Game Update 20007819

This commit is contained in:
pedro3z0
2025-09-16 22:17:21 -03:00
parent 0efa6618de
commit 990dc29e79
77 changed files with 13398 additions and 17484 deletions

View File

@@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-13 02:49:22.782167100 UTC
// 2025-09-17 01:09:41.918835800 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll
// Class count: 4
// Enum count: 5
// Class count: 8
// Enum count: 8
public static class Rendersystemdx11Dll {
// Alignment: 4
// Member count: 14
@@ -25,7 +25,7 @@ namespace CS2Dumper.Schemas {
RENDER_PRIM_TYPE_COUNT = 0xD
}
// Alignment: 4
// Member count: 13
// Member count: 12
public enum RenderBufferFlags_t : uint {
RENDER_BUFFER_USAGE_NONE = 0x0,
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
@@ -37,9 +37,33 @@ namespace CS2Dumper.Schemas {
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
RENDER_BUFFER_POOL_ALLOCATED = 0x800,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
}
// Alignment: 1
// Member count: 3
public enum RsCullMode_t : byte {
RS_CULL_NONE = 0x0,
RS_CULL_BACK = 0x1,
RS_CULL_FRONT = 0x2
}
// Alignment: 1
// Member count: 8
public enum RsComparison_t : byte {
RS_CMP_NEVER = 0x0,
RS_CMP_LESS = 0x1,
RS_CMP_EQUAL = 0x2,
RS_CMP_LESS_EQUAL = 0x3,
RS_CMP_GREATER = 0x4,
RS_CMP_NOT_EQUAL = 0x5,
RS_CMP_GREATER_EQUAL = 0x6,
RS_CMP_ALWAYS = 0x7
}
// Alignment: 1
// Member count: 2
public enum RsFillMode_t : byte {
RS_FILL_SOLID = 0x0,
RS_FILL_WIREFRAME = 0x1
}
// Alignment: 1
// Member count: 8
@@ -69,11 +93,34 @@ namespace CS2Dumper.Schemas {
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Parent: None
// Field count: 4
public static class RsDepthStencilStateDesc_t {
public const nint m_bDepthTestEnable = 0x0; // bitfield:1
public const nint m_bDepthWriteEnable = 0x0; // bitfield:1
public const nint m_depthFunc = 0x1; // RsComparison_t
public const nint m_stencilState = 0x2; // RsStencilStateDesc_t
}
// Parent: None
// Field count: 1
public static class SheetSequenceIntegerId_t {
public const nint m_Value = 0x0; // uint32
}
// Parent: None
// Field count: 11
public static class RsBlendStateDesc_t {
public const nint m_srcBlendBits = 0x0; // uint32
public const nint m_destBlendBits = 0x4; // uint32
public const nint m_srcBlendAlphaBits = 0x8; // uint32
public const nint m_destBlendAlphaBits = 0xC; // uint32
public const nint m_renderTargetWriteMaskBits = 0x10; // uint32
public const nint m_blendOpBits = 0x0; // bitfield:30
public const nint m_bAlphaToCoverageEnable = 0x0; // bitfield:1
public const nint m_bIndependentBlendEnable = 0x0; // bitfield:1
public const nint m_blendOpAlphaBits = 0x18; // uint32
public const nint m_blendEnableBits = 0x1C; // uint8
public const nint m_srgbWriteEnableBits = 0x1D; // uint8
}
// Parent: None
// Field count: 4
public static class VsInputSignatureElement_t {
public const nint m_pName = 0x0; // char[64]
@@ -82,6 +129,32 @@ namespace CS2Dumper.Schemas {
public const nint m_nD3DSemanticIndex = 0xC0; // int32
}
// Parent: None
// Field count: 7
public static class RsRasterizerStateDesc_t {
public const nint m_nFillMode = 0x0; // RsFillMode_t
public const nint m_nCullMode = 0x1; // RsCullMode_t
public const nint m_bDepthClipEnable = 0x2; // bool
public const nint m_bMultisampleEnable = 0x3; // bool
public const nint m_nDepthBias = 0x4; // int32
public const nint m_flDepthBiasClamp = 0x8; // float32
public const nint m_flSlopeScaledDepthBias = 0xC; // float32
}
// Parent: None
// Field count: 11
public static class RsStencilStateDesc_t {
public const nint m_bStencilEnable = 0x0; // bitfield:1
public const nint m_frontStencilFailOp = 0x0; // bitfield:3
public const nint m_frontStencilDepthFailOp = 0x0; // bitfield:3
public const nint m_frontStencilPassOp = 0x0; // bitfield:3
public const nint m_frontStencilFunc = 0x0; // bitfield:3
public const nint m_backStencilFailOp = 0x0; // bitfield:3
public const nint m_backStencilDepthFailOp = 0x0; // bitfield:3
public const nint m_backStencilPassOp = 0x0; // bitfield:3
public const nint m_backStencilFunc = 0x0; // bitfield:3
public const nint m_nStencilReadMask = 0x4; // uint8
public const nint m_nStencilWriteMask = 0x5; // uint8
}
// Parent: None
// Field count: 2
public static class VsInputSignature_t {
public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>