mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14026)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-09 07:37:31.728976200 UTC
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// 2024-08-15 00:27:06.034027100 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x19CECE0;
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pub const dwEntityList: usize = 0x1964198;
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pub const dwGameEntitySystem: usize = 0x1A83398;
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pub const dwCSGOInput: usize = 0x19D4BA8;
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pub const dwEntityList: usize = 0x1969668;
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pub const dwGameEntitySystem: usize = 0x1A89298;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x19C1A98;
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pub const dwGlobalVars: usize = 0x17C35E0;
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pub const dwGlowManager: usize = 0x19C11A0;
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pub const dwLocalPlayerController: usize = 0x19B3DE8;
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pub const dwLocalPlayerPawn: usize = 0x17CF698;
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pub const dwPlantedC4: usize = 0x19CC058;
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pub const dwPrediction: usize = 0x17CF550;
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pub const dwSensitivity: usize = 0x19C2768;
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pub const dwGameRules: usize = 0x19C6E50;
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pub const dwGlobalVars: usize = 0x17C8708;
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pub const dwGlowManager: usize = 0x19C6560;
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pub const dwLocalPlayerController: usize = 0x19B91A8;
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pub const dwLocalPlayerPawn: usize = 0x17D47C8;
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pub const dwPlantedC4: usize = 0x19D0018;
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pub const dwPrediction: usize = 0x17D4680;
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pub const dwSensitivity: usize = 0x19C7B18;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x19D40F8;
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pub const dwViewMatrix: usize = 0x19C6250;
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pub const dwViewRender: usize = 0x19C6A00;
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pub const dwWeaponC4: usize = 0x1968240;
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pub const dwViewAngles: usize = 0x19DA928;
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pub const dwViewMatrix: usize = 0x19CB4D0;
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pub const dwViewRender: usize = 0x19CBC60;
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pub const dwWeaponC4: usize = 0x196D560;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x52E7F4;
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pub const dwNetworkGameClient: usize = 0x52DB88;
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pub const dwBuildNumber: usize = 0x52F7F4;
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pub const dwNetworkGameClient: usize = 0x52EB80;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
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pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477;
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@@ -36,12 +36,12 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x270;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
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pub const dwNetworkGameClient_signOnState: usize = 0x260;
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pub const dwWindowHeight: usize = 0x5F3AB4;
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pub const dwWindowWidth: usize = 0x5F3AB0;
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pub const dwWindowHeight: usize = 0x5F4BE4;
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pub const dwWindowWidth: usize = 0x5F4BE0;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x387F0;
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pub const dwInputSystem: usize = 0x377E0;
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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