Game update (14141) (2)

This commit is contained in:
a2x
2026-03-28 09:29:38 +10:00
parent d75c3c918b
commit 97c24db105
89 changed files with 569 additions and 554 deletions

View File

@@ -1,32 +1,32 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2026-03-16 07:21:21.899821400 UTC
// 2026-03-27 23:29:07.271766300 UTC
pub const cs2_dumper = struct {
pub const offsets = struct {
// Module: client.dll
pub const client_dll = struct {
pub const dwCSGOInput: usize = 0x2318FC0;
pub const dwEntityList: usize = 0x24AE268;
pub const dwGameEntitySystem: usize = 0x24AE268;
pub const dwCSGOInput: usize = 0x231B2E0;
pub const dwEntityList: usize = 0x24B0258;
pub const dwGameEntitySystem: usize = 0x24B0258;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0;
pub const dwGameRules: usize = 0x230CEE0;
pub const dwGlobalVars: usize = 0x205D5C0;
pub const dwGlowManager: usize = 0x2309CE8;
pub const dwLocalPlayerController: usize = 0x22F3178;
pub const dwLocalPlayerPawn: usize = 0x2068B60;
pub const dwPlantedC4: usize = 0x2316740;
pub const dwPrediction: usize = 0x2068A70;
pub const dwSensitivity: usize = 0x230A7F8;
pub const dwGameRules: usize = 0x230EED0;
pub const dwGlobalVars: usize = 0x205F540;
pub const dwGlowManager: usize = 0x230BCD8;
pub const dwLocalPlayerController: usize = 0x22F5028;
pub const dwLocalPlayerPawn: usize = 0x206A9E0;
pub const dwPlantedC4: usize = 0x2318A60;
pub const dwPrediction: usize = 0x206A8F0;
pub const dwSensitivity: usize = 0x230C7E8;
pub const dwSensitivity_sensitivity: usize = 0x58;
pub const dwViewAngles: usize = 0x2319648;
pub const dwViewMatrix: usize = 0x230EF20;
pub const dwViewRender: usize = 0x230F338;
pub const dwWeaponC4: usize = 0x2298380;
pub const dwViewAngles: usize = 0x231B968;
pub const dwViewMatrix: usize = 0x2310F10;
pub const dwViewRender: usize = 0x2311328;
pub const dwWeaponC4: usize = 0x229A2B0;
};
// Module: engine2.dll
pub const engine2_dll = struct {
pub const dwBuildNumber: usize = 0x60D514;
pub const dwNetworkGameClient: usize = 0x908520;
pub const dwBuildNumber: usize = 0x60E514;
pub const dwNetworkGameClient: usize = 0x9095D0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x378;
pub const dwNetworkGameClient_deltaTick: usize = 0x24C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F;
@@ -34,8 +34,8 @@ pub const cs2_dumper = struct {
pub const dwNetworkGameClient_maxClients: usize = 0x240;
pub const dwNetworkGameClient_serverTickCount: usize = 0x24C;
pub const dwNetworkGameClient_signOnState: usize = 0x230;
pub const dwWindowHeight: usize = 0x90C8DC;
pub const dwWindowWidth: usize = 0x90C8D8;
pub const dwWindowHeight: usize = 0x90D99C;
pub const dwWindowWidth: usize = 0x90D998;
};
// Module: inputsystem.dll
pub const inputsystem_dll = struct {