mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14097)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-18 23:52:47.183323500 UTC
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// 2025-08-27 00:14:42.751419600 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -2245,7 +2245,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint
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}
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// Parent: CBaseModelEntity
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// Field count: 25
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// Field count: 24
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//
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// Metadata:
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// NetworkVarNames: m_firePositions (Vector)
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@@ -2258,31 +2258,30 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nFireLifetime (float)
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// NetworkVarNames: m_bInPostEffectTime (bool)
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public static class CInferno {
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public const nint m_firePositions = 0x7F8; // Vector[64]
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public const nint m_fireParentPositions = 0xAF8; // Vector[64]
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public const nint m_bFireIsBurning = 0xDF8; // bool[64]
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public const nint m_BurnNormal = 0xE38; // Vector[64]
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public const nint m_fireCount = 0x1138; // int32
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public const nint m_nInfernoType = 0x113C; // int32
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public const nint m_nFireEffectTickBegin = 0x1140; // int32
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public const nint m_nFireLifetime = 0x1144; // float32
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public const nint m_bInPostEffectTime = 0x1148; // bool
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public const nint m_nFiresExtinguishCount = 0x114C; // int32
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public const nint m_bWasCreatedInSmoke = 0x1150; // bool
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public const nint m_extent = 0x1358; // Extent
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public const nint m_damageTimer = 0x1370; // CountdownTimer
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public const nint m_damageRampTimer = 0x1388; // CountdownTimer
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public const nint m_splashVelocity = 0x13A0; // Vector
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public const nint m_InitialSplashVelocity = 0x13AC; // Vector
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public const nint m_startPos = 0x13B8; // Vector
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public const nint m_vecOriginalSpawnLocation = 0x13C4; // Vector
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public const nint m_activeTimer = 0x13D0; // IntervalTimer
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public const nint m_fireSpawnOffset = 0x13E0; // int32
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public const nint m_nMaxFlames = 0x13E4; // int32
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public const nint m_nSpreadCount = 0x13E8; // int32
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public const nint m_BookkeepingTimer = 0x13F0; // CountdownTimer
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public const nint m_NextSpreadTimer = 0x1408; // CountdownTimer
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public const nint m_nSourceItemDefIndex = 0x1420; // uint16
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public const nint m_firePositions = 0x7E8; // Vector[64]
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public const nint m_fireParentPositions = 0xAE8; // Vector[64]
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public const nint m_bFireIsBurning = 0xDE8; // bool[64]
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public const nint m_BurnNormal = 0xE28; // Vector[64]
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public const nint m_fireCount = 0x1128; // int32
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public const nint m_nInfernoType = 0x112C; // int32
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public const nint m_nFireEffectTickBegin = 0x1130; // int32
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public const nint m_nFireLifetime = 0x1134; // float32
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public const nint m_bInPostEffectTime = 0x1138; // bool
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public const nint m_bWasCreatedInSmoke = 0x1139; // bool
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public const nint m_extent = 0x1340; // Extent
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public const nint m_damageTimer = 0x1358; // CountdownTimer
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public const nint m_damageRampTimer = 0x1370; // CountdownTimer
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public const nint m_splashVelocity = 0x1388; // Vector
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public const nint m_InitialSplashVelocity = 0x1394; // Vector
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public const nint m_startPos = 0x13A0; // Vector
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public const nint m_vecOriginalSpawnLocation = 0x13AC; // Vector
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public const nint m_activeTimer = 0x13B8; // IntervalTimer
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public const nint m_fireSpawnOffset = 0x13C8; // int32
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public const nint m_nMaxFlames = 0x13CC; // int32
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public const nint m_nSpreadCount = 0x13D0; // int32
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public const nint m_BookkeepingTimer = 0x13D8; // CountdownTimer
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public const nint m_NextSpreadTimer = 0x13F0; // CountdownTimer
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public const nint m_nSourceItemDefIndex = 0x1408; // uint16
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}
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// Parent: CEntityComponent
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// Field count: 0
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@@ -2925,7 +2924,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bFastRetrigger = 0x4F3; // bool
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public const nint m_bPassthoughCaller = 0x4F4; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 6
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public static class SequenceHistory_t {
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public const nint m_hSequence = 0x0; // HSequence
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@@ -3280,7 +3279,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nGraphCreationFlagsAG2 = 0x5B4; // uint8
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public const nint m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 10
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public static class CBuoyancyHelper {
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public const nint m_nFluidType = 0x18; // CUtlStringToken
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@@ -3637,7 +3636,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iInputFilter = 0x860; // int32
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public const nint m_iDontMessageParent = 0x864; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -3647,7 +3646,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_timestamp = 0x8; // GameTime_t
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public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -3679,7 +3678,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CWeaponM4A1Silencer {
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}
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// Parent: None
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// Parent:
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// Field count: 7
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//
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// Metadata:
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@@ -3707,7 +3706,7 @@ namespace CS2Dumper.Schemas {
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// MPropertyDescription
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public static class CPulseCursorFuncs {
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -3879,7 +3878,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iHltvReplayEntity = 0xD64; // CEntityIndex
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public const nint m_sndOpvarLatchData = 0xD68; // CUtlVector<sndopvarlatchdata_t>
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -4055,7 +4054,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CPointServerCommand {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -4742,7 +4741,7 @@ namespace CS2Dumper.Schemas {
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// MPulseDomainHookInfo
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public static class CFuncMoverAPI {
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}
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// Parent: None
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// Parent:
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// Field count: 33
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//
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// Metadata:
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@@ -5127,7 +5126,7 @@ namespace CS2Dumper.Schemas {
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public static class CSingleplayRules {
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public const nint m_bSinglePlayerGameEnding = 0xC0; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -5330,7 +5329,7 @@ namespace CS2Dumper.Schemas {
