Game update (14003)

This commit is contained in:
a2x
2024-04-23 20:43:14 +10:00
parent 22fd5f79e6
commit b51645de1b
66 changed files with 944 additions and 956 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-17 08:47:21.349682 UTC
// 2024-04-23 10:42:31.964705500 UTC
#![allow(non_upper_case_globals, unused)]
@@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x192A5E0;
pub const dwEntityList: usize = 0x18C1DE8;
pub const dwGameEntitySystem: usize = 0x19DF790;
pub const dwCSGOInput: usize = 0x192A580;
pub const dwEntityList: usize = 0x18C1EA8;
pub const dwGameEntitySystem: usize = 0x19DF730;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x191ECA0;
pub const dwGlobalVars: usize = 0x1729BA0;
pub const dwGlowManager: usize = 0x191F0C0;
pub const dwLocalPlayerController: usize = 0x19115A8;
pub const dwLocalPlayerPawn: usize = 0x17361E8;
pub const dwPlantedC4: usize = 0x1927A98;
pub const dwPrediction: usize = 0x17360B0;
pub const dwSensitivity: usize = 0x191F9E8;
pub const dwGameRules: usize = 0x191EC40;
pub const dwGlobalVars: usize = 0x1729B80;
pub const dwGlowManager: usize = 0x191F060;
pub const dwLocalPlayerController: usize = 0x1911548;
pub const dwLocalPlayerPawn: usize = 0x17361C8;
pub const dwPlantedC4: usize = 0x1927A38;
pub const dwPrediction: usize = 0x1736090;
pub const dwSensitivity: usize = 0x191F988;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x192F970;
pub const dwViewMatrix: usize = 0x19231E0;
pub const dwViewRender: usize = 0x19239E0;
pub const dwWeaponC4: usize = 0x18C5240;
pub const dwViewAngles: usize = 0x192F910;
pub const dwViewMatrix: usize = 0x1923180;
pub const dwViewRender: usize = 0x1923980;
pub const dwWeaponC4: usize = 0x18C51E0;
}
// Module: engine2.dll
pub mod engine2_dll {
@@ -33,8 +33,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
pub const dwWindowHeight: usize = 0x5CDD14;
pub const dwWindowWidth: usize = 0x5CDD10;
pub const dwWindowHeight: usize = 0x5CDD04;
pub const dwWindowWidth: usize = 0x5CDD00;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {