mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14097)
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2025-08-18 23:52:47.183323500 UTC
|
||||
// 2025-08-27 00:14:42.751419600 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: client.dll
|
||||
@@ -176,7 +176,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint flFlinchModLarge = 0x38; // float32
|
||||
public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 15
|
||||
//
|
||||
// Metadata:
|
||||
@@ -804,7 +804,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bIsYesNoVote = 0x62A; // bool
|
||||
}
|
||||
// Parent: C_BasePlayerPawn
|
||||
// Field count: 31
|
||||
// Field count: 26
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@@ -839,18 +839,13 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flClientHealthFadeChangeTimestamp = 0x1624; // GameTime_t
|
||||
public const nint m_nClientHealthFadeParityValue = 0x1628; // int32
|
||||
public const nint m_fNextThinkPushAway = 0x162C; // float32
|
||||
public const nint m_iIDEntIndex = 0x1630; // CEntityIndex
|
||||
public const nint m_delayTargetIDTimer = 0x1638; // CountdownTimer
|
||||
public const nint m_iTargetItemEntIdx = 0x1650; // CEntityIndex
|
||||
public const nint m_iOldIDEntIndex = 0x1654; // CEntityIndex
|
||||
public const nint m_holdTargetIDTimer = 0x1658; // CountdownTimer
|
||||
public const nint m_flCurrentMusicStartTime = 0x1674; // float32
|
||||
public const nint m_flMusicRoundStartTime = 0x1678; // float32
|
||||
public const nint m_bDeferStartMusicOnWarmup = 0x167C; // bool
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x1680; // float32
|
||||
public const nint m_flLastSmokeAge = 0x1684; // float32
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1688; // Vector
|
||||
public const nint m_hOriginalController = 0x16B0; // CHandle<CCSPlayerController>
|
||||
public const nint m_flCurrentMusicStartTime = 0x1634; // float32
|
||||
public const nint m_flMusicRoundStartTime = 0x1638; // float32
|
||||
public const nint m_bDeferStartMusicOnWarmup = 0x163C; // bool
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x1640; // float32
|
||||
public const nint m_flLastSmokeAge = 0x1644; // float32
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1648; // Vector
|
||||
public const nint m_hOriginalController = 0x1670; // CHandle<CCSPlayerController>
|
||||
}
|
||||
// Parent: C_CSWeaponBase
|
||||
// Field count: 10
|
||||
@@ -1044,7 +1039,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bFastRetrigger = 0x5FB; // bool
|
||||
public const nint m_bPassthoughCaller = 0x5FC; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 6
|
||||
public static class SequenceHistory_t {
|
||||
public const nint m_hSequence = 0x0; // HSequence
|
||||
@@ -1466,7 +1461,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flFadeStartTime = 0x830; // float32[1]
|
||||
public const nint m_flFadeDuration = 0x834; // float32[1]
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 10
|
||||
public static class CBuoyancyHelper {
|
||||
public const nint m_nFluidType = 0x18; // CUtlStringToken
|
||||
@@ -1630,7 +1625,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_WeaponM4A1Silencer {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 29
|
||||
//
|
||||
// Metadata:
|
||||
@@ -1775,7 +1770,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CPulseCell_Value_Gradient {
|
||||
public const nint m_Gradient = 0x48; // CColorGradient
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -1785,7 +1780,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_timestamp = 0x8; // GameTime_t
|
||||
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 5
|
||||
//
|
||||
// Metadata:
|
||||
@@ -1868,6 +1863,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t)
|
||||
// NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t)
|
||||
// NetworkVarNames: m_bInspectPending (bool)
|
||||
// NetworkVarNames: m_bInspectShouldLoop (bool)
|
||||
// NetworkVarNames: m_weaponMode (CSWeaponMode)
|
||||
// NetworkVarNames: m_fAccuracyPenalty (float)
|
||||
// NetworkVarNames: m_iRecoilIndex (int)
|
||||
