mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-24 16:15:35 +08:00
Game update (14003)
This commit is contained in:
parent
22fd5f79e6
commit
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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namespace CS2Dumper.Schemas {
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// Module: animationsystem.dll
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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#pragma once
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@ -1,24 +1,24 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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namespace CS2Dumper {
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// Module: client.dll
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public static class Buttons {
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public const nint attack = 0x172F060;
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public const nint attack2 = 0x172F0F0;
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public const nint back = 0x172F330;
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public const nint duck = 0x172F600;
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public const nint forward = 0x172F2A0;
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public const nint jump = 0x172F570;
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public const nint left = 0x172F3C0;
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public const nint lookatweapon = 0x192A500;
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public const nint reload = 0x172EFD0;
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public const nint right = 0x172F450;
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public const nint showscores = 0x192A3E0;
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public const nint sprint = 0x172EF40;
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public const nint turnleft = 0x172F180;
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public const nint turnright = 0x172F210;
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public const nint use = 0x172F4E0;
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public const nint zoom = 0x192A470;
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public const nint attack = 0x172F040;
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public const nint attack2 = 0x172F0D0;
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public const nint back = 0x172F310;
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public const nint duck = 0x172F5E0;
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public const nint forward = 0x172F280;
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public const nint jump = 0x172F550;
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public const nint left = 0x172F3A0;
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public const nint lookatweapon = 0x192A4A0;
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public const nint reload = 0x172EFB0;
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public const nint right = 0x172F430;
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public const nint showscores = 0x192A380;
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public const nint sprint = 0x172EF20;
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public const nint turnleft = 0x172F160;
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public const nint turnright = 0x172F1F0;
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public const nint use = 0x172F4C0;
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public const nint zoom = 0x192A410;
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}
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}
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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#pragma once
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@ -8,21 +8,21 @@
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namespace cs2_dumper {
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// Module: client.dll
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namespace buttons {
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constexpr std::ptrdiff_t attack = 0x172F060;
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constexpr std::ptrdiff_t attack2 = 0x172F0F0;
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constexpr std::ptrdiff_t back = 0x172F330;
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constexpr std::ptrdiff_t duck = 0x172F600;
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constexpr std::ptrdiff_t forward = 0x172F2A0;
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constexpr std::ptrdiff_t jump = 0x172F570;
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constexpr std::ptrdiff_t left = 0x172F3C0;
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constexpr std::ptrdiff_t lookatweapon = 0x192A500;
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constexpr std::ptrdiff_t reload = 0x172EFD0;
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constexpr std::ptrdiff_t right = 0x172F450;
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constexpr std::ptrdiff_t showscores = 0x192A3E0;
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constexpr std::ptrdiff_t sprint = 0x172EF40;
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constexpr std::ptrdiff_t turnleft = 0x172F180;
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constexpr std::ptrdiff_t turnright = 0x172F210;
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constexpr std::ptrdiff_t use = 0x172F4E0;
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constexpr std::ptrdiff_t zoom = 0x192A470;
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constexpr std::ptrdiff_t attack = 0x172F040;
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constexpr std::ptrdiff_t attack2 = 0x172F0D0;
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constexpr std::ptrdiff_t back = 0x172F310;
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constexpr std::ptrdiff_t duck = 0x172F5E0;
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constexpr std::ptrdiff_t forward = 0x172F280;
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constexpr std::ptrdiff_t jump = 0x172F550;
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constexpr std::ptrdiff_t left = 0x172F3A0;
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constexpr std::ptrdiff_t lookatweapon = 0x192A4A0;
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constexpr std::ptrdiff_t reload = 0x172EFB0;
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constexpr std::ptrdiff_t right = 0x172F430;
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constexpr std::ptrdiff_t showscores = 0x192A380;
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constexpr std::ptrdiff_t sprint = 0x172EF20;
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constexpr std::ptrdiff_t turnleft = 0x172F160;
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constexpr std::ptrdiff_t turnright = 0x172F1F0;
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constexpr std::ptrdiff_t use = 0x172F4C0;
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constexpr std::ptrdiff_t zoom = 0x192A410;
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}
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}
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@ -1,20 +1,20 @@
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{
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"client.dll": {
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"attack": 24309856,
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"attack2": 24310000,
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"back": 24310576,
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"duck": 24311296,
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"forward": 24310432,
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"jump": 24311152,
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"left": 24310720,
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"lookatweapon": 26387712,
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"reload": 24309712,
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"right": 24310864,
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"showscores": 26387424,
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"sprint": 24309568,
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"turnleft": 24310144,
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"turnright": 24310288,
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"use": 24311008,
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"zoom": 26387568
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"attack": 24309824,
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"attack2": 24309968,
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"back": 24310544,
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"duck": 24311264,
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"forward": 24310400,
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"jump": 24311120,
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"left": 24310688,
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"lookatweapon": 26387616,
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"reload": 24309680,
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"right": 24310832,
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"showscores": 26387328,
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"sprint": 24309536,
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"turnleft": 24310112,
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"turnright": 24310256,
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"use": 24310976,
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"zoom": 26387472
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}
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}
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@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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#![allow(non_upper_case_globals, unused)]
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pub mod cs2_dumper {
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// Module: client.dll
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pub mod buttons {
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pub const attack: usize = 0x172F060;
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pub const attack2: usize = 0x172F0F0;
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pub const back: usize = 0x172F330;
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pub const duck: usize = 0x172F600;
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pub const forward: usize = 0x172F2A0;
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pub const jump: usize = 0x172F570;
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pub const left: usize = 0x172F3C0;
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pub const lookatweapon: usize = 0x192A500;
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pub const reload: usize = 0x172EFD0;
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pub const right: usize = 0x172F450;
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pub const showscores: usize = 0x192A3E0;
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pub const sprint: usize = 0x172EF40;
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pub const turnleft: usize = 0x172F180;
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pub const turnright: usize = 0x172F210;
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pub const r#use: usize = 0x172F4E0;
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pub const zoom: usize = 0x192A470;
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pub const attack: usize = 0x172F040;
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pub const attack2: usize = 0x172F0D0;
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pub const back: usize = 0x172F310;
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pub const duck: usize = 0x172F5E0;
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pub const forward: usize = 0x172F280;
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pub const jump: usize = 0x172F550;
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pub const left: usize = 0x172F3A0;
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pub const lookatweapon: usize = 0x192A4A0;
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pub const reload: usize = 0x172EFB0;
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pub const right: usize = 0x172F430;
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pub const showscores: usize = 0x192A380;
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pub const sprint: usize = 0x172EF20;
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pub const turnleft: usize = 0x172F160;
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pub const turnright: usize = 0x172F1F0;
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pub const r#use: usize = 0x172F4C0;
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pub const zoom: usize = 0x192A410;
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}
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}
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@ -1156,58 +1156,58 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_vRagdollServerOrigin (Vector)
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// NetworkVarNames: m_qDeathEyeAngles (QAngle)
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public static class C_CSPlayerPawn {
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public const nint m_pBulletServices = 0x1718; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x1720; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x1728; // CCSPlayer_BuyServices*
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public const nint m_pGlowServices = 0x1730; // CCSPlayer_GlowServices*
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public const nint m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices*
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public const nint m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t
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public const nint m_flLastFiredWeaponTime = 0x1744; // GameTime_t
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public const nint m_bHasFemaleVoice = 0x1748; // bool
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public const nint m_flLandseconds = 0x174C; // float32
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public const nint m_flOldFallVelocity = 0x1750; // float32
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public const nint m_szLastPlaceName = 0x1754; // char[18]
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public const nint m_bPrevDefuser = 0x1766; // bool
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public const nint m_bPrevHelmet = 0x1767; // bool
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public const nint m_nPrevArmorVal = 0x1768; // int32
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public const nint m_nPrevGrenadeAmmoCount = 0x176C; // int32
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public const nint m_unPreviousWeaponHash = 0x1770; // uint32
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public const nint m_unWeaponHash = 0x1774; // uint32
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public const nint m_bInBuyZone = 0x1778; // bool
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public const nint m_bPreviouslyInBuyZone = 0x1779; // bool
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public const nint m_aimPunchAngle = 0x177C; // QAngle
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public const nint m_aimPunchAngleVel = 0x1788; // QAngle
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public const nint m_aimPunchTickBase = 0x1794; // int32
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public const nint m_aimPunchTickFraction = 0x1798; // float32
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public const nint m_aimPunchCache = 0x17A0; // CUtlVector<QAngle>
