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Game update (14128)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-12-09 02:09:00.131920200 UTC
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// 2025-12-10 01:45:17.260883600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E3B150;
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public const nint dwEntityList = 0x1D12CE8;
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public const nint dwGameEntitySystem = 0x1FB79D0;
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public const nint dwCSGOInput = 0x1E3C150;
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public const nint dwEntityList = 0x1D13CE8;
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public const nint dwGameEntitySystem = 0x1FB89D0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E30410;
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public const nint dwGlobalVars = 0x1BE31C0;
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public const nint dwGlowManager = 0x1E2D2B8;
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public const nint dwLocalPlayerController = 0x1E1CC18;
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public const nint dwLocalPlayerPawn = 0x1BEDF28;
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public const nint dwPlantedC4 = 0x1E35BE8;
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public const nint dwPrediction = 0x1BEDE40;
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public const nint dwSensitivity = 0x1E2DD08;
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public const nint dwGameRules = 0x1E31410;
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public const nint dwGlobalVars = 0x1BE41C0;
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public const nint dwGlowManager = 0x1E2E2B8;
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public const nint dwLocalPlayerController = 0x1E1DC18;
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public const nint dwLocalPlayerPawn = 0x1BEEF28;
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public const nint dwPlantedC4 = 0x1E36BE8;
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public const nint dwPrediction = 0x1BEEE40;
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public const nint dwSensitivity = 0x1E2ED08;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E3B800;
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public const nint dwViewMatrix = 0x1E313D0;
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public const nint dwViewRender = 0x1E31F48;
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public const nint dwWeaponC4 = 0x1DCE190;
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public const nint dwViewAngles = 0x1E3C800;
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public const nint dwViewMatrix = 0x1E323D0;
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public const nint dwViewRender = 0x1E32F48;
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public const nint dwWeaponC4 = 0x1DCF190;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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