📦 Game Update 13973

This commit is contained in:
a2x
2023-11-21 11:07:02 +10:00
parent 614c15299e
commit b7ee68c67e
76 changed files with 485 additions and 453 deletions

View File

@@ -158,7 +158,7 @@ mod tests {
.expect("Failed to find engine2.dll")
.base();
let build_number = process.read_memory::<u32>(engine_base + 0x48A514)?; // dwBuildNumber
let build_number = process.read_memory::<u32>(engine_base + 0x48B514)?; // dwBuildNumber
println!("Build number: {}", build_number);
@@ -174,14 +174,14 @@ mod tests {
.expect("Failed to find client.dll")
.base();
let force_attack = process.read_memory::<u32>(client_base + 0x16B5400)?; // dwForceAttack
let force_attack_2 = process.read_memory::<u32>(client_base + 0x16B5490)?; // dwForceAttack2
let force_backward = process.read_memory::<u32>(client_base + 0x16B56D0)?; // dwForceBackward
let force_crouch = process.read_memory::<u32>(client_base + 0x16B59A0)?; // dwForceCrouch
let force_forward = process.read_memory::<u32>(client_base + 0x16B5640)?; // dwForceForward
let force_jump = process.read_memory::<u32>(client_base + 0x16B5910)?; // dwForceJump
let force_left = process.read_memory::<u32>(client_base + 0x16B5760)?; // dwForceLeft
let force_right = process.read_memory::<u32>(client_base + 0x16B57F0)?; // dwForceRight
let force_attack = process.read_memory::<u32>(client_base + 0x16B5510)?; // dwForceAttack
let force_attack_2 = process.read_memory::<u32>(client_base + 0x16B55A0)?; // dwForceAttack2
let force_backward = process.read_memory::<u32>(client_base + 0x16B57E0)?; // dwForceBackward
let force_crouch = process.read_memory::<u32>(client_base + 0x16B5AB0)?; // dwForceCrouch
let force_forward = process.read_memory::<u32>(client_base + 0x16B5750)?; // dwForceForward
let force_jump = process.read_memory::<u32>(client_base + 0x16B5A20)?; // dwForceJump
let force_left = process.read_memory::<u32>(client_base + 0x16B5870)?; // dwForceLeft
let force_right = process.read_memory::<u32>(client_base + 0x16B5900)?; // dwForceRight
let get_key_state = |value: u32| -> &str {
match value {
@@ -251,7 +251,7 @@ mod tests {
.expect("Failed to find client.dll")
.base();
let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B14E0)?; // dwGlobalVars
let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16B1670)?; // dwGlobalVars
let current_map_name = unsafe {
(*global_vars)
@@ -300,7 +300,7 @@ mod tests {
.expect("Failed to find client.dll")
.base();
let local_player_controller = process.read_memory::<usize>(client_base + 0x1800008)?; // dwLocalPlayerController
let local_player_controller = process.read_memory::<usize>(client_base + 0x1804518)?; // dwLocalPlayerController
let player_name = process.read_string((local_player_controller + 0x640).into())?; // m_iszPlayerName
@@ -318,7 +318,7 @@ mod tests {
.expect("Failed to find client.dll")
.base();
let local_player_pawn = process.read_memory::<usize>(client_base + 0x16BC4A8)?; // dwLocalPlayerPawn
let local_player_pawn = process.read_memory::<usize>(client_base + 0x16BC5B8)?; // dwLocalPlayerPawn
let game_scene_node = process.read_memory::<usize>((local_player_pawn + 0x310).into())?; // m_pGameSceneNode
@@ -346,8 +346,8 @@ mod tests {
.expect("Failed to find engine2.dll")
.base();
let window_width = process.read_memory::<u32>(engine_base + 0x540CE0)?; // dwWindowWidth
let window_height = process.read_memory::<u32>(engine_base + 0x540CE4)?; // dwWindowHeight
let window_width = process.read_memory::<u32>(engine_base + 0x541D88)?; // dwWindowWidth
let window_height = process.read_memory::<u32>(engine_base + 0x541D8C)?; // dwWindowHeight
println!("Window size: {}x{}", window_width, window_height);