Game update (14090)

This commit is contained in:
a2x
2025-07-29 18:11:56 +10:00
parent 778d3f2e4b
commit 7f60c80c21
93 changed files with 81586 additions and 66642 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-07-16 05:17:05.277202900 UTC
// 2025-07-29 08:05:49.300075200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -10,7 +10,7 @@ pub mod cs2_dumper {
// Enum count: 5
pub mod rendersystemdx11_dll {
// Alignment: 4
// Member count: 13
// Member count: 14
#[repr(u32)]
pub enum RenderPrimitiveType_t {
RENDER_PRIM_POINTS = 0x0,
@@ -25,10 +25,11 @@ pub mod cs2_dumper {
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_TYPE_COUNT = 0xC
RENDER_PRIM_MESH_SHADER = 0xC,
RENDER_PRIM_TYPE_COUNT = 0xD
}
// Alignment: 4
// Member count: 13
// Member count: 12
#[repr(u32)]
pub enum RenderBufferFlags_t {
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
@@ -37,13 +38,12 @@ pub mod cs2_dumper {
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
RENDER_BUFFER_UAV_COUNTER = 0x80,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800,
RENDER_BUFFER_POOL_ALLOCATED = 0x1000
RENDER_BUFFER_POOL_ALLOCATED = 0x1000,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x2000
}
// Alignment: 1
// Member count: 8
@@ -67,11 +67,11 @@ pub mod cs2_dumper {
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 4
// Alignment: 1
// Member count: 3
#[repr(u32)]
#[repr(u8)]
pub enum RenderSlotType_t {
RENDER_SLOT_INVALID = u32::MAX,
RENDER_SLOT_INVALID = u8::MAX,
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
@@ -84,20 +84,20 @@ pub mod cs2_dumper {
pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
}
// Parent: None
// Field count: 1
// Field count: 2
pub mod VsInputSignature_t {
pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
pub const m_depth_elems: usize = 0x18; // CUtlVector<VsInputSignatureElement_t>
}
// Parent: None
// Field count: 7
// Field count: 6
pub mod RenderInputLayoutField_t {
pub const m_pSemanticName: usize = 0x0; // uint8[32]
pub const m_nSemanticIndex: usize = 0x20; // int32
pub const m_Format: usize = 0x24; // uint32
pub const m_nOffset: usize = 0x28; // int32
pub const m_nSlot: usize = 0x2C; // int32
pub const m_nSlotType: usize = 0x30; // RenderSlotType_t
pub const m_nInstanceStepRate: usize = 0x34; // int32
pub const m_pSemanticName: usize = 0x0; // char[32]
pub const m_nSemanticIndex: usize = 0x20; // int8
pub const m_nOffset: usize = 0x28; // int16
pub const m_nSlot: usize = 0x2A; // int8
pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t
pub const m_szShaderSemantic: usize = 0x2C; // char[32]
}
}
}