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public const nint m_bInLanding = 0x17C0; // bool
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public const nint m_flLandingTime = 0x17C4; // float32
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public const nint m_bInHostageRescueZone = 0x17C8; // bool
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public const nint m_bInBombZone = 0x17C9; // bool
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public const nint m_bIsBuyMenuOpen = 0x17CA; // bool
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public const nint m_flTimeOfLastInjury = 0x17CC; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x17D0; // GameTime_t
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public const nint m_iRetakesOffering = 0x18E8; // int32
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public const nint m_iRetakesOfferingCard = 0x18EC; // int32
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public const nint m_bRetakesHasDefuseKit = 0x18F0; // bool
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public const nint m_bRetakesMVPLastRound = 0x18F1; // bool
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public const nint m_iRetakesMVPBoostItem = 0x18F4; // int32
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public const nint m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x1918; // bool
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public const nint m_EconGloves = 0x1920; // C_EconItemView
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public const nint m_nEconGlovesChanged = 0x1D68; // uint8
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public const nint m_bMustSyncRagdollState = 0x1D69; // bool
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public const nint m_nRagdollDamageBone = 0x1D6C; // int32
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public const nint m_vRagdollDamageForce = 0x1D70; // Vector
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public const nint m_vRagdollDamagePosition = 0x1D7C; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D88; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1DC8; // bool
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public const nint m_vRagdollServerOrigin = 0x1DCC; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x23E0; // bool
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public const nint m_lastLandTime = 0x23E4; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x23E8; // bool
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public const nint m_qDeathEyeAngles = 0x2404; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x2410; // bool
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public const nint m_pBulletServices = 0x1710; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x1718; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x1720; // CCSPlayer_BuyServices*
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public const nint m_pGlowServices = 0x1728; // CCSPlayer_GlowServices*
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public const nint m_pActionTrackingServices = 0x1730; // CCSPlayer_ActionTrackingServices*
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public const nint m_flHealthShotBoostExpirationTime = 0x1738; // GameTime_t
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public const nint m_flLastFiredWeaponTime = 0x173C; // GameTime_t
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public const nint m_bHasFemaleVoice = 0x1740; // bool
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public const nint m_flLandseconds = 0x1744; // float32
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public const nint m_flOldFallVelocity = 0x1748; // float32
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public const nint m_szLastPlaceName = 0x174C; // char[18]
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public const nint m_bPrevDefuser = 0x175E; // bool
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public const nint m_bPrevHelmet = 0x175F; // bool
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public const nint m_nPrevArmorVal = 0x1760; // int32
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public const nint m_nPrevGrenadeAmmoCount = 0x1764; // int32
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public const nint m_unPreviousWeaponHash = 0x1768; // uint32
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public const nint m_unWeaponHash = 0x176C; // uint32
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public const nint m_bInBuyZone = 0x1770; // bool
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public const nint m_bPreviouslyInBuyZone = 0x1771; // bool
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public const nint m_aimPunchAngle = 0x1774; // QAngle
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public const nint m_aimPunchAngleVel = 0x1780; // QAngle
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public const nint m_aimPunchTickBase = 0x178C; // int32
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public const nint m_aimPunchTickFraction = 0x1790; // float32
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public const nint m_aimPunchCache = 0x1798; // CUtlVector<QAngle>
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public const nint m_bInLanding = 0x17B8; // bool
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public const nint m_flLandingTime = 0x17BC; // float32
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public const nint m_bInHostageRescueZone = 0x17C0; // bool
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public const nint m_bInBombZone = 0x17C1; // bool
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public const nint m_bIsBuyMenuOpen = 0x17C2; // bool
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public const nint m_flTimeOfLastInjury = 0x17C4; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x17C8; // GameTime_t
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public const nint m_iRetakesOffering = 0x18E0; // int32
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public const nint m_iRetakesOfferingCard = 0x18E4; // int32
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public const nint m_bRetakesHasDefuseKit = 0x18E8; // bool
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public const nint m_bRetakesMVPLastRound = 0x18E9; // bool
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public const nint m_iRetakesMVPBoostItem = 0x18EC; // int32
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public const nint m_RetakesMVPBoostExtraUtility = 0x18F0; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x1910; // bool
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public const nint m_EconGloves = 0x1918; // C_EconItemView
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public const nint m_nEconGlovesChanged = 0x1D60; // uint8
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public const nint m_bMustSyncRagdollState = 0x1D61; // bool
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public const nint m_nRagdollDamageBone = 0x1D64; // int32
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public const nint m_vRagdollDamageForce = 0x1D68; // Vector
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public const nint m_vRagdollDamagePosition = 0x1D74; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D80; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1DC0; // bool
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public const nint m_vRagdollServerOrigin = 0x1DC4; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x23D8; // bool
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public const nint m_lastLandTime = 0x23DC; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x23E0; // bool
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public const nint m_qDeathEyeAngles = 0x23FC; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x2408; // bool
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}
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// Parent: C_RagdollProp
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// Fields count: 7
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@ -1952,7 +1952,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNewFarZ = 0x3C; // float32
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}
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// Parent: C_BasePlayerPawn
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// Fields count: 142
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// Fields count: 141
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//
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// Metadata:
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// MNetworkExcludeByName
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@ -2001,7 +2001,6 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flVelocityModifier (float)
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// NetworkVarNames: m_flHitHeading (float)
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// NetworkVarNames: m_nHitBodyPart (int)
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// NetworkVarNames: m_iStartAccount (int)
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// NetworkVarNames: m_flFlashMaxAlpha (float)
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// NetworkVarNames: m_flFlashDuration (float)
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// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
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@ -2088,82 +2087,81 @@ namespace CS2Dumper.Schemas {
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public const nint m_flVelocityModifier = 0x1484; // float32
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public const nint m_flHitHeading = 0x1488; // float32
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public const nint m_nHitBodyPart = 0x148C; // int32
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public const nint m_iStartAccount = 0x1490; // int32
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public const nint m_vecIntroStartEyePosition = 0x1494; // Vector
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public const nint m_vecIntroStartPlayerForward = 0x14A0; // Vector
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public const nint m_flClientDeathTime = 0x14AC; // GameTime_t
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public const nint m_flNightVisionAlpha = 0x14B0; // float32
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public const nint m_bScreenTearFrameCaptured = 0x14B4; // bool
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public const nint m_flFlashBangTime = 0x14B8; // float32
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public const nint m_flFlashScreenshotAlpha = 0x14BC; // float32
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public const nint m_flFlashOverlayAlpha = 0x14C0; // float32
|
||||
public const nint m_bFlashBuildUp = 0x14C4; // bool
|
||||
public const nint m_bFlashDspHasBeenCleared = 0x14C5; // bool
|
||||
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool
|
||||
public const nint m_flFlashMaxAlpha = 0x14C8; // float32
|
||||
public const nint m_flFlashDuration = 0x14CC; // float32
|
||||
public const nint m_lastStandingPos = 0x14D0; // Vector
|
||||
public const nint m_vecLastMuzzleFlashPos = 0x14DC; // Vector
|
||||
public const nint m_angLastMuzzleFlashAngle = 0x14E8; // QAngle
|
||||
public const nint m_hMuzzleFlashShape = 0x14F4; // CHandle<C_BaseEntity>
|
||||
public const nint m_iHealthBarRenderMaskIndex = 0x14F8; // int32
|
||||
public const nint m_flHealthFadeValue = 0x14FC; // float32
|
||||
public const nint m_flHealthFadeAlpha = 0x1500; // float32
|
||||
public const nint m_nMyCollisionGroup = 0x1504; // int32
|
||||
public const nint m_ignoreLadderJumpTime = 0x1508; // float32
|
||||
public const nint m_ladderSurpressionTimer = 0x1510; // CountdownTimer
|
||||
public const nint m_lastLadderNormal = 0x1528; // Vector
|
||||
public const nint m_lastLadderPos = 0x1534; // Vector
|
||||
public const nint m_flDeathCCWeight = 0x1548; // float32
|
||||
public const nint m_bOldIsScoped = 0x154C; // bool
|
||||
public const nint m_flPrevRoundEndTime = 0x1550; // float32
|
||||
public const nint m_flPrevMatchEndTime = 0x1554; // float32
|
||||
public const nint m_unCurrentEquipmentValue = 0x1558; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x155A; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x155C; // uint16
|
||||
public const nint m_vecThirdPersonViewPositionOverride = 0x1560; // Vector
|
||||
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32
|
||||
public const nint m_ArmorValue = 0x1570; // int32
|
||||
public const nint m_angEyeAngles = 0x1578; // QAngle
|
||||
public const nint m_fNextThinkPushAway = 0x1590; // float32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x1594; // bool
|
||||
public const nint m_bShouldAutobuyNow = 0x1595; // bool
|
||||
public const nint m_bHud_MiniScoreHidden = 0x1596; // bool
|
||||
public const nint m_bHud_RadarHidden = 0x1597; // bool
|
||||
public const nint m_nLastKillerIndex = 0x1598; // CEntityIndex
|
||||
public const nint m_nLastConcurrentKilled = 0x159C; // int32
|
||||
public const nint m_nDeathCamMusic = 0x15A0; // int32
|
||||
public const nint m_iIDEntIndex = 0x15A4; // CEntityIndex
|
||||
public const nint m_delayTargetIDTimer = 0x15A8; // CountdownTimer
|
||||
public const nint m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex
|
||||
public const nint m_iOldIDEntIndex = 0x15C4; // CEntityIndex
|
||||
public const nint m_holdTargetIDTimer = 0x15C8; // CountdownTimer
|
||||
public const nint m_flCurrentMusicStartTime = 0x15E4; // float32
|
||||
public const nint m_flMusicRoundStartTime = 0x15E8; // float32
|
||||
public const nint m_bDeferStartMusicOnWarmup = 0x15EC; // bool
|
||||
public const nint m_cycleLatch = 0x15F0; // int32
|
||||
public const nint m_serverIntendedCycle = 0x15F4; // float32
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5]
|
||||
public const nint m_bHideTargetID = 0x1614; // bool
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x1618; // float32
|
||||
public const nint m_flLastSmokeAge = 0x161C; // float32
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1620; // Vector
|
||||
public const nint m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t
|
||||
public const nint m_flNextMagDropTime = 0x1638; // float32
|
||||
public const nint m_nLastMagDropAttachmentIndex = 0x163C; // int32
|
||||
public const nint m_vecBulletHitModels = 0x1640; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_vecPickupModelSlerpers = 0x1658; // CUtlVector<C_PickUpModelSlerper*>
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x1670; // Vector
|
||||
public const nint m_entitySpottedState = 0x1698; // EntitySpottedState_t
|
||||
public const nint m_nSurvivalTeamNumber = 0x16B0; // int32
|
||||
public const nint m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool
|
||||
public const nint m_bHasDeathInfo = 0x16B5; // bool
|
||||
public const nint m_flDeathInfoTime = 0x16B8; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x16BC; // Vector
|
||||
public const nint m_bKilledByHeadshot = 0x16C8; // bool
|
||||
public const nint m_hOriginalController = 0x16CC; // CHandle<CCSPlayerController>
|
||||
public const nint m_vecIntroStartEyePosition = 0x1490; // Vector
|
||||
public const nint m_vecIntroStartPlayerForward = 0x149C; // Vector
|
||||
public const nint m_flClientDeathTime = 0x14A8; // GameTime_t
|
||||
public const nint m_flNightVisionAlpha = 0x14AC; // float32
|
||||
public const nint m_bScreenTearFrameCaptured = 0x14B0; // bool
|
||||
public const nint m_flFlashBangTime = 0x14B4; // float32
|
||||
public const nint m_flFlashScreenshotAlpha = 0x14B8; // float32
|
||||
public const nint m_flFlashOverlayAlpha = 0x14BC; // float32
|
||||
public const nint m_bFlashBuildUp = 0x14C0; // bool
|
||||
public const nint m_bFlashDspHasBeenCleared = 0x14C1; // bool
|
||||
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C2; // bool
|
||||
public const nint m_flFlashMaxAlpha = 0x14C4; // float32
|
||||
public const nint m_flFlashDuration = 0x14C8; // float32
|
||||
public const nint m_lastStandingPos = 0x14CC; // Vector
|
||||
public const nint m_vecLastMuzzleFlashPos = 0x14D8; // Vector
|
||||
public const nint m_angLastMuzzleFlashAngle = 0x14E4; // QAngle
