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Game update (14003)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-17 08:47:21.349682 UTC
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// 2024-04-23 10:42:31.964705500 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x192A5E0;
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public const nint dwEntityList = 0x18C1DE8;
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public const nint dwGameEntitySystem = 0x19DF790;
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public const nint dwCSGOInput = 0x192A580;
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public const nint dwEntityList = 0x18C1EA8;
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public const nint dwGameEntitySystem = 0x19DF730;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x191ECA0;
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public const nint dwGlobalVars = 0x1729BA0;
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public const nint dwGlowManager = 0x191F0C0;
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public const nint dwLocalPlayerController = 0x19115A8;
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public const nint dwLocalPlayerPawn = 0x17361E8;
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public const nint dwPlantedC4 = 0x1927A98;
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public const nint dwPrediction = 0x17360B0;
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public const nint dwSensitivity = 0x191F9E8;
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public const nint dwGameRules = 0x191EC40;
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public const nint dwGlobalVars = 0x1729B80;
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public const nint dwGlowManager = 0x191F060;
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public const nint dwLocalPlayerController = 0x1911548;
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public const nint dwLocalPlayerPawn = 0x17361C8;
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public const nint dwPlantedC4 = 0x1927A38;
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public const nint dwPrediction = 0x1736090;
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public const nint dwSensitivity = 0x191F988;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x192F970;
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public const nint dwViewMatrix = 0x19231E0;
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public const nint dwViewRender = 0x19239E0;
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public const nint dwWeaponC4 = 0x18C5240;
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public const nint dwViewAngles = 0x192F910;
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public const nint dwViewMatrix = 0x1923180;
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public const nint dwViewRender = 0x1923980;
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public const nint dwWeaponC4 = 0x18C51E0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -30,8 +30,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x5CDD14;
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public const nint dwWindowWidth = 0x5CDD10;
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public const nint dwWindowHeight = 0x5CDD04;
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public const nint dwWindowWidth = 0x5CDD00;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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