@@ -1945,7 +1941,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flLastLOSTraceFailureTime = 0x1D98; // GameTime_t
|
||||
public const nint m_flWatTickOffset = 0x1DF8; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 7
|
||||
//
|
||||
// Metadata:
|
||||
@@ -1989,7 +1985,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
|
||||
public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -2016,7 +2012,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_WeaponMag7 {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -2132,7 +2128,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class CSpriteOriented {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 13
|
||||
//
|
||||
// Metadata:
|
||||
@@ -2216,7 +2212,7 @@ namespace CS2Dumper.Schemas {
|
||||
// MNetworkVarTypeOverride
|
||||
// MNetworkIncludeByName
|
||||
public static class C_CSObserverPawn {
|
||||
public const nint m_hDetectParentChange = 0x16B8; // CEntityHandle
|
||||
public const nint m_hDetectParentChange = 0x1678; // CEntityHandle
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 3
|
||||
@@ -2301,7 +2297,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class C_WeaponSG556 {
|
||||
}
|
||||
// Parent: C_CSPlayerPawnBase
|
||||
// Field count: 120
|
||||
// Field count: 128
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
|
||||
@@ -2386,126 +2382,134 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bGunGameImmunity (bool)
|
||||
// NetworkVarNames: m_fMolotovDamageTime (float)
|
||||
public static class C_CSPlayerPawn {
|
||||
public const nint m_pBulletServices = 0x16C8; // CCSPlayer_BulletServices*
|
||||
public const nint m_pHostageServices = 0x16D0; // CCSPlayer_HostageServices*
|
||||
public const nint m_pBuyServices = 0x16D8; // CCSPlayer_BuyServices*
|
||||
public const nint m_pGlowServices = 0x16E0; // CCSPlayer_GlowServices*
|
||||
public const nint m_pActionTrackingServices = 0x16E8; // CCSPlayer_ActionTrackingServices*
|
||||
public const nint m_pDamageReactServices = 0x16F0; // CCSPlayer_DamageReactServices*
|
||||
public const nint m_flHealthShotBoostExpirationTime = 0x16F8; // GameTime_t
|
||||
public const nint m_flLastFiredWeaponTime = 0x16FC; // GameTime_t
|
||||
public const nint m_bHasFemaleVoice = 0x1700; // bool
|
||||
public const nint m_flLandingTimeSeconds = 0x1704; // float32
|
||||
public const nint m_flOldFallVelocity = 0x1708; // float32
|
||||
public const nint m_szLastPlaceName = 0x170C; // char[18]
|
||||
public const nint m_bPrevDefuser = 0x171E; // bool
|
||||
public const nint m_bPrevHelmet = 0x171F; // bool
|
||||
public const nint m_nPrevArmorVal = 0x1720; // int32
|
||||
public const nint m_nPrevGrenadeAmmoCount = 0x1724; // int32
|
||||
public const nint m_unPreviousWeaponHash = 0x1728; // uint32
|
||||
public const nint m_unWeaponHash = 0x172C; // uint32
|
||||
public const nint m_bInBuyZone = 0x1730; // bool
|
||||
public const nint m_bPreviouslyInBuyZone = 0x1731; // bool
|
||||
public const nint m_aimPunchAngle = 0x1734; // QAngle
|
||||
public const nint m_aimPunchAngleVel = 0x1740; // QAngle
|
||||
public const nint m_aimPunchTickBase = 0x174C; // int32
|
||||
public const nint m_aimPunchTickFraction = 0x1750; // float32
|
||||
public const nint m_aimPunchCache = 0x1758; // CUtlVector<QAngle>
|
||||
public const nint m_bInLanding = 0x1778; // bool
|
||||
public const nint m_flLandingStartTime = 0x177C; // float32
|
||||
public const nint m_bInHostageRescueZone = 0x1780; // bool
|
||||
public const nint m_bInBombZone = 0x1781; // bool
|
||||
public const nint m_bIsBuyMenuOpen = 0x1782; // bool
|
||||
public const nint m_flTimeOfLastInjury = 0x1784; // GameTime_t
|
||||
public const nint m_flNextSprayDecalTime = 0x1788; // GameTime_t
|
||||
public const nint m_iRetakesOffering = 0x18E0; // int32
|
||||
public const nint m_iRetakesOfferingCard = 0x18E4; // int32
|
||||
public const nint m_bRetakesHasDefuseKit = 0x18E8; // bool
|
||||
public const nint m_bRetakesMVPLastRound = 0x18E9; // bool
|
||||
public const nint m_iRetakesMVPBoostItem = 0x18EC; // int32
|
||||
