Game Update

This commit is contained in:
ItsJesewe
2025-07-03 09:50:32 +05:00
parent 39c589949e
commit 7dae795f6a
66 changed files with 501 additions and 558 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-06-11 04:15:50.467574200 UTC
// 2025-07-03 04:46:07.725715 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A75250;
public const nint dwEntityList = 0x1A020A8;
public const nint dwGameEntitySystem = 0x1B25BD8;
public const nint dwCSGOInput = 0x1A77100;
public const nint dwEntityList = 0x1A044C0;
public const nint dwGameEntitySystem = 0x1B27B48;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A66B38;
public const nint dwGlobalVars = 0x1849EB0;
public const nint dwGlowManager = 0x1A66270;
public const nint dwLocalPlayerController = 0x1A50AD0;
public const nint dwLocalPlayerPawn = 0x18560D0;
public const nint dwPlantedC4 = 0x1A702F8;
public const nint dwPrediction = 0x1855F50;
public const nint dwSensitivity = 0x1A67858;
public const nint dwGameRules = 0x1A68B28;
public const nint dwGlobalVars = 0x184BEB0;
public const nint dwGlowManager = 0x1A68278;
public const nint dwLocalPlayerController = 0x1A52D00;
public const nint dwLocalPlayerPawn = 0x18580D0;
public const nint dwPlantedC4 = 0x1A71C30;
public const nint dwPrediction = 0x1857F50;
public const nint dwSensitivity = 0x1A69848;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A75620;
public const nint dwViewMatrix = 0x1A6B230;
public const nint dwViewRender = 0x1A6BB80;
public const nint dwWeaponC4 = 0x1A04590;
public const nint dwViewAngles = 0x1A774D0;
public const nint dwViewMatrix = 0x1A6D260;
public const nint dwViewRender = 0x1A6DB70;
public const nint dwWeaponC4 = 0x1A06550;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x623564;
public const nint dwWindowWidth = 0x623560;
public const nint dwWindowHeight = 0x62359C;
public const nint dwWindowWidth = 0x623598;
}
// Module: inputsystem.dll
public static class InputsystemDll {