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https://github.com/a2x/cs2-dumper.git
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Game Update 20007819
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@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-13 02:49:22.782167100 UTC
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// 2025-09-17 01:09:41.918835800 UTC
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namespace CS2Dumper.Schemas {
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// Module: worldrenderer.dll
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// Class count: 26
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// Class count: 25
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// Enum count: 2
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public static class WorldrendererDll {
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// Alignment: 4
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@@ -179,27 +179,25 @@ namespace CS2Dumper.Schemas {
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public const nint m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
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}
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// Parent: None
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// Field count: 16
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// Field count: 14
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldNode_t {
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public const nint m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
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public const nint m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
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public const nint m_visClusterMembership = 0x30; // CUtlVector<uint16>
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public const nint m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
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public const nint m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
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public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
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public const nint m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
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public const nint m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
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public const nint m_aggregateInstanceStreams = 0xC0; // CUtlVector<AggregateInstanceStreamOnDiskData_t>
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public const nint m_vertexAlbedoStreams = 0xD8; // CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t>
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public const nint m_layerNames = 0xF0; // CUtlVector<CUtlString>
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public const nint m_sceneObjectLayerIndices = 0x108; // CUtlVector<uint8>
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public const nint m_overlayLayerIndices = 0x120; // CUtlVector<uint8>
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public const nint m_grassFileName = 0x138; // CUtlString
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public const nint m_nodeLightingInfo = 0x140; // BakedLightingInfo_t
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public const nint m_bHasBakedGeometryFlag = 0x188; // bool
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public const nint m_visClusterMembership = 0x18; // CUtlVector<uint16>
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public const nint m_aggregateSceneObjects = 0x30; // CUtlVector<AggregateSceneObject_t>
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public const nint m_clutterSceneObjects = 0x48; // CUtlVector<ClutterSceneObject_t>
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public const nint m_extraVertexStreamOverrides = 0x60; // CUtlVector<ExtraVertexStreamOverride_t>
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public const nint m_materialOverrides = 0x78; // CUtlVector<MaterialOverride_t>
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public const nint m_extraVertexStreams = 0x90; // CUtlVector<WorldNodeOnDiskBufferData_t>
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public const nint m_aggregateInstanceStreams = 0xA8; // CUtlVector<AggregateInstanceStreamOnDiskData_t>
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public const nint m_vertexAlbedoStreams = 0xC0; // CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t>
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public const nint m_layerNames = 0xD8; // CUtlVector<CUtlString>
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public const nint m_sceneObjectLayerIndices = 0xF0; // CUtlVector<uint8>
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public const nint m_grassFileName = 0x108; // CUtlString
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public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
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public const nint m_bHasBakedGeometryFlag = 0x158; // bool
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}
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// Parent: None
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// Field count: 1
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@@ -300,23 +298,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_entityLumps = 0xC0; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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}
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// Parent: None
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// Field count: 10
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class InfoOverlayData_t {
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public const nint m_transform = 0x0; // matrix3x4_t
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public const nint m_flWidth = 0x30; // float32
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public const nint m_flHeight = 0x34; // float32
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public const nint m_flDepth = 0x38; // float32
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public const nint m_vUVStart = 0x3C; // Vector2D
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public const nint m_vUVEnd = 0x44; // Vector2D
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public const nint m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_nRenderOrder = 0x58; // int32
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public const nint m_vTintColor = 0x5C; // Vector4D
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public const nint m_sSequenceOverrideName = 0x6C; // CUtlStringToken
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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