This commit is contained in:
cacamelio 2025-01-30 17:42:27 +02:00
parent bd74393cc6
commit 729e30b157
64 changed files with 532 additions and 532 deletions

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@ -1516,8 +1516,8 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CAnimEncodeDifference {
public const nint m_boneArray = 0x0; // CUtlVector<CAnimBoneDifference>
public const nint m_morphArray = 0x18; //
public const nint m_userArray = 0x30; //
public const nint m_morphArray = 0x18; // CUtlVector<CAnimMorphDifference>
public const nint m_userArray = 0x30; // CUtlVector<CAnimUserDifference>
public const nint m_bHasRotationBitArray = 0x48; // CUtlVector<uint8>
public const nint m_bHasMovementBitArray = 0x60; // CUtlVector<uint8>
public const nint m_bHasMorphBitArray = 0x78; // CUtlVector<uint8>
@ -3077,9 +3077,9 @@ namespace CS2Dumper.Schemas {
public const nint m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
public const nint m_nElementMask = 0xC8; // CUtlVector<uint32>
public const nint m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
public const nint m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
public const nint m_quaternionCompressor = 0x110; //
public const nint m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
public const nint m_boolCompressor = 0x140; //
public const nint m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
public const nint m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
public const nint m_vector2DCompressor = 0x170; // CUtlVector<CCompressor<Vector2D>*>
public const nint m_vector4DCompressor = 0x188; // CUtlVector<CCompressor<Vector4D>*>
@ -3547,7 +3547,7 @@ namespace CS2Dumper.Schemas {
public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector<float32>
public const nint m_refPhysicsData = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_refAnimGroups = 0x120; //
public const nint m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
public const nint m_meshGroups = 0x150; // CUtlVector<CUtlString>
public const nint m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
@ -4518,7 +4518,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFlags = 0x10; // uint32
public const nint m_name = 0x18; // CBufferString
public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_includedGroupArray_Handle = 0x78; //
public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
public const nint m_decodeKey = 0x98; // CAnimKeyData
public const nint m_szScripts = 0x110; // CUtlVector<CBufferString>
@ -5540,10 +5540,10 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CAnimUpdateSharedData {
public const nint m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
public const nint m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
public const nint m_nodeIndexMap = 0x28; //
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; //
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
public const nint m_scriptManager = 0x70; //
public const nint m_settings = 0x78; //
public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -1521,8 +1521,8 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CAnimEncodeDifference {
constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector<CAnimBoneDifference>
constexpr std::ptrdiff_t m_morphArray = 0x18; //
constexpr std::ptrdiff_t m_userArray = 0x30; //
constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector<CAnimMorphDifference>
constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector<CAnimUserDifference>
constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector<uint8>
@ -3082,9 +3082,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; //
constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
constexpr std::ptrdiff_t m_boolCompressor = 0x140; //
constexpr std::ptrdiff_t m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
constexpr std::ptrdiff_t m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
constexpr std::ptrdiff_t m_vector2DCompressor = 0x170; // CUtlVector<CCompressor<Vector2D>*>
constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector<CCompressor<Vector4D>*>
@ -3552,7 +3552,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector<float32>
constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
constexpr std::ptrdiff_t m_refAnimGroups = 0x120; //
constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
@ -4523,7 +4523,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32
constexpr std::ptrdiff_t m_name = 0x18; // CBufferString
constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; //
constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData
constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector<CBufferString>
@ -5545,10 +5545,10 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CAnimUpdateSharedData {
constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; //
constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; //
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
constexpr std::ptrdiff_t m_scriptManager = 0x70; //
constexpr std::ptrdiff_t m_settings = 0x78; //
constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1613,8 +1613,8 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CAnimEncodeDifference {
pub const m_boneArray: usize = 0x0; // CUtlVector<CAnimBoneDifference>
pub const m_morphArray: usize = 0x18; //
pub const m_userArray: usize = 0x30; //
pub const m_morphArray: usize = 0x18; // CUtlVector<CAnimMorphDifference>
pub const m_userArray: usize = 0x30; // CUtlVector<CAnimUserDifference>
pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector<uint8>
pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector<uint8>
pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector<uint8>
@ -3174,9 +3174,9 @@ pub mod cs2_dumper {
pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector<CUtlVector<int32>>
pub const m_nElementMask: usize = 0xC8; // CUtlVector<uint32>
pub const m_vectorCompressor: usize = 0xF8; // CUtlVector<CCompressor<Vector>*>
pub const m_quaternionCompressor: usize = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
pub const m_quaternionCompressor: usize = 0x110; //
pub const m_intCompressor: usize = 0x128; // CUtlVector<CCompressor<int32>*>
pub const m_boolCompressor: usize = 0x140; //
pub const m_boolCompressor: usize = 0x140; // CUtlVector<CCompressor<bool>*>
pub const m_colorCompressor: usize = 0x158; // CUtlVector<CCompressor<Color>*>
pub const m_vector2DCompressor: usize = 0x170; // CUtlVector<CCompressor<Vector2D>*>
pub const m_vector4DCompressor: usize = 0x188; // CUtlVector<CCompressor<Vector4D>*>
@ -3644,7 +3644,7 @@ pub mod cs2_dumper {
pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector<float32>
pub const m_refPhysicsData: usize = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
pub const m_refAnimGroups: usize = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
pub const m_refAnimGroups: usize = 0x120; //
pub const m_refSequenceGroups: usize = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
pub const m_meshGroups: usize = 0x150; // CUtlVector<CUtlString>
pub const m_materialGroups: usize = 0x168; // CUtlVector<MaterialGroup_t>
@ -4615,7 +4615,7 @@ pub mod cs2_dumper {
pub const m_nFlags: usize = 0x10; // uint32
pub const m_name: usize = 0x18; // CBufferString
pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
pub const m_includedGroupArray_Handle: usize = 0x78; //
pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
pub const m_decodeKey: usize = 0x98; // CAnimKeyData
pub const m_szScripts: usize = 0x110; // CUtlVector<CBufferString>
@ -5637,10 +5637,10 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CAnimUpdateSharedData {
pub const m_nodes: usize = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable<CAnimNodePath,int32>
pub const m_nodeIndexMap: usize = 0x28; //
pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
pub const m_pTagManagerUpdater: usize = 0x68; //
pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
pub const m_scriptManager: usize = 0x70; //
pub const m_settings: usize = 0x78; //
pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x1866610;
public const nint attack2 = 0x18666A0;
public const nint back = 0x18668E0;
public const nint duck = 0x1866BB0;
public const nint forward = 0x1866850;
public const nint jump = 0x1866B20;
public const nint left = 0x1866970;
public const nint lookatweapon = 0x1A8E4F0;
public const nint reload = 0x1866580;
public const nint right = 0x1866A00;
public const nint showscores = 0x1A8E3D0;
public const nint sprint = 0x18664F0;
public const nint turnleft = 0x1866730;
public const nint turnright = 0x18667C0;
public const nint use = 0x1866A90;
public const nint zoom = 0x1A8E460;
public const nint attack = 0x1875710;
public const nint attack2 = 0x18757A0;
public const nint back = 0x18759E0;
public const nint duck = 0x1875CB0;
public const nint forward = 0x1875950;
public const nint jump = 0x1875C20;
public const nint left = 0x1875A70;
public const nint lookatweapon = 0x1A9DF50;
public const nint reload = 0x1875680;
public const nint right = 0x1875B00;
public const nint showscores = 0x1A9DE30;
public const nint sprint = 0x18755F0;
public const nint turnleft = 0x1875830;
