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Game update (14121)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-30 00:26:21.405923900 UTC
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// 2025-11-05 06:01:01.132204 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -6391,7 +6391,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_shakeCallback = 0x528; // CPhysicsShake
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}
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// Parent: CPlayer_MovementServices_Humanoid
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// Field count: 41
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// Field count: 42
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//
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// Metadata:
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// NetworkVarNames: m_vecLadderNormal (Vector)
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@@ -6413,6 +6413,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
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// NetworkVarNames: m_flStamina (float)
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// NetworkVarNames: m_bWasSurfing (bool)
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// NetworkVarNames: m_bJumpApexPending (bool)
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public static class CCSPlayer_MovementServices {
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public const nint m_vecLadderNormal = 0x280; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x28C; // int32
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@@ -6455,6 +6456,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
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public const nint m_bWasSurfing = 0x54C; // bool
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public const nint m_vecInputRotated = 0x5DC; // Vector
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public const nint m_bJumpApexPending = 0xE08; // bool
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}
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// Parent:
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// Field count: 5
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