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Game Update
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-06-11 04:15:50.467574200 UTC
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// 2025-07-03 04:46:07.725715 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A75250;
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public const nint dwEntityList = 0x1A020A8;
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public const nint dwGameEntitySystem = 0x1B25BD8;
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public const nint dwCSGOInput = 0x1A77100;
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public const nint dwEntityList = 0x1A044C0;
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public const nint dwGameEntitySystem = 0x1B27B48;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A66B38;
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public const nint dwGlobalVars = 0x1849EB0;
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public const nint dwGlowManager = 0x1A66270;
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public const nint dwLocalPlayerController = 0x1A50AD0;
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public const nint dwLocalPlayerPawn = 0x18560D0;
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public const nint dwPlantedC4 = 0x1A702F8;
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public const nint dwPrediction = 0x1855F50;
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public const nint dwSensitivity = 0x1A67858;
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public const nint dwGameRules = 0x1A68B28;
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public const nint dwGlobalVars = 0x184BEB0;
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public const nint dwGlowManager = 0x1A68278;
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public const nint dwLocalPlayerController = 0x1A52D00;
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public const nint dwLocalPlayerPawn = 0x18580D0;
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public const nint dwPlantedC4 = 0x1A71C30;
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public const nint dwPrediction = 0x1857F50;
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public const nint dwSensitivity = 0x1A69848;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A75620;
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public const nint dwViewMatrix = 0x1A6B230;
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public const nint dwViewRender = 0x1A6BB80;
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public const nint dwWeaponC4 = 0x1A04590;
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public const nint dwViewAngles = 0x1A774D0;
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public const nint dwViewMatrix = 0x1A6D260;
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public const nint dwViewRender = 0x1A6DB70;
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public const nint dwWeaponC4 = 0x1A06550;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x623564;
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public const nint dwWindowWidth = 0x623560;
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public const nint dwWindowHeight = 0x62359C;
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public const nint dwWindowWidth = 0x623598;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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