public const nint m_RetakesMVPBoostExtraUtility = 0x18F0; // loadout_slot_t
|
||||
public const nint m_bNeedToReApplyGloves = 0x1905; // bool
|
||||
public const nint m_EconGloves = 0x1908; // C_EconItemView
|
||||
public const nint m_nEconGlovesChanged = 0x1D80; // uint8
|
||||
public const nint m_bMustSyncRagdollState = 0x1D81; // bool
|
||||
public const nint m_nRagdollDamageBone = 0x1D84; // int32
|
||||
public const nint m_vRagdollDamageForce = 0x1D88; // Vector
|
||||
public const nint m_vRagdollDamagePosition = 0x1D94; // Vector
|
||||
public const nint m_szRagdollDamageWeaponName = 0x1DA0; // char[64]
|
||||
public const nint m_bRagdollDamageHeadshot = 0x1DE0; // bool
|
||||
public const nint m_vRagdollServerOrigin = 0x1DE4; // Vector
|
||||
public const nint m_bLastHeadBoneTransformIsValid = 0x2460; // bool
|
||||
public const nint m_lastLandTime = 0x2464; // GameTime_t
|
||||
public const nint m_bOnGroundLastTick = 0x2468; // bool
|
||||
public const nint m_hHudModelArms = 0x2484; // CHandle<C_CS2HudModelArms>
|
||||
public const nint m_qDeathEyeAngles = 0x2488; // QAngle
|
||||
public const nint m_bSkipOneHeadConstraintUpdate = 0x2494; // bool
|
||||
public const nint m_bLeftHanded = 0x2495; // bool
|
||||
public const nint m_fSwitchedHandednessTime = 0x2498; // GameTime_t
|
||||
public const nint m_flViewmodelOffsetX = 0x249C; // float32
|
||||
public const nint m_flViewmodelOffsetY = 0x24A0; // float32
|
||||
public const nint m_flViewmodelOffsetZ = 0x24A4; // float32
|
||||
public const nint m_flViewmodelFOV = 0x24A8; // float32
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x24AC; // uint32[5]
|
||||
public const nint m_GunGameImmunityColor = 0x24E0; // Color
|
||||
public const nint m_vecBulletHitModels = 0x2530; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_bIsWalking = 0x2548; // bool
|
||||
public const nint m_thirdPersonHeading = 0x2550; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x25E0; // float32
|
||||
public const nint m_flSlopeDropHeight = 0x2658; // float32
|
||||
public const nint m_vHeadConstraintOffset = 0x26D0; // Vector
|
||||
public const nint m_entitySpottedState = 0x2760; // EntitySpottedState_t
|
||||
public const nint m_bIsScoped = 0x2778; // bool
|
||||
public const nint m_bResumeZoom = 0x2779; // bool
|
||||
public const nint m_bIsDefusing = 0x277A; // bool
|
||||
public const nint m_bIsGrabbingHostage = 0x277B; // bool
|
||||
public const nint m_iBlockingUseActionInProgress = 0x277C; // CSPlayerBlockingUseAction_t
|
||||
public const nint m_flEmitSoundTime = 0x2780; // GameTime_t
|
||||
public const nint m_bInNoDefuseArea = 0x2784; // bool
|
||||
public const nint m_nWhichBombZone = 0x2788; // int32
|
||||
public const nint m_iShotsFired = 0x278C; // int32
|
||||
public const nint m_flFlinchStack = 0x2790; // float32
|
||||
public const nint m_flVelocityModifier = 0x2794; // float32
|
||||
public const nint m_flHitHeading = 0x2798; // float32
|
||||
public const nint m_nHitBodyPart = 0x279C; // int32
|
||||
public const nint m_bWaitForNoAttack = 0x27A0; // bool
|
||||
public const nint m_ignoreLadderJumpTime = 0x27A4; // float32
|
||||
public const nint m_bKilledByHeadshot = 0x27A9; // bool
|
||||
public const nint m_ArmorValue = 0x27AC; // int32
|
||||
public const nint m_unCurrentEquipmentValue = 0x27B0; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x27B2; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x27B4; // uint16
|
||||
public const nint m_nLastKillerIndex = 0x27B8; // CEntityIndex
|
||||
public const nint m_bOldIsScoped = 0x27BC; // bool
|
||||
public const nint m_bHasDeathInfo = 0x27BD; // bool
|
||||
public const nint m_flDeathInfoTime = 0x27C0; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x27C4; // Vector
|
||||
public const nint m_grenadeParameterStashTime = 0x27D4; // GameTime_t
|
||||
public const nint m_bGrenadeParametersStashed = 0x27D8; // bool
|
||||
public const nint m_angStashedShootAngles = 0x27DC; // QAngle
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x27E8; // Vector
|
||||
public const nint m_vecStashedVelocity = 0x27F4; // Vector
|
||||
