mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-08-28 02:52:17 +08:00
Game update (14036)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-10 00:00:51.448403700 UTC
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// 2024-10-10 01:40:20.894068600 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -51,36 +51,36 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 3
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pub mod EventSimpleLoopFrameUpdate_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRealTime: usize = 0x28; //
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pub const m_flFrameTime: usize = 0x2C; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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pub const m_flFrameTime: usize = 0x2C; // float32
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}
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// Parent: EventSimulate_t
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// Field count: 4
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pub mod EventPostAdvanceTick_t {
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pub const m_nCurrentTick: usize = 0x30; //
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pub const m_nCurrentTickThisFrame: usize = 0x34; //
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pub const m_nTotalTicksThisFrame: usize = 0x38; //
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pub const m_nTotalTicks: usize = 0x3C; //
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pub const m_nCurrentTick: usize = 0x30; // int32
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pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
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pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
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pub const m_nTotalTicks: usize = 0x3C; // int32
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}
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// Parent: None
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// Field count: 1
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pub mod CEntityIOOutput {
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pub const m_Value: usize = 0x18; //
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pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator>
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}
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// Parent: None
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// Field count: 1
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pub mod EventClientSceneSystemThreadStateChange_t {
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pub const m_bThreadsActive: usize = 0x0; //
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pub const m_bThreadsActive: usize = 0x0; // bool
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}
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// Parent: None
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// Field count: 5
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pub mod EventClientOutput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRenderTime: usize = 0x28; //
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pub const m_flRealTime: usize = 0x2C; //
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pub const m_flRenderFrameTimeUnbounded: usize = 0x30; //
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pub const m_bRenderOnly: usize = 0x34; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRenderTime: usize = 0x28; // float32
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pub const m_flRealTime: usize = 0x2C; // float32
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pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32
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pub const m_bRenderOnly: usize = 0x34; // bool
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -89,15 +89,15 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 4
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pub mod CEntityComponentHelper {
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pub const m_flags: usize = 0x8; //
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pub const m_pInfo: usize = 0x10; //
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pub const m_nPriority: usize = 0x18; //
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pub const m_pNext: usize = 0x20; //
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pub const m_flags: usize = 0x8; // uint32
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pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
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pub const m_nPriority: usize = 0x18; // int32
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pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
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}
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// Parent: None
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// Field count: 1
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pub mod GameTime_t {
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pub const m_Value: usize = 0x0; //
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pub const m_Value: usize = 0x0; // float32
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}
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// Parent: None
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// Field count: 0
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@@ -114,7 +114,7 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 1
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pub mod CNetworkVarChainer {
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pub const m_PathIndex: usize = 0x20; //
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pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -123,44 +123,44 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 5
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pub mod EventClientPostOutput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRenderTime: usize = 0x28; //
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pub const m_flRenderFrameTime: usize = 0x30; //
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pub const m_flRenderFrameTimeUnbounded: usize = 0x34; //
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pub const m_bRenderOnly: usize = 0x38; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRenderTime: usize = 0x28; // float64
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pub const m_flRenderFrameTime: usize = 0x30; // float32
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pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32
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pub const m_bRenderOnly: usize = 0x38; // bool
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}
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// Parent: None
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// Field count: 1
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pub mod GameTick_t {
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pub const m_Value: usize = 0x0; //
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pub const m_Value: usize = 0x0; // int32
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}
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// Parent: None
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// Field count: 2
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pub mod EventClientPollInput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRealTime: usize = 0x28; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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}
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// Parent: None
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// Field count: 1
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pub mod EventPreDataUpdate_t {
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pub const m_nCount: usize = 0x0; //
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pub const m_nCount: usize = 0x0; // int32
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}
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// Parent: None
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// Field count: 3
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pub mod EventClientProcessGameInput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRealTime: usize = 0x28; //
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pub const m_flFrameTime: usize = 0x2C; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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pub const m_flFrameTime: usize = 0x2C; // float32
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}
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// Parent: None
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// Field count: 1
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pub mod EventFrameBoundary_t {
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pub const m_flFrameTime: usize = 0x0; //
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pub const m_flFrameTime: usize = 0x0; // float32
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}
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// Parent: None
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// Field count: 1
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pub mod EventAppShutdown_t {
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pub const m_nDummy0: usize = 0x0; //
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pub const m_nDummy0: usize = 0x0; // int32
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -173,12 +173,12 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 1
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pub mod EventProfileStorageAvailable_t {
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pub const m_nSplitScreenSlot: usize = 0x0; //
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pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot
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}
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// Parent: None
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// Field count: 1
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pub mod EventPostDataUpdate_t {
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pub const m_nCount: usize = 0x0; //
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pub const m_nCount: usize = 0x0; // int32
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}
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// Parent: EventSimulate_t
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// Field count: 0
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@@ -191,15 +191,15 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 1
