Game Update

This commit is contained in:
ItsJesewe
2025-07-03 09:50:32 +05:00
parent 39c589949e
commit 7dae795f6a
66 changed files with 501 additions and 558 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-06-11 04:15:50.467574200 UTC
// 2025-07-03 04:46:07.725715 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@@ -200,7 +200,7 @@ namespace CS2Dumper.Schemas {
public static class C_WeaponM249 {
}
// Parent: C_TeamplayRules
// Field count: 100
// Field count: 99
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
@@ -364,7 +364,6 @@ namespace CS2Dumper.Schemas {
public const nint m_vMinimapMins = 0xC1C; // Vector
public const nint m_vMinimapMaxs = 0xC28; // Vector
public const nint m_MinimapVerticalSectionHeights = 0xC34; // float32[8]
public const nint m_bSpawnedTerrorHuntHeavy = 0xC54; // bool
public const nint m_ullLocalMatchID = 0xC58; // uint64
public const nint m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10]
@@ -3140,16 +3139,14 @@ namespace CS2Dumper.Schemas {
public const nint m_flVerticalFOV = 0x5C8; // float32
}
// Parent: CPlayer_ItemServices
// Field count: 3
// Field count: 2
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
public static class CCSPlayer_ItemServices {
public const nint m_bHasDefuser = 0x40; // bool
public const nint m_bHasHelmet = 0x41; // bool
public const nint m_bHasHeavyArmor = 0x42; // bool
}
// Parent: C_BaseModelEntity
// Field count: 73
@@ -3914,8 +3911,8 @@ namespace CS2Dumper.Schemas {
public const nint m_iRarityOverride = 0x1F0; // int32
public const nint m_iQualityOverride = 0x1F4; // int32
public const nint m_iOriginOverride = 0x1F8; // int32
public const nint m_unClientFlags = 0x1FC; // uint8
public const nint m_unOverrideStyle = 0x1FD; // uint8
public const nint m_ubStyleOverride = 0x1FC; // uint8
public const nint m_unClientFlags = 0x1FD; // uint8
public const nint m_AttributeList = 0x210; // CAttributeList
public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList
public const nint m_szCustomName = 0x2D0; // char[161]