public const nint turnright = 0x18758C0;
public const nint use = 0x1875B90;
public const nint zoom = 0x1A9DEC0;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x1866610;
constexpr std::ptrdiff_t attack2 = 0x18666A0;
constexpr std::ptrdiff_t back = 0x18668E0;
constexpr std::ptrdiff_t duck = 0x1866BB0;
constexpr std::ptrdiff_t forward = 0x1866850;
constexpr std::ptrdiff_t jump = 0x1866B20;
constexpr std::ptrdiff_t left = 0x1866970;
constexpr std::ptrdiff_t lookatweapon = 0x1A8E4F0;
constexpr std::ptrdiff_t reload = 0x1866580;
constexpr std::ptrdiff_t right = 0x1866A00;
constexpr std::ptrdiff_t showscores = 0x1A8E3D0;
constexpr std::ptrdiff_t sprint = 0x18664F0;
constexpr std::ptrdiff_t turnleft = 0x1866730;
constexpr std::ptrdiff_t turnright = 0x18667C0;
constexpr std::ptrdiff_t use = 0x1866A90;
constexpr std::ptrdiff_t zoom = 0x1A8E460;
constexpr std::ptrdiff_t attack = 0x1875710;
constexpr std::ptrdiff_t attack2 = 0x18757A0;
constexpr std::ptrdiff_t back = 0x18759E0;
constexpr std::ptrdiff_t duck = 0x1875CB0;
constexpr std::ptrdiff_t forward = 0x1875950;
constexpr std::ptrdiff_t jump = 0x1875C20;
constexpr std::ptrdiff_t left = 0x1875A70;
constexpr std::ptrdiff_t lookatweapon = 0x1A9DF50;
constexpr std::ptrdiff_t reload = 0x1875680;
constexpr std::ptrdiff_t right = 0x1875B00;
constexpr std::ptrdiff_t showscores = 0x1A9DE30;
constexpr std::ptrdiff_t sprint = 0x18755F0;
constexpr std::ptrdiff_t turnleft = 0x1875830;
constexpr std::ptrdiff_t turnright = 0x18758C0;
constexpr std::ptrdiff_t use = 0x1875B90;
constexpr std::ptrdiff_t zoom = 0x1A9DEC0;
}
}

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@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25585168,
"attack2": 25585312,
"back": 25585888,
"duck": 25586608,
"forward": 25585744,
"jump": 25586464,
"left": 25586032,
"lookatweapon": 27845872,
"reload": 25585024,
"right": 25586176,
"showscores": 27845584,
"sprint": 25584880,
"turnleft": 25585456,
"turnright": 25585600,
"use": 25586320,
"zoom": 27845728
"attack": 25646864,
"attack2": 25647008,
"back": 25647584,
"duck": 25648304,
"forward": 25647440,
"jump": 25648160,
"left": 25647728,
"lookatweapon": 27909968,
"reload": 25646720,
"right": 25647872,
"showscores": 27909680,
"sprint": 25646576,
"turnleft": 25647152,
"turnright": 25647296,
"use": 25648016,
"zoom": 27909824
}
}

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x1866610;
pub const attack2: usize = 0x18666A0;
pub const back: usize = 0x18668E0;
pub const duck: usize = 0x1866BB0;
pub const forward: usize = 0x1866850;
pub const jump: usize = 0x1866B20;
pub const left: usize = 0x1866970;
pub const lookatweapon: usize = 0x1A8E4F0;
pub const reload: usize = 0x1866580;
pub const right: usize = 0x1866A00;
pub const showscores: usize = 0x1A8E3D0;
pub const sprint: usize = 0x18664F0;
pub const turnleft: usize = 0x1866730;
pub const turnright: usize = 0x18667C0;
pub const r#use: usize = 0x1866A90;
pub const zoom: usize = 0x1A8E460;
pub const attack: usize = 0x1875710;
pub const attack2: usize = 0x18757A0;
pub const back: usize = 0x18759E0;
pub const duck: usize = 0x1875CB0;
pub const forward: usize = 0x1875950;
pub const jump: usize = 0x1875C20;
pub const left: usize = 0x1875A70;
pub const lookatweapon: usize = 0x1A9DF50;
pub const reload: usize = 0x1875680;
pub const right: usize = 0x1875B00;
pub const showscores: usize = 0x1A9DE30;
pub const sprint: usize = 0x18755F0;
pub const turnleft: usize = 0x1875830;
pub const turnright: usize = 0x18758C0;
pub const r#use: usize = 0x1875B90;
pub const zoom: usize = 0x1A9DEC0;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -468,7 +468,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flDecalHealBloodRate = 0xC8C; // float32
public const nint m_flDecalHealHeightRate = 0xC90; // float32
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC98; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_vecViewOffset = 0xCB0; //
public const nint m_vecViewOffset = 0xCB0; // CNetworkViewOffsetVector
public const nint m_pClientAlphaProperty = 0xCE0; // CClientAlphaProperty*
public const nint m_ClientOverrideTint = 0xCE8; // Color
public const nint m_bUseClientOverrideTint = 0xCEC; // bool
@ -2342,7 +2342,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x658; // bool
public const nint m_iConnected = 0x65C; //
public const nint m_iConnected = 0x65C; // PlayerConnectedState
public const nint m_iszPlayerName = 0x660; // char[128]
public const nint m_steamID = 0x6E8; // uint64
public const nint m_bIsLocalPlayerController = 0x6F0; // bool
@ -2509,7 +2509,7 @@ namespace CS2Dumper.Schemas {
public const nint m_PathNodes_TangentIn = 0x5D0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentOut = 0x5E8; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_Color = 0x600; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_PinEnabled = 0x618; //
public const nint m_PathNodes_PinEnabled = 0x618; // C_NetworkUtlVectorBase<bool>
public const nint m_PathNodes_RadiusScale = 0x630; // C_NetworkUtlVectorBase<float32>
}
// Parent: None
@ -2785,7 +2785,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; //
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase<Vector>
public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3616,7 +3616,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; //
public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: C_MultiplayRules
@ -4019,7 +4019,7 @@ namespace CS2Dumper.Schemas {
public const nint m_soundscapeIndex = 0x5A4; // int32
public const nint m_soundscapeEntityListId = 0x5A8; // int32
public const nint m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
public const nint m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
public const nint m_hProxySoundscape = 0x5F0; //
public const nint m_bDisabled = 0x5F4; // bool
public const nint m_soundscapeName = 0x5F8; // CUtlSymbolLarge
public const nint m_soundEventHash = 0x600; // uint32
@ -4301,7 +4301,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
public static class WeaponPurchaseTracker_t {
public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
public const nint m_weaponPurchases = 0x8; //
}
// Parent: None
// Field count: 5
@ -5048,7 +5048,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
public static class CCSPlayer_BuyServices {
public const nint m_vecSellbackPurchaseEntries = 0x40; //
public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Field count: 0
@ -5159,7 +5159,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_collisionAttribute = 0x10; //
public const nint m_vecMins = 0x40; // Vector
public const nint m_vecMaxs = 0x4C; // Vector
public const nint m_usSolidFlags = 0x5A; // uint8
@ -5248,7 +5248,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0x1120; //
public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6360,7 +6360,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<C_BasePropDoor>)
public static class C_BasePropDoor {
public const nint m_eDoorState = 0x1238; // DoorState_t
public const nint m_eDoorState = 0x1238; //
public const nint m_modelChanged = 0x123C; // bool
public const nint m_bLocked = 0x123D; // bool
public const nint m_closedPosition = 0x1240; // Vector
@ -6877,7 +6877,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint nType = 0x30; //
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -473,7 +473,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC8C; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC90; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC98; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0xCB0; //
constexpr std::ptrdiff_t m_vecViewOffset = 0xCB0; // CNetworkViewOffsetVector
constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xCE0; // CClientAlphaProperty*
constexpr std::ptrdiff_t m_ClientOverrideTint = 0xCE8; // Color
constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xCEC; // bool
@ -2347,7 +2347,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x658; // bool
constexpr std::ptrdiff_t m_iConnected = 0x65C; //
constexpr std::ptrdiff_t m_iConnected = 0x65C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x660; // char[128]
constexpr std::ptrdiff_t m_steamID = 0x6E8; // uint64
constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6F0; // bool
@ -2514,7 +2514,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5D0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5E8; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_Color = 0x600; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x618; //
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x618; // C_NetworkUtlVectorBase<bool>
constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x630; // C_NetworkUtlVectorBase<float32>
}
// Parent: None
@ -2790,7 +2790,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; //
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3621,7 +3621,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
namespace CAttributeList {
constexpr std::ptrdiff_t m_Attributes = 0x8; //
constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager*
}
// Parent: C_MultiplayRules
@ -4024,7 +4024,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_soundscapeIndex = 0x5A4; // int32
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x5A8; // int32
