mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
📦 Game Update 13968
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@@ -161,13 +161,51 @@ mod tests {
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.expect("Failed to find engine2.dll")
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.base();
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let build_number = process.read_memory::<u32>(engine_base + 0x488514)?;
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let build_number = process.read_memory::<u32>(engine_base + 0x48B524)?;
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println!("Build number: {}", build_number);
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Ok(())
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}
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#[test]
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fn force_buttons() -> Result<()> {
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let process = setup()?;
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let client_base = process
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.get_module_by_name("client.dll")
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.expect("Failed to find client.dll")
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.base();
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let force_attack = process.read_memory::<u32>(client_base + 0x16B2320)?;
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let force_attack_2 = process.read_memory::<u32>(client_base + 0x16B23B0)?;
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let force_backward = process.read_memory::<u32>(client_base + 0x16B25F0)?;
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let force_crouch = process.read_memory::<u32>(client_base + 0x16B28C0)?;
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let force_forward = process.read_memory::<u32>(client_base + 0x16B2560)?;
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let force_jump = process.read_memory::<u32>(client_base + 0x16B2830)?;
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let force_left = process.read_memory::<u32>(client_base + 0x16B2680)?;
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let force_right = process.read_memory::<u32>(client_base + 0x16B2710)?;
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let get_key_state = |value: u32| -> &str {
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match value {
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256 => "Key up",
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65537 => "Key down",
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_ => "Unknown",
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}
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};
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println!("Force attack: {}", get_key_state(force_attack));
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println!("Force attack 2: {}", get_key_state(force_attack_2));
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println!("Force backward: {}", get_key_state(force_backward));
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println!("Force crouch: {}", get_key_state(force_crouch));
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println!("Force forward: {}", get_key_state(force_forward));
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println!("Force jump: {}", get_key_state(force_jump));
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println!("Force left: {}", get_key_state(force_left));
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println!("Force right: {}", get_key_state(force_right));
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Ok(())
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}
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#[test]
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fn global_vars() -> Result<()> {
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#[derive(Debug)]
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@@ -216,7 +254,7 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16AC100)?;
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x16AE4A8)?;
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let current_map_name = unsafe {
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(*global_vars)
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@@ -230,7 +268,7 @@ mod tests {
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}
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#[test]
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fn local_player() -> Result<()> {
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fn local_player_controller() -> Result<()> {
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let process = setup()?;
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let client_base = process
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@@ -238,7 +276,7 @@ mod tests {
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.expect("Failed to find client.dll")
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.base();
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let local_player_controller = process.read_memory::<usize>(client_base + 0x17FAC68)?;
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let local_player_controller = process.read_memory::<usize>(client_base + 0x17FCDC8)?;
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let player_name = process.read_string((local_player_controller + 0x610).into())?;
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@@ -247,6 +285,24 @@ mod tests {
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Ok(())
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}
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#[test]
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fn local_player_pawn() -> Result<()> {
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let process = setup()?;
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let client_base = process
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.get_module_by_name("client.dll")
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.expect("Failed to find client.dll")
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.base();
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let local_player_pawn = process.read_memory::<usize>(client_base + 0x16B9398)?;
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let old_origin = process.read_memory::<[f32; 3]>((local_player_pawn + 0x1224).into())?;
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println!("Old local player origin: {:?}", old_origin);
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Ok(())
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}
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#[test]
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fn window_size() -> Result<()> {
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let process = setup()?;
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@@ -256,8 +312,8 @@ mod tests {
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.expect("Failed to find engine2.dll")
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.base();
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let window_width = process.read_memory::<u32>(engine_base + 0x5397D8)?;
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let window_height = process.read_memory::<u32>(engine_base + 0x5397DC)?;
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let window_width = process.read_memory::<u32>(engine_base + 0x541E08)?;
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let window_height = process.read_memory::<u32>(engine_base + 0x541E0C)?;
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println!("Window size: {}x{}", window_width, window_height);
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