mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update 20007819
This commit is contained in:
@@ -1,10 +1,10 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-13 02:49:22.782167100 UTC
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// 2025-09-17 01:09:41.918835800 UTC
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namespace CS2Dumper.Schemas {
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// Module: rendersystemdx11.dll
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// Class count: 4
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// Enum count: 5
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// Class count: 8
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// Enum count: 8
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public static class Rendersystemdx11Dll {
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// Alignment: 4
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// Member count: 14
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@@ -25,7 +25,7 @@ namespace CS2Dumper.Schemas {
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RENDER_PRIM_TYPE_COUNT = 0xD
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}
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// Alignment: 4
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// Member count: 13
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// Member count: 12
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public enum RenderBufferFlags_t : uint {
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RENDER_BUFFER_USAGE_NONE = 0x0,
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
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@@ -37,9 +37,33 @@ namespace CS2Dumper.Schemas {
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
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RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
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RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
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RENDER_BUFFER_POOL_ALLOCATED = 0x800,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
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}
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// Alignment: 1
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// Member count: 3
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public enum RsCullMode_t : byte {
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RS_CULL_NONE = 0x0,
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RS_CULL_BACK = 0x1,
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RS_CULL_FRONT = 0x2
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}
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// Alignment: 1
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// Member count: 8
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public enum RsComparison_t : byte {
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RS_CMP_NEVER = 0x0,
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RS_CMP_LESS = 0x1,
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RS_CMP_EQUAL = 0x2,
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RS_CMP_LESS_EQUAL = 0x3,
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RS_CMP_GREATER = 0x4,
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RS_CMP_NOT_EQUAL = 0x5,
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RS_CMP_GREATER_EQUAL = 0x6,
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RS_CMP_ALWAYS = 0x7
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}
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// Alignment: 1
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// Member count: 2
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public enum RsFillMode_t : byte {
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RS_FILL_SOLID = 0x0,
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RS_FILL_WIREFRAME = 0x1
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}
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// Alignment: 1
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// Member count: 8
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@@ -69,11 +93,34 @@ namespace CS2Dumper.Schemas {
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RENDER_SLOT_PER_INSTANCE = 0x1
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}
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// Parent: None
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// Field count: 4
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public static class RsDepthStencilStateDesc_t {
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public const nint m_bDepthTestEnable = 0x0; // bitfield:1
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public const nint m_bDepthWriteEnable = 0x0; // bitfield:1
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public const nint m_depthFunc = 0x1; // RsComparison_t
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public const nint m_stencilState = 0x2; // RsStencilStateDesc_t
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}
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// Parent: None
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// Field count: 1
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public static class SheetSequenceIntegerId_t {
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public const nint m_Value = 0x0; // uint32
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}
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// Parent: None
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// Field count: 11
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public static class RsBlendStateDesc_t {
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public const nint m_srcBlendBits = 0x0; // uint32
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public const nint m_destBlendBits = 0x4; // uint32
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public const nint m_srcBlendAlphaBits = 0x8; // uint32
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public const nint m_destBlendAlphaBits = 0xC; // uint32
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public const nint m_renderTargetWriteMaskBits = 0x10; // uint32
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public const nint m_blendOpBits = 0x0; // bitfield:30
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public const nint m_bAlphaToCoverageEnable = 0x0; // bitfield:1
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public const nint m_bIndependentBlendEnable = 0x0; // bitfield:1
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public const nint m_blendOpAlphaBits = 0x18; // uint32
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public const nint m_blendEnableBits = 0x1C; // uint8
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public const nint m_srgbWriteEnableBits = 0x1D; // uint8
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}
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// Parent: None
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// Field count: 4
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public static class VsInputSignatureElement_t {
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public const nint m_pName = 0x0; // char[64]
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@@ -82,6 +129,32 @@ namespace CS2Dumper.Schemas {
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public const nint m_nD3DSemanticIndex = 0xC0; // int32
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}
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// Parent: None
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// Field count: 7
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public static class RsRasterizerStateDesc_t {
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public const nint m_nFillMode = 0x0; // RsFillMode_t
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public const nint m_nCullMode = 0x1; // RsCullMode_t
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public const nint m_bDepthClipEnable = 0x2; // bool
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public const nint m_bMultisampleEnable = 0x3; // bool
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public const nint m_nDepthBias = 0x4; // int32
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public const nint m_flDepthBiasClamp = 0x8; // float32
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public const nint m_flSlopeScaledDepthBias = 0xC; // float32
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}
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// Parent: None
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// Field count: 11
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public static class RsStencilStateDesc_t {
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public const nint m_bStencilEnable = 0x0; // bitfield:1
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public const nint m_frontStencilFailOp = 0x0; // bitfield:3
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public const nint m_frontStencilDepthFailOp = 0x0; // bitfield:3
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public const nint m_frontStencilPassOp = 0x0; // bitfield:3
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public const nint m_frontStencilFunc = 0x0; // bitfield:3
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public const nint m_backStencilFailOp = 0x0; // bitfield:3
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public const nint m_backStencilDepthFailOp = 0x0; // bitfield:3
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public const nint m_backStencilPassOp = 0x0; // bitfield:3
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public const nint m_backStencilFunc = 0x0; // bitfield:3
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public const nint m_nStencilReadMask = 0x4; // uint8
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public const nint m_nStencilWriteMask = 0x5; // uint8
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}
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// Parent: None
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// Field count: 2
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public static class VsInputSignature_t {
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public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
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