Game update (14003)

This commit is contained in:
a2x
2024-04-23 20:43:14 +10:00
parent 22fd5f79e6
commit b51645de1b
66 changed files with 944 additions and 956 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-17 08:47:21.349682 UTC
// 2024-04-23 10:42:31.964705500 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x192A5E0;
public const nint dwEntityList = 0x18C1DE8;
public const nint dwGameEntitySystem = 0x19DF790;
public const nint dwCSGOInput = 0x192A580;
public const nint dwEntityList = 0x18C1EA8;
public const nint dwGameEntitySystem = 0x19DF730;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x191ECA0;
public const nint dwGlobalVars = 0x1729BA0;
public const nint dwGlowManager = 0x191F0C0;
public const nint dwLocalPlayerController = 0x19115A8;
public const nint dwLocalPlayerPawn = 0x17361E8;
public const nint dwPlantedC4 = 0x1927A98;
public const nint dwPrediction = 0x17360B0;
public const nint dwSensitivity = 0x191F9E8;
public const nint dwGameRules = 0x191EC40;
public const nint dwGlobalVars = 0x1729B80;
public const nint dwGlowManager = 0x191F060;
public const nint dwLocalPlayerController = 0x1911548;
public const nint dwLocalPlayerPawn = 0x17361C8;
public const nint dwPlantedC4 = 0x1927A38;
public const nint dwPrediction = 0x1736090;
public const nint dwSensitivity = 0x191F988;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x192F970;
public const nint dwViewMatrix = 0x19231E0;
public const nint dwViewRender = 0x19239E0;
public const nint dwWeaponC4 = 0x18C5240;
public const nint dwViewAngles = 0x192F910;
public const nint dwViewMatrix = 0x1923180;
public const nint dwViewRender = 0x1923980;
public const nint dwWeaponC4 = 0x18C51E0;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -30,8 +30,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5CDD14;
public const nint dwWindowWidth = 0x5CDD10;
public const nint dwWindowHeight = 0x5CDD04;
public const nint dwWindowWidth = 0x5CDD00;
}
// Module: inputsystem.dll
public static class InputsystemDll {