|
||||
public const nint m_hMuzzleFlashShape = 0x14F0; // CHandle<C_BaseEntity>
|
||||
public const nint m_iHealthBarRenderMaskIndex = 0x14F4; // int32
|
||||
public const nint m_flHealthFadeValue = 0x14F8; // float32
|
||||
public const nint m_flHealthFadeAlpha = 0x14FC; // float32
|
||||
public const nint m_nMyCollisionGroup = 0x1500; // int32
|
||||
public const nint m_ignoreLadderJumpTime = 0x1504; // float32
|
||||
public const nint m_ladderSurpressionTimer = 0x1508; // CountdownTimer
|
||||
public const nint m_lastLadderNormal = 0x1520; // Vector
|
||||
public const nint m_lastLadderPos = 0x152C; // Vector
|
||||
public const nint m_flDeathCCWeight = 0x1540; // float32
|
||||
public const nint m_bOldIsScoped = 0x1544; // bool
|
||||
public const nint m_flPrevRoundEndTime = 0x1548; // float32
|
||||
public const nint m_flPrevMatchEndTime = 0x154C; // float32
|
||||
public const nint m_unCurrentEquipmentValue = 0x1550; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x1552; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x1554; // uint16
|
||||
public const nint m_vecThirdPersonViewPositionOverride = 0x1558; // Vector
|
||||
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1564; // int32
|
||||
public const nint m_ArmorValue = 0x1568; // int32
|
||||
public const nint m_angEyeAngles = 0x1570; // QAngle
|
||||
public const nint m_fNextThinkPushAway = 0x1588; // float32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x158C; // bool
|
||||
public const nint m_bShouldAutobuyNow = 0x158D; // bool
|
||||
public const nint m_bHud_MiniScoreHidden = 0x158E; // bool
|
||||
public const nint m_bHud_RadarHidden = 0x158F; // bool
|
||||
public const nint m_nLastKillerIndex = 0x1590; // CEntityIndex
|
||||
public const nint m_nLastConcurrentKilled = 0x1594; // int32
|
||||
public const nint m_nDeathCamMusic = 0x1598; // int32
|
||||
public const nint m_iIDEntIndex = 0x159C; // CEntityIndex
|
||||
public const nint m_delayTargetIDTimer = 0x15A0; // CountdownTimer
|
||||
public const nint m_iTargetedWeaponEntIndex = 0x15B8; // CEntityIndex
|
||||
public const nint m_iOldIDEntIndex = 0x15BC; // CEntityIndex
|
||||
public const nint m_holdTargetIDTimer = 0x15C0; // CountdownTimer
|
||||
public const nint m_flCurrentMusicStartTime = 0x15DC; // float32
|
||||
public const nint m_flMusicRoundStartTime = 0x15E0; // float32
|
||||
public const nint m_bDeferStartMusicOnWarmup = 0x15E4; // bool
|
||||
public const nint m_cycleLatch = 0x15E8; // int32
|
||||
public const nint m_serverIntendedCycle = 0x15EC; // float32
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x15F0; // uint32[5]
|
||||
public const nint m_bHideTargetID = 0x160C; // bool
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x1610; // float32
|
||||
public const nint m_flLastSmokeAge = 0x1614; // float32
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1618; // Vector
|
||||
public const nint m_nPlayerSmokedFx = 0x1624; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x1628; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoFootFx = 0x162C; // ParticleIndex_t
|
||||
public const nint m_flNextMagDropTime = 0x1630; // float32
|
||||
public const nint m_nLastMagDropAttachmentIndex = 0x1634; // int32
|
||||
public const nint m_vecBulletHitModels = 0x1638; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_vecPickupModelSlerpers = 0x1650; // CUtlVector<C_PickUpModelSlerper*>
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x1668; // Vector
|
||||
public const nint m_entitySpottedState = 0x1690; // EntitySpottedState_t
|
||||
public const nint m_nSurvivalTeamNumber = 0x16A8; // int32
|
||||
public const nint m_bGuardianShouldSprayCustomXMark = 0x16AC; // bool
|
||||
public const nint m_bHasDeathInfo = 0x16AD; // bool
|
||||
public const nint m_flDeathInfoTime = 0x16B0; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x16B4; // Vector
|
||||
public const nint m_bKilledByHeadshot = 0x16C0; // bool
|
||||
public const nint m_hOriginalController = 0x16C4; // CHandle<CCSPlayerController>
|
||||
}
|
||||
// Parent: C_WeaponBaseItem
|
||||
// Fields count: 0
|
||||
@ -2362,9 +2360,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Parent: C_CSPlayerPawn
|
||||
// Fields count: 3
|
||||
public static class C_CSGO_PreviewPlayer {
|
||||
public const nint m_animgraph = 0x2418; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x2420; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x2428; // float32
|
||||
public const nint m_animgraph = 0x2410; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x2418; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x2420; // float32
|
||||
}
|
||||
// Parent: CSkeletonAnimationController
|
||||
// Fields count: 13
|
||||
@ -3920,7 +3918,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flCrouchTime = 0x174; // float32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Fields count: 5
|
||||
// Fields count: 4
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_iAccount (int)
|
||||
@ -3932,7 +3930,6 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iStartAccount = 0x44; // int32
|
||||
public const nint m_iTotalCashSpent = 0x48; // int32
|
||||
public const nint m_iCashSpentThisRound = 0x4C; // int32
|
||||
public const nint m_nPreviousAccount = 0x50; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Fields count: 2
|
||||
@ -6399,7 +6396,7 @@ namespace CS2Dumper.Schemas {
|
||||
// MNetworkVarTypeOverride
|
||||
// MNetworkIncludeByName
|
||||
public static class C_CSObserverPawn {
|
||||
public const nint m_hDetectParentChange = 0x1718; // CEntityHandle
|
||||
public const nint m_hDetectParentChange = 0x1710; // CEntityHandle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 3
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -1161,58 +1161,58 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
|
||||
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
|
||||
namespace C_CSPlayerPawn {
|
||||
constexpr std::ptrdiff_t m_pBulletServices = 0x1718; // CCSPlayer_BulletServices*
|
||||
constexpr std::ptrdiff_t m_pHostageServices = 0x1720; // CCSPlayer_HostageServices*
|
||||
constexpr std::ptrdiff_t m_pBuyServices = 0x1728; // CCSPlayer_BuyServices*
|
||||
constexpr std::ptrdiff_t m_pGlowServices = 0x1730; // CCSPlayer_GlowServices*
|
||||
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices*
|
||||
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1744; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1748; // bool
|
||||
constexpr std::ptrdiff_t m_flLandseconds = 0x174C; // float32
|
||||
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1750; // float32
|
||||
constexpr std::ptrdiff_t m_szLastPlaceName = 0x1754; // char[18]
|
||||
constexpr std::ptrdiff_t m_bPrevDefuser = 0x1766; // bool
|
||||
constexpr std::ptrdiff_t m_bPrevHelmet = 0x1767; // bool
|
||||
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1768; // int32
|
||||
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x176C; // int32
|
||||
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1770; // uint32
|
||||
constexpr std::ptrdiff_t m_unWeaponHash = 0x1774; // uint32
|
||||
constexpr std::ptrdiff_t m_bInBuyZone = 0x1778; // bool
|
||||
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1779; // bool
|
||||
constexpr std::ptrdiff_t m_aimPunchAngle = 0x177C; // QAngle
|
||||
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1788; // QAngle
|
||||
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1794; // int32
|
||||
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1798; // float32
|
||||
constexpr std::ptrdiff_t m_aimPunchCache = 0x17A0; // CUtlVector<QAngle>
|
||||
constexpr std::ptrdiff_t m_bInLanding = 0x17C0; // bool
|
||||
constexpr std::ptrdiff_t m_flLandingTime = 0x17C4; // float32
|
||||
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C8; // bool
|
||||
constexpr std::ptrdiff_t m_bInBombZone = 0x17C9; // bool
|
||||
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17CA; // bool
|
||||
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17CC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17D0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E8; // int32
|
||||
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18EC; // int32
|
||||
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18F0; // bool
|
||||
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18F1; // bool
|
||||
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18F4; // int32
|
||||
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t
|
||||
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1918; // bool
|
||||
constexpr std::ptrdiff_t m_EconGloves = 0x1920; // C_EconItemView
|
||||
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D68; // uint8
|
||||
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D69; // bool
|
||||
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D6C; // int32
|
||||
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D70; // Vector
|
||||
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D7C; // Vector
|
||||
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D88; // char[64]
|
||||
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC8; // bool
|
||||
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DCC; // Vector
|
||||
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23E0; // bool
|
||||
constexpr std::ptrdiff_t m_lastLandTime = 0x23E4; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E8; // bool
|
||||
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2404; // QAngle
|
||||
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2410; // bool
|
||||
constexpr std::ptrdiff_t m_pBulletServices = 0x1710; // CCSPlayer_BulletServices*
|
||||
constexpr std::ptrdiff_t m_pHostageServices = 0x1718; // CCSPlayer_HostageServices*
|
||||
constexpr std::ptrdiff_t m_pBuyServices = 0x1720; // CCSPlayer_BuyServices*
|
||||
constexpr std::ptrdiff_t m_pGlowServices = 0x1728; // CCSPlayer_GlowServices*
|
||||
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1730; // CCSPlayer_ActionTrackingServices*
|
||||
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1738; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x173C; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1740; // bool
|
||||
constexpr std::ptrdiff_t m_flLandseconds = 0x1744; // float32
|
||||
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1748; // float32
|
||||
constexpr std::ptrdiff_t m_szLastPlaceName = 0x174C; // char[18]
|
||||
constexpr std::ptrdiff_t m_bPrevDefuser = 0x175E; // bool
|
||||
constexpr std::ptrdiff_t m_bPrevHelmet = 0x175F; // bool
|
||||
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1760; // int32
|
||||
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1764; // int32
|
||||
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1768; // uint32
|
||||
constexpr std::ptrdiff_t m_unWeaponHash = 0x176C; // uint32
|
||||
constexpr std::ptrdiff_t m_bInBuyZone = 0x1770; // bool
|
||||
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1771; // bool
|
||||
constexpr std::ptrdiff_t m_aimPunchAngle = 0x1774; // QAngle
|
||||
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1780; // QAngle
|
||||
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x178C; // int32
|
||||
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1790; // float32
|
||||
constexpr std::ptrdiff_t m_aimPunchCache = 0x1798; // CUtlVector<QAngle>
|
||||
constexpr std::ptrdiff_t m_bInLanding = 0x17B8; // bool
|
||||
constexpr std::ptrdiff_t m_flLandingTime = 0x17BC; // float32
|
||||
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C0; // bool
|
||||
constexpr std::ptrdiff_t m_bInBombZone = 0x17C1; // bool
|
||||
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17C2; // bool
|
||||
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17C4; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17C8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E0; // int32
|
||||
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18E4; // int32
|
||||
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18E8; // bool
|
||||
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18E9; // bool
|
||||
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18EC; // int32
|
||||
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F0; // loadout_slot_t
|
||||
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1910; // bool
|
||||
constexpr std::ptrdiff_t m_EconGloves = 0x1918; // C_EconItemView
|
||||
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D60; // uint8
|
||||
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D61; // bool
|
||||
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D64; // int32
|
||||
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D68; // Vector
|
||||
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D74; // Vector
|
||||
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D80; // char[64]
|
||||
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC0; // bool
|
||||
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DC4; // Vector
|
||||
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23D8; // bool
|
||||
constexpr std::ptrdiff_t m_lastLandTime = 0x23DC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E0; // bool
|
||||
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x23FC; // QAngle
|
||||
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2408; // bool
|
||||
}
|
||||
// Parent: C_RagdollProp
|
||||
// Fields count: 7
|
||||
@ -1957,7 +1957,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
|
||||
}
|
||||
// Parent: C_BasePlayerPawn
|
||||
// Fields count: 142
|
||||
// Fields count: 141
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -2006,7 +2006,6 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_flVelocityModifier (float)
|
||||
// NetworkVarNames: m_flHitHeading (float)
|
||||
// NetworkVarNames: m_nHitBodyPart (int)
|
||||
// NetworkVarNames: m_iStartAccount (int)
|
||||
// NetworkVarNames: m_flFlashMaxAlpha (float)
|
||||
// NetworkVarNames: m_flFlashDuration (float)
|
||||
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
|
||||
@ -2093,82 +2092,81 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1484; // float32
|
||||
constexpr std::ptrdiff_t m_flHitHeading = 0x1488; // float32
|
||||
constexpr std::ptrdiff_t m_nHitBodyPart = 0x148C; // int32
|
||||
constexpr std::ptrdiff_t m_iStartAccount = 0x1490; // int32
|
||||
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1494; // Vector
|
||||
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x14A0; // Vector
|
||||
constexpr std::ptrdiff_t m_flClientDeathTime = 0x14AC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14B0; // float32
|
||||
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B4; // bool
|
||||
constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B8; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14BC; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14C0; // float32
|
||||
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C4; // bool
|
||||
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C5; // bool
|
||||
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool
|
||||
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C8; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashDuration = 0x14CC; // float32
|
||||
constexpr std::ptrdiff_t m_lastStandingPos = 0x14D0; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14DC; // Vector
|
||||
constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E8; // QAngle
|
||||
constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F4; // CHandle<C_BaseEntity>
|
||||
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F8; // int32
|
||||
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14FC; // float32
|
||||
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1500; // float32
|
||||
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1504; // int32
|
||||
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1508; // float32
|
||||
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1510; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_lastLadderNormal = 0x1528; // Vector
|
||||
constexpr std::ptrdiff_t m_lastLadderPos = 0x1534; // Vector
|
||||
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1548; // float32
|
||||
constexpr std::ptrdiff_t m_bOldIsScoped = 0x154C; // bool
|
||||
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1550; // float32
|
||||
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1554; // float32
|
||||
