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Game update (14132)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-23 01:03:20.898173500 UTC
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// 2026-01-24 02:38:39.726673900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x23113E0;
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public const nint dwEntityList = 0x24A6B48;
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public const nint dwGameEntitySystem = 0x24A6B48;
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public const nint dwCSGOInput = 0x23123E0;
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public const nint dwEntityList = 0x24A7B48;
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public const nint dwGameEntitySystem = 0x24A7B48;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
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public const nint dwGameRules = 0x23025F0;
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public const nint dwGlobalVars = 0x20562A8;
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public const nint dwGlowManager = 0x2302600;
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public const nint dwLocalPlayerController = 0x22EBA28;
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public const nint dwLocalPlayerPawn = 0x2061850;
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public const nint dwPlantedC4 = 0x230EB80;
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public const nint dwPrediction = 0x2061760;
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public const nint dwSensitivity = 0x2303128;
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public const nint dwGameRules = 0x23035F0;
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public const nint dwGlobalVars = 0x20572A8;
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public const nint dwGlowManager = 0x2303600;
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public const nint dwLocalPlayerController = 0x22ECA28;
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public const nint dwLocalPlayerPawn = 0x2062850;
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public const nint dwPlantedC4 = 0x230FB80;
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public const nint dwPrediction = 0x2062760;
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public const nint dwSensitivity = 0x2304128;
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public const nint dwSensitivity_sensitivity = 0x58;
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public const nint dwViewAngles = 0x2311A68;
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public const nint dwViewMatrix = 0x2307850;
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public const nint dwViewRender = 0x2307A88;
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public const nint dwWeaponC4 = 0x2290910;
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public const nint dwViewAngles = 0x2312A68;
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public const nint dwViewMatrix = 0x2308850;
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public const nint dwViewRender = 0x2308A88;
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public const nint dwWeaponC4 = 0x2291910;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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