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Game update (14015)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-12 12:24:23.003810900 UTC
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// 2024-06-14 04:06:49.525200800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A1E190;
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public const nint dwEntityList = 0x19B4998;
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public const nint dwGameEntitySystem = 0x1AD38B8;
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public const nint dwCSGOInput = 0x1A1E1B0;
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public const nint dwEntityList = 0x19B49B8;
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public const nint dwGameEntitySystem = 0x1AD38C8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A123F8;
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public const nint dwGameRules = 0x1A12418;
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public const nint dwGlobalVars = 0x180E4E0;
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public const nint dwGlowManager = 0x1A11B10;
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public const nint dwLocalPlayerController = 0x1A04748;
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public const nint dwGlowManager = 0x1A11B30;
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public const nint dwLocalPlayerController = 0x1A04768;
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public const nint dwLocalPlayerPawn = 0x181A998;
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public const nint dwPlantedC4 = 0x1A1B508;
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public const nint dwPlantedC4 = 0x1A1B528;
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public const nint dwPrediction = 0x181A850;
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public const nint dwSensitivity = 0x1A13238;
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public const nint dwSensitivity = 0x1A13258;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A235A8;
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public const nint dwViewMatrix = 0x1A16A50;
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public const nint dwViewRender = 0x1A17368;
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public const nint dwWeaponC4 = 0x19B86D0;
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public const nint dwViewAngles = 0x1A235C8;
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public const nint dwViewMatrix = 0x1A16A70;
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public const nint dwViewRender = 0x1A17388;
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public const nint dwWeaponC4 = 0x19B86F0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52F834;
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public const nint dwEngineViewData = 0x5ECBFC;
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public const nint dwEngineViewData = 0x5ECC3C;
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public const nint dwNetworkGameClient = 0x52EBA0;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
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@@ -34,9 +34,9 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwSoundService = 0x5ECB60;
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public const nint dwWindowHeight = 0x5F040C;
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public const nint dwWindowWidth = 0x5F0408;
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public const nint dwSoundService = 0x5ECBA0;
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public const nint dwWindowHeight = 0x5F0454;
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public const nint dwWindowWidth = 0x5F0450;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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