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public static class CMapSharedEnvironment {
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public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -5442,11 +5441,11 @@ namespace CS2Dumper.Schemas {
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// Field count: 2
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//
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// Metadata:
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// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
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// NetworkVarNames: m_bSequenceInProgress (bool)
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// NetworkVarNames: m_bRedraw (bool)
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public static class CWeaponBaseItem {
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public const nint m_SequenceCompleteTimer = 0x1030; // CountdownTimer
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public const nint m_bRedraw = 0x1048; // bool
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public const nint m_bSequenceInProgress = 0x1030; // bool
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public const nint m_bRedraw = 0x1031; // bool
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}
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// Parent: CBaseEntity
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// Field count: 3
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@@ -5463,7 +5462,7 @@ namespace CS2Dumper.Schemas {
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public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
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public const nint m_entity = 0x0; // CHandle<CBaseEntity>
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -5712,7 +5711,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_materialGroup = 0x3F4; // CUtlStringToken
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public const nint m_nHitboxSet = 0x3F8; // uint8
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}
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// Parent: None
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// Parent:
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// Field count: 0
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public static class CEntityComponent {
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}
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@@ -6124,7 +6123,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_wasRestored = 0x50C; // bool
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public const nint m_integrator = 0x510; // CConstantForceController
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -6317,7 +6316,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_vWindDirection = 0x58C; // Vector
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public const nint m_bFirstTime = 0x598; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 13
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public static class CBot {
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public const nint m_pController = 0x10; // CCSPlayerController*
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@@ -6708,7 +6707,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flTicksSinceLastSurfingDetected = 0x558; // float32
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public const nint m_bWasSurfing = 0x55C; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -6876,7 +6875,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
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public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -7010,7 +7009,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flAvgInterval = 0x508; // float32
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public const nint m_Velocity = 0x510; // CEntityOutputTemplate<float32>
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -7148,7 +7147,7 @@ namespace CS2Dumper.Schemas {
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public static class CCSPointScript {
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public const nint m_pParent = 0x118; // CCSPointScriptEntity*
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -7485,7 +7484,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iEntryCount = 0xB4; // int32
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public const nint m_iEntryWins = 0xB8; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -7596,7 +7595,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CWorld {
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -7648,7 +7647,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CTriggerGravity {
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -8208,7 +8207,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsOn = 0x544; // bool
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public const nint m_pNext = 0x548; // CPointCamera*
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -8814,6 +8813,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t)
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// NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t)
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// NetworkVarNames: m_bInspectPending (bool)
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// NetworkVarNames: m_bInspectShouldLoop (bool)
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// NetworkVarNames: m_weaponMode (CSWeaponMode)
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// NetworkVarNames: m_fAccuracyPenalty (float)
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// NetworkVarNames: m_iRecoilIndex (int)
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@@ -9005,7 +9005,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CDecoyGrenade {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -9118,7 +9118,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
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public const nint m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector
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}
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// Parent: None
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// Parent:
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// Field count: 14
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//
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// Metadata:
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@@ -9139,7 +9139,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNewHDRColorScale = 0x38; // float32
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public const nint m_flNewFarZ = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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@@ -9277,7 +9277,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsOtherEnemy = 0x74; // bool
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public const nint m_killType = 0x75; // EKillTypes_t
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -9438,7 +9438,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_distance = 0x4F4; // float32
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public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge
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}
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// Parent: None
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// Parent:
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// Field count: 80
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//
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// Metadata:
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@@ -9574,7 +9574,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CPlayer_UseServices {
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -9866,7 +9866,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32
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public const nint m_motor = 0x538; // CMotorController
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -10074,7 +10074,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate<int32>
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public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate<int32>
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}
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// Parent: None
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// Parent:
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// Field count: 24
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//
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// Metadata:
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@@ -10422,7 +10422,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bSpotted = 0x8; // bool
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public const nint m_bSpottedByMask = 0xC; // uint32[2]
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}
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// Parent: None
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// Parent:
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// Field count: 25
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//
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// Metadata:
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@@ -11543,7 +11543,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPass = 0x4F8; // CEntityIOOutput
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public const nint m_OnFail = 0x520; // CEntityIOOutput
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}
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// Parent: None
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// Parent:
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// Field count: 1
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//
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// Metadata:
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@@ -11657,7 +11657,7 @@ namespace CS2Dumper.Schemas {
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public static class CPointClientUIWorldTextPanel {
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public const nint m_messageText = 0x9F0; // char[512]
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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