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pub mod EventClientProcessNetworking_t {
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pub const m_nTickCount: usize = 0x0; //
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pub const m_nTickCount: usize = 0x0; // int32
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}
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// Parent: EventSimulate_t
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// Field count: 4
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pub mod EventAdvanceTick_t {
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pub const m_nCurrentTick: usize = 0x30; //
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pub const m_nCurrentTickThisFrame: usize = 0x34; //
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pub const m_nTotalTicksThisFrame: usize = 0x38; //
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pub const m_nTotalTicks: usize = 0x3C; //
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pub const m_nCurrentTick: usize = 0x30; // int32
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pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
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pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
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pub const m_nTotalTicks: usize = 0x3C; // int32
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}
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// Parent: None
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// Field count: 0
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@@ -220,20 +220,20 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 6
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pub mod EventClientPreOutput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRenderTime: usize = 0x28; //
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pub const m_flRenderFrameTime: usize = 0x30; //
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pub const m_flRenderFrameTimeUnbounded: usize = 0x38; //
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pub const m_flRealTime: usize = 0x40; //
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pub const m_bRenderOnly: usize = 0x44; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRenderTime: usize = 0x28; // float64
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pub const m_flRenderFrameTime: usize = 0x30; // float64
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pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64
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pub const m_flRealTime: usize = 0x40; // float32
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pub const m_bRenderOnly: usize = 0x44; // bool
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}
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// Parent: None
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// Field count: 4
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pub mod EventClientFrameSimulate_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRealTime: usize = 0x28; //
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pub const m_flFrameTime: usize = 0x2C; //
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pub const m_bScheduleSendTickPacket: usize = 0x30; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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pub const m_flFrameTime: usize = 0x2C; // float32
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pub const m_bScheduleSendTickPacket: usize = 0x30; // bool
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}
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// Parent: EventAdvanceTick_t
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// Field count: 0
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@@ -242,14 +242,14 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 8
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pub mod EventSetTime_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_nClientOutputFrames: usize = 0x28; //
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pub const m_flRealTime: usize = 0x30; //
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pub const m_flRenderTime: usize = 0x38; //
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pub const m_flRenderFrameTime: usize = 0x40; //
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pub const m_flRenderFrameTimeUnbounded: usize = 0x48; //
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pub const m_flRenderFrameTimeUnscaled: usize = 0x50; //
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pub const m_flTickRemainder: usize = 0x58; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_nClientOutputFrames: usize = 0x28; // int32
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pub const m_flRealTime: usize = 0x30; // float64
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pub const m_flRenderTime: usize = 0x38; // float64
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pub const m_flRenderFrameTime: usize = 0x40; // float64
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pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64
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pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64
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pub const m_flTickRemainder: usize = 0x58; // float64
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}
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// Parent: None
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// Field count: 0
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@@ -258,9 +258,9 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 3
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pub mod EventSimulate_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_bFirstTick: usize = 0x28; //
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pub const m_bLastTick: usize = 0x29; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_bFirstTick: usize = 0x28; // bool
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pub const m_bLastTick: usize = 0x29; // bool
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}
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// Parent: None
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// Field count: 0
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@@ -277,26 +277,26 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 7
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pub mod EntComponentInfo_t {
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pub const m_pName: usize = 0x0; //
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pub const m_pCPPClassname: usize = 0x8; //
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pub const m_pNetworkDataReferencedDescription: usize = 0x10; //
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pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; //
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pub const m_nRuntimeIndex: usize = 0x20; //
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pub const m_nFlags: usize = 0x24; //
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pub const m_pBaseClassComponentHelper: usize = 0x60; //
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pub const m_pName: usize = 0x0; // char*
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pub const m_pCPPClassname: usize = 0x8; // char*
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pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char*
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pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
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pub const m_nRuntimeIndex: usize = 0x20; // int32
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pub const m_nFlags: usize = 0x24; // uint32
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pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
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}
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// Parent: None
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// Field count: 4
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pub mod EngineLoopState_t {
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pub const m_nPlatWindowWidth: usize = 0x18; //
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pub const m_nPlatWindowHeight: usize = 0x1C; //
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pub const m_nRenderWidth: usize = 0x20; //
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pub const m_nRenderHeight: usize = 0x24; //
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pub const m_nPlatWindowWidth: usize = 0x18; // int32
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pub const m_nPlatWindowHeight: usize = 0x1C; // int32
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pub const m_nRenderWidth: usize = 0x20; // int32
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pub const m_nRenderHeight: usize = 0x24; // int32
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}
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// Parent: None
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// Field count: 1
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pub mod EventClientPollNetworking_t {
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pub const m_nTickCount: usize = 0x0; //
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pub const m_nTickCount: usize = 0x0; // int32
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}
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// Parent: EventPostAdvanceTick_t
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// Field count: 0
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@@ -305,10 +305,10 @@ pub mod cs2_dumper {
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// Parent: None
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// Field count: 4
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pub mod EventClientProcessInput_t {
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pub const m_LoopState: usize = 0x0; //
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pub const m_flRealTime: usize = 0x28; //
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pub const m_flTickInterval: usize = 0x2C; //
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pub const m_flTickStartTime: usize = 0x30; //
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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pub const m_flTickInterval: usize = 0x2C; // float32
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pub const m_flTickStartTime: usize = 0x30; // float64
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}
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// Parent: EventSimulate_t
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// Field count: 0
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