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Game update (14132)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-23 01:03:20.898173500 UTC
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// 2026-01-24 02:38:39.726673900 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -8559,15 +8559,15 @@ pub mod cs2_dumper {
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pub const m_bBombDefused: usize = 0xEF1; // bool
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pub const m_bMapHasBombZone: usize = 0xEF2; // bool
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pub const m_vecMainCTSpawnPos: usize = 0xF40; // Vector
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pub const m_CTSpawnPointsMasterList: usize = 0xF50; // CUtlVector<SpawnPoint*>
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pub const m_TerroristSpawnPointsMasterList: usize = 0xF68; // CUtlVector<SpawnPoint*>
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pub const m_CTSpawnPointsMasterList: usize = 0xF50; // CUtlVector<CHandle<SpawnPoint>>
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pub const m_TerroristSpawnPointsMasterList: usize = 0xF68; // CUtlVector<CHandle<SpawnPoint>>
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pub const m_bRespawningAllRespawnablePlayers: usize = 0xF80; // bool
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pub const m_iNextCTSpawnPoint: usize = 0xF84; // int32
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pub const m_flCTSpawnPointUsedTime: usize = 0xF88; // float32
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pub const m_iNextTerroristSpawnPoint: usize = 0xF8C; // int32
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pub const m_flTerroristSpawnPointUsedTime: usize = 0xF90; // float32
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pub const m_CTSpawnPoints: usize = 0xF98; // CUtlVector<SpawnPoint*>
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pub const m_TerroristSpawnPoints: usize = 0xFB0; // CUtlVector<SpawnPoint*>
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pub const m_CTSpawnPoints: usize = 0xF98; // CUtlVector<CHandle<SpawnPoint>>
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pub const m_TerroristSpawnPoints: usize = 0xFB0; // CUtlVector<CHandle<SpawnPoint>>
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pub const m_bIsUnreservedGameServer: usize = 0xFC8; // bool
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pub const m_fAutobalanceDisplayTime: usize = 0xFCC; // float32
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pub const m_bAllowWeaponSwitch: usize = 0x1008; // bool
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