public const nint m_angShootAngleHistory = 0x2800; // QAngle[2]
|
||||
public const nint m_vecThrowPositionHistory = 0x2818; // Vector[2]
|
||||
public const nint m_vecVelocityHistory = 0x2830; // Vector[2]
|
||||
public const nint m_PredictedDamageTags = 0x2848; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
public const nint m_nPrevHighestReceivedDamageTagTick = 0x28B0; // GameTick_t
|
||||
public const nint m_nHighestAppliedDamageTagTick = 0x28B4; // int32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x3DEC; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTime = 0x3DF0; // GameTime_t
|
||||
public const nint m_bGunGameImmunity = 0x3DF4; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTimeLast = 0x3DF8; // GameTime_t
|
||||
public const nint m_fMolotovDamageTime = 0x3DFC; // float32
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x3E04; // Vector
|
||||
public const nint m_fRenderingClipPlane = 0x3E10; // float32[4]
|
||||
public const nint m_nLastClipPlaneSetupFrame = 0x3E20; // int32
|
||||
public const nint m_vecLastClipCameraPos = 0x3E24; // Vector
|
||||
public const nint m_vecLastClipCameraForward = 0x3E30; // Vector
|
||||
public const nint m_bClipHitStaticWorld = 0x3E3C; // bool
|
||||
public const nint m_bCachedPlaneIsValid = 0x3E3D; // bool
|
||||
public const nint m_pClippingWeapon = 0x3E40; // C_CSWeaponBase*
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x3E48; // ParticleIndex_t
|
||||
public const nint m_angEyeAngles = 0x3E50; // QAngle
|
||||
public const nint m_pBulletServices = 0x1688; // CCSPlayer_BulletServices*
|
||||
public const nint m_pHostageServices = 0x1690; // CCSPlayer_HostageServices*
|
||||
public const nint m_pBuyServices = 0x1698; // CCSPlayer_BuyServices*
|
||||
public const nint m_pGlowServices = 0x16A0; // CCSPlayer_GlowServices*
|
||||
public const nint m_pActionTrackingServices = 0x16A8; // CCSPlayer_ActionTrackingServices*
|
||||
public const nint m_pDamageReactServices = 0x16B0; // CCSPlayer_DamageReactServices*
|
||||
public const nint m_flHealthShotBoostExpirationTime = 0x16B8; // GameTime_t
|
||||
public const nint m_flLastFiredWeaponTime = 0x16BC; // GameTime_t
|
||||
public const nint m_bHasFemaleVoice = 0x16C0; // bool
|
||||
public const nint m_flLandingTimeSeconds = 0x16C4; // float32
|
||||
public const nint m_flOldFallVelocity = 0x16C8; // float32
|
||||
public const nint m_szLastPlaceName = 0x16CC; // char[18]
|
||||
public const nint m_bPrevDefuser = 0x16DE; // bool
|
||||
public const nint m_bPrevHelmet = 0x16DF; // bool
|
||||
public const nint m_nPrevArmorVal = 0x16E0; // int32
|
||||
public const nint m_nPrevGrenadeAmmoCount = 0x16E4; // int32
|
||||
public const nint m_unPreviousWeaponHash = 0x16E8; // uint32
|
||||
public const nint m_unWeaponHash = 0x16EC; // uint32
|
||||
public const nint m_bInBuyZone = 0x16F0; // bool
|
||||
public const nint m_bPreviouslyInBuyZone = 0x16F1; // bool
|
||||
public const nint m_aimPunchAngle = 0x16F4; // QAngle
|
||||
public const nint m_aimPunchAngleVel = 0x1700; // QAngle
|
||||
public const nint m_aimPunchTickBase = 0x170C; // int32
|
||||
public const nint m_aimPunchTickFraction = 0x1710; // float32
|
||||
public const nint m_aimPunchCache = 0x1718; // CUtlVector<QAngle>
|
||||
public const nint m_bInLanding = 0x1738; // bool
|
||||
public const nint m_flLandingStartTime = 0x173C; // float32
|
||||
public const nint m_bInHostageRescueZone = 0x1740; // bool
|
||||
public const nint m_bInBombZone = 0x1741; // bool
|
||||
public const nint m_bIsBuyMenuOpen = 0x1742; // bool
|
||||
public const nint m_flTimeOfLastInjury = 0x1744; // GameTime_t
|
||||
public const nint m_flNextSprayDecalTime = 0x1748; // GameTime_t
|
||||
public const nint m_iRetakesOffering = 0x18A0; // int32
|
||||
public const nint m_iRetakesOfferingCard = 0x18A4; // int32
|
||||
public const nint m_bRetakesHasDefuseKit = 0x18A8; // bool
|
||||
public const nint m_bRetakesMVPLastRound = 0x18A9; // bool
|
||||
public const nint m_iRetakesMVPBoostItem = 0x18AC; // int32
|
||||
public const nint m_RetakesMVPBoostExtraUtility = 0x18B0; // loadout_slot_t
