Game update (14005) (3)

This commit is contained in:
a2x
2024-05-02 11:14:07 +10:00
parent ad9f1d6b9f
commit 90370a55e9
64 changed files with 309 additions and 309 deletions

View File

@@ -1,37 +1,37 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-01 00:25:27.858971200 UTC
// 2024-05-02 01:10:14.014242300 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1932AC0;
public const nint dwEntityList = 0x18C9E78;
public const nint dwGameEntitySystem = 0x19E7560;
public const nint dwCSGOInput = 0x1932B20;
public const nint dwEntityList = 0x18C9E88;
public const nint dwGameEntitySystem = 0x19E75D0;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1926D80;
public const nint dwGameRules = 0x1926DE0;
public const nint dwGlobalVars = 0x1730F20;
public const nint dwGlowManager = 0x19271A0;
public const nint dwLocalPlayerController = 0x1919588;
public const nint dwGlowManager = 0x1927200;
public const nint dwLocalPlayerController = 0x1919598;
public const nint dwLocalPlayerPawn = 0x173D5A8;
public const nint dwPlantedC4 = 0x192FF68;
public const nint dwPlantedC4 = 0x192FFC8;
public const nint dwPrediction = 0x173D470;
public const nint dwSensitivity = 0x1927AC8;
public const nint dwSensitivity = 0x1927B28;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1937E50;
public const nint dwViewMatrix = 0x192B2C0;
public const nint dwViewRender = 0x192BAC0;
public const nint dwWeaponC4 = 0x18CD2D0;
public const nint dwViewAngles = 0x1937EB0;
public const nint dwViewMatrix = 0x192B320;
public const nint dwViewRender = 0x192BB20;
public const nint dwWeaponC4 = 0x18CD2E0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x518744;
public const nint dwNetworkGameClient = 0x517AF8;
public const nint dwBuildNumber = 0x518764;
public const nint dwNetworkGameClient = 0x517B08;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5D1084;
public const nint dwWindowWidth = 0x5D1080;
public const nint dwWindowHeight = 0x5D109C;
public const nint dwWindowWidth = 0x5D1098;
}
// Module: inputsystem.dll
public static class InputsystemDll {