mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
📦 Game Update 13973
This commit is contained in:
@@ -158,7 +158,7 @@ mod tests {
|
||||
.expect("Failed to find engine2.dll")
|
||||
.base();
|
||||
|
||||
let build_number = process.read_memory::<u32>(engine_base + 0x48A514)?; // dwBuildNumber
|
||||
let build_number = process.read_memory::<u32>(engine_base + 0x48B514)?; // dwBuildNumber
|
||||
|
||||
println!("Build number: {}", build_number);
|
||||
|
||||
@@ -174,14 +174,14 @@ mod tests {
|
||||
.expect("Failed to find client.dll")
|
||||
.base();
|
||||
|
||||
let force_attack = process.read_memory::<u32>(client_base + 0x16B5400)?; // dwForceAttack
|
||||
let force_attack_2 = process.read_memory::<u32>(client_base + 0x16B5490)?; // dwForceAttack2
|
||||
let force_backward = process.read_memory::<u32>(client_base + 0x16B56D0)?; // dwForceBackward
|
||||
let force_crouch = process.read_memory::<u32>(client_base + 0x16B59A0)?; // dwForceCrouch
|
||||
let force_forward = process.read_memory::<u32>(client_base + 0x16B5640)?; // dwForceForward
|
||||
let force_jump = process.read_memory::<u32>(client_base + 0x16B5910)?; // dwForceJump
|
||||
let force_left = process.read_memory::<u32>(client_base + 0x16B5760)?; // dwForceLeft
|
||||
let force_right = process.read_memory::<u32>(client_base + 0x16B57F0)?; // dwForceRight
|
||||
let force_attack = process.read_memory::<u32>(client_base + 0x16B5510)?; // dwForceAttack
|
||||
let force_attack_2 = process.read_memory::<u32>(client_base + 0x16B55A0)?; // dwForceAttack2
|
||||
let force_backward = process.read_memory::<u32>(client_base + 0x16B57E0)?; // dwForceBackward
|
||||
let force_crouch = process.read_memory::<u32>(client_base + 0x16B5AB0)?; // dwForceCrouch
|
||||
let force_forward = process.read_memory::<u32>(client_base + 0x16B5750)?; // dwForceForward
|
||||
let force_jump = process.read_memory::<u32>(client_base + 0x16B5A20)?; // dwForceJump
|
||||
let force_left = process.read_memory::<u32>(client_base + 0x16B5870)?; // dwForceLeft
|
||||
let force_right = process.read_memory::<u32>(client_base + 0x16B5900)?; // dwForceRight
|
||||
|
||||
let get_key_state = |value: u32| -> &str {
|
||||
match value {
|
||||
@@ -251,7 +251,7 @@ mod tests {
|
||||
.expect("Failed to find client.dll")
|
||||
.base();
|
||||
|
||||
let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B14E0)?; // dwGlobalVars
|
||||
let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B1670)?; // dwGlobalVars
|
||||
|
||||
let current_map_name = unsafe {
|
||||
(*global_vars)
|
||||
@@ -300,7 +300,7 @@ mod tests {
|
||||
.expect("Failed to find client.dll")
|
||||
.base();
|
||||
|
||||
let local_player_controller = process.read_memory::<usize>(client_base + 0x1800008)?; // dwLocalPlayerController
|
||||
let local_player_controller = process.read_memory::<usize>(client_base + 0x1804518)?; // dwLocalPlayerController
|
||||
|
||||
let player_name = process.read_string((local_player_controller + 0x640).into())?; // m_iszPlayerName
|
||||
|
||||
@@ -318,7 +318,7 @@ mod tests {
|
||||
.expect("Failed to find client.dll")
|
||||
.base();
|
||||
|
||||
let local_player_pawn = process.read_memory::<usize>(client_base + 0x16BC4A8)?; // dwLocalPlayerPawn
|
||||
let local_player_pawn = process.read_memory::<usize>(client_base + 0x16BC5B8)?; // dwLocalPlayerPawn
|
||||
|
||||
let game_scene_node = process.read_memory::<usize>((local_player_pawn + 0x310).into())?; // m_pGameSceneNode
|
||||
|
||||
@@ -346,8 +346,8 @@ mod tests {
|
||||
.expect("Failed to find engine2.dll")
|
||||
.base();
|
||||
|
||||
let window_width = process.read_memory::<u32>(engine_base + 0x540CE0)?; // dwWindowWidth
|
||||
let window_height = process.read_memory::<u32>(engine_base + 0x540CE4)?; // dwWindowHeight
|
||||
let window_width = process.read_memory::<u32>(engine_base + 0x541D88)?; // dwWindowWidth
|
||||
let window_height = process.read_memory::<u32>(engine_base + 0x541D8C)?; // dwWindowHeight
|
||||
|
||||
println!("Window size: {}x{}", window_width, window_height);
|
||||
|
||||
|
Reference in New Issue
Block a user