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fix this
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-17 23:35:16.178232700 UTC
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// 2025-09-19 17:18:57.328261100 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -2070,7 +2070,6 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
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// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
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// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
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// NetworkVarNames: m_vecNetworkableLoadout (CSNetworkableLoadout_t)
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public static class CCSPlayerController_InventoryServices {
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public const nint m_unMusicID = 0x40; // uint16
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public const nint m_rank = 0x44; // MedalRank_t[6]
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@@ -2080,8 +2079,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
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public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32
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public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1]
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public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
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public const nint m_vecNetworkableLoadout = 0xFD8; // CUtlVectorEmbeddedNetworkVar<CSNetworkableLoadout_t>
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public const nint m_unCurrentLoadoutHash = 0xF50; // uint64
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public const nint m_vecServerAuthoritativeWeaponSlots = 0xF58; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
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}
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// Parent: None
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// Field count: 0
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@@ -2292,13 +2291,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszInteractsAs = 0x7F8; // CUtlSymbolLarge
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public const nint m_iszInteractsWith = 0x800; // CUtlSymbolLarge
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}
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// Parent: None
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// Field count: 3
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public static class CSNetworkableLoadout_t {
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public const nint m_ItemAttributeContainer = 0x30; // CAttributeContainer
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public const nint m_unTeam = 0x328; // uint16
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public const nint m_unSlot = 0x32A; // uint16
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}
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// Parent: CPlayer_UseServices
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// Field count: 0
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public static class CCSObserver_UseServices {
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@@ -8384,6 +8376,13 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszAchievementEventID = 0x4F8; // CUtlSymbolLarge
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public const nint m_OnFired = 0x500; // CEntityIOOutput
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}
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// Parent: None
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// Field count: 3
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public static class CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t {
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public const nint pItem = 0x0; // CEconItemView*
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public const nint team = 0x8; // uint16
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public const nint slot = 0xA; // uint16
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}
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// Parent: CEntityComponent
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// Field count: 70
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//
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