mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14010)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-24 10:58:30.509826500 UTC
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// 2024-05-25 01:48:22.657979400 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -15,28 +15,28 @@ pub mod cs2_dumper {
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pub const ClientToolsInfo_001: usize = 0x757C20;
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pub const EmptyWorldService001_Client: usize = 0x4A10F0;
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pub const GameClientExports001: usize = 0x757C30;
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pub const LegacyGameUI001: usize = 0x8E1370;
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pub const LegacyGameUI001: usize = 0x8E1400;
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pub const Source2Client002: usize = 0x757C40;
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pub const Source2ClientConfig001: usize = 0x484E50;
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pub const Source2ClientPrediction001: usize = 0x7D4890;
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pub const Source2ClientUI001: usize = 0x8C7C30;
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pub const Source2ClientUI001: usize = 0x8C7CC0;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const BenchmarkService001: usize = 0x17BE20;
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pub const BugService001: usize = 0x17CF70;
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pub const ClientServerEngineLoopService_001: usize = 0x1F0F90;
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pub const ClientServerEngineLoopService_001: usize = 0x1F0F80;
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pub const EngineGameUI001: usize = 0x126C20;
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pub const EngineServiceMgr001: usize = 0x1E0200;
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pub const GameEventSystemClientV001: usize = 0x1E5380;
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pub const GameEventSystemServerV001: usize = 0x1E5390;
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pub const GameEventSystemClientV001: usize = 0x1E5370;
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pub const GameEventSystemServerV001: usize = 0x1E5380;
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pub const GameResourceServiceClientV001: usize = 0x1845F0;
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pub const GameResourceServiceServerV001: usize = 0x184600;
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pub const GameUIService_001: usize = 0x186FA0;
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pub const HostStateMgr001: usize = 0x1E9B40;
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pub const HostStateMgr001: usize = 0x1E9B30;
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pub const INETSUPPORT_001: usize = 0xF5B90;
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pub const InputService_001: usize = 0x18CB20;
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pub const KeyValueCache001: usize = 0x1EC360;
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pub const KeyValueCache001: usize = 0x1EC350;
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pub const MapListService_001: usize = 0x19FCD0;
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pub const NetworkClientService_001: usize = 0x1A6F20;
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pub const NetworkP2PService_001: usize = 0x1AD750;
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@@ -44,7 +44,7 @@ pub mod cs2_dumper {
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pub const NetworkService_001: usize = 0x1B6EC0;
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pub const RenderService_001: usize = 0x1B73B0;
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pub const ScreenshotService001: usize = 0x1B9D60;
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pub const SimpleEngineLoopService_001: usize = 0x1FDAE0;
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pub const SimpleEngineLoopService_001: usize = 0x1FDAD0;
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pub const SoundService_001: usize = 0x1BDFA0;
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pub const Source2EngineToClient001: usize = 0x66BF0;
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pub const Source2EngineToClientStringTable001: usize = 0x8F9D0;
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@@ -160,16 +160,16 @@ pub mod cs2_dumper {
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}
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// Module: server.dll
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pub mod server_dll {
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pub const EmptyWorldService001_Server: usize = 0x5837F0;
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pub const EntitySubclassUtilsV001: usize = 0x2BA100;
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pub const NavGameTest001: usize = 0xA64700;
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pub const ServerToolsInfo_001: usize = 0x8578E0;
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pub const Source2GameClients001: usize = 0x8578F0;
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pub const EmptyWorldService001_Server: usize = 0x583880;
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pub const EntitySubclassUtilsV001: usize = 0x2BA190;
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pub const NavGameTest001: usize = 0xA64790;
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pub const ServerToolsInfo_001: usize = 0x857970;
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pub const Source2GameClients001: usize = 0x857980;
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pub const Source2GameDirector001: usize = 0x1223F0;
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pub const Source2GameEntities001: usize = 0x857900;
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pub const Source2Server001: usize = 0x857910;
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pub const Source2ServerConfig001: usize = 0x56FBD0;
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pub const customnavsystem001: usize = 0x228630;
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pub const Source2GameEntities001: usize = 0x857990;
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pub const Source2Server001: usize = 0x8579A0;
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pub const Source2ServerConfig001: usize = 0x56FC60;
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pub const customnavsystem001: usize = 0x2286C0;
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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