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Experimental fix for latest update
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@@ -1,36 +1,36 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-02 16:10:48.961749300 UTC
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// 2024-04-04 13:40:42.514657500 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x192B620;
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public const nint dwEntityList = 0x18C2D58;
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public const nint dwGameEntitySystem = 0x19E0790;
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public const nint dwCSGOInput = 0x192A5B0;
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public const nint dwEntityList = 0x18C1DB8;
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public const nint dwGameEntitySystem = 0x19DF750;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x191FCA0;
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public const nint dwGlobalVars = 0x172ABA0;
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public const nint dwGlowManager = 0x19200C0;
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public const nint dwLocalPlayerController = 0x1912578;
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public const nint dwLocalPlayerPawn = 0x17371A8;
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public const nint dwPlantedC4 = 0x1928AD8;
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public const nint dwPrediction = 0x1737070;
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public const nint dwSensitivity = 0x19209E8;
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public const nint dwGameRules = 0x191EC70;
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public const nint dwGlobalVars = 0x1729BA0;
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public const nint dwGlowManager = 0x191F090;
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public const nint dwLocalPlayerController = 0x1911578;
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public const nint dwLocalPlayerPawn = 0x17361E8;
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public const nint dwPlantedC4 = 0x1927A68;
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public const nint dwPrediction = 0x17360B0;
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public const nint dwSensitivity = 0x191F9B8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19309B0;
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public const nint dwViewMatrix = 0x19241A0;
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public const nint dwViewRender = 0x1924A20;
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public const nint dwViewAngles = 0x192F940;
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public const nint dwViewMatrix = 0x19231B0;
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public const nint dwViewRender = 0x19239B0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x514574;
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public const nint dwNetworkGameClient = 0x513AC8;
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public const nint dwBuildNumber = 0x515564;
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public const nint dwNetworkGameClient = 0x514AC8;
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public const nint dwNetworkGameClient_deltaTick = 0x258;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x5CCCDC;
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public const nint dwWindowWidth = 0x5CCCD8;
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public const nint dwWindowHeight = 0x5CDD14;
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public const nint dwWindowWidth = 0x5CDD10;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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