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1558; // uint16
|
||||
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x155A; // uint16
|
||||
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x155C; // uint16
|
||||
constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1560; // Vector
|
||||
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32
|
||||
constexpr std::ptrdiff_t m_ArmorValue = 0x1570; // int32
|
||||
constexpr std::ptrdiff_t m_angEyeAngles = 0x1578; // QAngle
|
||||
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1590; // float32
|
||||
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1594; // bool
|
||||
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1595; // bool
|
||||
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1596; // bool
|
||||
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1597; // bool
|
||||
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1598; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x159C; // int32
|
||||
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x15A0; // int32
|
||||
constexpr std::ptrdiff_t m_iIDEntIndex = 0x15A4; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A8; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15C4; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C8; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15E4; // float32
|
||||
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E8; // float32
|
||||
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15EC; // bool
|
||||
constexpr std::ptrdiff_t m_cycleLatch = 0x15F0; // int32
|
||||
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15F4; // float32
|
||||
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5]
|
||||
constexpr std::ptrdiff_t m_bHideTargetID = 0x1614; // bool
|
||||
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1618; // float32
|
||||
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x161C; // float32
|
||||
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1620; // Vector
|
||||
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1638; // float32
|
||||
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x163C; // int32
|
||||
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1640; // CUtlVector<C_BulletHitModel*>
|
||||
constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1658; // CUtlVector<C_PickUpModelSlerper*>
|
||||
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1670; // Vector
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0x1698; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16B0; // int32
|
||||
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool
|
||||
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16B5; // bool
|
||||
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B8; // float32
|
||||
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16BC; // Vector
|
||||
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C8; // bool
|
||||
constexpr std::ptrdiff_t m_hOriginalController = 0x16CC; // CHandle<CCSPlayerController>
|
||||
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1490; // Vector
|
||||
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x149C; // Vector
|
||||
constexpr std::ptrdiff_t m_flClientDeathTime = 0x14A8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14AC; // float32
|
||||
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B0; // bool
|
||||
constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B4; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14B8; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14BC; // float32
|
||||
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C0; // bool
|
||||
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C1; // bool
|
||||
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C2; // bool
|
||||
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C4; // float32
|
||||
constexpr std::ptrdiff_t m_flFlashDuration = 0x14C8; // float32
|
||||
constexpr std::ptrdiff_t m_lastStandingPos = 0x14CC; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14D8; // Vector
|
||||
constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E4; // QAngle
|
||||
constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F0; // CHandle<C_BaseEntity>
|
||||
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F4; // int32
|
||||
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14F8; // float32
|
||||
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14FC; // float32
|
||||
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1500; // int32
|
||||
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1504; // float32
|
||||
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1508; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_lastLadderNormal = 0x1520; // Vector
|
||||
constexpr std::ptrdiff_t m_lastLadderPos = 0x152C; // Vector
|
||||
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1540; // float32
|
||||
constexpr std::ptrdiff_t m_bOldIsScoped = 0x1544; // bool
|
||||
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1548; // float32
|
||||
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x154C; // float32
|
||||
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1550; // uint16
|
||||
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1552; // uint16
|
||||
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1554; // uint16
|
||||
constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1558; // Vector
|
||||
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1564; // int32
|
||||
constexpr std::ptrdiff_t m_ArmorValue = 0x1568; // int32
|
||||
constexpr std::ptrdiff_t m_angEyeAngles = 0x1570; // QAngle
|
||||
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1588; // float32
|
||||
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x158C; // bool
|
||||
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x158D; // bool
|
||||
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x158E; // bool
|
||||
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x158F; // bool
|
||||
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1590; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1594; // int32
|
||||
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1598; // int32
|
||||
constexpr std::ptrdiff_t m_iIDEntIndex = 0x159C; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A0; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15B8; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15BC; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C0; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15DC; // float32
|
||||
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E0; // float32
|
||||
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15E4; // bool
|
||||
constexpr std::ptrdiff_t m_cycleLatch = 0x15E8; // int32
|
||||
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15EC; // float32
|
||||
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F0; // uint32[5]
|
||||
constexpr std::ptrdiff_t m_bHideTargetID = 0x160C; // bool
|
||||
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1610; // float32
|
||||
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1614; // float32
|
||||
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1618; // Vector
|
||||
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1624; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1628; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x162C; // ParticleIndex_t
|
||||
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1630; // float32
|
||||
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1634; // int32
|
||||
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1638; // CUtlVector<C_BulletHitModel*>
|
||||
constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1650; // CUtlVector<C_PickUpModelSlerper*>
|
||||
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1668; // Vector
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0x1690; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16A8; // int32
|
||||
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16AC; // bool
|
||||
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16AD; // bool
|
||||
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B0; // float32
|
||||
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16B4; // Vector
|
||||
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C0; // bool
|
||||
constexpr std::ptrdiff_t m_hOriginalController = 0x16C4; // CHandle<CCSPlayerController>
|
||||
}
|
||||
// Parent: C_WeaponBaseItem
|
||||
// Fields count: 0
|
||||
@ -2367,9 +2365,9 @@ namespace cs2_dumper {
|
||||
// Parent: C_CSPlayerPawn
|
||||
// Fields count: 3
|
||||
namespace C_CSGO_PreviewPlayer {
|
||||
constexpr std::ptrdiff_t m_animgraph = 0x2418; // CUtlString
|
||||
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2420; // CGlobalSymbol
|
||||
constexpr std::ptrdiff_t m_flInitialModelScale = 0x2428; // float32
|
||||
constexpr std::ptrdiff_t m_animgraph = 0x2410; // CUtlString
|
||||
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2418; // CGlobalSymbol
|
||||
constexpr std::ptrdiff_t m_flInitialModelScale = 0x2420; // float32
|
||||
}
|
||||
// Parent: CSkeletonAnimationController
|
||||
// Fields count: 13
|
||||
@ -3925,7 +3923,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Fields count: 5
|
||||
// Fields count: 4
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_iAccount (int)
|
||||
@ -3937,7 +3935,6 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32
|
||||
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32
|
||||
constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32
|
||||
constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Fields count: 2
|
||||
@ -6404,7 +6401,7 @@ namespace cs2_dumper {
|
||||
// MNetworkVarTypeOverride
|
||||
// MNetworkIncludeByName
|
||||
namespace C_CSObserverPawn {
|
||||
constexpr std::ptrdiff_t m_hDetectParentChange = 0x1718; // CEntityHandle
|
||||
constexpr std::ptrdiff_t m_hDetectParentChange = 0x1710; // CEntityHandle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 3
|
||||
|
@ -1193,8 +1193,7 @@
|
||||
"m_iAccount": 64,
|
||||
"m_iCashSpentThisRound": 76,
|
||||
"m_iStartAccount": 68,
|
||||
"m_iTotalCashSpent": 72,
|
||||
"m_nPreviousAccount": 80
|
||||
"m_iTotalCashSpent": 72
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -5756,9 +5755,9 @@
|
||||
},
|
||||
"C_CSGO_PreviewPlayer": {
|
||||
"fields": {
|
||||
"m_animgraph": 9240,
|
||||
"m_animgraphCharacterModeString": 9248,
|
||||
"m_flInitialModelScale": 9256
|
||||
"m_animgraph": 9232,
|
||||
"m_animgraphCharacterModeString": 9240,
|
||||
"m_flInitialModelScale": 9248
|
||||
},
|
||||
"metadata": [],
|
||||
"parent": "C_CSPlayerPawn"
|
||||
@ -6565,7 +6564,7 @@
|
||||
},
|
||||
"C_CSObserverPawn": {
|
||||
"fields": {
|
||||
"m_hDetectParentChange": 5912
|
||||
"m_hDetectParentChange": 5904
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -6627,58 +6626,58 @@
|
||||
},
|
||||
"C_CSPlayerPawn": {
|
||||
"fields": {
|
||||
"m_EconGloves": 6432,
|
||||
"m_RetakesMVPBoostExtraUtility": 6392,
|
||||
"m_aimPunchAngle": 6012,
|
||||
"m_aimPunchAngleVel": 6024,
|
||||
"m_aimPunchCache": 6048,
|
||||
"m_aimPunchTickBase": 6036,
|
||||
"m_aimPunchTickFraction": 6040,
|
||||
"m_bHasFemaleVoice": 5960,
|
||||
"m_bInBombZone": 6089,
|
||||
"m_bInBuyZone": 6008,
|
||||
"m_bInHostageRescueZone": 6088,
|
||||
"m_bInLanding": 6080,
|
||||
"m_bIsBuyMenuOpen": 6090,
|
||||
"m_bLastHeadBoneTransformIsValid": 9184,
|
||||
"m_bMustSyncRagdollState": 7529,
|
||||
"m_bNeedToReApplyGloves": 6424,
|
||||
"m_bOnGroundLastTick": 9192,
|
||||
"m_bPrevDefuser": 5990,
|
||||
"m_bPrevHelmet": 5991,
|
||||
"m_bPreviouslyInBuyZone": 6009,
|
||||
"m_bRagdollDamageHeadshot": 7624,
|
||||
"m_bRetakesHasDefuseKit": 6384,
|
||||
"m_bRetakesMVPLastRound": 6385,
|
||||
"m_bSkipOneHeadConstraintUpdate": 9232,
|
||||
"m_flHealthShotBoostExpirationTime": 5952,
|
||||
"m_flLandingTime": 6084,
|
||||
"m_flLandseconds": 5964,
|
||||
"m_flLastFiredWeaponTime": 5956,
|
||||
"m_flNextSprayDecalTime": 6096,
|
||||
"m_flOldFallVelocity": 5968,
|
||||
"m_flTimeOfLastInjury": 6092,
|
||||
"m_iRetakesMVPBoostItem": 6388,
|
||||
"m_iRetakesOffering": 6376,
|
||||
"m_iRetakesOfferingCard": 6380,
|
||||
"m_lastLandTime": 9188,
|
||||
"m_nEconGlovesChanged": 7528,
|
||||
"m_nPrevArmorVal": 5992,
|
||||
"m_nPrevGrenadeAmmoCount": 5996,
|
||||
"m_nRagdollDamageBone": 7532,
|
||||
"m_pActionTrackingServices": 5944,
|
||||
"m_pBulletServices": 5912,
|
||||
"m_pBuyServices": 5928,
|
||||
"m_pGlowServices": 5936,
|
||||
"m_pHostageServices": 5920,
|
||||
"m_qDeathEyeAngles": 9220,
|
||||
"m_szLastPlaceName": 5972,
|
||||
"m_szRagdollDamageWeaponName": 7560,
|
||||
"m_unPreviousWeaponHash": 6000,
|
||||
"m_unWeaponHash": 6004,
|
||||
"m_vRagdollDamageForce": 7536,
|
||||
"m_vRagdollDamagePosition": 7548,
|
||||
"m_vRagdollServerOrigin": 7628
|
||||
"m_EconGloves": 6424,
|
||||
"m_RetakesMVPBoostExtraUtility": 6384,
|
||||
"m_aimPunchAngle": 6004,
|
||||
"m_aimPunchAngleVel": 6016,
|
||||
"m_aimPunchCache": 6040,
|
||||
"m_aimPunchTickBase": 6028,
|
||||
"m_aimPunchTickFraction": 6032,
|
||||
"m_bHasFemaleVoice": 5952,
|
||||
"m_bInBombZone": 6081,
|
||||
"m_bInBuyZone": 6000,
|
||||
"m_bInHostageRescueZone": 6080,
|
||||
"m_bInLanding": 6072,
|
||||
"m_bIsBuyMenuOpen": 6082,
|
||||
"m_bLastHeadBoneTransformIsValid": 9176,
|
||||
"m_bMustSyncRagdollState": 7521,
|
||||
"m_bNeedToReApplyGloves": 6416,
|
||||
"m_bOnGroundLastTick": 9184,
|
||||
"m_bPrevDefuser": 5982,
|
||||
"m_bPrevHelmet": 5983,
|
||||
"m_bPreviouslyInBuyZone": 6001,
|
||||
"m_bRagdollDamageHeadshot": 7616,
|
||||
"m_bRetakesHasDefuseKit": 6376,
|
||||
"m_bRetakesMVPLastRound": 6377,
|
||||
"m_bSkipOneHeadConstraintUpdate": 9224,
|
||||
"m_flHealthShotBoostExpirationTime": 5944,
|
||||
"m_flLandingTime": 6076,
|
||||
"m_flLandseconds": 5956,
|
||||
"m_flLastFiredWeaponTime": 5948,
|
||||
"m_flNextSprayDecalTime": 6088,
|
||||
"m_flOldFallVelocity": 5960,
|
||||
"m_flTimeOfLastInjury": 6084,
|
||||
"m_iRetakesMVPBoostItem": 6380,
|
||||
"m_iRetakesOffering": 6368,
|
||||
"m_iRetakesOfferingCard": 6372,
|
||||
"m_lastLandTime": 9180,
|
||||
"m_nEconGlovesChanged": 7520,
|
||||
"m_nPrevArmorVal": 5984,
|
||||
"m_nPrevGrenadeAmmoCount": 5988,
|
||||
"m_nRagdollDamageBone": 7524,
|
||||
"m_pActionTrackingServices": 5936,
|
||||
"m_pBulletServices": 5904,
|
||||
"m_pBuyServices": 5920,
|
||||
"m_pGlowServices": 5928,
|
||||
"m_pHostageServices": 5912,
|
||||
"m_qDeathEyeAngles": 9212,
|
||||
"m_szLastPlaceName": 5964,
|
||||
"m_szRagdollDamageWeaponName": 7552,
|
||||
"m_unPreviousWeaponHash": 5992,
|
||||
"m_unWeaponHash": 5996,
|
||||
"m_vRagdollDamageForce": 7528,
|
||||
"m_vRagdollDamagePosition": 7540,
|
||||
"m_vRagdollServerOrigin": 7620
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -6921,146 +6920,145 @@
|
||||
},
|
||||
"C_CSPlayerPawnBase": {
|
||||
"fields": {
|
||||
"m_ArmorValue": 5488,
|
||||
"m_ArmorValue": 5480,
|
||||
"m_GunGameImmunityColor": 5149,
|
||||
"m_angEyeAngles": 5496,
|
||||
"m_angLastMuzzleFlashAngle": 5352,
|
||||
"m_angEyeAngles": 5488,
|
||||
"m_angLastMuzzleFlashAngle": 5348,
|
||||
"m_angShootAngleHistory": 4964,
|
||||
"m_angStashedShootAngles": 4928,
|
||||
"m_bCachedPlaneIsValid": 4869,
|
||||
"m_bCanMoveDuringFreezePeriod": 5200,
|
||||
"m_bClipHitStaticWorld": 4868,
|
||||
"m_bDeferStartMusicOnWarmup": 5612,
|
||||
"m_bFlashBuildUp": 5316,
|
||||
"m_bFlashDspHasBeenCleared": 5317,
|
||||
"m_bFlashScreenshotHasBeenGrabbed": 5318,
|
||||
"m_bDeferStartMusicOnWarmup": 5604,
|
||||
"m_bFlashBuildUp": 5312,
|
||||
"m_bFlashDspHasBeenCleared": 5313,
|
||||
"m_bFlashScreenshotHasBeenGrabbed": 5314,
|
||||
"m_bGrenadeParametersStashed": 4924,
|
||||
"m_bGuardianShouldSprayCustomXMark": 5812,
|
||||
"m_bGuardianShouldSprayCustomXMark": 5804,
|
||||
"m_bGunGameImmunity": 5148,
|
||||
"m_bHasDeathInfo": 5813,
|
||||
"m_bHasDeathInfo": 5805,
|
||||
"m_bHasMovedSinceSpawn": 5153,
|
||||
"m_bHasNightVision": 5249,
|
||||
"m_bHideTargetID": 5652,
|
||||
"m_bHud_MiniScoreHidden": 5526,
|
||||
"m_bHud_RadarHidden": 5527,
|
||||
"m_bHideTargetID": 5644,
|
||||
"m_bHud_MiniScoreHidden": 5518,
|
||||
"m_bHud_RadarHidden": 5519,
|
||||
"m_bInNoDefuseArea": 5168,
|
||||
"m_bIsDefusing": 5128,
|
||||
"m_bIsGrabbingHostage": 5129,
|
||||
"m_bIsRescuing": 5136,
|
||||
"m_bIsScoped": 5120,
|
||||
"m_bIsWalking": 5121,
|
||||
"m_bKilledByHeadshot": 5832,
|
||||
"m_bKilledByHeadshot": 5824,
|
||||
"m_bKilledByTaser": 5193,
