Fix grammar in generated comments

This commit is contained in:
a2x
2024-08-09 17:38:14 +10:00
parent efa25951be
commit b8e44a0ca6
64 changed files with 38475 additions and 38475 deletions

View File

@@ -1,13 +1,13 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-08-08 22:44:32.016601800 UTC
// 2024-08-09 07:37:31.728976200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: engine2.dll
// Classes count: 44
// Enums count: 4
// Class count: 44
// Enum count: 4
pub mod engine2_dll {
// Alignment: 4
// Member count: 3
@@ -51,17 +51,17 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 3
pub mod EventSimpleLoopFrameUpdate_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRealTime: usize = 0x28; //
pub const m_flFrameTime: usize = 0x2C; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
}
// Parent: EventSimulate_t
// Field count: 4
pub mod EventPostAdvanceTick_t {
pub const m_nCurrentTick: usize = 0x30; //
pub const m_nCurrentTickThisFrame: usize = 0x34; //
pub const m_nTotalTicksThisFrame: usize = 0x38; //
pub const m_nTotalTicks: usize = 0x3C; //
pub const m_nCurrentTick: usize = 0x30; // int32
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
pub const m_nTotalTicks: usize = 0x3C; // int32
}
// Parent: None
// Field count: 1
@@ -71,16 +71,16 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 1
pub mod EventClientSceneSystemThreadStateChange_t {
pub const m_bThreadsActive: usize = 0x0; //
pub const m_bThreadsActive: usize = 0x0; // bool
}
// Parent: None
// Field count: 5
pub mod EventClientOutput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRenderTime: usize = 0x28; //
pub const m_flRealTime: usize = 0x2C; //
pub const m_flRenderFrameTimeUnbounded: usize = 0x30; //
pub const m_bRenderOnly: usize = 0x34; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float32
pub const m_flRealTime: usize = 0x2C; // float32
pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32
pub const m_bRenderOnly: usize = 0x34; // bool
}
// Parent: EventSimulate_t
// Field count: 0
@@ -89,10 +89,10 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 4
pub mod CEntityComponentHelper {
pub const m_flags: usize = 0x8; //
pub const m_pInfo: usize = 0x10; //
pub const m_nPriority: usize = 0x18; //
pub const m_pNext: usize = 0x20; //
pub const m_flags: usize = 0x8; // uint32
pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
pub const m_nPriority: usize = 0x18; // int32
pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
}
// Parent: EventAdvanceTick_t
// Field count: 0
@@ -105,7 +105,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 1
pub mod CNetworkVarChainer {
pub const m_PathIndex: usize = 0x20; //
pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t
}
// Parent: EventSimulate_t
// Field count: 0
@@ -114,39 +114,39 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 5
pub mod EventClientPostOutput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRenderTime: usize = 0x28; //
pub const m_flRenderFrameTime: usize = 0x30; //
pub const m_flRenderFrameTimeUnbounded: usize = 0x34; //
pub const m_bRenderOnly: usize = 0x38; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float64
pub const m_flRenderFrameTime: usize = 0x30; // float32
pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32
pub const m_bRenderOnly: usize = 0x38; // bool
}
// Parent: None
// Field count: 2
pub mod EventClientPollInput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRealTime: usize = 0x28; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
}
// Parent: None
// Field count: 1
pub mod EventPreDataUpdate_t {
pub const m_nCount: usize = 0x0; //
pub const m_nCount: usize = 0x0; // int32
}
// Parent: None
// Field count: 3
pub mod EventClientProcessGameInput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRealTime: usize = 0x28; //
pub const m_flFrameTime: usize = 0x2C; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
}
// Parent: None
// Field count: 1
pub mod EventFrameBoundary_t {
pub const m_flFrameTime: usize = 0x0; //
pub const m_flFrameTime: usize = 0x0; // float32
}
// Parent: None
// Field count: 1
pub mod EventAppShutdown_t {
pub const m_nDummy0: usize = 0x0; //
pub const m_nDummy0: usize = 0x0; // int32
}
// Parent: EventSimulate_t
// Field count: 0
@@ -159,12 +159,12 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 1
pub mod EventProfileStorageAvailable_t {
pub const m_nSplitScreenSlot: usize = 0x0; //
pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot
}
// Parent: None
// Field count: 1
pub mod EventPostDataUpdate_t {
pub const m_nCount: usize = 0x0; //
pub const m_nCount: usize = 0x0; // int32
}
// Parent: EventSimulate_t
// Field count: 0
