mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
fix
This commit is contained in:
@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-20 23:35:58.992097100 UTC
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// 2025-04-01 00:10:44.822666300 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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// Class count: 427
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// Class count: 414
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// Enum count: 7
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public static class ClientDll {
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// Alignment: 4
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@@ -1419,10 +1419,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iEffectName = 0x6C; // uint16
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public const nint m_nExplosionType = 0x6E; // uint8
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}
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// Parent: C_BaseCSGrenadeProjectile
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// Field count: 0
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public static class C_SensorGrenadeProjectile {
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}
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// Parent: C_BaseCSGrenade
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// Field count: 0
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public static class C_MolotovGrenade {
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@@ -1824,10 +1820,6 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_Flashbang {
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}
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// Parent: C_CSWeaponBase
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// Field count: 0
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public static class CBumpMine {
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}
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// Parent: None
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// Field count: 13
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//
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@@ -2340,7 +2332,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bKnownTeamMismatch = 0x630; // bool
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public const nint m_hPredictedPawn = 0x634; // CHandle<C_BasePlayerPawn>
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public const nint m_nSplitScreenSlot = 0x638; // CSplitScreenSlot
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public const nint m_hSplitOwner = 0x63C; //
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public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
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public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
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public const nint m_bIsHLTV = 0x658; // bool
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public const nint m_iConnected = 0x65C; // PlayerConnectedState
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@@ -2455,14 +2447,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_bRagdollClientSide = 0xE40; // bool
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public const nint m_bHasAnimatedMaterialAttributes = 0xE50; // bool
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}
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// Parent: C_CSWeaponBase
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// Field count: 0
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public static class C_Melee {
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}
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// Parent: C_BaseGrenade
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// Field count: 0
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public static class CBreachChargeProjectile {
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}
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// Parent: C_BaseEntity
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// Field count: 0
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public static class C_PointEntity {
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@@ -2499,7 +2483,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bStartActive = 0x570; // bool
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public const nint m_flMaxSimulationTime = 0x574; // float32
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public const nint m_iszEffectName = 0x578; // CUtlSymbolLarge
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public const nint m_PathNodes_Name = 0x580; // CUtlVector<CUtlSymbolLarge>
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public const nint m_PathNodes_Name = 0x580; //
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public const nint m_flParticleSpacing = 0x598; // float32
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public const nint m_flSlack = 0x59C; // float32
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public const nint m_flRadius = 0x5A0; // float32
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@@ -2719,7 +2703,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOldSimulationTime = 0x1330; // float32
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public const nint m_nLastExecutedCommandNumber = 0x1334; // int32
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public const nint m_nLastExecutedCommandTick = 0x1338; // int32
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public const nint m_hController = 0x133C; //
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public const nint m_hController = 0x133C; // CHandle<CBasePlayerController>
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public const nint m_bIsSwappingToPredictableController = 0x1340; // bool
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}
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// Parent: None
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@@ -3122,7 +3106,7 @@ namespace CS2Dumper.Schemas {
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public static class ActiveModelConfig_t {
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public const nint m_Handle = 0x28; // ModelConfigHandle_t
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public const nint m_Name = 0x30; // CUtlSymbolLarge
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public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
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public const nint m_AssociatedEntities = 0x38; //
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public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
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}
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// Parent: C_CSWeaponBaseGun
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@@ -3484,10 +3468,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_flObserverChaseDistance = 0x50; // float32
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public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 0
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public static class CWeaponZoneRepulsor {
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}
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// Parent: CPlayerPawnComponent
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// Field count: 0
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public static class CPlayer_WaterServices {
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@@ -3966,14 +3946,6 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponMAC10 {
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 1
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//
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// Metadata:
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// NetworkVarNames: m_flDisplayHealth (float)
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public static class C_WeaponShield {
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public const nint m_flDisplayHealth = 0x1B40; // float32
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}
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// Parent: C_PointClientUIWorldPanel
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// Field count: 1
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//
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@@ -4769,10 +4741,6 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponHKP2000 {
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}
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// Parent: C_BaseCSGrenade
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// Field count: 0
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public static class CTripWireFire {
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}
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// Parent: C_BaseFlex
