHasWarnedAI": 3288, - "m_bIsLive": 3290, - "m_bIsSmokeGrenade": 3289, - "m_flDamage": 3304, - "m_flDetonateTime": 3296, - "m_flNextAttack": 3356, - "m_flWarnAITime": 3300, - "m_hOriginalThrower": 3360, - "m_hThrower": 3332, - "m_iszBounceSound": 3312 + "m_DmgRadius": 2516, + "m_ExplosionSound": 2544, + "m_OnExplode": 2472, + "m_OnPlayerPickup": 2432, + "m_bHasWarnedAI": 2512, + "m_bIsLive": 2514, + "m_bIsSmokeGrenade": 2513, + "m_flDamage": 2528, + "m_flDetonateTime": 2520, + "m_flNextAttack": 2580, + "m_flWarnAITime": 2524, + "m_hOriginalThrower": 2584, + "m_hThrower": 2556, + "m_iszBounceSound": 2536 }, "metadata": [ { @@ -1502,31 +1502,31 @@ }, "CBaseModelEntity": { "fields": { - "m_CHitboxComponent": 1968, - "m_CRenderComponent": 1960, - "m_Collision": 2152, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 2480, - "m_Glow": 2328, - "m_OnIgnite": 2016, - "m_bAllowFadeInView": 2058, - "m_bRenderToCubemaps": 2144, - "m_clrRender": 2059, - "m_fadeMaxDist": 2424, - "m_fadeMinDist": 2420, - "m_flDecalHealBloodRate": 2468, - "m_flDecalHealHeightRate": 2472, - "m_flDissolveStartTime": 2008, - "m_flFadeScale": 2428, - "m_flGlowBackfaceMult": 2416, - "m_flShadowStrength": 2432, - "m_nAddDecal": 2440, - "m_nObjectCulling": 2436, - "m_nRenderFX": 2057, - "m_nRenderMode": 2056, - "m_vDecalForwardAxis": 2456, - "m_vDecalPosition": 2444, - "m_vecRenderAttributes": 2064, - "m_vecViewOffset": 2504 + "m_CHitboxComponent": 1224, + "m_CRenderComponent": 1216, + "m_Collision": 1408, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1736, + "m_Glow": 1584, + "m_OnIgnite": 1272, + "m_bAllowFadeInView": 1314, + "m_bRenderToCubemaps": 1400, + "m_clrRender": 1315, + "m_fadeMaxDist": 1680, + "m_fadeMinDist": 1676, + "m_flDecalHealBloodRate": 1724, + "m_flDecalHealHeightRate": 1728, + "m_flDissolveStartTime": 1264, + "m_flFadeScale": 1684, + "m_flGlowBackfaceMult": 1672, + "m_flShadowStrength": 1688, + "m_nAddDecal": 1696, + "m_nObjectCulling": 1692, + "m_nRenderFX": 1313, + "m_nRenderMode": 1312, + "m_vDecalForwardAxis": 1712, + "m_vDecalPosition": 1700, + "m_vecRenderAttributes": 1320, + "m_vecViewOffset": 1760 }, "metadata": [ { @@ -1644,58 +1644,58 @@ }, "CBaseMoveBehavior": { "fields": { - "m_flAnimEndTime": 2048, - "m_flAnimStartTime": 2044, - "m_flAverageSpeedAcrossFrame": 2052, - "m_flTimeIntoFrame": 2088, - "m_iDirection": 2092, - "m_iPositionInterpolator": 2036, - "m_iRotationInterpolator": 2040, - "m_pCurrentKeyFrame": 2056, - "m_pPostKeyFrame": 2080, - "m_pPreKeyFrame": 2072, - "m_pTargetKeyFrame": 2064 + "m_flAnimEndTime": 1324, + "m_flAnimStartTime": 1320, + "m_flAverageSpeedAcrossFrame": 1328, + "m_flTimeIntoFrame": 1368, + "m_iDirection": 1372, + "m_iPositionInterpolator": 1312, + "m_iRotationInterpolator": 1316, + "m_pCurrentKeyFrame": 1336, + "m_pPostKeyFrame": 1360, + "m_pPreKeyFrame": 1352, + "m_pTargetKeyFrame": 1344 }, "metadata": [], "parent": "CPathKeyFrame" }, "CBasePlatTrain": { "fields": { - "m_NoiseArrived": 2688, - "m_NoiseMoving": 2680, - "m_flTLength": 2712, - "m_flTWidth": 2708, - "m_volume": 2704 + "m_NoiseArrived": 1944, + "m_NoiseMoving": 1936, + "m_flTLength": 1968, + "m_flTWidth": 1964, + "m_volume": 1960 }, "metadata": [], "parent": "CBaseToggle" }, "CBasePlayerController": { "fields": { - "m_bAutoKickDisabled": 2214, - "m_bGamePaused": 2216, - "m_bHasAnySteadyStateEnts": 2528, - "m_bIsHLTV": 2064, - "m_bIsLowViolence": 2215, - "m_bKnownTeamMismatch": 2028, - "m_bLagCompensation": 2212, - "m_bPredict": 2213, - "m_fLerpTime": 2208, - "m_flLastEntitySteadyState": 2520, - "m_flLastPlayerTalkTime": 2516, - "m_hPawn": 2024, - "m_hSplitOwner": 2036, - "m_hSplitScreenPlayers": 2040, - "m_iConnected": 2068, - "m_iDesiredFOV": 2552, - "m_iIgnoreGlobalChat": 2512, - "m_iszPlayerName": 2072, - "m_nAvailableEntitySteadyState": 2524, - "m_nInButtonsWhichAreToggles": 1968, - "m_nSplitScreenSlot": 2032, - "m_nTickBase": 1976, - "m_steamID": 2544, - "m_szNetworkIDString": 2200 + "m_bAutoKickDisabled": 1470, + "m_bGamePaused": 1472, + "m_bHasAnySteadyStateEnts": 1808, + "m_bIsHLTV": 1320, + "m_bIsLowViolence": 1471, + "m_bKnownTeamMismatch": 1284, + "m_bLagCompensation": 1468, + "m_bPredict": 1469, + "m_fLerpTime": 1464, + "m_flLastEntitySteadyState": 1800, + "m_flLastPlayerTalkTime": 1796, + "m_hPawn": 1280, + "m_hSplitOwner": 1292, + "m_hSplitScreenPlayers": 1296, + "m_iConnected": 1324, + "m_iDesiredFOV": 1832, + "m_iIgnoreGlobalChat": 1792, + "m_iszPlayerName": 1328, + "m_nAvailableEntitySteadyState": 1804, + "m_nInButtonsWhichAreToggles": 1224, + "m_nSplitScreenSlot": 1288, + "m_nTickBase": 1232, + "m_steamID": 1824, + "m_szNetworkIDString": 1456 }, "metadata": [ { @@ -1788,31 +1788,31 @@ }, "CBasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 3424, - "m_fHltvReplayDelay": 3712, - "m_fHltvReplayEnd": 3716, - "m_fInitHUD": 3692, - "m_fNextSuicideTime": 3688, - "m_fTimeLastHurt": 3680, - "m_flDeathTime": 3684, - "m_hController": 3704, - "m_iHideHUD": 3532, - "m_iHltvReplayEntity": 3720, - "m_nHighestGeneratedServerViewAngleChangeIndex": 3504, - "m_pAutoaimServices": 3360, - "m_pCameraServices": 3400, - "m_pExpresser": 3696, - "m_pFlashlightServices": 3392, - "m_pItemServices": 3352, - "m_pMovementServices": 3408, - "m_pObserverServices": 3368, - "m_pUseServices": 3384, - "m_pWaterServices": 3376, - "m_pWeaponServices": 3344, - "m_skybox3d": 3536, - "m_sndOpvarLatchData": 3728, - "v_angle": 3508, - "v_anglePrevious": 3520 + "m_ServerViewAngleChanges": 2648, + "m_fHltvReplayDelay": 2936, + "m_fHltvReplayEnd": 2940, + "m_fInitHUD": 2916, + "m_fNextSuicideTime": 2912, + "m_fTimeLastHurt": 2904, + "m_flDeathTime": 2908, + "m_hController": 2928, + "m_iHideHUD": 2756, + "m_iHltvReplayEntity": 2944, + "m_nHighestGeneratedServerViewAngleChangeIndex": 2728, + "m_pAutoaimServices": 2584, + "m_pCameraServices": 2624, + "m_pExpresser": 2920, + "m_pFlashlightServices": 2616, + "m_pItemServices": 2576, + "m_pMovementServices": 2632, + "m_pObserverServices": 2592, + "m_pUseServices": 2608, + "m_pWaterServices": 2600, + "m_pWeaponServices": 2568, + "m_skybox3d": 2760, + "m_sndOpvarLatchData": 2952, + "v_angle": 2732, + "v_anglePrevious": 2744 }, "metadata": [ { @@ -1991,14 +1991,14 @@ }, "CBasePlayerWeapon": { "fields": { - "m_OnPlayerUse": 3992, - "m_flNextPrimaryAttackTickRatio": 3964, - "m_flNextSecondaryAttackTickRatio": 3972, - "m_iClip1": 3976, - "m_iClip2": 3980, - "m_nNextPrimaryAttackTick": 3960, - "m_nNextSecondaryAttackTick": 3968, - "m_pReserveAmmo": 3984 + "m_OnPlayerUse": 3216, + "m_flNextPrimaryAttackTickRatio": 3188, + "m_flNextSecondaryAttackTickRatio": 3196, + "m_iClip1": 3200, + "m_iClip2": 3204, + "m_nNextPrimaryAttackTick": 3184, + "m_nNextSecondaryAttackTick": 3192, + "m_pReserveAmmo": 3208 }, "metadata": [ { @@ -2100,53 +2100,53 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 3064, - "m_bModelOverrodeBlockLOS": 3056, - "m_iShapeType": 3060, - "m_mPreferredCatchTransform": 3068 + "m_bConformToCollisionBounds": 2288, + "m_bModelOverrodeBlockLOS": 2280, + "m_iShapeType": 2284, + "m_mPreferredCatchTransform": 2292 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBasePropDoor": { "fields": { - "m_OnAjarOpen": 4328, - "m_OnBlockedClosing": 3968, - "m_OnBlockedOpening": 4008, - "m_OnClose": 4208, - "m_OnFullyClosed": 4128, - "m_OnFullyOpen": 4168, - "m_OnLockedUse": 4288, - "m_OnOpen": 4248, - "m_OnUnblockedClosing": 4048, - "m_OnUnblockedOpening": 4088, - "m_SlaveName": 3952, - "m_SoundClose": 3888, - "m_SoundJiggle": 3928, - "m_SoundLatch": 3912, - "m_SoundLock": 3896, - "m_SoundLockedAnim": 3936, - "m_SoundMoving": 3872, - "m_SoundOpen": 3880, - "m_SoundPound": 3920, - "m_SoundUnlock": 3904, - "m_bFirstBlocked": 3804, - "m_bForceClosed": 3840, - "m_bLocked": 3772, - "m_bNeedsHardware": 3764, - "m_closedAngles": 3788, - "m_closedPosition": 3776, - "m_eDoorState": 3768, - "m_flAutoReturnDelay": 3732, - "m_hActivator": 3856, - "m_hBlocker": 3800, - "m_hDoorList": 3736, - "m_hMaster": 3960, - "m_ls": 3808, - "m_nHardwareType": 3760, - "m_nPhysicsMaterial": 3948, - "m_numCloseAttempts": 3944, - "m_vecLatchWorldPosition": 3844 + "m_OnAjarOpen": 3560, + "m_OnBlockedClosing": 3200, + "m_OnBlockedOpening": 3240, + "m_OnClose": 3440, + "m_OnFullyClosed": 3360, + "m_OnFullyOpen": 3400, + "m_OnLockedUse": 3520, + "m_OnOpen": 3480, + "m_OnUnblockedClosing": 3280, + "m_OnUnblockedOpening": 3320, + "m_SlaveName": 3184, + "m_SoundClose": 3120, + "m_SoundJiggle": 3160, + "m_SoundLatch": 3144, + "m_SoundLock": 3128, + "m_SoundLockedAnim": 3168, + "m_SoundMoving": 3104, + "m_SoundOpen": 3112, + "m_SoundPound": 3152, + "m_SoundUnlock": 3136, + "m_bFirstBlocked": 3036, + "m_bForceClosed": 3072, + "m_bLocked": 3004, + "m_bNeedsHardware": 2996, + "m_closedAngles": 3020, + "m_closedPosition": 3008, + "m_eDoorState": 3000, + "m_flAutoReturnDelay": 2960, + "m_hActivator": 3088, + "m_hBlocker": 3032, + "m_hDoorList": 2968, + "m_hMaster": 3192, + "m_ls": 3040, + "m_nHardwareType": 2992, + "m_nPhysicsMaterial": 3180, + "m_numCloseAttempts": 3176, + "m_vecLatchWorldPosition": 3076 }, "metadata": [ { @@ -2207,40 +2207,40 @@ }, "CBaseToggle": { "fields": { - "m_bAlwaysFireBlockedOutputs": 2568, - "m_flHeight": 2632, - "m_flLip": 2564, - "m_flMoveDistance": 2556, - "m_flWait": 2560, - "m_hActivator": 2636, - "m_movementType": 2664, - "m_sMaster": 2672, - "m_toggle_state": 2552, - "m_vecAngle1": 2608, - "m_vecAngle2": 2620, - "m_vecFinalAngle": 2652, - "m_vecFinalDest": 2640, - "m_vecMoveAng": 2596, - "m_vecPosition1": 2572, - "m_vecPosition2": 2584 + "m_bAlwaysFireBlockedOutputs": 1824, + "m_flHeight": 1888, + "m_flLip": 1820, + "m_flMoveDistance": 1812, + "m_flWait": 1816, + "m_hActivator": 1892, + "m_movementType": 1920, + "m_sMaster": 1928, + "m_toggle_state": 1808, + "m_vecAngle1": 1864, + "m_vecAngle2": 1876, + "m_vecFinalAngle": 1908, + "m_vecFinalDest": 1896, + "m_vecMoveAng": 1852, + "m_vecPosition1": 1828, + "m_vecPosition2": 1840 }, "metadata": [], "parent": "CBaseModelEntity" }, "CBaseTrigger": { "fields": { - "m_OnEndTouch": 2784, - "m_OnEndTouchAll": 2824, - "m_OnNotTouching": 2944, - "m_OnStartTouch": 2704, - "m_OnStartTouchAll": 2744, - "m_OnTouching": 2864, - "m_OnTouchingEachEntity": 2904, - "m_bClientSidePredicted": 3008, - "m_bDisabled": 2680, - "m_hFilter": 2696, - "m_hTouchingEntities": 2984, - "m_iFilterName": 2688 + "m_OnEndTouch": 2040, + "m_OnEndTouchAll": 2080, + "m_OnNotTouching": 2200, + "m_OnStartTouch": 1960, + "m_OnStartTouchAll": 2000, + "m_OnTouching": 2120, + "m_OnTouchingEachEntity": 2160, + "m_bClientSidePredicted": 2264, + "m_bDisabled": 1936, + "m_hFilter": 1952, + "m_hTouchingEntities": 2240, + "m_iFilterName": 1944 }, "metadata": [ { @@ -2262,17 +2262,17 @@ }, "CBaseViewModel": { "fields": { - "m_flAnimationStartTime": 3084, - "m_hControlPanel": 3124, - "m_hOldLayerSequence": 3112, - "m_hWeapon": 3088, - "m_nAnimationParity": 3080, - "m_nViewModelIndex": 3076, - "m_oldLayer": 3116, - "m_oldLayerStartTime": 3120, - "m_sAnimationPrefix": 3104, - "m_sVMName": 3096, - "m_vecLastFacing": 3064 + "m_flAnimationStartTime": 2308, + "m_hControlPanel": 2348, + "m_hOldLayerSequence": 2336, + "m_hWeapon": 2312, + "m_nAnimationParity": 2304, + "m_nViewModelIndex": 2300, + "m_oldLayer": 2340, + "m_oldLayerStartTime": 2344, + "m_sAnimationPrefix": 2328, + "m_sVMName": 2320, + "m_vecLastFacing": 2288 }, "metadata": [ { @@ -2361,30 +2361,30 @@ }, "CBeam": { "fields": { - "m_bTurnedOff": 2688, - "m_fAmplitude": 2668, - "m_fEndWidth": 2656, - "m_fFadeLength": 2660, - "m_fHaloScale": 2664, - "m_fSpeed": 2676, - "m_fStartFrame": 2672, - "m_fWidth": 2652, - "m_flDamage": 2564, - "m_flFireTime": 2560, - "m_flFrame": 2680, - "m_flFrameRate": 2552, - "m_flHDRColorScale": 2556, - "m_hAttachEntity": 2600, - "m_hBaseMaterial": 2576, - "m_hEndEntity": 2704, - "m_nAttachIndex": 2640, - "m_nBeamFlags": 2596, - "m_nBeamType": 2592, - "m_nClipStyle": 2684, - "m_nDissolveType": 2708, - "m_nHaloIndex": 2584, - "m_nNumBeamEnts": 2568, - "m_vecEndPos": 2692 + "m_bTurnedOff": 1944, + "m_fAmplitude": 1924, + "m_fEndWidth": 1912, + "m_fFadeLength": 1916, + "m_fHaloScale": 1920, + "m_fSpeed": 1932, + "m_fStartFrame": 1928, + "m_fWidth": 1908, + "m_flDamage": 1820, + "m_flFireTime": 1816, + "m_flFrame": 1936, + "m_flFrameRate": 1808, + "m_flHDRColorScale": 1812, + "m_hAttachEntity": 1856, + "m_hBaseMaterial": 1832, + "m_hEndEntity": 1960, + "m_nAttachIndex": 1896, + "m_nBeamFlags": 1852, + "m_nBeamType": 1848, + "m_nClipStyle": 1940, + "m_nDissolveType": 1964, + "m_nHaloIndex": 1840, + "m_nNumBeamEnts": 1824, + "m_vecEndPos": 1948 }, "metadata": [ { @@ -2520,17 +2520,17 @@ }, "CBlood": { "fields": { - "m_Color": 1984, - "m_flAmount": 1980, - "m_vecSprayAngles": 1956, - "m_vecSprayDir": 1968 + "m_Color": 1244, + "m_flAmount": 1240, + "m_vecSprayAngles": 1216, + "m_vecSprayDir": 1228 }, "metadata": [], "parent": "CPointEntity" }, "CBodyComponent": { "fields": { - "__m_pChainEntity": 40, + "__m_pChainEntity": 32, "m_pSceneNode": 8 }, "metadata": [], @@ -2538,7 +2538,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1152 + "m_animationController": 1120 }, "metadata": [ { @@ -2556,7 +2556,7 @@ }, "CBodyComponentPoint": { "fields": { - "m_sceneNode": 96 + "m_sceneNode": 80 }, "metadata": [ { @@ -2569,7 +2569,7 @@ }, "CBodyComponentSkeletonInstance": { "fields": { - "m_skeletonInstance": 96 + "m_skeletonInstance": 80 }, "metadata": [ { @@ -2582,15 +2582,15 @@ }, "CBombTarget": { "fields": { - "m_OnBombDefused": 3096, - "m_OnBombExplode": 3016, - "m_OnBombPlanted": 3056, - "m_bBombPlantedHere": 3138, - "m_bIsBombSiteB": 3136, - "m_bIsHeistBombTarget": 3137, - "m_hInstructorHint": 3152, - "m_nBombSiteDesignation": 3156, - "m_szMountTarget": 3144 + "m_OnBombDefused": 2352, + "m_OnBombExplode": 2272, + "m_OnBombPlanted": 2312, + "m_bBombPlantedHere": 2394, + "m_bIsBombSiteB": 2392, + "m_bIsHeistBombTarget": 2393, + "m_hInstructorHint": 2408, + "m_nBombSiteDesignation": 2412, + "m_szMountTarget": 2400 }, "metadata": [ { @@ -2604,18 +2604,18 @@ "CBot": { "fields": { "m_bHasSpawned": 32, - "m_buttonFlags": 184, - "m_forwardSpeed": 172, + "m_buttonFlags": 208, + "m_forwardSpeed": 196, "m_id": 36, - "m_isCrouching": 169, - "m_isRunning": 168, - "m_jumpTimestamp": 192, - "m_leftSpeed": 176, + "m_isCrouching": 193, + "m_isRunning": 192, + "m_jumpTimestamp": 216, + "m_leftSpeed": 200, "m_pController": 16, "m_pPlayer": 24, - "m_postureStackIndex": 224, - "m_verticalSpeed": 180, - "m_viewForward": 196 + "m_postureStackIndex": 248, + "m_verticalSpeed": 204, + "m_viewForward": 220 }, "metadata": [], "parent": null @@ -2632,21 +2632,21 @@ }, "CBreakable": { "fields": { - "m_CPropDataComponent": 2560, - "m_Explosion": 2632, - "m_Material": 2624, - "m_OnBreak": 2672, - "m_OnHealthChanged": 2712, - "m_PerformanceMode": 2752, - "m_flLastPhysicsInfluenceTime": 2760, - "m_flPressureDelay": 2648, - "m_hBreaker": 2628, - "m_hPhysicsAttacker": 2756, - "m_iMinHealthDmg": 2652, - "m_impactEnergyScale": 2664, - "m_iszPropData": 2656, - "m_iszSpawnObject": 2640, - "m_nOverrideBlockLOS": 2668 + "m_CPropDataComponent": 1816, + "m_Explosion": 1888, + "m_Material": 1880, + "m_OnBreak": 1928, + "m_OnHealthChanged": 1968, + "m_PerformanceMode": 2008, + "m_flLastPhysicsInfluenceTime": 2016, + "m_flPressureDelay": 1904, + "m_hBreaker": 1884, + "m_hPhysicsAttacker": 2012, + "m_iMinHealthDmg": 1908, + "m_impactEnergyScale": 1920, + "m_iszPropData": 1912, + "m_iszSpawnObject": 1896, + "m_nOverrideBlockLOS": 1924 }, "metadata": [ { @@ -2659,36 +2659,36 @@ }, "CBreakableProp": { "fields": { - "m_CPropDataComponent": 3128, - "m_OnBreak": 3192, - "m_OnHealthChanged": 3232, - "m_OnTakeDamage": 3272, - "m_PerformanceMode": 3356, - "m_bHasBreakPiecesOrCommands": 3364, - "m_bOriginalBlockLOS": 3424, - "m_bUsePuntSound": 3440, - "m_explodeDamage": 3368, - "m_explodeRadius": 3372, - "m_explosionBuildupSound": 3384, - "m_explosionCustomEffect": 3392, - "m_explosionCustomSound": 3400, - "m_explosionDelay": 3380, - "m_explosionModifier": 3408, - "m_flDefBurstScale": 3336, - "m_flDefaultFadeScale": 3428, - "m_flLastPhysicsInfluenceTime": 3420, - "m_flPressureDelay": 3332, - "m_flPreventDamageBeforeTime": 3360, - "m_hBreaker": 3352, - "m_hFlareEnt": 3436, - "m_hLastAttacker": 3432, - "m_hPhysicsAttacker": 3416, - "m_iMinHealthDmg": 3316, - "m_impactEnergyScale": 3312, - "m_iszPuntSound": 3448, - "m_noGhostCollision": 3456, - "m_preferredCarryAngles": 3320, - "m_vDefBurstOffset": 3340 + "m_CPropDataComponent": 2352, + "m_OnBreak": 2416, + "m_OnHealthChanged": 2456, + "m_OnTakeDamage": 2496, + "m_PerformanceMode": 2580, + "m_bHasBreakPiecesOrCommands": 2588, + "m_bOriginalBlockLOS": 2648, + "m_bUsePuntSound": 2664, + "m_explodeDamage": 2592, + "m_explodeRadius": 2596, + "m_explosionBuildupSound": 2608, + "m_explosionCustomEffect": 2616, + "m_explosionCustomSound": 2624, + "m_explosionDelay": 2604, + "m_explosionModifier": 2632, + "m_flDefBurstScale": 2560, + "m_flDefaultFadeScale": 2652, + "m_flLastPhysicsInfluenceTime": 2644, + "m_flPressureDelay": 2556, + "m_flPreventDamageBeforeTime": 2584, + "m_hBreaker": 2576, + "m_hFlareEnt": 2660, + "m_hLastAttacker": 2656, + "m_hPhysicsAttacker": 2640, + "m_iMinHealthDmg": 2540, + "m_impactEnergyScale": 2536, + "m_iszPuntSound": 2672, + "m_noGhostCollision": 2680, + "m_preferredCarryAngles": 2544, + "m_vDefBurstOffset": 2564 }, "metadata": [ { @@ -2777,9 +2777,9 @@ }, "CBubbling": { "fields": { - "m_density": 2552, - "m_frequency": 2556, - "m_state": 2560 + "m_density": 1808, + "m_frequency": 1812, + "m_state": 1816 }, "metadata": [], "parent": "CBaseModelEntity" @@ -2803,24 +2803,24 @@ }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 3012 + "m_LegacyTeamNum": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CC4": { "fields": { - "m_bBombPlacedAnimation": 4544, - "m_bBombPlanted": 4587, - "m_bDoValidDroppedPositionCheck": 4536, - "m_bIsPlantingViaUse": 4545, - "m_bPlayedArmingBeeps": 4580, - "m_bStartedArming": 4537, - "m_entitySpottedState": 4552, - "m_fArmedTime": 4540, - "m_nSpotRules": 4576, - "m_vecLastValidDroppedPosition": 4524, - "m_vecLastValidPlayerHeldPosition": 4512 + "m_bBombPlacedAnimation": 3768, + "m_bBombPlanted": 3811, + "m_bDoValidDroppedPositionCheck": 3760, + "m_bIsPlantingViaUse": 3769, + "m_bPlayedArmingBeeps": 3804, + "m_bStartedArming": 3761, + "m_entitySpottedState": 3776, + "m_fArmedTime": 3764, + "m_nSpotRules": 3800, + "m_vecLastValidDroppedPosition": 3748, + "m_vecLastValidPlayerHeldPosition": 3736 }, "metadata": [ { @@ -2853,154 +2853,154 @@ }, "CCSBot": { "fields": { - "m_aimError": 24720, - "m_aimFocus": 24748, - "m_aimFocusInterval": 24752, - "m_aimFocusNextUpdate": 24756, - "m_aimGoal": 24732, - "m_alertTimer": 440, - "m_allowAutoFollowTime": 412, - "m_approachPointCount": 23528, - "m_approachPointViewPosition": 23532, - "m_areaEnteredTimestamp": 21980, - "m_attackedTimestamp": 25396, - "m_attacker": 25392, - "m_attentionInterval": 25376, - "m_avgVel": 25764, - "m_avgVelCount": 25808, - "m_avgVelIndex": 25804, - "m_avoid": 1252, - "m_avoidFriendTimer": 22008, - "m_avoidTimestamp": 1256, - "m_bAllowActive": 400, - "m_bEyeAnglesUnderPathFinderControl": 1280, - "m_bIsSleeping": 25496, - "m_bendNoisePositionValid": 23068, - "m_bentNoisePosition": 23056, - "m_blindFire": 372, - "m_bomber": 25360, - "m_burnedByFlamesTimer": 25400, - "m_checkedHidingSpotCount": 24664, - "m_closestVisibleFriend": 25368, - "m_closestVisibleHumanFriend": 25372, - "m_combatRange": 316, - "m_currentEnemyAcquireTimestamp": 24820, - "m_desiredTeam": 22928, - "m_diedLastRound": 356, - "m_enemy": 24792, - "m_enemyDeathTimestamp": 24824, - "m_enemyQueueAttendIndex": 25690, - "m_enemyQueueCount": 25689, - "m_enemyQueueIndex": 25688, - "m_equipTimer": 25424, - "m_eyePosition": 240, - "m_fireWeaponTimestamp": 25464, - "m_firstSawEnemyTimestamp": 24816, - "m_followTimestamp": 408, - "m_forwardAngle": 23080, - "m_friendDeathTimestamp": 24828, - "m_goalEntity": 1248, - "m_goalPosition": 1236, - "m_hasJoined": 22932, - "m_hasVisitedEnemySpawn": 1261, - "m_hostageEscortCount": 22920, - "m_hostageEscortCountTimestamp": 22924, - "m_hurryTimer": 416, - "m_ignoreEnemiesTimer": 24768, - "m_inhibitLookAroundTimestamp": 23084, - "m_inhibitWaitingForHostageTimer": 22936, - "m_isAimingAtEnemy": 25420, - "m_isAttacking": 1212, - "m_isAvoidingGrenade": 23600, - "m_isEnemySniperVisible": 25497, - "m_isEnemyVisible": 24796, - "m_isFollowing": 401, - "m_isFriendInTheWay": 22032, - "m_isLastEnemyDead": 24832, - "m_isOpeningDoor": 1213, - "m_isRapidFiring": 25421, - "m_isRogue": 320, - "m_isStopping": 1260, - "m_isStuck": 25691, - "m_isWaitingBehindFriend": 22064, - "m_isWaitingForHostage": 22933, - "m_lastEnemyPosition": 24800, - "m_lastOrigin": 25812, - "m_lastRadioRecievedTimestamp": 25828, - "m_lastRadioSentTimestamp": 25832, - "m_lastSawEnemyTimestamp": 24812, - "m_lastValidReactionQueueFrame": 25864, - "m_lastVictimID": 25416, - "m_leader": 404, - "m_lookAheadAngle": 23076, - "m_lookAroundStateTimestamp": 23072, - "m_lookAtDesc": 23128, - "m_lookAtSpot": 23092, - "m_lookAtSpotAngleTolerance": 23116, - "m_lookAtSpotAttack": 23121, - "m_lookAtSpotClearIfClose": 23120, - "m_lookAtSpotDuration": 23108, - "m_lookAtSpotTimestamp": 23112, - "m_lookForWeaponsOnGroundTimer": 25472, - "m_lookPitch": 24668, - "m_lookPitchVel": 24672, - "m_lookYaw": 24676, - "m_lookYawVel": 24680, - "m_mustRunTimer": 22184, - "m_name": 252, - "m_nearbyEnemyCount": 24836, - "m_nearbyFriendCount": 25364, - "m_nextCleanupCheckTimestamp": 25760, - "m_noiseBendTimer": 23032, - "m_noisePosition": 22984, - "m_noiseSource": 23008, - "m_noiseTimestamp": 23000, - "m_noiseTravelDistance": 22996, - "m_panicTimer": 488, - "m_pathIndex": 21976, - "m_pathLadderEnd": 22108, - "m_peripheralTimestamp": 23136, - "m_playerTravelDistance": 22256, - "m_politeTimer": 22040, - "m_radioPosition": 25840, - "m_radioSubject": 25836, - "m_repathTimer": 21984, - "m_rogueTimer": 328, - "m_safeTime": 360, - "m_sawEnemySniperTimer": 25504, - "m_sneakTimer": 464, - "m_spotCheckTimestamp": 23632, - "m_stateTimestamp": 1208, - "m_stillTimer": 1264, - "m_stuckJumpTimer": 25736, - "m_stuckSpot": 25696, - "m_stuckTimestamp": 25692, - "m_surpriseTimer": 376, - "m_targetSpot": 24684, - "m_targetSpotPredicted": 24708, - "m_targetSpotTime": 24744, - "m_targetSpotVelocity": 24696, - "m_taskEntity": 1220, - "m_tossGrenadeTimer": 23568, - "m_travelDistancePhase": 22512, - "m_updateTravelDistanceTimer": 22232, - "m_viewSteadyTimer": 23544, - "m_visibleEnemyParts": 24797, - "m_voiceEndTimestamp": 25852, - "m_waitForHostageTimer": 22960, - "m_waitTimer": 22208, - "m_wasSafe": 364, - "m_wiggleTimer": 25712, - "m_zoomTimer": 25440 + "m_aimError": 24776, + "m_aimFocus": 24804, + "m_aimFocusInterval": 24808, + "m_aimFocusNextUpdate": 24812, + "m_aimGoal": 24788, + "m_alertTimer": 464, + "m_allowAutoFollowTime": 436, + "m_approachPointCount": 23584, + "m_approachPointViewPosition": 23588, + "m_areaEnteredTimestamp": 22036, + "m_attackedTimestamp": 25452, + "m_attacker": 25448, + "m_attentionInterval": 25432, + "m_avgVel": 25820, + "m_avgVelCount": 25864, + "m_avgVelIndex": 25860, + "m_avoid": 1276, + "m_avoidFriendTimer": 22064, + "m_avoidTimestamp": 1280, + "m_bAllowActive": 424, + "m_bEyeAnglesUnderPathFinderControl": 1304, + "m_bIsSleeping": 25552, + "m_bendNoisePositionValid": 23124, + "m_bentNoisePosition": 23112, + "m_blindFire": 396, + "m_bomber": 25416, + "m_burnedByFlamesTimer": 25456, + "m_checkedHidingSpotCount": 24720, + "m_closestVisibleFriend": 25424, + "m_closestVisibleHumanFriend": 25428, + "m_combatRange": 340, + "m_currentEnemyAcquireTimestamp": 24876, + "m_desiredTeam": 22984, + "m_diedLastRound": 380, + "m_enemy": 24848, + "m_enemyDeathTimestamp": 24880, + "m_enemyQueueAttendIndex": 25746, + "m_enemyQueueCount": 25745, + "m_enemyQueueIndex": 25744, + "m_equipTimer": 25480, + "m_eyePosition": 264, + "m_fireWeaponTimestamp": 25520, + "m_firstSawEnemyTimestamp": 24872, + "m_followTimestamp": 432, + "m_forwardAngle": 23136, + "m_friendDeathTimestamp": 24884, + "m_goalEntity": 1272, + "m_goalPosition": 1260, + "m_hasJoined": 22988, + "m_hasVisitedEnemySpawn": 1285, + "m_hostageEscortCount": 22976, + "m_hostageEscortCountTimestamp": 22980, + "m_hurryTimer": 440, + "m_ignoreEnemiesTimer": 24824, + "m_inhibitLookAroundTimestamp": 23140, + "m_inhibitWaitingForHostageTimer": 22992, + "m_isAimingAtEnemy": 25476, + "m_isAttacking": 1236, + "m_isAvoidingGrenade": 23656, + "m_isEnemySniperVisible": 25553, + "m_isEnemyVisible": 24852, + "m_isFollowing": 425, + "m_isFriendInTheWay": 22088, + "m_isLastEnemyDead": 24888, + "m_isOpeningDoor": 1237, + "m_isRapidFiring": 25477, + "m_isRogue": 344, + "m_isStopping": 1284, + "m_isStuck": 25747, + "m_isWaitingBehindFriend": 22120, + "m_isWaitingForHostage": 22989, + "m_lastEnemyPosition": 24856, + "m_lastOrigin": 25868, + "m_lastRadioRecievedTimestamp": 25884, + "m_lastRadioSentTimestamp": 25888, + "m_lastSawEnemyTimestamp": 24868, + "m_lastValidReactionQueueFrame": 25920, + "m_lastVictimID": 25472, + "m_leader": 428, + "m_lookAheadAngle": 23132, + "m_lookAroundStateTimestamp": 23128, + "m_lookAtDesc": 23184, + "m_lookAtSpot": 23148, + "m_lookAtSpotAngleTolerance": 23172, + "m_lookAtSpotAttack": 23177, + "m_lookAtSpotClearIfClose": 23176, + "m_lookAtSpotDuration": 23164, + "m_lookAtSpotTimestamp": 23168, + "m_lookForWeaponsOnGroundTimer": 25528, + "m_lookPitch": 24724, + "m_lookPitchVel": 24728, + "m_lookYaw": 24732, + "m_lookYawVel": 24736, + "m_mustRunTimer": 22240, + "m_name": 276, + "m_nearbyEnemyCount": 24892, + "m_nearbyFriendCount": 25420, + "m_nextCleanupCheckTimestamp": 25816, + "m_noiseBendTimer": 23088, + "m_noisePosition": 23040, + "m_noiseSource": 23064, + "m_noiseTimestamp": 23056, + "m_noiseTravelDistance": 23052, + "m_panicTimer": 512, + "m_pathIndex": 22032, + "m_pathLadderEnd": 22164, + "m_peripheralTimestamp": 23192, + "m_playerTravelDistance": 22312, + "m_politeTimer": 22096, + "m_radioPosition": 25896, + "m_radioSubject": 25892, + "m_repathTimer": 22040, + "m_rogueTimer": 352, + "m_safeTime": 384, + "m_sawEnemySniperTimer": 25560, + "m_sneakTimer": 488, + "m_spotCheckTimestamp": 23688, + "m_stateTimestamp": 1232, + "m_stillTimer": 1288, + "m_stuckJumpTimer": 25792, + "m_stuckSpot": 25752, + "m_stuckTimestamp": 25748, + "m_surpriseTimer": 400, + "m_targetSpot": 24740, + "m_targetSpotPredicted": 24764, + "m_targetSpotTime": 24800, + "m_targetSpotVelocity": 24752, + "m_taskEntity": 1244, + "m_tossGrenadeTimer": 23624, + "m_travelDistancePhase": 22568, + "m_updateTravelDistanceTimer": 22288, + "m_viewSteadyTimer": 23600, + "m_visibleEnemyParts": 24853, + "m_voiceEndTimestamp": 25908, + "m_waitForHostageTimer": 23016, + "m_waitTimer": 22264, + "m_wasSafe": 388, + "m_wiggleTimer": 25768, + "m_zoomTimer": 25496 }, "metadata": [], "parent": "CBot" }, "CCSGOViewModel": { "fields": { - "m_bShouldIgnoreOffsetAndAccuracy": 3128, - "m_nOldWeaponParity": 3136, - "m_nWeaponParity": 3132 + "m_bShouldIgnoreOffsetAndAccuracy": 2352, + "m_nOldWeaponParity": 2360, + "m_nWeaponParity": 2356 }, "metadata": [ { @@ -3037,14 +3037,14 @@ }, "CCSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1984, - "m_glovesItem": 2616, - "m_nOrdinal": 1964, - "m_nRandom": 1960, - "m_nVariant": 1956, - "m_sWeaponName": 1968, - "m_weaponItem": 3248, - "m_xuid": 1976 + "m_agentItem": 1248, + "m_glovesItem": 1880, + "m_nOrdinal": 1224, + "m_nRandom": 1220, + "m_nVariant": 1216, + "m_sWeaponName": 1232, + "m_weaponItem": 2512, + "m_xuid": 1240 }, "metadata": [ { @@ -3179,13 +3179,13 @@ "m_CTSpawnPointsMasterList": 3904, "m_MatchDevice": 304, "m_MinimapVerticalSectionHeights": 3264, - "m_RetakeRules": 5456, + "m_RetakeRules": 5496, "m_TeamRespawnWaveTimes": 2980, "m_TerroristSpawnPoints": 4000, "m_TerroristSpawnPointsMasterList": 3928, "m_arrProhibitedItemIndices": 2380, "m_arrSelectedHostageSpawnIndices": 3464, - "m_arrTeamUniqueKillWeaponsMatch": 5864, + "m_arrTeamUniqueKillWeaponsMatch": 5904, "m_arrTournamentActiveCasterAccounts": 2580, "m_bAllowWeaponSwitch": 4648, "m_bAnyHostageReached": 284, @@ -3224,10 +3224,10 @@ "m_bNoTerroristsKilled": 3732, "m_bPickNewTeamsOnReset": 3494, "m_bPlayAllStepSoundsOnServer": 298, - "m_bPlayedTeamIntroVO": 6020, + "m_bPlayedTeamIntroVO": 6060, "m_bRespawningAllRespawnablePlayers": 3952, - "m_bRoundEndNoMusic": 6076, - "m_bRoundEndShowTimerDefend": 6032, + "m_bRoundEndNoMusic": 6116, + "m_bRoundEndShowTimerDefend": 6072, "m_bRoundTimeWarningTriggered": 4649, "m_bScrambleTeamsOnRestart": 3495, "m_bServerPaused": 212, @@ -3237,14 +3237,14 @@ "m_bSwitchingTeamsAtRoundReset": 5309, "m_bTCantBuy": 2616, "m_bTargetBombed": 3808, - "m_bTeamIntroPeriod": 6012, - "m_bTeamLastKillUsedUniqueWeaponMatch": 5960, + "m_bTeamIntroPeriod": 6052, + "m_bTeamLastKillUsedUniqueWeaponMatch": 6000, "m_bTechnicalTimeOut": 232, "m_bTerroristTimeOutActive": 213, "m_bVoiceWonMatchBragFired": 3708, "m_bVoteCalled": 3792, "m_bWarmupPeriod": 201, - "m_eRoundEndReason": 6028, + "m_eRoundEndReason": 6068, "m_eRoundWinReason": 2612, "m_endMatchOnRoundReset": 3440, "m_endMatchOnThink": 3441, @@ -3254,7 +3254,7 @@ "m_fMatchStartTime": 240, "m_fNextUpdateTeamClanNamesTime": 4656, "m_fRoundStartTime": 244, - "m_fTeamIntroPeriodEnd": 6016, + "m_fTeamIntroPeriodEnd": 6056, "m_fWarmupNextChatNoticeTime": 3712, "m_fWarmupPeriodEnd": 204, "m_fWarmupPeriodStart": 208, @@ -3267,7 +3267,7 @@ "m_flGameStartTime": 256, "m_flIntermissionEndTime": 3424, "m_flIntermissionStartTime": 3420, - "m_flLastPerfSampleTime": 22488, + "m_flLastPerfSampleTime": 22528, "m_flLastThinkTime": 4660, "m_flMatchInfoDecidedTime": 3636, "m_flNextHostageAnnouncement": 3728, @@ -3278,7 +3278,7 @@ "m_flTerroristTimeOutRemaining": 216, "m_flVoteCheckThrottle": 3796, "m_gamePhase": 264, - "m_hPlayerResource": 5448, + "m_hPlayerResource": 5488, "m_hostageWasInjured": 3776, "m_hostageWasKilled": 3777, "m_iAccountCT": 3680, @@ -3301,15 +3301,15 @@ "m_iNumSpawnableCT": 3460, "m_iNumSpawnableTerrorist": 3456, "m_iNumTerrorist": 3448, - "m_iRoundEndFunFactData1": 6052, - "m_iRoundEndFunFactData2": 6056, - "m_iRoundEndFunFactData3": 6060, - "m_iRoundEndFunFactPlayerSlot": 6048, - "m_iRoundEndLegacy": 6080, - "m_iRoundEndPlayerCount": 6072, - "m_iRoundEndTimerTime": 6036, - "m_iRoundEndWinnerTeam": 6024, - "m_iRoundStartRoundNumber": 6088, + "m_iRoundEndFunFactData1": 6092, + "m_iRoundEndFunFactData2": 6096, + "m_iRoundEndFunFactData3": 6100, + "m_iRoundEndFunFactPlayerSlot": 6088, + "m_iRoundEndLegacy": 6120, + "m_iRoundEndPlayerCount": 6112, + "m_iRoundEndTimerTime": 6076, + "m_iRoundEndWinnerTeam": 6064, + "m_iRoundStartRoundNumber": 6128, "m_iRoundTime": 236, "m_iRoundWinStatus": 2608, "m_iSpawnPointCount_CT": 3688, @@ -3317,7 +3317,7 @@ "m_iSpectatorSlotCount": 300, "m_iTotalRoundsPlayed": 3432, "m_iUnBalancedRounds": 3436, - "m_nCTTeamIntroVariant": 6008, + "m_nCTTeamIntroVariant": 6048, "m_nCTTimeOuts": 228, "m_nEndMatchMapGroupVoteOptions": 3340, "m_nEndMatchMapGroupVoteTypes": 3300, @@ -3326,18 +3326,18 @@ "m_nHalloweenMaskListSeed": 2600, "m_nLastFreezeEndBeep": 3804, "m_nMatchAbortedEarlyReason": 5304, - "m_nMatchEndCount": 6000, + "m_nMatchEndCount": 6040, "m_nMatchInfoShowType": 3632, "m_nNextMapInMapgroup": 312, "m_nOvertimePlaying": 276, "m_nQueuedMatchmakingMode": 292, - "m_nRoundEndCount": 6084, - "m_nRoundStartCount": 6092, + "m_nRoundEndCount": 6124, + "m_nRoundStartCount": 6132, "m_nRoundsPlayedThisPhase": 272, "m_nServerQuestID": 3236, "m_nShorthandedBonusLastEvalRound": 4668, "m_nSpawnPointsRandomSeed": 3488, - "m_nTTeamIntroVariant": 6004, + "m_nTTeamIntroVariant": 6044, "m_nTerroristTimeOuts": 224, "m_nTournamentPredictionsPct": 2364, "m_numBestOfMaps": 2596, @@ -3349,8 +3349,8 @@ "m_pGameModeRules": 5336, "m_pQueuedMatchmakingReservationString": 3544, "m_phaseChangeAnnouncementTime": 4652, - "m_sRoundEndFunFactToken": 6040, - "m_sRoundEndMessage": 6064, + "m_sRoundEndFunFactToken": 6080, + "m_sRoundEndMessage": 6104, "m_szMatchStatTxt": 1340, "m_szTournamentEventName": 316, "m_szTournamentEventStage": 828, @@ -3843,7 +3843,7 @@ }, "CCSGameRulesProxy": { "fields": { - "m_pGameRules": 1960 + "m_pGameRules": 1216 }, "metadata": [ { @@ -3932,7 +3932,7 @@ }, "CCSPlace": { "fields": { - "m_name": 2560 + "m_name": 1816 }, "metadata": [], "parent": "CServerOnlyModelEntity" @@ -3978,92 +3978,92 @@ }, "CCSPlayerController": { "fields": { - "m_DesiredObserverMode": 2892, - "m_LastTeamDamageWarningTime": 64648, - "m_LastTimePlayerWasDisconnectedForPawnsRemove": 64652, - "m_bAbandonAllowsSurrender": 2854, - "m_bAbandonOffersInstantSurrender": 2855, - "m_bAttemptedToGetColor": 2677, - "m_bCanControlObservedBot": 2880, - "m_bCannotBeKicked": 2852, - "m_bControllingBot": 2872, - "m_bDisconnection1MinWarningPrinted": 2856, - "m_bEverFullyConnected": 2853, - "m_bEverPlayedOnTeam": 2676, - "m_bGaveTeamDamageWarning": 64634, - "m_bGaveTeamDamageWarningThisRound": 64635, - "m_bHasBeenControlledByPlayerThisRound": 2874, - "m_bHasCommunicationAbuseMute": 2652, - "m_bHasControlledBotThisRound": 2873, - "m_bHasSeenJoinGame": 2686, - "m_bInSwitchTeam": 2685, - "m_bJustBecameSpectator": 2687, - "m_bJustDidTeamKill": 64632, - "m_bMvpNoMusic": 2968, - "m_bPawnHasDefuser": 2912, - "m_bPawnHasHelmet": 2913, - "m_bPawnIsAlive": 2900, - "m_bPunishForTeamKill": 64633, - "m_bRemoveAllItemsOnNextRoundReset": 2689, - "m_bScoreReported": 2857, - "m_bShowHints": 64624, - "m_bSwitchTeamsOnNextRoundReset": 2688, - "m_bTeamChanged": 2684, - "m_dblLastReceivedPacketPlatFloatTime": 64640, - "m_eMvpReason": 2972, - "m_flForceTeamTime": 2668, - "m_flSmoothedPing": 2992, - "m_hDesiredObserverTarget": 2896, - "m_hObserverPawn": 2888, - "m_hOriginalControllerOfCurrentPawn": 2928, - "m_hPlayerPawn": 2884, - "m_iCoachingTeam": 2736, - "m_iCompTeammateColor": 2672, - "m_iCompetitiveRankType": 2768, - "m_iCompetitiveRanking": 2760, - "m_iCompetitiveRankingPredicted_Loss": 2776, - "m_iCompetitiveRankingPredicted_Tie": 2780, - "m_iCompetitiveRankingPredicted_Win": 2772, - "m_iCompetitiveWins": 2764, - "m_iDraftIndex": 2840, - "m_iMVPs": 2984, - "m_iMusicKitID": 2976, - "m_iMusicKitMVPs": 2980, - "m_iNextTimeCheck": 64628, - "m_iPawnArmor": 2908, - "m_iPawnBotDifficulty": 2924, - "m_iPawnHealth": 2904, - "m_iPawnLifetimeEnd": 2920, - "m_iPawnLifetimeStart": 2916, - "m_iPendingTeamNum": 2664, - "m_iPing": 2648, - "m_iRoundScore": 2936, - "m_iRoundsWon": 2940, - "m_iScore": 2932, - "m_iTeammatePreferredColor": 2680, - "m_lastHeldVoteTimer": 64600, - "m_msQueuedModeDisconnectionTimestamp": 2844, - "m_nBotsControlledThisRound": 2876, - "m_nDisconnectionTick": 2860, - "m_nEndMatchNextMapVote": 2784, - "m_nNonSuspiciousHitStreak": 64660, - "m_nPawnCharacterDefIndex": 2914, - "m_nPlayerDominated": 2744, - "m_nPlayerDominatingMe": 2752, - "m_nQuestProgressReason": 2792, - "m_nSuspiciousHitCount": 64656, - "m_nUpdateCounter": 2988, - "m_pActionTrackingServices": 2632, - "m_pDamageServices": 2640, - "m_pInGameMoneyServices": 2616, - "m_pInventoryServices": 2624, - "m_szClan": 2696, - "m_szClanName": 2704, - "m_szCrosshairCodes": 2656, - "m_uiAbandonRecordedReason": 2848, - "m_unActiveQuestId": 2788, - "m_unPlayerTvControlFlags": 2796, - "m_vecKills": 2944 + "m_DesiredObserverMode": 2172, + "m_LastTeamDamageWarningTime": 63928, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63932, + "m_bAbandonAllowsSurrender": 2134, + "m_bAbandonOffersInstantSurrender": 2135, + "m_bAttemptedToGetColor": 1957, + "m_bCanControlObservedBot": 2160, + "m_bCannotBeKicked": 2132, + "m_bControllingBot": 2152, + "m_bDisconnection1MinWarningPrinted": 2136, + "m_bEverFullyConnected": 2133, + "m_bEverPlayedOnTeam": 1956, + "m_bGaveTeamDamageWarning": 63914, + "m_bGaveTeamDamageWarningThisRound": 63915, + "m_bHasBeenControlledByPlayerThisRound": 2154, + "m_bHasCommunicationAbuseMute": 1932, + "m_bHasControlledBotThisRound": 2153, + "m_bHasSeenJoinGame": 1966, + "m_bInSwitchTeam": 1965, + "m_bJustBecameSpectator": 1967, + "m_bJustDidTeamKill": 63912, + "m_bMvpNoMusic": 2248, + "m_bPawnHasDefuser": 2192, + "m_bPawnHasHelmet": 2193, + "m_bPawnIsAlive": 2180, + "m_bPunishForTeamKill": 63913, + "m_bRemoveAllItemsOnNextRoundReset": 1969, + "m_bScoreReported": 2137, + "m_bShowHints": 63904, + "m_bSwitchTeamsOnNextRoundReset": 1968, + "m_bTeamChanged": 1964, + "m_dblLastReceivedPacketPlatFloatTime": 63920, + "m_eMvpReason": 2252, + "m_flForceTeamTime": 1948, + "m_flSmoothedPing": 2272, + "m_hDesiredObserverTarget": 2176, + "m_hObserverPawn": 2168, + "m_hOriginalControllerOfCurrentPawn": 2208, + "m_hPlayerPawn": 2164, + "m_iCoachingTeam": 2016, + "m_iCompTeammateColor": 1952, + "m_iCompetitiveRankType": 2048, + "m_iCompetitiveRanking": 2040, + "m_iCompetitiveRankingPredicted_Loss": 2056, + "m_iCompetitiveRankingPredicted_Tie": 2060, + "m_iCompetitiveRankingPredicted_Win": 2052, + "m_iCompetitiveWins": 2044, + "m_iDraftIndex": 2120, + "m_iMVPs": 2264, + "m_iMusicKitID": 2256, + "m_iMusicKitMVPs": 2260, + "m_iNextTimeCheck": 63908, + "m_iPawnArmor": 2188, + "m_iPawnBotDifficulty": 2204, + "m_iPawnHealth": 2184, + "m_iPawnLifetimeEnd": 2200, + "m_iPawnLifetimeStart": 2196, + "m_iPendingTeamNum": 1944, + "m_iPing": 1928, + "m_iRoundScore": 2216, + "m_iRoundsWon": 2220, + "m_iScore": 2212, + "m_iTeammatePreferredColor": 1960, + "m_lastHeldVoteTimer": 63880, + "m_msQueuedModeDisconnectionTimestamp": 2124, + "m_nBotsControlledThisRound": 2156, + "m_nDisconnectionTick": 2140, + "m_nEndMatchNextMapVote": 2064, + "m_nNonSuspiciousHitStreak": 63940, + "m_nPawnCharacterDefIndex": 2194, + "m_nPlayerDominated": 2024, + "m_nPlayerDominatingMe": 2032, + "m_nQuestProgressReason": 2072, + "m_nSuspiciousHitCount": 63936, + "m_nUpdateCounter": 2268, + "m_pActionTrackingServices": 1912, + "m_pDamageServices": 1920, + "m_pInGameMoneyServices": 1896, + "m_pInventoryServices": 1904, + "m_szClan": 1976, + "m_szClanName": 1984, + "m_szCrosshairCodes": 1936, + "m_uiAbandonRecordedReason": 2128, + "m_unActiveQuestId": 2068, + "m_unPlayerTvControlFlags": 2076, + "m_vecKills": 2224 }, "metadata": [ { @@ -4325,7 +4325,7 @@ "fields": { "m_iNumRoundKills": 368, "m_iNumRoundKillsHeadshots": 372, - "m_matchStats": 184, + "m_matchStats": 176, "m_perRoundStats": 64, "m_unTotalRoundDamageDealt": 376 }, @@ -4468,123 +4468,124 @@ }, "CCSPlayerPawn": { "fields": { - "m_ArmorValue": 7164, - "m_EconGloves": 6288, - "m_GunGameImmunityColor": 7244, - "m_LastHealth": 7104, - "m_LastHitBox": 7100, - "m_RetakesMVPBoostExtraUtility": 4436, - "m_TouchingBuyZones": 4392, - "m_aimPunchAngle": 4448, - "m_aimPunchAngleVel": 4460, - "m_aimPunchCache": 4480, - "m_aimPunchTickBase": 4472, - "m_aimPunchTickFraction": 4476, - "m_allowAutoFollowTime": 6984, - "m_angShootAngleHistory": 7292, - "m_angStashedShootAngles": 7256, - "m_bBotAllowActive": 7120, - "m_bGrenadeParametersStashed": 7252, - "m_bHasDeathInfo": 7204, - "m_bHasFemaleVoice": 4178, - "m_bInBombZone": 4418, - "m_bInBombZoneTrigger": 7052, - "m_bInBuyZone": 4385, - "m_bInHostageRescueZone": 4417, - "m_bInHostageResetZone": 4384, - "m_bInNoDefuseArea": 7040, - "m_bIsBuyMenuOpen": 4504, - "m_bIsDefusing": 7030, - "m_bIsGrabbingHostage": 7031, - "m_bIsScoped": 7028, - "m_bIsSpawning": 7184, - "m_bIsWalking": 6960, - "m_bKilledByHeadshot": 7096, - "m_bLastHeadBoneTransformIsValid": 6144, - "m_bLeftHanded": 6937, - "m_bNextSprayDecalTimeExpedited": 6172, - "m_bOnGroundLastTick": 6152, - "m_bRagdollDamageHeadshot": 6268, - "m_bResetArmorNextSpawn": 6988, - "m_bResumeZoom": 7029, - "m_bRetakesHasDefuseKit": 4428, - "m_bRetakesMVPLastRound": 4429, - "m_bSkipOneHeadConstraintUpdate": 6936, - "m_bWaitForNoAttack": 7088, - "m_bWasInBombZoneTrigger": 7053, - "m_bWasInBuyZone": 4416, - "m_bWasInHostageRescueZone": 4419, - "m_entitySpottedState": 7000, - "m_fLastGivenBombTime": 6968, - "m_fLastGivenDefuserTime": 6964, - "m_fSwitchedHandednessTime": 6940, - "m_flDealtDamageToEnemyMostRecentTimestamp": 6972, - "m_flDeathInfoTime": 7208, - "m_flEmitSoundTime": 7036, - "m_flFlinchStack": 7060, - "m_flHealthShotBoostExpirationTime": 4440, - "m_flHitHeading": 7068, - "m_flLandingTimeSeconds": 4444, - "m_flLastAttackedTeammate": 6980, - "m_flLastFriendlyFireDamageReductionRatio": 7180, - "m_flLastPickupPriorityTime": 7160, - "m_flNextSprayDecalTime": 6168, - "m_flSlopeDropHeight": 7140, - "m_flSlopeDropOffset": 7136, - "m_flTimeOfLastInjury": 6164, - "m_flVelocityModifier": 7064, - "m_flViewmodelFOV": 6956, - "m_flViewmodelOffsetX": 6944, - "m_flViewmodelOffsetY": 6948, - "m_flViewmodelOffsetZ": 6952, - "m_grenadeParameterStashTime": 7248, - "m_iBlockingUseActionInProgress": 7032, - "m_iBombSiteIndex": 7044, - "m_iDeathFlags": 7200, - "m_iDisplayHistoryBits": 6976, - "m_iLastWeaponFireUsercmd": 7176, - "m_iPlayerLocked": 6156, - "m_iRetakesMVPBoostItem": 4432, - "m_iRetakesOffering": 4420, - "m_iRetakesOfferingCard": 4424, - "m_iShotsFired": 7056, - "m_ignoreLadderJumpTime": 7092, - "m_lastLandTime": 6148, - "m_nCharacterDefIndex": 4176, - "m_nEconGlovesChanged": 6920, - "m_nHitBodyPart": 7072, - "m_nLastKillerIndex": 6992, - "m_nLastPickupPriority": 7156, - "m_nRagdollDamageBone": 6176, - "m_nSpotRules": 7024, - "m_nWhichBombZone": 7048, - "m_pActionTrackingServices": 4152, - "m_pBot": 7112, - "m_pBulletServices": 4128, - "m_pBuyServices": 4144, - "m_pDamageReactServices": 4168, - "m_pHostageServices": 4136, - "m_pRadioServices": 4160, - "m_qDeathEyeAngles": 6924, - "m_strVOPrefix": 4184, - "m_szLastPlaceName": 4192, - "m_szRagdollDamageWeaponName": 6204, - "m_thirdPersonHeading": 7124, - "m_unCurrentEquipmentValue": 7168, - "m_unFreezetimeEndEquipmentValue": 7172, - "m_unRoundStartEquipmentValue": 7170, - "m_vHeadConstraintOffset": 7144, - "m_vRagdollDamageForce": 6180, - "m_vRagdollDamagePosition": 6192, - "m_vRagdollServerOrigin": 6272, - "m_vecDeathInfoOrigin": 7212, - "m_vecPlayerPatchEconIndices": 7224, - "m_vecStashedGrenadeThrowPosition": 7268, - "m_vecStashedVelocity": 7280, - "m_vecThrowPositionHistory": 7316, - "m_vecTotalBulletForce": 7076, - "m_vecVelocityHistory": 7340, - "m_xLastHeadBoneTransform": 6112 + "m_ArmorValue": 6380, + "m_EconGloves": 5504, + "m_GunGameImmunityColor": 6452, + "m_LastHealth": 6320, + "m_LastHitBox": 6316, + "m_PredictedDamageTags": 6576, + "m_RetakesMVPBoostExtraUtility": 3660, + "m_TouchingBuyZones": 3616, + "m_aimPunchAngle": 3672, + "m_aimPunchAngleVel": 3684, + "m_aimPunchCache": 3704, + "m_aimPunchTickBase": 3696, + "m_aimPunchTickFraction": 3700, + "m_allowAutoFollowTime": 6200, + "m_angShootAngleHistory": 6500, + "m_angStashedShootAngles": 6464, + "m_bBotAllowActive": 6336, + "m_bGrenadeParametersStashed": 6460, + "m_bHasDeathInfo": 6412, + "m_bHasFemaleVoice": 3402, + "m_bInBombZone": 3642, + "m_bInBombZoneTrigger": 6268, + "m_bInBuyZone": 3609, + "m_bInHostageRescueZone": 3641, + "m_bInHostageResetZone": 3608, + "m_bInNoDefuseArea": 6256, + "m_bIsBuyMenuOpen": 3728, + "m_bIsDefusing": 6246, + "m_bIsGrabbingHostage": 6247, + "m_bIsScoped": 6244, + "m_bIsSpawning": 6396, + "m_bIsWalking": 6176, + "m_bKilledByHeadshot": 6312, + "m_bLastHeadBoneTransformIsValid": 5360, + "m_bLeftHanded": 6153, + "m_bNextSprayDecalTimeExpedited": 5388, + "m_bOnGroundLastTick": 5368, + "m_bRagdollDamageHeadshot": 5484, + "m_bResetArmorNextSpawn": 6204, + "m_bResumeZoom": 6245, + "m_bRetakesHasDefuseKit": 3652, + "m_bRetakesMVPLastRound": 3653, + "m_bSkipOneHeadConstraintUpdate": 6152, + "m_bWaitForNoAttack": 6304, + "m_bWasInBombZoneTrigger": 6269, + "m_bWasInBuyZone": 3640, + "m_bWasInHostageRescueZone": 3643, + "m_entitySpottedState": 6216, + "m_fLastGivenBombTime": 6184, + "m_fLastGivenDefuserTime": 6180, + "m_fSwitchedHandednessTime": 6156, + "m_flDealtDamageToEnemyMostRecentTimestamp": 6188, + "m_flDeathInfoTime": 6416, + "m_flEmitSoundTime": 6252, + "m_flFlinchStack": 6276, + "m_flHealthShotBoostExpirationTime": 3664, + "m_flHitHeading": 6284, + "m_flLandingTimeSeconds": 3668, + "m_flLastAttackedTeammate": 6196, + "m_flLastPickupPriorityTime": 6376, + "m_flNextSprayDecalTime": 5384, + "m_flSlopeDropHeight": 6356, + "m_flSlopeDropOffset": 6352, + "m_flTimeOfLastInjury": 5380, + "m_flVelocityModifier": 6280, + "m_flViewmodelFOV": 6172, + "m_flViewmodelOffsetX": 6160, + "m_flViewmodelOffsetY": 6164, + "m_flViewmodelOffsetZ": 6168, + "m_grenadeParameterStashTime": 6456, + "m_iBlockingUseActionInProgress": 6248, + "m_iBombSiteIndex": 6260, + "m_iDeathFlags": 6408, + "m_iDisplayHistoryBits": 6192, + "m_iLastWeaponFireUsercmd": 6392, + "m_iPlayerLocked": 5372, + "m_iRetakesMVPBoostItem": 3656, + "m_iRetakesOffering": 3644, + "m_iRetakesOfferingCard": 3648, + "m_iShotsFired": 6272, + "m_ignoreLadderJumpTime": 6308, + "m_lastLandTime": 5364, + "m_nCharacterDefIndex": 3400, + "m_nEconGlovesChanged": 6136, + "m_nHighestAppliedDamageTagTick": 6656, + "m_nHitBodyPart": 6288, + "m_nLastKillerIndex": 6208, + "m_nLastPickupPriority": 6372, + "m_nRagdollDamageBone": 5392, + "m_nSpotRules": 6240, + "m_nWhichBombZone": 6264, + "m_pActionTrackingServices": 3376, + "m_pBot": 6328, + "m_pBulletServices": 3352, + "m_pBuyServices": 3368, + "m_pDamageReactServices": 3392, + "m_pHostageServices": 3360, + "m_pRadioServices": 3384, + "m_qDeathEyeAngles": 6140, + "m_strVOPrefix": 3408, + "m_szLastPlaceName": 3416, + "m_szRagdollDamageWeaponName": 5420, + "m_thirdPersonHeading": 6340, + "m_unCurrentEquipmentValue": 6384, + "m_unFreezetimeEndEquipmentValue": 6388, + "m_unRoundStartEquipmentValue": 6386, + "m_vHeadConstraintOffset": 6360, + "m_vRagdollDamageForce": 5396, + "m_vRagdollDamagePosition": 5408, + "m_vRagdollServerOrigin": 5488, + "m_vecDeathInfoOrigin": 6420, + "m_vecPlayerPatchEconIndices": 6432, + "m_vecStashedGrenadeThrowPosition": 6476, + "m_vecStashedVelocity": 6488, + "m_vecThrowPositionHistory": 6524, + "m_vecTotalBulletForce": 6292, + "m_vecVelocityHistory": 6548, + "m_xLastHeadBoneTransform": 5328 }, "metadata": [ { @@ -4893,6 +4894,11 @@ "type": "NetworkVarNames", "type_name": "int" }, + { + "name": "m_flFlinchStack", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_flVelocityModifier", "type": "NetworkVarNames", @@ -4967,34 +4973,39 @@ "name": "m_GunGameImmunityColor", "type": "NetworkVarNames", "type_name": "Color" + }, + { + "name": "m_PredictedDamageTags", + "type": "NetworkVarNames", + "type_name": "PredictedDamageTag_t" } ], "parent": "CCSPlayerPawnBase" }, "CCSPlayerPawnBase": { "fields": { - "m_CTouchExpansionComponent": 3768, - "m_angEyeAngles": 4100, - "m_bCommittingSuicideOnTeamChange": 4113, - "m_bGunGameImmunity": 4056, - "m_bHasMovedSinceSpawn": 4064, - "m_bRespawning": 4048, - "m_blindStartTime": 3868, - "m_blindUntilTime": 3864, - "m_fImmuneToGunGameDamageTime": 4052, - "m_fMolotovDamageTime": 4060, - "m_fNextRadarUpdateTime": 4080, - "m_flFlashDuration": 4084, - "m_flFlashMaxAlpha": 4088, - "m_flIdleTimeSinceLastAction": 4076, - "m_flProgressBarStartTime": 4092, - "m_hOriginalController": 4116, - "m_iNumSpawns": 4068, - "m_iPlayerState": 3872, - "m_iProgressBarDuration": 4096, - "m_pPingServices": 3848, - "m_pViewModelServices": 3856, - "m_wasNotKilledNaturally": 4112 + "m_CTouchExpansionComponent": 2992, + "m_angEyeAngles": 3324, + "m_bCommittingSuicideOnTeamChange": 3337, + "m_bGunGameImmunity": 3280, + "m_bHasMovedSinceSpawn": 3288, + "m_bRespawning": 3272, + "m_blindStartTime": 3092, + "m_blindUntilTime": 3088, + "m_fImmuneToGunGameDamageTime": 3276, + "m_fMolotovDamageTime": 3284, + "m_fNextRadarUpdateTime": 3304, + "m_flFlashDuration": 3308, + "m_flFlashMaxAlpha": 3312, + "m_flIdleTimeSinceLastAction": 3300, + "m_flProgressBarStartTime": 3316, + "m_hOriginalController": 3340, + "m_iNumSpawns": 3292, + "m_iPlayerState": 3096, + "m_iProgressBarDuration": 3320, + "m_pPingServices": 3072, + "m_pViewModelServices": 3080, + "m_wasNotKilledNaturally": 3336 }, "metadata": [ { @@ -5092,16 +5103,16 @@ }, "CCSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 2100, - "m_bHostageAlive": 1956, - "m_bombsiteCenterA": 2028, - "m_bombsiteCenterB": 2040, - "m_foundGoalPositions": 2101, - "m_hostageRescueX": 2052, - "m_hostageRescueY": 2068, - "m_hostageRescueZ": 2084, - "m_iHostageEntityIDs": 1980, - "m_isHostageFollowingSomeone": 1968 + "m_bEndMatchNextMapAllVoted": 1360, + "m_bHostageAlive": 1216, + "m_bombsiteCenterA": 1288, + "m_bombsiteCenterB": 1300, + "m_foundGoalPositions": 1361, + "m_hostageRescueX": 1312, + "m_hostageRescueY": 1328, + "m_hostageRescueZ": 1344, + "m_iHostageEntityIDs": 1240, + "m_isHostageFollowingSomeone": 1228 }, "metadata": [ { @@ -5260,45 +5271,45 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1148, - "m_bDesiresDuck": 577, - "m_bDuckOverride": 576, - "m_bHasWalkMovedSinceLastJump": 617, - "m_bInStuckTest": 618, - "m_bMadeFootstepNoise": 1204, - "m_bOldJumpPressed": 1212, - "m_bSpeedCropped": 1152, - "m_duckUntilOnGround": 616, - "m_fStashGrenadeParameterWhen": 1228, - "m_flDuckAmount": 568, - "m_flDuckOffset": 580, - "m_flDuckSpeed": 572, - "m_flHeightAtJumpStart": 1252, - "m_flJumpPressedTime": 1216, - "m_flJumpUntil": 1220, - "m_flJumpVel": 1224, - "m_flLastDuckTime": 596, - "m_flMaxFallVelocity": 548, - "m_flMaxJumpHeightThisJump": 1256, - "m_flOffsetTickCompleteTime": 1240, - "m_flOffsetTickStashedSpeed": 1244, - "m_flStamina": 1248, - "m_flStuckCheckTime": 632, - "m_flWaterEntryTime": 1160, - "m_iFootsteps": 1208, - "m_nButtonDownMaskPrev": 1232, - "m_nDuckJumpTimeMsecs": 588, - "m_nDuckTimeMsecs": 584, - "m_nGameCodeHasMovedPlayerAfterCommand": 1200, - "m_nJumpTimeMsecs": 592, - "m_nLadderSurfacePropIndex": 564, - "m_nOldWaterLevel": 1156, - "m_nTraceCount": 1144, - "m_vecForward": 1164, - "m_vecLadderNormal": 552, - "m_vecLastPositionAtFullCrouchSpeed": 608, - "m_vecLeft": 1176, - "m_vecUp": 1188 + "m_StuckLast": 1156, + "m_bDesiresDuck": 581, + "m_bDuckOverride": 580, + "m_bHasWalkMovedSinceLastJump": 625, + "m_bInStuckTest": 626, + "m_bMadeFootstepNoise": 1212, + "m_bOldJumpPressed": 1220, + "m_bSpeedCropped": 1160, + "m_duckUntilOnGround": 624, + "m_fStashGrenadeParameterWhen": 1236, + "m_flDuckAmount": 572, + "m_flDuckOffset": 584, + "m_flDuckSpeed": 576, + "m_flHeightAtJumpStart": 1260, + "m_flJumpPressedTime": 1224, + "m_flJumpUntil": 1228, + "m_flJumpVel": 1232, + "m_flLastDuckTime": 600, + "m_flMaxFallVelocity": 552, + "m_flMaxJumpHeightThisJump": 1264, + "m_flOffsetTickCompleteTime": 1248, + "m_flOffsetTickStashedSpeed": 1252, + "m_flStamina": 1256, + "m_flStuckCheckTime": 640, + "m_flWaterEntryTime": 1168, + "m_iFootsteps": 1216, + "m_nButtonDownMaskPrev": 1240, + "m_nDuckJumpTimeMsecs": 592, + "m_nDuckTimeMsecs": 588, + "m_nGameCodeHasMovedPlayerAfterCommand": 1208, + "m_nJumpTimeMsecs": 596, + "m_nLadderSurfacePropIndex": 568, + "m_nOldWaterLevel": 1164, + "m_nTraceCount": 1152, + "m_vecForward": 1172, + "m_vecLadderNormal": 556, + "m_vecLastPositionAtFullCrouchSpeed": 616, + "m_vecLeft": 1184, + "m_vecUp": 1196 }, "metadata": [ { @@ -5465,21 +5476,21 @@ }, "CCSPlayer_WeaponServices": { "fields": { - "m_bDisableAutoDeploy": 195, - "m_bIsBeingGivenItem": 192, - "m_bIsHoldingLookAtWeapon": 169, - "m_bIsLookingAtWeapon": 168, - "m_bIsPickingUpGroundWeapon": 196, - "m_bIsPickingUpItemWithUse": 193, - "m_bPickedUpWeapon": 194, - "m_flNextAttack": 164, - "m_hSavedWeapon": 172, - "m_nOldInputHistoryCount": 1120, - "m_nOldShootPositionHistoryCount": 200, - "m_nTimeToMelee": 176, - "m_nTimeToPrimary": 184, - "m_nTimeToSecondary": 180, - "m_nTimeToSniperRifle": 188 + "m_bDisableAutoDeploy": 199, + "m_bIsBeingGivenItem": 196, + "m_bIsHoldingLookAtWeapon": 173, + "m_bIsLookingAtWeapon": 172, + "m_bIsPickingUpGroundWeapon": 200, + "m_bIsPickingUpItemWithUse": 197, + "m_bPickedUpWeapon": 198, + "m_flNextAttack": 168, + "m_hSavedWeapon": 176, + "m_nOldInputHistoryCount": 1128, + "m_nOldShootPositionHistoryCount": 204, + "m_nTimeToMelee": 180, + "m_nTimeToPrimary": 188, + "m_nTimeToSecondary": 184, + "m_nTimeToSniperRifle": 192 }, "metadata": [ { @@ -5625,20 +5636,20 @@ }, "CCSTeam": { "fields": { - "m_bSurrendered": 2152, - "m_flNextResourceTime": 2836, - "m_iClanID": 2816, - "m_iLastUpdateSentAt": 2840, - "m_nLastRecievedShorthandedRoundBonus": 2144, - "m_nShorthandedRoundBonusStartRound": 2148, - "m_numMapVictories": 2668, - "m_scoreFirstHalf": 2672, - "m_scoreOvertime": 2680, - "m_scoreSecondHalf": 2676, - "m_szClanTeamname": 2684, - "m_szTeamFlagImage": 2820, - "m_szTeamLogoImage": 2828, - "m_szTeamMatchStat": 2153 + "m_bSurrendered": 1408, + "m_flNextResourceTime": 2092, + "m_iClanID": 2072, + "m_iLastUpdateSentAt": 2096, + "m_nLastRecievedShorthandedRoundBonus": 1400, + "m_nShorthandedRoundBonusStartRound": 1404, + "m_numMapVictories": 1924, + "m_scoreFirstHalf": 1928, + "m_scoreOvertime": 1936, + "m_scoreSecondHalf": 1932, + "m_szClanTeamname": 1940, + "m_szTeamFlagImage": 2076, + "m_szTeamLogoImage": 2084, + "m_szTeamMatchStat": 1409 }, "metadata": [ { @@ -5696,70 +5707,70 @@ }, "CCSWeaponBase": { "fields": { - "m_IronSightController": 4472, - "m_OnPlayerPickup": 4248, - "m_bBurstMode": 4336, - "m_bCanBePickedUp": 4400, - "m_bDroppedNearBuyZone": 4372, - "m_bFireOnEmpty": 4244, - "m_bFiredOutOfAmmoEvent": 4462, - "m_bInReload": 4348, - "m_bIsHauledBack": 4356, - "m_bPlayerAmmoStockOnPickup": 4184, - "m_bReloadVisuallyComplete": 4349, - "m_bReloadsWithClips": 4208, - "m_bRemoveable": 4072, - "m_bRequireUseToTouch": 4185, - "m_bSilencerOn": 4357, - "m_bUseCanOverrideNextOwnerTouchTime": 4401, - "m_bWasOwnedByCT": 4460, - "m_bWasOwnedByTerrorist": 4461, - "m_donated": 4452, - "m_ePlayerFireEvent": 4092, - "m_ePlayerFireEventAttackType": 4096, - "m_fAccuracyPenalty": 4312, - "m_fAccuracySmoothedForZoom": 4320, - "m_fLastShotTime": 4456, - "m_fScopeZoomEndTime": 4324, - "m_flDroppedAtTime": 4352, - "m_flFireSequenceStartTime": 4080, - "m_flLastAccuracyUpdateTime": 4316, - "m_flLastDeployTime": 4196, - "m_flLastLOSTraceFailureTime": 4500, - "m_flLastTimeInAir": 4192, - "m_flNextAttackRenderTimeOffset": 4376, - "m_flPostponeFireReadyFrac": 4344, - "m_flRecoilIndex": 4332, - "m_flTimeSilencerSwitchComplete": 4360, - "m_flTimeWeaponIdle": 4240, - "m_flTurningInaccuracy": 4308, - "m_flTurningInaccuracyDelta": 4292, - "m_flWatTickOffset": 4508, - "m_hCurrentThirdPersonSequence": 4136, - "m_hPrevOwner": 4416, - "m_iIronSightMode": 4496, - "m_iMostRecentTeamNumber": 4368, - "m_iNumEmptyAttacks": 4504, - "m_iOriginalTeamNumber": 4364, - "m_iRecoilIndex": 4328, - "m_iState": 4188, - "m_nDropTick": 4420, - "m_nFireSequenceStartTimeAck": 4088, - "m_nFireSequenceStartTimeChange": 4084, - "m_nLastEmptySoundCmdNum": 4200, - "m_nPostponeFireReadyTicks": 4340, - "m_nSilencerBoneIndex": 4140, - "m_nViewModelIndex": 4204, - "m_nextOwnerTouchTime": 4404, - "m_nextPrevOwnerTouchTime": 4408, - "m_numRemoveUnownedWeaponThink": 4464, - "m_seqFirePrimary": 4104, - "m_seqFireSecondary": 4108, - "m_seqIdle": 4100, - "m_thirdPersonFireSequences": 4112, - "m_thirdPersonSequences": 4144, - "m_vecTurningInaccuracyEyeDirLast": 4296, - "m_weaponMode": 4288 + "m_IronSightController": 3696, + "m_OnPlayerPickup": 3472, + "m_bBurstMode": 3560, + "m_bCanBePickedUp": 3624, + "m_bDroppedNearBuyZone": 3596, + "m_bFireOnEmpty": 3468, + "m_bFiredOutOfAmmoEvent": 3686, + "m_bInReload": 3572, + "m_bIsHauledBack": 3580, + "m_bPlayerAmmoStockOnPickup": 3408, + "m_bReloadVisuallyComplete": 3573, + "m_bReloadsWithClips": 3432, + "m_bRemoveable": 3296, + "m_bRequireUseToTouch": 3409, + "m_bSilencerOn": 3581, + "m_bUseCanOverrideNextOwnerTouchTime": 3625, + "m_bWasOwnedByCT": 3684, + "m_bWasOwnedByTerrorist": 3685, + "m_donated": 3676, + "m_ePlayerFireEvent": 3316, + "m_ePlayerFireEventAttackType": 3320, + "m_fAccuracyPenalty": 3536, + "m_fAccuracySmoothedForZoom": 3544, + "m_fLastShotTime": 3680, + "m_fScopeZoomEndTime": 3548, + "m_flDroppedAtTime": 3576, + "m_flFireSequenceStartTime": 3304, + "m_flLastAccuracyUpdateTime": 3540, + "m_flLastDeployTime": 3420, + "m_flLastLOSTraceFailureTime": 3724, + "m_flLastTimeInAir": 3416, + "m_flNextAttackRenderTimeOffset": 3600, + "m_flPostponeFireReadyFrac": 3568, + "m_flRecoilIndex": 3556, + "m_flTimeSilencerSwitchComplete": 3584, + "m_flTimeWeaponIdle": 3464, + "m_flTurningInaccuracy": 3532, + "m_flTurningInaccuracyDelta": 3516, + "m_flWatTickOffset": 3732, + "m_hCurrentThirdPersonSequence": 3360, + "m_hPrevOwner": 3640, + "m_iIronSightMode": 3720, + "m_iMostRecentTeamNumber": 3592, + "m_iNumEmptyAttacks": 3728, + "m_iOriginalTeamNumber": 3588, + "m_iRecoilIndex": 3552, + "m_iState": 3412, + "m_nDropTick": 3644, + "m_nFireSequenceStartTimeAck": 3312, + "m_nFireSequenceStartTimeChange": 3308, + "m_nLastEmptySoundCmdNum": 3424, + "m_nPostponeFireReadyTicks": 3564, + "m_nSilencerBoneIndex": 3364, + "m_nViewModelIndex": 3428, + "m_nextOwnerTouchTime": 3628, + "m_nextPrevOwnerTouchTime": 3632, + "m_numRemoveUnownedWeaponThink": 3688, + "m_seqFirePrimary": 3328, + "m_seqFireSecondary": 3332, + "m_seqIdle": 3324, + "m_thirdPersonFireSequences": 3336, + "m_thirdPersonSequences": 3368, + "m_vecTurningInaccuracyEyeDirLast": 3520, + "m_weaponMode": 3512 }, "metadata": [ { @@ -5911,15 +5922,15 @@ }, "CCSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 4533, - "m_bSkillBoltInterruptAvailable": 4536, - "m_bSkillBoltLiftedFireKey": 4537, - "m_bSkillReloadAvailable": 4534, - "m_bSkillReloadLiftedReloadKey": 4535, - "m_iBurstShotsRemaining": 4516, - "m_inPrecache": 4532, - "m_silencedModelIndex": 4528, - "m_zoomLevel": 4512 + "m_bNeedsBoltAction": 3757, + "m_bSkillBoltInterruptAvailable": 3760, + "m_bSkillBoltLiftedFireKey": 3761, + "m_bSkillReloadAvailable": 3758, + "m_bSkillReloadLiftedReloadKey": 3759, + "m_iBurstShotsRemaining": 3740, + "m_inPrecache": 3756, + "m_silencedModelIndex": 3752, + "m_zoomLevel": 3736 }, "metadata": [ { @@ -6053,53 +6064,53 @@ }, "CChangeLevel": { "fields": { - "m_OnChangeLevel": 3032, - "m_bNewChapter": 3074, - "m_bNoTouch": 3073, - "m_bOnChangeLevelFired": 3075, - "m_bTouched": 3072, - "m_sLandmarkName": 3024, - "m_sMapName": 3016 + "m_OnChangeLevel": 2288, + "m_bNewChapter": 2330, + "m_bNoTouch": 2329, + "m_bOnChangeLevelFired": 2331, + "m_bTouched": 2328, + "m_sLandmarkName": 2280, + "m_sMapName": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CChicken": { "fields": { - "m_AttributeManager": 3752, - "m_BlockDirectionTimer": 13312, - "m_activityTimer": 4624, - "m_bInJump": 4820, - "m_collisionStuckTimer": 4576, - "m_currentActivity": 4620, - "m_desiredActivity": 4616, - "m_flActiveFollowStartTime": 13236, - "m_flLastJumpTime": 4816, - "m_flWhenZombified": 4728, - "m_fleeFrom": 4652, - "m_followMinuteTimer": 13240, - "m_hasBeenUsed": 4784, - "m_inhibitDoorTimer": 13048, - "m_inhibitObstacleAvoidanceTimer": 13192, - "m_isOnGround": 4600, - "m_isWaitingForLeader": 4821, - "m_jumpTimer": 4792, - "m_jumpedThisFrame": 4732, - "m_leader": 4736, - "m_moveRateThrottleTimer": 4656, - "m_repathTimer": 13024, - "m_reuseTimer": 4760, - "m_sActivityFinishedTag": 4504, - "m_startleTimer": 4680, - "m_stuckAnchor": 4536, - "m_stuckTimer": 4552, - "m_turnRate": 4648, - "m_updateTimer": 4512, - "m_vFallVelocity": 4604, - "m_vecEggsPooped": 13280, - "m_vecLastEggPoopPosition": 13264, - "m_vecPathGoal": 13224, - "m_vocalizeTimer": 4704 + "m_AttributeManager": 2976, + "m_BlockDirectionTimer": 12528, + "m_activityTimer": 3840, + "m_bInJump": 4036, + "m_collisionStuckTimer": 3792, + "m_currentActivity": 3836, + "m_desiredActivity": 3832, + "m_flActiveFollowStartTime": 12452, + "m_flLastJumpTime": 4032, + "m_flWhenZombified": 3944, + "m_fleeFrom": 3868, + "m_followMinuteTimer": 12456, + "m_hasBeenUsed": 4000, + "m_inhibitDoorTimer": 12264, + "m_inhibitObstacleAvoidanceTimer": 12408, + "m_isOnGround": 3816, + "m_isWaitingForLeader": 4037, + "m_jumpTimer": 4008, + "m_jumpedThisFrame": 3948, + "m_leader": 3952, + "m_moveRateThrottleTimer": 3872, + "m_repathTimer": 12240, + "m_reuseTimer": 3976, + "m_sActivityFinishedTag": 3720, + "m_startleTimer": 3896, + "m_stuckAnchor": 3752, + "m_stuckTimer": 3768, + "m_turnRate": 3864, + "m_updateTimer": 3728, + "m_vFallVelocity": 3820, + "m_vecEggsPooped": 12496, + "m_vecLastEggPoopPosition": 12480, + "m_vecPathGoal": 12440, + "m_vocalizeTimer": 3920 }, "metadata": [ { @@ -6122,14 +6133,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1968, - "m_iszOpvarName": 1976, - "m_iszStackName": 1960, - "m_nAABBDirection": 2032, - "m_vDistanceInnerMaxs": 1996, - "m_vDistanceInnerMins": 1984, - "m_vDistanceOuterMaxs": 2020, - "m_vDistanceOuterMins": 2008 + "m_iszOperatorName": 1224, + "m_iszOpvarName": 1232, + "m_iszStackName": 1216, + "m_nAABBDirection": 1288, + "m_vDistanceInnerMaxs": 1252, + "m_vDistanceInnerMins": 1240, + "m_vDistanceOuterMaxs": 1276, + "m_vDistanceOuterMins": 1264 }, "metadata": [ { @@ -6271,23 +6282,23 @@ }, "CColorCorrection": { "fields": { - "m_MaxFalloff": 1996, - "m_MinFalloff": 1992, - "m_bClientSide": 1987, - "m_bEnabled": 1985, - "m_bExclusive": 1988, - "m_bMaster": 1986, - "m_bStartDisabled": 1984, - "m_flCurWeight": 2000, - "m_flFadeInDuration": 1956, - "m_flFadeOutDuration": 1960, - "m_flMaxWeight": 1980, - "m_flStartFadeInWeight": 1964, - "m_flStartFadeOutWeight": 1968, - "m_flTimeStartFadeIn": 1972, - "m_flTimeStartFadeOut": 1976, - "m_lookupFilename": 2520, - "m_netlookupFilename": 2004 + "m_MaxFalloff": 1256, + "m_MinFalloff": 1252, + "m_bClientSide": 1247, + "m_bEnabled": 1245, + "m_bExclusive": 1248, + "m_bMaster": 1246, + "m_bStartDisabled": 1244, + "m_flCurWeight": 1260, + "m_flFadeInDuration": 1216, + "m_flFadeOutDuration": 1220, + "m_flMaxWeight": 1240, + "m_flStartFadeInWeight": 1224, + "m_flStartFadeOutWeight": 1228, + "m_flTimeStartFadeIn": 1232, + "m_flTimeStartFadeOut": 1236, + "m_lookupFilename": 1776, + "m_netlookupFilename": 1264 }, "metadata": [ { @@ -6354,16 +6365,16 @@ }, "CColorCorrectionVolume": { "fields": { - "m_FadeDuration": 3016, - "m_LastEnterTime": 3544, - "m_LastEnterWeight": 3540, - "m_LastExitTime": 3552, - "m_LastExitWeight": 3548, - "m_MaxWeight": 3012, - "m_Weight": 3024, - "m_bEnabled": 3009, - "m_bStartDisabled": 3020, - "m_lookupFilename": 3028 + "m_FadeDuration": 2280, + "m_LastEnterTime": 2808, + "m_LastEnterWeight": 2804, + "m_LastExitTime": 2816, + "m_LastExitWeight": 2812, + "m_MaxWeight": 2276, + "m_Weight": 2288, + "m_bEnabled": 2272, + "m_bStartDisabled": 2284, + "m_lookupFilename": 2292 }, "metadata": [ { @@ -6396,9 +6407,9 @@ }, "CCommentaryAuto": { "fields": { - "m_OnCommentaryMidGame": 2000, - "m_OnCommentaryMultiplayerSpawn": 2040, - "m_OnCommentaryNewGame": 1960 + "m_OnCommentaryMidGame": 1256, + "m_OnCommentaryMultiplayerSpawn": 1296, + "m_OnCommentaryNewGame": 1216 }, "metadata": [], "parent": "CBaseEntity" @@ -6410,16 +6421,16 @@ }, "CConstraintAnchor": { "fields": { - "m_massScale": 3056 + "m_massScale": 2280 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CCredits": { "fields": { - "m_OnCreditsDone": 1960, - "m_bRolledOutroCredits": 2000, - "m_flLogoLength": 2004 + "m_OnCreditsDone": 1216, + "m_bRolledOutroCredits": 1256, + "m_flLogoLength": 1260 }, "metadata": [], "parent": "CPointEntity" @@ -6522,7 +6533,7 @@ }, "CDebugHistory": { "fields": { - "m_nNpcEvents": 2050024 + "m_nNpcEvents": 2049280 }, "metadata": [], "parent": "CBaseEntity" @@ -6534,10 +6545,10 @@ }, "CDecoyProjectile": { "fields": { - "m_decoyWeaponDefIndex": 3504, - "m_fExpireTime": 3488, - "m_nDecoyShotTick": 3480, - "m_shotsRemaining": 3484 + "m_decoyWeaponDefIndex": 2736, + "m_fExpireTime": 2720, + "m_nDecoyShotTick": 2712, + "m_shotsRemaining": 2716 }, "metadata": [ { @@ -6550,15 +6561,15 @@ }, "CDynamicLight": { "fields": { - "m_ActualFlags": 2552, - "m_Exponent": 2560, - "m_Flags": 2553, - "m_InnerAngle": 2564, - "m_LightStyle": 2554, - "m_On": 2555, - "m_OuterAngle": 2568, - "m_Radius": 2556, - "m_SpotRadius": 2572 + "m_ActualFlags": 1808, + "m_Exponent": 1816, + "m_Flags": 1809, + "m_InnerAngle": 1820, + "m_LightStyle": 1810, + "m_On": 1811, + "m_OuterAngle": 1824, + "m_Radius": 1812, + "m_SpotRadius": 1828 }, "metadata": [ { @@ -6601,27 +6612,27 @@ }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 3640, - "m_OnAnimReachedStart": 3600, - "m_bCreateNavObstacle": 3472, - "m_bCreateNonSolid": 3696, - "m_bFiredStartEndOutput": 3694, - "m_bForceNpcExclude": 3695, - "m_bIsOverrideProp": 3697, - "m_bRandomizeCycle": 3692, - "m_bStartDisabled": 3693, - "m_bUseAnimGraph": 3474, - "m_bUseHitboxesForRenderBox": 3473, - "m_glowColor": 3712, - "m_iInitialGlowState": 3700, - "m_iszIdleAnim": 3680, - "m_nGlowRange": 3704, - "m_nGlowRangeMin": 3708, - "m_nGlowTeam": 3716, - "m_nIdleAnimLoopMode": 3688, - "m_pOutputAnimBegun": 3480, - "m_pOutputAnimLoopCycleOver": 3560, - "m_pOutputAnimOver": 3520 + "m_OnAnimReachedEnd": 2864, + "m_OnAnimReachedStart": 2824, + "m_bCreateNavObstacle": 2696, + "m_bCreateNonSolid": 2920, + "m_bFiredStartEndOutput": 2918, + "m_bForceNpcExclude": 2919, + "m_bIsOverrideProp": 2921, + "m_bRandomizeCycle": 2916, + "m_bStartDisabled": 2917, + "m_bUseAnimGraph": 2698, + "m_bUseHitboxesForRenderBox": 2697, + "m_glowColor": 2936, + "m_iInitialGlowState": 2924, + "m_iszIdleAnim": 2904, + "m_nGlowRange": 2928, + "m_nGlowRangeMin": 2932, + "m_nGlowTeam": 2940, + "m_nIdleAnimLoopMode": 2912, + "m_pOutputAnimBegun": 2704, + "m_pOutputAnimLoopCycleOver": 2784, + "m_pOutputAnimOver": 2744 }, "metadata": [ { @@ -6654,15 +6665,15 @@ }, "CEconEntity": { "fields": { - "m_AttributeManager": 3216, - "m_OriginalOwnerXuidHigh": 3932, - "m_OriginalOwnerXuidLow": 3928, - "m_flFallbackWear": 3944, - "m_hOldProvidee": 3952, - "m_iOldOwnerClass": 3956, - "m_nFallbackPaintKit": 3936, - "m_nFallbackSeed": 3940, - "m_nFallbackStatTrak": 3948 + "m_AttributeManager": 2440, + "m_OriginalOwnerXuidHigh": 3156, + "m_OriginalOwnerXuidLow": 3152, + "m_flFallbackWear": 3168, + "m_hOldProvidee": 3176, + "m_iOldOwnerClass": 3180, + "m_nFallbackPaintKit": 3160, + "m_nFallbackSeed": 3164, + "m_nFallbackStatTrak": 3172 }, "metadata": [ { @@ -6817,8 +6828,8 @@ }, "CEconWearable": { "fields": { - "m_bAlwaysAllow": 3964, - "m_nForceSkin": 3960 + "m_bAlwaysAllow": 3188, + "m_nForceSkin": 3184 }, "metadata": [], "parent": "CEconEntity" @@ -6973,16 +6984,16 @@ }, "CEntityDissolve": { "fields": { - "m_flFadeInLength": 2556, - "m_flFadeInStart": 2552, - "m_flFadeOutLength": 2572, - "m_flFadeOutModelLength": 2564, - "m_flFadeOutModelStart": 2560, - "m_flFadeOutStart": 2568, - "m_flStartTime": 2576, - "m_nDissolveType": 2580, - "m_nMagnitude": 2596, - "m_vDissolverOrigin": 2584 + "m_flFadeInLength": 1812, + "m_flFadeInStart": 1808, + "m_flFadeOutLength": 1828, + "m_flFadeOutModelLength": 1820, + "m_flFadeOutModelStart": 1816, + "m_flFadeOutStart": 1824, + "m_flStartTime": 1832, + "m_nDissolveType": 1836, + "m_nMagnitude": 1852, + "m_vDissolverOrigin": 1840 }, "metadata": [ { @@ -7040,17 +7051,17 @@ }, "CEntityFlame": { "fields": { - "m_bCheapEffect": 1960, - "m_bUseHitboxes": 1968, - "m_flDirectDamagePerSecond": 1992, - "m_flHitboxFireScale": 1976, - "m_flLifetime": 1980, - "m_flSize": 1964, - "m_hAttacker": 1984, - "m_hEntAttached": 1956, - "m_iCustomDamageType": 1996, - "m_iDangerSound": 1988, - "m_iNumHitboxFires": 1972 + "m_bCheapEffect": 1220, + "m_bUseHitboxes": 1228, + "m_flDirectDamagePerSecond": 1252, + "m_flHitboxFireScale": 1236, + "m_flLifetime": 1240, + "m_flSize": 1224, + "m_hAttacker": 1244, + "m_hEntAttached": 1216, + "m_iCustomDamageType": 1256, + "m_iDangerSound": 1248, + "m_iNumHitboxFires": 1232 }, "metadata": [ { @@ -7112,63 +7123,63 @@ }, "CEnvBeam": { "fields": { - "m_OnTouchedByEntity": 2840, - "m_TouchType": 2808, - "m_active": 2712, - "m_boltWidth": 2748, - "m_frameStart": 2776, - "m_hFilter": 2824, - "m_iFilterName": 2816, - "m_iszDecal": 2832, - "m_iszEndEntity": 2736, - "m_iszSpriteName": 2768, - "m_iszStartEntity": 2728, - "m_life": 2744, - "m_noiseAmplitude": 2752, - "m_radius": 2804, - "m_restrike": 2760, - "m_speed": 2756, - "m_spriteTexture": 2720, - "m_vEndPointRelative": 2792, - "m_vEndPointWorld": 2780 + "m_OnTouchedByEntity": 2096, + "m_TouchType": 2064, + "m_active": 1968, + "m_boltWidth": 2004, + "m_frameStart": 2032, + "m_hFilter": 2080, + "m_iFilterName": 2072, + "m_iszDecal": 2088, + "m_iszEndEntity": 1992, + "m_iszSpriteName": 2024, + "m_iszStartEntity": 1984, + "m_life": 2000, + "m_noiseAmplitude": 2008, + "m_radius": 2060, + "m_restrike": 2016, + "m_speed": 2012, + "m_spriteTexture": 1976, + "m_vEndPointRelative": 2048, + "m_vEndPointWorld": 2036 }, "metadata": [], "parent": "CBeam" }, "CEnvBeverage": { "fields": { - "m_CanInDispenser": 1956, - "m_nBeverageType": 1960 + "m_CanInDispenser": 1216, + "m_nBeverageType": 1220 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 6152, - "m_Entity_bCustomCubemapTexture": 6168, - "m_Entity_bEnabled": 6313, - "m_Entity_bMoveable": 6232, - "m_Entity_bStartDisabled": 6248, - "m_Entity_flBrightness": 6156, - "m_Entity_flEdgeFadeDist": 6252, - "m_Entity_hCubemapTexture": 6160, - "m_Entity_hLightProbeDirectLightIndicesTexture": 6184, - "m_Entity_hLightProbeDirectLightScalarsTexture": 6192, - "m_Entity_hLightProbeDirectLightShadowsTexture": 6200, - "m_Entity_hLightProbeTexture": 6176, - "m_Entity_nEnvCubeMapArrayIndex": 6240, - "m_Entity_nHandshake": 6236, - "m_Entity_nLightProbeAtlasX": 6280, - "m_Entity_nLightProbeAtlasY": 6284, - "m_Entity_nLightProbeAtlasZ": 6288, - "m_Entity_nLightProbeSizeX": 6268, - "m_Entity_nLightProbeSizeY": 6272, - "m_Entity_nLightProbeSizeZ": 6276, - "m_Entity_nPriority": 6244, - "m_Entity_vBoxMaxs": 6220, - "m_Entity_vBoxMins": 6208, - "m_Entity_vEdgeFadeDists": 6256 + "m_Entity_Color": 5408, + "m_Entity_bCustomCubemapTexture": 5424, + "m_Entity_bEnabled": 5569, + "m_Entity_bMoveable": 5488, + "m_Entity_bStartDisabled": 5504, + "m_Entity_flBrightness": 5412, + "m_Entity_flEdgeFadeDist": 5508, + "m_Entity_hCubemapTexture": 5416, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5440, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5448, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5456, + "m_Entity_hLightProbeTexture": 5432, + "m_Entity_nEnvCubeMapArrayIndex": 5496, + "m_Entity_nHandshake": 5492, + "m_Entity_nLightProbeAtlasX": 5536, + "m_Entity_nLightProbeAtlasY": 5540, + "m_Entity_nLightProbeAtlasZ": 5544, + "m_Entity_nLightProbeSizeX": 5524, + "m_Entity_nLightProbeSizeY": 5528, + "m_Entity_nLightProbeSizeZ": 5532, + "m_Entity_nPriority": 5500, + "m_Entity_vBoxMaxs": 5476, + "m_Entity_vBoxMins": 5464, + "m_Entity_vEdgeFadeDists": 5512 }, "metadata": [ { @@ -7296,24 +7307,24 @@ }, "CEnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 2168, - "m_Entity_bCustomCubemapTexture": 2096, - "m_Entity_bDefaultEnvMap": 2165, - "m_Entity_bDefaultSpecEnvMap": 2166, - "m_Entity_bEnabled": 2184, - "m_Entity_bIndoorCubeMap": 2167, - "m_Entity_bMoveable": 2128, - "m_Entity_bStartDisabled": 2164, - "m_Entity_flDiffuseScale": 2160, - "m_Entity_flEdgeFadeDist": 2144, - "m_Entity_flInfluenceRadius": 2100, - "m_Entity_hCubemapTexture": 2088, - "m_Entity_nEnvCubeMapArrayIndex": 2136, - "m_Entity_nHandshake": 2132, - "m_Entity_nPriority": 2140, - "m_Entity_vBoxProjectMaxs": 2116, - "m_Entity_vBoxProjectMins": 2104, - "m_Entity_vEdgeFadeDists": 2148 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1424, + "m_Entity_bCustomCubemapTexture": 1352, + "m_Entity_bDefaultEnvMap": 1421, + "m_Entity_bDefaultSpecEnvMap": 1422, + "m_Entity_bEnabled": 1440, + "m_Entity_bIndoorCubeMap": 1423, + "m_Entity_bMoveable": 1384, + "m_Entity_bStartDisabled": 1420, + "m_Entity_flDiffuseScale": 1416, + "m_Entity_flEdgeFadeDist": 1400, + "m_Entity_flInfluenceRadius": 1356, + "m_Entity_hCubemapTexture": 1344, + "m_Entity_nEnvCubeMapArrayIndex": 1392, + "m_Entity_nHandshake": 1388, + "m_Entity_nPriority": 1396, + "m_Entity_vBoxProjectMaxs": 1372, + "m_Entity_vBoxProjectMins": 1360, + "m_Entity_vEdgeFadeDists": 1404 }, "metadata": [ { @@ -7416,24 +7427,24 @@ }, "CEnvCubemapFog": { "fields": { - "m_bActive": 1992, - "m_bFirstTime": 2033, - "m_bHasHeightFogEnd": 2032, - "m_bHeightFogEnabled": 1968, - "m_bStartDisabled": 1993, - "m_flEndDistance": 1956, - "m_flFogFalloffExponent": 1964, - "m_flFogHeightEnd": 1976, - "m_flFogHeightExponent": 1984, - "m_flFogHeightStart": 1980, - "m_flFogHeightWidth": 1972, - "m_flFogMaxOpacity": 1996, - "m_flLODBias": 1988, - "m_flStartDistance": 1960, - "m_hFogCubemapTexture": 2024, - "m_hSkyMaterial": 2008, - "m_iszSkyEntity": 2016, - "m_nCubemapSourceType": 2000 + "m_bActive": 1252, + "m_bFirstTime": 1289, + "m_bHasHeightFogEnd": 1288, + "m_bHeightFogEnabled": 1228, + "m_bStartDisabled": 1253, + "m_flEndDistance": 1216, + "m_flFogFalloffExponent": 1224, + "m_flFogHeightEnd": 1236, + "m_flFogHeightExponent": 1244, + "m_flFogHeightStart": 1240, + "m_flFogHeightWidth": 1232, + "m_flFogMaxOpacity": 1256, + "m_flLODBias": 1248, + "m_flStartDistance": 1220, + "m_hFogCubemapTexture": 1280, + "m_hSkyMaterial": 1264, + "m_iszSkyEntity": 1272, + "m_nCubemapSourceType": 1260 }, "metadata": [ { @@ -7526,15 +7537,15 @@ }, "CEnvDecal": { "fields": { - "m_bProjectOnCharacters": 2577, - "m_bProjectOnWater": 2578, - "m_bProjectOnWorld": 2576, - "m_flDepth": 2568, - "m_flDepthSortBias": 2580, - "m_flHeight": 2564, - "m_flWidth": 2560, - "m_hDecalMaterial": 2552, - "m_nRenderOrder": 2572 + "m_bProjectOnCharacters": 1833, + "m_bProjectOnWater": 1834, + "m_bProjectOnWorld": 1832, + "m_flDepth": 1824, + "m_flDepthSortBias": 1836, + "m_flHeight": 1820, + "m_flWidth": 1816, + "m_hDecalMaterial": 1808, + "m_nRenderOrder": 1828 }, "metadata": [ { @@ -7587,8 +7598,8 @@ }, "CEnvDetailController": { "fields": { - "m_flFadeEndDist": 1960, - "m_flFadeStartDist": 1956 + "m_flFadeEndDist": 1220, + "m_flFadeStartDist": 1216 }, "metadata": [ { @@ -7606,56 +7617,56 @@ }, "CEnvEntityIgniter": { "fields": { - "m_flLifetime": 1956 + "m_flLifetime": 1216 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvEntityMaker": { "fields": { - "m_angPostSpawnDirection": 2000, - "m_bPostSpawnUseAngles": 2020, - "m_flPostSpawnDirectionVariance": 2012, - "m_flPostSpawnSpeed": 2016, - "m_hCurrentBlocker": 1984, - "m_hCurrentInstance": 1980, - "m_iszTemplate": 2024, - "m_pOutputOnFailedSpawn": 2072, - "m_pOutputOnSpawned": 2032, - "m_vecBlockerOrigin": 1988, - "m_vecEntityMaxs": 1968, - "m_vecEntityMins": 1956 + "m_angPostSpawnDirection": 1260, + "m_bPostSpawnUseAngles": 1280, + "m_flPostSpawnDirectionVariance": 1272, + "m_flPostSpawnSpeed": 1276, + "m_hCurrentBlocker": 1244, + "m_hCurrentInstance": 1240, + "m_iszTemplate": 1288, + "m_pOutputOnFailedSpawn": 1336, + "m_pOutputOnSpawned": 1296, + "m_vecBlockerOrigin": 1248, + "m_vecEntityMaxs": 1228, + "m_vecEntityMins": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CEnvExplosion": { "fields": { - "m_flDamageForce": 2572, - "m_flInnerRadius": 2564, - "m_flPlayerDamage": 2556, - "m_hEntityIgnore": 2632, - "m_hInflictor": 2576, - "m_iClassIgnore": 2616, - "m_iClassIgnore2": 2620, - "m_iCustomDamageType": 2580, - "m_iMagnitude": 2552, - "m_iRadiusOverride": 2560, - "m_iszCustomEffectName": 2600, - "m_iszCustomSoundName": 2608, - "m_iszEntityIgnoreName": 2624, - "m_iszExplosionType": 2592, - "m_spriteScale": 2568 + "m_flDamageForce": 1828, + "m_flInnerRadius": 1820, + "m_flPlayerDamage": 1812, + "m_hEntityIgnore": 1888, + "m_hInflictor": 1832, + "m_iClassIgnore": 1872, + "m_iClassIgnore2": 1876, + "m_iCustomDamageType": 1836, + "m_iMagnitude": 1808, + "m_iRadiusOverride": 1816, + "m_iszCustomEffectName": 1856, + "m_iszCustomSoundName": 1864, + "m_iszEntityIgnoreName": 1880, + "m_iszExplosionType": 1848, + "m_spriteScale": 1824 }, "metadata": [], "parent": "CModelPointEntity" }, "CEnvFade": { "fields": { - "m_Duration": 1960, - "m_HoldDuration": 1964, - "m_OnBeginFade": 1968, - "m_fadeColor": 1956 + "m_Duration": 1220, + "m_HoldDuration": 1224, + "m_OnBeginFade": 1232, + "m_fadeColor": 1216 }, "metadata": [ { @@ -7668,23 +7679,23 @@ }, "CEnvFireSensor": { "fields": { - "m_OnHeatLevelEnd": 2016, - "m_OnHeatLevelStart": 1976, - "m_bEnabled": 1956, - "m_bHeatAtLevel": 1957, - "m_levelTime": 1972, - "m_radius": 1960, - "m_targetLevel": 1964, - "m_targetTime": 1968 + "m_OnHeatLevelEnd": 1280, + "m_OnHeatLevelStart": 1240, + "m_bEnabled": 1216, + "m_bHeatAtLevel": 1217, + "m_levelTime": 1232, + "m_radius": 1220, + "m_targetLevel": 1224, + "m_targetTime": 1228 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvFireSource": { "fields": { - "m_bEnabled": 1956, - "m_damage": 1964, - "m_radius": 1960 + "m_bEnabled": 1216, + "m_damage": 1224, + "m_radius": 1220 }, "metadata": [], "parent": "CBaseEntity" @@ -7696,97 +7707,97 @@ }, "CEnvGlobal": { "fields": { - "m_counter": 2016, - "m_globalstate": 2000, - "m_initialstate": 2012, - "m_outCounter": 1960, - "m_triggermode": 2008 + "m_counter": 1272, + "m_globalstate": 1256, + "m_initialstate": 1268, + "m_outCounter": 1216, + "m_triggermode": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CEnvHudHint": { "fields": { - "m_iszMessage": 1960 + "m_iszMessage": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorHint": { "fields": { - "m_Color": 2024, - "m_bAllowNoDrawTarget": 2064, - "m_bAutoStart": 2065, - "m_bForceCaption": 2041, - "m_bLocalPlayerOnly": 2066, - "m_bNoOffscreen": 2040, - "m_bStatic": 2039, - "m_bSuppressRest": 2048, - "m_fIconOffset": 2028, - "m_fRange": 2032, - "m_iAlphaOption": 2037, - "m_iDisplayLimit": 1988, - "m_iInstanceType": 2044, - "m_iPulseOption": 2036, - "m_iShakeOption": 2038, - "m_iTimeout": 1984, - "m_iszActivatorCaption": 2016, - "m_iszBinding": 2056, - "m_iszCaption": 2008, - "m_iszHintTargetEntity": 1976, - "m_iszIcon_Offscreen": 2000, - "m_iszIcon_Onscreen": 1992, - "m_iszName": 1960, - "m_iszReplace_Key": 1968 + "m_Color": 1280, + "m_bAllowNoDrawTarget": 1320, + "m_bAutoStart": 1321, + "m_bForceCaption": 1297, + "m_bLocalPlayerOnly": 1322, + "m_bNoOffscreen": 1296, + "m_bStatic": 1295, + "m_bSuppressRest": 1304, + "m_fIconOffset": 1284, + "m_fRange": 1288, + "m_iAlphaOption": 1293, + "m_iDisplayLimit": 1244, + "m_iInstanceType": 1300, + "m_iPulseOption": 1292, + "m_iShakeOption": 1294, + "m_iTimeout": 1240, + "m_iszActivatorCaption": 1272, + "m_iszBinding": 1312, + "m_iszCaption": 1264, + "m_iszHintTargetEntity": 1232, + "m_iszIcon_Offscreen": 1256, + "m_iszIcon_Onscreen": 1248, + "m_iszName": 1216, + "m_iszReplace_Key": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorVRHint": { "fields": { - "m_flHeightOffset": 2020, - "m_iAttachType": 2016, - "m_iLayoutFileType": 2000, - "m_iTimeout": 1976, - "m_iszCaption": 1984, - "m_iszCustomLayoutFile": 2008, - "m_iszHintTargetEntity": 1968, - "m_iszName": 1960, - "m_iszStartSound": 1992 + "m_flHeightOffset": 1276, + "m_iAttachType": 1272, + "m_iLayoutFileType": 1256, + "m_iTimeout": 1232, + "m_iszCaption": 1240, + "m_iszCustomLayoutFile": 1264, + "m_iszHintTargetEntity": 1224, + "m_iszName": 1216, + "m_iszStartSound": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvLaser": { "fields": { - "m_firePosition": 2736, - "m_flStartFrame": 2748, - "m_iszLaserTarget": 2712, - "m_iszSpriteName": 2728, - "m_pSprite": 2720 + "m_firePosition": 1992, + "m_flStartFrame": 2004, + "m_iszLaserTarget": 1968, + "m_iszSpriteName": 1984, + "m_pSprite": 1976 }, "metadata": [], "parent": "CBeam" }, "CEnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 6129, - "m_Entity_bMoveable": 6080, - "m_Entity_bStartDisabled": 6092, - "m_Entity_hLightProbeDirectLightIndicesTexture": 6032, - "m_Entity_hLightProbeDirectLightScalarsTexture": 6040, - "m_Entity_hLightProbeDirectLightShadowsTexture": 6048, - "m_Entity_hLightProbeTexture": 6024, - "m_Entity_nHandshake": 6084, - "m_Entity_nLightProbeAtlasX": 6108, - "m_Entity_nLightProbeAtlasY": 6112, - "m_Entity_nLightProbeAtlasZ": 6116, - "m_Entity_nLightProbeSizeX": 6096, - "m_Entity_nLightProbeSizeY": 6100, - "m_Entity_nLightProbeSizeZ": 6104, - "m_Entity_nPriority": 6088, - "m_Entity_vBoxMaxs": 6068, - "m_Entity_vBoxMins": 6056 + "m_Entity_bEnabled": 5385, + "m_Entity_bMoveable": 5336, + "m_Entity_bStartDisabled": 5348, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5288, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5296, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5304, + "m_Entity_hLightProbeTexture": 5280, + "m_Entity_nHandshake": 5340, + "m_Entity_nLightProbeAtlasX": 5364, + "m_Entity_nLightProbeAtlasY": 5368, + "m_Entity_nLightProbeAtlasZ": 5372, + "m_Entity_nLightProbeSizeX": 5352, + "m_Entity_nLightProbeSizeY": 5356, + "m_Entity_nLightProbeSizeZ": 5360, + "m_Entity_nPriority": 5344, + "m_Entity_vBoxMaxs": 5324, + "m_Entity_vBoxMins": 5312 }, "metadata": [ { @@ -7879,43 +7890,43 @@ }, "CEnvMicrophone": { "fields": { - "m_OnHeardSound": 2104, - "m_OnRoutedSound": 2064, - "m_SoundLevel": 2024, - "m_bAvoidFeedback": 1996, - "m_bDisabled": 1956, - "m_flMaxRange": 1976, - "m_flSensitivity": 1968, - "m_flSmoothFactor": 1972, - "m_hListenFilter": 2016, - "m_hMeasureTarget": 1960, - "m_hSpeaker": 1992, - "m_iLastRoutedFrame": 2400, - "m_iSpeakerDSPPreset": 2000, - "m_iszListenFilter": 2008, - "m_iszSpeakerName": 1984, - "m_nSoundFlags": 1966, - "m_nSoundType": 1964, - "m_szLastSound": 2144 + "m_OnHeardSound": 1360, + "m_OnRoutedSound": 1320, + "m_SoundLevel": 1280, + "m_bAvoidFeedback": 1252, + "m_bDisabled": 1216, + "m_flMaxRange": 1236, + "m_flSensitivity": 1228, + "m_flSmoothFactor": 1232, + "m_hListenFilter": 1272, + "m_hMeasureTarget": 1220, + "m_hSpeaker": 1248, + "m_iLastRoutedFrame": 1656, + "m_iSpeakerDSPPreset": 1256, + "m_iszListenFilter": 1264, + "m_iszSpeakerName": 1240, + "m_nSoundFlags": 1226, + "m_nSoundType": 1224, + "m_szLastSound": 1400 }, "metadata": [], "parent": "CPointEntity" }, "CEnvMuzzleFlash": { "fields": { - "m_flScale": 1956, - "m_iszParentAttachment": 1960 + "m_flScale": 1216, + "m_iszParentAttachment": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CEnvParticleGlow": { "fields": { - "m_ColorTint": 3964, - "m_flAlphaScale": 3952, - "m_flRadiusScale": 3956, - "m_flSelfIllumScale": 3960, - "m_hTextureOverride": 3968 + "m_ColorTint": 3220, + "m_flAlphaScale": 3208, + "m_flRadiusScale": 3212, + "m_flSelfIllumScale": 3216, + "m_hTextureOverride": 3224 }, "metadata": [ { @@ -7948,36 +7959,36 @@ }, "CEnvProjectedTexture": { "fields": { - "m_LightColor": 2576, - "m_SpotlightTextureName": 2624, - "m_bAlwaysUpdate": 2557, - "m_bCameraSpace": 2568, - "m_bEnableShadows": 2564, - "m_bFlipHorizontal": 3160, - "m_bLightOnlyTarget": 2566, - "m_bLightWorld": 2567, - "m_bSimpleProjection": 2565, - "m_bState": 2556, - "m_bVolumetric": 2592, - "m_flAmbient": 2620, - "m_flBrightnessScale": 2572, - "m_flColorTransitionTime": 2616, - "m_flFarZ": 3148, - "m_flFlashlightTime": 2600, - "m_flIntensity": 2580, - "m_flLightFOV": 2560, - "m_flLinearAttenuation": 2584, - "m_flNearZ": 3144, - "m_flNoiseStrength": 2596, - "m_flPlaneOffset": 2608, - "m_flProjectionSize": 3152, - "m_flQuadraticAttenuation": 2588, - "m_flRotation": 3156, - "m_flVolumetricIntensity": 2612, - "m_hTargetEntity": 2552, - "m_nNumPlanes": 2604, - "m_nShadowQuality": 3140, - "m_nSpotlightTextureFrame": 3136 + "m_LightColor": 1832, + "m_SpotlightTextureName": 1880, + "m_bAlwaysUpdate": 1813, + "m_bCameraSpace": 1824, + "m_bEnableShadows": 1820, + "m_bFlipHorizontal": 2416, + "m_bLightOnlyTarget": 1822, + "m_bLightWorld": 1823, + "m_bSimpleProjection": 1821, + "m_bState": 1812, + "m_bVolumetric": 1848, + "m_flAmbient": 1876, + "m_flBrightnessScale": 1828, + "m_flColorTransitionTime": 1872, + "m_flFarZ": 2404, + "m_flFlashlightTime": 1856, + "m_flIntensity": 1836, + "m_flLightFOV": 1816, + "m_flLinearAttenuation": 1840, + "m_flNearZ": 2400, + "m_flNoiseStrength": 1852, + "m_flPlaneOffset": 1864, + "m_flProjectionSize": 2408, + "m_flQuadraticAttenuation": 1844, + "m_flRotation": 2412, + "m_flVolumetricIntensity": 1868, + "m_hTargetEntity": 1808, + "m_nNumPlanes": 1860, + "m_nShadowQuality": 2396, + "m_nSpotlightTextureFrame": 2392 }, "metadata": [ { @@ -8135,11 +8146,11 @@ }, "CEnvScreenOverlay": { "fields": { - "m_bIsActive": 2088, - "m_flOverlayTimes": 2040, - "m_flStartTime": 2080, - "m_iDesiredOverlay": 2084, - "m_iszOverlayNames": 1960 + "m_bIsActive": 1344, + "m_flOverlayTimes": 1296, + "m_flStartTime": 1336, + "m_iDesiredOverlay": 1340, + "m_iszOverlayNames": 1216 }, "metadata": [ { @@ -8172,34 +8183,34 @@ }, "CEnvShake": { "fields": { - "m_Amplitude": 1968, - "m_Duration": 1976, - "m_Frequency": 1972, - "m_Radius": 1980, - "m_currentAmp": 1992, - "m_limitToEntity": 1960, - "m_maxForce": 1996, - "m_nextShake": 1988, - "m_shakeCallback": 2016, - "m_stopTime": 1984 + "m_Amplitude": 1224, + "m_Duration": 1232, + "m_Frequency": 1228, + "m_Radius": 1236, + "m_currentAmp": 1248, + "m_limitToEntity": 1216, + "m_maxForce": 1252, + "m_nextShake": 1244, + "m_shakeCallback": 1272, + "m_stopTime": 1240 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSky": { "fields": { - "m_bEnabled": 2604, - "m_bStartDisabled": 2568, - "m_flBrightnessScale": 2580, - "m_flFogMaxEnd": 2600, - "m_flFogMaxStart": 2596, - "m_flFogMinEnd": 2592, - "m_flFogMinStart": 2588, - "m_hSkyMaterial": 2552, - "m_hSkyMaterialLightingOnly": 2560, - "m_nFogType": 2584, - "m_vTintColor": 2569, - "m_vTintColorLightingOnly": 2573 + "m_bEnabled": 1860, + "m_bStartDisabled": 1824, + "m_flBrightnessScale": 1836, + "m_flFogMaxEnd": 1856, + "m_flFogMaxStart": 1852, + "m_flFogMinEnd": 1848, + "m_flFogMinStart": 1844, + "m_hSkyMaterial": 1808, + "m_hSkyMaterialLightingOnly": 1816, + "m_nFogType": 1840, + "m_vTintColor": 1825, + "m_vTintColorLightingOnly": 1829 }, "metadata": [ { @@ -8267,17 +8278,17 @@ }, "CEnvSoundscape": { "fields": { - "m_OnPlay": 1960, - "m_bDisabled": 2108, - "m_bOverrideWithEvent": 2024, - "m_flRadius": 2000, - "m_hProxySoundscape": 2104, - "m_positionNames": 2040, - "m_soundEventHash": 2036, - "m_soundEventName": 2016, - "m_soundscapeEntityListId": 2032, - "m_soundscapeIndex": 2028, - "m_soundscapeName": 2008 + "m_OnPlay": 1216, + "m_bDisabled": 1364, + "m_bOverrideWithEvent": 1280, + "m_flRadius": 1256, + "m_hProxySoundscape": 1360, + "m_positionNames": 1296, + "m_soundEventHash": 1292, + "m_soundEventName": 1272, + "m_soundscapeEntityListId": 1288, + "m_soundscapeIndex": 1284, + "m_soundscapeName": 1264 }, "metadata": [], "parent": "CServerOnlyEntity" @@ -8289,7 +8300,7 @@ }, "CEnvSoundscapeProxy": { "fields": { - "m_MainSoundscapeName": 2112 + "m_MainSoundscapeName": 1368 }, "metadata": [], "parent": "CEnvSoundscape" @@ -8311,82 +8322,82 @@ }, "CEnvSpark": { "fields": { - "m_OnSpark": 1976, - "m_flDelay": 1956, - "m_nMagnitude": 1960, - "m_nTrailLength": 1964, - "m_nType": 1968 + "m_OnSpark": 1232, + "m_flDelay": 1216, + "m_nMagnitude": 1220, + "m_nTrailLength": 1224, + "m_nType": 1228 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSplash": { "fields": { - "m_flScale": 1956 + "m_flScale": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTilt": { "fields": { - "m_Duration": 1956, - "m_Radius": 1960, - "m_TiltTime": 1964, - "m_stopTime": 1968 + "m_Duration": 1216, + "m_Radius": 1220, + "m_TiltTime": 1224, + "m_stopTime": 1228 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTracer": { "fields": { - "m_flDelay": 1968, - "m_vecEnd": 1956 + "m_flDelay": 1228, + "m_vecEnd": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CEnvViewPunch": { "fields": { - "m_angViewPunch": 1960, - "m_flRadius": 1956 + "m_angViewPunch": 1220, + "m_flRadius": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CEnvVolumetricFogController": { "fields": { - "m_bActive": 2020, - "m_bEnableIndirect": 2061, - "m_bFirstTime": 2096, - "m_bIndirectUseLPVs": 2062, - "m_bIsMaster": 2063, - "m_bStartDisabled": 2060, - "m_fNoiseSpeed": 2076, - "m_fNoiseStrength": 2080, - "m_flAnisotropy": 1960, - "m_flDefaultAnisotropy": 2048, - "m_flDefaultDrawDistance": 2056, - "m_flDefaultScattering": 2052, - "m_flDrawDistance": 1968, - "m_flFadeInEnd": 1976, - "m_flFadeInStart": 1972, - "m_flFadeSpeed": 1964, - "m_flIndirectStrength": 1980, - "m_flScattering": 1956, - "m_flStartAnisoTime": 2024, - "m_flStartAnisotropy": 2036, - "m_flStartDrawDistance": 2044, - "m_flStartDrawDistanceTime": 2032, - "m_flStartScatterTime": 2028, - "m_flStartScattering": 2040, - "m_hFogIndirectTexture": 2064, - "m_nForceRefreshCount": 2072, - "m_nIndirectTextureDimX": 1984, - "m_nIndirectTextureDimY": 1988, - "m_nIndirectTextureDimZ": 1992, - "m_vBoxMaxs": 2008, - "m_vBoxMins": 1996, - "m_vNoiseScale": 2084 + "m_bActive": 1280, + "m_bEnableIndirect": 1321, + "m_bFirstTime": 1360, + "m_bIndirectUseLPVs": 1322, + "m_bIsMaster": 1323, + "m_bStartDisabled": 1320, + "m_fNoiseSpeed": 1340, + "m_fNoiseStrength": 1344, + "m_flAnisotropy": 1220, + "m_flDefaultAnisotropy": 1308, + "m_flDefaultDrawDistance": 1316, + "m_flDefaultScattering": 1312, + "m_flDrawDistance": 1228, + "m_flFadeInEnd": 1236, + "m_flFadeInStart": 1232, + "m_flFadeSpeed": 1224, + "m_flIndirectStrength": 1240, + "m_flScattering": 1216, + "m_flStartAnisoTime": 1284, + "m_flStartAnisotropy": 1296, + "m_flStartDrawDistance": 1304, + "m_flStartDrawDistanceTime": 1292, + "m_flStartScatterTime": 1288, + "m_flStartScattering": 1300, + "m_hFogIndirectTexture": 1328, + "m_nForceRefreshCount": 1336, + "m_nIndirectTextureDimX": 1244, + "m_nIndirectTextureDimY": 1248, + "m_nIndirectTextureDimZ": 1252, + "m_vBoxMaxs": 1268, + "m_vBoxMins": 1256, + "m_vNoiseScale": 1348 }, "metadata": [ { @@ -8549,21 +8560,21 @@ }, "CEnvVolumetricFogVolume": { "fields": { - "m_bActive": 1956, - "m_bOverrideIndirectLightStrength": 2020, - "m_bOverrideNoiseStrength": 2022, - "m_bOverrideSunLightStrength": 2021, - "m_bStartDisabled": 1984, - "m_fHeightFogEdgeWidth": 2004, - "m_fIndirectLightStrength": 2008, - "m_fNoiseStrength": 2016, - "m_fSunLightStrength": 2012, - "m_flFalloffExponent": 1996, - "m_flHeightFogDepth": 2000, - "m_flStrength": 1988, - "m_nFalloffShape": 1992, - "m_vBoxMaxs": 1972, - "m_vBoxMins": 1960 + "m_bActive": 1216, + "m_bOverrideIndirectLightStrength": 1280, + "m_bOverrideNoiseStrength": 1282, + "m_bOverrideSunLightStrength": 1281, + "m_bStartDisabled": 1244, + "m_fHeightFogEdgeWidth": 1264, + "m_fIndirectLightStrength": 1268, + "m_fNoiseStrength": 1276, + "m_fSunLightStrength": 1272, + "m_flFalloffExponent": 1256, + "m_flHeightFogDepth": 1260, + "m_flStrength": 1248, + "m_nFalloffShape": 1252, + "m_vBoxMaxs": 1232, + "m_vBoxMins": 1220 }, "metadata": [ { @@ -8646,7 +8657,7 @@ }, "CEnvWind": { "fields": { - "m_EnvWindShared": 1960 + "m_EnvWindShared": 1216 }, "metadata": [ { @@ -8783,32 +8794,32 @@ }, "CFilterAttributeInt": { "fields": { - "m_sAttributeName": 2040 + "m_sAttributeName": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterClass": { "fields": { - "m_iFilterClass": 2040 + "m_iFilterClass": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterContext": { "fields": { - "m_iFilterContext": 2040 + "m_iFilterContext": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterEnemy": { "fields": { - "m_flOuterRadius": 2052, - "m_flRadius": 2048, - "m_iszEnemyName": 2040, - "m_iszPlayerName": 2064, - "m_nMaxSquadmatesPerEnemy": 2056 + "m_flOuterRadius": 1316, + "m_flRadius": 1312, + "m_iszEnemyName": 1304, + "m_iszPlayerName": 1328, + "m_nMaxSquadmatesPerEnemy": 