Game Update

This commit is contained in:
ItsJesewe
2025-07-03 09:50:32 +05:00
parent 39c589949e
commit 7dae795f6a
66 changed files with 501 additions and 558 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-06-11 04:15:50.467574200 UTC
// 2025-07-03 04:46:07.725715 UTC
#![allow(non_upper_case_globals, unused)]
@@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A75250;
pub const dwEntityList: usize = 0x1A020A8;
pub const dwGameEntitySystem: usize = 0x1B25BD8;
pub const dwCSGOInput: usize = 0x1A77100;
pub const dwEntityList: usize = 0x1A044C0;
pub const dwGameEntitySystem: usize = 0x1B27B48;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A66B38;
pub const dwGlobalVars: usize = 0x1849EB0;
pub const dwGlowManager: usize = 0x1A66270;
pub const dwLocalPlayerController: usize = 0x1A50AD0;
pub const dwLocalPlayerPawn: usize = 0x18560D0;
pub const dwPlantedC4: usize = 0x1A702F8;
pub const dwPrediction: usize = 0x1855F50;
pub const dwSensitivity: usize = 0x1A67858;
pub const dwGameRules: usize = 0x1A68B28;
pub const dwGlobalVars: usize = 0x184BEB0;
pub const dwGlowManager: usize = 0x1A68278;
pub const dwLocalPlayerController: usize = 0x1A52D00;
pub const dwLocalPlayerPawn: usize = 0x18580D0;
pub const dwPlantedC4: usize = 0x1A71C30;
pub const dwPrediction: usize = 0x1857F50;
pub const dwSensitivity: usize = 0x1A69848;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A75620;
pub const dwViewMatrix: usize = 0x1A6B230;
pub const dwViewRender: usize = 0x1A6BB80;
pub const dwWeaponC4: usize = 0x1A04590;
pub const dwViewAngles: usize = 0x1A774D0;
pub const dwViewMatrix: usize = 0x1A6D260;
pub const dwViewRender: usize = 0x1A6DB70;
pub const dwWeaponC4: usize = 0x1A06550;
}
// Module: engine2.dll
pub mod engine2_dll {
@@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x623564;
pub const dwWindowWidth: usize = 0x623560;
pub const dwWindowHeight: usize = 0x62359C;
pub const dwWindowWidth: usize = 0x623598;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {