Game update (14005)

This commit is contained in:
a2x 2024-04-30 09:03:45 +10:00
parent 1b85d65822
commit 8dc027007e
82 changed files with 1805 additions and 1991 deletions

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@ -8,7 +8,7 @@ repository = "https://github.com/a2x/cs2-dumper"
license = "MIT" license = "MIT"
[dependencies] [dependencies]
clap = { version = "4.5", features = ["cargo"] } clap = { version = "4.5", features = ["derive"] }
chrono = { version = "0.4", features = ["serde"] } chrono = { version = "0.4", features = ["serde"] }
heck = "0.5" heck = "0.5"
log = "0.4" log = "0.4"

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper { namespace CS2Dumper {
// Module: client.dll // Module: client.dll
public static class Buttons { public static class Buttons {
public const nint attack = 0x37350B0; public const nint attack = 0x37351B0;
public const nint attack2 = 0x3735010; public const nint attack2 = 0x3735110;
public const nint back = 0x3734C90; public const nint back = 0x3734D90;
public const nint duck = 0x37347F0; public const nint duck = 0x37348F0;
public const nint forward = 0x3734D30; public const nint forward = 0x3734E30;
public const nint jump = 0x3734890; public const nint jump = 0x3734990;
public const nint left = 0x3734BF0; public const nint left = 0x3734CF0;
public const nint lookatweapon = 0x3748CB0; public const nint lookatweapon = 0x3748D50;
public const nint reload = 0x3735150; public const nint reload = 0x3735250;
public const nint right = 0x3734B50; public const nint right = 0x3734C50;
public const nint showscores = 0x3748DF0; public const nint showscores = 0x3748E90;
public const nint sprint = 0x37351F0; public const nint sprint = 0x37352F0;
public const nint turnleft = 0x3734F70; public const nint turnleft = 0x3735070;
public const nint turnright = 0x3734ED0; public const nint turnright = 0x3734FD0;
public const nint use = 0x3734930; public const nint use = 0x3734A30;
public const nint zoom = 0x3748D50; public const nint zoom = 0x3748DF0;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper { namespace cs2_dumper {
// Module: client.dll // Module: client.dll
namespace buttons { namespace buttons {
constexpr std::ptrdiff_t attack = 0x37350B0; constexpr std::ptrdiff_t attack = 0x37351B0;
constexpr std::ptrdiff_t attack2 = 0x3735010; constexpr std::ptrdiff_t attack2 = 0x3735110;
constexpr std::ptrdiff_t back = 0x3734C90; constexpr std::ptrdiff_t back = 0x3734D90;
constexpr std::ptrdiff_t duck = 0x37347F0; constexpr std::ptrdiff_t duck = 0x37348F0;
constexpr std::ptrdiff_t forward = 0x3734D30; constexpr std::ptrdiff_t forward = 0x3734E30;
constexpr std::ptrdiff_t jump = 0x3734890; constexpr std::ptrdiff_t jump = 0x3734990;
constexpr std::ptrdiff_t left = 0x3734BF0; constexpr std::ptrdiff_t left = 0x3734CF0;
constexpr std::ptrdiff_t lookatweapon = 0x3748CB0; constexpr std::ptrdiff_t lookatweapon = 0x3748D50;
constexpr std::ptrdiff_t reload = 0x3735150; constexpr std::ptrdiff_t reload = 0x3735250;
constexpr std::ptrdiff_t right = 0x3734B50; constexpr std::ptrdiff_t right = 0x3734C50;
constexpr std::ptrdiff_t showscores = 0x3748DF0; constexpr std::ptrdiff_t showscores = 0x3748E90;
constexpr std::ptrdiff_t sprint = 0x37351F0; constexpr std::ptrdiff_t sprint = 0x37352F0;
constexpr std::ptrdiff_t turnleft = 0x3734F70; constexpr std::ptrdiff_t turnleft = 0x3735070;
constexpr std::ptrdiff_t turnright = 0x3734ED0; constexpr std::ptrdiff_t turnright = 0x3734FD0;
constexpr std::ptrdiff_t use = 0x3734930; constexpr std::ptrdiff_t use = 0x3734A30;
constexpr std::ptrdiff_t zoom = 0x3748D50; constexpr std::ptrdiff_t zoom = 0x3748DF0;
} }
} }

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@ -1,20 +1,20 @@
{ {
"client.dll": { "client.dll": {
"attack": 57888944, "attack": 57889200,
"attack2": 57888784, "attack2": 57889040,
"back": 57887888, "back": 57888144,
"duck": 57886704, "duck": 57886960,
"forward": 57888048, "forward": 57888304,
"jump": 57886864, "jump": 57887120,
"left": 57887728, "left": 57887984,
"lookatweapon": 57969840, "lookatweapon": 57970000,
"reload": 57889104, "reload": 57889360,
"right": 57887568, "right": 57887824,
"showscores": 57970160, "showscores": 57970320,
"sprint": 57889264, "sprint": 57889520,
"turnleft": 57888624, "turnleft": 57888880,
"turnright": 57888464, "turnright": 57888720,
"use": 57887024, "use": 57887280,
"zoom": 57970000 "zoom": 57970160
} }
} }

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
// Module: client.dll // Module: client.dll
pub mod buttons { pub mod buttons {
pub const attack: usize = 0x37350B0; pub const attack: usize = 0x37351B0;
pub const attack2: usize = 0x3735010; pub const attack2: usize = 0x3735110;
pub const back: usize = 0x3734C90; pub const back: usize = 0x3734D90;
pub const duck: usize = 0x37347F0; pub const duck: usize = 0x37348F0;
pub const forward: usize = 0x3734D30; pub const forward: usize = 0x3734E30;
pub const jump: usize = 0x3734890; pub const jump: usize = 0x3734990;
pub const left: usize = 0x3734BF0; pub const left: usize = 0x3734CF0;
pub const lookatweapon: usize = 0x3748CB0; pub const lookatweapon: usize = 0x3748D50;
pub const reload: usize = 0x3735150; pub const reload: usize = 0x3735250;
pub const right: usize = 0x3734B50; pub const right: usize = 0x3734C50;
pub const showscores: usize = 0x3748DF0; pub const showscores: usize = 0x3748E90;
pub const sprint: usize = 0x37351F0; pub const sprint: usize = 0x37352F0;
pub const turnleft: usize = 0x3734F70; pub const turnleft: usize = 0x3735070;
pub const turnright: usize = 0x3734ED0; pub const turnright: usize = 0x3734FD0;
pub const r#use: usize = 0x3734930; pub const r#use: usize = 0x3734A30;
pub const zoom: usize = 0x3748D50; pub const zoom: usize = 0x3748DF0;
} }
} }

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@ -1,4 +1,4 @@
{ {
"build_number": 14002, "build_number": 14005,
"timestamp": "2024-04-16T02:45:41.243985329+00:00" "timestamp": "2024-04-29T23:05:53.220233445+00:00"
} }

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@ -1,57 +1,57 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Interfaces { namespace CS2Dumper.Interfaces {
// Module: libanimationsystem.so // Module: libanimationsystem.so
public static class LibanimationsystemSo { public static class LibanimationsystemSo {
public const nint AnimationSystemUtils_001 = 0x18CA60; public const nint AnimationSystemUtils_001 = 0x18D410;
public const nint AnimationSystem_001 = 0x18C850; public const nint AnimationSystem_001 = 0x18D200;
} }
// Module: libclient.so // Module: libclient.so
public static class LibclientSo { public static class LibclientSo {
public const nint ClientToolsInfo_001 = 0xD52C40; public const nint ClientToolsInfo_001 = 0xD554B0;
public const nint EmptyWorldService001_Client = 0xA46280; public const nint EmptyWorldService001_Client = 0xA45EC0;
public const nint GameClientExports001 = 0xD52890; public const nint GameClientExports001 = 0xD55150;
public const nint LegacyGameUI001 = 0xF1E910; public const nint LegacyGameUI001 = 0xF22360;
public const nint Source2Client002 = 0xD52900; public const nint Source2Client002 = 0xD551C0;
public const nint Source2ClientConfig001 = 0xA29E00; public const nint Source2ClientConfig001 = 0xA29880;
public const nint Source2ClientPrediction001 = 0xDE1FE0; public const nint Source2ClientPrediction001 = 0xDE4BB0;
public const nint Source2ClientUI001 = 0xEDD250; public const nint Source2ClientUI001 = 0xEDE950;
} }
// Module: libengine2.so // Module: libengine2.so
public static class Libengine2So { public static class Libengine2So {
public const nint BenchmarkService001 = 0x1E5F90; public const nint BenchmarkService001 = 0x1E7A70;
public const nint BugService001 = 0x1E2190; public const nint BugService001 = 0x1E3C70;
public const nint ClientServerEngineLoopService_001 = 0x1B3AE0; public const nint ClientServerEngineLoopService_001 = 0x1B55C0;
public const nint EngineGameUI001 = 0x3754E0; public const nint EngineGameUI001 = 0x378510;
public const nint EngineServiceMgr001 = 0x1A3A50; public const nint EngineServiceMgr001 = 0x1A5530;
public const nint GameEventSystemClientV001 = 0x1A8AC0; public const nint GameEventSystemClientV001 = 0x1AA5A0;
public const nint GameEventSystemServerV001 = 0x1A8AD0; public const nint GameEventSystemServerV001 = 0x1AA5B0;
public const nint GameResourceServiceClientV001 = 0x1E78C0; public const nint GameResourceServiceClientV001 = 0x1E93A0;
public const nint GameResourceServiceServerV001 = 0x1E78D0; public const nint GameResourceServiceServerV001 = 0x1E93B0;
public const nint GameUIService_001 = 0x1EF400; public const nint GameUIService_001 = 0x1F0EE0;
public const nint HostStateMgr001 = 0x1AE640; public const nint HostStateMgr001 = 0x1B0120;
public const nint INETSUPPORT_001 = 0x33F230; public const nint INETSUPPORT_001 = 0x342200;
public const nint InputService_001 = 0x1F39D0; public const nint InputService_001 = 0x1F54B0;
public const nint KeyValueCache001 = 0x1B0F90; public const nint KeyValueCache001 = 0x1B2A70;
public const nint MapListService_001 = 0x2079D0; public const nint MapListService_001 = 0x2094B0;
public const nint NetworkClientService_001 = 0x22E310; public const nint NetworkClientService_001 = 0x22FDF0;
public const nint NetworkP2PService_001 = 0x244930; public const nint NetworkP2PService_001 = 0x246410;
public const nint NetworkServerService_001 = 0x20BA80; public const nint NetworkServerService_001 = 0x20D560;
public const nint NetworkService_001 = 0x20B1A0; public const nint NetworkService_001 = 0x20CC80;
public const nint RenderService_001 = 0x249CF0; public const nint RenderService_001 = 0x24B7D0;
public const nint ScreenshotService001 = 0x24C8E0; public const nint ScreenshotService001 = 0x24E3C0;
public const nint SimpleEngineLoopService_001 = 0x1C87A0; public const nint SimpleEngineLoopService_001 = 0x1CA280;
public const nint SoundService_001 = 0x250F00; public const nint SoundService_001 = 0x2529E0;
public const nint Source2EngineToClient001 = 0x2C6EE0; public const nint Source2EngineToClient001 = 0x2C9F40;
public const nint Source2EngineToClientStringTable001 = 0x29E6D0; public const nint Source2EngineToClientStringTable001 = 0x2A16A0;
public const nint Source2EngineToServer001 = 0x2ED890; public const nint Source2EngineToServer001 = 0x2F0870;
public const nint Source2EngineToServerStringTable001 = 0x2D0000; public const nint Source2EngineToServerStringTable001 = 0x2D3060;
public const nint SplitScreenService_001 = 0x258280; public const nint SplitScreenService_001 = 0x259D60;
public const nint StatsService_001 = 0x25B9D0; public const nint StatsService_001 = 0x25D4B0;
public const nint ToolService_001 = 0x260C50; public const nint ToolService_001 = 0x262730;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x374F60; public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90;
public const nint VProfService_001 = 0x262400; public const nint VProfService_001 = 0x263EE0;
} }
// Module: libfilesystem_stdio.so // Module: libfilesystem_stdio.so
public static class LibfilesystemStdioSo { public static class LibfilesystemStdioSo {
@ -80,8 +80,8 @@ namespace CS2Dumper.Interfaces {
} }
// Module: libmatchmaking.so // Module: libmatchmaking.so
public static class LibmatchmakingSo { public static class LibmatchmakingSo {
public const nint GameTypes001 = 0x12FF60; public const nint GameTypes001 = 0x130050;
public const nint MATCHFRAMEWORK_001 = 0x204440; public const nint MATCHFRAMEWORK_001 = 0x2045D0;
} }
// Module: libmaterialsystem2.so // Module: libmaterialsystem2.so
public static class Libmaterialsystem2So { public static class Libmaterialsystem2So {
@ -124,8 +124,8 @@ namespace CS2Dumper.Interfaces {
} }
// Module: librendersystemvulkan.so // Module: librendersystemvulkan.so
public static class LibrendersystemvulkanSo { public static class LibrendersystemvulkanSo {
public const nint RenderDeviceMgr001 = 0x1854A0; public const nint RenderDeviceMgr001 = 0x1854C0;
public const nint RenderUtils_001 = 0x101CF0; public const nint RenderUtils_001 = 0x101D10;
} }
// Module: libresourcesystem.so // Module: libresourcesystem.so
public static class LibresourcesystemSo { public static class LibresourcesystemSo {
@ -148,23 +148,23 @@ namespace CS2Dumper.Interfaces {
} }
// Module: libserver.so // Module: libserver.so
public static class LibserverSo { public static class LibserverSo {
public const nint EmptyWorldService001_Server = 0xB83B50; public const nint EmptyWorldService001_Server = 0xB82750;
public const nint EntitySubclassUtilsV001 = 0x861A20; public const nint EntitySubclassUtilsV001 = 0x85F670;
public const nint NavGameTest001 = 0x1094AC0; public const nint NavGameTest001 = 0x10974F0;
public const nint ServerToolsInfo_001 = 0xE72AB0; public const nint ServerToolsInfo_001 = 0xE754A0;
public const nint Source2GameClients001 = 0xE72A40; public const nint Source2GameClients001 = 0xE75430;
public const nint Source2GameDirector001 = 0x6C49D0; public const nint Source2GameDirector001 = 0x6C5770;
public const nint Source2GameEntities001 = 0xE72A30; public const nint Source2GameEntities001 = 0xE75420;
public const nint Source2Server001 = 0xE72720; public const nint Source2Server001 = 0xE75110;
public const nint Source2ServerConfig001 = 0xB0F700; public const nint Source2ServerConfig001 = 0xB0ED10;
public const nint customnavsystem001 = 0x7F8A60; public const nint customnavsystem001 = 0x7F66C0;
} }
// Module: libsoundsystem.so // Module: libsoundsystem.so
public static class LibsoundsystemSo { public static class LibsoundsystemSo {
public const nint SoundOpSystem001 = 0x155E80; public const nint SoundOpSystem001 = 0x155E50;
public const nint SoundOpSystemEdit001 = 0xAD350; public const nint SoundOpSystemEdit001 = 0xAD350;
public const nint SoundSystem001 = 0x1C4920; public const nint SoundSystem001 = 0x1C48F0;
public const nint VMixEditTool001 = 0x1F4340; public const nint VMixEditTool001 = 0x1F4300;
} }
// Module: libsteamaudio.so // Module: libsteamaudio.so
public static class LibsteamaudioSo { public static class LibsteamaudioSo {
@ -172,10 +172,10 @@ namespace CS2Dumper.Interfaces {
} }
// Module: libtier0.so // Module: libtier0.so
public static class Libtier0So { public static class Libtier0So {
public const nint TestScriptMgr001 = 0x1C02F0; public const nint TestScriptMgr001 = 0x1C1640;
public const nint VEngineCvar007 = 0xF13A0; public const nint VEngineCvar007 = 0xF1400;
public const nint VProcessUtils002 = 0x19DD20; public const nint VProcessUtils002 = 0x19F070;
public const nint VStringTokenSystem001 = 0x1EC2D0; public const nint VStringTokenSystem001 = 0x1ED620;
} }
// Module: libv8system.so // Module: libv8system.so
public static class Libv8systemSo { public static class Libv8systemSo {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -9,54 +9,54 @@ namespace cs2_dumper {
namespace interfaces { namespace interfaces {
// Module: libanimationsystem.so // Module: libanimationsystem.so
namespace libanimationsystem_so { namespace libanimationsystem_so {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x18CA60; constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x18D410;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x18C850; constexpr std::ptrdiff_t AnimationSystem_001 = 0x18D200;
} }
// Module: libclient.so // Module: libclient.so
namespace libclient_so { namespace libclient_so {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xD52C40; constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xD554B0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xA46280; constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xA45EC0;
constexpr std::ptrdiff_t GameClientExports001 = 0xD52890; constexpr std::ptrdiff_t GameClientExports001 = 0xD55150;
constexpr std::ptrdiff_t LegacyGameUI001 = 0xF1E910; constexpr std::ptrdiff_t LegacyGameUI001 = 0xF22360;
constexpr std::ptrdiff_t Source2Client002 = 0xD52900; constexpr std::ptrdiff_t Source2Client002 = 0xD551C0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA29E00; constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA29880;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xDE1FE0; constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xDE4BB0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0xEDD250; constexpr std::ptrdiff_t Source2ClientUI001 = 0xEDE950;
} }
// Module: libengine2.so // Module: libengine2.so
namespace libengine2_so { namespace libengine2_so {
constexpr std::ptrdiff_t BenchmarkService001 = 0x1E5F90; constexpr std::ptrdiff_t BenchmarkService001 = 0x1E7A70;
constexpr std::ptrdiff_t BugService001 = 0x1E2190; constexpr std::ptrdiff_t BugService001 = 0x1E3C70;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1B3AE0; constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1B55C0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x3754E0; constexpr std::ptrdiff_t EngineGameUI001 = 0x378510;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1A3A50; constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1A5530;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1A8AC0; constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1AA5A0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1A8AD0; constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1AA5B0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1E78C0; constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1E93A0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x1E78D0; constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x1E93B0;
constexpr std::ptrdiff_t GameUIService_001 = 0x1EF400; constexpr std::ptrdiff_t GameUIService_001 = 0x1F0EE0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x1AE640; constexpr std::ptrdiff_t HostStateMgr001 = 0x1B0120;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x33F230; constexpr std::ptrdiff_t INETSUPPORT_001 = 0x342200;
constexpr std::ptrdiff_t InputService_001 = 0x1F39D0; constexpr std::ptrdiff_t InputService_001 = 0x1F54B0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x1B0F90; constexpr std::ptrdiff_t KeyValueCache001 = 0x1B2A70;
constexpr std::ptrdiff_t MapListService_001 = 0x2079D0; constexpr std::ptrdiff_t MapListService_001 = 0x2094B0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x22E310; constexpr std::ptrdiff_t NetworkClientService_001 = 0x22FDF0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x244930; constexpr std::ptrdiff_t NetworkP2PService_001 = 0x246410;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x20BA80; constexpr std::ptrdiff_t NetworkServerService_001 = 0x20D560;
constexpr std::ptrdiff_t NetworkService_001 = 0x20B1A0; constexpr std::ptrdiff_t NetworkService_001 = 0x20CC80;
constexpr std::ptrdiff_t RenderService_001 = 0x249CF0; constexpr std::ptrdiff_t RenderService_001 = 0x24B7D0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x24C8E0; constexpr std::ptrdiff_t ScreenshotService001 = 0x24E3C0;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1C87A0; constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1CA280;
constexpr std::ptrdiff_t SoundService_001 = 0x250F00; constexpr std::ptrdiff_t SoundService_001 = 0x2529E0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2C6EE0; constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2C9F40;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x29E6D0; constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2A16A0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x2ED890; constexpr std::ptrdiff_t Source2EngineToServer001 = 0x2F0870;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x2D0000; constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x2D3060;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x258280; constexpr std::ptrdiff_t SplitScreenService_001 = 0x259D60;
constexpr std::ptrdiff_t StatsService_001 = 0x25B9D0; constexpr std::ptrdiff_t StatsService_001 = 0x25D4B0;
constexpr std::ptrdiff_t ToolService_001 = 0x260C50; constexpr std::ptrdiff_t ToolService_001 = 0x262730;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x374F60; constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90;
constexpr std::ptrdiff_t VProfService_001 = 0x262400; constexpr std::ptrdiff_t VProfService_001 = 0x263EE0;
} }
// Module: libfilesystem_stdio.so // Module: libfilesystem_stdio.so
namespace libfilesystem_stdio_so { namespace libfilesystem_stdio_so {
@ -85,8 +85,8 @@ namespace cs2_dumper {
} }
// Module: libmatchmaking.so // Module: libmatchmaking.so
namespace libmatchmaking_so { namespace libmatchmaking_so {
constexpr std::ptrdiff_t GameTypes001 = 0x12FF60; constexpr std::ptrdiff_t GameTypes001 = 0x130050;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x204440; constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x2045D0;
} }
// Module: libmaterialsystem2.so // Module: libmaterialsystem2.so
namespace libmaterialsystem2_so { namespace libmaterialsystem2_so {
@ -129,8 +129,8 @@ namespace cs2_dumper {
} }
// Module: librendersystemvulkan.so // Module: librendersystemvulkan.so
namespace librendersystemvulkan_so { namespace librendersystemvulkan_so {
constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x1854A0; constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x1854C0;
constexpr std::ptrdiff_t RenderUtils_001 = 0x101CF0; constexpr std::ptrdiff_t RenderUtils_001 = 0x101D10;
} }
// Module: libresourcesystem.so // Module: libresourcesystem.so
namespace libresourcesystem_so { namespace libresourcesystem_so {
@ -153,23 +153,23 @@ namespace cs2_dumper {
} }
// Module: libserver.so // Module: libserver.so
namespace libserver_so { namespace libserver_so {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xB83B50; constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xB82750;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x861A20; constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x85F670;
constexpr std::ptrdiff_t NavGameTest001 = 0x1094AC0; constexpr std::ptrdiff_t NavGameTest001 = 0x10974F0;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xE72AB0; constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xE754A0;
constexpr std::ptrdiff_t Source2GameClients001 = 0xE72A40; constexpr std::ptrdiff_t Source2GameClients001 = 0xE75430;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x6C49D0; constexpr std::ptrdiff_t Source2GameDirector001 = 0x6C5770;
constexpr std::ptrdiff_t Source2GameEntities001 = 0xE72A30; constexpr std::ptrdiff_t Source2GameEntities001 = 0xE75420;
constexpr std::ptrdiff_t Source2Server001 = 0xE72720; constexpr std::ptrdiff_t Source2Server001 = 0xE75110;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB0F700; constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB0ED10;
constexpr std::ptrdiff_t customnavsystem001 = 0x7F8A60; constexpr std::ptrdiff_t customnavsystem001 = 0x7F66C0;
} }
// Module: libsoundsystem.so // Module: libsoundsystem.so
namespace libsoundsystem_so { namespace libsoundsystem_so {
constexpr std::ptrdiff_t SoundOpSystem001 = 0x155E80; constexpr std::ptrdiff_t SoundOpSystem001 = 0x155E50;
constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xAD350; constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xAD350;
constexpr std::ptrdiff_t SoundSystem001 = 0x1C4920; constexpr std::ptrdiff_t SoundSystem001 = 0x1C48F0;
constexpr std::ptrdiff_t VMixEditTool001 = 0x1F4340; constexpr std::ptrdiff_t VMixEditTool001 = 0x1F4300;
} }
// Module: libsteamaudio.so // Module: libsteamaudio.so
namespace libsteamaudio_so { namespace libsteamaudio_so {
@ -177,10 +177,10 @@ namespace cs2_dumper {
} }
// Module: libtier0.so // Module: libtier0.so
namespace libtier0_so { namespace libtier0_so {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C02F0; constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C1640;
constexpr std::ptrdiff_t VEngineCvar007 = 0xF13A0; constexpr std::ptrdiff_t VEngineCvar007 = 0xF1400;
constexpr std::ptrdiff_t VProcessUtils002 = 0x19DD20; constexpr std::ptrdiff_t VProcessUtils002 = 0x19F070;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1EC2D0; constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1ED620;
} }
// Module: libv8system.so // Module: libv8system.so
namespace libv8system_so { namespace libv8system_so {

