mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update 20007819
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@@ -1,12 +1,12 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-13 02:49:22.782167100 UTC
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// 2025-09-17 01:09:41.918835800 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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pub mod cs2_dumper {
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pub mod schemas {
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// Module: worldrenderer.dll
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// Class count: 26
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// Class count: 25
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// Enum count: 2
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pub mod worldrenderer_dll {
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// Alignment: 4
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@@ -184,27 +184,25 @@ pub mod cs2_dumper {
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pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
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}
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// Parent: None
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// Field count: 16
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// Field count: 14
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//
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod WorldNode_t {
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pub const m_sceneObjects: usize = 0x0; // CUtlVector<SceneObject_t>
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pub const m_infoOverlays: usize = 0x18; // CUtlVector<InfoOverlayData_t>
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pub const m_visClusterMembership: usize = 0x30; // CUtlVector<uint16>
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pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector<AggregateSceneObject_t>
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pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector<ClutterSceneObject_t>
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pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
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pub const m_materialOverrides: usize = 0x90; // CUtlVector<MaterialOverride_t>
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pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
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pub const m_aggregateInstanceStreams: usize = 0xC0; // CUtlVector<AggregateInstanceStreamOnDiskData_t>
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pub const m_vertexAlbedoStreams: usize = 0xD8; // CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t>
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pub const m_layerNames: usize = 0xF0; // CUtlVector<CUtlString>
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pub const m_sceneObjectLayerIndices: usize = 0x108; // CUtlVector<uint8>
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pub const m_overlayLayerIndices: usize = 0x120; // CUtlVector<uint8>
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pub const m_grassFileName: usize = 0x138; // CUtlString
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pub const m_nodeLightingInfo: usize = 0x140; // BakedLightingInfo_t
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pub const m_bHasBakedGeometryFlag: usize = 0x188; // bool
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pub const m_visClusterMembership: usize = 0x18; // CUtlVector<uint16>
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pub const m_aggregateSceneObjects: usize = 0x30; // CUtlVector<AggregateSceneObject_t>
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pub const m_clutterSceneObjects: usize = 0x48; // CUtlVector<ClutterSceneObject_t>
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pub const m_extraVertexStreamOverrides: usize = 0x60; // CUtlVector<ExtraVertexStreamOverride_t>
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pub const m_materialOverrides: usize = 0x78; // CUtlVector<MaterialOverride_t>
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pub const m_extraVertexStreams: usize = 0x90; // CUtlVector<WorldNodeOnDiskBufferData_t>
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pub const m_aggregateInstanceStreams: usize = 0xA8; // CUtlVector<AggregateInstanceStreamOnDiskData_t>
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pub const m_vertexAlbedoStreams: usize = 0xC0; // CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t>
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pub const m_layerNames: usize = 0xD8; // CUtlVector<CUtlString>
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pub const m_sceneObjectLayerIndices: usize = 0xF0; // CUtlVector<uint8>
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pub const m_grassFileName: usize = 0x108; // CUtlString
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pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t
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pub const m_bHasBakedGeometryFlag: usize = 0x158; // bool
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}
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// Parent: None
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// Field count: 1
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@@ -305,23 +303,6 @@ pub mod cs2_dumper {
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pub const m_entityLumps: usize = 0xC0; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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}
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// Parent: None
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// Field count: 10
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//
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// Metadata:
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// MGetKV3ClassDefaults
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pub mod InfoOverlayData_t {
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pub const m_transform: usize = 0x0; // matrix3x4_t
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pub const m_flWidth: usize = 0x30; // float32
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pub const m_flHeight: usize = 0x34; // float32
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pub const m_flDepth: usize = 0x38; // float32
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pub const m_vUVStart: usize = 0x3C; // Vector2D
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pub const m_vUVEnd: usize = 0x44; // Vector2D
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pub const m_pMaterial: usize = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
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pub const m_nRenderOrder: usize = 0x58; // int32
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pub const m_vTintColor: usize = 0x5C; // Vector4D
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pub const m_sSequenceOverrideName: usize = 0x6C; // CUtlStringToken
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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