|
||||
"m_bNightVisionOn": 5248,
|
||||
"m_bOldIsScoped": 5452,
|
||||
"m_bOldIsScoped": 5444,
|
||||
"m_bResumeZoom": 5122,
|
||||
"m_bScreenTearFrameCaptured": 5300,
|
||||
"m_bShouldAutobuyDMWeapons": 5524,
|
||||
"m_bShouldAutobuyNow": 5525,
|
||||
"m_bScreenTearFrameCaptured": 5296,
|
||||
"m_bShouldAutobuyDMWeapons": 5516,
|
||||
"m_bShouldAutobuyNow": 5517,
|
||||
"m_bStrafing": 5208,
|
||||
"m_bSuppressGuardianTooFarWarningAudio": 5192,
|
||||
"m_bWaitForNoAttack": 5176,
|
||||
"m_cycleLatch": 5616,
|
||||
"m_delayTargetIDTimer": 5544,
|
||||
"m_entitySpottedState": 5784,
|
||||
"m_cycleLatch": 5608,
|
||||
"m_delayTargetIDTimer": 5536,
|
||||
"m_entitySpottedState": 5776,
|
||||
"m_fImmuneToGunGameDamageTime": 5140,
|
||||
"m_fImmuneToGunGameDamageTimeLast": 5144,
|
||||
"m_fMolotovDamageTime": 5160,
|
||||
"m_fMolotovUseTime": 5156,
|
||||
"m_fNextThinkPushAway": 5520,
|
||||
"m_fNextThinkPushAway": 5512,
|
||||
"m_fRenderingClipPlane": 4824,
|
||||
"m_flClientDeathTime": 5292,
|
||||
"m_flCurrentMusicStartTime": 5604,
|
||||
"m_flDeathCCWeight": 5448,
|
||||
"m_flDeathInfoTime": 5816,
|
||||
"m_flClientDeathTime": 5288,
|
||||
"m_flCurrentMusicStartTime": 5596,
|
||||
"m_flDeathCCWeight": 5440,
|
||||
"m_flDeathInfoTime": 5808,
|
||||
"m_flDetectedByEnemySensorTime": 5184,
|
||||
"m_flEmitSoundTime": 5216,
|
||||
"m_flFlashBangTime": 5304,
|
||||
"m_flFlashDuration": 5324,
|
||||
"m_flFlashMaxAlpha": 5320,
|
||||
"m_flFlashOverlayAlpha": 5312,
|
||||
"m_flFlashScreenshotAlpha": 5308,
|
||||
"m_flFlashBangTime": 5300,
|
||||
"m_flFlashDuration": 5320,
|
||||
"m_flFlashMaxAlpha": 5316,
|
||||
"m_flFlashOverlayAlpha": 5308,
|
||||
"m_flFlashScreenshotAlpha": 5304,
|
||||
"m_flGuardianTooFarDistFrac": 5180,
|
||||
"m_flHealthFadeAlpha": 5376,
|
||||
"m_flHealthFadeValue": 5372,
|
||||
"m_flHealthFadeAlpha": 5372,
|
||||
"m_flHealthFadeValue": 5368,
|
||||
"m_flHitHeading": 5256,
|
||||
"m_flLastCollisionCeiling": 4884,
|
||||
"m_flLastCollisionCeilingChangeTime": 4888,
|
||||
"m_flLastSmokeAge": 5660,
|
||||
"m_flLastSmokeOverlayAlpha": 5656,
|
||||
"m_flLastSmokeAge": 5652,
|
||||
"m_flLastSmokeOverlayAlpha": 5648,
|
||||
"m_flLastSpawnTimeIndex": 5212,
|
||||
"m_flLowerBodyYawTarget": 5204,
|
||||
"m_flMusicRoundStartTime": 5608,
|
||||
"m_flMusicRoundStartTime": 5600,
|
||||
"m_flNextGuardianTooFarWarning": 5188,
|
||||
"m_flNextMagDropTime": 5688,
|
||||
"m_flNightVisionAlpha": 5296,
|
||||
"m_flPrevMatchEndTime": 5460,
|
||||
"m_flPrevRoundEndTime": 5456,
|
||||
"m_flNextMagDropTime": 5680,
|
||||
"m_flNightVisionAlpha": 5292,
|
||||
"m_flPrevMatchEndTime": 5452,
|
||||
"m_flPrevRoundEndTime": 5448,
|
||||
"m_flProgressBarStartTime": 5236,
|
||||
"m_flSlopeDropHeight": 5080,
|
||||
"m_flSlopeDropOffset": 5064,
|
||||
"m_flVelocityModifier": 5252,
|
||||
"m_grenadeParameterStashTime": 4920,
|
||||
"m_hMuzzleFlashShape": 5364,
|
||||
"m_hOriginalController": 5836,
|
||||
"m_holdTargetIDTimer": 5576,
|
||||
"m_hMuzzleFlashShape": 5360,
|
||||
"m_hOriginalController": 5828,
|
||||
"m_holdTargetIDTimer": 5568,
|
||||
"m_iAddonBits": 5220,
|
||||
"m_iBlockingUseActionInProgress": 5132,
|
||||
"m_iDirection": 5240,
|
||||
"m_iHealthBarRenderMaskIndex": 5368,
|
||||
"m_iIDEntIndex": 5540,
|
||||
"m_iHealthBarRenderMaskIndex": 5364,
|
||||
"m_iIDEntIndex": 5532,
|
||||
"m_iMoveState": 5196,
|
||||
"m_iOldIDEntIndex": 5572,
|
||||
"m_iOldIDEntIndex": 5564,
|
||||
"m_iPlayerState": 5124,
|
||||
"m_iPrimaryAddon": 5224,
|
||||
"m_iProgressBarDuration": 5232,
|
||||
"m_iSecondaryAddon": 5228,
|
||||
"m_iShotsFired": 5244,
|
||||
"m_iStartAccount": 5264,
|
||||
"m_iTargetedWeaponEntIndex": 5568,
|
||||
"m_iTargetedWeaponEntIndex": 5560,
|
||||
"m_iThrowGrenadeCounter": 5172,
|
||||
"m_ignoreLadderJumpTime": 5384,
|
||||
"m_ladderSurpressionTimer": 5392,
|
||||
"m_lastLadderNormal": 5416,
|
||||
"m_lastLadderPos": 5428,
|
||||
"m_lastStandingPos": 5328,
|
||||
"m_nDeathCamMusic": 5536,
|
||||
"m_nHeavyAssaultSuitCooldownRemaining": 5484,
|
||||
"m_ignoreLadderJumpTime": 5380,
|
||||
"m_ladderSurpressionTimer": 5384,
|
||||
"m_lastLadderNormal": 5408,
|
||||
"m_lastLadderPos": 5420,
|
||||
"m_lastStandingPos": 5324,
|
||||
"m_nDeathCamMusic": 5528,
|
||||
"m_nHeavyAssaultSuitCooldownRemaining": 5476,
|
||||
"m_nHitBodyPart": 5260,
|
||||
"m_nLastClipPlaneSetupFrame": 4840,
|
||||
"m_nLastConcurrentKilled": 5532,
|
||||
"m_nLastKillerIndex": 5528,
|
||||
"m_nLastMagDropAttachmentIndex": 5692,
|
||||
"m_nMyCollisionGroup": 5380,
|
||||
"m_nPlayerInfernoBodyFx": 5680,
|
||||
"m_nPlayerInfernoFootFx": 5684,
|
||||
"m_nPlayerSmokedFx": 5676,
|
||||
"m_nSurvivalTeamNumber": 5808,
|
||||
"m_nLastConcurrentKilled": 5524,
|
||||
"m_nLastKillerIndex": 5520,
|
||||
"m_nLastMagDropAttachmentIndex": 5684,
|
||||
"m_nMyCollisionGroup": 5376,
|
||||
"m_nPlayerInfernoBodyFx": 5672,
|
||||
"m_nPlayerInfernoFootFx": 5676,
|
||||
"m_nPlayerSmokedFx": 5668,
|
||||
"m_nSurvivalTeamNumber": 5800,
|
||||
"m_nWhichBombZone": 5164,
|
||||
"m_pClippingWeapon": 4872,
|
||||
"m_pPingServices": 4800,
|
||||
"m_pViewModelServices": 4808,
|
||||
"m_previousPlayerState": 4880,
|
||||
"m_serverIntendedCycle": 5620,
|
||||
"m_serverIntendedCycle": 5612,
|
||||
"m_thirdPersonHeading": 5040,
|
||||
"m_unCurrentEquipmentValue": 5464,
|
||||
"m_unFreezetimeEndEquipmentValue": 5468,
|
||||
"m_unRoundStartEquipmentValue": 5466,
|
||||
"m_unCurrentEquipmentValue": 5456,
|
||||
"m_unFreezetimeEndEquipmentValue": 5460,
|
||||
"m_unRoundStartEquipmentValue": 5458,
|
||||
"m_vHeadConstraintOffset": 5096,
|
||||
"m_vLastSmokeOverlayColor": 5664,
|
||||
"m_vecBulletHitModels": 5696,
|
||||
"m_vecDeathInfoOrigin": 5820,
|
||||
"m_vecIntroStartEyePosition": 5268,
|
||||
"m_vecIntroStartPlayerForward": 5280,
|
||||
"m_vecLastAliveLocalVelocity": 5744,
|
||||
"m_vLastSmokeOverlayColor": 5656,
|
||||
"m_vecBulletHitModels": 5688,
|
||||
"m_vecDeathInfoOrigin": 5812,
|
||||
"m_vecIntroStartEyePosition": 5264,
|
||||
"m_vecIntroStartPlayerForward": 5276,
|
||||
"m_vecLastAliveLocalVelocity": 5736,
|
||||
"m_vecLastClipCameraForward": 4856,
|
||||
"m_vecLastClipCameraPos": 4844,
|
||||
"m_vecLastMuzzleFlashPos": 5340,
|
||||
"m_vecPickupModelSlerpers": 5720,
|
||||
"m_vecPlayerPatchEconIndices": 5624,
|
||||
"m_vecLastMuzzleFlashPos": 5336,
|
||||
"m_vecPickupModelSlerpers": 5712,
|
||||
"m_vecPlayerPatchEconIndices": 5616,
|
||||
"m_vecStashedGrenadeThrowPosition": 4940,
|
||||
"m_vecStashedVelocity": 4952,
|
||||
"m_vecThirdPersonViewPositionOverride": 5472,
|
||||
"m_vecThirdPersonViewPositionOverride": 5464,
|
||||
"m_vecThrowPositionHistory": 4988,
|
||||
"m_vecVelocityHistory": 5012
|
||||
},
|
||||
@ -7289,11 +7287,6 @@
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
},
|
||||
{
|
||||
"name": "m_iStartAccount",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
},
|
||||
{
|
||||
"name": "m_flFlashMaxAlpha",
|
||||
"type": "NetworkVarNames",
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
@ -1166,58 +1166,58 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
|
||||
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
|
||||
pub mod C_CSPlayerPawn {
|
||||
pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices*
|
||||
pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices*
|
||||
pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices*
|
||||
pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices*
|
||||
pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices*
|
||||
pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t
|
||||
pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t
|
||||
pub const m_bHasFemaleVoice: usize = 0x1748; // bool
|
||||
pub const m_flLandseconds: usize = 0x174C; // float32
|
||||
pub const m_flOldFallVelocity: usize = 0x1750; // float32
|
||||
pub const m_szLastPlaceName: usize = 0x1754; // char[18]
|
||||
pub const m_bPrevDefuser: usize = 0x1766; // bool
|
||||
pub const m_bPrevHelmet: usize = 0x1767; // bool
|
||||
pub const m_nPrevArmorVal: usize = 0x1768; // int32
|
||||
pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32
|
||||
pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32
|
||||
pub const m_unWeaponHash: usize = 0x1774; // uint32
|
||||
pub const m_bInBuyZone: usize = 0x1778; // bool
|
||||
pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool
|
||||
pub const m_aimPunchAngle: usize = 0x177C; // QAngle
|
||||
pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle
|
||||
pub const m_aimPunchTickBase: usize = 0x1794; // int32
|
||||
pub const m_aimPunchTickFraction: usize = 0x1798; // float32
|
||||
pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector<QAngle>
|
||||
pub const m_bInLanding: usize = 0x17C0; // bool
|
||||
pub const m_flLandingTime: usize = 0x17C4; // float32
|
||||
pub const m_bInHostageRescueZone: usize = 0x17C8; // bool
|
||||
pub const m_bInBombZone: usize = 0x17C9; // bool
|
||||
pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool
|
||||
pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t
|
||||
pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t
|
||||
pub const m_iRetakesOffering: usize = 0x18E8; // int32
|
||||
pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32
|
||||
pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool
|
||||
pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool
|
||||
pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32
|
||||
pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t
|
||||
pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool
|
||||
pub const m_EconGloves: usize = 0x1920; // C_EconItemView
|
||||
pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8
|
||||
pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool
|
||||
pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32
|
||||
pub const m_vRagdollDamageForce: usize = 0x1D70; // Vector
|
||||
pub const m_vRagdollDamagePosition: usize = 0x1D7C; // Vector
|
||||
pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64]
|
||||
pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool
|
||||
pub const m_vRagdollServerOrigin: usize = 0x1DCC; // Vector
|
||||
pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool
|
||||
pub const m_lastLandTime: usize = 0x23E4; // GameTime_t
|
||||
pub const m_bOnGroundLastTick: usize = 0x23E8; // bool
|
||||
pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle
|
||||
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool
|
||||
pub const m_pBulletServices: usize = 0x1710; // CCSPlayer_BulletServices*
|
||||
pub const m_pHostageServices: usize = 0x1718; // CCSPlayer_HostageServices*
|
||||
pub const m_pBuyServices: usize = 0x1720; // CCSPlayer_BuyServices*
|
||||
pub const m_pGlowServices: usize = 0x1728; // CCSPlayer_GlowServices*
|
||||
pub const m_pActionTrackingServices: usize = 0x1730; // CCSPlayer_ActionTrackingServices*
|
||||
pub const m_flHealthShotBoostExpirationTime: usize = 0x1738; // GameTime_t
|
||||
pub const m_flLastFiredWeaponTime: usize = 0x173C; // GameTime_t
|
||||
pub const m_bHasFemaleVoice: usize = 0x1740; // bool
|
||||
pub const m_flLandseconds: usize = 0x1744; // float32
|
||||
pub const m_flOldFallVelocity: usize = 0x1748; // float32
|
||||
pub const m_szLastPlaceName: usize = 0x174C; // char[18]
|
||||
pub const m_bPrevDefuser: usize = 0x175E; // bool
|
||||
pub const m_bPrevHelmet: usize = 0x175F; // bool
|
||||
pub const m_nPrevArmorVal: usize = 0x1760; // int32
|
||||
pub const m_nPrevGrenadeAmmoCount: usize = 0x1764; // int32
|
||||
pub const m_unPreviousWeaponHash: usize = 0x1768; // uint32
|
||||
pub const m_unWeaponHash: usize = 0x176C; // uint32
|
||||
pub const m_bInBuyZone: usize = 0x1770; // bool
|
||||
pub const m_bPreviouslyInBuyZone: usize = 0x1771; // bool
|
||||
pub const m_aimPunchAngle: usize = 0x1774; // QAngle
|
||||
pub const m_aimPunchAngleVel: usize = 0x1780; // QAngle
|
||||
pub const m_aimPunchTickBase: usize = 0x178C; // int32
|
||||
pub const m_aimPunchTickFraction: usize = 0x1790; // float32
|
||||
pub const m_aimPunchCache: usize = 0x1798; // CUtlVector<QAngle>
|
||||
pub const m_bInLanding: usize = 0x17B8; // bool
|
||||
pub const m_flLandingTime: usize = 0x17BC; // float32
|
||||
pub const m_bInHostageRescueZone: usize = 0x17C0; // bool
|
||||
pub const m_bInBombZone: usize = 0x17C1; // bool
|
||||
pub const m_bIsBuyMenuOpen: usize = 0x17C2; // bool
|
||||
pub const m_flTimeOfLastInjury: usize = 0x17C4; // GameTime_t
|
||||
pub const m_flNextSprayDecalTime: usize = 0x17C8; // GameTime_t
|
||||
pub const m_iRetakesOffering: usize = 0x18E0; // int32
|
||||
pub const m_iRetakesOfferingCard: usize = 0x18E4; // int32
|
||||
pub const m_bRetakesHasDefuseKit: usize = 0x18E8; // bool
|
||||
pub const m_bRetakesMVPLastRound: usize = 0x18E9; // bool
|
||||
pub const m_iRetakesMVPBoostItem: usize = 0x18EC; // int32
|
||||
pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F0; // loadout_slot_t
|
||||
pub const m_bNeedToReApplyGloves: usize = 0x1910; // bool
|
||||
pub const m_EconGloves: usize = 0x1918; // C_EconItemView
|
||||
pub const m_nEconGlovesChanged: usize = 0x1D60; // uint8
|
||||
pub const m_bMustSyncRagdollState: usize = 0x1D61; // bool
|
||||
pub const m_nRagdollDamageBone: usize = 0x1D64; // int32
|
||||
pub const m_vRagdollDamageForce: usize = 0x1D68; // Vector
|
||||
pub const m_vRagdollDamagePosition: usize = 0x1D74; // Vector
|
||||
pub const m_szRagdollDamageWeaponName: usize = 0x1D80; // char[64]
|
||||
pub const m_bRagdollDamageHeadshot: usize = 0x1DC0; // bool
|
||||
pub const m_vRagdollServerOrigin: usize = 0x1DC4; // Vector
|
||||
pub const m_bLastHeadBoneTransformIsValid: usize = 0x23D8; // bool
|
||||
pub const m_lastLandTime: usize = 0x23DC; // GameTime_t
|
||||
pub const m_bOnGroundLastTick: usize = 0x23E0; // bool
|
||||
pub const m_qDeathEyeAngles: usize = 0x23FC; // QAngle
|
||||
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2408; // bool
|
||||
}
|
||||
// Parent: C_RagdollProp
|
||||
// Fields count: 7
|
||||
@ -1962,7 +1962,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flNewFarZ: usize = 0x3C; // float32
|
||||
}
|
||||
// Parent: C_BasePlayerPawn
|
||||
// Fields count: 142
|
||||
// Fields count: 141
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -2011,7 +2011,6 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_flVelocityModifier (float)
|
||||
// NetworkVarNames: m_flHitHeading (float)
|
||||
// NetworkVarNames: m_nHitBodyPart (int)
|
||||
// NetworkVarNames: m_iStartAccount (int)
|
||||
// NetworkVarNames: m_flFlashMaxAlpha (float)
|
||||
// NetworkVarNames: m_flFlashDuration (float)
|
||||
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
|
||||
@ -2098,82 +2097,81 @@ pub mod cs2_dumper {
|
||||
pub const m_flVelocityModifier: usize = 0x1484; // float32
|
||||
pub const m_flHitHeading: usize = 0x1488; // float32
|
||||
pub const m_nHitBodyPart: usize = 0x148C; // int32
|
||||
pub const m_iStartAccount: usize = 0x1490; // int32
|
||||
pub const m_vecIntroStartEyePosition: usize = 0x1494; // Vector
|
||||
pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // Vector
|
||||
pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t
|
||||
pub const m_flNightVisionAlpha: usize = 0x14B0; // float32
|
||||
pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool
|
||||
pub const m_flFlashBangTime: usize = 0x14B8; // float32
|
||||
pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32
|
||||
pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32
|
||||
pub const m_bFlashBuildUp: usize = 0x14C4; // bool
|
||||
pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool
|
||||
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool
|
||||
pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32
|
||||
pub const m_flFlashDuration: usize = 0x14CC; // float32
|
||||
pub const m_lastStandingPos: usize = 0x14D0; // Vector
|
||||
pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // Vector
|
||||
pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle
|
||||
pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle<C_BaseEntity>
|
||||
pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32
|
||||
pub const m_flHealthFadeValue: usize = 0x14FC; // float32
|
||||
pub const m_flHealthFadeAlpha: usize = 0x1500; // float32
|
||||
pub const m_nMyCollisionGroup: usize = 0x1504; // int32
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32
|
||||
pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer
|
||||
pub const m_lastLadderNormal: usize = 0x1528; // Vector
|
||||
pub const m_lastLadderPos: usize = 0x1534; // Vector
