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https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 10:27:22 +08:00
Game update (14132)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-22 12:23:57.753951800 UTC
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// 2026-01-23 01:03:20.898173500 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -362,7 +362,7 @@ pub mod cs2_dumper {
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pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x88; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
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}
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// Parent:
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// Field count: 8
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// Field count: 9
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//
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// Metadata:
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// NetworkVarNames: m_nLastActualJumpPressTick (GameTick_t)
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@@ -373,6 +373,7 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_flLastLandedFrac (float)
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// NetworkVarNames: m_flLastLandedVelocityX (float)
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// NetworkVarNames: m_flLastLandedVelocityY (float)
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// NetworkVarNames: m_flLastLandedVelocityZ (float)
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pub mod CCSPlayerModernJump {
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pub const m_nLastActualJumpPressTick: usize = 0x10; // GameTick_t
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pub const m_flLastActualJumpPressFrac: usize = 0x14; // float32
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@@ -382,6 +383,7 @@ pub mod cs2_dumper {
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pub const m_flLastLandedFrac: usize = 0x24; // float32
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pub const m_flLastLandedVelocityX: usize = 0x28; // float32
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pub const m_flLastLandedVelocityY: usize = 0x2C; // float32
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pub const m_flLastLandedVelocityZ: usize = 0x30; // float32
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}
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// Parent: None
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// Field count: 1
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@@ -4139,13 +4141,13 @@ pub mod cs2_dumper {
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pub const m_flAccumulatedJumpError: usize = 0x530; // float32
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pub const m_LegacyJump: usize = 0x538; // CCSPlayerLegacyJump
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pub const m_ModernJump: usize = 0x550; // CCSPlayerModernJump
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pub const m_nLastJumpTick: usize = 0x580; // GameTick_t
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pub const m_flLastJumpFrac: usize = 0x584; // float32
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pub const m_flLastJumpVelocityZ: usize = 0x588; // float32
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pub const m_bJumpApexPending: usize = 0x58C; // bool
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x590; // float32
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pub const m_bWasSurfing: usize = 0x594; // bool
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pub const m_vecInputRotated: usize = 0x624; // Vector
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pub const m_nLastJumpTick: usize = 0x588; // GameTick_t
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pub const m_flLastJumpFrac: usize = 0x58C; // float32
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pub const m_flLastJumpVelocityZ: usize = 0x590; // float32
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pub const m_bJumpApexPending: usize = 0x594; // bool
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x598; // float32
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pub const m_bWasSurfing: usize = 0x59C; // bool
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pub const m_vecInputRotated: usize = 0x62C; // Vector
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}
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// Parent:
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// Field count: 5
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