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https://github.com/a2x/cs2-dumper.git
synced 2026-03-29 10:57:24 +08:00
Game update (14141) (2)
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@@ -1,32 +1,32 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-16 07:21:21.899821400 UTC
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// 2026-03-27 23:29:07.271766300 UTC
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pub const cs2_dumper = struct {
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pub const offsets = struct {
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// Module: client.dll
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pub const client_dll = struct {
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pub const dwCSGOInput: usize = 0x2318FC0;
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pub const dwEntityList: usize = 0x24AE268;
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pub const dwGameEntitySystem: usize = 0x24AE268;
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pub const dwCSGOInput: usize = 0x231B2E0;
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pub const dwEntityList: usize = 0x24B0258;
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pub const dwGameEntitySystem: usize = 0x24B0258;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
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pub const dwGameRules: usize = 0x230CEE0;
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pub const dwGlobalVars: usize = 0x205D5C0;
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pub const dwGlowManager: usize = 0x2309CE8;
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pub const dwLocalPlayerController: usize = 0x22F3178;
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pub const dwLocalPlayerPawn: usize = 0x2068B60;
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pub const dwPlantedC4: usize = 0x2316740;
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pub const dwPrediction: usize = 0x2068A70;
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pub const dwSensitivity: usize = 0x230A7F8;
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pub const dwGameRules: usize = 0x230EED0;
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pub const dwGlobalVars: usize = 0x205F540;
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pub const dwGlowManager: usize = 0x230BCD8;
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pub const dwLocalPlayerController: usize = 0x22F5028;
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pub const dwLocalPlayerPawn: usize = 0x206A9E0;
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pub const dwPlantedC4: usize = 0x2318A60;
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pub const dwPrediction: usize = 0x206A8F0;
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pub const dwSensitivity: usize = 0x230C7E8;
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pub const dwSensitivity_sensitivity: usize = 0x58;
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pub const dwViewAngles: usize = 0x2319648;
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pub const dwViewMatrix: usize = 0x230EF20;
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pub const dwViewRender: usize = 0x230F338;
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pub const dwWeaponC4: usize = 0x2298380;
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pub const dwViewAngles: usize = 0x231B968;
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pub const dwViewMatrix: usize = 0x2310F10;
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pub const dwViewRender: usize = 0x2311328;
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pub const dwWeaponC4: usize = 0x229A2B0;
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};
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// Module: engine2.dll
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pub const engine2_dll = struct {
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pub const dwBuildNumber: usize = 0x60D514;
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pub const dwNetworkGameClient: usize = 0x908520;
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pub const dwBuildNumber: usize = 0x60E514;
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pub const dwNetworkGameClient: usize = 0x9095D0;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x378;
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pub const dwNetworkGameClient_deltaTick: usize = 0x24C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F;
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@@ -34,8 +34,8 @@ pub const cs2_dumper = struct {
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pub const dwNetworkGameClient_maxClients: usize = 0x240;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
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pub const dwNetworkGameClient_signOnState: usize = 0x230;
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pub const dwWindowHeight: usize = 0x90C8DC;
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pub const dwWindowWidth: usize = 0x90C8D8;
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pub const dwWindowHeight: usize = 0x90D99C;
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pub const dwWindowWidth: usize = 0x90D998;
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};
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// Module: inputsystem.dll
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pub const inputsystem_dll = struct {
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