|
||||
public const nint m_bNeedToReApplyGloves = 0x18B5; // bool
|
||||
public const nint m_EconGloves = 0x18B8; // C_EconItemView
|
||||
public const nint m_nEconGlovesChanged = 0x1D30; // uint8
|
||||
public const nint m_bMustSyncRagdollState = 0x1D31; // bool
|
||||
public const nint m_nRagdollDamageBone = 0x1D34; // int32
|
||||
public const nint m_vRagdollDamageForce = 0x1D38; // Vector
|
||||
public const nint m_vRagdollDamagePosition = 0x1D44; // Vector
|
||||
public const nint m_szRagdollDamageWeaponName = 0x1D50; // char[64]
|
||||
public const nint m_bRagdollDamageHeadshot = 0x1D90; // bool
|
||||
public const nint m_vRagdollServerOrigin = 0x1D94; // Vector
|
||||
public const nint m_bLastHeadBoneTransformIsValid = 0x2410; // bool
|
||||
public const nint m_lastLandTime = 0x2414; // GameTime_t
|
||||
public const nint m_bOnGroundLastTick = 0x2418; // bool
|
||||
public const nint m_hHudModelArms = 0x2434; // CHandle<C_CS2HudModelArms>
|
||||
public const nint m_qDeathEyeAngles = 0x2438; // QAngle
|
||||
public const nint m_bSkipOneHeadConstraintUpdate = 0x2444; // bool
|
||||
public const nint m_bLeftHanded = 0x2445; // bool
|
||||
public const nint m_fSwitchedHandednessTime = 0x2448; // GameTime_t
|
||||
public const nint m_flViewmodelOffsetX = 0x244C; // float32
|
||||
public const nint m_flViewmodelOffsetY = 0x2450; // float32
|
||||
public const nint m_flViewmodelOffsetZ = 0x2454; // float32
|
||||
public const nint m_flViewmodelFOV = 0x2458; // float32
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x245C; // uint32[5]
|
||||
public const nint m_GunGameImmunityColor = 0x2490; // Color
|
||||
public const nint m_vecBulletHitModels = 0x24E0; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_bIsWalking = 0x24F8; // bool
|
||||
public const nint m_thirdPersonHeading = 0x2500; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x2590; // float32
|
||||
public const nint m_flSlopeDropHeight = 0x2608; // float32
|
||||
public const nint m_vHeadConstraintOffset = 0x2680; // Vector
|
||||
public const nint m_entitySpottedState = 0x2710; // EntitySpottedState_t
|
||||
public const nint m_bIsScoped = 0x2728; // bool
|
||||
public const nint m_bResumeZoom = 0x2729; // bool
|
||||
public const nint m_bIsDefusing = 0x272A; // bool
|
||||
public const nint m_bIsGrabbingHostage = 0x272B; // bool
|
||||
public const nint m_iBlockingUseActionInProgress = 0x272C; // CSPlayerBlockingUseAction_t
|
||||
public const nint m_flEmitSoundTime = 0x2730; // GameTime_t
|
||||
public const nint m_bInNoDefuseArea = 0x2734; // bool
|
||||
public const nint m_nWhichBombZone = 0x2738; // int32
|
||||
public const nint m_iShotsFired = 0x273C; // int32
|
||||
public const nint m_flFlinchStack = 0x2740; // float32
|
||||
public const nint m_flVelocityModifier = 0x2744; // float32
|
||||
public const nint m_flHitHeading = 0x2748; // float32
|
||||
public const nint m_nHitBodyPart = 0x274C; // int32
|
||||
public const nint m_bWaitForNoAttack = 0x2750; // bool
|
||||
public const nint m_ignoreLadderJumpTime = 0x2754; // float32
|
||||
public const nint m_bKilledByHeadshot = 0x2759; // bool
|
||||
public const nint m_ArmorValue = 0x275C; // int32
|
||||
public const nint m_unCurrentEquipmentValue = 0x2760; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x2762; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x2764; // uint16
|
||||
public const nint m_nLastKillerIndex = 0x2768; // CEntityIndex
|
||||
public const nint m_bOldIsScoped = 0x276C; // bool
|
||||
public const nint m_bHasDeathInfo = 0x276D; // bool
|
||||
public const nint m_flDeathInfoTime = 0x2770; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x2774; // Vector
|
||||
public const nint m_grenadeParameterStashTime = 0x2784; // GameTime_t
|
||||
public const nint m_bGrenadeParametersStashed = 0x2788; // bool
|
||||
public const nint m_angStashedShootAngles = 0x278C; // QAngle
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x2798; // Vector
|
||||
public const nint m_vecStashedVelocity = 0x27A4; // Vector
|
||||
public const nint m_angShootAngleHistory = 0x27B0; // QAngle[2]
