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	Game update (14036)
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		@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-10 00:00:51.448403700 UTC
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// 2024-10-10 01:40:20.894068600 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -78,26 +78,26 @@ pub mod cs2_dumper {
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            // Parent: None
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            // Field count: 4
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            pub mod VsInputSignatureElement_t {
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                pub const m_pName: usize = 0x0; // 
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                pub const m_pSemantic: usize = 0x40; // 
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                pub const m_pD3DSemanticName: usize = 0x80; // 
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                pub const m_nD3DSemanticIndex: usize = 0xC0; // 
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                pub const m_pName: usize = 0x0; // char[64]
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                pub const m_pSemantic: usize = 0x40; // char[64]
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                pub const m_pD3DSemanticName: usize = 0x80; // char[64]
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                pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
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            }
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            // Parent: None
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            // Field count: 1
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            pub mod VsInputSignature_t {
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                pub const m_elems: usize = 0x0; // 
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                pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
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            }
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            // Parent: None
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            // Field count: 7
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            pub mod RenderInputLayoutField_t {
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                pub const m_pSemanticName: usize = 0x0; // 
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                pub const m_nSemanticIndex: usize = 0x20; // 
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                pub const m_Format: usize = 0x24; // 
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                pub const m_nOffset: usize = 0x28; // 
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                pub const m_nSlot: usize = 0x2C; // 
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                pub const m_nSlotType: usize = 0x30; // 
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                pub const m_nInstanceStepRate: usize = 0x34; // 
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                pub const m_pSemanticName: usize = 0x0; // uint8[32]
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                pub const m_nSemanticIndex: usize = 0x20; // int32
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                pub const m_Format: usize = 0x24; // uint32
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                pub const m_nOffset: usize = 0x28; // int32
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                pub const m_nSlot: usize = 0x2C; // int32
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                pub const m_nSlotType: usize = 0x30; // RenderSlotType_t
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                pub const m_nInstanceStepRate: usize = 0x34; // int32
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            }
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        }
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    }
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