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// Field count: 6
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public static class C_CSGO_PreviewModel {
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@@ -4884,10 +4852,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_hCarriedHostage = 0x40; // CHandle<C_BaseEntity>
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public const nint m_hCarriedHostageProp = 0x44; // CHandle<C_BaseEntity>
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}
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// Parent: C_CSWeaponBase
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// Field count: 0
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public static class CBreachCharge {
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}
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// Parent: C_LightEntity
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// Field count: 0
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public static class C_LightDirectionalEntity {
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@@ -5059,10 +5023,6 @@ namespace CS2Dumper.Schemas {
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// MPulseLibraryBindings
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public static class CPathSimpleAPI {
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}
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// Parent: C_BaseCSGrenade
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// Field count: 0
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public static class C_SensorGrenade {
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 2
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//
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@@ -5072,16 +5032,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_fFireTime = 0x1B40; // GameTime_t
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public const nint m_nLastAttackTick = 0x1B44; // int32
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}
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// Parent: C_CSWeaponBase
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// Field count: 2
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//
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// Metadata:
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// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
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// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
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public static class C_Fists {
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public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
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public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
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}
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// Parent: C_PhysicsProp
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// Field count: 0
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public static class C_PhysicsPropMultiplayer {
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@@ -5249,7 +5199,7 @@ namespace CS2Dumper.Schemas {
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// MNetworkExcludeByName
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// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
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public static class C_ShatterGlassShardPhysics {
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public const nint m_ShardDesc = 0x1120; //
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public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
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}
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// Parent: C_CSWeaponBaseGun
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// Field count: 0
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@@ -5811,7 +5761,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iHealth = 0x344; // int32
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public const nint m_lifeState = 0x348; // uint8
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public const nint m_bTakesDamage = 0x349; // bool
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public const nint m_nTakeDamageFlags = 0x350; //
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public const nint m_nTakeDamageFlags = 0x350; // TakeDamageFlags_t
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public const nint m_nPlatformType = 0x358; // EntityPlatformTypes_t
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public const nint m_ubInterpolationFrame = 0x359; // uint8
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public const nint m_hSceneObjectController = 0x35C; // CHandle<C_BaseEntity>
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@@ -6211,10 +6161,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
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public const nint m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
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}
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// Parent: C_BaseGrenade
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// Field count: 0
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public static class CBumpMineProjectile {
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}
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// Parent: CBasePlayerController
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// Field count: 66
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//
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@@ -6603,10 +6549,6 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_IncendiaryGrenade {
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}
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// Parent: C_CSWeaponBase
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// Field count: 0
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public static class CTablet {
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}
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// Parent: CBasePulseGraphInstance
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// Field count: 1
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//
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@@ -6646,10 +6588,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_hOldAttached = 0x590; // CHandle<C_BaseEntity>
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public const nint m_bCheapEffect = 0x594; // bool
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}
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// Parent: C_BaseGrenade
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// Field count: 0
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public static class CTripWireFireProjectile {
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}
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// Parent: C_BaseModelEntity
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// Field count: 0
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public static class C_Breakable {
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@@ -6663,7 +6601,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flObsInterp_PathLength = 0x74; // float32
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public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
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public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
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public const nint m_obsInterpState = 0xA0; //
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public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
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public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
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}
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// Parent: C_BaseEntity
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@@ -6821,7 +6759,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hBombDefuser = 0xFE8; // CHandle<C_CSPlayerPawn>
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public const nint m_hControlPanel = 0xFEC; // CHandle<C_BaseEntity>
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public const nint m_AttributeManager = 0xFF0; // C_AttributeContainer
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public const nint m_hDefuserMultimeter = 0x1498; //
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public const nint m_hDefuserMultimeter = 0x1498; // CHandle<C_Multimeter>
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public const nint m_flNextRadarFlashTime = 0x149C; // GameTime_t
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public const nint m_bRadarFlash = 0x14A0; // bool
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public const nint m_pBombDefuser = 0x14A4; // CHandle<C_CSPlayerPawn>
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