1320 }, "metadata": [], "parent": "CBaseFilter" @@ -8820,63 +8831,63 @@ }, "CFilterMassGreater": { "fields": { - "m_fFilterMass": 2040 + "m_fFilterMass": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterModel": { "fields": { - "m_iFilterModel": 2040 + "m_iFilterModel": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterMultiple": { "fields": { - "m_hFilter": 2128, - "m_iFilterName": 2048, - "m_nFilterCount": 2168, - "m_nFilterType": 2040 + "m_hFilter": 1392, + "m_iFilterName": 1312, + "m_nFilterCount": 1432, + "m_nFilterType": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterName": { "fields": { - "m_iFilterName": 2040 + "m_iFilterName": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterProximity": { "fields": { - "m_flRadius": 2040 + "m_flRadius": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "CFire": { "fields": { - "m_OnExtinguished": 2656, - "m_OnIgnited": 2616, - "m_bDidActivate": 2610, - "m_bEnabled": 2608, - "m_bStartDisabled": 2609, - "m_flAttackTime": 2604, - "m_flDamageScale": 2592, - "m_flDamageTime": 2568, - "m_flFireSize": 2576, - "m_flFuel": 2564, - "m_flHeatAbsorb": 2588, - "m_flHeatLevel": 2584, - "m_flLastHeatLevel": 2600, - "m_flLastNavUpdateTime": 2580, - "m_flMaxHeat": 2596, - "m_hEffect": 2552, - "m_hOwner": 2556, - "m_lastDamage": 2572, - "m_nFireType": 2560 + "m_OnExtinguished": 1912, + "m_OnIgnited": 1872, + "m_bDidActivate": 1866, + "m_bEnabled": 1864, + "m_bStartDisabled": 1865, + "m_flAttackTime": 1860, + "m_flDamageScale": 1848, + "m_flDamageTime": 1824, + "m_flFireSize": 1832, + "m_flFuel": 1820, + "m_flHeatAbsorb": 1844, + "m_flHeatLevel": 1840, + "m_flLastHeatLevel": 1856, + "m_flLastNavUpdateTime": 1836, + "m_flMaxHeat": 1852, + "m_hEffect": 1808, + "m_hOwner": 1812, + "m_lastDamage": 1828, + "m_nFireType": 1816 }, "metadata": [], "parent": "CBaseModelEntity" @@ -8888,8 +8899,8 @@ }, "CFireSmoke": { "fields": { - "m_nFlameFromAboveModelIndex": 1976, - "m_nFlameModelIndex": 1972 + "m_nFlameFromAboveModelIndex": 1236, + "m_nFlameModelIndex": 1232 }, "metadata": [ { @@ -8907,30 +8918,30 @@ }, "CFish": { "fields": { - "m_angle": 3076, - "m_angleChange": 3080, - "m_avoidRange": 3140, - "m_calmSpeed": 3132, - "m_desiredSpeed": 3128, - "m_disperseTimer": 3248, - "m_forward": 3084, - "m_goTimer": 3176, - "m_id": 3060, - "m_moveTimer": 3200, - "m_panicSpeed": 3136, - "m_panicTimer": 3224, - "m_perp": 3096, - "m_pool": 3056, - "m_poolOrigin": 3108, - "m_proximityTimer": 3272, - "m_speed": 3124, - "m_turnClockwise": 3168, - "m_turnTimer": 3144, - "m_visible": 3296, - "m_waterLevel": 3120, - "m_x": 3064, - "m_y": 3068, - "m_z": 3072 + "m_angle": 2300, + "m_angleChange": 2304, + "m_avoidRange": 2364, + "m_calmSpeed": 2356, + "m_desiredSpeed": 2352, + "m_disperseTimer": 2472, + "m_forward": 2308, + "m_goTimer": 2400, + "m_id": 2284, + "m_moveTimer": 2424, + "m_panicSpeed": 2360, + "m_panicTimer": 2448, + "m_perp": 2320, + "m_pool": 2280, + "m_poolOrigin": 2332, + "m_proximityTimer": 2496, + "m_speed": 2348, + "m_turnClockwise": 2392, + "m_turnTimer": 2368, + "m_visible": 2520, + "m_waterLevel": 2344, + "m_x": 2288, + "m_y": 2292, + "m_z": 2296 }, "metadata": [ { @@ -8976,26 +8987,26 @@ }, "CFishPool": { "fields": { - "m_fishCount": 1972, - "m_fishes": 1992, - "m_isDormant": 1988, - "m_maxRange": 1976, - "m_swimDepth": 1980, - "m_visTimer": 2016, - "m_waterLevel": 1984 + "m_fishCount": 1232, + "m_fishes": 1256, + "m_isDormant": 1248, + "m_maxRange": 1236, + "m_swimDepth": 1240, + "m_visTimer": 1280, + "m_waterLevel": 1244 }, "metadata": [], "parent": "CBaseEntity" }, "CFists": { "fields": { - "m_bDelayedHardPunchIncoming": 4532, - "m_bDestroyAfterTaunt": 4533, - "m_bPlayingUninterruptableAct": 4512, - "m_bRestorePrevWep": 4520, - "m_hWeaponBeforePrevious": 4524, - "m_hWeaponPrevious": 4528, - "m_nUninterruptableActivity": 4516 + "m_bDelayedHardPunchIncoming": 3756, + "m_bDestroyAfterTaunt": 3757, + "m_bPlayingUninterruptableAct": 3736, + "m_bRestorePrevWep": 3744, + "m_hWeaponBeforePrevious": 3748, + "m_hWeaponPrevious": 3752, + "m_nUninterruptableActivity": 3740 }, "metadata": [ { @@ -9018,18 +9029,18 @@ }, "CFlashbangProjectile": { "fields": { - "m_flTimeToDetonate": 3472, - "m_numOpponentsHit": 3476, - "m_numTeammatesHit": 3477 + "m_flTimeToDetonate": 2704, + "m_numOpponentsHit": 2708, + "m_numTeammatesHit": 2709 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" }, "CFogController": { "fields": { - "m_bUseAngles": 2064, - "m_fog": 1960, - "m_iChangedVariables": 2068 + "m_bUseAngles": 1320, + "m_fog": 1216, + "m_iChangedVariables": 1324 }, "metadata": [ { @@ -9042,26 +9053,26 @@ }, "CFogTrigger": { "fields": { - "m_fog": 3016 + "m_fog": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CFogVolume": { "fields": { - "m_bDisabled": 2584, - "m_bInFogVolumesList": 2585, - "m_colorCorrectionName": 2568, - "m_fogName": 2552, - "m_postProcessName": 2560 + "m_bDisabled": 1840, + "m_bInFogVolumesList": 1841, + "m_colorCorrectionName": 1824, + "m_fogName": 1808, + "m_postProcessName": 1816 }, "metadata": [], "parent": "CServerOnlyModelEntity" }, "CFootstepControl": { "fields": { - "m_destination": 3024, - "m_source": 3016 + "m_destination": 2280, + "m_source": 2272 }, "metadata": [ { @@ -9079,27 +9090,27 @@ }, "CFuncBrush": { "fields": { - "m_bInvertExclusion": 2576, - "m_bScriptedMovement": 2577, - "m_bSolidBsp": 2560, - "m_iDisabled": 2556, - "m_iSolidity": 2552, - "m_iszExcludedClass": 2568 + "m_bInvertExclusion": 1832, + "m_bScriptedMovement": 1833, + "m_bSolidBsp": 1816, + "m_iDisabled": 1812, + "m_iSolidity": 1808, + "m_iszExcludedClass": 1824 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncConveyor": { "fields": { - "m_angMoveEntitySpace": 2564, - "m_flTargetSpeed": 2588, - "m_flTransitionDurationSeconds": 2560, - "m_flTransitionStartSpeed": 2600, - "m_hConveyorModels": 2608, - "m_nTransitionDurationTicks": 2596, - "m_nTransitionStartTick": 2592, - "m_szConveyorModels": 2552, - "m_vecMoveDirEntitySpace": 2576 + "m_angMoveEntitySpace": 1820, + "m_flTargetSpeed": 1844, + "m_flTransitionDurationSeconds": 1816, + "m_flTransitionStartSpeed": 1856, + "m_hConveyorModels": 1864, + "m_nTransitionDurationTicks": 1852, + "m_nTransitionStartTick": 1848, + "m_szConveyorModels": 1808, + "m_vecMoveDirEntitySpace": 1832 }, "metadata": [ { @@ -9161,10 +9172,10 @@ }, "CFuncElectrifiedVolume": { "fields": { - "m_EffectInterpenetrateName": 2592, - "m_EffectName": 2584, - "m_EffectZapName": 2600, - "m_iszEffectSource": 2608 + "m_EffectInterpenetrateName": 1848, + "m_EffectName": 1840, + "m_EffectZapName": 1856, + "m_iszEffectSource": 1864 }, "metadata": [ { @@ -9182,27 +9193,27 @@ }, "CFuncInteractionLayerClip": { "fields": { - "m_bDisabled": 2552, - "m_iszInteractsAs": 2560, - "m_iszInteractsWith": 2568 + "m_bDisabled": 1808, + "m_iszInteractsAs": 1816, + "m_iszInteractsWith": 1824 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncLadder": { "fields": { - "m_Dismounts": 2568, - "m_OnPlayerGotOffLadder": 2688, - "m_OnPlayerGotOnLadder": 2648, - "m_bDisabled": 2632, - "m_bFakeLadder": 2633, - "m_bHasSlack": 2634, - "m_flAutoRideSpeed": 2628, - "m_surfacePropName": 2640, - "m_vecLadderDir": 2552, - "m_vecLocalTop": 2592, - "m_vecPlayerMountPositionBottom": 2616, - "m_vecPlayerMountPositionTop": 2604 + "m_Dismounts": 1824, + "m_OnPlayerGotOffLadder": 1944, + "m_OnPlayerGotOnLadder": 1904, + "m_bDisabled": 1888, + "m_bFakeLadder": 1889, + "m_bHasSlack": 1890, + "m_flAutoRideSpeed": 1884, + "m_surfacePropName": 1896, + "m_vecLadderDir": 1808, + "m_vecLocalTop": 1848, + "m_vecPlayerMountPositionBottom": 1872, + "m_vecPlayerMountPositionTop": 1860 }, "metadata": [ { @@ -9240,15 +9251,15 @@ }, "CFuncMonitor": { "fields": { - "m_bDraw3DSkybox": 2613, - "m_bEnabled": 2612, - "m_bRenderShadows": 2596, - "m_bStartEnabled": 2614, - "m_bUseUniqueColorTarget": 2597, - "m_brushModelName": 2600, - "m_hTargetCamera": 2608, - "m_nResolutionEnum": 2592, - "m_targetCamera": 2584 + "m_bDraw3DSkybox": 1869, + "m_bEnabled": 1868, + "m_bRenderShadows": 1852, + "m_bStartEnabled": 1870, + "m_bUseUniqueColorTarget": 1853, + "m_brushModelName": 1856, + "m_hTargetCamera": 1864, + "m_nResolutionEnum": 1848, + "m_targetCamera": 1840 }, "metadata": [ { @@ -9296,18 +9307,18 @@ }, "CFuncMoveLinear": { "fields": { - "m_OnFullyClosed": 2792, - "m_OnFullyOpen": 2752, - "m_angMoveEntitySpace": 2684, - "m_authoredPosition": 2680, - "m_bCreateMovableNavMesh": 2832, - "m_bCreateNavObstacle": 2833, - "m_currentSound": 2728, - "m_flBlockDamage": 2736, - "m_flStartPosition": 2740, - "m_soundStart": 2712, - "m_soundStop": 2720, - "m_vecMoveDirParentSpace": 2696 + "m_OnFullyClosed": 2048, + "m_OnFullyOpen": 2008, + "m_angMoveEntitySpace": 1940, + "m_authoredPosition": 1936, + "m_bCreateMovableNavMesh": 2088, + "m_bCreateNavObstacle": 2089, + "m_currentSound": 1984, + "m_flBlockDamage": 1992, + "m_flStartPosition": 1996, + "m_soundStart": 1968, + "m_soundStop": 1976, + "m_vecMoveDirParentSpace": 1952 }, "metadata": [ { @@ -9332,62 +9343,62 @@ }, "CFuncMover": { "fields": { - "m_bFacePlayer": 2645, - "m_bFixedOrientation": 2616, - "m_bFixedPitch": 2617, - "m_bIsMoving": 2619, - "m_bIsReversing": 2580, - "m_bMatchPathNodeUp": 2644, - "m_eMoveType": 2576, - "m_eSolidType": 2618, - "m_flPathLocation": 2600, - "m_flPathLocationToBeginStop": 2640, - "m_flStartSpeed": 2596, - "m_flT": 2604, - "m_flTimeMovementStart": 2628, - "m_flTimeMovementStop": 2632, - "m_flTimeStartRoll": 2648, - "m_flTimeToReachMaxSpeed": 2620, - "m_flTimeToReachZeroSpeed": 2624, - "m_flTimeToRollToNewUp": 2664, - "m_hPathMover": 2560, - "m_hStopAtNode": 2636, - "m_iszPathName": 2552, - "m_iszPathNodeStart": 2568, - "m_nCurrentNodeIndex": 2608, - "m_nPreviousNodeIndex": 2612, - "m_vOriginalUp": 2652, - "m_vTarget": 2584 + "m_bFacePlayer": 1901, + "m_bFixedOrientation": 1872, + "m_bFixedPitch": 1873, + "m_bIsMoving": 1875, + "m_bIsReversing": 1836, + "m_bMatchPathNodeUp": 1900, + "m_eMoveType": 1832, + "m_eSolidType": 1874, + "m_flPathLocation": 1856, + "m_flPathLocationToBeginStop": 1896, + "m_flStartSpeed": 1852, + "m_flT": 1860, + "m_flTimeMovementStart": 1884, + "m_flTimeMovementStop": 1888, + "m_flTimeStartRoll": 1904, + "m_flTimeToReachMaxSpeed": 1876, + "m_flTimeToReachZeroSpeed": 1880, + "m_flTimeToRollToNewUp": 1920, + "m_hPathMover": 1816, + "m_hStopAtNode": 1892, + "m_iszPathName": 1808, + "m_iszPathNodeStart": 1824, + "m_nCurrentNodeIndex": 1864, + "m_nPreviousNodeIndex": 1868, + "m_vOriginalUp": 1908, + "m_vTarget": 1840 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncNavBlocker": { "fields": { - "m_bDisabled": 2552, - "m_nBlockedTeamNumber": 2556 + "m_bDisabled": 1808, + "m_nBlockedTeamNumber": 1812 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncNavObstruction": { "fields": { - "m_bDisabled": 2560 + "m_bDisabled": 1816 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncPlat": { "fields": { - "m_sNoise": 2720 + "m_sNoise": 1976 }, "metadata": [], "parent": "CBasePlatTrain" }, "CFuncPlatRot": { "fields": { - "m_end": 2728, - "m_start": 2740 + "m_end": 1984, + "m_start": 1996 }, "metadata": [], "parent": "CFuncPlat" @@ -9399,24 +9410,24 @@ }, "CFuncRotating": { "fields": { - "m_NoiseRunning": 2712, - "m_OnReachedStart": 2632, - "m_OnStarted": 2592, - "m_OnStopped": 2552, - "m_angStart": 2744, - "m_bAccelDecel": 2721, - "m_bReversed": 2720, - "m_bStopAtStartPos": 2756, - "m_flAttenuation": 2688, - "m_flBlockDamage": 2704, - "m_flFanFriction": 2684, - "m_flMaxSpeed": 2700, - "m_flTargetSpeed": 2696, - "m_flVolume": 2692, - "m_localRotationVector": 2672, - "m_prevLocalAngles": 2732, - "m_vecClientAngles": 2772, - "m_vecClientOrigin": 2760 + "m_NoiseRunning": 1968, + "m_OnReachedStart": 1888, + "m_OnStarted": 1848, + "m_OnStopped": 1808, + "m_angStart": 2000, + "m_bAccelDecel": 1977, + "m_bReversed": 1976, + "m_bStopAtStartPos": 2012, + "m_flAttenuation": 1944, + "m_flBlockDamage": 1960, + "m_flFanFriction": 1940, + "m_flMaxSpeed": 1956, + "m_flTargetSpeed": 1952, + "m_flVolume": 1948, + "m_localRotationVector": 1928, + "m_prevLocalAngles": 1988, + "m_vecClientAngles": 2028, + "m_vecClientOrigin": 2016 }, "metadata": [ { @@ -9432,56 +9443,56 @@ }, "CFuncShatterglass": { "fields": { - "m_OnBroken": 2848, - "m_PanelSize": 2712, - "m_bBreakShardless": 2757, - "m_bBreakSilent": 2756, - "m_bBroken": 2758, - "m_bGlassInFrame": 2761, - "m_bGlassNavIgnore": 2760, - "m_bHasRateLimitedShards": 2759, - "m_bStartBroken": 2762, - "m_flGlassThickness": 2748, - "m_flInitAtTime": 2744, - "m_flLastCleanupTime": 2740, - "m_flLastShatterSoundEmitTime": 2736, - "m_flSpawnInvulnerability": 2752, - "m_hConcreteMaterialEdgeCaps": 2576, - "m_hConcreteMaterialEdgeFace": 2568, - "m_hConcreteMaterialEdgeFins": 2584, - "m_hGlassMaterialDamaged": 2552, - "m_hGlassMaterialUndamaged": 2560, - "m_iInitialDamageType": 2763, - "m_iSurfaceType": 2889, - "m_matPanelTransform": 2592, - "m_matPanelTransformWsTemp": 2640, - "m_nNumShardsEverCreated": 2732, - "m_szDamagePositioningEntityName01": 2768, - "m_szDamagePositioningEntityName02": 2776, - "m_szDamagePositioningEntityName03": 2784, - "m_szDamagePositioningEntityName04": 2792, - "m_vExtraDamagePositions": 2824, - "m_vInitialDamagePositions": 2800, - "m_vecPanelNormalWs": 2720, - "m_vecShatterGlassShards": 2688 + "m_OnBroken": 2104, + "m_PanelSize": 1968, + "m_bBreakShardless": 2013, + "m_bBreakSilent": 2012, + "m_bBroken": 2014, + "m_bGlassInFrame": 2017, + "m_bGlassNavIgnore": 2016, + "m_bHasRateLimitedShards": 2015, + "m_bStartBroken": 2018, + "m_flGlassThickness": 2004, + "m_flInitAtTime": 2000, + "m_flLastCleanupTime": 1996, + "m_flLastShatterSoundEmitTime": 1992, + "m_flSpawnInvulnerability": 2008, + "m_hConcreteMaterialEdgeCaps": 1832, + "m_hConcreteMaterialEdgeFace": 1824, + "m_hConcreteMaterialEdgeFins": 1840, + "m_hGlassMaterialDamaged": 1808, + "m_hGlassMaterialUndamaged": 1816, + "m_iInitialDamageType": 2019, + "m_iSurfaceType": 2145, + "m_matPanelTransform": 1848, + "m_matPanelTransformWsTemp": 1896, + "m_nNumShardsEverCreated": 1988, + "m_szDamagePositioningEntityName01": 2024, + "m_szDamagePositioningEntityName02": 2032, + "m_szDamagePositioningEntityName03": 2040, + "m_szDamagePositioningEntityName04": 2048, + "m_vExtraDamagePositions": 2080, + "m_vInitialDamagePositions": 2056, + "m_vecPanelNormalWs": 1976, + "m_vecShatterGlassShards": 1944 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTankTrain": { "fields": { - "m_OnDeath": 2888 + "m_OnDeath": 2144 }, "metadata": [], "parent": "CFuncTrackTrain" }, "CFuncTimescale": { "fields": { - "m_flAcceleration": 1960, - "m_flBlendDeltaMultiplier": 1968, - "m_flDesiredTimescale": 1956, - "m_flMinBlendRate": 1964, - "m_isStarted": 1972 + "m_flAcceleration": 1220, + "m_flBlendDeltaMultiplier": 1228, + "m_flDesiredTimescale": 1216, + "m_flMinBlendRate": 1224, + "m_isStarted": 1232 }, "metadata": [], "parent": "CBaseEntity" @@ -9493,70 +9504,70 @@ }, "CFuncTrackChange": { "fields": { - "m_code": 2800, - "m_targetState": 2804, - "m_trackBottom": 2760, - "m_trackBottomName": 2784, - "m_trackTop": 2752, - "m_trackTopName": 2776, - "m_train": 2768, - "m_trainName": 2792, - "m_use": 2808 + "m_code": 2056, + "m_targetState": 2060, + "m_trackBottom": 2016, + "m_trackBottomName": 2040, + "m_trackTop": 2008, + "m_trackTopName": 2032, + "m_train": 2024, + "m_trainName": 2048, + "m_use": 2064 }, "metadata": [], "parent": "CFuncPlatRot" }, "CFuncTrackTrain": { "fields": { - "m_OnArrivedAtDestinationNode": 2816, - "m_OnNext": 2776, - "m_OnStart": 2736, - "m_angPrev": 2572, - "m_bAccelToSpeed": 2876, - "m_bManualSpeedChanges": 2856, - "m_controlMaxs": 2596, - "m_controlMins": 2584, - "m_dir": 2648, - "m_eOrientationType": 2716, - "m_eVelocityType": 2720, - "m_flAccelSpeed": 2868, - "m_flBank": 2628, - "m_flBlockDamage": 2636, - "m_flDecelSpeed": 2872, - "m_flDesiredSpeed": 2860, - "m_flMoveSoundMaxDuration": 2700, - "m_flMoveSoundMaxPitch": 2712, - "m_flMoveSoundMinDuration": 2696, - "m_flMoveSoundMinPitch": 2708, - "m_flNextMPSoundTime": 2880, - "m_flNextMoveSoundTime": 2704, - "m_flSpeedChangeTime": 2864, - "m_flVolume": 2624, - "m_height": 2640, - "m_iszSoundMove": 2656, - "m_iszSoundMovePing": 2664, - "m_iszSoundStart": 2672, - "m_iszSoundStop": 2680, - "m_lastBlockPos": 2608, - "m_lastBlockTick": 2620, - "m_length": 2556, - "m_maxSpeed": 2644, - "m_oldSpeed": 2632, - "m_ppath": 2552, - "m_strPathTarget": 2688, - "m_vPosPrev": 2560 + "m_OnArrivedAtDestinationNode": 2072, + "m_OnNext": 2032, + "m_OnStart": 1992, + "m_angPrev": 1828, + "m_bAccelToSpeed": 2132, + "m_bManualSpeedChanges": 2112, + "m_controlMaxs": 1852, + "m_controlMins": 1840, + "m_dir": 1904, + "m_eOrientationType": 1972, + "m_eVelocityType": 1976, + "m_flAccelSpeed": 2124, + "m_flBank": 1884, + "m_flBlockDamage": 1892, + "m_flDecelSpeed": 2128, + "m_flDesiredSpeed": 2116, + "m_flMoveSoundMaxDuration": 1956, + "m_flMoveSoundMaxPitch": 1968, + "m_flMoveSoundMinDuration": 1952, + "m_flMoveSoundMinPitch": 1964, + "m_flNextMPSoundTime": 2136, + "m_flNextMoveSoundTime": 1960, + "m_flSpeedChangeTime": 2120, + "m_flVolume": 1880, + "m_height": 1896, + "m_iszSoundMove": 1912, + "m_iszSoundMovePing": 1920, + "m_iszSoundStart": 1928, + "m_iszSoundStop": 1936, + "m_lastBlockPos": 1864, + "m_lastBlockTick": 1876, + "m_length": 1812, + "m_maxSpeed": 1900, + "m_oldSpeed": 1888, + "m_ppath": 1808, + "m_strPathTarget": 1944, + "m_vPosPrev": 1816 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTrain": { "fields": { - "m_activated": 2720, - "m_flBlockDamage": 2728, - "m_flNextBlockTime": 2732, - "m_hCurrentTarget": 2716, - "m_hEnemy": 2724, - "m_iszLastTarget": 2736 + "m_activated": 1980, + "m_flBlockDamage": 1988, + "m_flNextBlockTime": 1992, + "m_hCurrentTarget": 1976, + "m_hEnemy": 1984, + "m_iszLastTarget": 2000 }, "metadata": [], "parent": "CBasePlatTrain" @@ -9568,7 +9579,7 @@ }, "CFuncVPhysicsClip": { "fields": { - "m_bDisabled": 2552 + "m_bDisabled": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9580,7 +9591,7 @@ }, "CFuncWall": { "fields": { - "m_nState": 2552 + "m_nState": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9592,7 +9603,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 2552 + "m_BuoyancyHelper": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9604,20 +9615,20 @@ }, "CGameGibManager": { "fields": { - "m_bAllowNewGibs": 1992, - "m_iCurrentMaxPieces": 1996, - "m_iLastFrame": 2004, - "m_iMaxPieces": 2000 + "m_bAllowNewGibs": 1248, + "m_iCurrentMaxPieces": 1252, + "m_iLastFrame": 1260, + "m_iMaxPieces": 1256 }, "metadata": [], "parent": "CBaseEntity" }, "CGameMoney": { "fields": { - "m_OnMoneySpent": 2568, - "m_OnMoneySpentFail": 2608, - "m_nMoney": 2648, - "m_strAwardText": 2656 + "m_OnMoneySpent": 1824, + "m_OnMoneySpentFail": 1864, + "m_nMoney": 1904, + "m_strAwardText": 1912 }, "metadata": [], "parent": "CRulePointEntity" @@ -9629,10 +9640,10 @@ }, "CGamePlayerZone": { "fields": { - "m_OnPlayerInZone": 2560, - "m_OnPlayerOutZone": 2600, - "m_PlayersInCount": 2640, - "m_PlayersOutCount": 2680 + "m_OnPlayerInZone": 1816, + "m_OnPlayerOutZone": 1856, + "m_PlayersInCount": 1896, + "m_PlayersOutCount": 1936 }, "metadata": [], "parent": "CRuleBrushEntity" @@ -9686,11 +9697,11 @@ "m_bNetworkedScaleChanged": 0, "m_bWillBeCallingPostDataUpdate": 0, "m_flAbsScale": 232, - "m_flClientLocalScale": 336, + "m_flClientLocalScale": 320, "m_flScale": 204, - "m_flZOffset": 332, + "m_flZOffset": 316, "m_hParent": 120, - "m_hierarchyAttachName": 328, + "m_hierarchyAttachName": 312, "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, "m_nHierarchicalDepth": 243, "m_nHierarchyType": 244, @@ -9702,7 +9713,7 @@ "m_pNextSibling": 72, "m_pOwner": 48, "m_pParent": 56, - "m_vRenderOrigin": 340, + "m_vRenderOrigin": 324, "m_vecAbsOrigin": 208, "m_vecOrigin": 136 }, @@ -9761,62 +9772,62 @@ }, "CGameText": { "fields": { - "m_iszMessage": 2568, - "m_textParms": 2576 + "m_iszMessage": 1824, + "m_textParms": 1832 }, "metadata": [], "parent": "CRulePointEntity" }, "CGenericConstraint": { "fields": { - "m_NotifyForceReachedX": 2264, - "m_NotifyForceReachedY": 2304, - "m_NotifyForceReachedZ": 2344, - "m_bAxisNotifiedX": 2208, - "m_bAxisNotifiedY": 2209, - "m_bAxisNotifiedZ": 2210, - "m_flAngularDampingRatioX": 2236, - "m_flAngularDampingRatioY": 2240, - "m_flAngularDampingRatioZ": 2244, - "m_flAngularFrequencyX": 2224, - "m_flAngularFrequencyY": 2228, - "m_flAngularFrequencyZ": 2232, - "m_flBreakAfterTimeStartTimeX": 2148, - "m_flBreakAfterTimeStartTimeY": 2152, - "m_flBreakAfterTimeStartTimeZ": 2156, - "m_flBreakAfterTimeThresholdX": 2160, - "m_flBreakAfterTimeThresholdY": 2164, - "m_flBreakAfterTimeThresholdZ": 2168, - "m_flBreakAfterTimeX": 2136, - "m_flBreakAfterTimeY": 2140, - "m_flBreakAfterTimeZ": 2144, - "m_flLinearDampingRatioX": 2112, - "m_flLinearDampingRatioY": 2116, - "m_flLinearDampingRatioZ": 2120, - "m_flLinearFrequencyX": 2100, - "m_flLinearFrequencyY": 2104, - "m_flLinearFrequencyZ": 2108, - "m_flMaxAngularImpulseX": 2248, - "m_flMaxAngularImpulseY": 2252, - "m_flMaxAngularImpulseZ": 2256, - "m_flMaxLinearImpulseX": 2124, - "m_flMaxLinearImpulseY": 2128, - "m_flMaxLinearImpulseZ": 2132, - "m_flNotifyForceLastTimeX": 2196, - "m_flNotifyForceLastTimeY": 2200, - "m_flNotifyForceLastTimeZ": 2204, - "m_flNotifyForceMinTimeX": 2184, - "m_flNotifyForceMinTimeY": 2188, - "m_flNotifyForceMinTimeZ": 2192, - "m_flNotifyForceX": 2172, - "m_flNotifyForceY": 2176, - "m_flNotifyForceZ": 2180, - "m_nAngularMotionX": 2212, - "m_nAngularMotionY": 2216, - "m_nAngularMotionZ": 2220, - "m_nLinearMotionX": 2088, - "m_nLinearMotionY": 2092, - "m_nLinearMotionZ": 2096 + "m_NotifyForceReachedX": 1520, + "m_NotifyForceReachedY": 1560, + "m_NotifyForceReachedZ": 1600, + "m_bAxisNotifiedX": 1464, + "m_bAxisNotifiedY": 1465, + "m_bAxisNotifiedZ": 1466, + "m_flAngularDampingRatioX": 1492, + "m_flAngularDampingRatioY": 1496, + "m_flAngularDampingRatioZ": 1500, + "m_flAngularFrequencyX": 1480, + "m_flAngularFrequencyY": 1484, + "m_flAngularFrequencyZ": 1488, + "m_flBreakAfterTimeStartTimeX": 1404, + "m_flBreakAfterTimeStartTimeY": 1408, + "m_flBreakAfterTimeStartTimeZ": 1412, + "m_flBreakAfterTimeThresholdX": 1416, + "m_flBreakAfterTimeThresholdY": 1420, + "m_flBreakAfterTimeThresholdZ": 1424, + "m_flBreakAfterTimeX": 1392, + "m_flBreakAfterTimeY": 1396, + "m_flBreakAfterTimeZ": 1400, + "m_flLinearDampingRatioX": 1368, + "m_flLinearDampingRatioY": 1372, + "m_flLinearDampingRatioZ": 1376, + "m_flLinearFrequencyX": 1356, + "m_flLinearFrequencyY": 1360, + "m_flLinearFrequencyZ": 1364, + "m_flMaxAngularImpulseX": 1504, + "m_flMaxAngularImpulseY": 1508, + "m_flMaxAngularImpulseZ": 1512, + "m_flMaxLinearImpulseX": 1380, + "m_flMaxLinearImpulseY": 1384, + "m_flMaxLinearImpulseZ": 1388, + "m_flNotifyForceLastTimeX": 1452, + "m_flNotifyForceLastTimeY": 1456, + "m_flNotifyForceLastTimeZ": 1460, + "m_flNotifyForceMinTimeX": 1440, + "m_flNotifyForceMinTimeY": 1444, + "m_flNotifyForceMinTimeZ": 1448, + "m_flNotifyForceX": 1428, + "m_flNotifyForceY": 1432, + "m_flNotifyForceZ": 1436, + "m_nAngularMotionX": 1468, + "m_nAngularMotionY": 1472, + "m_nAngularMotionZ": 1476, + "m_nLinearMotionX": 1344, + "m_nLinearMotionY": 1348, + "m_nLinearMotionZ": 1352 }, "metadata": [], "parent": "CPhysConstraint" @@ -9886,22 +9897,22 @@ }, "CGradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 2018, - "m_bHeightFogEnabled": 1976, - "m_bIsEnabled": 2017, - "m_bStartDisabled": 2016, - "m_flFadeTime": 2012, - "m_flFarZ": 1988, - "m_flFogEndDistance": 1972, - "m_flFogEndHeight": 1984, - "m_flFogFalloffExponent": 1996, - "m_flFogMaxOpacity": 1992, - "m_flFogStartDistance": 1968, - "m_flFogStartHeight": 1980, - "m_flFogStrength": 2008, - "m_flFogVerticalExponent": 2000, - "m_fogColor": 2004, - "m_hGradientFogTexture": 1960 + "m_bGradientFogNeedsTextures": 1274, + "m_bHeightFogEnabled": 1232, + "m_bIsEnabled": 1273, + "m_bStartDisabled": 1272, + "m_flFadeTime": 1268, + "m_flFarZ": 1244, + "m_flFogEndDistance": 1228, + "m_flFogEndHeight": 1240, + "m_flFogFalloffExponent": 1252, + "m_flFogMaxOpacity": 1248, + "m_flFogStartDistance": 1224, + "m_flFogStartHeight": 1236, + "m_flFogStrength": 1264, + "m_flFogVerticalExponent": 1256, + "m_fogColor": 1260, + "m_hGradientFogTexture": 1216 }, "metadata": [ { @@ -9984,9 +9995,9 @@ }, "CGunTarget": { "fields": { - "m_OnDeath": 2688, - "m_hTargetEnt": 2684, - "m_on": 2680 + "m_OnDeath": 1944, + "m_hTargetEnt": 1940, + "m_on": 1936 }, "metadata": [], "parent": "CBaseToggle" @@ -10008,8 +10019,8 @@ }, "CHandleTest": { "fields": { - "m_Handle": 1956, - "m_bSendHandle": 1960 + "m_Handle": 1216, + "m_bSendHandle": 1220 }, "metadata": [ { @@ -10040,45 +10051,45 @@ }, "CHostage": { "fields": { - "m_OnDroppedNotRescued": 3448, - "m_OnFirstPickedUp": 3408, - "m_OnHostageBeginGrab": 3368, - "m_OnRescued": 3488, - "m_accel": 3628, - "m_bHandsHaveBeenCut": 12109, - "m_bRemove": 3564, - "m_entitySpottedState": 3528, - "m_fLastGrabTime": 12116, - "m_flDropStartTime": 12152, - "m_flGrabSuccessTime": 12148, - "m_flRescueStartTime": 12144, - "m_hHostageGrabber": 12112, - "m_hasBeenUsed": 3624, - "m_inhibitDoorTimer": 11904, - "m_inhibitObstacleAvoidanceTimer": 12048, - "m_isAdjusted": 12108, - "m_isCrouching": 3641, - "m_isRescued": 3580, - "m_isRunning": 3640, - "m_isWaitingForLeader": 3672, - "m_jumpTimer": 3648, - "m_jumpedThisFrame": 3581, - "m_lastLeader": 3592, - "m_leader": 3588, - "m_nApproachRewardPayouts": 12156, - "m_nHostageSpawnRandomFactor": 3560, - "m_nHostageState": 3584, - "m_nPickupEventCount": 12160, - "m_nSpotRules": 3552, - "m_repathTimer": 11880, - "m_reuseTimer": 3600, - "m_uiHostageSpawnExclusionGroupMask": 3556, - "m_vecGrabbedPos": 12132, - "m_vecHostageResetPosition": 12196, - "m_vecPositionWhenStartedDroppingToGround": 12120, - "m_vecSpawnGroundPos": 12164, - "m_vel": 3568, - "m_wiggleTimer": 12080 + "m_OnDroppedNotRescued": 2672, + "m_OnFirstPickedUp": 2632, + "m_OnHostageBeginGrab": 2592, + "m_OnRescued": 2712, + "m_accel": 2852, + "m_bHandsHaveBeenCut": 11333, + "m_bRemove": 2788, + "m_entitySpottedState": 2752, + "m_fLastGrabTime": 11340, + "m_flDropStartTime": 11376, + "m_flGrabSuccessTime": 11372, + "m_flRescueStartTime": 11368, + "m_hHostageGrabber": 11336, + "m_hasBeenUsed": 2848, + "m_inhibitDoorTimer": 11128, + "m_inhibitObstacleAvoidanceTimer": 11272, + "m_isAdjusted": 11332, + "m_isCrouching": 2865, + "m_isRescued": 2804, + "m_isRunning": 2864, + "m_isWaitingForLeader": 2896, + "m_jumpTimer": 2872, + "m_jumpedThisFrame": 2805, + "m_lastLeader": 2816, + "m_leader": 2812, + "m_nApproachRewardPayouts": 11380, + "m_nHostageSpawnRandomFactor": 2784, + "m_nHostageState": 2808, + "m_nPickupEventCount": 11384, + "m_nSpotRules": 2776, + "m_repathTimer": 11104, + "m_reuseTimer": 2824, + "m_uiHostageSpawnExclusionGroupMask": 2780, + "m_vecGrabbedPos": 11356, + "m_vecHostageResetPosition": 11420, + "m_vecPositionWhenStartedDroppingToGround": 11344, + "m_vecSpawnGroundPos": 11388, + "m_vel": 2792, + "m_wiggleTimer": 11304 }, "metadata": [ { @@ -10176,7 +10187,7 @@ }, "CHostageExpresserShim": { "fields": { - "m_pExpresser": 3344 + "m_pExpresser": 2568 }, "metadata": [], "parent": "CBaseCombatCharacter" @@ -10198,31 +10209,31 @@ }, "CInferno": { "fields": { - "m_BookkeepingTimer": 5624, - "m_BurnNormal": 4164, - "m_InitialSplashVelocity": 5556, - "m_NextSpreadTimer": 5648, - "m_activeTimer": 5592, - "m_bFireIsBurning": 4100, - "m_bInPostEffectTime": 4948, - "m_bWasCreatedInSmoke": 4956, - "m_damageRampTimer": 5520, - "m_damageTimer": 5496, - "m_extent": 5472, - "m_fireCount": 4932, - "m_fireParentPositions": 3332, - "m_firePositions": 2564, - "m_fireSpawnOffset": 5608, - "m_nFireEffectTickBegin": 4940, - "m_nFireLifetime": 4944, - "m_nFiresExtinguishCount": 4952, - "m_nInfernoType": 4936, - "m_nMaxFlames": 5612, - "m_nSourceItemDefIndex": 5672, - "m_nSpreadCount": 5616, - "m_splashVelocity": 5544, - "m_startPos": 5568, - "m_vecOriginalSpawnLocation": 5580 + "m_BookkeepingTimer": 4888, + "m_BurnNormal": 3424, + "m_InitialSplashVelocity": 4820, + "m_NextSpreadTimer": 4912, + "m_activeTimer": 4856, + "m_bFireIsBurning": 3360, + "m_bInPostEffectTime": 4208, + "m_bWasCreatedInSmoke": 4216, + "m_damageRampTimer": 4784, + "m_damageTimer": 4760, + "m_extent": 4736, + "m_fireCount": 4192, + "m_fireParentPositions": 2592, + "m_firePositions": 1824, + "m_fireSpawnOffset": 4872, + "m_nFireEffectTickBegin": 4200, + "m_nFireLifetime": 4204, + "m_nFiresExtinguishCount": 4212, + "m_nInfernoType": 4196, + "m_nMaxFlames": 4876, + "m_nSourceItemDefIndex": 4936, + "m_nSpreadCount": 4880, + "m_splashVelocity": 4808, + "m_startPos": 4832, + "m_vecOriginalSpawnLocation": 4844 }, "metadata": [ { @@ -10285,27 +10296,27 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1956, - "m_flRange": 1960, - "m_hLight": 1972, - "m_nImportance": 1964, - "m_nLightChoice": 1968 + "m_bDisabled": 1216, + "m_flRange": 1220, + "m_hLight": 1232, + "m_nImportance": 1224, + "m_nLightChoice": 1228 }, "metadata": [], "parent": "CPointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1988, - "m_vBoxMins": 1976 + "m_vBoxMaxs": 1252, + "m_vBoxMins": 1240 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoGameEventProxy": { "fields": { - "m_flRange": 1968, - "m_iszEventName": 1960 + "m_flRange": 1224, + "m_iszEventName": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -10342,16 +10353,16 @@ }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_AdditionalTargetEntities": 2048, - "m_RenderAttrName": 1976, - "m_TargetEntities": 1984, - "m_bDisabled": 1956, - "m_nResolutionX": 1960, - "m_nResolutionY": 1964, - "m_nTargetChangeCount": 2008, - "m_szLayoutFileName": 1968, - "m_szTargetsName": 2040, - "m_vecCSSClasses": 2016 + "m_AdditionalTargetEntities": 1312, + "m_RenderAttrName": 1240, + "m_TargetEntities": 1248, + "m_bDisabled": 1216, + "m_nResolutionX": 1220, + "m_nResolutionY": 1224, + "m_nTargetChangeCount": 1272, + "m_szLayoutFileName": 1232, + "m_szTargetsName": 1304, + "m_vecCSSClasses": 1280 }, "metadata": [ { @@ -10409,7 +10420,7 @@ }, "CInfoPlayerStart": { "fields": { - "m_bDisabled": 1956 + "m_bDisabled": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -10426,17 +10437,17 @@ }, "CInfoSpawnGroupLoadUnload": { "fields": { - "m_OnSpawnGroupLoadFinished": 2000, - "m_OnSpawnGroupLoadStarted": 1960, - "m_OnSpawnGroupUnloadFinished": 2080, - "m_OnSpawnGroupUnloadStarted": 2040, - "m_bStreamingStarted": 2156, - "m_bUnloadingStarted": 2157, - "m_flTimeoutInterval": 2152, - "m_iszLandmarkName": 2136, - "m_iszSpawnGroupFilterName": 2128, - "m_iszSpawnGroupName": 2120, - "m_sFixedSpawnGroupName": 2144 + "m_OnSpawnGroupLoadFinished": 1256, + "m_OnSpawnGroupLoadStarted": 1216, + "m_OnSpawnGroupUnloadFinished": 1336, + "m_OnSpawnGroupUnloadStarted": 1296, + "m_bStreamingStarted": 1412, + "m_bUnloadingStarted": 1413, + "m_flTimeoutInterval": 1408, + "m_iszLandmarkName": 1392, + "m_iszSpawnGroupFilterName": 1384, + "m_iszSpawnGroupName": 1376, + "m_sFixedSpawnGroupName": 1400 }, "metadata": [], "parent": "CLogicalEntity" @@ -10458,9 +10469,9 @@ }, "CInfoVisibilityBox": { "fields": { - "m_bEnabled": 1976, - "m_nMode": 1960, - "m_vBoxSize": 1964 + "m_bEnabled": 1236, + "m_nMode": 1220, + "m_vBoxSize": 1224 }, "metadata": [ { @@ -10483,13 +10494,13 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 2018, - "m_bEntitiesSpawned": 2017, - "m_bWorldLayerVisible": 2016, - "m_hLayerSpawnGroup": 2020, - "m_layerName": 2008, - "m_pOutputOnEntitiesSpawned": 1960, - "m_worldName": 2000 + "m_bCreateAsChildSpawnGroup": 1274, + "m_bEntitiesSpawned": 1273, + "m_bWorldLayerVisible": 1272, + "m_hLayerSpawnGroup": 1276, + "m_layerName": 1264, + "m_pOutputOnEntitiesSpawned": 1216, + "m_worldName": 1256 }, "metadata": [ { @@ -10517,36 +10528,36 @@ }, "CInstancedSceneEntity": { "fields": { - "m_bHadOwner": 3340, - "m_bIsBackground": 3352, - "m_bRemoveOnCompletion": 3353, - "m_flPostSpeakDelay": 3344, - "m_flPreDelay": 3348, - "m_hOwner": 3336, - "m_hTarget": 3356 + "m_bHadOwner": 2596, + "m_bIsBackground": 2608, + "m_bRemoveOnCompletion": 2609, + "m_flPostSpeakDelay": 2600, + "m_flPreDelay": 2604, + "m_hOwner": 2592, + "m_hTarget": 2612 }, "metadata": [], "parent": "CSceneEntity" }, "CInstructorEventEntity": { "fields": { - "m_hTargetPlayer": 1976, - "m_iszHintTargetEntity": 1968, - "m_iszName": 1960 + "m_hTargetPlayer": 1232, + "m_iszHintTargetEntity": 1224, + "m_iszName": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CItem": { "fields": { - "m_OnCacheInteraction": 3152, - "m_OnGlovePulled": 3192, - "m_OnPlayerPickup": 3104, - "m_OnPlayerTouch": 3064, - "m_bActivateWhenAtRest": 3144, - "m_bPhysStartAsleep": 3256, - "m_vOriginalSpawnAngles": 3244, - "m_vOriginalSpawnOrigin": 3232 + "m_OnCacheInteraction": 2376, + "m_OnGlovePulled": 2416, + "m_OnPlayerPickup": 2328, + "m_OnPlayerTouch": 2288, + "m_bActivateWhenAtRest": 2368, + "m_bPhysStartAsleep": 2480, + "m_vOriginalSpawnAngles": 2468, + "m_vOriginalSpawnOrigin": 2456 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10558,8 +10569,8 @@ }, "CItemDefuser": { "fields": { - "m_entitySpottedState": 3272, - "m_nSpotRules": 3296 + "m_entitySpottedState": 2496, + "m_nSpotRules": 2520 }, "metadata": [], "parent": "CItem" @@ -10571,8 +10582,8 @@ }, "CItemDogtags": { "fields": { - "m_KillingPlayer": 3276, - "m_OwningPlayer": 3272 + "m_KillingPlayer": 2500, + "m_OwningPlayer": 2496 }, "metadata": [ { @@ -10590,45 +10601,45 @@ }, "CItemGeneric": { "fields": { - "m_OnPickup": 3400, - "m_OnTimeout": 3440, - "m_OnTriggerEndTouch": 3560, - "m_OnTriggerStartTouch": 3480, - "m_OnTriggerTouch": 3520, - "m_bAutoStartAmbientSound": 3320, - "m_bGlowWhenInTrigger": 3624, - "m_bHasPickupRadius": 3281, - "m_bHasTriggerRadius": 3280, - "m_bPlayerCounterListenerAdded": 3296, - "m_bPlayerInTriggerRadius": 3297, - "m_bUseable": 3629, - "m_flLastPickupCheck": 3292, - "m_flPickupRadius": 3608, - "m_flPickupRadiusSqr": 3284, - "m_flTriggerRadius": 3612, - "m_flTriggerRadiusSqr": 3288, - "m_glowColor": 3625, - "m_hPickupFilter": 3392, - "m_hPickupParticleEffect": 3336, - "m_hSpawnParticleEffect": 3304, - "m_hTimeoutParticleEffect": 3360, - "m_hTriggerHelper": 3632, - "m_pAllowPickupScriptFunction": 3600, - "m_pAmbientSoundEffect": 3312, - "m_pPickupFilterName": 3384, - "m_pPickupScriptFunction": 3352, - "m_pPickupSoundEffect": 3344, - "m_pSpawnScriptFunction": 3328, - "m_pTimeoutScriptFunction": 3376, - "m_pTimeoutSoundEffect": 3368, - "m_pTriggerSoundEffect": 3616 + "m_OnPickup": 2624, + "m_OnTimeout": 2664, + "m_OnTriggerEndTouch": 2784, + "m_OnTriggerStartTouch": 2704, + "m_OnTriggerTouch": 2744, + "m_bAutoStartAmbientSound": 2544, + "m_bGlowWhenInTrigger": 2848, + "m_bHasPickupRadius": 2505, + "m_bHasTriggerRadius": 2504, + "m_bPlayerCounterListenerAdded": 2520, + "m_bPlayerInTriggerRadius": 2521, + "m_bUseable": 2853, + "m_flLastPickupCheck": 2516, + "m_flPickupRadius": 2832, + "m_flPickupRadiusSqr": 2508, + "m_flTriggerRadius": 2836, + "m_flTriggerRadiusSqr": 2512, + "m_glowColor": 2849, + "m_hPickupFilter": 2616, + "m_hPickupParticleEffect": 2560, + "m_hSpawnParticleEffect": 2528, + "m_hTimeoutParticleEffect": 2584, + "m_hTriggerHelper": 2856, + "m_pAllowPickupScriptFunction": 2824, + "m_pAmbientSoundEffect": 2536, + "m_pPickupFilterName": 2608, + "m_pPickupScriptFunction": 2576, + "m_pPickupSoundEffect": 2568, + "m_pSpawnScriptFunction": 2552, + "m_pTimeoutScriptFunction": 2600, + "m_pTimeoutSoundEffect": 2592, + "m_pTriggerSoundEffect": 2840 }, "metadata": [], "parent": "CItem" }, "CItemGenericTriggerHelper": { "fields": { - "m_hParentItem": 2552 + "m_hParentItem": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -10655,93 +10666,93 @@ }, "CKeepUpright": { "fields": { - "m_angularLimit": 2012, - "m_attachedObject": 2008, - "m_bActive": 2016, - "m_bDampAllRotation": 2017, - "m_localTestAxis": 1980, - "m_nameAttach": 2000, - "m_worldGoalAxis": 1968 + "m_angularLimit": 1268, + "m_attachedObject": 1264, + "m_bActive": 1272, + "m_bDampAllRotation": 1273, + "m_localTestAxis": 1236, + "m_nameAttach": 1256, + "m_worldGoalAxis": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CKnife": { "fields": { - "m_bFirstAttack": 4512 + "m_bFirstAttack": 3736 }, "metadata": [], "parent": "CCSWeaponBase" }, "CLightComponent": { "fields": { - "__m_pChainEntity": 72, - "m_Color": 133, - "m_Pattern": 232, - "m_SecondaryColor": 137, - "m_SkyAmbientBounce": 412, - "m_SkyColor": 404, - "m_bEnabled": 324, - "m_bFlicker": 325, - "m_bMixedShadows": 417, - "m_bPrecomputedFieldsValid": 326, - "m_bPvsModifyEntity": 448, - "m_bRenderDiffuse": 208, - "m_bRenderToCubemaps": 296, - "m_bRenderTransmissive": 216, - "m_bUseSecondaryColor": 416, - "m_bUsesBakedShadowing": 284, - "m_flAttenuation0": 164, - "m_flAttenuation1": 168, - "m_flAttenuation2": 172, - "m_flBrightness": 144, - "m_flBrightnessMult": 152, - "m_flBrightnessScale": 148, - "m_flCapsuleLength": 424, - "m_flFadeMaxDist": 312, - "m_flFadeMinDist": 308, - "m_flFalloff": 160, - "m_flFogContributionStength": 396, - "m_flLightStyleStartTime": 420, - "m_flMinRoughness": 428, - "m_flNearClipPlane": 400, - "m_flOrthoLightHeight": 224, - "m_flOrthoLightWidth": 220, - "m_flPhi": 180, - "m_flPrecomputedMaxRange": 388, - "m_flRange": 156, - "m_flShadowCascadeCrossFade": 244, - "m_flShadowCascadeDistance0": 252, - "m_flShadowCascadeDistance1": 256, - "m_flShadowCascadeDistance2": 260, - "m_flShadowCascadeDistance3": 264, - "m_flShadowCascadeDistanceFade": 248, - "m_flShadowFadeMaxDist": 320, - "m_flShadowFadeMinDist": 316, - "m_flSkyIntensity": 408, - "m_flTheta": 176, - "m_hLightCookie": 184, - "m_nBakedShadowIndex": 292, - "m_nCascadeRenderStaticObjects": 240, - "m_nCascades": 192, - "m_nCastShadows": 196, - "m_nDirectLight": 300, - "m_nFogLightingMode": 392, - "m_nIndirectLight": 304, - "m_nRenderSpecular": 212, - "m_nShadowCascadeResolution0": 268, - "m_nShadowCascadeResolution1": 272, - "m_nShadowCascadeResolution2": 276, - "m_nShadowCascadeResolution3": 280, - "m_nShadowHeight": 204, - "m_nShadowPriority": 288, - "m_nShadowWidth": 200, - "m_nStyle": 228, - "m_vPrecomputedBoundsMaxs": 340, - "m_vPrecomputedBoundsMins": 328, - "m_vPrecomputedOBBAngles": 364, - "m_vPrecomputedOBBExtent": 376, - "m_vPrecomputedOBBOrigin": 352 + "__m_pChainEntity": 56, + "m_Color": 117, + "m_Pattern": 216, + "m_SecondaryColor": 121, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bPvsModifyEntity": 432, + "m_bRenderDiffuse": 192, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 200, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 268, + "m_flAttenuation0": 148, + "m_flAttenuation1": 152, + "m_flAttenuation2": 156, + "m_flBrightness": 128, + "m_flBrightnessMult": 136, + "m_flBrightnessScale": 132, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 144, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 208, + "m_flOrthoLightWidth": 204, + "m_flPhi": 164, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 140, + "m_flShadowCascadeCrossFade": 228, + "m_flShadowCascadeDistance0": 236, + "m_flShadowCascadeDistance1": 240, + "m_flShadowCascadeDistance2": 244, + "m_flShadowCascadeDistance3": 248, + "m_flShadowCascadeDistanceFade": 232, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 160, + "m_hLightCookie": 168, + "m_nBakedShadowIndex": 276, + "m_nCascadeRenderStaticObjects": 224, + "m_nCascades": 176, + "m_nCastShadows": 180, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nRenderSpecular": 196, + "m_nShadowCascadeResolution0": 252, + "m_nShadowCascadeResolution1": 256, + "m_nShadowCascadeResolution2": 260, + "m_nShadowCascadeResolution3": 264, + "m_nShadowHeight": 188, + "m_nShadowPriority": 272, + "m_nShadowWidth": 184, + "m_nStyle": 212, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 }, "metadata": [ { @@ -11079,7 +11090,7 @@ }, "CLightEntity": { "fields": { - "m_CLightComponent": 2552 + "m_CLightComponent": 1808 }, "metadata": [ { @@ -11097,13 +11108,13 @@ }, "CLightGlow": { "fields": { - "m_flGlowProxySize": 2572, - "m_flHDRColorScale": 2576, - "m_nHorizontalSize": 2552, - "m_nMaxDist": 2564, - "m_nMinDist": 2560, - "m_nOuterMaxDist": 2568, - "m_nVerticalSize": 2556 + "m_flGlowProxySize": 1828, + "m_flHDRColorScale": 1832, + "m_nHorizontalSize": 1808, + "m_nMaxDist": 1820, + "m_nMinDist": 1816, + "m_nOuterMaxDist": 1824, + "m_nVerticalSize": 1812 }, "metadata": [ { @@ -11176,155 +11187,155 @@ }, "CLogicAchievement": { "fields": { - "m_OnFired": 1968, - "m_bDisabled": 1956, - "m_iszAchievementEventID": 1960 + "m_OnFired": 1232, + "m_bDisabled": 1216, + "m_iszAchievementEventID": 1224 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicActiveAutosave": { "fields": { - "m_TriggerHitPoints": 1968, - "m_flDangerousTime": 1980, - "m_flStartTime": 1976, - "m_flTimeToTrigger": 1972 + "m_TriggerHitPoints": 1232, + "m_flDangerousTime": 1244, + "m_flStartTime": 1240, + "m_flTimeToTrigger": 1236 }, "metadata": [], "parent": "CLogicAutosave" }, "CLogicAuto": { "fields": { - "m_OnBackgroundMap": 2160, - "m_OnDemoMapSpawn": 2000, - "m_OnLoadGame": 2080, - "m_OnMapSpawn": 1960, - "m_OnMapTransition": 2120, - "m_OnMultiNewMap": 2200, - "m_OnMultiNewRound": 2240, - "m_OnNewGame": 2040, - "m_OnVREnabled": 2280, - "m_OnVRNotEnabled": 2320, - "m_globalstate": 2360 + "m_OnBackgroundMap": 1416, + "m_OnDemoMapSpawn": 1256, + "m_OnLoadGame": 1336, + "m_OnMapSpawn": 1216, + "m_OnMapTransition": 1376, + "m_OnMultiNewMap": 1456, + "m_OnMultiNewRound": 1496, + "m_OnNewGame": 1296, + "m_OnVREnabled": 1536, + "m_OnVRNotEnabled": 1576, + "m_globalstate": 1616 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicAutosave": { "fields": { - "m_bForceNewLevelUnit": 1956, - "m_minHitPoints": 1960, - "m_minHitPointsToCommit": 1964 + "m_bForceNewLevelUnit": 1216, + "m_minHitPoints": 1220, + "m_minHitPointsToCommit": 1224 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranch": { "fields": { - "m_Listeners": 1960, - "m_OnFalse": 2024, - "m_OnTrue": 1984, - "m_bInValue": 1956 + "m_Listeners": 1224, + "m_OnFalse": 1288, + "m_OnTrue": 1248, + "m_bInValue": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranchList": { "fields": { - "m_LogicBranchList": 2088, - "m_OnAllFalse": 2160, - "m_OnAllTrue": 2120, - "m_OnMixed": 2200, - "m_eLastState": 2112, - "m_nLogicBranchNames": 1960 + "m_LogicBranchList": 1344, + "m_OnAllFalse": 1416, + "m_OnAllTrue": 1376, + "m_OnMixed": 1456, + "m_eLastState": 1368, + "m_nLogicBranchNames": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCase": { "fields": { - "m_OnCase": 2256, - "m_OnDefault": 3536, - "m_nCase": 1960, - "m_nLastShuffleCase": 2220, - "m_nShuffleCases": 2216, - "m_uchShuffleCaseMap": 2224 + "m_OnCase": 1512, + "m_OnDefault": 2792, + "m_nCase": 1216, + "m_nLastShuffleCase": 1476, + "m_nShuffleCases": 1472, + "m_uchShuffleCaseMap": 1480 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCollisionPair": { "fields": { - "m_disabled": 1977, - "m_nameAttach1": 1960, - "m_nameAttach2": 1968, - "m_succeeded": 1978, - "m_supportMultipleEntitiesWithSameName": 1976 + "m_disabled": 1233, + "m_nameAttach1": 1216, + "m_nameAttach2": 1224, + "m_succeeded": 1234, + "m_supportMultipleEntitiesWithSameName": 1232 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCompare": { "fields": { - "m_OnEqualTo": 2008, - "m_OnGreaterThan": 2088, - "m_OnLessThan": 1968, - "m_OnNotEqualTo": 2048, - "m_flCompareValue": 1960, - "m_flInValue": 1956 + "m_OnEqualTo": 1264, + "m_OnGreaterThan": 1344, + "m_OnLessThan": 1224, + "m_OnNotEqualTo": 1304, + "m_flCompareValue": 1220, + "m_flInValue": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceAutosave": { "fields": { - "m_bCheckCough": 1973, - "m_bForceNewLevelUnit": 1972, - "m_bThinkDangerous": 1974, - "m_flDangerousTime": 1976, - "m_flDistanceToPlayer": 1968, - "m_iszTargetEntity": 1960 + "m_bCheckCough": 1229, + "m_bForceNewLevelUnit": 1228, + "m_bThinkDangerous": 1230, + "m_flDangerousTime": 1232, + "m_flDistanceToPlayer": 1224, + "m_iszTargetEntity": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceCheck": { "fields": { - "m_InZone1": 1984, - "m_InZone2": 2024, - "m_InZone3": 2064, - "m_flZone1Distance": 1976, - "m_flZone2Distance": 1980, - "m_iszEntityA": 1960, - "m_iszEntityB": 1968 + "m_InZone1": 1240, + "m_InZone2": 1280, + "m_InZone3": 1320, + "m_flZone1Distance": 1232, + "m_flZone2Distance": 1236, + "m_iszEntityA": 1216, + "m_iszEntityB": 1224 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicEventListener": { "fields": { - "m_OnEventFired": 1992, - "m_bIsEnabled": 1984, - "m_nTeam": 1988, - "m_strEventName": 1976 + "m_OnEventFired": 1248, + "m_bIsEnabled": 1240, + "m_nTeam": 1244, + "m_strEventName": 1232 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEvent": { "fields": { - "m_iszEventName": 1960 + "m_iszEventName": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEventListener": { "fields": { - "m_OnEventFired": 1976, - "m_bEnabled": 2032, - "m_bStartDisabled": 2033, - "m_iszGameEventItem": 2024, - "m_iszGameEventName": 2016 + "m_OnEventFired": 1232, + "m_bEnabled": 1288, + "m_bStartDisabled": 1289, + "m_iszGameEventItem": 1280, + "m_iszGameEventName": 1272 }, "metadata": [ { @@ -11337,89 +11348,89 @@ }, "CLogicLineToEntity": { "fields": { - "m_EndEntity": 2012, - "m_Line": 1960, - "m_SourceName": 2000, - "m_StartEntity": 2008 + "m_EndEntity": 1268, + "m_Line": 1216, + "m_SourceName": 1256, + "m_StartEntity": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicMeasureMovement": { "fields": { - "m_flScale": 2000, - "m_hMeasureReference": 1988, - "m_hMeasureTarget": 1984, - "m_hTarget": 1992, - "m_hTargetReference": 1996, - "m_nMeasureType": 2004, - "m_strMeasureReference": 1968, - "m_strMeasureTarget": 1960, - "m_strTargetReference": 1976 + "m_flScale": 1256, + "m_hMeasureReference": 1244, + "m_hMeasureTarget": 1240, + "m_hTarget": 1248, + "m_hTargetReference": 1252, + "m_nMeasureType": 1260, + "m_strMeasureReference": 1224, + "m_strMeasureTarget": 1216, + "m_strTargetReference": 1232 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicNPCCounter": { "fields": { - "m_OnFactorAll": 2040, - "m_OnFactor_1": 2200, - "m_OnFactor_2": 2360, - "m_OnFactor_3": 2520, - "m_OnMaxCountAll": 2000, - "m_OnMaxCount_1": 2160, - "m_OnMaxCount_2": 2320, - "m_OnMaxCount_3": 2480, - "m_OnMinCountAll": 1960, - "m_OnMinCount_1": 2120, - "m_OnMinCount_2": 2280, - "m_OnMinCount_3": 2440, - "m_OnMinPlayerDistAll": 2080, - "m_OnMinPlayerDist_1": 2240, - "m_OnMinPlayerDist_2": 2400, - "m_OnMinPlayerDist_3": 2560, - "m_bDisabled": 2620, - "m_bInvertState_1": 2660, - "m_bInvertState_2": 2700, - "m_bInvertState_3": 2740, - "m_flDefaultDist_1": 2684, - "m_flDefaultDist_2": 2724, - "m_flDefaultDist_3": 2764, - "m_flDistanceMax": 2616, - "m_hSource": 2600, - "m_iszNPCClassname_1": 2648, - "m_iszNPCClassname_2": 2688, - "m_iszNPCClassname_3": 2728, - "m_iszSourceEntityName": 2608, - "m_nMaxCountAll": 2628, - "m_nMaxCount_1": 2668, - "m_nMaxCount_2": 2708, - "m_nMaxCount_3": 2748, - "m_nMaxFactorAll": 2636, - "m_nMaxFactor_1": 2676, - "m_nMaxFactor_2": 2716, - "m_nMaxFactor_3": 2756, - "m_nMinCountAll": 2624, - "m_nMinCount_1": 2664, - "m_nMinCount_2": 2704, - "m_nMinCount_3": 2744, - "m_nMinFactorAll": 2632, - "m_nMinFactor_1": 2672, - "m_nMinFactor_2": 2712, - "m_nMinFactor_3": 2752, - "m_nNPCState_1": 2656, - "m_nNPCState_2": 2696, - "m_nNPCState_3": 2736 + "m_OnFactorAll": 1296, + "m_OnFactor_1": 1456, + "m_OnFactor_2": 1616, + "m_OnFactor_3": 1776, + "m_OnMaxCountAll": 1256, + "m_OnMaxCount_1": 1416, + "m_OnMaxCount_2": 1576, + "m_OnMaxCount_3": 1736, + "m_OnMinCountAll": 1216, + "m_OnMinCount_1": 1376, + "m_OnMinCount_2": 1536, + "m_OnMinCount_3": 1696, + "m_OnMinPlayerDistAll": 1336, + "m_OnMinPlayerDist_1": 1496, + "m_OnMinPlayerDist_2": 1656, + "m_OnMinPlayerDist_3": 1816, + "m_bDisabled": 1876, + "m_bInvertState_1": 1916, + "m_bInvertState_2": 1956, + "m_bInvertState_3": 1996, + "m_flDefaultDist_1": 1940, + "m_flDefaultDist_2": 1980, + "m_flDefaultDist_3": 2020, + "m_flDistanceMax": 1872, + "m_hSource": 1856, + "m_iszNPCClassname_1": 1904, + "m_iszNPCClassname_2": 1944, + "m_iszNPCClassname_3": 1984, + "m_iszSourceEntityName": 1864, + "m_nMaxCountAll": 1884, + "m_nMaxCount_1": 1924, + "m_nMaxCount_2": 1964, + "m_nMaxCount_3": 2004, + "m_nMaxFactorAll": 1892, + "m_nMaxFactor_1": 1932, + "m_nMaxFactor_2": 1972, + "m_nMaxFactor_3": 2012, + "m_nMinCountAll": 1880, + "m_nMinCount_1": 1920, + "m_nMinCount_2": 1960, + "m_nMinCount_3": 2000, + "m_nMinFactorAll": 1888, + "m_nMinFactor_1": 1928, + "m_nMinFactor_2": 1968, + "m_nMinFactor_3": 2008, + "m_nNPCState_1": 1912, + "m_nNPCState_2": 1952, + "m_nNPCState_3": 1992 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicNPCCounterAABB": { "fields": { - "m_vDistanceOuterMaxs": 2804, - "m_vDistanceOuterMins": 2792, - "m_vOuterMaxs": 2828, - "m_vOuterMins": 2816 + "m_vDistanceOuterMaxs": 2060, + "m_vDistanceOuterMins": 2048, + "m_vOuterMaxs": 2084, + "m_vOuterMins": 2072 }, "metadata": [], "parent": "CLogicNPCCounter" @@ -11431,19 +11442,19 @@ }, "CLogicNavigation": { "fields": { - "m_isOn": 1968, - "m_navProperty": 1972 + "m_isOn": 1224, + "m_navProperty": 1228 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicPlayerProxy": { "fields": { - "m_PlayerDied": 2040, - "m_PlayerHasAmmo": 1960, - "m_PlayerHasNoAmmo": 2000, - "m_RequestedPlayerHealth": 2080, - "m_hPlayer": 1956 + "m_PlayerDied": 1304, + "m_PlayerHasAmmo": 1224, + "m_PlayerHasNoAmmo": 1264, + "m_RequestedPlayerHealth": 1344, + "m_hPlayer": 1216 }, "metadata": [], "parent": "CLogicalEntity" @@ -11455,13 +11466,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 2000, - "m_OnTrigger": 1960, - "m_bDisabled": 2040, - "m_bFastRetrigger": 2043, - "m_bPassthoughCaller": 2044, - "m_bTriggerOnce": 2042, - "m_bWaitForRefire": 2041 + "m_OnSpawn": 1256, + "m_OnTrigger": 1216, + "m_bDisabled": 1296, + "m_bFastRetrigger": 1299, + "m_bPassthoughCaller": 1300, + "m_bTriggerOnce": 1298, + "m_bWaitForRefire": 1297 }, "metadata": [], "parent": "CLogicalEntity" @@ -11478,44 +11489,44 @@ }, "CMapInfo": { "fields": { - "m_bDisableAutoGeneratedDMSpawns": 1969, - "m_bFadePlayerVisibilityFarZ": 1980, - "m_bUseNormalSpawnsForDM": 1968, - "m_flBombRadius": 1960, - "m_flBotMaxVisionDistance": 1972, - "m_iBuyingStatus": 1956, - "m_iHostageCount": 1976, - "m_iPetPopulation": 1964 + "m_bDisableAutoGeneratedDMSpawns": 1229, + "m_bFadePlayerVisibilityFarZ": 1240, + "m_bUseNormalSpawnsForDM": 1228, + "m_flBombRadius": 1220, + "m_flBotMaxVisionDistance": 1232, + "m_iBuyingStatus": 1216, + "m_iHostageCount": 1236, + "m_iPetPopulation": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CMapVetoPickController": { "fields": { - "m_OnLevelTransition": 4512, - "m_OnMapPicked": 4392, - "m_OnMapVetoed": 4352, - "m_OnNewPhaseStarted": 4472, - "m_OnSidesPicked": 4432, - "m_bNeedToPlayFiveSecondsRemaining": 1957, - "m_bPlayedIntroVcd": 1956, - "m_bPreMatchDraftStateChanged": 1992, - "m_dblPreMatchDraftSequenceTime": 1984, - "m_nAccountIDs": 2288, - "m_nCurrentPhase": 4336, - "m_nDraftType": 1996, - "m_nMapId0": 2544, - "m_nMapId1": 2800, - "m_nMapId2": 3056, - "m_nMapId3": 3312, - "m_nMapId4": 3568, - "m_nMapId5": 3824, - "m_nPhaseDurationTicks": 4344, - "m_nPhaseStartTick": 4340, - "m_nStartingSide0": 4080, - "m_nTeamWinningCoinToss": 2000, - "m_nTeamWithFirstChoice": 2004, - "m_nVoteMapIdsList": 2260 + "m_OnLevelTransition": 3776, + "m_OnMapPicked": 3656, + "m_OnMapVetoed": 3616, + "m_OnNewPhaseStarted": 3736, + "m_OnSidesPicked": 3696, + "m_bNeedToPlayFiveSecondsRemaining": 1217, + "m_bPlayedIntroVcd": 1216, + "m_bPreMatchDraftStateChanged": 1256, + "m_dblPreMatchDraftSequenceTime": 1248, + "m_nAccountIDs": 1552, + "m_nCurrentPhase": 3600, + "m_nDraftType": 1260, + "m_nMapId0": 1808, + "m_nMapId1": 2064, + "m_nMapId2": 2320, + "m_nMapId3": 2576, + "m_nMapId4": 2832, + "m_nMapId5": 3088, + "m_nPhaseDurationTicks": 3608, + "m_nPhaseStartTick": 3604, + "m_nStartingSide0": 3344, + "m_nTeamWinningCoinToss": 1264, + "m_nTeamWithFirstChoice": 1268, + "m_nVoteMapIdsList": 1524 }, "metadata": [ { @@ -11598,18 +11609,18 @@ }, "CMarkupVolume": { "fields": { - "m_bDisabled": 2552 + "m_bDisabled": 1808 }, "metadata": [], "parent": "CBaseModelEntity" }, "CMarkupVolumeTagged": { "fields": { - "m_bGroupByPrefab": 2609, - "m_bGroupByVolume": 2610, - "m_bGroupOtherGroups": 2611, - "m_bIsGroup": 2608, - "m_bIsInGroup": 2612 + "m_bGroupByPrefab": 1865, + "m_bGroupByVolume": 1866, + "m_bGroupOtherGroups": 1867, + "m_bIsGroup": 1864, + "m_bIsInGroup": 1868 }, "metadata": [], "parent": "CMarkupVolume" @@ -11621,61 +11632,61 @@ }, "CMarkupVolumeTagged_NavGame": { "fields": { - "m_bFloodFillAttribute": 2632 + "m_bFloodFillAttribute": 1896 }, "metadata": [], "parent": "CMarkupVolumeWithRef" }, "CMarkupVolumeWithRef": { "fields": { - "m_bUseRef": 2613, - "m_flRefDot": 2628, - "m_vRefPos": 2616 + "m_bUseRef": 1872, + "m_flRefDot": 1888, + "m_vRefPos": 1876 }, "metadata": [], "parent": "CMarkupVolumeTagged" }, "CMathColorBlend": { "fields": { - "m_OutColor1": 1964, - "m_OutColor2": 1968, - "m_OutValue": 1976, - "m_flInMax": 1960, - "m_flInMin": 1956 + "m_OutColor1": 1224, + "m_OutColor2": 1228, + "m_OutValue": 1232, + "m_flInMax": 1220, + "m_flInMin": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathCounter": { "fields": { - "m_OnChangedFromMax": 2168, - "m_OnChangedFromMin": 2128, - "m_OnGetValue": 2008, - "m_OnHitMax": 2088, - "m_OnHitMin": 2048, - "m_OutValue": 1968, - "m_bDisabled": 1966, - "m_bHitMax": 1965, - "m_bHitMin": 1964, - "m_flMax": 1960, - "m_flMin": 1956 + "m_OnChangedFromMax": 1432, + "m_OnChangedFromMin": 1392, + "m_OnGetValue": 1272, + "m_OnHitMax": 1352, + "m_OnHitMin": 1312, + "m_OutValue": 1232, + "m_bDisabled": 1226, + "m_bHitMax": 1225, + "m_bHitMin": 1224, + "m_flMax": 1220, + "m_flMin": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathRemap": { "fields": { - "m_OnFellBelowMax": 2144, - "m_OnFellBelowMin": 2104, - "m_OnRoseAboveMax": 2064, - "m_OnRoseAboveMin": 2024, - "m_OutValue": 1984, - "m_bEnabled": 1976, - "m_flInMax": 1960, - "m_flInMin": 1956, - "m_flOldInValue": 1972, - "m_flOut1": 1964, - "m_flOut2": 1968 + "m_OnFellBelowMax": 1400, + "m_OnFellBelowMin": 1360, + "m_OnRoseAboveMax": 1320, + "m_OnRoseAboveMin": 1280, + "m_OutValue": 1240, + "m_bEnabled": 1236, + "m_flInMax": 1220, + "m_flInMin": 1216, + "m_flOldInValue": 1232, + "m_flOut1": 1224, + "m_flOut2": 1228 }, "metadata": [], "parent": "CLogicalEntity" @@ -11687,23 +11698,23 @@ }, "CMessage": { "fields": { - "m_MessageAttenuation": 1972, - "m_MessageVolume": 1968, - "m_OnShowMessage": 1992, - "m_Radius": 1976, - "m_iszMessage": 1960, - "m_sNoise": 1984 + "m_MessageAttenuation": 1228, + "m_MessageVolume": 1224, + "m_OnShowMessage": 1248, + "m_Radius": 1232, + "m_iszMessage": 1216, + "m_sNoise": 1240 }, "metadata": [], "parent": "CPointEntity" }, "CMessageEntity": { "fields": { - "m_bDeveloperOnly": 1969, - "m_bEnabled": 1970, - "m_drawText": 1968, - "m_messageText": 1960, - "m_radius": 1956 + "m_bDeveloperOnly": 1233, + "m_bEnabled": 1234, + "m_drawText": 1232, + "m_messageText": 1224, + "m_radius": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -11719,9 +11730,9 @@ "m_ModelName": 168, "m_bClientClothCreationSuppressed": 232, "m_hModel": 160, - "m_nClothUpdateFlags": 556, - "m_nForceLOD": 555, - "m_nIdealMotionType": 554 + "m_nClothUpdateFlags": 540, + "m_nForceLOD": 539, + "m_nIdealMotionType": 538 }, "metadata": [ { @@ -11754,10 +11765,10 @@ }, "CMolotovProjectile": { "fields": { - "m_bDetonated": 3480, - "m_bHasBouncedOffPlayer": 3712, - "m_bIsIncGrenade": 3470, - "m_stillTimer": 3488 + "m_bDetonated": 2716, + "m_bHasBouncedOffPlayer": 2944, + "m_bIsIncGrenade": 2704, + "m_stillTimer": 2720 }, "metadata": [ { @@ -11770,56 +11781,56 @@ }, "CMomentaryRotButton": { "fields": { - "m_IdealYaw": 3244, - "m_OnFullyClosed": 3136, - "m_OnFullyOpen": 3096, - "m_OnReachedPosition": 3176, - "m_OnUnpressed": 3056, - "m_Position": 3016, - "m_bUpdateTarget": 3256, - "m_direction": 3260, - "m_end": 3232, - "m_flStartPosition": 3268, - "m_lastUsed": 3216, - "m_returnSpeed": 3264, - "m_sNoise": 3248, - "m_start": 3220 + "m_IdealYaw": 2500, + "m_OnFullyClosed": 2392, + "m_OnFullyOpen": 2352, + "m_OnReachedPosition": 2432, + "m_OnUnpressed": 2312, + "m_Position": 2272, + "m_bUpdateTarget": 2512, + "m_direction": 2516, + "m_end": 2488, + "m_flStartPosition": 2524, + "m_lastUsed": 2472, + "m_returnSpeed": 2520, + "m_sNoise": 2504, + "m_start": 2476 }, "metadata": [], "parent": "CRotButton" }, "CMoverPathNode": { "fields": { - "m_OnPassThrough": 1992, - "m_hMover": 2032, - "m_szParentPathUniqueID": 1984, - "m_vInTangentLocal": 1956, - "m_vOutTangentLocal": 1968 + "m_OnPassThrough": 1248, + "m_hMover": 1288, + "m_szParentPathUniqueID": 1240, + "m_vInTangentLocal": 1216, + "m_vOutTangentLocal": 1228 }, "metadata": [], "parent": "CPointEntity" }, "CMultiLightProxy": { "fields": { - "m_bPerformScreenFade": 1984, - "m_flBrightnessDelta": 1980, - "m_flCurrentBrightnessMultiplier": 1992, - "m_flLightRadiusFilter": 1976, - "m_flTargetBrightnessMultiplier": 1988, - "m_iszLightClassFilter": 1968, - "m_iszLightNameFilter": 1960, - "m_vecLights": 2000 + "m_bPerformScreenFade": 1240, + "m_flBrightnessDelta": 1236, + "m_flCurrentBrightnessMultiplier": 1248, + "m_flLightRadiusFilter": 1232, + "m_flTargetBrightnessMultiplier": 1244, + "m_iszLightClassFilter": 1224, + "m_iszLightNameFilter": 1216, + "m_vecLights": 1256 }, "metadata": [], "parent": "CLogicalEntity" }, "CMultiSource": { "fields": { - "m_OnTrigger": 2216, - "m_globalstate": 2264, - "m_iTotal": 2256, - "m_rgEntities": 1956, - "m_rgTriggered": 2084 + "m_OnTrigger": 1472, + "m_globalstate": 1520, + "m_iTotal": 1512, + "m_rgEntities": 1216, + "m_rgTriggered": 1344 }, "metadata": [], "parent": "CLogicalEntity" @@ -11831,26 +11842,26 @@ }, "CNavLinkAreaEntity": { "fields": { - "m_OnNavLinkFinish": 2072, - "m_OnNavLinkStart": 2032, - "m_bEnabled": 2008, - "m_bIsTerminus": 2112, - "m_flWidth": 1956, - "m_hFilter": 2024, - "m_nNavLinkIdForward": 2000, - "m_nNavLinkIdReverse": 2004, - "m_qLocatorAnglesOffset": 1972, - "m_strFilterName": 2016, - "m_strMovementForward": 1984, - "m_strMovementReverse": 1992, - "m_vLocatorOffset": 1960 + "m_OnNavLinkFinish": 1336, + "m_OnNavLinkStart": 1296, + "m_bEnabled": 1272, + "m_bIsTerminus": 1376, + "m_flWidth": 1216, + "m_hFilter": 1288, + "m_nNavLinkIdForward": 1264, + "m_nNavLinkIdReverse": 1268, + "m_qLocatorAnglesOffset": 1232, + "m_strFilterName": 1280, + "m_strMovementForward": 1248, + "m_strMovementReverse": 1256, + "m_vLocatorOffset": 1220 }, "metadata": [], "parent": "CPointEntity" }, "CNavSpaceInfo": { "fields": { - "m_bCreateFlightSpace": 1956 + "m_bCreateFlightSpace": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -11897,9 +11908,9 @@ }, "COmniLight": { "fields": { - "m_bShowLight": 3112, - "m_flInnerAngle": 3104, - "m_flOuterAngle": 3108 + "m_bShowLight": 2368, + "m_flInnerAngle": 2360, + "m_flOuterAngle": 2364 }, "metadata": [ { @@ -11922,35 +11933,35 @@ }, "COrnamentProp": { "fields": { - "m_initialOwner": 3720 + "m_initialOwner": 2944 }, "metadata": [], "parent": "CDynamicProp" }, "CParticleSystem": { "fields": { - "m_bActive": 3064, - "m_bAnimateDuringGameplayPause": 3076, - "m_bFrozen": 3065, - "m_bNoFreeze": 3405, - "m_bNoRamp": 3406, - "m_bNoSave": 3404, - "m_bStartActive": 3407, - "m_clrTint": 3948, - "m_flFreezeTransitionDuration": 3068, - "m_flPreSimTime": 3092, - "m_flStartTime": 3088, - "m_hControlPointEnts": 3148, - "m_iEffectIndex": 3080, - "m_iServerControlPointAssignments": 3144, - "m_iszControlPointNames": 3416, - "m_iszEffectName": 3408, - "m_nDataCP": 3928, - "m_nStopType": 3072, - "m_nTintCP": 3944, - "m_szSnapshotFileName": 2552, - "m_vServerControlPoints": 3096, - "m_vecDataCPValue": 3932 + "m_bActive": 2320, + "m_bAnimateDuringGameplayPause": 2332, + "m_bFrozen": 2321, + "m_bNoFreeze": 2661, + "m_bNoRamp": 2662, + "m_bNoSave": 2660, + "m_bStartActive": 2663, + "m_clrTint": 3204, + "m_flFreezeTransitionDuration": 2324, + "m_flPreSimTime": 2348, + "m_flStartTime": 2344, + "m_hControlPointEnts": 2404, + "m_iEffectIndex": 2336, + "m_iServerControlPointAssignments": 2400, + "m_iszControlPointNames": 2672, + "m_iszEffectName": 2664, + "m_nDataCP": 3184, + "m_nStopType": 2328, + "m_nTintCP": 3200, + "m_szSnapshotFileName": 1808, + "m_vServerControlPoints": 2352, + "m_vecDataCPValue": 3188 }, "metadata": [ { @@ -12057,9 +12068,9 @@ }, "CPathCorner": { "fields": { - "m_OnPass": 1968, - "m_flRadius": 1960, - "m_flWait": 1956 + "m_OnPass": 1224, + "m_flRadius": 1220, + "m_flWait": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -12071,45 +12082,45 @@ }, "CPathKeyFrame": { "fields": { - "m_Angles": 1968, - "m_Origin": 1956, - "m_flMoveSpeed": 2032, - "m_flNextTime": 2008, - "m_iNextKey": 2000, - "m_pNextKey": 2016, - "m_pPrevKey": 2024, - "m_qAngle": 1984 + "m_Angles": 1228, + "m_Origin": 1216, + "m_flMoveSpeed": 1296, + "m_flNextTime": 1272, + "m_iNextKey": 1264, + "m_pNextKey": 1280, + "m_pPrevKey": 1288, + "m_qAngle": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CPathMover": { "fields": { - "m_bClosedLoop": 1988, - "m_flPathLength": 1984, - "m_vecPathNodes": 1960 + "m_bClosedLoop": 1244, + "m_flPathLength": 1240, + "m_vecPathNodes": 1216 }, "metadata": [], "parent": "CBaseEntity" }, "CPathParticleRope": { "fields": { - "m_ColorTint": 2012, - "m_PathNodes_Color": 2104, - "m_PathNodes_Name": 1976, - "m_PathNodes_PinEnabled": 2128, - "m_PathNodes_Position": 2032, - "m_PathNodes_RadiusScale": 2152, - "m_PathNodes_TangentIn": 2056, - "m_PathNodes_TangentOut": 2080, - "m_bStartActive": 1956, - "m_flMaxSimulationTime": 1960, - "m_flParticleSpacing": 2000, - "m_flRadius": 2008, - "m_flSlack": 2004, - "m_iEffectIndex": 2024, - "m_iszEffectName": 1968, - "m_nEffectState": 2016 + "m_ColorTint": 1268, + "m_PathNodes_Color": 1360, + "m_PathNodes_Name": 1232, + "m_PathNodes_PinEnabled": 1384, + "m_PathNodes_Position": 1288, + "m_PathNodes_RadiusScale": 1408, + "m_PathNodes_TangentIn": 1312, + "m_PathNodes_TangentOut": 1336, + "m_bStartActive": 1216, + "m_flMaxSimulationTime": 1220, + "m_flParticleSpacing": 1256, + "m_flRadius": 1264, + "m_flSlack": 1260, + "m_iEffectIndex": 1280, + "m_iszEffectName": 1224, + "m_nEffectState": 1272 }, "metadata": [ { @@ -12182,137 +12193,137 @@ }, "CPathSimple": { "fields": { - "m_pathString": 2040 + "m_pathString": 1296 }, "metadata": [], "parent": "CBaseEntity" }, "CPathTrack": { "fields": { - "m_OnPass": 2008, - "m_altName": 1992, - "m_eOrientationType": 2004, - "m_flRadius": 1984, - "m_length": 1988, - "m_nIterVal": 2000, - "m_paltpath": 1976, - "m_pnext": 1960, - "m_pprevious": 1968 + "m_OnPass": 1264, + "m_altName": 1248, + "m_eOrientationType": 1260, + "m_flRadius": 1240, + "m_length": 1244, + "m_nIterVal": 1256, + "m_paltpath": 1232, + "m_pnext": 1216, + "m_pprevious": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CPhysBallSocket": { "fields": { - "m_bEnableSwingLimit": 2084, - "m_bEnableTwistLimit": 2092, - "m_flJointFriction": 2080, - "m_flMaxTwistAngle": 2100, - "m_flMinTwistAngle": 2096, - "m_flSwingLimit": 2088 + "m_bEnableSwingLimit": 1340, + "m_bEnableTwistLimit": 1348, + "m_flJointFriction": 1336, + "m_flMaxTwistAngle": 1356, + "m_flMinTwistAngle": 1352, + "m_flSwingLimit": 1344 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysBox": { "fields": { - "m_OnAwakened": 2848, - "m_OnDamaged": 2808, - "m_OnMotionEnabled": 2888, - "m_OnPlayerUse": 2928, - "m_OnStartTouch": 2968, - "m_angPreferredCarryAngles": 2780, - "m_bEnableUseOutput": 2793, - "m_bNotSolidToWorld": 2792, - "m_damageToEnableMotion": 2772, - "m_damageType": 2764, - "m_flForceToEnableMotion": 2776, - "m_flTouchOutputPerEntityDelay": 2800, - "m_hCarryingPlayer": 3008, - "m_iExploitableByPlayer": 2796, - "m_massScale": 2768 + "m_OnAwakened": 2104, + "m_OnDamaged": 2064, + "m_OnMotionEnabled": 2144, + "m_OnPlayerUse": 2184, + "m_OnStartTouch": 2224, + "m_angPreferredCarryAngles": 2040, + "m_bEnableUseOutput": 2053, + "m_bNotSolidToWorld": 2052, + "m_damageToEnableMotion": 2032, + "m_damageType": 2024, + "m_flForceToEnableMotion": 2036, + "m_flTouchOutputPerEntityDelay": 2060, + "m_hCarryingPlayer": 2264, + "m_iExploitableByPlayer": 2056, + "m_massScale": 2028 }, "metadata": [], "parent": "CBreakable" }, "CPhysConstraint": { "fields": { - "m_OnBreak": 2040, - "m_bSnapObjectPositions": 2032, - "m_breakSound": 2008, - "m_forceLimit": 2016, - "m_hAttach1": 1984, - "m_hAttach2": 1988, - "m_minTeleportDistance": 2028, - "m_nameAttach1": 1968, - "m_nameAttach2": 1976, - "m_nameAttachment1": 1992, - "m_nameAttachment2": 2000, - "m_teleportTick": 2024, - "m_torqueLimit": 2020 + "m_OnBreak": 1296, + "m_bSnapObjectPositions": 1288, + "m_breakSound": 1264, + "m_forceLimit": 1272, + "m_hAttach1": 1240, + "m_hAttach2": 1244, + "m_minTeleportDistance": 1284, + "m_nameAttach1": 1224, + "m_nameAttach2": 1232, + "m_nameAttachment1": 1248, + "m_nameAttachment2": 1256, + "m_teleportTick": 1280, + "m_torqueLimit": 1276 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysExplosion": { "fields": { - "m_OnPushedPlayer": 2000, - "m_bConvertToDebrisWhenPossible": 1992, - "m_bExplodeOnSpawn": 1956, - "m_flDamage": 1964, - "m_flInnerRadius": 1984, - "m_flMagnitude": 1960, - "m_flPushScale": 1988, - "m_radius": 1968, - "m_targetEntityName": 1976 + "m_OnPushedPlayer": 1256, + "m_bConvertToDebrisWhenPossible": 1248, + "m_bExplodeOnSpawn": 1216, + "m_flDamage": 1224, + "m_flInnerRadius": 1240, + "m_flMagnitude": 1220, + "m_flPushScale": 1244, + "m_radius": 1228, + "m_targetEntityName": 1232 }, "metadata": [], "parent": "CPointEntity" }, "CPhysFixed": { "fields": { - "m_bEnableAngularConstraint": 2097, - "m_bEnableLinearConstraint": 2096, - "m_flAngularDampingRatio": 2092, - "m_flAngularFrequency": 2088, - "m_flLinearDampingRatio": 2084, - "m_flLinearFrequency": 2080 + "m_bEnableAngularConstraint": 1353, + "m_bEnableLinearConstraint": 1352, + "m_flAngularDampingRatio": 1348, + "m_flAngularFrequency": 1344, + "m_flLinearDampingRatio": 1340, + "m_flLinearFrequency": 1336 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysForce": { "fields": { - "m_attachedObject": 1984, - "m_force": 1976, - "m_forceTime": 1980, - "m_integrator": 1992, - "m_nameAttach": 1968, - "m_wasRestored": 1988 + "m_attachedObject": 1240, + "m_force": 1232, + "m_forceTime": 1236, + "m_integrator": 1248, + "m_nameAttach": 1224, + "m_wasRestored": 1244 }, "metadata": [], "parent": "CPointEntity" }, "CPhysHinge": { "fields": { - "m_NotifyMaxLimitReached": 2264, - "m_NotifyMinLimitReached": 2224, - "m_OnStartMoving": 2416, - "m_OnStopMoving": 2456, - "m_bAtMaxLimit": 2305, - "m_bAtMinLimit": 2304, - "m_bIsAxisLocal": 2380, - "m_flAngleSpeed": 2404, - "m_flAngleSpeedThreshold": 2408, - "m_flInitialRotation": 2392, - "m_flMaxRotation": 2388, - "m_flMinRotation": 2384, - "m_flMotorDampingRatio": 2400, - "m_flMotorFrequency": 2396, - "m_hinge": 2308, - "m_hingeFriction": 2372, - "m_soundInfo": 2088, - "m_systemLoadScale": 2376 + "m_NotifyMaxLimitReached": 1520, + "m_NotifyMinLimitReached": 1480, + "m_OnStartMoving": 1672, + "m_OnStopMoving": 1712, + "m_bAtMaxLimit": 1561, + "m_bAtMinLimit": 1560, + "m_bIsAxisLocal": 1636, + "m_flAngleSpeed": 1660, + "m_flAngleSpeedThreshold": 1664, + "m_flInitialRotation": 1648, + "m_flMaxRotation": 1644, + "m_flMinRotation": 1640, + "m_flMotorDampingRatio": 1656, + "m_flMotorFrequency": 1652, + "m_hinge": 1564, + "m_hingeFriction": 1628, + "m_soundInfo": 1344, + "m_systemLoadScale": 1632 }, "metadata": [], "parent": "CPhysConstraint" @@ -12324,109 +12335,109 @@ }, "CPhysImpact": { "fields": { - "m_damage": 1956, - "m_directionEntityName": 1968, - "m_distance": 1960 + "m_damage": 1216, + "m_directionEntityName": 1224, + "m_distance": 1220 }, "metadata": [], "parent": "CPointEntity" }, "CPhysLength": { "fields": { - "m_addLength": 2116, - "m_bEnableCollision": 2128, - "m_minLength": 2120, - "m_offset": 2080, - "m_totalLength": 2124, - "m_vecAttach": 2104 + "m_addLength": 1372, + "m_bEnableCollision": 1384, + "m_minLength": 1376, + "m_offset": 1336, + "m_totalLength": 1380, + "m_vecAttach": 1360 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysMagnet": { "fields": { - "m_MagnettedEntities": 3152, - "m_OnMagnetAttach": 3056, - "m_OnMagnetDetach": 3096, - "m_bActive": 3176, - "m_bHasHitSomething": 3177, - "m_flNextSuckTime": 3188, - "m_flRadius": 3184, - "m_flTotalMass": 3180, - "m_forceLimit": 3140, - "m_iMaxObjectsAttached": 3192, - "m_massScale": 3136, - "m_torqueLimit": 3144 + "m_MagnettedEntities": 2376, + "m_OnMagnetAttach": 2280, + "m_OnMagnetDetach": 2320, + "m_bActive": 2400, + "m_bHasHitSomething": 2401, + "m_flNextSuckTime": 2412, + "m_flRadius": 2408, + "m_flTotalMass": 2404, + "m_forceLimit": 2364, + "m_iMaxObjectsAttached": 2416, + "m_massScale": 2360, + "m_torqueLimit": 2368 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CPhysMotor": { "fields": { - "m_additionalAcceleration": 1976, - "m_angularAcceleration": 1980, - "m_hAttachedObject": 1968, - "m_lastTime": 1984, - "m_motor": 2008, - "m_nameAttach": 1960, - "m_spinUp": 1972 + "m_additionalAcceleration": 1232, + "m_angularAcceleration": 1236, + "m_hAttachedObject": 1224, + "m_lastTime": 1240, + "m_motor": 1264, + "m_nameAttach": 1216, + "m_spinUp": 1228 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysPulley": { "fields": { - "m_addLength": 2116, - "m_gearRatio": 2120, - "m_offset": 2092, - "m_position2": 2080 + "m_addLength": 1372, + "m_gearRatio": 1376, + "m_offset": 1348, + "m_position2": 1336 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysSlideConstraint": { "fields": { - "m_axisEnd": 2088, - "m_bEnableAngularConstraint": 2113, - "m_bEnableLinearConstraint": 2112, - "m_bUseEntityPivot": 2124, - "m_flMotorDampingRatio": 2120, - "m_flMotorFrequency": 2116, - "m_initialOffset": 2108, - "m_slideFriction": 2100, - "m_soundInfo": 2128, - "m_systemLoadScale": 2104 + "m_axisEnd": 1344, + "m_bEnableAngularConstraint": 1369, + "m_bEnableLinearConstraint": 1368, + "m_bUseEntityPivot": 1380, + "m_flMotorDampingRatio": 1376, + "m_flMotorFrequency": 1372, + "m_initialOffset": 1364, + "m_slideFriction": 1356, + "m_soundInfo": 1384, + "m_systemLoadScale": 1360 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysThruster": { "fields": { - "m_localOrigin": 2056 + "m_localOrigin": 1312 }, "metadata": [], "parent": "CPhysForce" }, "CPhysTorque": { "fields": { - "m_axis": 2056 + "m_axis": 1312 }, "metadata": [], "parent": "CPhysForce" }, "CPhysWheelConstraint": { "fields": { - "m_bEnableSteeringLimit": 2104, - "m_bEnableSuspensionLimit": 2092, - "m_flMaxSteeringAngle": 2112, - "m_flMaxSuspensionOffset": 2100, - "m_flMinSteeringAngle": 2108, - "m_flMinSuspensionOffset": 2096, - "m_flSpinAxisFriction": 2120, - "m_flSteeringAxisFriction": 2116, - "m_flSuspensionDampingRatio": 2084, - "m_flSuspensionFrequency": 2080, - "m_flSuspensionHeightOffset": 2088 + "m_bEnableSteeringLimit": 1360, + "m_bEnableSuspensionLimit": 1348, + "m_flMaxSteeringAngle": 1368, + "m_flMaxSuspensionOffset": 1356, + "m_flMinSteeringAngle": 1364, + "m_flMinSuspensionOffset": 1352, + "m_flSpinAxisFriction": 1376, + "m_flSteeringAxisFriction": 1372, + "m_flSuspensionDampingRatio": 1340, + "m_flSuspensionFrequency": 1336, + "m_flSuspensionHeightOffset": 1344 }, "metadata": [], "parent": "CPhysConstraint" @@ -12438,49 +12449,49 @@ }, "CPhysicsEntitySolver": { "fields": { - "m_cancelTime": 1980, - "m_hMovingEntity": 1968, - "m_hPhysicsBlocker": 1972, - "m_separationDuration": 1976 + "m_cancelTime": 1236, + "m_hMovingEntity": 1224, + "m_hPhysicsBlocker": 1228, + "m_separationDuration": 1232 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysicsProp": { "fields": { - "m_MotionEnabled": 3472, - "m_OnAsleep": 3592, - "m_OnAwake": 3552, - "m_OnAwakened": 3512, - "m_OnOutOfWorld": 3672, - "m_OnPlayerPickup": 3712, - "m_OnPlayerUse": 3632, - "m_bAcceptDamageFromHeldObjects": 3820, - "m_bAwake": 3822, - "m_bDroppedByPlayer": 3781, - "m_bEnableUseOutput": 3821, - "m_bFirstCollisionAfterLaunch": 3783, - "m_bForceNavIgnore": 3752, - "m_bForceNpcExclude": 3754, - "m_bHasBeenAwakened": 3788, - "m_bIsOverrideProp": 3789, - "m_bMuteImpactEffects": 3813, - "m_bNoNavmeshBlocker": 3753, - "m_bShouldAutoConvertBackFromDebris": 3812, - "m_bThrownByPlayer": 3780, - "m_bTouchedByPlayer": 3782, - "m_buoyancyScale": 3764, - "m_damageToEnableMotion": 3772, - "m_damageType": 3768, - "m_fNextCheckDisableMotionContactsTime": 3792, - "m_flForceToEnableMotion": 3776, - "m_glowColor": 3808, - "m_iExploitableByPlayer": 3784, - "m_iInitialGlowState": 3796, - "m_inertiaScale": 3760, - "m_massScale": 3756, - "m_nGlowRange": 3800, - "m_nGlowRangeMin": 3804 + "m_MotionEnabled": 2696, + "m_OnAsleep": 2816, + "m_OnAwake": 2776, + "m_OnAwakened": 2736, + "m_OnOutOfWorld": 2896, + "m_OnPlayerPickup": 2936, + "m_OnPlayerUse": 2856, + "m_bAcceptDamageFromHeldObjects": 3044, + "m_bAwake": 3046, + "m_bDroppedByPlayer": 3005, + "m_bEnableUseOutput": 3045, + "m_bFirstCollisionAfterLaunch": 3007, + "m_bForceNavIgnore": 2976, + "m_bForceNpcExclude": 2978, + "m_bHasBeenAwakened": 3012, + "m_bIsOverrideProp": 3013, + "m_bMuteImpactEffects": 3037, + "m_bNoNavmeshBlocker": 2977, + "m_bShouldAutoConvertBackFromDebris": 3036, + "m_bThrownByPlayer": 3004, + "m_bTouchedByPlayer": 3006, + "m_buoyancyScale": 2988, + "m_damageToEnableMotion": 2996, + "m_damageType": 2992, + "m_fNextCheckDisableMotionContactsTime": 3016, + "m_flForceToEnableMotion": 3000, + "m_glowColor": 3032, + "m_iExploitableByPlayer": 3008, + "m_iInitialGlowState": 3020, + "m_inertiaScale": 2984, + "m_massScale": 2980, + "m_nGlowRange": 3024, + "m_nGlowRangeMin": 3028 }, "metadata": [ { @@ -12531,64 +12542,64 @@ }, "CPhysicsPropRespawnable": { "fields": { - "m_flRespawnDuration": 3872, - "m_vOriginalMaxs": 3860, - "m_vOriginalMins": 3848, - "m_vOriginalSpawnAngles": 3836, - "m_vOriginalSpawnOrigin": 3824 + "m_flRespawnDuration": 3096, + "m_vOriginalMaxs": 3084, + "m_vOriginalMins": 3072, + "m_vOriginalSpawnAngles": 3060, + "m_vOriginalSpawnOrigin": 3048 }, "metadata": [], "parent": "CPhysicsProp" }, "CPhysicsSpring": { "fields": { - "m_end": 2012, - "m_flDampingRatio": 1972, - "m_flFrequency": 1968, - "m_flRestLength": 1976, - "m_nameAttachEnd": 1992, - "m_nameAttachStart": 1984, - "m_start": 2000, - "m_teleportTick": 2024 + "m_end": 1268, + "m_flDampingRatio": 1228, + "m_flFrequency": 1224, + "m_flRestLength": 1232, + "m_nameAttachEnd": 1248, + "m_nameAttachStart": 1240, + "m_start": 1256, + "m_teleportTick": 1280 }, "metadata": [], "parent": "CBaseEntity" }, "CPhysicsWire": { "fields": { - "m_nDensity": 1956 + "m_nDensity": 1216 }, "metadata": [], "parent": "CBaseEntity" }, "CPlantedC4": { "fields": { - "m_OnBombBeginDefuse": 3112, - "m_OnBombDefuseAborted": 3152, - "m_OnBombDefused": 3072, - "m_angCatchUpToPlayerEye": 3292, - "m_bBeingDefused": 3236, - "m_bBombDefused": 3260, - "m_bBombTicking": 3056, - "m_bCannotBeDefused": 3192, - "m_bHasExploded": 3229, - "m_bTrainingPlacedByPlayer": 3228, - "m_bVoiceAlertFired": 3276, - "m_bVoiceAlertPlayed": 3277, - "m_entitySpottedState": 3200, - "m_fLastDefuseTime": 3244, - "m_flC4Blow": 3060, - "m_flDefuseCountDown": 3256, - "m_flDefuseLength": 3252, - "m_flLastSpinDetectionTime": 3304, - "m_flNextBotBeepTime": 3284, - "m_flTimerLength": 3232, - "m_hBombDefuser": 3264, - "m_hControlPanel": 3268, - "m_iProgressBarTime": 3272, - "m_nBombSite": 3064, - "m_nSourceSoundscapeHash": 3068, - "m_nSpotRules": 3224 + "m_OnBombBeginDefuse": 2336, + "m_OnBombDefuseAborted": 2376, + "m_OnBombDefused": 2296, + "m_angCatchUpToPlayerEye": 2516, + "m_bBeingDefused": 2460, + "m_bBombDefused": 2484, + "m_bBombTicking": 2280, + "m_bCannotBeDefused": 2416, + "m_bHasExploded": 2453, + "m_bTrainingPlacedByPlayer": 2452, + "m_bVoiceAlertFired": 2500, + "m_bVoiceAlertPlayed": 2501, + "m_entitySpottedState": 2424, + "m_fLastDefuseTime": 2468, + "m_flC4Blow": 2284, + "m_flDefuseCountDown": 2480, + "m_flDefuseLength": 2476, + "m_flLastSpinDetectionTime": 2528, + "m_flNextBotBeepTime": 2508, + "m_flTimerLength": 2456, + "m_hBombDefuser": 2488, + "m_hControlPanel": 2492, + "m_iProgressBarTime": 2496, + "m_nBombSite": 2288, + "m_nSourceSoundscapeHash": 2292, + "m_nSpotRules": 2448 }, "metadata": [ { @@ -12666,18 +12677,18 @@ }, "CPlatTrigger": { "fields": { - "m_pPlatform": 2552 + "m_pPlatform": 1808 }, "metadata": [], "parent": "CBaseModelEntity" }, "CPlayerPing": { "fields": { - "m_bUrgent": 1976, - "m_hPingedEntity": 1968, - "m_hPlayer": 1964, - "m_iType": 1972, - "m_szPlaceName": 1977 + "m_bUrgent": 1236, + "m_hPingedEntity": 1228, + "m_hPlayer": 1224, + "m_iType": 1232, + "m_szPlaceName": 1237 }, "metadata": [ { @@ -12710,21 +12721,21 @@ }, "CPlayerSprayDecal": { "fields": { - "m_flCreationTime": 2628, - "m_nEntity": 2620, - "m_nHitbox": 2624, - "m_nPlayer": 2616, - "m_nTintID": 2632, - "m_nUniqueID": 2552, - "m_nVersion": 2636, - "m_rtGcTime": 2564, - "m_ubSignature": 2637, - "m_unAccountID": 2556, - "m_unTraceID": 2560, - "m_vecEndPos": 2568, - "m_vecLeft": 2592, - "m_vecNormal": 2604, - "m_vecStart": 2580 + "m_flCreationTime": 1884, + "m_nEntity": 1876, + "m_nHitbox": 1880, + "m_nPlayer": 1872, + "m_nTintID": 1888, + "m_nUniqueID": 1808, + "m_nVersion": 1892, + "m_rtGcTime": 1820, + "m_ubSignature": 1893, + "m_unAccountID": 1812, + "m_unTraceID": 1816, + "m_vecEndPos": 1824, + "m_vecLeft": 1848, + "m_vecNormal": 1860, + "m_vecStart": 1836 }, "metadata": [ { @@ -12807,12 +12818,12 @@ }, "CPlayerVisibility": { "fields": { - "m_bIsEnabled": 1973, - "m_bStartDisabled": 1972, - "m_flFadeTime": 1968, - "m_flFogDistanceMultiplier": 1960, - "m_flFogMaxDensityMultiplier": 1964, - "m_flVisibilityStrength": 1956 + "m_bIsEnabled": 1233, + "m_bStartDisabled": 1232, + "m_flFadeTime": 1228, + "m_flFogDistanceMultiplier": 1220, + "m_flFogMaxDensityMultiplier": 1224, + "m_flVisibilityStrength": 1216 }, "metadata": [ { @@ -13090,40 +13101,40 @@ }, "CPointAngleSensor": { "fields": { - "m_FacingPercentage": 2112, - "m_OnFacingLookat": 1992, - "m_OnNotFacingLookat": 2032, - "m_TargetDir": 2072, - "m_bDisabled": 1956, - "m_bFired": 1988, - "m_flDotTolerance": 1980, - "m_flDuration": 1976, - "m_flFacingTime": 1984, - "m_hLookAtEntity": 1972, - "m_hTargetEntity": 1968, - "m_nLookAtName": 1960 + "m_FacingPercentage": 1376, + "m_OnFacingLookat": 1256, + "m_OnNotFacingLookat": 1296, + "m_TargetDir": 1336, + "m_bDisabled": 1216, + "m_bFired": 1252, + "m_flDotTolerance": 1244, + "m_flDuration": 1240, + "m_flFacingTime": 1248, + "m_hLookAtEntity": 1236, + "m_hTargetEntity": 1232, + "m_nLookAtName": 1224 }, "metadata": [], "parent": "CPointEntity" }, "CPointAngularVelocitySensor": { "fields": { - "m_AngularVelocity": 2016, - "m_OnEqualTo": 2216, - "m_OnGreaterThan": 2136, - "m_OnGreaterThanOrEqualTo": 2176, - "m_OnLessThan": 2056, - "m_OnLessThanOrEqualTo": 2096, - "m_bUseHelper": 2008, - "m_flFireInterval": 1976, - "m_flFireTime": 1972, - "m_flLastAngVelocity": 1980, - "m_flThreshold": 1960, - "m_hTargetEntity": 1956, - "m_lastOrientation": 1984, - "m_nLastCompareResult": 1964, - "m_nLastFireResult": 1968, - "m_vecAxis": 1996 + "m_AngularVelocity": 1272, + "m_OnEqualTo": 1472, + "m_OnGreaterThan": 1392, + "m_OnGreaterThanOrEqualTo": 1432, + "m_OnLessThan": 1312, + "m_OnLessThanOrEqualTo": 1352, + "m_bUseHelper": 1268, + "m_flFireInterval": 1236, + "m_flFireTime": 1232, + "m_flLastAngVelocity": 1240, + "m_flThreshold": 1220, + "m_hTargetEntity": 1216, + "m_lastOrientation": 1244, + "m_nLastCompareResult": 1224, + "m_nLastFireResult": 1228, + "m_vecAxis": 1256 }, "metadata": [], "parent": "CPointEntity" @@ -13135,31 +13146,31 @@ }, "CPointCamera": { "fields": { - "m_DegreesPerSecond": 2036, - "m_FOV": 1956, - "m_FogColor": 1965, - "m_Resolution": 1960, - "m_TargetFOV": 2032, - "m_bActive": 1984, - "m_bCanHLTVUse": 2008, - "m_bDofEnabled": 2009, - "m_bFogEnable": 1964, - "m_bIsOn": 2040, - "m_bNoSky": 1992, - "m_bUseScreenAspectRatio": 1985, - "m_fBrightness": 1996, - "m_flAspectRatio": 1988, - "m_flDofFarBlurry": 2024, - "m_flDofFarCrisp": 2020, - "m_flDofNearBlurry": 2012, - "m_flDofNearCrisp": 2016, - "m_flDofTiltToGround": 2028, - "m_flFogEnd": 1976, - "m_flFogMaxDensity": 1980, - "m_flFogStart": 1972, - "m_flZFar": 2000, - "m_flZNear": 2004, - "m_pNext": 2048 + "m_DegreesPerSecond": 1296, + "m_FOV": 1216, + "m_FogColor": 1225, + "m_Resolution": 1220, + "m_TargetFOV": 1292, + "m_bActive": 1244, + "m_bCanHLTVUse": 1268, + "m_bDofEnabled": 1269, + "m_bFogEnable": 1224, + "m_bIsOn": 1300, + "m_bNoSky": 1252, + "m_bUseScreenAspectRatio": 1245, + "m_fBrightness": 1256, + "m_flAspectRatio": 1248, + "m_flDofFarBlurry": 1284, + "m_flDofFarCrisp": 1280, + "m_flDofNearBlurry": 1272, + "m_flDofNearCrisp": 1276, + "m_flDofTiltToGround": 1288, + "m_flFogEnd": 1236, + "m_flFogMaxDensity": 1240, + "m_flFogStart": 1232, + "m_flZFar": 1260, + "m_flZNear": 1264, + "m_pNext": 1304 }, "metadata": [ { @@ -13272,7 +13283,7 @@ }, "CPointCameraVFOV": { "fields": { - "m_flVerticalFOV": 2056 + "m_flVerticalFOV": 1312 }, "metadata": [], "parent": "CPointCamera" @@ -13284,8 +13295,8 @@ }, "CPointClientUIDialog": { "fields": { - "m_bStartEnabled": 2988, - "m_hActivator": 2984 + "m_bStartEnabled": 2244, + "m_hActivator": 2240 }, "metadata": [ { @@ -13298,29 +13309,29 @@ }, "CPointClientUIWorldPanel": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 3024, - "m_bDisableMipGen": 3063, - "m_bExcludeFromSaveGames": 3060, - "m_bFollowPlayerAcrossTeleport": 2986, - "m_bGrabbable": 3061, - "m_bIgnoreInput": 2984, - "m_bLit": 2985, - "m_bNoDepth": 3057, - "m_bOnlyRenderToTexture": 3062, - "m_bOpaque": 3056, - "m_bRenderBackface": 3058, - "m_bUseOffScreenIndicator": 3059, - "m_flDPI": 2996, - "m_flDepthOffset": 3004, - "m_flHeight": 2992, - "m_flInteractDistance": 3000, - "m_flWidth": 2988, - "m_nExplicitImageLayout": 3064, - "m_unHorizontalAlign": 3012, - "m_unOrientation": 3020, - "m_unOwnerContext": 3008, - "m_unVerticalAlign": 3016, - "m_vecCSSClasses": 3032 + "m_bAllowInteractionFromAllSceneWorlds": 2280, + "m_bDisableMipGen": 2319, + "m_bExcludeFromSaveGames": 2316, + "m_bFollowPlayerAcrossTeleport": 2242, + "m_bGrabbable": 2317, + "m_bIgnoreInput": 2240, + "m_bLit": 2241, + "m_bNoDepth": 2313, + "m_bOnlyRenderToTexture": 2318, + "m_bOpaque": 2312, + "m_bRenderBackface": 2314, + "m_bUseOffScreenIndicator": 2315, + "m_flDPI": 2252, + "m_flDepthOffset": 2260, + "m_flHeight": 2248, + "m_flInteractDistance": 2256, + "m_flWidth": 2244, + "m_nExplicitImageLayout": 2320, + "m_unHorizontalAlign": 2268, + "m_unOrientation": 2276, + "m_unOwnerContext": 2264, + "m_unVerticalAlign": 2272, + "m_vecCSSClasses": 2288 }, "metadata": [ { @@ -13443,7 +13454,7 @@ }, "CPointClientUIWorldTextPanel": { "fields": { - "m_messageText": 3068 + "m_messageText": 2328 }, "metadata": [ { @@ -13456,36 +13467,36 @@ }, "CPointCommentaryNode": { "fields": { - "m_bActive": 3256, - "m_bDisabled": 3157, - "m_bListenedTo": 3296, - "m_bPreventChangesWhileMoving": 3156, - "m_bPreventMovement": 3112, - "m_bUnderCrosshair": 3113, - "m_bUnstoppable": 3114, - "m_flAbortedPlaybackAt": 3172, - "m_flFinishedTime": 3116, - "m_flStartTime": 3260, - "m_flStartTimeInCommentary": 3264, - "m_hViewPosition": 3104, - "m_hViewPositionMover": 3108, - "m_hViewTarget": 3088, - "m_hViewTargetAngles": 3092, - "m_iNodeNumber": 3288, - "m_iNodeNumberMax": 3292, - "m_iszCommentaryFile": 3072, - "m_iszPostCommands": 3064, - "m_iszPreCommands": 3056, - "m_iszSpeakers": 3280, - "m_iszTitle": 3272, - "m_iszViewPosition": 3096, - "m_iszViewTarget": 3080, - "m_pOnCommentaryStarted": 3176, - "m_pOnCommentaryStopped": 3216, - "m_vecFinishAngles": 3144, - "m_vecFinishOrigin": 3120, - "m_vecOriginalAngles": 3132, - "m_vecTeleportOrigin": 3160 + "m_bActive": 2480, + "m_bDisabled": 2381, + "m_bListenedTo": 2520, + "m_bPreventChangesWhileMoving": 2380, + "m_bPreventMovement": 2336, + "m_bUnderCrosshair": 2337, + "m_bUnstoppable": 2338, + "m_flAbortedPlaybackAt": 2396, + "m_flFinishedTime": 2340, + "m_flStartTime": 2484, + "m_flStartTimeInCommentary": 2488, + "m_hViewPosition": 2328, + "m_hViewPositionMover": 2332, + "m_hViewTarget": 2312, + "m_hViewTargetAngles": 2316, + "m_iNodeNumber": 2512, + "m_iNodeNumberMax": 2516, + "m_iszCommentaryFile": 2296, + "m_iszPostCommands": 2288, + "m_iszPreCommands": 2280, + "m_iszSpeakers": 2504, + "m_iszTitle": 2496, + "m_iszViewPosition": 2320, + "m_iszViewTarget": 2304, + "m_pOnCommentaryStarted": 2400, + "m_pOnCommentaryStopped": 2440, + "m_vecFinishAngles": 2368, + "m_vecFinishOrigin": 2344, + "m_vecOriginalAngles": 2356, + "m_vecTeleportOrigin": 2384 }, "metadata": [ { @@ -13548,61 +13559,61 @@ }, "CPointEntityFinder": { "fields": { - "m_FindMethod": 1988, - "m_OnFoundEntity": 1992, - "m_hEntity": 1956, - "m_hFilter": 1968, - "m_hReference": 1984, - "m_iFilterName": 1960, - "m_iRefName": 1976 + "m_FindMethod": 1252, + "m_OnFoundEntity": 1256, + "m_hEntity": 1216, + "m_hFilter": 1232, + "m_hReference": 1248, + "m_iFilterName": 1224, + "m_iRefName": 1240 }, "metadata": [], "parent": "CBaseEntity" }, "CPointGamestatsCounter": { "fields": { - "m_bDisabled": 1968, - "m_strStatisticName": 1960 + "m_bDisabled": 1224, + "m_strStatisticName": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CPointGiveAmmo": { "fields": { - "m_pActivator": 1956 + "m_pActivator": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CPointHurt": { "fields": { - "m_bitsDamageType": 1960, - "m_flDelay": 1968, - "m_flRadius": 1964, - "m_nDamage": 1956, - "m_pActivator": 1984, - "m_strTarget": 1976 + "m_bitsDamageType": 1220, + "m_flDelay": 1228, + "m_flRadius": 1224, + "m_nDamage": 1216, + "m_pActivator": 1240, + "m_strTarget": 1232 }, "metadata": [], "parent": "CPointEntity" }, "CPointPrefab": { "fields": { - "m_associatedRelayEntity": 1988, - "m_associatedRelayTargetName": 1976, - "m_bLoadDynamic": 1985, - "m_fixupNames": 1984, - "m_forceWorldGroupID": 1968, - "m_targetMapName": 1960 + "m_associatedRelayEntity": 1244, + "m_associatedRelayTargetName": 1232, + "m_bLoadDynamic": 1241, + "m_fixupNames": 1240, + "m_forceWorldGroupID": 1224, + "m_targetMapName": 1216 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointProximitySensor": { "fields": { - "m_Distance": 1968, - "m_bDisabled": 1956, - "m_hTargetEntity": 1960 + "m_Distance": 1224, + "m_bDisabled": 1216, + "m_hTargetEntity": 1220 }, "metadata": [], "parent": "CPointEntity" @@ -13614,13 +13625,13 @@ }, "CPointPush": { "fields": { - "m_bEnabled": 1956, - "m_flConeOfInfluence": 1972, - "m_flInnerRadius": 1968, - "m_flMagnitude": 1960, - "m_flRadius": 1964, - "m_hFilter": 1984, - "m_iszFilterName": 1976 + "m_bEnabled": 1216, + "m_flConeOfInfluence": 1232, + "m_flInnerRadius": 1228, + "m_flMagnitude": 1220, + "m_flRadius": 1224, + "m_hFilter": 1248, + "m_iszFilterName": 1240 }, "metadata": [], "parent": "CPointEntity" @@ -13632,28 +13643,28 @@ }, "CPointTeleport": { "fields": { - "m_bTeleportParentedEntities": 1980, - "m_bTeleportUseCurrentAngle": 1981, - "m_vSaveAngles": 1968, - "m_vSaveOrigin": 1956 + "m_bTeleportParentedEntities": 1240, + "m_bTeleportUseCurrentAngle": 1241, + "m_vSaveAngles": 1228, + "m_vSaveOrigin": 1216 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 2096, - "m_ScriptSpawnCallback": 2088, - "m_SpawnedEntityHandles": 2064, - "m_bAsynchronouslySpawnEntities": 1988, - "m_clientOnlyEntityBehavior": 2032, - "m_createdSpawnGroupHandles": 2040, - "m_flTimeoutInterval": 1984, - "m_iszEntityFilterName": 1976, - "m_iszSource2EntityLumpName": 1968, - "m_iszWorldName": 1960, - "m_ownerSpawnGroupType": 2036, - "m_pOutputOnSpawned": 1992 + "m_ScriptCallbackScope": 1352, + "m_ScriptSpawnCallback": 1344, + "m_SpawnedEntityHandles": 1320, + "m_bAsynchronouslySpawnEntities": 1244, + "m_clientOnlyEntityBehavior": 1288, + "m_createdSpawnGroupHandles": 1296, + "m_flTimeoutInterval": 1240, + "m_iszEntityFilterName": 1232, + "m_iszSource2EntityLumpName": 1224, + "m_iszWorldName": 1216, + "m_ownerSpawnGroupType": 1292, + "m_pOutputOnSpawned": 1248 }, "metadata": [], "parent": "CLogicalEntity" @@ -13674,50 +13685,50 @@ }, "CPointValueRemapper": { "fields": { - "m_OnDisengage": 2424, - "m_OnEngage": 2384, - "m_OnReachedValueCustom": 2344, - "m_OnReachedValueOne": 2304, - "m_OnReachedValueZero": 2264, - "m_Position": 2184, - "m_PositionDelta": 2224, - "m_bDisabled": 1956, - "m_bEngaged": 2104, - "m_bFirstUpdate": 2105, - "m_bRequiresUseKey": 2004, - "m_bUpdateOnClient": 1957, - "m_flCurrentMomentum": 2088, - "m_flCustomOutputValue": 2132, - "m_flDisengageDistance": 1996, - "m_flEngageDistance": 2000, - "m_flInputOffset": 2100, - "m_flMaximumChangePerSecond": 1992, - "m_flMomentumModifier": 2080, - "m_flPreviousUpdateTickTime": 2112, - "m_flPreviousValue": 2108, - "m_flRatchetOffset": 2096, - "m_flSnapValue": 2084, - "m_hOutputEntities": 2048, - "m_hRemapLineEnd": 1988, - "m_hRemapLineStart": 1984, - "m_hUsingPlayer": 2128, - "m_iszOutputEntity2Name": 2024, - "m_iszOutputEntity3Name": 2032, - "m_iszOutputEntity4Name": 2040, - "m_iszOutputEntityName": 2016, - "m_iszRemapLineEndName": 1976, - "m_iszRemapLineStartName": 1968, - "m_iszSoundDisengage": 2144, - "m_iszSoundEngage": 2136, - "m_iszSoundMovingLoop": 2168, - "m_iszSoundReachedValueOne": 2160, - "m_iszSoundReachedValueZero": 2152, - "m_nHapticsType": 2072, - "m_nInputType": 1960, - "m_nMomentumType": 2076, - "m_nOutputType": 2008, - "m_nRatchetType": 2092, - "m_vecPreviousTestPoint": 2116 + "m_OnDisengage": 1680, + "m_OnEngage": 1640, + "m_OnReachedValueCustom": 1600, + "m_OnReachedValueOne": 1560, + "m_OnReachedValueZero": 1520, + "m_Position": 1440, + "m_PositionDelta": 1480, + "m_bDisabled": 1216, + "m_bEngaged": 1360, + "m_bFirstUpdate": 1361, + "m_bRequiresUseKey": 1260, + "m_bUpdateOnClient": 1217, + "m_flCurrentMomentum": 1344, + "m_flCustomOutputValue": 1388, + "m_flDisengageDistance": 1252, + "m_flEngageDistance": 1256, + "m_flInputOffset": 1356, + "m_flMaximumChangePerSecond": 1248, + "m_flMomentumModifier": 1336, + "m_flPreviousUpdateTickTime": 1368, + "m_flPreviousValue": 1364, + "m_flRatchetOffset": 1352, + "m_flSnapValue": 1340, + "m_hOutputEntities": 1304, + "m_hRemapLineEnd": 1244, + "m_hRemapLineStart": 1240, + "m_hUsingPlayer": 1384, + "m_iszOutputEntity2Name": 1280, + "m_iszOutputEntity3Name": 1288, + "m_iszOutputEntity4Name": 1296, + "m_iszOutputEntityName": 1272, + "m_iszRemapLineEndName": 1232, + "m_iszRemapLineStartName": 1224, + "m_iszSoundDisengage": 1400, + "m_iszSoundEngage": 1392, + "m_iszSoundMovingLoop": 1424, + "m_iszSoundReachedValueOne": 1416, + "m_iszSoundReachedValueZero": 1408, + "m_nHapticsType": 1328, + "m_nInputType": 1220, + "m_nMomentumType": 1332, + "m_nOutputType": 1264, + "m_nRatchetType": 1348, + "m_vecPreviousTestPoint": 1372 }, "metadata": [ { @@ -13810,29 +13821,29 @@ }, "CPointVelocitySensor": { "fields": { - "m_Velocity": 1984, - "m_bEnabled": 1972, - "m_fPrevVelocity": 1976, - "m_flAvgInterval": 1980, - "m_hTargetEntity": 1956, - "m_vecAxis": 1960 + "m_Velocity": 1248, + "m_bEnabled": 