|
||||
public const nint m_vecThrowPositionHistory = 0x27C8; // Vector[2]
|
||||
public const nint m_vecVelocityHistory = 0x27E0; // Vector[2]
|
||||
public const nint m_PredictedDamageTags = 0x27F8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
public const nint m_nPrevHighestReceivedDamageTagTick = 0x2860; // GameTick_t
|
||||
public const nint m_nHighestAppliedDamageTagTick = 0x2864; // int32
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x3D9C; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTime = 0x3DA0; // GameTime_t
|
||||
public const nint m_bGunGameImmunity = 0x3DA4; // bool
|
||||
public const nint m_fImmuneToGunGameDamageTimeLast = 0x3DA8; // GameTime_t
|
||||
public const nint m_fMolotovDamageTime = 0x3DAC; // float32
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x3DB4; // Vector
|
||||
public const nint m_fRenderingClipPlane = 0x3DC0; // float32[4]
|
||||
public const nint m_nLastClipPlaneSetupFrame = 0x3DD0; // int32
|
||||
public const nint m_vecLastClipCameraPos = 0x3DD4; // Vector
|
||||
public const nint m_vecLastClipCameraForward = 0x3DE0; // Vector
|
||||
public const nint m_bClipHitStaticWorld = 0x3DEC; // bool
|
||||
public const nint m_bCachedPlaneIsValid = 0x3DED; // bool
|
||||
public const nint m_pClippingWeapon = 0x3DF0; // C_CSWeaponBase*
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x3DF8; // ParticleIndex_t
|
||||
public const nint m_angEyeAngles = 0x3E00; // QAngle
|
||||
public const nint m_arrOldEyeAnglesTimes = 0x3E90; // GameTime_t[4]
|
||||
public const nint m_arrOldEyeAngles = 0x3EA0; // QAngle[4]
|
||||
public const nint m_angEyeAnglesVelocity = 0x3ED0; // QAngle
|
||||
public const nint m_iIDEntIndex = 0x3EDC; // CEntityIndex
|
||||
public const nint m_delayTargetIDTimer = 0x3EE0; // CountdownTimer
|
||||
public const nint m_iTargetItemEntIdx = 0x3EF8; // CEntityIndex
|
||||
public const nint m_iOldIDEntIndex = 0x3EFC; // CEntityIndex
|
||||
public const nint m_holdTargetIDTimer = 0x3F00; // CountdownTimer
|
||||
}
|
||||
// Parent: C_CSGO_TeamIntroCharacterPosition
|
||||
// Field count: 0
|
||||
@@ -2577,7 +2581,7 @@ namespace CS2Dumper.Schemas {
|
||||
// MPulseDomainHookInfo
|
||||
public static class CCSPointScriptExtensions_entity {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 14
|
||||
//
|
||||
// Metadata:
|
||||
@@ -2598,7 +2602,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flNewHDRColorScale = 0x38; // float32
|
||||
public const nint m_flNewFarZ = 0x3C; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 36
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3093,7 +3097,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
|
||||
public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3282,7 +3286,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_LightDirectionalEntity {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 82
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3415,7 +3419,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
|
||||
public const nint m_nBloodType = 0x5F0; // BloodType
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -3651,7 +3655,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_materialGroup = 0x494; // CUtlStringToken
|
||||
public const nint m_nHitboxSet = 0x498; // uint8
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 0
|
||||
public static class CEntityComponent {
|
||||
}
|
||||
@@ -3890,7 +3894,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_vSmokeColor = 0x854; // Vector
|
||||
public const nint m_szAnimClass = 0x860; // CGlobalSymbol
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4261,7 +4265,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
|
||||
public const nint m_bWasSurfing = 0x54C; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 5
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4285,11 +4289,11 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
|
||||
// NetworkVarNames: m_bSequenceInProgress (bool)
|
||||
// NetworkVarNames: m_bRedraw (bool)
|
||||
public static class C_WeaponBaseItem {
|
||||