View File

@ -1,51 +1,51 @@
{ {
"libanimationsystem.so": { "libanimationsystem.so": {
"AnimationSystemUtils_001": 1624672, "AnimationSystemUtils_001": 1627152,
"AnimationSystem_001": 1624144 "AnimationSystem_001": 1626624
}, },
"libclient.so": { "libclient.so": {
"ClientToolsInfo_001": 13970496, "ClientToolsInfo_001": 13980848,
"EmptyWorldService001_Client": 10773120, "EmptyWorldService001_Client": 10772160,
"GameClientExports001": 13969552, "GameClientExports001": 13979984,
"LegacyGameUI001": 15853840, "LegacyGameUI001": 15868768,
"Source2Client002": 13969664, "Source2Client002": 13980096,
"Source2ClientConfig001": 10657280, "Source2ClientConfig001": 10655872,
"Source2ClientPrediction001": 14557152, "Source2ClientPrediction001": 14568368,
"Source2ClientUI001": 15585872 "Source2ClientUI001": 15591760
}, },
"libengine2.so": { "libengine2.so": {
"BenchmarkService001": 1990544, "BenchmarkService001": 1997424,
"BugService001": 1974672, "BugService001": 1981552,
"ClientServerEngineLoopService_001": 1784544, "ClientServerEngineLoopService_001": 1791424,
"EngineGameUI001": 3626208, "EngineGameUI001": 3638544,
"EngineServiceMgr001": 1718864, "EngineServiceMgr001": 1725744,
"GameEventSystemClientV001": 1739456, "GameEventSystemClientV001": 1746336,
"GameEventSystemServerV001": 1739472, "GameEventSystemServerV001": 1746352,
"GameResourceServiceClientV001": 1996992, "GameResourceServiceClientV001": 2003872,
"GameResourceServiceServerV001": 1997008, "GameResourceServiceServerV001": 2003888,
"GameUIService_001": 2028544, "GameUIService_001": 2035424,
"HostStateMgr001": 1762880, "HostStateMgr001": 1769760,
"INETSUPPORT_001": 3404336, "INETSUPPORT_001": 3416576,
"InputService_001": 2046416, "InputService_001": 2053296,
"KeyValueCache001": 1773456, "KeyValueCache001": 1780336,
"MapListService_001": 2128336, "MapListService_001": 2135216,
"NetworkClientService_001": 2286352, "NetworkClientService_001": 2293232,
"NetworkP2PService_001": 2378032, "NetworkP2PService_001": 2384912,
"NetworkServerService_001": 2144896, "NetworkServerService_001": 2151776,
"NetworkService_001": 2142624, "NetworkService_001": 2149504,
"RenderService_001": 2399472, "RenderService_001": 2406352,
"ScreenshotService001": 2410720, "ScreenshotService001": 2417600,
"SimpleEngineLoopService_001": 1869728, "SimpleEngineLoopService_001": 1876608,
"SoundService_001": 2428672, "SoundService_001": 2435552,
"Source2EngineToClient001": 2911968, "Source2EngineToClient001": 2924352,
"Source2EngineToClientStringTable001": 2746064, "Source2EngineToClientStringTable001": 2758304,
"Source2EngineToServer001": 3070096, "Source2EngineToServer001": 3082352,
"Source2EngineToServerStringTable001": 2949120, "Source2EngineToServerStringTable001": 2961504,
"SplitScreenService_001": 2458240, "SplitScreenService_001": 2465120,
"StatsService_001": 2472400, "StatsService_001": 2479280,
"ToolService_001": 2493520, "ToolService_001": 2500400,
"VENGINE_GAMEUIFUNCS_VERSION005": 3624800, "VENGINE_GAMEUIFUNCS_VERSION005": 3637136,
"VProfService_001": 2499584 "VProfService_001": 2506464
}, },
"libfilesystem_stdio.so": { "libfilesystem_stdio.so": {
"VAsyncFileSystem2_001": 524672, "VAsyncFileSystem2_001": 524672,
@ -69,8 +69,8 @@
"Localize_001": 121600 "Localize_001": 121600
}, },
"libmatchmaking.so": { "libmatchmaking.so": {
"GameTypes001": 1245024, "GameTypes001": 1245264,
"MATCHFRAMEWORK_001": 2114624 "MATCHFRAMEWORK_001": 2115024
}, },
"libmaterialsystem2.so": { "libmaterialsystem2.so": {
"FontManager_001": 500432, "FontManager_001": 500432,
@ -104,8 +104,8 @@
"IPulseSystem_001": 219056 "IPulseSystem_001": 219056
}, },
"librendersystemvulkan.so": { "librendersystemvulkan.so": {
"RenderDeviceMgr001": 1594528, "RenderDeviceMgr001": 1594560,
"RenderUtils_001": 1055984 "RenderUtils_001": 1056016
}, },
"libresourcesystem.so": { "libresourcesystem.so": {
"ResourceSystem013": 199312 "ResourceSystem013": 199312
@ -123,31 +123,31 @@
"SchemaSystem_001": 135664 "SchemaSystem_001": 135664
}, },
"libserver.so": { "libserver.so": {
"EmptyWorldService001_Server": 12073808, "EmptyWorldService001_Server": 12068688,
"EntitySubclassUtilsV001": 8788512, "EntitySubclassUtilsV001": 8779376,
"NavGameTest001": 17386176, "NavGameTest001": 17396976,
"ServerToolsInfo_001": 15149744, "ServerToolsInfo_001": 15160480,
"Source2GameClients001": 15149632, "Source2GameClients001": 15160368,
"Source2GameDirector001": 7096784, "Source2GameDirector001": 7100272,
"Source2GameEntities001": 15149616, "Source2GameEntities001": 15160352,
"Source2Server001": 15148832, "Source2Server001": 15159568,
"Source2ServerConfig001": 11597568, "Source2ServerConfig001": 11595024,
"customnavsystem001": 8358496 "customnavsystem001": 8349376
}, },
"libsoundsystem.so": { "libsoundsystem.so": {
"SoundOpSystem001": 1400448, "SoundOpSystem001": 1400400,
"SoundOpSystemEdit001": 709456, "SoundOpSystemEdit001": 709456,
"SoundSystem001": 1853728, "SoundSystem001": 1853680,
"VMixEditTool001": 2048832 "VMixEditTool001": 2048768
}, },
"libsteamaudio.so": { "libsteamaudio.so": {
"SteamAudio001": 202128 "SteamAudio001": 202128
}, },
"libtier0.so": { "libtier0.so": {
"TestScriptMgr001": 1835760, "TestScriptMgr001": 1840704,
"VEngineCvar007": 988064, "VEngineCvar007": 988160,
"VProcessUtils002": 1695008, "VProcessUtils002": 1699952,
"VStringTokenSystem001": 2015952 "VStringTokenSystem001": 2020896
}, },
"libv8system.so": { "libv8system.so": {
"Source2V8System001": 112176 "Source2V8System001": 112176

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,54 +7,54 @@ pub mod cs2_dumper {
pub mod interfaces { pub mod interfaces {
// Module: libanimationsystem.so // Module: libanimationsystem.so
pub mod libanimationsystem_so { pub mod libanimationsystem_so {
pub const AnimationSystemUtils_001: usize = 0x18CA60; pub const AnimationSystemUtils_001: usize = 0x18D410;
pub const AnimationSystem_001: usize = 0x18C850; pub const AnimationSystem_001: usize = 0x18D200;
} }
// Module: libclient.so // Module: libclient.so
pub mod libclient_so { pub mod libclient_so {
pub const ClientToolsInfo_001: usize = 0xD52C40; pub const ClientToolsInfo_001: usize = 0xD554B0;
pub const EmptyWorldService001_Client: usize = 0xA46280; pub const EmptyWorldService001_Client: usize = 0xA45EC0;
pub const GameClientExports001: usize = 0xD52890; pub const GameClientExports001: usize = 0xD55150;
pub const LegacyGameUI001: usize = 0xF1E910; pub const LegacyGameUI001: usize = 0xF22360;
pub const Source2Client002: usize = 0xD52900; pub const Source2Client002: usize = 0xD551C0;
pub const Source2ClientConfig001: usize = 0xA29E00; pub const Source2ClientConfig001: usize = 0xA29880;
pub const Source2ClientPrediction001: usize = 0xDE1FE0; pub const Source2ClientPrediction001: usize = 0xDE4BB0;
pub const Source2ClientUI001: usize = 0xEDD250; pub const Source2ClientUI001: usize = 0xEDE950;
} }
// Module: libengine2.so // Module: libengine2.so
pub mod libengine2_so { pub mod libengine2_so {
pub const BenchmarkService001: usize = 0x1E5F90; pub const BenchmarkService001: usize = 0x1E7A70;
pub const BugService001: usize = 0x1E2190; pub const BugService001: usize = 0x1E3C70;
pub const ClientServerEngineLoopService_001: usize = 0x1B3AE0; pub const ClientServerEngineLoopService_001: usize = 0x1B55C0;
pub const EngineGameUI001: usize = 0x3754E0; pub const EngineGameUI001: usize = 0x378510;
pub const EngineServiceMgr001: usize = 0x1A3A50; pub const EngineServiceMgr001: usize = 0x1A5530;
pub const GameEventSystemClientV001: usize = 0x1A8AC0; pub const GameEventSystemClientV001: usize = 0x1AA5A0;
pub const GameEventSystemServerV001: usize = 0x1A8AD0; pub const GameEventSystemServerV001: usize = 0x1AA5B0;
pub const GameResourceServiceClientV001: usize = 0x1E78C0; pub const GameResourceServiceClientV001: usize = 0x1E93A0;
pub const GameResourceServiceServerV001: usize = 0x1E78D0; pub const GameResourceServiceServerV001: usize = 0x1E93B0;
pub const GameUIService_001: usize = 0x1EF400; pub const GameUIService_001: usize = 0x1F0EE0;
pub const HostStateMgr001: usize = 0x1AE640; pub const HostStateMgr001: usize = 0x1B0120;
pub const INETSUPPORT_001: usize = 0x33F230; pub const INETSUPPORT_001: usize = 0x342200;
pub const InputService_001: usize = 0x1F39D0; pub const InputService_001: usize = 0x1F54B0;
pub const KeyValueCache001: usize = 0x1B0F90; pub const KeyValueCache001: usize = 0x1B2A70;
pub const MapListService_001: usize = 0x2079D0; pub const MapListService_001: usize = 0x2094B0;
pub const NetworkClientService_001: usize = 0x22E310; pub const NetworkClientService_001: usize = 0x22FDF0;
pub const NetworkP2PService_001: usize = 0x244930; pub const NetworkP2PService_001: usize = 0x246410;
pub const NetworkServerService_001: usize = 0x20BA80; pub const NetworkServerService_001: usize = 0x20D560;
pub const NetworkService_001: usize = 0x20B1A0; pub const NetworkService_001: usize = 0x20CC80;
pub const RenderService_001: usize = 0x249CF0; pub const RenderService_001: usize = 0x24B7D0;
pub const ScreenshotService001: usize = 0x24C8E0; pub const ScreenshotService001: usize = 0x24E3C0;
pub const SimpleEngineLoopService_001: usize = 0x1C87A0; pub const SimpleEngineLoopService_001: usize = 0x1CA280;
pub const SoundService_001: usize = 0x250F00; pub const SoundService_001: usize = 0x2529E0;
pub const Source2EngineToClient001: usize = 0x2C6EE0; pub const Source2EngineToClient001: usize = 0x2C9F40;
pub const Source2EngineToClientStringTable001: usize = 0x29E6D0; pub const Source2EngineToClientStringTable001: usize = 0x2A16A0;
pub const Source2EngineToServer001: usize = 0x2ED890; pub const Source2EngineToServer001: usize = 0x2F0870;
pub const Source2EngineToServerStringTable001: usize = 0x2D0000; pub const Source2EngineToServerStringTable001: usize = 0x2D3060;
pub const SplitScreenService_001: usize = 0x258280; pub const SplitScreenService_001: usize = 0x259D60;
pub const StatsService_001: usize = 0x25B9D0; pub const StatsService_001: usize = 0x25D4B0;
pub const ToolService_001: usize = 0x260C50; pub const ToolService_001: usize = 0x262730;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x374F60; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x377F90;
pub const VProfService_001: usize = 0x262400; pub const VProfService_001: usize = 0x263EE0;
} }
// Module: libfilesystem_stdio.so // Module: libfilesystem_stdio.so
pub mod libfilesystem_stdio_so { pub mod libfilesystem_stdio_so {
@ -83,8 +83,8 @@ pub mod cs2_dumper {
} }
// Module: libmatchmaking.so // Module: libmatchmaking.so
pub mod libmatchmaking_so { pub mod libmatchmaking_so {
pub const GameTypes001: usize = 0x12FF60; pub const GameTypes001: usize = 0x130050;
pub const MATCHFRAMEWORK_001: usize = 0x204440; pub const MATCHFRAMEWORK_001: usize = 0x2045D0;
} }
// Module: libmaterialsystem2.so // Module: libmaterialsystem2.so
pub mod libmaterialsystem2_so { pub mod libmaterialsystem2_so {
@ -127,8 +127,8 @@ pub mod cs2_dumper {
} }
// Module: librendersystemvulkan.so // Module: librendersystemvulkan.so
pub mod librendersystemvulkan_so { pub mod librendersystemvulkan_so {
pub const RenderDeviceMgr001: usize = 0x1854A0; pub const RenderDeviceMgr001: usize = 0x1854C0;
pub const RenderUtils_001: usize = 0x101CF0; pub const RenderUtils_001: usize = 0x101D10;
} }
// Module: libresourcesystem.so // Module: libresourcesystem.so
pub mod libresourcesystem_so { pub mod libresourcesystem_so {
@ -151,23 +151,23 @@ pub mod cs2_dumper {
} }
// Module: libserver.so // Module: libserver.so
pub mod libserver_so { pub mod libserver_so {
pub const EmptyWorldService001_Server: usize = 0xB83B50; pub const EmptyWorldService001_Server: usize = 0xB82750;
pub const EntitySubclassUtilsV001: usize = 0x861A20; pub const EntitySubclassUtilsV001: usize = 0x85F670;
pub const NavGameTest001: usize = 0x1094AC0; pub const NavGameTest001: usize = 0x10974F0;
pub const ServerToolsInfo_001: usize = 0xE72AB0; pub const ServerToolsInfo_001: usize = 0xE754A0;
pub const Source2GameClients001: usize = 0xE72A40; pub const Source2GameClients001: usize = 0xE75430;
pub const Source2GameDirector001: usize = 0x6C49D0; pub const Source2GameDirector001: usize = 0x6C5770;
pub const Source2GameEntities001: usize = 0xE72A30; pub const Source2GameEntities001: usize = 0xE75420;
pub const Source2Server001: usize = 0xE72720; pub const Source2Server001: usize = 0xE75110;
pub const Source2ServerConfig001: usize = 0xB0F700; pub const Source2ServerConfig001: usize = 0xB0ED10;
pub const customnavsystem001: usize = 0x7F8A60; pub const customnavsystem001: usize = 0x7F66C0;
} }
// Module: libsoundsystem.so // Module: libsoundsystem.so
pub mod libsoundsystem_so { pub mod libsoundsystem_so {
pub const SoundOpSystem001: usize = 0x155E80; pub const SoundOpSystem001: usize = 0x155E50;
pub const SoundOpSystemEdit001: usize = 0xAD350; pub const SoundOpSystemEdit001: usize = 0xAD350;
pub const SoundSystem001: usize = 0x1C4920; pub const SoundSystem001: usize = 0x1C48F0;
pub const VMixEditTool001: usize = 0x1F4340; pub const VMixEditTool001: usize = 0x1F4300;
} }
// Module: libsteamaudio.so // Module: libsteamaudio.so
pub mod libsteamaudio_so { pub mod libsteamaudio_so {
@ -175,10 +175,10 @@ pub mod cs2_dumper {
} }
// Module: libtier0.so // Module: libtier0.so
pub mod libtier0_so { pub mod libtier0_so {
pub const TestScriptMgr001: usize = 0x1C02F0; pub const TestScriptMgr001: usize = 0x1C1640;
pub const VEngineCvar007: usize = 0xF13A0; pub const VEngineCvar007: usize = 0xF1400;
pub const VProcessUtils002: usize = 0x19DD20; pub const VProcessUtils002: usize = 0x19F070;
pub const VStringTokenSystem001: usize = 0x1EC2D0; pub const VStringTokenSystem001: usize = 0x1ED620;
} }
// Module: libv8system.so // Module: libv8system.so
pub mod libv8system_so { pub mod libv8system_so {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libanimationsystem.so // Module: libanimationsystem.so
@ -1459,27 +1459,26 @@ namespace CS2Dumper.Schemas {
public const nint m_embeddedKeyvalues = 0x130; // CUtlString public const nint m_embeddedKeyvalues = 0x130; // CUtlString
} }
// Parent: None // Parent: None
// Fields count: 16 // Fields count: 15
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CAnimDemoCaptureSettings { public static class CAnimDemoCaptureSettings {
public const nint m_rangeBoneChainLength = 0x0; // Vector2D public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D
public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D
public const nint m_flMaxSplineErrorScale = 0x14; // float32
public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
public const nint m_baseSequence = 0x38; // CUtlString public const nint m_baseSequence = 0x40; // CUtlString
public const nint m_nBaseSequenceFrame = 0x40; // int32 public const nint m_nBaseSequenceFrame = 0x48; // int32
public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t> public const nint m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t> public const nint m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
} }
// Parent: None // Parent: None
// Fields count: 5 // Fields count: 5
@ -2854,13 +2853,18 @@ namespace CS2Dumper.Schemas {
public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16> public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 7
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class BoneDemoCaptureSettings_t { public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0; // CUtlString public const nint m_boneName = 0x0; // CUtlString
public const nint m_flChainLength = 0x8; // float32 public const nint m_flErrorSplineRotationMax = 0x8; // float32
public const nint m_flErrorSplineTranslationMax = 0xC; // float32
public const nint m_flErrorSplineScaleMax = 0x10; // float32
public const nint m_flErrorQuantizationRotationMax = 0x14; // float32
public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32
public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -1464,27 +1464,26 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString
} }
// Parent: None // Parent: None
// Fields count: 16 // Fields count: 15
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CAnimDemoCaptureSettings { namespace CAnimDemoCaptureSettings {
constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D constexpr std::ptrdiff_t m_vecErrorRangeSplineRotation = 0x0; // Vector2D
constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D constexpr std::ptrdiff_t m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 constexpr std::ptrdiff_t m_vecErrorRangeSplineScale = 0x10; // Vector2D
constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32
constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 constexpr std::ptrdiff_t m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 constexpr std::ptrdiff_t m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 constexpr std::ptrdiff_t m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x38; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString constexpr std::ptrdiff_t m_baseSequence = 0x40; // CUtlString
constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x48; // int32
constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode constexpr std::ptrdiff_t m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t> constexpr std::ptrdiff_t m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t> constexpr std::ptrdiff_t m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
} }
// Parent: None // Parent: None
// Fields count: 5 // Fields count: 5
@ -2859,13 +2858,18 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16> constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 7
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace BoneDemoCaptureSettings_t { namespace BoneDemoCaptureSettings_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 constexpr std::ptrdiff_t m_flErrorSplineRotationMax = 0x8; // float32
constexpr std::ptrdiff_t m_flErrorSplineTranslationMax = 0xC; // float32
constexpr std::ptrdiff_t m_flErrorSplineScaleMax = 0x10; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationRotationMax = 0x14; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationTranslationMax = 0x18; // float32
constexpr std::ptrdiff_t m_flErrorQuantizationScaleMax = 0x1C; // float32
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2