constexpr std::ptrdiff_t m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
constexpr std::ptrdiff_t m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
constexpr std::ptrdiff_t m_hProxySoundscape = 0x5F0; //
constexpr std::ptrdiff_t m_bDisabled = 0x5F4; // bool
constexpr std::ptrdiff_t m_soundscapeName = 0x5F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundEventHash = 0x600; // uint32
@ -4306,7 +4306,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
namespace WeaponPurchaseTracker_t {
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; //
}
// Parent: None
// Field count: 5
@ -5053,7 +5053,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
namespace CCSPlayer_BuyServices {
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; //
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Field count: 0
@ -5164,7 +5164,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
namespace CCollisionProperty {
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; //
constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector
constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector
constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
@ -5253,7 +5253,7 @@ namespace cs2_dumper {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
namespace C_ShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_ShardDesc = 0x1120; //
constexpr std::ptrdiff_t m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6365,7 +6365,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<C_BasePropDoor>)
namespace C_BasePropDoor {
constexpr std::ptrdiff_t m_eDoorState = 0x1238; // DoorState_t
constexpr std::ptrdiff_t m_eDoorState = 0x1238; //
constexpr std::ptrdiff_t m_modelChanged = 0x123C; // bool
constexpr std::ptrdiff_t m_bLocked = 0x123D; // bool
constexpr std::ptrdiff_t m_closedPosition = 0x1240; // Vector
@ -6882,7 +6882,7 @@ namespace cs2_dumper {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t nType = 0x30; //
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -478,7 +478,7 @@ pub mod cs2_dumper {
pub const m_flDecalHealBloodRate: usize = 0xC8C; // float32
pub const m_flDecalHealHeightRate: usize = 0xC90; // float32
pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC98; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
pub const m_vecViewOffset: usize = 0xCB0; //
pub const m_vecViewOffset: usize = 0xCB0; // CNetworkViewOffsetVector
pub const m_pClientAlphaProperty: usize = 0xCE0; // CClientAlphaProperty*
pub const m_ClientOverrideTint: usize = 0xCE8; // Color
pub const m_bUseClientOverrideTint: usize = 0xCEC; // bool
@ -2352,7 +2352,7 @@ pub mod cs2_dumper {
pub const m_hSplitOwner: usize = 0x63C; // CHandle<CBasePlayerController>
pub const m_hSplitScreenPlayers: usize = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
pub const m_bIsHLTV: usize = 0x658; // bool
pub const m_iConnected: usize = 0x65C; //
pub const m_iConnected: usize = 0x65C; // PlayerConnectedState
pub const m_iszPlayerName: usize = 0x660; // char[128]
pub const m_steamID: usize = 0x6E8; // uint64
pub const m_bIsLocalPlayerController: usize = 0x6F0; // bool
@ -2519,7 +2519,7 @@ pub mod cs2_dumper {
pub const m_PathNodes_TangentIn: usize = 0x5D0; // C_NetworkUtlVectorBase<Vector>
pub const m_PathNodes_TangentOut: usize = 0x5E8; // C_NetworkUtlVectorBase<Vector>
pub const m_PathNodes_Color: usize = 0x600; // C_NetworkUtlVectorBase<Vector>
pub const m_PathNodes_PinEnabled: usize = 0x618; //
pub const m_PathNodes_PinEnabled: usize = 0x618; // C_NetworkUtlVectorBase<bool>
pub const m_PathNodes_RadiusScale: usize = 0x630; // C_NetworkUtlVectorBase<float32>
}
// Parent: None
@ -2795,7 +2795,7 @@ pub mod cs2_dumper {
pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase<int32>
pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase<uint32>
pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase<uint64>
pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase<float32>
pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; //
pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase<Vector>
pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3626,7 +3626,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
pub mod CAttributeList {
pub const m_Attributes: usize = 0x8; //
pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
pub const m_pManager: usize = 0x58; // CAttributeManager*
}
// Parent: C_MultiplayRules
@ -4029,7 +4029,7 @@ pub mod cs2_dumper {
pub const m_soundscapeIndex: usize = 0x5A4; // int32
pub const m_soundscapeEntityListId: usize = 0x5A8; // int32
pub const m_positionNames: usize = 0x5B0; // CUtlSymbolLarge[8]
pub const m_hProxySoundscape: usize = 0x5F0; // CHandle<CEnvSoundscape>
pub const m_hProxySoundscape: usize = 0x5F0; //
pub const m_bDisabled: usize = 0x5F4; // bool
pub const m_soundscapeName: usize = 0x5F8; // CUtlSymbolLarge
pub const m_soundEventHash: usize = 0x600; // uint32
@ -4311,7 +4311,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
pub mod WeaponPurchaseTracker_t {
pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
pub const m_weaponPurchases: usize = 0x8; //
}
// Parent: None
// Field count: 5
@ -5058,7 +5058,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
pub mod CCSPlayer_BuyServices {
pub const m_vecSellbackPurchaseEntries: usize = 0x40; //
pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Field count: 0
@ -5169,7 +5169,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
pub mod CCollisionProperty {
pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t
pub const m_collisionAttribute: usize = 0x10; //
pub const m_vecMins: usize = 0x40; // Vector
pub const m_vecMaxs: usize = 0x4C; // Vector
pub const m_usSolidFlags: usize = 0x5A; // uint8
@ -5258,7 +5258,7 @@ pub mod cs2_dumper {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
pub mod C_ShatterGlassShardPhysics {
pub const m_ShardDesc: usize = 0x1120; //
pub const m_ShardDesc: usize = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6370,7 +6370,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<C_BasePropDoor>)
pub mod C_BasePropDoor {
pub const m_eDoorState: usize = 0x1238; // DoorState_t
pub const m_eDoorState: usize = 0x1238; //
pub const m_modelChanged: usize = 0x123C; // bool
pub const m_bLocked: usize = 0x123D; // bool
pub const m_closedPosition: usize = 0x1240; // Vector
@ -6887,7 +6887,7 @@ pub mod cs2_dumper {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
pub mod ViewAngleServerChange_t {
pub const nType: usize = 0x30; // FixAngleSet_t
pub const nType: usize = 0x30; //
pub const qAngle: usize = 0x34; // QAngle
pub const nIndex: usize = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{
"build_number": 14062,
"timestamp": "2025-01-25T11:40:13.476421+00:00"
"build_number": 14065,
"timestamp": "2025-01-30T15:41:34.124155800+00:00"
}

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@ -1,57 +1,57 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
public static class AnimationsystemDll {
public const nint AnimationSystemUtils_001 = 0x60EDC8;
public const nint AnimationSystem_001 = 0x606CF0;
public const nint AnimationSystemUtils_001 = 0x60FE18;
public const nint AnimationSystem_001 = 0x607D40;
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1865C00;
public const nint EmptyWorldService001_Client = 0x1820F00;
public const nint GameClientExports001 = 0x18628B8;
public const nint LegacyGameUI001 = 0x1883430;
public const nint Source2Client002 = 0x1A7DEE0;
public const nint Source2ClientConfig001 = 0x1A14570;
public const nint Source2ClientPrediction001 = 0x186DC80;
public const nint Source2ClientUI001 = 0x1881800;
public const nint ClientToolsInfo_001 = 0x1874D00;
public const nint EmptyWorldService001_Client = 0x1830000;
public const nint GameClientExports001 = 0x18719B8;
public const nint LegacyGameUI001 = 0x1892560;
public const nint Source2Client002 = 0x1A8D970;
public const nint Source2ClientConfig001 = 0x1A23F20;
public const nint Source2ClientPrediction001 = 0x187CD70;
public const nint Source2ClientUI001 = 0x1890930;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x540CB0;
public const nint BugService001 = 0x5D9BA0;
public const nint ClientServerEngineLoopService_001 = 0x5419D0;
public const nint EngineGameUI001 = 0x53EB60;
public const nint EngineServiceMgr001 = 0x61AA30;
public const nint GameEventSystemClientV001 = 0x61AD30;
public const nint GameEventSystemServerV001 = 0x61AE70;
public const nint GameResourceServiceClientV001 = 0x540DB0;
public const nint GameResourceServiceServerV001 = 0x540E10;
public const nint GameUIService_001 = 0x5D9EA0;
public const nint HostStateMgr001 = 0x5418C0;
public const nint INETSUPPORT_001 = 0x53A060;
public const nint InputService_001 = 0x5DA1B0;
public const nint KeyValueCache001 = 0x541970;
public const nint MapListService_001 = 0x6191B0;
public const nint NetworkClientService_001 = 0x619340;
public const nint NetworkP2PService_001 = 0x5410C0;
public const nint NetworkServerService_001 = 0x6196D0;
public const nint NetworkService_001 = 0x541210;
public const nint RenderService_001 = 0x619930;
public const nint ScreenshotService001 = 0x619BD0;
public const nint SimpleEngineLoopService_001 = 0x541AE0;