@@ -181,10 +181,10 @@ pub mod cs2_dumper {
// Parent: EventSimulate_t
// Field count: 4
pub mod EventAdvanceTick_t {
pub const m_nCurrentTick: usize = 0x30; //
pub const m_nCurrentTickThisFrame: usize = 0x34; //
pub const m_nTotalTicksThisFrame: usize = 0x38; //
pub const m_nTotalTicks: usize = 0x3C; //
pub const m_nCurrentTick: usize = 0x30; // int32
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
pub const m_nTotalTicks: usize = 0x3C; // int32
}
// Parent: None
// Field count: 0
@@ -205,20 +205,20 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 6
pub mod EventClientPreOutput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRenderTime: usize = 0x28; //
pub const m_flRenderFrameTime: usize = 0x30; //
pub const m_flRenderFrameTimeUnbounded: usize = 0x38; //
pub const m_flRealTime: usize = 0x40; //
pub const m_bRenderOnly: usize = 0x44; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float64
pub const m_flRenderFrameTime: usize = 0x30; // float64
pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64
pub const m_flRealTime: usize = 0x40; // float32
pub const m_bRenderOnly: usize = 0x44; // bool
}
// Parent: None
// Field count: 4
pub mod EventClientFrameSimulate_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRealTime: usize = 0x28; //
pub const m_flFrameTime: usize = 0x2C; //
pub const m_bScheduleSendTickPacket: usize = 0x30; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
pub const m_bScheduleSendTickPacket: usize = 0x30; // bool
}
// Parent: EventAdvanceTick_t
// Field count: 0
@@ -227,14 +227,14 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 8
pub mod EventSetTime_t {
pub const m_LoopState: usize = 0x0; //
pub const m_nClientOutputFrames: usize = 0x28; //
pub const m_flRealTime: usize = 0x30; //
pub const m_flRenderTime: usize = 0x38; //
pub const m_flRenderFrameTime: usize = 0x40; //
pub const m_flRenderFrameTimeUnbounded: usize = 0x48; //
pub const m_flRenderFrameTimeUnscaled: usize = 0x50; //
pub const m_flTickRemainder: usize = 0x58; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_nClientOutputFrames: usize = 0x28; // int32
pub const m_flRealTime: usize = 0x30; // float64
pub const m_flRenderTime: usize = 0x38; // float64
pub const m_flRenderFrameTime: usize = 0x40; // float64
pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64
pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64
pub const m_flTickRemainder: usize = 0x58; // float64
}
// Parent: None
// Field count: 0
@@ -243,9 +243,9 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 3
pub mod EventSimulate_t {
pub const m_LoopState: usize = 0x0; //
pub const m_bFirstTick: usize = 0x28; //
pub const m_bLastTick: usize = 0x29; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_bFirstTick: usize = 0x28; // bool
pub const m_bLastTick: usize = 0x29; // bool
}
// Parent: None
// Field count: 0
@@ -262,34 +262,34 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 7
pub mod EntComponentInfo_t {
pub const m_pName: usize = 0x0; //
pub const m_pCPPClassname: usize = 0x8; //
pub const m_pNetworkDataReferencedDescription: usize = 0x10; //
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; //
pub const m_nRuntimeIndex: usize = 0x20; //
pub const m_nFlags: usize = 0x24; //
pub const m_pBaseClassComponentHelper: usize = 0x60; //
pub const m_pName: usize = 0x0; // char*
pub const m_pCPPClassname: usize = 0x8; // char*
pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char*
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
pub const m_nRuntimeIndex: usize = 0x20; // int32
pub const m_nFlags: usize = 0x24; // uint32
pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Field count: 4
pub mod EngineLoopState_t {
pub const m_nPlatWindowWidth: usize = 0x18; //
pub const m_nPlatWindowHeight: usize = 0x1C; //
pub const m_nRenderWidth: usize = 0x20; //
pub const m_nRenderHeight: usize = 0x24; //
pub const m_nPlatWindowWidth: usize = 0x18; // int32
pub const m_nPlatWindowHeight: usize = 0x1C; // int32
pub const m_nRenderWidth: usize = 0x20; // int32
pub const m_nRenderHeight: usize = 0x24; // int32
}
// Parent: None
// Field count: 1
pub mod EventClientPollNetworking_t {
pub const m_nTickCount: usize = 0x0; //
pub const m_nTickCount: usize = 0x0; // int32
}
// Parent: None
// Field count: 4
pub mod EventClientProcessInput_t {
pub const m_LoopState: usize = 0x0; //
pub const m_flRealTime: usize = 0x28; //
pub const m_flTickInterval: usize = 0x2C; //
pub const m_flTickStartTime: usize = 0x30; //
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flTickInterval: usize = 0x2C; // float32
pub const m_flTickStartTime: usize = 0x30; // float64
}
// Parent: EventSimulate_t
// Field count: 0