View File

@ -222,7 +222,12 @@
"BoneDemoCaptureSettings_t": { "BoneDemoCaptureSettings_t": {
"fields": { "fields": {
"m_boneName": 0, "m_boneName": 0,
"m_flChainLength": 8 "m_flErrorQuantizationRotationMax": 20,
"m_flErrorQuantizationScaleMax": 28,
"m_flErrorQuantizationTranslationMax": 24,
"m_flErrorSplineRotationMax": 8,
"m_flErrorSplineScaleMax": 16,
"m_flErrorSplineTranslationMax": 12
}, },
"metadata": [ "metadata": [
{ {
@ -441,22 +446,21 @@
}, },
"CAnimDemoCaptureSettings": { "CAnimDemoCaptureSettings": {
"fields": { "fields": {
"m_baseSequence": 56, "m_baseSequence": 64,
"m_boneSelectionMode": 68, "m_boneSelectionMode": 76,
"m_bones": 72, "m_bones": 80,
"m_flIkRotation_MaxQuantizationError": 44, "m_flIkRotation_MaxQuantizationError": 56,
"m_flIkRotation_MaxSplineError": 24, "m_flIkRotation_MaxSplineError": 24,
"m_flIkTranslation_MaxQuantizationError": 48, "m_flIkTranslation_MaxQuantizationError": 60,
"m_flIkTranslation_MaxSplineError": 28, "m_flIkTranslation_MaxSplineError": 28,
"m_flMaxQuantizationErrorRotation": 32, "m_ikChains": 104,
"m_flMaxQuantizationErrorScale": 40, "m_nBaseSequenceFrame": 72,
"m_flMaxQuantizationErrorTranslation": 36, "m_vecErrorRangeQuantizationRotation": 32,
"m_flMaxSplineErrorScale": 20, "m_vecErrorRangeQuantizationScale": 48,
"m_flMaxSplineErrorTranslation": 16, "m_vecErrorRangeQuantizationTranslation": 40,
"m_ikChains": 96, "m_vecErrorRangeSplineRotation": 0,
"m_nBaseSequenceFrame": 64, "m_vecErrorRangeSplineScale": 16,
"m_rangeBoneChainLength": 0, "m_vecErrorRangeSplineTranslation": 8
"m_rangeMaxSplineErrorRotation": 8
}, },
"metadata": [ "metadata": [
{ {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1532,27 +1532,26 @@ pub mod cs2_dumper {
pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString
} }
// Parent: None // Parent: None
// Fields count: 16 // Fields count: 15
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CAnimDemoCaptureSettings { pub mod CAnimDemoCaptureSettings {
pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D pub const m_vecErrorRangeSplineRotation: usize = 0x0; // Vector2D
pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D pub const m_vecErrorRangeSplineTranslation: usize = 0x8; // Vector2D
pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 pub const m_vecErrorRangeSplineScale: usize = 0x10; // Vector2D
pub const m_flMaxSplineErrorScale: usize = 0x14; // float32
pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32
pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32
pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 pub const m_vecErrorRangeQuantizationRotation: usize = 0x20; // Vector2D
pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 pub const m_vecErrorRangeQuantizationTranslation: usize = 0x28; // Vector2D
pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 pub const m_vecErrorRangeQuantizationScale: usize = 0x30; // Vector2D
pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 pub const m_flIkRotation_MaxQuantizationError: usize = 0x38; // float32
pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 pub const m_flIkTranslation_MaxQuantizationError: usize = 0x3C; // float32
pub const m_baseSequence: usize = 0x38; // CUtlString pub const m_baseSequence: usize = 0x40; // CUtlString
pub const m_nBaseSequenceFrame: usize = 0x40; // int32 pub const m_nBaseSequenceFrame: usize = 0x48; // int32
pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode pub const m_boneSelectionMode: usize = 0x4C; // EDemoBoneSelectionMode
pub const m_bones: usize = 0x48; // CUtlVector<BoneDemoCaptureSettings_t> pub const m_bones: usize = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
pub const m_ikChains: usize = 0x60; // CUtlVector<IKDemoCaptureSettings_t> pub const m_ikChains: usize = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
} }
// Parent: None // Parent: None
// Fields count: 5 // Fields count: 5
@ -2927,13 +2926,18 @@ pub mod cs2_dumper {
pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable<CAnimParamHandle,int16> pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 7
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod BoneDemoCaptureSettings_t { pub mod BoneDemoCaptureSettings_t {
pub const m_boneName: usize = 0x0; // CUtlString pub const m_boneName: usize = 0x0; // CUtlString
pub const m_flChainLength: usize = 0x8; // float32 pub const m_flErrorSplineRotationMax: usize = 0x8; // float32
pub const m_flErrorSplineTranslationMax: usize = 0xC; // float32
pub const m_flErrorSplineScaleMax: usize = 0x10; // float32
pub const m_flErrorQuantizationRotationMax: usize = 0x14; // float32
pub const m_flErrorQuantizationTranslationMax: usize = 0x18; // float32
pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2

View File

@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libclient.so // Module: libclient.so
// Classes count: 147 // Classes count: 146
// Enums count: 7 // Enums count: 8
public static class LibclientSo { public static class LibclientSo {
// Alignment: 4 // Alignment: 4
// Members count: 14 // Members count: 14
@ -318,7 +318,7 @@ namespace CS2Dumper.Schemas {
public const nint m_angDemoViewAngles = 0x1F8; // QAngle public const nint m_angDemoViewAngles = 0x1F8; // QAngle
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 14 // Fields count: 15
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -330,25 +330,27 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade { public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x2908; // bool public const nint m_bClientPredictDelete = 0x2918; // bool
public const nint m_bRedraw = 0x2909; // bool public const nint m_bRedraw = 0x2919; // bool
public const nint m_bIsHeldByPlayer = 0x290A; // bool public const nint m_bIsHeldByPlayer = 0x291A; // bool
public const nint m_bPinPulled = 0x290B; // bool public const nint m_bPinPulled = 0x291B; // bool
public const nint m_bJumpThrow = 0x290C; // bool public const nint m_bJumpThrow = 0x291C; // bool
public const nint m_bThrowAnimating = 0x290D; // bool public const nint m_bThrowAnimating = 0x291D; // bool
public const nint m_fThrowTime = 0x2910; // GameTime_t public const nint m_fThrowTime = 0x2920; // GameTime_t
public const nint m_flThrowStrength = 0x2914; // float32 public const nint m_flThrowStrength = 0x2924; // float32
public const nint m_flThrowStrengthApproach = 0x2918; // float32 public const nint m_flThrowStrengthApproach = 0x2928; // float32
public const nint m_fDropTime = 0x291C; // GameTime_t public const nint m_fDropTime = 0x292C; // GameTime_t
public const nint m_bJustPulledPin = 0x2920; // bool public const nint m_fPinPullTime = 0x2930; // GameTime_t
public const nint m_nNextHoldTick = 0x2924; // GameTick_t public const nint m_bJustPulledPin = 0x2934; // bool
public const nint m_flNextHoldFrac = 0x2928; // float32 public const nint m_nNextHoldTick = 0x2938; // GameTick_t
public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle<C_CSWeaponBase> public const nint m_flNextHoldFrac = 0x293C; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Fields count: 8 // Fields count: 8
@ -519,7 +521,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLastGrassBurnThink = 0x821C; // float32 public const nint m_flLastGrassBurnThink = 0x821C; // float32
} }
// Parent: C_CSPlayerPawnBase // Parent: C_CSPlayerPawnBase
// Fields count: 52 // Fields count: 99
// //
// Metadata: // Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -541,6 +543,7 @@ namespace CS2Dumper.Schemas {
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkVarTypeOverride // MNetworkVarTypeOverride
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool) // NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char) // NetworkVarNames: m_szLastPlaceName (char)
@ -569,59 +572,135 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector) // NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
public static class C_CSPlayerPawn { public static class C_CSPlayerPawn {
public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* public const nint m_pBulletServices = 0x1410; // CCSPlayer_BulletServices*
public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* public const nint m_pHostageServices = 0x1418; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* public const nint m_pBuyServices = 0x1420; // CCSPlayer_BuyServices*
public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* public const nint m_pGlowServices = 0x1428; // CCSPlayer_GlowServices*
public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* public const nint m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices*
public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t public const nint m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t
public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t public const nint m_flLastFiredWeaponTime = 0x143C; // GameTime_t
public const nint m_bHasFemaleVoice = 0x16E8; // bool public const nint m_bHasFemaleVoice = 0x1440; // bool
public const nint m_flLandseconds = 0x16EC; // float32 public const nint m_flLandingTimeSeconds = 0x1444; // float32
public const nint m_flOldFallVelocity = 0x16F0; // float32 public const nint m_flOldFallVelocity = 0x1448; // float32
public const nint m_szLastPlaceName = 0x16F4; // char[18] public const nint m_szLastPlaceName = 0x144C; // char[18]
public const nint m_bPrevDefuser = 0x1706; // bool public const nint m_bPrevDefuser = 0x145E; // bool
public const nint m_bPrevHelmet = 0x1707; // bool public const nint m_bPrevHelmet = 0x145F; // bool
public const nint m_nPrevArmorVal = 0x1708; // int32 public const nint m_nPrevArmorVal = 0x1460; // int32
public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32 public const nint m_nPrevGrenadeAmmoCount = 0x1464; // int32
public const nint m_unPreviousWeaponHash = 0x1710; // uint32 public const nint m_unPreviousWeaponHash = 0x1468; // uint32
public const nint m_unWeaponHash = 0x1714; // uint32 public const nint m_unWeaponHash = 0x146C; // uint32
public const nint m_bInBuyZone = 0x1718; // bool public const nint m_bInBuyZone = 0x1470; // bool
public const nint m_bPreviouslyInBuyZone = 0x1719; // bool public const nint m_bPreviouslyInBuyZone = 0x1471; // bool
public const nint m_aimPunchAngle = 0x171C; // QAngle public const nint m_aimPunchAngle = 0x1474; // QAngle
public const nint m_aimPunchAngleVel = 0x1728; // QAngle public const nint m_aimPunchAngleVel = 0x1480; // QAngle
public const nint m_aimPunchTickBase = 0x1734; // int32 public const nint m_aimPunchTickBase = 0x148C; // int32
public const nint m_aimPunchTickFraction = 0x1738; // float32 public const nint m_aimPunchTickFraction = 0x1490; // float32
public const nint m_aimPunchCache = 0x1740; // CUtlVector<QAngle> public const nint m_aimPunchCache = 0x1498; // CUtlVector<QAngle>
public const nint m_bInLanding = 0x1760; // bool public const nint m_bInLanding = 0x14B8; // bool
public const nint m_flLandingTime = 0x1764; // float32 public const nint m_flLandingStartTime = 0x14BC; // float32
public const nint m_bInHostageRescueZone = 0x1768; // bool public const nint m_bInHostageRescueZone = 0x14C0; // bool
public const nint m_bInBombZone = 0x1769; // bool public const nint m_bInBombZone = 0x14C1; // bool
public const nint m_bIsBuyMenuOpen = 0x176A; // bool public const nint m_bIsBuyMenuOpen = 0x14C2; // bool
public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t public const nint m_flTimeOfLastInjury = 0x14C4; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t public const nint m_flNextSprayDecalTime = 0x14C8; // GameTime_t
public const nint m_iRetakesOffering = 0x1888; // int32 public const nint m_iRetakesOffering = 0x15E0; // int32
public const nint m_iRetakesOfferingCard = 0x188C; // int32 public const nint m_iRetakesOfferingCard = 0x15E4; // int32
public const nint m_bRetakesHasDefuseKit = 0x1890; // bool public const nint m_bRetakesHasDefuseKit = 0x15E8; // bool
public const nint m_bRetakesMVPLastRound = 0x1891; // bool public const nint m_bRetakesMVPLastRound = 0x15E9; // bool
public const nint m_iRetakesMVPBoostItem = 0x1894; // int32 public const nint m_iRetakesMVPBoostItem = 0x15EC; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t public const nint m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x18B8; // bool public const nint m_bNeedToReApplyGloves = 0x1610; // bool
public const nint m_EconGloves = 0x18C0; // C_EconItemView public const nint m_EconGloves = 0x1618; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x2C10; // uint8 public const nint m_nEconGlovesChanged = 0x2968; // uint8
public const nint m_bMustSyncRagdollState = 0x2C11; // bool public const nint m_bMustSyncRagdollState = 0x2969; // bool
public const nint m_nRagdollDamageBone = 0x2C14; // int32 public const nint m_nRagdollDamageBone = 0x296C; // int32
public const nint m_vRagdollDamageForce = 0x2C18; // Vector public const nint m_vRagdollDamageForce = 0x2970; // Vector
public const nint m_vRagdollDamagePosition = 0x2C24; // Vector public const nint m_vRagdollDamagePosition = 0x297C; // Vector
public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64] public const nint m_szRagdollDamageWeaponName = 0x2988; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool public const nint m_bRagdollDamageHeadshot = 0x29C8; // bool
public const nint m_vRagdollServerOrigin = 0x2C74; // Vector public const nint m_vRagdollServerOrigin = 0x29CC; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool public const nint m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool
public const nint m_lastLandTime = 0x328C; // GameTime_t public const nint m_lastLandTime = 0x2FE4; // GameTime_t
public const nint m_bOnGroundLastTick = 0x3290; // bool public const nint m_bOnGroundLastTick = 0x2FE8; // bool
public const nint m_qDeathEyeAngles = 0x32AC; // QAngle public const nint m_qDeathEyeAngles = 0x3004; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool public const nint m_bSkipOneHeadConstraintUpdate = 0x3010; // bool
public const nint m_bLeftHanded = 0x3011; // bool
public const nint m_fSwitchedHandednessTime = 0x3014; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x3018; // float32
public const nint m_flViewmodelOffsetY = 0x301C; // float32
public const nint m_flViewmodelOffsetZ = 0x3020; // float32
public const nint m_flViewmodelFOV = 0x3024; // float32
public const nint m_vecPlayerPatchEconIndices = 0x3028; // uint32[5]
public const nint m_GunGameImmunityColor = 0x3060; // Color
public const nint m_vecBulletHitModels = 0x30B0; // CUtlVector<C_BulletHitModel*>
public const nint m_bIsWalking = 0x30C8; // bool
public const nint m_thirdPersonHeading = 0x30D0; // QAngle
public const nint m_flSlopeDropOffset = 0x30E8; // float32
public const nint m_flSlopeDropHeight = 0x30F8; // float32
public const nint m_vHeadConstraintOffset = 0x3108; // Vector
public const nint m_entitySpottedState = 0x3120; // EntitySpottedState_t
public const nint m_bIsScoped = 0x3138; // bool
public const nint m_bResumeZoom = 0x3139; // bool
public const nint m_bIsDefusing = 0x313A; // bool
public const nint m_bIsGrabbingHostage = 0x313B; // bool
public const nint m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x3140; // GameTime_t
public const nint m_bInNoDefuseArea = 0x3144; // bool
public const nint m_nWhichBombZone = 0x3148; // int32
public const nint m_iShotsFired = 0x314C; // int32
public const nint m_flVelocityModifier = 0x3150; // float32
public const nint m_flHitHeading = 0x3154; // float32
public const nint m_nHitBodyPart = 0x3158; // int32
public const nint m_bWaitForNoAttack = 0x315C; // bool
public const nint m_ignoreLadderJumpTime = 0x3160; // float32
public const nint m_bKilledByHeadshot = 0x3165; // bool
public const nint m_ArmorValue = 0x3168; // int32
public const nint m_unCurrentEquipmentValue = 0x316C; // uint16
public const nint m_unRoundStartEquipmentValue = 0x316E; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x3170; // uint16
public const nint m_nLastKillerIndex = 0x3174; // CEntityIndex
public const nint m_bOldIsScoped = 0x3178; // bool
public const nint m_bHasDeathInfo = 0x3179; // bool
public const nint m_flDeathInfoTime = 0x317C; // float32
public const nint m_vecDeathInfoOrigin = 0x3180; // Vector
public const nint m_grenadeParameterStashTime = 0x318C; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x3190; // bool
public const nint m_angStashedShootAngles = 0x3194; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector
public const nint m_vecStashedVelocity = 0x31AC; // Vector
public const nint m_angShootAngleHistory = 0x31B8; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x31D0; // Vector[2]
public const nint m_vecVelocityHistory = 0x31E8; // Vector[2]
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Fields count: 7 // Fields count: 7
@ -806,16 +885,6 @@ namespace CS2Dumper.Schemas {
public const nint m_flRotation = 0x268; // float32 public const nint m_flRotation = 0x268; // float32
public const nint m_bFlipHorizontal = 0x26C; // bool public const nint m_bFlipHorizontal = 0x26C; // bool
} }
// Parent: CBaseAnimGraph
// Fields count: 6
public static class C_PickUpModelSlerper {
public const nint m_hPlayerParent = 0xE78; // CHandle<C_BaseEntity>
public const nint m_hItem = 0xE7C; // CHandle<C_BaseEntity>
public const nint m_flTimePickedUp = 0xE80; // float32
public const nint m_angOriginal = 0xE84; // QAngle
public const nint m_vecPosOriginal = 0xE90; // Vector
public const nint m_angRandom = 0xEA0; // QAngle
}
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Fields count: 17 // Fields count: 17
// //
@ -857,8 +926,9 @@ namespace CS2Dumper.Schemas {
public const nint m_bEnabled = 0x1711; // bool public const nint m_bEnabled = 0x1711; // bool
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 1
public static class C_ViewmodelAttachmentModel { public static class C_ViewmodelAttachmentModel {
public const nint m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2
@ -904,7 +974,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLastShotFOV = 0x224; // float32 public const nint m_flLastShotFOV = 0x224; // float32
} }
// Parent: C_BasePlayerPawn // Parent: C_BasePlayerPawn
// Fields count: 142 // Fields count: 67
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -912,210 +982,92 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState) // NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool) // NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float) // NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int) // NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool) // NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
public static class C_CSPlayerPawnBase { public static class C_CSPlayerPawnBase {
public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices* public const nint m_pPingServices = 0x1258; // CCSPlayer_PingServices*
public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* public const nint m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices*
public const nint m_fRenderingClipPlane = 0x1278; // float32[4] public const nint m_fRenderingClipPlane = 0x1268; // float32[4]
public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32 public const nint m_nLastClipPlaneSetupFrame = 0x1278; // int32
public const nint m_vecLastClipCameraPos = 0x128C; // Vector public const nint m_vecLastClipCameraPos = 0x127C; // Vector
public const nint m_vecLastClipCameraForward = 0x1298; // Vector public const nint m_vecLastClipCameraForward = 0x1288; // Vector
public const nint m_bClipHitStaticWorld = 0x12A4; // bool public const nint m_bClipHitStaticWorld = 0x1294; // bool
public const nint m_bCachedPlaneIsValid = 0x12A5; // bool public const nint m_bCachedPlaneIsValid = 0x1295; // bool
public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* public const nint m_pClippingWeapon = 0x1298; // C_CSWeaponBase*
public const nint m_previousPlayerState = 0x12B0; // CSPlayerState public const nint m_previousPlayerState = 0x12A0; // CSPlayerState
public const nint m_flLastCollisionCeiling = 0x12B4; // float32 public const nint m_iPlayerState = 0x12A4; // CSPlayerState
public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 public const nint m_bIsRescuing = 0x12A8; // bool
public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t public const nint m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x12DC; // bool public const nint m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t
public const nint m_angStashedShootAngles = 0x12E0; // QAngle public const nint m_bGunGameImmunity = 0x12B4; // bool
public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector public const nint m_bHasMovedSinceSpawn = 0x12B5; // bool
public const nint m_vecStashedVelocity = 0x12F8; // Vector public const nint m_fMolotovUseTime = 0x12B8; // float32
public const nint m_angShootAngleHistory = 0x1304; // QAngle[2] public const nint m_fMolotovDamageTime = 0x12BC; // float32
public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2] public const nint m_iThrowGrenadeCounter = 0x12C0; // int32
public const nint m_vecVelocityHistory = 0x1334; // Vector[2] public const nint m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t
public const nint m_thirdPersonHeading = 0x1350; // QAngle public const nint m_iProgressBarDuration = 0x12C8; // int32
public const nint m_flSlopeDropOffset = 0x1368; // float32 public const nint m_flProgressBarStartTime = 0x12CC; // float32
public const nint m_flSlopeDropHeight = 0x1378; // float32 public const nint m_vecIntroStartEyePosition = 0x12D0; // Vector
public const nint m_vHeadConstraintOffset = 0x1388; // Vector public const nint m_vecIntroStartPlayerForward = 0x12DC; // Vector
public const nint m_bIsScoped = 0x13A0; // bool public const nint m_flClientDeathTime = 0x12E8; // GameTime_t
public const nint m_bIsWalking = 0x13A1; // bool public const nint m_bScreenTearFrameCaptured = 0x12EC; // bool
public const nint m_bResumeZoom = 0x13A2; // bool public const nint m_flFlashBangTime = 0x12F0; // float32
public const nint m_iPlayerState = 0x13A4; // CSPlayerState public const nint m_flFlashScreenshotAlpha = 0x12F4; // float32
public const nint m_bIsDefusing = 0x13A8; // bool public const nint m_flFlashOverlayAlpha = 0x12F8; // float32
public const nint m_bIsGrabbingHostage = 0x13A9; // bool public const nint m_bFlashBuildUp = 0x12FC; // bool
public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t public const nint m_bFlashDspHasBeenCleared = 0x12FD; // bool
public const nint m_bIsRescuing = 0x13B0; // bool public const nint m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool
public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t public const nint m_flFlashMaxAlpha = 0x1300; // float32
public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t public const nint m_flFlashDuration = 0x1304; // float32
public const nint m_bGunGameImmunity = 0x13BC; // bool public const nint m_iHealthBarRenderMaskIndex = 0x1308; // int32
public const nint m_GunGameImmunityColor = 0x13BD; // Color public const nint m_flHealthFadeValue = 0x130C; // float32
public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool public const nint m_flHealthFadeAlpha = 0x1310; // float32
public const nint m_fMolotovUseTime = 0x13C4; // float32 public const nint m_flDeathCCWeight = 0x1320; // float32
public const nint m_fMolotovDamageTime = 0x13C8; // float32 public const nint m_flPrevRoundEndTime = 0x1324; // float32
public const nint m_nWhichBombZone = 0x13CC; // int32 public const nint m_flPrevMatchEndTime = 0x1328; // float32
public const nint m_bInNoDefuseArea = 0x13D0; // bool public const nint m_angEyeAngles = 0x1330; // QAngle
public const nint m_iThrowGrenadeCounter = 0x13D4; // int32 public const nint m_fNextThinkPushAway = 0x1348; // float32
public const nint m_bWaitForNoAttack = 0x13D8; // bool public const nint m_bShouldAutobuyDMWeapons = 0x134C; // bool
public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32 public const nint m_bShouldAutobuyNow = 0x134D; // bool
public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t public const nint m_bHud_MiniScoreHidden = 0x134E; // bool
public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32 public const nint m_bHud_RadarHidden = 0x134F; // bool
public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool public const nint m_iIDEntIndex = 0x1350; // CEntityIndex
public const nint m_bKilledByTaser = 0x13E9; // bool public const nint m_delayTargetIDTimer = 0x1358; // CountdownTimer
public const nint m_iMoveState = 0x13EC; // int32 public const nint m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex
public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool public const nint m_iOldIDEntIndex = 0x1374; // CEntityIndex
public const nint m_flLowerBodyYawTarget = 0x13F4; // float32 public const nint m_holdTargetIDTimer = 0x1378; // CountdownTimer
public const nint m_bStrafing = 0x13F8; // bool public const nint m_flCurrentMusicStartTime = 0x1394; // float32
public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t public const nint m_flMusicRoundStartTime = 0x1398; // float32
public const nint m_flEmitSoundTime = 0x1400; // GameTime_t public const nint m_bDeferStartMusicOnWarmup = 0x139C; // bool
public const nint m_iAddonBits = 0x1404; // int32 public const nint m_cycleLatch = 0x13A0; // int32
public const nint m_iPrimaryAddon = 0x1408; // int32 public const nint m_serverIntendedCycle = 0x13A4; // float32
public const nint m_iSecondaryAddon = 0x140C; // int32 public const nint m_flLastSmokeOverlayAlpha = 0x13A8; // float32
public const nint m_iProgressBarDuration = 0x1410; // int32 public const nint m_flLastSmokeAge = 0x13AC; // float32
public const nint m_flProgressBarStartTime = 0x1414; // float32 public const nint m_vLastSmokeOverlayColor = 0x13B0; // Vector
public const nint m_iDirection = 0x1418; // int32 public const nint m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t
public const nint m_iShotsFired = 0x141C; // int32 public const nint m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t
public const nint m_bNightVisionOn = 0x1420; // bool public const nint m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t
public const nint m_bHasNightVision = 0x1421; // bool public const nint m_flNextMagDropTime = 0x13C8; // float32
public const nint m_flVelocityModifier = 0x1424; // float32 public const nint m_nLastMagDropAttachmentIndex = 0x13CC; // int32
public const nint m_flHitHeading = 0x1428; // float32 public const nint m_vecLastAliveLocalVelocity = 0x13D0; // Vector
public const nint m_nHitBodyPart = 0x142C; // int32 public const nint m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool
public const nint m_iStartAccount = 0x1430; // int32 public const nint m_hOriginalController = 0x1400; // CHandle<CCSPlayerController>
public const nint m_vecIntroStartEyePosition = 0x1434; // Vector
public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector
public const nint m_flClientDeathTime = 0x144C; // GameTime_t
public const nint m_flNightVisionAlpha = 0x1450; // float32
public const nint m_bScreenTearFrameCaptured = 0x1454; // bool
public const nint m_flFlashBangTime = 0x1458; // float32
public const nint m_flFlashScreenshotAlpha = 0x145C; // float32
public const nint m_flFlashOverlayAlpha = 0x1460; // float32
public const nint m_bFlashBuildUp = 0x1464; // bool
public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool
public const nint m_flFlashMaxAlpha = 0x1468; // float32
public const nint m_flFlashDuration = 0x146C; // float32
public const nint m_lastStandingPos = 0x1470; // Vector
public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector
public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle
public const nint m_hMuzzleFlashShape = 0x1494; // CHandle<C_BaseEntity>
public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32
public const nint m_flHealthFadeValue = 0x149C; // float32
public const nint m_flHealthFadeAlpha = 0x14A0; // float32
public const nint m_nMyCollisionGroup = 0x14A4; // int32
public const nint m_ignoreLadderJumpTime = 0x14A8; // float32
public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer
public const nint m_lastLadderNormal = 0x14C8; // Vector
public const nint m_lastLadderPos = 0x14D4; // Vector
public const nint m_flDeathCCWeight = 0x14E8; // float32
public const nint m_bOldIsScoped = 0x14EC; // bool
public const nint m_flPrevRoundEndTime = 0x14F0; // float32
public const nint m_flPrevMatchEndTime = 0x14F4; // float32
public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16
public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16
public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32
public const nint m_ArmorValue = 0x1510; // int32
public const nint m_angEyeAngles = 0x1518; // QAngle
public const nint m_fNextThinkPushAway = 0x1530; // float32
public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool
public const nint m_bShouldAutobuyNow = 0x1535; // bool
public const nint m_bHud_MiniScoreHidden = 0x1536; // bool
public const nint m_bHud_RadarHidden = 0x1537; // bool
public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex
public const nint m_nLastConcurrentKilled = 0x153C; // int32
public const nint m_nDeathCamMusic = 0x1540; // int32
public const nint m_iIDEntIndex = 0x1544; // CEntityIndex
public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer
public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex
public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex
public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer
public const nint m_flCurrentMusicStartTime = 0x1584; // float32
public const nint m_flMusicRoundStartTime = 0x1588; // float32
public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool
public const nint m_cycleLatch = 0x1590; // int32
public const nint m_serverIntendedCycle = 0x1594; // float32
public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5]
public const nint m_bHideTargetID = 0x15B4; // bool
public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32
public const nint m_flLastSmokeAge = 0x15BC; // float32
public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector
public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t
public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t
public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t
public const nint m_flNextMagDropTime = 0x15D8; // float32
public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32
public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector<C_BulletHitModel*>
public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector
public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t
public const nint m_nSurvivalTeamNumber = 0x1650; // int32
public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool
public const nint m_bHasDeathInfo = 0x1655; // bool
public const nint m_flDeathInfoTime = 0x1658; // float32
public const nint m_vecDeathInfoOrigin = 0x165C; // Vector
public const nint m_bKilledByHeadshot = 0x1668; // bool
public const nint m_hOriginalController = 0x166C; // CHandle<CCSPlayerController>
} }
// Parent: C_WeaponBaseItem // Parent: C_WeaponBaseItem
// Fields count: 0 // Fields count: 0
@ -1237,9 +1189,9 @@ namespace CS2Dumper.Schemas {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Fields count: 3 // Fields count: 3
public static class C_CSGO_PreviewPlayer { public static class C_CSGO_PreviewPlayer {
public const nint m_animgraph = 0x32C0; // CUtlString public const nint m_animgraph = 0x3200; // CUtlString
public const nint m_animgraphCharacterModeString = 0x32C8; // CGlobalSymbol public const nint m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x32D0; // float32 public const nint m_flInitialModelScale = 0x3210; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Fields count: 13 // Fields count: 13
@ -2512,12 +2464,13 @@ namespace CS2Dumper.Schemas {
public static class C_SensorGrenade { public static class C_SensorGrenade {
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser { public static class C_WeaponTaser {
public const nint m_fFireTime = 0x2928; // GameTime_t public const nint m_fFireTime = 0x2938; // GameTime_t
public const nint m_nLastAttackTick = 0x293C; // int32
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 2 // Fields count: 2
@ -2526,8 +2479,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists { public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x2908; // bool public const nint m_bPlayingUninterruptableAct = 0x2918; // bool
public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t public const nint m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Fields count: 0 // Fields count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -8,8 +8,8 @@
namespace cs2_dumper { namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: libclient.so // Module: libclient.so
// Classes count: 147 // Classes count: 146
// Enums count: 7 // Enums count: 8
namespace libclient_so { namespace libclient_so {
// Alignment: 4 // Alignment: 4
// Members count: 14 // Members count: 14
@ -323,7 +323,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 14 // Fields count: 15
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -335,25 +335,27 @@ namespace cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace C_BaseCSGrenade { namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2918; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool constexpr std::ptrdiff_t m_bRedraw = 0x2919; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x291A; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool constexpr std::ptrdiff_t m_bPinPulled = 0x291B; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool constexpr std::ptrdiff_t m_bJumpThrow = 0x291C; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool constexpr std::ptrdiff_t m_bThrowAnimating = 0x291D; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t constexpr std::ptrdiff_t m_fThrowTime = 0x2920; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32 constexpr std::ptrdiff_t m_flThrowStrength = 0x2924; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32 constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2928; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t constexpr std::ptrdiff_t m_fDropTime = 0x292C; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x2920; // bool constexpr std::ptrdiff_t m_fPinPullTime = 0x2930; // GameTime_t
constexpr std::ptrdiff_t m_nNextHoldTick = 0x2924; // GameTick_t constexpr std::ptrdiff_t m_bJustPulledPin = 0x2934; // bool
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2928; // float32 constexpr std::ptrdiff_t m_nNextHoldTick = 0x2938; // GameTick_t
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle<C_CSWeaponBase> constexpr std::ptrdiff_t m_flNextHoldFrac = 0x293C; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Fields count: 8 // Fields count: 8
@ -524,7 +526,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32 constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32
} }
// Parent: C_CSPlayerPawnBase // Parent: C_CSPlayerPawnBase
// Fields count: 52 // Fields count: 99
// //
// Metadata: // Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -546,6 +548,7 @@ namespace cs2_dumper {
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkVarTypeOverride // MNetworkVarTypeOverride
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool) // NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char) // NetworkVarNames: m_szLastPlaceName (char)
@ -574,59 +577,135 @@ namespace cs2_dumper {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector) // NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
namespace C_CSPlayerPawn { namespace C_CSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* constexpr std::ptrdiff_t m_pBulletServices = 0x1410; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* constexpr std::ptrdiff_t m_pHostageServices = 0x1418; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* constexpr std::ptrdiff_t m_pBuyServices = 0x1420; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* constexpr std::ptrdiff_t m_pGlowServices = 0x1428; // CCSPlayer_GlowServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1430; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1438; // GameTime_t
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x143C; // GameTime_t
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1440; // bool
constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float32 constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1444; // float32
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float32 constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1448; // float32
constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18] constexpr std::ptrdiff_t m_szLastPlaceName = 0x144C; // char[18]
constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool constexpr std::ptrdiff_t m_bPrevDefuser = 0x145E; // bool
constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool constexpr std::ptrdiff_t m_bPrevHelmet = 0x145F; // bool
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32 constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1460; // int32
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32 constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1464; // int32
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32 constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1468; // uint32
constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32 constexpr std::ptrdiff_t m_unWeaponHash = 0x146C; // uint32
constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool constexpr std::ptrdiff_t m_bInBuyZone = 0x1470; // bool
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1471; // bool
constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle constexpr std::ptrdiff_t m_aimPunchAngle = 0x1474; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1480; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32 constexpr std::ptrdiff_t m_aimPunchTickBase = 0x148C; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float32 constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1490; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector<QAngle> constexpr std::ptrdiff_t m_aimPunchCache = 0x1498; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool constexpr std::ptrdiff_t m_bInLanding = 0x14B8; // bool
constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float32 constexpr std::ptrdiff_t m_flLandingStartTime = 0x14BC; // float32
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x14C0; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool constexpr std::ptrdiff_t m_bInBombZone = 0x14C1; // bool
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x14C2; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x14C4; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x14C8; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32 constexpr std::ptrdiff_t m_iRetakesOffering = 0x15E0; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32 constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x15E4; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x15E8; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x15E9; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32 constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x15EC; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1610; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView constexpr std::ptrdiff_t m_EconGloves = 0x1618; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2C10; // uint8 constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2968; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2C11; // bool constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2969; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2C14; // int32 constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x296C; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2C18; // Vector constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2970; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2C24; // Vector constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x297C; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2C30; // char[64] constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2988; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2C70; // bool constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x29C8; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2C74; // Vector constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x29CC; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3288; // bool constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x328C; // GameTime_t constexpr std::ptrdiff_t m_lastLandTime = 0x2FE4; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3290; // bool constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2FE8; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x32AC; // QAngle constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x3004; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3010; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x3011; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x3014; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3018; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x301C; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3020; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x3024; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3028; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x3060; // Color
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x30B0; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_bIsWalking = 0x30C8; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x30D0; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x30E8; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x30F8; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3108; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x3120; // EntitySpottedState_t
constexpr std::ptrdiff_t m_bIsScoped = 0x3138; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x3139; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x313A; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x313B; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x3140; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x3144; // bool
constexpr std::ptrdiff_t m_nWhichBombZone = 0x3148; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x314C; // int32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x3150; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x3154; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x3158; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x315C; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x3160; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x3165; // bool
constexpr std::ptrdiff_t m_ArmorValue = 0x3168; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x316C; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x316E; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x3170; // uint16
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x3174; // CEntityIndex
constexpr std::ptrdiff_t m_bOldIsScoped = 0x3178; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x3179; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x317C; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x3180; // Vector
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x318C; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x3190; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x3194; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x31AC; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x31B8; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x31D0; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x31E8; // Vector[2]
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Fields count: 7 // Fields count: 7
@ -811,16 +890,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 constexpr std::ptrdiff_t m_flRotation = 0x268; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool
} }
// Parent: CBaseAnimGraph
// Fields count: 6
namespace C_PickUpModelSlerper {
constexpr std::ptrdiff_t m_hPlayerParent = 0xE78; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hItem = 0xE7C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flTimePickedUp = 0xE80; // float32
constexpr std::ptrdiff_t m_angOriginal = 0xE84; // QAngle
constexpr std::ptrdiff_t m_vecPosOriginal = 0xE90; // Vector
constexpr std::ptrdiff_t m_angRandom = 0xEA0; // QAngle
}
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Fields count: 17 // Fields count: 17
// //
@ -862,8 +931,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 1
namespace C_ViewmodelAttachmentModel { namespace C_ViewmodelAttachmentModel {
constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2
@ -909,7 +979,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32
} }
// Parent: C_BasePlayerPawn // Parent: C_BasePlayerPawn
// Fields count: 142 // Fields count: 67
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -917,210 +987,92 @@ namespace cs2_dumper {
// MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState) // NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool) // NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float) // NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int) // NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool) // NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
namespace C_CSPlayerPawnBase { namespace C_CSPlayerPawnBase {
constexpr std::ptrdiff_t m_pPingServices = 0x1260; // CCSPlayer_PingServices* constexpr std::ptrdiff_t m_pPingServices = 0x1258; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* constexpr std::ptrdiff_t m_pViewModelServices = 0x1260; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float32[4] constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1268; // float32[4]
constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32 constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1278; // int32
constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x127C; // Vector
constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1288; // Vector
constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1294; // bool
constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1295; // bool
constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* constexpr std::ptrdiff_t m_pClippingWeapon = 0x1298; // C_CSWeaponBase*
constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState constexpr std::ptrdiff_t m_previousPlayerState = 0x12A0; // CSPlayerState
constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float32 constexpr std::ptrdiff_t m_iPlayerState = 0x12A4; // CSPlayerState
constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 constexpr std::ptrdiff_t m_bIsRescuing = 0x12A8; // bool
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x12AC; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x12B0; // GameTime_t
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle constexpr std::ptrdiff_t m_bGunGameImmunity = 0x12B4; // bool
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x12B5; // bool
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector constexpr std::ptrdiff_t m_fMolotovUseTime = 0x12B8; // float32
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2] constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x12BC; // float32
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2] constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x12C0; // int32
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2] constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x12C4; // GameTime_t
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12C8; // int32
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float32 constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x12CC; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float32 constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x12D0; // Vector
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x12DC; // Vector
constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool constexpr std::ptrdiff_t m_flClientDeathTime = 0x12E8; // GameTime_t
constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x12EC; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool constexpr std::ptrdiff_t m_flFlashBangTime = 0x12F0; // float32
constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x12F4; // float32
constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x12F8; // float32
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool constexpr std::ptrdiff_t m_bFlashBuildUp = 0x12FC; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x12FD; // bool
constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x12FE; // bool
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1300; // float32
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t constexpr std::ptrdiff_t m_flFlashDuration = 0x1304; // float32
constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1308; // int32
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x13BD; // Color constexpr std::ptrdiff_t m_flHealthFadeValue = 0x130C; // float32
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C1; // bool constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1310; // float32
constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C4; // float32 constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1320; // float32
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C8; // float32 constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1324; // float32
constexpr std::ptrdiff_t m_nWhichBombZone = 0x13CC; // int32 constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1328; // float32
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D0; // bool constexpr std::ptrdiff_t m_angEyeAngles = 0x1330; // QAngle
constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D4; // int32 constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1348; // float32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D8; // bool constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x134C; // bool
constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13DC; // float32 constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x134D; // bool
constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134E; // bool
constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E4; // float32 constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134F; // bool
constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool constexpr std::ptrdiff_t m_iIDEntIndex = 0x1350; // CEntityIndex
constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E9; // bool constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1358; // CountdownTimer
constexpr std::ptrdiff_t m_iMoveState = 0x13EC; // int32 constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex
constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F0; // bool constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1374; // CEntityIndex
constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F4; // float32 constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1378; // CountdownTimer
constexpr std::ptrdiff_t m_bStrafing = 0x13F8; // bool constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1394; // float32
constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1398; // float32
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1400; // GameTime_t constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x139C; // bool
constexpr std::ptrdiff_t m_iAddonBits = 0x1404; // int32 constexpr std::ptrdiff_t m_cycleLatch = 0x13A0; // int32
constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1408; // int32 constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13A4; // float32
constexpr std::ptrdiff_t m_iSecondaryAddon = 0x140C; // int32 constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x13A8; // float32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1410; // int32 constexpr std::ptrdiff_t m_flLastSmokeAge = 0x13AC; // float32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1414; // float32 constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x13B0; // Vector
constexpr std::ptrdiff_t m_iDirection = 0x1418; // int32 constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x13BC; // ParticleIndex_t
constexpr std::ptrdiff_t m_iShotsFired = 0x141C; // int32 constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x13C0; // ParticleIndex_t
constexpr std::ptrdiff_t m_bNightVisionOn = 0x1420; // bool constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x13C4; // ParticleIndex_t
constexpr std::ptrdiff_t m_bHasNightVision = 0x1421; // bool constexpr std::ptrdiff_t m_flNextMagDropTime = 0x13C8; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1424; // float32 constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x13CC; // int32
constexpr std::ptrdiff_t m_flHitHeading = 0x1428; // float32 constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x13D0; // Vector
constexpr std::ptrdiff_t m_nHitBodyPart = 0x142C; // int32 constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x13F8; // bool
constexpr std::ptrdiff_t m_iStartAccount = 0x1430; // int32 constexpr std::ptrdiff_t m_hOriginalController = 0x1400; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1434; // Vector
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1440; // Vector
constexpr std::ptrdiff_t m_flClientDeathTime = 0x144C; // GameTime_t
constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1450; // float32
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1454; // bool
constexpr std::ptrdiff_t m_flFlashBangTime = 0x1458; // float32
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x145C; // float32
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1460; // float32
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1464; // bool
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1465; // bool
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1468; // float32
constexpr std::ptrdiff_t m_flFlashDuration = 0x146C; // float32
constexpr std::ptrdiff_t m_lastStandingPos = 0x1470; // Vector
constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x147C; // Vector
constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1488; // QAngle
constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1494; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1498; // int32
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x149C; // float32
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A0; // float32
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A4; // int32
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A8; // float32
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer
constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector
constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float32
constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float32
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16
constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32
constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float32
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32
constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float32
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float32
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool
constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32[5]
constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float32
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x15BC; // float32
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C0; // Vector
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D8; // float32
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15DC; // int32
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool
constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle<CCSPlayerController>
} }
// Parent: C_WeaponBaseItem // Parent: C_WeaponBaseItem
// Fields count: 0 // Fields count: 0
@ -1242,9 +1194,9 @@ namespace cs2_dumper {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Fields count: 3 // Fields count: 3
namespace C_CSGO_PreviewPlayer { namespace C_CSGO_PreviewPlayer {
constexpr std::ptrdiff_t m_animgraph = 0x32C0; // CUtlString constexpr std::ptrdiff_t m_animgraph = 0x3200; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x32C8; // CGlobalSymbol constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x32D0; // float32 constexpr std::ptrdiff_t m_flInitialModelScale = 0x3210; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Fields count: 13 // Fields count: 13
@ -2517,12 +2469,13 @@ namespace cs2_dumper {
namespace C_SensorGrenade { namespace C_SensorGrenade {
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
namespace C_WeaponTaser { namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t constexpr std::ptrdiff_t m_fFireTime = 0x2938; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x293C; // int32
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 2 // Fields count: 2
@ -2531,8 +2484,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists { namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2918; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Fields count: 0 // Fields count: 0