|
||||
pub const m_flDeathCCWeight: usize = 0x1548; // float32
|
||||
pub const m_bOldIsScoped: usize = 0x154C; // bool
|
||||
pub const m_flPrevRoundEndTime: usize = 0x1550; // float32
|
||||
pub const m_flPrevMatchEndTime: usize = 0x1554; // float32
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16
|
||||
pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // Vector
|
||||
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32
|
||||
pub const m_ArmorValue: usize = 0x1570; // int32
|
||||
pub const m_angEyeAngles: usize = 0x1578; // QAngle
|
||||
pub const m_fNextThinkPushAway: usize = 0x1590; // float32
|
||||
pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool
|
||||
pub const m_bShouldAutobuyNow: usize = 0x1595; // bool
|
||||
pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool
|
||||
pub const m_bHud_RadarHidden: usize = 0x1597; // bool
|
||||
pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex
|
||||
pub const m_nLastConcurrentKilled: usize = 0x159C; // int32
|
||||
pub const m_nDeathCamMusic: usize = 0x15A0; // int32
|
||||
pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex
|
||||
pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer
|
||||
pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex
|
||||
pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex
|
||||
pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer
|
||||
pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32
|
||||
pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32
|
||||
pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool
|
||||
pub const m_cycleLatch: usize = 0x15F0; // int32
|
||||
pub const m_serverIntendedCycle: usize = 0x15F4; // float32
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5]
|
||||
pub const m_bHideTargetID: usize = 0x1614; // bool
|
||||
pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32
|
||||
pub const m_flLastSmokeAge: usize = 0x161C; // float32
|
||||
pub const m_vLastSmokeOverlayColor: usize = 0x1620; // Vector
|
||||
pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t
|
||||
pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t
|
||||
pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t
|
||||
pub const m_flNextMagDropTime: usize = 0x1638; // float32
|
||||
pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32
|
||||
pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector<C_BulletHitModel*>
|
||||
pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector<C_PickUpModelSlerper*>
|
||||
pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // Vector
|
||||
pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t
|
||||
pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32
|
||||
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool
|
||||
pub const m_bHasDeathInfo: usize = 0x16B5; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x16B8; // float32
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x16BC; // Vector
|
||||
pub const m_bKilledByHeadshot: usize = 0x16C8; // bool
|
||||
pub const m_hOriginalController: usize = 0x16CC; // CHandle<CCSPlayerController>
|
||||
pub const m_vecIntroStartEyePosition: usize = 0x1490; // Vector
|
||||
pub const m_vecIntroStartPlayerForward: usize = 0x149C; // Vector
|
||||
pub const m_flClientDeathTime: usize = 0x14A8; // GameTime_t
|
||||
pub const m_flNightVisionAlpha: usize = 0x14AC; // float32
|
||||
pub const m_bScreenTearFrameCaptured: usize = 0x14B0; // bool
|
||||
pub const m_flFlashBangTime: usize = 0x14B4; // float32
|
||||
pub const m_flFlashScreenshotAlpha: usize = 0x14B8; // float32
|
||||
pub const m_flFlashOverlayAlpha: usize = 0x14BC; // float32
|
||||
pub const m_bFlashBuildUp: usize = 0x14C0; // bool
|
||||
pub const m_bFlashDspHasBeenCleared: usize = 0x14C1; // bool
|
||||
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C2; // bool
|
||||
pub const m_flFlashMaxAlpha: usize = 0x14C4; // float32
|
||||
pub const m_flFlashDuration: usize = 0x14C8; // float32
|
||||
pub const m_lastStandingPos: usize = 0x14CC; // Vector
|
||||
pub const m_vecLastMuzzleFlashPos: usize = 0x14D8; // Vector
|
||||
pub const m_angLastMuzzleFlashAngle: usize = 0x14E4; // QAngle
|
||||
pub const m_hMuzzleFlashShape: usize = 0x14F0; // CHandle<C_BaseEntity>
|
||||
pub const m_iHealthBarRenderMaskIndex: usize = 0x14F4; // int32
|
||||
pub const m_flHealthFadeValue: usize = 0x14F8; // float32
|
||||
pub const m_flHealthFadeAlpha: usize = 0x14FC; // float32
|
||||
pub const m_nMyCollisionGroup: usize = 0x1500; // int32
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x1504; // float32
|
||||
pub const m_ladderSurpressionTimer: usize = 0x1508; // CountdownTimer
|
||||
pub const m_lastLadderNormal: usize = 0x1520; // Vector
|
||||
pub const m_lastLadderPos: usize = 0x152C; // Vector
|
||||
pub const m_flDeathCCWeight: usize = 0x1540; // float32
|
||||
pub const m_bOldIsScoped: usize = 0x1544; // bool
|
||||
pub const m_flPrevRoundEndTime: usize = 0x1548; // float32
|
||||
pub const m_flPrevMatchEndTime: usize = 0x154C; // float32
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x1550; // uint16
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x1552; // uint16
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1554; // uint16
|
||||
pub const m_vecThirdPersonViewPositionOverride: usize = 0x1558; // Vector
|
||||
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x1564; // int32
|
||||
pub const m_ArmorValue: usize = 0x1568; // int32
|
||||
pub const m_angEyeAngles: usize = 0x1570; // QAngle
|
||||
pub const m_fNextThinkPushAway: usize = 0x1588; // float32
|
||||
pub const m_bShouldAutobuyDMWeapons: usize = 0x158C; // bool
|
||||
pub const m_bShouldAutobuyNow: usize = 0x158D; // bool
|
||||
pub const m_bHud_MiniScoreHidden: usize = 0x158E; // bool
|
||||
pub const m_bHud_RadarHidden: usize = 0x158F; // bool
|
||||
pub const m_nLastKillerIndex: usize = 0x1590; // CEntityIndex
|
||||
pub const m_nLastConcurrentKilled: usize = 0x1594; // int32
|
||||
pub const m_nDeathCamMusic: usize = 0x1598; // int32
|
||||
pub const m_iIDEntIndex: usize = 0x159C; // CEntityIndex
|
||||
pub const m_delayTargetIDTimer: usize = 0x15A0; // CountdownTimer
|
||||
pub const m_iTargetedWeaponEntIndex: usize = 0x15B8; // CEntityIndex
|
||||
pub const m_iOldIDEntIndex: usize = 0x15BC; // CEntityIndex
|
||||
pub const m_holdTargetIDTimer: usize = 0x15C0; // CountdownTimer
|
||||
pub const m_flCurrentMusicStartTime: usize = 0x15DC; // float32
|
||||
pub const m_flMusicRoundStartTime: usize = 0x15E0; // float32
|
||||
pub const m_bDeferStartMusicOnWarmup: usize = 0x15E4; // bool
|
||||
pub const m_cycleLatch: usize = 0x15E8; // int32
|
||||
pub const m_serverIntendedCycle: usize = 0x15EC; // float32
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x15F0; // uint32[5]
|
||||
pub const m_bHideTargetID: usize = 0x160C; // bool
|
||||
pub const m_flLastSmokeOverlayAlpha: usize = 0x1610; // float32
|
||||
pub const m_flLastSmokeAge: usize = 0x1614; // float32
|
||||
pub const m_vLastSmokeOverlayColor: usize = 0x1618; // Vector
|
||||
pub const m_nPlayerSmokedFx: usize = 0x1624; // ParticleIndex_t
|
||||
pub const m_nPlayerInfernoBodyFx: usize = 0x1628; // ParticleIndex_t
|
||||
pub const m_nPlayerInfernoFootFx: usize = 0x162C; // ParticleIndex_t
|
||||
pub const m_flNextMagDropTime: usize = 0x1630; // float32
|
||||
pub const m_nLastMagDropAttachmentIndex: usize = 0x1634; // int32
|
||||
pub const m_vecBulletHitModels: usize = 0x1638; // CUtlVector<C_BulletHitModel*>
|
||||
pub const m_vecPickupModelSlerpers: usize = 0x1650; // CUtlVector<C_PickUpModelSlerper*>
|
||||
pub const m_vecLastAliveLocalVelocity: usize = 0x1668; // Vector
|
||||
pub const m_entitySpottedState: usize = 0x1690; // EntitySpottedState_t
|
||||
pub const m_nSurvivalTeamNumber: usize = 0x16A8; // int32
|
||||
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16AC; // bool
|
||||
pub const m_bHasDeathInfo: usize = 0x16AD; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x16B0; // float32
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x16B4; // Vector
|
||||
pub const m_bKilledByHeadshot: usize = 0x16C0; // bool
|
||||
pub const m_hOriginalController: usize = 0x16C4; // CHandle<CCSPlayerController>
|
||||
}
|
||||
// Parent: C_WeaponBaseItem
|
||||
// Fields count: 0
|
||||
@ -2372,9 +2370,9 @@ pub mod cs2_dumper {
|
||||
// Parent: C_CSPlayerPawn
|
||||
// Fields count: 3
|
||||
pub mod C_CSGO_PreviewPlayer {
|
||||
pub const m_animgraph: usize = 0x2418; // CUtlString
|
||||
pub const m_animgraphCharacterModeString: usize = 0x2420; // CGlobalSymbol
|
||||
pub const m_flInitialModelScale: usize = 0x2428; // float32
|
||||
pub const m_animgraph: usize = 0x2410; // CUtlString
|
||||
pub const m_animgraphCharacterModeString: usize = 0x2418; // CGlobalSymbol
|
||||
pub const m_flInitialModelScale: usize = 0x2420; // float32
|
||||
}
|
||||
// Parent: CSkeletonAnimationController
|
||||
// Fields count: 13
|
||||
@ -3930,7 +3928,7 @@ pub mod cs2_dumper {
|
||||
pub const m_flCrouchTime: usize = 0x174; // float32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Fields count: 5
|
||||
// Fields count: 4
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_iAccount (int)
|
||||
@ -3942,7 +3940,6 @@ pub mod cs2_dumper {
|
||||
pub const m_iStartAccount: usize = 0x44; // int32
|
||||
pub const m_iTotalCashSpent: usize = 0x48; // int32
|
||||
pub const m_iCashSpentThisRound: usize = 0x4C; // int32
|
||||
pub const m_nPreviousAccount: usize = 0x50; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Fields count: 2
|
||||
@ -6409,7 +6406,7 @@ pub mod cs2_dumper {
|
||||
// MNetworkVarTypeOverride
|
||||
// MNetworkIncludeByName
|
||||
pub mod C_CSObserverPawn {
|
||||
pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle
|
||||
pub const m_hDetectParentChange: usize = 0x1710; // CEntityHandle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 3
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: engine2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: host.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
{
|
||||
"build_number": 14002,
|
||||
"timestamp": "2024-04-17T08:47:21.349682+00:00"
|
||||
"build_number": 14003,
|
||||
"timestamp": "2024-04-23T10:42:31.964705500+00:00"
|
||||
}
|
@ -1,57 +1,57 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Interfaces {
|
||||
// Module: animationsystem.dll
|
||||
public static class AnimationsystemDll {
|
||||
public const nint AnimationSystemUtils_001 = 0x72E80;
|
||||
public const nint AnimationSystem_001 = 0x6DA00;
|
||||
public const nint AnimationSystemUtils_001 = 0x72F70;
|
||||
public const nint AnimationSystem_001 = 0x6DAF0;
|
||||
}
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint ClientToolsInfo_001 = 0x7332F0;
|
||||
public const nint EmptyWorldService001_Client = 0x480A90;
|
||||
public const nint GameClientExports001 = 0x733300;
|
||||
public const nint LegacyGameUI001 = 0x8AF740;
|
||||
public const nint Source2Client002 = 0x733310;
|
||||
public const nint Source2ClientConfig001 = 0x46BCD0;
|
||||
public const nint Source2ClientPrediction001 = 0x7AFE50;
|
||||
public const nint Source2ClientUI001 = 0x89EC10;
|
||||
public const nint ClientToolsInfo_001 = 0x7333D0;
|
||||
public const nint EmptyWorldService001_Client = 0x480B80;
|
||||
public const nint GameClientExports001 = 0x7333E0;
|
||||
public const nint LegacyGameUI001 = 0x8AF820;
|
||||
public const nint Source2Client002 = 0x7333F0;
|
||||
public const nint Source2ClientConfig001 = 0x46BDC0;
|
||||
public const nint Source2ClientPrediction001 = 0x7AFF30;
|
||||
public const nint Source2ClientUI001 = 0x89ECF0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
public const nint BenchmarkService001 = 0x177270;
|
||||
public const nint BugService001 = 0x178AD0;
|
||||
public const nint ClientServerEngineLoopService_001 = 0x1EB370;
|
||||
public const nint EngineGameUI001 = 0x121E90;
|
||||
public const nint EngineServiceMgr001 = 0x1DBC50;
|
||||
public const nint GameEventSystemClientV001 = 0x1E07C0;
|
||||
public const nint GameEventSystemServerV001 = 0x1E07D0;
|
||||
public const nint GameResourceServiceClientV001 = 0x17FC90;
|
||||
public const nint GameResourceServiceServerV001 = 0x17FCA0;
|
||||
public const nint GameUIService_001 = 0x182640;
|
||||
public const nint HostStateMgr001 = 0x1E5220;
|
||||
public const nint INETSUPPORT_001 = 0xF0E20;
|
||||
public const nint InputService_001 = 0x188160;
|
||||
public const nint KeyValueCache001 = 0x1E7A40;
|
||||
public const nint MapListService_001 = 0x19B090;
|
||||
public const nint NetworkClientService_001 = 0x1A2250;
|
||||
public const nint NetworkP2PService_001 = 0x1A8F90;
|
||||
public const nint NetworkServerService_001 = 0x1AD500;
|
||||
public const nint NetworkService_001 = 0x1B2720;
|
||||
public const nint RenderService_001 = 0x1B2C10;
|
||||
public const nint ScreenshotService001 = 0x1B55D0;
|
||||
public const nint SimpleEngineLoopService_001 = 0x1F7560;
|
||||
public const nint SoundService_001 = 0x1B9BD0;
|
||||
public const nint Source2EngineToClient001 = 0x61BA0;
|
||||
public const nint Source2EngineToClientStringTable001 = 0x8AC80;
|
||||
public const nint Source2EngineToServer001 = 0x92240;
|
||||
public const nint Source2EngineToServerStringTable001 = 0xA9930;
|
||||
public const nint SplitScreenService_001 = 0x1C0470;
|
||||
public const nint StatsService_001 = 0x1C3150;
|
||||
public const nint ToolService_001 = 0x1C7DA0;
|
||||
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x122B00;
|
||||
public const nint VProfService_001 = 0x1C9120;
|
||||
public const nint BenchmarkService001 = 0x177370;
|
||||
public const nint BugService001 = 0x178BD0;
|
||||
public const nint ClientServerEngineLoopService_001 = 0x1EB470;
|
||||
public const nint EngineGameUI001 = 0x121EA0;
|
||||
public const nint EngineServiceMgr001 = 0x1DBD50;
|
||||
public const nint GameEventSystemClientV001 = 0x1E08C0;
|
||||
public const nint GameEventSystemServerV001 = 0x1E08D0;
|
||||
public const nint GameResourceServiceClientV001 = 0x17FD90;
|
||||
public const nint GameResourceServiceServerV001 = 0x17FDA0;
|
||||
public const nint GameUIService_001 = 0x182740;
|
||||
public const nint HostStateMgr001 = 0x1E5320;
|
||||
public const nint INETSUPPORT_001 = 0xF0E40;
|
||||
public const nint InputService_001 = 0x188260;
|
||||
public const nint KeyValueCache001 = 0x1E7B40;
|
||||
public const nint MapListService_001 = 0x19B190;
|
||||
public const nint NetworkClientService_001 = 0x1A2350;
|
||||
public const nint NetworkP2PService_001 = 0x1A9090;
|
||||
public const nint NetworkServerService_001 = 0x1AD600;
|
||||
public const nint NetworkService_001 = 0x1B2820;
|
||||
public const nint RenderService_001 = 0x1B2D10;
|
||||
public const nint ScreenshotService001 = 0x1B56D0;
|
||||
public const nint SimpleEngineLoopService_001 = 0x1F7660;
|
||||
public const nint SoundService_001 = 0x1B9CD0;
|
||||
public const nint Source2EngineToClient001 = 0x61BD0;
|
||||
public const nint Source2EngineToClientStringTable001 = 0x8ACA0;
|
||||
public const nint Source2EngineToServer001 = 0x92260;
|
||||
public const nint Source2EngineToServerStringTable001 = 0xA9950;
|
||||
public const nint SplitScreenService_001 = 0x1C0570;
|
||||
public const nint StatsService_001 = 0x1C3250;
|
||||
public const nint ToolService_001 = 0x1C7EA0;
|
||||
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x122B10;
|
||||
public const nint VProfService_001 = 0x1C9220;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
public static class FilesystemStdioDll {
|
||||
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
|
||||
}
|
||||
// Module: server.dll
|
||||
public static class ServerDll {
|
||||
public const nint EmptyWorldService001_Server = 0x5727A0;
|
||||
public const nint EntitySubclassUtilsV001 = 0x2AF700;
|
||||
public const nint NavGameTest001 = 0xA46F50;
|
||||
public const nint ServerToolsInfo_001 = 0x832380;
|
||||
public const nint Source2GameClients001 = 0x832390;
|
||||
public const nint Source2GameDirector001 = 0x11EA10;
|
||||
public const nint Source2GameEntities001 = 0x8323A0;
|
||||
public const nint Source2Server001 = 0x8323B0;
|
||||
public const nint Source2ServerConfig001 = 0x566B20;
|
||||
public const nint customnavsystem001 = 0x22C5C0;
|
||||
public const nint EmptyWorldService001_Server = 0x572550;
|
||||
public const nint EntitySubclassUtilsV001 = 0x2AF3E0;
|
||||
public const nint NavGameTest001 = 0xA46CF0;
|
||||
public const nint ServerToolsInfo_001 = 0x832120;
