mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game Update 20007819
This commit is contained in:
@@ -1,13 +1,13 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-13 02:49:22.782167100 UTC
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// 2025-09-17 01:09:41.918835800 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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pub mod cs2_dumper {
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pub mod schemas {
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// Module: rendersystemdx11.dll
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// Class count: 4
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// Enum count: 5
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// Class count: 8
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// Enum count: 8
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pub mod rendersystemdx11_dll {
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// Alignment: 4
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// Member count: 14
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@@ -29,7 +29,7 @@ pub mod cs2_dumper {
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RENDER_PRIM_TYPE_COUNT = 0xD
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}
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// Alignment: 4
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// Member count: 13
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// Member count: 12
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#[repr(u32)]
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pub enum RenderBufferFlags_t {
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RENDER_BUFFER_USAGE_NONE = 0x0,
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@@ -42,9 +42,36 @@ pub mod cs2_dumper {
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
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RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
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RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
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RENDER_BUFFER_POOL_ALLOCATED = 0x800,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
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}
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// Alignment: 1
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// Member count: 3
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#[repr(u8)]
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pub enum RsCullMode_t {
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RS_CULL_NONE = 0x0,
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RS_CULL_BACK = 0x1,
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RS_CULL_FRONT = 0x2
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}
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// Alignment: 1
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// Member count: 8
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#[repr(u8)]
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pub enum RsComparison_t {
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RS_CMP_NEVER = 0x0,
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RS_CMP_LESS = 0x1,
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RS_CMP_EQUAL = 0x2,
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RS_CMP_LESS_EQUAL = 0x3,
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RS_CMP_GREATER = 0x4,
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RS_CMP_NOT_EQUAL = 0x5,
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RS_CMP_GREATER_EQUAL = 0x6,
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RS_CMP_ALWAYS = 0x7
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}
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// Alignment: 1
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// Member count: 2
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#[repr(u8)]
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pub enum RsFillMode_t {
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RS_FILL_SOLID = 0x0,
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RS_FILL_WIREFRAME = 0x1
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}
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// Alignment: 1
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// Member count: 8
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@@ -77,11 +104,34 @@ pub mod cs2_dumper {
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RENDER_SLOT_PER_INSTANCE = 0x1
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}
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// Parent: None
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// Field count: 4
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pub mod RsDepthStencilStateDesc_t {
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pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1
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pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1
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pub const m_depthFunc: usize = 0x1; // RsComparison_t
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pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t
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}
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// Parent: None
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// Field count: 1
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pub mod SheetSequenceIntegerId_t {
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pub const m_Value: usize = 0x0; // uint32
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}
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// Parent: None
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// Field count: 11
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pub mod RsBlendStateDesc_t {
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pub const m_srcBlendBits: usize = 0x0; // uint32
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pub const m_destBlendBits: usize = 0x4; // uint32
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pub const m_srcBlendAlphaBits: usize = 0x8; // uint32
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pub const m_destBlendAlphaBits: usize = 0xC; // uint32
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pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32
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pub const m_blendOpBits: usize = 0x0; // bitfield:30
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pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1
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pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1
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pub const m_blendOpAlphaBits: usize = 0x18; // uint32
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pub const m_blendEnableBits: usize = 0x1C; // uint8
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pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8
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}
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// Parent: None
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// Field count: 4
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pub mod VsInputSignatureElement_t {
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pub const m_pName: usize = 0x0; // char[64]
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@@ -90,6 +140,32 @@ pub mod cs2_dumper {
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pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
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}
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// Parent: None
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// Field count: 7
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pub mod RsRasterizerStateDesc_t {
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pub const m_nFillMode: usize = 0x0; // RsFillMode_t
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pub const m_nCullMode: usize = 0x1; // RsCullMode_t
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pub const m_bDepthClipEnable: usize = 0x2; // bool
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pub const m_bMultisampleEnable: usize = 0x3; // bool
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pub const m_nDepthBias: usize = 0x4; // int32
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pub const m_flDepthBiasClamp: usize = 0x8; // float32
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pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32
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}
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// Parent: None
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// Field count: 11
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pub mod RsStencilStateDesc_t {
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pub const m_bStencilEnable: usize = 0x0; // bitfield:1
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pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3
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pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3
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pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3
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pub const m_frontStencilFunc: usize = 0x0; // bitfield:3
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pub const m_backStencilFailOp: usize = 0x0; // bitfield:3
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pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3
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pub const m_backStencilPassOp: usize = 0x0; // bitfield:3
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pub const m_backStencilFunc: usize = 0x0; // bitfield:3
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pub const m_nStencilReadMask: usize = 0x4; // uint8
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pub const m_nStencilWriteMask: usize = 0x5; // uint8
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}
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// Parent: None
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// Field count: 2
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pub mod VsInputSignature_t {
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pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
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