1232, + "m_fPrevVelocity": 1236, + "m_flAvgInterval": 1240, + "m_hTargetEntity": 1216, + "m_vecAxis": 1220 }, "metadata": [], "parent": "CPointEntity" }, "CPointWorldText": { "fields": { - "m_Color": 3144, - "m_FontName": 3064, - "m_bEnabled": 3128, - "m_bFullbright": 3129, - "m_flDepthOffset": 3140, - "m_flFontSize": 3136, - "m_flWorldUnitsPerPx": 3132, - "m_messageText": 2552, - "m_nJustifyHorizontal": 3148, - "m_nJustifyVertical": 3152, - "m_nReorientMode": 3156 + "m_Color": 2400, + "m_FontName": 2320, + "m_bEnabled": 2384, + "m_bFullbright": 2385, + "m_flDepthOffset": 2396, + "m_flFontSize": 2392, + "m_flWorldUnitsPerPx": 2388, + "m_messageText": 1808, + "m_nJustifyHorizontal": 2404, + "m_nJustifyVertical": 2408, + "m_nReorientMode": 2412 }, "metadata": [ { @@ -13895,22 +13906,22 @@ }, "CPostProcessingVolume": { "fields": { - "m_bExposureControl": 3077, - "m_bMaster": 3076, - "m_flExposureCompensation": 3060, - "m_flExposureFadeSpeedDown": 3068, - "m_flExposureFadeSpeedUp": 3064, - "m_flFadeDuration": 3040, - "m_flMaxExposure": 3056, - "m_flMaxLogExposure": 3048, - "m_flMinExposure": 3052, - "m_flMinLogExposure": 3044, - "m_flRate": 3080, - "m_flTonemapEVSmoothingRange": 3072, - "m_flTonemapMinAvgLum": 3092, - "m_flTonemapPercentBrightPixels": 3088, - "m_flTonemapPercentTarget": 3084, - "m_hPostSettings": 3032 + "m_bExposureControl": 2333, + "m_bMaster": 2332, + "m_flExposureCompensation": 2316, + "m_flExposureFadeSpeedDown": 2324, + "m_flExposureFadeSpeedUp": 2320, + "m_flFadeDuration": 2296, + "m_flMaxExposure": 2312, + "m_flMaxLogExposure": 2304, + "m_flMinExposure": 2308, + "m_flMinLogExposure": 2300, + "m_flRate": 2336, + "m_flTonemapEVSmoothingRange": 2328, + "m_flTonemapMinAvgLum": 2348, + "m_flTonemapPercentBrightPixels": 2344, + "m_flTonemapPercentTarget": 2340, + "m_hPostSettings": 2288 }, "metadata": [ { @@ -14031,8 +14042,8 @@ }, "CProjectedDecal": { "fields": { - "m_flDistance": 1960, - "m_nTexture": 1956 + "m_flDistance": 1220, + "m_nTexture": 1216 }, "metadata": [], "parent": "CPointEntity" @@ -14055,33 +14066,33 @@ }, "CPropDoorRotating": { "fields": { - "m_angGoal": 4448, - "m_angRotationAjarDeprecated": 4400, - "m_angRotationClosed": 4412, - "m_angRotationOpenBack": 4436, - "m_angRotationOpenForward": 4424, - "m_bAjarDoorShouldntAlwaysOpen": 4508, - "m_eCurrentOpenDirection": 4392, - "m_eOpenDirection": 4388, - "m_eSpawnPosition": 4384, - "m_flAjarAngle": 4396, - "m_flDistance": 4380, - "m_hEntityBlocker": 4512, - "m_vecAxis": 4368, - "m_vecBackBoundsMax": 4496, - "m_vecBackBoundsMin": 4484, - "m_vecForwardBoundsMax": 4472, - "m_vecForwardBoundsMin": 4460 + "m_angGoal": 3680, + "m_angRotationAjarDeprecated": 3632, + "m_angRotationClosed": 3644, + "m_angRotationOpenBack": 3668, + "m_angRotationOpenForward": 3656, + "m_bAjarDoorShouldntAlwaysOpen": 3740, + "m_eCurrentOpenDirection": 3624, + "m_eOpenDirection": 3620, + "m_eSpawnPosition": 3616, + "m_flAjarAngle": 3628, + "m_flDistance": 3612, + "m_hEntityBlocker": 3744, + "m_vecAxis": 3600, + "m_vecBackBoundsMax": 3728, + "m_vecBackBoundsMin": 3716, + "m_vecForwardBoundsMax": 3704, + "m_vecForwardBoundsMin": 3692 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 4516, - "m_currentDamageState": 4520, - "m_damageStates": 4528, - "m_isAbleToCloseAreaPortals": 4517 + "m_bBreakable": 3752, + "m_currentDamageState": 3756, + "m_damageStates": 3760, + "m_isAbleToCloseAreaPortals": 3753 }, "metadata": [], "parent": "CPropDoorRotating" @@ -14157,34 +14168,34 @@ }, "CRagdollConstraint": { "fields": { - "m_xfriction": 2104, - "m_xmax": 2084, - "m_xmin": 2080, - "m_yfriction": 2108, - "m_ymax": 2092, - "m_ymin": 2088, - "m_zfriction": 2112, - "m_zmax": 2100, - "m_zmin": 2096 + "m_xfriction": 1360, + "m_xmax": 1340, + "m_xmin": 1336, + "m_yfriction": 1364, + "m_ymax": 1348, + "m_ymin": 1344, + "m_zfriction": 1368, + "m_zmax": 1356, + "m_zmin": 1352 }, "metadata": [], "parent": "CPhysConstraint" }, "CRagdollMagnet": { "fields": { - "m_axis": 1968, - "m_bDisabled": 1956, - "m_force": 1964, - "m_radius": 1960 + "m_axis": 1228, + "m_bDisabled": 1216, + "m_force": 1224, + "m_radius": 1220 }, "metadata": [], "parent": "CPointEntity" }, "CRagdollManager": { "fields": { - "m_bSaveImportant": 1964, - "m_iCurrentMaxRagdollCount": 1956, - "m_iMaxRagdollCount": 1960 + "m_bSaveImportant": 1224, + "m_iCurrentMaxRagdollCount": 1216, + "m_iMaxRagdollCount": 1220 }, "metadata": [ { @@ -14197,33 +14208,33 @@ }, "CRagdollProp": { "fields": { - "m_allAsleep": 3184, - "m_bFirstCollisionAfterLaunch": 3185, - "m_bHasBeenPhysgunned": 3248, - "m_bShouldDeleteActivationRecord": 3312, - "m_bShouldTeleportPhysics": 3249, - "m_bStartDisabled": 3120, - "m_bValidatePoweredRagdollPose": 3408, - "m_flAwakeTime": 3224, - "m_flBlendWeight": 3252, - "m_flDefaultFadeScale": 3256, - "m_flFadeOutStartTime": 3204, - "m_flFadeTime": 3208, - "m_flLastOriginChangeTime": 3228, - "m_flLastPhysicsInfluenceTime": 3200, - "m_hDamageEntity": 3188, - "m_hKiller": 3192, - "m_hPhysicsAttacker": 3196, - "m_hRagdollSource": 3176, - "m_lastUpdateTickCount": 3180, - "m_ragAngles": 3152, - "m_ragPos": 3128, - "m_ragdoll": 3064, - "m_ragdollMaxs": 3288, - "m_ragdollMins": 3264, - "m_strOriginClassName": 3232, - "m_strSourceClassName": 3240, - "m_vecLastOrigin": 3212 + "m_allAsleep": 2408, + "m_bFirstCollisionAfterLaunch": 2409, + "m_bHasBeenPhysgunned": 2472, + "m_bShouldDeleteActivationRecord": 2536, + "m_bShouldTeleportPhysics": 2473, + "m_bStartDisabled": 2344, + "m_bValidatePoweredRagdollPose": 2632, + "m_flAwakeTime": 2448, + "m_flBlendWeight": 2476, + "m_flDefaultFadeScale": 2480, + "m_flFadeOutStartTime": 2428, + "m_flFadeTime": 2432, + "m_flLastOriginChangeTime": 2452, + "m_flLastPhysicsInfluenceTime": 2424, + "m_hDamageEntity": 2412, + "m_hKiller": 2416, + "m_hPhysicsAttacker": 2420, + "m_hRagdollSource": 2400, + "m_lastUpdateTickCount": 2404, + "m_ragAngles": 2376, + "m_ragPos": 2352, + "m_ragdoll": 2288, + "m_ragdollMaxs": 2512, + "m_ragdollMins": 2488, + "m_strOriginClassName": 2456, + "m_strSourceClassName": 2464, + "m_vecLastOrigin": 2436 }, "metadata": [ { @@ -14256,12 +14267,12 @@ }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3480, - "m_attachmentPointRagdollSpace": 3492, - "m_bShouldDeleteAttachedActivationRecord": 3520, - "m_bShouldDetach": 3504, - "m_boneIndexAttached": 3472, - "m_ragdollAttachedObjectIndex": 3476 + "m_attachmentPointBoneSpace": 2704, + "m_attachmentPointRagdollSpace": 2716, + "m_bShouldDeleteAttachedActivationRecord": 2744, + "m_bShouldDetach": 2728, + "m_boneIndexAttached": 2696, + "m_ragdollAttachedObjectIndex": 2700 }, "metadata": [ { @@ -14289,7 +14300,7 @@ }, "CRectLight": { "fields": { - "m_bShowLight": 3104 + "m_bShowLight": 2360 }, "metadata": [ { @@ -14304,7 +14315,7 @@ "fields": { "__m_pChainEntity": 16, "m_bEnableRendering": 96, - "m_bInterpolationReadyToDraw": 192, + "m_bInterpolationReadyToDraw": 176, "m_bIsRenderingWithViewModels": 80, "m_nSplitscreenFlags": 84 }, @@ -14350,36 +14361,36 @@ }, "CRevertSaved": { "fields": { - "m_Duration": 2556, - "m_HoldTime": 2560, - "m_loadTime": 2552 + "m_Duration": 1812, + "m_HoldTime": 1816, + "m_loadTime": 1808 }, "metadata": [], "parent": "CModelPointEntity" }, "CRopeKeyframe": { "fields": { - "m_RopeFlags": 2560, - "m_RopeLength": 2610, - "m_Slack": 2576, - "m_Subdiv": 2608, - "m_TextureScale": 2584, - "m_Width": 2580, - "m_bConstrainBetweenEndpoints": 2589, - "m_bCreatedFromMapFile": 2613, - "m_bEndPointValid": 2621, - "m_bStartPointValid": 2620, - "m_fLockedPoints": 2612, - "m_flScrollSpeed": 2616, - "m_hEndPoint": 2628, - "m_hStartPoint": 2624, - "m_iEndAttachment": 2633, - "m_iNextLinkName": 2568, - "m_iRopeMaterialModelIndex": 2600, - "m_iStartAttachment": 2632, - "m_nChangeCount": 2609, - "m_nSegments": 2588, - "m_strRopeMaterialModel": 2592 + "m_RopeFlags": 1816, + "m_RopeLength": 1866, + "m_Slack": 1832, + "m_Subdiv": 1864, + "m_TextureScale": 1840, + "m_Width": 1836, + "m_bConstrainBetweenEndpoints": 1845, + "m_bCreatedFromMapFile": 1869, + "m_bEndPointValid": 1877, + "m_bStartPointValid": 1876, + "m_fLockedPoints": 1868, + "m_flScrollSpeed": 1872, + "m_hEndPoint": 1884, + "m_hStartPoint": 1880, + "m_iEndAttachment": 1889, + "m_iNextLinkName": 1824, + "m_iRopeMaterialModelIndex": 1856, + "m_iStartAttachment": 1888, + "m_nChangeCount": 1865, + "m_nSegments": 1844, + "m_strRopeMaterialModel": 1848 }, "metadata": [ { @@ -14505,7 +14516,7 @@ }, "CRotDoor": { "fields": { - "m_bSolidBsp": 3195 + "m_bSolidBsp": 2456 }, "metadata": [], "parent": "CBaseDoor" @@ -14517,41 +14528,41 @@ }, "CRuleEntity": { "fields": { - "m_iszMaster": 2552 + "m_iszMaster": 1808 }, "metadata": [], "parent": "CBaseModelEntity" }, "CRulePointEntity": { "fields": { - "m_Score": 2560 + "m_Score": 1816 }, "metadata": [], "parent": "CRuleEntity" }, "CSMatchStats_t": { "fields": { - "m_i1v1Count": 160, - "m_i1v1Wins": 164, - "m_i1v2Count": 168, - "m_i1v2Wins": 172, - "m_iEnemy2Ks": 120, - "m_iEnemy3Ks": 108, - "m_iEnemy4Ks": 104, - "m_iEnemy5Ks": 100, - "m_iEnemyKnifeKills": 112, - "m_iEnemyTaserKills": 116, - "m_iEntryCount": 176, - "m_iEntryWins": 180, - "m_iFlash_Count": 136, - "m_iFlash_Successes": 140, - "m_iUtility_Count": 124, - "m_iUtility_Enemies": 132, - "m_iUtility_Successes": 128, - "m_nHealthPointsDealtTotal": 148, - "m_nHealthPointsRemovedTotal": 144, - "m_nShotsFiredTotal": 152, - "m_nShotsOnTargetTotal": 156 + "m_i1v1Count": 164, + "m_i1v1Wins": 168, + "m_i1v2Count": 172, + "m_i1v2Wins": 176, + "m_iEnemy2Ks": 124, + "m_iEnemy3Ks": 112, + "m_iEnemy4Ks": 108, + "m_iEnemy5Ks": 104, + "m_iEnemyKnifeKills": 116, + "m_iEnemyTaserKills": 120, + "m_iEntryCount": 180, + "m_iEntryWins": 184, + "m_iFlash_Count": 140, + "m_iFlash_Successes": 144, + "m_iUtility_Count": 128, + "m_iUtility_Enemies": 136, + "m_iUtility_Successes": 132, + "m_nHealthPointsDealtTotal": 152, + "m_nHealthPointsRemovedTotal": 148, + "m_nShotsFiredTotal": 156, + "m_nShotsOnTargetTotal": 160 }, "metadata": [ { @@ -14669,72 +14680,72 @@ }, "CSceneEntity": { "fields": { - "m_BusyActor": 3320, - "m_OnCanceled": 2328, - "m_OnCompletion": 2288, - "m_OnPaused": 2368, - "m_OnResumed": 2408, - "m_OnStart": 2248, - "m_OnTrigger": 2448, - "m_bAutogenerated": 2091, - "m_bAutomated": 2112, - "m_bBreakOnNonIdle": 2138, - "m_bCancelAtNextInterrupt": 2104, - "m_bCompletedEarly": 3242, - "m_bInterruptSceneFinished": 3243, - "m_bInterrupted": 3241, - "m_bInterruptedActorsScenes": 2137, - "m_bIsPlayingBack": 2088, - "m_bMultiplayer": 2090, - "m_bPauseAtNextInterrupt": 2134, - "m_bPaused": 2089, - "m_bPausedViaInput": 2133, - "m_bRestoring": 3244, - "m_bSceneFinished": 2139, - "m_bSceneMissing": 3240, - "m_bWaitingForActor": 2135, - "m_bWaitingForInterrupt": 2136, - "m_bWaitingForResumeScene": 2132, - "m_fPitch": 2108, - "m_flAutomationDelay": 2120, - "m_flAutomationTime": 2124, - "m_flCurrentTime": 2096, - "m_flForceClientTime": 2092, - "m_flFrameTime": 2100, - "m_hActivator": 3316, - "m_hActor": 3312, - "m_hActorList": 2144, - "m_hInterruptScene": 3232, - "m_hListManagers": 3272, - "m_hNotifySceneCompletion": 3248, - "m_hRemoveActorList": 2168, - "m_hTarget1": 2048, - "m_hTarget2": 2052, - "m_hTarget3": 2056, - "m_hTarget4": 2060, - "m_hTarget5": 2064, - "m_hTarget6": 2068, - "m_hTarget7": 2072, - "m_hTarget8": 2076, - "m_hWaitingForThisResumeScene": 2128, - "m_iPlayerDeathBehavior": 3324, - "m_iszResumeSceneFile": 1976, - "m_iszSceneFile": 1968, - "m_iszSequenceName": 3304, - "m_iszSoundName": 3296, - "m_iszTarget1": 1984, - "m_iszTarget2": 1992, - "m_iszTarget3": 2000, - "m_iszTarget4": 2008, - "m_iszTarget5": 2016, - "m_iszTarget6": 2024, - "m_iszTarget7": 2032, - "m_iszTarget8": 2040, - "m_nAutomatedAction": 2116, - "m_nInterruptCount": 3236, - "m_nSceneFlushCounter": 2240, - "m_nSceneStringIndex": 2244, - "m_sTargetAttachment": 2080 + "m_BusyActor": 2576, + "m_OnCanceled": 1584, + "m_OnCompletion": 1544, + "m_OnPaused": 1624, + "m_OnResumed": 1664, + "m_OnStart": 1504, + "m_OnTrigger": 1704, + "m_bAutogenerated": 1347, + "m_bAutomated": 1368, + "m_bBreakOnNonIdle": 1394, + "m_bCancelAtNextInterrupt": 1360, + "m_bCompletedEarly": 2498, + "m_bInterruptSceneFinished": 2499, + "m_bInterrupted": 2497, + "m_bInterruptedActorsScenes": 1393, + "m_bIsPlayingBack": 1344, + "m_bMultiplayer": 1346, + "m_bPauseAtNextInterrupt": 1390, + "m_bPaused": 1345, + "m_bPausedViaInput": 1389, + "m_bRestoring": 2500, + "m_bSceneFinished": 1395, + "m_bSceneMissing": 2496, + "m_bWaitingForActor": 1391, + "m_bWaitingForInterrupt": 1392, + "m_bWaitingForResumeScene": 1388, + "m_fPitch": 1364, + "m_flAutomationDelay": 1376, + "m_flAutomationTime": 1380, + "m_flCurrentTime": 1352, + "m_flForceClientTime": 1348, + "m_flFrameTime": 1356, + "m_hActivator": 2572, + "m_hActor": 2568, + "m_hActorList": 1400, + "m_hInterruptScene": 2488, + "m_hListManagers": 2528, + "m_hNotifySceneCompletion": 2504, + "m_hRemoveActorList": 1424, + "m_hTarget1": 1304, + "m_hTarget2": 1308, + "m_hTarget3": 1312, + "m_hTarget4": 1316, + "m_hTarget5": 1320, + "m_hTarget6": 1324, + "m_hTarget7": 1328, + "m_hTarget8": 1332, + "m_hWaitingForThisResumeScene": 1384, + "m_iPlayerDeathBehavior": 2580, + "m_iszResumeSceneFile": 1232, + "m_iszSceneFile": 1224, + "m_iszSequenceName": 2560, + "m_iszSoundName": 2552, + "m_iszTarget1": 1240, + "m_iszTarget2": 1248, + "m_iszTarget3": 1256, + "m_iszTarget4": 1264, + "m_iszTarget5": 1272, + "m_iszTarget6": 1280, + "m_iszTarget7": 1288, + "m_iszTarget8": 1296, + "m_nAutomatedAction": 1372, + "m_nInterruptCount": 2492, + "m_nSceneFlushCounter": 1496, + "m_nSceneStringIndex": 1500, + "m_sTargetAttachment": 1336 }, "metadata": [ { @@ -14782,9 +14793,9 @@ }, "CSceneListManager": { "fields": { - "m_hListManagers": 1960, - "m_hScenes": 2112, - "m_iszScenes": 1984 + "m_hListManagers": 1216, + "m_hScenes": 1368, + "m_iszScenes": 1240 }, "metadata": [], "parent": "CLogicalEntity" @@ -14798,118 +14809,118 @@ }, "CScriptItem": { "fields": { - "m_MoveTypeOverride": 3272 + "m_MoveTypeOverride": 2496 }, "metadata": [], "parent": "CItem" }, "CScriptNavBlocker": { "fields": { - "m_vExtent": 2568 + "m_vExtent": 1824 }, "metadata": [], "parent": "CFuncNavBlocker" }, "CScriptTriggerHurt": { "fields": { - "m_vExtent": 3168 + "m_vExtent": 2432 }, "metadata": [], "parent": "CTriggerHurt" }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 3056 + "m_vExtent": 2312 }, "metadata": [], "parent": "CTriggerMultiple" }, "CScriptTriggerOnce": { "fields": { - "m_vExtent": 3056 + "m_vExtent": 2312 }, "metadata": [], "parent": "CTriggerOnce" }, "CScriptTriggerPush": { "fields": { - "m_vExtent": 3060 + "m_vExtent": 2328 }, "metadata": [], "parent": "CTriggerPush" }, "CScriptedSequence": { "fields": { - "m_ConflictResponse": 2124, - "m_OnActionStartOrLoop": 2168, - "m_OnBeginSequence": 2128, - "m_OnCancelFailedSequence": 2328, - "m_OnCancelSequence": 2288, - "m_OnEndSequence": 2208, - "m_OnPostIdleEndSequence": 2248, - "m_OnScriptEvent": 2368, - "m_bAllowCustomInterruptConditions": 2111, - "m_bCanOverrideNPCState": 2038, - "m_bContinueOnDeath": 2042, - "m_bDisableNPCCollisions": 2049, - "m_bDisallowInterrupts": 2037, - "m_bDontAddModifiers": 2051, - "m_bDontCancelOtherSequences": 2116, - "m_bDontRotateOther": 2033, - "m_bDontTeleportAtEnd": 2039, - "m_bEnsureOnNavmeshOnFinish": 2119, - "m_bForceSynch": 2117, - "m_bHideDebugComplaints": 2041, - "m_bHighPriority": 2040, - "m_bIgnoreGravity": 2048, - "m_bIgnoreLookAt": 2047, - "m_bInitiatedSelfDelete": 2109, - "m_bInterruptable": 2096, - "m_bIsPlayingAction": 2031, - "m_bIsPlayingEntry": 2030, - "m_bIsPlayingPostIdle": 2032, - "m_bIsPlayingPreIdle": 2029, - "m_bIsRepeatable": 2034, - "m_bIsTeleportingDueToMoveTo": 2110, - "m_bKeepAnimgraphLockedPost": 2050, - "m_bLoopActionSequence": 2044, - "m_bLoopPostIdleSequence": 2045, - "m_bLoopPreIdleSequence": 2043, - "m_bPositionRelativeToOtherEntity": 2098, - "m_bPreventUpdateYawOnFinish": 2118, - "m_bShouldLeaveCorpse": 2035, - "m_bStartOnSpawn": 2036, - "m_bSynchPostIdles": 2046, - "m_bThinking": 2108, - "m_bWaitForBeginSequence": 2080, - "m_flAngRate": 2068, - "m_flMoveInterpTime": 2064, - "m_flPlayAnimFadeInTime": 2060, - "m_flRadius": 2052, - "m_flRepeat": 2056, - "m_hForcedTarget": 2112, - "m_hInteractionMainEntity": 2720, - "m_hNextCine": 2104, - "m_hTargetEnt": 2100, - "m_iPlayerDeathBehavior": 2724, - "m_iszEntity": 2008, - "m_iszEntry": 1960, - "m_iszModifierToAddOnPlay": 1992, - "m_iszNextScript": 2000, - "m_iszPlay": 1976, - "m_iszPostIdle": 1984, - "m_iszPreIdle": 1968, - "m_iszSyncGroup": 2016, - "m_matOtherToMain": 2688, - "m_nMoveTo": 2024, - "m_nMoveToGait": 2028, - "m_nNotReadySequenceCount": 2072, - "m_onDeathBehavior": 2120, - "m_savedCollisionGroup": 2092, - "m_savedFlags": 2088, - "m_saved_effects": 2084, - "m_sequenceStarted": 2097, - "m_startTime": 2076 + "m_ConflictResponse": 1380, + "m_OnActionStartOrLoop": 1424, + "m_OnBeginSequence": 1384, + "m_OnCancelFailedSequence": 1584, + "m_OnCancelSequence": 1544, + "m_OnEndSequence": 1464, + "m_OnPostIdleEndSequence": 1504, + "m_OnScriptEvent": 1624, + "m_bAllowCustomInterruptConditions": 1367, + "m_bCanOverrideNPCState": 1294, + "m_bContinueOnDeath": 1298, + "m_bDisableNPCCollisions": 1305, + "m_bDisallowInterrupts": 1293, + "m_bDontAddModifiers": 1307, + "m_bDontCancelOtherSequences": 1372, + "m_bDontRotateOther": 1289, + "m_bDontTeleportAtEnd": 1295, + "m_bEnsureOnNavmeshOnFinish": 1375, + "m_bForceSynch": 1373, + "m_bHideDebugComplaints": 1297, + "m_bHighPriority": 1296, + "m_bIgnoreGravity": 1304, + "m_bIgnoreLookAt": 1303, + "m_bInitiatedSelfDelete": 1365, + "m_bInterruptable": 1352, + "m_bIsPlayingAction": 1287, + "m_bIsPlayingEntry": 1286, + "m_bIsPlayingPostIdle": 1288, + "m_bIsPlayingPreIdle": 1285, + "m_bIsRepeatable": 1290, + "m_bIsTeleportingDueToMoveTo": 1366, + "m_bKeepAnimgraphLockedPost": 1306, + "m_bLoopActionSequence": 1300, + "m_bLoopPostIdleSequence": 1301, + "m_bLoopPreIdleSequence": 1299, + "m_bPositionRelativeToOtherEntity": 1354, + "m_bPreventUpdateYawOnFinish": 1374, + "m_bShouldLeaveCorpse": 1291, + "m_bStartOnSpawn": 1292, + "m_bSynchPostIdles": 1302, + "m_bThinking": 1364, + "m_bWaitForBeginSequence": 1336, + "m_flAngRate": 1324, + "m_flMoveInterpTime": 1320, + "m_flPlayAnimFadeInTime": 1316, + "m_flRadius": 1308, + "m_flRepeat": 1312, + "m_hForcedTarget": 1368, + "m_hInteractionMainEntity": 1984, + "m_hNextCine": 1360, + "m_hTargetEnt": 1356, + "m_iPlayerDeathBehavior": 1988, + "m_iszEntity": 1264, + "m_iszEntry": 1216, + "m_iszModifierToAddOnPlay": 1248, + "m_iszNextScript": 1256, + "m_iszPlay": 1232, + "m_iszPostIdle": 1240, + "m_iszPreIdle": 1224, + "m_iszSyncGroup": 1272, + "m_matOtherToMain": 1952, + "m_nMoveTo": 1280, + "m_nMoveToGait": 1284, + "m_nNotReadySequenceCount": 1328, + "m_onDeathBehavior": 1376, + "m_savedCollisionGroup": 1348, + "m_savedFlags": 1344, + "m_saved_effects": 1340, + "m_sequenceStarted": 1353, + "m_startTime": 1332 }, "metadata": [], "parent": "CBaseEntity" @@ -14921,9 +14932,9 @@ }, "CSensorGrenadeProjectile": { "fields": { - "m_fExpireTime": 3472, - "m_fNextDetectPlayerSound": 3476, - "m_hDisplayGrenade": 3480 + "m_fExpireTime": 2704, + "m_fNextDetectPlayerSound": 2708, + "m_hDisplayGrenade": 2712 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -14960,9 +14971,9 @@ }, "CShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 3832, - "m_bDebris": 3823, - "m_hParentShard": 3824 + "m_ShardDesc": 3056, + "m_bDebris": 3048, + "m_hParentShard": 3052 }, "metadata": [ { @@ -14989,7 +15000,7 @@ }, "CSingleplayRules": { "fields": { - "m_bSinglePlayerGameEnding": 189 + "m_bSinglePlayerGameEnding": 192 }, "metadata": [], "parent": "CGameRules" @@ -14997,13 +15008,13 @@ "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 946, - "m_bIsAnimationEnabled": 944, + "m_bDisableSolidCollisionsForHierarchy": 930, + "m_bIsAnimationEnabled": 928, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 945, - "m_materialGroup": 948, + "m_bUseParentRenderBounds": 929, + "m_materialGroup": 932, "m_modelState": 368, - "m_nHitboxSet": 952 + "m_nHitboxSet": 936 }, "metadata": [ { @@ -15036,10 +15047,10 @@ }, "CSkyCamera": { "fields": { - "m_bUseAngles": 2108, - "m_pNext": 2112, - "m_skyboxData": 1960, - "m_skyboxSlotToken": 2104 + "m_bUseAngles": 1364, + "m_pNext": 1368, + "m_skyboxData": 1216, + "m_skyboxSlotToken": 1360 }, "metadata": [ { @@ -15057,8 +15068,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1960, - "m_worldGroupId": 1956 + "m_hSkyCamera": 1220, + "m_worldGroupId": 1216 }, "metadata": [], "parent": "CBaseEntity" @@ -15070,15 +15081,15 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 3536, - "m_bDidSmokeEffect": 3500, - "m_bExplodeFromInferno": 12400, - "m_flLastBounce": 3560, - "m_fllastSimulationTime": 3564, - "m_nRandomSeed": 3504, - "m_nSmokeEffectTickBegin": 3496, - "m_vSmokeColor": 3508, - "m_vSmokeDetonationPos": 3520 + "m_VoxelFrameData": 2768, + "m_bDidSmokeEffect": 2732, + "m_bExplodeFromInferno": 11632, + "m_flLastBounce": 2792, + "m_fllastSimulationTime": 2796, + "m_nRandomSeed": 2736, + "m_nSmokeEffectTickBegin": 2728, + "m_vSmokeColor": 2740, + "m_vSmokeDetonationPos": 2752 }, "metadata": [ { @@ -15116,9 +15127,9 @@ }, "CSoundAreaEntityBase": { "fields": { - "m_bDisabled": 1956, - "m_iszSoundAreaType": 1960, - "m_vPos": 1968 + "m_bDisabled": 1216, + "m_iszSoundAreaType": 1224, + "m_vPos": 1232 }, "metadata": [ { @@ -15141,8 +15152,8 @@ }, "CSoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1992, - "m_vMin": 1980 + "m_vMax": 1260, + "m_vMin": 1248 }, "metadata": [ { @@ -15160,7 +15171,7 @@ }, "CSoundAreaEntitySphere": { "fields": { - "m_flRadius": 1980 + "m_flRadius": 1248 }, "metadata": [ { @@ -15173,18 +15184,18 @@ }, "CSoundEnt": { "fields": { - "m_SoundPool": 1968, - "m_cLastActiveSounds": 1964, - "m_iActiveSound": 1960, - "m_iFreeSound": 1956 + "m_SoundPool": 1228, + "m_cLastActiveSounds": 1224, + "m_iActiveSound": 1220, + "m_iFreeSound": 1216 }, "metadata": [], "parent": "CPointEntity" }, "CSoundEventAABBEntity": { "fields": { - "m_vMaxs": 2140, - "m_vMins": 2128 + "m_vMaxs": 1404, + "m_vMins": 1392 }, "metadata": [ { @@ -15202,19 +15213,19 @@ }, "CSoundEventEntity": { "fields": { - "m_bSaveRestore": 1959, - "m_bSavedIsPlaying": 1960, - "m_bStartOnSpawn": 1956, - "m_bStopOnNew": 1958, - "m_bToLocalPlayer": 1957, - "m_flSavedElapsedTime": 1964, - "m_hSource": 2120, - "m_iszAttachmentName": 1976, - "m_iszSoundName": 2104, - "m_iszSourceEntityName": 1968, - "m_nEntityIndexSelection": 2124, - "m_onGUIDChanged": 1984, - "m_onSoundFinished": 2024 + "m_bSaveRestore": 1219, + "m_bSavedIsPlaying": 1220, + "m_bStartOnSpawn": 1216, + "m_bStopOnNew": 1218, + "m_bToLocalPlayer": 1217, + "m_flSavedElapsedTime": 1224, + "m_hSource": 1384, + "m_iszAttachmentName": 1240, + "m_iszSoundName": 1368, + "m_iszSourceEntityName": 1232, + "m_nEntityIndexSelection": 1388, + "m_onGUIDChanged": 1248, + "m_onSoundFinished": 1288 }, "metadata": [], "parent": "CBaseEntity" @@ -15226,8 +15237,8 @@ }, "CSoundEventOBBEntity": { "fields": { - "m_vMaxs": 2140, - "m_vMins": 2128 + "m_vMaxs": 1404, + "m_vMins": 1392 }, "metadata": [ { @@ -15245,21 +15256,21 @@ }, "CSoundEventParameter": { "fields": { - "m_flFloatValue": 1976, - "m_iszParamName": 1968 + "m_flFloatValue": 1232, + "m_iszParamName": 1224 }, "metadata": [], "parent": "CBaseEntity" }, "CSoundEventPathCornerEntity": { "fields": { - "m_bPlaying": 2152, - "m_flDistMaxSqr": 2144, - "m_flDistanceMax": 2140, - "m_flDotProductMax": 2148, - "m_iCountMax": 2136, - "m_iszPathCorner": 2128, - "m_vecCornerPairsNetworked": 2192 + "m_bPlaying": 1416, + "m_flDistMaxSqr": 1408, + "m_flDistanceMax": 1404, + "m_flDotProductMax": 1412, + "m_iCountMax": 1400, + "m_iszPathCorner": 1392, + "m_vecCornerPairsNetworked": 1456 }, "metadata": [ { @@ -15272,7 +15283,7 @@ }, "CSoundEventSphereEntity": { "fields": { - "m_flRadius": 2128 + "m_flRadius": 1392 }, "metadata": [ { @@ -15285,39 +15296,39 @@ }, "CSoundOpvarSetAABBEntity": { "fields": { - "m_nAABBDirection": 2428, - "m_vDistanceInnerMaxs": 2392, - "m_vDistanceInnerMins": 2380, - "m_vDistanceOuterMaxs": 2416, - "m_vDistanceOuterMins": 2404, - "m_vInnerMaxs": 2444, - "m_vInnerMins": 2432, - "m_vOuterMaxs": 2468, - "m_vOuterMins": 2456 + "m_nAABBDirection": 1688, + "m_vDistanceInnerMaxs": 1652, + "m_vDistanceInnerMins": 1640, + "m_vDistanceOuterMaxs": 1676, + "m_vDistanceOuterMins": 1664, + "m_vInnerMaxs": 1704, + "m_vInnerMins": 1692, + "m_vOuterMaxs": 1728, + "m_vOuterMins": 1716 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetAutoRoomEntity": { "fields": { - "m_flHeightTolerance": 2436, - "m_flSize": 2432, - "m_flSizeSqr": 2440, - "m_traceResults": 2384 + "m_flHeightTolerance": 1692, + "m_flSize": 1688, + "m_flSizeSqr": 1696, + "m_traceResults": 1640 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetEntity": { "fields": { - "m_OpvarValueString": 2008, - "m_bSetOnSpawn": 2016, - "m_flOpvarValue": 2000, - "m_iszOperatorName": 1976, - "m_iszOpvarName": 1984, - "m_iszStackName": 1968, - "m_nOpvarIndex": 1996, - "m_nOpvarType": 1992 + "m_OpvarValueString": 1264, + "m_bSetOnSpawn": 1272, + "m_flOpvarValue": 1256, + "m_iszOperatorName": 1232, + "m_iszOpvarName": 1240, + "m_iszStackName": 1224, + "m_nOpvarIndex": 1252, + "m_nOpvarType": 1248 }, "metadata": [], "parent": "CBaseEntity" @@ -15329,38 +15340,38 @@ }, "CSoundOpvarSetOBBWindEntity": { "fields": { - "m_flWindMapMax": 2172, - "m_flWindMapMin": 2168, - "m_flWindMax": 2164, - "m_flWindMin": 2160, - "m_vDistanceMaxs": 2148, - "m_vDistanceMins": 2136, - "m_vMaxs": 2124, - "m_vMins": 2112 + "m_flWindMapMax": 1428, + "m_flWindMapMin": 1424, + "m_flWindMax": 1420, + "m_flWindMin": 1416, + "m_vDistanceMaxs": 1404, + "m_vDistanceMins": 1392, + "m_vMaxs": 1380, + "m_vMins": 1368 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundOpvarSetPathCornerEntity": { "fields": { - "m_flDistMaxSqr": 2412, - "m_flDistMinSqr": 2408, - "m_iszPathCornerEntityName": 2416 + "m_flDistMaxSqr": 1668, + "m_flDistMinSqr": 1664, + "m_iszPathCornerEntityName": 1672 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetPointBase": { "fields": { - "m_bDisabled": 1956, - "m_bUseAutoCompare": 2108, - "m_hSource": 1960, - "m_iOpvarIndex": 2104, - "m_iszOperatorName": 2088, - "m_iszOpvarName": 2096, - "m_iszSourceEntityName": 1976, - "m_iszStackName": 2080, - "m_vLastPosition": 2064 + "m_bDisabled": 1216, + "m_bUseAutoCompare": 1364, + "m_hSource": 1220, + "m_iOpvarIndex": 1360, + "m_iszOperatorName": 1344, + "m_iszOpvarName": 1352, + "m_iszSourceEntityName": 1232, + "m_iszStackName": 1336, + "m_vLastPosition": 1320 }, "metadata": [ { @@ -15393,53 +15404,53 @@ }, "CSoundOpvarSetPointEntity": { "fields": { - "m_OnEnter": 2112, - "m_OnExit": 2152, - "m_bAutoDisable": 2192, - "m_bSetValueOnDisable": 2292, - "m_flDistanceMapMax": 2272, - "m_flDistanceMapMin": 2268, - "m_flDistanceMax": 2264, - "m_flDistanceMin": 2260, - "m_flDynamicMaximumOcclusion": 2316, - "m_flOcclusionMax": 2284, - "m_flOcclusionMin": 2280, - "m_flOcclusionRadius": 2276, - "m_flPathingDistanceNormFactor": 2336, - "m_flValSetOnDisable": 2288, - "m_hDynamicEntity": 2320, - "m_iszDynamicEntityName": 2328, - "m_nPathingSourceIndex": 2376, - "m_nSimulationMode": 2296, - "m_nVisibilitySamples": 2300, - "m_vDynamicProxyPoint": 2304, - "m_vPathingDirection": 2364, - "m_vPathingListenerPos": 2352, - "m_vPathingSourcePos": 2340 + "m_OnEnter": 1368, + "m_OnExit": 1408, + "m_bAutoDisable": 1448, + "m_bSetValueOnDisable": 1548, + "m_flDistanceMapMax": 1528, + "m_flDistanceMapMin": 1524, + "m_flDistanceMax": 1520, + "m_flDistanceMin": 1516, + "m_flDynamicMaximumOcclusion": 1572, + "m_flOcclusionMax": 1540, + "m_flOcclusionMin": 1536, + "m_flOcclusionRadius": 1532, + "m_flPathingDistanceNormFactor": 1592, + "m_flValSetOnDisable": 1544, + "m_hDynamicEntity": 1576, + "m_iszDynamicEntityName": 1584, + "m_nPathingSourceIndex": 1632, + "m_nSimulationMode": 1552, + "m_nVisibilitySamples": 1556, + "m_vDynamicProxyPoint": 1560, + "m_vPathingDirection": 1620, + "m_vPathingListenerPos": 1608, + "m_vPathingSourcePos": 1596 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundStackSave": { "fields": { - "m_iszStackName": 1960 + "m_iszStackName": 1216 }, "metadata": [], "parent": "CLogicalEntity" }, "CSplineConstraint": { "fields": { - "m_vAnchorOffsetRestore": 2152 + "m_vAnchorOffsetRestore": 1408 }, "metadata": [], "parent": "CPhysConstraint" }, "CSpotlightEnd": { "fields": { - "m_Radius": 2556, - "m_flLightScale": 2552, - "m_vSpotlightDir": 2560, - "m_vSpotlightOrg": 2572 + "m_Radius": 1812, + "m_flLightScale": 1808, + "m_vSpotlightDir": 1816, + "m_vSpotlightOrg": 1828 }, "metadata": [ { @@ -15457,29 +15468,29 @@ }, "CSprite": { "fields": { - "m_bWorldSpaceScale": 2608, - "m_flBrightnessDuration": 2596, - "m_flBrightnessTimeStart": 2648, - "m_flDestScale": 2632, - "m_flDieTime": 2576, - "m_flFrame": 2572, - "m_flGlowProxySize": 2612, - "m_flHDRColorScale": 2616, - "m_flLastTime": 2620, - "m_flMaxFrame": 2624, - "m_flScaleDuration": 2604, - "m_flScaleTimeStart": 2636, - "m_flSpriteFramerate": 2568, - "m_flSpriteScale": 2600, - "m_flStartScale": 2628, - "m_hAttachedToEntity": 2560, - "m_hSpriteMaterial": 2552, - "m_nAttachment": 2564, - "m_nBrightness": 2592, - "m_nDestBrightness": 2644, - "m_nSpriteHeight": 2656, - "m_nSpriteWidth": 2652, - "m_nStartBrightness": 2640 + "m_bWorldSpaceScale": 1864, + "m_flBrightnessDuration": 1852, + "m_flBrightnessTimeStart": 1904, + "m_flDestScale": 1888, + "m_flDieTime": 1832, + "m_flFrame": 1828, + "m_flGlowProxySize": 1868, + "m_flHDRColorScale": 1872, + "m_flLastTime": 1876, + "m_flMaxFrame": 1880, + "m_flScaleDuration": 1860, + "m_flScaleTimeStart": 1892, + "m_flSpriteFramerate": 1824, + "m_flSpriteScale": 1856, + "m_flStartScale": 1884, + "m_hAttachedToEntity": 1816, + "m_hSpriteMaterial": 1808, + "m_nAttachment": 1820, + "m_nBrightness": 1848, + "m_nDestBrightness": 1900, + "m_nSpriteHeight": 1912, + "m_nSpriteWidth": 1908, + "m_nStartBrightness": 1896 }, "metadata": [ { @@ -15557,20 +15568,20 @@ }, "CSun": { "fields": { - "m_bOn": 2584, - "m_bmaxColor": 2585, - "m_clrOverlay": 2564, - "m_flAlphaHaze": 2600, - "m_flAlphaHdr": 2604, - "m_flAlphaScale": 2608, - "m_flFarZScale": 2616, - "m_flHDRColorScale": 2612, - "m_flHazeScale": 2596, - "m_flRotation": 2592, - "m_flSize": 2588, - "m_iszEffectName": 2568, - "m_iszSSEffectName": 2576, - "m_vDirection": 2552 + "m_bOn": 1840, + "m_bmaxColor": 1841, + "m_clrOverlay": 1820, + "m_flAlphaHaze": 1856, + "m_flAlphaHdr": 1860, + "m_flAlphaScale": 1864, + "m_flFarZScale": 1872, + "m_flHDRColorScale": 1868, + "m_flHazeScale": 1852, + "m_flRotation": 1848, + "m_flSize": 1844, + "m_iszEffectName": 1824, + "m_iszSSEffectName": 1832, + "m_vDirection": 1808 }, "metadata": [ { @@ -15671,31 +15682,31 @@ }, "CTankTargetChange": { "fields": { - "m_newTarget": 1960, - "m_newTargetName": 1976 + "m_newTarget": 1216, + "m_newTargetName": 1232 }, "metadata": [], "parent": "CPointEntity" }, "CTankTrainAI": { "fields": { - "m_engineSoundName": 1992, - "m_hTargetEntity": 1960, - "m_hTrain": 1956, - "m_movementSoundName": 2000, - "m_soundPlaying": 1964, - "m_startSoundName": 1984, - "m_targetEntityName": 2008 + "m_engineSoundName": 1256, + "m_hTargetEntity": 1220, + "m_hTrain": 1216, + "m_movementSoundName": 1264, + "m_soundPlaying": 1224, + "m_startSoundName": 1248, + "m_targetEntityName": 1272 }, "metadata": [], "parent": "CPointEntity" }, "CTeam": { "fields": { - "m_aPlayerControllers": 1960, - "m_aPlayers": 1984, - "m_iScore": 2008, - "m_szTeamname": 2012 + "m_aPlayerControllers": 1216, + "m_aPlayers": 1240, + "m_iScore": 1264, + "m_szTeamname": 1268 }, "metadata": [ { @@ -15732,25 +15743,25 @@ }, "CTestEffect": { "fields": { - "m_flBeamTime": 2160, - "m_flStartTime": 2256, - "m_iBeam": 1960, - "m_iLoop": 1956, - "m_pBeam": 1968 + "m_flBeamTime": 1416, + "m_flStartTime": 1512, + "m_iBeam": 1220, + "m_iLoop": 1216, + "m_pBeam": 1224 }, "metadata": [], "parent": "CBaseEntity" }, "CTextureBasedAnimatable": { "fields": { - "m_bLoop": 2552, - "m_flFPS": 2556, - "m_flStartFrame": 2604, - "m_flStartTime": 2600, - "m_hPositionKeys": 2560, - "m_hRotationKeys": 2568, - "m_vAnimationBoundsMax": 2588, - "m_vAnimationBoundsMin": 2576 + "m_bLoop": 1808, + "m_flFPS": 1812, + "m_flStartFrame": 1860, + "m_flStartTime": 1856, + "m_hPositionKeys": 1816, + "m_hRotationKeys": 1824, + "m_vAnimationBoundsMax": 1844, + "m_vAnimationBoundsMin": 1832 }, "metadata": [ { @@ -15847,33 +15858,33 @@ }, "CTimerEntity": { "fields": { - "m_OnTimer": 1960, - "m_OnTimerHigh": 2000, - "m_OnTimerLow": 2040, - "m_bPauseAfterFiring": 2100, - "m_bPaused": 2116, - "m_bUpDownState": 2092, - "m_flInitialDelay": 2084, - "m_flLowerRandomBound": 2104, - "m_flRefireTime": 2088, - "m_flRemainingTime": 2112, - "m_flUpperRandomBound": 2108, - "m_iDisabled": 2080, - "m_iUseRandomTime": 2096 + "m_OnTimer": 1216, + "m_OnTimerHigh": 1256, + "m_OnTimerLow": 1296, + "m_bPauseAfterFiring": 1356, + "m_bPaused": 1372, + "m_bUpDownState": 1348, + "m_flInitialDelay": 1340, + "m_flLowerRandomBound": 1360, + "m_flRefireTime": 1344, + "m_flRemainingTime": 1368, + "m_flUpperRandomBound": 1364, + "m_iDisabled": 1336, + "m_iUseRandomTime": 1352 }, "metadata": [], "parent": "CLogicalEntity" }, "CTonemapController2": { "fields": { - "m_flAutoExposureMax": 1960, - "m_flAutoExposureMin": 1956, - "m_flExposureAdaptationSpeedDown": 1980, - "m_flExposureAdaptationSpeedUp": 1976, - "m_flTonemapEVSmoothingRange": 1984, - "m_flTonemapMinAvgLum": 1972, - "m_flTonemapPercentBrightPixels": 1968, - "m_flTonemapPercentTarget": 1964 + "m_flAutoExposureMax": 1220, + "m_flAutoExposureMin": 1216, + "m_flExposureAdaptationSpeedDown": 1240, + "m_flExposureAdaptationSpeedUp": 1236, + "m_flTonemapEVSmoothingRange": 1244, + "m_flTonemapMinAvgLum": 1232, + "m_flTonemapPercentBrightPixels": 1228, + "m_flTonemapPercentTarget": 1224 }, "metadata": [ { @@ -15926,8 +15937,8 @@ }, "CTonemapTrigger": { "fields": { - "m_hTonemapController": 3024, - "m_tonemapControllerName": 3016 + "m_hTonemapController": 2280, + "m_tonemapControllerName": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -15939,8 +15950,8 @@ }, "CTriggerActiveWeaponDetect": { "fields": { - "m_OnTouchedActiveWeapon": 3016, - "m_iszWeaponClassName": 3056 + "m_OnTouchedActiveWeapon": 2272, + "m_iszWeaponClassName": 2312 }, "metadata": [], "parent": "CBaseTrigger" @@ -15952,19 +15963,19 @@ }, "CTriggerBrush": { "fields": { - "m_OnEndTouch": 2592, - "m_OnStartTouch": 2552, - "m_OnUse": 2632, - "m_iDontMessageParent": 2676, - "m_iInputFilter": 2672 + "m_OnEndTouch": 1848, + "m_OnStartTouch": 1808, + "m_OnUse": 1888, + "m_iDontMessageParent": 1932, + "m_iInputFilter": 1928 }, "metadata": [], "parent": "CBaseModelEntity" }, "CTriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 3016, - "m_flFluidDensity": 3048 + "m_BuoyancyHelper": 2272, + "m_flFluidDensity": 2304 }, "metadata": [ { @@ -15982,42 +15993,42 @@ }, "CTriggerDetectBulletFire": { "fields": { - "m_OnDetectedBulletFire": 3016, - "m_bPlayerFireOnly": 3009 + "m_OnDetectedBulletFire": 2280, + "m_bPlayerFireOnly": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerDetectExplosion": { "fields": { - "m_OnDetectedExplosion": 3072 + "m_OnDetectedExplosion": 2312 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerFan": { "fields": { - "m_RampTimer": 3072, - "m_bAddNoise": 3067, - "m_bFalloff": 3064, - "m_bPushPlayer": 3065, - "m_bRampDown": 3066, - "m_flForce": 3048, - "m_flPlayerForce": 3056, - "m_flRampTime": 3060, - "m_flRopeForceScale": 3052, - "m_vFanEnd": 3024, - "m_vFanOrigin": 3012, - "m_vNoise": 3036 + "m_RampTimer": 2328, + "m_bAddNoise": 2327, + "m_bFalloff": 2324, + "m_bPushPlayer": 2325, + "m_bRampDown": 2326, + "m_flForce": 2308, + "m_flPlayerForce": 2316, + "m_flRampTime": 2320, + "m_flRopeForceScale": 2312, + "m_vFanEnd": 2284, + "m_vFanOrigin": 2272, + "m_vNoise": 2296 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerGameEvent": { "fields": { - "m_strEndTouchEventName": 3024, - "m_strStartTouchEventName": 3016, - "m_strTriggerID": 3032 + "m_strEndTouchEventName": 2280, + "m_strStartTouchEventName": 2272, + "m_strTriggerID": 2288 }, "metadata": [ { @@ -16050,70 +16061,70 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 3064, - "m_OnHurtPlayer": 3104, - "m_bNoDmgForce": 3040, - "m_bitsDamageInflict": 3032, - "m_damageModel": 3036, - "m_flDamage": 3016, - "m_flDamageCap": 3020, - "m_flForgivenessDelay": 3028, - "m_flLastDmgTime": 3024, - "m_flOriginalDamage": 3012, - "m_hurtEntities": 3144, - "m_hurtThinkPeriod": 3060, - "m_thinkAlways": 3056, - "m_vDamageForce": 3044 + "m_OnHurt": 2328, + "m_OnHurtPlayer": 2368, + "m_bNoDmgForce": 2300, + "m_bitsDamageInflict": 2292, + "m_damageModel": 2296, + "m_flDamage": 2276, + "m_flDamageCap": 2280, + "m_flForgivenessDelay": 2288, + "m_flLastDmgTime": 2284, + "m_flOriginalDamage": 2272, + "m_hurtEntities": 2408, + "m_hurtThinkPeriod": 2320, + "m_thinkAlways": 2316, + "m_vDamageForce": 2304 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 3056, - "m_flNoise": 3060, - "m_flViewkick": 3064, - "m_pOutputForce": 3072 + "m_flMagnitude": 2312, + "m_flNoise": 2316, + "m_flViewkick": 2320, + "m_pOutputForce": 2328 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnLerpFinished": 3144, - "m_OnLerpStarted": 3104, - "m_bAttachTouchingObject": 3096, - "m_bLerpRestoreMoveType": 3048, - "m_bSingleLerpObject": 3049, - "m_flLerpDuration": 3044, - "m_hEntityToWaitForDisconnect": 3100, - "m_hLerpTarget": 3024, - "m_hLerpTargetAttachment": 3040, - "m_iszLerpEffect": 3080, - "m_iszLerpSound": 3088, - "m_iszLerpTarget": 3016, - "m_iszLerpTargetAttachment": 3032, - "m_vecLerpingObjects": 3056 + "m_OnLerpFinished": 2400, + "m_OnLerpStarted": 2360, + "m_bAttachTouchingObject": 2352, + "m_bLerpRestoreMoveType": 2304, + "m_bSingleLerpObject": 2305, + "m_flLerpDuration": 2300, + "m_hEntityToWaitForDisconnect": 2356, + "m_hLerpTarget": 2280, + "m_hLerpTargetAttachment": 2296, + "m_iszLerpEffect": 2336, + "m_iszLerpSound": 2344, + "m_iszLerpTarget": 2272, + "m_iszLerpTargetAttachment": 2288, + "m_vecLerpingObjects": 2312 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 3168, - "m_OnStartLook": 3128, - "m_OnTimeout": 3088, - "m_b2DFOV": 3082, - "m_bIsLooking": 3081, - "m_bTestOcclusion": 3084, - "m_bTimeoutFired": 3080, - "m_bUseVelocity": 3083, - "m_flFieldOfView": 3060, - "m_flLookTime": 3064, - "m_flLookTimeLast": 3072, - "m_flLookTimeTotal": 3068, - "m_flTimeoutDuration": 3076, - "m_hLookTarget": 3056 + "m_OnEndLook": 2424, + "m_OnStartLook": 2384, + "m_OnTimeout": 2344, + "m_b2DFOV": 2338, + "m_bIsLooking": 2337, + "m_bTestOcclusion": 2340, + "m_bTimeoutFired": 2336, + "m_bUseVelocity": 2339, + "m_flFieldOfView": 2316, + "m_flLookTime": 2320, + "m_flLookTimeLast": 2328, + "m_flLookTimeTotal": 2324, + "m_flTimeoutDuration": 2332, + "m_hLookTarget": 2312 }, "metadata": [ { @@ -16126,7 +16137,7 @@ }, "CTriggerMultiple": { "fields": { - "m_OnTrigger": 3016 + "m_OnTrigger": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -16138,19 +16149,19 @@ }, "CTriggerPhysics": { "fields": { - "m_angularDamping": 3048, - "m_angularLimit": 3044, - "m_bCollapseToForcePoint": 3076, - "m_bConvertToDebrisWhenPossible": 3104, - "m_flDampingRatio": 3060, - "m_flFrequency": 3056, - "m_gravityScale": 3032, - "m_linearDamping": 3040, - "m_linearForce": 3052, - "m_linearLimit": 3036, - "m_vecLinearForceDirection": 3092, - "m_vecLinearForcePointAt": 3064, - "m_vecLinearForcePointAtWorld": 3080 + "m_angularDamping": 2304, + "m_angularLimit": 2300, + "m_bCollapseToForcePoint": 2332, + "m_bConvertToDebrisWhenPossible": 2360, + "m_flDampingRatio": 2316, + "m_flFrequency": 2312, + "m_gravityScale": 2288, + "m_linearDamping": 2296, + "m_linearForce": 2308, + "m_linearLimit": 2292, + "m_vecLinearForceDirection": 2348, + "m_vecLinearForcePointAt": 2320, + "m_vecLinearForcePointAtWorld": 2336 }, "metadata": [ { @@ -16223,78 +16234,78 @@ }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 3032, - "m_fRadius": 3024, - "m_hMeasureTarget": 3012, - "m_iszMeasureTarget": 3016, - "m_nTouchers": 3028 + "m_NearestEntityDistance": 2296, + "m_fRadius": 2288, + "m_hMeasureTarget": 2272, + "m_iszMeasureTarget": 2280, + "m_nTouchers": 2292 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerPush": { "fields": { - "m_PathSimple": 3048, - "m_angPushEntitySpace": 3012, - "m_bTriggerOnStartTouch": 3036, - "m_bUsePathSimple": 3037, - "m_iszPathSimpleName": 3040, - "m_splinePushType": 3056, - "m_vecPushDirEntitySpace": 3024 + "m_PathSimple": 2312, + "m_angPushEntitySpace": 2272, + "m_bTriggerOnStartTouch": 2296, + "m_bUsePathSimple": 2297, + "m_iszPathSimpleName": 2304, + "m_splinePushType": 2320, + "m_vecPushDirEntitySpace": 2284 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 3016 + "m_OnRemove": 2272 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSave": { "fields": { - "m_bForceNewLevelUnit": 3009, - "m_fDangerousTimer": 3012, - "m_minHitPoints": 3016 + "m_bForceNewLevelUnit": 2272, + "m_fDangerousTimer": 2276, + "m_minHitPoints": 2280 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3860, - "m_bVolIs2D": 3088, - "m_flCenterSize": 3052, - "m_flMaxVal": 3060, - "m_flMinVal": 3056, - "m_flNormCenterSize": 3872, - "m_flPosition": 3040, - "m_hTouchingPlayers": 3016, - "m_operatorName": 3080, - "m_operatorNameChar": 3601, - "m_opvarName": 3064, - "m_opvarNameChar": 3089, - "m_stackName": 3072, - "m_stackNameChar": 3345 + "m_VecNormPos": 3116, + "m_bVolIs2D": 2344, + "m_flCenterSize": 2308, + "m_flMaxVal": 2316, + "m_flMinVal": 2312, + "m_flNormCenterSize": 3128, + "m_flPosition": 2296, + "m_hTouchingPlayers": 2272, + "m_operatorName": 2336, + "m_operatorNameChar": 2857, + "m_opvarName": 2320, + "m_opvarNameChar": 2345, + "m_stackName": 2328, + "m_stackNameChar": 2601 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSoundscape": { "fields": { - "m_SoundscapeName": 3016, - "m_hSoundscape": 3012, - "m_spectators": 3024 + "m_SoundscapeName": 2280, + "m_hSoundscape": 2272, + "m_spectators": 2288 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerTeleport": { "fields": { - "m_bMirrorPlayer": 3025, - "m_bUseLandmarkAngles": 3024, - "m_iLandmark": 3016 + "m_bMirrorPlayer": 2281, + "m_bUseLandmarkAngles": 2280, + "m_iLandmark": 2272 }, "metadata": [], "parent": "CBaseTrigger" @@ -16311,8 +16322,8 @@ }, "CTriggerVolume": { "fields": { - "m_hFilter": 2560, - "m_iFilterName": 2552 + "m_hFilter": 1816, + "m_iFilterName": 1808 }, "metadata": [], "parent": "CBaseModelEntity" @@ -16329,20 +16340,20 @@ }, "CVoteController": { "fields": { - "m_VoteOptions": 2360, - "m_acceptingVotesTimer": 1992, - "m_bIsYesNoVote": 1988, - "m_executeCommandTimer": 2016, - "m_iActiveIssueIndex": 1956, - "m_iOnlyTeamToVote": 1960, - "m_nHighestCountIndex": 2328, - "m_nPotentialVotes": 1984, - "m_nVoteOptionCount": 1964, - "m_nVotesCast": 2064, - "m_playerHoldingVote": 2320, - "m_playerOverrideForVote": 2324, - "m_potentialIssues": 2336, - "m_resetVoteTimer": 2040 + "m_VoteOptions": 1624, + "m_acceptingVotesTimer": 1256, + "m_bIsYesNoVote": 1248, + "m_executeCommandTimer": 1280, + "m_iActiveIssueIndex": 1216, + "m_iOnlyTeamToVote": 1220, + "m_nHighestCountIndex": 1592, + "m_nPotentialVotes": 1244, + "m_nVoteOptionCount": 1224, + "m_nVotesCast": 1328, + "m_playerHoldingVote": 1584, + "m_playerOverrideForVote": 1588, + "m_potentialIssues": 1600, + "m_resetVoteTimer": 1304 }, "metadata": [ { @@ -16390,8 +16401,8 @@ }, "CWeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 4512, - "m_bRedraw": 4536 + "m_SequenceCompleteTimer": 3736, + "m_bRedraw": 3760 }, "metadata": [ { @@ -16539,9 +16550,9 @@ }, "CWeaponShield": { "fields": { - "m_flBulletDamageAbsorbed": 4540, - "m_flDisplayHealth": 4548, - "m_flLastBulletHitSoundTime": 4544 + "m_flBulletDamageAbsorbed": 3768, + "m_flDisplayHealth": 3776, + "m_flLastBulletHitSoundTime": 3772 }, "metadata": [ { @@ -16554,8 +16565,8 @@ }, "CWeaponTaser": { "fields": { - "m_fFireTime": 4540, - "m_nLastAttackTick": 4544 + "m_fFireTime": 3768, + "m_nLastAttackTick": 3772 }, "metadata": [ { @@ -16692,23 +16703,23 @@ }, "FilterDamageType": { "fields": { - "m_iDamageType": 2040 + "m_iDamageType": 1304 }, "metadata": [], "parent": "CBaseFilter" }, "FilterHealth": { "fields": { - "m_bAdrenalineActive": 2040, - "m_iHealthMax": 2048, - "m_iHealthMin": 2044 + "m_bAdrenalineActive": 1304, + "m_iHealthMax": 1312, + "m_iHealthMin": 1308 }, "metadata": [], "parent": "CBaseFilter" }, "FilterTeam": { "fields": { - "m_iFilterTeam": 2040 + "m_iFilterTeam": 1304 }, "metadata": [], "parent": "CBaseFilter" @@ -16752,6 +16763,37 @@ ], "parent": null }, + "PredictedDamageTag_t": { + "fields": { + "flFlinchModLarge": 56, + "flFlinchModSmall": 52, + "flFriendlyFireDamageReductionRatio": 60, + "nTagTick": 48 + }, + "metadata": [ + { + "name": "nTagTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "flFlinchModSmall", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFlinchModLarge", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFriendlyFireDamageReductionRatio", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, "SellbackPurchaseEntry_t": { "fields": { "m_bPrevHelmet": 60, @@ -16812,9 +16854,9 @@ }, "SpawnPoint": { "fields": { - "m_bEnabled": 1960, - "m_iPriority": 1956, - "m_nType": 1964 + "m_bEnabled": 1220, + "m_iPriority": 1216, + "m_nType": 1224 }, "metadata": [], "parent": "CServerOnlyPointEntity" diff --git a/output/libserver.so.rs b/output/server_dll.rs similarity index 58% rename from output/libserver.so.rs rename to output/server_dll.rs index efa4178..ca31e74 100644 --- a/output/libserver.so.rs +++ b/output/server_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libserver.so - // Classes count: 650 - // Enums count: 131 - pub mod libserver_so { + // Module: server.dll + // Class count: 651 + // Enum count: 131 + pub mod server_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PropDoorRotatingOpenDirection_e { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, @@ -18,14 +18,14 @@ pub mod cs2_dumper { DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum SceneOnPlayerDeath_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum LessonPanelLayoutFileTypes_t { LAYOUT_HAND_DEFAULT = 0x0, @@ -33,7 +33,7 @@ pub mod cs2_dumper { LAYOUT_CUSTOM = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum TimelineCompression_t { TIMELINE_COMPRESSION_SUM = 0x0, @@ -43,7 +43,7 @@ pub mod cs2_dumper { TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SubclassVDataChangeType_t { SUBCLASS_VDATA_CREATED = 0x0, @@ -51,7 +51,7 @@ pub mod cs2_dumper { SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum C4LightEffect_t { eLightEffectNone = 0x0, @@ -59,7 +59,7 @@ pub mod cs2_dumper { eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum StanceType_t { STANCE_CURRENT = u32::MAX, @@ -69,7 +69,7 @@ pub mod cs2_dumper { NUM_STANCES = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum Explosions { expRandom = 0x0, @@ -77,7 +77,7 @@ pub mod cs2_dumper { expUsePrecise = 0x2 } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum PreviewCharacterMode { DIORAMA = 0x0, @@ -92,7 +92,7 @@ pub mod cs2_dumper { BANNER = 0x9 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ObserverInterpState_t { OBSERVER_INTERP_NONE = 0x0, @@ -100,7 +100,7 @@ pub mod cs2_dumper { OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum WorldTextPanelOrientation_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, @@ -108,7 +108,7 @@ pub mod cs2_dumper { WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum WorldTextPanelHorizontalAlign_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, @@ -116,7 +116,7 @@ pub mod cs2_dumper { WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum SequenceFinishNotifyState_t { eDoNotNotify = 0x0, @@ -124,7 +124,7 @@ pub mod cs2_dumper { eNotifyTriggered = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SoundEventStartType_t { SOUNDEVENT_START_PLAYER = 0x0, @@ -132,7 +132,7 @@ pub mod cs2_dumper { SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum TrainOrientationType_t { TrainOrientation_Fixed = 0x0, @@ -141,7 +141,7 @@ pub mod cs2_dumper { TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum CSWeaponCategory { WEAPONCATEGORY_OTHER = 0x0, @@ -153,7 +153,7 @@ pub mod cs2_dumper { WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum BeginDeathLifeStateTransition_t { NO_CHANGE_IN_LIFESTATE = 0x0, @@ -161,7 +161,7 @@ pub mod cs2_dumper { TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Members count: 12 + // Member count: 12 #[repr(u16)] pub enum SoundTypes_t { SOUND_NONE = 0x0, @@ -178,7 +178,7 @@ pub mod cs2_dumper { NUM_AI_SOUND_TYPES = 0xB } // Alignment: 4 - // Members count: 24 + // Member count: 24 #[repr(u32)] pub enum PlayerAnimEvent_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, @@ -207,7 +207,7 @@ pub mod cs2_dumper { PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum ItemFlagTypes_t { ITEM_FLAG_NONE = 0x0, @@ -221,14 +221,14 @@ pub mod cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Members count: 2 + // Member count: 2 #[repr(u8)] pub enum ShatterPanelMode { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 } // Alignment: 1 - // Members count: 10 + // Member count: 10 #[repr(u8)] pub enum SurroundingBoundsType_t { USE_OBB_COLLISION_BOUNDS = 0x0, @@ -242,7 +242,7 @@ pub mod cs2_dumper { USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum LifeState_t { LIFE_ALIVE = 0x0, @@ -252,7 +252,7 @@ pub mod cs2_dumper { LIFE_RESPAWNING = 0x4 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum NPCFollowFormation_t { Default = u32::MAX, @@ -262,7 +262,7 @@ pub mod cs2_dumper { Sidekick = 0x6 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum CSWeaponMode { Primary_Mode = 0x0, @@ -270,7 +270,7 @@ pub mod cs2_dumper { WeaponMode_MAX = 0x2 } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum OnFrame { ONFRAME_UNKNOWN = 0x0, @@ -278,7 +278,7 @@ pub mod cs2_dumper { ONFRAME_FALSE = 0x2 } // Alignment: 4 - // Members count: 12 + // Member count: 12 #[repr(u32)] pub enum Materials { matGlass = 0x0, @@ -295,7 +295,7 @@ pub mod cs2_dumper { matLastMaterial = 0xB } // Alignment: 4 - // Members count: 9 + // Member count: 9 #[repr(u32)] pub enum BloodType { None = u32::MAX, @@ -309,7 +309,7 @@ pub mod cs2_dumper { ColorRedLVL6 = 0x7 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { eWait = 0x0, @@ -320,7 +320,7 @@ pub mod cs2_dumper { eObsoleteBackCompat2 = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum AnimLoopMode_t { ANIM_LOOP_MODE_INVALID = u32::MAX, @@ -330,7 +330,7 @@ pub mod cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Members count: 9 + // Member count: 9 #[repr(u16)] pub enum SoundFlags_t { SOUND_FLAGS_NONE = 0x0, @@ -344,7 +344,7 @@ pub mod cs2_dumper { SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum Class_T { CLASS_NONE = 0x0, @@ -359,14 +359,14 @@ pub mod cs2_dumper { NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum filter_t { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum CSWeaponSilencerType { WEAPONSILENCER_NONE = 0x0, @@ -374,7 +374,7 @@ pub mod cs2_dumper { WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 - // Members count: 17 + // Member count: 17 #[repr(u32)] pub enum BaseExplosionTypes_t { EXPLOSION_TYPE_DEFAULT = 0x0, @@ -396,7 +396,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 44 + // Member count: 44 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -445,7 +445,7 @@ pub mod cs2_dumper { AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 - // Members count: 3 + // Member count: 3 #[repr(u8)] pub enum FixAngleSet_t { None = 0x0, @@ -453,7 +453,7 @@ pub mod cs2_dumper { Relative = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, @@ -463,14 +463,14 @@ pub mod cs2_dumper { SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum CommandEntitySpecType_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum Touch_t { touch_none = 0x0, @@ -480,7 +480,7 @@ pub mod cs2_dumper { touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum TrainVelocityType_t { TrainVelocity_Instantaneous = 0x0, @@ -488,7 +488,7 @@ pub mod cs2_dumper { TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 - // Members count: 20 + // Member count: 20 #[repr(u32)] pub enum CSWeaponType { WEAPONTYPE_KNIFE = 0x0, @@ -513,7 +513,7 @@ pub mod cs2_dumper { WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum EntFinderMethod_t { ENT_FIND_METHOD_NEAREST = 0x0, @@ -521,7 +521,7 @@ pub mod cs2_dumper { ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PropDoorRotatingSpawnPos_t { DOOR_SPAWN_CLOSED = 0x0, @@ -530,14 +530,14 @@ pub mod cs2_dumper { DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 - // Members count: 2 + // Member count: 2 #[repr(u8)] pub enum ShardSolid_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum PulseNPCCondition_t { COND_SEE_PLAYER = 0x1, @@ -547,7 +547,7 @@ pub mod cs2_dumper { COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 - // Members count: 13 + // Member count: 13 #[repr(u8)] pub enum RenderMode_t { kRenderNormal = 0x0, @@ -565,7 +565,7 @@ pub mod cs2_dumper { kRenderModeCount = 0xC } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ForcedCrouchState_t { FORCEDCROUCH_NONE = 0x0, @@ -573,7 +573,7 @@ pub mod cs2_dumper { FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PerformanceMode_t { PM_NORMAL = 0x0, @@ -582,7 +582,7 @@ pub mod cs2_dumper { PM_REDUCED_GIBS = 0x3 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum TOGGLE_STATE { TS_AT_TOP = 0x0, @@ -591,7 +591,7 @@ pub mod cs2_dumper { TS_GOING_DOWN = 0x3 } // Alignment: 4 - // Members count: 74 + // Member count: 74 #[repr(u32)] pub enum loadout_slot_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, @@ -656,7 +656,7 @@ pub mod cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 20 + // Member count: 20 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, @@ -680,7 +680,7 @@ pub mod cs2_dumper { NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum MoveLinearAuthoredPos_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, @@ -688,7 +688,7 @@ pub mod cs2_dumper { MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ValueRemapperMomentumType_t { MomentumType_None = 0x0, @@ -697,7 +697,7 @@ pub mod cs2_dumper { MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 - // Members count: 12 + // Member count: 12 #[repr(u32)] pub enum Hull_t { HULL_HUMAN = 0x0, @@ -714,7 +714,7 @@ pub mod cs2_dumper { HULL_NONE = 0xB } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum PreviewWeaponState { DROPPED = 0x0, @@ -725,7 +725,7 @@ pub mod cs2_dumper { ICON = 0x5 } // Alignment: 4 - // Members count: 9 + // Member count: 9 #[repr(u32)] pub enum EInButtonState { IN_BUTTON_UP = 0x0, @@ -739,7 +739,7 @@ pub mod cs2_dumper { IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum BeamClipStyle_t { kNOCLIP = 0x0, @@ -747,7 +747,7 @@ pub mod cs2_dumper { kMODELCLIP = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum WeaponAttackType_t { eInvalid = u32::MAX, @@ -756,7 +756,7 @@ pub mod cs2_dumper { eCount = 0x2 } // Alignment: 4 - // Members count: 18 + // Member count: 18 #[repr(u32)] pub enum CSPlayerBlockingUseAction_t { k_CSPlayerBlockingUseAction_None = 0x0, @@ -779,7 +779,7 @@ pub mod cs2_dumper { k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum CSWeaponState_t { WEAPON_NOT_CARRIED = 0x0, @@ -787,7 +787,7 @@ pub mod cs2_dumper { WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum CommandExecMode_t { EXEC_MANUAL = 0x0, @@ -796,7 +796,7 @@ pub mod cs2_dumper { EXEC_MODES_COUNT = 0x3 } // Alignment: 1 - // Members count: 5 + // Member count: 5 #[repr(u8)] pub enum ShatterDamageCause { SHATTERDAMAGE_BULLET = 0x0, @@ -806,7 +806,7 @@ pub mod cs2_dumper { SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ScriptedOnDeath_t { SS_ONDEATH_NOT_APPLICABLE = u32::MAX, @@ -815,7 +815,7 @@ pub mod cs2_dumper { SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ChoreoLookAtSpeed_t { eInvalid = u32::MAX, @@ -824,7 +824,7 @@ pub mod cs2_dumper { eFast = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, @@ -833,7 +833,7 @@ pub mod cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 17 + // Member count: 17 #[repr(u32)] pub enum gear_slot_t { GEAR_SLOT_INVALID = u32::MAX, @@ -853,7 +853,7 @@ pub mod cs2_dumper { GEAR_SLOT_COUNT = 0xD } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum CSPlayerState { STATE_ACTIVE = 0x0, @@ -868,14 +868,14 @@ pub mod cs2_dumper { NUM_PLAYER_STATES = 0x9 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ScriptedConflictResponse_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 - // Members count: 7 + // Member count: 7 #[repr(u8)] pub enum WaterLevel_t { WL_NotInWater = 0x0, @@ -887,7 +887,7 @@ pub mod cs2_dumper { WL_Count = 0x6 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum WorldTextPanelVerticalAlign_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, @@ -895,7 +895,7 @@ pub mod cs2_dumper { WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum AmmoPosition_t { AMMO_POSITION_INVALID = u32::MAX, @@ -904,7 +904,7 @@ pub mod cs2_dumper { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 - // Members count: 23 + // Member count: 23 #[repr(u32)] pub enum PreviewEOMCelebration { WALKUP = 0x0, @@ -932,7 +932,7 @@ pub mod cs2_dumper { VYPA_DEFEAT = 0x16 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum EntityDisolveType_t { ENTITY_DISSOLVE_INVALID = u32::MAX, @@ -942,7 +942,7 @@ pub mod cs2_dumper { ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 - // Members count: 21 + // Member count: 21 #[repr(u64)] pub enum InputBitMask_t { IN_NONE = 0x0, @@ -967,7 +967,7 @@ pub mod cs2_dumper { IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 - // Members count: 14 + // Member count: 14 #[repr(u32)] pub enum HitGroup_t { HITGROUP_INVALID = u32::MAX, @@ -986,7 +986,7 @@ pub mod cs2_dumper { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, @@ -998,14 +998,14 @@ pub mod cs2_dumper { PANIC = 0x6 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum PointWorldTextReorientMode_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 40 + // Member count: 40 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, @@ -1050,14 +1050,14 @@ pub mod cs2_dumper { OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum AmmoFlags_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum HierarchyType_t { HIERARCHY_NONE = 0x0, @@ -1068,7 +1068,7 @@ pub mod cs2_dumper { HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum doorCheck_e { DOOR_CHECK_FORWARD = 0x0, @@ -1076,7 +1076,7 @@ pub mod cs2_dumper { DOOR_CHECK_FULL = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum BeamType_t { BEAM_INVALID = 0x0, @@ -1088,7 +1088,7 @@ pub mod cs2_dumper { BEAM_LASER = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum EntitySubclassScope_t { SUBCLASS_SCOPE_NONE = u32::MAX, @@ -1097,14 +1097,14 @@ pub mod cs2_dumper { SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum PointTemplateClientOnlyEntityBehavior_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } // Alignment: 1 - // Members count: 5 + // Member count: 5 #[repr(u8)] pub enum ShatterGlassStressType { SHATTERGLASS_BLUNT = 0x0, @@ -1114,7 +1114,7 @@ pub mod cs2_dumper { SHATTERGLASS_EXPLOSIVE = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum TrackOrientationType_t { TrackOrientation_Fixed = 0x0, @@ -1122,7 +1122,7 @@ pub mod cs2_dumper { TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum WeaponSwitchReason_t { eDrawn = 0x0, @@ -1131,14 +1131,14 @@ pub mod cs2_dumper { eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ValueRemapperRatchetType_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum NavDirType { NORTH = 0x0, @@ -1148,14 +1148,14 @@ pub mod cs2_dumper { NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum CRR_Response__ResponseEnum_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum MoveMountingAmount_t { MOVE_MOUNT_NONE = 0x0, @@ -1164,7 +1164,7 @@ pub mod cs2_dumper { MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 - // Members count: 20 + // Member count: 20 #[repr(u8)] pub enum RenderFx_t { kRenderFxNone = 0x0, @@ -1189,7 +1189,7 @@ pub mod cs2_dumper { kRenderFxMax = 0x13 } // Alignment: 4 - // Members count: 35 + // Member count: 35 #[repr(u32)] pub enum vote_create_failed_t { VOTE_FAILED_GENERIC = 0x0, @@ -1229,7 +1229,7 @@ pub mod cs2_dumper { VOTE_FAILED_MAX = 0x22 } // Alignment: 4 - // Members count: 27 + // Member count: 27 #[repr(u32)] pub enum RumbleEffect_t { RUMBLE_INVALID = u32::MAX, @@ -1261,7 +1261,7 @@ pub mod cs2_dumper { NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum LatchDirtyPermission_t { LATCH_DIRTY_DISALLOW = 0x0, @@ -1272,7 +1272,7 @@ pub mod cs2_dumper { LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum DoorState_t { DOOR_STATE_CLOSED = 0x0, @@ -1282,7 +1282,7 @@ pub mod cs2_dumper { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ChoreoLookAtMode_t { eInvalid = u32::MAX, @@ -1291,7 +1291,7 @@ pub mod cs2_dumper { eEyesOnly = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { CHAT_IGNORE_NONE = 0x0, @@ -1299,7 +1299,7 @@ pub mod cs2_dumper { CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum PlayerConnectedState { PlayerNeverConnected = u32::MAX, @@ -1311,7 +1311,7 @@ pub mod cs2_dumper { PlayerReserved = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { kMIN_THRESHOLD = 0x0, @@ -1319,13 +1319,13 @@ pub mod cs2_dumper { kHIGHWATER = 0x2 } // Alignment: 4 - // Members count: 1 + // Member count: 1 #[repr(u32)] pub enum navproperties_t { NAV_IGNORE = 0x1 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum SolidType_t { SOLID_NONE = 0x0, @@ -1339,7 +1339,7 @@ pub mod cs2_dumper { SOLID_LAST = 0x8 } // Alignment: 4 - // Members count: 24 + // Member count: 24 #[repr(u32)] pub enum DamageTypes_t { DMG_GENERIC = 0x0, @@ -1367,7 +1367,7 @@ pub mod cs2_dumper { DMG_DANGERZONE = 0x4000000 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PointWorldTextJustifyVertical_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, @@ -1375,14 +1375,14 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum attributeprovidertypes_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 - // Members count: 6 + // Member count: 6 #[repr(u8)] pub enum MoveCollide_t { MOVECOLLIDE_DEFAULT = 0x0, @@ -1392,7 +1392,7 @@ pub mod cs2_dumper { MOVECOLLIDE_COUNT = 0x4 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum IChoreoServices__ChoreoState_t { STATE_PRE_SCRIPT = 0x0, @@ -1404,7 +1404,7 @@ pub mod cs2_dumper { STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum ValueRemapperOutputType_t { OutputType_AnimationCycle = 0x0, @@ -1413,7 +1413,7 @@ pub mod cs2_dumper { OutputType_RotationZ = 0x3 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PointTemplateOwnerSpawnGroupType_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, @@ -1421,7 +1421,7 @@ pub mod cs2_dumper { INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum eSplinePushType { k_eSplinePushAlong = 0x0, @@ -1429,7 +1429,7 @@ pub mod cs2_dumper { k_eSplinePushTowards = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, @@ -1437,7 +1437,7 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum ShakeCommand_t { SHAKE_START = 0x0, @@ -1448,7 +1448,7 @@ pub mod cs2_dumper { SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum TRAIN_CODE { TRAIN_SAFE = 0x0, @@ -1456,7 +1456,7 @@ pub mod cs2_dumper { TRAIN_FOLLOWING = 0x2 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum BrushSolidities_e { BRUSHSOLID_TOGGLE = 0x0, @@ -1464,7 +1464,7 @@ pub mod cs2_dumper { BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum QuestProgress__Reason { QUEST_NONINITIALIZED = 0x0, @@ -1482,21 +1482,21 @@ pub mod cs2_dumper { QUEST_REASON_MAX = 0xC } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ModifyDamageReturn_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ShadowType_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum GrenadeType_t { GRENADE_TYPE_EXPLOSIVE = 0x0, @@ -1509,14 +1509,14 @@ pub mod cs2_dumper { GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ValueRemapperInputType_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 - // Members count: 8 + // Member count: 8 #[repr(u8)] pub enum EKillTypes_t { KILL_NONE = 0x0, @@ -1529,7 +1529,7 @@ pub mod cs2_dumper { KILLTYPE_COUNT = 0x7 } // Alignment: 4 - // Members count: 25 + // Member count: 25 #[repr(u32)] pub enum WeaponSound_t { WEAPON_SOUND_EMPTY = 0x0, @@ -1559,7 +1559,7 @@ pub mod cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Members count: 16 + // Member count: 16 #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, @@ -1579,14 +1579,14 @@ pub mod cs2_dumper { DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum ValueRemapperHapticsType_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 - // Members count: 10 + // Member count: 10 #[repr(u32)] pub enum Disposition_t { D_ER = 0x0, @@ -1596,7 +1596,7 @@ pub mod cs2_dumper { D_NU = 0x4 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum CanPlaySequence_t { CANNOT_PLAY = 0x0, @@ -1604,7 +1604,7 @@ pub mod cs2_dumper { CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum MedalRank_t { MEDAL_RANK_NONE = 0x0, @@ -1614,7 +1614,7 @@ pub mod cs2_dumper { MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 - // Members count: 7 + // Member count: 7 #[repr(u32)] pub enum ObserverMode_t { OBS_MODE_NONE = 0x0, @@ -1626,14 +1626,14 @@ pub mod cs2_dumper { NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum FuncDoorSpawnPos_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum EOverrideBlockLOS_t { BLOCK_LOS_DEFAULT = 0x0, @@ -1641,7 +1641,7 @@ pub mod cs2_dumper { BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 - // Members count: 14 + // Member count: 14 #[repr(u8)] pub enum MoveType_t { MOVETYPE_NONE = 0x0, @@ -1658,52 +1658,52 @@ pub mod cs2_dumper { MOVETYPE_LAST = 0xB } // Parent: CBaseCombatCharacter - // Fields count: 1 + // Field count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xD10; // CAI_Expresser* + pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0xBC4; // CHandle - pub const m_SoundscapeName: usize = 0xBC8; // CUtlSymbolLarge - pub const m_spectators: usize = 0xBD0; // CUtlVector> + pub const m_hSoundscape: usize = 0x8E0; // CHandle + pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8F0; // CUtlVector> } // Parent: CBreakableProp - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xD90; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xD91; // bool - pub const m_bUseAnimGraph: usize = 0xD92; // bool - pub const m_pOutputAnimBegun: usize = 0xD98; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xDC0; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xDE8; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xE10; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xE38; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xE60; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xE68; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xE6C; // bool - pub const m_bStartDisabled: usize = 0xE6D; // bool - pub const m_bFiredStartEndOutput: usize = 0xE6E; // bool - pub const m_bForceNpcExclude: usize = 0xE6F; // bool - pub const m_bCreateNonSolid: usize = 0xE70; // bool - pub const m_bIsOverrideProp: usize = 0xE71; // bool - pub const m_iInitialGlowState: usize = 0xE74; // int32 - pub const m_nGlowRange: usize = 0xE78; // int32 - pub const m_nGlowRangeMin: usize = 0xE7C; // int32 - pub const m_glowColor: usize = 0xE80; // Color - pub const m_nGlowTeam: usize = 0xE84; // int32 + pub const m_bCreateNavObstacle: usize = 0xA88; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool + pub const m_bUseAnimGraph: usize = 0xA8A; // bool + pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xB64; // bool + pub const m_bStartDisabled: usize = 0xB65; // bool + pub const m_bFiredStartEndOutput: usize = 0xB66; // bool + pub const m_bForceNpcExclude: usize = 0xB67; // bool + pub const m_bCreateNonSolid: usize = 0xB68; // bool + pub const m_bIsOverrideProp: usize = 0xB69; // bool + pub const m_iInitialGlowState: usize = 0xB6C; // int32 + pub const m_nGlowRange: usize = 0xB70; // int32 + pub const m_nGlowRangeMin: usize = 0xB74; // int32 + pub const m_glowColor: usize = 0xB78; // Color + pub const m_nGlowTeam: usize = 0xB7C; // int32 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1727,48 +1727,48 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x224; // float32 - pub const m_vecLadderNormal: usize = 0x228; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 - pub const m_flDuckAmount: usize = 0x238; // float32 - pub const m_flDuckSpeed: usize = 0x23C; // float32 - pub const m_bDuckOverride: usize = 0x240; // bool - pub const m_bDesiresDuck: usize = 0x241; // bool - pub const m_flDuckOffset: usize = 0x244; // float32 - pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_flLastDuckTime: usize = 0x254; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D - pub const m_duckUntilOnGround: usize = 0x268; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool - pub const m_bInStuckTest: usize = 0x26A; // bool - pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] - pub const m_nTraceCount: usize = 0x478; // int32 - pub const m_StuckLast: usize = 0x47C; // int32 - pub const m_bSpeedCropped: usize = 0x480; // bool - pub const m_nOldWaterLevel: usize = 0x484; // int32 - pub const m_flWaterEntryTime: usize = 0x488; // float32 - pub const m_vecForward: usize = 0x48C; // Vector - pub const m_vecLeft: usize = 0x498; // Vector - pub const m_vecUp: usize = 0x4A4; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B0; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4B4; // bool - pub const m_iFootsteps: usize = 0x4B8; // int32 - pub const m_bOldJumpPressed: usize = 0x4BC; // bool - pub const m_flJumpPressedTime: usize = 0x4C0; // float32 - pub const m_flJumpUntil: usize = 0x4C4; // float32 - pub const m_flJumpVel: usize = 0x4C8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4CC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 - pub const m_flStamina: usize = 0x4E0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 + pub const m_flMaxFallVelocity: usize = 0x228; // float32 + pub const m_vecLadderNormal: usize = 0x22C; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 + pub const m_flDuckAmount: usize = 0x23C; // float32 + pub const m_flDuckSpeed: usize = 0x240; // float32 + pub const m_bDuckOverride: usize = 0x244; // bool + pub const m_bDesiresDuck: usize = 0x245; // bool + pub const m_flDuckOffset: usize = 0x248; // float32 + pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 + pub const m_flLastDuckTime: usize = 0x258; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D + pub const m_duckUntilOnGround: usize = 0x270; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool + pub const m_bInStuckTest: usize = 0x272; // bool + pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] + pub const m_nTraceCount: usize = 0x480; // int32 + pub const m_StuckLast: usize = 0x484; // int32 + pub const m_bSpeedCropped: usize = 0x488; // bool + pub const m_nOldWaterLevel: usize = 0x48C; // int32 + pub const m_flWaterEntryTime: usize = 0x490; // float32 + pub const m_vecForward: usize = 0x494; // Vector + pub const m_vecLeft: usize = 0x4A0; // Vector + pub const m_vecUp: usize = 0x4AC; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool + pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_bOldJumpPressed: usize = 0x4C4; // bool + pub const m_flJumpPressedTime: usize = 0x4C8; // float32 + pub const m_flJumpUntil: usize = 0x4CC; // float32 + pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 + pub const m_flStamina: usize = 0x4E8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) @@ -1786,156 +1786,156 @@ pub mod cs2_dumper { pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0x11A0; // bool - pub const m_nUninterruptableActivity: usize = 0x11A4; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0x11A8; // bool - pub const m_hWeaponBeforePrevious: usize = 0x11AC; // CHandle - pub const m_hWeaponPrevious: usize = 0x11B0; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0x11B4; // bool - pub const m_bDestroyAfterTaunt: usize = 0x11B5; // bool + pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool + pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xEA0; // bool + pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle + pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool + pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0xBC8; // CEntityIOOutput + pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterName { - pub const m_iFilterName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x7A4; // int32 - pub const m_flDistance: usize = 0x7A8; // float32 + pub const m_nTexture: usize = 0x4C0; // int32 + pub const m_flDistance: usize = 0x4C4; // float32 } // Parent: CFuncTrackChange - // Fields count: 0 + // Field count: 0 pub mod CFuncTrackAuto { } // Parent: CBreakable - // Fields count: 0 + // Field count: 0 pub mod CPushable { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerTripWire { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0xBC8; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0xBC4; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0xBD0; // Vector - pub const m_bTriggerOnStartTouch: usize = 0xBDC; // bool - pub const m_bUsePathSimple: usize = 0xBDD; // bool - pub const m_iszPathSimpleName: usize = 0xBE0; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0xBE8; // CPathSimple* - pub const m_splinePushType: usize = 0xBF0; // uint32 + pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool + pub const m_bUsePathSimple: usize = 0x8F9; // bool + pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x908; // CPathSimple* + pub const m_splinePushType: usize = 0x910; // uint32 } // Parent: CBaseFilter - // Fields count: 3 + // Field count: 3 pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x7F8; // bool - pub const m_iHealthMin: usize = 0x7FC; // int32 - pub const m_iHealthMax: usize = 0x800; // int32 + pub const m_bAdrenalineActive: usize = 0x518; // bool + pub const m_iHealthMin: usize = 0x51C; // int32 + pub const m_iHealthMax: usize = 0x520; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger - // Fields count: 5 + // Field count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0xBC4; // CHandle - pub const m_iszMeasureTarget: usize = 0xBC8; // CUtlSymbolLarge - pub const m_fRadius: usize = 0xBD0; // float32 - pub const m_nTouchers: usize = 0xBD4; // int32 - pub const m_NearestEntityDistance: usize = 0xBD8; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0x8E0; // CHandle + pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8F0; // float32 + pub const m_nTouchers: usize = 0x8F4; // int32 + pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0xA18; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0xA20; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0xA28; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0xA30; // CUtlSymbolLarge + pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CBaseDMStart { - pub const m_Master: usize = 0x7A8; // CUtlSymbolLarge + pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CGameRulesProxy - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* + pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* } // Parent: CBaseModelEntity - // Fields count: 5 + // Field count: 5 pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x9F8; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0xA20; // CEntityIOOutput - pub const m_OnUse: usize = 0xA48; // CEntityIOOutput - pub const m_iInputFilter: usize = 0xA70; // int32 - pub const m_iDontMessageParent: usize = 0xA74; // int32 + pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput + pub const m_OnUse: usize = 0x760; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x788; // int32 + pub const m_iDontMessageParent: usize = 0x78C; // int32 } // Parent: CBeam - // Fields count: 19 + // Field count: 19 pub mod CEnvBeam { - pub const m_active: usize = 0xA98; // int32 - pub const m_spriteTexture: usize = 0xAA0; // CStrongHandle - pub const m_iszStartEntity: usize = 0xAA8; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0xAB0; // CUtlSymbolLarge - pub const m_life: usize = 0xAB8; // float32 - pub const m_boltWidth: usize = 0xABC; // float32 - pub const m_noiseAmplitude: usize = 0xAC0; // float32 - pub const m_speed: usize = 0xAC4; // int32 - pub const m_restrike: usize = 0xAC8; // float32 - pub const m_iszSpriteName: usize = 0xAD0; // CUtlSymbolLarge - pub const m_frameStart: usize = 0xAD8; // int32 - pub const m_vEndPointWorld: usize = 0xADC; // Vector - pub const m_vEndPointRelative: usize = 0xAE8; // Vector - pub const m_radius: usize = 0xAF4; // float32 - pub const m_TouchType: usize = 0xAF8; // Touch_t - pub const m_iFilterName: usize = 0xB00; // CUtlSymbolLarge - pub const m_hFilter: usize = 0xB08; // CHandle - pub const m_iszDecal: usize = 0xB10; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0xB18; // CEntityIOOutput + pub const m_active: usize = 0x7B0; // int32 + pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle + pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge + pub const m_life: usize = 0x7D0; // float32 + pub const m_boltWidth: usize = 0x7D4; // float32 + pub const m_noiseAmplitude: usize = 0x7D8; // float32 + pub const m_speed: usize = 0x7DC; // int32 + pub const m_restrike: usize = 0x7E0; // float32 + pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x7F0; // int32 + pub const m_vEndPointWorld: usize = 0x7F4; // Vector + pub const m_vEndPointRelative: usize = 0x800; // Vector + pub const m_radius: usize = 0x80C; // float32 + pub const m_TouchType: usize = 0x810; // Touch_t + pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x820; // CHandle + pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0xBC8; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0xBD0; // CEntityHandle + pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) @@ -1951,25 +1951,25 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: CWeaponBaseItem - // Fields count: 0 + // Field count: 0 pub mod CItem_Healthshot { } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0xBC8; // fogparams_t + pub const m_fog: usize = 0x8E0; // fogparams_t } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x7A8; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x7B0; // CUtlSymbolLarge - pub const m_supportMultipleEntitiesWithSameName: usize = 0x7B8; // bool - pub const m_disabled: usize = 0x7B9; // bool - pub const m_succeeded: usize = 0x7BA; // bool + pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool + pub const m_disabled: usize = 0x4D1; // bool + pub const m_succeeded: usize = 0x4D2; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -1977,52 +1977,52 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerHostageReset { } // Parent: CServerOnlyPointEntity - // Fields count: 4 + // Field count: 4 pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x7A4; // Vector - pub const m_vSaveAngles: usize = 0x7B0; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x7BC; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x7BD; // bool + pub const m_vSaveOrigin: usize = 0x4C0; // Vector + pub const m_vSaveAngles: usize = 0x4CC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition - // Fields count: 3 + // Field count: 3 pub mod CBtNodeConditionInactive { pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CWeaponSawedoff { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xBC8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xBE8; // float32 + pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x900; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 pub mod CMoverPathNode { - pub const m_vInTangentLocal: usize = 0x7A4; // Vector - pub const m_vOutTangentLocal: usize = 0x7B0; // Vector - pub const m_szParentPathUniqueID: usize = 0x7C0; // CUtlSymbolLarge - pub const m_OnPassThrough: usize = 0x7C8; // CEntityIOOutput - pub const m_hMover: usize = 0x7F0; // CHandle + pub const m_vInTangentLocal: usize = 0x4C0; // Vector + pub const m_vOutTangentLocal: usize = 0x4CC; // Vector + pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput + pub const m_hMover: usize = 0x508; // CHandle } // Parent: CBtNode - // Fields count: 12 + // Field count: 12 pub mod CBtActionAim { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szAimReadyKey: usize = 0x80; // CUtlString @@ -2038,19 +2038,19 @@ pub mod cs2_dumper { pub const m_bAcquired: usize = 0xF0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 pub mod CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) @@ -2077,46 +2077,46 @@ pub mod cs2_dumper { pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { - pub const m_fog: usize = 0x7A8; // fogparams_t - pub const m_bUseAngles: usize = 0x810; // bool - pub const m_iChangedVariables: usize = 0x814; // int32 + pub const m_fog: usize = 0x4C0; // fogparams_t + pub const m_bUseAngles: usize = 0x528; // bool + pub const m_iChangedVariables: usize = 0x52C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent - // Fields count: 2 + // Field count: 2 pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xD98; // int32 - pub const m_shotsRemaining: usize = 0xD9C; // int32 - pub const m_fExpireTime: usize = 0xDA0; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xDB0; // uint16 + pub const m_nDecoyShotTick: usize = 0xA98; // int32 + pub const m_shotsRemaining: usize = 0xA9C; // int32 + pub const m_fExpireTime: usize = 0xAA0; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CEnableMotionFixup { } // Parent: CPlayer_MovementServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_MovementServices { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -2130,7 +2130,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) @@ -2140,19 +2140,19 @@ pub mod cs2_dumper { pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponMP9 { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x7B0; // CHandle - pub const m_hPhysicsBlocker: usize = 0x7B4; // CHandle - pub const m_separationDuration: usize = 0x7B8; // float32 - pub const m_cancelTime: usize = 0x7BC; // GameTime_t + pub const m_hMovingEntity: usize = 0x4C8; // CHandle + pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle + pub const m_separationDuration: usize = 0x4D0; // float32 + pub const m_cancelTime: usize = 0x4D4; // GameTime_t } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) @@ -2161,18 +2161,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x7AC; // CHandle - pub const m_hPingedEntity: usize = 0x7B0; // CHandle - pub const m_iType: usize = 0x7B4; // int32 - pub const m_bUrgent: usize = 0x7B8; // bool - pub const m_szPlaceName: usize = 0x7B9; // char[18] + pub const m_hPlayer: usize = 0x4C8; // CHandle + pub const m_hPingedEntity: usize = 0x4CC; // CHandle + pub const m_iType: usize = 0x4D0; // int32 + pub const m_bUrgent: usize = 0x4D4; // bool + pub const m_szPlaceName: usize = 0x4D5; // char[18] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub mod PredictedDamageTag_t { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 } // Parent: CCSPointScriptEntity - // Fields count: 0 + // Field count: 0 pub mod CCSServerPointScriptEntity { } // Parent: CGameSceneNode - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) @@ -2182,122 +2196,122 @@ pub mod cs2_dumper { // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool + pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3B8; // uint8 + pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3A8; // uint8 } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoLandmark { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponMP7 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x480; // CBaseAnimGraphController + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x60; // CGameSceneNode + pub const m_sceneNode: usize = 0x50; // CGameSceneNode } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x7A4; // bool - pub const m_bHeatAtLevel: usize = 0x7A5; // bool - pub const m_radius: usize = 0x7A8; // float32 - pub const m_targetLevel: usize = 0x7AC; // float32 - pub const m_targetTime: usize = 0x7B0; // float32 - pub const m_levelTime: usize = 0x7B4; // float32 - pub const m_OnHeatLevelStart: usize = 0x7B8; // CEntityIOOutput - pub const m_OnHeatLevelEnd: usize = 0x7E0; // CEntityIOOutput + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_bHeatAtLevel: usize = 0x4C1; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_targetLevel: usize = 0x4C8; // float32 + pub const m_targetTime: usize = 0x4CC; // float32 + pub const m_levelTime: usize = 0x4D0; // float32 + pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod CEnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 pub mod CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x7B0; // bool + pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4C8; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x7A8; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x7B0; // float32 - pub const m_Frequency: usize = 0x7B4; // float32 - pub const m_Duration: usize = 0x7B8; // float32 - pub const m_Radius: usize = 0x7BC; // float32 - pub const m_stopTime: usize = 0x7C0; // GameTime_t - pub const m_nextShake: usize = 0x7C4; // GameTime_t - pub const m_currentAmp: usize = 0x7C8; // float32 - pub const m_maxForce: usize = 0x7CC; // Vector - pub const m_shakeCallback: usize = 0x7E0; // CPhysicsShake + pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4C8; // float32 + pub const m_Frequency: usize = 0x4CC; // float32 + pub const m_Duration: usize = 0x4D0; // float32 + pub const m_Radius: usize = 0x4D4; // float32 + pub const m_stopTime: usize = 0x4D8; // GameTime_t + pub const m_nextShake: usize = 0x4DC; // GameTime_t + pub const m_currentAmp: usize = 0x4E0; // float32 + pub const m_maxForce: usize = 0x4E4; // Vector + pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CPrecipitationBlocker { } // Parent: CPathKeyFrame - // Fields count: 11 + // Field count: 11 pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x7F4; // int32 - pub const m_iRotationInterpolator: usize = 0x7F8; // int32 - pub const m_flAnimStartTime: usize = 0x7FC; // float32 - pub const m_flAnimEndTime: usize = 0x800; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x804; // float32 - pub const m_pCurrentKeyFrame: usize = 0x808; // CPathKeyFrame* - pub const m_pTargetKeyFrame: usize = 0x810; // CPathKeyFrame* - pub const m_pPreKeyFrame: usize = 0x818; // CPathKeyFrame* - pub const m_pPostKeyFrame: usize = 0x820; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x828; // float32 - pub const m_iDirection: usize = 0x82C; // int32 + pub const m_iPositionInterpolator: usize = 0x520; // int32 + pub const m_iRotationInterpolator: usize = 0x524; // int32 + pub const m_flAnimStartTime: usize = 0x528; // float32 + pub const m_flAnimEndTime: usize = 0x52C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 + pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x558; // float32 + pub const m_iDirection: usize = 0x55C; // int32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0xA00; // bool + pub const m_bDisabled: usize = 0x718; // bool } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 pub mod CEnvTilt { - pub const m_Duration: usize = 0x7A4; // float32 - pub const m_Radius: usize = 0x7A8; // float32 - pub const m_TiltTime: usize = 0x7AC; // float32 - pub const m_stopTime: usize = 0x7B0; // GameTime_t + pub const m_Duration: usize = 0x4C0; // float32 + pub const m_Radius: usize = 0x4C4; // float32 + pub const m_TiltTime: usize = 0x4C8; // float32 + pub const m_stopTime: usize = 0x4CC; // GameTime_t } // Parent: CCSWeaponBase - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) @@ -2315,38 +2329,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0x11A0; // bool - pub const m_bIsHeldByPlayer: usize = 0x11A1; // bool - pub const m_bPinPulled: usize = 0x11A2; // bool - pub const m_bJumpThrow: usize = 0x11A3; // bool - pub const m_bThrowAnimating: usize = 0x11A4; // bool - pub const m_fThrowTime: usize = 0x11A8; // GameTime_t - pub const m_flThrowStrength: usize = 0x11AC; // float32 - pub const m_flThrowStrengthApproach: usize = 0x11B0; // float32 - pub const m_fDropTime: usize = 0x11B4; // GameTime_t - pub const m_fPinPullTime: usize = 0x11B8; // GameTime_t - pub const m_bJustPulledPin: usize = 0x11BC; // bool - pub const m_nNextHoldTick: usize = 0x11C0; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x11C4; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x11C8; // CHandle + pub const m_bRedraw: usize = 0xE98; // bool + pub const m_bIsHeldByPlayer: usize = 0xE99; // bool + pub const m_bPinPulled: usize = 0xE9A; // bool + pub const m_bJumpThrow: usize = 0xE9B; // bool + pub const m_bThrowAnimating: usize = 0xE9C; // bool + pub const m_fThrowTime: usize = 0xEA0; // GameTime_t + pub const m_flThrowStrength: usize = 0xEA4; // float32 + pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 + pub const m_fDropTime: usize = 0xEAC; // GameTime_t + pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t + pub const m_bJustPulledPin: usize = 0xEB4; // bool + pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xEBC; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x9F8; // CHandle + pub const m_hParentItem: usize = 0x710; // CHandle } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x7A8; // CUtlSymbolLarge[16] - pub const m_LogicBranchList: usize = 0x828; // CUtlVector> - pub const m_eLastState: usize = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t - pub const m_OnAllTrue: usize = 0x848; // CEntityIOOutput - pub const m_OnAllFalse: usize = 0x870; // CEntityIOOutput - pub const m_OnMixed: usize = 0x898; // CEntityIOOutput + pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x540; // CUtlVector> + pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) @@ -2367,30 +2381,30 @@ pub mod cs2_dumper { pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: CItemDefuser - // Fields count: 0 + // Field count: 0 pub mod CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity - // Fields count: 3 + // Field count: 3 pub mod CRevertSaved { - pub const m_loadTime: usize = 0x9F8; // float32 - pub const m_Duration: usize = 0x9FC; // float32 - pub const m_HoldTime: usize = 0xA00; // float32 + pub const m_loadTime: usize = 0x710; // float32 + pub const m_Duration: usize = 0x714; // float32 + pub const m_HoldTime: usize = 0x718; // float32 } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszLightClassFilter: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x7B8; // float32 - pub const m_flBrightnessDelta: usize = 0x7BC; // float32 - pub const m_bPerformScreenFade: usize = 0x7C0; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x7C4; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x7C8; // float32 - pub const m_vecLights: usize = 