View File

@ -1793,20 +1793,21 @@
}, },
"C_BaseCSGrenade": { "C_BaseCSGrenade": {
"fields": { "fields": {
"m_bClientPredictDelete": 10504, "m_bClientPredictDelete": 10520,
"m_bIsHeldByPlayer": 10506, "m_bIsHeldByPlayer": 10522,
"m_bJumpThrow": 10508, "m_bJumpThrow": 10524,
"m_bJustPulledPin": 10528, "m_bJustPulledPin": 10548,
"m_bPinPulled": 10507, "m_bPinPulled": 10523,
"m_bRedraw": 10505, "m_bRedraw": 10521,
"m_bThrowAnimating": 10509, "m_bThrowAnimating": 10525,
"m_fDropTime": 10524, "m_fDropTime": 10540,
"m_fThrowTime": 10512, "m_fPinPullTime": 10544,
"m_flNextHoldFrac": 10536, "m_fThrowTime": 10528,
"m_flThrowStrength": 10516, "m_flNextHoldFrac": 10556,
"m_flThrowStrengthApproach": 10520, "m_flThrowStrength": 10532,
"m_hSwitchToWeaponAfterThrow": 10540, "m_flThrowStrengthApproach": 10536,
"m_nNextHoldTick": 10532 "m_hSwitchToWeaponAfterThrow": 10560,
"m_nNextHoldTick": 10552
}, },
"metadata": [ "metadata": [
{ {
@ -1854,6 +1855,11 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "GameTime_t" "type_name": "GameTime_t"
}, },
{
"name": "m_fPinPullTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{ {
"name": "m_bJustPulledPin", "name": "m_bJustPulledPin",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -2401,9 +2407,9 @@
}, },
"C_CSGO_PreviewPlayer": { "C_CSGO_PreviewPlayer": {
"fields": { "fields": {
"m_animgraph": 12992, "m_animgraph": 12800,
"m_animgraphCharacterModeString": 13000, "m_animgraphCharacterModeString": 12808,
"m_flInitialModelScale": 13008 "m_flInitialModelScale": 12816
}, },
"metadata": [], "metadata": [],
"parent": "C_CSPlayerPawn" "parent": "C_CSPlayerPawn"
@ -2415,58 +2421,105 @@
}, },
"C_CSPlayerPawn": { "C_CSPlayerPawn": {
"fields": { "fields": {
"m_EconGloves": 6336, "m_ArmorValue": 12648,
"m_RetakesMVPBoostExtraUtility": 6296, "m_EconGloves": 5656,
"m_aimPunchAngle": 5916, "m_GunGameImmunityColor": 12384,
"m_aimPunchAngleVel": 5928, "m_RetakesMVPBoostExtraUtility": 5616,
"m_aimPunchCache": 5952, "m_aimPunchAngle": 5236,
"m_aimPunchTickBase": 5940, "m_aimPunchAngleVel": 5248,
"m_aimPunchTickFraction": 5944, "m_aimPunchCache": 5272,
"m_bHasFemaleVoice": 5864, "m_aimPunchTickBase": 5260,
"m_bInBombZone": 5993, "m_aimPunchTickFraction": 5264,
"m_bInBuyZone": 5912, "m_angShootAngleHistory": 12728,
"m_bInHostageRescueZone": 5992, "m_angStashedShootAngles": 12692,
"m_bInLanding": 5984, "m_bGrenadeParametersStashed": 12688,
"m_bIsBuyMenuOpen": 5994, "m_bHasDeathInfo": 12665,
"m_bLastHeadBoneTransformIsValid": 12936, "m_bHasFemaleVoice": 5184,
"m_bMustSyncRagdollState": 11281, "m_bInBombZone": 5313,
"m_bNeedToReApplyGloves": 6328, "m_bInBuyZone": 5232,
"m_bOnGroundLastTick": 12944, "m_bInHostageRescueZone": 5312,
"m_bPrevDefuser": 5894, "m_bInLanding": 5304,
"m_bPrevHelmet": 5895, "m_bInNoDefuseArea": 12612,
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@ -2550,6 +2603,10 @@
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@ -2689,154 +2746,224 @@
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@ -2859,10 +2986,6 @@
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@ -2873,41 +2996,11 @@
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@ -2923,11 +3016,6 @@
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@ -2943,81 +3031,11 @@
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@ -3028,46 +3046,6 @@
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@ -3078,31 +3056,6 @@
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},
{ {
"name": "m_bHud_MiniScoreHidden", "name": "m_bHud_MiniScoreHidden",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -3113,51 +3066,11 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "bool" "type_name": "bool"
}, },
{
"name": "m_nLastKillerIndex",
"type": "NetworkVarNames",
"type_name": "CEntityIndex"
},
{
"name": "m_nLastConcurrentKilled",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_nDeathCamMusic",
"type": "NetworkVarNames",
"type_name": "int"
},
{ {
"name": "m_cycleLatch", "name": "m_cycleLatch",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "int" "type_name": "int"
}, },
{
"name": "m_vecPlayerPatchEconIndices",
"type": "NetworkVarNames",
"type_name": "uint32"
},
{
"name": "m_bHideTargetID",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_entitySpottedState",
"type": "NetworkVarNames",
"type_name": "EntitySpottedState_t"
},
{
"name": "m_nSurvivalTeamNumber",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bKilledByHeadshot",
"type": "NetworkVarNames",
"type_name": "bool"
},
{ {
"name": "m_hOriginalController", "name": "m_hOriginalController",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -4259,8 +4172,8 @@
}, },
"C_Fists": { "C_Fists": {
"fields": { "fields": {
"m_bPlayingUninterruptableAct": 10504, "m_bPlayingUninterruptableAct": 10520,
"m_nUninterruptableActivity": 10508 "m_nUninterruptableActivity": 10524
}, },
"metadata": [ "metadata": [
{ {
@ -4671,18 +4584,6 @@
"metadata": [], "metadata": [],
"parent": "C_PhysicsProp" "parent": "C_PhysicsProp"
}, },
"C_PickUpModelSlerper": {
"fields": {
"m_angOriginal": 3716,
"m_angRandom": 3744,
"m_flTimePickedUp": 3712,
"m_hItem": 3708,
"m_hPlayerParent": 3704,
"m_vecPosOriginal": 3728
},
"metadata": [],
"parent": "CBaseAnimGraph"
},
"C_PointCameraVFOV": { "C_PointCameraVFOV": {
"fields": { "fields": {
"m_flVerticalFOV": 1840 "m_flVerticalFOV": 1840
@ -5400,7 +5301,9 @@
"parent": "C_BaseTrigger" "parent": "C_BaseTrigger"
}, },
"C_ViewmodelAttachmentModel": { "C_ViewmodelAttachmentModel": {
"fields": {}, "fields": {
"m_bShouldFrontFaceCullLeftHanded": 3704
},
"metadata": [], "metadata": [],
"parent": "CBaseAnimGraph" "parent": "CBaseAnimGraph"
}, },
@ -5466,7 +5369,8 @@
}, },
"C_WeaponTaser": { "C_WeaponTaser": {
"fields": { "fields": {
"m_fFireTime": 10536 "m_fFireTime": 10552,
"m_nLastAttackTick": 10556
}, },
"metadata": [ "metadata": [
{ {
@ -5778,6 +5682,11 @@
} }
}, },
"enums": { "enums": {
"": {
"alignment": 72,
"members": {},
"type": "unknown"
},
"CompMatPropertyMutatorConditionType_t": { "CompMatPropertyMutatorConditionType_t": {
"alignment": 4, "alignment": 4,
"members": { "members": {

