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Game update (14026)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-09 07:37:31.728976200 UTC
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// 2024-08-15 00:27:06.034027100 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19CECE0;
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public const nint dwEntityList = 0x1964198;
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public const nint dwGameEntitySystem = 0x1A83398;
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public const nint dwCSGOInput = 0x19D4BA8;
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public const nint dwEntityList = 0x1969668;
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public const nint dwGameEntitySystem = 0x1A89298;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19C1A98;
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public const nint dwGlobalVars = 0x17C35E0;
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public const nint dwGlowManager = 0x19C11A0;
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public const nint dwLocalPlayerController = 0x19B3DE8;
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public const nint dwLocalPlayerPawn = 0x17CF698;
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public const nint dwPlantedC4 = 0x19CC058;
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public const nint dwPrediction = 0x17CF550;
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public const nint dwSensitivity = 0x19C2768;
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public const nint dwGameRules = 0x19C6E50;
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public const nint dwGlobalVars = 0x17C8708;
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public const nint dwGlowManager = 0x19C6560;
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public const nint dwLocalPlayerController = 0x19B91A8;
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public const nint dwLocalPlayerPawn = 0x17D47C8;
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public const nint dwPlantedC4 = 0x19D0018;
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public const nint dwPrediction = 0x17D4680;
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public const nint dwSensitivity = 0x19C7B18;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19D40F8;
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public const nint dwViewMatrix = 0x19C6250;
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public const nint dwViewRender = 0x19C6A00;
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public const nint dwWeaponC4 = 0x1968240;
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public const nint dwViewAngles = 0x19DA928;
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public const nint dwViewMatrix = 0x19CB4D0;
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public const nint dwViewRender = 0x19CBC60;
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public const nint dwWeaponC4 = 0x196D560;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52E7F4;
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public const nint dwNetworkGameClient = 0x52DB88;
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public const nint dwBuildNumber = 0x52F7F4;
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public const nint dwNetworkGameClient = 0x52EB80;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
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@@ -33,12 +33,12 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwWindowHeight = 0x5F3AB4;
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public const nint dwWindowWidth = 0x5F3AB0;
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public const nint dwWindowHeight = 0x5F4BE4;
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public const nint dwWindowWidth = 0x5F4BE0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387F0;
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public const nint dwInputSystem = 0x377E0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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