public const nint SoundService_001 = 0x541250;
public const nint Source2EngineToClient001 = 0x53E1E0;
public const nint Source2EngineToClientStringTable001 = 0x53E240;
public const nint Source2EngineToServer001 = 0x53E2D8;
public const nint Source2EngineToServerStringTable001 = 0x53E300;
public const nint SplitScreenService_001 = 0x541530;
public const nint StatsService_001 = 0x61A000;
public const nint ToolService_001 = 0x5416F0;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBF0;
public const nint VProfService_001 = 0x541730;
public const nint BenchmarkService001 = 0x546D30;
public const nint BugService001 = 0x5DFD10;
public const nint ClientServerEngineLoopService_001 = 0x547A50;
public const nint EngineGameUI001 = 0x544B90;
public const nint EngineServiceMgr001 = 0x620BA0;
public const nint GameEventSystemClientV001 = 0x620EC0;
public const nint GameEventSystemServerV001 = 0x621000;
public const nint GameResourceServiceClientV001 = 0x546E30;
public const nint GameResourceServiceServerV001 = 0x546E90;
public const nint GameUIService_001 = 0x5E0010;
public const nint HostStateMgr001 = 0x547940;
public const nint INETSUPPORT_001 = 0x540060;
public const nint InputService_001 = 0x5E0320;
public const nint KeyValueCache001 = 0x5479F0;
public const nint MapListService_001 = 0x61F320;
public const nint NetworkClientService_001 = 0x61F4B0;
public const nint NetworkP2PService_001 = 0x547140;
public const nint NetworkServerService_001 = 0x61F840;
public const nint NetworkService_001 = 0x547290;
public const nint RenderService_001 = 0x61FAA0;
public const nint ScreenshotService001 = 0x61FD40;
public const nint SimpleEngineLoopService_001 = 0x547B60;
public const nint SoundService_001 = 0x5472D0;
public const nint Source2EngineToClient001 = 0x544210;
public const nint Source2EngineToClientStringTable001 = 0x544270;
public const nint Source2EngineToServer001 = 0x544308;
public const nint Source2EngineToServerStringTable001 = 0x544330;
public const nint SplitScreenService_001 = 0x5475B0;
public const nint StatsService_001 = 0x620170;
public const nint ToolService_001 = 0x547770;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x544C20;
public const nint VProfService_001 = 0x5477B0;
}
// Module: filesystem_stdio.dll
public static class FilesystemStdioDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x1378BC0;
public const nint EntitySubclassUtilsV001 = 0x13293B0;
public const nint NavGameTest001 = 0x1418C08;
public const nint ServerToolsInfo_001 = 0x13CE548;
public const nint Source2GameClients001 = 0x13C8410;
public const nint Source2GameDirector001 = 0x14FC1C0;
public const nint Source2GameEntities001 = 0x13CE470;
public const nint Source2Server001 = 0x13CE2E0;
public const nint Source2ServerConfig001 = 0x15C6AD8;
public const nint customnavsystem001 = 0x130DB18;
public const nint EmptyWorldService001_Server = 0x137DCF0;
public const nint EntitySubclassUtilsV001 = 0x132E3D0;
public const nint NavGameTest001 = 0x141DD48;
public const nint ServerToolsInfo_001 = 0x13D36A8;
public const nint Source2GameClients001 = 0x13CD570;
public const nint Source2GameDirector001 = 0x1501400;
public const nint Source2GameEntities001 = 0x13D35D0;
public const nint Source2Server001 = 0x13D3440;
public const nint Source2ServerConfig001 = 0x15CBD78;
public const nint customnavsystem001 = 0x1312B38;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
@ -181,7 +181,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: steamclient64.dll
public static class Steamclient64Dll {
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF705A;
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF70BA;
public const nint IVALIDATE001 = 0x14A3108;
public const nint SteamClient006 = 0x14A0860;
public const nint SteamClient007 = 0x14A0868;
@ -204,10 +204,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: tier0.dll
public static class Tier0Dll {
public const nint TestScriptMgr001 = 0x37EA50;
public const nint VEngineCvar007 = 0x38D4B0;
public const nint VProcessUtils002 = 0x37E960;
public const nint VStringTokenSystem001 = 0x3A5F00;
public const nint TestScriptMgr001 = 0x37FA70;
public const nint VEngineCvar007 = 0x38E4B0;
public const nint VProcessUtils002 = 0x37F980;
public const nint VStringTokenSystem001 = 0x3A6F00;
}
// Module: v8system.dll
public static class V8systemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -9,54 +9,54 @@ namespace cs2_dumper {
namespace interfaces {
// Module: animationsystem.dll
namespace animationsystem_dll {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x60EDC8;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x606CF0;
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x60FE18;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x607D40;
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1865C00;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1820F00;
constexpr std::ptrdiff_t GameClientExports001 = 0x18628B8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1883430;
constexpr std::ptrdiff_t Source2Client002 = 0x1A7DEE0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A14570;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x186DC80;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1881800;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1874D00;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1830000;
constexpr std::ptrdiff_t GameClientExports001 = 0x18719B8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1892560;
constexpr std::ptrdiff_t Source2Client002 = 0x1A8D970;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A23F20;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x187CD70;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1890930;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x540CB0;
constexpr std::ptrdiff_t BugService001 = 0x5D9BA0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419D0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB60;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61AA30;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61AD30;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE70;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540DB0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540E10;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D9EA0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x5418C0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x53A060;
constexpr std::ptrdiff_t InputService_001 = 0x5DA1B0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x541970;
constexpr std::ptrdiff_t MapListService_001 = 0x6191B0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x619340;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5410C0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x6196D0;
constexpr std::ptrdiff_t NetworkService_001 = 0x541210;
constexpr std::ptrdiff_t RenderService_001 = 0x619930;
constexpr std::ptrdiff_t ScreenshotService001 = 0x619BD0;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AE0;
constexpr std::ptrdiff_t SoundService_001 = 0x541250;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x541530;
constexpr std::ptrdiff_t StatsService_001 = 0x61A000;
constexpr std::ptrdiff_t ToolService_001 = 0x5416F0;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBF0;
constexpr std::ptrdiff_t VProfService_001 = 0x541730;
constexpr std::ptrdiff_t BenchmarkService001 = 0x546D30;
constexpr std::ptrdiff_t BugService001 = 0x5DFD10;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x547A50;
constexpr std::ptrdiff_t EngineGameUI001 = 0x544B90;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x620BA0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x620EC0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x621000;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x546E30;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x546E90;
constexpr std::ptrdiff_t GameUIService_001 = 0x5E0010;
constexpr std::ptrdiff_t HostStateMgr001 = 0x547940;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x540060;
constexpr std::ptrdiff_t InputService_001 = 0x5E0320;
constexpr std::ptrdiff_t KeyValueCache001 = 0x5479F0;
constexpr std::ptrdiff_t MapListService_001 = 0x61F320;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x61F4B0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x547140;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x61F840;
constexpr std::ptrdiff_t NetworkService_001 = 0x547290;
constexpr std::ptrdiff_t RenderService_001 = 0x61FAA0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x61FD40;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x547B60;
constexpr std::ptrdiff_t SoundService_001 = 0x5472D0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x544210;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x544270;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x544308;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x544330;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5475B0;
constexpr std::ptrdiff_t StatsService_001 = 0x620170;
constexpr std::ptrdiff_t ToolService_001 = 0x547770;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x544C20;
constexpr std::ptrdiff_t VProfService_001 = 0x5477B0;
}
// Module: filesystem_stdio.dll
namespace filesystem_stdio_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1378BC0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13293B0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1418C08;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CE548;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C8410;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FC1C0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CE470;
constexpr std::ptrdiff_t Source2Server001 = 0x13CE2E0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C6AD8;
constexpr std::ptrdiff_t customnavsystem001 = 0x130DB18;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x137DCF0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x132E3D0;
constexpr std::ptrdiff_t NavGameTest001 = 0x141DD48;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13D36A8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13CD570;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x1501400;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13D35D0;
constexpr std::ptrdiff_t Source2Server001 = 0x13D3440;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15CBD78;
constexpr std::ptrdiff_t customnavsystem001 = 0x1312B38;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
@ -186,7 +186,7 @@ namespace cs2_dumper {
}
// Module: steamclient64.dll
namespace steamclient64_dll {
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF705A;
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF70BA;
constexpr std::ptrdiff_t IVALIDATE001 = 0x14A3108;
constexpr std::ptrdiff_t SteamClient006 = 0x14A0860;
constexpr std::ptrdiff_t SteamClient007 = 0x14A0868;
@ -209,10 +209,10 @@ namespace cs2_dumper {
}
// Module: tier0.dll
namespace tier0_dll {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37EA50;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38D4B0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37E960;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A5F00;
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37FA70;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38E4B0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37F980;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A6F00;
}
// Module: v8system.dll
namespace v8system_dll {

View File

@ -1,51 +1,51 @@
{
"animationsystem.dll": {
"AnimationSystemUtils_001": 6352328,
"AnimationSystem_001": 6319344
"AnimationSystemUtils_001": 6356504,
"AnimationSystem_001": 6323520
},
"client.dll": {
"ClientToolsInfo_001": 25582592,
"EmptyWorldService001_Client": 25300736,
"GameClientExports001": 25569464,
"LegacyGameUI001": 25703472,
"Source2Client002": 27778784,
"Source2ClientConfig001": 27346288,
"Source2ClientPrediction001": 25615488,
"Source2ClientUI001": 25696256
"ClientToolsInfo_001": 25644288,
"EmptyWorldService001_Client": 25362432,
"GameClientExports001": 25631160,
"LegacyGameUI001": 25765216,
"Source2Client002": 27842928,
"Source2ClientConfig001": 27410208,
"Source2ClientPrediction001": 25677168,
"Source2ClientUI001": 25758000
},
"engine2.dll": {
"BenchmarkService001": 5508272,
"BugService001": 6134688,
"ClientServerEngineLoopService_001": 5511632,
"EngineGameUI001": 5499744,
"EngineServiceMgr001": 6400560,
"GameEventSystemClientV001": 6401328,
"GameEventSystemServerV001": 6401648,
"GameResourceServiceClientV001": 5508528,
"GameResourceServiceServerV001": 5508624,
"GameUIService_001": 6135456,
"HostStateMgr001": 5511360,
"INETSUPPORT_001": 5480544,
"InputService_001": 6136240,
"KeyValueCache001": 5511536,
"MapListService_001": 6394288,
"NetworkClientService_001": 6394688,
"NetworkP2PService_001": 5509312,
"NetworkServerService_001": 6395600,
"NetworkService_001": 5509648,
"RenderService_001": 6396208,
"ScreenshotService001": 6396880,
"SimpleEngineLoopService_001": 5511904,
"SoundService_001": 5509712,
"Source2EngineToClient001": 5497312,
"Source2EngineToClientStringTable001": 5497408,
"Source2EngineToServer001": 5497560,
"Source2EngineToServerStringTable001": 5497600,
"SplitScreenService_001": 5510448,
"StatsService_001": 6397952,
"ToolService_001": 5510896,
"VENGINE_GAMEUIFUNCS_VERSION005": 5499888,
"VProfService_001": 5510960
"BenchmarkService001": 5532976,
"BugService001": 6159632,
"ClientServerEngineLoopService_001": 5536336,
"EngineGameUI001": 5524368,
"EngineServiceMgr001": 6425504,
"GameEventSystemClientV001": 6426304,
"GameEventSystemServerV001": 6426624,
"GameResourceServiceClientV001": 5533232,
"GameResourceServiceServerV001": 5533328,
"GameUIService_001": 6160400,
"HostStateMgr001": 5536064,
"INETSUPPORT_001": 5505120,
"InputService_001": 6161184,
"KeyValueCache001": 5536240,
"MapListService_001": 6419232,
"NetworkClientService_001": 6419632,
"NetworkP2PService_001": 5534016,
"NetworkServerService_001": 6420544,
"NetworkService_001": 5534352,
"RenderService_001": 6421152,
"ScreenshotService001": 6421824,
"SimpleEngineLoopService_001": 5536608,
"SoundService_001": 5534416,
"Source2EngineToClient001": 5521936,
"Source2EngineToClientStringTable001": 5522032,
"Source2EngineToServer001": 5522184,
"Source2EngineToServerStringTable001": 5522224,
"SplitScreenService_001": 5535152,
"StatsService_001": 6422896,
"ToolService_001": 5535600,
"VENGINE_GAMEUIFUNCS_VERSION005": 5524512,
"VProfService_001": 5535664
},
"filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728,
@ -130,16 +130,16 @@
"SchemaSystem_001": 399072
},
"server.dll": {
"EmptyWorldService001_Server": 20417472,
"EntitySubclassUtilsV001": 20091824,
"NavGameTest001": 21072904,
"ServerToolsInfo_001": 20768072,
"Source2GameClients001": 20743184,
"Source2GameDirector001": 22004160,
"Source2GameEntities001": 20767856,
"Source2Server001": 20767456,
"Source2ServerConfig001": 22833880,
"customnavsystem001": 19979032
"EmptyWorldService001_Server": 20438256,
"EntitySubclassUtilsV001": 20112336,
"NavGameTest001": 21093704,
"ServerToolsInfo_001": 20788904,
"Source2GameClients001": 20764016,
"Source2GameDirector001": 22025216,
"Source2GameEntities001": 20788688,
"Source2Server001": 20788288,
"Source2ServerConfig001": 22855032,
"customnavsystem001": 19999544
},
"soundsystem.dll": {
"SoundOpSystem001": 3796032,
@ -151,7 +151,7 @@
"SteamAudio001": 2177520
},
"steamclient64.dll": {
"CLIENTENGINE_INTERFACE_VERSION005": 18446744071758114906,
"CLIENTENGINE_INTERFACE_VERSION005": 18446744071758115002,
"IVALIDATE001": 21639432,
"SteamClient006": 21629024,
"SteamClient007": 21629032,
@ -173,10 +173,10 @@
"p2pvoicesingleton002": 21487840
},
"tier0.dll": {
"TestScriptMgr001": 3664464,
"VEngineCvar007": 3724464,
"VProcessUtils002": 3664224,
"VStringTokenSystem001": 3825408
"TestScriptMgr001": 3668592,
"VEngineCvar007": 3728560,
"VProcessUtils002": 3668352,
"VStringTokenSystem001": 3829504
},
"v8system.dll": {
"Source2V8System001": 181376

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,54 +7,54 @@ pub mod cs2_dumper {
pub mod interfaces {
// Module: animationsystem.dll
pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x60EDC8;
pub const AnimationSystem_001: usize = 0x606CF0;
pub const AnimationSystemUtils_001: usize = 0x60FE18;
pub const AnimationSystem_001: usize = 0x607D40;
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1865C00;
pub const EmptyWorldService001_Client: usize = 0x1820F00;
pub const GameClientExports001: usize = 0x18628B8;
pub const LegacyGameUI001: usize = 0x1883430;
pub const Source2Client002: usize = 0x1A7DEE0;
pub const Source2ClientConfig001: usize = 0x1A14570;
pub const Source2ClientPrediction001: usize = 0x186DC80;
pub const Source2ClientUI001: usize = 0x1881800;
pub const ClientToolsInfo_001: usize = 0x1874D00;
pub const EmptyWorldService001_Client: usize = 0x1830000;
pub const GameClientExports001: usize = 0x18719B8;
pub const LegacyGameUI001: usize = 0x1892560;
pub const Source2Client002: usize = 0x1A8D970;
pub const Source2ClientConfig001: usize = 0x1A23F20;
pub const Source2ClientPrediction001: usize = 0x187CD70;
pub const Source2ClientUI001: usize = 0x1890930;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x540CB0;
pub const BugService001: usize = 0x5D9BA0;
pub const ClientServerEngineLoopService_001: usize = 0x5419D0;
pub const EngineGameUI001: usize = 0x53EB60;
pub const EngineServiceMgr001: usize = 0x61AA30;
pub const GameEventSystemClientV001: usize = 0x61AD30;
pub const GameEventSystemServerV001: usize = 0x61AE70;
pub const GameResourceServiceClientV001: usize = 0x540DB0;
pub const GameResourceServiceServerV001: usize = 0x540E10;
pub const GameUIService_001: usize = 0x5D9EA0;
pub const HostStateMgr001: usize = 0x5418C0;
pub const INETSUPPORT_001: usize = 0x53A060;
pub const InputService_001: usize = 0x5DA1B0;
pub const KeyValueCache001: usize = 0x541970;
pub const MapListService_001: usize = 0x6191B0;
pub const NetworkClientService_001: usize = 0x619340;
pub const NetworkP2PService_001: usize = 0x5410C0;
pub const NetworkServerService_001: usize = 0x6196D0;
pub const NetworkService_001: usize = 0x541210;
pub const RenderService_001: usize = 0x619930;
pub const ScreenshotService001: usize = 0x619BD0;
pub const SimpleEngineLoopService_001: usize = 0x541AE0;
pub const SoundService_001: usize = 0x541250;
pub const Source2EngineToClient001: usize = 0x53E1E0;
pub const Source2EngineToClientStringTable001: usize = 0x53E240;
