Game update (14097)

This commit is contained in:
vablings
2025-08-26 19:16:39 -05:00
parent 42864e9925
commit 8250206062
73 changed files with 1653 additions and 1569 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-08-18 23:52:47.183323500 UTC
// 2025-08-27 00:14:42.751419600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -2361,7 +2361,7 @@ pub mod cs2_dumper {
pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint
}
// Parent: CBaseModelEntity
// Field count: 25
// Field count: 24
//
// Metadata:
// NetworkVarNames: m_firePositions (Vector)
@@ -2374,31 +2374,30 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
pub mod CInferno {
pub const m_firePositions: usize = 0x7F8; // Vector[64]
pub const m_fireParentPositions: usize = 0xAF8; // Vector[64]
pub const m_bFireIsBurning: usize = 0xDF8; // bool[64]
pub const m_BurnNormal: usize = 0xE38; // Vector[64]
pub const m_fireCount: usize = 0x1138; // int32
pub const m_nInfernoType: usize = 0x113C; // int32
pub const m_nFireEffectTickBegin: usize = 0x1140; // int32
pub const m_nFireLifetime: usize = 0x1144; // float32
pub const m_bInPostEffectTime: usize = 0x1148; // bool
pub const m_nFiresExtinguishCount: usize = 0x114C; // int32
pub const m_bWasCreatedInSmoke: usize = 0x1150; // bool
pub const m_extent: usize = 0x1358; // Extent
pub const m_damageTimer: usize = 0x1370; // CountdownTimer
pub const m_damageRampTimer: usize = 0x1388; // CountdownTimer
pub const m_splashVelocity: usize = 0x13A0; // Vector
pub const m_InitialSplashVelocity: usize = 0x13AC; // Vector
pub const m_startPos: usize = 0x13B8; // Vector
pub const m_vecOriginalSpawnLocation: usize = 0x13C4; // Vector
pub const m_activeTimer: usize = 0x13D0; // IntervalTimer
pub const m_fireSpawnOffset: usize = 0x13E0; // int32
pub const m_nMaxFlames: usize = 0x13E4; // int32
pub const m_nSpreadCount: usize = 0x13E8; // int32
pub const m_BookkeepingTimer: usize = 0x13F0; // CountdownTimer
pub const m_NextSpreadTimer: usize = 0x1408; // CountdownTimer
pub const m_nSourceItemDefIndex: usize = 0x1420; // uint16
pub const m_firePositions: usize = 0x7E8; // Vector[64]
pub const m_fireParentPositions: usize = 0xAE8; // Vector[64]
pub const m_bFireIsBurning: usize = 0xDE8; // bool[64]
pub const m_BurnNormal: usize = 0xE28; // Vector[64]
pub const m_fireCount: usize = 0x1128; // int32
pub const m_nInfernoType: usize = 0x112C; // int32
pub const m_nFireEffectTickBegin: usize = 0x1130; // int32
pub const m_nFireLifetime: usize = 0x1134; // float32
pub const m_bInPostEffectTime: usize = 0x1138; // bool
pub const m_bWasCreatedInSmoke: usize = 0x1139; // bool
pub const m_extent: usize = 0x1340; // Extent
pub const m_damageTimer: usize = 0x1358; // CountdownTimer
pub const m_damageRampTimer: usize = 0x1370; // CountdownTimer
pub const m_splashVelocity: usize = 0x1388; // Vector
pub const m_InitialSplashVelocity: usize = 0x1394; // Vector
pub const m_startPos: usize = 0x13A0; // Vector
pub const m_vecOriginalSpawnLocation: usize = 0x13AC; // Vector
pub const m_activeTimer: usize = 0x13B8; // IntervalTimer
pub const m_fireSpawnOffset: usize = 0x13C8; // int32
pub const m_nMaxFlames: usize = 0x13CC; // int32
pub const m_nSpreadCount: usize = 0x13D0; // int32
pub const m_BookkeepingTimer: usize = 0x13D8; // CountdownTimer
pub const m_NextSpreadTimer: usize = 0x13F0; // CountdownTimer
pub const m_nSourceItemDefIndex: usize = 0x1408; // uint16
}
// Parent: CEntityComponent
// Field count: 0
@@ -3041,7 +3040,7 @@ pub mod cs2_dumper {
pub const m_bFastRetrigger: usize = 0x4F3; // bool
pub const m_bPassthoughCaller: usize = 0x4F4; // bool
}
// Parent: None
// Parent:
// Field count: 6