View File

@ -1,13 +1,13 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: libclient.so // Module: libclient.so
// Classes count: 147 // Classes count: 146
// Enums count: 7 // Enums count: 8
pub mod libclient_so { pub mod libclient_so {
// Alignment: 4 // Alignment: 4
// Members count: 14 // Members count: 14
@ -328,7 +328,7 @@ pub mod cs2_dumper {
pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 14 // Fields count: 15
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -340,25 +340,27 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod C_BaseCSGrenade { pub mod C_BaseCSGrenade {
pub const m_bClientPredictDelete: usize = 0x2908; // bool pub const m_bClientPredictDelete: usize = 0x2918; // bool
pub const m_bRedraw: usize = 0x2909; // bool pub const m_bRedraw: usize = 0x2919; // bool
pub const m_bIsHeldByPlayer: usize = 0x290A; // bool pub const m_bIsHeldByPlayer: usize = 0x291A; // bool
pub const m_bPinPulled: usize = 0x290B; // bool pub const m_bPinPulled: usize = 0x291B; // bool
pub const m_bJumpThrow: usize = 0x290C; // bool pub const m_bJumpThrow: usize = 0x291C; // bool
pub const m_bThrowAnimating: usize = 0x290D; // bool pub const m_bThrowAnimating: usize = 0x291D; // bool
pub const m_fThrowTime: usize = 0x2910; // GameTime_t pub const m_fThrowTime: usize = 0x2920; // GameTime_t
pub const m_flThrowStrength: usize = 0x2914; // float32 pub const m_flThrowStrength: usize = 0x2924; // float32
pub const m_flThrowStrengthApproach: usize = 0x2918; // float32 pub const m_flThrowStrengthApproach: usize = 0x2928; // float32
pub const m_fDropTime: usize = 0x291C; // GameTime_t pub const m_fDropTime: usize = 0x292C; // GameTime_t
pub const m_bJustPulledPin: usize = 0x2920; // bool pub const m_fPinPullTime: usize = 0x2930; // GameTime_t
pub const m_nNextHoldTick: usize = 0x2924; // GameTick_t pub const m_bJustPulledPin: usize = 0x2934; // bool
pub const m_flNextHoldFrac: usize = 0x2928; // float32 pub const m_nNextHoldTick: usize = 0x2938; // GameTick_t
pub const m_hSwitchToWeaponAfterThrow: usize = 0x292C; // CHandle<C_CSWeaponBase> pub const m_flNextHoldFrac: usize = 0x293C; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x2940; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Fields count: 8 // Fields count: 8
@ -529,7 +531,7 @@ pub mod cs2_dumper {
pub const m_flLastGrassBurnThink: usize = 0x821C; // float32 pub const m_flLastGrassBurnThink: usize = 0x821C; // float32
} }
// Parent: C_CSPlayerPawnBase // Parent: C_CSPlayerPawnBase
// Fields count: 52 // Fields count: 99
// //
// Metadata: // Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
@ -551,6 +553,7 @@ pub mod cs2_dumper {
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkVarTypeOverride // MNetworkVarTypeOverride
// MNetworkIncludeByName // MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool) // NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char) // NetworkVarNames: m_szLastPlaceName (char)
@ -579,59 +582,135 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector) // NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
pub mod C_CSPlayerPawn { pub mod C_CSPlayerPawn {
pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices* pub const m_pBulletServices: usize = 0x1410; // CCSPlayer_BulletServices*
pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices* pub const m_pHostageServices: usize = 0x1418; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices* pub const m_pBuyServices: usize = 0x1420; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices* pub const m_pGlowServices: usize = 0x1428; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices* pub const m_pActionTrackingServices: usize = 0x1430; // CCSPlayer_ActionTrackingServices*
pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t pub const m_flHealthShotBoostExpirationTime: usize = 0x1438; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t pub const m_flLastFiredWeaponTime: usize = 0x143C; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x16E8; // bool pub const m_bHasFemaleVoice: usize = 0x1440; // bool
pub const m_flLandseconds: usize = 0x16EC; // float32 pub const m_flLandingTimeSeconds: usize = 0x1444; // float32
pub const m_flOldFallVelocity: usize = 0x16F0; // float32 pub const m_flOldFallVelocity: usize = 0x1448; // float32
pub const m_szLastPlaceName: usize = 0x16F4; // char[18] pub const m_szLastPlaceName: usize = 0x144C; // char[18]
pub const m_bPrevDefuser: usize = 0x1706; // bool pub const m_bPrevDefuser: usize = 0x145E; // bool
pub const m_bPrevHelmet: usize = 0x1707; // bool pub const m_bPrevHelmet: usize = 0x145F; // bool
pub const m_nPrevArmorVal: usize = 0x1708; // int32 pub const m_nPrevArmorVal: usize = 0x1460; // int32
pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32 pub const m_nPrevGrenadeAmmoCount: usize = 0x1464; // int32
pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32 pub const m_unPreviousWeaponHash: usize = 0x1468; // uint32
pub const m_unWeaponHash: usize = 0x1714; // uint32 pub const m_unWeaponHash: usize = 0x146C; // uint32
pub const m_bInBuyZone: usize = 0x1718; // bool pub const m_bInBuyZone: usize = 0x1470; // bool
pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool pub const m_bPreviouslyInBuyZone: usize = 0x1471; // bool
pub const m_aimPunchAngle: usize = 0x171C; // QAngle pub const m_aimPunchAngle: usize = 0x1474; // QAngle
pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle pub const m_aimPunchAngleVel: usize = 0x1480; // QAngle
pub const m_aimPunchTickBase: usize = 0x1734; // int32 pub const m_aimPunchTickBase: usize = 0x148C; // int32
pub const m_aimPunchTickFraction: usize = 0x1738; // float32 pub const m_aimPunchTickFraction: usize = 0x1490; // float32
pub const m_aimPunchCache: usize = 0x1740; // CUtlVector<QAngle> pub const m_aimPunchCache: usize = 0x1498; // CUtlVector<QAngle>
pub const m_bInLanding: usize = 0x1760; // bool pub const m_bInLanding: usize = 0x14B8; // bool
pub const m_flLandingTime: usize = 0x1764; // float32 pub const m_flLandingStartTime: usize = 0x14BC; // float32
pub const m_bInHostageRescueZone: usize = 0x1768; // bool pub const m_bInHostageRescueZone: usize = 0x14C0; // bool
pub const m_bInBombZone: usize = 0x1769; // bool pub const m_bInBombZone: usize = 0x14C1; // bool
pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool pub const m_bIsBuyMenuOpen: usize = 0x14C2; // bool
pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t pub const m_flTimeOfLastInjury: usize = 0x14C4; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x14C8; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1888; // int32 pub const m_iRetakesOffering: usize = 0x15E0; // int32
pub const m_iRetakesOfferingCard: usize = 0x188C; // int32 pub const m_iRetakesOfferingCard: usize = 0x15E4; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool pub const m_bRetakesHasDefuseKit: usize = 0x15E8; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool pub const m_bRetakesMVPLastRound: usize = 0x15E9; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32 pub const m_iRetakesMVPBoostItem: usize = 0x15EC; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t pub const m_RetakesMVPBoostExtraUtility: usize = 0x15F0; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool pub const m_bNeedToReApplyGloves: usize = 0x1610; // bool
pub const m_EconGloves: usize = 0x18C0; // C_EconItemView pub const m_EconGloves: usize = 0x1618; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x2C10; // uint8 pub const m_nEconGlovesChanged: usize = 0x2968; // uint8
pub const m_bMustSyncRagdollState: usize = 0x2C11; // bool pub const m_bMustSyncRagdollState: usize = 0x2969; // bool
pub const m_nRagdollDamageBone: usize = 0x2C14; // int32 pub const m_nRagdollDamageBone: usize = 0x296C; // int32
pub const m_vRagdollDamageForce: usize = 0x2C18; // Vector pub const m_vRagdollDamageForce: usize = 0x2970; // Vector
pub const m_vRagdollDamagePosition: usize = 0x2C24; // Vector pub const m_vRagdollDamagePosition: usize = 0x297C; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x2C30; // char[64] pub const m_szRagdollDamageWeaponName: usize = 0x2988; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x2C70; // bool pub const m_bRagdollDamageHeadshot: usize = 0x29C8; // bool
pub const m_vRagdollServerOrigin: usize = 0x2C74; // Vector pub const m_vRagdollServerOrigin: usize = 0x29CC; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x3288; // bool pub const m_bLastHeadBoneTransformIsValid: usize = 0x2FE0; // bool
pub const m_lastLandTime: usize = 0x328C; // GameTime_t pub const m_lastLandTime: usize = 0x2FE4; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x3290; // bool pub const m_bOnGroundLastTick: usize = 0x2FE8; // bool
pub const m_qDeathEyeAngles: usize = 0x32AC; // QAngle pub const m_qDeathEyeAngles: usize = 0x3004; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x32B8; // bool pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3010; // bool
pub const m_bLeftHanded: usize = 0x3011; // bool
pub const m_fSwitchedHandednessTime: usize = 0x3014; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x3018; // float32
pub const m_flViewmodelOffsetY: usize = 0x301C; // float32
pub const m_flViewmodelOffsetZ: usize = 0x3020; // float32
pub const m_flViewmodelFOV: usize = 0x3024; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x3028; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x3060; // Color
pub const m_vecBulletHitModels: usize = 0x30B0; // CUtlVector<C_BulletHitModel*>
pub const m_bIsWalking: usize = 0x30C8; // bool
pub const m_thirdPersonHeading: usize = 0x30D0; // QAngle
pub const m_flSlopeDropOffset: usize = 0x30E8; // float32
pub const m_flSlopeDropHeight: usize = 0x30F8; // float32
pub const m_vHeadConstraintOffset: usize = 0x3108; // Vector
pub const m_entitySpottedState: usize = 0x3120; // EntitySpottedState_t
pub const m_bIsScoped: usize = 0x3138; // bool
pub const m_bResumeZoom: usize = 0x3139; // bool
pub const m_bIsDefusing: usize = 0x313A; // bool
pub const m_bIsGrabbingHostage: usize = 0x313B; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x313C; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x3140; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x3144; // bool
pub const m_nWhichBombZone: usize = 0x3148; // int32
pub const m_iShotsFired: usize = 0x314C; // int32
pub const m_flVelocityModifier: usize = 0x3150; // float32
pub const m_flHitHeading: usize = 0x3154; // float32
pub const m_nHitBodyPart: usize = 0x3158; // int32
pub const m_bWaitForNoAttack: usize = 0x315C; // bool
pub const m_ignoreLadderJumpTime: usize = 0x3160; // float32
pub const m_bKilledByHeadshot: usize = 0x3165; // bool
pub const m_ArmorValue: usize = 0x3168; // int32
pub const m_unCurrentEquipmentValue: usize = 0x316C; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x316E; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x3170; // uint16
pub const m_nLastKillerIndex: usize = 0x3174; // CEntityIndex
pub const m_bOldIsScoped: usize = 0x3178; // bool
pub const m_bHasDeathInfo: usize = 0x3179; // bool
pub const m_flDeathInfoTime: usize = 0x317C; // float32
pub const m_vecDeathInfoOrigin: usize = 0x3180; // Vector
pub const m_grenadeParameterStashTime: usize = 0x318C; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x3190; // bool
pub const m_angStashedShootAngles: usize = 0x3194; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x31A0; // Vector
pub const m_vecStashedVelocity: usize = 0x31AC; // Vector
pub const m_angShootAngleHistory: usize = 0x31B8; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x31D0; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x31E8; // Vector[2]
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Fields count: 7 // Fields count: 7
@ -816,16 +895,6 @@ pub mod cs2_dumper {
pub const m_flRotation: usize = 0x268; // float32 pub const m_flRotation: usize = 0x268; // float32
pub const m_bFlipHorizontal: usize = 0x26C; // bool pub const m_bFlipHorizontal: usize = 0x26C; // bool
} }
// Parent: CBaseAnimGraph
// Fields count: 6
pub mod C_PickUpModelSlerper {
pub const m_hPlayerParent: usize = 0xE78; // CHandle<C_BaseEntity>
pub const m_hItem: usize = 0xE7C; // CHandle<C_BaseEntity>
pub const m_flTimePickedUp: usize = 0xE80; // float32
pub const m_angOriginal: usize = 0xE84; // QAngle
pub const m_vecPosOriginal: usize = 0xE90; // Vector
pub const m_angRandom: usize = 0xEA0; // QAngle
}
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Fields count: 17 // Fields count: 17
// //
@ -867,8 +936,9 @@ pub mod cs2_dumper {
pub const m_bEnabled: usize = 0x1711; // bool pub const m_bEnabled: usize = 0x1711; // bool
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 1
pub mod C_ViewmodelAttachmentModel { pub mod C_ViewmodelAttachmentModel {
pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xE78; // bool
} }
// Parent: None // Parent: None
// Fields count: 2 // Fields count: 2
@ -914,7 +984,7 @@ pub mod cs2_dumper {
pub const m_flLastShotFOV: usize = 0x224; // float32 pub const m_flLastShotFOV: usize = 0x224; // float32
} }
// Parent: C_BasePlayerPawn // Parent: C_BasePlayerPawn
// Fields count: 142 // Fields count: 67
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -922,210 +992,92 @@ pub mod cs2_dumper {
// MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkExcludeByName // MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState) // NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool) // NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float) // NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int) // NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool) // NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
pub mod C_CSPlayerPawnBase { pub mod C_CSPlayerPawnBase {
pub const m_pPingServices: usize = 0x1260; // CCSPlayer_PingServices* pub const m_pPingServices: usize = 0x1258; // CCSPlayer_PingServices*
pub const m_pViewModelServices: usize = 0x1268; // CPlayer_ViewModelServices* pub const m_pViewModelServices: usize = 0x1260; // CPlayer_ViewModelServices*
pub const m_fRenderingClipPlane: usize = 0x1278; // float32[4] pub const m_fRenderingClipPlane: usize = 0x1268; // float32[4]
pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32 pub const m_nLastClipPlaneSetupFrame: usize = 0x1278; // int32
pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector pub const m_vecLastClipCameraPos: usize = 0x127C; // Vector
pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector pub const m_vecLastClipCameraForward: usize = 0x1288; // Vector
pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool pub const m_bClipHitStaticWorld: usize = 0x1294; // bool
pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool pub const m_bCachedPlaneIsValid: usize = 0x1295; // bool
pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase* pub const m_pClippingWeapon: usize = 0x1298; // C_CSWeaponBase*
pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState pub const m_previousPlayerState: usize = 0x12A0; // CSPlayerState
pub const m_flLastCollisionCeiling: usize = 0x12B4; // float32 pub const m_iPlayerState: usize = 0x12A4; // CSPlayerState
pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float32 pub const m_bIsRescuing: usize = 0x12A8; // bool
pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t pub const m_fImmuneToGunGameDamageTime: usize = 0x12AC; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x12B0; // GameTime_t
pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle pub const m_bGunGameImmunity: usize = 0x12B4; // bool
pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector pub const m_bHasMovedSinceSpawn: usize = 0x12B5; // bool
pub const m_vecStashedVelocity: usize = 0x12F8; // Vector pub const m_fMolotovUseTime: usize = 0x12B8; // float32
pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2] pub const m_fMolotovDamageTime: usize = 0x12BC; // float32
pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2] pub const m_iThrowGrenadeCounter: usize = 0x12C0; // int32
pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2] pub const m_flLastSpawnTimeIndex: usize = 0x12C4; // GameTime_t
pub const m_thirdPersonHeading: usize = 0x1350; // QAngle pub const m_iProgressBarDuration: usize = 0x12C8; // int32
pub const m_flSlopeDropOffset: usize = 0x1368; // float32 pub const m_flProgressBarStartTime: usize = 0x12CC; // float32
pub const m_flSlopeDropHeight: usize = 0x1378; // float32 pub const m_vecIntroStartEyePosition: usize = 0x12D0; // Vector
pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector pub const m_vecIntroStartPlayerForward: usize = 0x12DC; // Vector
pub const m_bIsScoped: usize = 0x13A0; // bool pub const m_flClientDeathTime: usize = 0x12E8; // GameTime_t
pub const m_bIsWalking: usize = 0x13A1; // bool pub const m_bScreenTearFrameCaptured: usize = 0x12EC; // bool
pub const m_bResumeZoom: usize = 0x13A2; // bool pub const m_flFlashBangTime: usize = 0x12F0; // float32
pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState pub const m_flFlashScreenshotAlpha: usize = 0x12F4; // float32
pub const m_bIsDefusing: usize = 0x13A8; // bool pub const m_flFlashOverlayAlpha: usize = 0x12F8; // float32
pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool pub const m_bFlashBuildUp: usize = 0x12FC; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t pub const m_bFlashDspHasBeenCleared: usize = 0x12FD; // bool
pub const m_bIsRescuing: usize = 0x13B0; // bool pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x12FE; // bool
pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t pub const m_flFlashMaxAlpha: usize = 0x1300; // float32
pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t pub const m_flFlashDuration: usize = 0x1304; // float32
pub const m_bGunGameImmunity: usize = 0x13BC; // bool pub const m_iHealthBarRenderMaskIndex: usize = 0x1308; // int32
pub const m_GunGameImmunityColor: usize = 0x13BD; // Color pub const m_flHealthFadeValue: usize = 0x130C; // float32
pub const m_bHasMovedSinceSpawn: usize = 0x13C1; // bool pub const m_flHealthFadeAlpha: usize = 0x1310; // float32
pub const m_fMolotovUseTime: usize = 0x13C4; // float32 pub const m_flDeathCCWeight: usize = 0x1320; // float32
pub const m_fMolotovDamageTime: usize = 0x13C8; // float32 pub const m_flPrevRoundEndTime: usize = 0x1324; // float32
pub const m_nWhichBombZone: usize = 0x13CC; // int32 pub const m_flPrevMatchEndTime: usize = 0x1328; // float32
pub const m_bInNoDefuseArea: usize = 0x13D0; // bool pub const m_angEyeAngles: usize = 0x1330; // QAngle
pub const m_iThrowGrenadeCounter: usize = 0x13D4; // int32 pub const m_fNextThinkPushAway: usize = 0x1348; // float32
pub const m_bWaitForNoAttack: usize = 0x13D8; // bool pub const m_bShouldAutobuyDMWeapons: usize = 0x134C; // bool
pub const m_flGuardianTooFarDistFrac: usize = 0x13DC; // float32 pub const m_bShouldAutobuyNow: usize = 0x134D; // bool
pub const m_flDetectedByEnemySensorTime: usize = 0x13E0; // GameTime_t pub const m_bHud_MiniScoreHidden: usize = 0x134E; // bool
pub const m_flNextGuardianTooFarWarning: usize = 0x13E4; // float32 pub const m_bHud_RadarHidden: usize = 0x134F; // bool
pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E8; // bool pub const m_iIDEntIndex: usize = 0x1350; // CEntityIndex
pub const m_bKilledByTaser: usize = 0x13E9; // bool pub const m_delayTargetIDTimer: usize = 0x1358; // CountdownTimer
pub const m_iMoveState: usize = 0x13EC; // int32 pub const m_iTargetedWeaponEntIndex: usize = 0x1370; // CEntityIndex
pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F0; // bool pub const m_iOldIDEntIndex: usize = 0x1374; // CEntityIndex
pub const m_flLowerBodyYawTarget: usize = 0x13F4; // float32 pub const m_holdTargetIDTimer: usize = 0x1378; // CountdownTimer
pub const m_bStrafing: usize = 0x13F8; // bool pub const m_flCurrentMusicStartTime: usize = 0x1394; // float32
pub const m_flLastSpawnTimeIndex: usize = 0x13FC; // GameTime_t pub const m_flMusicRoundStartTime: usize = 0x1398; // float32
pub const m_flEmitSoundTime: usize = 0x1400; // GameTime_t pub const m_bDeferStartMusicOnWarmup: usize = 0x139C; // bool
pub const m_iAddonBits: usize = 0x1404; // int32 pub const m_cycleLatch: usize = 0x13A0; // int32
pub const m_iPrimaryAddon: usize = 0x1408; // int32 pub const m_serverIntendedCycle: usize = 0x13A4; // float32
pub const m_iSecondaryAddon: usize = 0x140C; // int32 pub const m_flLastSmokeOverlayAlpha: usize = 0x13A8; // float32
pub const m_iProgressBarDuration: usize = 0x1410; // int32 pub const m_flLastSmokeAge: usize = 0x13AC; // float32
pub const m_flProgressBarStartTime: usize = 0x1414; // float32 pub const m_vLastSmokeOverlayColor: usize = 0x13B0; // Vector
pub const m_iDirection: usize = 0x1418; // int32 pub const m_nPlayerSmokedFx: usize = 0x13BC; // ParticleIndex_t
pub const m_iShotsFired: usize = 0x141C; // int32 pub const m_nPlayerInfernoBodyFx: usize = 0x13C0; // ParticleIndex_t
pub const m_bNightVisionOn: usize = 0x1420; // bool pub const m_nPlayerInfernoFootFx: usize = 0x13C4; // ParticleIndex_t
pub const m_bHasNightVision: usize = 0x1421; // bool pub const m_flNextMagDropTime: usize = 0x13C8; // float32
pub const m_flVelocityModifier: usize = 0x1424; // float32 pub const m_nLastMagDropAttachmentIndex: usize = 0x13CC; // int32
pub const m_flHitHeading: usize = 0x1428; // float32 pub const m_vecLastAliveLocalVelocity: usize = 0x13D0; // Vector
pub const m_nHitBodyPart: usize = 0x142C; // int32 pub const m_bGuardianShouldSprayCustomXMark: usize = 0x13F8; // bool
pub const m_iStartAccount: usize = 0x1430; // int32 pub const m_hOriginalController: usize = 0x1400; // CHandle<CCSPlayerController>
pub const m_vecIntroStartEyePosition: usize = 0x1434; // Vector
pub const m_vecIntroStartPlayerForward: usize = 0x1440; // Vector
pub const m_flClientDeathTime: usize = 0x144C; // GameTime_t
pub const m_flNightVisionAlpha: usize = 0x1450; // float32
pub const m_bScreenTearFrameCaptured: usize = 0x1454; // bool
pub const m_flFlashBangTime: usize = 0x1458; // float32
pub const m_flFlashScreenshotAlpha: usize = 0x145C; // float32
pub const m_flFlashOverlayAlpha: usize = 0x1460; // float32
pub const m_bFlashBuildUp: usize = 0x1464; // bool
pub const m_bFlashDspHasBeenCleared: usize = 0x1465; // bool
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1466; // bool
pub const m_flFlashMaxAlpha: usize = 0x1468; // float32
pub const m_flFlashDuration: usize = 0x146C; // float32
pub const m_lastStandingPos: usize = 0x1470; // Vector
pub const m_vecLastMuzzleFlashPos: usize = 0x147C; // Vector
pub const m_angLastMuzzleFlashAngle: usize = 0x1488; // QAngle
pub const m_hMuzzleFlashShape: usize = 0x1494; // CHandle<C_BaseEntity>
pub const m_iHealthBarRenderMaskIndex: usize = 0x1498; // int32
pub const m_flHealthFadeValue: usize = 0x149C; // float32
pub const m_flHealthFadeAlpha: usize = 0x14A0; // float32
pub const m_nMyCollisionGroup: usize = 0x14A4; // int32
pub const m_ignoreLadderJumpTime: usize = 0x14A8; // float32
pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer
pub const m_lastLadderNormal: usize = 0x14C8; // Vector
pub const m_lastLadderPos: usize = 0x14D4; // Vector
pub const m_flDeathCCWeight: usize = 0x14E8; // float32
pub const m_bOldIsScoped: usize = 0x14EC; // bool
pub const m_flPrevRoundEndTime: usize = 0x14F0; // float32
pub const m_flPrevMatchEndTime: usize = 0x14F4; // float32
pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16
pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32
pub const m_ArmorValue: usize = 0x1510; // int32
pub const m_angEyeAngles: usize = 0x1518; // QAngle
pub const m_fNextThinkPushAway: usize = 0x1530; // float32
pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool
pub const m_bShouldAutobuyNow: usize = 0x1535; // bool
pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool
pub const m_bHud_RadarHidden: usize = 0x1537; // bool
pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex
pub const m_nLastConcurrentKilled: usize = 0x153C; // int32
pub const m_nDeathCamMusic: usize = 0x1540; // int32
pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex
pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer
pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex
pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex
pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer
pub const m_flCurrentMusicStartTime: usize = 0x1584; // float32
pub const m_flMusicRoundStartTime: usize = 0x1588; // float32
pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool
pub const m_cycleLatch: usize = 0x1590; // int32
pub const m_serverIntendedCycle: usize = 0x1594; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32[5]
pub const m_bHideTargetID: usize = 0x15B4; // bool
pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float32
pub const m_flLastSmokeAge: usize = 0x15BC; // float32
pub const m_vLastSmokeOverlayColor: usize = 0x15C0; // Vector
pub const m_nPlayerSmokedFx: usize = 0x15CC; // ParticleIndex_t
pub const m_nPlayerInfernoBodyFx: usize = 0x15D0; // ParticleIndex_t
pub const m_nPlayerInfernoFootFx: usize = 0x15D4; // ParticleIndex_t
pub const m_flNextMagDropTime: usize = 0x15D8; // float32
pub const m_nLastMagDropAttachmentIndex: usize = 0x15DC; // int32
pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector<C_BulletHitModel*>
pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector
pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t
pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool
pub const m_bHasDeathInfo: usize = 0x1655; // bool
pub const m_flDeathInfoTime: usize = 0x1658; // float32
pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector
pub const m_bKilledByHeadshot: usize = 0x1668; // bool
pub const m_hOriginalController: usize = 0x166C; // CHandle<CCSPlayerController>
} }
// Parent: C_WeaponBaseItem // Parent: C_WeaponBaseItem
// Fields count: 0 // Fields count: 0
@ -1247,9 +1199,9 @@ pub mod cs2_dumper {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Fields count: 3 // Fields count: 3
pub mod C_CSGO_PreviewPlayer { pub mod C_CSGO_PreviewPlayer {
pub const m_animgraph: usize = 0x32C0; // CUtlString pub const m_animgraph: usize = 0x3200; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x32C8; // CGlobalSymbol pub const m_animgraphCharacterModeString: usize = 0x3208; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x32D0; // float32 pub const m_flInitialModelScale: usize = 0x3210; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Fields count: 13 // Fields count: 13
@ -2522,12 +2474,13 @@ pub mod cs2_dumper {
pub mod C_SensorGrenade { pub mod C_SensorGrenade {
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
pub mod C_WeaponTaser { pub mod C_WeaponTaser {
pub const m_fFireTime: usize = 0x2928; // GameTime_t pub const m_fFireTime: usize = 0x2938; // GameTime_t
pub const m_nLastAttackTick: usize = 0x293C; // int32
} }
// Parent: C_CSWeaponBase // Parent: C_CSWeaponBase
// Fields count: 2 // Fields count: 2
@ -2536,8 +2489,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists { pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool pub const m_bPlayingUninterruptableAct: usize = 0x2918; // bool
pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t pub const m_nUninterruptableActivity: usize = 0x291C; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Fields count: 0 // Fields count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libengine2.so // Module: libengine2.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libhost.so // Module: libhost.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libmaterialsystem2.so // Module: libmaterialsystem2.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libnetworksystem.so // Module: libnetworksystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libpanorama.so // Module: libpanorama.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libparticles.so // Module: libparticles.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libpulse_system.so // Module: libpulse_system.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: librendersystemvulkan.so // Module: librendersystemvulkan.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libresourcesystem.so // Module: libresourcesystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libscenesystem.so // Module: libscenesystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libschemasystem.so // Module: libschemasystem.so