public const nint m_SequenceCompleteTimer = 0x1E10; // CountdownTimer
|
||||
public const nint m_bRedraw = 0x1E28; // bool
|
||||
public const nint m_bSequenceInProgress = 0x1E10; // bool
|
||||
public const nint m_bRedraw = 0x1E11; // bool
|
||||
}
|
||||
// Parent: C_BaseModelEntity
|
||||
// Field count: 0
|
||||
@@ -4311,7 +4315,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
|
||||
public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4372,7 +4376,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OuterAngle = 0xED0; // float32
|
||||
public const nint m_SpotRadius = 0xED4; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4489,7 +4493,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CCSPointScript {
|
||||
public const nint m_pParent = 0x118; // CCSPointScriptEntity*
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 6
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4660,7 +4664,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iEnemyKnifeKills = 0x74; // int32
|
||||
public const nint m_iEnemyTaserKills = 0x78; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4695,7 +4699,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class CHostageRescueZone {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -4760,7 +4764,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class C_CSGameRulesProxy {
|
||||
public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 17
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5180,7 +5184,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class FilterDamageType {
|
||||
public const nint m_iDamageType = 0x650; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5599,7 +5603,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flWaterWorldZ = 0x1398; // float32
|
||||
public const nint m_flWaterNextTraceTime = 0x139C; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5737,7 +5741,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bIsOtherEnemy = 0x74; // bool
|
||||
public const nint m_killType = 0x75; // EKillTypes_t
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 8
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5913,7 +5917,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
|
||||
public const nint m_vecPreviousTestPoint = 0x664; // Vector
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 2
|
||||
//
|
||||
// Metadata:
|
||||
@@ -5990,7 +5994,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_CS2HudModelBase {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6004,7 +6008,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nLastHitDamageLevel = 0x64; // int32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 98
|
||||
// Field count: 97
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFreezePeriod (bool)
|
||||
@@ -6172,33 +6176,32 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nEndMatchMapVoteWinner = 0xCB0; // int32
|
||||
public const nint m_iNumConsecutiveCTLoses = 0xCB4; // int32
|
||||
public const nint m_iNumConsecutiveTerroristLoses = 0xCB8; // int32
|
||||
public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD8; // bool
|
||||
public const nint m_nMatchAbortedEarlyReason = 0xD80; // int32
|
||||
public const nint m_bHasTriggeredRoundStartMusic = 0xD84; // bool
|
||||
public const nint m_bSwitchingTeamsAtRoundReset = 0xD85; // bool
|
||||
public const nint m_pGameModeRules = 0xDA0; // CCSGameModeRules*
|
||||
public const nint m_RetakeRules = 0xDA8; // C_RetakeGameRules
|
||||
public const nint m_nMatchEndCount = 0xEC0; // uint8
|
||||
public const nint m_nTTeamIntroVariant = 0xEC4; // int32
|
||||
public const nint m_nCTTeamIntroVariant = 0xEC8; // int32
|
||||
public const nint m_bTeamIntroPeriod = 0xECC; // bool
|
||||
public const nint m_iRoundEndWinnerTeam = 0xED0; // int32
|
||||
public const nint m_eRoundEndReason = 0xED4; // int32
|
||||
public const nint m_bRoundEndShowTimerDefend = 0xED8; // bool
|
||||
public const nint m_iRoundEndTimerTime = 0xEDC; // int32
|
||||
public const nint m_sRoundEndFunFactToken = 0xEE0; // CUtlString
|
||||
public const nint m_iRoundEndFunFactPlayerSlot = 0xEE8; // CPlayerSlot