pub const Source2EngineToServer001: usize = 0x53E2D8;
pub const Source2EngineToServerStringTable001: usize = 0x53E300;
pub const SplitScreenService_001: usize = 0x541530;
pub const StatsService_001: usize = 0x61A000;
pub const ToolService_001: usize = 0x5416F0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x53EBF0;
pub const VProfService_001: usize = 0x541730;
pub const BenchmarkService001: usize = 0x546D30;
pub const BugService001: usize = 0x5DFD10;
pub const ClientServerEngineLoopService_001: usize = 0x547A50;
pub const EngineGameUI001: usize = 0x544B90;
pub const EngineServiceMgr001: usize = 0x620BA0;
pub const GameEventSystemClientV001: usize = 0x620EC0;
pub const GameEventSystemServerV001: usize = 0x621000;
pub const GameResourceServiceClientV001: usize = 0x546E30;
pub const GameResourceServiceServerV001: usize = 0x546E90;
pub const GameUIService_001: usize = 0x5E0010;
pub const HostStateMgr001: usize = 0x547940;
pub const INETSUPPORT_001: usize = 0x540060;
pub const InputService_001: usize = 0x5E0320;
pub const KeyValueCache001: usize = 0x5479F0;
pub const MapListService_001: usize = 0x61F320;
pub const NetworkClientService_001: usize = 0x61F4B0;
pub const NetworkP2PService_001: usize = 0x547140;
pub const NetworkServerService_001: usize = 0x61F840;
pub const NetworkService_001: usize = 0x547290;
pub const RenderService_001: usize = 0x61FAA0;
pub const ScreenshotService001: usize = 0x61FD40;
pub const SimpleEngineLoopService_001: usize = 0x547B60;
pub const SoundService_001: usize = 0x5472D0;
pub const Source2EngineToClient001: usize = 0x544210;
pub const Source2EngineToClientStringTable001: usize = 0x544270;
pub const Source2EngineToServer001: usize = 0x544308;
pub const Source2EngineToServerStringTable001: usize = 0x544330;
pub const SplitScreenService_001: usize = 0x5475B0;
pub const StatsService_001: usize = 0x620170;
pub const ToolService_001: usize = 0x547770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x544C20;
pub const VProfService_001: usize = 0x5477B0;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1378BC0;
pub const EntitySubclassUtilsV001: usize = 0x13293B0;
pub const NavGameTest001: usize = 0x1418C08;
pub const ServerToolsInfo_001: usize = 0x13CE548;
pub const Source2GameClients001: usize = 0x13C8410;
pub const Source2GameDirector001: usize = 0x14FC1C0;
pub const Source2GameEntities001: usize = 0x13CE470;
pub const Source2Server001: usize = 0x13CE2E0;
pub const Source2ServerConfig001: usize = 0x15C6AD8;
pub const customnavsystem001: usize = 0x130DB18;
pub const EmptyWorldService001_Server: usize = 0x137DCF0;
pub const EntitySubclassUtilsV001: usize = 0x132E3D0;
pub const NavGameTest001: usize = 0x141DD48;
pub const ServerToolsInfo_001: usize = 0x13D36A8;
pub const Source2GameClients001: usize = 0x13CD570;
pub const Source2GameDirector001: usize = 0x1501400;
pub const Source2GameEntities001: usize = 0x13D35D0;
pub const Source2Server001: usize = 0x13D3440;
pub const Source2ServerConfig001: usize = 0x15CBD78;
pub const customnavsystem001: usize = 0x1312B38;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@ -184,7 +184,7 @@ pub mod cs2_dumper {
}
// Module: steamclient64.dll
pub mod steamclient64_dll {
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BAF705A;
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BAF70BA;
pub const IVALIDATE001: usize = 0x14A3108;
pub const SteamClient006: usize = 0x14A0860;
pub const SteamClient007: usize = 0x14A0868;
@ -207,10 +207,10 @@ pub mod cs2_dumper {
}
// Module: tier0.dll
pub mod tier0_dll {
pub const TestScriptMgr001: usize = 0x37EA50;
pub const VEngineCvar007: usize = 0x38D4B0;
pub const VProcessUtils002: usize = 0x37E960;
pub const VStringTokenSystem001: usize = 0x3A5F00;
pub const TestScriptMgr001: usize = 0x37FA70;
pub const VEngineCvar007: usize = 0x38E4B0;
pub const VProcessUtils002: usize = 0x37F980;
pub const VStringTokenSystem001: usize = 0x3A6F00;
}
// Module: v8system.dll
pub mod v8system_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A8E5D0;
public const nint dwEntityList = 0x1A197E8;
public const nint dwGameEntitySystem = 0x1B3F728;
public const nint dwCSGOInput = 0x1A9E030;
public const nint dwEntityList = 0x1A292F0;
public const nint dwGameEntitySystem = 0x1B4F1F8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A80188;
public const nint dwGlobalVars = 0x1861AA8;
public const nint dwGlowManager = 0x1A7F8D0;
public const nint dwLocalPlayerController = 0x1A6A210;
public const nint dwLocalPlayerPawn = 0x186DE00;
public const nint dwPlantedC4 = 0x1A88DA0;
public const nint dwPrediction = 0x186DC80;
public const nint dwSensitivity = 0x1A81018;
public const nint dwGameRules = 0x1A8FBD8;
public const nint dwGlobalVars = 0x1870BA8;
public const nint dwGlowManager = 0x1A8F300;
public const nint dwLocalPlayerController = 0x1A79C58;
public const nint dwLocalPlayerPawn = 0x187CEF0;
public const nint dwPlantedC4 = 0x1A986D0;
public const nint dwPrediction = 0x187CD70;
public const nint dwSensitivity = 0x1A908F8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A8E9A0;
public const nint dwViewMatrix = 0x1A84890;
public const nint dwViewRender = 0x1A85208;
public const nint dwWeaponC4 = 0x1A1CA70;
public const nint dwViewAngles = 0x1A9E400;
public const nint dwViewMatrix = 0x1A942F0;
public const nint dwViewRender = 0x1A94AD8;
public const nint dwWeaponC4 = 0x1A2C420;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x53ABE4;
public const nint dwNetworkGameClient = 0x539CE0;
public const nint dwBuildNumber = 0x540BE4;
public const nint dwNetworkGameClient = 0x53FCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x61D3E4;
public const nint dwWindowWidth = 0x61D3E0;
public const nint dwWindowHeight = 0x62354C;
public const nint dwWindowWidth = 0x623548;
}
// Module: inputsystem.dll
public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8E5D0;
constexpr std::ptrdiff_t dwEntityList = 0x1A197E8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B3F728;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A9E030;
constexpr std::ptrdiff_t dwEntityList = 0x1A292F0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B4F1F8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A80188;
constexpr std::ptrdiff_t dwGlobalVars = 0x1861AA8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7F8D0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6A210;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x186DE00;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A88DA0;
constexpr std::ptrdiff_t dwPrediction = 0x186DC80;
constexpr std::ptrdiff_t dwSensitivity = 0x1A81018;
constexpr std::ptrdiff_t dwGameRules = 0x1A8FBD8;
constexpr std::ptrdiff_t dwGlobalVars = 0x1870BA8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A8F300;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A79C58;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x187CEF0;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A986D0;
constexpr std::ptrdiff_t dwPrediction = 0x187CD70;
constexpr std::ptrdiff_t dwSensitivity = 0x1A908F8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8E9A0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A84890;
constexpr std::ptrdiff_t dwViewRender = 0x1A85208;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A1CA70;
constexpr std::ptrdiff_t dwViewAngles = 0x1A9E400;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A942F0;
constexpr std::ptrdiff_t dwViewRender = 0x1A94AD8;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A2C420;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x53ABE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x539CE0;
constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x61D3E4;
constexpr std::ptrdiff_t dwWindowWidth = 0x61D3E0;
constexpr std::ptrdiff_t dwWindowHeight = 0x62354C;
constexpr std::ptrdiff_t dwWindowWidth = 0x623548;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,26 +1,26 @@
{
"client.dll": {
"dwCSGOInput": 27846096,
"dwEntityList": 27367400,
"dwGameEntitySystem": 28571432,
"dwCSGOInput": 27910192,
"dwEntityList": 27431664,
"dwGameEntitySystem": 28635640,
"dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27787656,
"dwGlobalVars": 25565864,
"dwGlowManager": 27785424,
"dwLocalPlayerController": 27697680,
"dwLocalPlayerPawn": 25615872,
"dwPlantedC4": 27823520,
"dwPrediction": 25615488,
"dwSensitivity": 27791384,
"dwGameRules": 27851736,
"dwGlobalVars": 25627560,
"dwGlowManager": 27849472,
"dwLocalPlayerController": 27761752,
"dwLocalPlayerPawn": 25677552,
"dwPlantedC4": 27887312,
"dwPrediction": 25677168,
"dwSensitivity": 27855096,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27847072,
"dwViewMatrix": 27805840,
"dwViewRender": 27808264,
"dwWeaponC4": 27380336
"dwViewAngles": 27911168,
"dwViewMatrix": 27869936,
"dwViewRender": 27871960,
"dwWeaponC4": 27444256
},
"engine2.dll": {
"dwBuildNumber": 5483492,
"dwNetworkGameClient": 5479648,
"dwBuildNumber": 5508068,
"dwNetworkGameClient": 5504224,
"dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636,
"dwNetworkGameClient_isBackgroundMap": 2626631,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6411236,
"dwWindowWidth": 6411232
"dwWindowHeight": 6436172,
"dwWindowWidth": 6436168
