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https://github.com/a2x/cs2-dumper.git
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Game update (14121)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-30 00:26:21.405923900 UTC
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// 2025-11-05 06:01:01.132204 UTC
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#pragma once
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@@ -6396,7 +6396,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_shakeCallback = 0x528; // CPhysicsShake
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}
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// Parent: CPlayer_MovementServices_Humanoid
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// Field count: 41
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// Field count: 42
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//
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// Metadata:
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// NetworkVarNames: m_vecLadderNormal (Vector)
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@@ -6418,6 +6418,7 @@ namespace cs2_dumper {
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// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
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// NetworkVarNames: m_flStamina (float)
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// NetworkVarNames: m_bWasSurfing (bool)
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// NetworkVarNames: m_bJumpApexPending (bool)
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namespace CCSPlayer_MovementServices {
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constexpr std::ptrdiff_t m_vecLadderNormal = 0x280; // Vector
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constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x28C; // int32
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@@ -6460,6 +6461,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32
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constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool
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constexpr std::ptrdiff_t m_vecInputRotated = 0x5DC; // Vector
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constexpr std::ptrdiff_t m_bJumpApexPending = 0xE08; // bool
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}
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// Parent:
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// Field count: 5
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