pub mod SequenceHistory_t {
pub const m_hSequence: usize = 0x0; // HSequence
@@ -3396,7 +3395,7 @@ pub mod cs2_dumper {
pub const m_nGraphCreationFlagsAG2: usize = 0x5B4; // uint8
pub const m_nServerGraphDefReloadCountAG2: usize = 0x5F8; // int32
}
// Parent: None
// Parent:
// Field count: 10
pub mod CBuoyancyHelper {
pub const m_nFluidType: usize = 0x18; // CUtlStringToken
@@ -3753,7 +3752,7 @@ pub mod cs2_dumper {
pub const m_iInputFilter: usize = 0x860; // int32
pub const m_iDontMessageParent: usize = 0x864; // int32
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -3763,7 +3762,7 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0x8; // GameTime_t
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
}
// Parent: None
// Parent:
// Field count: 5
//
// Metadata:
@@ -3795,7 +3794,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CWeaponM4A1Silencer {
}
// Parent: None
// Parent:
// Field count: 7
//
// Metadata:
@@ -3823,7 +3822,7 @@ pub mod cs2_dumper {
// MPropertyDescription
pub mod CPulseCursorFuncs {
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -3995,7 +3994,7 @@ pub mod cs2_dumper {
pub const m_iHltvReplayEntity: usize = 0xD64; // CEntityIndex
pub const m_sndOpvarLatchData: usize = 0xD68; // CUtlVector<sndopvarlatchdata_t>
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -4171,7 +4170,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CPointServerCommand {
}
// Parent: None
// Parent:
// Field count: 13
//
// Metadata:
@@ -4858,7 +4857,7 @@ pub mod cs2_dumper {
// MPulseDomainHookInfo
pub mod CFuncMoverAPI {
}
// Parent: None
// Parent:
// Field count: 33
//
// Metadata:
@@ -5243,7 +5242,7 @@ pub mod cs2_dumper {
pub mod CSingleplayRules {
pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool
}
// Parent: None
// Parent:
// Field count: 17
//
// Metadata:
@@ -5446,7 +5445,7 @@ pub mod cs2_dumper {
pub mod CMapSharedEnvironment {
pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -5558,11 +5557,11 @@ pub mod cs2_dumper {
// Field count: 2
//
// Metadata:
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bSequenceInProgress (bool)
// NetworkVarNames: m_bRedraw (bool)
pub mod CWeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0x1030; // CountdownTimer
pub const m_bRedraw: usize = 0x1048; // bool
pub const m_bSequenceInProgress: usize = 0x1030; // bool
pub const m_bRedraw: usize = 0x1031; // bool
}
// Parent: CBaseEntity
// Field count: 3
@@ -5579,7 +5578,7 @@ pub mod cs2_dumper {
pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
pub const m_entity: usize = 0x0; // CHandle<CBaseEntity>
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -5828,7 +5827,7 @@ pub mod cs2_dumper {
pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x3F8; // uint8
}
// Parent: None
// Parent:
// Field count: 0
pub mod CEntityComponent {
}
@@ -6240,7 +6239,7 @@ pub mod cs2_dumper {
pub const m_wasRestored: usize = 0x50C; // bool
pub const m_integrator: usize = 0x510; // CConstantForceController
}
// Parent: None
// Parent:
// Field count: 6
//
// Metadata:
@@ -6433,7 +6432,7 @@ pub mod cs2_dumper {
pub const m_vWindDirection: usize = 0x58C; // Vector
pub const m_bFirstTime: usize = 0x598; // bool
}
// Parent: None
// Parent:
// Field count: 13
pub mod CBot {
pub const m_pController: usize = 0x10; // CCSPlayerController*
@@ -6824,7 +6823,7 @@ pub mod cs2_dumper {
pub const m_flTicksSinceLastSurfingDetected: usize = 0x558; // float32
pub const m_bWasSurfing: usize = 0x55C; // bool
}
// Parent: None
// Parent:
// Field count: 5
//
// Metadata:
@@ -6992,7 +6991,7 @@ pub mod cs2_dumper {
pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Parent:
// Field count: 3
//