},
"inputsystem.dll": {
"dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,28 +7,28 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A8E5D0;
pub const dwEntityList: usize = 0x1A197E8;
pub const dwGameEntitySystem: usize = 0x1B3F728;
pub const dwCSGOInput: usize = 0x1A9E030;
pub const dwEntityList: usize = 0x1A292F0;
pub const dwGameEntitySystem: usize = 0x1B4F1F8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A80188;
pub const dwGlobalVars: usize = 0x1861AA8;
pub const dwGlowManager: usize = 0x1A7F8D0;
pub const dwLocalPlayerController: usize = 0x1A6A210;
pub const dwLocalPlayerPawn: usize = 0x186DE00;
pub const dwPlantedC4: usize = 0x1A88DA0;
pub const dwPrediction: usize = 0x186DC80;
pub const dwSensitivity: usize = 0x1A81018;
pub const dwGameRules: usize = 0x1A8FBD8;
pub const dwGlobalVars: usize = 0x1870BA8;
pub const dwGlowManager: usize = 0x1A8F300;
pub const dwLocalPlayerController: usize = 0x1A79C58;
pub const dwLocalPlayerPawn: usize = 0x187CEF0;
pub const dwPlantedC4: usize = 0x1A986D0;
pub const dwPrediction: usize = 0x187CD70;
pub const dwSensitivity: usize = 0x1A908F8;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A8E9A0;
pub const dwViewMatrix: usize = 0x1A84890;
pub const dwViewRender: usize = 0x1A85208;
pub const dwWeaponC4: usize = 0x1A1CA70;
pub const dwViewAngles: usize = 0x1A9E400;
pub const dwViewMatrix: usize = 0x1A942F0;
pub const dwViewRender: usize = 0x1A94AD8;
pub const dwWeaponC4: usize = 0x1A2C420;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x53ABE4;
pub const dwNetworkGameClient: usize = 0x539CE0;
pub const dwBuildNumber: usize = 0x540BE4;
pub const dwNetworkGameClient: usize = 0x53FCE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x61D3E4;
pub const dwWindowWidth: usize = 0x61D3E0;
pub const dwWindowHeight: usize = 0x62354C;
pub const dwWindowWidth: usize = 0x623548;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll
@ -294,7 +294,7 @@ namespace CS2Dumper.Schemas {
// Field count: 4
public static class CPulse_OutflowConnection {
public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge
public const nint m_nDestChunk = 0x8; //
public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t
public const nint m_nInstruction = 0xC; // int32
public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t
}
@ -733,7 +733,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t
public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t
public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t
public const nint m_nChunk = 0x14; //
public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t
public const nint m_nDestInstruction = 0x18; // int32
public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t
public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t
@ -749,7 +749,7 @@ namespace CS2Dumper.Schemas {
public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t
public const nint m_FuncName = 0x20; // CUtlSymbolLarge
public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t
public const nint m_nSrcChunk = 0x2C; //
public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x30; // int32
}
// Parent: None
@ -1007,7 +1007,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t
public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t
public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t
public const nint m_nSrcChunk = 0x34; //
public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x38; // int32
}
// Parent: None
@ -1122,7 +1122,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Inflow_BaseEntrypoint {
public const nint m_EntryChunk = 0x48; //
public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t
}
// Parent: None

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -299,7 +299,7 @@ namespace cs2_dumper {
// Field count: 4
namespace CPulse_OutflowConnection {
constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nDestChunk = 0x8; //
constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32
constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t
}
@ -738,7 +738,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t
constexpr std::ptrdiff_t m_nChunk = 0x14; //
constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32
constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t
constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t
@ -754,7 +754,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t
constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t
constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; //
constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32
}
// Parent: None
@ -1012,7 +1012,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t
constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t
constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t
constexpr std::ptrdiff_t m_nSrcChunk = 0x34; //
constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32
}
// Parent: None
@ -1127,7 +1127,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CPulseCell_Inflow_BaseEntrypoint {
constexpr std::ptrdiff_t m_EntryChunk = 0x48; //
constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t
}
// Parent: None

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -306,7 +306,7 @@ pub mod cs2_dumper {
// Field count: 4
pub mod CPulse_OutflowConnection {
pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge
pub const m_nDestChunk: usize = 0x8; //
pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t
pub const m_nInstruction: usize = 0xC; // int32
pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t
}
@ -745,7 +745,7 @@ pub mod cs2_dumper {
pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t
pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t
pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t
pub const m_nChunk: usize = 0x14; //
pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t
pub const m_nDestInstruction: usize = 0x18; // int32
pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t
pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t
@ -761,7 +761,7 @@ pub mod cs2_dumper {
pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t
pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge
pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t
pub const m_nSrcChunk: usize = 0x2C; //
pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t
pub const m_nSrcInstruction: usize = 0x30; // int32
}
// Parent: None
@ -1019,7 +1019,7 @@ pub mod cs2_dumper {
pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t
pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t
pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t
pub const m_nSrcChunk: usize = 0x34; //
pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t
pub const m_nSrcInstruction: usize = 0x38; // int32
}
// Parent: None
@ -1134,7 +1134,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CPulseCell_Inflow_BaseEntrypoint {
pub const m_EntryChunk: usize = 0x48; //
pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t
pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t
}
// Parent: None

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -2040,7 +2040,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; //
public const nint m_PlayerFog = 0x58; // fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
@ -3208,7 +3208,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hDoorList = 0xC70; // CUtlVector<CHandle<CBasePropDoor>>
public const nint m_nHardwareType = 0xC88; // int32
public const nint m_bNeedsHardware = 0xC8C; // bool
public const nint m_eDoorState = 0xC90; // DoorState_t
public const nint m_eDoorState = 0xC90; //
public const nint m_bLocked = 0xC94; // bool
public const nint m_closedPosition = 0xC98; // Vector
public const nint m_closedAngles = 0xCA4; // QAngle
@ -3673,7 +3673,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSplitOwner = 0x52C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x548; // bool
public const nint m_iConnected = 0x54C; //
public const nint m_iConnected = 0x54C; // PlayerConnectedState
public const nint m_iszPlayerName = 0x550; // char[128]
public const nint m_szNetworkIDString = 0x5D0; // CUtlString
public const nint m_fLerpTime = 0x5D8; // float32
@ -4587,7 +4587,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool
public const nint m_bEnsureOnNavmeshOnFinish = 0x58B; // bool
public const nint m_onDeathBehavior = 0x58C; // ScriptedOnDeath_t
public const nint m_ConflictResponse = 0x590; // ScriptedConflictResponse_t
public const nint m_ConflictResponse = 0x590; //
public const nint m_OnBeginSequence = 0x598; // CEntityIOOutput
public const nint m_OnActionStartOrLoop = 0x5C0; // CEntityIOOutput
public const nint m_OnEndSequence = 0x5E8; // CEntityIOOutput
@ -6720,7 +6720,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flDecalHealBloodRate = 0x73C; // float32
public const nint m_flDecalHealHeightRate = 0x740; // float32
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x748; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_vecViewOffset = 0x760; //
public const nint m_vecViewOffset = 0x760; // CNetworkViewOffsetVector
}
// Parent: CBaseAnimGraph
// Field count: 12
@ -7562,14 +7562,14 @@ namespace CS2Dumper.Schemas {
