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latest game update
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-07-31 03:03:49.823379600 UTC
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// 2025-08-01 22:47:35.099029800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1D2C090;
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public const nint dwEntityList = 0x1CBE6A0;
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public const nint dwGameEntitySystem = 0x1E01C60;
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public const nint dwCSGOInput = 0x1D2C010;
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public const nint dwEntityList = 0x1CBE620;
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public const nint dwGameEntitySystem = 0x1E01BE0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1D1D560;
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public const nint dwGameRules = 0x1D1D4E0;
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public const nint dwGlobalVars = 0x1AE9458;
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public const nint dwGlowManager = 0x1D1D588;
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public const nint dwLocalPlayerController = 0x1D102C0;
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public const nint dwGlowManager = 0x1D1D508;
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public const nint dwLocalPlayerController = 0x1D10240;
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public const nint dwLocalPlayerPawn = 0x1AF4B80;
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public const nint dwPlantedC4 = 0x1D27200;
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public const nint dwPlantedC4 = 0x1D27180;
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public const nint dwPrediction = 0x1AF4AB0;
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public const nint dwSensitivity = 0x1D1E098;
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public const nint dwSensitivity = 0x1D1E018;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1D2C840;
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public const nint dwViewMatrix = 0x1D21A80;
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public const nint dwViewRender = 0x1D226C0;
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public const nint dwWeaponC4 = 0x1CC1908;
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public const nint dwViewAngles = 0x1D2C7C0;
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public const nint dwViewMatrix = 0x1D21A00;
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public const nint dwViewRender = 0x1D22640;
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public const nint dwWeaponC4 = 0x1CC1888;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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