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Game update (14023)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-07-12 02:07:06.756971700 UTC
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// 2024-07-23 02:33:52.197332800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A27E10;
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public const nint dwEntityList = 0x19BDD58;
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public const nint dwGameEntitySystem = 0x1ADCB98;
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public const nint dwCSGOInput = 0x1A28E30;
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public const nint dwEntityList = 0x19BEEB0;
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public const nint dwGameEntitySystem = 0x1ADDBC8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A1B648;
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public const nint dwGlobalVars = 0x1817638;
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public const nint dwGlowManager = 0x1A1AD30;
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public const nint dwLocalPlayerController = 0x1A0D988;
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public const nint dwLocalPlayerPawn = 0x1823A08;
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public const nint dwPlantedC4 = 0x1A25188;
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public const nint dwPrediction = 0x18238C0;
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public const nint dwSensitivity = 0x1A1C318;
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public const nint dwGameRules = 0x1A1C668;
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public const nint dwGlobalVars = 0x1818638;
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public const nint dwGlowManager = 0x1A1BD50;
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public const nint dwLocalPlayerController = 0x1A0E9A8;
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public const nint dwLocalPlayerPawn = 0x1824A08;
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public const nint dwPlantedC4 = 0x1A261A8;
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public const nint dwPrediction = 0x18248C0;
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public const nint dwSensitivity = 0x1A1D338;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A2D228;
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public const nint dwViewMatrix = 0x1A1FCB0;
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public const nint dwViewRender = 0x1A20448;
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public const nint dwWeaponC4 = 0x19C1920;
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public const nint dwViewAngles = 0x1A2E248;
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public const nint dwViewMatrix = 0x1A20CD0;
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public const nint dwViewRender = 0x1A21468;
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public const nint dwWeaponC4 = 0x19C2940;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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