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fix this
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-17 23:35:16.178232700 UTC
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// 2025-09-19 17:18:57.328261100 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E29260;
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public const nint dwEntityList = 0x1D02058;
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public const nint dwGameEntitySystem = 0x1FA3118;
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public const nint dwCSGOInput = 0x1E2C670;
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public const nint dwEntityList = 0x1D05458;
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public const nint dwGameEntitySystem = 0x1FA6548;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E1E040;
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public const nint dwGlobalVars = 0x1BD3130;
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public const nint dwGlowManager = 0x1E1AE28;
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public const nint dwLocalPlayerController = 0x1E0B118;
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public const nint dwLocalPlayerPawn = 0x1BDDE10;
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public const nint dwPlantedC4 = 0x1E24380;
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public const nint dwPrediction = 0x1BDDD40;
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public const nint dwSensitivity = 0x1E1B938;
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public const nint dwGameRules = 0x1E21450;
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public const nint dwGlobalVars = 0x1BD6150;
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public const nint dwGlowManager = 0x1E1E220;
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public const nint dwLocalPlayerController = 0x1E0E578;
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public const nint dwLocalPlayerPawn = 0x1BE0E90;
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public const nint dwPlantedC4 = 0x1E27910;
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public const nint dwPrediction = 0x1BE0DC0;
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public const nint dwSensitivity = 0x1E1ED48;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E29A10;
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public const nint dwViewMatrix = 0x1E1EE00;
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public const nint dwViewRender = 0x1E1FC20;
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public const nint dwWeaponC4 = 0x1DBC4F0;
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public const nint dwViewAngles = 0x1E2CE20;
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public const nint dwViewMatrix = 0x1E22220;
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public const nint dwViewRender = 0x1E23040;
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public const nint dwWeaponC4 = 0x1DBFAD8;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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