0x7D0; // CUtlVector> + pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 + pub const m_flBrightnessDelta: usize = 0x4D4; // float32 + pub const m_bPerformScreenFade: usize = 0x4D8; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 + pub const m_vecLights: usize = 0x4E8; // CUtlVector> } // Parent: None - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) @@ -2438,52 +2452,52 @@ pub mod cs2_dumper { pub const m_nExplosionType: usize = 0x6E; // uint8 } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CEntityBlocker { } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 pub mod CLogicCase { - pub const m_nCase: usize = 0x7A8; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x8A8; // int32 - pub const m_nLastShuffleCase: usize = 0x8AC; // int32 - pub const m_uchShuffleCaseMap: usize = 0x8B0; // uint8[32] - pub const m_OnCase: usize = 0x8D0; // CEntityIOOutput[32] - pub const m_OnDefault: usize = 0xDD0; // CEntityOutputTemplate> + pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5C0; // int32 + pub const m_nLastShuffleCase: usize = 0x5C4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] + pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem - // Fields count: 2 + // Field count: 2 pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0xCC8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xCE0; // int32 + pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x9D8; // int32 } // Parent: CRuleEntity - // Fields count: 0 + // Field count: 0 pub mod CRuleBrushEntity { } // Parent: CInferno - // Fields count: 0 + // Field count: 0 pub mod CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 13 + // Field count: 13 pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x7A4; // bool - pub const m_bToLocalPlayer: usize = 0x7A5; // bool - pub const m_bStopOnNew: usize = 0x7A6; // bool - pub const m_bSaveRestore: usize = 0x7A7; // bool - pub const m_bSavedIsPlaying: usize = 0x7A8; // bool - pub const m_flSavedElapsedTime: usize = 0x7AC; // float32 - pub const m_iszSourceEntityName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x7C0; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x7E8; // CEntityIOOutput - pub const m_iszSoundName: usize = 0x838; // CUtlSymbolLarge - pub const m_hSource: usize = 0x848; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x84C; // int32 + pub const m_bStartOnSpawn: usize = 0x4C0; // bool + pub const m_bToLocalPlayer: usize = 0x4C1; // bool + pub const m_bStopOnNew: usize = 0x4C2; // bool + pub const m_bSaveRestore: usize = 0x4C3; // bool + pub const m_bSavedIsPlaying: usize = 0x4C4; // bool + pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput + pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge + pub const m_hSource: usize = 0x568; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) @@ -2491,21 +2505,21 @@ pub mod cs2_dumper { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: CCSWeaponBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x11A0; // CountdownTimer - pub const m_bRedraw: usize = 0x11B8; // bool + pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer + pub const m_bRedraw: usize = 0xEB0; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoParticleTarget { } // Parent: CBaseEntity - // Fields count: 32 + // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2540,41 +2554,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x7A4; // float32 - pub const m_flAnisotropy: usize = 0x7A8; // float32 - pub const m_flFadeSpeed: usize = 0x7AC; // float32 - pub const m_flDrawDistance: usize = 0x7B0; // float32 - pub const m_flFadeInStart: usize = 0x7B4; // float32 - pub const m_flFadeInEnd: usize = 0x7B8; // float32 - pub const m_flIndirectStrength: usize = 0x7BC; // float32 - pub const m_nIndirectTextureDimX: usize = 0x7C0; // int32 - pub const m_nIndirectTextureDimY: usize = 0x7C4; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x7C8; // int32 - pub const m_vBoxMins: usize = 0x7CC; // Vector - pub const m_vBoxMaxs: usize = 0x7D8; // Vector - pub const m_bActive: usize = 0x7E4; // bool - pub const m_flStartAnisoTime: usize = 0x7E8; // GameTime_t - pub const m_flStartScatterTime: usize = 0x7EC; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x7F0; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x7F4; // float32 - pub const m_flStartScattering: usize = 0x7F8; // float32 - pub const m_flStartDrawDistance: usize = 0x7FC; // float32 - pub const m_flDefaultAnisotropy: usize = 0x800; // float32 - pub const m_flDefaultScattering: usize = 0x804; // float32 - pub const m_flDefaultDrawDistance: usize = 0x808; // float32 - pub const m_bStartDisabled: usize = 0x80C; // bool - pub const m_bEnableIndirect: usize = 0x80D; // bool - pub const m_bIndirectUseLPVs: usize = 0x80E; // bool - pub const m_bIsMaster: usize = 0x80F; // bool - pub const m_hFogIndirectTexture: usize = 0x810; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x818; // int32 - pub const m_fNoiseSpeed: usize = 0x81C; // float32 - pub const m_fNoiseStrength: usize = 0x820; // float32 - pub const m_vNoiseScale: usize = 0x824; // Vector - pub const m_bFirstTime: usize = 0x830; // bool + pub const m_flScattering: usize = 0x4C0; // float32 + pub const m_flAnisotropy: usize = 0x4C4; // float32 + pub const m_flFadeSpeed: usize = 0x4C8; // float32 + pub const m_flDrawDistance: usize = 0x4CC; // float32 + pub const m_flFadeInStart: usize = 0x4D0; // float32 + pub const m_flFadeInEnd: usize = 0x4D4; // float32 + pub const m_flIndirectStrength: usize = 0x4D8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 + pub const m_vBoxMins: usize = 0x4E8; // Vector + pub const m_vBoxMaxs: usize = 0x4F4; // Vector + pub const m_bActive: usize = 0x500; // bool + pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t + pub const m_flStartScatterTime: usize = 0x508; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x510; // float32 + pub const m_flStartScattering: usize = 0x514; // float32 + pub const m_flStartDrawDistance: usize = 0x518; // float32 + pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 + pub const m_flDefaultScattering: usize = 0x520; // float32 + pub const m_flDefaultDrawDistance: usize = 0x524; // float32 + pub const m_bStartDisabled: usize = 0x528; // bool + pub const m_bEnableIndirect: usize = 0x529; // bool + pub const m_bIndirectUseLPVs: usize = 0x52A; // bool + pub const m_bIsMaster: usize = 0x52B; // bool + pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x538; // int32 + pub const m_fNoiseSpeed: usize = 0x53C; // float32 + pub const m_fNoiseStrength: usize = 0x540; // float32 + pub const m_vNoiseScale: usize = 0x544; // Vector + pub const m_bFirstTime: usize = 0x550; // bool } // Parent: CPlayer_MovementServices - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) @@ -2601,30 +2615,30 @@ pub mod cs2_dumper { pub const m_vecSmoothedVelocity: usize = 0x218; // Vector } // Parent: CPhysicsProp - // Fields count: 5 + // Field count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xEF0; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xEFC; // QAngle - pub const m_vOriginalMins: usize = 0xF08; // Vector - pub const m_vOriginalMaxs: usize = 0xF14; // Vector - pub const m_flRespawnDuration: usize = 0xF20; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle + pub const m_vOriginalMins: usize = 0xC00; // Vector + pub const m_vOriginalMaxs: usize = 0xC0C; // Vector + pub const m_flRespawnDuration: usize = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy - // Fields count: 0 + // Field count: 0 pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 pub mod CPhysBallSocket { - pub const m_flJointFriction: usize = 0x820; // float32 - pub const m_bEnableSwingLimit: usize = 0x824; // bool - pub const m_flSwingLimit: usize = 0x828; // float32 - pub const m_bEnableTwistLimit: usize = 0x82C; // bool - pub const m_flMinTwistAngle: usize = 0x830; // float32 - pub const m_flMaxTwistAngle: usize = 0x834; // float32 + pub const m_flJointFriction: usize = 0x538; // float32 + pub const m_bEnableSwingLimit: usize = 0x53C; // bool + pub const m_flSwingLimit: usize = 0x540; // float32 + pub const m_bEnableTwistLimit: usize = 0x544; // bool + pub const m_flMinTwistAngle: usize = 0x548; // float32 + pub const m_flMaxTwistAngle: usize = 0x54C; // float32 } // Parent: CCSGameModeRules - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) @@ -2636,28 +2650,28 @@ pub mod cs2_dumper { pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString } // Parent: CItemAssaultSuit - // Fields count: 0 + // Field count: 0 pub mod CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_bDisabled: usize = 0x4C0; // bool } // Parent: CSoundOpvarSetPointBase - // Fields count: 8 + // Field count: 8 pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x840; // Vector - pub const m_vMaxs: usize = 0x84C; // Vector - pub const m_vDistanceMins: usize = 0x858; // Vector - pub const m_vDistanceMaxs: usize = 0x864; // Vector - pub const m_flWindMin: usize = 0x870; // float32 - pub const m_flWindMax: usize = 0x874; // float32 - pub const m_flWindMapMin: usize = 0x878; // float32 - pub const m_flWindMapMax: usize = 0x87C; // float32 + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector + pub const m_vDistanceMins: usize = 0x570; // Vector + pub const m_vDistanceMaxs: usize = 0x57C; // Vector + pub const m_flWindMin: usize = 0x588; // float32 + pub const m_flWindMax: usize = 0x58C; // float32 + pub const m_flWindMapMin: usize = 0x590; // float32 + pub const m_flWindMapMax: usize = 0x594; // float32 } // Parent: CRagdollProp - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) @@ -2665,65 +2679,65 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xD90; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xD94; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xD98; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xDA4; // Vector - pub const m_bShouldDetach: usize = 0xDB0; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC0; // bool + pub const m_boneIndexAttached: usize = 0xA88; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector + pub const m_bShouldDetach: usize = 0xAA8; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool } // Parent: CItem - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0xCC8; // CHandle - pub const m_KillingPlayer: usize = 0xCCC; // CHandle + pub const m_OwningPlayer: usize = 0x9C0; // CHandle + pub const m_KillingPlayer: usize = 0x9C4; // CHandle } // Parent: CItem - // Fields count: 32 + // Field count: 32 pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0xCD0; // bool - pub const m_bHasPickupRadius: usize = 0xCD1; // bool - pub const m_flPickupRadiusSqr: usize = 0xCD4; // float32 - pub const m_flTriggerRadiusSqr: usize = 0xCD8; // float32 - pub const m_flLastPickupCheck: usize = 0xCDC; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0xCE0; // bool - pub const m_bPlayerInTriggerRadius: usize = 0xCE1; // bool - pub const m_hSpawnParticleEffect: usize = 0xCE8; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0xCF0; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0xCF8; // bool - pub const m_pSpawnScriptFunction: usize = 0xD00; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xD08; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xD10; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xD18; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xD20; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xD28; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xD30; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xD38; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xD40; // CHandle - pub const m_OnPickup: usize = 0xD48; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xD70; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xD98; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xDC0; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xDE8; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xE10; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xE18; // float32 - pub const m_flTriggerRadius: usize = 0xE1C; // float32 - pub const m_pTriggerSoundEffect: usize = 0xE20; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xE28; // bool - pub const m_glowColor: usize = 0xE29; // Color - pub const m_bUseable: usize = 0xE2D; // bool - pub const m_hTriggerHelper: usize = 0xE30; // CHandle + pub const m_bHasTriggerRadius: usize = 0x9C8; // bool + pub const m_bHasPickupRadius: usize = 0x9C9; // bool + pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 + pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 + pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool + pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool + pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool + pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xA38; // CHandle + pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xB10; // float32 + pub const m_flTriggerRadius: usize = 0xB14; // float32 + pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool + pub const m_glowColor: usize = 0xB21; // Color + pub const m_bUseable: usize = 0xB25; // bool + pub const m_hTriggerHelper: usize = 0xB28; // CHandle } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 pub mod CLightSpotEntity { } // Parent: CPlayer_WaterServices - // Fields count: 6 + // Field count: 6 pub mod CCSPlayer_WaterServices { pub const m_NextDrownDamageTime: usize = 0x40; // float32 pub const m_nDrownDmgRate: usize = 0x44; // int32 @@ -2733,34 +2747,34 @@ pub mod cs2_dumper { pub const m_flSwimSoundTime: usize = 0x5C; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x7A4; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x7A8; // CHandle + pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4C4; // CHandle } // Parent: CBasePropDoor - // Fields count: 17 + // Field count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0x1110; // Vector - pub const m_flDistance: usize = 0x111C; // float32 - pub const m_eSpawnPosition: usize = 0x1120; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0x1124; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0x1128; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0x112C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0x1130; // QAngle - pub const m_angRotationClosed: usize = 0x113C; // QAngle - pub const m_angRotationOpenForward: usize = 0x1148; // QAngle - pub const m_angRotationOpenBack: usize = 0x1154; // QAngle - pub const m_angGoal: usize = 0x1160; // QAngle - pub const m_vecForwardBoundsMin: usize = 0x116C; // Vector - pub const m_vecForwardBoundsMax: usize = 0x1178; // Vector - pub const m_vecBackBoundsMin: usize = 0x1184; // Vector - pub const m_vecBackBoundsMax: usize = 0x1190; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x119C; // bool - pub const m_hEntityBlocker: usize = 0x11A0; // CHandle + pub const m_vecAxis: usize = 0xE10; // Vector + pub const m_flDistance: usize = 0xE1C; // float32 + pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xE2C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle + pub const m_angRotationClosed: usize = 0xE3C; // QAngle + pub const m_angRotationOpenForward: usize = 0xE48; // QAngle + pub const m_angRotationOpenBack: usize = 0xE54; // QAngle + pub const m_angGoal: usize = 0xE60; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector + pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector + pub const m_vecBackBoundsMin: usize = 0xE84; // Vector + pub const m_vecBackBoundsMax: usize = 0xE90; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool + pub const m_hEntityBlocker: usize = 0xEA0; // CHandle } // Parent: CBaseModelEntity - // Fields count: 21 + // Field count: 21 // // Metadata: // MNetworkIncludeByUserGroup @@ -2787,30 +2801,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0xA00; // uint16 - pub const m_iNextLinkName: usize = 0xA08; // CUtlSymbolLarge - pub const m_Slack: usize = 0xA10; // int16 - pub const m_Width: usize = 0xA14; // float32 - pub const m_TextureScale: usize = 0xA18; // float32 - pub const m_nSegments: usize = 0xA1C; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0xA1D; // bool - pub const m_strRopeMaterialModel: usize = 0xA20; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0xA28; // CStrongHandle - pub const m_Subdiv: usize = 0xA30; // uint8 - pub const m_nChangeCount: usize = 0xA31; // uint8 - pub const m_RopeLength: usize = 0xA32; // int16 - pub const m_fLockedPoints: usize = 0xA34; // uint8 - pub const m_bCreatedFromMapFile: usize = 0xA35; // bool - pub const m_flScrollSpeed: usize = 0xA38; // float32 - pub const m_bStartPointValid: usize = 0xA3C; // bool - pub const m_bEndPointValid: usize = 0xA3D; // bool - pub const m_hStartPoint: usize = 0xA40; // CHandle - pub const m_hEndPoint: usize = 0xA44; // CHandle - pub const m_iStartAttachment: usize = 0xA48; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0xA49; // AttachmentHandle_t + pub const m_RopeFlags: usize = 0x718; // uint16 + pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge + pub const m_Slack: usize = 0x728; // int16 + pub const m_Width: usize = 0x72C; // float32 + pub const m_TextureScale: usize = 0x730; // float32 + pub const m_nSegments: usize = 0x734; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool + pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle + pub const m_Subdiv: usize = 0x748; // uint8 + pub const m_nChangeCount: usize = 0x749; // uint8 + pub const m_RopeLength: usize = 0x74A; // int16 + pub const m_fLockedPoints: usize = 0x74C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x74D; // bool + pub const m_flScrollSpeed: usize = 0x750; // float32 + pub const m_bStartPointValid: usize = 0x754; // bool + pub const m_bEndPointValid: usize = 0x755; // bool + pub const m_hStartPoint: usize = 0x758; // CHandle + pub const m_hEndPoint: usize = 0x75C; // CHandle + pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Fields count: 52 + // Field count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2864,82 +2878,82 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod CBarnLight { - pub const m_bEnabled: usize = 0x9F8; // bool - pub const m_nColorMode: usize = 0x9FC; // int32 - pub const m_Color: usize = 0xA00; // Color - pub const m_flColorTemperature: usize = 0xA04; // float32 - pub const m_flBrightness: usize = 0xA08; // float32 - pub const m_flBrightnessScale: usize = 0xA0C; // float32 - pub const m_nDirectLight: usize = 0xA10; // int32 - pub const m_nBakedShadowIndex: usize = 0xA14; // int32 - pub const m_nLuminaireShape: usize = 0xA18; // int32 - pub const m_flLuminaireSize: usize = 0xA1C; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xA20; // float32 - pub const m_LightStyleString: usize = 0xA28; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xA30; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xA38; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xA50; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xA68; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xA80; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xB40; // CStrongHandle - pub const m_flShape: usize = 0xB48; // float32 - pub const m_flSoftX: usize = 0xB4C; // float32 - pub const m_flSoftY: usize = 0xB50; // float32 - pub const m_flSkirt: usize = 0xB54; // float32 - pub const m_flSkirtNear: usize = 0xB58; // float32 - pub const m_vSizeParams: usize = 0xB5C; // Vector - pub const m_flRange: usize = 0xB68; // float32 - pub const m_vShear: usize = 0xB6C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xB78; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xB7C; // Vector - pub const m_nCastShadows: usize = 0xB88; // int32 - pub const m_nShadowMapSize: usize = 0xB8C; // int32 - pub const m_nShadowPriority: usize = 0xB90; // int32 - pub const m_bContactShadow: usize = 0xB94; // bool - pub const m_nBounceLight: usize = 0xB98; // int32 - pub const m_flBounceScale: usize = 0xB9C; // float32 - pub const m_flMinRoughness: usize = 0xBA0; // float32 - pub const m_vAlternateColor: usize = 0xBA4; // Vector - pub const m_fAlternateColorBrightness: usize = 0xBB0; // float32 - pub const m_nFog: usize = 0xBB4; // int32 - pub const m_flFogStrength: usize = 0xBB8; // float32 - pub const m_nFogShadows: usize = 0xBBC; // int32 - pub const m_flFogScale: usize = 0xBC0; // float32 - pub const m_flFadeSizeStart: usize = 0xBC4; // float32 - pub const m_flFadeSizeEnd: usize = 0xBC8; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xBCC; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xBD0; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xBD4; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xBD8; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xBE4; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xBF0; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xBFC; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xC08; // Vector - pub const m_bPvsModifyEntity: usize = 0xC14; // bool + pub const m_bEnabled: usize = 0x710; // bool + pub const m_nColorMode: usize = 0x714; // int32 + pub const m_Color: usize = 0x718; // Color + pub const m_flColorTemperature: usize = 0x71C; // float32 + pub const m_flBrightness: usize = 0x720; // float32 + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_nDirectLight: usize = 0x728; // int32 + pub const m_nBakedShadowIndex: usize = 0x72C; // int32 + pub const m_nLuminaireShape: usize = 0x730; // int32 + pub const m_flLuminaireSize: usize = 0x734; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 + pub const m_LightStyleString: usize = 0x740; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x858; // CStrongHandle + pub const m_flShape: usize = 0x860; // float32 + pub const m_flSoftX: usize = 0x864; // float32 + pub const m_flSoftY: usize = 0x868; // float32 + pub const m_flSkirt: usize = 0x86C; // float32 + pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_vSizeParams: usize = 0x874; // Vector + pub const m_flRange: usize = 0x880; // float32 + pub const m_vShear: usize = 0x884; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector + pub const m_nCastShadows: usize = 0x8A0; // int32 + pub const m_nShadowMapSize: usize = 0x8A4; // int32 + pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_bContactShadow: usize = 0x8AC; // bool + pub const m_nBounceLight: usize = 0x8B0; // int32 + pub const m_flBounceScale: usize = 0x8B4; // float32 + pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_vAlternateColor: usize = 0x8BC; // Vector + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 + pub const m_nFog: usize = 0x8CC; // int32 + pub const m_flFogStrength: usize = 0x8D0; // float32 + pub const m_nFogShadows: usize = 0x8D4; // int32 + pub const m_flFogScale: usize = 0x8D8; // float32 + pub const m_flFadeSizeStart: usize = 0x8DC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector + pub const m_bPvsModifyEntity: usize = 0x92C; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 pub mod CInfoDeathmatchSpawn { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x7A4; // float32 - pub const m_angViewPunch: usize = 0x7A8; // QAngle + pub const m_flRadius: usize = 0x4C0; // float32 + pub const m_angViewPunch: usize = 0x4C4; // QAngle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CDEagle { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 pub mod CPathCorner { - pub const m_flWait: usize = 0x7A4; // float32 - pub const m_flRadius: usize = 0x7A8; // float32 - pub const m_OnPass: usize = 0x7B0; // CEntityIOOutput + pub const m_flWait: usize = 0x4C0; // float32 + pub const m_flRadius: usize = 0x4C4; // float32 + pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) @@ -2962,7 +2976,7 @@ pub mod cs2_dumper { pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager - // Fields count: 1 + // Field count: 1 // // Metadata: // MNetworkIncludeByName @@ -2974,66 +2988,66 @@ pub mod cs2_dumper { pub const m_Item: usize = 0x50; // CEconItemView } // Parent: CHostage - // Fields count: 0 + // Field count: 0 pub mod CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 pub mod CMultiSource { - pub const m_rgEntities: usize = 0x7A4; // CHandle[32] - pub const m_rgTriggered: usize = 0x824; // int32[32] - pub const m_OnTrigger: usize = 0x8A8; // CEntityIOOutput - pub const m_iTotal: usize = 0x8D0; // int32 - pub const m_globalstate: usize = 0x8D8; // CUtlSymbolLarge + pub const m_rgEntities: usize = 0x4C0; // CHandle[32] + pub const m_rgTriggered: usize = 0x540; // int32[32] + pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput + pub const m_iTotal: usize = 0x5E8; // int32 + pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 2 + // Field count: 2 pub mod CLogicNavigation { - pub const m_isOn: usize = 0x7B0; // bool - pub const m_navProperty: usize = 0x7B4; // navproperties_t + pub const m_isOn: usize = 0x4C8; // bool + pub const m_navProperty: usize = 0x4CC; // navproperties_t } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x7A4; // Vector - pub const m_vecEntityMaxs: usize = 0x7B0; // Vector - pub const m_hCurrentInstance: usize = 0x7BC; // CHandle - pub const m_hCurrentBlocker: usize = 0x7C0; // CHandle - pub const m_vecBlockerOrigin: usize = 0x7C4; // Vector - pub const m_angPostSpawnDirection: usize = 0x7D0; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x7DC; // float32 - pub const m_flPostSpawnSpeed: usize = 0x7E0; // float32 - pub const m_bPostSpawnUseAngles: usize = 0x7E4; // bool - pub const m_iszTemplate: usize = 0x7E8; // CUtlSymbolLarge - pub const m_pOutputOnSpawned: usize = 0x7F0; // CEntityIOOutput - pub const m_pOutputOnFailedSpawn: usize = 0x818; // CEntityIOOutput + pub const m_vecEntityMins: usize = 0x4C0; // Vector + pub const m_vecEntityMaxs: usize = 0x4CC; // Vector + pub const m_hCurrentInstance: usize = 0x4D8; // CHandle + pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle + pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector + pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 + pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x500; // bool + pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CPointEntity { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 pub mod CLogicEventListener { - pub const m_strEventName: usize = 0x7B8; // CUtlString - pub const m_bIsEnabled: usize = 0x7C0; // bool - pub const m_nTeam: usize = 0x7C4; // int32 - pub const m_OnEventFired: usize = 0x7C8; // CEntityIOOutput + pub const m_strEventName: usize = 0x4D0; // CUtlString + pub const m_bIsEnabled: usize = 0x4D8; // bool + pub const m_nTeam: usize = 0x4DC; // int32 + pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput } // Parent: CBaseFilter - // Fields count: 4 + // Field count: 4 pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x7F8; // filter_t - pub const m_iFilterName: usize = 0x800; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x850; // CHandle[10] - pub const m_nFilterCount: usize = 0x878; // int32 + pub const m_nFilterType: usize = 0x518; // filter_t + pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x570; // CHandle[10] + pub const m_nFilterCount: usize = 0x598; // int32 } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_UseServices { } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -3046,25 +3060,25 @@ pub mod cs2_dumper { pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x7A4; // int32 + pub const m_nDensity: usize = 0x4C0; // int32 } // Parent: CPropDoorRotating - // Fields count: 4 + // Field count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0x11A4; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0x11A5; // bool - pub const m_currentDamageState: usize = 0x11A8; // int32 - pub const m_damageStates: usize = 0x11B0; // CUtlVector + pub const m_bBreakable: usize = 0xEA8; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool + pub const m_currentDamageState: usize = 0xEAC; // int32 + pub const m_damageStates: usize = 0xEB0; // CUtlVector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3072,21 +3086,21 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x7B4; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x7B8; // int32 + pub const m_nFlameModelIndex: usize = 0x4D0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CBumpMine { } // Parent: CBaseModelEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // MNetworkIncludeByUserGroup @@ -3102,16 +3116,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x9F8; // uint32 - pub const m_nVerticalSize: usize = 0x9FC; // uint32 - pub const m_nMinDist: usize = 0xA00; // uint32 - pub const m_nMaxDist: usize = 0xA04; // uint32 - pub const m_nOuterMaxDist: usize = 0xA08; // uint32 - pub const m_flGlowProxySize: usize = 0xA0C; // float32 - pub const m_flHDRColorScale: usize = 0xA10; // float32 + pub const m_nHorizontalSize: usize = 0x710; // uint32 + pub const m_nVerticalSize: usize = 0x714; // uint32 + pub const m_nMinDist: usize = 0x718; // uint32 + pub const m_nMaxDist: usize = 0x71C; // uint32 + pub const m_nOuterMaxDist: usize = 0x720; // uint32 + pub const m_flGlowProxySize: usize = 0x724; // float32 + pub const m_flHDRColorScale: usize = 0x728; // float32 } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) @@ -3143,7 +3157,7 @@ pub mod cs2_dumper { pub const m_iEnemiesFlashed: usize = 0x60; // int32 } // Parent: CDynamicProp - // Fields count: 37 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -3159,102 +3173,102 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xE94; // float32 - pub const m_hDoorList: usize = 0xE98; // CUtlVector> - pub const m_nHardwareType: usize = 0xEB0; // int32 - pub const m_bNeedsHardware: usize = 0xEB4; // bool - pub const m_eDoorState: usize = 0xEB8; // DoorState_t - pub const m_bLocked: usize = 0xEBC; // bool - pub const m_closedPosition: usize = 0xEC0; // Vector - pub const m_closedAngles: usize = 0xECC; // QAngle - pub const m_hBlocker: usize = 0xED8; // CHandle - pub const m_bFirstBlocked: usize = 0xEDC; // bool - pub const m_ls: usize = 0xEE0; // locksound_t - pub const m_bForceClosed: usize = 0xF00; // bool - pub const m_vecLatchWorldPosition: usize = 0xF04; // Vector - pub const m_hActivator: usize = 0xF10; // CHandle - pub const m_SoundMoving: usize = 0xF20; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xF28; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xF30; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xF38; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xF40; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xF48; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xF50; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xF58; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xF60; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xF68; // int32 - pub const m_nPhysicsMaterial: usize = 0xF6C; // CUtlStringToken - pub const m_SlaveName: usize = 0xF70; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xF78; // CHandle - pub const m_OnBlockedClosing: usize = 0xF80; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xFA8; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xFD0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xFF8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x1020; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x1048; // CEntityIOOutput - pub const m_OnClose: usize = 0x1070; // CEntityIOOutput - pub const m_OnOpen: usize = 0x1098; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x10C0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0x10E8; // CEntityIOOutput + pub const m_flAutoReturnDelay: usize = 0xB90; // float32 + pub const m_hDoorList: usize = 0xB98; // CUtlVector> + pub const m_nHardwareType: usize = 0xBB0; // int32 + pub const m_bNeedsHardware: usize = 0xBB4; // bool + pub const m_eDoorState: usize = 0xBB8; // DoorState_t + pub const m_bLocked: usize = 0xBBC; // bool + pub const m_closedPosition: usize = 0xBC0; // Vector + pub const m_closedAngles: usize = 0xBCC; // QAngle + pub const m_hBlocker: usize = 0xBD8; // CHandle + pub const m_bFirstBlocked: usize = 0xBDC; // bool + pub const m_ls: usize = 0xBE0; // locksound_t + pub const m_bForceClosed: usize = 0xC00; // bool + pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector + pub const m_hActivator: usize = 0xC10; // CHandle + pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xC68; // int32 + pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken + pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC78; // CHandle + pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput + pub const m_OnClose: usize = 0xD70; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x7A4; // int8 - pub const m_iMaxRagdollCount: usize = 0x7A8; // int32 - pub const m_bSaveImportant: usize = 0x7AC; // bool + pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 + pub const m_bSaveImportant: usize = 0x4C8; // bool } // Parent: CBaseTrigger - // Fields count: 12 + // Field count: 12 pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0xBC4; // Vector - pub const m_vFanEnd: usize = 0xBD0; // Vector - pub const m_vNoise: usize = 0xBDC; // Vector - pub const m_flForce: usize = 0xBE8; // float32 - pub const m_flRopeForceScale: usize = 0xBEC; // float32 - pub const m_flPlayerForce: usize = 0xBF0; // float32 - pub const m_flRampTime: usize = 0xBF4; // float32 - pub const m_bFalloff: usize = 0xBF8; // bool - pub const m_bPushPlayer: usize = 0xBF9; // bool - pub const m_bRampDown: usize = 0xBFA; // bool - pub const m_bAddNoise: usize = 0xBFB; // bool - pub const m_RampTimer: usize = 0xC00; // CountdownTimer + pub const m_vFanOrigin: usize = 0x8E0; // Vector + pub const m_vFanEnd: usize = 0x8EC; // Vector + pub const m_vNoise: usize = 0x8F8; // Vector + pub const m_flForce: usize = 0x904; // float32 + pub const m_flRopeForceScale: usize = 0x908; // float32 + pub const m_flPlayerForce: usize = 0x90C; // float32 + pub const m_flRampTime: usize = 0x910; // float32 + pub const m_bFalloff: usize = 0x914; // bool + pub const m_bPushPlayer: usize = 0x915; // bool + pub const m_bRampDown: usize = 0x916; // bool + pub const m_bAddNoise: usize = 0x917; // bool + pub const m_RampTimer: usize = 0x918; // CountdownTimer } // Parent: CMolotovGrenade - // Fields count: 0 + // Field count: 0 pub mod CIncendiaryGrenade { } // Parent: CPathCorner - // Fields count: 0 + // Field count: 0 pub mod CPathCornerCrash { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { - pub const m_Handle: usize = 0x7A4; // CHandle - pub const m_bSendHandle: usize = 0x7A8; // bool + pub const m_Handle: usize = 0x4C0; // CHandle + pub const m_bSendHandle: usize = 0x4C4; // bool } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x7C8; // int32 - pub const m_nOpvarIndex: usize = 0x7CC; // int32 - pub const m_flOpvarValue: usize = 0x7D0; // float32 - pub const m_OpvarValueString: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bSetOnSpawn: usize = 0x7E0; // bool + pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x4E0; // int32 + pub const m_nOpvarIndex: usize = 0x4E4; // int32 + pub const m_flOpvarValue: usize = 0x4E8; // float32 + pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x4F8; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) @@ -3264,29 +3278,29 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x32; // uint16 } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x7A4; // bool + pub const m_bCreateFlightSpace: usize = 0x4C0; // bool } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_iszAchievementEventID: usize = 0x7A8; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x7B0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 pub mod CPathSimple { - pub const m_pathString: usize = 0x7F8; // CUtlString + pub const m_pathString: usize = 0x510; // CUtlString } // Parent: CBtNode - // Fields count: 1 + // Field count: 1 pub mod CBtActionParachutePositioning { pub const m_ActionTimer: usize = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) @@ -3304,23 +3318,23 @@ pub mod cs2_dumper { pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle } // Parent: CEntityComponent - // Fields count: 0 + // Field count: 0 pub mod CTouchExpansionComponent { } // Parent: CBaseAnimGraph - // Fields count: 8 + // Field count: 8 pub mod CItem { - pub const m_OnPlayerTouch: usize = 0xBF8; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xC20; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0xC48; // bool - pub const m_OnCacheInteraction: usize = 0xC50; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0xC78; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0xCA0; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xCAC; // QAngle - pub const m_bPhysStartAsleep: usize = 0xCB8; // bool + pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x940; // bool + pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector + pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle + pub const m_bPhysStartAsleep: usize = 0x9B0; // bool } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3328,23 +3342,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x9F8; // bool - pub const m_DialogXMLName: usize = 0xA00; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xA08; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xA10; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0xA18; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0xA40; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0xA68; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0xA90; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0xAB8; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0xAE0; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0xB08; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0xB30; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0xB58; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0xB80; // CEntityIOOutput + pub const m_bEnabled: usize = 0x710; // bool + pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) @@ -3357,18 +3371,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x9F8; // CStrongHandle - pub const m_flWidth: usize = 0xA00; // float32 - pub const m_flHeight: usize = 0xA04; // float32 - pub const m_flDepth: usize = 0xA08; // float32 - pub const m_nRenderOrder: usize = 0xA0C; // uint32 - pub const m_bProjectOnWorld: usize = 0xA10; // bool - pub const m_bProjectOnCharacters: usize = 0xA11; // bool - pub const m_bProjectOnWater: usize = 0xA12; // bool - pub const m_flDepthSortBias: usize = 0xA14; // float32 + pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle + pub const m_flWidth: usize = 0x718; // float32 + pub const m_flHeight: usize = 0x71C; // float32 + pub const m_flDepth: usize = 0x720; // float32 + pub const m_nRenderOrder: usize = 0x724; // uint32 + pub const m_bProjectOnWorld: usize = 0x728; // bool + pub const m_bProjectOnCharacters: usize = 0x729; // bool + pub const m_bProjectOnWater: usize = 0x72A; // bool + pub const m_flDepthSortBias: usize = 0x72C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3376,26 +3390,26 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance - // Fields count: 0 + // Field count: 0 pub mod CBodyComponentBaseModelEntity { } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x7A8; // CEntityIOOutput - pub const m_OnDemoMapSpawn: usize = 0x7D0; // CEntityIOOutput - pub const m_OnNewGame: usize = 0x7F8; // CEntityIOOutput - pub const m_OnLoadGame: usize = 0x820; // CEntityIOOutput - pub const m_OnMapTransition: usize = 0x848; // CEntityIOOutput - pub const m_OnBackgroundMap: usize = 0x870; // CEntityIOOutput - pub const m_OnMultiNewMap: usize = 0x898; // CEntityIOOutput - pub const m_OnMultiNewRound: usize = 0x8C0; // CEntityIOOutput - pub const m_OnVREnabled: usize = 0x8E8; // CEntityIOOutput - pub const m_OnVRNotEnabled: usize = 0x910; // CEntityIOOutput - pub const m_globalstate: usize = 0x938; // CUtlSymbolLarge + pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput + pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -3404,69 +3418,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_hSource: usize = 0x7A8; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x810; // Vector - pub const m_iszStackName: usize = 0x820; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x828; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x830; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x838; // int32 - pub const m_bUseAutoCompare: usize = 0x83C; // bool + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hSource: usize = 0x4C4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x528; // Vector + pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x550; // int32 + pub const m_bUseAutoCompare: usize = 0x554; // bool } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 pub mod CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB - // Fields count: 0 + // Field count: 0 pub mod CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_UseServices { } // Parent: CFuncPlatRot - // Fields count: 9 + // Field count: 9 pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0xAC0; // CPathTrack* - pub const m_trackBottom: usize = 0xAC8; // CPathTrack* - pub const m_train: usize = 0xAD0; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0xAD8; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0xAE0; // CUtlSymbolLarge - pub const m_trainName: usize = 0xAE8; // CUtlSymbolLarge - pub const m_code: usize = 0xAF0; // TRAIN_CODE - pub const m_targetState: usize = 0xAF4; // int32 - pub const m_use: usize = 0xAF8; // int32 + pub const m_trackTop: usize = 0x7D8; // CPathTrack* + pub const m_trackBottom: usize = 0x7E0; // CPathTrack* + pub const m_train: usize = 0x7E8; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_trainName: usize = 0x800; // CUtlSymbolLarge + pub const m_code: usize = 0x808; // TRAIN_CODE + pub const m_targetState: usize = 0x80C; // int32 + pub const m_use: usize = 0x810; // int32 } // Parent: CRuleBrushEntity - // Fields count: 4 + // Field count: 4 pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0xA00; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0xA28; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0xA50; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0xA78; // CEntityOutputTemplate + pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate } // Parent: CRuleEntity - // Fields count: 1 + // Field count: 1 pub mod CRulePointEntity { - pub const m_Score: usize = 0xA00; // int32 + pub const m_Score: usize = 0x718; // int32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 pub mod CMessageEntity { - pub const m_radius: usize = 0x7A4; // int32 - pub const m_messageText: usize = 0x7A8; // CUtlSymbolLarge - pub const m_drawText: usize = 0x7B0; // bool - pub const m_bDeveloperOnly: usize = 0x7B1; // bool - pub const m_bEnabled: usize = 0x7B2; // bool + pub const m_radius: usize = 0x4C0; // int32 + pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4D0; // bool + pub const m_bDeveloperOnly: usize = 0x4D1; // bool + pub const m_bEnabled: usize = 0x4D2; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CSmokeGrenade { } // Parent: CBaseAnimGraph - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkIncludeByName @@ -3489,20 +3503,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0xBF8; // Vector - pub const m_nViewModelIndex: usize = 0xC04; // uint32 - pub const m_nAnimationParity: usize = 0xC08; // uint32 - pub const m_flAnimationStartTime: usize = 0xC0C; // float32 - pub const m_hWeapon: usize = 0xC10; // CHandle - pub const m_sVMName: usize = 0xC18; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xC20; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0xC28; // HSequence - pub const m_oldLayer: usize = 0xC2C; // int32 - pub const m_oldLayerStartTime: usize = 0xC30; // float32 - pub const m_hControlPanel: usize = 0xC34; // CHandle + pub const m_vecLastFacing: usize = 0x8F0; // Vector + pub const m_nViewModelIndex: usize = 0x8FC; // uint32 + pub const m_nAnimationParity: usize = 0x900; // uint32 + pub const m_flAnimationStartTime: usize = 0x904; // float32 + pub const m_hWeapon: usize = 0x908; // CHandle + pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x920; // HSequence + pub const m_oldLayer: usize = 0x924; // int32 + pub const m_oldLayerStartTime: usize = 0x928; // float32 + pub const m_hControlPanel: usize = 0x92C; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) @@ -3511,15 +3525,15 @@ pub mod cs2_dumper { pub const m_hPlayerPing: usize = 0x54; // CHandle } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_FlashlightServices { } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CServerOnlyModelEntity { } // Parent: CBtNode - // Fields count: 4 + // Field count: 4 pub mod CBtActionCombatPositioning { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szIsAttackingKey: usize = 0x80; // CUtlString @@ -3527,7 +3541,7 @@ pub mod cs2_dumper { pub const m_bCrouching: usize = 0xA0; // bool } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) @@ -3535,68 +3549,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { - pub const m_flScale: usize = 0x7A4; // float32 - pub const m_flStartScale: usize = 0x7A8; // float32 - pub const m_flScaleTime: usize = 0x7AC; // float32 - pub const m_nFlags: usize = 0x7B0; // uint32 + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flStartScale: usize = 0x4C4; // float32 + pub const m_flScaleTime: usize = 0x4C8; // float32 + pub const m_nFlags: usize = 0x4CC; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponMAC10 { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponGlock { } // Parent: CBaseViewModel - // Fields count: 0 + // Field count: 0 pub mod CPredictedViewModel { } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0xBC8; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0xBF0; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 18 + // Field count: 18 pub mod CEnvMicrophone { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_hMeasureTarget: usize = 0x7A8; // CHandle - pub const m_nSoundType: usize = 0x7AC; // SoundTypes_t - pub const m_nSoundFlags: usize = 0x7AE; // SoundFlags_t - pub const m_flSensitivity: usize = 0x7B0; // float32 - pub const m_flSmoothFactor: usize = 0x7B4; // float32 - pub const m_flMaxRange: usize = 0x7B8; // float32 - pub const m_iszSpeakerName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_hSpeaker: usize = 0x7C8; // CHandle - pub const m_bAvoidFeedback: usize = 0x7CC; // bool - pub const m_iSpeakerDSPPreset: usize = 0x7D0; // int32 - pub const m_iszListenFilter: usize = 0x7D8; // CUtlSymbolLarge - pub const m_hListenFilter: usize = 0x7E0; // CHandle - pub const m_SoundLevel: usize = 0x7E8; // CEntityOutputTemplate - pub const m_OnRoutedSound: usize = 0x810; // CEntityIOOutput - pub const m_OnHeardSound: usize = 0x838; // CEntityIOOutput - pub const m_szLastSound: usize = 0x860; // char[256] - pub const m_iLastRoutedFrame: usize = 0x960; // int32 + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hMeasureTarget: usize = 0x4C4; // CHandle + pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t + pub const m_flSensitivity: usize = 0x4CC; // float32 + pub const m_flSmoothFactor: usize = 0x4D0; // float32 + pub const m_flMaxRange: usize = 0x4D4; // float32 + pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x4E0; // CHandle + pub const m_bAvoidFeedback: usize = 0x4E4; // bool + pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 + pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x4F8; // CHandle + pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput + pub const m_szLastSound: usize = 0x578; // char[256] + pub const m_iLastRoutedFrame: usize = 0x678; // int32 } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x7A8; // CEntityIOOutput - pub const m_OnSpawnGroupLoadFinished: usize = 0x7D0; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadStarted: usize = 0x7F8; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadFinished: usize = 0x820; // CEntityIOOutput - pub const m_iszSpawnGroupName: usize = 0x848; // CUtlSymbolLarge - pub const m_iszSpawnGroupFilterName: usize = 0x850; // CUtlSymbolLarge - pub const m_iszLandmarkName: usize = 0x858; // CUtlSymbolLarge - pub const m_sFixedSpawnGroupName: usize = 0x860; // CUtlString - pub const m_flTimeoutInterval: usize = 0x868; // float32 - pub const m_bStreamingStarted: usize = 0x86C; // bool - pub const m_bUnloadingStarted: usize = 0x86D; // bool + pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString + pub const m_flTimeoutInterval: usize = 0x580; // float32 + pub const m_bStreamingStarted: usize = 0x584; // bool + pub const m_bUnloadingStarted: usize = 0x585; // bool } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -3616,33 +3630,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x7B0; // uint64 - pub const m_nTickBase: usize = 0x7B8; // uint32 - pub const m_hPawn: usize = 0x7E8; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x7EC; // bool - pub const m_nSplitScreenSlot: usize = 0x7F0; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x7F4; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x7F8; // CUtlVector> - pub const m_bIsHLTV: usize = 0x810; // bool - pub const m_iConnected: usize = 0x814; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x818; // char[128] - pub const m_szNetworkIDString: usize = 0x898; // CUtlString - pub const m_fLerpTime: usize = 0x8A0; // float32 - pub const m_bLagCompensation: usize = 0x8A4; // bool - pub const m_bPredict: usize = 0x8A5; // bool - pub const m_bAutoKickDisabled: usize = 0x8A6; // bool - pub const m_bIsLowViolence: usize = 0x8A7; // bool - pub const m_bGamePaused: usize = 0x8A8; // bool - pub const m_iIgnoreGlobalChat: usize = 0x9D0; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x9D4; // float32 - pub const m_flLastEntitySteadyState: usize = 0x9D8; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x9DC; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x9E0; // bool - pub const m_steamID: usize = 0x9F0; // uint64 - pub const m_iDesiredFOV: usize = 0x9F8; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 + pub const m_nTickBase: usize = 0x4D0; // uint32 + pub const m_hPawn: usize = 0x500; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x504; // bool + pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x50C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> + pub const m_bIsHLTV: usize = 0x528; // bool + pub const m_iConnected: usize = 0x52C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x530; // char[128] + pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString + pub const m_fLerpTime: usize = 0x5B8; // float32 + pub const m_bLagCompensation: usize = 0x5BC; // bool + pub const m_bPredict: usize = 0x5BD; // bool + pub const m_bAutoKickDisabled: usize = 0x5BE; // bool + pub const m_bIsLowViolence: usize = 0x5BF; // bool + pub const m_bGamePaused: usize = 0x5C0; // bool + pub const m_iIgnoreGlobalChat: usize = 0x700; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x704; // float32 + pub const m_flLastEntitySteadyState: usize = 0x708; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x70C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x710; // bool + pub const m_steamID: usize = 0x720; // uint64 + pub const m_iDesiredFOV: usize = 0x728; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3650,89 +3664,89 @@ pub mod cs2_dumper { pub mod CPointTemplateAPI { } // Parent: CCSWeaponBase - // Fields count: 1 + // Field count: 1 pub mod CKnife { - pub const m_bFirstAttack: usize = 0x11A0; // bool + pub const m_bFirstAttack: usize = 0xE98; // bool } // Parent: CBaseModelEntity - // Fields count: 37 + // Field count: 37 pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x9F8; // CHandle - pub const m_length: usize = 0x9FC; // float32 - pub const m_vPosPrev: usize = 0xA00; // Vector - pub const m_angPrev: usize = 0xA0C; // QAngle - pub const m_controlMins: usize = 0xA18; // Vector - pub const m_controlMaxs: usize = 0xA24; // Vector - pub const m_lastBlockPos: usize = 0xA30; // Vector - pub const m_lastBlockTick: usize = 0xA3C; // int32 - pub const m_flVolume: usize = 0xA40; // float32 - pub const m_flBank: usize = 0xA44; // float32 - pub const m_oldSpeed: usize = 0xA48; // float32 - pub const m_flBlockDamage: usize = 0xA4C; // float32 - pub const m_height: usize = 0xA50; // float32 - pub const m_maxSpeed: usize = 0xA54; // float32 - pub const m_dir: usize = 0xA58; // float32 - pub const m_iszSoundMove: usize = 0xA60; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0xA68; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0xA70; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0xA78; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0xA80; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0xA88; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0xA8C; // float32 - pub const m_flNextMoveSoundTime: usize = 0xA90; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0xA94; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0xA98; // float32 - pub const m_eOrientationType: usize = 0xA9C; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0xAA0; // TrainVelocityType_t - pub const m_OnStart: usize = 0xAB0; // CEntityIOOutput - pub const m_OnNext: usize = 0xAD8; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0xB00; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0xB28; // bool - pub const m_flDesiredSpeed: usize = 0xB2C; // float32 - pub const m_flSpeedChangeTime: usize = 0xB30; // GameTime_t - pub const m_flAccelSpeed: usize = 0xB34; // float32 - pub const m_flDecelSpeed: usize = 0xB38; // float32 - pub const m_bAccelToSpeed: usize = 0xB3C; // bool - pub const m_flNextMPSoundTime: usize = 0xB40; // GameTime_t + pub const m_ppath: usize = 0x710; // CHandle + pub const m_length: usize = 0x714; // float32 + pub const m_vPosPrev: usize = 0x718; // Vector + pub const m_angPrev: usize = 0x724; // QAngle + pub const m_controlMins: usize = 0x730; // Vector + pub const m_controlMaxs: usize = 0x73C; // Vector + pub const m_lastBlockPos: usize = 0x748; // Vector + pub const m_lastBlockTick: usize = 0x754; // int32 + pub const m_flVolume: usize = 0x758; // float32 + pub const m_flBank: usize = 0x75C; // float32 + pub const m_oldSpeed: usize = 0x760; // float32 + pub const m_flBlockDamage: usize = 0x764; // float32 + pub const m_height: usize = 0x768; // float32 + pub const m_maxSpeed: usize = 0x76C; // float32 + pub const m_dir: usize = 0x770; // float32 + pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 + pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 + pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput + pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x840; // bool + pub const m_flDesiredSpeed: usize = 0x844; // float32 + pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t + pub const m_flAccelSpeed: usize = 0x84C; // float32 + pub const m_flDecelSpeed: usize = 0x850; // float32 + pub const m_bAccelToSpeed: usize = 0x854; // bool + pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity - // Fields count: 5 + // Field count: 5 pub mod CFogVolume { - pub const m_fogName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0xA00; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0xA08; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0xA18; // bool - pub const m_bInFogVolumesList: usize = 0xA19; // bool + pub const m_fogName: usize = 0x710; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x730; // bool + pub const m_bInFogVolumesList: usize = 0x731; // bool } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 pub mod CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity - // Fields count: 19 + // Field count: 19 pub mod CFire { - pub const m_hEffect: usize = 0x9F8; // CHandle - pub const m_hOwner: usize = 0x9FC; // CHandle - pub const m_nFireType: usize = 0xA00; // int32 - pub const m_flFuel: usize = 0xA04; // float32 - pub const m_flDamageTime: usize = 0xA08; // GameTime_t - pub const m_lastDamage: usize = 0xA0C; // GameTime_t - pub const m_flFireSize: usize = 0xA10; // float32 - pub const m_flLastNavUpdateTime: usize = 0xA14; // GameTime_t - pub const m_flHeatLevel: usize = 0xA18; // float32 - pub const m_flHeatAbsorb: usize = 0xA1C; // float32 - pub const m_flDamageScale: usize = 0xA20; // float32 - pub const m_flMaxHeat: usize = 0xA24; // float32 - pub const m_flLastHeatLevel: usize = 0xA28; // float32 - pub const m_flAttackTime: usize = 0xA2C; // float32 - pub const m_bEnabled: usize = 0xA30; // bool - pub const m_bStartDisabled: usize = 0xA31; // bool - pub const m_bDidActivate: usize = 0xA32; // bool - pub const m_OnIgnited: usize = 0xA38; // CEntityIOOutput - pub const m_OnExtinguished: usize = 0xA60; // CEntityIOOutput + pub const m_hEffect: usize = 0x710; // CHandle + pub const m_hOwner: usize = 0x714; // CHandle + pub const m_nFireType: usize = 0x718; // int32 + pub const m_flFuel: usize = 0x71C; // float32 + pub const m_flDamageTime: usize = 0x720; // GameTime_t + pub const m_lastDamage: usize = 0x724; // GameTime_t + pub const m_flFireSize: usize = 0x728; // float32 + pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t + pub const m_flHeatLevel: usize = 0x730; // float32 + pub const m_flHeatAbsorb: usize = 0x734; // float32 + pub const m_flDamageScale: usize = 0x738; // float32 + pub const m_flMaxHeat: usize = 0x73C; // float32 + pub const m_flLastHeatLevel: usize = 0x740; // float32 + pub const m_flAttackTime: usize = 0x744; // float32 + pub const m_bEnabled: usize = 0x748; // bool + pub const m_bStartDisabled: usize = 0x749; // bool + pub const m_bDidActivate: usize = 0x74A; // bool + pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3757,80 +3771,80 @@ pub mod cs2_dumper { pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponBizon { } // Parent: CBasePlatTrain - // Fields count: 1 + // Field count: 1 pub mod CFuncPlat { - pub const m_sNoise: usize = 0xAA0; // CUtlSymbolLarge + pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 48 + // Field count: 48 pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x828; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x82C; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x830; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x834; // float32 - pub const m_flLinearFrequencyY: usize = 0x838; // float32 - pub const m_flLinearFrequencyZ: usize = 0x83C; // float32 - pub const m_flLinearDampingRatioX: usize = 0x840; // float32 - pub const m_flLinearDampingRatioY: usize = 0x844; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x848; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x84C; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x850; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x854; // float32 - pub const m_flBreakAfterTimeX: usize = 0x858; // float32 - pub const m_flBreakAfterTimeY: usize = 0x85C; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x860; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x864; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x868; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x86C; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x870; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x874; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x878; // float32 - pub const m_flNotifyForceX: usize = 0x87C; // float32 - pub const m_flNotifyForceY: usize = 0x880; // float32 - pub const m_flNotifyForceZ: usize = 0x884; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x888; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x88C; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x890; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x894; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x898; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x89C; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x8A0; // bool - pub const m_bAxisNotifiedY: usize = 0x8A1; // bool - pub const m_bAxisNotifiedZ: usize = 0x8A2; // bool - pub const m_nAngularMotionX: usize = 0x8A4; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x8A8; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x8AC; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x8B0; // float32 - pub const m_flAngularFrequencyY: usize = 0x8B4; // float32 - pub const m_flAngularFrequencyZ: usize = 0x8B8; // float32 - pub const m_flAngularDampingRatioX: usize = 0x8BC; // float32 - pub const m_flAngularDampingRatioY: usize = 0x8C0; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x8C4; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x8C8; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x8CC; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x8D0; // float32 - pub const m_NotifyForceReachedX: usize = 0x8D8; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x900; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x928; // CEntityIOOutput + pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x54C; // float32 + pub const m_flLinearFrequencyY: usize = 0x550; // float32 + pub const m_flLinearFrequencyZ: usize = 0x554; // float32 + pub const m_flLinearDampingRatioX: usize = 0x558; // float32 + pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x570; // float32 + pub const m_flBreakAfterTimeY: usize = 0x574; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 + pub const m_flNotifyForceX: usize = 0x594; // float32 + pub const m_flNotifyForceY: usize = 0x598; // float32 + pub const m_flNotifyForceZ: usize = 0x59C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x5B8; // bool + pub const m_bAxisNotifiedY: usize = 0x5B9; // bool + pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool + pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 + pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CDecoyGrenade { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponG3SG1 { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // MNetworkIncludeByName @@ -3841,28 +3855,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xA70; // bool - pub const m_pChoreoServices: usize = 0xA78; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0xA80; // bool - pub const m_flMaxSlopeDistance: usize = 0xA84; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xA88; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xA94; // bool - pub const m_vecForce: usize = 0xA98; // Vector - pub const m_nForceBone: usize = 0xAA4; // int32 - pub const m_pRagdollPose: usize = 0xAB8; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0xAC0; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool + pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool + pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool + pub const m_vecForce: usize = 0x7B0; // Vector + pub const m_nForceBone: usize = 0x7BC; // int32 + pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0x7D8; // bool } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 pub mod CPhysTorque { - pub const m_axis: usize = 0x808; // Vector + pub const m_axis: usize = 0x520; // Vector } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CBreachChargeProjectile { } // Parent: CBaseAnimGraph - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) @@ -3870,44 +3884,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { - pub const m_ragdoll: usize = 0xBF8; // ragdoll_t - pub const m_bStartDisabled: usize = 0xC30; // bool - pub const m_ragPos: usize = 0xC38; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0xC50; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0xC68; // CHandle - pub const m_lastUpdateTickCount: usize = 0xC6C; // uint32 - pub const m_allAsleep: usize = 0xC70; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xC71; // bool - pub const m_hDamageEntity: usize = 0xC74; // CHandle - pub const m_hKiller: usize = 0xC78; // CHandle - pub const m_hPhysicsAttacker: usize = 0xC7C; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xC80; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0xC84; // GameTime_t - pub const m_flFadeTime: usize = 0xC88; // float32 - pub const m_vecLastOrigin: usize = 0xC8C; // Vector - pub const m_flAwakeTime: usize = 0xC98; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0xC9C; // GameTime_t - pub const m_strOriginClassName: usize = 0xCA0; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0xCA8; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0xCB0; // bool - pub const m_bShouldTeleportPhysics: usize = 0xCB1; // bool - pub const m_flBlendWeight: usize = 0xCB4; // float32 - pub const m_flDefaultFadeScale: usize = 0xCB8; // float32 - pub const m_ragdollMins: usize = 0xCC0; // CUtlVector - pub const m_ragdollMaxs: usize = 0xCD8; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0xCF0; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xD50; // bool + pub const m_ragdoll: usize = 0x8F0; // ragdoll_t + pub const m_bStartDisabled: usize = 0x928; // bool + pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0x960; // CHandle + pub const m_lastUpdateTickCount: usize = 0x964; // uint32 + pub const m_allAsleep: usize = 0x968; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool + pub const m_hDamageEntity: usize = 0x96C; // CHandle + pub const m_hKiller: usize = 0x970; // CHandle + pub const m_hPhysicsAttacker: usize = 0x974; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t + pub const m_flFadeTime: usize = 0x980; // float32 + pub const m_vecLastOrigin: usize = 0x984; // Vector + pub const m_flAwakeTime: usize = 0x990; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t + pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool + pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool + pub const m_flBlendWeight: usize = 0x9AC; // float32 + pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 + pub const m_ragdollMins: usize = 0x9B8; // CUtlVector + pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod CItemSoda { } // Parent: CEnvCubemap - // Fields count: 0 + // Field count: 0 pub mod CEnvCubemapBox { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3915,7 +3929,7 @@ pub mod cs2_dumper { pub mod CBasePlayerControllerAPI { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -3923,64 +3937,64 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x7A4; // float32 - pub const m_flFadeEndDist: usize = 0x7A8; // float32 + pub const m_flFadeStartDist: usize = 0x4C0; // float32 + pub const m_flFadeEndDist: usize = 0x4C4; // float32 } // Parent: CTriggerOnce - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0xBF0; // CHandle - pub const m_flFieldOfView: usize = 0xBF4; // float32 - pub const m_flLookTime: usize = 0xBF8; // float32 - pub const m_flLookTimeTotal: usize = 0xBFC; // float32 - pub const m_flLookTimeLast: usize = 0xC00; // GameTime_t - pub const m_flTimeoutDuration: usize = 0xC04; // float32 - pub const m_bTimeoutFired: usize = 0xC08; // bool - pub const m_bIsLooking: usize = 0xC09; // bool - pub const m_b2DFOV: usize = 0xC0A; // bool - pub const m_bUseVelocity: usize = 0xC0B; // bool - pub const m_bTestOcclusion: usize = 0xC0C; // bool - pub const m_OnTimeout: usize = 0xC10; // CEntityIOOutput - pub const m_OnStartLook: usize = 0xC38; // CEntityIOOutput - pub const m_OnEndLook: usize = 0xC60; // CEntityIOOutput + pub const m_hLookTarget: usize = 0x908; // CHandle + pub const m_flFieldOfView: usize = 0x90C; // float32 + pub const m_flLookTime: usize = 0x910; // float32 + pub const m_flLookTimeTotal: usize = 0x914; // float32 + pub const m_flLookTimeLast: usize = 0x918; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x91C; // float32 + pub const m_bTimeoutFired: usize = 0x920; // bool + pub const m_bIsLooking: usize = 0x921; // bool + pub const m_b2DFOV: usize = 0x922; // bool + pub const m_bUseVelocity: usize = 0x923; // bool + pub const m_bTestOcclusion: usize = 0x924; // bool + pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoTeleportDestination { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 pub mod CMathRemap { - pub const m_flInMin: usize = 0x7A4; // float32 - pub const m_flInMax: usize = 0x7A8; // float32 - pub const m_flOut1: usize = 0x7AC; // float32 - pub const m_flOut2: usize = 0x7B0; // float32 - pub const m_flOldInValue: usize = 0x7B4; // float32 - pub const m_bEnabled: usize = 0x7B8; // bool - pub const m_OutValue: usize = 0x7C0; // CEntityOutputTemplate - pub const m_OnRoseAboveMin: usize = 0x7E8; // CEntityIOOutput - pub const m_OnRoseAboveMax: usize = 0x810; // CEntityIOOutput - pub const m_OnFellBelowMin: usize = 0x838; // CEntityIOOutput - pub const m_OnFellBelowMax: usize = 0x860; // CEntityIOOutput + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_flOut1: usize = 0x4C8; // float32 + pub const m_flOut2: usize = 0x4CC; // float32 + pub const m_flOldInValue: usize = 0x4D0; // float32 + pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x7B0; // CUtlSymbolLarge - pub const m_hTargetPlayer: usize = 0x7B8; // CHandle + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4D0; // CHandle } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) @@ -3999,69 +4013,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x7A8; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x7B0; // float32 - pub const m_flFogEndDistance: usize = 0x7B4; // float32 - pub const m_bHeightFogEnabled: usize = 0x7B8; // bool - pub const m_flFogStartHeight: usize = 0x7BC; // float32 - pub const m_flFogEndHeight: usize = 0x7C0; // float32 - pub const m_flFarZ: usize = 0x7C4; // float32 - pub const m_flFogMaxOpacity: usize = 0x7C8; // float32 - pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 - pub const m_flFogVerticalExponent: usize = 0x7D0; // float32 - pub const m_fogColor: usize = 0x7D4; // Color - pub const m_flFogStrength: usize = 0x7D8; // float32 - pub const m_flFadeTime: usize = 0x7DC; // float32 - pub const m_bStartDisabled: usize = 0x7E0; // bool - pub const m_bIsEnabled: usize = 0x7E1; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool + pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4C8; // float32 + pub const m_flFogEndDistance: usize = 0x4CC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4D0; // bool + pub const m_flFogStartHeight: usize = 0x4D4; // float32 + pub const m_flFogEndHeight: usize = 0x4D8; // float32 + pub const m_flFarZ: usize = 0x4DC; // float32 + pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 + pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 + pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 + pub const m_fogColor: usize = 0x4EC; // Color + pub const m_flFogStrength: usize = 0x4F0; // float32 + pub const m_flFadeTime: usize = 0x4F4; // float32 + pub const m_bStartDisabled: usize = 0x4F8; // bool + pub const m_bIsEnabled: usize = 0x4F9; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0xBC8; // CUtlSymbolLarge - pub const m_destination: usize = 0xBD0; // CUtlSymbolLarge + pub const m_source: usize = 0x8E0; // CUtlSymbolLarge + pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0xA00; // CHandle + pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x718; // CHandle } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoInstructorHintHostageRescueZone { } // Parent: CEnvSoundscape - // Fields count: 0 + // Field count: 0 pub mod CEnvSoundscapeAlias_snd_soundscape { } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 pub mod CFishPool { - pub const m_fishCount: usize = 0x7B4; // int32 - pub const m_maxRange: usize = 0x7B8; // float32 - pub const m_swimDepth: usize = 0x7BC; // float32 - pub const m_waterLevel: usize = 0x7C0; // float32 - pub const m_isDormant: usize = 0x7C4; // bool - pub const m_fishes: usize = 0x7C8; // CUtlVector> - pub const m_visTimer: usize = 0x7E0; // CountdownTimer + pub const m_fishCount: usize = 0x4D0; // int32 + pub const m_maxRange: usize = 0x4D4; // float32 + pub const m_swimDepth: usize = 0x4D8; // float32 + pub const m_waterLevel: usize = 0x4DC; // float32 + pub const m_isDormant: usize = 0x4E0; // bool + pub const m_fishes: usize = 0x4E8; // CUtlVector> + pub const m_visTimer: usize = 0x500; // CountdownTimer } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CPointClientCommand { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x9F8; // bool + pub const m_bDisabled: usize = 0x710; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 pub mod CCSPlayer_RadioServices { pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t @@ -4070,23 +4084,23 @@ pub mod cs2_dumper { pub const m_bIgnoreRadio: usize = 0x58; // bool } // Parent: CSceneEntity - // Fields count: 7 + // Field count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xD08; // CHandle - pub const m_bHadOwner: usize = 0xD0C; // bool - pub const m_flPostSpeakDelay: usize = 0xD10; // float32 - pub const m_flPreDelay: usize = 0xD14; // float32 - pub const m_bIsBackground: usize = 0xD18; // bool - pub const m_bRemoveOnCompletion: usize = 0xD19; // bool - pub const m_hTarget: usize = 0xD1C; // CHandle + pub const m_hOwner: usize = 0xA20; // CHandle + pub const m_bHadOwner: usize = 0xA24; // bool + pub const m_flPostSpeakDelay: usize = 0xA28; // float32 + pub const m_flPreDelay: usize = 0xA2C; // float32 + pub const m_bIsBackground: usize = 0xA30; // bool + pub const m_bRemoveOnCompletion: usize = 0xA31; // bool + pub const m_hTarget: usize = 0xA34; // CHandle } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 22 + // Field count: 22 // // Metadata: // MNetworkIncludeByUserGroup @@ -4111,31 +4125,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x9F8; // char[512] - pub const m_bActive: usize = 0xBF8; // bool - pub const m_bFrozen: usize = 0xBF9; // bool - pub const m_flFreezeTransitionDuration: usize = 0xBFC; // float32 - pub const m_nStopType: usize = 0xC00; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xC04; // bool - pub const m_iEffectIndex: usize = 0xC08; // CStrongHandle - pub const m_flStartTime: usize = 0xC10; // GameTime_t - pub const m_flPreSimTime: usize = 0xC14; // float32 - pub const m_vServerControlPoints: usize = 0xC18; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xC48; // uint8[4] - pub const m_hControlPointEnts: usize = 0xC4C; // CHandle[64] - pub const m_bNoSave: usize = 0xD4C; // bool - pub const m_bNoFreeze: usize = 0xD4D; // bool - pub const m_bNoRamp: usize = 0xD4E; // bool - pub const m_bStartActive: usize = 0xD4F; // bool - pub const m_iszEffectName: usize = 0xD50; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xD58; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xF58; // int32 - pub const m_vecDataCPValue: usize = 0xF5C; // Vector - pub const m_nTintCP: usize = 0xF68; // int32 - pub const m_clrTint: usize = 0xF6C; // Color + pub const m_szSnapshotFileName: usize = 0x710; // char[512] + pub const m_bActive: usize = 0x910; // bool + pub const m_bFrozen: usize = 0x911; // bool + pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 + pub const m_nStopType: usize = 0x918; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool + pub const m_iEffectIndex: usize = 0x920; // CStrongHandle + pub const m_flStartTime: usize = 0x928; // GameTime_t + pub const m_flPreSimTime: usize = 0x92C; // float32 + pub const m_vServerControlPoints: usize = 0x930; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] + pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] + pub const m_bNoSave: usize = 0xA64; // bool + pub const m_bNoFreeze: usize = 0xA65; // bool + pub const m_bNoRamp: usize = 0xA66; // bool + pub const m_bStartActive: usize = 0xA67; // bool + pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC70; // int32 + pub const m_vecDataCPValue: usize = 0xC74; // Vector + pub const m_nTintCP: usize = 0xC80; // int32 + pub const m_clrTint: usize = 0xC84; // Color } // Parent: CEntitySubclassVDataBase - // Fields count: 20 + // Field count: 20 // // Metadata: // MGetKV3ClassDefaults @@ -4162,7 +4176,7 @@ pub mod cs2_dumper { pub const m_iPosition: usize = 0x24C; // int32 } // Parent: CCSPlayerPawnBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MNetworkVarTypeOverride @@ -4178,12 +4192,12 @@ pub mod cs2_dumper { pub mod CCSObserverPawn { } // Parent: CItem - // Fields count: 1 + // Field count: 1 pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0xCC8; // MoveType_t + pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t } // Parent: IntervalTimer - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) @@ -4203,25 +4217,25 @@ pub mod cs2_dumper { pub const m_bStopped: usize = 0x220; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponSG556 { } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 pub mod CAmbientGeneric { - pub const m_radius: usize = 0x7A4; // float32 - pub const m_flMaxRadius: usize = 0x7A8; // float32 - pub const m_iSoundLevel: usize = 0x7AC; // soundlevel_t - pub const m_dpv: usize = 0x7B0; // dynpitchvol_t - pub const m_fActive: usize = 0x814; // bool - pub const m_fLooping: usize = 0x815; // bool - pub const m_iszSound: usize = 0x818; // CUtlSymbolLarge - pub const m_sSourceEntName: usize = 0x820; // CUtlSymbolLarge - pub const m_hSoundSource: usize = 0x828; // CHandle - pub const m_nSoundSourceEntIndex: usize = 0x82C; // CEntityIndex + pub const m_radius: usize = 0x4C0; // float32 + pub const m_flMaxRadius: usize = 0x4C4; // float32 + pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t + pub const m_dpv: usize = 0x4CC; // dynpitchvol_t + pub const m_fActive: usize = 0x530; // bool + pub const m_fLooping: usize = 0x531; // bool + pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x548; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) @@ -4232,34 +4246,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x9F8; // uint8 - pub const m_Flags: usize = 0x9F9; // uint8 - pub const m_LightStyle: usize = 0x9FA; // uint8 - pub const m_On: usize = 0x9FB; // bool - pub const m_Radius: usize = 0x9FC; // float32 - pub const m_Exponent: usize = 0xA00; // int32 - pub const m_InnerAngle: usize = 0xA04; // float32 - pub const m_OuterAngle: usize = 0xA08; // float32 - pub const m_SpotRadius: usize = 0xA0C; // float32 + pub const m_ActualFlags: usize = 0x710; // uint8 + pub const m_Flags: usize = 0x711; // uint8 + pub const m_LightStyle: usize = 0x712; // uint8 + pub const m_On: usize = 0x713; // bool + pub const m_Radius: usize = 0x714; // float32 + pub const m_Exponent: usize = 0x718; // int32 + pub const m_InnerAngle: usize = 0x71C; // float32 + pub const m_OuterAngle: usize = 0x720; // float32 + pub const m_SpotRadius: usize = 0x724; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponP90 { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerToggleSave { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CPrecipitation { } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CPointServerCommand { } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) @@ -4274,11 +4288,11 @@ pub mod cs2_dumper { pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 pub mod CLogicalEntity { } // Parent: None - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) @@ -4332,7 +4346,7 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 33 + // Field count: 33 // // Metadata: // MNetworkExcludeByName @@ -4344,46 +4358,46 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xD90; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xDB8; // CEntityIOOutput - pub const m_OnAwake: usize = 0xDE0; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xE08; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xE30; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xE58; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xE80; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xEA8; // bool - pub const m_bNoNavmeshBlocker: usize = 0xEA9; // bool - pub const m_bForceNpcExclude: usize = 0xEAA; // bool - pub const m_massScale: usize = 0xEAC; // float32 - pub const m_inertiaScale: usize = 0xEB0; // float32 - pub const m_buoyancyScale: usize = 0xEB4; // float32 - pub const m_damageType: usize = 0xEB8; // int32 - pub const m_damageToEnableMotion: usize = 0xEBC; // int32 - pub const m_flForceToEnableMotion: usize = 0xEC0; // float32 - pub const m_bThrownByPlayer: usize = 0xEC4; // bool - pub const m_bDroppedByPlayer: usize = 0xEC5; // bool - pub const m_bTouchedByPlayer: usize = 0xEC6; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xEC7; // bool - pub const m_iExploitableByPlayer: usize = 0xEC8; // int32 - pub const m_bHasBeenAwakened: usize = 0xECC; // bool - pub const m_bIsOverrideProp: usize = 0xECD; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xED0; // GameTime_t - pub const m_iInitialGlowState: usize = 0xED4; // int32 - pub const m_nGlowRange: usize = 0xED8; // int32 - pub const m_nGlowRangeMin: usize = 0xEDC; // int32 - pub const m_glowColor: usize = 0xEE0; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEE4; // bool - pub const m_bMuteImpactEffects: usize = 0xEE5; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xEEC; // bool - pub const m_bEnableUseOutput: usize = 0xEED; // bool - pub const m_bAwake: usize = 0xEEE; // bool + pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput + pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xBA0; // bool + pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool + pub const m_bForceNpcExclude: usize = 0xBA2; // bool + pub const m_massScale: usize = 0xBA4; // float32 + pub const m_inertiaScale: usize = 0xBA8; // float32 + pub const m_buoyancyScale: usize = 0xBAC; // float32 + pub const m_damageType: usize = 0xBB0; // int32 + pub const m_damageToEnableMotion: usize = 0xBB4; // int32 + pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 + pub const m_bThrownByPlayer: usize = 0xBBC; // bool + pub const m_bDroppedByPlayer: usize = 0xBBD; // bool + pub const m_bTouchedByPlayer: usize = 0xBBE; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool + pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 + pub const m_bHasBeenAwakened: usize = 0xBC4; // bool + pub const m_bIsOverrideProp: usize = 0xBC5; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t + pub const m_iInitialGlowState: usize = 0xBCC; // int32 + pub const m_nGlowRange: usize = 0xBD0; // int32 + pub const m_nGlowRangeMin: usize = 0xBD4; // int32 + pub const m_glowColor: usize = 0xBD8; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool + pub const m_bMuteImpactEffects: usize = 0xBDD; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool + pub const m_bEnableUseOutput: usize = 0xBE5; // bool + pub const m_bAwake: usize = 0xBE6; // bool } // Parent: CFuncWall - // Fields count: 0 + // Field count: 0 pub mod CFuncWallToggle { } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) @@ -4393,22 +4407,22 @@ pub mod cs2_dumper { pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xD90; // GameTime_t - pub const m_fNextDetectPlayerSound: usize = 0xD94; // GameTime_t - pub const m_hDisplayGrenade: usize = 0xD98; // CHandle + pub const m_fExpireTime: usize = 0xA90; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 pub mod CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t - // Fields count: 21 + // Field count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) @@ -4417,138 +4431,138 @@ pub mod cs2_dumper { // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x64; // int32 - pub const m_iEnemy4Ks: usize = 0x68; // int32 - pub const m_iEnemy3Ks: usize = 0x6C; // int32 - pub const m_iEnemyKnifeKills: usize = 0x70; // int32 - pub const m_iEnemyTaserKills: usize = 0x74; // int32 - pub const m_iEnemy2Ks: usize = 0x78; // int32 - pub const m_iUtility_Count: usize = 0x7C; // int32 - pub const m_iUtility_Successes: usize = 0x80; // int32 - pub const m_iUtility_Enemies: usize = 0x84; // int32 - pub const m_iFlash_Count: usize = 0x88; // int32 - pub const m_iFlash_Successes: usize = 0x8C; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x90; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x94; // int32 - pub const m_nShotsFiredTotal: usize = 0x98; // int32 - pub const m_nShotsOnTargetTotal: usize = 0x9C; // int32 - pub const m_i1v1Count: usize = 0xA0; // int32 - pub const m_i1v1Wins: usize = 0xA4; // int32 - pub const m_i1v2Count: usize = 0xA8; // int32 - pub const m_i1v2Wins: usize = 0xAC; // int32 - pub const m_iEntryCount: usize = 0xB0; // int32 - pub const m_iEntryWins: usize = 0xB4; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy2Ks: usize = 0x7C; // int32 + pub const m_iUtility_Count: usize = 0x80; // int32 + pub const m_iUtility_Successes: usize = 0x84; // int32 + pub const m_iUtility_Enemies: usize = 0x88; // int32 + pub const m_iFlash_Count: usize = 0x8C; // int32 + pub const m_iFlash_Successes: usize = 0x90; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 + pub const m_nShotsFiredTotal: usize = 0x9C; // int32 + pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 + pub const m_i1v1Count: usize = 0xA4; // int32 + pub const m_i1v1Wins: usize = 0xA8; // int32 + pub const m_i1v2Count: usize = 0xAC; // int32 + pub const m_i1v2Wins: usize = 0xB0; // int32 + pub const m_iEntryCount: usize = 0xB4; // int32 + pub const m_iEntryWins: usize = 0xB8; // int32 } // Parent: CFuncLadder - // Fields count: 0 + // Field count: 0 pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0xBC8; // CUtlVector> - pub const m_flPosition: usize = 0xBE0; // Vector - pub const m_flCenterSize: usize = 0xBEC; // float32 - pub const m_flMinVal: usize = 0xBF0; // float32 - pub const m_flMaxVal: usize = 0xBF4; // float32 - pub const m_opvarName: usize = 0xBF8; // CUtlSymbolLarge - pub const m_stackName: usize = 0xC00; // CUtlSymbolLarge - pub const m_operatorName: usize = 0xC08; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0xC10; // bool - pub const m_opvarNameChar: usize = 0xC11; // char[256] - pub const m_stackNameChar: usize = 0xD11; // char[256] - pub const m_operatorNameChar: usize = 0xE11; // char[256] - pub const m_VecNormPos: usize = 0xF14; // Vector - pub const m_flNormCenterSize: usize = 0xF20; // float32 + pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> + pub const m_flPosition: usize = 0x8F8; // Vector + pub const m_flCenterSize: usize = 0x904; // float32 + pub const m_flMinVal: usize = 0x908; // float32 + pub const m_flMaxVal: usize = 0x90C; // float32 + pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge + pub const m_stackName: usize = 0x918; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x928; // bool + pub const m_opvarNameChar: usize = 0x929; // char[256] + pub const m_stackNameChar: usize = 0xA29; // char[256] + pub const m_operatorNameChar: usize = 0xB29; // char[256] + pub const m_VecNormPos: usize = 0xC2C; // Vector + pub const m_flNormCenterSize: usize = 0xC38; // float32 } // Parent: CItem - // Fields count: 0 + // Field count: 0 pub mod CItemAssaultSuit { } // Parent: CBaseEntity - // Fields count: 70 + // Field count: 70 pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszPreIdle: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszPlay: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iszPostIdle: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszModifierToAddOnPlay: usize = 0x7C8; // CUtlSymbolLarge - pub const m_iszNextScript: usize = 0x7D0; // CUtlSymbolLarge - pub const m_iszEntity: usize = 0x7D8; // CUtlSymbolLarge - pub const m_iszSyncGroup: usize = 0x7E0; // CUtlSymbolLarge - pub const m_nMoveTo: usize = 0x7E8; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x7EC; // MovementGait_t - pub const m_bIsPlayingPreIdle: usize = 0x7ED; // bool - pub const m_bIsPlayingEntry: usize = 0x7EE; // bool - pub const m_bIsPlayingAction: usize = 0x7EF; // bool - pub const m_bIsPlayingPostIdle: usize = 0x7F0; // bool - pub const m_bDontRotateOther: usize = 0x7F1; // bool - pub const m_bIsRepeatable: usize = 0x7F2; // bool - pub const m_bShouldLeaveCorpse: usize = 0x7F3; // bool - pub const m_bStartOnSpawn: usize = 0x7F4; // bool - pub const m_bDisallowInterrupts: usize = 0x7F5; // bool - pub const m_bCanOverrideNPCState: usize = 0x7F6; // bool - pub const m_bDontTeleportAtEnd: usize = 0x7F7; // bool - pub const m_bHighPriority: usize = 0x7F8; // bool - pub const m_bHideDebugComplaints: usize = 0x7F9; // bool - pub const m_bContinueOnDeath: usize = 0x7FA; // bool - pub const m_bLoopPreIdleSequence: usize = 0x7FB; // bool - pub const m_bLoopActionSequence: usize = 0x7FC; // bool - pub const m_bLoopPostIdleSequence: usize = 0x7FD; // bool - pub const m_bSynchPostIdles: usize = 0x7FE; // bool - pub const m_bIgnoreLookAt: usize = 0x7FF; // bool - pub const m_bIgnoreGravity: usize = 0x800; // bool - pub const m_bDisableNPCCollisions: usize = 0x801; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x802; // bool - pub const m_bDontAddModifiers: usize = 0x803; // bool - pub const m_flRadius: usize = 0x804; // float32 - pub const m_flRepeat: usize = 0x808; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x80C; // float32 - pub const m_flMoveInterpTime: usize = 0x810; // float32 - pub const m_flAngRate: usize = 0x814; // float32 - pub const m_nNotReadySequenceCount: usize = 0x818; // int32 - pub const m_startTime: usize = 0x81C; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x820; // bool - pub const m_saved_effects: usize = 0x824; // int32 - pub const m_savedFlags: usize = 0x828; // int32 - pub const m_savedCollisionGroup: usize = 0x82C; // int32 - pub const m_bInterruptable: usize = 0x830; // bool - pub const m_sequenceStarted: usize = 0x831; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x832; // bool - pub const m_hTargetEnt: usize = 0x834; // CHandle - pub const m_hNextCine: usize = 0x838; // CHandle - pub const m_bThinking: usize = 0x83C; // bool - pub const m_bInitiatedSelfDelete: usize = 0x83D; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x83E; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x83F; // bool - pub const m_hForcedTarget: usize = 0x840; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x844; // bool - pub const m_bForceSynch: usize = 0x845; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x846; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x847; // bool - pub const m_onDeathBehavior: usize = 0x848; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x84C; // ScriptedConflictResponse_t - pub const m_OnBeginSequence: usize = 0x850; // CEntityIOOutput - pub const m_OnActionStartOrLoop: usize = 0x878; // CEntityIOOutput - pub const m_OnEndSequence: usize = 0x8A0; // CEntityIOOutput - pub const m_OnPostIdleEndSequence: usize = 0x8C8; // CEntityIOOutput - pub const m_OnCancelSequence: usize = 0x8F0; // CEntityIOOutput - pub const m_OnCancelFailedSequence: usize = 0x918; // CEntityIOOutput - pub const m_OnScriptEvent: usize = 0x940; // CEntityIOOutput[8] - pub const m_matOtherToMain: usize = 0xA80; // CTransform - pub const m_hInteractionMainEntity: usize = 0xAA0; // CHandle - pub const m_iPlayerDeathBehavior: usize = 0xAA4; // int32 + pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x504; // MovementGait_t + pub const m_bIsPlayingPreIdle: usize = 0x505; // bool + pub const m_bIsPlayingEntry: usize = 0x506; // bool + pub const m_bIsPlayingAction: usize = 0x507; // bool + pub const m_bIsPlayingPostIdle: usize = 0x508; // bool + pub const m_bDontRotateOther: usize = 0x509; // bool + pub const m_bIsRepeatable: usize = 0x50A; // bool + pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool + pub const m_bStartOnSpawn: usize = 0x50C; // bool + pub const m_bDisallowInterrupts: usize = 0x50D; // bool + pub const m_bCanOverrideNPCState: usize = 0x50E; // bool + pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool + pub const m_bHighPriority: usize = 0x510; // bool + pub const m_bHideDebugComplaints: usize = 0x511; // bool + pub const m_bContinueOnDeath: usize = 0x512; // bool + pub const m_bLoopPreIdleSequence: usize = 0x513; // bool + pub const m_bLoopActionSequence: usize = 0x514; // bool + pub const m_bLoopPostIdleSequence: usize = 0x515; // bool + pub const m_bSynchPostIdles: usize = 0x516; // bool + pub const m_bIgnoreLookAt: usize = 0x517; // bool + pub const m_bIgnoreGravity: usize = 0x518; // bool + pub const m_bDisableNPCCollisions: usize = 0x519; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool + pub const m_bDontAddModifiers: usize = 0x51B; // bool + pub const m_flRadius: usize = 0x51C; // float32 + pub const m_flRepeat: usize = 0x520; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 + pub const m_flMoveInterpTime: usize = 0x528; // float32 + pub const m_flAngRate: usize = 0x52C; // float32 + pub const m_nNotReadySequenceCount: usize = 0x530; // int32 + pub const m_startTime: usize = 0x534; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x538; // bool + pub const m_saved_effects: usize = 0x53C; // int32 + pub const m_savedFlags: usize = 0x540; // int32 + pub const m_savedCollisionGroup: usize = 0x544; // int32 + pub const m_bInterruptable: usize = 0x548; // bool + pub const m_sequenceStarted: usize = 0x549; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool + pub const m_hTargetEnt: usize = 0x54C; // CHandle + pub const m_hNextCine: usize = 0x550; // CHandle + pub const m_bThinking: usize = 0x554; // bool + pub const m_bInitiatedSelfDelete: usize = 0x555; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool + pub const m_hForcedTarget: usize = 0x558; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool + pub const m_bForceSynch: usize = 0x55D; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool + pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x7A0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponNegev { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponGalilAR { } // Parent: CModelPointEntity - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) @@ -4582,63 +4596,63 @@ pub mod cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x9F8; // CHandle - pub const m_bState: usize = 0x9FC; // bool - pub const m_bAlwaysUpdate: usize = 0x9FD; // bool - pub const m_flLightFOV: usize = 0xA00; // float32 - pub const m_bEnableShadows: usize = 0xA04; // bool - pub const m_bSimpleProjection: usize = 0xA05; // bool - pub const m_bLightOnlyTarget: usize = 0xA06; // bool - pub const m_bLightWorld: usize = 0xA07; // bool - pub const m_bCameraSpace: usize = 0xA08; // bool - pub const m_flBrightnessScale: usize = 0xA0C; // float32 - pub const m_LightColor: usize = 0xA10; // Color - pub const m_flIntensity: usize = 0xA14; // float32 - pub const m_flLinearAttenuation: usize = 0xA18; // float32 - pub const m_flQuadraticAttenuation: usize = 0xA1C; // float32 - pub const m_bVolumetric: usize = 0xA20; // bool - pub const m_flNoiseStrength: usize = 0xA24; // float32 - pub const m_flFlashlightTime: usize = 0xA28; // float32 - pub const m_nNumPlanes: usize = 0xA2C; // uint32 - pub const m_flPlaneOffset: usize = 0xA30; // float32 - pub const m_flVolumetricIntensity: usize = 0xA34; // float32 - pub const m_flColorTransitionTime: usize = 0xA38; // float32 - pub const m_flAmbient: usize = 0xA3C; // float32 - pub const m_SpotlightTextureName: usize = 0xA40; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0xC40; // int32 - pub const m_nShadowQuality: usize = 0xC44; // uint32 - pub const m_flNearZ: usize = 0xC48; // float32 - pub const m_flFarZ: usize = 0xC4C; // float32 - pub const m_flProjectionSize: usize = 0xC50; // float32 - pub const m_flRotation: usize = 0xC54; // float32 - pub const m_bFlipHorizontal: usize = 0xC58; // bool + pub const m_hTargetEntity: usize = 0x710; // CHandle + pub const m_bState: usize = 0x714; // bool + pub const m_bAlwaysUpdate: usize = 0x715; // bool + pub const m_flLightFOV: usize = 0x718; // float32 + pub const m_bEnableShadows: usize = 0x71C; // bool + pub const m_bSimpleProjection: usize = 0x71D; // bool + pub const m_bLightOnlyTarget: usize = 0x71E; // bool + pub const m_bLightWorld: usize = 0x71F; // bool + pub const m_bCameraSpace: usize = 0x720; // bool + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_LightColor: usize = 0x728; // Color + pub const m_flIntensity: usize = 0x72C; // float32 + pub const m_flLinearAttenuation: usize = 0x730; // float32 + pub const m_flQuadraticAttenuation: usize = 0x734; // float32 + pub const m_bVolumetric: usize = 0x738; // bool + pub const m_flNoiseStrength: usize = 0x73C; // float32 + pub const m_flFlashlightTime: usize = 0x740; // float32 + pub const m_nNumPlanes: usize = 0x744; // uint32 + pub const m_flPlaneOffset: usize = 0x748; // float32 + pub const m_flVolumetricIntensity: usize = 0x74C; // float32 + pub const m_flColorTransitionTime: usize = 0x750; // float32 + pub const m_flAmbient: usize = 0x754; // float32 + pub const m_SpotlightTextureName: usize = 0x758; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 + pub const m_nShadowQuality: usize = 0x95C; // uint32 + pub const m_flNearZ: usize = 0x960; // float32 + pub const m_flFarZ: usize = 0x964; // float32 + pub const m_flProjectionSize: usize = 0x968; // float32 + pub const m_flRotation: usize = 0x96C; // float32 + pub const m_bFlipHorizontal: usize = 0x970; // bool } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 pub mod CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 pub mod CSceneListManager { - pub const m_hListManagers: usize = 0x7A8; // CUtlVector> - pub const m_iszScenes: usize = 0x7C0; // CUtlSymbolLarge[16] - pub const m_hScenes: usize = 0x840; // CHandle[16] + pub const m_hListManagers: usize = 0x4C0; // CUtlVector> + pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x558; // CHandle[16] } // Parent: CPhysConstraint - // Fields count: 1 + // Field count: 1 pub mod CSplineConstraint { - pub const m_vAnchorOffsetRestore: usize = 0x868; // Vector + pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector } // Parent: CPlayer_ViewModelServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_ViewModelServices { } // Parent: CDynamicProp - // Fields count: 0 + // Field count: 0 pub mod CDynamicPropAlias_dynamic_prop { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) @@ -4652,48 +4666,48 @@ pub mod cs2_dumper { pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 pub mod CPhysicsPropMultiplayer { } // Parent: CBaseToggle - // Fields count: 5 + // Field count: 5 pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0xA78; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0xA80; // CUtlSymbolLarge - pub const m_volume: usize = 0xA90; // float32 - pub const m_flTWidth: usize = 0xA94; // float32 - pub const m_flTLength: usize = 0xA98; // float32 + pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge + pub const m_volume: usize = 0x7A8; // float32 + pub const m_flTWidth: usize = 0x7AC; // float32 + pub const m_flTLength: usize = 0x7B0; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 pub mod CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint - // Fields count: 0 + // Field count: 0 pub mod CInfoPlayerTerrorist { } // Parent: CPhysHinge - // Fields count: 0 + // Field count: 0 pub mod CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CTankTargetChange { - pub const m_newTarget: usize = 0x7A8; // CVariantBase - pub const m_newTargetName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_newTarget: usize = 0x4C0; // CVariantBase + pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 pub mod CLogicCompare { - pub const m_flInValue: usize = 0x7A4; // float32 - pub const m_flCompareValue: usize = 0x7A8; // float32 - pub const m_OnLessThan: usize = 0x7B0; // CEntityOutputTemplate - pub const m_OnEqualTo: usize = 0x7D8; // CEntityOutputTemplate - pub const m_OnNotEqualTo: usize = 0x800; // CEntityOutputTemplate - pub const m_OnGreaterThan: usize = 0x828; // CEntityOutputTemplate + pub const m_flInValue: usize = 0x4C0; // float32 + pub const m_flCompareValue: usize = 0x4C4; // float32 + pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) @@ -4701,18 +4715,18 @@ pub mod cs2_dumper { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x7A8; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x7D0; // CEntityIOOutput - pub const m_bDisabled: usize = 0x7F8; // bool - pub const m_bWaitForRefire: usize = 0x7F9; // bool - pub const m_bTriggerOnce: usize = 0x7FA; // bool - pub const m_bFastRetrigger: usize = 0x7FB; // bool - pub const m_bPassthoughCaller: usize = 0x7FC; // bool + pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x510; // bool + pub const m_bWaitForRefire: usize = 0x511; // bool + pub const m_bTriggerOnce: usize = 0x512; // bool + pub const m_bFastRetrigger: usize = 0x513; // bool + pub const m_bPassthoughCaller: usize = 0x514; // bool } // Parent: CPlayer_ItemServices - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) @@ -4724,36 +4738,36 @@ pub mod cs2_dumper { pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x7B0; // Vector - pub const m_localTestAxis: usize = 0x7BC; // Vector - pub const m_nameAttach: usize = 0x7D0; // CUtlSymbolLarge - pub const m_attachedObject: usize = 0x7D8; // CHandle - pub const m_angularLimit: usize = 0x7DC; // float32 - pub const m_bActive: usize = 0x7E0; // bool - pub const m_bDampAllRotation: usize = 0x7E1; // bool + pub const m_worldGoalAxis: usize = 0x4C8; // Vector + pub const m_localTestAxis: usize = 0x4D4; // Vector + pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x4F0; // CHandle + pub const m_angularLimit: usize = 0x4F4; // float32 + pub const m_bActive: usize = 0x4F8; // bool + pub const m_bDampAllRotation: usize = 0x4F9; // bool } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CModelPointEntity { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x9F8; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x7A4; // float32 - pub const m_flAcceleration: usize = 0x7A8; // float32 - pub const m_flMinBlendRate: usize = 0x7AC; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x7B0; // float32 - pub const m_isStarted: usize = 0x7B4; // bool + pub const m_flDesiredTimescale: usize = 0x4C0; // float32 + pub const m_flAcceleration: usize = 0x4C4; // float32 + pub const m_flMinBlendRate: usize = 0x4C8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 + pub const m_isStarted: usize = 0x4D0; // bool } // Parent: CBtNode - // Fields count: 14 + // Field count: 14 pub mod CBtActionMoveTo { pub const m_szDestinationInputKey: usize = 0x60; // CUtlString pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString @@ -4771,7 +4785,7 @@ pub mod cs2_dumper { pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) @@ -4783,50 +4797,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x7A4; // float32 - pub const m_flAutoExposureMax: usize = 0x7A8; // float32 - pub const m_flTonemapPercentTarget: usize = 0x7AC; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x7B0; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x7B4; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x7B8; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x7BC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x7C0; // float32 + pub const m_flAutoExposureMin: usize = 0x4C0; // float32 + pub const m_flAutoExposureMax: usize = 0x4C4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 } // Parent: CPulseExecCursor - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseLibraryBindings pub mod CPulseServerCursor { } // Parent: CRopeKeyframe - // Fields count: 0 + // Field count: 0 pub mod CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x7B8; // int32 - pub const m_iszCaption: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszStartSound: usize = 0x7C8; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x7D0; // int32 - pub const m_iszCustomLayoutFile: usize = 0x7D8; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x7E0; // int32 - pub const m_flHeightOffset: usize = 0x7E4; // float32 + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D0; // int32 + pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x4E8; // int32 + pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x4F8; // int32 + pub const m_flHeightOffset: usize = 0x4FC; // float32 } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CWeaponXM1014 { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x9F8; // CHandle + pub const m_pPlatform: usize = 0x710; // CHandle } // Parent: None - // Fields count: 31 + // Field count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) @@ -4877,21 +4891,21 @@ pub mod cs2_dumper { pub const m_iEntIndex: usize = 0xE0; // CEntityIndex } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CMolotovGrenade { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 pub mod CPointHurt { - pub const m_nDamage: usize = 0x7A4; // int32 - pub const m_bitsDamageType: usize = 0x7A8; // int32 - pub const m_flRadius: usize = 0x7AC; // float32 - pub const m_flDelay: usize = 0x7B0; // float32 - pub const m_strTarget: usize = 0x7B8; // CUtlSymbolLarge - pub const m_pActivator: usize = 0x7C0; // CHandle + pub const m_nDamage: usize = 0x4C0; // int32 + pub const m_bitsDamageType: usize = 0x4C4; // int32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4D8; // CHandle } // Parent: CBaseEntity - // Fields count: 44 + // Field count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -4912,125 +4926,125 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_bUpdateOnClient: usize = 0x7A5; // bool - pub const m_nInputType: usize = 0x7A8; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x7C0; // CHandle - pub const m_hRemapLineEnd: usize = 0x7C4; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x7C8; // float32 - pub const m_flDisengageDistance: usize = 0x7CC; // float32 - pub const m_flEngageDistance: usize = 0x7D0; // float32 - pub const m_bRequiresUseKey: usize = 0x7D4; // bool - pub const m_nOutputType: usize = 0x7D8; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x7E8; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x7F0; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x7F8; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x800; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x818; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x81C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x820; // float32 - pub const m_flSnapValue: usize = 0x824; // float32 - pub const m_flCurrentMomentum: usize = 0x828; // float32 - pub const m_nRatchetType: usize = 0x82C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x830; // float32 - pub const m_flInputOffset: usize = 0x834; // float32 - pub const m_bEngaged: usize = 0x838; // bool - pub const m_bFirstUpdate: usize = 0x839; // bool - pub const m_flPreviousValue: usize = 0x83C; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x840; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x844; // Vector - pub const m_hUsingPlayer: usize = 0x850; // CHandle - pub const m_flCustomOutputValue: usize = 0x854; // float32 - pub const m_iszSoundEngage: usize = 0x858; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x860; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x868; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x870; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x878; // CUtlSymbolLarge - pub const m_Position: usize = 0x888; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x8B0; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x8D8; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x900; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x928; // CEntityIOOutput - pub const m_OnEngage: usize = 0x950; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x978; // CEntityIOOutput + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bUpdateOnClient: usize = 0x4C1; // bool + pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4D8; // CHandle + pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 + pub const m_flDisengageDistance: usize = 0x4E4; // float32 + pub const m_flEngageDistance: usize = 0x4E8; // float32 + pub const m_bRequiresUseKey: usize = 0x4EC; // bool + pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x538; // float32 + pub const m_flSnapValue: usize = 0x53C; // float32 + pub const m_flCurrentMomentum: usize = 0x540; // float32 + pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x548; // float32 + pub const m_flInputOffset: usize = 0x54C; // float32 + pub const m_bEngaged: usize = 0x550; // bool + pub const m_bFirstUpdate: usize = 0x551; // bool + pub const m_flPreviousValue: usize = 0x554; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector + pub const m_hUsingPlayer: usize = 0x568; // CHandle + pub const m_flCustomOutputValue: usize = 0x56C; // float32 + pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge + pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput + pub const m_OnEngage: usize = 0x668; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput } // Parent: CLogicNPCCounter - // Fields count: 4 + // Field count: 4 pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0xAE8; // Vector - pub const m_vDistanceOuterMaxs: usize = 0xAF4; // Vector - pub const m_vOuterMins: usize = 0xB00; // Vector - pub const m_vOuterMaxs: usize = 0xB0C; // Vector + pub const m_vDistanceOuterMins: usize = 0x800; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector + pub const m_vOuterMins: usize = 0x818; // Vector + pub const m_vOuterMaxs: usize = 0x824; // Vector } // Parent: CLightEntity - // Fields count: 0 + // Field count: 0 pub mod CLightOrthoEntity { } // Parent: CEnvSoundscapeTriggerable - // Fields count: 0 + // Field count: 0 pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Fields count: 23 + // Field count: 23 pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x840; // CEntityIOOutput - pub const m_OnExit: usize = 0x868; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x890; // bool - pub const m_flDistanceMin: usize = 0x8D4; // float32 - pub const m_flDistanceMax: usize = 0x8D8; // float32 - pub const m_flDistanceMapMin: usize = 0x8DC; // float32 - pub const m_flDistanceMapMax: usize = 0x8E0; // float32 - pub const m_flOcclusionRadius: usize = 0x8E4; // float32 - pub const m_flOcclusionMin: usize = 0x8E8; // float32 - pub const m_flOcclusionMax: usize = 0x8EC; // float32 - pub const m_flValSetOnDisable: usize = 0x8F0; // float32 - pub const m_bSetValueOnDisable: usize = 0x8F4; // bool - pub const m_nSimulationMode: usize = 0x8F8; // int32 - pub const m_nVisibilitySamples: usize = 0x8FC; // int32 - pub const m_vDynamicProxyPoint: usize = 0x900; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x90C; // float32 - pub const m_hDynamicEntity: usize = 0x910; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x918; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x920; // float32 - pub const m_vPathingSourcePos: usize = 0x924; // Vector - pub const m_vPathingListenerPos: usize = 0x930; // Vector - pub const m_vPathingDirection: usize = 0x93C; // Vector - pub const m_nPathingSourceIndex: usize = 0x948; // int32 + pub const m_OnEnter: usize = 0x558; // CEntityIOOutput + pub const m_OnExit: usize = 0x580; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x5A8; // bool + pub const m_flDistanceMin: usize = 0x5EC; // float32 + pub const m_flDistanceMax: usize = 0x5F0; // float32 + pub const m_flDistanceMapMin: usize = 0x5F4; // float32 + pub const m_flDistanceMapMax: usize = 0x5F8; // float32 + pub const m_flOcclusionRadius: usize = 0x5FC; // float32 + pub const m_flOcclusionMin: usize = 0x600; // float32 + pub const m_flOcclusionMax: usize = 0x604; // float32 + pub const m_flValSetOnDisable: usize = 0x608; // float32 + pub const m_bSetValueOnDisable: usize = 0x60C; // bool + pub const m_nSimulationMode: usize = 0x610; // int32 + pub const m_nVisibilitySamples: usize = 0x614; // int32 + pub const m_vDynamicProxyPoint: usize = 0x618; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 + pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 + pub const m_vPathingSourcePos: usize = 0x63C; // Vector + pub const m_vPathingListenerPos: usize = 0x648; // Vector + pub const m_vPathingDirection: usize = 0x654; // Vector + pub const m_nPathingSourceIndex: usize = 0x660; // int32 } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x7A8; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x838; // CUtlStringToken - pub const m_bUseAngles: usize = 0x83C; // bool - pub const m_pNext: usize = 0x840; // CSkyCamera* + pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken + pub const m_bUseAngles: usize = 0x554; // bool + pub const m_pNext: usize = 0x558; // CSkyCamera* } // Parent: CRulePointEntity - // Fields count: 4 + // Field count: 4 pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0xA08; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0xA30; // CEntityIOOutput - pub const m_nMoney: usize = 0xA58; // int32 - pub const m_strAwardText: usize = 0xA60; // CUtlString + pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput + pub const m_nMoney: usize = 0x770; // int32 + pub const m_strAwardText: usize = 0x778; // CUtlString } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x7A4; // CHandle - pub const m_PlayerHasAmmo: usize = 0x7A8; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x7D0; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x7F8; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x820; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x4C0; // CHandle + pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) @@ -5042,18 +5056,18 @@ pub mod cs2_dumper { pub const m_bForcedObserverMode: usize = 0x4C; // bool } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 pub mod CPhysImpact { - pub const m_damage: usize = 0x7A4; // float32 - pub const m_distance: usize = 0x7A8; // float32 - pub const m_directionEntityName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_damage: usize = 0x4C0; // float32 + pub const m_distance: usize = 0x4C4; // float32 + pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) @@ -5081,41 +5095,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1808; // Color - pub const m_Entity_flBrightness: usize = 0x180C; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1810; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1818; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x1820; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1828; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1830; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1838; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1840; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x184C; // Vector - pub const m_Entity_bMoveable: usize = 0x1858; // bool - pub const m_Entity_nHandshake: usize = 0x185C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1860; // int32 - pub const m_Entity_nPriority: usize = 0x1864; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1868; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x186C; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1870; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x187C; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1880; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1884; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1888; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x188C; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1890; // int32 - pub const m_Entity_bEnabled: usize = 0x18A9; // bool + pub const m_Entity_Color: usize = 0x1520; // Color + pub const m_Entity_flBrightness: usize = 0x1524; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1558; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector + pub const m_Entity_bMoveable: usize = 0x1570; // bool + pub const m_Entity_nHandshake: usize = 0x1574; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 + pub const m_Entity_nPriority: usize = 0x157C; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1580; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 + pub const m_Entity_bEnabled: usize = 0x15C1; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponM249 { } // Parent: CParticleSystem - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) @@ -5124,26 +5138,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xF70; // float32 - pub const m_flRadiusScale: usize = 0xF74; // float32 - pub const m_flSelfIllumScale: usize = 0xF78; // float32 - pub const m_ColorTint: usize = 0xF7C; // Color - pub const m_hTextureOverride: usize = 0xF80; // CStrongHandle + pub const m_flAlphaScale: usize = 0xC88; // float32 + pub const m_flRadiusScale: usize = 0xC8C; // float32 + pub const m_flSelfIllumScale: usize = 0xC90; // float32 + pub const m_ColorTint: usize = 0xC94; // Color + pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CFuncVehicleClip { } // Parent: CSoundAreaEntityBase - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x7BC; // float32 + pub const m_flRadius: usize = 0x4E0; // float32 } // Parent: CFuncBrush - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) @@ -5155,22 +5169,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0xA18; // CUtlString - pub const m_nResolutionEnum: usize = 0xA20; // int32 - pub const m_bRenderShadows: usize = 0xA24; // bool - pub const m_bUseUniqueColorTarget: usize = 0xA25; // bool - pub const m_brushModelName: usize = 0xA28; // CUtlString - pub const m_hTargetCamera: usize = 0xA30; // CHandle - pub const m_bEnabled: usize = 0xA34; // bool - pub const m_bDraw3DSkybox: usize = 0xA35; // bool - pub const m_bStartEnabled: usize = 0xA36; // bool + pub const m_targetCamera: usize = 0x730; // CUtlString + pub const m_nResolutionEnum: usize = 0x738; // int32 + pub const m_bRenderShadows: usize = 0x73C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool + pub const m_brushModelName: usize = 0x740; // CUtlString + pub const m_hTargetCamera: usize = 0x748; // CHandle + pub const m_bEnabled: usize = 0x74C; // bool + pub const m_bDraw3DSkybox: usize = 0x74D; // bool + pub const m_bStartEnabled: usize = 0x74E; // bool } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CEnvFunnel { } // Parent: None - // Fields count: 6 + // Field count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t @@ -5180,90 +5194,90 @@ pub mod cs2_dumper { pub const m_flCyclesPerSecond: usize = 0x14; // float32 } // Parent: CCSGameModeRules - // Fields count: 0 + // Field count: 0 pub mod CCSGameModeRules_Noop { } // Parent: CPointEntity - // Fields count: 16 + // Field count: 16 pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x7A4; // CHandle - pub const m_flThreshold: usize = 0x7A8; // float32 - pub const m_nLastCompareResult: usize = 0x7AC; // int32 - pub const m_nLastFireResult: usize = 0x7B0; // int32 - pub const m_flFireTime: usize = 0x7B4; // GameTime_t - pub const m_flFireInterval: usize = 0x7B8; // float32 - pub const m_flLastAngVelocity: usize = 0x7BC; // float32 - pub const m_lastOrientation: usize = 0x7C0; // QAngle - pub const m_vecAxis: usize = 0x7CC; // Vector - pub const m_bUseHelper: usize = 0x7D8; // bool - pub const m_AngularVelocity: usize = 0x7E0; // CEntityOutputTemplate - pub const m_OnLessThan: usize = 0x808; // CEntityIOOutput - pub const m_OnLessThanOrEqualTo: usize = 0x830; // CEntityIOOutput - pub const m_OnGreaterThan: usize = 0x858; // CEntityIOOutput - pub const m_OnGreaterThanOrEqualTo: usize = 0x880; // CEntityIOOutput - pub const m_OnEqualTo: usize = 0x8A8; // CEntityIOOutput + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_flThreshold: usize = 0x4C4; // float32 + pub const m_nLastCompareResult: usize = 0x4C8; // int32 + pub const m_nLastFireResult: usize = 0x4CC; // int32 + pub const m_flFireTime: usize = 0x4D0; // GameTime_t + pub const m_flFireInterval: usize = 0x4D4; // float32 + pub const m_flLastAngVelocity: usize = 0x4D8; // float32 + pub const m_lastOrientation: usize = 0x4DC; // QAngle + pub const m_vecAxis: usize = 0x4E8; // Vector + pub const m_bUseHelper: usize = 0x4F4; // bool + pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xD8E; // bool - pub const m_bDetonated: usize = 0xD98; // bool - pub const m_stillTimer: usize = 0xDA0; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xE80; // bool + pub const m_bIsIncGrenade: usize = 0xA90; // bool + pub const m_bDetonated: usize = 0xA9C; // bool + pub const m_stillTimer: usize = 0xAA0; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CHostageRescueZoneShim { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CPointPulse { } // Parent: CPointEntity - // Fields count: 24 + // Field count: 24 pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszReplace_Key: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x7C0; // int32 - pub const m_iDisplayLimit: usize = 0x7C4; // int32 - pub const m_iszIcon_Onscreen: usize = 0x7C8; // CUtlSymbolLarge - pub const m_iszIcon_Offscreen: usize = 0x7D0; // CUtlSymbolLarge - pub const m_iszCaption: usize = 0x7D8; // CUtlSymbolLarge - pub const m_iszActivatorCaption: usize = 0x7E0; // CUtlSymbolLarge - pub const m_Color: usize = 0x7E8; // Color - pub const m_fIconOffset: usize = 0x7EC; // float32 - pub const m_fRange: usize = 0x7F0; // float32 - pub const m_iPulseOption: usize = 0x7F4; // uint8 - pub const m_iAlphaOption: usize = 0x7F5; // uint8 - pub const m_iShakeOption: usize = 0x7F6; // uint8 - pub const m_bStatic: usize = 0x7F7; // bool - pub const m_bNoOffscreen: usize = 0x7F8; // bool - pub const m_bForceCaption: usize = 0x7F9; // bool - pub const m_iInstanceType: usize = 0x7FC; // int32 - pub const m_bSuppressRest: usize = 0x800; // bool - pub const m_iszBinding: usize = 0x808; // CUtlSymbolLarge - pub const m_bAllowNoDrawTarget: usize = 0x810; // bool - pub const m_bAutoStart: usize = 0x811; // bool - pub const m_bLocalPlayerOnly: usize = 0x812; // bool + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D8; // int32 + pub const m_iDisplayLimit: usize = 0x4DC; // int32 + pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge + pub const m_Color: usize = 0x500; // Color + pub const m_fIconOffset: usize = 0x504; // float32 + pub const m_fRange: usize = 0x508; // float32 + pub const m_iPulseOption: usize = 0x50C; // uint8 + pub const m_iAlphaOption: usize = 0x50D; // uint8 + pub const m_iShakeOption: usize = 0x50E; // uint8 + pub const m_bStatic: usize = 0x50F; // bool + pub const m_bNoOffscreen: usize = 0x510; // bool + pub const m_bForceCaption: usize = 0x511; // bool + pub const m_iInstanceType: usize = 0x514; // int32 + pub const m_bSuppressRest: usize = 0x518; // bool + pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x528; // bool + pub const m_bAutoStart: usize = 0x529; // bool + pub const m_bLocalPlayerOnly: usize = 0x52A; // bool } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CEnvTracer { - pub const m_vecEnd: usize = 0x7A4; // Vector - pub const m_flDelay: usize = 0x7B0; // float32 + pub const m_vecEnd: usize = 0x4C0; // Vector + pub const m_flDelay: usize = 0x4CC; // float32 } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_flRange: usize = 0x7B0; // float32 + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5288,34 +5302,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod CPointCamera { - pub const m_FOV: usize = 0x7A4; // float32 - pub const m_Resolution: usize = 0x7A8; // float32 - pub const m_bFogEnable: usize = 0x7AC; // bool - pub const m_FogColor: usize = 0x7AD; // Color - pub const m_flFogStart: usize = 0x7B4; // float32 - pub const m_flFogEnd: usize = 0x7B8; // float32 - pub const m_flFogMaxDensity: usize = 0x7BC; // float32 - pub const m_bActive: usize = 0x7C0; // bool - pub const m_bUseScreenAspectRatio: usize = 0x7C1; // bool - pub const m_flAspectRatio: usize = 0x7C4; // float32 - pub const m_bNoSky: usize = 0x7C8; // bool - pub const m_fBrightness: usize = 0x7CC; // float32 - pub const m_flZFar: usize = 0x7D0; // float32 - pub const m_flZNear: usize = 0x7D4; // float32 - pub const m_bCanHLTVUse: usize = 0x7D8; // bool - pub const m_bDofEnabled: usize = 0x7D9; // bool - pub const m_flDofNearBlurry: usize = 0x7DC; // float32 - pub const m_flDofNearCrisp: usize = 0x7E0; // float32 - pub const m_flDofFarCrisp: usize = 0x7E4; // float32 - pub const m_flDofFarBlurry: usize = 0x7E8; // float32 - pub const m_flDofTiltToGround: usize = 0x7EC; // float32 - pub const m_TargetFOV: usize = 0x7F0; // float32 - pub const m_DegreesPerSecond: usize = 0x7F4; // float32 - pub const m_bIsOn: usize = 0x7F8; // bool - pub const m_pNext: usize = 0x800; // CPointCamera* + pub const m_FOV: usize = 0x4C0; // float32 + pub const m_Resolution: usize = 0x4C4; // float32 + pub const m_bFogEnable: usize = 0x4C8; // bool + pub const m_FogColor: usize = 0x4C9; // Color + pub const m_flFogStart: usize = 0x4D0; // float32 + pub const m_flFogEnd: usize = 0x4D4; // float32 + pub const m_flFogMaxDensity: usize = 0x4D8; // float32 + pub const m_bActive: usize = 0x4DC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool + pub const m_flAspectRatio: usize = 0x4E0; // float32 + pub const m_bNoSky: usize = 0x4E4; // bool + pub const m_fBrightness: usize = 0x4E8; // float32 + pub const m_flZFar: usize = 0x4EC; // float32 + pub const m_flZNear: usize = 0x4F0; // float32 + pub const m_bCanHLTVUse: usize = 0x4F4; // bool + pub const m_bDofEnabled: usize = 0x4F5; // bool + pub const m_flDofNearBlurry: usize = 0x4F8; // float32 + pub const m_flDofNearCrisp: usize = 0x4FC; // float32 + pub const m_flDofFarCrisp: usize = 0x500; // float32 + pub const m_flDofFarBlurry: usize = 0x504; // float32 + pub const m_flDofTiltToGround: usize = 0x508; // float32 + pub const m_TargetFOV: usize = 0x50C; // float32 + pub const m_DegreesPerSecond: usize = 0x510; // float32 + pub const m_bIsOn: usize = 0x514; // bool + pub const m_pNext: usize = 0x518; // CPointCamera* } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) @@ -5327,12 +5341,12 @@ pub mod cs2_dumper { pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool pub const m_MeshGroupMask: usize = 0x198; // uint64 - pub const m_nIdealMotionType: usize = 0x22A; // int8 - pub const m_nForceLOD: usize = 0x22B; // int8 - pub const m_nClothUpdateFlags: usize = 0x22C; // int8 + pub const m_nIdealMotionType: usize = 0x21A; // int8 + pub const m_nForceLOD: usize = 0x21B; // int8 + pub const m_nClothUpdateFlags: usize = 0x21C; // int8 } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) @@ -5341,40 +5355,40 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x9F8; // Vector - pub const m_Dismounts: usize = 0xA08; // CUtlVector> - pub const m_vecLocalTop: usize = 0xA20; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xA2C; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xA38; // Vector - pub const m_flAutoRideSpeed: usize = 0xA44; // float32 - pub const m_bDisabled: usize = 0xA48; // bool - pub const m_bFakeLadder: usize = 0xA49; // bool - pub const m_bHasSlack: usize = 0xA4A; // bool - pub const m_surfacePropName: usize = 0xA50; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0xA58; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0xA80; // CEntityIOOutput + pub const m_vecLadderDir: usize = 0x710; // Vector + pub const m_Dismounts: usize = 0x720; // CUtlVector> + pub const m_vecLocalTop: usize = 0x738; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector + pub const m_flAutoRideSpeed: usize = 0x75C; // float32 + pub const m_bDisabled: usize = 0x760; // bool + pub const m_bFakeLadder: usize = 0x761; // bool + pub const m_bHasSlack: usize = 0x762; // bool + pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 8 + // Field count: 8 pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x7A4; // Vector - pub const m_Angles: usize = 0x7B0; // QAngle - pub const m_qAngle: usize = 0x7C0; // Quaternion - pub const m_iNextKey: usize = 0x7D0; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x7D8; // float32 - pub const m_pNextKey: usize = 0x7E0; // CPathKeyFrame* - pub const m_pPrevKey: usize = 0x7E8; // CPathKeyFrame* - pub const m_flMoveSpeed: usize = 0x7F0; // float32 + pub const m_Origin: usize = 0x4C0; // Vector + pub const m_Angles: usize = 0x4CC; // QAngle + pub const m_qAngle: usize = 0x4E0; // Quaternion + pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x4F8; // float32 + pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x510; // float32 } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x9F8; // bool - pub const m_iszInteractsAs: usize = 0xA00; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0xA08; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x710; // bool + pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) @@ -5383,31 +5397,31 @@ pub mod cs2_dumper { pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: CGameRules - // Fields count: 0 + // Field count: 0 pub mod CMultiplayRules { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponRevolver { } // Parent: CDynamicProp - // Fields count: 1 + // Field count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xE88; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 2 + // Field count: 2 pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x7A4; // float32 - pub const m_iszParentAttachment: usize = 0x7A8; // CUtlSymbolLarge + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) @@ -5426,52 +5440,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x9F8; // int32 - pub const m_unAccountID: usize = 0x9FC; // uint32 - pub const m_unTraceID: usize = 0xA00; // uint32 - pub const m_rtGcTime: usize = 0xA04; // uint32 - pub const m_vecEndPos: usize = 0xA08; // Vector - pub const m_vecStart: usize = 0xA14; // Vector - pub const m_vecLeft: usize = 0xA20; // Vector - pub const m_vecNormal: usize = 0xA2C; // Vector - pub const m_nPlayer: usize = 0xA38; // int32 - pub const m_nEntity: usize = 0xA3C; // int32 - pub const m_nHitbox: usize = 0xA40; // int32 - pub const m_flCreationTime: usize = 0xA44; // float32 - pub const m_nTintID: usize = 0xA48; // int32 - pub const m_nVersion: usize = 0xA4C; // uint8 - pub const m_ubSignature: usize = 0xA4D; // uint8[128] + pub const m_nUniqueID: usize = 0x710; // int32 + pub const m_unAccountID: usize = 0x714; // uint32 + pub const m_unTraceID: usize = 0x718; // uint32 + pub const m_rtGcTime: usize = 0x71C; // uint32 + pub const m_vecEndPos: usize = 0x720; // Vector + pub const m_vecStart: usize = 0x72C; // Vector + pub const m_vecLeft: usize = 0x738; // Vector + pub const m_vecNormal: usize = 0x744; // Vector + pub const m_nPlayer: usize = 0x750; // int32 + pub const m_nEntity: usize = 0x754; // int32 + pub const m_nHitbox: usize = 0x758; // int32 + pub const m_flCreationTime: usize = 0x75C; // float32 + pub const m_nTintID: usize = 0x760; // int32 + pub const m_nVersion: usize = 0x764; // uint8 + pub const m_ubSignature: usize = 0x765; // uint8[128] } // Parent: CBaseTrigger - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0xBC8; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0xBF0; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0xC18; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0xC40; // bool - pub const m_bIsHeistBombTarget: usize = 0xC41; // bool - pub const m_bBombPlantedHere: usize = 0xC42; // bool - pub const m_szMountTarget: usize = 0xC48; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0xC50; // CHandle - pub const m_nBombSiteDesignation: usize = 0xC54; // int32 + pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x958; // bool + pub const m_bIsHeistBombTarget: usize = 0x959; // bool + pub const m_bBombPlantedHere: usize = 0x95A; // bool + pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x968; // CHandle + pub const m_nBombSiteDesignation: usize = 0x96C; // int32 } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x7B0; // float32 - pub const m_flDampingRatio: usize = 0x7B4; // float32 - pub const m_flRestLength: usize = 0x7B8; // float32 - pub const m_nameAttachStart: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nameAttachEnd: usize = 0x7C8; // CUtlSymbolLarge - pub const m_start: usize = 0x7D0; // Vector - pub const m_end: usize = 0x7DC; // Vector - pub const m_teleportTick: usize = 0x7E8; // uint32 + pub const m_flFrequency: usize = 0x4C8; // float32 + pub const m_flDampingRatio: usize = 0x4CC; // float32 + pub const m_flRestLength: usize = 0x4D0; // float32 + pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge + pub const m_start: usize = 0x4E8; // Vector + pub const m_end: usize = 0x4F4; // Vector + pub const m_teleportTick: usize = 0x500; // uint32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) @@ -5492,26 +5506,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x1788; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1790; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1798; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x17A0; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x17A8; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x17B4; // Vector - pub const m_Entity_bMoveable: usize = 0x17C0; // bool - pub const m_Entity_nHandshake: usize = 0x17C4; // int32 - pub const m_Entity_nPriority: usize = 0x17C8; // int32 - pub const m_Entity_bStartDisabled: usize = 0x17CC; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x17D0; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x17D4; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x17D8; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x17DC; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x17E0; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x17E4; // int32 - pub const m_Entity_bEnabled: usize = 0x17F1; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector + pub const m_Entity_bMoveable: usize = 0x14D8; // bool + pub const m_Entity_nHandshake: usize = 0x14DC; // int32 + pub const m_Entity_nPriority: usize = 0x14E0; // int32 + pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 + pub const m_Entity_bEnabled: usize = 0x1509; // bool } // Parent: CCSGameModeRules - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) @@ -5519,22 +5533,22 @@ pub mod cs2_dumper { pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush - // Fields count: 1 + // Field count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0xBF4; // Vector + pub const m_vExtent: usize = 0x918; // Vector } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x7A4; // float32 + pub const m_flLifetime: usize = 0x4C0; // float32 } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CFuncWall { - pub const m_nState: usize = 0x9F8; // int32 + pub const m_nState: usize = 0x710; // int32 } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) @@ -5568,14 +5582,14 @@ pub mod cs2_dumper { pub const m_killType: usize = 0x69; // EKillTypes_t } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x7A4; // bool - pub const m_minHitPoints: usize = 0x7A8; // int32 - pub const m_minHitPointsToCommit: usize = 0x7AC; // int32 + pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool + pub const m_minHitPoints: usize = 0x4C4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 } // Parent: CPlayerControllerComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) @@ -5585,35 +5599,35 @@ pub mod cs2_dumper { pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent - // Fields count: 5 + // Field count: 5 pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool pub const m_nSplitscreenFlags: usize = 0x54; // uint32 pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } // Parent: CSoundEventEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x850; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x858; // int32 - pub const m_flDistanceMax: usize = 0x85C; // float32 - pub const m_flDistMaxSqr: usize = 0x860; // float32 - pub const m_flDotProductMax: usize = 0x864; // float32 - pub const m_bPlaying: usize = 0x868; // bool - pub const m_vecCornerPairsNetworked: usize = 0x890; // CNetworkUtlVectorBase + pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x578; // int32 + pub const m_flDistanceMax: usize = 0x57C; // float32 + pub const m_flDistMaxSqr: usize = 0x580; // float32 + pub const m_flDotProductMax: usize = 0x584; // float32 + pub const m_bPlaying: usize = 0x588; // bool + pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape - // Fields count: 1 + // Field count: 1 pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x840; // CUtlSymbolLarge + pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge } // Parent: CEntityComponent - // Fields count: 67 + // Field count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) @@ -5682,76 +5696,76 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - pub const m_bPvsModifyEntity: usize = 0x1C0; // bool + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const m_bPvsModifyEntity: usize = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5761,256 +5775,256 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xDA8; // int32 - pub const m_bDidSmokeEffect: usize = 0xDAC; // bool - pub const m_nRandomSeed: usize = 0xDB0; // int32 - pub const m_vSmokeColor: usize = 0xDB4; // Vector - pub const m_vSmokeDetonationPos: usize = 0xDC0; // Vector - pub const m_VoxelFrameData: usize = 0xDD0; // CUtlVector - pub const m_flLastBounce: usize = 0xDE8; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xDEC; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x3070; // bool + pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 + pub const m_bDidSmokeEffect: usize = 0xAAC; // bool + pub const m_nRandomSeed: usize = 0xAB0; // int32 + pub const m_vSmokeColor: usize = 0xAB4; // Vector + pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector + pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector + pub const m_flLastBounce: usize = 0xAE8; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2D70; // bool } // Parent: CTriggerMultiple - // Fields count: 1 + // Field count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0xBF0; // Vector + pub const m_vExtent: usize = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity - // Fields count: 4 + // Field count: 4 pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x950; // CUtlVector - pub const m_flSize: usize = 0x980; // float32 - pub const m_flHeightTolerance: usize = 0x984; // float32 - pub const m_flSizeSqr: usize = 0x988; // float32 + pub const m_traceResults: usize = 0x668; // CUtlVector + pub const m_flSize: usize = 0x698; // float32 + pub const m_flHeightTolerance: usize = 0x69C; // float32 + pub const m_flSizeSqr: usize = 0x6A0; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod CEntityComponent { } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x7F8; // int32 + pub const m_iDamageType: usize = 0x518; // int32 } // Parent: CBot - // Fields count: 139 + // Field count: 139 pub mod CCSBot { - pub const m_eyePosition: usize = 0xF0; // Vector - pub const m_name: usize = 0xFC; // char[64] - pub const m_combatRange: usize = 0x13C; // float32 - pub const m_isRogue: usize = 0x140; // bool - pub const m_rogueTimer: usize = 0x148; // CountdownTimer - pub const m_diedLastRound: usize = 0x164; // bool - pub const m_safeTime: usize = 0x168; // float32 - pub const m_wasSafe: usize = 0x16C; // bool - pub const m_blindFire: usize = 0x174; // bool - pub const m_surpriseTimer: usize = 0x178; // CountdownTimer - pub const m_bAllowActive: usize = 0x190; // bool - pub const m_isFollowing: usize = 0x191; // bool - pub const m_leader: usize = 0x194; // CHandle - pub const m_followTimestamp: usize = 0x198; // float32 - pub const m_allowAutoFollowTime: usize = 0x19C; // float32 - pub const m_hurryTimer: usize = 0x1A0; // CountdownTimer - pub const m_alertTimer: usize = 0x1B8; // CountdownTimer - pub const m_sneakTimer: usize = 0x1D0; // CountdownTimer - pub const m_panicTimer: usize = 0x1E8; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4B8; // float32 - pub const m_isAttacking: usize = 0x4BC; // bool - pub const m_isOpeningDoor: usize = 0x4BD; // bool - pub const m_taskEntity: usize = 0x4C4; // CHandle - pub const m_goalPosition: usize = 0x4D4; // Vector - pub const m_goalEntity: usize = 0x4E0; // CHandle - pub const m_avoid: usize = 0x4E4; // CHandle - pub const m_avoidTimestamp: usize = 0x4E8; // float32 - pub const m_isStopping: usize = 0x4EC; // bool - pub const m_hasVisitedEnemySpawn: usize = 0x4ED; // bool - pub const m_stillTimer: usize = 0x4F0; // IntervalTimer - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x500; // bool - pub const m_pathIndex: usize = 0x55D8; // int32 - pub const m_areaEnteredTimestamp: usize = 0x55DC; // GameTime_t - pub const m_repathTimer: usize = 0x55E0; // CountdownTimer - pub const m_avoidFriendTimer: usize = 0x55F8; // CountdownTimer - pub const m_isFriendInTheWay: usize = 0x5610; // bool - pub const m_politeTimer: usize = 0x5618; // CountdownTimer - pub const m_isWaitingBehindFriend: usize = 0x5630; // bool - pub const m_pathLadderEnd: usize = 0x565C; // float32 - pub const m_mustRunTimer: usize = 0x56A8; // CountdownTimer - pub const m_waitTimer: usize = 0x56C0; // CountdownTimer - pub const m_updateTravelDistanceTimer: usize = 0x56D8; // CountdownTimer - pub const m_playerTravelDistance: usize = 0x56F0; // float32[64] - pub const m_travelDistancePhase: usize = 0x57F0; // uint8 - pub const m_hostageEscortCount: usize = 0x5988; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x598C; // float32 - pub const m_desiredTeam: usize = 0x5990; // int32 - pub const m_hasJoined: usize = 0x5994; // bool - pub const m_isWaitingForHostage: usize = 0x5995; // bool - pub const m_inhibitWaitingForHostageTimer: usize = 0x5998; // CountdownTimer - pub const m_waitForHostageTimer: usize = 0x59B0; // CountdownTimer - pub const m_noisePosition: usize = 0x59C8; // Vector - pub const m_noiseTravelDistance: usize = 0x59D4; // float32 - pub const m_noiseTimestamp: usize = 0x59D8; // float32 - pub const m_noiseSource: usize = 0x59E0; // CCSPlayerPawn* - pub const m_noiseBendTimer: usize = 0x59F8; // CountdownTimer - pub const m_bentNoisePosition: usize = 0x5A10; // Vector - pub const m_bendNoisePositionValid: usize = 0x5A1C; // bool - pub const m_lookAroundStateTimestamp: usize = 0x5A20; // float32 - pub const m_lookAheadAngle: usize = 0x5A24; // float32 - pub const m_forwardAngle: usize = 0x5A28; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x5A2C; // float32 - pub const m_lookAtSpot: usize = 0x5A34; // Vector - pub const m_lookAtSpotDuration: usize = 0x5A44; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x5A48; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x5A4C; // float32 - pub const m_lookAtSpotClearIfClose: usize = 0x5A50; // bool - pub const m_lookAtSpotAttack: usize = 0x5A51; // bool - pub const m_lookAtDesc: usize = 0x5A58; // char* - pub const m_peripheralTimestamp: usize = 0x5A60; // float32 - pub const m_approachPointCount: usize = 0x5BE8; // uint8 - pub const m_approachPointViewPosition: usize = 0x5BEC; // Vector - pub const m_viewSteadyTimer: usize = 0x5BF8; // IntervalTimer - pub const m_tossGrenadeTimer: usize = 0x5C10; // CountdownTimer - pub const m_isAvoidingGrenade: usize = 0x5C30; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x5C50; // float32 - pub const m_checkedHidingSpotCount: usize = 0x6058; // int32 - pub const m_lookPitch: usize = 0x605C; // float32 - pub const m_lookPitchVel: usize = 0x6060; // float32 - pub const m_lookYaw: usize = 0x6064; // float32 - pub const m_lookYawVel: usize = 0x6068; // float32 - pub const m_targetSpot: usize = 0x606C; // Vector - pub const m_targetSpotVelocity: usize = 0x6078; // Vector - pub const m_targetSpotPredicted: usize = 0x6084; // Vector - pub const m_aimError: usize = 0x6090; // QAngle - pub const m_aimGoal: usize = 0x609C; // QAngle - pub const m_targetSpotTime: usize = 0x60A8; // GameTime_t - pub const m_aimFocus: usize = 0x60AC; // float32 - pub const m_aimFocusInterval: usize = 0x60B0; // float32 - pub const m_aimFocusNextUpdate: usize = 0x60B4; // GameTime_t - pub const m_ignoreEnemiesTimer: usize = 0x60C0; // CountdownTimer - pub const m_enemy: usize = 0x60D8; // CHandle - pub const m_isEnemyVisible: usize = 0x60DC; // bool - pub const m_visibleEnemyParts: usize = 0x60DD; // uint8 - pub const m_lastEnemyPosition: usize = 0x60E0; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x60EC; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x60F0; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x60F4; // float32 - pub const m_enemyDeathTimestamp: usize = 0x60F8; // float32 - pub const m_friendDeathTimestamp: usize = 0x60FC; // float32 - pub const m_isLastEnemyDead: usize = 0x6100; // bool - pub const m_nearbyEnemyCount: usize = 0x6104; // int32 - pub const m_bomber: usize = 0x6310; // CHandle - pub const m_nearbyFriendCount: usize = 0x6314; // int32 - pub const m_closestVisibleFriend: usize = 0x6318; // CHandle - pub const m_closestVisibleHumanFriend: usize = 0x631C; // CHandle - pub const m_attentionInterval: usize = 0x6320; // IntervalTimer - pub const m_attacker: usize = 0x6330; // CHandle - pub const m_attackedTimestamp: usize = 0x6334; // float32 - pub const m_burnedByFlamesTimer: usize = 0x6338; // IntervalTimer - pub const m_lastVictimID: usize = 0x6348; // int32 - pub const m_isAimingAtEnemy: usize = 0x634C; // bool - pub const m_isRapidFiring: usize = 0x634D; // bool - pub const m_equipTimer: usize = 0x6350; // IntervalTimer - pub const m_zoomTimer: usize = 0x6360; // CountdownTimer - pub const m_fireWeaponTimestamp: usize = 0x6378; // GameTime_t - pub const m_lookForWeaponsOnGroundTimer: usize = 0x6380; // CountdownTimer - pub const m_bIsSleeping: usize = 0x6398; // bool - pub const m_isEnemySniperVisible: usize = 0x6399; // bool - pub const m_sawEnemySniperTimer: usize = 0x63A0; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x6458; // uint8 - pub const m_enemyQueueCount: usize = 0x6459; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x645A; // uint8 - pub const m_isStuck: usize = 0x645B; // bool - pub const m_stuckTimestamp: usize = 0x645C; // GameTime_t - pub const m_stuckSpot: usize = 0x6460; // Vector - pub const m_wiggleTimer: usize = 0x6470; // CountdownTimer - pub const m_stuckJumpTimer: usize = 0x6488; // CountdownTimer - pub const m_nextCleanupCheckTimestamp: usize = 0x64A0; // GameTime_t - pub const m_avgVel: usize = 0x64A4; // float32[10] - pub const m_avgVelIndex: usize = 0x64CC; // int32 - pub const m_avgVelCount: usize = 0x64D0; // int32 - pub const m_lastOrigin: usize = 0x64D4; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x64E4; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x64E8; // float32 - pub const m_radioSubject: usize = 0x64EC; // CHandle - pub const m_radioPosition: usize = 0x64F0; // Vector - pub const m_voiceEndTimestamp: usize = 0x64FC; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x6508; // int32 + pub const m_eyePosition: usize = 0x108; // Vector + pub const m_name: usize = 0x114; // char[64] + pub const m_combatRange: usize = 0x154; // float32 + pub const m_isRogue: usize = 0x158; // bool + pub const m_rogueTimer: usize = 0x160; // CountdownTimer + pub const m_diedLastRound: usize = 0x17C; // bool + pub const m_safeTime: usize = 0x180; // float32 + pub const m_wasSafe: usize = 0x184; // bool + pub const m_blindFire: usize = 0x18C; // bool + pub const m_surpriseTimer: usize = 0x190; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A8; // bool + pub const m_isFollowing: usize = 0x1A9; // bool + pub const m_leader: usize = 0x1AC; // CHandle + pub const m_followTimestamp: usize = 0x1B0; // float32 + pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 + pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer + pub const m_alertTimer: usize = 0x1D0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer + pub const m_panicTimer: usize = 0x200; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4D0; // float32 + pub const m_isAttacking: usize = 0x4D4; // bool + pub const m_isOpeningDoor: usize = 0x4D5; // bool + pub const m_taskEntity: usize = 0x4DC; // CHandle + pub const m_goalPosition: usize = 0x4EC; // Vector + pub const m_goalEntity: usize = 0x4F8; // CHandle + pub const m_avoid: usize = 0x4FC; // CHandle + pub const m_avoidTimestamp: usize = 0x500; // float32 + pub const m_isStopping: usize = 0x504; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x505; // bool + pub const m_stillTimer: usize = 0x508; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x518; // bool + pub const m_pathIndex: usize = 0x5610; // int32 + pub const m_areaEnteredTimestamp: usize = 0x5614; // GameTime_t + pub const m_repathTimer: usize = 0x5618; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5630; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5648; // bool + pub const m_politeTimer: usize = 0x5650; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5668; // bool + pub const m_pathLadderEnd: usize = 0x5694; // float32 + pub const m_mustRunTimer: usize = 0x56E0; // CountdownTimer + pub const m_waitTimer: usize = 0x56F8; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x5710; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x5728; // float32[64] + pub const m_travelDistancePhase: usize = 0x5828; // uint8 + pub const m_hostageEscortCount: usize = 0x59C0; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x59C4; // float32 + pub const m_desiredTeam: usize = 0x59C8; // int32 + pub const m_hasJoined: usize = 0x59CC; // bool + pub const m_isWaitingForHostage: usize = 0x59CD; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x59D0; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x59E8; // CountdownTimer + pub const m_noisePosition: usize = 0x5A00; // Vector + pub const m_noiseTravelDistance: usize = 0x5A0C; // float32 + pub const m_noiseTimestamp: usize = 0x5A10; // float32 + pub const m_noiseSource: usize = 0x5A18; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x5A30; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x5A48; // Vector + pub const m_bendNoisePositionValid: usize = 0x5A54; // bool + pub const m_lookAroundStateTimestamp: usize = 0x5A58; // float32 + pub const m_lookAheadAngle: usize = 0x5A5C; // float32 + pub const m_forwardAngle: usize = 0x5A60; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x5A64; // float32 + pub const m_lookAtSpot: usize = 0x5A6C; // Vector + pub const m_lookAtSpotDuration: usize = 0x5A7C; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x5A80; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x5A84; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x5A88; // bool + pub const m_lookAtSpotAttack: usize = 0x5A89; // bool + pub const m_lookAtDesc: usize = 0x5A90; // char* + pub const m_peripheralTimestamp: usize = 0x5A98; // float32 + pub const m_approachPointCount: usize = 0x5C20; // uint8 + pub const m_approachPointViewPosition: usize = 0x5C24; // Vector + pub const m_viewSteadyTimer: usize = 0x5C30; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x5C48; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x5C68; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x5C88; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6090; // int32 + pub const m_lookPitch: usize = 0x6094; // float32 + pub const m_lookPitchVel: usize = 0x6098; // float32 + pub const m_lookYaw: usize = 0x609C; // float32 + pub const m_lookYawVel: usize = 0x60A0; // float32 + pub const m_targetSpot: usize = 0x60A4; // Vector + pub const m_targetSpotVelocity: usize = 0x60B0; // Vector + pub const m_targetSpotPredicted: usize = 0x60BC; // Vector + pub const m_aimError: usize = 0x60C8; // QAngle + pub const m_aimGoal: usize = 0x60D4; // QAngle + pub const m_targetSpotTime: usize = 0x60E0; // GameTime_t + pub const m_aimFocus: usize = 0x60E4; // float32 + pub const m_aimFocusInterval: usize = 0x60E8; // float32 + pub const m_aimFocusNextUpdate: usize = 0x60EC; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x60F8; // CountdownTimer + pub const m_enemy: usize = 0x6110; // CHandle + pub const m_isEnemyVisible: usize = 0x6114; // bool + pub const m_visibleEnemyParts: usize = 0x6115; // uint8 + pub const m_lastEnemyPosition: usize = 0x6118; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x6124; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6128; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x612C; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6130; // float32 + pub const m_friendDeathTimestamp: usize = 0x6134; // float32 + pub const m_isLastEnemyDead: usize = 0x6138; // bool + pub const m_nearbyEnemyCount: usize = 0x613C; // int32 + pub const m_bomber: usize = 0x6348; // CHandle + pub const m_nearbyFriendCount: usize = 0x634C; // int32 + pub const m_closestVisibleFriend: usize = 0x6350; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x6354; // CHandle + pub const m_attentionInterval: usize = 0x6358; // IntervalTimer + pub const m_attacker: usize = 0x6368; // CHandle + pub const m_attackedTimestamp: usize = 0x636C; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6370; // IntervalTimer + pub const m_lastVictimID: usize = 0x6380; // int32 + pub const m_isAimingAtEnemy: usize = 0x6384; // bool + pub const m_isRapidFiring: usize = 0x6385; // bool + pub const m_equipTimer: usize = 0x6388; // IntervalTimer + pub const m_zoomTimer: usize = 0x6398; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x63B0; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x63B8; // CountdownTimer + pub const m_bIsSleeping: usize = 0x63D0; // bool + pub const m_isEnemySniperVisible: usize = 0x63D1; // bool + pub const m_sawEnemySniperTimer: usize = 0x63D8; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6490; // uint8 + pub const m_enemyQueueCount: usize = 0x6491; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x6492; // uint8 + pub const m_isStuck: usize = 0x6493; // bool + pub const m_stuckTimestamp: usize = 0x6494; // GameTime_t + pub const m_stuckSpot: usize = 0x6498; // Vector + pub const m_wiggleTimer: usize = 0x64A8; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x64C0; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x64D8; // GameTime_t + pub const m_avgVel: usize = 0x64DC; // float32[10] + pub const m_avgVelIndex: usize = 0x6504; // int32 + pub const m_avgVelCount: usize = 0x6508; // int32 + pub const m_lastOrigin: usize = 0x650C; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x651C; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x6520; // float32 + pub const m_radioSubject: usize = 0x6524; // CHandle + pub const m_radioPosition: usize = 0x6528; // Vector + pub const m_voiceEndTimestamp: usize = 0x6534; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6540; // int32 } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x7A8; // CUtlSymbolLarge - pub const m_hAttachedObject: usize = 0x7B0; // CHandle - pub const m_spinUp: usize = 0x7B4; // float32 - pub const m_additionalAcceleration: usize = 0x7B8; // float32 - pub const m_angularAcceleration: usize = 0x7BC; // float32 - pub const m_lastTime: usize = 0x7C0; // GameTime_t - pub const m_motor: usize = 0x7D8; // CMotorController + pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4C8; // CHandle + pub const m_spinUp: usize = 0x4CC; // float32 + pub const m_additionalAcceleration: usize = 0x4D0; // float32 + pub const m_angularAcceleration: usize = 0x4D4; // float32 + pub const m_lastTime: usize = 0x4D8; // GameTime_t + pub const m_motor: usize = 0x4F0; // CMotorController } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_iszSoundAreaType: usize = 0x7A8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x7B0; // Vector + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4D0; // Vector } // Parent: CPlayer_UseServices - // Fields count: 3 + // Field count: 3 pub mod CCSPlayer_UseServices { pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamSelectCharacterPosition { } // Parent: CItem - // Fields count: 0 + // Field count: 0 pub mod CItemKevlar { } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0xBC4; // float32 - pub const m_flDamage: usize = 0xBC8; // float32 - pub const m_flDamageCap: usize = 0xBCC; // float32 - pub const m_flLastDmgTime: usize = 0xBD0; // GameTime_t - pub const m_flForgivenessDelay: usize = 0xBD4; // float32 - pub const m_bitsDamageInflict: usize = 0xBD8; // int32 - pub const m_damageModel: usize = 0xBDC; // int32 - pub const m_bNoDmgForce: usize = 0xBE0; // bool - pub const m_vDamageForce: usize = 0xBE4; // Vector - pub const m_thinkAlways: usize = 0xBF0; // bool - pub const m_hurtThinkPeriod: usize = 0xBF4; // float32 - pub const m_OnHurt: usize = 0xBF8; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0xC20; // CEntityIOOutput - pub const m_hurtEntities: usize = 0xC48; // CUtlVector> + pub const m_flOriginalDamage: usize = 0x8E0; // float32 + pub const m_flDamage: usize = 0x8E4; // float32 + pub const m_flDamageCap: usize = 0x8E8; // float32 + pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8F0; // float32 + pub const m_bitsDamageInflict: usize = 0x8F4; // int32 + pub const m_damageModel: usize = 0x8F8; // int32 + pub const m_bNoDmgForce: usize = 0x8FC; // bool + pub const m_vDamageForce: usize = 0x900; // Vector + pub const m_thinkAlways: usize = 0x90C; // bool + pub const m_hurtThinkPeriod: usize = 0x910; // float32 + pub const m_OnHurt: usize = 0x918; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x968; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x7B0; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hAttach1: usize = 0x7C0; // CHandle - pub const m_hAttach2: usize = 0x7C4; // CHandle - pub const m_nameAttachment1: usize = 0x7C8; // CUtlSymbolLarge - pub const m_nameAttachment2: usize = 0x7D0; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x7D8; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x7E0; // float32 - pub const m_torqueLimit: usize = 0x7E4; // float32 - pub const m_teleportTick: usize = 0x7E8; // uint32 - pub const m_minTeleportDistance: usize = 0x7EC; // float32 - pub const m_bSnapObjectPositions: usize = 0x7F0; // bool - pub const m_OnBreak: usize = 0x7F8; // CEntityIOOutput + pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x4D8; // CHandle + pub const m_hAttach2: usize = 0x4DC; // CHandle + pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4F8; // float32 + pub const m_torqueLimit: usize = 0x4FC; // float32 + pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_minTeleportDistance: usize = 0x504; // float32 + pub const m_bSnapObjectPositions: usize = 0x508; // bool + pub const m_OnBreak: usize = 0x510; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) @@ -6029,49 +6043,49 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x7A4; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A5; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C0; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x7C8; // bool - pub const m_nDraftType: usize = 0x7CC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x7D0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x7D4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x8D4; // int32[7] - pub const m_nAccountIDs: usize = 0x8F0; // int32[64] - pub const m_nMapId0: usize = 0x9F0; // int32[64] - pub const m_nMapId1: usize = 0xAF0; // int32[64] - pub const m_nMapId2: usize = 0xBF0; // int32[64] - pub const m_nMapId3: usize = 0xCF0; // int32[64] - pub const m_nMapId4: usize = 0xDF0; // int32[64] - pub const m_nMapId5: usize = 0xEF0; // int32[64] - pub const m_nStartingSide0: usize = 0xFF0; // int32[64] - pub const m_nCurrentPhase: usize = 0x10F0; // int32 - pub const m_nPhaseStartTick: usize = 0x10F4; // int32 - pub const m_nPhaseDurationTicks: usize = 0x10F8; // int32 - pub const m_OnMapVetoed: usize = 0x1100; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0x1128; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0x1150; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0x1178; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0x11A0; // CEntityOutputTemplate + pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool + pub const m_nDraftType: usize = 0x4EC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] + pub const m_nAccountIDs: usize = 0x610; // int32[64] + pub const m_nMapId0: usize = 0x710; // int32[64] + pub const m_nMapId1: usize = 0x810; // int32[64] + pub const m_nMapId2: usize = 0x910; // int32[64] + pub const m_nMapId3: usize = 0xA10; // int32[64] + pub const m_nMapId4: usize = 0xB10; // int32[64] + pub const m_nMapId5: usize = 0xC10; // int32[64] + pub const m_nStartingSide0: usize = 0xD10; // int32[64] + pub const m_nCurrentPhase: usize = 0xE10; // int32 + pub const m_nPhaseStartTick: usize = 0xE14; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 + pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CCSMinimapBoundary { } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x7A4; // int32 - pub const m_iActiveSound: usize = 0x7A8; // int32 - pub const m_cLastActiveSounds: usize = 0x7AC; // int32 - pub const m_SoundPool: usize = 0x7B0; // CSound[128] + pub const m_iFreeSound: usize = 0x4C0; // int32 + pub const m_iActiveSound: usize = 0x4C4; // int32 + pub const m_cLastActiveSounds: usize = 0x4C8; // int32 + pub const m_SoundPool: usize = 0x4CC; // CSound[128] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -6095,39 +6109,39 @@ pub mod cs2_dumper { pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0xBC1; // bool - pub const m_fDangerousTimer: usize = 0xBC4; // float32 - pub const m_minHitPoints: usize = 0xBC8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool + pub const m_fDangerousTimer: usize = 0x8E4; // float32 + pub const m_minHitPoints: usize = 0x8E8; // int32 } // Parent: CPhysConstraint - // Fields count: 11 + // Field count: 11 pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x820; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x824; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x828; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x82C; // bool - pub const m_flMinSuspensionOffset: usize = 0x830; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x834; // float32 - pub const m_bEnableSteeringLimit: usize = 0x838; // bool - pub const m_flMinSteeringAngle: usize = 0x83C; // float32 - pub const m_flMaxSteeringAngle: usize = 0x840; // float32 - pub const m_flSteeringAxisFriction: usize = 0x844; // float32 - pub const m_flSpinAxisFriction: usize = 0x848; // float32 + pub const m_flSuspensionFrequency: usize = 0x538; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x544; // bool + pub const m_flMinSuspensionOffset: usize = 0x548; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x550; // bool + pub const m_flMinSteeringAngle: usize = 0x554; // float32 + pub const m_flMaxSteeringAngle: usize = 0x558; // float32 + pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 + pub const m_flSpinAxisFriction: usize = 0x560; // float32 } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x820; // float32 - pub const m_flLinearDampingRatio: usize = 0x824; // float32 - pub const m_flAngularFrequency: usize = 0x828; // float32 - pub const m_flAngularDampingRatio: usize = 0x82C; // float32 - pub const m_bEnableLinearConstraint: usize = 0x830; // bool - pub const m_bEnableAngularConstraint: usize = 0x831; // bool + pub const m_flLinearFrequency: usize = 0x538; // float32 + pub const m_flLinearDampingRatio: usize = 0x53C; // float32 + pub const m_flAngularFrequency: usize = 0x540; // float32 + pub const m_flAngularDampingRatio: usize = 0x544; // float32 + pub const m_bEnableLinearConstraint: usize = 0x548; // bool + pub const m_bEnableAngularConstraint: usize = 0x549; // bool } // Parent: CEntitySubclassVDataBase - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -6148,22 +6162,22 @@ pub mod cs2_dumper { pub const m_flCrouchTime: usize = 0x174; // float32 } // Parent: CServerOnlyEntity - // Fields count: 11 + // Field count: 11 pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x7A8; // CEntityIOOutput - pub const m_flRadius: usize = 0x7D0; // float32 - pub const m_soundscapeName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_soundEventName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x7E8; // bool - pub const m_soundscapeIndex: usize = 0x7EC; // int32 - pub const m_soundscapeEntityListId: usize = 0x7F0; // int32 - pub const m_soundEventHash: usize = 0x7F4; // uint32 - pub const m_positionNames: usize = 0x7F8; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x838; // CHandle - pub const m_bDisabled: usize = 0x83C; // bool + pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput + pub const m_flRadius: usize = 0x4E8; // float32 + pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x500; // bool + pub const m_soundscapeIndex: usize = 0x504; // int32 + pub const m_soundscapeEntityListId: usize = 0x508; // int32 + pub const m_soundEventHash: usize = 0x50C; // uint32 + pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x550; // CHandle + pub const m_bDisabled: usize = 0x554; // bool } // Parent: CPlayerControllerComponent - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) @@ -6179,48 +6193,48 @@ pub mod cs2_dumper { pub const m_iCashSpentThisRound: usize = 0x54; // int32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 pub mod CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity - // Fields count: 0 + // Field count: 0 pub mod CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponM4A1 { } // Parent: CBeam - // Fields count: 5 + // Field count: 5 pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0xA98; // CUtlSymbolLarge - pub const m_pSprite: usize = 0xAA0; // CSprite* - pub const m_iszSpriteName: usize = 0xAA8; // CUtlSymbolLarge - pub const m_firePosition: usize = 0xAB0; // Vector - pub const m_flStartFrame: usize = 0xABC; // float32 + pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7B8; // CSprite* + pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x7C8; // Vector + pub const m_flStartFrame: usize = 0x7D4; // float32 } // Parent: CSprite - // Fields count: 0 + // Field count: 0 pub mod CCommentaryViewPosition { } // Parent: CTonemapController2 - // Fields count: 0 + // Field count: 0 pub mod CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint - // Fields count: 4 + // Field count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x820; // Vector - pub const m_offset: usize = 0x82C; // Vector[2] - pub const m_addLength: usize = 0x844; // float32 - pub const m_gearRatio: usize = 0x848; // float32 + pub const m_position2: usize = 0x538; // Vector + pub const m_offset: usize = 0x544; // Vector[2] + pub const m_addLength: usize = 0x55C; // float32 + pub const m_gearRatio: usize = 0x560; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CGameRulesProxy { } // Parent: CEconEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // MNetworkExcludeByName @@ -6238,17 +6252,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xF78; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xF7C; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xF80; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xF84; // float32 - pub const m_iClip1: usize = 0xF88; // int32 - pub const m_iClip2: usize = 0xF8C; // int32 - pub const m_pReserveAmmo: usize = 0xF90; // int32[2] - pub const m_OnPlayerUse: usize = 0xF98; // CEntityIOOutput + pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 + pub const m_iClip1: usize = 0xC80; // int32 + pub const m_iClip2: usize = 0xC84; // int32 + pub const m_pReserveAmmo: usize = 0xC88; // int32[2] + pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput } // Parent: CPlayerControllerComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) @@ -6258,13 +6272,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0xB8; // CSMatchStats_t + pub const m_matchStats: usize = 0xB0; // CSMatchStats_t pub const m_iNumRoundKills: usize = 0x170; // int32 pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 } // Parent: CEntityComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) @@ -6272,11 +6286,11 @@ pub mod cs2_dumper { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CBaseFlex - // Fields count: 0 + // Field count: 0 pub mod CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByName @@ -6288,117 +6302,117 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0xBF0; // CHandle - pub const m_id: usize = 0xBF4; // uint32 - pub const m_x: usize = 0xBF8; // float32 - pub const m_y: usize = 0xBFC; // float32 - pub const m_z: usize = 0xC00; // float32 - pub const m_angle: usize = 0xC04; // float32 - pub const m_angleChange: usize = 0xC08; // float32 - pub const m_forward: usize = 0xC0C; // Vector - pub const m_perp: usize = 0xC18; // Vector - pub const m_poolOrigin: usize = 0xC24; // Vector - pub const m_waterLevel: usize = 0xC30; // float32 - pub const m_speed: usize = 0xC34; // float32 - pub const m_desiredSpeed: usize = 0xC38; // float32 - pub const m_calmSpeed: usize = 0xC3C; // float32 - pub const m_panicSpeed: usize = 0xC40; // float32 - pub const m_avoidRange: usize = 0xC44; // float32 - pub const m_turnTimer: usize = 0xC48; // CountdownTimer - pub const m_turnClockwise: usize = 0xC60; // bool - pub const m_goTimer: usize = 0xC68; // CountdownTimer - pub const m_moveTimer: usize = 0xC80; // CountdownTimer - pub const m_panicTimer: usize = 0xC98; // CountdownTimer - pub const m_disperseTimer: usize = 0xCB0; // CountdownTimer - pub const m_proximityTimer: usize = 0xCC8; // CountdownTimer - pub const m_visible: usize = 0xCE0; // CUtlVector + pub const m_pool: usize = 0x8E8; // CHandle + pub const m_id: usize = 0x8EC; // uint32 + pub const m_x: usize = 0x8F0; // float32 + pub const m_y: usize = 0x8F4; // float32 + pub const m_z: usize = 0x8F8; // float32 + pub const m_angle: usize = 0x8FC; // float32 + pub const m_angleChange: usize = 0x900; // float32 + pub const m_forward: usize = 0x904; // Vector + pub const m_perp: usize = 0x910; // Vector + pub const m_poolOrigin: usize = 0x91C; // Vector + pub const m_waterLevel: usize = 0x928; // float32 + pub const m_speed: usize = 0x92C; // float32 + pub const m_desiredSpeed: usize = 0x930; // float32 + pub const m_calmSpeed: usize = 0x934; // float32 + pub const m_panicSpeed: usize = 0x938; // float32 + pub const m_avoidRange: usize = 0x93C; // float32 + pub const m_turnTimer: usize = 0x940; // CountdownTimer + pub const m_turnClockwise: usize = 0x958; // bool + pub const m_goTimer: usize = 0x960; // CountdownTimer + pub const m_moveTimer: usize = 0x978; // CountdownTimer + pub const m_panicTimer: usize = 0x990; // CountdownTimer + pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer + pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer + pub const m_visible: usize = 0x9D8; // CUtlVector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x7A4; // bool - pub const m_radius: usize = 0x7A8; // float32 - pub const m_damage: usize = 0x7AC; // float32 + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_damage: usize = 0x4C8; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoLadderDismount { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0xBC8; // CUtlString - pub const m_strEndTouchEventName: usize = 0xBD0; // CUtlString - pub const m_strTriggerID: usize = 0xBD8; // CUtlString + pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString + pub const m_strTriggerID: usize = 0x8F0; // CUtlString } // Parent: CPhysConstraint - // Fields count: 10 + // Field count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x828; // Vector - pub const m_slideFriction: usize = 0x834; // float32 - pub const m_systemLoadScale: usize = 0x838; // float32 - pub const m_initialOffset: usize = 0x83C; // float32 - pub const m_bEnableLinearConstraint: usize = 0x840; // bool - pub const m_bEnableAngularConstraint: usize = 0x841; // bool - pub const m_flMotorFrequency: usize = 0x844; // float32 - pub const m_flMotorDampingRatio: usize = 0x848; // float32 - pub const m_bUseEntityPivot: usize = 0x84C; // bool - pub const m_soundInfo: usize = 0x850; // ConstraintSoundInfo + pub const m_axisEnd: usize = 0x540; // Vector + pub const m_slideFriction: usize = 0x54C; // float32 + pub const m_systemLoadScale: usize = 0x550; // float32 + pub const m_initialOffset: usize = 0x554; // float32 + pub const m_bEnableLinearConstraint: usize = 0x558; // bool + pub const m_bEnableAngularConstraint: usize = 0x559; // bool + pub const m_flMotorFrequency: usize = 0x55C; // float32 + pub const m_flMotorDampingRatio: usize = 0x560; // float32 + pub const m_bUseEntityPivot: usize = 0x564; // bool + pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x1F47E8; // int32 + pub const m_nNpcEvents: usize = 0x1F4500; // int32 } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoData { } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod CHostageCarriableProp { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x9F8; // CLightComponent* + pub const m_CLightComponent: usize = 0x710; // CLightComponent* } // Parent: CBaseModelEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x9F8; // CEntityIOOutput - pub const m_OnStarted: usize = 0xA20; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0xA48; // CEntityIOOutput - pub const m_localRotationVector: usize = 0xA70; // RotationVector - pub const m_flFanFriction: usize = 0xA7C; // float32 - pub const m_flAttenuation: usize = 0xA80; // float32 - pub const m_flVolume: usize = 0xA84; // float32 - pub const m_flTargetSpeed: usize = 0xA88; // float32 - pub const m_flMaxSpeed: usize = 0xA8C; // float32 - pub const m_flBlockDamage: usize = 0xA90; // float32 - pub const m_NoiseRunning: usize = 0xA98; // CUtlSymbolLarge - pub const m_bReversed: usize = 0xAA0; // bool - pub const m_bAccelDecel: usize = 0xAA1; // bool - pub const m_prevLocalAngles: usize = 0xAAC; // QAngle - pub const m_angStart: usize = 0xAB8; // QAngle - pub const m_bStopAtStartPos: usize = 0xAC4; // bool - pub const m_vecClientOrigin: usize = 0xAC8; // Vector - pub const m_vecClientAngles: usize = 0xAD4; // QAngle + pub const m_OnStopped: usize = 0x710; // CEntityIOOutput + pub const m_OnStarted: usize = 0x738; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x788; // RotationVector + pub const m_flFanFriction: usize = 0x794; // float32 + pub const m_flAttenuation: usize = 0x798; // float32 + pub const m_flVolume: usize = 0x79C; // float32 + pub const m_flTargetSpeed: usize = 0x7A0; // float32 + pub const m_flMaxSpeed: usize = 0x7A4; // float32 + pub const m_flBlockDamage: usize = 0x7A8; // float32 + pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7B8; // bool + pub const m_bAccelDecel: usize = 0x7B9; // bool + pub const m_prevLocalAngles: usize = 0x7C4; // QAngle + pub const m_angStart: usize = 0x7D0; // QAngle + pub const m_bStopAtStartPos: usize = 0x7DC; // bool + pub const m_vecClientOrigin: usize = 0x7E0; // Vector + pub const m_vecClientAngles: usize = 0x7EC; // QAngle } // Parent: CBaseGrenade - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) @@ -6408,35 +6422,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xD24; // Vector - pub const m_vInitialVelocity: usize = 0xD30; // Vector - pub const m_nBounces: usize = 0xD3C; // int32 - pub const m_nExplodeEffectIndex: usize = 0xD40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xD48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xD4C; // Vector - pub const m_flSpawnTime: usize = 0xD58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xD5D; // bool - pub const m_nItemIndex: usize = 0xD5E; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xD60; // Vector - pub const m_flLastBounceSoundTime: usize = 0xD6C; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xD70; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xD7C; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xD88; // int32 - pub const m_bHasEverHitPlayer: usize = 0xD8C; // bool - pub const m_bClearFromPlayers: usize = 0xD8D; // bool + pub const m_vInitialPosition: usize = 0xA20; // Vector + pub const m_vInitialVelocity: usize = 0xA2C; // Vector + pub const m_nBounces: usize = 0xA38; // int32 + pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector + pub const m_flSpawnTime: usize = 0xA58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xA5D; // bool + pub const m_nItemIndex: usize = 0xA5E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector + pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 + pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool + pub const m_bClearFromPlayers: usize = 0xA8D; // bool } // Parent: CServerOnlyModelEntity - // Fields count: 1 + // Field count: 1 pub mod CCSPlace { - pub const m_name: usize = 0xA00; // CUtlSymbolLarge + pub const m_name: usize = 0x718; // CUtlSymbolLarge } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CFuncTrainControls { } // Parent: CBaseModelEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) @@ -6450,57 +6464,57 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x9F8; // float32 - pub const m_flFadeInLength: usize = 0x9FC; // float32 - pub const m_flFadeOutModelStart: usize = 0xA00; // float32 - pub const m_flFadeOutModelLength: usize = 0xA04; // float32 - pub const m_flFadeOutStart: usize = 0xA08; // float32 - pub const m_flFadeOutLength: usize = 0xA0C; // float32 - pub const m_flStartTime: usize = 0xA10; // GameTime_t - pub const m_nDissolveType: usize = 0xA14; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xA18; // Vector - pub const m_nMagnitude: usize = 0xA24; // uint32 + pub const m_flFadeInStart: usize = 0x710; // float32 + pub const m_flFadeInLength: usize = 0x714; // float32 + pub const m_flFadeOutModelStart: usize = 0x718; // float32 + pub const m_flFadeOutModelLength: usize = 0x71C; // float32 + pub const m_flFadeOutStart: usize = 0x720; // float32 + pub const m_flFadeOutLength: usize = 0x724; // float32 + pub const m_flStartTime: usize = 0x728; // GameTime_t + pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x730; // Vector + pub const m_nMagnitude: usize = 0x73C; // uint32 } // Parent: CPointEntity - // Fields count: 12 + // Field count: 12 pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_nLookAtName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x7B0; // CHandle - pub const m_hLookAtEntity: usize = 0x7B4; // CHandle - pub const m_flDuration: usize = 0x7B8; // float32 - pub const m_flDotTolerance: usize = 0x7BC; // float32 - pub const m_flFacingTime: usize = 0x7C0; // GameTime_t - pub const m_bFired: usize = 0x7C4; // bool - pub const m_OnFacingLookat: usize = 0x7C8; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x7F0; // CEntityIOOutput - pub const m_TargetDir: usize = 0x818; // CEntityOutputTemplate - pub const m_FacingPercentage: usize = 0x840; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4D0; // CHandle + pub const m_hLookAtEntity: usize = 0x4D4; // CHandle + pub const m_flDuration: usize = 0x4D8; // float32 + pub const m_flDotTolerance: usize = 0x4DC; // float32 + pub const m_flFacingTime: usize = 0x4E0; // GameTime_t + pub const m_bFired: usize = 0x4E4; // bool + pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput + pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x850; // Vector - pub const m_vMaxs: usize = 0x85C; // Vector + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector } // Parent: CBtNodeDecorator - // Fields count: 1 + // Field count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6519,24 +6533,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x7A4; // bool - pub const m_vBoxMins: usize = 0x7A8; // Vector - pub const m_vBoxMaxs: usize = 0x7B4; // Vector - pub const m_bStartDisabled: usize = 0x7C0; // bool - pub const m_flStrength: usize = 0x7C4; // float32 - pub const m_nFalloffShape: usize = 0x7C8; // int32 - pub const m_flFalloffExponent: usize = 0x7CC; // float32 - pub const m_flHeightFogDepth: usize = 0x7D0; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x7D4; // float32 - pub const m_fIndirectLightStrength: usize = 0x7D8; // float32 - pub const m_fSunLightStrength: usize = 0x7DC; // float32 - pub const m_fNoiseStrength: usize = 0x7E0; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x7E4; // bool - pub const m_bOverrideSunLightStrength: usize = 0x7E5; // bool - pub const m_bOverrideNoiseStrength: usize = 0x7E6; // bool + pub const m_bActive: usize = 0x4C0; // bool + pub const m_vBoxMins: usize = 0x4C4; // Vector + pub const m_vBoxMaxs: usize = 0x4D0; // Vector + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_flStrength: usize = 0x4E0; // float32 + pub const m_nFalloffShape: usize = 0x4E4; // int32 + pub const m_flFalloffExponent: usize = 0x4E8; // float32 + pub const m_flHeightFogDepth: usize = 0x4EC; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 + pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 + pub const m_fSunLightStrength: usize = 0x4F8; // float32 + pub const m_fNoiseStrength: usize = 0x4FC; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool + pub const m_bOverrideSunLightStrength: usize = 0x501; // bool + pub const m_bOverrideNoiseStrength: usize = 0x502; // bool } // Parent: CBaseModelEntity - // Fields count: 24 + // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup @@ -6567,33 +6581,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod CBeam { - pub const m_flFrameRate: usize = 0x9F8; // float32 - pub const m_flHDRColorScale: usize = 0x9FC; // float32 - pub const m_flFireTime: usize = 0xA00; // GameTime_t - pub const m_flDamage: usize = 0xA04; // float32 - pub const m_nNumBeamEnts: usize = 0xA08; // uint8 - pub const m_hBaseMaterial: usize = 0xA10; // CStrongHandle - pub const m_nHaloIndex: usize = 0xA18; // CStrongHandle - pub const m_nBeamType: usize = 0xA20; // BeamType_t - pub const m_nBeamFlags: usize = 0xA24; // uint32 - pub const m_hAttachEntity: usize = 0xA28; // CHandle[10] - pub const m_nAttachIndex: usize = 0xA50; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xA5C; // float32 - pub const m_fEndWidth: usize = 0xA60; // float32 - pub const m_fFadeLength: usize = 0xA64; // float32 - pub const m_fHaloScale: usize = 0xA68; // float32 - pub const m_fAmplitude: usize = 0xA6C; // float32 - pub const m_fStartFrame: usize = 0xA70; // float32 - pub const m_fSpeed: usize = 0xA74; // float32 - pub const m_flFrame: usize = 0xA78; // float32 - pub const m_nClipStyle: usize = 0xA7C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xA80; // bool - pub const m_vecEndPos: usize = 0xA84; // Vector - pub const m_hEndEntity: usize = 0xA90; // CHandle - pub const m_nDissolveType: usize = 0xA94; // int32 + pub const m_flFrameRate: usize = 0x710; // float32 + pub const m_flHDRColorScale: usize = 0x714; // float32 + pub const m_flFireTime: usize = 0x718; // GameTime_t + pub const m_flDamage: usize = 0x71C; // float32 + pub const m_nNumBeamEnts: usize = 0x720; // uint8 + pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle + pub const m_nHaloIndex: usize = 0x730; // CStrongHandle + pub const m_nBeamType: usize = 0x738; // BeamType_t + pub const m_nBeamFlags: usize = 0x73C; // uint32 + pub const m_hAttachEntity: usize = 0x740; // CHandle[10] + pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x774; // float32 + pub const m_fEndWidth: usize = 0x778; // float32 + pub const m_fFadeLength: usize = 0x77C; // float32 + pub const m_fHaloScale: usize = 0x780; // float32 + pub const m_fAmplitude: usize = 0x784; // float32 + pub const m_fStartFrame: usize = 0x788; // float32 + pub const m_fSpeed: usize = 0x78C; // float32 + pub const m_flFrame: usize = 0x790; // float32 + pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x798; // bool + pub const m_vecEndPos: usize = 0x79C; // Vector + pub const m_hEndEntity: usize = 0x7A8; // CHandle + pub const m_nDissolveType: usize = 0x7AC; // int32 } // Parent: CBaseEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6619,85 +6633,85 @@ pub mod cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x7A8; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x7B0; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x7D8; // GameTime_t - pub const m_OnIgnite: usize = 0x7E0; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x808; // RenderMode_t - pub const m_nRenderFX: usize = 0x809; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x80A; // bool - pub const m_clrRender: usize = 0x80B; // Color - pub const m_vecRenderAttributes: usize = 0x810; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x860; // bool - pub const m_Collision: usize = 0x868; // CCollisionProperty - pub const m_Glow: usize = 0x918; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x970; // float32 - pub const m_fadeMinDist: usize = 0x974; // float32 - pub const m_fadeMaxDist: usize = 0x978; // float32 - pub const m_flFadeScale: usize = 0x97C; // float32 - pub const m_flShadowStrength: usize = 0x980; // float32 - pub const m_nObjectCulling: usize = 0x984; // uint8 - pub const m_nAddDecal: usize = 0x988; // int32 - pub const m_vDecalPosition: usize = 0x98C; // Vector - pub const m_vDecalForwardAxis: usize = 0x998; // Vector - pub const m_flDecalHealBloodRate: usize = 0x9A4; // float32 - pub const m_flDecalHealHeightRate: usize = 0x9A8; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x9B0; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x9C8; // CNetworkViewOffsetVector + pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t + pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x520; // RenderMode_t + pub const m_nRenderFX: usize = 0x521; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x522; // bool + pub const m_clrRender: usize = 0x523; // Color + pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x578; // bool + pub const m_Collision: usize = 0x580; // CCollisionProperty + pub const m_Glow: usize = 0x630; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x688; // float32 + pub const m_fadeMinDist: usize = 0x68C; // float32 + pub const m_fadeMaxDist: usize = 0x690; // float32 + pub const m_flFadeScale: usize = 0x694; // float32 + pub const m_flShadowStrength: usize = 0x698; // float32 + pub const m_nObjectCulling: usize = 0x69C; // uint8 + pub const m_nAddDecal: usize = 0x6A0; // int32 + pub const m_vDecalPosition: usize = 0x6A4; // Vector + pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector + pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph - // Fields count: 12 + // Field count: 12 pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0xBF0; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0xC18; // CEntityIOOutput - pub const m_massScale: usize = 0xC40; // float32 - pub const m_forceLimit: usize = 0xC44; // float32 - pub const m_torqueLimit: usize = 0xC48; // float32 - pub const m_MagnettedEntities: usize = 0xC50; // CUtlVector - pub const m_bActive: usize = 0xC68; // bool - pub const m_bHasHitSomething: usize = 0xC69; // bool - pub const m_flTotalMass: usize = 0xC6C; // float32 - pub const m_flRadius: usize = 0xC70; // float32 - pub const m_flNextSuckTime: usize = 0xC74; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0xC78; // int32 + pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput + pub const m_massScale: usize = 0x938; // float32 + pub const m_forceLimit: usize = 0x93C; // float32 + pub const m_torqueLimit: usize = 0x940; // float32 + pub const m_MagnettedEntities: usize = 0x948; // CUtlVector + pub const m_bActive: usize = 0x960; // bool + pub const m_bHasHitSomething: usize = 0x961; // bool + pub const m_flTotalMass: usize = 0x964; // float32 + pub const m_flRadius: usize = 0x968; // float32 + pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0x970; // int32 } // Parent: CSceneEntity - // Fields count: 0 + // Field count: 0 pub mod CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity - // Fields count: 2 + // Field count: 2 pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x9F8; // bool - pub const m_nBlockedTeamNumber: usize = 0x9FC; // int32 + pub const m_bDisabled: usize = 0x710; // bool + pub const m_nBlockedTeamNumber: usize = 0x714; // int32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_radius: usize = 0x7A8; // float32 - pub const m_force: usize = 0x7AC; // float32 - pub const m_axis: usize = 0x7B0; // Vector + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_force: usize = 0x4C8; // float32 + pub const m_axis: usize = 0x4CC; // Vector } // Parent: CBaseModelEntity - // Fields count: 6 + // Field count: 6 pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x9F8; // BrushSolidities_e - pub const m_iDisabled: usize = 0x9FC; // int32 - pub const m_bSolidBsp: usize = 0xA00; // bool - pub const m_iszExcludedClass: usize = 0xA08; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0xA10; // bool - pub const m_bScriptedMovement: usize = 0xA11; // bool + pub const m_iSolidity: usize = 0x710; // BrushSolidities_e + pub const m_iDisabled: usize = 0x714; // int32 + pub const m_bSolidBsp: usize = 0x718; // bool + pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x728; // bool + pub const m_bScriptedMovement: usize = 0x729; // bool } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_hTargetEntity: usize = 0x7A8; // CHandle - pub const m_Distance: usize = 0x7B0; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) @@ -6705,24 +6719,24 @@ pub mod cs2_dumper { pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CMelee { } // Parent: CMultiplayRules - // Fields count: 0 + // Field count: 0 pub mod CTeamplayRules { } // Parent: CBaseFilter - // Fields count: 0 + // Field count: 0 pub mod CFilterLOS { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) @@ -6734,26 +6748,26 @@ pub mod cs2_dumper { pub const m_timescale: usize = 0x10; // float32 } // Parent: CBreakable - // Fields count: 15 + // Field count: 15 pub mod CPhysBox { - pub const m_damageType: usize = 0xACC; // int32 - pub const m_massScale: usize = 0xAD0; // float32 - pub const m_damageToEnableMotion: usize = 0xAD4; // int32 - pub const m_flForceToEnableMotion: usize = 0xAD8; // float32 - pub const m_angPreferredCarryAngles: usize = 0xADC; // QAngle - pub const m_bNotSolidToWorld: usize = 0xAE8; // bool - pub const m_bEnableUseOutput: usize = 0xAE9; // bool - pub const m_iExploitableByPlayer: usize = 0xAEC; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0xAF0; // float32 - pub const m_OnDamaged: usize = 0xAF8; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xB20; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0xB48; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB70; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0xB98; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0xBC0; // CHandle + pub const m_damageType: usize = 0x7E8; // int32 + pub const m_massScale: usize = 0x7EC; // float32 + pub const m_damageToEnableMotion: usize = 0x7F0; // int32 + pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 + pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle + pub const m_bNotSolidToWorld: usize = 0x804; // bool + pub const m_bEnableUseOutput: usize = 0x805; // bool + pub const m_iExploitableByPlayer: usize = 0x808; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 + pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle } // Parent: CBaseFlex - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -6774,56 +6788,56 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0xC88; // CEntityIOOutput - pub const m_OnExplode: usize = 0xCB0; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0xCD8; // bool - pub const m_bIsSmokeGrenade: usize = 0xCD9; // bool - pub const m_bIsLive: usize = 0xCDA; // bool - pub const m_DmgRadius: usize = 0xCDC; // float32 - pub const m_flDetonateTime: usize = 0xCE0; // GameTime_t - pub const m_flWarnAITime: usize = 0xCE4; // float32 - pub const m_flDamage: usize = 0xCE8; // float32 - pub const m_iszBounceSound: usize = 0xCF0; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0xCF8; // CUtlString - pub const m_hThrower: usize = 0xD04; // CHandle - pub const m_flNextAttack: usize = 0xD1C; // GameTime_t - pub const m_hOriginalThrower: usize = 0xD20; // CHandle + pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput + pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0x9D0; // bool + pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool + pub const m_bIsLive: usize = 0x9D2; // bool + pub const m_DmgRadius: usize = 0x9D4; // float32 + pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t + pub const m_flWarnAITime: usize = 0x9DC; // float32 + pub const m_flDamage: usize = 0x9E0; // float32 + pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x9F0; // CUtlString + pub const m_hThrower: usize = 0x9FC; // CHandle + pub const m_flNextAttack: usize = 0xA14; // GameTime_t + pub const m_hOriginalThrower: usize = 0xA18; // CHandle } // Parent: CLogicalEntity - // Fields count: 13 + // Field count: 13 pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x7A8; // CEntityIOOutput - pub const m_OnTimerHigh: usize = 0x7D0; // CEntityIOOutput - pub const m_OnTimerLow: usize = 0x7F8; // CEntityIOOutput - pub const m_iDisabled: usize = 0x820; // int32 - pub const m_flInitialDelay: usize = 0x824; // float32 - pub const m_flRefireTime: usize = 0x828; // float32 - pub const m_bUpDownState: usize = 0x82C; // bool - pub const m_iUseRandomTime: usize = 0x830; // int32 - pub const m_bPauseAfterFiring: usize = 0x834; // bool - pub const m_flLowerRandomBound: usize = 0x838; // float32 - pub const m_flUpperRandomBound: usize = 0x83C; // float32 - pub const m_flRemainingTime: usize = 0x840; // float32 - pub const m_bPaused: usize = 0x844; // bool + pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput + pub const m_iDisabled: usize = 0x538; // int32 + pub const m_flInitialDelay: usize = 0x53C; // float32 + pub const m_flRefireTime: usize = 0x540; // float32 + pub const m_bUpDownState: usize = 0x544; // bool + pub const m_iUseRandomTime: usize = 0x548; // int32 + pub const m_bPauseAfterFiring: usize = 0x54C; // bool + pub const m_flLowerRandomBound: usize = 0x550; // float32 + pub const m_flUpperRandomBound: usize = 0x554; // float32 + pub const m_flRemainingTime: usize = 0x558; // float32 + pub const m_bPaused: usize = 0x55C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile - // Fields count: 0 + // Field count: 0 pub mod CHEGrenadeProjectile { } // Parent: CBaseEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x7A8; // CEnvWindShared + pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) @@ -6833,7 +6847,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Fields count: 64 + // Field count: 64 // // Metadata: // MNetworkExcludeByName @@ -6866,121 +6880,121 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xFE8; // bool - pub const m_flFireSequenceStartTime: usize = 0xFF0; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xFF4; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xFF8; // int32 - pub const m_ePlayerFireEvent: usize = 0xFFC; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x1000; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1004; // HSequence - pub const m_seqFirePrimary: usize = 0x1008; // HSequence - pub const m_seqFireSecondary: usize = 0x100C; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1010; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1028; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x102C; // int32 - pub const m_thirdPersonSequences: usize = 0x1030; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0x1058; // bool - pub const m_bRequireUseToTouch: usize = 0x1059; // bool - pub const m_iState: usize = 0x105C; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0x1060; // GameTime_t - pub const m_flLastDeployTime: usize = 0x1064; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0x1068; // int32 - pub const m_nViewModelIndex: usize = 0x106C; // uint32 - pub const m_bReloadsWithClips: usize = 0x1070; // bool - pub const m_flTimeWeaponIdle: usize = 0x1090; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x1094; // bool - pub const m_OnPlayerPickup: usize = 0x1098; // CEntityIOOutput - pub const m_weaponMode: usize = 0x10C0; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x10C4; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x10C8; // Vector - pub const m_flTurningInaccuracy: usize = 0x10D4; // float32 - pub const m_fAccuracyPenalty: usize = 0x10D8; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x10DC; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x10E0; // float32 - pub const m_fScopeZoomEndTime: usize = 0x10E4; // GameTime_t - pub const m_iRecoilIndex: usize = 0x10E8; // int32 - pub const m_flRecoilIndex: usize = 0x10EC; // float32 - pub const m_bBurstMode: usize = 0x10F0; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x10F4; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x10F8; // float32 - pub const m_bInReload: usize = 0x10FC; // bool - pub const m_bReloadVisuallyComplete: usize = 0x10FD; // bool - pub const m_flDroppedAtTime: usize = 0x1100; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1104; // bool - pub const m_bSilencerOn: usize = 0x1105; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1108; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x110C; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1110; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1114; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1118; // float32 - pub const m_bCanBePickedUp: usize = 0x1130; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x1131; // bool - pub const m_nextOwnerTouchTime: usize = 0x1134; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0x1138; // GameTime_t - pub const m_hPrevOwner: usize = 0x1140; // CHandle - pub const m_nDropTick: usize = 0x1144; // GameTick_t - pub const m_donated: usize = 0x1164; // bool - pub const m_fLastShotTime: usize = 0x1168; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x116C; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x116D; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0x116E; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0x1170; // int32 - pub const m_IronSightController: usize = 0x1178; // CIronSightController - pub const m_iIronSightMode: usize = 0x1190; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x1194; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x1198; // int32 - pub const m_flWatTickOffset: usize = 0x119C; // float32 + pub const m_bRemoveable: usize = 0xCE0; // bool + pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 + pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t + pub const m_seqIdle: usize = 0xCFC; // HSequence + pub const m_seqFirePrimary: usize = 0xD00; // HSequence + pub const m_seqFireSecondary: usize = 0xD04; // HSequence + pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence + pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 + pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool + pub const m_bRequireUseToTouch: usize = 0xD51; // bool + pub const m_iState: usize = 0xD54; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t + pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 + pub const m_nViewModelIndex: usize = 0xD64; // uint32 + pub const m_bReloadsWithClips: usize = 0xD68; // bool + pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xD8C; // bool + pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput + pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector + pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 + pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 + pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t + pub const m_iRecoilIndex: usize = 0xDE0; // int32 + pub const m_flRecoilIndex: usize = 0xDE4; // float32 + pub const m_bBurstMode: usize = 0xDE8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 + pub const m_bInReload: usize = 0xDF4; // bool + pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool + pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t + pub const m_bIsHauledBack: usize = 0xDFC; // bool + pub const m_bSilencerOn: usize = 0xDFD; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 + pub const m_bCanBePickedUp: usize = 0xE28; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool + pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t + pub const m_hPrevOwner: usize = 0xE38; // CHandle + pub const m_nDropTick: usize = 0xE3C; // GameTick_t + pub const m_donated: usize = 0xE5C; // bool + pub const m_fLastShotTime: usize = 0xE60; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xE64; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 + pub const m_IronSightController: usize = 0xE70; // CIronSightController + pub const m_iIronSightMode: usize = 0xE88; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 + pub const m_flWatTickOffset: usize = 0xE94; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CHandleDummy { } // Parent: CPhysConstraint - // Fields count: 9 + // Field count: 9 pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x820; // float32 - pub const m_xmax: usize = 0x824; // float32 - pub const m_ymin: usize = 0x828; // float32 - pub const m_ymax: usize = 0x82C; // float32 - pub const m_zmin: usize = 0x830; // float32 - pub const m_zmax: usize = 0x834; // float32 - pub const m_xfriction: usize = 0x838; // float32 - pub const m_yfriction: usize = 0x83C; // float32 - pub const m_zfriction: usize = 0x840; // float32 + pub const m_xmin: usize = 0x538; // float32 + pub const m_xmax: usize = 0x53C; // float32 + pub const m_ymin: usize = 0x540; // float32 + pub const m_ymax: usize = 0x544; // float32 + pub const m_zmin: usize = 0x548; // float32 + pub const m_zmax: usize = 0x54C; // float32 + pub const m_xfriction: usize = 0x550; // float32 + pub const m_yfriction: usize = 0x554; // float32 + pub const m_zfriction: usize = 0x558; // float32 } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x7A4; // bool - pub const m_flMagnitude: usize = 0x7A8; // float32 - pub const m_flDamage: usize = 0x7AC; // float32 - pub const m_radius: usize = 0x7B0; // float32 - pub const m_targetEntityName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x7C0; // float32 - pub const m_flPushScale: usize = 0x7C4; // float32 - pub const m_bConvertToDebrisWhenPossible: usize = 0x7C8; // bool - pub const m_OnPushedPlayer: usize = 0x7D0; // CEntityIOOutput + pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flDamage: usize = 0x4C8; // float32 + pub const m_radius: usize = 0x4CC; // float32 + pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4D8; // float32 + pub const m_flPushScale: usize = 0x4DC; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool + pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 pub mod CPointPush { - pub const m_bEnabled: usize = 0x7A4; // bool - pub const m_flMagnitude: usize = 0x7A8; // float32 - pub const m_flRadius: usize = 0x7AC; // float32 - pub const m_flInnerRadius: usize = 0x7B0; // float32 - pub const m_flConeOfInfluence: usize = 0x7B4; // float32 - pub const m_iszFilterName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7C0; // CHandle + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flInnerRadius: usize = 0x4CC; // float32 + pub const m_flConeOfInfluence: usize = 0x4D0; // float32 + pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4E0; // CHandle } // Parent: CPointEntity - // Fields count: 3 + // Field count: 3 pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x7A8; // CEntityIOOutput - pub const m_bRolledOutroCredits: usize = 0x7D0; // bool - pub const m_flLogoLength: usize = 0x7D4; // float32 + pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x4E8; // bool + pub const m_flLogoLength: usize = 0x4EC; // float32 } // Parent: CBaseEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) @@ -6993,19 +7007,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x7A4; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x7B0; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x7BC; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x7EC; // Vector - pub const m_bombsiteCenterB: usize = 0x7F8; // Vector - pub const m_hostageRescueX: usize = 0x804; // int32[4] - pub const m_hostageRescueY: usize = 0x814; // int32[4] - pub const m_hostageRescueZ: usize = 0x824; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x834; // bool - pub const m_foundGoalPositions: usize = 0x835; // bool + pub const m_bHostageAlive: usize = 0x4C0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x508; // Vector + pub const m_bombsiteCenterB: usize = 0x514; // Vector + pub const m_hostageRescueX: usize = 0x520; // int32[4] + pub const m_hostageRescueY: usize = 0x530; // int32[4] + pub const m_hostageRescueZ: usize = 0x540; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool + pub const m_foundGoalPositions: usize = 0x551; // bool } // Parent: CPlayerPawnComponent - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) @@ -7020,14 +7034,14 @@ pub mod cs2_dumper { pub const m_bPreventWeaponPickup: usize = 0xA0; // bool } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod CAttributeManager__cached_attribute_float_t { pub const flIn: usize = 0x0; // float32 pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge pub const flOut: usize = 0x10; // float32 } // Parent: CTeam - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) @@ -7041,28 +7055,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x860; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x864; // int32 - pub const m_bSurrendered: usize = 0x868; // bool - pub const m_szTeamMatchStat: usize = 0x869; // char[512] - pub const m_numMapVictories: usize = 0xA6C; // int32 - pub const m_scoreFirstHalf: usize = 0xA70; // int32 - pub const m_scoreSecondHalf: usize = 0xA74; // int32 - pub const m_scoreOvertime: usize = 0xA78; // int32 - pub const m_szClanTeamname: usize = 0xA7C; // char[129] - pub const m_iClanID: usize = 0xB00; // uint32 - pub const m_szTeamFlagImage: usize = 0xB04; // char[8] - pub const m_szTeamLogoImage: usize = 0xB0C; // char[8] - pub const m_flNextResourceTime: usize = 0xB14; // float32 - pub const m_iLastUpdateSentAt: usize = 0xB18; // int32 + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 + pub const m_bSurrendered: usize = 0x580; // bool + pub const m_szTeamMatchStat: usize = 0x581; // char[512] + pub const m_numMapVictories: usize = 0x784; // int32 + pub const m_scoreFirstHalf: usize = 0x788; // int32 + pub const m_scoreSecondHalf: usize = 0x78C; // int32 + pub const m_scoreOvertime: usize = 0x790; // int32 + pub const m_szClanTeamname: usize = 0x794; // char[129] + pub const m_iClanID: usize = 0x818; // uint32 + pub const m_szTeamFlagImage: usize = 0x81C; // char[8] + pub const m_szTeamLogoImage: usize = 0x824; // char[8] + pub const m_flNextResourceTime: usize = 0x82C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x830; // int32 } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) @@ -7084,15 +7098,15 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: CTriggerMultiple - // Fields count: 4 + // Field count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0xBF0; // float32 - pub const m_flNoise: usize = 0xBF4; // float32 - pub const m_flViewkick: usize = 0xBF8; // float32 - pub const m_pOutputForce: usize = 0xC00; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0x908; // float32 + pub const m_flNoise: usize = 0x90C; // float32 + pub const m_flViewkick: usize = 0x910; // float32 + pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // MNetworkIncludeByName @@ -7111,42 +7125,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { - pub const m_vDirection: usize = 0x9F8; // Vector - pub const m_clrOverlay: usize = 0xA04; // Color - pub const m_iszEffectName: usize = 0xA08; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xA10; // CUtlSymbolLarge - pub const m_bOn: usize = 0xA18; // bool - pub const m_bmaxColor: usize = 0xA19; // bool - pub const m_flSize: usize = 0xA1C; // float32 - pub const m_flRotation: usize = 0xA20; // float32 - pub const m_flHazeScale: usize = 0xA24; // float32 - pub const m_flAlphaHaze: usize = 0xA28; // float32 - pub const m_flAlphaHdr: usize = 0xA2C; // float32 - pub const m_flAlphaScale: usize = 0xA30; // float32 - pub const m_flHDRColorScale: usize = 0xA34; // float32 - pub const m_flFarZScale: usize = 0xA38; // float32 + pub const m_vDirection: usize = 0x710; // Vector + pub const m_clrOverlay: usize = 0x71C; // Color + pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge + pub const m_bOn: usize = 0x730; // bool + pub const m_bmaxColor: usize = 0x731; // bool + pub const m_flSize: usize = 0x734; // float32 + pub const m_flRotation: usize = 0x738; // float32 + pub const m_flHazeScale: usize = 0x73C; // float32 + pub const m_flAlphaHaze: usize = 0x740; // float32 + pub const m_flAlphaHdr: usize = 0x744; // float32 + pub const m_flAlphaScale: usize = 0x748; // float32 + pub const m_flHDRColorScale: usize = 0x74C; // float32 + pub const m_flFarZScale: usize = 0x750; // float32 } // Parent: CBaseTrigger - // Fields count: 2 + // Field count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0xBC1; // bool - pub const m_OnDetectedBulletFire: usize = 0xBC8; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0x8E0; // bool + pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity - // Fields count: 0 + // Field count: 0 pub mod CWorld { } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x7A4; // CHandle + pub const m_pActivator: usize = 0x4C0; // CHandle } // Parent: CFuncMoveLinear - // Fields count: 0 + // Field count: 0 pub mod CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) @@ -7162,25 +7176,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x7A4; // bool - pub const m_flMaxSimulationTime: usize = 0x7A8; // float32 - pub const m_iszEffectName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x7B8; // CUtlVector - pub const m_flParticleSpacing: usize = 0x7D0; // float32 - pub const m_flSlack: usize = 0x7D4; // float32 - pub const m_flRadius: usize = 0x7D8; // float32 - pub const m_ColorTint: usize = 0x7DC; // Color - pub const m_nEffectState: usize = 0x7E0; // int32 - pub const m_iEffectIndex: usize = 0x7E8; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x7F0; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x808; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x820; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x838; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x850; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x868; // CNetworkUtlVectorBase + pub const m_bStartActive: usize = 0x4C0; // bool + pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 + pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x4E8; // float32 + pub const m_flSlack: usize = 0x4EC; // float32 + pub const m_flRadius: usize = 0x4F0; // float32 + pub const m_ColorTint: usize = 0x4F4; // Color + pub const m_nEffectState: usize = 0x4F8; // int32 + pub const m_iEffectIndex: usize = 0x500; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase } // Parent: CBaseEntity - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) @@ -7190,68 +7204,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x7A4; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x7A8; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x7AC; // float32 - pub const m_flFadeTime: usize = 0x7B0; // float32 - pub const m_bStartDisabled: usize = 0x7B4; // bool - pub const m_bIsEnabled: usize = 0x7B5; // bool + pub const m_flVisibilityStrength: usize = 0x4C0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 + pub const m_flFadeTime: usize = 0x4CC; // float32 + pub const m_bStartDisabled: usize = 0x4D0; // bool + pub const m_bIsEnabled: usize = 0x4D1; // bool } // Parent: CServerOnlyEntity - // Fields count: 0 + // Field count: 0 pub mod CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CAK47 { } // Parent: CBaseTrigger - // Fields count: 3 + // Field count: 3 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0xBC8; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0xBD0; // bool - pub const m_bMirrorPlayer: usize = 0xBD1; // bool + pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool + pub const m_bMirrorPlayer: usize = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Fields count: 26 + // Field count: 26 pub mod CFuncMover { - pub const m_iszPathName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0xA00; // CHandle - pub const m_iszPathNodeStart: usize = 0xA08; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0xA10; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0xA14; // bool - pub const m_vTarget: usize = 0xA18; // Vector - pub const m_flStartSpeed: usize = 0xA24; // float32 - pub const m_flPathLocation: usize = 0xA28; // float32 - pub const m_flT: usize = 0xA2C; // float32 - pub const m_nCurrentNodeIndex: usize = 0xA30; // int32 - pub const m_nPreviousNodeIndex: usize = 0xA34; // int32 - pub const m_bFixedOrientation: usize = 0xA38; // bool - pub const m_bFixedPitch: usize = 0xA39; // bool - pub const m_eSolidType: usize = 0xA3A; // SolidType_t - pub const m_bIsMoving: usize = 0xA3B; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0xA3C; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0xA40; // float32 - pub const m_flTimeMovementStart: usize = 0xA44; // GameTime_t - pub const m_flTimeMovementStop: usize = 0xA48; // GameTime_t - pub const m_hStopAtNode: usize = 0xA4C; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0xA50; // float32 - pub const m_bMatchPathNodeUp: usize = 0xA54; // bool - pub const m_bFacePlayer: usize = 0xA55; // bool - pub const m_flTimeStartRoll: usize = 0xA58; // GameTime_t - pub const m_vOriginalUp: usize = 0xA5C; // Vector - pub const m_flTimeToRollToNewUp: usize = 0xA68; // float32 + pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x718; // CHandle + pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x72C; // bool + pub const m_vTarget: usize = 0x730; // Vector + pub const m_flStartSpeed: usize = 0x73C; // float32 + pub const m_flPathLocation: usize = 0x740; // float32 + pub const m_flT: usize = 0x744; // float32 + pub const m_nCurrentNodeIndex: usize = 0x748; // int32 + pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 + pub const m_bFixedOrientation: usize = 0x750; // bool + pub const m_bFixedPitch: usize = 0x751; // bool + pub const m_eSolidType: usize = 0x752; // SolidType_t + pub const m_bIsMoving: usize = 0x753; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 + pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t + pub const m_hStopAtNode: usize = 0x764; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 + pub const m_bMatchPathNodeUp: usize = 0x76C; // bool + pub const m_bFacePlayer: usize = 0x76D; // bool + pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t + pub const m_vOriginalUp: usize = 0x774; // Vector + pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) @@ -7267,26 +7281,26 @@ pub mod cs2_dumper { pub const soundEventHash: usize = 0x74; // uint32 } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CHEGrenade { } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 pub mod CGameEnd { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerCallback { } // Parent: CBaseModelEntity - // Fields count: 3 + // Field count: 3 pub mod CBubbling { - pub const m_density: usize = 0x9F8; // int32 - pub const m_frequency: usize = 0x9FC; // int32 - pub const m_state: usize = 0xA00; // int32 + pub const m_density: usize = 0x710; // int32 + pub const m_frequency: usize = 0x714; // int32 + pub const m_state: usize = 0x718; // int32 } // Parent: CTeamplayRules - // Fields count: 189 + // Field count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) @@ -7547,48 +7561,48 @@ pub mod cs2_dumper { pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // bool pub const m_pGameModeRules: usize = 0x14D8; // CCSGameModeRules* pub const m_BtGlobalBlackboard: usize = 0x14E0; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1548; // CHandle - pub const m_RetakeRules: usize = 0x1550; // CRetakeGameRules - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x16E8; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1748; // bool[4] - pub const m_nMatchEndCount: usize = 0x1770; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x1774; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x1778; // int32 - pub const m_bTeamIntroPeriod: usize = 0x177C; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1780; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x1784; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1788; // int32 - pub const m_eRoundEndReason: usize = 0x178C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1790; // bool - pub const m_iRoundEndTimerTime: usize = 0x1794; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1798; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17A0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x17A4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x17A8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x17AC; // int32 - pub const m_sRoundEndMessage: usize = 0x17B0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x17B8; // int32 - pub const m_bRoundEndNoMusic: usize = 0x17BC; // bool - pub const m_iRoundEndLegacy: usize = 0x17C0; // int32 - pub const m_nRoundEndCount: usize = 0x17C4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x17C8; // int32 - pub const m_nRoundStartCount: usize = 0x17CC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x57D8; // float64 + pub const m_hPlayerResource: usize = 0x1570; // CHandle + pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1710; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1770; // bool[4] + pub const m_nMatchEndCount: usize = 0x1798; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x179C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x17A0; // int32 + pub const m_bTeamIntroPeriod: usize = 0x17A4; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x17A8; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x17AC; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x17B0; // int32 + pub const m_eRoundEndReason: usize = 0x17B4; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x17B8; // bool + pub const m_iRoundEndTimerTime: usize = 0x17BC; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x17C0; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C8; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x17CC; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x17D0; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x17D4; // int32 + pub const m_sRoundEndMessage: usize = 0x17D8; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x17E0; // int32 + pub const m_bRoundEndNoMusic: usize = 0x17E4; // bool + pub const m_iRoundEndLegacy: usize = 0x17E8; // int32 + pub const m_nRoundEndCount: usize = 0x17EC; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x17F0; // int32 + pub const m_nRoundStartCount: usize = 0x17F4; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x5800; // float64 } // Parent: CPhysicsProp - // Fields count: 0 + // Field count: 0 pub mod CPhysicsPropOverride { } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x7A4; // int32 - pub const m_strSearchName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_strNewHintGroup: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x7B8; // float32 + pub const m_iSearchType: usize = 0x4C0; // int32 + pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4D8; // float32 } // Parent: CBaseTrigger - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -7597,32 +7611,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0xBC1; // bool - pub const m_MaxWeight: usize = 0xBC4; // float32 - pub const m_FadeDuration: usize = 0xBC8; // float32 - pub const m_bStartDisabled: usize = 0xBCC; // bool - pub const m_Weight: usize = 0xBD0; // float32 - pub const m_lookupFilename: usize = 0xBD4; // char[512] - pub const m_LastEnterWeight: usize = 0xDD4; // float32 - pub const m_LastEnterTime: usize = 0xDD8; // GameTime_t - pub const m_LastExitWeight: usize = 0xDDC; // float32 - pub const m_LastExitTime: usize = 0xDE0; // GameTime_t + pub const m_bEnabled: usize = 0x8E0; // bool + pub const m_MaxWeight: usize = 0x8E4; // float32 + pub const m_FadeDuration: usize = 0x8E8; // float32 + pub const m_bStartDisabled: usize = 0x8EC; // bool + pub const m_Weight: usize = 0x8F0; // float32 + pub const m_lookupFilename: usize = 0x8F4; // char[512] + pub const m_LastEnterWeight: usize = 0xAF4; // float32 + pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t + pub const m_LastExitWeight: usize = 0xAFC; // float32 + pub const m_LastExitTime: usize = 0xB00; // GameTime_t } // Parent: CBaseFilter - // Fields count: 5 + // Field count: 5 pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x800; // float32 - pub const m_flOuterRadius: usize = 0x804; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x808; // int32 - pub const m_iszPlayerName: usize = 0x810; // CUtlSymbolLarge + pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x520; // float32 + pub const m_flOuterRadius: usize = 0x524; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 + pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge } // Parent: CModelPointEntity - // Fields count: 0 + // Field count: 0 pub mod CShower { } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) @@ -7643,64 +7657,64 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x7A4; // float32 - pub const m_flStartDistance: usize = 0x7A8; // float32 - pub const m_flFogFalloffExponent: usize = 0x7AC; // float32 - pub const m_bHeightFogEnabled: usize = 0x7B0; // bool - pub const m_flFogHeightWidth: usize = 0x7B4; // float32 - pub const m_flFogHeightEnd: usize = 0x7B8; // float32 - pub const m_flFogHeightStart: usize = 0x7BC; // float32 - pub const m_flFogHeightExponent: usize = 0x7C0; // float32 - pub const m_flLODBias: usize = 0x7C4; // float32 - pub const m_bActive: usize = 0x7C8; // bool - pub const m_bStartDisabled: usize = 0x7C9; // bool - pub const m_flFogMaxOpacity: usize = 0x7CC; // float32 - pub const m_nCubemapSourceType: usize = 0x7D0; // int32 - pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x7F0; // bool - pub const m_bFirstTime: usize = 0x7F1; // bool + pub const m_flEndDistance: usize = 0x4C0; // float32 + pub const m_flStartDistance: usize = 0x4C4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4CC; // bool + pub const m_flFogHeightWidth: usize = 0x4D0; // float32 + pub const m_flFogHeightEnd: usize = 0x4D4; // float32 + pub const m_flFogHeightStart: usize = 0x4D8; // float32 + pub const m_flFogHeightExponent: usize = 0x4DC; // float32 + pub const m_flLODBias: usize = 0x4E0; // float32 + pub const m_bActive: usize = 0x4E4; // bool + pub const m_bStartDisabled: usize = 0x4E5; // bool + pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 + pub const m_nCubemapSourceType: usize = 0x4EC; // int32 + pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x508; // bool + pub const m_bFirstTime: usize = 0x509; // bool } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 pub mod CPhysicalButton { } // Parent: CModelPointEntity - // Fields count: 15 + // Field count: 15 pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x9F8; // int32 - pub const m_flPlayerDamage: usize = 0x9FC; // float32 - pub const m_iRadiusOverride: usize = 0xA00; // int32 - pub const m_flInnerRadius: usize = 0xA04; // float32 - pub const m_spriteScale: usize = 0xA08; // int32 - pub const m_flDamageForce: usize = 0xA0C; // float32 - pub const m_hInflictor: usize = 0xA10; // CHandle - pub const m_iCustomDamageType: usize = 0xA14; // int32 - pub const m_iszExplosionType: usize = 0xA20; // CUtlSymbolLarge - pub const m_iszCustomEffectName: usize = 0xA28; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0xA30; // CUtlSymbolLarge - pub const m_iClassIgnore: usize = 0xA38; // Class_T - pub const m_iClassIgnore2: usize = 0xA3C; // Class_T - pub const m_iszEntityIgnoreName: usize = 0xA40; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0xA48; // CHandle + pub const m_iMagnitude: usize = 0x710; // int32 + pub const m_flPlayerDamage: usize = 0x714; // float32 + pub const m_iRadiusOverride: usize = 0x718; // int32 + pub const m_flInnerRadius: usize = 0x71C; // float32 + pub const m_spriteScale: usize = 0x720; // int32 + pub const m_flDamageForce: usize = 0x724; // float32 + pub const m_hInflictor: usize = 0x728; // CHandle + pub const m_iCustomDamageType: usize = 0x72C; // int32 + pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0x750; // Class_T + pub const m_iClassIgnore2: usize = 0x754; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x760; // CHandle } // Parent: CSoundEventEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x850; // Vector - pub const m_vMaxs: usize = 0x85C; // Vector + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector } // Parent: CTriggerMultiple - // Fields count: 0 + // Field count: 0 pub mod CTriggerOnce { } // Parent: CEntitySubclassVDataBase - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -7714,11 +7728,11 @@ pub mod cs2_dumper { pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CLogicProximity { } // Parent: CBaseAnimGraph - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) @@ -7732,39 +7746,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0xBF0; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0xBF8; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0xC00; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0xC08; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0xC10; // CHandle - pub const m_hViewTargetAngles: usize = 0xC14; // CHandle - pub const m_iszViewPosition: usize = 0xC18; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0xC20; // CHandle - pub const m_hViewPositionMover: usize = 0xC24; // CHandle - pub const m_bPreventMovement: usize = 0xC28; // bool - pub const m_bUnderCrosshair: usize = 0xC29; // bool - pub const m_bUnstoppable: usize = 0xC2A; // bool - pub const m_flFinishedTime: usize = 0xC2C; // GameTime_t - pub const m_vecFinishOrigin: usize = 0xC30; // Vector - pub const m_vecOriginalAngles: usize = 0xC3C; // QAngle - pub const m_vecFinishAngles: usize = 0xC48; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0xC54; // bool - pub const m_bDisabled: usize = 0xC55; // bool - pub const m_vecTeleportOrigin: usize = 0xC58; // Vector - pub const m_flAbortedPlaybackAt: usize = 0xC64; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0xC68; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0xC90; // CEntityIOOutput - pub const m_bActive: usize = 0xCB8; // bool - pub const m_flStartTime: usize = 0xCBC; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xCC0; // float32 - pub const m_iszTitle: usize = 0xCC8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xCD0; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xCD8; // int32 - pub const m_iNodeNumberMax: usize = 0xCDC; // int32 - pub const m_bListenedTo: usize = 0xCE0; // bool + pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x908; // CHandle + pub const m_hViewTargetAngles: usize = 0x90C; // CHandle + pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x918; // CHandle + pub const m_hViewPositionMover: usize = 0x91C; // CHandle + pub const m_bPreventMovement: usize = 0x920; // bool + pub const m_bUnderCrosshair: usize = 0x921; // bool + pub const m_bUnstoppable: usize = 0x922; // bool + pub const m_flFinishedTime: usize = 0x924; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x928; // Vector + pub const m_vecOriginalAngles: usize = 0x934; // QAngle + pub const m_vecFinishAngles: usize = 0x940; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool + pub const m_bDisabled: usize = 0x94D; // bool + pub const m_vecTeleportOrigin: usize = 0x950; // Vector + pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput + pub const m_bActive: usize = 0x9B0; // bool + pub const m_flStartTime: usize = 0x9B4; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 + pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x9D0; // int32 + pub const m_iNodeNumberMax: usize = 0x9D4; // int32 + pub const m_bListenedTo: usize = 0x9D8; // bool } // Parent: CBaseClientUIEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) @@ -7791,51 +7805,51 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0xBA8; // bool - pub const m_bLit: usize = 0xBA9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xBAA; // bool - pub const m_flWidth: usize = 0xBAC; // float32 - pub const m_flHeight: usize = 0xBB0; // float32 - pub const m_flDPI: usize = 0xBB4; // float32 - pub const m_flInteractDistance: usize = 0xBB8; // float32 - pub const m_flDepthOffset: usize = 0xBBC; // float32 - pub const m_unOwnerContext: usize = 0xBC0; // uint32 - pub const m_unHorizontalAlign: usize = 0xBC4; // uint32 - pub const m_unVerticalAlign: usize = 0xBC8; // uint32 - pub const m_unOrientation: usize = 0xBCC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xBD0; // bool - pub const m_vecCSSClasses: usize = 0xBD8; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0xBF0; // bool - pub const m_bNoDepth: usize = 0xBF1; // bool - pub const m_bRenderBackface: usize = 0xBF2; // bool - pub const m_bUseOffScreenIndicator: usize = 0xBF3; // bool - pub const m_bExcludeFromSaveGames: usize = 0xBF4; // bool - pub const m_bGrabbable: usize = 0xBF5; // bool - pub const m_bOnlyRenderToTexture: usize = 0xBF6; // bool - pub const m_bDisableMipGen: usize = 0xBF7; // bool - pub const m_nExplicitImageLayout: usize = 0xBF8; // int32 + pub const m_bIgnoreInput: usize = 0x8C0; // bool + pub const m_bLit: usize = 0x8C1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool + pub const m_flWidth: usize = 0x8C4; // float32 + pub const m_flHeight: usize = 0x8C8; // float32 + pub const m_flDPI: usize = 0x8CC; // float32 + pub const m_flInteractDistance: usize = 0x8D0; // float32 + pub const m_flDepthOffset: usize = 0x8D4; // float32 + pub const m_unOwnerContext: usize = 0x8D8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 + pub const m_unVerticalAlign: usize = 0x8E0; // uint32 + pub const m_unOrientation: usize = 0x8E4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool + pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x908; // bool + pub const m_bNoDepth: usize = 0x909; // bool + pub const m_bRenderBackface: usize = 0x90A; // bool + pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool + pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool + pub const m_bGrabbable: usize = 0x90D; // bool + pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool + pub const m_bDisableMipGen: usize = 0x90F; // bool + pub const m_nExplicitImageLayout: usize = 0x910; // int32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge } // Parent: CPathParticleRope - // Fields count: 0 + // Field count: 0 pub mod CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod CBuoyancyHelper { pub const m_flFluidDensity: usize = 0x18; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x7F8; // CUtlStringToken + pub const m_sAttributeName: usize = 0x518; // CUtlStringToken } // Parent: CPlayerPawnComponent - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) @@ -7848,28 +7862,28 @@ pub mod cs2_dumper { pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x7A4; // SoundTypes_t - pub const m_iSoundFlags: usize = 0x7A6; // SoundFlags_t - pub const m_iVolume: usize = 0x7A8; // int32 - pub const m_iSoundIndex: usize = 0x7AC; // int32 - pub const m_flDuration: usize = 0x7B0; // float32 - pub const m_iszProxyEntityName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t + pub const m_iVolume: usize = 0x4C4; // int32 + pub const m_iSoundIndex: usize = 0x4C8; // int32 + pub const m_flDuration: usize = 0x4CC; // float32 + pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x7A4; // CHandle - pub const m_iFilterName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7B0; // CHandle - pub const m_iRefName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hReference: usize = 0x7C0; // CHandle - pub const m_FindMethod: usize = 0x7C4; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x7C8; // CEntityIOOutput + pub const m_hEntity: usize = 0x4C0; // CHandle + pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4D0; // CHandle + pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x4E0; // CHandle + pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) @@ -7899,15 +7913,15 @@ pub mod cs2_dumper { pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } // Parent: CBaseAnimGraph - // Fields count: 4 + // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xBF0; // bool - pub const m_iShapeType: usize = 0xBF4; // int32 - pub const m_bConformToCollisionBounds: usize = 0xBF8; // bool - pub const m_mPreferredCatchTransform: usize = 0xBFC; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool + pub const m_iShapeType: usize = 0x8EC; // int32 + pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool + pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t } // Parent: CBaseModelEntity - // Fields count: 12 + // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) @@ -7923,50 +7937,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x9F8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xA00; // CStrongHandle - pub const m_bStartDisabled: usize = 0xA08; // bool - pub const m_vTintColor: usize = 0xA09; // Color - pub const m_vTintColorLightingOnly: usize = 0xA0D; // Color - pub const m_flBrightnessScale: usize = 0xA14; // float32 - pub const m_nFogType: usize = 0xA18; // int32 - pub const m_flFogMinStart: usize = 0xA1C; // float32 - pub const m_flFogMinEnd: usize = 0xA20; // float32 - pub const m_flFogMaxStart: usize = 0xA24; // float32 - pub const m_flFogMaxEnd: usize = 0xA28; // float32 - pub const m_bEnabled: usize = 0xA2C; // bool + pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle + pub const m_bStartDisabled: usize = 0x720; // bool + pub const m_vTintColor: usize = 0x721; // Color + pub const m_vTintColorLightingOnly: usize = 0x725; // Color + pub const m_flBrightnessScale: usize = 0x72C; // float32 + pub const m_nFogType: usize = 0x730; // int32 + pub const m_flFogMinStart: usize = 0x734; // float32 + pub const m_flFogMinEnd: usize = 0x738; // float32 + pub const m_flFogMaxStart: usize = 0x73C; // float32 + pub const m_flFogMaxEnd: usize = 0x740; // float32 + pub const m_bEnabled: usize = 0x744; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x7A4; // CHandle - pub const m_vecAxis: usize = 0x7A8; // Vector - pub const m_bEnabled: usize = 0x7B4; // bool - pub const m_fPrevVelocity: usize = 0x7B8; // float32 - pub const m_flAvgInterval: usize = 0x7BC; // float32 - pub const m_Velocity: usize = 0x7C0; // CEntityOutputTemplate + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_vecAxis: usize = 0x4C4; // Vector + pub const m_bEnabled: usize = 0x4D0; // bool + pub const m_fPrevVelocity: usize = 0x4D4; // float32 + pub const m_flAvgInterval: usize = 0x4D8; // float32 + pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x7F8; // float32 + pub const m_fFilterMass: usize = 0x518; // float32 } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x7F8; // int32 + pub const m_iFilterTeam: usize = 0x518; // int32 } // Parent: CFuncTrackTrain - // Fields count: 1 + // Field count: 1 pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0xB48; // CEntityIOOutput + pub const m_OnDeath: usize = 0x860; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CNullEntity { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -7974,85 +7988,85 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef - // Fields count: 1 + // Field count: 1 pub mod CMarkupVolumeTagged_NavGame { - pub const m_bFloodFillAttribute: usize = 0xA48; // bool + pub const m_bFloodFillAttribute: usize = 0x768; // bool } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0xBC4; // int32 + pub const m_LegacyTeamNum: usize = 0x8E0; // int32 } // Parent: CLogicalEntity - // Fields count: 12 + // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x7C0; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x7C4; // bool - pub const m_pOutputOnSpawned: usize = 0x7C8; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x7F4; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x7F8; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x810; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x828; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x830; // HSCRIPT + pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4D8; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool + pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CTripWireFire { } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 pub mod CPhysForce { - pub const m_nameAttach: usize = 0x7B0; // CUtlSymbolLarge - pub const m_force: usize = 0x7B8; // float32 - pub const m_forceTime: usize = 0x7BC; // float32 - pub const m_attachedObject: usize = 0x7C0; // CHandle - pub const m_wasRestored: usize = 0x7C4; // bool - pub const m_integrator: usize = 0x7C8; // CConstantForceController + pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge + pub const m_force: usize = 0x4D0; // float32 + pub const m_forceTime: usize = 0x4D4; // float32 + pub const m_attachedObject: usize = 0x4D8; // CHandle + pub const m_wasRestored: usize = 0x4DC; // bool + pub const m_integrator: usize = 0x4E0; // CConstantForceController } // Parent: CLogicalEntity - // Fields count: 6 + // Field count: 6 pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x7A8; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x7B0; // float32 - pub const m_bForceNewLevelUnit: usize = 0x7B4; // bool - pub const m_bCheckCough: usize = 0x7B5; // bool - pub const m_bThinkDangerous: usize = 0x7B6; // bool - pub const m_flDangerousTime: usize = 0x7B8; // float32 + pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool + pub const m_bCheckCough: usize = 0x4CD; // bool + pub const m_bThinkDangerous: usize = 0x4CE; // bool + pub const m_flDangerousTime: usize = 0x4D0; // float32 } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_flRange: usize = 0x7A8; // float32 - pub const m_nImportance: usize = 0x7AC; // int32 - pub const m_nLightChoice: usize = 0x7B0; // int32 - pub const m_hLight: usize = 0x7B4; // CHandle + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_flRange: usize = 0x4C4; // float32 + pub const m_nImportance: usize = 0x4C8; // int32 + pub const m_nLightChoice: usize = 0x4CC; // int32 + pub const m_hLight: usize = 0x4D0; // CHandle } // Parent: CSoundOpvarSetPointEntity - // Fields count: 9 + // Field count: 9 pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x94C; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x958; // Vector - pub const m_vDistanceOuterMins: usize = 0x964; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x970; // Vector - pub const m_nAABBDirection: usize = 0x97C; // int32 - pub const m_vInnerMins: usize = 0x980; // Vector - pub const m_vInnerMaxs: usize = 0x98C; // Vector - pub const m_vOuterMins: usize = 0x998; // Vector - pub const m_vOuterMaxs: usize = 0x9A4; // Vector + pub const m_vDistanceInnerMins: usize = 0x668; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector + pub const m_vDistanceOuterMins: usize = 0x680; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector + pub const m_nAABBDirection: usize = 0x698; // int32 + pub const m_vInnerMins: usize = 0x69C; // Vector + pub const m_vInnerMaxs: usize = 0x6A8; // Vector + pub const m_vOuterMins: usize = 0x6B4; // Vector + pub const m_vOuterMaxs: usize = 0x6C0; // Vector } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod CEnvWindShared__WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; // float32 pub const m_flWindSpeedVariation: usize = 0x4; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -8060,16 +8074,16 @@ pub mod cs2_dumper { pub mod CTakeDamageInfoAPI { } // Parent: CTriggerOnce - // Fields count: 1 + // Field count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0xBF0; // Vector + pub const m_vExtent: usize = 0x908; // Vector } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CNavWalkable { } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) @@ -8095,26 +8109,26 @@ pub mod cs2_dumper { pub const m_bGlowing: usize = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile - // Fields count: 3 + // Field count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xD90; // float32 - pub const m_numOpponentsHit: usize = 0xD94; // uint8 - pub const m_numTeammatesHit: usize = 0xD95; // uint8 + pub const m_flTimeToDetonate: usize = 0xA90; // float32 + pub const m_numOpponentsHit: usize = 0xA94; // uint8 + pub const m_numTeammatesHit: usize = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xBFC; // char[512] + pub const m_messageText: usize = 0x918; // char[512] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) @@ -8124,206 +8138,206 @@ pub mod cs2_dumper { pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponSSG08 { } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CBreachCharge { } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 pub mod CLogicBranch { - pub const m_bInValue: usize = 0x7A4; // bool - pub const m_Listeners: usize = 0x7A8; // CUtlVector> - pub const m_OnTrue: usize = 0x7C0; // CEntityIOOutput - pub const m_OnFalse: usize = 0x7E8; // CEntityIOOutput + pub const m_bInValue: usize = 0x4C0; // bool + pub const m_Listeners: usize = 0x4C8; // CUtlVector> + pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput + pub const m_OnFalse: usize = 0x508; // CEntityIOOutput } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponUMP45 { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0xA78; // QAngle - pub const m_fStayPushed: usize = 0xA84; // bool - pub const m_fRotating: usize = 0xA85; // bool - pub const m_ls: usize = 0xA88; // locksound_t - pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0xAC0; // CUtlSymbolLarge - pub const m_bLocked: usize = 0xAC8; // bool - pub const m_bDisabled: usize = 0xAC9; // bool - pub const m_flUseLockedTime: usize = 0xACC; // GameTime_t - pub const m_bSolidBsp: usize = 0xAD0; // bool - pub const m_OnDamaged: usize = 0xAD8; // CEntityIOOutput - pub const m_OnPressed: usize = 0xB00; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0xB28; // CEntityIOOutput - pub const m_OnIn: usize = 0xB50; // CEntityIOOutput - pub const m_OnOut: usize = 0xB78; // CEntityIOOutput - pub const m_nState: usize = 0xBA0; // int32 - pub const m_hConstraint: usize = 0xBA4; // CEntityHandle - pub const m_hConstraintParent: usize = 0xBA8; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0xBAC; // bool - pub const m_sGlowEntity: usize = 0xBB0; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0xBB8; // CHandle - pub const m_usable: usize = 0xBBC; // bool - pub const m_szDisplayText: usize = 0xBC0; // CUtlSymbolLarge + pub const m_angMoveEntitySpace: usize = 0x790; // QAngle + pub const m_fStayPushed: usize = 0x79C; // bool + pub const m_fRotating: usize = 0x79D; // bool + pub const m_ls: usize = 0x7A0; // locksound_t + pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7E0; // bool + pub const m_bDisabled: usize = 0x7E1; // bool + pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t + pub const m_bSolidBsp: usize = 0x7E8; // bool + pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput + pub const m_OnPressed: usize = 0x818; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput + pub const m_OnIn: usize = 0x868; // CEntityIOOutput + pub const m_OnOut: usize = 0x890; // CEntityIOOutput + pub const m_nState: usize = 0x8B8; // int32 + pub const m_hConstraint: usize = 0x8BC; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8C4; // bool + pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8D0; // CHandle + pub const m_usable: usize = 0x8D4; // bool + pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 6 + // Field count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x820; // Vector[2] - pub const m_vecAttach: usize = 0x838; // Vector - pub const m_addLength: usize = 0x844; // float32 - pub const m_minLength: usize = 0x848; // float32 - pub const m_totalLength: usize = 0x84C; // float32 - pub const m_bEnableCollision: usize = 0x850; // bool + pub const m_offset: usize = 0x538; // Vector[2] + pub const m_vecAttach: usize = 0x550; // Vector + pub const m_addLength: usize = 0x55C; // float32 + pub const m_minLength: usize = 0x560; // float32 + pub const m_totalLength: usize = 0x564; // float32 + pub const m_bEnableCollision: usize = 0x568; // bool } // Parent: CBaseEntity - // Fields count: 48 + // Field count: 48 pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x7A8; // CEntityIOOutput - pub const m_OnMaxCountAll: usize = 0x7D0; // CEntityIOOutput - pub const m_OnFactorAll: usize = 0x7F8; // CEntityOutputTemplate - pub const m_OnMinPlayerDistAll: usize = 0x820; // CEntityOutputTemplate - pub const m_OnMinCount_1: usize = 0x848; // CEntityIOOutput - pub const m_OnMaxCount_1: usize = 0x870; // CEntityIOOutput - pub const m_OnFactor_1: usize = 0x898; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_1: usize = 0x8C0; // CEntityOutputTemplate - pub const m_OnMinCount_2: usize = 0x8E8; // CEntityIOOutput - pub const m_OnMaxCount_2: usize = 0x910; // CEntityIOOutput - pub const m_OnFactor_2: usize = 0x938; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_2: usize = 0x960; // CEntityOutputTemplate - pub const m_OnMinCount_3: usize = 0x988; // CEntityIOOutput - pub const m_OnMaxCount_3: usize = 0x9B0; // CEntityIOOutput - pub const m_OnFactor_3: usize = 0x9D8; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_3: usize = 0xA00; // CEntityOutputTemplate - pub const m_hSource: usize = 0xA28; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0xA30; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0xA38; // float32 - pub const m_bDisabled: usize = 0xA3C; // bool - pub const m_nMinCountAll: usize = 0xA40; // int32 - pub const m_nMaxCountAll: usize = 0xA44; // int32 - pub const m_nMinFactorAll: usize = 0xA48; // int32 - pub const m_nMaxFactorAll: usize = 0xA4C; // int32 - pub const m_iszNPCClassname_1: usize = 0xA58; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0xA60; // int32 - pub const m_bInvertState_1: usize = 0xA64; // bool - pub const m_nMinCount_1: usize = 0xA68; // int32 - pub const m_nMaxCount_1: usize = 0xA6C; // int32 - pub const m_nMinFactor_1: usize = 0xA70; // int32 - pub const m_nMaxFactor_1: usize = 0xA74; // int32 - pub const m_flDefaultDist_1: usize = 0xA7C; // float32 - pub const m_iszNPCClassname_2: usize = 0xA80; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0xA88; // int32 - pub const m_bInvertState_2: usize = 0xA8C; // bool - pub const m_nMinCount_2: usize = 0xA90; // int32 - pub const m_nMaxCount_2: usize = 0xA94; // int32 - pub const m_nMinFactor_2: usize = 0xA98; // int32 - pub const m_nMaxFactor_2: usize = 0xA9C; // int32 - pub const m_flDefaultDist_2: usize = 0xAA4; // float32 - pub const m_iszNPCClassname_3: usize = 0xAA8; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0xAB0; // int32 - pub const m_bInvertState_3: usize = 0xAB4; // bool - pub const m_nMinCount_3: usize = 0xAB8; // int32 - pub const m_nMaxCount_3: usize = 0xABC; // int32 - pub const m_nMinFactor_3: usize = 0xAC0; // int32 - pub const m_nMaxFactor_3: usize = 0xAC4; // int32 - pub const m_flDefaultDist_3: usize = 0xACC; // float32 + pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate + pub const m_hSource: usize = 0x740; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x750; // float32 + pub const m_bDisabled: usize = 0x754; // bool + pub const m_nMinCountAll: usize = 0x758; // int32 + pub const m_nMaxCountAll: usize = 0x75C; // int32 + pub const m_nMinFactorAll: usize = 0x760; // int32 + pub const m_nMaxFactorAll: usize = 0x764; // int32 + pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x778; // int32 + pub const m_bInvertState_1: usize = 0x77C; // bool + pub const m_nMinCount_1: usize = 0x780; // int32 + pub const m_nMaxCount_1: usize = 0x784; // int32 + pub const m_nMinFactor_1: usize = 0x788; // int32 + pub const m_nMaxFactor_1: usize = 0x78C; // int32 + pub const m_flDefaultDist_1: usize = 0x794; // float32 + pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x7A0; // int32 + pub const m_bInvertState_2: usize = 0x7A4; // bool + pub const m_nMinCount_2: usize = 0x7A8; // int32 + pub const m_nMaxCount_2: usize = 0x7AC; // int32 + pub const m_nMinFactor_2: usize = 0x7B0; // int32 + pub const m_nMaxFactor_2: usize = 0x7B4; // int32 + pub const m_flDefaultDist_2: usize = 0x7BC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7C8; // int32 + pub const m_bInvertState_3: usize = 0x7CC; // bool + pub const m_nMinCount_3: usize = 0x7D0; // int32 + pub const m_nMaxCount_3: usize = 0x7D4; // int32 + pub const m_nMinFactor_3: usize = 0x7D8; // int32 + pub const m_nMaxFactor_3: usize = 0x7DC; // int32 + pub const m_flDefaultDist_3: usize = 0x7E4; // float32 } // Parent: CPredictedViewModel - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xC38; // bool - pub const m_nWeaponParity: usize = 0xC3C; // uint32 - pub const m_nOldWeaponParity: usize = 0xC40; // uint32 + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool + pub const m_nWeaponParity: usize = 0x934; // uint32 + pub const m_nOldWeaponParity: usize = 0x938; // uint32 } // Parent: CCSWeaponBaseGun - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0x11BC; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0x11C0; // GameTime_t - pub const m_flDisplayHealth: usize = 0x11C4; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t + pub const m_flDisplayHealth: usize = 0xEC0; // float32 } // Parent: CPointEntity - // Fields count: 4 + // Field count: 4 pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x7A4; // QAngle - pub const m_vecSprayDir: usize = 0x7B0; // Vector - pub const m_flAmount: usize = 0x7BC; // float32 - pub const m_Color: usize = 0x7C0; // BloodType + pub const m_vecSprayAngles: usize = 0x4C0; // QAngle + pub const m_vecSprayDir: usize = 0x4CC; // Vector + pub const m_flAmount: usize = 0x4D8; // float32 + pub const m_Color: usize = 0x4DC; // BloodType } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { - pub const m_fadeColor: usize = 0x7A4; // Color - pub const m_Duration: usize = 0x7A8; // float32 - pub const m_HoldDuration: usize = 0x7AC; // float32 - pub const m_OnBeginFade: usize = 0x7B0; // CEntityIOOutput + pub const m_fadeColor: usize = 0x4C0; // Color + pub const m_Duration: usize = 0x4C4; // float32 + pub const m_HoldDuration: usize = 0x4C8; // float32 + pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp - // Fields count: 30 + // Field count: 30 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0xC38; // CPropDataComponent - pub const m_OnBreak: usize = 0xC78; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xCA0; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xCC8; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xCF0; // float32 - pub const m_iMinHealthDmg: usize = 0xCF4; // int32 - pub const m_preferredCarryAngles: usize = 0xCF8; // QAngle - pub const m_flPressureDelay: usize = 0xD04; // float32 - pub const m_flDefBurstScale: usize = 0xD08; // float32 - pub const m_vDefBurstOffset: usize = 0xD0C; // Vector - pub const m_hBreaker: usize = 0xD18; // CHandle - pub const m_PerformanceMode: usize = 0xD1C; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xD20; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xD24; // bool - pub const m_explodeDamage: usize = 0xD28; // float32 - pub const m_explodeRadius: usize = 0xD2C; // float32 - pub const m_explosionDelay: usize = 0xD34; // float32 - pub const m_explosionBuildupSound: usize = 0xD38; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xD40; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xD48; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xD50; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xD58; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xD5C; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xD60; // bool - pub const m_flDefaultFadeScale: usize = 0xD64; // float32 - pub const m_hLastAttacker: usize = 0xD68; // CHandle - pub const m_hFlareEnt: usize = 0xD6C; // CHandle - pub const m_bUsePuntSound: usize = 0xD70; // bool - pub const m_iszPuntSound: usize = 0xD78; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xD80; // bool + pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent + pub const m_OnBreak: usize = 0x970; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x9E8; // float32 + pub const m_iMinHealthDmg: usize = 0x9EC; // int32 + pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle + pub const m_flPressureDelay: usize = 0x9FC; // float32 + pub const m_flDefBurstScale: usize = 0xA00; // float32 + pub const m_vDefBurstOffset: usize = 0xA04; // Vector + pub const m_hBreaker: usize = 0xA10; // CHandle + pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool + pub const m_explodeDamage: usize = 0xA20; // float32 + pub const m_explodeRadius: usize = 0xA24; // float32 + pub const m_explosionDelay: usize = 0xA2C; // float32 + pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xA58; // bool + pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 + pub const m_hLastAttacker: usize = 0xA60; // CHandle + pub const m_hFlareEnt: usize = 0xA64; // CHandle + pub const m_bUsePuntSound: usize = 0xA68; // bool + pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA78; // bool } // Parent: CPlayerPawnComponent - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) @@ -8331,27 +8345,27 @@ pub mod cs2_dumper { pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex - // Fields count: 11 + // Field count: 11 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0xC80; // bool - pub const m_hMyWearables: usize = 0xC88; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0xCA0; // float32 - pub const m_impactEnergyScale: usize = 0xCA4; // float32 - pub const m_LastHitGroup: usize = 0xCA8; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0xCAC; // bool - pub const m_iDamageCount: usize = 0xCF0; // int32 - pub const m_pVecRelationships: usize = 0xCF8; // CUtlVector* - pub const m_strRelationships: usize = 0xD00; // CUtlSymbolLarge - pub const m_eHull: usize = 0xD08; // Hull_t - pub const m_nNavHullIdx: usize = 0xD0C; // uint32 + pub const m_bForceServerRagdoll: usize = 0x978; // bool + pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0x998; // float32 + pub const m_impactEnergyScale: usize = 0x99C; // float32 + pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0x9A4; // bool + pub const m_iDamageCount: usize = 0x9E8; // int32 + pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* + pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA00; // Hull_t + pub const m_nNavHullIdx: usize = 0xA04; // uint32 } // Parent: CBaseModelEntity - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -8364,50 +8378,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0xA04; // Vector[64] - pub const m_fireParentPositions: usize = 0xD04; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1004; // bool[64] - pub const m_BurnNormal: usize = 0x1044; // Vector[64] - pub const m_fireCount: usize = 0x1344; // int32 - pub const m_nInfernoType: usize = 0x1348; // int32 - pub const m_nFireEffectTickBegin: usize = 0x134C; // int32 - pub const m_nFireLifetime: usize = 0x1350; // float32 - pub const m_bInPostEffectTime: usize = 0x1354; // bool - pub const m_nFiresExtinguishCount: usize = 0x1358; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x135C; // bool - pub const m_extent: usize = 0x1560; // Extent - pub const m_damageTimer: usize = 0x1578; // CountdownTimer - pub const m_damageRampTimer: usize = 0x1590; // CountdownTimer - pub const m_splashVelocity: usize = 0x15A8; // Vector - pub const m_InitialSplashVelocity: usize = 0x15B4; // Vector - pub const m_startPos: usize = 0x15C0; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x15CC; // Vector - pub const m_activeTimer: usize = 0x15D8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x15E8; // int32 - pub const m_nMaxFlames: usize = 0x15EC; // int32 - pub const m_nSpreadCount: usize = 0x15F0; // int32 - pub const m_BookkeepingTimer: usize = 0x15F8; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1610; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1628; // uint16 + pub const m_firePositions: usize = 0x720; // Vector[64] + pub const m_fireParentPositions: usize = 0xA20; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD20; // bool[64] + pub const m_BurnNormal: usize = 0xD60; // Vector[64] + pub const m_fireCount: usize = 0x1060; // int32 + pub const m_nInfernoType: usize = 0x1064; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 + pub const m_nFireLifetime: usize = 0x106C; // float32 + pub const m_bInPostEffectTime: usize = 0x1070; // bool + pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool + pub const m_extent: usize = 0x1280; // Extent + pub const m_damageTimer: usize = 0x1298; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer + pub const m_splashVelocity: usize = 0x12C8; // Vector + pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector + pub const m_startPos: usize = 0x12E0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector + pub const m_activeTimer: usize = 0x12F8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1308; // int32 + pub const m_nMaxFlames: usize = 0x130C; // int32 + pub const m_nSpreadCount: usize = 0x1310; // int32 + pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x7A8; // CEntityOutputTemplate - pub const m_globalstate: usize = 0x7D0; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x7D8; // int32 - pub const m_initialstate: usize = 0x7DC; // int32 - pub const m_counter: usize = 0x7E0; // int32 + pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x4F0; // int32 + pub const m_initialstate: usize = 0x4F4; // int32 + pub const m_counter: usize = 0x4F8; // int32 } // Parent: CLogicalEntity - // Fields count: 3 + // Field count: 3 pub mod CBaseFilter { - pub const m_bNegated: usize = 0x7A4; // bool - pub const m_OnPass: usize = 0x7A8; // CEntityIOOutput - pub const m_OnFail: usize = 0x7D0; // CEntityIOOutput + pub const m_bNegated: usize = 0x4C0; // bool + pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // MNetworkIncludeByName @@ -8416,17 +8430,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x7A8; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x7C0; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x7D8; // int32 - pub const m_szTeamname: usize = 0x7DC; // char[129] + pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x4F0; // int32 + pub const m_szTeamname: usize = 0x4F4; // char[129] } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponUSPSilencer { } // Parent: CBaseModelEntity - // Fields count: 23 + // Field count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) @@ -8442,158 +8456,158 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x9F8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xA00; // CHandle - pub const m_nAttachment: usize = 0xA04; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xA08; // float32 - pub const m_flFrame: usize = 0xA0C; // float32 - pub const m_flDieTime: usize = 0xA10; // GameTime_t - pub const m_nBrightness: usize = 0xA20; // uint32 - pub const m_flBrightnessDuration: usize = 0xA24; // float32 - pub const m_flSpriteScale: usize = 0xA28; // float32 - pub const m_flScaleDuration: usize = 0xA2C; // float32 - pub const m_bWorldSpaceScale: usize = 0xA30; // bool - pub const m_flGlowProxySize: usize = 0xA34; // float32 - pub const m_flHDRColorScale: usize = 0xA38; // float32 - pub const m_flLastTime: usize = 0xA3C; // GameTime_t - pub const m_flMaxFrame: usize = 0xA40; // float32 - pub const m_flStartScale: usize = 0xA44; // float32 - pub const m_flDestScale: usize = 0xA48; // float32 - pub const m_flScaleTimeStart: usize = 0xA4C; // GameTime_t - pub const m_nStartBrightness: usize = 0xA50; // int32 - pub const m_nDestBrightness: usize = 0xA54; // int32 - pub const m_flBrightnessTimeStart: usize = 0xA58; // GameTime_t - pub const m_nSpriteWidth: usize = 0xA5C; // int32 - pub const m_nSpriteHeight: usize = 0xA60; // int32 + pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x718; // CHandle + pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x720; // float32 + pub const m_flFrame: usize = 0x724; // float32 + pub const m_flDieTime: usize = 0x728; // GameTime_t + pub const m_nBrightness: usize = 0x738; // uint32 + pub const m_flBrightnessDuration: usize = 0x73C; // float32 + pub const m_flSpriteScale: usize = 0x740; // float32 + pub const m_flScaleDuration: usize = 0x744; // float32 + pub const m_bWorldSpaceScale: usize = 0x748; // bool + pub const m_flGlowProxySize: usize = 0x74C; // float32 + pub const m_flHDRColorScale: usize = 0x750; // float32 + pub const m_flLastTime: usize = 0x754; // GameTime_t + pub const m_flMaxFrame: usize = 0x758; // float32 + pub const m_flStartScale: usize = 0x75C; // float32 + pub const m_flDestScale: usize = 0x760; // float32 + pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t + pub const m_nStartBrightness: usize = 0x768; // int32 + pub const m_nDestBrightness: usize = 0x76C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t + pub const m_nSpriteWidth: usize = 0x774; // int32 + pub const m_nSpriteHeight: usize = 0x778; // int32 } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerGravity { } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint - // Fields count: 2 + // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x7B8; // Vector - pub const m_vBoxMaxs: usize = 0x7C4; // Vector + pub const m_vBoxMins: usize = 0x4D8; // Vector + pub const m_vBoxMaxs: usize = 0x4E4; // Vector } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 pub mod CPathMover { - pub const m_vecPathNodes: usize = 0x7A8; // CUtlVector> - pub const m_flPathLength: usize = 0x7C0; // float32 - pub const m_bClosedLoop: usize = 0x7C4; // bool + pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> + pub const m_flPathLength: usize = 0x4D8; // float32 + pub const m_bClosedLoop: usize = 0x4DC; // bool } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CFlashbang { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponAug { } // Parent: CDynamicProp - // Fields count: 34 + // Field count: 34 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xEA8; // CAttributeContainer - pub const m_sActivityFinishedTag: usize = 0x1198; // CUtlStringToken - pub const m_updateTimer: usize = 0x11A0; // CountdownTimer - pub const m_stuckAnchor: usize = 0x11B8; // Vector - pub const m_stuckTimer: usize = 0x11C8; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0x11E0; // CountdownTimer - pub const m_isOnGround: usize = 0x11F8; // bool - pub const m_vFallVelocity: usize = 0x11FC; // Vector - pub const m_desiredActivity: usize = 0x1208; // ChickenActivity - pub const m_currentActivity: usize = 0x120C; // ChickenActivity - pub const m_activityTimer: usize = 0x1210; // CountdownTimer - pub const m_turnRate: usize = 0x1228; // float32 - pub const m_fleeFrom: usize = 0x122C; // CHandle - pub const m_moveRateThrottleTimer: usize = 0x1230; // CountdownTimer - pub const m_startleTimer: usize = 0x1248; // CountdownTimer - pub const m_vocalizeTimer: usize = 0x1260; // CountdownTimer - pub const m_flWhenZombified: usize = 0x1278; // GameTime_t - pub const m_jumpedThisFrame: usize = 0x127C; // bool - pub const m_leader: usize = 0x1280; // CHandle - pub const m_reuseTimer: usize = 0x1298; // CountdownTimer - pub const m_hasBeenUsed: usize = 0x12B0; // bool - pub const m_jumpTimer: usize = 0x12B8; // CountdownTimer - pub const m_flLastJumpTime: usize = 0x12D0; // float32 - pub const m_bInJump: usize = 0x12D4; // bool - pub const m_isWaitingForLeader: usize = 0x12D5; // bool - pub const m_repathTimer: usize = 0x32E0; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x32F8; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3388; // CountdownTimer - pub const m_vecPathGoal: usize = 0x33A8; // Vector - pub const m_flActiveFollowStartTime: usize = 0x33B4; // GameTime_t - pub const m_followMinuteTimer: usize = 0x33B8; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x33D0; // Vector - pub const m_vecEggsPooped: usize = 0x33E0; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x3400; // CountdownTimer + pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer + pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken + pub const m_updateTimer: usize = 0xE90; // CountdownTimer + pub const m_stuckAnchor: usize = 0xEA8; // Vector + pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer + pub const m_isOnGround: usize = 0xEE8; // bool + pub const m_vFallVelocity: usize = 0xEEC; // Vector + pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity + pub const m_currentActivity: usize = 0xEFC; // ChickenActivity + pub const m_activityTimer: usize = 0xF00; // CountdownTimer + pub const m_turnRate: usize = 0xF18; // float32 + pub const m_fleeFrom: usize = 0xF1C; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer + pub const m_startleTimer: usize = 0xF38; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer + pub const m_flWhenZombified: usize = 0xF68; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xF6C; // bool + pub const m_leader: usize = 0xF70; // CHandle + pub const m_reuseTimer: usize = 0xF88; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xFA0; // bool + pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xFC0; // float32 + pub const m_bInJump: usize = 0xFC4; // bool + pub const m_isWaitingForLeader: usize = 0xFC5; // bool + pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3098; // Vector + pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t + pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector + pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger - // Fields count: 7 + // Field count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0xBC8; // CUtlString - pub const m_sLandmarkName: usize = 0xBD0; // CUtlString - pub const m_OnChangeLevel: usize = 0xBD8; // CEntityIOOutput - pub const m_bTouched: usize = 0xC00; // bool - pub const m_bNoTouch: usize = 0xC01; // bool - pub const m_bNewChapter: usize = 0xC02; // bool - pub const m_bOnChangeLevelFired: usize = 0xC03; // bool + pub const m_sMapName: usize = 0x8E0; // CUtlString + pub const m_sLandmarkName: usize = 0x8E8; // CUtlString + pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput + pub const m_bTouched: usize = 0x918; // bool + pub const m_bNoTouch: usize = 0x919; // bool + pub const m_bNewChapter: usize = 0x91A; // bool + pub const m_bOnChangeLevelFired: usize = 0x91B; // bool } // Parent: CBaseTrigger - // Fields count: 14 + // Field count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0xBC8; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0xBD0; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0xBD8; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0xBE0; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0xBE4; // float32 - pub const m_bLerpRestoreMoveType: usize = 0xBE8; // bool - pub const m_bSingleLerpObject: usize = 0xBE9; // bool - pub const m_vecLerpingObjects: usize = 0xBF0; // CUtlVector - pub const m_iszLerpEffect: usize = 0xC08; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0xC10; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0xC18; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0xC1C; // CHandle - pub const m_OnLerpStarted: usize = 0xC20; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0xC48; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x8E8; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8FC; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x900; // bool + pub const m_bSingleLerpObject: usize = 0x901; // bool + pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector + pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x930; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle + pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0xA78; // bool - pub const m_iFilterName: usize = 0xA80; // CUtlSymbolLarge - pub const m_hFilter: usize = 0xA88; // CHandle - pub const m_OnStartTouch: usize = 0xA90; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0xAB8; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput - pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0xB58; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0xB80; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0xBA8; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0xBC0; // bool + pub const m_bDisabled: usize = 0x790; // bool + pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7A0; // CHandle + pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput + pub const m_OnTouching: usize = 0x848; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x8D8; // bool } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CLogicScript { } // Parent: CBaseFlex - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) @@ -8604,18 +8618,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { - pub const m_AttributeManager: usize = 0xC90; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xF58; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xF5C; // uint32 - pub const m_nFallbackPaintKit: usize = 0xF60; // int32 - pub const m_nFallbackSeed: usize = 0xF64; // int32 - pub const m_flFallbackWear: usize = 0xF68; // float32 - pub const m_nFallbackStatTrak: usize = 0xF6C; // int32 - pub const m_hOldProvidee: usize = 0xF70; // CHandle - pub const m_iOldOwnerClass: usize = 0xF74; // int32 + pub const m_AttributeManager: usize = 0x988; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 + pub const m_nFallbackPaintKit: usize = 0xC58; // int32 + pub const m_nFallbackSeed: usize = 0xC5C; // int32 + pub const m_flFallbackWear: usize = 0xC60; // float32 + pub const m_nFallbackStatTrak: usize = 0xC64; // int32 + pub const m_hOldProvidee: usize = 0xC68; // CHandle + pub const m_iOldOwnerClass: usize = 0xC6C; // int32 } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) @@ -8652,11 +8666,11 @@ pub mod cs2_dumper { pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CServerOnlyEntity { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) @@ -8673,7 +8687,7 @@ pub mod cs2_dumper { pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: CModelPointEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_messageText (char) @@ -8688,30 +8702,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { - pub const m_messageText: usize = 0x9F8; // char[512] - pub const m_FontName: usize = 0xBF8; // char[64] - pub const m_bEnabled: usize = 0xC38; // bool - pub const m_bFullbright: usize = 0xC39; // bool - pub const m_flWorldUnitsPerPx: usize = 0xC3C; // float32 - pub const m_flFontSize: usize = 0xC40; // float32 - pub const m_flDepthOffset: usize = 0xC44; // float32 - pub const m_Color: usize = 0xC48; // Color - pub const m_nJustifyHorizontal: usize = 0xC4C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xC50; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xC54; // PointWorldTextReorientMode_t + pub const m_messageText: usize = 0x710; // char[512] + pub const m_FontName: usize = 0x910; // char[64] + pub const m_bEnabled: usize = 0x950; // bool + pub const m_bFullbright: usize = 0x951; // bool + pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 + pub const m_flFontSize: usize = 0x958; // float32 + pub const m_flDepthOffset: usize = 0x95C; // float32 + pub const m_Color: usize = 0x960; // Color + pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x7BC; // Vector - pub const m_vMax: usize = 0x7C8; // Vector + pub const m_vMin: usize = 0x4E0; // Vector + pub const m_vMax: usize = 0x4EC; // Vector } // Parent: CBaseTrigger - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) @@ -8728,22 +8742,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0xBD8; // float32 - pub const m_linearLimit: usize = 0xBDC; // float32 - pub const m_linearDamping: usize = 0xBE0; // float32 - pub const m_angularLimit: usize = 0xBE4; // float32 - pub const m_angularDamping: usize = 0xBE8; // float32 - pub const m_linearForce: usize = 0xBEC; // float32 - pub const m_flFrequency: usize = 0xBF0; // float32 - pub const m_flDampingRatio: usize = 0xBF4; // float32 - pub const m_vecLinearForcePointAt: usize = 0xBF8; // Vector - pub const m_bCollapseToForcePoint: usize = 0xC04; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xC08; // Vector - pub const m_vecLinearForceDirection: usize = 0xC14; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xC20; // bool + pub const m_gravityScale: usize = 0x8F0; // float32 + pub const m_linearLimit: usize = 0x8F4; // float32 + pub const m_linearDamping: usize = 0x8F8; // float32 + pub const m_angularLimit: usize = 0x8FC; // float32 + pub const m_angularDamping: usize = 0x900; // float32 + pub const m_linearForce: usize = 0x904; // float32 + pub const m_flFrequency: usize = 0x908; // float32 + pub const m_flDampingRatio: usize = 0x90C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x910; // Vector + pub const m_bCollapseToForcePoint: usize = 0x91C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector + pub const m_vecLinearForceDirection: usize = 0x92C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) @@ -8753,63 +8767,63 @@ pub mod cs2_dumper { pub const m_Values: usize = 0x34; // Vector4D } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Fields count: 32 + // Field count: 32 pub mod CFuncShatterglass { - pub const m_hGlassMaterialDamaged: usize = 0x9F8; // CStrongHandle - pub const m_hGlassMaterialUndamaged: usize = 0xA00; // CStrongHandle - pub const m_hConcreteMaterialEdgeFace: usize = 0xA08; // CStrongHandle - pub const m_hConcreteMaterialEdgeCaps: usize = 0xA10; // CStrongHandle - pub const m_hConcreteMaterialEdgeFins: usize = 0xA18; // CStrongHandle - pub const m_matPanelTransform: usize = 0xA20; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0xA50; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0xA80; // CUtlVector - pub const m_PanelSize: usize = 0xA98; // Vector2D - pub const m_vecPanelNormalWs: usize = 0xAA0; // Vector - pub const m_nNumShardsEverCreated: usize = 0xAAC; // int32 - pub const m_flLastShatterSoundEmitTime: usize = 0xAB0; // GameTime_t - pub const m_flLastCleanupTime: usize = 0xAB4; // GameTime_t - pub const m_flInitAtTime: usize = 0xAB8; // GameTime_t - pub const m_flGlassThickness: usize = 0xABC; // float32 - pub const m_flSpawnInvulnerability: usize = 0xAC0; // float32 - pub const m_bBreakSilent: usize = 0xAC4; // bool - pub const m_bBreakShardless: usize = 0xAC5; // bool - pub const m_bBroken: usize = 0xAC6; // bool - pub const m_bHasRateLimitedShards: usize = 0xAC7; // bool - pub const m_bGlassNavIgnore: usize = 0xAC8; // bool - pub const m_bGlassInFrame: usize = 0xAC9; // bool - pub const m_bStartBroken: usize = 0xACA; // bool - pub const m_iInitialDamageType: usize = 0xACB; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0xAD0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0xAD8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0xAE0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0xAE8; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0xAF0; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0xB08; // CUtlVector - pub const m_OnBroken: usize = 0xB20; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0xB49; // uint8 + pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle + pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle + pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle + pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle + pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle + pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector + pub const m_PanelSize: usize = 0x7B0; // Vector2D + pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector + pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 + pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t + pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t + pub const m_flGlassThickness: usize = 0x7D4; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 + pub const m_bBreakSilent: usize = 0x7DC; // bool + pub const m_bBreakShardless: usize = 0x7DD; // bool + pub const m_bBroken: usize = 0x7DE; // bool + pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool + pub const m_bGlassNavIgnore: usize = 0x7E0; // bool + pub const m_bGlassInFrame: usize = 0x7E1; // bool + pub const m_bStartBroken: usize = 0x7E2; // bool + pub const m_iInitialDamageType: usize = 0x7E3; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector + pub const m_OnBroken: usize = 0x838; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x861; // uint8 } // Parent: CBaseButton - // Fields count: 0 + // Field count: 0 pub mod CRotButton { } // Parent: CSoundEventEntity - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundEventSphereEntity { - pub const m_flRadius: usize = 0x850; // float32 + pub const m_flRadius: usize = 0x570; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Fields count: 26 + // Field count: 26 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -8827,49 +8841,49 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0xBF0; // bool - pub const m_flC4Blow: usize = 0xBF4; // GameTime_t - pub const m_nBombSite: usize = 0xBF8; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xBFC; // int32 - pub const m_OnBombDefused: usize = 0xC00; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0xC28; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0xC50; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0xC78; // bool - pub const m_entitySpottedState: usize = 0xC80; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xC98; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0xC9C; // bool - pub const m_bHasExploded: usize = 0xC9D; // bool - pub const m_flTimerLength: usize = 0xCA0; // float32 - pub const m_bBeingDefused: usize = 0xCA4; // bool - pub const m_fLastDefuseTime: usize = 0xCAC; // GameTime_t - pub const m_flDefuseLength: usize = 0xCB4; // float32 - pub const m_flDefuseCountDown: usize = 0xCB8; // GameTime_t - pub const m_bBombDefused: usize = 0xCBC; // bool - pub const m_hBombDefuser: usize = 0xCC0; // CHandle - pub const m_hControlPanel: usize = 0xCC4; // CHandle - pub const m_iProgressBarTime: usize = 0xCC8; // int32 - pub const m_bVoiceAlertFired: usize = 0xCCC; // bool - pub const m_bVoiceAlertPlayed: usize = 0xCCD; // bool[4] - pub const m_flNextBotBeepTime: usize = 0xCD4; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0xCDC; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0xCE8; // GameTime_t + pub const m_bBombTicking: usize = 0x8E8; // bool + pub const m_flC4Blow: usize = 0x8EC; // GameTime_t + pub const m_nBombSite: usize = 0x8F0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 + pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x970; // bool + pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x990; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool + pub const m_bHasExploded: usize = 0x995; // bool + pub const m_flTimerLength: usize = 0x998; // float32 + pub const m_bBeingDefused: usize = 0x99C; // bool + pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t + pub const m_flDefuseLength: usize = 0x9AC; // float32 + pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t + pub const m_bBombDefused: usize = 0x9B4; // bool + pub const m_hBombDefuser: usize = 0x9B8; // CHandle + pub const m_hControlPanel: usize = 0x9BC; // CHandle + pub const m_iProgressBarTime: usize = 0x9C0; // int32 + pub const m_bVoiceAlertFired: usize = 0x9C4; // bool + pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t } // Parent: CBaseClientUIEntity - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0xBA8; // CHandle - pub const m_bStartEnabled: usize = 0xBAC; // bool + pub const m_hActivator: usize = 0x8C0; // CHandle + pub const m_bStartEnabled: usize = 0x8C4; // bool } // Parent: CPointEntity - // Fields count: 1 + // Field count: 1 pub mod CEnvSplash { - pub const m_flScale: usize = 0x7A4; // float32 + pub const m_flScale: usize = 0x4C0; // float32 } // Parent: None - // Fields count: 25 + // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) @@ -8924,120 +8938,120 @@ pub mod cs2_dumper { pub const m_bPadding: usize = 0x67; // bool } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CWeaponNOVA { } // Parent: CPointCamera - // Fields count: 1 + // Field count: 1 pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x808; // float32 + pub const m_flVerticalFOV: usize = 0x520; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 2 + // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0x11BC; // GameTime_t - pub const m_nLastAttackTick: usize = 0x11C0; // int32 + pub const m_fFireTime: usize = 0xEB8; // GameTime_t + pub const m_nLastAttackTick: usize = 0xEBC; // int32 } // Parent: CBaseAnimGraph - // Fields count: 0 + // Field count: 0 pub mod CWaterBullet { } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x9F8; // bool + pub const m_bDisabled: usize = 0x710; // bool } // Parent: CPointEntity - // Fields count: 6 + // Field count: 6 pub mod CMessage { - pub const m_iszMessage: usize = 0x7A8; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x7B0; // float32 - pub const m_MessageAttenuation: usize = 0x7B4; // int32 - pub const m_Radius: usize = 0x7B8; // float32 - pub const m_sNoise: usize = 0x7C0; // CUtlSymbolLarge - pub const m_OnShowMessage: usize = 0x7C8; // CEntityIOOutput + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4C8; // float32 + pub const m_MessageAttenuation: usize = 0x4CC; // int32 + pub const m_Radius: usize = 0x4D0; // float32 + pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x7B8; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x7E8; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x7F0; // bool - pub const m_bStartDisabled: usize = 0x7F1; // bool + pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x508; // bool + pub const m_bStartDisabled: usize = 0x509; // bool } // Parent: CBaseModelEntity - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0xA00; // CPropDataComponent - pub const m_Material: usize = 0xA40; // Materials - pub const m_hBreaker: usize = 0xA44; // CHandle - pub const m_Explosion: usize = 0xA48; // Explosions - pub const m_iszSpawnObject: usize = 0xA50; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0xA58; // float32 - pub const m_iMinHealthDmg: usize = 0xA5C; // int32 - pub const m_iszPropData: usize = 0xA60; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0xA68; // float32 - pub const m_nOverrideBlockLOS: usize = 0xA6C; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0xA70; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xA98; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0xAC0; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0xAC4; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xAC8; // GameTime_t + pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent + pub const m_Material: usize = 0x758; // Materials + pub const m_hBreaker: usize = 0x75C; // CHandle + pub const m_Explosion: usize = 0x760; // Explosions + pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x770; // float32 + pub const m_iMinHealthDmg: usize = 0x774; // int32 + pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x780; // float32 + pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x788; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t } // Parent: CBaseModelEntity - // Fields count: 16 + // Field count: 16 pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x9F8; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x9FC; // float32 - pub const m_flWait: usize = 0xA00; // float32 - pub const m_flLip: usize = 0xA04; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0xA08; // bool - pub const m_vecPosition1: usize = 0xA0C; // Vector - pub const m_vecPosition2: usize = 0xA18; // Vector - pub const m_vecMoveAng: usize = 0xA24; // QAngle - pub const m_vecAngle1: usize = 0xA30; // QAngle - pub const m_vecAngle2: usize = 0xA3C; // QAngle - pub const m_flHeight: usize = 0xA48; // float32 - pub const m_hActivator: usize = 0xA4C; // CHandle - pub const m_vecFinalDest: usize = 0xA50; // Vector - pub const m_vecFinalAngle: usize = 0xA5C; // QAngle - pub const m_movementType: usize = 0xA68; // int32 - pub const m_sMaster: usize = 0xA70; // CUtlSymbolLarge + pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x714; // float32 + pub const m_flWait: usize = 0x718; // float32 + pub const m_flLip: usize = 0x71C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool + pub const m_vecPosition1: usize = 0x724; // Vector + pub const m_vecPosition2: usize = 0x730; // Vector + pub const m_vecMoveAng: usize = 0x73C; // QAngle + pub const m_vecAngle1: usize = 0x748; // QAngle + pub const m_vecAngle2: usize = 0x754; // QAngle + pub const m_flHeight: usize = 0x760; // float32 + pub const m_hActivator: usize = 0x764; // CHandle + pub const m_vecFinalDest: usize = 0x768; // Vector + pub const m_vecFinalAngle: usize = 0x774; // QAngle + pub const m_movementType: usize = 0x780; // int32 + pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoTarget { } // Parent: CRotButton - // Fields count: 14 + // Field count: 14 pub mod CMomentaryRotButton { - pub const m_Position: usize = 0xBC8; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0xBF0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xC18; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xC40; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0xC68; // CEntityIOOutput - pub const m_lastUsed: usize = 0xC90; // int32 - pub const m_start: usize = 0xC94; // QAngle - pub const m_end: usize = 0xCA0; // QAngle - pub const m_IdealYaw: usize = 0xCAC; // float32 - pub const m_sNoise: usize = 0xCB0; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0xCB8; // bool - pub const m_direction: usize = 0xCBC; // int32 - pub const m_returnSpeed: usize = 0xCC0; // float32 - pub const m_flStartPosition: usize = 0xCC4; // float32 + pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput + pub const m_lastUsed: usize = 0x9A8; // int32 + pub const m_start: usize = 0x9AC; // QAngle + pub const m_end: usize = 0x9B8; // QAngle + pub const m_IdealYaw: usize = 0x9C4; // float32 + pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x9D0; // bool + pub const m_direction: usize = 0x9D4; // int32 + pub const m_returnSpeed: usize = 0x9D8; // float32 + pub const m_flStartPosition: usize = 0x9DC; // float32 } // Parent: CEntityComponent - // Fields count: 10 + // Field count: 10 pub mod CPropDataComponent { pub const m_flDmgModBullet: usize = 0x10; // float32 pub const m_flDmgModClub: usize = 0x14; // float32 @@ -9051,17 +9065,17 @@ pub mod cs2_dumper { pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: CRulePointEntity - // Fields count: 2 + // Field count: 2 pub mod CGameText { - pub const m_iszMessage: usize = 0xA08; // CUtlSymbolLarge - pub const m_textParms: usize = 0xA10; // hudtextparms_t + pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge + pub const m_textParms: usize = 0x728; // hudtextparms_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponMP5SD { } // Parent: CBaseModelEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) @@ -9073,29 +9087,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x9F8; // bool - pub const m_flFPS: usize = 0x9FC; // float32 - pub const m_hPositionKeys: usize = 0xA00; // CStrongHandle - pub const m_hRotationKeys: usize = 0xA08; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xA10; // Vector - pub const m_vAnimationBoundsMax: usize = 0xA1C; // Vector - pub const m_flStartTime: usize = 0xA28; // float32 - pub const m_flStartFrame: usize = 0xA2C; // float32 + pub const m_bLoop: usize = 0x710; // bool + pub const m_flFPS: usize = 0x714; // float32 + pub const m_hPositionKeys: usize = 0x718; // CStrongHandle + pub const m_hRotationKeys: usize = 0x720; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x728; // Vector + pub const m_vAnimationBoundsMax: usize = 0x734; // Vector + pub const m_flStartTime: usize = 0x740; // float32 + pub const m_flStartFrame: usize = 0x744; // float32 } // Parent: CMarkupVolumeTagged - // Fields count: 3 + // Field count: 3 pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0xA35; // bool - pub const m_vRefPos: usize = 0xA38; // Vector - pub const m_flRefDot: usize = 0xA44; // float32 + pub const m_bUseRef: usize = 0x750; // bool + pub const m_vRefPos: usize = 0x754; // Vector + pub const m_flRefDot: usize = 0x760; // float32 } // Parent: CPhysForce - // Fields count: 1 + // Field count: 1 pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x808; // Vector + pub const m_localOrigin: usize = 0x520; // Vector } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -9103,7 +9117,7 @@ pub mod cs2_dumper { pub mod CCSPointScriptExtensions_player { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) @@ -9115,17 +9129,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x7C0; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x7CC; // Vector - pub const m_vDistanceOuterMins: usize = 0x7D8; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x7E4; // Vector - pub const m_nAABBDirection: usize = 0x7F0; // int32 + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector + pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector + pub const m_nAABBDirection: usize = 0x508; // int32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) @@ -9141,27 +9155,27 @@ pub mod cs2_dumper { pub const m_hItem: usize = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponFamas { } // Parent: CPhysicsProp - // Fields count: 3 + // Field count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xEEF; // bool - pub const m_hParentShard: usize = 0xEF0; // uint32 - pub const m_ShardDesc: usize = 0xEF8; // shard_model_desc_t + pub const m_bDebris: usize = 0xBE8; // bool + pub const m_hParentShard: usize = 0xBEC; // uint32 + pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x7F8; // CUtlSymbolLarge + pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn - // Fields count: 22 + // Field count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) @@ -9184,67 +9198,67 @@ pub mod cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xEB8; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xF08; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xF10; // CPlayer_ViewModelServices* - pub const m_blindUntilTime: usize = 0xF18; // GameTime_t - pub const m_blindStartTime: usize = 0xF1C; // GameTime_t - pub const m_iPlayerState: usize = 0xF20; // CSPlayerState - pub const m_bRespawning: usize = 0xFD0; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0xFD4; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xFD8; // bool - pub const m_fMolotovDamageTime: usize = 0xFDC; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xFE0; // bool - pub const m_iNumSpawns: usize = 0xFE4; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xFEC; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xFF0; // float32 - pub const m_flFlashDuration: usize = 0xFF4; // float32 - pub const m_flFlashMaxAlpha: usize = 0xFF8; // float32 - pub const m_flProgressBarStartTime: usize = 0xFFC; // float32 - pub const m_iProgressBarDuration: usize = 0x1000; // int32 - pub const m_angEyeAngles: usize = 0x1004; // QAngle - pub const m_wasNotKilledNaturally: usize = 0x1010; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0x1011; // bool - pub const m_hOriginalController: usize = 0x1014; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xC10; // GameTime_t + pub const m_blindStartTime: usize = 0xC14; // GameTime_t + pub const m_iPlayerState: usize = 0xC18; // CSPlayerState + pub const m_bRespawning: usize = 0xCC8; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xCD0; // bool + pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool + pub const m_iNumSpawns: usize = 0xCDC; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 + pub const m_flFlashDuration: usize = 0xCEC; // float32 + pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 + pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 + pub const m_iProgressBarDuration: usize = 0xCF8; // int32 + pub const m_angEyeAngles: usize = 0xCFC; // QAngle + pub const m_wasNotKilledNaturally: usize = 0xD08; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool + pub const m_hOriginalController: usize = 0xD0C; // CHandle } // Parent: CPointEntity - // Fields count: 9 + // Field count: 9 pub mod CPathTrack { - pub const m_pnext: usize = 0x7A8; // CPathTrack* - pub const m_pprevious: usize = 0x7B0; // CPathTrack* - pub const m_paltpath: usize = 0x7B8; // CPathTrack* - pub const m_flRadius: usize = 0x7C0; // float32 - pub const m_length: usize = 0x7C4; // float32 - pub const m_altName: usize = 0x7C8; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x7D0; // int32 - pub const m_eOrientationType: usize = 0x7D4; // TrackOrientationType_t - pub const m_OnPass: usize = 0x7D8; // CEntityIOOutput + pub const m_pnext: usize = 0x4C0; // CPathTrack* + pub const m_pprevious: usize = 0x4C8; // CPathTrack* + pub const m_paltpath: usize = 0x4D0; // CPathTrack* + pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_length: usize = 0x4DC; // float32 + pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x4E8; // int32 + pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t + pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 7 + // Field count: 7 pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x7B8; // float32 - pub const m_flZone2Distance: usize = 0x7BC; // float32 - pub const m_InZone1: usize = 0x7C0; // CEntityIOOutput - pub const m_InZone2: usize = 0x7E8; // CEntityIOOutput - pub const m_InZone3: usize = 0x810; // CEntityIOOutput + pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x4D0; // float32 + pub const m_flZone2Distance: usize = 0x4D4; // float32 + pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput + pub const m_InZone2: usize = 0x500; // CEntityIOOutput + pub const m_InZone3: usize = 0x528; // CEntityIOOutput } // Parent: CBarnLight - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { - pub const m_flInnerAngle: usize = 0xC20; // float32 - pub const m_flOuterAngle: usize = 0xC24; // float32 - pub const m_bShowLight: usize = 0xC28; // bool + pub const m_flInnerAngle: usize = 0x938; // float32 + pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_bShowLight: usize = 0x940; // bool } // Parent: CPointEntity - // Fields count: 10 + // Field count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) @@ -9256,124 +9270,124 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x7A4; // bool - pub const m_nResolutionX: usize = 0x7A8; // int32 - pub const m_nResolutionY: usize = 0x7AC; // int32 - pub const m_szLayoutFileName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x7C0; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x7D8; // int32 - pub const m_vecCSSClasses: usize = 0x7E0; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x800; // CUtlVector> + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nResolutionX: usize = 0x4C4; // int32 + pub const m_nResolutionY: usize = 0x4C8; // int32 + pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x4F8; // int32 + pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x7A8; // int32 - pub const m_vBoxSize: usize = 0x7AC; // Vector - pub const m_bEnabled: usize = 0x7B8; // bool + pub const m_nMode: usize = 0x4C4; // int32 + pub const m_vBoxSize: usize = 0x4C8; // Vector + pub const m_bEnabled: usize = 0x4D4; // bool } // Parent: CRulePointEntity - // Fields count: 0 + // Field count: 0 pub mod CGamePlayerEquip { } // Parent: CServerOnlyPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity - // Fields count: 3 + // Field count: 3 pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x968; // float32 - pub const m_flDistMaxSqr: usize = 0x96C; // float32 - pub const m_iszPathCornerEntityName: usize = 0x970; // CUtlSymbolLarge + pub const m_flDistMinSqr: usize = 0x680; // float32 + pub const m_flDistMaxSqr: usize = 0x684; // float32 + pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices - // Fields count: 15 + // Field count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA4; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool - pub const m_hSavedWeapon: usize = 0xAC; // CHandle - pub const m_nTimeToMelee: usize = 0xB0; // int32 - pub const m_nTimeToSecondary: usize = 0xB4; // int32 - pub const m_nTimeToPrimary: usize = 0xB8; // int32 - pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 - pub const m_bIsBeingGivenItem: usize = 0xC0; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool - pub const m_bPickedUpWeapon: usize = 0xC2; // bool - pub const m_bDisableAutoDeploy: usize = 0xC3; // bool - pub const m_bIsPickingUpGroundWeapon: usize = 0xC4; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + pub const m_flNextAttack: usize = 0xA8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool + pub const m_hSavedWeapon: usize = 0xB0; // CHandle + pub const m_nTimeToMelee: usize = 0xB4; // int32 + pub const m_nTimeToSecondary: usize = 0xB8; // int32 + pub const m_nTimeToPrimary: usize = 0xBC; // int32 + pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC4; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool + pub const m_bPickedUpWeapon: usize = 0xC6; // bool + pub const m_bDisableAutoDeploy: usize = 0xC7; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x468; // uint32 } // Parent: CBaseEntity - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x7A4; // CHandle - pub const m_bCheapEffect: usize = 0x7A8; // bool - pub const m_flSize: usize = 0x7AC; // float32 - pub const m_bUseHitboxes: usize = 0x7B0; // bool - pub const m_iNumHitboxFires: usize = 0x7B4; // int32 - pub const m_flHitboxFireScale: usize = 0x7B8; // float32 - pub const m_flLifetime: usize = 0x7BC; // GameTime_t - pub const m_hAttacker: usize = 0x7C0; // CHandle - pub const m_iDangerSound: usize = 0x7C4; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x7C8; // float32 - pub const m_iCustomDamageType: usize = 0x7CC; // int32 + pub const m_hEntAttached: usize = 0x4C0; // CHandle + pub const m_bCheapEffect: usize = 0x4C4; // bool + pub const m_flSize: usize = 0x4C8; // float32 + pub const m_bUseHitboxes: usize = 0x4CC; // bool + pub const m_iNumHitboxFires: usize = 0x4D0; // int32 + pub const m_flHitboxFireScale: usize = 0x4D4; // float32 + pub const m_flLifetime: usize = 0x4D8; // GameTime_t + pub const m_hAttacker: usize = 0x4DC; // CHandle + pub const m_iDangerSound: usize = 0x4E0; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 + pub const m_iCustomDamageType: usize = 0x4E8; // int32 } // Parent: CCSWeaponBase - // Fields count: 9 + // Field count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x11A0; // int32 - pub const m_iBurstShotsRemaining: usize = 0x11A4; // int32 - pub const m_silencedModelIndex: usize = 0x11B0; // int32 - pub const m_inPrecache: usize = 0x11B4; // bool - pub const m_bNeedsBoltAction: usize = 0x11B5; // bool - pub const m_bSkillReloadAvailable: usize = 0x11B6; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0x11B7; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0x11B8; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0x11B9; // bool + pub const m_zoomLevel: usize = 0xE98; // int32 + pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 + pub const m_silencedModelIndex: usize = 0xEA8; // int32 + pub const m_inPrecache: usize = 0xEAC; // bool + pub const m_bNeedsBoltAction: usize = 0xEAD; // bool + pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool } // Parent: None - // Fields count: 13 + // Field count: 13 pub mod CBot { pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* pub const m_bHasSpawned: usize = 0x20; // bool pub const m_id: usize = 0x24; // uint32 - pub const m_isRunning: usize = 0xA8; // bool - pub const m_isCrouching: usize = 0xA9; // bool - pub const m_forwardSpeed: usize = 0xAC; // float32 - pub const m_leftSpeed: usize = 0xB0; // float32 - pub const m_verticalSpeed: usize = 0xB4; // float32 - pub const m_buttonFlags: usize = 0xB8; // uint64 - pub const m_jumpTimestamp: usize = 0xC0; // float32 - pub const m_viewForward: usize = 0xC4; // Vector - pub const m_postureStackIndex: usize = 0xE0; // int32 + pub const m_isRunning: usize = 0xC0; // bool + pub const m_isCrouching: usize = 0xC1; // bool + pub const m_forwardSpeed: usize = 0xC4; // float32 + pub const m_leftSpeed: usize = 0xC8; // float32 + pub const m_verticalSpeed: usize = 0xCC; // float32 + pub const m_buttonFlags: usize = 0xD0; // uint64 + pub const m_jumpTimestamp: usize = 0xD8; // float32 + pub const m_viewForward: usize = 0xDC; // Vector + pub const m_postureStackIndex: usize = 0xF8; // int32 } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) @@ -9391,20 +9405,20 @@ pub mod cs2_dumper { pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } // Parent: CBaseToggle - // Fields count: 3 + // Field count: 3 pub mod CGunTarget { - pub const m_on: usize = 0xA78; // bool - pub const m_hTargetEnt: usize = 0xA7C; // CHandle - pub const m_OnDeath: usize = 0xA80; // CEntityIOOutput + pub const m_on: usize = 0x790; // bool + pub const m_hTargetEnt: usize = 0x794; // CHandle + pub const m_OnDeath: usize = 0x798; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x7B8; // float32 + pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4D0; // float32 } // Parent: CPulseGraphInstance_ServerEntity - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo @@ -9414,47 +9428,47 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume - // Fields count: 5 + // Field count: 5 pub mod CMarkupVolumeTagged { - pub const m_bIsGroup: usize = 0xA30; // bool - pub const m_bGroupByPrefab: usize = 0xA31; // bool - pub const m_bGroupByVolume: usize = 0xA32; // bool - pub const m_bGroupOtherGroups: usize = 0xA33; // bool - pub const m_bIsInGroup: usize = 0xA34; // bool + pub const m_bIsGroup: usize = 0x748; // bool + pub const m_bGroupByPrefab: usize = 0x749; // bool + pub const m_bGroupByVolume: usize = 0x74A; // bool + pub const m_bGroupOtherGroups: usize = 0x74B; // bool + pub const m_bIsInGroup: usize = 0x74C; // bool } // Parent: CBaseEntity - // Fields count: 5 + // Field count: 5 pub mod CTestEffect { - pub const m_iLoop: usize = 0x7A4; // int32 - pub const m_iBeam: usize = 0x7A8; // int32 - pub const m_pBeam: usize = 0x7B0; // CBeam*[24] - pub const m_flBeamTime: usize = 0x870; // GameTime_t[24] - pub const m_flStartTime: usize = 0x8D0; // GameTime_t + pub const m_iLoop: usize = 0x4C0; // int32 + pub const m_iBeam: usize = 0x4C4; // int32 + pub const m_pBeam: usize = 0x4C8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] + pub const m_flStartTime: usize = 0x5E8; // GameTime_t } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker - // Fields count: 1 + // Field count: 1 pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0xA08; // Vector + pub const m_vExtent: usize = 0x720; // Vector } // Parent: CBaseAnimGraph - // Fields count: 1 + // Field count: 1 pub mod CConstraintAnchor { - pub const m_massScale: usize = 0xBF0; // float32 + pub const m_massScale: usize = 0x8E8; // float32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponTec9 { } // Parent: CMarkupVolumeTagged - // Fields count: 0 + // Field count: 0 pub mod CMarkupVolumeTagged_Nav { } // Parent: CPointEntity - // Fields count: 66 + // Field count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) @@ -9465,93 +9479,93 @@ pub mod cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x7C8; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x7D0; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x7D8; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x7E8; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x7F0; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x7F8; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x800; // CHandle - pub const m_hTarget2: usize = 0x804; // CHandle - pub const m_hTarget3: usize = 0x808; // CHandle - pub const m_hTarget4: usize = 0x80C; // CHandle - pub const m_hTarget5: usize = 0x810; // CHandle - pub const m_hTarget6: usize = 0x814; // CHandle - pub const m_hTarget7: usize = 0x818; // CHandle - pub const m_hTarget8: usize = 0x81C; // CHandle - pub const m_sTargetAttachment: usize = 0x820; // CUtlSymbolLarge - pub const m_bIsPlayingBack: usize = 0x828; // bool - pub const m_bPaused: usize = 0x829; // bool - pub const m_bMultiplayer: usize = 0x82A; // bool - pub const m_bAutogenerated: usize = 0x82B; // bool - pub const m_flForceClientTime: usize = 0x82C; // float32 - pub const m_flCurrentTime: usize = 0x830; // float32 - pub const m_flFrameTime: usize = 0x834; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x838; // bool - pub const m_fPitch: usize = 0x83C; // float32 - pub const m_bAutomated: usize = 0x840; // bool - pub const m_nAutomatedAction: usize = 0x844; // int32 - pub const m_flAutomationDelay: usize = 0x848; // float32 - pub const m_flAutomationTime: usize = 0x84C; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x850; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x854; // bool - pub const m_bPausedViaInput: usize = 0x855; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x856; // bool - pub const m_bWaitingForActor: usize = 0x857; // bool - pub const m_bWaitingForInterrupt: usize = 0x858; // bool - pub const m_bInterruptedActorsScenes: usize = 0x859; // bool - pub const m_bBreakOnNonIdle: usize = 0x85A; // bool - pub const m_bSceneFinished: usize = 0x85B; // bool - pub const m_hActorList: usize = 0x860; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x878; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x8C0; // int32 - pub const m_nSceneStringIndex: usize = 0x8C4; // uint16 - pub const m_OnStart: usize = 0x8C8; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x8F0; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x918; // CEntityIOOutput - pub const m_OnPaused: usize = 0x940; // CEntityIOOutput - pub const m_OnResumed: usize = 0x968; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x990; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0xCA0; // CHandle - pub const m_nInterruptCount: usize = 0xCA4; // int32 - pub const m_bSceneMissing: usize = 0xCA8; // bool - pub const m_bInterrupted: usize = 0xCA9; // bool - pub const m_bCompletedEarly: usize = 0xCAA; // bool - pub const m_bInterruptSceneFinished: usize = 0xCAB; // bool - pub const m_bRestoring: usize = 0xCAC; // bool - pub const m_hNotifySceneCompletion: usize = 0xCB0; // CUtlVector> - pub const m_hListManagers: usize = 0xCC8; // CUtlVector> - pub const m_iszSoundName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_hActor: usize = 0xCF0; // CHandle - pub const m_hActivator: usize = 0xCF4; // CHandle - pub const m_BusyActor: usize = 0xCF8; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xCFC; // SceneOnPlayerDeath_t + pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x518; // CHandle + pub const m_hTarget2: usize = 0x51C; // CHandle + pub const m_hTarget3: usize = 0x520; // CHandle + pub const m_hTarget4: usize = 0x524; // CHandle + pub const m_hTarget5: usize = 0x528; // CHandle + pub const m_hTarget6: usize = 0x52C; // CHandle + pub const m_hTarget7: usize = 0x530; // CHandle + pub const m_hTarget8: usize = 0x534; // CHandle + pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x540; // bool + pub const m_bPaused: usize = 0x541; // bool + pub const m_bMultiplayer: usize = 0x542; // bool + pub const m_bAutogenerated: usize = 0x543; // bool + pub const m_flForceClientTime: usize = 0x544; // float32 + pub const m_flCurrentTime: usize = 0x548; // float32 + pub const m_flFrameTime: usize = 0x54C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool + pub const m_fPitch: usize = 0x554; // float32 + pub const m_bAutomated: usize = 0x558; // bool + pub const m_nAutomatedAction: usize = 0x55C; // int32 + pub const m_flAutomationDelay: usize = 0x560; // float32 + pub const m_flAutomationTime: usize = 0x564; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x56C; // bool + pub const m_bPausedViaInput: usize = 0x56D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool + pub const m_bWaitingForActor: usize = 0x56F; // bool + pub const m_bWaitingForInterrupt: usize = 0x570; // bool + pub const m_bInterruptedActorsScenes: usize = 0x571; // bool + pub const m_bBreakOnNonIdle: usize = 0x572; // bool + pub const m_bSceneFinished: usize = 0x573; // bool + pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 + pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 + pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput + pub const m_OnPaused: usize = 0x658; // CEntityIOOutput + pub const m_OnResumed: usize = 0x680; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9B8; // CHandle + pub const m_nInterruptCount: usize = 0x9BC; // int32 + pub const m_bSceneMissing: usize = 0x9C0; // bool + pub const m_bInterrupted: usize = 0x9C1; // bool + pub const m_bCompletedEarly: usize = 0x9C2; // bool + pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool + pub const m_bRestoring: usize = 0x9C4; // bool + pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> + pub const m_hListManagers: usize = 0x9E0; // CUtlVector> + pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA08; // CHandle + pub const m_hActivator: usize = 0xA0C; // CHandle + pub const m_BusyActor: usize = 0xA10; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity - // Fields count: 0 + // Field count: 0 pub mod CLightEnvironmentEntity { } // Parent: CLogicAutosave - // Fields count: 4 + // Field count: 4 pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x7B0; // int32 - pub const m_flTimeToTrigger: usize = 0x7B4; // float32 - pub const m_flStartTime: usize = 0x7B8; // GameTime_t - pub const m_flDangerousTime: usize = 0x7BC; // float32 + pub const m_TriggerHitPoints: usize = 0x4D0; // int32 + pub const m_flTimeToTrigger: usize = 0x4D4; // float32 + pub const m_flStartTime: usize = 0x4D8; // GameTime_t + pub const m_flDangerousTime: usize = 0x4DC; // float32 } // Parent: CBaseEntity - // Fields count: 2 + // Field count: 2 pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x7A4; // bool - pub const m_nBeverageType: usize = 0x7A8; // int32 + pub const m_CanInDispenser: usize = 0x4C0; // bool + pub const m_nBeverageType: usize = 0x4C4; // int32 } // Parent: CBaseEntity - // Fields count: 14 + // Field count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) @@ -9560,52 +9574,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x7A4; // int32 - pub const m_iOnlyTeamToVote: usize = 0x7A8; // int32 - pub const m_nVoteOptionCount: usize = 0x7AC; // int32[5] - pub const m_nPotentialVotes: usize = 0x7C0; // int32 - pub const m_bIsYesNoVote: usize = 0x7C4; // bool - pub const m_acceptingVotesTimer: usize = 0x7C8; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x7E0; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x7F8; // CountdownTimer - pub const m_nVotesCast: usize = 0x810; // int32[64] - pub const m_playerHoldingVote: usize = 0x910; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x914; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x918; // int32 - pub const m_potentialIssues: usize = 0x920; // CUtlVector - pub const m_VoteOptions: usize = 0x938; // CUtlVector + pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 + pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4DC; // int32 + pub const m_bIsYesNoVote: usize = 0x4E0; // bool + pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer + pub const m_nVotesCast: usize = 0x530; // int32[64] + pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x638; // int32 + pub const m_potentialIssues: usize = 0x640; // CUtlVector + pub const m_VoteOptions: usize = 0x658; // CUtlVector } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponCZ75a { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponP250 { } // Parent: CBaseAnimGraph - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { - pub const m_flexWeight: usize = 0xBF0; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xC08; // Vector - pub const m_blinktoggle: usize = 0xC14; // bool - pub const m_flAllowResponsesEndTime: usize = 0xC68; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0xC6C; // GameTime_t - pub const m_nNextSceneEventId: usize = 0xC70; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0xC74; // bool + pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x900; // Vector + pub const m_blinktoggle: usize = 0x90C; // bool + pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool } // Parent: CTriggerHurt - // Fields count: 1 + // Field count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0xC60; // Vector + pub const m_vExtent: usize = 0x980; // Vector } // Parent: CBasePlayerWeaponVData - // Fields count: 92 + // Field count: 92 // // Metadata: // MGetKV3ClassDefaults @@ -9706,16 +9720,16 @@ pub mod cs2_dumper { pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity - // Fields count: 5 + // Field count: 5 pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x7A4; // float32 - pub const m_flInMax: usize = 0x7A8; // float32 - pub const m_OutColor1: usize = 0x7AC; // Color - pub const m_OutColor2: usize = 0x7B0; // Color - pub const m_OutValue: usize = 0x7B8; // CEntityOutputTemplate + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_OutColor1: usize = 0x4C8; // Color + pub const m_OutColor2: usize = 0x4CC; // Color + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) @@ -9724,14 +9738,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x7A8; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x7F8; // float32[10] - pub const m_flStartTime: usize = 0x820; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x824; // int32 - pub const m_bIsActive: usize = 0x828; // bool + pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x510; // float32[10] + pub const m_flStartTime: usize = 0x538; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x53C; // int32 + pub const m_bIsActive: usize = 0x540; // bool } // Parent: CCSPlayerPawnBase - // Fields count: 117 + // Field count: 118 // // Metadata: // MNetworkVarTypeOverride @@ -9798,6 +9812,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) @@ -9813,131 +9828,133 @@ pub mod cs2_dumper { // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0x1020; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1028; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1030; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0x1038; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0x1040; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0x1048; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0x1050; // uint16 - pub const m_bHasFemaleVoice: usize = 0x1052; // bool - pub const m_strVOPrefix: usize = 0x1058; // CUtlString - pub const m_szLastPlaceName: usize = 0x1060; // char[18] - pub const m_bInHostageResetZone: usize = 0x1120; // bool - pub const m_bInBuyZone: usize = 0x1121; // bool - pub const m_TouchingBuyZones: usize = 0x1128; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0x1140; // bool - pub const m_bInHostageRescueZone: usize = 0x1141; // bool - pub const m_bInBombZone: usize = 0x1142; // bool - pub const m_bWasInHostageRescueZone: usize = 0x1143; // bool - pub const m_iRetakesOffering: usize = 0x1144; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1148; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x114C; // bool - pub const m_bRetakesMVPLastRound: usize = 0x114D; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x1150; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1154; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0x1158; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0x115C; // float32 - pub const m_aimPunchAngle: usize = 0x1160; // QAngle - pub const m_aimPunchAngleVel: usize = 0x116C; // QAngle - pub const m_aimPunchTickBase: usize = 0x1178; // int32 - pub const m_aimPunchTickFraction: usize = 0x117C; // float32 - pub const m_aimPunchCache: usize = 0x1180; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0x1198; // bool - pub const m_xLastHeadBoneTransform: usize = 0x17E0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x1800; // bool - pub const m_lastLandTime: usize = 0x1804; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x1808; // bool - pub const m_iPlayerLocked: usize = 0x180C; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1814; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1818; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x181C; // bool - pub const m_nRagdollDamageBone: usize = 0x1820; // int32 - pub const m_vRagdollDamageForce: usize = 0x1824; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1830; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x183C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x187C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1880; // Vector - pub const m_EconGloves: usize = 0x1890; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x1B08; // uint8 - pub const m_qDeathEyeAngles: usize = 0x1B0C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1B18; // bool - pub const m_bLeftHanded: usize = 0x1B19; // bool - pub const m_fSwitchedHandednessTime: usize = 0x1B1C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1B20; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1B24; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1B28; // float32 - pub const m_flViewmodelFOV: usize = 0x1B2C; // float32 - pub const m_bIsWalking: usize = 0x1B30; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1B34; // float32 - pub const m_fLastGivenBombTime: usize = 0x1B38; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1B3C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1B40; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1B44; // float32 - pub const m_allowAutoFollowTime: usize = 0x1B48; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x1B4C; // bool - pub const m_nLastKillerIndex: usize = 0x1B50; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1B58; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1B70; // int32 - pub const m_bIsScoped: usize = 0x1B74; // bool - pub const m_bResumeZoom: usize = 0x1B75; // bool - pub const m_bIsDefusing: usize = 0x1B76; // bool - pub const m_bIsGrabbingHostage: usize = 0x1B77; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1B78; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x1B7C; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1B80; // bool - pub const m_iBombSiteIndex: usize = 0x1B84; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1B88; // int32 - pub const m_bInBombZoneTrigger: usize = 0x1B8C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x1B8D; // bool - pub const m_iShotsFired: usize = 0x1B90; // int32 - pub const m_flFlinchStack: usize = 0x1B94; // float32 - pub const m_flVelocityModifier: usize = 0x1B98; // float32 - pub const m_flHitHeading: usize = 0x1B9C; // float32 - pub const m_nHitBodyPart: usize = 0x1BA0; // int32 - pub const m_vecTotalBulletForce: usize = 0x1BA4; // Vector - pub const m_bWaitForNoAttack: usize = 0x1BB0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x1BB4; // float32 - pub const m_bKilledByHeadshot: usize = 0x1BB8; // bool - pub const m_LastHitBox: usize = 0x1BBC; // int32 - pub const m_LastHealth: usize = 0x1BC0; // int32 - pub const m_pBot: usize = 0x1BC8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x1BD0; // bool - pub const m_thirdPersonHeading: usize = 0x1BD4; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1BE0; // float32 - pub const m_flSlopeDropHeight: usize = 0x1BE4; // float32 - pub const m_vHeadConstraintOffset: usize = 0x1BE8; // Vector - pub const m_nLastPickupPriority: usize = 0x1BF4; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x1BF8; // float32 - pub const m_ArmorValue: usize = 0x1BFC; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x1C00; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1C02; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1C04; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x1C08; // int32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x1C0C; // float32 - pub const m_bIsSpawning: usize = 0x1C10; // bool - pub const m_iDeathFlags: usize = 0x1C20; // int32 - pub const m_bHasDeathInfo: usize = 0x1C24; // bool - pub const m_flDeathInfoTime: usize = 0x1C28; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1C2C; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1C38; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x1C4C; // Color - pub const m_grenadeParameterStashTime: usize = 0x1C50; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x1C54; // bool - pub const m_angStashedShootAngles: usize = 0x1C58; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1C64; // Vector - pub const m_vecStashedVelocity: usize = 0x1C70; // Vector - pub const m_angShootAngleHistory: usize = 0x1C7C; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1C94; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1CAC; // Vector[2] + pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 + pub const m_bHasFemaleVoice: usize = 0xD4A; // bool + pub const m_strVOPrefix: usize = 0xD50; // CUtlString + pub const m_szLastPlaceName: usize = 0xD58; // char[18] + pub const m_bInHostageResetZone: usize = 0xE18; // bool + pub const m_bInBuyZone: usize = 0xE19; // bool + pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0xE38; // bool + pub const m_bInHostageRescueZone: usize = 0xE39; // bool + pub const m_bInBombZone: usize = 0xE3A; // bool + pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool + pub const m_iRetakesOffering: usize = 0xE3C; // int32 + pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool + pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool + pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 + pub const m_aimPunchAngle: usize = 0xE58; // QAngle + pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle + pub const m_aimPunchTickBase: usize = 0xE70; // int32 + pub const m_aimPunchTickFraction: usize = 0xE74; // float32 + pub const m_aimPunchCache: usize = 0xE78; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool + pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool + pub const m_lastLandTime: usize = 0x14F4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x14F8; // bool + pub const m_iPlayerLocked: usize = 0x14FC; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool + pub const m_nRagdollDamageBone: usize = 0x1510; // int32 + pub const m_vRagdollDamageForce: usize = 0x1514; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool + pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector + pub const m_EconGloves: usize = 0x1580; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 + pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool + pub const m_bLeftHanded: usize = 0x1809; // bool + pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 + pub const m_flViewmodelFOV: usize = 0x181C; // float32 + pub const m_bIsWalking: usize = 0x1820; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 + pub const m_fLastGivenBombTime: usize = 0x1828; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 + pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool + pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1860; // int32 + pub const m_bIsScoped: usize = 0x1864; // bool + pub const m_bResumeZoom: usize = 0x1865; // bool + pub const m_bIsDefusing: usize = 0x1866; // bool + pub const m_bIsGrabbingHostage: usize = 0x1867; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1870; // bool + pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1878; // int32 + pub const m_bInBombZoneTrigger: usize = 0x187C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool + pub const m_iShotsFired: usize = 0x1880; // int32 + pub const m_flFlinchStack: usize = 0x1884; // float32 + pub const m_flVelocityModifier: usize = 0x1888; // float32 + pub const m_flHitHeading: usize = 0x188C; // float32 + pub const m_nHitBodyPart: usize = 0x1890; // int32 + pub const m_vecTotalBulletForce: usize = 0x1894; // Vector + pub const m_bWaitForNoAttack: usize = 0x18A0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 + pub const m_bKilledByHeadshot: usize = 0x18A8; // bool + pub const m_LastHitBox: usize = 0x18AC; // int32 + pub const m_LastHealth: usize = 0x18B0; // int32 + pub const m_pBot: usize = 0x18B8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x18C0; // bool + pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 + pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector + pub const m_nLastPickupPriority: usize = 0x18E4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 + pub const m_ArmorValue: usize = 0x18EC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 + pub const m_bIsSpawning: usize = 0x18FC; // bool + pub const m_iDeathFlags: usize = 0x1908; // int32 + pub const m_bHasDeathInfo: usize = 0x190C; // bool + pub const m_flDeathInfoTime: usize = 0x1910; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1914; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1920; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1934; // Color + pub const m_grenadeParameterStashTime: usize = 0x1938; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x193C; // bool + pub const m_angStashedShootAngles: usize = 0x1940; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x194C; // Vector + pub const m_vecStashedVelocity: usize = 0x1958; // Vector + pub const m_angShootAngleHistory: usize = 0x1964; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x197C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1994; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x19B0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1A00; // int32 } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Fields count: 86 + // Field count: 86 // // Metadata: // MNetworkUserGroupProxy @@ -9992,95 +10009,95 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0xA38; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0xA40; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0xA48; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0xA50; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0xA58; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0xA5C; // bool - pub const m_szCrosshairCodes: usize = 0xA60; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0xA68; // uint8 - pub const m_flForceTeamTime: usize = 0xA6C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0xA70; // int32 - pub const m_bEverPlayedOnTeam: usize = 0xA74; // bool - pub const m_bAttemptedToGetColor: usize = 0xA75; // bool - pub const m_iTeammatePreferredColor: usize = 0xA78; // int32 - pub const m_bTeamChanged: usize = 0xA7C; // bool - pub const m_bInSwitchTeam: usize = 0xA7D; // bool - pub const m_bHasSeenJoinGame: usize = 0xA7E; // bool - pub const m_bJustBecameSpectator: usize = 0xA7F; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0xA80; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0xA81; // bool - pub const m_szClan: usize = 0xA88; // CUtlSymbolLarge - pub const m_szClanName: usize = 0xA90; // char[32] - pub const m_iCoachingTeam: usize = 0xAB0; // int32 - pub const m_nPlayerDominated: usize = 0xAB8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0xAC0; // uint64 - pub const m_iCompetitiveRanking: usize = 0xAC8; // int32 - pub const m_iCompetitiveWins: usize = 0xACC; // int32 - pub const m_iCompetitiveRankType: usize = 0xAD0; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0xAD4; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xAD8; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xADC; // int32 - pub const m_nEndMatchNextMapVote: usize = 0xAE0; // int32 - pub const m_unActiveQuestId: usize = 0xAE4; // uint16 - pub const m_nQuestProgressReason: usize = 0xAE8; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0xAEC; // uint32 - pub const m_iDraftIndex: usize = 0xB18; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xB1C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0xB20; // uint32 - pub const m_bCannotBeKicked: usize = 0xB24; // bool - pub const m_bEverFullyConnected: usize = 0xB25; // bool - pub const m_bAbandonAllowsSurrender: usize = 0xB26; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0xB27; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0xB28; // bool - pub const m_bScoreReported: usize = 0xB29; // bool - pub const m_nDisconnectionTick: usize = 0xB2C; // int32 - pub const m_bControllingBot: usize = 0xB38; // bool - pub const m_bHasControlledBotThisRound: usize = 0xB39; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xB3A; // bool - pub const m_nBotsControlledThisRound: usize = 0xB3C; // int32 - pub const m_bCanControlObservedBot: usize = 0xB40; // bool - pub const m_hPlayerPawn: usize = 0xB44; // CHandle - pub const m_hObserverPawn: usize = 0xB48; // CHandle - pub const m_DesiredObserverMode: usize = 0xB4C; // int32 - pub const m_hDesiredObserverTarget: usize = 0xB50; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0xB54; // bool - pub const m_iPawnHealth: usize = 0xB58; // uint32 - pub const m_iPawnArmor: usize = 0xB5C; // int32 - pub const m_bPawnHasDefuser: usize = 0xB60; // bool - pub const m_bPawnHasHelmet: usize = 0xB61; // bool - pub const m_nPawnCharacterDefIndex: usize = 0xB62; // uint16 - pub const m_iPawnLifetimeStart: usize = 0xB64; // int32 - pub const m_iPawnLifetimeEnd: usize = 0xB68; // int32 - pub const m_iPawnBotDifficulty: usize = 0xB6C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0xB70; // CHandle - pub const m_iScore: usize = 0xB74; // int32 - pub const m_iRoundScore: usize = 0xB78; // int32 - pub const m_iRoundsWon: usize = 0xB7C; // int32 - pub const m_vecKills: usize = 0xB80; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0xB98; // bool - pub const m_eMvpReason: usize = 0xB9C; // int32 - pub const m_iMusicKitID: usize = 0xBA0; // int32 - pub const m_iMusicKitMVPs: usize = 0xBA4; // int32 - pub const m_iMVPs: usize = 0xBA8; // int32 - pub const m_nUpdateCounter: usize = 0xBAC; // int32 - pub const m_flSmoothedPing: usize = 0xBB0; // float32 - pub const m_lastHeldVoteTimer: usize = 0xFC58; // IntervalTimer - pub const m_bShowHints: usize = 0xFC70; // bool - pub const m_iNextTimeCheck: usize = 0xFC74; // int32 - pub const m_bJustDidTeamKill: usize = 0xFC78; // bool - pub const m_bPunishForTeamKill: usize = 0xFC79; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xFC7A; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFC7B; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFC80; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xFC88; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFC8C; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xFC90; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xFC94; // uint32 + pub const m_pInGameMoneyServices: usize = 0x768; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x770; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x778; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x780; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x788; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x78C; // bool + pub const m_szCrosshairCodes: usize = 0x790; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x798; // uint8 + pub const m_flForceTeamTime: usize = 0x79C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x7A0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x7A4; // bool + pub const m_bAttemptedToGetColor: usize = 0x7A5; // bool + pub const m_iTeammatePreferredColor: usize = 0x7A8; // int32 + pub const m_bTeamChanged: usize = 0x7AC; // bool + pub const m_bInSwitchTeam: usize = 0x7AD; // bool + pub const m_bHasSeenJoinGame: usize = 0x7AE; // bool + pub const m_bJustBecameSpectator: usize = 0x7AF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7B0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7B1; // bool + pub const m_szClan: usize = 0x7B8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x7C0; // char[32] + pub const m_iCoachingTeam: usize = 0x7E0; // int32 + pub const m_nPlayerDominated: usize = 0x7E8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x7F0; // uint64 + pub const m_iCompetitiveRanking: usize = 0x7F8; // int32 + pub const m_iCompetitiveWins: usize = 0x7FC; // int32 + pub const m_iCompetitiveRankType: usize = 0x800; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x804; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x808; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x80C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x810; // int32 + pub const m_unActiveQuestId: usize = 0x814; // uint16 + pub const m_nQuestProgressReason: usize = 0x818; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x81C; // uint32 + pub const m_iDraftIndex: usize = 0x848; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x84C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x850; // uint32 + pub const m_bCannotBeKicked: usize = 0x854; // bool + pub const m_bEverFullyConnected: usize = 0x855; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x856; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x857; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x858; // bool + pub const m_bScoreReported: usize = 0x859; // bool + pub const m_nDisconnectionTick: usize = 0x85C; // int32 + pub const m_bControllingBot: usize = 0x868; // bool + pub const m_bHasControlledBotThisRound: usize = 0x869; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x86A; // bool + pub const m_nBotsControlledThisRound: usize = 0x86C; // int32 + pub const m_bCanControlObservedBot: usize = 0x870; // bool + pub const m_hPlayerPawn: usize = 0x874; // CHandle + pub const m_hObserverPawn: usize = 0x878; // CHandle + pub const m_DesiredObserverMode: usize = 0x87C; // int32 + pub const m_hDesiredObserverTarget: usize = 0x880; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x884; // bool + pub const m_iPawnHealth: usize = 0x888; // uint32 + pub const m_iPawnArmor: usize = 0x88C; // int32 + pub const m_bPawnHasDefuser: usize = 0x890; // bool + pub const m_bPawnHasHelmet: usize = 0x891; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x892; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x894; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x898; // int32 + pub const m_iPawnBotDifficulty: usize = 0x89C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8A0; // CHandle + pub const m_iScore: usize = 0x8A4; // int32 + pub const m_iRoundScore: usize = 0x8A8; // int32 + pub const m_iRoundsWon: usize = 0x8AC; // int32 + pub const m_vecKills: usize = 0x8B0; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x8C8; // bool + pub const m_eMvpReason: usize = 0x8CC; // int32 + pub const m_iMusicKitID: usize = 0x8D0; // int32 + pub const m_iMusicKitMVPs: usize = 0x8D4; // int32 + pub const m_iMVPs: usize = 0x8D8; // int32 + pub const m_nUpdateCounter: usize = 0x8DC; // int32 + pub const m_flSmoothedPing: usize = 0x8E0; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF988; // IntervalTimer + pub const m_bShowHints: usize = 0xF9A0; // bool + pub const m_iNextTimeCheck: usize = 0xF9A4; // int32 + pub const m_bJustDidTeamKill: usize = 0xF9A8; // bool + pub const m_bPunishForTeamKill: usize = 0xF9A9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF9AA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9AB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9B0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF9B8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9BC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF9C0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF9C4; // uint32 } // Parent: IEconItemInterface - // Fields count: 13 + // Field count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -10110,15 +10127,15 @@ pub mod cs2_dumper { pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] } // Parent: CPointEntity - // Fields count: 0 + // Field count: 0 pub mod CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponAWP { } // Parent: CBaseCombatCharacter - // Fields count: 25 + // Field count: 25 // // Metadata: // MNetworkUserGroupProxy @@ -10155,34 +10172,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xD10; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xD18; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xD20; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xD28; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xD30; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xD38; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xD40; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xD48; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xD50; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xD60; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xDB0; // uint32 - pub const v_angle: usize = 0xDB4; // QAngle - pub const v_anglePrevious: usize = 0xDC0; // QAngle - pub const m_iHideHUD: usize = 0xDCC; // uint32 - pub const m_skybox3d: usize = 0xDD0; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xE60; // GameTime_t - pub const m_flDeathTime: usize = 0xE64; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xE68; // GameTime_t - pub const m_fInitHUD: usize = 0xE6C; // bool - pub const m_pExpresser: usize = 0xE70; // CAI_Expresser* - pub const m_hController: usize = 0xE78; // CHandle - pub const m_fHltvReplayDelay: usize = 0xE80; // float32 - pub const m_fHltvReplayEnd: usize = 0xE84; // float32 - pub const m_iHltvReplayEntity: usize = 0xE88; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xE90; // CUtlVector + pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 + pub const v_angle: usize = 0xAAC; // QAngle + pub const v_anglePrevious: usize = 0xAB8; // QAngle + pub const m_iHideHUD: usize = 0xAC4; // uint32 + pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t + pub const m_flDeathTime: usize = 0xB5C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t + pub const m_fInitHUD: usize = 0xB64; // bool + pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* + pub const m_hController: usize = 0xB70; // CHandle + pub const m_fHltvReplayDelay: usize = 0xB78; // float32 + pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 + pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector } // Parent: CBaseTrigger - // Fields count: 16 + // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) @@ -10202,46 +10219,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0xBD8; // CStrongHandle - pub const m_flFadeDuration: usize = 0xBE0; // float32 - pub const m_flMinLogExposure: usize = 0xBE4; // float32 - pub const m_flMaxLogExposure: usize = 0xBE8; // float32 - pub const m_flMinExposure: usize = 0xBEC; // float32 - pub const m_flMaxExposure: usize = 0xBF0; // float32 - pub const m_flExposureCompensation: usize = 0xBF4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xBF8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xBFC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xC00; // float32 - pub const m_bMaster: usize = 0xC04; // bool - pub const m_bExposureControl: usize = 0xC05; // bool - pub const m_flRate: usize = 0xC08; // float32 - pub const m_flTonemapPercentTarget: usize = 0xC0C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xC10; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xC14; // float32 + pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8F8; // float32 + pub const m_flMinLogExposure: usize = 0x8FC; // float32 + pub const m_flMaxLogExposure: usize = 0x900; // float32 + pub const m_flMinExposure: usize = 0x904; // float32 + pub const m_flMaxExposure: usize = 0x908; // float32 + pub const m_flExposureCompensation: usize = 0x90C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 + pub const m_bMaster: usize = 0x91C; // bool + pub const m_bExposureControl: usize = 0x91D; // bool + pub const m_flRate: usize = 0x920; // float32 + pub const m_flTonemapPercentTarget: usize = 0x924; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 } // Parent: CBaseModelEntity - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x9F8; // float32 - pub const m_Radius: usize = 0x9FC; // float32 - pub const m_vSpotlightDir: usize = 0xA00; // Vector - pub const m_vSpotlightOrg: usize = 0xA0C; // Vector + pub const m_flLightScale: usize = 0x710; // float32 + pub const m_Radius: usize = 0x714; // float32 + pub const m_vSpotlightDir: usize = 0x718; // Vector + pub const m_vSpotlightOrg: usize = 0x724; // Vector } // Parent: CBaseModelEntity - // Fields count: 1 + // Field count: 1 pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x9F8; // CUtlSymbolLarge + pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge } // Parent: CBaseCSGrenade - // Fields count: 0 + // Field count: 0 pub mod CSensorGrenade { } // Parent: CBaseEntity - // Fields count: 8 + // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) @@ -10253,69 +10270,69 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x7A4; // int32 - pub const m_nRandom: usize = 0x7A8; // int32 - pub const m_nOrdinal: usize = 0x7AC; // int32 - pub const m_sWeaponName: usize = 0x7B0; // CUtlString - pub const m_xuid: usize = 0x7B8; // uint64 - pub const m_agentItem: usize = 0x7C0; // CEconItemView - pub const m_glovesItem: usize = 0xA38; // CEconItemView - pub const m_weaponItem: usize = 0xCB0; // CEconItemView + pub const m_nVariant: usize = 0x4C0; // int32 + pub const m_nRandom: usize = 0x4C4; // int32 + pub const m_nOrdinal: usize = 0x4C8; // int32 + pub const m_sWeaponName: usize = 0x4D0; // CUtlString + pub const m_xuid: usize = 0x4D8; // uint64 + pub const m_agentItem: usize = 0x4E0; // CEconItemView + pub const m_glovesItem: usize = 0x758; // CEconItemView + pub const m_weaponItem: usize = 0x9D0; // CEconItemView } // Parent: CBaseTrigger - // Fields count: 1 + // Field count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0xC00; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity - // Fields count: 1 + // Field count: 1 pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CPhysConstraint - // Fields count: 18 + // Field count: 18 pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x828; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x8B0; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x8D8; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x900; // bool - pub const m_bAtMaxLimit: usize = 0x901; // bool - pub const m_hinge: usize = 0x904; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x944; // float32 - pub const m_systemLoadScale: usize = 0x948; // float32 - pub const m_bIsAxisLocal: usize = 0x94C; // bool - pub const m_flMinRotation: usize = 0x950; // float32 - pub const m_flMaxRotation: usize = 0x954; // float32 - pub const m_flInitialRotation: usize = 0x958; // float32 - pub const m_flMotorFrequency: usize = 0x95C; // float32 - pub const m_flMotorDampingRatio: usize = 0x960; // float32 - pub const m_flAngleSpeed: usize = 0x964; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x968; // float32 - pub const m_OnStartMoving: usize = 0x970; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x998; // CEntityIOOutput + pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x618; // bool + pub const m_bAtMaxLimit: usize = 0x619; // bool + pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x65C; // float32 + pub const m_systemLoadScale: usize = 0x660; // float32 + pub const m_bIsAxisLocal: usize = 0x664; // bool + pub const m_flMinRotation: usize = 0x668; // float32 + pub const m_flMaxRotation: usize = 0x66C; // float32 + pub const m_flInitialRotation: usize = 0x670; // float32 + pub const m_flMotorFrequency: usize = 0x674; // float32 + pub const m_flMotorDampingRatio: usize = 0x678; // float32 + pub const m_flAngleSpeed: usize = 0x67C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 + pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput } // Parent: CGameRules - // Fields count: 1 + // Field count: 1 pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0xBD; // bool + pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool } // Parent: CBaseFilter - // Fields count: 1 + // Field count: 1 pub mod CFilterProximity { - pub const m_flRadius: usize = 0x7F8; // float32 + pub const m_flRadius: usize = 0x518; // float32 } // Parent: CEconEntity - // Fields count: 2 + // Field count: 2 pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xF78; // int32 - pub const m_bAlwaysAllow: usize = 0xF7C; // bool + pub const m_nForceSkin: usize = 0xC70; // int32 + pub const m_bAlwaysAllow: usize = 0xC74; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_ItemServices { } // Parent: CBaseModelEntity - // Fields count: 9 + // Field count: 9 // // Metadata: // MNetworkIncludeByName @@ -10331,37 +10348,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x9F8; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0xA00; // float32 - pub const m_angMoveEntitySpace: usize = 0xA04; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0xA10; // Vector - pub const m_flTargetSpeed: usize = 0xA1C; // float32 - pub const m_nTransitionStartTick: usize = 0xA20; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xA24; // int32 - pub const m_flTransitionStartSpeed: usize = 0xA28; // float32 - pub const m_hConveyorModels: usize = 0xA30; // CNetworkUtlVectorBase> + pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 + pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector + pub const m_flTargetSpeed: usize = 0x734; // float32 + pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x740; // float32 + pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponMag7 { } // Parent: CLogicalEntity - // Fields count: 11 + // Field count: 11 pub mod CMathCounter { - pub const m_flMin: usize = 0x7A4; // float32 - pub const m_flMax: usize = 0x7A8; // float32 - pub const m_bHitMin: usize = 0x7AC; // bool - pub const m_bHitMax: usize = 0x7AD; // bool - pub const m_bDisabled: usize = 0x7AE; // bool - pub const m_OutValue: usize = 0x7B0; // CEntityOutputTemplate - pub const m_OnGetValue: usize = 0x7D8; // CEntityOutputTemplate - pub const m_OnHitMin: usize = 0x800; // CEntityIOOutput - pub const m_OnHitMax: usize = 0x828; // CEntityIOOutput - pub const m_OnChangedFromMin: usize = 0x850; // CEntityIOOutput - pub const m_OnChangedFromMax: usize = 0x878; // CEntityIOOutput + pub const m_flMin: usize = 0x4C0; // float32 + pub const m_flMax: usize = 0x4C4; // float32 + pub const m_bHitMin: usize = 0x4C8; // bool + pub const m_bHitMax: usize = 0x4C9; // bool + pub const m_bDisabled: usize = 0x4CA; // bool + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput } // Parent: CBaseEntity - // Fields count: 7 + // Field count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) @@ -10369,41 +10386,41 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x7A8; // CEntityIOOutput - pub const m_worldName: usize = 0x7D0; // CUtlSymbolLarge - pub const m_layerName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x7E0; // bool - pub const m_bEntitiesSpawned: usize = 0x7E1; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x7E2; // bool - pub const m_hLayerSpawnGroup: usize = 0x7E4; // uint32 + pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput + pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4F8; // bool + pub const m_bEntitiesSpawned: usize = 0x4F9; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool + pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 } // Parent: CBarnLight - // Fields count: 1 + // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { - pub const m_bShowLight: usize = 0xC20; // bool + pub const m_bShowLight: usize = 0x938; // bool } // Parent: CCSGO_TeamSelectCharacterPosition - // Fields count: 0 + // Field count: 0 pub mod CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor - // Fields count: 1 + // Field count: 1 pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0xC7B; // bool + pub const m_bSolidBsp: usize = 0x998; // bool } // Parent: CLogicalEntity - // Fields count: 4 + // Field count: 4 pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x7A8; // CEntityOutputTemplate - pub const m_SourceName: usize = 0x7D0; // CUtlSymbolLarge - pub const m_StartEntity: usize = 0x7D8; // CHandle - pub const m_EndEntity: usize = 0x7DC; // CHandle + pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x4F0; // CHandle + pub const m_EndEntity: usize = 0x4F4; // CHandle } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) @@ -10418,7 +10435,7 @@ pub mod cs2_dumper { pub const m_bGamePaused: usize = 0xBC; // bool } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) @@ -10430,7 +10447,7 @@ pub mod cs2_dumper { pub const m_bVisibleinPVS: usize = 0x30; // bool } // Parent: CBaseEntity - // Fields count: 18 + // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) @@ -10452,38 +10469,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x828; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x830; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x834; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x838; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x844; // Vector - pub const m_Entity_bMoveable: usize = 0x850; // bool - pub const m_Entity_nHandshake: usize = 0x854; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x858; // int32 - pub const m_Entity_nPriority: usize = 0x85C; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x860; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x864; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x870; // float32 - pub const m_Entity_bStartDisabled: usize = 0x874; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x875; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x876; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x877; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x878; // bool - pub const m_Entity_bEnabled: usize = 0x888; // bool + pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector + pub const m_Entity_bMoveable: usize = 0x568; // bool + pub const m_Entity_nHandshake: usize = 0x56C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_Entity_nPriority: usize = 0x574; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 + pub const m_Entity_bStartDisabled: usize = 0x58C; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_Entity_bEnabled: usize = 0x5A0; // bool } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CCSPlayer_DamageReactServices { } // Parent: None - // Fields count: 3 + // Field count: 3 pub mod ServerAuthoritativeWeaponSlot_t { pub const unClass: usize = 0x28; // uint16 pub const unSlot: usize = 0x2A; // uint16 pub const unItemDefIdx: usize = 0x2C; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) @@ -10499,7 +10516,7 @@ pub mod cs2_dumper { pub const m_iBombSite: usize = 0x104; // int32 } // Parent: CBaseEntity - // Fields count: 17 + // Field count: 17 // // Metadata: // MNetworkIncludeByUserGroup @@ -10515,34 +10532,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x7A4; // float32 - pub const m_flFadeOutDuration: usize = 0x7A8; // float32 - pub const m_flStartFadeInWeight: usize = 0x7AC; // float32 - pub const m_flStartFadeOutWeight: usize = 0x7B0; // float32 - pub const m_flTimeStartFadeIn: usize = 0x7B4; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x7B8; // GameTime_t - pub const m_flMaxWeight: usize = 0x7BC; // float32 - pub const m_bStartDisabled: usize = 0x7C0; // bool - pub const m_bEnabled: usize = 0x7C1; // bool - pub const m_bMaster: usize = 0x7C2; // bool - pub const m_bClientSide: usize = 0x7C3; // bool - pub const m_bExclusive: usize = 0x7C4; // bool - pub const m_MinFalloff: usize = 0x7C8; // float32 - pub const m_MaxFalloff: usize = 0x7CC; // float32 - pub const m_flCurWeight: usize = 0x7D0; // float32 - pub const m_netlookupFilename: usize = 0x7D4; // char[512] - pub const m_lookupFilename: usize = 0x9D8; // CUtlSymbolLarge + pub const m_flFadeInDuration: usize = 0x4C0; // float32 + pub const m_flFadeOutDuration: usize = 0x4C4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t + pub const m_flMaxWeight: usize = 0x4D8; // float32 + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_bEnabled: usize = 0x4DD; // bool + pub const m_bMaster: usize = 0x4DE; // bool + pub const m_bClientSide: usize = 0x4DF; // bool + pub const m_bExclusive: usize = 0x4E0; // bool + pub const m_MinFalloff: usize = 0x4E4; // float32 + pub const m_MaxFalloff: usize = 0x4E8; // float32 + pub const m_flCurWeight: usize = 0x4EC; // float32 + pub const m_netlookupFilename: usize = 0x4F0; // char[512] + pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponElite { } // Parent: CSoundEventEntity - // Fields count: 0 + // Field count: 0 pub mod CSoundEventEntityAlias_snd_event_point { } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MPulseProvideFeatureTag @@ -10550,7 +10567,7 @@ pub mod cs2_dumper { pub mod CBaseEntityAPI { } // Parent: CCSWeaponBase - // Fields count: 11 + // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) @@ -10559,68 +10576,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0x11A0; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0x11AC; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0x11B8; // bool - pub const m_bStartedArming: usize = 0x11B9; // bool - pub const m_fArmedTime: usize = 0x11BC; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x11C0; // bool - pub const m_bIsPlantingViaUse: usize = 0x11C1; // bool - pub const m_entitySpottedState: usize = 0x11C8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x11E0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x11E4; // bool[7] - pub const m_bBombPlanted: usize = 0x11EB; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool + pub const m_bStartedArming: usize = 0xEB1; // bool + pub const m_fArmedTime: usize = 0xEB4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool + pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool + pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xED8; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] + pub const m_bBombPlanted: usize = 0xEE3; // bool } // Parent: CHostageRescueZoneShim - // Fields count: 0 + // Field count: 0 pub mod CHostageRescueZone { } // Parent: CServerOnlyPointEntity - // Fields count: 6 + // Field count: 6 pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x7A8; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x7B0; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x7C0; // bool - pub const m_bLoadDynamic: usize = 0x7C1; // bool - pub const m_associatedRelayEntity: usize = 0x7C4; // CHandle + pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x4D8; // bool + pub const m_bLoadDynamic: usize = 0x4D9; // bool + pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle } // Parent: CBaseToggle - // Fields count: 27 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0xA90; // Vector - pub const m_ls: usize = 0xAA0; // locksound_t - pub const m_bForceClosed: usize = 0xAC0; // bool - pub const m_bDoorGroup: usize = 0xAC1; // bool - pub const m_bLocked: usize = 0xAC2; // bool - pub const m_bIgnoreDebris: usize = 0xAC3; // bool - pub const m_eSpawnPosition: usize = 0xAC4; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0xAC8; // float32 - pub const m_NoiseMoving: usize = 0xAD0; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0xAD8; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0xAE0; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0xAE8; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0xAF0; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0xAF8; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xB20; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xB48; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xB70; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xB98; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xBC0; // CEntityIOOutput - pub const m_OnClose: usize = 0xBE8; // CEntityIOOutput - pub const m_OnOpen: usize = 0xC10; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xC38; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0xC60; // bool - pub const m_bCreateNavObstacle: usize = 0xC78; // bool - pub const m_isChaining: usize = 0xC79; // bool - pub const m_bIsUsable: usize = 0xC7A; // bool + pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector + pub const m_ls: usize = 0x7B8; // locksound_t + pub const m_bForceClosed: usize = 0x7D8; // bool + pub const m_bDoorGroup: usize = 0x7D9; // bool + pub const m_bLocked: usize = 0x7DA; // bool + pub const m_bIgnoreDebris: usize = 0x7DB; // bool + pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x7E0; // float32 + pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput + pub const m_OnClose: usize = 0x900; // CEntityIOOutput + pub const m_OnOpen: usize = 0x928; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x978; // bool + pub const m_bCreateNavObstacle: usize = 0x990; // bool + pub const m_isChaining: usize = 0x991; // bool + pub const m_bIsUsable: usize = 0x992; // bool } // Parent: None - // Fields count: 33 + // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) @@ -10659,36 +10676,36 @@ pub mod cs2_dumper { pub const m_nHierarchyType: usize = 0xF4; // uint8 pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken - pub const m_flZOffset: usize = 0x14C; // float32 - pub const m_flClientLocalScale: usize = 0x150; // float32 - pub const m_vRenderOrigin: usize = 0x154; // Vector + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector } // Parent: CCSWeaponBase - // Fields count: 0 + // Field count: 0 pub mod CTablet { } // Parent: CPointEntity - // Fields count: 7 + // Field count: 7 pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x7A4; // CHandle - pub const m_hTargetEntity: usize = 0x7A8; // CHandle - pub const m_soundPlaying: usize = 0x7AC; // int32 - pub const m_startSoundName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_engineSoundName: usize = 0x7C8; // CUtlSymbolLarge - pub const m_movementSoundName: usize = 0x7D0; // CUtlSymbolLarge - pub const m_targetEntityName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hTrain: usize = 0x4C0; // CHandle + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_soundPlaying: usize = 0x4C8; // int32 + pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge } // Parent: CBaseEntity - // Fields count: 4 + // Field count: 4 pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x7C8; // bool - pub const m_iCurrentMaxPieces: usize = 0x7CC; // int32 - pub const m_iMaxPieces: usize = 0x7D0; // int32 - pub const m_iLastFrame: usize = 0x7D4; // int32 + pub const m_bAllowNewGibs: usize = 0x4E0; // bool + pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 + pub const m_iMaxPieces: usize = 0x4E8; // int32 + pub const m_iLastFrame: usize = 0x4EC; // int32 } // Parent: CBasePulseGraphInstance - // Fields count: 1 + // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo @@ -10699,67 +10716,67 @@ pub mod cs2_dumper { pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp - // Fields count: 0 + // Field count: 0 pub mod CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite - // Fields count: 0 + // Field count: 0 pub mod CCSSprite { } // Parent: CBaseEntity - // Fields count: 0 + // Field count: 0 pub mod CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity - // Fields count: 3 + // Field count: 3 pub mod SpawnPoint { - pub const m_iPriority: usize = 0x7A4; // int32 - pub const m_bEnabled: usize = 0x7A8; // bool - pub const m_nType: usize = 0x7AC; // int32 + pub const m_iPriority: usize = 0x4C0; // int32 + pub const m_bEnabled: usize = 0x4C4; // bool + pub const m_nType: usize = 0x4C8; // int32 } // Parent: CCSWeaponBaseGun - // Fields count: 0 + // Field count: 0 pub mod CWeaponSCAR20 { } // Parent: CBaseGrenade - // Fields count: 0 + // Field count: 0 pub mod CTripWireFireProjectile { } // Parent: CFuncPlat - // Fields count: 2 + // Field count: 2 pub mod CFuncPlatRot { - pub const m_end: usize = 0xAA8; // QAngle - pub const m_start: usize = 0xAB4; // QAngle + pub const m_end: usize = 0x7C0; // QAngle + pub const m_start: usize = 0x7CC; // QAngle } // Parent: CPointEntity - // Fields count: 5 + // Field count: 5 pub mod CEnvSpark { - pub const m_flDelay: usize = 0x7A4; // float32 - pub const m_nMagnitude: usize = 0x7A8; // int32 - pub const m_nTrailLength: usize = 0x7AC; // int32 - pub const m_nType: usize = 0x7B0; // int32 - pub const m_OnSpark: usize = 0x7B8; // CEntityIOOutput + pub const m_flDelay: usize = 0x4C0; // float32 + pub const m_nMagnitude: usize = 0x4C4; // int32 + pub const m_nTrailLength: usize = 0x4C8; // int32 + pub const m_nType: usize = 0x4CC; // int32 + pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices - // Fields count: 0 + // Field count: 0 pub mod CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent - // Fields count: 0 + // Field count: 0 pub mod CPlayer_AutoaimServices { } // Parent: CBasePlatTrain - // Fields count: 6 + // Field count: 6 pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0xA9C; // CHandle - pub const m_activated: usize = 0xAA0; // bool - pub const m_hEnemy: usize = 0xAA4; // CHandle - pub const m_flBlockDamage: usize = 0xAA8; // float32 - pub const m_flNextBlockTime: usize = 0xAAC; // GameTime_t - pub const m_iszLastTarget: usize = 0xAB0; // CUtlSymbolLarge + pub const m_hCurrentTarget: usize = 0x7B8; // CHandle + pub const m_activated: usize = 0x7BC; // bool + pub const m_hEnemy: usize = 0x7C0; // CHandle + pub const m_flBlockDamage: usize = 0x7C4; // float32 + pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t + pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge } // Parent: CHostageExpresserShim - // Fields count: 39 + // Field count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) @@ -10780,109 +10797,109 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xD28; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xD50; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xD78; // CEntityIOOutput - pub const m_OnRescued: usize = 0xDA0; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xDC8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xDE0; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xDE4; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xDE8; // uint32 - pub const m_bRemove: usize = 0xDEC; // bool - pub const m_vel: usize = 0xDF0; // Vector - pub const m_isRescued: usize = 0xDFC; // bool - pub const m_jumpedThisFrame: usize = 0xDFD; // bool - pub const m_nHostageState: usize = 0xE00; // int32 - pub const m_leader: usize = 0xE04; // CHandle - pub const m_lastLeader: usize = 0xE08; // CHandle - pub const m_reuseTimer: usize = 0xE10; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xE28; // bool - pub const m_accel: usize = 0xE2C; // Vector - pub const m_isRunning: usize = 0xE38; // bool - pub const m_isCrouching: usize = 0xE39; // bool - pub const m_jumpTimer: usize = 0xE40; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xE58; // bool - pub const m_repathTimer: usize = 0x2E68; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2E80; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2F10; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2F30; // CountdownTimer - pub const m_isAdjusted: usize = 0x2F4C; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2F4D; // bool - pub const m_hHostageGrabber: usize = 0x2F50; // CHandle - pub const m_fLastGrabTime: usize = 0x2F54; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2F58; // Vector - pub const m_vecGrabbedPos: usize = 0x2F64; // Vector - pub const m_flRescueStartTime: usize = 0x2F70; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2F74; // GameTime_t - pub const m_flDropStartTime: usize = 0x2F78; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2F7C; // int32 - pub const m_nPickupEventCount: usize = 0x2F80; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2F84; // Vector - pub const m_vecHostageResetPosition: usize = 0x2FA4; // Vector + pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput + pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAD8; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 + pub const m_bRemove: usize = 0xAE4; // bool + pub const m_vel: usize = 0xAE8; // Vector + pub const m_isRescued: usize = 0xAF4; // bool + pub const m_jumpedThisFrame: usize = 0xAF5; // bool + pub const m_nHostageState: usize = 0xAF8; // int32 + pub const m_leader: usize = 0xAFC; // CHandle + pub const m_lastLeader: usize = 0xB00; // CHandle + pub const m_reuseTimer: usize = 0xB08; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB20; // bool + pub const m_accel: usize = 0xB24; // Vector + pub const m_isRunning: usize = 0xB30; // bool + pub const m_isCrouching: usize = 0xB31; // bool + pub const m_jumpTimer: usize = 0xB38; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB50; // bool + pub const m_repathTimer: usize = 0x2B60; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C44; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool + pub const m_hHostageGrabber: usize = 0x2C48; // CHandle + pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector + pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector + pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 + pub const m_nPickupEventCount: usize = 0x2C78; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector + pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector } // Parent: CPointEntity - // Fields count: 13 + // Field count: 13 pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x7A4; // float32 - pub const m_vLocatorOffset: usize = 0x7A8; // Vector - pub const m_qLocatorAnglesOffset: usize = 0x7B4; // QAngle - pub const m_strMovementForward: usize = 0x7C0; // CUtlSymbolLarge - pub const m_strMovementReverse: usize = 0x7C8; // CUtlSymbolLarge - pub const m_nNavLinkIdForward: usize = 0x7D0; // int32 - pub const m_nNavLinkIdReverse: usize = 0x7D4; // int32 - pub const m_bEnabled: usize = 0x7D8; // bool - pub const m_strFilterName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7E8; // CHandle - pub const m_OnNavLinkStart: usize = 0x7F0; // CEntityIOOutput - pub const m_OnNavLinkFinish: usize = 0x818; // CEntityIOOutput - pub const m_bIsTerminus: usize = 0x840; // bool + pub const m_flWidth: usize = 0x4C0; // float32 + pub const m_vLocatorOffset: usize = 0x4C4; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle + pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 + pub const m_bEnabled: usize = 0x4F8; // bool + pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x508; // CHandle + pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x560; // bool } // Parent: CBaseToggle - // Fields count: 12 + // Field count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0xA78; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0xA7C; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0xA88; // Vector - pub const m_soundStart: usize = 0xA98; // CUtlSymbolLarge - pub const m_soundStop: usize = 0xAA0; // CUtlSymbolLarge - pub const m_currentSound: usize = 0xAA8; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0xAB0; // float32 - pub const m_flStartPosition: usize = 0xAB4; // float32 - pub const m_OnFullyOpen: usize = 0xAC0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xAE8; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0xB10; // bool - pub const m_bCreateNavObstacle: usize = 0xB11; // bool + pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x794; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector + pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7C8; // float32 + pub const m_flStartPosition: usize = 0x7CC; // float32 + pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x828; // bool + pub const m_bCreateNavObstacle: usize = 0x829; // bool } // Parent: CBaseEntity - // Fields count: 3 + // Field count: 3 pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x7A8; // CEntityIOOutput - pub const m_OnCommentaryMidGame: usize = 0x7D0; // CEntityIOOutput - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x7F8; // CEntityIOOutput + pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput } // Parent: CPointEntity - // Fields count: 8 + // Field count: 8 pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x7A4; // int32 - pub const m_flBombRadius: usize = 0x7A8; // float32 - pub const m_iPetPopulation: usize = 0x7AC; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x7B0; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x7B1; // bool - pub const m_flBotMaxVisionDistance: usize = 0x7B4; // float32 - pub const m_iHostageCount: usize = 0x7B8; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x7BC; // bool + pub const m_iBuyingStatus: usize = 0x4C0; // int32 + pub const m_flBombRadius: usize = 0x4C4; // float32 + pub const m_iPetPopulation: usize = 0x4C8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 + pub const m_iHostageCount: usize = 0x4D4; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool } // Parent: CBaseTrigger - // Fields count: 0 + // Field count: 0 pub mod CTriggerBombReset { } // Parent: CEntityInstance - // Fields count: 77 + // Field count: 77 // // Metadata: // MNetworkExcludeByName @@ -10932,97 +10949,97 @@ pub mod cs2_dumper { pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x4E0; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x4F8; // int32 - pub const m_nLastThinkTick: usize = 0x4FC; // GameTick_t - pub const m_bDisabledContextThinks: usize = 0x500; // bool - pub const m_isSteadyState: usize = 0x510; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x518; // float32 - pub const m_ResponseContexts: usize = 0x530; // CUtlVector - pub const m_iszResponseContext: usize = 0x548; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x590; // int32 - pub const m_iMaxHealth: usize = 0x594; // int32 - pub const m_lifeState: usize = 0x598; // uint8 - pub const m_flDamageAccumulator: usize = 0x59C; // float32 - pub const m_bTakesDamage: usize = 0x5A0; // bool - pub const m_nTakeDamageFlags: usize = 0x5A8; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x5B0; // bool - pub const m_MoveCollide: usize = 0x5B2; // MoveCollide_t - pub const m_MoveType: usize = 0x5B3; // MoveType_t - pub const m_nActualMoveType: usize = 0x5B4; // MoveType_t - pub const m_nWaterTouch: usize = 0x5B5; // uint8 - pub const m_nSlimeTouch: usize = 0x5B6; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x5B7; // bool - pub const m_target: usize = 0x5B8; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x5C0; // CHandle - pub const m_iszDamageFilterName: usize = 0x5C8; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x5D0; // float32 - pub const m_nSubclassID: usize = 0x5D4; // CUtlStringToken - pub const m_flAnimTime: usize = 0x5E0; // float32 - pub const m_flSimulationTime: usize = 0x5E4; // float32 - pub const m_flCreateTime: usize = 0x5E8; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x5EC; // bool - pub const m_ubInterpolationFrame: usize = 0x5ED; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x5F0; // Vector - pub const m_iTeamNum: usize = 0x5FC; // uint8 - pub const m_iGlobalname: usize = 0x600; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x608; // int32 - pub const m_flSpeed: usize = 0x60C; // float32 - pub const m_sUniqueHammerID: usize = 0x610; // CUtlString - pub const m_spawnflags: usize = 0x618; // uint32 - pub const m_nNextThinkTick: usize = 0x61C; // GameTick_t - pub const m_nSimulationTick: usize = 0x620; // int32 - pub const m_OnKilled: usize = 0x628; // CEntityIOOutput - pub const m_fFlags: usize = 0x650; // uint32 - pub const m_vecAbsVelocity: usize = 0x654; // Vector - pub const m_vecVelocity: usize = 0x660; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x690; // Vector - pub const m_nPushEnumCount: usize = 0x69C; // int32 - pub const m_pCollision: usize = 0x6A0; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x6A8; // CHandle - pub const m_hOwnerEntity: usize = 0x6AC; // CHandle - pub const m_fEffects: usize = 0x6B0; // uint32 - pub const m_hGroundEntity: usize = 0x6B4; // CHandle - pub const m_nGroundBodyIndex: usize = 0x6B8; // int32 - pub const m_flFriction: usize = 0x6BC; // float32 - pub const m_flElasticity: usize = 0x6C0; // float32 - pub const m_flGravityScale: usize = 0x6C4; // float32 - pub const m_flTimeScale: usize = 0x6C8; // float32 - pub const m_flWaterLevel: usize = 0x6CC; // float32 - pub const m_bAnimatedEveryTick: usize = 0x6D0; // bool - pub const m_bDisableLowViolence: usize = 0x6D1; // bool - pub const m_nWaterType: usize = 0x6D2; // uint8 - pub const m_iEFlags: usize = 0x6D4; // int32 - pub const m_OnUser1: usize = 0x6D8; // CEntityIOOutput - pub const m_OnUser2: usize = 0x700; // CEntityIOOutput - pub const m_OnUser3: usize = 0x728; // CEntityIOOutput - pub const m_OnUser4: usize = 0x750; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x778; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x77C; // GameTime_t - pub const m_vecAngVelocity: usize = 0x780; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x78C; // bool - pub const m_bLagCompensate: usize = 0x78D; // bool - pub const m_flOverriddenFriction: usize = 0x790; // float32 - pub const m_pBlocker: usize = 0x794; // CHandle - pub const m_flLocalTime: usize = 0x798; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x79C; // float32 - pub const m_nBloodType: usize = 0x7A0; // BloodType + pub const m_aThinkFunctions: usize = 0x220; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x238; // int32 + pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x240; // bool + pub const m_isSteadyState: usize = 0x250; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x258; // float32 + pub const m_ResponseContexts: usize = 0x268; // CUtlVector + pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2A8; // int32 + pub const m_iMaxHealth: usize = 0x2AC; // int32 + pub const m_lifeState: usize = 0x2B0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2B4; // float32 + pub const m_bTakesDamage: usize = 0x2B8; // bool + pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x2C8; // bool + pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t + pub const m_MoveType: usize = 0x2CB; // MoveType_t + pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t + pub const m_nWaterTouch: usize = 0x2CD; // uint8 + pub const m_nSlimeTouch: usize = 0x2CE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool + pub const m_target: usize = 0x2D0; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x2D8; // CHandle + pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x2E8; // float32 + pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken + pub const m_flAnimTime: usize = 0x2F8; // float32 + pub const m_flSimulationTime: usize = 0x2FC; // float32 + pub const m_flCreateTime: usize = 0x300; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x304; // bool + pub const m_ubInterpolationFrame: usize = 0x305; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector + pub const m_iTeamNum: usize = 0x314; // uint8 + pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x320; // int32 + pub const m_flSpeed: usize = 0x324; // float32 + pub const m_sUniqueHammerID: usize = 0x328; // CUtlString + pub const m_spawnflags: usize = 0x330; // uint32 + pub const m_nNextThinkTick: usize = 0x334; // GameTick_t + pub const m_nSimulationTick: usize = 0x338; // int32 + pub const m_OnKilled: usize = 0x340; // CEntityIOOutput + pub const m_fFlags: usize = 0x368; // uint32 + pub const m_vecAbsVelocity: usize = 0x36C; // Vector + pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3A8; // Vector + pub const m_nPushEnumCount: usize = 0x3B4; // int32 + pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3C0; // CHandle + pub const m_hOwnerEntity: usize = 0x3C4; // CHandle + pub const m_fEffects: usize = 0x3C8; // uint32 + pub const m_hGroundEntity: usize = 0x3CC; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 + pub const m_flFriction: usize = 0x3D4; // float32 + pub const m_flElasticity: usize = 0x3D8; // float32 + pub const m_flGravityScale: usize = 0x3DC; // float32 + pub const m_flTimeScale: usize = 0x3E0; // float32 + pub const m_flWaterLevel: usize = 0x3E4; // float32 + pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool + pub const m_bDisableLowViolence: usize = 0x3E9; // bool + pub const m_nWaterType: usize = 0x3EA; // uint8 + pub const m_iEFlags: usize = 0x3EC; // int32 + pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput + pub const m_OnUser2: usize = 0x418; // CEntityIOOutput + pub const m_OnUser3: usize = 0x440; // CEntityIOOutput + pub const m_OnUser4: usize = 0x468; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x490; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t + pub const m_vecAngVelocity: usize = 0x498; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool + pub const m_bLagCompensate: usize = 0x4A5; // bool + pub const m_flOverriddenFriction: usize = 0x4A8; // float32 + pub const m_pBlocker: usize = 0x4AC; // CHandle + pub const m_flLocalTime: usize = 0x4B0; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 + pub const m_nBloodType: usize = 0x4B8; // BloodType } // Parent: CLogicalEntity - // Fields count: 9 + // Field count: 9 pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x7A8; // CUtlSymbolLarge - pub const m_strMeasureReference: usize = 0x7B0; // CUtlSymbolLarge - pub const m_strTargetReference: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hMeasureTarget: usize = 0x7C0; // CHandle - pub const m_hMeasureReference: usize = 0x7C4; // CHandle - pub const m_hTarget: usize = 0x7C8; // CHandle - pub const m_hTargetReference: usize = 0x7CC; // CHandle - pub const m_flScale: usize = 0x7D0; // float32 - pub const m_nMeasureType: usize = 0x7D4; // int32 + pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4D8; // CHandle + pub const m_hMeasureReference: usize = 0x4DC; // CHandle + pub const m_hTarget: usize = 0x4E0; // CHandle + pub const m_hTargetReference: usize = 0x4E4; // CHandle + pub const m_flScale: usize = 0x4E8; // float32 + pub const m_nMeasureType: usize = 0x4EC; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) @@ -11034,7 +11051,7 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) diff --git a/output/libsoundsystem.so.cs b/output/soundsystem_dll.cs similarity index 93% rename from output/libsoundsystem.so.cs rename to output/soundsystem_dll.cs index 9045f61..71ea14c 100644 --- a/output/libsoundsystem.so.cs +++ b/output/soundsystem_dll.cs @@ -1,19 +1,19 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libsoundsystem.so - // Classes count: 63 - // Enums count: 18 - public static class LibsoundsystemSo { + // Module: soundsystem.dll + // Class count: 63 + // Enum count: 18 + public static class SoundsystemDll { // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum EMode_t : uint { Peak = 0x0, RMS = 0x1 } // Alignment: 1 - // Members count: 5 + // Member count: 5 public enum EWaveform : byte { Sine = 0x0, Square = 0x1, @@ -22,7 +22,7 @@ namespace CS2Dumper.Schemas { Noise = 0x4 } // Alignment: 4 - // Members count: 5 + // Member count: 5 public enum VMixLFOShape_t : uint { LFO_SHAPE_SINE = 0x0, LFO_SHAPE_SQUARE = 0x1, @@ -31,7 +31,7 @@ namespace CS2Dumper.Schemas { LFO_SHAPE_NOISE = 0x4 } // Alignment: 2 - // Members count: 10 + // Member count: 10 public enum VMixFilterType_t : ushort { FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, FILTER_LOWPASS = 0x0, @@ -45,14 +45,14 @@ namespace CS2Dumper.Schemas { FILTER_PASSTHROUGH = 0x8 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum SosActionStopType_t : uint { SOS_STOPTYPE_NONE = 0x0, SOS_STOPTYPE_TIME = 0x1, SOS_STOPTYPE_OPVAR = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum SosEditItemType_t : uint { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, @@ -62,13 +62,13 @@ namespace CS2Dumper.Schemas { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum SosActionSortType_t : uint { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum PlayBackMode_t : uint { Random = 0x0, RandomNoRepeats = 0x1, @@ -76,7 +76,7 @@ namespace CS2Dumper.Schemas { Sequential = 0x3 } // Alignment: 2 - // Members count: 30 + // Member count: 30 public enum VMixProcessorType_t : ushort { VPROCESSOR_UNKNOWN = 0x0, VPROCESSOR_RT_PITCH = 0x1, @@ -110,7 +110,7 @@ namespace CS2Dumper.Schemas { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 - // Members count: 30 + // Member count: 30 public enum soundlevel_t : uint { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, @@ -144,13 +144,13 @@ namespace CS2Dumper.Schemas { SNDLVL_180dB = 0xB4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum VMixPannerType_t : uint { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 public enum VMixChannelOperation_t : uint { VMIX_CHAN_STEREO = 0x0, VMIX_CHAN_LEFT = 0x1, @@ -160,7 +160,7 @@ namespace CS2Dumper.Schemas { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 - // Members count: 13 + // Member count: 13 public enum EMidiNote : byte { C = 0x0, C_Sharp = 0x1, @@ -177,7 +177,7 @@ namespace CS2Dumper.Schemas { Count = 0xC } // Alignment: 1 - // Members count: 4 + // Member count: 4 public enum CVSoundFormat_t : byte { PCM16 = 0x0, PCM8 = 0x1, @@ -185,7 +185,7 @@ namespace CS2Dumper.Schemas { ADPCM = 0x3 } // Alignment: 1 - // Members count: 9 + // Member count: 9 public enum VMixFilterSlope_t : byte { FILTER_SLOPE_1POLE_6dB = 0x0, FILTER_SLOPE_1POLE_12dB = 0x1, @@ -198,7 +198,7 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Members count: 8 + // Member count: 8 public enum ActionType_t : uint { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -210,20 +210,20 @@ namespace CS2Dumper.Schemas { SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum VMixSubgraphSwitchInterpolationType_t : uint { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 public enum SosGroupType_t : uint { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -235,7 +235,7 @@ namespace CS2Dumper.Schemas { public const nint m_flBlendFactor = 0x100; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -246,7 +246,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLateReflections = 0xC; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +260,7 @@ namespace CS2Dumper.Schemas { public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -270,7 +270,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSyncInstances = 0x58; // bool } // Parent: CVoiceContainerBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -285,7 +285,7 @@ namespace CS2Dumper.Schemas { public const nint m_grainResources = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -295,7 +295,7 @@ namespace CS2Dumper.Schemas { public const nint m_vsndReference = 0xF0; // CStrongHandle } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -313,7 +313,7 @@ namespace CS2Dumper.Schemas { public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -322,7 +322,7 @@ namespace CS2Dumper.Schemas { public const nint m_table = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +336,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -348,7 +348,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSortType = 0x30; // SosActionSortType_t } // Parent: CVoiceContainerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -357,7 +357,7 @@ namespace CS2Dumper.Schemas { public static class CVoiceContainerNull { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -367,7 +367,7 @@ namespace CS2Dumper.Schemas { public const nint m_flInterpolationTime = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -379,7 +379,7 @@ namespace CS2Dumper.Schemas { public const nint m_curve = 0x10; // CPiecewiseCurve } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -388,7 +388,7 @@ namespace CS2Dumper.Schemas { public const nint m_flStrength = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -399,7 +399,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -411,7 +411,7 @@ namespace CS2Dumper.Schemas { public const nint m_flModulatorAmount = 0xF8; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -419,7 +419,7 @@ namespace CS2Dumper.Schemas { public const nint m_EditItems = 0x0; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -435,7 +435,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyAntialiasing = 0x2C; // bool } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -459,7 +459,7 @@ namespace CS2Dumper.Schemas { public const nint m_flTaps = 0x4C; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +470,7 @@ namespace CS2Dumper.Schemas { public const nint m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -487,7 +487,7 @@ namespace CS2Dumper.Schemas { public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -499,7 +499,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchString = 0xC; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -516,7 +516,7 @@ namespace CS2Dumper.Schemas { public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -529,7 +529,7 @@ namespace CS2Dumper.Schemas { public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -542,7 +542,7 @@ namespace CS2Dumper.Schemas { public const nint m_flEaseOut = 0x64; // float32 } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -552,7 +552,7 @@ namespace CS2Dumper.Schemas { public const nint m_tones = 0xF0; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -561,7 +561,7 @@ namespace CS2Dumper.Schemas { public const nint m_modifiers = 0x8; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -575,7 +575,7 @@ namespace CS2Dumper.Schemas { public const nint m_analysisContainers = 0xD8; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -589,7 +589,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWidth = 0x24; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -597,7 +597,7 @@ namespace CS2Dumper.Schemas { public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -607,7 +607,7 @@ namespace CS2Dumper.Schemas { public const nint m_nPhonemeCode = 0x8; // int32 } // Parent: CVoiceContainerAnalysisBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -619,7 +619,7 @@ namespace CS2Dumper.Schemas { public const nint m_flThreshold = 0x58; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -627,7 +627,7 @@ namespace CS2Dumper.Schemas { public const nint m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -638,7 +638,7 @@ namespace CS2Dumper.Schemas { public const nint m_nProcType = 0xC; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -647,7 +647,7 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -662,14 +662,14 @@ namespace CS2Dumper.Schemas { public const nint m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CSoundInfoHeader { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -677,7 +677,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -689,7 +689,7 @@ namespace CS2Dumper.Schemas { public const nint m_opvarString = 0x28; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -701,7 +701,7 @@ namespace CS2Dumper.Schemas { public const nint itemPos = 0x28; // Vector2D } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -715,7 +715,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -726,7 +726,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOutputGain = 0xC; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -742,7 +742,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPeakMode = 0x20; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -754,7 +754,7 @@ namespace CS2Dumper.Schemas { public const nint m_nOversampleFactor = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -764,7 +764,7 @@ namespace CS2Dumper.Schemas { public const nint m_flReleaseTimeMS = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -775,7 +775,7 @@ namespace CS2Dumper.Schemas { public const nint m_morphData = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -785,7 +785,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSortType = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -795,7 +795,7 @@ namespace CS2Dumper.Schemas { public const nint m_flGainAmount = 0xF8; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -810,7 +810,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLFOShape = 0x28; // VMixLFOShape_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -827,7 +827,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSolo = 0x21; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -835,7 +835,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCrossfadeTime = 0x0; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -846,7 +846,7 @@ namespace CS2Dumper.Schemas { public const nint m_nInstancesAtMaxVolume = 0xC; // int32 } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -858,7 +858,7 @@ namespace CS2Dumper.Schemas { public const nint m_soundsToPlay = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -867,7 +867,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -882,7 +882,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSaveToGroup = 0x38; // bool } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -892,7 +892,7 @@ namespace CS2Dumper.Schemas { public const nint m_soundsToPlay = 0xF0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -900,7 +900,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDuration = 0x18; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -917,7 +917,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPeakMode = 0x24; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -930,7 +930,7 @@ namespace CS2Dumper.Schemas { public const nint m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -941,7 +941,7 @@ namespace CS2Dumper.Schemas { public const nint m_flDecayTime = 0xF4; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -954,7 +954,7 @@ namespace CS2Dumper.Schemas { public const nint m_flQ = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -964,7 +964,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPhase = 0x8; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libsoundsystem.so.hpp b/output/soundsystem_dll.hpp similarity index 93% rename from output/libsoundsystem.so.hpp rename to output/soundsystem_dll.hpp index 9cf6b63..06b3093 100644 --- a/output/libsoundsystem.so.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,18 +7,18 @@ namespace cs2_dumper { namespace schemas { - // Module: libsoundsystem.so - // Classes count: 63 - // Enums count: 18 - namespace libsoundsystem_so { + // Module: soundsystem.dll + // Class count: 63 + // Enum count: 18 + namespace soundsystem_dll { // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class EMode_t : uint32_t { Peak = 0x0, RMS = 0x1 }; // Alignment: 1 - // Members count: 5 + // Member count: 5 enum class EWaveform : uint8_t { Sine = 0x0, Square = 0x1, @@ -27,7 +27,7 @@ namespace cs2_dumper { Noise = 0x4 }; // Alignment: 4 - // Members count: 5 + // Member count: 5 enum class VMixLFOShape_t : uint32_t { LFO_SHAPE_SINE = 0x0, LFO_SHAPE_SQUARE = 0x1, @@ -36,7 +36,7 @@ namespace cs2_dumper { LFO_SHAPE_NOISE = 0x4 }; // Alignment: 2 - // Members count: 10 + // Member count: 10 enum class VMixFilterType_t : uint16_t { FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, FILTER_LOWPASS = 0x0, @@ -50,14 +50,14 @@ namespace cs2_dumper { FILTER_PASSTHROUGH = 0x8 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class SosActionStopType_t : uint32_t { SOS_STOPTYPE_NONE = 0x0, SOS_STOPTYPE_TIME = 0x1, SOS_STOPTYPE_OPVAR = 0x2 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class SosEditItemType_t : uint32_t { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, @@ -67,13 +67,13 @@ namespace cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class SosActionSortType_t : uint32_t { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class PlayBackMode_t : uint32_t { Random = 0x0, RandomNoRepeats = 0x1, @@ -81,7 +81,7 @@ namespace cs2_dumper { Sequential = 0x3 }; // Alignment: 2 - // Members count: 30 + // Member count: 30 enum class VMixProcessorType_t : uint16_t { VPROCESSOR_UNKNOWN = 0x0, VPROCESSOR_RT_PITCH = 0x1, @@ -115,7 +115,7 @@ namespace cs2_dumper { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D }; // Alignment: 4 - // Members count: 30 + // Member count: 30 enum class soundlevel_t : uint32_t { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, @@ -149,13 +149,13 @@ namespace cs2_dumper { SNDLVL_180dB = 0xB4 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class VMixPannerType_t : uint32_t { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 }; // Alignment: 4 - // Members count: 6 + // Member count: 6 enum class VMixChannelOperation_t : uint32_t { VMIX_CHAN_STEREO = 0x0, VMIX_CHAN_LEFT = 0x1, @@ -165,7 +165,7 @@ namespace cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 }; // Alignment: 1 - // Members count: 13 + // Member count: 13 enum class EMidiNote : uint8_t { C = 0x0, C_Sharp = 0x1, @@ -182,7 +182,7 @@ namespace cs2_dumper { Count = 0xC }; // Alignment: 1 - // Members count: 4 + // Member count: 4 enum class CVSoundFormat_t : uint8_t { PCM16 = 0x0, PCM8 = 0x1, @@ -190,7 +190,7 @@ namespace cs2_dumper { ADPCM = 0x3 }; // Alignment: 1 - // Members count: 9 + // Member count: 9 enum class VMixFilterSlope_t : uint8_t { FILTER_SLOPE_1POLE_6dB = 0x0, FILTER_SLOPE_1POLE_12dB = 0x1, @@ -203,7 +203,7 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 - // Members count: 8 + // Member count: 8 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -215,20 +215,20 @@ namespace cs2_dumper { SOS_ACTION_COUNT_ENVELOPE = 0x7 }; // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 }; // Alignment: 4 - // Members count: 2 + // Member count: 2 enum class SosGroupType_t : uint32_t { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 }; // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -240,7 +240,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -251,7 +251,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -265,7 +265,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -275,7 +275,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool } // Parent: CVoiceContainerBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -290,7 +290,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -300,7 +300,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -318,7 +318,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +327,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -341,7 +341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -353,7 +353,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } // Parent: CVoiceContainerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -362,7 +362,7 @@ namespace cs2_dumper { namespace CVoiceContainerNull { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -372,7 +372,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -384,7 +384,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -393,7 +393,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -404,7 +404,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -416,7 +416,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -424,7 +424,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -440,7 +440,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -464,7 +464,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -475,7 +475,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -492,7 +492,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -504,7 +504,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -521,7 +521,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -534,7 +534,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -547,7 +547,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -557,7 +557,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -566,7 +566,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -580,7 +580,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -594,7 +594,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +602,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -612,7 +612,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 } // Parent: CVoiceContainerAnalysisBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +624,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -632,7 +632,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -643,7 +643,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -652,7 +652,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -667,14 +667,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults namespace CSoundInfoHeader { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -682,7 +682,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -694,7 +694,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +706,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -720,7 +720,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +731,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -747,7 +747,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -759,7 +759,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -769,7 +769,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -780,7 +780,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -790,7 +790,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -800,7 +800,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -815,7 +815,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -832,7 +832,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSolo = 0x21; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +840,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -851,7 +851,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -863,7 +863,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -872,7 +872,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -887,7 +887,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -897,7 +897,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -905,7 +905,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -922,7 +922,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -935,7 +935,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +946,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -959,7 +959,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flQ = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -969,7 +969,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libsoundsystem.so.json b/output/soundsystem_dll.json similarity index 99% rename from output/libsoundsystem.so.json rename to output/soundsystem_dll.json index 623d79d..a863e6b 100644 --- a/output/libsoundsystem.so.json +++ b/output/soundsystem_dll.json @@ -1,5 +1,5 @@ { - "libsoundsystem.so": { + "soundsystem.dll": { "classes": { "CAudioEmphasisSample": { "fields": { diff --git a/output/libsoundsystem.so.rs b/output/soundsystem_dll.rs similarity index 93% rename from output/libsoundsystem.so.rs rename to output/soundsystem_dll.rs index 8a4f70b..76ead8e 100644 --- a/output/libsoundsystem.so.rs +++ b/output/soundsystem_dll.rs @@ -1,23 +1,23 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libsoundsystem.so - // Classes count: 63 - // Enums count: 18 - pub mod libsoundsystem_so { + // Module: soundsystem.dll + // Class count: 63 + // Enum count: 18 + pub mod soundsystem_dll { // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum EMode_t { Peak = 0x0, RMS = 0x1 } // Alignment: 1 - // Members count: 5 + // Member count: 5 #[repr(u8)] pub enum EWaveform { Sine = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { Noise = 0x4 } // Alignment: 4 - // Members count: 5 + // Member count: 5 #[repr(u32)] pub enum VMixLFOShape_t { LFO_SHAPE_SINE = 0x0, @@ -37,7 +37,7 @@ pub mod cs2_dumper { LFO_SHAPE_NOISE = 0x4 } // Alignment: 2 - // Members count: 10 + // Member count: 10 #[repr(u16)] pub enum VMixFilterType_t { FILTER_UNKNOWN = u16::MAX, @@ -52,7 +52,7 @@ pub mod cs2_dumper { FILTER_PASSTHROUGH = 0x8 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum SosActionStopType_t { SOS_STOPTYPE_NONE = 0x0, @@ -60,7 +60,7 @@ pub mod cs2_dumper { SOS_STOPTYPE_OPVAR = 0x2 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum SosEditItemType_t { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, @@ -71,14 +71,14 @@ pub mod cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum SosActionSortType_t { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum PlayBackMode_t { Random = 0x0, @@ -87,7 +87,7 @@ pub mod cs2_dumper { Sequential = 0x3 } // Alignment: 2 - // Members count: 30 + // Member count: 30 #[repr(u16)] pub enum VMixProcessorType_t { VPROCESSOR_UNKNOWN = 0x0, @@ -122,7 +122,7 @@ pub mod cs2_dumper { VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 - // Members count: 30 + // Member count: 30 #[repr(u32)] pub enum soundlevel_t { SNDLVL_NONE = 0x0, @@ -153,14 +153,14 @@ pub mod cs2_dumper { SNDLVL_180dB = 0xB4 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum VMixPannerType_t { PANNER_TYPE_LINEAR = 0x0, PANNER_TYPE_EQUAL_POWER = 0x1 } // Alignment: 4 - // Members count: 6 + // Member count: 6 #[repr(u32)] pub enum VMixChannelOperation_t { VMIX_CHAN_STEREO = 0x0, @@ -171,7 +171,7 @@ pub mod cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 - // Members count: 13 + // Member count: 13 #[repr(u8)] pub enum EMidiNote { C = 0x0, @@ -189,7 +189,7 @@ pub mod cs2_dumper { Count = 0xC } // Alignment: 1 - // Members count: 4 + // Member count: 4 #[repr(u8)] pub enum CVSoundFormat_t { PCM16 = 0x0, @@ -198,7 +198,7 @@ pub mod cs2_dumper { ADPCM = 0x3 } // Alignment: 1 - // Members count: 9 + // Member count: 9 #[repr(u8)] pub enum VMixFilterSlope_t { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -211,7 +211,7 @@ pub mod cs2_dumper { FILTER_SLOPE_48dB = 0x7 } // Alignment: 4 - // Members count: 8 + // Member count: 8 #[repr(u32)] pub enum ActionType_t { SOS_ACTION_NONE = 0x0, @@ -224,7 +224,7 @@ pub mod cs2_dumper { SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum VMixSubgraphSwitchInterpolationType_t { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, @@ -232,14 +232,14 @@ pub mod cs2_dumper { SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 } // Alignment: 4 - // Members count: 2 + // Member count: 2 #[repr(u32)] pub enum SosGroupType_t { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -251,7 +251,7 @@ pub mod cs2_dumper { pub const m_flBlendFactor: usize = 0x100; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -262,7 +262,7 @@ pub mod cs2_dumper { pub const m_flLateReflections: usize = 0xC; // float32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -276,7 +276,7 @@ pub mod cs2_dumper { pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -286,7 +286,7 @@ pub mod cs2_dumper { pub const m_bSyncInstances: usize = 0x58; // bool } // Parent: CVoiceContainerBase - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -301,7 +301,7 @@ pub mod cs2_dumper { pub const m_grainResources: usize = 0x108; // CUtlVector> } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -311,7 +311,7 @@ pub mod cs2_dumper { pub const m_vsndReference: usize = 0xF0; // CStrongHandle } // Parent: None - // Fields count: 11 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -329,7 +329,7 @@ pub mod cs2_dumper { pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -338,7 +338,7 @@ pub mod cs2_dumper { pub const m_table: usize = 0x0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -352,7 +352,7 @@ pub mod cs2_dumper { pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString } // Parent: CSosGroupActionSchema - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -364,7 +364,7 @@ pub mod cs2_dumper { pub const m_nSortType: usize = 0x30; // SosActionSortType_t } // Parent: CVoiceContainerBase - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults @@ -373,7 +373,7 @@ pub mod cs2_dumper { pub mod CVoiceContainerNull { } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -383,7 +383,7 @@ pub mod cs2_dumper { pub const m_flInterpolationTime: usize = 0x8; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -395,7 +395,7 @@ pub mod cs2_dumper { pub const m_curve: usize = 0x10; // CPiecewiseCurve } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -404,7 +404,7 @@ pub mod cs2_dumper { pub const m_flStrength: usize = 0x4; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -415,7 +415,7 @@ pub mod cs2_dumper { pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -427,7 +427,7 @@ pub mod cs2_dumper { pub const m_flModulatorAmount: usize = 0xF8; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -435,7 +435,7 @@ pub mod cs2_dumper { pub const m_EditItems: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +451,7 @@ pub mod cs2_dumper { pub const m_bApplyAntialiasing: usize = 0x2C; // bool } // Parent: None - // Fields count: 17 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -475,7 +475,7 @@ pub mod cs2_dumper { pub const m_flTaps: usize = 0x4C; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -486,7 +486,7 @@ pub mod cs2_dumper { pub const m_actionInstanceType: usize = 0x14; // ActionType_t } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -503,7 +503,7 @@ pub mod cs2_dumper { pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -515,7 +515,7 @@ pub mod cs2_dumper { pub const m_bMatchString: usize = 0xC; // bool } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +532,7 @@ pub mod cs2_dumper { pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -545,7 +545,7 @@ pub mod cs2_dumper { pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -558,7 +558,7 @@ pub mod cs2_dumper { pub const m_flEaseOut: usize = 0x64; // float32 } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -568,7 +568,7 @@ pub mod cs2_dumper { pub const m_tones: usize = 0xF0; // CUtlVector } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -577,7 +577,7 @@ pub mod cs2_dumper { pub const m_modifiers: usize = 0x8; // CUtlVector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -591,7 +591,7 @@ pub mod cs2_dumper { pub const m_analysisContainers: usize = 0xD8; // CUtlVector } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -605,7 +605,7 @@ pub mod cs2_dumper { pub const m_flWidth: usize = 0x24; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +613,7 @@ pub mod cs2_dumper { pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -623,7 +623,7 @@ pub mod cs2_dumper { pub const m_nPhonemeCode: usize = 0x8; // int32 } // Parent: CVoiceContainerAnalysisBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -635,7 +635,7 @@ pub mod cs2_dumper { pub const m_flThreshold: usize = 0x58; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -643,7 +643,7 @@ pub mod cs2_dumper { pub const m_soundEventVMix: usize = 0x0; // CStrongHandle } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -654,7 +654,7 @@ pub mod cs2_dumper { pub const m_nProcType: usize = 0xC; // int32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -663,7 +663,7 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x4; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -678,14 +678,14 @@ pub mod cs2_dumper { pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults pub mod CSoundInfoHeader { } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -693,7 +693,7 @@ pub mod cs2_dumper { pub const m_groupList: usize = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -705,7 +705,7 @@ pub mod cs2_dumper { pub const m_opvarString: usize = 0x28; // CUtlString } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -717,7 +717,7 @@ pub mod cs2_dumper { pub const itemPos: usize = 0x28; // Vector2D } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -731,7 +731,7 @@ pub mod cs2_dumper { pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -742,7 +742,7 @@ pub mod cs2_dumper { pub const m_flOutputGain: usize = 0xC; // float32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -758,7 +758,7 @@ pub mod cs2_dumper { pub const m_bPeakMode: usize = 0x20; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -770,7 +770,7 @@ pub mod cs2_dumper { pub const m_nOversampleFactor: usize = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -780,7 +780,7 @@ pub mod cs2_dumper { pub const m_flReleaseTimeMS: usize = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -791,7 +791,7 @@ pub mod cs2_dumper { pub const m_morphData: usize = 0x38; // CAudioMorphData } // Parent: CSosGroupActionSchema - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -801,7 +801,7 @@ pub mod cs2_dumper { pub const m_nSortType: usize = 0x20; // SosActionSortType_t } // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -811,7 +811,7 @@ pub mod cs2_dumper { pub const m_flGainAmount: usize = 0xF8; // float32 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -826,7 +826,7 @@ pub mod cs2_dumper { pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -843,7 +843,7 @@ pub mod cs2_dumper { pub const m_bSolo: usize = 0x21; // bool } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -851,7 +851,7 @@ pub mod cs2_dumper { pub const m_flCrossfadeTime: usize = 0x0; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -862,7 +862,7 @@ pub mod cs2_dumper { pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 } // Parent: CVoiceContainerBase - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -874,7 +874,7 @@ pub mod cs2_dumper { pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> } // Parent: CSosGroupActionSchema - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -883,7 +883,7 @@ pub mod cs2_dumper { pub const m_flMaxDuration: usize = 0x1C; // float32 } // Parent: CSosGroupActionSchema - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -898,7 +898,7 @@ pub mod cs2_dumper { pub const m_bSaveToGroup: usize = 0x38; // bool } // Parent: CVoiceContainerBase - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -908,7 +908,7 @@ pub mod cs2_dumper { pub const m_soundsToPlay: usize = 0xF0; // CUtlVector } // Parent: CSosGroupActionSchema - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -916,7 +916,7 @@ pub mod cs2_dumper { pub const m_flMaxDuration: usize = 0x18; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -933,7 +933,7 @@ pub mod cs2_dumper { pub const m_bPeakMode: usize = 0x24; // bool } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +946,7 @@ pub mod cs2_dumper { pub const m_flBassFreq: usize = 0x14; // float32 } // Parent: CVoiceContainerBase - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -957,7 +957,7 @@ pub mod cs2_dumper { pub const m_flDecayTime: usize = 0xF4; // float32 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -970,7 +970,7 @@ pub mod cs2_dumper { pub const m_flQ: usize = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -980,7 +980,7 @@ pub mod cs2_dumper { pub const m_flPhase: usize = 0x8; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libvphysics2.so.cs b/output/vphysics2_dll.cs similarity index 94% rename from output/libvphysics2.so.cs rename to output/vphysics2_dll.cs index f0b4abc..778a9f9 100644 --- a/output/libvphysics2.so.cs +++ b/output/vphysics2_dll.cs @@ -1,20 +1,20 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libvphysics2.so - // Classes count: 88 - // Enums count: 2 - public static class Libvphysics2So { + // Module: vphysics2.dll + // Class count: 88 + // Enum count: 2 + public static class Vphysics2Dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 public enum JointMotion_t : uint { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 public enum JointAxis_t : uint { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, @@ -22,7 +22,7 @@ namespace CS2Dumper.Schemas { JOINT_AXIS_COUNT = 0x3 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -31,7 +31,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLength = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -39,7 +39,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMassInv = 0x0; // float32 } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -47,7 +47,7 @@ namespace CS2Dumper.Schemas { public const nint m_Hull = 0x10; // RnHull_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -57,7 +57,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParticle = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -65,7 +65,7 @@ namespace CS2Dumper.Schemas { public const nint m_Capsule = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -73,7 +73,7 @@ namespace CS2Dumper.Schemas { public const nint m_Sphere = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -81,7 +81,7 @@ namespace CS2Dumper.Schemas { public const nint m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 101 + // Field count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -189,7 +189,7 @@ namespace CS2Dumper.Schemas { public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -197,16 +197,16 @@ namespace CS2Dumper.Schemas { public const nint m_nOldPointer = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x34; // int32 - public const nint m_nVertexMapHash = 0x38; // uint32 + public const nint m_nPriority = 0x40; // int32 + public const nint m_nVertexMapHash = 0x44; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -216,7 +216,7 @@ namespace CS2Dumper.Schemas { public const nint m_jiggleBone = 0x8; // CFeJiggleBone } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -226,7 +226,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x8; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -237,7 +237,7 @@ namespace CS2Dumper.Schemas { public const nint flRadius = 0x8; // float32[2] } // Parent: None - // Fields count: 4 + // Field count: 4 public static class constraint_axislimit_t { public const nint flMinRotation = 0x0; // float32 public const nint flMaxRotation = 0x4; // float32 @@ -245,7 +245,7 @@ namespace CS2Dumper.Schemas { public const nint flMotorMaxTorque = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -255,7 +255,7 @@ namespace CS2Dumper.Schemas { public const nint f4RelaxationFactor = 0x20; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -267,7 +267,7 @@ namespace CS2Dumper.Schemas { public const nint f4RelaxationFactor = 0x40; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 public static class constraint_hingeparams_t { public const nint worldPosition = 0x0; // Vector public const nint worldAxisDirection = 0xC; // Vector @@ -275,7 +275,7 @@ namespace CS2Dumper.Schemas { public const nint constraint = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -284,7 +284,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexMapHash = 0x24; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -294,7 +294,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x20; // fltx4 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -302,7 +302,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -311,7 +311,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWeight = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -322,7 +322,7 @@ namespace CS2Dumper.Schemas { public const nint flGravity = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -331,7 +331,7 @@ namespace CS2Dumper.Schemas { public const nint m_flRadius = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -342,7 +342,7 @@ namespace CS2Dumper.Schemas { public const nint m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -384,7 +384,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasShadowController = 0xCA; // bool } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -403,7 +403,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNode = 0x40; // uint16[4] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -413,7 +413,7 @@ namespace CS2Dumper.Schemas { public const nint flWeight = 0x4; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -430,13 +430,13 @@ namespace CS2Dumper.Schemas { public const nint m_nDebugFlags = 0xA0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 public static class VertexPositionNormal_t { public const nint m_vPosition = 0x0; // Vector public const nint m_vNormal = 0xC; // Vector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -451,7 +451,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTargetIndex = 0xE; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -465,7 +465,7 @@ namespace CS2Dumper.Schemas { public const nint m_GoalDamping = 0x70; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -476,7 +476,7 @@ namespace CS2Dumper.Schemas { public const nint flAlpha = 0x10; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -495,7 +495,7 @@ namespace CS2Dumper.Schemas { public const nint nNodeListCount = 0x32; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -507,7 +507,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x26; // uint16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -517,7 +517,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x8; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -527,7 +527,7 @@ namespace CS2Dumper.Schemas { public const nint nVirtElem = 0xC; // uint16[2] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -537,7 +537,7 @@ namespace CS2Dumper.Schemas { public const nint nTargetNode = 0xE; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -546,7 +546,7 @@ namespace CS2Dumper.Schemas { public const nint m_flOffset = 0xC; // float32 } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -588,7 +588,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionMask = 0x98; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -597,7 +597,7 @@ namespace CS2Dumper.Schemas { public const nint m_Nodes = 0x18; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -608,7 +608,7 @@ namespace CS2Dumper.Schemas { public const nint nListEnd = 0xA; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -619,7 +619,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTriangleOffset = 0x1C; // uint32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -631,7 +631,7 @@ namespace CS2Dumper.Schemas { public const nint nBeginDynamic = 0x30; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -642,7 +642,7 @@ namespace CS2Dumper.Schemas { public const nint f4Weights = 0xF0; // fltx4[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -654,7 +654,7 @@ namespace CS2Dumper.Schemas { public const nint flNodeWeight0 = 0x40; // fltx4 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -668,7 +668,7 @@ namespace CS2Dumper.Schemas { public const nint qAdjust = 0x30; // FourQuaternions } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -678,7 +678,7 @@ namespace CS2Dumper.Schemas { public const nint vShape = 0xC; // Vector4D[4] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -686,7 +686,7 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -695,7 +695,7 @@ namespace CS2Dumper.Schemas { public const nint nWeight = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -706,7 +706,7 @@ namespace CS2Dumper.Schemas { public const nint m_Params = 0x10; // KeyValues3 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -718,7 +718,7 @@ namespace CS2Dumper.Schemas { public const nint flNodeWeight0 = 0x10; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -727,7 +727,7 @@ namespace CS2Dumper.Schemas { public const nint y = 0x10; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -738,7 +738,7 @@ namespace CS2Dumper.Schemas { public const nint nReserved = 0x16; // uint16 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -751,7 +751,7 @@ namespace CS2Dumper.Schemas { public const nint m_pHull = 0x28; // RnHull_t* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -762,7 +762,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionPlaneIndex = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -773,7 +773,7 @@ namespace CS2Dumper.Schemas { public const nint flStrength = 0x14; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -784,7 +784,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x14; // uint16[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -797,7 +797,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x32; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -812,7 +812,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFlags = 0x88; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -822,11 +822,11 @@ namespace CS2Dumper.Schemas { public const nint nCtrlChild = 0xE; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 public static class IPhysicsPlayerController { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -840,7 +840,7 @@ namespace CS2Dumper.Schemas { public const nint qAdjust = 0x10; // QuaternionStorage } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -853,7 +853,7 @@ namespace CS2Dumper.Schemas { public const nint m_Weights = 0x18; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -861,7 +861,7 @@ namespace CS2Dumper.Schemas { public const nint m_Array = 0x0; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -873,7 +873,7 @@ namespace CS2Dumper.Schemas { public const nint v2 = 0x14; // Vector2D } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -894,7 +894,7 @@ namespace CS2Dumper.Schemas { public const nint m_pRegionSVM = 0xF0; // CRegionSVM* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -905,7 +905,7 @@ namespace CS2Dumper.Schemas { public const nint m_flYZ = 0x14; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -913,7 +913,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEdge = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -921,7 +921,7 @@ namespace CS2Dumper.Schemas { public const nint m_flSupport = 0x0; // float32[26] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -929,7 +929,7 @@ namespace CS2Dumper.Schemas { public const nint m_nEdge = 0x0; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -938,7 +938,7 @@ namespace CS2Dumper.Schemas { public const nint nCtrlChild = 0x2; // uint16 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -946,7 +946,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x0; // uint16[2] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -957,7 +957,7 @@ namespace CS2Dumper.Schemas { public const nint flSwingRelax = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -968,7 +968,7 @@ namespace CS2Dumper.Schemas { public const nint nNodeY1 = 0x6; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -980,7 +980,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x1C; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -991,7 +991,7 @@ namespace CS2Dumper.Schemas { public const nint m_flYZ = 0x50; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 public static class constraint_breakableparams_t { public const nint strength = 0x0; // float32 public const nint forceLimit = 0x4; // float32 @@ -1000,7 +1000,7 @@ namespace CS2Dumper.Schemas { public const nint isActive = 0x14; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1012,7 +1012,7 @@ namespace CS2Dumper.Schemas { public const nint nFlags = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1021,7 +1021,7 @@ namespace CS2Dumper.Schemas { public const nint m_nVertexMapHash = 0x34; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1030,7 +1030,7 @@ namespace CS2Dumper.Schemas { public const nint flAlpha = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1040,7 +1040,7 @@ namespace CS2Dumper.Schemas { public const nint m_UserFriendlyName = 0x8; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1048,7 +1048,7 @@ namespace CS2Dumper.Schemas { public const nint nChild = 0x0; // uint16[2] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1060,7 +1060,7 @@ namespace CS2Dumper.Schemas { public const nint flRelaxationFactor = 0x10; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1070,7 +1070,7 @@ namespace CS2Dumper.Schemas { public const nint nDummy = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1081,7 +1081,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFace = 0x3; // uint8 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1093,12 +1093,12 @@ namespace CS2Dumper.Schemas { public const nint v2 = 0x60; // FourVectors2D } // Parent: None - // Fields count: 1 + // Field count: 1 public static class VertexPositionColor_t { public const nint m_vPosition = 0x0; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libvphysics2.so.hpp b/output/vphysics2_dll.hpp similarity index 94% rename from output/libvphysics2.so.hpp rename to output/vphysics2_dll.hpp index ca96868..f8a49b1 100644 --- a/output/libvphysics2.so.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,19 +7,19 @@ namespace cs2_dumper { namespace schemas { - // Module: libvphysics2.so - // Classes count: 88 - // Enums count: 2 - namespace libvphysics2_so { + // Module: vphysics2.dll + // Class count: 88 + // Enum count: 2 + namespace vphysics2_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 enum class JointMotion_t : uint32_t { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2 }; // Alignment: 4 - // Members count: 4 + // Member count: 4 enum class JointAxis_t : uint32_t { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, @@ -27,7 +27,7 @@ namespace cs2_dumper { JOINT_AXIS_COUNT = 0x3 }; // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLength = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -44,7 +44,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -52,7 +52,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -62,7 +62,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -70,7 +70,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -78,7 +78,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -86,7 +86,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 101 + // Field count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -194,7 +194,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -202,16 +202,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x34; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x38; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -221,7 +221,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +231,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -242,7 +242,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] } // Parent: None - // Fields count: 4 + // Field count: 4 namespace constraint_axislimit_t { constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 @@ -250,7 +250,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +260,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -272,7 +272,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 namespace constraint_hingeparams_t { constexpr std::ptrdiff_t worldPosition = 0x0; // Vector constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector @@ -280,7 +280,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +289,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +299,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -307,7 +307,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +316,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +327,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flGravity = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +336,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -347,7 +347,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -389,7 +389,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -408,7 +408,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -418,7 +418,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWeight = 0x4; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -435,13 +435,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 namespace VertexPositionNormal_t { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -456,7 +456,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +470,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -481,7 +481,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flAlpha = 0x10; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -500,7 +500,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -512,7 +512,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x26; // uint16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -522,7 +522,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +532,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -542,7 +542,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -551,7 +551,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -593,7 +593,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +602,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +613,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +624,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +636,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -647,7 +647,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -659,7 +659,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -673,7 +673,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -683,7 +683,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -691,7 +691,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -700,7 +700,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nWeight = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -711,7 +711,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -723,7 +723,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -732,7 +732,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t y = 0x10; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +743,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nReserved = 0x16; // uint16 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -756,7 +756,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -767,7 +767,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -778,7 +778,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flStrength = 0x14; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -789,7 +789,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -802,7 +802,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x32; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +817,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -827,11 +827,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 namespace IPhysicsPlayerController { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +845,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -858,7 +858,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -866,7 +866,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -878,7 +878,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t v2 = 0x14; // Vector2D } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -899,7 +899,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -910,7 +910,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -918,7 +918,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -926,7 +926,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -934,7 +934,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -943,7 +943,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -951,7 +951,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -962,7 +962,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +973,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +985,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +996,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 namespace constraint_breakableparams_t { constexpr std::ptrdiff_t strength = 0x0; // float32 constexpr std::ptrdiff_t forceLimit = 0x4; // float32 @@ -1005,7 +1005,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t isActive = 0x14; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1017,7 +1017,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nFlags = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1026,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1035,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flAlpha = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1045,7 +1045,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1053,7 +1053,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1065,7 +1065,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1075,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nDummy = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1086,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1098,12 +1098,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D } // Parent: None - // Fields count: 1 + // Field count: 1 namespace VertexPositionColor_t { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libvphysics2.so.json b/output/vphysics2_dll.json similarity index 99% rename from output/libvphysics2.so.json rename to output/vphysics2_dll.json index 2fc1155..450265d 100644 --- a/output/libvphysics2.so.json +++ b/output/vphysics2_dll.json @@ -1,5 +1,5 @@ { - "libvphysics2.so": { + "vphysics2.dll": { "classes": { "CFeIndexedJiggleBone": { "fields": { @@ -226,8 +226,8 @@ }, "FeBuildBoxRigid_t": { "fields": { - "m_nPriority": 52, - "m_nVertexMapHash": 56 + "m_nPriority": 64, + "m_nVertexMapHash": 68 }, "metadata": [ { diff --git a/output/libvphysics2.so.rs b/output/vphysics2_dll.rs similarity index 93% rename from output/libvphysics2.so.rs rename to output/vphysics2_dll.rs index e12eeb9..963b951 100644 --- a/output/libvphysics2.so.rs +++ b/output/vphysics2_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libvphysics2.so - // Classes count: 88 - // Enums count: 2 - pub mod libvphysics2_so { + // Module: vphysics2.dll + // Class count: 88 + // Enum count: 2 + pub mod vphysics2_dll { // Alignment: 4 - // Members count: 3 + // Member count: 3 #[repr(u32)] pub enum JointMotion_t { JOINT_MOTION_FREE = 0x0, @@ -18,7 +18,7 @@ pub mod cs2_dumper { JOINT_MOTION_COUNT = 0x2 } // Alignment: 4 - // Members count: 4 + // Member count: 4 #[repr(u32)] pub enum JointAxis_t { JOINT_AXIS_X = 0x0, @@ -27,7 +27,7 @@ pub mod cs2_dumper { JOINT_AXIS_COUNT = 0x3 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -36,7 +36,7 @@ pub mod cs2_dumper { pub const m_flLength: usize = 0x4; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -44,7 +44,7 @@ pub mod cs2_dumper { pub const m_flMassInv: usize = 0x0; // float32 } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -52,7 +52,7 @@ pub mod cs2_dumper { pub const m_Hull: usize = 0x10; // RnHull_t } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -62,7 +62,7 @@ pub mod cs2_dumper { pub const m_nParticle: usize = 0x1C; // uint16[2] } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -70,7 +70,7 @@ pub mod cs2_dumper { pub const m_Capsule: usize = 0x10; // RnCapsule_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -78,7 +78,7 @@ pub mod cs2_dumper { pub const m_Sphere: usize = 0x10; // SphereBase_t } // Parent: RnShapeDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -86,7 +86,7 @@ pub mod cs2_dumper { pub const m_Mesh: usize = 0x10; // RnMesh_t } // Parent: None - // Fields count: 101 + // Field count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -194,7 +194,7 @@ pub mod cs2_dumper { pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 } // Parent: RnBodyDesc_t - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -202,16 +202,16 @@ pub mod cs2_dumper { pub const m_nOldPointer: usize = 0xD0; // uint64 } // Parent: FeBoxRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x34; // int32 - pub const m_nVertexMapHash: usize = 0x38; // uint32 + pub const m_nPriority: usize = 0x40; // int32 + pub const m_nVertexMapHash: usize = 0x44; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -221,7 +221,7 @@ pub mod cs2_dumper { pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +231,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x8; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -242,7 +242,7 @@ pub mod cs2_dumper { pub const flRadius: usize = 0x8; // float32[2] } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod constraint_axislimit_t { pub const flMinRotation: usize = 0x0; // float32 pub const flMaxRotation: usize = 0x4; // float32 @@ -250,7 +250,7 @@ pub mod cs2_dumper { pub const flMotorMaxTorque: usize = 0xC; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -260,7 +260,7 @@ pub mod cs2_dumper { pub const f4RelaxationFactor: usize = 0x20; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -272,7 +272,7 @@ pub mod cs2_dumper { pub const f4RelaxationFactor: usize = 0x40; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 pub mod constraint_hingeparams_t { pub const worldPosition: usize = 0x0; // Vector pub const worldAxisDirection: usize = 0xC; // Vector @@ -280,7 +280,7 @@ pub mod cs2_dumper { pub const constraint: usize = 0x28; // constraint_breakableparams_t } // Parent: FeSphereRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +289,7 @@ pub mod cs2_dumper { pub const m_nVertexMapHash: usize = 0x24; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +299,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x20; // fltx4 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -307,7 +307,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -316,7 +316,7 @@ pub mod cs2_dumper { pub const m_flWeight: usize = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -327,7 +327,7 @@ pub mod cs2_dumper { pub const flGravity: usize = 0xC; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -336,7 +336,7 @@ pub mod cs2_dumper { pub const m_flRadius: usize = 0x18; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -347,7 +347,7 @@ pub mod cs2_dumper { pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -389,7 +389,7 @@ pub mod cs2_dumper { pub const m_bHasShadowController: usize = 0xCA; // bool } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -408,7 +408,7 @@ pub mod cs2_dumper { pub const m_nNode: usize = 0x40; // uint16[4] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -418,7 +418,7 @@ pub mod cs2_dumper { pub const flWeight: usize = 0x4; // float32 } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -435,13 +435,13 @@ pub mod cs2_dumper { pub const m_nDebugFlags: usize = 0xA0; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 pub mod VertexPositionNormal_t { pub const m_vPosition: usize = 0x0; // Vector pub const m_vNormal: usize = 0xC; // Vector } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -456,7 +456,7 @@ pub mod cs2_dumper { pub const m_nTargetIndex: usize = 0xE; // uint16 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -470,7 +470,7 @@ pub mod cs2_dumper { pub const m_GoalDamping: usize = 0x70; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -481,7 +481,7 @@ pub mod cs2_dumper { pub const flAlpha: usize = 0x10; // float32 } // Parent: None - // Fields count: 12 + // Field count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -500,7 +500,7 @@ pub mod cs2_dumper { pub const nNodeListCount: usize = 0x32; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -512,7 +512,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x26; // uint16 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -522,7 +522,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x8; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -532,7 +532,7 @@ pub mod cs2_dumper { pub const nVirtElem: usize = 0xC; // uint16[2] } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -542,7 +542,7 @@ pub mod cs2_dumper { pub const nTargetNode: usize = 0xE; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -551,7 +551,7 @@ pub mod cs2_dumper { pub const m_flOffset: usize = 0xC; // float32 } // Parent: None - // Fields count: 35 + // Field count: 35 // // Metadata: // MGetKV3ClassDefaults @@ -593,7 +593,7 @@ pub mod cs2_dumper { pub const m_nCollisionMask: usize = 0x98; // uint16 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -602,7 +602,7 @@ pub mod cs2_dumper { pub const m_Nodes: usize = 0x18; // CUtlVector } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -613,7 +613,7 @@ pub mod cs2_dumper { pub const nListEnd: usize = 0xA; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -624,7 +624,7 @@ pub mod cs2_dumper { pub const m_nTriangleOffset: usize = 0x1C; // uint32 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -636,7 +636,7 @@ pub mod cs2_dumper { pub const nBeginDynamic: usize = 0x30; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -647,7 +647,7 @@ pub mod cs2_dumper { pub const f4Weights: usize = 0xF0; // fltx4[4] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -659,7 +659,7 @@ pub mod cs2_dumper { pub const flNodeWeight0: usize = 0x40; // fltx4 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -673,7 +673,7 @@ pub mod cs2_dumper { pub const qAdjust: usize = 0x30; // FourQuaternions } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -683,7 +683,7 @@ pub mod cs2_dumper { pub const vShape: usize = 0xC; // Vector4D[4] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -691,7 +691,7 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // int32[3] } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -700,7 +700,7 @@ pub mod cs2_dumper { pub const nWeight: usize = 0x2; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -711,7 +711,7 @@ pub mod cs2_dumper { pub const m_Params: usize = 0x10; // KeyValues3 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -723,7 +723,7 @@ pub mod cs2_dumper { pub const flNodeWeight0: usize = 0x10; // float32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -732,7 +732,7 @@ pub mod cs2_dumper { pub const y: usize = 0x10; // fltx4 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -743,7 +743,7 @@ pub mod cs2_dumper { pub const nReserved: usize = 0x16; // uint16 } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -756,7 +756,7 @@ pub mod cs2_dumper { pub const m_pHull: usize = 0x28; // RnHull_t* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -767,7 +767,7 @@ pub mod cs2_dumper { pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -778,7 +778,7 @@ pub mod cs2_dumper { pub const flStrength: usize = 0x14; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -789,7 +789,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x14; // uint16[3] } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -802,7 +802,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x32; // uint16 } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -817,7 +817,7 @@ pub mod cs2_dumper { pub const m_nFlags: usize = 0x88; // uint32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -827,11 +827,11 @@ pub mod cs2_dumper { pub const nCtrlChild: usize = 0xE; // uint16 } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod IPhysicsPlayerController { } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -845,7 +845,7 @@ pub mod cs2_dumper { pub const qAdjust: usize = 0x10; // QuaternionStorage } // Parent: None - // Fields count: 6 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -858,7 +858,7 @@ pub mod cs2_dumper { pub const m_Weights: usize = 0x18; // CUtlVector } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -866,7 +866,7 @@ pub mod cs2_dumper { pub const m_Array: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -878,7 +878,7 @@ pub mod cs2_dumper { pub const v2: usize = 0x14; // Vector2D } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -899,7 +899,7 @@ pub mod cs2_dumper { pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -910,7 +910,7 @@ pub mod cs2_dumper { pub const m_flYZ: usize = 0x14; // float32 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -918,7 +918,7 @@ pub mod cs2_dumper { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -926,7 +926,7 @@ pub mod cs2_dumper { pub const m_flSupport: usize = 0x0; // float32[26] } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -934,7 +934,7 @@ pub mod cs2_dumper { pub const m_nEdge: usize = 0x0; // uint8 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -943,7 +943,7 @@ pub mod cs2_dumper { pub const nCtrlChild: usize = 0x2; // uint16 } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -951,7 +951,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x0; // uint16[2] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -962,7 +962,7 @@ pub mod cs2_dumper { pub const flSwingRelax: usize = 0x8; // float32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -973,7 +973,7 @@ pub mod cs2_dumper { pub const nNodeY1: usize = 0x6; // uint16 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -985,7 +985,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x1C; // uint16[6] } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -996,7 +996,7 @@ pub mod cs2_dumper { pub const m_flYZ: usize = 0x50; // fltx4 } // Parent: None - // Fields count: 5 + // Field count: 5 pub mod constraint_breakableparams_t { pub const strength: usize = 0x0; // float32 pub const forceLimit: usize = 0x4; // float32 @@ -1005,7 +1005,7 @@ pub mod cs2_dumper { pub const isActive: usize = 0x14; // bool } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1017,7 +1017,7 @@ pub mod cs2_dumper { pub const nFlags: usize = 0x16; // uint16 } // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1026,7 +1026,7 @@ pub mod cs2_dumper { pub const m_nVertexMapHash: usize = 0x34; // uint32 } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -1035,7 +1035,7 @@ pub mod cs2_dumper { pub const flAlpha: usize = 0x4; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1045,7 +1045,7 @@ pub mod cs2_dumper { pub const m_UserFriendlyName: usize = 0x8; // CUtlString } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -1053,7 +1053,7 @@ pub mod cs2_dumper { pub const nChild: usize = 0x0; // uint16[2] } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1065,7 +1065,7 @@ pub mod cs2_dumper { pub const flRelaxationFactor: usize = 0x10; // float32 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -1075,7 +1075,7 @@ pub mod cs2_dumper { pub const nDummy: usize = 0x6; // uint16 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -1086,7 +1086,7 @@ pub mod cs2_dumper { pub const m_nFace: usize = 0x3; // uint8 } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -1098,12 +1098,12 @@ pub mod cs2_dumper { pub const v2: usize = 0x60; // FourVectors2D } // Parent: None - // Fields count: 1 + // Field count: 1 pub mod VertexPositionColor_t { pub const m_vPosition: usize = 0x0; // Vector } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libworldrenderer.so.cs b/output/worldrenderer_dll.cs similarity index 94% rename from output/libworldrenderer.so.cs rename to output/worldrenderer_dll.cs index d8a3867..1b6322b 100644 --- a/output/libworldrenderer.so.cs +++ b/output/worldrenderer_dll.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC namespace CS2Dumper.Schemas { - // Module: libworldrenderer.so - // Classes count: 23 - // Enums count: 1 - public static class LibworldrendererSo { + // Module: worldrenderer.dll + // Class count: 23 + // Enum count: 1 + public static class WorldrendererDll { // Alignment: 4 - // Members count: 13 + // Member count: 13 public enum ObjectTypeFlags_t : uint { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -45,7 +45,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderable = 0x80; // CStrongHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -55,7 +55,7 @@ namespace CS2Dumper.Schemas { public const nint m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -66,7 +66,7 @@ namespace CS2Dumper.Schemas { public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -76,7 +76,7 @@ namespace CS2Dumper.Schemas { public const nint m_BoundsWs = 0x8; // AABB_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -91,7 +91,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderableModel = 0x70; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -105,11 +105,11 @@ namespace CS2Dumper.Schemas { public const nint m_worldNodePrefix = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 public static class VMapResourceData_t { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -124,7 +124,7 @@ namespace CS2Dumper.Schemas { public const nint m_renderableModel = 0x98; // CStrongHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -136,7 +136,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -146,7 +146,7 @@ namespace CS2Dumper.Schemas { public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -166,7 +166,7 @@ namespace CS2Dumper.Schemas { public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -174,7 +174,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSceneObjectIndex = 0x0; // uint32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -188,7 +188,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -204,7 +204,7 @@ namespace CS2Dumper.Schemas { public const nint m_lightMaps = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -213,14 +213,14 @@ namespace CS2Dumper.Schemas { public const nint m_nElementCount = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -231,7 +231,7 @@ namespace CS2Dumper.Schemas { public const nint m_pData = 0x20; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -247,7 +247,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -258,7 +258,7 @@ namespace CS2Dumper.Schemas { public const nint m_entityLumps = 0x90; // CUtlVector> } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -275,7 +275,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSequenceOverride = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -285,7 +285,7 @@ namespace CS2Dumper.Schemas { public const nint m_pMaterial = 0x10; // CStrongHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -294,7 +294,7 @@ namespace CS2Dumper.Schemas { public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libworldrenderer.so.hpp b/output/worldrenderer_dll.hpp similarity index 94% rename from output/libworldrenderer.so.hpp rename to output/worldrenderer_dll.hpp index 6272a66..c1bbd9d 100644 --- a/output/libworldrenderer.so.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #pragma once @@ -7,12 +7,12 @@ namespace cs2_dumper { namespace schemas { - // Module: libworldrenderer.so - // Classes count: 23 - // Enums count: 1 - namespace libworldrenderer_so { + // Module: worldrenderer.dll + // Class count: 23 + // Enum count: 1 + namespace worldrenderer_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 enum class ObjectTypeFlags_t : uint32_t { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -29,7 +29,7 @@ namespace cs2_dumper { OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 }; // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -50,7 +50,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -60,7 +60,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -71,7 +71,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -81,7 +81,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -96,7 +96,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -110,11 +110,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 namespace VMapResourceData_t { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -129,7 +129,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -141,7 +141,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -151,7 +151,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -171,7 +171,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -179,7 +179,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -193,7 +193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -209,7 +209,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -218,14 +218,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType namespace InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -236,7 +236,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -252,7 +252,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -263,7 +263,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -280,7 +280,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -290,7 +290,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -299,7 +299,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults diff --git a/output/libworldrenderer.so.json b/output/worldrenderer_dll.json similarity index 99% rename from output/libworldrenderer.so.json rename to output/worldrenderer_dll.json index 9ae1519..8c20f4a 100644 --- a/output/libworldrenderer.so.json +++ b/output/worldrenderer_dll.json @@ -1,5 +1,5 @@ { - "libworldrenderer.so": { + "worldrenderer.dll": { "classes": { "AggregateLODSetup_t": { "fields": { diff --git a/output/libworldrenderer.so.rs b/output/worldrenderer_dll.rs similarity index 94% rename from output/libworldrenderer.so.rs rename to output/worldrenderer_dll.rs index 3621c67..3f6463b 100644 --- a/output/libworldrenderer.so.rs +++ b/output/worldrenderer_dll.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-07-22 10:50:13.060719885 UTC +// 2024-08-19 23:33:08.462588500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { - // Module: libworldrenderer.so - // Classes count: 23 - // Enums count: 1 - pub mod libworldrenderer_so { + // Module: worldrenderer.dll + // Class count: 23 + // Enum count: 1 + pub mod worldrenderer_dll { // Alignment: 4 - // Members count: 13 + // Member count: 13 #[repr(u32)] pub enum ObjectTypeFlags_t { OBJECT_TYPE_NONE = 0x0, @@ -28,7 +28,7 @@ pub mod cs2_dumper { OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 } // Parent: None - // Fields count: 14 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -49,7 +49,7 @@ pub mod cs2_dumper { pub const m_renderable: usize = 0x80; // CStrongHandle } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -59,7 +59,7 @@ pub mod cs2_dumper { pub const m_fSwitchDistances: usize = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -70,7 +70,7 @@ pub mod cs2_dumper { pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -80,7 +80,7 @@ pub mod cs2_dumper { pub const m_BoundsWs: usize = 0x8; // AABB_t } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -95,7 +95,7 @@ pub mod cs2_dumper { pub const m_renderableModel: usize = 0x70; // CStrongHandle } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -109,11 +109,11 @@ pub mod cs2_dumper { pub const m_worldNodePrefix: usize = 0x48; // CUtlString } // Parent: None - // Fields count: 0 + // Field count: 0 pub mod VMapResourceData_t { } // Parent: None - // Fields count: 8 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -128,7 +128,7 @@ pub mod cs2_dumper { pub const m_renderableModel: usize = 0x98; // CStrongHandle } // Parent: None - // Fields count: 5 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -140,7 +140,7 @@ pub mod cs2_dumper { pub const m_nCompileFingerprint: usize = 0x40; // uint64 } // Parent: None - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -150,7 +150,7 @@ pub mod cs2_dumper { pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -170,7 +170,7 @@ pub mod cs2_dumper { pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t } // Parent: None - // Fields count: 1 + // Field count: 1 // // Metadata: // MGetKV3ClassDefaults @@ -178,7 +178,7 @@ pub mod cs2_dumper { pub const m_nSceneObjectIndex: usize = 0x0; // uint32 } // Parent: None - // Fields count: 7 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -192,7 +192,7 @@ pub mod cs2_dumper { pub const m_nTimesToFire: usize = 0x2C; // int32 } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -208,7 +208,7 @@ pub mod cs2_dumper { pub const m_lightMaps: usize = 0x18; // CUtlVector> } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -217,14 +217,14 @@ pub mod cs2_dumper { pub const m_nElementCount: usize = 0x4; // uint32 } // Parent: None - // Fields count: 0 + // Field count: 0 // // Metadata: // MResourceTypeForInfoType pub mod InfoForResourceTypeVMapResourceData_t { } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -235,7 +235,7 @@ pub mod cs2_dumper { pub const m_pData: usize = 0x20; // CUtlVector } // Parent: None - // Fields count: 9 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -251,7 +251,7 @@ pub mod cs2_dumper { pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 } // Parent: None - // Fields count: 4 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -262,7 +262,7 @@ pub mod cs2_dumper { pub const m_entityLumps: usize = 0x90; // CUtlVector> } // Parent: None - // Fields count: 10 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -279,7 +279,7 @@ pub mod cs2_dumper { pub const m_nSequenceOverride: usize = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t - // Fields count: 3 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -289,7 +289,7 @@ pub mod cs2_dumper { pub const m_pMaterial: usize = 0x10; // CStrongHandle } // Parent: None - // Fields count: 2 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -298,7 +298,7 @@ pub mod cs2_dumper { pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock } // Parent: None - // Fields count: 13 + // Field count: 13 // // Metadata: // MGetKV3ClassDefaults