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Update 13.11.2025
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-11-05 06:01:01.132204 UTC
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// 2025-11-12 23:33:12.343646 UTC
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#pragma once
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@@ -1396,7 +1396,7 @@ namespace cs2_dumper {
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k_eSplinePushTowards = 0x2
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};
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// Alignment: 2
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// Member count: 28
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// Member count: 30
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enum class WeaponGameplayAnimState : uint16_t {
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WPN_ANIMSTATE_UNINITIALIZED = 0x0,
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WPN_ANIMSTATE_DROPPED = 0x1,
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@@ -1424,8 +1424,10 @@ namespace cs2_dumper {
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WPN_ANIMSTATE_RELOAD_OUTRO = 0x321,
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WPN_ANIMSTATE_INSPECT = 0x3E8,
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WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9,
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WPN_ANIMSTATE_END_VALID = 0x44C,
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WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D
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WPN_ANIMSTATE_INVENTORY_UI_TUMBLE = 0x5DC,
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WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY = 0x5DD,
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WPN_ANIMSTATE_END_VALID = 0x7D0,
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WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x7D1
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};
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// Alignment: 4
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// Member count: 2
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@@ -10274,8 +10276,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xD6; // bool
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constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xD7; // bool
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constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xD8; // bool
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constexpr std::ptrdiff_t m_networkAnimTiming = 0x18C0; // CNetworkUtlVectorBase<uint8>
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constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18D8; // bool
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constexpr std::ptrdiff_t m_networkAnimTiming = 0x18D8; // CNetworkUtlVectorBase<uint8>
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constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18F0; // bool
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}
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// Parent: None
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// Field count: 6
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