// Metadata:
@@ -7126,7 +7125,7 @@ pub mod cs2_dumper {
pub const m_flAvgInterval: usize = 0x508; // float32
pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate<float32>
}
// Parent: None
// Parent:
// Field count: 3
//
// Metadata:
@@ -7264,7 +7263,7 @@ pub mod cs2_dumper {
pub mod CCSPointScript {
pub const m_pParent: usize = 0x118; // CCSPointScriptEntity*
}
// Parent: None
// Parent:
// Field count: 6
//
// Metadata:
@@ -7601,7 +7600,7 @@ pub mod cs2_dumper {
pub const m_iEntryCount: usize = 0xB4; // int32
pub const m_iEntryWins: usize = 0xB8; // int32
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -7712,7 +7711,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CWorld {
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -7764,7 +7763,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CTriggerGravity {
}
// Parent: None
// Parent:
// Field count: 17
//
// Metadata:
@@ -8324,7 +8323,7 @@ pub mod cs2_dumper {
pub const m_bIsOn: usize = 0x544; // bool
pub const m_pNext: usize = 0x548; // CPointCamera*
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -8930,6 +8929,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t)
// NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t)
// NetworkVarNames: m_bInspectPending (bool)
// NetworkVarNames: m_bInspectShouldLoop (bool)
// NetworkVarNames: m_weaponMode (CSWeaponMode)
// NetworkVarNames: m_fAccuracyPenalty (float)
// NetworkVarNames: m_iRecoilIndex (int)
@@ -9121,7 +9121,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CDecoyGrenade {
}
// Parent: None
// Parent:
// Field count: 13
//
// Metadata:
@@ -9234,7 +9234,7 @@ pub mod cs2_dumper {
pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
pub const m_vecViewOffset: usize = 0x7B8; // CNetworkViewOffsetVector
}
// Parent: None
// Parent:
// Field count: 14
//
// Metadata:
@@ -9255,7 +9255,7 @@ pub mod cs2_dumper {
pub const m_flNewHDRColorScale: usize = 0x38; // float32
pub const m_flNewFarZ: usize = 0x3C; // float32
}
// Parent: None
// Parent:
// Field count: 11
//
// Metadata:
@@ -9393,7 +9393,7 @@ pub mod cs2_dumper {
pub const m_bIsOtherEnemy: usize = 0x74; // bool
pub const m_killType: usize = 0x75; // EKillTypes_t
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -9554,7 +9554,7 @@ pub mod cs2_dumper {
pub const m_distance: usize = 0x4F4; // float32
pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge
}
// Parent: None
// Parent:
// Field count: 80
//
// Metadata:
@@ -9690,7 +9690,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CPlayer_UseServices {
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -9982,7 +9982,7 @@ pub mod cs2_dumper {
pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32
pub const m_motor: usize = 0x538; // CMotorController
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -10190,7 +10190,7 @@ pub mod cs2_dumper {
pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate<int32>
pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate<int32>
}
// Parent: None
// Parent:
// Field count: 24
//
// Metadata:
@@ -10538,7 +10538,7 @@ pub mod cs2_dumper {
pub const m_bSpotted: usize = 0x8; // bool
pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
}
// Parent: None
// Parent:
// Field count: 25
//
// Metadata:
@@ -11659,7 +11659,7 @@ pub mod cs2_dumper {
pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput
pub const m_OnFail: usize = 0x520; // CEntityIOOutput
}
// Parent: None
// Parent:
// Field count: 1
//
// Metadata:
@@ -11773,7 +11773,7 @@ pub mod cs2_dumper {
pub mod CPointClientUIWorldTextPanel {
pub const m_messageText: usize = 0x9F0; // char[512]
}
// Parent: None
// Parent:
// Field count: 11
//
// Metadata: