diff --git a/output/scenesystem.dll.cs b/output/scenesystem.dll.cs new file mode 100644 index 0000000..4ff305a --- /dev/null +++ b/output/scenesystem.dll.cs @@ -0,0 +1,107 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + public static class ScenesystemDll { + // Alignment: 1 + // Members count: 4 + public enum DisableShadows_t : byte { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTarget { + public const nint m_Name = 0x0; // CUtlString + public const nint m_TextureId = 0x8; // uint64 + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_nRequestedWidth = 0x18; // int32 + public const nint m_nRequestedHeight = 0x1C; // int32 + public const nint m_nNumMipLevels = 0x20; // int32 + public const nint m_nDepth = 0x24; // int32 + public const nint m_nMultisampleNumSamples = 0x28; // int32 + public const nint m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneViewId_t { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSEndFrameViewInfo { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_ViewName = 0x8; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PostLayer { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_LayerBase { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_nLayerIndex = 0x18; // int32 + public const nint m_nLayerId = 0x20; // uint64 + public const nint m_LayerName = 0x28; // CUtlString + public const nint m_displayText = 0x30; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PreLayer { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTargetList { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_Targets = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewRender { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_EndFrame { + public const nint m_Views = 0x0; // CUtlVector + } + } +} diff --git a/output/scenesystem.dll.hpp b/output/scenesystem.dll.hpp new file mode 100644 index 0000000..e1f3b79 --- /dev/null +++ b/output/scenesystem.dll.hpp @@ -0,0 +1,113 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + namespace scenesystem_dll { + // Alignment: 1 + // Members count: 4 + enum class DisableShadows_t : uint8_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + }; + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTarget { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneViewId_t { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSEndFrameViewInfo { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PostLayer { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_LayerBase { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 + constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PreLayer { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTargetList { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewRender { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_EndFrame { + constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector + } + } + } +} diff --git a/output/scenesystem.dll.json b/output/scenesystem.dll.json new file mode 100644 index 0000000..75a0ff7 --- /dev/null +++ b/output/scenesystem.dll.json @@ -0,0 +1,141 @@ +{ + "scenesystem.dll": { + "classes": { + "CSSDSEndFrameViewInfo": { + "fields": { + "m_ViewName": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_EndFrame": { + "fields": { + "m_Views": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_LayerBase": { + "fields": { + "m_LayerName": 40, + "m_ViewName": 16, + "m_displayText": 48, + "m_nLayerId": 32, + "m_nLayerIndex": 24, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_PostLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_PreLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_ViewRender": { + "fields": { + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTarget": { + "fields": { + "m_Name": 0, + "m_TextureId": 8, + "m_nDepth": 36, + "m_nFormat": 44, + "m_nHeight": 20, + "m_nMultisampleNumSamples": 40, + "m_nNumMipLevels": 32, + "m_nRequestedHeight": 28, + "m_nRequestedWidth": 24, + "m_nWidth": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTargetList": { + "fields": { + "m_Targets": 24, + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneViewId_t": { + "fields": { + "m_nFrameCount": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "DisableShadows_t": { + "alignment": 1, + "members": { + "kDisableShadows_All": 1, + "kDisableShadows_Baked": 2, + "kDisableShadows_None": 0, + "kDisableShadows_Realtime": 3 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/scenesystem.dll.rs b/output/scenesystem.dll.rs new file mode 100644 index 0000000..f3b2d5f --- /dev/null +++ b/output/scenesystem.dll.rs @@ -0,0 +1,112 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + pub mod scenesystem_dll { + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum DisableShadows_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTarget { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_TextureId: usize = 0x8; // uint64 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_nRequestedWidth: usize = 0x18; // int32 + pub const m_nRequestedHeight: usize = 0x1C; // int32 + pub const m_nNumMipLevels: usize = 0x20; // int32 + pub const m_nDepth: usize = 0x24; // int32 + pub const m_nMultisampleNumSamples: usize = 0x28; // int32 + pub const m_nFormat: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneViewId_t { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nFrameCount: usize = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSEndFrameViewInfo { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_ViewName: usize = 0x8; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PostLayer { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_LayerBase { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_nLayerIndex: usize = 0x18; // int32 + pub const m_nLayerId: usize = 0x20; // uint64 + pub const m_LayerName: usize = 0x28; // CUtlString + pub const m_displayText: usize = 0x30; // CUtlString + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PreLayer { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTargetList { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_Targets: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewRender { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_EndFrame { + pub const m_Views: usize = 0x0; // CUtlVector + } + } + } +} diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index bb18f07..f0e2aea 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index e533595..9c7bf0d 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 9e3eec6..452b236 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem.dll.cs b/output/schemasystem.dll.cs new file mode 100644 index 0000000..f03b13c --- /dev/null +++ b/output/schemasystem.dll.cs @@ -0,0 +1,173 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: schemasystem.dll + // Classes count: 7 + // Enums count: 2 + public static class SchemasystemDll { + // Alignment: 1 + // Members count: 81 + public enum fieldtype_t : byte { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + } + // Alignment: 4 + // Members count: 3 + public enum ThreeState_t : uint { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 22 + public static class CSchemaSystemInternalRegistration { + public const nint m_Vector2D = 0x0; // Vector2D + public const nint m_Vector = 0x8; // Vector + public const nint m_VectorAligned = 0x20; // VectorAligned + public const nint m_Quaternion = 0x30; // Quaternion + public const nint m_QAngle = 0x40; // QAngle + public const nint m_RotationVector = 0x4C; // RotationVector + public const nint m_RadianEuler = 0x58; // RadianEuler + public const nint m_DegreeEuler = 0x64; // DegreeEuler + public const nint m_QuaternionStorage = 0x70; // QuaternionStorage + public const nint m_matrix3x4_t = 0x80; // matrix3x4_t + public const nint m_matrix3x4a_t = 0xB0; // matrix3x4a_t + public const nint m_Color = 0xE0; // Color + public const nint m_Vector4D = 0xE4; // Vector4D + public const nint m_CTransform = 0x100; // CTransform + public const nint m_pKeyValues = 0x120; // KeyValues* + public const nint m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock + public const nint m_CUtlString = 0x140; // CUtlString + public const nint m_CUtlSymbol = 0x148; // CUtlSymbol + public const nint m_stringToken = 0x14C; // CUtlStringToken + public const nint m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage + public const nint m_ResourceTypes = 0x168; // CResourceArray> + public const nint m_KV3 = 0x170; // KeyValues3 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedA { + public const nint m_nDerivedA = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicBase { + public const nint m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedB { + public const nint m_nDerivedB = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + public static class ResourceId_t { + public const nint m_Value = 0x0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_Monomorphic { + public const nint m_nExample1 = 0x0; // int32 + public const nint m_nExample2 = 0x4; // int32 + } + } +} diff --git a/output/schemasystem.dll.hpp b/output/schemasystem.dll.hpp new file mode 100644 index 0000000..529838f --- /dev/null +++ b/output/schemasystem.dll.hpp @@ -0,0 +1,179 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: schemasystem.dll + // Classes count: 7 + // Enums count: 2 + namespace schemasystem_dll { + // Alignment: 1 + // Members count: 81 + enum class fieldtype_t : uint8_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + }; + // Alignment: 4 + // Members count: 3 + enum class ThreeState_t : uint32_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + }; + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 22 + namespace CSchemaSystemInternalRegistration { + constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D + constexpr std::ptrdiff_t m_Vector = 0x8; // Vector + constexpr std::ptrdiff_t m_VectorAligned = 0x20; // VectorAligned + constexpr std::ptrdiff_t m_Quaternion = 0x30; // Quaternion + constexpr std::ptrdiff_t m_QAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_RotationVector = 0x4C; // RotationVector + constexpr std::ptrdiff_t m_RadianEuler = 0x58; // RadianEuler + constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // DegreeEuler + constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // QuaternionStorage + constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // matrix3x4_t + constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // matrix3x4a_t + constexpr std::ptrdiff_t m_Color = 0xE0; // Color + constexpr std::ptrdiff_t m_Vector4D = 0xE4; // Vector4D + constexpr std::ptrdiff_t m_CTransform = 0x100; // CTransform + constexpr std::ptrdiff_t m_pKeyValues = 0x120; // KeyValues* + constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_CUtlString = 0x140; // CUtlString + constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // CUtlSymbol + constexpr std::ptrdiff_t m_stringToken = 0x14C; // CUtlStringToken + constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage + constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // CResourceArray> + constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedA { + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicBase { + constexpr std::ptrdiff_t m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedB { + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + namespace ResourceId_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_Monomorphic { + constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 + constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 + } + } + } +} diff --git a/output/schemasystem.dll.json b/output/schemasystem.dll.json new file mode 100644 index 0000000..aadc4cf --- /dev/null +++ b/output/schemasystem.dll.json @@ -0,0 +1,198 @@ +{ + "schemasystem.dll": { + "classes": { + "CExampleSchemaVData_Monomorphic": { + "fields": { + "m_nExample1": 0, + "m_nExample2": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicBase": { + "fields": { + "m_nBase": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicDerivedA": { + "fields": { + "m_nDerivedA": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "CExampleSchemaVData_PolymorphicDerivedB": { + "fields": { + "m_nDerivedB": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "CSchemaSystemInternalRegistration": { + "fields": { + "m_CTransform": 256, + "m_CUtlBinaryBlock": 296, + "m_CUtlString": 320, + "m_CUtlSymbol": 328, + "m_Color": 224, + "m_DegreeEuler": 100, + "m_KV3": 368, + "m_QAngle": 64, + "m_Quaternion": 48, + "m_QuaternionStorage": 112, + "m_RadianEuler": 88, + "m_ResourceTypes": 360, + "m_RotationVector": 76, + "m_Vector": 8, + "m_Vector2D": 0, + "m_Vector4D": 228, + "m_VectorAligned": 32, + "m_matrix3x4_t": 128, + "m_matrix3x4a_t": 176, + "m_pKeyValues": 288, + "m_stringToken": 332, + "m_stringTokenWithStorage": 336 + }, + "metadata": [], + "parent": null + }, + "InfoForResourceTypeCResourceManifestInternal": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "ResourceId_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + } + }, + "enums": { + "ThreeState_t": { + "alignment": 4, + "members": { + "TRS_FALSE": 0, + "TRS_NONE": 2, + "TRS_TRUE": 1 + }, + "type": "uint32" + }, + "fieldtype_t": { + "alignment": 1, + "members": { + "FIELD_AI_SCHEDULE_BITS": 69, + "FIELD_AMMO_INDEX": 67, + "FIELD_ATTACHMENT_HANDLE": 66, + "FIELD_BOOLEAN": 6, + "FIELD_CHARACTER": 8, + "FIELD_CLASSPTR": 12, + "FIELD_CMOTIONTRANSFORM": 64, + "FIELD_CMOTIONTRANSFORM_WORLDSPACE": 65, + "FIELD_COLOR32": 9, + "FIELD_CONDITION_ID": 68, + "FIELD_CSTRING": 30, + "FIELD_CTRANSFORM": 59, + "FIELD_CTRANSFORM_WORLDSPACE": 60, + "FIELD_CUSTOM": 11, + "FIELD_DIRECTION_VECTOR_WORLDSPACE": 45, + "FIELD_EHANDLE": 13, + "FIELD_EMBEDDED": 10, + "FIELD_ENGINE_TICK": 77, + "FIELD_ENGINE_TIME": 76, + "FIELD_FLOAT32": 1, + "FIELD_FLOAT64": 34, + "FIELD_FUNCTION": 19, + "FIELD_GLOBALSYMBOL": 79, + "FIELD_HMATERIAL": 41, + "FIELD_HMODEL": 42, + "FIELD_HPARTICLESYSTEMDEFINITION": 56, + "FIELD_HPOSTPROCESSING": 61, + "FIELD_HRENDERTEXTURE": 55, + "FIELD_HSCRIPT": 31, + "FIELD_HSCRIPT_LIGHTBINDING": 48, + "FIELD_HSCRIPT_NEW_INSTANCE": 36, + "FIELD_HVDATA": 73, + "FIELD_INPUT": 18, + "FIELD_INT16": 7, + "FIELD_INT32": 5, + "FIELD_INT64": 26, + "FIELD_INTERVAL": 23, + "FIELD_MATRIX3X4": 62, + "FIELD_MATRIX3X4_WORLDSPACE": 22, + "FIELD_MODIFIER_HANDLE": 70, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR": 54, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR": 40, + "FIELD_NETWORK_QUANTIZED_FLOAT": 44, + "FIELD_NETWORK_QUANTIZED_VECTOR": 43, + "FIELD_POSITION_VECTOR": 14, + "FIELD_POSITIVEINTEGER_OR_NULL": 35, + "FIELD_QANGLE": 39, + "FIELD_QANGLE_WORLDSPACE": 46, + "FIELD_QUATERNION": 4, + "FIELD_QUATERNION_WORLDSPACE": 47, + "FIELD_RESOURCE": 28, + "FIELD_ROTATION_VECTOR": 71, + "FIELD_ROTATION_VECTOR_WORLDSPACE": 72, + "FIELD_SCALE32": 74, + "FIELD_SHIM": 63, + "FIELD_SOUNDNAME": 17, + "FIELD_STRING": 2, + "FIELD_STRING_AND_TOKEN": 75, + "FIELD_TICK": 16, + "FIELD_TIME": 15, + "FIELD_TYPECOUNT": 80, + "FIELD_TYPEUNKNOWN": 29, + "FIELD_UINT16": 58, + "FIELD_UINT32": 37, + "FIELD_UINT64": 33, + "FIELD_UINT8": 57, + "FIELD_UNUSED": 24, + "FIELD_UTLSTRING": 53, + "FIELD_UTLSTRINGTOKEN": 38, + "FIELD_V8_ARRAY": 51, + "FIELD_V8_CALLBACK_INFO": 52, + "FIELD_V8_OBJECT": 50, + "FIELD_V8_VALUE": 49, + "FIELD_VARIANT": 32, + "FIELD_VECTOR": 3, + "FIELD_VECTOR2D": 25, + "FIELD_VECTOR4D": 27, + "FIELD_VMATRIX": 20, + "FIELD_VMATRIX_WORLDSPACE": 21, + "FIELD_VOID": 0, + "FIELD_WORLD_GROUP_ID": 78 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/schemasystem.dll.rs b/output/schemasystem.dll.rs new file mode 100644 index 0000000..add41f0 --- /dev/null +++ b/output/schemasystem.dll.rs @@ -0,0 +1,179 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: schemasystem.dll + // Classes count: 7 + // Enums count: 2 + pub mod schemasystem_dll { + // Alignment: 1 + // Members count: 81 + #[repr(u8)] + pub enum fieldtype_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ThreeState_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 22 + pub mod CSchemaSystemInternalRegistration { + pub const m_Vector2D: usize = 0x0; // Vector2D + pub const m_Vector: usize = 0x8; // Vector + pub const m_VectorAligned: usize = 0x20; // VectorAligned + pub const m_Quaternion: usize = 0x30; // Quaternion + pub const m_QAngle: usize = 0x40; // QAngle + pub const m_RotationVector: usize = 0x4C; // RotationVector + pub const m_RadianEuler: usize = 0x58; // RadianEuler + pub const m_DegreeEuler: usize = 0x64; // DegreeEuler + pub const m_QuaternionStorage: usize = 0x70; // QuaternionStorage + pub const m_matrix3x4_t: usize = 0x80; // matrix3x4_t + pub const m_matrix3x4a_t: usize = 0xB0; // matrix3x4a_t + pub const m_Color: usize = 0xE0; // Color + pub const m_Vector4D: usize = 0xE4; // Vector4D + pub const m_CTransform: usize = 0x100; // CTransform + pub const m_pKeyValues: usize = 0x120; // KeyValues* + pub const m_CUtlBinaryBlock: usize = 0x128; // CUtlBinaryBlock + pub const m_CUtlString: usize = 0x140; // CUtlString + pub const m_CUtlSymbol: usize = 0x148; // CUtlSymbol + pub const m_stringToken: usize = 0x14C; // CUtlStringToken + pub const m_stringTokenWithStorage: usize = 0x150; // CUtlStringTokenWithStorage + pub const m_ResourceTypes: usize = 0x168; // CResourceArray> + pub const m_KV3: usize = 0x170; // KeyValues3 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedA { + pub const m_nDerivedA: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicBase { + pub const m_nBase: usize = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedB { + pub const m_nDerivedB: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 1 + pub mod ResourceId_t { + pub const m_Value: usize = 0x0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_Monomorphic { + pub const m_nExample1: usize = 0x0; // int32 + pub const m_nExample2: usize = 0x4; // int32 + } + } + } +} diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index c76c880..766cbb9 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index dc28abd..79015a8 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index 1f9dedf..2f4bdf3 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server.dll.cs b/output/server.dll.cs new file mode 100644 index 0000000..42f4303 --- /dev/null +++ b/output/server.dll.cs @@ -0,0 +1,10966 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: server.dll + // Classes count: 651 + // Enums count: 131 + public static class ServerDll { + // Alignment: 4 + // Members count: 3 + public enum PropDoorRotatingOpenDirection_e : uint { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum SceneOnPlayerDeath_t : uint { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum LessonPanelLayoutFileTypes_t : uint { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum TimelineCompression_t : uint { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum SubclassVDataChangeType_t : uint { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum C4LightEffect_t : uint { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum StanceType_t : uint { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum Explosions : uint { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Members count: 10 + public enum PreviewCharacterMode : uint { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + } + // Alignment: 4 + // Members count: 3 + public enum ObserverInterpState_t : uint { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelOrientation_t : uint { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelHorizontalAlign_t : uint { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 1 + // Members count: 3 + public enum SequenceFinishNotifyState_t : byte { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum SoundEventStartType_t : uint { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum TrainOrientationType_t : uint { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Members count: 7 + public enum CSWeaponCategory : uint { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 1 + // Members count: 3 + public enum BeginDeathLifeStateTransition_t : byte { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + } + // Alignment: 2 + // Members count: 12 + public enum SoundTypes_t : ushort { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } + // Alignment: 4 + // Members count: 24 + public enum PlayerAnimEvent_t : uint { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + } + // Alignment: 1 + // Members count: 9 + public enum ItemFlagTypes_t : byte { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 1 + // Members count: 2 + public enum ShatterPanelMode : byte { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + } + // Alignment: 1 + // Members count: 10 + public enum SurroundingBoundsType_t : byte { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 5 + public enum LifeState_t : uint { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + } + // Alignment: 4 + // Members count: 5 + public enum NPCFollowFormation_t : uint { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponMode : uint { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 1 + // Members count: 3 + public enum OnFrame : byte { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 4 + // Members count: 12 + public enum Materials : uint { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + } + // Alignment: 4 + // Members count: 9 + public enum BloodType : uint { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + } + // Alignment: 4 + // Members count: 6 + public enum ScriptedMoveTo_t : uint { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum AnimLoopMode_t : uint { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 2 + // Members count: 9 + public enum SoundFlags_t : ushort { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 + } + // Alignment: 4 + // Members count: 10 + public enum Class_T : uint { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + } + // Alignment: 4 + // Members count: 2 + public enum filter_t : uint { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponSilencerType : uint { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Members count: 17 + public enum BaseExplosionTypes_t : uint { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Members count: 44 + public enum GameAnimEventIndex_t : uint { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B + } + // Alignment: 1 + // Members count: 3 + public enum FixAngleSet_t : byte { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum IChoreoServices__ScriptState_t : uint { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + } + // Alignment: 4 + // Members count: 2 + public enum CommandEntitySpecType_t : uint { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum Touch_t : uint { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum TrainVelocityType_t : uint { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Members count: 20 + public enum CSWeaponType : uint { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + } + // Alignment: 4 + // Members count: 3 + public enum EntFinderMethod_t : uint { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum PropDoorRotatingSpawnPos_t : uint { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 1 + // Members count: 2 + public enum ShardSolid_t : byte { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum PulseNPCCondition_t : uint { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } + // Alignment: 1 + // Members count: 13 + public enum RenderMode_t : byte { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 4 + // Members count: 3 + public enum ForcedCrouchState_t : uint { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum PerformanceMode_t : uint { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + } + // Alignment: 4 + // Members count: 8 + public enum TOGGLE_STATE : uint { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + } + // Alignment: 4 + // Members count: 74 + public enum loadout_slot_t : uint { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 4 + // Members count: 20 + public enum NavAttributeEnum : uint { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + } + // Alignment: 4 + // Members count: 3 + public enum MoveLinearAuthoredPos_t : uint { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum ValueRemapperMomentumType_t : uint { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Members count: 12 + public enum Hull_t : uint { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Members count: 6 + public enum PreviewWeaponState : uint { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Members count: 9 + public enum EInButtonState : uint { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 4 + public enum BeamClipStyle_t : uint { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum WeaponAttackType_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Members count: 18 + public enum CSPlayerBlockingUseAction_t : uint { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponState_t : uint { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum CommandExecMode_t : uint { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 5 + public enum ShatterDamageCause : byte { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Members count: 4 + public enum ScriptedOnDeath_t : uint { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum ChoreoLookAtSpeed_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum ScriptedMoveType_t : uint { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + } + // Alignment: 4 + // Members count: 17 + public enum gear_slot_t : uint { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + } + // Alignment: 4 + // Members count: 10 + public enum CSPlayerState : uint { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Members count: 2 + public enum ScriptedConflictResponse_t : uint { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 1 + // Members count: 7 + public enum WaterLevel_t : byte { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelVerticalAlign_t : uint { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum AmmoPosition_t : uint { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 23 + public enum PreviewEOMCelebration : uint { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Members count: 5 + public enum EntityDisolveType_t : uint { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 8 + // Members count: 21 + public enum InputBitMask_t : ulong { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + } + // Alignment: 4 + // Members count: 14 + public enum HitGroup_t : uint { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 4 + // Members count: 7 + public enum ChickenActivity : uint { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 + } + // Alignment: 4 + // Members count: 2 + public enum PointWorldTextReorientMode_t : uint { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 8 + // Members count: 40 + public enum DebugOverlayBits_t : ulong { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + } + // Alignment: 4 + // Members count: 3 + public enum AmmoFlags_t : uint { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum HierarchyType_t : uint { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum doorCheck_e : uint { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Members count: 7 + public enum BeamType_t : uint { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Members count: 4 + public enum EntitySubclassScope_t : uint { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum PointTemplateClientOnlyEntityBehavior_t : uint { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 1 + // Members count: 5 + public enum ShatterGlassStressType : byte { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum TrackOrientationType_t : uint { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum WeaponSwitchReason_t : uint { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedSwitchHands = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperRatchetType_t : uint { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum NavDirType : uint { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 4 + // Members count: 2 + public enum CRR_Response__ResponseEnum_t : uint { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Members count: 4 + public enum MoveMountingAmount_t : uint { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 1 + // Members count: 20 + public enum RenderFx_t : byte { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Members count: 35 + public enum vote_create_failed_t : uint { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 4 + // Members count: 27 + public enum RumbleEffect_t : uint { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Members count: 6 + public enum LatchDirtyPermission_t : uint { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Members count: 5 + public enum DoorState_t : uint { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Members count: 4 + public enum ChoreoLookAtMode_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ChatIgnoreType_t : uint { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 4 + // Members count: 7 + public enum PlayerConnectedState : uint { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Members count: 1 + public enum navproperties_t : uint { + NAV_IGNORE = 0x1 + } + // Alignment: 1 + // Members count: 9 + public enum SolidType_t : byte { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Members count: 24 + public enum DamageTypes_t : uint { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_LASTGENERICFLAG = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + } + // Alignment: 4 + // Members count: 3 + public enum PointWorldTextJustifyVertical_t : uint { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum attributeprovidertypes_t : uint { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 1 + // Members count: 6 + public enum MoveCollide_t : byte { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + } + // Alignment: 4 + // Members count: 7 + public enum IChoreoServices__ChoreoState_t : uint { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 4 + // Members count: 4 + public enum ValueRemapperOutputType_t : uint { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum PointTemplateOwnerSpawnGroupType_t : uint { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum eSplinePushType : uint { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum PointWorldTextJustifyHorizontal_t : uint { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum ShakeCommand_t : uint { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum TRAIN_CODE : uint { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum BrushSolidities_e : uint { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 4 + // Members count: 13 + public enum QuestProgress__Reason : uint { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Members count: 2 + public enum ModifyDamageReturn_t : uint { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum ShadowType_t : uint { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Members count: 8 + public enum GrenadeType_t : uint { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperInputType_t : uint { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 1 + // Members count: 8 + public enum EKillTypes_t : byte { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Members count: 25 + public enum WeaponSound_t : uint { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 8 + // Members count: 16 + public enum TakeDamageFlags_t : ulong { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperHapticsType_t : uint { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Members count: 10 + public enum Disposition_t : uint { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum CanPlaySequence_t : uint { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum MedalRank_t : uint { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 7 + public enum ObserverMode_t : uint { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + } + // Alignment: 4 + // Members count: 2 + public enum FuncDoorSpawnPos_t : uint { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum EOverrideBlockLOS_t : uint { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 1 + // Members count: 14 + public enum MoveType_t : byte { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + public static class CHostageExpresserShim { + public const nint m_pExpresser = 0xA08; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSoundscape { + public const nint m_hSoundscape = 0x8E0; // CHandle + public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + public const nint m_spectators = 0x8F0; // CUtlVector> + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xA88; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool + public const nint m_bUseAnimGraph = 0xA8A; // bool + public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xB64; // bool + public const nint m_bStartDisabled = 0xB65; // bool + public const nint m_bFiredStartEndOutput = 0xB66; // bool + public const nint m_bForceNpcExclude = 0xB67; // bool + public const nint m_bCreateNonSolid = 0xB68; // bool + public const nint m_bIsOverrideProp = 0xB69; // bool + public const nint m_iInitialGlowState = 0xB6C; // int32 + public const nint m_nGlowRange = 0xB70; // int32 + public const nint m_nGlowRangeMin = 0xB74; // int32 + public const nint m_glowColor = 0xB78; // Color + public const nint m_nGlowTeam = 0xB7C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncIllusionary { + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x228; // float32 + public const nint m_vecLadderNormal = 0x22C; // Vector + public const nint m_nLadderSurfacePropIndex = 0x238; // int32 + public const nint m_flDuckAmount = 0x23C; // float32 + public const nint m_flDuckSpeed = 0x240; // float32 + public const nint m_bDuckOverride = 0x244; // bool + public const nint m_bDesiresDuck = 0x245; // bool + public const nint m_flDuckOffset = 0x248; // float32 + public const nint m_nDuckTimeMsecs = 0x24C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 + public const nint m_nJumpTimeMsecs = 0x254; // uint32 + public const nint m_flLastDuckTime = 0x258; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + public const nint m_duckUntilOnGround = 0x270; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool + public const nint m_bInStuckTest = 0x272; // bool + public const nint m_flStuckCheckTime = 0x280; // float32[64][2] + public const nint m_nTraceCount = 0x480; // int32 + public const nint m_StuckLast = 0x484; // int32 + public const nint m_bSpeedCropped = 0x488; // bool + public const nint m_nOldWaterLevel = 0x48C; // int32 + public const nint m_flWaterEntryTime = 0x490; // float32 + public const nint m_vecForward = 0x494; // Vector + public const nint m_vecLeft = 0x4A0; // Vector + public const nint m_vecUp = 0x4AC; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + public const nint m_bMadeFootstepNoise = 0x4BC; // bool + public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_bOldJumpPressed = 0x4C4; // bool + public const nint m_flJumpPressedTime = 0x4C8; // float32 + public const nint m_flJumpUntil = 0x4CC; // float32 + public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 + public const nint m_flStamina = 0x4E8; // float32 + public const nint m_flHeightAtJumpStart = 0x4EC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class CFists { + public const nint m_bPlayingUninterruptableAct = 0xE98; // bool + public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xEA0; // bool + public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle + public const nint m_hWeaponPrevious = 0xEA8; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool + public const nint m_bDestroyAfterTaunt = 0xEAD; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerRemove { + public const nint m_OnRemove = 0x8E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterName { + public const nint m_iFilterName = 0x518; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + public static class CProjectedDecal { + public const nint m_nTexture = 0x4C0; // int32 + public const nint m_flDistance = 0x4C4; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + public static class CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + public static class CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerMultiple { + public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + public static class CTriggerPush { + public const nint m_angPushEntitySpace = 0x8E0; // QAngle + public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector + public const nint m_bTriggerOnStartTouch = 0x8F8; // bool + public const nint m_bUsePathSimple = 0x8F9; // bool + public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + public const nint m_PathSimple = 0x908; // CPathSimple* + public const nint m_splinePushType = 0x910; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + public static class FilterHealth { + public const nint m_bAdrenalineActive = 0x518; // bool + public const nint m_iHealthMin = 0x51C; // int32 + public const nint m_iHealthMax = 0x520; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Fields count: 5 + public static class CTriggerProximity { + public const nint m_hMeasureTarget = 0x8E0; // CHandle + public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + public const nint m_fRadius = 0x8F0; // float32 + public const nint m_nTouchers = 0x8F4; // int32 + public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + } + // Parent: CFuncBrush + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0x730; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + public static class CBaseDMStart { + public const nint m_Master = 0x4C0; // CUtlSymbolLarge + } + // Parent: CGameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class CCSGameRulesProxy { + public const nint m_pGameRules = 0x4C0; // CCSGameRules* + } + // Parent: CBaseModelEntity + // Fields count: 5 + public static class CTriggerBrush { + public const nint m_OnStartTouch = 0x710; // CEntityIOOutput + public const nint m_OnEndTouch = 0x738; // CEntityIOOutput + public const nint m_OnUse = 0x760; // CEntityIOOutput + public const nint m_iInputFilter = 0x788; // int32 + public const nint m_iDontMessageParent = 0x78C; // int32 + } + // Parent: CBeam + // Fields count: 19 + public static class CEnvBeam { + public const nint m_active = 0x7B0; // int32 + public const nint m_spriteTexture = 0x7B8; // CStrongHandle + public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + public const nint m_life = 0x7D0; // float32 + public const nint m_boltWidth = 0x7D4; // float32 + public const nint m_noiseAmplitude = 0x7D8; // float32 + public const nint m_speed = 0x7DC; // int32 + public const nint m_restrike = 0x7E0; // float32 + public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + public const nint m_frameStart = 0x7F0; // int32 + public const nint m_vEndPointWorld = 0x7F4; // Vector + public const nint m_vEndPointRelative = 0x800; // Vector + public const nint m_radius = 0x80C; // float32 + public const nint m_TouchType = 0x810; // Touch_t + public const nint m_iFilterName = 0x818; // CUtlSymbolLarge + public const nint m_hFilter = 0x820; // CHandle + public const nint m_iszDecal = 0x828; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTonemapTrigger { + public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x8E8; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + public static class CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CFogTrigger { + public const nint m_fog = 0x8E0; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CLogicCollisionPair { + public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + public const nint m_disabled = 0x4D1; // bool + public const nint m_succeeded = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_weapon_cs_base { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerHostageReset { + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + public static class CPointTeleport { + public const nint m_vSaveOrigin = 0x4C0; // Vector + public const nint m_vSaveAngles = 0x4CC; // QAngle + public const nint m_bTeleportParentedEntities = 0x4D8; // bool + public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + public static class CBtNodeConditionInactive { + public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + public static class CMoverPathNode { + public const nint m_vInTangentLocal = 0x4C0; // Vector + public const nint m_vOutTangentLocal = 0x4CC; // Vector + public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput + public const nint m_hMover = 0x508; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + public static class CBtActionAim { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szAimReadyKey = 0x80; // CUtlString + public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_bDoneAiming = 0x8C; // bool + public const nint m_flLerpStartTime = 0x90; // float32 + public const nint m_flNextLookTargetLerpTime = 0x94; // float32 + public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_NextLookTarget = 0x9C; // QAngle + public const nint m_AimTimer = 0xA8; // CountdownTimer + public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer + public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer + public const nint m_bAcquired = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeTriggerable { + } + // Parent: CPlayerPawnComponent + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x4C0; // fogparams_t + public const nint m_bUseAngles = 0x528; // bool + public const nint m_iChangedVariables = 0x52C; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + public static class CBodyComponent { + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xA98; // int32 + public const nint m_shotsRemaining = 0xA9C; // int32 + public const nint m_fExpireTime = 0xAA0; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP9 { + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CPhysicsEntitySolver { + public const nint m_hMovingEntity = 0x4C8; // CHandle + public const nint m_hPhysicsBlocker = 0x4CC; // CHandle + public const nint m_separationDuration = 0x4D0; // float32 + public const nint m_cancelTime = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class CPlayerPing { + public const nint m_hPlayer = 0x4C8; // CHandle + public const nint m_hPingedEntity = 0x4CC; // CHandle + public const nint m_iType = 0x4D0; // int32 + public const nint m_bUrgent = 0x4D4; // bool + public const nint m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + public static class PredictedDamageTag_t { + public const nint nTagTick = 0x30; // GameTick_t + public const nint flFlinchModSmall = 0x34; // float32 + public const nint flFlinchModLarge = 0x38; // float32 + public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + public static class CCSServerPointScriptEntity { + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3A0; // bool + public const nint m_bUseParentRenderBounds = 0x3A1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x3A4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3A8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x460; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x50; // CGameSceneNode + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CEnvFireSensor { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_bHeatAtLevel = 0x4C1; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_targetLevel = 0x4C8; // float32 + public const nint m_targetTime = 0x4CC; // float32 + public const nint m_levelTime = 0x4D0; // float32 + public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_WingmanIntroTerroristPosition { + } + // Parent: None + // Fields count: 2 + public static class CEnvWindShared__WindAveEvent_t { + public const nint m_flStartWindSpeed = 0x0; // float32 + public const nint m_flAveWindSpeed = 0x4; // float32 + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CPointGamestatsCounter { + public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 10 + public static class CEnvShake { + public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4C8; // float32 + public const nint m_Frequency = 0x4CC; // float32 + public const nint m_Duration = 0x4D0; // float32 + public const nint m_Radius = 0x4D4; // float32 + public const nint m_stopTime = 0x4D8; // GameTime_t + public const nint m_nextShake = 0x4DC; // GameTime_t + public const nint m_currentAmp = 0x4E0; // float32 + public const nint m_maxForce = 0x4E4; // Vector + public const nint m_shakeCallback = 0x4F8; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + public static class CBaseMoveBehavior { + public const nint m_iPositionInterpolator = 0x520; // int32 + public const nint m_iRotationInterpolator = 0x524; // int32 + public const nint m_flAnimStartTime = 0x528; // float32 + public const nint m_flAnimEndTime = 0x52C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 + public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x558; // float32 + public const nint m_iDirection = 0x55C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncNavObstruction { + public const nint m_bDisabled = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 4 + public static class CEnvTilt { + public const nint m_Duration = 0x4C0; // float32 + public const nint m_Radius = 0x4C4; // float32 + public const nint m_TiltTime = 0x4C8; // float32 + public const nint m_stopTime = 0x4CC; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0xE98; // bool + public const nint m_bIsHeldByPlayer = 0xE99; // bool + public const nint m_bPinPulled = 0xE9A; // bool + public const nint m_bJumpThrow = 0xE9B; // bool + public const nint m_bThrowAnimating = 0xE9C; // bool + public const nint m_fThrowTime = 0xEA0; // GameTime_t + public const nint m_flThrowStrength = 0xEA4; // float32 + public const nint m_flThrowStrengthApproach = 0xEA8; // float32 + public const nint m_fDropTime = 0xEAC; // GameTime_t + public const nint m_fPinPullTime = 0xEB0; // GameTime_t + public const nint m_bJustPulledPin = 0xEB4; // bool + public const nint m_nNextHoldTick = 0xEB8; // GameTick_t + public const nint m_flNextHoldFrac = 0xEBC; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CItemGenericTriggerHelper { + public const nint m_hParentItem = 0x710; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicBranchList { + public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x540; // CUtlVector> + public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x560; // CEntityIOOutput + public const nint m_OnAllFalse = 0x588; // CEntityIOOutput + public const nint m_OnMixed = 0x5B0; // CEntityIOOutput + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: CItemDefuser + // Fields count: 0 + public static class CItemDefuserAlias_item_defuser { + } + // Parent: CModelPointEntity + // Fields count: 3 + public static class CRevertSaved { + public const nint m_loadTime = 0x710; // float32 + public const nint m_Duration = 0x714; // float32 + public const nint m_HoldTime = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 8 + public static class CMultiLightProxy { + public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x4D0; // float32 + public const nint m_flBrightnessDelta = 0x4D4; // float32 + public const nint m_bPerformScreenFade = 0x4D8; // bool + public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + public const nint m_vecLights = 0x4E8; // CUtlVector> + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCase { + public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5C0; // int32 + public const nint m_nLastShuffleCase = 0x5C4; // int32 + public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] + public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CItem + // Fields count: 2 + public static class CItemDefuser { + public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x9D8; // int32 + } + // Parent: CRuleEntity + // Fields count: 0 + public static class CRuleBrushEntity { + } + // Parent: CInferno + // Fields count: 0 + public static class CFireCrackerBlast { + } + // Parent: CBaseEntity + // Fields count: 13 + public static class CSoundEventEntity { + public const nint m_bStartOnSpawn = 0x4C0; // bool + public const nint m_bToLocalPlayer = 0x4C1; // bool + public const nint m_bStopOnNew = 0x4C2; // bool + public const nint m_bSaveRestore = 0x4C3; // bool + public const nint m_bSavedIsPlaying = 0x4C4; // bool + public const nint m_flSavedElapsedTime = 0x4C8; // float32 + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x508; // CEntityIOOutput + public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge + public const nint m_hSource = 0x568; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x56C; // int32 + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer + public const nint m_bRedraw = 0xEB0; // bool + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x4C0; // float32 + public const nint m_flAnisotropy = 0x4C4; // float32 + public const nint m_flFadeSpeed = 0x4C8; // float32 + public const nint m_flDrawDistance = 0x4CC; // float32 + public const nint m_flFadeInStart = 0x4D0; // float32 + public const nint m_flFadeInEnd = 0x4D4; // float32 + public const nint m_flIndirectStrength = 0x4D8; // float32 + public const nint m_nIndirectTextureDimX = 0x4DC; // int32 + public const nint m_nIndirectTextureDimY = 0x4E0; // int32 + public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 + public const nint m_vBoxMins = 0x4E8; // Vector + public const nint m_vBoxMaxs = 0x4F4; // Vector + public const nint m_bActive = 0x500; // bool + public const nint m_flStartAnisoTime = 0x504; // GameTime_t + public const nint m_flStartScatterTime = 0x508; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t + public const nint m_flStartAnisotropy = 0x510; // float32 + public const nint m_flStartScattering = 0x514; // float32 + public const nint m_flStartDrawDistance = 0x518; // float32 + public const nint m_flDefaultAnisotropy = 0x51C; // float32 + public const nint m_flDefaultScattering = 0x520; // float32 + public const nint m_flDefaultDrawDistance = 0x524; // float32 + public const nint m_bStartDisabled = 0x528; // bool + public const nint m_bEnableIndirect = 0x529; // bool + public const nint m_bIndirectUseLPVs = 0x52A; // bool + public const nint m_bIsMaster = 0x52B; // bool + public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle + public const nint m_nForceRefreshCount = 0x538; // int32 + public const nint m_fNoiseSpeed = 0x53C; // float32 + public const nint m_fNoiseStrength = 0x540; // float32 + public const nint m_vNoiseScale = 0x544; // Vector + public const nint m_bFirstTime = 0x550; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // Vector + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + public const nint m_iTargetVolume = 0x214; // int32 + public const nint m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + public static class CPhysicsPropRespawnable { + public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector + public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle + public const nint m_vOriginalMins = 0xC00; // Vector + public const nint m_vOriginalMaxs = 0xC0C; // Vector + public const nint m_flRespawnDuration = 0xC18; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysBallSocket { + public const nint m_flJointFriction = 0x538; // float32 + public const nint m_bEnableSwingLimit = 0x53C; // bool + public const nint m_flSwingLimit = 0x540; // float32 + public const nint m_bEnableTwistLimit = 0x544; // bool + public const nint m_flMinTwistAngle = 0x548; // float32 + public const nint m_flMaxTwistAngle = 0x54C; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x30; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x34; // float32 + public const nint m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + public static class CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CInfoPlayerStart { + public const nint m_bDisabled = 0x4C0; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + public static class CSoundOpvarSetOBBWindEntity { + public const nint m_vMins = 0x558; // Vector + public const nint m_vMaxs = 0x564; // Vector + public const nint m_vDistanceMins = 0x570; // Vector + public const nint m_vDistanceMaxs = 0x57C; // Vector + public const nint m_flWindMin = 0x588; // float32 + public const nint m_flWindMax = 0x58C; // float32 + public const nint m_flWindMapMin = 0x590; // float32 + public const nint m_flWindMapMax = 0x594; // float32 + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xA88; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA90; // Vector + public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector + public const nint m_bShouldDetach = 0xAA8; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0x9C0; // CHandle + public const nint m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CItem + // Fields count: 32 + public static class CItemGeneric { + public const nint m_bHasTriggerRadius = 0x9C8; // bool + public const nint m_bHasPickupRadius = 0x9C9; // bool + public const nint m_flPickupRadiusSqr = 0x9CC; // float32 + public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 + public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool + public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool + public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0x9F0; // bool + public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xA38; // CHandle + public const nint m_OnPickup = 0xA40; // CEntityIOOutput + public const nint m_OnTimeout = 0xA68; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xB10; // float32 + public const nint m_flTriggerRadius = 0xB14; // float32 + public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xB20; // bool + public const nint m_glowColor = 0xB21; // Color + public const nint m_bUseable = 0xB25; // bool + public const nint m_hTriggerHelper = 0xB28; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + public static class CCSPlayer_WaterServices { + public const nint m_NextDrownDamageTime = 0x40; // float32 + public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_AirFinishedTime = 0x48; // GameTime_t + public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_vecWaterJumpVel = 0x50; // Vector + public const nint m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CSkyboxReference { + public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t + public const nint m_hSkyCamera = 0x4C4; // CHandle + } + // Parent: CBasePropDoor + // Fields count: 17 + public static class CPropDoorRotating { + public const nint m_vecAxis = 0xE10; // Vector + public const nint m_flDistance = 0xE1C; // float32 + public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xE2C; // float32 + public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle + public const nint m_angRotationClosed = 0xE3C; // QAngle + public const nint m_angRotationOpenForward = 0xE48; // QAngle + public const nint m_angRotationOpenBack = 0xE54; // QAngle + public const nint m_angGoal = 0xE60; // QAngle + public const nint m_vecForwardBoundsMin = 0xE6C; // Vector + public const nint m_vecForwardBoundsMax = 0xE78; // Vector + public const nint m_vecBackBoundsMin = 0xE84; // Vector + public const nint m_vecBackBoundsMax = 0xE90; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + public const nint m_hEntityBlocker = 0xEA0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0x718; // uint16 + public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge + public const nint m_Slack = 0x728; // int16 + public const nint m_Width = 0x72C; // float32 + public const nint m_TextureScale = 0x730; // float32 + public const nint m_nSegments = 0x734; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x735; // bool + public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + public const nint m_Subdiv = 0x748; // uint8 + public const nint m_nChangeCount = 0x749; // uint8 + public const nint m_RopeLength = 0x74A; // int16 + public const nint m_fLockedPoints = 0x74C; // uint8 + public const nint m_bCreatedFromMapFile = 0x74D; // bool + public const nint m_flScrollSpeed = 0x750; // float32 + public const nint m_bStartPointValid = 0x754; // bool + public const nint m_bEndPointValid = 0x755; // bool + public const nint m_hStartPoint = 0x758; // CHandle + public const nint m_hEndPoint = 0x75C; // CHandle + public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class CBarnLight { + public const nint m_bEnabled = 0x710; // bool + public const nint m_nColorMode = 0x714; // int32 + public const nint m_Color = 0x718; // Color + public const nint m_flColorTemperature = 0x71C; // float32 + public const nint m_flBrightness = 0x720; // float32 + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_nDirectLight = 0x728; // int32 + public const nint m_nBakedShadowIndex = 0x72C; // int32 + public const nint m_nLuminaireShape = 0x730; // int32 + public const nint m_flLuminaireSize = 0x734; // float32 + public const nint m_flLuminaireAnisotropy = 0x738; // float32 + public const nint m_LightStyleString = 0x740; // CUtlString + public const nint m_flLightStyleStartTime = 0x748; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x858; // CStrongHandle + public const nint m_flShape = 0x860; // float32 + public const nint m_flSoftX = 0x864; // float32 + public const nint m_flSoftY = 0x868; // float32 + public const nint m_flSkirt = 0x86C; // float32 + public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_vSizeParams = 0x874; // Vector + public const nint m_flRange = 0x880; // float32 + public const nint m_vShear = 0x884; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector + public const nint m_nCastShadows = 0x8A0; // int32 + public const nint m_nShadowMapSize = 0x8A4; // int32 + public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_bContactShadow = 0x8AC; // bool + public const nint m_nBounceLight = 0x8B0; // int32 + public const nint m_flBounceScale = 0x8B4; // float32 + public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_vAlternateColor = 0x8BC; // Vector + public const nint m_fAlternateColorBrightness = 0x8C8; // float32 + public const nint m_nFog = 0x8CC; // int32 + public const nint m_flFogStrength = 0x8D0; // float32 + public const nint m_nFogShadows = 0x8D4; // int32 + public const nint m_flFogScale = 0x8D8; // float32 + public const nint m_flFadeSizeStart = 0x8DC; // float32 + public const nint m_flFadeSizeEnd = 0x8E0; // float32 + public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool + public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector + public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x920; // Vector + public const nint m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoDeathmatchSpawn { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvViewPunch { + public const nint m_flRadius = 0x4C0; // float32 + public const nint m_angViewPunch = 0x4C4; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPathCorner { + public const nint m_flWait = 0x4C0; // float32 + public const nint m_flRadius = 0x4C4; // float32 + public const nint m_OnPass = 0x4C8; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class CAttributeContainer { + public const nint m_Item = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + public static class CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMultiSource { + public const nint m_rgEntities = 0x4C0; // CHandle[32] + public const nint m_rgTriggered = 0x540; // int32[32] + public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput + public const nint m_iTotal = 0x5E8; // int32 + public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + public static class CLogicNavigation { + public const nint m_isOn = 0x4C8; // bool + public const nint m_navProperty = 0x4CC; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + public static class CEnvEntityMaker { + public const nint m_vecEntityMins = 0x4C0; // Vector + public const nint m_vecEntityMaxs = 0x4CC; // Vector + public const nint m_hCurrentInstance = 0x4D8; // CHandle + public const nint m_hCurrentBlocker = 0x4DC; // CHandle + public const nint m_vecBlockerOrigin = 0x4E0; // Vector + public const nint m_angPostSpawnDirection = 0x4EC; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 + public const nint m_flPostSpawnSpeed = 0x4FC; // float32 + public const nint m_bPostSpawnUseAngles = 0x500; // bool + public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicEventListener { + public const nint m_strEventName = 0x4D0; // CUtlString + public const nint m_bIsEnabled = 0x4D8; // bool + public const nint m_nTeam = 0x4DC; // int32 + public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + public static class CFilterMultiple { + public const nint m_nFilterType = 0x518; // filter_t + public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x570; // CHandle[10] + public const nint m_nFilterCount = 0x598; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + public static class CPulseGraphInstance_ServerEntity { + public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + public static class CScriptComponent { + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CPhysicsWire { + public const nint m_nDensity = 0x4C0; // int32 + } + // Parent: CPropDoorRotating + // Fields count: 4 + public static class CPropDoorRotatingBreakable { + public const nint m_bBreakable = 0xEA8; // bool + public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool + public const nint m_currentDamageState = 0xEAC; // int32 + public const nint m_damageStates = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player_controller { + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class CFireSmoke { + public const nint m_nFlameModelIndex = 0x4D0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x710; // uint32 + public const nint m_nVerticalSize = 0x714; // uint32 + public const nint m_nMinDist = 0x718; // uint32 + public const nint m_nMaxDist = 0x71C; // uint32 + public const nint m_nOuterMaxDist = 0x720; // uint32 + public const nint m_flGlowProxySize = 0x724; // float32 + public const nint m_flHDRColorScale = 0x728; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xB90; // float32 + public const nint m_hDoorList = 0xB98; // CUtlVector> + public const nint m_nHardwareType = 0xBB0; // int32 + public const nint m_bNeedsHardware = 0xBB4; // bool + public const nint m_eDoorState = 0xBB8; // DoorState_t + public const nint m_bLocked = 0xBBC; // bool + public const nint m_closedPosition = 0xBC0; // Vector + public const nint m_closedAngles = 0xBCC; // QAngle + public const nint m_hBlocker = 0xBD8; // CHandle + public const nint m_bFirstBlocked = 0xBDC; // bool + public const nint m_ls = 0xBE0; // locksound_t + public const nint m_bForceClosed = 0xC00; // bool + public const nint m_vecLatchWorldPosition = 0xC04; // Vector + public const nint m_hActivator = 0xC10; // CHandle + public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge + public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge + public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge + public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xC68; // int32 + public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge + public const nint m_hMaster = 0xC78; // CHandle + public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput + public const nint m_OnClose = 0xD70; // CEntityIOOutput + public const nint m_OnOpen = 0xD98; // CEntityIOOutput + public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 + public const nint m_iMaxRagdollCount = 0x4C4; // int32 + public const nint m_bSaveImportant = 0x4C8; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + public static class CTriggerFan { + public const nint m_vFanOrigin = 0x8E0; // Vector + public const nint m_vFanEnd = 0x8EC; // Vector + public const nint m_vNoise = 0x8F8; // Vector + public const nint m_flForce = 0x904; // float32 + public const nint m_flRopeForceScale = 0x908; // float32 + public const nint m_flPlayerForce = 0x90C; // float32 + public const nint m_flRampTime = 0x910; // float32 + public const nint m_bFalloff = 0x914; // bool + public const nint m_bPushPlayer = 0x915; // bool + public const nint m_bRampDown = 0x916; // bool + public const nint m_bAddNoise = 0x917; // bool + public const nint m_RampTimer = 0x918; // CountdownTimer + } + // Parent: CMolotovGrenade + // Fields count: 0 + public static class CIncendiaryGrenade { + } + // Parent: CPathCorner + // Fields count: 0 + public static class CPathCornerCrash { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class CHandleTest { + public const nint m_Handle = 0x4C0; // CHandle + public const nint m_bSendHandle = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CSoundOpvarSetEntity { + public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x4E0; // int32 + public const nint m_nOpvarIndex = 0x4E4; // int32 + public const nint m_flOpvarValue = 0x4E8; // float32 + public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x4F8; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: CPointEntity + // Fields count: 1 + public static class CNavSpaceInfo { + public const nint m_bCreateFlightSpace = 0x4C0; // bool + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CLogicAchievement { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + public const nint m_OnFired = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CPathSimple { + public const nint m_pathString = 0x510; // CUtlString + } + // Parent: CBtNode + // Fields count: 1 + public static class CBtActionParachutePositioning { + public const nint m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: CEntityComponent + // Fields count: 0 + public static class CTouchExpansionComponent { + } + // Parent: CBaseAnimGraph + // Fields count: 8 + public static class CItem { + public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x940; // bool + public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput + public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0x998; // Vector + public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle + public const nint m_bPhysStartAsleep = 0x9B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x710; // bool + public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge + public const nint m_PanelID = 0x728; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x710; // CStrongHandle + public const nint m_flWidth = 0x718; // float32 + public const nint m_flHeight = 0x71C; // float32 + public const nint m_flDepth = 0x720; // float32 + public const nint m_nRenderOrder = 0x724; // uint32 + public const nint m_bProjectOnWorld = 0x728; // bool + public const nint m_bProjectOnCharacters = 0x729; // bool + public const nint m_bProjectOnWater = 0x72A; // bool + public const nint m_flDepthSortBias = 0x72C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + public static class CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + public static class CLogicAuto { + public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + public const nint m_OnNewGame = 0x510; // CEntityIOOutput + public const nint m_OnLoadGame = 0x538; // CEntityIOOutput + public const nint m_OnMapTransition = 0x560; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + public const nint m_OnVREnabled = 0x600; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput + public const nint m_globalstate = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class CSoundOpvarSetPointBase { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hSource = 0x4C4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x528; // Vector + public const nint m_iszStackName = 0x538; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x550; // int32 + public const nint m_bUseAutoCompare = 0x554; // bool + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + public static class CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + public static class CCSObserver_UseServices { + } + // Parent: CFuncPlatRot + // Fields count: 9 + public static class CFuncTrackChange { + public const nint m_trackTop = 0x7D8; // CPathTrack* + public const nint m_trackBottom = 0x7E0; // CPathTrack* + public const nint m_train = 0x7E8; // CFuncTrackTrain* + public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge + public const nint m_trainName = 0x800; // CUtlSymbolLarge + public const nint m_code = 0x808; // TRAIN_CODE + public const nint m_targetState = 0x80C; // int32 + public const nint m_use = 0x810; // int32 + } + // Parent: CRuleBrushEntity + // Fields count: 4 + public static class CGamePlayerZone { + public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput + public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate + } + // Parent: CRuleEntity + // Fields count: 1 + public static class CRulePointEntity { + public const nint m_Score = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 5 + public static class CMessageEntity { + public const nint m_radius = 0x4C0; // int32 + public const nint m_messageText = 0x4C8; // CUtlSymbolLarge + public const nint m_drawText = 0x4D0; // bool + public const nint m_bDeveloperOnly = 0x4D1; // bool + public const nint m_bEnabled = 0x4D2; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CSmokeGrenade { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CBaseViewModel { + public const nint m_vecLastFacing = 0x8F0; // Vector + public const nint m_nViewModelIndex = 0x8FC; // uint32 + public const nint m_nAnimationParity = 0x900; // uint32 + public const nint m_flAnimationStartTime = 0x904; // float32 + public const nint m_hWeapon = 0x908; // CHandle + public const nint m_sVMName = 0x910; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x920; // HSequence + public const nint m_oldLayer = 0x924; // int32 + public const nint m_oldLayerStartTime = 0x928; // float32 + public const nint m_hControlPanel = 0x92C; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] + public const nint m_hPlayerPing = 0x54; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_FlashlightServices { + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + public static class CBtActionCombatPositioning { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szIsAttackingKey = 0x80; // CUtlString + public const nint m_ActionTimer = 0x88; // CountdownTimer + public const nint m_bCrouching = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + public static class CBaseFire { + public const nint m_flScale = 0x4C0; // float32 + public const nint m_flStartScale = 0x4C4; // float32 + public const nint m_flScaleTime = 0x4C8; // float32 + public const nint m_nFlags = 0x4CC; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + public static class CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerActiveWeaponDetect { + public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + public static class CEnvMicrophone { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hMeasureTarget = 0x4C4; // CHandle + public const nint m_nSoundType = 0x4C8; // SoundTypes_t + public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t + public const nint m_flSensitivity = 0x4CC; // float32 + public const nint m_flSmoothFactor = 0x4D0; // float32 + public const nint m_flMaxRange = 0x4D4; // float32 + public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x4E0; // CHandle + public const nint m_bAvoidFeedback = 0x4E4; // bool + public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 + public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x4F8; // CHandle + public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput + public const nint m_OnHeardSound = 0x550; // CEntityIOOutput + public const nint m_szLastSound = 0x578; // char[256] + public const nint m_iLastRoutedFrame = 0x678; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CInfoSpawnGroupLoadUnload { + public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString + public const nint m_flTimeoutInterval = 0x580; // float32 + public const nint m_bStreamingStarted = 0x584; // bool + public const nint m_bUnloadingStarted = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + public const nint m_nTickBase = 0x4D0; // uint32 + public const nint m_hPawn = 0x500; // CHandle + public const nint m_bKnownTeamMismatch = 0x504; // bool + public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x50C; // CHandle + public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> + public const nint m_bIsHLTV = 0x528; // bool + public const nint m_iConnected = 0x52C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x530; // char[128] + public const nint m_szNetworkIDString = 0x5B0; // CUtlString + public const nint m_fLerpTime = 0x5B8; // float32 + public const nint m_bLagCompensation = 0x5BC; // bool + public const nint m_bPredict = 0x5BD; // bool + public const nint m_bAutoKickDisabled = 0x5BE; // bool + public const nint m_bIsLowViolence = 0x5BF; // bool + public const nint m_bGamePaused = 0x5C0; // bool + public const nint m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x704; // float32 + public const nint m_flLastEntitySteadyState = 0x708; // float32 + public const nint m_nAvailableEntitySteadyState = 0x70C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x710; // bool + public const nint m_steamID = 0x720; // uint64 + public const nint m_iDesiredFOV = 0x728; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPointTemplateAPI { + } + // Parent: CCSWeaponBase + // Fields count: 1 + public static class CKnife { + public const nint m_bFirstAttack = 0xE98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 37 + public static class CFuncTrackTrain { + public const nint m_ppath = 0x710; // CHandle + public const nint m_length = 0x714; // float32 + public const nint m_vPosPrev = 0x718; // Vector + public const nint m_angPrev = 0x724; // QAngle + public const nint m_controlMins = 0x730; // Vector + public const nint m_controlMaxs = 0x73C; // Vector + public const nint m_lastBlockPos = 0x748; // Vector + public const nint m_lastBlockTick = 0x754; // int32 + public const nint m_flVolume = 0x758; // float32 + public const nint m_flBank = 0x75C; // float32 + public const nint m_oldSpeed = 0x760; // float32 + public const nint m_flBlockDamage = 0x764; // float32 + public const nint m_height = 0x768; // float32 + public const nint m_maxSpeed = 0x76C; // float32 + public const nint m_dir = 0x770; // float32 + public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 + public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 + public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 + public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 + public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t + public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t + public const nint m_OnStart = 0x7C8; // CEntityIOOutput + public const nint m_OnNext = 0x7F0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x840; // bool + public const nint m_flDesiredSpeed = 0x844; // float32 + public const nint m_flSpeedChangeTime = 0x848; // GameTime_t + public const nint m_flAccelSpeed = 0x84C; // float32 + public const nint m_flDecelSpeed = 0x850; // float32 + public const nint m_bAccelToSpeed = 0x854; // bool + public const nint m_flNextMPSoundTime = 0x858; // GameTime_t + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + public static class CFogVolume { + public const nint m_fogName = 0x710; // CUtlSymbolLarge + public const nint m_postProcessName = 0x718; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0x730; // bool + public const nint m_bInFogVolumesList = 0x731; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoPlayerCounterterrorist { + } + // Parent: CBaseModelEntity + // Fields count: 19 + public static class CFire { + public const nint m_hEffect = 0x710; // CHandle + public const nint m_hOwner = 0x714; // CHandle + public const nint m_nFireType = 0x718; // int32 + public const nint m_flFuel = 0x71C; // float32 + public const nint m_flDamageTime = 0x720; // GameTime_t + public const nint m_lastDamage = 0x724; // GameTime_t + public const nint m_flFireSize = 0x728; // float32 + public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t + public const nint m_flHeatLevel = 0x730; // float32 + public const nint m_flHeatAbsorb = 0x734; // float32 + public const nint m_flDamageScale = 0x738; // float32 + public const nint m_flMaxHeat = 0x73C; // float32 + public const nint m_flLastHeatLevel = 0x740; // float32 + public const nint m_flAttackTime = 0x744; // float32 + public const nint m_bEnabled = 0x748; // bool + public const nint m_bStartDisabled = 0x749; // bool + public const nint m_bDidActivate = 0x74A; // bool + public const nint m_OnIgnited = 0x750; // CEntityIOOutput + public const nint m_OnExtinguished = 0x778; // CEntityIOOutput + } + // Parent: CSkeletonAnimationController + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_nActiveIKChainMask = 0x228; // uint32 + public const nint m_hSequence = 0x22C; // HSequence + public const nint m_flSeqStartTime = 0x230; // GameTime_t + public const nint m_flSeqFixedCycle = 0x234; // float32 + public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool + public const nint m_bNetworkedSequenceChanged = 0x24B; // bool + public const nint m_bLastUpdateSkipped = 0x24C; // bool + public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + public static class CFuncPlat { + public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + public static class CGenericConstraint { + public const nint m_nLinearMotionX = 0x540; // JointMotion_t + public const nint m_nLinearMotionY = 0x544; // JointMotion_t + public const nint m_nLinearMotionZ = 0x548; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x54C; // float32 + public const nint m_flLinearFrequencyY = 0x550; // float32 + public const nint m_flLinearFrequencyZ = 0x554; // float32 + public const nint m_flLinearDampingRatioX = 0x558; // float32 + public const nint m_flLinearDampingRatioY = 0x55C; // float32 + public const nint m_flLinearDampingRatioZ = 0x560; // float32 + public const nint m_flMaxLinearImpulseX = 0x564; // float32 + public const nint m_flMaxLinearImpulseY = 0x568; // float32 + public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 + public const nint m_flBreakAfterTimeX = 0x570; // float32 + public const nint m_flBreakAfterTimeY = 0x574; // float32 + public const nint m_flBreakAfterTimeZ = 0x578; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 + public const nint m_flNotifyForceX = 0x594; // float32 + public const nint m_flNotifyForceY = 0x598; // float32 + public const nint m_flNotifyForceZ = 0x59C; // float32 + public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 + public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 + public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + public const nint m_bAxisNotifiedX = 0x5B8; // bool + public const nint m_bAxisNotifiedY = 0x5B9; // bool + public const nint m_bAxisNotifiedZ = 0x5BA; // bool + public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t + public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5C8; // float32 + public const nint m_flAngularFrequencyY = 0x5CC; // float32 + public const nint m_flAngularFrequencyZ = 0x5D0; // float32 + public const nint m_flAngularDampingRatioX = 0x5D4; // float32 + public const nint m_flAngularDampingRatioY = 0x5D8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 + public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 + public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 + public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 + public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool + public const nint m_pChoreoServices = 0x790; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool + public const nint m_flMaxSlopeDistance = 0x79C; // float32 + public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector + public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool + public const nint m_vecForce = 0x7B0; // Vector + public const nint m_nForceBone = 0x7BC; // int32 + public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0x7D8; // bool + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysTorque { + public const nint m_axis = 0x520; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0x8F0; // ragdoll_t + public const nint m_bStartDisabled = 0x928; // bool + public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0x960; // CHandle + public const nint m_lastUpdateTickCount = 0x964; // uint32 + public const nint m_allAsleep = 0x968; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool + public const nint m_hDamageEntity = 0x96C; // CHandle + public const nint m_hKiller = 0x970; // CHandle + public const nint m_hPhysicsAttacker = 0x974; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t + public const nint m_flFadeTime = 0x980; // float32 + public const nint m_vecLastOrigin = 0x984; // Vector + public const nint m_flAwakeTime = 0x990; // GameTime_t + public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t + public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x9A8; // bool + public const nint m_bShouldTeleportPhysics = 0x9A9; // bool + public const nint m_flBlendWeight = 0x9AC; // float32 + public const nint m_flDefaultFadeScale = 0x9B0; // float32 + public const nint m_ragdollMins = 0x9B8; // CUtlVector + public const nint m_ragdollMaxs = 0x9D0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool + public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + public static class CEnvCubemapBox { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class CEnvDetailController { + public const nint m_flFadeStartDist = 0x4C0; // float32 + public const nint m_flFadeEndDist = 0x4C4; // float32 + } + // Parent: CTriggerOnce + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + public static class CTriggerLook { + public const nint m_hLookTarget = 0x908; // CHandle + public const nint m_flFieldOfView = 0x90C; // float32 + public const nint m_flLookTime = 0x910; // float32 + public const nint m_flLookTimeTotal = 0x914; // float32 + public const nint m_flLookTimeLast = 0x918; // GameTime_t + public const nint m_flTimeoutDuration = 0x91C; // float32 + public const nint m_bTimeoutFired = 0x920; // bool + public const nint m_bIsLooking = 0x921; // bool + public const nint m_b2DFOV = 0x922; // bool + public const nint m_bUseVelocity = 0x923; // bool + public const nint m_bTestOcclusion = 0x924; // bool + public const nint m_OnTimeout = 0x928; // CEntityIOOutput + public const nint m_OnStartLook = 0x950; // CEntityIOOutput + public const nint m_OnEndLook = 0x978; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoTeleportDestination { + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CMathRemap { + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_flOut1 = 0x4C8; // float32 + public const nint m_flOut2 = 0x4CC; // float32 + public const nint m_flOldInValue = 0x4D0; // float32 + public const nint m_bEnabled = 0x4D4; // bool + public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + public static class CInstructorEventEntity { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x4D0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4C8; // float32 + public const nint m_flFogEndDistance = 0x4CC; // float32 + public const nint m_bHeightFogEnabled = 0x4D0; // bool + public const nint m_flFogStartHeight = 0x4D4; // float32 + public const nint m_flFogEndHeight = 0x4D8; // float32 + public const nint m_flFarZ = 0x4DC; // float32 + public const nint m_flFogMaxOpacity = 0x4E0; // float32 + public const nint m_flFogFalloffExponent = 0x4E4; // float32 + public const nint m_flFogVerticalExponent = 0x4E8; // float32 + public const nint m_fogColor = 0x4EC; // Color + public const nint m_flFogStrength = 0x4F0; // float32 + public const nint m_flFadeTime = 0x4F4; // float32 + public const nint m_bStartDisabled = 0x4F8; // bool + public const nint m_bIsEnabled = 0x4F9; // bool + public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0x8E0; // CUtlSymbolLarge + public const nint m_destination = 0x8E8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + public static class CTriggerVolume { + public const nint m_iFilterName = 0x710; // CUtlSymbolLarge + public const nint m_hFilter = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CFishPool { + public const nint m_fishCount = 0x4D0; // int32 + public const nint m_maxRange = 0x4D4; // float32 + public const nint m_swimDepth = 0x4D8; // float32 + public const nint m_waterLevel = 0x4DC; // float32 + public const nint m_isDormant = 0x4E0; // bool + public const nint m_fishes = 0x4E8; // CUtlVector> + public const nint m_visTimer = 0x500; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncVPhysicsClip { + public const nint m_bDisabled = 0x710; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + public static class CCSPlayer_RadioServices { + public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t + public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t + public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t + public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + public const nint m_bIgnoreRadio = 0x58; // bool + } + // Parent: CSceneEntity + // Fields count: 7 + public static class CInstancedSceneEntity { + public const nint m_hOwner = 0xA20; // CHandle + public const nint m_bHadOwner = 0xA24; // bool + public const nint m_flPostSpeakDelay = 0xA28; // float32 + public const nint m_flPreDelay = 0xA2C; // float32 + public const nint m_bIsBackground = 0xA30; // bool + public const nint m_bRemoveOnCompletion = 0xA31; // bool + public const nint m_hTarget = 0xA34; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + public static class CEnvHudHint { + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x710; // char[512] + public const nint m_bActive = 0x910; // bool + public const nint m_bFrozen = 0x911; // bool + public const nint m_flFreezeTransitionDuration = 0x914; // float32 + public const nint m_nStopType = 0x918; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool + public const nint m_iEffectIndex = 0x920; // CStrongHandle + public const nint m_flStartTime = 0x928; // GameTime_t + public const nint m_flPreSimTime = 0x92C; // float32 + public const nint m_vServerControlPoints = 0x930; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] + public const nint m_hControlPointEnts = 0x964; // CHandle[64] + public const nint m_bNoSave = 0xA64; // bool + public const nint m_bNoFreeze = 0xA65; // bool + public const nint m_bNoRamp = 0xA66; // bool + public const nint m_bStartActive = 0xA67; // bool + public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xC70; // int32 + public const nint m_vecDataCPValue = 0xC74; // Vector + public const nint m_nTintCP = 0xC80; // int32 + public const nint m_clrTint = 0xC84; // Color + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlOrderedMap + public const nint m_iSlot = 0x248; // int32 + public const nint m_iPosition = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + public static class CScriptItem { + public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + public static class CAmbientGeneric { + public const nint m_radius = 0x4C0; // float32 + public const nint m_flMaxRadius = 0x4C4; // float32 + public const nint m_iSoundLevel = 0x4C8; // soundlevel_t + public const nint m_dpv = 0x4CC; // dynpitchvol_t + public const nint m_fActive = 0x530; // bool + public const nint m_fLooping = 0x531; // bool + public const nint m_iszSound = 0x538; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x548; // CHandle + public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x710; // uint8 + public const nint m_Flags = 0x711; // uint8 + public const nint m_LightStyle = 0x712; // uint8 + public const nint m_On = 0x713; // bool + public const nint m_Radius = 0x714; // float32 + public const nint m_Exponent = 0x718; // int32 + public const nint m_InnerAngle = 0x71C; // float32 + public const nint m_OuterAngle = 0x720; // float32 + public const nint m_SpotRadius = 0x724; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBreakableProp + // Fields count: 33 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput + public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput + public const nint m_OnAwake = 0xAD8; // CEntityIOOutput + public const nint m_OnAsleep = 0xB00; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xBA0; // bool + public const nint m_bNoNavmeshBlocker = 0xBA1; // bool + public const nint m_bForceNpcExclude = 0xBA2; // bool + public const nint m_massScale = 0xBA4; // float32 + public const nint m_inertiaScale = 0xBA8; // float32 + public const nint m_buoyancyScale = 0xBAC; // float32 + public const nint m_damageType = 0xBB0; // int32 + public const nint m_damageToEnableMotion = 0xBB4; // int32 + public const nint m_flForceToEnableMotion = 0xBB8; // float32 + public const nint m_bThrownByPlayer = 0xBBC; // bool + public const nint m_bDroppedByPlayer = 0xBBD; // bool + public const nint m_bTouchedByPlayer = 0xBBE; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool + public const nint m_iExploitableByPlayer = 0xBC0; // int32 + public const nint m_bHasBeenAwakened = 0xBC4; // bool + public const nint m_bIsOverrideProp = 0xBC5; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + public const nint m_iInitialGlowState = 0xBCC; // int32 + public const nint m_nGlowRange = 0xBD0; // int32 + public const nint m_nGlowRangeMin = 0xBD4; // int32 + public const nint m_glowColor = 0xBD8; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + public const nint m_bMuteImpactEffects = 0xBDD; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + public const nint m_bEnableUseOutput = 0xBE5; // bool + public const nint m_bAwake = 0xBE6; // bool + } + // Parent: CFuncWall + // Fields count: 0 + public static class CFuncWallToggle { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CSensorGrenadeProjectile { + public const nint m_fExpireTime = 0xA90; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t + public const nint m_hDisplayGrenade = 0xA98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSPlayer_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy2Ks = 0x7C; // int32 + public const nint m_iUtility_Count = 0x80; // int32 + public const nint m_iUtility_Successes = 0x84; // int32 + public const nint m_iUtility_Enemies = 0x88; // int32 + public const nint m_iFlash_Count = 0x8C; // int32 + public const nint m_iFlash_Successes = 0x90; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 + public const nint m_nHealthPointsDealtTotal = 0x98; // int32 + public const nint m_nShotsFiredTotal = 0x9C; // int32 + public const nint m_nShotsOnTargetTotal = 0xA0; // int32 + public const nint m_i1v1Count = 0xA4; // int32 + public const nint m_i1v1Wins = 0xA8; // int32 + public const nint m_i1v2Count = 0xAC; // int32 + public const nint m_i1v2Wins = 0xB0; // int32 + public const nint m_iEntryCount = 0xB4; // int32 + public const nint m_iEntryWins = 0xB8; // int32 + } + // Parent: CFuncLadder + // Fields count: 0 + public static class CFuncLadderAlias_func_useableladder { + } + // Parent: CBaseTrigger + // Fields count: 14 + public static class CTriggerSndSosOpvar { + public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> + public const nint m_flPosition = 0x8F8; // Vector + public const nint m_flCenterSize = 0x904; // float32 + public const nint m_flMinVal = 0x908; // float32 + public const nint m_flMaxVal = 0x90C; // float32 + public const nint m_opvarName = 0x910; // CUtlSymbolLarge + public const nint m_stackName = 0x918; // CUtlSymbolLarge + public const nint m_operatorName = 0x920; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x928; // bool + public const nint m_opvarNameChar = 0x929; // char[256] + public const nint m_stackNameChar = 0xA29; // char[256] + public const nint m_operatorNameChar = 0xB29; // char[256] + public const nint m_VecNormPos = 0xC2C; // Vector + public const nint m_flNormCenterSize = 0xC38; // float32 + } + // Parent: CItem + // Fields count: 0 + public static class CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + public static class CScriptedSequence { + public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge + public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x504; // MovementGait_t + public const nint m_bIsPlayingPreIdle = 0x505; // bool + public const nint m_bIsPlayingEntry = 0x506; // bool + public const nint m_bIsPlayingAction = 0x507; // bool + public const nint m_bIsPlayingPostIdle = 0x508; // bool + public const nint m_bDontRotateOther = 0x509; // bool + public const nint m_bIsRepeatable = 0x50A; // bool + public const nint m_bShouldLeaveCorpse = 0x50B; // bool + public const nint m_bStartOnSpawn = 0x50C; // bool + public const nint m_bDisallowInterrupts = 0x50D; // bool + public const nint m_bCanOverrideNPCState = 0x50E; // bool + public const nint m_bDontTeleportAtEnd = 0x50F; // bool + public const nint m_bHighPriority = 0x510; // bool + public const nint m_bHideDebugComplaints = 0x511; // bool + public const nint m_bContinueOnDeath = 0x512; // bool + public const nint m_bLoopPreIdleSequence = 0x513; // bool + public const nint m_bLoopActionSequence = 0x514; // bool + public const nint m_bLoopPostIdleSequence = 0x515; // bool + public const nint m_bSynchPostIdles = 0x516; // bool + public const nint m_bIgnoreLookAt = 0x517; // bool + public const nint m_bIgnoreGravity = 0x518; // bool + public const nint m_bDisableNPCCollisions = 0x519; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool + public const nint m_bDontAddModifiers = 0x51B; // bool + public const nint m_flRadius = 0x51C; // float32 + public const nint m_flRepeat = 0x520; // float32 + public const nint m_flPlayAnimFadeInTime = 0x524; // float32 + public const nint m_flMoveInterpTime = 0x528; // float32 + public const nint m_flAngRate = 0x52C; // float32 + public const nint m_nNotReadySequenceCount = 0x530; // int32 + public const nint m_startTime = 0x534; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x538; // bool + public const nint m_saved_effects = 0x53C; // int32 + public const nint m_savedFlags = 0x540; // int32 + public const nint m_savedCollisionGroup = 0x544; // int32 + public const nint m_bInterruptable = 0x548; // bool + public const nint m_sequenceStarted = 0x549; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool + public const nint m_hTargetEnt = 0x54C; // CHandle + public const nint m_hNextCine = 0x550; // CHandle + public const nint m_bThinking = 0x554; // bool + public const nint m_bInitiatedSelfDelete = 0x555; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool + public const nint m_bAllowCustomInterruptConditions = 0x557; // bool + public const nint m_hForcedTarget = 0x558; // CHandle + public const nint m_bDontCancelOtherSequences = 0x55C; // bool + public const nint m_bForceSynch = 0x55D; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x7A0; // CTransform + public const nint m_hInteractionMainEntity = 0x7C0; // CHandle + public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x710; // CHandle + public const nint m_bState = 0x714; // bool + public const nint m_bAlwaysUpdate = 0x715; // bool + public const nint m_flLightFOV = 0x718; // float32 + public const nint m_bEnableShadows = 0x71C; // bool + public const nint m_bSimpleProjection = 0x71D; // bool + public const nint m_bLightOnlyTarget = 0x71E; // bool + public const nint m_bLightWorld = 0x71F; // bool + public const nint m_bCameraSpace = 0x720; // bool + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_LightColor = 0x728; // Color + public const nint m_flIntensity = 0x72C; // float32 + public const nint m_flLinearAttenuation = 0x730; // float32 + public const nint m_flQuadraticAttenuation = 0x734; // float32 + public const nint m_bVolumetric = 0x738; // bool + public const nint m_flNoiseStrength = 0x73C; // float32 + public const nint m_flFlashlightTime = 0x740; // float32 + public const nint m_nNumPlanes = 0x744; // uint32 + public const nint m_flPlaneOffset = 0x748; // float32 + public const nint m_flVolumetricIntensity = 0x74C; // float32 + public const nint m_flColorTransitionTime = 0x750; // float32 + public const nint m_flAmbient = 0x754; // float32 + public const nint m_SpotlightTextureName = 0x758; // char[512] + public const nint m_nSpotlightTextureFrame = 0x958; // int32 + public const nint m_nShadowQuality = 0x95C; // uint32 + public const nint m_flNearZ = 0x960; // float32 + public const nint m_flFarZ = 0x964; // float32 + public const nint m_flProjectionSize = 0x968; // float32 + public const nint m_flRotation = 0x96C; // float32 + public const nint m_bFlipHorizontal = 0x970; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CSceneListManager { + public const nint m_hListManagers = 0x4C0; // CUtlVector> + public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x558; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + public static class CSplineConstraint { + public const nint m_vAnchorOffsetRestore = 0x580; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + public static class CCSObserver_ViewModelServices { + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_dynamic_prop { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: CPhysicsProp + // Fields count: 0 + public static class CPhysicsPropMultiplayer { + } + // Parent: CBaseToggle + // Fields count: 5 + public static class CBasePlatTrain { + public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge + public const nint m_volume = 0x7A8; // float32 + public const nint m_flTWidth = 0x7AC; // float32 + public const nint m_flTLength = 0x7B0; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + public static class CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CTankTargetChange { + public const nint m_newTarget = 0x4C0; // CVariantBase + public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCompare { + public const nint m_flInValue = 0x4C0; // float32 + public const nint m_flCompareValue = 0x4C4; // float32 + public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicRelay { + public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput + public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput + public const nint m_bDisabled = 0x510; // bool + public const nint m_bWaitForRefire = 0x511; // bool + public const nint m_bTriggerOnce = 0x512; // bool + public const nint m_bFastRetrigger = 0x513; // bool + public const nint m_bPassthoughCaller = 0x514; // bool + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPointEntity + // Fields count: 7 + public static class CKeepUpright { + public const nint m_worldGoalAxis = 0x4C8; // Vector + public const nint m_localTestAxis = 0x4D4; // Vector + public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge + public const nint m_attachedObject = 0x4F0; // CHandle + public const nint m_angularLimit = 0x4F4; // float32 + public const nint m_bActive = 0x4F8; // bool + public const nint m_bDampAllRotation = 0x4F9; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CModelPointEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CFuncTimescale { + public const nint m_flDesiredTimescale = 0x4C0; // float32 + public const nint m_flAcceleration = 0x4C4; // float32 + public const nint m_flMinBlendRate = 0x4C8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 + public const nint m_isStarted = 0x4D0; // bool + } + // Parent: CBtNode + // Fields count: 14 + public static class CBtActionMoveTo { + public const nint m_szDestinationInputKey = 0x60; // CUtlString + public const nint m_szHidingSpotInputKey = 0x68; // CUtlString + public const nint m_szThreatInputKey = 0x70; // CUtlString + public const nint m_vecDestination = 0x78; // Vector + public const nint m_bAutoLookAdjust = 0x84; // bool + public const nint m_bComputePath = 0x85; // bool + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer + public const nint m_RepathTimer = 0xC0; // CountdownTimer + public const nint m_flArrivalEpsilon = 0xD8; // float32 + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x4C0; // float32 + public const nint m_flAutoExposureMax = 0x4C4; // float32 + public const nint m_flTonemapPercentTarget = 0x4C8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + public static class CRopeKeyframeAlias_move_rope { + } + // Parent: CPointEntity + // Fields count: 9 + public static class CEnvInstructorVRHint { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D0; // int32 + public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x4E8; // int32 + public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + public const nint m_iAttachType = 0x4F8; // int32 + public const nint m_flHeightOffset = 0x4FC; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponXM1014 { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CPlatTrigger { + public const nint m_pPlatform = 0x710; // CHandle + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class CEnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_OnGustStart = 0x70; // CEntityIOOutput + public const nint m_OnGustEnd = 0x98; // CEntityIOOutput + public const nint m_flVariationTime = 0xC0; // GameTime_t + public const nint m_flSwayTime = 0xC4; // GameTime_t + public const nint m_flSimTime = 0xC8; // GameTime_t + public const nint m_flSwitchTime = 0xCC; // GameTime_t + public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_bGusting = 0xD4; // bool + public const nint m_flWindAngleVariation = 0xD8; // float32 + public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointHurt { + public const nint m_nDamage = 0x4C0; // int32 + public const nint m_bitsDamageType = 0x4C4; // int32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flDelay = 0x4CC; // float32 + public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge + public const nint m_pActivator = 0x4D8; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bUpdateOnClient = 0x4C1; // bool + public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4D8; // CHandle + public const nint m_hRemapLineEnd = 0x4DC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 + public const nint m_flDisengageDistance = 0x4E4; // float32 + public const nint m_flEngageDistance = 0x4E8; // float32 + public const nint m_bRequiresUseKey = 0x4EC; // bool + public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x538; // float32 + public const nint m_flSnapValue = 0x53C; // float32 + public const nint m_flCurrentMomentum = 0x540; // float32 + public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x548; // float32 + public const nint m_flInputOffset = 0x54C; // float32 + public const nint m_bEngaged = 0x550; // bool + public const nint m_bFirstUpdate = 0x551; // bool + public const nint m_flPreviousValue = 0x554; // float32 + public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x55C; // Vector + public const nint m_hUsingPlayer = 0x568; // CHandle + public const nint m_flCustomOutputValue = 0x56C; // float32 + public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + public const nint m_Position = 0x5A0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput + public const nint m_OnEngage = 0x668; // CEntityIOOutput + public const nint m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + public static class CLogicNPCCounterAABB { + public const nint m_vDistanceOuterMins = 0x800; // Vector + public const nint m_vDistanceOuterMaxs = 0x80C; // Vector + public const nint m_vOuterMins = 0x818; // Vector + public const nint m_vOuterMaxs = 0x824; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + public static class CSoundOpvarSetPointEntity { + public const nint m_OnEnter = 0x558; // CEntityIOOutput + public const nint m_OnExit = 0x580; // CEntityIOOutput + public const nint m_bAutoDisable = 0x5A8; // bool + public const nint m_flDistanceMin = 0x5EC; // float32 + public const nint m_flDistanceMax = 0x5F0; // float32 + public const nint m_flDistanceMapMin = 0x5F4; // float32 + public const nint m_flDistanceMapMax = 0x5F8; // float32 + public const nint m_flOcclusionRadius = 0x5FC; // float32 + public const nint m_flOcclusionMin = 0x600; // float32 + public const nint m_flOcclusionMax = 0x604; // float32 + public const nint m_flValSetOnDisable = 0x608; // float32 + public const nint m_bSetValueOnDisable = 0x60C; // bool + public const nint m_nSimulationMode = 0x610; // int32 + public const nint m_nVisibilitySamples = 0x614; // int32 + public const nint m_vDynamicProxyPoint = 0x618; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 + public const nint m_hDynamicEntity = 0x628; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x638; // float32 + public const nint m_vPathingSourcePos = 0x63C; // Vector + public const nint m_vPathingListenerPos = 0x648; // Vector + public const nint m_vPathingDirection = 0x654; // Vector + public const nint m_nPathingSourceIndex = 0x660; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class CSkyCamera { + public const nint m_skyboxData = 0x4C0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken + public const nint m_bUseAngles = 0x554; // bool + public const nint m_pNext = 0x558; // CSkyCamera* + } + // Parent: CRulePointEntity + // Fields count: 4 + public static class CGameMoney { + public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput + public const nint m_nMoney = 0x770; // int32 + public const nint m_strAwardText = 0x778; // CUtlString + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CLogicPlayerProxy { + public const nint m_hPlayer = 0x4C0; // CHandle + public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + public const nint m_PlayerDied = 0x518; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponZoneRepulsor { + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPhysImpact { + public const nint m_damage = 0x4C0; // float32 + public const nint m_distance = 0x4C4; // float32 + public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvCombinedLightProbeVolume { + public const nint m_Entity_Color = 0x1520; // Color + public const nint m_Entity_flBrightness = 0x1524; // float32 + public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool + public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1558; // Vector + public const nint m_Entity_vBoxMaxs = 0x1564; // Vector + public const nint m_Entity_bMoveable = 0x1570; // bool + public const nint m_Entity_nHandshake = 0x1574; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + public const nint m_Entity_nPriority = 0x157C; // int32 + public const nint m_Entity_bStartDisabled = 0x1580; // bool + public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + public const nint m_Entity_bEnabled = 0x15C1; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_WaterServices { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xC88; // float32 + public const nint m_flRadiusScale = 0xC8C; // float32 + public const nint m_flSelfIllumScale = 0xC90; // float32 + public const nint m_ColorTint = 0xC94; // Color + public const nint m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x4E0; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0x730; // CUtlString + public const nint m_nResolutionEnum = 0x738; // int32 + public const nint m_bRenderShadows = 0x73C; // bool + public const nint m_bUseUniqueColorTarget = 0x73D; // bool + public const nint m_brushModelName = 0x740; // CUtlString + public const nint m_hTargetCamera = 0x748; // CHandle + public const nint m_bEnabled = 0x74C; // bool + public const nint m_bDraw3DSkybox = 0x74D; // bool + public const nint m_bStartEnabled = 0x74E; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnvFunnel { + } + // Parent: None + // Fields count: 6 + public static class SequenceHistory_t { + public const nint m_hSequence = 0x0; // HSequence + public const nint m_flSeqStartTime = 0x4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x8; // float32 + public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x10; // float32 + public const nint m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 0 + public static class CCSGameModeRules_Noop { + } + // Parent: CPointEntity + // Fields count: 16 + public static class CPointAngularVelocitySensor { + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_flThreshold = 0x4C4; // float32 + public const nint m_nLastCompareResult = 0x4C8; // int32 + public const nint m_nLastFireResult = 0x4CC; // int32 + public const nint m_flFireTime = 0x4D0; // GameTime_t + public const nint m_flFireInterval = 0x4D4; // float32 + public const nint m_flLastAngVelocity = 0x4D8; // float32 + public const nint m_lastOrientation = 0x4DC; // QAngle + public const nint m_vecAxis = 0x4E8; // Vector + public const nint m_bUseHelper = 0x4F4; // bool + public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x520; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xA90; // bool + public const nint m_bDetonated = 0xA9C; // bool + public const nint m_stillTimer = 0xAA0; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + public static class CEnvInstructorHint { + public const nint m_iszName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4D8; // int32 + public const nint m_iDisplayLimit = 0x4DC; // int32 + public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + public const nint m_Color = 0x500; // Color + public const nint m_fIconOffset = 0x504; // float32 + public const nint m_fRange = 0x508; // float32 + public const nint m_iPulseOption = 0x50C; // uint8 + public const nint m_iAlphaOption = 0x50D; // uint8 + public const nint m_iShakeOption = 0x50E; // uint8 + public const nint m_bStatic = 0x50F; // bool + public const nint m_bNoOffscreen = 0x510; // bool + public const nint m_bForceCaption = 0x511; // bool + public const nint m_iInstanceType = 0x514; // int32 + public const nint m_bSuppressRest = 0x518; // bool + public const nint m_iszBinding = 0x520; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x528; // bool + public const nint m_bAutoStart = 0x529; // bool + public const nint m_bLocalPlayerOnly = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvTracer { + public const nint m_vecEnd = 0x4C0; // Vector + public const nint m_flDelay = 0x4CC; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CInfoGameEventProxy { + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_flRange = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x4C0; // float32 + public const nint m_Resolution = 0x4C4; // float32 + public const nint m_bFogEnable = 0x4C8; // bool + public const nint m_FogColor = 0x4C9; // Color + public const nint m_flFogStart = 0x4D0; // float32 + public const nint m_flFogEnd = 0x4D4; // float32 + public const nint m_flFogMaxDensity = 0x4D8; // float32 + public const nint m_bActive = 0x4DC; // bool + public const nint m_bUseScreenAspectRatio = 0x4DD; // bool + public const nint m_flAspectRatio = 0x4E0; // float32 + public const nint m_bNoSky = 0x4E4; // bool + public const nint m_fBrightness = 0x4E8; // float32 + public const nint m_flZFar = 0x4EC; // float32 + public const nint m_flZNear = 0x4F0; // float32 + public const nint m_bCanHLTVUse = 0x4F4; // bool + public const nint m_bDofEnabled = 0x4F5; // bool + public const nint m_flDofNearBlurry = 0x4F8; // float32 + public const nint m_flDofNearCrisp = 0x4FC; // float32 + public const nint m_flDofFarCrisp = 0x500; // float32 + public const nint m_flDofFarBlurry = 0x504; // float32 + public const nint m_flDofTiltToGround = 0x508; // float32 + public const nint m_TargetFOV = 0x50C; // float32 + public const nint m_DegreesPerSecond = 0x510; // float32 + public const nint m_bIsOn = 0x514; // bool + public const nint m_pNext = 0x518; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x198; // uint64 + public const nint m_nIdealMotionType = 0x21A; // int8 + public const nint m_nForceLOD = 0x21B; // int8 + public const nint m_nClothUpdateFlags = 0x21C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x710; // Vector + public const nint m_Dismounts = 0x720; // CUtlVector> + public const nint m_vecLocalTop = 0x738; // Vector + public const nint m_vecPlayerMountPositionTop = 0x744; // Vector + public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector + public const nint m_flAutoRideSpeed = 0x75C; // float32 + public const nint m_bDisabled = 0x760; // bool + public const nint m_bFakeLadder = 0x761; // bool + public const nint m_bHasSlack = 0x762; // bool + public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 8 + public static class CPathKeyFrame { + public const nint m_Origin = 0x4C0; // Vector + public const nint m_Angles = 0x4CC; // QAngle + public const nint m_qAngle = 0x4E0; // Quaternion + public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge + public const nint m_flNextTime = 0x4F8; // float32 + public const nint m_pNextKey = 0x500; // CPathKeyFrame* + public const nint m_pPrevKey = 0x508; // CPathKeyFrame* + public const nint m_flMoveSpeed = 0x510; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + public static class CFuncInteractionLayerClip { + public const nint m_bDisabled = 0x710; // bool + public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x58; // CAttributeManager* + } + // Parent: CGameRules + // Fields count: 0 + public static class CMultiplayRules { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponRevolver { + } + // Parent: CDynamicProp + // Fields count: 1 + public static class COrnamentProp { + public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + public static class CLogicGameEvent { + public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvMuzzleFlash { + public const nint m_flScale = 0x4C0; // float32 + public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x710; // int32 + public const nint m_unAccountID = 0x714; // uint32 + public const nint m_unTraceID = 0x718; // uint32 + public const nint m_rtGcTime = 0x71C; // uint32 + public const nint m_vecEndPos = 0x720; // Vector + public const nint m_vecStart = 0x72C; // Vector + public const nint m_vecLeft = 0x738; // Vector + public const nint m_vecNormal = 0x744; // Vector + public const nint m_nPlayer = 0x750; // int32 + public const nint m_nEntity = 0x754; // int32 + public const nint m_nHitbox = 0x758; // int32 + public const nint m_flCreationTime = 0x75C; // float32 + public const nint m_nTintID = 0x760; // int32 + public const nint m_nVersion = 0x764; // uint8 + public const nint m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput + public const nint m_OnBombDefused = 0x930; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x958; // bool + public const nint m_bIsHeistBombTarget = 0x959; // bool + public const nint m_bBombPlantedHere = 0x95A; // bool + public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x968; // CHandle + public const nint m_nBombSiteDesignation = 0x96C; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CPhysicsSpring { + public const nint m_flFrequency = 0x4C8; // float32 + public const nint m_flDampingRatio = 0x4CC; // float32 + public const nint m_flRestLength = 0x4D0; // float32 + public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + public const nint m_start = 0x4E8; // Vector + public const nint m_end = 0x4F4; // Vector + public const nint m_teleportTick = 0x500; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x14C0; // Vector + public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector + public const nint m_Entity_bMoveable = 0x14D8; // bool + public const nint m_Entity_nHandshake = 0x14DC; // int32 + public const nint m_Entity_nPriority = 0x14E0; // int32 + public const nint m_Entity_bStartDisabled = 0x14E4; // bool + public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + public const nint m_Entity_bEnabled = 0x1509; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + public static class CScriptTriggerPush { + public const nint m_vExtent = 0x918; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CEnvEntityIgniter { + public const nint m_flLifetime = 0x4C0; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWall { + public const nint m_nState = 0x710; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CLogicAutosave { + public const nint m_bForceNewLevelUnit = 0x4C0; // bool + public const nint m_minHitPoints = 0x4C4; // int32 + public const nint m_minHitPointsToCommit = 0x4C8; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + public static class CRenderComponent { + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x60; // bool + public const nint m_bInterpolationReadyToDraw = 0xB0; // bool + } + // Parent: CSoundEventEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + public static class CSoundEventPathCornerEntity { + public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge + public const nint m_iCountMax = 0x578; // int32 + public const nint m_flDistanceMax = 0x57C; // float32 + public const nint m_flDistMaxSqr = 0x580; // float32 + public const nint m_flDotProductMax = 0x584; // float32 + public const nint m_bPlaying = 0x588; // bool + public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + } + // Parent: CEnvSoundscape + // Fields count: 1 + public static class CEnvSoundscapeProxy { + public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + } + // Parent: CEntityComponent + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x38; // CNetworkVarChainer + public const nint m_Color = 0x75; // Color + public const nint m_SecondaryColor = 0x79; // Color + public const nint m_flBrightness = 0x80; // float32 + public const nint m_flBrightnessScale = 0x84; // float32 + public const nint m_flBrightnessMult = 0x88; // float32 + public const nint m_flRange = 0x8C; // float32 + public const nint m_flFalloff = 0x90; // float32 + public const nint m_flAttenuation0 = 0x94; // float32 + public const nint m_flAttenuation1 = 0x98; // float32 + public const nint m_flAttenuation2 = 0x9C; // float32 + public const nint m_flTheta = 0xA0; // float32 + public const nint m_flPhi = 0xA4; // float32 + public const nint m_hLightCookie = 0xA8; // CStrongHandle + public const nint m_nCascades = 0xB0; // int32 + public const nint m_nCastShadows = 0xB4; // int32 + public const nint m_nShadowWidth = 0xB8; // int32 + public const nint m_nShadowHeight = 0xBC; // int32 + public const nint m_bRenderDiffuse = 0xC0; // bool + public const nint m_nRenderSpecular = 0xC4; // int32 + public const nint m_bRenderTransmissive = 0xC8; // bool + public const nint m_flOrthoLightWidth = 0xCC; // float32 + public const nint m_flOrthoLightHeight = 0xD0; // float32 + public const nint m_nStyle = 0xD4; // int32 + public const nint m_Pattern = 0xD8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xE0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xE4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance1 = 0xF0; // float32 + public const nint m_flShadowCascadeDistance2 = 0xF4; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF8; // float32 + public const nint m_nShadowCascadeResolution0 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution1 = 0x100; // int32 + public const nint m_nShadowCascadeResolution2 = 0x104; // int32 + public const nint m_nShadowCascadeResolution3 = 0x108; // int32 + public const nint m_bUsesBakedShadowing = 0x10C; // bool + public const nint m_nShadowPriority = 0x110; // int32 + public const nint m_nBakedShadowIndex = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 + public const nint m_bPvsModifyEntity = 0x1B0; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 + public const nint m_bDidSmokeEffect = 0xAAC; // bool + public const nint m_nRandomSeed = 0xAB0; // int32 + public const nint m_vSmokeColor = 0xAB4; // Vector + public const nint m_vSmokeDetonationPos = 0xAC0; // Vector + public const nint m_VoxelFrameData = 0xAD0; // CUtlVector + public const nint m_flLastBounce = 0xAE8; // GameTime_t + public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2D70; // bool + } + // Parent: CTriggerMultiple + // Fields count: 1 + public static class CScriptTriggerMultiple { + public const nint m_vExtent = 0x908; // Vector + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 4 + public static class CSoundOpvarSetAutoRoomEntity { + public const nint m_traceResults = 0x668; // CUtlVector + public const nint m_flSize = 0x698; // float32 + public const nint m_flHeightTolerance = 0x69C; // float32 + public const nint m_flSizeSqr = 0x6A0; // float32 + } + // Parent: None + // Fields count: 0 + public static class CEntityComponent { + } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterDamageType { + public const nint m_iDamageType = 0x518; // int32 + } + // Parent: CBot + // Fields count: 139 + public static class CCSBot { + public const nint m_eyePosition = 0x108; // Vector + public const nint m_name = 0x114; // char[64] + public const nint m_combatRange = 0x154; // float32 + public const nint m_isRogue = 0x158; // bool + public const nint m_rogueTimer = 0x160; // CountdownTimer + public const nint m_diedLastRound = 0x17C; // bool + public const nint m_safeTime = 0x180; // float32 + public const nint m_wasSafe = 0x184; // bool + public const nint m_blindFire = 0x18C; // bool + public const nint m_surpriseTimer = 0x190; // CountdownTimer + public const nint m_bAllowActive = 0x1A8; // bool + public const nint m_isFollowing = 0x1A9; // bool + public const nint m_leader = 0x1AC; // CHandle + public const nint m_followTimestamp = 0x1B0; // float32 + public const nint m_allowAutoFollowTime = 0x1B4; // float32 + public const nint m_hurryTimer = 0x1B8; // CountdownTimer + public const nint m_alertTimer = 0x1D0; // CountdownTimer + public const nint m_sneakTimer = 0x1E8; // CountdownTimer + public const nint m_panicTimer = 0x200; // CountdownTimer + public const nint m_stateTimestamp = 0x4D0; // float32 + public const nint m_isAttacking = 0x4D4; // bool + public const nint m_isOpeningDoor = 0x4D5; // bool + public const nint m_taskEntity = 0x4DC; // CHandle + public const nint m_goalPosition = 0x4EC; // Vector + public const nint m_goalEntity = 0x4F8; // CHandle + public const nint m_avoid = 0x4FC; // CHandle + public const nint m_avoidTimestamp = 0x500; // float32 + public const nint m_isStopping = 0x504; // bool + public const nint m_hasVisitedEnemySpawn = 0x505; // bool + public const nint m_stillTimer = 0x508; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + public const nint m_pathIndex = 0x5610; // int32 + public const nint m_areaEnteredTimestamp = 0x5614; // GameTime_t + public const nint m_repathTimer = 0x5618; // CountdownTimer + public const nint m_avoidFriendTimer = 0x5630; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5648; // bool + public const nint m_politeTimer = 0x5650; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5668; // bool + public const nint m_pathLadderEnd = 0x5694; // float32 + public const nint m_mustRunTimer = 0x56E0; // CountdownTimer + public const nint m_waitTimer = 0x56F8; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x5710; // CountdownTimer + public const nint m_playerTravelDistance = 0x5728; // float32[64] + public const nint m_travelDistancePhase = 0x5828; // uint8 + public const nint m_hostageEscortCount = 0x59C0; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x59C4; // float32 + public const nint m_desiredTeam = 0x59C8; // int32 + public const nint m_hasJoined = 0x59CC; // bool + public const nint m_isWaitingForHostage = 0x59CD; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer + public const nint m_waitForHostageTimer = 0x59E8; // CountdownTimer + public const nint m_noisePosition = 0x5A00; // Vector + public const nint m_noiseTravelDistance = 0x5A0C; // float32 + public const nint m_noiseTimestamp = 0x5A10; // float32 + public const nint m_noiseSource = 0x5A18; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x5A30; // CountdownTimer + public const nint m_bentNoisePosition = 0x5A48; // Vector + public const nint m_bendNoisePositionValid = 0x5A54; // bool + public const nint m_lookAroundStateTimestamp = 0x5A58; // float32 + public const nint m_lookAheadAngle = 0x5A5C; // float32 + public const nint m_forwardAngle = 0x5A60; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x5A64; // float32 + public const nint m_lookAtSpot = 0x5A6C; // Vector + public const nint m_lookAtSpotDuration = 0x5A7C; // float32 + public const nint m_lookAtSpotTimestamp = 0x5A80; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x5A84; // float32 + public const nint m_lookAtSpotClearIfClose = 0x5A88; // bool + public const nint m_lookAtSpotAttack = 0x5A89; // bool + public const nint m_lookAtDesc = 0x5A90; // char* + public const nint m_peripheralTimestamp = 0x5A98; // float32 + public const nint m_approachPointCount = 0x5C20; // uint8 + public const nint m_approachPointViewPosition = 0x5C24; // Vector + public const nint m_viewSteadyTimer = 0x5C30; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x5C48; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x5C68; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x5C88; // float32 + public const nint m_checkedHidingSpotCount = 0x6090; // int32 + public const nint m_lookPitch = 0x6094; // float32 + public const nint m_lookPitchVel = 0x6098; // float32 + public const nint m_lookYaw = 0x609C; // float32 + public const nint m_lookYawVel = 0x60A0; // float32 + public const nint m_targetSpot = 0x60A4; // Vector + public const nint m_targetSpotVelocity = 0x60B0; // Vector + public const nint m_targetSpotPredicted = 0x60BC; // Vector + public const nint m_aimError = 0x60C8; // QAngle + public const nint m_aimGoal = 0x60D4; // QAngle + public const nint m_targetSpotTime = 0x60E0; // GameTime_t + public const nint m_aimFocus = 0x60E4; // float32 + public const nint m_aimFocusInterval = 0x60E8; // float32 + public const nint m_aimFocusNextUpdate = 0x60EC; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer + public const nint m_enemy = 0x6110; // CHandle + public const nint m_isEnemyVisible = 0x6114; // bool + public const nint m_visibleEnemyParts = 0x6115; // uint8 + public const nint m_lastEnemyPosition = 0x6118; // Vector + public const nint m_lastSawEnemyTimestamp = 0x6124; // float32 + public const nint m_firstSawEnemyTimestamp = 0x6128; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x612C; // float32 + public const nint m_enemyDeathTimestamp = 0x6130; // float32 + public const nint m_friendDeathTimestamp = 0x6134; // float32 + public const nint m_isLastEnemyDead = 0x6138; // bool + public const nint m_nearbyEnemyCount = 0x613C; // int32 + public const nint m_bomber = 0x6348; // CHandle + public const nint m_nearbyFriendCount = 0x634C; // int32 + public const nint m_closestVisibleFriend = 0x6350; // CHandle + public const nint m_closestVisibleHumanFriend = 0x6354; // CHandle + public const nint m_attentionInterval = 0x6358; // IntervalTimer + public const nint m_attacker = 0x6368; // CHandle + public const nint m_attackedTimestamp = 0x636C; // float32 + public const nint m_burnedByFlamesTimer = 0x6370; // IntervalTimer + public const nint m_lastVictimID = 0x6380; // int32 + public const nint m_isAimingAtEnemy = 0x6384; // bool + public const nint m_isRapidFiring = 0x6385; // bool + public const nint m_equipTimer = 0x6388; // IntervalTimer + public const nint m_zoomTimer = 0x6398; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x63B0; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer + public const nint m_bIsSleeping = 0x63D0; // bool + public const nint m_isEnemySniperVisible = 0x63D1; // bool + public const nint m_sawEnemySniperTimer = 0x63D8; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6490; // uint8 + public const nint m_enemyQueueCount = 0x6491; // uint8 + public const nint m_enemyQueueAttendIndex = 0x6492; // uint8 + public const nint m_isStuck = 0x6493; // bool + public const nint m_stuckTimestamp = 0x6494; // GameTime_t + public const nint m_stuckSpot = 0x6498; // Vector + public const nint m_wiggleTimer = 0x64A8; // CountdownTimer + public const nint m_stuckJumpTimer = 0x64C0; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t + public const nint m_avgVel = 0x64DC; // float32[10] + public const nint m_avgVelIndex = 0x6504; // int32 + public const nint m_avgVelCount = 0x6508; // int32 + public const nint m_lastOrigin = 0x650C; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x651C; // float32 + public const nint m_lastRadioSentTimestamp = 0x6520; // float32 + public const nint m_radioSubject = 0x6524; // CHandle + public const nint m_radioPosition = 0x6528; // Vector + public const nint m_voiceEndTimestamp = 0x6534; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6540; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CPhysMotor { + public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x4C8; // CHandle + public const nint m_spinUp = 0x4CC; // float32 + public const nint m_additionalAcceleration = 0x4D0; // float32 + public const nint m_angularAcceleration = 0x4D4; // float32 + public const nint m_lastTime = 0x4D8; // GameTime_t + public const nint m_motor = 0x4F0; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + public const nint m_vPos = 0x4D0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + public static class CCSPlayer_UseServices { + public const nint m_hLastKnownUseEntity = 0x40; // CHandle + public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t + public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectCharacterPosition { + } + // Parent: CItem + // Fields count: 0 + public static class CItemKevlar { + } + // Parent: CBaseTrigger + // Fields count: 14 + public static class CTriggerHurt { + public const nint m_flOriginalDamage = 0x8E0; // float32 + public const nint m_flDamage = 0x8E4; // float32 + public const nint m_flDamageCap = 0x8E8; // float32 + public const nint m_flLastDmgTime = 0x8EC; // GameTime_t + public const nint m_flForgivenessDelay = 0x8F0; // float32 + public const nint m_bitsDamageInflict = 0x8F4; // int32 + public const nint m_damageModel = 0x8F8; // int32 + public const nint m_bNoDmgForce = 0x8FC; // bool + public const nint m_vDamageForce = 0x900; // Vector + public const nint m_thinkAlways = 0x90C; // bool + public const nint m_hurtThinkPeriod = 0x910; // float32 + public const nint m_OnHurt = 0x918; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput + public const nint m_hurtEntities = 0x968; // CUtlVector> + } + // Parent: CLogicalEntity + // Fields count: 13 + public static class CPhysConstraint { + public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + public const nint m_hAttach1 = 0x4D8; // CHandle + public const nint m_hAttach2 = 0x4DC; // CHandle + public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge + public const nint m_forceLimit = 0x4F8; // float32 + public const nint m_torqueLimit = 0x4FC; // float32 + public const nint m_teleportTick = 0x500; // uint32 + public const nint m_minTeleportDistance = 0x504; // float32 + public const nint m_bSnapObjectPositions = 0x508; // bool + public const nint m_OnBreak = 0x510; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x4C0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool + public const nint m_nDraftType = 0x4EC; // int32 + public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 + public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] + public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] + public const nint m_nAccountIDs = 0x610; // int32[64] + public const nint m_nMapId0 = 0x710; // int32[64] + public const nint m_nMapId1 = 0x810; // int32[64] + public const nint m_nMapId2 = 0x910; // int32[64] + public const nint m_nMapId3 = 0xA10; // int32[64] + public const nint m_nMapId4 = 0xB10; // int32[64] + public const nint m_nMapId5 = 0xC10; // int32[64] + public const nint m_nStartingSide0 = 0xD10; // int32[64] + public const nint m_nCurrentPhase = 0xE10; // int32 + public const nint m_nPhaseStartTick = 0xE14; // int32 + public const nint m_nPhaseDurationTicks = 0xE18; // int32 + public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CCSMinimapBoundary { + } + // Parent: CPointEntity + // Fields count: 4 + public static class CSoundEnt { + public const nint m_iFreeSound = 0x4C0; // int32 + public const nint m_iActiveSound = 0x4C4; // int32 + public const nint m_cLastActiveSounds = 0x4C8; // int32 + public const nint m_SoundPool = 0x4CC; // CSound[128] + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoSpawnGroupLandmark { + } + // Parent: CPlayerPawnComponent + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // Vector + public const nint m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSave { + public const nint m_bForceNewLevelUnit = 0x8E0; // bool + public const nint m_fDangerousTimer = 0x8E4; // float32 + public const nint m_minHitPoints = 0x8E8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + public static class CPhysWheelConstraint { + public const nint m_flSuspensionFrequency = 0x538; // float32 + public const nint m_flSuspensionDampingRatio = 0x53C; // float32 + public const nint m_flSuspensionHeightOffset = 0x540; // float32 + public const nint m_bEnableSuspensionLimit = 0x544; // bool + public const nint m_flMinSuspensionOffset = 0x548; // float32 + public const nint m_flMaxSuspensionOffset = 0x54C; // float32 + public const nint m_bEnableSteeringLimit = 0x550; // bool + public const nint m_flMinSteeringAngle = 0x554; // float32 + public const nint m_flMaxSteeringAngle = 0x558; // float32 + public const nint m_flSteeringAxisFriction = 0x55C; // float32 + public const nint m_flSpinAxisFriction = 0x560; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysFixed { + public const nint m_flLinearFrequency = 0x538; // float32 + public const nint m_flLinearDampingRatio = 0x53C; // float32 + public const nint m_flAngularFrequency = 0x540; // float32 + public const nint m_flAngularDampingRatio = 0x544; // float32 + public const nint m_bEnableLinearConstraint = 0x548; // bool + public const nint m_bEnableAngularConstraint = 0x549; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x4C0; // CEntityIOOutput + public const nint m_flRadius = 0x4E8; // float32 + public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge + public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x500; // bool + public const nint m_soundscapeIndex = 0x504; // int32 + public const nint m_soundscapeEntityListId = 0x508; // int32 + public const nint m_soundEventHash = 0x50C; // uint32 + public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x550; // CHandle + public const nint m_bDisabled = 0x554; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: CSprite + // Fields count: 0 + public static class CSpriteOriented { + } + // Parent: CSoundOpvarSetAABBEntity + // Fields count: 0 + public static class CSoundOpvarSetOBBEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM4A1 { + } + // Parent: CBeam + // Fields count: 5 + public static class CEnvLaser { + public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + public const nint m_pSprite = 0x7B8; // CSprite* + public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + public const nint m_firePosition = 0x7C8; // Vector + public const nint m_flStartFrame = 0x7D4; // float32 + } + // Parent: CSprite + // Fields count: 0 + public static class CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + public static class CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + public static class CPhysPulley { + public const nint m_position2 = 0x538; // Vector + public const nint m_offset = 0x544; // Vector[2] + public const nint m_addLength = 0x55C; // float32 + public const nint m_gearRatio = 0x560; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CGameRulesProxy { + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + public const nint m_iClip1 = 0xC80; // int32 + public const nint m_iClip2 = 0xC84; // int32 + public const nint m_pReserveAmmo = 0xC88; // int32[2] + public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0xB0; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x170; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 + public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 + } + // Parent: CEntityComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CHitboxComponent { + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: CBaseFlex + // Fields count: 0 + public static class CBaseFlexAlias_funCBaseFlex { + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + public static class CFish { + public const nint m_pool = 0x8E8; // CHandle + public const nint m_id = 0x8EC; // uint32 + public const nint m_x = 0x8F0; // float32 + public const nint m_y = 0x8F4; // float32 + public const nint m_z = 0x8F8; // float32 + public const nint m_angle = 0x8FC; // float32 + public const nint m_angleChange = 0x900; // float32 + public const nint m_forward = 0x904; // Vector + public const nint m_perp = 0x910; // Vector + public const nint m_poolOrigin = 0x91C; // Vector + public const nint m_waterLevel = 0x928; // float32 + public const nint m_speed = 0x92C; // float32 + public const nint m_desiredSpeed = 0x930; // float32 + public const nint m_calmSpeed = 0x934; // float32 + public const nint m_panicSpeed = 0x938; // float32 + public const nint m_avoidRange = 0x93C; // float32 + public const nint m_turnTimer = 0x940; // CountdownTimer + public const nint m_turnClockwise = 0x958; // bool + public const nint m_goTimer = 0x960; // CountdownTimer + public const nint m_moveTimer = 0x978; // CountdownTimer + public const nint m_panicTimer = 0x990; // CountdownTimer + public const nint m_disperseTimer = 0x9A8; // CountdownTimer + public const nint m_proximityTimer = 0x9C0; // CountdownTimer + public const nint m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CEnvFireSource { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_damage = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CInfoLadderDismount { + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0x8E0; // CUtlString + public const nint m_strEndTouchEventName = 0x8E8; // CUtlString + public const nint m_strTriggerID = 0x8F0; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + public static class CPhysSlideConstraint { + public const nint m_axisEnd = 0x540; // Vector + public const nint m_slideFriction = 0x54C; // float32 + public const nint m_systemLoadScale = 0x550; // float32 + public const nint m_initialOffset = 0x554; // float32 + public const nint m_bEnableLinearConstraint = 0x558; // bool + public const nint m_bEnableAngularConstraint = 0x559; // bool + public const nint m_flMotorFrequency = 0x55C; // float32 + public const nint m_flMotorDampingRatio = 0x560; // float32 + public const nint m_bUseEntityPivot = 0x564; // bool + public const nint m_soundInfo = 0x568; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CDebugHistory { + public const nint m_nNpcEvents = 0x1F4500; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CBaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x710; // CEntityIOOutput + public const nint m_OnStarted = 0x738; // CEntityIOOutput + public const nint m_OnReachedStart = 0x760; // CEntityIOOutput + public const nint m_localRotationVector = 0x788; // RotationVector + public const nint m_flFanFriction = 0x794; // float32 + public const nint m_flAttenuation = 0x798; // float32 + public const nint m_flVolume = 0x79C; // float32 + public const nint m_flTargetSpeed = 0x7A0; // float32 + public const nint m_flMaxSpeed = 0x7A4; // float32 + public const nint m_flBlockDamage = 0x7A8; // float32 + public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + public const nint m_bReversed = 0x7B8; // bool + public const nint m_bAccelDecel = 0x7B9; // bool + public const nint m_prevLocalAngles = 0x7C4; // QAngle + public const nint m_angStart = 0x7D0; // QAngle + public const nint m_bStopAtStartPos = 0x7DC; // bool + public const nint m_vecClientOrigin = 0x7E0; // Vector + public const nint m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xA20; // Vector + public const nint m_vInitialVelocity = 0xA2C; // Vector + public const nint m_nBounces = 0xA38; // int32 + public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector + public const nint m_flSpawnTime = 0xA58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xA5C; // uint8 + public const nint m_bDetonationRecorded = 0xA5D; // bool + public const nint m_nItemIndex = 0xA5E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector + public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA70; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 + public const nint m_bHasEverHitPlayer = 0xA8C; // bool + public const nint m_bClearFromPlayers = 0xA8D; // bool + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + public static class CCSPlace { + public const nint m_name = 0x718; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x710; // float32 + public const nint m_flFadeInLength = 0x714; // float32 + public const nint m_flFadeOutModelStart = 0x718; // float32 + public const nint m_flFadeOutModelLength = 0x71C; // float32 + public const nint m_flFadeOutStart = 0x720; // float32 + public const nint m_flFadeOutLength = 0x724; // float32 + public const nint m_flStartTime = 0x728; // GameTime_t + public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x730; // Vector + public const nint m_nMagnitude = 0x73C; // uint32 + } + // Parent: CPointEntity + // Fields count: 12 + public static class CPointAngleSensor { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x4D0; // CHandle + public const nint m_hLookAtEntity = 0x4D4; // CHandle + public const nint m_flDuration = 0x4D8; // float32 + public const nint m_flDotTolerance = 0x4DC; // float32 + public const nint m_flFacingTime = 0x4E0; // GameTime_t + public const nint m_bFired = 0x4E4; // bool + public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput + public const nint m_TargetDir = 0x538; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventOBBEntity { + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector + } + // Parent: CBtNodeDecorator + // Fields count: 1 + public static class CBtNodeCondition { + public const nint m_bNegated = 0x58; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x4C0; // bool + public const nint m_vBoxMins = 0x4C4; // Vector + public const nint m_vBoxMaxs = 0x4D0; // Vector + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_flStrength = 0x4E0; // float32 + public const nint m_nFalloffShape = 0x4E4; // int32 + public const nint m_flFalloffExponent = 0x4E8; // float32 + public const nint m_flHeightFogDepth = 0x4EC; // float32 + public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 + public const nint m_fIndirectLightStrength = 0x4F4; // float32 + public const nint m_fSunLightStrength = 0x4F8; // float32 + public const nint m_fNoiseStrength = 0x4FC; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x500; // bool + public const nint m_bOverrideSunLightStrength = 0x501; // bool + public const nint m_bOverrideNoiseStrength = 0x502; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class CBeam { + public const nint m_flFrameRate = 0x710; // float32 + public const nint m_flHDRColorScale = 0x714; // float32 + public const nint m_flFireTime = 0x718; // GameTime_t + public const nint m_flDamage = 0x71C; // float32 + public const nint m_nNumBeamEnts = 0x720; // uint8 + public const nint m_hBaseMaterial = 0x728; // CStrongHandle + public const nint m_nHaloIndex = 0x730; // CStrongHandle + public const nint m_nBeamType = 0x738; // BeamType_t + public const nint m_nBeamFlags = 0x73C; // uint32 + public const nint m_hAttachEntity = 0x740; // CHandle[10] + public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x774; // float32 + public const nint m_fEndWidth = 0x778; // float32 + public const nint m_fFadeLength = 0x77C; // float32 + public const nint m_fHaloScale = 0x780; // float32 + public const nint m_fAmplitude = 0x784; // float32 + public const nint m_fStartFrame = 0x788; // float32 + public const nint m_fSpeed = 0x78C; // float32 + public const nint m_flFrame = 0x790; // float32 + public const nint m_nClipStyle = 0x794; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x798; // bool + public const nint m_vecEndPos = 0x79C; // Vector + public const nint m_hEndEntity = 0x7A8; // CHandle + public const nint m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t + public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput + public const nint m_nRenderMode = 0x520; // RenderMode_t + public const nint m_nRenderFX = 0x521; // RenderFx_t + public const nint m_bAllowFadeInView = 0x522; // bool + public const nint m_clrRender = 0x523; // Color + public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x578; // bool + public const nint m_Collision = 0x580; // CCollisionProperty + public const nint m_Glow = 0x630; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x688; // float32 + public const nint m_fadeMinDist = 0x68C; // float32 + public const nint m_fadeMaxDist = 0x690; // float32 + public const nint m_flFadeScale = 0x694; // float32 + public const nint m_flShadowStrength = 0x698; // float32 + public const nint m_nObjectCulling = 0x69C; // uint8 + public const nint m_nAddDecal = 0x6A0; // int32 + public const nint m_vDecalPosition = 0x6A4; // Vector + public const nint m_vDecalForwardAxis = 0x6B0; // Vector + public const nint m_flDecalHealBloodRate = 0x6BC; // float32 + public const nint m_flDecalHealHeightRate = 0x6C0; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseAnimGraph + // Fields count: 12 + public static class CPhysMagnet { + public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput + public const nint m_massScale = 0x938; // float32 + public const nint m_forceLimit = 0x93C; // float32 + public const nint m_torqueLimit = 0x940; // float32 + public const nint m_MagnettedEntities = 0x948; // CUtlVector + public const nint m_bActive = 0x960; // bool + public const nint m_bHasHitSomething = 0x961; // bool + public const nint m_flTotalMass = 0x964; // float32 + public const nint m_flRadius = 0x968; // float32 + public const nint m_flNextSuckTime = 0x96C; // GameTime_t + public const nint m_iMaxObjectsAttached = 0x970; // int32 + } + // Parent: CSceneEntity + // Fields count: 0 + public static class CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseModelEntity + // Fields count: 2 + public static class CFuncNavBlocker { + public const nint m_bDisabled = 0x710; // bool + public const nint m_nBlockedTeamNumber = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 4 + public static class CRagdollMagnet { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_radius = 0x4C4; // float32 + public const nint m_force = 0x4C8; // float32 + public const nint m_axis = 0x4CC; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 6 + public static class CFuncBrush { + public const nint m_iSolidity = 0x710; // BrushSolidities_e + public const nint m_iDisabled = 0x714; // int32 + public const nint m_bSolidBsp = 0x718; // bool + public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x728; // bool + public const nint m_bScriptedMovement = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPointProximitySensor { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_Distance = 0x4C8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterClass { + public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + public static class CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + public static class CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + public static class CPhysBox { + public const nint m_damageType = 0x7E8; // int32 + public const nint m_massScale = 0x7EC; // float32 + public const nint m_damageToEnableMotion = 0x7F0; // int32 + public const nint m_flForceToEnableMotion = 0x7F4; // float32 + public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle + public const nint m_bNotSolidToWorld = 0x804; // bool + public const nint m_bEnableUseOutput = 0x805; // bool + public const nint m_iExploitableByPlayer = 0x808; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 + public const nint m_OnDamaged = 0x810; // CEntityIOOutput + public const nint m_OnAwakened = 0x838; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput + public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x8D8; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput + public const nint m_OnExplode = 0x9A8; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0x9D0; // bool + public const nint m_bIsSmokeGrenade = 0x9D1; // bool + public const nint m_bIsLive = 0x9D2; // bool + public const nint m_DmgRadius = 0x9D4; // float32 + public const nint m_flDetonateTime = 0x9D8; // GameTime_t + public const nint m_flWarnAITime = 0x9DC; // float32 + public const nint m_flDamage = 0x9E0; // float32 + public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x9F0; // CUtlString + public const nint m_hThrower = 0x9FC; // CHandle + public const nint m_flNextAttack = 0xA14; // GameTime_t + public const nint m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + public static class CTimerEntity { + public const nint m_OnTimer = 0x4C0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput + public const nint m_OnTimerLow = 0x510; // CEntityIOOutput + public const nint m_iDisabled = 0x538; // int32 + public const nint m_flInitialDelay = 0x53C; // float32 + public const nint m_flRefireTime = 0x540; // float32 + public const nint m_bUpDownState = 0x544; // bool + public const nint m_iUseRandomTime = 0x548; // int32 + public const nint m_bPauseAfterFiring = 0x54C; // bool + public const nint m_flLowerRandomBound = 0x550; // float32 + public const nint m_flUpperRandomBound = 0x554; // float32 + public const nint m_flRemainingTime = 0x558; // float32 + public const nint m_bPaused = 0x55C; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + public static class CHEGrenadeProjectile { + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class CEnvWind { + public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xCE0; // bool + public const nint m_flFireSequenceStartTime = 0xCE8; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 + public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + public const nint m_seqIdle = 0xCFC; // HSequence + public const nint m_seqFirePrimary = 0xD00; // HSequence + public const nint m_seqFireSecondary = 0xD04; // HSequence + public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence + public const nint m_nSilencerBoneIndex = 0xD24; // int32 + public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool + public const nint m_bRequireUseToTouch = 0xD51; // bool + public const nint m_iState = 0xD54; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xD58; // GameTime_t + public const nint m_flLastDeployTime = 0xD5C; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 + public const nint m_nViewModelIndex = 0xD64; // uint32 + public const nint m_bReloadsWithClips = 0xD68; // bool + public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t + public const nint m_bFireOnEmpty = 0xD8C; // bool + public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput + public const nint m_weaponMode = 0xDB8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector + public const nint m_flTurningInaccuracy = 0xDCC; // float32 + public const nint m_fAccuracyPenalty = 0xDD0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 + public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t + public const nint m_iRecoilIndex = 0xDE0; // int32 + public const nint m_flRecoilIndex = 0xDE4; // float32 + public const nint m_bBurstMode = 0xDE8; // bool + public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 + public const nint m_bInReload = 0xDF4; // bool + public const nint m_bReloadVisuallyComplete = 0xDF5; // bool + public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t + public const nint m_bIsHauledBack = 0xDFC; // bool + public const nint m_bSilencerOn = 0xDFD; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xE04; // int32 + public const nint m_iMostRecentTeamNumber = 0xE08; // int32 + public const nint m_bDroppedNearBuyZone = 0xE0C; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 + public const nint m_bCanBePickedUp = 0xE28; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool + public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t + public const nint m_hPrevOwner = 0xE38; // CHandle + public const nint m_nDropTick = 0xE3C; // GameTick_t + public const nint m_donated = 0xE5C; // bool + public const nint m_fLastShotTime = 0xE60; // GameTime_t + public const nint m_bWasOwnedByCT = 0xE64; // bool + public const nint m_bWasOwnedByTerrorist = 0xE65; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 + public const nint m_IronSightController = 0xE70; // CIronSightController + public const nint m_iIronSightMode = 0xE88; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xE90; // int32 + public const nint m_flWatTickOffset = 0xE94; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + public static class CRagdollConstraint { + public const nint m_xmin = 0x538; // float32 + public const nint m_xmax = 0x53C; // float32 + public const nint m_ymin = 0x540; // float32 + public const nint m_ymax = 0x544; // float32 + public const nint m_zmin = 0x548; // float32 + public const nint m_zmax = 0x54C; // float32 + public const nint m_xfriction = 0x550; // float32 + public const nint m_yfriction = 0x554; // float32 + public const nint m_zfriction = 0x558; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPhysExplosion { + public const nint m_bExplodeOnSpawn = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flDamage = 0x4C8; // float32 + public const nint m_radius = 0x4CC; // float32 + public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x4D8; // float32 + public const nint m_flPushScale = 0x4DC; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool + public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + public static class CPointPush { + public const nint m_bEnabled = 0x4C0; // bool + public const nint m_flMagnitude = 0x4C4; // float32 + public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flInnerRadius = 0x4CC; // float32 + public const nint m_flConeOfInfluence = 0x4D0; // float32 + public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + public static class CCredits { + public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x4E8; // bool + public const nint m_flLogoLength = 0x4EC; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class CCSPlayerResource { + public const nint m_bHostageAlive = 0x4C0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] + public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x508; // Vector + public const nint m_bombsiteCenterB = 0x514; // Vector + public const nint m_hostageRescueX = 0x520; // int32[4] + public const nint m_hostageRescueY = 0x530; // int32[4] + public const nint m_hostageRescueZ = 0x540; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool + public const nint m_foundGoalPositions = 0x551; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + public static class CAttributeManager__cached_attribute_float_t { + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + public const nint m_bSurrendered = 0x580; // bool + public const nint m_szTeamMatchStat = 0x581; // char[512] + public const nint m_numMapVictories = 0x784; // int32 + public const nint m_scoreFirstHalf = 0x788; // int32 + public const nint m_scoreSecondHalf = 0x78C; // int32 + public const nint m_scoreOvertime = 0x790; // int32 + public const nint m_szClanTeamname = 0x794; // char[129] + public const nint m_iClanID = 0x818; // uint32 + public const nint m_szTeamFlagImage = 0x81C; // char[8] + public const nint m_szTeamLogoImage = 0x824; // char[8] + public const nint m_flNextResourceTime = 0x82C; // float32 + public const nint m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: None + // Fields count: 1 + public static class CCSGameModeRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: CTriggerMultiple + // Fields count: 4 + public static class CTriggerImpact { + public const nint m_flMagnitude = 0x908; // float32 + public const nint m_flNoise = 0x90C; // float32 + public const nint m_flViewkick = 0x910; // float32 + public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class CSun { + public const nint m_vDirection = 0x710; // Vector + public const nint m_clrOverlay = 0x71C; // Color + public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge + public const nint m_bOn = 0x730; // bool + public const nint m_bmaxColor = 0x731; // bool + public const nint m_flSize = 0x734; // float32 + public const nint m_flRotation = 0x738; // float32 + public const nint m_flHazeScale = 0x73C; // float32 + public const nint m_flAlphaHaze = 0x740; // float32 + public const nint m_flAlphaHdr = 0x744; // float32 + public const nint m_flAlphaScale = 0x748; // float32 + public const nint m_flHDRColorScale = 0x74C; // float32 + public const nint m_flFarZScale = 0x750; // float32 + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerDetectBulletFire { + public const nint m_bPlayerFireOnly = 0x8E0; // bool + public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CPointGiveAmmo { + public const nint m_pActivator = 0x4C0; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + public static class CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x4C0; // bool + public const nint m_flMaxSimulationTime = 0x4C4; // float32 + public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4D0; // CUtlVector + public const nint m_flParticleSpacing = 0x4E8; // float32 + public const nint m_flSlack = 0x4EC; // float32 + public const nint m_flRadius = 0x4F0; // float32 + public const nint m_ColorTint = 0x4F4; // Color + public const nint m_nEffectState = 0x4F8; // int32 + public const nint m_iEffectIndex = 0x500; // CStrongHandle + public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x4C0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 + public const nint m_flFadeTime = 0x4CC; // float32 + public const nint m_bStartDisabled = 0x4D0; // bool + public const nint m_bIsEnabled = 0x4D1; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerTeleport { + public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x8E8; // bool + public const nint m_bMirrorPlayer = 0x8E9; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + public static class CFuncMover { + public const nint m_iszPathName = 0x710; // CUtlSymbolLarge + public const nint m_hPathMover = 0x718; // CHandle + public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + public const nint m_eMoveType = 0x728; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x72C; // bool + public const nint m_vTarget = 0x730; // Vector + public const nint m_flStartSpeed = 0x73C; // float32 + public const nint m_flPathLocation = 0x740; // float32 + public const nint m_flT = 0x744; // float32 + public const nint m_nCurrentNodeIndex = 0x748; // int32 + public const nint m_nPreviousNodeIndex = 0x74C; // int32 + public const nint m_bFixedOrientation = 0x750; // bool + public const nint m_bFixedPitch = 0x751; // bool + public const nint m_eSolidType = 0x752; // SolidType_t + public const nint m_bIsMoving = 0x753; // bool + public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 + public const nint m_flTimeMovementStart = 0x75C; // GameTime_t + public const nint m_flTimeMovementStop = 0x760; // GameTime_t + public const nint m_hStopAtNode = 0x764; // CHandle + public const nint m_flPathLocationToBeginStop = 0x768; // float32 + public const nint m_bMatchPathNodeUp = 0x76C; // bool + public const nint m_bFacePlayer = 0x76D; // bool + public const nint m_flTimeStartRoll = 0x770; // GameTime_t + public const nint m_vOriginalUp = 0x774; // Vector + public const nint m_flTimeToRollToNewUp = 0x780; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CHEGrenade { + } + // Parent: CRulePointEntity + // Fields count: 0 + public static class CGameEnd { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerCallback { + } + // Parent: CBaseModelEntity + // Fields count: 3 + public static class CBubbling { + public const nint m_density = 0x710; // int32 + public const nint m_frequency = 0x714; // int32 + public const nint m_state = 0x718; // int32 + } + // Parent: CTeamplayRules + // Fields count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class CCSGameRules { + public const nint m_bFreezePeriod = 0xC8; // bool + public const nint m_bWarmupPeriod = 0xC9; // bool + public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t + public const nint m_bServerPaused = 0xD4; // bool + public const nint m_bTerroristTimeOutActive = 0xD5; // bool + public const nint m_bCTTimeOutActive = 0xD6; // bool + public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 + public const nint m_flCTTimeOutRemaining = 0xDC; // float32 + public const nint m_nTerroristTimeOuts = 0xE0; // int32 + public const nint m_nCTTimeOuts = 0xE4; // int32 + public const nint m_bTechnicalTimeOut = 0xE8; // bool + public const nint m_bMatchWaitingForResume = 0xE9; // bool + public const nint m_iRoundTime = 0xEC; // int32 + public const nint m_fMatchStartTime = 0xF0; // float32 + public const nint m_fRoundStartTime = 0xF4; // GameTime_t + public const nint m_flRestartRoundTime = 0xF8; // GameTime_t + public const nint m_bGameRestart = 0xFC; // bool + public const nint m_flGameStartTime = 0x100; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 + public const nint m_gamePhase = 0x108; // int32 + public const nint m_totalRoundsPlayed = 0x10C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 + public const nint m_nOvertimePlaying = 0x114; // int32 + public const nint m_iHostagesRemaining = 0x118; // int32 + public const nint m_bAnyHostageReached = 0x11C; // bool + public const nint m_bMapHasBombTarget = 0x11D; // bool + public const nint m_bMapHasRescueZone = 0x11E; // bool + public const nint m_bMapHasBuyZone = 0x11F; // bool + public const nint m_bIsQueuedMatchmaking = 0x120; // bool + public const nint m_nQueuedMatchmakingMode = 0x124; // int32 + public const nint m_bIsValveDS = 0x128; // bool + public const nint m_bLogoMap = 0x129; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool + public const nint m_iSpectatorSlotCount = 0x12C; // int32 + public const nint m_MatchDevice = 0x130; // int32 + public const nint m_bHasMatchStarted = 0x134; // bool + public const nint m_nNextMapInMapgroup = 0x138; // int32 + public const nint m_szTournamentEventName = 0x13C; // char[512] + public const nint m_szTournamentEventStage = 0x33C; // char[512] + public const nint m_szMatchStatTxt = 0x53C; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] + public const nint m_nTournamentPredictionsPct = 0x93C; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + public const nint m_bIsDroppingItems = 0x948; // bool + public const nint m_bIsQuestEligible = 0x949; // bool + public const nint m_bIsHltvActive = 0x94A; // bool + public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + public const nint m_numBestOfMaps = 0xA24; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 + public const nint m_bBombDropped = 0xA2C; // bool + public const nint m_bBombPlanted = 0xA2D; // bool + public const nint m_iRoundWinStatus = 0xA30; // int32 + public const nint m_eRoundWinReason = 0xA34; // int32 + public const nint m_bTCantBuy = 0xA38; // bool + public const nint m_bCTCantBuy = 0xA39; // bool + public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCA4; // int32 + public const nint m_vMinimapMins = 0xCA8; // Vector + public const nint m_vMinimapMaxs = 0xCB4; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD34; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD38; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + public const nint m_bHasHostageBeenTouched = 0xD58; // bool + public const nint m_flIntermissionStartTime = 0xD5C; // GameTime_t + public const nint m_flIntermissionEndTime = 0xD60; // GameTime_t + public const nint m_bLevelInitialized = 0xD64; // bool + public const nint m_iTotalRoundsPlayed = 0xD68; // int32 + public const nint m_iUnBalancedRounds = 0xD6C; // int32 + public const nint m_endMatchOnRoundReset = 0xD70; // bool + public const nint m_endMatchOnThink = 0xD71; // bool + public const nint m_iFreezeTime = 0xD74; // int32 + public const nint m_iNumTerrorist = 0xD78; // int32 + public const nint m_iNumCT = 0xD7C; // int32 + public const nint m_iNumSpawnableTerrorist = 0xD80; // int32 + public const nint m_iNumSpawnableCT = 0xD84; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32 + public const nint m_bFirstConnected = 0xDA4; // bool + public const nint m_bCompleteReset = 0xDA5; // bool + public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool + public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool + public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + public const nint m_fAvgPlayerRank = 0xDD4; // float32 + public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // char* + public const nint m_numTotalTournamentDrops = 0xDE0; // uint32 + public const nint m_numSpectatorsCountMax = 0xDE4; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + public const nint m_bForceTeamChangeSilent = 0xDF8; // bool + public const nint m_bLoadingRoundBackupData = 0xDF9; // bool + public const nint m_nMatchInfoShowType = 0xE30; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE34; // float32 + public const nint mTeamDMLastWinningTeamNumber = 0xE50; // int32 + public const nint mTeamDMLastThinkTime = 0xE54; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + public const nint m_iAccountTerrorist = 0xE5C; // int32 + public const nint m_iAccountCT = 0xE60; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xE64; // int32 + public const nint m_iSpawnPointCount_CT = 0xE68; // int32 + public const nint m_iMaxNumTerrorists = 0xE6C; // int32 + public const nint m_iMaxNumCTs = 0xE70; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xE74; // int32 + public const nint m_tmNextPeriodicThink = 0xE78; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xE7C; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xE80; // float32 + public const nint m_iHostagesRescued = 0xE88; // int32 + public const nint m_iHostagesTouched = 0xE8C; // int32 + public const nint m_flNextHostageAnnouncement = 0xE90; // float32 + public const nint m_bNoTerroristsKilled = 0xE94; // bool + public const nint m_bNoCTsKilled = 0xE95; // bool + public const nint m_bNoEnemiesKilled = 0xE96; // bool + public const nint m_bCanDonateWeapons = 0xE97; // bool + public const nint m_firstKillTime = 0xE9C; // float32 + public const nint m_firstBloodTime = 0xEA4; // float32 + public const nint m_hostageWasInjured = 0xEC0; // bool + public const nint m_hostageWasKilled = 0xEC1; // bool + public const nint m_bVoteCalled = 0xED0; // bool + public const nint m_bServerVoteOnReset = 0xED1; // bool + public const nint m_flVoteCheckThrottle = 0xED4; // float32 + public const nint m_bBuyTimeEnded = 0xED8; // bool + public const nint m_nLastFreezeEndBeep = 0xEDC; // int32 + public const nint m_bTargetBombed = 0xEE0; // bool + public const nint m_bBombDefused = 0xEE1; // bool + public const nint m_bMapHasBombZone = 0xEE2; // bool + public const nint m_vecMainCTSpawnPos = 0xF30; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF40; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF70; // bool + public const nint m_iNextCTSpawnPoint = 0xF74; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xF78; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xF7C; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xF80; // float32 + public const nint m_CTSpawnPoints = 0xF88; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xFA0; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xFB8; // bool + public const nint m_fAutobalanceDisplayTime = 0xFBC; // float32 + public const nint m_bAllowWeaponSwitch = 0x1228; // bool + public const nint m_bRoundTimeWarningTriggered = 0x1229; // bool + public const nint m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1230; // float32 + public const nint m_flLastThinkTime = 0x1234; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1238; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x123C; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x14B8; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x14BC; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool + public const nint m_pGameModeRules = 0x14D8; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x14E0; // KeyValues3 + public const nint m_hPlayerResource = 0x1570; // CHandle + public const nint m_RetakeRules = 0x1578; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] + public const nint m_nMatchEndCount = 0x1798; // uint8 + public const nint m_nTTeamIntroVariant = 0x179C; // int32 + public const nint m_nCTTeamIntroVariant = 0x17A0; // int32 + public const nint m_bTeamIntroPeriod = 0x17A4; // bool + public const nint m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x17AC; // bool + public const nint m_iRoundEndWinnerTeam = 0x17B0; // int32 + public const nint m_eRoundEndReason = 0x17B4; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x17B8; // bool + public const nint m_iRoundEndTimerTime = 0x17BC; // int32 + public const nint m_sRoundEndFunFactToken = 0x17C0; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x17CC; // int32 + public const nint m_iRoundEndFunFactData2 = 0x17D0; // int32 + public const nint m_iRoundEndFunFactData3 = 0x17D4; // int32 + public const nint m_sRoundEndMessage = 0x17D8; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x17E0; // int32 + public const nint m_bRoundEndNoMusic = 0x17E4; // bool + public const nint m_iRoundEndLegacy = 0x17E8; // int32 + public const nint m_nRoundEndCount = 0x17EC; // uint8 + public const nint m_iRoundStartRoundNumber = 0x17F0; // int32 + public const nint m_nRoundStartCount = 0x17F4; // uint8 + public const nint m_flLastPerfSampleTime = 0x5800; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + public static class CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CAI_ChangeHintGroup { + public const nint m_iSearchType = 0x4C0; // int32 + public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + public const nint m_flRadius = 0x4D8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0x8E0; // bool + public const nint m_MaxWeight = 0x8E4; // float32 + public const nint m_FadeDuration = 0x8E8; // float32 + public const nint m_bStartDisabled = 0x8EC; // bool + public const nint m_Weight = 0x8F0; // float32 + public const nint m_lookupFilename = 0x8F4; // char[512] + public const nint m_LastEnterWeight = 0xAF4; // float32 + public const nint m_LastEnterTime = 0xAF8; // GameTime_t + public const nint m_LastExitWeight = 0xAFC; // float32 + public const nint m_LastExitTime = 0xB00; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + public static class CFilterEnemy { + public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge + public const nint m_flRadius = 0x520; // float32 + public const nint m_flOuterRadius = 0x524; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 + public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 0 + public static class CShower { + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x4C0; // float32 + public const nint m_flStartDistance = 0x4C4; // float32 + public const nint m_flFogFalloffExponent = 0x4C8; // float32 + public const nint m_bHeightFogEnabled = 0x4CC; // bool + public const nint m_flFogHeightWidth = 0x4D0; // float32 + public const nint m_flFogHeightEnd = 0x4D4; // float32 + public const nint m_flFogHeightStart = 0x4D8; // float32 + public const nint m_flFogHeightExponent = 0x4DC; // float32 + public const nint m_flLODBias = 0x4E0; // float32 + public const nint m_bActive = 0x4E4; // bool + public const nint m_bStartDisabled = 0x4E5; // bool + public const nint m_flFogMaxOpacity = 0x4E8; // float32 + public const nint m_nCubemapSourceType = 0x4EC; // int32 + public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle + public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x508; // bool + public const nint m_bFirstTime = 0x509; // bool + } + // Parent: CBaseButton + // Fields count: 0 + public static class CPhysicalButton { + } + // Parent: CModelPointEntity + // Fields count: 15 + public static class CEnvExplosion { + public const nint m_iMagnitude = 0x710; // int32 + public const nint m_flPlayerDamage = 0x714; // float32 + public const nint m_iRadiusOverride = 0x718; // int32 + public const nint m_flInnerRadius = 0x71C; // float32 + public const nint m_spriteScale = 0x720; // int32 + public const nint m_flDamageForce = 0x724; // float32 + public const nint m_hInflictor = 0x728; // CHandle + public const nint m_iCustomDamageType = 0x72C; // int32 + public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0x750; // Class_T + public const nint m_iClassIgnore2 = 0x754; // Class_T + public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x760; // CHandle + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventAABBEntity { + public const nint m_vMins = 0x570; // Vector + public const nint m_vMaxs = 0x57C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + public static class CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + public static class CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x908; // CHandle + public const nint m_hViewTargetAngles = 0x90C; // CHandle + public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x918; // CHandle + public const nint m_hViewPositionMover = 0x91C; // CHandle + public const nint m_bPreventMovement = 0x920; // bool + public const nint m_bUnderCrosshair = 0x921; // bool + public const nint m_bUnstoppable = 0x922; // bool + public const nint m_flFinishedTime = 0x924; // GameTime_t + public const nint m_vecFinishOrigin = 0x928; // Vector + public const nint m_vecOriginalAngles = 0x934; // QAngle + public const nint m_vecFinishAngles = 0x940; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x94C; // bool + public const nint m_bDisabled = 0x94D; // bool + public const nint m_vecTeleportOrigin = 0x950; // Vector + public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + public const nint m_bActive = 0x9B0; // bool + public const nint m_flStartTime = 0x9B4; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x9B8; // float32 + public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x9D0; // int32 + public const nint m_iNodeNumberMax = 0x9D4; // int32 + public const nint m_bListenedTo = 0x9D8; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0x8C0; // bool + public const nint m_bLit = 0x8C1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + public const nint m_flWidth = 0x8C4; // float32 + public const nint m_flHeight = 0x8C8; // float32 + public const nint m_flDPI = 0x8CC; // float32 + public const nint m_flInteractDistance = 0x8D0; // float32 + public const nint m_flDepthOffset = 0x8D4; // float32 + public const nint m_unOwnerContext = 0x8D8; // uint32 + public const nint m_unHorizontalAlign = 0x8DC; // uint32 + public const nint m_unVerticalAlign = 0x8E0; // uint32 + public const nint m_unOrientation = 0x8E4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x908; // bool + public const nint m_bNoDepth = 0x909; // bool + public const nint m_bRenderBackface = 0x90A; // bool + public const nint m_bUseOffScreenIndicator = 0x90B; // bool + public const nint m_bExcludeFromSaveGames = 0x90C; // bool + public const nint m_bGrabbable = 0x90D; // bool + public const nint m_bOnlyRenderToTexture = 0x90E; // bool + public const nint m_bDisableMipGen = 0x90F; // bool + public const nint m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterContext { + public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + public static class CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + public static class CBuoyancyHelper { + public const nint m_flFluidDensity = 0x18; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterAttributeInt { + public const nint m_sAttributeName = 0x518; // CUtlStringToken + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle + public const nint m_bIsRescuing = 0x234; // bool + public const nint m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CPointEntity + // Fields count: 6 + public static class CAISound { + public const nint m_iSoundType = 0x4C0; // SoundTypes_t + public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t + public const nint m_iVolume = 0x4C4; // int32 + public const nint m_iSoundIndex = 0x4C8; // int32 + public const nint m_flDuration = 0x4CC; // float32 + public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CPointEntityFinder { + public const nint m_hEntity = 0x4C0; // CHandle + public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4D0; // CHandle + public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge + public const nint m_hReference = 0x4E0; // CHandle + public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: CBaseAnimGraph + // Fields count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool + public const nint m_iShapeType = 0x8EC; // int32 + public const nint m_bConformToCollisionBounds = 0x8F0; // bool + public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x710; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + public const nint m_bStartDisabled = 0x720; // bool + public const nint m_vTintColor = 0x721; // Color + public const nint m_vTintColorLightingOnly = 0x725; // Color + public const nint m_flBrightnessScale = 0x72C; // float32 + public const nint m_nFogType = 0x730; // int32 + public const nint m_flFogMinStart = 0x734; // float32 + public const nint m_flFogMinEnd = 0x738; // float32 + public const nint m_flFogMaxStart = 0x73C; // float32 + public const nint m_flFogMaxEnd = 0x740; // float32 + public const nint m_bEnabled = 0x744; // bool + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointVelocitySensor { + public const nint m_hTargetEntity = 0x4C0; // CHandle + public const nint m_vecAxis = 0x4C4; // Vector + public const nint m_bEnabled = 0x4D0; // bool + public const nint m_fPrevVelocity = 0x4D4; // float32 + public const nint m_flAvgInterval = 0x4D8; // float32 + public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterMassGreater { + public const nint m_fFilterMass = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterTeam { + public const nint m_iFilterTeam = 0x518; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + public static class CFuncTankTrain { + public const nint m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_observer { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + public static class CMarkupVolumeTagged_NavGame { + public const nint m_bFloodFillAttribute = 0x768; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CBuyZone { + public const nint m_LegacyTeamNum = 0x8E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 12 + public static class CPointTemplate { + public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x4D8; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool + public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CTripWireFire { + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPhysForce { + public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge + public const nint m_force = 0x4D0; // float32 + public const nint m_forceTime = 0x4D4; // float32 + public const nint m_attachedObject = 0x4D8; // CHandle + public const nint m_wasRestored = 0x4DC; // bool + public const nint m_integrator = 0x4E0; // CConstantForceController + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicDistanceAutosave { + public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4C8; // float32 + public const nint m_bForceNewLevelUnit = 0x4CC; // bool + public const nint m_bCheckCough = 0x4CD; // bool + public const nint m_bThinkDangerous = 0x4CE; // bool + public const nint m_flDangerousTime = 0x4D0; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_flRange = 0x4C4; // float32 + public const nint m_nImportance = 0x4C8; // int32 + public const nint m_nLightChoice = 0x4CC; // int32 + public const nint m_hLight = 0x4D0; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + public static class CSoundOpvarSetAABBEntity { + public const nint m_vDistanceInnerMins = 0x668; // Vector + public const nint m_vDistanceInnerMaxs = 0x674; // Vector + public const nint m_vDistanceOuterMins = 0x680; // Vector + public const nint m_vDistanceOuterMaxs = 0x68C; // Vector + public const nint m_nAABBDirection = 0x698; // int32 + public const nint m_vInnerMins = 0x69C; // Vector + public const nint m_vInnerMaxs = 0x6A8; // Vector + public const nint m_vOuterMins = 0x6B4; // Vector + public const nint m_vOuterMaxs = 0x6C0; // Vector + } + // Parent: None + // Fields count: 2 + public static class CEnvWindShared__WindVariationEvent_t { + public const nint m_flWindAngleVariation = 0x0; // float32 + public const nint m_flWindSpeedVariation = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + public static class CScriptTriggerOnce { + public const nint m_vExtent = 0x908; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + public static class CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CFlashbangProjectile { + public const nint m_flTimeToDetonate = 0xA90; // float32 + public const nint m_numOpponentsHit = 0xA94; // uint8 + public const nint m_numTeammatesHit = 0xA95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSSG08 { + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CBreachCharge { + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicBranch { + public const nint m_bInValue = 0x4C0; // bool + public const nint m_Listeners = 0x4C8; // CUtlVector> + public const nint m_OnTrue = 0x4E0; // CEntityIOOutput + public const nint m_OnFalse = 0x508; // CEntityIOOutput + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponUMP45 { + } + // Parent: CSprite + // Fields count: 0 + public static class CSpriteAlias_env_glow { + } + // Parent: CBaseToggle + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0x790; // QAngle + public const nint m_fStayPushed = 0x79C; // bool + public const nint m_fRotating = 0x79D; // bool + public const nint m_ls = 0x7A0; // locksound_t + public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + public const nint m_bLocked = 0x7E0; // bool + public const nint m_bDisabled = 0x7E1; // bool + public const nint m_flUseLockedTime = 0x7E4; // GameTime_t + public const nint m_bSolidBsp = 0x7E8; // bool + public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput + public const nint m_OnPressed = 0x818; // CEntityIOOutput + public const nint m_OnUseLocked = 0x840; // CEntityIOOutput + public const nint m_OnIn = 0x868; // CEntityIOOutput + public const nint m_OnOut = 0x890; // CEntityIOOutput + public const nint m_nState = 0x8B8; // int32 + public const nint m_hConstraint = 0x8BC; // CEntityHandle + public const nint m_hConstraintParent = 0x8C0; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8C4; // bool + public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8D0; // CHandle + public const nint m_usable = 0x8D4; // bool + public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysLength { + public const nint m_offset = 0x538; // Vector[2] + public const nint m_vecAttach = 0x550; // Vector + public const nint m_addLength = 0x55C; // float32 + public const nint m_minLength = 0x560; // float32 + public const nint m_totalLength = 0x564; // float32 + public const nint m_bEnableCollision = 0x568; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + public static class CLogicNPCCounter { + public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + public const nint m_hSource = 0x740; // CEntityHandle + public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x750; // float32 + public const nint m_bDisabled = 0x754; // bool + public const nint m_nMinCountAll = 0x758; // int32 + public const nint m_nMaxCountAll = 0x75C; // int32 + public const nint m_nMinFactorAll = 0x760; // int32 + public const nint m_nMaxFactorAll = 0x764; // int32 + public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x778; // int32 + public const nint m_bInvertState_1 = 0x77C; // bool + public const nint m_nMinCount_1 = 0x780; // int32 + public const nint m_nMaxCount_1 = 0x784; // int32 + public const nint m_nMinFactor_1 = 0x788; // int32 + public const nint m_nMaxFactor_1 = 0x78C; // int32 + public const nint m_flDefaultDist_1 = 0x794; // float32 + public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x7A0; // int32 + public const nint m_bInvertState_2 = 0x7A4; // bool + public const nint m_nMinCount_2 = 0x7A8; // int32 + public const nint m_nMaxCount_2 = 0x7AC; // int32 + public const nint m_nMinFactor_2 = 0x7B0; // int32 + public const nint m_nMaxFactor_2 = 0x7B4; // int32 + public const nint m_flDefaultDist_2 = 0x7BC; // float32 + public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7C8; // int32 + public const nint m_bInvertState_3 = 0x7CC; // bool + public const nint m_nMinCount_3 = 0x7D0; // int32 + public const nint m_nMaxCount_3 = 0x7D4; // int32 + public const nint m_nMinFactor_3 = 0x7D8; // int32 + public const nint m_nMaxFactor_3 = 0x7DC; // int32 + public const nint m_flDefaultDist_3 = 0x7E4; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + public const nint m_nWeaponParity = 0x934; // uint32 + public const nint m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 + public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t + public const nint m_flDisplayHealth = 0xEC0; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + public static class CBlood { + public const nint m_vecSprayAngles = 0x4C0; // QAngle + public const nint m_vecSprayDir = 0x4CC; // Vector + public const nint m_flAmount = 0x4D8; // float32 + public const nint m_Color = 0x4DC; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + public static class CEnvFade { + public const nint m_fadeColor = 0x4C0; // Color + public const nint m_Duration = 0x4C4; // float32 + public const nint m_HoldDuration = 0x4C8; // float32 + public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + public static class CBreakableProp { + public const nint m_CPropDataComponent = 0x930; // CPropDataComponent + public const nint m_OnBreak = 0x970; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x9E8; // float32 + public const nint m_iMinHealthDmg = 0x9EC; // int32 + public const nint m_preferredCarryAngles = 0x9F0; // QAngle + public const nint m_flPressureDelay = 0x9FC; // float32 + public const nint m_flDefBurstScale = 0xA00; // float32 + public const nint m_vDefBurstOffset = 0xA04; // Vector + public const nint m_hBreaker = 0xA10; // CHandle + public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool + public const nint m_explodeDamage = 0xA20; // float32 + public const nint m_explodeRadius = 0xA24; // float32 + public const nint m_explosionDelay = 0xA2C; // float32 + public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xA50; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xA58; // bool + public const nint m_flDefaultFadeScale = 0xA5C; // float32 + public const nint m_hLastAttacker = 0xA60; // CHandle + public const nint m_hFlareEnt = 0xA64; // CHandle + public const nint m_bUsePuntSound = 0xA68; // bool + public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA78; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0x978; // bool + public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0x998; // float32 + public const nint m_impactEnergyScale = 0x99C; // float32 + public const nint m_LastHitGroup = 0x9A0; // HitGroup_t + public const nint m_bApplyStressDamage = 0x9A4; // bool + public const nint m_iDamageCount = 0x9E8; // int32 + public const nint m_pVecRelationships = 0x9F0; // CUtlVector* + public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge + public const nint m_eHull = 0xA00; // Hull_t + public const nint m_nNavHullIdx = 0xA04; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0x720; // Vector[64] + public const nint m_fireParentPositions = 0xA20; // Vector[64] + public const nint m_bFireIsBurning = 0xD20; // bool[64] + public const nint m_BurnNormal = 0xD60; // Vector[64] + public const nint m_fireCount = 0x1060; // int32 + public const nint m_nInfernoType = 0x1064; // int32 + public const nint m_nFireEffectTickBegin = 0x1068; // int32 + public const nint m_nFireLifetime = 0x106C; // float32 + public const nint m_bInPostEffectTime = 0x1070; // bool + public const nint m_nFiresExtinguishCount = 0x1074; // int32 + public const nint m_bWasCreatedInSmoke = 0x1078; // bool + public const nint m_extent = 0x1280; // Extent + public const nint m_damageTimer = 0x1298; // CountdownTimer + public const nint m_damageRampTimer = 0x12B0; // CountdownTimer + public const nint m_splashVelocity = 0x12C8; // Vector + public const nint m_InitialSplashVelocity = 0x12D4; // Vector + public const nint m_startPos = 0x12E0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector + public const nint m_activeTimer = 0x12F8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1308; // int32 + public const nint m_nMaxFlames = 0x130C; // int32 + public const nint m_nSpreadCount = 0x1310; // int32 + public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CEnvGlobal { + public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate + public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge + public const nint m_triggermode = 0x4F0; // int32 + public const nint m_initialstate = 0x4F4; // int32 + public const nint m_counter = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CBaseFilter { + public const nint m_bNegated = 0x4C0; // bool + public const nint m_OnPass = 0x4C8; // CEntityIOOutput + public const nint m_OnFail = 0x4F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x4F0; // int32 + public const nint m_szTeamname = 0x4F4; // char[129] + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponUSPSilencer { + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CSprite { + public const nint m_hSpriteMaterial = 0x710; // CStrongHandle + public const nint m_hAttachedToEntity = 0x718; // CHandle + public const nint m_nAttachment = 0x71C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x720; // float32 + public const nint m_flFrame = 0x724; // float32 + public const nint m_flDieTime = 0x728; // GameTime_t + public const nint m_nBrightness = 0x738; // uint32 + public const nint m_flBrightnessDuration = 0x73C; // float32 + public const nint m_flSpriteScale = 0x740; // float32 + public const nint m_flScaleDuration = 0x744; // float32 + public const nint m_bWorldSpaceScale = 0x748; // bool + public const nint m_flGlowProxySize = 0x74C; // float32 + public const nint m_flHDRColorScale = 0x750; // float32 + public const nint m_flLastTime = 0x754; // GameTime_t + public const nint m_flMaxFrame = 0x758; // float32 + public const nint m_flStartScale = 0x75C; // float32 + public const nint m_flDestScale = 0x760; // float32 + public const nint m_flScaleTimeStart = 0x764; // GameTime_t + public const nint m_nStartBrightness = 0x768; // int32 + public const nint m_nDestBrightness = 0x76C; // int32 + public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t + public const nint m_nSpriteWidth = 0x774; // int32 + public const nint m_nSpriteHeight = 0x778; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x4D8; // Vector + public const nint m_vBoxMaxs = 0x4E4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CPathMover { + public const nint m_vecPathNodes = 0x4C0; // CUtlVector> + public const nint m_flPathLength = 0x4D8; // float32 + public const nint m_bClosedLoop = 0x4DC; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + public static class CChicken { + public const nint m_AttributeManager = 0xBA0; // CAttributeContainer + public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken + public const nint m_updateTimer = 0xE90; // CountdownTimer + public const nint m_stuckAnchor = 0xEA8; // Vector + public const nint m_stuckTimer = 0xEB8; // CountdownTimer + public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer + public const nint m_isOnGround = 0xEE8; // bool + public const nint m_vFallVelocity = 0xEEC; // Vector + public const nint m_desiredActivity = 0xEF8; // ChickenActivity + public const nint m_currentActivity = 0xEFC; // ChickenActivity + public const nint m_activityTimer = 0xF00; // CountdownTimer + public const nint m_turnRate = 0xF18; // float32 + public const nint m_fleeFrom = 0xF1C; // CHandle + public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer + public const nint m_startleTimer = 0xF38; // CountdownTimer + public const nint m_vocalizeTimer = 0xF50; // CountdownTimer + public const nint m_flWhenZombified = 0xF68; // GameTime_t + public const nint m_jumpedThisFrame = 0xF6C; // bool + public const nint m_leader = 0xF70; // CHandle + public const nint m_reuseTimer = 0xF88; // CountdownTimer + public const nint m_hasBeenUsed = 0xFA0; // bool + public const nint m_jumpTimer = 0xFA8; // CountdownTimer + public const nint m_flLastJumpTime = 0xFC0; // float32 + public const nint m_bInJump = 0xFC4; // bool + public const nint m_isWaitingForLeader = 0xFC5; // bool + public const nint m_repathTimer = 0x2FD0; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + public const nint m_vecPathGoal = 0x3098; // Vector + public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t + public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector + public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer + } + // Parent: CBaseTrigger + // Fields count: 7 + public static class CChangeLevel { + public const nint m_sMapName = 0x8E0; // CUtlString + public const nint m_sLandmarkName = 0x8E8; // CUtlString + public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput + public const nint m_bTouched = 0x918; // bool + public const nint m_bNoTouch = 0x919; // bool + public const nint m_bNewChapter = 0x91A; // bool + public const nint m_bOnChangeLevelFired = 0x91B; // bool + } + // Parent: CBaseTrigger + // Fields count: 14 + public static class CTriggerLerpObject { + public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x8E8; // CHandle + public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x8FC; // float32 + public const nint m_bLerpRestoreMoveType = 0x900; // bool + public const nint m_bSingleLerpObject = 0x901; // bool + public const nint m_vecLerpingObjects = 0x908; // CUtlVector + public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x930; // bool + public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle + public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class CBaseTrigger { + public const nint m_bDisabled = 0x790; // bool + public const nint m_iFilterName = 0x798; // CUtlSymbolLarge + public const nint m_hFilter = 0x7A0; // CHandle + public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput + public const nint m_OnTouching = 0x848; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + public const nint m_OnNotTouching = 0x898; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> + public const nint m_bClientSidePredicted = 0x8D8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + public static class CLogicScript { + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class CEconEntity { + public const nint m_AttributeManager = 0x988; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 + public const nint m_nFallbackPaintKit = 0xC58; // int32 + public const nint m_nFallbackSeed = 0xC5C; // int32 + public const nint m_flFallbackWear = 0xC60; // float32 + public const nint m_nFallbackStatTrak = 0xC64; // int32 + public const nint m_hOldProvidee = 0xC68; // CHandle + public const nint m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CServerOnlyEntity { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x710; // char[512] + public const nint m_FontName = 0x910; // char[64] + public const nint m_bEnabled = 0x950; // bool + public const nint m_bFullbright = 0x951; // bool + public const nint m_flWorldUnitsPerPx = 0x954; // float32 + public const nint m_flFontSize = 0x958; // float32 + public const nint m_flDepthOffset = 0x95C; // float32 + public const nint m_Color = 0x960; // Color + public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x4E0; // Vector + public const nint m_vMax = 0x4EC; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0x8F0; // float32 + public const nint m_linearLimit = 0x8F4; // float32 + public const nint m_linearDamping = 0x8F8; // float32 + public const nint m_angularLimit = 0x8FC; // float32 + public const nint m_angularDamping = 0x900; // float32 + public const nint m_linearForce = 0x904; // float32 + public const nint m_flFrequency = 0x908; // float32 + public const nint m_flDampingRatio = 0x90C; // float32 + public const nint m_vecLinearForcePointAt = 0x910; // Vector + public const nint m_bCollapseToForcePoint = 0x91C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector + public const nint m_vecLinearForceDirection = 0x92C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointBroadcastClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 32 + public static class CFuncShatterglass { + public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle + public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + public const nint m_matPanelTransform = 0x738; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x798; // CUtlVector + public const nint m_PanelSize = 0x7B0; // Vector2D + public const nint m_vecPanelNormalWs = 0x7B8; // Vector + public const nint m_nNumShardsEverCreated = 0x7C4; // int32 + public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t + public const nint m_flInitAtTime = 0x7D0; // GameTime_t + public const nint m_flGlassThickness = 0x7D4; // float32 + public const nint m_flSpawnInvulnerability = 0x7D8; // float32 + public const nint m_bBreakSilent = 0x7DC; // bool + public const nint m_bBreakShardless = 0x7DD; // bool + public const nint m_bBroken = 0x7DE; // bool + public const nint m_bHasRateLimitedShards = 0x7DF; // bool + public const nint m_bGlassNavIgnore = 0x7E0; // bool + public const nint m_bGlassInFrame = 0x7E1; // bool + public const nint m_bStartBroken = 0x7E2; // bool + public const nint m_iInitialDamageType = 0x7E3; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x808; // CUtlVector + public const nint m_vExtraDamagePositions = 0x820; // CUtlVector + public const nint m_OnBroken = 0x838; // CEntityIOOutput + public const nint m_iSurfaceType = 0x861; // uint8 + } + // Parent: CBaseButton + // Fields count: 0 + public static class CRotButton { + } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundEventSphereEntity { + public const nint m_flRadius = 0x570; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0x8E8; // bool + public const nint m_flC4Blow = 0x8EC; // GameTime_t + public const nint m_nBombSite = 0x8F0; // int32 + public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 + public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x970; // bool + public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t + public const nint m_nSpotRules = 0x990; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x994; // bool + public const nint m_bHasExploded = 0x995; // bool + public const nint m_flTimerLength = 0x998; // float32 + public const nint m_bBeingDefused = 0x99C; // bool + public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t + public const nint m_flDefuseLength = 0x9AC; // float32 + public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t + public const nint m_bBombDefused = 0x9B4; // bool + public const nint m_hBombDefuser = 0x9B8; // CHandle + public const nint m_hControlPanel = 0x9BC; // CHandle + public const nint m_iProgressBarTime = 0x9C0; // int32 + public const nint m_bVoiceAlertFired = 0x9C4; // bool + public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] + public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle + public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0x8C0; // CHandle + public const nint m_bStartEnabled = 0x8C4; // bool + } + // Parent: CPointEntity + // Fields count: 1 + public static class CEnvSplash { + public const nint m_flScale = 0x4C0; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + public static class CPointCameraVFOV { + public const nint m_flVerticalFOV = 0x520; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class CWeaponTaser { + public const nint m_fFireTime = 0xEB8; // GameTime_t + public const nint m_nLastAttackTick = 0xEBC; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CWaterBullet { + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CMarkupVolume { + public const nint m_bDisabled = 0x710; // bool + } + // Parent: CPointEntity + // Fields count: 6 + public static class CMessage { + public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4C8; // float32 + public const nint m_MessageAttenuation = 0x4CC; // int32 + public const nint m_Radius = 0x4D0; // float32 + public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge + public const nint m_bEnabled = 0x508; // bool + public const nint m_bStartDisabled = 0x509; // bool + } + // Parent: CBaseModelEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + public static class CBreakable { + public const nint m_CPropDataComponent = 0x718; // CPropDataComponent + public const nint m_Material = 0x758; // Materials + public const nint m_hBreaker = 0x75C; // CHandle + public const nint m_Explosion = 0x760; // Explosions + public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x770; // float32 + public const nint m_iMinHealthDmg = 0x774; // int32 + public const nint m_iszPropData = 0x778; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x780; // float32 + public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x788; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x7DC; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + public static class CBaseToggle { + public const nint m_toggle_state = 0x710; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x714; // float32 + public const nint m_flWait = 0x718; // float32 + public const nint m_flLip = 0x71C; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool + public const nint m_vecPosition1 = 0x724; // Vector + public const nint m_vecPosition2 = 0x730; // Vector + public const nint m_vecMoveAng = 0x73C; // QAngle + public const nint m_vecAngle1 = 0x748; // QAngle + public const nint m_vecAngle2 = 0x754; // QAngle + public const nint m_flHeight = 0x760; // float32 + public const nint m_hActivator = 0x764; // CHandle + public const nint m_vecFinalDest = 0x768; // Vector + public const nint m_vecFinalAngle = 0x774; // QAngle + public const nint m_movementType = 0x780; // int32 + public const nint m_sMaster = 0x788; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + public static class CMomentaryRotButton { + public const nint m_Position = 0x8E0; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x908; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput + public const nint m_lastUsed = 0x9A8; // int32 + public const nint m_start = 0x9AC; // QAngle + public const nint m_end = 0x9B8; // QAngle + public const nint m_IdealYaw = 0x9C4; // float32 + public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0x9D0; // bool + public const nint m_direction = 0x9D4; // int32 + public const nint m_returnSpeed = 0x9D8; // float32 + public const nint m_flStartPosition = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: CRulePointEntity + // Fields count: 2 + public static class CGameText { + public const nint m_iszMessage = 0x720; // CUtlSymbolLarge + public const nint m_textParms = 0x728; // hudtextparms_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x710; // bool + public const nint m_flFPS = 0x714; // float32 + public const nint m_hPositionKeys = 0x718; // CStrongHandle + public const nint m_hRotationKeys = 0x720; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x728; // Vector + public const nint m_vAnimationBoundsMax = 0x734; // Vector + public const nint m_flStartTime = 0x740; // float32 + public const nint m_flStartFrame = 0x744; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + public static class CMarkupVolumeWithRef { + public const nint m_bUseRef = 0x750; // bool + public const nint m_vRefPos = 0x754; // Vector + public const nint m_flRefDot = 0x760; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysThruster { + public const nint m_localOrigin = 0x520; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x4D8; // Vector + public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector + public const nint m_vDistanceOuterMins = 0x4F0; // Vector + public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector + public const nint m_nAABBDirection = 0x508; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xBE8; // bool + public const nint m_hParentShard = 0xBEC; // uint32 + public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterModel { + public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 22 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xC10; // GameTime_t + public const nint m_blindStartTime = 0xC14; // GameTime_t + public const nint m_iPlayerState = 0xC18; // CSPlayerState + public const nint m_bRespawning = 0xCC8; // bool + public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + public const nint m_bGunGameImmunity = 0xCD0; // bool + public const nint m_fMolotovDamageTime = 0xCD4; // float32 + public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool + public const nint m_iNumSpawns = 0xCDC; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 + public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 + public const nint m_flFlashDuration = 0xCEC; // float32 + public const nint m_flFlashMaxAlpha = 0xCF0; // float32 + public const nint m_flProgressBarStartTime = 0xCF4; // float32 + public const nint m_iProgressBarDuration = 0xCF8; // int32 + public const nint m_angEyeAngles = 0xCFC; // QAngle + public const nint m_wasNotKilledNaturally = 0xD08; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool + public const nint m_hOriginalController = 0xD0C; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPathTrack { + public const nint m_pnext = 0x4C0; // CPathTrack* + public const nint m_pprevious = 0x4C8; // CPathTrack* + public const nint m_paltpath = 0x4D0; // CPathTrack* + public const nint m_flRadius = 0x4D8; // float32 + public const nint m_length = 0x4DC; // float32 + public const nint m_altName = 0x4E0; // CUtlSymbolLarge + public const nint m_nIterVal = 0x4E8; // int32 + public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t + public const nint m_OnPass = 0x4F0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicDistanceCheck { + public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x4D0; // float32 + public const nint m_flZone2Distance = 0x4D4; // float32 + public const nint m_InZone1 = 0x4D8; // CEntityIOOutput + public const nint m_InZone2 = 0x500; // CEntityIOOutput + public const nint m_InZone3 = 0x528; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0x938; // float32 + public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_bShowLight = 0x940; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nResolutionX = 0x4C4; // int32 + public const nint m_nResolutionY = 0x4C8; // int32 + public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x4F8; // int32 + public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x4C4; // int32 + public const nint m_vBoxSize = 0x4C8; // Vector + public const nint m_bEnabled = 0x4D4; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + public static class CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + public static class CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + public static class CSoundOpvarSetPathCornerEntity { + public const nint m_flDistMinSqr = 0x680; // float32 + public const nint m_flDistMaxSqr = 0x684; // float32 + public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xAC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool + public const nint m_hSavedWeapon = 0xB0; // CHandle + public const nint m_nTimeToMelee = 0xB4; // int32 + public const nint m_nTimeToSecondary = 0xB8; // int32 + public const nint m_nTimeToPrimary = 0xBC; // int32 + public const nint m_nTimeToSniperRifle = 0xC0; // int32 + public const nint m_bIsBeingGivenItem = 0xC4; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool + public const nint m_bPickedUpWeapon = 0xC6; // bool + public const nint m_bDisableAutoDeploy = 0xC7; // bool + public const nint m_bIsPickingUpGroundWeapon = 0xC8; // bool + public const nint m_nOldShootPositionHistoryCount = 0xCC; // uint32 + public const nint m_nOldInputHistoryCount = 0x468; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class CEntityFlame { + public const nint m_hEntAttached = 0x4C0; // CHandle + public const nint m_bCheapEffect = 0x4C4; // bool + public const nint m_flSize = 0x4C8; // float32 + public const nint m_bUseHitboxes = 0x4CC; // bool + public const nint m_iNumHitboxFires = 0x4D0; // int32 + public const nint m_flHitboxFireScale = 0x4D4; // float32 + public const nint m_flLifetime = 0x4D8; // GameTime_t + public const nint m_hAttacker = 0x4DC; // CHandle + public const nint m_iDangerSound = 0x4E0; // int32 + public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 + public const nint m_iCustomDamageType = 0x4E8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0xE98; // int32 + public const nint m_iBurstShotsRemaining = 0xE9C; // int32 + public const nint m_silencedModelIndex = 0xEA8; // int32 + public const nint m_inPrecache = 0xEAC; // bool + public const nint m_bNeedsBoltAction = 0xEAD; // bool + public const nint m_bSkillReloadAvailable = 0xEAE; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool + } + // Parent: None + // Fields count: 13 + public static class CBot { + public const nint m_pController = 0x10; // CCSPlayerController* + public const nint m_pPlayer = 0x18; // CCSPlayerPawn* + public const nint m_bHasSpawned = 0x20; // bool + public const nint m_id = 0x24; // uint32 + public const nint m_isRunning = 0xC0; // bool + public const nint m_isCrouching = 0xC1; // bool + public const nint m_forwardSpeed = 0xC4; // float32 + public const nint m_leftSpeed = 0xC8; // float32 + public const nint m_verticalSpeed = 0xCC; // float32 + public const nint m_buttonFlags = 0xD0; // uint64 + public const nint m_jumpTimestamp = 0xD8; // float32 + public const nint m_viewForward = 0xDC; // Vector + public const nint m_postureStackIndex = 0xF8; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + public static class CGunTarget { + public const nint m_on = 0x790; // bool + public const nint m_hTargetEnt = 0x794; // CHandle + public const nint m_OnDeath = 0x798; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CSoundEventParameter { + public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x4D0; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + public static class CMarkupVolumeTagged { + public const nint m_bIsGroup = 0x748; // bool + public const nint m_bGroupByPrefab = 0x749; // bool + public const nint m_bGroupByVolume = 0x74A; // bool + public const nint m_bGroupOtherGroups = 0x74B; // bool + public const nint m_bIsInGroup = 0x74C; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CTestEffect { + public const nint m_iLoop = 0x4C0; // int32 + public const nint m_iBeam = 0x4C4; // int32 + public const nint m_pBeam = 0x4C8; // CBeam*[24] + public const nint m_flBeamTime = 0x588; // GameTime_t[24] + public const nint m_flStartTime = 0x5E8; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + public static class CScriptNavBlocker { + public const nint m_vExtent = 0x720; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class CConstraintAnchor { + public const nint m_massScale = 0x8E8; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x518; // CHandle + public const nint m_hTarget2 = 0x51C; // CHandle + public const nint m_hTarget3 = 0x520; // CHandle + public const nint m_hTarget4 = 0x524; // CHandle + public const nint m_hTarget5 = 0x528; // CHandle + public const nint m_hTarget6 = 0x52C; // CHandle + public const nint m_hTarget7 = 0x530; // CHandle + public const nint m_hTarget8 = 0x534; // CHandle + public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x540; // bool + public const nint m_bPaused = 0x541; // bool + public const nint m_bMultiplayer = 0x542; // bool + public const nint m_bAutogenerated = 0x543; // bool + public const nint m_flForceClientTime = 0x544; // float32 + public const nint m_flCurrentTime = 0x548; // float32 + public const nint m_flFrameTime = 0x54C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x550; // bool + public const nint m_fPitch = 0x554; // float32 + public const nint m_bAutomated = 0x558; // bool + public const nint m_nAutomatedAction = 0x55C; // int32 + public const nint m_flAutomationDelay = 0x560; // float32 + public const nint m_flAutomationTime = 0x564; // float32 + public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle + public const nint m_bWaitingForResumeScene = 0x56C; // bool + public const nint m_bPausedViaInput = 0x56D; // bool + public const nint m_bPauseAtNextInterrupt = 0x56E; // bool + public const nint m_bWaitingForActor = 0x56F; // bool + public const nint m_bWaitingForInterrupt = 0x570; // bool + public const nint m_bInterruptedActorsScenes = 0x571; // bool + public const nint m_bBreakOnNonIdle = 0x572; // bool + public const nint m_bSceneFinished = 0x573; // bool + public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x590; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5D8; // int32 + public const nint m_nSceneStringIndex = 0x5DC; // uint16 + public const nint m_OnStart = 0x5E0; // CEntityIOOutput + public const nint m_OnCompletion = 0x608; // CEntityIOOutput + public const nint m_OnCanceled = 0x630; // CEntityIOOutput + public const nint m_OnPaused = 0x658; // CEntityIOOutput + public const nint m_OnResumed = 0x680; // CEntityIOOutput + public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9B8; // CHandle + public const nint m_nInterruptCount = 0x9BC; // int32 + public const nint m_bSceneMissing = 0x9C0; // bool + public const nint m_bInterrupted = 0x9C1; // bool + public const nint m_bCompletedEarly = 0x9C2; // bool + public const nint m_bInterruptSceneFinished = 0x9C3; // bool + public const nint m_bRestoring = 0x9C4; // bool + public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + public const nint m_hListManagers = 0x9E0; // CUtlVector> + public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge + public const nint m_hActor = 0xA08; // CHandle + public const nint m_hActivator = 0xA0C; // CHandle + public const nint m_BusyActor = 0xA10; // int32 + public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + public static class CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + public static class CLogicActiveAutosave { + public const nint m_TriggerHitPoints = 0x4D0; // int32 + public const nint m_flTimeToTrigger = 0x4D4; // float32 + public const nint m_flStartTime = 0x4D8; // GameTime_t + public const nint m_flDangerousTime = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CEnvBeverage { + public const nint m_CanInDispenser = 0x4C0; // bool + public const nint m_nBeverageType = 0x4C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x4C0; // int32 + public const nint m_iOnlyTeamToVote = 0x4C4; // int32 + public const nint m_nVoteOptionCount = 0x4C8; // int32[5] + public const nint m_nPotentialVotes = 0x4DC; // int32 + public const nint m_bIsYesNoVote = 0x4E0; // bool + public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer + public const nint m_executeCommandTimer = 0x500; // CountdownTimer + public const nint m_resetVoteTimer = 0x518; // CountdownTimer + public const nint m_nVotesCast = 0x530; // int32[64] + public const nint m_playerHoldingVote = 0x630; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x638; // int32 + public const nint m_potentialIssues = 0x640; // CUtlVector + public const nint m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x900; // Vector + public const nint m_blinktoggle = 0x90C; // bool + public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t + public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + public static class CScriptTriggerHurt { + public const nint m_vExtent = 0x980; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x250; // CSWeaponType + public const nint m_WeaponCategory = 0x254; // CSWeaponCategory + public const nint m_szViewModel = 0x258; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBFC; // int32 + public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC08; // CUtlString + public const nint m_nPrice = 0xC10; // int32 + public const nint m_nKillAward = 0xC14; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + public const nint m_bMeleeWeapon = 0xC20; // bool + public const nint m_bHasBurstMode = 0xC21; // bool + public const nint m_bIsRevolver = 0xC22; // bool + public const nint m_bCannotShootUnderwater = 0xC23; // bool + public const nint m_szName = 0xC28; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC30; // CUtlString + public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC3C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 + public const nint m_bIsFullAuto = 0xC44; // bool + public const nint m_nNumBullets = 0xC48; // int32 + public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat + public const nint m_flSpread = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 + public const nint m_flInaccuracyReload = 0xCCC; // float32 + public const nint m_nRecoilSeed = 0xCD0; // int32 + public const nint m_nSpreadSeed = 0xCD4; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 + public const nint m_flIdleInterval = 0xCDC; // float32 + public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 + public const nint m_flHeatPerShot = 0xCE4; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + public const nint m_flBotAudibleRange = 0xCF0; // float32 + public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xD00; // bool + public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool + public const nint m_nZoomLevels = 0xD04; // int32 + public const nint m_nZoomFOV1 = 0xD08; // int32 + public const nint m_nZoomFOV2 = 0xD0C; // int32 + public const nint m_flZoomTime0 = 0xD10; // float32 + public const nint m_flZoomTime1 = 0xD14; // float32 + public const nint m_flZoomTime2 = 0xD18; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 + public const nint m_flIronSightFOV = 0xD24; // float32 + public const nint m_flIronSightPivotForward = 0xD28; // float32 + public const nint m_flIronSightLooseness = 0xD2C; // float32 + public const nint m_angPivotAngle = 0xD30; // QAngle + public const nint m_vecIronSightEyePos = 0xD3C; // Vector + public const nint m_nDamage = 0xD48; // int32 + public const nint m_flHeadshotMultiplier = 0xD4C; // float32 + public const nint m_flArmorRatio = 0xD50; // float32 + public const nint m_flPenetration = 0xD54; // float32 + public const nint m_flRange = 0xD58; // float32 + public const nint m_flRangeModifier = 0xD5C; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 + public const nint m_flRecoveryTimeStand = 0xD6C; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + public const nint m_flThrowVelocity = 0xD80; // float32 + public const nint m_vSmokeColor = 0xD84; // Vector + public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMathColorBlend { + public const nint m_flInMin = 0x4C0; // float32 + public const nint m_flInMax = 0x4C4; // float32 + public const nint m_OutColor1 = 0x4C8; // Color + public const nint m_OutColor2 = 0x4CC; // Color + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x510; // float32[10] + public const nint m_flStartTime = 0x538; // GameTime_t + public const nint m_iDesiredOverlay = 0x53C; // int32 + public const nint m_bIsActive = 0x540; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 118 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xD48; // uint16 + public const nint m_bHasFemaleVoice = 0xD4A; // bool + public const nint m_strVOPrefix = 0xD50; // CUtlString + public const nint m_szLastPlaceName = 0xD58; // char[18] + public const nint m_bInHostageResetZone = 0xE18; // bool + public const nint m_bInBuyZone = 0xE19; // bool + public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> + public const nint m_bWasInBuyZone = 0xE38; // bool + public const nint m_bInHostageRescueZone = 0xE39; // bool + public const nint m_bInBombZone = 0xE3A; // bool + public const nint m_bWasInHostageRescueZone = 0xE3B; // bool + public const nint m_iRetakesOffering = 0xE3C; // int32 + public const nint m_iRetakesOfferingCard = 0xE40; // int32 + public const nint m_bRetakesHasDefuseKit = 0xE44; // bool + public const nint m_bRetakesMVPLastRound = 0xE45; // bool + public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t + public const nint m_flLandingTimeSeconds = 0xE54; // float32 + public const nint m_aimPunchAngle = 0xE58; // QAngle + public const nint m_aimPunchAngleVel = 0xE64; // QAngle + public const nint m_aimPunchTickBase = 0xE70; // int32 + public const nint m_aimPunchTickFraction = 0xE74; // float32 + public const nint m_aimPunchCache = 0xE78; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0xE90; // bool + public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool + public const nint m_lastLandTime = 0x14F4; // GameTime_t + public const nint m_bOnGroundLastTick = 0x14F8; // bool + public const nint m_iPlayerLocked = 0x14FC; // int32 + public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool + public const nint m_nRagdollDamageBone = 0x1510; // int32 + public const nint m_vRagdollDamageForce = 0x1514; // Vector + public const nint m_vRagdollDamagePosition = 0x1520; // Vector + public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x156C; // bool + public const nint m_vRagdollServerOrigin = 0x1570; // Vector + public const nint m_EconGloves = 0x1580; // CEconItemView + public const nint m_nEconGlovesChanged = 0x17F8; // uint8 + public const nint m_qDeathEyeAngles = 0x17FC; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool + public const nint m_bLeftHanded = 0x1809; // bool + public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1810; // float32 + public const nint m_flViewmodelOffsetY = 0x1814; // float32 + public const nint m_flViewmodelOffsetZ = 0x1818; // float32 + public const nint m_flViewmodelFOV = 0x181C; // float32 + public const nint m_bIsWalking = 0x1820; // bool + public const nint m_fLastGivenDefuserTime = 0x1824; // float32 + public const nint m_fLastGivenBombTime = 0x1828; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 + public const nint m_iDisplayHistoryBits = 0x1830; // uint32 + public const nint m_flLastAttackedTeammate = 0x1834; // float32 + public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x183C; // bool + public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex + public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1860; // int32 + public const nint m_bIsScoped = 0x1864; // bool + public const nint m_bResumeZoom = 0x1865; // bool + public const nint m_bIsDefusing = 0x1866; // bool + public const nint m_bIsGrabbingHostage = 0x1867; // bool + public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x186C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1870; // bool + public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex + public const nint m_nWhichBombZone = 0x1878; // int32 + public const nint m_bInBombZoneTrigger = 0x187C; // bool + public const nint m_bWasInBombZoneTrigger = 0x187D; // bool + public const nint m_iShotsFired = 0x1880; // int32 + public const nint m_flFlinchStack = 0x1884; // float32 + public const nint m_flVelocityModifier = 0x1888; // float32 + public const nint m_flHitHeading = 0x188C; // float32 + public const nint m_nHitBodyPart = 0x1890; // int32 + public const nint m_vecTotalBulletForce = 0x1894; // Vector + public const nint m_bWaitForNoAttack = 0x18A0; // bool + public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 + public const nint m_bKilledByHeadshot = 0x18A8; // bool + public const nint m_LastHitBox = 0x18AC; // int32 + public const nint m_LastHealth = 0x18B0; // int32 + public const nint m_pBot = 0x18B8; // CCSBot* + public const nint m_bBotAllowActive = 0x18C0; // bool + public const nint m_thirdPersonHeading = 0x18C4; // QAngle + public const nint m_flSlopeDropOffset = 0x18D0; // float32 + public const nint m_flSlopeDropHeight = 0x18D4; // float32 + public const nint m_vHeadConstraintOffset = 0x18D8; // Vector + public const nint m_nLastPickupPriority = 0x18E4; // int32 + public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 + public const nint m_ArmorValue = 0x18EC; // int32 + public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 + public const nint m_bIsSpawning = 0x18FC; // bool + public const nint m_iDeathFlags = 0x1908; // int32 + public const nint m_bHasDeathInfo = 0x190C; // bool + public const nint m_flDeathInfoTime = 0x1910; // float32 + public const nint m_vecDeathInfoOrigin = 0x1914; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1934; // Color + public const nint m_grenadeParameterStashTime = 0x1938; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x193C; // bool + public const nint m_angStashedShootAngles = 0x1940; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x194C; // Vector + public const nint m_vecStashedVelocity = 0x1958; // Vector + public const nint m_angShootAngleHistory = 0x1964; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x197C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1994; // Vector[2] + public const nint m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x788; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x78C; // bool + public const nint m_szCrosshairCodes = 0x790; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x798; // uint8 + public const nint m_flForceTeamTime = 0x79C; // GameTime_t + public const nint m_iCompTeammateColor = 0x7A0; // int32 + public const nint m_bEverPlayedOnTeam = 0x7A4; // bool + public const nint m_bAttemptedToGetColor = 0x7A5; // bool + public const nint m_iTeammatePreferredColor = 0x7A8; // int32 + public const nint m_bTeamChanged = 0x7AC; // bool + public const nint m_bInSwitchTeam = 0x7AD; // bool + public const nint m_bHasSeenJoinGame = 0x7AE; // bool + public const nint m_bJustBecameSpectator = 0x7AF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool + public const nint m_szClan = 0x7B8; // CUtlSymbolLarge + public const nint m_szClanName = 0x7C0; // char[32] + public const nint m_iCoachingTeam = 0x7E0; // int32 + public const nint m_nPlayerDominated = 0x7E8; // uint64 + public const nint m_nPlayerDominatingMe = 0x7F0; // uint64 + public const nint m_iCompetitiveRanking = 0x7F8; // int32 + public const nint m_iCompetitiveWins = 0x7FC; // int32 + public const nint m_iCompetitiveRankType = 0x800; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x804; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 + public const nint m_nEndMatchNextMapVote = 0x810; // int32 + public const nint m_unActiveQuestId = 0x814; // uint16 + public const nint m_nQuestProgressReason = 0x818; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x81C; // uint32 + public const nint m_iDraftIndex = 0x848; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x850; // uint32 + public const nint m_bCannotBeKicked = 0x854; // bool + public const nint m_bEverFullyConnected = 0x855; // bool + public const nint m_bAbandonAllowsSurrender = 0x856; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x857; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x858; // bool + public const nint m_bScoreReported = 0x859; // bool + public const nint m_nDisconnectionTick = 0x85C; // int32 + public const nint m_bControllingBot = 0x868; // bool + public const nint m_bHasControlledBotThisRound = 0x869; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool + public const nint m_nBotsControlledThisRound = 0x86C; // int32 + public const nint m_bCanControlObservedBot = 0x870; // bool + public const nint m_hPlayerPawn = 0x874; // CHandle + public const nint m_hObserverPawn = 0x878; // CHandle + public const nint m_DesiredObserverMode = 0x87C; // int32 + public const nint m_hDesiredObserverTarget = 0x880; // CEntityHandle + public const nint m_bPawnIsAlive = 0x884; // bool + public const nint m_iPawnHealth = 0x888; // uint32 + public const nint m_iPawnArmor = 0x88C; // int32 + public const nint m_bPawnHasDefuser = 0x890; // bool + public const nint m_bPawnHasHelmet = 0x891; // bool + public const nint m_nPawnCharacterDefIndex = 0x892; // uint16 + public const nint m_iPawnLifetimeStart = 0x894; // int32 + public const nint m_iPawnLifetimeEnd = 0x898; // int32 + public const nint m_iPawnBotDifficulty = 0x89C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle + public const nint m_iScore = 0x8A4; // int32 + public const nint m_iRoundScore = 0x8A8; // int32 + public const nint m_iRoundsWon = 0x8AC; // int32 + public const nint m_vecKills = 0x8B0; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x8C8; // bool + public const nint m_eMvpReason = 0x8CC; // int32 + public const nint m_iMusicKitID = 0x8D0; // int32 + public const nint m_iMusicKitMVPs = 0x8D4; // int32 + public const nint m_iMVPs = 0x8D8; // int32 + public const nint m_nUpdateCounter = 0x8DC; // int32 + public const nint m_flSmoothedPing = 0x8E0; // float32 + public const nint m_lastHeldVoteTimer = 0xF988; // IntervalTimer + public const nint m_bShowHints = 0xF9A0; // bool + public const nint m_iNextTimeCheck = 0xF9A4; // int32 + public const nint m_bJustDidTeamKill = 0xF9A8; // bool + public const nint m_bPunishForTeamKill = 0xF9A9; // bool + public const nint m_bGaveTeamDamageWarning = 0xF9AA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF9C0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + public const nint v_angle = 0xAAC; // QAngle + public const nint v_anglePrevious = 0xAB8; // QAngle + public const nint m_iHideHUD = 0xAC4; // uint32 + public const nint m_skybox3d = 0xAC8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB58; // GameTime_t + public const nint m_flDeathTime = 0xB5C; // GameTime_t + public const nint m_fNextSuicideTime = 0xB60; // GameTime_t + public const nint m_fInitHUD = 0xB64; // bool + public const nint m_pExpresser = 0xB68; // CAI_Expresser* + public const nint m_hController = 0xB70; // CHandle + public const nint m_fHltvReplayDelay = 0xB78; // float32 + public const nint m_fHltvReplayEnd = 0xB7C; // float32 + public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0x8F0; // CStrongHandle + public const nint m_flFadeDuration = 0x8F8; // float32 + public const nint m_flMinLogExposure = 0x8FC; // float32 + public const nint m_flMaxLogExposure = 0x900; // float32 + public const nint m_flMinExposure = 0x904; // float32 + public const nint m_flMaxExposure = 0x908; // float32 + public const nint m_flExposureCompensation = 0x90C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x910; // float32 + public const nint m_flExposureFadeSpeedDown = 0x914; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 + public const nint m_bMaster = 0x91C; // bool + public const nint m_bExposureControl = 0x91D; // bool + public const nint m_flRate = 0x920; // float32 + public const nint m_flTonemapPercentTarget = 0x924; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 + public const nint m_flTonemapMinAvgLum = 0x92C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x710; // float32 + public const nint m_Radius = 0x714; // float32 + public const nint m_vSpotlightDir = 0x718; // Vector + public const nint m_vSpotlightOrg = 0x724; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CRuleEntity { + public const nint m_iszMaster = 0x710; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class CCSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x4C0; // int32 + public const nint m_nRandom = 0x4C4; // int32 + public const nint m_nOrdinal = 0x4C8; // int32 + public const nint m_sWeaponName = 0x4D0; // CUtlString + public const nint m_xuid = 0x4D8; // uint64 + public const nint m_agentItem = 0x4E0; // CEconItemView + public const nint m_glovesItem = 0x758; // CEconItemView + public const nint m_weaponItem = 0x9D0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerDetectExplosion { + public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + public static class CSoundStackSave { + public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + public static class CPhysHinge { + public const nint m_soundInfo = 0x540; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x618; // bool + public const nint m_bAtMaxLimit = 0x619; // bool + public const nint m_hinge = 0x61C; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x65C; // float32 + public const nint m_systemLoadScale = 0x660; // float32 + public const nint m_bIsAxisLocal = 0x664; // bool + public const nint m_flMinRotation = 0x668; // float32 + public const nint m_flMaxRotation = 0x66C; // float32 + public const nint m_flInitialRotation = 0x670; // float32 + public const nint m_flMotorFrequency = 0x674; // float32 + public const nint m_flMotorDampingRatio = 0x678; // float32 + public const nint m_flAngleSpeed = 0x67C; // float32 + public const nint m_flAngleSpeedThreshold = 0x680; // float32 + public const nint m_OnStartMoving = 0x688; // CEntityIOOutput + public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + public static class CSingleplayRules { + public const nint m_bSinglePlayerGameEnding = 0xC0; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterProximity { + public const nint m_flRadius = 0x518; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + public static class CEconWearable { + public const nint m_nForceSkin = 0xC70; // int32 + public const nint m_bAlwaysAllow = 0xC74; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x718; // float32 + public const nint m_angMoveEntitySpace = 0x71C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x728; // Vector + public const nint m_flTargetSpeed = 0x734; // float32 + public const nint m_nTransitionStartTick = 0x738; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x73C; // int32 + public const nint m_flTransitionStartSpeed = 0x740; // float32 + public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CMathCounter { + public const nint m_flMin = 0x4C0; // float32 + public const nint m_flMax = 0x4C4; // float32 + public const nint m_bHitMin = 0x4C8; // bool + public const nint m_bHitMax = 0x4C9; // bool + public const nint m_bDisabled = 0x4CA; // bool + public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x520; // CEntityIOOutput + public const nint m_OnHitMax = 0x548; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + public const nint m_worldName = 0x4E8; // CUtlSymbolLarge + public const nint m_layerName = 0x4F0; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x4F8; // bool + public const nint m_bEntitiesSpawned = 0x4F9; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool + public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0x938; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + public static class CRotDoor { + public const nint m_bSolidBsp = 0x998; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicLineToEntity { + public const nint m_Line = 0x4C0; // CEntityOutputTemplate + public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge + public const nint m_StartEntity = 0x4F0; // CHandle + public const nint m_EndEntity = 0x4F4; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class CGameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_szQuestName = 0x30; // char[128] + public const nint m_nQuestPhase = 0xB0; // int32 + public const nint m_nTotalPausedTicks = 0xB4; // int32 + public const nint m_nPauseStartTick = 0xB8; // int32 + public const nint m_bGamePaused = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool + public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x550; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector + public const nint m_Entity_bMoveable = 0x568; // bool + public const nint m_Entity_nHandshake = 0x56C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_Entity_nPriority = 0x574; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector + public const nint m_Entity_flDiffuseScale = 0x588; // float32 + public const nint m_Entity_bStartDisabled = 0x58C; // bool + public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_Entity_bEnabled = 0x5A0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + public static class ServerAuthoritativeWeaponSlot_t { + public const nint unClass = 0x28; // uint16 + public const nint unSlot = 0x2A; // uint16 + public const nint unItemDefIdx = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class CRetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + public static class CColorCorrection { + public const nint m_flFadeInDuration = 0x4C0; // float32 + public const nint m_flFadeOutDuration = 0x4C4; // float32 + public const nint m_flStartFadeInWeight = 0x4C8; // float32 + public const nint m_flStartFadeOutWeight = 0x4CC; // float32 + public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t + public const nint m_flMaxWeight = 0x4D8; // float32 + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_bEnabled = 0x4DD; // bool + public const nint m_bMaster = 0x4DE; // bool + public const nint m_bClientSide = 0x4DF; // bool + public const nint m_bExclusive = 0x4E0; // bool + public const nint m_MinFalloff = 0x4E4; // float32 + public const nint m_MaxFalloff = 0x4E8; // float32 + public const nint m_flCurWeight = 0x4EC; // float32 + public const nint m_netlookupFilename = 0x4F0; // char[512] + public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + public static class CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector + public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool + public const nint m_bStartedArming = 0xEB1; // bool + public const nint m_fArmedTime = 0xEB4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xEB8; // bool + public const nint m_bIsPlantingViaUse = 0xEB9; // bool + public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xED8; // int32 + public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] + public const nint m_bBombPlanted = 0xEE3; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + public static class CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + public static class CPointPrefab { + public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge + public const nint m_fixupNames = 0x4D8; // bool + public const nint m_bLoadDynamic = 0x4D9; // bool + public const nint m_associatedRelayEntity = 0x4DC; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0x7A0; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector + public const nint m_ls = 0x7B8; // locksound_t + public const nint m_bForceClosed = 0x7D8; // bool + public const nint m_bDoorGroup = 0x7D9; // bool + public const nint m_bLocked = 0x7DA; // bool + public const nint m_bIgnoreDebris = 0x7DB; // bool + public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x7E0; // float32 + public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput + public const nint m_OnClose = 0x900; // CEntityIOOutput + public const nint m_OnOpen = 0x928; // CEntityIOOutput + public const nint m_OnLockedUse = 0x950; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x978; // bool + public const nint m_bCreateNavObstacle = 0x990; // bool + public const nint m_isChaining = 0x991; // bool + public const nint m_bIsUsable = 0x992; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // Vector + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + public static class CTankTrainAI { + public const nint m_hTrain = 0x4C0; // CHandle + public const nint m_hTargetEntity = 0x4C4; // CHandle + public const nint m_soundPlaying = 0x4C8; // int32 + public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CGameGibManager { + public const nint m_bAllowNewGibs = 0x4E0; // bool + public const nint m_iCurrentMaxPieces = 0x4E4; // int32 + public const nint m_iMaxPieces = 0x4E8; // int32 + public const nint m_iLastFrame = 0x4EC; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSPointScript { + public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + public static class CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + public static class CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + public static class SpawnPoint { + public const nint m_iPriority = 0x4C0; // int32 + public const nint m_bEnabled = 0x4C4; // bool + public const nint m_nType = 0x4C8; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + public static class CFuncPlatRot { + public const nint m_end = 0x7C0; // QAngle + public const nint m_start = 0x7CC; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + public static class CEnvSpark { + public const nint m_flDelay = 0x4C0; // float32 + public const nint m_nMagnitude = 0x4C4; // int32 + public const nint m_nTrailLength = 0x4C8; // int32 + public const nint m_nType = 0x4CC; // int32 + public const nint m_OnSpark = 0x4D0; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + public static class CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + public static class CFuncTrain { + public const nint m_hCurrentTarget = 0x7B8; // CHandle + public const nint m_activated = 0x7BC; // bool + public const nint m_hEnemy = 0x7C0; // CHandle + public const nint m_flBlockDamage = 0x7C4; // float32 + public const nint m_flNextBlockTime = 0x7C8; // GameTime_t + public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + public const nint m_OnRescued = 0xA98; // CEntityIOOutput + public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAD8; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + public const nint m_bRemove = 0xAE4; // bool + public const nint m_vel = 0xAE8; // Vector + public const nint m_isRescued = 0xAF4; // bool + public const nint m_jumpedThisFrame = 0xAF5; // bool + public const nint m_nHostageState = 0xAF8; // int32 + public const nint m_leader = 0xAFC; // CHandle + public const nint m_lastLeader = 0xB00; // CHandle + public const nint m_reuseTimer = 0xB08; // CountdownTimer + public const nint m_hasBeenUsed = 0xB20; // bool + public const nint m_accel = 0xB24; // Vector + public const nint m_isRunning = 0xB30; // bool + public const nint m_isCrouching = 0xB31; // bool + public const nint m_jumpTimer = 0xB38; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB50; // bool + public const nint m_repathTimer = 0x2B60; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + public const nint m_wiggleTimer = 0x2C28; // CountdownTimer + public const nint m_isAdjusted = 0x2C44; // bool + public const nint m_bHandsHaveBeenCut = 0x2C45; // bool + public const nint m_hHostageGrabber = 0x2C48; // CHandle + public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + public const nint m_vecGrabbedPos = 0x2C5C; // Vector + public const nint m_flRescueStartTime = 0x2C68; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t + public const nint m_flDropStartTime = 0x2C70; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C74; // int32 + public const nint m_nPickupEventCount = 0x2C78; // int32 + public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector + public const nint m_vecHostageResetPosition = 0x2C9C; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + public static class CNavLinkAreaEntity { + public const nint m_flWidth = 0x4C0; // float32 + public const nint m_vLocatorOffset = 0x4C4; // Vector + public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle + public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x4F0; // int32 + public const nint m_nNavLinkIdReverse = 0x4F4; // int32 + public const nint m_bEnabled = 0x4F8; // bool + public const nint m_strFilterName = 0x500; // CUtlSymbolLarge + public const nint m_hFilter = 0x508; // CHandle + public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput + public const nint m_bIsTerminus = 0x560; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x794; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector + public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge + public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x7C8; // float32 + public const nint m_flStartPosition = 0x7CC; // float32 + public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x828; // bool + public const nint m_bCreateNavObstacle = 0x829; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CCommentaryAuto { + public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x4C0; // int32 + public const nint m_flBombRadius = 0x4C4; // float32 + public const nint m_iPetPopulation = 0x4C8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 + public const nint m_iHostageCount = 0x4D4; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + public static class CBaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x220; // CUtlVector + public const nint m_iCurrentThinkContext = 0x238; // int32 + public const nint m_nLastThinkTick = 0x23C; // GameTick_t + public const nint m_bDisabledContextThinks = 0x240; // bool + public const nint m_isSteadyState = 0x250; // CBitVec<64> + public const nint m_lastNetworkChange = 0x258; // float32 + public const nint m_ResponseContexts = 0x268; // CUtlVector + public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge + public const nint m_iHealth = 0x2A8; // int32 + public const nint m_iMaxHealth = 0x2AC; // int32 + public const nint m_lifeState = 0x2B0; // uint8 + public const nint m_flDamageAccumulator = 0x2B4; // float32 + public const nint m_bTakesDamage = 0x2B8; // bool + public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x2C8; // bool + public const nint m_MoveCollide = 0x2CA; // MoveCollide_t + public const nint m_MoveType = 0x2CB; // MoveType_t + public const nint m_nActualMoveType = 0x2CC; // MoveType_t + public const nint m_nWaterTouch = 0x2CD; // uint8 + public const nint m_nSlimeTouch = 0x2CE; // uint8 + public const nint m_bRestoreInHierarchy = 0x2CF; // bool + public const nint m_target = 0x2D0; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x2D8; // CHandle + public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x2E8; // float32 + public const nint m_nSubclassID = 0x2EC; // CUtlStringToken + public const nint m_flAnimTime = 0x2F8; // float32 + public const nint m_flSimulationTime = 0x2FC; // float32 + public const nint m_flCreateTime = 0x300; // GameTime_t + public const nint m_bClientSideRagdoll = 0x304; // bool + public const nint m_ubInterpolationFrame = 0x305; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector + public const nint m_iTeamNum = 0x314; // uint8 + public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x320; // int32 + public const nint m_flSpeed = 0x324; // float32 + public const nint m_sUniqueHammerID = 0x328; // CUtlString + public const nint m_spawnflags = 0x330; // uint32 + public const nint m_nNextThinkTick = 0x334; // GameTick_t + public const nint m_nSimulationTick = 0x338; // int32 + public const nint m_OnKilled = 0x340; // CEntityIOOutput + public const nint m_fFlags = 0x368; // uint32 + public const nint m_vecAbsVelocity = 0x36C; // Vector + public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3A8; // Vector + public const nint m_nPushEnumCount = 0x3B4; // int32 + public const nint m_pCollision = 0x3B8; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3C0; // CHandle + public const nint m_hOwnerEntity = 0x3C4; // CHandle + public const nint m_fEffects = 0x3C8; // uint32 + public const nint m_hGroundEntity = 0x3CC; // CHandle + public const nint m_nGroundBodyIndex = 0x3D0; // int32 + public const nint m_flFriction = 0x3D4; // float32 + public const nint m_flElasticity = 0x3D8; // float32 + public const nint m_flGravityScale = 0x3DC; // float32 + public const nint m_flTimeScale = 0x3E0; // float32 + public const nint m_flWaterLevel = 0x3E4; // float32 + public const nint m_bAnimatedEveryTick = 0x3E8; // bool + public const nint m_bDisableLowViolence = 0x3E9; // bool + public const nint m_nWaterType = 0x3EA; // uint8 + public const nint m_iEFlags = 0x3EC; // int32 + public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput + public const nint m_OnUser2 = 0x418; // CEntityIOOutput + public const nint m_OnUser3 = 0x440; // CEntityIOOutput + public const nint m_OnUser4 = 0x468; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x490; // int32 + public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t + public const nint m_vecAngVelocity = 0x498; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + public const nint m_bLagCompensate = 0x4A5; // bool + public const nint m_flOverriddenFriction = 0x4A8; // float32 + public const nint m_pBlocker = 0x4AC; // CHandle + public const nint m_flLocalTime = 0x4B0; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + public const nint m_nBloodType = 0x4B8; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + public static class CLogicMeasureMovement { + public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x4D8; // CHandle + public const nint m_hMeasureReference = 0x4DC; // CHandle + public const nint m_hTarget = 0x4E0; // CHandle + public const nint m_hTargetReference = 0x4E4; // CHandle + public const nint m_flScale = 0x4E8; // float32 + public const nint m_nMeasureType = 0x4EC; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + } + } +} diff --git a/output/server.dll.hpp b/output/server.dll.hpp new file mode 100644 index 0000000..df097a2 --- /dev/null +++ b/output/server.dll.hpp @@ -0,0 +1,10972 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: server.dll + // Classes count: 651 + // Enums count: 131 + namespace server_dll { + // Alignment: 4 + // Members count: 3 + enum class PropDoorRotatingOpenDirection_e : uint32_t { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class SceneOnPlayerDeath_t : uint32_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class LessonPanelLayoutFileTypes_t : uint32_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class TimelineCompression_t : uint32_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class SubclassVDataChangeType_t : uint32_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class C4LightEffect_t : uint32_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class StanceType_t : uint32_t { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class Explosions : uint32_t { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + }; + // Alignment: 4 + // Members count: 10 + enum class PreviewCharacterMode : uint32_t { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + }; + // Alignment: 4 + // Members count: 3 + enum class ObserverInterpState_t : uint32_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelOrientation_t : uint32_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelHorizontalAlign_t : uint32_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + }; + // Alignment: 1 + // Members count: 3 + enum class SequenceFinishNotifyState_t : uint8_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class SoundEventStartType_t : uint32_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class TrainOrientationType_t : uint32_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + }; + // Alignment: 4 + // Members count: 7 + enum class CSWeaponCategory : uint32_t { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + }; + // Alignment: 1 + // Members count: 3 + enum class BeginDeathLifeStateTransition_t : uint8_t { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + }; + // Alignment: 2 + // Members count: 12 + enum class SoundTypes_t : uint16_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + }; + // Alignment: 4 + // Members count: 24 + enum class PlayerAnimEvent_t : uint32_t { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + }; + // Alignment: 1 + // Members count: 9 + enum class ItemFlagTypes_t : uint8_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + }; + // Alignment: 1 + // Members count: 2 + enum class ShatterPanelMode : uint8_t { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + }; + // Alignment: 1 + // Members count: 10 + enum class SurroundingBoundsType_t : uint8_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 5 + enum class LifeState_t : uint32_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + }; + // Alignment: 4 + // Members count: 5 + enum class NPCFollowFormation_t : uint32_t { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponMode : uint32_t { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + }; + // Alignment: 1 + // Members count: 3 + enum class OnFrame : uint8_t { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + }; + // Alignment: 4 + // Members count: 12 + enum class Materials : uint32_t { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + }; + // Alignment: 4 + // Members count: 9 + enum class BloodType : uint32_t { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + }; + // Alignment: 4 + // Members count: 6 + enum class ScriptedMoveTo_t : uint32_t { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class AnimLoopMode_t : uint32_t { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + }; + // Alignment: 2 + // Members count: 9 + enum class SoundFlags_t : uint16_t { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 + }; + // Alignment: 4 + // Members count: 10 + enum class Class_T : uint32_t { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + }; + // Alignment: 4 + // Members count: 2 + enum class filter_t : uint32_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponSilencerType : uint32_t { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + }; + // Alignment: 4 + // Members count: 17 + enum class BaseExplosionTypes_t : uint32_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + }; + // Alignment: 4 + // Members count: 44 + enum class GameAnimEventIndex_t : uint32_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B + }; + // Alignment: 1 + // Members count: 3 + enum class FixAngleSet_t : uint8_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class IChoreoServices__ScriptState_t : uint32_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + }; + // Alignment: 4 + // Members count: 2 + enum class CommandEntitySpecType_t : uint32_t { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class Touch_t : uint32_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class TrainVelocityType_t : uint32_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + }; + // Alignment: 4 + // Members count: 20 + enum class CSWeaponType : uint32_t { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + }; + // Alignment: 4 + // Members count: 3 + enum class EntFinderMethod_t : uint32_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class PropDoorRotatingSpawnPos_t : uint32_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + }; + // Alignment: 1 + // Members count: 2 + enum class ShardSolid_t : uint8_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class PulseNPCCondition_t : uint32_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + }; + // Alignment: 1 + // Members count: 13 + enum class RenderMode_t : uint8_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + }; + // Alignment: 4 + // Members count: 3 + enum class ForcedCrouchState_t : uint32_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class PerformanceMode_t : uint32_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + }; + // Alignment: 4 + // Members count: 8 + enum class TOGGLE_STATE : uint32_t { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + }; + // Alignment: 4 + // Members count: 74 + enum class loadout_slot_t : uint32_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + }; + // Alignment: 4 + // Members count: 20 + enum class NavAttributeEnum : uint32_t { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + }; + // Alignment: 4 + // Members count: 3 + enum class MoveLinearAuthoredPos_t : uint32_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class ValueRemapperMomentumType_t : uint32_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + }; + // Alignment: 4 + // Members count: 12 + enum class Hull_t : uint32_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + }; + // Alignment: 4 + // Members count: 6 + enum class PreviewWeaponState : uint32_t { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + }; + // Alignment: 4 + // Members count: 9 + enum class EInButtonState : uint32_t { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + }; + // Alignment: 4 + // Members count: 4 + enum class BeamClipStyle_t : uint32_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class WeaponAttackType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Members count: 18 + enum class CSPlayerBlockingUseAction_t : uint32_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponState_t : uint32_t { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class CommandExecMode_t : uint32_t { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + }; + // Alignment: 1 + // Members count: 5 + enum class ShatterDamageCause : uint8_t { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + }; + // Alignment: 4 + // Members count: 4 + enum class ScriptedOnDeath_t : uint32_t { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class ChoreoLookAtSpeed_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class ScriptedMoveType_t : uint32_t { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + }; + // Alignment: 4 + // Members count: 17 + enum class gear_slot_t : uint32_t { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + }; + // Alignment: 4 + // Members count: 10 + enum class CSPlayerState : uint32_t { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + }; + // Alignment: 4 + // Members count: 2 + enum class ScriptedConflictResponse_t : uint32_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + }; + // Alignment: 1 + // Members count: 7 + enum class WaterLevel_t : uint8_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelVerticalAlign_t : uint32_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class AmmoPosition_t : uint32_t { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 23 + enum class PreviewEOMCelebration : uint32_t { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + }; + // Alignment: 4 + // Members count: 5 + enum class EntityDisolveType_t : uint32_t { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + }; + // Alignment: 8 + // Members count: 21 + enum class InputBitMask_t : uint64_t { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + }; + // Alignment: 4 + // Members count: 14 + enum class HitGroup_t : uint32_t { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + }; + // Alignment: 4 + // Members count: 7 + enum class ChickenActivity : uint32_t { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 + }; + // Alignment: 4 + // Members count: 2 + enum class PointWorldTextReorientMode_t : uint32_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + }; + // Alignment: 8 + // Members count: 40 + enum class DebugOverlayBits_t : uint64_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + }; + // Alignment: 4 + // Members count: 3 + enum class AmmoFlags_t : uint32_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class HierarchyType_t : uint32_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class doorCheck_e : uint32_t { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + }; + // Alignment: 4 + // Members count: 7 + enum class BeamType_t : uint32_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + }; + // Alignment: 4 + // Members count: 4 + enum class EntitySubclassScope_t : uint32_t { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + }; + // Alignment: 1 + // Members count: 5 + enum class ShatterGlassStressType : uint8_t { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class TrackOrientationType_t : uint32_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class WeaponSwitchReason_t : uint32_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedSwitchHands = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperRatchetType_t : uint32_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class NavDirType : uint32_t { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + }; + // Alignment: 4 + // Members count: 2 + enum class CRR_Response__ResponseEnum_t : uint32_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + }; + // Alignment: 4 + // Members count: 4 + enum class MoveMountingAmount_t : uint32_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + }; + // Alignment: 1 + // Members count: 20 + enum class RenderFx_t : uint8_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + }; + // Alignment: 4 + // Members count: 35 + enum class vote_create_failed_t : uint32_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + }; + // Alignment: 4 + // Members count: 27 + enum class RumbleEffect_t : uint32_t { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + }; + // Alignment: 4 + // Members count: 6 + enum class LatchDirtyPermission_t : uint32_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + }; + // Alignment: 4 + // Members count: 5 + enum class DoorState_t : uint32_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + }; + // Alignment: 4 + // Members count: 4 + enum class ChoreoLookAtMode_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ChatIgnoreType_t : uint32_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + }; + // Alignment: 4 + // Members count: 7 + enum class PlayerConnectedState : uint32_t { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + }; + // Alignment: 4 + // Members count: 1 + enum class navproperties_t : uint32_t { + NAV_IGNORE = 0x1 + }; + // Alignment: 1 + // Members count: 9 + enum class SolidType_t : uint8_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + }; + // Alignment: 4 + // Members count: 24 + enum class DamageTypes_t : uint32_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_LASTGENERICFLAG = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + }; + // Alignment: 4 + // Members count: 3 + enum class PointWorldTextJustifyVertical_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class attributeprovidertypes_t : uint32_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + }; + // Alignment: 1 + // Members count: 6 + enum class MoveCollide_t : uint8_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + }; + // Alignment: 4 + // Members count: 7 + enum class IChoreoServices__ChoreoState_t : uint32_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + }; + // Alignment: 4 + // Members count: 4 + enum class ValueRemapperOutputType_t : uint32_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class eSplinePushType : uint32_t { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class PointWorldTextJustifyHorizontal_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class ShakeCommand_t : uint32_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class TRAIN_CODE : uint32_t { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class BrushSolidities_e : uint32_t { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + }; + // Alignment: 4 + // Members count: 13 + enum class QuestProgress__Reason : uint32_t { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + }; + // Alignment: 4 + // Members count: 2 + enum class ModifyDamageReturn_t : uint32_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class ShadowType_t : uint32_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + }; + // Alignment: 4 + // Members count: 8 + enum class GrenadeType_t : uint32_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperInputType_t : uint32_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + }; + // Alignment: 1 + // Members count: 8 + enum class EKillTypes_t : uint8_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Members count: 25 + enum class WeaponSound_t : uint32_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + }; + // Alignment: 8 + // Members count: 16 + enum class TakeDamageFlags_t : uint64_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperHapticsType_t : uint32_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + }; + // Alignment: 4 + // Members count: 10 + enum class Disposition_t : uint32_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class CanPlaySequence_t : uint32_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class MedalRank_t : uint32_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + }; + // Alignment: 4 + // Members count: 7 + enum class ObserverMode_t : uint32_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + }; + // Alignment: 4 + // Members count: 2 + enum class FuncDoorSpawnPos_t : uint32_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class EOverrideBlockLOS_t : uint32_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + }; + // Alignment: 1 + // Members count: 14 + enum class MoveType_t : uint8_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + }; + // Parent: CBaseCombatCharacter + // Fields count: 1 + namespace CHostageExpresserShim { + constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSoundscape { + constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncIllusionary { + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace CFists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerRemove { + constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterName { + constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + namespace CProjectedDecal { + constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + namespace CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + namespace CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerMultiple { + constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + namespace CTriggerPush { + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + namespace FilterHealth { + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Fields count: 5 + namespace CTriggerProximity { + constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + } + // Parent: CFuncBrush + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + namespace CBaseDMStart { + constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge + } + // Parent: CGameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace CCSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* + } + // Parent: CBaseModelEntity + // Fields count: 5 + namespace CTriggerBrush { + constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 + } + // Parent: CBeam + // Fields count: 19 + namespace CEnvBeam { + constexpr std::ptrdiff_t m_active = 0x7B0; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x7D0; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 + constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 + constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector + constexpr std::ptrdiff_t m_radius = 0x80C; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTonemapTrigger { + constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + namespace CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CFogTrigger { + constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CLogicCollisionPair { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool + constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_weapon_cs_base { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerHostageReset { + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + namespace CPointTeleport { + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + namespace CBtNodeConditionInactive { + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + namespace CMoverPathNode { + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + namespace CBtActionAim { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeTriggerable { + } + // Parent: CPlayerPawnComponent + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP9 { + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CPhysicsEntitySolver { + constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace CPlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + namespace PredictedDamageTag_t { + constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t + constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 + constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 + constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + namespace CCSServerPointScriptEntity { + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CEnvFireSensor { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroTerroristPosition { + } + // Parent: None + // Fields count: 2 + namespace CEnvWindShared__WindAveEvent_t { + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CPointGamestatsCounter { + constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 10 + namespace CEnvShake { + constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + namespace CBaseMoveBehavior { + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncNavObstruction { + constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 4 + namespace CEnvTilt { + constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CItemGenericTriggerHelper { + constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicBranchList { + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: CItemDefuser + // Fields count: 0 + namespace CItemDefuserAlias_item_defuser { + } + // Parent: CModelPointEntity + // Fields count: 3 + namespace CRevertSaved { + constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 + constexpr std::ptrdiff_t m_Duration = 0x714; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 8 + namespace CMultiLightProxy { + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCase { + constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CItem + // Fields count: 2 + namespace CItemDefuser { + constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 + } + // Parent: CRuleEntity + // Fields count: 0 + namespace CRuleBrushEntity { + } + // Parent: CInferno + // Fields count: 0 + namespace CFireCrackerBlast { + } + // Parent: CBaseEntity + // Fields count: 13 + namespace CSoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector + constexpr std::ptrdiff_t m_bActive = 0x500; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + namespace CPhysicsPropRespawnable { + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysBallSocket { + constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + namespace CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CInfoPlayerStart { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + namespace CSoundOpvarSetOBBWindEntity { + constexpr std::ptrdiff_t m_vMins = 0x558; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32 + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CItem + // Fields count: 32 + namespace CItemGeneric { + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool + constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color + constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle + } + // Parent: CBasePropDoor + // Fields count: 17 + namespace CPropDoorRotating { + constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x728; // int16 + constexpr std::ptrdiff_t m_Width = 0x72C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 + constexpr std::ptrdiff_t m_Color = 0x718; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x860; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector + constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_vShear = 0x884; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoDeathmatchSpawn { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvViewPunch { + constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPathCorner { + constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace CAttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + namespace CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMultiSource { + constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + namespace CLogicNavigation { + constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + namespace CEnvEntityMaker { + constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicEventListener { + constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool + constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + namespace CFilterMultiple { + constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + namespace CPulseGraphInstance_ServerEntity { + constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CPhysicsWire { + constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 + } + // Parent: CPropDoorRotating + // Fields count: 4 + namespace CPropDoorRotatingBreakable { + constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player_controller { + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace CFireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool + constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + namespace CTriggerFan { + constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector + constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer + } + // Parent: CMolotovGrenade + // Fields count: 0 + namespace CIncendiaryGrenade { + } + // Parent: CPathCorner + // Fields count: 0 + namespace CPathCornerCrash { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CSoundOpvarSetEntity { + constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: CPointEntity + // Fields count: 1 + namespace CNavSpaceInfo { + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CLogicAchievement { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CPathSimple { + constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString + } + // Parent: CBtNode + // Fields count: 1 + namespace CBtActionParachutePositioning { + constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: CEntityComponent + // Fields count: 0 + namespace CTouchExpansionComponent { + } + // Parent: CBaseAnimGraph + // Fields count: 8 + namespace CItem { + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + namespace CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + namespace CLogicAuto { + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace CSoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + namespace CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSObserver_UseServices { + } + // Parent: CFuncPlatRot + // Fields count: 9 + namespace CFuncTrackChange { + constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 + constexpr std::ptrdiff_t m_use = 0x810; // int32 + } + // Parent: CRuleBrushEntity + // Fields count: 4 + namespace CGamePlayerZone { + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate + } + // Parent: CRuleEntity + // Fields count: 1 + namespace CRulePointEntity { + constexpr std::ptrdiff_t m_Score = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 5 + namespace CMessageEntity { + constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CSmokeGrenade { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CBaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_FlashlightServices { + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + namespace CBtActionCombatPositioning { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + namespace CBaseFire { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + namespace CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerActiveWeaponDetect { + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + namespace CEnvMicrophone { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t + constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CInfoSpawnGroupLoadUnload { + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool + constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x704; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x708; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x70C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x710; // bool + constexpr std::ptrdiff_t m_steamID = 0x720; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x728; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPointTemplateAPI { + } + // Parent: CCSWeaponBase + // Fields count: 1 + namespace CKnife { + constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 37 + namespace CFuncTrackTrain { + constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle + constexpr std::ptrdiff_t m_length = 0x714; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 + constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 + constexpr std::ptrdiff_t m_height = 0x768; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 + constexpr std::ptrdiff_t m_dir = 0x770; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + namespace CFogVolume { + constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoPlayerCounterterrorist { + } + // Parent: CBaseModelEntity + // Fields count: 19 + namespace CFire { + constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle + constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 + constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput + } + // Parent: CSkeletonAnimationController + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + namespace CFuncPlat { + constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + namespace CGenericConstraint { + constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool + constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysTorque { + constexpr std::ptrdiff_t m_axis = 0x520; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool + constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + namespace CEnvCubemapBox { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace CEnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 + } + // Parent: CTriggerOnce + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoTeleportDestination { + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CMathRemap { + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + namespace CInstructorEventEntity { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + namespace CTriggerVolume { + constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CFishPool { + constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool + constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncVPhysicsClip { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + namespace CCSPlayer_RadioServices { + constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool + } + // Parent: CSceneEntity + // Fields count: 7 + namespace CInstancedSceneEntity { + constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + namespace CEnvHudHint { + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x910; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap + constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + namespace CScriptItem { + constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + namespace CAmbientGeneric { + constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x530; // bool + constexpr std::ptrdiff_t m_fLooping = 0x531; // bool + constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 + constexpr std::ptrdiff_t m_On = 0x713; // bool + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBreakableProp + // Fields count: 33 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool + constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 + constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool + constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool + } + // Parent: CFuncWall + // Fields count: 0 + namespace CFuncWallToggle { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CSensorGrenadeProjectile { + constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSPlayer_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 + } + // Parent: CFuncLadder + // Fields count: 0 + namespace CFuncLadderAlias_func_useableladder { + } + // Parent: CBaseTrigger + // Fields count: 14 + namespace CTriggerSndSosOpvar { + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 + } + // Parent: CItem + // Fields count: 0 + namespace CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + namespace CScriptedSequence { + constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool + constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 + constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x554; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle + constexpr std::ptrdiff_t m_bState = 0x714; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x728; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CSceneListManager { + constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + namespace CSplineConstraint { + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + namespace CCSObserver_ViewModelServices { + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_dynamic_prop { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: CPhysicsProp + // Fields count: 0 + namespace CPhysicsPropMultiplayer { + } + // Parent: CBaseToggle + // Fields count: 5 + namespace CBasePlatTrain { + constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + namespace CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CTankTargetChange { + constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCompare { + constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPointEntity + // Fields count: 7 + namespace CKeepUpright { + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CModelPointEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CFuncTimescale { + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool + } + // Parent: CBtNode + // Fields count: 14 + namespace CBtActionMoveTo { + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString + constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool + constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + namespace CRopeKeyframeAlias_move_rope { + } + // Parent: CPointEntity + // Fields count: 9 + namespace CEnvInstructorVRHint { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponXM1014 { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CPlatTrigger { + constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace CEnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointHurt { + constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + namespace CLogicNPCCounterAABB { + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + namespace CSoundOpvarSetPointEntity { + constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace CSkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool + constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* + } + // Parent: CRulePointEntity + // Fields count: 4 + namespace CGameMoney { + constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CLogicPlayerProxy { + constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponZoneRepulsor { + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPhysImpact { + constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_WaterServices { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnvFunnel { + } + // Parent: None + // Fields count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 0 + namespace CCSGameModeRules_Noop { + } + // Parent: CPointEntity + // Fields count: 16 + namespace CPointAngularVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + namespace CEnvInstructorHint { + constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x500; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 + constexpr std::ptrdiff_t m_fRange = 0x508; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvTracer { + constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CInfoGameEventProxy { + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool + constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 8 + namespace CPathKeyFrame { + constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector + constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + namespace CFuncInteractionLayerClip { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: CGameRules + // Fields count: 0 + namespace CMultiplayRules { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponRevolver { + } + // Parent: CDynamicProp + // Fields count: 1 + namespace COrnamentProp { + constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + namespace CLogicGameEvent { + constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvMuzzleFlash { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CPhysicsSpring { + constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x4E8; // Vector + constexpr std::ptrdiff_t m_end = 0x4F4; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + namespace CScriptTriggerPush { + constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CEnvEntityIgniter { + constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWall { + constexpr std::ptrdiff_t m_nState = 0x710; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CLogicAutosave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool + } + // Parent: CSoundEventEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + namespace CSoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + } + // Parent: CEnvSoundscape + // Fields count: 1 + namespace CEnvSoundscapeProxy { + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + } + // Parent: CEntityComponent + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x75; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32 + constexpr std::ptrdiff_t m_flRange = 0x8C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool + } + // Parent: CTriggerMultiple + // Fields count: 1 + namespace CScriptTriggerMultiple { + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 4 + namespace CSoundOpvarSetAutoRoomEntity { + constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector + constexpr std::ptrdiff_t m_flSize = 0x698; // float32 + constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32 + constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32 + } + // Parent: None + // Fields count: 0 + namespace CEntityComponent { + } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterDamageType { + constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 + } + // Parent: CBot + // Fields count: 139 + namespace CCSBot { + constexpr std::ptrdiff_t m_eyePosition = 0x108; // Vector + constexpr std::ptrdiff_t m_name = 0x114; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x154; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x158; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool + constexpr std::ptrdiff_t m_safeTime = 0x180; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool + constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool + constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x504; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x5610; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5614; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x5618; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5630; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5648; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5650; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5668; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x5694; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x56E0; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x56F8; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5710; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5728; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x5828; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x59C0; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59C4; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x59C8; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x59CC; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59CD; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59E8; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x5A00; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x5A0C; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A10; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x5A18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A30; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A48; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A54; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A58; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A5C; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x5A60; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A64; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A6C; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A7C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A80; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A84; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A88; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A89; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A90; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A98; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x5C20; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C24; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C30; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C48; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C68; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C88; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6090; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x6094; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x6098; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x609C; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x60A0; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x60A4; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60B0; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60BC; // Vector + constexpr std::ptrdiff_t m_aimError = 0x60C8; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x60D4; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x60E0; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x60E4; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60E8; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60EC; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x6110; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x6114; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6115; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6118; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6124; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6128; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x612C; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6130; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6134; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6138; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x613C; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6348; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x634C; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6350; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6354; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6358; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6368; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x636C; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6370; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6380; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6384; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x6385; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6388; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6398; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63B0; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x63D0; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63D1; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63D8; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6490; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6491; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6492; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x6493; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x6494; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6498; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x64A8; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64C0; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x64DC; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x6504; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x6508; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x650C; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x651C; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6520; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x6524; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x6528; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6534; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6540; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CPhysMotor { + constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + namespace CCSPlayer_UseServices { + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectCharacterPosition { + } + // Parent: CItem + // Fields count: 0 + namespace CItemKevlar { + } + // Parent: CBaseTrigger + // Fields count: 14 + namespace CTriggerHurt { + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 + constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> + } + // Parent: CLogicalEntity + // Fields count: 13 + namespace CPhysConstraint { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CCSMinimapBoundary { + } + // Parent: CPointEntity + // Fields count: 4 + namespace CSoundEnt { + constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoSpawnGroupLandmark { + } + // Parent: CPlayerPawnComponent + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + namespace CPhysWheelConstraint { + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysFixed { + constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 + constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32 + constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32 + constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: CSprite + // Fields count: 0 + namespace CSpriteOriented { + } + // Parent: CSoundOpvarSetAABBEntity + // Fields count: 0 + namespace CSoundOpvarSetOBBEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM4A1 { + } + // Parent: CBeam + // Fields count: 5 + namespace CEnvLaser { + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 + } + // Parent: CSprite + // Fields count: 0 + namespace CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + namespace CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + namespace CPhysPulley { + constexpr std::ptrdiff_t m_position2 = 0x538; // Vector + constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CGameRulesProxy { + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 + } + // Parent: CEntityComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: CBaseFlex + // Fields count: 0 + namespace CBaseFlexAlias_funCBaseFlex { + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 + constexpr std::ptrdiff_t m_x = 0x8F0; // float32 + constexpr std::ptrdiff_t m_y = 0x8F4; // float32 + constexpr std::ptrdiff_t m_z = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 + constexpr std::ptrdiff_t m_forward = 0x904; // Vector + constexpr std::ptrdiff_t m_perp = 0x910; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 + constexpr std::ptrdiff_t m_speed = 0x92C; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool + constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CEnvFireSource { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CInfoLadderDismount { + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + namespace CPhysSlideConstraint { + constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CDebugHistory { + constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CBaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + namespace CCSPlace { + constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + } + // Parent: CPointEntity + // Fields count: 12 + namespace CPointAngleSensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + } + // Parent: CBtNodeDecorator + // Fields count: 1 + namespace CBtNodeCondition { + constexpr std::ptrdiff_t m_bNegated = 0x58; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool + constexpr std::ptrdiff_t m_clrRender = 0x523; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool + constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseAnimGraph + // Fields count: 12 + namespace CPhysMagnet { + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0x938; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0x960; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 + } + // Parent: CSceneEntity + // Fields count: 0 + namespace CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseModelEntity + // Fields count: 2 + namespace CFuncNavBlocker { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 4 + namespace CRagdollMagnet { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_force = 0x4C8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 6 + namespace CFuncBrush { + constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPointProximitySensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterClass { + constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + namespace CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + namespace CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + namespace CPhysBox { + constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 + constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + namespace CTimerEntity { + constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + namespace CHEGrenadeProjectile { + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool + constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xE5C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + namespace CRagdollConstraint { + constexpr std::ptrdiff_t m_xmin = 0x538; // float32 + constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x540; // float32 + constexpr std::ptrdiff_t m_ymax = 0x544; // float32 + constexpr std::ptrdiff_t m_zmin = 0x548; // float32 + constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPhysExplosion { + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + namespace CPointPush { + constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + namespace CCredits { + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace CCSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: None + // Fields count: 1 + namespace CCSGameModeRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: CTriggerMultiple + // Fields count: 4 + namespace CTriggerImpact { + constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace CSun { + constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x730; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool + constexpr std::ptrdiff_t m_flSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerDetectBulletFire { + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CPointGiveAmmo { + constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + namespace CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerTeleport { + constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + namespace CFuncMover { + constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool + constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 + constexpr std::ptrdiff_t m_flT = 0x744; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool + constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 + constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool + constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool + constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector + constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CHEGrenade { + } + // Parent: CRulePointEntity + // Fields count: 0 + namespace CGameEnd { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerCallback { + } + // Parent: CBaseModelEntity + // Fields count: 3 + namespace CBubbling { + constexpr std::ptrdiff_t m_density = 0x710; // int32 + constexpr std::ptrdiff_t m_frequency = 0x714; // int32 + constexpr std::ptrdiff_t m_state = 0x718; // int32 + } + // Parent: CTeamplayRules + // Fields count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace CCSGameRules { + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // float32 + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF30; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF40; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF70; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF74; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF78; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF7C; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF80; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF88; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFA0; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFB8; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFBC; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1228; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1229; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1230; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x1234; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1238; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x123C; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14B8; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14BC; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1798; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x179C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17A0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17A4; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17AC; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17B0; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x17B4; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B8; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17BC; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17C0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17CC; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17D0; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17D4; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17E0; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17E4; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E8; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x17EC; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17F0; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x17F4; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5800; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + namespace CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CAI_ChangeHintGroup { + constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool + constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + namespace CFilterEnemy { + constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 0 + namespace CShower { + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + } + // Parent: CBaseButton + // Fields count: 0 + namespace CPhysicalButton { + } + // Parent: CModelPointEntity + // Fields count: 15 + namespace CEnvExplosion { + constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 + constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x570; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + namespace CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + namespace CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool + constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool + constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterContext { + constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + namespace CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterAttributeInt { + constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x234; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CPointEntity + // Fields count: 6 + namespace CAISound { + constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CPointEntityFinder { + constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterMassGreater { + constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterTeam { + constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + namespace CFuncTankTrain { + constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_observer { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + namespace CMarkupVolumeTagged_NavGame { + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CBuyZone { + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 12 + namespace CPointTemplate { + constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CTripWireFire { + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPhysForce { + constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x4D0; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool + constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicDistanceAutosave { + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + namespace CSoundOpvarSetAABBEntity { + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector + } + // Parent: None + // Fields count: 2 + namespace CEnvWindShared__WindVariationEvent_t { + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + namespace CScriptTriggerOnce { + constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + namespace CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CFlashbangProjectile { + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSSG08 { + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CBreachCharge { + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicBranch { + constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool + constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponUMP45 { + } + // Parent: CSprite + // Fields count: 0 + namespace CSpriteAlias_env_glow { + } + // Parent: CBaseToggle + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool + constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool + constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle + constexpr std::ptrdiff_t m_usable = 0x8D4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysLength { + constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector + constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x560; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + namespace CLogicNPCCounter { + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + namespace CBlood { + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 + constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool + constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool + constexpr std::ptrdiff_t m_extent = 0x1280; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CEnvGlobal { + constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 + constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CBaseFilter { + constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool + constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponUSPSilencer { + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CPathMover { + constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer + constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken + constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool + constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer + } + // Parent: CBaseTrigger + // Fields count: 7 + namespace CChangeLevel { + constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x918; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool + } + // Parent: CBaseTrigger + // Fields count: 14 + namespace CTriggerLerpObject { + constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + namespace CLogicScript { + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CServerOnlyEntity { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 + constexpr std::ptrdiff_t m_Color = 0x960; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointBroadcastClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 32 + namespace CFuncShatterglass { + constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D + constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool + constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool + constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 + } + // Parent: CBaseButton + // Fields count: 0 + namespace CRotButton { + } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + } + // Parent: CPointEntity + // Fields count: 1 + namespace CEnvSplash { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + namespace CPointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CWaterBullet { + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CMarkupVolume { + constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + } + // Parent: CPointEntity + // Fields count: 6 + namespace CMessage { + constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + } + // Parent: CBaseModelEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + namespace CBreakable { + constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x758; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + namespace CBaseToggle { + constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 + constexpr std::ptrdiff_t m_flWait = 0x718; // float32 + constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x780; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + namespace CMomentaryRotButton { + constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 + constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle + constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool + constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: CRulePointEntity + // Fields count: 2 + namespace CGameText { + constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x710; // bool + constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + namespace CMarkupVolumeWithRef { + constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool + constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysThruster { + constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterModel { + constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 22 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPathTrack { + constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_length = 0x4DC; // float32 + constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicDistanceCheck { + constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + namespace CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + namespace CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + namespace CSoundOpvarSetPathCornerEntity { + constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace CEntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool + } + // Parent: None + // Fields count: 13 + namespace CBot { + constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* + constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool + constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + namespace CGunTarget { + constexpr std::ptrdiff_t m_on = 0x790; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CSoundEventParameter { + constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + namespace CMarkupVolumeTagged { + constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CTestEffect { + constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + namespace CScriptNavBlocker { + constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace CConstraintAnchor { + constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool + constexpr std::ptrdiff_t m_bPaused = 0x541; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool + constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool + constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + namespace CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + namespace CLogicActiveAutosave { + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CEnvBeverage { + constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + namespace CScriptTriggerHurt { + constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool + constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMathColorBlend { + constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 118 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x18FC; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1908; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x190C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1910; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1914; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1934; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1938; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x193C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1940; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x194C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1958; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1964; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x197C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1994; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x788; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x78C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x798; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x79C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7A4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7A5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7A8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x7AC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7AD; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7AE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7AF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool + constexpr std::ptrdiff_t m_szClan = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x7C0; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x7E0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x7E8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7F0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x800; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x804; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x810; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x814; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x818; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x81C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x848; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x850; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x854; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x855; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x856; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x857; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x858; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x859; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x85C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x868; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x869; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x86C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x870; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x874; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x878; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x87C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x880; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x884; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x888; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x88C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x890; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x891; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x892; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x894; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x898; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x89C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x8A4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x8A8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x8AC; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x8B0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8C8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x8CC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x8D0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8D4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x8D8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x8DC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x8E0; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF988; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF9A0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9A4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9A8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9A9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9AA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9C0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 + constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool + constexpr std::ptrdiff_t m_flRate = 0x920; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CRuleEntity { + constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace CCSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerDetectExplosion { + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + namespace CSoundStackSave { + constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + namespace CPhysHinge { + constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool + constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + namespace CSingleplayRules { + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterProximity { + constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + namespace CEconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CMathCounter { + constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + namespace CRotDoor { + constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicLineToEntity { + constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace CGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] + constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x28; // uint16 + constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace CRetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + namespace CColorCorrection { + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool + constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + namespace CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + namespace CPointPrefab { + constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector + constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool + constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool + constexpr std::ptrdiff_t m_isChaining = 0x991; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + namespace CTankTrainAI { + constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CGameGibManager { + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSPointScript { + constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + namespace CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + namespace CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + namespace SpawnPoint { + constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool + constexpr std::ptrdiff_t m_nType = 0x4C8; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + namespace CFuncPlatRot { + constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle + constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + namespace CEnvSpark { + constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + namespace CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + namespace CFuncTrain { + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle + constexpr std::ptrdiff_t m_activated = 0x7BC; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool + constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 + constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool + constexpr std::ptrdiff_t m_accel = 0xB24; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + namespace CNavLinkAreaEntity { + constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CCommentaryAuto { + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + namespace CBaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool + constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + namespace CLogicMeasureMovement { + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + } + } + } +} diff --git a/output/server.dll.json b/output/server.dll.json new file mode 100644 index 0000000..2f999cb --- /dev/null +++ b/output/server.dll.json @@ -0,0 +1,19131 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+ "type_name": "int" + }, + { + "name": "m_bPawnHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPawnHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPawnCharacterDefIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iPawnLifetimeStart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnLifetimeEnd", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnBotDifficulty", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_vecKills", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + }, + { + "name": "m_bMvpNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_eMvpReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMVPs", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBasePlayerController" + }, + "CCSPlayerController_ActionTrackingServices": { + "fields": { + "m_iNumRoundKills": 368, + "m_iNumRoundKillsHeadshots": 372, + "m_matchStats": 176, + "m_perRoundStats": 64, + "m_unTotalRoundDamageDealt": 376 + }, + "metadata": [ + { + "name": "m_perRoundStats", + "type": "NetworkVarNames", + "type_name": "CSPerRoundStats_t" + }, + { + "name": "m_matchStats", + "type": "NetworkVarNames", + "type_name": "CSMatchStats_t" + }, + { + "name": "m_iNumRoundKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumRoundKillsHeadshots", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": 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"m_bInHostageRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInBombZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesOffering", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRetakesOfferingCard", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRetakesHasDefuseKit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRetakesMVPLastRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesMVPBoostItem", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_RetakesMVPBoostExtraUtility", + "type": "NetworkVarNames", + "type_name": "loadout_slot_t" + }, + { + "name": "m_flHealthShotBoostExpirationTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_aimPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchAngleVel", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchTickBase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_aimPunchTickFraction", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsBuyMenuOpen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeOfLastInjury", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flNextSprayDecalTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nRagdollDamageBone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vRagdollDamageForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vRagdollDamagePosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_szRagdollDamageWeaponName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bRagdollDamageHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vRagdollServerOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_EconGloves", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_nEconGlovesChanged", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_qDeathEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_bLeftHanded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fSwitchedHandednessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flViewmodelOffsetX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelFOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsWalking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nLastKillerIndex", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bIsScoped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bResumeZoom", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsDefusing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsGrabbingHostage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iBlockingUseActionInProgress", + "type": "NetworkVarNames", + "type_name": "CSPlayerBlockingUseAction_t" + }, + { + "name": "m_flEmitSoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInNoDefuseArea", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWhichBombZone", + "type": 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"members": { + "SHATTER_DRYWALL": 1, + "SHATTER_GLASS": 0 + }, + "type": "uint8" + }, + "SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t": { + "alignment": 4, + "members": { + "kHIGHWATER": 2, + "kMIN_FULL": 1, + "kMIN_THRESHOLD": 0 + }, + "type": "uint32" + }, + "SolidType_t": { + "alignment": 1, + "members": { + "SOLID_BBOX": 2, + "SOLID_BSP": 1, + "SOLID_CAPSULE": 7, + "SOLID_LAST": 8, + "SOLID_NONE": 0, + "SOLID_OBB": 3, + "SOLID_POINT": 5, + "SOLID_SPHERE": 4, + "SOLID_VPHYSICS": 6 + }, + "type": "uint8" + }, + "SoundEventStartType_t": { + "alignment": 4, + "members": { + "SOUNDEVENT_START_ENTITY": 2, + "SOUNDEVENT_START_PLAYER": 0, + "SOUNDEVENT_START_WORLD": 1 + }, + "type": "uint32" + }, + "SoundFlags_t": { + "alignment": 2, + "members": { + "SOUND_FLAGS_NONE": 0, + "SOUND_FLAG_ALLIES_ONLY": 64, + "SOUND_FLAG_COMBINE_ONLY": 2, + "SOUND_FLAG_DANGER_APPROACH": 32, + "SOUND_FLAG_EXCLUDE_COMBINE": 16, + "SOUND_FLAG_EXPLOSION": 8, + "SOUND_FLAG_GUNFIRE": 1, + "SOUND_FLAG_PANIC_NPCS": 128, + "SOUND_FLAG_REACT_TO_SOURCE": 4 + }, + "type": "uint16" + }, + "SoundTypes_t": { + "alignment": 2, + "members": { + "NUM_AI_SOUND_TYPES": 11, + "SOUND_BULLET_IMPACT": 4, + "SOUND_COMBAT": 1, + "SOUND_DANGER": 3, + "SOUND_GLASS_BREAK": 9, + "SOUND_MOVE_AWAY": 7, + "SOUND_NONE": 0, + "SOUND_PHYSICS_DANGER": 6, + "SOUND_PHYSICS_OBJECT": 10, + "SOUND_PLAYER": 2, + "SOUND_PLAYER_VEHICLE": 8, + "SOUND_THUMPER": 5 + }, + "type": "uint16" + }, + "StanceType_t": { + "alignment": 4, + "members": { + "NUM_STANCES": 3, + "STANCE_CROUCHING": 1, + "STANCE_CURRENT": -1, + "STANCE_DEFAULT": 0, + "STANCE_PRONE": 2 + }, + "type": "uint32" + }, + "SubclassVDataChangeType_t": { + "alignment": 4, + "members": { + "SUBCLASS_VDATA_CREATED": 0, + "SUBCLASS_VDATA_RELOADED": 2, + "SUBCLASS_VDATA_SUBCLASS_CHANGED": 1 + }, + "type": "uint32" + }, + "SurroundingBoundsType_t": { + "alignment": 1, + "members": { + "SURROUNDING_TYPE_BIT_COUNT": 3, + "USE_BEST_COLLISION_BOUNDS": 1, + "USE_COLLISION_BOUNDS_NEVER_VPHYSICS": 7, + "USE_GAME_CODE": 4, + "USE_HITBOXES": 2, + "USE_OBB_COLLISION_BOUNDS": 0, + "USE_ROTATION_EXPANDED_BOUNDS": 5, + "USE_ROTATION_EXPANDED_ORIENTED_BOUNDS": 6, + "USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS": 8, + "USE_SPECIFIED_BOUNDS": 3 + }, + "type": "uint8" + }, + "TOGGLE_STATE": { + "alignment": 4, + "members": { + "DOOR_CLOSED": 1, + "DOOR_CLOSING": 3, + "DOOR_OPEN": 0, + "DOOR_OPENING": 2, + "TS_AT_BOTTOM": 1, + "TS_AT_TOP": 0, + "TS_GOING_DOWN": 3, + "TS_GOING_UP": 2 + }, + "type": "uint32" + }, + "TRAIN_CODE": { + "alignment": 4, + "members": { + "TRAIN_BLOCKING": 1, + "TRAIN_FOLLOWING": 2, + "TRAIN_SAFE": 0 + }, + "type": "uint32" + }, + "TakeDamageFlags_t": { + "alignment": 8, + "members": { + "DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS": 512, + "DFLAG_ALWAYS_GIB": 32, + "DFLAG_FORCEREDUCEARMOR_DMG": 2048, + "DFLAG_FORCE_DEATH": 16, + "DFLAG_IGNORE_ARMOR": 4096, + "DFLAG_NEVER_GIB": 64, + "DFLAG_NONE": 0, + "DFLAG_PREVENT_DEATH": 8, + "DFLAG_RADIUS_DMG": 1024, + "DFLAG_REMOVE_NO_RAGDOLL": 128, + "DFLAG_SUPPRESS_DAMAGE_MODIFICATION": 256, + "DFLAG_SUPPRESS_EFFECTS": 4, + "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, + "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, + "DFLAG_SUPPRESS_UTILREMOVE": 8192, + "DMG_LASTDFLAG": 2048 + }, + "type": "uint64" + }, + "TimelineCompression_t": { + "alignment": 4, + "members": { + "TIMELINE_COMPRESSION_AVERAGE": 2, + "TIMELINE_COMPRESSION_AVERAGE_BLEND": 3, + "TIMELINE_COMPRESSION_COUNT_PER_INTERVAL": 1, + "TIMELINE_COMPRESSION_SUM": 0, + "TIMELINE_COMPRESSION_TOTAL": 4 + }, + "type": "uint32" + }, + "Touch_t": { + "alignment": 4, + "members": { + "touch_none": 0, + "touch_npc_only": 2, + "touch_player_only": 1, + "touch_player_or_npc": 3, + "touch_player_or_npc_or_physicsprop": 4 + }, + "type": "uint32" + }, + "TrackOrientationType_t": { + "alignment": 4, + "members": { + "TrackOrientation_FacePath": 1, + "TrackOrientation_FacePathAngles": 2, + "TrackOrientation_Fixed": 0 + }, + "type": "uint32" + }, + "TrainOrientationType_t": { + "alignment": 4, + "members": { + "TrainOrientation_AtPathTracks": 1, + "TrainOrientation_EaseInEaseOut": 3, + "TrainOrientation_Fixed": 0, + "TrainOrientation_LinearBlend": 2 + }, + "type": "uint32" + }, + "TrainVelocityType_t": { + "alignment": 4, + "members": { + "TrainVelocity_EaseInEaseOut": 2, + "TrainVelocity_Instantaneous": 0, + "TrainVelocity_LinearBlend": 1 + }, + "type": "uint32" + }, + "ValueRemapperHapticsType_t": { + "alignment": 4, + "members": { + "HaticsType_Default": 0, + "HaticsType_None": 1 + }, + "type": "uint32" + }, + "ValueRemapperInputType_t": { + "alignment": 4, + "members": { + "InputType_PlayerShootPosition": 0, + "InputType_PlayerShootPositionAroundAxis": 1 + }, + "type": "uint32" + }, + "ValueRemapperMomentumType_t": { + "alignment": 4, + "members": { + "MomentumType_Friction": 1, + "MomentumType_None": 0, + "MomentumType_SpringAwayFromSnapValue": 3, + "MomentumType_SpringTowardSnapValue": 2 + }, + "type": "uint32" + }, + "ValueRemapperOutputType_t": { + "alignment": 4, + "members": { + "OutputType_AnimationCycle": 0, + "OutputType_RotationX": 1, + "OutputType_RotationY": 2, + "OutputType_RotationZ": 3 + }, + "type": "uint32" + }, + "ValueRemapperRatchetType_t": { + "alignment": 4, + "members": { + "RatchetType_Absolute": 0, + "RatchetType_EachEngage": 1 + }, + "type": "uint32" + }, + "WaterLevel_t": { + "alignment": 1, + "members": { + "WL_Chest": 4, + "WL_Count": 6, + "WL_Feet": 1, + "WL_FullyUnderwater": 5, + "WL_Knees": 2, + "WL_NotInWater": 0, + "WL_Waist": 3 + }, + "type": "uint8" + }, + "WeaponAttackType_t": { + "alignment": 4, + "members": { + "eCount": 2, + "eInvalid": -1, + "ePrimary": 0, + "eSecondary": 1 + }, + "type": "uint32" + }, + "WeaponSound_t": { + "alignment": 4, + "members": { + "WEAPON_SOUND_DROP": 22, + "WEAPON_SOUND_EMPTY": 0, + "WEAPON_SOUND_IMPACT": 13, + "WEAPON_SOUND_MELEE_HIT": 5, + "WEAPON_SOUND_MELEE_HIT_NPC": 8, + "WEAPON_SOUND_MELEE_HIT_PLAYER": 7, + "WEAPON_SOUND_MELEE_HIT_WORLD": 6, + "WEAPON_SOUND_MELEE_MISS": 4, + "WEAPON_SOUND_MOUSE_PRESSED": 21, + "WEAPON_SOUND_NEARLYEMPTY": 12, + "WEAPON_SOUND_NUM_TYPES": 24, + "WEAPON_SOUND_RADIO_USE": 23, + "WEAPON_SOUND_REFLECT": 14, + "WEAPON_SOUND_RELOAD": 17, + "WEAPON_SOUND_SECONDARY_ATTACK": 3, + "WEAPON_SOUND_SECONDARY_EMPTY": 1, + "WEAPON_SOUND_SECONDARY_IMPACT": 15, + "WEAPON_SOUND_SECONDARY_REFLECT": 16, + "WEAPON_SOUND_SINGLE": 2, + "WEAPON_SOUND_SINGLE_ACCURATE": 18, + "WEAPON_SOUND_SPECIAL1": 9, + "WEAPON_SOUND_SPECIAL2": 10, + "WEAPON_SOUND_SPECIAL3": 11, + "WEAPON_SOUND_ZOOM_IN": 19, + "WEAPON_SOUND_ZOOM_OUT": 20 + }, + "type": "uint32" + }, + "WeaponSwitchReason_t": { + "alignment": 4, + "members": { + "eDrawn": 0, + "eEquipped": 1, + "eUserInitiatedSwitchHands": 3, + "eUserInitiatedSwitchToLast": 2 + }, + "type": "uint32" + }, + "WorldTextPanelHorizontalAlign_t": { + "alignment": 4, + "members": { + "WORLDTEXT_HORIZONTAL_ALIGN_CENTER": 1, + "WORLDTEXT_HORIZONTAL_ALIGN_LEFT": 0, + "WORLDTEXT_HORIZONTAL_ALIGN_RIGHT": 2 + }, + "type": "uint32" + }, + "WorldTextPanelOrientation_t": { + "alignment": 4, + "members": { + "WORLDTEXT_ORIENTATION_DEFAULT": 0, + "WORLDTEXT_ORIENTATION_FACEUSER": 1, + "WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT": 2 + }, + "type": "uint32" + }, + "WorldTextPanelVerticalAlign_t": { + "alignment": 4, + "members": { + "WORLDTEXT_VERTICAL_ALIGN_BOTTOM": 2, + "WORLDTEXT_VERTICAL_ALIGN_CENTER": 1, + "WORLDTEXT_VERTICAL_ALIGN_TOP": 0 + }, + "type": "uint32" + }, + "attributeprovidertypes_t": { + "alignment": 4, + "members": { + "PROVIDER_GENERIC": 0, + "PROVIDER_WEAPON": 1 + }, + "type": "uint32" + }, + "doorCheck_e": { + "alignment": 4, + "members": { + "DOOR_CHECK_BACKWARD": 1, + "DOOR_CHECK_FORWARD": 0, + "DOOR_CHECK_FULL": 2 + }, + "type": "uint32" + }, + "eSplinePushType": { + "alignment": 4, + "members": { + "k_eSplinePushAlong": 0, + "k_eSplinePushAway": 1, + "k_eSplinePushTowards": 2 + }, + "type": "uint32" + }, + "filter_t": { + "alignment": 4, + "members": { + "FILTER_AND": 0, + "FILTER_OR": 1 + }, + "type": "uint32" + }, + "gear_slot_t": { + "alignment": 4, + "members": { + "GEAR_SLOT_BOOSTS": 11, + "GEAR_SLOT_C4": 4, + "GEAR_SLOT_COUNT": 13, + "GEAR_SLOT_FIRST": 0, + "GEAR_SLOT_GRENADES": 3, + "GEAR_SLOT_INVALID": -1, + "GEAR_SLOT_KNIFE": 2, + "GEAR_SLOT_LAST": 12, + "GEAR_SLOT_PISTOL": 1, + "GEAR_SLOT_RESERVED_SLOT10": 9, + "GEAR_SLOT_RESERVED_SLOT11": 10, + "GEAR_SLOT_RESERVED_SLOT6": 5, + "GEAR_SLOT_RESERVED_SLOT7": 6, + "GEAR_SLOT_RESERVED_SLOT8": 7, + "GEAR_SLOT_RESERVED_SLOT9": 8, + "GEAR_SLOT_RIFLE": 0, + "GEAR_SLOT_UTILITY": 12 + }, + "type": "uint32" + }, + "loadout_slot_t": { + "alignment": 4, + "members": { + "LOADOUT_SLOT_C4": 1, + "LOADOUT_SLOT_CLOTHING_APPEARANCE": 46, + "LOADOUT_SLOT_CLOTHING_CUSTOMHEAD": 39, + "LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER": 38, + "LOADOUT_SLOT_CLOTHING_EYEWEAR": 42, + "LOADOUT_SLOT_CLOTHING_FACEMASK": 40, + "LOADOUT_SLOT_CLOTHING_HANDS": 41, + "LOADOUT_SLOT_CLOTHING_HAT": 43, + "LOADOUT_SLOT_CLOTHING_LOWERBODY": 44, + "LOADOUT_SLOT_CLOTHING_TORSO": 45, + "LOADOUT_SLOT_COUNT": 57, + "LOADOUT_SLOT_EQUIPMENT0": 32, + "LOADOUT_SLOT_EQUIPMENT1": 33, + "LOADOUT_SLOT_EQUIPMENT2": 34, + "LOADOUT_SLOT_EQUIPMENT3": 35, + "LOADOUT_SLOT_EQUIPMENT4": 36, + "LOADOUT_SLOT_EQUIPMENT5": 37, + "LOADOUT_SLOT_FIRST_ALL_CHARACTER": 54, + "LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON": 0, + "LOADOUT_SLOT_FIRST_COSMETIC": 41, + "LOADOUT_SLOT_FIRST_PRIMARY_WEAPON": 8, + "LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT": 32, + "LOADOUT_SLOT_FIRST_WHEEL_GRENADE": 26, + "LOADOUT_SLOT_FIRST_WHEEL_WEAPON": 2, + "LOADOUT_SLOT_FLAIR0": 55, + "LOADOUT_SLOT_GRENADE0": 26, + "LOADOUT_SLOT_GRENADE1": 27, + "LOADOUT_SLOT_GRENADE2": 28, + "LOADOUT_SLOT_GRENADE3": 29, + "LOADOUT_SLOT_GRENADE4": 30, + "LOADOUT_SLOT_GRENADE5": 31, + "LOADOUT_SLOT_HEAVY0": 20, + "LOADOUT_SLOT_HEAVY1": 21, + "LOADOUT_SLOT_HEAVY2": 22, + "LOADOUT_SLOT_HEAVY3": 23, + "LOADOUT_SLOT_HEAVY4": 24, + "LOADOUT_SLOT_HEAVY5": 25, + "LOADOUT_SLOT_INVALID": -1, + "LOADOUT_SLOT_LAST_ALL_CHARACTER": 56, + "LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON": 1, + "LOADOUT_SLOT_LAST_COSMETIC": 41, + "LOADOUT_SLOT_LAST_PRIMARY_WEAPON": 25, + "LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT": 37, + "LOADOUT_SLOT_LAST_WHEEL_GRENADE": 31, + "LOADOUT_SLOT_LAST_WHEEL_WEAPON": 25, + "LOADOUT_SLOT_MELEE": 0, + "LOADOUT_SLOT_MISC0": 47, + "LOADOUT_SLOT_MISC1": 48, + "LOADOUT_SLOT_MISC2": 49, + "LOADOUT_SLOT_MISC3": 50, + "LOADOUT_SLOT_MISC4": 51, + "LOADOUT_SLOT_MISC5": 52, + "LOADOUT_SLOT_MISC6": 53, + "LOADOUT_SLOT_MUSICKIT": 54, + "LOADOUT_SLOT_PROMOTED": -2, + "LOADOUT_SLOT_RIFLE0": 14, + "LOADOUT_SLOT_RIFLE1": 15, + "LOADOUT_SLOT_RIFLE2": 16, + "LOADOUT_SLOT_RIFLE3": 17, + "LOADOUT_SLOT_RIFLE4": 18, + "LOADOUT_SLOT_RIFLE5": 19, + "LOADOUT_SLOT_SECONDARY0": 2, + "LOADOUT_SLOT_SECONDARY1": 3, + "LOADOUT_SLOT_SECONDARY2": 4, + "LOADOUT_SLOT_SECONDARY3": 5, + "LOADOUT_SLOT_SECONDARY4": 6, + "LOADOUT_SLOT_SECONDARY5": 7, + "LOADOUT_SLOT_SMG0": 8, + "LOADOUT_SLOT_SMG1": 9, + "LOADOUT_SLOT_SMG2": 10, + "LOADOUT_SLOT_SMG3": 11, + "LOADOUT_SLOT_SMG4": 12, + "LOADOUT_SLOT_SMG5": 13, + "LOADOUT_SLOT_SPRAY0": 56 + }, + "type": "uint32" + }, + "navproperties_t": { + "alignment": 4, + "members": { + "NAV_IGNORE": 1 + }, + "type": "uint32" + }, + "vote_create_failed_t": { + "alignment": 4, + "members": { + "VOTE_FAILED_CANNOT_KICK_ADMIN": 12, + "VOTE_FAILED_CANT_ROUND_END": 31, + "VOTE_FAILED_CONTINUE": 33, + "VOTE_FAILED_DISABLED": 21, + "VOTE_FAILED_FAILED_RECENTLY": 8, + "VOTE_FAILED_FAILED_RECENT_CHANGEMAP": 16, + "VOTE_FAILED_FAILED_RECENT_KICK": 15, + "VOTE_FAILED_FAILED_RECENT_RESTART": 19, + "VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS": 18, + "VOTE_FAILED_FAILED_RECENT_SWAPTEAMS": 17, + "VOTE_FAILED_GENERIC": 0, + "VOTE_FAILED_ISSUE_DISABLED": 5, + "VOTE_FAILED_MAP_NAME_REQUIRED": 7, + "VOTE_FAILED_MAP_NOT_FOUND": 6, + "VOTE_FAILED_MATCH_NOT_PAUSED": 25, + "VOTE_FAILED_MATCH_PAUSED": 24, + "VOTE_FAILED_MAX": 34, + "VOTE_FAILED_NEXTLEVEL_SET": 22, + "VOTE_FAILED_NOT_10_PLAYERS": 27, + "VOTE_FAILED_NOT_IN_WARMUP": 26, + "VOTE_FAILED_PLAYERNOTFOUND": 11, + "VOTE_FAILED_QUORUM_FAILURE": 4, + "VOTE_FAILED_RATE_EXCEEDED": 2, + "VOTE_FAILED_REMATCH": 32, + "VOTE_FAILED_SCRAMBLE_IN_PROGRESS": 13, + "VOTE_FAILED_SPECTATOR": 14, + "VOTE_FAILED_SWAP_IN_PROGRESS": 20, + "VOTE_FAILED_TEAM_CANT_CALL": 9, + "VOTE_FAILED_TIMEOUT_ACTIVE": 28, + "VOTE_FAILED_TIMEOUT_EXHAUSTED": 30, + "VOTE_FAILED_TIMEOUT_INACTIVE": 29, + "VOTE_FAILED_TOO_EARLY_SURRENDER": 23, + "VOTE_FAILED_TRANSITIONING_PLAYERS": 1, + "VOTE_FAILED_WAITINGFORPLAYERS": 10, + "VOTE_FAILED_YES_MUST_EXCEED_NO": 3 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/server.dll.rs b/output/server.dll.rs new file mode 100644 index 0000000..40ae8e3 --- /dev/null +++ b/output/server.dll.rs @@ -0,0 +1,11066 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: server.dll + // Classes count: 651 + // Enums count: 131 + pub mod server_dll { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PropDoorRotatingOpenDirection_e { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SceneOnPlayerDeath_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum LessonPanelLayoutFileTypes_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum TimelineCompression_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SubclassVDataChangeType_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum C4LightEffect_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum StanceType_t { + STANCE_CURRENT = u32::MAX, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum Explosions { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum PreviewCharacterMode { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ObserverInterpState_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelOrientation_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelHorizontalAlign_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum SequenceFinishNotifyState_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SoundEventStartType_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum TrainOrientationType_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum CSWeaponCategory { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum BeginDeathLifeStateTransition_t { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + } + // Alignment: 2 + // Members count: 12 + #[repr(u16)] + pub enum SoundTypes_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } + // Alignment: 4 + // Members count: 24 + #[repr(u32)] + pub enum PlayerAnimEvent_t { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum ItemFlagTypes_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum ShatterPanelMode { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + } + // Alignment: 1 + // Members count: 10 + #[repr(u8)] + pub enum SurroundingBoundsType_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum LifeState_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum NPCFollowFormation_t { + Default = u32::MAX, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponMode { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum OnFrame { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum Materials { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum BloodType { + None = u32::MAX, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ScriptedMoveTo_t { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum AnimLoopMode_t { + ANIM_LOOP_MODE_INVALID = u32::MAX, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 2 + // Members count: 9 + #[repr(u16)] + pub enum SoundFlags_t { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum Class_T { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum filter_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponSilencerType { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Members count: 17 + #[repr(u32)] + pub enum BaseExplosionTypes_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Members count: 44 + #[repr(u32)] + pub enum GameAnimEventIndex_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum FixAngleSet_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum IChoreoServices__ScriptState_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CommandEntitySpecType_t { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum Touch_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TrainVelocityType_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Members count: 20 + #[repr(u32)] + pub enum CSWeaponType { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EntFinderMethod_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PropDoorRotatingSpawnPos_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum ShardSolid_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum PulseNPCCondition_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } + // Alignment: 1 + // Members count: 13 + #[repr(u8)] + pub enum RenderMode_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ForcedCrouchState_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PerformanceMode_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum TOGGLE_STATE { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3 + } + // Alignment: 4 + // Members count: 74 + #[repr(u32)] + pub enum loadout_slot_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = u32::MAX, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 4 + // Members count: 20 + #[repr(u32)] + pub enum NavAttributeEnum { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum MoveLinearAuthoredPos_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ValueRemapperMomentumType_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum Hull_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum PreviewWeaponState { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum EInButtonState { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum BeamClipStyle_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum WeaponAttackType_t { + eInvalid = u32::MAX, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Members count: 18 + #[repr(u32)] + pub enum CSPlayerBlockingUseAction_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponState_t { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum CommandExecMode_t { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum ShatterDamageCause { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ScriptedOnDeath_t { + SS_ONDEATH_NOT_APPLICABLE = u32::MAX, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ChoreoLookAtSpeed_t { + eInvalid = u32::MAX, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ScriptedMoveType_t { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + } + // Alignment: 4 + // Members count: 17 + #[repr(u32)] + pub enum gear_slot_t { + GEAR_SLOT_INVALID = u32::MAX, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum CSPlayerState { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ScriptedConflictResponse_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 1 + // Members count: 7 + #[repr(u8)] + pub enum WaterLevel_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelVerticalAlign_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum AmmoPosition_t { + AMMO_POSITION_INVALID = u32::MAX, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 23 + #[repr(u32)] + pub enum PreviewEOMCelebration { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum EntityDisolveType_t { + ENTITY_DISSOLVE_INVALID = u32::MAX, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 8 + // Members count: 21 + #[repr(u64)] + pub enum InputBitMask_t { + IN_NONE = 0x0, + IN_ALL = u64::MAX, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + } + // Alignment: 4 + // Members count: 14 + #[repr(u32)] + pub enum HitGroup_t { + HITGROUP_INVALID = u32::MAX, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ChickenActivity { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum PointWorldTextReorientMode_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 8 + // Members count: 40 + #[repr(u64)] + pub enum DebugOverlayBits_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum AmmoFlags_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum HierarchyType_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum doorCheck_e { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum BeamType_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum EntitySubclassScope_t { + SUBCLASS_SCOPE_NONE = u32::MAX, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum PointTemplateClientOnlyEntityBehavior_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum ShatterGlassStressType { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TrackOrientationType_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum WeaponSwitchReason_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedSwitchHands = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperRatchetType_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum NavDirType { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CRR_Response__ResponseEnum_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum MoveMountingAmount_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 1 + // Members count: 20 + #[repr(u8)] + pub enum RenderFx_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Members count: 35 + #[repr(u32)] + pub enum vote_create_failed_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 4 + // Members count: 27 + #[repr(u32)] + pub enum RumbleEffect_t { + RUMBLE_INVALID = u32::MAX, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum LatchDirtyPermission_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum DoorState_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ChoreoLookAtMode_t { + eInvalid = u32::MAX, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ChatIgnoreType_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum PlayerConnectedState { + PlayerNeverConnected = u32::MAX, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Members count: 1 + #[repr(u32)] + pub enum navproperties_t { + NAV_IGNORE = 0x1 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum SolidType_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Members count: 24 + #[repr(u32)] + pub enum DamageTypes_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyVertical_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum attributeprovidertypes_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 1 + // Members count: 6 + #[repr(u8)] + pub enum MoveCollide_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum IChoreoServices__ChoreoState_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ValueRemapperOutputType_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointTemplateOwnerSpawnGroupType_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum eSplinePushType { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyHorizontal_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ShakeCommand_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TRAIN_CODE { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum BrushSolidities_e { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum QuestProgress__Reason { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ModifyDamageReturn_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ShadowType_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum GrenadeType_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperInputType_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 1 + // Members count: 8 + #[repr(u8)] + pub enum EKillTypes_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Members count: 25 + #[repr(u32)] + pub enum WeaponSound_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 8 + // Members count: 16 + #[repr(u64)] + pub enum TakeDamageFlags_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperHapticsType_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum Disposition_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CanPlaySequence_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum MedalRank_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ObserverMode_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum FuncDoorSpawnPos_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EOverrideBlockLOS_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 1 + // Members count: 14 + #[repr(u8)] + pub enum MoveType_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + pub mod CHostageExpresserShim { + pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSoundscape { + pub const m_hSoundscape: usize = 0x8E0; // CHandle + pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8F0; // CUtlVector> + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xA88; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool + pub const m_bUseAnimGraph: usize = 0xA8A; // bool + pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xB64; // bool + pub const m_bStartDisabled: usize = 0xB65; // bool + pub const m_bFiredStartEndOutput: usize = 0xB66; // bool + pub const m_bForceNpcExclude: usize = 0xB67; // bool + pub const m_bCreateNonSolid: usize = 0xB68; // bool + pub const m_bIsOverrideProp: usize = 0xB69; // bool + pub const m_iInitialGlowState: usize = 0xB6C; // int32 + pub const m_nGlowRange: usize = 0xB70; // int32 + pub const m_nGlowRangeMin: usize = 0xB74; // int32 + pub const m_glowColor: usize = 0xB78; // Color + pub const m_nGlowTeam: usize = 0xB7C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncIllusionary { + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x228; // float32 + pub const m_vecLadderNormal: usize = 0x22C; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 + pub const m_flDuckAmount: usize = 0x23C; // float32 + pub const m_flDuckSpeed: usize = 0x240; // float32 + pub const m_bDuckOverride: usize = 0x244; // bool + pub const m_bDesiresDuck: usize = 0x245; // bool + pub const m_flDuckOffset: usize = 0x248; // float32 + pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 + pub const m_flLastDuckTime: usize = 0x258; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D + pub const m_duckUntilOnGround: usize = 0x270; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool + pub const m_bInStuckTest: usize = 0x272; // bool + pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] + pub const m_nTraceCount: usize = 0x480; // int32 + pub const m_StuckLast: usize = 0x484; // int32 + pub const m_bSpeedCropped: usize = 0x488; // bool + pub const m_nOldWaterLevel: usize = 0x48C; // int32 + pub const m_flWaterEntryTime: usize = 0x490; // float32 + pub const m_vecForward: usize = 0x494; // Vector + pub const m_vecLeft: usize = 0x4A0; // Vector + pub const m_vecUp: usize = 0x4AC; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool + pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_bOldJumpPressed: usize = 0x4C4; // bool + pub const m_flJumpPressedTime: usize = 0x4C8; // float32 + pub const m_flJumpUntil: usize = 0x4CC; // float32 + pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 + pub const m_flStamina: usize = 0x4E8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod CFists { + pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool + pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xEA0; // bool + pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle + pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool + pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerRemove { + pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterName { + pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CProjectedDecal { + pub const m_nTexture: usize = 0x4C0; // int32 + pub const m_flDistance: usize = 0x4C4; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + pub mod CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + pub mod CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerMultiple { + pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + pub mod CTriggerPush { + pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool + pub const m_bUsePathSimple: usize = 0x8F9; // bool + pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x908; // CPathSimple* + pub const m_splinePushType: usize = 0x910; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + pub mod FilterHealth { + pub const m_bAdrenalineActive: usize = 0x518; // bool + pub const m_iHealthMin: usize = 0x51C; // int32 + pub const m_iHealthMax: usize = 0x520; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Fields count: 5 + pub mod CTriggerProximity { + pub const m_hMeasureTarget: usize = 0x8E0; // CHandle + pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8F0; // float32 + pub const m_nTouchers: usize = 0x8F4; // int32 + pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate + } + // Parent: CFuncBrush + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CBaseDMStart { + pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CGameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod CCSGameRulesProxy { + pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* + } + // Parent: CBaseModelEntity + // Fields count: 5 + pub mod CTriggerBrush { + pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput + pub const m_OnUse: usize = 0x760; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x788; // int32 + pub const m_iDontMessageParent: usize = 0x78C; // int32 + } + // Parent: CBeam + // Fields count: 19 + pub mod CEnvBeam { + pub const m_active: usize = 0x7B0; // int32 + pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle + pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge + pub const m_life: usize = 0x7D0; // float32 + pub const m_boltWidth: usize = 0x7D4; // float32 + pub const m_noiseAmplitude: usize = 0x7D8; // float32 + pub const m_speed: usize = 0x7DC; // int32 + pub const m_restrike: usize = 0x7E0; // float32 + pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x7F0; // int32 + pub const m_vEndPointWorld: usize = 0x7F4; // Vector + pub const m_vEndPointRelative: usize = 0x800; // Vector + pub const m_radius: usize = 0x80C; // float32 + pub const m_TouchType: usize = 0x810; // Touch_t + pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x820; // CHandle + pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTonemapTrigger { + pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + pub mod CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CFogTrigger { + pub const m_fog: usize = 0x8E0; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CLogicCollisionPair { + pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool + pub const m_disabled: usize = 0x4D1; // bool + pub const m_succeeded: usize = 0x4D2; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_weapon_cs_base { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerHostageReset { + } + // Parent: CServerOnlyPointEntity + // Fields count: 4 + pub mod CPointTeleport { + pub const m_vSaveOrigin: usize = 0x4C0; // Vector + pub const m_vSaveAngles: usize = 0x4CC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + pub mod CBtNodeConditionInactive { + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x900; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CMoverPathNode { + pub const m_vInTangentLocal: usize = 0x4C0; // Vector + pub const m_vOutTangentLocal: usize = 0x4CC; // Vector + pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput + pub const m_hMover: usize = 0x508; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + pub mod CBtActionAim { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeTriggerable { + } + // Parent: CPlayerPawnComponent + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x4C0; // fogparams_t + pub const m_bUseAngles: usize = 0x528; // bool + pub const m_iChangedVariables: usize = 0x52C; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xA98; // int32 + pub const m_shotsRemaining: usize = 0xA9C; // int32 + pub const m_fExpireTime: usize = 0xAA0; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP9 { + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CPhysicsEntitySolver { + pub const m_hMovingEntity: usize = 0x4C8; // CHandle + pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle + pub const m_separationDuration: usize = 0x4D0; // float32 + pub const m_cancelTime: usize = 0x4D4; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod CPlayerPing { + pub const m_hPlayer: usize = 0x4C8; // CHandle + pub const m_hPingedEntity: usize = 0x4CC; // CHandle + pub const m_iType: usize = 0x4D0; // int32 + pub const m_bUrgent: usize = 0x4D4; // bool + pub const m_szPlaceName: usize = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub mod PredictedDamageTag_t { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + pub mod CCSServerPointScriptEntity { + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3A8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CEnvFireSensor { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_bHeatAtLevel: usize = 0x4C1; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_targetLevel: usize = 0x4C8; // float32 + pub const m_targetTime: usize = 0x4CC; // float32 + pub const m_levelTime: usize = 0x4D0; // float32 + pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroTerroristPosition { + } + // Parent: None + // Fields count: 2 + pub mod CEnvWindShared__WindAveEvent_t { + pub const m_flStartWindSpeed: usize = 0x0; // float32 + pub const m_flAveWindSpeed: usize = 0x4; // float32 + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CPointGamestatsCounter { + pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4C8; // bool + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CEnvShake { + pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4C8; // float32 + pub const m_Frequency: usize = 0x4CC; // float32 + pub const m_Duration: usize = 0x4D0; // float32 + pub const m_Radius: usize = 0x4D4; // float32 + pub const m_stopTime: usize = 0x4D8; // GameTime_t + pub const m_nextShake: usize = 0x4DC; // GameTime_t + pub const m_currentAmp: usize = 0x4E0; // float32 + pub const m_maxForce: usize = 0x4E4; // Vector + pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + pub mod CBaseMoveBehavior { + pub const m_iPositionInterpolator: usize = 0x520; // int32 + pub const m_iRotationInterpolator: usize = 0x524; // int32 + pub const m_flAnimStartTime: usize = 0x528; // float32 + pub const m_flAnimEndTime: usize = 0x52C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 + pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x558; // float32 + pub const m_iDirection: usize = 0x55C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncNavObstruction { + pub const m_bDisabled: usize = 0x718; // bool + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CEnvTilt { + pub const m_Duration: usize = 0x4C0; // float32 + pub const m_Radius: usize = 0x4C4; // float32 + pub const m_TiltTime: usize = 0x4C8; // float32 + pub const m_stopTime: usize = 0x4CC; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0xE98; // bool + pub const m_bIsHeldByPlayer: usize = 0xE99; // bool + pub const m_bPinPulled: usize = 0xE9A; // bool + pub const m_bJumpThrow: usize = 0xE9B; // bool + pub const m_bThrowAnimating: usize = 0xE9C; // bool + pub const m_fThrowTime: usize = 0xEA0; // GameTime_t + pub const m_flThrowStrength: usize = 0xEA4; // float32 + pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 + pub const m_fDropTime: usize = 0xEAC; // GameTime_t + pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t + pub const m_bJustPulledPin: usize = 0xEB4; // bool + pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xEBC; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CItemGenericTriggerHelper { + pub const m_hParentItem: usize = 0x710; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicBranchList { + pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x540; // CUtlVector> + pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: CItemDefuser + // Fields count: 0 + pub mod CItemDefuserAlias_item_defuser { + } + // Parent: CModelPointEntity + // Fields count: 3 + pub mod CRevertSaved { + pub const m_loadTime: usize = 0x710; // float32 + pub const m_Duration: usize = 0x714; // float32 + pub const m_HoldTime: usize = 0x718; // float32 + } + // Parent: CLogicalEntity + // Fields count: 8 + pub mod CMultiLightProxy { + pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 + pub const m_flBrightnessDelta: usize = 0x4D4; // float32 + pub const m_bPerformScreenFade: usize = 0x4D8; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 + pub const m_vecLights: usize = 0x4E8; // CUtlVector> + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCase { + pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5C0; // int32 + pub const m_nLastShuffleCase: usize = 0x5C4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] + pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> + } + // Parent: CItem + // Fields count: 2 + pub mod CItemDefuser { + pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x9D8; // int32 + } + // Parent: CRuleEntity + // Fields count: 0 + pub mod CRuleBrushEntity { + } + // Parent: CInferno + // Fields count: 0 + pub mod CFireCrackerBlast { + } + // Parent: CBaseEntity + // Fields count: 13 + pub mod CSoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x4C0; // bool + pub const m_bToLocalPlayer: usize = 0x4C1; // bool + pub const m_bStopOnNew: usize = 0x4C2; // bool + pub const m_bSaveRestore: usize = 0x4C3; // bool + pub const m_bSavedIsPlaying: usize = 0x4C4; // bool + pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput + pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge + pub const m_hSource: usize = 0x568; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x56C; // int32 + } + // Parent: CPlayer_ViewModelServices + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer + pub const m_bRedraw: usize = 0xEB0; // bool + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x4C0; // float32 + pub const m_flAnisotropy: usize = 0x4C4; // float32 + pub const m_flFadeSpeed: usize = 0x4C8; // float32 + pub const m_flDrawDistance: usize = 0x4CC; // float32 + pub const m_flFadeInStart: usize = 0x4D0; // float32 + pub const m_flFadeInEnd: usize = 0x4D4; // float32 + pub const m_flIndirectStrength: usize = 0x4D8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 + pub const m_vBoxMins: usize = 0x4E8; // Vector + pub const m_vBoxMaxs: usize = 0x4F4; // Vector + pub const m_bActive: usize = 0x500; // bool + pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t + pub const m_flStartScatterTime: usize = 0x508; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x510; // float32 + pub const m_flStartScattering: usize = 0x514; // float32 + pub const m_flStartDrawDistance: usize = 0x518; // float32 + pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 + pub const m_flDefaultScattering: usize = 0x520; // float32 + pub const m_flDefaultDrawDistance: usize = 0x524; // float32 + pub const m_bStartDisabled: usize = 0x528; // bool + pub const m_bEnableIndirect: usize = 0x529; // bool + pub const m_bIndirectUseLPVs: usize = 0x52A; // bool + pub const m_bIsMaster: usize = 0x52B; // bool + pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x538; // int32 + pub const m_fNoiseSpeed: usize = 0x53C; // float32 + pub const m_fNoiseStrength: usize = 0x540; // float32 + pub const m_vNoiseScale: usize = 0x544; // Vector + pub const m_bFirstTime: usize = 0x550; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + pub const m_iTargetVolume: usize = 0x214; // int32 + pub const m_vecSmoothedVelocity: usize = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + pub mod CPhysicsPropRespawnable { + pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle + pub const m_vOriginalMins: usize = 0xC00; // Vector + pub const m_vOriginalMaxs: usize = 0xC0C; // Vector + pub const m_flRespawnDuration: usize = 0xC18; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysBallSocket { + pub const m_flJointFriction: usize = 0x538; // float32 + pub const m_bEnableSwingLimit: usize = 0x53C; // bool + pub const m_flSwingLimit: usize = 0x540; // float32 + pub const m_bEnableTwistLimit: usize = 0x544; // bool + pub const m_flMinTwistAngle: usize = 0x548; // float32 + pub const m_flMaxTwistAngle: usize = 0x54C; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + pub mod CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CInfoPlayerStart { + pub const m_bDisabled: usize = 0x4C0; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + pub mod CSoundOpvarSetOBBWindEntity { + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector + pub const m_vDistanceMins: usize = 0x570; // Vector + pub const m_vDistanceMaxs: usize = 0x57C; // Vector + pub const m_flWindMin: usize = 0x588; // float32 + pub const m_flWindMax: usize = 0x58C; // float32 + pub const m_flWindMapMin: usize = 0x590; // float32 + pub const m_flWindMapMax: usize = 0x594; // float32 + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xA88; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector + pub const m_bShouldDetach: usize = 0xAA8; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0x9C0; // CHandle + pub const m_KillingPlayer: usize = 0x9C4; // CHandle + } + // Parent: CItem + // Fields count: 32 + pub mod CItemGeneric { + pub const m_bHasTriggerRadius: usize = 0x9C8; // bool + pub const m_bHasPickupRadius: usize = 0x9C9; // bool + pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 + pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 + pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool + pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool + pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool + pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xA38; // CHandle + pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xB10; // float32 + pub const m_flTriggerRadius: usize = 0xB14; // float32 + pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool + pub const m_glowColor: usize = 0xB21; // Color + pub const m_bUseable: usize = 0xB25; // bool + pub const m_hTriggerHelper: usize = 0xB28; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + pub mod CCSPlayer_WaterServices { + pub const m_NextDrownDamageTime: usize = 0x40; // float32 + pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_AirFinishedTime: usize = 0x48; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_vecWaterJumpVel: usize = 0x50; // Vector + pub const m_flSwimSoundTime: usize = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4C4; // CHandle + } + // Parent: CBasePropDoor + // Fields count: 17 + pub mod CPropDoorRotating { + pub const m_vecAxis: usize = 0xE10; // Vector + pub const m_flDistance: usize = 0xE1C; // float32 + pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xE2C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle + pub const m_angRotationClosed: usize = 0xE3C; // QAngle + pub const m_angRotationOpenForward: usize = 0xE48; // QAngle + pub const m_angRotationOpenBack: usize = 0xE54; // QAngle + pub const m_angGoal: usize = 0xE60; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector + pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector + pub const m_vecBackBoundsMin: usize = 0xE84; // Vector + pub const m_vecBackBoundsMax: usize = 0xE90; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool + pub const m_hEntityBlocker: usize = 0xEA0; // CHandle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0x718; // uint16 + pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge + pub const m_Slack: usize = 0x728; // int16 + pub const m_Width: usize = 0x72C; // float32 + pub const m_TextureScale: usize = 0x730; // float32 + pub const m_nSegments: usize = 0x734; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool + pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle + pub const m_Subdiv: usize = 0x748; // uint8 + pub const m_nChangeCount: usize = 0x749; // uint8 + pub const m_RopeLength: usize = 0x74A; // int16 + pub const m_fLockedPoints: usize = 0x74C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x74D; // bool + pub const m_flScrollSpeed: usize = 0x750; // float32 + pub const m_bStartPointValid: usize = 0x754; // bool + pub const m_bEndPointValid: usize = 0x755; // bool + pub const m_hStartPoint: usize = 0x758; // CHandle + pub const m_hEndPoint: usize = 0x75C; // CHandle + pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_nColorMode: usize = 0x714; // int32 + pub const m_Color: usize = 0x718; // Color + pub const m_flColorTemperature: usize = 0x71C; // float32 + pub const m_flBrightness: usize = 0x720; // float32 + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_nDirectLight: usize = 0x728; // int32 + pub const m_nBakedShadowIndex: usize = 0x72C; // int32 + pub const m_nLuminaireShape: usize = 0x730; // int32 + pub const m_flLuminaireSize: usize = 0x734; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 + pub const m_LightStyleString: usize = 0x740; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x858; // CStrongHandle + pub const m_flShape: usize = 0x860; // float32 + pub const m_flSoftX: usize = 0x864; // float32 + pub const m_flSoftY: usize = 0x868; // float32 + pub const m_flSkirt: usize = 0x86C; // float32 + pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_vSizeParams: usize = 0x874; // Vector + pub const m_flRange: usize = 0x880; // float32 + pub const m_vShear: usize = 0x884; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector + pub const m_nCastShadows: usize = 0x8A0; // int32 + pub const m_nShadowMapSize: usize = 0x8A4; // int32 + pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_bContactShadow: usize = 0x8AC; // bool + pub const m_nBounceLight: usize = 0x8B0; // int32 + pub const m_flBounceScale: usize = 0x8B4; // float32 + pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_vAlternateColor: usize = 0x8BC; // Vector + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 + pub const m_nFog: usize = 0x8CC; // int32 + pub const m_flFogStrength: usize = 0x8D0; // float32 + pub const m_nFogShadows: usize = 0x8D4; // int32 + pub const m_flFogScale: usize = 0x8D8; // float32 + pub const m_flFadeSizeStart: usize = 0x8DC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector + pub const m_bPvsModifyEntity: usize = 0x92C; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoDeathmatchSpawn { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvViewPunch { + pub const m_flRadius: usize = 0x4C0; // float32 + pub const m_angViewPunch: usize = 0x4C4; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPathCorner { + pub const m_flWait: usize = 0x4C0; // float32 + pub const m_flRadius: usize = 0x4C4; // float32 + pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod CAttributeContainer { + pub const m_Item: usize = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + pub mod CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMultiSource { + pub const m_rgEntities: usize = 0x4C0; // CHandle[32] + pub const m_rgTriggered: usize = 0x540; // int32[32] + pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput + pub const m_iTotal: usize = 0x5E8; // int32 + pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + pub mod CLogicNavigation { + pub const m_isOn: usize = 0x4C8; // bool + pub const m_navProperty: usize = 0x4CC; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + pub mod CEnvEntityMaker { + pub const m_vecEntityMins: usize = 0x4C0; // Vector + pub const m_vecEntityMaxs: usize = 0x4CC; // Vector + pub const m_hCurrentInstance: usize = 0x4D8; // CHandle + pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle + pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector + pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 + pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x500; // bool + pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicEventListener { + pub const m_strEventName: usize = 0x4D0; // CUtlString + pub const m_bIsEnabled: usize = 0x4D8; // bool + pub const m_nTeam: usize = 0x4DC; // int32 + pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + pub mod CFilterMultiple { + pub const m_nFilterType: usize = 0x518; // filter_t + pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x570; // CHandle[10] + pub const m_nFilterCount: usize = 0x598; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + pub mod CPulseGraphInstance_ServerEntity { + pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CPhysicsWire { + pub const m_nDensity: usize = 0x4C0; // int32 + } + // Parent: CPropDoorRotating + // Fields count: 4 + pub mod CPropDoorRotatingBreakable { + pub const m_bBreakable: usize = 0xEA8; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool + pub const m_currentDamageState: usize = 0xEAC; // int32 + pub const m_damageStates: usize = 0xEB0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player_controller { + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod CFireSmoke { + pub const m_nFlameModelIndex: usize = 0x4D0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x710; // uint32 + pub const m_nVerticalSize: usize = 0x714; // uint32 + pub const m_nMinDist: usize = 0x718; // uint32 + pub const m_nMaxDist: usize = 0x71C; // uint32 + pub const m_nOuterMaxDist: usize = 0x720; // uint32 + pub const m_flGlowProxySize: usize = 0x724; // float32 + pub const m_flHDRColorScale: usize = 0x728; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xB90; // float32 + pub const m_hDoorList: usize = 0xB98; // CUtlVector> + pub const m_nHardwareType: usize = 0xBB0; // int32 + pub const m_bNeedsHardware: usize = 0xBB4; // bool + pub const m_eDoorState: usize = 0xBB8; // DoorState_t + pub const m_bLocked: usize = 0xBBC; // bool + pub const m_closedPosition: usize = 0xBC0; // Vector + pub const m_closedAngles: usize = 0xBCC; // QAngle + pub const m_hBlocker: usize = 0xBD8; // CHandle + pub const m_bFirstBlocked: usize = 0xBDC; // bool + pub const m_ls: usize = 0xBE0; // locksound_t + pub const m_bForceClosed: usize = 0xC00; // bool + pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector + pub const m_hActivator: usize = 0xC10; // CHandle + pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xC68; // int32 + pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken + pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC78; // CHandle + pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput + pub const m_OnClose: usize = 0xD70; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 + pub const m_bSaveImportant: usize = 0x4C8; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + pub mod CTriggerFan { + pub const m_vFanOrigin: usize = 0x8E0; // Vector + pub const m_vFanEnd: usize = 0x8EC; // Vector + pub const m_vNoise: usize = 0x8F8; // Vector + pub const m_flForce: usize = 0x904; // float32 + pub const m_flRopeForceScale: usize = 0x908; // float32 + pub const m_flPlayerForce: usize = 0x90C; // float32 + pub const m_flRampTime: usize = 0x910; // float32 + pub const m_bFalloff: usize = 0x914; // bool + pub const m_bPushPlayer: usize = 0x915; // bool + pub const m_bRampDown: usize = 0x916; // bool + pub const m_bAddNoise: usize = 0x917; // bool + pub const m_RampTimer: usize = 0x918; // CountdownTimer + } + // Parent: CMolotovGrenade + // Fields count: 0 + pub mod CIncendiaryGrenade { + } + // Parent: CPathCorner + // Fields count: 0 + pub mod CPathCornerCrash { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod CHandleTest { + pub const m_Handle: usize = 0x4C0; // CHandle + pub const m_bSendHandle: usize = 0x4C4; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CSoundOpvarSetEntity { + pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x4E0; // int32 + pub const m_nOpvarIndex: usize = 0x4E4; // int32 + pub const m_flOpvarValue: usize = 0x4E8; // float32 + pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x4F8; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CNavSpaceInfo { + pub const m_bCreateFlightSpace: usize = 0x4C0; // bool + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CLogicAchievement { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CPathSimple { + pub const m_pathString: usize = 0x510; // CUtlString + } + // Parent: CBtNode + // Fields count: 1 + pub mod CBtActionParachutePositioning { + pub const m_ActionTimer: usize = 0x58; // CountdownTimer + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + } + // Parent: CEntityComponent + // Fields count: 0 + pub mod CTouchExpansionComponent { + } + // Parent: CBaseAnimGraph + // Fields count: 8 + pub mod CItem { + pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x940; // bool + pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector + pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle + pub const m_bPhysStartAsleep: usize = 0x9B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle + pub const m_flWidth: usize = 0x718; // float32 + pub const m_flHeight: usize = 0x71C; // float32 + pub const m_flDepth: usize = 0x720; // float32 + pub const m_nRenderOrder: usize = 0x724; // uint32 + pub const m_bProjectOnWorld: usize = 0x728; // bool + pub const m_bProjectOnCharacters: usize = 0x729; // bool + pub const m_bProjectOnWater: usize = 0x72A; // bool + pub const m_flDepthSortBias: usize = 0x72C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + pub mod CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + pub mod CLogicAuto { + pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput + pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod CSoundOpvarSetPointBase { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hSource: usize = 0x4C4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x528; // Vector + pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x550; // int32 + pub const m_bUseAutoCompare: usize = 0x554; // bool + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + pub mod CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: CFuncPlatRot + // Fields count: 9 + pub mod CFuncTrackChange { + pub const m_trackTop: usize = 0x7D8; // CPathTrack* + pub const m_trackBottom: usize = 0x7E0; // CPathTrack* + pub const m_train: usize = 0x7E8; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_trainName: usize = 0x800; // CUtlSymbolLarge + pub const m_code: usize = 0x808; // TRAIN_CODE + pub const m_targetState: usize = 0x80C; // int32 + pub const m_use: usize = 0x810; // int32 + } + // Parent: CRuleBrushEntity + // Fields count: 4 + pub mod CGamePlayerZone { + pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate + } + // Parent: CRuleEntity + // Fields count: 1 + pub mod CRulePointEntity { + pub const m_Score: usize = 0x718; // int32 + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CMessageEntity { + pub const m_radius: usize = 0x4C0; // int32 + pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4D0; // bool + pub const m_bDeveloperOnly: usize = 0x4D1; // bool + pub const m_bEnabled: usize = 0x4D2; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CSmokeGrenade { + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CBaseViewModel { + pub const m_vecLastFacing: usize = 0x8F0; // Vector + pub const m_nViewModelIndex: usize = 0x8FC; // uint32 + pub const m_nAnimationParity: usize = 0x900; // uint32 + pub const m_flAnimationStartTime: usize = 0x904; // float32 + pub const m_hWeapon: usize = 0x908; // CHandle + pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x920; // HSequence + pub const m_oldLayer: usize = 0x924; // int32 + pub const m_oldLayerStartTime: usize = 0x928; // float32 + pub const m_hControlPanel: usize = 0x92C; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] + pub const m_hPlayerPing: usize = 0x54; // CHandle + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_FlashlightServices { + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + pub mod CBtActionCombatPositioning { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + pub mod CBaseFire { + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flStartScale: usize = 0x4C4; // float32 + pub const m_flScaleTime: usize = 0x4C8; // float32 + pub const m_nFlags: usize = 0x4CC; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + pub mod CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerActiveWeaponDetect { + pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + pub mod CEnvMicrophone { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hMeasureTarget: usize = 0x4C4; // CHandle + pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t + pub const m_flSensitivity: usize = 0x4CC; // float32 + pub const m_flSmoothFactor: usize = 0x4D0; // float32 + pub const m_flMaxRange: usize = 0x4D4; // float32 + pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x4E0; // CHandle + pub const m_bAvoidFeedback: usize = 0x4E4; // bool + pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 + pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x4F8; // CHandle + pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput + pub const m_szLastSound: usize = 0x578; // char[256] + pub const m_iLastRoutedFrame: usize = 0x678; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CInfoSpawnGroupLoadUnload { + pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString + pub const m_flTimeoutInterval: usize = 0x580; // float32 + pub const m_bStreamingStarted: usize = 0x584; // bool + pub const m_bUnloadingStarted: usize = 0x585; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 + pub const m_nTickBase: usize = 0x4D0; // uint32 + pub const m_hPawn: usize = 0x500; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x504; // bool + pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x50C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> + pub const m_bIsHLTV: usize = 0x528; // bool + pub const m_iConnected: usize = 0x52C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x530; // char[128] + pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString + pub const m_fLerpTime: usize = 0x5B8; // float32 + pub const m_bLagCompensation: usize = 0x5BC; // bool + pub const m_bPredict: usize = 0x5BD; // bool + pub const m_bAutoKickDisabled: usize = 0x5BE; // bool + pub const m_bIsLowViolence: usize = 0x5BF; // bool + pub const m_bGamePaused: usize = 0x5C0; // bool + pub const m_iIgnoreGlobalChat: usize = 0x700; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x704; // float32 + pub const m_flLastEntitySteadyState: usize = 0x708; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x70C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x710; // bool + pub const m_steamID: usize = 0x720; // uint64 + pub const m_iDesiredFOV: usize = 0x728; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPointTemplateAPI { + } + // Parent: CCSWeaponBase + // Fields count: 1 + pub mod CKnife { + pub const m_bFirstAttack: usize = 0xE98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 37 + pub mod CFuncTrackTrain { + pub const m_ppath: usize = 0x710; // CHandle + pub const m_length: usize = 0x714; // float32 + pub const m_vPosPrev: usize = 0x718; // Vector + pub const m_angPrev: usize = 0x724; // QAngle + pub const m_controlMins: usize = 0x730; // Vector + pub const m_controlMaxs: usize = 0x73C; // Vector + pub const m_lastBlockPos: usize = 0x748; // Vector + pub const m_lastBlockTick: usize = 0x754; // int32 + pub const m_flVolume: usize = 0x758; // float32 + pub const m_flBank: usize = 0x75C; // float32 + pub const m_oldSpeed: usize = 0x760; // float32 + pub const m_flBlockDamage: usize = 0x764; // float32 + pub const m_height: usize = 0x768; // float32 + pub const m_maxSpeed: usize = 0x76C; // float32 + pub const m_dir: usize = 0x770; // float32 + pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 + pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 + pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput + pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x840; // bool + pub const m_flDesiredSpeed: usize = 0x844; // float32 + pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t + pub const m_flAccelSpeed: usize = 0x84C; // float32 + pub const m_flDecelSpeed: usize = 0x850; // float32 + pub const m_bAccelToSpeed: usize = 0x854; // bool + pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t + } + // Parent: CServerOnlyModelEntity + // Fields count: 5 + pub mod CFogVolume { + pub const m_fogName: usize = 0x710; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x730; // bool + pub const m_bInFogVolumesList: usize = 0x731; // bool + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoPlayerCounterterrorist { + } + // Parent: CBaseModelEntity + // Fields count: 19 + pub mod CFire { + pub const m_hEffect: usize = 0x710; // CHandle + pub const m_hOwner: usize = 0x714; // CHandle + pub const m_nFireType: usize = 0x718; // int32 + pub const m_flFuel: usize = 0x71C; // float32 + pub const m_flDamageTime: usize = 0x720; // GameTime_t + pub const m_lastDamage: usize = 0x724; // GameTime_t + pub const m_flFireSize: usize = 0x728; // float32 + pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t + pub const m_flHeatLevel: usize = 0x730; // float32 + pub const m_flHeatAbsorb: usize = 0x734; // float32 + pub const m_flDamageScale: usize = 0x738; // float32 + pub const m_flMaxHeat: usize = 0x73C; // float32 + pub const m_flLastHeatLevel: usize = 0x740; // float32 + pub const m_flAttackTime: usize = 0x744; // float32 + pub const m_bEnabled: usize = 0x748; // bool + pub const m_bStartDisabled: usize = 0x749; // bool + pub const m_bDidActivate: usize = 0x74A; // bool + pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput + } + // Parent: CSkeletonAnimationController + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_nActiveIKChainMask: usize = 0x228; // uint32 + pub const m_hSequence: usize = 0x22C; // HSequence + pub const m_flSeqStartTime: usize = 0x230; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x234; // float32 + pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool + pub const m_bLastUpdateSkipped: usize = 0x24C; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + pub mod CFuncPlat { + pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + pub mod CGenericConstraint { + pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x54C; // float32 + pub const m_flLinearFrequencyY: usize = 0x550; // float32 + pub const m_flLinearFrequencyZ: usize = 0x554; // float32 + pub const m_flLinearDampingRatioX: usize = 0x558; // float32 + pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x570; // float32 + pub const m_flBreakAfterTimeY: usize = 0x574; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 + pub const m_flNotifyForceX: usize = 0x594; // float32 + pub const m_flNotifyForceY: usize = 0x598; // float32 + pub const m_flNotifyForceZ: usize = 0x59C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x5B8; // bool + pub const m_bAxisNotifiedY: usize = 0x5B9; // bool + pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool + pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 + pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool + pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool + pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool + pub const m_vecForce: usize = 0x7B0; // Vector + pub const m_nForceBone: usize = 0x7BC; // int32 + pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0x7D8; // bool + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysTorque { + pub const m_axis: usize = 0x520; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0x8F0; // ragdoll_t + pub const m_bStartDisabled: usize = 0x928; // bool + pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0x960; // CHandle + pub const m_lastUpdateTickCount: usize = 0x964; // uint32 + pub const m_allAsleep: usize = 0x968; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool + pub const m_hDamageEntity: usize = 0x96C; // CHandle + pub const m_hKiller: usize = 0x970; // CHandle + pub const m_hPhysicsAttacker: usize = 0x974; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t + pub const m_flFadeTime: usize = 0x980; // float32 + pub const m_vecLastOrigin: usize = 0x984; // Vector + pub const m_flAwakeTime: usize = 0x990; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t + pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool + pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool + pub const m_flBlendWeight: usize = 0x9AC; // float32 + pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 + pub const m_ragdollMins: usize = 0x9B8; // CUtlVector + pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + pub mod CEnvCubemapBox { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod CEnvDetailController { + pub const m_flFadeStartDist: usize = 0x4C0; // float32 + pub const m_flFadeEndDist: usize = 0x4C4; // float32 + } + // Parent: CTriggerOnce + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0x908; // CHandle + pub const m_flFieldOfView: usize = 0x90C; // float32 + pub const m_flLookTime: usize = 0x910; // float32 + pub const m_flLookTimeTotal: usize = 0x914; // float32 + pub const m_flLookTimeLast: usize = 0x918; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x91C; // float32 + pub const m_bTimeoutFired: usize = 0x920; // bool + pub const m_bIsLooking: usize = 0x921; // bool + pub const m_b2DFOV: usize = 0x922; // bool + pub const m_bUseVelocity: usize = 0x923; // bool + pub const m_bTestOcclusion: usize = 0x924; // bool + pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoTeleportDestination { + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CMathRemap { + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_flOut1: usize = 0x4C8; // float32 + pub const m_flOut2: usize = 0x4CC; // float32 + pub const m_flOldInValue: usize = 0x4D0; // float32 + pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CInstructorEventEntity { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4D0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4C8; // float32 + pub const m_flFogEndDistance: usize = 0x4CC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4D0; // bool + pub const m_flFogStartHeight: usize = 0x4D4; // float32 + pub const m_flFogEndHeight: usize = 0x4D8; // float32 + pub const m_flFarZ: usize = 0x4DC; // float32 + pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 + pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 + pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 + pub const m_fogColor: usize = 0x4EC; // Color + pub const m_flFogStrength: usize = 0x4F0; // float32 + pub const m_flFadeTime: usize = 0x4F4; // float32 + pub const m_bStartDisabled: usize = 0x4F8; // bool + pub const m_bIsEnabled: usize = 0x4F9; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0x8E0; // CUtlSymbolLarge + pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + pub mod CTriggerVolume { + pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x718; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CFishPool { + pub const m_fishCount: usize = 0x4D0; // int32 + pub const m_maxRange: usize = 0x4D4; // float32 + pub const m_swimDepth: usize = 0x4D8; // float32 + pub const m_waterLevel: usize = 0x4DC; // float32 + pub const m_isDormant: usize = 0x4E0; // bool + pub const m_fishes: usize = 0x4E8; // CUtlVector> + pub const m_visTimer: usize = 0x500; // CountdownTimer + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncVPhysicsClip { + pub const m_bDisabled: usize = 0x710; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + pub mod CCSPlayer_RadioServices { + pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t + pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t + pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t + pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] + pub const m_bIgnoreRadio: usize = 0x58; // bool + } + // Parent: CSceneEntity + // Fields count: 7 + pub mod CInstancedSceneEntity { + pub const m_hOwner: usize = 0xA20; // CHandle + pub const m_bHadOwner: usize = 0xA24; // bool + pub const m_flPostSpeakDelay: usize = 0xA28; // float32 + pub const m_flPreDelay: usize = 0xA2C; // float32 + pub const m_bIsBackground: usize = 0xA30; // bool + pub const m_bRemoveOnCompletion: usize = 0xA31; // bool + pub const m_hTarget: usize = 0xA34; // CHandle + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CEnvHudHint { + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x710; // char[512] + pub const m_bActive: usize = 0x910; // bool + pub const m_bFrozen: usize = 0x911; // bool + pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 + pub const m_nStopType: usize = 0x918; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool + pub const m_iEffectIndex: usize = 0x920; // CStrongHandle + pub const m_flStartTime: usize = 0x928; // GameTime_t + pub const m_flPreSimTime: usize = 0x92C; // float32 + pub const m_vServerControlPoints: usize = 0x930; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] + pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] + pub const m_bNoSave: usize = 0xA64; // bool + pub const m_bNoFreeze: usize = 0xA65; // bool + pub const m_bNoRamp: usize = 0xA66; // bool + pub const m_bStartActive: usize = 0xA67; // bool + pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC70; // int32 + pub const m_vecDataCPValue: usize = 0xC74; // Vector + pub const m_nTintCP: usize = 0xC80; // int32 + pub const m_clrTint: usize = 0xC84; // Color + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap + pub const m_iSlot: usize = 0x248; // int32 + pub const m_iPosition: usize = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + pub mod CScriptItem { + pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CAmbientGeneric { + pub const m_radius: usize = 0x4C0; // float32 + pub const m_flMaxRadius: usize = 0x4C4; // float32 + pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t + pub const m_dpv: usize = 0x4CC; // dynpitchvol_t + pub const m_fActive: usize = 0x530; // bool + pub const m_fLooping: usize = 0x531; // bool + pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x548; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x710; // uint8 + pub const m_Flags: usize = 0x711; // uint8 + pub const m_LightStyle: usize = 0x712; // uint8 + pub const m_On: usize = 0x713; // bool + pub const m_Radius: usize = 0x714; // float32 + pub const m_Exponent: usize = 0x718; // int32 + pub const m_InnerAngle: usize = 0x71C; // float32 + pub const m_OuterAngle: usize = 0x720; // float32 + pub const m_SpotRadius: usize = 0x724; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: CBreakableProp + // Fields count: 33 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput + pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xBA0; // bool + pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool + pub const m_bForceNpcExclude: usize = 0xBA2; // bool + pub const m_massScale: usize = 0xBA4; // float32 + pub const m_inertiaScale: usize = 0xBA8; // float32 + pub const m_buoyancyScale: usize = 0xBAC; // float32 + pub const m_damageType: usize = 0xBB0; // int32 + pub const m_damageToEnableMotion: usize = 0xBB4; // int32 + pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 + pub const m_bThrownByPlayer: usize = 0xBBC; // bool + pub const m_bDroppedByPlayer: usize = 0xBBD; // bool + pub const m_bTouchedByPlayer: usize = 0xBBE; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool + pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 + pub const m_bHasBeenAwakened: usize = 0xBC4; // bool + pub const m_bIsOverrideProp: usize = 0xBC5; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t + pub const m_iInitialGlowState: usize = 0xBCC; // int32 + pub const m_nGlowRange: usize = 0xBD0; // int32 + pub const m_nGlowRangeMin: usize = 0xBD4; // int32 + pub const m_glowColor: usize = 0xBD8; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool + pub const m_bMuteImpactEffects: usize = 0xBDD; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool + pub const m_bEnableUseOutput: usize = 0xBE5; // bool + pub const m_bAwake: usize = 0xBE6; // bool + } + // Parent: CFuncWall + // Fields count: 0 + pub mod CFuncWallToggle { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CSensorGrenadeProjectile { + pub const m_fExpireTime: usize = 0xA90; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xA98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSPlayer_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy2Ks: usize = 0x7C; // int32 + pub const m_iUtility_Count: usize = 0x80; // int32 + pub const m_iUtility_Successes: usize = 0x84; // int32 + pub const m_iUtility_Enemies: usize = 0x88; // int32 + pub const m_iFlash_Count: usize = 0x8C; // int32 + pub const m_iFlash_Successes: usize = 0x90; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 + pub const m_nShotsFiredTotal: usize = 0x9C; // int32 + pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 + pub const m_i1v1Count: usize = 0xA4; // int32 + pub const m_i1v1Wins: usize = 0xA8; // int32 + pub const m_i1v2Count: usize = 0xAC; // int32 + pub const m_i1v2Wins: usize = 0xB0; // int32 + pub const m_iEntryCount: usize = 0xB4; // int32 + pub const m_iEntryWins: usize = 0xB8; // int32 + } + // Parent: CFuncLadder + // Fields count: 0 + pub mod CFuncLadderAlias_func_useableladder { + } + // Parent: CBaseTrigger + // Fields count: 14 + pub mod CTriggerSndSosOpvar { + pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> + pub const m_flPosition: usize = 0x8F8; // Vector + pub const m_flCenterSize: usize = 0x904; // float32 + pub const m_flMinVal: usize = 0x908; // float32 + pub const m_flMaxVal: usize = 0x90C; // float32 + pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge + pub const m_stackName: usize = 0x918; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x928; // bool + pub const m_opvarNameChar: usize = 0x929; // char[256] + pub const m_stackNameChar: usize = 0xA29; // char[256] + pub const m_operatorNameChar: usize = 0xB29; // char[256] + pub const m_VecNormPos: usize = 0xC2C; // Vector + pub const m_flNormCenterSize: usize = 0xC38; // float32 + } + // Parent: CItem + // Fields count: 0 + pub mod CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + pub mod CScriptedSequence { + pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x504; // MovementGait_t + pub const m_bIsPlayingPreIdle: usize = 0x505; // bool + pub const m_bIsPlayingEntry: usize = 0x506; // bool + pub const m_bIsPlayingAction: usize = 0x507; // bool + pub const m_bIsPlayingPostIdle: usize = 0x508; // bool + pub const m_bDontRotateOther: usize = 0x509; // bool + pub const m_bIsRepeatable: usize = 0x50A; // bool + pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool + pub const m_bStartOnSpawn: usize = 0x50C; // bool + pub const m_bDisallowInterrupts: usize = 0x50D; // bool + pub const m_bCanOverrideNPCState: usize = 0x50E; // bool + pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool + pub const m_bHighPriority: usize = 0x510; // bool + pub const m_bHideDebugComplaints: usize = 0x511; // bool + pub const m_bContinueOnDeath: usize = 0x512; // bool + pub const m_bLoopPreIdleSequence: usize = 0x513; // bool + pub const m_bLoopActionSequence: usize = 0x514; // bool + pub const m_bLoopPostIdleSequence: usize = 0x515; // bool + pub const m_bSynchPostIdles: usize = 0x516; // bool + pub const m_bIgnoreLookAt: usize = 0x517; // bool + pub const m_bIgnoreGravity: usize = 0x518; // bool + pub const m_bDisableNPCCollisions: usize = 0x519; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool + pub const m_bDontAddModifiers: usize = 0x51B; // bool + pub const m_flRadius: usize = 0x51C; // float32 + pub const m_flRepeat: usize = 0x520; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 + pub const m_flMoveInterpTime: usize = 0x528; // float32 + pub const m_flAngRate: usize = 0x52C; // float32 + pub const m_nNotReadySequenceCount: usize = 0x530; // int32 + pub const m_startTime: usize = 0x534; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x538; // bool + pub const m_saved_effects: usize = 0x53C; // int32 + pub const m_savedFlags: usize = 0x540; // int32 + pub const m_savedCollisionGroup: usize = 0x544; // int32 + pub const m_bInterruptable: usize = 0x548; // bool + pub const m_sequenceStarted: usize = 0x549; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool + pub const m_hTargetEnt: usize = 0x54C; // CHandle + pub const m_hNextCine: usize = 0x550; // CHandle + pub const m_bThinking: usize = 0x554; // bool + pub const m_bInitiatedSelfDelete: usize = 0x555; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool + pub const m_hForcedTarget: usize = 0x558; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool + pub const m_bForceSynch: usize = 0x55D; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool + pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x7A0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x710; // CHandle + pub const m_bState: usize = 0x714; // bool + pub const m_bAlwaysUpdate: usize = 0x715; // bool + pub const m_flLightFOV: usize = 0x718; // float32 + pub const m_bEnableShadows: usize = 0x71C; // bool + pub const m_bSimpleProjection: usize = 0x71D; // bool + pub const m_bLightOnlyTarget: usize = 0x71E; // bool + pub const m_bLightWorld: usize = 0x71F; // bool + pub const m_bCameraSpace: usize = 0x720; // bool + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_LightColor: usize = 0x728; // Color + pub const m_flIntensity: usize = 0x72C; // float32 + pub const m_flLinearAttenuation: usize = 0x730; // float32 + pub const m_flQuadraticAttenuation: usize = 0x734; // float32 + pub const m_bVolumetric: usize = 0x738; // bool + pub const m_flNoiseStrength: usize = 0x73C; // float32 + pub const m_flFlashlightTime: usize = 0x740; // float32 + pub const m_nNumPlanes: usize = 0x744; // uint32 + pub const m_flPlaneOffset: usize = 0x748; // float32 + pub const m_flVolumetricIntensity: usize = 0x74C; // float32 + pub const m_flColorTransitionTime: usize = 0x750; // float32 + pub const m_flAmbient: usize = 0x754; // float32 + pub const m_SpotlightTextureName: usize = 0x758; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 + pub const m_nShadowQuality: usize = 0x95C; // uint32 + pub const m_flNearZ: usize = 0x960; // float32 + pub const m_flFarZ: usize = 0x964; // float32 + pub const m_flProjectionSize: usize = 0x968; // float32 + pub const m_flRotation: usize = 0x96C; // float32 + pub const m_bFlipHorizontal: usize = 0x970; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CSceneListManager { + pub const m_hListManagers: usize = 0x4C0; // CUtlVector> + pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x558; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + pub mod CSplineConstraint { + pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + pub mod CCSObserver_ViewModelServices { + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_dynamic_prop { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase + } + // Parent: CPhysicsProp + // Fields count: 0 + pub mod CPhysicsPropMultiplayer { + } + // Parent: CBaseToggle + // Fields count: 5 + pub mod CBasePlatTrain { + pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge + pub const m_volume: usize = 0x7A8; // float32 + pub const m_flTWidth: usize = 0x7AC; // float32 + pub const m_flTLength: usize = 0x7B0; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + pub mod CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CTankTargetChange { + pub const m_newTarget: usize = 0x4C0; // CVariantBase + pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCompare { + pub const m_flInValue: usize = 0x4C0; // float32 + pub const m_flCompareValue: usize = 0x4C4; // float32 + pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicRelay { + pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x510; // bool + pub const m_bWaitForRefire: usize = 0x511; // bool + pub const m_bTriggerOnce: usize = 0x512; // bool + pub const m_bFastRetrigger: usize = 0x513; // bool + pub const m_bPassthoughCaller: usize = 0x514; // bool + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CKeepUpright { + pub const m_worldGoalAxis: usize = 0x4C8; // Vector + pub const m_localTestAxis: usize = 0x4D4; // Vector + pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x4F0; // CHandle + pub const m_angularLimit: usize = 0x4F4; // float32 + pub const m_bActive: usize = 0x4F8; // bool + pub const m_bDampAllRotation: usize = 0x4F9; // bool + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CModelPointEntity { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CFuncTimescale { + pub const m_flDesiredTimescale: usize = 0x4C0; // float32 + pub const m_flAcceleration: usize = 0x4C4; // float32 + pub const m_flMinBlendRate: usize = 0x4C8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 + pub const m_isStarted: usize = 0x4D0; // bool + } + // Parent: CBtNode + // Fields count: 14 + pub mod CBtActionMoveTo { + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // Vector + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x4C0; // float32 + pub const m_flAutoExposureMax: usize = 0x4C4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + pub mod CRopeKeyframeAlias_move_rope { + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CEnvInstructorVRHint { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D0; // int32 + pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x4E8; // int32 + pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x4F8; // int32 + pub const m_flHeightOffset: usize = 0x4FC; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponXM1014 { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CPlatTrigger { + pub const m_pPlatform: usize = 0x710; // CHandle + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod CEnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput + pub const m_flVariationTime: usize = 0xC0; // GameTime_t + pub const m_flSwayTime: usize = 0xC4; // GameTime_t + pub const m_flSimTime: usize = 0xC8; // GameTime_t + pub const m_flSwitchTime: usize = 0xCC; // GameTime_t + pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_bGusting: usize = 0xD4; // bool + pub const m_flWindAngleVariation: usize = 0xD8; // float32 + pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointHurt { + pub const m_nDamage: usize = 0x4C0; // int32 + pub const m_bitsDamageType: usize = 0x4C4; // int32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4D8; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bUpdateOnClient: usize = 0x4C1; // bool + pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4D8; // CHandle + pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 + pub const m_flDisengageDistance: usize = 0x4E4; // float32 + pub const m_flEngageDistance: usize = 0x4E8; // float32 + pub const m_bRequiresUseKey: usize = 0x4EC; // bool + pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x538; // float32 + pub const m_flSnapValue: usize = 0x53C; // float32 + pub const m_flCurrentMomentum: usize = 0x540; // float32 + pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x548; // float32 + pub const m_flInputOffset: usize = 0x54C; // float32 + pub const m_bEngaged: usize = 0x550; // bool + pub const m_bFirstUpdate: usize = 0x551; // bool + pub const m_flPreviousValue: usize = 0x554; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector + pub const m_hUsingPlayer: usize = 0x568; // CHandle + pub const m_flCustomOutputValue: usize = 0x56C; // float32 + pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge + pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput + pub const m_OnEngage: usize = 0x668; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + pub mod CLogicNPCCounterAABB { + pub const m_vDistanceOuterMins: usize = 0x800; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector + pub const m_vOuterMins: usize = 0x818; // Vector + pub const m_vOuterMaxs: usize = 0x824; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + pub mod CSoundOpvarSetPointEntity { + pub const m_OnEnter: usize = 0x558; // CEntityIOOutput + pub const m_OnExit: usize = 0x580; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x5A8; // bool + pub const m_flDistanceMin: usize = 0x5EC; // float32 + pub const m_flDistanceMax: usize = 0x5F0; // float32 + pub const m_flDistanceMapMin: usize = 0x5F4; // float32 + pub const m_flDistanceMapMax: usize = 0x5F8; // float32 + pub const m_flOcclusionRadius: usize = 0x5FC; // float32 + pub const m_flOcclusionMin: usize = 0x600; // float32 + pub const m_flOcclusionMax: usize = 0x604; // float32 + pub const m_flValSetOnDisable: usize = 0x608; // float32 + pub const m_bSetValueOnDisable: usize = 0x60C; // bool + pub const m_nSimulationMode: usize = 0x610; // int32 + pub const m_nVisibilitySamples: usize = 0x614; // int32 + pub const m_vDynamicProxyPoint: usize = 0x618; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 + pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 + pub const m_vPathingSourcePos: usize = 0x63C; // Vector + pub const m_vPathingListenerPos: usize = 0x648; // Vector + pub const m_vPathingDirection: usize = 0x654; // Vector + pub const m_nPathingSourceIndex: usize = 0x660; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod CSkyCamera { + pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken + pub const m_bUseAngles: usize = 0x554; // bool + pub const m_pNext: usize = 0x558; // CSkyCamera* + } + // Parent: CRulePointEntity + // Fields count: 4 + pub mod CGameMoney { + pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput + pub const m_nMoney: usize = 0x770; // int32 + pub const m_strAwardText: usize = 0x778; // CUtlString + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CLogicPlayerProxy { + pub const m_hPlayer: usize = 0x4C0; // CHandle + pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponZoneRepulsor { + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPhysImpact { + pub const m_damage: usize = 0x4C0; // float32 + pub const m_distance: usize = 0x4C4; // float32 + pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvCombinedLightProbeVolume { + pub const m_Entity_Color: usize = 0x1520; // Color + pub const m_Entity_flBrightness: usize = 0x1524; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1558; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector + pub const m_Entity_bMoveable: usize = 0x1570; // bool + pub const m_Entity_nHandshake: usize = 0x1574; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 + pub const m_Entity_nPriority: usize = 0x157C; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1580; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 + pub const m_Entity_bEnabled: usize = 0x15C1; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_WaterServices { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xC88; // float32 + pub const m_flRadiusScale: usize = 0xC8C; // float32 + pub const m_flSelfIllumScale: usize = 0xC90; // float32 + pub const m_ColorTint: usize = 0xC94; // Color + pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x4E0; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0x730; // CUtlString + pub const m_nResolutionEnum: usize = 0x738; // int32 + pub const m_bRenderShadows: usize = 0x73C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool + pub const m_brushModelName: usize = 0x740; // CUtlString + pub const m_hTargetCamera: usize = 0x748; // CHandle + pub const m_bEnabled: usize = 0x74C; // bool + pub const m_bDraw3DSkybox: usize = 0x74D; // bool + pub const m_bStartEnabled: usize = 0x74E; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnvFunnel { + } + // Parent: None + // Fields count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 0 + pub mod CCSGameModeRules_Noop { + } + // Parent: CPointEntity + // Fields count: 16 + pub mod CPointAngularVelocitySensor { + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_flThreshold: usize = 0x4C4; // float32 + pub const m_nLastCompareResult: usize = 0x4C8; // int32 + pub const m_nLastFireResult: usize = 0x4CC; // int32 + pub const m_flFireTime: usize = 0x4D0; // GameTime_t + pub const m_flFireInterval: usize = 0x4D4; // float32 + pub const m_flLastAngVelocity: usize = 0x4D8; // float32 + pub const m_lastOrientation: usize = 0x4DC; // QAngle + pub const m_vecAxis: usize = 0x4E8; // Vector + pub const m_bUseHelper: usize = 0x4F4; // bool + pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xA90; // bool + pub const m_bDetonated: usize = 0xA9C; // bool + pub const m_stillTimer: usize = 0xAA0; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + pub mod CEnvInstructorHint { + pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4D8; // int32 + pub const m_iDisplayLimit: usize = 0x4DC; // int32 + pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge + pub const m_Color: usize = 0x500; // Color + pub const m_fIconOffset: usize = 0x504; // float32 + pub const m_fRange: usize = 0x508; // float32 + pub const m_iPulseOption: usize = 0x50C; // uint8 + pub const m_iAlphaOption: usize = 0x50D; // uint8 + pub const m_iShakeOption: usize = 0x50E; // uint8 + pub const m_bStatic: usize = 0x50F; // bool + pub const m_bNoOffscreen: usize = 0x510; // bool + pub const m_bForceCaption: usize = 0x511; // bool + pub const m_iInstanceType: usize = 0x514; // int32 + pub const m_bSuppressRest: usize = 0x518; // bool + pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x528; // bool + pub const m_bAutoStart: usize = 0x529; // bool + pub const m_bLocalPlayerOnly: usize = 0x52A; // bool + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvTracer { + pub const m_vecEnd: usize = 0x4C0; // Vector + pub const m_flDelay: usize = 0x4CC; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CInfoGameEventProxy { + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x4C0; // float32 + pub const m_Resolution: usize = 0x4C4; // float32 + pub const m_bFogEnable: usize = 0x4C8; // bool + pub const m_FogColor: usize = 0x4C9; // Color + pub const m_flFogStart: usize = 0x4D0; // float32 + pub const m_flFogEnd: usize = 0x4D4; // float32 + pub const m_flFogMaxDensity: usize = 0x4D8; // float32 + pub const m_bActive: usize = 0x4DC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool + pub const m_flAspectRatio: usize = 0x4E0; // float32 + pub const m_bNoSky: usize = 0x4E4; // bool + pub const m_fBrightness: usize = 0x4E8; // float32 + pub const m_flZFar: usize = 0x4EC; // float32 + pub const m_flZNear: usize = 0x4F0; // float32 + pub const m_bCanHLTVUse: usize = 0x4F4; // bool + pub const m_bDofEnabled: usize = 0x4F5; // bool + pub const m_flDofNearBlurry: usize = 0x4F8; // float32 + pub const m_flDofNearCrisp: usize = 0x4FC; // float32 + pub const m_flDofFarCrisp: usize = 0x500; // float32 + pub const m_flDofFarBlurry: usize = 0x504; // float32 + pub const m_flDofTiltToGround: usize = 0x508; // float32 + pub const m_TargetFOV: usize = 0x50C; // float32 + pub const m_DegreesPerSecond: usize = 0x510; // float32 + pub const m_bIsOn: usize = 0x514; // bool + pub const m_pNext: usize = 0x518; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x198; // uint64 + pub const m_nIdealMotionType: usize = 0x21A; // int8 + pub const m_nForceLOD: usize = 0x21B; // int8 + pub const m_nClothUpdateFlags: usize = 0x21C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x710; // Vector + pub const m_Dismounts: usize = 0x720; // CUtlVector> + pub const m_vecLocalTop: usize = 0x738; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector + pub const m_flAutoRideSpeed: usize = 0x75C; // float32 + pub const m_bDisabled: usize = 0x760; // bool + pub const m_bFakeLadder: usize = 0x761; // bool + pub const m_bHasSlack: usize = 0x762; // bool + pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 8 + pub mod CPathKeyFrame { + pub const m_Origin: usize = 0x4C0; // Vector + pub const m_Angles: usize = 0x4CC; // QAngle + pub const m_qAngle: usize = 0x4E0; // Quaternion + pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x4F8; // float32 + pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x510; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 3 + pub mod CFuncInteractionLayerClip { + pub const m_bDisabled: usize = 0x710; // bool + pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: CGameRules + // Fields count: 0 + pub mod CMultiplayRules { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponRevolver { + } + // Parent: CDynamicProp + // Fields count: 1 + pub mod COrnamentProp { + pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 1 + pub mod CLogicGameEvent { + pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvMuzzleFlash { + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x710; // int32 + pub const m_unAccountID: usize = 0x714; // uint32 + pub const m_unTraceID: usize = 0x718; // uint32 + pub const m_rtGcTime: usize = 0x71C; // uint32 + pub const m_vecEndPos: usize = 0x720; // Vector + pub const m_vecStart: usize = 0x72C; // Vector + pub const m_vecLeft: usize = 0x738; // Vector + pub const m_vecNormal: usize = 0x744; // Vector + pub const m_nPlayer: usize = 0x750; // int32 + pub const m_nEntity: usize = 0x754; // int32 + pub const m_nHitbox: usize = 0x758; // int32 + pub const m_flCreationTime: usize = 0x75C; // float32 + pub const m_nTintID: usize = 0x760; // int32 + pub const m_nVersion: usize = 0x764; // uint8 + pub const m_ubSignature: usize = 0x765; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x958; // bool + pub const m_bIsHeistBombTarget: usize = 0x959; // bool + pub const m_bBombPlantedHere: usize = 0x95A; // bool + pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x968; // CHandle + pub const m_nBombSiteDesignation: usize = 0x96C; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CPhysicsSpring { + pub const m_flFrequency: usize = 0x4C8; // float32 + pub const m_flDampingRatio: usize = 0x4CC; // float32 + pub const m_flRestLength: usize = 0x4D0; // float32 + pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge + pub const m_start: usize = 0x4E8; // Vector + pub const m_end: usize = 0x4F4; // Vector + pub const m_teleportTick: usize = 0x500; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector + pub const m_Entity_bMoveable: usize = 0x14D8; // bool + pub const m_Entity_nHandshake: usize = 0x14DC; // int32 + pub const m_Entity_nPriority: usize = 0x14E0; // int32 + pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 + pub const m_Entity_bEnabled: usize = 0x1509; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + pub mod CScriptTriggerPush { + pub const m_vExtent: usize = 0x918; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CEnvEntityIgniter { + pub const m_flLifetime: usize = 0x4C0; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWall { + pub const m_nState: usize = 0x710; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CLogicAutosave { + pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool + pub const m_minHitPoints: usize = 0x4C4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + } + // Parent: CSoundEventEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub mod CSoundEventPathCornerEntity { + pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x578; // int32 + pub const m_flDistanceMax: usize = 0x57C; // float32 + pub const m_flDistMaxSqr: usize = 0x580; // float32 + pub const m_flDotProductMax: usize = 0x584; // float32 + pub const m_bPlaying: usize = 0x588; // bool + pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase + } + // Parent: CEnvSoundscape + // Fields count: 1 + pub mod CEnvSoundscapeProxy { + pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge + } + // Parent: CEntityComponent + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const m_bPvsModifyEntity: usize = 0x1B0; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 + pub const m_bDidSmokeEffect: usize = 0xAAC; // bool + pub const m_nRandomSeed: usize = 0xAB0; // int32 + pub const m_vSmokeColor: usize = 0xAB4; // Vector + pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector + pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector + pub const m_flLastBounce: usize = 0xAE8; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2D70; // bool + } + // Parent: CTriggerMultiple + // Fields count: 1 + pub mod CScriptTriggerMultiple { + pub const m_vExtent: usize = 0x908; // Vector + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 4 + pub mod CSoundOpvarSetAutoRoomEntity { + pub const m_traceResults: usize = 0x668; // CUtlVector + pub const m_flSize: usize = 0x698; // float32 + pub const m_flHeightTolerance: usize = 0x69C; // float32 + pub const m_flSizeSqr: usize = 0x6A0; // float32 + } + // Parent: None + // Fields count: 0 + pub mod CEntityComponent { + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterDamageType { + pub const m_iDamageType: usize = 0x518; // int32 + } + // Parent: CBot + // Fields count: 139 + pub mod CCSBot { + pub const m_eyePosition: usize = 0x108; // Vector + pub const m_name: usize = 0x114; // char[64] + pub const m_combatRange: usize = 0x154; // float32 + pub const m_isRogue: usize = 0x158; // bool + pub const m_rogueTimer: usize = 0x160; // CountdownTimer + pub const m_diedLastRound: usize = 0x17C; // bool + pub const m_safeTime: usize = 0x180; // float32 + pub const m_wasSafe: usize = 0x184; // bool + pub const m_blindFire: usize = 0x18C; // bool + pub const m_surpriseTimer: usize = 0x190; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A8; // bool + pub const m_isFollowing: usize = 0x1A9; // bool + pub const m_leader: usize = 0x1AC; // CHandle + pub const m_followTimestamp: usize = 0x1B0; // float32 + pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 + pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer + pub const m_alertTimer: usize = 0x1D0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer + pub const m_panicTimer: usize = 0x200; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4D0; // float32 + pub const m_isAttacking: usize = 0x4D4; // bool + pub const m_isOpeningDoor: usize = 0x4D5; // bool + pub const m_taskEntity: usize = 0x4DC; // CHandle + pub const m_goalPosition: usize = 0x4EC; // Vector + pub const m_goalEntity: usize = 0x4F8; // CHandle + pub const m_avoid: usize = 0x4FC; // CHandle + pub const m_avoidTimestamp: usize = 0x500; // float32 + pub const m_isStopping: usize = 0x504; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x505; // bool + pub const m_stillTimer: usize = 0x508; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x518; // bool + pub const m_pathIndex: usize = 0x5610; // int32 + pub const m_areaEnteredTimestamp: usize = 0x5614; // GameTime_t + pub const m_repathTimer: usize = 0x5618; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5630; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5648; // bool + pub const m_politeTimer: usize = 0x5650; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5668; // bool + pub const m_pathLadderEnd: usize = 0x5694; // float32 + pub const m_mustRunTimer: usize = 0x56E0; // CountdownTimer + pub const m_waitTimer: usize = 0x56F8; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x5710; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x5728; // float32[64] + pub const m_travelDistancePhase: usize = 0x5828; // uint8 + pub const m_hostageEscortCount: usize = 0x59C0; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x59C4; // float32 + pub const m_desiredTeam: usize = 0x59C8; // int32 + pub const m_hasJoined: usize = 0x59CC; // bool + pub const m_isWaitingForHostage: usize = 0x59CD; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x59D0; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x59E8; // CountdownTimer + pub const m_noisePosition: usize = 0x5A00; // Vector + pub const m_noiseTravelDistance: usize = 0x5A0C; // float32 + pub const m_noiseTimestamp: usize = 0x5A10; // float32 + pub const m_noiseSource: usize = 0x5A18; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x5A30; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x5A48; // Vector + pub const m_bendNoisePositionValid: usize = 0x5A54; // bool + pub const m_lookAroundStateTimestamp: usize = 0x5A58; // float32 + pub const m_lookAheadAngle: usize = 0x5A5C; // float32 + pub const m_forwardAngle: usize = 0x5A60; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x5A64; // float32 + pub const m_lookAtSpot: usize = 0x5A6C; // Vector + pub const m_lookAtSpotDuration: usize = 0x5A7C; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x5A80; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x5A84; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x5A88; // bool + pub const m_lookAtSpotAttack: usize = 0x5A89; // bool + pub const m_lookAtDesc: usize = 0x5A90; // char* + pub const m_peripheralTimestamp: usize = 0x5A98; // float32 + pub const m_approachPointCount: usize = 0x5C20; // uint8 + pub const m_approachPointViewPosition: usize = 0x5C24; // Vector + pub const m_viewSteadyTimer: usize = 0x5C30; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x5C48; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x5C68; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x5C88; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6090; // int32 + pub const m_lookPitch: usize = 0x6094; // float32 + pub const m_lookPitchVel: usize = 0x6098; // float32 + pub const m_lookYaw: usize = 0x609C; // float32 + pub const m_lookYawVel: usize = 0x60A0; // float32 + pub const m_targetSpot: usize = 0x60A4; // Vector + pub const m_targetSpotVelocity: usize = 0x60B0; // Vector + pub const m_targetSpotPredicted: usize = 0x60BC; // Vector + pub const m_aimError: usize = 0x60C8; // QAngle + pub const m_aimGoal: usize = 0x60D4; // QAngle + pub const m_targetSpotTime: usize = 0x60E0; // GameTime_t + pub const m_aimFocus: usize = 0x60E4; // float32 + pub const m_aimFocusInterval: usize = 0x60E8; // float32 + pub const m_aimFocusNextUpdate: usize = 0x60EC; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x60F8; // CountdownTimer + pub const m_enemy: usize = 0x6110; // CHandle + pub const m_isEnemyVisible: usize = 0x6114; // bool + pub const m_visibleEnemyParts: usize = 0x6115; // uint8 + pub const m_lastEnemyPosition: usize = 0x6118; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x6124; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6128; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x612C; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6130; // float32 + pub const m_friendDeathTimestamp: usize = 0x6134; // float32 + pub const m_isLastEnemyDead: usize = 0x6138; // bool + pub const m_nearbyEnemyCount: usize = 0x613C; // int32 + pub const m_bomber: usize = 0x6348; // CHandle + pub const m_nearbyFriendCount: usize = 0x634C; // int32 + pub const m_closestVisibleFriend: usize = 0x6350; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x6354; // CHandle + pub const m_attentionInterval: usize = 0x6358; // IntervalTimer + pub const m_attacker: usize = 0x6368; // CHandle + pub const m_attackedTimestamp: usize = 0x636C; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6370; // IntervalTimer + pub const m_lastVictimID: usize = 0x6380; // int32 + pub const m_isAimingAtEnemy: usize = 0x6384; // bool + pub const m_isRapidFiring: usize = 0x6385; // bool + pub const m_equipTimer: usize = 0x6388; // IntervalTimer + pub const m_zoomTimer: usize = 0x6398; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x63B0; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x63B8; // CountdownTimer + pub const m_bIsSleeping: usize = 0x63D0; // bool + pub const m_isEnemySniperVisible: usize = 0x63D1; // bool + pub const m_sawEnemySniperTimer: usize = 0x63D8; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6490; // uint8 + pub const m_enemyQueueCount: usize = 0x6491; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x6492; // uint8 + pub const m_isStuck: usize = 0x6493; // bool + pub const m_stuckTimestamp: usize = 0x6494; // GameTime_t + pub const m_stuckSpot: usize = 0x6498; // Vector + pub const m_wiggleTimer: usize = 0x64A8; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x64C0; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x64D8; // GameTime_t + pub const m_avgVel: usize = 0x64DC; // float32[10] + pub const m_avgVelIndex: usize = 0x6504; // int32 + pub const m_avgVelCount: usize = 0x6508; // int32 + pub const m_lastOrigin: usize = 0x650C; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x651C; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x6520; // float32 + pub const m_radioSubject: usize = 0x6524; // CHandle + pub const m_radioPosition: usize = 0x6528; // Vector + pub const m_voiceEndTimestamp: usize = 0x6534; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6540; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CPhysMotor { + pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4C8; // CHandle + pub const m_spinUp: usize = 0x4CC; // float32 + pub const m_additionalAcceleration: usize = 0x4D0; // float32 + pub const m_angularAcceleration: usize = 0x4D4; // float32 + pub const m_lastTime: usize = 0x4D8; // GameTime_t + pub const m_motor: usize = 0x4F0; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4D0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + pub mod CCSPlayer_UseServices { + pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle + pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectCharacterPosition { + } + // Parent: CItem + // Fields count: 0 + pub mod CItemKevlar { + } + // Parent: CBaseTrigger + // Fields count: 14 + pub mod CTriggerHurt { + pub const m_flOriginalDamage: usize = 0x8E0; // float32 + pub const m_flDamage: usize = 0x8E4; // float32 + pub const m_flDamageCap: usize = 0x8E8; // float32 + pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8F0; // float32 + pub const m_bitsDamageInflict: usize = 0x8F4; // int32 + pub const m_damageModel: usize = 0x8F8; // int32 + pub const m_bNoDmgForce: usize = 0x8FC; // bool + pub const m_vDamageForce: usize = 0x900; // Vector + pub const m_thinkAlways: usize = 0x90C; // bool + pub const m_hurtThinkPeriod: usize = 0x910; // float32 + pub const m_OnHurt: usize = 0x918; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x968; // CUtlVector> + } + // Parent: CLogicalEntity + // Fields count: 13 + pub mod CPhysConstraint { + pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x4D8; // CHandle + pub const m_hAttach2: usize = 0x4DC; // CHandle + pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4F8; // float32 + pub const m_torqueLimit: usize = 0x4FC; // float32 + pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_minTeleportDistance: usize = 0x504; // float32 + pub const m_bSnapObjectPositions: usize = 0x508; // bool + pub const m_OnBreak: usize = 0x510; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool + pub const m_nDraftType: usize = 0x4EC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] + pub const m_nAccountIDs: usize = 0x610; // int32[64] + pub const m_nMapId0: usize = 0x710; // int32[64] + pub const m_nMapId1: usize = 0x810; // int32[64] + pub const m_nMapId2: usize = 0x910; // int32[64] + pub const m_nMapId3: usize = 0xA10; // int32[64] + pub const m_nMapId4: usize = 0xB10; // int32[64] + pub const m_nMapId5: usize = 0xC10; // int32[64] + pub const m_nStartingSide0: usize = 0xD10; // int32[64] + pub const m_nCurrentPhase: usize = 0xE10; // int32 + pub const m_nPhaseStartTick: usize = 0xE14; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 + pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CCSMinimapBoundary { + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CSoundEnt { + pub const m_iFreeSound: usize = 0x4C0; // int32 + pub const m_iActiveSound: usize = 0x4C4; // int32 + pub const m_cLastActiveSounds: usize = 0x4C8; // int32 + pub const m_SoundPool: usize = 0x4CC; // CSound[128] + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoSpawnGroupLandmark { + } + // Parent: CPlayerPawnComponent + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSave { + pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool + pub const m_fDangerousTimer: usize = 0x8E4; // float32 + pub const m_minHitPoints: usize = 0x8E8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + pub mod CPhysWheelConstraint { + pub const m_flSuspensionFrequency: usize = 0x538; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x544; // bool + pub const m_flMinSuspensionOffset: usize = 0x548; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x550; // bool + pub const m_flMinSteeringAngle: usize = 0x554; // float32 + pub const m_flMaxSteeringAngle: usize = 0x558; // float32 + pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 + pub const m_flSpinAxisFriction: usize = 0x560; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysFixed { + pub const m_flLinearFrequency: usize = 0x538; // float32 + pub const m_flLinearDampingRatio: usize = 0x53C; // float32 + pub const m_flAngularFrequency: usize = 0x540; // float32 + pub const m_flAngularDampingRatio: usize = 0x544; // float32 + pub const m_bEnableLinearConstraint: usize = 0x548; // bool + pub const m_bEnableAngularConstraint: usize = 0x549; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput + pub const m_flRadius: usize = 0x4E8; // float32 + pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x500; // bool + pub const m_soundscapeIndex: usize = 0x504; // int32 + pub const m_soundscapeEntityListId: usize = 0x508; // int32 + pub const m_soundEventHash: usize = 0x50C; // uint32 + pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x550; // CHandle + pub const m_bDisabled: usize = 0x554; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: CSprite + // Fields count: 0 + pub mod CSpriteOriented { + } + // Parent: CSoundOpvarSetAABBEntity + // Fields count: 0 + pub mod CSoundOpvarSetOBBEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM4A1 { + } + // Parent: CBeam + // Fields count: 5 + pub mod CEnvLaser { + pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7B8; // CSprite* + pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x7C8; // Vector + pub const m_flStartFrame: usize = 0x7D4; // float32 + } + // Parent: CSprite + // Fields count: 0 + pub mod CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + pub mod CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + pub mod CPhysPulley { + pub const m_position2: usize = 0x538; // Vector + pub const m_offset: usize = 0x544; // Vector[2] + pub const m_addLength: usize = 0x55C; // float32 + pub const m_gearRatio: usize = 0x560; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CGameRulesProxy { + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 + pub const m_iClip1: usize = 0xC80; // int32 + pub const m_iClip2: usize = 0xC84; // int32 + pub const m_pReserveAmmo: usize = 0xC88; // int32[2] + pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0xB0; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x170; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 + } + // Parent: CEntityComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: CBaseFlex + // Fields count: 0 + pub mod CBaseFlexAlias_funCBaseFlex { + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub mod CFish { + pub const m_pool: usize = 0x8E8; // CHandle + pub const m_id: usize = 0x8EC; // uint32 + pub const m_x: usize = 0x8F0; // float32 + pub const m_y: usize = 0x8F4; // float32 + pub const m_z: usize = 0x8F8; // float32 + pub const m_angle: usize = 0x8FC; // float32 + pub const m_angleChange: usize = 0x900; // float32 + pub const m_forward: usize = 0x904; // Vector + pub const m_perp: usize = 0x910; // Vector + pub const m_poolOrigin: usize = 0x91C; // Vector + pub const m_waterLevel: usize = 0x928; // float32 + pub const m_speed: usize = 0x92C; // float32 + pub const m_desiredSpeed: usize = 0x930; // float32 + pub const m_calmSpeed: usize = 0x934; // float32 + pub const m_panicSpeed: usize = 0x938; // float32 + pub const m_avoidRange: usize = 0x93C; // float32 + pub const m_turnTimer: usize = 0x940; // CountdownTimer + pub const m_turnClockwise: usize = 0x958; // bool + pub const m_goTimer: usize = 0x960; // CountdownTimer + pub const m_moveTimer: usize = 0x978; // CountdownTimer + pub const m_panicTimer: usize = 0x990; // CountdownTimer + pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer + pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer + pub const m_visible: usize = 0x9D8; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CEnvFireSource { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_damage: usize = 0x4C8; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CInfoLadderDismount { + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString + pub const m_strTriggerID: usize = 0x8F0; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + pub mod CPhysSlideConstraint { + pub const m_axisEnd: usize = 0x540; // Vector + pub const m_slideFriction: usize = 0x54C; // float32 + pub const m_systemLoadScale: usize = 0x550; // float32 + pub const m_initialOffset: usize = 0x554; // float32 + pub const m_bEnableLinearConstraint: usize = 0x558; // bool + pub const m_bEnableAngularConstraint: usize = 0x559; // bool + pub const m_flMotorFrequency: usize = 0x55C; // float32 + pub const m_flMotorDampingRatio: usize = 0x560; // float32 + pub const m_bUseEntityPivot: usize = 0x564; // bool + pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CDebugHistory { + pub const m_nNpcEvents: usize = 0x1F4500; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x710; // CLightComponent* + } + // Parent: CBaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x710; // CEntityIOOutput + pub const m_OnStarted: usize = 0x738; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x788; // RotationVector + pub const m_flFanFriction: usize = 0x794; // float32 + pub const m_flAttenuation: usize = 0x798; // float32 + pub const m_flVolume: usize = 0x79C; // float32 + pub const m_flTargetSpeed: usize = 0x7A0; // float32 + pub const m_flMaxSpeed: usize = 0x7A4; // float32 + pub const m_flBlockDamage: usize = 0x7A8; // float32 + pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7B8; // bool + pub const m_bAccelDecel: usize = 0x7B9; // bool + pub const m_prevLocalAngles: usize = 0x7C4; // QAngle + pub const m_angStart: usize = 0x7D0; // QAngle + pub const m_bStopAtStartPos: usize = 0x7DC; // bool + pub const m_vecClientOrigin: usize = 0x7E0; // Vector + pub const m_vecClientAngles: usize = 0x7EC; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xA20; // Vector + pub const m_vInitialVelocity: usize = 0xA2C; // Vector + pub const m_nBounces: usize = 0xA38; // int32 + pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector + pub const m_flSpawnTime: usize = 0xA58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xA5D; // bool + pub const m_nItemIndex: usize = 0xA5E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector + pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 + pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool + pub const m_bClearFromPlayers: usize = 0xA8D; // bool + } + // Parent: CServerOnlyModelEntity + // Fields count: 1 + pub mod CCSPlace { + pub const m_name: usize = 0x718; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncTrainControls { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x710; // float32 + pub const m_flFadeInLength: usize = 0x714; // float32 + pub const m_flFadeOutModelStart: usize = 0x718; // float32 + pub const m_flFadeOutModelLength: usize = 0x71C; // float32 + pub const m_flFadeOutStart: usize = 0x720; // float32 + pub const m_flFadeOutLength: usize = 0x724; // float32 + pub const m_flStartTime: usize = 0x728; // GameTime_t + pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x730; // Vector + pub const m_nMagnitude: usize = 0x73C; // uint32 + } + // Parent: CPointEntity + // Fields count: 12 + pub mod CPointAngleSensor { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4D0; // CHandle + pub const m_hLookAtEntity: usize = 0x4D4; // CHandle + pub const m_flDuration: usize = 0x4D8; // float32 + pub const m_flDotTolerance: usize = 0x4DC; // float32 + pub const m_flFacingTime: usize = 0x4E0; // GameTime_t + pub const m_bFired: usize = 0x4E4; // bool + pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput + pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventOBBEntity { + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector + } + // Parent: CBtNodeDecorator + // Fields count: 1 + pub mod CBtNodeCondition { + pub const m_bNegated: usize = 0x58; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x4C0; // bool + pub const m_vBoxMins: usize = 0x4C4; // Vector + pub const m_vBoxMaxs: usize = 0x4D0; // Vector + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_flStrength: usize = 0x4E0; // float32 + pub const m_nFalloffShape: usize = 0x4E4; // int32 + pub const m_flFalloffExponent: usize = 0x4E8; // float32 + pub const m_flHeightFogDepth: usize = 0x4EC; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 + pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 + pub const m_fSunLightStrength: usize = 0x4F8; // float32 + pub const m_fNoiseStrength: usize = 0x4FC; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool + pub const m_bOverrideSunLightStrength: usize = 0x501; // bool + pub const m_bOverrideNoiseStrength: usize = 0x502; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x710; // float32 + pub const m_flHDRColorScale: usize = 0x714; // float32 + pub const m_flFireTime: usize = 0x718; // GameTime_t + pub const m_flDamage: usize = 0x71C; // float32 + pub const m_nNumBeamEnts: usize = 0x720; // uint8 + pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle + pub const m_nHaloIndex: usize = 0x730; // CStrongHandle + pub const m_nBeamType: usize = 0x738; // BeamType_t + pub const m_nBeamFlags: usize = 0x73C; // uint32 + pub const m_hAttachEntity: usize = 0x740; // CHandle[10] + pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x774; // float32 + pub const m_fEndWidth: usize = 0x778; // float32 + pub const m_fFadeLength: usize = 0x77C; // float32 + pub const m_fHaloScale: usize = 0x780; // float32 + pub const m_fAmplitude: usize = 0x784; // float32 + pub const m_fStartFrame: usize = 0x788; // float32 + pub const m_fSpeed: usize = 0x78C; // float32 + pub const m_flFrame: usize = 0x790; // float32 + pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x798; // bool + pub const m_vecEndPos: usize = 0x79C; // Vector + pub const m_hEndEntity: usize = 0x7A8; // CHandle + pub const m_nDissolveType: usize = 0x7AC; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t + pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x520; // RenderMode_t + pub const m_nRenderFX: usize = 0x521; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x522; // bool + pub const m_clrRender: usize = 0x523; // Color + pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x578; // bool + pub const m_Collision: usize = 0x580; // CCollisionProperty + pub const m_Glow: usize = 0x630; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x688; // float32 + pub const m_fadeMinDist: usize = 0x68C; // float32 + pub const m_fadeMaxDist: usize = 0x690; // float32 + pub const m_flFadeScale: usize = 0x694; // float32 + pub const m_flShadowStrength: usize = 0x698; // float32 + pub const m_nObjectCulling: usize = 0x69C; // uint8 + pub const m_nAddDecal: usize = 0x6A0; // int32 + pub const m_vDecalPosition: usize = 0x6A4; // Vector + pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector + pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseAnimGraph + // Fields count: 12 + pub mod CPhysMagnet { + pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput + pub const m_massScale: usize = 0x938; // float32 + pub const m_forceLimit: usize = 0x93C; // float32 + pub const m_torqueLimit: usize = 0x940; // float32 + pub const m_MagnettedEntities: usize = 0x948; // CUtlVector + pub const m_bActive: usize = 0x960; // bool + pub const m_bHasHitSomething: usize = 0x961; // bool + pub const m_flTotalMass: usize = 0x964; // float32 + pub const m_flRadius: usize = 0x968; // float32 + pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0x970; // int32 + } + // Parent: CSceneEntity + // Fields count: 0 + pub mod CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseModelEntity + // Fields count: 2 + pub mod CFuncNavBlocker { + pub const m_bDisabled: usize = 0x710; // bool + pub const m_nBlockedTeamNumber: usize = 0x714; // int32 + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CRagdollMagnet { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_radius: usize = 0x4C4; // float32 + pub const m_force: usize = 0x4C8; // float32 + pub const m_axis: usize = 0x4CC; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 6 + pub mod CFuncBrush { + pub const m_iSolidity: usize = 0x710; // BrushSolidities_e + pub const m_iDisabled: usize = 0x714; // int32 + pub const m_bSolidBsp: usize = 0x718; // bool + pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x728; // bool + pub const m_bScriptedMovement: usize = 0x729; // bool + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPointProximitySensor { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterClass { + pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + pub mod CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + pub mod CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + pub mod CPhysBox { + pub const m_damageType: usize = 0x7E8; // int32 + pub const m_massScale: usize = 0x7EC; // float32 + pub const m_damageToEnableMotion: usize = 0x7F0; // int32 + pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 + pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle + pub const m_bNotSolidToWorld: usize = 0x804; // bool + pub const m_bEnableUseOutput: usize = 0x805; // bool + pub const m_iExploitableByPlayer: usize = 0x808; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 + pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput + pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0x9D0; // bool + pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool + pub const m_bIsLive: usize = 0x9D2; // bool + pub const m_DmgRadius: usize = 0x9D4; // float32 + pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t + pub const m_flWarnAITime: usize = 0x9DC; // float32 + pub const m_flDamage: usize = 0x9E0; // float32 + pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x9F0; // CUtlString + pub const m_hThrower: usize = 0x9FC; // CHandle + pub const m_flNextAttack: usize = 0xA14; // GameTime_t + pub const m_hOriginalThrower: usize = 0xA18; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + pub mod CTimerEntity { + pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput + pub const m_iDisabled: usize = 0x538; // int32 + pub const m_flInitialDelay: usize = 0x53C; // float32 + pub const m_flRefireTime: usize = 0x540; // float32 + pub const m_bUpDownState: usize = 0x544; // bool + pub const m_iUseRandomTime: usize = 0x548; // int32 + pub const m_bPauseAfterFiring: usize = 0x54C; // bool + pub const m_flLowerRandomBound: usize = 0x550; // float32 + pub const m_flUpperRandomBound: usize = 0x554; // float32 + pub const m_flRemainingTime: usize = 0x558; // float32 + pub const m_bPaused: usize = 0x55C; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 0 + pub mod CHEGrenadeProjectile { + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xCE0; // bool + pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 + pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t + pub const m_seqIdle: usize = 0xCFC; // HSequence + pub const m_seqFirePrimary: usize = 0xD00; // HSequence + pub const m_seqFireSecondary: usize = 0xD04; // HSequence + pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence + pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 + pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool + pub const m_bRequireUseToTouch: usize = 0xD51; // bool + pub const m_iState: usize = 0xD54; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t + pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 + pub const m_nViewModelIndex: usize = 0xD64; // uint32 + pub const m_bReloadsWithClips: usize = 0xD68; // bool + pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xD8C; // bool + pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput + pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector + pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 + pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 + pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t + pub const m_iRecoilIndex: usize = 0xDE0; // int32 + pub const m_flRecoilIndex: usize = 0xDE4; // float32 + pub const m_bBurstMode: usize = 0xDE8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 + pub const m_bInReload: usize = 0xDF4; // bool + pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool + pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t + pub const m_bIsHauledBack: usize = 0xDFC; // bool + pub const m_bSilencerOn: usize = 0xDFD; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 + pub const m_bCanBePickedUp: usize = 0xE28; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool + pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t + pub const m_hPrevOwner: usize = 0xE38; // CHandle + pub const m_nDropTick: usize = 0xE3C; // GameTick_t + pub const m_donated: usize = 0xE5C; // bool + pub const m_fLastShotTime: usize = 0xE60; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xE64; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 + pub const m_IronSightController: usize = 0xE70; // CIronSightController + pub const m_iIronSightMode: usize = 0xE88; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 + pub const m_flWatTickOffset: usize = 0xE94; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + pub mod CRagdollConstraint { + pub const m_xmin: usize = 0x538; // float32 + pub const m_xmax: usize = 0x53C; // float32 + pub const m_ymin: usize = 0x540; // float32 + pub const m_ymax: usize = 0x544; // float32 + pub const m_zmin: usize = 0x548; // float32 + pub const m_zmax: usize = 0x54C; // float32 + pub const m_xfriction: usize = 0x550; // float32 + pub const m_yfriction: usize = 0x554; // float32 + pub const m_zfriction: usize = 0x558; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPhysExplosion { + pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flDamage: usize = 0x4C8; // float32 + pub const m_radius: usize = 0x4CC; // float32 + pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4D8; // float32 + pub const m_flPushScale: usize = 0x4DC; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool + pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CPointPush { + pub const m_bEnabled: usize = 0x4C0; // bool + pub const m_flMagnitude: usize = 0x4C4; // float32 + pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flInnerRadius: usize = 0x4CC; // float32 + pub const m_flConeOfInfluence: usize = 0x4D0; // float32 + pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4E0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CCredits { + pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x4E8; // bool + pub const m_flLogoLength: usize = 0x4EC; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod CCSPlayerResource { + pub const m_bHostageAlive: usize = 0x4C0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x508; // Vector + pub const m_bombsiteCenterB: usize = 0x514; // Vector + pub const m_hostageRescueX: usize = 0x520; // int32[4] + pub const m_hostageRescueY: usize = 0x530; // int32[4] + pub const m_hostageRescueZ: usize = 0x540; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool + pub const m_foundGoalPositions: usize = 0x551; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 + pub const m_bSurrendered: usize = 0x580; // bool + pub const m_szTeamMatchStat: usize = 0x581; // char[512] + pub const m_numMapVictories: usize = 0x784; // int32 + pub const m_scoreFirstHalf: usize = 0x788; // int32 + pub const m_scoreSecondHalf: usize = 0x78C; // int32 + pub const m_scoreOvertime: usize = 0x790; // int32 + pub const m_szClanTeamname: usize = 0x794; // char[129] + pub const m_iClanID: usize = 0x818; // uint32 + pub const m_szTeamFlagImage: usize = 0x81C; // char[8] + pub const m_szTeamLogoImage: usize = 0x824; // char[8] + pub const m_flNextResourceTime: usize = 0x82C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + } + // Parent: None + // Fields count: 1 + pub mod CCSGameModeRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: CTriggerMultiple + // Fields count: 4 + pub mod CTriggerImpact { + pub const m_flMagnitude: usize = 0x908; // float32 + pub const m_flNoise: usize = 0x90C; // float32 + pub const m_flViewkick: usize = 0x910; // float32 + pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod CSun { + pub const m_vDirection: usize = 0x710; // Vector + pub const m_clrOverlay: usize = 0x71C; // Color + pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge + pub const m_bOn: usize = 0x730; // bool + pub const m_bmaxColor: usize = 0x731; // bool + pub const m_flSize: usize = 0x734; // float32 + pub const m_flRotation: usize = 0x738; // float32 + pub const m_flHazeScale: usize = 0x73C; // float32 + pub const m_flAlphaHaze: usize = 0x740; // float32 + pub const m_flAlphaHdr: usize = 0x744; // float32 + pub const m_flAlphaScale: usize = 0x748; // float32 + pub const m_flHDRColorScale: usize = 0x74C; // float32 + pub const m_flFarZScale: usize = 0x750; // float32 + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerDetectBulletFire { + pub const m_bPlayerFireOnly: usize = 0x8E0; // bool + pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CPointGiveAmmo { + pub const m_pActivator: usize = 0x4C0; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + pub mod CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x4C0; // bool + pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 + pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x4E8; // float32 + pub const m_flSlack: usize = 0x4EC; // float32 + pub const m_flRadius: usize = 0x4F0; // float32 + pub const m_ColorTint: usize = 0x4F4; // Color + pub const m_nEffectState: usize = 0x4F8; // int32 + pub const m_iEffectIndex: usize = 0x500; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x4C0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 + pub const m_flFadeTime: usize = 0x4CC; // float32 + pub const m_bStartDisabled: usize = 0x4D0; // bool + pub const m_bIsEnabled: usize = 0x4D1; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerTeleport { + pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool + pub const m_bMirrorPlayer: usize = 0x8E9; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + pub mod CFuncMover { + pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x718; // CHandle + pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x72C; // bool + pub const m_vTarget: usize = 0x730; // Vector + pub const m_flStartSpeed: usize = 0x73C; // float32 + pub const m_flPathLocation: usize = 0x740; // float32 + pub const m_flT: usize = 0x744; // float32 + pub const m_nCurrentNodeIndex: usize = 0x748; // int32 + pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 + pub const m_bFixedOrientation: usize = 0x750; // bool + pub const m_bFixedPitch: usize = 0x751; // bool + pub const m_eSolidType: usize = 0x752; // SolidType_t + pub const m_bIsMoving: usize = 0x753; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 + pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t + pub const m_hStopAtNode: usize = 0x764; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 + pub const m_bMatchPathNodeUp: usize = 0x76C; // bool + pub const m_bFacePlayer: usize = 0x76D; // bool + pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t + pub const m_vOriginalUp: usize = 0x774; // Vector + pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CHEGrenade { + } + // Parent: CRulePointEntity + // Fields count: 0 + pub mod CGameEnd { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerCallback { + } + // Parent: CBaseModelEntity + // Fields count: 3 + pub mod CBubbling { + pub const m_density: usize = 0x710; // int32 + pub const m_frequency: usize = 0x714; // int32 + pub const m_state: usize = 0x718; // int32 + } + // Parent: CTeamplayRules + // Fields count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod CCSGameRules { + pub const m_bFreezePeriod: usize = 0xC8; // bool + pub const m_bWarmupPeriod: usize = 0xC9; // bool + pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t + pub const m_bServerPaused: usize = 0xD4; // bool + pub const m_bTerroristTimeOutActive: usize = 0xD5; // bool + pub const m_bCTTimeOutActive: usize = 0xD6; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 + pub const m_nCTTimeOuts: usize = 0xE4; // int32 + pub const m_bTechnicalTimeOut: usize = 0xE8; // bool + pub const m_bMatchWaitingForResume: usize = 0xE9; // bool + pub const m_iRoundTime: usize = 0xEC; // int32 + pub const m_fMatchStartTime: usize = 0xF0; // float32 + pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t + pub const m_bGameRestart: usize = 0xFC; // bool + pub const m_flGameStartTime: usize = 0x100; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 + pub const m_gamePhase: usize = 0x108; // int32 + pub const m_totalRoundsPlayed: usize = 0x10C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 + pub const m_nOvertimePlaying: usize = 0x114; // int32 + pub const m_iHostagesRemaining: usize = 0x118; // int32 + pub const m_bAnyHostageReached: usize = 0x11C; // bool + pub const m_bMapHasBombTarget: usize = 0x11D; // bool + pub const m_bMapHasRescueZone: usize = 0x11E; // bool + pub const m_bMapHasBuyZone: usize = 0x11F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 + pub const m_bIsValveDS: usize = 0x128; // bool + pub const m_bLogoMap: usize = 0x129; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool + pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 + pub const m_MatchDevice: usize = 0x130; // int32 + pub const m_bHasMatchStarted: usize = 0x134; // bool + pub const m_nNextMapInMapgroup: usize = 0x138; // int32 + pub const m_szTournamentEventName: usize = 0x13C; // char[512] + pub const m_szTournamentEventStage: usize = 0x33C; // char[512] + pub const m_szMatchStatTxt: usize = 0x53C; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x948; // bool + pub const m_bIsQuestEligible: usize = 0x949; // bool + pub const m_bIsHltvActive: usize = 0x94A; // bool + pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA24; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 + pub const m_bBombDropped: usize = 0xA2C; // bool + pub const m_bBombPlanted: usize = 0xA2D; // bool + pub const m_iRoundWinStatus: usize = 0xA30; // int32 + pub const m_eRoundWinReason: usize = 0xA34; // int32 + pub const m_bTCantBuy: usize = 0xA38; // bool + pub const m_bCTCantBuy: usize = 0xA39; // bool + pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCA4; // int32 + pub const m_vMinimapMins: usize = 0xCA8; // Vector + pub const m_vMinimapMaxs: usize = 0xCB4; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xD58; // bool + pub const m_flIntermissionStartTime: usize = 0xD5C; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xD60; // GameTime_t + pub const m_bLevelInitialized: usize = 0xD64; // bool + pub const m_iTotalRoundsPlayed: usize = 0xD68; // int32 + pub const m_iUnBalancedRounds: usize = 0xD6C; // int32 + pub const m_endMatchOnRoundReset: usize = 0xD70; // bool + pub const m_endMatchOnThink: usize = 0xD71; // bool + pub const m_iFreezeTime: usize = 0xD74; // int32 + pub const m_iNumTerrorist: usize = 0xD78; // int32 + pub const m_iNumCT: usize = 0xD7C; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32 + pub const m_iNumSpawnableCT: usize = 0xD84; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32 + pub const m_bFirstConnected: usize = 0xDA4; // bool + pub const m_bCompleteReset: usize = 0xDA5; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32 + pub const m_fAvgPlayerRank: usize = 0xDD4; // float32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // char* + pub const m_numTotalTournamentDrops: usize = 0xDE0; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xDE4; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xDF8; // bool + pub const m_bLoadingRoundBackupData: usize = 0xDF9; // bool + pub const m_nMatchInfoShowType: usize = 0xE30; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE34; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // int32 + pub const mTeamDMLastThinkTime: usize = 0xE54; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // float32 + pub const m_iAccountTerrorist: usize = 0xE5C; // int32 + pub const m_iAccountCT: usize = 0xE60; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xE68; // int32 + pub const m_iMaxNumTerrorists: usize = 0xE6C; // int32 + pub const m_iMaxNumCTs: usize = 0xE70; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // int32 + pub const m_tmNextPeriodicThink: usize = 0xE78; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // float32 + pub const m_iHostagesRescued: usize = 0xE88; // int32 + pub const m_iHostagesTouched: usize = 0xE8C; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xE90; // float32 + pub const m_bNoTerroristsKilled: usize = 0xE94; // bool + pub const m_bNoCTsKilled: usize = 0xE95; // bool + pub const m_bNoEnemiesKilled: usize = 0xE96; // bool + pub const m_bCanDonateWeapons: usize = 0xE97; // bool + pub const m_firstKillTime: usize = 0xE9C; // float32 + pub const m_firstBloodTime: usize = 0xEA4; // float32 + pub const m_hostageWasInjured: usize = 0xEC0; // bool + pub const m_hostageWasKilled: usize = 0xEC1; // bool + pub const m_bVoteCalled: usize = 0xED0; // bool + pub const m_bServerVoteOnReset: usize = 0xED1; // bool + pub const m_flVoteCheckThrottle: usize = 0xED4; // float32 + pub const m_bBuyTimeEnded: usize = 0xED8; // bool + pub const m_nLastFreezeEndBeep: usize = 0xEDC; // int32 + pub const m_bTargetBombed: usize = 0xEE0; // bool + pub const m_bBombDefused: usize = 0xEE1; // bool + pub const m_bMapHasBombZone: usize = 0xEE2; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF30; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF40; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF58; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF70; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF74; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xF78; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF7C; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xF80; // float32 + pub const m_CTSpawnPoints: usize = 0xF88; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xFA0; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xFB8; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFBC; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1228; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1229; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x122C; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1230; // float32 + pub const m_flLastThinkTime: usize = 0x1234; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1238; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x123C; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x14B8; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x14BC; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // bool + pub const m_pGameModeRules: usize = 0x14D8; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x14E0; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1570; // CHandle + pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1710; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1770; // bool[4] + pub const m_nMatchEndCount: usize = 0x1798; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x179C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x17A0; // int32 + pub const m_bTeamIntroPeriod: usize = 0x17A4; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x17A8; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x17AC; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x17B0; // int32 + pub const m_eRoundEndReason: usize = 0x17B4; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x17B8; // bool + pub const m_iRoundEndTimerTime: usize = 0x17BC; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x17C0; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C8; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x17CC; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x17D0; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x17D4; // int32 + pub const m_sRoundEndMessage: usize = 0x17D8; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x17E0; // int32 + pub const m_bRoundEndNoMusic: usize = 0x17E4; // bool + pub const m_iRoundEndLegacy: usize = 0x17E8; // int32 + pub const m_nRoundEndCount: usize = 0x17EC; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x17F0; // int32 + pub const m_nRoundStartCount: usize = 0x17F4; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x5800; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + pub mod CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CAI_ChangeHintGroup { + pub const m_iSearchType: usize = 0x4C0; // int32 + pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4D8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0x8E0; // bool + pub const m_MaxWeight: usize = 0x8E4; // float32 + pub const m_FadeDuration: usize = 0x8E8; // float32 + pub const m_bStartDisabled: usize = 0x8EC; // bool + pub const m_Weight: usize = 0x8F0; // float32 + pub const m_lookupFilename: usize = 0x8F4; // char[512] + pub const m_LastEnterWeight: usize = 0xAF4; // float32 + pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t + pub const m_LastExitWeight: usize = 0xAFC; // float32 + pub const m_LastExitTime: usize = 0xB00; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + pub mod CFilterEnemy { + pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x520; // float32 + pub const m_flOuterRadius: usize = 0x524; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 + pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge + } + // Parent: CModelPointEntity + // Fields count: 0 + pub mod CShower { + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x4C0; // float32 + pub const m_flStartDistance: usize = 0x4C4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4CC; // bool + pub const m_flFogHeightWidth: usize = 0x4D0; // float32 + pub const m_flFogHeightEnd: usize = 0x4D4; // float32 + pub const m_flFogHeightStart: usize = 0x4D8; // float32 + pub const m_flFogHeightExponent: usize = 0x4DC; // float32 + pub const m_flLODBias: usize = 0x4E0; // float32 + pub const m_bActive: usize = 0x4E4; // bool + pub const m_bStartDisabled: usize = 0x4E5; // bool + pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 + pub const m_nCubemapSourceType: usize = 0x4EC; // int32 + pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x508; // bool + pub const m_bFirstTime: usize = 0x509; // bool + } + // Parent: CBaseButton + // Fields count: 0 + pub mod CPhysicalButton { + } + // Parent: CModelPointEntity + // Fields count: 15 + pub mod CEnvExplosion { + pub const m_iMagnitude: usize = 0x710; // int32 + pub const m_flPlayerDamage: usize = 0x714; // float32 + pub const m_iRadiusOverride: usize = 0x718; // int32 + pub const m_flInnerRadius: usize = 0x71C; // float32 + pub const m_spriteScale: usize = 0x720; // int32 + pub const m_flDamageForce: usize = 0x724; // float32 + pub const m_hInflictor: usize = 0x728; // CHandle + pub const m_iCustomDamageType: usize = 0x72C; // int32 + pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0x750; // Class_T + pub const m_iClassIgnore2: usize = 0x754; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x760; // CHandle + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventAABBEntity { + pub const m_vMins: usize = 0x570; // Vector + pub const m_vMaxs: usize = 0x57C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + pub mod CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x908; // CHandle + pub const m_hViewTargetAngles: usize = 0x90C; // CHandle + pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x918; // CHandle + pub const m_hViewPositionMover: usize = 0x91C; // CHandle + pub const m_bPreventMovement: usize = 0x920; // bool + pub const m_bUnderCrosshair: usize = 0x921; // bool + pub const m_bUnstoppable: usize = 0x922; // bool + pub const m_flFinishedTime: usize = 0x924; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x928; // Vector + pub const m_vecOriginalAngles: usize = 0x934; // QAngle + pub const m_vecFinishAngles: usize = 0x940; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool + pub const m_bDisabled: usize = 0x94D; // bool + pub const m_vecTeleportOrigin: usize = 0x950; // Vector + pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput + pub const m_bActive: usize = 0x9B0; // bool + pub const m_flStartTime: usize = 0x9B4; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 + pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x9D0; // int32 + pub const m_iNodeNumberMax: usize = 0x9D4; // int32 + pub const m_bListenedTo: usize = 0x9D8; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0x8C0; // bool + pub const m_bLit: usize = 0x8C1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool + pub const m_flWidth: usize = 0x8C4; // float32 + pub const m_flHeight: usize = 0x8C8; // float32 + pub const m_flDPI: usize = 0x8CC; // float32 + pub const m_flInteractDistance: usize = 0x8D0; // float32 + pub const m_flDepthOffset: usize = 0x8D4; // float32 + pub const m_unOwnerContext: usize = 0x8D8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 + pub const m_unVerticalAlign: usize = 0x8E0; // uint32 + pub const m_unOrientation: usize = 0x8E4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool + pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x908; // bool + pub const m_bNoDepth: usize = 0x909; // bool + pub const m_bRenderBackface: usize = 0x90A; // bool + pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool + pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool + pub const m_bGrabbable: usize = 0x90D; // bool + pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool + pub const m_bDisableMipGen: usize = 0x90F; // bool + pub const m_nExplicitImageLayout: usize = 0x910; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterContext { + pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + pub mod CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + pub mod CBuoyancyHelper { + pub const m_flFluidDensity: usize = 0x18; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterAttributeInt { + pub const m_sAttributeName: usize = 0x518; // CUtlStringToken + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle + pub const m_bIsRescuing: usize = 0x234; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x238; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CAISound { + pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t + pub const m_iVolume: usize = 0x4C4; // int32 + pub const m_iSoundIndex: usize = 0x4C8; // int32 + pub const m_flDuration: usize = 0x4CC; // float32 + pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CPointEntityFinder { + pub const m_hEntity: usize = 0x4C0; // CHandle + pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4D0; // CHandle + pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x4E0; // CHandle + pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool + pub const m_iShapeType: usize = 0x8EC; // int32 + pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool + pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle + pub const m_bStartDisabled: usize = 0x720; // bool + pub const m_vTintColor: usize = 0x721; // Color + pub const m_vTintColorLightingOnly: usize = 0x725; // Color + pub const m_flBrightnessScale: usize = 0x72C; // float32 + pub const m_nFogType: usize = 0x730; // int32 + pub const m_flFogMinStart: usize = 0x734; // float32 + pub const m_flFogMinEnd: usize = 0x738; // float32 + pub const m_flFogMaxStart: usize = 0x73C; // float32 + pub const m_flFogMaxEnd: usize = 0x740; // float32 + pub const m_bEnabled: usize = 0x744; // bool + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointVelocitySensor { + pub const m_hTargetEntity: usize = 0x4C0; // CHandle + pub const m_vecAxis: usize = 0x4C4; // Vector + pub const m_bEnabled: usize = 0x4D0; // bool + pub const m_fPrevVelocity: usize = 0x4D4; // float32 + pub const m_flAvgInterval: usize = 0x4D8; // float32 + pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterMassGreater { + pub const m_fFilterMass: usize = 0x518; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterTeam { + pub const m_iFilterTeam: usize = 0x518; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + pub mod CFuncTankTrain { + pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_observer { + } + // Parent: CMarkupVolumeWithRef + // Fields count: 1 + pub mod CMarkupVolumeTagged_NavGame { + pub const m_bFloodFillAttribute: usize = 0x768; // bool + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CBuyZone { + pub const m_LegacyTeamNum: usize = 0x8E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 12 + pub mod CPointTemplate { + pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4D8; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool + pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CTripWireFire { + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPhysForce { + pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge + pub const m_force: usize = 0x4D0; // float32 + pub const m_forceTime: usize = 0x4D4; // float32 + pub const m_attachedObject: usize = 0x4D8; // CHandle + pub const m_wasRestored: usize = 0x4DC; // bool + pub const m_integrator: usize = 0x4E0; // CConstantForceController + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicDistanceAutosave { + pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool + pub const m_bCheckCough: usize = 0x4CD; // bool + pub const m_bThinkDangerous: usize = 0x4CE; // bool + pub const m_flDangerousTime: usize = 0x4D0; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_flRange: usize = 0x4C4; // float32 + pub const m_nImportance: usize = 0x4C8; // int32 + pub const m_nLightChoice: usize = 0x4CC; // int32 + pub const m_hLight: usize = 0x4D0; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + pub mod CSoundOpvarSetAABBEntity { + pub const m_vDistanceInnerMins: usize = 0x668; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector + pub const m_vDistanceOuterMins: usize = 0x680; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector + pub const m_nAABBDirection: usize = 0x698; // int32 + pub const m_vInnerMins: usize = 0x69C; // Vector + pub const m_vInnerMaxs: usize = 0x6A8; // Vector + pub const m_vOuterMins: usize = 0x6B4; // Vector + pub const m_vOuterMaxs: usize = 0x6C0; // Vector + } + // Parent: None + // Fields count: 2 + pub mod CEnvWindShared__WindVariationEvent_t { + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + pub mod CScriptTriggerOnce { + pub const m_vExtent: usize = 0x908; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CFlashbangProjectile { + pub const m_flTimeToDetonate: usize = 0xA90; // float32 + pub const m_numOpponentsHit: usize = 0xA94; // uint8 + pub const m_numTeammatesHit: usize = 0xA95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0x918; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSSG08 { + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CBreachCharge { + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicBranch { + pub const m_bInValue: usize = 0x4C0; // bool + pub const m_Listeners: usize = 0x4C8; // CUtlVector> + pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput + pub const m_OnFalse: usize = 0x508; // CEntityIOOutput + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponUMP45 { + } + // Parent: CSprite + // Fields count: 0 + pub mod CSpriteAlias_env_glow { + } + // Parent: CBaseToggle + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0x790; // QAngle + pub const m_fStayPushed: usize = 0x79C; // bool + pub const m_fRotating: usize = 0x79D; // bool + pub const m_ls: usize = 0x7A0; // locksound_t + pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7E0; // bool + pub const m_bDisabled: usize = 0x7E1; // bool + pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t + pub const m_bSolidBsp: usize = 0x7E8; // bool + pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput + pub const m_OnPressed: usize = 0x818; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput + pub const m_OnIn: usize = 0x868; // CEntityIOOutput + pub const m_OnOut: usize = 0x890; // CEntityIOOutput + pub const m_nState: usize = 0x8B8; // int32 + pub const m_hConstraint: usize = 0x8BC; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8C4; // bool + pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8D0; // CHandle + pub const m_usable: usize = 0x8D4; // bool + pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysLength { + pub const m_offset: usize = 0x538; // Vector[2] + pub const m_vecAttach: usize = 0x550; // Vector + pub const m_addLength: usize = 0x55C; // float32 + pub const m_minLength: usize = 0x560; // float32 + pub const m_totalLength: usize = 0x564; // float32 + pub const m_bEnableCollision: usize = 0x568; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + pub mod CLogicNPCCounter { + pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate + pub const m_hSource: usize = 0x740; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x750; // float32 + pub const m_bDisabled: usize = 0x754; // bool + pub const m_nMinCountAll: usize = 0x758; // int32 + pub const m_nMaxCountAll: usize = 0x75C; // int32 + pub const m_nMinFactorAll: usize = 0x760; // int32 + pub const m_nMaxFactorAll: usize = 0x764; // int32 + pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x778; // int32 + pub const m_bInvertState_1: usize = 0x77C; // bool + pub const m_nMinCount_1: usize = 0x780; // int32 + pub const m_nMaxCount_1: usize = 0x784; // int32 + pub const m_nMinFactor_1: usize = 0x788; // int32 + pub const m_nMaxFactor_1: usize = 0x78C; // int32 + pub const m_flDefaultDist_1: usize = 0x794; // float32 + pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x7A0; // int32 + pub const m_bInvertState_2: usize = 0x7A4; // bool + pub const m_nMinCount_2: usize = 0x7A8; // int32 + pub const m_nMaxCount_2: usize = 0x7AC; // int32 + pub const m_nMinFactor_2: usize = 0x7B0; // int32 + pub const m_nMaxFactor_2: usize = 0x7B4; // int32 + pub const m_flDefaultDist_2: usize = 0x7BC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7C8; // int32 + pub const m_bInvertState_3: usize = 0x7CC; // bool + pub const m_nMinCount_3: usize = 0x7D0; // int32 + pub const m_nMaxCount_3: usize = 0x7D4; // int32 + pub const m_nMinFactor_3: usize = 0x7D8; // int32 + pub const m_nMaxFactor_3: usize = 0x7DC; // int32 + pub const m_flDefaultDist_3: usize = 0x7E4; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool + pub const m_nWeaponParity: usize = 0x934; // uint32 + pub const m_nOldWeaponParity: usize = 0x938; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t + pub const m_flDisplayHealth: usize = 0xEC0; // float32 + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CBlood { + pub const m_vecSprayAngles: usize = 0x4C0; // QAngle + pub const m_vecSprayDir: usize = 0x4CC; // Vector + pub const m_flAmount: usize = 0x4D8; // float32 + pub const m_Color: usize = 0x4DC; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x4C0; // Color + pub const m_Duration: usize = 0x4C4; // float32 + pub const m_HoldDuration: usize = 0x4C8; // float32 + pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + pub mod CBreakableProp { + pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent + pub const m_OnBreak: usize = 0x970; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x9E8; // float32 + pub const m_iMinHealthDmg: usize = 0x9EC; // int32 + pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle + pub const m_flPressureDelay: usize = 0x9FC; // float32 + pub const m_flDefBurstScale: usize = 0xA00; // float32 + pub const m_vDefBurstOffset: usize = 0xA04; // Vector + pub const m_hBreaker: usize = 0xA10; // CHandle + pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool + pub const m_explodeDamage: usize = 0xA20; // float32 + pub const m_explodeRadius: usize = 0xA24; // float32 + pub const m_explosionDelay: usize = 0xA2C; // float32 + pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xA58; // bool + pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 + pub const m_hLastAttacker: usize = 0xA60; // CHandle + pub const m_hFlareEnt: usize = 0xA64; // CHandle + pub const m_bUsePuntSound: usize = 0xA68; // bool + pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA78; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0x978; // bool + pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0x998; // float32 + pub const m_impactEnergyScale: usize = 0x99C; // float32 + pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0x9A4; // bool + pub const m_iDamageCount: usize = 0x9E8; // int32 + pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* + pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA00; // Hull_t + pub const m_nNavHullIdx: usize = 0xA04; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0x720; // Vector[64] + pub const m_fireParentPositions: usize = 0xA20; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD20; // bool[64] + pub const m_BurnNormal: usize = 0xD60; // Vector[64] + pub const m_fireCount: usize = 0x1060; // int32 + pub const m_nInfernoType: usize = 0x1064; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 + pub const m_nFireLifetime: usize = 0x106C; // float32 + pub const m_bInPostEffectTime: usize = 0x1070; // bool + pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool + pub const m_extent: usize = 0x1280; // Extent + pub const m_damageTimer: usize = 0x1298; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer + pub const m_splashVelocity: usize = 0x12C8; // Vector + pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector + pub const m_startPos: usize = 0x12E0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector + pub const m_activeTimer: usize = 0x12F8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1308; // int32 + pub const m_nMaxFlames: usize = 0x130C; // int32 + pub const m_nSpreadCount: usize = 0x1310; // int32 + pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CEnvGlobal { + pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x4F0; // int32 + pub const m_initialstate: usize = 0x4F4; // int32 + pub const m_counter: usize = 0x4F8; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CBaseFilter { + pub const m_bNegated: usize = 0x4C0; // bool + pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x4F0; // int32 + pub const m_szTeamname: usize = 0x4F4; // char[129] + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponUSPSilencer { + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x718; // CHandle + pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x720; // float32 + pub const m_flFrame: usize = 0x724; // float32 + pub const m_flDieTime: usize = 0x728; // GameTime_t + pub const m_nBrightness: usize = 0x738; // uint32 + pub const m_flBrightnessDuration: usize = 0x73C; // float32 + pub const m_flSpriteScale: usize = 0x740; // float32 + pub const m_flScaleDuration: usize = 0x744; // float32 + pub const m_bWorldSpaceScale: usize = 0x748; // bool + pub const m_flGlowProxySize: usize = 0x74C; // float32 + pub const m_flHDRColorScale: usize = 0x750; // float32 + pub const m_flLastTime: usize = 0x754; // GameTime_t + pub const m_flMaxFrame: usize = 0x758; // float32 + pub const m_flStartScale: usize = 0x75C; // float32 + pub const m_flDestScale: usize = 0x760; // float32 + pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t + pub const m_nStartBrightness: usize = 0x768; // int32 + pub const m_nDestBrightness: usize = 0x76C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t + pub const m_nSpriteWidth: usize = 0x774; // int32 + pub const m_nSpriteHeight: usize = 0x778; // int32 + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerGravity { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x4D8; // Vector + pub const m_vBoxMaxs: usize = 0x4E4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CPathMover { + pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> + pub const m_flPathLength: usize = 0x4D8; // float32 + pub const m_bClosedLoop: usize = 0x4DC; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer + pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken + pub const m_updateTimer: usize = 0xE90; // CountdownTimer + pub const m_stuckAnchor: usize = 0xEA8; // Vector + pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer + pub const m_isOnGround: usize = 0xEE8; // bool + pub const m_vFallVelocity: usize = 0xEEC; // Vector + pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity + pub const m_currentActivity: usize = 0xEFC; // ChickenActivity + pub const m_activityTimer: usize = 0xF00; // CountdownTimer + pub const m_turnRate: usize = 0xF18; // float32 + pub const m_fleeFrom: usize = 0xF1C; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer + pub const m_startleTimer: usize = 0xF38; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer + pub const m_flWhenZombified: usize = 0xF68; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xF6C; // bool + pub const m_leader: usize = 0xF70; // CHandle + pub const m_reuseTimer: usize = 0xF88; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xFA0; // bool + pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xFC0; // float32 + pub const m_bInJump: usize = 0xFC4; // bool + pub const m_isWaitingForLeader: usize = 0xFC5; // bool + pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3098; // Vector + pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t + pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector + pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer + } + // Parent: CBaseTrigger + // Fields count: 7 + pub mod CChangeLevel { + pub const m_sMapName: usize = 0x8E0; // CUtlString + pub const m_sLandmarkName: usize = 0x8E8; // CUtlString + pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput + pub const m_bTouched: usize = 0x918; // bool + pub const m_bNoTouch: usize = 0x919; // bool + pub const m_bNewChapter: usize = 0x91A; // bool + pub const m_bOnChangeLevelFired: usize = 0x91B; // bool + } + // Parent: CBaseTrigger + // Fields count: 14 + pub mod CTriggerLerpObject { + pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x8E8; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8FC; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x900; // bool + pub const m_bSingleLerpObject: usize = 0x901; // bool + pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector + pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x930; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle + pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod CBaseTrigger { + pub const m_bDisabled: usize = 0x790; // bool + pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7A0; // CHandle + pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput + pub const m_OnTouching: usize = 0x848; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x8D8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CLogicScript { + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0x988; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 + pub const m_nFallbackPaintKit: usize = 0xC58; // int32 + pub const m_nFallbackSeed: usize = 0xC5C; // int32 + pub const m_flFallbackWear: usize = 0xC60; // float32 + pub const m_nFallbackStatTrak: usize = 0xC64; // int32 + pub const m_hOldProvidee: usize = 0xC68; // CHandle + pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CServerOnlyEntity { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x710; // char[512] + pub const m_FontName: usize = 0x910; // char[64] + pub const m_bEnabled: usize = 0x950; // bool + pub const m_bFullbright: usize = 0x951; // bool + pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 + pub const m_flFontSize: usize = 0x958; // float32 + pub const m_flDepthOffset: usize = 0x95C; // float32 + pub const m_Color: usize = 0x960; // Color + pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x4E0; // Vector + pub const m_vMax: usize = 0x4EC; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0x8F0; // float32 + pub const m_linearLimit: usize = 0x8F4; // float32 + pub const m_linearDamping: usize = 0x8F8; // float32 + pub const m_angularLimit: usize = 0x8FC; // float32 + pub const m_angularDamping: usize = 0x900; // float32 + pub const m_linearForce: usize = 0x904; // float32 + pub const m_flFrequency: usize = 0x908; // float32 + pub const m_flDampingRatio: usize = 0x90C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x910; // Vector + pub const m_bCollapseToForcePoint: usize = 0x91C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector + pub const m_vecLinearForceDirection: usize = 0x92C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointBroadcastClientCommand { + } + // Parent: CBaseModelEntity + // Fields count: 32 + pub mod CFuncShatterglass { + pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle + pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle + pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle + pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle + pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle + pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector + pub const m_PanelSize: usize = 0x7B0; // Vector2D + pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector + pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 + pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t + pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t + pub const m_flGlassThickness: usize = 0x7D4; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 + pub const m_bBreakSilent: usize = 0x7DC; // bool + pub const m_bBreakShardless: usize = 0x7DD; // bool + pub const m_bBroken: usize = 0x7DE; // bool + pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool + pub const m_bGlassNavIgnore: usize = 0x7E0; // bool + pub const m_bGlassInFrame: usize = 0x7E1; // bool + pub const m_bStartBroken: usize = 0x7E2; // bool + pub const m_iInitialDamageType: usize = 0x7E3; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector + pub const m_OnBroken: usize = 0x838; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x861; // uint8 + } + // Parent: CBaseButton + // Fields count: 0 + pub mod CRotButton { + } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundEventSphereEntity { + pub const m_flRadius: usize = 0x570; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0x8E8; // bool + pub const m_flC4Blow: usize = 0x8EC; // GameTime_t + pub const m_nBombSite: usize = 0x8F0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 + pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x970; // bool + pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x990; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool + pub const m_bHasExploded: usize = 0x995; // bool + pub const m_flTimerLength: usize = 0x998; // float32 + pub const m_bBeingDefused: usize = 0x99C; // bool + pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t + pub const m_flDefuseLength: usize = 0x9AC; // float32 + pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t + pub const m_bBombDefused: usize = 0x9B4; // bool + pub const m_hBombDefuser: usize = 0x9B8; // CHandle + pub const m_hControlPanel: usize = 0x9BC; // CHandle + pub const m_iProgressBarTime: usize = 0x9C0; // int32 + pub const m_bVoiceAlertFired: usize = 0x9C4; // bool + pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0x8C0; // CHandle + pub const m_bStartEnabled: usize = 0x8C4; // bool + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CEnvSplash { + pub const m_flScale: usize = 0x4C0; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + pub mod CPointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x520; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0xEB8; // GameTime_t + pub const m_nLastAttackTick: usize = 0xEBC; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CWaterBullet { + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CMarkupVolume { + pub const m_bDisabled: usize = 0x710; // bool + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CMessage { + pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4C8; // float32 + pub const m_MessageAttenuation: usize = 0x4CC; // int32 + pub const m_Radius: usize = 0x4D0; // float32 + pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x508; // bool + pub const m_bStartDisabled: usize = 0x509; // bool + } + // Parent: CBaseModelEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub mod CBreakable { + pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent + pub const m_Material: usize = 0x758; // Materials + pub const m_hBreaker: usize = 0x75C; // CHandle + pub const m_Explosion: usize = 0x760; // Explosions + pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x770; // float32 + pub const m_iMinHealthDmg: usize = 0x774; // int32 + pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x780; // float32 + pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x788; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + pub mod CBaseToggle { + pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x714; // float32 + pub const m_flWait: usize = 0x718; // float32 + pub const m_flLip: usize = 0x71C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool + pub const m_vecPosition1: usize = 0x724; // Vector + pub const m_vecPosition2: usize = 0x730; // Vector + pub const m_vecMoveAng: usize = 0x73C; // QAngle + pub const m_vecAngle1: usize = 0x748; // QAngle + pub const m_vecAngle2: usize = 0x754; // QAngle + pub const m_flHeight: usize = 0x760; // float32 + pub const m_hActivator: usize = 0x764; // CHandle + pub const m_vecFinalDest: usize = 0x768; // Vector + pub const m_vecFinalAngle: usize = 0x774; // QAngle + pub const m_movementType: usize = 0x780; // int32 + pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + pub mod CMomentaryRotButton { + pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput + pub const m_lastUsed: usize = 0x9A8; // int32 + pub const m_start: usize = 0x9AC; // QAngle + pub const m_end: usize = 0x9B8; // QAngle + pub const m_IdealYaw: usize = 0x9C4; // float32 + pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x9D0; // bool + pub const m_direction: usize = 0x9D4; // int32 + pub const m_returnSpeed: usize = 0x9D8; // float32 + pub const m_flStartPosition: usize = 0x9DC; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + } + // Parent: CRulePointEntity + // Fields count: 2 + pub mod CGameText { + pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge + pub const m_textParms: usize = 0x728; // hudtextparms_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x710; // bool + pub const m_flFPS: usize = 0x714; // float32 + pub const m_hPositionKeys: usize = 0x718; // CStrongHandle + pub const m_hRotationKeys: usize = 0x720; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x728; // Vector + pub const m_vAnimationBoundsMax: usize = 0x734; // Vector + pub const m_flStartTime: usize = 0x740; // float32 + pub const m_flStartFrame: usize = 0x744; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + pub mod CMarkupVolumeWithRef { + pub const m_bUseRef: usize = 0x750; // bool + pub const m_vRefPos: usize = 0x754; // Vector + pub const m_flRefDot: usize = 0x760; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysThruster { + pub const m_localOrigin: usize = 0x520; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector + pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector + pub const m_nAABBDirection: usize = 0x508; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xBE8; // bool + pub const m_hParentShard: usize = 0xBEC; // uint32 + pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterModel { + pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 22 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xC10; // GameTime_t + pub const m_blindStartTime: usize = 0xC14; // GameTime_t + pub const m_iPlayerState: usize = 0xC18; // CSPlayerState + pub const m_bRespawning: usize = 0xCC8; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xCD0; // bool + pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool + pub const m_iNumSpawns: usize = 0xCDC; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 + pub const m_flFlashDuration: usize = 0xCEC; // float32 + pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 + pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 + pub const m_iProgressBarDuration: usize = 0xCF8; // int32 + pub const m_angEyeAngles: usize = 0xCFC; // QAngle + pub const m_wasNotKilledNaturally: usize = 0xD08; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool + pub const m_hOriginalController: usize = 0xD0C; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPathTrack { + pub const m_pnext: usize = 0x4C0; // CPathTrack* + pub const m_pprevious: usize = 0x4C8; // CPathTrack* + pub const m_paltpath: usize = 0x4D0; // CPathTrack* + pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_length: usize = 0x4DC; // float32 + pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x4E8; // int32 + pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t + pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicDistanceCheck { + pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x4D0; // float32 + pub const m_flZone2Distance: usize = 0x4D4; // float32 + pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput + pub const m_InZone2: usize = 0x500; // CEntityIOOutput + pub const m_InZone3: usize = 0x528; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0x938; // float32 + pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_bShowLight: usize = 0x940; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nResolutionX: usize = 0x4C4; // int32 + pub const m_nResolutionY: usize = 0x4C8; // int32 + pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x4F8; // int32 + pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x4C4; // int32 + pub const m_vBoxSize: usize = 0x4C8; // Vector + pub const m_bEnabled: usize = 0x4D4; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + pub mod CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + pub mod CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + pub mod CSoundOpvarSetPathCornerEntity { + pub const m_flDistMinSqr: usize = 0x680; // float32 + pub const m_flDistMaxSqr: usize = 0x684; // float32 + pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool + pub const m_hSavedWeapon: usize = 0xB0; // CHandle + pub const m_nTimeToMelee: usize = 0xB4; // int32 + pub const m_nTimeToSecondary: usize = 0xB8; // int32 + pub const m_nTimeToPrimary: usize = 0xBC; // int32 + pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC4; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool + pub const m_bPickedUpWeapon: usize = 0xC6; // bool + pub const m_bDisableAutoDeploy: usize = 0xC7; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x468; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod CEntityFlame { + pub const m_hEntAttached: usize = 0x4C0; // CHandle + pub const m_bCheapEffect: usize = 0x4C4; // bool + pub const m_flSize: usize = 0x4C8; // float32 + pub const m_bUseHitboxes: usize = 0x4CC; // bool + pub const m_iNumHitboxFires: usize = 0x4D0; // int32 + pub const m_flHitboxFireScale: usize = 0x4D4; // float32 + pub const m_flLifetime: usize = 0x4D8; // GameTime_t + pub const m_hAttacker: usize = 0x4DC; // CHandle + pub const m_iDangerSound: usize = 0x4E0; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 + pub const m_iCustomDamageType: usize = 0x4E8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0xE98; // int32 + pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 + pub const m_silencedModelIndex: usize = 0xEA8; // int32 + pub const m_inPrecache: usize = 0xEAC; // bool + pub const m_bNeedsBoltAction: usize = 0xEAD; // bool + pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool + } + // Parent: None + // Fields count: 13 + pub mod CBot { + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0xC0; // bool + pub const m_isCrouching: usize = 0xC1; // bool + pub const m_forwardSpeed: usize = 0xC4; // float32 + pub const m_leftSpeed: usize = 0xC8; // float32 + pub const m_verticalSpeed: usize = 0xCC; // float32 + pub const m_buttonFlags: usize = 0xD0; // uint64 + pub const m_jumpTimestamp: usize = 0xD8; // float32 + pub const m_viewForward: usize = 0xDC; // Vector + pub const m_postureStackIndex: usize = 0xF8; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + pub mod CGunTarget { + pub const m_on: usize = 0x790; // bool + pub const m_hTargetEnt: usize = 0x794; // CHandle + pub const m_OnDeath: usize = 0x798; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CSoundEventParameter { + pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4D0; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + pub mod CMarkupVolumeTagged { + pub const m_bIsGroup: usize = 0x748; // bool + pub const m_bGroupByPrefab: usize = 0x749; // bool + pub const m_bGroupByVolume: usize = 0x74A; // bool + pub const m_bGroupOtherGroups: usize = 0x74B; // bool + pub const m_bIsInGroup: usize = 0x74C; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CTestEffect { + pub const m_iLoop: usize = 0x4C0; // int32 + pub const m_iBeam: usize = 0x4C4; // int32 + pub const m_pBeam: usize = 0x4C8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] + pub const m_flStartTime: usize = 0x5E8; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + pub mod CScriptNavBlocker { + pub const m_vExtent: usize = 0x720; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod CConstraintAnchor { + pub const m_massScale: usize = 0x8E8; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x518; // CHandle + pub const m_hTarget2: usize = 0x51C; // CHandle + pub const m_hTarget3: usize = 0x520; // CHandle + pub const m_hTarget4: usize = 0x524; // CHandle + pub const m_hTarget5: usize = 0x528; // CHandle + pub const m_hTarget6: usize = 0x52C; // CHandle + pub const m_hTarget7: usize = 0x530; // CHandle + pub const m_hTarget8: usize = 0x534; // CHandle + pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x540; // bool + pub const m_bPaused: usize = 0x541; // bool + pub const m_bMultiplayer: usize = 0x542; // bool + pub const m_bAutogenerated: usize = 0x543; // bool + pub const m_flForceClientTime: usize = 0x544; // float32 + pub const m_flCurrentTime: usize = 0x548; // float32 + pub const m_flFrameTime: usize = 0x54C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool + pub const m_fPitch: usize = 0x554; // float32 + pub const m_bAutomated: usize = 0x558; // bool + pub const m_nAutomatedAction: usize = 0x55C; // int32 + pub const m_flAutomationDelay: usize = 0x560; // float32 + pub const m_flAutomationTime: usize = 0x564; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x56C; // bool + pub const m_bPausedViaInput: usize = 0x56D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool + pub const m_bWaitingForActor: usize = 0x56F; // bool + pub const m_bWaitingForInterrupt: usize = 0x570; // bool + pub const m_bInterruptedActorsScenes: usize = 0x571; // bool + pub const m_bBreakOnNonIdle: usize = 0x572; // bool + pub const m_bSceneFinished: usize = 0x573; // bool + pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 + pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 + pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput + pub const m_OnPaused: usize = 0x658; // CEntityIOOutput + pub const m_OnResumed: usize = 0x680; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9B8; // CHandle + pub const m_nInterruptCount: usize = 0x9BC; // int32 + pub const m_bSceneMissing: usize = 0x9C0; // bool + pub const m_bInterrupted: usize = 0x9C1; // bool + pub const m_bCompletedEarly: usize = 0x9C2; // bool + pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool + pub const m_bRestoring: usize = 0x9C4; // bool + pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> + pub const m_hListManagers: usize = 0x9E0; // CUtlVector> + pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA08; // CHandle + pub const m_hActivator: usize = 0xA0C; // CHandle + pub const m_BusyActor: usize = 0xA10; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + pub mod CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + pub mod CLogicActiveAutosave { + pub const m_TriggerHitPoints: usize = 0x4D0; // int32 + pub const m_flTimeToTrigger: usize = 0x4D4; // float32 + pub const m_flStartTime: usize = 0x4D8; // GameTime_t + pub const m_flDangerousTime: usize = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CEnvBeverage { + pub const m_CanInDispenser: usize = 0x4C0; // bool + pub const m_nBeverageType: usize = 0x4C4; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 + pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4DC; // int32 + pub const m_bIsYesNoVote: usize = 0x4E0; // bool + pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer + pub const m_nVotesCast: usize = 0x530; // int32[64] + pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x638; // int32 + pub const m_potentialIssues: usize = 0x640; // CUtlVector + pub const m_VoteOptions: usize = 0x658; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x900; // Vector + pub const m_blinktoggle: usize = 0x90C; // bool + pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + pub mod CScriptTriggerHurt { + pub const m_vExtent: usize = 0x980; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x250; // CSWeaponType + pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory + pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBFC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString + pub const m_nPrice: usize = 0xC10; // int32 + pub const m_nKillAward: usize = 0xC14; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 + pub const m_bMeleeWeapon: usize = 0xC20; // bool + pub const m_bHasBurstMode: usize = 0xC21; // bool + pub const m_bIsRevolver: usize = 0xC22; // bool + pub const m_bCannotShootUnderwater: usize = 0xC23; // bool + pub const m_szName: usize = 0xC28; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC30; // CUtlString + pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 + pub const m_bIsFullAuto: usize = 0xC44; // bool + pub const m_nNumBullets: usize = 0xC48; // int32 + pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat + pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 + pub const m_flInaccuracyReload: usize = 0xCCC; // float32 + pub const m_nRecoilSeed: usize = 0xCD0; // int32 + pub const m_nSpreadSeed: usize = 0xCD4; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 + pub const m_flIdleInterval: usize = 0xCDC; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 + pub const m_flHeatPerShot: usize = 0xCE4; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 + pub const m_flBotAudibleRange: usize = 0xCF0; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool + pub const m_nZoomLevels: usize = 0xD04; // int32 + pub const m_nZoomFOV1: usize = 0xD08; // int32 + pub const m_nZoomFOV2: usize = 0xD0C; // int32 + pub const m_flZoomTime0: usize = 0xD10; // float32 + pub const m_flZoomTime1: usize = 0xD14; // float32 + pub const m_flZoomTime2: usize = 0xD18; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 + pub const m_flIronSightFOV: usize = 0xD24; // float32 + pub const m_flIronSightPivotForward: usize = 0xD28; // float32 + pub const m_flIronSightLooseness: usize = 0xD2C; // float32 + pub const m_angPivotAngle: usize = 0xD30; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector + pub const m_nDamage: usize = 0xD48; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 + pub const m_flArmorRatio: usize = 0xD50; // float32 + pub const m_flPenetration: usize = 0xD54; // float32 + pub const m_flRange: usize = 0xD58; // float32 + pub const m_flRangeModifier: usize = 0xD5C; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 + pub const m_flThrowVelocity: usize = 0xD80; // float32 + pub const m_vSmokeColor: usize = 0xD84; // Vector + pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMathColorBlend { + pub const m_flInMin: usize = 0x4C0; // float32 + pub const m_flInMax: usize = 0x4C4; // float32 + pub const m_OutColor1: usize = 0x4C8; // Color + pub const m_OutColor2: usize = 0x4CC; // Color + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x510; // float32[10] + pub const m_flStartTime: usize = 0x538; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x53C; // int32 + pub const m_bIsActive: usize = 0x540; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 118 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 + pub const m_bHasFemaleVoice: usize = 0xD4A; // bool + pub const m_strVOPrefix: usize = 0xD50; // CUtlString + pub const m_szLastPlaceName: usize = 0xD58; // char[18] + pub const m_bInHostageResetZone: usize = 0xE18; // bool + pub const m_bInBuyZone: usize = 0xE19; // bool + pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0xE38; // bool + pub const m_bInHostageRescueZone: usize = 0xE39; // bool + pub const m_bInBombZone: usize = 0xE3A; // bool + pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool + pub const m_iRetakesOffering: usize = 0xE3C; // int32 + pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool + pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool + pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 + pub const m_aimPunchAngle: usize = 0xE58; // QAngle + pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle + pub const m_aimPunchTickBase: usize = 0xE70; // int32 + pub const m_aimPunchTickFraction: usize = 0xE74; // float32 + pub const m_aimPunchCache: usize = 0xE78; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool + pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool + pub const m_lastLandTime: usize = 0x14F4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x14F8; // bool + pub const m_iPlayerLocked: usize = 0x14FC; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool + pub const m_nRagdollDamageBone: usize = 0x1510; // int32 + pub const m_vRagdollDamageForce: usize = 0x1514; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool + pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector + pub const m_EconGloves: usize = 0x1580; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 + pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool + pub const m_bLeftHanded: usize = 0x1809; // bool + pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 + pub const m_flViewmodelFOV: usize = 0x181C; // float32 + pub const m_bIsWalking: usize = 0x1820; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 + pub const m_fLastGivenBombTime: usize = 0x1828; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 + pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool + pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1860; // int32 + pub const m_bIsScoped: usize = 0x1864; // bool + pub const m_bResumeZoom: usize = 0x1865; // bool + pub const m_bIsDefusing: usize = 0x1866; // bool + pub const m_bIsGrabbingHostage: usize = 0x1867; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1870; // bool + pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1878; // int32 + pub const m_bInBombZoneTrigger: usize = 0x187C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool + pub const m_iShotsFired: usize = 0x1880; // int32 + pub const m_flFlinchStack: usize = 0x1884; // float32 + pub const m_flVelocityModifier: usize = 0x1888; // float32 + pub const m_flHitHeading: usize = 0x188C; // float32 + pub const m_nHitBodyPart: usize = 0x1890; // int32 + pub const m_vecTotalBulletForce: usize = 0x1894; // Vector + pub const m_bWaitForNoAttack: usize = 0x18A0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 + pub const m_bKilledByHeadshot: usize = 0x18A8; // bool + pub const m_LastHitBox: usize = 0x18AC; // int32 + pub const m_LastHealth: usize = 0x18B0; // int32 + pub const m_pBot: usize = 0x18B8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x18C0; // bool + pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 + pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector + pub const m_nLastPickupPriority: usize = 0x18E4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 + pub const m_ArmorValue: usize = 0x18EC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 + pub const m_bIsSpawning: usize = 0x18FC; // bool + pub const m_iDeathFlags: usize = 0x1908; // int32 + pub const m_bHasDeathInfo: usize = 0x190C; // bool + pub const m_flDeathInfoTime: usize = 0x1910; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1914; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1920; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1934; // Color + pub const m_grenadeParameterStashTime: usize = 0x1938; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x193C; // bool + pub const m_angStashedShootAngles: usize = 0x1940; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x194C; // Vector + pub const m_vecStashedVelocity: usize = 0x1958; // Vector + pub const m_angShootAngleHistory: usize = 0x1964; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x197C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1994; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x19B0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1A00; // int32 + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x768; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x770; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x778; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x780; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x788; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x78C; // bool + pub const m_szCrosshairCodes: usize = 0x790; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x798; // uint8 + pub const m_flForceTeamTime: usize = 0x79C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x7A0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x7A4; // bool + pub const m_bAttemptedToGetColor: usize = 0x7A5; // bool + pub const m_iTeammatePreferredColor: usize = 0x7A8; // int32 + pub const m_bTeamChanged: usize = 0x7AC; // bool + pub const m_bInSwitchTeam: usize = 0x7AD; // bool + pub const m_bHasSeenJoinGame: usize = 0x7AE; // bool + pub const m_bJustBecameSpectator: usize = 0x7AF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7B0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7B1; // bool + pub const m_szClan: usize = 0x7B8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x7C0; // char[32] + pub const m_iCoachingTeam: usize = 0x7E0; // int32 + pub const m_nPlayerDominated: usize = 0x7E8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x7F0; // uint64 + pub const m_iCompetitiveRanking: usize = 0x7F8; // int32 + pub const m_iCompetitiveWins: usize = 0x7FC; // int32 + pub const m_iCompetitiveRankType: usize = 0x800; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x804; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x808; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x80C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x810; // int32 + pub const m_unActiveQuestId: usize = 0x814; // uint16 + pub const m_nQuestProgressReason: usize = 0x818; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x81C; // uint32 + pub const m_iDraftIndex: usize = 0x848; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x84C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x850; // uint32 + pub const m_bCannotBeKicked: usize = 0x854; // bool + pub const m_bEverFullyConnected: usize = 0x855; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x856; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x857; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x858; // bool + pub const m_bScoreReported: usize = 0x859; // bool + pub const m_nDisconnectionTick: usize = 0x85C; // int32 + pub const m_bControllingBot: usize = 0x868; // bool + pub const m_bHasControlledBotThisRound: usize = 0x869; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x86A; // bool + pub const m_nBotsControlledThisRound: usize = 0x86C; // int32 + pub const m_bCanControlObservedBot: usize = 0x870; // bool + pub const m_hPlayerPawn: usize = 0x874; // CHandle + pub const m_hObserverPawn: usize = 0x878; // CHandle + pub const m_DesiredObserverMode: usize = 0x87C; // int32 + pub const m_hDesiredObserverTarget: usize = 0x880; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x884; // bool + pub const m_iPawnHealth: usize = 0x888; // uint32 + pub const m_iPawnArmor: usize = 0x88C; // int32 + pub const m_bPawnHasDefuser: usize = 0x890; // bool + pub const m_bPawnHasHelmet: usize = 0x891; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x892; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x894; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x898; // int32 + pub const m_iPawnBotDifficulty: usize = 0x89C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8A0; // CHandle + pub const m_iScore: usize = 0x8A4; // int32 + pub const m_iRoundScore: usize = 0x8A8; // int32 + pub const m_iRoundsWon: usize = 0x8AC; // int32 + pub const m_vecKills: usize = 0x8B0; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x8C8; // bool + pub const m_eMvpReason: usize = 0x8CC; // int32 + pub const m_iMusicKitID: usize = 0x8D0; // int32 + pub const m_iMusicKitMVPs: usize = 0x8D4; // int32 + pub const m_iMVPs: usize = 0x8D8; // int32 + pub const m_nUpdateCounter: usize = 0x8DC; // int32 + pub const m_flSmoothedPing: usize = 0x8E0; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF988; // IntervalTimer + pub const m_bShowHints: usize = 0xF9A0; // bool + pub const m_iNextTimeCheck: usize = 0xF9A4; // int32 + pub const m_bJustDidTeamKill: usize = 0xF9A8; // bool + pub const m_bPunishForTeamKill: usize = 0xF9A9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF9AA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9AB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9B0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF9B8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9BC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF9C0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF9C4; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 + pub const v_angle: usize = 0xAAC; // QAngle + pub const v_anglePrevious: usize = 0xAB8; // QAngle + pub const m_iHideHUD: usize = 0xAC4; // uint32 + pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t + pub const m_flDeathTime: usize = 0xB5C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t + pub const m_fInitHUD: usize = 0xB64; // bool + pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* + pub const m_hController: usize = 0xB70; // CHandle + pub const m_fHltvReplayDelay: usize = 0xB78; // float32 + pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 + pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8F8; // float32 + pub const m_flMinLogExposure: usize = 0x8FC; // float32 + pub const m_flMaxLogExposure: usize = 0x900; // float32 + pub const m_flMinExposure: usize = 0x904; // float32 + pub const m_flMaxExposure: usize = 0x908; // float32 + pub const m_flExposureCompensation: usize = 0x90C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 + pub const m_bMaster: usize = 0x91C; // bool + pub const m_bExposureControl: usize = 0x91D; // bool + pub const m_flRate: usize = 0x920; // float32 + pub const m_flTonemapPercentTarget: usize = 0x924; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x710; // float32 + pub const m_Radius: usize = 0x714; // float32 + pub const m_vSpotlightDir: usize = 0x718; // Vector + pub const m_vSpotlightOrg: usize = 0x724; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CRuleEntity { + pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod CCSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x4C0; // int32 + pub const m_nRandom: usize = 0x4C4; // int32 + pub const m_nOrdinal: usize = 0x4C8; // int32 + pub const m_sWeaponName: usize = 0x4D0; // CUtlString + pub const m_xuid: usize = 0x4D8; // uint64 + pub const m_agentItem: usize = 0x4E0; // CEconItemView + pub const m_glovesItem: usize = 0x758; // CEconItemView + pub const m_weaponItem: usize = 0x9D0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerDetectExplosion { + pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + pub mod CSoundStackSave { + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + pub mod CPhysHinge { + pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x618; // bool + pub const m_bAtMaxLimit: usize = 0x619; // bool + pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x65C; // float32 + pub const m_systemLoadScale: usize = 0x660; // float32 + pub const m_bIsAxisLocal: usize = 0x664; // bool + pub const m_flMinRotation: usize = 0x668; // float32 + pub const m_flMaxRotation: usize = 0x66C; // float32 + pub const m_flInitialRotation: usize = 0x670; // float32 + pub const m_flMotorFrequency: usize = 0x674; // float32 + pub const m_flMotorDampingRatio: usize = 0x678; // float32 + pub const m_flAngleSpeed: usize = 0x67C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 + pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + pub mod CSingleplayRules { + pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterProximity { + pub const m_flRadius: usize = 0x518; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + pub mod CEconWearable { + pub const m_nForceSkin: usize = 0xC70; // int32 + pub const m_bAlwaysAllow: usize = 0xC74; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 + pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector + pub const m_flTargetSpeed: usize = 0x734; // float32 + pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x740; // float32 + pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CMathCounter { + pub const m_flMin: usize = 0x4C0; // float32 + pub const m_flMax: usize = 0x4C4; // float32 + pub const m_bHitMin: usize = 0x4C8; // bool + pub const m_bHitMax: usize = 0x4C9; // bool + pub const m_bDisabled: usize = 0x4CA; // bool + pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput + pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4F8; // bool + pub const m_bEntitiesSpawned: usize = 0x4F9; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool + pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0x938; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + pub mod CRotDoor { + pub const m_bSolidBsp: usize = 0x998; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicLineToEntity { + pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x4F0; // CHandle + pub const m_EndEntity: usize = 0x4F4; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod CGameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_szQuestName: usize = 0x30; // char[128] + pub const m_nQuestPhase: usize = 0xB0; // int32 + pub const m_nTotalPausedTicks: usize = 0xB4; // int32 + pub const m_nPauseStartTick: usize = 0xB8; // int32 + pub const m_bGamePaused: usize = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector + pub const m_Entity_bMoveable: usize = 0x568; // bool + pub const m_Entity_nHandshake: usize = 0x56C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_Entity_nPriority: usize = 0x574; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 + pub const m_Entity_bStartDisabled: usize = 0x58C; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_Entity_bEnabled: usize = 0x5A0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x28; // uint16 + pub const unSlot: usize = 0x2A; // uint16 + pub const unItemDefIdx: usize = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod CRetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub mod CColorCorrection { + pub const m_flFadeInDuration: usize = 0x4C0; // float32 + pub const m_flFadeOutDuration: usize = 0x4C4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t + pub const m_flMaxWeight: usize = 0x4D8; // float32 + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_bEnabled: usize = 0x4DD; // bool + pub const m_bMaster: usize = 0x4DE; // bool + pub const m_bClientSide: usize = 0x4DF; // bool + pub const m_bExclusive: usize = 0x4E0; // bool + pub const m_MinFalloff: usize = 0x4E4; // float32 + pub const m_MaxFalloff: usize = 0x4E8; // float32 + pub const m_flCurWeight: usize = 0x4EC; // float32 + pub const m_netlookupFilename: usize = 0x4F0; // char[512] + pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + pub mod CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool + pub const m_bStartedArming: usize = 0xEB1; // bool + pub const m_fArmedTime: usize = 0xEB4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool + pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool + pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xED8; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] + pub const m_bBombPlanted: usize = 0xEE3; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + pub mod CPointPrefab { + pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x4D8; // bool + pub const m_bLoadDynamic: usize = 0x4D9; // bool + pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector + pub const m_ls: usize = 0x7B8; // locksound_t + pub const m_bForceClosed: usize = 0x7D8; // bool + pub const m_bDoorGroup: usize = 0x7D9; // bool + pub const m_bLocked: usize = 0x7DA; // bool + pub const m_bIgnoreDebris: usize = 0x7DB; // bool + pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x7E0; // float32 + pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput + pub const m_OnClose: usize = 0x900; // CEntityIOOutput + pub const m_OnOpen: usize = 0x928; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x978; // bool + pub const m_bCreateNavObstacle: usize = 0x990; // bool + pub const m_isChaining: usize = 0x991; // bool + pub const m_bIsUsable: usize = 0x992; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // Vector + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CTankTrainAI { + pub const m_hTrain: usize = 0x4C0; // CHandle + pub const m_hTargetEntity: usize = 0x4C4; // CHandle + pub const m_soundPlaying: usize = 0x4C8; // int32 + pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CGameGibManager { + pub const m_bAllowNewGibs: usize = 0x4E0; // bool + pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 + pub const m_iMaxPieces: usize = 0x4E8; // int32 + pub const m_iLastFrame: usize = 0x4EC; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSPointScript { + pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + pub mod CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + pub mod CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + pub mod SpawnPoint { + pub const m_iPriority: usize = 0x4C0; // int32 + pub const m_bEnabled: usize = 0x4C4; // bool + pub const m_nType: usize = 0x4C8; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + pub mod CFuncPlatRot { + pub const m_end: usize = 0x7C0; // QAngle + pub const m_start: usize = 0x7CC; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CEnvSpark { + pub const m_flDelay: usize = 0x4C0; // float32 + pub const m_nMagnitude: usize = 0x4C4; // int32 + pub const m_nTrailLength: usize = 0x4C8; // int32 + pub const m_nType: usize = 0x4CC; // int32 + pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + pub mod CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + pub mod CFuncTrain { + pub const m_hCurrentTarget: usize = 0x7B8; // CHandle + pub const m_activated: usize = 0x7BC; // bool + pub const m_hEnemy: usize = 0x7C0; // CHandle + pub const m_flBlockDamage: usize = 0x7C4; // float32 + pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t + pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput + pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAD8; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 + pub const m_bRemove: usize = 0xAE4; // bool + pub const m_vel: usize = 0xAE8; // Vector + pub const m_isRescued: usize = 0xAF4; // bool + pub const m_jumpedThisFrame: usize = 0xAF5; // bool + pub const m_nHostageState: usize = 0xAF8; // int32 + pub const m_leader: usize = 0xAFC; // CHandle + pub const m_lastLeader: usize = 0xB00; // CHandle + pub const m_reuseTimer: usize = 0xB08; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB20; // bool + pub const m_accel: usize = 0xB24; // Vector + pub const m_isRunning: usize = 0xB30; // bool + pub const m_isCrouching: usize = 0xB31; // bool + pub const m_jumpTimer: usize = 0xB38; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB50; // bool + pub const m_repathTimer: usize = 0x2B60; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C44; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool + pub const m_hHostageGrabber: usize = 0x2C48; // CHandle + pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector + pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector + pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 + pub const m_nPickupEventCount: usize = 0x2C78; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector + pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + pub mod CNavLinkAreaEntity { + pub const m_flWidth: usize = 0x4C0; // float32 + pub const m_vLocatorOffset: usize = 0x4C4; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle + pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 + pub const m_bEnabled: usize = 0x4F8; // bool + pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x508; // CHandle + pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x560; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x794; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector + pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7C8; // float32 + pub const m_flStartPosition: usize = 0x7CC; // float32 + pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x828; // bool + pub const m_bCreateNavObstacle: usize = 0x829; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CCommentaryAuto { + pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x4C0; // int32 + pub const m_flBombRadius: usize = 0x4C4; // float32 + pub const m_iPetPopulation: usize = 0x4C8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 + pub const m_iHostageCount: usize = 0x4D4; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub mod CBaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x220; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x238; // int32 + pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x240; // bool + pub const m_isSteadyState: usize = 0x250; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x258; // float32 + pub const m_ResponseContexts: usize = 0x268; // CUtlVector + pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2A8; // int32 + pub const m_iMaxHealth: usize = 0x2AC; // int32 + pub const m_lifeState: usize = 0x2B0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2B4; // float32 + pub const m_bTakesDamage: usize = 0x2B8; // bool + pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x2C8; // bool + pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t + pub const m_MoveType: usize = 0x2CB; // MoveType_t + pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t + pub const m_nWaterTouch: usize = 0x2CD; // uint8 + pub const m_nSlimeTouch: usize = 0x2CE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool + pub const m_target: usize = 0x2D0; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x2D8; // CHandle + pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x2E8; // float32 + pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken + pub const m_flAnimTime: usize = 0x2F8; // float32 + pub const m_flSimulationTime: usize = 0x2FC; // float32 + pub const m_flCreateTime: usize = 0x300; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x304; // bool + pub const m_ubInterpolationFrame: usize = 0x305; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector + pub const m_iTeamNum: usize = 0x314; // uint8 + pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x320; // int32 + pub const m_flSpeed: usize = 0x324; // float32 + pub const m_sUniqueHammerID: usize = 0x328; // CUtlString + pub const m_spawnflags: usize = 0x330; // uint32 + pub const m_nNextThinkTick: usize = 0x334; // GameTick_t + pub const m_nSimulationTick: usize = 0x338; // int32 + pub const m_OnKilled: usize = 0x340; // CEntityIOOutput + pub const m_fFlags: usize = 0x368; // uint32 + pub const m_vecAbsVelocity: usize = 0x36C; // Vector + pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3A8; // Vector + pub const m_nPushEnumCount: usize = 0x3B4; // int32 + pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3C0; // CHandle + pub const m_hOwnerEntity: usize = 0x3C4; // CHandle + pub const m_fEffects: usize = 0x3C8; // uint32 + pub const m_hGroundEntity: usize = 0x3CC; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 + pub const m_flFriction: usize = 0x3D4; // float32 + pub const m_flElasticity: usize = 0x3D8; // float32 + pub const m_flGravityScale: usize = 0x3DC; // float32 + pub const m_flTimeScale: usize = 0x3E0; // float32 + pub const m_flWaterLevel: usize = 0x3E4; // float32 + pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool + pub const m_bDisableLowViolence: usize = 0x3E9; // bool + pub const m_nWaterType: usize = 0x3EA; // uint8 + pub const m_iEFlags: usize = 0x3EC; // int32 + pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput + pub const m_OnUser2: usize = 0x418; // CEntityIOOutput + pub const m_OnUser3: usize = 0x440; // CEntityIOOutput + pub const m_OnUser4: usize = 0x468; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x490; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t + pub const m_vecAngVelocity: usize = 0x498; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool + pub const m_bLagCompensate: usize = 0x4A5; // bool + pub const m_flOverriddenFriction: usize = 0x4A8; // float32 + pub const m_pBlocker: usize = 0x4AC; // CHandle + pub const m_flLocalTime: usize = 0x4B0; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 + pub const m_nBloodType: usize = 0x4B8; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + pub mod CLogicMeasureMovement { + pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4D8; // CHandle + pub const m_hMeasureReference: usize = 0x4DC; // CHandle + pub const m_hTarget: usize = 0x4E0; // CHandle + pub const m_hTargetReference: usize = 0x4E4; // CHandle + pub const m_flScale: usize = 0x4E8; // float32 + pub const m_nMeasureType: usize = 0x4EC; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + } + } + } +} diff --git a/output/server_dll.cs b/output/server_dll.cs index 184931a..7115fc7 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: server.dll diff --git a/output/server_dll.hpp b/output/server_dll.hpp index dda7d71..ff593ed 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/server_dll.rs b/output/server_dll.rs index ca31e74..4b4a223 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/soundsystem.dll.cs b/output/soundsystem.dll.cs new file mode 100644 index 0000000..a3e059c --- /dev/null +++ b/output/soundsystem.dll.cs @@ -0,0 +1,986 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: soundsystem.dll + // Classes count: 63 + // Enums count: 18 + public static class SoundsystemDll { + // Alignment: 4 + // Members count: 2 + public enum EMode_t : uint { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + public enum EWaveform : byte { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } + // Alignment: 4 + // Members count: 5 + public enum VMixLFOShape_t : uint { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 2 + // Members count: 10 + public enum VMixFilterType_t : ushort { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 4 + // Members count: 3 + public enum SosActionStopType_t : uint { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum SosEditItemType_t : uint { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 4 + // Members count: 2 + public enum SosActionSortType_t : uint { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum PlayBackMode_t : uint { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } + // Alignment: 2 + // Members count: 30 + public enum VMixProcessorType_t : ushort { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D + } + // Alignment: 4 + // Members count: 30 + public enum soundlevel_t : uint { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Members count: 2 + public enum VMixPannerType_t : uint { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Members count: 6 + public enum VMixChannelOperation_t : uint { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Alignment: 1 + // Members count: 13 + public enum EMidiNote : byte { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + public enum CVSoundFormat_t : byte { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 + // Members count: 9 + public enum VMixFilterSlope_t : byte { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + } + // Alignment: 4 + // Members count: 8 + public enum ActionType_t : uint { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 + } + // Alignment: 4 + // Members count: 3 + public enum VMixSubgraphSwitchInterpolationType_t : uint { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum SosGroupType_t : uint { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerBlender { + public const nint m_firstSound = 0xF0; // CStrongHandle + public const nint m_secondSound = 0xF8; // CStrongHandle + public const nint m_flBlendFactor = 0x100; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFreeverbDesc_t { + public const nint m_flRoomSize = 0x0; // float32 + public const nint m_flDamp = 0x4; // float32 + public const nint m_flWidth = 0x8; // float32 + public const nint m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CHarmonic { + public const nint m_nWaveform = 0x0; // EWaveform + public const nint m_nFundamental = 0x1; // EMidiNote + public const nint m_nOctave = 0x4; // int32 + public const nint m_flCents = 0x8; // float32 + public const nint m_flPhase = 0xC; // float32 + public const nint m_curve = 0x10; // CPiecewiseCurve + public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CTone { + public const nint m_harmonics = 0x0; // CUtlVector + public const nint m_curve = 0x18; // CPiecewiseCurve + public const nint m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerRandomSampler { + public const nint m_flAmplitude = 0xF0; // float32 + public const nint m_flAmplitudeJitter = 0xF4; // float32 + public const nint m_flTimeJitter = 0xF8; // float32 + public const nint m_flMaxLength = 0xFC; // float32 + public const nint m_nNumDelayVariations = 0x100; // int32 + public const nint m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerDefault { + public const nint m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVSound { + public const nint m_nRate = 0x0; // int32 + public const nint m_nFormat = 0x4; // CVSoundFormat_t + public const nint m_nChannels = 0x8; // uint32 + public const nint m_nLoopStart = 0xC; // int32 + public const nint m_nSampleCount = 0x10; // uint32 + public const nint m_flDuration = 0x14; // float32 + public const nint m_Sentences = 0x18; // CUtlVector + public const nint m_nStreamingSize = 0x30; // uint32 + public const nint m_nSeekTable = 0x38; // CUtlVector + public const nint m_nLoopEnd = 0x50; // int32 + public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + public static class CDSPPresetMixgroupModifierTable { + public const nint m_table = 0x0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventClusterSchema { + public const nint m_nMinNearby = 0x18; // int32 + public const nint m_flClusterEpsilon = 0x1C; // float32 + public const nint m_shouldPlayOpvar = 0x20; // CUtlString + public const nint m_shouldPlayClusterChild = 0x28; // CUtlString + public const nint m_clusterSizeOpvar = 0x30; // CUtlString + public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSetSoundeventParameterSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMinValue = 0x1C; // float32 + public const nint m_flMaxValue = 0x20; // float32 + public const nint m_opvarName = 0x28; // CUtlString + public const nint m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerNull { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixSubgraphSwitchDesc_t { + public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool + public const nint m_flInterpolationTime = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerAnalysisBase { + public const nint m_bRegenerateCurveOnCompile = 0x8; // bool + public const nint m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPannerDesc_t { + public const nint m_type = 0x0; // VMixPannerType_t + public const nint m_flStrength = 0x4; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventPrioritySchema { + public const nint m_priorityValue = 0x18; // CUtlString + public const nint m_priorityVolumeScalar = 0x20; // CUtlString + public const nint m_priorityContributeButDontRead = 0x28; // CUtlString + public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerRealtimeFMSineWave { + public const nint m_flCarrierFrequency = 0xF0; // float32 + public const nint m_flModulatorFrequency = 0xF4; // float32 + public const nint m_flModulatorAmount = 0xF8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SelectedEditItemInfo_t { + public const nint m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixModDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bPhaseInvert = 0x10; // bool + public const nint m_flGlideTime = 0x14; // float32 + public const nint m_flDelay = 0x18; // float32 + public const nint m_flOutputGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flModRate = 0x24; // float32 + public const nint m_flModDepth = 0x28; // float32 + public const nint m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixBoxverbDesc_t { + public const nint m_flSizeMax = 0x0; // float32 + public const nint m_flSizeMin = 0x4; // float32 + public const nint m_flComplexity = 0x8; // float32 + public const nint m_flDiffusion = 0xC; // float32 + public const nint m_flModDepth = 0x10; // float32 + public const nint m_flModRate = 0x14; // float32 + public const nint m_bParallel = 0x18; // bool + public const nint m_filterType = 0x1C; // VMixFilterDesc_t + public const nint m_flWidth = 0x2C; // float32 + public const nint m_flHeight = 0x30; // float32 + public const nint m_flDepth = 0x34; // float32 + public const nint m_flFeedbackScale = 0x38; // float32 + public const nint m_flFeedbackWidth = 0x3C; // float32 + public const nint m_flFeedbackHeight = 0x40; // float32 + public const nint m_flFeedbackDepth = 0x44; // float32 + public const nint m_flOutputGain = 0x48; // float32 + public const nint m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosGroupActionSchema { + public const nint m_name = 0x8; // CUtlString + public const nint m_actionType = 0x10; // ActionType_t + public const nint m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosSoundEventGroupSchema { + public const nint m_name = 0x0; // CUtlString + public const nint m_nType = 0x8; // SosGroupType_t + public const nint m_bIsBlocking = 0xC; // bool + public const nint m_nBlockMaxCount = 0x10; // int32 + public const nint m_bInvertMatch = 0x14; // bool + public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern + public const nint m_branchPattern = 0x48; // CSosGroupBranchPattern + public const nint m_flLifeSpanTime = 0x58; // float32 + public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupBranchPattern { + public const nint m_bMatchEventName = 0x8; // bool + public const nint m_bMatchEventSubString = 0x9; // bool + public const nint m_bMatchEntIndex = 0xA; // bool + public const nint m_bMatchOpvar = 0xB; // bool + public const nint m_bMatchString = 0xC; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamics3BandDesc_t { + public const nint m_fldbGainOutput = 0x0; // float32 + public const nint m_flRMSTimeMS = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flDepth = 0xC; // float32 + public const nint m_flWetMix = 0x10; // float32 + public const nint m_flTimeScale = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDSPMixgroupModifier { + public const nint m_mixgroup = 0x0; // CUtlString + public const nint m_flModifier = 0x8; // float32 + public const nint m_flModifierMin = 0xC; // float32 + public const nint m_flSourceModifier = 0x10; // float32 + public const nint m_flSourceModifierMin = 0x14; // float32 + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioMorphData { + public const nint m_times = 0x0; // CUtlVector + public const nint m_nameHashCodes = 0x18; // CUtlVector + public const nint m_nameStrings = 0x30; // CUtlVector + public const nint m_samples = 0x48; // CUtlVector> + public const nint m_flEaseIn = 0x60; // float32 + public const nint m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerStaticAdditiveSynth { + public const nint m_tones = 0xF0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDspPresetModifierList { + public const nint m_dspName = 0x0; // CUtlString + public const nint m_modifiers = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerBase { + public const nint m_vSound = 0x20; // CVSound + public const nint m_bHideAnalyzers = 0xD0; // bool + public const nint m_analysisContainers = 0xD8; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bEnableFilter = 0x10; // bool + public const nint m_flDelay = 0x14; // float32 + public const nint m_flDirectGain = 0x18; // float32 + public const nint m_flDelayGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEQ8Desc_t { + public const nint m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioPhonemeTag { + public const nint m_flStartTime = 0x0; // float32 + public const nint m_flEndTime = 0x4; // float32 + public const nint m_nPhonemeCode = 0x8; // int32 + } + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerEnvelopeAnalyzer { + public const nint m_mode = 0x50; // EMode_t + public const nint m_nSamples = 0x54; // int32 + public const nint m_flThreshold = 0x58; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundEventMetaData { + public const nint m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPitchShiftDesc_t { + public const nint m_nGrainSampleCount = 0x0; // int32 + public const nint m_flPitchShift = 0x4; // float32 + public const nint m_nQuality = 0x8; // int32 + public const nint m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioEmphasisSample { + public const nint m_flTime = 0x0; // float32 + public const nint m_flValue = 0x4; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixConvolutionDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_flPreDelayMS = 0x4; // float32 + public const nint m_flWetMix = 0x8; // float32 + public const nint m_fldbLow = 0xC; // float32 + public const nint m_fldbMid = 0x10; // float32 + public const nint m_fldbHigh = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundInfoHeader { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosSoundEventGroupListSchema { + public const nint m_groupList = 0x0; // CUtlVector + } + // Parent: CSosGroupBranchPattern + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupMatchPattern { + public const nint m_matchSoundEventName = 0x10; // CUtlString + public const nint m_matchSoundEventSubString = 0x18; // CUtlString + public const nint m_flEntIndex = 0x20; // float32 + public const nint m_flOpvar = 0x24; // float32 + public const nint m_opvarString = 0x28; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SosEditItemInfo_t { + public const nint itemType = 0x0; // SosEditItemType_t + public const nint itemName = 0x8; // CUtlString + public const nint itemTypeName = 0x10; // CUtlString + public const nint itemKVString = 0x20; // CUtlString + public const nint itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPlateverbDesc_t { + public const nint m_flPrefilter = 0x0; // float32 + public const nint m_flInputDiffusion1 = 0x4; // float32 + public const nint m_flInputDiffusion2 = 0x8; // float32 + public const nint m_flDecay = 0xC; // float32 + public const nint m_flDamp = 0x10; // float32 + public const nint m_flFeedbackDiffusion1 = 0x14; // float32 + public const nint m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDiffusorDesc_t { + public const nint m_flSize = 0x0; // float32 + public const nint m_flComplexity = 0x4; // float32 + public const nint m_flFeedback = 0x8; // float32 + public const nint m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsCompressorDesc_t { + public const nint m_fldbOutputGain = 0x0; // float32 + public const nint m_fldbCompressionThreshold = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flCompressionRatio = 0xC; // float32 + public const nint m_flAttackTimeMS = 0x10; // float32 + public const nint m_flReleaseTimeMS = 0x14; // float32 + public const nint m_flRMSTimeMS = 0x18; // float32 + public const nint m_flWetMix = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixShaperDesc_t { + public const nint m_nShape = 0x0; // int32 + public const nint m_fldbDrive = 0x4; // float32 + public const nint m_fldbOutputGain = 0x8; // float32 + public const nint m_flWetMix = 0xC; // float32 + public const nint m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEnvelopeDesc_t { + public const nint m_flAttackTimeMS = 0x0; // float32 + public const nint m_flHoldTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioSentence { + public const nint m_bShouldVoiceDuck = 0x0; // bool + public const nint m_RunTimePhonemes = 0x8; // CUtlVector + public const nint m_EmphasisSamples = 0x20; // CUtlVector + public const nint m_morphData = 0x38; // CAudioMorphData + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_nStopType = 0x1C; // SosActionStopType_t + public const nint m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerAmpedDecayingSineWave { + public const nint m_flGainAmount = 0xF8; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixAutoFilterDesc_t { + public const nint m_flEnvelopeAmount = 0x0; // float32 + public const nint m_flAttackTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_filter = 0xC; // VMixFilterDesc_t + public const nint m_flLFOAmount = 0x1C; // float32 + public const nint m_flLFORate = 0x20; // float32 + public const nint m_flPhase = 0x24; // float32 + public const nint m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsBand_t { + public const nint m_fldbGainInput = 0x0; // float32 + public const nint m_fldbGainOutput = 0x4; // float32 + public const nint m_fldbThresholdBelow = 0x8; // float32 + public const nint m_fldbThresholdAbove = 0xC; // float32 + public const nint m_flRatioBelow = 0x10; // float32 + public const nint m_flRatioAbove = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_bEnable = 0x20; // bool + public const nint m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEffectChainDesc_t { + public const nint m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + public const nint m_flMinVolume = 0x0; // float32 + public const nint m_nInstancesAtMinVolume = 0x4; // int32 + public const nint m_flMaxVolume = 0x8; // float32 + public const nint m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSelector { + public const nint m_mode = 0xF0; // PlayBackMode_t + public const nint m_bRetrigger = 0xF4; // bool + public const nint m_soundsToPlay = 0xF8; // CUtlVector> + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeBlockLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionMemberCountEnvelopeSchema { + public const nint m_nBaseCount = 0x18; // int32 + public const nint m_nTargetCount = 0x1C; // int32 + public const nint m_flBaseValue = 0x20; // float32 + public const nint m_flTargetValue = 0x24; // float32 + public const nint m_flAttack = 0x28; // float32 + public const nint m_flDecay = 0x2C; // float32 + public const nint m_resultVarName = 0x30; // CUtlString + public const nint m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSwitch { + public const nint m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeLimitSchema { + public const nint m_flMaxDuration = 0x18; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixVocoderDesc_t { + public const nint m_nBandCount = 0x0; // int32 + public const nint m_flBandwidth = 0x4; // float32 + public const nint m_fldBModGain = 0x8; // float32 + public const nint m_flFreqRangeStart = 0xC; // float32 + public const nint m_flFreqRangeEnd = 0x10; // float32 + public const nint m_fldBUnvoicedGain = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_nDebugBand = 0x20; // int32 + public const nint m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixUtilityDesc_t { + public const nint m_nOp = 0x0; // VMixChannelOperation_t + public const nint m_flInputPan = 0x4; // float32 + public const nint m_flOutputBalance = 0x8; // float32 + public const nint m_fldbOutputGain = 0xC; // float32 + public const nint m_bBassMono = 0x10; // bool + public const nint m_flBassFreq = 0x14; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerDecayingSineWave { + public const nint m_flFrequency = 0xF0; // float32 + public const nint m_flDecayTime = 0xF4; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFilterDesc_t { + public const nint m_nFilterType = 0x0; // VMixFilterType_t + public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t + public const nint m_bEnabled = 0x3; // bool + public const nint m_fldbGain = 0x4; // float32 + public const nint m_flCutoffFreq = 0x8; // float32 + public const nint m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixOscDesc_t { + public const nint oscType = 0x0; // VMixLFOShape_t + public const nint m_freq = 0x4; // float32 + public const nint m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_fldbNoiseGateThreshold = 0x4; // float32 + public const nint m_fldbCompressionThreshold = 0x8; // float32 + public const nint m_fldbLimiterThreshold = 0xC; // float32 + public const nint m_fldbKneeWidth = 0x10; // float32 + public const nint m_flRatio = 0x14; // float32 + public const nint m_flLimiterRatio = 0x18; // float32 + public const nint m_flAttackTimeMS = 0x1C; // float32 + public const nint m_flReleaseTimeMS = 0x20; // float32 + public const nint m_flRMSTimeMS = 0x24; // float32 + public const nint m_flWetMix = 0x28; // float32 + public const nint m_bPeakMode = 0x2C; // bool + } + } +} diff --git a/output/soundsystem.dll.hpp b/output/soundsystem.dll.hpp new file mode 100644 index 0000000..67787aa --- /dev/null +++ b/output/soundsystem.dll.hpp @@ -0,0 +1,992 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: soundsystem.dll + // Classes count: 63 + // Enums count: 18 + namespace soundsystem_dll { + // Alignment: 4 + // Members count: 2 + enum class EMode_t : uint32_t { + Peak = 0x0, + RMS = 0x1 + }; + // Alignment: 1 + // Members count: 5 + enum class EWaveform : uint8_t { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + }; + // Alignment: 4 + // Members count: 5 + enum class VMixLFOShape_t : uint32_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + }; + // Alignment: 2 + // Members count: 10 + enum class VMixFilterType_t : uint16_t { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + }; + // Alignment: 4 + // Members count: 3 + enum class SosActionStopType_t : uint32_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class SosEditItemType_t : uint32_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + }; + // Alignment: 4 + // Members count: 2 + enum class SosActionSortType_t : uint32_t { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class PlayBackMode_t : uint32_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + }; + // Alignment: 2 + // Members count: 30 + enum class VMixProcessorType_t : uint16_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D + }; + // Alignment: 4 + // Members count: 30 + enum class soundlevel_t : uint32_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + }; + // Alignment: 4 + // Members count: 2 + enum class VMixPannerType_t : uint32_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + }; + // Alignment: 4 + // Members count: 6 + enum class VMixChannelOperation_t : uint32_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + }; + // Alignment: 1 + // Members count: 13 + enum class EMidiNote : uint8_t { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + }; + // Alignment: 1 + // Members count: 4 + enum class CVSoundFormat_t : uint8_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + }; + // Alignment: 1 + // Members count: 9 + enum class VMixFilterSlope_t : uint8_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + }; + // Alignment: 4 + // Members count: 8 + enum class ActionType_t : uint32_t { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 + }; + // Alignment: 4 + // Members count: 3 + enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class SosGroupType_t : uint32_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + }; + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerBlender { + constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle + constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle + constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFreeverbDesc_t { + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CHarmonic { + constexpr std::ptrdiff_t m_nWaveform = 0x0; // EWaveform + constexpr std::ptrdiff_t m_nFundamental = 0x1; // EMidiNote + constexpr std::ptrdiff_t m_nOctave = 0x4; // int32 + constexpr std::ptrdiff_t m_flCents = 0x8; // float32 + constexpr std::ptrdiff_t m_flPhase = 0xC; // float32 + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CTone { + constexpr std::ptrdiff_t m_harmonics = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_curve = 0x18; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerRandomSampler { + constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 + constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 + constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 + constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerDefault { + constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVSound { + constexpr std::ptrdiff_t m_nRate = 0x0; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x4; // CVSoundFormat_t + constexpr std::ptrdiff_t m_nChannels = 0x8; // uint32 + constexpr std::ptrdiff_t m_nLoopStart = 0xC; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x10; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_Sentences = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStreamingSize = 0x30; // uint32 + constexpr std::ptrdiff_t m_nSeekTable = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nLoopEnd = 0x50; // int32 + constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + namespace CDSPPresetMixgroupModifierTable { + constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventClusterSchema { + constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 + constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 + constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString + constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSetSoundeventParameterSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerNull { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixSubgraphSwitchDesc_t { + constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerAnalysisBase { + constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPannerDesc_t { + constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t + constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventPrioritySchema { + constexpr std::ptrdiff_t m_priorityValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_priorityVolumeScalar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_priorityContributeButDontRead = 0x28; // CUtlString + constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerRealtimeFMSineWave { + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SelectedEditItemInfo_t { + constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixModDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 + constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixBoxverbDesc_t { + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 + constexpr std::ptrdiff_t m_bParallel = 0x18; // bool + constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 + constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosGroupActionSchema { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t + constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosSoundEventGroupSchema { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t + constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 + constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool + constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern + constexpr std::ptrdiff_t m_branchPattern = 0x48; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // float32 + constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupBranchPattern { + constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool + constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool + constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool + constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool + constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamics3BandDesc_t { + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDSPMixgroupModifier { + constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioMorphData { + constexpr std::ptrdiff_t m_times = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nameHashCodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nameStrings = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_samples = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_flEaseIn = 0x60; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerStaticAdditiveSynth { + constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDspPresetModifierList { + constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerBase { + constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound + constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool + constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool + constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEQ8Desc_t { + constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioPhonemeTag { + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 + constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 + } + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerEnvelopeAnalyzer { + constexpr std::ptrdiff_t m_mode = 0x50; // EMode_t + constexpr std::ptrdiff_t m_nSamples = 0x54; // int32 + constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundEventMetaData { + constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPitchShiftDesc_t { + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 + constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 + constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioEmphasisSample { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flValue = 0x4; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixConvolutionDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundInfoHeader { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosSoundEventGroupListSchema { + constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector + } + // Parent: CSosGroupBranchPattern + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupMatchPattern { + constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 + constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SosEditItemInfo_t { + constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t + constexpr std::ptrdiff_t itemName = 0x8; // CUtlString + constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString + constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString + constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPlateverbDesc_t { + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 + constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDiffusorDesc_t { + constexpr std::ptrdiff_t m_flSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 + constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsCompressorDesc_t { + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixShaperDesc_t { + constexpr std::ptrdiff_t m_nShape = 0x0; // int32 + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEnvelopeDesc_t { + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioSentence { + constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // bool + constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t + constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerAmpedDecayingSineWave { + constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixAutoFilterDesc_t { + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 + constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsBand_t { + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_bEnable = 0x20; // bool + constexpr std::ptrdiff_t m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEffectChainDesc_t { + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + constexpr std::ptrdiff_t m_flMinVolume = 0x0; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMinVolume = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxVolume = 0x8; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSelector { + constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t + constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool + constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeBlockLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionMemberCountEnvelopeSchema { + constexpr std::ptrdiff_t m_nBaseCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nTargetCount = 0x1C; // int32 + constexpr std::ptrdiff_t m_flBaseValue = 0x20; // float32 + constexpr std::ptrdiff_t m_flTargetValue = 0x24; // float32 + constexpr std::ptrdiff_t m_flAttack = 0x28; // float32 + constexpr std::ptrdiff_t m_flDecay = 0x2C; // float32 + constexpr std::ptrdiff_t m_resultVarName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSwitch { + constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeLimitSchema { + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixVocoderDesc_t { + constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 + constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixUtilityDesc_t { + constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t + constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerDecayingSineWave { + constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFilterDesc_t { + constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t + constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t + constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool + constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 + constexpr std::ptrdiff_t m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixOscDesc_t { + constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t + constexpr std::ptrdiff_t m_freq = 0x4; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool + } + } + } +} diff --git a/output/soundsystem.dll.json b/output/soundsystem.dll.json new file mode 100644 index 0000000..a863e6b --- /dev/null +++ b/output/soundsystem.dll.json @@ -0,0 +1,1366 @@ +{ + "soundsystem.dll": { + "classes": { + "CAudioEmphasisSample": { + "fields": { + "m_flTime": 0, + "m_flValue": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioMorphData": { + "fields": { + "m_flEaseIn": 96, + "m_flEaseOut": 100, + "m_nameHashCodes": 24, + "m_nameStrings": 48, + "m_samples": 72, + "m_times": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioPhonemeTag": { + "fields": { + "m_flEndTime": 4, + "m_flStartTime": 0, + "m_nPhonemeCode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioSentence": { + "fields": { + "m_EmphasisSamples": 32, + "m_RunTimePhonemes": 8, + "m_bShouldVoiceDuck": 0, + "m_morphData": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CDSPMixgroupModifier": { + "fields": { + "m_flListenerReverbModifierWhenSourceReverbIsActive": 24, + "m_flModifier": 8, + "m_flModifierMin": 12, + "m_flSourceModifier": 16, + "m_flSourceModifierMin": 20, + "m_mixgroup": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CDSPPresetMixgroupModifierTable": { + "fields": { + "m_table": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + } + ], + "parent": null + }, + "CDspPresetModifierList": { + "fields": { + "m_dspName": 0, + "m_modifiers": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionLimitSchema": { + "fields": { + "m_nMaxCount": 24, + "m_nSortType": 32, + "m_nStopType": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionMemberCountEnvelopeSchema": { + "fields": { + "m_bSaveToGroup": 56, + "m_flAttack": 40, + "m_flBaseValue": 32, + "m_flDecay": 44, + "m_flTargetValue": 36, + "m_nBaseCount": 24, + "m_nTargetCount": 28, + "m_resultVarName": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSchema": { + "fields": { + "m_actionInstanceType": 20, + "m_actionType": 16, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionSetSoundeventParameterSchema": { + "fields": { + "m_flMaxValue": 32, + "m_flMinValue": 28, + "m_nMaxCount": 24, + "m_nSortType": 48, + "m_opvarName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventClusterSchema": { + "fields": { + "m_clusterSizeOpvar": 48, + "m_flClusterEpsilon": 28, + "m_groupBoundingBoxMaxsOpvar": 64, + "m_groupBoundingBoxMinsOpvar": 56, + "m_nMinNearby": 24, + "m_shouldPlayClusterChild": 40, + "m_shouldPlayOpvar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventPrioritySchema": { + "fields": { + "m_bPriorityReadButDontContribute": 48, + "m_priorityContributeButDontRead": 40, + "m_priorityValue": 24, + "m_priorityVolumeScalar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeBlockLimitSchema": { + "fields": { + "m_flMaxDuration": 28, + "m_nMaxCount": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeLimitSchema": { + "fields": { + "m_flMaxDuration": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupBranchPattern": { + "fields": { + "m_bMatchEntIndex": 10, + "m_bMatchEventName": 8, + "m_bMatchEventSubString": 9, + "m_bMatchOpvar": 11, + "m_bMatchString": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupMatchPattern": { + "fields": { + "m_flEntIndex": 32, + "m_flOpvar": 36, + "m_matchSoundEventName": 16, + "m_matchSoundEventSubString": 24, + "m_opvarString": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupBranchPattern" + }, + "CSosSoundEventGroupListSchema": { + "fields": { + "m_groupList": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosSoundEventGroupSchema": { + "fields": { + "m_bInvertMatch": 20, + "m_bIsBlocking": 12, + "m_branchPattern": 72, + "m_flLifeSpanTime": 88, + "m_matchPattern": 24, + "m_nBlockMaxCount": 16, + "m_nType": 8, + "m_name": 0, + "m_vActions": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CSoundEventMetaData": { + "fields": { + "m_soundEventVMix": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSoundInfoHeader": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVSound": { + "fields": { + "m_Sentences": 24, + "m_encodedHeader": 88, + "m_flDuration": 20, + "m_nChannels": 8, + "m_nFormat": 4, + "m_nLoopEnd": 80, + "m_nLoopStart": 12, + "m_nRate": 0, + "m_nSampleCount": 16, + "m_nSeekTable": 56, + "m_nStreamingSize": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerAmpedDecayingSineWave": { + "fields": { + "m_flGainAmount": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerDecayingSineWave" + }, + "CVoiceContainerAnalysisBase": { + "fields": { + "m_bRegenerateCurveOnCompile": 8, + "m_curve": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBase": { + "fields": { + "m_analysisContainers": 216, + "m_bHideAnalyzers": 208, + "m_vSound": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MVDataFileExtension", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBlender": { + "fields": { + "m_firstSound": 240, + "m_flBlendFactor": 256, + "m_secondSound": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerDecayingSineWave": { + "fields": { + "m_flDecayTime": 244, + "m_flFrequency": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerDefault": { + "fields": { + "m_vsndReference": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerEnvelopeAnalyzer": { + "fields": { + "m_flThreshold": 88, + "m_mode": 80, + "m_nSamples": 84 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerAnalysisBase" + }, + "CVoiceContainerNull": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerRandomSampler": { + "fields": { + "m_flAmplitude": 240, + "m_flAmplitudeJitter": 244, + "m_flMaxLength": 252, + "m_flTimeJitter": 248, + "m_grainResources": 264, + "m_nNumDelayVariations": 256 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerRealtimeFMSineWave": { + "fields": { + "m_flCarrierFrequency": 240, + "m_flModulatorAmount": 248, + "m_flModulatorFrequency": 244 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerSelector": { + "fields": { + "m_bRetrigger": 244, + "m_mode": 240, + "m_soundsToPlay": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerStaticAdditiveSynth": { + "fields": { + "m_tones": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance": { + "fields": { + "m_flMaxVolume": 8, + "m_flMinVolume": 0, + "m_nInstancesAtMaxVolume": 12, + "m_nInstancesAtMinVolume": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CHarmonic": { + "fields": { + "m_curve": 16, + "m_flCents": 8, + "m_flPhase": 12, + "m_nFundamental": 1, + "m_nOctave": 4, + "m_nWaveform": 0, + "m_volumeScaling": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CTone": { + "fields": { + "m_bSyncInstances": 88, + "m_curve": 24, + "m_harmonics": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerSwitch": { + "fields": { + "m_soundsToPlay": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "SelectedEditItemInfo_t": { + "fields": { + "m_EditItems": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SosEditItemInfo_t": { + "fields": { + "itemKVString": 32, + "itemName": 8, + "itemPos": 40, + "itemType": 0, + "itemTypeName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixAutoFilterDesc_t": { + "fields": { + "m_filter": 12, + "m_flAttackTimeMS": 4, + "m_flEnvelopeAmount": 0, + "m_flLFOAmount": 28, + "m_flLFORate": 32, + "m_flPhase": 36, + "m_flReleaseTimeMS": 8, + "m_nLFOShape": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixBoxverbDesc_t": { + "fields": { + "m_bParallel": 24, + "m_filterType": 28, + "m_flComplexity": 8, + "m_flDepth": 52, + "m_flDiffusion": 12, + "m_flFeedbackDepth": 68, + "m_flFeedbackHeight": 64, + "m_flFeedbackScale": 56, + "m_flFeedbackWidth": 60, + "m_flHeight": 48, + "m_flModDepth": 16, + "m_flModRate": 20, + "m_flOutputGain": 72, + "m_flSizeMax": 0, + "m_flSizeMin": 4, + "m_flTaps": 76, + "m_flWidth": 44 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixConvolutionDesc_t": { + "fields": { + "m_flHighCutoffFreq": 28, + "m_flLowCutoffFreq": 24, + "m_flPreDelayMS": 4, + "m_flWetMix": 8, + "m_fldbGain": 0, + "m_fldbHigh": 20, + "m_fldbLow": 12, + "m_fldbMid": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDelayDesc_t": { + "fields": { + "m_bEnableFilter": 16, + "m_feedbackFilter": 0, + "m_flDelay": 20, + "m_flDelayGain": 28, + "m_flDirectGain": 24, + "m_flFeedbackGain": 32, + "m_flWidth": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDiffusorDesc_t": { + "fields": { + "m_flComplexity": 4, + "m_flFeedback": 8, + "m_flOutputGain": 12, + "m_flSize": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamics3BandDesc_t": { + "fields": { + "m_bPeakMode": 32, + "m_bandDesc": 36, + "m_flDepth": 12, + "m_flHighCutoffFreq": 28, + "m_flLowCutoffFreq": 24, + "m_flRMSTimeMS": 4, + "m_flTimeScale": 20, + "m_flWetMix": 16, + "m_fldbGainOutput": 0, + "m_fldbKneeWidth": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsBand_t": { + "fields": { + "m_bEnable": 32, + "m_bSolo": 33, + "m_flAttackTimeMS": 24, + "m_flRatioAbove": 20, + "m_flRatioBelow": 16, + "m_flReleaseTimeMS": 28, + "m_fldbGainInput": 0, + "m_fldbGainOutput": 4, + "m_fldbThresholdAbove": 12, + "m_fldbThresholdBelow": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsCompressorDesc_t": { + "fields": { + "m_bPeakMode": 32, + "m_flAttackTimeMS": 16, + "m_flCompressionRatio": 12, + "m_flRMSTimeMS": 24, + "m_flReleaseTimeMS": 20, + "m_flWetMix": 28, + "m_fldbCompressionThreshold": 4, + "m_fldbKneeWidth": 8, + "m_fldbOutputGain": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsDesc_t": { + "fields": { + "m_bPeakMode": 44, + "m_flAttackTimeMS": 28, + "m_flLimiterRatio": 24, + "m_flRMSTimeMS": 36, + "m_flRatio": 20, + "m_flReleaseTimeMS": 32, + "m_flWetMix": 40, + "m_fldbCompressionThreshold": 8, + "m_fldbGain": 0, + "m_fldbKneeWidth": 16, + "m_fldbLimiterThreshold": 12, + "m_fldbNoiseGateThreshold": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEQ8Desc_t": { + "fields": { + "m_stages": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEffectChainDesc_t": { + "fields": { + "m_flCrossfadeTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEnvelopeDesc_t": { + "fields": { + "m_flAttackTimeMS": 0, + "m_flHoldTimeMS": 4, + "m_flReleaseTimeMS": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixFilterDesc_t": { + "fields": { + "m_bEnabled": 3, + "m_flCutoffFreq": 8, + "m_flQ": 12, + "m_fldbGain": 4, + "m_nFilterSlope": 2, + "m_nFilterType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixFreeverbDesc_t": { + "fields": { + "m_flDamp": 4, + "m_flLateReflections": 12, + "m_flRoomSize": 0, + "m_flWidth": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixModDelayDesc_t": { + "fields": { + "m_bApplyAntialiasing": 44, + "m_bPhaseInvert": 16, + "m_feedbackFilter": 0, + "m_flDelay": 24, + "m_flFeedbackGain": 32, + "m_flGlideTime": 20, + "m_flModDepth": 40, + "m_flModRate": 36, + "m_flOutputGain": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixOscDesc_t": { + "fields": { + "m_flPhase": 8, + "m_freq": 4, + "oscType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPannerDesc_t": { + "fields": { + "m_flStrength": 4, + "m_type": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPitchShiftDesc_t": { + "fields": { + "m_flPitchShift": 4, + "m_nGrainSampleCount": 0, + "m_nProcType": 12, + "m_nQuality": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPlateverbDesc_t": { + "fields": { + "m_flDamp": 16, + "m_flDecay": 12, + "m_flFeedbackDiffusion1": 20, + "m_flFeedbackDiffusion2": 24, + "m_flInputDiffusion1": 4, + "m_flInputDiffusion2": 8, + "m_flPrefilter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixShaperDesc_t": { + "fields": { + "m_flWetMix": 12, + "m_fldbDrive": 4, + "m_fldbOutputGain": 8, + "m_nOversampleFactor": 16, + "m_nShape": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixSubgraphSwitchDesc_t": { + "fields": { + "m_bOnlyTailsOnFadeOut": 4, + "m_flInterpolationTime": 8, + "m_interpolationMode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixUtilityDesc_t": { + "fields": { + "m_bBassMono": 16, + "m_flBassFreq": 20, + "m_flInputPan": 4, + "m_flOutputBalance": 8, + "m_fldbOutputGain": 12, + "m_nOp": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixVocoderDesc_t": { + "fields": { + "m_bPeakMode": 36, + "m_flAttackTimeMS": 24, + "m_flBandwidth": 4, + "m_flFreqRangeEnd": 16, + "m_flFreqRangeStart": 12, + "m_flReleaseTimeMS": 28, + "m_fldBModGain": 8, + "m_fldBUnvoicedGain": 20, + "m_nBandCount": 0, + "m_nDebugBand": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "ActionType_t": { + "alignment": 4, + "members": { + "SOS_ACTION_COUNT_ENVELOPE": 7, + "SOS_ACTION_LIMITER": 1, + "SOS_ACTION_NONE": 0, + "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, + "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_SOUNDEVENT_PRIORITY": 6, + "SOS_ACTION_TIME_BLOCK_LIMITER": 3, + "SOS_ACTION_TIME_LIMIT": 2 + }, + "type": "uint32" + }, + "CVSoundFormat_t": { + "alignment": 1, + "members": { + "ADPCM": 3, + "MP3": 2, + "PCM16": 0, + "PCM8": 1 + }, + "type": "uint8" + }, + "EMidiNote": { + "alignment": 1, + "members": { + "A": 9, + "A_Sharp": 10, + "B": 11, + "C": 0, + "C_Sharp": 1, + "Count": 12, + "D": 2, + "D_Sharp": 3, + "E": 4, + "F": 5, + "F_Sharp": 6, + "G": 7, + "G_Sharp": 8 + }, + "type": "uint8" + }, + "EMode_t": { + "alignment": 4, + "members": { + "Peak": 0, + "RMS": 1 + }, + "type": "uint32" + }, + "EWaveform": { + "alignment": 1, + "members": { + "Noise": 4, + "Saw": 2, + "Sine": 0, + "Square": 1, + "Triangle": 3 + }, + "type": "uint8" + }, + "PlayBackMode_t": { + "alignment": 4, + "members": { + "Random": 0, + "RandomAvoidLast": 2, + "RandomNoRepeats": 1, + "Sequential": 3 + }, + "type": "uint32" + }, + "SosActionSortType_t": { + "alignment": 4, + "members": { + "SOS_SORTTYPE_HIGHEST": 0, + "SOS_SORTTYPE_LOWEST": 1 + }, + "type": "uint32" + }, + "SosActionStopType_t": { + "alignment": 4, + "members": { + "SOS_STOPTYPE_NONE": 0, + "SOS_STOPTYPE_OPVAR": 2, + "SOS_STOPTYPE_TIME": 1 + }, + "type": "uint32" + }, + "SosEditItemType_t": { + "alignment": 4, + "members": { + "SOS_EDIT_ITEM_TYPE_FIELD": 5, + "SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS": 2, + "SOS_EDIT_ITEM_TYPE_OPERATOR": 4, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENT": 1, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENTS": 0, + "SOS_EDIT_ITEM_TYPE_STACK": 3 + }, + "type": "uint32" + }, + "SosGroupType_t": { + "alignment": 4, + "members": { + "SOS_GROUPTYPE_DYNAMIC": 0, + "SOS_GROUPTYPE_STATIC": 1 + }, + "type": "uint32" + }, + "VMixChannelOperation_t": { + "alignment": 4, + "members": { + "VMIX_CHAN_LEFT": 1, + "VMIX_CHAN_MID_SIDE": 5, + "VMIX_CHAN_MONO": 4, + "VMIX_CHAN_RIGHT": 2, + "VMIX_CHAN_STEREO": 0, + "VMIX_CHAN_SWAP": 3 + }, + "type": "uint32" + }, + "VMixFilterSlope_t": { + "alignment": 1, + "members": { + "FILTER_SLOPE_12dB": 4, + "FILTER_SLOPE_1POLE_12dB": 1, + "FILTER_SLOPE_1POLE_18dB": 2, + "FILTER_SLOPE_1POLE_24dB": 3, + "FILTER_SLOPE_1POLE_6dB": 0, + "FILTER_SLOPE_24dB": 5, + "FILTER_SLOPE_36dB": 6, + "FILTER_SLOPE_48dB": 7, + "FILTER_SLOPE_MAX": 7 + }, + "type": "uint8" + }, + "VMixFilterType_t": { + "alignment": 2, + "members": { + "FILTER_ALLPASS": 7, + "FILTER_BANDPASS": 2, + "FILTER_HIGHPASS": 1, + "FILTER_HIGH_SHELF": 6, + "FILTER_LOWPASS": 0, + "FILTER_LOW_SHELF": 5, + "FILTER_NOTCH": 3, + "FILTER_PASSTHROUGH": 8, + "FILTER_PEAKING_EQ": 4, + "FILTER_UNKNOWN": -1 + }, + "type": "uint16" + }, + "VMixLFOShape_t": { + "alignment": 4, + "members": { + "LFO_SHAPE_NOISE": 4, + "LFO_SHAPE_SAW": 3, + "LFO_SHAPE_SINE": 0, + "LFO_SHAPE_SQUARE": 1, + "LFO_SHAPE_TRI": 2 + }, + "type": "uint32" + }, + "VMixPannerType_t": { + "alignment": 4, + "members": { + "PANNER_TYPE_EQUAL_POWER": 1, + "PANNER_TYPE_LINEAR": 0 + }, + "type": "uint32" + }, + "VMixProcessorType_t": { + "alignment": 2, + "members": { + "VPROCESSOR_AUTOFILTER": 23, + "VPROCESSOR_BOXVERB": 8, + "VPROCESSOR_CONVOLUTION": 17, + "VPROCESSOR_DELAY": 5, + "VPROCESSOR_DIFFUSOR": 7, + "VPROCESSOR_DYNAMICS": 3, + "VPROCESSOR_DYNAMICS_3BAND": 18, + "VPROCESSOR_DYNAMICS_COMPRESSOR": 19, + "VPROCESSOR_EFFECT_CHAIN": 26, + "VPROCESSOR_ENVELOPE": 15, + "VPROCESSOR_EQ8": 14, + "VPROCESSOR_FILTER": 12, + "VPROCESSOR_FREEVERB": 9, + "VPROCESSOR_FULLWAVE_INTEGRATOR": 11, + "VPROCESSOR_MOD_DELAY": 6, + "VPROCESSOR_OSC": 24, + "VPROCESSOR_PANNER": 21, + "VPROCESSOR_PLATEVERB": 10, + "VPROCESSOR_PRESETDSP": 4, + "VPROCESSOR_RT_PITCH": 1, + "VPROCESSOR_SHAPER": 20, + "VPROCESSOR_STEAMAUDIO_DIRECT": 28, + "VPROCESSOR_STEAMAUDIO_HRTF": 2, + "VPROCESSOR_STEAMAUDIO_HYBRIDREVERB": 29, + "VPROCESSOR_STEAMAUDIO_PATHING": 13, + "VPROCESSOR_STEREODELAY": 25, + "VPROCESSOR_SUBGRAPH_SWITCH": 27, + "VPROCESSOR_UNKNOWN": 0, + "VPROCESSOR_UTILITY": 22, + "VPROCESSOR_VOCODER": 16 + }, + "type": "uint16" + }, + "VMixSubgraphSwitchInterpolationType_t": { + "alignment": 4, + "members": { + "SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING": 2, + "SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE": 0, + "SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT": 1 + }, + "type": "uint32" + }, + "soundlevel_t": { + "alignment": 4, + "members": { + "SNDLVL_100dB": 100, + "SNDLVL_105dB": 105, + "SNDLVL_110dB": 110, + "SNDLVL_120dB": 120, + "SNDLVL_130dB": 130, + "SNDLVL_140dB": 140, + "SNDLVL_150dB": 150, + "SNDLVL_180dB": 180, + "SNDLVL_20dB": 20, + "SNDLVL_25dB": 25, + "SNDLVL_30dB": 30, + "SNDLVL_35dB": 35, + "SNDLVL_40dB": 40, + "SNDLVL_45dB": 45, + "SNDLVL_50dB": 50, + "SNDLVL_55dB": 55, + "SNDLVL_60dB": 60, + "SNDLVL_65dB": 65, + "SNDLVL_70dB": 70, + "SNDLVL_75dB": 75, + "SNDLVL_80dB": 80, + "SNDLVL_85dB": 85, + "SNDLVL_90dB": 90, + "SNDLVL_95dB": 95, + "SNDLVL_GUNFIRE": 140, + "SNDLVL_IDLE": 60, + "SNDLVL_NONE": 0, + "SNDLVL_NORM": 75, + "SNDLVL_STATIC": 66, + "SNDLVL_TALKING": 80 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/soundsystem.dll.rs b/output/soundsystem.dll.rs new file mode 100644 index 0000000..bd6ad4b --- /dev/null +++ b/output/soundsystem.dll.rs @@ -0,0 +1,1003 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: soundsystem.dll + // Classes count: 63 + // Enums count: 18 + pub mod soundsystem_dll { + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum EMode_t { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum EWaveform { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum VMixLFOShape_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 2 + // Members count: 10 + #[repr(u16)] + pub enum VMixFilterType_t { + FILTER_UNKNOWN = u16::MAX, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SosActionStopType_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum SosEditItemType_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SosActionSortType_t { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PlayBackMode_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } + // Alignment: 2 + // Members count: 30 + #[repr(u16)] + pub enum VMixProcessorType_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D + } + // Alignment: 4 + // Members count: 30 + #[repr(u32)] + pub enum soundlevel_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum VMixPannerType_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum VMixChannelOperation_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Alignment: 1 + // Members count: 13 + #[repr(u8)] + pub enum EMidiNote { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CVSoundFormat_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum VMixFilterSlope_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum ActionType_t { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum VMixSubgraphSwitchInterpolationType_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SosGroupType_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerBlender { + pub const m_firstSound: usize = 0xF0; // CStrongHandle + pub const m_secondSound: usize = 0xF8; // CStrongHandle + pub const m_flBlendFactor: usize = 0x100; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFreeverbDesc_t { + pub const m_flRoomSize: usize = 0x0; // float32 + pub const m_flDamp: usize = 0x4; // float32 + pub const m_flWidth: usize = 0x8; // float32 + pub const m_flLateReflections: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CHarmonic { + pub const m_nWaveform: usize = 0x0; // EWaveform + pub const m_nFundamental: usize = 0x1; // EMidiNote + pub const m_nOctave: usize = 0x4; // int32 + pub const m_flCents: usize = 0x8; // float32 + pub const m_flPhase: usize = 0xC; // float32 + pub const m_curve: usize = 0x10; // CPiecewiseCurve + pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CTone { + pub const m_harmonics: usize = 0x0; // CUtlVector + pub const m_curve: usize = 0x18; // CPiecewiseCurve + pub const m_bSyncInstances: usize = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerRandomSampler { + pub const m_flAmplitude: usize = 0xF0; // float32 + pub const m_flAmplitudeJitter: usize = 0xF4; // float32 + pub const m_flTimeJitter: usize = 0xF8; // float32 + pub const m_flMaxLength: usize = 0xFC; // float32 + pub const m_nNumDelayVariations: usize = 0x100; // int32 + pub const m_grainResources: usize = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerDefault { + pub const m_vsndReference: usize = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVSound { + pub const m_nRate: usize = 0x0; // int32 + pub const m_nFormat: usize = 0x4; // CVSoundFormat_t + pub const m_nChannels: usize = 0x8; // uint32 + pub const m_nLoopStart: usize = 0xC; // int32 + pub const m_nSampleCount: usize = 0x10; // uint32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_Sentences: usize = 0x18; // CUtlVector + pub const m_nStreamingSize: usize = 0x30; // uint32 + pub const m_nSeekTable: usize = 0x38; // CUtlVector + pub const m_nLoopEnd: usize = 0x50; // int32 + pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + pub mod CDSPPresetMixgroupModifierTable { + pub const m_table: usize = 0x0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventClusterSchema { + pub const m_nMinNearby: usize = 0x18; // int32 + pub const m_flClusterEpsilon: usize = 0x1C; // float32 + pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString + pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString + pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString + pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString + pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSetSoundeventParameterSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMinValue: usize = 0x1C; // float32 + pub const m_flMaxValue: usize = 0x20; // float32 + pub const m_opvarName: usize = 0x28; // CUtlString + pub const m_nSortType: usize = 0x30; // SosActionSortType_t + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerNull { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixSubgraphSwitchDesc_t { + pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t + pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool + pub const m_flInterpolationTime: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerAnalysisBase { + pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool + pub const m_curve: usize = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPannerDesc_t { + pub const m_type: usize = 0x0; // VMixPannerType_t + pub const m_flStrength: usize = 0x4; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventPrioritySchema { + pub const m_priorityValue: usize = 0x18; // CUtlString + pub const m_priorityVolumeScalar: usize = 0x20; // CUtlString + pub const m_priorityContributeButDontRead: usize = 0x28; // CUtlString + pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerRealtimeFMSineWave { + pub const m_flCarrierFrequency: usize = 0xF0; // float32 + pub const m_flModulatorFrequency: usize = 0xF4; // float32 + pub const m_flModulatorAmount: usize = 0xF8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SelectedEditItemInfo_t { + pub const m_EditItems: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixModDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bPhaseInvert: usize = 0x10; // bool + pub const m_flGlideTime: usize = 0x14; // float32 + pub const m_flDelay: usize = 0x18; // float32 + pub const m_flOutputGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flModRate: usize = 0x24; // float32 + pub const m_flModDepth: usize = 0x28; // float32 + pub const m_bApplyAntialiasing: usize = 0x2C; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixBoxverbDesc_t { + pub const m_flSizeMax: usize = 0x0; // float32 + pub const m_flSizeMin: usize = 0x4; // float32 + pub const m_flComplexity: usize = 0x8; // float32 + pub const m_flDiffusion: usize = 0xC; // float32 + pub const m_flModDepth: usize = 0x10; // float32 + pub const m_flModRate: usize = 0x14; // float32 + pub const m_bParallel: usize = 0x18; // bool + pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t + pub const m_flWidth: usize = 0x2C; // float32 + pub const m_flHeight: usize = 0x30; // float32 + pub const m_flDepth: usize = 0x34; // float32 + pub const m_flFeedbackScale: usize = 0x38; // float32 + pub const m_flFeedbackWidth: usize = 0x3C; // float32 + pub const m_flFeedbackHeight: usize = 0x40; // float32 + pub const m_flFeedbackDepth: usize = 0x44; // float32 + pub const m_flOutputGain: usize = 0x48; // float32 + pub const m_flTaps: usize = 0x4C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosGroupActionSchema { + pub const m_name: usize = 0x8; // CUtlString + pub const m_actionType: usize = 0x10; // ActionType_t + pub const m_actionInstanceType: usize = 0x14; // ActionType_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosSoundEventGroupSchema { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nType: usize = 0x8; // SosGroupType_t + pub const m_bIsBlocking: usize = 0xC; // bool + pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_bInvertMatch: usize = 0x14; // bool + pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern + pub const m_branchPattern: usize = 0x48; // CSosGroupBranchPattern + pub const m_flLifeSpanTime: usize = 0x58; // float32 + pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupBranchPattern { + pub const m_bMatchEventName: usize = 0x8; // bool + pub const m_bMatchEventSubString: usize = 0x9; // bool + pub const m_bMatchEntIndex: usize = 0xA; // bool + pub const m_bMatchOpvar: usize = 0xB; // bool + pub const m_bMatchString: usize = 0xC; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamics3BandDesc_t { + pub const m_fldbGainOutput: usize = 0x0; // float32 + pub const m_flRMSTimeMS: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flDepth: usize = 0xC; // float32 + pub const m_flWetMix: usize = 0x10; // float32 + pub const m_flTimeScale: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDSPMixgroupModifier { + pub const m_mixgroup: usize = 0x0; // CUtlString + pub const m_flModifier: usize = 0x8; // float32 + pub const m_flModifierMin: usize = 0xC; // float32 + pub const m_flSourceModifier: usize = 0x10; // float32 + pub const m_flSourceModifierMin: usize = 0x14; // float32 + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioMorphData { + pub const m_times: usize = 0x0; // CUtlVector + pub const m_nameHashCodes: usize = 0x18; // CUtlVector + pub const m_nameStrings: usize = 0x30; // CUtlVector + pub const m_samples: usize = 0x48; // CUtlVector> + pub const m_flEaseIn: usize = 0x60; // float32 + pub const m_flEaseOut: usize = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerStaticAdditiveSynth { + pub const m_tones: usize = 0xF0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDspPresetModifierList { + pub const m_dspName: usize = 0x0; // CUtlString + pub const m_modifiers: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerBase { + pub const m_vSound: usize = 0x20; // CVSound + pub const m_bHideAnalyzers: usize = 0xD0; // bool + pub const m_analysisContainers: usize = 0xD8; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bEnableFilter: usize = 0x10; // bool + pub const m_flDelay: usize = 0x14; // float32 + pub const m_flDirectGain: usize = 0x18; // float32 + pub const m_flDelayGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flWidth: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEQ8Desc_t { + pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioPhonemeTag { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_nPhonemeCode: usize = 0x8; // int32 + } + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerEnvelopeAnalyzer { + pub const m_mode: usize = 0x50; // EMode_t + pub const m_nSamples: usize = 0x54; // int32 + pub const m_flThreshold: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundEventMetaData { + pub const m_soundEventVMix: usize = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPitchShiftDesc_t { + pub const m_nGrainSampleCount: usize = 0x0; // int32 + pub const m_flPitchShift: usize = 0x4; // float32 + pub const m_nQuality: usize = 0x8; // int32 + pub const m_nProcType: usize = 0xC; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioEmphasisSample { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flValue: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixConvolutionDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_flPreDelayMS: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_fldbLow: usize = 0xC; // float32 + pub const m_fldbMid: usize = 0x10; // float32 + pub const m_fldbHigh: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundInfoHeader { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosSoundEventGroupListSchema { + pub const m_groupList: usize = 0x0; // CUtlVector + } + // Parent: CSosGroupBranchPattern + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupMatchPattern { + pub const m_matchSoundEventName: usize = 0x10; // CUtlString + pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString + pub const m_flEntIndex: usize = 0x20; // float32 + pub const m_flOpvar: usize = 0x24; // float32 + pub const m_opvarString: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SosEditItemInfo_t { + pub const itemType: usize = 0x0; // SosEditItemType_t + pub const itemName: usize = 0x8; // CUtlString + pub const itemTypeName: usize = 0x10; // CUtlString + pub const itemKVString: usize = 0x20; // CUtlString + pub const itemPos: usize = 0x28; // Vector2D + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPlateverbDesc_t { + pub const m_flPrefilter: usize = 0x0; // float32 + pub const m_flInputDiffusion1: usize = 0x4; // float32 + pub const m_flInputDiffusion2: usize = 0x8; // float32 + pub const m_flDecay: usize = 0xC; // float32 + pub const m_flDamp: usize = 0x10; // float32 + pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 + pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDiffusorDesc_t { + pub const m_flSize: usize = 0x0; // float32 + pub const m_flComplexity: usize = 0x4; // float32 + pub const m_flFeedback: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsCompressorDesc_t { + pub const m_fldbOutputGain: usize = 0x0; // float32 + pub const m_fldbCompressionThreshold: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flCompressionRatio: usize = 0xC; // float32 + pub const m_flAttackTimeMS: usize = 0x10; // float32 + pub const m_flReleaseTimeMS: usize = 0x14; // float32 + pub const m_flRMSTimeMS: usize = 0x18; // float32 + pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixShaperDesc_t { + pub const m_nShape: usize = 0x0; // int32 + pub const m_fldbDrive: usize = 0x4; // float32 + pub const m_fldbOutputGain: usize = 0x8; // float32 + pub const m_flWetMix: usize = 0xC; // float32 + pub const m_nOversampleFactor: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEnvelopeDesc_t { + pub const m_flAttackTimeMS: usize = 0x0; // float32 + pub const m_flHoldTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioSentence { + pub const m_bShouldVoiceDuck: usize = 0x0; // bool + pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector + pub const m_EmphasisSamples: usize = 0x20; // CUtlVector + pub const m_morphData: usize = 0x38; // CAudioMorphData + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_nStopType: usize = 0x1C; // SosActionStopType_t + pub const m_nSortType: usize = 0x20; // SosActionSortType_t + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerAmpedDecayingSineWave { + pub const m_flGainAmount: usize = 0xF8; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixAutoFilterDesc_t { + pub const m_flEnvelopeAmount: usize = 0x0; // float32 + pub const m_flAttackTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_filter: usize = 0xC; // VMixFilterDesc_t + pub const m_flLFOAmount: usize = 0x1C; // float32 + pub const m_flLFORate: usize = 0x20; // float32 + pub const m_flPhase: usize = 0x24; // float32 + pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsBand_t { + pub const m_fldbGainInput: usize = 0x0; // float32 + pub const m_fldbGainOutput: usize = 0x4; // float32 + pub const m_fldbThresholdBelow: usize = 0x8; // float32 + pub const m_fldbThresholdAbove: usize = 0xC; // float32 + pub const m_flRatioBelow: usize = 0x10; // float32 + pub const m_flRatioAbove: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_bEnable: usize = 0x20; // bool + pub const m_bSolo: usize = 0x21; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEffectChainDesc_t { + pub const m_flCrossfadeTime: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + pub const m_flMinVolume: usize = 0x0; // float32 + pub const m_nInstancesAtMinVolume: usize = 0x4; // int32 + pub const m_flMaxVolume: usize = 0x8; // float32 + pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSelector { + pub const m_mode: usize = 0xF0; // PlayBackMode_t + pub const m_bRetrigger: usize = 0xF4; // bool + pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeBlockLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMaxDuration: usize = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionMemberCountEnvelopeSchema { + pub const m_nBaseCount: usize = 0x18; // int32 + pub const m_nTargetCount: usize = 0x1C; // int32 + pub const m_flBaseValue: usize = 0x20; // float32 + pub const m_flTargetValue: usize = 0x24; // float32 + pub const m_flAttack: usize = 0x28; // float32 + pub const m_flDecay: usize = 0x2C; // float32 + pub const m_resultVarName: usize = 0x30; // CUtlString + pub const m_bSaveToGroup: usize = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSwitch { + pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeLimitSchema { + pub const m_flMaxDuration: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixVocoderDesc_t { + pub const m_nBandCount: usize = 0x0; // int32 + pub const m_flBandwidth: usize = 0x4; // float32 + pub const m_fldBModGain: usize = 0x8; // float32 + pub const m_flFreqRangeStart: usize = 0xC; // float32 + pub const m_flFreqRangeEnd: usize = 0x10; // float32 + pub const m_fldBUnvoicedGain: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_bPeakMode: usize = 0x24; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixUtilityDesc_t { + pub const m_nOp: usize = 0x0; // VMixChannelOperation_t + pub const m_flInputPan: usize = 0x4; // float32 + pub const m_flOutputBalance: usize = 0x8; // float32 + pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_bBassMono: usize = 0x10; // bool + pub const m_flBassFreq: usize = 0x14; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerDecayingSineWave { + pub const m_flFrequency: usize = 0xF0; // float32 + pub const m_flDecayTime: usize = 0xF4; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFilterDesc_t { + pub const m_nFilterType: usize = 0x0; // VMixFilterType_t + pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t + pub const m_bEnabled: usize = 0x3; // bool + pub const m_fldbGain: usize = 0x4; // float32 + pub const m_flCutoffFreq: usize = 0x8; // float32 + pub const m_flQ: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixOscDesc_t { + pub const oscType: usize = 0x0; // VMixLFOShape_t + pub const m_freq: usize = 0x4; // float32 + pub const m_flPhase: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 + pub const m_fldbCompressionThreshold: usize = 0x8; // float32 + pub const m_fldbLimiterThreshold: usize = 0xC; // float32 + pub const m_fldbKneeWidth: usize = 0x10; // float32 + pub const m_flRatio: usize = 0x14; // float32 + pub const m_flLimiterRatio: usize = 0x18; // float32 + pub const m_flAttackTimeMS: usize = 0x1C; // float32 + pub const m_flReleaseTimeMS: usize = 0x20; // float32 + pub const m_flRMSTimeMS: usize = 0x24; // float32 + pub const m_flWetMix: usize = 0x28; // float32 + pub const m_bPeakMode: usize = 0x2C; // bool + } + } + } +} diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 71ea14c..122037d 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 06b3093..c505e0e 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 76ead8e..1bc809f 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2.dll.cs b/output/vphysics2.dll.cs new file mode 100644 index 0000000..9974824 --- /dev/null +++ b/output/vphysics2.dll.cs @@ -0,0 +1,1111 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: vphysics2.dll + // Classes count: 88 + // Enums count: 2 + public static class Vphysics2Dll { + // Alignment: 4 + // Members count: 3 + public enum JointMotion_t : uint { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum JointAxis_t : uint { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodySpring_t { + public const nint m_nParticle = 0x0; // uint16[2] + public const nint m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyParticle_t { + public const nint m_flMassInv = 0x0; // float32 + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHullDesc_t { + public const nint m_Hull = 0x10; // RnHull_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + public const nint m_nParticle = 0x1C; // uint16[2] + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsuleDesc_t { + public const nint m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSphereDesc_t { + public const nint m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMeshDesc_t { + public const nint m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 101 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PhysFeModelDesc_t { + public const nint m_CtrlHash = 0x0; // CUtlVector + public const nint m_CtrlName = 0x18; // CUtlVector + public const nint m_nStaticNodeFlags = 0x30; // uint32 + public const nint m_nDynamicNodeFlags = 0x34; // uint32 + public const nint m_flLocalForce = 0x38; // float32 + public const nint m_flLocalRotation = 0x3C; // float32 + public const nint m_nNodeCount = 0x40; // uint16 + public const nint m_nStaticNodes = 0x42; // uint16 + public const nint m_nRotLockStaticNodes = 0x44; // uint16 + public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 + public const nint m_nSimdTriCount1 = 0x48; // uint16 + public const nint m_nSimdTriCount2 = 0x4A; // uint16 + public const nint m_nSimdQuadCount1 = 0x4C; // uint16 + public const nint m_nSimdQuadCount2 = 0x4E; // uint16 + public const nint m_nQuadCount1 = 0x50; // uint16 + public const nint m_nQuadCount2 = 0x52; // uint16 + public const nint m_nTreeDepth = 0x54; // uint16 + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + public const nint m_nRopeCount = 0x58; // uint16 + public const nint m_Ropes = 0x60; // CUtlVector + public const nint m_NodeBases = 0x78; // CUtlVector + public const nint m_SimdNodeBases = 0x90; // CUtlVector + public const nint m_Quads = 0xA8; // CUtlVector + public const nint m_SimdQuads = 0xC0; // CUtlVector + public const nint m_SimdTris = 0xD8; // CUtlVector + public const nint m_SimdRods = 0xF0; // CUtlVector + public const nint m_SimdRodsAnim = 0x108; // CUtlVector + public const nint m_InitPose = 0x120; // CUtlVector + public const nint m_Rods = 0x138; // CUtlVector + public const nint m_Twists = 0x150; // CUtlVector + public const nint m_AxialEdges = 0x168; // CUtlVector + public const nint m_NodeInvMasses = 0x180; // CUtlVector + public const nint m_CtrlOffsets = 0x198; // CUtlVector + public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector + public const nint m_FollowNodes = 0x1C8; // CUtlVector + public const nint m_CollisionPlanes = 0x1E0; // CUtlVector + public const nint m_NodeIntegrator = 0x1F8; // CUtlVector + public const nint m_SpringIntegrator = 0x210; // CUtlVector + public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector + public const nint m_WorldCollisionParams = 0x240; // CUtlVector + public const nint m_LegacyStretchForce = 0x258; // CUtlVector + public const nint m_NodeCollisionRadii = 0x270; // CUtlVector + public const nint m_DynNodeFriction = 0x288; // CUtlVector + public const nint m_LocalRotation = 0x2A0; // CUtlVector + public const nint m_LocalForce = 0x2B8; // CUtlVector + public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + public const nint m_SphereRigids = 0x300; // CUtlVector + public const nint m_WorldCollisionNodes = 0x318; // CUtlVector + public const nint m_TreeParents = 0x330; // CUtlVector + public const nint m_TreeCollisionMasks = 0x348; // CUtlVector + public const nint m_TreeChildren = 0x360; // CUtlVector + public const nint m_FreeNodes = 0x378; // CUtlVector + public const nint m_FitMatrices = 0x390; // CUtlVector + public const nint m_FitWeights = 0x3A8; // CUtlVector + public const nint m_ReverseOffsets = 0x3C0; // CUtlVector + public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector + public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + public const nint m_KelagerBends = 0x408; // CUtlVector + public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector + public const nint m_JiggleBones = 0x438; // CUtlVector + public const nint m_SourceElems = 0x450; // CUtlVector + public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + public const nint m_Tris = 0x480; // CUtlVector + public const nint m_nTriCount1 = 0x498; // uint16 + public const nint m_nTriCount2 = 0x49A; // uint16 + public const nint m_nReservedUint8 = 0x49C; // uint8 + public const nint m_nExtraPressureIterations = 0x49D; // uint8 + public const nint m_nExtraGoalIterations = 0x49E; // uint8 + public const nint m_nExtraIterations = 0x49F; // uint8 + public const nint m_BoxRigids = 0x4A0; // CUtlVector + public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector + public const nint m_VertexSetNames = 0x4D0; // CUtlVector + public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector + public const nint m_MorphLayers = 0x500; // CUtlVector + public const nint m_MorphSetData = 0x518; // CUtlVector + public const nint m_VertexMaps = 0x530; // CUtlVector + public const nint m_VertexMapValues = 0x548; // CUtlVector + public const nint m_Effects = 0x560; // CUtlVector + public const nint m_LockToParent = 0x578; // CUtlVector + public const nint m_LockToGoal = 0x590; // CUtlVector + public const nint m_SkelParents = 0x5A8; // CUtlVector + public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector + public const nint m_flInternalPressure = 0x5D8; // float32 + public const nint m_flDefaultTimeDilation = 0x5DC; // float32 + public const nint m_flWindage = 0x5E0; // float32 + public const nint m_flWindDrag = 0x5E4; // float32 + public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 + public const nint m_flDefaultThreadStretch = 0x5EC; // float32 + public const nint m_flDefaultGravityScale = 0x5F0; // float32 + public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 + public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 + public const nint m_flRodVelocitySmoothRate = 0x604; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 + public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 + public const nint m_flMotionSmoothCDT = 0x614; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class vphysics_save_cphysicsbody_t { + public const nint m_nOldPointer = 0xD0; // uint64 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildBoxRigid_t { + public const nint m_nPriority = 0x40; // int32 + public const nint m_nVertexMapHash = 0x44; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeIndexedJiggleBone { + public const nint m_nNode = 0x0; // uint32 + public const nint m_nJiggleParent = 0x4; // uint32 + public const nint m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBandBendLimit_t { + public const nint flDistMin = 0x0; // float32 + public const nint flDistMax = 0x4; // float32 + public const nint nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleStretch_t { + public const nint nNode = 0x0; // uint16[2] + public const nint nCollisionMask = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + public const nint flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 4 + public static class constraint_axislimit_t { + public const nint flMinRotation = 0x0; // float32 + public const nint flMaxRotation = 0x4; // float32 + public const nint flMotorTargetAngSpeed = 0x8; // float32 + public const nint flMotorMaxTorque = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraintAnim_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4Weight0 = 0x10; // fltx4 + public const nint f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraint_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4MaxDist = 0x10; // fltx4 + public const nint f4MinDist = 0x20; // fltx4 + public const nint f4Weight0 = 0x30; // fltx4 + public const nint f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 4 + public static class constraint_hingeparams_t { + public const nint worldPosition = 0x0; // Vector + public const nint worldAxisDirection = 0xC; // Vector + public const nint hingeAxis = 0x18; // constraint_axislimit_t + public const nint constraint = 0x28; // constraint_breakableparams_t + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildSphereRigid_t { + public const nint m_nPriority = 0x20; // int32 + public const nint m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flMaxDist = 0x10; // fltx4 + public const nint flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnTriangle_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeProxyVertexMap_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeIntegrator_t { + public const nint flPointDamping = 0x0; // float32 + public const nint flAnimationForceAttraction = 0x4; // float32 + public const nint flAnimationVertexAttraction = 0x8; // float32 + public const nint flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeNamedJiggleBone { + public const nint m_strParentBone = 0x0; // CUtlString + public const nint m_transform = 0x10; // CTransform + public const nint m_nJiggleParent = 0x30; // uint32 + public const nint m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBodyDesc_t { + public const nint m_sDebugName = 0x0; // CUtlString + public const nint m_vPosition = 0x8; // Vector + public const nint m_qOrientation = 0x14; // QuaternionStorage + public const nint m_vLinearVelocity = 0x24; // Vector + public const nint m_vAngularVelocity = 0x30; // Vector + public const nint m_vLocalMassCenter = 0x3C; // Vector + public const nint m_LocalInertiaInv = 0x48; // Vector[3] + public const nint m_flMassInv = 0x6C; // float32 + public const nint m_flGameMass = 0x70; // float32 + public const nint m_flInertiaScaleInv = 0x74; // float32 + public const nint m_flLinearDamping = 0x78; // float32 + public const nint m_flAngularDamping = 0x7C; // float32 + public const nint m_flLinearDrag = 0x80; // float32 + public const nint m_flAngularDrag = 0x84; // float32 + public const nint m_flLinearBuoyancyDrag = 0x88; // float32 + public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 + public const nint m_vLastAwakeForceAccum = 0x90; // Vector + public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector + public const nint m_flBuoyancyFactor = 0xA8; // float32 + public const nint m_flGravityScale = 0xAC; // float32 + public const nint m_flTimeScale = 0xB0; // float32 + public const nint m_nBodyType = 0xB4; // int32 + public const nint m_nGameIndex = 0xB8; // uint32 + public const nint m_nGameFlags = 0xBC; // uint32 + public const nint m_nMinVelocityIterations = 0xC0; // int8 + public const nint m_nMinPositionIterations = 0xC1; // int8 + public const nint m_nMassPriority = 0xC2; // int8 + public const nint m_bEnabled = 0xC3; // bool + public const nint m_bSleeping = 0xC4; // bool + public const nint m_bIsContinuousEnabled = 0xC5; // bool + public const nint m_bDragEnabled = 0xC6; // bool + public const nint m_bBuoyancyDragEnabled = 0xC7; // bool + public const nint m_bGravityDisabled = 0xC8; // bool + public const nint m_bSpeculativeEnabled = 0xC9; // bool + public const nint m_bHasShadowController = 0xCA; // bool + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OldFeEdge_t { + public const nint m_flK = 0x0; // float32[3] + public const nint invA = 0xC; // float32 + public const nint t = 0x10; // float32 + public const nint flThetaRelaxed = 0x14; // float32 + public const nint flThetaFactor = 0x18; // float32 + public const nint c01 = 0x1C; // float32 + public const nint c02 = 0x20; // float32 + public const nint c03 = 0x24; // float32 + public const nint c04 = 0x28; // float32 + public const nint flAxialModelDist = 0x2C; // float32 + public const nint flAxialModelWeights = 0x30; // float32[4] + public const nint m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFollowNode_t { + public const nint nParentNode = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMesh_t { + public const nint m_vMin = 0x0; // Vector + public const nint m_vMax = 0xC; // Vector + public const nint m_Nodes = 0x18; // CUtlVector + public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + public const nint m_Triangles = 0x48; // CUtlVector + public const nint m_Wings = 0x60; // CUtlVector + public const nint m_Materials = 0x78; // CUtlVector + public const nint m_vOrthographicAreas = 0x90; // Vector + public const nint m_nFlags = 0x9C; // uint32 + public const nint m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 2 + public static class VertexPositionNormal_t { + public const nint m_vPosition = 0x0; // Vector + public const nint m_vNormal = 0xC; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBlendVertex_t { + public const nint m_nWeight0 = 0x0; // uint16 + public const nint m_nIndex0 = 0x2; // uint16 + public const nint m_nWeight1 = 0x4; // uint16 + public const nint m_nIndex1 = 0x6; // uint16 + public const nint m_nWeight2 = 0x8; // uint16 + public const nint m_nIndex2 = 0xA; // uint16 + public const nint m_nFlags = 0xC; // uint16 + public const nint m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeMorphLayer { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlSoftOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + public const nint vOffset = 0x4; // Vector + public const nint flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nColor = 0xC; // uint32 + public const nint nFlags = 0x10; // uint32 + public const nint nVertexBase = 0x14; // uint16 + public const nint nVertexCount = 0x16; // uint16 + public const nint nMapOffset = 0x18; // uint32 + public const nint nNodeListOffset = 0x1C; // uint32 + public const nint vCenterOfMass = 0x20; // Vector + public const nint flVolumetricSolveStrength = 0x2C; // float32 + public const nint nScaleSourceNode = 0x30; // int16 + public const nint nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleRigid_t { + public const nint vSphere = 0x0; // fltx4[2] + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint nVertexMapIndex = 0x24; // uint16 + public const nint nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEdgeDesc_t { + public const nint nEdge = 0x0; // uint16[2] + public const nint nSide = 0x4; // uint16[2][2] + public const nint nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeReverseOffset_t { + public const nint vOffset = 0x0; // Vector + public const nint nBoneCtrl = 0xC; // uint16 + public const nint nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnPlane_t { + public const nint m_vNormal = 0x0; // Vector + public const nint m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeJiggleBone { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flLength = 0x4; // float32 + public const nint m_flTipMass = 0x8; // float32 + public const nint m_flYawStiffness = 0xC; // float32 + public const nint m_flYawDamping = 0x10; // float32 + public const nint m_flPitchStiffness = 0x14; // float32 + public const nint m_flPitchDamping = 0x18; // float32 + public const nint m_flAlongStiffness = 0x1C; // float32 + public const nint m_flAlongDamping = 0x20; // float32 + public const nint m_flAngleLimit = 0x24; // float32 + public const nint m_flMinYaw = 0x28; // float32 + public const nint m_flMaxYaw = 0x2C; // float32 + public const nint m_flYawFriction = 0x30; // float32 + public const nint m_flYawBounce = 0x34; // float32 + public const nint m_flMinPitch = 0x38; // float32 + public const nint m_flMaxPitch = 0x3C; // float32 + public const nint m_flPitchFriction = 0x40; // float32 + public const nint m_flPitchBounce = 0x44; // float32 + public const nint m_flBaseMass = 0x48; // float32 + public const nint m_flBaseStiffness = 0x4C; // float32 + public const nint m_flBaseDamping = 0x50; // float32 + public const nint m_flBaseMinLeft = 0x54; // float32 + public const nint m_flBaseMaxLeft = 0x58; // float32 + public const nint m_flBaseLeftFriction = 0x5C; // float32 + public const nint m_flBaseMinUp = 0x60; // float32 + public const nint m_flBaseMaxUp = 0x64; // float32 + public const nint m_flBaseUpFriction = 0x68; // float32 + public const nint m_flBaseMinForward = 0x6C; // float32 + public const nint m_flBaseMaxForward = 0x70; // float32 + public const nint m_flBaseForwardFriction = 0x74; // float32 + public const nint m_flRadius0 = 0x78; // float32 + public const nint m_flRadius1 = 0x7C; // float32 + public const nint m_vPoint0 = 0x80; // Vector + public const nint m_vPoint1 = 0x8C; // Vector + public const nint m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRegionSVM { + public const nint m_Planes = 0x0; // CUtlVector + public const nint m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWorldCollisionParams_t { + public const nint flWorldFriction = 0x0; // float32 + public const nint flGroundFriction = 0x4; // float32 + public const nint nListBegin = 0x8; // uint16 + public const nint nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnNode_t { + public const nint m_vMin = 0x0; // Vector + public const nint m_nChildren = 0xC; // uint32 + public const nint m_vMax = 0x10; // Vector + public const nint m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitMatrix_t { + public const nint bone = 0x0; // CTransform + public const nint vCenter = 0x20; // Vector + public const nint nEnd = 0x2C; // uint16 + public const nint nNode = 0x2E; // uint16 + public const nint nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdQuad_t { + public const nint nNode = 0x0; // uint16[4][4] + public const nint f4Slack = 0x20; // fltx4 + public const nint vShape = 0x30; // FourVectors[4] + public const nint f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flSpringRestLength = 0x10; // fltx4 + public const nint flSpringConstant = 0x20; // fltx4 + public const nint flSpringDamping = 0x30; // fltx4 + public const nint flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdNodeBase_t { + public const nint nNode = 0x0; // uint16[4] + public const nint nNodeX0 = 0x8; // uint16[4] + public const nint nNodeX1 = 0x10; // uint16[4] + public const nint nNodeY0 = 0x18; // uint16[4] + public const nint nNodeY1 = 0x20; // uint16[4] + public const nint nDummy = 0x28; // uint16[4] + public const nint qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeQuad_t { + public const nint nNode = 0x0; // uint16[4] + public const nint flSlack = 0x8; // float32 + public const nint vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnWing_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWeightedNode_t { + public const nint nNode = 0x0; // uint16 + public const nint nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEffectDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nType = 0xC; // int32 + public const nint m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flSpringRestLength = 0x4; // float32 + public const nint flSpringConstant = 0x8; // float32 + public const nint flSpringDamping = 0xC; // float32 + public const nint flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourVectors2D { + public const nint x = 0x0; // fltx4 + public const nint y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeKelagerBend2_t { + public const nint flWeight = 0x0; // float32[3] + public const nint flHeight0 = 0xC; // float32 + public const nint nNode = 0x10; // uint16[3] + public const nint nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CastSphereSATParams_t { + public const nint m_vRayStart = 0x0; // Vector + public const nint m_vRayDelta = 0xC; // Vector + public const nint m_flRadius = 0x18; // float32 + public const nint m_flMaxFraction = 0x1C; // float32 + public const nint m_flScale = 0x20; // float32 + public const nint m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRigidColliderIndices_t { + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + public const nint m_nSphereRigidIndex = 0x2; // uint16 + public const nint m_nBoxRigidIndex = 0x4; // uint16 + public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCollisionPlane_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint m_Plane = 0x4; // RnPlane_t + public const nint flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeStiffHingeBuild_t { + public const nint flMaxAngle = 0x0; // float32 + public const nint flStrength = 0x4; // float32 + public const nint flMotionBias = 0x8; // float32[3] + public const nint nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBoxRigid_t { + public const nint tmFrame2 = 0x0; // CTransform + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint vSize = 0x24; // Vector + public const nint nVertexMapIndex = 0x30; // uint16 + public const nint nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeMorphLayerDepr_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + public const nint m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOffset_t { + public const nint vOffset = 0x0; // Vector + public const nint nCtrlParent = 0xC; // uint16 + public const nint nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 0 + public static class IPhysicsPlayerController { + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeBase_t { + public const nint nNode = 0x0; // uint16 + public const nint nDummy = 0x2; // uint16[3] + public const nint nNodeX0 = 0x8; // uint16 + public const nint nNodeX1 = 0xA; // uint16 + public const nint nNodeY0 = 0xC; // uint16 + public const nint nNodeY1 = 0xE; // uint16 + public const nint qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapBuild_t { + public const nint m_VertexMapName = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Color = 0xC; // Color + public const nint m_flVolumetricSolveStrength = 0x10; // float32 + public const nint m_nScaleSourceNode = 0x14; // int32 + public const nint m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeVertexMapBuildArray { + public const nint m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTri_t { + public const nint nNode = 0x0; // uint16[3] + public const nint w1 = 0x8; // float32 + public const nint w2 = 0xC; // float32 + public const nint v1x = 0x10; // float32 + public const nint v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHull_t { + public const nint m_vCentroid = 0x0; // Vector + public const nint m_flMaxAngularRadius = 0xC; // float32 + public const nint m_Bounds = 0x10; // AABB_t + public const nint m_vOrthographicAreas = 0x28; // Vector + public const nint m_MassProperties = 0x34; // matrix3x4_t + public const nint m_flVolume = 0x64; // float32 + public const nint m_flSurfaceArea = 0x68; // float32 + public const nint m_Vertices = 0x70; // CUtlVector + public const nint m_VertexPositions = 0x88; // CUtlVector + public const nint m_Edges = 0xA0; // CUtlVector + public const nint m_Faces = 0xB8; // CUtlVector + public const nint m_FacePlanes = 0xD0; // CUtlVector + public const nint m_nFlags = 0xE8; // uint32 + public const nint m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CovMatrix3 { + public const nint m_vDiag = 0x0; // Vector + public const nint m_flXY = 0xC; // float32 + public const nint m_flXZ = 0x10; // float32 + public const nint m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnVertex_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class Dop26_t { + public const nint m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnFace_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOsOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSourceEdge_t { + public const nint nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTwistConstraint_t { + public const nint nNodeOrient = 0x0; // uint16 + public const nint nNodeEnd = 0x2; // uint16 + public const nint flTwistRelax = 0x4; // float32 + public const nint flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeWindBase_t { + public const nint nNodeX0 = 0x0; // uint16 + public const nint nNodeX1 = 0x2; // uint16 + public const nint nNodeY0 = 0x4; // uint16 + public const nint nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAxialEdgeBend_t { + public const nint te = 0x0; // float32 + public const nint tv = 0x4; // float32 + public const nint flDist = 0x8; // float32 + public const nint flWeight = 0xC; // float32[4] + public const nint nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourCovMatrices3 { + public const nint m_vDiag = 0x0; // FourVectors + public const nint m_flXY = 0x30; // fltx4 + public const nint m_flXZ = 0x40; // fltx4 + public const nint m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 5 + public static class constraint_breakableparams_t { + public const nint strength = 0x0; // float32 + public const nint forceLimit = 0x4; // float32 + public const nint torqueLimit = 0x8; // float32 + public const nint bodyMassScale = 0xC; // float32[2] + public const nint isActive = 0x14; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSphereRigid_t { + public const nint vSphere = 0x0; // fltx4 + public const nint nNode = 0x10; // uint16 + public const nint nCollisionMask = 0x12; // uint16 + public const nint nVertexMapIndex = 0x14; // uint16 + public const nint nFlags = 0x16; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildTaperedCapsuleRigid_t { + public const nint m_nPriority = 0x30; // int32 + public const nint m_nVertexMapHash = 0x34; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSoftParent_t { + public const nint nParent = 0x0; // int32 + public const nint flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnShapeDesc_t { + public const nint m_nCollisionAttributeIndex = 0x0; // uint32 + public const nint m_nSurfacePropertyIndex = 0x4; // uint32 + public const nint m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTreeChildren_t { + public const nint nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRodConstraint_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flMinDist = 0x8; // float32 + public const nint flWeight0 = 0xC; // float32 + public const nint flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitWeight_t { + public const nint flWeight = 0x0; // float32 + public const nint nNode = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHalfEdge_t { + public const nint m_nNext = 0x0; // uint8 + public const nint m_nTwin = 0x1; // uint8 + public const nint m_nOrigin = 0x2; // uint8 + public const nint m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdTri_t { + public const nint nNode = 0x0; // uint32[4][3] + public const nint w1 = 0x30; // fltx4 + public const nint w2 = 0x40; // fltx4 + public const nint v1x = 0x50; // fltx4 + public const nint v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 1 + public static class VertexPositionColor_t { + public const nint m_vPosition = 0x0; // Vector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitInfluence_t { + public const nint nVertexNode = 0x0; // uint32 + public const nint flWeight = 0x4; // float32 + public const nint nMatrixNode = 0x8; // uint32 + } + } +} diff --git a/output/vphysics2.dll.hpp b/output/vphysics2.dll.hpp new file mode 100644 index 0000000..6a366b9 --- /dev/null +++ b/output/vphysics2.dll.hpp @@ -0,0 +1,1117 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: vphysics2.dll + // Classes count: 88 + // Enums count: 2 + namespace vphysics2_dll { + // Alignment: 4 + // Members count: 3 + enum class JointMotion_t : uint32_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class JointAxis_t : uint32_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + }; + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodySpring_t { + constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyParticle_t { + constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHullDesc_t { + constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsuleDesc_t { + constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSphereDesc_t { + constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMeshDesc_t { + constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 101 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PhysFeModelDesc_t { + constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 + constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector + constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector + constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector + constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector + constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector + constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector + constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector + constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 + constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector + constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector + constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace vphysics_save_cphysicsbody_t { + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildBoxRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeIndexedJiggleBone { + constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBandBendLimit_t { + constexpr std::ptrdiff_t flDistMin = 0x0; // float32 + constexpr std::ptrdiff_t flDistMax = 0x4; // float32 + constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleStretch_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 4 + namespace constraint_axislimit_t { + constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 + constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 + constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32 + constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraintAnim_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 + constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 4 + namespace constraint_hingeparams_t { + constexpr std::ptrdiff_t worldPosition = 0x0; // Vector + constexpr std::ptrdiff_t worldAxisDirection = 0xC; // Vector + constexpr std::ptrdiff_t hingeAxis = 0x18; // constraint_axislimit_t + constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildSphereRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnTriangle_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeProxyVertexMap_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeIntegrator_t { + constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 + constexpr std::ptrdiff_t flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeNamedJiggleBone { + constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString + constexpr std::ptrdiff_t m_transform = 0x10; // CTransform + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBodyDesc_t { + constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vPosition = 0x8; // Vector + constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage + constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // Vector + constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector + constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector + constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 + constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 + constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector + constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 + constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool + constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool + constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool + constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool + constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool + constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool + constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OldFeEdge_t { + constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] + constexpr std::ptrdiff_t invA = 0xC; // float32 + constexpr std::ptrdiff_t t = 0x10; // float32 + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 + constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 + constexpr std::ptrdiff_t c01 = 0x1C; // float32 + constexpr std::ptrdiff_t c02 = 0x20; // float32 + constexpr std::ptrdiff_t c03 = 0x24; // float32 + constexpr std::ptrdiff_t c04 = 0x28; // float32 + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 + constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] + constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFollowNode_t { + constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMesh_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_vMax = 0xC; // Vector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector + constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 2 + namespace VertexPositionNormal_t { + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBlendVertex_t { + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeMorphLayer { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlSoftOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t vOffset = 0x4; // Vector + constexpr std::ptrdiff_t flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nColor = 0xC; // uint32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 + constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 + constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 + constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 + constexpr std::ptrdiff_t nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEdgeDesc_t { + constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] + constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] + constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeReverseOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 + constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnPlane_t { + constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector + constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeJiggleBone { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 + constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector + constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRegionSVM { + constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWorldCollisionParams_t { + constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 + constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 + constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 + constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnNode_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 + constexpr std::ptrdiff_t m_vMax = 0x10; // Vector + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitMatrix_t { + constexpr std::ptrdiff_t bone = 0x0; // CTransform + constexpr std::ptrdiff_t vCenter = 0x20; // Vector + constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 + constexpr std::ptrdiff_t nNode = 0x2E; // uint16 + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] + constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 + constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] + constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 + constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 + constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 + constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] + constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] + constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] + constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] + constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] + constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t flSlack = 0x8; // float32 + constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnWing_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWeightedNode_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEffectDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nType = 0xC; // int32 + constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 + constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 + constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourVectors2D { + constexpr std::ptrdiff_t x = 0x0; // fltx4 + constexpr std::ptrdiff_t y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeKelagerBend2_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] + constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 + constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] + constexpr std::ptrdiff_t nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CastSphereSATParams_t { + constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector + constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 + constexpr std::ptrdiff_t m_flScale = 0x20; // float32 + constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRigidColliderIndices_t { + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCollisionPlane_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t + constexpr std::ptrdiff_t flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeStiffHingeBuild_t { + constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 + constexpr std::ptrdiff_t flStrength = 0x4; // float32 + constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] + constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBoxRigid_t { + constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t vSize = 0x24; // Vector + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 + constexpr std::ptrdiff_t nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeMorphLayerDepr_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 0 + namespace IPhysicsPlayerController { + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 + constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapBuild_t { + constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Color = 0xC; // Color + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 + constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeVertexMapBuildArray { + constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] + constexpr std::ptrdiff_t w1 = 0x8; // float32 + constexpr std::ptrdiff_t w2 = 0xC; // float32 + constexpr std::ptrdiff_t v1x = 0x10; // float32 + constexpr std::ptrdiff_t v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHull_t { + constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector + constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t + constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 + constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 + constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 + constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CovMatrix3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector + constexpr std::ptrdiff_t m_flXY = 0xC; // float32 + constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 + constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnVertex_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace Dop26_t { + constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnFace_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOsOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSourceEdge_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTwistConstraint_t { + constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 + constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 + constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeWindBase_t { + constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAxialEdgeBend_t { + constexpr std::ptrdiff_t te = 0x0; // float32 + constexpr std::ptrdiff_t tv = 0x4; // float32 + constexpr std::ptrdiff_t flDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] + constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourCovMatrices3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors + constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 + constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 + constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 5 + namespace constraint_breakableparams_t { + constexpr std::ptrdiff_t strength = 0x0; // float32 + constexpr std::ptrdiff_t forceLimit = 0x4; // float32 + constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 + constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] + constexpr std::ptrdiff_t isActive = 0x14; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSphereRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 + constexpr std::ptrdiff_t nNode = 0x10; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 + constexpr std::ptrdiff_t nFlags = 0x16; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSoftParent_t { + constexpr std::ptrdiff_t nParent = 0x0; // int32 + constexpr std::ptrdiff_t flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnShapeDesc_t { + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 + constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTreeChildren_t { + constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flMinDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitWeight_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nNode = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHalfEdge_t { + constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 + constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 + constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 + constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] + constexpr std::ptrdiff_t w1 = 0x30; // fltx4 + constexpr std::ptrdiff_t w2 = 0x40; // fltx4 + constexpr std::ptrdiff_t v1x = 0x50; // fltx4 + constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 1 + namespace VertexPositionColor_t { + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitInfluence_t { + constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 + } + } + } +} diff --git a/output/vphysics2.dll.json b/output/vphysics2.dll.json new file mode 100644 index 0000000..450265d --- /dev/null +++ b/output/vphysics2.dll.json @@ -0,0 +1,1452 @@ +{ + "vphysics2.dll": { + "classes": { + "CFeIndexedJiggleBone": { + "fields": { + "m_jiggleBone": 8, + "m_nJiggleParent": 4, + "m_nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeJiggleBone": { + "fields": { + "m_flAlongDamping": 32, + "m_flAlongStiffness": 28, + "m_flAngleLimit": 36, + "m_flBaseDamping": 80, + "m_flBaseForwardFriction": 116, + "m_flBaseLeftFriction": 92, + "m_flBaseMass": 72, + "m_flBaseMaxForward": 112, + "m_flBaseMaxLeft": 88, + "m_flBaseMaxUp": 100, + "m_flBaseMinForward": 108, + "m_flBaseMinLeft": 84, + "m_flBaseMinUp": 96, + "m_flBaseStiffness": 76, + "m_flBaseUpFriction": 104, + "m_flLength": 4, + "m_flMaxPitch": 60, + "m_flMaxYaw": 44, + "m_flMinPitch": 56, + "m_flMinYaw": 40, + "m_flPitchBounce": 68, + "m_flPitchDamping": 24, + "m_flPitchFriction": 64, + "m_flPitchStiffness": 20, + "m_flRadius0": 120, + "m_flRadius1": 124, + "m_flTipMass": 8, + "m_flYawBounce": 52, + "m_flYawDamping": 16, + "m_flYawFriction": 48, + "m_flYawStiffness": 12, + "m_nCollisionMask": 152, + "m_nFlags": 0, + "m_vPoint0": 128, + "m_vPoint1": 140 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeMorphLayer": { + "fields": { + "m_GoalDamping": 112, + "m_GoalStrength": 88, + "m_Gravity": 64, + "m_InitPos": 40, + "m_Name": 0, + "m_Nodes": 16, + "m_nNameHash": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeNamedJiggleBone": { + "fields": { + "m_jiggleBone": 52, + "m_nJiggleParent": 48, + "m_strParentBone": 0, + "m_transform": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeVertexMapBuildArray": { + "fields": { + "m_Array": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CRegionSVM": { + "fields": { + "m_Nodes": 24, + "m_Planes": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CastSphereSATParams_t": { + "fields": { + "m_flMaxFraction": 28, + "m_flRadius": 24, + "m_flScale": 32, + "m_pHull": 40, + "m_vRayDelta": 12, + "m_vRayStart": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CovMatrix3": { + "fields": { + "m_flXY": 12, + "m_flXZ": 16, + "m_flYZ": 20, + "m_vDiag": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "Dop26_t": { + "fields": { + "m_flSupport": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAnimStrayRadius_t": { + "fields": { + "flMaxDist": 4, + "flRelaxationFactor": 8, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAxialEdgeBend_t": { + "fields": { + "flDist": 8, + "flWeight": 12, + "nNode": 28, + "te": 0, + "tv": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBandBendLimit_t": { + "fields": { + "flDistMax": 4, + "flDistMin": 0, + "nNode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBoxRigid_t": { + "fields": { + "nCollisionMask": 34, + "nFlags": 50, + "nNode": 32, + "nVertexMapIndex": 48, + "tmFrame2": 0, + "vSize": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBuildBoxRigid_t": { + "fields": { + "m_nPriority": 64, + "m_nVertexMapHash": 68 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeBoxRigid_t" + }, + "FeBuildSphereRigid_t": { + "fields": { + "m_nPriority": 32, + "m_nVertexMapHash": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeSphereRigid_t" + }, + "FeBuildTaperedCapsuleRigid_t": { + "fields": { + "m_nPriority": 48, + "m_nVertexMapHash": 52 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeTaperedCapsuleRigid_t" + }, + "FeCollisionPlane_t": { + "fields": { + "flStrength": 20, + "m_Plane": 4, + "nChildNode": 2, + "nCtrlParent": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeCtrlOffset_t": { + "fields": { + "nCtrlChild": 14, + "nCtrlParent": 12, + "vOffset": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeCtrlOsOffset_t": { + "fields": { + "nCtrlChild": 2, + "nCtrlParent": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeCtrlSoftOffset_t": { + "fields": { + "flAlpha": 16, + "nCtrlChild": 2, + "nCtrlParent": 0, + "vOffset": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeEdgeDesc_t": { + "fields": { + "nEdge": 0, + "nSide": 4, + "nVirtElem": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeEffectDesc_t": { + "fields": { + "m_Params": 16, + "nNameHash": 8, + "nType": 12, + "sName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeFitInfluence_t": { + "fields": { + "flWeight": 4, + "nMatrixNode": 8, + "nVertexNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeFitMatrix_t": { + "fields": { + "bone": 0, + "nBeginDynamic": 48, + "nEnd": 44, + "nNode": 46, + "vCenter": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeFitWeight_t": { + "fields": { + "flWeight": 0, + "nDummy": 6, + "nNode": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeFollowNode_t": { + "fields": { + "flWeight": 4, + "nChildNode": 2, + "nParentNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeKelagerBend2_t": { + "fields": { + "flHeight0": 12, + "flWeight": 0, + "nNode": 16, + "nReserved": 22 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeMorphLayerDepr_t": { + "fields": { + "m_GoalDamping": 112, + "m_GoalStrength": 88, + "m_Gravity": 64, + "m_InitPos": 40, + "m_Name": 0, + "m_Nodes": 16, + "m_nFlags": 136, + "m_nNameHash": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeNodeBase_t": { + "fields": { + "nDummy": 2, + "nNode": 0, + "nNodeX0": 8, + "nNodeX1": 10, + "nNodeY0": 12, + "nNodeY1": 14, + "qAdjust": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeNodeIntegrator_t": { + "fields": { + "flAnimationForceAttraction": 4, + "flAnimationVertexAttraction": 8, + "flGravity": 12, + "flPointDamping": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeNodeReverseOffset_t": { + "fields": { + "nBoneCtrl": 12, + "nTargetNode": 14, + "vOffset": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeNodeWindBase_t": { + "fields": { + "nNodeX0": 0, + "nNodeX1": 2, + "nNodeY0": 4, + "nNodeY1": 6 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeProxyVertexMap_t": { + "fields": { + "m_Name": 0, + "m_flWeight": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeQuad_t": { + "fields": { + "flSlack": 8, + "nNode": 0, + "vShape": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeRigidColliderIndices_t": { + "fields": { + "m_nBoxRigidIndex": 4, + "m_nCollisionPlaneIndex": 6, + "m_nSphereRigidIndex": 2, + "m_nTaperedCapsuleRigidIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeRodConstraint_t": { + "fields": { + "flMaxDist": 4, + "flMinDist": 8, + "flRelaxationFactor": 16, + "flWeight0": 12, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdAnimStrayRadius_t": { + "fields": { + "flMaxDist": 16, + "flRelaxationFactor": 32, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdNodeBase_t": { + "fields": { + "nDummy": 40, + "nNode": 0, + "nNodeX0": 8, + "nNodeX1": 16, + "nNodeY0": 24, + "nNodeY1": 32, + "qAdjust": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdQuad_t": { + "fields": { + "f4Slack": 32, + "f4Weights": 240, + "nNode": 0, + "vShape": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdRodConstraintAnim_t": { + "fields": { + "f4RelaxationFactor": 32, + "f4Weight0": 16, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdRodConstraint_t": { + "fields": { + "f4MaxDist": 16, + "f4MinDist": 32, + "f4RelaxationFactor": 64, + "f4Weight0": 48, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdSpringIntegrator_t": { + "fields": { + "flNodeWeight0": 64, + "flSpringConstant": 32, + "flSpringDamping": 48, + "flSpringRestLength": 16, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSimdTri_t": { + "fields": { + "nNode": 0, + "v1x": 80, + "v2": 96, + "w1": 48, + "w2": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSoftParent_t": { + "fields": { + "flAlpha": 4, + "nParent": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSourceEdge_t": { + "fields": { + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSphereRigid_t": { + "fields": { + "nCollisionMask": 18, + "nFlags": 22, + "nNode": 16, + "nVertexMapIndex": 20, + "vSphere": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeSpringIntegrator_t": { + "fields": { + "flNodeWeight0": 16, + "flSpringConstant": 8, + "flSpringDamping": 12, + "flSpringRestLength": 4, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeStiffHingeBuild_t": { + "fields": { + "flMaxAngle": 0, + "flMotionBias": 8, + "flStrength": 4, + "nNode": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeTaperedCapsuleRigid_t": { + "fields": { + "nCollisionMask": 34, + "nFlags": 38, + "nNode": 32, + "nVertexMapIndex": 36, + "vSphere": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeTaperedCapsuleStretch_t": { + "fields": { + "flRadius": 8, + "nCollisionMask": 4, + "nDummy": 6, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeTreeChildren_t": { + "fields": { + "nChild": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeTri_t": { + "fields": { + "nNode": 0, + "v1x": 16, + "v2": 20, + "w1": 8, + "w2": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeTwistConstraint_t": { + "fields": { + "flSwingRelax": 8, + "flTwistRelax": 4, + "nNodeEnd": 2, + "nNodeOrient": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeVertexMapBuild_t": { + "fields": { + "m_Color": 12, + "m_VertexMapName": 0, + "m_Weights": 24, + "m_flVolumetricSolveStrength": 16, + "m_nNameHash": 8, + "m_nScaleSourceNode": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeVertexMapDesc_t": { + "fields": { + "flVolumetricSolveStrength": 44, + "nColor": 12, + "nFlags": 16, + "nMapOffset": 24, + "nNameHash": 8, + "nNodeListCount": 50, + "nNodeListOffset": 28, + "nScaleSourceNode": 48, + "nVertexBase": 20, + "nVertexCount": 22, + "sName": 0, + "vCenterOfMass": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeWeightedNode_t": { + "fields": { + "nNode": 0, + "nWeight": 2 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeWorldCollisionParams_t": { + "fields": { + "flGroundFriction": 4, + "flWorldFriction": 0, + "nListBegin": 8, + "nListEnd": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FourCovMatrices3": { + "fields": { + "m_flXY": 48, + "m_flXZ": 64, + "m_flYZ": 80, + "m_vDiag": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FourVectors2D": { + "fields": { + "x": 0, + "y": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "IPhysicsPlayerController": { + "fields": {}, + "metadata": [], + "parent": null + }, + "OldFeEdge_t": { + "fields": { + "c01": 28, + "c02": 32, + "c03": 36, + "c04": 40, + "flAxialModelDist": 44, + "flAxialModelWeights": 48, + "flThetaFactor": 24, + "flThetaRelaxed": 20, + "invA": 12, + "m_flK": 0, + "m_nNode": 64, + "t": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PhysFeModelDesc_t": { + "fields": { + "m_AnimStrayRadii": 984, + "m_AxialEdges": 360, + "m_BoxRigids": 1184, + "m_CollisionPlanes": 480, + "m_CtrlHash": 0, + "m_CtrlName": 24, + "m_CtrlOffsets": 408, + "m_CtrlOsOffsets": 432, + "m_CtrlSoftOffsets": 1056, + "m_DynNodeFriction": 648, + "m_DynNodeVertexSet": 1208, + "m_DynNodeWindBases": 1472, + "m_Effects": 1376, + "m_FitMatrices": 912, + "m_FitWeights": 936, + "m_FollowNodes": 456, + "m_FreeNodes": 888, + "m_GoalDampedSpringIntegrators": 1128, + "m_InitPose": 288, + "m_JiggleBones": 1080, + "m_KelagerBends": 1032, + "m_LegacyStretchForce": 600, + "m_LocalForce": 696, + "m_LocalRotation": 672, + "m_LockToGoal": 1424, + "m_LockToParent": 1400, + "m_MorphLayers": 1280, + "m_MorphSetData": 1304, + "m_NodeBases": 120, + "m_NodeCollisionRadii": 624, + "m_NodeIntegrator": 504, + "m_NodeInvMasses": 384, + "m_Quads": 168, + "m_ReverseOffsets": 960, + "m_RigidColliderPriorities": 1256, + "m_Rods": 312, + "m_Ropes": 96, + "m_SimdAnimStrayRadii": 1008, + "m_SimdNodeBases": 144, + "m_SimdQuads": 192, + "m_SimdRods": 240, + "m_SimdRodsAnim": 264, + "m_SimdSpringIntegrator": 552, + "m_SimdTris": 216, + "m_SkelParents": 1448, + "m_SourceElems": 1104, + "m_SphereRigids": 768, + "m_SpringIntegrator": 528, + "m_TaperedCapsuleRigids": 744, + "m_TaperedCapsuleStretches": 720, + "m_TreeChildren": 864, + "m_TreeCollisionMasks": 840, + "m_TreeParents": 816, + "m_Tris": 1152, + "m_Twists": 336, + "m_VertexMapValues": 1352, + "m_VertexMaps": 1328, + "m_VertexSetNames": 1232, + "m_WorldCollisionNodes": 792, + "m_WorldCollisionParams": 576, + "m_flAddWorldCollisionRadius": 1548, + "m_flDefaultExpAirDrag": 1528, + "m_flDefaultExpQuadAirDrag": 1536, + "m_flDefaultGravityScale": 1520, + "m_flDefaultSurfaceStretch": 1512, + "m_flDefaultThreadStretch": 1516, + "m_flDefaultTimeDilation": 1500, + "m_flDefaultVelAirDrag": 1524, + "m_flDefaultVelQuadAirDrag": 1532, + "m_flDefaultVolumetricSolveAmount": 1552, + "m_flInternalPressure": 1496, + "m_flLocalForce": 56, + "m_flLocalRotation": 60, + "m_flMotionSmoothCDT": 1556, + "m_flQuadVelocitySmoothRate": 1544, + "m_flRodVelocitySmoothRate": 1540, + "m_flWindDrag": 1508, + "m_flWindage": 1504, + "m_nDynamicNodeFlags": 52, + "m_nExtraGoalIterations": 1182, + "m_nExtraIterations": 1183, + "m_nExtraPressureIterations": 1181, + "m_nFirstPositionDrivenNode": 70, + "m_nNodeBaseJiggleboneDependsCount": 86, + "m_nNodeCount": 64, + "m_nQuadCount1": 80, + "m_nQuadCount2": 82, + "m_nQuadVelocitySmoothIterations": 1562, + "m_nReservedUint8": 1180, + "m_nRodVelocitySmoothIterations": 1560, + "m_nRopeCount": 88, + "m_nRotLockStaticNodes": 68, + "m_nSimdQuadCount1": 76, + "m_nSimdQuadCount2": 78, + "m_nSimdTriCount1": 72, + "m_nSimdTriCount2": 74, + "m_nStaticNodeFlags": 48, + "m_nStaticNodes": 66, + "m_nTreeDepth": 84, + "m_nTriCount1": 1176, + "m_nTriCount2": 1178 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnBlendVertex_t": { + "fields": { + "m_nFlags": 12, + "m_nIndex0": 2, + "m_nIndex1": 6, + "m_nIndex2": 10, + "m_nTargetIndex": 14, + "m_nWeight0": 0, + "m_nWeight1": 4, + "m_nWeight2": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnBodyDesc_t": { + "fields": { + "m_LocalInertiaInv": 72, + "m_bBuoyancyDragEnabled": 199, + "m_bDragEnabled": 198, + "m_bEnabled": 195, + "m_bGravityDisabled": 200, + "m_bHasShadowController": 202, + "m_bIsContinuousEnabled": 197, + "m_bSleeping": 196, + "m_bSpeculativeEnabled": 201, + "m_flAngularBuoyancyDrag": 140, + "m_flAngularDamping": 124, + "m_flAngularDrag": 132, + "m_flBuoyancyFactor": 168, + "m_flGameMass": 112, + "m_flGravityScale": 172, + "m_flInertiaScaleInv": 116, + "m_flLinearBuoyancyDrag": 136, + "m_flLinearDamping": 120, + "m_flLinearDrag": 128, + "m_flMassInv": 108, + "m_flTimeScale": 176, + "m_nBodyType": 180, + "m_nGameFlags": 188, + "m_nGameIndex": 184, + "m_nMassPriority": 194, + "m_nMinPositionIterations": 193, + "m_nMinVelocityIterations": 192, + "m_qOrientation": 20, + "m_sDebugName": 0, + "m_vAngularVelocity": 48, + "m_vLastAwakeForceAccum": 144, + "m_vLastAwakeTorqueAccum": 156, + "m_vLinearVelocity": 36, + "m_vLocalMassCenter": 60, + "m_vPosition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnCapsuleDesc_t": { + "fields": { + "m_Capsule": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnCapsule_t": { + "fields": { + "m_flRadius": 24, + "m_vCenter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnFace_t": { + "fields": { + "m_nEdge": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnHalfEdge_t": { + "fields": { + "m_nFace": 3, + "m_nNext": 0, + "m_nOrigin": 2, + "m_nTwin": 1 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnHullDesc_t": { + "fields": { + "m_Hull": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnHull_t": { + "fields": { + "m_Bounds": 16, + "m_Edges": 160, + "m_FacePlanes": 208, + "m_Faces": 184, + "m_MassProperties": 52, + "m_VertexPositions": 136, + "m_Vertices": 112, + "m_flMaxAngularRadius": 12, + "m_flSurfaceArea": 104, + "m_flVolume": 100, + "m_nFlags": 232, + "m_pRegionSVM": 240, + "m_vCentroid": 0, + "m_vOrthographicAreas": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnMeshDesc_t": { + "fields": { + "m_Mesh": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnMesh_t": { + "fields": { + "m_Materials": 120, + "m_Nodes": 24, + "m_Triangles": 72, + "m_Vertices": 48, + "m_Wings": 96, + "m_nDebugFlags": 160, + "m_nFlags": 156, + "m_vMax": 12, + "m_vMin": 0, + "m_vOrthographicAreas": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnNode_t": { + "fields": { + "m_nChildren": 12, + "m_nTriangleOffset": 28, + "m_vMax": 16, + "m_vMin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnPlane_t": { + "fields": { + "m_flOffset": 12, + "m_vNormal": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnShapeDesc_t": { + "fields": { + "m_UserFriendlyName": 8, + "m_nCollisionAttributeIndex": 0, + "m_nSurfacePropertyIndex": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodyCapsule_t": { + "fields": { + "m_flRadius": 24, + "m_nParticle": 28, + "m_vCenter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodyParticle_t": { + "fields": { + "m_flMassInv": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodySpring_t": { + "fields": { + "m_flLength": 4, + "m_nParticle": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSphereDesc_t": { + "fields": { + "m_Sphere": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnTriangle_t": { + "fields": { + "m_nIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnVertex_t": { + "fields": { + "m_nEdge": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnWing_t": { + "fields": { + "m_nIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VertexPositionColor_t": { + "fields": { + "m_vPosition": 0 + }, + "metadata": [], + "parent": null + }, + "VertexPositionNormal_t": { + "fields": { + "m_vNormal": 12, + "m_vPosition": 0 + }, + "metadata": [], + "parent": null + }, + "constraint_axislimit_t": { + "fields": { + "flMaxRotation": 4, + "flMinRotation": 0, + "flMotorMaxTorque": 12, + "flMotorTargetAngSpeed": 8 + }, + "metadata": [], + "parent": null + }, + "constraint_breakableparams_t": { + "fields": { + "bodyMassScale": 12, + "forceLimit": 4, + "isActive": 20, + "strength": 0, + "torqueLimit": 8 + }, + "metadata": [], + "parent": null + }, + "constraint_hingeparams_t": { + "fields": { + "constraint": 40, + "hingeAxis": 24, + "worldAxisDirection": 12, + "worldPosition": 0 + }, + "metadata": [], + "parent": null + }, + "vphysics_save_cphysicsbody_t": { + "fields": { + "m_nOldPointer": 208 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnBodyDesc_t" + } + }, + "enums": { + "JointAxis_t": { + "alignment": 4, + "members": { + "JOINT_AXIS_COUNT": 3, + "JOINT_AXIS_X": 0, + "JOINT_AXIS_Y": 1, + "JOINT_AXIS_Z": 2 + }, + "type": "uint32" + }, + "JointMotion_t": { + "alignment": 4, + "members": { + "JOINT_MOTION_COUNT": 2, + "JOINT_MOTION_FREE": 0, + "JOINT_MOTION_LOCKED": 1 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/vphysics2.dll.rs b/output/vphysics2.dll.rs new file mode 100644 index 0000000..bbd8c52 --- /dev/null +++ b/output/vphysics2.dll.rs @@ -0,0 +1,1117 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: vphysics2.dll + // Classes count: 88 + // Enums count: 2 + pub mod vphysics2_dll { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum JointMotion_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum JointAxis_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodySpring_t { + pub const m_nParticle: usize = 0x0; // uint16[2] + pub const m_flLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyParticle_t { + pub const m_flMassInv: usize = 0x0; // float32 + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHullDesc_t { + pub const m_Hull: usize = 0x10; // RnHull_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + pub const m_nParticle: usize = 0x1C; // uint16[2] + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsuleDesc_t { + pub const m_Capsule: usize = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSphereDesc_t { + pub const m_Sphere: usize = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMeshDesc_t { + pub const m_Mesh: usize = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 101 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PhysFeModelDesc_t { + pub const m_CtrlHash: usize = 0x0; // CUtlVector + pub const m_CtrlName: usize = 0x18; // CUtlVector + pub const m_nStaticNodeFlags: usize = 0x30; // uint32 + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 + pub const m_flLocalForce: usize = 0x38; // float32 + pub const m_flLocalRotation: usize = 0x3C; // float32 + pub const m_nNodeCount: usize = 0x40; // uint16 + pub const m_nStaticNodes: usize = 0x42; // uint16 + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 + pub const m_nSimdTriCount1: usize = 0x48; // uint16 + pub const m_nSimdTriCount2: usize = 0x4A; // uint16 + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 + pub const m_nQuadCount1: usize = 0x50; // uint16 + pub const m_nQuadCount2: usize = 0x52; // uint16 + pub const m_nTreeDepth: usize = 0x54; // uint16 + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 + pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_Ropes: usize = 0x60; // CUtlVector + pub const m_NodeBases: usize = 0x78; // CUtlVector + pub const m_SimdNodeBases: usize = 0x90; // CUtlVector + pub const m_Quads: usize = 0xA8; // CUtlVector + pub const m_SimdQuads: usize = 0xC0; // CUtlVector + pub const m_SimdTris: usize = 0xD8; // CUtlVector + pub const m_SimdRods: usize = 0xF0; // CUtlVector + pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector + pub const m_InitPose: usize = 0x120; // CUtlVector + pub const m_Rods: usize = 0x138; // CUtlVector + pub const m_Twists: usize = 0x150; // CUtlVector + pub const m_AxialEdges: usize = 0x168; // CUtlVector + pub const m_NodeInvMasses: usize = 0x180; // CUtlVector + pub const m_CtrlOffsets: usize = 0x198; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector + pub const m_FollowNodes: usize = 0x1C8; // CUtlVector + pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector + pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector + pub const m_SpringIntegrator: usize = 0x210; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector + pub const m_DynNodeFriction: usize = 0x288; // CUtlVector + pub const m_LocalRotation: usize = 0x2A0; // CUtlVector + pub const m_LocalForce: usize = 0x2B8; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector + pub const m_SphereRigids: usize = 0x300; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector + pub const m_TreeParents: usize = 0x330; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector + pub const m_TreeChildren: usize = 0x360; // CUtlVector + pub const m_FreeNodes: usize = 0x378; // CUtlVector + pub const m_FitMatrices: usize = 0x390; // CUtlVector + pub const m_FitWeights: usize = 0x3A8; // CUtlVector + pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector + pub const m_KelagerBends: usize = 0x408; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector + pub const m_JiggleBones: usize = 0x438; // CUtlVector + pub const m_SourceElems: usize = 0x450; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector + pub const m_Tris: usize = 0x480; // CUtlVector + pub const m_nTriCount1: usize = 0x498; // uint16 + pub const m_nTriCount2: usize = 0x49A; // uint16 + pub const m_nReservedUint8: usize = 0x49C; // uint8 + pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 + pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 + pub const m_nExtraIterations: usize = 0x49F; // uint8 + pub const m_BoxRigids: usize = 0x4A0; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector + pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector + pub const m_MorphLayers: usize = 0x500; // CUtlVector + pub const m_MorphSetData: usize = 0x518; // CUtlVector + pub const m_VertexMaps: usize = 0x530; // CUtlVector + pub const m_VertexMapValues: usize = 0x548; // CUtlVector + pub const m_Effects: usize = 0x560; // CUtlVector + pub const m_LockToParent: usize = 0x578; // CUtlVector + pub const m_LockToGoal: usize = 0x590; // CUtlVector + pub const m_SkelParents: usize = 0x5A8; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector + pub const m_flInternalPressure: usize = 0x5D8; // float32 + pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 + pub const m_flWindage: usize = 0x5E0; // float32 + pub const m_flWindDrag: usize = 0x5E4; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 + pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 + pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 + pub const m_flMotionSmoothCDT: usize = 0x614; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod vphysics_save_cphysicsbody_t { + pub const m_nOldPointer: usize = 0xD0; // uint64 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildBoxRigid_t { + pub const m_nPriority: usize = 0x40; // int32 + pub const m_nVertexMapHash: usize = 0x44; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeIndexedJiggleBone { + pub const m_nNode: usize = 0x0; // uint32 + pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBandBendLimit_t { + pub const flDistMin: usize = 0x0; // float32 + pub const flDistMax: usize = 0x4; // float32 + pub const nNode: usize = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleStretch_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const nCollisionMask: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + pub const flRadius: usize = 0x8; // float32[2] + } + // Parent: None + // Fields count: 4 + pub mod constraint_axislimit_t { + pub const flMinRotation: usize = 0x0; // float32 + pub const flMaxRotation: usize = 0x4; // float32 + pub const flMotorTargetAngSpeed: usize = 0x8; // float32 + pub const flMotorMaxTorque: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraintAnim_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4Weight0: usize = 0x10; // fltx4 + pub const f4RelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4MaxDist: usize = 0x10; // fltx4 + pub const f4MinDist: usize = 0x20; // fltx4 + pub const f4Weight0: usize = 0x30; // fltx4 + pub const f4RelaxationFactor: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 4 + pub mod constraint_hingeparams_t { + pub const worldPosition: usize = 0x0; // Vector + pub const worldAxisDirection: usize = 0xC; // Vector + pub const hingeAxis: usize = 0x18; // constraint_axislimit_t + pub const constraint: usize = 0x28; // constraint_breakableparams_t + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildSphereRigid_t { + pub const m_nPriority: usize = 0x20; // int32 + pub const m_nVertexMapHash: usize = 0x24; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flMaxDist: usize = 0x10; // fltx4 + pub const flRelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnTriangle_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeProxyVertexMap_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeIntegrator_t { + pub const flPointDamping: usize = 0x0; // float32 + pub const flAnimationForceAttraction: usize = 0x4; // float32 + pub const flAnimationVertexAttraction: usize = 0x8; // float32 + pub const flGravity: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeNamedJiggleBone { + pub const m_strParentBone: usize = 0x0; // CUtlString + pub const m_transform: usize = 0x10; // CTransform + pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBodyDesc_t { + pub const m_sDebugName: usize = 0x0; // CUtlString + pub const m_vPosition: usize = 0x8; // Vector + pub const m_qOrientation: usize = 0x14; // QuaternionStorage + pub const m_vLinearVelocity: usize = 0x24; // Vector + pub const m_vAngularVelocity: usize = 0x30; // Vector + pub const m_vLocalMassCenter: usize = 0x3C; // Vector + pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] + pub const m_flMassInv: usize = 0x6C; // float32 + pub const m_flGameMass: usize = 0x70; // float32 + pub const m_flInertiaScaleInv: usize = 0x74; // float32 + pub const m_flLinearDamping: usize = 0x78; // float32 + pub const m_flAngularDamping: usize = 0x7C; // float32 + pub const m_flLinearDrag: usize = 0x80; // float32 + pub const m_flAngularDrag: usize = 0x84; // float32 + pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 + pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector + pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector + pub const m_flBuoyancyFactor: usize = 0xA8; // float32 + pub const m_flGravityScale: usize = 0xAC; // float32 + pub const m_flTimeScale: usize = 0xB0; // float32 + pub const m_nBodyType: usize = 0xB4; // int32 + pub const m_nGameIndex: usize = 0xB8; // uint32 + pub const m_nGameFlags: usize = 0xBC; // uint32 + pub const m_nMinVelocityIterations: usize = 0xC0; // int8 + pub const m_nMinPositionIterations: usize = 0xC1; // int8 + pub const m_nMassPriority: usize = 0xC2; // int8 + pub const m_bEnabled: usize = 0xC3; // bool + pub const m_bSleeping: usize = 0xC4; // bool + pub const m_bIsContinuousEnabled: usize = 0xC5; // bool + pub const m_bDragEnabled: usize = 0xC6; // bool + pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool + pub const m_bGravityDisabled: usize = 0xC8; // bool + pub const m_bSpeculativeEnabled: usize = 0xC9; // bool + pub const m_bHasShadowController: usize = 0xCA; // bool + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OldFeEdge_t { + pub const m_flK: usize = 0x0; // float32[3] + pub const invA: usize = 0xC; // float32 + pub const t: usize = 0x10; // float32 + pub const flThetaRelaxed: usize = 0x14; // float32 + pub const flThetaFactor: usize = 0x18; // float32 + pub const c01: usize = 0x1C; // float32 + pub const c02: usize = 0x20; // float32 + pub const c03: usize = 0x24; // float32 + pub const c04: usize = 0x28; // float32 + pub const flAxialModelDist: usize = 0x2C; // float32 + pub const flAxialModelWeights: usize = 0x30; // float32[4] + pub const m_nNode: usize = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFollowNode_t { + pub const nParentNode: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const flWeight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMesh_t { + pub const m_vMin: usize = 0x0; // Vector + pub const m_vMax: usize = 0xC; // Vector + pub const m_Nodes: usize = 0x18; // CUtlVector + pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector + pub const m_Triangles: usize = 0x48; // CUtlVector + pub const m_Wings: usize = 0x60; // CUtlVector + pub const m_Materials: usize = 0x78; // CUtlVector + pub const m_vOrthographicAreas: usize = 0x90; // Vector + pub const m_nFlags: usize = 0x9C; // uint32 + pub const m_nDebugFlags: usize = 0xA0; // uint32 + } + // Parent: None + // Fields count: 2 + pub mod VertexPositionNormal_t { + pub const m_vPosition: usize = 0x0; // Vector + pub const m_vNormal: usize = 0xC; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBlendVertex_t { + pub const m_nWeight0: usize = 0x0; // uint16 + pub const m_nIndex0: usize = 0x2; // uint16 + pub const m_nWeight1: usize = 0x4; // uint16 + pub const m_nIndex1: usize = 0x6; // uint16 + pub const m_nWeight2: usize = 0x8; // uint16 + pub const m_nIndex2: usize = 0xA; // uint16 + pub const m_nFlags: usize = 0xC; // uint16 + pub const m_nTargetIndex: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeMorphLayer { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlSoftOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + pub const vOffset: usize = 0x4; // Vector + pub const flAlpha: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nColor: usize = 0xC; // uint32 + pub const nFlags: usize = 0x10; // uint32 + pub const nVertexBase: usize = 0x14; // uint16 + pub const nVertexCount: usize = 0x16; // uint16 + pub const nMapOffset: usize = 0x18; // uint32 + pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const vCenterOfMass: usize = 0x20; // Vector + pub const flVolumetricSolveStrength: usize = 0x2C; // float32 + pub const nScaleSourceNode: usize = 0x30; // int16 + pub const nNodeListCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleRigid_t { + pub const vSphere: usize = 0x0; // fltx4[2] + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const nVertexMapIndex: usize = 0x24; // uint16 + pub const nFlags: usize = 0x26; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flRelaxationFactor: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEdgeDesc_t { + pub const nEdge: usize = 0x0; // uint16[2] + pub const nSide: usize = 0x4; // uint16[2][2] + pub const nVirtElem: usize = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeReverseOffset_t { + pub const vOffset: usize = 0x0; // Vector + pub const nBoneCtrl: usize = 0xC; // uint16 + pub const nTargetNode: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnPlane_t { + pub const m_vNormal: usize = 0x0; // Vector + pub const m_flOffset: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeJiggleBone { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flLength: usize = 0x4; // float32 + pub const m_flTipMass: usize = 0x8; // float32 + pub const m_flYawStiffness: usize = 0xC; // float32 + pub const m_flYawDamping: usize = 0x10; // float32 + pub const m_flPitchStiffness: usize = 0x14; // float32 + pub const m_flPitchDamping: usize = 0x18; // float32 + pub const m_flAlongStiffness: usize = 0x1C; // float32 + pub const m_flAlongDamping: usize = 0x20; // float32 + pub const m_flAngleLimit: usize = 0x24; // float32 + pub const m_flMinYaw: usize = 0x28; // float32 + pub const m_flMaxYaw: usize = 0x2C; // float32 + pub const m_flYawFriction: usize = 0x30; // float32 + pub const m_flYawBounce: usize = 0x34; // float32 + pub const m_flMinPitch: usize = 0x38; // float32 + pub const m_flMaxPitch: usize = 0x3C; // float32 + pub const m_flPitchFriction: usize = 0x40; // float32 + pub const m_flPitchBounce: usize = 0x44; // float32 + pub const m_flBaseMass: usize = 0x48; // float32 + pub const m_flBaseStiffness: usize = 0x4C; // float32 + pub const m_flBaseDamping: usize = 0x50; // float32 + pub const m_flBaseMinLeft: usize = 0x54; // float32 + pub const m_flBaseMaxLeft: usize = 0x58; // float32 + pub const m_flBaseLeftFriction: usize = 0x5C; // float32 + pub const m_flBaseMinUp: usize = 0x60; // float32 + pub const m_flBaseMaxUp: usize = 0x64; // float32 + pub const m_flBaseUpFriction: usize = 0x68; // float32 + pub const m_flBaseMinForward: usize = 0x6C; // float32 + pub const m_flBaseMaxForward: usize = 0x70; // float32 + pub const m_flBaseForwardFriction: usize = 0x74; // float32 + pub const m_flRadius0: usize = 0x78; // float32 + pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_vPoint0: usize = 0x80; // Vector + pub const m_vPoint1: usize = 0x8C; // Vector + pub const m_nCollisionMask: usize = 0x98; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRegionSVM { + pub const m_Planes: usize = 0x0; // CUtlVector + pub const m_Nodes: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWorldCollisionParams_t { + pub const flWorldFriction: usize = 0x0; // float32 + pub const flGroundFriction: usize = 0x4; // float32 + pub const nListBegin: usize = 0x8; // uint16 + pub const nListEnd: usize = 0xA; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnNode_t { + pub const m_vMin: usize = 0x0; // Vector + pub const m_nChildren: usize = 0xC; // uint32 + pub const m_vMax: usize = 0x10; // Vector + pub const m_nTriangleOffset: usize = 0x1C; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitMatrix_t { + pub const bone: usize = 0x0; // CTransform + pub const vCenter: usize = 0x20; // Vector + pub const nEnd: usize = 0x2C; // uint16 + pub const nNode: usize = 0x2E; // uint16 + pub const nBeginDynamic: usize = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdQuad_t { + pub const nNode: usize = 0x0; // uint16[4][4] + pub const f4Slack: usize = 0x20; // fltx4 + pub const vShape: usize = 0x30; // FourVectors[4] + pub const f4Weights: usize = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flSpringRestLength: usize = 0x10; // fltx4 + pub const flSpringConstant: usize = 0x20; // fltx4 + pub const flSpringDamping: usize = 0x30; // fltx4 + pub const flNodeWeight0: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdNodeBase_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const nNodeX0: usize = 0x8; // uint16[4] + pub const nNodeX1: usize = 0x10; // uint16[4] + pub const nNodeY0: usize = 0x18; // uint16[4] + pub const nNodeY1: usize = 0x20; // uint16[4] + pub const nDummy: usize = 0x28; // uint16[4] + pub const qAdjust: usize = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeQuad_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const flSlack: usize = 0x8; // float32 + pub const vShape: usize = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnWing_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWeightedNode_t { + pub const nNode: usize = 0x0; // uint16 + pub const nWeight: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEffectDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nType: usize = 0xC; // int32 + pub const m_Params: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flSpringRestLength: usize = 0x4; // float32 + pub const flSpringConstant: usize = 0x8; // float32 + pub const flSpringDamping: usize = 0xC; // float32 + pub const flNodeWeight0: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourVectors2D { + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeKelagerBend2_t { + pub const flWeight: usize = 0x0; // float32[3] + pub const flHeight0: usize = 0xC; // float32 + pub const nNode: usize = 0x10; // uint16[3] + pub const nReserved: usize = 0x16; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CastSphereSATParams_t { + pub const m_vRayStart: usize = 0x0; // Vector + pub const m_vRayDelta: usize = 0xC; // Vector + pub const m_flRadius: usize = 0x18; // float32 + pub const m_flMaxFraction: usize = 0x1C; // float32 + pub const m_flScale: usize = 0x20; // float32 + pub const m_pHull: usize = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRigidColliderIndices_t { + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 + pub const m_nSphereRigidIndex: usize = 0x2; // uint16 + pub const m_nBoxRigidIndex: usize = 0x4; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCollisionPlane_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const m_Plane: usize = 0x4; // RnPlane_t + pub const flStrength: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeStiffHingeBuild_t { + pub const flMaxAngle: usize = 0x0; // float32 + pub const flStrength: usize = 0x4; // float32 + pub const flMotionBias: usize = 0x8; // float32[3] + pub const nNode: usize = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBoxRigid_t { + pub const tmFrame2: usize = 0x0; // CTransform + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const vSize: usize = 0x24; // Vector + pub const nVertexMapIndex: usize = 0x30; // uint16 + pub const nFlags: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeMorphLayerDepr_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + pub const m_nFlags: usize = 0x88; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOffset_t { + pub const vOffset: usize = 0x0; // Vector + pub const nCtrlParent: usize = 0xC; // uint16 + pub const nCtrlChild: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 0 + pub mod IPhysicsPlayerController { + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeBase_t { + pub const nNode: usize = 0x0; // uint16 + pub const nDummy: usize = 0x2; // uint16[3] + pub const nNodeX0: usize = 0x8; // uint16 + pub const nNodeX1: usize = 0xA; // uint16 + pub const nNodeY0: usize = 0xC; // uint16 + pub const nNodeY1: usize = 0xE; // uint16 + pub const qAdjust: usize = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapBuild_t { + pub const m_VertexMapName: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Color: usize = 0xC; // Color + pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 + pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_Weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeVertexMapBuildArray { + pub const m_Array: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTri_t { + pub const nNode: usize = 0x0; // uint16[3] + pub const w1: usize = 0x8; // float32 + pub const w2: usize = 0xC; // float32 + pub const v1x: usize = 0x10; // float32 + pub const v2: usize = 0x14; // Vector2D + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHull_t { + pub const m_vCentroid: usize = 0x0; // Vector + pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_Bounds: usize = 0x10; // AABB_t + pub const m_vOrthographicAreas: usize = 0x28; // Vector + pub const m_MassProperties: usize = 0x34; // matrix3x4_t + pub const m_flVolume: usize = 0x64; // float32 + pub const m_flSurfaceArea: usize = 0x68; // float32 + pub const m_Vertices: usize = 0x70; // CUtlVector + pub const m_VertexPositions: usize = 0x88; // CUtlVector + pub const m_Edges: usize = 0xA0; // CUtlVector + pub const m_Faces: usize = 0xB8; // CUtlVector + pub const m_FacePlanes: usize = 0xD0; // CUtlVector + pub const m_nFlags: usize = 0xE8; // uint32 + pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CovMatrix3 { + pub const m_vDiag: usize = 0x0; // Vector + pub const m_flXY: usize = 0xC; // float32 + pub const m_flXZ: usize = 0x10; // float32 + pub const m_flYZ: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnVertex_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod Dop26_t { + pub const m_flSupport: usize = 0x0; // float32[26] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnFace_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOsOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSourceEdge_t { + pub const nNode: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTwistConstraint_t { + pub const nNodeOrient: usize = 0x0; // uint16 + pub const nNodeEnd: usize = 0x2; // uint16 + pub const flTwistRelax: usize = 0x4; // float32 + pub const flSwingRelax: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeWindBase_t { + pub const nNodeX0: usize = 0x0; // uint16 + pub const nNodeX1: usize = 0x2; // uint16 + pub const nNodeY0: usize = 0x4; // uint16 + pub const nNodeY1: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAxialEdgeBend_t { + pub const te: usize = 0x0; // float32 + pub const tv: usize = 0x4; // float32 + pub const flDist: usize = 0x8; // float32 + pub const flWeight: usize = 0xC; // float32[4] + pub const nNode: usize = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourCovMatrices3 { + pub const m_vDiag: usize = 0x0; // FourVectors + pub const m_flXY: usize = 0x30; // fltx4 + pub const m_flXZ: usize = 0x40; // fltx4 + pub const m_flYZ: usize = 0x50; // fltx4 + } + // Parent: None + // Fields count: 5 + pub mod constraint_breakableparams_t { + pub const strength: usize = 0x0; // float32 + pub const forceLimit: usize = 0x4; // float32 + pub const torqueLimit: usize = 0x8; // float32 + pub const bodyMassScale: usize = 0xC; // float32[2] + pub const isActive: usize = 0x14; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSphereRigid_t { + pub const vSphere: usize = 0x0; // fltx4 + pub const nNode: usize = 0x10; // uint16 + pub const nCollisionMask: usize = 0x12; // uint16 + pub const nVertexMapIndex: usize = 0x14; // uint16 + pub const nFlags: usize = 0x16; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildTaperedCapsuleRigid_t { + pub const m_nPriority: usize = 0x30; // int32 + pub const m_nVertexMapHash: usize = 0x34; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSoftParent_t { + pub const nParent: usize = 0x0; // int32 + pub const flAlpha: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnShapeDesc_t { + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_UserFriendlyName: usize = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTreeChildren_t { + pub const nChild: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flMinDist: usize = 0x8; // float32 + pub const flWeight0: usize = 0xC; // float32 + pub const flRelaxationFactor: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitWeight_t { + pub const flWeight: usize = 0x0; // float32 + pub const nNode: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHalfEdge_t { + pub const m_nNext: usize = 0x0; // uint8 + pub const m_nTwin: usize = 0x1; // uint8 + pub const m_nOrigin: usize = 0x2; // uint8 + pub const m_nFace: usize = 0x3; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdTri_t { + pub const nNode: usize = 0x0; // uint32[4][3] + pub const w1: usize = 0x30; // fltx4 + pub const w2: usize = 0x40; // fltx4 + pub const v1x: usize = 0x50; // fltx4 + pub const v2: usize = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 1 + pub mod VertexPositionColor_t { + pub const m_vPosition: usize = 0x0; // Vector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitInfluence_t { + pub const nVertexNode: usize = 0x0; // uint32 + pub const flWeight: usize = 0x4; // float32 + pub const nMatrixNode: usize = 0x8; // uint32 + } + } + } +} diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 778a9f9..e625343 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index f8a49b1..996e0dc 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 963b951..b94cca2 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer.dll.cs b/output/worldrenderer.dll.cs new file mode 100644 index 0000000..f73d0e7 --- /dev/null +++ b/output/worldrenderer.dll.cs @@ -0,0 +1,317 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +namespace CS2Dumper.Schemas { + // Module: worldrenderer.dll + // Classes count: 23 + // Enums count: 1 + public static class WorldrendererDll { + // Alignment: 4 + // Members count: 13 + public enum ObjectTypeFlags_t : uint { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneObject_t { + public const nint m_nObjectID = 0x0; // uint32 + public const nint m_vTransform = 0x4; // Vector4D[3] + public const nint m_flFadeStartDistance = 0x34; // float32 + public const nint m_flFadeEndDistance = 0x38; // float32 + public const nint m_vTintColor = 0x3C; // Vector4D + public const nint m_skin = 0x50; // CUtlString + public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + public const nint m_vLightingOrigin = 0x5C; // Vector + public const nint m_nOverlayRenderOrder = 0x68; // int16 + public const nint m_nLODOverride = 0x6A; // int16 + public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + public const nint m_renderableModel = 0x78; // CStrongHandle + public const nint m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateLODSetup_t { + public const nint m_vLODOrigin = 0x0; // Vector + public const nint m_fMaxObjectScale = 0xC; // float32 + public const nint m_fSwitchDistances = 0x10; // CUtlVector + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ExtraVertexStreamOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterTile_t { + public const nint m_nFirstInstance = 0x0; // uint32 + public const nint m_nLastInstance = 0x4; // uint32 + public const nint m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateSceneObject_t { + public const nint m_allFlags = 0x0; // ObjectTypeFlags_t + public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t + public const nint m_nLayer = 0x8; // int16 + public const nint m_aggregateMeshes = 0x10; // CUtlVector + public const nint m_lodSetups = 0x28; // CUtlVector + public const nint m_visClusterMembership = 0x40; // CUtlVector + public const nint m_fragmentTransforms = 0x58; // CUtlVector + public const nint m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NodeData_t { + public const nint m_nParent = 0x0; // int32 + public const nint m_vOrigin = 0x4; // Vector + public const nint m_vMinBounds = 0x10; // Vector + public const nint m_vMaxBounds = 0x1C; // Vector + public const nint m_flMinimumDistance = 0x28; // float32 + public const nint m_ChildNodeIndices = 0x30; // CUtlVector + public const nint m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 0 + public static class VMapResourceData_t { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterSceneObject_t { + public const nint m_Bounds = 0x0; // AABB_t + public const nint m_flags = 0x18; // ObjectTypeFlags_t + public const nint m_nLayer = 0x1C; // int16 + public const nint m_instancePositions = 0x20; // CUtlVector + public const nint m_instanceScales = 0x50; // CUtlVector + public const nint m_instanceTintSrgb = 0x68; // CUtlVector + public const nint m_tiles = 0x80; // CUtlVector + public const nint m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldBuilderParams_t { + public const nint m_flMinDrawVolumeSize = 0x0; // float32 + public const nint m_bBuildBakedLighting = 0x4; // bool + public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + public const nint m_nCompileTimestamp = 0x38; // uint64 + public const nint m_nCompileFingerprint = 0x40; // uint64 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermEntityLumpData_t { + public const nint m_name = 0x8; // CUtlString + public const nint m_childLumps = 0x10; // CUtlVector> + public const nint m_entityKeyValues = 0x28; // CUtlLeanVector + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNode_t { + public const nint m_sceneObjects = 0x0; // CUtlVector + public const nint m_infoOverlays = 0x18; // CUtlVector + public const nint m_visClusterMembership = 0x30; // CUtlVector + public const nint m_aggregateSceneObjects = 0x48; // CUtlVector + public const nint m_clutterSceneObjects = 0x60; // CUtlVector + public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector + public const nint m_materialOverrides = 0x90; // CUtlVector + public const nint m_extraVertexStreams = 0xA8; // CUtlVector + public const nint m_layerNames = 0xC0; // CUtlVector + public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector + public const nint m_overlayLayerIndices = 0xF0; // CUtlVector + public const nint m_grassFileName = 0x108; // CUtlString + public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BaseSceneObjectOverride_t { + public const nint m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityIOConnectionData_t { + public const nint m_outputName = 0x0; // CUtlString + public const nint m_targetType = 0x8; // uint32 + public const nint m_targetName = 0x10; // CUtlString + public const nint m_inputName = 0x18; // CUtlString + public const nint m_overrideParam = 0x20; // CUtlString + public const nint m_flDelay = 0x28; // float32 + public const nint m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BakedLightingInfo_t { + public const nint m_nLightmapVersionNumber = 0x0; // uint32 + public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_bBakedShadowsGamma20 = 0x11; // bool + public const nint m_bCompressionEnabled = 0x12; // bool + public const nint m_nChartPackIterations = 0x13; // uint8 + public const nint m_nVradQuality = 0x14; // uint8 + public const nint m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VoxelVisBlockOffset_t { + public const nint m_nOffset = 0x0; // uint32 + public const nint m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNodeOnDiskBufferData_t { + public const nint m_nElementCount = 0x0; // int32 + public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_inputLayoutFields = 0x8; // CUtlVector + public const nint m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateMeshInfo_t { + public const nint m_nVisClusterMemberOffset = 0x0; // uint32 + public const nint m_nVisClusterMemberCount = 0x4; // uint8 + public const nint m_bHasTransform = 0x5; // bool + public const nint m_nDrawCallIndex = 0x6; // int16 + public const nint m_nLODSetupIndex = 0x8; // int16 + public const nint m_nLODGroupMask = 0xA; // uint8 + public const nint m_vTintColor = 0xB; // Color + public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class World_t { + public const nint m_builderParams = 0x0; // WorldBuilderParams_t + public const nint m_worldNodes = 0x48; // CUtlVector + public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t + public const nint m_entityLumps = 0x90; // CUtlVector> + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class InfoOverlayData_t { + public const nint m_transform = 0x0; // matrix3x4_t + public const nint m_flWidth = 0x30; // float32 + public const nint m_flHeight = 0x34; // float32 + public const nint m_flDepth = 0x38; // float32 + public const nint m_vUVStart = 0x3C; // Vector2D + public const nint m_vUVEnd = 0x44; // Vector2D + public const nint m_pMaterial = 0x50; // CStrongHandle + public const nint m_nRenderOrder = 0x58; // int32 + public const nint m_vTintColor = 0x5C; // Vector4D + public const nint m_nSequenceOverride = 0x6C; // int32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityKeyValueData_t { + public const nint m_connections = 0x8; // CUtlVector + public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoxelVisibility { + public const nint m_nBaseClusterCount = 0x40; // uint32 + public const nint m_nPVSBytesPerCluster = 0x44; // uint32 + public const nint m_vMinBounds = 0x48; // Vector + public const nint m_vMaxBounds = 0x54; // Vector + public const nint m_flGridSize = 0x60; // float32 + public const nint m_nSkyVisibilityCluster = 0x64; // uint32 + public const nint m_nSunVisibilityCluster = 0x68; // uint32 + public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + } +} diff --git a/output/worldrenderer.dll.hpp b/output/worldrenderer.dll.hpp new file mode 100644 index 0000000..a39f634 --- /dev/null +++ b/output/worldrenderer.dll.hpp @@ -0,0 +1,323 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: worldrenderer.dll + // Classes count: 23 + // Enums count: 1 + namespace worldrenderer_dll { + // Alignment: 4 + // Members count: 13 + enum class ObjectTypeFlags_t : uint32_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + }; + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneObject_t { + constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 + constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D + constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 + constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle + constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateLODSetup_t { + constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ExtraVertexStreamOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterTile_t { + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 + constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateSceneObject_t { + constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NodeData_t { + constexpr std::ptrdiff_t m_nParent = 0x0; // int32 + constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector + constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 + constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 0 + namespace VMapResourceData_t { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterSceneObject_t { + constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t + constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 + constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldBuilderParams_t { + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 + constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool + constexpr std::ptrdiff_t m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x38; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermEntityLumpData_t { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_childLumps = 0x10; // CUtlVector> + constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNode_t { + constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString + constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BaseSceneObjectOverride_t { + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityIOConnectionData_t { + constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 + constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString + constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BakedLightingInfo_t { + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_bBakedShadowsGamma20 = 0x11; // bool + constexpr std::ptrdiff_t m_bCompressionEnabled = 0x12; // bool + constexpr std::ptrdiff_t m_nChartPackIterations = 0x13; // uint8 + constexpr std::ptrdiff_t m_nVradQuality = 0x14; // uint8 + constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VoxelVisBlockOffset_t { + constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNodeOnDiskBufferData_t { + constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateMeshInfo_t { + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 + constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 + constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color + constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace World_t { + constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t + constexpr std::ptrdiff_t m_worldNodes = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_worldLightingInfo = 0x60; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace InfoOverlayData_t { + constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t + constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 + constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D + constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D + constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 + constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityKeyValueData_t { + constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoxelVisibility { + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 + constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector + constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 + constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + } + } +} diff --git a/output/worldrenderer.dll.json b/output/worldrenderer.dll.json new file mode 100644 index 0000000..8c20f4a --- /dev/null +++ b/output/worldrenderer.dll.json @@ -0,0 +1,405 @@ +{ + "worldrenderer.dll": { + "classes": { + "AggregateLODSetup_t": { + "fields": { + "m_fMaxObjectScale": 12, + "m_fSwitchDistances": 16, + "m_vLODOrigin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateMeshInfo_t": { + "fields": { + "m_bHasTransform": 5, + "m_nDrawCallIndex": 6, + "m_nLODGroupMask": 10, + "m_nLODSetupIndex": 8, + "m_nLightProbeVolumePrecomputedHandshake": 20, + "m_nVisClusterMemberCount": 4, + "m_nVisClusterMemberOffset": 0, + "m_objectFlags": 16, + "m_vTintColor": 11 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateSceneObject_t": { + "fields": { + "m_aggregateMeshes": 16, + "m_allFlags": 0, + "m_anyFlags": 4, + "m_fragmentTransforms": 88, + "m_lodSetups": 40, + "m_nLayer": 8, + "m_renderableModel": 112, + "m_visClusterMembership": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BakedLightingInfo_t": { + "fields": { + "m_bBakedShadowsGamma20": 17, + "m_bCompressionEnabled": 18, + "m_bHasLightmaps": 16, + "m_lightMaps": 24, + "m_nChartPackIterations": 19, + "m_nLightmapGameVersionNumber": 4, + "m_nLightmapVersionNumber": 0, + "m_nVradQuality": 20, + "m_vLightmapUvScale": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BaseSceneObjectOverride_t": { + "fields": { + "m_nSceneObjectIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoxelVisibility": { + "fields": { + "m_EnclosedClusterListBlock": 124, + "m_EnclosedClustersBlock": 132, + "m_MasksBlock": 140, + "m_NodeBlock": 108, + "m_RegionBlock": 116, + "m_flGridSize": 96, + "m_nBaseClusterCount": 64, + "m_nPVSBytesPerCluster": 68, + "m_nSkyVisibilityCluster": 100, + "m_nSunVisibilityCluster": 104, + "m_nVisBlocks": 148, + "m_vMaxBounds": 84, + "m_vMinBounds": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterSceneObject_t": { + "fields": { + "m_Bounds": 0, + "m_flags": 24, + "m_instancePositions": 32, + "m_instanceScales": 80, + "m_instanceTintSrgb": 104, + "m_nLayer": 28, + "m_renderableModel": 152, + "m_tiles": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterTile_t": { + "fields": { + "m_BoundsWs": 8, + "m_nFirstInstance": 0, + "m_nLastInstance": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityIOConnectionData_t": { + "fields": { + "m_flDelay": 40, + "m_inputName": 24, + "m_nTimesToFire": 44, + "m_outputName": 0, + "m_overrideParam": 32, + "m_targetName": 16, + "m_targetType": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityKeyValueData_t": { + "fields": { + "m_connections": 8, + "m_keyValuesData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ExtraVertexStreamOverride_t": { + "fields": { + "m_extraBufferBinding": 16, + "m_nAdditionalMeshDrawPrimitiveFlags": 12, + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "InfoForResourceTypeVMapResourceData_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoOverlayData_t": { + "fields": { + "m_flDepth": 56, + "m_flHeight": 52, + "m_flWidth": 48, + "m_nRenderOrder": 88, + "m_nSequenceOverride": 108, + "m_pMaterial": 80, + "m_transform": 0, + "m_vTintColor": 92, + "m_vUVEnd": 68, + "m_vUVStart": 60 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialOverride_t": { + "fields": { + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4, + "m_pMaterial": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "NodeData_t": { + "fields": { + "m_ChildNodeIndices": 48, + "m_flMinimumDistance": 40, + "m_nParent": 0, + "m_vMaxBounds": 28, + "m_vMinBounds": 16, + "m_vOrigin": 4, + "m_worldNodePrefix": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PermEntityLumpData_t": { + "fields": { + "m_childLumps": 16, + "m_entityKeyValues": 40, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneObject_t": { + "fields": { + "m_flFadeEndDistance": 56, + "m_flFadeStartDistance": 52, + "m_nCubeMapPrecomputedHandshake": 108, + "m_nLODOverride": 106, + "m_nLightProbeVolumePrecomputedHandshake": 112, + "m_nObjectID": 0, + "m_nObjectTypeFlags": 88, + "m_nOverlayRenderOrder": 104, + "m_renderable": 128, + "m_renderableModel": 120, + "m_skin": 80, + "m_vLightingOrigin": 92, + "m_vTintColor": 60, + "m_vTransform": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMapResourceData_t": { + "fields": {}, + "metadata": [], + "parent": null + }, + "VoxelVisBlockOffset_t": { + "fields": { + "m_nElementCount": 4, + "m_nOffset": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldBuilderParams_t": { + "fields": { + "m_bBuildBakedLighting": 4, + "m_bakedLightingInfo": 8, + "m_flMinDrawVolumeSize": 0, + "m_nCompileFingerprint": 64, + "m_nCompileTimestamp": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNodeOnDiskBufferData_t": { + "fields": { + "m_inputLayoutFields": 8, + "m_nElementCount": 0, + "m_nElementSizeInBytes": 4, + "m_pData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNode_t": { + "fields": { + "m_aggregateSceneObjects": 72, + "m_clutterSceneObjects": 96, + "m_extraVertexStreamOverrides": 120, + "m_extraVertexStreams": 168, + "m_grassFileName": 264, + "m_infoOverlays": 24, + "m_layerNames": 192, + "m_materialOverrides": 144, + "m_nodeLightingInfo": 272, + "m_overlayLayerIndices": 240, + "m_sceneObjectLayerIndices": 216, + "m_sceneObjects": 0, + "m_visClusterMembership": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "World_t": { + "fields": { + "m_builderParams": 0, + "m_entityLumps": 144, + "m_worldLightingInfo": 96, + "m_worldNodes": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "ObjectTypeFlags_t": { + "alignment": 4, + "members": { + "OBJECT_TYPE_BLOCK_LIGHT": 16, + "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, + "OBJECT_TYPE_MODEL": 8, + "OBJECT_TYPE_MODEL_HAS_LODS": 2048, + "OBJECT_TYPE_NONE": 0, + "OBJECT_TYPE_NO_SHADOWS": 32, + "OBJECT_TYPE_NO_SUN_SHADOWS": 256, + "OBJECT_TYPE_OVERLAY": 8192, + "OBJECT_TYPE_PRECOMPUTED_VISMEMBERS": 16384, + "OBJECT_TYPE_RENDER_TO_CUBEMAPS": 1024, + "OBJECT_TYPE_RENDER_WITH_DYNAMIC": 512, + "OBJECT_TYPE_STATIC_CUBE_MAP": 32768, + "OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND": 64 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/worldrenderer.dll.rs b/output/worldrenderer.dll.rs new file mode 100644 index 0000000..2d7363e --- /dev/null +++ b/output/worldrenderer.dll.rs @@ -0,0 +1,322 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-08-14 22:21:27.556884700 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: worldrenderer.dll + // Classes count: 23 + // Enums count: 1 + pub mod worldrenderer_dll { + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum ObjectTypeFlags_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneObject_t { + pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_vTransform: usize = 0x4; // Vector4D[3] + pub const m_flFadeStartDistance: usize = 0x34; // float32 + pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_vTintColor: usize = 0x3C; // Vector4D + pub const m_skin: usize = 0x50; // CUtlString + pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t + pub const m_vLightingOrigin: usize = 0x5C; // Vector + pub const m_nOverlayRenderOrder: usize = 0x68; // int16 + pub const m_nLODOverride: usize = 0x6A; // int16 + pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 + pub const m_renderableModel: usize = 0x78; // CStrongHandle + pub const m_renderable: usize = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateLODSetup_t { + pub const m_vLODOrigin: usize = 0x0; // Vector + pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fSwitchDistances: usize = 0x10; // CUtlVector + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ExtraVertexStreamOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t + pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterTile_t { + pub const m_nFirstInstance: usize = 0x0; // uint32 + pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_BoundsWs: usize = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateSceneObject_t { + pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t + pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x8; // int16 + pub const m_aggregateMeshes: usize = 0x10; // CUtlVector + pub const m_lodSetups: usize = 0x28; // CUtlVector + pub const m_visClusterMembership: usize = 0x40; // CUtlVector + pub const m_fragmentTransforms: usize = 0x58; // CUtlVector + pub const m_renderableModel: usize = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NodeData_t { + pub const m_nParent: usize = 0x0; // int32 + pub const m_vOrigin: usize = 0x4; // Vector + pub const m_vMinBounds: usize = 0x10; // Vector + pub const m_vMaxBounds: usize = 0x1C; // Vector + pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector + pub const m_worldNodePrefix: usize = 0x48; // CUtlString + } + // Parent: None + // Fields count: 0 + pub mod VMapResourceData_t { + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterSceneObject_t { + pub const m_Bounds: usize = 0x0; // AABB_t + pub const m_flags: usize = 0x18; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x1C; // int16 + pub const m_instancePositions: usize = 0x20; // CUtlVector + pub const m_instanceScales: usize = 0x50; // CUtlVector + pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector + pub const m_tiles: usize = 0x80; // CUtlVector + pub const m_renderableModel: usize = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldBuilderParams_t { + pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_bBuildBakedLighting: usize = 0x4; // bool + pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t + pub const m_nCompileTimestamp: usize = 0x38; // uint64 + pub const m_nCompileFingerprint: usize = 0x40; // uint64 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermEntityLumpData_t { + pub const m_name: usize = 0x8; // CUtlString + pub const m_childLumps: usize = 0x10; // CUtlVector> + pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNode_t { + pub const m_sceneObjects: usize = 0x0; // CUtlVector + pub const m_infoOverlays: usize = 0x18; // CUtlVector + pub const m_visClusterMembership: usize = 0x30; // CUtlVector + pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector + pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector + pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector + pub const m_materialOverrides: usize = 0x90; // CUtlVector + pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector + pub const m_layerNames: usize = 0xC0; // CUtlVector + pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector + pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector + pub const m_grassFileName: usize = 0x108; // CUtlString + pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BaseSceneObjectOverride_t { + pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityIOConnectionData_t { + pub const m_outputName: usize = 0x0; // CUtlString + pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetName: usize = 0x10; // CUtlString + pub const m_inputName: usize = 0x18; // CUtlString + pub const m_overrideParam: usize = 0x20; // CUtlString + pub const m_flDelay: usize = 0x28; // float32 + pub const m_nTimesToFire: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BakedLightingInfo_t { + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_bBakedShadowsGamma20: usize = 0x11; // bool + pub const m_bCompressionEnabled: usize = 0x12; // bool + pub const m_nChartPackIterations: usize = 0x13; // uint8 + pub const m_nVradQuality: usize = 0x14; // uint8 + pub const m_lightMaps: usize = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VoxelVisBlockOffset_t { + pub const m_nOffset: usize = 0x0; // uint32 + pub const m_nElementCount: usize = 0x4; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNodeOnDiskBufferData_t { + pub const m_nElementCount: usize = 0x0; // int32 + pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_inputLayoutFields: usize = 0x8; // CUtlVector + pub const m_pData: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateMeshInfo_t { + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_bHasTransform: usize = 0x5; // bool + pub const m_nDrawCallIndex: usize = 0x6; // int16 + pub const m_nLODSetupIndex: usize = 0x8; // int16 + pub const m_nLODGroupMask: usize = 0xA; // uint8 + pub const m_vTintColor: usize = 0xB; // Color + pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod World_t { + pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t + pub const m_worldNodes: usize = 0x48; // CUtlVector + pub const m_worldLightingInfo: usize = 0x60; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x90; // CUtlVector> + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod InfoOverlayData_t { + pub const m_transform: usize = 0x0; // matrix3x4_t + pub const m_flWidth: usize = 0x30; // float32 + pub const m_flHeight: usize = 0x34; // float32 + pub const m_flDepth: usize = 0x38; // float32 + pub const m_vUVStart: usize = 0x3C; // Vector2D + pub const m_vUVEnd: usize = 0x44; // Vector2D + pub const m_pMaterial: usize = 0x50; // CStrongHandle + pub const m_nRenderOrder: usize = 0x58; // int32 + pub const m_vTintColor: usize = 0x5C; // Vector4D + pub const m_nSequenceOverride: usize = 0x6C; // int32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_pMaterial: usize = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityKeyValueData_t { + pub const m_connections: usize = 0x8; // CUtlVector + pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoxelVisibility { + pub const m_nBaseClusterCount: usize = 0x40; // uint32 + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_vMinBounds: usize = 0x48; // Vector + pub const m_vMaxBounds: usize = 0x54; // Vector + pub const m_flGridSize: usize = 0x60; // float32 + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t + pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t + pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t + pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t + pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t + pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t + } + } + } +} diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 1b6322b..8cff91b 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index c1bbd9d..c98ae8b 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 3f6463b..20ce474 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-08-19 23:33:08.462588500 UTC +// 2024-08-21 00:00:00.519767300 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]