|
||||
public const nint m_iRoundEndFunFactData1 = 0xEEC; // int32
|
||||
public const nint m_iRoundEndFunFactData2 = 0xEF0; // int32
|
||||
public const nint m_iRoundEndFunFactData3 = 0xEF4; // int32
|
||||
public const nint m_sRoundEndMessage = 0xEF8; // CUtlString
|
||||
public const nint m_iRoundEndPlayerCount = 0xF00; // int32
|
||||
public const nint m_bRoundEndNoMusic = 0xF04; // bool
|
||||
public const nint m_iRoundEndLegacy = 0xF08; // int32
|
||||
public const nint m_nRoundEndCount = 0xF0C; // uint8
|
||||
public const nint m_iRoundStartRoundNumber = 0xF10; // int32
|
||||
public const nint m_nRoundStartCount = 0xF14; // uint8
|
||||
public const nint m_flLastPerfSampleTime = 0x4F20; // float64
|
||||
public const nint m_nMatchAbortedEarlyReason = 0xD78; // int32
|
||||
public const nint m_bHasTriggeredRoundStartMusic = 0xD7C; // bool
|
||||
public const nint m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool
|
||||
public const nint m_pGameModeRules = 0xD98; // CCSGameModeRules*
|
||||
public const nint m_RetakeRules = 0xDA0; // C_RetakeGameRules
|
||||
public const nint m_nMatchEndCount = 0xEB8; // uint8
|
||||
public const nint m_nTTeamIntroVariant = 0xEBC; // int32
|
||||
public const nint m_nCTTeamIntroVariant = 0xEC0; // int32
|
||||
public const nint m_bTeamIntroPeriod = 0xEC4; // bool
|
||||
public const nint m_iRoundEndWinnerTeam = 0xEC8; // int32
|
||||
public const nint m_eRoundEndReason = 0xECC; // int32
|
||||
public const nint m_bRoundEndShowTimerDefend = 0xED0; // bool
|
||||
public const nint m_iRoundEndTimerTime = 0xED4; // int32
|
||||
public const nint m_sRoundEndFunFactToken = 0xED8; // CUtlString
|
||||
public const nint m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot
|
||||
public const nint m_iRoundEndFunFactData1 = 0xEE4; // int32
|
||||
public const nint m_iRoundEndFunFactData2 = 0xEE8; // int32
|
||||
public const nint m_iRoundEndFunFactData3 = 0xEEC; // int32
|
||||
public const nint m_sRoundEndMessage = 0xEF0; // CUtlString
|
||||
public const nint m_iRoundEndPlayerCount = 0xEF8; // int32
|
||||
public const nint m_bRoundEndNoMusic = 0xEFC; // bool
|
||||
public const nint m_iRoundEndLegacy = 0xF00; // int32
|
||||
public const nint m_nRoundEndCount = 0xF04; // uint8
|
||||
public const nint m_iRoundStartRoundNumber = 0xF08; // int32
|
||||
public const nint m_nRoundStartCount = 0xF0C; // uint8
|
||||
public const nint m_flLastPerfSampleTime = 0x4F18; // float64
|
||||
}
|
||||
// Parent: C_BaseModelEntity
|
||||
// Field count: 2
|
||||
@@ -6304,7 +6307,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_HEGrenadeProjectile {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 24
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6414,9 +6417,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Parent: C_CSPlayerPawn
|
||||
// Field count: 3
|
||||
public static class C_CSGO_PreviewPlayer {
|
||||
public const nint m_animgraph = 0x3EE0; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x3EE8; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x3EF0; // float32
|
||||
public const nint m_animgraph = 0x3F20; // CUtlString
|
||||
public const nint m_animgraphCharacterModeString = 0x3F28; // CGlobalSymbol
|
||||
public const nint m_flInitialModelScale = 0x3F30; // float32
|
||||
}
|
||||
// Parent: C_BarnLight
|
||||
// Field count: 1
|
||||
@@ -6505,7 +6508,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bSpotted = 0x8; // bool
|
||||
public const nint m_bSpottedByMask = 0xC; // uint32[2]
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 25
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7166,7 +7169,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OnPass = 0x600; // CEntityIOOutput
|
||||
public const nint m_OnFail = 0x628; // CEntityIOOutput
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 1
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7277,7 +7280,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_ubSignature = 0xF15; // uint8[128]
|
||||
public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
|
Reference in New Issue
Block a user