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libserver.so // Module: libserver.so
// Classes count: 218 // Classes count: 218
// Enums count: 126 // Enums count: 128
public static class LibserverSo { public static class LibserverSo {
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 3
@ -1030,11 +1030,12 @@ namespace CS2Dumper.Schemas {
TrackOrientation_FacePathAngles = 0x2 TrackOrientation_FacePathAngles = 0x2
} }
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 4
public enum WeaponSwitchReason_t : uint { public enum WeaponSwitchReason_t : uint {
eDrawn = 0x0, eDrawn = 0x0,
eEquipped = 0x1, eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2 eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
} }
// Alignment: 4 // Alignment: 4
// Members count: 2 // Members count: 2
@ -1637,13 +1638,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists { public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0x1198; // bool public const nint m_bPlayingUninterruptableAct = 0x11A0; // bool
public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t public const nint m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0x11A0; // bool public const nint m_bRestorePrevWep = 0x11A8; // bool
public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponBeforePrevious = 0x11AC; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponPrevious = 0x11B0; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool public const nint m_bDelayedHardPunchIncoming = 0x11B4; // bool
public const nint m_bDestroyAfterTaunt = 0x11AD; // bool public const nint m_bDestroyAfterTaunt = 0x11B5; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Fields count: 1 // Fields count: 1
@ -1803,7 +1804,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flAveWindSpeed = 0x4; // float32 public const nint m_flAveWindSpeed = 0x4; // float32
} }
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 13 // Fields count: 14
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -1815,24 +1816,26 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade { public static class CBaseCSGrenade {
public const nint m_bRedraw = 0x1198; // bool public const nint m_bRedraw = 0x11A0; // bool
public const nint m_bIsHeldByPlayer = 0x1199; // bool public const nint m_bIsHeldByPlayer = 0x11A1; // bool
public const nint m_bPinPulled = 0x119A; // bool public const nint m_bPinPulled = 0x11A2; // bool
public const nint m_bJumpThrow = 0x119B; // bool public const nint m_bJumpThrow = 0x11A3; // bool
public const nint m_bThrowAnimating = 0x119C; // bool public const nint m_bThrowAnimating = 0x11A4; // bool
public const nint m_fThrowTime = 0x11A0; // GameTime_t public const nint m_fThrowTime = 0x11A8; // GameTime_t
public const nint m_flThrowStrength = 0x11A4; // float32 public const nint m_flThrowStrength = 0x11AC; // float32
public const nint m_flThrowStrengthApproach = 0x11A8; // float32 public const nint m_flThrowStrengthApproach = 0x11B0; // float32
public const nint m_fDropTime = 0x11AC; // GameTime_t public const nint m_fDropTime = 0x11B4; // GameTime_t
public const nint m_bJustPulledPin = 0x11B0; // bool public const nint m_fPinPullTime = 0x11B8; // GameTime_t
public const nint m_nNextHoldTick = 0x11B4; // GameTick_t public const nint m_bJustPulledPin = 0x11BC; // bool
public const nint m_flNextHoldFrac = 0x11B8; // float32 public const nint m_nNextHoldTick = 0x11C0; // GameTick_t
public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase> public const nint m_flNextHoldFrac = 0x11C4; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 1 // Fields count: 1
@ -2330,7 +2333,7 @@ namespace CS2Dumper.Schemas {
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 1 // Fields count: 1
public static class CKnife { public static class CKnife {
public const nint m_bFirstAttack = 0x1198; // bool public const nint m_bFirstAttack = 0x11A0; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 38 // Fields count: 38
@ -3779,7 +3782,7 @@ namespace CS2Dumper.Schemas {
public const nint m_state = 0xA00; // int32 public const nint m_state = 0xA00; // int32
} }
// Parent: CTeamplayRules // Parent: CTeamplayRules
// Fields count: 215 // Fields count: 216
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bFreezePeriod (bool)
@ -4003,6 +4006,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32> public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
public const nint m_fAvgPlayerRank = 0xE1C; // float32
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
public const nint m_numTotalTournamentDrops = 0xE28; // uint32 public const nint m_numTotalTournamentDrops = 0xE28; // uint32
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
@ -4612,12 +4616,13 @@ namespace CS2Dumper.Schemas {
public static class CRotButton { public static class CRotButton {
} }
// Parent: CCSWeaponBaseGun // Parent: CCSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser { public static class CWeaponTaser {
public const nint m_fFireTime = 0x11B4; // GameTime_t public const nint m_fFireTime = 0x11BC; // GameTime_t
public const nint m_nLastAttackTick = 0x11C0; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -9,7 +9,7 @@ namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: libserver.so // Module: libserver.so
// Classes count: 218 // Classes count: 218
// Enums count: 126 // Enums count: 128
namespace libserver_so { namespace libserver_so {
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 3
@ -1035,11 +1035,12 @@ namespace cs2_dumper {
TrackOrientation_FacePathAngles = 0x2 TrackOrientation_FacePathAngles = 0x2
}; };
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 4
enum class WeaponSwitchReason_t : uint32_t { enum class WeaponSwitchReason_t : uint32_t {
eDrawn = 0x0, eDrawn = 0x0,
eEquipped = 0x1, eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2 eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
}; };
// Alignment: 4 // Alignment: 4
// Members count: 2 // Members count: 2
@ -1642,13 +1643,13 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists { namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x11A0; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A8; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11AC; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11B0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11B4; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11B5; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Fields count: 1 // Fields count: 1
@ -1808,7 +1809,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32
} }
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 13 // Fields count: 14
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -1820,24 +1821,26 @@ namespace cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade { namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool constexpr std::ptrdiff_t m_bRedraw = 0x11A0; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11A1; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool constexpr std::ptrdiff_t m_bPinPulled = 0x11A2; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool constexpr std::ptrdiff_t m_bJumpThrow = 0x11A3; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool constexpr std::ptrdiff_t m_bThrowAnimating = 0x11A4; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t constexpr std::ptrdiff_t m_fThrowTime = 0x11A8; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32 constexpr std::ptrdiff_t m_flThrowStrength = 0x11AC; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32 constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11B0; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t constexpr std::ptrdiff_t m_fDropTime = 0x11B4; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool constexpr std::ptrdiff_t m_fPinPullTime = 0x11B8; // GameTime_t
constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t constexpr std::ptrdiff_t m_bJustPulledPin = 0x11BC; // bool
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32 constexpr std::ptrdiff_t m_nNextHoldTick = 0x11C0; // GameTick_t
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase> constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11C4; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 1 // Fields count: 1
@ -2335,7 +2338,7 @@ namespace cs2_dumper {
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 1 // Fields count: 1
namespace CKnife { namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0x1198; // bool constexpr std::ptrdiff_t m_bFirstAttack = 0x11A0; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 38 // Fields count: 38
@ -3784,7 +3787,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_state = 0xA00; // int32 constexpr std::ptrdiff_t m_state = 0xA00; // int32
} }
// Parent: CTeamplayRules // Parent: CTeamplayRules
// Fields count: 215 // Fields count: 216
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bFreezePeriod (bool)
@ -4008,6 +4011,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32> constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32
constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xE1C; // float32
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char*
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32
@ -4617,12 +4621,13 @@ namespace cs2_dumper {
namespace CRotButton { namespace CRotButton {
} }
// Parent: CCSWeaponBaseGun // Parent: CCSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser { namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t constexpr std::ptrdiff_t m_fFireTime = 0x11BC; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x11C0; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 0

View File

@ -460,19 +460,20 @@
}, },
"CBaseCSGrenade": { "CBaseCSGrenade": {
"fields": { "fields": {
"m_bIsHeldByPlayer": 4505, "m_bIsHeldByPlayer": 4513,
"m_bJumpThrow": 4507, "m_bJumpThrow": 4515,
"m_bJustPulledPin": 4528, "m_bJustPulledPin": 4540,
"m_bPinPulled": 4506, "m_bPinPulled": 4514,
"m_bRedraw": 4504, "m_bRedraw": 4512,
"m_bThrowAnimating": 4508, "m_bThrowAnimating": 4516,
"m_fDropTime": 4524, "m_fDropTime": 4532,
"m_fThrowTime": 4512, "m_fPinPullTime": 4536,
"m_flNextHoldFrac": 4536, "m_fThrowTime": 4520,
"m_flThrowStrength": 4516, "m_flNextHoldFrac": 4548,
"m_flThrowStrengthApproach": 4520, "m_flThrowStrength": 4524,
"m_hSwitchToWeaponAfterThrow": 4540, "m_flThrowStrengthApproach": 4528,
"m_nNextHoldTick": 4532 "m_hSwitchToWeaponAfterThrow": 4552,
"m_nNextHoldTick": 4544
}, },
"metadata": [ "metadata": [
{ {
@ -520,6 +521,11 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "GameTime_t" "type_name": "GameTime_t"
}, },
{
"name": "m_fPinPullTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{ {
"name": "m_bJustPulledPin", "name": "m_bJustPulledPin",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -1073,6 +1079,7 @@
"m_endMatchOnThink": 3513, "m_endMatchOnThink": 3513,
"m_fAccumulatedRoundOffDamage": 4704, "m_fAccumulatedRoundOffDamage": 4704,
"m_fAutobalanceDisplayTime": 4068, "m_fAutobalanceDisplayTime": 4068,
"m_fAvgPlayerRank": 3612,
"m_fMatchStartTime": 244, "m_fMatchStartTime": 244,
"m_fNextUpdateTeamClanNamesTime": 4696, "m_fNextUpdateTeamClanNamesTime": 4696,
"m_fRoundStartTime": 248, "m_fRoundStartTime": 248,
@ -3007,13 +3014,13 @@
}, },
"CFists": { "CFists": {
"fields": { "fields": {
"m_bDelayedHardPunchIncoming": 4524, "m_bDelayedHardPunchIncoming": 4532,
"m_bDestroyAfterTaunt": 4525, "m_bDestroyAfterTaunt": 4533,
"m_bPlayingUninterruptableAct": 4504, "m_bPlayingUninterruptableAct": 4512,
"m_bRestorePrevWep": 4512, "m_bRestorePrevWep": 4520,
"m_hWeaponBeforePrevious": 4516, "m_hWeaponBeforePrevious": 4524,
"m_hWeaponPrevious": 4520, "m_hWeaponPrevious": 4528,
"m_nUninterruptableActivity": 4508 "m_nUninterruptableActivity": 4516
}, },
"metadata": [ "metadata": [
{ {
@ -3474,7 +3481,7 @@
}, },
"CKnife": { "CKnife": {
"fields": { "fields": {
"m_bFirstAttack": 4504 "m_bFirstAttack": 4512
}, },
"metadata": [], "metadata": [],
"parent": "CCSWeaponBase" "parent": "CCSWeaponBase"
@ -5632,7 +5639,8 @@
}, },
"CWeaponTaser": { "CWeaponTaser": {
"fields": { "fields": {
"m_fFireTime": 4532 "m_fFireTime": 4540,
"m_nLastAttackTick": 4544
}, },
"metadata": [ "metadata": [
{ {
@ -5975,6 +5983,11 @@
} }
}, },
"enums": { "enums": {
"": {
"alignment": 0,
"members": {},
"type": "unknown"
},
"AmmoFlags_t": { "AmmoFlags_t": {
"alignment": 4, "alignment": 4,
"members": { "members": {
@ -7528,6 +7541,7 @@
"members": { "members": {
"eDrawn": 0, "eDrawn": 0,
"eEquipped": 1, "eEquipped": 1,
"eUserInitiatedSwitchHands": 3,
"eUserInitiatedSwitchToLast": 2 "eUserInitiatedSwitchToLast": 2
}, },
"type": "uint32" "type": "uint32"

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: libserver.so // Module: libserver.so
// Classes count: 218 // Classes count: 218
// Enums count: 126 // Enums count: 128
pub mod libserver_so { pub mod libserver_so {
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 3
@ -1117,12 +1117,13 @@ pub mod cs2_dumper {
TrackOrientation_FacePathAngles = 0x2 TrackOrientation_FacePathAngles = 0x2
} }
// Alignment: 4 // Alignment: 4
// Members count: 3 // Members count: 4
#[repr(u32)] #[repr(u32)]
pub enum WeaponSwitchReason_t { pub enum WeaponSwitchReason_t {
eDrawn = 0x0, eDrawn = 0x0,
eEquipped = 0x1, eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2 eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
} }
// Alignment: 4 // Alignment: 4
// Members count: 2 // Members count: 2
@ -1766,13 +1767,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists { pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool pub const m_bPlayingUninterruptableAct: usize = 0x11A0; // bool
pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t pub const m_nUninterruptableActivity: usize = 0x11A4; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0x11A0; // bool pub const m_bRestorePrevWep: usize = 0x11A8; // bool
pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle<CBasePlayerWeapon> pub const m_hWeaponBeforePrevious: usize = 0x11AC; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle<CBasePlayerWeapon> pub const m_hWeaponPrevious: usize = 0x11B0; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool pub const m_bDelayedHardPunchIncoming: usize = 0x11B4; // bool
pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool pub const m_bDestroyAfterTaunt: usize = 0x11B5; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Fields count: 1 // Fields count: 1
@ -1932,7 +1933,7 @@ pub mod cs2_dumper {
pub const m_flAveWindSpeed: usize = 0x4; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32
} }
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 13 // Fields count: 14
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
@ -1944,24 +1945,26 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod CBaseCSGrenade { pub mod CBaseCSGrenade {
pub const m_bRedraw: usize = 0x1198; // bool pub const m_bRedraw: usize = 0x11A0; // bool
pub const m_bIsHeldByPlayer: usize = 0x1199; // bool pub const m_bIsHeldByPlayer: usize = 0x11A1; // bool
pub const m_bPinPulled: usize = 0x119A; // bool pub const m_bPinPulled: usize = 0x11A2; // bool
pub const m_bJumpThrow: usize = 0x119B; // bool pub const m_bJumpThrow: usize = 0x11A3; // bool
pub const m_bThrowAnimating: usize = 0x119C; // bool pub const m_bThrowAnimating: usize = 0x11A4; // bool
pub const m_fThrowTime: usize = 0x11A0; // GameTime_t pub const m_fThrowTime: usize = 0x11A8; // GameTime_t
pub const m_flThrowStrength: usize = 0x11A4; // float32 pub const m_flThrowStrength: usize = 0x11AC; // float32
pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32 pub const m_flThrowStrengthApproach: usize = 0x11B0; // float32
pub const m_fDropTime: usize = 0x11AC; // GameTime_t pub const m_fDropTime: usize = 0x11B4; // GameTime_t
pub const m_bJustPulledPin: usize = 0x11B0; // bool pub const m_fPinPullTime: usize = 0x11B8; // GameTime_t
pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t pub const m_bJustPulledPin: usize = 0x11BC; // bool
pub const m_flNextHoldFrac: usize = 0x11B8; // float32 pub const m_nNextHoldTick: usize = 0x11C0; // GameTick_t
pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle<CCSWeaponBase> pub const m_flNextHoldFrac: usize = 0x11C4; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x11C8; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 1 // Fields count: 1
@ -2459,7 +2462,7 @@ pub mod cs2_dumper {
// Parent: CCSWeaponBase // Parent: CCSWeaponBase
// Fields count: 1 // Fields count: 1
pub mod CKnife { pub mod CKnife {
pub const m_bFirstAttack: usize = 0x1198; // bool pub const m_bFirstAttack: usize = 0x11A0; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Fields count: 38 // Fields count: 38
@ -3908,7 +3911,7 @@ pub mod cs2_dumper {
pub const m_state: usize = 0xA00; // int32 pub const m_state: usize = 0xA00; // int32
} }
// Parent: CTeamplayRules // Parent: CTeamplayRules
// Fields count: 215 // Fields count: 216
// //
// Metadata: // Metadata:
// NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bFreezePeriod (bool)
@ -4132,6 +4135,7 @@ pub mod cs2_dumper {
pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector<int32> pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector<int32>
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool
pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32
pub const m_fAvgPlayerRank: usize = 0xE1C; // float32
pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char*
pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32
pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32
@ -4741,12 +4745,13 @@ pub mod cs2_dumper {
pub mod CRotButton { pub mod CRotButton {
} }
// Parent: CCSWeaponBaseGun // Parent: CCSWeaponBaseGun
// Fields count: 1 // Fields count: 2
// //
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
pub mod CWeaponTaser { pub mod CWeaponTaser {
pub const m_fFireTime: usize = 0x11B4; // GameTime_t pub const m_fFireTime: usize = 0x11BC; // GameTime_t
pub const m_nLastAttackTick: usize = 0x11C0; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Fields count: 0 // Fields count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libsoundsystem.so // Module: libsoundsystem.so

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libvphysics2.so // Module: libvphysics2.so

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: libworldrenderer.so // Module: libworldrenderer.so
// Classes count: 23 // Classes count: 27
// Enums count: 1 // Enums count: 1
public static class LibworldrendererSo { public static class LibworldrendererSo {
// Alignment: 4 // Alignment: 4
@ -310,5 +310,21 @@ namespace CS2Dumper.Schemas {
public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
} }
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
// Parent: None
// Fields count: 0
public static class {
}
} }
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -8,7 +8,7 @@
namespace cs2_dumper { namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: libworldrenderer.so // Module: libworldrenderer.so
// Classes count: 23 // Classes count: 27
// Enums count: 1 // Enums count: 1
namespace libworldrenderer_so { namespace libworldrenderer_so {
// Alignment: 4 // Alignment: 4
@ -315,6 +315,22 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
} }
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
// Parent: None
// Fields count: 0
namespace {
}
} }
} }
} }

View File

@ -1,6 +1,11 @@
{ {
"libworldrenderer.so": { "libworldrenderer.so": {
"classes": { "classes": {
"": {
"fields": {},
"metadata": [],
"parent": null
},
"AggregateLODSetup_t": { "AggregateLODSetup_t": {
"fields": { "fields": {
"m_fMaxObjectScale": 12, "m_fMaxObjectScale": 12,

View File

@ -1,12 +1,12 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: libworldrenderer.so // Module: libworldrenderer.so
// Classes count: 23 // Classes count: 27
// Enums count: 1 // Enums count: 1
pub mod libworldrenderer_so { pub mod libworldrenderer_so {
// Alignment: 4 // Alignment: 4
@ -314,6 +314,22 @@ pub mod cs2_dumper {
pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t
pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t
} }
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
// Parent: None
// Fields count: 0
pub mod {
}
} }
} }
} }

View File

@ -1,36 +1,36 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
namespace CS2Dumper.Offsets { namespace CS2Dumper.Offsets {
// Module: libclient.so // Module: libclient.so
public static class LibclientSo { public static class LibclientSo {
public const nint dwCSGOInput = 0x37436E0; public const nint dwCSGOInput = 0x3743780;
public const nint dwEntityList = 0x35AA8C8; public const nint dwEntityList = 0x35AA688;
public const nint dwGameEntitySystem = 0x3860A00; public const nint dwGameEntitySystem = 0x3860740;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1540; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1540;
public const nint dwGameRules = 0x3736448; public const nint dwGameRules = 0x3736548;
public const nint dwGlobalVars = 0x356B9D0; public const nint dwGlobalVars = 0x356BAD0;
public const nint dwGlowManager = 0x373ADB0; public const nint dwGlowManager = 0x373AEB0;
public const nint dwLocalPlayerController = 0x371B978; public const nint dwLocalPlayerController = 0x371BA18;
public const nint dwLocalPlayerPawn = 0x373BD98; public const nint dwLocalPlayerPawn = 0x373BE98;
public const nint dwPlantedC4 = 0x3750598; public const nint dwPlantedC4 = 0x3750658;
public const nint dwPrediction = 0x373BC60; public const nint dwPrediction = 0x373BD60;
public const nint dwSensitivity = 0x373A2C8; public const nint dwSensitivity = 0x373A3C8;
public const nint dwSensitivity_sensitivity = 0x40; public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x3748A80; public const nint dwViewAngles = 0x3748B20;
public const nint dwViewMatrix = 0x373C8C0; public const nint dwViewMatrix = 0x373C9C0;
public const nint dwViewRender = 0x373CA70; public const nint dwViewRender = 0x373CB70;
} }
// Module: libengine2.so // Module: libengine2.so
public static class Libengine2So { public static class Libengine2So {
public const nint dwBuildNumber = 0x6D35F4; public const nint dwBuildNumber = 0x6D6634;
public const nint dwNetworkGameClient = 0x6D3F88; public const nint dwNetworkGameClient = 0x6D6FC8;
public const nint dwNetworkGameClient_deltaTick = 0x278; public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_getLocalPlayer = 0x13C0; public const nint dwNetworkGameClient_getLocalPlayer = 0x13C0;
public const nint dwNetworkGameClient_getMaxClients = 0x250; public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x260; public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwWindowHeight = 0x6DCDC4; public const nint dwWindowHeight = 0x6DFE24;
public const nint dwWindowWidth = 0x6DCDC0; public const nint dwWindowWidth = 0x6DFE20;
} }
// Module: libinputsystem.so // Module: libinputsystem.so
public static class LibinputsystemSo { public static class LibinputsystemSo {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#pragma once #pragma once
@ -9,33 +9,33 @@ namespace cs2_dumper {
namespace offsets { namespace offsets {
// Module: libclient.so // Module: libclient.so
namespace libclient_so { namespace libclient_so {
constexpr std::ptrdiff_t dwCSGOInput = 0x37436E0; constexpr std::ptrdiff_t dwCSGOInput = 0x3743780;
constexpr std::ptrdiff_t dwEntityList = 0x35AA8C8; constexpr std::ptrdiff_t dwEntityList = 0x35AA688;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x3860A00; constexpr std::ptrdiff_t dwGameEntitySystem = 0x3860740;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1540; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1540;
constexpr std::ptrdiff_t dwGameRules = 0x3736448; constexpr std::ptrdiff_t dwGameRules = 0x3736548;
constexpr std::ptrdiff_t dwGlobalVars = 0x356B9D0; constexpr std::ptrdiff_t dwGlobalVars = 0x356BAD0;
constexpr std::ptrdiff_t dwGlowManager = 0x373ADB0; constexpr std::ptrdiff_t dwGlowManager = 0x373AEB0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x371B978; constexpr std::ptrdiff_t dwLocalPlayerController = 0x371BA18;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x373BD98; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x373BE98;
constexpr std::ptrdiff_t dwPlantedC4 = 0x3750598; constexpr std::ptrdiff_t dwPlantedC4 = 0x3750658;
constexpr std::ptrdiff_t dwPrediction = 0x373BC60; constexpr std::ptrdiff_t dwPrediction = 0x373BD60;
constexpr std::ptrdiff_t dwSensitivity = 0x373A2C8; constexpr std::ptrdiff_t dwSensitivity = 0x373A3C8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x3748A80; constexpr std::ptrdiff_t dwViewAngles = 0x3748B20;
constexpr std::ptrdiff_t dwViewMatrix = 0x373C8C0; constexpr std::ptrdiff_t dwViewMatrix = 0x373C9C0;
constexpr std::ptrdiff_t dwViewRender = 0x373CA70; constexpr std::ptrdiff_t dwViewRender = 0x373CB70;
} }
// Module: libengine2.so // Module: libengine2.so
namespace libengine2_so { namespace libengine2_so {
constexpr std::ptrdiff_t dwBuildNumber = 0x6D35F4; constexpr std::ptrdiff_t dwBuildNumber = 0x6D6634;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x6D3F88; constexpr std::ptrdiff_t dwNetworkGameClient = 0x6D6FC8;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0x13C0; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0x13C0;
constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
constexpr std::ptrdiff_t dwWindowHeight = 0x6DCDC4; constexpr std::ptrdiff_t dwWindowHeight = 0x6DFE24;
constexpr std::ptrdiff_t dwWindowWidth = 0x6DCDC0; constexpr std::ptrdiff_t dwWindowWidth = 0x6DFE20;
} }
// Module: libinputsystem.so // Module: libinputsystem.so
namespace libinputsystem_so { namespace libinputsystem_so {

