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https://github.com/a2x/cs2-dumper.git
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Game update (14132)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-22 12:23:57.753951800 UTC
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// 2026-01-23 01:03:20.898173500 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -351,7 +351,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
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}
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// Parent:
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// Field count: 8
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// Field count: 9
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//
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// Metadata:
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// NetworkVarNames: m_nLastActualJumpPressTick (GameTick_t)
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@@ -362,6 +362,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flLastLandedFrac (float)
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// NetworkVarNames: m_flLastLandedVelocityX (float)
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// NetworkVarNames: m_flLastLandedVelocityY (float)
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// NetworkVarNames: m_flLastLandedVelocityZ (float)
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public static class CCSPlayerModernJump {
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public const nint m_nLastActualJumpPressTick = 0x10; // GameTick_t
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public const nint m_flLastActualJumpPressFrac = 0x14; // float32
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@@ -371,6 +372,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flLastLandedFrac = 0x24; // float32
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public const nint m_flLastLandedVelocityX = 0x28; // float32
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public const nint m_flLastLandedVelocityY = 0x2C; // float32
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public const nint m_flLastLandedVelocityZ = 0x30; // float32
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}
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// Parent: None
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// Field count: 1
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@@ -4128,13 +4130,13 @@ namespace CS2Dumper.Schemas {
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public const nint m_flAccumulatedJumpError = 0x530; // float32
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public const nint m_LegacyJump = 0x538; // CCSPlayerLegacyJump
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public const nint m_ModernJump = 0x550; // CCSPlayerModernJump
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public const nint m_nLastJumpTick = 0x580; // GameTick_t
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public const nint m_flLastJumpFrac = 0x584; // float32
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public const nint m_flLastJumpVelocityZ = 0x588; // float32
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public const nint m_bJumpApexPending = 0x58C; // bool
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public const nint m_flTicksSinceLastSurfingDetected = 0x590; // float32
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public const nint m_bWasSurfing = 0x594; // bool
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public const nint m_vecInputRotated = 0x624; // Vector
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public const nint m_nLastJumpTick = 0x588; // GameTick_t
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public const nint m_flLastJumpFrac = 0x58C; // float32
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public const nint m_flLastJumpVelocityZ = 0x590; // float32
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public const nint m_bJumpApexPending = 0x594; // bool
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public const nint m_flTicksSinceLastSurfingDetected = 0x598; // float32
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public const nint m_bWasSurfing = 0x59C; // bool
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public const nint m_vecInputRotated = 0x62C; // Vector
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}
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// Parent:
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// Field count: 5
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