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Game update (14121)
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@@ -1,31 +1,30 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-30 00:26:21.405923900 UTC
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// 2025-11-05 06:01:01.132204 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E34D90;
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public const nint dwEntityList = 0x1D0C9F8;
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public const nint dwGameEntitySystem = 0x1FB15D0;
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public const nint dwCSGOInput = 0x1E37FC0;
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public const nint dwEntityList = 0x1D0FBE8;
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public const nint dwGameEntitySystem = 0x1FB4820;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E2A080;
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public const nint dwGlobalVars = 0x1BDD078;
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public const nint dwGlowManager = 0x1E26F18;
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public const nint dwLocalPlayerController = 0x1E16870;
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public const nint dwLocalPlayerPawn = 0x1BE7DA0;
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public const nint dwPlantedC4 = 0x1E30360;
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public const nint dwPrediction = 0x1BE7CD0;
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public const nint dwSensitivity = 0x1E27978;
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public const nint dwGameRules = 0x1E2D290;
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public const nint dwGlobalVars = 0x1BE0178;
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public const nint dwGlowManager = 0x1E2A128;
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public const nint dwLocalPlayerController = 0x1E19AD0;
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public const nint dwLocalPlayerPawn = 0x1BEAEB8;
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public const nint dwPlantedC4 = 0x1E33590;
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public const nint dwPrediction = 0x1BEADD0;
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public const nint dwSensitivity = 0x1E2AB88;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E35440;
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public const nint dwViewMatrix = 0x1E2AEC0;
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public const nint dwViewRender = 0x1E2BA38;
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public const nint dwWeaponC4 = 0x1DC7DC8;
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public const nint dwViewAngles = 0x1E38670;
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public const nint dwViewMatrix = 0x1E2E0F0;
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public const nint dwViewRender = 0x1E2EC68;
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public const nint dwWeaponC4 = 0x1DCAEB0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5EF3D4;
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public const nint dwNetworkGameClient = 0x5EE4F0;
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public const nint dwBuildNumber = 0x5F03E4;
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public const nint dwNetworkGameClient_clientTickCount = 0x390;
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public const nint dwNetworkGameClient_deltaTick = 0x23C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C1467;
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@@ -33,8 +32,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x230;
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public const nint dwNetworkGameClient_serverTickCount = 0x23C;
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public const nint dwNetworkGameClient_signOnState = 0x220;
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public const nint dwWindowHeight = 0x8ED61C;
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public const nint dwWindowWidth = 0x8ED618;
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public const nint dwWindowHeight = 0x8EE81C;
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public const nint dwWindowWidth = 0x8EE818;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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