mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
counterbike2
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-12 09:38:45.590431400 UTC
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// 2025-03-12 01:35:26.000578900 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -457,8 +457,8 @@ pub mod cs2_dumper {
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pub const m_nLastAddDecal: usize = 0xAAC; // int32
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pub const m_nDecalsAdded: usize = 0xAB0; // int32
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pub const m_iOldHealth: usize = 0xAB4; // int32
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pub const m_nRenderMode: usize = 0xAB8; // RenderMode_t
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pub const m_nRenderFX: usize = 0xAB9; // RenderFx_t
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pub const m_nRenderMode: usize = 0xAB8; //
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pub const m_nRenderFX: usize = 0xAB9; //
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pub const m_bAllowFadeInView: usize = 0xABA; // bool
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pub const m_clrRender: usize = 0xAD8; // Color
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pub const m_vecRenderAttributes: usize = 0xAE0; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
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@@ -2350,7 +2350,7 @@ pub mod cs2_dumper {
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pub const m_hPredictedPawn: usize = 0x634; // CHandle<C_BasePlayerPawn>
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pub const m_nSplitScreenSlot: usize = 0x638; // CSplitScreenSlot
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pub const m_hSplitOwner: usize = 0x63C; // CHandle<CBasePlayerController>
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pub const m_hSplitScreenPlayers: usize = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
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pub const m_hSplitScreenPlayers: usize = 0x640; //
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pub const m_bIsHLTV: usize = 0x658; // bool
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pub const m_iConnected: usize = 0x65C; // PlayerConnectedState
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pub const m_iszPlayerName: usize = 0x660; // char[128]
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@@ -3603,7 +3603,7 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
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// NetworkVarNames: m_nIdealMotionType (int8)
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pub mod CModelState {
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pub const m_hModel: usize = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
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pub const m_hModel: usize = 0xA0; //
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pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge
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pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool
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pub const m_MeshGroupMask: usize = 0x198; // uint64
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@@ -5173,7 +5173,7 @@ pub mod cs2_dumper {
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pub const m_vecMins: usize = 0x40; // Vector
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pub const m_vecMaxs: usize = 0x4C; // Vector
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pub const m_usSolidFlags: usize = 0x5A; // uint8
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pub const m_nSolidType: usize = 0x5B; // SolidType_t
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pub const m_nSolidType: usize = 0x5B; //
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pub const m_triggerBloat: usize = 0x5C; // uint8
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pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t
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pub const m_CollisionGroup: usize = 0x5E; // uint8
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@@ -5238,7 +5238,7 @@ pub mod cs2_dumper {
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pub const m_flCreationTime: usize = 0xD74; // float32
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pub const m_nTintID: usize = 0xD78; // int32
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pub const m_nVersion: usize = 0xD7C; // uint8
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pub const m_ubSignature: usize = 0xD7D; // uint8[128]
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pub const m_ubSignature: usize = 0xD7D; //
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pub const m_SprayRenderHelper: usize = 0xE08; // CPlayerSprayDecalRenderHelper
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}
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// Parent: None
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@@ -5859,9 +5859,9 @@ pub mod cs2_dumper {
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pub const m_vecBaseVelocity: usize = 0x430; // Vector
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pub const m_hEffectEntity: usize = 0x43C; // CHandle<C_BaseEntity>
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pub const m_hOwnerEntity: usize = 0x440; // CHandle<C_BaseEntity>
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pub const m_MoveCollide: usize = 0x444; // MoveCollide_t
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pub const m_MoveType: usize = 0x445; // MoveType_t
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pub const m_nActualMoveType: usize = 0x446; // MoveType_t
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pub const m_MoveCollide: usize = 0x444; //
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pub const m_MoveType: usize = 0x445; //
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pub const m_nActualMoveType: usize = 0x446; //
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pub const m_flWaterLevel: usize = 0x448; // float32
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pub const m_fEffects: usize = 0x44C; // uint32
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pub const m_hGroundEntity: usize = 0x450; // CHandle<C_BaseEntity>
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@@ -6217,7 +6217,7 @@ pub mod cs2_dumper {
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pub const m_flBackgroundWorldToUV: usize = 0xFE4; // float32
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pub const m_Color: usize = 0xFE8; // Color
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pub const m_nJustifyHorizontal: usize = 0xFEC; // PointWorldTextJustifyHorizontal_t
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pub const m_nJustifyVertical: usize = 0xFF0; // PointWorldTextJustifyVertical_t
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pub const m_nJustifyVertical: usize = 0xFF0; //
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pub const m_nReorientMode: usize = 0xFF4; // PointWorldTextReorientMode_t
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}
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// Parent: C_BaseGrenade
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@@ -6829,7 +6829,7 @@ pub mod cs2_dumper {
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pub const m_hBombDefuser: usize = 0xFE8; // CHandle<C_CSPlayerPawn>
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pub const m_hControlPanel: usize = 0xFEC; // CHandle<C_BaseEntity>
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pub const m_AttributeManager: usize = 0xFF0; // C_AttributeContainer
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pub const m_hDefuserMultimeter: usize = 0x1498; // CHandle<C_Multimeter>
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pub const m_hDefuserMultimeter: usize = 0x1498; //
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pub const m_flNextRadarFlashTime: usize = 0x149C; // GameTime_t
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pub const m_bRadarFlash: usize = 0x14A0; // bool
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pub const m_pBombDefuser: usize = 0x14A4; // CHandle<C_CSPlayerPawn>
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