public const nint m_iNumCT = 0xD7C; // int32
public const nint m_iNumSpawnableTerrorist = 0xD80; // int32
public const nint m_iNumSpawnableCT = 0xD84; // int32
public const nint m_arrSelectedHostageSpawnIndices = 0xD88; //
public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector<int32>
public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32
public const nint m_bFirstConnected = 0xDA4; // bool
public const nint m_bCompleteReset = 0xDA5; // bool
public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool
public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool
public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool
public const nint m_nEndMatchTiedVotes = 0xDB0; //
public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32
public const nint m_fAvgPlayerRank = 0xDD4; // float32
@ -8450,7 +8450,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iDamageCount = 0xAA0; // int32
public const nint m_pVecRelationships = 0xAA8; // CUtlVector<RelationshipOverride_t>*
public const nint m_strRelationships = 0xAB0; // CUtlSymbolLarge
public const nint m_eHull = 0xAB8; //
public const nint m_eHull = 0xAB8; // Hull_t
public const nint m_nNavHullIdx = 0xABC; // uint32
}
// Parent: CBaseModelEntity
@ -11143,7 +11143,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint nType = 0x30; //
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once
@ -2045,7 +2045,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
constexpr std::ptrdiff_t m_PlayerFog = 0x58; //
constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t
constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
@ -3213,7 +3213,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hDoorList = 0xC70; // CUtlVector<CHandle<CBasePropDoor>>
constexpr std::ptrdiff_t m_nHardwareType = 0xC88; // int32
constexpr std::ptrdiff_t m_bNeedsHardware = 0xC8C; // bool
constexpr std::ptrdiff_t m_eDoorState = 0xC90; // DoorState_t
constexpr std::ptrdiff_t m_eDoorState = 0xC90; //
constexpr std::ptrdiff_t m_bLocked = 0xC94; // bool
constexpr std::ptrdiff_t m_closedPosition = 0xC98; // Vector
constexpr std::ptrdiff_t m_closedAngles = 0xCA4; // QAngle
@ -3678,7 +3678,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hSplitOwner = 0x52C; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x548; // bool
constexpr std::ptrdiff_t m_iConnected = 0x54C; //
constexpr std::ptrdiff_t m_iConnected = 0x54C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x550; // char[128]
constexpr std::ptrdiff_t m_szNetworkIDString = 0x5D0; // CUtlString
constexpr std::ptrdiff_t m_fLerpTime = 0x5D8; // float32
@ -4592,7 +4592,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x58A; // bool
constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x58B; // bool
constexpr std::ptrdiff_t m_onDeathBehavior = 0x58C; // ScriptedOnDeath_t
constexpr std::ptrdiff_t m_ConflictResponse = 0x590; // ScriptedConflictResponse_t
constexpr std::ptrdiff_t m_ConflictResponse = 0x590; //
constexpr std::ptrdiff_t m_OnBeginSequence = 0x598; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x5C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndSequence = 0x5E8; // CEntityIOOutput
@ -6725,7 +6725,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x73C; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x740; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x748; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0x760; //
constexpr std::ptrdiff_t m_vecViewOffset = 0x760; // CNetworkViewOffsetVector
}
// Parent: CBaseAnimGraph
// Field count: 12
@ -7567,14 +7567,14 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32
constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32
constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32
constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; //
constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32
constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool
constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool
constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool
constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool
constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; //
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32
constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32
@ -8455,7 +8455,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iDamageCount = 0xAA0; // int32
constexpr std::ptrdiff_t m_pVecRelationships = 0xAA8; // CUtlVector<RelationshipOverride_t>*
constexpr std::ptrdiff_t m_strRelationships = 0xAB0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eHull = 0xAB8; //
constexpr std::ptrdiff_t m_eHull = 0xAB8; // Hull_t
constexpr std::ptrdiff_t m_nNavHullIdx = 0xABC; // uint32
}
// Parent: CBaseModelEntity
@ -11148,7 +11148,7 @@ namespace cs2_dumper {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t nType = 0x30; //
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -2147,7 +2147,7 @@ pub mod cs2_dumper {
pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle
pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t
pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32
pub const m_PlayerFog: usize = 0x58; //
pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t
pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle<CColorCorrection>
pub const m_hViewEntity: usize = 0x9C; // CHandle<CBaseEntity>
pub const m_hTonemapController: usize = 0xA0; // CHandle<CTonemapController2>
@ -3315,7 +3315,7 @@ pub mod cs2_dumper {
pub const m_hDoorList: usize = 0xC70; // CUtlVector<CHandle<CBasePropDoor>>
pub const m_nHardwareType: usize = 0xC88; // int32
pub const m_bNeedsHardware: usize = 0xC8C; // bool
pub const m_eDoorState: usize = 0xC90; // DoorState_t
pub const m_eDoorState: usize = 0xC90; //
pub const m_bLocked: usize = 0xC94; // bool
pub const m_closedPosition: usize = 0xC98; // Vector
pub const m_closedAngles: usize = 0xCA4; // QAngle
@ -3780,7 +3780,7 @@ pub mod cs2_dumper {
pub const m_hSplitOwner: usize = 0x52C; // CHandle<CBasePlayerController>
pub const m_hSplitScreenPlayers: usize = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
pub const m_bIsHLTV: usize = 0x548; // bool
pub const m_iConnected: usize = 0x54C; //
pub const m_iConnected: usize = 0x54C; // PlayerConnectedState
pub const m_iszPlayerName: usize = 0x550; // char[128]
pub const m_szNetworkIDString: usize = 0x5D0; // CUtlString
pub const m_fLerpTime: usize = 0x5D8; // float32
@ -4694,7 +4694,7 @@ pub mod cs2_dumper {
pub const m_bPreventUpdateYawOnFinish: usize = 0x58A; // bool
pub const m_bEnsureOnNavmeshOnFinish: usize = 0x58B; // bool
pub const m_onDeathBehavior: usize = 0x58C; // ScriptedOnDeath_t
pub const m_ConflictResponse: usize = 0x590; // ScriptedConflictResponse_t
pub const m_ConflictResponse: usize = 0x590; //
pub const m_OnBeginSequence: usize = 0x598; // CEntityIOOutput
pub const m_OnActionStartOrLoop: usize = 0x5C0; // CEntityIOOutput
pub const m_OnEndSequence: usize = 0x5E8; // CEntityIOOutput
@ -6827,7 +6827,7 @@ pub mod cs2_dumper {
pub const m_flDecalHealBloodRate: usize = 0x73C; // float32
pub const m_flDecalHealHeightRate: usize = 0x740; // float32
pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x748; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
pub const m_vecViewOffset: usize = 0x760; //
pub const m_vecViewOffset: usize = 0x760; // CNetworkViewOffsetVector
}
// Parent: CBaseAnimGraph
// Field count: 12
@ -7669,14 +7669,14 @@ pub mod cs2_dumper {
pub const m_iNumCT: usize = 0xD7C; // int32
pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32
pub const m_iNumSpawnableCT: usize = 0xD84; // int32
pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; //
pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector<int32>
pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32
pub const m_bFirstConnected: usize = 0xDA4; // bool
pub const m_bCompleteReset: usize = 0xDA5; // bool
pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool
pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool
pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool
pub const m_nEndMatchTiedVotes: usize = 0xDB0; //
pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector<int32>
pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool
pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32
pub const m_fAvgPlayerRank: usize = 0xDD4; // float32
@ -8557,7 +8557,7 @@ pub mod cs2_dumper {
pub const m_iDamageCount: usize = 0xAA0; // int32
pub const m_pVecRelationships: usize = 0xAA8; // CUtlVector<RelationshipOverride_t>*
pub const m_strRelationships: usize = 0xAB0; // CUtlSymbolLarge
pub const m_eHull: usize = 0xAB8; //
pub const m_eHull: usize = 0xAB8; // Hull_t
pub const m_nNavHullIdx: usize = 0xABC; // uint32
}
// Parent: CBaseModelEntity
@ -11250,7 +11250,7 @@ pub mod cs2_dumper {
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
pub mod ViewAngleServerChange_t {
pub const nType: usize = 0x30; // FixAngleSet_t
pub const nType: usize = 0x30; //
pub const qAngle: usize = 0x34; // QAngle
pub const nIndex: usize = 0x40; // uint32
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-25 11:40:13.476421 UTC
// 2025-01-30 15:41:34.124155800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]