View File

@ -2,15 +2,15 @@
"libclient.so": [ "libclient.so": [
{ {
"name": "dwCSGOInput", "name": "dwCSGOInput",
"value": 57947872 "value": 57948032
}, },
{ {
"name": "dwEntityList", "name": "dwEntityList",
"value": 56273096 "value": 56272520
}, },
{ {
"name": "dwGameEntitySystem", "name": "dwGameEntitySystem",
"value": 59116032 "value": 59115328
}, },
{ {
"name": "dwGameEntitySystem_getHighestEntityIndex", "name": "dwGameEntitySystem_getHighestEntityIndex",
@ -18,35 +18,35 @@
}, },
{ {
"name": "dwGameRules", "name": "dwGameRules",
"value": 57893960 "value": 57894216
}, },
{ {
"name": "dwGlobalVars", "name": "dwGlobalVars",
"value": 56015312 "value": 56015568
}, },
{ {
"name": "dwGlowManager", "name": "dwGlowManager",
"value": 57912752 "value": 57913008
}, },
{ {
"name": "dwLocalPlayerController", "name": "dwLocalPlayerController",
"value": 57784696 "value": 57784856
}, },
{ {
"name": "dwLocalPlayerPawn", "name": "dwLocalPlayerPawn",
"value": 57916824 "value": 57917080
}, },
{ {
"name": "dwPlantedC4", "name": "dwPlantedC4",
"value": 58000792 "value": 58000984
}, },
{ {
"name": "dwPrediction", "name": "dwPrediction",
"value": 57916512 "value": 57916768
}, },
{ {
"name": "dwSensitivity", "name": "dwSensitivity",
"value": 57909960 "value": 57910216
}, },
{ {
"name": "dwSensitivity_sensitivity", "name": "dwSensitivity_sensitivity",
@ -54,25 +54,25 @@
}, },
{ {
"name": "dwViewAngles", "name": "dwViewAngles",
"value": 57969280 "value": 57969440
}, },
{ {
"name": "dwViewMatrix", "name": "dwViewMatrix",
"value": 57919680 "value": 57919936
}, },
{ {
"name": "dwViewRender", "name": "dwViewRender",
"value": 57920112 "value": 57920368
} }
], ],
"libengine2.so": [ "libengine2.so": [
{ {
"name": "dwBuildNumber", "name": "dwBuildNumber",
"value": 7157236 "value": 7169588
}, },
{ {
"name": "dwNetworkGameClient", "name": "dwNetworkGameClient",
"value": 7159688 "value": 7172040
}, },
{ {
"name": "dwNetworkGameClient_deltaTick", "name": "dwNetworkGameClient_deltaTick",
@ -92,11 +92,11 @@
}, },
{ {
"name": "dwWindowHeight", "name": "dwWindowHeight",
"value": 7196100 "value": 7208484
}, },
{ {
"name": "dwWindowWidth", "name": "dwWindowWidth",
"value": 7196096 "value": 7208480
} }
], ],
"libinputsystem.so": [ "libinputsystem.so": [

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC // 2024-04-29 23:05:53.220233445 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,33 +7,33 @@ pub mod cs2_dumper {
pub mod offsets { pub mod offsets {
// Module: libclient.so // Module: libclient.so
pub mod libclient_so { pub mod libclient_so {
pub const dwCSGOInput: usize = 0x37436E0; pub const dwCSGOInput: usize = 0x3743780;
pub const dwEntityList: usize = 0x35AA8C8; pub const dwEntityList: usize = 0x35AA688;
pub const dwGameEntitySystem: usize = 0x3860A00; pub const dwGameEntitySystem: usize = 0x3860740;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1540; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1540;
pub const dwGameRules: usize = 0x3736448; pub const dwGameRules: usize = 0x3736548;
pub const dwGlobalVars: usize = 0x356B9D0; pub const dwGlobalVars: usize = 0x356BAD0;
pub const dwGlowManager: usize = 0x373ADB0; pub const dwGlowManager: usize = 0x373AEB0;
pub const dwLocalPlayerController: usize = 0x371B978; pub const dwLocalPlayerController: usize = 0x371BA18;
pub const dwLocalPlayerPawn: usize = 0x373BD98; pub const dwLocalPlayerPawn: usize = 0x373BE98;
pub const dwPlantedC4: usize = 0x3750598; pub const dwPlantedC4: usize = 0x3750658;
pub const dwPrediction: usize = 0x373BC60; pub const dwPrediction: usize = 0x373BD60;
pub const dwSensitivity: usize = 0x373A2C8; pub const dwSensitivity: usize = 0x373A3C8;
pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x3748A80; pub const dwViewAngles: usize = 0x3748B20;
pub const dwViewMatrix: usize = 0x373C8C0; pub const dwViewMatrix: usize = 0x373C9C0;
pub const dwViewRender: usize = 0x373CA70; pub const dwViewRender: usize = 0x373CB70;
} }
// Module: libengine2.so // Module: libengine2.so
pub mod libengine2_so { pub mod libengine2_so {
pub const dwBuildNumber: usize = 0x6D35F4; pub const dwBuildNumber: usize = 0x6D6634;
pub const dwNetworkGameClient: usize = 0x6D3F88; pub const dwNetworkGameClient: usize = 0x6D6FC8;
pub const dwNetworkGameClient_deltaTick: usize = 0x278; pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0x13C0; pub const dwNetworkGameClient_getLocalPlayer: usize = 0x13C0;
pub const dwNetworkGameClient_getMaxClients: usize = 0x250; pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x260; pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwWindowHeight: usize = 0x6DCDC4; pub const dwWindowHeight: usize = 0x6DFE24;
pub const dwWindowWidth: usize = 0x6DCDC0; pub const dwWindowWidth: usize = 0x6DFE20;
} }
// Module: libinputsystem.so // Module: libinputsystem.so
pub mod libinputsystem_so { pub mod libinputsystem_so {

View File

@ -9,7 +9,7 @@ use skidscan_macros::signature;
use crate::error::{Error, Result}; use crate::error::{Error, Result};
use crate::source2::KeyButton; use crate::source2::KeyButton;
#[derive(Debug, Deserialize, Serialize)] #[derive(Deserialize, Serialize)]
pub struct Button { pub struct Button {
pub name: String, pub name: String,
pub value: u32, pub value: u32,
@ -56,7 +56,6 @@ fn read_buttons(
cur_button = button.next; cur_button = button.next;
} }
// Sort buttons by name.
buttons.sort_unstable_by(|a, b| a.name.cmp(&b.name)); buttons.sort_unstable_by(|a, b| a.name.cmp(&b.name));
Ok(buttons) Ok(buttons)

View File

@ -13,7 +13,7 @@ use crate::source2::InterfaceReg;
pub type InterfaceMap = BTreeMap<String, Vec<Interface>>; pub type InterfaceMap = BTreeMap<String, Vec<Interface>>;
#[derive(Debug, Deserialize, Serialize)] #[derive(Deserialize, Serialize)]
pub struct Interface { pub struct Interface {
pub name: String, pub name: String,
pub value: u32, pub value: u32,
@ -50,6 +50,7 @@ fn read_interfaces(
while !cur_reg.is_null() { while !cur_reg.is_null() {
let reg = cur_reg.read(process)?; let reg = cur_reg.read(process)?;
let name = reg.name.read_string(process)?.to_string(); let name = reg.name.read_string(process)?.to_string();
let value = (reg.create_fn.address() - module.base) as u32; let value = (reg.create_fn.address() - module.base) as u32;
debug!( debug!(
@ -65,7 +66,6 @@ fn read_interfaces(
cur_reg = reg.next; cur_reg = reg.next;
} }
// Sort interfaces by name.
ifaces.sort_unstable_by(|a, b| a.name.cmp(&b.name)); ifaces.sort_unstable_by(|a, b| a.name.cmp(&b.name));
Ok(ifaces) Ok(ifaces)

View File

@ -12,7 +12,6 @@ mod interfaces;
mod offsets; mod offsets;
mod schemas; mod schemas;
#[derive(Debug)]
pub struct AnalysisResult { pub struct AnalysisResult {
pub buttons: Vec<Button>, pub buttons: Vec<Button>,
pub interfaces: InterfaceMap, pub interfaces: InterfaceMap,

View File

@ -13,7 +13,7 @@ use crate::error::{Error, Result};
pub type OffsetMap = BTreeMap<String, Vec<Offset>>; pub type OffsetMap = BTreeMap<String, Vec<Offset>>;
#[derive(Debug, Deserialize, Serialize)] #[derive(Deserialize, Serialize)]
pub struct Offset { pub struct Offset {
pub name: String, pub name: String,
pub value: u32, pub value: u32,

View File

@ -14,14 +14,14 @@ use crate::source2::*;
pub type SchemaMap = BTreeMap<String, (Vec<Class>, Vec<Enum>)>; pub type SchemaMap = BTreeMap<String, (Vec<Class>, Vec<Enum>)>;
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub enum ClassMetadata { pub enum ClassMetadata {
Unknown { name: String }, Unknown { name: String },
NetworkChangeCallback { name: String }, NetworkChangeCallback { name: String },
NetworkVarNames { name: String, type_name: String }, NetworkVarNames { name: String, type_name: String },
} }
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub struct Class { pub struct Class {
pub name: String, pub name: String,
pub module_name: String, pub module_name: String,
@ -30,14 +30,14 @@ pub struct Class {
pub fields: Vec<ClassField>, pub fields: Vec<ClassField>,
} }
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub struct ClassField { pub struct ClassField {
pub name: String, pub name: String,
pub type_name: String, pub type_name: String,
pub offset: i32, pub offset: i32,
} }
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub struct Enum { pub struct Enum {
pub name: String, pub name: String,
pub alignment: u8, pub alignment: u8,
@ -45,13 +45,13 @@ pub struct Enum {
pub members: Vec<EnumMember>, pub members: Vec<EnumMember>,
} }
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub struct EnumMember { pub struct EnumMember {
pub name: String, pub name: String,
pub value: i64, pub value: i64,
} }
#[derive(Clone, Debug, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
pub struct TypeScope { pub struct TypeScope {
pub module_name: String, pub module_name: String,
pub classes: Vec<Class>, pub classes: Vec<Class>,

View File

@ -22,7 +22,10 @@ pub enum Operation {
/// Resolves the absolute address of a RIP-relative address. /// Resolves the absolute address of a RIP-relative address.
Rip { Rip {
/// The offset of the displacement value.
offset: Option<usize>, offset: Option<usize>,
/// The total length of the instruction.
len: Option<usize>, len: Option<usize>,
}, },
@ -38,21 +41,13 @@ pub enum Operation {
#[derive(Debug, Deserialize, Serialize)] #[derive(Debug, Deserialize, Serialize)]
pub struct Config { pub struct Config {
/// Name of the process.
pub executable: String, pub executable: String,
/// List of signatures to search for.
pub signatures: Vec<HashMap<String, Vec<Signature>>>, pub signatures: Vec<HashMap<String, Vec<Signature>>>,
} }
#[derive(Debug, Deserialize, Serialize)] #[derive(Debug, Deserialize, Serialize)]
pub struct Signature { pub struct Signature {
/// Name of the signature.
pub name: String, pub name: String,
/// An IDA-style pattern containing the bytes to search for.
pub pattern: String, pub pattern: String,
/// List of operations to perform on the matched address.
pub operations: Vec<Operation>, pub operations: Vec<Operation>,
} }

View File

@ -22,75 +22,35 @@ mod mem;
mod output; mod output;
mod source2; mod source2;
#[derive(Debug, Parser)]
#[command(author, version)]
struct Args {
/// The types of files to generate.
#[arg(short, long, value_delimiter = ',', default_values = ["cs", "hpp", "json", "rs"])]
file_types: Vec<String>,
/// The number of spaces to use per indentation level.
#[arg(short, long, default_value_t = 4)]
indent_size: usize,
/// The output directory to write the generated files to.
#[arg(short, long, default_value = "output")]
output: PathBuf,
/// Increase logging verbosity. Can be specified multiple times.
#[arg(short, action = ArgAction::Count)]
verbose: u8,
}
fn main() -> Result<()> { fn main() -> Result<()> {
let args = Args::parse();
let now = Instant::now(); let now = Instant::now();
let matches = parse_args(); let log_level = match args.verbose {
let (file_types, indent_size, out_dir) = extract_args(&matches)?;
let os = memflow_native::create_os(&Default::default(), Default::default())?;
let mut process = os.into_process_by_name(&CONFIG.executable)?;
let result = analysis::analyze_all(&mut process)?;
let output = Output::new(&file_types, indent_size, &out_dir, &result)?;
output.dump_all(&mut process)?;
info!("finished in {:?}", now.elapsed());
Ok(())
}
fn parse_args() -> ArgMatches {
Command::new("cs2-dumper")
.version(crate_version!())
.author(crate_authors!())
.arg(
Arg::new("file-types")
.help("The types of files to generate.")
.long("file-types")
.short('f')
.action(ArgAction::Append)
.default_values(["cs", "hpp", "json", "rs"])
.value_parser(["cs", "hpp", "json", "rs"])
.value_delimiter(',')
.required(false),
)
.arg(
Arg::new("indent-size")
.help("The number of spaces to use per indentation level.")
.long("indent-size")
.short('i')
.default_value("4")
.value_parser(value_parser!(usize))
.required(false),
)
.arg(
Arg::new("output")
.help("The output directory to write the generated files to.")
.long("output")
.short('o')
.default_value("output")
.value_parser(value_parser!(PathBuf))
.required(false),
)
.arg(
Arg::new("verbose")
.help("Increase logging verbosity. Can be specified multiple times.")
.short('v')
.action(ArgAction::Count),
)
.get_matches()
}
fn extract_args(matches: &ArgMatches) -> Result<(Vec<String>, usize, &PathBuf)> {
let log_level = match matches.get_count("verbose") {
0 => Level::Error, 0 => Level::Error,
1 => Level::Warn, 1 => Level::Warn,
2 => Level::Info, 2 => Level::Info,
3 => Level::Debug, 3 => Level::Debug,
4 => Level::Trace,
_ => Level::Trace, _ => Level::Trace,
}; };
@ -102,14 +62,16 @@ fn extract_args(matches: &ArgMatches) -> Result<(Vec<String>, usize, &PathBuf)>
) )
.unwrap(); .unwrap();
let file_types = matches let os = memflow_native::create_os(&Default::default(), Default::default())?;
.get_many::<String>("file-types")
.unwrap()
.map(|s| s.to_string())
.collect();
let indent_size = *matches.get_one::<usize>("indent-size").unwrap(); let mut process = os.into_process_by_name(&CONFIG.executable)?;
let out_dir = matches.get_one::<PathBuf>("output").unwrap();
Ok((file_types, indent_size, out_dir)) let result = analysis::analyze_all(&mut process)?;
let output = Output::new(&args.file_types, args.indent_size, &args.output, &result)?;
output.dump_all(&mut process)?;
info!("finished in {:?}", now.elapsed());
Ok(())
} }

View File

@ -1,7 +1,6 @@
use memflow::types::{Pointer, PrimitiveAddress}; use memflow::types::{Pointer, PrimitiveAddress};
pub trait PointerExt { pub trait PointerExt {
/// Returns `true` if the pointer is null.
fn is_null(&self) -> bool; fn is_null(&self) -> bool;
} }

View File

@ -135,7 +135,11 @@ impl<'a> Output<'a> {
.iter() .iter()
.find_map(|(module_name, offsets)| { .find_map(|(module_name, offsets)| {
let module = process.module_by_name(module_name).ok()?; let module = process.module_by_name(module_name).ok()?;
let offset = offsets.iter().find(|(name, _)| *name == "dwBuildNumber")?.1;
let offset = offsets
.iter()
.find(|offset| offset.name == "dwBuildNumber")?
.value;
process.read::<u32>(module.base + offset).ok() process.read::<u32>(module.base + offset).ok()
}) })

View File

@ -10,13 +10,11 @@ pub struct UtlMemory<T> {
} }
impl<T: Pod> UtlMemory<T> { impl<T: Pod> UtlMemory<T> {
/// Returns the number of allocated elements.
#[inline] #[inline]
pub fn count(&self) -> i32 { pub fn count(&self) -> i32 {
self.alloc_count self.alloc_count
} }
/// Returns the element at the specified index.
pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> { pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> {
if idx >= self.count() as usize { if idx >= self.count() as usize {
return Err(Error::Other("index out of bounds")); return Err(Error::Other("index out of bounds"));
@ -25,7 +23,6 @@ impl<T: Pod> UtlMemory<T> {
self.mem.at(idx as _).read(process).map_err(Into::into) self.mem.at(idx as _).read(process).map_err(Into::into)
} }
/// Returns `true` if the memory was externally allocated.
#[inline] #[inline]
pub fn is_externally_allocated(&self) -> bool { pub fn is_externally_allocated(&self) -> bool {
self.grow_size < 0 self.grow_size < 0

View File

@ -40,7 +40,6 @@ pub struct UtlMemoryPoolBase {
} }
impl UtlMemoryPoolBase { impl UtlMemoryPoolBase {
/// Returns the total size of the memory pool.
#[inline] #[inline]
pub fn size(&self) -> i32 { pub fn size(&self) -> i32 {
self.total_size self.total_size

View File

@ -44,25 +44,21 @@ where
D: Pod + PointerExt, D: Pod + PointerExt,
K: Pod, K: Pod,
{ {
/// Returns the number of allocated blocks.
#[inline] #[inline]
pub fn blocks_alloc(&self) -> i32 { pub fn blocks_alloc(&self) -> i32 {
self.entry_mem.blocks_alloc self.entry_mem.blocks_alloc
} }
/// Returns the size of a block.
#[inline] #[inline]
pub fn block_size(&self) -> i32 { pub fn block_size(&self) -> i32 {
self.entry_mem.block_size self.entry_mem.block_size
} }
/// Returns the maximum number of allocated blocks.
#[inline] #[inline]
pub fn peak_count(&self) -> i32 { pub fn peak_count(&self) -> i32 {
self.entry_mem.peak_alloc self.entry_mem.peak_alloc
} }
/// Returns a list of allocated or unallocated elements.
pub fn elements(&self, process: &mut IntoProcessInstanceArcBox<'_>) -> Result<Vec<D>> { pub fn elements(&self, process: &mut IntoProcessInstanceArcBox<'_>) -> Result<Vec<D>> {
let blocks_alloc = self.blocks_alloc() as usize; let blocks_alloc = self.blocks_alloc() as usize;
let peak_alloc = self.peak_count() as usize; let peak_alloc = self.peak_count() as usize;

View File

@ -9,13 +9,11 @@ pub struct UtlVector<T> {
} }
impl<T: Pod> UtlVector<T> { impl<T: Pod> UtlVector<T> {
/// Returns the number of elements in the vector.
#[inline] #[inline]
pub fn count(&self) -> i32 { pub fn count(&self) -> i32 {
self.size self.size
} }
/// Returns the element at the specified index.
pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> { pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result<T> {
if idx >= self.count() as usize { if idx >= self.count() as usize {
return Err(Error::Other("index out of bounds")); return Err(Error::Other("index out of bounds"));