Game Update 20007819

This commit is contained in:
pedro3z0
2025-09-16 22:17:21 -03:00
parent 0efa6618de
commit 990dc29e79
77 changed files with 13398 additions and 17484 deletions

View File

@@ -1,13 +1,13 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-13 02:49:22.782167100 UTC
// 2025-09-17 01:09:41.918835800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: rendersystemdx11.dll
// Class count: 4
// Enum count: 5
// Class count: 8
// Enum count: 8
pub mod rendersystemdx11_dll {
// Alignment: 4
// Member count: 14
@@ -29,7 +29,7 @@ pub mod cs2_dumper {
RENDER_PRIM_TYPE_COUNT = 0xD
}
// Alignment: 4
// Member count: 13
// Member count: 12
#[repr(u32)]
pub enum RenderBufferFlags_t {
RENDER_BUFFER_USAGE_NONE = 0x0,
@@ -42,9 +42,36 @@ pub mod cs2_dumper {
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
RENDER_BUFFER_POOL_ALLOCATED = 0x800,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
}
// Alignment: 1
// Member count: 3
#[repr(u8)]
pub enum RsCullMode_t {
RS_CULL_NONE = 0x0,
RS_CULL_BACK = 0x1,
RS_CULL_FRONT = 0x2
}
// Alignment: 1
// Member count: 8
#[repr(u8)]
pub enum RsComparison_t {
RS_CMP_NEVER = 0x0,
RS_CMP_LESS = 0x1,
RS_CMP_EQUAL = 0x2,
RS_CMP_LESS_EQUAL = 0x3,
RS_CMP_GREATER = 0x4,
RS_CMP_NOT_EQUAL = 0x5,
RS_CMP_GREATER_EQUAL = 0x6,
RS_CMP_ALWAYS = 0x7
}
// Alignment: 1
// Member count: 2
#[repr(u8)]
pub enum RsFillMode_t {
RS_FILL_SOLID = 0x0,
RS_FILL_WIREFRAME = 0x1
}
// Alignment: 1
// Member count: 8
@@ -77,11 +104,34 @@ pub mod cs2_dumper {
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Parent: None
// Field count: 4
pub mod RsDepthStencilStateDesc_t {
pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1
pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1
pub const m_depthFunc: usize = 0x1; // RsComparison_t
pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t
}
// Parent: None
// Field count: 1
pub mod SheetSequenceIntegerId_t {
pub const m_Value: usize = 0x0; // uint32
}
// Parent: None
// Field count: 11
pub mod RsBlendStateDesc_t {
pub const m_srcBlendBits: usize = 0x0; // uint32
pub const m_destBlendBits: usize = 0x4; // uint32
pub const m_srcBlendAlphaBits: usize = 0x8; // uint32
pub const m_destBlendAlphaBits: usize = 0xC; // uint32
pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32
pub const m_blendOpBits: usize = 0x0; // bitfield:30
pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1
pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1
pub const m_blendOpAlphaBits: usize = 0x18; // uint32
pub const m_blendEnableBits: usize = 0x1C; // uint8
pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8
}
// Parent: None
// Field count: 4
pub mod VsInputSignatureElement_t {
pub const m_pName: usize = 0x0; // char[64]
@@ -90,6 +140,32 @@ pub mod cs2_dumper {
pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
}
// Parent: None
// Field count: 7
pub mod RsRasterizerStateDesc_t {
pub const m_nFillMode: usize = 0x0; // RsFillMode_t
pub const m_nCullMode: usize = 0x1; // RsCullMode_t
pub const m_bDepthClipEnable: usize = 0x2; // bool
pub const m_bMultisampleEnable: usize = 0x3; // bool
pub const m_nDepthBias: usize = 0x4; // int32
pub const m_flDepthBiasClamp: usize = 0x8; // float32
pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32
}
// Parent: None
// Field count: 11
pub mod RsStencilStateDesc_t {
pub const m_bStencilEnable: usize = 0x0; // bitfield:1
pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3
pub const m_frontStencilFunc: usize = 0x0; // bitfield:3
pub const m_backStencilFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilPassOp: usize = 0x0; // bitfield:3
pub const m_backStencilFunc: usize = 0x0; // bitfield:3
pub const m_nStencilReadMask: usize = 0x4; // uint8
pub const m_nStencilWriteMask: usize = 0x5; // uint8
}
// Parent: None
// Field count: 2
pub mod VsInputSignature_t {
pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>