mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14090)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-07-16 05:17:05.277202900 UTC
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// 2025-07-29 08:05:49.300075200 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -10,7 +10,7 @@ pub mod cs2_dumper {
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// Enum count: 5
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pub mod rendersystemdx11_dll {
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// Alignment: 4
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// Member count: 13
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// Member count: 14
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#[repr(u32)]
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pub enum RenderPrimitiveType_t {
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RENDER_PRIM_POINTS = 0x0,
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@@ -25,10 +25,11 @@ pub mod cs2_dumper {
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RENDER_PRIM_INSTANCED_QUADS = 0x9,
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RENDER_PRIM_HETEROGENOUS = 0xA,
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RENDER_PRIM_COMPUTE_SHADER = 0xB,
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RENDER_PRIM_TYPE_COUNT = 0xC
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RENDER_PRIM_MESH_SHADER = 0xC,
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RENDER_PRIM_TYPE_COUNT = 0xD
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}
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// Alignment: 4
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// Member count: 13
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// Member count: 12
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#[repr(u32)]
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pub enum RenderBufferFlags_t {
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
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@@ -37,13 +38,12 @@ pub mod cs2_dumper {
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RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
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RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
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RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
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RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
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RENDER_BUFFER_UAV_COUNTER = 0x80,
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
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RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
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RENDER_BUFFER_POOL_ALLOCATED = 0x1000
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RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
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}
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// Alignment: 1
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// Member count: 8
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@@ -67,11 +67,11 @@ pub mod cs2_dumper {
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
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INPUT_LAYOUT_VARIATION_MAX = 0x3
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}
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// Alignment: 4
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// Alignment: 1
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// Member count: 3
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#[repr(u32)]
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#[repr(u8)]
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pub enum RenderSlotType_t {
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RENDER_SLOT_INVALID = u32::MAX,
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RENDER_SLOT_INVALID = u8::MAX,
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RENDER_SLOT_PER_VERTEX = 0x0,
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RENDER_SLOT_PER_INSTANCE = 0x1
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}
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@@ -84,20 +84,20 @@ pub mod cs2_dumper {
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pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
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}
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// Parent: None
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// Field count: 1
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// Field count: 2
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pub mod VsInputSignature_t {
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pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
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pub const m_depth_elems: usize = 0x18; // CUtlVector<VsInputSignatureElement_t>
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}
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// Parent: None
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// Field count: 7
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// Field count: 6
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pub mod RenderInputLayoutField_t {
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pub const m_pSemanticName: usize = 0x0; // uint8[32]
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pub const m_nSemanticIndex: usize = 0x20; // int32
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pub const m_Format: usize = 0x24; // uint32
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pub const m_nOffset: usize = 0x28; // int32
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pub const m_nSlot: usize = 0x2C; // int32
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pub const m_nSlotType: usize = 0x30; // RenderSlotType_t
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pub const m_nInstanceStepRate: usize = 0x34; // int32
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pub const m_pSemanticName: usize = 0x0; // char[32]
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pub const m_nSemanticIndex: usize = 0x20; // int8
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pub const m_nOffset: usize = 0x28; // int16
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pub const m_nSlot: usize = 0x2A; // int8
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pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t
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pub const m_szShaderSemantic: usize = 0x2C; // char[32]
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}
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}
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}
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