|
||||
public const nint Source2GameClients001 = 0x832130;
|
||||
public const nint Source2GameDirector001 = 0x11EA20;
|
||||
public const nint Source2GameEntities001 = 0x832140;
|
||||
public const nint Source2Server001 = 0x832150;
|
||||
public const nint Source2ServerConfig001 = 0x5668D0;
|
||||
public const nint customnavsystem001 = 0x22C2A0;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
public static class SoundsystemDll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -9,54 +9,54 @@ namespace cs2_dumper {
|
||||
namespace interfaces {
|
||||
// Module: animationsystem.dll
|
||||
namespace animationsystem_dll {
|
||||
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x72E80;
|
||||
constexpr std::ptrdiff_t AnimationSystem_001 = 0x6DA00;
|
||||
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x72F70;
|
||||
constexpr std::ptrdiff_t AnimationSystem_001 = 0x6DAF0;
|
||||
}
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x7332F0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x480A90;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x733300;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8AF740;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x733310;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x46BCD0;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7AFE50;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x89EC10;
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x7333D0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x480B80;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x7333E0;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8AF820;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x7333F0;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x46BDC0;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7AFF30;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x89ECF0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
constexpr std::ptrdiff_t BenchmarkService001 = 0x177270;
|
||||
constexpr std::ptrdiff_t BugService001 = 0x178AD0;
|
||||
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1EB370;
|
||||
constexpr std::ptrdiff_t EngineGameUI001 = 0x121E90;
|
||||
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1DBC50;
|
||||
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1E07C0;
|
||||
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1E07D0;
|
||||
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x17FC90;
|
||||
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x17FCA0;
|
||||
constexpr std::ptrdiff_t GameUIService_001 = 0x182640;
|
||||
constexpr std::ptrdiff_t HostStateMgr001 = 0x1E5220;
|
||||
constexpr std::ptrdiff_t INETSUPPORT_001 = 0xF0E20;
|
||||
constexpr std::ptrdiff_t InputService_001 = 0x188160;
|
||||
constexpr std::ptrdiff_t KeyValueCache001 = 0x1E7A40;
|
||||
constexpr std::ptrdiff_t MapListService_001 = 0x19B090;
|
||||
constexpr std::ptrdiff_t NetworkClientService_001 = 0x1A2250;
|
||||
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x1A8F90;
|
||||
constexpr std::ptrdiff_t NetworkServerService_001 = 0x1AD500;
|
||||
constexpr std::ptrdiff_t NetworkService_001 = 0x1B2720;
|
||||
constexpr std::ptrdiff_t RenderService_001 = 0x1B2C10;
|
||||
constexpr std::ptrdiff_t ScreenshotService001 = 0x1B55D0;
|
||||
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1F7560;
|
||||
constexpr std::ptrdiff_t SoundService_001 = 0x1B9BD0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x61BA0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x8AC80;
|
||||
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x92240;
|
||||
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xA9930;
|
||||
constexpr std::ptrdiff_t SplitScreenService_001 = 0x1C0470;
|
||||
constexpr std::ptrdiff_t StatsService_001 = 0x1C3150;
|
||||
constexpr std::ptrdiff_t ToolService_001 = 0x1C7DA0;
|
||||
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x122B00;
|
||||
constexpr std::ptrdiff_t VProfService_001 = 0x1C9120;
|
||||
constexpr std::ptrdiff_t BenchmarkService001 = 0x177370;
|
||||
constexpr std::ptrdiff_t BugService001 = 0x178BD0;
|
||||
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1EB470;
|
||||
constexpr std::ptrdiff_t EngineGameUI001 = 0x121EA0;
|
||||
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1DBD50;
|
||||
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1E08C0;
|
||||
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1E08D0;
|
||||
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x17FD90;
|
||||
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x17FDA0;
|
||||
constexpr std::ptrdiff_t GameUIService_001 = 0x182740;
|
||||
constexpr std::ptrdiff_t HostStateMgr001 = 0x1E5320;
|
||||
constexpr std::ptrdiff_t INETSUPPORT_001 = 0xF0E40;
|
||||
constexpr std::ptrdiff_t InputService_001 = 0x188260;
|
||||
constexpr std::ptrdiff_t KeyValueCache001 = 0x1E7B40;
|
||||
constexpr std::ptrdiff_t MapListService_001 = 0x19B190;
|
||||
constexpr std::ptrdiff_t NetworkClientService_001 = 0x1A2350;
|
||||
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x1A9090;
|
||||
constexpr std::ptrdiff_t NetworkServerService_001 = 0x1AD600;
|
||||
constexpr std::ptrdiff_t NetworkService_001 = 0x1B2820;
|
||||
constexpr std::ptrdiff_t RenderService_001 = 0x1B2D10;
|
||||
constexpr std::ptrdiff_t ScreenshotService001 = 0x1B56D0;
|
||||
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1F7660;
|
||||
constexpr std::ptrdiff_t SoundService_001 = 0x1B9CD0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x61BD0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x8ACA0;
|
||||
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x92260;
|
||||
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xA9950;
|
||||
constexpr std::ptrdiff_t SplitScreenService_001 = 0x1C0570;
|
||||
constexpr std::ptrdiff_t StatsService_001 = 0x1C3250;
|
||||
constexpr std::ptrdiff_t ToolService_001 = 0x1C7EA0;
|
||||
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x122B10;
|
||||
constexpr std::ptrdiff_t VProfService_001 = 0x1C9220;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
namespace filesystem_stdio_dll {
|
||||
@ -162,16 +162,16 @@ namespace cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
namespace server_dll {
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x5727A0;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2AF700;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0xA46F50;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x832380;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x832390;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x11EA10;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x8323A0;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x8323B0;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x566B20;
|
||||
constexpr std::ptrdiff_t customnavsystem001 = 0x22C5C0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x572550;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2AF3E0;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0xA46CF0;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x832120;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x832130;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x11EA20;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x832140;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x832150;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x5668D0;
|
||||
constexpr std::ptrdiff_t customnavsystem001 = 0x22C2A0;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
namespace soundsystem_dll {
|
||||
|
@ -1,51 +1,51 @@
|
||||
{
|
||||
"animationsystem.dll": {
|
||||
"AnimationSystemUtils_001": 470656,
|
||||
"AnimationSystem_001": 449024
|
||||
"AnimationSystemUtils_001": 470896,
|
||||
"AnimationSystem_001": 449264
|
||||
},
|
||||
"client.dll": {
|
||||
"ClientToolsInfo_001": 7549680,
|
||||
"EmptyWorldService001_Client": 4721296,
|
||||
"GameClientExports001": 7549696,
|
||||
"LegacyGameUI001": 9107264,
|
||||
"Source2Client002": 7549712,
|
||||
"Source2ClientConfig001": 4635856,
|
||||
"Source2ClientPrediction001": 8060496,
|
||||
"Source2ClientUI001": 9038864
|
||||
"ClientToolsInfo_001": 7549904,
|
||||
"EmptyWorldService001_Client": 4721536,
|
||||
"GameClientExports001": 7549920,
|
||||
"LegacyGameUI001": 9107488,
|
||||
"Source2Client002": 7549936,
|
||||
"Source2ClientConfig001": 4636096,
|
||||
"Source2ClientPrediction001": 8060720,
|
||||
"Source2ClientUI001": 9039088
|
||||
},
|
||||
"engine2.dll": {
|
||||
"BenchmarkService001": 1536624,
|
||||
"BugService001": 1542864,
|
||||
"ClientServerEngineLoopService_001": 2012016,
|
||||
"EngineGameUI001": 1187472,
|
||||
"EngineServiceMgr001": 1948752,
|
||||
"GameEventSystemClientV001": 1968064,
|
||||
"GameEventSystemServerV001": 1968080,
|
||||
"GameResourceServiceClientV001": 1571984,
|
||||
"GameResourceServiceServerV001": 1572000,
|
||||
"GameUIService_001": 1582656,
|
||||
"HostStateMgr001": 1987104,
|
||||
"INETSUPPORT_001": 986656,
|
||||
"InputService_001": 1605984,
|
||||
"KeyValueCache001": 1997376,
|
||||
"MapListService_001": 1683600,
|
||||
"NetworkClientService_001": 1712720,
|
||||
"NetworkP2PService_001": 1740688,
|
||||
"NetworkServerService_001": 1758464,
|
||||
"NetworkService_001": 1779488,
|
||||
"RenderService_001": 1780752,
|
||||
"ScreenshotService001": 1791440,
|
||||
"SimpleEngineLoopService_001": 2061664,
|
||||
"SoundService_001": 1809360,
|
||||
"Source2EngineToClient001": 400288,
|
||||
"Source2EngineToClientStringTable001": 568448,
|
||||
"Source2EngineToServer001": 598592,
|
||||
"Source2EngineToServerStringTable001": 694576,
|
||||
"SplitScreenService_001": 1836144,
|
||||
"StatsService_001": 1847632,
|
||||
"ToolService_001": 1867168,
|
||||
"VENGINE_GAMEUIFUNCS_VERSION005": 1190656,
|
||||
"VProfService_001": 1872160
|
||||
"BenchmarkService001": 1536880,
|
||||
"BugService001": 1543120,
|
||||
"ClientServerEngineLoopService_001": 2012272,
|
||||
"EngineGameUI001": 1187488,
|
||||
"EngineServiceMgr001": 1949008,
|
||||
"GameEventSystemClientV001": 1968320,
|
||||
"GameEventSystemServerV001": 1968336,
|
||||
"GameResourceServiceClientV001": 1572240,
|
||||
"GameResourceServiceServerV001": 1572256,
|
||||
"GameUIService_001": 1582912,
|
||||
"HostStateMgr001": 1987360,
|
||||
"INETSUPPORT_001": 986688,
|
||||
"InputService_001": 1606240,
|
||||
"KeyValueCache001": 1997632,
|
||||
"MapListService_001": 1683856,
|
||||
"NetworkClientService_001": 1712976,
|
||||
"NetworkP2PService_001": 1740944,
|
||||
"NetworkServerService_001": 1758720,
|
||||
"NetworkService_001": 1779744,
|
||||
"RenderService_001": 1781008,
|
||||
"ScreenshotService001": 1791696,
|
||||
"SimpleEngineLoopService_001": 2061920,
|
||||
"SoundService_001": 1809616,
|
||||
"Source2EngineToClient001": 400336,
|
||||
"Source2EngineToClientStringTable001": 568480,
|
||||
"Source2EngineToServer001": 598624,
|
||||
"Source2EngineToServerStringTable001": 694608,
|
||||
"SplitScreenService_001": 1836400,
|
||||
"StatsService_001": 1847888,
|
||||
"ToolService_001": 1867424,
|
||||
"VENGINE_GAMEUIFUNCS_VERSION005": 1190672,
|
||||
"VProfService_001": 1872416
|
||||
},
|
||||
"filesystem_stdio.dll": {
|
||||
"VAsyncFileSystem2_001": 424288,
|
||||
@ -130,16 +130,16 @@
|
||||
"SchemaSystem_001": 43600
|
||||
},
|
||||
"server.dll": {
|
||||
"EmptyWorldService001_Server": 5711776,
|
||||
"EntitySubclassUtilsV001": 2815744,
|
||||
"NavGameTest001": 10776400,
|
||||
"ServerToolsInfo_001": 8594304,
|
||||
"Source2GameClients001": 8594320,
|
||||
"Source2GameDirector001": 1174032,
|
||||
"Source2GameEntities001": 8594336,
|
||||
"Source2Server001": 8594352,
|
||||
"Source2ServerConfig001": 5663520,
|
||||
"customnavsystem001": 2278848
|
||||
"EmptyWorldService001_Server": 5711184,
|
||||
"EntitySubclassUtilsV001": 2814944,
|
||||
"NavGameTest001": 10775792,
|
||||
"ServerToolsInfo_001": 8593696,
|
||||
"Source2GameClients001": 8593712,
|
||||
"Source2GameDirector001": 1174048,
|
||||
"Source2GameEntities001": 8593728,
|
||||
"Source2Server001": 8593744,
|
||||
"Source2ServerConfig001": 5662928,
|
||||
"customnavsystem001": 2278048
|
||||
},
|
||||
"soundsystem.dll": {
|
||||
"SoundOpSystem001": 1484352,
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -7,54 +7,54 @@ pub mod cs2_dumper {
|
||||
pub mod interfaces {
|
||||
// Module: animationsystem.dll
|
||||
pub mod animationsystem_dll {
|
||||
pub const AnimationSystemUtils_001: usize = 0x72E80;
|
||||
pub const AnimationSystem_001: usize = 0x6DA00;
|
||||
pub const AnimationSystemUtils_001: usize = 0x72F70;
|
||||
pub const AnimationSystem_001: usize = 0x6DAF0;
|
||||
}
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const ClientToolsInfo_001: usize = 0x7332F0;
|
||||
pub const EmptyWorldService001_Client: usize = 0x480A90;
|
||||
pub const GameClientExports001: usize = 0x733300;
|
||||
pub const LegacyGameUI001: usize = 0x8AF740;
|
||||
pub const Source2Client002: usize = 0x733310;
|
||||
pub const Source2ClientConfig001: usize = 0x46BCD0;
|
||||
pub const Source2ClientPrediction001: usize = 0x7AFE50;
|
||||
pub const Source2ClientUI001: usize = 0x89EC10;
|
||||
pub const ClientToolsInfo_001: usize = 0x7333D0;
|
||||
pub const EmptyWorldService001_Client: usize = 0x480B80;
|
||||
pub const GameClientExports001: usize = 0x7333E0;
|
||||
pub const LegacyGameUI001: usize = 0x8AF820;
|
||||
pub const Source2Client002: usize = 0x7333F0;
|
||||
pub const Source2ClientConfig001: usize = 0x46BDC0;
|
||||
pub const Source2ClientPrediction001: usize = 0x7AFF30;
|
||||
pub const Source2ClientUI001: usize = 0x89ECF0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
pub const BenchmarkService001: usize = 0x177270;
|
||||
pub const BugService001: usize = 0x178AD0;
|
||||
pub const ClientServerEngineLoopService_001: usize = 0x1EB370;
|
||||
pub const EngineGameUI001: usize = 0x121E90;
|
||||
pub const EngineServiceMgr001: usize = 0x1DBC50;
|
||||
pub const GameEventSystemClientV001: usize = 0x1E07C0;
|
||||
pub const GameEventSystemServerV001: usize = 0x1E07D0;
|
||||
pub const GameResourceServiceClientV001: usize = 0x17FC90;
|
||||
pub const GameResourceServiceServerV001: usize = 0x17FCA0;
|
||||
pub const GameUIService_001: usize = 0x182640;
|
||||
pub const HostStateMgr001: usize = 0x1E5220;
|
||||
pub const INETSUPPORT_001: usize = 0xF0E20;
|
||||
pub const InputService_001: usize = 0x188160;
|
||||
pub const KeyValueCache001: usize = 0x1E7A40;
|
||||
pub const MapListService_001: usize = 0x19B090;
|
||||
pub const NetworkClientService_001: usize = 0x1A2250;
|
||||
pub const NetworkP2PService_001: usize = 0x1A8F90;
|
||||
pub const NetworkServerService_001: usize = 0x1AD500;
|
||||
pub const NetworkService_001: usize = 0x1B2720;
|
||||
pub const RenderService_001: usize = 0x1B2C10;
|
||||
pub const ScreenshotService001: usize = 0x1B55D0;
|
||||
pub const SimpleEngineLoopService_001: usize = 0x1F7560;
|
||||
pub const SoundService_001: usize = 0x1B9BD0;
|
||||
pub const Source2EngineToClient001: usize = 0x61BA0;
|
||||
pub const Source2EngineToClientStringTable001: usize = 0x8AC80;
|
||||
pub const Source2EngineToServer001: usize = 0x92240;
|
||||
pub const Source2EngineToServerStringTable001: usize = 0xA9930;
|
||||
pub const SplitScreenService_001: usize = 0x1C0470;
|
||||
pub const StatsService_001: usize = 0x1C3150;
|
||||
pub const ToolService_001: usize = 0x1C7DA0;
|
||||
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x122B00;
|
||||
pub const VProfService_001: usize = 0x1C9120;
|
||||
pub const BenchmarkService001: usize = 0x177370;
|
||||
pub const BugService001: usize = 0x178BD0;
|
||||
pub const ClientServerEngineLoopService_001: usize = 0x1EB470;
|
||||
pub const EngineGameUI001: usize = 0x121EA0;
|
||||
pub const EngineServiceMgr001: usize = 0x1DBD50;
|
||||
pub const GameEventSystemClientV001: usize = 0x1E08C0;
|
||||
pub const GameEventSystemServerV001: usize = 0x1E08D0;
|
||||
pub const GameResourceServiceClientV001: usize = 0x17FD90;
|
||||
pub const GameResourceServiceServerV001: usize = 0x17FDA0;
|
||||
pub const GameUIService_001: usize = 0x182740;
|
||||
pub const HostStateMgr001: usize = 0x1E5320;
|
||||
pub const INETSUPPORT_001: usize = 0xF0E40;
|
||||
pub const InputService_001: usize = 0x188260;
|
||||
pub const KeyValueCache001: usize = 0x1E7B40;
|
||||
pub const MapListService_001: usize = 0x19B190;
|
||||
pub const NetworkClientService_001: usize = 0x1A2350;
|
||||
pub const NetworkP2PService_001: usize = 0x1A9090;
|
||||
pub const NetworkServerService_001: usize = 0x1AD600;
|
||||
