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https://github.com/a2x/cs2-dumper.git
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Game update (14141) (2)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-19 10:05:24.652271200 UTC
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// 2026-03-27 23:29:07.271766300 UTC
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#pragma once
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@@ -10,28 +10,28 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x2319FC0;
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constexpr std::ptrdiff_t dwEntityList = 0x24AF268;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x24AF268;
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constexpr std::ptrdiff_t dwCSGOInput = 0x231B2E0;
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constexpr std::ptrdiff_t dwEntityList = 0x24B0258;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x24B0258;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20A0;
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constexpr std::ptrdiff_t dwGameRules = 0x230DEE0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x205E5C0;
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constexpr std::ptrdiff_t dwGlowManager = 0x230ACE8;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x22F4188;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x2069B50;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x2317740;
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constexpr std::ptrdiff_t dwPrediction = 0x2069A60;
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constexpr std::ptrdiff_t dwSensitivity = 0x230B7F8;
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constexpr std::ptrdiff_t dwGameRules = 0x230EED0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x205F540;
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constexpr std::ptrdiff_t dwGlowManager = 0x230BCD8;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x22F5028;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x206A9E0;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x2318A60;
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constexpr std::ptrdiff_t dwPrediction = 0x206A8F0;
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constexpr std::ptrdiff_t dwSensitivity = 0x230C7E8;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58;
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constexpr std::ptrdiff_t dwViewAngles = 0x231A648;
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constexpr std::ptrdiff_t dwViewMatrix = 0x230FF20;
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constexpr std::ptrdiff_t dwViewRender = 0x2310338;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x2298F00;
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constexpr std::ptrdiff_t dwViewAngles = 0x231B968;
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constexpr std::ptrdiff_t dwViewMatrix = 0x2310F10;
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constexpr std::ptrdiff_t dwViewRender = 0x2311328;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x229A2B0;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x60D514;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x908530;
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constexpr std::ptrdiff_t dwBuildNumber = 0x60E514;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x9095D0;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F;
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@@ -39,8 +39,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230;
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constexpr std::ptrdiff_t dwWindowHeight = 0x90C8F4;
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constexpr std::ptrdiff_t dwWindowWidth = 0x90C8F0;
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constexpr std::ptrdiff_t dwWindowHeight = 0x90D99C;
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constexpr std::ptrdiff_t dwWindowWidth = 0x90D998;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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