This commit is contained in:
iraqichild
2025-03-31 19:17:24 -06:00
parent d8b7788010
commit 8463366f0a
148 changed files with 765 additions and 170094 deletions

View File

@@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-20 23:35:58.992097100 UTC
// 2025-04-01 00:10:44.822666300 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
// Class count: 427
// Class count: 414
// Enum count: 7
public static class ClientDll {
// Alignment: 4
@@ -1419,10 +1419,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iEffectName = 0x6C; // uint16
public const nint m_nExplosionType = 0x6E; // uint8
}
// Parent: C_BaseCSGrenadeProjectile
// Field count: 0
public static class C_SensorGrenadeProjectile {
}
// Parent: C_BaseCSGrenade
// Field count: 0
public static class C_MolotovGrenade {
@@ -1824,10 +1820,6 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_Flashbang {
}
// Parent: C_CSWeaponBase
// Field count: 0
public static class CBumpMine {
}
// Parent: None
// Field count: 13
//
@@ -2340,7 +2332,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bKnownTeamMismatch = 0x630; // bool
public const nint m_hPredictedPawn = 0x634; // CHandle<C_BasePlayerPawn>
public const nint m_nSplitScreenSlot = 0x638; // CSplitScreenSlot
public const nint m_hSplitOwner = 0x63C; //
public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x658; // bool
public const nint m_iConnected = 0x65C; // PlayerConnectedState
@@ -2455,14 +2447,6 @@ namespace CS2Dumper.Schemas {
public const nint m_bRagdollClientSide = 0xE40; // bool
public const nint m_bHasAnimatedMaterialAttributes = 0xE50; // bool
}
// Parent: C_CSWeaponBase
// Field count: 0
public static class C_Melee {
}
// Parent: C_BaseGrenade
// Field count: 0
public static class CBreachChargeProjectile {
}
// Parent: C_BaseEntity
// Field count: 0
public static class C_PointEntity {
@@ -2499,7 +2483,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bStartActive = 0x570; // bool
public const nint m_flMaxSimulationTime = 0x574; // float32
public const nint m_iszEffectName = 0x578; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x580; // CUtlVector<CUtlSymbolLarge>
public const nint m_PathNodes_Name = 0x580; //
public const nint m_flParticleSpacing = 0x598; // float32
public const nint m_flSlack = 0x59C; // float32
public const nint m_flRadius = 0x5A0; // float32
@@ -2719,7 +2703,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flOldSimulationTime = 0x1330; // float32
public const nint m_nLastExecutedCommandNumber = 0x1334; // int32
public const nint m_nLastExecutedCommandTick = 0x1338; // int32
public const nint m_hController = 0x133C; //
public const nint m_hController = 0x133C; // CHandle<CBasePlayerController>
public const nint m_bIsSwappingToPredictableController = 0x1340; // bool
}
// Parent: None
@@ -3122,7 +3106,7 @@ namespace CS2Dumper.Schemas {
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_AssociatedEntities = 0x38; //
public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: C_CSWeaponBaseGun
@@ -3484,10 +3468,6 @@ namespace CS2Dumper.Schemas {
public const nint m_flObserverChaseDistance = 0x50; // float32
public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
public static class CWeaponZoneRepulsor {
}
// Parent: CPlayerPawnComponent
// Field count: 0
public static class CPlayer_WaterServices {
@@ -3966,14 +3946,6 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_WeaponMAC10 {
}
// Parent: C_CSWeaponBaseGun
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class C_WeaponShield {
public const nint m_flDisplayHealth = 0x1B40; // float32
}
// Parent: C_PointClientUIWorldPanel
// Field count: 1
//
@@ -4769,10 +4741,6 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_WeaponHKP2000 {
}
// Parent: C_BaseCSGrenade
// Field count: 0
public static class CTripWireFire {
}
// Parent: C_BaseFlex
// Field count: 6
public static class C_CSGO_PreviewModel {
@@ -4884,10 +4852,6 @@ namespace CS2Dumper.Schemas {
public const nint m_hCarriedHostage = 0x40; // CHandle<C_BaseEntity>
public const nint m_hCarriedHostageProp = 0x44; // CHandle<C_BaseEntity>
}
// Parent: C_CSWeaponBase
// Field count: 0
public static class CBreachCharge {
}
// Parent: C_LightEntity
// Field count: 0
public static class C_LightDirectionalEntity {
@@ -5059,10 +5023,6 @@ namespace CS2Dumper.Schemas {
// MPulseLibraryBindings
public static class CPathSimpleAPI {
}
// Parent: C_BaseCSGrenade
// Field count: 0
public static class C_SensorGrenade {
}
// Parent: C_CSWeaponBaseGun
// Field count: 2
//
@@ -5072,16 +5032,6 @@ namespace CS2Dumper.Schemas {
public const nint m_fFireTime = 0x1B40; // GameTime_t
public const nint m_nLastAttackTick = 0x1B44; // int32
}
// Parent: C_CSWeaponBase
// Field count: 2
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0
public static class C_PhysicsPropMultiplayer {
@@ -5249,7 +5199,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0x1120; //
public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@@ -5811,7 +5761,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iHealth = 0x344; // int32
public const nint m_lifeState = 0x348; // uint8
public const nint m_bTakesDamage = 0x349; // bool
public const nint m_nTakeDamageFlags = 0x350; //
public const nint m_nTakeDamageFlags = 0x350; // TakeDamageFlags_t
public const nint m_nPlatformType = 0x358; // EntityPlatformTypes_t
public const nint m_ubInterpolationFrame = 0x359; // uint8
public const nint m_hSceneObjectController = 0x35C; // CHandle<C_BaseEntity>
@@ -6211,10 +6161,6 @@ namespace CS2Dumper.Schemas {
public const nint m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
}
// Parent: C_BaseGrenade
// Field count: 0
public static class CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 66
//
@@ -6603,10 +6549,6 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_IncendiaryGrenade {
}
// Parent: C_CSWeaponBase
// Field count: 0
public static class CTablet {
}
// Parent: CBasePulseGraphInstance
// Field count: 1
//
@@ -6646,10 +6588,6 @@ namespace CS2Dumper.Schemas {
public const nint m_hOldAttached = 0x590; // CHandle<C_BaseEntity>
public const nint m_bCheapEffect = 0x594; // bool
}
// Parent: C_BaseGrenade
// Field count: 0
public static class CTripWireFireProjectile {
}
// Parent: C_BaseModelEntity
// Field count: 0
public static class C_Breakable {
@@ -6663,7 +6601,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; //
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@@ -6821,7 +6759,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hBombDefuser = 0xFE8; // CHandle<C_CSPlayerPawn>
public const nint m_hControlPanel = 0xFEC; // CHandle<C_BaseEntity>
public const nint m_AttributeManager = 0xFF0; // C_AttributeContainer
public const nint m_hDefuserMultimeter = 0x1498; //
public const nint m_hDefuserMultimeter = 0x1498; // CHandle<C_Multimeter>
public const nint m_flNextRadarFlashTime = 0x149C; // GameTime_t
public const nint m_bRadarFlash = 0x14A0; // bool
public const nint m_pBombDefuser = 0x14A4; // CHandle<C_CSPlayerPawn>