pub const NetworkService_001: usize = 0x1B2820;
|
||||
pub const RenderService_001: usize = 0x1B2D10;
|
||||
pub const ScreenshotService001: usize = 0x1B56D0;
|
||||
pub const SimpleEngineLoopService_001: usize = 0x1F7660;
|
||||
pub const SoundService_001: usize = 0x1B9CD0;
|
||||
pub const Source2EngineToClient001: usize = 0x61BD0;
|
||||
pub const Source2EngineToClientStringTable001: usize = 0x8ACA0;
|
||||
pub const Source2EngineToServer001: usize = 0x92260;
|
||||
pub const Source2EngineToServerStringTable001: usize = 0xA9950;
|
||||
pub const SplitScreenService_001: usize = 0x1C0570;
|
||||
pub const StatsService_001: usize = 0x1C3250;
|
||||
pub const ToolService_001: usize = 0x1C7EA0;
|
||||
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x122B10;
|
||||
pub const VProfService_001: usize = 0x1C9220;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
pub mod filesystem_stdio_dll {
|
||||
@ -160,16 +160,16 @@ pub mod cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
pub mod server_dll {
|
||||
pub const EmptyWorldService001_Server: usize = 0x5727A0;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x2AF700;
|
||||
pub const NavGameTest001: usize = 0xA46F50;
|
||||
pub const ServerToolsInfo_001: usize = 0x832380;
|
||||
pub const Source2GameClients001: usize = 0x832390;
|
||||
pub const Source2GameDirector001: usize = 0x11EA10;
|
||||
pub const Source2GameEntities001: usize = 0x8323A0;
|
||||
pub const Source2Server001: usize = 0x8323B0;
|
||||
pub const Source2ServerConfig001: usize = 0x566B20;
|
||||
pub const customnavsystem001: usize = 0x22C5C0;
|
||||
pub const EmptyWorldService001_Server: usize = 0x572550;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x2AF3E0;
|
||||
pub const NavGameTest001: usize = 0xA46CF0;
|
||||
pub const ServerToolsInfo_001: usize = 0x832120;
|
||||
pub const Source2GameClients001: usize = 0x832130;
|
||||
pub const Source2GameDirector001: usize = 0x11EA20;
|
||||
pub const Source2GameEntities001: usize = 0x832140;
|
||||
pub const Source2Server001: usize = 0x832150;
|
||||
pub const Source2ServerConfig001: usize = 0x5668D0;
|
||||
pub const customnavsystem001: usize = 0x22C2A0;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
pub mod soundsystem_dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: materialsystem2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: networksystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,26 +1,26 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Offsets {
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint dwCSGOInput = 0x192A5E0;
|
||||
public const nint dwEntityList = 0x18C1DE8;
|
||||
public const nint dwGameEntitySystem = 0x19DF790;
|
||||
public const nint dwCSGOInput = 0x192A580;
|
||||
public const nint dwEntityList = 0x18C1EA8;
|
||||
public const nint dwGameEntitySystem = 0x19DF730;
|
||||
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
|
||||
public const nint dwGameRules = 0x191ECA0;
|
||||
public const nint dwGlobalVars = 0x1729BA0;
|
||||
public const nint dwGlowManager = 0x191F0C0;
|
||||
public const nint dwLocalPlayerController = 0x19115A8;
|
||||
public const nint dwLocalPlayerPawn = 0x17361E8;
|
||||
public const nint dwPlantedC4 = 0x1927A98;
|
||||
public const nint dwPrediction = 0x17360B0;
|
||||
public const nint dwSensitivity = 0x191F9E8;
|
||||
public const nint dwGameRules = 0x191EC40;
|
||||
public const nint dwGlobalVars = 0x1729B80;
|
||||
public const nint dwGlowManager = 0x191F060;
|
||||
public const nint dwLocalPlayerController = 0x1911548;
|
||||
public const nint dwLocalPlayerPawn = 0x17361C8;
|
||||
public const nint dwPlantedC4 = 0x1927A38;
|
||||
public const nint dwPrediction = 0x1736090;
|
||||
public const nint dwSensitivity = 0x191F988;
|
||||
public const nint dwSensitivity_sensitivity = 0x40;
|
||||
public const nint dwViewAngles = 0x192F970;
|
||||
public const nint dwViewMatrix = 0x19231E0;
|
||||
public const nint dwViewRender = 0x19239E0;
|
||||
public const nint dwWeaponC4 = 0x18C5240;
|
||||
public const nint dwViewAngles = 0x192F910;
|
||||
public const nint dwViewMatrix = 0x1923180;
|
||||
public const nint dwViewRender = 0x1923980;
|
||||
public const nint dwWeaponC4 = 0x18C51E0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
@ -30,8 +30,8 @@ namespace CS2Dumper.Offsets {
|
||||
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
|
||||
public const nint dwNetworkGameClient_getMaxClients = 0x250;
|
||||
public const nint dwNetworkGameClient_signOnState = 0x240;
|
||||
public const nint dwWindowHeight = 0x5CDD14;
|
||||
public const nint dwWindowWidth = 0x5CDD10;
|
||||
public const nint dwWindowHeight = 0x5CDD04;
|
||||
public const nint dwWindowWidth = 0x5CDD00;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
public static class InputsystemDll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -9,23 +9,23 @@ namespace cs2_dumper {
|
||||
namespace offsets {
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x192A5E0;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x18C1DE8;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19DF790;
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x192A580;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x18C1EA8;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19DF730;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x191ECA0;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x1729BA0;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x191F0C0;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x19115A8;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17361E8;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1927A98;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x17360B0;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x191F9E8;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x191EC40;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x1729B80;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x191F060;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1911548;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17361C8;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1927A38;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x1736090;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x191F988;
|
||||
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x192F970;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x19231E0;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x19239E0;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x18C5240;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x192F910;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x1923180;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x1923980;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x18C51E0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
@ -35,8 +35,8 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
|
||||
constexpr std::ptrdiff_t dwWindowHeight = 0x5CDD14;
|
||||
constexpr std::ptrdiff_t dwWindowWidth = 0x5CDD10;
|
||||
constexpr std::ptrdiff_t dwWindowHeight = 0x5CDD04;
|
||||
constexpr std::ptrdiff_t dwWindowWidth = 0x5CDD00;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
namespace inputsystem_dll {
|
||||
|
@ -1,22 +1,22 @@
|
||||
{
|
||||
"client.dll": {
|
||||
"dwCSGOInput": 26387936,
|
||||
"dwEntityList": 25959912,
|
||||
"dwGameEntitySystem": 27129744,
|
||||
"dwCSGOInput": 26387840,
|
||||
"dwEntityList": 25960104,
|
||||
"dwGameEntitySystem": 27129648,
|
||||
"dwGameEntitySystem_getHighestEntityIndex": 5392,
|
||||
"dwGameRules": 26340512,
|
||||
"dwGlobalVars": 24288160,
|
||||
"dwGlowManager": 26341568,
|
||||
"dwLocalPlayerController": 26285480,
|
||||
"dwLocalPlayerPawn": 24338920,
|
||||
"dwPlantedC4": 26376856,
|
||||
"dwPrediction": 24338608,
|
||||
"dwSensitivity": 26343912,
|
||||
"dwGameRules": 26340416,
|
||||
"dwGlobalVars": 24288128,
|
||||
"dwGlowManager": 26341472,
|
||||
"dwLocalPlayerController": 26285384,
|
||||
"dwLocalPlayerPawn": 24338888,
|
||||
"dwPlantedC4": 26376760,
|
||||
"dwPrediction": 24338576,
|
||||
"dwSensitivity": 26343816,
|
||||
"dwSensitivity_sensitivity": 64,
|
||||
"dwViewAngles": 26409328,
|
||||
"dwViewMatrix": 26358240,
|
||||
"dwViewRender": 26360288,
|
||||
"dwWeaponC4": 25973312
|
||||
"dwViewAngles": 26409232,
|
||||
"dwViewMatrix": 26358144,
|
||||
"dwViewRender": 26360192,
|
||||
"dwWeaponC4": 25973216
|
||||
},
|
||||
"engine2.dll": {
|
||||
"dwBuildNumber": 5330276,
|
||||
@ -25,8 +25,8 @@
|
||||
"dwNetworkGameClient_getLocalPlayer": 240,
|
||||
"dwNetworkGameClient_getMaxClients": 592,
|
||||
"dwNetworkGameClient_signOnState": 576,
|
||||
"dwWindowHeight": 6085908,
|
||||
"dwWindowWidth": 6085904
|
||||
"dwWindowHeight": 6085892,
|
||||
"dwWindowWidth": 6085888
|
||||
},
|
||||
"inputsystem.dll": {
|
||||
"dwInputSystem": 223136
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -7,23 +7,23 @@ pub mod cs2_dumper {
|
||||
pub mod offsets {
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const dwCSGOInput: usize = 0x192A5E0;
|
||||
pub const dwEntityList: usize = 0x18C1DE8;
|
||||
pub const dwGameEntitySystem: usize = 0x19DF790;
|
||||
pub const dwCSGOInput: usize = 0x192A580;
|
||||
pub const dwEntityList: usize = 0x18C1EA8;
|
||||
pub const dwGameEntitySystem: usize = 0x19DF730;
|
||||
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
|
||||
pub const dwGameRules: usize = 0x191ECA0;
|
||||
pub const dwGlobalVars: usize = 0x1729BA0;
|
||||
pub const dwGlowManager: usize = 0x191F0C0;
|
||||
pub const dwLocalPlayerController: usize = 0x19115A8;
|
||||
pub const dwLocalPlayerPawn: usize = 0x17361E8;
|
||||
pub const dwPlantedC4: usize = 0x1927A98;
|
||||
pub const dwPrediction: usize = 0x17360B0;
|
||||
pub const dwSensitivity: usize = 0x191F9E8;
|
||||
pub const dwGameRules: usize = 0x191EC40;
|
||||
pub const dwGlobalVars: usize = 0x1729B80;
|
||||
pub const dwGlowManager: usize = 0x191F060;
|
||||
pub const dwLocalPlayerController: usize = 0x1911548;
|
||||
pub const dwLocalPlayerPawn: usize = 0x17361C8;
|
||||
pub const dwPlantedC4: usize = 0x1927A38;
|
||||
pub const dwPrediction: usize = 0x1736090;
|
||||
pub const dwSensitivity: usize = 0x191F988;
|
||||
pub const dwSensitivity_sensitivity: usize = 0x40;
|
||||
pub const dwViewAngles: usize = 0x192F970;
|
||||
pub const dwViewMatrix: usize = 0x19231E0;
|
||||
pub const dwViewRender: usize = 0x19239E0;
|
||||
pub const dwWeaponC4: usize = 0x18C5240;
|
||||
pub const dwViewAngles: usize = 0x192F910;
|
||||
pub const dwViewMatrix: usize = 0x1923180;
|
||||
pub const dwViewRender: usize = 0x1923980;
|
||||
pub const dwWeaponC4: usize = 0x18C51E0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
@ -33,8 +33,8 @@ pub mod cs2_dumper {
|
||||
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
|
||||
pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
|
||||
pub const dwNetworkGameClient_signOnState: usize = 0x240;
|
||||
pub const dwWindowHeight: usize = 0x5CDD14;
|
||||
pub const dwWindowWidth: usize = 0x5CDD10;
|
||||
pub const dwWindowHeight: usize = 0x5CDD04;
|
||||
pub const dwWindowWidth: usize = 0x5CDD00;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
pub mod inputsystem_dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: panorama.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: particles.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: pulse_system.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: rendersystemdx11.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: resourcesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: scenesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: schemasystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: server.dll
|
||||
@ -5973,7 +5973,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iCashSpentThisRound (int)
|
||||
public static class CCSPlayerController_InGameMoneyServices {
|
||||
public const nint m_bReceivesMoneyNextRound = 0x40; // bool
|
||||
public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32
|
||||
public const nint m_iMoneyEarnedForNextRound = 0x44; // int32
|
||||
public const nint m_iAccount = 0x48; // int32
|
||||
public const nint m_iStartAccount = 0x4C; // int32
|
||||
public const nint m_iTotalCashSpent = 0x50; // int32
|
||||
@ -7049,7 +7049,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_state = 0x718; // int32
|
||||
}
|
||||
// Parent: CTeamplayRules
|
||||
// Fields count: 215
|
||||
// Fields count: 216
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFreezePeriod (bool)
|
||||
@ -7273,6 +7273,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
|
||||
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
|
||||
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
|
||||
public const nint m_fAvgPlayerRank = 0xE1C; // float32
|
||||
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
|
||||
public const nint m_numTotalTournamentDrops = 0xE28; // uint32
|
||||
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -5978,7 +5978,7 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iCashSpentThisRound (int)
|
||||
namespace CCSPlayerController_InGameMoneyServices {
|
||||
constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool
|
||||
constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32
|
||||
constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32
|
||||
constexpr std::ptrdiff_t m_iAccount = 0x48; // int32
|
||||
constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32
|
||||
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32
|
||||
@ -7054,7 +7054,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_state = 0x718; // int32
|
||||
}
|
||||
// Parent: CTeamplayRules
|
||||
// Fields count: 215
|
||||
// Fields count: 216
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFreezePeriod (bool)
|
||||
@ -7278,6 +7278,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
|
||||
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
|
||||
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32
|
||||
constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xE1C; // float32
|
||||
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char*
|
||||
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32
|
||||
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32
|
||||
|
@ -3299,6 +3299,7 @@
|
||||
"m_endMatchOnThink": 3513,
|
||||
"m_fAccumulatedRoundOffDamage": 4704,
|
||||
"m_fAutobalanceDisplayTime": 4068,
|
||||
"m_fAvgPlayerRank": 3612,
|
||||
"m_fMatchStartTime": 244,
|
||||
"m_fNextUpdateTeamClanNamesTime": 4696,
|
||||
"m_fRoundStartTime": 248,
|
||||
@ -4530,8 +4531,8 @@
|
||||
"fields": {
|
||||
"m_bReceivesMoneyNextRound": 64,
|
||||
"m_iAccount": 72,
|
||||
"m_iAccountMoneyEarnedForNextRound": 68,
|
||||
"m_iCashSpentThisRound": 84,
|
||||
"m_iMoneyEarnedForNextRound": 68,
|
||||
"m_iStartAccount": 76,
|
||||
"m_iTotalCashSpent": 80
|
||||
},
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
@ -6102,7 +6102,7 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iCashSpentThisRound (int)
|
||||
pub mod CCSPlayerController_InGameMoneyServices {
|
||||
pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool
|
||||
pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32
|
||||
pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32
|
||||
pub const m_iAccount: usize = 0x48; // int32
|
||||
pub const m_iStartAccount: usize = 0x4C; // int32
|
||||
pub const m_iTotalCashSpent: usize = 0x50; // int32
|
||||
@ -7178,7 +7178,7 @@ pub mod cs2_dumper {
|
||||
pub const m_state: usize = 0x718; // int32
|
||||
}
|
||||
// Parent: CTeamplayRules
|
||||
// Fields count: 215
|
||||
// Fields count: 216
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFreezePeriod (bool)
|
||||
@ -7402,6 +7402,7 @@ pub mod cs2_dumper {
|
||||
pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector<int32>
|
||||
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool
|
||||
pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32
|
||||
pub const m_fAvgPlayerRank: usize = 0xE1C; // float32
|
||||
pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char*
|
||||
pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32
|
||||
pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: soundsystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: vphysics2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: worldrenderer.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-04-17 08:47:21.349682 UTC
|
||||
// 2024-04-23 10:42:31.964705500 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user